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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.03 23:25:00 -
[1]
1. 1400mm Art I invention: (cheapest i could get)
- 1400mm bpc me:100 300 runs 0.35 mill - 1400mm Howitzer Artillery 1.5 mill - Datacore mechanical engineering 3 60 mill - Datacore nuclear physics 3 75 mill - circuitry Schematics 2.5 mill - (Cryptic Data Interface 0 isk) Skills: MInmatar Encryption Methods III Mechanical Engineering IV Nuclear Physiks IV
total: 139.35 mill isk
"Sadly you were unable to produce anything of value in this job. Although you have a firm understanding of the baics of this job you were never close to a solution."
loss: 139.35 mill isk ----------------------------------------- 2. 1400mm Art I invention:(best stuff from market)
- 1400mm bpc me:100 300 runs 0.35 mill - 1400mm 'Scout' Artillery 18 mill - Datacore mechanical engineering 3 60 mill - Datacore nuclear physics 3 100 mill - Assembly Instructions 35 mill - (Cryptic Data Interface 0 isk) Skills: MInmatar Encryption Methods III Mechanical Engineering IV Nuclear Physiks IV
total: 213.35 mill isk
"Great news! You were successful in producing a new Tech II blueprint!
This job was so easy you feel you could do it again in your sleep.
Blueprint details: Blueprint Type: 1400mm Howitzer Artillery II Blueprint Number of Runs: 14 Material Level: -7 Productivity Level: -2"
loss: 73.35 mill isk ---------------------------------------------- 3. 1400mm Art I invention: (medium stuff from market)
- 1400mm bpc me:100 300 runs 0.35 mill - 1400mm Prototype I Siege Cannon 8 mill - Datacore mechanical engineering 3 45 mill - Datacore nuclear physics 3 45 mill - Operation Handbook 3 mill - (Cryptic Data Interface 0 isk) Skills: MInmatar Encryption Methods III Mechanical Engineering IV Nuclear Physiks IV
total: 91 mill isk
"Sadly you were unable to produce anything of value in this job. Despite valiant efforts you failed the job with success at your fingertips."
loss: 91 mill isk --------------------------------------------- Three invention jobs (not counted the price of the interface!)
total loss: 303.7 mill --------------------------------------------- S O L U T I O N :
with current Datacore prices drop rates or buy price (500 R&D points). this is not going to work --------------------------------------------- Could a DEV explain why
Datacore - Minmatar Starship Engineering cost 1500 R&D points (3*R&D points for this research field) Datacore - Nuclear Physiks cost 500 R&D points (2*R%D points for this research field) Datacore - High Energy Physiks 500 R&D points (1*R&D points for this research field)
I would call that unfair !!!
all 1* should cost 500 all 2* ... 1000 all 3* ... 1500 ----------------------------------------------
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.04 22:41:00 -
[2]
Anyone able to post their invention with listed skills, prices, ...? final output info?
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.04 23:52:00 -
[3]
Originally by: Effei Gloom
- Datacore mechanical engineering 3 60 mill - Datacore nuclear physics 3 75 mill
- Datacore mechanical engineering 3 60 mill - Datacore nuclear physics 3 100 mill
- Datacore mechanical engineering 3 45 mill - Datacore nuclear physics 3 45 mill
There's your problem. You're paying way too much for datacores.
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Petrothian Tong
Gallente
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Posted - 2007.02.05 06:17:00 -
[4]
get them off exploration sites...
might take awhile though, but atm, invention is still not really worth it....
-- Today my drones attacked a brothel without even being told too.
Either they objected to the establishment or they heard about the hot drinks machine in there...
Yakumo |

Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.05 09:59:00 -
[5]
Originally by: Derrys
Originally by: Effei Gloom
- Datacore mechanical engineering 3 60 mill - Datacore nuclear physics 3 75 mill
- Datacore mechanical engineering 3 60 mill - Datacore nuclear physics 3 100 mill
- Datacore mechanical engineering 3 45 mill - Datacore nuclear physics 3 45 mill
There's your problem. You're paying way too much for datacores.
maybe, recalculate with lower datacore prices, or even 1 hour per datacore found in exploration, think about a possibly win, let me know if there is any
even then its a no go
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Professor Pizi
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Posted - 2007.02.05 10:40:00 -
[6]
Edited by: Professor Pizi on 05/02/2007 10:37:11 lol
whoever sells ME dadacores for less then 25 mill is either an idiot or a friend of yours doin you a favor
and even if you get them from exploration ,,,, they ARE NOT FREE get that into your head
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Umbriele
Gallente Black Eclipse Corp Band of Brothers
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Posted - 2007.02.05 13:13:00 -
[7]
example of my last invention:
source: medium armor rep I BPC 300 runs ME 83 PE 0 amarr skill lvl3 science skills lvl3 decryptor: formation layout meta item: best one (accomodation)
result: 10 runs BPC ME and PE negative
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.05 13:31:00 -
[8]
Yes, invention requires more work and input than a normal T2 BPO. Makes sense imo since otherwise they could have just drop T2 BPOs in exploration sites 
If you want the easy way of getting decryptors and datacores (aka fly to Jita and buy straight of market), don't expect to maximize your profit or even make a profit. Go do some exploration to get datacores, or *censored* (I thought about giving this tip, but if you can't figure it out by yourself, you're not ready for the T2 business). There's plenty of ways to get cheaper datacores than in Jita.
I don't get why people complain after only a few days. The market will stabilize. People who are too lazy to do the work involved with invention will drop out of business, prices of invention material will go down, profits will go up. Let the market stabilize for a few weeks before whining... _______________________________________________
My views are my own and I don't represent my corp. |

Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.05 13:38:00 -
[9]
Originally by: R'adeh Yes, invention requires more work and input than a normal T2 BPO. Makes sense imo since otherwise they could have just drop T2 BPOs in exploration sites 
If you want the easy way of getting decryptors and datacores (aka fly to Jita and buy straight of market), don't expect to maximize your profit or even make a profit. Go do some exploration to get datacores, or *censored* (I thought about giving this tip, but if you can't figure it out by yourself, you're not ready for the T2 business). There's plenty of ways to get cheaper datacores than in Jita.
I don't get why people complain after only a few days. The market will stabilize. People who are too lazy to do the work involved with invention will drop out of business, prices of invention material will go down, profits will go up. Let the market stabilize for a few weeks before whining...
Do you do invention yourself? Just curious. You need to be involved in it to understand it imho. No one want to sell their datacores cheap, and even with multiple r&d agents it goes very slow to obtain datacores "working for it", beside it would pay off more to sell the datacores on the market than do the actual invention jobs as things are now.
And you can explore all day if you want and still you get the datacores you need and the quantum you need, will be like playing roulette. Some of the decryptors they removed from where they used to drop as well, so even you "work of it" its not possible to find all you need.
Home: http://www.hidden-agenda.co.uk
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Professor Pizi
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Posted - 2007.02.05 13:39:00 -
[10]
why oh why keep you repeating that
if i can let say sell my exploration found datacores in Jita for 30 mill, they have a value of 30 mill or more because the wount pop if an invention process fails
why use them for invention if its easyer and more profitable to just sell em ?
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.05 13:56:00 -
[11]
Just because you won't sell it for cheap doesn't mean no one else is stupid enough to do so  _______________________________________________
My views are my own and I don't represent my corp. |

maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.02.05 15:59:00 -
[12]
Just do a little invention, I picked up 21 datacores from my last exploration radar site, the drop rate has def been increased for them.
Maarud.
Proudly a Ex-BYDI member |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.02.05 19:02:00 -
[13]
21 datacores from just one exploration site?
Looks to me like the balance between exploration datacores and R&D datacores favor the first kind far too much. 5-8 datacores from one exploration site would have been far more sensible, imho. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Demonikan
Gallente The Weasels of Doom
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Posted - 2007.02.05 19:49:00 -
[14]
Maruud, I take it that was a 0.0 exploration site? Low sec only yields 1-4 max, and radar sites are fast becoming less and less (lots of hidden belts/unknowns, but 1 radar site out of 30 systems scanned yesterday)
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Furious Dude
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Posted - 2007.02.05 20:06:00 -
[15]
Originally by: Demonikan Maruud, I take it that was a 0.0 exploration site? Low sec only yields 1-4 max, and radar sites are fast becoming less and less (lots of hidden belts/unknowns, but 1 radar site out of 30 systems scanned yesterday)
Risk vs. reward...it's only fair that 0.0 earn you more datacores. As for the Radar sites in lowsec, yeah, they become less frequent it seams. However, I check some 0.0 regions and ever 3-4th scan is a radar site, so I really don't worry too much 
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Jita TradeAlt
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Posted - 2007.02.05 21:09:00 -
[16]
I've thrown billions at invention now and I have finally found a way to make it profitable...
...sell datacores and components to other people that want to try it, it's the only way you'll ever make isk on it. I'm not kidding.
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Christopher Dalran
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Posted - 2007.02.05 21:22:00 -
[17]
Edited by: Christopher Dalran on 05/02/2007 21:22:30 I get mine through exploration, if you do it that way you can either sell your datacores or invent if you found a interface. Either way your going to make a ton since exploring is not one of those things many people can be bothered to do.
Inventing is not realy a way to make money, they will alwayse have negative ME so you'll never be able to make them at the same prices as the BPO owners. However what you can do is invent a BPC for a Module that has a much lower supply than demand. HAC's and Cap recharger II's come to mind here.
Seriously tho buying datacores from r&d agents is the most inefficient way to obtain them, its just the no brainer way that guarantees your going to get exactly what you want right when you need it. Even if you find 20 data cores that you dont need exploring you can alwayse sell one and buy the one you do.
Oh and last time i checked the market the gallente starship data cores were 2 mill in oursulaert.
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.05 22:02:00 -
[18]
i would be more interested to see actual invention jobs and not random brabble or whining about prices.
Keep it simple, post your invention jobs with win/loss, so others can think about too.
Datacores arent for free doesntmater which way you get them.
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Jita TradeAlt
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Posted - 2007.02.06 11:44:00 -
[19]
Originally by: Effei Gloom Keep it simple, post your invention jobs with win/loss, so others can think about too.
Sure, I didn't take notes on the specifics, but all relevant skills to 4, 7 invention jobs on 1mn MWD, all used the assembly instructions decrypter, all used best named MWD, ME/PE100(i think both at 100) and 300 run BPC.
Result: 2 successful out of 7, 1x 4 run BPC and a 7x run BPC, both negative ME/PE of course. I didn't even want to do the math on how many millions i lost on that.
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Professor Pizi
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Posted - 2007.02.06 12:28:00 -
[20]
wow now that sucks, thought with skills at 4 your on the save side
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Mr Printman
J Productions
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Posted - 2007.02.06 12:39:00 -
[21]
Originally by: Jita TradeAlt
Sure, I didn't take notes on the specifics, but all relevant skills to 4, 7 invention jobs on 1mn MWD, all used the assembly instructions decrypter, all used best named MWD, ME/PE100(i think both at 100) and 300 run BPC.
Damn. What are the relevant skills that you're talking about?
Eve-directory : J Productions |

Professor Pizi
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Posted - 2007.02.06 12:56:00 -
[22]
Edited by: Professor Pizi on 06/02/2007 12:54:12 to quote hunter ...
So, if you wanted to invent a Vagabond BPC using a Stabber BPC, you see that required datacores are: ôDatacore - Minmatar Starship Engineeringö ôDatacore û Mechanical Engineeringö And the following Interface: ôCryptic Ship Data Interfaceö
To get the best chance of a positive result you would have to have the following skills at level 5:
ôMinmatar Starship Engineeringö ôMechanical Engineeringö ôMinmatar Encryption Methodsö
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Jita TradeAlt
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Posted - 2007.02.06 13:01:00 -
[23]
Edited by: Jita TradeAlt on 06/02/2007 12:57:55
Originally by: Mr Printman Damn. What are the relevant skills that you're talking about?
Well honestly I don't know 100% which skills the game takes into account when inventing, but i have rocket science 4, molecular engineering 4 and minmatar encryption 4. All of which are needed to at least level 1 to even try inventing(minmatar book cost me another 200 mill btw.). I have science, lab op, and research to 5, but I don't think they matter on the success rate. Although with CCP I wouldn't be suprised if they did. :p
Pizi, who is hunter?
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Professor Pizi
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Posted - 2007.02.06 13:05:00 -
[24]
Edited by: Professor Pizi on 06/02/2007 13:02:23 a dev
http://oldforums.eveonline.com/?a=topic&threadID=443643
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Jita TradeAlt
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Posted - 2007.02.06 13:16:00 -
[25]
Edited by: Jita TradeAlt on 06/02/2007 13:13:01
Originally by: Professor Pizi Edited by: Professor Pizi on 06/02/2007 13:02:23 a dev
http://oldforums.eveonline.com/?a=topic&threadID=443643

I was hoping there was something I was missing or doing wrong, but it looks like I did most things right and still got next to nothing. And ship invention has half the chance of success as mods? Glad I didn't go for vagabond invention as originally planned then. 
Time to recoup some of the loss: WTS Built cryptic interface.
edit, ahh, now i realize why the sell forum is full of WTS interfaces. 
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.06 15:03:00 -
[26]
Originally by: Jita TradeAlt Edited by: Jita TradeAlt on 06/02/2007 13:13:01
Originally by: Professor Pizi Edited by: Professor Pizi on 06/02/2007 13:02:23 a dev
http://oldforums.eveonline.com/?a=topic&threadID=443643

I was hoping there was something I was missing or doing wrong, but it looks like I did most things right and still got next to nothing. And ship invention has half the chance of success as mods? Glad I didn't go for vagabond invention as originally planned then. 
Time to recoup some of the loss: WTS Built cryptic interface.
edit, ahh, now i realize why the sell forum is full of WTS interfaces. 
They drop like crazy in exploration now and the build cost is lowered drastic. You wont get back what you paid for it. Maybe you should send the bill to CCP -)
Home: http://www.hidden-agenda.co.uk
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Doctor Tycho
Caldari Arutha loyals
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Posted - 2007.02.06 18:13:00 -
[27]
ok so i tried to invent 6x300 run 425mm railgun bpcs, i used the decryptor thats supposed to give more runs, and prototype gaus guns. All failed. Did i just have bad luck or is the succesion rate this low?
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Salvis Tallan
Gallente Team Condor
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Posted - 2007.02.06 18:36:00 -
[28]
remember that success chances are only around 50% (depending on item). Its possible that your just having bad luck. ------
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.06 19:03:00 -
[29]
Edited by: Effei Gloom on 06/02/2007 19:02:43
Please make sure you read my : Invention DEV Block |

CynoCyber
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Posted - 2007.02.06 23:30:00 -
[30]
Edited by: CynoCyber on 06/02/2007 23:28:02 Guys did you actualy read information on decryptors??? there is like 6-7 of them. You start with 1 (basic) and make t2 bpc. after that you put in back in lab and incrase ME on it with other decryptor. same is with PE and production runs. 1st bpc will be not profiteble and defenetly not if skills not maxed. Invention must be done step by step to get profiteble bpc from it. Good luck with.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.06 23:36:00 -
[31]
Originally by: CynoCyber Edited by: CynoCyber on 06/02/2007 23:28:02 Guys did you actualy read information on decryptors??? there is like 6-7 of them. You start with 1 (basic) and make t2 bpc. after that you put in back in lab and incrase ME on it with other decryptor. same is with PE and production runs. 1st bpc will be not profiteble and defenetly not if skills not maxed. Invention must be done step by step to get profiteble bpc from it. Good luck with.
Are you for real? You can't modify bpc's. What the decryptors does is give a chance to create a inveted bpc at different levels of success. Like the decryptor with the highest run modifier will have a very slim chance of success. Where a decryptor with high success chance gives crappy run's. Just now all gives crappy runs, and certain decryptors not even possible to find it seems.
Home: http://www.hidden-agenda.co.uk
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CynoCyber
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Posted - 2007.02.06 23:47:00 -
[32]
Originally by: Ruffio Sepico
Originally by: CynoCyber Edited by: CynoCyber on 06/02/2007 23:28:02 Guys did you actualy read information on decryptors??? there is like 6-7 of them. You start with 1 (basic) and make t2 bpc. after that you put in back in lab and incrase ME on it with other decryptor. same is with PE and production runs. 1st bpc will be not profiteble and defenetly not if skills not maxed. Invention must be done step by step to get profiteble bpc from it. Good luck with.
Are you for real? You can't modify bpc's. What the decryptors does is give a chance to create a inveted bpc at different levels of success. Like the decryptor with the highest run modifier will have a very slim chance of success. Where a decryptor with high success chance gives crappy run's. Just now all gives crappy runs, and certain decryptors not even possible to find it seems.
Meaby you are rigth. I'm not gonna discuss that with you because i did not tryed yet by my self. But did you???
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.07 03:26:00 -
[33]
Originally by: CynoCyber
Originally by: Ruffio Sepico
Originally by: CynoCyber Edited by: CynoCyber on 06/02/2007 23:28:02 Guys did you actualy read information on decryptors??? there is like 6-7 of them. You start with 1 (basic) and make t2 bpc. after that you put in back in lab and incrase ME on it with other decryptor. same is with PE and production runs. 1st bpc will be not profiteble and defenetly not if skills not maxed. Invention must be done step by step to get profiteble bpc from it. Good luck with.
Are you for real? You can't modify bpc's. What the decryptors does is give a chance to create a inveted bpc at different levels of success. Like the decryptor with the highest run modifier will have a very slim chance of success. Where a decryptor with high success chance gives crappy run's. Just now all gives crappy runs, and certain decryptors not even possible to find it seems.
Meaby you are rigth. I'm not gonna discuss that with you because i did not tryed yet by my self. But did you???
You can't modify bpc's that goes for tech1 and tech2 bpc's. So why bother try at all?
Home: http://www.hidden-agenda.co.uk
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Felix Dzerzhinsky
Pirates of Destruction Union Freelancer Alliance
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Posted - 2007.02.07 08:09:00 -
[34]
Invention is a poor patch to the T2 BPO lottery system. T2 BPOs should be sold like other BPOs + RA loyalty points - this invention crap is simply not competative and quite frankly an insult to people who are trying to get into the T2 market. Come on CCP - let the T2 market open, allow for people to use T1 BPCs and reaserch points to get T2 BPOs, this is work enough, and helps all of us out and ends to tyranny of T2 BPO money making machines.
anyone who disagrees is rich and owns a T2 BPO for something nice. . .like a Vegabond or something.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.07 09:43:00 -
[35]
Originally by: Felix Dzerzhinsky Invention is a poor patch to the T2 BPO lottery system. T2 BPOs should be sold like other BPOs + RA loyalty points - this invention crap is simply not competative and quite frankly an insult to people who are trying to get into the T2 market. Come on CCP - let the T2 market open, allow for people to use T1 BPCs and reaserch points to get T2 BPOs, this is work enough, and helps all of us out and ends to tyranny of T2 BPO money making machines.
anyone who disagrees is rich and owns a T2 BPO for something nice. . .like a Vegabond or something.
There need to be an balance. Not all t2 prints are big money makers. They need to tveak invention a bit and it will be good. Just the lack of "interest" from any devs lately on the state of invention is bad from their side imho.
Home: http://www.hidden-agenda.co.uk
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Demonikan
Gallente The Weasels of Doom
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Posted - 2007.02.07 11:23:00 -
[36]
Originally by: Felix Dzerzhinsky Invention is a poor patch to the T2 BPO lottery system. T2 BPOs should be sold like other BPOs + RA loyalty points - this invention crap is simply not competative and quite frankly an insult to people who are trying to get into the T2 market. Come on CCP - let the T2 market open, allow for people to use T1 BPCs and reaserch points to get T2 BPOs, this is work enough, and helps all of us out and ends to tyranny of T2 BPO money making machines.
anyone who disagrees is rich and owns a T2 BPO for something nice. . .like a Vegabond or something.
I disagree with you, I do not own any T2 BPOs and my wallet is sub billion. T2 is and always has been different, and should not be as common or as cheap as T1, you idea would make the T2 'point' redundant. I said from the start that invention was a placebo to try and distract none T2 BPO holders from the shortcomings in the lottery system, at this time, I stand by my original statement.
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Sally
Caldari R.u.S.H. Red Alliance
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Posted - 2007.02.07 12:45:00 -
[37]
Originally by: Demonikan
I disagree with you, I do not own any T2 BPOs and my wallet is sub billion. T2 is and always has been different, and should not be as common or as cheap as T1, you idea would make the T2 'point' redundant. I said from the start that invention was a placebo to try and distract none T2 BPO holders from the shortcomings in the lottery system, at this time, I stand by my original statement.
Look, you must draw a line somewher. Is 14 mil for T2 1400 too much? If it costs 1 mil to produce? Is 8 mil too much? Is 5 mil fair? Keep in mind, only year ago 1400 T2 costs 2 mils, and there was no complains, they was "special" and "expencive" enouth. You must draw a line somewhere, and IMO 3x of real production cost is MAXIMUM anyone should be able to charge regardless of how special that BPO is. That is the point there developers should aim when balancing invention. After all, we want a FREE market in eve, not some kind of artificial communist monopoly. |

Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.07 15:01:00 -
[38]
Originally by: Sally
Originally by: Demonikan
I disagree with you, I do not own any T2 BPOs and my wallet is sub billion. T2 is and always has been different, and should not be as common or as cheap as T1, you idea would make the T2 'point' redundant. I said from the start that invention was a placebo to try and distract none T2 BPO holders from the shortcomings in the lottery system, at this time, I stand by my original statement.
Look, you must draw a line somewher. Is 14 mil for T2 1400 too much? If it costs 1 mil to produce? Is 8 mil too much? Is 5 mil fair? Keep in mind, only year ago 1400 T2 costs 2 mils, and there was no complains, they was "special" and "expencive" enouth. You must draw a line somewhere, and IMO 3x of real production cost is MAXIMUM anyone should be able to charge regardless of how special that BPO is. That is the point there developers should aim when balancing invention. After all, we want a FREE market in eve, not some kind of artificial communist monopoly.
With invention, it doesnt cost 1m to produce 1400 t2's, certainly not. I doubt you even is able to make profit selling them at 14m through invention.
Inventors vs bpo holders will always be at disadventage, and it should be like that, but invention should pay off too, as it require much more effort.
Home: http://www.hidden-agenda.co.uk
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.07 16:15:00 -
[39]
i would like to see more invention jobslisted with used skills, isk, datacore prices and result info + profit loss calculation
You can only add one descryptor to each invention job. And you can say, the market price shows what chance they give to have a positive result.
For minmatar invention joby only the Assembly Instruction descryptor give good result, the one that gives more runs. has a lower chance to be successfull, you can see it if you read the system messages i got after running my jobs.
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Jita TradeAlt
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Posted - 2007.02.07 17:38:00 -
[40]
Originally by: Effei Gloom For minmatar invention joby only the Assembly Instruction descryptor give good result
Have they done something with the drop rate on those? the only assembly instructions i can see on sale are 100 million now.
And yes, i'd like to see at least one success story. My guess is that they are going to change datacore drop rate, now that they fixed the interface problem that was the original show stopper. Then change around on the quality and probability on the resulting T2 BPCs. Because right now it's really hard justifying buying hundreds of millions in datacores to get this bad(if any results. 
As usual in eve, being an early adapter doesnt seem to pay off. 
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.07 17:39:00 -
[41]
Edited by: Ione Hunt on 07/02/2007 17:39:48 Edited by: Ione Hunt on 07/02/2007 17:35:28 T2 EANM, Amarr encryption methods 4, rest at lvl 3/4 and a good source of datacores/decryptors gave around 30% profit. Not as much as having the T2 BPO, but not shabby at all. It's all a matter of reducing cost, and everyone needs to figure out how by themselves...
EDIT: Asking people for their success stories to find out what you should produce is stupid! They won't tell you where they got the resources, and at what price or else you'd take their busines...don't be lazy  _______________
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Jita TradeAlt
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Posted - 2007.02.07 17:47:00 -
[42]
Originally by: Ione Hunt Edited by: Ione Hunt on 07/02/2007 17:39:48 Edited by: Ione Hunt on 07/02/2007 17:35:28 T2 EANM, Amarr encryption methods 4, rest at lvl 3/4 and a good source of datacores/decryptors gave around 30% profit. Not as much as having the T2 BPO, but not shabby at all. It's all a matter of reducing cost, and everyone needs to figure out how by themselves...
EDIT: Asking people for their success stories to find out what you should produce is stupid! They won't tell you where they got the resources, and at what price or else you'd take their busines...don't be lazy 
So you managed to explore/research out your own datacores? Yeah, assuming your time is worth nothing and you couldn't sell the cores on the market then you probably did make money.
Probably not though.
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.07 17:53:00 -
[43]
Edited by: Ione Hunt on 07/02/2007 17:50:22
Originally by: Jita TradeAlt
Originally by: Ione Hunt Edited by: Ione Hunt on 07/02/2007 17:39:48 Edited by: Ione Hunt on 07/02/2007 17:35:28 T2 EANM, Amarr encryption methods 4, rest at lvl 3/4 and a good source of datacores/decryptors gave around 30% profit. Not as much as having the T2 BPO, but not shabby at all. It's all a matter of reducing cost, and everyone needs to figure out how by themselves...
EDIT: Asking people for their success stories to find out what you should produce is stupid! They won't tell you where they got the resources, and at what price or else you'd take their busines...don't be lazy 
So you managed to explore/research out your own datacores? Yeah, assuming your time is worth nothing and you couldn't sell the cores on the market then you probably did make money.
Probably not though.
There's other ways of getting cores/decryptors than just exploration and research. Other than just flying to Jita and buying them for some crazy price. Price of data cores and decryptors has been taken into consideration, but ofc I didn't pay Jita prices...
I agree with you though that a large amount of modules are just not worth being invented. It all depends on how much overpriced the regular T2 items are on the market, and how cheap you can get the resources. Prices of data cores will be adjusted eventually anyway, 'cause it's kinda pointless to spec in invention if only 20% of the modules are worth being invented. _______________
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ScreamingLord Sutch
Hand in Mouth
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Posted - 2007.02.08 05:44:00 -
[44]
I've done 5 invention jobs with all 5 succeeding, I used the "assembly instructions" decryptor. None of the others seem worth it.
I spent an arseload of ISK on building my interfaces and then CCP went and made them 5x cheaper to build and decreased bpc's from 40 runs to 14.

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Jita TradeAlt
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Posted - 2007.02.08 06:39:00 -
[45]
Edited by: Jita TradeAlt on 08/02/2007 06:36:33 I talked to a corp mate and we realized something funny, all the people I know of that has tried invention already hold T2 bpos, and probably because they are the only ones rich enough to try it. 
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Fakespace
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Posted - 2007.02.08 10:47:00 -
[46]
Edited by: Fakespace on 08/02/2007 10:44:29
Originally by: Jita TradeAlt Edited by: Jita TradeAlt on 08/02/2007 06:36:33 I talked to a corp mate and we realized something funny, all the people I know of that has tried invention already hold T2 bpos, and probably because they are the only ones rich enough to try it. 
Not all of us... I personally explored to get a module interface bpc, then used weeks in a cosmos hacking site to get the parts to buld it (with heavy ship losses to agro-dumping exploiters). After all that work, i had it for 2 days, then ccp released the 1.3.1 patch.
Whats REALY sad is that after all that work, i didnt have enough isk left to use it more then a few times before the patch came and made it useless and worthless.
Now, the T2 manifacturers that tried it out, did in fact make alot of isk, as they could use it alot longer the anyone else before the patch.
Basically, CCP's timing was again spot on... when someone through hard work stands to make some isk instead of the T2 bpo owners, they bring out the nerb bat.
Now, instead of messing with exploration and invention, how much would i have made by 0.0 ratting in the time used? What abouth my 5 mill skill points used in science, thats now totally useless?
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Bombcrater
DAB RAZOR Alliance
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Posted - 2007.02.08 18:32:00 -
[47]
Just completed my first invention run:
250mm Railgun II - 250mm Railgun 1 BPC, 40 runs ML0 PL0 (free) - 250mm 'Prototype' Gauss Gun (2.4m) - Datacore, Mechanical Engineering 2 (40m) - Datacore, Electromagnetic Physics 2 (24m) - Decryptor, Installation Guide (4.4m) Skills: Mech Eng III, Electro Phys III, Caldari Encrypt I
Total Cost : 70.8m ISK
Result: 5 run BPC, ML -7, PL -2
Cost to build 5 250 IIs I work out at 2.1m, with a market price of 24m. So the final result is: -48.9m ISK
I'm going to try again with a max run BPC. But if my sums are correct I'd need a 17 run T2 BPC to get into profit at current datacore prices, and that's without even thinking about reserves to cover failed jobs. 
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.08 19:40:00 -
[48]
All the people who say Invention is unprofitable seem to be wanting to act strictly as a middleman; that is, they want to buy datacores and turn them into shiny T2 equipment.
Sure, Invention may not be profitable if all you want to do is click a few buttons to rent a lab slot and expect to make insane amount of money doing that. But it's very profitable for those who actually generate the datacores, or those who go to the trouble of obtaining them without spending an arm and a leg.
"That's not Invention," you say. "That's just Research!" Well, yes, strictly speaking that's true. But it's Invention that has made Research suddenly profitable. If you want a piece of that pie, go to the source -- be more than a middleman, and find a way to get the datacores for cheap. It's really not that hard.
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.08 19:41:00 -
[49]
Edited by: Effei Gloom on 08/02/2007 19:39:04
Originally by: ScreamingLord Sutch I've done 5 invention jobs with all 5 succeeding, I used the "assembly instructions" decryptor. None of the others seem worth it.
I spent an arseload of ISK on building my interfaces and then CCP went and made them 5x cheaper to build and decreased bpc's from 40 runs to 14.

This invention patch is the frist big isk sink i saw from ccp.
Reminder: Boost patches: 1.(patch): - basic expanded cargohold bpo -> cargohold I bpo - cargohold I bpo -> cargohold II bpo huge win for all T2 owners. 2.(patch): - basic shield ampl -> shield amp I bpo - shield booster I bpo -> shield boost II bpo again huge win for all T2 bpo owners.
Nerf patches: 3. (patch)ECM nerf: If CCP has plans to nerf T2 the info is given out month ago. So all owners have time to think about sell or keep producing.
What happened to pilots working on Invention?!
the only info that was availabe was: "bpc will drop more often" that was no problem because not the bpc, the components were the problem.
Really sucks is:
Its not fair to waste the afford (time and isk) of pilots put into invention.
The value dropped form 15 bill ship interfaces to about 1.5 bill unit.
hmmm, if interfaces would have been T2 bpo, what would have been happened instead?
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Bombcrater
DAB RAZOR Alliance
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Posted - 2007.02.08 19:57:00 -
[50]
Originally by: Derrys Sure, Invention may not be profitable if all you want to do is click a few buttons to rent a lab slot and expect to make insane amount of money doing that. But it's very profitable for those who actually generate the datacores, or those who go to the trouble of obtaining them without spending an arm and a leg.
That's the same fuzzy thinking that makes people believe T1 production is profitable if you mine your own minerals.
Using your own datacores in invention is only worthwhile if the profit exceeds the market value of the datacores.
If I found 4 datacores with a market price of 20m each and used them for invention, the total profit would need to be > 80m for it to be more profitable than just selling the cores. But if that's the case (say it makes 100m profit) I could have spent 80m to buy the cores and still be 20m ahead.
Either invention adds value or it doesn't. Where the cores are coming from doesn't affect that at all -- it's the relationship between the market price of cores and the finished modules/ships that's critical. |

Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.08 20:02:00 -
[51]
it should add value to the datacores,
For perfect results you need 75-100 days of skill training and loads of isk.
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.08 20:09:00 -
[52]
Originally by: Bombcrater Using your own datacores in invention is only worthwhile if the profit exceeds the market value of the datacores.
The difference in this case is that the price of datacores is determined solely by Invention -- they have no other use. That's not the case for T1 production and minerals.
And your analogy isn't quite right. A more accurate analogy would be saying that T1 production is profitable for miners, which it definitely is.
Invention itself may not add (much) value, but it drives datacore sales, which are highly profitable at the moment. The fact that the profit is indirect doesn't change that.
Quote: Either invention adds value or it doesn't. Where the cores are coming from doesn't affect that at all -- it's the relationship between the market price of cores and the finished modules/ships that's critical.
Let me ask you a question: Why do you think people are willing to pay 20M for a datacore? If Invention is so unprofitable and adds no value, why would they throw their money away like that?
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.08 21:51:00 -
[53]
Originally by: Derrys On the other hand, the act of turning datacores into T2 BPCs requires pretty much nothing. You buy an interface and click a few buttons to rent a lab slot. There's nothing to it, so of course margins are razor-thin.
The fact that the lucrative part of the process is the one that requires some actual effort shouldn't surprise anyone. If CCP did change the system back so that you regularly got 40-run BPCs, then all that would happen is that the price of datacores would rise proportionately.
Sorry but the manhours it took to get the data interface bpc and parts to build it, didnt require nothing.
The hours spent training relevant skills isn't nothing.
The effort to trace down and get the right decryptors isn't nothing.
I got some equaly expensive and invented 220 Vulcan t2's as the guy above who did 250mm rails. With the nerf of runs, there is no safety net at all consider failed jobs. Yes, datacores still sell for 20m, the cheap data interfaces is the reason for that. Once people start find out the invention isnt all its *****ed up to be, that will change.
So what successfull invention story's do you have to tell us?
Home: http://www.hidden-agenda.co.uk
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.08 22:04:00 -
[54]
Originally by: Ruffio Sepico With the nerf of runs, there is no safety net at all consider failed jobs.
Increasing the number of runs wouldn't help with this problem at all. In fact, it would make it worse.
Think about it. The reason datacore prices are so high is that demand exceeds supply. If you increase the number of runs of Invented BPCs, that will only increase the demand for datacores, while the supply will remain more or less constant. Prices will rise. Sure, more money will be made through Invention, but it'll mostly go into the pockets of the datacore producers, just like now.
Quote: Yes, datacores still sell for 20m, the cheap data interfaces is the reason for that. Once people start find out the invention isnt all its *****ed up to be, that will change.
Then you're pretty much saying the problem will fix itself. Trust the market. It'll find a good equilibrium soon enough if you just give it time to stabilize.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.08 22:21:00 -
[55]
Originally by: Derrys
Originally by: Ruffio Sepico With the nerf of runs, there is no safety net at all consider failed jobs.
Increasing the number of runs wouldn't help with this problem at all. In fact, it would make it worse.
Think about it. The reason datacore prices are so high is that demand exceeds supply. If you increase the number of runs of Invented BPCs, that will only increase the demand for datacores, while the supply will remain more or less constant. Prices will rise. Sure, more money will be made through Invention, but it'll mostly go into the pockets of the datacore producers, just like now.
Quote: Yes, datacores still sell for 20m, the cheap data interfaces is the reason for that. Once people start find out the invention isnt all its *****ed up to be, that will change.
Then you're pretty much saying the problem will fix itself. Trust the market. It'll find a good equilibrium soon enough if you just give it time to stabilize.
CCP screwed this up major with make data interfaces drop like candy and require a nickle to build, and at same time nerf the runs. A few high demand modules you may turn some profit on doesnt make invention successfull.
When people notice they cant harvest the big bucks for their datacores less people get willing to harvest them to sell. The datacores that is required for the few mods that you can turn a buck on will go up until a point you wont make any on them. (or you get squeezed out by a t2 bpo holder that sell bellow your build cost).
Home: http://www.hidden-agenda.co.uk
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.08 22:38:00 -
[56]
Originally by: Ruffio Sepico CCP screwed this up major with make data interfaces drop like candy and require a nickle to build, and at same time nerf the runs. A few high demand modules you may turn some profit on doesnt make invention successfull.
I disagree. It's certainly successful as far as my wallet is concerned. 
Sure, the day will come (probably in a few months) when the profits of Invention will drop somewhat. Enough people will be Inventing the high-demand modules that the price will fall to a reasonable level. I think that's great. That will be the end of the T2 BPO overlords -- they'll have only a slight ME/PE advantage over the inventors. When that day comes, I'll shift my focus from moneymaking to keeping my corp supplied with cheap T2 modules at below market price, and I'll still be happy.
Quote: When people notice they cant harvest the big bucks for their datacores less people get willing to harvest them to sell. The datacores that is required for the few mods that you can turn a buck on will go up until a point you wont make any on them.
Sounds great! I'll make even more money off my datacores. I look forward to that kind of market equilibrium, although personally I think things will go in the other direction instead.
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.08 22:38:00 -
[57]
job 4 added in main topic
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.08 22:55:00 -
[58]
Originally by: Derrys Sure, the day will come (probably in a few months) when the profits of Invention will drop somewhat. Enough people will be Inventing the high-demand modules that the price will fall to a reasonable level. I think that's great. That will be the end of the T2 BPO overlords -- they'll have only a slight ME/PE advantage over the inventors. When that day comes, I'll shift my focus from moneymaking to keeping my corp supplied with cheap T2 modules at below market price, and I'll still be happy.
T2 BPO Overlords? I think you got a few bolts lose in your nugget. Not all t2 bpo's is a gold mine, in fact just a very few is of the whole total.
And slight adventage? As a t2 bpo holder I dont need to care about cost for decryptors, best named metha item for invention job, cost of datacores, or the time spent on invent to start build. If you started dump your modules at the market where I sell my goods, I could easy start dump modules at a price where I would still make a buck and less than your build cost so you end up lose or at best break even.
Oh and the whole purpose we went into invention is to keep corp supplied with t2 modules at less than market price. And that didnt only apply for cap recharger 2's, expanded cargo hold 2 and other high earner modules.
Imho it failed, because the cost of invention jobs + the build of the item ended up higher than the t2 modules was available for on the market. And when we are talking about modules that got a easy 500% mark up, there is something wrong.
And yes Im happy you made your wallet fat on invention so forth that invention is your happyland atm, but as you might have noticed there is many on this forum that doesnt share that view.
Just now Im more interested to get some words out of CCP on the matter than argue with you who is right or wrong But CCP is taking a very quiet stance on this, so much for good communication and make invention a high priority. 
Home: http://www.hidden-agenda.co.uk
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Minmatar Citizen 6244
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Posted - 2007.02.09 00:40:00 -
[59]
Think about this for a second:
T2 congolmerate determines that in order for invention to be profitable datacores have to drop below X price.
They decide to maintain buy orders for X+1 in order to ensure that they are never profitable.
They minimize losses by doing invention themselves, ergo only people with a ton of money and T2 bpos can actually do any invention. They continue to maintain huge profit levels, and eliminate competition.
I hope CCP thought about this angle when they designed this flawed system. but it sure dosen't look that way.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.09 01:00:00 -
[60]
Originally by: Minmatar Citizen 6244 Think about this for a second:
T2 congolmerate determines that in order for invention to be profitable datacores have to drop below X price.
They decide to maintain buy orders for X+1 in order to ensure that they are never profitable.
They minimize losses by doing invention themselves, ergo only people with a ton of money and T2 bpos can actually do any invention. They continue to maintain huge profit levels, and eliminate competition.
I hope CCP thought about this angle when they designed this flawed system. but it sure dosen't look that way.
Ergh? Now that is just spinning conspiracy theories. 
Home: http://www.hidden-agenda.co.uk
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.09 01:46:00 -
[61]
Originally by: Ruffio Sepico T2 BPO Overlords? I think you got a few bolts lose in your nugget. Not all t2 bpo's is a gold mine, in fact just a very few is of the whole total.
Exactly -- and those are the ones that Invention will compete with. That's why it's so brilliant: people will only Invent the modules that have the huge markups; the other stuff isn't worth it. It'll nerf the ISK-printing machines, but leave the mid-level T2 producers alone. Everybody wins.
Quote: Imho it failed, because the cost of invention jobs + the build of the item ended up higher than the t2 modules was available for on the market.
Well, I don't know what to tell you. I've had the opposite experience.
Quote: And yes Im happy you made your wallet fat on invention so forth that invention is your happyland atm, but as you might have noticed there is many on this forum that doesnt share that view.
I haven't heard any cogent arguments about how Invention is broken. In particular, I'm still waiting to hear a single good reason why people would be paying 20M per datacore if Invention weren't profitable. Seriously, why would they throw their money away if it didn't work for them?
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.09 01:49:00 -
[62]
Originally by: Minmatar Citizen 6244 T2 congolmerate determines that in order for invention to be profitable datacores have to drop below X price.
They decide to maintain buy orders for X+1 in order to ensure that they are never profitable.
Except datacores are not a fixed resource. There are barriers to entry, but they're not insurmountable. If T2 owners manipulate the market to raise datacore prices, they're only encouraging more people to enter the datacore production business. Buying all those new datacores at inflated prices is going to add up to some serious cash in short order. And what's worse, it'll be a vicious cycle.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.09 01:50:00 -
[63]
Originally by: Derrys
I haven't heard any cogent arguments about how Invention is broken. In particular, I'm still waiting to hear a single good reason why people would be paying 20M per datacore if Invention weren't profitable. Seriously, why would they throw their money away if it didn't work for them?
re-read the op's post. I believe his current is half a bill minus on his jobs.
Home: http://www.hidden-agenda.co.uk
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.09 01:56:00 -
[64]
*Ione Hunt gags Derrys 
You gave enough hints already!
@OP: You were unlucky so far. However, try building another module, one that is more profitable and less costly to produce. Also, find another way to get your datacores. _______________
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Colonel Branigain
E Systems
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Posted - 2007.02.09 01:56:00 -
[65]
My only invention efforts have been toward rig inventions.
Thus far my first effort included using 2 hydro datacores, 2 quantum datacores, I used a m3 200 bpc I had copied from a bpo I had set that high as an experiment. I built the base item (the 20% shield recharge rig-- cant think of the name atm) and plugged in the cosmos thingy that said "use this when you have to get it right"... results 4 run bpc, me -7 pe-4 or something like that of the t2 shield recharge rig (25% shield recharge rate per rig)... Useful item really.
Second effort involved the cap recharge rig.. but failed when I tried to use the item that supposedly raised the quality of the bpc "prototype diagram" I think was the name. Message of failure said something like *close but not close enough* or some such. Results.. no isk made as profits and probably never will be on the rig efforts. But a bpc of a very useful item. (Which I am currently trying to sell for isk to fund further invention efforts)
DAtacore prices are awefully steep, as such invention is kind of an expensive hobby atm.
Definitely not something to get into to make a bundle of isk, but if you want to build some items you really need and you are in a backwater constellation, or if you need items that no one is selling then it can be for you. Don't expect to get rich from it.
Thats my opinion. Flame away We hate Mirph, its the kind of personal, deep down loathing that makes you pet your favorite gun and smile. Yes we hate Mirph, the kind of hate that keeps our lasers warm, and our railguns low on ammo |

Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.09 02:30:00 -
[66]
Originally by: Minmatar Citizen 6244 Think about this for a second:
T2 congolmerate determines that in order for invention to be profitable datacores have to drop below X price.
They decide to maintain buy orders for X+1 in order to ensure that they are never profitable.
They minimize losses by doing invention themselves, ergo only people with a ton of money and T2 bpos can actually do any invention. They continue to maintain huge profit levels, and eliminate competition.
I hope CCP thought about this angle when they designed this flawed system. but it sure dosen't look that way.
It looks like this is comming to life once invention could be a danger to superrich t2 bpo owners. A Hulk bpo owner could buy all Gallente starship datacores , say under 20 mill value, screwing all afford to invent a hulk bpc. Sure the datacore sellers would make some isk but Hulk prices would not drop ... So how is invention going to work? I must have missed something :)
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Biancia
Knights of the Minmatar Republic
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Posted - 2007.02.09 02:45:00 -
[67]
Originally by: Effei Gloom
Originally by: Minmatar Citizen 6244 Think about this for a second:
T2 congolmerate determines that in order for invention to be profitable datacores have to drop below X price.
They decide to maintain buy orders for X+1 in order to ensure that they are never profitable.
They minimize losses by doing invention themselves, ergo only people with a ton of money and T2 bpos can actually do any invention. They continue to maintain huge profit levels, and eliminate competition.
I hope CCP thought about this angle when they designed this flawed system. but it sure dosen't look that way.
It looks like this is comming to life once invention could be a danger to superrich t2 bpo owners. A Hulk bpo owner could buy all Gallente starship datacores , say under 20 mill value, screwing all afford to invent a hulk bpc. Sure the datacore sellers would make some isk but Hulk prices would not drop ... So how is invention going to work? I must have missed something :)
To be honest .... anyone doing invention should have there own research agents going and not depend on the market to supply ( that doesn't mean they are free when calculating profitability of invention )
What I would like to know is this ... I can't find out any info that helps or what percent or any info ... yes I know the best named of the module or decrypt module ... but curious on other info .. have done some inventioning and plan to do more but would be nice to find out more
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.02.09 09:10:00 -
[68]
Originally by: Effei Gloom It looks like this is comming to life once invention could be a danger to superrich t2 bpo owners. A Hulk bpo owner could buy all Gallente starship datacores , say under 20 mill value, screwing all afford to invent a hulk bpc. Sure the datacore sellers would make some isk but Hulk prices would not drop ... So how is invention going to work? I must have missed something :)
It will balance itself out at the end: If Hulk producers buy all the datacores, people will sell more datacores, and/or create R&D alts giving them more datacores to sell, until the producers can't buy them all anymore, and the price will drop. ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |

Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.09 11:56:00 -
[69]
Edited by: Effei Gloom on 09/02/2007 11:54:48
Originally by: Biancia Edited by: Biancia on 09/02/2007 03:26:48
Originally by: Effei Gloom
Originally by: Minmatar Citizen 6244 Think about this for a second:
T2 congolmerate determines that in order for invention to be profitable datacores have to drop below X price.
They decide to maintain buy orders for X+1 in order to ensure that they are never profitable.
They minimize losses by doing invention themselves, ergo only people with a ton of money and T2 bpos can actually do any invention. They continue to maintain huge profit levels, and eliminate competition.
I hope CCP thought about this angle when they designed this flawed system. but it sure dosen't look that way.
It looks like this is comming to life once invention could be a danger to superrich t2 bpo owners. A Hulk bpo owner could buy all Gallente starship datacores , say under 20 mill value, screwing all afford to invent a hulk bpc. Sure the datacore sellers would make some isk but Hulk prices would not drop ... So how is invention going to work? I must have missed something :)
To be honest .... anyone doing invention should have there own research agents going and not depend on the market to supply ( that doesn't mean they are free when calculating profitability of invention )
Even if you use your own datacores, they still have the market value 
"It will balance itself out at the end: If Hulk producers buy all the datacores, people will sell more datacores, and/or create R&D alts giving them more datacores to sell, until the producers can't buy them all anymore, and the price will drop."
Is not 100% true, you could just use the datacores to produce T2 bs instead, no need to let the bought datacores lying around.
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Risingson
Mezzanine Inc
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Posted - 2007.02.11 16:55:00 -
[70]
compiled a decryptor table using data from eve.coldfront.net and assumptions i made via posts in this thread: only works ingame! http://eve.databased.at/decryptors.asp |

El Yatta
Mercenary Forces Exquisite Malevolence
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Posted - 2007.02.11 17:58:00 -
[71]
Cloak invention is still screwed. Even if you count the jobs that succeed but give improved BPCs as a "fail" - because the improveds dont make profit, they make a loss, and giving you an overall Covops CLoak II success rate of about 30% (compared to 60-70% on other mods), EVEN at 14 runs output instead of the old 40, you can still make a profit per unit. Joy! the population screams, so you're going to make some and slowly bring the COCD II prices down from 75m yeah? Well no, not if I need 1 max-run protocloak BPC per job, and they take TEN DAYS to copy.
Furthermore, because we're looking at a sucess rate of only 30 or so %, unlike other mods its not statistically clever to do jobs in 4-job batches (where i can have 50, 75, 100% success each batch), it needs to be more like 10 jobs - that way I can get 2-4 COCD II BPC, 2-4 improved cloak II BPC (useless) and 2-4 fails. 3, 3 and 4 is fairly normal. So, I need 10 BPCs at a time - so thats THREE MONTHS OF COPY TIME. With only one copy slot per lab array its just not economical to tie it up for 3 months just for 1 batch.
This is because the proto cloak I BPO is still treated as a T2 bpo, with insane copy times and research times. The only solution really is to buy and research NINE other cloak BPOs in order to be able to do a batch every 10 days, and buy 9 more lab arrays to do copying simultaneously. So another 1.8bn then, plus an immense drain on a lab's resources and a lot more hassle.
CCP needs to change the now t1 cloak BPO's stats to reflect its t1 status. One of your two rotating signatures exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.11 22:15:00 -
[72]
Edited by: Effei Gloom on 11/02/2007 22:11:12
Breakthrough updated with job 5-6
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.12 11:04:00 -
[73]
Originally by: Effei Gloom Edited by: Effei Gloom on 11/02/2007 22:11:12
Breakthrough updated with job 5-6
From what I could see from your sales post on that Vaga bpc. You ended up with a hard to sell expensive trinket. :/
Home: http://www.hidden-agenda.co.uk
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Bermag
Point-Zero Ratel Alliance
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Posted - 2007.02.12 11:17:00 -
[74]
Originally by: El Yatta This is because the proto cloak I BPO is still treated as a T2 bpo, with insane copy times and research times. The only solution really is to buy and research NINE other cloak BPOs in order to be able to do a batch every 10 days, and buy 9 more lab arrays to do copying simultaneously. So another 1.8bn then, plus an immense drain on a lab's resources and a lot more hassle.
CCP needs to change the now t1 cloak BPO's stats to reflect its t1 status.
I agree, 3 hours 20 min base time to copy a single bpc. 10+ days for a 100 run bpc if you have Science V.
I think this is something CCP forgot to change when making it a "T1" BPO. Still use T2 components etc but I can live with that as long as they change the copy time.
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Evil Oreo
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Posted - 2007.02.12 12:24:00 -
[75]
I think one thing the OP was trying to convey that many of you "success stories" are missing is this:
1. Everything has a market value
2. The difference in the market value of items needed to invent and items recieved from invention yields a negative margin
Really, if you have found an easier way to get data cores, you need to be selling them, not blowing them on invention trying to prove a point.
CCP's aim in invention was to allow a way for people to enter the T2 market profitibly, thus increasing supply, thus lowering prices. All it has done, as many have mentioned, is created an expensive hobby.
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Mighty Baz
HUSARIA
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Posted - 2007.02.12 12:48:00 -
[76]
hm...i earn isk everytime, till now in plus 1,8b ISK I cannot tell you which one items/ships..invented
 ______________________________________________ Husaria recruits based on legendary XVI century Polish winged cavalry |

Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.12 13:51:00 -
[77]
Originally by: Evil Oreo CCP's aim in invention was to allow a way for people to enter the T2 market profitibly, thus increasing supply, thus lowering prices. All it has done, as many have mentioned, is created an expensive hobby.
That ignores the crucial fact that the only reason datacores have value in the first place is because of Invention. That's important because it means blanket statements such as "Invention is just an expensive hobby" are shortsighted -- if nobody were doing Invention, nobody would be selling datacores either.
The truth is more subtle: the relative value of selling datacores and performing Invention is subject to market forces. It's possible (likely, in fact), that the datacore market is temporarily inflated because so many people are willing to try Invention for the novelty factor, even if they end up taking a loss. However, that won't be the case for very long, and eventually things will settle into an equilibrium.
Exactly what that equilibrium will be depends on the relative difficulties of the two parts of the process: producing datacores and turning them into T2 BPCs. The fact of the matter is that the second stage is trivially easy; Inventing items is effortless if you have the datacores. Producing the datacores is more difficult. It a larger investment of skill training, and it takes time: either time for your agents to accumulate RP, or time spent looking for Hacking complexes and acquiring datacores that way.
For that reason, no, you'll never be able to make huge piles of money simply by buying datacores off the market and turning them into T2 equipment, which is the complaint I'm seeing here.
All that said, I'll reiterate what I've posted several times: I've had no problem at all making a significant profit with Invention, even assuming I'd bought the datacores off the market. It's just a matter of running the numbers and using good sense.
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Drethon
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Posted - 2007.02.12 13:57:00 -
[78]
Originally by: Effei Gloom Even if you use your own datacores, they still have the market value 
There is a minor misnomer in this. Datacores have market value if you can sell them for that price. I'm not saying is the case as I'm too poor of a trader to get started in heavy manufacturing and inventing but the value is the value they will sell for, not the value they are priced at so the market value may be lower than it appears.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.12 14:28:00 -
[79]
Originally by: Derrys
For that reason, no, you'll never be able to make huge piles of money simply by buying datacores off the market and turning them into T2 equipment, which is the complaint I'm seeing here.
All that said, I'll reiterate what I've posted several times: I've had no problem at all making a significant profit with Invention, even assuming I'd bought the datacores off the market. It's just a matter of running the numbers and using good sense.
My biggest consern is not so much make much profit out of it. I want to use the invention to build tech2 modules for corp at cheaper cost than it would to buy it from the market. And that doesnt include just expanded cargo hold 2, cap recharger 2 etc. Invention shouldnt only be doable when the module you invent got a mark up of several thousand percent.
The datacores itself got a market value. Even you found it in a can, its still worth what you can get for it on the market. No point in invention if you can sell the datacores at higher profit for your time spent than items produced through invention.
There is also to small difference between the decryptors as well, + some of them bloody hard or next to impossible to find (such as assembly instructions). The nerf on the runs + failed jobs made invention in generel not worth it. As someone said its an expensive hobby.
Home: http://www.hidden-agenda.co.uk
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.12 14:43:00 -
[80]
Originally by: Ruffio Sepico My biggest consern is not so much make much profit out of it. I want to use the invention to build tech2 modules for corp at cheaper cost than it would to buy it from the market.
Then do profitable Invention jobs and use the money to buy T2 items for your corp. Or, if you prefer, sell the datacores and use the money to buy the T2 items. Same end results with fewer headaches for you.
Quote: The datacores itself got a market value.
Here's where it's more complicated than you seem to believe. The datacore doesn't have any value by itself. It only has value because of Invention. You just need to be patient and wait for an equilibrium to be established. Once the novelty of Invention wears off, datacore prices will fall to the point where it's possible to make a profit off of it, however small.
Quote: No point in invention if you can sell the datacores at higher profit for your time spent than items produced through invention.
And we're back to what I've been saying all along: in the long run, the only reason people will pay high prices for datacores is because Invention is profitable. If you're failing to make a profit off of it, then you need to figure out what it is they're doing that you're not.
Quote: The nerf on the runs + failed jobs made invention in generel not worth it. As someone said its an expensive hobby.
The problem is, restoring the larger number of runs wouldn't have any effect on the thing you're complaining about. If you increase the runs again, the only effect it will have is to increase the market value of datacores. Nearly all the additional profit will fall into the hands of the datacore producers, not the people doing Invention. Things were only different in the early days because the market never got a chance to stabilize.
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Chips Ahoy
Minmatar GalacTECH Unlimited Gunboat Diplomacy
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Posted - 2007.02.12 15:08:00 -
[81]
Originally by: Derrys
Originally by: Evil Oreo CCP's aim in invention was to allow a way for people to enter the T2 market profitibly, thus increasing supply, thus lowering prices. All it has done, as many have mentioned, is created an expensive hobby.
That ignores the crucial fact that the only reason datacores have value in the first place is because of Invention. That's important because it means blanket statements such as "Invention is just an expensive hobby" are shortsighted -- if nobody were doing Invention, nobody would be selling datacores either.
The truth is more subtle: the relative value of selling datacores and performing Invention is subject to market forces. It's possible (likely, in fact), that the datacore market is temporarily inflated because so many people are willing to try Invention for the novelty factor, even if they end up taking a loss. However, that won't be the case for very long, and eventually things will settle into an equilibrium.
Exactly what that equilibrium will be depends on the relative difficulties of the two parts of the process: producing datacores and turning them into T2 BPCs. The fact of the matter is that the second stage is trivially easy; Inventing items is effortless if you have the datacores. Producing the datacores is more difficult. It a larger investment of skill training, and it takes time: either time for your agents to accumulate RP, or time spent looking for Hacking complexes and acquiring datacores that way.
For that reason, no, you'll never be able to make huge piles of money simply by buying datacores off the market and turning them into T2 equipment, which is the complaint I'm seeing here.
All that said, I'll reiterate what I've posted several times: I've had no problem at all making a significant profit with Invention, even assuming I'd bought the datacores off the market. It's just a matter of running the numbers and using good sense.
I guess what I was trying to get at is that the value of datacores seem to be over inflated compared to the income potential of invention. The same thing happened to salvage loot and rigs and now it has stabilized, and I am confident that invention will balance out. I would just think that CCP would have made this value more obvious so you would alot of people saying "Woohoo new cash!" and because of the introduction of more t2 mods, a noticible price decrease. Instead you still have the ever ellusive T2 market permiating, the price gouging persistant, and overall failure of a fix to this, IMHO. This all spells little change to the current skewed system.
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.12 15:17:00 -
[82]
Originally by: Chips Ahoy I guess what I was trying to get at is that the value of datacores seem to be over inflated compared to the income potential of invention. The same thing happened to salvage loot and rigs and now it has stabilized, and I am confident that invention will balance out.
It will. There are two reasons datacore prices are so high right now: first, the T2 reseeding is still going on, so people are hoarding their RP hoping to get lucky. When this batch of BPOs is seeded, they'll cash out and dump datacores on the market.
And second, there are an awful lot of people experimenting with Invention right now. It's just the novelty value. People are playing around and not particularly concerned with making money, so they're paying way too much for datacores and driving prices up. That'll stop pretty soon too.
Quote: I would just think that CCP would have made this value more obvious so you would alot of people saying "Woohoo new cash!" and because of the introduction of more t2 mods, a noticible price decrease.
It'll happen, at least for the items with huge markups such as T2 guns, cloaks, and EANM's. Just give it time to work.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.12 15:34:00 -
[83]
Originally by: Derrys
Originally by: Chips Ahoy I guess what I was trying to get at is that the value of datacores seem to be over inflated compared to the income potential of invention. The same thing happened to salvage loot and rigs and now it has stabilized, and I am confident that invention will balance out.
It will. There are two reasons datacore prices are so high right now: first, the T2 reseeding is still going on, so people are hoarding their RP hoping to get lucky. When this batch of BPOs is seeded, they'll cash out and dump datacores on the market.
And second, there are an awful lot of people experimenting with Invention right now. It's just the novelty value. People are playing around and not particularly concerned with making money, so they're paying way too much for datacores and driving prices up. That'll stop pretty soon too.
Quote: I would just think that CCP would have made this value more obvious so you would alot of people saying "Woohoo new cash!" and because of the introduction of more t2 mods, a noticible price decrease.
It'll happen, at least for the items with huge markups such as T2 guns, cloaks, and EANM's. Just give it time to work.
Yeah but it shouldnt be limited to modules with a huge mark up. Im aware its the players who keep price high, as the datacores only comes from players and their agents. This kind of related to how RAM tech back in the days only dropped from agents and prices went skyhigh. Now ram techs can be built from bpo's easily accessible on the market. Why not make datacores be player built and bring it another level. Although should require very high building skills, same with datadecryptors imho.
The penality for failed jobs is to severe as well. As it stand now only the tech1 bpc you use in the process should blow up if the job fails. That wouldn't make the penality that severe on your wallet, but rather on your time and effort.
It shouldnt take time to let it work, because all that lead to is leave invention to a very few to do, as its not a very lucrative thing to go into compared to other things in eve. Effort+time vs reward and all that. The price level datacores really need to drop down to to make invention more of a novelity wont happen imho, people are more interested in save their RP's and hope for a lucky strike.
The invention path is flawed, and waiting and give it time wont fix that imho :/
Home: http://www.hidden-agenda.co.uk
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.12 15:42:00 -
[84]
Originally by: Ruffio Sepico The invention path is flawed, and waiting and give it time wont fix that imho :/
I guess we just have different expectations about what Invention is supposed to accomplish. To me, its main purpose is to nerf the ISK-printing machines that some people received in the lottery (Cerberus, T2 weapons, etc.), and if I can make a little money off it along the way, so much the better.
I never expected it to compete with the mid-level T2 producers, who really don't make that much money, and I certainly never thought it would be cost effective to Invent every single T2 item in the game.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.12 16:00:00 -
[85]
Originally by: Derrys
Originally by: Ruffio Sepico The invention path is flawed, and waiting and give it time wont fix that imho :/
I guess we just have different expectations about what Invention is supposed to accomplish. To me, its main purpose is to nerf the ISK-printing machines that some people received in the lottery (Cerberus, T2 weapons, etc.), and if I can make a little money off it along the way, so much the better.
I never expected it to compete with the mid-level T2 producers, who really don't make that much money, and I certainly never thought it would be cost effective to Invent every single T2 item in the game.
I never expected to compete with every t2 module due to invention either. But where goes the limit? 500% mark up? 1000%? several thousand? Just look at invention for ships. You need prices on t2 ships skyrocket high before invention there is worth the while consider the invnted prints give very bad terms regarding build cost.
Home: http://www.hidden-agenda.co.uk
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.13 02:25:00 -
[86]
Originally by: Ruffio Sepico
Originally by: Effei Gloom Edited by: Effei Gloom on 11/02/2007 22:11:12
Breakthrough updated with job 5-6
From what I could see from your sales post on that Vaga bpc. You ended up with a hard to sell expensive trinket. :/
Again: why should i sell under price? if none likes to have it, i will build it and make full profit. When it has not instandly sold, it only shows my price met its value.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.13 22:38:00 -
[87]
Originally by: Effei Gloom
Originally by: Ruffio Sepico
Originally by: Effei Gloom Edited by: Effei Gloom on 11/02/2007 22:11:12
Breakthrough updated with job 5-6
From what I could see from your sales post on that Vaga bpc. You ended up with a hard to sell expensive trinket. :/
Again: why should i sell under price? if none likes to have it, i will build it and make full profit. When it has not instandly sold, it only shows my price met its value.
Think you took my comment the wrong way -)
Even you build the ships from the bpc yourself you end up with expensive ships and the profit from the venture not exactly worth the effort and time spent? or?
Home: http://www.hidden-agenda.co.uk
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.13 23:19:00 -
[88]
ME/PE doesn't seem to have ANY influence in my experience  _______________
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Jennifer Meek
Gallente Planck Bubble Generation Technologies
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Posted - 2007.02.14 00:01:00 -
[89]
Originally by: Sally Look, you must draw a line somewher. Is 14 mil for T2 1400 too much? If it costs 1 mil to produce? Is 8 mil too much? Is 5 mil fair? Keep in mind, only year ago 1400 T2 costs 2 mils, and there was no complains, they was "special" and "expencive" enouth. You must draw a line somewhere, and IMO 3x of real production cost is MAXIMUM anyone should be able to charge regardless of how special that BPO is. That is the point there developers should aim when balancing invention. After all, we want a FREE market in eve, not some kind of artificial communist monopoly.
What you describe is actually, communism. The free market is if something is too expensive you don't have to buy it. If I put up expanded cargohold II's for 100 million ISK each, would you buy them?
If you put a limit on the return on investment, what your saying is that I should sell my expanders for 3x what it costs to make, so that a reseller buys out my stock and lists them for the market price.
No. ---
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.14 03:21:00 -
[90]
just stop buying overpriced stuff and all will be ok 
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lizza beta
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Posted - 2007.02.14 13:19:00 -
[91]
Edited by: lizza beta on 14/02/2007 13:16:42 so how much isk do you need to get starting in invention "small size"?
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.14 13:28:00 -
[92]
i would say, 500 mil - 1 bill after buying interfaces and skills
post updated with job 7
"Sadly you were unable to produce anything of value in this job.
Although you have a firm understanding of the basics of this job you were never close to a solution."
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Bravest
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Posted - 2007.02.14 15:04:00 -
[93]
>> Why should I sell something for 3x as much as it costs to make it when people will buy them instantly for 20-30-40-50-60x as much as it costs me to make? <<
Buy or die (to the player that has it). Well - it applies at least sometimes...
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Psycho Somatic
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Posted - 2007.02.14 17:53:00 -
[94]
WHAT IS THIS INVENTION YOU SPEAK OF?!
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.14 22:29:00 -
[95]
updated with value of sold HAC bpc
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Jennifer Meek
Gallente Planck Bubble Generation Technologies
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Posted - 2007.02.15 00:23:00 -
[96]
Originally by: Bravest
>> Why should I sell something for 3x as much as it costs to make it when people will buy them instantly for 20-30-40-50-60x as much as it costs me to make? <<
Buy or die (to the player that has it). Well - it applies at least sometimes...
Expanded Cargohold II belonging to Jennifer Meek strikes you perfectly, wrecking for 12,000,000 ISK ---
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.15 19:39:00 -
[97]
Edited by: Effei Gloom on 15/02/2007 19:38:42
updated with job 8: failure
total loss so far: 1004.2 mill isk
Success chance with all related skills at lvl 4 is at moment about 25% One of four jobs has success.
Assembly Instructions should give +30% change, so either HAC bpc have a base chance of -5% or i had bad luch so far.
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Mirirar
Solstice Systems Development Concourse
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Posted - 2007.02.15 22:25:00 -
[98]
you're paying way too much for datacores. learn to find them yourself, it's NOT hard. You could easily pull as many as you've been buying in a day.
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Magunus
The Arrow Project The ARR0W Project
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Posted - 2007.02.15 23:42:00 -
[99]
Out of morbid curiousity, have you tried using a tech 2 item as the seed? Many times, tech 2 is cheaper than the best named anyway, and you'd think that working from the item you're trying to produce would increase your chances. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.15 23:43:00 -
[100]
Originally by: Mirirar you're paying way too much for datacores. learn to find them yourself, it's NOT hard. You could easily pull as many as you've been buying in a day.
it goes way to slow gathering from agents even with multiple r&d agents. And through exploration, its not that easy imho. And you dont always find what you need.
BUT! Even you get your hands on cheap datacores, they got a market value. If some get sold for 25m on market, the ones you found is not worthless, and your time is not free nor the effort. Not using calcs based on market prices is dumb.
Home: http://www.hidden-agenda.co.uk
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.16 00:08:00 -
[101]
Originally by: Effei Gloom ...or i had bad luck so far.
That's it Effei (apart from the expensive data cores). Trust me, there is light at the end of the tunnel  _______________
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.16 00:19:00 -
[102]
If you find the datacores in exploration sites, you buy them from your R&D agents or from market its all the same price/value.
Only alternative are buy orders...
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.16 00:24:00 -
[103]
Originally by: Effei Gloom If you find the datacores in exploration sites, you buy them from your R&D agents or from market its all the same price/value.
Only alternative are buy orders...
Depending on module/ship, I don't even care about the price of datacores because of the huge profit margin. But you're on the right track with buy orders, now you just have to place 'em in the right systems/regions and you'll save a ton of isk. _______________
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.16 02:42:00 -
[104]
Originally by: Ione Hunt
Originally by: Effei Gloom If you find the datacores in exploration sites, you buy them from your R&D agents or from market its all the same price/value.
Only alternative are buy orders...
Depending on module/ship, I don't even care about the price of datacores because of the huge profit margin. But you're on the right track with buy orders, now you just have to place 'em in the right systems/regions and you'll save a ton of isk.
sure is it possibly to trade with Datacors, but i would like to see invention working, i am not much of a trader.
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.16 09:53:00 -
[105]
Originally by: Effei Gloom
Originally by: Ione Hunt
Originally by: Effei Gloom If you find the datacores in exploration sites, you buy them from your R&D agents or from market its all the same price/value.
Only alternative are buy orders...
Depending on module/ship, I don't even care about the price of datacores because of the huge profit margin. But you're on the right track with buy orders, now you just have to place 'em in the right systems/regions and you'll save a ton of isk.
sure is it possibly to trade with Datacors, but i would like to see invention working, i am not much of a trader.
Heh, me too. I'm not trading in datacores, invention works for me. The only sad thing is, that only a handful of modules of the T2 market are worth being invented. However, if you find such a module or ship, you won't moan about the price of datacores anymore because you'll still make a good profit even if you buy the datacores right from market in Jita.
PS: Sorry for not telling you the module, but if you want you can convo me and I'll give you a few hints I made over 1.5bil in 3 days (maybe 2hrs of work in total), so I really think you're making something wrong... _______________
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.16 10:32:00 -
[106]
Originally by: Ione Hunt
Originally by: Effei Gloom
Originally by: Ione Hunt
Originally by: Effei Gloom If you find the datacores in exploration sites, you buy them from your R&D agents or from market its all the same price/value.
Only alternative are buy orders...
Depending on module/ship, I don't even care about the price of datacores because of the huge profit margin. But you're on the right track with buy orders, now you just have to place 'em in the right systems/regions and you'll save a ton of isk.
sure is it possibly to trade with Datacors, but i would like to see invention working, i am not much of a trader.
Heh, me too. I'm not trading in datacores, invention works for me. The only sad thing is, that only a handful of modules of the T2 market are worth being invented. However, if you find such a module or ship, you won't moan about the price of datacores anymore because you'll still make a good profit even if you buy the datacores right from market in Jita.
PS: Sorry for not telling you the module, but if you want you can convo me and I'll give you a few hints I made over 1.5bil in 3 days (maybe 2hrs of work in total), so I really think you're making something wrong...
"Now you see me, now you dont" the module in question is not that hard to figure out 
Home: http://www.hidden-agenda.co.uk
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.16 11:06:00 -
[107]
Originally by: Ruffio Sepico
Originally by: Ione Hunt
Originally by: Effei Gloom
Originally by: Ione Hunt
Originally by: Effei Gloom If you find the datacores in exploration sites, you buy them from your R&D agents or from market its all the same price/value.
Only alternative are buy orders...
Depending on module/ship, I don't even care about the price of datacores because of the huge profit margin. But you're on the right track with buy orders, now you just have to place 'em in the right systems/regions and you'll save a ton of isk.
sure is it possibly to trade with Datacors, but i would like to see invention working, i am not much of a trader.
Heh, me too. I'm not trading in datacores, invention works for me. The only sad thing is, that only a handful of modules of the T2 market are worth being invented. However, if you find such a module or ship, you won't moan about the price of datacores anymore because you'll still make a good profit even if you buy the datacores right from market in Jita.
PS: Sorry for not telling you the module, but if you want you can convo me and I'll give you a few hints I made over 1.5bil in 3 days (maybe 2hrs of work in total), so I really think you're making something wrong...
"Now you see me, now you dont" the module in question is not that hard to figure out 
Hehehe 
After seeing dozens of people try the "pay me xx amount and I pay you back 10x the amount" scam after reading it on the eve-o forum, I just don't feel comfortable mentioning it like that. Good for you if you figured it out as well  _______________
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.16 12:04:00 -
[108]
I wont say there are mods or ships that cant be invented to make isk.
What this post is about is Minmatar Invention of 500%-800% overpriced T2 moduls and ships!
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Ione Hunt
Gekidoku Koroshiya Buntai
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Posted - 2007.02.16 12:27:00 -
[109]
Originally by: Effei Gloom I wont say there are mods or ships that cant be invented to make isk.
What this post is about is Minmatar Invention of 500%-800% overpriced T2 moduls and ships!
I agree that ship invention is seriously broken, at least until people can invent Hulks However, there's quite a few Minmatar modules which work quite well with invention. I do not support the notion that every module should be worth being invented. Some T2 modules have a small enough profit margin already if you have the T2 BPO, now imo it would be kinda unfair to allow inventers to compete in those low-profit modules.
I agree though that some more modules/ships need an invention boost, an example are the 1400mm IIs you've been trying to invent. As it stands, nothing worth less than 8-10mil is really worth invention if you consider build cost and datacore prices (that's for modules ofc). I am not really that sure about ships because I didn't feel the need for inventing them so far. _______________
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.02.21 11:06:00 -
[110]
updated with job 9 - failure -
score: 1 win / 4 loss = 20% (1 of 5 total) - 30% (best descryptor) = -10% base chance
"Sadly you were unable to produce anything of value in this job.
This is far from an impossible job, but one that might require a few tries before succeeding."
loss: 281 mil isk total loss: 1285.2 mill isk
|

Mohoi
|
Posted - 2007.02.21 17:06:00 -
[111]
Edited by: Mohoi on 21/02/2007 17:03:34 Edited by: Mohoi on 21/02/2007 17:03:06 nvm
|

Eton Favre
|
Posted - 2007.02.21 17:39:00 -
[112]
Originally by: Ione Hunt
at least until people can invent Hulks
nope they can't see the known issues page at the bottom
# The hulk can not be invented using a covetor bpc.
-- Current WTS: Cargohold Optimization II BPC 4 Runs |

Vastation
|
Posted - 2007.02.21 18:14:00 -
[113]
Can you do remote invention the same way you can do remote research?
If so, do the ingredients have to be at the POS if you're inventing at a POS or can they be at a station.
Thanks, V
|

Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
|
Posted - 2007.02.23 11:14:00 -
[114]
Originally by: Vastation Can you do remote invention the same way you can do remote research?
If so, do the ingredients have to be at the POS if you're inventing at a POS or can they be at a station.
Thanks, V
The mobile labs have 5 invention slots. Id say prolly yes, to both.
================
Has anyone figured in character stats into the equation? I mean are you inventing with intel 12 or 30? What about memory? Im guessing these two skills would be/are primary success modifiers but i've not seen any posts regarding stats vs invention.
Can those above post there intel/mem stats too, when pass or fails?
Just got me thinking on this...
Kaaii
Trading 101
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maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.23 11:22:00 -
[115]
Originally by: Kaaii
Originally by: Vastation Can you do remote invention the same way you can do remote research?
If so, do the ingredients have to be at the POS if you're inventing at a POS or can they be at a station.
Thanks, V
The mobile labs have 5 invention slots. Id say prolly yes, to both.
================
Has anyone figured in character stats into the equation? I mean are you inventing with intel 12 or 30? What about memory? Im guessing these two skills would be/are primary success modifiers but i've not seen any posts regarding stats vs invention.
Can those above post there intel/mem stats too, when pass or fails?
Just got me thinking on this...
Kaaii
Stats have never and will never effect anything in the game OTHER than skill training times, thats it, this isn't WoW...
Maarud.
Proudly a Ex-BYDI member |

Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
|
Posted - 2007.02.23 11:26:00 -
[116]
Got a link to that info?
Having never played wow, I wouldn't know. It was a valid question Mr. Snippy pants.. 
Trading 101
|

Khyle
Gallente
|
Posted - 2007.02.23 11:44:00 -
[117]
Edited by: Khyle on 23/02/2007 12:01:11
Originally by: Effei Gloom updated with job 9 - failure -
score: 1 win / 4 loss = 20% (1 of 5 total) - 30% (best descryptor) = -10% base chance
"Sadly you were unable to produce anything of value in this job.
This is far from an impossible job, but one that might require a few tries before succeeding."
loss: 281 mil isk total loss: 1285.2 mill isk
The best decryptor has 30% bonus on the invention chance to my knowledge. BUT that means it has a multiplier of 1.3
Ergo:
20% / 1.3 = 15%
With your skills the base chance seems to be at 15%, but this "measurement" has a huge error. Strictly speaking you have 1 win out of 5, a very simple estimate would be that the error is about 1, meaning the real chance could be close to 0 and you were just lucky, or the real chance could be 2 out of 5 and you were unlucky. Id say base chance is somewhere between 10% and 30% to be more precise one would need a lot more data.
Moreover concerning the 620M income from the successful run, a -7 ME BPC should have around 60% waste. If im not mistaken build cost for a vaga should be ~30M(correct me if im wrong), giving you a profit of around ~165M per unit built if you sell for 210M and built with 60% waste. Thus the worth of the BPC should have been around 825M and not 620M. People were admittedly quite reluctant to buy it(probably scared off by the -7 ME), but if you produce the ship yourself its indiscernable from one built with ME 15 :) . Wouldnt have made it profitable so far, but it is still a difference.
If you were not unusually unlucky, ship invention is still extremely broken. Even with 30% base chance one could maybe make a small profit, but the price wont really drop. The problem is, though, if it would be hugely profitable to invent Vagas, everybody would be doing it(as everybody can, just as the t1 market) and then the question would be if the price really drops that much or if datacore and encryptor prices just skyrocket ;)
Anyway, something everybody with a bit of loose cash can do without further restrictions will never be hugely profitable(at least if the chance for profit is obvious).
Edit: As i may sound a bit cynical above:
Mad props for trying it out and making the results available! \o/
|

Christopher Dalran
|
Posted - 2007.02.23 22:02:00 -
[118]
I'm not sure how this is all going to work, inventors will NEVER be able to compete with the t2 BPO owners and its a little unfair to allow them to retain ownership of T2 bpo's if they intend on preventing new t2 bpo's from being aquired.
Its also a little unfair to remove the t2 BPO's after someone spent alot of time and effort aquiring them.
How do you make Invention viable with t2 bpo's floating around that can be researched for me and pe while invention bpo's have negative values?
|

RyMcQeN I
Caldari Elite Storm Enterprises Storm Armada
|
Posted - 2007.02.23 22:25:00 -
[119]
Quote: 9. Stabber (1/4)
- Stabber bpc me:50 10 runs 2.5 mill - Stabber 6.5 mill - Datacore - Mechanical Engineering 8 160 mill - Datacore - Minmatar Starship Engineering 8 56 mill - Assembly Instructions 35 mill - (Cryptic Data Interface 0 isk) Skills: MInmatar Encryption Methods IV Mechanical Engineering IV Minmatar Starship Engineering IV
total: 281 mill isk
"Sadly you were unable to produce anything of value in this job.
This is far from an impossible job, but one that might require a few tries before succeeding."
loss: 281 mil isk total loss: 1285.2 mill isk
Just to clarify, you need the Cryptic Ship Data Interface for this right? Not just the Cryptic Data Interface? |

Meau
|
Posted - 2007.02.23 22:35:00 -
[120]
The negative ME of i.e. a Vagabond BPC is not the problem.
Currently the price for a vagabond is above 200 Million, while built cost even with negative ME is below 50.
The problem is that invention materials are either far to expensive or the success chance is too low. If you would get 1 BPC run out for roughly 50 Million isk it would halve the vaga price given time. But the BPO owner would still get 50 Million per 17 hours(or how long it takes to build one) free, and the inventors would struggle among themselves for small profits. Inventors will always compete for profit with the BPO owners, but never be real competition or compete on equal grounds.
Tech 3 wont really make that much better i guess, as having a "free" supply of T2 BPCs to invent T3 stuff still will give huge profits.
That being said, once the lottery has been ended, datacore prices should drop rapidly(or what else would you do with all these RPs), making invention more viable, and probably lower T2 prices.
But invention can never be a huge profit, as everybody can do it. If there is a known BPC you can make profit with more people will join the fun, increasing datacore and decryptor prices and increasing supply thus lowering the price of the product until theres no profit left to be had.
Its the same as trading or the t1 market. A few with insight or luck and good guesswork can make good money, but its no isk-cow.
|

Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.02.24 01:24:00 -
[121]
Has anyone managed to derive the formula for success rate yet? I've heard base figures from 15% to 80% or something. I don't really have a few billion to waste so I'm pretty interested in this.
Also, what's the formula for negative ME?
|

Effei Gloom
Minmatar Sebiestor tribe
|
Posted - 2007.02.26 04:06:00 -
[122]
Edited by: Effei Gloom on 26/02/2007 04:04:01
Originally by: RyMcQeN I
Quote: 9. Stabber (1/4)
- Stabber bpc me:50 10 runs 2.5 mill - Stabber 6.5 mill - Datacore - Mechanical Engineering 8 160 mill - Datacore - Minmatar Starship Engineering 8 56 mill - Assembly Instructions 35 mill - (Cryptic Data Interface 0 isk) Skills: MInmatar Encryption Methods IV Mechanical Engineering IV Minmatar Starship Engineering IV
total: 281 mill isk
"Sadly you were unable to produce anything of value in this job.
This is far from an impossible job, but one that might require a few tries before succeeding."
loss: 281 mil isk total loss: 1285.2 mill isk
Just to clarify, you need the Cryptic Ship Data Interface for this right? Not just the Cryptic Data Interface?
sure it used a ship interf... typing error sorry
i am sure each type of interface got its own chance, ship has the worst it seems
Want to buy skills! |

Devian 666
KAIZEN BROTHERHOOD
|
Posted - 2007.02.26 08:39:00 -
[123]
The only thing currently holding up the high price of data cores is the 4 cores per day striction. There are a lot more potential data cores that could be released everyday, especially given that most people have to go out of their way to pick them up.
More data core supply means, hopefully, lower prices. Cool an orange sig |

maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.26 09:37:00 -
[124]
Originally by: Devian 666 The only thing currently holding up the high price of data cores is the 4 cores per day striction. There are a lot more potential data cores that could be released everyday, especially given that most people have to go out of their way to pick them up.
More data core supply means, hopefully, lower prices.
Actually, it's "Datacore - Mechanical Engineering 8 160 mill", thats the problem, they are only found in exploration or via minmatar agents, so they are alot harder to get than other datacores.
Maarud.
Proudly a Ex-BYDI member |

Khajit Smitty
Minmatar MisFunk Inc.
|
Posted - 2007.02.26 14:34:00 -
[125]
Originally by: maarud they are only found in exploration or via minmatar agents, so they are alot harder to get than other datacores.
Hmmm, i thought Caldari also had Mechanical Engineering agents
|

Lorelei A
|
Posted - 2007.02.26 17:54:00 -
[126]
So it's still unclear to me if and how the ME/PE levels on the tech 1 bpc used affect the invention job.
Does anyone know more about this?
|

HighBirdDeuce
Playboy Enterprises
|
Posted - 2007.02.26 23:24:00 -
[127]
Can someone explain the reason for using a multiple run BPC in the process. Wouldn't a one run do just as well?
HighBirdDeuce Chnnl: PLAYBOY E-ml: [email protected] |

Kaaii
Caldari Equilibrium LLC United Confederation of Corporations
|
Posted - 2007.02.27 00:09:00 -
[128]
Originally by: HighBirdDeuce Can someone explain the reason for using a multiple run BPC in the process. Wouldn't a one run do just as well?
Are you willing to spend he same number of datacores for 1 item, or max run of said items?
Trading 101 Kaaii-Net Research Labs
|

HighBirdDeuce
Playboy Enterprises
|
Posted - 2007.02.27 04:06:00 -
[129]
is it a 1 for 1 relationship betweent he bpc number of runs and the invention and the possible number?
HighBirdDeuce Chnnl: PLAYBOY E-ml: [email protected] |

maarud
Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.27 08:19:00 -
[130]
Originally by: HighBirdDeuce is it a 1 for 1 relationship betweent he bpc number of runs and the invention and the possible number?
In regards to the BPC, the figures on it are drastically reduced when they are turned into a T2 BPC, these figures include the ME, PE and number of Runs.
Hence, the higher ME, PE and Runs on the BPC you use in invention, the better your T2 BPC will be, hence max runs is optimal.
Maarud.
Proudly a Ex-BYDI member |

Hermes Massai
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.27 09:02:00 -
[131]
Like someone before me said, you are paying way too much on the datacores. Either look for better prices, do exploration, farm R&D agents, or all three.
Invention (with good relevant skills) should ALWAYS be more profitable than just selling the datacores. Why, you ask? Because datacores have no intrinsic value. Their only use is in Invention, thus their value is determined by what you can invent using those datacores and the value of the item you are trying to invent. The price is also influenced by demand and supply, but Invention effectively caps it.
Now.. we have Jita. The prices for some types of datacores are way... way too high. And they are so for two big reasons: a) the hype and novelty of Invention - people just want to experiment and don't care about the costs. b) people don't plan ahead or don't plan correctly.
So as long there's a) and b), the prices in Jita will remain inflated. But soon the hype will wear off and people will figure out how to calculate the real price of a particular datacore on their own. So stop buying inflated datacores!
Now, on to other, more general, Invention matters...
Some people might dislike the fact that it's chance-based, or the presence of BPO's, or the 4 datacore/agent/day limit. IMHO there's nothing wrong with Invention as it is now (besides the datacore prices). Let's examine the facts. This chance-based system was chosen for the most part to limit the number of bpc's invented into the game on a daily basis. As someone mentioned in a prior post, an inventor can potentially produce many more tech 2 items and ships than a BPO owner in the same amount of time. The devs had to limit this somehow, and change is what they came up with. Now, if you take a 25% (could be more, could be less, time will tell) chance of success on an invention job, this basically means you need 4 lab slots per bpc, which limits a player (read: account) to 16-20 bpc's for every 24 hours. A system with 100% chance of success but with 4x more datacores needed per job would have meant potentially 4 times more bpc's (up to 80). The devs deemed this option "bad", and I am inclined to agree. And then there's also the 4 datacores/agent/day limit, which is not as 'severe', due to exploration. I guess it was put in place to somewhat limit the influx of datacores we will receive once the t2 lottery ends, and might be increased once people deplete the RPs they accumulated over the years - that's 3-4 months.
But even with these two limiting factors, an inventor can still produce more tech 2 items and ships than a BPO owner. Which brings me to my next point. BPO's are becoming irrelevant, there's no need to remove them from the game. BPO's will never be able to produce enough to satisfy the demand (at least for the most used items/ships). BPO's will never be able to compete with invention. What invention lacks in production costs, makes up in sheer volume. The tech 2 prices will drop, that is true, though I don't see it becoming a new tech 1 anytime soon. And as the prices drop, the demand will increase; increased demand favours the inventors because they can produce more.
All we have to do now, is wait for the lottery to end, and see a bigger supply of datacores on the market.
P.S.: Don't expect HUGE profits with Invention though. The era of 1000% t2 price markups is about to end.
|

Hermes Massai
Gallente Coreli Corporation Corelum Syndicate
|
Posted - 2007.02.27 09:14:00 -
[132]
Also to the OP:
When considering to invent something, you should:
- check the market price of the item you want to invent - multiply the datacores you need by 4 (you will need 4 invention jobs to have a good chance) - check datacore prices if you're planning to buy them
Then do the math and see if it's all worth it. For the number of runs you should expect on the bpc, use some average values. Like 15 for module, and I don't know, 4 for ship?
|

Kyra Azor
Silver Train
|
Posted - 2007.03.01 23:22:00 -
[133]
Edited by: Kyra Azor on 01/03/2007 23:18:50
Originally by: maarud
Originally by: HighBirdDeuce is it a 1 for 1 relationship betweent he bpc number of runs and the invention and the possible number?
In regards to the BPC, the figures on it are drastically reduced when they are turned into a T2 BPC, these figures include the ME, PE and number of Runs.
Hence, the higher ME, PE and Runs on the BPC you use in invention, the better your T2 BPC will be, hence max runs is optimal.
That's not true. I think the number of runs is fixed for each type of bpc. I have tried both 1 run and multiple runs bpc of prototype cloaking device and I always received 4-run bpc of covert or improved cloak (when it's succesful). On some jobs I have added a decryptor that increases runs and received 10+ run bpc (can't remember exactly) from an 1-run bpc. I don't know if the amount of runs increases the chances of the job being succesful but it doesn't have an effect of the resulted runs.
|

esquimo leviticus
Digital Fury Corporation Digital Renegades
|
Posted - 2007.03.06 14:43:00 -
[134]
Originally by: Hermes Massai Because datacores have no intrinsic value. Their only use is in Invention, thus their value is determined by what you can invent using those datacores and the value of the item you are trying to invent. The price is also influenced by demand and supply, but Invention effectively caps it.
Datacores do have a price, thereÆs a strange assumption that datacores are free cause they come from exploration or from cashing in R&D. This is a bad assumption to make. A datacores price is the one that folks are willing to buy them for on the market, which is based on supply and demand. Until the T2 lottery comes to an end and folks start to cash in RPÆs for Datacores, the price will remain high
Everyones getting into such a darn flap about invention atm, esp in terms of pricing, I have a suggestion for the folks that are whining about the shortfalls of invention atm:
a)Play with invention and pay more for the privilege of being one of the first. b)Wait until the masses have got into it and it offers higher profits through cheaper components.
IÆm surprised so many folks are getting into such a flap over invention when itÆs not fully up and running properly yet, esp seeing as the folks that are playing with it, should have enough isk to understand the way in which CCP make eve work.
|

Alcrista Somez
The Phoenix Rising
|
Posted - 2007.03.06 16:48:00 -
[135]
I wouldnt say its a flap as such - its more just that people are realizing slowly (me included) that until it is possible to reliably invent and build for a lower cost than the current market price of T2 items, then the whole thing is a little bit silly.
So currently there is absolutely zero benefit and we are throwing isk away. The net result of a few months of invention cycles HAS to be money saved over buying T2 goods off the market, otherwise it makes no sense.
I think the majority of posts here are people who are hoping that CCP are aware of this and are going to fix it sooner rather than later - problem is theres little CCP can do to stop people buying datacores at prices for which they are guarenteed to NOT make a long term profit Hopefully the players themselves will work that out sooner rather than later and the inlfux of datacores to the market once the cap is lifted will balance it all out.
|

AGENT KW
|
Posted - 2007.03.07 23:35:00 -
[136]
Some More Data: 10 Attempts to invent Invulnerability Fireld II - yielded 5x14 run BPC's - Thats 50% success BPC's were ME -7, PE -2
All Skills at 4 BPC with Max Runs (300) + 100ME + 10PE Decryptor was "installation instructions" Meta item was the only named T1 ( can't remember the name)
|

Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.03.08 05:58:00 -
[137]
Agent KW: What were your skills at for this job?
|

Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.03.08 06:03:00 -
[138]
Regarding datacore prices:
Part of the problem is that there are a few modules where you really do make a profit, even at 50% failure, with the datacores at these prices. These few modules are basically propping up the datacore prices (along with the supply issue) so that most modules aren't worth burning the datacores on. I'm not sure if just increasing the supply will fix this or not... we'll have to see.
Yes, I have made money on invention even with these (what would normally be) insane datacore prices.
|

Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.03.09 02:17:00 -
[139]
Ok, here's another datapoint. I don't really want to give away all the details on what I'm making since it's one of the few profitable things to make, and I still need to sell 42 of these before the price goes down below the profitable level. All I'll say is that it's a module and I believe the same rules to apply to most modules. This is the only type of module I've tried though. I always used a max run BPC.
Job #1: Encryption 3, Supporting Skills 3 The "+4 run 1.3 success multiplier" decryptor, Best available named item Great news! You were successful in producing a new Tech II blueprint!
Completing this job was fairly comfortable for you and didn't tax your talents too much.
Blueprint details: Number of Runs: 14 Material Level: -7 Productivity Level: -2
Job #2: Same as above, failed.
Job #3: Got Encryption 4 by this time. Succeeded with: "You have a good feeling this job is perfectly suited to someone of your talents."
Job #4: Succeeded with: "You have a good feeling this job is perfectly suited to someone of your talents."
Job #5: Succeeded with: "Completing this job was fairly comfortable for you and didn't tax your talents too much."
Job #6: "Completing this job was fairly comfortable for you and didn't tax your talents too much."
Job #7: Failed
Job #8: "You succeeded, but you have a nagging feeling that you can't count on it every time."
So I get the feeling that the message has to do with how close the random number came to the success threshold. (Like if the chance is 75% you get some sort of "you barely made it" if the die roll is 74. But if the chance is only 30% you get the same message if the die roll is 29.)
|

Maric
Science Experts
|
Posted - 2007.03.09 07:27:00 -
[140]
Edited by: Maric on 09/03/2007 07:29:01 Raise Your relevant skills to one lvl5 and two lvl4. With items above You will have success rate 75-80%. However, it DOES NOT apply to ship inventing. Like Effei Gloom learn that hard way, ships have a lot lower success rate. I tryed myself too with TWO relevant skills lvl5 and one lvl4. Have not much better luck then Effei. I will try it again when Datacores become a lot cheaper, but not before.
|

AK Shaman
|
Posted - 2007.03.09 11:09:00 -
[141]
So just sell out all you datacores and wait Revelation 1.4 patch(2-3 weeks), clues ... agent price for datacores be droped to 3 times, exploration site datacores drop rate up to 5 times ...
|

Effei Gloom
Minmatar Sebiestor tribe
|
Posted - 2007.03.09 23:31:00 -
[142]
Originally by: Dyeadmheet Ok, here's another datapoint. I don't really want to give away all the details on what I'm making since it's one of the few profitable things to make, and I still need to sell 42 of these before the price goes down below the profitable level. All I'll say is that it's a module and I believe the same rules to apply to most modules. This is the only type of module I've tried though. I always used a max run BPC.
Job #1: Encryption 3, Supporting Skills 3 The "+4 run 1.3 success multiplier" decryptor, Best available named item Great news! You were successful in producing a new Tech II blueprint!
Completing this job was fairly comfortable for you and didn't tax your talents too much.
Blueprint details: Number of Runs: 14 Material Level: -7 Productivity Level: -2
Job #2: Same as above, failed.
Job #3: Got Encryption 4 by this time. Succeeded with: "You have a good feeling this job is perfectly suited to someone of your talents."
Job #4: Succeeded with: "You have a good feeling this job is perfectly suited to someone of your talents."
Job #5: Succeeded with: "Completing this job was fairly comfortable for you and didn't tax your talents too much."
Job #6: "Completing this job was fairly comfortable for you and didn't tax your talents too much."
Job #7: Failed
Job #8: "You succeeded, but you have a nagging feeling that you can't count on it every time."
So I get the feeling that the message has to do with how close the random number came to the success threshold. (Like if the chance is 75% you get some sort of "you barely made it" if the die roll is 74. But if the chance is only 30% you get the same message if the die roll is 29.)
thx for posting your experiences here,
only few pilots did that so far
and its not needed to see the item (market corner) you have found to make isk.
|

Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.03.10 01:47:00 -
[143]
Edited by: Dyeadmheet on 10/03/2007 01:44:55
Originally by: Maric Edited by: Maric on 09/03/2007 07:29:01 Raise Your relevant skills to one lvl5 and two lvl4. With items above You will have success rate 75-80%. However, it DOES NOT apply to ship inventing.
How many attempts is the 75-80% estimate based on?
Sadly it looks like this is going to become sort of like having Production Efficiency 5, except that you'll need level 5 in several skills that take much longer to train. You're going to need level 5 in everything to compete with others with level 5 in everything. This means that it will basically be necessary to have an additional "invention" account for those that don't already have one. :(
|

Effei Gloom
Minmatar Sebiestor tribe
|
Posted - 2007.03.11 11:16:00 -
[144]
Originally by: Dyeadmheet Edited by: Dyeadmheet on 10/03/2007 01:44:55
Originally by: Maric Edited by: Maric on 09/03/2007 07:29:01 Raise Your relevant skills to one lvl5 and two lvl4. With items above You will have success rate 75-80%. However, it DOES NOT apply to ship inventing.
How many attempts is the 75-80% estimate based on?
Sadly it looks like this is going to become sort of like having Production Efficiency 5, except that you'll need level 5 in several skills that take much longer to train. You're going to need level 5 in everything to compete with others with level 5 in everything. This means that it will basically be necessary to have an additional "invention" account for those that don't already have one. :(
yes i think you have got the chance to train all relevant skills to lvl 5 now till ccp makes invention more comfortable (happened 3 times now that lvl 5 was required but later lowered to lvl3 )
so its the good question if an inventor should train all to lvl 5 to find out later lvl 3 give max chances.
|

All Clear
|
Posted - 2007.03.11 17:11:00 -
[145]
This may be a silly question, but I haven't yet tried invention and I think I need a little clarification.
I've seen mention in this thread and elsewhere that one the 'invention requirements' is to have trained the specific encryption method of the data interface you'll be using in the invention job. I've seen speculation that the higher this particular skill is trained the 'better' the chance of a successful project.
My question is this: where does it say that the encryption skill is required, e.g. to invent T2 1400s, you'd need minmatar encryption methods trained to at least 1.
I don't see it anywhere, although I do understand that you have to have those skills trained to build a particular data interface. The skill req doesn't show up in my invention ui, nor does it make any mention of skilllevel bonuses given towards related tasks.
Where is this information coming from? Is it pure speculation, or an educated guess? Has anyone tried installing an invention job without that related skill trained?
Thanks a lot.
|

Reptar
|
Posted - 2007.03.11 21:38:00 -
[146]
You need the appropriate racial encryption skill to install the invention job in the lab + both the science skills.
Find the dev posts, or look at the invention tab on the print your interested in.
|

AGENT KW
|
Posted - 2007.03.11 21:41:00 -
[147]
CCP has finally seeded all the invention tools on the test server - so u can play without burning isk !
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Dyeadmheet
Caldari Khanid Aerospace Group
|
Posted - 2007.03.12 01:35:00 -
[148]
Originally by: All Clear
My question is this: where does it say that the encryption skill is required, e.g. to invent T2 1400s, you'd need minmatar encryption methods trained to at least 1.
It will tell you on the manifest that shows you what materials you're missing when you try to start the job. It will show the skill, and the line will be red if you don't have it.
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Effei Gloom
Minmatar Sebiestor tribe
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Posted - 2007.03.12 03:18:00 -
[149]
Edited by: Effei Gloom on 12/03/2007 03:16:00
Originally by: All Clear This may be a silly question, but I haven't yet tried invention and I think I need a little clarification.
I've seen mention in this thread and elsewhere that one the 'invention requirements' is to have trained the specific encryption method of the data interface you'll be using in the invention job. I've seen speculation that the higher this particular skill is trained the 'better' the chance of a successful project.
My question is this: where does it say that the encryption skill is required, e.g. to invent T2 1400s, you'd need minmatar encryption methods trained to at least 1.
I don't see it anywhere, although I do understand that you have to have those skills trained to build a particular data interface. The skill req doesn't show up in my invention ui, nor does it make any mention of skilllevel bonuses given towards related tasks.
Where is this information coming from? Is it pure speculation, or an educated guess? Has anyone tried installing an invention job without that related skill trained?
Thanks a lot.
a DEV said it:
Invention
and you need the racial encryption skill for the interface or you cant install the invention job into a lab, its required.
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All Clear
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Posted - 2007.03.12 09:25:00 -
[150]
Aha, or maybe Eureka! would be more appropriate. 
Thanks for your replies. It doesn't mention that as a required skill in the Invention tab of the particular T1 BPO, but it does when proceeding further into the process of setting up the invention project... the manifest portion, as mentioned.
The Dev posting nails it. Thanks for that. Although it makes me chuckle at how some of the reqs were mentioned in that post as an apparent afterthought by CCP. 'Oh btw...'
Thanks again.
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Hettere Lema
813
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Posted - 2007.03.12 13:21:00 -
[151]
Originally by: Effei Gloom
Originally by: Dyeadmheet Edited by: Dyeadmheet on 10/03/2007 01:44:55
Originally by: Maric Edited by: Maric on 09/03/2007 07:29:01 Raise Your relevant skills to one lvl5 and two lvl4. With items above You will have success rate 75-80%. However, it DOES NOT apply to ship inventing.
How many attempts is the 75-80% estimate based on?
Sadly it looks like this is going to become sort of like having Production Efficiency 5, except that you'll need level 5 in several skills that take much longer to train. You're going to need level 5 in everything to compete with others with level 5 in everything. This means that it will basically be necessary to have an additional "invention" account for those that don't already have one. :(
yes i think you have got the chance to train all relevant skills to lvl 5 now till ccp makes invention more comfortable (happened 3 times now that lvl 5 was required but later lowered to lvl3 )
so its the good question if an inventor should train all to lvl 5 to find out later lvl 3 give max chances.
My skills : Minmatar Encryption Methods V Mechanical Engineering V Minmatar Starship Engineering V
I tried 4 inventions with best decryptor & stabber & good bpc (15 runs ME 50 / PE 50)
=> only 1 was a success (5 runs vaga). |

maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.03.12 14:15:00 -
[152]
Is 15runs max runs? Maarud.
Proudly a Ex-BYDI member |

Hettere Lema
813
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Posted - 2007.03.12 14:28:00 -
[153]
for ship, yes.
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Arron S
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.03.12 15:26:00 -
[154]
Edited by: Arron S on 12/03/2007 15:24:46 I better start probeing for expolation sites.
And train my alt up for R&D Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Maric
Science Experts
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Posted - 2007.03.13 06:50:00 -
[155]
Originally by: Dyeadmheet Edited by: Dyeadmheet on 10/03/2007 01:44:55
Originally by: Maric Edited by: Maric on 09/03/2007 07:29:01 Raise Your relevant skills to one lvl5 and two lvl4. With items above You will have success rate 75-80%. However, it DOES NOT apply to ship inventing.
How many attempts is the 75-80% estimate based on?
I make 20-30 attempts so far. Always used "best success rate" decryptor and second best meta item. I guess that is inaf to firmly claim what I said before. However, I have only one attempt for ship inventing. It is posible that I was very unlucky, but I do not want to put my isk on that, particulary not after Effei's expiriance.
Also it looks like rig and module inventing have same "base" chance. Too bad inventing T2 rig is not profitable right now.
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Dyeadmheet
Caldari Khanid Aerospace Group
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Posted - 2007.03.13 22:42:00 -
[156]
Originally by: Hettere Lema
My skills : Minmatar Encryption Methods V Mechanical Engineering V Minmatar Starship Engineering V
I tried 4 inventions with best decryptor & stabber & good bpc (15 runs ME 50 / PE 50)
=> only 1 was a success (5 runs vaga).
5 isn't really enough samples to get an idea of how much your skills are helping. You could have just gotten unlucky with only 5 attempts. I'm not enough of a statistition to know how many samples you'd really need for a given level of certainty.
All I know is that I'm not training anything to 5 until I know what that 20 days of training will get me :)
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Grimreaperr
The Eternal Knights
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Posted - 2007.03.15 12:01:00 -
[157]
Edited by: Grimreaperr on 15/03/2007 11:58:22 Well i just spent about 150 mil on various datacores and tried to produce a zealot bpc which ends in no luck this time.
Having all the invention skills at lvl 4 and using a good bpc of the omen and decryptors etc, still failed, what a waste of time and isk......... |

WhiteSnake
Generals Of Destruction Syndicate
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Posted - 2007.03.15 14:03:00 -
[158]
my summury so far is cerberus (2 tries only one succesfull) 425mm rails (3 tries only one succesfull) invunerability (4 tries 2 succesfull) inertia (3 tries all failed) nanofiber (3 tries all failed)
in fact the 2 fails for 425, 3 fails for inertia, 3 fails for nanos, where in a row, so I just stopped trying to invent
in all the above jobs, my skills are at lvl4, and I used basic items and decryptors for succesfull job.
So if I calculate the isk that I have spent for datachips, skills, datacores, decryptors, we are talking about 2 bils isk sink. cheers
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.03.15 14:28:00 -
[159]
I have spent some time studying the info over at ColdFront, more precisely the meta levels of various items.
All T2 ships and modules has meta level 5. All unnamed T1 items has meta level 0, including ships it appear as they have a blank entry for the meta level.
For example the nanofiber internal structure has the following meta level distribution:
4 - Local Hull Conversion Nanofiber Structure I 3 - Beta Hull Mod Nanofiber Structure 2 - Type-D Altered SS Nanofiber Structure 1 - Mark I Modified SS Nanofiber Structure 0 - Alpha Hull Mod Nanofiber Structure 0 - Basic Nanofiber Internal Structure 0 - Nanofiber Internal Structure I 0 - Partial Hull Conversion Nanofiber Structure 0 - Type-E Altered SS Nanofiber Structure
I have not tested it but I doubt it will make any difference if you add a T1 ship or not to the invention process. It would explain the issue with the POS labs not being able to fit ships if they never were intended to be used as meta items in the first place.
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.03.15 16:01:00 -
[160]
I have done some more reading on the ColdFront DB pages and I have a theory about the final ME / PE / runs you will get from any successful invention.
To start with, below are the stats for all decryptors (grabbed from the ColdFront database):
Probability ME PE Runs
Amarr War Strategon 1.3x -3 2 4 Classic Doctrine 1.1x -2 5 1 Formation Layout 1.0x -1 3 0 Sacred Manifesto 0.8x 0 4 2 Circular Logic 0.4x -4 1 9
Caldari Installation Guide 1.3x -3 2 4 Prototype Diagram 1.1x -2 5 1 Tuning Instructions 1.0x -1 3 0 User Manual 0.8x 0 4 2 Alignment Chart 0.4x -4 1 9
Gallente Stolen Formulas 1.3x -3 2 4 Test Reports 1.1x -2 5 1 Collision Measurements 1.0x -1 3 0 Engagement Plan 0.8x 0 4 2 Symbiotic Figures 0.4x -4 1 9
Minmatar Assembly Instructions 1.3x -3 2 4 Advanced Theories 1.1x -2 5 1 Calibration Data 1.0x -1 3 0 Operation Handbook 0.8x 0 4 2 Circuitry Schematics 0.4x -4 1 9
By looking at all the successful jobs in this thread it appear every invention job has a base ME and PE of -4 that get adjusted by the decryptor numbers above.
So everyone using the 1.3x decryptors will end up with ME -7 (-4+(-3)) and PE -2 (-4+2). I have not seen any proof that original ME/PE affect this. However if it affect the chance of success is a different matter though. A max run module BPC will give a base of 10 runs plus the number given by the decryptor so 14 if you have the 1.3x version. Max run ship BPCs appear to have a base run of 1 so with the 1.3x decryptor you will end up with 5 runs or 10 runs using the 0.4x decryptor (not likely you will be successful though).
The base number of runs you will get from a module BPC appear to be propertional to the max run. Looking at Bombcrater's post you can see how a 40/300 run BPC only gave a 5 run bpc (1 base + 4 decryptor).
For module invention you are definitely better off with NO decryptor than the 0.8x or 0.4x version. With just a max run module BPC if successfull you will get a 10 run ME/PE -4 T2 BPC.
More info from successfull jobs are welcome to prove/disprove my findings.
I will start inventing as soon as my skills are at an acceptable level. 
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.03.15 22:07:00 -
[161]
Edited by: Effei Gloom on 15/03/2007 22:05:01 Edited by: Effei Gloom on 15/03/2007 22:04:26
Originally by: Dominique Vasilkovsky Edited by: Dominique Vasilkovsky on 15/03/2007 16:39:37 nvm.
no experiences? anyway, how do you align the sig into the middle? sorry, i had to copy your idea of 3 char pics, though its my history
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.03.15 23:21:00 -
[162]
You use the following tags before and after the sig (without the dots):
[.center][/center.]
As for above, just some theories.
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insulubria
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Posted - 2007.03.16 11:11:00 -
[163]
your avatar is really cute as well ^_^
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AGENT KW
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Posted - 2007.03.17 15:35:00 -
[164]
Where are the decryptors CCP ?
The 1.4 patch notes make no mention of an increase in the drops rates of decryptors. Withour these ship invention, including Hulk is completely broken.
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Dyeadmheet
Caldari Khanid Aerospace Group
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Posted - 2007.03.17 16:54:00 -
[165]
Originally by: AGENT KW Where are the decryptors CCP ?
The 1.4 patch notes make no mention of an increase in the drops rates of decryptors. Withour these ship invention, including Hulk is completely broken.
You have plenty of decrypters for Hulk invention if you know how to do the math, have enough money, and know which one to use.
I've actually got a spreadsheet that calculates costs based on failure rates and stuff, but I don't know exactly how the success probability is calculated yet (still trying to reverse engineer it, which is difficult since I can't arbitrarily change skill levels), and I don't want to reveral all my secrets yet, so I haven't released it.
What I will say is that you can't run 2 invention jobs, and say "they both failed. invention sucks!" This is like playing slot machines or something rather than a business plan.
You have to plan for failures, which means you have to have enough cores, etc, to run enough jobs that the average failure rate just adds to the cost instead of bankrupting you. That cost then has to be lower than the total sale price of what you're likely to get from 10 attempts, or whatever, given the failure rate.
Of course not knowing the exact failure rate makes it even more difficult to predict a cost that becomes less certain as the number of total attempts becomes smaller. I'd suggest not attempting invention unless you can run at least 10 jobs.
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.03.17 19:31:00 -
[166]
Originally by: AGENT KW Where are the decryptors CCP ?
The 1.4 patch notes make no mention of an increase in the drops rates of decryptors. Withour these ship invention, including Hulk is completely broken.
I dont think anything is broken, you can go and get ( loot ) your own descryptors, if you dont want to, you have to pay the market price, and none said ship invention will be easy.
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Cygnet Lythanea
The Eiken Club
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Posted - 2007.03.22 17:47:00 -
[167]
I think that the sucess rate on Nanofiber II's might be broken... I've tried it quite a few times and had no success. Nor has anyone I've talked to. Have any of you had any successes with inventing nanofiber II's?
Wow: my sig was hijacked! Does that mean I win EVE??? |

Maric
Science Experts
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Posted - 2007.03.23 12:23:00 -
[168]
Originally by: Cygnet Lythanea I think that the sucess rate on Nanofiber II's might be broken... I've tried it quite a few times and had no success. Nor has anyone I've talked to. Have any of you had any successes with inventing nanofiber II's?
I use to have quite okish success rate for those back in not-so-far time when nanofibers where hot goods. What You use for invention?
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Suittam
Gallente The Drone Shop
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Posted - 2007.03.23 12:50:00 -
[169]
Just for info regarding decryptors.
I am looting about 10/hour out of a Minmatar Cosmos hacking complex, so they are there. Haven't checked the exploration sites for a few days, but i'm guessing the drop rate has probably been increased in the Radar sites aswell.
Also got a minmatar encryption methods sb out of the same complex, so they are dropping aswell.
--------------
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.23 13:17:00 -
[170]
Originally by: Suittam Just for info regarding decryptors.
I am looting about 10/hour out of a Minmatar Cosmos hacking complex, so they are there. Haven't checked the exploration sites for a few days, but i'm guessing the drop rate has probably been increased in the Radar sites aswell.
Also got a minmatar encryption methods sb out of the same complex, so they are dropping aswell.
--------------
We found lots of encryption method books from mini cosmos and all the decryptors except the "assembly instructions". You found any of them lately?
Home: http://www.hidden-agenda.co.uk
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Fergus Runkle
Minmatar
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Posted - 2007.03.23 14:05:00 -
[171]
Originally by: Ruffio Sepico We found lots of encryption method books from mini cosmos and all the decryptors except the "assembly instructions". You found any of them lately?
That mirrors my experience as well. Also we have tried the Gallente hacking ccosmos complexes and not found one "Stolen formula", although quite a few of the others. Judging from the prices of the Amarrian "War Strategon" I'd say the same is happening there.
Perhaps the best chance decryptors no longer drop from cosmos at all, purely exploration now .. (ie another nerf for empire / boost for 0.0) 
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.03.23 17:17:00 -
[172]
Originally by: Fergus Runkle
Originally by: Ruffio Sepico We found lots of encryption method books from mini cosmos and all the decryptors except the "assembly instructions". You found any of them lately?
That mirrors my experience as well. Also we have tried the Gallente hacking ccosmos complexes and not found one "Stolen formula", although quite a few of the others. Judging from the prices of the Amarrian "War Strategon" I'd say the same is happening there.
Perhaps the best chance decryptors no longer drop from cosmos at all, purely exploration now .. (ie another nerf for empire / boost for 0.0) 
there are different lvls of cosmos hacking sites, if yours dont drop the best descryptors move to the harder version of the same spawn, normal its 1-2 jump out and be prepared to tank some nice ratz
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.23 17:37:00 -
[173]
Originally by: Effei Gloom
Originally by: Fergus Runkle
Originally by: Ruffio Sepico We found lots of encryption method books from mini cosmos and all the decryptors except the "assembly instructions". You found any of them lately?
That mirrors my experience as well. Also we have tried the Gallente hacking ccosmos complexes and not found one "Stolen formula", although quite a few of the others. Judging from the prices of the Amarrian "War Strategon" I'd say the same is happening there.
Perhaps the best chance decryptors no longer drop from cosmos at all, purely exploration now .. (ie another nerf for empire / boost for 0.0) 
there are different lvls of cosmos hacking sites, if yours dont drop the best descryptors move to the harder version of the same spawn, normal its 1-2 jump out and be prepared to tank some nice ratz
Yes, there is 2 in Minmatar COSMOS, Traun and Tvink. The Traun plex used to drop Assembly Instructions, it doesnt...... If you know about any more hacking sites in mini cosmos, please tell. I spent hours in both and had enough people with me to keep the NPC's lifespawn down to a couple sec.
Home: http://www.hidden-agenda.co.uk
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Effei Gloom
Minmatar eXceed Inc. INVICTUS.
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Posted - 2007.03.24 13:57:00 -
[174]
Edited by: Effei Gloom on 24/03/2007 13:53:41
I think tvink still drops them (traun never did so far i know) and there are low sec cosmos constellation :)
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.03.24 14:39:00 -
[175]
Originally by: Effei Gloom Edited by: Effei Gloom on 24/03/2007 13:53:41
I think tvink still drops them (traun never did so far i know) and there are low sec cosmos constellation :)
We had a large stack of assembly instructions since pre-invention all found in Traun (from back when COSMOS was new and hot ) We never found any in Tvink as I can recall, and with like 12 hours of hacking in Tvink without find any there, I doubt that was just bad luck....
Home: http://www.hidden-agenda.co.uk
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Inferno Fred
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Posted - 2007.04.12 09:51:00 -
[176]
very funny !
18 !! runs of invention railgun 250mm ! all failed ! all skills at 4 and it doesnt matter if i you decryptor or not ...it only costs me de decryptor as well !
very funny !
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Girja
Minmatar
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Posted - 2007.04.12 10:49:00 -
[177]
Tried invention on 5x caracal prints. All skills at lvl4, using installation guide for the decryptor. all 5 turned into Cerberus bpcs. next 17 inventions all failed. first try was right after server patching a few weeks ago. some strange luck... |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.04.12 11:30:00 -
[178]
Every invention job should produce something, even if the ME/PL is low, just like every exploration scan should produce something, every salvage attempt should produce something, even if just one low end circut board.
This trend of "give the user nothing for thier efforts" is a looser. How many people would keep miing if sometimes the mining laser produced zero ore?
Dear CCP - learn from the Casinos. They only win 5% more than the gamblers and do even worse at Roulette. You already have our chips, we want free drinks. :) -AS |

maarud
Coreli Corporation Corelum Syndicate
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Posted - 2007.04.12 17:25:00 -
[179]
Originally by: Adunh Slavy Every invention job should produce something, even if the ME/PL is low, just like every exploration scan should produce something, every salvage attempt should produce something, even if just one low end circut board.
This trend of "give the user nothing for thier efforts" is a looser. How many people would keep miing if sometimes the mining laser produced zero ore?
Dear CCP - learn from the Casinos. They only win 5% more than the gamblers and do even worse at Roulette. You already have our chips, we want free drinks. :)
Go play WoW if you want easy mode
Maarud.
Proudly a Ex-BYDI member |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.04.13 06:55:00 -
[180]
Originally by: maarud
Go play WoW if you want easy mode
Go post on uslessnet if you need to be a troll. -AS |

Sir Emi
Gallente
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Posted - 2007.04.13 08:14:00 -
[181]
Edited by: Sir Emi on 13/04/2007 08:11:02 Signed, you should always give some prize for the effort, small steps, that's what keeps it rolling 
17 failed in a row, wow...
Space Odyssey Maker...
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RaTTuS
BIG Interstellar Alcohol Conglomerate
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Posted - 2007.04.13 11:05:00 -
[182]
Well Invention has been 100% sucessful for me , relevent science skills at level 4 and level 2 encryptions at level 3 top end decryptor
though just to point out I've only had one go.
-- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Domosan
Caldari Incoherent Inc
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Posted - 2007.04.13 17:15:00 -
[183]
I just finished my first invention job attempting to invent Hulk BPC - it was a failure
Covetor BPC with ME 20 pe 5 Covetor No decrytor Mech Engineering IV Gallente Encryption IV Gallente Starship Eng III
Trying another attempt now
Regards
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CorpPunishment
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Posted - 2007.05.29 07:27:00 -
[184]
Skills at 4/4/4 9/9 Failures so far (deimos and ishtars).. Wondering whether Faction/Corp standings have any bearing on the jobs?
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Qual
Gallente Cornexant Research
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Posted - 2007.05.29 08:03:00 -
[185]
Originally by: CorpPunishment Skills at 4/4/4 9/9 Failures so far (deimos and ishtars).. Wondering whether Faction/Corp standings have any bearing on the jobs?
Well... With current assumptions your base chance is about 20-25% of succes. With that the chance of making 9 fails in a row is between 7-14%. That is really not THAT unlikely to happen.
Probablilities will mess with your mind. 
"The short version: Qual is right." -Papa Smurf |

Givemeyours
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Posted - 2007.05.29 08:34:00 -
[186]
Edited by: Givemeyours on 29/05/2007 08:33:47
Originally by: CorpPunishment Skills at 4/4/4 9/9 Failures so far (deimos and ishtars).. Wondering whether Faction/Corp standings have any bearing on the jobs?
I think the standing matters a lot! Done some Inventtions in Empire (around 15-20) and only got 2 successfull jobs... Skills are 4/4/3. Before that i invented at a private POS and have a lot more success...
P.S.: I have a negative standing to the corp where i made my empire inventions... So i¦ll try the next days with better standings and then report you :D
PPS: Im talking about modules only! :)
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Qual
Gallente Cornexant Research
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Posted - 2007.05.29 08:53:00 -
[187]
Originally by: Givemeyours Edited by: Givemeyours on 29/05/2007 08:33:47
Originally by: CorpPunishment Skills at 4/4/4 9/9 Failures so far (deimos and ishtars).. Wondering whether Faction/Corp standings have any bearing on the jobs?
I think the standing matters a lot! Done some Inventtions in Empire (around 15-20) and only got 2 successfull jobs... Skills are 4/4/3. Before that i invented at a private POS and have a lot more success...
P.S.: I have a negative standing to the corp where i made my empire inventions... So i¦ll try the next days with better standings and then report you :D
PPS: Im talking about modules only! :)
I dont think it matters. I've done my whole buisness in Caldari space. Now I happen to have -4.39 Caldari standing, but i'm doing quite well. (Or should I say: My numbers match what I see from others.)
"The short version: Qual is right." -Papa Smurf |

Aykido
Gallente Kamikazi Battilion
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Posted - 2007.05.29 12:56:00 -
[188]
Bad spells seem to happen to everyone sooner or later.
So do good spells 
Patches seem to tweak the success rates, sometimes, but otherwise its just a question of statistical samples.
A decent statistical sample is about 1000.
So to calculate the actual chance of success with good accuracy we would have to have 1000 identical jobs of several different varieties:
To determine the effect of skills: 1000 jobs with skills at 2/1/1 1000 jobs with skills at 3/1/1 1000 jobs with skills at 3/2/1 1000 jobs with skills at 3/2/2 1000 jobs with skills at 4/2/2 1000 jobs with skills at 4/3/2 1000 jobs with skills at 4/3/3 1000 jobs with skills at 4/4/3 1000 jobs with skills at 4/4/4 1000 jobs with skills at 5/4/4
If all these jobs were done with identical other parameters, calculating the exact weitht of each skill level would be relatively simple. Margin of error would be minimal.
Same kind of parameters could be done with different meta items to determine their exact influence on the success rate: 1000 jobs with no item 1000 jobs with meta 0 (normal T1) 1000 jobs with meta 1 1000 jobs with meta 2 1000 jobs with meta 3 1000 jobs with meta 4
Base chance would be revealed through such thorough testing and the variables would be know. The small samples reported still dont amount to much, especially since there is suspicion that the variables have been tweaked in a couple of the patches.
Aykido
Selling PERFECT PRINTS of 674 of the 730 seeded T1 BPOs: Ships, modules, rigs, drones, ammo, probes, components and capital mods, drones & ammo. (Cap Ships, Cap Components and Outposts 2007/2008) |

Twobits PieCake
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Posted - 2007.05.29 17:01:00 -
[189]
To use base item for ship invention or not? Seems like opinions differ on this. Qual?
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.05.29 17:58:00 -
[190]
Originally by: Twobits PieCake To use base item for ship invention or not?
I never used Covetors as base items for Hulks and got 12/111 using the 9-run/0.4x decryptor.
Signature approved by Eldo |

Elspeth Vigneron
Caldari Phoenix Logistics Industries
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Posted - 2007.05.29 20:32:00 -
[191]
Originally by: Effei Gloom i would be more interested to see actual invention jobs and not random brabble or whining about prices.
Keep it simple, post your invention jobs with win/loss, so others can think about too.
Datacores arent for free doesntmater which way you get them.
The point is you're keeping an accounting of the situation and you're making a huge mistake. It's like you were paying $40,000US for used cars and complaining that your used car lot was loosing money. Of course it is. You're paying ten-times what you should pay for your inventory. Phoenix Logistics Industries |

Gaogan
Gallente Solar Storm
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Posted - 2007.05.30 21:37:00 -
[192]
Originally by: Elspeth Vigneron
The point is you're keeping an accounting of the situation and you're making a huge mistake. It's like you were paying $40,000US for used cars and complaining that your used car lot was loosing money. Of course it is. You're paying ten-times what you should pay for your inventory.
No, YOU are making the mistake in accounting. Treating data cores as free just because you research them yourself is like trading in your used car for a new one that costs $40,000 and saying look, I made 40k. If you could have sold that used car for 50k instead, then by trading it in for the new car, you actually LOST 10k.
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