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Ebag Trescientas
Center for Advanced Studies Gallente Federation
32
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Posted - 2017.03.28 17:17:33 -
[361] - Quote
Das bombski wrote:With 1.28.1 I can not access any of the old fits. Pyfa just hangs no errors no console output. creating new fit works but freezes as soon as i try to add anything to it. importing form game freezes also. Previous version works fine.
System debian jessie.
What I have tried and had no effect: 1. re-download latest pyfa and removed old installation completely 2. removed .pyfa from user profile 3. launched pyfa from command line to catch any exceptions (none seen). 4. hitting my head against table few times
Anyone else seen this?
Das
Anything in the logs? (Can find the log path under preferences, Database)
Can you upload your DB/logs somewhere and evemail it to me? (Or just evemail me, and I'll send you my email) |
FUCCBOI MAJOR
Gebuehreneinzugs-Zentrale PURPLE HELMETED WARRIORS
0
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Posted - 2017.04.01 02:52:19 -
[362] - Quote
Any chances for a night / dark mode? |
Doomchinchilla
Collapsed Out Pandemic Legion
186
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Posted - 2017.04.03 15:46:34 -
[363] - Quote
Any chance of a db with the new bloodraider/concord ships? |
Soel Reit
Dambusters 617 Sq
760
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Posted - 2017.04.03 15:48:55 -
[364] - Quote
they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed |
Doomchinchilla
Collapsed Out Pandemic Legion
186
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Posted - 2017.04.03 15:49:47 -
[365] - Quote
Soel Reit wrote:they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed I just wanna tinker early :( #bringbackeft |
Soel Reit
Dambusters 617 Sq
760
|
Posted - 2017.04.03 15:51:30 -
[366] - Quote
Doomchinchilla wrote:Soel Reit wrote:they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed I just wanna tinker early :( #bringbackeft
sisi for that |
Doomchinchilla
Collapsed Out Pandemic Legion
186
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Posted - 2017.04.03 16:00:38 -
[367] - Quote
Soel Reit wrote:Doomchinchilla wrote:Soel Reit wrote:they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed I just wanna tinker early :( #bringbackeft sisi for that Dagon and Molok aren't on sisi yet ;_; |
Soel Reit
Dambusters 617 Sq
760
|
Posted - 2017.04.03 16:01:57 -
[368] - Quote
Doomchinchilla wrote:Soel Reit wrote:Doomchinchilla wrote:Soel Reit wrote:they will be released with the new eve patch as always doomchinchilla you are elite, you should know these things
#Doomchinchilla#NoRorqForYou#Nerfed I just wanna tinker early :( #bringbackeft sisi for that Dagon and Molok aren't on sisi yet ;_;
then no chance to see them on pyfa xD |
Halvorsen
Federal Navy Academy Gallente Federation
1
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Posted - 2017.04.07 13:06:02 -
[369] - Quote
error with pyfa v1.28.1 on Xubuntu 16.04.2 LTS
for some reason the forum won't let me post the error message, as html (wat?) is not allowed.
it goes like: line 25 in pyfa.py points to config.py in config.py line 4 from logbook import logger Import error: no module named logbook.
https://pastebin.com/j7AsKRXF
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Sable Blitzmann
Sebiestor Tribe Minmatar Republic
238
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Posted - 2017.04.07 13:35:54 -
[370] - Quote
Soel Reit wrote:Dagon and Molok aren't on sisi yet ;_;
then no chance to see them on pyfa xD[/quote]
Pretty much this. The easiest way would be to wait for SISI to be updated with them, then we can release a SISI release if there's enough interest. Otherwise we would have to manually modify the database to include these things and all the attributes with it... which is time consuming and not very fun. :P
Halvorsen wrote:error with pyfa v1.28.1 on Xubuntu 16.04.2 LTS for some reason the forum won't let me post the error message, as html (wat?) is not allowed. it goes like: line 25 in pyfa.py points to config.py in config.py line 4 from logbook import logger Import error: no module named logbook. https://pastebin.com/j7AsKRXF
As it says, you don't have LogBook installed. This is a new thing in pyfa that greatly improves our log handling. You should install this with your package manager (look for something like python-logbook or something, and ensure it's version 1 or greater)
Alternatively, you can get this file:
https://github.com/pyfa-org/Pyfa/blob/master/requirements.txt
And run this command: python -m pip install -r requirements.txt (may have to change python to python2 depending on how your system is configured) |
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Sable Blitzmann
Sebiestor Tribe Minmatar Republic
238
|
Posted - 2017.04.07 13:40:31 -
[371] - Quote
Das bombski wrote:With 1.28.1 I can not access any of the old fits. Pyfa just hangs no errors no console output. creating new fit works but freezes as soon as i try to add anything to it. importing form game freezes also. Previous version works fine.
System debian jessie.
What I have tried and had no effect: 1. re-download latest pyfa and removed old installation completely 2. removed .pyfa from user profile 3. launched pyfa from command line to catch any exceptions (none seen). 4. hitting my head against table few times
Anyone else seen this?
Das
This seems really odd for it to just die with no output, especially if you remove your user data.
This may be an issue with the logbook module. Make sure you are running LogBook v1 or above, previous versions will cause memory leak and crash we've found (see https://github.com/pyfa-org/Pyfa/issues/1052). With the next release we will check the version you have an warn you in console that version >=1 is recommended.
To see logbook version: python -m pip show logbook |
whalphe Hemah
Piccolo S.P.A. Did he say Jump
0
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Posted - 2017.04.12 15:04:45 -
[372] - Quote
o7 I'm a heavy user of pyfa and thank you for developing this great tool!
I found ship's total price counts drone stacks as single drones. For instance, when I added 1 Hammerhead II (929k in Jita atm) into current ship, ship's total price increased by 0.9M as expected. But I added 1 more Hammerhead II, the total price didn't change. Adding 3 more didn't affect it too. But I split the drone stack, the total price increased as first time I added. It made me surprised because my Arbitrator fit which is 24M in pyfa, was 40M in Jita actually. So plz fix this.
Thanks! |
Soel Reit
Dambusters 617 Sq
797
|
Posted - 2017.04.12 15:13:12 -
[373] - Quote
implans price too isn't taken in consideration, as well as boosters |
Ebag Trescientas
Center for Advanced Studies Gallente Federation
32
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Posted - 2017.04.12 15:28:28 -
[374] - Quote
whalphe Hemah wrote:o7 I'm a heavy user of pyfa and thank you for developing this great tool!
I found ship's total price counts drone stacks as single drones. For instance, when I added 1 Hammerhead II (929k in Jita atm) into current ship, ship's total price increased by 0.9M as expected. But I added 1 more Hammerhead II, the total price didn't change. Adding 3 more didn't affect it too. But I split the drone stack, the total price increased as first time I added. It made me surprised because my Arbitrator fit which is 24M in pyfa, was 40M in Jita actually. So plz fix this.
Thanks!
This has already been fixed.
Soel Reit wrote:implans price too isn't taken in consideration, as well as boosters
And this has already been added.
If you're impatient, you can get a build that already has this implemented. :)
Want Pyfa, but with more features?
http://pyfa.fit
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Soel Reit
Dambusters 617 Sq
797
|
Posted - 2017.04.12 15:43:28 -
[375] - Quote
nono! i'll wait! legit
ty boiz |
Lothros Andastar
Eternity INC. Goonswarm Federation
236
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Posted - 2017.04.17 03:50:58 -
[376] - Quote
Request: Add "Change Drone Skills" to the drone right click menu, similar to modules and charges. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
241
|
Posted - 2017.04.17 04:45:00 -
[377] - Quote
Lothros Andastar wrote:Request: Add "Change Drone Skills" to the drone right click menu, similar to modules and charges.
Of course! I added it for fighters too, but it's not ordering correctly atm. Will take a look at that before it's pushed to dev, and then it should be available in the next release :) |
Mirsa Attor
HC - ChickenSandwich Aporkalypse Now
0
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Posted - 2017.04.17 14:18:20 -
[378] - Quote
Pyfa seems to not calculate the scan res of an astrahus correctly when you fit it with the scan res riggs because it doesnt take the sig analysis skill into consideration
Edit: I lost a polarized bomber because of that. Am I eligible for SRP? :D Killmail: https://zkillboard.com/kill/61627530/ |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
242
|
Posted - 2017.04.17 23:27:10 -
[379] - Quote
Mirsa Attor wrote:Pyfa seems to not calculate the scan res of an astrahus correctly when you fit it with the scan res riggs because it doesnt take the [rigging skills(i think thats it) scratch that... which skills do actually effect that? O_o] into consideration Edit: I lost a polarized bomber because of that. Am I eligible for SRP? :D Killmail: https://zkillboard.com/kill/61627530/ Pic of rig ingame with 225% bonus to scan res http://i.imgur.com/Xjt9LS2.png
Can you go into more detail about your setup? How were you attempting to project that rig onto your ship?
edit: nvm, misread the comment. So in pyfa, an all 5 Astrahus fit with that rig shows a 150% bonus. Will check this out. |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
242
|
Posted - 2017.04.18 02:14:55 -
[380] - Quote
Just a quick update: I've got the new Blood Raider stuff in a pyfa build for those that wish to try it out. https://ci.appveyor.com/api/buildjobs/torwdrpe4pl546pw/artifacts/pyfa.zip
It's a smallish update, so I didn't see a need to make a full fledged GitHub pre-release for it. If there's any bugs, please let me know. :)
This is also the first time posting an update that was built by AppVeyor. Props to Ebag for doing much of the research and getting it initially set up. Going forward, it will allow us to build updates automatically as changes happen to the source, allowing people to try thing out in between releases. I'll write up a small how to in case anyone wants "bleeding edge" and wants to know where to go. :D |
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shadow-ops commando
Defiance Industrial Core The Methodical Alliance
1
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Posted - 2017.04.20 08:11:57 -
[381] - Quote
Awesome tool by the way!!!
Is there any way I cam import prices of ships modules etc into pyfa if my firewall is restricting the live update of prices in pyfa? Is there a folder location I can copy etc from another pc containing these prices which has a working internet connection? Failing that is there a possibility of the prices being added to the game at the point of install within the installer files themselves ( not using network price update )
If there was an option to download such a prices file from github or something like that it would be very handy for me.
Once again many thanks for making such a mandatory app for any eve player. "huge golf clap" |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
243
|
Posted - 2017.04.20 21:40:14 -
[382] - Quote
shadow-ops commando wrote:Awesome tool by the way!!!
Is there any way I can import prices of ships modules etc into pyfa if my firewall is restricting the live update of prices in pyfa? Is there a folder location I can copy etc from another pc containing these prices which has a working internet connection? Failing that is there a possibility of the prices being added to the game at the point of install within the installer files themselves ( not using network price update )
If there was an option to download such a prices file from github or something like that it would be very handy for me.
Once again many thanks for making such a mandatory app for any eve player. "huge golf clap"
There is not currently a way to import prices :(. That's fairly impractical to do so given they change so frequently. I assume you're in a situation in which you use pyfa both in and out of a controlled network (eg home vs work). There are three options at the moment:
1) Run a VPN 2) Set up a proxy (which pyfa supports in the preferences) 3) (easiest solution) Set up a central user database file utilizing Dropbox/Sync/OneDrive/GoogleDrive/etc or some other file sync functionality that is available from both home and controlled network. That way, you'll have the same data from the controlled network that you do at home, you just won't be able to update prices while on the controlled network (but prices will update when using pyfa from home). See https://github.com/pyfa-org/Pyfa/wiki/Cross-Platform-Data-Sharing for more information on how to set this up. 4) It seems you're okay with hauling files around to do periodic imports. If that's the case, you can simply cart your saveddata.db file around on a USB flash drive and use that as your source of information where ever you may be (that file contains all fitting data as well as the price cache)
If you have an example of a price export file of some sort that you have, let me know where you get it - it's possible we can implement a quick price importer / exporter in the preferences or something. But check out if the above suggestions would work for you. :) |
innocent alt
State War Academy Caldari State
0
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Posted - 2017.04.20 21:46:38 -
[383] - Quote
Is there a way to get a "time to warp" figure for a fit?
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Ebag Trescientas
Center for Advanced Studies Gallente Federation
34
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Posted - 2017.04.20 21:58:56 -
[384] - Quote
innocent alt wrote:Is there a way to get a "time to warp" figure for a fit?
There's align time under misc stats.
Want Pyfa, but with more features?
http://pyfa.fit
|
innocent alt
State War Academy Caldari State
0
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Posted - 2017.04.20 22:28:31 -
[385] - Quote
Ebag Trescientas wrote: There's align time under misc stats.
Thanks for the hint, I missed that figure.
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Yankee AirPirate
S.T.E.A.R.C. Industries
5
|
Posted - 2017.04.22 07:08:00 -
[386] - Quote
Love PYFA btw. Find myself playing with it more than playing the game sometimes. Anyways, I know CCP "fixed" the "Unscannable" ship issue a while back, but I am trying to figure out the math behind making a ship as difficult as possible to scan down; not unlike to old Blue Ice T3 Off-grid Booster video talks about. Anyway, I noticed that when I use Blue Ice's fits/techniques the sensor strength goes up in relation to the signature, and hovering over the signature gives a "probe size". The best that I can achieve is Probe Size 1.080. I am assuming <1.0 would be "unscannable", but what does this 1.080 mean? What skill level, implants, equipment, ship type would be required to scan down a ship with a 1.080 Probe Size? What is the math behind this? Apologies if this has been explained before. If it has, please feel free to just point me to the link. Best Regards and keep up the good work!
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Soel Reit
Dambusters 617 Sq
852
|
Posted - 2017.04.22 14:35:21 -
[387] - Quote
1.080 is the size of a single probe. nothing can achieve such size.
the lower sized i could reach was ~12.2 Ship: Confessor - defense mode (bonus to sig) implants: HG halos command ship: astarte, full lvl 5 skirmish links and skills drugs: strong X-instinct WH: Wolf Rayet c6 |
Sable Blitzmann
Sebiestor Tribe Minmatar Republic
245
|
Posted - 2017.04.22 15:15:10 -
[388] - Quote
Yankee AirPirate wrote:Love PYFA btw. Find myself playing with it more than playing the game sometimes. Anyways, I know CCP "fixed" the "Unscannable" ship issue a while back, but I am trying to figure out the math behind making a ship as difficult as possible to scan down; not unlike to old Blue Ice T3 Off-grid Booster video talks about. Anyway, I noticed that when I use Blue Ice's fits/techniques the sensor strength goes up in relation to the signature, and hovering over the signature gives a "probe size". The best that I can achieve is Probe Size 1.080. I am assuming <1.0 would be "unscannable", but what does this 1.080 mean? What skill level, implants, equipment, ship type would be required to scan down a ship with a 1.080 Probe Size? What is the math behind this? Apologies if this has been explained before. If it has, please feel free to just point me to the link. Best Regards and keep up the good work!
Yes, probe size is capped at 1.08 - this is a value that has been the community standard for quite a while. CCP does enforce some sort of cap so that a ship cannot be unscannable, but I don't know if this value has ever been confirmed by CCP itself, or if it's just the value that has been assumed via years of experimentation. See https://forums.eveonline.com/default.aspx?g=posts&m=1571603 for a bit more information.
In order to scan down a 1.08, you would require a fully decked out probing ship along with a Virtue set (if I'm not mistaken). So it takes a bit of commitment to do so.
Hope that helps :)
Soel Reit wrote:1.080 is the size of a single probe. nothing can achieve such size.
I don't think this is quite right, think you're looking at signature radius. Probe size is calculated via sigRad / sensorStr, and can indeed achieve 1.08 probe size (capped) :) |
Soel Reit
Dambusters 617 Sq
853
|
Posted - 2017.04.22 15:17:13 -
[389] - Quote
Sable Blitzmann wrote: I don't think this is quite right, think you're looking at signature radius. Probe size is calculated via sigRad / sensorStr, and can indeed achieve 1.08 probe size (capped) :)
perfect! thanks!
i love learning new things edit: wait then.... 12.2/91.6 (x3 faction sensor boosters with eccm script) on a confessor= 0,133187 etc
edit2: jackdaw: 13.2/150(x6 faction sensor boosters, with eccm)= 0,088 capped at 1.080 |
Yankee AirPirate
S.T.E.A.R.C. Industries
6
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Posted - 2017.04.23 01:22:36 -
[390] - Quote
Sable Blitzmann wrote:Yes, probe size is capped at 1.08 - this is a value that has been the community standard for quite a while. CCP does enforce some sort of cap so that a ship cannot be unscannable, but I don't know if this value has ever been confirmed by CCP itself, or if it's just the value that has been assumed via years of experimentation. See https://forums.eveonline.com/default.aspx?g=posts&m=1571603 for a bit more information. In order to scan down a 1.08, you would require a fully decked out probing ship along with a Virtue set (if I'm not mistaken). So it takes a bit of commitment to do so. Hope that helps :)
From the link:
Pink Marshmellow wrote: 2012-07-03 17:18:34 UTC I've tested this out before with a 3x ECCM dissolution sequencer tengu with a >1.08 sensor str/sig radius.
A typical prober (level 4 scan related skills, sisters probe and launcher, dual gravity cap, cov ops) will only get a 42% lockdown on the tengu.
A max skilled prober(sisters probe and launcher, dual gravity cap, cov ops) with a 10% prospector implant will get a 70-80% lockdown on it.
In order to scan down the formerly "unprobable" setups it requires a low-grade virtue set which will cost you 1.5-2.1 billion. The number of virtue pilots are very rare.
Even with virtues it will still take a bit of a time to scan you down to a 100%, by that time if you are watching dscan, you'll notice them close to you and have time to warp away.
Your typical ganker will probably not have max scanning skills, let alone the low grade virtue sets.
Thanks for the link and the discussion. It's very encouraging. The key to getting to 1.08 Probe Size in PYFA on your Signature/Sensor Strength (for Caldari ships) is, using Gravemetric Sensor Compensation skill, dual Sensor Boosters running ECCM scripts in the mids and a Signal Amplifier in the lows. Also, running an AB vs a MWD (obvious) for prop mod. Shield mods and rigs increase signature, so paying attention to this is important too. Any lack of Sensor Strength can be augmented with Low-grade Talons. My interest mainly stems from wanting to run Expeditions in LoSec while minimizing ambush risk. To that end I was working with the Tengu and the Rook. These are not "cheap ships", so I am doing my homework. PYFA has been very helpful.
Sable, again Thanks.
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