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Audri Fisher
Caldari The Keep THE R0CK
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Posted - 2007.02.19 01:42:00 -
[61]
Originally by: Thor Xian More mining skills doesn't have to be about mining more.
Not all gunnery skills are about more damage.
Mining skill to increase mining laser optimal range, another to decrease cap use, another to give 200% reduction bonus per level to raw ore volume giving Hulk the equivalent of 80k m3 at lvl 5.
very true. Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected])
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Voculus
E X O D U S Imperial Republic Of the North
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Posted - 2007.02.19 03:43:00 -
[62]
Originally by: Akita T Ah, but the answer, she iz zo zimple and bootyful. CCP just *has* to release a handfull of new skills under "Industry" !
List of uber skills.
There you go... a lifetime of skills ust for you, dear miners !
I'd love to see all those skills be seeded, but CCP would absolutely have to increase the volume of the high-end asteroids in particular, as they deplete so rapidly, that new skills would suck them dry before the cycle was up. _________________________________________________________ BoB caught cheating again. |

Menthal
Gallente
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Posted - 2007.02.19 18:44:00 -
[63]
i'ld just love to see ccp saying they'll give mining some love, is that too much to ask?
pretty yellow beams
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Vivus Mors
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Posted - 2007.02.19 19:37:00 -
[64]
Originally by: Voculus
Originally by: Akita T Ah, but the answer, she iz zo zimple and bootyful. CCP just *has* to release a handfull of new skills under "Industry" !
List of uber skills.
There you go... a lifetime of skills ust for you, dear miners !
I'd love to see all those skills be seeded, but CCP would absolutely have to increase the volume of the high-end asteroids in particular, as they deplete so rapidly, that new skills would suck them dry before the cycle was up.
You mean they would have to go back and un-do what they have done in the past to nerf mining and industry as a whole.
As has been said by others already, rocks used to be FAR larger than they are now, and on top of that they would respawn (and/or refill) on a daily basis, now you're lucky if you get sand-grains that CCP insists are asteroids and worse still they respawn so infrequently.
Oveur, TomB, or anyone of any clout please address our issues in this thread. No one is blatantly whining, but we clearly agree there is something very amiss in a profession that is the corner-stone of production and the greater market of EVE itself. We're not asking for a liscense to print money (that's what the T2 lottery is for), we just want a fair shake and our due share of attention that clearly has been short in supply for much of the game's life.
I'm confident that all of us here certainly don't expect every single thing to be fixed, added, polished, changed and generally arranged precisely how we have requested and by the next patch, all we want is for someone to look into our requests for action on our behalf.
------------------------------------------------- For the price of one can of Quafe cola a day, you can adopt an Ewok... Please... think of the Ewoks... |

NeoTech
Minmatar A.W.M Ka-Tet
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Posted - 2007.02.19 20:08:00 -
[65]
Edited by: NeoTech on 19/02/2007 20:04:41 IMO the best idea in this thread is to create a new cargobay, like the dronebay... just called Ore bay. That would also open up for new skills like 5% bigger Ore bay pr. Level.
However the Orebay will need to be big... 21k+ (To get around the jet-can mining atleast)
I also created a thread about the new regions having a low quantity of units. I could mine 20 roids in half an hour and it would only bring in 1 can of ore. :/
CCP has HUGE problems when it comes to mining and stuff that is related to it!.
Please reply and give us some information CCP!. How long will this be ignored?
P.S: If i have to "hunt" down my roids in explorations sites... Then i'll be sure to stick that feature up someplace where the sun doesn't shine. :/
Originally by: DB Preacher nothing on those forums show that anyone in CCP is in RKK or have done anything to assist us and I am 100% certain that the investigation will show that nothing untoward has
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Cloora
APEX Unlimited
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Posted - 2007.02.19 20:38:00 -
[66]
That's a good idea.
To avoid the larger holds that we desire being used in place of Industrials we could make ore specific bays, say for instance be only 1000m3, if other items that are NOT ore are put into them, its not a whole hell of a lot of room. However, if ore is put into them, it goes in with a 1/10 volume reduction and acts like a 10,000 m3 hold. But now that I think about it, why would anyone want to use a Coveter or a Hulk as a hauler when they cost to darn much and you can put a nice tank on a Badger Mk II for much cheaper and it warps much farther.
Either way, we need bigger holds or we need shuttling drones that can take ore to station while we mine. I think bigger holds would be easiest and most useful. Because there are times I am mining in low sec or 0.0 and there AREN'T any friendly stations or no stations at all and you need to haul to a differant system.
Honestly I am now Modulated Strip Miner II's and I cycle 2000 m3 of ore and my Retriever only holds 2300 m3 or so with a cargo expander. Once my skills are a bit better, I am going to have to cycle my two lasers at differant times so I can move the ore out of my hold before the other ones cycles and not lose ore to not being able to fit it.
I am getting close to that point as I need to train Electronics and Mining Upgrades higher for some more CPU so i can fit a Mining laser upgrade as well. Right now with only two low slots, the best T1 named Co-CPU still doesn't give me enough CPU.
Anyways to not get too far off topic, miners really need some skills or modules to make mining easier or more fun. ======================================== Production Assistant of APEX Unlimited Pilot of the ACV Digger (Retriever) ACV Respite (Carcacel)
"It's none of my business what I think of you." |

slabby
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Posted - 2007.02.19 21:00:00 -
[67]
aye and we need'm badly, tho i would love to see it made possible for a mining link from ship to station or freighter for that matter i don't think that ccp 'll allow that they can however give the barges a lot more cpu and a tad more pwg so we can atleast fit the mining modules.... i mean for **** sake a bs has little or no problems fitting 2-4 mlu's and outmine a covetor easily whilst at a fraction of the training time altho quite a lot more expensive... does this make macro mining easier? it sure DOES
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Menthal
Gallente
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Posted - 2007.02.19 21:03:00 -
[68]
Edited by: Menthal on 19/02/2007 21:01:29 oh and for the people who are interested the "nerfs" for miners (less respawn of ore) were mainly introduced to reduce the lag (which was caused by insta's mainly, which ccp made obsolete recently) and to cut down on the macro miners field of profit, well it has had some effect, not to the macro's however but we, the mining community have suffered great losses because of it
pretty yellow beams
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T'Laar Bok
Sebiestor tribe
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Posted - 2007.02.19 21:23:00 -
[69]
Originally by: Oveur The bigger improvements will be possible when we move the asteroid belts to the same system as exploration and complexes, allowing us to make bigger, more interesting and less predictive belts.
What kind of drugs do you need to be on to think making mining, an already extremely time intensive task even more time intensive is going to be a good thing?
FFS
'improvements' read 'nerf'
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Menthal
Gallente
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Posted - 2007.02.19 21:30:00 -
[70]
Edited by: Menthal on 19/02/2007 21:30:28 Edited by: Menthal on 19/02/2007 21:28:24 oh come on, every miner and his alt have an extra alt available that can do system scanning, so you're always on the edge of finding those lucrative belts NOT
are we really asking for that much? in comparison with the combat oriented players we only got a fraction of the skills and a fraction of the ships and guess what they get them faster and they get a lot more loving with them...
most of the things that are being asked for have been asked for by miners, myself for one, for over 2 years and more, still ccp has yet to come thro for us lowly miners who keep the economy alive by providing those precious minerals that all things are made of...
pretty yellow beams
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T'Laar Bok
Sebiestor tribe
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Posted - 2007.02.20 03:11:00 -
[71]
Originally by: Topaz Skydiver Do something different for a change
Pffttt Forget Devs cheating, imagine the total outrage there would be if PvPers maxed out and were told to just go do something different.
Originally by: Topaz Skydiver Sorry,
So you should be.
Originally by: Topaz Skydiver I didn't want to post and keep you in peace, but I just can't get it how someone wants to be nothing else, than a miner for months and years.
I just can't get it how someone wants to be nothing else, than a PvPer for months and years.
But I'm not going to tell them to go do something different if they max out. I'd be supporting them in kicking the Devs in the arse.
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Sessho Seki
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Posted - 2007.02.20 19:05:00 -
[72]
Can the Combat Oriented “industry haters” simply not post, please, industrialists don’t come into PvP/PvE threads saying “who would want to run missions or blow other people up when you could go out and mine, or build ships, or do research, etc.”
Whether or not you support that type of play or not, it is uncalled for and nothing but trolling for attention sake to come into a perfectly innocent thread (and one of the VERY few not crying for a nerf of every blasted thing that there is) merely asking for clear issues to be addressed, and for an area of the game to be improved.
No one here is out and saying combat should be nerfed to increase the role non-combat play has on the universe, that would be asinine, and the same can be said for people doing nothing but adding grief to a thread merely asking for the devs to give a little much needed attention to a number of problems that have plagued an extremely important component of the game for a very long time.
Simply put, if you’re not actually going to provide anything of use to the thread, then you don’t need to waste your time and ours posting merely to aggravate other players that have no issue with you, but you insist on having some problem with them being able to enjoy themselves in a way they see fit.
Each player deserves an equal opportunity to play the game in any way they choose so long as they play within the rules of course. If someone else, even a great majority, do not play in that same way then so be it, but the minority doesn’t automatically deserve to be ignored simply because the way they choose to play may be deemed boring to others. Frankly, I don’t understand why combat players seem so bothered that industrialists could actually get their component of the game improved, wouldn’t one logically want for the game to be improved in general, regardless of the area?
A better game is better for everyone, regardless of what areas get improved in what order. Combat has unquestionably gotten the lion’s share of the attention since day one, and no one here that I can see is even remotely hinting at taking attention away from combat, all anyone here has asked for is just a modicum of consideration and attention be given to industry for a “round or two” of improvements so that EVERYONE can receive some benefits in the game, not just one part of the population.
Please do not detract from the thread simply because that isn’t how you play, any changes to the industrialist component of the game wouldn’t matter to you one way or another since that isn’t how you prefer to play, so in the end, any complaints raised would be muted by the fact that you would take no part in it either way.
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slabby
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Posted - 2007.02.20 19:39:00 -
[73]
don't agree with you on that actually
miners supply minerals for items and ships, guess what he needs... better miners 'll make sure the demand for minerals is better met and the miners don't get bored with the 0% chance to improve and keep mining thus giving them a steady mineral supply
and last but not least miners are targets... easy targets at that granted but they do need targets don't they?
what would they do if every miner switched over to pvp? what would happen if the mineral supply woudl seriously decrease and became so expensive your stuff starts to cost 10 times more?
just a thought...
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Zephyrys
Caldari RennTech
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Posted - 2007.02.20 20:03:00 -
[74]
Edited by: Zephyrys on 20/02/2007 19:59:47
Originally by: slabby
what would they do if every miner switched over to pvp?
The PvPers would whine and cry there were no targets to shoot at or haulers to gank
Originally by: slabby
what would happen if the mineral supply woudl seriously decrease and became so expensive your stuff starts to cost 10 times more?
They would blame the miners that were asking for help but getting PvPers telling them to do something different.
You must understand the "PvPer" mentality.. It's their game their way and to hell with everyone else. If you aren't doing what they do you are obviously playing the game wrong and really need to try something else.
A PvPer can do no wrong, their **** dosen't smell (its acutally made of solid gold) and they are the be all end all authority on everything they speak of.
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slabby
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Posted - 2007.02.20 20:07:00 -
[75]
that's a little harsh... i just ment that they need us and we need them (if they blow stuff up stuff needs to be replaced thus mins are needed for building it)
and fun is for each to decide in my opinion
just a thought...
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Cloora
APEX Unlimited
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Posted - 2007.02.20 20:22:00 -
[76]
Well I think that asking people not to post in this thread bashing miners/industrialists because it is somehting THEY don't enjoy is good. I think saying PvPers are all holier-then-thou is not good. I do combat and I like to mine, in fact I like to experiance everything that every MMO I play has to offer.
Lets keep the subject on how to improve mining and not on mining versus combat.
On a side note, I trained Mineing upgrades to level 3 and was able to fit my Co-CPU and Mining Laser Upgrade in both of my low slots and still use my T2 Modulated Strippers. I have to bring my roid scanner offline while I do this but now I can mine 2100 m3 of ore per cycle and my Cargo hold is now only 2000m3 with no expanders in the low slots (no room). I have to now stagger my lasers so they don't cycle at the same time or I auto-eject the excess ore.
This is a true sign that the cargo holds of the barges are too small and need to be buffed quite a bit.
Cloora doesn't want to be forced to have to Jet Can mine or buy a hauler alt to mine effectivly. Bigger holds in barges! ======================================== Production Assistant of APEX Unlimited
I don't want to be forced to Jet Can mine or buy a hauler alt to mine effectivly. BIGGER CARGO HOLDS IN BARGES NOW! |

Slithysss
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Posted - 2007.02.20 20:27:00 -
[77]
Just to point out the lack of love/attention we`ve been receiving again:
The Hulk has been around since RMR, and right now it still fires it`s strips from the wrong hardpoints most of the time. It might not be affect gameplay, but I doubt any combat vessel would be left flying around firing it`s guns THROUGH it`s own hull.  [ Will strip for ore :D ] |

Rudlls
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Posted - 2007.02.20 20:39:00 -
[78]
Edited by: Rudlls on 20/02/2007 20:37:32 Well, read through the stuff here, there are some great ideas (especially like the specialized ore bay) :)
I fly hulk (Exh5) with t2 strips and t2 crystals for all ores. To all the people who call us carebears a wusses :) When was the last time you did something in a 600M ship that cant tank sh** ? :) Yes, it is possible to tank with a hulk in 0.0 (toss in 200M in Gist modules making the paper thin ship cost you 800M), but be scared of one single inty :)
Belts being moved to exploration content is only going to kill mining. When all miners move to piew piew, who will build your ships and from what?.
I have been a miner since day one in my Eve life. what do we need?
- ability to increase range of mining lasers
better scanner for asteroids
- love the idea with time remaining in cycle :)
- larger cargo bays (even if they are dedicated only to ore)
- ability to fit foreman link module. <--- this is important, I have not invested 600(800) millions of isk and months of training to not to be able to lead the mining gang without dropping hulk and flying a BC/Command ship. I do not see the logic behind this. Adding a non turret slot to hulk would be great :P
- Get respawns back, if you are afraid of macros, set the respawns faster on ly in 0.4 and down
- increase defence capabilities of mining ships, they are not built for combat, so build them for escape/ (+2 natural WCS, faster aligment?)
the barges(exhumers) are dealt with like they are a heavy class, they are slow, cant turn crap and take forewer to warp, but unlike any other "big" ships, they are frigate thin in armor and shields (cruiser for exhumers).....do something abotu it :)
There are tons of great ideas in this thread, DEV's, for the love of EvE, read it please :)
a ORE capital would be nice, thoe I am sure, like the rest of ore ships, it would cost a fortune and totally suck at any kind of defence
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NeoTech
Minmatar A.W.M Ka-Tet
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Posted - 2007.02.20 21:18:00 -
[79]
Also remember to fix the god damn new regions!!! :D
kthx!
Originally by: DB Preacher nothing on those forums show that anyone in CCP is in RKK or have done anything to assist us and I am 100% certain that the investigation will show that nothing untoward has
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Raketefrau
Caldari Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.02.20 21:22:00 -
[80]
Originally by: Alski
i think the only light at the end of the tunnel for bored miners will be the Ore capital, i just hope for the poor miners that it doesent require the capital ships skillbook, 380m for a skillbook is one of the stupidest isk sinks in the game.
380m for a skillbook doesn't seem too out of line for people who are paying 600m for their Hulks.
Then again, $600m for the hulks is mighty stupid too.
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Menthal
Gallente
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Posted - 2007.02.20 21:25:00 -
[81]
thanks for mentioning that: mining bpo's should be a tad better for copying/ getting since it'll otherwise get monopolized greatly
for reference the covy BPO costs 2 Bill the tier 2 bs bpo only costs 1
pretty yellow beams
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Cloora
APEX Unlimited
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Posted - 2007.02.20 21:28:00 -
[82]
Originally by: Rudlls
- love the idea with time remaining in cycle :)
Even though everything you brought up is /signed I want to address this in particular.
Every MMO I have played (DDO, MxO, LOTRO Beta) have had graphical timers in the form of being greyed out and a clock sweeping effect as it gets back around to being not greyed out. This has been an accepted way for these games to show you how long until you can use said ability again.
Why not implement this with all modules in Eve? At least with mining lasers and strippers since they cycle for either one minute or three. With a game as developed as EVE with all its features and very good UI I can't beleive this isn't already in the game! ======================================== Production Assistant of APEX Unlimited
I don't want to be forced to Jet Can mine or buy a hauler alt to mine effectivly. BIGGER CARGO HOLDS IN BARGES NOW! |

slabby
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Posted - 2007.02.20 21:38:00 -
[83]
why not just stop the module when roid is finished, like in pvp/pve when ship explodes your lasers stop, or skills that'll decrease the cycle greatmly so the loss in amount mined is being minimized
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Cloora
APEX Unlimited
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Posted - 2007.02.20 21:41:00 -
[84]
Originally by: slabby why not just stop the module when roid is finished, like in pvp/pve when ship explodes your lasers stop, or skills that'll decrease the cycle greatmly so the loss in amount mined is being minimized
Well that would reduce the need for scanners by a lot.
Unless they make roid scanners a bit mroe useful as well. ======================================== Production Assistant of APEX Unlimited
I don't want to be forced to Jet Can mine or buy a hauler alt to mine effectivly. BIGGER CARGO HOLDS IN BARGES NOW! |

slabby
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Posted - 2007.02.20 21:47:00 -
[85]
then we come to another issue: the barge underpoweredness when it comes to cpu
i mean what gives.... mining equip requires ****loads of cpu and the barge isn't suited for it... and again no skill for barges or their pilots to decrease the cpu need of those modules and to refer to pvp ers again, they got skills that decrease the need of cpu and pwg for their lasers...
just a thought...
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Cedori
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Posted - 2007.02.20 23:12:00 -
[86]
Heck, could also implement a new lo-slot item for specific ores.
Hell, I'd give up a low slot for a item which makes my hold 10X bigger for even only certain ores.
Ex.
You buy the Veld Lo-Slot item, your puny Retriever hold can now hold 20k m3 of veld.
It would help tremendously, and wouldn't be terribly overpowering as if you wanted to mine Scordite, you'd have to go back to the barn and get a different Lo-Slot item.
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Menthal
Gallente
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Posted - 2007.02.20 23:20:00 -
[87]
if i were to go for 5% more to yield (stacks so actually more) or a bigger cargohold i'll go for yield any day, especially since it'll be ore specific, if you're in low sec you'll prolly mine 1 perhaps 2 kinds of ore, in high sec that's 3-5 kinds of ore, what happens then? not enough low slots, more low slots would be great but then the barge couldn't support any decent fitting with its limited cpu and pwg... it's a viscuous circle now ain't it?
pretty yellow beams
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0raven0
Dark-Rising Fallen Souls
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Posted - 2007.02.21 01:42:00 -
[88]
I think roid scanners should be made passive and when equipped all roids have a health bar or/and number showing how much ore is left Petition for "Align to" button, please come and sign! |

0raven0
Dark-Rising Fallen Souls
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Posted - 2007.02.21 01:47:00 -
[89]
I think roid scanners should be made passive and when equipped all roids have a health bar or/and number showing how much ore is left.
Bigger cargo containers is not the best idea, this game is a multiplayer game. I think we should have larger secure containers. Petition for "Align to" button, please come and sign! |

ElweSingollo
The Vanyar
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Posted - 2007.02.21 01:58:00 -
[90]
Originally by: Oveur The ORE Industry ship comes to mind, but you're correct, there is lots of room for improvement. I'd suggets currently, if you are adventurous, gas cloud harvesting? You could also use Exploration for better asteroid belts.
The bigger improvements will be possible when we move the asteroid belts to the same system as exploration and complexes, allowing us to make bigger, more interesting and less predictive belts.
Soo for services to the community will Chribba get awarded one to add to his collection in Amarr 
CCP and Eve Online... It's not a bug, it's a feature
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