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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Anhenka
Black Omega Security The OSS
1674
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Posted - 2016.04.28 00:56:36 -
[601] - Quote
Ele Rebellion wrote:So. without sentries. how do carriers hit a control tower?
They don't
But they can hit Citadels just fine, and POS's are going to be slowly phased out anyway.
Why would you bash a tower in carriers anyway? |
Cymril Starfury
Crisis Atmosphere Coalition of the Unfortunate
2
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Posted - 2016.04.28 00:57:59 -
[602] - Quote
Disregard, I figured it out. |
Lugh Crow-Slave
2336
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Posted - 2016.04.28 01:02:24 -
[603] - Quote
Anhenka wrote:Ele Rebellion wrote:So. without sentries. how do carriers hit a control tower? They don't But they can hit Citadels just fine, and POS's are going to be slowly phased out anyway. Why would you bash a tower in carriers anyway?
why would you bash a tower
Citadel worm hole tax
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Anhenka
Black Omega Security The OSS
1675
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Posted - 2016.04.28 01:07:29 -
[604] - Quote
Lugh Crow-Slave wrote:Anhenka wrote:Ele Rebellion wrote:So. without sentries. how do carriers hit a control tower? They don't But they can hit Citadels just fine, and POS's are going to be slowly phased out anyway. Why would you bash a tower in carriers anyway? why would you bash a tower
Start a fight? Dank goo isk? Someone has a staging tower where you don't want it?
Irrational hate of semi-spherical force bubbles? |
Lugh Crow-Slave
2336
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Posted - 2016.04.28 01:15:23 -
[605] - Quote
Anhenka wrote:Lugh Crow-Slave wrote:Anhenka wrote:Ele Rebellion wrote:So. without sentries. how do carriers hit a control tower? They don't But they can hit Citadels just fine, and POS's are going to be slowly phased out anyway. Why would you bash a tower in carriers anyway? why would you bash a tower Start a fight? Dank goo isk? Someone has a staging tower where you don't want it? Irrational hate of semi-spherical force bubbles?
sorry meant wh ywould you use a carrier to bash a citadel
Citadel worm hole tax
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Sgt Ocker
Kenshin. DARKNESS.
928
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Posted - 2016.04.28 02:35:21 -
[606] - Quote
Lugh Crow-Slave wrote:Anhenka wrote:Lugh Crow-Slave wrote:Anhenka wrote:Ele Rebellion wrote:So. without sentries. how do carriers hit a control tower? They don't But they can hit Citadels just fine, and POS's are going to be slowly phased out anyway. Why would you bash a tower in carriers anyway? why would you bash a tower Start a fight? Dank goo isk? Someone has a staging tower where you don't want it? Irrational hate of semi-spherical force bubbles? sorry meant wh ywould you use a carrier to bash a citadel Truth be told - You wouldn't, carriers aren't designed to engage any structure bigger than a mobile depot.
Dreads are the go to capital if you want to do anything really. Better tank, better dps and application, same price as a carrier but with everything a carrier doesn't do going for it. Even keeping a carrier as a suitcase was taken away, so there is no need or role for carriers now.
I stupidly forgot to put the triage mod on one of my carriers so now have 2 useless limps of pixels in one hangar.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Lugh Crow-Slave
2339
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Posted - 2016.04.28 03:27:06 -
[607] - Quote
Sgt Ocker wrote:Truth be told - You wouldn't, carriers aren't designed to engage any structure bigger than a mobile depot.
Dreads are the go to capital if you want to do anything really. Better tank, better dps and application, same price as a carrier but with everything a carrier doesn't do going for it. Even keeping a carrier as a suitcase was taken away, so there is no need or role for carriers now.
I stupidly forgot to put the triage mod on one of my carriers so now have 2 useless limps of pixels in one hangar.
actually when you count fighters dreads are cheaper
EDIT:
i still think the easiest way to help them is let fighters warp on grid. this isn't the best way but it would give them range over dreads so they would at least have that use
Citadel worm hole tax
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Sgt Ocker
Kenshin. DARKNESS.
929
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Posted - 2016.04.28 07:59:16 -
[608] - Quote
Lugh Crow-Slave wrote:Sgt Ocker wrote:Truth be told - You wouldn't, carriers aren't designed to engage any structure bigger than a mobile depot.
Dreads are the go to capital if you want to do anything really. Better tank, better dps and application, same price as a carrier but with everything a carrier doesn't do going for it. Even keeping a carrier as a suitcase was taken away, so there is no need or role for carriers now.
I stupidly forgot to put the triage mod on one of my carriers so now have 2 useless limps of pixels in one hangar. actually when you count fighters dreads are cheaper EDIT: i still think the easiest way to help them is let fighters warp on grid. this isn't the best way but it would give them range over dreads so they would at least have that use Except, light fighters can't warp unless it is to return to their fighter bay. And really, I don't know many pilots who might still fly carriers and want to just let a few hundred mil worth of fighters die. If the fighters are too far away from your carrier (more than 30 or 40K) they will just die before you can recall them, that starts to add up to a lot of isk at around 80 mil per squad.
I'm not sure though how having light fighters shooting a Citadel would be of any use, they can't do any damage to it.
Carriers are done; They are now too expensive at the same price as Dreads, with far less ability and on grid use compared to Dreads. Really if this is what Devs see as "good, interesting game play" they really should just remove carriers and be done with it. There is nothing fun, interesting or good about having to sit stock still next to a fax and watch your fighters/isk die pointlessly.
The only bad thing about Carriers was their ability to remote rep on the move - Well Devs fixed that and made them so they just can't move once on grid but also can't do much else either.
Bonus offer for subscribing - Seriously Men's and Womens mirelle upwell executive coat and glasses - This is a game of fukin Pirates, Thieves and Scammers and you want to dress them like fukin office workers. Don't know who designs accessories for CCP but for fuks sake - Sack them and find someone with a little imagination that can design for the game.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sgt Ocker
Kenshin. DARKNESS.
929
|
Posted - 2016.04.28 08:01:53 -
[609] - Quote
Lugh Crow-Slave wrote:Sgt Ocker wrote:Truth be told - You wouldn't, carriers aren't designed to engage any structure bigger than a mobile depot.
Dreads are the go to capital if you want to do anything really. Better tank, better dps and application, same price as a carrier but with everything a carrier doesn't do going for it. Even keeping a carrier as a suitcase was taken away, so there is no need or role for carriers now.
I stupidly forgot to put the triage mod on one of my carriers so now have 2 useless limps of pixels in one hangar. actually when you count fighters dreads are cheaper EDIT: i still think the easiest way to help them is let fighters warp on grid. this isn't the best way but it would give them range over dreads so they would at least have that use Except, light fighters can't warp unless it is to return to their fighter bay. And really, I don't know many pilots who might still fly carriers and want to just let a few hundred mil worth of fighters die. If the fighters are too far away from your carrier (more than 30 or 40K) they will just die before you can recall them, that starts to add up to a lot of isk at around 80 mil per squad.
I'm not sure though how having light fighters shooting a Citadel would be of any use, they can't do any damage to it.
Carriers are done; They are now too expensive at the same price as Dreads, with far less ability and on grid use compared to Dreads. Really if this is what Devs see as "good, interesting game play" they really should just remove carriers and be done with it. There is nothing fun, interesting or good about having to sit stock still next to a fax and watch your fighters/isk die pointlessly.
The only bad thing about Carriers was their ability to remote rep on the move - Well Devs fixed that and made them so they just can't move once on grid but also can't do much else either.
Bonus offer for subscribing - Seriously Men's and Womens mirelle upwell executive coat and glasses - This is a game of fukin Pirates, Thieves and Scammers and you want to dress them like fukin office workers. Don't know who designs accessories for CCP but for fuks sake - Sack them and find someone with a little imagination that can design for the game.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Lugh Crow-Slave
2342
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Posted - 2016.04.28 10:05:30 -
[610] - Quote
that is why i said give them the abuility to warp. this would actualy reward the carrier for being farther from its fleet as it would let its fighters warp back to it and then warp back into the fight if they needed. Adding you carriers position to the micro managing of this role.it would also just by this design spread fleets out and reward having small fast ships that can provide warp points.
basically it would still have many of the same issues but they would become the longest range ship in the game to make up for it.
Citadel worm hole tax
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Fateforsaken
Run and Gun Mercenary Corps FETID
9
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Posted - 2016.04.28 14:29:33 -
[611] - Quote
I didn't see if this was covered, by why do carriers have such a small cargo bay? Capital cap charges are 128m3 so any carrier will have a limit of under 10 without using the fleet bay. Meanwhile dreadnoughts got a cargo bay increase to over 2000. How am I suppose to XL ASB shield boost my carrier with such limitations? |
Lugh Crow-Slave
2348
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Posted - 2016.04.28 14:34:57 -
[612] - Quote
Fateforsaken wrote:I didn't see if this was covered, by why do carriers have such a small cargo bay? Capital cap charges are 128m3 so any carrier will have a limit of under 10 without using the fleet bay. Meanwhile dreadnoughts got a cargo bay increase to over 2000. How am I suppose to XL ASB shield boost my carrier with such limitations?
wait so when ccp said they didn't want to make one a suitcase over the other what they meant was turn dreads into the suitcase?
what was it ccp did a chimera call you a mean name as a kid?
Citadel worm hole tax
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Sgt Ocker
Kenshin. DARKNESS.
930
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Posted - 2016.04.28 23:10:41 -
[613] - Quote
Lugh Crow-Slave wrote:that is why i said give them the abuility to warp. this would actualy reward the carrier for being farther from its fleet as it would let its fighters warp back to it and then warp back into the fight if they needed. Adding you carriers position to the micro managing of this role.it would also just by this design spread fleets out and reward having small fast ships that can provide warp points.
basically it would still have many of the same issues but they would become the longest range ship in the game to make up for it. That just might give carriers a purpose - Not sure that was ever part of Devs agenda.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
sworphy
GoonWaffe Goonswarm Federation
1
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Posted - 2016.04.29 11:48:46 -
[614] - Quote
100 million isk for a skill so I can use my fighters again, you havin a laugh CCP? |
Sepheir Sepheron
The Congregation No Handlebars.
51
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Posted - 2016.05.01 12:30:48 -
[615] - Quote
Caldari Support fighters are a joke. 1.5 omni strength for ecm with only 3 fighters per squadron. Did you know that heavy ECM drones have a strength of 2? On top of that the Chimera gets a bonus to ECM optimal as if the strength wasn't insulting enough. |
Lugh Crow-Slave
2368
|
Posted - 2016.05.01 12:34:14 -
[616] - Quote
Sepheir Sepheron wrote:Caldari Support fighters are a joke. 1.5 omni strength for ecm with only 3 fighters per squadron. Did you know that heavy ECM drones have a strength of 2? On top of that the Chimera gets a bonus to ECM optimal as if the strength wasn't insulting enough.
This is only the surface of the support drone issue
Citadel worm hole tax
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Oxide Ammar
257
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Posted - 2016.05.02 07:36:08 -
[617] - Quote
They need to boost CPU of Chimera and Nidhoggur because both can't go active tanking without going faction/officer fit.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Sgt Ocker
Kenshin. DARKNESS.
930
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Posted - 2016.05.02 11:47:40 -
[618] - Quote
Oxide Ammar wrote:They need to boost CPU of Chimera and Nidhoggur because both can't go active tanking without going faction/officer fit. Niddy got a CPU boost (25 extra CPU) - At a cost of 110K PG.
Another CPU increase would see it with too little PG (Devs feel trade off's are the only way to balance) - Don't ask for something that may gimp it more..
Honestly the slight increase in cost for faction or even deadspace (tank mods) is worth it. You may end up with a half decent tank. T2 is too hard to fit, Meta is hardly worth fitting - Faction at least you may survive a few minutes longer.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Lugh Crow-Slave
2377
|
Posted - 2016.05.02 14:35:33 -
[619] - Quote
Oxide Ammar wrote:They need to boost CPU of Chimera and Nidhoggur because both can't go active tanking without going faction/officer fit.
i dont think any of the carriers are meant to active tank
Citadel worm hole tax
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Sekeris
Blueprint Haus Blades of Grass
18
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Posted - 2016.05.02 15:47:08 -
[620] - Quote
Lugh Crow-Slave wrote:Sepheir Sepheron wrote:Caldari Support fighters are a joke. 1.5 omni strength for ecm with only 3 fighters per squadron. Did you know that heavy ECM drones have a strength of 2? On top of that the Chimera gets a bonus to ECM optimal as if the strength wasn't insulting enough. This is only the surface of the support drone issue
Its perfectly functional to jam other fighters, who seem to have a sensor str of 4-8 for a full squad. Both probably need adjusting, as so many more bits of this patch do. At the moment your better off jamming the fighters then the carrier (who will be somewhere arround 150ish) |
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Sekeris
Blueprint Haus Blades of Grass
18
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Posted - 2016.05.02 15:49:51 -
[621] - Quote
Lugh Crow-Slave wrote:Oxide Ammar wrote:They need to boost CPU of Chimera and Nidhoggur because both can't go active tanking without going faction/officer fit. i dont think any of the carriers are meant to active tank
Agreed, they seem to be pushed to FAX support, but FAX are a bit too flimsy still to properly do this role. |
Lugh Crow-Slave
2377
|
Posted - 2016.05.02 15:57:06 -
[622] - Quote
lol flimsy or not they don't have the cap/cpu/pg to do the role
Citadel worm hole tax
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Sekeris
Blueprint Haus Blades of Grass
18
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Posted - 2016.05.02 18:18:08 -
[623] - Quote
Lugh Crow-Slave wrote:lol flimsy or not they don't have the cap/cpu/pg to do the role
Also, lets not forget about cap, even with a pretty cap heavy build you can only run a single RR cap stable, and can potentially run your cap dry in a minute or so. |
Sgt Ocker
Kenshin. DARKNESS.
932
|
Posted - 2016.05.02 23:06:19 -
[624] - Quote
Sekeris wrote:Lugh Crow-Slave wrote:Sepheir Sepheron wrote:Caldari Support fighters are a joke. 1.5 omni strength for ecm with only 3 fighters per squadron. Did you know that heavy ECM drones have a strength of 2? On top of that the Chimera gets a bonus to ECM optimal as if the strength wasn't insulting enough. This is only the surface of the support drone issue Its perfectly functional to jam other fighters, who seem to have a sensor str of 4-8 for a full squad. Both probably need adjusting, as so many more bits of this patch do. At the moment your better off jamming the fighters then the carrier (who will be somewhere arround 150ish) T2 Light Fighters have a sensor strength of 7 points, per fighter - That's 56 sensor strength per squad, before skills are applied.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
126
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Posted - 2016.05.02 23:54:13 -
[625] - Quote
Sgt Ocker wrote: Niddy got a CPU boost (25 extra CPU) - At a cost of 110K PG.
Another CPU increase would see it with too little PG (Devs feel trade off's are the only way to balance) - Don't ask for something that may gimp it more..
Honestly the slight increase in cost for faction or even deadspace (tank mods) is worth it. You may end up with a half decent tank. T2 is too hard to fit, Meta is hardly worth fitting - Faction at least you may survive a few minutes longer.
The Nid actually got 75 more CPU and lost 105k PG. It previously had 700 CPU and 605k PG; now it has 775 and 500k.
Sgt Ocker wrote:Sekeris wrote:Lugh Crow-Slave wrote:Sepheir Sepheron wrote:Caldari Support fighters are a joke. 1.5 omni strength for ecm with only 3 fighters per squadron. Did you know that heavy ECM drones have a strength of 2? On top of that the Chimera gets a bonus to ECM optimal as if the strength wasn't insulting enough. This is only the surface of the support drone issue Its perfectly functional to jam other fighters, who seem to have a sensor str of 4-8 for a full squad. Both probably need adjusting, as so many more bits of this patch do. At the moment your better off jamming the fighters then the carrier (who will be somewhere arround 150ish) T2 Light Fighters have a sensor strength of 7 points, per fighter - That's 56 sensor strength per squad, before skills are applied. First of all, not everyone will use T2s given their high cost and skill requirements, so a lot of people will have 5 strength. It's also total, not per fighter, and unaffected by skills. That means every squadron of fighters has 5-8 sensor strength and no more. |
Lugh Crow-Slave
2382
|
Posted - 2016.05.03 00:07:54 -
[626] - Quote
Miss 'Assassination' Cayman wrote:Sgt Ocker wrote:Sekeris wrote:Lugh Crow-Slave wrote:Sepheir Sepheron wrote:Caldari Support fighters are a joke. 1.5 omni strength for ecm with only 3 fighters per squadron. Did you know that heavy ECM drones have a strength of 2? On top of that the Chimera gets a bonus to ECM optimal as if the strength wasn't insulting enough. This is only the surface of the support drone issue Its perfectly functional to jam other fighters, who seem to have a sensor str of 4-8 for a full squad. Both probably need adjusting, as so many more bits of this patch do. At the moment your better off jamming the fighters then the carrier (who will be somewhere arround 150ish) T2 Light Fighters have a sensor strength of 7 points, per fighter - That's 56 sensor strength per squad, before skills are applied. First of all, not everyone will use T2s given their high cost and skill requirements, so a lot of people will have 5 strength. It's also total, not per fighter, and unaffected by skills. That means every squadron of fighters has 5-8 sensor strength and no more.
aye and it is either buggy or confusing as hell
basically you can perma jam any squad with no issue at all (using any ecm ship) however it does not break any locks the fighters had before being jammed. so they can't swap targets but they will keep shooting the target they had b4 the jam.
also if the ECM fighters were meant to just jam other fighters as sepheir suggested that makes them one of the most useless things ever. why would i use ECM fighters to sorta jam a squad when i could use superiority fighters to just blow them out of the sky
Citadel worm hole tax
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
126
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Posted - 2016.05.03 00:13:22 -
[627] - Quote
Lugh Crow-Slave wrote:basically you can perma jam any squad with no issue at all (using any ecm ship) however it does not break any locks the fighters had before being jammed. so they can't swap targets but they will keep shooting the target they had b4 the jam. Have you tested that recently? The patch notes for the 28th say "Fighters will now correctly shut down their targeted abilities when successfully jammed by ECM effects." |
Lugh Crow-Slave
2382
|
Posted - 2016.05.03 00:21:57 -
[628] - Quote
Miss 'Assassination' Cayman wrote:Lugh Crow-Slave wrote:basically you can perma jam any squad with no issue at all (using any ecm ship) however it does not break any locks the fighters had before being jammed. so they can't swap targets but they will keep shooting the target they had b4 the jam. Have you tested that recently? The patch notes for the 28th say "Fighters will now correctly shut down their targeted abilities when successfully jammed by ECM effects."
oh great...... so now carriers really have no chance and are 100% useless so long as as much as one Griffin is on grid (hell just a few ecm drones is going to be a huge threat)
now that pyfa is working i can see dps for these
just over 4k(with faction ddas) for chimera/archon and just over 6k for nid/than(again faction DDA) making them on paper just under/over haw. untill you factor in destroy-able fighters, flight time, reload time ect. I would also like to know why well over 1/2 the DPS of fighters is in the main guns i thought these were supposed to be able to do moderate dps with main guns but use the missiles when really needed.
again CCP please tell us where the hell do you see these gimped capitals fitting into the meta?
Citadel worm hole tax
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Khan Wrenth
Ore Oppression Prevention and Salvation
589
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Posted - 2016.05.03 00:34:14 -
[629] - Quote
Sekeris wrote: Also, lets not forget about cap, even with a pretty cap heavy build you can only run a single RR cap stable, and can potentially run your cap dry in a minute or so.
Given how much people complained on the forums about "unbreakable walls of logI", I can't help but think this might be intentional. Reliance on cap boosters will mean that capital reps on field will have a finite duration. If...IF this is intentional, it's certainly an interesting way to address it.
Let's discuss overhauling the way we get intel in EvE.
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
126
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Posted - 2016.05.03 00:39:19 -
[630] - Quote
Lugh Crow-Slave wrote:Miss 'Assassination' Cayman wrote:Lugh Crow-Slave wrote:basically you can perma jam any squad with no issue at all (using any ecm ship) however it does not break any locks the fighters had before being jammed. so they can't swap targets but they will keep shooting the target they had b4 the jam. Have you tested that recently? The patch notes for the 28th say "Fighters will now correctly shut down their targeted abilities when successfully jammed by ECM effects." oh great...... so now carriers really have no chance and are 100% useless so long as as much as one Griffin is on grid (hell just a few ecm drones is going to be a huge threat) now that pyfa is working i can see dps for these just over 4k(with faction ddas) for chimera/archon and just over 6k for nid/than(again faction DDA) making them on paper just under/over haw. untill you factor in destroy-able fighters, flight time, reload time ect. I would also like to know why well over 1/2 the DPS of fighters is in the main guns i thought these were supposed to be able to do moderate dps with main guns but use the missiles when really needed. again CCP please tell us where the hell do you see these gimped capitals fitting into the meta? I hate to say it, but at the moment pyfa is bugged and doesn't consider stacking penalties on DDAs or FSUs... |
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