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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Ageanal Olerie
Federal Navy Academy Gallente Federation
33
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Posted - 2016.07.05 20:10:20 -
[571] - Quote
No, it's exactly what YOU needed.
Many, if not most, of us needed individiual toggles.
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Ageanal Olerie
Federal Navy Academy Gallente Federation
33
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Posted - 2016.07.05 20:13:42 -
[572] - Quote
Varcutii Renalard wrote:Crosi Wesdo wrote:It would be nice if CCP finally addressed these points. And finally remove the star gate activation/transition animation which forcefully moves the camera making people sick.
It's never made me sick, and I think it's a great addition.
Of course, options are always good. I wouldn't mind seeing a massive increase in options for people.
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Varcutii Renalard
35
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Posted - 2016.07.05 20:17:06 -
[573] - Quote
Ageanal Olerie wrote:Many, if not most, of us needed individiual toggles.
Including removal of the stargate activation and transition forced camera movement. |
Joia Crenca
Science and Trade Institute Caldari State
338
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Posted - 2016.07.05 20:24:54 -
[574] - Quote
Alianovna Romanova wrote:Ageanal Olerie wrote: Oh come on!
Why can't this be 6 different options?
Many people like specific aspects of these features but not all of them.
For instance, I really liked the Docking Animation, Dynamic FOV, and Dynamic Center Offset.
The Animation when logging on while in space I haven't tried.
The undocking animation I would have lked to turn off, although it is a cool effect and might want to turn it on occassionally.
And the ship change animation, I think few people liked because it can get annoying after awhile when you change ships freqently or are otherwise going through your ships making them active.
In any event. I for one would prefer that this not be a single toggle, because there are aspects I'd really like to keep on, and others I'd really like to be off. And I think that applies to most players.
At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset!
I know folks want further refinement, but thank you for taking the step of implementing a toggle! |
Joia Crenca
Science and Trade Institute Caldari State
338
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Posted - 2016.07.05 20:26:31 -
[575] - Quote
Ageanal Olerie wrote:No, it's exactly what YOU needed. Many, if not most, of us needed individiual toggles.
One step at a time, though. At least they didn't utterly ignore players. But now that one overall option has been implemented, perhaps it can refined into individual toggles. |
Varcutii Renalard
35
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Posted - 2016.07.05 20:38:18 -
[576] - Quote
Joia Crenca wrote: But now that one overall option has been implemented, perhaps it can refined into individual toggles.
Including the star gate activation forced camera movement. |
Kalpel
KBM
129
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Posted - 2016.07.05 20:55:45 -
[577] - Quote
Joia Crenca wrote:Ageanal Olerie wrote:No, it's exactly what YOU needed. Many, if not most, of us needed individiual toggles. One step at a time, though. At least they didn't utterly ignore players. But now that one overall option has been implemented, perhaps it can refined into individual toggles.
Yea, that's basically what I was getting at ....... didn't mean for Ageanal Olerie to blow a gasket over my statement, lol
You failed to target nothing! GëívGëí online ... (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Sergey Hawk
The Sith Syndicate REFORD
103
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Posted - 2016.07.05 20:57:41 -
[578] - Quote
Alianovna Romanova wrote: At least separate Dynamic center offset from the other animations. Or even better: give us back our custom tracking offset!
^This Separate Dynamic Center Offset for those who like it and make Custom tracking position for those who does not like Dynamic offset. Do not be afraid to add extra toggle. We will choose desired option once and forget about it until the time you do something "cinematic" again.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Max Mayweather
Armada Nakarta The Volition Cult
4
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Posted - 2016.07.05 21:14:11 -
[579] - Quote
I am more than shocked. CCP please return to seperate setting. I do not want that hangar animation at all, but I love the Dynamic FOV.
Now I have to decide between becoming sick when docking or watching space without epicness.
Please think about it. Thanks.
o7 Max |
Crosi Wesdo
War and Order
1988
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Posted - 2016.07.05 21:16:37 -
[580] - Quote
They want to make the game simple for new players.
They dont care that the compromises they are making to achieve this simplicity are making the game even less attractive to new and old players alike.
Its like ccp have fired everyone who isnt a yes man. There seems to be a complete vacuum of common sense on even the most mundane issues. |
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Sgt Ocker
Kenshin. DARKNESS.
1101
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Posted - 2016.07.05 22:30:22 -
[581] - Quote
Joia Crenca wrote:Ageanal Olerie wrote:No, it's exactly what YOU needed. Many, if not most, of us needed individiual toggles. One step at a time, though. At least they didn't utterly ignore players. But now that one overall option has been implemented, perhaps it can refined into individual toggles. They pretty much did really. Players asked for a single toggle for the new unpopular animations. Devs answer to that was a group toggle which also turns off animations/options that either already had a toggle or weren't considered an issue. While still not touching on basic camera things players have been requesting for months.
The K.I.S.S approach works wonders when properly implemented. One extra toggle to give a single option that was requested by players OR a group toggle no-one asked for to take away more player options.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Tokuarie
Emergency Initiative
7
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Posted - 2016.07.05 22:53:23 -
[582] - Quote
Thank you very much for the toggle. Wish I could toggle more stuff. :3 |
Crosi Wesdo
War and Order
1988
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Posted - 2016.07.05 23:29:22 -
[583] - Quote
"lets redesign the new camera with 6-7 new features. Lets make its base performance significantly worse than the original camera. With all the new features enabled EVE practically unplayable. Lets tell people to disable all these new features to make the new camera perform like the old one even though that is a complete lie. Lets say our objective is simplicity while we make all these new features toggle-able because eve is unplayable with them enabled. Most of features are useless and turned off by the vast majority of active players. Then for even more simplicity lets add a new wave of unwanted features that are rejected by the players. Instead of removing these bad features lets group them into toggles with other features that were originally independently toggl-able. One of these features, some players inexplicably wanted to use but the new features makes their stomachs queezy. Simple, right?" - CCP 2016. |
Gilligan Zaftig
Shadow State Goonswarm Federation
18
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Posted - 2016.07.06 00:53:39 -
[584] - Quote
Honestly I feel like Im going crossed eyed with this "Dynamic" Camera option's FOV before right click then combo with left click I could zoom the camera in, now it messes with my FoV? Why? its nauseating. I also dont like how the camera shifts forward on your ship when you pick up speed. Might be good for cinematic but have the option to turn off these individual things please. I like the docking sequence but not these other two. But there all lumped together.... honestly I pefer the old camera with some of the new things like the tactical overlay and tactical camera. those are really good, but the day to day use of the orbit camera needs to be retro'd in my opinion.... |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1444
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Posted - 2016.07.06 02:15:39 -
[585] - Quote
Sgt Ocker wrote:Joia Crenca wrote:Ageanal Olerie wrote:No, it's exactly what YOU needed. Many, if not most, of us needed individiual toggles. One step at a time, though. At least they didn't utterly ignore players. But now that one overall option has been implemented, perhaps it can refined into individual toggles. They pretty much did really. Players asked for a single toggle for the new unpopular animations. Devs answer to that was a group toggle which also turns off animations/options that either already had a toggle or weren't considered an issue. While still not touching on basic camera things players have been requesting for months. The K.I.S.S approach works wonders when properly implemented. One extra toggle to give a single option that was requested by players OR a group toggle no-one asked for to take away more player options. I'd love to have the same degree of configuration in the graphics and UI settings as we have in the sound settings. But that isn't going to happen overnight. We've already witnessed CCP do a massive "about turn" in this thread and visibly reconsider their attitude to the feedback previously given on this and related subjects going back some years. None of that changes the harsh economic realities of reworking lots of code, redirecting the course of EVE online development and delivering that to their players without accidentally causing everyone to rage at them. |
Loan Survivor
Radzone
12
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Posted - 2016.07.06 07:59:38 -
[586] - Quote
Quote:Introducing a setting called 'Dynamic Camera Movement' in the settings menu that allows you to enable or disable automatic camera movement, this will be a single setting that enables/disables all of the following:
Docking animation Undocking animation Ship change animation Animation when logging in to the game in space Dynamic FOV Dynamic center offset
This is great news. Thank you CCP for listening and acting on customer feedback. My toys are now back in the pram (i.e. re-subbed) |
marVLs
749
|
Posted - 2016.07.06 09:32:09 -
[587] - Quote
Why You merge Deep of Field option? slry undo that :( |
Alyssia Benar
Vision Inc Hole Control
59
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Posted - 2016.07.06 09:38:20 -
[588] - Quote
Thanks CCP for listening.
(Please don't remove the old map. Shitstorm would be equal. ) |
Tao Dolcino
EVE University Ivy League
518
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Posted - 2016.07.06 10:30:43 -
[589] - Quote
Alyssia Benar wrote:Thanks CCP for listening. (Please don't remove the old map. Shitstorm would be equal. )
Oh yes, please never remove the old map !!! Forgot to write that !
CCP 2015 : "Fluff is good"
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Red Yxa
Freedom Buildiers Corp.
9
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Posted - 2016.07.06 11:27:43 -
[590] - Quote
Crosi Wesdo wrote:After todays patch the annoying tacky animations can be disabled. Im not going to thank CCP for allowing us to disable something that should not exist in game in its current form.
+1 And the worst thing is some new players will be driven away by vomit torrents before they manage to find the switch
Crosi Wesdo wrote: - 2x input to look up and down compared to left and right. CCP has never offered a justification to this or even addressed it. There are 2 categories of people, those who dont notice, and those that think its horrible.
It gets much better if you set inertion to stiff or close to it |
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Circumstantial Evidence
345
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Posted - 2016.07.06 11:39:28 -
[591] - Quote
Many thanks for new dynamic camera toggle. I imagine CCP will be watching the percent of players who use the new toggle.
CCP Affinity, please consider adding random loot drops or loot containers in Serpentis event sites. A ton of work went into this event, it has the best variety of all the events since Crimson Harvest, but I'm simply not motivated to begin this journey of 1000 footsteps. Repetitive content is best rewarded per site completed, not by more repetitive content for some far future reward. Think slot-machine effect: "what might I get this time?" A chance to get a nice item with each attempt, (and a rare chance to get something extremely nice) makes repetitive content tolerable. |
Sergey Hawk
The Sith Syndicate REFORD
106
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Posted - 2016.07.06 12:31:54 -
[592] - Quote
On February 9 was first introduced a new "awesome" camera Five months have passed and we still do not have Custom Tracking Position CCP and Psycho Sisters when we see this feature again? When? I often remind you about CTP because my subscription will expire soon. I only hope that this feature will return earlier than my subscription runs out. 86 days remaining until the end.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Dominous Nolen
We're Happy In Wormhole Space
209
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Posted - 2016.07.06 14:05:31 -
[593] - Quote
Thanks for the toggle, however could we not have had the option to keep the dynamic FOV options as a separate check and just have the option to turn off the docking camera?
I miss my old tracking camera positioning, This really should be something considered as a reintroduction. We need feature parity before something is fully disabled and this camera (while nice at times) lacks a 1:1 feature set.
And I am curious, what did the tracking camera noise get tied to the ambiance check box? Could that also not have a been a separate toggle as I'm sure there are other settings included within that setting that we might like to have enabled?
@dominousnolen
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FoxFire Ayderan
227
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Posted - 2016.07.06 16:06:41 -
[594] - Quote
Well it seems clear that most of us didn't want to bulk turn on or off all of these camera features.
I myself liked most of the new features and want to use them. But there are a couple I could really do without. Like the ship changing animation. It's very cool to see when docking, but not each time I change a ship. Though I imagine there are those who like it.
I hope that this is only a temporary fix and they will provide individual toggles for each of these features.
Eve is already considered one of the most complex games on the market. Yet we all play it. I don't think we'll mind having an options screen that has dozens / hundreds of different user-settable options. If you're afraid that turns off new players, then create a paired-down simplified options screen, and then when new players are more comfortable they can enable the detailed options screen.
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Loan Survivor
Radzone
13
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Posted - 2016.07.06 17:06:01 -
[595] - Quote
Ok, so the docking animation toggle is implemented and it would appear all is good.
However, docking didn't revert to what it was before this patch.
Previously, docking or changing ships was accompanied by (1) an almost instantaneous zoom to the ship and (2) a distinct low-level sound to indicate a ship had either docked or was made active.
Where has this sound gone? Can we have it back please?
Why are you going out of your way CCP to remove features that bring an immersive gaming experience? Details matter. EVE matters. Please stop chipping away at the EVE experience - it's like death by a thousand cuts! |
Blade Darth
Room for Improvement Limited Expectations
23
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Posted - 2016.07.06 17:53:04 -
[596] - Quote
1) General first impressions of the log in screen? Aww cool, something new.
2) Difficulty of each site? Didn't run them all, so far easy AF. Most of the time shield buffor on my armor tanked pvp ship is enough.
3) Rewards? Anemic.
4) Is this event a good conflict driver; read good for PvP in low, null, wh/competition in highsec? Seeing my corp losses, looks like good conflict driver.
5) Duration to complete a site too long or short? Too short. I prefer less sites with bigger rewards, running something 500 times and get 2m isk for a site is meh.
6) Overall newness or uniqueness to this event? Should it continue this way or try to be different each event? Formula not ground shaking, feels ok.
7) Other comments; i.e. the good, the bad, the ugly, etc. Reward/ time investment ratio is terrible. I understand it can't be better than wormhole farming with capitals, but atm afk activities are 10x more rewarding... better to mine veldspar and just buy the event skin than chase sites for weeks. |
Soleil Fournier
Black Serpent Technologies The-Culture
123
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Posted - 2016.07.07 09:38:59 -
[597] - Quote
Secondary Lighting issues:
Minmatar station secondary lighting needs to be adjusted. Most of my ships are really dark with only a few lighted spots. My Sin looks bad for example, and my cerb is lighted only in the very center so it's a bit annoying to look at. My tengu looks ok, and the tristan is as well.
I'd like to enjoy the details of my ship but the current effect in minmatar stations is not enhancing, it's detracting. |
Sergey Hawk
The Sith Syndicate REFORD
108
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Posted - 2016.07.07 12:11:40 -
[598] - Quote
Downloaded the patch, but no patch notes for it. What you broke this time?
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Moriar theChosen
Blue Republic RvB - BLUE Republic
11
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Posted - 2016.07.07 21:40:38 -
[599] - Quote
I'd just like to echo that there are many of us who want fine control over how the camera, notifications, etc., are controlled.
You can bring back a two tier system (like with the advanced camera options) so people who want simplicity get simplicity and people who want fine control get fine control.
The complexity, including fine control, is one of the defining features of this game, and an important component of suspended disbelief. Please don't simplify everything until it is not even remotely realistic...
* Moriar theChosen sheds tear in remembrance of Phased Weapon Navigation Array Generation Extron.
Also, docking animation is not a bad idea, but ship changing should have a different animation - being lifted from a hangar or some such.
Also also, new event structure is great for building community! Right on! |
Soleil Fournier
Black Serpent Technologies The-Culture
124
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Posted - 2016.07.08 08:38:14 -
[600] - Quote
I enjoy the dynamic camera option in space. I dislike the docking animation every time I change a ship. The two are not remotely related to one another, so a single toggle for both doesn't make sense. Please separate the two and add a second checkbox for docking animations. I promise it won't be too complex for us to figure out. |
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