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Powdder
CL0CKW0RK 0RANGE
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Posted - 2007.02.13 16:19:00 -
[151]
Originally by: Veriaxor
Originally by: Powdder
Your argument is completely screwed. You are totally wrong and you need to quit the game. 1 TITAN HAS ALREADY DIED!!!!!!!!!
It died because Cyvok logged off before his aggression timer had expired, and his titan was probed out and destroyed - unpiloted, and unprotected. Using this as an example to prove titans are killable is ridiculous.
prove it or stfu. you show me exactly where in cyvoks thread where he said thats what happened and ill apologize. until then you don't know how Steve died. The last i heard was bob lite used a game mechanics where your ship remains killable a few min after you log off EVEN W/O AN AGGRESSION TIMER. its been reported before. not sure how it works, but there ya go. and as far as being rediculas goes. this whole thread is 4tl, honestly. most of these cry babies wont even get into a fight with a capitol, so why are they posting in this thread??
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Haruko Red
Xenobytes Stain Empire
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Posted - 2007.02.13 17:18:00 -
[152]
Am i the only one, who feels like he is on some Counter-Strike forum full of 13 years old kids?  _____________________________________________ "I dont smoke." (C) William Blake
Originally by: Torfi Frans, Technical Producer EVE is huge, complex, dark and sinister. It's what we love about the game.
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Paul Castrin
Gallente Shiva Morsus Mihi
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Posted - 2007.02.13 17:42:00 -
[153]
Originally by: lofty29
Originally by: Saint Battalion Superweapons should have their damage output halved if fired through a cyno.
Or it reduces according to how far the titan is from the cyno. Like 0.5 au increments.
I like that idea. Makes it a bit more balanced in my opinion.
Another issue I have is the ability to cloak capitol ships, especially Motherships and Titans. These things are so big as to not be able to dock, yet you can cloak them thus making them nearly impervious. Their shear size should prevent the ability to cloak. Allowing them to cloak promotes soloing and these ships are designed for fleet operations. On their own they should be vulnerable but with a cloak they can stay in a system indefinitely. That just doesn’t seem right to me.
As for the EWAR protection I think that the way it has been implemented is fair. A station sized ship should be able to shrug off jamming and scramming. Again the size of the ship and its inherent electronics give sufficient reason to allow this. Bumping and other tactics are sufficient to deal with these ships but in the end it’s team work that will make or break an attack on a Mothership or Titan. They should not fear a few ships outfitted with scrams hunting them, it should take a fleet and a lot of firepower.
Peace.
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Saladin
Minmatar Eternity INC. Mercenary Coalition
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Posted - 2007.02.13 18:03:00 -
[154]
Edited by: Saladin on 13/02/2007 18:03:12 While this may not fix all issues and appease everyone, I suggest the following:
1. Prohibit Cloaking devices from being fit on a Mothership or Titan. It is absured that these super cap ships should be able to cloak AND be immune to EW AND (in the case of a titan) be able to doomsday everyone. They can prhibit it outright with a fitting penalty instead of a bonus, or make the fitting penalty take up so much cpu that fitting some of the 'cool' stuff like jump portals, clone vats and doomsday devices is not possible.
2. Fix the XL guns. Now XL guns have the same dps or less of battleship guns unless in Siege mode. This is totally unfair and prevents anyone from fitting XL guns on a Titan. It would be amazing to fit XL guns on these behemoths and really tear into another Titan or mothership. Make the gun slots on Titans useful when put towards killing other cap ships.
3. Capital Nos Modules: Yes its time to introduce these. It might have the side effect of making carriers so powerful over battleships. Thats true, but the Large version of Nos also makes battleships powerful over frigates. ----
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Frug
Zenithal Harvest
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Posted - 2007.02.13 18:13:00 -
[155]
Why not just give it a warp strength of, say, 4 or 5, so at least a bunch of people have to scramble it, but make it still scramble-able?
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Rod Serling
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Posted - 2007.02.13 18:59:00 -
[156]
Make the titan have a small thermal exhaust port (just below the main port) which leads directly to the reactor system. The exhaust port can only be reached by a small one man fighter which as to maneuver down a trench, skimming the surface. The port should be 2 meters, about the size of a wamp rat. Make the exhaust port ray shielded so it has to be hit with a proton torpedo, but if it is hit, a chain reaction occurs which blows the titan up.
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Jita TradeAlt
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Posted - 2007.02.13 19:16:00 -
[157]
Originally by: Haruko Red Am i the only one, who feels like he is on some Counter-Strike forum full of 13 years old kids? 
No, just ignore Powdder and you'll be fine.
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Kyria Timeyu
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Posted - 2007.02.13 19:26:00 -
[158]
JDO shouldn't work on supercapitals. That reduces the number of heavy neutralizers needed to gank a titan from a just about impossible 100-200 to a much more manageable ~20. At that point a titan actually needs to think twice about just jumping into an enemy fleet, instead of going "oh what the hell I'm 100% safe anyway".
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refinas
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Posted - 2007.02.14 15:39:00 -
[159]
Originally by: Rod Serling Make the titan have a small thermal exhaust port (just below the main port) which leads directly to the reactor system. The exhaust port can only be reached by a small one man fighter which as to maneuver down a trench, skimming the surface. The port should be 2 meters, about the size of a wamp rat. Make the exhaust port ray shielded so it has to be hit with a proton torpedo, but if it is hit, a chain reaction occurs which blows the titan up.
LMAO nice one
death start ftw lol
but seriously this ships are way 2 expensive for 1 player alone 2 own and they are only piloted by 1 player so i think they are perfect the way they are atm we just need counter measures 2 destroy them 
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Reincarnator
Amarr Brute Force Missions inc Combined Planetary Union
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Posted - 2007.02.15 16:23:00 -
[160]
Originally by: refinas
Originally by: Rod Serling Make the titan have a small thermal exhaust port (just below the main port) which leads directly to the reactor system. The exhaust port can only be reached by a small one man fighter which as to maneuver down a trench, skimming the surface. The port should be 2 meters, about the size of a wamp rat. Make the exhaust port ray shielded so it has to be hit with a proton torpedo, but if it is hit, a chain reaction occurs which blows the titan up.
LMAO nice one
death start ftw lol
but seriously this ships are way 2 expensive for 1 player alone 2 own and they are only piloted by 1 player so i think they are perfect the way they are atm we just need counter measures 2 destroy them 
Could be a role for T2 BSs in the future?
Originally by: Spy4Hire
Hate to say it, but ECM is not really 'chance' based. It is guranteed to work, but not every time.
Sig'd |

Tasty Burger
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Posted - 2007.02.15 16:59:00 -
[161]
The thing with "just nos/neut it" is this.
If you throw a bunch of NOS/bump BS into a battle, they will get SLAUGHTERED by the enemy support fleet, by fighters, by just about anything. Once the Titan/Mothership notices his cap is dropping fast he'll probably instantly cyno out.
Interdictor bubbles don't stop the ship from warping if it activated warp before the bubble was dropped, can be smartbombed easily, etc. Deployed bubbles take too long to deploy to be effective.
Titan's and Motherships are expensive, yes. But that is because they perform incredible things, like jump bridges and doomsday devices. It does not mean they should be solo pwn machines, like motherships are now atm in lowsec. - It's great being Minmatar, ain't it? |

Nim9i5
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Posted - 2007.03.01 07:35:00 -
[162]
maybe just give the ability to destroy cynos
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