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bornaa
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Posted - 2007.07.09 09:02:00 -
[61]
Originally by: Mortuus
Originally by: Zalathar Edited by: Zalathar on 15/03/2007 19:56:03 how would u pop an inty (sig radius inferior to 40, ie 3x less than gun sig radius) when they are moving at 2600m/s+ ? by the time u lock, they are halfway at u.
Easily, I'm moving at 2500m/s away from them, and turn to lower the transversal. Its something you learn to do after flying Minmatar for a while, always watch transversal.
thats kind of a suicide boat u got there. speedtank on a ship like this with longer range setup is a weird choice imo. one friggie with a webber can ruin your day and keep you there untill something bigger comes to take your paper tank out.
you turn to lover the transversal in a cane vs inty? any inty with half a brain will have no problem what so ever maintaining a high transversal. especialy the ones that move 3-4km/s
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Ahz
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Posted - 2007.07.16 20:32:00 -
[62]
Looks like ACs are the way to go on the Hurricane.
What are the right rigs?
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Mortuus
Minmatar Viper Squad Triumvirate.
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Posted - 2007.07.16 20:43:00 -
[63]
Edited by: Mortuus on 16/07/2007 20:46:24 You have no idea how many inty pilots do not have half a brain.
The other thing that helps is the 5 ECM drones I carry. But I love my 650mm speed setup, kills command ships pretty good too. Obviously it shines vs cruisers (t1/t2) and BCs (t1/t2) more than against smaller ships.
I took down a Raptor, Deimos and Eagle in one 3:1 combat without my shields dropping below half. She's a good ship if the pilot knows how to fly and what to avoid.
I also use 425mm sometimes instead, good fast DPS in a gang. If anyone is wondering about how much, 524 raw DPS with EMP and HAMs. Add in drones and about 616 dps. You still move 2.5km/s and have 12-13k shields.
I tend to run shield buffer setups, so my rigs look like EM resist, Agility, Speed.
ex-Occassus Republica <3 |

milinkoee
Bastage Incorporated 1 Shot 1 Kill
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Posted - 2007.07.16 20:50:00 -
[64]
Originally by: Nines Tslaruk 6 220mm IIs, 2 nos (you don't need diminishing, t1 is fine)
mwd, disrupter, web, injector
2 MAR IIs, 2 eanm IIs, 1 dcu IIs, 1 gyro II
6 warrior IIs
rigs: explosive resist rig if you want, or a combination of armor repair amount/damage/rof rigs. falloff rigs aren't worth it imho since you will be fighting in web range most of the time.
That is pretty much my setup. I do use the diminishing NOS though, and sometimes subtitute hvy missile launchers for them if I have NOS support in gang.
I also use a t2 medium cap injector (allows for an extra 200 charge).
You make a good point about the falloff rig, but I use one of those as well as the exp armor and locking time rigs as well.
Bastage, Inc. Worst Pirates Ever!!! |

Vinn Antilles
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Posted - 2007.07.19 15:54:00 -
[65]
Looking for some advice with my Cane. This is a current setup for both missions and making sure I live if PvP.
6x 425mm 'Scouts' x2 'Ghoul' Siphons
x1 10mn mw I x1 Webber x1 Shield booster x1 Medium cap
x2 Counterbalanced Gyros x2 Track programs x1 Med Armor repair I x1 BRC Reactor Control I
44PG/61.3CPU to spare
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Billy Hardcore
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Posted - 2007.07.19 18:52:00 -
[66]
For a gang _support_ setup, what do you guys think about;
6x 220mm t2, 2x Arby heavy 1x MWD, 1x Scram, 2x Tracking Disruptor 1x 1600mm, 1x EANM II, 1x DCU II, 3x Gyro II
Rigs: 1x Explo, 2x Faloff Drones: Warriors
Decent resisted hp buffer, damage oriented role, and a bit of EWAR to add to the table.
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I Cyno
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Posted - 2007.07.25 13:06:00 -
[67]
Originally by: LMAAAOOOO 6 220mm II, 1 med energy neut, 1 med nos 2 webs, 10mn mwd, warp disruptor 1600 plate, 2 EANM II's, 3 Gyro II's 3 armor trimark rigs
750 dps with around 17k armor with okay resis, and the double webs is so useful, if you lose to another BC in 1v1, then you're a noob.
Is the 3rd gyro realy worth it? Dunno what else to put there, maybe istabs? Looks great though, and if not ecm'd I'm sure it could beat a blaster myrm. ECM or dmg drones?
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Drek Grapper
Minmatar
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Posted - 2007.07.25 13:47:00 -
[68]
Originally by: LMAAAOOOO 6 220mm II, 1 med energy neut, 1 med nos 2 webs, 10mn mwd, warp disruptor 1600 plate, 2 EANM II's, 3 Gyro II's 3 armor trimark rigs
750 dps with around 17k armor with okay resis, and the double webs is so useful, if you lose to another BC in 1v1, then you're a noob.
750DPS Are you sure? EFT is telling me it's 579 including 2 t1 heavy launchers and drones...Can i have some of the guns you are using please?  - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.25 14:24:00 -
[69]
Originally by: GrandMoff Trader
Originally by: Mortuus People are going to go WTF at my fit. It works.
6x 650mm t2, 2x assault t2 1x MWD, 1x 20km disrupter, 2x Large Extender 2x gyro t2, 2x inertial stab, 1x nano, 1x pdu t2
WTF?
I cant see how that would work well. Im assuming that pdu tII in the low is in order to fit your 650s? Which wont track at higher transversals. Assualts missile launcher? why? I dont know why your stuffing 650mm onto an Ac setup.
Why don you try before talking ? I Use a very simmilar setup, and got 117 kills for 0 losses until now. It does work
If brute force doesn't solve your problem... you are not using enough |

eXotiCDanCer II
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Posted - 2007.08.05 21:40:00 -
[70]
Edited by: eXotiCDanCer II on 05/08/2007 21:43:03
biased setup...
Polycarbon Engine Rig Em Rig / another polycarbon rig if you dont fear the em pain^^ Core Def Shield Purger
1local hull inertia 2oerdriveII 1nano II 1damageconII 1gyro.. (jeh.. pduII or a tracking enhancer is an option too)
med get instead of other stuff... 1/2 shield extender II mwd - at least a shadow serp  3+4) -magic slots- 24k scram, tracking comp, second shield extender, Damper, capbooster... many choices depend on your targets.
... now even a drunken frog piloting will hit, and if the frog got a gang and a little snakeset the hurricane goes up over 4000m/s+ there's not much left to fear. waiting for those rare 17k/s crows to kill me. and yeah mistakes are not allowed like on any other papership 
did i mention my lovely artys`? 
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xHalcyonx
Amarr Lucian Alliance
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Posted - 2007.08.05 21:42:00 -
[71]
Edited by: xHalcyonx on 05/08/2007 21:43:50
Originally by: Drek Grapper
Originally by: LMAAAOOOO 6 220mm II, 1 med energy neut, 1 med nos 2 webs, 10mn mwd, warp disruptor 1600 plate, 2 EANM II's, 3 Gyro II's 3 armor trimark rigs
750 dps with around 17k armor with okay resis, and the double webs is so useful, if you lose to another BC in 1v1, then you're a noob.
750DPS Are you sure? EFT is telling me it's 579 including 2 t1 heavy launchers and drones...Can i have some of the guns you are using please? 
No way it's 750 dps, it's more like 550 - 610 dps depending on skills. ------------------- ნỊs uʍop əpỊsdn |

Glach Duwat
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Posted - 2007.08.09 16:40:00 -
[72]
I don't know why everyone is so High on AC's.
Personally for anything but soloing, Arty's are my weapon of choice.
I'd much rather fire from a far, when you can't dictate the range (and in a 200 m/s battle cruiser, you probably can't), I'd like to be able to fire from a far. at 18 to 20k you are in optimal range for ammo that cuts down your range, but still out of range of AC *****'s. and your falloff allows you to hit from 40 consistently.
I can start firing immediately with my arty's while AC *****'s have to close within 10 to be at optimal.
For up close "oh my god frigates at under 10k" battles, I mount rockets and have light drones that do my bidding, and since I'm rolling in gangs with this, i'm not counted on to take out ALL targets.
Artillery is underappreciated in my opinion.
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IHurricane
Sniggerdly Pandemic Legion
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Posted - 2007.08.09 17:46:00 -
[73]
Originally by: Nicocat Cyclone for arty support, Cane for auto gankage. It's what they're good at.
The other way around.
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Solid Trust
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Posted - 2007.08.12 14:25:00 -
[74]
Originally by: Glach Duwat I'd much rather fire from a far, when you can't dictate the range (and in a 200 m/s battle cruiser, you probably can't), I'd like to be able to fire from a far. at 18 to 20k you are in optimal range for ammo that cuts down your range, but still out of range of AC *****'s. and your falloff allows you to hit from 40 consistently.
What gun and ammo do you use? If T1 then the ammo you will need to use will kill your DPS compared to an AC setup. And to get close quicker you just need one hit of the MWD.
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Ask Unbeatable
Gallente HighTech Marines Ltd. FREGE Alliance
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Posted - 2007.08.12 14:41:00 -
[75]
Originally by: Nines Tslaruk 6 220mm IIs, 2 nos (you don't need diminishing, t1 is fine)
mwd, disrupter, web, injector
2 MAR IIs, 2 eanm IIs, 1 dcu IIs, 1 gyro II
6 warrior IIs
I've seen this setup work very well, though I would probably use ECM drones.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.08.12 17:12:00 -
[76]
Originally by: Glach Duwat I don't know why everyone is so High on AC's.
Personally for anything but soloing, Arty's are my weapon of choice.
I'd much rather fire from a far, when you can't dictate the range (and in a 200 m/s battle cruiser, you probably can't), I'd like to be able to fire from a far. at 18 to 20k you are in optimal range for ammo that cuts down your range, but still out of range of AC *****'s. and your falloff allows you to hit from 40 consistently.
I can start firing immediately with my arty's while AC *****'s have to close within 10 to be at optimal.
For up close "oh my god frigates at under 10k" battles, I mount rockets and have light drones that do my bidding, and since I'm rolling in gangs with this, i'm not counted on to take out ALL targets.
Artillery is underappreciated in my opinion.
I use TWO webs on my Arty Hurricane. Anything that gets below 10k gets double webbed and blown to bits.
Originally by: Marquis Dean As with most threads in Ships & Mods, it ended up with Ryysa yelling at everyone.
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Apsa1ar
Ex Coelis
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Posted - 2007.08.12 18:45:00 -
[77]
Originally by: Aloph
Originally by: king jks 6x 220mm II 2x nos
MWD scram web injector
2x MAR II 3x T2 actives (kin/therm/exp) damagecontrol II
6x hobgoblin II
:)
FTW! I have exactly the same setup. 
Me too. Sometimes I will go with 2x EANMS + gyro in place of the three actives. I also use ECM drones.
Arty setup for larger gangs: 6x 720 IIs MWD (T1 or named), 2x sensor booster, 1x tracking computer 3x gyros, 2x tracking enhancers, damage control
You have room for a couple of rockets in the remaining highs.
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.08.12 20:20:00 -
[78]
Rinse and repeat, Globber Scopper. THis hurricane is pwn.
It does exactly what it says on the tin, apart from its not varnish.
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Candy Mountain
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Posted - 2007.08.15 08:19:00 -
[79]
Which would be the best combo for taking out Frigate sized (T1, Inties, and AFs) ships,
6x 220s/180s and 2x Heavy Assaults/Heavies,
while still dealing good damage to Cruisers and Battle Cruisers?
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Seamus O'Malley
Elite Storm Enterprises Storm Armada
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Posted - 2007.08.16 15:09:00 -
[80]
Edited by: Seamus O''Malley on 16/08/2007 15:11:17 What do you guys have in terms of DPS?
EFT says I have 187.3 DPS, 125ish from guns, the rest from drones.
Is this good or bad for a hurricane?
Edit: Setup:
[AC] Medium Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener I Armor Kinetic Hardener I Armor Explosive Hardener I Damage Control I 10MN MicroWarpdrive I Prototype I Sensor Booster Warp Disruptor I Medium Electrochemical Capacitor Booster I,Cap Booster 800 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M
Drones_Active=Hobgoblin II,5 Drones_Inactive=Hobgoblin II,1
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Praleon
Gallente Judgement Klan
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Posted - 2007.08.17 20:09:00 -
[81]
I am trying to figure out a fitting for the hurricane that will capitalize on ECM while still having some solid damage output with T1 fittings...
Anyone got some tips? I've had 2 fights today where I couldn't break another player's shields, and that's frustrating. Praleon CEO Judgement Klan Corporation
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Fenderson
Endgame. Cruel Intentions
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Posted - 2007.08.17 20:25:00 -
[82]
Originally by: Seamus O'Malley Edited by: Seamus O''Malley on 16/08/2007 15:11:17 What do you guys have in terms of DPS?
EFT says I have 187.3 DPS, 125ish from guns, the rest from drones.
Is this good or bad for a hurricane?
Edit: Setup:
[AC] Medium Armor Repairer II Medium Armor Repairer II Armor Thermic Hardener I Armor Kinetic Hardener I Armor Explosive Hardener I Damage Control I 10MN MicroWarpdrive I Prototype I Sensor Booster Warp Disruptor I Medium Electrochemical Capacitor Booster I,Cap Booster 800 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M 425mm AutoCannon I,EMP M
Drones_Active=Hobgoblin II,5 Drones_Inactive=Hobgoblin II,1
i know this sounds like a snobbish thing to say, but you cant really compare your DPS to anything that would be considered "good" until you have full t2 fit and close to max skills.
"good" dps on a hurricane is around 600, give or take.
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Praleon
Gallente Judgement Klan
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Posted - 2007.08.17 20:46:00 -
[83]
In other words, you can't really PVP in this game and have any fun until you've sat and looked at the skill training screen for 6-12 months. Yay~
Praleon CEO Judgement Klan Corporation
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Drek Grapper
Minmatar
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Posted - 2007.08.17 23:14:00 -
[84]
Originally by: Praleon In other words, you can't really PVP in this game and have any fun until you've sat and looked at the skill training screen for 6-12 months. Yay~
Not in a Minmitar BC anyways! Use cruisers until you got the skillz. Just because there is always a bigger ship to use doesn't mean you have to use it. 
I'm year and 3/4 i think and still soloing in cruisers. Just about ready to use a Cane but where i live i'll just get ganked in like 30secs. New tactic these days seems to be bait ships and cloaked bc/bs's.  - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Pete Stalker
Silentium.
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Posted - 2007.08.18 00:37:00 -
[85]
Sick Setup:
6x 220mm AC II 1x Skirmish Warfare Link - Rapid Deployment (Speed bonus)
Gist C-Type 100mn MicroWarp Drive (basicly, any 100mn MWD will do, but Gist will have the best cap) Warp Disruptor II 2x Large Shield Extender II
3x Reactor Control II 2x Overdrive II Inertia Stabilizers II
With lg Snakes (without Omega) and the skirmish mindlink it runs 15km/s in gang for about a minute. 
There are only two types of aircrafts -- fighters and targets. |

raptorHUN
Caldari Serenity and Unicum Hungarian Corp R i s e
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Posted - 2007.08.18 10:19:00 -
[86]
High: 6x 220mm AC II with EMP for all situation and Hail for a short range damage 2x Heavy Misisle Launcher II
Medium: 20km scram X5 web 10MN MWD Medium cap pump with Cap booster 800
Low: 2x Medium Armor Repair II Expl Kinetic Thermic Hardener II Damage Controll II
Rig: 2x Auxiliary Nano pump I 1x Nanobot Acceleration I
Drones: 5 light T2...
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Ararius
e X i l e FREGE Alliance
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Posted - 2007.08.18 11:24:00 -
[87]
For me with my mediocre skills heres my setup
6x Named 425s 2x Med nos
T2 MWD Named Web T2 Scram Cap Booster
2x T2 MARs Kin, Therm, Explosive Hards T2 DCU
Only one rig so far and thats rep amount (just a bit more tank helps a ton for this setup)
Decent dps, soloed a noob BB and Cara the other day and a excelent firesupport ship in small gangs
If you want drop a rep and add a gryo
Originally by: Alski It depends how much CCP learn from past user interface mistakes, i'm sure they'll do very well, but if not i'll be right clicking on random people and selecting "Orbit at 0.5m" 
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Arkhar Dryke
Fugawe Technology Solutions Inc.
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Posted - 2007.08.23 18:32:00 -
[88]
What do you guys think for solo PVP:
Highs: 6x Vulcan Autocannon II with Barrage ammo 2x Medium Diminishing Power System Drain I
Mediums: 1x 10MN Microwarp Drive I 1x Warp Distruptor 1x Fleeting Propulsion Inhibitor I 1x Cap Recharger II
Lows: 1x 'Collateral' Adaptive Nano Plating I 1x Armor Explosive Hardener 1x Armor Kinetic Hardener 1x Armor Thermic Hardener 2x Medium Nano Armor Repair Unit II
Drones: 4x Light ECM drones 1x Medium ECM drone
Rigs: 1x Anti-Explosive Pump II 1x Anti-Kinetic Pump II 1x Anti-Thermic Pump II
Resistances are:
Armor EM: 74.06% Armor EX: 71.10% Armor KN: 75.92% Armor TH: 79.13%
With the reppers I can repair 704 HP every cycle. The problem with this is that the cap runs dry pretty quickly. I'm also not sure if equipping those rigs is a good idea as opposed to rigs which minimize capacitor use. Any suggestions?
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.08.23 18:39:00 -
[89]
Originally by: Arkhar Dryke What do you guys think for solo PVP:
Highs: 6x Vulcan Autocannon II with Barrage ammo 2x Medium Diminishing Power System Drain I
Mediums: 1x 10MN Microwarp Drive I 1x Warp Distruptor 1x Fleeting Propulsion Inhibitor I 1x Cap Recharger II
Lows: 1x 'Collateral' Adaptive Nano Plating I 1x Armor Explosive Hardener 1x Armor Kinetic Hardener 1x Armor Thermic Hardener 2x Medium Nano Armor Repair Unit II
Drones: 4x Light ECM drones 1x Medium ECM drone
Rigs: 1x Anti-Explosive Pump II 1x Anti-Kinetic Pump II 1x Anti-Thermic Pump II
Resistances are:
Armor EM: 74.06% Armor EX: 71.10% Armor KN: 75.92% Armor TH: 79.13%
With the reppers I can repair 704 HP every cycle. The problem with this is that the cap runs dry pretty quickly. I'm also not sure if equipping those rigs is a good idea as opposed to rigs which minimize capacitor use. Any suggestions?
You want a couple of Gyrostabilizer IIs. And you want a DCU II. So, I would reconfigure your lows to look something like this:
2x Gyro II 1x EANM II 1x Explosive II 1x DCU II 1x MAR II
For rigs, I probably wouldn't fit any. If I did, I would consider fall-off rigs or maybe something for more agility. ------------
Improvize. Adapt. Overcome. |

Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.23 18:47:00 -
[90]
GankaCane: 6x 425mm II 2x HML II
1x 10mn MWD II 1x Warp Disruptor II 1x Stasis Webifier II 1x your choice of EW / Cap recharge II / Shield Extender II etc
3x Gyrostab II 3x Overdrive II / 2x OVD II 1x DCU II
Rigs: your mix of polycarbon engine housingings and falloff rigs
Dont say you cant speed tank a bc, this thing goes way past 2km/s with a basic rogue implant set (3% speed bonus etc). It's enough to get away from pretty much any bs / bc you cant take and the tracking isn't a problem when bursting the mwd while fighting.
TankaCane: 6x 425mm II 2x Assault launcher II
1x 10mn MWD II 1x Warp Disruptor II 1x Stasis Webifier II 1x named med cap booster with cap booster 800's
2x Mar II 2x Eanm II 1x DCU II 1x Gyrostab II
Rigs: falloff
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