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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Rain6637
GoonWaffe Goonswarm Federation
34006
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Posted - 2016.06.29 13:37:34 -
[211] - Quote
Why can't gate jumps have animations similar to jump bridges and jump drives? You know, where the camera is left alone and you get to see a ray of light shoot off into space in the direction of the destination. The swirly animation around the ship isn't bad either.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Eddie Mayer
Operational Urban Zion Order O.U.Z.O. Alliance
10
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Posted - 2016.06.29 13:45:47 -
[212] - Quote
Not only does the docking animation make me feel dizzy, but when I re-dock, my ship inventory window closes automatically, this started two patches ago and still has not been fixed! It seems with every patch the simple UI things just get worse. |
Primary This Rifter
SniggWaffe WAFFLES.
1196
|
Posted - 2016.06.29 13:50:22 -
[213] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback. It's irritating to have the game usurp camera control every single time you dock, undock, or change ships while docked. Even if you can take control back (which you can really only do in the case of undocking) it still gets old very quickly to be subjected to it. |
Loan Survivor
Radzone
5
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Posted - 2016.06.29 14:07:37 -
[214] - Quote
EVE Online Subscription Cancelled
You have cancelled your EVE Online subscription.
Your account will be suspended at the end of the current subscription period, expiring on 01 September 2016.
Your characters will be stored safely and be ready for you to enjoy again should you decide to return.
I, like many others, have a real struggle with the awful docking animation.
If this feature is sticking around, I won't be renewing. (No you can't have my stuffs!)
I'm hoping CCP will see the light and listen to the clear feedback given on this.
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Dominous Nolen
We're Happy In Wormhole Space
197
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Posted - 2016.06.29 14:08:57 -
[215] - Quote
I like the idea of the wallet pop out however when you multibuy a large list of items such as a complete doctrine fitting for a ship it take a while to stop popping up with all the transactions of the purchase.
Can you set it to just take the cumulative total of the value of items purchased in one popup instead.
Also give us the option to turn of the docking camera. It can be nauseating due to the motion of the camera.
I got podded last night and my camera was literally bouncing behind the pod as it entered station.
@dominousnolen
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Alexander Kaan
Kaan's Cultural Enrichment
4
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Posted - 2016.06.29 14:09:35 -
[216] - Quote
Listen, I appreciate the fact you are trying to make Eve better and neater every day, but for the love of God please undo this ridicolous camera takeover each time I dock, undock and switch ships.
It's annoying, irritating in so many ways. I literally get dizzy and pissed each time I go through that and you were showed already both in Eve forums and on reddit that the feedback is pretty clear on this.
I don't mean to be of insult to the effort devs put into this particular feature but seriously, it's not just badly done, it's actually pissing a good chunk of your customers off. |
Katyushenka
Silicon Dreams Smile 'n' Wave
8
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Posted - 2016.06.29 14:11:20 -
[217] - Quote
Hwat?! :) I logged in after DT and this annoying camera animations is still there :)
Think about this: there are good improvements and bad ones. For example: speed vectors are good - very few people found them questionable; but dock/undock camera movements are bad improvements - 99,9% of people found them disturbing.
So, will your product be selling good if most customers are dissatisfied with its quality? The answer is obvious.
And more, It is shame that we having such kind of conversation with DEVs (stubborn attitude) - I really expected more professionalism from people who maintain such good and original project as EVE. |
Elwha Lynx
Saints Of Havoc I N G L O R I O U S
23
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Posted - 2016.06.29 14:12:31 -
[218] - Quote
Agree with many others about the animations.
When undocking, THE ONLY things important are getting oriented (zooming out) to look for enemies near the undock and seeing forward to look for the instant undock bookmark or celestials to get out safe. The undock animation interferes with that and should be optional.
-- Love the new directional indicator in tactical overlay and new tabs. |
Dominous Nolen
We're Happy In Wormhole Space
197
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Posted - 2016.06.29 14:15:04 -
[219] - Quote
Elwha Lynx wrote:
THE ONLY things important are getting oriented (zooming out) to look for enemies near the undock and seeing forward to look for the instant bookmark or celestial to get out safe. The undock animation interferes with that. and should be optional.
^^^ This
@dominousnolen
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Kaivarian Coste
Beyond Imports and Exports
2
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Posted - 2016.06.29 14:18:42 -
[220] - Quote
The docking/undocking is seriously making me queasy. It probably has to do with the background spinning while your eyes concentrate on your ship or tab. |
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Lara Agnon
Federal Navy Academy Gallente Federation
0
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Posted - 2016.06.29 14:22:13 -
[221] - Quote
Please make the docking/undocking animations optional.
I literally get sick watching them so i cant look at my monitor while it happens.
(btw: it happened while watching 'the lord of the rings' also where the camera pans across the landscape - and that wasn't funny in the cinema) |
Rain6637
GoonWaffe Goonswarm Federation
34008
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Posted - 2016.06.29 14:23:25 -
[222] - Quote
Is it possible to make the camera remember my zoom if I cancel the cinematic motion? If I touch something, it puts my camera at zero and I find myself nose to nose with my ship like
HI
IT'S ME.
TENGU.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Seliah
The Tuskers The Tuskers Co.
218
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Posted - 2016.06.29 14:27:11 -
[223] - Quote
I like the idea of having a docking animation (as long as it doesn't artificially lengthen the docking / undocking / ship swapping process), but I think the current animation isn't very well done. The ship goes to its parking with a very linear speed without anything really happening, it doesn't make me feel anything. I don't feel like coming back to a safe place after a long and hard fight, I don't feel like entering an unknown place where I'm going to be doing my business, etc.
I think it could be a lot better with some minor adjustments : make the ship speed less linear, have it take a slight turn on its way to the parking spot, see the thrusters turn off, or even better, have a little animation on the ship like when exiting warp, some manutention ships and drones arriving and hovering around my ship, ready to do whatever they'll have to do once I'm docked, etc. Of course, this would require a bit more work, but I don't think the animation in its current state is really doing the trick.
All that being said, docking must also be a quick process : as people said, sometimes you just want to swap ships instantly and undock again, so unless you make the gameplay decision of making the docking process longer (and more frustrating), there should be an elegant option to either turn off completely the docking animation, or skip it with a simple click or something.
Hope the feedback helps.
o> |
Tokuarie
Emergency Initiative
0
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Posted - 2016.06.29 14:30:56 -
[224] - Quote
Please, let us turn off the docking\undocking animations, thank you. |
Kremlath
Cayman Finance
12
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Posted - 2016.06.29 14:33:51 -
[225] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback.
CCP Darwin, I'm not trying to get on anyone's case, but to me it seems pretty clear why the docking/undocking feature is bothering people, and was at the time you posted in the thread. It is really interfering with my enjoyment of the game, and has the same effect on many others it seems. I was just frustrated that nobody seemed to be bothered responding to the main issue raised in the thread - like asking for feedback and then ignoring it, I get enough of that in my RL job
Having a toggle would be just a workaround really, if there was one then there would never be a reason to turn it back on. A real fix it just to remove it and revert back to the unbroken way it was. As long as there is some way to avoid it though I'll be happy enough.
Thanks o/ |
Kaivarian Coste
Beyond Imports and Exports
3
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Posted - 2016.06.29 14:35:45 -
[226] - Quote
Okay, now I'm physically ill from the docking/undocking. My eyes literally hurt. That's enough Eve for me. |
Duke Garland
Solar Vista. The Anubis Accord
19
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Posted - 2016.06.29 14:42:09 -
[227] - Quote
Sgt Ocker wrote: Yeah I just logged in 3 characters, all of which have different sets of challenges.
One was interesting - Complete a Sansha Incursion. I mean seriously, setting challenges an individual character has no control over completing?
[...]
Kill 5 Drifters - Another one that due to the randomness of these "challenges" will be difficult for many to complete.
My other toon has to kill 50(!) drifters. As for the incursion, while that is certainly a hefty task on paper your individual contribution can be as little as one site. So as long as one of the big HQ communities successfully kills the mothership and you (as such) will be rewarded with CONCORD LP I suppose that will also count towards that scope mission. Or maybe as much as clearing an asteroid belt of incursion rats already triggers this, there is no way for me to tell other than suggesting you try that in an incursion's staging (< important!) system with something like a well-tanked BC. Clearing a belt at least used to credit you with a CONCORD LP reward. |
Kaivarian Coste
Beyond Imports and Exports
4
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Posted - 2016.06.29 14:42:51 -
[228] - Quote
THANK YOU CPP! I JUST DIED WHILE UNDOCKING THANKS TO YOUR STUPID CAMERA.
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CCP Larrikin
C C P C C P Alliance
492
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Posted - 2016.06.29 14:47:44 -
[229] - Quote
Sgt Ocker wrote:How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP..
In real terms, the nerf to general light fighters is approximately a 20% damage reduction versus destroyer and smaller targets, and a 10% damage reduction to Battlecruisers/Battleships (while they have charges). This is completely dependent on fits , tackle and circumstances. In some cases it's worse than this, in others it's better. For example, once you've run out of charges, general light fighters apply a lot better than pre-118.6.
As we said in our first communications about the new fighters that where deployed with Citadels and started taking your feedback, the balance of the new fighters and capitals would need tweeking. The 118.6 patch is the start of that process, but by no means the end.
We had the opinion (and the data since the citadels patch backs it up) that general light fighters could alpha out small targets too well with their heavy rocket salvo, especially combined with the networked sensor array's bonus to locking speed. Given the excellent application of the old heavy rocket salvo ability there was little incentive to fit target painters or webifiers. Additionally, there is some thematic discontinuance with the heavy rocket salvo having better application than fighter guns.
Post-118.6, carriers can still apply damage quite well to small targets. They also have options with the space superiority fighters, which while do a lot less damage to sub-capitals, can apply incredibly well. Your choices of fit are more important after the 118.6 patch.
We take a lot of time to read the feedback forum posts here, tweetfleet slack (o/ #capitals m8s), the capital focus group, the CSM, and various other community groups. Player feedback is incredibly important and influential to the design process. We don't always reply, and we're sorry about that.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Tao Dolcino
EVE University Ivy League
455
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Posted - 2016.06.29 14:52:35 -
[230] - Quote
This docking animation is supposed to be immersive, i guess. So ok, let's talk about immersion : each ship boarding a station is entering a HUGE cathedral-like hall where even the biggest battleships look tiny, all that to be suspended mid air, then there is this very narrow band of metal leading to what i guess must be your bedroom ???? all that implying that all of your crew (yes there is crew in EVE) stay in the spaceship ? And then in this disproportionate private cathedral just allowing you to reach your bed, there are two giant tv monitors spamming you with advertising ???? Is that your version of immersion ? Does that appear even slightly realistic, believable to any of you ? And this scene is repeated for each ship entering in station ? And what if you own many ships and want to bord another one ? You suddenly see yourself arriving AGAIN in the station with the new ship ???? No, the truth is that the station graphics have always been very poorly designed in EVE, because it's not logical. Anyone with half a brain would design something similar to what we have nowadays on earth, and take inspiration from airports or seaports. They just made some lazy 3d, and then put some generations of fluff on it to try to make us forget that it's poorly designed from the origin. What level of competence is needed to make a simple translation of an object in a 3d software ? Because, there is absolutely nothing else happening in this scene. Even me who is not at all a professional can do it. At least, before they "improve" EVE, in station, i could choose to have a 2d picture which would not interfere with my gameplay
PS : and about gameplay, the very worst is indeed the undocking animation. It's catastrophic in a PvP situation (meaning always, potentially).
CCP 2015 : "Fluff is good"
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Kalpel
KBM
110
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Posted - 2016.06.29 14:52:38 -
[231] - Quote
Sophia Mileghere wrote:CCP please stop wasting time and ressources for useless/bad things like the docking camera. Maybe skip the work at these things and use the free ressources for the Ingame Browser.
^^^ exactly this ^^^
CCP needs to stop doing worthless things like this new undock / docking BS, and hire some real content designers
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Varcutii Renalard
5
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Posted - 2016.06.29 14:53:29 -
[232] - Quote
Dear Camera team in the Art department. I personally, don't mind it too much. But i have friends now who're getting sick. Could you please provide an off switch in preferences for the camera feature? It'd be perfect if this stopped it from moving at star gates too
Whenever, anywhere in eve you forcefully move the camera you mess with people's inner ear and sense of balance. Then they get sick, or dizzy. Could you once and for all stop forcing the movement of the camera? Please? In the hanger, or when using a stargate.
I just don't want the camera forcefully moving around -at all-. The new Hanger thing is another episode of a feature being forced on people and making them nauseous.
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Eli Stan
Center for Advanced Studies Gallente Federation
522
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Posted - 2016.06.29 14:58:48 -
[233] - Quote
Hello camera people at CCP. o7
I would like to add my voice to those reporting motion sickness issues resulting from the docking animation. I cannot explain why it happens, I can only report that it does. I do notice there's a stutter to the animation rather than the smoother flow I'm used to, but I cannot say whether that has any bearing on the issue.
As a workaround, I have enable the captain's quarters in stations and made my inventory window really big in citadels so as to block my view.
I would prefer to have my normal ship view while docked, however. It's about the only time I ever see my pretty SKINs.
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Maker Atavuli
Fusion Enterprises Ltd Badfellas Inc.
30
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Posted - 2016.06.29 15:08:58 -
[234] - Quote
The new animation on login was novel the first time I saw it. However after every docking, or ship change! Please don't force us to watch this EVERY time. I get sick like many others here I don't know why but I do. We are not asking for something unreasonable. We merely want to not get motion sickness from our favorite game. If however your trying to drive yet more players away well call it OP SUCCESS! If you want to speed up the transition to Citadels you could leave that animation in the stations and outposts and NOT in the new Citadels. Do that and check the numbers in a week no one will live in a station then. Get it together and listen to your player base, you remember us the thousands of people that pay your salary.
I am NOT crazy they made me take my medication this morning!
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Norrin Ellis
Venture Racing
356
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Posted - 2016.06.29 15:30:22 -
[235] - Quote
I'd like to thank CCP for taking me back to patch days of old that were always nightmarish and resulted in all kinds of broken things. With the event NPCs, I now get to go tediously reconfigure my overview for each tab preset! While not as tedious as reconfiguring all the game settings--a common side effect of patches in the old days--it still makes me feel a bit nostalgic.
On the bright side, that cinematic docking sequence every time we change ships works perfectly.
I'd give this more than two enthusiastic thumbs up, but I only have two thumbs.
CEO, Venture Racing
Manager, EVE Online Hold'Em
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1668
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Posted - 2016.06.29 15:35:03 -
[236] - Quote
CCP Larrikin wrote:Sgt Ocker wrote:How effective was it compared to prior to yesterday? When carriers for the first time in their history didn't need to be in a blob (big or small) to be effectively used in PVP.. In real terms, the nerf to general light fighters is approximately a 20% damage reduction versus destroyer and smaller targets, and a 10% damage reduction to Battlecruisers/Battleships (while they have charges). This is completely dependent on fits , tackle and circumstances. In some cases it's worse than this, in others it's better. For example, once you've run out of charges, general light fighters apply a lot better than pre-118.6. As we said in our first communications about the new fighters that where deployed with Citadels and started taking your feedback, the balance of the new fighters and capitals would need tweeking. The 118.6 patch is the start of that process, but by no means the end. We had the opinion (and the data since the citadels patch backs it up) that general light fighters could alpha out small targets too well with their heavy rocket salvo, especially combined with the networked sensor array's bonus to locking speed. Given the excellent application of the old heavy rocket salvo ability there was little incentive to fit target painters or webifiers. Additionally, there is some thematic discontinuance with the heavy rocket salvo having better application than fighter guns. Post-118.6, carriers can still apply damage quite well to small targets. They also have options with the space superiority fighters, which while do a lot less damage to sub-capitals, can apply incredibly well. Your choices of fit are more important after the 118.6 patch. We take a lot of time to read the feedback forum posts here, tweetfleet slack (o/ #capitals m8s), the capital focus group, the CSM, and various other community groups. Player feedback is incredibly important and influential to the design process. We don't always reply, and we're sorry about that.
From my admittedly limited testing, I'm finding the damage of the heavy salvos to be quite anemic now, leading to more spamming of the F3 key.
I did just try spamming guns and missile volly's against a T1 frig orbiting at 2,500 m/s with a 250m sig radius and was less than thrilled with the results, I dare say a interceptor would mitigate significantly more damage.
The problem, to my mind, isn't fixed in that they can't blap light targets, it's that it's leaving a carrier, a travelling battle fortress, significantly reduced self protection vs smaller more irritating targets such as frigates and interdictors, while costing a minimum 2 and a half billion.
Personally, I think a balance step was skipped that would have given capitals a high-slot point defense module capable of easily taking out anything below a cruiser by itself, just like modern aircraft carriers pack their own close in weapons systems, mounted miniguns etc to destroy anything which gets too close but can't be responded to by aircraft in time. |
Mesacc
New Big Dog Mining
22
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Posted - 2016.06.29 15:39:57 -
[237] - Quote
2005 player here. This will most likely be my last post since my subscription runs out in a day or 2. I cancelled 2 accounts after the removal of the old camera and will not be resubscribing until the new camera is brought up to the quality of the old one. Lack of custom tracking position and tracking camera snap speed along with zoom acceleration are my biggest issues and the fact that these are being ignored while you work on useless docking animations that are clearly hated by the player base does not make my returning look promising. I hope you get your priorities in order because I would love to play EVE for another 10 years. |
Maris-Brood
Ministry of War Amarr Empire
4
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Posted - 2016.06.29 15:43:46 -
[238] - Quote
Market in Jita is laggy. will not allow me to update orders. |
Needa3
Hax. The-Culture
58
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Posted - 2016.06.29 15:48:51 -
[239] - Quote
Rexeva wrote:CCP Darwin wrote:Sgt Ocker wrote:7 pages in 12 hours and much of it requesting ONE (docking animations - ON / OFF) thing be altered. Our focus with the settings menu right now is on reducing complexity, rather than adding it. Generally, we won't add a toggle for a new graphic feature unless it is too heavy for low-end machines, and even then we'd prefer to tie it to an existing setting. However, your feedback about what you do or don't like about the docking animation can help direct future iteration on it, so if it bothers you, please let us know specifically why. I THOUGHT WE DID IN THIS THREAD -MAYBE YOU SHOULD READ IT !!!
THIS
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1370
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Posted - 2016.06.29 15:50:18 -
[240] - Quote
CCP Darwin wrote:Kremlath wrote:1) No, we're not adding options to the options menu because that makes things 'complex' I commented to point out that requesting an additional option toggle is not as helpful as explaining why the feature bothers you, because the graphics software team (my team) is currently working on simplifying the graphics settings options. A different team than mine is responsible for the docking animation, and despite that they haven't posted here, they are reading all of the feedback. It's the accessibility team you need to have involved in this. I don't know how much more clearly this can be said without insulting somebody. |
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