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Morgaine Legray
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Posted - 2007.04.17 19:58:00 -
[121]
sadly this game has gone to ****. It supports the super wealthy, and gives the little guy, the 'newb' if you will, the 1 year player, no chance to compete.
Thats why I hit uninstall, I suggest others do the same, maybe ccp will take a hint.
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Red Crown
Kudzu Collective
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Posted - 2007.04.17 22:06:00 -
[122]
Fleet warfare -
1. Fleet A Enters system 2. Titan A Enters system 2. Fleet B Enters system 3. Titan B Enters system 4. Titan A BBQs fleet B 5. Titan B BBQs fleet A 6. ??? 7. Profit!
Why not just save us the trouble and isotopes and SD the fleets? Fun for the whole family.
This is a problem CCP.... - "The Mains Created the alts They rebelled They look...and feel...human Some are programmed to think they are human There are many alts. And they have a plan." - Forumstar Galactica |

Deva Blackfire
DAB RAZOR Alliance
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Posted - 2007.04.17 22:42:00 -
[123]
Edited by: Deva Blackfire on 17/04/2007 22:38:39
Originally by: Angus McLean Edited by: Angus McLean on 17/04/2007 19:36:13 You guys realize it takes time to drop Cyno fields right? Any good fleet commander would have a tach geddon pop recons on the battlefield.
Most likely you will want to kill battleships, but most people know the costs of killing an enemy battleship or stopping them from cynoing cap ships on you.
(Edit: Meaning most people will see a recon and go "Bobby, stop shooting at that faction tanked scorpion and pop this recon in case hes making a cyno." Once its popped...you resume your buisness.
And i think you are playing different game than i do. In "my" EVE every ship except noobship can drop cyno in time it takes to activate one module. Then cynoing in titan takes another 2 clicks. Total time - abt 3 seconds (+ time it takes to load next system for capital ship).
Next time before you start being smartass check cyno req's and cooldown. Or just buy one and fit it on t1 frig + launch it.
EDIT: im not even 100% sure if noobship cant fit cyno gen... prolly not enough space to fit fuel tho.
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Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.17 23:16:00 -
[124]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 17/04/2007 22:38:39
Originally by: Angus McLean Edited by: Angus McLean on 17/04/2007 19:36:13 You guys realize it takes time to drop Cyno fields right? Any good fleet commander would have a tach geddon pop recons on the battlefield.
Most likely you will want to kill battleships, but most people know the costs of killing an enemy battleship or stopping them from cynoing cap ships on you.
(Edit: Meaning most people will see a recon and go "Bobby, stop shooting at that faction tanked scorpion and pop this recon in case hes making a cyno." Once its popped...you resume your buisness.
And i think you are playing different game than i do. In "my" EVE every ship except noobship can drop cyno in time it takes to activate one module. Then cynoing in titan takes another 2 clicks. Total time - abt 3 seconds (+ time it takes to load next system for capital ship).
Next time before you start being smartass check cyno req's and cooldown. Or just buy one and fit it on t1 frig + launch it.
EDIT: im not even 100% sure if noobship cant fit cyno gen... prolly not enough space to fit fuel tho.
Oh how right you are, I should start playing eve. 
Not-
cynosural field generator I
max velocity bonus -100
Activation time / duration 600.00 sec
Tech Level 1 Consumption type Liquid Ozone
Consumption Quantity 500
---------------- Freedom Of Speech Band of Brothers T-shirt |

Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.17 23:17:00 -
[125]
With skills that can be reduced, but it still takes the upwards of a minute or so to create..
---------------- Freedom Of Speech Band of Brothers T-shirt |

ArtemisEntreri
Art of War Cult of War
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Posted - 2007.04.17 23:49:00 -
[126]
Originally by: Angus McLean With skills that can be reduced, but it still takes the upwards of a minute or so to create..
It activates immediately, it takes 10 minutes to deactiveate, so you pop up cyno and jump in immediately. There is no delay
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Farjung
Gallente TAOSP Band of Brothers
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Posted - 2007.04.17 23:50:00 -
[127]
Originally by: Angus McLean With skills that can be reduced, but it still takes the upwards of a minute or so to create..
That's how long the field is up. ;| --- Wave of Mutilation 2 |

Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.18 00:57:00 -
[128]
I give up... 
---------------- Freedom Of Speech Band of Brothers T-shirt |

Slaptastic
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Posted - 2007.04.18 00:58:00 -
[129]
Can we live without nerfing 1 module? Thats my question to the Eve-o users..
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Turin Shroud
Gallente Fermentation Process
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Posted - 2007.04.18 01:15:00 -
[130]
You do realise if you kill the cyno the dd doesnt do any damage, if you cant kill a ship with a fleet in 15 seconds, then meh
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Lynal
Gallente Peregrin Avionics
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Posted - 2007.04.18 03:02:00 -
[131]
Originally by: The crablitt
Originally by: goodby4u
Originally by: The crablitt
Originally by: goodby4u The DD weapon was implamented to decrease blobs...I think its fair to have a ship that costs 100bil+be very...very...powerfull.
Its fair to allow it to create a jump portal, and use a lot of capital sized weapons.
The DD isnt fair, and by CCPs standings a bad way to implement an anti-blob system.
If its so unfair why dont you fly one?Secondly im sure fleets of battleships you could buy with the cost of a titan could probably do more alpha strike then 76k.
Also them fleets go boom or are left with hardly any HP in 1 press of a button from a Titan.
I am fighting a force with a Titan, and fighting with a force that has a Titan.
I have to say, I am so far behind being able to PvP in 0.0, the way I liked and enjoyed it, I am considering quiting EvE.
Obviously you dont play the game if you dont like it, however I liked it before Titans come into play. EvE's POS wars/territorial battles were so much more fun with just battleships/support/tacklers/dreads.
You had to be tactical, you had to think about what you were doing. Now all I can do is just dock or safe spot when a titan comes into play. I am practically useless, we've tried catching the Titan, but the large bubbles we keep placing go boom to fast, and by that time the titan has warped.
Its fustrating, so maybe see this thread as a big whine from me, however CCP made Titans tooooooo good. Ok, it takes lots of logistics and isk to build and use, but once its being used, a single ship can scare a 100 man fleet off, because its classed as a Titan.
no offense, but it sounds as if you're thinking too tactically and not strategically enough. as others have said, titans aren't about 1v1, their about fleet vs fleet. against something like that, you gotta think strategically... not tactically. kinda a sacrifice the pawn to get checkmate thing... sorry, your first wave of ships is gonna get one shotted, but you already knew that was going to happen... now when you're second wave of ships arrives... but wait, you did leave most of your fleet behind until after that titan had fired off its DD right?
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.04.18 07:33:00 -
[132]
Originally by: Ernest Graefenberg
Originally by: Gamesguy Edited by: Gamesguy on 17/04/2007 02:32:04
Originally by: MasterDecoy

no, but warp scrambling does, oh, wait... 
would inties even be able to bump it is what i want to know as i was under the impression that only bigger things (nano[minnie dread] whatchamacallit) could possibly hope to bump it out of alignment?
plus, where the **** are you gonna find many 15k inties anyways? 
You cant bump a capital with anything less than a battleship, and even with battleships its hard(the carrier/dread moves like 5 degrees off alignment at the most). With a supercapital? The official dev response is you need a pair of nano naglfars, too bad nanos were nerfed into oblivion since that comment...
That's not even close to true, both capitals and supercapitals can be bumped by battleships just fine. The model doesn't re-orient at more than a certain, rather low, rate but the vector changes and with it it's real orientation necessary for warp, not the visual and meaningless one.
That doesn't make titans anymore killable though, just regular capitals.
I'm also adding the fact that you can bump a ship into warp too.
The ones that say "sure, if you're a retard, yes" should think first how can you control the resultant vector of 20-25 vectors.
Titans are too overpowered because of 3 facts: - cyno in/ cyno out at will. - remote DD detonation (only a titan can fit a DD) - total immunity to EW.
At least all of them should be nerfed to some extent.
And then you say "well, it costs 120bil, i want it to be invincible", no, invincibility shouldn't be bought.
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.04.18 07:45:00 -
[133]
Originally by: Turin Shroud You do realise if you kill the cyno the dd doesnt do any damage, if you cant kill a ship with a fleet in 15 seconds, then meh
That's not it.
Let's say your fleet lies into a 20km radius sphere, which is a lot.
What happens is: - a covert stays at 100km from that sphere. - a cyno ship warps in, activates the cyno. - the cyno ship is blown up by 5 snipers in 10 secs. - the DD gets activated via the cyno because you can't target a cyno field, you need smartbombs to destroy it. - you can't warp to that cyno as it's too close to you. - maybe some inties will get in fast, but how many fleet inties fly away with smartbombs and go 7km/s+.
So, as you see, it's pretty tricky for the defender, but it's pretty easy for the attacker.
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welsh wizard
0utbreak
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Posted - 2007.04.18 08:42:00 -
[134]
Originally by: Turin Shroud You do realise if you kill the cyno the dd doesnt do any damage, if you cant kill a ship with a fleet in 15 seconds, then meh
You're aware that blowing up the ship doesn't destroy the cyno right?
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Tommy Vercetti
Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.18 10:29:00 -
[135]
Originally by: Ifni What's the real issue here?
Broken game mechanics, or disappointment at your own performance. If the loss of 2 ships sends you back to Empire, why are you taking part in Alliance level combat? The generally touted phrase is "if you can't afford to lose it, don't fly it."
That applies to Titans too. 120b++ to buy the bpo's and build, and then there's the running costs. It's not cheap to fire the jump portal or doomsday.
It sucks, for you, that you died. But really, Titans are reasonably fine as they are. Just remember that not even a tenth of the player base has seen one yet.
Dude, even BoB pilots say certain aspects of the titan are overpowered. It's got nothing to do with whose side you're on, and more that your interests will be nerfed for the sake of some balance. Half your post talks more about slanging crap on the other side then even talking about the damn ship.
Originally by: Pestillence
It's a game where we fly around in eggs with tubes up our arses. If I want reality I'll go outside.
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The crablitt
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Posted - 2007.04.18 11:16:00 -
[136]
Originally by: Lynal
no offense, but it sounds as if you're thinking too tactically and not strategically enough. as others have said, titans aren't about 1v1, their about fleet vs fleet. against something like that, you gotta think strategically... not tactically. kinda a sacrifice the pawn to get checkmate thing... sorry, your first wave of ships is gonna get one shotted, but you already knew that was going to happen... now when you're second wave of ships arrives... but wait, you did leave most of your fleet behind until after that titan had fired off its DD right?
The thing is, titans seem to be in and out. The way I see it, you cant catch a titan once its cyno'd out, and from my experience from the cyno going down to the titan jumping in and out, its been like 30 seconds.
CCP should make them killable, and they should nerf the DD. More than 1 Titan = no support or BS in the fight.
So
ISK IN EVE > SKILL?
Titans will ruin EvE and territorial warfare in the long run. |

Dionisius
Gallente Ordem dos Templarios Te-Ka
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Posted - 2007.04.18 11:37:00 -
[137]
Then why doesn't CCP makes a specific ship for poping cynos?It would give everyone a chance, not some recon, some capital support ship, cruiser sized for instance.
And make cyno disrupting probes, like a probe launched at a cynofield to kill it or stop transit of the thing for lets say almost a minute.
_______________________
What we have here is total lack of respect for the law...
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Hank Showbo
Neyi Industries
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Posted - 2007.04.18 14:35:00 -
[138]
Originally by: Dionisius Then why doesn't CCP makes a specific ship for poping cynos?It would give everyone a chance, not some recon, some capital support ship, cruiser sized for instance.
And make cyno disrupting probes, like a probe launched at a cynofield to kill it or stop transit of the thing for lets say almost a minute.
That would mean all capitals get nerfed.
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Kazuo Ishiguro
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Posted - 2007.04.18 15:12:00 -
[139]
Originally by: Caldari Online
how do you propsoe taking over a region or a station or killing a pos with a 20-30 man gang 
I envision a role for *fixed* stealth bombers here - give them (expensive) bombs so large that only one or two can be carried by a single bomber. Set the numbers so that a precision strike by a few dozen bombers (i.e. within a few seconds of each other) is enough to get a titan/capital ship/POS well into structure. If used correctly, the bombers would be immune to most weapons cruiser-sized or larger. It would be up to the rest of the fleet to pin down the target for just long enough.
As a bonus, this would give destroyers an important counter-role. ------ Top speed calculation spreadsheet - updated for the recent speed nerf Army of doom headcount: 26,045 |

Dionisius
Gallente Ordem dos Templarios Te-Ka
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Posted - 2007.04.18 17:07:00 -
[140]
Originally by: Hank Showbo
Originally by: Dionisius Then why doesn't CCP makes a specific ship for poping cynos?It would give everyone a chance, not some recon, some capital support ship, cruiser sized for instance.
And make cyno disrupting probes, like a probe launched at a cynofield to kill it or stop transit of the thing for lets say almost a minute.
That would mean all capitals get nerfed.
No, it would meant that all players would get a even chance in battle, you could make that cap support ship cloakable for instance.
Thus not needing to nerf ships, and for what i read you could had some cap drainage to the DD activation, that would be reasonable also. _______________________
What we have here is total lack of respect for the law...
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Mariosav
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Posted - 2007.04.18 17:41:00 -
[141]
Quote: Once again i must say its one hell of an expensive ship,it should be able to kill its weight,its also very rare.
yeah, because only alliances with uber complexes can afford them
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Adamantium Beams
Section XIII
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Posted - 2007.04.18 20:09:00 -
[142]
Originally by: Mariosav
Quote: Once again i must say its one hell of an expensive ship,it should be able to kill its weight,its also very rare.
yeah, because only alliances with uber complexes can afford them
Or uber pets
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Turin Shroud
Gallente Fermentation Process
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Posted - 2007.04.18 21:47:00 -
[143]
Originally by: welsh wizard
Originally by: Turin Shroud You do realise if you kill the cyno the dd doesnt do any damage, if you cant kill a ship with a fleet in 15 seconds, then meh
You're aware that blowing up the ship doesn't destroy the cyno right?
er yes it does, go try.
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The crablitt
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Posted - 2007.04.19 08:33:00 -
[144]
Originally by: Dionisius
Originally by: Hank Showbo
Originally by: Dionisius Then why doesn't CCP makes a specific ship for poping cynos?It would give everyone a chance, not some recon, some capital support ship, cruiser sized for instance.
And make cyno disrupting probes, like a probe launched at a cynofield to kill it or stop transit of the thing for lets say almost a minute.
That would mean all capitals get nerfed.
No, it would meant that all players would get a even chance in battle, you could make that cap support ship cloakable for instance.
Thus not needing to nerf ships, and for what i read you could had some cap drainage to the DD activation, that would be reasonable also.
Even if it required quite a bit of cap, you can get like a 7 second cap recharge on a titan if you invest a lot of isk.
Having said that, I dont think a Titan should be able to cyno out straight away, even if its cap is recharged.
It should be given a cyno-out delay providing its fired its doomsday weapon. Something in the lines of 20 minutes. Titans will ruin EvE and territorial warfare in the long run. |

ReePeR McAllem
The Carebear Stare Privateer Alliance
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Posted - 2007.04.19 08:53:00 -
[145]
Power concedes nothing without a demand. It never did and it never will.
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Tregaron
Minmatar DEATH'S LEGION
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Posted - 2007.04.19 09:02:00 -
[146]
Half the people in this forum moaning ain't even seen a titan.
DD weapons are nerved (can only be used 1s then u got to sit at a pos and recharge it)
oh btw get 60 kessi all shoot a full volly you do more damage than a DD 
Talk to anyone who got poped by a titan and they'll say it was worth the chance to see the DD
2007.03.26 03:26
Victim: Alliance: THE R0CK Corp: The Keep Destroyed: Pilgrim System: EC-P8R Security: 0.0
Involved parties:
Name: (laid the final blow) Security: 5.0 Alliance: Dusk and Dawn Corp: Asgard Schiffswerften Ship: Erebus Weapon: Aurora Ominae
Destroyed items:
Medium Nosferatu II Covert Ops Cloaking Device II 10MN Afterburner II Phased Muon Sensor Disruptor I Medium Armor Repairer II Co-Processor II Energized Adaptive Nano Membrane II N-Type Explosive Hardener I Ogre II (Drone Bay) Wasp II (Drone Bay) Berserker II (Drone Bay)
[/url] |

Dionisius
Gallente Ordem dos Templarios Te-Ka
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Posted - 2007.04.19 09:20:00 -
[147]
Originally by: The crablitt
Originally by: Dionisius
Originally by: Hank Showbo
Originally by: Dionisius Then why doesn't CCP makes a specific ship for poping cynos?It would give everyone a chance, not some recon, some capital support ship, cruiser sized for instance.
And make cyno disrupting probes, like a probe launched at a cynofield to kill it or stop transit of the thing for lets say almost a minute.
That would mean all capitals get nerfed.
No, it would meant that all players would get a even chance in battle, you could make that cap support ship cloakable for instance.
Thus not needing to nerf ships, and for what i read you could had some cap drainage to the DD activation, that would be reasonable also.
Even if it required quite a bit of cap, you can get like a 7 second cap recharge on a titan if you invest a lot of isk.
Having said that, I dont think a Titan should be able to cyno out straight away, even if its cap is recharged.
It should be given a cyno-out delay providing its fired its doomsday weapon. Something in the lines of 20 minutes.
Add power consumption and that delay to cyno out and it would be sweet, the Titan would not be a pwnmobile no more. _______________________
What we have here is total lack of respect for the law...
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Drasked
North Face Force Anarchy Empire
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Posted - 2007.04.19 09:23:00 -
[148]
Titans would be balanced if;
1.) They are affected by EW
2.) Can't DD trough a cyno
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Gabriel Roberts
Minmatar Brecken Solutions
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Posted - 2007.04.19 10:33:00 -
[149]
Originally by: Tregaron Half the people in this forum moaning ain't even seen a titan.
DD weapons are nerved (can only be used 1s then u got to sit at a pos and recharge it)
oh btw get 60 kessi all shoot a full volly you do more damage than a DD 
Talk to anyone who got poped by a titan and they'll say it was worth the chance to see the DD
Killmail stuff
Unfortunately 60 kessies can't insta pop 200+ ships or more at once, however 1 kessie with a cyno can.
So every time I get popped by a dd I should be grateful because I got to see it....no. Why are people arguing about being able to blow up a cyno? By the time the lag has rolled around your all dead anyway, if you're talking about hitting the cyno before the IWB jumps in then you're delusional. Once you get to the cyno the titan is gone or he instapops you with officer smartbombs, that's if your fortunate enough no to warp in front of an enemy pos.
Cost is irrelevant, by this time next year there will 20 or more Titans around all unkillable unless some of them sucumb to the dreaded logoff or metagame tactic. In truth I don't mind anything except for the remote dd'n, it should have to warp it's big ugly ass into the fight.
I like the capital warp scramblers and webbers idea. Nothing like watching dreads and titans cruise close range to each other while they're firing off shots, carriers and motherships off in the distance with fighters swarming about (off course the niddy's would be up close desperately trying to keep the other capitals armor/shield up ). All other ships that survied the DD(s) in the swarm cruising in out of the capital ship cluster $#%)!.... good times.
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The crablitt
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Posted - 2007.04.19 10:42:00 -
[150]
Originally by: Gabriel Roberts
Originally by: Tregaron Half the people in this forum moaning ain't even seen a titan.
DD weapons are nerved (can only be used 1s then u got to sit at a pos and recharge it)
oh btw get 60 kessi all shoot a full volly you do more damage than a DD 
Talk to anyone who got poped by a titan and they'll say it was worth the chance to see the DD
Killmail stuff
Unfortunately 60 kessies can't insta pop 200+ ships or more at once, however 1 kessie with a cyno can.
So every time I get popped by a dd I should be grateful because I got to see it....no. Why are people arguing about being able to blow up a cyno? By the time the lag has rolled around your all dead anyway, if you're talking about hitting the cyno before the IWB jumps in then you're delusional. Once you get to the cyno the titan is gone or he instapops you with officer smartbombs, that's if your fortunate enough no to warp in front of an enemy pos.
Cost is irrelevant, by this time next year there will 20 or more Titans around all unkillable unless some of them sucumb to the dreaded logoff or metagame tactic. In truth I don't mind anything except for the remote dd'n, it should have to warp it's big ugly ass into the fight.
I like the capital warp scramblers and webbers idea. Nothing like watching dreads and titans cruise close range to each other while they're firing off shots, carriers and motherships off in the distance with fighters swarming about (off course the niddy's would be up close desperately trying to keep the other capitals armor/shield up ). All other ships that survied the DD(s) in the swarm cruising in out of the capital ship cluster $#%)!.... good times.
Sounds fun and epic, but there isnt a place for me in that story. Unless you mention the Doomsday victims. Titans will ruin EvE and territorial warfare in the long run. |
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