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Rexthor Hammerfists
Black Nova Corp Band of Brothers
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Posted - 2007.04.19 10:50:00 -
[151]
the problem with titans is that they are so hard to kill, there is no reason to take it to the battlefield.. - Purple Conquered The World, We the Universe.
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Belenkas
Amarr
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Posted - 2007.04.19 11:13:00 -
[152]
Thats the whole point of the bad side of Titan. It doesn't need to show up in the battlefield to do it's (current) main role. Change that, as well as instant cyno-out after DDD, and you remove the 'unkillable' part of Titan. Doesn't need to be 20 minutes wait out(that would definitely mean death everytime anyone uses a DDD), make it 1-5 minutes movement blocking after DDD is fired and you give a tactic for the opposition to counter the Titan.
Although I would much more like to see Titan change a role from DDD-platform to something else, more reasonable. Give it insane gang bonuses, add superior weapons, make it possible to carry tons of battleships inside(preferably in the form of people docked, so they can undock when needed and not need to risk to hover to the ship maint array in a pod), whatever, but not the DDD-platform. It is a weapon which should be used only in epic battles on rare occasions when Titan pilot is in deep crap. Or then name the DDD to Titan Smartbomb and move it to smartbombs category, because right now it is just that. No way it could be named Doomsday device in it's current form.
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Dionisius
Gallente Ordem dos Templarios Te-Ka
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Posted - 2007.04.19 11:58:00 -
[153]
Originally by: Belenkas Thats the whole point of the bad side of Titan. It doesn't need to show up in the battlefield to do it's (current) main role. Change that, as well as instant cyno-out after DDD, and you remove the 'unkillable' part of Titan. Doesn't need to be 20 minutes wait out(that would definitely mean death everytime anyone uses a DDD), make it 1-5 minutes movement blocking after DDD is fired and you give a tactic for the opposition to counter the Titan.
Although I would much more like to see Titan change a role from DDD-platform to something else, more reasonable. Give it insane gang bonuses, add superior weapons, make it possible to carry tons of battleships inside(preferably in the form of people docked, so they can undock when needed and not need to risk to hover to the ship maint array in a pod), whatever, but not the DDD-platform. It is a weapon which should be used only in epic battles on rare occasions when Titan pilot is in deep crap. Or then name the DDD to Titan Smartbomb and move it to smartbombs category, because right now it is just that. No way it could be named Doomsday device in it's current form.
Why do i get the feeling that some*(ALOT) of people only see the nerfbat in front of their eyes until the given item that they want to nerf so badly is either ruined beyond use or in their possession?
_______________________
What we have here is total lack of respect for the law...
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Belenkas
Amarr
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Posted - 2007.04.19 14:17:00 -
[154]
I dont want Titan to be nerfed. I just don't like the current state of it. Hell, it shouldn't be nerfed but seriously boosted on fleet support side and weapons usage. Having IWIN button which costs 120bil to build and 40mil to launch(approx numbers) is not good for game. And everyone knows that, doesn't matter whether they have the Titan or not.
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Augeas
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Posted - 2007.04.19 15:02:00 -
[155]
How about...
1. Remove the remote DD. 2. 2 new modules - Inferior and Superior Cynosural Interdictors.
Inferior: Prevents motherships from cynoing out. Can only be fitted to Motherships and Titans. Superior: Prevents Titans from cynoing out. Can only be fitted to Titans.
Set a Titan, to catch a Titan? 
(I doubt that this is an original idea, but it sounds interesting) |

Trojanman190
Caldari The Conflagration
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Posted - 2007.04.19 15:22:00 -
[156]
I think they should be given an exhaust port that leads directly to the core of the titan. This exhaust port should have a trench built into the surface of the titan leading directly to the port. This trench should be well defended with turrets [If they knew it was a weakness they wouldn't have built it into the design, but since it was so heavily defended they must have known about it...]
Yeah... just kidding.
If the titan is anti-blob then leave all of its offensive capabilities where they are. Let it shoot through cynos and all that. Maybe even make its DD a little more powerful. Leave it's ability to jump fleets and be immune to ewar and all that kinda jazz.
Now, prevent the titan from fitting smart bombs. Any smart bombs. Now it needs a support fleet to stave off bumpers. Remove most of its tanking ability. Give it pathetic tanking ability. Maybe like a regular blah carrier. Now its support fleet needs repping carriers to keep it alive. The repping carriers and the titan are vulnerable to dreads, so dreads will be needed do defend the fleet. But the dreads are vulnerable to massed battleships.... so that will need to be countered... but back to the bumpers. Inteceptors and the like will be needed to keep them from bumping the titan.
This solution keeps the value and the use of the Titan the same. It is a doomsday weapon that can blow tons and tons of stuff up at once. Its still worth billions, but now its not the solo death machine with all the crazy tanking ability. Now titans can become the center of fleet combat.
You might be thinking that all this does is move the blob to the titan. Well it does but there might be another way to solve that. Allow dreads and titans to fit area of effect cannon type weapons. Think flak guns but really really big. They have horrible tracking speeds and are pretty much worthless on anything smaller than a battleship. If the canon misses, no boom. If it hits, it could have an effect similar to a smart bomb.
If nothing else changes at all, it would be a good fix to make it vulnerable to scramblers. At least then it would have to finish any battles it started.
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Derrios
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.04.19 16:47:00 -
[157]
there is much QQ in this thread. ----------------------------------------------- I got something to put in you. at the *** bar. |

xXHitmanXx
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Posted - 2007.04.19 17:05:00 -
[158]
Titans are good as well as the dd. Reason why i say this is bcz there are ways of taking them down and surviveing dd. The most popular way as of right now to take down a titan is they try to log and the oppisite side gank it :p Other then that u got to bump him and nos the crap out of it so it cant jump out. There r fitting that u can put on your ship to survive it. My alliance has got in a fight with orange species (how ever u spell his name) if u know who he is he has a titan and we have engaged it many of times and survived his dd very well and still putting up a good fight agianst his fleet. Also ccp wouldnt allow a titan to be in the game if it wasnt able to go down. Sooner or later ppl will know what to do and trust me when u take down a 100+ bill ship or however much it cost u will feel great knowing that u and your buds just made a corp/alliance very upset :p
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Derran
Minmatar Khumatari Holdings Ushra'Khan
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Posted - 2007.04.19 17:12:00 -
[159]
Originally by: Distrans
Originally by: Liang Nuren ... Simply put: Complete EW immunity needs to go away, and remote DDD should go away. ... Liang
Big Yes, and soon
Then why the hell would anyone want to spend 200+ Billion on one? Sure theer are parts that should be charge like this instant recharge rate people are harping about but if someone is going to spend that much, it better damn well be worth it.
Anyone who is expecting them to remove any parts of the titan's abilities is just plain out kidding themselves. They are out there and they required alot of work. While those 'big' alliances can make these ships, it still requires a massive effort and alot of time (not including 3+ months of training to pilot and use its specific modules) to actually get these out. So for those arguing nerf, imagine how all those people who put all those hours into effort are going to feel when they see 200+ Billion go down the crapper.
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Druadan
Gallente Aristotle Enterprises Ethereal Dawn
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Posted - 2007.04.20 10:37:00 -
[160]
I've not had the fortune to witness a titan yet, but the way I see it the problem is the flexibility of offensive timing that the titan has. To be able to cyno in, detonate such a hugely destructive weapon, and then still have enough cap to cyno back out immediately, is ridiculous. If this was meant to stop blobbing, then surely we can infer that CCP intended us to use guerrilla tactics to take it out? Or perhaps to evade the titan and use hit and run gangs so that the titan would have to choose which assault to use it's DDD on? But the fact that the titan can cyno in, destroy a fleet, and cyno out makes it a guerrilla weapon of mass destruction itself. Remove that ability and you solve a large portion of the problem, so make the DDD use a monstrous amount of cap so that it has to recharge to cyno out. Of course, you then need to nerf its awesome cap recharge ability. __________________________________________________
"A witty saying proves nothing." - Voltaire |
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The Armin
Shiva Morsus Mihi
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Posted - 2007.04.20 11:17:00 -
[161]
Titans isn't overpowered (: Titans/Motherships+Smartbombs maybe is though cause the sheer size of the titan/ms gives them an insane range...
Soo imo either, boost dictor bubble hp, or nerf the smartbombs. Titans are fine.
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Distrans
The Collective Against ALL Authorities
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Posted - 2007.04.20 12:53:00 -
[162]
Originally by: Derran
Originally by: Distrans
Originally by: Liang Nuren ... Simply put: Complete EW immunity needs to go away, and remote DDD should go away. ... Liang
Big Yes, and soon
Then why the hell would anyone want to spend 200+ Billion on one? Sure theer are parts that should be charge like this instant recharge rate people are harping about but if someone is going to spend that much, it better damn well be worth it.
Anyone who is expecting them to remove any parts of the titan's abilities is just plain out kidding themselves. They are out there and they required alot of work. While those 'big' alliances can make these ships, it still requires a massive effort and alot of time (not including 3+ months of training to pilot and use its specific modules) to actually get these out. So for those arguing nerf, imagine how all those people who put all those hours into effort are going to feel when they see 200+ Billion go down the crapper.
I could not care less for what people deserve in this game for spending 200+B but I know just every other player deserves the possibility to bring the thing down.
And adjusting DD-use and non-tackle wont make the ships worthless.
So where is U'K's Capital Shipyard!?
áááááááá |

Tassill
Minmatar GREY COUNCIL Sparta Alliance
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Posted - 2007.05.02 11:34:00 -
[163]
I think titans are a mighty lame idea that ccp implemented because they realised that it was easier to disscourage blobbing than fix the game mechanics that make blobs effective.
Their fix to the blob issue was not to find a way to allow combat without blobs, rather it was a way to penilise peope who use blobs thus disscouraging blobbing.
Its like having a free car park however it dosent have enough spaces for those who it is provided for. So the clever managment say "ahh we can introdcue pay for parking to disscourage people from driving", rather than just increasing the spaces and fixing the problem.
Of course this dosent work in practice, as most people have little choice about whether or not they drive (at least thats the case here in Australia where distances are large and public transport crappy).
And the same applies to blobbing, CCP havent offered an alternitive to it or even attempted to fix the real issue. Rather they have introduced this "cost" of blobbing to penilise the people who have no choice in the matter. So now we are forced to continue to blob with the ever present threat of being doomsdayed by "the man in the big ship".... Well done ccp another great inititave!! 
The fact is that ccp keep implementing these stupid ideas that have knock on effects that they dont seem to consider. Ideas like the increase in hp.... what a great way to increase combat time that was . All it has realy achieved is that now blobs need to be corispondingly larger to be as effective... once again well done ccp.
At the mean time they are nerfing the ships that excell at solo pvp, rather than boosting the races that miss similar ships... hmm now that my solo pvp ship has been nerfed i might go join a gang... wait do ccp want me to blob?
/me Sigh
Since we seem to be stuck with titans tho i think that the doomsday weapon should be removed from the game... give them a big damage bonus to turrents and a tracking bonus or something.
Another thing which should be changed is that cap rechargers should be stacking nerfed!!! Up until now their was no real advantage to having a 10 second cap recharge time on any ship. However since a titan doesnt need a tank and is only vunerable to nos this seems to be the current rage. This needs to be changed to remove the rediculus jump in.. doomsday.... jump out all in less than a min c**p that is going on.
End Rant
Tassill
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Andreya
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Posted - 2007.05.02 12:00:00 -
[164]
titans are horrible, CCP stop exampind to bigger ships and continue to expand to more types fo cruisers/frigs and destroyers
whats even worse is eventually every 0.0 alliance will have titans and what the hell will be the point of rbinging in a smaller fleet to engage. when they will just nuke you.
Titans should be abolished, replace with with mobile stations or somethin :P
(and motherships shouldnt be scram-proof)
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Redora
Gallente Interstellar eXodus R0ADKILL
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Posted - 2007.05.02 12:55:00 -
[165]
Edited by: Redora on 02/05/2007 12:54:41 Edited by: Redora on 02/05/2007 12:52:14 I've never seen a Titan myself, but after some thought, I'm really at a loss as to it's purpose. Bonuses seem to indicate a somewhat... Schizophrenic thought process.
Erebus Bonii: Gallente Titan Skill Bonuses: 10% bonus to Capital Hybrid Turret damage per level 7.5% bonus to gang membersGÇÖ maximum armor HP per level 99% reduction in CPU need for Capital Jump Bridge Array 99% reduction in CPU need for Aurora Ominae 99% reduction in CPU need for Clone Vat Bay 99% reduction in CPU need for Warfare Link modules Can fit 1 additional Warfare Link module per level Immune to all forms of Electronic Warfare
What DOES one do with it? Honestly, most other ships in Eve seem to have a niche into which they fit...
Everyman Ships: Friggies: Cheap, toss away ships for small gangs. Inties: Hold enemies down until bigger ships get there. Assault Frigates: The "Anti-Inty" (or so I'm told) and destroyer/cruiser sized DPS in a frigate sized package. Destroyers: The Anti-Frigate. Interdictors: Interceptors writ large. Cruisers: Heavier firepower for small gangs. HAC: Battlecruiser/Battleship sized DPS in a Cruiser sized package. The "better" weapon to combat the "bigger" weapon. Battlecruisers: Faster, less armoured, but somewhat similar DPS to a Battleship (more prevalent in T2 BC, yes.) Command Ships: Gang bonuses and Battleship sized DPS in an uber tank. The ultimate for small/medium 'raid' gangs. Battleships: Big, slow, cumbersome ships for larger fleet ops, taking out POS, support of Dreads, camping, etc. Territorial warfare style ops.
Capital Ships: Dreadnoughts: POS Removal. 3 turret/launcher slots (respective of their bonuses) and a 99% CPU reduction on a module that makes them immobile, like their targets. Carriers: Remote Power Projection. Fighters warp with the assigned controller (or target).
Mom: A bigger Carrier, with a Gang Mod Bonus and a Clone Vat bay. So it moves other stuff/pilots to a designated area where they then commence ops. Titan:?? A bigger dread? Except the DDD doesn't render it vulnerable as the Siege Module does a Dread.
With respect to real-world functionality, what DOES a Titan do/represent? All of it's functions are already filled, except the "Cyno in, pop fleet, cyno out" aspect. You don't fit guns on it (So the gunnery bonus is worthless, yeah?) because you don't take it into combat (As the opposing fleet will bump/nos it until it dies...), and who wants a 'mere' 6 capital sized guns anyhow, when you can have 18 (with siege mod) on a dread that costs 1/100th of the cost? It can't project power like a Carrier/Mom can, as it can't deploy fighters/assign fighters to controllers. Command ships and Mom's already fill "gang support", and likely do it somewhat better since they remain on the field of battle (or at least in system...) Having never seen a Titan (beyond ASCN's movie) all I can say is it seems to need a PURPOSE, not just be the 'anti-blob.'
[Edits: Spelling and attempts to remove fallacious arguments. ] ---
Redora
Quote: # Logging off immediately after jumping into a warp disruptor bubble no longer grants invulnerability, much to the delight of gate campers everywhere.
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AS Patriot
StarHunt Fallout Project
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Posted - 2007.05.02 13:18:00 -
[166]
Hmm the DDD is indeed a nice weapon of mass destruction. But in order to make the titans be more funny to use would be like to make them more like huge gunboats instead maybe? and a siege module... Fitting 7 cannons + a siege module plus a bunch of weapon bonuses could actually make the Titan a little more funnier in game aspect, rather than just a DDD deployer and Jump bridge maker (which is a nice thing indeed!) __________________________________________________ The best corp out there:
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zwerg
mUfFiN fAcToRy Privateer Alliance
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Posted - 2007.05.02 13:25:00 -
[167]
so you got ownt by ddd.....
and u ****ed off....
and u cried about it and couldnt sleep....
then u slapped and cut yourself....
and cried even more....
sry, but it sounds u fit into WoW more than in eve m8
... eve's youngest piwat Yarrrr :)
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Fubear
Vogon Heavy Industries
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Posted - 2007.05.02 13:31:00 -
[168]
The Titan as a ship is fine when used in its 'intended' role - that of a mobile logistics station.
It is the doomsday that is causing the problems. No doomsday should be used hourly with almost no cost (Anyone spending 50Bil+ on the ship is not going to go broke over 20Mil a shot). The doomsday should be a 'last resort' weapon only, extremely powerfull but also extremely difficult and expensive to use - only then will it start living up to its name. Right now the only reason NOT to doomsday that lone BS you see is the chance that you might have the chance to get more kills in the next hour - the loot alone will probably pay for you DD bill.
I would make the following change to the Doomsday device: - Double the damage - 99% cap reduction on activation - No remote doomsday functionality - Increase fuel cost to somewhere around 5-10Billion - Increase recharge time to 24 hours
This would make the weapon more of a tactical option to be deployed only when the situation demands it, rather than the 'doomsday as many and as often as you can' approach we currently see in use.
While having a Titan jump in and nuke your fleet is fun the first time, when it happens every time you try and have a fight it get olds real quick. The only way to contribute to alliance level combat these days is to fly a capital ship.
You should not have to have over 20Mil SP to take part in alliance level combat!
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Evil Thug
Rage and Terror Against ALL Authorities
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Posted - 2007.05.02 16:09:00 -
[169]
Originally by: Trent Jager There should be a 10-20min countdown after the titan has set off its ddd before it can active its jump drive. I’ve witnessed the d2 titan cynoing in, instantly setting off its ddd and jumping back out strait after it was finished. Although we took minimal losses and did complete the task we set out to accomplish. I find it a bit lame that there was no element of risk involved in this attack.
There is risk, that he will never download grid, moron.
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Shidhe
Minmatar The Babylon5 Consortuim Interstellar Starbase Syndicate
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Posted - 2007.05.02 16:32:00 -
[170]
The problem with DD being anti-blob is that it takes out most of the grid (the local playing area). To discourage blobs it should take out an average blob, not a whole battlefield. If the radius was 50 Km or thereabouts it might encourage people to spread out battles over the whole grid rather than risk all their ships in one go (i.e. we might get some reason for manouverability and tactics).
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Deathbarrage
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Posted - 2007.05.02 17:44:00 -
[171]
Originally by: Fubear The Titan as a ship is fine when used in its 'intended' role - that of a mobile logistics station.
It is the doomsday that is causing the problems. No doomsday should be used hourly with almost no cost (Anyone spending 50Bil+ on the ship is not going to go broke over 20Mil a shot). The doomsday should be a 'last resort' weapon only, extremely powerfull but also extremely difficult and expensive to use - only then will it start living up to its name. Right now the only reason NOT to doomsday that lone BS you see is the chance that you might have the chance to get more kills in the next hour - the loot alone will probably pay for you DD bill.
I would make the following change to the Doomsday device: - Double the damage - 99% cap reduction on activation - No remote doomsday functionality - Increase fuel cost to somewhere around 5-10Billion - Increase recharge time to 24 hours
This would make the weapon more of a tactical option to be deployed only when the situation demands it, rather than the 'doomsday as many and as often as you can' approach we currently see in use.
While having a Titan jump in and nuke your fleet is fun the first time, when it happens every time you try and have a fight it get olds real quick. The only way to contribute to alliance level combat these days is to fly a capital ship.
You should not have to have over 20Mil SP to take part in alliance level combat!
this is the stupidest solution in this entire thread
In your way a titan is a throwaway smartbomb since you will lose it everytime you use your doomsday device.
Titan is fine in its intended role. Why make a 120bill ship useless? Just because a titan killed you once doesn't mean it should be downgraded to an overpriced smartbombing raven. Titans are fine as it is. They've been killed before, a couple of dreadnaughts and 5 dictors and your titan will be dead. It's fine as it is. (As it is, most motherships actually have a more powerful tank then a titan anyway)
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.05.02 17:48:00 -
[172]
I'm going with remove remote DDD and Titans will be fine. Forcing them onto the battlefield allows a few seconds more warning to warp out and prevents sitting in a POS and firing of DDD. Risk versus reward comes back in to play.
sgb
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Spy4Hire
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Posted - 2007.05.02 18:16:00 -
[173]
Yeah, it's funny. CCP introduced the Big Daddy of battleboats, gave it the ultimate blob-buster...
... but made the only way to even come close to killing it is with *tada* a BLOB!
And the hope that some poor sod logs out or crashes due to the blob induced lag and their poor, defenseless Titan is just so much the sitting duck.
Keep the DD, but put more restrictions on the use of the thing.
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The Economist
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Posted - 2007.05.02 18:44:00 -
[174]
Edited by: The Economist on 02/05/2007 18:41:38 DD Counter: Warp out. It doesn't activate instantly. You have more than enough warning to any ship out including bs.
The downtime between firings can also be used to neutralise the threat by baiting the titan into dd'ing nothing then you have lots of dd free time to fight.
To the ppl saying titans kill fleet combat, no-one engage when there are titans around, when both sides have titans no-one fights etc etc......come down south.
[Oh and losing a vaga to a dd..... ]
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Kyodai Koga
Altera Odyssea Tau Ceti Federation
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Posted - 2007.05.02 21:15:00 -
[175]
/signed with the OP.
/agree also with stelteck on first page, when Titans are in play, you hide, and hiding isn't fun.
I'm personally convinced that only those who put winning above all other goals (like having fun, mind you) are ok with the way Titans are actually. To those that thinks I could be biaised: in fact I find even more boring to fight alongside a Titan than against it (it's either stealing or scaring my targets, *sigh*).
If Titans stay the way they are, the only thing I could hope is that when every alliance in play will have one, players will agree not to use them anymore and get back to the good ol' days where I enjoyed fleet fighting (well, apart from the lag, but that's another topic).
Titans should be logistic and support ships, not pwnmobiles.
They are a fantastic concept and seeing so much coordinated efforts from a player community to acquire one in a mmorpg is really great but, the way they have been implemented, they aren't balanced imho and need to be deeply modified, because they aren't bringing more fun to the game, they are in fact creating more legitimate complains from the playerbase.
Also and to finish this post: the argument of the isk/time cost isn't relevant in the context of a game, where inflation is crawling because anyone can create wealth from nothing.
Pushing this reflection will end up with situations where a group of people can ruin the game of other players because they've put sufficient time in it.
I say no Sir, it's not the way you lead what remains a game
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Poke InTheEye
Anti-BoB Flash Mob
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Posted - 2007.05.02 21:45:00 -
[176]
Originally by: Lord WarATron
Originally by: kliop how about making the dd's different...not doing damage but still helping a lot the fleet like for example the caldari will break lock of everything for 3-5 mins...or somehow distract the sensors and thus reducing locking range etc...
the minmatar will make them unable to move...or at greatly reduced speeds... or not able to warp
and so on... how long each effect will last is to be decided...
that way the titan will NEED the support fleet to finish of the oponents it wont be as strong as now but still it will be very usefull i think
Intresting. So a Amarr Titan would fire off a NOS bomb, emptying their cap. A Caldari one would ECM bomb the lot of them, breaking all their locks. A Gallente one would probebly dampen them down for a short period of time, and the Minmatar one would just target paint them all...... 
I think it would be more fitting if the amarr titan would fire off a bomb that made everyone's weapons only de EM damage.
NO BOB!!!! |

Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.05.02 22:24:00 -
[177]
Remove the remote DD and give it access to the bombs you will eventually give stealth bombers. Make it good at going into battles head on- right now it's best at sitting at a pos and one-clicking hostile fleets. (When again are stealth bombers going to become useful?)
Either that, or make the DD less powerful. 25k damage still instapops most stuff, and gives some BS a reasonable chance of surviving. The most powerful ship in the game should not be relegated to sitting at poses, making jump portals, and remote-pwning fleets. Also, when is the last time a titan used capital weapons? That needs to change. -----------
Primary is family values, secondary is 0.0... |

Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.05.02 23:27:00 -
[178]
Maybe give the DD an (enormous) explosion radius like missiles? Full damage to capitals on down to almost no damage to small craft. Or just remove the thing -- it's not a fun game mechanic and the jump bridge alone more than justifies the expense of the Titan (jump bridge means you never have to jump into a hostile gate camp).
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |

Tassill
Minmatar GREY COUNCIL Sparta Alliance
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Posted - 2007.05.03 03:43:00 -
[179]
Edited by: Tassill on 03/05/2007 03:40:25 I have seen a lot of post's in this thread that say "well if u can afford a 100 bil ship then u should be able to pwn any thing" but that just doesnt make sence.
Eg 2 bil isk faction bs vs 2 bil worth of intys... intys win
or
10 bil isk faction fitted carrier vs 10 bil worth of bs... bs win
50 bil isk mom vs 50 bil of bs ... bs win
now the titan
100 bil + titan vs 100-200-300 bil worth of bs.. titan jumps in dd's.... kills many of them or maby if he is lucky all of them then jumps out. Or if he is afraid of the alpha strike, he sends in cov ops with cyno gen 300 km from the fleet pops cyno and remote dd's.
its just rediculus
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Kyodai Koga
Altera Odyssea Tau Ceti Federation
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Posted - 2007.05.03 12:55:00 -
[180]
@Tassil
And that's not taking in consideration the human resource question, ie: 1 player in a Titan can own or at least hamper the capacity to play of hundreds of players in smaller ships.
1 > hundreds (and i'm not talking about hundreds of noobships, mind you, but a full fleet of t2 fitted ships), where's the balance and the logic with this kind of situation in a game ?
Also, hiding this ship is too easy, logoffsky and hiding it in POSes come to mind.
If the DD remains the same, make it generate a 1 hour aggression timer so it doesn't disappear if the pilot logoff, and don't let it enter forcefields too for one hour, maybe then could we try to catch it, and even in this case it could still jump out thank to its uber cap regen...
I think CCP clearly knows there's a problem with Titans, they're just too afraid of the complains that will follow from biggest alliances (which are actually more than happy to own such ships) if they happen to nerf it the way it needs to be.
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