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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Ja'ffar
Terra Nanotech Yulai Federation
3
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Posted - 2016.07.03 10:34:50 -
[511] - Quote
Same here, pls make an option to disable the docking/undocking animation. It's boring if you change ship and can't zoom in/out as long as the animation goes. Also the undocking is kind of annoying by time. Yes I can klick in space and the animation stops but it's still weard some how.
I'm sorry, but I don't like this feature... |
May Ke
Your Loss Dead Terrorists
30
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Posted - 2016.07.03 10:35:13 -
[512] - Quote
Probably already been mentioned, but:
The LIVE WALLET UPDATES feature is AWFUL. When I do a multibuy, it spends the next half an hour popping up and showing me each individual transaction. This is incredibly annoying. Thankfully, it can be turned off through the wallet settings - that's the best bit about adding this feature; that it can be removed. The docking/undocking animation is pretty irritating, as has been mentioned many times already in this thread, but I thought I'd just add my voice.
The wallet thing though.... eugh.
Who? Me?
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Kaivarian Coste
Beyond Imports and Exports
60
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Posted - 2016.07.03 10:38:24 -
[513] - Quote
Is there an ETA for the animation hotfix? |
Sergey Hawk
The Sith Syndicate REFORD
100
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Posted - 2016.07.03 10:45:41 -
[514] - Quote
Kaivarian Coste wrote:Is there an ETA for the animation hotfix? They do not plan hotfix, they plan "something". And "something" usually released only on Tuesdays or Thursdays or with next big release.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Kremlath
Cayman Finance
74
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Posted - 2016.07.03 13:22:10 -
[515] - Quote
I'm still using Captain's Quarters until they unbreak the docking/undocking camera, which is far from ideal since CQ sucks, but is much better than dealing with docking cam. No way round undocking cam until toggle. Please prioritize this CCP, it's irritating the hell out of a lot of people. |
Red Deck
The Tebo Corp
98
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Posted - 2016.07.03 13:47:57 -
[516] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon. It could be called "Manual camera control only." and do exactly that - never take control of the camera from the player.
And while we are at it... the camera position/orientation (angle/distance from the ship) should be remembered between sessions. Like always. Could very well be part of this new combo-trigger that's supposed to save us from constant nausea.
After having to endure the docking/undocking animations for several days, I have gotten to the point of being 100% positive I can never "put up" with this "feature". Docking animation makes me feel sick, undocking animation makes me angry (because of what the camera does when jumping from the undocking animation to "normal" - it's an abomination, no less... makes getting oriented in space after undocking so much more difficult).
Just kill them both, please. Pretty please. PLEASE!
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Sanders Schmittlaub
We're Happy In Wormhole Space
18
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Posted - 2016.07.03 14:40:55 -
[517] - Quote
I would like to place my support for the ~26 pages of response calling for the removal of the docking/undocking camera.
It adds nothing to the game, makes it difficult to rapidly change things around when docking (you know, like every time you need to swap ships/fittings in a hurry, like when your friends are mid-combat and need something), and makes it extremely difficult to do anything quickly when undocking. I've lost ships because of it, which is unacceptable.
Nuke it from orbit. |
Varcutii Renalard
27
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Posted - 2016.07.03 14:59:28 -
[518] - Quote
Red Deck wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon. It could be called "Manual camera control only." and do exactly that - never take control of the camera from the player. And while we are at it... the camera position/orientation (angle/distance from the ship) should be remembered between sessions. Like always. Could very well be part of this new combo-trigger that's supposed to save us from constant nausea. After having to endure the docking/undocking animations for several days, I have gotten to the point of being 100% positive I can never "put up" with this "feature". Docking animation makes me feel sick, undocking animation makes me angry (because of what the camera does when jumping from the undocking animation to "normal" - it's an abomination, no less... makes getting oriented in space after undocking so much more difficult). Just kill them both, please. Pretty please. PLEASE!
This is the key rule for any camera fix solution. It must obey a very simple commandment, "Never take control of the Camera from the player"
IF you want to provide a cinematic mode/feature? Make it completely Optional.
Never force, & never remove camera control from the player.
-Ever-
It needs to be a very clear rule you adopt and stick to through out all feature development. One would think, that in developing 2 VR games, CCP would have some kind of development rule that was sensitive to motion-sickness. Something really simple. Like, don't forcefully move the camera, taking control away from the player. At any time, without a disable option. |
Makareena
Republic Military School Minmatar Republic
55
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Posted - 2016.07.03 15:35:44 -
[519] - Quote
Sanders Schmittlaub wrote:I would like to place my support for the ~26 pages of response calling for the removal of the docking/undocking camera.
It adds nothing to the game, makes it difficult to rapidly change things around when docking (you know, like every time you need to swap ships/fittings in a hurry, like when your friends are mid-combat and need something), and makes it extremely difficult to do anything quickly when undocking. I've lost ships because of it, which is unacceptable.
Nuke it from orbit.
This quotes is something i got from the logs..
n++[ 2016.06.28 12:21:00 ] CCP Lebowski > Cicolluis Maponos Primary This Rifter no, no way to turn it off, but for what its worth it doesnt affect functionality in the slightest
[ 2016.06.28 12:22:15 ] CCP Lebowski > Ksitigarbha if its affecting your functionaliy Im sure the developers responsible would love to hear, take it to the forums
PLUS its too much work to write the flames and "feedback" as you guys call it down, and just pass it to you colegues that are more or less in the same building. And if not - make a photo and send it to them or invite those responsible to the channel. Burocracy, one of many thing some of us have enough in real life.. |
Greybuilt
Kerberos Inc. The Otherworld
3
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Posted - 2016.07.03 21:23:04 -
[520] - Quote
Please add a setting to remove:
1) The annoying (un)dock animation 2) The annoying screens in station.
it's cool to see it once, incredibly annoying after the 10th... |
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Broggo Yimmix
Purgatory Reach
11
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Posted - 2016.07.03 23:10:55 -
[521] - Quote
The drifter missions for the Serpentis event are a waste of a slot. I'm currently stuck behind a wall of them which means that I will only be doing the Shipyards for the next 72 hours. I did make an attempt at a Jove observatory and was alpha'd off grid at 195 km when I fired first shot so the Cerberus kite no longer works. Drifters may be an option in low / null using capitals or in High Sec (with a fleet accepting losses) but I'm betting they get skipped all the way around. The only service kill drifter missions provide is to reduce the event from four possible missions to one as they stack up.
Who ever thought of the Kill a Drifter with a frigate mission should be beaten. It's the equivalent of "You must cut down the mightiest tree in the forest... using a herring". |
Speared
Let's annoy'em
4
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Posted - 2016.07.04 01:23:21 -
[522] - Quote
Could you please do something about this new undocking camera? Like an off switch? Why do you force me to click twice or click and drag the camera around to regain the camera functionality? It's very annoying.
The same in station. Do I really have to look at the camera resetting each time I switch a ship? And why is the wheel not working during that animation? Make an "off switch" for that animation too, please.
Also those cameras make you feel dizzy.
You're lucky there isn't another game like EVE on the market, CCP. I have still not cooled off completely because of your scheduled removal of the In-Game Browser, though.
These docking transitions have to either go or the player should be able to switch them off. The In-Game Browser has to stay.
And please remove that annoying message about viewing external links. I want them In-Game and not out of game. I also don't want to copy and paste them to view them in the In-Game Browser. It's got a negative impact on my pvp experience already. |
Ageanal Olerie
Federal Navy Academy Gallente Federation
29
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Posted - 2016.07.04 05:04:22 -
[523] - Quote
Regarding the Event.
There isn't really much context that is given regarding why we are doing these missions, and what is going on. Who are the Serpentis? (For those who don't know). What are they up to?
There needs to be more lore and setup to an event like this. In game. Not just what is available on the web site.
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Drammie Askold
Saints Of Havoc I N G L O R I O U S
47
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Posted - 2016.07.04 10:59:11 -
[524] - Quote
My thoughts on the 118.6 release.
The little touches I'm very pleased with; the wallet counter, the visual indicator of quantity mined, the audible indicator when a mining hold is full. Little things that, for me, improve my play.
The overview tab increase. THANK YOU, THANK YOU, THANK YOU! Yay! *does happy dance* In case you haven't realised, I like this a lot!
The dock/undock animations. I'm OK with them, I quite like the undock, but I can see why many people don't like them (I don't suffer from vertigo), please expedite an on/off toggle for this. (BTW I don't mind the screens in the hanger either, but I realise a lot of people don't like them. Toggle for this too, please.)
The Serpentis Event. I think that the idea behind this event was a good one. It has a tie-in with the lore about the Serpentis and the new Serpentis capitals, CONCORD legalising boosters etc. The execution of the idea . . . yes, well, hmmmm . . . I think I can sum it up in one word; NAFF. I haven't even attempted to do any of the missions as the feedback I read completely put me off. By all accounts this seems to be really grindy and dull which is not the sort of thing I want to do. I have no idea how many people think like me, but you (CCP) have the metrics. The last event that I actually took part in (which I enjoyed), was the Blood Raider event. In that, every site gave you some (however small) reward. I would ask that you take the feedback from those who have actually attempted the Serpentis sites, with seriousness.
What New Eden needed was Wise Immortal Philosopher Kings. What New Eden got was Sociopathic Immortal poo-flinging monkeys . . . vOv
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12m18
2nd handshop
2
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Posted - 2016.07.04 14:08:32 -
[525] - Quote
desperately looking for an option to disable dock/undock animation
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marly cortez
Mercurialis Inc. The Bastion
175
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Posted - 2016.07.04 14:49:03 -
[526] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
Good to hear CCP have been taking at least some notice of the player bases negative reactions to the course of updates but it still seems they are not really getting the point here which is the most concerning aspect of it all really.
While CCP Devs might be happy on this current course to annihilation, it is obvious from the comments in so many threads on the forums that a lot of players are not, an even larger majority however that have remained unaccounted for have simply stated there objections by not playing Eve any more which for myself is the greater worry, why do they feel so strongly about the situation that they would rather not play Eve and it has little of nothing to do with 'Toggles', of any sort.
You as Devs might spend your time back slapping over each new iteration spinning it off to the player base as the next best thing but it is obvious to some of us that in reality the direction your going with the game is not in the best interest of the player base overall and no matter how you massage them the numbers simply do not add up in your favor.
Your statements that you wish to provide a better player experience might on the surface sound laudable, we all want that after all it fills corporations and keeps the game healthy but again the numbers simply tell us that what ever it is your doing is having nothing but a net negative effect overall from new players right through to bitter vets, something is wrong here and with the benefit of hindsight, something a lot of the dev community simply do not have access to, a lot of us can see the problem and pin point it's source but have no platform to express there concerns other than this one.
There was a reason at one time why 48 thousand players logged in daily, paid subscriptions for multiple accounts and stuck with the game for many years, Inversely there is also a reason why those players are no longer around and why so many dip a toe in Eve and quickly pull it out never to return these days.
Something CCP Devs would do well to take on board as they plod on regardless towards oblivion,
It is not you that buys Eve.
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Rain6637
GoonWaffe Goonswarm Federation
34091
|
Posted - 2016.07.04 15:10:35 -
[527] - Quote
Hey hi
undock is scarmbling my camera
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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nezroy
Nice Clan
25
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Posted - 2016.07.04 15:24:04 -
[528] - Quote
Sykes Makar wrote:Whenever that is intended or not, this event in general wasn't really thought through enough.
Yeh... the specifics of this event are pretty meh, no question.
That said I'm cautiously hopeful that this event was primarily intended as a way to build and debug the new Scope Network UI/challenge stuff. Probably a lot more effort went into that while keeping the content as simple as possible. Now that the infrastructure is in place, fingers-crossed that the next event can focus a lot more on the content instead.
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Duke Garland
Solar Vista. The Anubis Accord
21
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Posted - 2016.07.04 15:37:27 -
[529] - Quote
CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7
As to Mimic's post, a toggle is live on SiSi right now that contains the docking/undocking animation and apparently both TQ toggles "Dynamic Center Offset" and "Dynamic Field of View" which I also have both unticked. Really happy with that solution so far and I'm looking forward whether this hits TQ unchanged from its current form and especially when it'll hit TQ.
FT Diomedes wrote:Thank you! I hate having to look away from the screen every time I dock up or switch ships, but it is better than the camera spinning, forward motion, which induces nausea. For some reason I don't get that sensation outside the station.
About the nausea part, this can have many many issues I guess. For me it's the rapid movement of the camera in combination with the small FOV on the docking animation. Similarly to you I eXperience that less on the undocking animation, quite possibly because the camera zooms out to a much bigger FOV and seemingly moves slower? |
Hirisho Presolana
The Rogue Shades
3
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Posted - 2016.07.04 16:23:28 -
[530] - Quote
Miss 'Assassination' Cayman wrote:Hirisho Presolana wrote:graphic performances (FPS) in the hangar scene has dropped significantly.. or at least for my pc.. the rest of the game seems to work smoothly.. i think it's due to both advertising and secondat lighting.. there should be a way to disable them.. You can disable the lighting by using DirectX 9.
well, that's a work around, allright.. but as per quality tailoring for older PC, eg ability to select high, medium or low quality effects etc, there's should also be an option for this IMHO.. just sayn.. |
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Val Trevallion
Who's Laughing Now
4
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Posted - 2016.07.04 19:06:28 -
[531] - Quote
Please provide an option to turn off the docking animation, it is disorienting. |
Dominous Nolen
We're Happy In Wormhole Space
201
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Posted - 2016.07.04 20:03:32 -
[532] - Quote
Noticing sevre camera drift if you bump a gate just before jump animation with a prop mod lit.
If I hit a gate even with a 5mn mwd running the gate shifts severally left/right depending on the camera swing when the gate animation fires to send you through a session change.
@dominousnolen
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Cerian Alderoth
Cult of the Black Monolith
31
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Posted - 2016.07.04 20:56:28 -
[533] - Quote
Dominous Nolen wrote:Noticing sevre camera drift if you bump a gate just before jump animation with a prop mod lit.
If I hit a gate even with a 5mn mwd running the gate shifts severally left/right depending on the camera swing when the gate animation fires to send you through a session change.
Tracking Camera weapon/module noise seems to be somewhat muted as well. Copy & paste this into a bug report.
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Rain6637
GoonWaffe Goonswarm Federation
34094
|
Posted - 2016.07.04 23:32:29 -
[534] - Quote
I jumped on Sisi and it's back to a peaceful experience... almost. Any chance you can add the gate jump animation to the Dynamic Camera option?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Kalpel
KBM
128
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Posted - 2016.07.05 05:10:36 -
[535] - Quote
Duke Garland wrote:CCP Mimic wrote:Hi again everyone, Just a quick update on what we are currently working on in regards to the feedback you have given us so far: We are looking at combining several dynamic camera actions into a single toggle-able option, that will include the docking/undocking camera as well as some existing toggle-able camera options. Details about what will be included will be made available closer to release, which we hope to have with you soon.
Have a great weekend, and fly safe o7 As to Mimic's post, a toggle is live on SiSi right now that contains the docking/undocking animation and apparently both TQ toggles "Dynamic Center Offset" and "Dynamic Field of View" which I also have both unticked. Really happy with that solution so far and I'm looking forward whether this hits TQ unchanged from its current form and especially when it'll hit TQ.
Absolutely awesome news, I have both of these unchecked as well
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1439
|
Posted - 2016.07.05 06:41:35 -
[536] - Quote
I'm really looking forward to the toggle hitting TQ!
Thanks for making that happen, it really means a lot to me.
However, it must be said I've grown very fond of the Captain's Quarters in the few days I've been forced to use it! I expect that while I will see the benefit of the proposed changes, I will probably not be going back to using the station interior. I think I should probably detail why...
I do a fair bit of trading with one character permanently docked in Jita 4-4 and a second character permanently docked in an "offshoring" Citadel 1 jump away. I have a 7 screen system for my PC of which 3 screens are arranged in an arc directly in front of me and perform as my main display. When I am trading the rightmost screen will have my Jita 4-4 trader, the leftmost screen will have my Citadel trader and the middle screen is used for whatever it is that I'm doing other than trading (i.e. forums, internet, whatever).
Because I'm autistic, bright lights (or indeed any sensory information) can make me uncomfortable and agitated, the room I sit in is softly lit and all my OS backgrounds and windows are all set to be dark colours (black or grey) with clearly visible contrasting edges and buttons. This means I can easily operate the OS UI because everything that needs to be seen can be seen but it doesn't make me feel uncomfortable just to look at. The EVE UI does not have these kind of configuration options and therefore I've had to compromise, so I don't find the UI uncomfortable (when set to Dark Matter) but I have a hard time seeing the edges of windows and fields because of the lack of contrast and the thin window edges.
When I look at my two trading screens with windows minimised, the CQ screen is calming and serene. The only movement that isn't trivial to put out of frame is the occasional fidgeting of my Avatar and that doesn't really bother me. The big screen, the coffee table widgets and the hanger door are the only obvious sources of light and movement and they are all easy to move out of frame if I need to.
When I look at the the Citadel station interior, there are two massive billboards and the nature of the content displayed on them means that there is a lot of flashing, bright lights and movement (the CQ screen is much gentler, although it still likes to constantly flash at you). There are also a lot of flashing lights, bright lights and moving lights in pretty much every direction, so there is no pleasant place to rest the camera, the best compromise I've found is to look directly downwards but then you get the flashing lights coming up the tube beneath your ship/pod. This issue is made considerably worse by the fact that I don't have exclusive use of the camera when docked.
Now as far as I have been able to establish, these particular features that I find unpleasant cannot be deactivated. There were many other features that I also found unpleasant but they were easy to switch off or configure so that they no longer cause any problem (i.e. sound). So my method of making my trading gameplay tolerable, is to arrange windows across both of my screens so that the station interior is covered by them. This works well on the CQ screen but isn't totally essential due to the relatively pleasant CQ environment. But this doesn't fully work on the Citadel station interior because the lights are everywhere, they move around and the way the UI handles snapping means there are generally gaps between windows which allow these flashing lights to be both visible and distracting.
I know my complaints probably represent only a single digit percentage of the EVE playerbase, so I don't really expect much to be done to accommodate us. All I really ask is that you don't make life unnecessarily hard for me and people like me and you consider putting toggles in for graphical features like these before you have to be dragged kicking and screaming through 27 pages of predictable feedback.
Thanks again for the incoming toggle!
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cyberdeath118
T.R.I.A.D Ushra'Khan
1
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Posted - 2016.07.05 10:27:56 -
[537] - Quote
anyone noticed that CCP is making EVE more and more pay to win? now you can simply buy boosters that poor people farm and grind for to gain A Copper Ouroboros Accelerator. Someone who has a lot of money can simply buy Copper Ouroboros Accelerators and use the +10 boost last for 12 hours (Biology V 24 hours). and gain some ISK back selling Clothing Items and Skins. They also gain skills just for buying PLEX so they now have as many skill points as veteran players who have earned things the hard way pretty quickly.
One of the things I used to love about EVE is that you could not simply be an unemployed looser on the welfare system and become super good at it compared to veteran players Vanquisher BPCs change that. They are gigantic rewards (probably with IRL equivalent values of hundreds or thousands of dollars depending on how long they're exclusive) that will go out to 10 players who are on welfare or retired or otherwise can stay home and play non stop for the next 6 weeks. The "grand prize" allocation will be to those who found the most time to stay at that grind and the least time outside or with actual people in the actual world.
So now people who are loyal players and hard workers are loosing skill gap earned from loyalty to the game. The new expensive ships mean that players who pay for isk and get skill points to be able to fly them make older ships tactically unsound in comparison or in PVP with them IE rich people paying to win.
now you can buy skills and skill training boosters another pay to win.
I would like to see EVE reward the older loyal players (in a meaningful way) for staying with the game among all the noobs they are attracting (to pay them real life afk currency). |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1440
|
Posted - 2016.07.05 11:36:53 -
[538] - Quote
cyberdeath118 wrote:anyone noticed that CCP is making EVE more and more pay to win? EVE has always been play to win to the extent that it has always been possible to gain an advantage by spending more RL currency on the game than another player. That hasn't really changed. All that has happened is that CCP have made it easier to pay and shifts in the gaming marketplace have lead to players being more willing to pay.
cyberdeath118 wrote:They also gain skills just for buying PLEX so they now have as many skill points as veteran players who have earned things the hard way ...and have then sold those skillpoints on to the next generation.
The new players could do this before with PLEX, adding injectors did not introduce this. The big difference now is that when a new player buys 100m SP from the market, a veteran did not have to give up his whole character to make that happen. It's the same dynamic as before though, whenever a new player chooses to "pay to win" he does so by giving cash to CCP and circulating isk in-game that often ends up in a veteran player's wallet.
cyberdeath118 wrote:One of the things I used to love about EVE is that you could not simply be an unemployed looser on the welfare system and become super good at it compared to veteran players I have often chosen to fly alongside those loosers on welfare that have become super good and beaten all the veterans, so I disagree.
cyberdeath118 wrote:I would like to see EVE reward the older loyal players (in a meaningful way) for staying with the game Now that I'm in 100% agreement with. Where is that 10 year veteran lounge? Where are those account birthday gifts?
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Sergey Hawk
The Sith Syndicate REFORD
103
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Posted - 2016.07.05 11:56:51 -
[539] - Quote
CCP and Team Psycho Systers thnx for animation toggle. Next step is to ADD CUSTOM TRACKING POSITION ASAP. I do not want my tracking targets hiding behind my ship.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1440
|
Posted - 2016.07.05 12:06:36 -
[540] - Quote
TQ is back up and the docking animation is gone!
(If you untick "Dynamic Camera Movement" in Display & Graphics settings) |
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