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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
49
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Posted - 2017.02.24 22:53:26 -
[271] - Quote
Trajan Unknown wrote:I have a pretty high opinion about you guys and your experience when it comes for small warfare stuff
first thing first i don't speak speak as a We Form V0LTA member, just as a roamer (i'm not even in Thera ))) )
Trajan Unknown wrote:You can screen your fleet yes, against one ship or how many HICs do you guys bring? Maybe two if you fit 2 focus points. For the sake of it, you can even fit more but from the fits posted it-¦s pretty much just one point. So yeah, you can screen against on single ship. What-¦s the benefit of that please? You can simply shoot stuff to bits when they come close, guessing you engage standing fleets 7/10 times.
Screening is needed when your fleet pull range, you don't need to hold the same inty for 60 sec, your goal is to cycle once to reduce as much as possible the number on inties / small ships / cruisers that can get in the "danger zone". So yeah you tap your scrambl at anything burning at you, cutting their MWD is enought for blapping them on the way;
Trajan Unknown wrote: and since you won-¦t engage s similar skilled/equipped gang outside of arranged fights/tournaments there is no problem*
HIC is another tool to give us possibilites to counter another nano gang.
[quote=Trajan Unknown can project further than 37.5km so the HIC won-¦t change ****. [/quote]
Do you realize that anyone who were seriously roaming stopped to play anything that couldn't apply DPS above 40km ? Because of the very same HIC change ?
And slowly but surely anyone adapted the same way ? Like... You |
Trajan Unknown
SniggWaffe WAFFLES.
135
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Posted - 2017.02.24 23:07:27 -
[272] - Quote
Well, to be honest I never adapted to HICs at all. I never saw them as a serious treat outside of gatecamps because I seriously barely see them out there. The exception is fleets. I didn-¦t see a single fleet with at least 2 HICs but that-¦s a different thing. They are perfect platforms for cynos, have the focus point and are tanky enough to survive or well, have a chance at least.
The screening part is something I understand but I-¦d take an Arazu over the HIC for the exact same reason or simply blap the incoming tackle. With heat - if memory serves and my math is not completely ****** - you have four (4) seconds of cycle time. So you engage something, run away and what? You can scram/screen a single incoming tackler every four (4) seconds out to 37.5 km. On something that will be the slowest/closest ship to the enemy. I personally won-¦t risk a HIC in such a situation because they are actually expensive to lose to some stupid response/standing fleet. And again, I haven-¦t seen a single gang out there using a HIC as their default tool. In most cases the recons are so much better but most people simply use flocks of ecm frigs, bring a couple falcons or go full kite with Huggins. But I am totally open to any data that shows me how wrong I was and I-¦ll gladly take my seat and join team:******. :)
Quote:first thing first i don't speak speak as a We Form V0LTA member, just as a roamer (i'm not even in Thera ))) )
I didn-¦t assumed you were speaking for Volta. I am just speaking for myself too. :) |
clipper shore
Deep Core Mining Inc. Caldari State
10
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Posted - 2017.02.24 23:17:14 -
[273] - Quote
So what you are saying is that the 1 ship that can counter small gang and solo nano roamers is to be nerfed so the small gang nano solo pvper dont have a hard counter
this is really daft and not needed
look at the kill boards moron larken how many hic' kills are there on nano ship not many
now compare how mant kills small gang nano roamers get ...millions
so the 1 ship that is a good conter but not always sucessful anainst nano roamer is nefrt to hell which affects its roll in many other situations like the rule it is used most for now as a anti boosher on larger fleets that has the tank but if the script is used cannot be repped become useless.
lets look at the hic's since you changed the capitail mchanics they are not as usefull as they were before becase they are not need to catch caps any more
the ship is very skill intensive and take a very long time to train into fully and the 1 thing it is still good for you are nerfing
larkin there is no logic to this change and apart from the odd kill of the odd nano solo roamer the nerf is completly unjustified in any way shape or form stop listening to a few people who hate getting caught once in a while to a ship that is desinged to do exactly what it is supposed to do .
nerf this ship larkin and you will prove to the eve coumity you have no idea what you are doing even more than we think it now |
Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
49
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Posted - 2017.02.24 23:27:39 -
[274] - Quote
clipper shore wrote: look at the kill boards moron larken how many hic' kills are there on nano ship not many
now compare how mant kills small gang nano roamers get ...millions
Let's compare 4 ships to hundreads. weeeeeeh |
clipper shore
Deep Core Mining Inc. Caldari State
10
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Posted - 2017.02.24 23:29:59 -
[275] - Quote
just trying to make the point that it is rare to meet a hic if you are solo roaming
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clipper shore
Deep Core Mining Inc. Caldari State
10
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Posted - 2017.02.24 23:40:16 -
[276] - Quote
its like taking the situation that meeting a orth its too op and we need to nerf it because the ship i fly always gets beaten by it
this argument is stupid
hic are a good counter to nano players.... good ... so nanoplayers have a hard counter
larkin you have listened to 1 guy with a self serving agenda that doesn't like 1 sip in the game that does exactly was it is designed to doto nerf it so he has even less things to cosider when he is out doing hid nano thing where he can always dictate the terms of the fight or run away ..... the 1 ship that can counter his playstyle gets nerfed
no skill in that its will be stupid to even ebtertain the idea of introducing this nerf |
Cade Windstalker
904
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Posted - 2017.02.24 23:42:55 -
[277] - Quote
clipper shore wrote:So what you are saying is that the 1 ship that can counter small gang and solo nano roamers is to be nerfed so the small gang nano solo pvper dont have a hard counter
Maybe try bringing a Gallente EWar ship? |
clipper shore
Deep Core Mining Inc. Caldari State
10
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Posted - 2017.02.24 23:45:44 -
[278] - Quote
omg and again another guy who misses the point
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clipper shore
Deep Core Mining Inc. Caldari State
13
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Posted - 2017.02.24 23:48:12 -
[279] - Quote
i'mafraid you cannot counter small gangs or a solo orth in a galente ewar ship unless you have a full support fleet with you
again you miss my point |
Lucy Callagan
TURN LEFT
227
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Posted - 2017.02.25 00:18:13 -
[280] - Quote
clipper shore wrote:1 guy with a self serving agenda that doesn't like 1 sip I don't like just one sip either, I prefer drinking the whole glass
01d Man wrote:This was a valid change 2 years ago but not in the current meta
Yeah I am sure you would have embraces a hic nerf 2 years ago cause their dank scram were so oppressive in the early 2015.
Can you enligh us more with your pvp meta knowledge ? |
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FT Diomedes
The Graduates
2814
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Posted - 2017.02.25 00:23:16 -
[281] - Quote
Captain jdd wrote:FT Diomedes wrote:Stitch, you know I respect you, but the vitality of solo battecruisers or battleships is not a good thing to balance an entire ship class around. HIC's are not the cancer here. It's the Orthrus, Omen Navy Issue, Keres, Tengu gangs. They are already very strong and now will be even stronger. Ok. Nomen and Tengu are cancer now. New. I don't really understand why you need a 40km scram. Bring Keres and Orthrus too. Finally it's more a nerf for the kiters who use HIC, cause they know how to play those ships more than blobers or whatever.
So you are admitting that the Keres and Orthrus are overpowered? Thanks. When your best answer is bring the very ships that are the problem, then you need to reevaluate your argument.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Kenrailae
Mind Games. Suddenly Spaceships.
739
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Posted - 2017.02.25 01:19:05 -
[282] - Quote
FT Diomedes wrote:When your best answer is bring the very ships that are the problem, then you need to reevaluate your argument.
^^ This.
The Law is a point of View
The NPE IS a big deal
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Na'av
Biomass Party All Paths Lead to Anoikis
9
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Posted - 2017.02.25 02:41:26 -
[283] - Quote
Daide Vondrichnov wrote:Na'av wrote:Calling bullshit on the people that say they bring HICs to their kite fleet comps
So keep calling it bullshit, it won't make it less true. Na'av wrote:ecause HICs are slow compared to their t1 variants
Roamers are undocking with oracles / BNIs / HFIs / Faction battleships / Command ships everydays and you believe we can't make up a nano HIC fit ? Do you play this game ? Na'av wrote:and slowing down targets that are chasing you is not the point of a kite fleet
What ? Have you ever kited ? Screening everything mwd fitted in a 39,4km radius around your fleet is Golden.
I have a nano shield phobos with 600dps rails in a station somewhere. I don't fly it because the orthrus is better for the job of pointing things. Having that sig bloom from MWD is pretty important for missile application and turret tracking. |
Twilight Mourning
Suddenly Corporation. Suddenly Spaceships.
5
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Posted - 2017.02.25 02:42:41 -
[284] - Quote
Kenrailae wrote:FT Diomedes wrote:When your best answer is bring the very ships that are the problem, then you need to reevaluate your argument. ^^ This.
We have a winner! |
Twilight Mourning
Suddenly Corporation. Suddenly Spaceships.
5
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Posted - 2017.02.25 02:44:13 -
[285] - Quote
Na'av wrote:Daide Vondrichnov wrote:Na'av wrote:Calling bullshit on the people that say they bring HICs to their kite fleet comps
So keep calling it bullshit, it won't make it less true. Na'av wrote:ecause HICs are slow compared to their t1 variants
Roamers are undocking with oracles / BNIs / HFIs / Faction battleships / Command ships everydays and you believe we can't make up a nano HIC fit ? Do you play this game ? Na'av wrote:and slowing down targets that are chasing you is not the point of a kite fleet
What ? Have you ever kited ? Screening everything mwd fitted in a 39,4km radius around your fleet is Golden. I have a nano shield phobos with 600dps rails in a station somewhere. I don't fly it because the orthrus is better for the job of pointing things. Having that sig bloom from MWD is pretty important for missile application and turret tracking.
No you don't. |
Lugh Crow-Slave
3831
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Posted - 2017.02.25 03:21:00 -
[286] - Quote
really i do love all the people claiming this is going to kill small gangs some how. as if they only became possible when the hic was given a scram
BLOPS Hauler
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Cade Windstalker
910
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Posted - 2017.02.25 03:40:50 -
[287] - Quote
FT Diomedes wrote:Captain jdd wrote:FT Diomedes wrote:Stitch, you know I respect you, but the vitality of solo battecruisers or battleships is not a good thing to balance an entire ship class around. HIC's are not the cancer here. It's the Orthrus, Omen Navy Issue, Keres, Tengu gangs. They are already very strong and now will be even stronger. Ok. Nomen and Tengu are cancer now. New. I don't really understand why you need a 40km scram. Bring Keres and Orthrus too. Finally it's more a nerf for the kiters who use HIC, cause they know how to play those ships more than blobers or whatever. So you are admitting that the Keres and Orthrus are overpowered? Thanks. When your best answer is bring the very ships that are the problem, then you need to reevaluate your argument. For the record, I like the Keres. It is a great ship. The Orthrus is also a fine ship. I just like to see more viable counters. I think all warp disruptor and warp scrambler ranges need to be increased.
So, I think the underlying assumption here may be faulty, which is that the idea behind this change is to nerf anything other than the HIC. I think CCP are changing this simply because HICs as a class are basically totally eclipsing dedicated EWar platforms. Hence leaving the HIC with a Scram option, rather than simply reverting the old change, but shrinking the range in under that of a scram-range bonused ship.
In short, this doesn't feel like the nano-gang nerf people seem to be thinking of it as, so saying "but these ships are the problem!" is assuming CCP sees this as a problem in the first place, or at least is trying to change that at all with this change. |
Twilight Mourning
Suddenly Corporation. Suddenly Spaceships.
5
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Posted - 2017.02.25 03:46:55 -
[288] - Quote
Cade Windstalker wrote:FT Diomedes wrote:Captain jdd wrote:FT Diomedes wrote:Stitch, you know I respect you, but the vitality of solo battecruisers or battleships is not a good thing to balance an entire ship class around. HIC's are not the cancer here. It's the Orthrus, Omen Navy Issue, Keres, Tengu gangs. They are already very strong and now will be even stronger. Ok. Nomen and Tengu are cancer now. New. I don't really understand why you need a 40km scram. Bring Keres and Orthrus too. Finally it's more a nerf for the kiters who use HIC, cause they know how to play those ships more than blobers or whatever. So you are admitting that the Keres and Orthrus are overpowered? Thanks. When your best answer is bring the very ships that are the problem, then you need to reevaluate your argument. For the record, I like the Keres. It is a great ship. The Orthrus is also a fine ship. I just like to see more viable counters. I think all warp disruptor and warp scrambler ranges need to be increased. So, I think the underlying assumption here may be faulty, which is that the idea behind this change is to nerf anything other than the HIC. I think CCP are changing this simply because HICs as a class are basically totally eclipsing dedicated EWar platforms. Hence leaving the HIC with a Scram option, rather than simply reverting the old change, but shrinking the range in under that of a scram-range bonused ship. In short, this doesn't feel like the nano-gang nerf people seem to be thinking of it as, so saying "but these ships are the problem!" is assuming CCP sees this as a problem in the first place, or at least is trying to change that at all with this change.
It's not a nano-gang nerf. It's a nano-gang buff. They are removing one of the few viable counters to nano-gangs. If the Lach could scram out to that range it would be one thing. But it can't. They are removing the only ship that can do that on it's own. Lach can get, at max, 35.5k with heat and links. (That's top faction scram) The HIC can get 39.5k scram without needing the help of a command ship. So, they are not just removing the only counter to nano that goes to that range but they Lach Arazu won't even fill the gap as they CAN'T scram to that range. Making nano that much more invulnerable to any other fleet but nano. |
Cade Windstalker
910
|
Posted - 2017.02.25 04:22:20 -
[289] - Quote
Twilight Mourning wrote:It's not a nano-gang nerf. It's a nano-gang buff. They are removing one of the few viable counters to nano-gangs. If the Lach could scram out to that range it would be one thing. But it can't. They are removing the only ship that can do that on it's own. Lach can get, at max, 35.5k with heat and links. (That's top faction scram) The HIC can get 39.5k scram without needing the help of a command ship. So, they are not just removing the only counter to nano that goes to that range but they Lach Arazu won't even fill the gap as they CAN'T scram to that range. Making nano that much more invulnerable to any other fleet but nano.
The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, and if you can get someone to within 40km you can, almost certainly, get them within 34km.
If this causes some massive shift in the Meta, other than away from HICs, then by all means I hope CCP buff the Gallente EWar ships, but after 15 pages of this the only thing anyone's been able to say on this is that it's going to make this less powerful, it's not going to change the fact that nano vs nano is the meta *currently* and it's not going to do more than slightly weaken this scram-tapping strategy. It's not removing it, and it's not massively changing the meta, it's just making people use EWar cruisers and frigs instead of HICs. |
Kagi Anzomi
CK-0FF
9
|
Posted - 2017.02.25 04:30:21 -
[290] - Quote
Cade Windstalker wrote:The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, and if you can get someone to within 40km you can, almost certainly, get them within 34km. I beg to disagree. Pulse lasers can easily go to 34km. A Harbinger with Heavy Pulses and one tracking computer has an optimal of 31.7km and falloff of 42km with Scorch, and a Legion can easily surpass that without any tracking computers. A fairly standard Omen Navy Issue fit has 46km optimal with Scorch. |
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Lugh Crow-Slave
3832
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Posted - 2017.02.25 05:35:59 -
[291] - Quote
Kagi Anzomi wrote:Cade Windstalker wrote:The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, and if you can get someone to within 40km you can, almost certainly, get them within 34km. I beg to differ. Pulse lasers can easily go to 35km. A Harbinger with Heavy Pulses and one tracking computer has an optimal of 31.7km and falloff of 42km with Scorch, and a Legion can easily surpass that without any tracking computers. A fairly standard Omen Navy Issue fit with locus coordinators has 46km optimal with Scorch.
the ships that use these are also slower....
BLOPS Hauler
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Kagi Anzomi
CK-0FF
9
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Posted - 2017.02.25 07:10:56 -
[292] - Quote
Lugh Crow-Slave wrote:Kagi Anzomi wrote:Cade Windstalker wrote:The idea that 5km is suddenly making countering these gangs completely non-viable is a bit silly. 35km is still well out of range of any Medium short-range gun platform, and if you can get someone to within 40km you can, almost certainly, get them within 34km. I beg to differ. Pulse lasers can easily go to 35km. A Harbinger with Heavy Pulses and one tracking computer has an optimal of 31.7km and falloff of 42km with Scorch, and a Legion can easily surpass that without any tracking computers. A fairly standard Omen Navy Issue fit with locus coordinators has 46km optimal with Scorch. the ships that use these are also slower.... Except for the Omen Navy Issue I'll give you that one. That's kind of a moot point though since we've already established that HICs are also slower than the kitey ships they're used against. I hate kiting, but I also have a 100MN Legion that can go 2300m/s cold or 3400m/s heated and can heat for quite a long time. |
Daide Vondrichnov
SnaiLs aNd FroGs WE FORM V0LTA
52
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Posted - 2017.02.25 08:13:21 -
[293] - Quote
Kagi Anzomi wrote: That's kind of a moot point though since we've already established that HICs are also slower than the kitey ships they're used against
If only HICs could warp to pings... Oh wait.
Kagi Anzomi wrote: hate kiting, but I also have a 100MN Legion that can go 2300m/s cold or 3400m/s heated and can heat for quite a long time
So you hate kiting but you bought a kiting ship... what ? |
Mira Chieve
Know your Role League of Unaligned Master Pilots
33
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Posted - 2017.02.25 08:15:14 -
[294] - Quote
[quote=Trajan Unknown]Well, to be honest I never adapted to HICs at all. I never saw them as a serious treat outside of gatecamps because I seriously barely see them out there.
Weird, my experience is that every time I undock a Nanotempest / Nano BC a HIC shows up within the next 10 minutes to screw me over. |
Ugly Eric
Fistful of Finns WE FORM V0LTA
129
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Posted - 2017.02.25 09:19:21 -
[295] - Quote
Too many ppl to quote, so i wont.
To yall concidering why we kiters dont use lach instead of hic:
Is a complicated reason. First off the simple stuff. While hic mobility is lower than lach, it still is easily good enough. Especially on the era without off grid boosts. Also a hic is tanky. Even the kitey devoter with single resist and single rep is tanky. Thirdly it has deeps. 400-600 dps. In a ship that is tanky, mobile, has awesome utility. Choosing a lach would mean i need second ship to do the deeps and/or antitackle, thus enlargening my gang and thus making finding fights even harder it already is.
We eve players have become so retardedly risk averse fucks that is not fun no more. I bet 90% of ppl in this discussion have never taken a hic outside dockingrange of a station. Nullbears loathe kiters and kiters loathe nullbears. Why would a kiting fleet want tous brawl in the undock? Why would a brawler want to follow the kiter? Ofc not.
The 40km scram on a hic was way too overpowered. Many of ya nullbears hate this change beacause it takes away security from you. Many of us kiters hate this change beacause it takes away security from us. And many of each groups members seems to be unable to understand the opposing groups thoughts.
I support this change beacause i have personally been involved in the rude abusing of this ship classes overpowered capabilities. Once again:
-any frig outside keres/maulus has been totally unable to tackle a hic -not any one shipclass should be able to fullfill so many different roles with such ease -while diversity is good, too broad and too specialized diversity is bad -40km scram, while good tool- should not be possible without pimping, links and overheat. It just is too powerfull tool otherwise. -broad(more range to weapons) phobos(dronebay) should get some love
Also ya'll saying there is no hics around: oh, but there are. They wont show up on ZKB due to kiting ppl avoiding them like plague and kiters not killing gamewide enough ppl to actually get on top10's. |
Na'av
Biomass Party All Paths Lead to Anoikis
9
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Posted - 2017.02.25 10:45:42 -
[296] - Quote
Twilight Mourning wrote: No you don't.
No YOU don't.
Any more relevant thoughts mister naysayer? |
Ramses Davaham
Imperial Academy Amarr Empire
12
|
Posted - 2017.02.25 11:09:14 -
[297] - Quote
Stupid Question maybe? - Tried to see if someone asked this or not in this threadnaught.
Does the Script still "perma-scram/disrupt" (as in break warp-stab/interdiction nullifiers) ? Like in high sec for example.
In other words....as its a "focused" script....you lock a ship..and it don't matter if it can nullify or warp stab you back....your scrammed.
Still getting a handle on mechanics.
Thx
o7 |
Lucy Callagan
TURN LEFT
229
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Posted - 2017.02.25 11:48:45 -
[298] - Quote
Ramses Davaham wrote:Stupid Question maybe? - Tried to see if someone asked this or not in this threadnaught.
Does the Script still "perma-scram/disrupt" (as in break warp-stab/interdiction nullifiers) ? Like in high sec for example.
In other words....as its a "focused" script....you lock a ship..and it don't matter if it can nullify or warp stab you back....your scrammed.
Still getting a handle on mechanics.
Thx
o7
From what I've understood, the 40km script will still have an infinite point strenght but won't cut off mwds
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Ramses Davaham
Imperial Academy Amarr Empire
12
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Posted - 2017.02.25 12:07:20 -
[299] - Quote
Lucy Callagan wrote:Ramses Davaham wrote:Stupid Question maybe? - Tried to see if someone asked this or not in this threadnaught.
Does the Script still "perma-scram/disrupt" (as in break warp-stab/interdiction nullifiers) ? Like in high sec for example.
In other words....as its a "focused" script....you lock a ship..and it don't matter if it can nullify or warp stab you back....your scrammed.
Still getting a handle on mechanics.
Thx
o7 From what I've understood, the 40km script will still have an infinite point strenght but won't cut off mwds
"Just" the 40KM script? That disrupt AND scram? Thx |
Lukka
13
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Posted - 2017.02.25 12:09:34 -
[300] - Quote
That's a -40% range bonus. (21/35) (x100%).
Seems extreme to me for a ship class which was hardly over-used. It further plays into the fast (uncatchable) ship meta which predominates small gang warfare and makes the heavy interdictors class effectively useless outside of supercap tackle again.
Why this change is unfavourable:
1. Serves to further restrict small gang ship and meta choices. 2. Makes heavy interdictors effectively useless outside of supercapital tackle. 3. Restricts viable fitting options to passive tank dual tackle script for reason 2, above. 4. No rationale is provided for the change beyond an anecdote for which no evidence is given. |
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