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Tom Deal
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Posted - 2007.02.18 01:11:00 -
[31]
If the problem is travel afk then kill the autopilot system.
I dont see AP WTZ as a Pandora Box cause WTZ is allready a reality.
Manual or auto, whats the diference?
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.02.18 07:15:00 -
[32]
Originally by: NetMage the way it is now penalizes new players who don't find out about manual warping until later.
Players who didn't know about insta bookmarks were "penalized", back in the day, and those who don't understand jetcan mining, those who don't understand carrier POS refeuling, using GSCs are cargo expanders, how tracking works or how to chain rat spawns are all "penalized", if by "penalized" you mean, "Not aware of the most effective way to go about succeeding at EvE."
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TotensBurntCorpse
Minmatar Miners of Moria Corp
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Posted - 2007.02.21 22:50:00 -
[33]
WTZ is great.
AutoPilot WTZ is afk eve,,,,,,
votes no TotensBurntCorpse Likes EVE, Starfleet Command Series, Earth & Beyond, Anything Battlefield, MOHAA, Call of Duty.
Dislikes Not much. |

Christian Minor
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Posted - 2007.02.22 17:09:00 -
[34]
1) Whether insta's or wtz, it is possible to warp to a precise point in space.
2) No programmer would write an autopilot to jump to 15 km from a point when they wanted TO GO TO THAT POINT in the first place. Tom-tom doesn't route me 15 miles away from my destination via highway then force me to travel 15 miles by local roads if I can get there directly via highway.
3) Game mechanics, role playing, pirating, etc. are all good arguments to gimp autopilot, but they just don't trump the fact that 15 km doesn't make any sense.
To make autopilot travel take time, just make stargate jumps take longer, maybe depending on the size of the ship, or some other mechanism that at least has a bit of logic to it. |

Frug
Zenithal Harvest
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Posted - 2007.02.23 06:15:00 -
[35]
I'm surprised how many people are posting in this topic to champion the need to click a button over and over.
I'm not always afk when I'm on AP. It's. Just. So. Freaking. Tedious. And pointless, except for giving pirates a chance to shoot at AFKers.
I'd never make or use a macro, but if I did, it wouldn't be to mine. It would be to click 2 buttons on the overview. Warp to 0, and jump.
Over and over and over. Because I have to. Because people love it for some reason.
- - - - - - - - - - Do not use dotted lines - - - - - - - - - - - - - - - - - - or automatic signatures - - - - - - - - |

Ryo Jang
Central Defiance
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Posted - 2007.02.23 07:39:00 -
[36]
no. just no. dont be so lazy. ------------------------------------
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Mr Xofar
The Devil's Mafia
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Posted - 2007.02.23 09:51:00 -
[37]
Autopilot WTZ would not only affects safety, in that you are nigh invulnerable, but the economy would also be affected.
Suddenly, materials are being transported all over the universe at much greater speeds, bringing the much needed supplies to those who demand it. Then, guess what? Prices begin to fall because the supply is so high. I've watched Nocxium fall from nearly 435 isk, to a paltry 350 in Derelik.
Is it a direct result of WTZ? I dunno, but it can't be disregarded that easily either.
/not signed Miner Timer |

Snuff Dog
Auroran PeaceKeepers Northern Regions Alliance
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Posted - 2007.02.25 10:46:00 -
[38]
Originally by: Christian Minor 2) No programmer would write an autopilot to jump to 15 km from a point when they wanted TO GO TO THAT POINT in the first place. Tom-tom doesn't route me 15 miles away from my destination via highway then force me to travel 15 miles by local roads if I can get there directly via highway.
Tom-Tom doesn't have to travel millions of miles across a solar system trying to lock onto something it doesn't even know for sure is there, it doesn't have to compensate for things drifting apart and interferences in the warp tunnel
you could explain it by saying that the computer knows it won't be able to compensate for all the variations in calculations it has to make in space travel and still land right on-top of the target so it just tries to land as close a possible, but when your there you can run the navigation system so you get closer
i prefer saying there is more money in actually sitting at the computer and flying the hauler, you get there faster so you can come back faster and you can go through low sec safer - - - - - -<Sig>- - - - - -
"Why try, there is always someone better"
Opposite
"Why not there is always someone worse" |

Nayomi
Minmatar Mean Anglo-Danes
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Posted - 2007.03.05 09:07:00 -
[39]
No, the system is good the way it is. We already train while the account is turned off and we can warp to 0 manually which should be incentive for sitting and playing the game. My character is as old as the game is and I don't want to see all the time I spent flying around burned because of autopiloting to 0.
If you wanna autopilot to your destination, which means you don't have to be at your computer, then it should take more time. Plus, the implications for 0.0 would be rediculus. There would ultimately be the huge numbers of complaints coming from 0.0 pilots which from my perspective would be granted. We didn't have to get the manual warp to 0. I think it makes sense and offers an acceptable balance between time played at the computer, and what EVE does for you while you're away.
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DrAtomic
Atomic Heroes The OSS
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Posted - 2007.03.05 11:21:00 -
[40]
Originally by: Frug I'm surprised how many people are posting in this topic to champion the need to click a button over and over.
I'm not always afk when I'm on AP. It's. Just. So. Freaking. Tedious. And pointless, except for giving pirates a chance to shoot at AFKers.
I'd never make or use a macro, but if I did, it wouldn't be to mine. It would be to click 2 buttons on the overview. Warp to 0, and jump.
Over and over and over. Because I have to. Because people love it for some reason.
Euhm you can still use autopilot with warp 0: 1. Set autopilot route. 2. Warp to gate manually. 3. When in warp press autopilot. 4. When jumping message appears disable the autopilot.
Also very great in situations where you are expecting heavy lag. ----------------------------------------------- My Top 10 List |
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Sargeant HAmmer
Caldari Star Enterprises
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Posted - 2007.03.05 12:49:00 -
[41]
why do autopilot in slow ships, if your gonna do autopilot at least get a small ship with alot of speed. that 15k really flys.
WTZ is there for people who "play" the game. CCP want us to "play" the game. Not press AP over 30 jumps and go and make a cup of tea. If you wana go to 0 go to 0. Dont moan about it here, this has to be the third one of these ive said the same thing in now, read first!!
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Sargeant HAmmer
Caldari Star Enterprises
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Posted - 2007.03.05 12:49:00 -
[42]
also everything used to be 15km so thats why its 15km, no need to change it
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Drizit
Amarr
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Posted - 2007.03.05 15:10:00 -
[43]
Is it just me or are there even more requests than before to completely automate the game?
Launch Eve. log on. Hit AP. Go out for the day. Come back and the game has taken you to a belt, mined and transported 20 million kernite, shot and looted 500 belt rats, launched a fleet attack against your enemy and earned you 200 billion isk in market trading. /Logs off till tomorrow.
That was fun 
--
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Me Loonn
Chosen Path Lotka Volterra
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Posted - 2007.03.16 06:10:00 -
[44]
Edited by: Me Loonn on 16/03/2007 06:13:25 For RP reason why WTZ is not possible for autopilot, i think this might do the trick :
Manual WTZ is a manual safety override.
This means you turn off part of the ship computer at your own peril. But - due to CONCORD regulations - it would be a capital offence for any ship manufacturer to allow the computer to disregard such a paramount safety issue (bugs and all that). This would ruin any ship manufacturer in EVE, as the fault would lie in their product.
However, for manually FORCING the WTZ, then it would be the pilots fault if anything bad should happend - and the fault for any damages would be placed on the pilot and paid from the assets of that pilot.
And thus, we have WTZ manual-only. --------------------------- Never argue with dumb people for they will only drag you down to their level and then beat you with experience. |

Andrue
Amarr
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Posted - 2007.03.16 08:23:00 -
[45]
Edited by: Andrue on 16/03/2007 08:20:06 How about an auto-jump option? It still requires you to manually warp to the gate but saves you having to click 'jump' or to activate/deactivate the auto-pilot all the time. I found that programming my G15 so that a single keypress toggles the auto-pilot reduced the annoyance factor quite a bit so removing the need for that part at least would help further.
Edit:And just to be clear I am flat out against auto-pilot to zero but I do think Eve is a little too hands on so anything to reduce the need for pointless clicking is fine by me. -- (Battle hardened industrialist)
[Brackley, UK]
Please don't read this signature. |

Anne Cormac
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Posted - 2007.03.20 15:44:00 -
[46]
The obvious tradeoff could be made: WTZ AP in high sec. Having to resort to things like manual jumping or "key wedging" is just broken.
Carebears would get a litte more playtime (no, staring at the screen for 20 minutes does not constitute "playing"), and pirates would still enjoy their pirating with the added advantage of people getting to them quicker.
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Christian Minor
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Posted - 2007.03.21 21:59:00 -
[47]
Originally by: Snuff Dog
Originally by: Christian Minor 2) No programmer would write an autopilot to jump to 15 km from a point when they wanted TO GO TO THAT POINT in the first place. Tom-tom doesn't route me 15 miles away from my destination via highway then force me to travel 15 miles by local roads if I can get there directly via highway.
Tom-Tom doesn't have to travel millions of miles across a solar system trying to lock onto something it doesn't even know for sure is there, it doesn't have to compensate for things drifting apart and interferences in the warp tunnel
Distance is irrelevant, as long as you have the cap to warp. CCP has made it that way (for good or for ill). It doesn't matter if I'm traveling 100 AU or 100 km, it gets me to the same spot within 1000 meters or so. Our nav system knows precisely where stargates are. They don't drift. There aren't any interferences in the warp tunnel.
Originally by: Snuff Dog you could explain it by saying that the computer knows it won't be able to compensate for all the variations in calculations it has to make in space travel and still land right on-top of the target so it just tries to land as close a possible, but when your there you can run the navigation system so you get closer
But the computer is designed to calculate. I am not any aid to the nav comp in calculation. My only contribution is the direction "warp to zero." If the nav comp can calculate a warp to zero solution when I ask it to, it is capable of doing it automatically while on autopilot.
Originally by: Snuff Dog i prefer saying there is more money in actually sitting at the computer and flying the hauler, you get there faster so you can come back faster and you can go through low sec safer
You, and other posters, have pointed out these sorts of explanations, and I think you are right. CCP simply wants to make (keep) autopilot travel slow, dangerous, and therefore costly. I'm just pointing out it doesn't make any rational sense in the context of the game, and is kind of annoying.
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Sicks
Caldari Southern Cross Incorporated Pure.
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Posted - 2007.03.22 03:14:00 -
[48]
As far as a role playing reason, think about the range that you're traveling. You sending a ship billions of kilometers across a solar system, and you expect it to be able to stop on a dime? I think when you're manually piloting your ship to stop on 0, its like stopping a car. You hit the brakes a little harder, or a little softer depending on your speed and how far you are from where you want to stop. ------------------------------------------------- - EverythingForum - SickThought |

Surana Koburo
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Posted - 2007.03.25 17:13:00 -
[49]
Ooo how about this one?
You can create a destructable warp target stabilizer that allows you to warp to 0 on it. Concord installs them automatically in high sec space around the jump gates, these allow the autopilot to be able to jump to 0. You can buy one and drop it at a gate as you jump in so you can get out quick as long as no one has destroyed it. This makes travel through high sec space quicker, which is the really annoying part of travel. If a really big pirate wanted to they could blow the stabilizer in higher sec space and force people to come in at 15KM.
Wouldn't that be cool you set your autopilot to go through all high sec space, and walk away, but at a .5 space a strong pirate group has wiped out concord and the warp target stabilizer so you come out at 15km instead of 0 and now you're a target.
So you have the same risks as only being able to warp to 15 on autopilot without having to sit through the warp to 15 on the high sec areas that don't have the risk anyway.
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Surana Koburo
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Posted - 2007.03.25 17:14:00 -
[50]
Same thing could be done with stations and asteroid belts. You could warp to 0 if there's a warp target stabilizer in place otherwise it's only warp to 15.
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Surana Koburo
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Posted - 2007.03.25 17:20:00 -
[51]
Oh another use for a warp target stabilizer. Pirates could drop one and name it something similar to the one at the gate but not put it at the gate, (it would say whose it was) but it would confuse people enough to cause a slight wait so they might jump to the wrong point when leaving combat. Note this only works if you take warp to 0 out of the game unless it's to a warp target stabilizer.
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SauronTheMage
Caldari Dragonfire Intergalactic Crusaders of Krom
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Posted - 2007.03.25 18:49:00 -
[52]
Wow, come on people.
Think about this. Before WTZ was in place, did your auto-pilot automatically select your insta bookmarks for you on each jump.... NO. WTZ is just an insta replacement, nothing more.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.03.25 21:52:00 -
[53]
Originally by: SauronTheMage WTZ is just an insta replacement, nothing more.
We need to put this on a big sign someplace where everyone can see it. Carebears these days have got no sense of history.
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.03.25 22:23:00 -
[54]
Originally by: Frug Yes. What is the roleplaying reason for this?
I think I understand the gameplay balance reason, but not really. It makes low sec less safe I guess. But... But why?
Pirate: YAR so's I kin gank ye when yer stupid enough ta be APin' around in me 0.0 system. YAR!
Me: Fine I will sit and click a button.
'Cause calibrating a jump to zero requires your full attention, you being afk the jumpplanner doesn't have that. I could submit my whole day for a script to play out. 
Also Known As |

Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.03.26 01:02:00 -
[55]
Originally by: DrAtomic
Euhm you can still use autopilot with warp 0: 1. Set autopilot route. 2. Warp to gate manually. 3. When in warp press autopilot. 4. When jumping message appears disable the autopilot.
Also very great in situations where you are expecting heavy lag.
Yep, that's what I do. Strg+Shift+A works like a charm.
___________________________________ _/_/ Game balance isn't just a luxury _/_/ |

Nim9i5
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Posted - 2007.03.26 04:59:00 -
[56]
So you want to waste people's time by pressing a button. Its what makes people unattracted to the game. Either have no warping to 0 on gates, or have autopilots warp to zero. It makes no sense that you make someone click a button for a function. STRATEGY IS NOT ABOUT CLICKING BUTTONS ;). Lets please keep that to a minimum, its what makes a good game. If you want clicky-clicky go play call of duty or something.
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Pinky Denmark
The Cursed Navy Apocalyptica.
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Posted - 2007.03.26 12:16:00 -
[57]
W20? Yes, nice...
A2Z? NEVER!!! lazy afk bastards  - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

minerdave
Gallente Ma-Ven Industries Phobos Alliance
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Posted - 2007.03.26 14:46:00 -
[58]
for someone in a freighter = good idea HOWEVER! to a pirate or a gate camp = Bad idea as they wouldnt even get a shot off
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Blade Bleed
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Posted - 2007.03.26 19:26:00 -
[59]
WTZ on AP is just stupid. FFS must all of eve become carebearish, if you want to get somewhere fast sit ya ass down and play the game, otherwise afk with AP. I dont think .0 was ever meant to be afked thru, which you could potentially do in a fast frig and WTZ AP, gimme a break.
You give them a inch they take 500aus.
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Evya Alders
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Posted - 2007.03.26 21:25:00 -
[60]
Originally by: Frug Yes. What is the roleplaying reason for this?
The roleplaying reasion for this is actually very good, your ships computer is extrelmy advanced but it ain't good enough to place you 0km from anything because the calculations are too complicated and this is because its fitted with a fail safe so you dont come out of warp inside something.
When you are pioleting your ship you have the added bonus of using your brain, which is many time more power full than our ships computer (btw the human brain is more powerfull than any computer you just have to know how to use it, i wish i knew ).
So its simple when you are flying your ship you know where to come out of warp but when in autopiolet your ship can't handle the calculations to make you WTZ(Warp To Zero) it is like in a plane, the auto piolet could techanlly land the plane or be programed to do so but it doesnt, the piolet lands the plane because its very diffacult for a computer to do it.
plz check out my idea on the auto WTZ AWTZ
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