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Depp Knight
Evolution Band of Brothers
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Posted - 2007.04.17 00:08:00 -
[91]
Originally by: Belenkas Edited by: Belenkas on 16/04/2007 15:11:32
2. To fire DDD you would need to enter a 'siege' stage. Say 2 minutes to siege up and power up the DDD, then the blast happens wiping out entire t2(fitted) it fires the DDD.
Your kidding right. If I have read your post correctly, your solution will provide one thing. No one will get DD'd. 2 mins to siege up? Thats a joke, Tell me, name one ship that wont warp in 1 min let alone 2.
The DD alreadys gives something like 15secs. You can warp a bs in less time than that. Thats your warning right there. The problem is if you are loading grid just after the DD has been activated and that is just good piloting by the titan pilot/ or lucky.
The DD itself is not the problem, it is not too powerful at all. The problem lies in 3 areas. The titan can jump out straight after the DD. The titan can remote DD and the titan DD rof is to short.
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Ahz
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Posted - 2007.04.17 00:33:00 -
[92]
And Titan can cloak.
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.17 00:36:00 -
[93]
Originally by: welsh wizard
The simple fact is capital ships can act alone if you stick enough of them together (exception being cyno ships), I'm not sure this is as CCP intended. The great ships of the past were lost without their support fleet, the aircraft carriers were sitting ducks without a frigate & destroyer screen as were battleships. Capital ships in Eve can operate with a little too much impunity, especially super capitals.
So in summary I think many players miss the intense battleship fleet fights that decided who controlled the surrounding space. Now capital ships have to be employed and the kicker is, battleships don't.
I can't believe there isn't an imposed limit on super capitals in an alliance tbh. I mean it really isn't going to be long before the major alliances are fielding 10 titans and 20 motherships. Who needs a support fleet with that sort of firepower? No-one.
edit: Should have read Reto's post above before I posted. That's pretty much the nail on the head tbh. Some nifty ideas for sovereignty control aswell.
Agreed. A temporary fix I suggested earlier was implementing static POS reinforcement times. IE you get say 3 options for how long a pos is in reinforcement(and you have to have enough fuel to cover the option you choose). Say 1 hour, 1 day, and 3 days reinforcement options.
That way putting multiple POSes into reinforced at simultaneously actually has an effect.
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korrey
Taurus Inc
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Posted - 2007.04.17 01:02:00 -
[94]
Originally by: Gamesguy
Originally by: korrey
Haha 20 second cap recharge time on a titan...I would like someone to show me these STACKED figures. Unless of course you forgot to add in your stacking penalty on your mods.
And even if it was possible to get a Titan to cap recharge in 20 seconds...what does it matter lol. You guys are all arguing uselessly.
Are you an idiot? There is no stacking penalty on cap recharge modules.
Quote: If you fit it to recharge in 20 sec then you probably used all your slots..meaning? No one would do it and its pointless.
I can get a ferox to field a Mega Pulse Laser II...does this mean im amazing and should be nerfed? Or does this mean no one gives a flip?
What good is a ferox with a mega pulse on it? The titan with the all cap recharge mods can never be killed and can kill an entire support fleet once an hour. Your mega pulse ferox can do what?
Quote: I can get a zealot to fly 25km/s, does this mean it should be nerfed, or does this mean I was bored and came up with a completely useless setup that will help me nil in a combat engagement?...
my word people..
The 25km/sec zealot cant actually reach that speed without prepositioned logistics ships to cap boost it, and last I checked it cant kill a fleet of BS every hour.
Did you totally misread what I said? What I pointed out was that if you can get a Cap ship to recharge in 20 seconds...good for you. You will have no tank and no one will actually fit it like so. Meaning the argument is useless.
With the zealot, yes again I pointed out that it will do no good that it can fly fast. Again pointing out that a cap recharged titan is pointless.
And point number 3 I forgot to mention: Any pilot with a competent tank can tank a DD in a battleship. Smaller ships? No, but you have a quarter of a minute to warp out, easily enough time. ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |

Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.17 01:08:00 -
[95]
Originally by: Gamesguy Edited by: Gamesguy on 17/04/2007 00:36:25
Originally by: welsh wizard
The simple fact is capital ships can act alone if you stick enough of them together (exception being cyno ships), I'm not sure this is as CCP intended. The great ships of the past were lost without their support fleet, the aircraft carriers were sitting ducks without a frigate & destroyer screen as were battleships. Capital ships in Eve can operate with a little too much impunity, especially super capitals.
So in summary I think many players miss the intense battleship fleet fights that decided who controlled the surrounding space. Now capital ships have to be employed and the kicker is, battleships don't.
I can't believe there isn't an imposed limit on super capitals in an alliance tbh. I mean it really isn't going to be long before the major alliances are fielding 10 titans and 20 motherships. Who needs a support fleet with that sort of firepower? No-one.
edit: Should have read Reto's post above before I posted. That's pretty much the nail on the head tbh. Some nifty ideas for sovereignty control aswell.
Agreed. A temporary fix I suggested earlier was implementing static POS reinforcement times. IE you get say 3 options for how long a pos is in reinforcement(and you have to have enough fuel to cover the option you choose). Say 1 hour, 1 day, and 3 days reinforcement options.
That way putting multiple POSes into reinforced at simultaneously actually has an effect.
EDIT: And it wouldnt hurt for the new T2 BSes be anti-caps ship platforms. Perhaps give them hac resists plus bonuses to XL weapons or give them a very large damage bonus vs capitals but limit them to only 4 or 5 guns.
HAHA your idea for T2 Battleships would absolutely pwn EvE. Hac like resistances and a few XL guns with 2 Rapiers and go to town instapopping Battleships. Nice one...
---------------- Freedom Of Speech Band of Brothers T-shirt |

Terianna Eri
Amarr STK Scientific Rule of Three
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Posted - 2007.04.17 01:11:00 -
[96]
Originally by: korrey
Originally by: Gamesguy
Originally by: korrey
Haha 20 second cap recharge time on a titan...I would like someone to show me these STACKED figures. Unless of course you forgot to add in your stacking penalty on your mods.
And even if it was possible to get a Titan to cap recharge in 20 seconds...what does it matter lol. You guys are all arguing uselessly.
Are you an idiot? There is no stacking penalty on cap recharge modules.
Quote: If you fit it to recharge in 20 sec then you probably used all your slots..meaning? No one would do it and its pointless.
I can get a ferox to field a Mega Pulse Laser II...does this mean im amazing and should be nerfed? Or does this mean no one gives a flip?
What good is a ferox with a mega pulse on it? The titan with the all cap recharge mods can never be killed and can kill an entire support fleet once an hour. Your mega pulse ferox can do what?
Quote: I can get a zealot to fly 25km/s, does this mean it should be nerfed, or does this mean I was bored and came up with a completely useless setup that will help me nil in a combat engagement?...
my word people..
The 25km/sec zealot cant actually reach that speed without prepositioned logistics ships to cap boost it, and last I checked it cant kill a fleet of BS every hour.
Did you totally misread what I said? What I pointed out was that if you can get a Cap ship to recharge in 20 seconds...good for you. You will have no tank and no one will actually fit it like so. Meaning the argument is useless.
With the zealot, yes again I pointed out that it will do no good that it can fly fast. Again pointing out that a cap recharged titan is pointless.
And point number 3 I forgot to mention: Any pilot with a competent tank can tank a DD in a battleship. Smaller ships? No, but you have a quarter of a minute to warp out, easily enough time.
The issue is that if the titan can recharge its cap in 20 seconds, that means it can cyno out in 20 seconds. Which means that it doesn't really need to tank. Because nothing is going to blow it up in those 20 seconds after the DD. Even if you had a dread fleet already in the system, and aligned, you'd still have only... about 10-15 seconds to lock, fire, and blow it up. And titans have a lot of hp to burn through. __________________________________ <-- Behold, the eve-o forums |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.17 01:11:00 -
[97]
Originally by: korrey
Did you totally misread what I said? What I pointed out was that if you can get a Cap ship to recharge in 20 seconds...good for you. You will have no tank and no one will actually fit it like so. Meaning the argument is useless.
Except its not? Why would a titan need a tank? It has a negligible contribution to the front line, a dread does way more damage than a titan. The titan is only good for the jump bridge and the DD, both of which require massive amounts of cap but no tank. A titan is essentially invulnerable if it fitted all cap mods because it can just cyno out whenever its in danger.
Quote: With the zealot, yes again I pointed out that it will do no good that it can fly fast. Again pointing out that a cap recharged titan is pointless.
How is a cap recharged titan pointless? It fulfills all the functions of the titan and gives it virtual immunity to being destroyed. While the 25km/sec zealot is comepletely pointless and cannot do any of the things a standard fit zealot can.
What did you think the titan's role was? Actually use its guns? When a cheap dread does more than twice as much damage?
Quote: And point number 3 I forgot to mention: Any pilot with a competent tank can tank a DD in a battleship. Smaller ships? No, but you have a quarter of a minute to warp out, easily enough time.
False. A standard fleet setup basically means ships like the geddon will have to sacrafice a lot of damage to tank a DD. In addition you aint gonna be supporting your dread fleet after that DD, which means the side that has the titan can bring in their own support fleet and wipe out your dreads.
Lag means you cant warp out most of the time.
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.04.17 01:19:00 -
[98]
Edited by: Phrixus Zephyr on 17/04/2007 01:15:39 I still don't understand how they ever made it in game. They removed drone dmg mods before they got ingame because it was too overpowering, but a ship that can cyno in, destroy a fleet and cyno out straight away somehow isn't considered to be overpowered.
I've never been DD'd either, I just always thought the concept was retarded. It defeats the whole point of this game.
Anyone who uses the 'anti-blob' argument is missing the point. A titan isn't going to make you use smaller gangs, I really shouldn't have to explain why.
Originally by: Benglada And whos going to tackle for them? Jesus?
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korrey
Taurus Inc
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Posted - 2007.04.17 01:19:00 -
[99]
Originally by: Gamesguy
Originally by: korrey
Did you totally misread what I said? What I pointed out was that if you can get a Cap ship to recharge in 20 seconds...good for you. You will have no tank and no one will actually fit it like so. Meaning the argument is useless.
Except its not? Why would a titan need a tank? It has a negligible contribution to the front line, a dread does way more damage than a titan. The titan is only good for the jump bridge and the DD, both of which require massive amounts of cap but no tank. A titan is essentially invulnerable if it fitted all cap mods because it can just cyno out whenever its in danger.
Quote: With the zealot, yes again I pointed out that it will do no good that it can fly fast. Again pointing out that a cap recharged titan is pointless.
How is a cap recharged titan pointless? It fulfills all the functions of the titan and gives it virtual immunity to being destroyed. While the 25km/sec zealot is comepletely pointless and cannot do any of the things a standard fit zealot can.
What did you think the titan's role was? Actually use its guns? When a cheap dread does more than twice as much damage?
Quote: And point number 3 I forgot to mention: Any pilot with a competent tank can tank a DD in a battleship. Smaller ships? No, but you have a quarter of a minute to warp out, easily enough time.
False. A standard fleet setup basically means ships like the geddon will have to sacrafice a lot of damage to tank a DD. In addition you aint gonna be supporting your dread fleet after that DD, which means the side that has the titan can bring in their own support fleet and wipe out your dreads.
Lag means you cant warp out most of the time.
If a titan has no tank, it will die eventually. Much quicker than a tanked titan.
So lets see...15km inties bumping titans from warping + no tank = ... ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.17 01:24:00 -
[100]
Originally by: korrey
If a titan has no tank, it will die eventually. Much quicker than a tanked titan.
So lets see...15km inties bumping titans from warping + no tank = ...
=titan cynos out.
Do you not know how to read?
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Dimitrios Ypsilanti
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Posted - 2007.04.17 01:31:00 -
[101]
Kind of agree that Eve is becoming a game completely dominated by the uber rich.
I can only imagine what it's going to be like trying to join the game two years from now: insanely steep learning curve, six months before you have a prayer of holding your own in 1 on 1 combat, sitting cloaked in a rifter watching gates in fleet engagements while the big ships have their fun.
The handwriting's on the wall and it's saying that there'll be less room for the little fish in the future. That's why after only four months in the game I'm more than halfway to a dread of my own.
Welcome to the eve of the future.
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korrey
Taurus Inc
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Posted - 2007.04.17 02:06:00 -
[102]
Originally by: Gamesguy
Originally by: korrey
If a titan has no tank, it will die eventually. Much quicker than a tanked titan.
So lets see...15km inties bumping titans from warping + no tank = ...
=titan cynos out.
Do you not know how to read?
I bolded and underlined the part you missed. You do know you can bump the ship out of warp with a few fast inties right?.. ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |

Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.17 02:13:00 -
[103]
Originally by: korrey
Originally by: Gamesguy
Originally by: korrey
If a titan has no tank, it will die eventually. Much quicker than a tanked titan.
So lets see...15km inties bumping titans from warping + no tank = ...
=titan cynos out.
Do you not know how to read?
I bolded and underlined the part you missed. You do know you can bump the ship out of warp with a few fast inties right?..
I bolded and underlined the part you missed. You do know that cynoing has nothing to do with warping right?
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xHalcyonx
Amarr EmpiresMod
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Posted - 2007.04.17 02:22:00 -
[104]
Originally by: Gamesguy
Originally by: korrey
Originally by: Gamesguy
Originally by: korrey
If a titan has no tank, it will die eventually. Much quicker than a tanked titan.
So lets see...15km inties bumping titans from warping + no tank = ...
=titan cynos out.
Do you not know how to read?
I bolded and underlined the part you missed. You do know you can bump the ship out of warp with a few fast inties right?..
I bolded and underlined the part you missed. You do know that cynoing has nothing to do with warping right?
Let me clarify. If titan is not aligned it can't warp. If the titan has sufficient cap, it cyno's away.
A simple solution would be to make the titan use 25% of its cap to fire it's DD. As it stands now, the titan uses less then 4% of its cap to fire the DD at maximum. With maximum cap skills it's a little less 2% of the total cap allowing an instant cyno out of system.
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MasterDecoy
Gallente Raddick Explorations NxT LeveL
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Posted - 2007.04.17 02:28:00 -
[105]
Originally by: Gamesguy
Originally by: korrey
Originally by: Gamesguy
Originally by: korrey
If a titan has no tank, it will die eventually. Much quicker than a tanked titan.
So lets see...15km inties bumping titans from warping + no tank = ...
=titan cynos out.
Do you not know how to read?
I bolded and underlined the part you missed. You do know you can bump the ship out of warp with a few fast inties right?..
I bolded and underlined the part you missed. You do know that cynoing has nothing to do with warping right?

no, but warp scrambling does, oh, wait... 
would inties even be able to bump it is what i want to know as i was under the impression that only bigger things (nano[minnie dread] whatchamacallit) could possibly hope to bump it out of alignment?
plus, where the **** are you gonna find many 15k inties anyways? 
and back on topic, nerf titans into oblivion. and while you're at it, nerf pos warfare, lag and venereal deseases
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Gamesguy
Amarr E X O D U S Imperial Republic Of the North
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Posted - 2007.04.17 02:35:00 -
[106]
Edited by: Gamesguy on 17/04/2007 02:32:04
Originally by: MasterDecoy

no, but warp scrambling does, oh, wait... 
would inties even be able to bump it is what i want to know as i was under the impression that only bigger things (nano[minnie dread] whatchamacallit) could possibly hope to bump it out of alignment?
plus, where the **** are you gonna find many 15k inties anyways? 
You cant bump a capital with anything less than a battleship, and even with battleships its hard(the carrier/dread moves like 5 degrees off alignment at the most). With a supercapital? The official dev response is you need a pair of nano naglfars, too bad nanos were nerfed into oblivion since that comment...
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.04.17 03:35:00 -
[107]
Originally by: goodby4u The DD weapon was implamented to decrease blobs...I think its fair to have a ship that costs 100bil+be very...very...powerfull.
It does not however, all it does is increase them.
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Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.04.17 03:37:00 -
[108]
Originally by: korrey
Originally by: Gamesguy
Originally by: korrey
Did you totally misread what I said? What I pointed out was that if you can get a Cap ship to recharge in 20 seconds...good for you. You will have no tank and no one will actually fit it like so. Meaning the argument is useless.
Except its not? Why would a titan need a tank? It has a negligible contribution to the front line, a dread does way more damage than a titan. The titan is only good for the jump bridge and the DD, both of which require massive amounts of cap but no tank. A titan is essentially invulnerable if it fitted all cap mods because it can just cyno out whenever its in danger.
Quote: With the zealot, yes again I pointed out that it will do no good that it can fly fast. Again pointing out that a cap recharged titan is pointless.
How is a cap recharged titan pointless? It fulfills all the functions of the titan and gives it virtual immunity to being destroyed. While the 25km/sec zealot is comepletely pointless and cannot do any of the things a standard fit zealot can.
What did you think the titan's role was? Actually use its guns? When a cheap dread does more than twice as much damage?
Quote: And point number 3 I forgot to mention: Any pilot with a competent tank can tank a DD in a battleship. Smaller ships? No, but you have a quarter of a minute to warp out, easily enough time.
False. A standard fleet setup basically means ships like the geddon will have to sacrafice a lot of damage to tank a DD. In addition you aint gonna be supporting your dread fleet after that DD, which means the side that has the titan can bring in their own support fleet and wipe out your dreads.
Lag means you cant warp out most of the time.
If a titan has no tank, it will die eventually. Much quicker than a tanked titan.
So lets see...15km inties bumping titans from warping + no tank = ...
= cyno
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Distrans
The Collective Against ALL Authorities
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Posted - 2007.04.17 07:08:00 -
[109]
Originally by: Liang Nuren ... Simply put: Complete EW immunity needs to go away, and remote DDD should go away. ... Liang
Big Yes, and soon لللللللل |

The crablitt
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Posted - 2007.04.17 07:22:00 -
[110]
Edited by: The crablitt on 17/04/2007 07:18:03
Originally by: xHalcyonx
Originally by: Gamesguy
Originally by: korrey
Originally by: Gamesguy
Originally by: korrey
If a titan has no tank, it will die eventually. Much quicker than a tanked titan.
So lets see...15km inties bumping titans from warping + no tank = ...
=titan cynos out.
Do you not know how to read?
I bolded and underlined the part you missed. You do know you can bump the ship out of warp with a few fast inties right?..
I bolded and underlined the part you missed. You do know that cynoing has nothing to do with warping right?
Let me clarify. If titan is not aligned it can't warp. If the titan has sufficient cap, it cyno's away.
A simple solution would be to make the titan use 25% of its cap to fire it's DD. As it stands now, the titan uses less then 4% of its cap to fire the DD at maximum. With maximum cap skills it's a little less 2% of the total cap allowing an instant cyno out of system.
If it did use 25% of the cap, I think tbh the pilots would fit for cap recharge, and still be in and out anyway.
The doomsday device makes NO SENSE, CCP need to change it.
Titans will ruin EvE and territorial warfare in the long run. |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.04.17 08:23:00 -
[111]
Originally by: Gamesguy Edited by: Gamesguy on 17/04/2007 02:32:04
Originally by: MasterDecoy

no, but warp scrambling does, oh, wait... 
would inties even be able to bump it is what i want to know as i was under the impression that only bigger things (nano[minnie dread] whatchamacallit) could possibly hope to bump it out of alignment?
plus, where the **** are you gonna find many 15k inties anyways? 
You cant bump a capital with anything less than a battleship, and even with battleships its hard(the carrier/dread moves like 5 degrees off alignment at the most). With a supercapital? The official dev response is you need a pair of nano naglfars, too bad nanos were nerfed into oblivion since that comment...
That's not even close to true, both capitals and supercapitals can be bumped by battleships just fine. The model doesn't re-orient at more than a certain, rather low, rate but the vector changes and with it it's real orientation necessary for warp, not the visual and meaningless one.
That doesn't make titans anymore killable though, just regular capitals.
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Amitabh Bachchan
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Posted - 2007.04.17 08:26:00 -
[112]
Originally by: Lars Intarestum Edited by: Lars Intarestum on 16/04/2007 19:09:59 I'm just a noob, but I noticed "1 Titan = 50 Dreads"... Has there ever been a 50 Dread fleet?
There have been 100man dread fleets if I remember correctly. Seeing 50 person dread fleets are more common nowadays. Not that it matters, since DD is obsolete if you fly dreads. If titan cynoes in with 20 sec cap recharge to DD and cyno out, a 1 volley from 50 seiged dreads would kill it.
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Horus Dark
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Posted - 2007.04.17 08:35:00 -
[113]
They are to hard to kill imo. Yes they are expensive..but because they are almost not killable you will see a steady increase of them over all times. Meaning over a few years you would have dreads all over the place.
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jeffb
GoonFleet
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Posted - 2007.04.17 08:55:00 -
[114]
The correct cap recharge time is closer to 7 seconds.
Stolen from i forget where, [ TheRat ] 6750 (base cap regen) * 0.75 (eso V) * 0.64^5 (5 x 36%) * 0.67.5^8 (8 x 32.5% cap relay) * 0.8^2 (2 x 20% rigs) * 0.85 (1 x 15% rig) * 0.62.5 (avatar bonus) = ~7 seconds.
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Delezar
Hellfire-Empire
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Posted - 2007.04.17 09:46:00 -
[115]
Edited by: Delezar on 17/04/2007 09:42:49 As posted above, the majority of eve hasn't seen a titan yet and probably never will. So how can a ship ruining the game when most of the people are not affected by it. It probably ruins your style of play, but that happened to alot of people when warpcore stabs were nerfed. It's adapt or die in eve, the blob had to relearn some things when interdictors were introduced too.
As a hint, 'hiding' from a titan will not result in a kill of one.
There are some entities in the game that push the ships they have to their limits just to see what they can do, for supercapitals look at The Establishment's Hera or how MC uses their super capitals.
I don't see how any of the kills of the supercapitals so far can be branded as a 'kill by metagaming'. Titan #1 'Steve' killed while the pilot disconnected (by choice or bad luck doesn't really matter) with agression and getting probed, seems fine to me. ASCN fleet commanders could have noticed that the titan was offline and probe for it themselves to defend it, they didn't Titan #2 'Tigerente' was killed by using a spy ingame, I don't know about you, but I experienced spying first hand more then 2 years ago, so it is hardly new. It might be called lame, but that is highly dependend on the point of view. Titan #3 Didn't have a name yet since it wasn't hatched, but it falls basicly into spying as well, since there is no way to see the jobs otherwise. That the server was not really supporting a fight of that magnitude was another thing, but hardly in the hands of the players. Is it lame? Another question that won't get an objective answer. Mom #1 Probably the only real fight over a Supercapital and well done, but some might even say here it was lame, since it was blobbed and bumped. Mom #2 Well, same as Titan #3 basicly.
So why don't you whiners just keep developing tactics and try them out instead of improving your eloquence and argumentation skills on the forums? Just making a doomsday prophecy isn't really doing anything.
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The crablitt
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Posted - 2007.04.17 09:54:00 -
[116]
Originally by: Delezar Edited by: Delezar on 17/04/2007 09:42:49 As posted above, the majority of eve hasn't seen a titan yet and probably never will. So how can a ship ruining the game when most of the people are not affected by it. It probably ruins your style of play, but that happened to alot of people when warpcore stabs were nerfed. It's adapt or die in eve, the blob had to relearn some things when interdictors were introduced too.
As a hint, 'hiding' from a titan will not result in a kill of one.
There are some entities in the game that push the ships they have to their limits just to see what they can do, for supercapitals look at The Establishment's Hera or how MC uses their super capitals.
I don't see how any of the kills of the supercapitals so far can be branded as a 'kill by metagaming'. Titan #1 'Steve' killed while the pilot disconnected (by choice or bad luck doesn't really matter) with agression and getting probed, seems fine to me. ASCN fleet commanders could have noticed that the titan was offline and probe for it themselves to defend it, they didn't Titan #2 'Tigerente' was killed by using a spy ingame, I don't know about you, but I experienced spying first hand more then 2 years ago, so it is hardly new. It might be called lame, but that is highly dependend on the point of view. Titan #3 Didn't have a name yet since it wasn't hatched, but it falls basicly into spying as well, since there is no way to see the jobs otherwise. That the server was not really supporting a fight of that magnitude was another thing, but hardly in the hands of the players. Is it lame? Another question that won't get an objective answer. Mom #1 Probably the only real fight over a Supercapital and well done, but some might even say here it was lame, since it was blobbed and bumped. Mom #2 Well, same as Titan #3 basicly.
So why don't you whiners just keep developing tactics and try them out instead of improving your eloquence and argumentation skills on the forums? Just making a doomsday prophecy isn't really doing anything.
You dont agree that cynoing in, doomsdaying a fleet, cynoing out inside 20 seconds is wrong?
BTW your 'apapt or die' is inrellevant in this argument...why? For the simple fact that Titans are such big scale. Its not like OMG nerf ECM, or OMG nerf stabs, this is about 1 ship, that in 20 seconds has the potential to completely destroy a 200 man BS fleet!
So yea, currently the only super capital thats gone down in battle is a mothership, the two titans killed were when the pilots werent even on the game.
Also...do you have a plan on how to kill a Titan? I was really like to hear it tbh.
Titans will ruin EvE and territorial warfare in the long run. |

Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.04.17 10:45:00 -
[117]
Originally by: Delezar Mom #1 Probably the only real fight over a Supercapital and well done, but some might even say here it was lame, since it was blobbed and bumped.
You're so caught up on principle you're completly forgeting this is a game, a titan DD'ing 200 people end up with 399 people with nothing to do and hours wasted.
That comment up there seems to imply you have no concept of what it takes to kill a super-capital. It was blobbed and bumped? How else do you expect a ship invulrable to ECM to be killed?
Originally by: Benglada And whos going to tackle for them? Jesus?
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NotAVirus DotExe
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Posted - 2007.04.17 11:16:00 -
[118]
Originally by: Delezar So why don't you whiners just keep developing tactics and try them out instead of improving your eloquence and argumentation skills on the forums? Just making a doomsday prophecy isn't really doing anything.
Any non-idiot titan pilot is going to sit cloaked in a safe spot, completely undetectable, until a gangmember drops a cyno on the enemy fleet. Then the titan will activate the DD(which has a 10 second activation) and then either recloak or cyno out. Either way, there is literally no way whatsoever that you're even going to see the titan.
Please, why don't you tell us whiners what sort of brilliant tactics you can think up to counter that.
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Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.17 19:39:00 -
[119]
Edited by: Angus McLean on 17/04/2007 19:36:13 You guys realize it takes time to drop Cyno fields right? Any good fleet commander would have a tach geddon pop recons on the battlefield.
Most likely you will want to kill battleships, but most people know the costs of killing an enemy battleship or stopping them from cynoing cap ships on you.
(Edit: Meaning most people will see a recon and go "Bobby, stop shooting at that faction tanked scorpion and pop this recon in case hes making a cyno." Once its popped...you resume your buisness.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.04.17 19:44:00 -
[120]
Originally by: Amitabh Bachchan
Originally by: Lars Intarestum Edited by: Lars Intarestum on 16/04/2007 19:09:59 I'm just a noob, but I noticed "1 Titan = 50 Dreads"... Has there ever been a 50 Dread fleet?
There have been 100man dread fleets if I remember correctly. Seeing 50 person dread fleets are more common nowadays. Not that it matters, since DD is obsolete if you fly dreads. If titan cynoes in with 20 sec cap recharge to DD and cyno out, a 1 volley from 50 seiged dreads would kill it.
The equation for locking a titan in a dreadnought (Revelation with Signature Analysis V locking an Avatar, no sensor booster, and in siege mode):
(10000/((55mm*1.25)*.25))/(asinh(1425m)) = 73.14 seconds
And that's assuming that the titan is actually in range (doomsdays have a 250km range) and the dreadnought has the appropriate ammo type loaded. Even with a sensor booster II fitted, it would take 45.7 seconds to lock, meaning a titan could get out in time, and with two SB IIs it would still be more than 30 seconds.
Not to mention that its a lot more difficult to get fifty (its actually more like 67 if its only one shot, and more like 90 if you count innate armor EM resists for the revelation example, and double that if you have to use a longer range crystal like microwave XL) dreadnoughts together than it is to have one titan pilot around doing his own thing, and the phoenix and naglfar will be less useful since they use missiles, which won't reach the target in time or will get blown up in flight by smartbombs and the doomsday itself. That, and, while the titan can move and warp around all it wants, dreadnoughts in siege are completely immobile.
If you seriously think that one-shotting another ship before it can attack or get away is a justifiable counter, you need to get a grip. Especially when even THAT won't work. |
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