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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
178
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Posted - 2016.05.01 18:51:41 -
[91] - Quote
Dreiden Kisada wrote:The DPS graph window has a drop down selector with a single DPS selection. Was this planned to have more options, or is there a way to add separate scripts so you can make your own custom graphs?
I believe it was designed to be pluggable; to be able to fairly easily create more graphs. Nothing ever cam of it though. Feel free to contribute though, we need more graphs in pyfa =) |
Bocephus Morgen
The Suicide Kings Psychotic Tendencies.
161
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Posted - 2016.05.01 18:56:44 -
[92] - Quote
A really useful feature would be a shopping list to clipboard export. Right now the in game multi buy tool chokes on any module with a charge loaded and the actual ship. If a shopping list export just listed each item to buy on a separate line, including the ship, it should work.
Exporting/importing into EVE works, but is a lot more effort for a one time buy. |
Torgeir Hekard
I MYSELF AND ME
250
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Posted - 2016.05.01 19:56:37 -
[93] - Quote
Sable Blitzmann wrote: You must have started using the Citadel pre-release,
Yup, checked acouple of days ago.
Sable Blitzmann wrote: Wait for the next release, which will include an automatic migration path (more people are experiencing this issue than I thought would). Alternatively, you could find your migration backup (the one prefixed with saveddata_migration_12-13), and rename it to saveddata.db. That should work (don't hate me if it break <_<), but it won't have anything new since the backup obviously.
Thanks, that helped. 12-13 didn't work (same errors, dated as 0430), but 11-12 did. Nothing of value was lost. |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
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Posted - 2016.05.01 22:10:52 -
[94] - Quote
Sable Blitzmann wrote:Aran Hotchkiss wrote:I know you've asked to put issues in github but I don't have an account there and have enough trouble remembering my random accounts as is...
Pyfa's been crashing when I got to tinker with an apostle fit. Been able to recreate this numerous times by
1) Opening Pyfa 2) Opening the apostle fit 3) If I add (removing doesn't seem to cause issues) any modules pyfa will crash one to two seconds later, however it still saves the changes to the fit right until it crashes, likewise adding multiple modules will all get saved.
E.g. added imperial navy recharger... crash Re-open pyfa, go to fit, add three more re chargers in rapid succession... crash (but it will update the fit to have four cap re chargers)
I cannot reproduce. Which windows version? Can you please post me %userprofile%/.pyfa/log.txt. Hopefully there is something in there.
2016-04-01 13:18:09,076 pyfa.service.port ERROR Couldn't import ship data [u'adamant\n\u02c8a...'] Traceback (most recent call last): File "C:\Users\buckt\Downloads\pyfa\library.zip\service\port.py", line 201, in importDna f.ship = Ship(sMkt.getItem(int(info[0]))) UnicodeEncodeError: 'decimal' codec can't encode character u'\u02c8' in position 8: invalid decimal Unicode string
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
178
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Posted - 2016.05.01 22:14:17 -
[95] - Quote
Aran Hotchkiss wrote:Sable Blitzmann wrote:Aran Hotchkiss wrote:I know you've asked to put issues in github but I don't have an account there and have enough trouble remembering my random accounts as is...
Pyfa's been crashing when I got to tinker with an apostle fit. Been able to recreate this numerous times by
1) Opening Pyfa 2) Opening the apostle fit 3) If I add (removing doesn't seem to cause issues) any modules pyfa will crash one to two seconds later, however it still saves the changes to the fit right until it crashes, likewise adding multiple modules will all get saved.
E.g. added imperial navy recharger... crash Re-open pyfa, go to fit, add three more re chargers in rapid succession... crash (but it will update the fit to have four cap re chargers)
I cannot reproduce. Which windows version? Can you please post me %userprofile%/.pyfa/log.txt. Hopefully there is something in there. 2016-04-01 13:18:09,076 pyfa.service.port ERROR Couldn't import ship data [u'adamant\n\u02c8a...'] Traceback (most recent call last): File "C:\Users\buckt\Downloads\pyfa\library.zip\service\port.py", line 201, in importDna f.ship = Ship(sMkt.getItem(int(info[0]))) UnicodeEncodeError: 'decimal' codec can't encode character u'\u02c8' in position 8: invalid decimal Unicode string
Well that's an odd error, but unrelated (from April 1st). Does Windows give you an option to get more details (like this https://cloud.githubusercontent.com/assets/15993596/11707372/44443974-9f0c-11e5-96e2-5546bd8fdd93.JPG)?
Is it for any fit / ship, or just the new FAUX ones? |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
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Posted - 2016.05.02 03:47:20 -
[96] - Quote
Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
178
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Posted - 2016.05.02 04:20:10 -
[97] - Quote
Aran Hotchkiss wrote:Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes
Two things to try:
1) Make sure you have automatic HTML export OFF (there have been issues with it in that past, but I don't think it would cause this) 2) Try to completely uninstall pyfa (you shouldn't have to delete your user database, just delete where pyfa is installed to). Reinstall and see if that helps.
Which Windows are you on? |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
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Posted - 2016.05.02 06:12:07 -
[98] - Quote
Sable Blitzmann wrote:Aran Hotchkiss wrote:Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes Two things to try: 1) Make sure you have automatic HTML export OFF (there have been issues with it in that past, but I don't think it would cause this) 2) Try to completely uninstall pyfa (you shouldn't have to delete your user database, just delete where pyfa is installed to). Reinstall and see if that helps. Which Windows are you on?
Double checked HTML export was off, uninstalled and reinstalled, still didn't work
Operating on windows 10 64bit pro
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
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Firelyz
Insurgent New Eden Tribe Shadow of xXDEATHXx
0
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Posted - 2016.05.02 12:15:23 -
[99] - Quote
Hello, can't import damage types with the last build |
Steven Shen
Scorpions Pirate Force Fraternity.
3
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Posted - 2016.05.02 23:00:11 -
[100] - Quote
The Siege Warfare Link -- Shield Harmonizing does not work in many fittings.
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Peter Moonlight
Suddenly Carebears
195
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Posted - 2016.05.03 00:58:06 -
[101] - Quote
Aran Hotchkiss wrote:Sable Blitzmann wrote:Aran Hotchkiss wrote:Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes Two things to try: 1) Make sure you have automatic HTML export OFF (there have been issues with it in that past, but I don't think it would cause this) 2) Try to completely uninstall pyfa (you shouldn't have to delete your user database, just delete where pyfa is installed to). Reinstall and see if that helps. Which Windows are you on? Double checked HTML export was off, uninstalled and reinstalled, still didn't work Operating on windows 10 64bit pro Exact same problems tried working it out the way you did, didn't work, I'm on windows 8. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
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Posted - 2016.05.03 03:24:38 -
[102] - Quote
Aran Hotchkiss wrote:Sable Blitzmann wrote:Aran Hotchkiss wrote:Recreated the crash, no option for more information available, and it's not just limited to Force Auxillaries - went to fit up a vagabond and before I even fitted anything Pyfa crashed - I'm wondering if it's a certain number of clicks or actions I can perform before it crashes since if I expand and collapse a few market tabs it also crashes Two things to try: 1) Make sure you have automatic HTML export OFF (there have been issues with it in that past, but I don't think it would cause this) 2) Try to completely uninstall pyfa (you shouldn't have to delete your user database, just delete where pyfa is installed to). Reinstall and see if that helps. Which Windows are you on? Double checked HTML export was off, uninstalled and reinstalled, still didn't work Operating on windows 10 64bit pro
Very odd. The previous version did not have an issue? |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
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Posted - 2016.05.03 03:37:39 -
[103] - Quote
[duplicate] |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
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Posted - 2016.05.03 03:45:24 -
[104] - Quote
Up until I'd installed Citadel I'd had no issues at all with pyfa on this machine
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
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Teophanu Tivianne
The Scope Gallente Federation
0
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Posted - 2016.05.03 09:48:49 -
[105] - Quote
I'm having the same issue with constant crashes - Win10, 64 bit. It started before the Pyfa Citadel update but (I think) after the Citadel release on CCP's side. Neither normal reinstalling, nor completely removing everything and then reinstalling has done anything. Crashes happen (so far) when I remove a module, open the settings or close fits. |
Oxide Ammar
258
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Posted - 2016.05.03 11:18:59 -
[106] - Quote
Any plans to add Citadels fitting tool to pyfa ?
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
179
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Posted - 2016.05.03 13:50:24 -
[107] - Quote
The way skills affect the velocity of fighters seem to be incorrect.
While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s.
With 2 FSU, and one Navigation mod, I'm getting 1,560m/s ingame, while Pyfa is showing 1,860m/s. |
Steven Shen
Scorpions Pirate Force Fraternity.
3
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Posted - 2016.05.03 16:04:03 -
[108] - Quote
The display of tracking speed is not good to understand and compare with each other, in my opinion. |
David Ronuken
Working Community Inc. Phoebe Freeport Republic
0
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Posted - 2016.05.03 18:49:37 -
[109] - Quote
It would be really great if we were to be able to visually see that a module is not usable at the current skill level. Something like coloring the little "o" that indicates it is online with a red color, or replacing the "o" with an "x". Thanks. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
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Posted - 2016.05.03 23:25:54 -
[110] - Quote
Aran Hotchkiss wrote:Up until I'd installed Citadel I'd had no issues at all with pyfa on this machine
I am not sure what's going on then. I'm trying to think back to see if anything major has changed - usually crashes like this are threaded issues or sometimes even GUI bugs that aren't caught by wxpython.
https://github.com/pyfa-org/Pyfa/issues/598 Please sign up for GitHub and subscribe to this issue (and go ahead and make a post so that I can track who might be affected).
Another question: does it happen so often as to make render pyfa unsuable? |
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
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Posted - 2016.05.03 23:26:55 -
[111] - Quote
David Ronuken wrote:It would be really great if we were to be able to visually see that a module is not usable at the current skill level. Something like coloring the little "o" that indicates it is online with a red color, or replacing the "o" with an "x". Thanks.
Not sure what you mean, but the skillbook beside the character selector turns red if you can't use the modules. Hover over it for a tooltip on whats missing. |
Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
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Posted - 2016.05.03 23:30:02 -
[112] - Quote
Steven Shen wrote:The display of tracking speed is not good to understand and compare with each other, in my opinion.
How do you mean?
Shade Millith wrote:The way skills affect the velocity of fighters seem to be incorrect.
While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s.
With 2 FSU, and one Navigation mod, I'm getting 1,560m/s ingame, while Pyfa is showing 1,860m/s.
Please open an issue on the issue tracker so that I don't forget about this. So much going on with Citadel release as is x_x |
Luft Reich
Adversity. Psychotic Tendencies.
139
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Posted - 2016.05.04 00:30:38 -
[113] - Quote
Fitting on Naglfars is off by about 100 CPU and 100,000 Powergrid.
ISD Cyberdyne liked your forum post
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Sable Blitzmann
Dirt 'n' Glitter Local Is Primary
179
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Posted - 2016.05.04 02:37:29 -
[114] - Quote
To those experiencing the crashing:
Does the citadel pre-release work? If you have not tried it, please download it from https://github.com/pyfa-org/Pyfa/releases/download/singularity-1027729/pyfa-singularity-1027729-win.zip
This will create a separate user database (saveddata-test.db), so you shouldn't have to worry about your existing fits.
Please let me know at our issue page:
https://github.com/pyfa-org/Pyfa/issues/598 |
Peter Moonlight
Suddenly Carebears
195
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Posted - 2016.05.04 02:54:17 -
[115] - Quote
Same thing, on any ship.
http://i.imgur.com/gvSmT7m.png
You pick a ship, start to type letters in search bar for modules > crash > close |
Vladya Blade
Signal Cartel EvE-Scout Enclave
4
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Posted - 2016.05.04 05:24:09 -
[116] - Quote
Teophanu Tivianne wrote:I'm having the same issue with constant crashes - Win10, 64 bit. It started before the Pyfa Citadel update but (I think) after the Citadel release on CCP's side. Neither normal reinstalling, nor completely removing everything and then reinstalling has done anything. Crashes happen (so far) when I remove a module, open the settings or close fits.
same here - only way it works is run program as administrator or right click on shortcut / advanced and mark on run as administrator... |
Aran Hotchkiss
Tactically Challenged Tactical Supremacy
99
|
Posted - 2016.05.04 10:13:17 -
[117] - Quote
Vladya Blade wrote:Aran Hotchkiss wrote:Up until I'd installed Citadel I'd had no issues at all with pyfa on this machine Teophanu Tivianne wrote:I'm having the same issue with constant crashes - Win10, 64 bit. It started before the Pyfa Citadel update but (I think) after the Citadel release on CCP's side. Neither normal reinstalling, nor completely removing everything and then reinstalling has done anything. Crashes happen (so far) when I remove a module, open the settings or close fits. same here - only way it works is run program as administrator or right click on shortcut / advanced and mark on run as administrator...
OH MY GOD HOLY **** IT DOESN'T CRASH IF I RUN IT AS ADMINISTRATOR ;~~~~~~; Thank you so much!
You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.
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Shade Millith
Jebediah Kerman's Junkyard and Spaceship Parts Co. I N F A M O U S
179
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Posted - 2016.05.04 11:42:00 -
[118] - Quote
Sable Blitzmann wrote:Shade Millith wrote:The way skills affect the velocity of fighters seem to be incorrect.
While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s.
With 2 FSU, and one Navigation mod, I'm getting 1,560m/s ingame, while Pyfa is showing 1,860m/s. Please open an issue on the issue tracker so that I don't forget about this. So much going on with Citadel release as is x_x
Actually, never mind. They patched the game last down time, and fighters are now moving at the same speed as Pyfa is saying they should.
Looks like the game was actually wrong, not Pyfa. |
Ligraph
Metallurgy Incorporated
14
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Posted - 2016.05.04 23:50:22 -
[119] - Quote
Shade Millith wrote:Sable Blitzmann wrote:Shade Millith wrote:The way skills affect the velocity of fighters seem to be incorrect.
While both ingame and Pyfa has templars with a base of 926m/s, ingame I'm getting 1,118m/s from Templars, before any mods. Pyfa is showing 1,330m/s.
With 2 FSU, and one Navigation mod, I'm getting 1,560m/s ingame, while Pyfa is showing 1,860m/s. Please open an issue on the issue tracker so that I don't forget about this. So much going on with Citadel release as is x_x Actually, you don't need to worry about this one. They patched the game last down time, and fighters are now moving at the same speed as Pyfa is saying they should. Looks like the game was actually wrong, not Pyfa.
LOL
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
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Khan Wrenth
Ore Oppression Prevention and Salvation
590
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Posted - 2016.05.05 13:44:40 -
[120] - Quote
Question - while building ships, I can't find a stat listed for how long I can overheat. Am I bad at PYFA, or is simply a feature I'll keep EFT around for?
Let's discuss overhauling the way we get intel in EvE.
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