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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Bezerk'ah Vulkan
The Ressabiators
0
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Posted - 2012.01.09 06:55:00 -
[331] - Quote
Sylvous wrote:Frig fights are meant to be fast, they are meant to be wild, and most of all exhilarating. By adding more HP you are now drawing out these fights, making more 1v1GÇÖs able to turn into ganks from reinforcements arriving.
This.
Do not destroy solo dogfights in frigs... |
Naoru Kozan
The Tuskers
0
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Posted - 2012.01.09 07:14:00 -
[332] - Quote
Keep the MWD sig bloom reduction. It makes a HUGE difference.
I've only had a small play with the new AF's on sisi. But burning around blobs in my Retri, I was barely getting scratched by the long range guns.
The extra slots added are severly limited by the available CPU and Power Grid. Keep those as well please.
Yes, this will massively change how frigate combat works. BUT, how many people were whining that EVE was becoming stale to the Crucible expansion?
I, for one, am looking foward to this patch.
(Even have a Hookbill fit theorycrafted that should be able to smoke most of the new AF's) |
Tub Chil
Trojan Trolls Controlled Chaos
7
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Posted - 2012.01.09 07:50:00 -
[333] - Quote
AF-s needed something but current changes are too much imo.
CCP buffed destroyers, introduced tier3 BC-s now buffing assault frigates (hopefully they will change name too)those changes make t1 frigates and cruisers way too underpowered. even now there are just few of them that can be used, after change i'm afraid they can't survive at all having way too many powerful natural enemies. |
Bloodpetal
Mimidae Risk Solutions
260
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Posted - 2012.01.09 08:11:00 -
[334] - Quote
I'd say the reason this bonus even HAS to exist is that perhaps the 1MN MWD shouldn't even give a 500% sig radius penalty.
The 1MN MWD Should probably only give a 250% penalty to sig radius so that all frigate sized ships can benefit from not becoming a HUGE FREAKING TARGET to all ships on the field.
At that point, tone down the interceptor bonus, and every frigate (and destroyer) can benefit from this reduced sig radius penalty from trying to move fast to give them all a slightly less deadly experience on larger battle fields.
This frees up the whole role bonus to be used for something a bit more interesting for assault frigates.
I hardly think that anyone is going to tell me that a T1 frigate with a 250% bloom is going to be WAY OVERPOWERED compared to a Jaguar with the same sig penalty from using an 1MN MWD. Mimidae Risk Solutions Recruiting |
Alex Medvedov
Gunpoint Diplomacy
3
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Posted - 2012.01.09 08:12:00 -
[335] - Quote
Tawa Suyo wrote:The Hawk ....
tl;dr GÇô Dual web hawk has 10k ehp, does 250dps at any point within web range, can range control anything except a cruor/daredevil. Solutions are proposed...
I cannot agree more with you Tawa.
@ Prometheus Exenthal Hawk with 5 mid slots, rellying on rockets to deal damage is simply over the top in comparisont with other AFs. Many have suggested that already, many will suggest it in the future. If you cannot see the Hawk-¦s potential as it will be, please trust us who do... And theres no need to take any super-expensive sutups into acconut... Iam not saying Hawk will be OP in relation to Cruisers and bogger but it will be to win duel with almost any AF with ease (iam not sure about the wolf only).
I know Hawk was the worst AF for PVP for the long time, but bringing it to the opposite extreme will not solve anything. |
Bloodpetal
Mimidae Risk Solutions
260
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Posted - 2012.01.09 08:23:00 -
[336] - Quote
I see the Assault Frigate as the little X-Wing flying amindst all the massive ships, doing necessary tactical support and damage where necessary. The biggest inhibition to this reality is that larger ships can easily disable Assault Frigates quickly (neut, scram web - dead)
So, countering the Neutralizer - Scram - Webs Trio of Frigate Doom is what the T2 AF should bring to the table that the T1 Frigate is unable to do.
This is why I recommended some kind of resistance to one of this Trio of Near Instant Frigate Killers as a Role Bonus.
Let's say we gave the AF a 50% Resistance to Neutralization. This would let it keep using Capacitor in scenarios where other ships would simply shrug the Assault Frigate aside.
Is it a "Win" button? No.
Neutralizers - it just means you need another neutralizer to do the same effect. You can still web it to a stand still, but now at least it can run its defensive modules, weapons, etc.
Perhaps a Webifier Resistance? So Webs are only half as effective? Well - that can benefit it in many scenarios without being "overpowered". You could still neutralizer it to turn off its AB/MWD - and the webs would still slow it down - just not as bad. If you neutralized it - then the AB is off, and 1 web is equal to the same as you originally were at with the AB on before the resistance.
The other one is to make it immune to the MWD Off effect of warp scramblers. That would most likely be overpowered and why I didn't recommend it as one of the counters to the Trio of Insta Frigate Death.
Mimidae Risk Solutions Recruiting |
Sylvous
Bigger than Jesus Dead Man's Hand.
4
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Posted - 2012.01.09 09:07:00 -
[337] - Quote
@ Bloodpetal Your neut and web ideas will indeed make them overpowered. You are forgetting several ship classes. Destroyers that can fit a web and a neut (ie thrasher) will now have nothing to play against the AFs (we're assuming no other change is made here, as they would just be insanely overpowered with the current ideas plus yours). Now the thrasher even with its web and neut going will run itself dry on cap while having the AF fly cricles around it.
Destroyers are meant to be tough against frigs, and that includes T2. No frig pilot should be able to approach a destroyer without a specially made fit to deal with a destroyer (ie the cookie cutter fits should not work).
Then there is the whole faction frigs to think about, all of them will now pale in comparison. The empire faction frigs more so than the pirate faction frigs, but in any event, these ships which are meant to be near T2 will now be the equivalent to what the T1 hulls are to the current T2 hulls.
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Pinky Denmark
The Cursed Navy Important Internet Spaceship League
69
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Posted - 2012.01.09 11:17:00 -
[338] - Quote
Trouble with energy neutralizers?
- Make neutralizers and nosferatus signature dependant.
- Make a role bonus towards cap use on certain modules (AB, MWD, Reppers etc.)
- Increase natural cap recharge or cap amount on assault ships.
- Have assault ships support/promote cap boosters without removing critical tackle/propulsion modules.
Trouble with webifiers and bigger guns?
- Reduce the general signature radious
- Support Afterburners to go faster even when scrambled
- Make Assault Ships go faster in general
There are many creative ideas, however afterburners are the natural counter towards webs... So no reason to invent artifical web reduction. Tbh getting scrambled and neuted in an assault ship fitting a microwarpdrive is a far worse scenario for an assault ship than getting webbed...
AFs are not supposed to chase down things. They're supposed to kill them after... If you want to support their role with a role bonus you should make them able to run modules like AB, MWD or repairers even when low on cap or promote the use of cap boosters and/or nosferatus.
Pinky |
Takeshi Yamato
eXceed Inc. No Holes Barred
99
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Posted - 2012.01.09 11:32:00 -
[339] - Quote
Pinky Denmark wrote:Trouble with energy neutralizers?- Make neutralizers and nosferatus signature dependant.
- Make a role bonus towards cap use on certain modules (AB, MWD, Reppers etc.)
- Increase natural cap recharge or cap amount on assault ships.
- Have assault ships support/promote cap boosters without removing critical tackle/propulsion modules.
I'm with you that neuts are a bit too effective (or nos too ineffective), but making the strength of their effect depend on signature radius is just a bad idea because of Winmatar. They are already quite favored when it comes to capacitor warfare, no need to make it worse.
If mechanics are reworked a bit, then neuts should less effective against ships with cap using guns because those are the ones really hurting when facing neuts. |
DARKSTAR POWNYOUALL
Black Rebel Rifter Club
0
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Posted - 2012.01.09 12:29:00 -
[340] - Quote
I fly nothing but frigates, and these changes are really really bad imo and might be the only possible thing that could turn me off this game.
To start with - the MWD bonus. From what I've read in here, and the reasons supporting it, this is basically proposed because AF's dont see enough play in null? Well guess what, ceptors don't see that much in low. Both have their uses, and deciding to make AF's into slightly slower / bulkier / more aggressive 'ceptors really isn't a good idea. Yes interceptors aren't the strongest puppies in the frig class, and i could understand people wanting the perfect frigate for the job, but that's the trade off for the speed / sig bonuses. If you gave them the combat stats of the AF class as well, it creates a massive imbalance, which is essentially what's happening here. AF's that can fill interceptors roles will honestly imo not improve the quality of fights, no matter what you think it will achieve.
And that's assuming we are talking about Assault Frigs with their CURRENT statistics.
The bonuses suggested make we wonder if whoever is behind them, actually PLAYS the game or just reads eft stats. Does the Jaguar have the ehp, or dps, or amount of module slots as two rifters put together? Nope not at all. Yet how often do you see a Jag lose to a pair of Rifters ? Is there seriously a Jag pvp'er out there that WOULDN'T engage two Rifters?
There is really a great balance between frigate classes right now. Sure, a couple of them could do with a tune-up (Retribution tbh), and yes, even though Inty's can hold their own in frigate fights, they just aren't quite as sturdy as AssShips. But nearly all frigates serve a role, and provide a lot of freedom and choice between possible set-ups & frig classes for finding one to serve your intended purpose, rather than finding one that can do it all . Why are these changes even being suggested? Everything I've ever read from administration on this game basically states that changes generally have to be brought into play with the goal of improving the game but keeping balance. And as cool as it would be to have superbuffed assault ships that can zoom around the field like 'ceptors, it really does NOT serve towards keeping a balance. Sometimes you just have to look at the bigger picture. I always guess rock, so my immediate reaction is to say that I would love it if rock beat both scissors and paper, but tbh if it did, nobody would ever play scissors paper rock. |
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Mai Khumm
Apple Construction Inc Northern Associates.
151
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Posted - 2012.01.09 12:39:00 -
[341] - Quote
I like, but would prefer +1 Mid slot on Jag/Wolf... James Hetfield, can you please hit the bottle again and make good music? |
Takeshi Yamato
eXceed Inc. No Holes Barred
100
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Posted - 2012.01.09 12:48:00 -
[342] - Quote
DARKSTAR POWNYOUALL wrote:Well guess what, ceptors don't see that much in low. Both have their uses, and deciding to make AF's into slightly slower / bulkier / more aggressive 'ceptors really isn't a good idea. Yes interceptors aren't the strongest puppies in the frig class, and i could understand people wanting the perfect frigate for the job, but that's the trade off for the speed / sig bonuses. If you gave them the combat stats of the AF class as well, it creates a massive imbalance, which is essentially what's happening here. AF's that can fill interceptors roles will honestly imo not improve the quality of fights, no matter what you think it will achieve.
Let's get this straight, shall we? Interceptors are (roughly)
- A lot faster than AFs (a little less than twice as fast) - A lot harder harder to hit, having the above speed combined with a bit more than half the sig radius of an AF when running a MWD. If I'm not mistaken that means they're roughly four times as hard to hit. - Twice as agile as AFs - Cap stable with MWD and Warp Disruptor running - Faster at locking - Able to tackle from 36 km in the tackler variant. - Faster at warping (13.5 vs 6 AU/sec warp speed)
There is literally no way that AFs will replace interceptors in the interceptor role. What will happen though is that combat interceptors like the Taranis will no longer (or at least less often) replace AFs in the frigate damage dealer role which was wrong to begin with. |
MotherMoon
Huang Yinglong
465
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Posted - 2012.01.09 13:04:00 -
[343] - Quote
Ab bonus would be bad....
MWD bonus is... bad...
I mean they aren't bad they are just redundant, we allready have MWD t2 frigates. So how about something more.... creative. Let me list what I can think up off the top of my head
Role bonus 100% increase in cap booster effect
100% reduction in afterburner cap use *for tackling battleships with try to neut frigates in one hit*
Speed and sig radius bonus. 50% reduction in ship sig radius at max velocity. *this allows for the MWD bonus to still work, but only at max speed. It would also work with AB. Also it would make it so, once your in range your sig radius is basically back to normal while orbiting, but while you move in at full speed you can confuse enemy turrerts and get in without getting hit.
now instead of an afterburner speed boost how about a simple.... 50% overheating bonus?
Pne last idea I think of, while trying to think up wildly different ideas would be...
omg, yeeees, that's it.
800% boost to warp speed
It's an assault ship yes? well untill you fix warp slow down and speed up *i know it's on your plans* why not make assust ships the ship you keep in fleet to follow someone into wrap, get to the gate/planet before they do, and tackle?
Honestly I think making AFs fit into some kind of super warp speed role would be awesome. |
Apollo Gabriel
Mercatoris Etherium Cartel
416
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Posted - 2012.01.09 13:56:00 -
[344] - Quote
CCP Tallest wrote:Hello
Please post your feedback about Assault Ship balancing in this thread.
Thank you.
The changes are:
Retribution
* +1 mid slot
I just *$* Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |
Apollo Gabriel
Mercatoris Etherium Cartel
416
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Posted - 2012.01.09 13:58:00 -
[345] - Quote
I think CCP should remove active tanking on frigates, it just won't cut it. Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |
Deathwing Reborn
8
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Posted - 2012.01.09 14:13:00 -
[346] - Quote
Quote:Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot
Is this going to be the same as all other drone boats and be 10% damage and hitpoints or just hitpoints? I believe that it should be the same as any other drone boat and was confused as to why it wasn't from the begining.
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Kalaratiri
Teraa Matar
93
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Posted - 2012.01.09 14:50:00 -
[347] - Quote
Apollo Gabriel wrote:I think CCP should remove active tanking on frigates, it just won't cut it.
In a 1v1 scenario, the active tanker will almost always beat a passive tanker. The ability to take damage, and then repair it makes it much stronger than just being able to take a lot more damage, but with no repair capability. In a gang scenario, passive tanks have their downsides as well. Passive armor tanks make them slower, and less agile, so more prone to getting hit. Passive shield tanks increase their sig radius, with the same effect. |
Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
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Posted - 2012.01.09 15:27:00 -
[348] - Quote
There is way too much hypothesizing about the end of frigate combat in this thread. Dramiels did more to that end then future AF could ever do. The latter for starters are slow and have to commit and win or die by their nature.
Most of the angst is over AF vs. other small ships down the road. Fine - let's look at that.
Destroyers - Thrasher (Gold Standard) Highest Gank/ Lowest EHP Shield Fit w/ Faction Ammo - 486 DPS/ 5.36k EHP Lowest Gank/ Highest EHP Armor Fit w/ Faction Ammo - 304 DPS/ 9.28k EHP Balanced Gank/ EHP Shield Fit w/ Faction Ammo - 434 DPS with 7.23k EHP
I have posted a couple times now that I feel the Cormorant and Catalyst do not have enough grid to fit properly to do their job. The numbers above on the Thrasher are nothing to blush at though. I'd feel comfortable engaging most AF in that.
Interceptors - They need a touch-up. The Dramiel shoved most of these aside and they haven't come back even after the Dramiel nerf. I'd add T2 resists and increase fittings a bit. Maybe some more hit points too. Let them fit bigger guns and/or more tank. After the hybrid buff I actually looked at the Raptor (Craptor). It can fit bigger hybrids then before- but empties it's cap suprisingly fast using them. In addition to being the hardest interceptor to fit it's also the slowest and largest.
EAF - Obvious counterweight is obvious. These need to be fixed!
Faction Frigates - Wait till the dust settles and revisit.
Tech I - Let me refer you to the cruiser threads where Stabber pilots ***** that they can't take a vaga... o wait. They don't exist.
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Marlona Sky
Caldari Provisions Caldari State
354
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Posted - 2012.01.09 16:34:00 -
[349] - Quote
Deathwing Reborn wrote:Quote:Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot Is this going to be the same as all other drone boats and be 10% damage and hitpoints or just hitpoints? I believe that it should be the same as any other drone boat and was confused as to why it wasn't from the begining.
It is just hit points, not damage too.
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DARKSTAR POWNYOUALL
Black Rebel Rifter Club
2
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Posted - 2012.01.09 17:08:00 -
[350] - Quote
T1'S couldn't kill a T2 BEFORE any suggested changes. So why make it so you need about 4-5 rifters just to engage a Wolf?
I'm not understand the reasoning behind these changes is all I'm saying. Does everyone feel AF's are underpowered ? It seems like to majority of pilots feel that AF's are already the king of the frigs as is. If we are going to boost AF's we probably need to boost faction frigs, since they are already overpriced to cost as much as AF's do right now....
Maybe af's COULD use the MWD boost for null, and maybe slight tune-ups on a few other ones, but making them all a tier more powerful then they already were is clearly not the answer, the feedback from people alone here tells you that; yes nullbears are in general are satisfied.... but no, lowbears in general arent happy at all about a change thats going to completely unbalance frigate combat in general. Which means its clearly not the right solution. Frig combate is one of the best things about EVE im and a lot of low sec pilots will agree. Let's try to preserve that.
sidenote: If EVE wants new players to get into PVP, this is one of the worst things that could happen. No longer will wensley's rifter guide be as accurate, sure rifters couldn't solo jags before, but they didn't need a BLOB just to have a hope. I think the critical stage at bringing someone over for PVP is the first few weeks, if they are rolling around being completely dominated by not just faction ships being OP but all the AF's as well, its really not a friendly environment. Perhaps this isn't something that should be taken into account when discussing game changes, but it probably warrants a mention |
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Adrian Schultze
Veto. Veto Corp
4
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Posted - 2012.01.09 17:18:00 -
[351] - Quote
What i still not got is the role bonus... Why do AFs get a role bonus technically belonging to ceptors and on ceptors it makes really more sense. What is the role of an AF? From my point of view it should be handled like their cruiser sized brothers, the HACs. They need more firepower or tank than the other frig classes. And not nearly the same bonus a ceptor gets.
It looks like this is a similar joke, like years ago the thingy with the SBs... where you were not able to use covert ops cloaks on SBs, what made them useless for most kind of stuff... CCP saw that mistake years later.. |
Duchess Starbuckington
Starbuckington Manor
77
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Posted - 2012.01.09 17:54:00 -
[352] - Quote
What I still don't get is why people are whining about the MWD bonus. It's not like it's taking up the 4th bonus on any of the ships, it's just a nice extra that's completely optional.
Also lol at all the people asking for an AB bonus. Clearly they're new... |
Bob Niac
Tears of Redemption NEM3SIS.
11
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Posted - 2012.01.09 17:58:00 -
[353] - Quote
Prom you do realize you constantly posting looks like you are defending yourself. Like this is your kid and your defending why he got into a fight at school or something. Not helping your case. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |
Gypsio III
Dirty Filthy Perverts
169
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Posted - 2012.01.09 18:00:00 -
[354] - Quote
Duchess Starbuckington wrote:What I still don't get is why people are whining about the MWD bonus. It's not like it's taking up the 4th bonus on any of the ships, it's just a nice extra that's completely optional.
Because people are morons who think in terms of "are these bonuses useful" rather than "is this ship useful". This is why we see perennial complaints about Amarr's cap reduction bonus, ignoring the fact that many Amarr boats with the cap reduction bonus are basically fine. Too many people don't realise that you balance ships, not bonuses. |
Tawa Suyo
The Tuskers
13
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Posted - 2012.01.09 18:06:00 -
[355] - Quote
DARKSTAR POWNYOUALL wrote:T1'S couldn't kill a T2 BEFORE any suggested changes. So why make it so you need about 4-5 rifters just to engage a Wolf? You're aware the wolf isn't really more powerful than it was before right? If you wish to gank one down with multiple T1 frigs then you'll still be able to just as easily.
DARKSTAR POWNYOUALL wrote:I'm not understand the reasoning behind these changes is all I'm saying. Does everyone feel AF's are underpowered ? The ones that have been noticeably buffed like the enyo, retribution, etc? Yes. Yes I do think they are underpowered at the moment. It's why you see them so little, even in lowsec where AFs are much more prominent. Will make a change to 90% of AFs you see being Jag/Ishkur/Vengeance.
DARKSTAR POWNYOUALL wrote:Maybe af's COULD use the MWD boost for null, and maybe slight tune-ups on a few other ones That is indeed what has happened. Maybe.
DARKSTAR POWNYOUALL wrote:yes nullbears are in general are satisfied.... but no, lowbears in general arent happy at all about a change thats going to completely unbalance frigate combat in general. Which means its clearly not the right solution. Frig combate is one of the best things about EVE im and a lot of low sec pilots will agree. Let's try to preserve that. Confirming I am a null resident without a clue about frigate combat in lowsec.
But please, do explain how buffing the weaker AFs to the levels of the stronger ones while leaving those that already dominate at approximately the same level of power is completely unbalancing frigate combat in general...
I'm not surely you can 'clearly' draw conclusions without any underlying arguments or evidence. And yes, frigate pvp is one of the best things in this game and frankly I'd like a wider selection of ships within it.
DARKSTAR POWNYOUALL wrote:sidenote: If EVE wants new players to get into PVP, this is one of the worst things that could happen. No longer will wensley's rifter guide be as accurate, sure rifters couldn't solo jags before, but they didn't need a BLOB just to have a hope. I think the critical stage at bringing someone over for PVP is the first few weeks, if they are rolling around being completely dominated by not just faction ships being OP but all the AF's as well, its really not a friendly environment. Perhaps this isn't something that should be taken into account when discussing game changes, but it probably warrants a mention
Currently most beginner pvp-ers are fighting other T1 frigs and bad cruiser/AF/faction frig pilots. This will remain the same.
And again, the stronger AFs are remaining at roughly the same level of power, the weaker ones have been buffed up to that level.
I'm not sure where you've got the idea that these ships are suddenly unkillable death machines from and I'm not sure why you wish to preserve a status quo where the same few ships are flown by most frigate pilots with the rest seen rarely if at all.
And for what it's worth, a cookie cutter Jag is one of the easiest AFs to solo in a rifter, you just have fit to exploit its weaknesses (ie, the appalling damage projection). A weakness that remains after these changes... |
Mimiru Minahiro
Republic University Minmatar Republic
3
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Posted - 2012.01.09 18:10:00 -
[356] - Quote
Can someone post the sig of wolf and Ishkur using halo set+loki booster? Doing the math in my head I think it is about 60 and 65 respectively (maybe a little less)
At work so I can't check right now |
Bob Niac
Tears of Redemption NEM3SIS.
11
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Posted - 2012.01.09 18:14:00 -
[357] - Quote
Gypsio III wrote:Duchess Starbuckington wrote:What I still don't get is why people are whining about the MWD bonus. It's not like it's taking up the 4th bonus on any of the ships, it's just a nice extra that's completely optional. Because people are morons who think in terms of "are these bonuses useful" rather than "is this ship useful". This is why we see perennial complaints about Amarr's cap reduction bonus, ignoring the fact that many Amarr boats with the cap reduction bonus are basically fine. Too many people don't realise that you balance ships, not bonuses.
Well I think the sentiment is that adding that paticular bonus makes it seem like CCP went for a "quick fix" rather than looking at the multitude of options, like adding support ships, or balancing T2 frigates as a whole.
If you balance all the T2 frigate, as an example, you can consider how they would work together on a Fleet level. This is a rock, paper scissors game. Bringing a very fast rock to the game with out counters to paper is gonna get you a very quick ride back to a clone vat. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |
Tawa Suyo
The Tuskers
13
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Posted - 2012.01.09 18:15:00 -
[358] - Quote
Mimiru Minahiro wrote:Can someone post the sig of wolf and Ishkur using halo set+loki booster? Doing the math in my head I think it is about 60 and 65 respectively (maybe a little less)
Probably.
I can also make a Hawk tank 1438 dps cap stable and without heat on TQ right now.
Not entirely sure what your point is... |
DARKSTAR POWNYOUALL
Black Rebel Rifter Club
3
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Posted - 2012.01.09 18:24:00 -
[359] - Quote
Tawa Suyo wrote:Confirming I am a null resident without a clue about frigate combat in lowsec. But please, do explain how buffing the weaker AFs to the levels of the stronger ones while leaving those that already dominate at approximately the same level of power is completely unbalancing frigate combat in general... DARKSTAR POWNYOUALL wrote:Which means its clearly not the right solution. Frig combate is one of the best things about EVE im and a lot of low sec pilots will agree. Let's try to preserve that. I'm not surely you can 'clearly' draw conclusions without any underlying arguments or evidence. And yes, frigate pvp is one of the best things in this game and frankly I'd like a wider selection of ships within it.
I think that your post already confirmed you don't have a clue about frig combat anyway. For starters, the weaker ones (and by that i mean Retribution as basically all the other ones are very viable and have there place, with a little fine tuning needed at most. They can't ALL be the #1 solo AF. Yet sometimes you want the gank of an enyo / harpy in fleet, and other times the vengeance / hawk are better choices). Buffing out the minor flaws of some, to the level of stronger ones = good thing (if done with care). Buffing the stronger ones even further? bad thing. I don't know how the hell you think giving Wolf an extra low slot, a tracking bonus to make up for lack of web, and +20% to armor buffer is "leaving it approximately the same level of power", but I can guarantee that I won't be able to "gank that with multiple t1 frigs just as easily" =p
PS. I did have an underlaying statement, evidence and argument. Not in that particular sentence you chose to quote, but I'm quite sure it was very visible throughout my previous two posts so far =) |
Templar Dane
Amarrian Retribution
34
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Posted - 2012.01.09 18:37:00 -
[360] - Quote
Deathwing Reborn wrote:Quote:Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot Is this going to be the same as all other drone boats and be 10% damage and hitpoints or just hitpoints? I believe that it should be the same as any other drone boat and was confused as to why it wasn't from the begining.
Ishkur doesn't need more dps.
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