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Thread Statistics | Show CCP posts - 34 post(s) |
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CCP Chronotis
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Posted - 2007.06.15 10:16:00 -
[151]
Originally by: Mysticaa
Quote: Tech 2 Ammo can now be invented
Does this include mining crystals?
no, mining crystals will come in 2.1.
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Brady
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Posted - 2007.06.15 10:24:00 -
[152]
Missions now have basic gang support. Choosing the ôMe and my gang have completed the missionö option at the end of a mission will cause LP, ISK and Standing rewards to be split equally between up to five people in a gang.
5 PEOPLE? whats the point?. We do level 4's with more than that just for fun and speed. We've been waiting for this functionality since lvl 4 agents were first seeded, and now instead of giving it too us, you deliver half complete?!!! I've never complained about anything, think the devs and CCP in general have been delivering a fantastic game for the past few years. But this has me ****ed!!!
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CCP Explorer
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Posted - 2007.06.15 10:24:00 -
[153]
Originally by: Baron Steiger Changes to user settings, capture and logs :
* In Windows XP & Windows 2000: User Settings : C:\Documents and Settings\%user%\Local Settings\Application Data\CCP\EVE * Capture and logs: C:\Documents and Settings\%user%\My Documents\EVE
* In Windows Vista : User settings : C:\Users\%user%\AppData\Local\CCP\EVE * Capture and logs: C:\Users\%user%\Documents\EVE
Has anything been done to ensure that data from the test server doesn't overwrite data from the real server?
If you are running multiple clients then please follow the advice in the patch notes and use the "/end /LUA:OFF" switches. Note that then you need to run the EVE client with administrative privileges. There is also interesting advice here on how to maintain a setup for multiple accounts and multiple servers.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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endeavour x
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Posted - 2007.06.15 10:25:00 -
[154]
Station containers, about time.
Titans will be more vulnerable, carrier changes will make large scale POS managment harder so large alliances will have to scale down and protect smaller tracts of space, and AOE weapons could go either good or bad, not sure.
Space will be harder to take, unless you plan carefully, and over time.
Looks good to me, spice up the game a bit!
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Marie Slick
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Posted - 2007.06.15 10:27:00 -
[155]
Quote: * Sovereignty Level 1 (Territory) is achieved by the alliance having more towers (that have been online and claiming sovereignty) for seven days, than any other alliance in the same system * Sovereignty Level 2 (Protectorate) is reached by maintaining Sovereignty 1 for 14 consecutive days * Sovereignty Level 3 (Province) is reached by maintaining Sovereignty 2 for a further 14 days. Outposts in systems with Sovereignty 3 can be set as Constellation Capital * Sovereignty Level 4 (Constellation Capital) is achieved by both having Constellation Sovereignty in the same constellation and holding an outpost with the Constellation Capital option checked for thirty days. * Constellation Sovereignty is achieved when the following conditions are met for fourteen consecutive days: o Sovereignty 1 or higher in over half the systems in the constellation o Three outposts or conquerable stations held within the same constellation o One outpost has Constellation Capital set * Starbases in systems with Sovereignty 4 cannot be targeted * If one or more of the conditions for Constellation Sovereignty is subsequently lost, the constellation becomes Contested for 14 days. If at the end of this period the conditions are met again, Constellation Sovereignty is maintained. If they are not met, Constellation Sovereignty is lost.
Has the timer started already or does it start the day of the patch? |
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CCP Explorer
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Posted - 2007.06.15 10:30:00 -
[156]
Originally by: Hellman109 Just a bit of a bugbear of mine...
"In Windows XP & Windows 2000: User Settings : C:\Documents and Settings\%user%\Local Settings\Application Data\CCP\EVE Capture and logs: C:\Documents and Settings\%user%\My Documents\EVE"
These are wrong, purly because the user name does not always match the profile path of that user.
The patch notes use the default/normal values for demonstration purposes only. We actually use the appropriate CSIDL values that the EVE client reads from Windows.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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CCP Greyscale
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Posted - 2007.06.15 10:32:00 -
[157]
Originally by: Tzrailasa The thing CCP should do is remove the Quality factor of agents, and just replace that with your standing towards the agent in LP/reward calculations. That way you could use any agent of the level you want, and people could spread out when your agent system was lagged....
All level 5 agents are Quality 12
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Brady
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Posted - 2007.06.15 10:34:00 -
[158]
Guys while your reading can you respond to my comments regarding gangs of five people? I apoligse for the nastiness contained, but squads hold 10, wings hold 50...why did you choose 5? and is this likely to be increased? As it stands its silly. How will the game know which 5 to choose if there are 10 in gang?
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.06.15 10:41:00 -
[159]
Originally by: CCP Greyscale
Originally by: Tzrailasa The thing CCP should do is remove the Quality factor of agents, and just replace that with your standing towards the agent in LP/reward calculations. That way you could use any agent of the level you want, and people could spread out when your agent system was lagged....
All level 5 agents are Quality 12
Is the LP limit per system still there? For exemple, with a 6.0 or so standing in a given system, all big missions give exactly XXXXX LP, and you can't increase it by increasing your standings further.
------------------------------------------ What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
OneSock
Silentia Mortalis Curse Alliance
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Posted - 2007.06.15 10:42:00 -
[160]
I notice that you can overheat NOS and Neuts, but you cannot overheat cap boosters or cap rechargers. Seems a bit of a mistake ? Or has that been accounted for in the NOS changes (which you have not divulged).
?
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CCP Prism X
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Posted - 2007.06.15 10:44:00 -
[161]
Originally by: Marie Slick
Quote: * Sovereignty Level 1 (Territory) is achieved by the alliance having more towers (that have been online and claiming sovereignty) for seven days, than any other alliance in the same system * Sovereignty Level 2 (Protectorate) is reached by maintaining Sovereignty 1 for 14 consecutive days * Sovereignty Level 3 (Province) is reached by maintaining Sovereignty 2 for a further 14 days. Outposts in systems with Sovereignty 3 can be set as Constellation Capital * Sovereignty Level 4 (Constellation Capital) is achieved by both having Constellation Sovereignty in the same constellation and holding an outpost with the Constellation Capital option checked for thirty days. * Constellation Sovereignty is achieved when the following conditions are met for fourteen consecutive days: o Sovereignty 1 or higher in over half the systems in the constellation o Three outposts or conquerable stations held within the same constellation o One outpost has Constellation Capital set * Starbases in systems with Sovereignty 4 cannot be targeted * If one or more of the conditions for Constellation Sovereignty is subsequently lost, the constellation becomes Contested for 14 days. If at the end of this period the conditions are met again, Constellation Sovereignty is maintained. If they are not met, Constellation Sovereignty is lost.
Has the timer started already or does it start the day of the patch?
It starts at the day of the patch. Wouldn't be very nice of us to start a timer behind the scenes and not tell anyone about it. Some alliances might gain more than others from sheer coincidence, some tinfoil-hattery might ensue.
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Marie Slick
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Posted - 2007.06.15 11:08:00 -
[162]
Edited by: Marie Slick on 15/06/2007 11:08:19
Originally by: CCP Prism X
Originally by: Marie Slick
Quote: * Sovereignty Level 1 (Territory) is achieved by the alliance having more towers (that have been online and claiming sovereignty) for seven days, than any other alliance in the same system * Sovereignty Level 2 (Protectorate) is reached by maintaining Sovereignty 1 for 14 consecutive days * Sovereignty Level 3 (Province) is reached by maintaining Sovereignty 2 for a further 14 days. Outposts in systems with Sovereignty 3 can be set as Constellation Capital * Sovereignty Level 4 (Constellation Capital) is achieved by both having Constellation Sovereignty in the same constellation and holding an outpost with the Constellation Capital option checked for thirty days. * Constellation Sovereignty is achieved when the following conditions are met for fourteen consecutive days: o Sovereignty 1 or higher in over half the systems in the constellation o Three outposts or conquerable stations held within the same constellation o One outpost has Constellation Capital set * Starbases in systems with Sovereignty 4 cannot be targeted * If one or more of the conditions for Constellation Sovereignty is subsequently lost, the constellation becomes Contested for 14 days. If at the end of this period the conditions are met again, Constellation Sovereignty is maintained. If they are not met, Constellation Sovereignty is lost.
Has the timer started already or does it start the day of the patch?
It starts at the day of the patch. Wouldn't be very nice of us to start a timer behind the scenes and not tell anyone about it. Some alliances might gain more than others from sheer coincidence, some tinfoil-hattery might ensue.
Awesome. Thanks. Does this mean all systems will have no sovereignty for seven days after the patch?
EDIT: or is it just the sovereignty level 2 counter that starts after the patch? |
Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.06.15 11:09:00 -
[163]
Originally by: CCP Greyscale
Originally by: Tzrailasa The thing CCP should do is remove the Quality factor of agents, and just replace that with your standing towards the agent in LP/reward calculations. That way you could use any agent of the level you want, and people could spread out when your agent system was lagged....
All level 5 agents are Quality 12
That's nice for lvl 5's, but doesn't do anything about the lag in the Motsu area
Seriously though, it is something you should consider for all agents, since it'd spread people around, especially with the very nice change you made here making LP corp-wide...
My views are my own. They do not represent the views of my corporation or alliance. |
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CCP Prism X
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Posted - 2007.06.15 11:15:00 -
[164]
Marie Slick: All currently claimed systems start off as Sovereignty 1. Then if they are held for 14 consecutive days they will upgrade to Sovereignty 2 and then it goes according to the listed formula above.
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Redsan
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Posted - 2007.06.15 11:17:00 -
[165]
Quote: A "View Market Details" entry should be on entries in the Wallet transaction log and on entries in the "My Orders" tab in the market
That alone makes me look forward to this patch!
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mr bighelmet
EnTech Pax Familia
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Posted - 2007.06.15 11:34:00 -
[166]
Originally by: Tzrailasa
Originally by: CCP Greyscale
Originally by: Tzrailasa The thing CCP should do is remove the Quality factor of agents, and just replace that with your standing towards the agent in LP/reward calculations. That way you could use any agent of the level you want, and people could spread out when your agent system was lagged....
All level 5 agents are Quality 12
That's nice for lvl 5's, but doesn't do anything about the lag in the Motsu area
Seriously though, it is something you should consider for all agents, since it'd spread people around, especially with the very nice change you made here making LP corp-wide...
Sorry but why should i suffer becuse a bunch of idiots insist to play with heavy lag? If what turn you own is playin gin mots even though it's a very high sec system with lots of lag then enjoy.
If i post something smart it represent my corp and alliance all other posts are my feeling/ideas only and do not represnt the rest |
bluecheast
Four Rings D-L
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Posted - 2007.06.15 11:37:00 -
[167]
Originally by: Elmicker Edited by: Elmicker on 14/06/2007 23:14:44 Edited by: Elmicker on 14/06/2007 23:06:11 Edited by: Elmicker on 14/06/2007 23:01:35
Originally by: Tonto Auri Rest in peace, it just boosting of large alliances and nerfing of small corps. "No one will be able to compete BoB"
You are incorrect, young alt. This is in fact a nerf to all but 4 alliances, and even they will be severely hit by this, titans are command level ships. I suspect the general members will still use carriers for personal asset transport, now almost impossible due to the inability to use GSCs.
So now, in CCP's wisdom, instead of my corp's forums looking like: "Transport request: 2x GSC named "elmicker""
It'll be "Transport request: 435 corpses 14 425mm II Railguns 10k Spike L Ammo 25 10mn MWD IIs 14 Kitchen sinks..."
And so on. I feel sorry for the poor buggers who have to haul the crap out there, who will now be forced to unneccessarily sort through thousands of items. I thought the whole point of Revelations 2.0 was to encourage more intense warfare. How, might i ask, are we meant to do that when all our modules are sitting in empire, as our carrier pilots spend hours sorting through modules, ejecting from the carrier, boarding the ity 5, loading the ity 5, storing it in the carrier, boarding the viator, filling the viator, storing the viator, boarding the carrier, jumping, waiting for cap recharge, jumping again, then spending more hours re-sorting the items for distribution at the far end.
Of course, this could just be a method of pushing us to establish T2 infrastructures in 0.0, rather than relying on imports from empire. But, how exactly are we meant to do that, when every single industry improvement has been sidelined in favour of laughably useless bombs and massive mothership buffs?
Way to totally pay attention to the community's requests, CCP. Totally unneccessary, MASSIVE nerfs for the ******* lose.
(though, other than that, looks nifty )
use delivary packages -------------------------
{Experienced} 0.0 Corp Looking For PvP'ers
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Mysticaa
Gallente Fringe Roamers of Goa
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Posted - 2007.06.15 11:50:00 -
[168]
Originally by: CCP Chronotis
Originally by: Mysticaa
Quote: Tech 2 Ammo can now be invented
Does this include mining crystals?
no, mining crystals will come in 2.1.
Great. Thanks Chronotis. So after 2.1 all Tech 2 will be inventable? Was this just an oversite? Seems kinda odd that it was not part of the 2.0 deployment. Not that I am complaining. As long as it gets in I will be happy.
----------------------------------------------- Why do I post here?
Originally by: Tao Han
"TANK CEO!!!" Quick Wrangler, to the Banmobile!!!
Sig snatched by Xorus
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Ventro69
Caldari Manson Family
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Posted - 2007.06.15 11:52:00 -
[169]
Really hope the new "Rogue Drone Regions" are going to get agents and/or complexes soon, seeing as the BS loot drops have been nerf'd.
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Bishop 5
Gallente Macabre Votum INVICTUS.
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Posted - 2007.06.15 11:56:00 -
[170]
Uhm, Am I missing something here?
I'm assuming the other regions are getting Freighter and Capital ship NPCs.... what about the 'drone regions'?
the NPCs there are already completely crap. -------------
meh |
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Mysticaa
Gallente Fringe Roamers of Goa
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Posted - 2007.06.15 12:04:00 -
[171]
Quote: Growing Interest in the field of Mechanical Engineering Research has lead to more agents within the Amarr, Caldari and Gallente factions beginning research into this highly demanded area alongside their current projects.
Oh man I almost missed that one. Thank you CCP!!!!
Gallente will now have Mechanical Engineering ----------------------------------------------- Why do I post here?
Originally by: Tao Han
"TANK CEO!!!" Quick Wrangler, to the Banmobile!!!
Sig snatched by Xorus
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Pottsey
Gallente Enheduanni Foundation
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Posted - 2007.06.15 12:12:00 -
[172]
How do gang mission LPÆs work with connections skills? Say I have the two skills at lvl 5 but the guy who completes the mission has lvl 1, do I get my bonus LPÆs from the lvl 5 skills?
If I have lvl5 and complete the mission but the other guys donÆt have the skills do they get full LPÆs the same as me? Whata bout the other skills that effect isk rewards?
What if you have a 4man fleet but only two people want rewards. Can we choose how the rewards are split?
Passive shield tanking guide click here |
Hoshi
Blackguard Brigade Phalanx Alliance
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Posted - 2007.06.15 12:16:00 -
[173]
Originally by: CCP Explorer
If you are running multiple clients then please follow the advice in the patch notes and use the "/end /LUA:OFF" switches. Note that then you need to run the EVE client with administrative privileges. There is also interesting advice here on how to maintain a setup for multiple accounts and multiple servers.
Personally I find these "work arounds" unacceptable. Specially since I can't use them as I use EVE Launcher. And no switching to EVEMon's window moving or similar is not an option as it does not support placing different copies of the client on different screens. ---------------------------------------- A Guide to Scan Probing in Revelations |
Bigby
angels of darkness LTD Interstellar Starbase Syndicate
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Posted - 2007.06.15 12:19:00 -
[174]
bloody hell, it's a monster!
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CCP Chronotis
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Posted - 2007.06.15 12:22:00 -
[175]
Originally by: Mysticaa
Quote: Growing Interest in the field of Mechanical Engineering Research has lead to more agents within the Amarr, Caldari and Gallente factions beginning research into this highly demanded area alongside their current projects.
Oh man I almost missed that one. Thank you CCP!!!!
Gallente will now have Mechanical Engineering
To save you looking around specifically, these agents have hired Mechanical Engineering research teams :)
Quote:
Amarr
Zasrike Poona Tharva Zarvinis Yonal Janonah Jalshinden Sharemi Bummiri Nadaneh
Caldari
Itirikko Innishi Airatomon Kidurouchi Vasti Sashobaira Karnuras Ulalima Poirmavas Isoya
Gallente
Auflaerdt Blala Roomfennan Ambettin Virrelina Exenaert Charie Porelotta Sitaleere Beene
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.06.15 12:22:00 -
[176]
Originally by: mr bighelmet
Originally by: Tzrailasa
Originally by: CCP Greyscale
Originally by: Tzrailasa The thing CCP should do is remove the Quality factor of agents, and just replace that with your standing towards the agent in LP/reward calculations. That way you could use any agent of the level you want, and people could spread out when your agent system was lagged....
All level 5 agents are Quality 12
That's nice for lvl 5's, but doesn't do anything about the lag in the Motsu area
Seriously though, it is something you should consider for all agents, since it'd spread people around, especially with the very nice change you made here making LP corp-wide...
Sorry but why should i suffer becuse a bunch of idiots insist to play with heavy lag? If what turn you own is playin gin mots even though it's a very high sec system with lots of lag then enjoy.
I'm not in Motsu
However, the fact is that people will gravitate towards high-Q agents, meaning a lot of people where those agents are, meaning lag. If people were spread out between all L4 agents, serverload would be spread across all systems with L4 agents, and much more easier to manage....
I can't in any way, shape or form see how this would make you 'suffer'...
My views are my own. They do not represent the views of my corporation or alliance. |
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CCP Explorer
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Posted - 2007.06.15 12:25:00 -
[177]
Originally by: Hoshi
Originally by: CCP Explorer If you are running multiple clients then please follow the advice in the patch notes and use the "/end /LUA:OFF" switches. Note that then you need to run the EVE client with administrative privileges. There is also interesting advice here on how to maintain a setup for multiple accounts and multiple servers.
Personally I find these "work arounds" unacceptable. Specially since I can't use them as I use EVE Launcher. And no switching to EVEMon's window moving or similar is not an option as it does not support placing different copies of the client on different screens.
Please ask the author of EVE Launcher to enhance it. It should be a trivial change to add support for the "/end /LUA:OFF" switches in EVE Launcher.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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OzaLoni
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.06.15 12:34:00 -
[178]
Best of luck with the patch guys.... look forward to it
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Shamza
Free Space Pilots aka Banderlogs Red Alliance
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Posted - 2007.06.15 12:43:00 -
[179]
Decent patch. Blizzard would charge 50$ for this
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Brady
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Posted - 2007.06.15 12:45:00 -
[180]
please, for the love of god someone think of the children.......
That to one side, CCP fantastic job here, but why only can only 5 in gang recive rewards for lp etc from agents? Any idea of how the system will choose which lucky 5 are the winners?
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