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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Brokk Witgenstein
Extreme Agony
676
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Posted - 2016.08.31 07:04:56 -
[841] - Quote
Nasar Vyron wrote: Now if they removed the 5 minute siege effect from the industrial array then a case could be made because they you could hope to align or jump out to save your investment leaving the barges behind, similar to every ratting carrier in existence who would sooner jump than wait for their fighters to return.
Nah, they'd ALL be in warp before anything could possibly happen to them. Seen it too many times before. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
143
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Posted - 2016.08.31 07:08:21 -
[842] - Quote
Brokk Witgenstein wrote:Nasar Vyron wrote: Now if they removed the 5 minute siege effect from the industrial array then a case could be made because they you could hope to align or jump out to save your investment leaving the barges behind, similar to every ratting carrier in existence who would sooner jump than wait for their fighters to return.
Nah, they'd ALL be in warp before anything could possibly happen to them. Seen it too many times before.
Where's the problem with that? You missed on your first try. Jump a few gates out to the system their eyes are in, pause and crash gate and return. Don't catch him again? Leave a ship behind and log it out in the mining anom/belt you scanned it in. Rest of the fleet leaves and goes 1 jump past eyes. Wait a few minutes, log that toon in, tackle them then your fleet rushes back.
Don't expect everything to go your way easily, or go your way on your first attempt. EDIT: or go your way at all TBQH
Nothing in this game should be easy, and that includes catching and slaughtering a mining fleet and it's boosts. |
Brokk Witgenstein
Extreme Agony
678
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Posted - 2016.08.31 07:18:26 -
[843] - Quote
Nasar Vyron wrote:Don't catch him again? Leave a ship behind and log it out in the mining anom/belt you scanned it in. Rest of the fleet leaves and goes 1 jump past eyes. Wait a few minutes, log that toon in, tackle them then your fleet rushes back.
... or park an AFK cloaker in system... I know.
Battlerorqs are a thing you know? Not "any roaming fleet" can even take one on and live to tell the tale. |
Edward Olmops
Gunboat Commando
347
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Posted - 2016.08.31 07:32:26 -
[844] - Quote
I am thinking about the role of capitals here.
Basically everything except for Dreads can have Links with huge ranges. So a fleet with capital support can have links nearly for free - they don't have to worry about taking special ships with them (ok, the bonus is a bit weaker than on Command Ships, but I think the difference is not relevant). Eliminating Command Ships or everything with Links as a tactic could be nearly impossible due to great redundancy. Also this reminds me of the "swiss-army-knife"-issues with carriers.
What are the considerations here? I know that carriers could always carry links, but could this not be a chance to somewhat restrict their availability in the capital class?
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Tau Cabalander
Retirement Retreat Working Stiffs
6381
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Posted - 2016.08.31 07:48:50 -
[845] - Quote
Brokk Witgenstein wrote:Battlerorqs are a thing you know? Not "any roaming fleet" can even take one on and live to tell the tale. Tip: Kill the drones. The Rorqual has a small drone bay, and less DPS than a solo Rattlesnake. |
Brokk Witgenstein
Extreme Agony
679
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Posted - 2016.08.31 07:51:43 -
[846] - Quote
and none of the surrounding ships have drones, nor is anyone on comms or withing jump range? If that's the case, downship and don't deploy a capital ship. |
Sabriz Adoudel
Move along there is nothing here
5896
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Posted - 2016.08.31 07:51:55 -
[847] - Quote
Deep Space Cowboy wrote:To all the non miners that keep arguging that sieging a rorqual in a belt will be fine this: https://zkillboard.com/character/92270154/ is what happens currently to pilots who choose to siege their rorqual in a belt while they mine. This pilot has lost FOURTEEN rorquals in the past 10 months (and has been inactive for 2) since he was able to fly them. (Killmails redacted b/c forum rules) This is what CCP is asking miners to do with these changes. There's no risk vs reward only suicide.
I could link a killmail of someone being extremely stupid too.
Does a killmail of someone getting a Navy Megathron CONCORDED prove that the Navythron is a bad ship? No, of course not. It does, however, provide evidence that it is not a suitable ship for illegal highsec aggression.
Does a killmail of a Charon ganked in Uedama prove that the Charon is a bad ship? No. It provides evidence that the Charon should not fly full of loot through dangerous systems without adequate scouting and a combat escort if the scouts detect threats.
The Rorqual will not be a ship to field in contested territory, nor to field without a combat escort on standby (perhaps a BLOPS gang your alliance is using to harrass ratters nearby). Simple, really.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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Robert Caldera
Caldera Trading and Investment
1210
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Posted - 2016.08.31 07:59:50 -
[848] - Quote
good bye all the good fights I had, which were provided by ogb. |
Deep Space Cowboy
Crisis Gate Viral Society
5
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Posted - 2016.08.31 08:08:25 -
[849] - Quote
Sabriz Adoudel wrote:Deep Space Cowboy wrote:To all the non miners that keep arguging that sieging a rorqual in a belt will be fine this: https://zkillboard.com/character/92270154/ is what happens currently to pilots who choose to siege their rorqual in a belt while they mine. This pilot has lost FOURTEEN rorquals in the past 10 months (and has been inactive for 2) since he was able to fly them. (Killmails redacted b/c forum rules) This is what CCP is asking miners to do with these changes. There's no risk vs reward only suicide. The Rorqual will not be a ship to field in contested territory, nor to field without a combat escort on standby (perhaps a BLOPS gang your alliance is using to harrass ratters nearby). Simple, really. But if you have a serious fleet mining op and the ability to mobilize nearby friendly ratters to defend it if hostiles show up - then you have an excellent situation to field a Rorqual and to reap the rewards that come with taking wisely considered risks.
The fact that you think a blops gang is a good counter drop to the standard roaming nano gang shows how completely out of touch you are with the nulsec meta. Stick to ganking in hisec like the pleb you are and let those of us that actually live in nulsec talk about these changes. |
h4kun4
Heeresversuchsanstalt The Bastion
65
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Posted - 2016.08.31 09:55:15 -
[850] - Quote
Considering that Phoebe and Aegis combined kind of ruined my gameplay by making me wait and do sth else than playing EVE, i was very afraid this would be next step towards me quitting EVE, but I have to say, I am very positively surprised. I like the new set ideas I just read, first it will make "solo" pvp less of a pain to deal with, you could ofc still just activate a boost and then warp to the people you want to attack, but, they will immediately see that you have a boost active and if they leave system you you may be forced to fight on normal odds. Second it will finally be worthwhile boosting form a commandship on grid, for me they have only filled the role of being kickass pvp ships so far. (Pleas don't change that^^). As a small time FC, i very much apprechiate the removal of fleet hierarchy in the boosting role, because you clearly have better things to do mid fight than checking if your squad commanders are still alive.
So i calculated the Ranges based on the base range of 15km Dessies and Porpoise - 26.25km BC, T3, Orca and Qual - 33.75km Command Ships - 41.25km Caps - 56.25km
Correct me if any of those are wrong or if i might have missed something in the calculation.
Especially for bigger fleets and other certain roles in a fleet like logis and tackle it might become hard to get boosts as the fight exetnds in length.
The porpoise still bothers me a bit, im not much into mining, but how can we imagine the new hull compared to existing ones? |
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Shilalasar
Dead Sky Inc.
180
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Posted - 2016.08.31 10:21:03 -
[851] - Quote
Not having the Rorq devblog already available already three questions about the core come to mind:
Will it effect the drones of the miningships? Will it effect other Rorqs next to you too, so you can go invul several time in a row?
Will it be one cycle with one charge? Or could it be something like 3 charges of 2 minute cycles? So the miners have a chance to sneak out. One cycle leaves the attackers with just setting a timer and going afk for it.
About the numbers:
This change will make boosters way more common, so wouldn-¦t it be a good time to tune them down a bit? There should be an actual choice wether to try to bring the full 6 must haves ( 3 skirmish, 2 tank hp/resis, eccm) even for a small gang or if fewer are sufficient.
The tank ones and Evasive Maneuvers, esp all 4 comined, just are so strong they are mandatory. |
Henry Plantgenet
Center for Advanced Studies Gallente Federation
105
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Posted - 2016.08.31 10:24:00 -
[852] - Quote
One thing that was forgotten by a previous post regarding carrier ratters is that if you leave your fighters behind you can recall them and they'll warp to you equivalent to where they were ongrid with you when they were left behind. |
Hetty Lang
Science and Trade Institute Caldari State
7
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Posted - 2016.08.31 10:36:17 -
[853] - Quote
Greetings
Yes these changes are a wholesale shake up and breaking of a lot of gameplay and mechanics and yes lot's of people are upset, as too how justified their complaints are is a matter of perspective
One point I would like some clarity on though is on implants, are the proposed changes are only affecting command implants?
I ask as there are implants that are used that dont strictly come under the heading of command / fleet implants but give effects that are being changed by these changes
For instance implants that alter a pilots ship speed, maneuvering, weapons, etc basically I'd love to hear from fozzie that implants that affect a pilot's ships or it's modules at a personal level are going to be altered
Cheers |
Shilalasar
Dead Sky Inc.
180
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Posted - 2016.08.31 10:40:42 -
[854] - Quote
lord xavier wrote:Quote:Amarr Effect Generator: +Capacitor, -Speed, -EM Resistances, +Kinetic Resistances Minmatar Effect Generator: -Signature Radius, -Turret Optimal Range, -Explosive Resistances, +Thermal Resistances This has to be the best part of the entire blog. The minmatar effect is so terrible people will be self-destructing ragnaroks in protest.
Yeah, that Amarr one would be the most OP thing I have seen in a long time. |
Johnno Ormand
Discipuli Diaboli Test Alliance Please Ignore
15
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Posted - 2016.08.31 10:51:24 -
[855] - Quote
Looks like I'm selling my Orca & extracting mining boosting skills. No way I'm going to put a big expensive target on grid for others to gank. |
Jalen Mynar
Kestrel Security Company
6
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Posted - 2016.08.31 10:55:47 -
[856] - Quote
Why not make the rorq a capital mining ship. Rework slot layouts, drone buffs etc. Give us some fighter size mining drones and the ability to compress without being stuck for 5 mins.
It would be no different to carrier ratting, thats a reasonably high risk/reward pastime.
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Zifrian
Distortion. Amplified.
1757
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Posted - 2016.08.31 10:56:28 -
[857] - Quote
Brokk Witgenstein wrote:Funny how miners think my sieged Dread can hit 24 AU from within the POS shield where I sit AFK blapping stuff. Funny how non-miners engaged in combat activities with a siege dred in a combat fleet can think there is any comparison to a rorqual in a belt with some mining barges.
GÇ£Any fool can criticize, condemn, and complain - and most fools do.GÇ¥ - Dale Carnegie
Industry guy, third-party developer, jack-of-all-trades - master of none
Maximze your Industry Potential! - Download EVE Isk per Hour!
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Lando Tarsadan
Imperial Academy Amarr Empire
24
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Posted - 2016.08.31 11:00:06 -
[858] - Quote
Tau Cabalander wrote: I don't think the Rorqual's reconfiguration animation is compatible with a 1 minute siege, though I'm all for that, even at the expense of removing the reconfiguration.
I do belive the animation takes around 30-40 sec so im guessing it would be doable. |
Freelancer117
so you want to be a Hero
503
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Posted - 2016.08.31 11:24:02 -
[859] - Quote
so the command processor I Modules are being replaced by Rigs
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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FT Diomedes
The Graduates
2663
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Posted - 2016.08.31 11:48:03 -
[860] - Quote
All I see is someone who doesn't have enough support losing his capital ships to hot drops.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Memphis Baas
1967
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Posted - 2016.08.31 11:50:58 -
[861] - Quote
Why does everyone imagine Rorquals deployed with pure mining fleets, all frozen in panic?
If the panic button doesn't disable high slots, I'd put a combat fleet in the belt with the mining fleet. Let the combat fleet be frozen in place, invulnerable, but still fully able to apply its DPS to any attackers coming into the belt.
Hell, I'd include Rorquals with fleet-to-fleet battles. Invulnerability while still being able to shoot, should be lovely. Forget mining. |
FT Diomedes
The Graduates
2663
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Posted - 2016.08.31 11:53:27 -
[862] - Quote
Memphis Baas wrote:Why does everyone imagine Rorquals deployed with pure mining fleets, all frozen in panic?
If the panic button doesn't disable high slots, I'd put a combat fleet in the belt with the mining fleet. Let the combat fleet be frozen in place, invulnerable, but still fully able to apply its DPS to any attackers coming into the belt.
Hell, I'd include Rorquals with fleet-to-fleet battles. Invulnerability while still being able to shoot, should be lovely. Forget mining.
It only affects industrial ships.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Drazz Caylen
Team-Pyro Industries
33
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Posted - 2016.08.31 12:03:19 -
[863] - Quote
To all the industrialists posting here with their apocalyptic views, the message came in clear, you are concerned. Like we all are. The answer is, wait for devblog 2 before you lose your minds now.
But to anyone deliberately painting situations in the worst possible light while disregarding other, completely viable gameplay options and outcomes (of which some are currently deployed and likely will continue) I ask to rethink and remain objective about your claims and reasonable about your opinions.
I will not ask you to "Man up and adapt", I will not ask you to "cry some more or biomass" and I will not ask you for your stuff. All I ask is to see beyond your nose and consider new possibilities for your future gameplay, once the other devblog arrived.
Look at the last pages, where supposed killmail digging and narrow mindsets are annihilated by articulated and well formed counter points. Don't come with the sandbox argument. Sometimes you have to step out of your sandbox, clean yourself, clean the toys then see what you're dealing with again. Only because it seems you're put out of your comfort zone doesn't mean everything will be bad. Who knows, you might have even more fun afterwards?
Wait for the second devblog before you rampage. I bet the changes aren't even on sisi yet. |
FT Diomedes
The Graduates
2663
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Posted - 2016.08.31 12:04:26 -
[864] - Quote
CCP Fozzie wrote:Rivr Luzade wrote:So, skill bonuses completely removed? Yes. All passive fleet boosts are being removed including the ones from the skills. The skills will now be 100% dedicated to improving your Command Bursts.
This right here is sufficient justification to refund leadership SP. I would probably put it back into my characters, but you are removing a ton of flexibility from these skills.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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X Mayce
Manson Family Advent of Fate
14
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Posted - 2016.08.31 12:17:28 -
[865] - Quote
----deleted
Manson Family
Advent of Fate
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14530
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Posted - 2016.08.31 12:39:34 -
[866] - Quote
So command burst work on the bursting ship even when no other ships are around?
Hmm, solo ratting brick tanked Tengus and Nighthawks incoming! Bonus, you boost anyone who comes to save you from a roaming gang. |
GsyBoy
Flames of the Phoenix Amplified.
15
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Posted - 2016.08.31 12:45:29 -
[867] - Quote
Lots of text here, only have one question and one suggestion, if someone could assist.
As currently mainly a solo pilot, how do I know when another toon is under the influence of bonuses? In local like a criminal or only when i see the ship and effects?
Would suggest bonuses removed when ship enters warp is my only comment.
Thanks. |
Lugh Crow-Slave
2929
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Posted - 2016.08.31 12:56:54 -
[868] - Quote
Memphis Baas wrote:Why does everyone imagine Rorquals deployed with pure mining fleets, all frozen in panic?
If the panic button doesn't disable high slots, I'd put a combat fleet in the belt with the mining fleet. Let the combat fleet be frozen in place, invulnerable, but still fully able to apply its DPS to any attackers coming into the belt.
Hell, I'd include Rorquals with fleet-to-fleet battles. Invulnerability while still being able to shoot, should be lovely. Forget mining.
they have stated the only thing a ship can do when invul is mine
Citadel worm hole tax
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Lonan O'Labhradha
Dystopian Heaven Circle-Of-Two
16
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Posted - 2016.08.31 12:56:58 -
[869] - Quote
Drago Misharie wrote:Lonan O'Labhradha wrote:Tau Cabalander wrote:... If you pounce on a mining fleet, what's the first thing you are going to do?
Especially knowing that everyone you let go will potentially re-ship into combat ships?
Prevent everyone from warping away.
If they're not AFK miners (which is a big if, mind you) the ships will be gone before you get there. Capital ships in the belt will usually have all entrances to the constellation monitored and be at least 2-3 jumps in. Of course, you can catch the stupid ones, but you already can catch those and always will be able to... 2-3 jumps? Ever heard of cepter fleets? You have 10-15 secs before tackled
Mining ships don't take 10 seconds to warp... 10 seconds is MWD "Warp Folding" time. Like I said, they have to be on the ball, but they'll be aligning as soon as their perimeter scouts see your fleet. They can keep mining and be aligned for quite a while, too, so they probably won't click "Warp" until you spike local.
You can also mitigate the "paying attention" part by setting up your Fleet Warp hierarchy so that the people who are paying the most attention are in Squad/Wing/Fleet commander positions.
Also, I will point out that I think it's stupid to drop a Rorqual in a warpable anomaly or fixed belt. The only place I would put one would be in a scannable anomaly or Deadspace mining complex. |
Zorn Cosby
Sebiestor Tribe Minmatar Republic
9
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Posted - 2016.08.31 13:49:31 -
[870] - Quote
Honestly this is pretty harsh for those who invested in fleet boosting for its passive effects. I have no intention of joining a large corp or having any major interaction with one, I however do maintain a large number of alts for hi sec mining which were assisted by a dedicated alt providing passive on grid boosts. I don't ever use crystals as I'm dedicated ice mining. Now it appears that to do the same thing that I have always done (and with a decent number of miners one cannot mine efficiently via AFK, one must pay attention to be effective), I have to spend money for ammo, click more and move more without any improvement in gameplay. I'm supposed to think that this is OK? An improvement? A bonus to gameplay? You just made it harder and more costly for me to play my chosen method of gameplay and have offered me no alternatives (refund SP, give time, refund implants, refund rigs, refund ships). Do you really want new(er) players at all that are not blob PVP oriented?
I'm not sure why combat boost issues are impacting non-combat boosts. Passive boosts are just that, passive. Choosing to eliminate all passive boosts is probably not the way to go. Micromanaging active boosters adds nothing to gameplay, particularly for miners. Adding additional complexity <> improved gameplay but is = to adding barriers to entry. I can somewhat see making combat boosters an ammo field (but then you have to remove the capacitor effects to be fair and then this changes LOTS of ships since now boosters would no longer drain cap).
Nearing 3 years into eve with 7 PAID accounts since I don't play that much and have no interest in PVP at all. I'll wait and see how this rolls out but from my initial look this is a fairly huge negative to hi sec miners that have utterly no interest in other portions of space. This may be a good time to examine other games to consume my cash... |
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