Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 59 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Defentora Thentax
Republic University Minmatar Republic
2
|
Posted - 2016.09.03 03:50:29 -
[991] - Quote
HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.
this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.
indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to. |
Lugh Crow-Slave
2972
|
Posted - 2016.09.03 03:52:09 -
[992] - Quote
Nasar Vyron wrote:Lugh Crow-Slave wrote: the industrial core is no longer needed you only need it for MAX boosts if you are willing to take that extra risk
Quote:T1 Industrial Core (while active)
+25% bonus to Mining Foreman Burst strength
+100% bonus to Mining Foreman and Shield Command Burst Area of Effect Range
T2 Industrial Core (while active)
+30% bonus to Mining Foreman Burst strength
+200% bonus to Mining Foreman and Shield Command Burst Area of Effect Range Say what? You would be better off using an orca for the risk/reward if you didn't use the core... an extra 10% from level 5 between the two doesn't warrant fielding it in the slightest for base bonuses. Should we see all command ships/carriers/FAX/supers/titans siege to provide their boosts? Of course not, why are we even discussing this? These aren't even combat bonuses being given. Yet you want it to carry more risk than to those boosting in active combat.
considering you can make yourself invuln until your support show up i wouldn't say its more risk.... that is unless you have no intention of defending yourself then i can see your issue. but if that is the case go ahead and use the porpus
as for "but but the mean combat guys dun have to" the combat boosts don't give a huge increase to the amount of isk you are getting the mining one does
Citadel worm hole tax
|
Lugh Crow-Slave
2972
|
Posted - 2016.09.03 03:54:02 -
[993] - Quote
Defentora Thentax wrote:HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.
this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.
indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to.
I'm sorry but only poorly set up groups are at risk in null. most are safely behind blue eyes (no pun intended) protected snugly by intel channels
Citadel worm hole tax
|
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
148
|
Posted - 2016.09.03 04:02:12 -
[994] - Quote
Lugh Crow-Slave wrote: considering you can make yourself invuln until your support show up i wouldn't say its more risk.... that is unless you have no intention of defending yourself then i can see your issue. but if that is the case go ahead and use the porpus
as for "but but the mean combat guys dun have to" the combat boosts don't give a huge increase to the amount of isk you are getting the mining one does
I honestly ask myself every time I read something from you if we even play the same game. The invulnerability, which is likely 1 cycle burnout like the EDC, is 5 minutes. Unless you have a standing fleet, that's not going to save anyone, it just delays the inevitable. And in what day and age we play this game in are people willing to stand around waiting for you to possibly be jumped? Even if they will respond unless they are flying nano-faggotry ships already close by they will not be able to respond without cyno and titan bridge within 5 minutes.
Now I ask myself, do I know anyone willing to stay on standby with a titan to save a mining fleet. Do I know enough people who are willing to stay logged in and fly my location or the titans (which is likely in blue space, so not much to hunt) just to save me from being caught by people jumping in via a WH which eluded my eyes to prevent the situation. The answer to all is no.
This is not the game we play or have ever played. This is a grand image of what this game could be like if EVE was life and not a game. We must deal with the reality within the game we play, which is Invulnerability is a gimmicky joke which doesn't even belong in EVE. And the idea of having to put a PvE booster at more risk than those which are combat oriented is outrageous. |
Defentora Thentax
Republic University Minmatar Republic
2
|
Posted - 2016.09.03 04:03:55 -
[995] - Quote
Lugh Crow-Slave wrote:Defentora Thentax wrote:HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.
this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.
indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to. I'm sorry but only poorly set up groups are at risk in null. most are safely behind blue eyes (no pun intended) protected snugly by intel channels
ur right, but that doesnt mean were not at risk, were always at risk regaurdless of intel channels dont be a fool |
Lugh Crow-Slave
2972
|
Posted - 2016.09.03 04:04:39 -
[996] - Quote
yet regularly when i attack mining fleets in provie they have support show up in under 60 seconds. sorry if the people you fly with can't be bothered sounds like you need to find some one better to mine for
Citadel worm hole tax
|
Lugh Crow-Slave
2972
|
Posted - 2016.09.03 04:05:26 -
[997] - Quote
Defentora Thentax wrote:Lugh Crow-Slave wrote:Defentora Thentax wrote:HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.
this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.
indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to. I'm sorry but only poorly set up groups are at risk in null. most are safely behind blue eyes (no pun intended) protected snugly by intel channels
ur right, but that doesnt mean were not at risk, were always at risk regaurdless of intel channels dont be a fool
not currently where your rorq is tucked under the shield of a POS
Citadel worm hole tax
|
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
148
|
Posted - 2016.09.03 04:11:26 -
[998] - Quote
Lugh Crow-Slave wrote:yet regularly when i attack mining fleets in provie they have support show up in under 60 seconds. sorry if the people you fly with can't be bothered sounds like you need to find some one better to mine for
You expect all of null to be like Provi... How very cute. Remember how I said about a grand image of what the game could be like? You are kinda flying in an area most resembling that, a microcosm if you would, which does not in any way represent the rest of null.
I'm going to end this here tho with you before it derails. |
Defentora Thentax
Republic University Minmatar Republic
2
|
Posted - 2016.09.03 04:11:36 -
[999] - Quote
Lugh Crow-Slave wrote:Defentora Thentax wrote:Lugh Crow-Slave wrote:Defentora Thentax wrote:HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.
this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.
indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to. I'm sorry but only poorly set up groups are at risk in null. most are safely behind blue eyes (no pun intended) protected snugly by intel channels
ur right, but that doesnt mean were not at risk, were always at risk regaurdless of intel channels dont be a fool not currently where your rorq is tucked under the shield of a POS
who cares about the rorq, why worry about a rorq when u can kill shiny ratting bs's and carriers? ohhhh i see, those propose a RISK lets not shoot those then because its a RISK so you want to kill shiny indy ships instead i see |
Brokk Witgenstein
Extreme Agony
701
|
Posted - 2016.09.03 04:21:20 -
[1000] - Quote
BWAHAHAHA nope- they just warp off before our scout's grid loads. That's why. |
|
Lugh Crow-Slave
2972
|
Posted - 2016.09.03 04:33:19 -
[1001] - Quote
Defentora Thentax wrote:Lugh Crow-Slave wrote:Defentora Thentax wrote:Lugh Crow-Slave wrote:Defentora Thentax wrote:HERE'S THE DEAL, many of us, probably most of us, have trained leadership skills only to trickle boost to our fleet if we need to. that mechanic is being removed so we should be refunded the sp. plain and simple there is no argument for that period. the other thing is miners/ indy corps out in null specifically are ALWAYS at risk when trying to do there indy thing, billions lost every month in exumers and T1 mining barges, jet cans exploded, PI haulers killed loaded to the brim, JF's killed all the time, ratting carriers, noctice's being used to make rigs. to when i see post about the 0risk to some or 100% risk post, its a load of pvper elitist bullshit that just want shiny KM's. you get them already out in renter space.
this is a great change for combat links i agree even though i use them off grid for pve fun we have in cruisers and such i still agree.
indy links should be preserved off grid, as at its core indy is a pve driven profession. kill my mining ships and indy haulers thats fine been doing it for years, at least leave us off grid boost's there is no reason not to. I'm sorry but only poorly set up groups are at risk in null. most are safely behind blue eyes (no pun intended) protected snugly by intel channels
ur right, but that doesnt mean were not at risk, were always at risk regaurdless of intel channels dont be a fool not currently where your rorq is tucked under the shield of a POS who cares about the rorq, why worry about a rorq when u can kill shiny ratting bs's and carriers? ohhhh i see, those propose a RISK lets not shoot those then because its a RISK so you want to kill shiny indy ships instead i see
... beacause no one ever goes to shoot ratters..... killing ratting carriers sure is not a thing
Citadel worm hole tax
|
Resa Moon
New Eden Miners Association
20
|
Posted - 2016.09.03 05:49:51 -
[1002] - Quote
Lugh Crow-Slave wrote:Resa Moon wrote:Pretagos Omilas wrote:This discussion is running in circles... plenty of people already pointed out the current broken "get benefits for zero risk" mechanic of possed boosts; I have yet to see a response addressing that argument from a miner other than "this is how miners do things for I.don't.know.how.long and we are (for some reason) entitled to it!"
Anyone feel free to link me a post I might have missed reading in this thread addressing it.
Miners have repeatedly pointed out the risk vs. reward problem of forcing the Rorqual on to the field - the risk becomes ridiculously high versus the reward. considering it went from 0 risk to having risk
"Having risk" isn't the point, it's the level of risk that's unreasonable compared to the benefit.
New Eden Mining Blog
|
Lugh Crow-Slave
2972
|
Posted - 2016.09.03 06:03:15 -
[1003] - Quote
Resa Moon wrote:Lugh Crow-Slave wrote:Resa Moon wrote:Pretagos Omilas wrote:This discussion is running in circles... plenty of people already pointed out the current broken "get benefits for zero risk" mechanic of possed boosts; I have yet to see a response addressing that argument from a miner other than "this is how miners do things for I.don't.know.how.long and we are (for some reason) entitled to it!"
Anyone feel free to link me a post I might have missed reading in this thread addressing it.
Miners have repeatedly pointed out the risk vs. reward problem of forcing the Rorqual on to the field - the risk becomes ridiculously high versus the reward. considering it went from 0 risk to having risk "Having risk" isn't the point, it's the level of risk that's unreasonable compared to the benefit.
.... if you see the risk as to high then don't use the rorqual that is your choice. But I already know of several who do plan to use it and are in love with the buff the boosts will be getting with this change
Citadel worm hole tax
|
Resa Moon
New Eden Miners Association
20
|
Posted - 2016.09.03 06:14:32 -
[1004] - Quote
Lugh Crow-Slave wrote:Resa Moon wrote:Lugh Crow-Slave wrote:Resa Moon wrote:Pretagos Omilas wrote:This discussion is running in circles... plenty of people already pointed out the current broken "get benefits for zero risk" mechanic of possed boosts; I have yet to see a response addressing that argument from a miner other than "this is how miners do things for I.don't.know.how.long and we are (for some reason) entitled to it!"
Anyone feel free to link me a post I might have missed reading in this thread addressing it.
Miners have repeatedly pointed out the risk vs. reward problem of forcing the Rorqual on to the field - the risk becomes ridiculously high versus the reward. considering it went from 0 risk to having risk "Having risk" isn't the point, it's the level of risk that's unreasonable compared to the benefit. .... if you see the risk as to high then don't use the rorqual that is your choice. But I already know of several who do plan to use it and are in love with the buff the boosts will be getting with this change
Yes, that's obvious and you claiming to know "several" that will use it is an anecdotal troll.
For real miners who understand risk management, putting the Rorq in an anom or belt as proposed is ludicrous.
New Eden Mining Blog
|
Lugh Crow-Slave
2972
|
Posted - 2016.09.03 06:23:28 -
[1005] - Quote
Resa Moon wrote:Lugh Crow-Slave wrote:
.... if you see the risk as to high then don't use the rorqual that is your choice. But I already know of several who do plan to use it and are in love with the buff the boosts will be getting with this change
Yes, that's obvious and you claiming to know "several" that will use it is an anecdotal troll. For real miners who understand risk management, putting the Rorq in an anom or belt as proposed is ludicrous.
then why do i find them there so often.... wishing desperately i had dps online.
and i do know quit a few people excited over this change on this character i have some how wound up helping a bunch of miners and none of them can wait to get their hands on the extra mining buff. only thing they are not happy about is the 10% yield buff that went poof.
Citadel worm hole tax
|
panosp
X-M.MagnetS Wings Wanderers
0
|
Posted - 2016.09.03 09:49:47 -
[1006] - Quote
Moac Tor wrote:Alhira Katserna wrote:Annia Aurel wrote:Will you refund all SP currently allocated in Leadership skills? Those you still want them are free to reallocate them ... Good question. I hope they get refunded as they-Śre useless now for at least 90% of the people who trained them just to support their fleet. They are still useful and are still used for supporting your fleet. So why would there be any refund? Plus all the begging for an SP refund is a moot point as you can just extract and sell the skills.
please don't say again that the SP extracting is an oprion.
Meybe is an option to you but to the old players is not, because can extract 500K Sp and inject 150K
Me personally have max trained leadreship skills, was a rorqual boost pilot the old days but today all those skills are useless because i don't use them at all. So i don't care if the CCP change this
I only care that with the changes they bring in game last years and the upcoming ones, lead the old pleyters to leave the game
And the reason for this is that don't want them in game because they help the new players and this is not good for they income
They need new players that can spend money and play for few months pay for plex to get the stuff they need and leave.
Old players for CCP is just an oveload for the servers
the only reason i still play EVE last years are the friends i made in this game and not the game
Fozzie keep the good work |
Lugh Crow-Slave
2976
|
Posted - 2016.09.03 09:54:28 -
[1007] - Quote
panosp wrote:Moac Tor wrote:Alhira Katserna wrote:Annia Aurel wrote:Will you refund all SP currently allocated in Leadership skills? Those you still want them are free to reallocate them ... Good question. I hope they get refunded as they-Śre useless now for at least 90% of the people who trained them just to support their fleet. They are still useful and are still used for supporting your fleet. So why would there be any refund? Plus all the begging for an SP refund is a moot point as you can just extract and sell the skills. please don't say again that the SP extracting is an oprion. Meybe is an option to you but to the old players is not, because can extract 500K Sp and inject 150K
good thing he said extract and sell not extract and inject
the skill has not been changed enough to warrant a refund even if some people will no longer use it.
Citadel worm hole tax
|
Miss Jestz
Caldari Provisions Caldari State
1
|
Posted - 2016.09.03 10:35:00 -
[1008] - Quote
Will the passive boosting be disabled at the same time the new mods are available or will we have some sort of transition period for us to adapt and search for the best on-grid booster fit ? |
Kilostream
Wingrove Weapons Systems
0
|
Posted - 2016.09.03 11:09:57 -
[1009] - Quote
Morwen Lagann wrote:Let the neutral boosting alt salt flow.
This doesn't look like a nerf to be gloated over to me - it looks more like Eve's SWG moment. And you're so, so wrong if you think OGB alts are all it will affect.
I was expecting the command modules to be nerfed so they worked only on grid, but taking away the skill bonuses changes the game colossally because now those SP only work in ships that can also fit command modules. I won't say I feel I wasted time training those skills, because I've used them on a daily basis for over a decade, but the fact that they (and the mind link implants) are now useless when they were a bread-and-butter essential before seems too drastic a club to batter everyone with, when the perceived 'problem' was the cloaky t3 alt.
I guess it'll be just as **** for everyone, but that doesn't mean ****** changes are okay! Couldn't you have 'fixed' ewar drones or kitsuney/falcony things instead, since they are actually broken?! |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
10
|
Posted - 2016.09.03 12:48:29 -
[1010] - Quote
Lugh Crow-Slave wrote:panosp wrote:Moac Tor wrote:Alhira Katserna wrote:Annia Aurel wrote:Will you refund all SP currently allocated in Leadership skills? Those you still want them are free to reallocate them ... Good question. I hope they get refunded as they-Śre useless now for at least 90% of the people who trained them just to support their fleet. They are still useful and are still used for supporting your fleet. So why would there be any refund? Plus all the begging for an SP refund is a moot point as you can just extract and sell the skills. please don't say again that the SP extracting is an oprion. Meybe is an option to you but to the old players is not, because can extract 500K Sp and inject 150K good thing he said extract and sell not extract and inject the skill has not been changed enough to warrant a refund even if some people will no longer use it.
You're saying that changing Wing Commander and Fleet Commander from skills that allow you to pass boosts to up to 51 pilots and 255 pilots (including yourself) while flying ANY sort of ship, including non-boosting ships...
... to skills that require you to be in a boosting ship to work and only slightly increase your boost range any further than leadership 5 allows... isn't much of a change?
I dunno, seem like apples and oranges to me. Pretty big changes for pretty long-ass skills to train. |
|
Lugh Crow-Slave
2978
|
Posted - 2016.09.03 12:53:21 -
[1011] - Quote
I said it was not enough of a change. the change to carriers was far more drastic and not a refund to be found
Citadel worm hole tax
|
Sylvia Kildare
Center for Advanced Studies Gallente Federation
11
|
Posted - 2016.09.03 13:09:07 -
[1012] - Quote
Lugh Crow-Slave wrote:I said it was not enough of a change. the change to carriers was far more drastic and not a refund to be found
You mean the removal of their ability to triage and remote rep well?
But that ability was added to another ship that is unlocked and flown using the very same skill that carrier pilots already had to know to be in carriers, and they also allowed people to convert their carrier(s) to that new ship by leaving a triage module fitted to it/them...
... whereas there is nothing, no utility at all, from the WC and FC skills that people who don't fly booster ships are going to have in the future. At least with how the November changes are planned at present. At present, WC/FC are useful skills without ever training cmd DDs, cmd ships, indy boosters, and capitals... but in the future, they will ONLY be useful skills if you train into those specific classes of ships.
I have 3 accts I play with on a daily basis and their leadership/WC/FC levels are presently 5/3/0, 3/0/0, and 5/5/3 (booster pilot)... and I do plan on training the first two into command ships eventually, so even with the new uses for WC/FC, I'll likely want to at least train WC 5 and maybe FC 3 to match up with the 3rd acct (the booster).... and yet I personally support at least WC/FC reimbursement (if not leadership as well), b/c I can put myself into the shoes of those people who aren't flying boosting ships and never want to or at least think they never want to (people are always free to change their minds, ofc). |
Lugh Crow-Slave
2981
|
Posted - 2016.09.03 13:17:34 -
[1013] - Quote
no i mean the entire use of dps carriers was changed to the point that they no longer fly the same way. if i meant the change to triage i would have maid not of it
Citadel worm hole tax
|
Malcanis
Vanishing Point. The Initiative.
17959
|
Posted - 2016.09.03 13:59:31 -
[1014] - Quote
Kilostream wrote:Morwen Lagann wrote:Let the neutral boosting alt salt flow. This doesn't look like a nerf to be gloated over to me - it looks more like Eve's SWG moment...
Every major gameplay change since the nanonerf in 2006 has been EVE's "SWG moment..."
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Lugh Crow-Slave
2982
|
Posted - 2016.09.03 14:02:05 -
[1015] - Quote
im to old for the young kids lingo what is "SWG"
Citadel worm hole tax
|
Malcanis
Vanishing Point. The Initiative.
17960
|
Posted - 2016.09.03 16:16:16 -
[1016] - Quote
Lugh Crow-Slave wrote:im to old for the young kids lingo what is "SWG"
https://en.wikipedia.org/wiki/Star_Wars_Galaxies
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Sarah Flynt
Federation Interstellar Resources Silent Infinity
248
|
Posted - 2016.09.03 16:19:01 -
[1017] - Quote
Lugh Crow-Slave wrote:im to old for the young kids lingo what is "SWG" SWG = Star Wars Galaxies, an MMO started in 2003. SOE Management wasn't satisfied with the sub numbers and wanted to make the game more "starwarsy" to attract a lot more customers. What Kilostream is referring to were actually 2 big changes, only a few months apart, with the second one being the actual neckbreaker for SWG:
1. the Combat Upgrade which completely revamped how combat worked, including changing from the indirect control of weapons (very much like in EVE) to a direct one (manual targeting). This was already disliked by many players
2. the so called NGE - New Game Enhancements:
Wikipedia wrote:One week after this release the entire character development process was changed in the so-called New Game Enhancements (NGE). Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and Jedi becoming a starting profession. This led to a number of players demanding their money back for the expansion. After a week or two of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse. Needless to say that the droves of new customers never came. All in all a very sad story as the game was amazing prior to the Combat Upgrade.
Sick of High-Sec gankers? Join the public channel Anti-ganking and the dedicated intel channel Gank-Intel !
|
Lugh Crow-Slave
2983
|
Posted - 2016.09.03 16:22:39 -
[1018] - Quote
how does that compute to a change the community has been asking for for nearly a decade?
if ever a hyperbolic example has been used this would be it
Citadel worm hole tax
|
Nevim Otazky
Perkone Caldari State
1
|
Posted - 2016.09.03 17:38:00 -
[1019] - Quote
Vald Tegor wrote:Nevim Otazky wrote:About the range:
It says the base is 15km + (30% from Leadership 5 + 25% from WC + 20% FC) = 26.6km
15 * 1.3 * 1.25 * 1.2 = 29.25km for the base (command destroyer) 29.25 * 1.5 = 43.875km for Combat Battlecruisers and T3's 29.25 * 2.0 = 58.5km for Command Ships 29.25 * 3.0 = 87.75km for Capitals So capitals can still boost for a fleet spread over a 170km diameter. However, Command Ships will provide the strongest bonuses and having multiple CS providing the same bonus for redundancy will probably be the standard. In large engagements, I can see CS pilots reshipping and coming back into the fight or hopping from fleet to fleet depending on where they are most needed as well. The one issue I have with it, is the ship that is most likely to be with a small gang of fast ships that tend to spread out will have the lowest boosting range. Though forcing such gangs to run with inconsistent boosts over a drawn out engagement might be a good thing in terms of balancing the haves fighting the have nots.
Cool, thanks for the clarification. I didn't count on ship bonuses for my calculation. :)
About small gangs, I think that even now it's not unusual to encounter small gangs with 1-2 CDs. I think with two boosting ships, plus the timer on the boost, you could cover your entire gang for the duration of most engagements. Anyway it's just speculation. I can't wait to see it implemented and play with the system
No time for this
|
Harold Mach
Akimamur Industries The Revenant Order
0
|
Posted - 2016.09.03 19:24:11 -
[1020] - Quote
Now let me put in my current game play style and let's see how this is affected by the proposed change.
I actively mine solo in low and .5 sec generally in a shield buffed procurer aligned on a safe with a dozen other safes in system , none of which are on a direct line between warp locations. Sometimes I will make friends with another miner and form fleet with them and provide mining bonuses (level 3 boost skills, only squad level command) I have risk that the other miner will warp to me and deploy a tackle and call his friends in to kill me, I have reward in additional isk/hr. Game play: I am encouraged to talk to other players and make friends.
Post this change I will have no reward to counter the increased risk from talking to and forming fleets with another player.
I am opposed to the removal of the minimal in fleet buffs that one miner could provide to another miner, I would support a change to have this in fleet buff be restricted to only fleet members that are on grid, but only for the mining foreman skill. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 .. 59 :: one page |
First page | Previous page | Next page | Last page |