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Jita TradeAlt
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Posted - 2007.02.10 00:14:00 -
[1]
Currently these ships, thanks to their immunity to ALL ewar, are unkillable barring the use of exploits and/or being flown by complete idiots.
As a bonus to being unkillable, the titan can deliver a smartbomb that can wipe out entire fleets with no risk. Having been on the receving end a couple times then I really don't see what CCP thought it would add to the game. Sitting on a gate then suddenly getting blown up by something you can't kill is really not fun at all.
My suggestion would be that they could get warp scrammed like every other ship in the game and that the titan would have to be there in person to deliver the doomsday. Give them a million more in HP and hundreds of fighter drones, I don't care, just give me a chance to kill them. Having motherships/titans solo gatecamping and shurring off 100 man fleets just screams broken gameplay.
Feel free to share Titan killing tactics below, I liked the nano-naglfar one from the last thread.
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Gharmin Ra
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Posted - 2007.02.10 00:19:00 -
[2]
Yes, its a sad state of affairs with the complet immunity to ewar. But some of the ewar resitances need to be there.
But please let them be scammable besides by dictor & reg bubbles. Give a MS a warp core strength of 20, titan 50. Regular carrier & dread 5.
Something should be doable as a decent enough fix to keep them in place.
As for the titans supersmartie being delivered across time & space, lovely idea, to bad its all to game breaking since Noone in their right mind will go up against an enemy they know have a titan. All thats needed is one enemy covop pilot with a cyno find your fleet, boom. fun? I think not.
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Yamamoto Osu
Caldari Caldari Loyalist Warbirds
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Posted - 2007.02.10 00:25:00 -
[3]
Apparently you missed the part of the game where ASCN lost a titan. I wont get into the potential mitigating factors involved, but the fact of the matter is they can be killed.
And what exactly are you wanting to have a chance to kill it with? If you want to fight one so bad... build your own.
Or take some more time to learn how the game actually works.. ya know.. like maybe realizing that they can't spam a system with the doomsday.. so I don't know... maybe send in a fleet that gets killed with the doomsday and then while the titan is waiting for the doomsday to recharge, follow that up with a second fleet made of carriers who send waves of fighters against it... the titan maybe able to warp away, but they will follow it.
Who knows...
Have a nice day.
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Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.02.10 00:31:00 -
[4]
sorry but those alliances which have a 120billion isk investment don't much feel like losing it to a handful of scorpions with a few mutlispectral jammers
People just need to learn the alternatives to ewar for taking on these behemoths..
i dont know about the titan, but interdictor bubbles will hold a mothership in place
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Gharmin Ra
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Posted - 2007.02.10 00:37:00 -
[5]
Originally by: Yamamoto Osu Apparently you missed the part of the game where ASCN lost a titan. I wont get into the potential mitigating factors involved, but the fact of the matter is they can be killed.
Killing a ship left to drift in space is not an achivement esp not with some of the surrounding ...questionmarks... regarding timers amongst other things, I dont think anyone in their right mind will ever count that titan on their killboard, except it probably is, childish glee over setting fire to an anthill with a flamethrower.
What we are saying is mainly that a titan is gamebreaking in its delivery of a fleet wipeout weapon with no risk to the titan itself. And should you find a titan, it will only warp away and keep warping out all the time.
Motherships isnt nearly as bad as a titan, trouble is... you have no chance of keeping it in place, giving them a sizeable warp core strength instead of immunity would be good. Same time give other capitals 5 or so in strength, might make you willing to take them out for a spin :)
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Derovius Vaden
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Posted - 2007.02.10 00:44:00 -
[6]
Sounds like the fisherman can't catch the fish unless its already on ice and pre-sealed. The problem is not with the titans, its you; bring more guns.
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Gharmin Ra
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Posted - 2007.02.10 00:50:00 -
[7]
Originally by: Derovius Vaden
Sounds like the fisherman can't catch the fish unless its already on ice and pre-sealed. The problem is not with the titans, its you; bring more guns.
More guns that a titan with the now supposedly working cloak & cynogen combo can help wipeout in the blink of an eye? And this helping the alliance in charge of a titan saving them guns that dont have to expose themselves to a fight? Oh yeah... bring more guns. Its not like anyone says they should have a warp core strength of 0 and ecm, damps etc should work without a bother on them :-)
You may not discuss moderation, if you have any questions email us at [email protected] Tirg |

mechtech
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Posted - 2007.02.10 01:24:00 -
[8]
I don't agree with most of what you are saying, although I agree that having superweps fire remotely is ridiculous.
Titans are moving stations, and it should take some maneuvering to use them well in combat.
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Saint Battalion
Decepticons of War
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Posted - 2007.02.10 01:30:00 -
[9]
Superweapons should have their damage output halved if fired through a cyno.
AlL YoUr T2bpO aRe BeLoNG tO uS! |

lofty29
Athanasius Inc.
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Posted - 2007.02.10 01:34:00 -
[10]
Originally by: Saint Battalion Superweapons should have their damage output halved if fired through a cyno.
Or it reduces according to how far the titan is from the cyno. Like 0.5 au increments. ---
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Astarte Nosferatu
Sebiestor tribe
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Posted - 2007.02.10 01:35:00 -
[11]
If you want to kill Motherships/Titans you simply have to nos them. No cap = no warp = no jump. Oh, and bumping with nanobs's works good as well.
Originally by: Dianabolic I was sworn to absolute secrecy by CCP
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Saint Battalion
Decepticons of War
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Posted - 2007.02.10 01:38:00 -
[12]
Originally by: Astarte Nosferatu If you want to kill Motherships/Titans you simply have to nos them. No cap = no warp = no jump. Oh, and bumping with nanobs's works good as well.
Oh if only it was that easy, after fighting CIs MS a fair few times I can tell you that it isn't.
AlL YoUr T2bpO aRe BeLoNG tO uS! |

Malashek Vatrii
Caldari
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Posted - 2007.02.10 01:47:00 -
[13]
How about a Titan can be killed...
when another Titan is fighting it? * * * *
Your signature exceeds the maximum allowed filesize of 24000 bytes -Eldo Davip (mods@ccpgames)
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KHEN
Gallente New Horizons
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Posted - 2007.02.10 02:05:00 -
[14]
/no
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.10 02:08:00 -
[15]
To all you amazing battle strategists posting in this thread please remember no MS has been killed EVER
so that means no posting: 1. Lol just nos it 2. Bump it 3. Bump it
Half Assed Rhymage |

ArtemisEntreri
Turbulent
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Posted - 2007.02.10 02:26:00 -
[16]
Originally by: Marcus TheMartin To all you amazing battle strategists posting in this thread please remember no MS has been killed EVER
so that means no posting: 1. Lol just nos it 2. Bump it 3. Bump it
That doesn't prove anything.
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Adry Lemon
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Posted - 2007.02.10 02:27:00 -
[17]
Originally by: Jita TradeAlt Currently these ships, thanks to their immunity to ALL ewar, are unkillable barring the use of exploits and/or being flown by complete idiots.
These ships are killable, it isnt easy, and perhaps at 20 bill per mothership and 60 bill per titan they are a bit cheap. To kill a mothership/titan the first thing you have to do is nos it, and nos it hard. So you need dedicated BS's with all nos's, that do nothing but bump and nos it. Then you need a lot of firepower.
The theory that they are unkillable is only because no one has dangled their mothership/titan in a situation where it will die. As the ships become more common, you will see people becoming more risky with them and then you will see some die.
The idea of not making them immune to ewar is ridiculous, to think that 1 BS can disable a mothership through either dampeners or jammers is just silly.
They are fine how they are, they are just too cheap tbh,
Ads
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.10 02:28:00 -
[18]
Originally by: ArtemisEntreri
Originally by: Marcus TheMartin To all you amazing battle strategists posting in this thread please remember no MS has been killed EVER
so that means no posting: 1. Lol just nos it 2. Bump it 3. Bump it
That doesn't prove anything.
It proves the battle strategists aren't doing something right 
Half Assed Rhymage |

Humpalot
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Posted - 2007.02.10 02:41:00 -
[19]
Admittedly I have zero experience with fighitng a Titan so I mention this as an idea from me.
I see many, many times on these boards people griping about blob wars. Isn't a Titan's superweapon an excellent answer to that? Fleets of 250+ ships driving around a *boom*...gone. Sounds like a good way to encourage people to not drive around in massed fleets. Reminds me of the US Civil War where tactics still called for massed soldiers which with the newer weapons of the time meant mass casualties. Eventually someone figured those guys need to spread out a bit.
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Imode
Imperium Technologies Firmus Ixion
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Posted - 2007.02.10 02:44:00 -
[20]
More dots and have dots up on every time.
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Gharmin Ra
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Posted - 2007.02.10 02:49:00 -
[21]
Originally by: Humpalot Admittedly I have zero experience with fighitng a Titan so I mention this as an idea from me.
I see many, many times on these boards people griping about blob wars. Isn't a Titan's superweapon an excellent answer to that? Fleets of 250+ ships driving around a *boom*...gone. Sounds like a good way to encourage people to not drive around in massed fleets. Reminds me of the US Civil War where tactics still called for massed soldiers which with the newer weapons of the time meant mass casualties. Eventually someone figured those guys need to spread out a bit.
The thing you get here is that the ones big enough to have a titan can killoff everyone else. They can bring a big blob, their opponents cannot. Thus already big alliance steamrolls without a bother anyone without a titan.
You may not discuss moderation, if you have any questions email us at [email protected] Tirg |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.10 02:53:00 -
[22]
Originally by: Gharmin Ra
Originally by: Humpalot Admittedly I have zero experience with fighitng a Titan so I mention this as an idea from me.
I see many, many times on these boards people griping about blob wars. Isn't a Titan's superweapon an excellent answer to that? Fleets of 250+ ships driving around a *boom*...gone. Sounds like a good way to encourage people to not drive around in massed fleets. Reminds me of the US Civil War where tactics still called for massed soldiers which with the newer weapons of the time meant mass casualties. Eventually someone figured those guys need to spread out a bit.
The thing you get here is that the ones big enough to have a titan can killoff everyone else. They can bring a big blob, their opponents cannot. Thus already big alliance steamrolls without a bother anyone without a titan.
Well if you don't flee the instant a cyno gets dropped then the titan will own you. In theory you could send out sacrifice ships to cause x titan to use its doomsday close range and expend it for an hour.
Half Assed Rhymage |

EPSILON DELTA
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Posted - 2007.02.10 03:01:00 -
[23]
If someone spends 120bil on a ship I think it should be allowed to destroy a fleet of battleships If you want to kill it, bring dreads/motherships of your own that could survive the blast, or expect to die.
Its like calling not being able to kill a well organized battleship group with 50 frigates unfair.
Though I think they should be warp jammable, while titans and motherships shoudl be powerful, if they weren't protected by a well organized fleet there should be relatively easy way to take them out with some planning.
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Gharmin Ra
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Posted - 2007.02.10 03:01:00 -
[24]
Sacrifical fleets are a good one, but to make it threatning enough for side T with a titan + blob of ships vs your side without titan and constant lookout for anything remotely looking like a covop or kestrel with a cynogen in your midst... It will have to be substantional, and ship aint free. Still I like the idea.
You may not discuss moderation, if you have any questions email us at [email protected] Tirg |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2007.02.10 03:02:00 -
[25]
Originally by: EPSILON DELTA If someone spends 120bil on a ship I think it should be allowed to destroy a fleet of battleships If you want to kill it, bring dreads/motherships of your own that could survive the blast, or expect to die.
What if I got ripped off really badly in the market? 
Half Assed Rhymage |

Jane Spondogolo
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Posted - 2007.02.10 03:05:00 -
[26]
Its clear that the Titans are drastically broken.
You put 3 of the damn things in a system, and with NO RISK of being hurt, you can wipe out fleet after fleet every 20 minutes. And currently there are meta-alliances with those sorts of numbers.
People have *tried* to NOS the damn things. Woooops. immunity to ewar! Simple fact is, killing motherships seems improbably hard, and Titans dramatically more. It appears they are only killable via exploits (Lol BoD) or abject stupidity (logging out agressed)
Seriously. Either make ewar work, or at least get rid of that stupidly game unbalancing cyno superweapon. Being able to warp from pos to pos, hitting superweapon in-flight is stupid.
Key concepts: Everything must have a counter. Currently the super capitals don't, and that makes these ships unbalanced.
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Moondancee
Simply Smacktackular SMASH Alliance
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Posted - 2007.02.10 04:02:00 -
[27]
think we worked it out in are corp, that 26 bs's with heavy nuets will zap a Motherships cap in 1 cycle to enough where they cant jump,thats 2.6billion in ships, maby a bill in mods, so, around 3.5-4billion to insta screw a mothership out of the cap to jump, then you can bring in your dreads to just finish it off, so.. 3.5-4billion to screw a 30billion ship.. thats not to bad cant arange a way to do that? **** hapends, sorry you need to spend 5b+ to kill a 30b+ ship and use tactics to catch it and not just warp in and say "HAI WE COME TO KILL YOU"
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Grim Savage
Caldari Deep Core Mining Inc.
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Posted - 2007.02.10 04:15:00 -
[28]
Originally by: Yamamoto Osu Apparently you missed the part of the game where ASCN lost a titan. I wont get into the potential mitigating factors involved, but the fact of the matter is they can be killed.
And what exactly are you wanting to have a chance to kill it with? If you want to fight one so bad... build your own.
Or take some more time to learn how the game actually works.. ya know.. like maybe realizing that they can't spam a system with the doomsday.. so I don't know... maybe send in a fleet that gets killed with the doomsday and then while the titan is waiting for the doomsday to recharge, follow that up with a second fleet made of carriers who send waves of fighters against it... the titan maybe able to warp away, but they will follow it.
Who knows...
Have a nice day.
Lost to a bounch of dev alts that messed up the node so Cyvok couldn't reenter the game while they scouted him out with some probes unable to find ships.. yea.. sure.. Everyone have that ability..
And mommyships are killable.. quite killable, if you bring a big stick...
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Xeliya
Dark-Rising Fallen Souls
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Posted - 2007.02.10 06:14:00 -
[29]
Seleene almost lost his MS from the of it when they kept bumping him so he couldn't warp don't cry about them, not to mention you could prob them again before they warp again. Only thing that needs to be fixed is not allowed into 0.1+ ----------
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Phoenix Lord
The Arrow Project The ARR0W Project
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Posted - 2007.02.10 07:09:00 -
[30]
Originally by: Marcus TheMartin
Originally by: Gharmin Ra
Originally by: Humpalot Admittedly I have zero experience with fighitng a Titan so I mention this as an idea from me.
I see many, many times on these boards people griping about blob wars. Isn't a Titan's superweapon an excellent answer to that? Fleets of 250+ ships driving around a *boom*...gone. Sounds like a good way to encourage people to not drive around in massed fleets. Reminds me of the US Civil War where tactics still called for massed soldiers which with the newer weapons of the time meant mass casualties. Eventually someone figured those guys need to spread out a bit.
The thing you get here is that the ones big enough to have a titan can killoff everyone else. They can bring a big blob, their opponents cannot. Thus already big alliance steamrolls without a bother anyone without a titan.
Well if you don't flee the instant a cyno gets dropped then the titan will own you. In theory you could send out sacrifice ships to cause x titan to use its doomsday close range and expend it for an hour.
That wouldnt work. Any alliance good enough to have a titan is smart enough to have cov op scouts flying around. So you would either have to keep your main fleet docked or log them all off... which is still pretty damn noticeable. Also, good luck finding over 300-500 willing people online at the same time to even pull this off.
I do agree with the point that the titan's DD should have decreased damage when fired through a cyno though.
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