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CCP Tallest
C C P C C P Alliance
276

|
Posted - 2012.01.05 11:06:00 -
[1] - Quote
Hello
Please post your feedback about Assault Ship balancing in this thread.
Thank you.
The changes are:
All Assault Ships
* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Retribution
* Added bonus: 5% bonus to Small Energy Turret tracking speed per skill level. * +1 mid slot * +15 CPU * +200 armor hp
Vengance
* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level * +1 high slot * +10 CPU
Harpy
* Added bonus: -5% bonus to shield resistances * +1 low slot * +200 shield hp * +10 CPU
Hawk
* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level * +1 mid slot * +10 CPU
Enyo
* Added bonus: +5% damage changed to 10% bonus to damage (like taranis does) * +1 mid slot * +200 armor hp * +10 CPU
Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot
Jaguar
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot
Wolf
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot * +200 armor hp * +10 CPU |
|

wanking monkey girl
Capital Maintenance
18
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Posted - 2012.01.05 11:26:00 -
[2] - Quote
first |

wanking monkey girl
Capital Maintenance
18
|
Posted - 2012.01.05 11:28:00 -
[3] - Quote
the changes look promising good to see this was not passed over for 2 more years |

Kelsi Corynn
Center for Advanced Studies Gallente Federation
27
|
Posted - 2012.01.05 11:28:00 -
[4] - Quote
Retribution will have more than one midslot?!
*blinks back tears* |

Merin Ryskin
Peregrine Industries
7
|
Posted - 2012.01.05 11:37:00 -
[5] - Quote
The Hawk is still broken.
The shield boost bonus is worthless on a PvP frigate (active tank uses up too much cap, you don't have grid/CPU to fit a very good one, and it gives you zero protection against the biggest threat to AFs: high-tracking medium guns), and it's a Minmatar bonus anyway. Please change it to a 5%/level shield resist bonus like all of the other Caldari ships.
The Hawk still doesn't have enough grid or CPU, especially since you just added another CPU-hungry mid slot. It's a ship that was already impossibly tight on CPU, and anything useful that you put in the extra mid is going to take way more than 15 CPU. And of course you've done nothing to help the grid problem. End result: it's a ship that looks awesome in theory, until you try putting modules on it and realize that nothing fits.
Light missiles are still useless. They don't do enough damage, and they're virtually impossible to fit (unless you sacrifice everything else to do it). This leaves the Hawk with only one choice of weapon (rockets), unlike all of the other AFs which have the flexibility to fit short or long range guns.
Also, you still haven't fixed the Wolf/Jaguar bonus problem (the Jaguar is the Vagabond-style fast autocannon ship but has a range bonus appropriate for artillery, while the Wolf would work well as an artillery platform but gets a falloff bonus for ACs). |

St Mio
Imperial Academy Amarr Empire
284
|
Posted - 2012.01.05 11:51:00 -
[6] - Quote
Finally +midslot for Retribution \o/ |

Unforgiven Storm
Eternity INC. Goonswarm Federation
74
|
Posted - 2012.01.05 11:54:00 -
[7] - Quote
Jaguar, you have no idea what the its problem is...
This is my regular jaguar fit:
Allow us to change characters of the same account without the need to logout and put the password again. |

Rek Seven
Probe Patrol Project Wildfire
110
|
Posted - 2012.01.05 12:17:00 -
[8] - Quote
I like the addition of new hardpoints and addition CPU/Grid but i don't like the new role bonus. 50% reduction tho MWD sig radius is supposed to be the interceptors party trick...
I would prefer one of the following:
Increase to AB speed boost
reduction in mwd capacitor penalty
reduction in mwd cap penalty |

Tribal Fusion
Questionable Morality
0
|
Posted - 2012.01.05 12:20:00 -
[9] - Quote
More tank on Ishkur and retro is getting another mid and more hp.... Bring Back large frig fleets of doom |

Gempei
Siberian Khatru. Shadow Operations.
22
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Posted - 2012.01.05 12:29:00 -
[10] - Quote
Hawk - remove 7.5% bonus to Shield Boost Amount per level and add 5% / 7,5% shield resistance
Jaguar - remove 10% bonus to Small Projectile Turret Optimal Range per level and add 10% bonus to Small Projectile Falloff Range per level
|

Arrynoss
Nex Exercitus Raiden.
8
|
Posted - 2012.01.05 12:33:00 -
[11] - Quote
The MWD sig radius is just going to make some ships, most notably the Taranis rapidly underused with all that extra ehp you will get from flying an Enyo in the same manner.
The role bonus as stated before needs to revolve around Afterburner usage. AF's are tough to fit and utilise their bonii as they are without the pigeon hole of another MWD vessel. That would leave the Hawk and Harpy especially as once more, completely impossible to fit without bursting through CPU and PG outputs.
I feel a bit of a rethink is needed there. These ships only have a finite amount of space and the current setups of bonii are almost asking you to utilise 1 or 2 of them rather than all of them. I would love to get all those mid slots on a hawk used so you can get a mean little boost tank on it but you are just never going to get half of what you need on with an mwd fitted.
|

gfldex
254
|
Posted - 2012.01.05 12:41:00 -
[12] - Quote
The proposed changes are not going to do any good in PvP. It's the same then with blasterboats or any other short range ship. Range control is so strong these days that it's a complete gamble to bring a short range ship. If your enemy got gang links to boost scram range or webber range your might as well not try to shoot the enemy. If you want to improve short range ships you have to nerf range on range control. I somehow doubt you will be able tho because that would make quite a few ships useless.
Edit: Where are most of those ships are going to get the capa from to actually run the MWD? Merry crisis and a happy new fear! |

ry ry
Doctrine. FEARLESS.
1
|
Posted - 2012.01.05 12:59:00 -
[13] - Quote
The stat changes are a good change, but the role bonus is a bit pointless really. It's not that lower sig radius is bad or anyhting just that there aren't going to be many occasions where you get any real benefit from it.
I'd much rather have seen some kind of afterburner speed boost, or even a capacitor-related bonus that made active tanking more viable. Some of the crazy ideas (web resistance etc.) could have been interesting too. |

Unforgiven Storm
Eternity INC. Goonswarm Federation
74
|
Posted - 2012.01.05 13:22:00 -
[14] - Quote
CCP Tallest wrote:
Wolf
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot * +200 armor hp * +10 CPU
It seams good but 2 details:
While the jaguar is more a tackling ship, the wolf is a killer! Its DPS ship! this ship needs to put more damage out, so the missile launcher does not make sence in a ship that gives bonus to turrents! Give the possibility to fit 1 more turrent instead -> and if you do this, give us a bonus to guns fitting so we can fit all 5 guns with no CPU or power problems!
Also this ship it is a armor tanking ship! low sig and speed is what it keeps it alive! For that to happen you cannot fit a MDW! Please give it more base speed and give an afterburner bonus instead of MDW bonus to this ship!
Allow us to change characters of the same account without the need to logout and put the password again. |

Sihilzei
Semeth Family Amarrian Empire
0
|
Posted - 2012.01.05 13:25:00 -
[15] - Quote
why do minmatar ships always get better boni than amarr? retribution 5% tracking wolf n jaguar 7,5% |

ry ry
Doctrine. FEARLESS.
1
|
Posted - 2012.01.05 13:26:00 -
[16] - Quote
Unforgiven Storm wrote:CCP Tallest wrote:
Wolf
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot * +200 armor hp * +10 CPU
It seams good but 2 details: While the jaguar is more a tackling ship, the wolf is a killer! Its DPS ship! this ship needs to put more damage out, so the missile launcher does not make sence in a ship that gives bonus to turrents! Give the possibility to fit 1 more turrent instead -> and if you do this, give us a bonus to guns fitting so we can fit all 5 guns with no CPU or power problems! Also this ship it is a armor tanking ship! low sig and speed is what it keeps it alive! For that to happen you cannot fit a MDW! Please give it more base speed and give an afterburner bonus instead of MDW bonus to this ship! it's a utility high. you don't *have* to put a rocket launcher in there.
|

Bienator II
madmen of the skies
488
|
Posted - 2012.01.05 13:47:00 -
[17] - Quote
if you decide to stick with MWD bonus, please remove the capacitor capacity penalty otherwise this will kill the active tanked vengeance. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Unforgiven Storm
Eternity INC. Goonswarm Federation
76
|
Posted - 2012.01.05 13:54:00 -
[18] - Quote
CCP Tallest wrote:Hello
Please post your feedback about Assault Ship balancing in this thread.
Thank you.
The changes are:
All Assault Ships
* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty
About the new role bonus, it looks good, but to be honest I think it goes into a area that belongs to interceptors and in no way helps assult ships, since 50% more or less signature only makes a diference when facing ships with large turrents, every other ship with medium or small guns will be able to hit you as before.
I think the best option here is to give a bonus to afterburner:
* Added role bonus: 100% increase in afterburner Max Velocity Bonus
While it doesn't give you the 500% speed bonus of a MDW, it gives ~250% and its a compromise, it keeps your sig small and allows you to speed tank with a ~1800m/s speed. This way it becomes more interesting without the need to enter in the interceptor area of action. Allow us to change characters of the same account without the need to logout and put the password again. |

Lisa EF
Loot und Sonstiges
0
|
Posted - 2012.01.05 14:00:00 -
[19] - Quote
Remove: MWD Bonus
Add: 100% Bonus to "Small" Afterburner Speed |

Forsaken Skipper
OEG Goonswarm Federation
5
|
Posted - 2012.01.05 14:05:00 -
[20] - Quote
Sihilzei wrote:why do minmatar ships always get better boni than amarr? retribution 5% tracking wolf n jaguar 7,5% This. Please, give 7.5% tracking bonus to retribution. There is no ship in EVE which have 5% tracking bonus. 7.5% is a standard increase.
Lisa EF wrote:Remove: MWD Bonus Add: 100% Bonus to "Small" Afterburner Speed Assault ships will be overpowered then. Current boost is nice enough (mistake in tracking bonuses is an exception). |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
63
|
Posted - 2012.01.05 14:35:00 -
[21] - Quote
As many others have said the signature reduction role bonus is not a bad bonus, however it seems wrong to:
- Have assault frigates share a role we already know from Interceptors
- Have a role for a combat ship they can only use for tackling/running and not in combat where they belong
- Force assault frigates into using MicroWarpDrives to benefit from the rolebonus
Assault frigates are not bad because they get killed MWDing to tackle a target. Assault frigates have trouble because they don't seperate their role from interceptors significantly with interceptors being able to kick out lots of dps with a very small base signature. Interceptors should be speedy to intercept targets and tackle them - Assault frigates should be able to take on ships within close range without getting annihilated in the first 10-15 seconds.
The biggest threat to assault frigates are in my opinion super tracking medium guns (blasters and autocannons) combined with web, scrambler, energy neutralizers and most ships having at least 5 light drones.
Giving a role bonus to assault ships for microwarpdrives will be a disadvantage in close combat where they belong and step on the toes of interceptors. These ships should be fighting in or close to scrambler range and will be sitting dead in the water if scrambled. With an afterburner bonus they don't have to worry about scramblers and as long they can keep the afterburner running they will have a much better chance of survival. 50% extra speed with afterburner enables most assault ships to keep up with microwarpdriving cruisers and battlecruisers and will still be able to keep up some transversal when webbed.
And to solve issues with overdimensioned propulsion mods, perhaps fitting requirements for 10mn and 100mn modules should be increased... In my opinion microwarpdrives fits a bit too easy anyway and few people use afterburners for pvp anyway.
Pinky |

gfldex
254
|
Posted - 2012.01.05 14:45:00 -
[22] - Quote
I have a question for you. Why can I fit HACs/HICs/Marauders/Ceptors completely T2 but have to use faction mods on AF even if I leave one highslot empty? And I'm not asking to fit 4 damage mods and neutrons or some such.
Why are Gallente AF railboats? It doesn't really get them much because a) they can't fit them and b) they wont be able to stay out of webber range anyways. Even with the proposed boost I wont fly any AF in PvP any time soon. They are a ***** to fit, they ain't damage dealers, they are to slow for tackle, they can't really tank. Beside the Harpy non of them got the range to take out bombers (why can't I shoot bombs anyways?). What are they for?
Did you toy with gang links? That's pretty much the only role I would see in a wolfpack for AF.
Edit: How about a hefty heat bonus? Something like you wont take heat damage until the heatmeter goes beyond 75%? That would make them special. Not sure if it would be that useful tho. Merry crisis and a happy new fear! |

pmchem
GoonWaffe Goonswarm Federation
188
|
Posted - 2012.01.05 14:58:00 -
[23] - Quote
MWD role bonus is really uncreative. |

Ava Starfire
Teraa Matar
168
|
Posted - 2012.01.05 15:10:00 -
[24] - Quote
I do not like the changes at all.
The retri should have its rather pointless utility high moved to mid. This makes sense.
Some sort of 4th bonus and/or a role bonus... ok. Role bonus not needed, but I would like to see the 4th bonus.
More slots, MWD sig bonus, messing with base stats-NO.
I fly the wolf almost exclusively, and my target selection (You know, things that will actually stay and fight, not run) includes all faction frigates and destroyers, as well as other AFs, intys, etc.
Boosting AFs this much means they will now be more dominating to faction frigs and dessies than they are now, and atm, a smart flown AF is an uphill fight for a faction frig or destroyer. They will largely refuse to engage with such buffs going live. Youre narrowing our targer selection. What will an AFs role be? To fight other AFs? That's it?
You are adding a fairly purposeless and poorly thought out role bonus; MWD sig reduction? Really? AFs have large mass for a frigate, MWDing around in one, like the falloff/MWD fit wolf, is not easy. It works in certain environments and vs certain targets, but overall, at least from a solo POV, its a bonus Ill just not use. I dont have to fit an MWD, so no real harm done, just.... seems strange.
Yes, i understand that EVE is not about "Solo" play, but there are players who enjoy this. Hell, an entire EVE subculture has evolved around solo frig pilots, many of whom are outstanding PvPers. Is it ok for us to ask that one change not negatively impact solo play? As it sits, Retri aside, AFs are fine. 4th bonus? Yes please, why not, all the other T2s get them. But if its all the same to you, please, keep the 200 base armor and extra lowslot the hell off my Wolf? Thanks.
AFs will still be at the mercy of those things which kill us now; you know, just about all cruisers and BCs? The combination of neuts-drones-webs wont really be overcome by these changes, which, once again, is fine. Nothing about attacking cruisers and BCs is supposed to be "easy" in a frigate. Once again, no harm done... but no real help either.
CCP, what are you doing this for? To make AFs fight other AFs and nothing else, and be pressed into a role as somewhat tankier, although slower, interceptors? I dont get it. This stuff seems like it was just thought up over coffee one morning without much of the above having any real thought devoted to it.
In short? Yeah. I like killing DDs, Dramiels, Thrashers, Catalysts, other AFs, Intys, etc in my Wolf. Please dont take 5/6 of those off my menu simply because theyll refuse to engage? Afs are fun solo "heavy" frigates, especially in brawling configuration. Dont relegate them to pretty much only fighting other AFs please.
Ava, wolf pilot (And yes, feel free to check my KB and/or blog... youll see I have a bit of history with AFs.)
|

Miura Bull
Black Rebel Rifter Club
10
|
Posted - 2012.01.05 15:26:00 -
[25] - Quote
I am of the same school of thought as Ava. Please leave our assault frigates alone!
I feel as they are now, that they are perfectly balanced and DO NOT need changing in any way shape or form. This might come as a surprise to some but I fully feel that the only people shouting for this buff are the bad pilots who don't know how to fly them as they are now.
Assault frigates are heavy frigate brawlers, I see them as working perfectly as they are now. The proposed changes are wrong on so many levels. Meh. |

Malcanis
Vanishing Point. The Initiative.
2555
|
Posted - 2012.01.05 15:26:00 -
[26] - Quote
Unforgiven Storm wrote:CCP Tallest wrote:Hello
Please post your feedback about Assault Ship balancing in this thread.
Thank you.
The changes are:
All Assault Ships
* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty
About the new role bonus, it looks good, but to be honest I think it goes into a area that belongs to interceptors and in no way helps assult ships, since 50% more or less signature only makes a diference when facing ships with large turrents, every other ship with medium or small guns will be able to hit you as before.
AFs aren't going to infinge on ceptor territory because they're still far too slow and clumsy. Better survivability vs med/large ships is exactly what they need simply because they're unable to dictate range vs other small ships.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
57
|
Posted - 2012.01.05 15:58:00 -
[27] - Quote
Why have the role bonus at all? AFs are buff enough.
The Wolf with more armour, less damage, more tracking... o_O |

Shanky McStabber
Merch Industrial Goonswarm Federation
2
|
Posted - 2012.01.05 15:59:00 -
[28] - Quote
Why don't you just turn Assault Frigates into the smaller version of the new Tier 3 Battlecruisers?
Give them bonuses that allow them to fit Medium size guns on a frigate sized platform and toss out the useless MWD bonus (hard to run a MWD with no cap to do it anyways). |

Crazy KSK
Tsunami Cartel Unprovoked Aggression
13
|
Posted - 2012.01.05 16:02:00 -
[29] - Quote
the falloff bonus of the wolf and the optimal bonus of the jag should be switched around since the wolf is a small munin and the jag a small vaga also the enyo needs its optimal bonus switched to a falloff bonus its gallente and not a rail boat also roden shipyards builds missile boats duvolle is the blaster ship company
I think the mwd bonus is rather useless mwds down't work in assault ship range due to scramblers and neuts and its steping on the toes of interceptors a web web reduction bonus or a AB bonus seem to make much more sense even more id like to see a bonus to 10mn afterburner fitting requirements that would be unique and would not make them over power imo I think it would even make sense to add a bonus to 100mn fitting requirements to heavy assault ships
and I think the tracking bonus on wolf and jaguar is negating the tracking advantage blasters have gained over autocannons which is bad
Edit: ok I just took an enyo for a spin and wtf its totally impractical to use a mwd on it with guns and a small reper running it runs out of cap incredibly fast |

NoLimit Soldier
Paragon. Elite Space Guild
13
|
Posted - 2012.01.05 16:26:00 -
[30] - Quote
I agree with the changes. AF were kind of a joke prior.
But seriously, switch jag to fall off and wolf to optimal.
|

Ilik Tanikalot
Black Rebel Rifter Club
3
|
Posted - 2012.01.05 16:41:00 -
[31] - Quote
Regarding the proposed bonuses/slot changes per ship: I have to agree to a certain extent with Ava and Miura here, AFs are already a force for the seasoned solo PVP pilot and buffing them like proposed will limit their target selection (aka people willing to fight them) concerning (faction) frigs and dessys quite a bit. However, I also see an opportunity for AFs to be more confident against a wider range of cruisers with those bonuses. This may balance out, but I am skeptical.
Regarding the reduction in signature radius penalty (in a fleet setting): Well, just no. Interceptors already fill that role really well and can in competent hands provide both the tank and the 'catching' ability they were intended for. AFs so far had the 'catching' role of a short point (scram) tank to ensure holding down the target even more. For this a balance of sacrifices was there, better tank/but also slower speed combined with a bigger sig radius ensuring a lot of targets can actually hit the AF better than the inty. With such a change AFs would become a defacto tackling ship to ensure targets are well and truly locked down. I'm rambling here, so I'll stop.
Regarding the reduction in signature radius penalty (not necessarily solo, lo-sec): Checked the usage anytime? Nearly no one uses a MWD there, this bonus would change nothing for that; basically be unused in lo-sec. Maybe some of the 0.0 roamers have another input, can't speak for them, but I'd hazard the guess this would only affect their approach and I'd also guess they can handle that nicely enough already.
In general towards the AF bonus: I think the reduction in MWD radius penalty is not the way to go. The AB boost seemed kinda overpowered too. But I think speed comes out as an issue via one bonus or the other. While I did not run the numbers, how would a considerable base speed bonus for all AFs work out.
Cheers, Ilik Tanikalot
|

Kaeda Maxwell
Black Rebel Rifter Club
27
|
Posted - 2012.01.05 16:58:00 -
[32] - Quote
First of all; I write this from a lowsec background and having spend a lot of time in frigs and assault ships. And I am in a corp that is largely centered around T1/T2 frigate combat.
Reading these changes my first response is; It's to much.
But I think I see what you (CCP) are trying to do. You're trying to make ASF's (more) viable for fleet roles. If you put these changes through the way you have written them down in the OP they'll do something else as well though, namely this;
These changes will either wipe out lowsec frigate solo PvP or make it incredibly stale. T1 frigates will become utterly nonviable. No longer will a month old newbie coming out of trial be able to read Wensley's famous Rifter guide go out and get some kills, because even the most incompetent T2 frigate pilot will swat T1 frigates like flies.
First of all the general role bonus related to the MWD's is a poor choice imho, it invades to much on the role of the Interceptor and does little for the role of ASF's where they are currently used most (lowsec). I don't think you should give them an AB bonus instead, because creating a class of small sig, 1500m/sec afterburner ships with decent tanks is a really bad balancing idea all of it's own (seriously it would be dead solo (battle)cruisers galore!)
If you insist on giving them a general role bones think up something else please (maybe a 5% level agility bonus or some such, or a vengeance like cap bonus which would be more inline with the heavy tackler role you seem to want to place them in for fleet usage -just brainstorming-)
Things that really jump out to me as "wrong" from my soloist perspective;
Enyo, seriously a web and increased damage after the blaster buff you just put through? This thing will face melt stuff.
Ishkur, It was already amazing, now it's just broken.
Jaguar, thanks for the free nano, my already fast ASF is now even faster with a tracking bonus to boot so now really the only thing you can do is bring 2 webs and sit in falloff to beat this or the Jaguar pilot gets to just disengage whenever.
Hawk, Dual web shield hawks will be scary (p.s. active tanks are fine for PvP there's some very competent hawk and cyclone (solo)pilots out there in new eden).
Wolf, I am never flying any other frig ever again, ever, ever, ever if you put it in like this, currently the only weakness a solo wolf has is its inability to track under 2500m and the fact it's a little sluggish (and maybe the explosive resist hole but that's easily mended). What have you just done? * Freed up a rig slot (no need for metastasis anymore) where I can now plug the explosive hole or add even more damage (because 250-300 dps it has now was a little low right...?) Mind you any decent Wolf pilot will be carrying a drop booster already. *Given me an extra low to mend the speed deficiency or free up fitting space elsewhere via a fitting module. *Added free armor which is just gravy at this point.
tl;dr you're massively over buffing them, a simple extra role bonus would have been plenty, with the exception of the extra mid on the retri all the other extra slots and bonuses are WAY to much like this they'll obsolete T1 frigs completely and a fair chunk of T1 cruisers too. |

Marlona Sky
Caldari Provisions Caldari State
331
|
Posted - 2012.01.05 17:11:00 -
[33] - Quote
pmchem wrote:MWD role bonus is really uncreative.
I'm agreeing with a goon. 
|

Takeshi Yamato
eXceed Inc. No Holes Barred
97
|
Posted - 2012.01.05 18:02:00 -
[34] - Quote
I tested the Retribution a bit and my conclusion: it's still bad. It's usable thanks to the second mid but clearly not on the same level as the other AFs.
It can't control range with only two mids. Once in close range, even Gatling Pulse Laser II have some difficulty tracking an orbiting frigate, and cruisers and battlecruisers go faster than a webbed Retribution. It's going to be soloed by a competent Dramiel or Interceptor pilot, which is very unlikely to happen to the other AFs. It doesn't even win against either Caldari AFs where the damage types are both working in the Retribution's favor.
As funny as it sounds, the ship needs a 3rd mid (lose the utility high) or some real damage boosts. It's also pretty hard to fit, I found myself needing powergrid hardwirings for pretty normal fits even with AWU V. |

Benjamin Hamburg
Kernel of War Goonswarm Federation
3
|
Posted - 2012.01.05 18:08:00 -
[35] - Quote
That's not good, no.
AS does'nt need a MWD boost as most of them does'nt use one anyway.
Most Assault Ship fit an afterburner in PVP and does'nt serve as Tacklers like interceptor but as cheap DPS platform or solo PVP boat.
Give them an afterburner boost, maybe a speed boost. Then we may speak about something interesting.
Other change seems okay, the addition of mid/low will greatly help as fitting AS was hearthbreaking between either tank, gank or tackle.
Again, change the MWD bonus, it is'nt usefull at all. |

gfldex
255
|
Posted - 2012.01.05 18:27:00 -
[36] - Quote
Kaeda Maxwell wrote: Enyo, seriously a web and increased damage after the blaster buff you just put through? This thing will face melt stuff.
No it wont: "To bring Warp Scrambler II online requires 36.00 cpu units, but only 27.75 of the 193.75 units that your computer produces are still available."
You could reach 400dps but then you would have 5 empty slots. If you want to melt you are better of with a Catalyst. There is still hope for EVE:
"Best Regards, GM Ninjapirate" |

Ilik Tanikalot
Black Rebel Rifter Club
5
|
Posted - 2012.01.05 18:45:00 -
[37] - Quote
gfldex wrote:Kaeda Maxwell wrote: Enyo, seriously a web and increased damage after the blaster buff you just put through? This thing will face melt stuff.
No it wont: "To bring Warp Scrambler II online requires 36.00 cpu units, but only 27.75 of the 193.75 units that your computer produces are still available." You could reach 400dps but then you would have 5 empty slots. If you want to melt you are better of with a Catalyst.
Not knowing your fit, the J5b Warp Scrambler just said hello to you anyway. |

Ava Starfire
Teraa Matar
170
|
Posted - 2012.01.05 18:57:00 -
[38] - Quote
To Kaeda, well said. Wolf will be pretty pwn... and as a solo losec wolf pilot, I say PLEASE, dont do this!
To those screaming "swap the optimal and falloff bonuses on the jag/wolf!!" i say.... NO.
Wolf has no web. It cannot dictate range. It is a terrible artillery platform. It works ok in a vagawolf config, with 200s and MWD, long point, and 2 TE simply because if it gets scrammed, its flimsy but can still fight. A MWDing AF is EASY to land a scram on for an AB/scram frigate. Insanely easy.
If this happens, Jag is insanely OP, wolf is useless, as Arty wolves are a joke. Jag has a web. It can control range, is already the fastest AF, and just scored a free nano. Learn to close range I guess? With, you know, a web, and the fastest AF... I think you can figure it out.
Wolf cannot dictate range. Jaguar can. Which one needs that falloff bonus more? Just because you want a T2 dramiel dosent mean its a good choice. I have to wonder if some of the posters in this thread have ever flown an AF, like the "I cannot fit a scram" Enyo comment above.
Second mid for retri, 4th bonus, call it a day. |

Flistir
Blue Republic
9
|
Posted - 2012.01.05 19:11:00 -
[39] - Quote
I'm surprised that people are still suggesting afterburner bonuses. I thought that the prenerf Dramiel would have made everyone learn what a bad idea it is to combine silly speeds with an afterburner. |

Azual Skoll
Agony Unleashed Agony Empire
3
|
Posted - 2012.01.05 19:15:00 -
[40] - Quote
The changes are a good start, but if implemented as they are I'm concerned Assault Frigates will be quite significantly overpowered in a solo or small gang environment.
Right now, AFs are already quite effective in this environment, but are of little use in larger fleets due to their lack of a defined role. The MWD role bonus is obviously an attempt to give them one, and I think it's on the right track - it makes the AF competent at chasing down targets under MWD, and the choice between an inty and an AF for this role becomes one of speed vs survivability. The two ship classes would compete, but each offer different advantages over the other. The MWD bonus doesn't really buff them as solo ships, but this is exactly as it should be - they are already very effective in that area.
The other changes are more dangerous - they don't really help AFs in the defined role you've tried to give them above, but do make them significantly more powerful as direct combatants, an area that they already do well in. The bonuses alone would probably be quite reasonable, but the additional slots too are likely a step too far (the retribution is the only one that really needs one, and this can easily be achieved by rearranging its existing slots rather than adding a new one).
Edit: And please, don't as some people suggest change the falloff bonus on the wolf. The jaguar's optimal range bonus is indeed fairly useless (and should maybe be revisited), but it would be equally useless on the wolf. Eve Blogger at www.evealtruist.com Director of Agony Unleashed, and Head of PVP-University |

MeBiatch
Republic University Minmatar Republic
159
|
Posted - 2012.01.05 19:16:00 -
[41] - Quote
tbh make that 50% reduction in sig radius also affect cap activation cost for the mwd and you got a good role bonus.. |

Svennig
Dreddit Test Alliance Please Ignore
57
|
Posted - 2012.01.05 19:41:00 -
[42] - Quote
I think this is a start, but it's literally a step off the line.
General points:
You can't go around adding slots without adding enough CPU/PG to fit things in them. The Hawk, for example, is too hard to fit right now. If you're going to add a midslot, you need to add more than 10 CPU. Same with the Harpy - what are you putting in there that uses 10 CPU!???!
MWD bonus is lame. MWDs are harder to fit than ABs. They have a cap penalty, which penalises everything apart from projectiles and rockets (and therefore is yet another buff to the jaguar and wolf - I fly both, and I think they're OP right now). It penalises active tanking, which is already not used. Also, it will significantly reduce the usage of interceptors, as there is now almost no line between the two ship classes after this buff.
The jaguar and the wolf were already good enough - I fly both of them. They didn't need buffing, and with the buffs you're testing they will now both be seriously OP.
Specific points per ship:
I'll only discuss the ones I fly
Harpy: increase in low is nice, as is the bonus to shield resistance. Needs more CPU. A lot more CPU. It needed +40 CPU before you added a midslot. So, call it +64.
Hawk: The bonus to active tanking is useless. It's terrible, change it to something else. Thanks for the RoF and midslot, but again needs a lot more CPU.
Shameless quote other poster: Also, you still haven't fixed the Wolf/Jaguar bonus problem (the Jaguar is the Vagabond-style fast autocannon ship but has a range bonus appropriate for artillery, while the Wolf would work well as an artillery platform but gets a falloff bonus for ACs).
Jaguar: needs to get a midslot rather than a low. |

Kalaratiri
Teraa Matar
81
|
Posted - 2012.01.05 19:50:00 -
[43] - Quote
Svennig wrote: You can't go around adding slots without adding enough CPU/PG to fit things in them. The Hawk, for example, is too hard to fit right now. If you're going to add a midslot, you need to add more than 10 CPU.
Nope.
[Hawk DualMSE]
[Empty high slot] Rocket launcher II Thorn Rage Rocket Rocket launcher II Thorn Rage Rocket Rocket launcher II Thorn Rage Rocket Rocket launcher II Thorn Rage Rocket
Cold-Gas Arcjet Thrusters J2b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator Medium Shield Extender II Medium shield Extender II
Damage Control II Micro Auxiliary Power Core I
Small Ancillary Current Router I Small Anti-EM Screen Reinforcer I
Needs a +2% pg implant.
OP much? |

Ava Starfire
Teraa Matar
173
|
Posted - 2012.01.05 19:54:00 -
[44] - Quote
Svennig wrote:I think this is a start, but it's literally a step off the line. General points:  You can't go around adding slots without adding enough CPU/PG to fit things in them. The Hawk, for example, is too hard to fit right now. If you're going to add a midslot, you need to add more than 10 CPU. Same with the Harpy - what are you putting in there that uses 10 CPU!???!  MWD bonus is lame. MWDs are harder to fit than ABs. They have a cap penalty, which penalises everything apart from projectiles and rockets (and therefore is yet another buff to the jaguar and wolf - I fly both, and I think they're OP right now). It penalises active tanking, which is already not used. Also, it will significantly reduce the usage of interceptors, as there is now almost no line between the two ship classes after this buff.  The jaguar and the wolf were already good enough - I fly both of them. They didn't need buffing, and with the buffs you're testing they will now both be seriously OP. Specific points per ship: I'll only discuss the ones I fly Harpy: increase in low is nice, as is the bonus to shield resistance. Needs more CPU. A lot more CPU. It needed +40 CPU before you added a midslot. So, call it +64. Hawk: The bonus to active tanking is useless. It's terrible, change it to something else. Thanks for the RoF and midslot, but again needs a lot more CPU. Shameless quote other poster: Also, you still haven't fixed the Wolf/Jaguar bonus problem (the Jaguar is the Vagabond-style fast autocannon ship but has a range bonus appropriate for artillery, while the Wolf would work well as an artillery platform but gets a falloff bonus for ACs). Jaguar: needs to get a midslot rather than a low.
What? So let me get this straight... you want a 5 midslot, falloff bonused Jag, and you cant fit a hawk or harpy.
What? |

Godcon
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.01.05 20:26:00 -
[45] - Quote
I really wish you guys would of been more creative with the role bonus, there was a lot of room for cool bonuses that fit Assault Frigates better. |

Toterra
Red Federation RvB - RED Federation
1
|
Posted - 2012.01.05 20:27:00 -
[46] - Quote
I am not sure if I like the changes or not, however I think I understand the logic behind the 50% mwd bonus. When flying solo or in a small AF gang in 0.0 it can be pretty hard to mwd burn back to the gate fast enough. The 50% bonus would give a second or two more time before being webbed/scrammed/pulverized and would significantlly increase the survivability of an AF trying to avoid a gate camp. I agree that for low-sec and AB fit is more common, but in 0.0 MWD are used to survive gatecamps and for that reason alone I like that change. As for the rest of the changes... they need some serious tweaking to be sure. |

Nova Fox
Novafox Shipyards
2705
|
Posted - 2012.01.05 20:59:00 -
[47] - Quote
To bad there is no such thing as web resisting bonuses in the game. :(
|

Marlona Sky
Caldari Provisions Caldari State
331
|
Posted - 2012.01.05 21:06:00 -
[48] - Quote
Flistir wrote:I'm surprised that people are still suggesting afterburner bonuses. I thought that the prenerf Dramiel would have made everyone learn what a bad idea it is to combine silly speeds with an afterburner.
The problem with the Dramiel was many things. Not just isolated to the AB.
Get educated please.
|

Onnen Mentar
Murientor Tribe
5
|
Posted - 2012.01.05 21:17:00 -
[49] - Quote
This boost is the easy way out.
Instead of adding a very uncreative role bonus and an extra slot, consider tweaking the stats of all ships so more creative setups are possible: slightly more CPU and PG would go a long way on many AFs. If that's still not good enough, tweak some hardpoints or try moving slots around.
If any ships are in need of extra slots it's the lower tier T1 frigates.
|

Merin Ryskin
Peregrine Industries
10
|
Posted - 2012.01.05 21:30:00 -
[50] - Quote
AFTERBURNER FRIGATES DO NOT WORK.
If you can not go at least 2km/s (2.5-3km/s if you want to handle the best opponents), cruisers and battlecruisers are faster than you. Since they are faster than you, you can not orbit them (simple geometry). Transversal drops to near zero, and it doesn't matter how low your sig is, you're still getting hit by 500+ dps. Against a good BC/HAC, an AB assault frigate has a life expectancy of less than 15 seconds.
So, the problem with an afterburner bonus is simple:
If the bonus is small, AFs still suck (for PvP at least). They aren't fast enough with an AB, they still get kited, and you still have to fit a MWD on them. Except now your grid/CPU/cap are balanced around an AB you can't use, and CCP is convinced that AFs are "fixed" and won't give them a real boost.
If the bonus is large, as in enough to reach MWD speeds with only an AB, AFs become game-breaking. This is what happened with the last attempt to give them an AB bonus: they became too fast for their sig radius, and virtually immune to anything besides another frigate. And don't say this was because of the oversized ABs, any AB bonus that gives AFs enough speed to reduce damage from medium guns is going to have the same problem.
End result: AFs need to be balanced around fitting a MWD. |

Takeshi Yamato
eXceed Inc. No Holes Barred
97
|
Posted - 2012.01.05 21:32:00 -
[51] - Quote
The Retribution has tracking issues against other frigs in point blank range. It can't hit them properly even with Gatling Pulse Lasers (these are the laser with the highest tracking).
Maybe change the 5% tracking bonus to 7.5% that all other ships get? |

Caneb
GoonWaffe Goonswarm Federation
4
|
Posted - 2012.01.05 21:33:00 -
[52] - Quote
MWD sig bonus? No thanks. In my opinion Assault Ships are meant to use afterburners.
That said, I wouldn't want an afterburner speed bonus, because as the Dramiel showed, doing 2k/s with 30m sig is just broken.
What I would want in assault ships is a decreased mass. As far as I know, there are few T2 ships that have much worse base stats than their T1 parents. Assault Frigates are an exception to this, having 20-30% larger mass (equaling worse agility and acceleration) across the board compared to their T1 counterparts.
Like everyone else, I think the role bonus needs to be rethought. How about a bonus to overheating? That would give AFs a way to close distance when using ABs, but without the danger of creating a ship that can be permanently unhittable.
As for specifics..
Vengeance looks good. With the RoF bonus it might actually do more damage with its intended weapon system than with autocannons as it does now.
A single midslot on the Retribution would be fine IF it was exceptionally good as a pure dps ship. As it is, a Wolf does more damage and can tackle. So in liu of a hefty damage boost, a second mid is welcome. The rest of the changes look good as well, as far as fitting numbers go.
Jaguar should have a falloff bonus, not an optimal bonus, because artillery/beams/rails on frigates in general is useless outside of some very specific comedy fits. Not sure what do do with the spare low slot, since most current fits are tight enough as it is. Extra nano I guess. The tracking bonus is gravy.
As for the Wolf I'm not sure if extra CPU is what's needed. A few more points of power grid would be more welcome so you could fit 200mm guns with a 400mm plate. Again, the extra low will be either a nano or maybe a tracking enhancer, which would fit even without the added CPU.
Hawk should get rid of its active tank bonus in favor of something else. A cap recharge bonus like the Vengeance would make it better at active tanking, while making it not completely useless if you opt for a buffer tank.
Ishkur needs the +10% drone damage bonus that all the other Gallente drone carriers have, OR the +5 drone bay bonus needs to include +5mbit bandwidth so it can use medium drones at high enough skill levels.
I've never flown the Enyo or Harpy so I won't comment on those. |

Malissin
The Highwaymen's Society
1
|
Posted - 2012.01.05 21:40:00 -
[53] - Quote
AF V crew checking in.
I see what you're trying to do here with the MWD Role bonus, but my thoughts are divided on what that will actually do to the ships. To those saying that MWDs are not useful to the denizens of lowsec, well that's just patently false. I regularly fly a fitting on both the Enyo and the Vengeance that uses them just fine...however, in a Solo PvP environment, I'm not sure how much use a sig reduction would be against Small or even Medium weapons. AFs having Small weapons themselves, thus fighting well within Scram/Web/Neut range, it doesn't seem like it would be doing much. In fleet engagements, it makes a bit more sense, but isn't that what Interceptors were made for?
As to all the various extra fitting slots; you're about to completely kill the AFs current target selection for solo PvP. All the buffs in the world don't matter if we just scare away potential targets now. As it is now, you can still find overconfident Rifter/Dramiel/Whatever pilots willing to take a shot at you, but I can't see that lasting long if the changes went through as proposed.
Just brainstorming here, but how about a resistance bonus to E-War? 10% per level or some such, so that Webs didn't slow you down as much, Neuts didn't drain your capacitor so hard, ECM had less chance to jam, etc...With that, you'd potentially get a heavy tackler that didn't step on the toes of the Interceptor. It wouldn't be as good at actually landing the tackle, but could hold on better once in Scram range. Barring that, as long as we're stealing bonuses from other ship classes, just give it the 5% reduction in heat buildup from T3s and call it a day. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
59
|
Posted - 2012.01.05 21:46:00 -
[54] - Quote
For those who have no idea about weapon tracking and such, an AF in scramble range is extremely difficult to hit. This is without an afterburner. The whole purpose of the MWD bonus was so that AFs could move around the battlefield without being blapped out of the sky.
As Merin states above, an AB bonus would either be too strong or too weak, there is no middle ground.
As far as I'm concerned with the MWD bonus, the AFs are working exactly as I had intended them to. They are quick, damaging, and tankable, while not immune to incoming damage. CSM Alternate & PVP Samurai |

Duke Thunderhorse
Black Rebel Rifter Club
7
|
Posted - 2012.01.05 21:52:00 -
[55] - Quote
The first time I flew an AF was in militia fleets where my role was explained as being the back-up for the interceptor pilot. The MWD bonus seems fitting and will finally give the assault frigate a defined role in larger fleets. Now all those F1 mashing gorillas in null sec can stop whining about the useless assault frig.
However, it is a bonus I will not use in lowsec solo PVP. I'd like to see a bonus that benefits both worlds... I'd also like a billion isk please.
As a Wolf pilot, I should be loving another low slot. 5 lows!? Seriously? The combinations are mind-blowing. Yeah nobody will fight me, but nobody fights me now. What I'd really like is an extra mid so I can fit ECCM for that inevitable lurking falcon alt. No seriously, please just leave these ships as they are. Maybe give the Retribution an extra mid... maybe... Or maybe make Amarr pilots continue to suffer. Idk/Idc. You already messed everything up with the changes to blasters. Please quit screwing with my life! Gosh! :-*
|

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.05 22:07:00 -
[56] - Quote
CCP Tallest wrote:Hello
Please post your feedback about Assault Ship balancing in this thread.
Thank you.
The changes are:
All Assault Ships
* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Wait ... what? No ... Please .. less ships dependent on MWD, please. What about this:
Role Bonus for (example) Hawk: xx% Reduction in the power grid and xx% CPU need of modules that require Shield Upgrades. xx% reduction in capacitor need of shield boosters xx% reduction in cycle time of medium shield boosters.
And for Harpy:
Role Bonus xx% Reduction in the [grid and cpu] of Medium Hybrid Turrets. xx% Reduction in the capacitor need of Med Hybrid Turrets
OR ....
Harpy
Role Bonus: 99% Reduction in the Power grid need of Siege Modules 50% reduction on CPU requirements of Siege Modules 50% reduction in cycle time of Siege Modules 50% reduction in activation cost of Siege modules.
kind of partial to plan 'B' I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

Godcon
Dreddit Test Alliance Please Ignore
0
|
Posted - 2012.01.05 22:15:00 -
[57] - Quote
I guess this is a little biased because the only AF I fly is the Harpy and with a MWD I will always been in scram range making the buff nearly useless for me, unless I am in larger gangs or fleets. |

Merin Ryskin
Peregrine Industries
11
|
Posted - 2012.01.05 22:16:00 -
[58] - Quote
Godcon wrote:I guess this is a little biased because the only AF I fly is the Harpy and with a MWD I will always been in scram range making the buff nearly useless for me, unless I am in larger gangs or fleets.
How exactly do you plan to GET into range without a MWD?
The answer of course is you can't, and the MWD bonus allows you to take less damage approaching the target. |

EI Digin
Dreddit Test Alliance Please Ignore
223
|
Posted - 2012.01.05 22:31:00 -
[59] - Quote
I think the MWD boost is a bone thrown to soloers, because it's not hard to find an interceptor pilot who can fit a warp scrambler, turn off the MWD of an enemy, and have an afterburning assault frigate catch up or warp in and dispense own.
I think that going as far as saying AB assault frigates are worthless is dumb because this is a game where you can have multiple people (or an alt) on your side, in different ship classes. Scary, I know.
I have yet to actually test the new buffs so I will reserve judgement on whether this is a good or bad fourth buff. But I would like to see this buff be put across the board rather than just for MWDs to make both types of fittings more viable. |

Wot I Think
State War Academy Caldari State
205
|
Posted - 2012.01.05 22:32:00 -
[60] - Quote
IMHO, in terms of Assault Frigates the appropriate buff would be: cutting the production cost by 75%.
THE MWD thing is neat, but don't care.
|

Zarak1 Kenpach1
Aperture Harmonics K162
30
|
Posted - 2012.01.05 22:33:00 -
[61] - Quote
unless this stuff is on sisi, none of what any of you have posted is anything more than opinion and ****/moaning.
let it go on sisi to try before you cry foul you ******* pussies |

Merin Ryskin
Peregrine Industries
11
|
Posted - 2012.01.05 22:38:00 -
[62] - Quote
Zarak1 Kenpach1 wrote:unless this stuff is on sisi, none of what any of you have posted is anything more than opinion and ****/moaning.
Hardly. The issues with AFs have been known for a long time, and it's not too hard to see that this set of changes still leaves some of them resolved. You don't need to test it on sisi just to find out that the Hawk is still impossible to fit, or that the Jaguar's optimal range bonus is still worthless. |

Samaritan Azuma
Amarrian Retribution
10
|
Posted - 2012.01.05 22:55:00 -
[63] - Quote
The ishkur needs a dmage bonus to drones, or like the above poster said +5mb per level aling withe the drone bay space
+5% drone damage/hp per level is reasonable IMHO |

Samaritan Azuma
Amarrian Retribution
10
|
Posted - 2012.01.05 22:58:00 -
[64] - Quote
Merin Ryskin wrote:Zarak1 Kenpach1 wrote:unless this stuff is on sisi, none of what any of you have posted is anything more than opinion and ****/moaning. Hardly. The issues with AFs have been known for a long time, and it's not too hard to see that this set of changes still leaves some of them resolved. You don't need to test it on sisi just to find out that the Hawk is still impossible to fit, or that the Jaguar's optimal range bonus is still worthless.
/agree......... also zarak1, this thread is about giving our opinions about the proposed changes, not showing everyone that you have issues with reading comprehension. |

Deviana Sevidon
Jades Falcon Guards
207
|
Posted - 2012.01.05 23:12:00 -
[65] - Quote
Assault frigs are slow ships that often have to fight very close to the enemy where the are vulnerable to neuts, webs and scramblers. The MWD sig bonus will not help so survive in the situations they have to fight in and the MWD can even be easily cancelled out by a single scrambler. A reduction to AB-mass increase would be more useful.
The bonus of the Ishkur is still weak and it could really use a damage bonus. Also why give the Enyo another medslot? With a lowslot it has a better chance to keep up with the new Retributions tank or damage. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
59
|
Posted - 2012.01.05 23:16:00 -
[66] - Quote
i don't know what you're trying to achieve, but my hawk fits just fine with small booster and mse or medium booster and injector.
CSM Alternate & PVP Samurai |

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
29
|
Posted - 2012.01.05 23:22:00 -
[67] - Quote
Samaritan Azuma wrote: /agree......... also zarak1, this thread is about giving our opinions about the proposed changes, not showing everyone that you have issues with reading comprehension.
This thread is about feedback from SiSi which has the changes in it.. |

Captain Aanderson
Faction House Industries
0
|
Posted - 2012.01.06 00:20:00 -
[68] - Quote
The hawk got screwed by this update, as was said before it was always a tight fit, and now it has an extra slot without the means to put anything useful in there. For example, to fit a web with a standard AB/scram loadout you need to drop the small neut from t2 to named, the medium shield booster dropped a meta level, the damage control upped to a (much more expensive" pseudoelectron, and the scram schanged to a jb5.
If you want to fit that web on a MWD fit (so that you can control range when your MWD gets shut off because you are in scram range) then you need to drop down to a small shield booster, which turns your tank from meh to shite.
Buffer tanks don't work, because with the two low slots used for damage mod and damage control, you can't get enough Powergrid, even with the 5% hardwire and AWU V, to fit any kind of respectable buffer.
The enyo is now incredibly powerful, either the other ships need to be brought up to this level or the enyo brought back in line.
About the role bonus, the "Role" of assault frigs has never been to be slower interceptors, not to mention most AFs spend the majority of their time inside scram range, so fitting a MWD leaves them slowboating it because scrams aren't exactly uncommon.
The role bonus should be something that would actually benefit them, such as a reduction in the mass addition of an AB, so they can orbit faster, and maybe a 10% increase in speed across the board, but don't try to make them something they aren't. Especially when there is another class of ships, Interceptors, that can do that job better.
I'm glad they are getting attention though
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
59
|
Posted - 2012.01.06 00:26:00 -
[69] - Quote
Captain Aanderson wrote:The hawk got screwed by this update, as was said before it was always a tight fit, and now it has an extra slot without the means to put anything useful in there. For example, to fit a web with a standard AB/scram loadout you need to drop the small neut from t2 to named, the medium shield booster dropped a meta level, the damage control upped to a (much more expensive" pseudoelectron, and the scram schanged to a jb5.
If you want to fit that web on a MWD fit (so that you can control range when your MWD gets shut off because you are in scram range) then you need to drop down to a small shield booster, which turns your tank from meh to shite.
Buffer tanks don't work, because with the two low slots used for damage mod and damage control, you can't get enough Powergrid, even with the 5% hardwire and AWU V, to fit any kind of respectable buffer.
The enyo is now incredibly powerful, either the other ships need to be brought up to this level or the enyo brought back in line.
About the role bonus, the "Role" of assault frigs has never been to be slower interceptors, not to mention most AFs spend the majority of their time inside scram range, so fitting a MWD leaves them slowboating it because scrams aren't exactly uncommon.
The role bonus should be something that would actually benefit them, such as a reduction in the mass addition of an AB, so they can orbit faster, and maybe a 10% increase in speed across the board, but don't try to make them something they aren't. Especially when there is another class of ships, Interceptors, that can do that job better.
I'm glad they are getting attention though
- Hawk trumps Enyo every time, just saying. But yes, the Enyo is a bit powerful and needs more testing - Hawk tanks just fine, tyvm. It's not a bad thing to be a tight fit, they all are. - An AF in scramble range is really really hard to hit before you put an AB on it. Don't knock it before you've tried it - AFs are slower than Interceptors because they aren't to replace Intereceptors
To me, it just sounds like you want a far more powerful Hawk before you realize just how strong it is. My medium boosted Hawk tanks hybrids without batting an eye, and can do 230dps before heat. I think that is just fine  CSM Alternate & PVP Samurai |

Samaritan Azuma
Amarrian Retribution
10
|
Posted - 2012.01.06 00:52:00 -
[70] - Quote
Jaigar wrote:Samaritan Azuma wrote: /agree......... also zarak1, this thread is about giving our opinions about the proposed changes, not showing everyone that you have issues with reading comprehension.
This thread is about feedback from SiSi which has the changes in it.. Also playing around with fittings on SiSi with an Enyo.. Dual prop fitting works, but no CPU for a mag stab unless you want a meta DCU. Fitting it with a MWD its also very tight. An AB fit seems to work alot better, but its a bit slow..
so you mean feedback = opinions? not sure what you meant there. is the feed back you provided based on your opinions? |

Syclone Tracy
Black Rebel Rifter Club
0
|
Posted - 2012.01.06 01:01:00 -
[71] - Quote
As has been said, you buff AF's then T1 frigs have no place in PvP for obvious reasons. But T1 cruisers are also at risk at becoming a bit pointless. So how do newer players have a hope against older players? At some point I think CCP needs to understand that a cruiser is more powerfull than a frig and should remain that way. Otherwise what is the point of having different classes of ships?
I can understand the need to balance things from time to time, however this is straight out buff rather than a balance., |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
60
|
Posted - 2012.01.06 01:26:00 -
[72] - Quote
T1 frigates are still very capable ships, but yes some could use some love. The same applies for T1 Cruisers. CSM Alternate & PVP Samurai |

Plutonian
Intransigent
1
|
Posted - 2012.01.06 02:07:00 -
[73] - Quote
CCP, why are you killing off the Rifter? That's what these proposed changes will do... obselete every T1 frig for solo PvP.
I'm not trying to be rude, but these changes seem very poorly thought out. The Jag and Wolf especially will be massively overpowered.
Honestly, how many T1 frigates and cruisers do you see in lowsec anymore? As compared to 2009? Or 2007?
Don't kill off one the most fun parts of the game. Please. Think this one through. |

Xenial Jesse Taalo
Tactical Nyan Cat Attack Force OMNIMODUS ALLIANCE
58
|
Posted - 2012.01.06 02:38:00 -
[74] - Quote
I assumed AFs were already obsoleting T1 frigs, and that people just fly Rifters and such because they are not expensive to lose.
Anyway, I don't really get it CCP. Why the role bonus? We weren't missing it before. Why an even stronger Wolf, with more slots for more armour??
Just the 4th bonus, plus one mid for the Retri. That's all we asked.
It's funny how "The Retri needs another mid" still somehow manages to spell "Winmatar."
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2012.01.06 02:44:00 -
[75] - Quote
There are many, many opinions here. I'm going to point out a few things. Currently -
1) AF vs. AF
There are clear winners and losers among the class. The Wolf, for example, can spit out 300 DPS and has falloff up to 17.5km. The Enyo currently, despite having the same slot layout and the more powerful weapon system, only musters a bit over that for DPS. It also has a fraction of the range. It desperately needs to control range whereas the Wolf does not. It's clearly lackluster. The increased damage bonus and extra mid will give the Enyo a comparative boost compared to the Wolf. It's no longer a steaming pile of crap. I use the Enyo as an example but there are other AF you can say this about as well.
2) AF vs. Other Small Craft
In the arena of low sec this is very balanced. You see a wide variety of ships and something like the Wolf has just enough of an Achilles heel for destroyers, faction frigates, and even the famous Rifter to compete with it. In Null sec - most things tend towards BC and up. Increasing AF this drastically will upset the apple cart. But FFS - it needs to be upset. Going back to the Enyo - it will put out 75% of the Catalyst's firepower before modules or rigs are added. Unlike the Catalyst though, it does not have to choose between tank and gank. It can easily double the EHP of the Catalyst without sacrificing the DPS. A Catalyst that tries to tank will have lower DPS then a future Enyo.
Does that mean the Enyo is OP? No. It means the Catalyst needs a serious fitting grid increase. A Thrasher can have 400 DPS and 9k EHP. I don't see it losing it's place.
Interceptors - give them proper T2 resists and increase their HP. T1 Frigates - More fitting, slots, and HP. Everyone is complaining that this buff will obsolete everything else - but the correct argument is that everything else needs to be buffed! Small ships in general are competing with a landscape littered with TE, nuets, and drones.
3) AF vs. Large Craft
This is an area that AF are supposed to be good at but in reality suck. The Wolf? It can fit a Nos, large guns, and active tank. However it can only fill one of the two resist holes of kinetic and explosive. It also can't tank or kill drones due to the lack of a tracking bonus. All of the other AF also have huge problems with nuets. The changes have the potential to radically change this. I really want to field test an Enyo with Ion blasters, a SAR, a nos, and a small cap booster. Something like that has the potential to operate inside of scram range. The new blaster tracking will allow it to tear through drones like a hot knife through butter. And it will be nuet resistant. The Wolf can tank and track better - allowing it to survive better in scram range...
In short - AF can hopefully go big game hunting and are more equal to eachother. They push down all the other small ships. This needs to be addressed with continued balancing with destroyers as well as touchups on Tech 1 frigates and interceptors.
The MWD role bonus? Meh. You could use the old T2 resists bonus that was taken out of the text and slap that on as a role bonus if you absolutely had to say AF had one. If you wanted something creative - 50% bonus to capacitor. They operate against scramblers and in nuet range. AF like to active tank. They get hit with a MWD cap penalty. Give them something that let's them take a beating. |

Soon Shin
Abyssal Heavy Industries Narwhals Ate My Duck
42
|
Posted - 2012.01.06 03:00:00 -
[76] - Quote
Why does the retribution only get a 5% bonus to tracking when the wolf gets a 7.5% bonus to tracking with autocannons which already track better than pulse lasers.
How come the retribution only gets one 5% damage bonus while the enyo gets a 10% damage bonus and the wolf and jaguar gets double 5% damage bonus. The vengeance gets a 5% damage and a 5% rof bonus. Why is the retribution given an optimal range bonus? That the job for the coercer or the navy slicer, not the retribution.
Give the retribution a 7.5% tracking bonus and replace the optimal range bonus for another 5% damage bonus to put it in line with the other dps AF's. |

Zircon Dasher
Zirconia Trade Group
57
|
Posted - 2012.01.06 03:26:00 -
[77] - Quote
Had a real quick spin in the new wolf...
No longer having to choose between plinking at range and going ballsdeep makes this my new favorite ship by a mile.
It used to bug me that if I wanted to tackle larger boats the jag was more efficient. Thanks for giving me one stop shopping!! |

Captain Aanderson
Faction House Industries
0
|
Posted - 2012.01.06 03:44:00 -
[78] - Quote
Prometheus Exenthal wrote:Captain Aanderson wrote:The hawk got screwed by this update, as was said before it was always a tight fit, and now it has an extra slot without the means to put anything useful in there. For example, to fit a web with a standard AB/scram loadout you need to drop the small neut from t2 to named, the medium shield booster dropped a meta level, the damage control upped to a (much more expensive" pseudoelectron, and the scram schanged to a jb5.
If you want to fit that web on a MWD fit (so that you can control range when your MWD gets shut off because you are in scram range) then you need to drop down to a small shield booster, which turns your tank from meh to shite.
Buffer tanks don't work, because with the two low slots used for damage mod and damage control, you can't get enough Powergrid, even with the 5% hardwire and AWU V, to fit any kind of respectable buffer.
The enyo is now incredibly powerful, either the other ships need to be brought up to this level or the enyo brought back in line.
About the role bonus, the "Role" of assault frigs has never been to be slower interceptors, not to mention most AFs spend the majority of their time inside scram range, so fitting a MWD leaves them slowboating it because scrams aren't exactly uncommon.
The role bonus should be something that would actually benefit them, such as a reduction in the mass addition of an AB, so they can orbit faster, and maybe a 10% increase in speed across the board, but don't try to make them something they aren't. Especially when there is another class of ships, Interceptors, that can do that job better.
I'm glad they are getting attention though
- Hawk trumps Enyo every time, just saying. But yes, the Enyo is a bit powerful and needs more testing - Hawk tanks just fine, tyvm. It's not a bad thing to be a tight fit, they all are. - An AF in scramble range is really really hard to hit before you put an AB on it. Don't knock it before you've tried it - AFs are slower than Interceptors because they aren't to replace Intereceptors To me, it just sounds like you want a far more powerful Hawk before you realize just how strong it is. My medium boosted Hawk tanks hybrids without batting an eye, and can do 230dps before heat. I think that is just fine  and the forums ate everything I wrote.
Summary: The changes need to be better thought out |

Marlona Sky
Caldari Provisions Caldari State
331
|
Posted - 2012.01.06 04:35:00 -
[79] - Quote
After some testing. The changes are kinda 'meh'.
So if a player wants to utilize the role bonus, they are forced to fitting a mwd. This means fitting for tank. Now that they can last a bit longer flying to and from targets, they will quickly have their role bonus neutered once they are hit with a scrambler. Add one a web or two and possible neut and they are just as useful in fleet fights as they were before this change. Which was nothing.
Yes I am sure these will do well for the mythical solo PvP that some swear still exists in this game and even in very small skirmishes, but outside of those scenarios, the role bonus is simply ineffective where if the role bonus was an afterburner bonus of some kind, the AF could not only enjoy lasting longer traveling to targets, but also enjoy the bonus to help him keep some form of speed when hit with scramblers and webs.
Some say that the AB role bonus was terrible, but that was only because it was only on SiSi for a extremely short time and never had a chance to be adjusted. No the AB bonus should not be as fast as a mwd. This would still leave interceptors a role to catch the really fast stuff. There is in fact a middle ground to be found, no matter how much some people claim it does not exist. To say there isn't is simply daft.
Still, the change is not even a day old so more testing is needed. Anyone claiming the role bonus, new slots and bonus is just what the doctor ordered already is flat out moronic. These need to be tested in as many different forms of fleet fights as possible to see if these changes are good. Not just isolate testing to solo/ultra small combat and wave the results around like it is gospel.
Keep testing and provide feedback guys. 
|

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.06 05:55:00 -
[80] - Quote
Can we look at it another way? What does this version og the ship DO? More importantly.. what does it do that cannot be achieved with another ship?
Back when tier 3 battleships were introduced a very smart comment was made by a developer. "We don't want better, we want different."
Make Assault frigs stand out. Hell make them logi frigs for all I care. How about this: add a 3rd hull. That way you can have 1 tank,1 spank, and 1 utility / racial specific.
And while I am on the logi kick: Logi destroyers, please. or frigates. I don't care. this solves your problem with AFs. then like I said.. change AFs to a paper tiger and a turtle-tank. Roll with intied, escalate with bombers, scout with covops, and if you are feeling generous, lock **** down with EAS.
tl;dr Different. Not better. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.06 06:04:00 -
[81] - Quote
also: as I have suggested before. increase mass and increase top speed. give a role bonus to manuvering / turning. and a boost ti ab. the ab wont accelerate quickly. but they will turn on a dime. get in, get out. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
60
|
Posted - 2012.01.06 06:15:00 -
[82] - Quote
@ Zarnark Wolf can't do that much dps AND have that much range, let alone have a tank while doing all of that. The Enyo is the same way, and has really high dps with a really really shoddy tank. The Wolf also has a tracking bonus now, 7.5% per level. That's 0.74 tracking with 200mm ACs, more than enough to track light drones.
Destroyers have their role as anti-support, and when fit accordingly, they destroy all frigates including AFs. If you are having trouble, it's not the ships fault. However, I will concede that some T1 frigates & cruisers do need some boosting.
AFs do really really well against larger craft. Their largest hurdle (which made them unnecessarily difficult to use) was getting to their targets without getting shot out of the sky. With the new changes that isn't a problem, and unless hit with double webs, all AFs are extremely difficult to damage within a close orbit.
@Soon Retribution could maybe use some more tracking OR damage. Not both. The Enyo gets 10% because that is two combined bonuses of 5%. Unlike the other AFs, the Retribution has a really stiff tank combined with respectable dps, tracking, cap, and range. It's much stronger than you're making it out to be.
@Marlona Nobody is forcing you to fit a MWD, some people will fit an AB. Just like nobody is forcing folks to fit an MWD on interceptors. You still see people flying about in AB inties, and nobody is crying about the wasted bonus there 
The MWD bonus makes AFs usable where the majority of pvp happens, 00. ABs are too slow, and MWDs make the ships too fast. Now the ship can move about without being one vollied by some stray rats.
ABing frigates currently do more than 1.2km/s when overloaded. That's not an immense increase in speed, but that is enough for them to be next to immune from incoming damage. You've conveniently ignored my posts on FHC showing the math and results of why it's a bad idea, so please don't try to peddle it here.
Unfortunately for you, there is no better way to test these ships than in actual pvp on TQ. Fortunately for those with a brain, it didn't take much to realize that the AB bonus was overpowered in testing and that the MWD bonus is actually pretty damn good.
@Bob AFs are now the frigate equivalent of HACs, hitting well above their weight. They are capable of killing cruisers with about as much hassle that HACs get killing BCs. CSM Alternate & PVP Samurai |

Marlona Sky
Caldari Provisions Caldari State
334
|
Posted - 2012.01.06 07:14:00 -
[83] - Quote
@ Prom
I see your incapable of taking criticism. You seem to think that if someones opinion differs from yours, they must be wrong. I expected more from you really. 
|

Volstruis
Mise en Abyme
1
|
Posted - 2012.01.06 07:22:00 -
[84] - Quote
@Prometheus, whilst I understand your nulsec focus, AF's are simply not used there. There are a number of low sec based AF enthusiasts who fly these ships almost exclusively. Why we love them the way we do is up to us.
Your support of these changes flys in the face of your role on the CSM. Can you honestly tell me that all of sudden people will now fly AF's when Interceptors already fulfill perfectly the role you are talking about?
What you are saying, it sounds like to me, is that for a tiny bit of flexibility on the nulsec battlefield, you are totally prepared to ignore and radically effect the only people currently using the ships? And in the process severely hamper a lifestyle choice we as capsuleers have embraced?
It makes no sense to me that you would take this line on a ship class that barely effects you and your fleets but which so massively effects the low sec pirate. |

Plutonian
Intransigent
2
|
Posted - 2012.01.06 07:26:00 -
[85] - Quote
Prometheus, I get the feeling you don't give a damn about anything (especially low sec) as long as you get the new toy you desire. Across two threads on two different forums you've tried to shout down, ridicule, and insult every single dissenting opinion. I've yet to see the tactic change even one person's mind. The very fact that you have to resort to such a strategy shows how deeply and personally invested in these changes you are.
You know... I'd love to remove bubbles, capital ships, jump bridges, and interdictors from the game completely. I would very much enjoy a game like that. But given how many players do enjoy that stuff, you'd never see me campaigning to screw them over so I could get what I want.
|

Kaeda Maxwell
Black Rebel Rifter Club
34
|
Posted - 2012.01.06 07:37:00 -
[86] - Quote
Prometheus Exenthal wrote: - An AF in scramble range is really really hard to hit before you put an AB on it. Don't knock it before you've tried it
That's only really true if you're trying to hit them with bigger guns. AF's have no trouble hitting or being hit by other AF's.
And even then If you tackle a Hurricane in say the tankiest of AF's (the vengeance), if that Hurricane is fitted for it the Dual (hopefully staggered) neuts and likely dual webs (if you got caught in a shield cane by a solo vengeance, you should be ridiculed mercilessly) + drones are going to melt your Vengeance in short order.
Now I realise that a nullsec fleet cane is probably not fitted this way, but that is not a reason to state AF's are really hard to hit, if you're not fitted to fight frigs then, no, you won't do well vs. frigs I don't see why that is 'wrong'. |

Marlona Sky
Caldari Provisions Caldari State
334
|
Posted - 2012.01.06 07:46:00 -
[87] - Quote
Another thing is where does the combat interceptors fall in now? Why fly one of those when these new AF's can easily be retrofit to be the same with more tank and dps. 
|

Volstruis
Mise en Abyme
2
|
Posted - 2012.01.06 08:06:00 -
[88] - Quote
My last point @Prom's post and @Marlona, exactly. A role bonus needs to be associated with a role. What you are saying is that AF's are being 'roled' to tackle bigger ships? I thought there was another class of ship designed for this.
My frustration with this thread is that nobody has said, this in a cool, interesting, unique and needed role for this class of ship. My suggestion is to work on the pack mentality idea entirely.
I'd have a Role Bonus that focuses on pack mentality. The wolf pack roam is genius and desperately needed to get new players into PVP. There are a couple of creative ways to approach this, buffs based on number of other AF's (EDIT: well frigates really) in wing or something. Put a cap on it, or something. Make each AF buff other frigates in fleet with agility, tank n gank or something.
I'm not a game designer, clearly, but I'd rather make some suggestion.
But having a CSM delegate tell me he wants another roled tackle ship and to have one of the only people in direct contact with CCP lobbying for it makes me pretty friggin angry. |

Tsubutai
The Tuskers
42
|
Posted - 2012.01.06 08:56:00 -
[89] - Quote
The MWD bloom bonus is excellent, makes them much more survivable when maneuvering with larger hostile ships on the field. I honestly don't get the criticism it's come in for here (and I have to say, I've not really seen any of the critics logged in on SiSi testing the things...). That said, there's no law saying you have to fit an MWD, so I don't see how the bonus screws over lowsec frigate aficionados (and I count myself among their number), and they've all been substantially upgraded in terms of tank/dps/applied dps.
Specific criticisms: the enyo is very very powerful and probably needs to be toned down; the jag is very very weak* and needs the optimal bonus turned into something more useful if it's to offer comparable performance to the others as tank-and-gank boat. That said, it has more potential as a kind of heavy interceptor than the other AFs; I'm just not sure that's a role for which there is a great deal of demand or use.
*Yes, it got buffed, but the others got buffed a lot harder, making the jag by far the weakest member of the AF lineup atm. |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.06 08:57:00 -
[90] - Quote
Quote:@Soon Retribution could maybe use some more tracking OR damage. Not both. The Enyo gets 10% because that is two combined bonuses of 5%. Unlike the other AFs, the Retribution has a really stiff tank combined with respectable dps, tracking, cap, and range. It's much stronger than you're making it out to be.
I've flown the Retribution all afternoon yesterday on SiSi and don't agree. Its damage/tank capabilities are not particularly good and it has a serious drawback due to only two mid slots.
In a MWD+Scrambler setup for close range fighting, I've won maybe 10% fights against other AFs (not counting fights against minmatar AFs which are a guaranteed loss).
In a MWD+Web fit, I started winning more and actually stood some chance. Was it too strong? No. Considering that buffing the tracking bonus from 5% to 7.5% isn't going to help nearly as much as a webifier, I would say that the Retribution clearly needs both more damage and better tracking. Once that is on SiSi I'll be able to say more.
The utility highslot is of questionable usefulness by the way. Fitting for a close range brawl is a losing strategy. Nos/neuts have 6km range and as it currently stands, under 6km you're losing in a Retribution unless you were able to stay out of range long enough. Which in turn means that you didn't actually get to make use of the nos/neut and that the fight will end soon anyway. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
60
|
Posted - 2012.01.06 08:59:00 -
[91] - Quote
@ Marlona When it's an idea like giving AB speed, then yes. I will fight that idea to the end as it does not work with the current EVE mechanics. Until someone can tell me how it isn't broken and is still useful for the majority, I will have that stance. Combat interceptors would be ideal for countering T1 frigates & EAFs (if EAFs were boosted). AFs can never be that fast, agile, or cap stable when it comes to long range tackle.
@ Volstruis Nothing is stopping you low sec pilots from using afterburners. ALL your fits are getting better, and you're gaining a bonus that you may not use. On the other hand, for the rest of the pvp community (read: majority) will gain a class of ships that is actually usable outside of empire space. The MWD change is an enormous boost to the ships, and if you're not going to use that, then that's your decision.
As for AFs being "heavy tacklers" , they aren't so much the tackle, as they are the tools for taking apart the enemy. So if you have a frigate gang composed interceptors, af, and eaf; The interceptors tackle, the EAFs do the ewar, and the AF do the damage.
@ Plutonian Sure you would like those things removed from the game, you live in low sec  I say the things I say because people are constantly beating a dead horse without actually looking at the stats behind it.
@ Kaedea It's true, AFs are countered by support ships. Be it other AFs, Destroyers, or Interdictors. However, I will say that you underestimate the strength of AF tanks and Nosferatus 
edit: @ Takeshi Like I said, I agree with you somewhat about the damage/tracking trade off. However, I've been doing pretty good with the Retribution only losing one to an Ishkur so far  Don't forget that you're probably using Conflag (nuke tracking) or normal T1 crystals (crappy), so the true capabilities of the ship aren't entirely obvious. Balancing will be done and CCP is monitoring this thread
As for the utility high slot, it's exactly that, utility. You can fit a nos/neut if you wish, but it's not terribly uncommon to see the ships in w-space with a prober or even a remote rep for post-fights. I personally fit a nos because since it's only got 2 mids, it's hard to dictate range against neuting frigates or larger ships. The nos keep my guns and tackle going  CSM Alternate & PVP Samurai |

Kaeda Maxwell
Black Rebel Rifter Club
36
|
Posted - 2012.01.06 09:26:00 -
[92] - Quote
Prometheus Exenthal wrote: [b]@ KaedeaIt's true, AFs are countered by support ships. Be it other AFs, Destroyers, or Interdictors. However, I will say that you underestimate the strength of AF tanks and Nosferatus 
I know very well how tanky they are (my favourite AF is an afterburner AC+Nos fitted vengeance, it can tank ungodly amounts of damage).
My worry is the fact that with all the extra fitting buffs on top of the MWD bonus lowsec PvP will become incredibly stale. As these changes as they are written down here will make them massively outperform a lot of ships used in lowsec.
No longer will you have a fighting chance in a T1 frig (It's hard now but a capable Rifter/Merlin/Tristan or even Incurses pilot CAN kill a AF) suddenly cruisers you needed to be careful engaging like Ruptures, Thoraxes, Celestises are totally valid targets that you will kill (arbi's would still be hard because of the prevalence of neuts on them). And with mwd buffed AF's Stabbers and Omens, while quite hard still viable ships to fly now, just became essentially flying coffins. Short of the Thrasher (and a Cormorant in capable hands) these buffs just made the other dessies useless again. And in a lot of the AF's as posted here I would make very short work of light dictors too, including even the Sabre.
Basically what the argument boils down to from my side yes this will make AF's viable in null but it will make them massively overpowered in solo situations.
Ergo; You can have the MWD buff if you must to make them vaible but all the other extra buffs (bar the mid on the retri) are just to much.
I'd be much happier if CCP just implemented the MWD bonus first and then went from there (if needed at all), instead of this massive monster buff all at once. |

Hirana Yoshida
Behavioral Affront
240
|
Posted - 2012.01.06 09:27:00 -
[93] - Quote
Why in heaven's name are you going ahead with this? Have you intentionally ignored all the threads spawned after the Chaos leak?
YOU CANNOT add combat capability to AFs without wiping out T1 cruiser viability. Some of them are already dangerously close to higher-tier cruiser performance (real world performance, not paper!). YOU CANNOT add combat capability to AFs without demolishing viability of all T1 frigates (except Griffs) and destroyers (except Trash, 'cause :alpha:).
You are severely dumbing down offensive ship choice for small gangs. With combat boosted AFs as proposed it will be "tier2 BC or AF, else GTFO". Where is the fun in that?
Take a look at the other T2 frigates and try to figure out why they work .. here is a hint: Roles. Interceptors work because they are fast and provide extended range tackle .. balance: fragile Bombers work because they are cloak'n'dagger and provide face-melt .. balance: fragile, limited target selection. EAS work (could be better though!) because they provide Recon capabilities to the light gang .. balance: fragile, slow'ish.
How the hell do think AF's will work if all you do is make them into small speedy cruisers? The apple-cart will most upset, young man!
Common sense. Logic. Deductive reasoning...Look them up, very handy tools for just about anything. |

Svennig
Dreddit Test Alliance Please Ignore
57
|
Posted - 2012.01.06 09:41:00 -
[94] - Quote
Kalaratiri wrote: Nope.
[Hawk DualMSE]
[Empty high slot] Rocket launcher II Thorn Rage Rocket Rocket launcher II Thorn Rage Rocket Rocket launcher II Thorn Rage Rocket Rocket launcher II Thorn Rage Rocket
Cold-Gas Arcjet Thrusters J2b Phased Prototype Warp Scrambler I X5 Prototype Engine Enervator Medium Shield Extender II Medium shield Extender II
Damage Control II Micro Auxiliary Power Core I
Small Ancillary Current Router I Small Anti-EM Screen Reinforcer I
Needs a +2% pg implant.
OP much?
No. Rockets are utter fail on a ship that's setup for long-range kiting. That's like putting arty on a vagabond. Plus, you're using a MAPC AND a ACRI AND a goddamn 2% fitting implant. One fitting mod maybe, but two (in effect, three)? Nope. Fail.
Kalaratiri wrote:
EDIT:
Actually read the rest of your post. What?
..Why? What do you need that much extra CPU for?
I guess that everyone's coming at Assault Ships from a really different design perspective, because right now they have no design perspective. Mine is that they are the baby brother of HACs. So with that in mind, CCP have added a mid slot. What are you going to put in it? An MSE? You need 25 more CPU. An invuln? You need 44. What are you going to put in there with +10 CPU (so, +12.5 after skills)? Bearing in mind that it's now got a tanking bonus.
The rest of the CPU is a little tricky to explain. My standard harpy fit with ions (and t2, no meta) comes at 107% CPU. So, basically, you have to use a Co-processor II to get it to fit. Now, at this point, you've traded out a magstab because you don't want to lose the DCII, so you've lost a lot of DPS and the CPII allows you to upgrade the guns to neutrons to even it out.
My suggestion is that the harpy should be able to field ions while t2 fit without a fitting mod, to avoid this "ions get stepped over" problem.
Kalaratiri wrote:Svennig wrote:Hawk: The bonus to active tanking is useless. It's terrible, change it to something else. Thanks for the RoF and midslot, but again needs a lot more CPU. What? Active tanked hawk is at least as good as a dual rep Vengeance, if not better due to more dps. You might be trying to use a small booster. Don't, switch to medium. Svennig wrote:Jaguar: needs to get a midslot rather than a low. What..? Why?
I don't care about 1v1 vs other assault frigates. I'm interested in how these will work out as small-medium harassment gangs. And those will not be active tanked. Especially on a ship which, if fit as you suggest, has to engage within enemy neut range.
As for the midslot on the jag I think that the jag is fine now without any additional slots. But if you're going to throw one at me I'd rather have a midslot. The jag is a natural shield tanker, and an additional mid would allow for dual-prop, or for a hardener, or a damp or pretty much anything. What am I going to do with another low? Another gyrostabilizer that, at 30 CPU, I can't afford?
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
60
|
Posted - 2012.01.06 09:47:00 -
[95] - Quote
Lets get a few things straight:
Currently, if an well equipped AB AF manages to get a tackle on a cruiser, it's a free kill for the frigate. These changes would not change the fact. In fact, if people were to MWD fit AFs would make it easier for cruisers to kill them at in scramble range.
Cruisers were mentioned, and it's a well known fact that some of the lower tier cruisers need a boost. That's understandable. However, you can now consider those cruiser that were *weaker* as ships that now work really really well for countering AFs. For example; Try fitting an armor Bellicose or Arbitrator. It's not big of damage, but has 4 mids for tackle or tp, and roughly double the hitpoint of any AF. Yes, they may have reasonably high dps & tanks for frigates, but they are still frigates. Which means frigate sensor strength, frigate lock range, and frigate capacitor.
Destroyers counter AFs. If you have trouble taking down support in destroyers, it's player related. ALL the destroyer hulls are extremely capable and when fit accordingly, are a huge threat.
As for AFs replacing cruisers, I don't see that happening. There are certain things that cruisers offer that frigates simply do not. If you need me to explain what those advantages are, you don't really have much to say about AF/Cruiser balance.
And finally, complaining that AFs beat t1 frigates. I'm not sure how to approach this as you're arguing the combat ability of an (essentially) free ship vs a ship that requires significantly more time, money, risk, & skill invested. T2 frigates should always trump T1 frigates. CSM Alternate & PVP Samurai |

Xi 'xar
Mise en Abyme
9
|
Posted - 2012.01.06 09:49:00 -
[96] - Quote
@Vol - U MAD?
@Prom - U STOOPID?
Seriously prom. Either think harder or be less obvious about your attempted double bind arguments. Although everything you have said is correct, you fail to address the true issue. You are either stoopid or very good at deflection.
Of course all the ships / fits are being buffed, whether or not the MWD bonus is going to be used by any individual pilot. This will happen to even ship spinning carebears who refuse to undock!
The Mwd bonus is the issue here, not the rest of the buffs. I'm pretty sure everyone likes having their ships buffed (other than a certain Mr Bull).
Of course, as you so brightly point out, nothing is stopping lowsec pilots from using afterburners on AFs. Of course, as you also say, if they do, they won't gain the "enormous boost to the ships" that you are talking about. Way to prove our point (which, btw, is that the MWD bonus, being an enormous boost, is essentially useless to a certain group of people who love flying AFs).
Btw, and I'm not sure if you were aware of this, but you can also fit lazors to rifters, even though they don't have a bonus to said lazors!
To clarify - what Vol, and other solo / small gang lowsec pvp'rs are complaining about is that the MWD bonus doesn't add up for them. Sure, its great for nulsec. Its probably great for medium to large gang fights anwhere. However, it is pretty much useless for lowsec, especially in a solo / small gang environment. Telling us that "well, we don't have to use it" is stupid and is a lame argument. Please don't be stupid and lame.
Now go back to nulsec and shoot rats and make bucketloads of isk while us poor iskless lowsec fighterpilots lament the uselessness of the MWD bonus.
@FEEDBACK
Lowsec hasn't had a "buff" or change to the incentive to go there for ages (if ever).
Considering that AFs are (other than the hurricane or drake) the ship of choice for a huge amount of solo /small gang lowsec pvp pilots, I'm not surprised that the people who have invested their time, effort and money into solo / small gang pvping in lowsec are dissapointed that some of their favourite ships (AFs), which they were desperately hoping would be buffed in a way which would make them awesomesauce in lowsec, have instead been buffed in a way which is essentially useless to them in the environment of their choice.
Its great that CCP loves nulsec. But, CCP - please have some sympathy - us lowseccers have missed a lot of love. We would love a bonus to AFs that makes them even better in lowsec... but because we are such happy go lucky folk, we would actually be happy with a bonus that doesn't only help people in nulsec.
I'm not going to look at the other bonuses because frankly, I don't care. AFs are now probably OP. Yay! http://reduplication.wordpress.com/category/explore-low-sec/ http://reduplication.wordpress.com/category/live-low-sec/ http://mrsnypes.blogspot.com/2010/07/burnt-lands.html
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
60
|
Posted - 2012.01.06 10:00:00 -
[97] - Quote
Feel free to come up with a well thought out idea that would benefit everybody.
It seems that a (rather small) number of folks want an AB bonus, without actually looking at the stats. Not everyone fits ABs, and not everyone fits MWDs. The difference is that a bonus to one (AB) is too powerful a tool, and a bonus to the other (MWD) is not.
These changes aren't making your beloved AB fits an less capable (moreso infact), so you really don't have anything to complain about. In the same vein, I called it an "enormous boost" because when you compare that to how woefully terrible they are right now, that's exactly what it is. If you're truly concerned that there will be a immeasurable number of MWD AFs in your low sec, then start practicing, because AB fits typically trump MWD fits no matter what the ship class.
You really haven't got anything to complain about. CSM Alternate & PVP Samurai |

Volstruis
Mise en Abyme
2
|
Posted - 2012.01.06 10:11:00 -
[98] - Quote
Edit: @Xar Yes. And thanks for having the energy to say the things I did not have the energy to say. And so eloquently! I approve.
I just hope the warranted insultery doesn't cloud the impeccable logic. |

Scatim Helicon
GoonWaffe Goonswarm Federation
211
|
Posted - 2012.01.06 10:24:00 -
[99] - Quote
I'm a little concerned that these changes seem to be based on 'lets just make assault frigs better' rather than any obviously defined role for them, and that in the already crowded frigate range, what assault ships need is a niche of their own to occupy more than a 4th bonus or an extra fitting slot (though these things are nice to have). Let's take a step back:
What is the intended role of the Assault Frigs? How is this distinct from the intended role of Interceptors? Or Faction Frigs? Or Destroyers? Or T1 Cruisers? What sort of bonuses would give Assault Frigs a distinct role that doesn't overlap with those of the shiptypes above? Are the new bonuses listed itt compatible with this role?
Once we have an idea of the theory and the intended role, we will be in a better position to comment, but right now I'm not seeing a coherent plan, just a list of individual buffs, and in particular the MWD role bonus which mirrors the existing T2 hull bonus granted to interceptors a little too closely for my liking. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Calistai Huranu
Gaping Axe Wound Promotions
16
|
Posted - 2012.01.06 10:40:00 -
[100] - Quote
Loving the changes, sooner these hit TQ the better tbh, yes the Retri could do with a few tweek's still, but otherwise so far they've been a joy to fly.
|

Volstruis
Mise en Abyme
2
|
Posted - 2012.01.06 10:40:00 -
[101] - Quote
My role bonus suggestion is to make them mini command ships. This does benefit everybody.
There I've said it. |

Kaeda Maxwell
Black Rebel Rifter Club
36
|
Posted - 2012.01.06 11:07:00 -
[102] - Quote
Prometheus Exenthal wrote:Feel free to come up with a well thought out idea that would benefit everybody.
It seems that a (rather small) number of folks want an AB bonus, without actually looking at the stats. Not everyone fits ABs, and not everyone fits MWDs. The difference is that a bonus to one (AB) is too powerful a tool, and a bonus to the other (MWD) is not.
These changes aren't making your beloved AB fits an less capable (moreso infact), so you really don't have anything to complain about. In the same vein, I called it an "enormous boost" because when you compare that to how woefully terrible they are right now, that's exactly what it is. If you're truly concerned that there will be a immeasurable number of MWD AFs in your low sec, then start practicing, because AB fits typically trump MWD fits no matter what the ship class.
You really haven't got anything to complain about.
Ok, get this; They aren't terrible. They are terrible in fleet roles. But AF's as such are not terrible as they are. This thread has a lot of people that fly them solo A LOT and are telling you they aren't bad. A lot of those people can show you killboards that will confirm their claims.
Also who are you to tell me what I get to complain about? I think AF's are fine the way they are, so do apparently a lot of other people who fly them right now and do well in them. By making them massively more powerful, CCP is heavily impacting the face of lowsec PvP and a well established sub-culture within EVE namely that off solo frigate PVP'ers. As the people actually flying these ships I think we have a right to speak our minds about it, not in the least because we're very experienced in them. Some other lowsec pvp'ers have different opinions that's also fine.
As to the argument that because something takes more skill points and is more expensive it should stomp on anything that requires less of either, that's an excellent way to murder entry level PvP (for all of those who don't dream of being hero tackle for a massive nullsec blob) and little else. It's also not currently true of EVE in any way at all, plenty of battlecruisers will walk all over much more expensive and skill point intensive T2 ships in a solo encounter. I killed a 150mil+ Sacrilege in a 45mil Cyclone only last week, by your logic therefore T2 cruisers should be buffed... right?.
I understand an AB bonus would be bad, I've said that before, I am willing to admit a MWD bonus would prolly help them lots in null so go for it, I am yet to hear any good arguments as to WHY they need the other buffs and WHY they need to be implemented simultaneously. |

Raimo
Genos Occidere HYDRA RELOADED
42
|
Posted - 2012.01.06 11:24:00 -
[103] - Quote
Loving the general concept here, including the MWD bonus. It will also be much more useful on these than on ceptors because of the slower overall speeds and GTFO options. (And let's face it, the AB bonus would have been so OP) Buffing them makes them nicely in line with the new dessies as well. Of course my newly buffed Taranis will lose some of it's edge but hey I get cool new toys instead! (And ceptors could use some tiny loving as well)
IMHO it's the benefit of everyone to mix game balance in any case, after this CCP could either look at nerfing the Tier 2 BCs or buffing ceptors and T1 cruisers, or both. |

Grimpak
Midnight Elites Echelon Rising
357
|
Posted - 2012.01.06 11:51:00 -
[104] - Quote
since I left my opinion in a previous thread, I'm gonna copy-pasta myself here:
Quote:Grimpak wrote:Zagdul wrote:Sig bonus just copies inty's and doesn't seem to really add anything new to the game. yes, it steps on inties' toes a bit, altho they will still be faster. it is, however, kinda hard to add something "new" to the game, considering the multitude of roles we already have filled in. The major issue of AF's was and will always be that they don't have a defined role. no, they aren't "designed to tackle bigger ships at ultra-short ranges", they were designed around the concept of being frigates that could dish damage and soak it too. a "frigate-sized frigate predator" of sorts, or frigate-sized heavy bruiser if you wish to call it like so. Issue was that when they were released, cruisers sorta did this role quite well already, for a fraction of the cost. and to complicate stuff even more, they were released with 1 less bonus than any other tier2 hulls that existed before. then HACs came out and some of them were much better at the roles AFs were supposed to fill in, and to add insult to injury, CCP introduced the disposable frigate swatters known as "destroyers", which, altho they were only made non-sucky in Crucible, they were much more cost effective than AF's, and the thrasher in specific, could go toe-to-toe with even AF's and win in the end. so yeah, before even starting to add bonuses and role bonuses and all that, what AF's need is an actual role, something that is very hard considering that the only thing the frigate lineup lacks in terms of roles atm is a gas harvesting frigate, and the AF role of being the "bruiser" is already occupied with the newly boosted destroyers or any other T1 cruiser.. 
in addition, the proposed changes aren't bad. they become a bit more like HACs (like they should've been in the first place). all they need is a bit more space, fittings wise, and I still think the retri should've had a 5th turret. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.06 12:14:00 -
[105] - Quote
Raimo wrote:Loving the general concept here, including the MWD bonus. It will also be much more useful on these than on ceptors because of the slower overall speeds and GTFO options. (And let's face it, the AB bonus would have been so OP) Buffing them makes them nicely in line with the new dessies as well. Of course my newly buffed Taranis will lose some of it's edge but hey I get cool new toys instead! (And ceptors could use some tiny loving as well)
IMHO it's the benefit of everyone to mix game balance in any case, after this CCP could either look at nerfing the Tier 2 BCs or buffing ceptors and T1 cruisers, or both.
I wholeheartedly agree on a tier 2 BC nerf and cruiser buff.
The thing with tier 2 BCs is that they do everything well. They need to be vulnerable and have a weakness. This can be done by making it difficult, or a real tradeoff, to fit (medium) neutralizers on them. This will make them vulnerable to frigates and active tanked HACs of the opposing faction while still leaving them as the good dps/tank package they are.
Only problem with this idea is that BCs are also supposed to fit ganglinks, which is why they have utility highs in the first place. Perhaps the answer is a powergrid reduction plus powergrid requirement reduction role bonus for gang links?
|

Hirana Yoshida
Behavioral Affront
240
|
Posted - 2012.01.06 12:37:00 -
[106] - Quote
@Prom: Get the feeling you have very little experience with small fast gangs. Do you really believe that the very fragile balance on the sub-BC small gang scene will be fine when you add slots, tank plus applied damage to the hulls right smack in the middle of the ship line-ups?
Prometheus Exenthal wrote:Feel free to come up with a well thought out idea that would benefit everybody.... Already did, numerous times in the relevant threads.
Split them up in utility/combat and give them primarily non-combat related bonuses: - Utility gets 20%/lvl RR (both!) efficiency and 150%/lvl RR range = All four races get a shield+armour (maximum versatility) RR frigate with a 40km+ range where each small RR performs like a medium. - The remaining four get CPU/Grid fitting bonus to be able to field gang links, will be godly when links are made on-grid (you know its coming, common sense is a biatch!), in the meantime they could get a combat bonus .. temporarily!
Gives them value/purpose on the small as well as the large scale, doesn't translate into yet another Winmatar FTW! change AND nimbly avoids destroying what remains of balance in the sub-BC classes. |

Raimo
Genos Occidere HYDRA RELOADED
42
|
Posted - 2012.01.06 12:39:00 -
[107] - Quote
Hirana Yoshida wrote:@Prom: Get the feeling you have very little experience with small fast gangs. Do you really believe that the very fragile balance on the sub-BC small gang scene will be fine when you add slots, tank plus applied damage to the hulls right smack in the middle of the ship line-ups? Prometheus Exenthal wrote:Feel free to come up with a well thought out idea that would benefit everybody.... Already did, numerous times in the relevant threads. Split them up in utility/combat and give them primarily non-combat related bonuses: - Utility gets 20%/lvl RR (both!) efficiency and 150%/lvl RR range = All four races get a shield+armour (maximum versatility) RR frigate with a 40km+ range where each small RR performs like a medium. - The remaining four get CPU/Grid fitting bonus to be able to field gang links, will be godly when links are made on-grid (you know its coming, common sense is a biatch!), in the meantime they could get a combat bonus .. temporarily! Gives them value/purpose on the small as well as the large scale, doesn't translate into yet another Winmatar FTW! change AND nimbly avoids destroying what remains of balance in the sub-BC classes.
Such a bad post on so many levels |

Xi 'xar
Mise en Abyme
10
|
Posted - 2012.01.06 12:43:00 -
[108] - Quote
Prometheus Exenthal wrote:Feel free to come up with a well thought out idea that would benefit everybody.
It seems that a (rather small) number of folks want an AB bonus, without actually looking at the stats. Not everyone fits ABs, and not everyone fits MWDs. The difference is that a bonus to one (AB) is too powerful a tool, and a bonus to the other (MWD) is not.
These changes aren't making your beloved AB fits an less capable (moreso infact), so you really don't have anything to complain about. In the same vein, I called it an "enormous boost" because when you compare that to how woefully terrible they are right now, that's exactly what it is. If you're truly concerned that there will be a immeasurable number of MWD AFs in your low sec, then start practicing, because AB fits typically trump MWD fits no matter what the ship class.
You really haven't got anything to complain about.
I think you might have missed the point.
The complaint re: the MWD bonus is that it is focused on benefiting the nulsec community and ignores the solo / small gang lowsec community.
As you said, not everyone fits ABs and not everyone fits MWDs.
For this reason I would rather see a bonus which does not rely on the fitting of a certain module.
For example (and entirely off of the top of my head (and in no way is this a suggestion as to what the bonus should be) a level dependant bonus to speed for all AFs (say 5% per level of assault ships skill) would boost the speedyness of AB, MWD, dual prop and no-prop fits whether those fits are found in low, nul, hsec or w/h space. If you want speedy ships that seems to be a better solution than requiring that certain modules be fit in order for a role to be fulfilled. It also deals with the apparently (I have no idea) overpowered AB boost vs Mwd boost and benifits everyone who uses AFs except ship spinners.
FYI I'm entirely unconcerned about there being an immeasuarble number of MWD fits in lowsec (not my lowsec btw, although thanks for the pedestal). I do love variety.
Oh, and if you think AFs are vastly underpowered, well, I can always use this argument: If you don't like AFs, dont use them! :P
http://reduplication.wordpress.com/category/explore-low-sec/ http://reduplication.wordpress.com/category/live-low-sec/ http://mrsnypes.blogspot.com/2010/07/burnt-lands.html
|

Sakkar Arenith
PIE Inc.
34
|
Posted - 2012.01.06 12:46:00 -
[109] - Quote
Great improvements, especially the overheating ones!
while youre at it though, could you possibly add the option to select an ammo switch while a gun or module is running?
its highly annoying to first deactive a gun or a tracking computer, and then switch, and then active again.
cheers! |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.06 12:48:00 -
[110] - Quote
Hirana Yoshida wrote:Prometheus Exenthal wrote:Feel free to come up with a well thought out idea that would benefit everybody.... Already did, numerous times in the relevant threads. Split them up in utility/combat and give them primarily non-combat related bonuses: - Utility gets 20%/lvl RR (both!) efficiency and 150%/lvl RR range = All four races get a shield+armour (maximum versatility) RR frigate with a 40km+ range where each small RR performs like a medium. - The remaining four get CPU/Grid fitting bonus to be able to field gang links, will be godly when links are made on-grid (you know its coming, common sense is a biatch!), in the meantime they could get a combat bonus .. temporarily!
Sorry but this is a pretty terrible idea. There is no reason to give up on combat focused AFs. There are people posting in this thread who are using them right now as they are.
While I do think there might be room for frigate sized logistics, that should be separate line of ships, and most importantly, before it happens the other frigates should be fixed. |

Ilik Tanikalot
Black Rebel Rifter Club
10
|
Posted - 2012.01.06 12:49:00 -
[111] - Quote
Prometheus Exenthal wrote:... It seems that a (rather small) number of folks want an AB bonus, without actually looking at the stats. Not everyone fits ABs, and not everyone fits MWDs. The difference is that a bonus to one (AB) is too powerful a tool, and a bonus to the other (MWD) is not. ...
Actually, if you recheck you'll find that these folks want neither an AB nor a MWD bonus.
The whole matter boils down to the role the ship's supposed to have. No one is crying about Inties having a MWD bonus, why? Because they are meant to catch stuff and hold down. Using them in an AB setting, predominantly in lo-sec is something people accept; also due to the fact that people flying such setups forfeits the intended role which leads to balance. The role of AFs however is not to be a primary catcher as you pointed out, but as a damage platform (be it tank / gank focused is another matter). The MWD bonus is however only tangentially in line with that role, via making your approach faster & safer. While doing so you open up the very real possibility of the MWD-AF cutting into the role of the Inty, aka being a good catcher and still retaining all the capabilities of the role intendend, namely tank & gank.
I understand that this might make your personal playstyle in 0.0 more interesting/viable/whatnot. This package of changes (with or without the MWD bonus) will make AFs in lo-sec overpowered to a certain extent and will lead to less diversity in ships flown and also quite potentially less people willing to fight in general. Right now there is a decent mix of used ships out in lo-sec, buffing AFs like proposed carries the very real possibility of making lo-sec AF&BC galore.
Cheers, Ilik Tanikalot
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 12:51:00 -
[112] - Quote
Sakkar Arenith wrote:Great improvements, especially the overheating ones!
while youre at it though, could you possibly add the option to select an ammo switch while a gun or module is running?
its highly annoying to first deactive a gun or a tracking computer, and then switch, and then active again.
cheers!
first good idea in this thread 
CSM Alternate & PVP Samurai |

Tomytronic
GoonWaffe Goonswarm Federation
46
|
Posted - 2012.01.06 12:52:00 -
[113] - Quote
Hey Tallest, mind telling us just what the hell you want Assault Frigates to do?
People can - and will - bicker about potential changes to any ship until the cows come home, but without a definition of what exactly assault frigates are supposed to do in the game, it's all just so much hot air.
So do you fancy letting us know where you think assault frigates fit in the game, and how this is different to other ships' purposes?
Otherwise we'll just have a bunch more people calling Prom names, and that's not particularly helpful to the debate. |

Tawa Suyo
The Tuskers
7
|
Posted - 2012.01.06 13:18:00 -
[114] - Quote
So, spent several hours last night testing the new changes on SiSi with corpmates/random players. Definitely liking the direction these have taken AFs in. As for feedback;
Please keep the MWD sig bonus
It serves a dual purpose, firstly, it gives AFs a role in fleets as a heavy tackler for chasing down and scramming nano ships while holding them down long enough for the rest of the fleet to catch up. This was proved last night by a corpmate chasing and catching a vaga that was laming on our dueling from 40km away without the AF getting blown out the sky. They still won't obsolete interceptors since they remain better at permanently holding point on a target while outranging med/heavy neuts and avoiding incoming dps with speed/sig tanking. Interceptors stop things ever warping away, AFs hold something still while surviving dps/neuts (ie, fit a nos) long enough for it to be dogpiled before they have to gtfo.
Secondly, it actually makes AFs viable as solo ships in nullsec. As it stands currently you can't get clear of a bubble before being locked and scrammed, you can't split a gang across the grid without being popped from 50-100km away by larger ships, hell, half the time you can't even get enough speed up before being scrammed to make it back to the gate to jump out. Reducing the MWD sig bloom fixes these issues.
No, it doesn't hugely affect lowsec frigate 1v1s, but it does expand the usage of AFs beyond _just_ lowsec 1v1s. An AB will still be better for dictating range within scram, so lowsec brawlers will still fit those (obvious exceptions like the wolf aside). Yes, this means you're not using the role bonus, but neither are those ab/web ranises you see and they don't seem to mind since it makes their ship viable in other areas of the game.
As for wanting an AB bonus, this can only be being proposed by people who either want another easy mode Dramiel or just don't understand frigate pvp. Replacing the MWD sig bonus with an AB bonus _would_ break frigate pvp balance, no-one would be able to range control an AF within scram range and would lead to no other frigates being seen again. It'd also lead to a stream of dead BCs and Cruisers since they'd never be able to either evade an AF or stand a chance at killing it once tackled.
All the other changes seem good with the exception of some slight tweaks in the numbers; - Currently the Enyo has too much tank for the level of gank it has (although I'm assured this is already being addressed). - The Jag is woefully weak compared to the other AFs with the tank/gank ratio being out of line with the rest of the AF lineup. It's possible to do some nice things with an arty Jag, but it's still less versatile and somewhat weak compared to the other AFs. Personally I favour swapping the optimal bonus for a tank bonus (shield resists possibly), it would bring the tank/gank ratio in line with the other ships (erring on the side of tank obviously) as well as helping it in usage as a heavy tackler (something the Jag is already the best suited for amongst the AFs due to its inherent speed). - I'd also quite like the ability to fit a repper on my wolf without sacrificing tank/gank (useful on those 100j roams without the ability to dock), ie, an addition 4 cpu/pg, but that might unbalance pure buffer 1v1 fits, so I'm sure I can cope without. -And I'm told by people actually able to fly it that the retribution could use some (very, very, very) minor improvement but having not flown it myself I can't entirely comment.
As for the claims that this will ruin lowsec frigate pvp, I fail to see how. Slicers/Dramiels/Daredevils/combat inties (ie, most of the none AF frigates you see in lowsec) can still happily beat these if flown well. The only faction frig I'd have any concerns about is the Hookbill since it's more directly impacted by the Hawk now having the 5 mid slot levels of control, but even then, the Hookbill has a speed and range advantage which is a thoroughly exploitable niche (and is better than the current where the Hookbill effectively obsoletes the Hawk in lowsec). Oh, and Cruors are actually more viable now since they are very effective at countering the increased number of AFs you'll see using cap based weapons.
And the idea that this renders T1 frigates worthless is ridiculous, as it stands currently the only way a T1 frig can beat an AF is if the AF is badly fit or flown. Yes, we've all done it, but that proves nothing about actual balance just that there are bad players in eve. T1 frigates will still be perfectly viable for new players to learn in since there will always be other T1 frigate pilots and bad players in 'better' ships for them to fight.
These changes balance the AFs within the overall lineup so you'll see more than the huge Jag/Ishkur/Vengeance bias you see now with the occaisional Wolf/Harpy thrown in. They'll lead to an increase of the variety of AFs being seen in lowsec while still retaining the viability of other frigates. That hardly sounds like stagnation to me.
And you get to use them in both fleets and solo in nullsec with the MWD bonus, opening up their usage to entire new parts of the game than just lowsec frigate dueling.
Just please, don't remove the MWD sig bloom based on conjecture. Don't add an AB bonus or web immunity bonus (oh god that idea) based on the opinions of people who don't understand frigate pvp. And please, please test these things out for yourselves before claiming the changes are bad.
I would of course like to see the opinions of others ~based on SiSi testing~ (not based on EFT warrioring and random conjecture please). My corp is well known for only flying battleships with falcon support in highsec war decs, so our testing of these ships may not be relevant to lowsec/frigate pvp.
Oh, and anyone who can't fit an excellent hawk (either buffer or active) after these changes is bad at ships. |

Volstruis
Mise en Abyme
2
|
Posted - 2012.01.06 13:23:00 -
[115] - Quote
Tomytronic wrote:Otherwise we'll just have a bunch more people calling Prom names, and that's not particularly helpful to the debate.
The reason for this is because he refuses to acknowledge the effect of this role bonus and buffs on low sec pvp and tells us we're idiots for thinking the way we are, despite the fact that many people here have flown AF's pretty much exclusively in low sec for their entire careers. He then tells us he doesn't really care since we are a vast minority and should just deal with how awesome his ideas are.
We are then told our ideas and suggestions are stupid (in a feedback thread lol).
This is hardly helpful to the debate.
What would be helpful would be listening to people who love and fly these ships day in and day out.
|

Doctor Genocide
Black Rebel Rifter Club
0
|
Posted - 2012.01.06 13:27:00 -
[116] - Quote
Suggestions: 1) Rename Assault Ships GÇ£Assault FrigatesGÇ¥ and then leave them alone 2) Create a GÇ£Heavy Assault FrigateGÇ¥ class with attributes akin to the buffed Assault Ships proposed by CCP Tallest / Prometheus 3) Rename Heavy Assault Ships GÇ£Heavy Assault CruisersGÇ¥
Down the line you could consider creating an GÇ£Assault CruiserGÇ¥ class, rather than buffing T1 cruisers too high.
Frigate-Assault Frigate-Heavy Assault Frigate Cruiser-Assault Cruiser-Heavy Assault Cruiser
|

Tawa Suyo
The Tuskers
7
|
Posted - 2012.01.06 13:30:00 -
[117] - Quote
Volstruis wrote:effect of this role bonus and buffs on low sec pvp
Um... doesn't make a difference either way (while making them viable in null) and increases the variety of ships you'll see in lowsec respectively?
Volstruis wrote:What would be helpful would be listening to people who love and fly these ships day in and day out.
Hi, sounds like me tbh. And based on testing, the changes are good. Have you flown them yet? |

Volstruis
Mise en Abyme
2
|
Posted - 2012.01.06 13:31:00 -
[118] - Quote
Tawa Suyo wrote:My corp is well known for only flying battleships with falcon support in highsec war decs, so our testing of these ships may not be relevant to lowsec/frigate pvp.
|

Tawa Suyo
The Tuskers
7
|
Posted - 2012.01.06 13:31:00 -
[119] - Quote
Volstruis wrote:Tawa Suyo wrote:My corp is well known for only flying battleships with falcon support in highsec war decs, so our testing of these ships may not be relevant to lowsec/frigate pvp.
Um...
lol?
So, you don't get that was a joke, yet you're an expert on lowsec frigates? |

IntegralHellsing
Eternity INC. Goonswarm Federation
2
|
Posted - 2012.01.06 13:34:00 -
[120] - Quote
Quote:Harpy * Added bonus: -5% bonus to shield resistances
You mean +5% to shield resistance bonus on Harpy, not -5%  |

Quentin Roh
TnT Strong Hold Tactical Narcotics Team
0
|
Posted - 2012.01.06 13:43:00 -
[121] - Quote
Volstruis wrote:Tomytronic wrote:Otherwise we'll just have a bunch more people calling Prom names, and that's not particularly helpful to the debate. The reason for this is because he refuses to acknowledge the effect of this role bonus and buffs on low sec pvp and tells us we're idiots for thinking the way we are, despite the fact that many people here have flown AF's pretty much exclusively in low sec for their entire careers. He then tells us he doesn't really care since we are a vast minority and should just deal with how awesome his ideas are. We are then told our ideas and suggestions are stupid (in a feedback thread lol). This is hardly helpful to the debate. What would be helpful would be listening to people who love and fly these ships day in and day out. Perhaps you're not listening to people in this thread who "love and fly these ships day in and day out". The majority of feedback is that the role bonus will not help these ships in lowsec pvp, as many fit warp scramblers. The role bonus is more useful to help move the Assault Ship into the nullsec arena, where it has predominantly been flown in lowsec. For lowsec folks, the most relevant changes are the fitting/bonus modifications (which, as we have seen with tier 3 battlecruisers, can change between initial Test server release and deployment into Tranquility). Overall, Assault Ships will be more powerful than before. And against those who sacrifice tank to fit the MWD, you will have an advantage.
In addition to increasing the feasibility of these ships in nullsec, the role bonus helps remove (or rather, lessen) the "cookie cutter" fittings and bring variety in ship configuration. Players may opt for fitting an MWD for nullsec/small-gang tackle or choose to go with the traditional AB approach.
And yes, making Assault Ships into Dramiels is pretty stupid. For more information, see all the forum threads about OMG, DRAMIEL OVERPOWERED, LOLZ. |

Volstruis
Mise en Abyme
2
|
Posted - 2012.01.06 13:50:00 -
[122] - Quote
Tawa Suyo wrote:Volstruis wrote:Tawa Suyo wrote:My corp is well known for only flying battleships with falcon support in highsec war decs, so our testing of these ships may not be relevant to lowsec/frigate pvp. Um... lol? So, you don't get that was a joke, yet you're an expert on lowsec frigates?
No I suck at PVP and am sure I've lost a few AF's to Tusker dudes before. But at least I try hard 
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 13:51:00 -
[123] - Quote
IntegralHellsing wrote:Quote:Harpy * Added bonus: -5% bonus to shield resistances You mean +5% to shield resistance bonus on Harpy, not -5% 
That has something to do with how the bonuses are actually applied. It escapes me at the moment, but it does make the bonus look amusing  CSM Alternate & PVP Samurai www.promsrage.com |

Tawa Suyo
The Tuskers
9
|
Posted - 2012.01.06 13:59:00 -
[124] - Quote
Volstruis wrote:Why can't we have a role bonus that really benefits everybody? Not just makes a heavier tackle role for Nulsec PVP but actually gives the AF a proper viable role in solo and gang work.
But that's what it does. It makes AFs viable both in nullsec solo as well as working well as heavy scram tackle in gang work (both in low and nullsec).
The slot/fitting/bonus changes make all the AFs viable in lowsec frigate PvP too, just ignore the MWD bonus there and be happy that there's more than 3-5 AFs to choose from now. |

Fallen92
Vent Mob Initiative Mercenaries
624
|
Posted - 2012.01.06 14:04:00 -
[125] - Quote
Those slot changes seem to be fine, especially in the case of the retribution.
as for the MWD bonus - it just doesn't feel right at all..
Perhaps a slight damage bonus to their small turrets ( 25%) would make them more viable, and help give them a better chance against the seriously buffed new destroyers . |

Volstruis
Mise en Abyme
2
|
Posted - 2012.01.06 14:04:00 -
[126] - Quote
Tawa Suyo wrote:Volstruis wrote:Why can't we have a role bonus that really benefits everybody? Not just makes a heavier tackle role for Nulsec PVP but actually gives the AF a proper viable role in solo and gang work. But that's what it does. It makes AFs viable both in nullsec solo as well as working well as heavy scram tackle in gang work (both in low and nullsec). The slot/fitting/bonus changes make all the AFs viable in lowsec frigate PvP too, just ignore the MWD bonus there and be happy that there's more than 3-5 AFs to choose from now.
You're probably right and I'm probably just having a bad day. Do you really think it will lead to more diversity? And not FOTM ENYO
|

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
29
|
Posted - 2012.01.06 14:06:00 -
[127] - Quote
My experiences are close to Tawas as far as the assault frigs go, except when my testing was rudely interrupted by tracking titans.
Enyos do have alot of tank and gank, but their damage projection isn't the best. Any other ship that can force a 8km+ orbit can keep them at range well enough to negate most of their damage, and its just one of their weaknesses.
The optimal bonus on the Jaguar does seem archaic, and I'd like to see a more defensive jaguar. I know arties on a frig are a problem because you cannot track drones to peel them off, and disruptors eat considerably more cap and CPU than scrams. Also chilling outside small nos range is another major disadvantage. But the Jaguar is difficult to balance because the T2 resists already fill the resist gap, and adding more resists on top of that might make them too tanky. I also found it strange that the Caldari AFs have either a resist bonus or a shield boost bonus, a bonus normally held by Matari ships.
I hope though that assault frigates MWDing will have enough tank to tackle nanofleets long enough to get a warp in. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 14:14:00 -
[128] - Quote
Volstruis wrote:You're probably right and I'm probably just having a bad day. Do you really think it will lead to more diversity? And not FOTM ENYO I've yet to be killed by one of these rampaging Enyos people keeping talking about  Not to say that they haven't tried  CSM Alternate & PVP Samurai www.promsrage.com |

Volstruis
Mise en Abyme
2
|
Posted - 2012.01.06 14:17:00 -
[129] - Quote
Ok fine I'll change my mind TM and start working on my Ishkur fitting :P
But I guess that is the point of debate after all. Innit. |

Ottersmacker
Genos Occidere HYDRA RELOADED
34
|
Posted - 2012.01.06 14:26:00 -
[130] - Quote
Great changes, looking at the new slot layouts alone tbh. Some of the additional bonuses (with the exception of Vengeance which was ~always better off with turrets) are just icing on the cake.
The AB role bonus that some suggest would need considerable additional balancing like significantly nerfing PG, CPU and capacitor and probably increasing sig radius to prevent ludicrous deadspace ab + loki (+ halo) sig tanking. I'm not even going into the 10MN land. The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Ottersmacker
Genos Occidere HYDRA RELOADED
34
|
Posted - 2012.01.06 14:26:00 -
[131] - Quote
DOUBLE POST SO BAD The Order of the Falcon or Hin +¡slenska f+ílkaor+¦a is a national Order of Iceland |

Raimo
Genos Occidere HYDRA RELOADED
42
|
Posted - 2012.01.06 14:32:00 -
[132] - Quote
Tawa Suyo wrote:So, spent several hours last night testing the new changes on SiSi with corpmates/random players. Definitely liking the direction these have taken AFs in. As for feedback;
Please keep the MWD sig bonus
It serves a dual purpose, firstly, it gives AFs a role in fleets as a heavy tackler for chasing down and scramming nano ships while holding them down long enough for the rest of the fleet to catch up. This was proved last night by a corpmate chasing and catching a vaga that was laming on our dueling from 40km away without the AF getting blown out the sky. They still won't obsolete interceptors since they remain better at permanently holding point on a target while outranging med/heavy neuts and avoiding incoming dps with speed/sig tanking. Interceptors stop things ever warping away, AFs hold something still while surviving dps/neuts (ie, fit a nos) long enough for it to be dogpiled before they have to gtfo.
Secondly, it actually makes AFs viable as solo ships in nullsec. As it stands currently you can't get clear of a bubble before being locked and scrammed, you can't split a gang across the grid without being popped from 50-100km away by larger ships, hell, half the time you can't even get enough speed up before being scrammed to make it back to the gate to jump out. Reducing the MWD sig bloom fixes these issues.
No, it doesn't hugely affect lowsec frigate 1v1s, but it does expand the usage of AFs beyond _just_ lowsec 1v1s. An AB will still be better for dictating range within scram, so lowsec brawlers will still fit those (obvious exceptions like the wolf aside). Yes, this means you're not using the role bonus, but neither are those ab/web ranises you see and they don't seem to mind since it makes their ship viable in other areas of the game.
As for wanting an AB bonus, this can only be being proposed by people who either want another easy mode Dramiel or just don't understand frigate pvp. Replacing the MWD sig bonus with an AB bonus _would_ break frigate pvp balance, no-one would be able to range control an AF within scram range and would lead to no other frigates being seen again. It'd also lead to a stream of dead BCs and Cruisers since they'd never be able to either evade an AF or stand a chance at killing it once tackled.
All the other changes seem good with the exception of some slight tweaks in the numbers; - Currently the Enyo has too much tank for the level of gank it has (although I'm assured this is already being addressed). - The Jag is woefully weak compared to the other AFs with the tank/gank ratio being out of line with the rest of the AF lineup. It's possible to do some nice things with an arty Jag, but it's still less versatile and somewhat weak compared to the other AFs. Personally I favour swapping the optimal bonus for a tank bonus (shield resists possibly), it would bring the tank/gank ratio in line with the other ships (erring on the side of tank obviously) as well as helping it in usage as a heavy tackler (something the Jag is already the best suited for amongst the AFs due to its inherent speed). - I'd also quite like the ability to fit a repper on my wolf without sacrificing tank/gank (useful on those 100j roams without the ability to dock), ie, an addition 4 cpu/pg, but that might unbalance pure buffer 1v1 fits, so I'm sure I can cope without. -And I'm told by people actually able to fly it that the retribution could use some (very, very, very) minor improvement but having not flown it myself I can't entirely comment.
As for the claims that this will ruin lowsec frigate pvp, I fail to see how. Slicers/Dramiels/Daredevils/combat inties (ie, most of the none AF frigates you see in lowsec) can still happily beat these if flown well. The only faction frig I'd have any concerns about is the Hookbill since it's more directly impacted by the Hawk now having the 5 mid slot levels of control, but even then, the Hookbill has a speed and range advantage which is a thoroughly exploitable niche (and is better than the current where the Hookbill effectively obsoletes the Hawk in lowsec). Oh, and Cruors are actually more viable now since they are very effective at countering the increased number of AFs you'll see using cap based weapons.
And the idea that this renders T1 frigates worthless is ridiculous, as it stands currently the only way a T1 frig can beat an AF is if the AF is badly fit or flown. Yes, we've all done it, but that proves nothing about actual balance just that there are bad players in eve. T1 frigates will still be perfectly viable for new players to learn in since there will always be other T1 frigate pilots and bad players in 'better' ships for them to fight.
These changes balance the AFs within the overall lineup so you'll see more than the huge Jag/Ishkur/Vengeance bias you see now with the occaisional Wolf/Harpy thrown in. They'll lead to an increase of the variety of AFs being seen in lowsec while still retaining the viability of other frigates. That hardly sounds like stagnation to me.
And you get to use them in both fleets and solo in nullsec with the MWD bonus, opening up their usage to entire new parts of the game than just lowsec frigate dueling.
Just please, don't remove the MWD sig bloom based on conjecture. Don't add an AB bonus or web immunity bonus (oh god that idea) based on the opinions of people who don't understand frigate pvp. And please, please test these things out for yourselves before claiming the changes are bad.
I would of course like to see the opinions of others ~based on SiSi testing~ (not based on EFT warrioring and random conjecture please). My corp is well known for only flying battleships with falcon support in highsec war decs, so our testing of these ships may not be relevant to lowsec/frigate pvp.
Oh, and anyone who can't fit an excellent hawk (either buffer or active) after these changes is bad at ships.
Amazing post
|

Wensley
Matari Exodus
46
|
Posted - 2012.01.06 14:33:00 -
[133] - Quote
Okay, I'm glad I'm not going to be the only one who says this: ASSAULT FRIGATES DO NOT NEED AN EXTRA SLOT.
As it stands the range of assault frigates is pretty well balanced. The obvious standout is the Retribution because it can only fit propulsion or tackle. I can understand why people aren't happy about this but you can also see where it comes from, damage AFs lose a mid over the T1 variant for a low and high slot. If the aim of the extra slot is to fix the Retribution in a balanced way then it needs to be done in a logical fashion, ie return the lost slot on all ships. If this is done, though, then the real brawler AFs become completely overpowered (Enyo with a web is just ridiculous). The proposed changes basically undo all the good work of boosting destroyers by pushing the power balance back to AFs. As it currently stands, a destroyer should come out on top of an AF but an AF has more travel survivability, pretty much like how a battlecruiser kills a HAC but finds it harder to travel. A nice symmetry, no?
The MWD signature radius bonus is not designed to make AFs into heavy tackle. It is there to allow them more ability to manoeuvre on the grid and get position to attack. I like the general principle of it and it will boost my playstyle so I'm hardly going to complain about it. A bit of me wonders if an MWD capacity penalty reducition wouldn't be slightly more interesting, allowing MWD AFs to fit slightly better active tanks. Those demanding the afterburner bonus are doing so because, like the slot additions, it is completely overpowered. Such a bonus basically creates an entire class of heavy Dramiels. Because that's a good idea...
Finally, regarding the specific bonuses I like them in general. The calls for a change to the Retribution (5 -> 7.5% tracking) and Hawk (shield boost -> shield resistances) both make good sense to me. I would have liked to see the Vengeance getting a bit of a range buff rather than damage but that's not a bad thing to get more of either. The Enyo's HP bonus would have been better as a structure boost in my eyes, like the Taranis the Enyo's best tank is its hull tank. The Wolf must not lost its falloff bonus, especially as it does not gain a web in this pass. It needs the falloff to be able to project damage to the end of scrambler range. If anything the Jaguar's bonus should be switched to falloff too.
These opinions come from someone who flies pretty much the entire range of assault frigates in null security space as a solo pilot. At the moment AFs occupy a very nice niche as their name intends, they are the hard-hitters of the frigate class. They do not encroach upon the role of interceptors in fleets but can make competent heavy tacklers if so desired. The changes, as have already been suggested, seem geared towards making them more favourable to fleet pilots. This seems a shame because a solo assault frigate is already king of the frigate field, especially with the nerf to Dramiels. A small gang of assault frigates is a deadly beast and should be feared.
TL,DR: Add the new bonuses and see how that plays out before turning the entire ship class on its head with new slots and making it totally overpowered. This is not an example of power creep but power leap. Small steps please, CCP, with iteration on them. |

Ava Starfire
Teraa Matar
177
|
Posted - 2012.01.06 14:56:00 -
[134] - Quote
Wensley wrote:Okay, I'm glad I'm not going to be the only one who says this: ASSAULT FRIGATES DO NOT NEED AN EXTRA SLOT.
As it stands the range of assault frigates is pretty well balanced. The obvious standout is the Retribution because it can only fit propulsion or tackle. I can understand why people aren't happy about this but you can also see where it comes from, damage AFs lose a mid over the T1 variant for a low and high slot. If the aim of the extra slot is to fix the Retribution in a balanced way then it needs to be done in a logical fashion, ie return the lost slot on all ships. If this is done, though, then the real brawler AFs become completely overpowered (Enyo with a web is just ridiculous). The proposed changes basically undo all the good work of boosting destroyers by pushing the power balance back to AFs. As it currently stands, a destroyer should come out on top of an AF but an AF has more travel survivability, pretty much like how a battlecruiser kills a HAC but finds it harder to travel. A nice symmetry, no?
The MWD signature radius bonus is not designed to make AFs into heavy tackle. It is there to allow them more ability to manoeuvre on the grid and get position to attack. I like the general principle of it and it will boost my playstyle so I'm hardly going to complain about it. A bit of me wonders if an MWD capacity penalty reducition wouldn't be slightly more interesting, allowing MWD AFs to fit slightly better active tanks. Those demanding the afterburner bonus are doing so because, like the slot additions, it is completely overpowered. Such a bonus basically creates an entire class of heavy Dramiels. Because that's a good idea...
Finally, regarding the specific bonuses I like them in general. The calls for a change to the Retribution (5 -> 7.5% tracking) and Hawk (shield boost -> shield resistances) both make good sense to me. I would have liked to see the Vengeance getting a bit of a range buff rather than damage but that's not a bad thing to get more of either. The Enyo's HP bonus would have been better as a structure boost in my eyes, like the Taranis the Enyo's best tank is its hull tank. The Wolf must not lost its falloff bonus, especially as it does not gain a web in this pass. It needs the falloff to be able to project damage to the end of scrambler range. If anything the Jaguar's bonus should be switched to falloff too.
These opinions come from someone who flies pretty much the entire range of assault frigates in null security space as a solo pilot. At the moment AFs occupy a very nice niche as their name intends, they are the hard-hitters of the frigate class. They do not encroach upon the role of interceptors in fleets but can make competent heavy tacklers if so desired. The changes, as have already been suggested, seem geared towards making them more favourable to fleet pilots. This seems a shame because a solo assault frigate is already king of the frigate field, especially with the nerf to Dramiels. A small gang of assault frigates is a deadly beast and should be feared.
TL,DR: Add the new bonuses and see how that plays out before turning the entire ship class on its head with new slots and making it totally overpowered. This is not an example of power creep but power leap. Small steps please, CCP, with iteration on them.
Outstanding post. Thanks for this.
Pretty much echoes what I (and others) said. Retri 2nd mid? k. 4th bonus? Yes please! MWD sig reduction? Meh, ok. Messing around with base stats? Why?
But do NOT add slots. CCP, it isnt a coincedence that so many AF pilots are saying this. Its a bad idea. Dont do it. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 15:18:00 -
[135] - Quote
@Wensley I can see where your coming from in regard to the extra slots. I had the same concern until I started playing with them. Then Enyo seems to be the posterboy for THINGS TO LOOK OUT FOR, but in truth, the ship is extremely easy to kill.
I thought about the MWD cap reduction in addition to the sig bonus, but that encroached on Interceptors ability to maintain long range tackle, AND made tanks a little bit too hard to break.
I would say the Retribution needs slightly more damage over the extra tracking, but that's just my opinion. Right it takes implants, t2 rigs, and a heatsink for Retribution to break 200dps with DLPs. That seems awfully low for a ship locked to one damage type and minimal range control/tracking.
As for the Enyos hitpoint allocation, the extra 200 in hull would actually be more powerful than the armor =P At any rate, it still has more structure over base armor which is pretty Gallente.
Similarly I thought about a resist bonus instead of the boost bonus. The trouble is that it would make the ship extremely tankable with the 5 mids. I mean, the Hawk now does some pretty respectable damage and can tank a fair bit. Making it resists instead would simple be a rocket Harpy with an even bigger passive tank.
Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus. It would gain slightly more range.
@Ava I don't even count 5 people complaining about the extra slots, so I wouldn't say there are many. Reddit is the same people moaning as here, and nobody actually playing with them on sisi has even mentioned anything remotely close to that. CSM Alternate & PVP Samurai www.promsrage.com |

Captain Aanderson
Faction House Industries
0
|
Posted - 2012.01.06 15:30:00 -
[136] - Quote
Tsubutai wrote:The MWD bloom bonus is excellent, makes them much more survivable when maneuvering with larger hostile ships on the field. I honestly don't get the criticism it's come in for here (and I have to say, I've not really seen any of the critics logged in on SiSi testing the things...). That said, there's no law saying you have to fit an MWD, so I don't see how the bonus screws over lowsec frigate aficionados (and I count myself among their number), and they've all been substantially upgraded in terms of tank/dps/applied dps.
Specific criticisms: the enyo is very very powerful and probably needs to be toned down; the jag is very very weak* and needs the optimal bonus turned into something more useful if it's to offer comparable performance to the others as tank-and-gank boat. That said, it has more potential as a kind of heavy interceptor than the other AFs; I'm just not sure that's a role for which there is a great deal of demand or use.
*Yes, it got buffed, but the others got buffed a lot harder, making the jag by far the weakest member of the AF lineup atm.
Winmatar ships don't need any buffing >.<
The jag could fit a massive buffer before these changes, and now it gets even better.
If you want to look at the weakest AF, look at the hawk, it was a bit underpowered before, but I love the old girl and still flew it regularly. It's major problem (to say nothing of the incredibly tight fit that forces too many losing tradeoffs) is that all it's paper DPS is just that, paper. It gets a very nice bonus to kinetic missile damage, so you can get above 200 DPS with t2 kinetic rage, great, now point me to an AF with a native kinetic hole that can't speed tank rockets (140m/s explosion velocity for rage).
Yeah, I bet you hadn't thought of that.
You can throw around all the numbers you want, numbers are useless until you actually fly the ship in combat and see how shredded those numbers get.
This first iteration of balancing moves AFs too close to being exclusive heavy tackle for null sec PvP, while I get that is where the majority of PvP takes place, it isn't where the majority of frigate PvP takes place, and as such shouldn't be the focus for the "role" of the ship.
Here's a though I had, give half the AFs, maybe harpy, wolf, retri, enyo this MWD bonus, then give the others agility bonuses and a little more fitting room. This way, the AFs would be half Nullsec, and half solo/small gang oriented. Just an idea though.
Flame away prom. |

Tsubutai
The Tuskers
42
|
Posted - 2012.01.06 15:37:00 -
[137] - Quote
Captain Aanderson wrote:Just Plain Wrong. The Hawk is pretty good right now on TQ; the boosted version on SiSi is flat out insane. If you cannot utterly destroy a jag in it, the problem is that you are a bad pilot using a bad fit. The whole 'winmatar' thing is absolute nonsense at the frigate level and has been for a very long time. And FYI, I've flown the hawk (and most of the other AFs) quite a lot on both TQ and SiSi.
edit: you apparently have three lifetime kills on TQ. Just.... stop posting, yeah? |

Captain Aanderson
Faction House Industries
0
|
Posted - 2012.01.06 15:51:00 -
[138] - Quote
Tsubutai wrote: Useless shite and Flames
And this must be my only toon, right?
The hawk is pretty good on TQ, with that I agree with you completely, it is one of my favorite ships.
On sisi, it is near worthless. Other than a ROF bonus, it hasn't been boosted at all.
[Hawk, Caw Caw]
Rocket Launcher II, Thorn Rocket Rocket Launcher II, Thorn Rocket Rocket Launcher II, Thorn Rocket Rocket Launcher II, Thorn Rocket Small Energy Neutralizer II
Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Cap Booster 150 Medium C5-L Emergency Shield Overload I
Ballistic Control System II F85 Peripheral Damage System I
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I
This was my fit pre "buff", notice the neut. Works wonders against active tanks.
No more neut for the hawk, at least not without murdering the tank. |

M'nu
Autocannons Anonymous
0
|
Posted - 2012.01.06 15:52:00 -
[139] - Quote
Imma make a dual prop armor tank jag like woah |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2012.01.06 16:01:00 -
[140] - Quote
Downloading new client for sissi now. 
Future Jaguar Arty Experiments:
AB Low Sec Version:
High: 250mm II x 3 Arbalest Rocket Launcher Mid: AB II Medium F-S9 Regolith Faint Epsilon Warp Scrambler Fleeting Propulsion Inhibitor Low: MAPC II F85 Peripheral Damage System Gyro II OD II Rigs: Projectile Burst Projectile Collision
179 DPS. 1183m/s before overheating. 1524m/s afterwards. 729 Alpha. 7.74 EHP. Tools to control range.
MWD Null Sec Version:
High: 280mm II x 3 Named Nuet Mid: Catalyzed Cold-Gas Arcjet Thrusters Small F-S9 Regolish Fleeting Propulsion Inhibitor Faint Epsilon Warp Scrambler Low: F85 Peripheral Damage System Gyro II MAPC OD II Rigs: Projectile Collision Small Shield Extender
160 DPS. 940 Alpha. 3024 m/s before overheating. 4285 m/s afterwards. 6k EHP.
The Jaguar as an arty platform was always interesting to me but I never used it - pointless without a tracking bonus. It should be viable now. It has a little over half the alpha of the Thrasher. It has double the EHP though, is much faster, and has a signature radius that's over 30% smaller. Don't touch my optimal bonus.
|

Tsubutai
The Tuskers
42
|
Posted - 2012.01.06 16:04:00 -
[141] - Quote
If you have another character with a less risible combat record and have some demonstrable experience, then by all means, post with that character. Also:
[Hawk, Cheap MSB, injected (a bad fit for bad people)]
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Small Unstable Power Fluctuator I Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket
Medium C5-L Emergency Shield Overload I 1MN Afterburner II J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I Small Capacitor Booster II, Navy Cap Booster 200
Ballistic Control System II Internal Force Field Array I
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I
That's a bad fit btw, but it does literally everything you were claiming it couldn't do. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 16:06:00 -
[142] - Quote
Captain Aanderson wrote:[an awful rendition of a good fit] This was my fit pre "buff", notice the neut. Works wonders against active tanks. No more neut for the hawk, at least not without murdering the tank.
Hey guess what, I made it fit for you. Complete with cheapo modules. All you need to fit it is a kmb-25 implant (1mil).
Quote:[Hawk, so bad] F85 Peripheral Damage System I Ballistic Control System II
1mn Afterburner II J5b Phased Prototype Warp Scrambler I 'Langour' Drive Disruptor I Medium C5-L Emergency Shield Overload I Small Capacitor Booster II, Navy Cap Booster 400
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Small Unstable Power Fluctuator I
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I
You can't complain about the poor web & scram, because apparently you're already cool with the Hawk having no range control. If you want better mods, pay to play. Spend more isk, and you can fit best named everything without the implant.
Stop trying to post when you literally have no idea what you're talking about 
edit: heh, tsub did it as well, but with *fancy* modules
double edit: lets try not to turn this into a fittings thread kthx  CSM Alternate & PVP Samurai www.promsrage.com |

Marlona Sky
Caldari Provisions Caldari State
338
|
Posted - 2012.01.06 16:08:00 -
[143] - Quote
Prom - Can you please tell CCP Tallest to come to this thread so we can interact with him. At least he is someone we can actually talk to that is in charge of this stuff and more importantly; listens to feedback of players who don't share the same vision you seem to have for this ship. I know you feel passionately about this mwd role bonus Prom, but you can' t just ignore the many post in here saying it is bad/not well thought out/gimmicky.
So far, these changes have mixed reviews.
|

Ava Starfire
Teraa Matar
177
|
Posted - 2012.01.06 16:11:00 -
[144] - Quote
Prometheus Exenthal wrote:Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus. It would gain slightly more range.
@Ava I don't even count 5 people complaining about the extra slots, so I wouldn't say there are many. Reddit is the same people moaning as here, and nobody actually playing with them on sisi has even mentioned anything remotely close to that.
Artillery wolves are a joke, and solo is a joke for arty wolf... why do you people want the Jaguar to be a T2 dramiel so much? Jag is the fastest AF. It fits a web. It does not need, nor in the sake of all that is holy should it ever have, a falloff bonus. Kiting jaguars with faction webs that can still mount a tank and fight close? You dont see a problem with this? Really? Making the wolf useless? Also not a problem?
Id like to see this math showing how a 50% optimal bonus to ACs (wolf with arty is a joke, people. Let it die. Because it was in a video CCP made does not make it a good idea. You have no way to dictate range. You're an AF, an AB frig WILL land a scram on you) gives a wolf better actual engagement range than the 50% falloff. At all 5s, I have 800+9k with high damage ammo, without a falloff mod, 13k falloff with barrage.
Will an optimal bonus give me a 13k engagement range for the wolf? Nope.
The Jaguar's optimal bonus is pointless. But if you want it fixed, do you have to ruin another ship in the process?
And, um, count again... a lot more than 5 do not like the changes. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 16:18:00 -
[145] - Quote
Mixed reviews by a tiny handful of people who are vastly outnumbered by those who are pro-boost. Can't please everyone, but we can please the majority.
As far as Tallest goes, he's monitoring the thread. I can't force anyone to read bad ideas :p CSM Alternate & PVP Samurai www.promsrage.com |

Wensley
Matari Exodus
52
|
Posted - 2012.01.06 16:20:00 -
[146] - Quote
Prometheus Exenthal wrote:@Wensley
Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus. It would gain slightly more range.
I agree with a lot of your response but I need to pull you up here. By my numbers a Wolf with EMP loaded in 200mm ACs:
Falloff bonus: 750 m + 9,000 m -> 109 DPS @ 10 km Optimal bonus: 1,125m + 6,000 m -> 46 DPS @ 10 km
That's just 42% of the DPS of the falloff bonussed Wolf.
If we switch out to Barrage then the numbers become
Falloff bonus: 1,500 m + 13,500 m -> 158 DPS @ 10 km Optimal bonus: 2,250 m + 9,000 m -> 115 DPS @ 10 km
This time a slightly more respectable 73% of the damage done by the falloff bonus.
Using Barrage seeing as it favours the optimal bonus slightly in scram range compared to EMP, the optimal bonus out damages the falloff bonus until 3,750 m. By how much? This difference maxes out at 1.3 DPS.
So how is the optimal bonus better than falloff?
Edit: I am not *strictly* against the extra slots but I'd just like to see a touch of iteration first. |

Wensley
Matari Exodus
52
|
Posted - 2012.01.06 16:25:00 -
[147] - Quote
Prometheus Exenthal wrote:Mixed reviews by a tiny handful of people who are vastly outnumbered by those who are pro-boost. Can't please everyone, but we can please the majority.
As far as Tallest goes, he's monitoring the thread. I can't force anyone to read bad ideas :p
To be fair, Prom, this is a pretty big boost so its going to get the inverse <3 : whine ratio of a nerf. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 16:26:00 -
[148] - Quote
Here is a graph with actual values put in:
http://i40.tinypic.com/2iu9k3r.jpg RED - Optimal GREEN - Falloff
As far as damage goes, the Wolf and Jag are indentical. In reality, the Jag only has 3 turrets, but for the purpose of this experiment I've forced 4 turrets onto the ship. CSM Alternate & PVP Samurai www.promsrage.com |

Shobon Welp
Band of Brothers
5
|
Posted - 2012.01.06 16:26:00 -
[149] - Quote
Prometheus Exenthal wrote:I thought about the MWD cap reduction in addition to the sig bonus, but that encroached on Interceptors ability to maintain long range tackle, AND made tanks a little bit too hard to break. .... Similarly I thought about a resist bonus instead of the boost bonus. .... Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus.
Prom, did you write these assault frigate changes yourself? Reading the way that you're talking, particularly in this post, suggests so.
I thought CSM6 was pretty clear from the outset that their role wasn't to play at amateur game designer, but if I'm interpreting you correctly that's exactly what you've ended up doing? |

Plutonian
Intransigent
5
|
Posted - 2012.01.06 16:30:00 -
[150] - Quote
Tawa Suyo wrote:I would of course like to see the opinions of others ~based on SiSi testing~ (not based on EFT warrioring and random conjecture please).
Your argument is flawed. SiSi cannot illustrate the affect a super-buffed ship class will have on a Tranquility Low Sec... it lacks the population for such modelling.
I don't have an issue with the MWD bonus. I agree it makes AF more viable in null... and that's a Good Thing (even if I don't fly in null; are you listening Prom?). And I agree the Retribution needs that other mid.
But the other outright buffs are way too much. They would raise the bar for anyone daring to enter low-sec; either get in an AF or stay out. We just got rid of the damn Dramiel problem, and you want to inflict another plague upon us? 
I'm saying this as a player with AF V trained since 2007. Do the MWD thing. Do the extra slot for the Retribution. Make a few changes to the other classes.
But take it slow until you see the effect it has upon a large population of the player base. (That's right Prom, there's actually a lot of us out here in silly ole lowsec.) |

Tawa Suyo
The Tuskers
11
|
Posted - 2012.01.06 16:36:00 -
[151] - Quote
Wensley wrote:Prometheus Exenthal wrote:@Wensley
Also, as someone who has done the background and math for the Jags optimal bonus vs the Wolds falloff bonus, the Wolf would be better suited with the optimal bonus. It would gain slightly more range. I agree with a lot of your response but I need to pull you up here. By my numbers a Wolf with EMP loaded in 200mm ACs: Edit: I am not *strictly* against the extra slots but I'd just like to see a touch of iteration first.
I think it was more 'the wolf would get better range out of an optimal range bonus than a jag gets out of one' not that it'd get more range than a falloff bonus wolf.
Either way, optimal bonus on the wolf is a horrible idea that needs to stop being suggested. Feel free to get rid of it on the jag if you want tho... (Jag has inherently better range control, so doesn't actually _need_ a range bonus).
As for 'overwhelming majority', I've yet to many well reasoned arguments or opinions against. There are a few I'll happily admit (in fact, would quite like to see Wens/Muira/et al come on to SiSi for some testing since fine tuning is definitely needed before live), but should probably discount anyone complaining about the changes because they want an ab/web immunity bonus instead/think this will make inties obsolete and/or don't actually fly frigates on TQ. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 16:37:00 -
[152] - Quote
My ideas for game changes have remained largely unchanged and publicly documented since early 2009. Among those ideas were some for AFs which are very similar; http://tinyurl.com/6mt9tst After that, I made another iteration prior to applying for the CSM, which was put on Eve-Files, and eventually FHC to get more exposure.
CCP gets ideas from its players. Some work, some don't. I'm not saying these are the best AFs can possibly be, but it's certainly the best non-broken solution any has come up with. And when it comes down to the people actually playing with the new ships, there are not many complaints aside from figuring how they can squeeze in an extra mod.
edit: @ Tawa read my above post you goon, giving the wolf optimal over falloff actually INCREASES its range  CSM Alternate & PVP Samurai www.promsrage.com |

Sizeof Void
Center for Advanced Studies Gallente Federation
132
|
Posted - 2012.01.06 16:40:00 -
[153] - Quote
CCP Tallest wrote: * Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty
Nice, but, as others have stated, this steps on the interceptor role as tackler. As you might recall, the MWD sig bonus was specifically added to inty's to give them the unique advantage in this role.
Maybe a ROF bonus would make more sense, as a role bonus for an "assault" ship?
CCP Tallest wrote: Enyo
* Added bonus: +5% damage changed to 10% bonus to damage (like taranis does) * +1 mid slot * +200 armor hp * +10 CPU
Enyo doesn't need an even larger damage bonus. It can already easily pop most cruisers. However, if you insist on beefing up the Enyo's damage output, swap that useless launcher hardpoint for a 5th turret hardpoint.
Extra mid slot is nice.
Instead of additional armor hp, add it to the hull hp instead. This is more inline with Gallente ship design, anyways, and boosts the benefit of using a DC.
CCP Tallest wrote: Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot
Ishkur should get a drone damage bonus as well, per the norm with the other Gallente drone boats.
|

Marlona Sky
Caldari Provisions Caldari State
338
|
Posted - 2012.01.06 16:42:00 -
[154] - Quote
Shobon Welp wrote:Prom, did you write these assault frigate changes yourself? Reading the way that you're talking, particularly in this post, suggests so.
I thought CSM6 was pretty clear from the outset that their role wasn't to play at amateur game designer, but if I'm interpreting you correctly that's exactly what you've ended up doing?
As far as I can tell from this thread and the one on FHC, he must have. Even when the changes were first intercepted from the Chaos build he defended the role bonus hard core. Talked about how it was brilliant, great, etc, etc. Once this thread appeared and the build is on SiSi, it is very obvious the idea is most likely his. That is why in this thread he bashes down on anyone who does not share his vision of what the ship should be and classifies them as having bad ideas and are terrible PvPers sporting horrible fits.
Perhaps he should make a public channel so we all can join it and run our ideas of play styles and ship fittings by him to make sure they follow his criteria before we undock. 
|

M'nu
Autocannons Anonymous
0
|
Posted - 2012.01.06 16:43:00 -
[155] - Quote
Moar frigate pew pew in losec is bad? |

Captain Aanderson
Faction House Industries
2
|
Posted - 2012.01.06 16:44:00 -
[156] - Quote
Prometheus Exenthal wrote: I can't force anyone to read bad ideas :p
Yet you force us to read yours
Ed: if my fit is so bad, why is it the highest rated Hawk on Battleclinic http://eve.battleclinic.com/loadout/53680-MSB-Hawk.html |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 16:49:00 -
[157] - Quote
Sizeof Void wrote:Nice, but, as others have stated, this steps on the interceptor role as tackler. As you might recall, the MWD sig bonus was specifically added to inty's to give them the unique advantage in this role.
Maybe a ROF bonus would make more sense, as a role bonus for an "assault" ship? Enyo doesn't need an even larger damage bonus. It can already easily pop most cruisers. However, if you insist on beefing up the Enyo's damage output, swap that useless launcher hardpoint for a 5th turret hardpoint.
Extra mid slot is nice.
Instead of additional armor hp, add it to the hull hp instead. This is more inline with Gallente ship design, anyways, and boosts the benefit of using a DC.
You're all over the place here, you want a ROF role bonus, and then immediately turn around and shun the Enyos DPS.
CCP Tallest wrote: Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot
Sizeof Void wrote:Ishkur should get a drone damage bonus as well, per the norm with the other Gallente drone boats. This would be extremely powerful and a bad idea. I don't think many people realize just how much 50% extra hp is for a light drone. That gives light drones the roughly the same level of hp as T1 medium drones, and that is pretty awesome.
I'll cut you some slack as you've missed out on quite a bit of thread, and so far it seems, all the testing.
Go try the ships. Understand that AFs will NOT tread on Interceptors because they are nearly 2km/s slower, have worse cap, and are far larger. Understand that the Enyo has an absolutely HORRID tank if you want to do hero dps, and it's very very killable. CSM Alternate & PVP Samurai www.promsrage.com |

Ava Starfire
Teraa Matar
177
|
Posted - 2012.01.06 16:49:00 -
[158] - Quote
Prometheus Exenthal wrote:Here is a graph with actual values put in: http://i40.tinypic.com/2iu9k3r.jpgRED - Optimal GREEN - Falloff As far as damage goes, the Wolf and Jag are indentical. In reality, the Jag only has 3 turrets, but for the purpose of this experiment I've forced 4 turrets onto the ship. As you can see for yourself, the OPTIMAL bonused autocannons out range the FALLOFF bonused ones
Math. Show it.
Wensley showed what we all know... falloff > optimal for actual damage projection with ACs.
Your pictures are cute... what do they mean?
Math, please? Like, math? You know, numbers? |

Tawa Suyo
The Tuskers
11
|
Posted - 2012.01.06 16:53:00 -
[159] - Quote
Plutonian wrote:Tawa Suyo wrote:I would of course like to see the opinions of others ~based on SiSi testing~ (not based on EFT warrioring and random conjecture please). Your argument is flawed. SiSi cannot illustrate the affect a super-buffed ship class will have on a Tranquility Low Sec... it lacks the population for such modelling.
Um... players would use the frigates that are viable for pvp? Same as now except that there'd be a wider variety of ships seen since more would be viable. What actual play testing of the new AFs allows is to see which ships are viable, which are too weak and which are too strong. You really don't need the full TQ population to do that (although more people play testing is always a good thing for balancing).
Honestly, I don't see how there's some magical effect that buffing AFs will have on lowsec. People fly viable ships since they can fight in them same underlying cause either way, except maybe you won't just see the same few ships as you see now (seriously, the majority of lowsec AFs are jag/vengeance/ishkur with a few wolves/hawks, a rare harpy and once in a blue moon an enyo. Oh, and I did see a retribution once). All none AF frigs that are currently viable are still viable and you'll see a few more cruors. I fail to see how diversity is bad.
Plutonian wrote:But the other outright buffs are way too much. They would raise the bar for anyone daring to enter low-sec; either get in an AF or stay out.
Or a faction frig. Or a good combat inty. Basically the same as now...
Or they could just do what they've always done and grab a T1 frig while they skill up, plenty of other T1 frigs to fight, same as now (cheap fun and all).
It's not like a T1 frig could kill a well flown/fitted AF before these changes either. Yes, people get kills like that, but that's due to bad pilots, not bad ships. (or using cheese fits to exploit a particular weakness in the AF. Mostly those weaknesses remain)
Before the inevitable killmail link, again, that's spurious logic and is due to bad pilots/fitting. I've killed an AC/shield cane with a pre-buff thrasher, does that mean Hurricanes should be buffed or does it mean that particular cane was bad? |

Kaeda Maxwell
Black Rebel Rifter Club
39
|
Posted - 2012.01.06 16:54:00 -
[160] - Quote
Prometheus Exenthal wrote:Mixed reviews by a tiny handful of people who are vastly outnumbered by those who are pro-boost. Can't please everyone, but we can please the majority.
As far as Tallest goes, he's monitoring the thread. I can't force anyone to read bad ideas :p
First off all, even that alleged 'tiny handfull' isn't saying you can't have your MWD bonus.
From your passionate response and the 'hey I made it fit for you' comment these changes are obviously in part 'your baby'. But I am beginning to question your objectivity rather seriously now. You dismiss all your critics as 'irrelevant' (you change the words but that's what it boils down too). Which is cool and all but it doesn't make you necesiraly right. And you claim a majority which is not the same as having one and even if you did being 'right' or 'wrong' isn't a democracy.
Also the critics of these changes (and thus by extension your critics it appears) seem to largely be from a background of actually flying said ships, they're not just random eve players with no clue about the subject.
And with time comes experience believe it or not but people that have already got tons of experience flying AF's we can tell pretty well from paper that certain thing will be very powerful, I don't need to go onto SiSi to figure out that an already strong AF like the Wolf will be even stronger if you give it a tracking bonus and an extra slot on top of a MWD bonus. It's not as they say, rocket science.
Furthermore I can only spend my time once and as long as SiSi doesn't provide me with any rewards on Tranquility I prefer to spend my time there.
No one more time WHY do the AF's need an extra slot? As you seem reluctant to answer this. I'd also like to hear some of CCP's thoughts on the change. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 16:55:00 -
[161] - Quote
Ava Starfire wrote:Math. Show it. Wensley showed what we all know... falloff > optimal for actual damage projection with ACs. Your pictures are cute... what do they mean? Math, please? Like, math? You know, numbers? How embarrassing, I made a mistake. It seems in my modifications I had duplicated my Jag as a Wolf but not replaced the falloff  Wensley is indeed correct 
Apologies there 
Captain Aanderson wrote:Prometheus Exenthal wrote: I can't force anyone to read bad ideas :p
Yet you force us to read yours Hey, how's that unfittable Hawk fit we posted for you? You've proved your value, you're welcome. Battleclinic is not exactly a means to prove anything. You don't see me running around gloating about my awesome pvp ability because of my BC ranking (52 btw) 
@ Marlona Nobody is stopping you from formulating an idea, making a thread, posting it, and backing it up. The problem is that most of your ideas are universally panned  CSM Alternate & PVP Samurai www.promsrage.com |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.06 17:00:00 -
[162] - Quote
I put together an EFT screen to visualize the Retribution's tracking issues:
http://eve-files.com/dl/251013
Gatling Pulse Laser are the highest tracking energy turrets available. Since this EFT uses Tranquility data, I used a tracking link from a Scimitar to simulate the tracking bonus. On SiSi this Retribution fit would have 0,5271 tracking, whereas in this EFT screen it has 0,5295.
Why a Federation Navy Comet? Because I had a good, close fight with one but lost in the end. Similar experience against a Dramiel.
These tracking issue also means that a Retribution cannot kill Warrior II orbiting it, unless it fits a web, but then we're back to gimp status (note the distinction between orbiting and chasing). |

Kalaratiri
Teraa Matar
82
|
Posted - 2012.01.06 17:02:00 -
[163] - Quote
Ok, having been on sisi 2 days in a row now, I have tested the Hawk, the Harpy, the Wolf and the Retribution. I have fought against the vengeance, the enyo, the retribution, the jaguar and the dramiel.
I'm not particularly impressed. They've taken a strong class, made all of them stronger, and some of them are just insane. I'd be happier with just the 4th bonus, and the retri being given it's second mid. If they still need changing after that, then fine, but do it a little at a time, instead of one massive change.
It seems to me that they are trying to be made more viable for null sec, but I'm struggling to see the point. In null sec, people usually just don't fly assault ships, they fly navy/pirate faction if they fly frigates at all. If I'm missing something, and AFs are actually widely used in null sec, I would be delighted to see any evidence.
AF pilots are more or less entirely based in low sec, and the people who fly them have no need for an MWD bonus. In dog-fighting and duels, which, being honest is more or less their entire usage, (apart from wolfpacks), an mwd is a liability more than a bonus. It reduces the cap for active tanking, and takes up a large amount of powergrid and cpu that could be used for other things. It also leaves them without a prop mod once scrambled, and getting a scram on an mwd'ing frigate is not actually that hard.
I'd honestly rather CCP just left them alone than this. |

M'nu
Autocannons Anonymous
0
|
Posted - 2012.01.06 17:03:00 -
[164] - Quote
Jag with a deadspace MWD and a PDSII is cap stable with a web and point. Thats ******* awesome. |

Morgan North
The Wild Bunch Electus Matari
15
|
Posted - 2012.01.06 17:09:00 -
[165] - Quote
I think the new bonuses are a step int the right direction.
My experience with assault frigates is restrited to Dogfighting, where only the 4 (currently) bonuses will apply.
MWD bonus is "useless" in a dogfighting situation, since you will either get scrammed or will want to scram. Exceptions exist of course, but generally you or your opponent will be looking to scram, thusly rendering the bonus completly uneficient and unimportant (since the MWD will be shut down).
The module slots added were a nice touch, but I've yet to fully understand the implications/ramifications of that change, especially with little to no change in fitting capabilities.
In essence you will either be promoting downgrading of specific items (And on that field I'm not pleased with the idea of using a full-named set up, since I consider it stupid, in any given situation, regardless of ship class tpo be forced to used named items outside an ideal-role set-up) or further additions of manuvreability/tracking/damage modules that use little powergrid but use a relativly large amount of CPU.
I can imagine that most people will just continue to use their current set ups, but adding a touch here or there depending on what the fitting management will permit.
I'm also not opposed the idea of making the entire class superior to pirate frigates, albeit in specific cases (Cruor, Daredevil) the 90% web mostly used will tend to overshadow any sort of new capability provided by Assault Ships.
I will not critisize the new module-slots, because after playing EVE for so long, I've come to realise that requests to upgrade a ship fitting-wise are pointless, since the players will inevocably find the most optimal way of fitting any given hull with the fitting requirements. Most people I've seen posting here are of the idea that this change is meant to upgrade their existing fittings with new goodies, while the goal is certainly not that, but instead to completly overhaul the entire cass and find a new balance for any given ship.
That being said, I'm very biased towards the idea of making Assault Frigates having an afterburner bonus, of 2.5% to 5% velocity upgrade in order to make them as fast, when afterburning, as pirate ships. However, the idea that the ship should be able to dual prop is rather always-present, since you can bet, someone, somewhere, will do it, and rub it on your face. and lets be honest...
...I think I can do it already if I think on it for a bit, although it won't be optimal, it will be exceedingly annoying. |

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
29
|
Posted - 2012.01.06 17:11:00 -
[166] - Quote
Prometheus Exenthal wrote:edit: derp
Yeah lol I was looking at that going WTF? 50% falloff bonus and wolf has same falloff of jaguar?
|

Plutonian
Intransigent
5
|
Posted - 2012.01.06 17:11:00 -
[167] - Quote
Tawa Suyo wrote:Plutonian wrote:But the other outright buffs are way too much. They would raise the bar for anyone daring to enter low-sec; either get in an AF or stay out. Or a faction frig. Or a good combat inty. Basically the same as now... Or they could just do what they've always done and grab a T1 frig while they skill up, plenty of other T1 frigs to fight, same as now (cheap fun and all).
THERE!
Right there. I bolded and underlined it. Let's translate: While they skill up for Assault Ships because they have become the new baseline frigate.
It is ironic that I moved to Hevrice because you guys (and BRRC, but they've moved far away) actually come out and fight solo in T1 frigates. After the changes... will I ever get you out of the AS? What reason would you have to fly any other frigate? Should I just go ahead and reprocess the hundreds of Rifters I have on stock?
|

Captain Aanderson
Faction House Industries
2
|
Posted - 2012.01.06 17:12:00 -
[168] - Quote
Prometheus Exenthal wrote:Hey, how's that unfittable Hawk fit we posted for you? Battleclinic is not exactly a means to prove anything. You don't see me running around gloating about my awesome pvp ability because of my BC ranking (52 btw)
I didn't gloat, never once mentioned my own pvp ability, and stop changing the subject.
If Battleclinic support means nothing, then your argumentum ad populum in this thread is just as much of a farce.
These changes are you for, as a goon, beneficial. And that's great, I'm really happy for you, but you F$%^ over the people that actually use these ships by giving them a bonus they can't really use, slots that are akward to fit, and the 4th bonus which just makes the good AFs better while not fixing the underpowered ones.
You keep saying that everyone else's idea are "Universally panned" but from what I've seen, there is you, and maybe 2 other people that will defend these changes to the death, whereas several other people have suggested AB mass reduction and agility bonuses, but you dismissed these like the garbage they are because, hey, you know best.
I think you need to stop with the personal crusade, take a look at what has happened, read the criticism in this thread and present to CCP a suggestion for balancing that is in line with other player's expectations for these ships, not your own. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 17:17:00 -
[169] - Quote
@Takeshi There's are a couple major flaws with your graph. 1. 90 degree transversal is never 90 degrees. Maybe at one point or another, but it's never close to 90 on the regular. 2. A Comet doesn't orbit that close that fast. EFT doesn't account for agility, if that Comet is ABing its out more, and if it's not, it's way slower. On top of that, if it IS really close and moving really fast, it's because it doesn't have a tank.
Also, any Amarr AF pilot should laugh at you for even mentioning warrior drones. Really? Hobgobs (which are slower and bigger) sure, but Warriors?
@Kalaratiri AFs are one of the least used ships in EVE. They are rare in 00 because AB fits are horrible for 00 roaming & combat, and MWD fits get you one shotted.
@Captain First things first, MARLONAS ideas get panned universally. I'm not saying there aren't any interesting EVE ideas on the forums.
Secondly, I'm not a Goon. I haven't even been in the corp for a month, and I joined for a change of pace. I have no ulterior motive beyond making EVE a better game.
Thirdly, I didn't say that Battleclinic support means nothing. BC has its resources and community and that's great, but just because you got 20 votes on a fit doesn't mean that is the best possibly way to fit the damn thing. Hell, I swear by my fits and so do others, but I know there are better fits for different applications. CSM Alternate & PVP Samurai www.promsrage.com |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.06 17:24:00 -
[170] - Quote
Prometheus Exenthal wrote:@Takeshi There's are a couple major flaws with your graph. 1. 90 degree transversal is never 90 degrees. Maybe at one point or another, but it's never close to 90 on the regular. 2. A Comet doesn't orbit that close that fast. EFT doesn't account for agility, if that Comet is ABing its out more, and if it's not, it's way slower. On top of that, if it IS really close and moving really fast, it's because it doesn't have a tank.
I know that it's hard to properly adjust the graph in EFT to resemble what goes on in game, however the graph is not the argument, it merely supports the argument based on first hand SiSi experience that the Retribution has real tracking issues.
At 66% speed, the Comet still only takes 122 dps by the way.
Quote:Also, any Amarr AF pilot should laugh at you for even mentioning warrior drones. Really? Hobgobs (which are slower and bigger) sure, but Warriors?
Warrior II's where the only ones I have experience with from SiSi. I don't expect things to change for any of the other drones.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 17:28:00 -
[171] - Quote
Well, 122 incoming dps is a huge amount for a frigate that isn't renowned for its tankability. I can guarantee you that the bigger the tank the higher than incoming number goes =P
Just to bring you up to speed though, 90% of Amarr AF pilots will do two things. 1. Plug their thermal hole (Which btw, ehp on a retribution with a dcu & thermal rig is double the Comet hp) 2. Laugh at Warriors. They have a MASSIVE explosive resist =P CSM Alternate & PVP Samurai www.promsrage.com |

Marlona Sky
Caldari Provisions Caldari State
339
|
Posted - 2012.01.06 17:37:00 -
[172] - Quote
I would rather have seen the AF geared more towards low sec activities than null sec.
|

Captain Aanderson
Faction House Industries
2
|
Posted - 2012.01.06 17:40:00 -
[173] - Quote
Marlona Sky wrote:I would rather have seen the AF geared more towards low sec activities than null sec.
This |

Tsubutai
The Tuskers
42
|
Posted - 2012.01.06 17:53:00 -
[174] - Quote
Marlona Sky wrote:I would rather have seen the AF geared more towards low sec activities than null sec. The new AFs will be very strong for lowsec dogfighting, so I really do not understand this complaint. |

Plutonian
Intransigent
5
|
Posted - 2012.01.06 18:01:00 -
[175] - Quote
Prometheus Exenthal wrote:@ Plutonian Here's a question for you; As a HAC pilot, why would I ever go back to T1 cruisers? Because you live in nullsec and T1 cruisers have no role there. (Yes... don't choke... I've actually lived in null where I endured endless crap from my alliance leader for flying Stabbers, Ruptures, Rifters and Jaguars (back when Jags really were s**t). In fact, I often complained that T1 frigs and cruisers should have a role in 0.0 warfare. But changes to one part of this game affect others (drastically sometimes), and I'd not destroy the fun of another spaceship-game-player for my own desires.
Quid pro quo, Prometheus. Quid pro quo...
Honest question: Have you become so personally obsessed with getting your changes into the game (playing developer) that you can no longer hear dissent?
You see, a good game designer puts his ideas forward. He thinks it will be a cool change. But if he become obsessed to the point that he can no longer hear or understand criticism of his idea then he's become a liability to the team and the project.
Here's another:
Do you think buffing a particular ship class far in advance of it's brethren does not obsolete other ships of that class? (Remember: I answered your question honestly... without applying my own desires to slant the response. Let's see if you can do the same.)
|

Kalaratiri
Teraa Matar
83
|
Posted - 2012.01.06 18:06:00 -
[176] - Quote
Prometheus Exenthal wrote: @Kalaratiri AFs are one of the least used ships in EVE. They are rare in 00 because AB fits are horrible for 00 roaming & combat, and MWD fits get you one shotted.
The second bit, I agree completely.
The first bit, I disagree. In low sec, where I spend most of my time, almost all the ships I see are either battlecruisers, pirate frigates, or assault frigates. Destroyers have also gotten more common recently. In comparison to, say, EAFs (buff EAFs ) AFs are all over the place. They are the ship of choice for many people who enjoy flying small ships in pvp, being tankier and with a larger gank than t1s, tankier and with more gank than most interceptors (taranis is an exception to the gank bit), and less specialized than the EAFs. They are also tankier than most faction frigates, and deal more dps than a lot of them as well.
They are not rare in low sec. They are rare in null sec. So, please focus them for low sec use, where people will actually use them. |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.06 18:15:00 -
[177] - Quote
Quote:They are not rare in low sec. They are rare in null sec. So, please focus them for low sec use, where people will actually use them.
We're all entitled to our own opinion, but I think you you're pretty much describing why generic buffs plus the MWD role bonus is the right thing to do. It makes them overall stronger (some AFs are maybe too strong) and should make them a lot better in nullsec where are underused.
What are you suggesting? An AB bonus that makes them solopownmobiles in lowsec while still being bad in nullsec? I'm trying to understand what you would do. |

Kalaratiri
Teraa Matar
84
|
Posted - 2012.01.06 18:19:00 -
[178] - Quote
Takeshi Yamato wrote:Quote:They are not rare in low sec. They are rare in null sec. So, please focus them for low sec use, where people will actually use them. We're all entitled to our own opinion, but I think you you're pretty much describing why generic buffs plus the MWD role bonus is the right thing to do. It makes them overall stronger (some ships are maybe too strong) and should make them a lot better in nullsec where are underused. What are you suggesting? An AB bonus that makes them solopownmobiles in lowsec while still being bad in nullsec?
No, I agree the AB bonus would make them overpowered. I was among the dramiel haters. I would actually rather they had no new 'role bonus' at all, just give them their 4th bonus like all the other t2 ships have, give the retribution another mid, and then leave them alone. Giving them new slots, well, I'll live, but I won't be jumping up and down cheering either. I actually rather like them as they are  |

Hirana Yoshida
Behavioral Affront
240
|
Posted - 2012.01.06 18:20:00 -
[179] - Quote
Dumbass forums .. they eat more posts than they ever let through.
Short version: Balancing something to function on the large scale inevitably breaks it on all other scales, unless such function hinges on 'gimmicks' like cloaks (bombers) or speed (ceptors).
Tier2 BC or AF is hardly conducive to competitive and fun gameplay.
Don't know if CCP are unaware of this .. or they just want the AF line on the backlog ticked .. or they started believing that the CSM represents all of Eve. At this point, considering the crap want to do to FW, I wouldn't be surprised if this AF idea came from the CSM and CCP adopts it blindly if only to feign innocence when TQ data proves them utterly broken in anything but large romps.
Meh, GW2 is coming. Should be just in time for what looks to be a summer fiasco for anyone not in blob-land.
Peace out. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 18:24:00 -
[180] - Quote
@Marlona Yes, because AFs will the be saviors of low sec. The whole reason lowsec is loathed by many is because AFs simply do not perform well enough there. Cool, we're on the same page now? 
@Plutonion I don't live in 00. I haven't lived in 00 since early 2008. I have been in Goonswam for less than a month, and I don't intend on changing my playstyle. I live in empire, and I fight my way out of it into 00. Every day*
The only reasons I fly T1 cruisers over a HAC are as follows: COST and STEALTH. In that order. I fly a Thorax over a Deimos because it's WAY cheaper and so I can catch really bad HAC/Recon/BC pilots without setting off intel channels with my HACs presence. To scale it up some more, the only reason I fly BCs instead of CS is the cost.
That's the only reason. T2 hulls are better than T1. They are something players aspire for, and something to treat yourself to when you can afford it. I can't imagine that new players get their first ever ship and say to themselves "THIS IS THE ULTIMATE"
I'm not deaf, and I wouldn't be so against certain suggestions if they haven't be brought up prior and disproved at some point in the 4 years that AFs have slowly been draaaaggggiiiinnnnggg behind. I can discard such claims because I'm typically pretty thorough when it comes to changes. Everyone makes mistakes sometimes, but I've yet to be proven wrong in regard to these particular ones. A small number of people have been shouting and complaining, but aren't actually putting forward anything. The same tired (and declined), or totally outlandish and/or useless suggestions keep getting spouted off without any actual clarity or content.
You want an AB & RR combo bonus on AFs? Fine! Do the work, look into the repercussions of such a thing would do. Then show CCP and the rest of the community how amazing and brilliant the idea is. If the work checks out and it looks solid, good work! Maybe it will go through to the whiteboard.
And to answer your question; AFs are their own class. Just as EAFs, Interceptors, Bombers, & Covert Ops are there own class. Do you really imagine that people flying Anathemas think they would be better off in Magnates? No. T2 is the progression of T1 ships. When it comes to frigates, each type takes an aspect of the T1 variant and improves upon it. In fact, the only odd ones out are bombers and frankly I have no idea why they exist. CSM Alternate & PVP Samurai www.promsrage.com |

Tawa Suyo
The Tuskers
11
|
Posted - 2012.01.06 18:28:00 -
[181] - Quote
So, Marlona is just gonna troll without contributing any useful suggestions on here as well as FHC? vOv Cool I guess, whatever floats your boat.
Anyway;
Ehehehehe. Because battleclinic is full of EFT warriors who use rage rockets without a web?
Plutonian wrote:THERE!
Right there. I bolded and underlined it. Let's translate: While they skill up for Assault Ships because they have become the new baseline frigate.
It is ironic that I moved to Hevrice because you guys (and BRRC, but they've moved far away) actually come out and fight solo in T1 frigates. After the changes... will I ever get you out of the AS? What reason would you have to fly any other frigate? Should I just go ahead and reprocess the hundreds of Rifters I have on stock?
How is that different from now? I fly faction/inties/AFs all the time anyway because they're already better than T1. I only ship down to T1 frigs to fight people looking to learn to pvp or wanting a T1 frig duel and that's for the same reason I don't sit on a station with a sebo'd arty cane alpha-ing things all day; I like a good fight.
Captain Aanderson wrote:but you F$%^ over the people that actually use these ships by giving them a bonus they can't really use, slots that are akward to fit, and the 4th bonus which just makes the good AFs better while not fixing the underpowered ones.
...
Which bonus can't these ships really use? The inate shield resist one? The tracking one? The damage one? Oh, you mean the one that makes them viable in null sec solo as well as giving them a distinct role in fleets. Yeh, that's useless I'm sure.
As for slots being akward to fit, there's not many I'd say are massively difficult to fit (wolf still annoys me a little, but got a decent fit going). But then you couldn't fit an active hawk without people EFT-ing for you.
And balance wise, the new top tier AFs like the hawk/harpy/enyo were well known for being overpowered already, it's why you see them everywhere in lowsec. Frankly the rest of the line up isn't far behind them either (except the jag. poor jag).
Kaeda Maxwell wrote:I don't need to go onto SiSi to figure out that an already strong AF like the Wolf will be even stronger if you give it a tracking bonus and an extra slot on top of a MWD bonus. It's not as they say, rocket science.
Strong vs what tho? What are you fighting most of the time in that wolf? I'm gonna go with it probably being other AFs a lot of the time. And those got changed too...
Kalaratiri wrote:No, I agree the AB bonus would make them overpowered. I was among the dramiel haters. I would actually rather they had no new 'role bonus' at all, just give them their 4th bonus like all the other t2 ships have, give the retribution another mid, and then leave them alone. Giving them new slots, well, I'll live, but I won't be jumping up and down cheering either. I actually rather like them as they are 
So how is that different from what we have now?
I mean your complaint now is with the extra slots (and even then, you'll live). Why not throw a role bonus on that allows them to be viable in null sec and from the point of view of lowsec is ~the same~ as not having a role bonus.
Then they're viable ships in both environments, you have in effect got what you want and everyone is happy. |

Ava Starfire
Teraa Matar
177
|
Posted - 2012.01.06 18:46:00 -
[182] - Quote
On second though...
You know what? Let the changes go through. Im rather liking my new hotness wolf.
10.3k EHP, 214 DPS, 197 dps tank, cant outrange me, cant outtrack me, cant kite me cause of my sweet groovycool MWD. I gain a shitton of tank, range, and versatility. Why not. You want it? Ill take it.
Gimme.
In 2 months when everyone is screaming about how OP AFs are, remember those of us who said "We warned you".
Prometheus, we have been setting up coherent arguments. Go waaay back on page 2 and read my post, Kaeda's post, and many others since, where we explained carefully why adding more slots is a bad, bad idea. What part of that is not a coherent argument? You arent offering coherent rebuttal, you're simply sticking your fingers in your ears and screaming "nyah nyah Im right your not!"
AFs will horribly outclass all faction frigates and destroyers after these changes. Hell, I kill them routinely now... 3 DDs last month, 3 dramiels, several destroyers. In a wolf. As it sits now. Yes, this is after the hybrid changes. I have lost versus dramiels twice; once to a kiting/TD dram (which wont happen now, as ill be fitting my new hotness MWD and loving my new 15k tasty falloff by the ambit in place of the metastasis i run now) and that shield boosting dram? My new tracking swats its drones, my new falloff and speed kills the annoying, webless, fight at edge of scram range dramiel. MWD bonus! Now i can just MWD around any shortrange dessie and kill it from 20k! Or, with my new tasty 10.3k ehp, i can just kill them like i do now! Decisions...
But hey, like I said, ill take it. Sure. I rather like my new fit. Im sure all the people I kill with it will like it too.
EDIT: Once again, English is hard |

Captain Aanderson
Faction House Industries
3
|
Posted - 2012.01.06 18:47:00 -
[183] - Quote
Tawa, flame me all you want, call me bad, insult my fits, whatever makes you feel better.
It has NOTHING to do with the task on hand however, and that is balancing assault frigs.
Everyone seems to agree that AFs aren't used in null sec, and why is that a bad thing? hics aren't used in high sec, I don't see anyone complaining they need a role bonus to make them useful there.
The focus should be on improving the ship for the majority of users not trying to create more users in a niche role that is already filled by interceptors. The fact of the matter is Assault frigates are used primarily in low sec because they are quick enough to usually avoid things one does not want to fight, while still having enough punch to take out many cruisers and other AFs. Thus if you want to improve these ships, improve them in a way that enhances their current role, do not invent a role you think they should fill and try to turn them into a different type of ship.
And this post will, as my others have, be various flavors of ignored and flamed. Keep your posts on topic please, personal insults get us nowhere. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 19:03:00 -
[184] - Quote
@Ava My personal stance on faction ships to never be outright better than T2. Faction frigates are a hybrid of T1 and T2. They offer similar advantages of T2, with the drawbacks of T1. While you're having no trouble killing the them in your Wolf, I'm having even less trouble killing AFs in a Cruor.
Captain Aanderson wrote:hics aren't used in high sec Yes, they are. In fact, HICtors are even fairly popular ships in low sec because they have an extremely long point and a really big tank that handles gate guns without breaking a sweat.
Captain Aanderson wrote: The focus should be on improving the ship for the majority of users not trying to create more users in a niche role that is already filled by interceptors. The fact of the matter is Assault frigates are used primarily in low sec because they are quick enough to usually avoid things one does not want to fight, while still having enough punch to take out many cruisers and other AFs. Thus if you want to improve these ships, improve them in a way that enhances their current role, do not invent a role you think they should fill and try to turn them into a different type of ship. Boosting a ship to only work in one environment is called creating a small niche. The proposed role bonus removes that niche and makes the ships usable everywhere and not just in low sec.
Perhaps you should try fitting an AF like an Interceptor and see how far you get. You're pulling at straws with that argument as everyone pretty much knows that AFs can't replace Interceptors. AFs are much slower, much larger, far less agile, have weaker capacitor, and no tackle bonuses.
CSM Alternate & PVP Samurai www.promsrage.com |

Tawa Suyo
The Tuskers
11
|
Posted - 2012.01.06 19:03:00 -
[185] - Quote
edit: apparently I can't math |

Captain Aanderson
Faction House Industries
3
|
Posted - 2012.01.06 19:11:00 -
[186] - Quote
Prometheus Exenthal wrote:@AvaMy personal stance on faction ships to never be outright better than T2. Faction frigates are a hybrid of T1 and T2. They offer similar advantages of T2, with the drawbacks of T1. While you're having no trouble killing the them in your Wolf, I'm having even less trouble killing AFs in a Cruor. Captain Aanderson wrote:hics aren't used in high sec Yes, they are. In fact, HICtors are even fairly popular ships in low sec because they have an extremely long point and a really big tank that handles gate guns without breaking a sweat. Captain Aanderson wrote: The focus should be on improving the ship for the majority of users not trying to create more users in a niche role that is already filled by interceptors. The fact of the matter is Assault frigates are used primarily in low sec because they are quick enough to usually avoid things one does not want to fight, while still having enough punch to take out many cruisers and other AFs. Thus if you want to improve these ships, improve them in a way that enhances their current role, do not invent a role you think they should fill and try to turn them into a different type of ship. Boosting a ship to only work in one environment is called creating a small niche. The proposed role bonus removes that niche and makes the ships usable everywhere and not just in low sec. Perhaps you should try fitting an AF like an Interceptor and see how far you get. You're pulling at straws with that argument as everyone pretty much knows that AFs can't replace Interceptors. AFs are much slower, much larger, far less agile, have weaker capacitor, and no tackle bonuses.
Mate, you don't get it.
Glad to see we have a knowledgeable hand behind these changes.
Long live the goons |

Tsubutai
The Tuskers
42
|
Posted - 2012.01.06 19:13:00 -
[187] - Quote
Captain Aanderson wrote:Mate, you don't get it.
Glad to see we have a knowledgeable hand behind these changes.
Long live the goons You do know that he's one of the most well-known solo frigate pilots in the game, right? |

Duncan Tanner
Genos Occidere HYDRA RELOADED
125
|
Posted - 2012.01.06 19:13:00 -
[188] - Quote
These changes are actually pretty good.
An mwd bonus does not mean you have to fit an mwd to the ship. These ships are still significantly buffed and very viable if you just fit an afterburner. An afterburner bonus to these ships with their current resist, ehp and mass profiles would be very overpowered.
People who are saying the mwd buff is useless by giving examples of engagements inside scram range are missing the point. Of course they won't perform as well in that range with an MWD as opposed to an AB. Assault frigates already perform extremely well in scram range, there is no need to buff them further in this regard.
It seems natural that some of those who are pushing for an AB buff are the same people who claim to fly these ships a lot. You want to make the way you engage more effective and that's understandable but it's a myopic viewpoint that doesn't consider the wider effect such a change would have.
The mwd bonus instead opens up new options for using these ships in null sec and outside of scram range. I think this will shake things up and help the ships find new roles within the game.
You're moving in the right direction CCP. Now let us use our alliance logo and fix ECM =P |

Plutonian
Intransigent
7
|
Posted - 2012.01.06 19:14:00 -
[189] - Quote
Tawa Suyo wrote:So what you're saying is nerf link alts and pirate implants?
Yeh. I like that suggestion.
Actually, I do too. 
Since the forums just ate my monster post (wherein I reply point by point to Prom and Tawa)
Short version:
Prom: I agree with much of what you said. (And Tawa too for that matter.) However:
I believe the current proposed buffs (excluding MWD changes) are overpowered.
I disagree that a Rifter today cannot take on a competent AF and win.
I believe that with the proposed changes, T1 frigates will have zero chance against even poorly flown AF's. I believe this will not enrich target opportunities in lowsec.
I fear that with the proposed changes AF's simply become the new Dramiel.
But, Ava makes a great point. I can always be that archaic, weirdo pilot. Perhaps they'll tell stories about me. "Hey kids, if you go to the dark belts of lowsec, and if the moon is right, you might be lucky enough to encounter the fabled Rifter pilot, haunting the dark asteroid fields forever searching for another T1 frigate to fight. His kind passed away long ago, but he never moved on. Oh.. and don't fly an AF... you'll scare him away." 
It's either that or throw away all my T1 frigs, which in spite of being able to fly other craft, I enjoy. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2012.01.06 19:18:00 -
[190] - Quote
I tested the Wolf and Enyo today. Both were very scary. The Enyo fitted for tank can take one hell of a beating while still dishing it out. I was able to point a proteus for a minute before finally dying. Deimos for even longer. Ishtar for close to that. Heavy tackler - check. Fitted for Gank it is exactly like the Daredevil. I was getting 385 DPS overheated with non faction ammo.
The wolf I was able to take my favorite gank fit with 300 DPS and throw a 200mm plate onto it. Loved it.
Lastly - I'm sold on the MWD bonus. I was able to approach and get under the guns of much larger ships without getting slaughtered. And big game hunting is what it should be all about.  |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 19:45:00 -
[191] - Quote
@Plutonian I dunno man, you're guaranteed that there will always be that one type of person who nanos everything. And that person will be shredded by a competent T1 pilot 
AFs would never become the new Dramiel because they don't have anything that Dramiels had. Even in regard to AFs new advantages, they are still countered pretty simply.
I killed an Enyo & Wolf 2v1 with a Bellicose today. Can't explain that!
CSM Alternate & PVP Samurai www.promsrage.com |

Trygonus
Never After
1
|
Posted - 2012.01.06 19:46:00 -
[192] - Quote
ITT: Prom blindly dismisses every argument, even if they are well justified. |

Raimo
Genos Occidere HYDRA RELOADED
42
|
Posted - 2012.01.06 19:53:00 -
[193] - Quote
Kalaratiri wrote:Ok, having been on sisi 2 days in a row now, I have tested the Hawk, the Harpy, the Wolf and the Retribution. I have fought against the vengeance, the enyo, the retribution, the jaguar and the dramiel.
I'm not particularly impressed. They've taken a strong class, made all of them stronger, and some of them are just insane. I'd be happier with just the 4th bonus, and the retri being given it's second mid. If they still need changing after that, then fine, but do it a little at a time, instead of one massive change.
It seems to me that they are trying to be made more viable for null sec, but I'm struggling to see the point. In null sec, people usually just don't fly assault ships, they fly navy/pirate faction if they fly frigates at all. If I'm missing something, and AFs are actually widely used in null sec, I would be delighted to see any evidence.
AF pilots are more or less entirely based in low sec, and the people who fly them have no need for an MWD bonus. In dog-fighting and duels, which, being honest is more or less their entire usage, (apart from wolfpacks), an mwd is a liability more than a bonus. It reduces the cap for active tanking, and takes up a large amount of powergrid and cpu that could be used for other things. It also leaves them without a prop mod once scrambled, and getting a scram on an mwd'ing frigate is not actually that hard.
I'd honestly rather CCP just left them alone than this.
So you're *complaining* about a fix to the "not much AFs in nullsec" problem? lol
As it is, AFs are quite widely used in 0.0 by people in "safe" positions, I.E. Sov holders camping about or trying hardcore "solo" in their home systems, but yes, not very widely used by people who need to evade said gangs. I'm fairly certain a change like this would bring a lot of soloers and small gang roamers in to the mix of 0.0 AF users which would be good, no? |

Ava Starfire
Teraa Matar
177
|
Posted - 2012.01.06 20:24:00 -
[194] - Quote
There are 3 things being discussed, I think.
4th bonus: Everyone can agree, long overdue. We want it, we need it. Gimme.
MWD bonus. Overall, people, me included, are ok with this. Might give me a reason to try an MWD more seriously now. Dosent "help" me, but hey, im not the only one in this game (pewpew would be boring if i was), but it damn sure helps people in null, and makes them better as heavy tackle. Ok. Sounds solid. Dualprop setups now will have more appeal, especially dualprop tackle jags.
Extra slots and changes to base stats: This is the beastie it appears many of us dont like. This really shifts the power balance onto AFs from what it is now. Is it "bad"? For losec roamers who like a broad target selection, yes. For the rest of the world? I dont think the impact of more slots will be what you think it is. Be careful what you wish for, you might get it.
When someone complains about 3, it dosent mean theyre complaining about 1 or 2. Might wanna keep that in mind. |

Kalaratiri
Teraa Matar
84
|
Posted - 2012.01.06 20:27:00 -
[195] - Quote
Raimo wrote: So you're *complaining* about a fix to the "not much AFs in nullsec" problem? lol
As it is, AFs are quite widely used in 0.0 by people in "safe" positions, I.E. Sov holders camping about or trying hardcore "solo" in their home systems, but yes, not very widely used by people who need to evade said gangs. I'm fairly certain a change like this would bring a lot of soloers and small gang roamers in to the mix of 0.0 AF users which would be good, no?
No, I'm saying that as there aren't many AFs in null, wouldn't it be better to focus them towards the places and people who actually use them, rather than trying to make them do something completely different? I can see the benefits of having more people flying them, but I expect most people will try them for a week or so, decide they are too fragile, and go back to their drakes, apart from the occasional person who's gotten bored of interceptors and wants to try something different.
This leaves us with the same people who were usually flying them, only now no one but other assault ship pilots will engage, because they are so much stronger than the faction frigates who are currently often an equal match. Smaller target range = bad thing. |

Marian Devers
Rage and Terror Against ALL Authorities
0
|
Posted - 2012.01.06 20:27:00 -
[196] - Quote
Prometheus Exenthal wrote:I killed an Enyo & Wolf 2v1 with a Bellicose today. Can't explain that!
Could you explain then how exactly will a 50% mwd signature reduction bonus entice me to fly an AF more often in 0.0, and in what capacity? Solo? Roam? Gate camp? Fleet?
Right now all I'm seeing is that almost all of the AF are being given bonuses that will put them way above all other Frigate/Destroyer shipstypes in the game; In some cases, with hilarious results: for example, the Jaguar can now be considered 100% Tracking Disruption immune due to the 7.5 tracking bonus.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 20:58:00 -
[197] - Quote
@Marian First things first, tracking disruption is percentage based. It would basically be getting the same tracking as Enyos have had for ages, and nobody complains about that. Any ships tracking disrupting you will give you a hard time, don't underestimate those things 
Secondly, Destroyers a counters to AFs. They aren't foolproof, but as part of a gang, they are an incredibly cheap and effective way to remove frigates from the field. This includes AFs.
Lastly, the MWD bonus means you can now enter 00 for solo/fleet/roam/camp/whatever, and actually fly about without getting one shotted by the first person you try to get in attack range of. If means if you jump into a small gate camp you don't spend the next 30 seconds figuring out where to warp your pod off to. Currently, flying AFs anywhere that is camped, lived in, or bubbled is writing your own death sentence. T1 frigates can manage because they are fast, AFs are not but they are just as fat. CSM Alternate & PVP Samurai www.promsrage.com |

Gypsio III
Dirty Filthy Perverts
169
|
Posted - 2012.01.06 21:28:00 -
[198] - Quote
Kalaratiri wrote: They are also tankier than most faction frigates, and deal more dps than a lot of them as well.
They are not rare in low sec. They are rare in null sec. So, please focus them for low sec use, where people will actually use them.
This is just crazy. I mean, just think what you've written for a minute. If they're popular in lowsec and unpopular in 0.0, then it's quite obvious that they need to be made better in 0.0 - hence the MWD bonus. Solving the problem of popularity in lowsec and unpopularity in 0.0 by making them better in lowsec is just... crazy. |

Kalaratiri
Teraa Matar
84
|
Posted - 2012.01.06 21:47:00 -
[199] - Quote
Gypsio III wrote:Kalaratiri wrote: They are also tankier than most faction frigates, and deal more dps than a lot of them as well.
They are not rare in low sec. They are rare in null sec. So, please focus them for low sec use, where people will actually use them. This is just crazy. I mean, just think what you've written for a minute. If they're popular in lowsec and unpopular in 0.0, then it's quite obvious that they need to be made better in 0.0 - hence the MWD bonus. Solving the problem of popularity in lowsec and unpopularity in 0.0 by making them better in lowsec is just... crazy.
How many null sec players do you realistically think are going to fly them, for more then just the "ooh somethings been changed, lets go have a look" phase? As in, long term. |

Tawa Suyo
The Tuskers
11
|
Posted - 2012.01.06 21:52:00 -
[200] - Quote
Kalaratiri wrote:How many null sec players do you realistically think are going to fly them, for more then just the "ooh somethings been changed, lets go have a look" phase? As in, long term.
The ones that currently solo in faction frigs or combat inties. It's not that their aren't frigate pilots in null, it's just that currently the AFs are mostly pretty useless. |

Marian Devers
Rage and Terror Against ALL Authorities
0
|
Posted - 2012.01.06 22:12:00 -
[201] - Quote
And will remain useless: the 50% reduction in no way helps their survivability in 0.0; The reason Faction Frigates and Combat Interceptors are used in solo 0.0 is because they have a higher chance of evading gatecamps/small roams/enemy fleets; 4000+km/s speeds do that.
A 50% less signature radius will not. You will still be outrun and scrammed just as easily as before, signature radius reduction or not - and usually while you are still aligning.
A boost to agility would do much more for AF than the mwd signature bonus. |

Plutonian
Intransigent
7
|
Posted - 2012.01.06 22:46:00 -
[202] - Quote
Prometheus Exenthal wrote:@PlutonianI dunno man, you're guaranteed that there will always be that one type of person who nanos everything. And that person will be shredded by a competent T1 pilot 
Why didn't I think of that? I'll just leroy myself against them until I find one that's s**t-fit. 
BRB: Removing AF from my overview.
|

Christos Hendez
Warhamsters Against ALL Authorities
2
|
Posted - 2012.01.06 22:52:00 -
[203] - Quote
Now CCP please boost titan tracking, so that we can kill the new AF's! |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
63
|
Posted - 2012.01.06 22:58:00 -
[204] - Quote
Marian Devers wrote:And will remain useless: the 50% reduction in no way helps their survivability in 0.0; The reason Faction Frigates and Combat Interceptors are used in solo 0.0 is because they have a higher chance of evading gatecamps/small roams/enemy fleets; 4000+km/s speeds do that.
A 50% less signature radius will not. You will still be outrun and scrammed just as easily as before, signature radius reduction or not - and usually while you are still aligning.
A boost to agility would do much more for AF than the mwd signature bonus.
    As someone who primarily flies in 00, I can tell you that you are wrong. Speed means nothing if you're massive. Faction frigates are flown because they are better combatants than combat interceptors for a marginal increase in price. CSM Alternate & PVP Samurai www.promsrage.com |

Ilvari
GoonWaffe Goonswarm Federation
30
|
Posted - 2012.01.06 23:51:00 -
[205] - Quote
Interceptors and Faction Frigates work because they're more designed for small gang stuff. As long as you're only fighting 1-3 people at once you can speedtank incoming damage and survive from that.
As soon as the gangs get larger however you inevitable have multiple Hurricanes or similar ships that project overlaying 30km spheres of instant frigate death. And even if you get into a 1km orbit around one of them to avoid itsdamage, you will still take unrepairable damage from all the others.
If CCP wants to turn Assault Ships into a mid sized gang option, they need to fix the problem of all frigates being not much more than a free killmail as soon as gang sizes go over 10 first. Only then can they start working on making the different types of frigate sized ships find their niche. |

Dro Nee
5
|
Posted - 2012.01.07 00:03:00 -
[206] - Quote
@Prom / Tallest / authors of the changes
Can you share the rational for the changes outside of the role bonus? Both in the general sense and the specific sense?
For example: What was considered "wrong" with the Ishkur/Jag that is mediated by having an extra low slot? Was the tracking of AC jag (or wolf for that matter) insufficient for it to perform some certain function?
These are just random examples to give a better picture of what I am asking. It would be nice to see what it is CCP/CSM has in mind, before I make some statement I have to walk back later.
|

Shiroi Okami
Genos Occidere HYDRA RELOADED
47
|
Posted - 2012.01.07 00:40:00 -
[207] - Quote
There is some huge derp going on in this thread. The second to last (The last being more ecm) thing eve needs is more AB only frigates. They're gay and they're useless outside of lowsec. As someone who flies MWD AFs regularly in 0.0, this buff is going to be amazing, and it's exactly what AFs need. the AB bonus was tried on AFs ages ago, and it was much too broken to ever go live. This sig reduction is not treading on interceptors because they are still much fatter, and they can't hold tackle as well due to reduced speed and range, but it allows them to not get blapped instantly while they get into range, or depending on the fit, allows them to kite in a slicer-esque style. It's much, MUCH better than a bonus which would force all AFs to always fit ABs.
Edit: @ Dro Nee: They couldn't add slots to some that desperately needed them (retribution) without adding slots across the board to keep it balanced. As far as the bonuses go, these bonuses are the never implemented 4th AF bonus. Previously AFs were the only t2 ship missing a bonus, this fixes that. For the jag as an example tracking was obviously the best option to give it, especially seeing as it is based on the rifter and the rifter is a high tracking ship. My Latest Video: Freestyle II |

The Original Alt
Federal Navy Academy Gallente Federation
26
|
Posted - 2012.01.07 01:11:00 -
[208] - Quote
Marlona Sky wrote:I would rather have seen the AF geared more towards low sec activities than null sec.
This so very much! ^^
Prom you used to be all about small scale PvP and they you go and join the largest blobbing entity, goons, what happened to you?  |

Dro Nee
5
|
Posted - 2012.01.07 02:55:00 -
[209] - Quote
Shiroi Okami wrote:There is some huge derp going on in this thread. The second to last (The last being more ecm) thing eve needs is more AB only frigates. They're gay and they're useless outside of lowsec. As someone who flies MWD AFs regularly in 0.0, this buff is going to be amazing, and it's exactly what AFs need. the AB bonus was tried on AFs ages ago, and it was much too broken to ever go live. This sig reduction is not treading on interceptors because they are still much fatter, and they can't hold tackle as well due to reduced speed and range, but it allows them to not get blapped instantly while they get into range, or depending on the fit, allows them to kite in a slicer-esque style. It's much, MUCH better than a bonus which would force all AFs to always fit ABs.
Edit: @ Dro Nee: They couldn't add slots to some that desperately needed them (retribution) without adding slots across the board to keep it balanced. As far as the bonuses go, these bonuses are the never implemented 4th AF bonus. Previously AFs were the only t2 ship missing a bonus, this fixes that. For the jag as an example tracking was obviously the best option to give it, especially seeing as it is based on the rifter and the rifter is a high tracking ship.
Are you speaking in an official capacity for CCP or CSM? Sorry if I am not current on the names of CCP/CSM alts. |

CobaltSixty
The Night Wardens Viro Mors Non Est
39
|
Posted - 2012.01.07 03:22:00 -
[210] - Quote
After much consideration (definitely late to the rush on this one), I offer a small counter-proposal for some of the ships that mostly builds on what's been proposed here. Any deviation from the stats in the OP will be marked with an asterisk and explained before the next section. Although I'm not entirely sold on the role bonus, I have come to see the light that even a 10MN afterburner-using Assault Frigate will be overpowered.
Retribution
- Added bonus: 7.5% bonus to Small Energy Turret tracking speed per level*
- +1 Med-slot
- +15 CPU
- +200 armor HP
* The Retribution is near-perfect however, don't make it the first-and-only ship in the game with a 5% tracking bonus. All ships with such a bonus (including the Crusader, also made by Carthum) receive a 7.5% bonus to this effect, besides destroyers which receive 10%.
Vengeance This is exactly the Vengeance I proposed in a thread on Features & Ideas, plus the role bonus. No changes.
Harpy No changes.
Hawk No changes. I don't think it'll lose the shield boost bonus until the Minmatar lose theirs.
Enyo
- Changed bonus: 5% to Small Hybrid Turret damage now 10% per level
- +1 Med-slot
- +200 armor HP
- +10 CPU
- Now made by Duvolle* (swap manufacturers with the Nemesis, now a Roden Shipyards vessel)
- -1 launcher**
- +5m-¦ drone bay space, +5MBit/s drone bandwidth**
* An Enyo, especially one with a now-stronger bonus to hybrid damage does not fit with the established Roden Shipyards design philosophy. Exchanging manufacturers with the Nemesis fits both ships very well. Even if the game assets (new ship skins) cannot be finished in time for the January update, committing to this revision goes a long way to having this whole lineup of ships make sense across the board. ** Other ship stat changes consistent with a Duvolle vessel. The damage output of a light combat drone is approximately equal to that of a rocket launcher.
Ishkur No changes.
Jaguar
- Added bonus: 7.5% bonus to Small Projectile Turret tracking speed per level
- +1+ Low-slot
- +50GJ to capacitor capacity*
- Changed bonus: 10% to Small Projectile Turret optimal now to falloff**
* With the balance of these changes, the one nitpick issue to rectify is the Jaguar's capacitor stats which are identical to the Rifter's. This change will put the capacitor total of the Jaguar ahead of the Wolf but behind the rest of the Assault Ships group and is consistent with its role as the utility-minded version with more medium-power slots. ** Whether or not the Wolf has its bonus switched as well (though there are strong reasons not to), the Jaguar's optimal bonus is useless as it is very difficult to use as an artillery platform and falloff is a superior asset to the projectile user.
Wolf
- Added bonus: 7.5% to Small Projectile Turret tracking speed per level
- +1 Med-slot*
- +200 armor HP
- +15 CPU**
* Minmatar vessels favour med-slots over low-slots. As they make up the middle of the road for mid/low balance along with Gallente, it makes more sense that the Wolf look like a Gallentean AF than the Amarrian Retribution. The Wolf should not have less med-slots than the Rifter it is based on. It should also not be capable of a superior armor tank than the Enyo. ** Med-slot modules typically require more CPU than low-slot modules, so a slightly greater boost is needed. Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Zircon Dasher
Zirconia Trade Group
57
|
Posted - 2012.01.07 03:24:00 -
[211] - Quote
@ Dro What is so hard to understand?
They couldnt give the retribution a slot without everyone whining about how they didnt get one. So everybody gets +1 arbitrary slot
They couldnt give AF the MWD bloom bonus as the 4th bonus because people would be crying even harder than they are now... so everyone gets an arbitrary 4th bonus + a "role" bonus.
People learned a very valuable lesson this summer. Make lots of noise and you get your way. What I want to know is why it took so long for people to figure this out when my 4y/o practices this technique on her mother everyday. |

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
29
|
Posted - 2012.01.07 04:25:00 -
[212] - Quote
Ilvari wrote:Interceptors and Faction Frigates work because they're more designed for small gang stuff. As long as you're only fighting 1-3 people at once you can speedtank incoming damage and survive from that.
As soon as the gangs get larger however you inevitable have multiple Hurricanes or similar ships that project overlaying 30km spheres of instant frigate death. And even if you get into a 1km orbit around one of them to avoid itsdamage, you will still take unrepairable damage from all the others.
If CCP wants to turn Assault Ships into a mid sized gang option, they need to fix the problem of all frigates being not much more than a free killmail as soon as gang sizes go over 10 first. Only then can they start working on making the different types of frigate sized ships find their niche.
I think this would be fixed if the explosive radius and signature resolution of medium weapons were changed to 150. |

Dark Stryke
Terrulian Exo Arcologies
0
|
Posted - 2012.01.07 04:42:00 -
[213] - Quote
First off, some good changes in here GÖÑ AF love.
Now to the real issue with the ships:
Medium / Heavy class neutralizers in relation to frigate sized signitures (especially relatively slow and or cap dependant AF's) need to be looked at. As good as these AF changes are, they still die a horrible quick death to anything running medium or heavy neuts. Just as larger class turrets cannot be 100% effective versus a frigate in standard scenarios, medium and large neutralizers should not be 100% effective vs a standard signature sized frigate.
Neuts need a weapon system style signature applied to each sizing tier, instead of heavies being a total i-win button vs anything small within 25+ km. |

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.07 04:44:00 -
[214] - Quote
Let's Break this down then,
Retribution
* Added bonus: 5% bonus to Small Energy Turret tracking speed per skill level. * +1 mid slot * +15 CPU * +200 armor hp
Wait .. what? You give a MWD bonus to a ship that seemingly is designed to sit still?
Vengance
* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level * +1 high slot * +10 CPU
Meh.
Harpy
* Added bonus: -5% bonus to shield resistances * +1 low slot * +200 shield hp * +10 CPU
I am confused. Hawk is hte ship with the tank, right? Harpy brings the pain?
Hawk
* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level * +1 mid slot * +10 CPU
See above.
Enyo
* Added bonus: +5% damage changed to 10% bonus to damage (like taranis does) * +1 mid slot * +200 armor hp * +10 CPU
Mid slot? Hmm ..
Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot
Here is a new idea .. its a frigate .. make the drones more agile / faster per level.
Jaguar
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot
Wolf
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot * +200 armor hp * +10 CPU
Was going to skip matari (I fly the Scimi and about nothing else of value) But there is that tracking / armor bonus again....
I apologize for my snarky attitude. I can assure you this is a match to Prom's ... overwhelming passion about AFs. (I won't go into my opinion of the disproportionate amount of representatives on CSM here =] )
Again, these ship are really well built from the get go. They really don't need sweeping balance. As I have stated previously, i feel they need an ecosystem where they can survive, with proper fleet support.
DIFFERENT, NOT BETTER! DIFFERENT, NOT BETTER!
Also .. what is the deal with EAS? .. they are all alone in their category. Its .. weird.
PS: I dont design games. I play them. I get that a lot of people are passionate about changes and whatnot. I post on the forums a lot becasue I have all these wacky ideas. Believe it or not .. some of them were actually kind of prophetic or made it into the game. I am not all that good at this, I get it. The thing I see the most on here is that people plant seeds. If you see an idea make it into the game as is? Holy **** you win EVE. But more ideas on here are sprouted from borrowed suggestions. So .. lets throw some stuff out here, and see what the DEVs can use. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.07 04:48:00 -
[215] - Quote
Prometheus Exenthal wrote:Marian Devers wrote:And will remain useless: the 50% reduction in no way helps their survivability in 0.0; The reason Faction Frigates and Combat Interceptors are used in solo 0.0 is because they have a higher chance of evading gatecamps/small roams/enemy fleets; 4000+km/s speeds do that.
A 50% less signature radius will not. You will still be outrun and scrammed just as easily as before, signature radius reduction or not - and usually while you are still aligning.
A boost to agility would do much more for AF than the mwd signature bonus.     As someone who primarily flies in 00, I can tell you that you are wrong. Speed means nothing if you're massive. Faction frigates are flown because they are better combatants than combat interceptors for a marginal increase in price.
Marginal increase? HUH? Dude... that is so out of perspective it isnt even funny. We are talking about ships that a 6 month old can fly. 50 - 100m isk isnt exactly chump change at that sp. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

Crazy KSK
Tsunami Cartel Unprovoked Aggression
13
|
Posted - 2012.01.07 05:10:00 -
[216] - Quote
one thing I don't get is if the two most used frigate sized classes are having that mwd bonus then why not just reduce the mwd base signature increase and make all frigs especially t1s better with mwds it would also help destroyers a bit doing their job |

Zarak1 Kenpach1
Aperture Harmonics K162
32
|
Posted - 2012.01.07 05:29:00 -
[217] - Quote
the most important thing I have learned from fhc is that prom is opinionated, rude and also very ignorable. do yourselves a favor and just glaze over the diarrhea he sprays indiscriminnately all over the interwebz |

Merin Ryskin
Peregrine Industries
13
|
Posted - 2012.01.07 06:08:00 -
[218] - Quote
Jaigar wrote:I think this would be fixed if the explosive radius and signature resolution of medium weapons were changed to 140(Edit: 150 was a bit extreme due to the tracking formula). It gives a slighty better speed tank for small HACs and crusiers vs. battlecrusiers while at the same time making frigates much more difficult to break. It would also increase the importance of target painters and perhaps the usefulness of TDs on frigates.
The "issue" is not the sig radius, it's the speed. It doesn't matter how low your sig is if your transversal is zero (or near zero), you still take 100% damage. It means that an AB frigate is dead the moment it encounters a MWD cruiser/battlecruiser, and any small ship tends to die instantly if it is targeted in anything but a 1v1 (if you have high transversal against one opponent, you have low transversal against the others).
This of course is why proposals for an AB bonus are so stupid: anything that doesn't give them MWD-level speed is worthless because they can't keep up transversal against medium guns, and anything that does give them MWD-level speed makes them impossible to hit when they do manage to get into range.
End result: the MWD bonus is useful (especially compared to an AB bonus), but it's just a nice little side benefit, not the main point of the AF changes.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.07 06:51:00 -
[219] - Quote
The Original Alt wrote:Prom you used to be all about small scale PvP and they you go and join the largest blobbing entity, goons, what happened to you?  How about you look at my killboard stats and such and notice that nothing has changed. I moved from one blobbing entity to another  It remains the same, I'm associated by name and blue list, that's about it.
@Dro All CSM member have a banner (see left). I don't think devs post on eve-o with their *actual* accounts as it's against the rules or something.
@Cobalt The Retribution could use more tracking OR more damage. I think that boils down to user preference,but I think a damage increase is more useful considering how it takes a lot to break 200dps in the thing.
The Enyo is a beast without the rocket launcher. Removing the rocket and adding a drone would be unnecessary. The ship is currently Roden. Yes it doesn't make sense, but that's what it is 
Wolf with an extra mid makes it the superior choice the Jag in every way. There would be zero reason to fly a Jag over a Wolf as the latter would have the range, tank, and dps advantage. The Enyo does immense amount of damage, and the Wolf doesn't *really* have as big a tank as people make it out to. The high resists in EM/Therm make its stats look far more impressive, but that's until you start shooting it with Kinetic or Explosive ammunition.
@Dark If you're going to be hunting big targets, start carrying a small nosferatu. I had a Curse tackled without much trouble while using my MWD Harpy. A small nos cycles fast enough for AFs to maintain dps & tackle against people who don't stagger their neuts. It's not enough to really active tank when being neuted, no, but that just means you need to rethink your fitting strategy 
@Bob - The Retribution isn't bad, deal with it (??) - The Hawk & Harpy both have their advantages and disadvantages. - Drone speed is unnecessary as light drones are already stupid fast and difficult to track with regular old turrets and even rockets. The drone HP bonus makes T2 light drones as *tankable* as T1 medium drones. If you fly the Ishkur, you can appreciate how awesome that is. - EAS will probably get looked at. They are statistically the least flown ship in the game, ranking far below AFs and Capitals. - 50 to 100m, what? Faction frigates are about 12-15ish, with Pirate faction being a bit higher up. With FW rewards you can be in a fully T2 fit Slicer long before you could do the same in Crusader or Malediction.
@Zarak You would feel the same if people started dribbling nonsense over a perfectly serviceable change. So instead of taking a dump in this thread, go find another wormhole bug to exploit  CSM Alternate & PVP Samurai www.promsrage.com |

Tanya Powers
Science and Trade Institute Caldari State
774
|
Posted - 2012.01.07 07:23:00 -
[220] - Quote
Forsaken Skipper wrote:Lisa EF wrote:Remove: MWD Bonus Add: 100% Bonus to "Small" Afterburner Speed Assault ships will be overpowered then. Current boost is nice enough (mistake in tracking bonuses is an exception).
You failed to explain why 100% bonus to afterburner speed would make AF's overpowered.
Even with sign reduction your uber MWD AF will not like to meet 75mm Gatling Rails with long range ammo on DD's, with 1 TE DD can put holes on you with this stuff at over 30km and NEVER miss the target.
Now tell me how good those new AF's are vs tackling Rifters and if they're really worthy of their money.
Edit: 100% Speed bonus would still be less final speed than using MWD and thus leaving interceptors their role. Having a very small sign radius for AF's (about 40m?) with 100% speed AB bonus not only gives them a nice boost to survival factor but also on fittings. |

Michael Harari
The Hatchery Team Liquid
37
|
Posted - 2012.01.07 08:18:00 -
[221] - Quote
Tanya Powers wrote:Forsaken Skipper wrote:Lisa EF wrote:Remove: MWD Bonus Add: 100% Bonus to "Small" Afterburner Speed Assault ships will be overpowered then. Current boost is nice enough (mistake in tracking bonuses is an exception). You failed to explain why 100% bonus to afterburner speed would make AF's overpowered. .
You are kidding, right? You wouldnt be able to track an assault frigate even with another frigate. |

Merin Ryskin
Peregrine Industries
13
|
Posted - 2012.01.07 08:26:00 -
[222] - Quote
Tanya Powers wrote:You failed to explain why 100% bonus to afterburner speed would make AF's overpowered.
Because an AB speed bonus takes AFs from "hard but possible to kill if they get up close against medium guns" to "completely immune to anything besides other frigates up close" and makes them immune to missiles.
And of course unless you give them 2-3km/s speed with an AB, they still die just as fast if they don't get up close, making it a black and white "always dead" vs. "always wins" that isn't fun for anyone.
|

Trygonus
Never After
2
|
Posted - 2012.01.07 09:35:00 -
[223] - Quote
^Can't emphasize this enough!!!
Was really looking forward to assault frigates being tailored a bit more towards low security space too.  |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.07 10:09:00 -
[224] - Quote
Never mind how silly the idea is, but so far nobody has even put forward a suggestion that would "make them better specifically for low sec".
So far there have been suggestions of varying degrees of EWAR immunity (not low sec, just stupid), making them into little link ships or some special bonus when used with other AFs (not low sec, just ridiculous), and of course the poor dead horse that is the AB speed boost. Anyone worth their salt can see that beyond being vague and disorganized nature, they simply would not work within the current framework of EVE.
So please humour me for a moment, and explain what would make these "better for low sec", and how would these improvements be useful for the ~40% of PVP/PVE EVE players who don't live in empire space. Or perhaps how 55% of PVP players (00/wspace) won't care that they have no possible use for this mystical "low sec" specific change.
EVE is a universe, and not your tiny pocket of Heimatar. Everything you do, no matter how minor, needs to have a use elsewhere. Correct me if I'm wrong, but the only change that is making people **** themselves about fittings, and the sanctity of low sec, is the MWD bonus. The 4th bonus is universal, as are the extra slots, and they can be tweaked and adjusted. But the MWD bonus is the only one that seems to have struck a collective nerve. It doesn't force people to use them, and it's beneficial to those who choose to.
Anyone who has played with the new ships will agree that the MWD changes make them significantly more usable in lawless space. And those same people will tell you that AB fit frigs still destroy MWD fit ones. Since nobody seems to want look at the AB bonus as something that would be broken outside of low-sec, tell me how people fitting microwarpdrives to AFs in low-sec is broken. I can tell you it's not, but you don't want to hear it from me since I'm the bad guy.
Low-Sec has it's problems, but casting AFs into that abyss is not how they get solved. CSM Alternate & PVP Samurai www.promsrage.com |

Ilik Tanikalot
Black Rebel Rifter Club
10
|
Posted - 2012.01.07 10:46:00 -
[225] - Quote
@ Prom Disregarding the whole MWD-charade. The complaint regarding low-sec that was brought forward was that the change buffs AFs too much. This will limit low-sec target selection, both in terms what you are willing to fight and who's willing to fight you. Now please tell me, this is a good thing. I think we all agree that a buff to AFs is needed, but at least the low-sec crowd partly feels should the proposed changes go through like that, that AFs become (regarded as) OP. Those changes will make AFs more viable for the solo 0.0 AF roamer, which we all know is like really every 0.0 pilot, yeah right.
What a lot of people irks is that you try to sell these changes like the next best thing since sliced bread; they're not comparing the general 0.0 populace vs the general lo-sec populace in numbers, they are comparing who le shizzle actually uses AFs in their day to day playtime, aka a lot of lo-sec vs a comparatively tiny minority in 0.0. So pretty please with sugar on top, don't ruin AFs for people that actually fly them in an environment where they are common, only to make them viable in the environment you'd love to see them perform better.
So maybe less of a buff at once, but a more iterative style of buffing?
Cheers, Ilik Tanikalot |

To mare
Advanced Technology
15
|
Posted - 2012.01.07 10:56:00 -
[226] - Quote
Quote:Remove: MWD Bonus
Add: 100% Bonus to "Small" Afterburner Speed
just dont add a role bonus at all with the boost those ships are receiving they dont need it
|

Hirana Yoshida
Behavioral Affront
241
|
Posted - 2012.01.07 10:58:00 -
[227] - Quote
Prometheus Exenthal wrote:..I'm not deaf, and I wouldn't be so against certain suggestions if they haven't be brought up prior and disproved at some point in the 4 years that AFs have slowly been draaaaggggiiiinnnnggg behind... As far as I know my logistics concept as the 4th bonus was never aired before me and the only 'negatives' I got from it was that some people would rather have a dedicated frigate/destroyers logistics, the idea spawned 3-4 independent threads .. so there goes that "theory". - Adding a logistics bonus (efficiency+range) to already combat capable ships not only increases diversity and fills a gap but allows the "logistics" to fight back provided they don't go full Naughty Nurse .. hell one could use them as the ultimate bait ships as all enemy frigs descend upon it to clear logi only to run into a combat fit. - Gang link platforms on the small scale has what available? BC, CC, T3, Car/Scar/Titans are the only ones in game .. which one would you like to drag around on a cruiser-down/Frig roam? *Gang-links will be changed either in power (unlikely) or made on-grid (logical) with appropriate tanking buffs and whatever else may be required to lessen the pain of change, since the idea of a single ship effectively doubling the power of an entire fleet/gang from anywhere in a system is, to put it mildly, untenable.
Zarak1 Kenpach1 wrote:the most important thing I have learned from fhc is that prom is opinionated, rude and also very ignorable. do yourselves a favor and just glaze over the diarrhea he sprays indiscriminnately all over the interwebz Unfortunately the amount of attention he is giving this indicates that it is either his idea or he has been assigned to 'answer questions' by CCP so ignoring him is not really an option .. bet he is even responsible for reporting 'progress' in thread back to Tallest so CCP will only get all the rave reviews until its too late.
Zircon Dasher wrote:...They couldnt give the retribution a slot without everyone whining about how they didnt get one. So everybody gets +1 arbitrary slot... Heh, would not be surprised if that was how it started, "logic" used for evil is never a pretty thing. What they should have done was add the midslot and then take a bit of CPU away from it .. forces either voluntary loss of low for fitting mod or loss of high utility if the extra mid has a high cpu mod in it (ie. tackle). But if that was the initial reasoning, then I don't know why they ignored the Ishkurs lower slot count .. arguably one of the best AFs currently despite its slot deficit, so I reckon there was other factors at play .. namely the uniformly-null council's wish for something more fun to fly in blob-camp-land without dying every 5 seconds, balance everywhere else be damned.
Tanya Powers wrote:You failed to explain why 100% bonus to afterburner speed would make AF's overpowered.... Abuse Eve-Search. Look for the threads on the Test Server Forum from 3 years hence when testing of that exact bonus was done on SiSi .. now if only I could remember what those threads were called, but should get you started. Crux of it was that prior to testing start, we argued that the 75%?-AB speed bonus would widen the gap within the class to absurd levels and make AF's nigh unkillable by just about anything .. both points were proven and acknowledged by CCP after which the change was scrapped.
Prometheus Exenthal wrote:...So please humour me for a moment... Why don't you humour us and explain how you expect a ship balanced for null survival/viability (the ~40%) can ever be anything but broken everywhere else. It is not a question of casting them into the abyss, but preventing them from reaching god-hood .. the over-buff proposed is more damaging to overall balance and makes the intra-class differences even more pronounced. - Vengeance with a slot for Nos/neut .. yay, more cap (has enough for Goddess sake!) or 10s shaved off a kill on a cap dependent ship. - Retribution with tackle .. yay, now I can burn some extra cap before the neuts shut me down just as before! - Hawk/Harpy .. damage mod, still slow and fat as nothing else. Will be in the same place that blasters occupied for years, situational in the extreme but awesome damage when applied. Will see use due to passive tanking ability. - Enyo .. actually a good change. Web helps blasters and its brought up to Ranis level, armour buff a little overdone though. - Ishkur .. doesn't actually need a buff, result is as expected an OP ship in the making. At least you stopped short of the drone dmg bonus. Wolf/Jaguar .. Still almost an entire bodylength (ie. not merely head and shoulders) above the rest only now with an extra free damage mod (as if they need more damage .. sheesh!) .. yay.
But meh, I'll shut up now and let SiSi testing prove me right as it did with the AB boost idea (yes I was in the vanguard, as I said logic and common sense are powerful tools) |

To mare
Advanced Technology
15
|
Posted - 2012.01.07 11:01:00 -
[228] - Quote
Merin Ryskin wrote:Tanya Powers wrote:You failed to explain why 100% bonus to afterburner speed would make AF's overpowered. Because an AB speed bonus takes AFs from "hard but possible to kill if they get up close against medium guns" to "completely immune to anything besides other frigates up close" and makes them immune to missiles. And of course unless you give them 2-3km/s speed with an AB, they still die just as fast if they don't get up close, making it a black and white "always dead" vs. "always wins" that isn't fun for anyone.
totally agree with this a AB bonus would make them invulnerable to medium guns and above and with they natural high tank (for a frig) they would be no match for all the others kind of frigs.
just remove the role bonus it's not needed |

Tsubutai
The Tuskers
42
|
Posted - 2012.01.07 11:26:00 -
[229] - Quote
Literally everything you said there is wrong-headed speculation. You have not even the first beginnings of a clue as to how the SiSi AFs perform at present or what their strengths and weaknesses are.
|

Kaeda Maxwell
Black Rebel Rifter Club
42
|
Posted - 2012.01.07 11:30:00 -
[230] - Quote
Prometheus Exenthal wrote: The 4th bonus is universal, as are the extra slots, and they can be tweaked and adjusted. But the MWD bonus is the only one that seems to have struck a collective nerve. It doesn't force people to use them, and it's beneficial to those who choose to.
And none of the sane lowsec pilots are saying you can't have it. So why do you keep hammering on that?
We're speaking out against the extra slots/armor/cpu because assault frigates don't need those. Swap the utility high on the retri for a mid and see how that goes.
Then if three months down the line we find the mwd bonus did nothing for the use of AF's in general CCP can still look at it more can't they? With AF's as they're a proposed here you'd have to be mental not to fly these in lowsec, they'd be so good there'd be no reason to fly anything else until you get to T2 cruisers/Battlecruisers (provided you even have an interest in flying those which many of us lowly lowsec pvp'ers don't). Making the PvP environment really stale because you'll be flying and fighting the same ship all the time.
That is our concern by so massively buffing them you're gonna make our little corner of the sandbox really boring and one-sided.
P.S. (off topic) I also travel through null and your 55% of PvP'ers seem largely docked up waiting for an FC to hold their hand (or busy ratting). I've been in the Pure Blind/Fade region recently and I did epic 100+ jump roams through PB/Fade/Fountain/Tribute/Cloud Ring and f-ing nobody would engage my apparently seriously under powered Jaguar, hell even my Rifter went ignored. The only places I saw people willing to fight was in null entry systems and most of those where camping a gate with bubbles and a mighty Falkan. Can you really blame frig enthusiasts for preferring Lowsec? |

Svennig
Dreddit Test Alliance Please Ignore
57
|
Posted - 2012.01.07 11:31:00 -
[231] - Quote
Help me out here: what am I missing? Even the counter proposals aren't increasing the fitting.
What am I supposed to put in the new lowslot of the harpy with only +10 CPU? What am I supposed to put in the new midslot of the hawk with only +10 CPU? |

Korg Tronix
Heretic Army
36
|
Posted - 2012.01.07 11:35:00 -
[232] - Quote
Svennig wrote:Help me out here: what am I missing? Even the counter proposals aren't increasing the fitting.
What am I supposed to put in the new lowslot of the harpy with only +10 CPU? What am I supposed to put in the new midslot of the hawk with only +10 CPU?
10 cpu is enough for the meta 4 tracking enhancer for the Harpy
Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] Evil: Sorry. -á |

Tsubutai
The Tuskers
42
|
Posted - 2012.01.07 11:40:00 -
[233] - Quote
Svennig wrote:Help me out here: what am I missing? Even the counter proposals aren't increasing the fitting.
What am I supposed to put in the new lowslot of the harpy with only +10 CPU? What am I supposed to put in the new midslot of the hawk with only +10 CPU? You see, when ships are changed, you should be able to just take your existing fittings and throw new mods on without having to make any changes anywhere else or rethink things. Right?
Re: the hawk, you can do a good dual web/MSE buffer setup with 240 dps that can be applied to more or less anything in scram range without issue, you can do an MSE/small shield booster setup with full tackle and a nos, or you can do a medium shield booster with a cap injector, all without issue. |

Destructor1792
Sebiestor Tribe Minmatar Republic
15
|
Posted - 2012.01.07 11:47:00 -
[234] - Quote
Just a quick one from moi.
Only tried the Wolf out so no idea on the others. Will I recommend these to other pilots for PvP? Only if you're not the one going in for the primary tackle.
Issues so far:
Fitting - struggled with cpu>pg. More often found I had a low slot left which ended with "whatever" slapped in. Majority of fits ended up with a spare high (utility slot)
Versus other ships (going in for the tackle & buffer tank to attempt to last more than 30secs!) - Arties meant I could keep at range but DPS was hit & miss depending on the target & how often I had to use the MWD to dictate range. And due to being "at range", meant I was taking alot more damage than if I was using AC's (see below)
Not a fit I'd recommend to any solo budding PvP'ers as you'll either run out of ammo or be Dead as the target has enough time to call in backup . Viable though for a lone Gank if your Fleet is sat waiting a jump out. More than one target & you'll liable to melt before your Fleet has a chance to get in to help
AC's were able to to lay out a more steady DPS pattern but due to the range, if the target had a 10km point, MWD shut down, Neuted, webbed, DEAD. Again, not one I'd recommend to others unless you know your targets fit before hand.
Now on targets that had already been tackled (and primed), no issues. But then again, that's the same with pretty much most ships 
Personally, I'd rather stick with a 'ceptor. Cheaper, easier & more fun to fly. The AF will end up like it has for years - rolled out for a "LOL" roam & then thrown back into the corner to collect dust.
|

Zagdul
Clan Shadow Wolf Fatal Ascension
344
|
Posted - 2012.01.07 12:02:00 -
[235] - Quote
Prometheus Exenthal wrote:For those who have no idea about weapon tracking and such, an AF in scramble range is extremely difficult to hit. This is without an afterburner. The whole purpose of the MWD bonus was so that AFs could move around the battlefield without being blapped out of the sky.
As Merin states above, an AB bonus would either be too strong or too weak, there is no middle ground.
As far as I'm concerned with the MWD bonus, the AFs are working exactly as I had intended them to. They are quick, damaging, and tankable, while not immune to incoming damage. Yes, but cap dependent AF's like the Enyo are useless with an MWD.
It's not Rocket Surgery |

Tawa Suyo
The Tuskers
12
|
Posted - 2012.01.07 12:15:00 -
[236] - Quote
Kaeda Maxwell wrote:Prometheus Exenthal wrote: The 4th bonus is universal, as are the extra slots, and they can be tweaked and adjusted. But the MWD bonus is the only one that seems to have struck a collective nerve. It doesn't force people to use them, and it's beneficial to those who choose to. And none of the sane lowsec pilots are saying you can't have it. So why do you keep hammering on that? We're speaking out against the extra slots/armor/cpu because assault frigates don't need those. Swap the utility high on the retri for a mid and see how that goes. Then if three months down the line we find the mwd bonus did nothing for the use of AF's in general CCP can still look at it more can't they? With AF's as they're a proposed here you'd have to be mental not to fly these in lowsec, they'd be so good there'd be no reason to fly anything else until you get to T2 cruisers/Battlecruisers (provided you even have an interest in flying those which many of us lowly lowsec pvp'ers don't). Making the PvP environment really stale because you'll be flying and fighting the same ship all the time. That is our concern by so massively buffing them you're gonna make our little corner of the sandbox really boring and one-sided. P.S. (off topic) I also travel through null and your 55% of PvP'ers seem largely docked up waiting for an FC to hold their hand (or busy ratting). I've been in the Pure Blind/Fade region recently and I did epic 100+ jump roams through PB/Fade/Fountain/Tribute/Cloud Ring and f-ing nobody would engage my apparently seriously under powered Jaguar, hell even my Rifter went ignored. The only places I saw people willing to fight was in null entry systems and most of those where camping a gate with bubbles and a mighty Falkan. Can you really blame frig enthusiasts for preferring Lowsec?
|

Mesasone
Anla'Shok
0
|
Posted - 2012.01.07 12:18:00 -
[237] - Quote
It would be useful to the discussion if people would post full fits exemplifying what they think should be a viable fit on these ships instead of saying "well these two or three modules fit", or an even more generic "I had trouble fitting this ship". |

Hirana Yoshida
Behavioral Affront
242
|
Posted - 2012.01.07 12:39:00 -
[238] - Quote
Tsubutai wrote:Literally everything you said there is wrong-headed speculation. You have not even the first beginnings of a clue as to how the SiSi AFs perform at present or what their strengths and weaknesses are. Almost as constructive and worth reading as proms blind dismissals of anything that goes against his wishes. Testing an obviously OP change does not make it less OP so applying logic to my experience flying most of the AFs over the years is more than enough .. it was not coincidence that I mentioned the AB boost and that we shot it down before testing even started .. some things are just so out of whack that they should be discarded outright.
Adding slots + bonuses puts AFs on par with highest tier cruisers when it comes to tanking and applied damage, less weapons range but comparatively insane mobility. It is already perfectly possible to take out most 'generic' cruiser fits in AFs, a change of this magnitude pushes them so far that even fits specifically tailed to counter them will struggle.
Don't know who had the idea to give them the role of slow, tanky combat interceptors and then adding slots/bonuses to meet that role, and I honestly don't care. If you want that role filled then add an AB or tank bonus to the inties. What I do know is that I have only really been wrong once the past several years, and that was by underestimating the synergy between the AC and TE changes which kicked off the Winmatar FoTY .. I knew it was going to be good just didn't expect it to be godly.
Once more before for posterity: One cannot balance something to be viable/survivable on the large scale without breaking it on all other scales.
|

seller1122
Viral Target
0
|
Posted - 2012.01.07 12:50:00 -
[239] - Quote
Hirana Yoshida wrote:Tsubutai wrote:Literally everything you said there is wrong-headed speculation. You have not even the first beginnings of a clue as to how the SiSi AFs perform at present or what their strengths and weaknesses are. Almost as constructive and worth reading as proms blind dismissals of anything that goes against his wishes. Testing an obviously OP change does not make it less OP so applying logic to my experience flying most of the AFs over the years is more than enough .. it was not coincidence that I mentioned the AB boost and that we shot it down before testing even started .. some things are just so out of whack that they should be discarded outright. Adding slots + bonuses puts AFs on par with highest tier cruisers when it comes to tanking and applied damage, less weapons range but comparatively insane mobility. It is already perfectly possible to take out most 'generic' cruiser fits in AFs, a change of this magnitude pushes them so far that even fits specifically tailed to counter them will struggle. Don't know who had the idea to give them the role of slow, tanky combat interceptors and then adding slots/bonuses to meet that role, and I honestly don't care. If you want that role filled then add an AB or tank bonus to the inties. What I do know is that I have only really been wrong once the past several years, and that was by underestimating the synergy between the AC and TE changes which kicked off the Winmatar FoTY .. I knew it was going to be good just didn't expect it to be godly. Once more before for posterity: One cannot balance something to be viable/survivable on the large scale without breaking it on all other scales.
I have to admit I'm impressed. Alot of people just think "my opinion is right and that is all that matters" but it takes some balls to literally say it out loud. |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.07 13:03:00 -
[240] - Quote
I disagree that these new AFs are too strong.
I wanted to see how good the new AFs are against a larger ship, so I asked a friendly Jaguar pilot to make a fit designed to fight a cruiser. He went with an afterburner, nos and even a tracking disruptor (and of course capless weapons). I picked the Maller because it has no drone bay, is weak compared to the more popular cruisers such as the Rupture or Thorax, and because lasers don't track as well as blasters or autocannons.
Maller
5x Focused Medium Pulse II (cruiser sized weapons FYI), small neut AB, web, scram 1600mm plate, 3x HS, DCU, Adaptive Nano Plating no rigs
The outcome? Jaguar went boom when I had about 1/3 armor left. |

seller1122
Viral Target
0
|
Posted - 2012.01.07 13:16:00 -
[241] - Quote
Takeshi Yamato wrote:I disagree that these new AFs are too strong.
I wanted to see how good the new AFs are against a larger ship. I asked a friendly Jaguar pilot to make a fit designed to fight a cruiser. He went with an afterburner, nos and even a tracking disruptor (and of course capless weapons). I picked the Maller because it has no drone bay, is considered weak and because lasers don't track as well as blasters or autocannons.
Maller
5x Focused Medium Pulse II (cruiser sized weapons FYI), small neut AB, web, scram 1600mm plate, 3x HS, DCU, Adaptive Nano Plating no rigs
The outcome? Jaguar went boom when I had about 1/3 armor left.
I was said jag pilot btw....... His neut eventually turned my web off and he managed to pull range giving him good tracking as i tried to get back on top of him.
Afs are still very weak to ships designed to kill them (as it should be imo). To people screaming afs are op, please just try them on sisi they really aren't OP at all. They are very balanced within there own ship class and are still very weak to kiters. Only ones that need looking at imo are enyo and wolf. (Enyo spits out a bit to much damage and the wolf is too strong with the falloff bonus, switch it with the jags optimal bonus) |

Alex Medvedov
Gunpoint Diplomacy
0
|
Posted - 2012.01.07 14:51:00 -
[242] - Quote
Dear CCP,
first I would like to thank you for giving the AFs attention they needed.
Having the extensive experience in flying Jaguars and combating the other AFs in it, I believe I am competent to give you some criticsm on your proposal.
1) Proposed changes are too powerful - slot layouts of all AFs should remain as they are; with the exeption of Retribution which should get its 2nd med slot but at the expense of one low slot. I can see no need of adding more slots to any of AFs (they are small ships after all) and you can find no justification of whole pack of balance issues it may have brought.
2) MWD signature reduction - This bonus might be viable for 0.0 AF pilots, where MWD is nessesary for avoiding bubbles and such but will not help to increase AF s survivability in actual fight. Quite the contrary, MWD will become a burden while you are webbed and trying to keep close orbit of, say, Hurricane which is scrambling you, neuting you and having a flight of pesky small drones shredding you appart. The main problem of AFs are webs - you got more than one on you and you are dead in the water nomatter what. So if you really want to help AFs some sort of speed boost or web effeciency reduction would be in order.
But as somebody mentioned above, AB boost might be a litte too much. MWD sig reduction on the other hand is so insignificant for close range AFs that I doubt it will bring much of controversy. However I cant say how it will influence long range AFs - can it make them viable?
3) Fitting slots again - in the most cases +1 med slot is not equal to +1 low slot. Therefore Hawk with 5 med slots is simply ridiculous - only not-ewar frig which has that is a Hookbill and that ship is quite overpowered if you ask me. And now imagine an Hookbill with AF resists... Also i dont have any good feelings about 3 med slots Enyo. Iam afraid you are breaking balance a lot here...
CONCLUSION
Leave the slot leyouts as they were (with the exeption for Retribution), add the bonuses and armor/CPU increases as you are proposing and AFs should be just fine. If you want to add the role bonus for Afs (which I would not recommend), I would suggest something boosting AFs combat survivability more. But if you insist on MWD sig reduction, go for it its at least non-game breaking in any sanse i could think of:)) |

Zarak1 Kenpach1
Aperture Harmonics K162
32
|
Posted - 2012.01.07 15:01:00 -
[243] - Quote
how about you find another summit to crash.
your a bad csm Rep. |

Teleni Pavle
Republic University Minmatar Republic
20
|
Posted - 2012.01.07 15:03:00 -
[244] - Quote
Better role bonus: +2 microwarp drive core scramble strength.
Let them be able to run a MWD while hit with a standard scramble. This can be explained away by the fact that AFs are much more massive than their T1 counterparts. The weight can be said to come from A: the increased protective capabilities, and B: the shielding used to protect the MWD.
Suddenly you have a ship that can determine its range but by doing so has the drawback of having a super-huge sig radius. This makes you need to play with your MWD, since if you simply leave it running some bigger ship is going to eat you alive. What it does allow however is for a heavy tackler that can keep a point on nearly anything, as being scrammed doesn't instantly kill your ability to keep a target in range. You're an AF, you're slower than most other frigate targets.
It also makes it so that you don't necessarily need dual prop to deal with being scrammed. |

seller1122
Viral Target
1
|
Posted - 2012.01.07 15:04:00 -
[245] - Quote
Alex Medvedov wrote:Dear CCP,
first I would like to thank you for giving the AFs attention they needed.
Having the extensive experience in flying Jaguars and combating the other AFs in it, I believe I am competent to give you some criticsm on your proposal.
1) Proposed changes are too powerful - slot layouts of all AFs should remain as they are; with the exeption of Retribution which should get its 2nd med slot but at the expense of one low slot. I can see no need of adding more slots to any of AFs (they are small ships after all) and you can find no justification of whole pack of balance issues it may have brought.
2) MWD signature reduction - This bonus might be viable for 0.0 AF pilots, where MWD is nessesary for avoiding bubbles and such but will not help to increase AF s survivability in actual fight. Quite the contrary, MWD will become a burden while you are webbed and trying to keep close orbit of, say, Hurricane which is scrambling you, neuting you and having a flight of pesky small drones shredding you appart. The main problem of AFs are webs - you got more than one on you and you are dead in the water nomatter what. So if you really want to help AFs some sort of speed boost or web effeciency reduction would be in order.
But as somebody mentioned above, AB boost might be a litte too much. MWD sig reduction on the other hand is so insignificant for close range AFs that I doubt it will bring much of controversy. However I cant say how it will influence long range AFs - can it make them viable?
3) Fitting slots again - in the most cases +1 med slot is not equal to +1 low slot. Therefore Hawk with 5 med slots is simply ridiculous - only not-ewar frig which has that is a Hookbill and that ship is quite overpowered if you ask me. And now imagine an Hookbill with AF resists... Also i dont have any good feelings about 3 med slots Enyo. Iam afraid you are breaking balance a lot here...
CONCLUSION
Leave the slot leyouts as they were (with the exeption for Retribution), add the bonuses and armor/CPU increases as you are proposing and AFs should be just fine. If you want to add the role bonus for Afs (which I would not recommend), I would suggest something boosting AFs combat survivability more. But if you insist on MWD sig reduction, go for it its at least non-game breaking in any sanse i could think of:))
Have you tried them on sisi yet ?? They really aren't OP. Speculation based upon your opinion =/= reality. Please I beg test them on sisi and them come back and comment. The mwd bonus is to make them more viable in nullsec. Nothing more, nothing less.
I think a few tweaks are needed to the enyo and wolf, but other than that they are pretty groovy atm! |

Alex Medvedov
Gunpoint Diplomacy
0
|
Posted - 2012.01.07 15:24:00 -
[246] - Quote
seller1122 wrote:
Have you tried them on sisi yet ??
Sure i did
seller1122 wrote: They really aren't OP. Speculation based upon your opinion =/= reality. Please I beg test them on sisi and them come back and comment.
Overpowered in relation with what? Overpowered in relation to bigger ships? Sure they are not. Overpowered in relation to each other? Sure they are.
Enyo with 3 mids? Good luck to any Wolf pilot taking that down... Rocket Hawk able to fit 2 webs? How do you want to kill that? ( assuming you are in AF) Another hi slot for a Vengeance without touching its already awesome tanking capability?
seller1122 wrote: The mwd bonus is to make them more viable in nullsec. Nothing more, nothing less.
Thats more or less what iam saying (or tried to say:))
|

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.07 15:33:00 -
[247] - Quote
Alex Medvedov wrote:Overpowered in relation with what? Overpowered in relation to bigger ships? Sure they are not. Overpowered in relation to each other? Sure they are.
Enyo with 3 mids? Good luck to any Wolf pilot taking that down... Rocket Hawk able to fit 2 webs? How do you want to kill that? ( assuming you are in AF) Another hi slot for a Vengeance without touching its already awesome tanking capability?
Well, good luck to a Retribution taking down a Wolf.
Retribution should kill Caldari AFs in theory, in practice it may have difficulties, which is why I keep saying that it needs to be better. Or maybe the Hawk/Harpy just needs some tweaks?
You know what's good against an active tank Vengeance? A blaster ship that overpowers the reps. A brick fit Vengeance is good but nothing that other AFs couldn't beat either.
What you see as balance problem I see as (mostly) working rock/paper/scissors system. |

Tawa Suyo
The Tuskers
12
|
Posted - 2012.01.07 15:45:00 -
[248] - Quote
Alex Medvedov wrote:Overpowered in relation with what? Overpowered in relation to bigger ships? Sure they are not. Overpowered in relation to each other? Sure they are.
Enyo with 3 mids? Good luck to any Wolf pilot taking that down... I've killed quite a few of the new enyos in a wolf, you just wear it down at range then go in for the kill (or just use a long point vaga wolf, but those can't kill a slicer).
Alex Medvedov wrote:Rocket Hawk able to fit 2 webs? How do you want to kill that? ( assuming you are in AF) Again, out range it, hit the massive EM hole. But yes, the dual web hawk is a little bit strong.
(I still need to test an ishkur vs it too, but I think that might stand a chance using warriors due to the much weaker tank of the dual web hawk and it's inability to use bonussed kinetic missiles)
Alex Medvedov wrote:Another hi slot for a Vengeance without touching its already awesome tanking capability? Out dps-ing its reps with a gank ship works fine
Alex Medvedov wrote:seller1122 wrote: The mwd bonus is to make them more viable in nullsec. Nothing more, nothing less.
Thats more or less what iam saying (or tried to say:))
But how is that a bad thing? It has no effect on AB only lowsec fits (either negative or positive) and makes them viable for nullsec... |

seller1122
Viral Target
1
|
Posted - 2012.01.07 15:48:00 -
[249] - Quote
Alex Medvedov wrote: Enyo with 3 mids? Good luck to any Wolf pilot taking that down...
Its a tough fight but wolfs can do it. They destroy each other so fast its more about the skill of the aproach. Plus i've said multiple times i think the enyo needs its dps reduced a tiny bit.
Alex Medvedov wrote: Rocket Hawk able to fit 2 webs? How do you want to kill that? ( assuming you are in AF)
Most of the Assualt frigs can hit out to 10km +, alot of it just comes down to the approach and the individual pilots skills. Hawk has to give up alot of tank to fit 2 webs so as long as you get your approach right you will easily kill it before it out kites you.
Alex Medvedov wrote: Another hi slot for a Vengeance without touching its already awesome tanking capability?
Its is very easy to out dps the vengeances tank using either harpy, wolf or enyo. Alternatively you can try random stuff like a dual neut ishkur which is just as effective.
I agree with the above post that what you are describing is a rock paper scissors system, not an actual balance issue.
|

Zagdul
Clan Shadow Wolf Fatal Ascension
344
|
Posted - 2012.01.07 15:55:00 -
[250] - Quote
Prometheus Exenthal wrote:Never mind how silly the idea is, but so far nobody has even put forward a suggestion that would "make them better specifically for low sec".
So far there have been suggestions of varying degrees of EWAR immunity (not low sec, just stupid), making them into little link ships or some special bonus when used with other AFs (not low sec, just ridiculous), and of course the poor dead horse that is the AB speed boost. Anyone worth their salt can see that beyond being vague and disorganized nature, they simply would not work within the current framework of EVE.
So please humour me for a moment, and explain what would make these "better for low sec", and how would these improvements be useful for the ~40% of PVP/PVE EVE players who don't live in empire space. Or perhaps how 55% of PVP players (00/wspace) won't care that they have no possible use for this mystical "low sec" specific change.
EVE is a universe, and not your tiny pocket of Heimatar. Everything you do, no matter how minor, needs to have a use elsewhere. Correct me if I'm wrong, but the only change that is making people **** themselves about fittings, and the sanctity of low sec, is the MWD bonus. The 4th bonus is universal, as are the extra slots, and they can be tweaked and adjusted. But the MWD bonus is the only one that seems to have struck a collective nerve. It doesn't force people to use them, and it's beneficial to those who choose to.
Anyone who has played with the new ships will agree that the MWD changes make them significantly more usable in lawless space. And those same people will tell you that AB fit frigs still destroy MWD fit ones. Since nobody seems to want look at the AB bonus as something that would be broken outside of low-sec, tell me how people fitting microwarpdrives to AFs in low-sec is broken. I can tell you it's not, but you don't want to hear it from me since I'm the bad guy.
Low-Sec has it's problems, but casting AFs into that abyss is not how they get solved.
5% speed bonus to frigate size afterburners per level.
ok, dead horse.
Make them the best ships in EVE to run low end anoms. Similar to how the ishtar is for hacs.
For this they'd need to be completely re-designed and their role readdressed. However, this would make them effective in low sec for ~something~.
The current proposal for AF's just makes them into beefier inty's that are a bit slower.
It's not Rocket Surgery |

Hirana Yoshida
Behavioral Affront
243
|
Posted - 2012.01.07 16:33:00 -
[251] - Quote
seller1122 wrote:I was said jag pilot btw....... Not accustomed to frigate combat I take it.
Fighting bigger weight-classes necessitates a small nos which would have run ab/scram/web/td + intermittent armour rep perpetually, even when under effect of small neut. If you do not have nos fitted (ie. not fit to counter bigger) then you take 6-8km after first neut cycle hits and you identify its size. Puts you deep in falloff, halving your damage but with TD active (tracking script) he wont even breach the shields of the active armour tanked Jag.
Not being able to defeat a M.Laser boat in ab frig with td .. I don't even ..
Edit: How big is the SiSi patch, seems I might have to burn my months BW allowance to save Eve from dilettante frig pilots? |

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.07 16:41:00 -
[252] - Quote
Beeter for lowsec? So easy..
Role Bonus: Assualt Ships have a 7.5% chance per level to avoid anchored munitions such as station and gate turrets and launchers.
Done. Now.. can we move on? I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

seller1122
Viral Target
1
|
Posted - 2012.01.07 16:49:00 -
[253] - Quote
Hirana Yoshida wrote:seller1122 wrote:I was said jag pilot btw....... Not accustomed to frigate combat I take it. Fighting bigger weight-classes necessitates a small nos which would have run ab/scram/web/td + intermittent armour rep perpetually, even when under effect of small neut. If you do not have nos fitted (ie. not fit to counter bigger) then you take 6-8km after first neut cycle hits and you identify its size. Puts you deep in falloff, halving your damage but with TD active (tracking script) he wont even breach the shields of the active armour tanked Jag. Not being able to defeat a M.Laser boat in ab frig with td .. I don't even .. Edit: How big is the SiSi patch, seems I might have to burn my months BW allowance to save Eve from dilettante frig pilots?
Arr why its Mr "my opinion is right and that is all that matters" himself
First of all lets talk numbers. (Yes eft, all numbers here are capacitor per second) small nos gives +8.8 Ab + td + web + scram + 1 small neut gives -11.9 repper gives gives -18
So your talking rubbish there.
In terms of piloting.....
I am a mediocre pilot (can comfortably beat the rabble but struggle badly against experienced people) In terms of that fight in particular I died due to piloting error. I didn't manage my mods properly under the cap pressure and relied on 500orbit instead of manual flying. I died because once my web got turned off he pulled distance with the AB and then shot me down as i tried to get back ontop of him.
The point though was still that these afs aren't now uber pwn mobiles that people seem to be screaming about. They are still weak to designated anti-frigate ships and bad flying. |

Alex Medvedov
Gunpoint Diplomacy
0
|
Posted - 2012.01.07 16:50:00 -
[254] - Quote
Takeshi Yamato wrote:Alex Medvedov wrote:Overpowered in relation with what? Overpowered in relation to bigger ships? Sure they are not. Overpowered in relation to each other? Sure they are.
Enyo with 3 mids? Good luck to any Wolf pilot taking that down... Rocket Hawk able to fit 2 webs? How do you want to kill that? ( assuming you are in AF) Another hi slot for a Vengeance without touching its already awesome tanking capability? Well, good luck to a Retribution taking down a Wolf. Retribution should kill Caldari AFs in theory, in practice it may have difficulties, which is why I keep saying that it needs to be better. Or maybe the Hawk/Harpy just needs some tweaks? You know what's good against an active tank Vengeance? A blaster ship that overpowers the reps. A brick fit Vengeance is good but nothing that other AFs couldn't beat either. What you see as balance problem I see as (mostly) working rock/paper/scissors system.
Good point with that Retribution:) And my bad for being so specific about what can or can not kill what. That discussion is not what i had in mind. Basically I wanted to argue 3 points:
1) Wheres the nessesity for adding more slots? (Retribution is an exeption) What does that solving?
2) There are 2 types of Afs now - heavy tacklers and DPS (Jag and Wolf for example) but if you add the third med to Enyo you are making a hybrid which can use web+scram+prop combination of a heavy tackler accompanied by high dmg output of DPS AF - thats what i dislike about the idea.
3) Combination of rockets and the ability to equip two webs is bad imho - its far too great advantage for a ship without tracking and range issues (dont forget Hawks range bonus).
I hope I have managed to expess what i had in mind in more understandable way:)
As for Tawa Suyo: I have never said MWD sig bonus is a bad thing, just it will not help AFs much. If the idea was -to give some role bonus to AFs but dont give them much...well iam content. |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.07 16:52:00 -
[255] - Quote
Hirana Yoshida wrote:Not being able to defeat a M.Laser boat in ab frig with td .. I don't even ..
I'm available to repeat the test with any AF that you want to bring. You even know the exact setup now :) |

Tawa Suyo
The Tuskers
12
|
Posted - 2012.01.07 17:06:00 -
[256] - Quote
Bob Niac wrote:Beeter for lowsec? So easy..
Role Bonus: Automated evasive manuvers. Assualt Ships have a 7.5% chance per level to avoid anchored munitions such as station and gate turrets and launchers.
Add a random 'juke' animation while they are moving in combat (client side.) Done. Now.. can we move on? So... it has a 37.5% not to get hit by each shot, but that still means that frigates fighting on gate will massively favour the person without gate gun aggro. A lot of frigate fights are so close that even taking one hit from sentries (which knock off around 15-20% of your total hp) will change the outcome of a fight.
Only way this bonus wouldn't be massively pointless RNG based pvp is if you made it 100% (btw, role bonuses are a flat bonus, not per level). At which point you get AFs sat on every gate in lowsec tackling anything bigger than a frig that comes through. Mechanics that increase the number of unavoidable gatecamps is hardly a good idea.
Alex Medvedov wrote:Combination of rockets and the ability to equip two webs is bad imho - its far too great advantage for a ship without tracking and range issues (dont forget Hawks range bonus). I do actually agree to a certain extent. The hawk in its current form is slightly too strong, especially once the Enyo's tank gets reduced slightly. But then, that's what testing is for.
Personally I'm in favour of reducing the base shields slightly. Obviously removing the 5th mid would immediately solve the issue, but that then makes it impossible to fit a decent active tank and still have the single web that a rocket ship requires (obviously talking about fits that don't require deadspace shield boosters worth 3 times the cost of the hull here). If you're going to do that then may as well change the active tanking bonus (not an _awful_ idea, but I do like the variety of styles AFs offer)
Alex Medvedov wrote:As for Tawa Suyo: I have never said MWD sig bonus is a bad thing, just it will not help AFs much. If the idea was -to give some role bonus to AFs but dont give them much...well iam content. Makes the AFs viable in nullsec solo work and fleet work. Doesn't harm them or overpower them on lowsec AB only fits.
It helps AFs massively in areas they're currently not used due to their huge sig/slow speed while in no way affecting the areas they currently excel in.
Hirana Yoshida wrote:Edit: How big is the SiSi patch, seems I might have to burn my months BW allowance to save Eve from dilettante frig pilots? If you copy across your existing install and use SiSi launcher? Maybe 1gb.
Please, do come onto SiSi, could always use more pilots to test these things. Who's your main btw so we know it's you?
(Oh, and SiSi launcher is here; http://wiki.eveonline.com/en/wiki/Sisi_Launcher ) |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.07 17:17:00 -
[257] - Quote
Tawa Suyo wrote:Alex Medvedov wrote:Combination of rockets and the ability to equip two webs is bad imho - its far too great advantage for a ship without tracking and range issues (dont forget Hawks range bonus). I do actually agree to a certain extent. The hawk in its current form is slightly too strong, especially once the Enyo's tank gets reduced slightly. But then, that's what testing is for. Personally I'm in favour of reducing the base shields slightly. Obviously removing the 5th mid would immediately solve the issue, but that then makes it impossible to fit a decent active tank and still have the single web that a rocket ship requires (obviously talking about fits that don't require deadspace shield boosters worth 3 times the cost of the hull here). If you're going to do that then may as well change the active tanking bonus (not an _awful_ idea, but I do like the variety of styles AFs offer)
Agree about the Hawk. It's the passive tanked ones that are so strong (which are most likely using that 2x Medium Shield Extender II setup that was being talked about early in the thread).
|

Tawa Suyo
The Tuskers
12
|
Posted - 2012.01.07 17:25:00 -
[258] - Quote
Takeshi Yamato wrote:Agree about the Hawk. It's the passive tanked ones that are so strong (which are most likely using that 2x Medium Shield Extender II setup that was being talked about early in the thread).
Dual webs/MSE.
Can use rage rockets and actually get full dps out of them vs a frig and still has an MSE tank.
Dual web harpy you can deal with because it sacrifices its tank for that control (even with the new resistance bonus) and has less projection.
Removing a mid and swapping the shield boost bonus for a resist one would do it, but then it basically makes the hawk/harpy the same ship which is kind of dull. |

Ava Starfire
Teraa Matar
180
|
Posted - 2012.01.07 17:41:00 -
[259] - Quote
frankly, 5 mids on any frigate is a terrible idea. You are allowing the great trinity of web/scram/prop, plus, in caldari ships, MSE.... and a extra mid.
Ever fight a hookbill with ECM on it? How about one with 2 webs?
Yeah. Now give it T2 resists.
ECM works well at the frigate scale, even on unbonused ships, simply because it has such a high chance of working against a low sensor strength target. Or 2 webs... now hawk kills all harpies/enyo/jaguar/ishkur without cracking a sweat.
It cannot be said enough.
4th bonus. Yes please! I look forward to being able to finally kill drones in my wolf without having to expose myself via kiting the drone to incoming fire from the launching ship. 4th bonus is good. We like.
MWD Bonus? Sure, why not. It will encourage me to explore in null more than i do now, and to do so in a ship I am confident in flying. It will also help make some very viable heavy tacklers, expecially the jaguar.
Tweaking base stats? Ok... some ships are notoriously hard to fit.
Extra slots? ECM or dualweb hawks, Enyo with web (although enyo is a special case... its almost useless without a web, with it, will be OP... hmm. Maybe give it third mid, lower its DPS or tank?) and admittedly, the poor Retribution needs a 2nd mid. Move 5th high to 2nd mid, move 1 low on the enyo to third mid? |

Kai Jyokoroi
GoonWaffe Goonswarm Federation
8
|
Posted - 2012.01.07 18:17:00 -
[260] - Quote
Jesus christ it's BONUSES stop trying to sound clever by appending latinate suffixes to make words which literally don't exist |

Kai Jyokoroi
GoonWaffe Goonswarm Federation
8
|
Posted - 2012.01.07 18:20:00 -
[261] - Quote
Also please give the Ishkur like 10/15m3 more drone space so it can pop a couple of mediums out with its lights |

Gempei
Siberian Khatru. Shadow Operations.
23
|
Posted - 2012.01.07 18:20:00 -
[262] - Quote
Alex Medvedov wrote:1) Proposed changes are too powerful no, they are ASSAULT frigates. |

Ava Starfire
Teraa Matar
180
|
Posted - 2012.01.07 19:08:00 -
[263] - Quote
Gempei wrote:Alex Medvedov wrote:1) Proposed changes are too powerful no, they are ASSAULT frigates.
Gonna call it a hunch... but something tells me Mr. Medvedov knows quite well what they are. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2012.01.07 19:12:00 -
[264] - Quote
First - let me say I like the changes. Other ships are going to have to get balanced though.
Moar Testing:
Jaguar -
The Jaguar has lost some of it's mojo. Before you could argue that it's web and point allowed it to control the range via a Wolf along with having a superior tank. Now - it's just not there. With only three turrets it's outperformed by many of the other AF. I tried an artillery version. I squeezed a full 1k alpha onto it - just a tad bit more then 50% of what the Thrasher can do. I can honestly only see it being used in such away against interceptors and faction frigates in such a way. Even with the tracking bonus it just doesn't spit out enough damage against armored targets.
Enyo -
High: Light Nuetrons II x 4 Arbalest Rocket Launcher Med: Catalyzed Cold - Gas Arcjet Thrusters Fleeting Propulsion Inhibitor Named Scrambler Low: F85 Damage System Adaptive Nano II Reactive Plate II MFS II Rigs: Hybrid Burst Hybrid Collision
387 DPS overheated with faction AM plus a drone. So 407 DPS with around 8.5k EHP. The Gank Catalyst - fit w/ MWD and scrambler - gets 534 DPS with 3.75 EHP. That EHP sucks. I can go to smaller guns and a DC and get 502 DPS with 5.66 EHP. Meh. Or 6.83 EHP with 366 DPS - less then the Enyo with both DPS and EHP. The point is that the Catalyst is a one trick pony that doesn't work. You can get nice face-melting DPS but have absolutely no staying power. I would not pick it over an Enyo. The latter is smaller with alot more EHP. It gets the majority of the Catalyst's DPS without the fitting issues. And compare it to the Thrasher which can achieve 400 DPS with 9k EHP. The Catalyst needs more of a fitting grid. Here's a clue: you need more then 12.5 PG difference between the Catalyst and Enyo to fit double the turrets. 
Here's a more obvious example. Tested on SISSI:
Sniper Harpy: High: 150mm II x 4 Empty High Slot Mid: Catalyzed Cold-Gas Arcjet Thrusters TC II Sensor Booster II x 2 Low: MFS II TE II x 2 Rigs: Hybrid Burst Hybrid Collision
103km lock range. It can hit out that far w/ 100 DPS too. Antimatter is 234 DPS with 28.6 km optimal. Recently I had a 150mm Cormorant assist some FW mates in killing other destroyers/frigates coming into a plex. That fit was:
Sniper Corm: High: 150mm II x 7 Mid: AB II TC II x 2 Sensor Booster II Low: MFS II Rigs: Ancillary Current Router x 2 Ionic Field Projector
For 30 More DPS, the Corm exchanges 16km of lock range, 2km of optimal range, scan res almost half of the Harpy's, less EHP, a much larger sig radius, and a whopping 657m/s compared to 2199m/s. It's not even a contest. Again, the Corm has 6.25 more PG to fit 3 extra turrets.
Summary - I love the AF changes. CCP has more work to do on the Catalyst and Cormorant to make them worthwile. |

Kai Jyokoroi
GoonWaffe Goonswarm Federation
8
|
Posted - 2012.01.07 19:13:00 -
[265] - Quote
The Vengeance is one of the poorest performers for PVP, doing short-range DPS similar to a Rifter.
Its armour resist and cap bonuses are not enough to keep a point and MWD active at once, and whatever tank it has is nullified by its larger signature radius. Even changing it from the rocket bonus to a missile RoF bonus, nobody is going to fly it - an extra high slot is absolutely not what is needed. |

Tawa Suyo
The Tuskers
12
|
Posted - 2012.01.07 19:14:00 -
[266] - Quote
Ava Starfire wrote:frankly, 5 mids on any frigate is a terrible idea.
Quite. Mid slots are incredibly powerful on a frigate level. While it's one thing adding them to ships that are low on them (retri/enyo), adding a 5th to the hawk is problematic
Ava Starfire wrote:Ever fight a hookbill with ECM on it?
The problem there isn't with the hookbill, it's with the ECM (but that's an entirely seperate issue).
Ava Starfire wrote:Or 2 webs... now hawk kills all harpies/enyo/jaguar/ishkur without cracking a sweat.
A tank fit ishkur with Warrior IIs cause some issues for the hawk, but it's very, very close, coming down largely to pilot SP. With perfect SP for both it'd be difficult to call, but probably ever so slightly favour the Hawk.
However, that's an aside, the Hawk still seems to be the top AF with these changes, largely due to the extra mid. There is a problem with not having it tho in that currently unless you're fitting deadspace modules that cost three times the hull (and if we're doing that, why not balance everything for everyone having HG implants/multiple link alts/POS'd titan boosters/etc) an active tanked Hawk has to forgo the web to fit a good active tank (either small shield booster+MSE for a mixed active/passive fit or a medium shield booster/cap booster for a pure active fit).
This is a huge issue for a slow rocket ship since you're losing any range control (not a massive issue with the projection of rockets, but it does result in everything that can't kill you just disengaging) as well as reducing it's effective dps (due to the ability of an ab frig or even a fast propless fit to be moving quicker than the explosion velocity.
While this could be solved by changing the shield boost bonus to a resist bonus and removing a mid, this would result in the hawk and harpy effectively being the same ship with different weapons (and due to the inherent lack of falloff/tracking on rockets, would render the harpy obsolete). I like variety in ship choices and a true active tank frigate is a nice option to have.
As such, best idea I can think of would be to remove a mid (possibly adding a low albeit with fairly restrictive fitting room to avoid too many dps mods) and to change the shield boosting bonus to x% reduction to shield booster cap usage per level (obviously numbers would need to be tested, but ideally enough that it could run an MSB with a nos going but not so much that the shield boosting effectively became free). This would keep the hawk as 'the active tank' AF, but allow an active hawk to fit a web for range control/achieving true dps without the insane levels currently available. Obviously this would also still allow people to ignore the bonus and fit a passive web hawk if they wished (for neut/alpha survival) as well as a duel web hawk if they really wanted the dps/range control, but with the disadvantage of a pitiful tank to make up for it.
This would also avoid the Hawk being too similar to the Harpy as well as leaving the Hookbill as a viable option as the '5 mid rocket ship' (something that is ~slightly~ more forgiveable in the case of the hookbill due to the weaker dps/tank).
Just bouncing ideas tho, as with anything, this would obviously need play testing to balance the numbers/concept.
Ava Starfire wrote:Extra slots? ECM or dualweb hawks, Enyo with web (although enyo is a special case... its almost useless without a web, with it, will be OP... hmm. Maybe give it third mid, lower its DPS or tank?) and admittedly, the poor Retribution needs a 2nd mid. Move 5th high to 2nd mid, move 1 low on the enyo to third mid? Honestly, the extra slots are generally fairly balanced. They bring the bottom tier AFs that were unusable before up to the standards of the better ones without overpowering the currently stronger AFs (above issues with the Hawk aside).
The fact that the Enyo is a little too strong is already known, mostly due to the tank/gank being a bit better than the other ships. A gank focussed blaster AF is a great idea (and as a blaster ship, it kind of needs the web to do this). The issue arises from the increase in armour at the same time.
You should come on SiSi and test all the new ships out for yourself, other than some slight numbers tweaking being needed (enyo strong, jag weak, retri weak) the extra slots don't really unbalance anything (and if anything, bring the ships closer in line as a class) with, again, the obvious exception of the Hawk.
This isn't meant as a 'well have you played them?' challenge in the slightest (ok, a little in that it's an invitation to try them to see what I mean), but mostly it'd just be really good to have more frigate specialists on SiSi running these things through their paces to work out what needs balancing before they go live.
SiSi Launcher can be downloaded from; http://wiki.eveonline.com/en/wiki/Sisi_Launcher
Once you're installed and on, there's an ingame channel called 'moveme' which in theory you can join to get yourself and your current ship automatically moved to the staging system. However, the bot has been somewhat intermittent for the last few days, so if it isn't working the staging system is 6-CZ49 in Syndicate. You should be ok to just autopilot there if you need to since the rest of the universe is somewhat empty (and even if it weren't, non-consensual pvp outside the staging system is banned). However, if you do autopilot then you may want to set destination to a station 1 or 2 jumps out, this being eve and all...
Only thing you really need to bring is faction ammo since everything else you'd possibly need for testing is seeded on the market in the staging system.
Seriously, come help test these things :) |

Ava Starfire
Teraa Matar
180
|
Posted - 2012.01.07 19:26:00 -
[267] - Quote
Will do. Patching sisi now.
Ava |

Morgan North
The Wild Bunch Electus Matari
20
|
Posted - 2012.01.07 19:33:00 -
[268] - Quote
I look forward to seeing you there ava! |

Dinta Zembo
Snuff Box
24
|
Posted - 2012.01.07 19:34:00 -
[269] - Quote
Merin Ryskin wrote:The Hawk is still broken. ... it's a ship that looks awesome in theory, until you try putting modules on it and realize that nothing fits.
Quote:[Hawk, Zee lulz boat] Domination Ballistic Control System Pseudoelectron Containment Field I
Coreli C-Type 1MN Afterburner Medium Shield Booster II Dark Blood Warp Scrambler Imperial Navy Small Capacitor Booster, Navy Cap Booster 400
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Small Unstable Power Fluctuator I
Small Anti-EM Screen Reinforcer II Small Core Defence Operational Solidifier I
Or cheap
Quote:[Hawk, Zee lulz boat copy 1] Damage Control II Power Diagnostic System II
1MN Afterburner II Medium Shield Booster II J5b Phased Prototype Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 400
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Small Unstable Power Fluctuator I
Small Anti-EM Screen Reinforcer I Small Core Defence Operational Solidifier I
A little eft warrioring and they can both hold a web in the 5th mid (the cheap one has 19 free cpu with a named DCU + 10 from the changes = plenty of room). The faction one is a bit tight but its faction already so might as well give it a faction web lol. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.07 19:58:00 -
[270] - Quote
Unrelated post for those of you who are getting posts eaten by the forums. After you've hit reply, if it doesnt show up, hit back and your text should be back in the dialog box on reload. CSM Alternate & PVP Samurai www.promsrage.com |

Dro Nee
5
|
Posted - 2012.01.07 20:48:00 -
[271] - Quote
Prometheus Exenthal wrote:@Dro All CSM member have a banner (see left). I don't think devs post on eve-o with their *actual* accounts as it's against the rules or something.
I asked because I am fully aware of both of these statements.
It was the polite way of pointing out that someone was answering the question who is not qualified to do so.... unless ofcourse they are an alt. The same goes for Zircon and Hirana. None of these three people have any factual input that is not purely a coincident.
Prometheus Exenthal wrote:The 4th bonus is universal, as are the extra slots, and they can be tweaked and adjusted. But the MWD bonus is the only one that seems to have struck a collective nerve. It doesn't force people to use them, and it's beneficial to those who choose to
You (and others) have done a good job of giving a well reasoned defense of the MWD bonus, but you have not treated the other bonuses with such care.
You have largely been ignoring the call by a number of people in this thread to put the breaks on +slots and +bonuses (other than MWD bloom) because of the effect this has on the existing balance. The fact that you don't defend against these larger concerns leaves the impression that either you dont agree with them, agree but admit they are unreasoned (or the reasons are embarrasing), or that there is no basis for concern about balance.
Here is the problem with the last option- if you cannot defend the changes then how are players (who have concerns) not expected to see this as another example of :AWESOME:
I am trying to see why the detractors of the +slot +bonus boost are not asking valid questions.
So again... why did all AF's need an extra slot? Why did they get the slots they did? Why did ships get the specific bonuses they did? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.07 21:17:00 -
[272] - Quote
It should be pretty obvious why which slots were chosen. They are miniature HACs, and their bonuses reflect that notion (as well as the slots) when appropriate.
I for one am thrilled that the Hawk has another midslot. Now it can fit a tank to match its bonuses, AND actually do its dps to small targets (rockets with no web, lol). It doesn't take much to imagine what certain ships would be like with slots in other locations. IE: A Wolf with 3 mids would be insanely similar to the Jaguar, except outperform it in every way barring speed.
In regards to the complaints about the extra slots becoming overpowered, I invite those people to hop on the test server with a Cruiser or Destroyer. You'll find that you're still very much able to kill AFs if you've got a decent fit and/or understanding of EVE.
CSM Alternate & PVP Samurai www.promsrage.com |

Dro Nee
5
|
Posted - 2012.01.07 21:43:00 -
[273] - Quote
Prometheus Exenthal wrote: It should be pretty obvious why which slots were chosen. They are miniature HACs, and their bonuses reflect that notion (as well as the slots) when appropriate.
I for one am thrilled that the Hawk has another midslot. Now it can fit a tank to match its bonuses, AND actually do its dps to small targets (rockets with no web, lol). It doesn't take much to imagine what certain ships would be like with slots in other locations. IE: A Wolf with 3 mids would be insanely similar to the Jaguar, except outperform it in every way barring speed.
In regards to the complaints about the extra slots becoming overpowered, I invite those people to hop on the test server with a Cruiser or Destroyer. You'll find that you're still very much able to kill AFs if you've got a decent fit and/or understanding of EVE.
Ok given
1) AF's are still easily dispatched by cruisers and dessies 2) Slots and bonuses were distributed because of HACs
Doesnt this basically mean the bonuses were not based on functionality but fitting meta-philosophy?
Or were AF's not good enough versus t1/faction/pirate frigs? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.07 22:01:00 -
[274] - Quote
AFs were not very good against a very wide majority of ships.
On TQ they are not very good because they offer very minimal amounts of flexibility. AB fits are too slow unless you have means to land on your target, and MWD fits are suicidal. The extra slots can be looked at as something that balances the AFs within their own circle. On TQ some AFs are absolutely awful without support, and others are significantly better (ie: Ishkur vs Retribution).
The bonuses benefit the ships intended weapons platforms/slot layouts. Compared to the turret boats, missile platforms were comparatively weak against larger targets. So they got a ROF bonus. Ships with 2 mid slots get a tracking bonus & range bonus to make up for their lack of range control.
The Hawk got a 5th mid because it's the only ship that uses its mids to propel, tank, tackle, and apply damage. Its currently impossible to do that without dropping a critical function. IE: Rockets suck against frigates/drones without a web.
And to answer the inevitable question of why not just copy HACs; Making pure 1/4th scale HACs doesn't really work because the bonuses don't always translate well to the frigate level. Smaller scale PVP is quite different from that of the larger ships.
There are some standouts, but my understanding is that faction ships are supposed to offer some aspects of T2 frigs, but with some drawbacks of T1. AFs on TQ are (typically) dwarfed by faction ships. CSM Alternate & PVP Samurai www.promsrage.com |

Merin Ryskin
Peregrine Industries
13
|
Posted - 2012.01.07 22:10:00 -
[275] - Quote
Dinta Zembo wrote:Merin Ryskin wrote:The Hawk is still broken. ... it's a ship that looks awesome in theory, until you try putting modules on it and realize that nothing fits. {failfits}
So your argument is a faction setup that nobody will ever fly, and an AB setup (suicide) with a named scram (short range) and a PDU (wasted slot). Did you miss the posts about how AB frigates don't work? Try fitting a setup that doesn't suck, with a MWD and the 5th mid slot.
Just to make the point clear, here's a setup for the Hawk's cruiser equivalent. Note that it can fit everything I want with a single grid rig (using the least valuable slot), including full T2 modules (except for the MWD and neut where named is better). And of course I can swap the HAMs for HMLs and it gets easier to fit, while the Hawk is pretty much worthless with light missiles.
(Cap booster is because the MWD time is too short IMO without one, there's plenty of CPU for a web/invuln/etc.)
[Cerberus, HAM] Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Small Capacitor Booster II, Cap Booster 200 Large Shield Extender II Stasis Webifier II Warp Scrambler II
Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Small Unstable Power Fluctuator I
Medium Ancillary Current Router I Medium Core Defence Field Extender I |

Ninevite
Shiva White Noise.
10
|
Posted - 2012.01.07 22:14:00 -
[276] - Quote
Wolf is OP by far. CCP, this is not Minmatar Wins Online. Seriously, wtf are you guys doing. STOP MAKING MINMATAR SO DAMN OP |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.07 22:40:00 -
[277] - Quote
Merin, comparing the Hawk to a bad HAC is not a good example  I am not having any fitting issues with the Hawk. If I want the best possible layout, I fit named mods like I do on every other ship in the game. If you're complaining about your inability to fit T2 everything, then you haven't really flown many ships :psyduck:
And the Wolf is actually pretty good. OP & Wolf don't belong in the same sentence lol CSM Alternate & PVP Samurai www.promsrage.com |

Dinta Zembo
Snuff Box
24
|
Posted - 2012.01.07 22:45:00 -
[278] - Quote
Merin Ryskin wrote:*snip*
I dont see many people fly cerberusses either but that could be me.
Dual prop hawk:
Quote:[Hawk, New Setup 1] Pseudoelectron Containment Field I Ballistic Control System II
Catalyzed Cold-Gas I Arcjet Thrusters 1MN Afterburner II Gistii B-Type Small Shield Booster J5b Phased Prototype Warp Scrambler I +X5 Prototype I Engine Enervator
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Small Diminishing Power System Drain I
Small Anti-EM Screen Reinforcer I Small Bay Loading Accelerator I
Perhaps navy rockets to lower the sig radius. Still sucks because it's slow even with the mwd.
Yes I know the booster is expensive.
|

Alex Medvedov
Gunpoint Diplomacy
2
|
Posted - 2012.01.07 22:53:00 -
[279] - Quote
Prometheus Exenthal wrote:AFs were not very good against a very wide majority of ships.
On TQ they are not very good because they offer very minimal amounts of flexibility. AB fits are too slow unless you have means to land on your target, and MWD fits are suicidal. The extra slots can be looked at as something that balances the AFs within their own circle. On TQ some AFs are absolutely awful without support, and others are significantly better (ie: Ishkur vs Retribution).
The bonuses benefit the ships intended weapons platforms/slot layouts. Compared to the turret boats, missile platforms were comparatively weak against larger targets. So they got a ROF bonus. Ships with 2 mid slots get a tracking bonus & range bonus to make up for their lack of range control.
The Hawk got a 5th mid because it's the only ship that uses its mids to propel, tank, tackle, and apply damage. Its currently impossible to do that without dropping a critical function. IE: Rockets suck against frigates/drones without a web.
And to answer the inevitable question of why not just copy HACs; Making pure 1/4th scale HACs doesn't really work because the bonuses don't always translate well to the frigate level. Smaller scale PVP is quite different from that of the larger ships.
There are some standouts, but my understanding is that faction ships are supposed to offer some aspects of T2 frigs, but with some drawbacks of T1. AFs on TQ are (typically) dwarfed by faction ships.
Although you seem to be awfuly proud of that whole AF boost idea iam afraid that it is not the same Eve we are playing. As had been mentioned many times before by many AF veterans, currently theres nothing wrong with AFs balance/effeciency or anything except frequently mentioned need for 2nd med slot for Retribution. That fitting slot tossing is unjustified, balance breaking and regardless what you are saying 5 meds for Hawk are over the top. Besides rockets are actually pretty good nowdays...
You did not balanced AFs within their circle - with those changes you have just changed the AF order of usability- Hawk will be arguably the best, and Jag will go somewhere to the end of the line... Besides these changes will be upsetting the balance between AFs, Destroyers, Faction figates and Interdictors a lot. As Wensley pointed out - you will have to buff destroyers again, what sense does it make?.
If AFs meed anything its simple addition of the 4th bonus. And yes maybe that MWD sig radius reduction will help AFs in 0.0. Honestly i dont know, you are obviously more experienced with 0.0 than iam. If so i have nothing against introducing it. But pls stop telling me about ineffeciency or uselesness of AFs in low sec, because in this case iam the one more experienced... |

Merin Ryskin
Peregrine Industries
13
|
Posted - 2012.01.07 22:56:00 -
[280] - Quote
Prometheus Exenthal wrote:Merin, comparing the Hawk to a bad HAC is not a good example 
Sure it is. The Cerberus, a ship which is notorious for being difficult to fit (CCP doesn't believe that Caldari cruisers need a MWD), can fit a good T2 setup easily. Despite the fact that both of them are T2 Caldari missile ships, the Hawk has MUCH worse fitting problems and needs to make huge sacrifices just to get all of its slots filled.
Quote:I am not having any fitting issues with the Hawk. If I want the best possible layout, I fit named mods like I do on every other ship in the game. If you're complaining about your inability to fit T2 everything, then you haven't really flown many ships
Err, no. Every ship I fly has a full T2 fit (with the exception of named stuff that's better than T2), and I very rarely have to use fitting mods or make difficult sacrifices. And I've also made EFT fits for any ship I might fly, and all of them are full T2 as well. Maybe there are some bad ships which are difficult to fit, but I don't care about ships that suck so badly that nobody even attempts to fit them.
Dinta Zembo wrote:I dont see many people fly cerberusses either but that could be me.
That's because, like most HACs, the comparable tier-2 BC makes it obsolete in a lot of roles. But that has nothing to do with fitting issues.
Quote:Yes I know the booster is expensive.
Which means it's a failfit. It doesn't matter if you can fit a 60 million ISK shield booster on a 15 million ISK frigate and have enough CPU, because very few people are ever going to do that. And despite using that expensive booster, you STILL have to fit low-quality named modules. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.07 23:06:00 -
[281] - Quote
AFs and Faction frigates offer different advantages/disadvantages.
Destoyers/Interdictors > AFs For Interdictors, they need balancing to begin with but I can assure you that they are still very capable of shredding AFs.
As for the Hawk, I'm not sure what planet you're living on where the Hawk is ridiculous. If you want to dump billions into it tank like a monster, go right ahead. You're still not invulnerable, not by a long shot. Yes rockets are decent now, but not on the Hawk. Try putting an AB Hawk against an AB Ishkur right now on TQ and see how far you get without a web or tank. Or maybe a Daredevil or Dramiel or Worm.
Are swarms of them going to shred a single target? Yes. Are swarms of them capable of killing targets on TQ right now? Yes.
So feel free to flesh out your reasoning behind slots balancing breaking. It's one thing to say that's what will happen, and it's something else entirely to actually prove it. My experience with them on sisi is that they are just fine. They are still quite killable by BCs & Cruisers.
CSM Alternate & PVP Samurai www.promsrage.com |

Alex Medvedov
Gunpoint Diplomacy
2
|
Posted - 2012.01.07 23:36:00 -
[282] - Quote
[Prometheus Exenthal wrote:AFs and Faction frigates offer different advantages/disadvantages.
Destoyers/Interdictors > AFs For Interdictors, they need balancing to begin with but I can assure you that they are still very capable of shredding AFs.
As for the Hawk, I'm not sure what planet you're living on where the Hawk is ridiculous. If you want to dump billions into it tank like a monster, go right ahead. You're still not invulnerable, not by a long shot. Yes rockets are decent now, but not on the Hawk. Try putting an AB Hawk against an AB Ishkur right now on TQ and see how far you get without a web or tank. Or maybe a Daredevil or Dramiel or Worm.
Are swarms of them going to shred a single target? Yes. Are swarms of them capable of killing targets on TQ right now? Yes.
So feel free to flesh out your reasoning behind slots balancing breaking. It's one thing to say that's what will happen, and it's something else entirely to actually prove it. My experience with them on sisi is that they are just fine. They are still quite killable by BCs & Cruisers.
Thats your main problem - you are judging from several fights on sisi where not many people can actully fly AF well and even if they do they didnt have much time to think through their setups.
Iam not arguing with you about blobs and i am not arguing that AFs are becoming too strong in relation to Cruisers or BCs. What I see as a problem and you are still failing to realize is 1v1 AF balancing and blasncing the AFs as a class with Destroyers and faction frigs and other smaller vessels. You keep saying that those slot additions are not balance breaking but you have never explained why do you think they are nessesary at the first place (other than rocket are crap, and therefore Hawk needs 5th mid slot - statement iam stronghly disagree with)
Please keep in mind that tactics and fitting used in 0.0 and low-sec are quite different and 2double web hawk might not seem to be viable for 0.0 but its simply perfect choice against all AFs in 1v1 combat in low-sec(excluding the Wolf probably). Moreover iam not sure if any destroyer will be able to kill a boosted wolf, and on the other hand iam quite sure pasiive/active hawk is able to kill an iskhur nowadays.
But iam not interested in discussing what ship can or cannot kill what - iam saying that theres NO REASON for opening this can of worms (putting AF slots back and forth) |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.07 23:54:00 -
[283] - Quote
I'll be completely honest and say that I never suggested adding more slots, but now they are here and they aren't broken.
Yes, judging everything off sisi is not the best method. Yes, a large number of people there can't tell their face from their ass. The solution there is to get people testing the ships. TRY and break them. That's the whole point of testing. There's no reason complaining about the quality of testers when the so-called pros are just talking smack from the sidelines without pitching in.
In regard to rockets again, I never said they are crap. On TQ, the vengeance is the better ship not because of it's tank, but because you can apply your tank and dps without sacrifice. The Hawk cannot. And as for dual webs and such, yes there are some niche fits that work in particular situations. But you can't base that type of reasoning for blasting the extra slot. A huge number of ships can destroy that, including the new AFs.
Some fits won't be ideal anymore, so new ones will be made and some will be better than others. That's the way it goes.
edit: double web talos hurts like a *****  CSM Alternate & PVP Samurai www.promsrage.com |

seller1122
Viral Target
1
|
Posted - 2012.01.08 00:30:00 -
[284] - Quote
Prometheus Exenthal wrote:
Yes, judging everything off sisi is not the best method. Yes, a large number of people there can't tell their face from their ass.
You realise a large number of the pilots who are actually supporting your ideas are the ones who are testing them on sisi >.<
So congrats at insulting a fair chunk of the people supporting you (myself included) .... |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 00:48:00 -
[285] - Quote
It's a double-edged sword. I'm not saying everyone is bad, but you have to work with the assumption.
If a monkey can slap together a ship and be nigh-immune to half the battlefield, then there is a problem (AB bonus). That problem has yet to rear its head on sisi, even with all the changes. CSM Alternate & PVP Samurai www.promsrage.com |

Kalaratiri
Teraa Matar
91
|
Posted - 2012.01.08 01:17:00 -
[286] - Quote
I'd just like to say, to the people trying to fit t2 scrams on everything, the j5b uses far less cpu for about 500m or so range. The tradeoff is both practical, and common. t2 =/= always better. Sometimes you have to drop a few hundred metres to make a fit work  |

Plutonian
Intransigent
7
|
Posted - 2012.01.08 04:13:00 -
[287] - Quote
seller1122 wrote:So congrats at insulting a fair chunk of the people supporting you (myself included) .... Dude... are you surprised? He's insulted just about everyone here throughout the entire thread.
When I read his posts I hear them in Eric Cartman's voice in my head. 
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 04:21:00 -
[288] - Quote
 It's not personal or anything, I'm just telling it how it is  It's mass testing, nobody is a special snowflake. Things either do or don't work. And on sisi, AFs work. CSM Alternate & PVP Samurai www.promsrage.com |

PinkKnife
Garden Of The Gods Divinity.
39
|
Posted - 2012.01.08 06:09:00 -
[289] - Quote
CCP Tallest wrote:Hello
Vengance
* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level
Small but important part.
You can't, CAN NOT, have a negative bonus. A 5% bonus to rate of fire is a 5% reduction in cycle time. A -5% bonus, is a penalty. So, effectively you're saying a 5% penalty per level to launcher rate of fire.
CCP, please train English to V. |

Plutonian
Intransigent
7
|
Posted - 2012.01.08 07:42:00 -
[290] - Quote
Prometheus Exenthal wrote: It's not personal or anything, I'm just telling it how it is  It's mass testing, nobody is a special snowflake. Things either do or don't work. And on sisi, AFs work.
Relax. Just having some fun.
And you're quite wrong... I am a very special little snowflake. My mommie told me so... so I know it has to be true. 
ITT: Empire, Lowsec, and Nullsec are forced to share ships but find they can't get along.  |

Anna Liebert
Thunder Mercenary Army Stainwagon.
0
|
Posted - 2012.01.08 11:06:00 -
[291] - Quote
25% bonus to AF is enough. In fact, all AF add 25% sounds good. |

Marian Devers
Rage and Terror Against ALL Authorities
2
|
Posted - 2012.01.08 12:48:00 -
[292] - Quote
Prometheus Exenthal wrote:AFs and Faction frigates offer different advantages/disadvantages.
Destoyers/Interdictors > AFs For Interdictors, they need balancing to begin with but I can assure you that they are still very capable of shredding AFs.
As for the Hawk, I'm not sure what planet you're living on where the Hawk is ridiculous. If you want to dump billions into it tank like a monster, go right ahead. You're still not invulnerable, not by a long shot. Yes rockets are decent now, but not on the Hawk. Try putting an AB Hawk against an AB Ishkur right now on TQ and see how far you get without a web or tank. Or maybe a Daredevil or Dramiel or Worm.
Are swarms of them going to shred a single target? Yes. Are swarms of them capable of killing targets on TQ right now? Yes.
So feel free to flesh out your reasoning behind slots balancing breaking. It's one thing to say that's what will happen, and it's something else entirely to actually prove it. My experience with them on sisi is that they are just fine. They are still quite killable by BCs & Cruisers.
A Flycatcher can kill these new AF? A Heretic? A Slicer?
Im sure larger class ships can still kill AF - im worrying about killing them in anything smaller than a cruiser. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
29
|
Posted - 2012.01.08 14:07:00 -
[293] - Quote
Marian Devers wrote:
A Flycatcher can kill these new AF? A Heretic? A Slicer?
Im sure larger class ships can still kill AF - im worrying about killing them in anything smaller than a cruiser.
By Interdictor he meant Sabre, as thats the only one that puts out any reasonable amount of damage. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 18:39:00 -
[294] - Quote
Flycatcher can, but it's a bit shoddy because of the Kinetic only. Sabre works, obviously. Eris works, but depends on the fit Heretic works pretty well because it's basically a Vengeance with MOAR ROCKETS.
My Slicers don't have too much trouble taking care of the non-Minmatar CSM Alternate & PVP Samurai www.promsrage.com |

Plutonian
Intransigent
10
|
Posted - 2012.01.08 19:19:00 -
[295] - Quote
Prometheus Exenthal wrote:As for the Hawk, I'm not sure what planet you're living on where the Hawk is ridiculous.
I, too, look forward to flying the new mini-Blackbird/assault Keres. 
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 19:29:00 -
[296] - Quote
I don't know what you're going to disrupt with 1-2 unbonused damps/jammers, but I'd feel bad for the first person to do it who gets shredded by a Rifter. CSM Alternate & PVP Samurai www.promsrage.com |

Bloodpetal
Mimidae Risk Solutions
258
|
Posted - 2012.01.08 19:30:00 -
[297] - Quote
The Role Bonus to MWD is very poor.
It's usage for MWDs would only be used a minority of the time, not really a "defining element" or a ROLE Bonus.
The Role Bonus would be used to burn in really quickly to get the MWD turned off. Also, it piggy backs on the INTERCEPTOR bonus which is already being used MORE EFFECTIVELY than an AF bonus.
Assault Frigates shouldn't be "more interceptors" which is all this bonus will do. This bonus will only promote longer sniper fit Assault Frigate fits, rather than the close range support roles that they are currently the best at doing. Also, they are NEVER going to be as effective as Snipers across the board as ANY OTHER larger ship, including the Heavy Kiters such as the Vagabond - which IRONICALLY are the ONLY SHIPS this bonus really helps with, by being able to MWD into heavy kiter range more effectively to gain tackle, these ships are the only ships that would be effective against those kiters, again - a minority usage scenario.
The MWD Bonus is totally ineffectual as a ROLE BONUS. It doesn't DEFINE the role of an Assault Frigate anymore than any other ship. Unless of course you expect them to all become 20+km snipers (which other ships will and can do better in general)
THE MOST Dangerous Thing to an Assault Frigate are Neutralizers. Across the board, it doesn't matter what ship you're up against, the Neutralizer will disable an Assault Frigate IMMEDIATELY. So it doesn't matter if you can MWD or not - you're going to get it disabled because most ships fit neutralizers just to kill small ships easily!
I don't care what you think the Role Bonus will successfully accomplish - when you have 50 ships in Null Sec trying to shoot at you with a 50% bloom reduction, you are DEAD. Only interceptors with their speed and superior MWD bloom reduction have a CHANCE (chance) of even making it there in time. Not to mention, any competent FC who has an assault frigate squad would never tell them "MWD those 40km to get there".
You'd send your INTERCEPTOR over (which is faster) to get into warp in position, then warp in your AF fleet into close range. Alternately - you'd use Combat Scanner Probes.
This bonus does not help define AFs.
I recommend a resistance to Webifier effectiveness, a resistance to Neutralizers - a general reduction to signature radius, regardless of MWD or not. Mimidae Risk Solutions Recruiting |

Plutonian
Intransigent
10
|
Posted - 2012.01.08 19:46:00 -
[298] - Quote
Prometheus Exenthal wrote:I don't know what you're going to disrupt with 1-2 unbonused damps/jammers, but I'd feel bad for the first person to do it who gets shredded by a Rifter.
Dude... took on a Merlin and never got a lock during the entire fight. http://eve.battleclinic.com/killboard/killmail.php?id=14864691
(Can we post our own killmails? Guess CCP will pull it if not...)
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 19:59:00 -
[299] - Quote
That's more of an ECM issue than a "lolol this ship is so strong" type of thing. You're going to have a hard time chewing through AFs fast enough. You're really just making it easier for yourself to gank T1 frigates, which isn't a really a big deal when they already do that  CSM Alternate & PVP Samurai www.promsrage.com |

Plutonian
Intransigent
10
|
Posted - 2012.01.08 20:07:00 -
[300] - Quote
Prometheus Exenthal wrote:That's more of an ECM issue than a "lolol this ship is so strong" type of thing. You're going to have a hard time chewing through AFs fast enough. You're really just making it easier for yourself to gank T1 frigates, which isn't a really a big deal when they already do that 
Point I'm attempting to make is that any midslot added over the magic number three on a frigate becomes a force multiplier. They should be added with caution.
And the fact that there exists an 'ECM issue' is not being debated. However, while this issue exists, the new Hawk is affected by it. |

Marlona Sky
Caldari Provisions Caldari State
354
|
Posted - 2012.01.08 20:16:00 -
[301] - Quote
Change role bonus to: Immune to ECM 
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 20:32:00 -
[302] - Quote
@Plutonian They could EASILY just nerf the **** out of ECM modules and increase the bonus to the jamming ships  Voila, ECM is now next to useless on non-jamming boats.
Marlona Sky wrote:Change role bonus to: Immune to ECM  Get out. CSM Alternate & PVP Samurai www.promsrage.com |

Plutonian
Intransigent
10
|
Posted - 2012.01.08 20:48:00 -
[303] - Quote
Prometheus Exenthal wrote:@PlutonianThey could EASILY just nerf the **** out of ECM modules and increase the bonus to the jamming ships  Voila, ECM is now next to useless on non-jamming boats.
They could.
Though they have not.
|

Hungry Eyes
Ministry of War Amarr Empire
322
|
Posted - 2012.01.08 20:55:00 -
[304] - Quote
Alex Medvedov wrote: Although you seem to be awfuly proud of that whole AF boost idea iam afraid that it is not the same Eve we are playing. As had been mentioned many times before by many AF veterans, currently theres nothing wrong with AFs balance/effeciency or anything except frequently mentioned need for 2nd med slot for Retribution.
on TQ, AF's cant kill anything. they are instapopped by large guns when MWD is on, and AB AF's can be kited and shredded by a Rupture, and most other t1 cruisers.
current changes look fantastic. AF's should be able to stand toe to toe with t1 cruisers, and do other stuff as well like heavy tackling and staying alive longer. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2012.01.08 21:03:00 -
[305] - Quote
The Enyo turns like a brick. It takes some getting used to. You can't just hit approach and land in the 3 km sweetspot. You usually overshoot the target and have to claw your way back under web and scrambler. This leads to more hooked approaches and/or work with ctrl + spacebar. Something to chew on. I would not call it OP.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 21:11:00 -
[306] - Quote
@Zarnak While that is all true, a Neutron fit with Null does more damage at range than Wolf/Jag while tanking a bit more. I really don't think the Enyo needs that extra 200 hitpoints. I would give that extra 200 to the Ishkur CSM Alternate & PVP Samurai www.promsrage.com |

Marlona Sky
Caldari Provisions Caldari State
354
|
Posted - 2012.01.08 21:37:00 -
[307] - Quote
Prometheus Exenthal wrote:Marlona Sky wrote:Change role bonus to: Immune to ECM  Get out.
I was joking ofc.
That said, the mwd role bonus seems OKish. Not as bad, but still feels like it is a fix for another issue that should be addressed. The whole BS gun one shotting an AF while he has his mwd on. If that was dialed back then the AF role bonus could be something that is an actual role, not a band-aid. 
Do me a favor and have them turn the fitting requirements of the small remote armor, shield and energy transfer modules back a bit. Really would like to see a small form of frigate logi support possible. I am not talking about increasing the range of them, just ease up a bit on the fitting.
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2012.01.08 21:59:00 -
[308] - Quote
Prometheus Exenthal wrote:@Zarnak While that is all true, a Neutron fit with Null does more damage at range than Wolf/Jag while tanking a bit more. I really don't think the Enyo needs that extra 200 hitpoints. I would give that extra 200 to the Ishkur
You would have take the 200 HP off of the Wolf then as well. As it is it can have 200mm, a nuet, a TE, named DC, reactive nano, 200mm plate, gyro, and the equivalent of a second gyro in damage mods. A gank fit Enyo has 13xx armour on SISSI. The wolf I just described has 17xx hit points. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 22:09:00 -
[309] - Quote
Said Wolf has gigantic resist holes though  CSM Alternate & PVP Samurai www.promsrage.com |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2012.01.08 22:16:00 -
[310] - Quote
The fights that I have had - wolf vs Enyo - have been neck and neck affairs that end in structure. I' ve been in both ships and won and lost in both ships. It's usually too close to call. |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.08 22:18:00 -
[311] - Quote
The Retribution could lose some hitpoints as well if it gets -1 +1 med and has its then unnecessary tracking bonus replaced by a second damage bonus. The current design is trying to fit square peg into the round hole and all that. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.08 22:28:00 -
[312] - Quote
@Zarnak Fair enough, statistically speaking though the Enyo is far stronger than the Wolf. I suppose is really boils down to who is piloting and how said ships are fit
@Takeshi The damage could just as easily be increased with the bonuses it has now, and it would still work really well. The Retribution is quite good right now, but IMO like the Jag it's not *quite* there CSM Alternate & PVP Samurai www.promsrage.com |

Tawa Suyo
The Tuskers
12
|
Posted - 2012.01.08 22:32:00 -
[313] - Quote
Bloodpetal wrote:The Role Bonus to MWD is very poor.
...snip...
I recommend a resistance to Webifier effectiveness, a resistance to Neutralizers - a general reduction to signature radius, regardless of MWD or not. It has been repeatedly discussed and explained to be essential for the use of these ships in nullsec. A web/neut resistance is a horribly overpowered idea. And are you honestly suggesting that a 33m sig radius ship should be harder to hit?
Zarnak Wulf wrote:You would have take the 200 HP off of the Wolf then as well. As it is it can have 200mm, a nuet, a TE, named DC, reactive nano, 200mm plate, gyro, and the equivalent of a second gyro in damage mods. A gank fit Enyo has 13xx armour on SISSI. The wolf I just described has 17xx armor. The enyo has more damage and much more balanced resists tho. Generally the Wolf currently wins by making use of it's superior damage projection to wear the enyo down before going in for the kill. In a point blank brawl the Enyo wins, if piloted well it's far more equal due to the difference in flying style of the two ships.
And just to warn you, about to triple post some very wall of text stuff on both the overall AF balance as well as the Hawk specifically... |

Tawa Suyo
The Tuskers
12
|
Posted - 2012.01.08 22:32:00 -
[314] - Quote
I've split the following into two posts, partly to allow me to rant at length, as I tend to do. But also to separate an overall summary of the issues with the assault frigate changes as well as what I feel is the major balance issue currently outstanding.
Firstly, a summary of the Assault Frigate changes that need addressing;
Ishkur/Vengeance/Wolf/Harpy GÇô These four ships seem balanced within the AF line up as well as in relation to other frigates. As such it makes sense to both leave them as they currently stand as well as use them as a base line for balancing the remaining ships.
Enyo GÇô The only real issue with the Enyo is a slightly too power tank/gank when compared to the other ships. Obviously, a gank focussed short range (even with buffed null the Enyo has one of the shortest effective ranges of any AF except an AC Jaguar) blaster boat is always going to appear better than it actually is if you both parties fight by pressing approach and switching on mods to play EFT Rating Online. However even with this accounted for the Enyo is still slightly too strong. Removing the 200 armour that was added would fix this easily, retaining the Enyo as one of the most powerful pure brawlers in the line up without overpowering it.
Retribution GÇô The Retribution, sat similar to the Wolf as a dogfighter, suffers from not being able to achieve quiet the same levels of damage even when accounting for the optimal rather than falloff focus of Scorch. Combined with lasers fixed damage type this leads to the Retribution being slightly inferior in its role. This could easily be fixed my a minor damage increase, although numbers would have to be tested and refined to avoid overpowering when used as a pure brawler.
Jaguar GÇô The Jaguar is currently one of the weaker AFs with both issues fitting effectively as well as an lower tank/gank than the rest of the line up. This could easily be solved by a moderate increase to tank (given the choice, shields would make more sense than armour, however, this would make the use of armour tanked Jags less viable) as well as slightly increasing fitting room (powergrid seems to be more of an issue than CPU in this case). Again, exact numbers would have to be tested to ensure balance.
Hawk GÇô The Hawk currently stands out in that, while balanced as an active tank ship, it is possible to use fits that make it incredibly powerful when making use of its slots rather than the intended bonuses. I have added a post below dedicated to addressing the issues inherent in the Hawk's design and attempting to reach a solution to these issues. |

Tawa Suyo
The Tuskers
12
|
Posted - 2012.01.08 22:33:00 -
[315] - Quote
The Hawk
The Hawk suffers due to a difficult combination in it's design philosophy, namely the mixture of an active shield tanked frigate as well as a ship that relies on missiles for damage.
Due to the nature of active shield tanks, in order to fit an effective tank the Hawk must use two of its limited midslots for this, leaving just two slots for prop and point. One choice currently is a pure active tank; using a medium shield booster to provide sufficient repairs along with a cap injector to allow this cap hungry module to run. However, this suffers from the need to carry cap booster charges (generally Navy 400s) making extended roams without the ability to resupply impossible with this fit, especially given the preference for faction cap boosters at the frigate level. This leaves this pure active setup limited to lowsec or the area around a pilot's home system. In order to address this issue a combined passive/active shield fit is used, utilising a shield extender and a small shield booster. While this fit has nowhere near the same level of repair as they previous fit, it has the advantage of being able to run purely through use of a nosferatu while the shield extender provides enough buffer to balance it when compared to the medium booster/cap boosted fit.
The problem with both these fits arises when they are combined on a ship that uses missiles. In order to achieve effective damage with these weapons the target must be webbed in order to bring them below the explosion velocity of the missiles, especially when fighting afterburner using frigates. Obviously a four mid slot ship that requires two of those slots for tank is unable to fit a web and is forced to sacrifice much of its damage (or alternatively, to forgo the active tanking bonus and use the commonly seen passive shield tank along with a web).
In order to address these conflicting aspects of the ship, a fifth mid slot was added, allowing the fitting of both an active tank and a measure of ensuring damage was effectively applied (as well as giving the relatively slow caldari ship some chance of range control). In this form the Hawk is entirely balanced...
Unfortunately, this has also given rise to very, very powerful ship. If people continue to ignore the active tanking bonus it is possible to fit a passive tank comparable to other assault frigates as well as two webs, not only giving the ship unmatchable levels of range control (something incredibly important in pvp, hence the prevalence of afterburner fits at the frigate level in any area where speed is not required for survival) but also allowing it to negate any of the downsides to using T2 ammo. The following ship fitting is able to dictate range against nearly all existing frigates as well as apply full damage at any range within scrambler (and slightly beyond this);
Quote:[Hawk, Dual Webs]
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket [Empty High slot] Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
Catalyzed Cold-Gas Arcjet Thrusters Medium F-S9 Regolith Shield Induction Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Faint Epsilon Warp Scrambler I
Internal Force Field Array I Ballistic Control System II
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I
While this ship is not unbeatable, it has far less counters and weakness than the rest of the lineup. Capable of inflicting nearly 250 dps at any point within its engagement range (due to the dps increase the webs provide) as well as having a 9.5k ehp tank (comparable to or surpassing many other of the assault frigates). Due to the range control provided from the webs, it is also able to dictate the terms of many fights, either out ranging the full dps of a ship or positioning itself under the tracking of those better able to project damage.
Obviously, the solution to this is to remove the additional midslot the Hawk gained. Unfortunately this returns to the current problem with its inability to fit an effective active tank. There are two ways of then solving the issue of applying effective damage; either let the Hawk fit a viable active tank with only 1 midslot dedicated to this purpose or allow the Hawk to apply damage without the need for a web.
The best way I can see to do the first is to change the shield boost amount bonus into a reduction in the capacitor usage of shield boosters, allowing the hawk to use a medium shield booster without requiring a cap injector (although for the sake of balance, a nosferatu should probably be required to be cap stable while running the booster). This would allow for an active tank that is capable of fitting a web as well as avoiding reliance on hard to replenish cap booster charges for longer roams.
To achieve the second solution the Hawk would require one of the missile bonuses to be changed to an explosion velocity bonus. While I favour changing the new rate of fire bonus in this case, in order to achieve balance the kinetic damage bonus would probably have to be changed to all damage types (and possibly reduced slightly) so that damage type selection can be used to balance the reduced overall damage compared to the other buffed assault frigates. However, this solution would require a larger amount of testing to ensure that the Hawk remains balanced within the assault frigate line up.
The first of these solutions produces a slightly more damage focussed ship, the second a more tank focussed solution. For preference I would suggest the first solution since not only would it be easier to balance, it would also provide the fairly slow Hawk with means to control range and prevent targets disengaging
tl;dr GÇô Dual web hawk has 10k ehp, does 250dps at any point within web range, can range control anything except a cruor/daredevil. Solutions are proposed... |

Takeshi Yamato
eXceed Inc. No Holes Barred
98
|
Posted - 2012.01.08 22:34:00 -
[316] - Quote
Prometheus Exenthal wrote: @Takeshi The damage could just as easily be increased with the bonuses it has now, and it would still work really well. The Retribution is quite good right now, but IMO like the Jag it's not *quite* there
Well, I would be surprised if CCP Tallest is going to 'break the rules' and give the ship a fifth bonus (that would be a 10% damage/level instead of 5% while keeping the other bonuses it has now) or fifth turret.
|

PinkKnife
Garden Of The Gods Divinity.
39
|
Posted - 2012.01.08 23:09:00 -
[317] - Quote
Bloodpetal wrote:The Role Bonus to MWD is very poor.
It's usage for MWDs would only be used a minority of the time, not really a "defining element" or a ROLE Bonus.
The Role Bonus would be used to burn in really quickly to get the MWD turned off. Also, it piggy backs on the INTERCEPTOR bonus which is already being used MORE EFFECTIVELY than an AF bonus.
Assault Frigates shouldn't be "more interceptors" which is all this bonus will do. This bonus will only promote longer sniper fit Assault Frigate fits, rather than the close range support roles that they are currently the best at doing. Also, they are NEVER going to be as effective as Snipers across the board as ANY OTHER larger ship, including the Heavy Kiters such as the Vagabond - which IRONICALLY are the ONLY SHIPS this bonus really helps with, by being able to MWD into heavy kiter range more effectively to gain tackle, these ships are the only ships that would be effective against those kiters, again - a minority usage scenario.
The MWD Bonus is totally ineffectual as a ROLE BONUS. It doesn't DEFINE the role of an Assault Frigate anymore than any other ship. Unless of course you expect them to all become 20+km snipers (which other ships will and can do better in general)
THE MOST Dangerous Thing to an Assault Frigate are Neutralizers. Across the board, it doesn't matter what ship you're up against, the Neutralizer will disable an Assault Frigate IMMEDIATELY. So it doesn't matter if you can MWD or not - you're going to get it disabled because most ships fit neutralizers just to kill small ships easily!
I don't care what you think the Role Bonus will successfully accomplish - when you have 50 ships in Null Sec trying to shoot at you with a 50% bloom reduction, you are DEAD. Only interceptors with their speed and superior MWD bloom reduction have a CHANCE (chance) of even making it there in time. Not to mention, any competent FC who has an assault frigate squad would never tell them "MWD those 40km to get there".
This.
Having spent around 8 hours on SiSi last night, I can attest to the fact that this happens. Every other frigate now sports a scram to counter AFs, and as soon as you're in range of one you're DOA. I found I sported AB fits often just to counter the scrams, completely negating the whole point of the role bonus.
It may work better on Tranq, where you're not consistently engaged with any/everything around you, and where the moment you take any damage the entire field turns against you. However I found that the only ships that effectively kept from being blown up were those that kit fit, with a long point and the speed to stay out around 14-18 km. I.e. scorch fit retributions.
Gangs were effective however, as with an enyo/retribution/daredevil we took down some more notorious ships, cynabal, vagabond, curse, etc.
So, it makes me wonder just what the point to this was, the MWD bonus is moot in solo combat as it will always be countered for,
In gangs, we did usually burn some 40-50km to get to the target, often having one tackle and tank it while we popped the drones (if any) and the tackle got underneath the guns, at that point between 3-4 AFs it went down pretty fast. We would often loose one of the ships though.
Role bonus aside, they do feel a lot more viable in pvp combat than before.
Also, with the right rigs, most of them can perma-run the MWD. At least I could in the retribution. |

CobaltSixty
The Night Wardens Viro Mors Non Est
42
|
Posted - 2012.01.08 23:19:00 -
[318] - Quote
Tawa Suyo wrote:tl;dr GÇô Dual web hawk has 10k ehp, does 250dps at any point within web range, can range control anything except a cruor/daredevil. Solutions are proposed... The new bonus combined with the fit you linked should yield 206 DPS. Webs help rockets to hit properly, but missiles NEVER have their damage "boosted" to exceed the base damage value. Even overloaded, that fit manages 243 DPS, and we don't balance ships based on their overloaded performance. That's a module consideration. Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.09 00:06:00 -
[319] - Quote
My browser crashed with my long reply  So forgive me is this sounds harsh or anything, I just want to rewrite it all 
@Takeshi It wouldn't be a new bonus, just a tweak to the bonus it already has The Enyo is doubled counting a two bonuses for redundancies sake. They could just as easily move one of its current bonuses to the frigate level, and then have the second 5% bonus as the AF level one. Would be similar to how the Wolf/Jag work 
@Tawa I agree with everything you've said about the AFs (despite some factual errors) except for the Hawk. The situation you've described, while threatening, isn't a terrible concern. The ship can only reach that level of damage after implants, full skills, and overloading. And that damage is only in Kinetic. Even the biggest passive tank (while retaining tackle) is flawed and has holes large enough for the majority of the other AFs to counter. The only ships I can see having any potential issues would be the Harpy, Enyo, and (atm) the Jaguar. Every other AF would shred the ship silly.
As we discussed elsewhere; The fit is so exploitable that if such a fit were to become popular, the counters would spread just as quickly. If it were to remain a niche thing, then it's not more of a concern than ships like the BattleHelios 
@PinkKnife On TQ, most ships who are looking for close range combat will fit a scrambler. The ability to limit ones escape & propulsion is extremely valuable. I trying see what you're so concerned about, as that's pretty much the norm.
Also on TQ, afterburning fits typically trump equivalent AB fits when entering close range. This is also normal and doesn't change anything with the ships. If you are in an MWD fit AF looking to fight another AF, you need to be aware of what your target is using and if it's worth your risk or not. All the AFs are sufficient damage projection across scramble range, but the advantage (fitting/cap/combat speed) is tipped in favour of the AB fit.
Each has their advantages and disadvantages. The goal isn't to replace AFs with ABs, but rather add extra versatility allowing people to fit MWDs.
Judging by your post it seems to me like you've already noticed that fitting can MWD can be advantageous. Just keep in mind that if you had even attempted to pull a stunt like that on TQ, you would have been shredded long before you'd managed to get some tackle  CSM Alternate & PVP Samurai www.promsrage.com |

Anja Talis
Mimidae Risk Solutions
8
|
Posted - 2012.01.09 00:19:00 -
[320] - Quote
Prometheus Exenthal wrote:My browser crashed with my long reply  Each has their advantages and disadvantages. The goal isn't to replace AFs with ABs, but rather add extra versatility allowing people to fit MWDs.
Doesn't sound much like the "role" an "assault" frigate would have though? *shrugs* |

Popehoist
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.01.09 00:36:00 -
[321] - Quote
Interceptors kill other frigates via middling dps on a fast hull, destroyers kill frigates via amazing dps on a brick hull. AFs currently sit in a middle ground, slow enough to be a target for anti-support, while not doing as much damage as a destroyer and also not being insurable. You can choose speed or firepower and the AF is just a piece of **** middle-of-the-road thing. It's the DPS interceptors that deprecate it, since they have the dps to kill practically anything cruiser sized and even some battleships. I've said before that the best thing to do with "assault frigates" is just remove them all from the game and replace them with the 4 DPS interceptors, and leave the 4 tackling interceptors as they are.
I suppose one route they could take is to make them good at dealing with what kills interceptors. The main 3 things that kill interceptors are drones, webs and neuts, usually. Perhaps you could give AFs a ridiculously oversized capacitor to reduce neut effectiveness, web resistance, and buff their tank a little bit so they can shrug off warrior IIs? Then you have like the only frigate in the game that can tackle a curse or a sensibly-fit battleship/cruiser with a utility high. IDK. It would still be the stupidest most dumbass niche role ever and you could probably do the same thing way better in a ******* maller with cap boosters in all the midslots or something. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
101
|
Posted - 2012.01.09 00:43:00 -
[322] - Quote
If you're set on keeping this 50% MWD Sig Reduction as the role bonus, i propose at least tweaking it to be something unique and useful.
Keep the -50% sig bloom reduction Add +25-50% MWD speed boost Add +25-50% MWD activation cost
What would result would be a frigate that could close range quickly and survive the trip (sig reduction, speed boost), while not being able to sustain that speed like their interceptor cousins (capacitor crippling cost to activate their mwd more than 1-2 cycles). www.noirmercs.com Now Recruiting |

Marlona Sky
Caldari Provisions Caldari State
354
|
Posted - 2012.01.09 01:20:00 -
[323] - Quote
Alekseyev Karrde wrote:If you're set on keeping this 50% MWD Sig Reduction as the role bonus, i propose at least tweaking it to be something unique and useful.
Keep the -50% sig bloom reduction Add +25-50% MWD speed boost Add +25-50% MWD activation cost
What would result would be a frigate that could close range quickly and survive the trip (sig reduction, speed boost), while not being able to sustain that speed like their interceptor cousins (capacitor crippling cost to activate their mwd more than 1-2 cycles).
And it would replace the need for interceptors completely! The high capacitor consumption could easily countered with a small cap injector. 
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.09 01:31:00 -
[324] - Quote
@Popehost An AFs brawling capabilities are significantly higher than any combat interceptor. With that said, they already have pretty good cap and are able to shrug off drones if you put in the effort. The AFs with capless weapons in particular are quite good at this, and they can tackle a Curse if you run a nos and get the scram before you A. They notice you coming, and B. You get the tackle before you're cap dead.
AFs are the big game hunters. While they don't do as much damage as Destroyers, they do what they can while being faster & tanking significantly more. They may be middle ground for what you describe, but they are top of the heap when it comes to brawling & handling cruisers and the like.
@Alekseyev That doesn't really add anything. AFs are already fast enough to catch cruisers and larger ships. All you'd actually be doing is adding an unnecessary penalty to a ship that's already tricky to fit.
Not to mention, you would end up with ships that would be cap dead by the time they actually got to their target, where they then have to combat neutralizers & drones. And the flip side of that is for people who DONT want to get in close, is they will just kite with long range guns and an injector, while doing interceptor levels of speed. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.09 01:56:00 -
[325] - Quote
Most of what Hirana Yoshida has said is correct. Most in this thread are r3tarded and do not have as much understanding of frigate combat or meta as they believe they do (r3tarded and not worth arguing with). I will guarantee Interceptors will be replace (all of them). I also guarantee most assault frigates will be using a active defence set-up. Although retribution has tracking issues now and will even after these changes. It will be one of the most popular if not considered first, second and third best assault frigate. (since I tend to have a track record of being right about these things. It will be amusing to see if I'm wrong (use eve search as that can easily be backed up))
CCP should focus on increasing the damage of most assault frigates (accept = Hawk, Vengeance). I'm all for more slots on the Hawk somewhat. The afterburner bonus is and was a bad idea for assault ships (not really because of 10mn set-ups, although that was interesting).
Frigate engagements are fun mainly because it's fast paced and tends to end quickly. Frigates able to mount larger defence, will just draw these engagements out. Giving more time for GANK squads to arrive (another reason to why most frigates should have limited defence and alot of damage).
But! Whatever. Adapt or die... Now back to my cave and more important business.
Also, to the pilots who cont. Eve mail me questions. Please stop. However cont to send me isk = ) and I'm always happy to have a conversation with you.
-proxyyyy |

Xorv
Questionable Acquisitions
38
|
Posted - 2012.01.09 02:01:00 -
[326] - Quote
Role Bonus of something modest like 25% AB speed boost for AFs
Then give an inherent Interdiction Nullifier bonus to every Frigate size hull in the game. Boosting their role as skirmishers and fast raiders for Null Sec, while keeping the status quo in Low. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
30
|
Posted - 2012.01.09 02:15:00 -
[327] - Quote
Prometheus Exenthal wrote:@Popehost An AFs brawling capabilities are significantly higher than any combat interceptor. With that said, they already have pretty good cap and are able to shrug off drones if you put in the effort. The AFs with capless weapons in particular are quite good at this, and they can tackle a Curse if you run a nos and get the scram before you A. They notice you coming, and B. You get the tackle before you're cap dead.
As far as the drone thing goes, I tried out a local tank+nos fit+ions Enyo vs. an ishtar and domi on Sisi. Both would drop a set of hobgoblin 2s on me, meaning I had 10. Overheating the hell out of my rep I was only able to pop 4 drones before they popped me, and if I would have killed 2-3 more I would have been able to tank it. But I had also screwed up and didnt' turn my nos on immediately and ran out of cap at the end. I did however survive a domi+nightmare dropping hobgoblin 2s on me. Given I didn't have my Tranq overviews and it took a little time to get drones sorted. Also I didn't have any faction antimatter.
But I found the capless weapons thing to be a huge benefit. After 1 medium neut cycle lands on an AF, they have to stop shooting if they want to maintain cap to keep a scram,rep or shoot. A small nos only does so much.
|

Tigrandyr
Apostate Angels
0
|
Posted - 2012.01.09 05:39:00 -
[328] - Quote
Maybe a % reduction to PG and CPU fitting requirements and a % increase in cycle time for small AB's instead of the MWD sig reduction? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
66
|
Posted - 2012.01.09 06:14:00 -
[329] - Quote
To be blunt, that wouldnt make any difference to the class and as a result would fail to solve anything. Unlike the mwd bonus, THAT would be a hollow and meaningless change. CSM Alternate & PVP Samurai www.promsrage.com |

Sylvous
Bigger than Jesus Dead Man's Hand.
2
|
Posted - 2012.01.09 06:47:00 -
[330] - Quote
Dear CCP,
May I first off say that I spend most of my time (about 95% o it) flying frigs/AF's/Faction frigs and consider myself able to give a meaningful response to this thread. So may I start with:
WHAT THE @#%^ ARE YOU THINKING?
Where shall I start. Yes these are balanced... but only with each other. By adding a new slot to each ship you have now taken something all ready powerful and just making it so that no sane person would fly anything else in low sec other than one of these. The exception to this is of course the retri. The retri needs a mid slot, but the solution is to either take off a high slot whih it doesn't need or remove a low slot (I would lean towards the latter as the retri is way over tanked, this is not a issue currently as it is only really used for pve).
Frig fights are meant to be fast, they are meant to be wild, and most of all exhilarating. By adding more HP you are now drawing out these fights, making more 1v1GÇÖs able to turn into ganks from reinforcements arriving. I am not criticizing that playing style, but if that is what the goal is, a good plan should be executed to make is successful, not adding more HP. Both the proposed new slots and HP will make it so that all other ships that arenGÇÖt a AF will have a more difficult time killing them. The destroyer buff essentially would be for nothing, as now any AF could take on a destroyer due to its insane tanking ability.
Last major issue are the bonusGÇÖ. While I was and still am a advocate for adding an additional bonus to the AFGÇÖs, there is no written rule that the bonusGÇÖ all need to be +5% (or more) per level. AFGÇÖs all ready have a HUGE tank. The crazy resistances of assault frig needs to be taken into account. At the moment, they are not bad, in fact, I like flying them. But for me I always thought that a fourth bonus along the lines of +2% per level would give them that little push they needed, while not breaking the balance of the whole game (and more importantly, the low sec experience). Again, destroyers, cruisers and any bc not fit specifically to fight frigs would be very hard pressed to survive with such huge bonusGÇÖ.
Now that all of the bad is taken care of, we can concentrate on the GÇ£mehGÇ¥
A +10 CPU is not game breaking. In some cases it will be more helpful on some ships than others, but itGÇÖs not game breaking.
The MWD bonus doesnGÇÖt help most low sec solo pvpers, and appears to be geared towards null sec players. This is a fine role bonus, but should only be applied if the other aspects of the AFGÇÖs are not hugely buffed. AFGÇÖs would destroy the roles of interceptors if they maintained their HP, slot and added bonus. So I am not against this, but it does need to be kept in mind that interceptors need to be kept important. (maybe a 33% instead of 50% would be better).
If I were to change AFGÇÖs, my changes would be the following.
...
Give each frig +10CPU (I see no real issue in that)
Remove a low slot from the retri and give it a new med slot. Again I stress this as the retri is the best tank of any of the frigs in game right now, which is fine since it is a PVE ship, but if you give it a PvP role, it needs to be balanced.
Give each AF a +2% bonus per level to something (it could depend on the AFGÇÖs, or give them a universal bonus of +2% to AB speed, making them better with both ab and mwd).
...
The most important thing about this change is that it doesnGÇÖt make them the be all end all of the game, they can be made better without making them overpowered.
Thanks for your consideration CCP
|

Bezerk'ah Vulkan
The Ressabiators
0
|
Posted - 2012.01.09 06:55:00 -
[331] - Quote
Sylvous wrote:Frig fights are meant to be fast, they are meant to be wild, and most of all exhilarating. By adding more HP you are now drawing out these fights, making more 1v1GÇÖs able to turn into ganks from reinforcements arriving.
This.
Do not destroy solo dogfights in frigs... |

Naoru Kozan
The Tuskers
0
|
Posted - 2012.01.09 07:14:00 -
[332] - Quote
Keep the MWD sig bloom reduction. It makes a HUGE difference.
I've only had a small play with the new AF's on sisi. But burning around blobs in my Retri, I was barely getting scratched by the long range guns.
The extra slots added are severly limited by the available CPU and Power Grid. Keep those as well please.
Yes, this will massively change how frigate combat works. BUT, how many people were whining that EVE was becoming stale to the Crucible expansion?
I, for one, am looking foward to this patch.
(Even have a Hookbill fit theorycrafted that should be able to smoke most of the new AF's) |

Tub Chil
Trojan Trolls Controlled Chaos
7
|
Posted - 2012.01.09 07:50:00 -
[333] - Quote
AF-s needed something but current changes are too much imo.
CCP buffed destroyers, introduced tier3 BC-s now buffing assault frigates (hopefully they will change name too)those changes make t1 frigates and cruisers way too underpowered. even now there are just few of them that can be used, after change i'm afraid they can't survive at all having way too many powerful natural enemies. |

Bloodpetal
Mimidae Risk Solutions
260
|
Posted - 2012.01.09 08:11:00 -
[334] - Quote
I'd say the reason this bonus even HAS to exist is that perhaps the 1MN MWD shouldn't even give a 500% sig radius penalty.
The 1MN MWD Should probably only give a 250% penalty to sig radius so that all frigate sized ships can benefit from not becoming a HUGE FREAKING TARGET to all ships on the field.
At that point, tone down the interceptor bonus, and every frigate (and destroyer) can benefit from this reduced sig radius penalty from trying to move fast to give them all a slightly less deadly experience on larger battle fields.
This frees up the whole role bonus to be used for something a bit more interesting for assault frigates.
I hardly think that anyone is going to tell me that a T1 frigate with a 250% bloom is going to be WAY OVERPOWERED compared to a Jaguar with the same sig penalty from using an 1MN MWD. Mimidae Risk Solutions Recruiting |

Alex Medvedov
Gunpoint Diplomacy
3
|
Posted - 2012.01.09 08:12:00 -
[335] - Quote
Tawa Suyo wrote:The Hawk ....
tl;dr GÇô Dual web hawk has 10k ehp, does 250dps at any point within web range, can range control anything except a cruor/daredevil. Solutions are proposed...
I cannot agree more with you Tawa.
@ Prometheus Exenthal Hawk with 5 mid slots, rellying on rockets to deal damage is simply over the top in comparisont with other AFs. Many have suggested that already, many will suggest it in the future. If you cannot see the Hawk-¦s potential as it will be, please trust us who do... And theres no need to take any super-expensive sutups into acconut... Iam not saying Hawk will be OP in relation to Cruisers and bogger but it will be to win duel with almost any AF with ease (iam not sure about the wolf only).
I know Hawk was the worst AF for PVP for the long time, but bringing it to the opposite extreme will not solve anything. |

Bloodpetal
Mimidae Risk Solutions
260
|
Posted - 2012.01.09 08:23:00 -
[336] - Quote
I see the Assault Frigate as the little X-Wing flying amindst all the massive ships, doing necessary tactical support and damage where necessary. The biggest inhibition to this reality is that larger ships can easily disable Assault Frigates quickly (neut, scram web - dead)
So, countering the Neutralizer - Scram - Webs Trio of Frigate Doom is what the T2 AF should bring to the table that the T1 Frigate is unable to do.
This is why I recommended some kind of resistance to one of this Trio of Near Instant Frigate Killers as a Role Bonus.
Let's say we gave the AF a 50% Resistance to Neutralization. This would let it keep using Capacitor in scenarios where other ships would simply shrug the Assault Frigate aside.
Is it a "Win" button? No.
Neutralizers - it just means you need another neutralizer to do the same effect. You can still web it to a stand still, but now at least it can run its defensive modules, weapons, etc.
Perhaps a Webifier Resistance? So Webs are only half as effective? Well - that can benefit it in many scenarios without being "overpowered". You could still neutralizer it to turn off its AB/MWD - and the webs would still slow it down - just not as bad. If you neutralized it - then the AB is off, and 1 web is equal to the same as you originally were at with the AB on before the resistance.
The other one is to make it immune to the MWD Off effect of warp scramblers. That would most likely be overpowered and why I didn't recommend it as one of the counters to the Trio of Insta Frigate Death.
Mimidae Risk Solutions Recruiting |

Sylvous
Bigger than Jesus Dead Man's Hand.
4
|
Posted - 2012.01.09 09:07:00 -
[337] - Quote
@ Bloodpetal Your neut and web ideas will indeed make them overpowered. You are forgetting several ship classes. Destroyers that can fit a web and a neut (ie thrasher) will now have nothing to play against the AFs (we're assuming no other change is made here, as they would just be insanely overpowered with the current ideas plus yours). Now the thrasher even with its web and neut going will run itself dry on cap while having the AF fly cricles around it.
Destroyers are meant to be tough against frigs, and that includes T2. No frig pilot should be able to approach a destroyer without a specially made fit to deal with a destroyer (ie the cookie cutter fits should not work).
Then there is the whole faction frigs to think about, all of them will now pale in comparison. The empire faction frigs more so than the pirate faction frigs, but in any event, these ships which are meant to be near T2 will now be the equivalent to what the T1 hulls are to the current T2 hulls.
|

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
69
|
Posted - 2012.01.09 11:17:00 -
[338] - Quote
Trouble with energy neutralizers?
- Make neutralizers and nosferatus signature dependant.
- Make a role bonus towards cap use on certain modules (AB, MWD, Reppers etc.)
- Increase natural cap recharge or cap amount on assault ships.
- Have assault ships support/promote cap boosters without removing critical tackle/propulsion modules.
Trouble with webifiers and bigger guns?
- Reduce the general signature radious
- Support Afterburners to go faster even when scrambled
- Make Assault Ships go faster in general
There are many creative ideas, however afterburners are the natural counter towards webs... So no reason to invent artifical web reduction. Tbh getting scrambled and neuted in an assault ship fitting a microwarpdrive is a far worse scenario for an assault ship than getting webbed...
AFs are not supposed to chase down things. They're supposed to kill them after... If you want to support their role with a role bonus you should make them able to run modules like AB, MWD or repairers even when low on cap or promote the use of cap boosters and/or nosferatus.
Pinky |

Takeshi Yamato
eXceed Inc. No Holes Barred
99
|
Posted - 2012.01.09 11:32:00 -
[339] - Quote
Pinky Denmark wrote:Trouble with energy neutralizers?- Make neutralizers and nosferatus signature dependant.
- Make a role bonus towards cap use on certain modules (AB, MWD, Reppers etc.)
- Increase natural cap recharge or cap amount on assault ships.
- Have assault ships support/promote cap boosters without removing critical tackle/propulsion modules.
I'm with you that neuts are a bit too effective (or nos too ineffective), but making the strength of their effect depend on signature radius is just a bad idea because of Winmatar. They are already quite favored when it comes to capacitor warfare, no need to make it worse.
If mechanics are reworked a bit, then neuts should less effective against ships with cap using guns because those are the ones really hurting when facing neuts. |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
0
|
Posted - 2012.01.09 12:29:00 -
[340] - Quote
I fly nothing but frigates, and these changes are really really bad imo and might be the only possible thing that could turn me off this game.
To start with - the MWD bonus. From what I've read in here, and the reasons supporting it, this is basically proposed because AF's dont see enough play in null? Well guess what, ceptors don't see that much in low. Both have their uses, and deciding to make AF's into slightly slower / bulkier / more aggressive 'ceptors really isn't a good idea. Yes interceptors aren't the strongest puppies in the frig class, and i could understand people wanting the perfect frigate for the job, but that's the trade off for the speed / sig bonuses. If you gave them the combat stats of the AF class as well, it creates a massive imbalance, which is essentially what's happening here. AF's that can fill interceptors roles will honestly imo not improve the quality of fights, no matter what you think it will achieve.
And that's assuming we are talking about Assault Frigs with their CURRENT statistics.
The bonuses suggested make we wonder if whoever is behind them, actually PLAYS the game or just reads eft stats. Does the Jaguar have the ehp, or dps, or amount of module slots as two rifters put together? Nope not at all. Yet how often do you see a Jag lose to a pair of Rifters ? Is there seriously a Jag pvp'er out there that WOULDN'T engage two Rifters?
There is really a great balance between frigate classes right now. Sure, a couple of them could do with a tune-up (Retribution tbh), and yes, even though Inty's can hold their own in frigate fights, they just aren't quite as sturdy as AssShips. But nearly all frigates serve a role, and provide a lot of freedom and choice between possible set-ups & frig classes for finding one to serve your intended purpose, rather than finding one that can do it all . Why are these changes even being suggested? Everything I've ever read from administration on this game basically states that changes generally have to be brought into play with the goal of improving the game but keeping balance. And as cool as it would be to have superbuffed assault ships that can zoom around the field like 'ceptors, it really does NOT serve towards keeping a balance. Sometimes you just have to look at the bigger picture. I always guess rock, so my immediate reaction is to say that I would love it if rock beat both scissors and paper, but tbh if it did, nobody would ever play scissors paper rock. |

Mai Khumm
Apple Construction Inc Northern Associates.
151
|
Posted - 2012.01.09 12:39:00 -
[341] - Quote
I like, but would prefer +1 Mid slot on Jag/Wolf... James Hetfield, can you please hit the bottle again and make good music? |

Takeshi Yamato
eXceed Inc. No Holes Barred
100
|
Posted - 2012.01.09 12:48:00 -
[342] - Quote
DARKSTAR POWNYOUALL wrote:Well guess what, ceptors don't see that much in low. Both have their uses, and deciding to make AF's into slightly slower / bulkier / more aggressive 'ceptors really isn't a good idea. Yes interceptors aren't the strongest puppies in the frig class, and i could understand people wanting the perfect frigate for the job, but that's the trade off for the speed / sig bonuses. If you gave them the combat stats of the AF class as well, it creates a massive imbalance, which is essentially what's happening here. AF's that can fill interceptors roles will honestly imo not improve the quality of fights, no matter what you think it will achieve.
Let's get this straight, shall we? Interceptors are (roughly)
- A lot faster than AFs (a little less than twice as fast) - A lot harder harder to hit, having the above speed combined with a bit more than half the sig radius of an AF when running a MWD. If I'm not mistaken that means they're roughly four times as hard to hit. - Twice as agile as AFs - Cap stable with MWD and Warp Disruptor running - Faster at locking - Able to tackle from 36 km in the tackler variant. - Faster at warping (13.5 vs 6 AU/sec warp speed)
There is literally no way that AFs will replace interceptors in the interceptor role. What will happen though is that combat interceptors like the Taranis will no longer (or at least less often) replace AFs in the frigate damage dealer role which was wrong to begin with. |

MotherMoon
Huang Yinglong
465
|
Posted - 2012.01.09 13:04:00 -
[343] - Quote
Ab bonus would be bad....
MWD bonus is... bad...
I mean they aren't bad they are just redundant, we allready have MWD t2 frigates. So how about something more.... creative. Let me list what I can think up off the top of my head
Role bonus 100% increase in cap booster effect
100% reduction in afterburner cap use *for tackling battleships with try to neut frigates in one hit*
Speed and sig radius bonus. 50% reduction in ship sig radius at max velocity. *this allows for the MWD bonus to still work, but only at max speed. It would also work with AB. Also it would make it so, once your in range your sig radius is basically back to normal while orbiting, but while you move in at full speed you can confuse enemy turrerts and get in without getting hit.
now instead of an afterburner speed boost how about a simple.... 50% overheating bonus?
Pne last idea I think of, while trying to think up wildly different ideas would be...
omg, yeeees, that's it.
800% boost to warp speed
It's an assault ship yes? well untill you fix warp slow down and speed up *i know it's on your plans* why not make assust ships the ship you keep in fleet to follow someone into wrap, get to the gate/planet before they do, and tackle?
Honestly I think making AFs fit into some kind of super warp speed role would be awesome. |

Apollo Gabriel
Mercatoris Etherium Cartel
416
|
Posted - 2012.01.09 13:56:00 -
[344] - Quote
CCP Tallest wrote:Hello
Please post your feedback about Assault Ship balancing in this thread.
Thank you.
The changes are:
Retribution
* +1 mid slot
I just *$* Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |

Apollo Gabriel
Mercatoris Etherium Cartel
416
|
Posted - 2012.01.09 13:58:00 -
[345] - Quote
I think CCP should remove active tanking on frigates, it just won't cut it. Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |

Deathwing Reborn
8
|
Posted - 2012.01.09 14:13:00 -
[346] - Quote
Quote:Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot
Is this going to be the same as all other drone boats and be 10% damage and hitpoints or just hitpoints? I believe that it should be the same as any other drone boat and was confused as to why it wasn't from the begining.
|

Kalaratiri
Teraa Matar
93
|
Posted - 2012.01.09 14:50:00 -
[347] - Quote
Apollo Gabriel wrote:I think CCP should remove active tanking on frigates, it just won't cut it.
In a 1v1 scenario, the active tanker will almost always beat a passive tanker. The ability to take damage, and then repair it makes it much stronger than just being able to take a lot more damage, but with no repair capability. In a gang scenario, passive tanks have their downsides as well. Passive armor tanks make them slower, and less agile, so more prone to getting hit. Passive shield tanks increase their sig radius, with the same effect. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
203
|
Posted - 2012.01.09 15:27:00 -
[348] - Quote
There is way too much hypothesizing about the end of frigate combat in this thread. Dramiels did more to that end then future AF could ever do. The latter for starters are slow and have to commit and win or die by their nature.
Most of the angst is over AF vs. other small ships down the road. Fine - let's look at that.
Destroyers - Thrasher (Gold Standard) Highest Gank/ Lowest EHP Shield Fit w/ Faction Ammo - 486 DPS/ 5.36k EHP Lowest Gank/ Highest EHP Armor Fit w/ Faction Ammo - 304 DPS/ 9.28k EHP Balanced Gank/ EHP Shield Fit w/ Faction Ammo - 434 DPS with 7.23k EHP
I have posted a couple times now that I feel the Cormorant and Catalyst do not have enough grid to fit properly to do their job. The numbers above on the Thrasher are nothing to blush at though. I'd feel comfortable engaging most AF in that.
Interceptors - They need a touch-up. The Dramiel shoved most of these aside and they haven't come back even after the Dramiel nerf. I'd add T2 resists and increase fittings a bit. Maybe some more hit points too. Let them fit bigger guns and/or more tank. After the hybrid buff I actually looked at the Raptor (Craptor). It can fit bigger hybrids then before- but empties it's cap suprisingly fast using them. In addition to being the hardest interceptor to fit it's also the slowest and largest. 
EAF - Obvious counterweight is obvious. These need to be fixed!
Faction Frigates - Wait till the dust settles and revisit.
Tech I - Let me refer you to the cruiser threads where Stabber pilots ***** that they can't take a vaga... o wait. They don't exist. 
|

Marlona Sky
Caldari Provisions Caldari State
354
|
Posted - 2012.01.09 16:34:00 -
[349] - Quote
Deathwing Reborn wrote:Quote:Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot Is this going to be the same as all other drone boats and be 10% damage and hitpoints or just hitpoints? I believe that it should be the same as any other drone boat and was confused as to why it wasn't from the begining.
It is just hit points, not damage too.
|

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
2
|
Posted - 2012.01.09 17:08:00 -
[350] - Quote
T1'S couldn't kill a T2 BEFORE any suggested changes. So why make it so you need about 4-5 rifters just to engage a Wolf?
I'm not understand the reasoning behind these changes is all I'm saying. Does everyone feel AF's are underpowered ? It seems like to majority of pilots feel that AF's are already the king of the frigs as is. If we are going to boost AF's we probably need to boost faction frigs, since they are already overpriced to cost as much as AF's do right now....
Maybe af's COULD use the MWD boost for null, and maybe slight tune-ups on a few other ones, but making them all a tier more powerful then they already were is clearly not the answer, the feedback from people alone here tells you that; yes nullbears are in general are satisfied.... but no, lowbears in general arent happy at all about a change thats going to completely unbalance frigate combat in general. Which means its clearly not the right solution. Frig combate is one of the best things about EVE im and a lot of low sec pilots will agree. Let's try to preserve that.
sidenote: If EVE wants new players to get into PVP, this is one of the worst things that could happen. No longer will wensley's rifter guide be as accurate, sure rifters couldn't solo jags before, but they didn't need a BLOB just to have a hope. I think the critical stage at bringing someone over for PVP is the first few weeks, if they are rolling around being completely dominated by not just faction ships being OP but all the AF's as well, its really not a friendly environment. Perhaps this isn't something that should be taken into account when discussing game changes, but it probably warrants a mention |

Adrian Schultze
Veto. Veto Corp
4
|
Posted - 2012.01.09 17:18:00 -
[351] - Quote
What i still not got is the role bonus... Why do AFs get a role bonus technically belonging to ceptors and on ceptors it makes really more sense. What is the role of an AF? From my point of view it should be handled like their cruiser sized brothers, the HACs. They need more firepower or tank than the other frig classes. And not nearly the same bonus a ceptor gets.
It looks like this is a similar joke, like years ago the thingy with the SBs... where you were not able to use covert ops cloaks on SBs, what made them useless for most kind of stuff... CCP saw that mistake years later.. |

Duchess Starbuckington
Starbuckington Manor
77
|
Posted - 2012.01.09 17:54:00 -
[352] - Quote
What I still don't get is why people are whining about the MWD bonus. It's not like it's taking up the 4th bonus on any of the ships, it's just a nice extra that's completely optional.
Also lol at all the people asking for an AB bonus. Clearly they're new... |

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.09 17:58:00 -
[353] - Quote
Prom you do realize you constantly posting looks like you are defending yourself. Like this is your kid and your defending why he got into a fight at school or something. Not helping your case. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

Gypsio III
Dirty Filthy Perverts
169
|
Posted - 2012.01.09 18:00:00 -
[354] - Quote
Duchess Starbuckington wrote:What I still don't get is why people are whining about the MWD bonus. It's not like it's taking up the 4th bonus on any of the ships, it's just a nice extra that's completely optional.
Because people are morons who think in terms of "are these bonuses useful" rather than "is this ship useful". This is why we see perennial complaints about Amarr's cap reduction bonus, ignoring the fact that many Amarr boats with the cap reduction bonus are basically fine. Too many people don't realise that you balance ships, not bonuses. |

Tawa Suyo
The Tuskers
13
|
Posted - 2012.01.09 18:06:00 -
[355] - Quote
DARKSTAR POWNYOUALL wrote:T1'S couldn't kill a T2 BEFORE any suggested changes. So why make it so you need about 4-5 rifters just to engage a Wolf? You're aware the wolf isn't really more powerful than it was before right? If you wish to gank one down with multiple T1 frigs then you'll still be able to just as easily.
DARKSTAR POWNYOUALL wrote:I'm not understand the reasoning behind these changes is all I'm saying. Does everyone feel AF's are underpowered ? The ones that have been noticeably buffed like the enyo, retribution, etc? Yes. Yes I do think they are underpowered at the moment. It's why you see them so little, even in lowsec where AFs are much more prominent. Will make a change to 90% of AFs you see being Jag/Ishkur/Vengeance.
DARKSTAR POWNYOUALL wrote:Maybe af's COULD use the MWD boost for null, and maybe slight tune-ups on a few other ones That is indeed what has happened. Maybe.
DARKSTAR POWNYOUALL wrote:yes nullbears are in general are satisfied.... but no, lowbears in general arent happy at all about a change thats going to completely unbalance frigate combat in general. Which means its clearly not the right solution. Frig combate is one of the best things about EVE im and a lot of low sec pilots will agree. Let's try to preserve that. Confirming I am a null resident without a clue about frigate combat in lowsec.
But please, do explain how buffing the weaker AFs to the levels of the stronger ones while leaving those that already dominate at approximately the same level of power is completely unbalancing frigate combat in general...
I'm not surely you can 'clearly' draw conclusions without any underlying arguments or evidence. And yes, frigate pvp is one of the best things in this game and frankly I'd like a wider selection of ships within it.
DARKSTAR POWNYOUALL wrote:sidenote: If EVE wants new players to get into PVP, this is one of the worst things that could happen. No longer will wensley's rifter guide be as accurate, sure rifters couldn't solo jags before, but they didn't need a BLOB just to have a hope. I think the critical stage at bringing someone over for PVP is the first few weeks, if they are rolling around being completely dominated by not just faction ships being OP but all the AF's as well, its really not a friendly environment. Perhaps this isn't something that should be taken into account when discussing game changes, but it probably warrants a mention
Currently most beginner pvp-ers are fighting other T1 frigs and bad cruiser/AF/faction frig pilots. This will remain the same.
And again, the stronger AFs are remaining at roughly the same level of power, the weaker ones have been buffed up to that level.
I'm not sure where you've got the idea that these ships are suddenly unkillable death machines from and I'm not sure why you wish to preserve a status quo where the same few ships are flown by most frigate pilots with the rest seen rarely if at all.
And for what it's worth, a cookie cutter Jag is one of the easiest AFs to solo in a rifter, you just have fit to exploit its weaknesses (ie, the appalling damage projection). A weakness that remains after these changes... |

Mimiru Minahiro
Republic University Minmatar Republic
3
|
Posted - 2012.01.09 18:10:00 -
[356] - Quote
Can someone post the sig of wolf and Ishkur using halo set+loki booster? Doing the math in my head I think it is about 60 and 65 respectively (maybe a little less)
At work so I can't check right now |

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.09 18:14:00 -
[357] - Quote
Gypsio III wrote:Duchess Starbuckington wrote:What I still don't get is why people are whining about the MWD bonus. It's not like it's taking up the 4th bonus on any of the ships, it's just a nice extra that's completely optional. Because people are morons who think in terms of "are these bonuses useful" rather than "is this ship useful". This is why we see perennial complaints about Amarr's cap reduction bonus, ignoring the fact that many Amarr boats with the cap reduction bonus are basically fine. Too many people don't realise that you balance ships, not bonuses.
Well I think the sentiment is that adding that paticular bonus makes it seem like CCP went for a "quick fix" rather than looking at the multitude of options, like adding support ships, or balancing T2 frigates as a whole.
If you balance all the T2 frigate, as an example, you can consider how they would work together on a Fleet level. This is a rock, paper scissors game. Bringing a very fast rock to the game with out counters to paper is gonna get you a very quick ride back to a clone vat. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

Tawa Suyo
The Tuskers
13
|
Posted - 2012.01.09 18:15:00 -
[358] - Quote
Mimiru Minahiro wrote:Can someone post the sig of wolf and Ishkur using halo set+loki booster? Doing the math in my head I think it is about 60 and 65 respectively (maybe a little less)
Probably.
I can also make a Hawk tank 1438 dps cap stable and without heat on TQ right now.
Not entirely sure what your point is... |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
3
|
Posted - 2012.01.09 18:24:00 -
[359] - Quote
Tawa Suyo wrote:Confirming I am a null resident without a clue about frigate combat in lowsec. But please, do explain how buffing the weaker AFs to the levels of the stronger ones while leaving those that already dominate at approximately the same level of power is completely unbalancing frigate combat in general... DARKSTAR POWNYOUALL wrote:Which means its clearly not the right solution. Frig combate is one of the best things about EVE im and a lot of low sec pilots will agree. Let's try to preserve that. I'm not surely you can 'clearly' draw conclusions without any underlying arguments or evidence. And yes, frigate pvp is one of the best things in this game and frankly I'd like a wider selection of ships within it.
I think that your post already confirmed you don't have a clue about frig combat anyway. For starters, the weaker ones (and by that i mean Retribution as basically all the other ones are very viable and have there place, with a little fine tuning needed at most. They can't ALL be the #1 solo AF. Yet sometimes you want the gank of an enyo / harpy in fleet, and other times the vengeance / hawk are better choices). Buffing out the minor flaws of some, to the level of stronger ones = good thing (if done with care). Buffing the stronger ones even further? bad thing. I don't know how the hell you think giving Wolf an extra low slot, a tracking bonus to make up for lack of web, and +20% to armor buffer is "leaving it approximately the same level of power", but I can guarantee that I won't be able to "gank that with multiple t1 frigs just as easily" =p
PS. I did have an underlaying statement, evidence and argument. Not in that particular sentence you chose to quote, but I'm quite sure it was very visible throughout my previous two posts so far =) |

Templar Dane
Amarrian Retribution
34
|
Posted - 2012.01.09 18:37:00 -
[360] - Quote
Deathwing Reborn wrote:Quote:Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot Is this going to be the same as all other drone boats and be 10% damage and hitpoints or just hitpoints? I believe that it should be the same as any other drone boat and was confused as to why it wasn't from the begining.
Ishkur doesn't need more dps.
|

Tawa Suyo
The Tuskers
13
|
Posted - 2012.01.09 18:46:00 -
[361] - Quote
DARKSTAR POWNYOUALL wrote:I think that your post already confirmed you don't have a clue about frig combat anyway. For starters, buffing the weaker ones to the level of stronger ones = good thing (if done with care). Buffing the stronger ones even further? bad thing. I don't know how the hell you think giving Wolf an extra low slot, a tracking bonus to make up for lack of web, and +20% to armor buffer is "leaving it approximately the same level of power", but I can guarantee it won't be able to "gank that with multiple t1 frigs just as easily"
It's a flat increase to armour not a percentage increase. The total increased ehp is a much lower percentage if you're actually fitting it as a pure brawler.
The additional lowslot doesn't actually allow you to magically fit any module you want given the very moderate increase in fitting room.
The tracking bonus only means that you can't use a dual prop/fast ab only frigate to get under its tracking any more and given any competent wolf pilot already carried drop to prevent this, it really doesn't affect the overall power of the wolf at all. It still has the same weaknesses of speed/projection when compared to many other frigates which are the holes you exploit to beat them on TQ currently (or, if they fit as a vaga wolf to address these, then it remains a much weaker brawler than other fits).
And I appreciate the personal slights, my killboard will also demonstrate my complete lack of experience flying a variety frigates (both solo and in gangs)... |

Mimiru Minahiro
Republic University Minmatar Republic
3
|
Posted - 2012.01.09 18:46:00 -
[362] - Quote
Tawa Suyo wrote:Mimiru Minahiro wrote:Can someone post the sig of wolf and Ishkur using halo set+loki booster? Doing the math in my head I think it is about 60 and 65 respectively (maybe a little less) Probably. I can also make a Hawk tank 1438 dps cap stable and without heat on TQ right now. Not entirely sure what your point is...
It was a question not a point. Tinfoil much?
Thanks for verifying rough numbers though. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.09 18:57:00 -
[363] - Quote
Zarnak Wulf wrote:There is way too much hypothesizing about the end of frigate combat in this thread. Dramiels did more to that end then future AF could ever do. The latter for starters are slow and have to commit and win or die by their nature. Most of the angst is over AF vs. other small ships down the road. Fine - let's look at that. Destroyers - Thrasher (Gold Standard) Highest Gank/ Lowest EHP Shield Fit w/ Faction Ammo - 486 DPS/ 5.36k EHP Lowest Gank/ Highest EHP Armor Fit w/ Faction Ammo - 304 DPS/ 9.28k EHP Balanced Gank/ EHP Shield Fit w/ Faction Ammo - 434 DPS with 7.23k EHP I have posted a couple times now that I feel the Cormorant and Catalyst do not have enough grid to fit properly to do their job. The numbers above on the Thrasher are nothing to blush at though. I'd feel comfortable engaging most AF in that. Interceptors - They need a touch-up. The Dramiel shoved most of these aside and they haven't come back even after the Dramiel nerf. I'd add T2 resists and increase fittings a bit. Maybe some more hit points too. Let them fit bigger guns and/or more tank. After the hybrid buff I actually looked at the Raptor (Craptor). It can fit bigger hybrids then before- but empties it's cap suprisingly fast using them. In addition to being the hardest interceptor to fit it's also the slowest and largest. EAF - Obvious counterweight is obvious. These need to be fixed! Faction Frigates - Wait till the dust settles and revisit. Tech I - Let me refer you to the cruiser threads where Stabber pilots ***** that they can't take a vaga... o wait. They don't exist. 
Indeed. I personally don't care that much about these changes. However, these ships will encroach into interceptor territory (which does frustrate me). I don't care much for the signature bonus because it's currently a joke (so giving it to assault frigates is also a joke). However, giving assault frigates a signature bonus will make interceptors obsolete. Currently, the only faction navy frigate worth flying over a similarly cost assault frigate is a Imperial Navy Slicer. However, it's possible for a faction navy frigate to engage a assault frigate effectively. Not after these changes (for the most part). So, I'm not ignoring what is fact with these changes.
There are also those who believe they have some great insight because they believe they are the only ones that have thought about using dual stasis webifiers on a frigate. STFU! That has been around so long that even new pilots to the game who saw these changes suggest doing that to a Hawk and Harpy. All active defence set-ups will blow the aforementioned set-ups away; active Enyo, Ishkur, Hawk, Vengeance, and Harpy (also, Jaguar with a interesting set-up without a cap booster). All those are able to tank 1 - 2 assault frigates depending on set-ups (using combat boosters even more so) and able to project damage all over warp scrambler range.
This will all increase the length of frigate engagements. I'm not sure how many of you have engage another active tanked ship in a active tank ship. Takes long as is pretty boring.
It's possible only the assault frigates that can operate @ rage will offer a different dynamic (Retribution mainly, but Wolf if you believe in that set-up)...
-proxyyyy |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
3
|
Posted - 2012.01.09 19:10:00 -
[364] - Quote
Tawa Suyo wrote:
It's a flat increase to armour not a percentage increase. The total increased ehp is a much lower percentage if you're actually fitting it as a pure brawler.
The additional lowslot doesn't actually allow you to magically fit any module you want given the very moderate increase in fitting room.
The tracking bonus only means that you can't use a dual prop/fast ab only frigate to get under its tracking any more and given any competent wolf pilot already carried drop to prevent this, it really doesn't affect the overall power of the wolf at all. It still has the same weaknesses of speed/projection when compared to many other frigates which are the holes you exploit to beat them on TQ currently (or, if they fit as a vaga wolf to address these, then it remains a much weaker brawler than other fits).
And I appreciate the personal slights, my killboard will also demonstrate my complete lack of experience flying a variety frigates (both solo and in gangs)...
I know its a flat increase to armor. And guess what percentage of its base armor the increase is? 20% ! i never said it was a 20% bonus to total EHP, which is a theoretical number that includes many things such a shield and hull hp and resists.
the tracking bonus ONLY means you cant use a fast ship to get under its guns??? that is wolfs biggest weakness, it has the dps, tank, ability to pick damage type, and can hit for great dps all the way out to edge of scram range thanks to falloff bonus, BUT had trouble with tracking up close thanks to no tracking bonus + no web combined.... yet and still with all that it is STILL one of the best AF's out. Now you think taking away one of its biggest weakness, giving it a slot that even with only 10 cpu boost can be EASILY tuned to fit another gyro for even crazier dps, or a slot just to be simply used for another adaptive/reactive plate for an even sillier sized tank, with no need to compromise fit at all? Oh and thanks for making the point that they don't need drop booster anymore - now they can pack sooth sayer for even more dps and range in the form of falloff boost !
tbh wolf the nicest bonus of all... and if you think that sort of improvement is necessary for it i don't know what else to tell you - learn to fly assault frigs better |

BeanBagKing
Terra Incognita Intrepid Crossing
51
|
Posted - 2012.01.09 19:26:00 -
[365] - Quote
I have to agree with what most have said about the MWD bonus, it's kinda pointless. I have tried the fit with a few assault ships as a "heavy interceptor" it worked alright, and has it's moments, but for the most part people don't fit MWD's on them. This area is already covered by interceptors. Instead maybe an AB speed bonus?
I disagree with what someone said about the active tank. Most of my assault ships are active tanked. I don't run them in large fleets with logi where they would just be alphaed anyway, I run them in small gang or roaming where active tank is enough to keep me alive anyway. I usually use cap boosters to keep myself from running dry, although some fits can be cap stable even without this. I've found I prefer this over a resist/buffer tank because most frigates just don't have enough of a buffer, but maybe that's a personal choice.
I think you should really look at the MWD bonus, but for the rest it looks like a good start. I'll be happy to get my assault ships out on the field more :) |

Tawa Suyo
The Tuskers
13
|
Posted - 2012.01.09 19:29:00 -
[366] - Quote
DARKSTAR POWNYOUALL wrote: I know its a flat increase to armor. And guess what percentage of its base armor the increase is? 20% !  i never said it was a 20% bonus to total EHP, which is a theoretical number that includes many things such a shield and hull hp and resists. No, I believe the exact phrase was armour buffer, something that is far more greatly affected by the fitting of plates than a base increase...
DARKSTAR POWNYOUALL wrote:the tracking bonus ONLY means you cant use a fast ship to get under its guns??? that is wolfs biggest weakness, it has the dps, tank, ability to pick damage type, and can hit for great dps all the way out to edge of scram range thanks to falloff bonus, BUT had trouble with tracking up close thanks to no tracking bonus + no web combined.... yet and still with all that it is STILL one of the best AF's out. No, the fact it has to choose between being a strong brawler or a strong kiter is the biggest weakness, the tracking merely requires the use of a relatively cheap booster.
And it is an average if versatile AF, it is still surpassed by the top three in a straight fight (or beaten by many faction frigates if fitted to counter them).
DARKSTAR POWNYOUALL wrote:Now you think taking away one of its biggest weakness, giving it a slot that even with only 10 cpu boost can be EASILY tuned to fit another gyro for even crazier dps, or a slot just to be simply used for another adaptive/reactive plate for an even sillier sized tank, with no need to compromise fit at all? Oh and thanks for making the point that they don't need drop booster anymore - now they can pack sooth sayer for even more dps and range versatility Adding a gyro requires sacrificing other parts of the fit, resulting a very similar ship (especially if wishing to fit a repper for extended roaming or to mitigate some taken damage in a multi-fight 1 vs many engagement).
The addition of a single ANM? Yeh, that's a pretty minor boost to a fit.
As for using sooth sayer, the only time where that would have a major effect is when flying a long range vaga wolf fit where you are engaging in the middle of the falloff graph (where a few km difference can have a dramatic effect on the damage), such fits had no need for drop anyway. The increased damage in a scram range from using soothsayer would be negligible anyway due to either being kited at the edge of scram or point blank brawling, either situation taking place at the ends of the curve, where the damage change is less steep.
DARKSTAR POWNYOUALL wrote:tbh wolf the nicest bonus of all... and if you think that sort of improvement is necessary for it i don't know what to tell you - but learn to fly assault frigs better Why thank you. I do generally endeavour to do so, hence the variety of ships and fits flown. It seems more productive than sticking to one ship/niche fit for the majority of my engagements. |

Lorkajj
The Scope Gallente Federation
0
|
Posted - 2012.01.09 19:37:00 -
[367] - Quote
Pretty much a total noob here so feel free to ignore, but hereGÇÖs my take on the proposed role bonus.
I donGÇÖt think thereGÇÖs any disagreement that the MWD bonus will be useful and open up some new opportunities for AFs (as sturdy tackle), though some are rather annoyed that it would leave their favored AB fits without a benefit from the role bonus. I also agree with most of the points raised against the proposed AB-boosting replacements, they either wonGÇÖt be powerful enough to let you catch an MWD cruiser/bc or theyGÇÖll be overpowered because there is no way for people to turn it off once you are close (like a scram does to an MWD).
However, I also donGÇÖt think either really fits with what an AF is. A mobility increase would undoubtedly make AFs better off in the game but I donGÇÖt think it fits. In my mind, at least, an AF is a frigate made to punch above its weight class. It should excel at hitting something bigger than it is. To this end, I think the role bonus it receives should be some form of protection against one of the two ewar that disproportionately harms smaller ships more than larger ships: ECM and/or energy neuts.
ECM hits smaller ships harder because it works off of sensor strength, which smaller ships have less of than larger ones. This leads to obnoxious things like a single falcon permajamming an entire frigate-based roam. For ECM resistance it could have its sensor strength for purposes of opposing ECM be calculated as 3x its actual sensor strength. This would put them in the 25-40 range of sensor strength, harder to jam than a BS but not impossible, with the higher sensor strength AFs being roughly equivalent to a BS w/ one ECCM.
This would have the drawback of really hampering the KitsuneGÇÖs role but, honestly, I am not particularly displeased if an ECM ship loses relative power as the mechanic is obnoxious and needs to be seriously reevaluated (and EAFs in general need a rework independent of the strength/weakness of ECM).
Energy neutralization and cap warfare also hits frigates harder than other ship classes due to their much smaller total capacitor size. A large neut Will completely bottom out nearly all frigs in a single cycle. While the long cycle time does allow for regen to keep point going it also means that weapons which use cap get turned off if a larger vessel has a neutralizer. This can be somewhat countered with a cap booster, but only by some AFs since the others do not have a mid to spare (most notably the Retribution and the Enyo, who both require cap to shoot and also have the fewest mid-slots).
I would propose a phased in resistance to energy neutralizers applied cumulatively like this: 1-50: 10% reduction 51-100: 25% 101-200: 50% 201-300: 75% 301+: 90%
A T2 small neut, which does 54 base energy damage, would now neutralize 48 energy. A T2 small neut used by a sentinel would be 86.5 (instead of 108). A T2 med neut, which does 180 base, would now neutralize 122.5 energy. A T2 med neut used by a curse/pilgrim would be 147.5 (instead of 360). A T2 large neut, which does 600 base, would now neutralize 187.5 energy.
This makes larger neuts less effective against AFs without completely destroying the SentinelGÇÖs ability to neut AFs (~20% less effective than currently). It would, however, more than halve the effects of a med neut on a curse/pilgrim against an AF.
Anyway, thatGÇÖs my take on it. Take it for what little itGÇÖs worth.
|

Mars Theran
EVE Rogues EVE Rogues Alliance
44
|
Posted - 2012.01.09 19:49:00 -
[368] - Quote
I see lots of CPU bonuses; but no powergrid bonuses.
Some of those ships have pathetic PG for their intended role as I recall. Adding slots isn't going to help this, (though it's much appreciated); and you still won't be able to fit these ships to tank or DPS as they properly should.
Most of the changes I see here are pretty good aside from that; and especially impressed with the reduced Sig radius penalty. That is super awesome. Don't see why AB has to be bonused as suggested in another post.
I'll go back through the other posts and bring up EFT to see if I have any more input; or if my assessment of the PG limitations is limited to just a ship or two, or more broad spectrum. |

PinkKnife
Garden Of The Gods Divinity.
40
|
Posted - 2012.01.09 20:12:00 -
[369] - Quote
Prometheus Exenthal wrote:My browser crashed with my long reply  So forgive me is this sounds harsh or anything, I just want to rewrite it all @PinkKnifeOn TQ, most ships who are looking for close range combat will fit a scrambler. The ability to limit ones escape & propulsion is extremely valuable. I trying see what you're so concerned about, as that's pretty much the norm. Also on TQ, afterburning fits typically trump equivalent AB fits when entering close range. This is also normal and doesn't change anything with the ships. If you are in an MWD fit AF looking to fight another AF, you need to be aware of what your target is using and if it's worth your risk or not. All the AFs are sufficient damage projection across scramble range, but the advantage (fitting/cap/combat speed) is tipped in favour of the AB fit. Each has their advantages and disadvantages. The goal isn't to replace AFs with ABs, but rather add extra versatility allowing people to fit MWDs. Judging by your post it seems to me like you've already noticed that fitting can MWD can be advantageous. Just keep in mind that if you had even attempted to pull a stunt like that on TQ, you would have been shredded long before you'd managed to get some tackle 
A first thought, why are you fighting everyone on this? Why are you pushing back against any criticism so much?
My point was that the role bonus is largely irrelevant as almost all AF ranges dictate they stay within 10km and thus are in web/scram range. So while it's useful for closing distance, I don't see how or what the point is. Interceptors already do a better job at it. The shredding of AFs on TQ is largely also a part of their lack of buffs, and not just the role bonus. |

Sylvous
Bigger than Jesus Dead Man's Hand.
6
|
Posted - 2012.01.09 20:13:00 -
[370] - Quote
@ Tawa Suyo
I think you are missing one of the biggest points made by DARKSTAR. Comparatively the AFs will all be balanced with respect to each other, but as soon as you consider any other ship, they are now overpowered. Destroyers, T1 frigs, faction frigs, cruisers and to some extent battlecruisers will all suffer for this. Faction frigs are meant to be near equal, destroyers are meant to be superior, and T1 frigs are meant to be beatable (all ready the case).
Now I'm not saying that a T2 frig can't beat a destroyer now, but the pilot has to do some serious fitting considerations to take one on. Faction frigs are almost on par with T2 frigs because they don't have the T2 resists, but cost a significant amount to obtain. Essentially what is happening is we are making all AFs similar to a Hookbill, just giving it T2 resists. They are indeed balanced amongst each other, but its the consideration of the rest of the game that is concerning.
|

Mars Theran
EVE Rogues EVE Rogues Alliance
44
|
Posted - 2012.01.09 20:44:00 -
[371] - Quote
Also, could someone straighten out the neck/head on the Merlin/Hawk/Hary Models. Looking at it has always thrown me off. It's actually angled slightly to the right, (anatomical perspective), like it's swiveled its "head" in that direction to look at something.
Okay, not a huge deal; but it's bugged me since the first time i sat in a station ship spinning and looked at one. That was some time ago now; but I'll hardly fly one anymore as a result of it. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
204
|
Posted - 2012.01.09 20:46:00 -
[372] - Quote
Sylvous wrote:@ Tawa Suyo
I think you are missing one of the biggest points made by DARKSTAR. Comparatively the AFs will all be balanced with respect to each other, but as soon as you consider any other ship, they are now overpowered. Destroyers, T1 frigs, faction frigs, cruisers and to some extent battlecruisers will all suffer for this. Faction frigs are meant to be near equal, destroyers are meant to be superior, and T1 frigs are meant to be beatable (all ready the case).
Now I'm not saying that a T2 frig can't beat a destroyer now, but the pilot has to do some serious fitting considerations to take one on. Faction frigs are almost on par with T2 frigs because they don't have the T2 resists, but cost a significant amount to obtain. Essentially what is happening is we are making all AFs similar to a Hookbill, just giving it T2 resists. They are indeed balanced amongst each other, but its the consideration of the rest of the game that is concerning.
There is another part of that equation though. It's how small ships hold up to larger ones. In that area all small ships have taken a real hit. Nuets are very popular. Most cruisers and above fit them. AC got a tracking boost with the projectile buff. TE are prevalent in many fits too. Blasters just got a tracking buff. The end result is that the age of fast tacklers - interceptors - is kaput. You see HICS and Recons doing most of the tackling in Nullsec. Frigates are still popular in lowsec, but that in some ways is the last bastion. All the small ships - interceptors, EAF, Faction - could use a revisit and a possible buff. |

MotherMoon
Huang Yinglong
465
|
Posted - 2012.01.09 21:42:00 -
[373] - Quote
ok I've been seriously flying frigates for likw 3 years out of time in eve. i LOVE THEM. so I'm going to post my main idea here again.
Role bonus 200% increase in warp speed
This would make assault ships exit out of warp much fast than other ships. Meaning they can catch targets that try to run. See imo AF need a 4th bonus, but are still pretty badass already for their cost. A change like this allows them to cover a role that no other ship has without directly increasing or decreasing their ability in combat.
that said, they still need the new 4th bonus you've been adding, so woot to that.
seriously we should be able to watch someone warping, do our best by watching which way they go into the sky box, click on said target and warp, and with enough skill and reaction time, end up waiting of them on the other side of that warp tunnel. Come on guys, that's f***ing badas right? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.09 21:45:00 -
[374] - Quote
@Sylvous I'll start by saying that everyone would *only* fly AFs is a bit of a hyperbole. Cruisers, Battlecruisers, select faction frigates, and even EAFs counter them fairly well.
The fights are still very fast, unless you start counting racial counters (wolf/retri, enyo/ishkur) which can admittedly take a while (no different than now). None of these ships have had their actual tanking ability increased (except for the 200 points) and they have all had their damage application increased (be it dps or range), so if anything the fights are even faster.
Destroyers are designed to fight frigates, so if you're fitting them otherwise, you're not going to do as well. That's like saying a small gun Thorax does poorly against its medium gun variant.
Once again, the thought of AFs overtaking interceptors is a silly one. Interceptors primary goal is fast tackle. Assault frigates do not offer that. The MWD bonus is 50%, not 75% like interceptors. AFs are also significantly slower, less agile, fatter, and without the tackle cap bonus.
I feel I need to constantly point out that cruisers & Destroyers are still able to kill AFs. It may not be super simple but you can still do it. The ships are no faster or tankier in scramble range than they currently are on TQ. The slots changes allow them to work better with their bonuses and the MWD changes allow them to work better everywhere. God forbid if player skill needs to be factored into a fight.
@Bloodpetal While that may be true, universally changing MWDs is a massive undertaking and would require rebalancing for all the ships. ALL the AFs are neut resistant if they have a Nos fit, and they are all difficult to shake. A resistance to webs or neuts would make them extremely difficult to shake, and immunity to the MWD disabling scramblers would be an uneccesary change. Small neuts are by far the most effective, and that's how they should be. A small Nos can keep up with medium & large neusts just fine.
@Alex I have yet to see an overpowering Hawk that truly annihilates the others. Like I said, if it's limited to ganking interceptors & t1, that's not really a concern since you can do that already. An untanked Hawk is a weak Hawk. The Harpy has a bigger tank ffs.
@Darkstar You've got a pretty misguided and perhaps a bit biased view of the changes. It doesn't seem like you've read the thread OR been play testing the ships. AFs can not and will not fill the role of interceptors with these changes.
As for two Rifters killing a Jag. You can still do that. The fewe Low-Sec players are unhappy because they are stubborn, and/or haven't been testing.
@Deathwing 10% damage would be too strong, 10% hp is all it really needs. The Ishkur is still super tough.
@PinkKnife It's largely flawed criticism. People seem to be stubborn and/or refuse to actually test the ships. And in regard to your point, that's my point. They are absolutely awful for closing range, and the role bonus solves that. They do just fine without propulsion once in tackle range.
@MotherMoon Warp speed is only effective in large systems where said ships can get up to, and hold, speed. Most systems aren't really big enough for that, so agility is a far more relevant factor. Basically, increasing warp speed would be a useless bonus  CSM Alternate & PVP Samurai www.promsrage.com |

Kyle Brutor
Broski Enterprises Elite Space Guild
0
|
Posted - 2012.01.09 21:52:00 -
[375] - Quote
Instead of giving the assault ships a MWD signature radius reduction, I think they need a speed boost to afterburners to keep them separated from interceptors. Assault frigates are one of the funnest classes of ships in the game for good small gang and solo frigate PvP where afterburners dominate.
50% bonus to afterburner speed increase. |

Mars Theran
EVE Rogues EVE Rogues Alliance
44
|
Posted - 2012.01.09 22:10:00 -
[376] - Quote
Changes I would make. Sorry, quoted original post and hacked it up a bit; but this is the result.
All Assault Ships
* Added role bonus: 50% reduction in MicroWarpdrive signature radius penalty
* Remove Multi-Weapon Configurations. Example: If 2 turrets + 4 launchers; then remove turrets. Hawk for example with 5 highs can fit one turret in addition to launchers; there is no need for this.
Other platforms like BS may find it useful if primarily turret ships; primarily launcher ships, adding one turret is a bit silly though. Assault ships should also be a little more focused than Battleships, I think.
These two have wierd Shield/Armor/Structure:
Retribution
* Added bonus: 5% bonus to Small Energy Turret tracking speed per skill level. * +1 mid slot * +15 CPU * +200 armor hp
Vengeance
* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level; Change to -5% bonus to Launcher Rate of Fire per level. * +1 high slot * +10 CPU * Remove Bonus: 5% bonus to Rocket Launcher Damage per level; Replace with Bonus: 5% Bonus to Launcher Damage per level.
Cross-platform bonus combinations are useless. Why should missile platforms suffer penalties not applied to turret platforms?
Harpy
* Added bonus: -5% bonus to shield resistances * +1 low slot * +200 shield hp * +10 CPU * Remove Bonus: 10% to Small Hybrid Turret Optimal Range per Level; Replace with Bonus 10% to Small Hybrid Turret Falloff per level.
Hawk
* Added bonus: -5% bonus to Missile Launcher Rate of Fire per level * Remove +1 mid slot ; Change to +1 Low Slot * +10 CPU * Remove Bonus to Kinetic Missile Damage; Replace with 5% bonus to Launcher Damage per level.
Enyo
* Added bonus: +5% damage changed to 10% bonus to damage (like taranis does) * +1 mid slot * +200 armor hp * +10 CPU
Ishkur
* Added bonus: 10% bonus to drone hitpoints per level * +1 low slot
Jaguar
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * Remove +1 low slot; Change to +1 Mid Slot - Primarily shield/Tackle; Not Active tank. Same reason as Wolf. * +5 Powergrid
Wolf
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * Remove +1 low slot; Change to +1 Medium Slot -Terrible PvP fitting with 2 Mids * +200 armor hp * +10 CPU * +10 Powergrid
Thoughts? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.09 22:26:00 -
[377] - Quote
@Kyle It's been beaten to death already, and it's generally unanimous that AB bonuses are a **** idea.
@Mars Making the Vengeance able to fit missile launchers as well isn't a terrible idea.
I disagree with rest of your suggestions though, and here is why: The optimal bonus is incredible on the Harpy and fits with the rest of the Caldari line. 7km optimal with neutrons & null? Nothing wrong with that.
Changing the Hawk to work with any rocket type isn' t really worth it. It would too easily trump it's racial enemies (Gallente). The Kinetic bonus isn't awful and keeps the ship from being overpowering.
You're adding an extra slot for the Jaguar which is not needed. The extra low is a good change, the ship simply needs a bit more base shields and fitting. If that gets done it will be fine.
You're adding an extra slot for the Wolf which is not needed. Giving it an extra mid makes it too similar to the Jaguar, and there would be no reason to fly the Jag over the Wolf. There is nothing wrong with 2 mids for pvp, it's still very very effective especially against larger targets.
And lastly removing the extra turrets/missile hardpoints isn't necessary. Even if people aren't using on a regular basis, they add some potential variety to the ships. Nobody is forcing you to run 4 rockets on the Veng and Hawk. In fact, you can achieve higher damage output if you run 3 rockets and 2 turrets. The same applies for the other ships and their optional rocket launchers. That slot can be missile deterrent (defenders) or an extra 20dps if you so choose. Basically, you aren't gaining anything by removing them, you're just limiting.
CSM Alternate & PVP Samurai www.promsrage.com |

Mars Theran
EVE Rogues EVE Rogues Alliance
44
|
Posted - 2012.01.09 23:47:00 -
[378] - Quote
Prometheus Exenthal wrote:@Kyle It's been beaten to death already, and it's generally unanimous that AB bonuses are a **** idea.
@Mars Making the Vengeance able to fit missile launchers as well isn't a terrible idea.
I disagree with rest of your suggestions though, and here is why: The optimal bonus is incredible on the Harpy and fits with the rest of the Caldari line. 7km optimal with neutrons & null? Nothing wrong with that.
Changing the Hawk to work with any rocket type isn' t really worth it. It would too easily trump it's racial enemies (Gallente). The Kinetic bonus isn't awful and keeps the ship from being overpowering.
You're adding an extra slot for the Jaguar which is not needed. The extra low is a good change, the ship simply needs a bit more base shields and fitting. If that gets done it will be fine.
You're adding an extra slot for the Wolf which is not needed. Giving it an extra mid makes it too similar to the Jaguar, and there would be no reason to fly the Jag over the Wolf. There is nothing wrong with 2 mids for pvp, it's still very very effective especially against larger targets.
And lastly removing the extra turrets/missile hardpoints isn't necessary. Even if people aren't using on a regular basis, they add some potential variety to the ships. Nobody is forcing you to run 4 rockets on the Veng and Hawk. In fact, you can achieve higher damage output if you run 3 rockets and 2 turrets. The same applies for the other ships and their optional rocket launchers. That slot can be missile deterrent (defenders) or an extra 20dps if you so choose. Basically, you aren't gaining anything by removing them, you're just limiting.
Blasters have lower Optimal than Fall-off. Currently, that means that without additional modules to boost it, and using Level 5 skills; you get 2.2 km with Tech II Light Neutrons. I wouldn't consider that within range unless the target was sitting still and you were bumping him.
I don't really care about Tech II ammo results. That is not really relevent to the whole picture; but a specific penalized circumstance.
Allowing Caldari to move to a spread of Missile and Rocket damage on this and other platforms can only benefit them. Currently, Kinetic bonuses handicap Caldari missile boats. I also reduced the bonus from 10% to 5% per level to account for this change.
You may be referring to this already, if ambiguously; but I am replacing the Low slot changes with mid slot changes. They are not extra.
With these changes:
Jag: 4 High / 5 Mid / 3 Low
Wolf: 5 High / 3 Mid/ 4 Low
Given the uses of these ships, adding low slots would only give them a minor boost without much or any change in versatility.
The Jag needs at least 4 Mids to fit a decent shield tank and MWD; 5 gives it the ability to fit tackle, or even reduce it's shields a little and fit point.
The Wolf already has decent Lows for what is almost always an armor tank, and lacks decent Mids. 1 Point and 1 Web, or 1 Point and 1 MWD is not much in the way of versatility. It's already getting +200 armor too; so it really doesn't need the extra low as well.
I disagree with your argument against these changes obviously. It's not that it isn't functional the other way around; but that doesn't make it balanced or better.
From the day I joined EVE the most common piece of advice I recieved, was to avoid using turrets and launchers, Blasters with railguns, or 200mm AC's with 150mm ACs. It's very common advice for a reason: These weapons have different ranges and are affected differently by target velocity, transversal, and other factors.
The only use I ever saw, was just to increase dps a little. Given every ship out there has bonuses applied to only one, (Turrets or Launchers); the additional dps is marginal at best in most cases. Most recommend fitting something like a Neut or NOS, or Tractor there instead.
So, I say remove them; the turret ships have comparable DPS across the board, without them; not counting drones. The Ishkur gets something like 160% of average DPS with it's drones out.
Launcher AFs on the other hand; suffer a loss of about 50% DPS compared to other AFs; and no bonuses, extra turret, or additional changes to AFs can help that. The problem is with the launchers and ammunition. High Volley and Low DPS. |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
30
|
Posted - 2012.01.10 00:28:00 -
[379] - Quote
3 mids on a Wolf would leave you with a MSE, AB, and scram, and then you have your lows for nanos, gyros, TEs, etc.. You cannot have 3 mids on a Wolf or else you will start to see shield tanks because Matari resists lean towards this. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.10 00:53:00 -
[380] - Quote
Mars, you really don't have any idea of what you're talking about 
5 mids on a Jaguar are an awful idea, as unlike the Hawk ,there is no reason to have 5 mids. It would provide far too much utility, far more than what is now possible with 4 lows and 4 mids. The Wolf with 5 lows is fantastic, and anyone who has been testing the thing will attest to that. 3 mids would step into the Jaguars domain and make the Jag useless. As I already said, the Jag needs more fitting and some more base shields. Any issues it is having right now would be solved by that simple change.
As for your comment on blasters, I have no idea where to start. For one, you can't discount T2 ammo. Gallente AFs get a bonus to damage, range, & tracking and 3 mids, and Caldari get a bonus to big bonus to range and an additional one to tracking. Using Null is not only highly recommended, but it's also extremely popular with the Null changes. Neutrons+Null on AFs have incredible range, and you're simply ignoring that huge factor to benefit your argument.
Laucher AFs are some of the strongest assault frigates. Vengeances & Hawks are extremely strong with their damage output. If you're having difficulty fielding them (assuming you're even testing them), it's player error not the ships.
And in regard to the mixed slots, putting a rocket launcher on an Enyo is not anything remotely like mixing blasters with railguns. It's hard to believe someone can be so obtuse. You aren't benefiting anyone by removing those mixed hardpoints, you're simply removing some variation from the game  CSM Alternate & PVP Samurai www.promsrage.com |

Alex Medvedov
Gunpoint Diplomacy
5
|
Posted - 2012.01.10 01:22:00 -
[381] - Quote
@ Prometheus Exenthal First I am absolutely backing up your dismisal for any kind of AB bonus on AFs; hell you might have even convinced me about the reasons for MWD sig bunus and if it helps AFs to be used in 0.0 fleets in any meaningful manner, Iam in favor of that idea. As dont you neither do I think there will be any sighificant competition between AFs and Inties.
And there is one more thing you are right about - yes we lowsec people tend to be stubborn, but I have tested new changes quite extensivelly on Sisi...
Results in brief Fights between AFs take a way longer (this might be caused by usual difference between TQ and Sisi setups, but also might be not)
Wolf apperars to be far better than it used to be - it got more than compensated for inability to use a web. The new variant can deliver massive damage from 0 to 13 kms without tracking issues it used to have and its tank got significantly increased.
Hawk well we had much of the debate on that ... so lets sumarize: no tracking issues and ability to hit targets from 0 to 15 kms (with rockets), tank comparable only with the Vengeance or ultimate range control provided by 2 and still able to fit medium shield extender to provide sufficient tank.
Vengeance - although i had some concerns about its dps might be too much with its already great tank, I was probably wrong. The ship is better but not too much.
Enyo - has too effective tank. Althoug at the end i might be persuaded to accept Enyo with 3 mids, its tank should be lowered. Web and increased hp work too much in Enyos favor.
Iskhur - well its slightly tougher to crack but in comparison with other new AFs it lost much of its previous deadliness.
Jaguar - really struggles to take on any AF exept the Iskhur. The added lowslot is not much of use for it due to PG and CPU constrains.
Harpy, Retribution - sadly i had little chance to test them properly so i ll not mention them here.
Side note for you Prom - i was testing those ship in 1v1 combat not as you were doing one fleet against the other - engagements of that kind (although more frequent on TQ) are not telling us really much about the balance and you are right your stupid 5 mid Hawk is not to look any OP while attacked by 2 or more other Afs.
@Mars Nice so you have replaced 5 mid Hawk with 5 mid Jaguar - give me that and i ll blast anything frig sized out of the space:)) |

Mars Theran
EVE Rogues EVE Rogues Alliance
45
|
Posted - 2012.01.10 01:23:00 -
[382] - Quote
@Prom: I've taken the time to read this thread, and I see you are quite biased, as this idea was yours to begin with. Plenty of people with and without experience have contested these changes and stated firmly that they are either OP, or just not appropriate to the ship class.
I won't bother to argue my points anymore, as I see it is entirely useless; even though I've noticed more than a few who agre with me, among those that PvP and those that have tested the ships, or use them for PvE.
Frankly, I find your attitude relatively easy-going; but that doesn't mean I agree with your position. With exception to a small number; it seems I'm not alone in this.
I may be incorrect, but I will argue one thing: wtf do you mean the launcher frigates get insane damage. Do you mean DPS, or just volley?
Sure, if volley counts for **** at this level; they get it pretty good. But really, unless you're planning on ganking an Ibis with Alpha, I really don't get it. DPS off a Missile Hawk with level 5 skills and no other fittings is pathetic compared to any AF using Turrets under the same circumstances. The Vengeance is just as bad with Rockets; given that its extra itty-bitty DPS is at extremely short range with Rockets.
I don't need to test it on SiSi to see what is completely obvious. I'm also not alone in thinking this.
Also, not everyone has all related skills to level 5; in fact, nobody has all skills to level 5. I'm sure you may be sitting pretty with all the SP in the right places; but you're not accounting for early trainers to the AF line-up.
Sure, they'll have T2 guns; but can their other skills compensate for the penalties to Null ammo? Maybe not as bad as they were; but probably not fantastic. Also, fitting ability decreases with skill levels in the appropriate areas; so saying how can you not, is like saying you don't remember what having low SP is like.
Ideally, everyone has 5 in Engineering, Electronics, Energy Managements, etc.. Sure, I get it. But, how many ever really do?
This all changes the performance and capability of the ships; and it also changes the perspective of the pilots on either side of that equation.
Whatever.. I'm sure you'll figure it out the first year it goes live; if it happens to stay like this.
I'm all for the Overheat bonus myself. Reducing damage to the modules, is very fitting for an AF; as would be increasing resistance to ECM or TDs, or something. Save the Overheat Damage reduction for T3.
I like the MWD bonus too, as an alternative. AB would be OP, I agree.
MWD bonus is very obviously intended for Nullsec though. How could it not be? |

Mars Theran
EVE Rogues EVE Rogues Alliance
45
|
Posted - 2012.01.10 01:27:00 -
[383] - Quote
@Alex: Maybe, but for all I know you might anyway. Fact is, it still has fitting limitations to account for. |

Alex Medvedov
Gunpoint Diplomacy
5
|
Posted - 2012.01.10 01:40:00 -
[384] - Quote
Mars Theran wrote:@Alex: Maybe, but for all I know you might anyway. Fact is, it still has fitting limitations to account for.
Sure, but not only. Jaguar you are proposing would be able to fit something like web+2 mid shield extenders+ab+scram combo..Which would be nice for me as a Jag pilot, but iam not sure about others:))
And actually you are wrong on several asumptions from your previous post:
Rockets are no longer laughable - both Vengeance and Hawk are working pretty good with them on TQ
Many people actually have all skills needed to fly their ship at 5, its not something impossible to achieve. And fi you are thinking about balancing out anything you have to take the final stage into account - theres no point to balance anything for a player who has just enough skills to be allowed to sit into that particular ship. |

Mars Theran
EVE Rogues EVE Rogues Alliance
47
|
Posted - 2012.01.10 01:49:00 -
[385] - Quote
@Alex: I wasn't suggesting that the pilots in question only have enough skills to sit in the ship. Plenty of pilots have not trained all associated skills to 5. To do so requires a lot of SP and time.
Regardless, if you believe the Vengeance gets insane DPS, (I'm using Crucible numbers btw); have two friends of approx. equal skill buffer tank the same ship type with same fit. Take a Vengeance with another pilot, and a Retribution with someone else, (also equal skilled), and have them fit approx. same fit.
Make sure your target ships are HACs or BCs btw. Now have each proceed to DPS the indivdual targets at the same time from optimal, and with equivalent orbits. Take a few minutes and see what happens. Might want to use EM or Thermal Missiles too, and keep the crystals approx. the same damage type. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.10 01:52:00 -
[386] - Quote
@Alex I'm glad we're starting to see eye to eye 
The Wolf is alright, I think it's fairly balanced because in order for it to do reasonably high damage, it needs to sacrifice a fair bit of tank. T2 Matari don't make the greatest armor tankers, so I think it's a fair trade.
The Enyo is a bit tanky for what kind of damage it can do. Although for every person I smoke with it, I get easily trumped by someone else in a Wolf or something, so I'm unsure if the extra 200 armor is that bad a thing.
The Hawk, as I said elsewhere is pretty niceley balanced. It's DPS isn't obscene, and the high numbers are pretty much restricted to Kinetic.
The Jag needs more fittings and a probably some extra base shields. Slightly more powergrid and a fair bit more CPU would balance it out nicely with the rest.
@Mars Many of those complaining that they think the changes are OP haven't actually been testing them. I've been logged a ton of hours into sisi testing these ships, and the few that have come in with that mindset, have changed their minds.
As for the rockets, they do tons of damage. My Vengeance puts out about 210 dps before heat with my skills. That's 210 guaranteed dps into any damage type I choose. Sure it may not sound like much against larger targets, but at the frigate level that is a very strong number. Similarly, my 4 rocket Hawk does 215 in kinetic, or if i want to mix up my damage types, 240 with 3 rockets and 2 multispec lasers.
I can understand your concern with players who have a lower skill level, but the fact of the matter is that everyone is skilling up constantly. If we make ships specifically balanced for the lower SP folks in mind, then we are left with significantly more powerful ships for those with higher SP. CSM Alternate & PVP Samurai www.promsrage.com |

placeholder Zateki
Faction House Industries
0
|
Posted - 2012.01.10 02:15:00 -
[387] - Quote
I've had to write this post 4 times now, so excuse me if I sound a bit jaded
The changes to base stats are, in my view, unnecessary. The wolf could already tank fine, the enyo doesn't need more tank and gank concurrently. Likewise the extra slots are not needed, with the exception of the retribution's medium slot (which is a long overdue gift from a benevolent deity), adding slots to ships is opening a whole can of worms that is best left closed. The arguments as to why this ship got that slot would never end.
The fourth bonus is welcome, but I believe that buffs AFs sufficiently.
The bloom bonus I cannot be sold on. Prom and others have stated that it enables AFs to get to the target, and that is true.
However, it seems they have not considered what happens when a small ship like an assault frigate is placed into web/scram/neut range of larger ships (with drones) without a propulsion mod. Basically, the flight to the enemy fleet would be a one way trip. Small ships just can't cover themselves against everything that a decent sized enemy force could bring to bear.
Interceptors survive, usually (and only with good piloting), because they can maintain range and speed, as such drones are really their only concern and they can protect against them. Putting any frigate, t2 or otherwise into the Ewar range of larger ships is not recommended, something frigate PvPers learn early on.
These ships seem made for solo and small gang combat, not large fleet warfare. They have the capability to tank and deal appreciable damage in these smaller scenarios, but are not built (and should not be built imo) to survive the horrors of the blob's interior.
Every ship has a role, but not every ship has a role in large scale fleet pvp.
Please, remove the bloom bonus, either leave the role bonus empty (preferred) or make it something inline with the current usage of the ship. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.10 02:25:00 -
[388] - Quote
I think you're missing the point a bit.
The bloom bonus simply makes it possible to use the ships with an MWD. It's 100% suicidal if you even bother attempting it right now.
Any engagement into scramble range is a one way trip, no matter what ship you're flying. The difference is that current AFs can't even do that. The bloom change allows the ships to move about the battlefield and get to where they are needed the most.
AFs are still being sniped down by anti-support, there's nothing wrong with that. AFs are still being shot down by multiple large targets converging on one, there's nothing wrong with that. The same thing applies to any ship, and that's how it should be.
The changes make it so that Joe Hurricane can't nonchalantly 1 volley your AF that's MWDing parallel @ 40km. The changes make it so that if you jump into a bubble/gate camp, you can retain some ability to escape without being popped on the spot. CSM Alternate & PVP Samurai www.promsrage.com |

Mars Theran
EVE Rogues EVE Rogues Alliance
47
|
Posted - 2012.01.10 02:25:00 -
[389] - Quote
Maybe EFT is off, but the numbers I'm getting there with level 5 accounted for.
[Vengeance, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II [empty low slot]
[empty med slot] [empty med slot] [empty med slot]
Rocket Launcher II, Gremlin Rage Rocket Rocket Launcher II, Gremlin Rage Rocket Rocket Launcher II, Gremlin Rage Rocket Rocket Launcher II, Gremlin Rage Rocket
Small Bay Loading Accelerator II [empty rig slot]
213 DPS with ZMR 3000 and ZMM 1100 damage and duration implants.
[Hawk, New Setup 1] Ballistic Control System II Ballistic Control System II
[empty med slot] [empty med slot] [empty med slot] [empty med slot]
Standard Missile Launcher II, Bloodclaw Fury Light Missile Standard Missile Launcher II, Bloodclaw Fury Light Missile Standard Missile Launcher II, Bloodclaw Fury Light Missile Standard Missile Launcher II, Bloodclaw Fury Light Missile [empty high slot]
Small Bay Loading Accelerator II [empty rig slot]
178 DPS with ZMN 3000 and ZMM 1100 damage and duration implants
[Retribution, New Setup 1] Heat Sink II Heat Sink II Heat Sink II [empty low slot] [empty low slot]
[empty med slot]
Medium Pulse Laser II, Conflagration S Medium Pulse Laser II, Conflagration S Medium Pulse Laser II, Conflagration S Medium Pulse Laser II, Conflagration S [empty high slot]
Small Energy Burst Aerator II [empty rig slot]
312 DPS with no implants
That's current, as opposed to SiSi numbers. Given those fits would have trouble getting a realistic complement of other modules though; I have a hard time believing your numbers are correct; or EFT is lying to me. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.10 02:35:00 -
[390] - Quote
What do the current TQ numbers have to do with anything? The Vengeance and Hawk both get a 25% ROF increase, you're EFT is useless. The numbers I gave were with zmm100 and zmr1000 implants, a single T2 bay loading accelerator, and a single BCU.
What you've displayed here is your inability to acknowledge change, inability read the op, as well as make terrible terrible fits 
As for the Hawk, it's primarily a rocket ship. Yes you can fit missiles, but they kinda suck. Although, that's no fault of the ship. Assault Missile Launchers & Standard Launchers have been in need of a boost for some time now. CSM Alternate & PVP Samurai www.promsrage.com |

Suleiman Shouaa
The Tuskers
58
|
Posted - 2012.01.10 02:48:00 -
[391] - Quote
Prom's Vengeance uses lasers iirc (2 of them I think) which increase the DPS significantly. My current fit on TQ does 140 - with the RoF bonus that goes to 188 - with faction rockets. These numbers are with heat. Why with heat? Well, frigate fights don't generally lost long enough for modules to burn out so everything useful should be heated when in use.
These numbers seem low on paper but try them out in actual PvP! Faction rockets hit a webbed AF for full damage everytime - there's no transversal etc. to deal with. Hell, you can even use Rage vs shield buffered frigates and anything bigger to bring the DPS to 158/210 (pre/post nerf).
Hawks don't fit Standard Missile Launchers - they fit Rockets due to the fitting constraints of the SMLs. Try again with Rockets and you'll end up with similiar numbers to the Vengeance (slightly higher when using Kinetic, lower with EM).
Your Retri fit does indeed do way more DPS but that fit is completely not viable in actual PvP due to having to fit for more than simply DPS. With Medium Pulses, the Retri runs into huge CPU/PG reasons once you add Heat Sinks. Most fits use DLPs for a reason.
FYI most PvPers beyond 20M SP have fitting skills to V, with the exception of AWU. Most of them can get 90%+ of a ship's performance compared to "All - V" on EFT.
Regarding the AFs as they stand on SiSi:
Enyo - Drop the bonus armor, replace the +5% damage bonus with an MWD capacitor bonus like the Thorax Ishkur - Needs a drone damage bonus to not fall behind the other AFs, or alternatively give it the +200 armor the Enyo got
Hawk - Drop the 5th mid, add a Low slot. Harpy - Fine
Retribution - As I told you Prom (and you refused to listen) , the Retri needs more than a tracking bonus to be competitive. Boost the damage bonus to 7.5% or alternatively add a 5th turret slot along with appropriate fittings. Vengeance - Leave as.
Jaguar - Boost base shields by 200, boost CPU by ~15. Wolf - Fine as is, although replacing the tracking bonus with a straight up velocity bonus would be interesting.
Currently, Hawk is far and ahead the best AF with the Harpy/Vengeance/Enyo behind it. Wolf is also good, Retri is lackluster and the Jaguar & Ishkur are far away in the dust. |

CobaltSixty
The Night Wardens Viro Mors Non Est
43
|
Posted - 2012.01.10 02:49:00 -
[392] - Quote
@ Alex Medvedov and others
Would a Wolf with an MSE be so bad? I understand that it kind of treads on the Jaguar's current typical fitting but it doesn't marginalize the Jaguar which can consistently combine a shield tank and scram/web tackle, something the Wolf still couldn't with a shield tank. The CPU requirements of the MSE will also wear heavily on the Wolf.
Although fitting norms are unlikely to change much (instead of just being expanded upon), when these changes make it to TQ, there'll be a stronger (than before) chance of Jaguars having the opposite tank to what you might expect. Armor tanking becomes a strange but possible practice with 4 low-slot Jaguars - why not allow the Wolf the same sort of varied potential? Why should the Wolf be forced into armor tanking, instead of just suggesting it? It has always been the only Assault Ship that had a reduction in slots at any level from its T1 variant.
@ Mars Theran
Refer to the post in my signature but a more reasonable base fitting for a Vengeance of 4 Rocket Launcher IIs and a Ballistic Control II should yield 151 DPS with faction rockets. Hawk with same base fitting will do 181 DPS with faction kinetic, 121 with faction for all the other types. Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

ChakanForever
School of Applied Knowledge Caldari State
2
|
Posted - 2012.01.10 02:50:00 -
[393] - Quote
How about you also introduce a command ship - gang assist mod that also gives a boost to frigs? Fear the frig blob! |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
31
|
Posted - 2012.01.10 03:20:00 -
[394] - Quote
ChakanForever wrote:How about you also introduce a command ship - gang assist mod that also gives a boost to frigs? Fear the frig blob! Its called a Claymore, and they now make frigate signature radius extra teeny tiny, extend your non-overheated scram range to 13.5km, and give you a nice AB/MWD speed boost(and 15% agility). However getting the Claymore to keep up with frigates is another issue..
I seem to have fitting issues with my Vengence fits, and I only use meta4 launchers. Maybe I need to go back and check it out.
Just curious, has anyone actually tried orbiting said hurricane at 25/30/35/40km ranges or so and see if they still get instapopped? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.10 03:32:00 -
[395] - Quote
**** this forum, jesus christ. Posts keep getting eaten every time someone make a post before I do.
@Suleiman My Vengeance's numbers were pure rage rockets, no turrets. If anything I think the Vengeances dps is a bit high. Dialing back the ROF bonus a bit may be a good idea.
Enyo - Agreed on the armor, disgree on the MWD bonus. Without the extra armor the ship is pretty fair. Ishkur - Agreed on the armor, disagree on the drone damage. The Ishkur currently hurts like a *****, it doesn't need 150 drone dps
Hawk - God no. The Hawk is just fine now. Removing the 5th mid puts it back into **** territory. It's by no means as overpowered as a couple of you are claiming. I wouldn't even call it top tier
Retribution - I think I said it on FHC as well as here, yes it needs it's damage increased. 7.5% per level seems to be a popular number on sisi as well as here. I can agree with that. Vengeance - See the above text.
Jag - Agreed, it just needs a bit more shields and base fitting (cpu & pg) Wolf - It's fine CSM Alternate & PVP Samurai www.promsrage.com |

Tawa Suyo
The Tuskers
14
|
Posted - 2012.01.10 03:45:00 -
[396] - Quote
So....
Wolf with an optimal bonus.
Why?
Seriously, what was the intention behind reducing the damage projection of a ship with weak range control within scram?
Prometheus Exenthal wrote:Wolf - It's fine It was :( |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.10 03:53:00 -
[397] - Quote
It hasn't got the optimal change yet (!!!). The description changed, but the actual stat hasn't CSM Alternate & PVP Samurai www.promsrage.com |

Keen Fallsword
Billionaires Club C0VEN
27
|
Posted - 2012.01.10 03:54:00 -
[398] - Quote
Unforgiven Storm wrote:CCP Tallest wrote:
Wolf
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot * +200 armor hp * +10 CPU
It seams good but 2 details: While the jaguar is more a tackling ship, the wolf is a killer! Its a DPS ship! This ship needs to put more damage out, so the missile launcher does not make sence in a ship that gives bonus to turrents! Give the possibility to fit 1 more turrent instead! And if you do this, give it a bonus to guns fitting so we can fit all 5 guns with no CPU or power problems... Also this ship is a armor tanking ship! Low sig and speed is what it keeps it alive! For that to happen you cannot fit a MDW! Please give it more base speed and give an afterburner 50% speed bonus instead of MDW bonus to this ship!
Please Dude just stop it .... |

Tawa Suyo
The Tuskers
14
|
Posted - 2012.01.10 03:58:00 -
[399] - Quote
Prometheus Exenthal wrote:It hasn't got the optimal change yet (!!!). The description changed, but the actual stat hasn't
Yeh, I saw the description on SiSi and assumed it was a typo, especially since the Jag still says optimal too and in fact now has the same bonuses. Bad copy and paste job maybe?
But then wasn't sure from your posts on FHC whether it was something CCP actually intended to change or not. Any idea? |

Keen Fallsword
Billionaires Club C0VEN
27
|
Posted - 2012.01.10 03:59:00 -
[400] - Quote
Btw. When Tallest is here. What about hybrids ? Working on it ? Yes we are still waiting for it .. Thanks and sorry for small off topic.. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.10 04:28:00 -
[401] - Quote
Really, Keen?
Hybrid guns & ships got a slew of boosts for the Crucible expansion, and now it looks as though Null is getting boosted as well. As someone who primarily flys Gallente, I am exceedingly happy with the changes. If that's not enough for you, you are bad at Hybrids  CSM Alternate & PVP Samurai www.promsrage.com |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
204
|
Posted - 2012.01.10 04:33:00 -
[402] - Quote
Null changes? Link? |

Hungry Eyes
Ministry of War Amarr Empire
322
|
Posted - 2012.01.10 04:39:00 -
[403] - Quote
rails still need a lot of work. medium rails are unusable. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
72
|
Posted - 2012.01.10 04:42:00 -
[404] - Quote
Zarnak Wulf wrote:Null changes? Link? Don't think there is a post anywhere, but right now on sisi Null is 40% falloff/optimal instead of 25%. CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
8
|
Posted - 2012.01.10 06:02:00 -
[405] - Quote
To anyone with a bit of foresight, it seems to be a really bad idea to just buff over any weakness for ships that are already go to frigs for frigate sized fights.
Vengeance, oh the one with the incredible tank but not so much dps? Let's give it more dps !
Let's give the similarly fashioned Hawk an even bigger tank and dps as well while we're in the mood !
enyo has the most dps potential out of all af's, but lacking a web slot... hmm lets give it room for a web and bigger armor buffer to boot !
Wolf has great range , tank and dps , but has trouble hitting fast targets up close... hmmm tracking bonus oughta fix that ! and throw in a bit more armor tank and an extra low slot while we're at it !
sidenote: It almost seems pointless to make cohorent posts in this thread, as Sawa / Prom will argue against them no matter what reasonable points you bring to the table.... i predict this post to get dismantled once again by a bunch of poorly thought out reasons explaining why vengeances and wolves etc need improving...
if you don't realise how opening a free slot for sooth sayer booster on a ship with an already boosted falloff = more dps for a frigate with no web, then i suggest go open a couple of dps charts on eft and think about some reasonable scenarios. And to the other guy who keeps saying his testing on SiSi is evidence, testing in which he refuses to test AF's vs anything but other AF's, and not in 1v1's, to see how well their tank holds up when primaried in a fleet battle,,, well, you've clearly decided not to listen to any form of reasonable criticism and are just sticking to your guns on your ideas for assault frigates. Maybe you should stop posting in here as you've made it quite clear from the first few pages all the way to the end that your opinion is biased and you are just going to defend these changes no matter what evidence is presented to you. As others have said, your opinion is kinda irrelevant now and you are just making yourself look.. really bad. I can understand that it can be hard when nobody thinks your idea is a brilliant as you do, but just accept that they may not quite be the best thing since sliced bread and move on from it. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
73
|
Posted - 2012.01.10 06:15:00 -
[406] - Quote
As it has been stated above, the Vengenace may have a bit too much damage.
The Hawk doesn't have a bigger tank, it's actually the smaller than it is on TQ. Wake up. The boosting bonus was reduced to 5% and the ship doesnt have enough fitting for a truly dangerous passive tank.
Nobody is arguing FOR the Enyo to keep its 200 extra armor. They are either indifferent or want it removed. Looking at the damage numbers is only half of the story as the ship is still a cap sensitive brick that gets **** on by anyone who wants it dead. Want to have high dps? Enjoy your lack of tank.
The Wolf isn't overpowered like you are implying lmao. It's damage & range isn't terribly high while tanked, and when it is, the ship is easily killed.
If that last bit is directed @ me, I'm not flying them soley for "1v1s" on the test server. I'm not even putting them ONLY against AFs. I fit a ship, and I pick a battlefield. And for trying to discredit those of us actually testing them in various engagement types, we are doing far more than those of you who are sitting back and complaining without putting in the hours.
You're in no position to discredit anything or anyone. You haven't been testing, and you have been merely looking at the numbers. Play the game. You aren't presenting any evidence. Everything that has been said in this thread to discredit the changes has been hearsay, any not actually proven. If you think that your AFs are the **** and will walk all over cruisers, go do it!
I for one have been having great success and failure with the AFs, and at the same time have been having great success and failure against the AFs with my bog standard cruiser fit. The good pilots managed to kill me, the bad pilots died quickly. CSM Alternate & PVP Samurai www.promsrage.com |

Bob Niac
Tears of Redemption NEM3SIS.
11
|
Posted - 2012.01.10 06:21:00 -
[407] - Quote
Prom I don't get it... why do you keep trying to sell this change? It seems like people that are reading this have made up their mind one way or the other.
Close the sale and be done with it. I <3 Logistics. Proud pilot of all 4 logi cruisers and my shiny Archon [deceased.] Also a Chimera which may or may not be horrible. |

Thorasta Tithe
Jian Products Engineering Group Nulli Secunda
0
|
Posted - 2012.01.10 06:31:00 -
[408] - Quote
if they need their own role - how about 10%/level web immunity?
(and of course, the extra slot for the retri) |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
73
|
Posted - 2012.01.10 06:33:00 -
[409] - Quote
Bob Niac wrote:Prom I don't get it... why do you keep trying to sell this change? It seems like people that are reading this have made up their mind one way or the other.
Close the sale and be done with it. If it were up to me it'd be done and up by now  I'm pushing this because a large number of complaints are coming from people who are just looking at it and deciding they don't like it. Those who have come on the server and fiddled around have noted that the changes are actually pretty decent.
Thorasta Tithe wrote:if they need their own role - how about 10%/level web immunity? The dead horse says no. CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
8
|
Posted - 2012.01.10 06:36:00 -
[410] - Quote
Prometheus Exenthal wrote:You aren't presenting any evidence. Everything that has been said in this thread to discredit the changes has been hearsay, any not actually proven. If you think that your AFs are the **** and will walk all over cruisers, go do it!
I for one have been having great success and failure with the AFs, and at the same time have been having great success and failure against the AFs with my bog standard cruiser fit. The good pilots managed to kill me, the bad pilots died quickly.
What the hell are you saying? I don't think AF's will walk all over cruisers at all, i think an AF would have to be even more ludicrously buffed to have a consistant shot at that. My entire post was about what AF's will do in relation to other frigate fights, and if they are OP in their tier or not. So that's what your goal is here? buffing AF's to the point that they can to stand up against cruisers? smh 
Don't use how they fare against ships 2 sizes above them, built for frig killing, as reason to suggest that they need buff. That's just ********. And in hindsight thats the only real reason you have defending your lust for AF boosts. You are trying to fashion them in particular into frigates that can take on Cruisers.... thats not, and should not be there role, just because you decided that its too hard to solo a cruiser in a frig |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
9
|
Posted - 2012.01.10 06:53:00 -
[411] - Quote
Prometheus Exenthal wrote:Bob Niac wrote:Prom I don't get it... why do you keep trying to sell this change? It seems like people that are reading this have made up their mind one way or the other.
Close the sale and be done with it. If it were up to me it'd be done and up by now  I'm pushing this because a large number of complaints are coming from people who are just looking at it and deciding they don't like it. Those who have come on the server and fiddled around have noted that the changes are actually pretty decent.
Nice generalization there .... as far as I saw, people said that the changes were just as OP on a lot of AF's, but did change there stance againt some such as Ishkur and Jag, that they weren't so crazy, just mostly unnecessary... fact is that even if one of the changes makes a frigate OP in it's size, then it is NOT A GOOD CHANGE. We've just nerfed down one OP frigate to the point that it's managable, these changes now are really really dumb
oh yes, and i have no doubt that if were up to you that changes would already be in effect. Absorbing feedback and response does not seem to be your strong suit.
PS Jumping on SiSi now. And I will promise to approach this with an OPEN mind, unlike you I have no bias in the situation, and my only goal is wanting the best for assault frigs |

Sylvous
Bigger than Jesus Dead Man's Hand.
6
|
Posted - 2012.01.10 06:53:00 -
[412] - Quote
@ Prometheus Exenthal
I am sure you realize that you are trying to put AF's into a role that they are not supposed to fill right?
AF's are meant for small skirmish and solo pvp. You are throwing them into a role that is meant to be filled by other ships. Of course a frigate is not going to survive if it is called primary. So don't try throwing it into that situation because it doesn't belong. It's like wondering why my battleship doesn't mine as fast as a hulk. Obvious answer is to boost the mining yields on a bs right? NO, GET A SHIP THAT FITS THE SCENARIO.
And as it is, the scenario that fits AF's is solo and small gang PvP. So testing it in other environments should not be necessary, an interesting thought experiment at most, but not pivotal for finding the strengths and weaknesses of the ship.
On that note, the extra slots can go, the extra HP can go, the added bonus's are too powerful and should be made much smaller, the role bonus doesn't really help the role that a AF has, the +10CPU is not a game breaking addition. The one exception to the above is the retri, remove a high slot add a mid.
Also I agree with you on this:
@ Thorasta Tithe
NO
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
73
|
Posted - 2012.01.10 07:18:00 -
[413] - Quote
@Darkstar Which AF is the OP one again? I'm sorry I must have missed the post or something. Yes, AFs should be able to stand toe to toe against T1 cruisers. T1 cruisers should have the edge (they do), but it shouldn't be a guaranteed loss for the AF (like it is on TQ). AFs are only viable with an afterburner in low sec, and said afterburner is useless in lawless space. If you want a true comparison, fit up a ship on TQ and go roam 00 with an ab and then mwd fit and see how successful you are.
By extension, what are HACs supposed to go against if not larger ships like BCs? If I want to roam around in my HAC should my fancy hull be restricted to T1 Cruisers? Think about that for a second, then think about the AF to Cruiser scenario.
BTW, sisi is down atm.
@Sylvous Go try them out before you post some more nonsense .
What situations are you talking about exactly? My AF should never leave empire? You're trying to tell me that there is already a heavy tanking / high dps frigate that suits my needs? What is this frigate, and how can get one 
The slots and 4th bonuses balance the AFs across themselves. There are no longer BAD AFs, as they are all equally good. They have their own strengths and weaknesses.
The role bonus is to balance the AFs across the other ships in the game. They are no long restricted to one tiny niche, and can be used anywhere without becoming coffins upon exiting low sec. For those of you who have only ever lived/fought in empire, and have never spent a good chunk of time in lawless space, you won't understand that concept. No amount of posting is going to change your mind, no matter how accurate the posting is. So keep on rocking in the dream world.
Any arguments against the changes are founded in hyperbole and powered by fear-mongering. If you think something is broken or too powerful, go and prove it. I'll be sitting here waiting to disprove it happily. CSM Alternate & PVP Samurai www.promsrage.com |

Cuko
AZOIK FLEET AZOIK EMPIRE
5
|
Posted - 2012.01.10 07:23:00 -
[414] - Quote
I've downgraded the armour repair from complex C-type small armour repairs. Even so, there is no non active Hawk set-up able to engage this Ishkur set-up and win (with the current changes, except one). Without leaving warp scrambler range and focusing on killing drones. Which becomes difficult under good drone management. What I'm talking about is meta 4 warp disruptor, afterburner and dual stasis webifier on a Hawk. Not to mention Ecm drones. So, pretty much provided a Hawk could kill drones before its buffer runs out.
I'm not going to go into rail set-ups to much. Once you do though. The Hawk will be burned @ ranges up to 13 (300 damage per second with these changes). In a rail Ishkur*
There is no wolf set-up that can oppose this Ishkur set-up, toe to toe. There is a Enyo set-up that is similar. However, it requires a serious loss in damage to compete and has no selectable damage or the use of multiple ECM drones.
Enyo
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [Empty High slot]
Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 400 Catalyzed Cold-Gas Arcjet Thrusters
Damage Control II Small Armor Repairer II Small Armor Repairer II Energized Adaptive Nano Membrane II
Small Anti-Explosive Pump I Small Auxiliary Nano Pump I
Hobgoblin II x1
Only the Vengeance poses a serious challenge and that's with a small neutraliser, while attempting to mitigate damage. This is all provided the other ship does not run away some how. The Wolf has no real ability to deal with set-ups like this toe to toe. The other issue is. The Ishkur maintains alot of damage like most drone ships while being able to mitigate damage actively. I suggest trying these.
Ishkur
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S
Catalyzed Cold-Gas Arcjet Thrusters Small Capacitor Booster II, Navy Cap Booster 400 Warp Scrambler II
Small 'Accommodation' Vestment Reconstructer I Armor Explosive Hardener II Damage Control II Small 'Accommodation' Vestment Reconstructer I
Small Auxiliary Nano Pump I Small Anti-EM Pump I
Warrior II x5
-proxyyyy |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
10
|
Posted - 2012.01.10 07:27:00 -
[415] - Quote
I don't quite think your are listening to the point here.
AF is a low sec ship ... giving these buffs may improve it for null sec, but it will completely unbalance it in low... I'm not saying that your changes don't make them more viable in null, which may be a good change, but at the cost of completely unbalancing lowsec frigate PVP, its not a fair trade off. You need to consider more things than just escaping bubbles and zooming around the field in fleet battles, and being more useful for tackling cruisers+. AF's are THE low sec pvp frigate. Making it more powerful in the current zone where it already excels, just to improve it in one where it doesnt see as much play currently, is bad. You need to do the latter without doing the former. How hard is this to understand Prom
*knows that this post is pointless and awaits another post explaining why AF's need to be moucho improved for null sec no matter what the cost is to low* |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
74
|
Posted - 2012.01.10 07:44:00 -
[416] - Quote
@proxyyyy So what exactly is the point of your setups? You can't keep any frigates pinned, and Cruisers (with or without neuts) will absolutely shred while being faster than you. Good work 
@Darkstar AFs are THE low sec pvp frigate because they are god-awful at everything else. The hazards in low sec are significantly less threatening. IE: You can dock anywhere you want, there are no bubbles, there are very limited blobs etc..
Your argument is like saying T1 frigates are too powerful because you can kill interceptors with them. The imbalance to low sec will last a week before people adapt.
AFs aren't balanced towards T1 frigates, they are superior. AFs aren't replacing the roles of any other T2 frigates. AFs aren't replacing T1 Cruisers, they will still die to them unless expertly flown.
Where is this imbalance? Are you complaining that people will fly Jags & Wolves over Rifters? That is an awfully useless point to make because that's kinda what people do. T2 ships are better than T1 ships.
I fly a Deimos over a Thorax because it is better. Does that Thorax stand a chance against my Deimos? No way. Does that mean it's imbalanced? No.
I fly a Thorax when my wallet runs low, just like how skilled players will go back to Rifters when they realize that 20+mil is a lot to throw away every time.
Seriously, think about what you're trying to say here. Do you fly an Atron instead of an Ares when you need fast tackle? CSM Alternate & PVP Samurai www.promsrage.com |

Cuko
AZOIK FLEET AZOIK EMPIRE
5
|
Posted - 2012.01.10 07:48:00 -
[417] - Quote
These set-ups have less than half the effective hit points of a Cynabal. Without gang-links or implants. I'm choosing the assault frigates that are difficult to get these values out of now. Instead of posting set-ups for a Vengeance or Jaguar. However, they're still able around 15, 000 effective hit points or more. Plus! Interceptor, like bonuses. Explain to me how these ships, that are in fact faster than most ships above frigates. Will not be used for tackle? Eve pilots are in love with survivability. Would they choose the most survivable T2 frigates to fly over all others? Funny thing is. You do not even suffer that much on damage compared to what we have now, with these changes. After fitting so much tank. Silly that these things have more tank than T2 destroyers.
Ishkur 2,000m/sec 15, 000 ehp
75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S 75mm Gatling Rail II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Warp Disruptor II Faint Epsilon Warp Scrambler I
Damage Control II 400mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Adaptive Nano Plating II
Small Trimark Armor Pump I Small Ancillary Current Router I
Hobgoblin II x5
Harpy 2,200m/sec 15, 000 ehp
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [Empty High slot]
Medium Shield Extender II Medium Shield Extender II Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
Micro Auxiliary Power Core II Micro Auxiliary Power Core II Damage Control II
Small Hybrid Burst Aerator I Small Hybrid Collision Accelerator I
Enyo, 1,900/sec 16, 000 ehp
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [Empty High slot]
J5b Phased Prototype Warp Scrambler I Warp Disruptor II Catalyzed Cold-Gas Arcjet Thrusters
Damage Control II 400mm Reinforced Rolled Tungsten Plates I Micro Auxiliary Power Core I Adaptive Nano Plating II
Small Trimark Armor Pump I Small Trimark Armor Pump I
Hobgoblin II x1
Wolf, 2,100 m/sec 15, 000 ehp
150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S 150mm Light AutoCannon II, Republic Fleet EMP S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
Damage Control II 400mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II Adaptive Nano Plating II Gyrostabilizer II
Small Trimark Armor Pump I Small Trimark Armor Pump I
-proxyyyy |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
10
|
Posted - 2012.01.10 07:54:00 -
[418] - Quote
Prom, that is one of the most moronic posts I've seen you make.
You think because something is the stronger than another ship, that buffing it even further makes no difference?
That because Cynabal is already better than Vaga, it wont make a difference to buff up its ehp, damage, speed, sig, and slots?
AF's are stronger then t1 frigs / faction frigs at the moment, and there is a fine balance there. Considerably buffing them further DOES make a difference , and DOES make them overpowered. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
74
|
Posted - 2012.01.10 08:08:00 -
[419] - Quote
Thanks for saying nothing Darkstar. You've not proved any point at all.
Everyone knows what the changes do for the ships, and while some are complaining have continually ignored my request to explain (with proof) why they are "overpowered". SO since you so loving stated that they are already more powerful than the other frigates, perhaps *gasp* that's no longer their equal match-up. AFs have always been intended as big-game hunters, hitting well above their weight. Complaining that they now kill interceptors that come in tackle range is just being plain stupid.
@Proxxyyy / Cuko You can stop posting the bad fits any time now. I can tell you exactly why those won't be used for tackle. They are SLOW.
Do you seriously expect any self respecting cruiser pilot to die to those abominations? You are slow and fat (for a frigate), and you have zero range control. ANY Cruiser remains faster than you once they have their web/scram on you. Stop looking at eft/pyfa and go TRY and fly those.
In fact, someone tried to do one of those with an Ishkur earlier today. I was in a Vexor, and I **** all over him. He didn't even stand a chance. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.10 08:10:00 -
[420] - Quote
Prometheus Exenthal wrote:@proxyyyySo what exactly is the point of your setups? You can't keep any frigates pinned, and Cruisers (with or without neuts) will absolutely shred while being faster than you. Good work  Seriously, think about what you're trying to say here. Do you fly an Atron instead of an Ares when you need fast tackle?
Could say the same about the Enyo and Wolf now as far as not being able "keep any frigates pinned". Since I've already pointed that out in my post. Why you would rephrase my own statements I cannot fathom. As many set-ups have the same issue and work just fine currently. Many of them you must have engaged or flown (beyond silly and a waste of time).
As far as the cruiser comment (lol wut?). What cruisers @ which base speed are you referring to? I could only assume base speed if you go into warp scrambler range. Then I would assume you're referring to a cruiser applying a stasis webifier. Even so. how many of those do you see around any more( lol if you are reading this part I just wasted your time)? I'm responding even though I was referring to frigate engagements. Not once did I bring up cruisers in my post. Here's a cool argument.
So what is your point? Any frigate put in a situation not optimal. Might be destroyed. Like, flying Vengeance into a fleet of 30 Harbingers using pulse lasers... Whatever.
I think I was kind in this response to the absurd lack of points you were raising in what I believe was a question. However, I'm not sure.
Anyway, whatever. These changes have some issues that should be looked @ closely.
-proxyyyy |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
10
|
Posted - 2012.01.10 08:13:00 -
[421] - Quote
Prometheus Exenthal wrote:SO since you so loving stated that they are already more powerful than the other frigates, perhaps *gasp* that's no longer their equal match-up. AFs have always been intended as big-game hunters, hitting well above their weight. Complaining that they now kill interceptors that come in tackle range is just being plain stupid.
Do you seriously expect any self respecting cruiser pilot to die to those abominations? You are slow and fat (for a frigate), and you have zero range control. ANY Cruiser remains faster than you once they have their web/scram on you. Stop looking at eft/pyfa and go TRY and fly those.
In fact, someone tried to do one of those with an Ishkur earlier today. I was in a Vexor, and I **** all over him. He didn't even stand a chance.
So basically you are saying , that you want to make Assault Frigs overpowered in their class, so that no other frigs are any longer an equal match up, just so that they can fight cruisers better and still lose??
What is so great to gain here that is worth making them more powerful than any other frigate? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
74
|
Posted - 2012.01.10 08:18:00 -
[422] - Quote
@Proxy
Wow, if you were trying to use those as FRIGATE combaters, you've got other problems. No frigate in their right mind would bother sticking around against that.
It's like this on TQ. I'm in my Taranis (for example), and I engage a Vengeance (because I'm a boss). I notice that he is tanking a **** load, and has only got me scrambled, not webbed/scrammed. What do you think I do? I get the hell out. I simply turn around and leave.
The ships you have posted are so bloody slow that they don't even serve a purpose against frigates OTHER than being damage sponges. They don't do a crippling amount of damage, so anyone with their head on straight can just turn around and leave once you have them scrambled. The only exception to the rule there is the Wolf, and that ships is pretty well balanced with it's giant armor resist holes.
I naturally assumed you were looking to combat cruisers with those fits just because they were obscenely weak examples of frigate combatants. CSM Alternate & PVP Samurai www.promsrage.com |

Laerise
PIE Inc.
3
|
Posted - 2012.01.10 08:18:00 -
[423] - Quote
The thing is though, Prom, that hunting "big game" would neccesitate a certain resistance to neutralisers.
Sure, an AF can run down a stupid nano ship any day now - but stuff like double neuting armor canes with a single web can already shred them without second thought.  |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.10 08:19:00 -
[424] - Quote
Notice how SOME completely miss the point. The question is. Would a Interceptor be superior @ tackling a cruiser or battle-cruiser, compared with assault ships after these changes (quick answer is no).
Overall velocity is not the issue @ the moment. Tank is. Which is why the stiletto is favoured over all tackling interceptors. What use is a Ares going 4,000m/sec. If he cannot tackle a single shield-Hurricane or 2, without being shredded instantly. Anyone can go and test tanked assault frigates for the role of fleet tackle and they will fine they're better than Interceptors are with these changes.
Fun thing about a TEST server. You go there to TEST!
-proxyyyy |

Laerise
PIE Inc.
3
|
Posted - 2012.01.10 08:26:00 -
[425] - Quote
m0cking bird wrote:Notice how SOME completely miss the point. The question is. Would a Interceptor be superior @ tackling a cruiser or battle-cruiser, compared with assault ships after these changes (quick answer is no).
Overall velocity is not the issue @ the moment. Tank is. Which is why the stiletto is favoured over all tackling interceptors. What use is a Ares going 4,000m/sec. If he cannot tackle a single shield-Hurricane or 2, without being shredded instantly. Anyone can go and test tanked assault frigates for the role of fleet tackle and they will fine they're better than Interceptors are with these changes.
Fun thing about a TEST server. You go there to TEST!
-proxyyyy
For once I have to agree with Prom - quit playing EFT-online m0cking bird.
Interceptors will still (at least in lowsec) be the mainstay tacklers the fc asks for after this change.
In most gang fights the big ships are too busy killing dps ships to take care of ceptors - and ceptors are able to just burn away from anti support in the blink of a moment. AF's however are stuck, in a gangfight, and are more easily picked off by anti support.
Edit: The thing you forgot that's the most important about tackling ceptors is their lock speed and long disruptor range. These two advantages put them so far ahead of af's (which mostly use scrams and webs anyways) that your argument becomes kind of invalid. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
74
|
Posted - 2012.01.10 08:28:00 -
[426] - Quote
@Dark Wake up! AFs were NEVER equal to the other T2 frigates. There were BAD AFs, and there were GOOD AFs. The good ones never had an excuse to lose, and the bad ones were simply bad on every meaningful level. Now none of them are bad, that's it.
Once again I will bring up HACs. No T1* cruiser will ever beat a HAC unless the HAC is poorly fit or poorly flown. HACs are (roughly) on par with their race of BC. **not including faction**
The same applies for AFs. No T1* frigate will ever beat an AF unless the AF is poorly fit or poorly flown. AFs are (roughly) on par with their race of Cruiser. **not including faction**
@Laerise Small nos is really strong against medium and large neuts. Besides, they aren't looking to take down BCs. They can, but that's not what they are for. Similar to how I can kill a Vagabond with a Taranis, but that's not what they are for.
@Proxy Yes, an Interceptor is still superior for tackling Cruisers and up. AFs simply do not have the cap or fitting to maintain mwd + point + tank. Interceptors do. AFs are also much less agile, and Cruisers can still get tackle when they do some nice piloting.
The Hurricane is a different story entirely. They will shred any frigate at that range doesn't matter if it's an AF or not. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.10 08:45:00 -
[427] - Quote
The first setup uses a neutraliser. Which can operate effectively like a stasis webifer to immobilise another ship if it does not have a nos or cap booster. I used this kind of set-up before in the past with turrets, instead of rockets (perma neut is p fun).The other set-up is more is more focused on damage. Both can permantly neutralise with a warp scrambler and stasis webifier active. This is the kind of damage I do not want to see on a ship with immense defensive capabilities.
Prom we're going to disagree and I'm fine with that. You are in no way going to change my opinion on some things. Since I really don't care what you write and what you're on about. There is no reason you should have any interest in the statements I make. Just leave it @ that (done).
Laerise SFTU.=! You're so lost and you don't even realize it. (since mer D left your corp has really become full of tards). (your RP is p weak too...)
So yeah! Not a fan of increasing damage on this ship @ all.
Vengeance 150 damage per second (without heat)
Rocket Launcher II, Caldari Navy Gremlin Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Small Unstable Power Fluctuator I
Small Capacitor Booster II Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
Small Armor Repairer II Small Armor Repairer II Damage Control II Ballistic Control System II
Small Anti-Thermic Pump I Small Ancillary Current Router I
Vengeance, 180 damage per second (without heat) 11, 000 effective hitpoints.
Rocket Launcher II, Caldari Navy Gremlin Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Small Unstable Power Fluctuator I
Small Capacitor Booster II Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
Small Armor Repairer II Small Armor Repairer II Damage Control II Ballistic Control System II
Small Anti-Thermic Pump I Small Ancillary Current Router I
-proxyyyy |

Laerise
PIE Inc.
3
|
Posted - 2012.01.10 08:51:00 -
[428] - Quote
m0cking bird wrote:The first setup uses a neutraliser. Which can operate effectively like a stasis webifer to immobilise another ship if it does not have a nos or cap booster. I used this kind of set-up before in the past with turrets, instead of rockets (perma neut is p fun).The other set-up is more is more focused on damage. Both can permantly neutralise with a warp scrambler and stasis webifier active. This is the kind of damage I do not want to see on a ship with immense defensive capabilities.
Prom we're going to disagree and I'm fine with that. You are in no way going to change my opinion on some things. Since I really don't care what you write and what you're on about. There is no reason you should have any interest in the statements I make. Just leave it @ that (done).
Laerise SFTU.=! You're so lost and you don't even realize it. (since mer D left your corp has really become full of tards). (your RP is p weak too...)
So yeah! Not a fan of increasing damage on this ship @ all.
Vengeance 150 damage per second (without heat)
Rocket Launcher II, Caldari Navy Gremlin Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Small Unstable Power Fluctuator I
Small Capacitor Booster II Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
Small Armor Repairer II Small Armor Repairer II Damage Control II Ballistic Control System II
Small Anti-Thermic Pump I Small Ancillary Current Router I
Vengeance, 180 damage per second (without heat) 11, 000 effective hitpoints.
Rocket Launcher II, Caldari Navy Gremlin Rocket Rocket Launcher II, Caldari Navy Foxfire Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Small Unstable Power Fluctuator I
Small Capacitor Booster II Catalyzed Cold-Gas Arcjet Thrusters Faint Epsilon Warp Scrambler I
Small Armor Repairer II Small Armor Repairer II Damage Control II Ballistic Control System II
Small Anti-Thermic Pump I Small Ancillary Current Router I
-proxyyyy
Something tells me you're just out for an easy troll - also, those fits, they're terrible. |

Sylvous
Bigger than Jesus Dead Man's Hand.
7
|
Posted - 2012.01.10 08:56:00 -
[429] - Quote
@ Prometheus Exenthal
I basically agree with what dark star is saying. 0.0 doesn't need more toys at the expense of messing up the AFs current role (though I admit toys are fun).
LetGÇÖs compare this situation to cutlery shall we? LetGÇÖs say I have a butter knife. It is perfect at what it does, it can cut and spread the butter etc. Now someone wants to know why they can't use it to cut through a steak. So they sharpen it and make it serrated. Now it can cut through a steak, but is not longer able to do its original function as well. This is not an improvement, what you needed was a knife meant for cutting meat in the first place. There is a reason a butter knife is god awful at everything else, itGÇÖs meant to cut butter. The frigs of 0.0 are cloaky ones, and interceptors. The frigs of low sec are AF's, don't take away the only viable class of low sec T2 pvp frigs. Ships are meant to have strengths and weaknesses. By buffing up all of the weaknesses of one class you are not improving the game.
Also, the example you gave comparing HACs to BCGÇÖs and AFGÇÖs to cruisers is invalid. Compare AFGÇÖs to destroyers as that is the equivalent coparison, and youGÇÖll see they are about on par, with a slight edge to the destroyers (which is good).
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
75
|
Posted - 2012.01.10 09:08:00 -
[430] - Quote
With the changes, Destroyers fit to combat support still have the edge against AFs. Obviously some are better than others, and some need some boosts (ie: Cormorant). But Destroyers (like tier3BCs) are outside of the normal range of ships.
Destroyers aren't quite cruisers, just like the new BCs aren't quite battleships/battlecruisers. Both of them offer damage above their weight, with tanks below their class. ie: cruiser dps, frigate+ tanks / battleship dps, cruiser+ tanks Both of them are only (really) good at one thing and that's taking care of things from a distance.
You don't see Destroyers brawling down cruisers. Their role is anti-support. So no, as long as Destroyers are able to counter AFs I will continue to compare AFs to Cruisers.
Also, your analogy is pretty bad  This wouldn't take away anything from low-sec, and that's what I've been trying to say for the past few posts. T2 combat ships are flat-out better than T1 combat ships. T1 could kill AFs before because they were deficient. End of story. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.10 09:19:00 -
[431] - Quote
Sylvous wrote:@ Prometheus Exenthal
I basically agree with what dark star is saying. 0.0 doesn't need more toys at the expense of messing up the AFs current role (though I admit toys are fun).
LetGÇÖs compare this situation to cutlery shall we? LetGÇÖs say I have a butter knife. It is perfect at what it does, it can cut and spread the butter etc. Now someone wants to know why they can't use it to cut through a steak. So they sharpen it and make it serrated. Now it can cut through a steak, but is not longer able to do its original function as well. This is not an improvement, what you needed was a knife meant for cutting meat in the first place. There is a reason a butter knife is god awful at everything else, itGÇÖs meant to cut butter. The frigs of 0.0 are cloaky ones, and interceptors. The frigs of low sec are AF's, don't take away the only viable class of low sec T2 pvp frigs. Ships are meant to have strengths and weaknesses. By buffing up all of the weaknesses of one class you are not improving the game.
Also, the example you gave comparing HACs to BCGÇÖs and AFGÇÖs to cruisers is invalid. Compare AFGÇÖs to destroyers as that is the equivalent coparison, and youGÇÖll see they are about on par, with a slight edge to the destroyers (which is good).
I agree somewhat. Assault frigates are not exclusive to low security space and these changes won't hinder assault frigates viability there. You don't have to use a micro warp drive on a assault frigate (even with the proposed role bonus). However, these ships will be able to easily tackle larger vessels and be able to take alot of punishment. Anyone who TEST them will notice this.
-proxyyyy |

Sylvous
Bigger than Jesus Dead Man's Hand.
10
|
Posted - 2012.01.10 09:28:00 -
[432] - Quote
@ m0cking bird
Read some of my (and others) previous posts. It addresses your points. I also advise reading those of Alex Medvedov, essentially lord of the Jaguar.
:P |

Bengal Bob
Angry Mustellid
22
|
Posted - 2012.01.10 09:32:00 -
[433] - Quote
I don't want to get into the whole debate about which class AF belong to or what their role is (just yet)
I love frigs and AF, mostly because it is somewhat easier to get fights in them. The problem I have, along with a number of people interested in PVP, is that it is difficult to find people willing to engage in AF at the moment. Generally they run. Buff them further and they will become useless, not because they are bad, but because no one will want to fight them.
MWD Role bonus is silly. Fly solo and you will die. Fly in a fleet and the inties will outperform you.
Give us something to expand the target pool for AF. Preferably something that will not overbuff against frigs/faction frigs or inties.
How about adding the ability to fit Med NOS to AF to help counter nuets on cruisers?
This keeps AF as viable targets for smaller classes, as well as the larger ones, whilst allowing them to function as heavy tacklers in fleet or engage larger classes in solo situations.
tl;dr AF Role Bonus: Med NOS please!! |

Captain Sucky
Who cares about name
3
|
Posted - 2012.01.10 09:47:00 -
[434] - Quote
People, please at least try the AFs on SiSi before posting. Hell, just do one fight on SiSi for every post you make in this thread.
New AFs need tweek here and there as mentioned before but as a whole are just fine. Good job! |

Hirana Yoshida
Behavioral Affront
246
|
Posted - 2012.01.10 09:47:00 -
[435] - Quote
Must admit, never killed a Destroyer while flying an AF .. have had to make do with killing them in Punishers (~50/50 win/lose ratio) and Brawling Slicer (~90/10 win/lose ratio) .. albeit before they lost the RoF penalty but since they put close to zero pressure on tank and have received no additional tracking I don't expect that to have changed.
If an AF dies to a destroyer it will be entirely due to piloting error (ie. he is a noob). The over-buffed AFs should be able to take on 2-3 Dessies at once, so there goes the 'they have counter' argument (We in FW do **** with frigs that only the fun addicted oldschool pirates can match).
Just sayin' |

Volstruis
Mise en Abyme
4
|
Posted - 2012.01.10 09:49:00 -
[436] - Quote
Tawa Suyo wrote:[quote=DARKSTAR POWNYOUALL]But please, do explain how buffing the weaker AFs to the levels of the stronger ones while leaving those that already dominate at approximately the same level of power is completely unbalancing frigate combat in general....
i don't think it will, but i doubt very much it will increase overall versatility and activity in low sec. i expect you will see fotm af's and much much more anti frigate fit bc's
|

Bengal Bob
Angry Mustellid
22
|
Posted - 2012.01.10 09:54:00 -
[437] - Quote
Prometheus Exenthal wrote:With the changes, Destroyers fit to combat support still have the edge against AFs. Obviously some are better than others, and some need some boosts (ie: Cormorant). But Destroyers (like tier3BCs) are outside of the normal range of ships. Destroyers aren't quite cruisers, just like the new BCs aren't quite battleships/battlecruisers. Both of them offer damage above their weight, with tanks below their class. ie: cruiser dps, frigate+ tanks / battleship dps, cruiser+ tanksBoth of them are only (really) good at one thing and that's taking care of things from a distance. You don't see Destroyers brawling down cruisers. Their role is anti-support. So no, as long as Destroyers are able to counter AFs I will continue to compare AFs to Cruisers. Also, your analogy is pretty bad  This wouldn't take away anything from low-sec, and that's what I've been trying to say for the past few posts. T2 combat ships are flat-out better than T1 combat ships. T1 could kill AFs before because they were deficient. End of story.
Too much politics, too little PVP for you I think.
Post buff dessies are still vulnerable to T1 frigs. I see them everyday brawling down cruisers though. And no, unless your AF pilot is a noob or drunk, you can't counter AF with a dessie. Dessie dies every time.
I wish we had FW pilot on CSM who still actively does pvp  |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
76
|
Posted - 2012.01.10 10:02:00 -
[438] - Quote
I'm an extremely active pvper, and I have thousands of kills and 15 videos to back it up. I haven't really done too much on TQ since Crucible was released and that has more to do with Iceland, holidays, & testing the AFs.
If Destroyers are still dying to T1 frigates AND able to kill T1 cruisers, you're looking at terrible Destroyer pilots in the frig situation, and terrible Cruiser pilots in the other. A Destroyer in web range of a Cruiser is like fish in a barrel.
@Hirana If an AF dies to a Destroyer it's because the Destroyer was fit to counter support (as intended). The new AFs can barely deal with a single Destroyer. Your mention of them being able to handle 2-3 of them (assuming fit normally and not some awful proxyy tank) made me choke on my drink. 2-3? What the hell have you been smoking lmao CSM Alternate & PVP Samurai www.promsrage.com |

Takeshi Yamato
eXceed Inc. No Holes Barred
108
|
Posted - 2012.01.10 10:12:00 -
[439] - Quote
Hirana Yoshida wrote:If an AF dies to a destroyer it will be entirely due to piloting error (ie. he is a noob). The over-buffed AFs should be able to take on 2-3 Dessies at once
Can you please start flying on SiSi before you say things like this? |

Hirana Yoshida
Behavioral Affront
246
|
Posted - 2012.01.10 10:33:00 -
[440] - Quote
Prometheus Exenthal wrote:If an AF dies to a Destroyer it's because the Destroyer was fit to counter support (as intended). The new AFs can barely deal with a single Destroyer. Your mention of them being able to handle 2-3 of them (assuming fit normally and not some awful proxyy tank) made me choke on my drink. 2-3? What the hell have you been smoking lmao One year plus of killing Dessies in Punishers, switched to Slicers after they were buffed to increase target pool .. what I am smoking, shooting up, snorting or whatever other word you can think of to try to discredit my statements has nothing to do with it.
Frigates are stupidly effective when used right.
PS: Is it intentional that the boosts seem to be aimed at doubling the already insane power of the dual-prop Jaguar/Ishkur (and now Hawk as well I guess)?
Caveat: I am in FW/LS so not subject to bubble camps and excessive on-grid travel distances. |

Takeshi Yamato
eXceed Inc. No Holes Barred
108
|
Posted - 2012.01.10 10:49:00 -
[441] - Quote
I've also killed destroyers, even Thrashers, in frigates when I was doing FW because there are a lot of newer players there. It has little significance when it comes to balancing.
Try a destroyer vs an AF on SiSi with experienced pilots and you'll see destroyers are good, except possibly the Cormorant. |

Suleiman Shouaa
The Tuskers
58
|
Posted - 2012.01.10 10:50:00 -
[442] - Quote
Currently, all Destroyers can deal with AFs unless they are fit specifically for killing them, unless if the Destroyer is bad (or Coercer vs plated Wolf, always a tough fight, or if the AF is a Vengeance)
Most people are theorycrafting about how this dynamic will change without actually thinking about what exactly has changed. The Wolf gaining a tracking bonus is practically irrelevant - current good Wolf pilots have no issues hitting Destroyers in the first place! The MWD bonus is simply to get you into the fight and not used once there (unless you're pulsing if he pulls out to >9km). The extra low is (generally) used to fill in the secondary resist hole of Minmatar T2 armor tanks so tank goes up, as well as the +200 armor.
These changes along should make AFs vs Destroyers a very tight fight, which potentially go either way.
As for an AF beating a Cruiser with a neut, I suggest looking at the Vengeance. A good pilot can deal with an Shield Rupture (1 medium & 1 small neut) or a Shield Hurricane (2 medium neuts) if he's on the ball currently! Adding the utility high to fit a nos without compromising damage will make it very, very effective at killing these ships. HINT: You don't need an AB to get under a Cruiser's guns, unless if he has a web and/or TEd Blasters.
Hawk & Vengeance DPS is always hard to balance due to the nature of rockets - 100% damage application. A good pilot in an gun AF can get maybe ~75% of damage application down in reality once the fight starts due to optimal & tracking changing over the course of a fight. |

Rawls Canardly
Phoenix Confederation
18
|
Posted - 2012.01.10 11:16:00 -
[443] - Quote
I'd rather see a 50% hull resist bonus, to add survivability. edit- or a bonus to afterburner thrust, to increase speed in close orbit. |

Alex Medvedov
Gunpoint Diplomacy
8
|
Posted - 2012.01.10 11:19:00 -
[444] - Quote
Prometheus Exenthal wrote:@AlexI'm glad we're starting to see eye to eye  The Wolf is alright, I think it's fairly balanced because in order for it to do reasonably high damage, it needs to sacrifice a fair bit of tank. T2 Matari don't make the greatest armor tankers, so I think it's a fair trade. The Enyo is a bit tanky for what kind of damage it can do. Although for every person I smoke with it, I get easily trumped by someone else in a Wolf or something, so I'm unsure if the extra 200 armor is that bad a thing. The Hawk, as I said elsewhere is pretty niceley balanced. It's DPS isn't obscene, and the high numbers are pretty much restricted to Kinetic. The Jag needs more fittings and a probably some extra base shields. Slightly more powergrid and a fair bit more CPU would balance it out nicely with the rest. [
We have maybe agreed upon some things, but still we are not starting to see eye to eye as good as you might expect:)
First of all you still did not tell me while the slot tossing between AFs is nessesary in the first place. I am still against it, because it is really breaking ballance among AFS. It is true that CCP is trying to boost some of let say "not so effective" Assault ships but the boost is so huge that at the end it simply changing order of usefulness among AFs. At the same time the difference in effectivity is fare bigger than it was before.
To elaborate: AFs as a class can be broken into two groups - DPS (with fewer med slots and high damage output) and heavy tackle (at least 3 meds and mediocre damage output). The first group, as i understand the problem, should be more effective against other AFs and the second against cruisers and bigger. Although this "role" distribution might not be 100% with new changes you are killing it. And with that new ballance issuas are arising. (Please, Prom bear in mind iam talking about balance issues between AFs only)
If breaking the "role" division between AFs was the case, than so be it. Than balancing all of them between their class is in order, but still I cannot see the necesity why to do that.
As its now on Sisi - Wolf is too strong and too versatile, its armor bonus has to go at least. - Hawk (last time and mentioning it:)) with 5 meds its OP nomatter what do you think Prom, if you wanna keep it has to at least lose range bonus for rockets and some shield resist reduction might be in order as well... - Enyo its armor bonus has to go without adding anything new - Jag needs at least some CPU added preferably more shield resists as well - others are more or less ok
@ Dark and Sylvous Theres no reason having AFs as the low sec only ships. And i agree with you that this fitting slot tossing is entirelly unnessesary, but if that sig radius reduction will help AFs in 0.0 to move across the battlefield quickly without being shred to pieces by snipers, whats so bad about it? This bonus will hardly do anything else... |

Alex Medvedov
Gunpoint Diplomacy
8
|
Posted - 2012.01.10 11:21:00 -
[445] - Quote
double post |

Alex Medvedov
Gunpoint Diplomacy
8
|
Posted - 2012.01.10 11:34:00 -
[446] - Quote
triple post  |

Bengal Bob
Angry Mustellid
22
|
Posted - 2012.01.10 12:06:00 -
[447] - Quote
Prometheus Exenthal wrote:I'm an extremely active pvper, and I have thousands of kills and 15 popular videos to back it up  I haven't really done too much on TQ since Crucible was released and that has more to do with Iceland, holidays, & testing the AFs. If Destroyers are still dying to T1 frigates AND able to kill T1 cruisers, you're looking at terrible Destroyer pilots in the frig situation, and terrible Cruiser pilots in the other. A Destroyer in web range of a Cruiser is like fish in a barrel. The same can be said if you're going to bring a frigate in tackle range of a Destroyer. Multiple frigates vs a Destroyer or multiple Destroyers vs Cruiser are poor examples for balancing, as you can say the exact thing about T1 Cruisers vs something like Battlecruiser or Battleship. The MWD bonus is a massive bonus to the ships versatility, and like I said if you haven't spent a ton of time in lawless combat you won't understand that. The change increases the target pool to larger ships. While using an AB fit you ever tried catching a Cruiser that doesn't want to be caught? Good luck. At the same level, have you tried the same with an MWD fit AF? It's suicide. As for countering neuts, a small nos does just fine. I suggest training up your cap/nos skills if you don't find it's sufficient. @HiranaIf an AF dies to a Destroyer it's because the Destroyer was fit to counter support (as intended). The new AFs can barely deal with a single Destroyer. Your mention of them being able to handle 2-3 of them (assuming fit normally and not some awful proxyy tank) made me choke on my drink. 2-3? What the hell have you been smoking lmao
I had a long post but the forum ate it. Then I got bored with trying to explain PVP to a 0.0 ganker.
MWD bonus on AF = overpowered against smaller ships (dessies included) Against larger ships, they are unable to scram tackle, and are beaten by inties for long pointing.
Please come to a FW area for your next bout of PVP. I am pretty sure Hirana or one of the other FW vets will teach you a few humbling lessons.
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
204
|
Posted - 2012.01.10 12:52:00 -
[448] - Quote
Arty Thrasher:
High: 250mm II x 7 Named Nuet Mid: AB II Regolith MSE Named Scrambler Low: Gyro II DC II Rigs: Ancilarry x 2 Projectile Collision
6.93k EHP. 1329 Alpha. 285 DPS. I ran around SISSI with this just to see if arty Thrashers - my favorite - were obsolete. I won the majority of my fights against AF. At one point I got an ishkur and an enyo down back to back.
|

Tsubutai
The Tuskers
44
|
Posted - 2012.01.10 13:13:00 -
[449] - Quote
Bengal Bob wrote:Please come to a FW area for your next bout of PVP. I am pretty sure Hirana or one of the other FW vets will teach you a few humbling lessons. Protip: look at his killboard and typical number of involved parties before making silly comments.
|

Hirana Yoshida
Behavioral Affront
246
|
Posted - 2012.01.10 14:06:00 -
[450] - Quote
Yes, look at my stats why don't you .. isn't the whole assuming/demanding everyone posts with primary character getting a little old?
@Zarnak: You should try using a trick that was pulled against me, have MWD but throttle speed to "look like" its AB fit. You retain all the oomph of the MWD plus get all the fights that normally avoid MWD fits  |

Garmon
Genos Occidere HYDRA RELOADED
31
|
Posted - 2012.01.10 14:38:00 -
[451] - Quote
Bengal Bob wrote:
I had a long post but the forum ate it. Then I got bored with trying to explain PVP to a 0.0 ganker.
MWD bonus on AF = overpowered against smaller ships (dessies included) Against larger ships, they are unable to scram tackle, and are beaten by inties for long pointing.
Please come to a FW area for your next bout of PVP. I am pretty sure Hirana or one of the other FW vets will teach you a few humbling lessons.
....Are you trolling are you really that stupid?   |

Fidelium Mortis
Quantum Cats Syndicate
22
|
Posted - 2012.01.10 15:18:00 -
[452] - Quote
Tried a few fits last night on SISI and was pretty pleased with the change overall. Inties will still retain their role as the specialized tackler while an AF can fill a slightly slower/heavier role. The new bonuses leave a pretty substantial amount of room for versatility which should mix combat up a bit. ICRS - Intergalactic Certified Rocket Surgeon |

Wensley
Matari Exodus
58
|
Posted - 2012.01.10 15:50:00 -
[453] - Quote
Prometheus Exenthal wrote:Once again I will bring up HACs. No T1* cruiser will ever beat a HAC unless the HAC is poorly fit or poorly flown. HACs are (roughly) on par with their race of BC. **not including faction**
The same applies for AFs. No T1* frigate will ever beat an AF unless the AF is poorly fit or poorly flown. AFs are (roughly) on par with their race of Cruiser. **not including faction**
Prom, I wish you would stop doing this. By your logic AFs should be (roughly) on par with their race of destroyer. Destroyers are to frigates what battlecruisers are to cruisers. Please stop using this terrible argument to support a slightly too strong boost quite so vehemently. |

Jaxemont
Look At This Amazing Bullet
8
|
Posted - 2012.01.10 16:24:00 -
[454] - Quote
How about the AFGÇÖs 4th bonus is something like GÇ£15% reduction in opponent Neut amount per levelGÇ¥? It will help in making the AF more viable against cruisers and battlecruisers because it can turn an opponentGÇÖs 2 staggered medium neuts to effectively 1 small neut. This makes them nice heavy tackle since they get into scram/neut range (something fleet inty pilots dread), but the AFs still have to worry about drones and guns due to their low speed.
It shouldnGÇÖt affect AF engagement envelope against other frigs too much (then again I donGÇÖt know how important a neut is when flying a faction frig versus an AF). The main problem would be the vengeance having the 5% capacitor recharge rate along with the anti-neut bonus. That would certainly make it OP, so maybe give it a different bonus? Perhaps to rockets?
(This bonus shouldnGÇÖt work against NOS, though. Enemy NOS does not get the 15% reduction per level.)
Just an idea on how to make AFs better versus cruisers, but still make them engageable in other frigs.
(Didn't read the whole thread, so sorry if this was already thought of or shot down.) |

Takeshi Yamato
eXceed Inc. No Holes Barred
108
|
Posted - 2012.01.10 16:26:00 -
[455] - Quote
Jaxemont wrote:How about the AFGÇÖs 4th bonus is something like GÇ£15% reduction in opponent Neut amount per levelGÇ¥? It will help in making the AF more viable against cruisers and battlecruisers because it can turn an opponentGÇÖs 2 staggered medium neuts to effectively 1 small neut.
This would make (most) AFs solopwonmobiles against cruisers and above. Also, the Hurricane is the outlier with its two neuts, not the norm. Many cruiser hulls can only fit a small neut as frigate defense.
|

placeholder Zateki
Faction House Industries
1
|
Posted - 2012.01.10 16:38:00 -
[456] - Quote
Prometheus Exenthal wrote: You're trying to tell me that there is already a heavy tanking / high dps frigate that suits my needs?
Suiting your needs is not the job of an assault frigate, I'm sorry to tell you.
Prometheus Exenthal wrote: Any arguments against the changes are founded in hyperbole and powered by fear-mongering... I'll be sitting here waiting to disprove it happily.
Doesn't sound like you are biased at all.
Prom, you really are letting us all down. Personally, I think it is great you got CCP to look at AFs and make changes, but you are being a complete tool with regards to feedback on these changes. The people who have posted here ARE the players, you cannot ignore all of them, yet with this statement you have basically said that you will.
Anyone that argues against the changes you insult them, ignore the points they bring up, tout the same numbers from that same ships, say everything is "fine" and then reiterate how your changes are the best thing ever and we will just have to accept them.
These changes are not going to fix these ships, regardless of what you think, if the majority of the (unique) posters in this thread (and I counted, it is a majority) are indifferent or opposed, how is that an improvement?
I'm not trying to attack you, as you have been attacking everyone who disagrees with you (and even those who agree with you at one point) but you really need to wake up. You are a CSm alternate, YOU represent US, not force us into agreeing with you. |

Plutonian
Intransigent
12
|
Posted - 2012.01.10 17:02:00 -
[457] - Quote
I'm going to weigh in on this one more time, then I'll let it go. But since Prom seems not to care, I'm going to address this directly to CCP Tallest (My Tallest! My Tallest!!! My Talleeeesssttt!!).
I resist the proposed changes in their current form for two reasons; 1.) they are the textbook definition of power-creep, and 2.) given the irrational behavior of Prometheus, I cannot believe he, the admitted author of the changes, does not have a personal vested interest which renders the changes suspect (at best) or simply overpowered (at worst).
Non-Thrasher destroyers needed some love; the entire class was buffed. AF needed a bit of oomph; now across-the-board buffs are proposed. Hopefully, next it will be T1 frigates; eventually someone will realize they need a buff to stay competitive in any way (and currently only four or five are typically flown in combat these days) .
Don't get me wrong: power creep is far better than stagnation. But, to be perfectly honest, these changes seem 'klutzy'. Driving a nail with a sledgehammer. Targeted 'fixes' on a ship by ship basis will do far more to encourage fun gameplay than buffs-across-the-board.
The MWD bonus seems fine. Extra slots on Retribution have been needed for a long time.
What Prometheus (and some others) cannot understand is that no ship exists in a vacuum (not to be taken literally). Changes to a single ship type affect the ships that fly around them. If the Rifter wasn't the king of T1 frigates, you'd see more Breechers out there.
Forever 'setting the bar higher' was the tactic of the old arcade games. They didn't have the resources to create good balance. Eve exists at a time when that balance strategy could be better.
In the last two months, solo PvP'ing across two combat-oriented zones (Hevrice to OMS, Amamake area) with two different characters, I have suffered a security status drop only twice. Why? The people flying T1 frigs were either Tuskers (who down-ship for Rifters as corp policy) or Black Rebel Rifter Club (who attract the few remaining Rifter pilots).
Perhaps I'm just unlucky. Maybe as soon as I log off the skies fill with T1 frigates (which I've darkly suspected from time to time). But I cannot shake the feeling that good ole T1 frigate combat in low-sec is sick... and getting worse. A previous poster mentioned that since the whole Dramiel incident interceptor populations have been slow to rebound. This is true, and doubly so for the T1 frigates.
So, if power creep is to be the plan of the day, please look at rebalancing the T1 frigs in the future.
|

Takeshi Yamato
eXceed Inc. No Holes Barred
108
|
Posted - 2012.01.10 17:10:00 -
[458] - Quote
Plutonian wrote:I resist the proposed changes in their current form for two reasons; 1.) they are the textbook definition of power-creep
The frigate class as a whole needs to be brought up a level because it doesn't play enough of a role in the game. Might as well start with AFs.
There is nothing strange with AFs being just plain better than T1 ships. Faction frigates are certainly going to become less common - though you have to admit, it was odd that faction frigates were more common than T2 frigates of all types. |

X Gallentius
Quantum Cats Syndicate
96
|
Posted - 2012.01.10 18:25:00 -
[459] - Quote
(Empire) Faction frigates are already well-balanced compared to assault frigates. Sometimes you win, sometimes you lose - depending on the fittings, tactics, skills. This proposed buff will put assault frigs over the top.
AF's should work better in groups, fleets, and not so well solo. Please don't add any more midslots to these ships (except perhaps the retribution) as it will make them solowtfpwnmobiles. It'd bad enough trying to engage 5-midslot hookbills. Engaging a 5-midslot caldari AF will be nearly impossible.
|

placeholder Zateki
Faction House Industries
1
|
Posted - 2012.01.10 20:10:00 -
[460] - Quote
X Gallentius wrote: AF's should work better in groups, fleets, and not so well solo.
I think nearly every current AF pilot would disagree with you.
AFs are MADE (nearly perfectly) to be solo or small gang ships. |

Zircon Dasher
Zirconia Trade Group
57
|
Posted - 2012.01.10 20:11:00 -
[461] - Quote
Someone asked me this last night:
[In null] Why would anyone fly an AF, over BC/HAC//recon/hic/dic/inty, when most engagements are larger than solo/extremely small gang affairs?
I told him that it makes it easier for people like Prom to do what they are already doing (ie solo, "solo", or 2-5man gangs).
He replied: "Prom already spanked cruisers and some BC with a pre-hybrid buff enyo. Really good AF pilots have always killed average cruisers. Are they mad because they are killed by good cruiser pilots? lulz."
I asked him to show me where an AF pilot touched him, but he told me to "****'off".
Angry person is angry, but the question about why bother bringing AF's to a party (over traditional tackle/DPS) seems legit. Or, at least, I can't answer it. |

Magosian
Center for Advanced Studies Gallente Federation
158
|
Posted - 2012.01.10 20:32:00 -
[462] - Quote
placeholder Zateki wrote:X Gallentius wrote: AF's should work better in groups, fleets, and not so well solo.
I think nearly every current AF pilot would disagree with you. AFs are MADE (nearly perfectly) to be solo or small gang ships.
Yes but, don't they fufill this role already?
Also, haven't made it to test recently, BUT, I'm getting the impression some AFs will have as many slots (or more) than lower-tiered cruisers. Is this true? If it's true, doesn't this send up a red flag in anyone's head?
I'm not much of a frig pilot but the potential slot issue has me concerned. Imagine if HACs had as many slots as lower-tiered battleships....lol. I can't describe it any better than just a bad feeling, but I feel it. |

Mars Theran
EVE Rogues EVE Rogues Alliance
48
|
Posted - 2012.01.10 21:03:00 -
[463] - Quote
Prometheus Exenthal wrote:What do the current TQ numbers have to do with anything? The Vengeance and Hawk both get a 25% ROF increase, you're EFT is useless. The numbers I gave were with zmm100 and zmr1000 implants, a single T2 bay loading accelerator, and a single BCU. What you've displayed here is your inability to acknowledge change, inability read the op, as well as make terrible terrible fits  As for the Hawk, it's primarily a rocket ship. Yes you can fit missiles, but they kinda suck. Although, that's no fault of the ship. Assault Missile Launchers & Standard Launchers have been in need of a boost for some time now.
I can't account for changes on SiSi without access to it or taking the time to run the numbers properly.
Also, I just generally assumed that the Missile bonus was for Light Missiles rather than Rockets. Last time I flew a Hawk was early on in my EVE career, and Rockets kinda sucked; so did the Hawk for that matter, as much as I liked it. Even then, I only flew it once or twice, tried a Harpy; then decided both ships were to expensive to field given their limitations.
Fitting is just to max. DPS within fitting req. for crucible. I kept it to 3 damge mod's for the Retribution because it was in contrast to the Vengeance. Really, I think it had the CPU and Grid to fit another. Veangence was maxed in CPU, or very nearly; and the Hawk wasn't far behind, even though it only fit 2 BCUs.
I'm using EFT to baseline the current line-up to see what problems they have; which is how I came up with the adjustments in my post up there. Also why I didn't do anything to the Enyo or Ishkur; as neither needs any changes.
Measuring additional CPU and Armor or Shield boosts doesn't require any math, and is fairly easy to account for. For the Slots, I just used common sense and some past experience with the ships, while accounting for the fact that they'd primarily be MWD boats after this.
Removing the MWD bonus would require some changes to the principles I applied while adjusting the numbers/Stats. Instead, you'd have to account for something else.
With a MWD prop mod, people are likely going to find that-even with the sig. reduction bonus-fitting shield extenders is going to cause problems for those fits which don't ignore the benefit there. One TP on a Jag with 2 Mediums installed using a MWD is going to cause problems.
I know from experience, as I got alpha'd at >3000 m/s in a Nano Jag, by an Apocalypse and Zealot once. They locked me up as I MWD'd off gate and practically one shotted me before I got 4s of burn in. The Apoc was using a Tachyon Beam Laser II.
Killmail: http://eve.battleclinic.com/killboard/killmail.php?id=11562869
Not sure what's with the Damage on that KM. I recall the majority of damage coming from an Amarr BS; but obviously that Jag has 10x the EHP, which is sorta wierd.
If someone biomasses their character; does it remove them from KMs on Battleclinic? Nevermind.. I'm fairly certain the Apoc was the one.
Regardless, point being that Extenders boost Sig, and that would have had ~288 Sig. radius with 2 extenders added.
Really, it's over PG with 2 MSE + MWD by 10.25 points, and by 3.25 with best named; before you bother fitting anything else including guns; so the earlier argument posted by Alex is completely invalid unless you fit Faction/Complex/Officer across the board. You can do that with anything.
Anyway, have fun. |

Mars Theran
EVE Rogues EVE Rogues Alliance
48
|
Posted - 2012.01.10 21:09:00 -
[464] - Quote
Magosian wrote:placeholder Zateki wrote:X Gallentius wrote: AF's should work better in groups, fleets, and not so well solo.
I think nearly every current AF pilot would disagree with you. AFs are MADE (nearly perfectly) to be solo or small gang ships. Yes but, don't they fufill this role already? Also, haven't made it to test recently, BUT, I'm getting the impression some AFs will have as many slots (or more) than lower-tiered cruisers. Is this true? If it's true, doesn't this send up a red flag in anyone's head? I'm not much of a frig pilot but the potential slot issue has me concerned. Imagine if HACs had as many slots as lower-tiered battleships....lol. I can't describe it any better than just a bad feeling, but I feel it.
AFs should be equivalent to lower tier cruiser in many respects. Not Tech IIs, which should spank AFs in the equivalent role, but cruisers.
AF's require a lot of training to sit and fit right, and to provide the base stats to make them truly challenging. An AF piloted by a novice is still going to lose to a Frigate or cruiser piloted by someone with skills. |

Magosian
Center for Advanced Studies Gallente Federation
158
|
Posted - 2012.01.10 21:18:00 -
[465] - Quote
Mars Theran wrote:Magosian wrote:placeholder Zateki wrote:X Gallentius wrote: AF's should work better in groups, fleets, and not so well solo.
I think nearly every current AF pilot would disagree with you. AFs are MADE (nearly perfectly) to be solo or small gang ships. Yes but, don't they fufill this role already? Also, haven't made it to test recently, BUT, I'm getting the impression some AFs will have as many slots (or more) than lower-tiered cruisers. Is this true? If it's true, doesn't this send up a red flag in anyone's head? I'm not much of a frig pilot but the potential slot issue has me concerned. Imagine if HACs had as many slots as lower-tiered battleships....lol. I can't describe it any better than just a bad feeling, but I feel it. AFs should be equivalent to lower tier cruiser in many respects. Not Tech IIs, which should spank AFs in the equivalent role, but cruisers. AF's require a lot of training to sit and fit right, and to provide the base stats to make them truly challenging. An AF piloted by a novice is still going to lose to a Frigate or cruiser piloted by someone with skills.
Right, but that's my original question. Don't AFs already put up a good fight against lower-tiered cruisers? I thought they did. And I do understand the sig role bonus, but I don't understand the extra slots (minus retrib of course). |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
76
|
Posted - 2012.01.10 21:50:00 -
[466] - Quote
@Alex Maybe not to you directly, but I mentioned a couple times in various posts about why the AFs have more slots. The biggest reason, in my mind, is that it balances the AFs within their own circle. Yes, some still need a bit of tweaking (jag/retribution mostly) but overall they are pretty damn good on sisi.
On TQ you have AFs that are clearly better, in every aspect, than the others. The slots don't really effect their abilitiy to engage larger ships or lower tier ships (they should win anyways), they allow the ships to work best in their intended position (within each other). For example; Ishkurs no longer out gank Enyos.
And yes as it's been said several times before, the Jag needs more shields and fitting, and the Enyo could do without the shields. But until someone can prove to me that a 5mid Hawk is truly overpowered I will just laugh at the thought. Said Hawk being able to gank T1 frigates easier doesn't count as being broken.
@Bengal Bob I don't gank  In regard to your statement, how is the MWD bonus overpowered against Destroyers? They have absolutely no issues tracking Interceptors which are smaller & faster. AFs are slower and fatter. I don't see how it can be seen as overpowered in any other way 
@Wensley As stated earlier, Destroyers a bit of a side class like tier3BCs, rather than a full blown class. They really only do one thing well and that's take care of support. They really don't have any variation or too much flexibility in what they can do. Hell, if it were up to me the new BCs would be thrown into the Destroyer class of ships. AFs are more like HACs.
@Placeholder I'm not intentionally ignoring anybody's points. If I see a point being made, I'll try to respond to it. The problem is, like I said, it's all hearsay. Go and try them then make a case with actual proof.
And yes, I represent the players (specifically pvp). The majority of which does not occur in Empire space (proven by CCP in a past dev blog).
@Plutonian Go and try them out. Nobody who has been playing with them will agree with you.
Yes T1 frigates need work within their own circle. Some are woefully inadequate for everything and against anything. T2 is better than T1. Period. You cannot compare a Rifter to a Wolf or Jaguar, just like you can't compare an Atron to an Ares, or Vexor to an Ishtar.
As for whether or not I have a personal interest, it makes little to no difference. If I were a Non-CSM member, I would be in the exact same position. In fact, the only way you would not try to blame a player is that if the ideas for EVE came directly from CCP with no outside influence and were implemented without player suggestion.
@X T2 (by CCPs definition) are supposed to be better than Navy, and equal to Pirate. 3 of the 5 Pirate frigs could use a buff (Cruor, Worm, Succubus).
Once again. try the ships. If you are WTFPWNING everything (t1 frigates don't count) then we can take a look and go from there. And again, I've yet to see anyone raping people in those elusive OP 5-mid Hawks 
@Zircon AFs aren't supposed to replace BCs/HACs and such. They are for fast mobile gangs, and if used in fleet, they are tough anti-support platforms. As for the ships I've killed, I was AB fit and had warp-ins on said targets. You don't even need a prop mod if you have warp-ins.
@Magosian They do not fill that role currently. If you can even say they have the role currently.. And no, unless you have a direct drop on a t1 cruiser and are in one of a couple good AFs, Cruisers obliterate AFs.
@Mars The only reason people may agree with you on the low-tier cruiser thing is because cruisers need a look at. Assuming that they get buffed in the future, that argument would become invalid and AFs would be in the same slump again.
And in relation to your post, a TP is used to paint smaller targets so they can be hit by bigger ships. What you described is exactly what should happen, and still will happen with the new changes. The fact of the matter is that bonused TPs aren't exactly the most popular EWAR, so that's not a major threat for most. CSM Alternate & PVP Samurai www.promsrage.com |

Alex Medvedov
Gunpoint Diplomacy
8
|
Posted - 2012.01.10 21:50:00 -
[467] - Quote
Mars Theran wrote:
I can't account for changes on SiSi without access to it or taking the time to run the numbers properly.
Also, I just generally assumed that the Missile bonus was for Light Missiles rather than Rockets. Last time I flew a Hawk was early on in my EVE career, and Rockets kinda sucked; so did the Hawk for that matter, as much as I liked it. Even then, I only flew it once or twice, tried a Harpy; then decided both ships were to expensive to field given their limitations.
You are making suggestions on basis of pretty outdated information - rockets had been buffed and they are no longer considered useless.
Mars Theran wrote: Fitting is just to max. DPS within fitting req. for crucible. I kept it to 3 damge mod's for the Retribution because it was in contrast to the Vengeance. Really, I think it had the CPU and Grid to fit another. Veangence was maxed in CPU, or very nearly; and the Hawk wasn't far behind, even though it only fit 2 BCUs.
I'm using EFT to baseline the current line-up to see what problems they have; which is how I came up with the adjustments in my post up there. Also why I didn't do anything to the Enyo or Ishkur; as neither needs any changes.
Any experienced player would tell you that EFT numbers alone, will not tell you much about the current ship-¦s strenghts and weaknesses.
Mars Theran wrote: Measuring additional CPU and Armor or Shield boosts doesn't require any math, and is fairly easy to account for. For the Slots, I just used common sense and some past experience with the ships, while accounting for the fact that they'd primarily be MWD boats after this.
I would argue that at least in low-sec most AFs will be still flying with afterburners.
Mars Theran wrote:
Regardless, point being that Extenders boost Sig, and that would have had ~288 Sig. radius with 2 extenders added.
Really, it's over PG with 2 MSE + MWD by 10.25 points, and by 3.25 with best named; before you bother fitting anything else including guns; so the earlier argument posted by Alex is completely invalid unless you fit Faction/Complex/Officer across the board. You can do that with anything.
You have completly missed my point there
1) I was talking about the imbalac that hypothetical 5 mids Jag would bring into AF vs AF engagements, where the big signature radius is not an issue.
2) I thought I made pretty clear that I was talking about AB Jag and I asure you using afterburner makes that fit entirely possible...its not even so skill intensive. |

Dro Nee
5
|
Posted - 2012.01.10 22:02:00 -
[468] - Quote
Magosian wrote: Right, but that's my original question. Don't AFs already put up a good fight against lower-tiered cruisers? I thought they did. And I do understand the sig role bonus, but I don't understand the extra slots (minus retrib of course).
Yes they can deal with low-end cruisers more or less. It can be sketchy though. The mid-slots were a CCP surprise if Prom is telling the truth so it might be nothing but things to keep the players from yelling about an insufficient boost (regardless of objectivity). Or it could be that CCP got smart and released overly-buff items so that the players could walk them back to realistic levels...which gives CCP cover from balancing fallout. vOv
Anyway-
I have only done a small amount of playing with the new AF but it did not seem like there were any OMGWTF!! imbalances.
Will applecarts be turned over? Maybe. Can we be sure of all the ramifications? No. Might it turn out that some/all are just a tad too hot? Sure it might. Are things are close enough that SISI testing starts losing effectivenes? Yes.
The fine tuning can and should be done after the changes spend sometime on TQ because it qualitatively different than the test server. If AF wind up too hot (or still too lame), then CCP's new "no! no! we are iterating promise!!" mantra will be tested. If they fail to balance after that time then we know it is just marketing. If they do re-balance then we know it is legit AND we can have timely fixes at the same time.
I say put them through as is and do another hard look at them in 6mo after release. We had the dram domination for such a long time that 6mo should be easy to cope with. |

Alex Medvedov
Gunpoint Diplomacy
8
|
Posted - 2012.01.10 22:06:00 -
[469] - Quote
@ Prometheus
Thank you very much for stating the reasons behind changes. I would still argue that you are not ballancing anything...iam not sure if there is even consensus which AF is the best on TQ and all but Retribution are being flown on pretty regular basis, which in my opinion means the AFs are pretty well balance already. But we can argue about that forever, both of us being equaly stubborn
Hawk will be totally overpowered in AF 1v1 combat - anybody who was ever fighting a Hookbill [which has 5 mids already] in other frig will tell you that. Geez meet me on Sisi with any close range AF and i ll show you that eventhough iam not exactly Hawk specialist.. |

Marlona Sky
Caldari Provisions Caldari State
355
|
Posted - 2012.01.10 22:08:00 -
[470] - Quote
So those who are saying the AF will become OP; is it because of a combination of changes or a specific one?
|

placeholder Zateki
Faction House Industries
3
|
Posted - 2012.01.10 22:39:00 -
[471] - Quote
Prometheus Exenthal wrote:@Placeholder I'm not intentionally ignoring anybody's points. If I see a point being made, I'll try to respond to it. The problem is, like I said, it's all hearsay. Go and try them then make a case with actual proof.
And yes, I represent the players (specifically pvp). The majority of which does not occur in Empire space (proven by CCP in a past dev blog).
what you have been doing is misquoting posts, excluding the part where they back up their reasoning, and then calling them ignorant players who are bad at EVE. Then you say these changes don't do any of the things that the person you quoted said they would, without offering a shred of proof other than "I've tested it".
You can't simply call every argument against you hearsay, you would be facing a lot less hostility now if you would RESPOND to people's gripes rather than plugging your ears and telling them to lick your boots.
There are many ways to lie with statistics. while there is no doubt that more PvP occurs in lawless space than in low sec, show me the region where the most small scale frigate-based PvP takes place (aka, the kind of fighting that AFs actually partake in) and you will see (well, you probably won't, you do seem rather blind to criticism) why your changes don't make sense to the majority of people who fly these ships every day.
As a null sec PvPer, it is understandable why you would want to increase the number of ships you can use, but to do so against the will of more than half the people who care to respond to this thread is selfish.
To CCP Tallest: AFs have a home, it may not be the same home Prom wants, but they are happy there. Don't kick them out, please. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
76
|
Posted - 2012.01.10 23:07:00 -
[472] - Quote
@Alex Sure, whenever I can log into the test server  Todays patch seems to broken something on my end preventing my logging in 
@placeholder Hearsay holds very little merit with the magnitude of these changes. It's not something simply like knowing tripling the falloff of Autocannons would be a bad idea.
The boost changes how AFs interact with ships. You can't suggest that they become overpowered based off their current iteration on TQ when the AFs on Sisi are different ships.
By the same argument, you can't say that the numbers in low-sec are not biased towards a different type of pvp. That's like trying to argue that Interdictors & HICtors are used less in low-sec because you can't bubble. The difference with that is Interdictors are still Destroyers/Cruisers without the bubble (therefore usable), whereas AFs are just plain useless in 00.
And as it's been said many many many times before. This isn't going to remove AFs from low sec, and this isn't going to make AFs the defacto low-sec ship. They cost to much and are too easy to lose to just throw at targets. The people who aren't drowning in isk will still be flying their Cruisers and Frigates.
This wouldn't be moving AFs from low sec into 00. This would be adding the ability to use them there, similar to how Interdictor types are still usable in low sec. CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
12
|
Posted - 2012.01.10 23:10:00 -
[473] - Quote
Prometheus Exenthal wrote:"But until someone can prove to me that a 5mid Hawk is truly overpowered I will just laugh at the thought. Said Hawk being able to gank T1 frigates easier doesn't count as being broken." on.
"If you are WTFPWNING everything (t1 frigates don't count)"
"unless you have a direct drop on a t1 cruiser and are in one of a couple good AFs, Cruisers obliterate AFs."
"The only reason people may agree with you on the low-tier cruiser thing is because cruisers need a look at. Assuming that they get buffed in the future, that argument would become invalid and AFs would be in the same slump again."
It's funny how you refuse to compare the strength of these AF's to anything else in its size other than the OTHER af's that you stupidly buffed, or cruisers 2 sizes above them, built for the frig gank.
No, the new changes don't make AF's look overpowered in relation to EACH OTHER. They make them look overpowered in relation to everything ELSE in their class such as faction frigs, T1's, ceptors, E-Attack ships ofc, and even pirate boats. Which is not good at all, as well as being overpowered in relation to their dedicated counters in destroyers. The only frigs that could really tank on destroyers were AF's before the destroyer buff, which was evened up a little, now once again you want to throw out that balance just because you've decided that AF's role are for taking on cruisers and above (not their role). You need to understand that theres a difference between being better than a ship such as t1 (like they already were), and being overpowered against a ship. Just because something is supposed to be better than the rest of its class doesn't mean its place isn't fighting its own size, and that you can buff it as much as you want to fight cruisers without overpowering it. Theres a fine balance thats about to be completely thrown out, due to your selfishness. |

Morgan North
The Wild Bunch Electus Matari
26
|
Posted - 2012.01.10 23:14:00 -
[474] - Quote
I couldn't kill a Hawk in a Daredevil. I mean I could but it'd take me his full supply of active injection, since he was active injecting and active shield boosting. |

Duchess Starbuckington
Starbuckington Manor
77
|
Posted - 2012.01.10 23:24:00 -
[475] - Quote
About half the thread wrote:But these will obsolete T1 frigates! Newsflash: T1 frigates have already been thoroughly obsoleted for everything but newbie tackle ships. The AF buff changes nothing there. |

Anja Talis
Mimidae Risk Solutions
8
|
Posted - 2012.01.10 23:42:00 -
[476] - Quote
Morgan North wrote:I couldn't kill a Hawk in a Daredevil. I mean I could but it'd take me his full supply of active injection, since he was active injecting and active shield boosting.
That was a fun fight ;)
|

Michael Harari
The Hatchery Team Liquid
40
|
Posted - 2012.01.10 23:59:00 -
[477] - Quote
Mars Theran wrote:I know from experience, as I got alpha'd at >3000 m/s in a Nano Jag, by an Apocalypse and Zealot once. They locked me up as I MWD'd off gate and practically one shotted me before I got 4s of burn in. The Apoc was using a Tachyon Beam Laser II. Killmail: http://eve.battleclinic.com/killboard/killmail.php?id=11562869Not sure what's with the Damage on that KM. I recall the majority of damage coming from an Amarr BS; but obviously that Jag has 10x the EHP, which is sorta wierd.
What happened here is an untanked frigate was webbed and painted by a million rapiers and killed. No surprise, and no mwd bonus would help. No reasonable bonus would help. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
76
|
Posted - 2012.01.11 00:03:00 -
[478] - Quote
@Darkstar I think you've got a misconception of ship classes. AFs are not in the same class as Interceptors, EAFs, Bombers, or T1 frigates. Just as HACs aren't in the same class as Recons, Logistics, & HICtors.
Interceptors need to willingly engage an AF to lose that fight, as no AF will catch one easily. EAFs need to willingly engage an AF to lose that fight, and even still EAFs can remove themselves from the fight at any time. Navy frigates (as stated by CCP) are LESSER than T2. They aren't comparable. Pirate frigates (as stated by CCP) are on par with T2 (although no necessarily AFs), and it's be said already that a couple of the PIRATE frigates need boosts (namely Cruor & Worm). AFs are still countered by Destroyer hulls. Try it out and see for yourself.
You need to understand that no T2 frigate shares the same "class" as any other frigate. They are all merely frigate hulls, each with distinct advantages and disadvantages.
You aren't going to bring an AF for fast tackle, just as you aren't going to being an EAF to a brawl, a bomber for probing, or an Interceptor for ewar. CSM Alternate & PVP Samurai www.promsrage.com |

placeholder Zateki
Faction House Industries
5
|
Posted - 2012.01.11 00:07:00 -
[479] - Quote
Prometheus Exenthal wrote:
@placeholder Hearsay holds very little merit with the magnitude of these changes.
That is something on which we agree. Though, as you call everything against your views "Hearsay" it seems you are winning the argument quite handily.
Let me ask you something, why are you giving this role bonus to assault ships? You have said before because they cannot fly the distance between fleets without dying. By the same logic: cruisers, mining barges, badgers, destroyers, noob ships, etc. which cannot fly th distance between fleets must be given the means to do so .
Do you see how that argument, YOUR argument, is flawed?
To restate what went over your head or bounced off your skull: Every ship has a role, not every ship has a role in large scale fleet PvP.
Badgers move things, hulks mine, noobships die, AFs surf the dunes of low looking for good fights, alternatively, they are one of the few t2 ships cost-effective in FW. Changing the role of a ship because it isn't what you want isn't justification.
There were dozens (if not hundreds) of AF balancing threads ove the years, and they all coalesced (more or less) to say something along the lines of "4th bonus and retribution gets a med slot" how that got twisted into this, I will never know.
To be perfectly honest prom, it seems as if you are just trying to be so stubborn that everyone who disagrees with you will just get fed up and leave. |

Michael Harari
The Hatchery Team Liquid
40
|
Posted - 2012.01.11 00:44:00 -
[480] - Quote
placeholder Zateki wrote:Let me ask you something, why are you giving this role bonus to assault ships? You have said before because they cannot fly the distance between fleets without dying. By the same logic: cruisers, mining barges, badgers, destroyers, noob ships, etc. which cannot fly th distance between fleets must be given the means to do so  .
Sir, are you ********? "Badgers arent good in pvp, so they need to be buffed?" |

placeholder Zateki
Faction House Industries
5
|
Posted - 2012.01.11 00:47:00 -
[481] - Quote
You appear to have missed the sarcasm in that post completely. BTW, don't take quotes out of context, in the line after where you stopped I said "Do you see how that argument is flawed" |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
76
|
Posted - 2012.01.11 00:50:00 -
[482] - Quote
Do you see how you're not looking at the whole argument? It's not solely large 00 fleets, and it's not specifically people who solo or do small scale.
AFs are fundamentally flawed in that they have poor performance operating offensively (4th bonus/slots), and exceedingly poor performance operating evasively and defensively. The former being for things like running back to gates or through camps, and the latter being in regard to actual combat mobility.
And yes, it's all hearsay until someone can prove otherwise. It's like me looking at the trailer for the Hobbit and calling it trash solely because I don't like Peter Jackson (just an example folks), then the movie comes out and it's fantastic and wins a ton of awards.
The difference between myself and the rest being stubborn, is that I've got the hard evidence and you (as a group) do not. CSM Alternate & PVP Samurai www.promsrage.com |

Alex Medvedov
Gunpoint Diplomacy
10
|
Posted - 2012.01.11 01:07:00 -
[483] - Quote
Prometheus Exenthal wrote: The difference between myself and the rest being stubborn, is that I've got the hard evidence and you (as a group) do not.
For the ****sake Prom tell me one thing which you have and other AF pilots dont have. Thats your most stupid comment so far. All you have are results from testing on Sisi which i did myself as well and came up with entirely different results.... So whos evidence is actually harder? And with my experience of flying nothing but the Jaguar over last 5 years I belive my opinion might be worth at least a consideration when I opose your statement about AFs having poor performance! |

Axel Greye
Nova Ardour
42
|
Posted - 2012.01.11 01:28:00 -
[484] - Quote
I LOVE All of the individual changes made to the assault frigates, please please PLEASE leave those modifications.
However, I feel the MWD bonus is rather wasted. by all means keep it, but for 90% of AF roles it wont be needed. MWD's are the realm of interceptors, AFs are followup tacklers that use ABs to keep their sigs as low as possible whilst maintaining speed, usually complimented by scram range tackling.
Individual Analysis:
Retribution: Now serves as a very viable heavy tackler, can maintain propulsion whilst tackling due to second mid, serves as a very good DPS boat.
Vengeance: Now has Relatively better DPS to compliment its Amarrian Brick Tank. Serves as a Viable Solo Option as well as gang support.
Ishkur: Drone Hit Point bonus is definitely beneficial, and the additional low slot can be used to suit a variety of fits, overall seems like a good balance.
Enyo: Finally has that third midslot needed to truly close down range and apply its role of Damage Boat, Perfect Buff.
Harpy: Now serves dual roles, one as a very viable long range railgun kiter, another as an up close blaster boat to which the shield resistance bonus is greatly needed.
Hawk: Active Tank is awesome, Please don't remove it, the fifth midslot adds room for a cap booster to supplement a cap heavy tank, and its DPS is amazing, truly an assault frigate if ever there was one.
Wolf: Tracking Bonus is an amazing way to compliment this ship, with its lack of web the tracking bonus ensures the ability to apply DPS within scram range, and the new lowslot can be used in a variety of ways, A very nice way to balance this ship.
Jaguar: again, Tracking bonus is a very nice addition to an already generally recognized good assault ship. Low slot adds more versatility fitting wise without making it too powerful.
Overall Impression: CCP hit the nail on the head, the MWD bonus sent it slightly askew, but I think the individual ship alterations are Perfect. PLEASE dont change them. GÖÑ |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
76
|
Posted - 2012.01.11 01:32:00 -
[485] - Quote
@Alex That's all well and good, but nobody has yet shown how exactly said ships would be overpowered. Comparing them to other frigates is an awful argument because the other frigates already fall to AFs.
Some Pirate frigs will need a boost, fine. That's not enough to discredit the boost.
The lesser T1 cruisers need a boost, fine. This has been known for years, and needs to be done if AFs get boosted or not. Once again, not enough to discredit the boost.
As it's been repeatedly stated, AFs do NOT compare to the other T2. No T2 frigates are not comparable to each other. You can't take an Helios up against a Taranis and expect to win. So why shouldn't you expect the same from any other class.
I'm not trying to be egotistical or anything, so if that's how it appears to be, I apologize. CSM Alternate & PVP Samurai www.promsrage.com |

Plutonian
Intransigent
13
|
Posted - 2012.01.11 01:34:00 -
[486] - Quote
Prometheus Exenthal wrote:AFs are fundamentally flawed in that they have poor performance operating offensively (4th bonus/slots), and exceedingly poor performance operating evasively and defensively.
Prove it.
|

Michael Harari
The Hatchery Team Liquid
40
|
Posted - 2012.01.11 01:42:00 -
[487] - Quote
Prometheus Exenthal wrote:[
You can't take an Helios up against a Taranis and expect to win. So why shouldn't you expect the same from any other class.
http://eve-kill.net/?a=kill_detail&kll_id=11933652
http://eve-kill.net/?a=kill_detail&kll_id=11933864
http://eve-kill.net/?a=kill_detail&kll_id=11933521
http://eve-kill.net/?a=kill_detail&kll_id=11924292
(there are more, as we both know, and I ignored all kills vs t1 frigates)
I dislike the idea that after afs, cruisers will be buffed. After that, cruisers will be shitting all over bcs, bcs will get buffed, and so on and we just have incredible power creep. |

Axel Greye
Nova Ardour
42
|
Posted - 2012.01.11 01:50:00 -
[488] - Quote
Im totally gonna hop onboard with this discussion if thats alright. Being a pretty well known frigate pilot (atleast in highsec) I have alot of good input. :3
These are my PVP related insights as to frigate classes.
T1 Frigates: Serve as a training platform for most pilots. cheap, disposable however that does not mean poor. T1 Frigates like all other ship classes can be mastered and used with enough skill to perform well and above their cost. 95% of Eve pilots skip learning how to fly frigates properly and move into bigger ships like cruisers, something that CCP should try to address in the starter tutorials. They serve as fleet tacklers, Solo Vessels and Basic EWAR support, a Great way to get to grips of the combat mechanics of EvE, and which to learn a combat style which best suits the user.
Destroyers: Serve as the Natural Step up from frigates. You have learned how to pilot and kill with a t1 frigate, now learn how to hunt them and defend your fleet from them with a destroyer. Destroyers are not invincible to a skilled frigate pilot, but have enough base stat bonuses to shred the vast majority of careless frigates.
Assault Frigs: Now that you have experienced T1 frigs and Destroyers, you will have found a style of PVP that you are comfortable with. Assault frigates have a big variation of combat styles to choose from, which is a good thing. they are basically amplified versions of their T1 counterparts. Become comfortable with a fighting style on a t1 Hull, then Begin to truly apply it with the relevant assault frigate. Hunt Solo, or Use them as heavy tacklers for your fleet. If an Interceptor gets a point on something, you are the second line of Attack to get your target locked down.
Interceptor: Interceptors are split into two categories, the fleet support tackler, which is designed to hold point on a target from range, and be a nuisance to get rid of while your heavy tacklers get it locked down. The Combat Interceptor, designed to engage targets of opportunity using speed to your advantage. Both are a fun and interesting way to fly a Frigate Hull.
EAF: Designed to Provide Advanced EWAR support for a fleet, but are generally not flown solo. A good frigate class for those pilots who love to provide advantage and support.
Stealth Bomber: Covops Gang and Large Fleet DPS support, designed for taking down battleships and above, can be flown solo with the right kind of setup, but is primarily a fleet ship.
Faction and Pirate Frigate : Frigates for the Richer Pilot, Serve multiple roles like assault frigs, but come with a heftier price tag. They are powerful, and dangerous, but should only be flown if you have the ISK to fund them. Basically you are trading ISK for Combat Performance.
All frigate classes have purpose, to compare them is pointless, one must address them individually if one wants to balance. |

Zircon Dasher
Zirconia Trade Group
57
|
Posted - 2012.01.11 01:55:00 -
[489] - Quote
Prometheus Exenthal wrote: Do you see how you're not looking at the whole argument? It's not solely large 00 fleets, and it's not specifically people who solo or do small scale.
AFs are fundamentally flawed in that they have poor performance operating offensively (4th bonus/slots), and exceedingly poor performance operating evasively and defensively. The former being for things like running back to gates or through camps, and the latter being in regard to actual combat mobility.
And yes, it's all hearsay until someone can prove otherwise. It's like me looking at the trailer for the Hobbit and calling it trash solely because I don't like Peter Jackson (just an example folks), then the movie comes out and it's fantastic and wins a ton of awards.
The difference between myself and the rest being stubborn, is that I've got the hard evidence and you (as a group) do not.
Problems in this thread so far:
Argument (via agreement with Merin): MWD is mandatory to fight in null Conflict: Prom uses AB enyo because he has a scout alt/warp-in (who doesnt have a scout except inties and Drams?)
Argument: AF's are flawed because they lack offensive, evasive, and defensive, power. Conflict: Good AF pilots already kill cruisers and under that are not total no0bs.
Argument: This is about making AF more competative with larger ships (cruisers) Conflict: New AF are easily killed by destroyer+ hulls.
Argument: AF will not supplant inties or faction frigs (nor should they) because they are too fat and slow Conflict: AF are designed to be used in fast mobile gangs (which does not include HAC, recons, dics, interceptors...so he must mean faction frigs since that is all that is left that is highly mobile)
"Evidence" is pretty vague
-Just sayin  |

Plutonian
Intransigent
13
|
Posted - 2012.01.11 01:56:00 -
[490] - Quote
Battle Helios best helios. 
EDIT: And to add some content, Prom has agreed that the T1 frigs, pirate frigs, Assault frigs, and cruisers need a buff. I think those should come first before we start buffing battle cruisers, battle ships, and caps.  |

Michael Harari
The Hatchery Team Liquid
40
|
Posted - 2012.01.11 01:59:00 -
[491] - Quote
Axel Greye wrote:
EAF: Designed to Provide Advanced EWAR support for a fleet, but are generally not flown solo. A good frigate class for those pilots who love to provide advantage and support.
This is very much not true, EAFs are terrible. Its like flying a blackbird, but you get alphaed by a thrasher.
Quote:
Faction and Pirate Frigate : Frigates for the Richer Pilot, Serve multiple roles like assault frigs, but come with a heftier price tag. They are powerful, and dangerous, but should only be flown if you have the ISK to fund them. Basically you are trading ISK for Combat Performance.
Also not true. These af changes mean there is literally no reason to fly a hookbill over a hawk. Firetails are already not great, and after these changes, why would you ever fly one over a jaguar?
|

Zircon Dasher
Zirconia Trade Group
57
|
Posted - 2012.01.11 02:02:00 -
[492] - Quote
Axel Greye wrote: All frigate classes have purpose, to compare them is pointless, one must address them individually if one wants to balance.
:Frystare:
Srs? |

Axel Greye
Nova Ardour
42
|
Posted - 2012.01.11 02:05:00 -
[493] - Quote
Michael Harari wrote:Axel Greye wrote:
EAF: Designed to Provide Advanced EWAR support for a fleet, but are generally not flown solo. A good frigate class for those pilots who love to provide advantage and support.
This is very much not true, EAFs are terrible. Its like flying a blackbird, but you get alphaed by a thrasher. Quote:
Faction and Pirate Frigate : Frigates for the Richer Pilot, Serve multiple roles like assault frigs, but come with a heftier price tag. They are powerful, and dangerous, but should only be flown if you have the ISK to fund them. Basically you are trading ISK for Combat Performance.
Also not true. These af changes mean there is literally no reason to fly a hookbill over a hawk. Firetails are already not great, and after these changes, why would you ever fly one over a jaguar?
Assuming piloted properly:
Kitsune can keep an arty thrasher permajammed from 70km away.
Keres can keep an arty thrasher from ever locking it.
Hyena is vulnerable to artillery thashers, but can keep an autocannon thrasher from ever getting close to it.
Sentinel can keep a Thrasher neuted (not that it matters) but more importantly tracking disrupted to the point at which it can no longer track with arties or apply DPS with autocannons.
You raise a good point about the navy faction frigates, but navy faction are basically just Slightly better combat platforms than their T1 counterparts. Pay more ISK, get more output.
Pirate Faction could stand to be buffed, but even as they are they can go toe to toe with an AF and stand a decent chance of success. Plus, they are stylish. 8) |

Zircon Dasher
Zirconia Trade Group
58
|
Posted - 2012.01.11 02:06:00 -
[494] - Quote
Plutonian wrote: Prom has agreed that the T1 frigs, pirate frigs, Assault frigs, and cruisers need a buff. I think those should come first before we start buffing battle cruisers, battle ships, and caps. 
Should we start demanding a second round of boosts to frigs and cruisers, because we will be back to where we are now, so that we get in the que now? |

Axel Greye
Nova Ardour
42
|
Posted - 2012.01.11 02:08:00 -
[495] - Quote
Zircon Dasher wrote:Axel Greye wrote: All frigate classes have purpose, to compare them is pointless, one must address them individually if one wants to balance. :Frystare: Srs? If you wont raise a serious argument I hope you don't expect to receive a serious answer.
|

Mirei Jun
Right to Rule IMPERIAL LEGI0N
33
|
Posted - 2012.01.11 02:11:00 -
[496] - Quote
(moved from a separate thread GÇö ISD Grossvogel)
There is yet more testing to do, but...:
THE GOOD:
- Yes! Another slot! - Yes! A 4th bonus! (And a damn good one!)
THE BAD:
- Role Bonus is redundant with interceptors. AFs are not suppose to be beefy interceptors. Reconsider a varied version of the original AB bonus or something else to make them "slipperier".
- The Ishkur's 4th bonus is worthless. Please consider giving it the full drone boat package: 10% bonus to drone DAMAGE and hit points. Under the current setup it is totally underpowered and no longer a viable choice.
- The Retribution is now viable with 2 mids.. However lasers and MWDs do not mix well.
MJ |

Plutonian
Intransigent
13
|
Posted - 2012.01.11 02:16:00 -
[497] - Quote
I have to say the thing that scares me the most is the impression that everyone flying T1 frigs in lowsec are:
1.) poor 2.) learning to PvP 3.) training for 'better' ships
I have billions, have been fighting for years, and I can fly every sub-cap (90% with near perfect skills). I can only assume the same when I see Miura Bull or Wensley or other well known Rifter pilots in game (not that I'm comparing my PvP prowess to them... they're really damn good).
|

Axel Greye
Nova Ardour
42
|
Posted - 2012.01.11 02:23:00 -
[498] - Quote
There was an issue with parsing this post's BBCode |

Alex Medvedov
Gunpoint Diplomacy
10
|
Posted - 2012.01.11 02:24:00 -
[499] - Quote
Prometheus Exenthal wrote:@Alex That's all well and good, but nobody has yet shown how exactly said ships would be overpowered. Comparing them to other frigates is an awful argument because the other frigates already fall to AFs.
Well I have spent quite a some time trying to point to you which AFs seems to be overpowered and why, what more do you want? Pictures? And I was bacically worried only about AF vs AF ballance. So lets try something opposite - could you please show me how exactly are current AFs on TQ underpowered? (Retribution aside) Thank you!
Prometheus Exenthal wrote: Some Pirate frigs will need a boost, fine. That's not enough to discredit the boost.
The lesser T1 cruisers need a boost, fine. This has been known for years, and needs to be done if AFs get boosted or not. Once again, not enough to discredit the boost.
As some have pointed out already you are going down the boosting spiral and with basically nothing to support such decision. Isnt common sense telling you than better option might be to boost AFs sighificantly less, than boosting them as was suggested and than be forced to boost Destroyers, Cruisers, pirate frigs and who knows what else to get everything balanced? |

Axel Greye
Nova Ardour
43
|
Posted - 2012.01.11 02:29:00 -
[500] - Quote
Alex Medvedov wrote:Prometheus Exenthal wrote:@Alex That's all well and good, but nobody has yet shown how exactly said ships would be overpowered. Comparing them to other frigates is an awful argument because the other frigates already fall to AFs.
Well I have spent quite a some time trying to point to you which AFs seems to be overpowered and why, what more do you want? Pictures? And I was bacically worried only about AF vs AF ballance. So could you please show me how exactly are current AFs on TQ underpowered? (Retribution aside) Thank you! Prometheus Exenthal wrote: Some Pirate frigs will need a boost, fine. That's not enough to discredit the boost.
The lesser T1 cruisers need a boost, fine. This has been known for years, and needs to be done if AFs get boosted or not. Once again, not enough to discredit the boost.
As some have pointed out already you are going down the boosting spiral and with basically nothing to support such decision. Isnt common sense telling you than better option might be to boost AFs sighificantly less, than boosting them as was suggested and than be forced to boost Destroyers, Cruisers, pirate frigs and who knows what else to get everything balanced? dont nerf the class, nerf the individual ships. Some pirate frigates definitely do not need buffing, Drams, DD's, Worm. but then again, the Cruor or Succubus could use (to avoid the word buff) reinvisioning.
People seem to be under the impression that you cannot buff one ship in a class, without boosting all the others. Caracal needing a buff? FIne buff it, Dont buff all the other T1 Cruisers that are fine as they are out of principle.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
76
|
Posted - 2012.01.11 02:45:00 -
[501] - Quote
@Plutionian Take your AB AF out to 00 and try to kill something other than a stupid interceptor pilot. Take your MWD AF out to 00 and try to kill something other than a stupid interceptor pilot. Better yet, fit an MWD to an Enyo, go out to 00, and try to kill Cruiser.
You will find that: You can't catch frigates that don't want to engage
You can't run out of bubbles camps, and are incredibly unlikely to make it back to the gate
You can't maintain tackle or tank against even the simplest of T1 PVP Cruisers, nevermind the rampant T2 ships.
@Michael Up until last month, I was in GENOS for 2+ years. You don't need to tell me what is and isn't possible with frigates, nevermind our rare BattleHelios 
In regard to why you would fly a Navy ship over a T2 ship. For one, they are faster and much better at killing fast tackle than other Interceptors or even AFs. CCP stated themselves that Navy ships are merely better T1 variants, and lesser than T2.
@Zircon I don't generally use AB AFs in 00. I did on a short stint as it was proved exceedingly difficult. Running gate camps was impossible.
Good AF pilots can kill bad Cruiser pilots. The opportunities to kill and number of which are much much higher in Empire space. This doesn't make it any more relevant as I was personally able kill bad battlecruisers and battleships with T1 frigates and faction frigates (before they were boosted).
The new AFs definitely have less trouble killing Cruisers & Destroyers. But less trouble is a far cry from saying it's easy. Well flown & fit Destroyers & T1 Cruisers still wipe the floor with AFs.
Fast mobile gangs are those which consist of Interceptors, Faction Frigates, Nano Cruisers/Battlecruisers, EAFs, Bombers, and Cov Ops. Typically..
As for boosting more stuff. T1 (and 3 Pirate) frigates & cruisers have needed their lower tier ships boosted for a while now They need it done, and it doesn't depend on AFs get buffed or not. CSM Alternate & PVP Samurai www.promsrage.com |

Plutonian
Intransigent
13
|
Posted - 2012.01.11 02:46:00 -
[502] - Quote
Nice kill. Double web Rifter or did he just plow in? 
You were, however, screwed by the Loot Fairy.
|

Axel Greye
Nova Ardour
43
|
Posted - 2012.01.11 02:48:00 -
[503] - Quote
Plutonian wrote:Nice kill. Double web Rifter or did he just plow in?  You were, however, screwed by the Loot Fairy.
All of my Rifters are cookie cutter. ;) AB (Sometimes Faction) / Web / Scram and no Gang Links. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 03:12:00 -
[504] - Quote
@Alex Sure. Within themselves, here's whats wrong (imo):
Enyo: 2 mids, no range control and the closest range weapons. Outperformed in every way by its counterpart, the Ishkur
Ishkur: 1 of the only good AFs.
Vengeance: damage output is far too low and tank is too weak (when not injected). The *good* AFs outperform it
Retribution: 1 mid slot makes this ship worthless.
Jag: Currently one of the good AFs. Nothing terribly wrong with it beyond AFs being crap overall.
Wolf: Currently decent, but suffers greatly against smaller/faster ships. I routinely kill these with rocket Maledictions.
Hawk: low damage output, and 4 mids which further limits its damage output and tanking ability
Harpy: very similar to the Enyo, only it's insanely difficult to fit well and doubly as fat making it more useless.
All AFs suffer from lack of survivability. They are only useful against (relatively) noob/oblivious targets in empire space. AB fits are popular in low-sec because you don't have gate hazards or grid spanning fights (generally). They also make it really easy to tank plexes and such. The benefits of low-sec are spread equally for each class (ie: plex camping) but are more relevant for AFs because you can do such things without a really need for mobility.
As for the boosting spiral, the other ships have needed fixing for a long time, and need them if AFs get changed or not. Pirate frigates are the most awkward. The DD & Dram are great, but the Succubus was nerfed some time ago, the Cruor doesn't have the cap, tank, or gank needed to use that neut bonus, and the Worms only advantage is it's total lack of cap and decent tank.
Destroyers won't need a boost. Interdictors perform better and act as the step up for T1. I'm sorry if you think a skilled pilot in a sub 1-mil hull should be able to absolutely obliterate AFs without batting an eye.
T1 Cruisers have needed a look for a while. The lower tier ships are generally crap for all the races, and the entire amarr lineup is pretty bad overall.
HOW those ships get changed would be up for debate I'm sure, and it's unlikely that theyd see a similar turnaround that AFs are getting. For example, the Amarr cruisers would be made a whole lot better if they just had some fitting  CSM Alternate & PVP Samurai www.promsrage.com |

Axel Greye
Nova Ardour
43
|
Posted - 2012.01.11 03:27:00 -
[505] - Quote
Prometheus Exenthal wrote:
Enyo: 2 mids, no range control and the closest range weapons. Outperformed in every way by its counterpart, the Ishkur
Agreed Ishkur: 1 of the only good AFs.
Meets the 'Standard' for good AF.
Vengeance: damage output is far too low and tank is too weak (when not injected). The *good* AFs outperform it
where I agree the damage output is low, the tank, even uninjected, is one of the strongest frigate sized tanks available. Yes you can be neuted with no cap inject, but thats the price you pay for gaining a web to dictate with. Retribution: 1 mid slot makes this ship worthless.
Agreed
Jag: Currently one of the good AFs. Nothing terribly wrong with it beyond AFs being crap overall.
Meets the 'Standard' for good AFs Wolf: Currently decent, but suffers greatly against smaller/faster ships. I routinely kill these with rocket Maledictions.
Wolf(s) serve as fantastic anti-frigate boats if used correctly. their ability to effectively apply their entire DPS within scram range combat nullifies some of the need for a web that say the enyo suffers from.
Hawk: low damage output, and 4 mids which further limits its damage output and tanking ability
If you consider that rockets now hit frigates perfectly and consistently, with no tracking requirements, the 200DPS a Hawk puts out is Outstanding. Used correctly you can defeat most other assault frigates using rockets. Harpy: very similar to the Enyo, only it's insanely difficult to fit well and doubly as fat making it more useless.
Agreed
You must remember that, particularly in lowsec, roaming is not always required, nor is catching prey. Alot of times, I find sitting in one popular system and letting fights come to you is just as successful as system hopping to find your own. That being said, MWD would not be necessary for all styles of assault frigates, particularly if you are waiting for a fight to come to you. I would much rather Ab fit a jaguar and be oppurtunistic, getting into fights that come my way, than MWD fitting, chasing down and catching a target, only to find I cannot dictate once I get there and die because of it. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.11 03:34:00 -
[506] - Quote
My favorite AF is the Wolf. Right now on TQ I fly one that uses 200mm, a small nuet, a TE, and the equivalent of two gyros. (rigs) With implants and faction ammo my DPS overheated comes in around 309 and 12km of falloff. Gank fit - only 5.8k EHP. Currently also on TQ - I can create a Gank Enyo with 357 DPS. That sounds exciting - but 20 of it is a hobgoblin Drone. Turret to turret the Enyo has a 26 DPS advantage over the Wolf. And that 'massive DPS' is limited to under 5km for optimal + falloff. That DPS is completely impractical though. Most of the poor Enyo's fights are in the 5km - 9km range due to no web. If I switch to Null? The Wolf outdamages at ever part of the Enyo's limited engagement range. 309 and 12km of falloff to 269 and 4.22km + 3.91km falloff.
And yet there are those who insist that AF are "fine" and need no changes. I'll repeat what I said a while ago - as it stands right now the Enyo is a steaming pile of crap. If it doesn't have a second damage bonus there's no reason to fly it over the Wolf. And I agree with most of the analysis Prom gave of individual AF above. My wolf over the past has been able to do the DPS beatdown on most of the others. Overwhelming DPS + a small nuet = win. The AF field belongs to a few ships that don't suck as hard as the other ones.
These changes allow the current losers in the field to rise to a higher level. The Hawk, Enyo, Vengeance, and Harpy can all do more damage. The Wolf no longer comes across as total 'Winmatar.'
The only bit I don't agree with Prom on is destroyers. I think the Corm and Catalyst need more fitting to be competitive with the Thrasher. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 03:40:00 -
[507] - Quote
That's all well and good, and nobody is stopping you from doing that very thing. You need to keep in mind that the *good* AFs are still not very good. The are not only completely and unrelentingly obliterated by Destroyers, but some simply flown interceptors & frigates.
My Malediction (mwd fit) was able to get under the guns, tank, and kill a Wolf with 2x tracking enhancers: http://eve-kill.net/?a=kill_detail&kll_id=8197416 It's not that impressive, no, but the Malediction is generally a terrible *combat* ship and you've just told me the Wolf is currently a great support platform.
The Hawks & Vengeances tanks/damage are also worthless on TQ, as are rockets without a web. The Veng doesnt do enough dps, and a single rep tank is weak. The Hawk doesnt do enough dps, and it cant tank if it has a web and it cant do dps without the web. Both are easily killed by a Taranis.
And Zarnark, I agree with you about the Cormorant. The rail fit Catalyst stings like a *****! My comment about Destroyers was more about the hull type in general  CSM Alternate & PVP Samurai www.promsrage.com |

Kahega Amielden
Rifterlings
161
|
Posted - 2012.01.11 04:03:00 -
[508] - Quote
There's a stickied thread for comments on the AF changes. |

Sylvous
Bigger than Jesus Dead Man's Hand.
10
|
Posted - 2012.01.11 04:07:00 -
[509] - Quote
@ Prom
That wolf fit is what I would call terrible. I should hope you can beat it with almost any ship. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 04:08:00 -
[510] - Quote
I'm not saying it's good, but he couldn't hit me with 2 TEs. That's the point I was trying to make  CSM Alternate & PVP Samurai www.promsrage.com |

Sylvous
Bigger than Jesus Dead Man's Hand.
10
|
Posted - 2012.01.11 04:14:00 -
[511] - Quote
no wolf would ever be able to hit your ceptor with that set up. He has not done a proper job at plugging his weakness. A point that you exploited expertly. My point is that you can not use this to say that the wolf needs work. |

Michael Harari
The Hatchery Team Liquid
40
|
Posted - 2012.01.11 04:21:00 -
[512] - Quote
You caught a kiting ship with a scram interceptor. You should win that fight. |

Axel Greye
Nova Ardour
43
|
Posted - 2012.01.11 04:29:00 -
[513] - Quote
Prometheus Exenthal wrote:That's all well and good, and nobody is stopping you from doing that very thing. You need to keep in mind that the *good* AFs are still not very good. The are not only completely and unrelentingly obliterated by Destroyers, but some simply flown interceptors & frigates. My Malediction (mwd fit) was able to get under the guns, tank, and kill a Wolf with 2x tracking enhancers: http://eve-kill.net/?a=kill_detail&kll_id=8197416It's not that impressive, no, but the Malediction is generally a terrible *combat* ship and you've just told me the Wolf is currently a great support platform. The Hawks & Vengeances tanks/damage are also worthless on TQ, as are rockets without a web. The Veng doesnt do enough dps, and a single rep tank is weak. The Hawk doesnt do enough dps, and it cant tank if it has a web and it cant do dps without the web. Both are easily killed by a Taranis. And Zarnark, I agree with you about the Cormorant. The rail fit Catalyst stings like a *****! My comment about Destroyers was more about the hull type in general 
Destroyers are not the be all and end all of frigate sized combat, If I can kill thrashers with Rifters, I can certainly do it with Jaguars.
http://eve-kill.net/?a=kill_detail&kll_id=9550272 http://eve-kill.net/?a=kill_detail&kll_id=10146156
As for the wolf, It's a nice kill, but that wolf is fit for kiting which never works well, wolf is best with a 200mmplate tank + rep, or a 400mm plate buffer, either setup makes them very hard to kill. Now assuming the wolf pilot has the foresight to use 150mm ACs for better tracking and a neut in the utility high, you will have a hard time out-tracking it.
[Hawk] Damage Control II Ballistic Control System II
Gistii B-Type Small Shield Booster Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Gistii B-Type 1MN Afterburner
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket Corpii C-Type Small Nosferatu
Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
183 rocket DPS, 134 DPS cap-stable omni tank (No Implants), 1200m/s Has Web, Has Faction Nos to work outside neut range, can apply damage at any part of scram range.
[Vengeance] Damage Control II Coreli C-Type Adaptive Nano Plating Coreli C-Type Small Armor Repairer Ballistic Control System II
Coreli C-Type 1MN Afterburner Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Gremlin Rage Rocket Rocket Launcher II, Gremlin Rage Rocket Rocket Launcher II, Gremlin Rage Rocket Rocket Launcher II, Gremlin Rage Rocket
Small Anti-Thermic Pump I Small Auxiliary Nano Pump I
152 rocket DPS, 121 DPS cap-stable omni tank (no Implants), 1100m/s Not as good as hawk.
But the Hawk I linked is a beast, and if piloted correctly should never lose to a Taranis.
http://eve-kill.net/?a=kill_detail&kll_id=12052556 http://eve-kill.net/?a=kill_detail&kll_id=12052682
Gåæ one engagement and the Hawk killed them both. from what you are saying, I think you need to re-try the hawk, it has become so much better since the rocket patch and they literally scare the **** out of me on D-Scan cause I know what they can do.
|

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
12
|
Posted - 2012.01.11 04:45:00 -
[514] - Quote
If I'm in a small frig gang and someone asked whether they should bring Enyo or Wolf, I'd immediately say Enyo. It has its role.
In fact, while I'm on that train of thought. if I had a small frig gang set up and someone asked could they come along as well, and what ship class to bring, I would say Assault Frigate. They excel here.
Sure, not every single AF can have the title of BEST Assault Frigate. They can't all be AS versatile, as the MOST versatile ones for solo'ing. But the bulk of them have their place, and their use. A few tune ups is whats needed. A megabuff for every single AF including the already dominant solo ones, is really stupid.
Quote:Prometheus - AFs are fundamentally flawed in that they have poor performance operating offensively (4th bonus/slots), and exceedingly poor performance operating evasively and defensively. The former being for things like running back to gates or through camps, and the latter being in regard to actual combat mobility.
LOL and you have the nerve to label other peoples sensible reasoning in this thread as "hearsay", and then post this ridiculous crap. AF's are not underpowered. They are very dominant in lowsec combate. And that isn't "hearsay", or an "opinion with no evidence backing it up", its a fact. It's basically agreed upon by every single poster in this thread bar you, even the majority of people who agree with your changes also agree that AF's are already the go-to ship, they just want there toys to be even more high tech, without thinking about the actual repercussions of doing so.
If you want to get more use out of AF's rather then just complaining that they don't do well enough in null sec, then come to Low and start flying one. If you can't do well in low sec with an AF, while others like Miura Bull and Wensley's killboards are thriving off solo'ing in rifters, then I don't know what else to tell you - you must be a terrible PVP'er and until you learn more about broader aspects of this game, your opinions should hold little weight. These decisions should be made by PVP'ers who will take into account both null sec AND low sec, not just willingly nerf one to give themselves a new toy in the area of the game that THEY personally play the most. Just because you chose to use ships where they don't excel and refuse to use them where they dominate, doesn't make that ship underpowered. You don't go missioning in a Falcon, you don't go PVP'ing in null with a full set of Slave implants, and you don't try to get your moneys worth pirating lowsec systems in Flycatcher or a Broadsword. This doesn't mean any of the aforementioned need buffs - it means you are using them wrong, and are restricting yourself of their true strengths by not using them where they belong. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 04:49:00 -
[515] - Quote
ahahahahahaha CSM Alternate & PVP Samurai www.promsrage.com |

Axel Greye
Nova Ardour
43
|
Posted - 2012.01.11 04:53:00 -
[516] - Quote
lol darkstar, prometheus has been solo roaming lowsec for years, he is one of the most well known pvpers in eve. He has many valid points about AFs, but all opinions are personal and biased based upon your own experiences and combat preferences. the only way we can justify our opinions is to post killmail evidence, something which prometheus has no trouble doing. He has one of the most experienced opinions in this thread, so rather than slate him, I would listen and discuss with some decorum. =P |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
12
|
Posted - 2012.01.11 04:56:00 -
[517] - Quote
Axel Greye wrote:lol darkstar, prometheus has been solo roaming lowsec for years, he is one of the most well known pvpers in eve. He has many valid points about AFs, but all opinions are personal and biased based upon your own experiences and combat preferences. the only way we can justify our opinions is to post killmail evidence, something which prometheus has no trouble doing. He has one of the most experienced opinions in this thread, so rather than slate him, I would listen and discuss with some decorum. =P
My bad, he just seems a little bit stumped for a valid reply after my last post. But maybe you are right. Link me some of his low sec AF combat experience, killmails will be fine. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 04:59:00 -
[518] - Quote
I'm sorry, but that deserved its own post.
@Axel So you've spent (about) a hundred mil (hull included, market prices) to make a Hawk/Veng usable in low sec, which still gets swatted out of the sky by a Slicer, plated Rifter/Punisher, any Destroyer. Great work there 
Darkstar If someone wanted to bring an AF on a frigate roam outside of Empire's padded cell, I would laugh in their face and not reimburse their loss. Your right, not every AF can be called the best, but when more than half are god awful within their own circle, and even worse in actual hazardous conditions.
PVP is more than sitting on a beacon waiting for someone to show up in your tackle range, or trying to sneak a gank on the station undock. I'm allowed to call it hearsay because the claims that AFs **** Destroyers and Cruisers is patently false. That's the only claim with value, because trying to say that a T2 combat frigate should be catered to the balance of T1 frigates is a downright hilarious notion.
CSM Alternate & PVP Samurai www.promsrage.com |

Michael Harari
The Hatchery Team Liquid
41
|
Posted - 2012.01.11 05:04:00 -
[519] - Quote
Axel Greye wrote:lol darkstar, prometheus has been solo roaming lowsec for years, he is one of the most well known pvpers in eve.
This is true, but equally, so are some of the other posters in this thread. Alex Medvedov iprobably has more experience with jaguars than any other person in eve. I have never seen sylvous outside of a frigate. Etc etc |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
14
|
Posted - 2012.01.11 05:30:00 -
[520] - Quote
Prometheus Exenthal wrote:Darkstar If someone wanted to bring an AF on a frigate roam outside of Empire's padded cell, I would laugh in their face and not reimburse their loss. Your right, not every AF can be called the best, but more than half are god awful within their own circle, and even worse in actual hazardous conditions.
So what would you take instead on a frigate roam? a fleet of daredevils and drams ? how practical. how bout faction frigs? ceptors? T1's? i dont understand this af hate at all, wheres your reasoning before i label this as hearsay
Prometheus Exenthal wrote:PVP is more than sitting on a beacon waiting for someone to show up in your tackle range, or trying to sneak a gank on the station undock. Sure, those are valid playstyles, but that is all AFs are good at. The changes are looking to expand on that, not replace it.
THATS HEARSAY MY FRIEND, AFS ARE GOOD AT MUCH MORE THAN THAT. OR DO I NEED TO POST KILLMAILS FIRST AS IRREFUTABLE EVIDENCE OF THIS?....
Prometheus Exenthal wrote:I'm allowed to call it hearsay because the claims that AFs **** Destroyers and Cruisers is patently false. That's the only claim with value, because trying to say that a T2 combat frigate should be catered to the balance of T1 frigates is a downright hilarious notion.
not once has anyone said that a t2 combat frigate should be balanced with a t1. YES HAR HAR HAR WHAT A HILARIOUS NOTION YOU'VE CONCOCTED THERE. But to say that its irrelevant to compare the strength of an AF with a T1 is stupid. They are the same size group and there needs to be a well conceived level of strength between them, not just saying "WELL 1 RIFTER CANNOT SOLO A JAGUAR EITHER WAY SO IT DOESNT MATTER WHAT THE HELL WE DO IF WE CHOOSE TO BUFF THE **** OUT OF IT RITE??" . That's no reason to throw sense out the door and not put wise thought towards avoiding overbuffing a ship that already beats out most of its own size already |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 05:38:00 -
[521] - Quote
Go back for the past couple pages and you'll see that's exactly what is being proposed by people. In fact, that's essentially what you're saying right in that very post.
I mean, my Brutix can beat the crap out of an Astarte, right? Wrong, and it's not even close. So naturally, a Rifter shitting all over a Wolf is just fine.
At the Cruiser level it generally takes two T1 cruisers to kill a HAC. Depends on HAC/Cruiser fits, but the point is that it takes more than one T1 Cruiser. At the BC level it's more of the same, but depending on the setups and ships involved it may take even more BCs.
So no, I don't feel like the new AFs stretch their ability to **** on T1 frigates. It takes a couple or more (depending on ships) to take down a good AF now, and it will take a couple or more later. No change. CSM Alternate & PVP Samurai www.promsrage.com |

Sylvous
Bigger than Jesus Dead Man's Hand.
12
|
Posted - 2012.01.11 05:42:00 -
[522] - Quote
Michael Harari wrote: I have never seen sylvous outside of a frigate. Etc etc
Lies, I totally rock the pod from time t time.
 |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
14
|
Posted - 2012.01.11 05:48:00 -
[523] - Quote
Prometheus Exenthal wrote:Nano ruptures, Interceptors, or Faction frigates all do the *AF* thing better than AFs do. As for the hearsay, my post may have been a slight exaggeration. The fact of the matter is that for any other purpose, other frigates can do the same job, and others, better.
Go back for the past couple pages and you'll see that's exactly what is being proposed by people. In fact, that's essentially what you're saying right in that very post.
I mean, my Brutix can beat the crap out of an Astarte, right? Wrong, and it's not even close. So naturally, a Rifter shitting all over a Wolf is just fine.
At the Cruiser level it generally takes two T1 cruisers to kill a HAC. Depends on HAC/Cruiser fits, but the point is that it takes more than one T1 Cruiser. At the BC level it's more of the same, but depending on the setups and ships involved it may take even more BCs.
So no, I don't feel like the new AFs stretch their ability to **** on T1 frigates. It takes a couple or more (depending on ships) to take down a good AF now, and it will take a couple or more later. No change.
Well sorry if I feel there IS a difference between needing pair of rifters to even have a CHANCE at taking down a well piloted wolf, as compared to needing a gang of them. I am of the opinion that is a bad thing for frigates.
Prometheus you've led me to believe that you care less about the damages that your changes are going to have on low sec, and more about how you are going to look if even CCP shoots down your suggestions as the shortsighted, poorly concieved ideas that they are. |

Michael Harari
The Hatchery Team Liquid
42
|
Posted - 2012.01.11 05:58:00 -
[524] - Quote
Prometheus Exenthal wrote: I mean, my Brutix can beat the crap out of an Astarte, right?
No, but depending on fits a myrm could. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 06:02:00 -
[525] - Quote
@Darkstar Yea bro, that Stabber better be able to beat up the Vagabond pretty well too don't you think?
@Michael I don't know what kinda Myrms you've been flyin   CSM Alternate & PVP Samurai www.promsrage.com |

Michael Harari
The Hatchery Team Liquid
42
|
Posted - 2012.01.11 06:11:00 -
[526] - Quote
Quote:@MichaelI don't know what kinda Myrms you've been flyin  
Assuming both are active tanked, it really comes down to who has better drone/heat/cap management and more cap boosters (and who gets the cap penalty from exile) or at least I assume thats how it would play out (having never had this fight). If the astarte is buffer tanked, I dont see how it could win. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 06:20:00 -
[527] - Quote
Why would an Astarte be buffer tanked... I'm assuming you're aware the Astarte is the 900+dps variant with the massive tank, not the Eos. You typically don't go roaming around, spot an Astarte, and think it's a great idea to try and kill it with your Myrm. Just like I don't go roaming around in my Incursus looking for Enyo kills. If you're going to take it on, you've got a fit specifically for the occasion, or support on hand (or linked )
COULD you do it? Yes. But it's not likely. Like I said earlier, it's like pitting a Vexor against an Ishtar. COULD you? Yes. But it's not likely.
Anyways, getting off topic here  CSM Alternate & PVP Samurai www.promsrage.com |

Sylvous
Bigger than Jesus Dead Man's Hand.
12
|
Posted - 2012.01.11 07:03:00 -
[528] - Quote
Prometheus Exenthal wrote: If someone wanted to bring an AF on a frigate roam outside of Empire's padded cell, I would laugh in their face and not reimburse their loss.
I would be right there laughing with you. And I would then advise that they use a ship that actually suits the task (interceptor, dram, etc) instead of taking a ship not intended for that role out on a suicide run. |

Anja Talis
Mimidae Risk Solutions
11
|
Posted - 2012.01.11 08:28:00 -
[529] - Quote
I'm now confused about what you are all arguing about!
Prom: If someone wanted to bring an AF on a 0.0 run, with the mwd role bonus but without the extra tweaks on SISI, would you still laugh? |

Hirana Yoshida
Behavioral Affront
247
|
Posted - 2012.01.11 08:43:00 -
[530] - Quote
Dro Nee wrote:..I say put them through as is and do another hard look at them in 6mo after release. We had the dram domination for such a long time that 6mo should be easy to cope with. Errm, no. Dram existed in its OP incarnation for so long because CCP were busy playing with dolls .. a better comparison is projectile balance which is "newer" but just as broken and we have had no word on what the plans are to reign them in despite CCP officially being back in the serious space business. Over-buff now and you get one year minimum of broken gameplay .. keep in mind that CCP has had to reread "How to balance a game for Dummies" after their brains liquefied playing SpaceBarbie, they only have 1-2 guys working it for Goddess sake!
Intentionally over-buffing anything should NEVER be on the table, no matter what .. the whole point of these forum spats and SiSi is find and eliminate the over-buffs before they make it TQ where they can break the actual game. The SC (or Dram even) over-buff should be more than proof of that.
@Anyone asking for 5 mid Jags: Increase the dosage of whatever meds you are on. It would make them into DD's on the small scale and the ultimate eWar platform on fleet scale .. if you have ever seen what that nasty Stiletto can do in the right hands you'd be loathe to add midslots to any frig .. yes, Hawk becomes way too good with it as well but since the null-monkeys demand new toys and CCP allow them to make some themselves we are in for a rough ride.
PS: Make sure Tallest knows what kind of work load is being dumped on him with this, practically every ship sub-BC will have to be revised. PPS: Make sure forum moderators knows what kind of work load is being dumped on them as the forum will be flooded with "Nerf AFs!" for the year or more it takes for Tallest to grind his way through the changes.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 09:23:00 -
[531] - Quote
@Anja Short answer, yes.
AFs aren't to be compared to any other frigates. Any frig that comes in range gets the floor wiped with their faces. If not, they AF pilot is damn awful, underskilled, or simply out-fit/flown.
AFs are to be toe to toe with Destroyer hulls and T1 Cruisers. After the Destroyer buff ALL frigates absolutely get shredded unless the same reasoning as above is applied.
Adding the MWD bonus and ONLY the MWD bonus wouldn't change anything. The awful ships will remain god awful, and the couple good ships will merely get a little bit better.
There is no point in a slow & fat frigate that doesn't have some sort of combination of tank, gank & tackle. Currently, that combo is only possible on 3 AFs, each lacking in one or another department (Ishkur, Vengeace, Jag). The other 6 are pretty much useless in comparison except for those who like to dive even deeper into their tiny niche. There is always another frigate that performs close to them (if not better) with less risk and sacrifice.
The extra slots & bonuses allow to compete with the bigger fish they were intended to. No other frigate can even dream of getting up to a Cruiser or Destroyer on a regular basis. And lastly, as it's been stated over and over, the extra slots/bonuses balance them across their own class.
Now am I saying that some ships aren't going to need a buff (as repeated over and over), of course. But like I said, those (3x Pirate frigs, low tier Cruisers, even low tier t1 frigs) have been in need for quite some time, and the AF changes aren't going to change that fact but rather be the exclamation point for the situation.
@Hirana What projectile balancing do you speak of? Because I'm pretty much Mr.****-Projectiles and I no longer see a problem with them. In fact, the Crucible patch paired with Nulls potential increase to 40% (instead of 25%) leads me to believe you're just talking straight out of your ass with no pants on.
Null-Monkeys  Now now, there's no need to be a pretentious little *****. If these changes were proposed by someone who lived their whole life in low sec (they could very well be), you would be just as thick but you'd have nobody to blame.
And yes Sisi is a place to test ship mechanics, for bugs, and for any potentially overpowering tendencies. Guess what, so far there is nothing. Nothing! There is nothing new and overpowering brought on by these changes. You want to put a massive tank on your frigate with pirate implants & t3 links? Go right ahead! Nothing is stopping you from doing that on TQ right now.
I've yet to be shown how invaluably overpowering said 5 mid Hawk is. So until I start seeing SWARMS of Hookbill fleets spraying out all manner of ewar and decimating the masses, I invite you to take a look at this link and report back:http://tinyurl.com/3scu2dz
As for the 10-15 Jags/Hookbills... Wait a second.. You mean to tell me that a mass of frigates, with logi support no less, can kill things?  I guess that means the secret is out. Guys pack your stuff, we just need a dozen crappy ships and some logistics. Problem's solved!
I'll make sure I pass the message on that you've no idea what you're talking about. Laughs will be had, and ships will be tweaked  CSM Alternate & PVP Samurai www.promsrage.com |

Mars Theran
EVE Rogues EVE Rogues Alliance
48
|
Posted - 2012.01.11 09:32:00 -
[532] - Quote
Prometheus Exenthal wrote:@Mars The only reason people may agree with you on the low-tier cruiser thing is because cruisers need a look at. Assuming that they get buffed in the future, that argument would become invalid and AFs would be in the same slump again.
And in relation to your post, a TP is used to paint smaller targets so they can be hit by bigger ships. What you described is exactly what should happen, and still will happen with the new changes. The fact of the matter is that bonused TPs aren't exactly the most popular EWAR, so that's not a major threat for most.
I think a lot of arguments would become invalid if that were the case. Actually, I'm counting on it.
I don't expect CCP to start buffing and adjusting balancing on just these ships; instead, I expect these are just among the first, and we'll see more accellerated balancing of more ships once me move beyond this hurdle.
The introduction of the new Tier 3 BCs was just the start; and I believe they laid the foundations for these and other changes with their introduction. Just a matter of waiting to see what happens.
Understandably, I don't want them to accelerate too much; as that usually ends in bad judgement in any situation. But they can certainly make more balances faster than this one; provided they have something to measure it against and player response is used as part of that measure.
Getting it past the players is always the biggest hurdle I think; and one that could well end up in more unbalanced ship classes. Still, we're getting there with the current testing on SiSi for these; and the ongoing testing of the Tier 3 BCs in Tranquility and SiSi both from what I see.
Still, I believe more players opinions and experience needs to be taken into account; and best guess, you won't get accurate results without fitting control and equal relevent skills on all sides. Individual Player experience with PvP may vary.
Reduce the variables as much as is reasonably possible; and look for the results in an environment of equality. If that means CCP has to give all the testers the SP in the required skills to do it on SiSi; then I believe that should be done, and the players should try to maintain fitting requirements, to keep it equal as possible on their end.
i.e: Players should use all Tech II modules, have equal skills, and someone should make sure everyone has good fits.
We're talking about balancing ships here; not seeing how fun it is to fly them. |

Hirana Yoshida
Behavioral Affront
247
|
Posted - 2012.01.11 09:52:00 -
[533] - Quote
Prometheus Exenthal wrote:What projectile balancing do you speak of? Because I'm pretty much Mr.****-Projectiles and I no longer see a problem with them. In fact, the Crucible patch paired with Nulls potential increase to 40% (instead of 25%) leads me to believe you're just talking straight out of your ass with no pants on. You know, the imbalance that has made the vast majority of ships used in competitive PvP Minmatar, or did you think that people were just cute when they started calling it Winmatar? Take off 4/2/1 from damage of L/M/S ammo and see how it plays out.
Prometheus Exenthal wrote:Null-Monkeys  ... Pfft, been calling you lot that for months, got tired of using sheep so mixed it up .. besides, why am I not allowed to be a **** when you have been acting like one for 10+ pages? By the way, a person who has lived in LS would NEVER propose an over-buff that essentially wrecks his backyard so no they very well could NOT be.
Prometheus Exenthal wrote:I've yet to be shown how invaluably overpowering said 5 mid Hawk is That is your problem, your experience is limited to null warfare so you are unaccustomed to the power that twin-web or web-TD yields on the small scale. The complete disconnect from the rest of the sandbox is exactly why a uniform CSM should never have been allowed.
Prometheus Exenthal wrote:Wait a second.. You mean to tell me that a mass of frigates, with logi support no less, can kill things?  No I am saying that an equal sized or even larger gang will not be able to kill them without very specific counters (ie. alpha dessies, aka. Trash). AF's are already pretty damn good when used right, there are some mediocre ones but buffing the whole line to make those 'acceptable' pushes the excellent into the stratosphere .. not that you'd know since you seem to want/need a strong FoTM to wet your pants.
But go ahead, break the game so you can have your mini-cruiser for blob fights .. don't mind everyone else, we'll muddle through. Monkey. |

Iniquita
Dreddit Test Alliance Please Ignore
28
|
Posted - 2012.01.11 10:19:00 -
[534] - Quote
I dont get giving them a MWD bonus since inties already have one of these (granted a bit stronger). It seems to me AF's should have received some sort of afterburner bonus. |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.01.11 10:23:00 -
[535] - Quote
I have not played eve for long time now but my mate told me about the AS buff and showed it to me on the test server.
here are my opinions: the ishkur is the weakest on the test server. he gets the least from the boost. The drones still die in a matter of a second when another frigate targets them.
It also is strange that the wolf gets a low and the enyo a mid slot. The additional low slot on the wolf is not very minmatar like. The wolf should get the mid slow, especially because the base hull (the rifter) also has 3 mid slots.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 10:30:00 -
[536] - Quote
Good post Mars, and I'm not being sarcastic.
@Hirana There are some things that may still need to be looked at, but projectiles being overpowering isn't exactly how I'd put it. But that's another discussion for another thread, so let's leave it at that.
And look at you, being so judgmental about 00. A low-sec players must be like you, right? Who are you to say what someone can and can not propose. Naturally, someone would suggest something to benefit their own playstyle in some way, but you seem determined to restrict AFs to their fishbowl floating in the middle of the ocean.
Now now, again you're being quite to judge. You have much to learn from us monkeys, we're much more clever than we lead on. For example,Dual-web and web/td fits are just as popular in the lawless domain. They're quite handy for taking down over-reaching Angel & Serpentis pilots. Sure they may be good against a few targets, but they are easily countered. Hawks moreso because they are still slow and fat compared to every other class of frigate. I mean c'mon, you can't imagine your dual web Hawk beating a well flown Slicer or Retribution (or anything with some range, really), and if you want to run a TD you're just losing all the range control you crave so much. All while not having a tank.
And I don't think the word you're looking for is 'muddle', I believe the correct action (at least the most popular one) will be 'adapt'.
@Inquita & Captain Cosmic The reasons against both have been discussed to death. The AB bonus is overpowered or useless, and the slot suits the Wolf just fine as its high base speed, tracking, and projection work in its favour. CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
15
|
Posted - 2012.01.11 10:30:00 -
[537] - Quote
Prometheus Exenthal wrote:AFs aren't to be compared to any other frigates. Any frig that comes in range gets the floor wiped with their faces. If not, they AF pilot is damn awful, underskilled, or simply out-fit/flown.
Then why do you keep calling them crappy ships? Just because they can't go toe to toe with cruisers, and you feel this is the #1 priority, so SENSIBLE strength in relation to other frigates and destroyers takes a back seat? It's absolutely OK that they mop the floor against any other solo frig class right now. But now needing more than two faction frigs of the exact same cost as an AF, and still probably losing them both to a single AF, is really really idiotic and overpowered.
MWD = good bonus idea, and even though it isn't their role in game it does make them more versatile in null for you, since that seems to be your only concern and not what the effects on low sec will be. Leave it at that, give retribution a mid, and Keep . It . Moving . The entire class does NOT need a buff, if they can already solo absolutely anything their own size. We enjoy our balanced frigate combat, its the main reason a lot of people play this game, and is the way a lot of new PVP'ers start off and enjoy fighting. AF pilots don't feel they are underpowered at all. Wake up to yourself Prom. Your idea sucks. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 10:39:00 -
[538] - Quote
I call them crappy ships because when put toe to two, every other combat frigate should be below them. Stop trying to make them equal, that is not what they are for and that is not what they should be good at.
AFs lose to good Destroyers, and lose to mediocre Interdictors. There is no balance lost there. Go and try it.
AFs serve no purpose combating other frigates since Destroyer hulls do that job a heck of a lot better. Navy ships are below T2 ships. CCPs words, not mine. Pirate ships are equal to T2 ships. CCPs words, not mine.
As it's been said now a thousand times, there are 5 Pirate frigates, 2 of which are pretty good, and 3 which are a bit ho-hum. Since CCP didn't actually say which T2 ships they should be compared to, it's a reasonable suggestion to say that they should be between Combat Interceptors & AFs as none of them (racially) have any special abilities. CSM Alternate & PVP Samurai www.promsrage.com |

Axel Greye
Nova Ardour
45
|
Posted - 2012.01.11 10:47:00 -
[539] - Quote
Cpt Cosmic wrote:I have not played eve for long time now but my mate told me about the AS buff and showed it to me on the test server.
here are my opinions: the ishkur is the weakest on the test server. he gets the least from the boost. The drones still die in a matter of a second when another frigate targets them.
It also is strange that the wolf gets a low and the enyo a mid slot. The additional low slot on the wolf is not very minmatar like. The wolf should get the mid slow, especially because the base hull (the rifter) also has 3 mid slots.
The ishkur receives least from the buff as it is already one of the most used and most balanced assault frigates. The difference between the enyo and the wolf is that the enyo being a blaster boat, needs the 3rd midslot for a web so it can close the range gap and apply its DPS, whereas the wolf with its falloff bonus does not. The lowslot makes sense for the wolf over another midslot. |

Axel Greye
Nova Ardour
45
|
Posted - 2012.01.11 10:57:00 -
[540] - Quote
New sisi stat hawk:
[Hawk]
Rocket Launcher II, Trauma Rage Rocket Rocket Launcher II, Trauma Rage Rocket Rocket Launcher II, Trauma Rage Rocket Rocket Launcher II, Trauma Rage Rocket Small Unstable Power Fluctuator
Medium C5-L Emergency Shield Overload Small Electrochemical Capacitor Booster, Navy Cap Booster 200 Fleeting Propulsion Inhibitor Faint Epsilon Warp Scrambler 1MN Afterburner II
Internal Force Field Array Ballistic Control Unit II
Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
I ran this with a tengu booster & Crystals on sisi which gave me:
603 DPS Omni Tank, Cap Stable with Boosters (50 in Cargo), 240 DPS with Kinetic Rage, and about 1050m/s It was GLORIOUS |

Takeshi Yamato
eXceed Inc. No Holes Barred
112
|
Posted - 2012.01.11 11:02:00 -
[541] - Quote
Personally I'm excited at the prospective of frigates making a comeback in PvP as more than the odd tackler or soloer and approve of any changes needed to accomplish that.
The request by some to balance the game around low sec does not see the bigger picture in my opinion. While I can understand the concerns about upsetting the faction/pirate frigate balance in relation to AFs, it's worth keeping in mind that the current CCP seems more willing to address balance issues instead of leaving them untouched. As Zarnak Wulf said earlier, let the dust settle on faction/pirate frigates and then iterate. It's also quite likely that AFs themselves may need small adjustments because a few hundred SiSi testers (at best) simply cannot provide the same feedback as the Tranquility player base will be able to over the course of some months (in fact, I would like to see another SiSi update with minor changes to some AFs).
As far as AF vs cruiser or destroyer balance goes, I haven't seen any real problems. |

Axel Greye
Nova Ardour
45
|
Posted - 2012.01.11 11:11:00 -
[542] - Quote
Really what we need is T2 frigs to be just pricier beefier versions of their T1 counterparts, and for CCP to release Tech 3 Frigates that have subsystems. THEN we're cooking.  |

Suleiman Shouaa
The Tuskers
59
|
Posted - 2012.01.11 12:09:00 -
[543] - Quote
Bleh forums ate my reply so this one will be shorter.
In general, I agree with these changes. Currently only the Hawk & Vengeance can reliably beat all other Frigates discounting any extremely one sided engagements such as an AB AF vs a Slicer etc, pimped out AF etc.. Same deal with Destroyers, mostly due to the flexibility of rockets. After these changes, I expect more AFs to be capable of this also.
Prom if you're still questioning why a Hawk with 5 mids has the potential to be "OP", check out the following fit and tell me exactly how you would beat it in a standard AF, barring flying a Retribution or a Vengeance:
[Hawk, Gank with Rawketz] Ballistic Control System II Overdrive Injector System II
Catalyzed Cold-Gas Arcjet Thrusters X5 Prototype Engine Enervator X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket 200mm AutoCannon II, Barrage S Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
Small Bay Loading Accelerator II Small Anti-EM Screen Reinforcer II
Equivalent Battle Helios fit currently has half the DPS, but a touch more speed (~30m/s slower approximately, neglecting acceleration etc.)
Some of the Pirate Frigates no doubt need a good look at, in particular the Succubus, Cruor and Worm. Something like this:
Cruor +1 low slot -1 high slot Ship bonuses changed to GÇó 25% bonus to energy neutralisers and nosferatus drain amount per level of Amarr Frigate GÇó 10% bonus to velocity factor of stasis webifier per level of Minmatar Frigate
Worm GÇô Role changed to close range drone boat, supported with Rockets +1 Launcher hardpoint Dronebay increased to 50m3 Base Powergrid increased from 35 to 45 Base CPU increased from 160 to 190 Ship bonuses changed to GÇó 5% shield resist bonus per level of Caldari Frigate GÇó 10% bonus to drone damage, hitpoints & speed per level of Gallente Frigate
Succubus is actually a fairly amusing ship. On paper, it seems pretty viable - adequate gank & tank whilst not appearing too slow. In reality, it handles much like a plated Vengeance.
Succubus GÇô Role unchanged (close range Laser boat) Base shield increased from 609 to 700 Mass reduced by ~15% Base speed increased from 287 to 300 |

Zaine Maltis
Innsmouth Enterprises
26
|
Posted - 2012.01.11 12:18:00 -
[544] - Quote
Suleiman Shouaa wrote:Bleh forums ate my reply so this one will be shorter. Prom if you're still questioning why a Hawk with 5 mids has the potential to be "OP", check out the following fit and tell me exactly how you would beat it in a standard AF, barring flying a Retribution or a Vengeance:
[Hawk, Gank with Rawketz] Ballistic Control System II Overdrive Injector System II
Catalyzed Cold-Gas Arcjet Thrusters X5 Prototype Engine Enervator X5 Prototype Engine Enervator J5b Phased Prototype Warp Scrambler I
Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket 200mm AutoCannon II, Barrage S Rocket Launcher II, Thorn Rage Rocket Rocket Launcher II, Thorn Rage Rocket
Small Bay Loading Accelerator II Small Anti-EM Screen Reinforcer II
You're missing a mid? MSE? Innsmouth Enterprises
|

Tawa Suyo
The Tuskers
14
|
Posted - 2012.01.11 12:38:00 -
[545] - Quote
Zaine Maltis wrote:You're missing a mid? MSE?
Yeh.
Can also fit both a BCU and a meta DCU.
Pretty sure I posted the fit a few pages back...
Edit: Here; https://forums.eveonline.com/default.aspx?g=posts&m=623020#post623020 |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 12:44:00 -
[546] - Quote
@Axel The Hawk actually tanks MORE on TQ right now, so consider that amount of tank as a nerf  I've always pirate implants and links as a problem at ANY scale. The fact that you can do similar things to any hull in the game is a larger issue than a couple of AFs doing it. Unlike larger hulls that tank shitloads, you can easily be alphad 
@Suileman So you want to use a niche fit, that would never be standard, cut out the obvious Caldari counters and claim a ship is overpowered... wat?
I'll bite, Wolf will eat it, rail Ishkur will eat it (I use Acolytes) & rail Enyo will as well. Railgun fits arent really practical for larger targets, but for kiting work like your Hawk...they will do. That and the hybrid weapon tank on the Hawk isn't too strong as a passive tank, so if you want to go ahead and kill the drones, you're not helping yourself.
Someone tried to pull that stunt on me today, several times. It didn't work once 
As for the Vengeance, I have already expressed concerns in this thread that the ROF bonus is a bit too high. CSM Alternate & PVP Samurai www.promsrage.com |

Duchess Starbuckington
Starbuckington Manor
78
|
Posted - 2012.01.11 12:49:00 -
[547] - Quote
Personally I just hope the MWD bonus is here to stay. Looks like that'll have some very interesting applications. Generally I'm just loving these changes though, I can see AFs V on my training queue in the near future...
To be a bit more specific though: - The Hawk's 5th mid opens up some very nice options, but I've not been on sisi yet to test how difficult it is to fit so I can't really comment further. Seems potentially OP but that depends on a lot of things. - Exactly what I would've done on the Harpy. Wouldn't change a thing. I've messed about with fitting this on sisi and the results are great.
- Retribution - that's been a long time coming, and I can see that getting used a lot more now. - Vengeance - combined with the cap recharge bonus that utility slot for a nos will make it very, very hard to neut down while still doing solid DPS. Glad I have one of these sitting in my hanger already.
- Jaguar and Wolf - pretty minor changes (relatively speaking) - which is a good thing. These two have always been very good ships
- Enyo - it's needed to be differentiated from the Ishkur for a long time, and that seems to have been accomplished. Personally I'm thinking of rail fitting mine, it still does solid DPS but rules out enemies kiting it at 9km or so. - Ishkur - can't really say too much on the extra slot without trying it but the extra bonus is a good one. I'm just glad it didn't get +damage as well, or we would've been right back to square one on AF balance. |

Duchess Starbuckington
Starbuckington Manor
79
|
Posted - 2012.01.11 13:05:00 -
[548] - Quote
To be honest though, the thing I like best about this buff is now it's finally something that's catering to smaller gangs/soloers rather than nullsec blobs.
(Something the aformentioned nullsec blobbers seem hilariously upset about) |

Suleiman Shouaa
The Tuskers
59
|
Posted - 2012.01.11 13:31:00 -
[549] - Quote
No the missing mid is supposed to be a TD.
How exactly is it niche? Hookbills sporting the like are still fairly common, with the chief complaints being that the damage is a bit low - only about 156, significantly lower than a Hawk and same deal with the tank unless you fit a plate.
Rail Ishkur at range would be dicey if he has Spike or Lead, but up close the Rails wouldn't track and you would be able to drop drones fast by keeping 1 web on the Ishkur and leaving 1 for the drones. Rail Enyo would be dicer due to the tracking bonus, but I'm fairly confident you could do it.
Not even going to talk about the Wolf - with 150mms, an Ambit Rig and Barrage loaded you're looking at 69DPS at 8km with no ability to close in.
Prom most Hawks currently on TQ are in my experience buffer tanked. With the addition of a 5th mid, I can't see this changing - whilst an active tank is now viable the appeal of dual webs is just too great for the range control and the ability to always use Rage Rockets on frigates.
Also re-reading your comments on the Vengeance's tank being too weak unless if you dual rep it - try buffer + rep. Can get almost 10k EHP with a 77 dps (coreli c-type, unheated) which is more buffer than most AFs and still the same or greater repping ability with a web to boot. DPS isn't too bad for a rocket ship either. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 13:36:00 -
[550] - Quote
I'm just saying, that whole idea has been thrown at me a couple of times and it was over before it really started. I was like, "oh, that was it? mmkkkk"
And in regard the vengeance, 77dps isnt too much of a tank. Sure, it's not small by any means but when you compare that to how much DPS would be coming in, its not much of a tank at t2/faction frigate levels. Also, that's just it, the dps on the vengeance may be a bit TOO high. CSM Alternate & PVP Samurai www.promsrage.com |

Duchess Starbuckington
Starbuckington Manor
80
|
Posted - 2012.01.11 13:37:00 -
[551] - Quote
Quote:Also re-reading your comments on the Vengeance's tank being too weak unless if you dual rep it - try buffer + rep. Can get almost 10k EHP with a 77 dps (coreli c-type, unheated) which is more buffer than most AFs and still the same or greater repping ability with a web to boot. DPS isn't too bad for a rocket ship either. This is true ^ buffer + rep is how I fit mine and it works very well. The single rep and cap bonus is a very nice combination. Oh plus it frees up a mid for a web, rather than the cap booster that the dual rep fit really needs. |

Volstruis
Mise en Abyme
4
|
Posted - 2012.01.11 13:55:00 -
[552] - Quote
Jaxemont wrote:How about the AFGÇÖs 4th bonus is something like GÇ£15% reduction in opponent Neut amount per levelGÇ¥? It will help in making the AF more viable against cruisers and battlecruisers because it can turn an opponentGÇÖs 2 staggered medium neuts to effectively 1 small neut. This makes them nice heavy tackle since they get into scram/neut range (something fleet inty pilots dread), but the AFs still have to worry about drones and guns due to their low speed.
It shouldnGÇÖt affect AF engagement envelope against other frigs too much (then again I donGÇÖt know how important a neut is when flying a faction frig versus an AF). The main problem would be the vengeance having the 5% capacitor recharge rate along with the anti-neut bonus. That would certainly make it OP, so maybe give it a different bonus? Perhaps to rockets?
(This bonus shouldnGÇÖt work against NOS, though. Enemy NOS does not get the 15% reduction per level.)
Just an idea on how to make AFs better versus cruisers, but still make them engageable in other frigs.
(Didn't read the whole thread, so sorry if this was already thought of or shot down.)
This can't work. Kills the Sentinel outright.
|

Anja Talis
Mimidae Risk Solutions
11
|
Posted - 2012.01.11 13:57:00 -
[553] - Quote
Prometheus Exenthal wrote:I'm just saying, that whole idea has been thrown at me a couple of times and it was over before it really started. I was like, "oh, that was it? mmkkkk".
Perhaps as a pilot you are too good to be able to properly comment on balancing issues? 
We may find mediocre pilots hitting far above their weight in the buffed ship? I'm certainly having some success in the Harpys and Hawk which I probably/possibly don't deserve. (I really did not expect to beat Wensley 1v1 in a Harpy with a mwd Hawk) Could be luck I guess, not done enough to be able to tell.
As to the low seccers in here complaining about the balance affect this may have on low sec, I'm not convinced about this yet. I live and roam out in the Amarr/Minmatar FW areas and hardly ever see other assault frigs. It's virtually all Slicers, Dramiels, Daredevils and the odd Hookbill, (none of which I'm confident enough in the AF to engage and feel like I stand any change of winning!) along with FW blobs (and the Stealth Bombers running plexes). You'll see the odd T1 frigate usually pilots by someone who seriously knows what they doing, or are scouting for a blob. What has changed with Crucible is an increasing number of destroyers now, and you can see why. Why bother with a Rifter when you can use a ZOMG Thrasher eh?
After playing with the new AFs on SISI, I wouldn't hesitate in engaging those pirate ships in low sec, which is a good thing, but does it indicate a balance issue? No bloody idea :D |

Suleiman Shouaa
The Tuskers
59
|
Posted - 2012.01.11 14:02:00 -
[554] - Quote
Prom have you actually been on the recieving end of a Battle Helios or a dual web Hookbill with a TD? They are not simple to kill at all unless you're in a missile boat.
Removing the RoF bonus of the Hawk and replacing it with an explosion velocity would make it great. If they really want to add a slot, add a high slot & launcher slot. DPS on paper would be approximately the same BUT you wouldn't have a frigate with 5 mids.
The Hawk is easily one of the best AFs out there currently and I have no issues dealing with Thrashers in it currently. This, it needs a smaller boost than other AFs such as the Jaguar. |

Volstruis
Mise en Abyme
4
|
Posted - 2012.01.11 14:22:00 -
[555] - Quote
I have a question, and sorry for the noobness of my assertion in advance:
If you are in a nulsec fleet fight, I'm sure now you will be able to close and get a point, but you won't then instantly be 1 shot because you have settled into a tight orbit around your target? EDIT: I mean by the other big guns on the field, like that hurricane 15 clicks away.
So really the MWD bloom bonus is only delaying 1 shot insta-death, not preventing it? |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.01.11 14:23:00 -
[556] - Quote
Axel Greye wrote:Cpt Cosmic wrote:I have not played eve for long time now but my mate told me about the AS buff and showed it to me on the test server.
here are my opinions: the ishkur is the weakest on the test server. he gets the least from the boost. The drones still die in a matter of a second when another frigate targets them.
It also is strange that the wolf gets a low and the enyo a mid slot. The additional low slot on the wolf is not very minmatar like. The wolf should get the mid slow, especially because the base hull (the rifter) also has 3 mid slots.
The ishkur receives least from the buff as it is already one of the most used and most balanced assault frigates. The difference between the enyo and the wolf is that the enyo being a blaster boat, needs the 3rd midslot for a web so it can close the range gap and apply its DPS, whereas the wolf with its falloff bonus does not. The lowslot makes sense for the wolf over another midslot.
I understand your point but the other AS receive huge buffs compared to the ishkur which makes the ishkur alot weaker. why take an ishkur when I can take an enyo that does more damage, has more ehp and comparable tank? no only that, you can kill ishkurs damage. why not just scratch that +5 bandwith/lvl, give it 25 base and turn that bonus into turret tracking or something else that is useful. beside the low slot it does not gain any fitting to use the slot properly even with max skills. On test I can fit an enyo that does 300 dps and has 10kehp, can sustain its cap via nos and with the 3rd mid should have no issue holding its target in range (no faction mods, no implants). the ishkur is not even close to that. for me it looks like the guy that made the changes like to the enyo too much, great balance... not -.-
While it is true that the enyo needs the midslot and wolf can use the lowslot fine, I think the CPU of the wolf is too restricting to use an additional slot properly, it does not really matter which slot it is. In my opinion the +10 is not enough, all my old fittings with MWD are already tight on CPU and I use named gear, the wolf should atleast get +15 extra base cpu. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.11 15:09:00 -
[557] - Quote
Winmatar doesn't have enough fitting! Not in my Eve!
Gank Wolf: 200mm II x 4 Named nuet
Limited MWD I  Named Scrambler
200mm rolled tungsten Reactive nano II F85 DC Gyro II TE II
Projectile Burst Projectile collision |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.01.11 15:20:00 -
[558] - Quote
Zarnak Wulf wrote:Winmatar doesn't have enough fitting! Not in my Eve! Gank Wolf: 200mm II x 4 Named nuet Limited MWD I  Named Scrambler 200mm rolled tungsten Reactive nano II F85 DC Gyro II TE II Projectile Burst Projectile collision now take the enyo, which has more EHP without plate thus also more agility. enyo also has 3 mid slots for tackling. in short, it can hold its target better in place better and for longer then wolf. winmatar? dont make me laugh.
|

Alex Medvedov
Gunpoint Diplomacy
10
|
Posted - 2012.01.11 15:24:00 -
[559] - Quote
Prometheus Exenthal wrote:@Alex Sure. Within themselves, here's whats wrong (imo):
Enyo: 2 mids, no range control and the closest range weapons. Outperformed in every way by its counterpart, the Ishkur
Ishkur: 1 of the only good AFs.
Vengeance: damage output is far too low and tank is too weak (when not injected). The *good* AFs outperform it
Retribution: 1 mid slot makes this ship worthless.
Jag: Currently one of the good AFs. Nothing terribly wrong with it beyond AFs being crap overall.
Wolf: Currently decent, but suffers greatly against smaller/faster ships. I routinely kill these with rocket Maledictions.
Hawk: low damage output, and 4 mids which further limits its damage output and tanking ability
Harpy: very similar to the Enyo, only it's insanely difficult to fit well and doubly as fat making it more useless.
Thank you Prom for your post. Iam going to break my answer into two parts. You are wrong on some asumptions about current AFs weaknesses.
*Enyo - it has one major advantage over the Iskhur - its DPS is not dependant on drones, but in general I agree with you that poor range control ability is its biggest issue. So the ability to field a web will help Enyo greatly and might not be so OP if no other tanking bonuses are added and even some reduction of Enyo-¦s DPS might be in order.
*Iskhur - no argument there
* Vengeance - you are completly wrong on this one - Current Vengeance-¦s DPS might not be great but it can easily beat ist opponents by outtanking them. Very few AFs setups are actually able to break the tank of Vengeance in 1v1 scenario.
*Retribution - it is certainly not worthless, but iam agree with you that the lack of second mid limits its usefulness greatly. In my opinion it should get the 2nd mid but at the expense of a low slot.
*Jaguar - in its current state it can engage anything from frigs to BCs with reasonable chance of success. Which in my opinion is far from prooving overal crapiness of AFs...
*Wolf - it really needs the tracking bonus, I agree with you on that, but does it need more tank or dps? I seriously doubt that.
*Hawk - as it is now, its very close to vengeance - its DPS is not great but it tends to outlast its opponents and your statement that you cannot fit a good tank on a Hawk is simply untrue.
*Harpy - it can fit a web and it has a range bonus so its ability of range control is uncomparable with the Enyo.
Prometheus Exenthal wrote:
All AFs suffer from lack of survivability. They are only useful against (relatively) noob/oblivious targets in empire space. AB fits are popular in low-sec because you don't have gate hazards or grid spanning fights (generally). They also make it really easy to tank plexes and such. The benefits of low-sec are spread equally for each class (ie: plex camping) but are more relevant for AFs because you can do such things without a really need for mobility.
So if I may rephrase what have you said - AFs need a buff to increase their survivability in combat with larger ships. I agree with that idea, but lets examinate what the proposed changes are actually going to do in this regard.
* Enyo - the added mid slot is going to improve Enyos chances in combating larger ships a lot, so in this case mission accomplished.
*Iskhur - the added mid slot is not going to improve the ships surviveability against larger crafts much, neither the drone HP bonus will. So the Iskhurs overall performance will ramain largely the same in Iskhur vs Cruiser and bigger scenarios.
* Vengeance - added dps is not so large to be of significant advantage in fights againts plated Rupture or something like that.
*Retribution - the ability to fit a propulsion and scram will obviously increase ship survivability greatly, but still its not going to get anywere near the new Enyo.
* Jaguar - the added low will not improve its chances in fight with bigger ships at all largely due to fitting constrains.
*Wolf - tracking bonus will help it to quickly dispose of enemy drones but the lack of web and slowness of plated setups will not improve its survivability much at the end.
* Hawk - you are simply not getting this - passive tanked Hawk, with 5 med slots will be the best option for engaging big ships. Its going to do great.
* Harpy - again the added low slot will not help the overal performance of this ship a lot.
CONCLUSION Only some AFs will be having its survivability improved with regards to combat with cruisers and bigger ship. Considering the main reason for this buff was to improve AFs survivability across the board, Iam convinced this buff is going to miss its target. |

Alex Medvedov
Gunpoint Diplomacy
10
|
Posted - 2012.01.11 15:27:00 -
[560] - Quote
Suleiman Shouaa wrote:Prom have you actually been on the recieving end of a Battle Helios or a dual web Hookbill with a TD? They are not simple to kill at all unless you're in a missile boat.
Removing the RoF bonus of the Hawk and replacing it with an explosion velocity would make it great. If they really want to add a slot, add a high slot & launcher slot. DPS on paper would be approximately the same BUT you wouldn't have a frigate with 5 mids.
The Hawk is easily one of the best AFs out there currently and I have no issues dealing with Thrashers in it currently. This, it needs a smaller boost than other AFs such as the Jaguar.
I completly agree on this with Sulei and I belive we both have a pretty hard evidence about that... I seriously doubt you Prom can prove othervise |

Jerick Ludhowe
The Green Cross Controlled Chaos
39
|
Posted - 2012.01.11 15:28:00 -
[561] - Quote
Cpt Cosmic wrote:
I understand your point but the other AS receive huge buffs compared to the ishkur which makes the ishkur alot weaker. why take an ishkur when I can take an enyo that does more damage, has more ehp and comparable tank?
maybe because eve online is not eft...
Ishkur has better damage projection and versatility than the enyo will ever have... having a sizeable portion of your dps (80-97) being independent of your ship and cap free will always be a significant advantage in the frigate lineup. Factor in the room for a wing of ecm drones OR a different damage type and it's easy to see why the Ishkur is currently and will continue to be very effective. It's not like the Ishkur is a dps slouch either, I'm easily getting 300+ dps on the majority of my setups.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
228
|
Posted - 2012.01.11 15:55:00 -
[562] - Quote
Giving a MWD bonus to ships that are going to have to fight within scram range 90% of the time seems a little pointless. On the wolf and jag it will be great, but for ships that have to be within 10km to actually do any damage like the Vengeance and the enyo it's pretty worthless. |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.01.11 16:08:00 -
[563] - Quote
Jerick Ludhowe wrote:Cpt Cosmic wrote:
I understand your point but the other AS receive huge buffs compared to the ishkur which makes the ishkur alot weaker. why take an ishkur when I can take an enyo that does more damage, has more ehp and comparable tank?
maybe because eve online is not eft... Ishkur has better damage projection and versatility than the enyo will ever have... having a sizeable portion of your dps (80-97) being independent of your ship and cap free will always be a significant advantage in the frigate lineup. Factor in the room for a wing of ecm drones OR a different damage type and it's easy to see why the Ishkur is currently and will continue to be very effective. It's not like the Ishkur is a dps slouch either, I'm easily getting 300+ dps on the majority of my setups. The old GÇ£eve is not eftGÇ¥ argument except in your case it turns against you. You post is so wrong, I donGÇÖt know where to start. enyo has no problem maintain its cap with a nos unless outnumbered and heavily sucked dry in which case ANY frigate is toast. And your awesome great 80 dps projection, go send out your drones and they get killed in a matter of seconds. you have to be close to scoop them otherwise they get shot down very fast and a 300 dps ishkur fit is full of fail. You need a dmg mod for your 300 dps, you also have to use smaller blasters (thus less range) + you will not have an explosive hardener, only one reactive plating to fill the explosion dmg weakness due to CPU constraints thus you will end with a much weaker tank than an enyo fit with 300 dps. the extra armor for the enyo is such a big advantage... |

Joshke
Steel Dawn Inc.
17
|
Posted - 2012.01.11 16:09:00 -
[564] - Quote
Every point is quite interesting, I like changes for Retribution or -50% sig bonus for MWD, Wolf is not so clear. But perhaps it is better to give us simply more assault ships? Tier 3 or simply new names, or even T3 assault frigates.
Don't invest too much in changing old cars, invest in future and give us new models. |

Jerick Ludhowe
The Green Cross Controlled Chaos
39
|
Posted - 2012.01.11 16:47:00 -
[565] - Quote
Cpt Cosmic wrote:Jerick Ludhowe wrote:Cpt Cosmic wrote:
I understand your point but the other AS receive huge buffs compared to the ishkur which makes the ishkur alot weaker. why take an ishkur when I can take an enyo that does more damage, has more ehp and comparable tank?
maybe because eve online is not eft... Ishkur has better damage projection and versatility than the enyo will ever have... having a sizeable portion of your dps (80-97) being independent of your ship and cap free will always be a significant advantage in the frigate lineup. Factor in the room for a wing of ecm drones OR a different damage type and it's easy to see why the Ishkur is currently and will continue to be very effective. It's not like the Ishkur is a dps slouch either, I'm easily getting 300+ dps on the majority of my setups. The old GÇ£eve is not eftGÇ¥ argument except in your case it turns against you. You post is so wrong, I donGÇÖt know where to start. enyo has no problem maintain its cap with a nos unless outnumbered and heavily sucked dry in which case ANY frigate is toast. And your awesome great 80 dps projection, go send out your drones and they get killed in a matter of seconds. you have to be close to scoop them otherwise they get shot down very fast and a 300 dps ishkur fit is full of fail. You need a dmg mod for your 300 dps, you also have to use smaller blasters (thus less range) + you will not have an explosive hardener, only one reactive plating to fill the explosion dmg weakness due to CPU constraints thus you will end with a much weaker tank than an enyo fit with 300 dps. the extra armor for the enyo is such a big advantage...
..... Time for me to waste your Enyo with an Ishkur then?
I'll see you later today. Time to put up or shut up my eft warrioring "friend".
|

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
31
|
Posted - 2012.01.11 16:52:00 -
[566] - Quote
Cpt Cosmic wrote: now take the enyo, which has more EHP without plate thus also more agility. enyo also has 3 mid slots for tackling. in short, it can hold its target better in place better and for longer then wolf. winmatar? dont make me laugh.
The issue is the Wolf's T2 Resists bonuses aren't nearly as useful as the Enyo's for armor tanking, resulting in a much lower eHP. Personally I still stick with the 150s even after the tracking bonus, opens up a little bit more fitting options (and perhaps enough CPU to use a DCU2 and save a few million iskies), and I still use ABs on them. If I'm getting up as close as I can to someone I want an AB. If you go MWD and end up vs. a crusier class hull, that cruiser will outrun you if its scram/1 web fit, even if its not running a prop mod (single webbed wolf with no speed mods goes 165 m/s with no prop), or it will match your speed close enough to where you cannot get transversal on it.
I also do not like looking at every single ship as a solo ship, but even comparing it to an Enyo, the Enyo will have shorter range and guns that use cap, meaning if the Enyo is holding range(say 8km, I don't know why it would ever want to be out this far) using null, the Wolf is getting about the same DPS, and if the Enyo comes in close, the Neut can cause some serious issues. The problem with the Wolf is its huge kinetic hole so the Enyo will rip it a new one. But will said Enyo plug his explosive hole? You never know... The Enyo does have an extraordinary amount of tank and gank, but it still has cap dependent guns, meaning it needs a small cap booster or a nos or it might get capped out before it can pop someone. EFT assumes you start a fight at 100% cap, but if you are roaming more often than not its around 70-80%. So looking at cap stability time, thinking you got a minute even of cap, might be a lot less...
There is just so many variables in frigate fighting, completely different (yet viable) fittings, etc. Being able to be choosy with fights, deciding whether you should fit your ship to better deal with Enyos, Vexors, Wolves, Taranis's, battle Helios, etc. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.11 17:47:00 -
[567] - Quote
Cpt Cosmic wrote:Zarnak Wulf wrote:Winmatar doesn't have enough fitting! Not in my Eve! Gank Wolf: 200mm II x 4 Named nuet Limited MWD I  Named Scrambler 200mm rolled tungsten Reactive nano II F85 DC Gyro II TE II Projectile Burst Projectile collision now take the enyo, which has more EHP without plate thus also more agility. enyo also has 3 mid slots for tackling. in short, it can hold its target better in place better and for longer then wolf. winmatar? dont make me laugh.
I've been pretty consistent that the Enyo is more in line with these changes. I was responding to one person's complaint about fittings so don't take me out of context. |

Zircon Dasher
Zirconia Trade Group
58
|
Posted - 2012.01.11 18:58:00 -
[568] - Quote
Prometheus Exenthal wrote:@Zircon I don't generally use AB AFs in 00. I did on a short stint as it was proved exceedingly difficult. Running gate camps was impossible.
Good AF pilots can kill bad Cruiser pilots. The opportunities to kill and number of which are much much higher in Empire space. This doesn't make it any more relevant as I was personally able kill bad battlecruisers and battleships with T1 frigates and faction frigates (before they were boosted).
The new AFs definitely have less trouble killing Cruisers & Destroyers. But less trouble is a far cry from saying it's easy. Well flown & fit Destroyers & T1 Cruisers still wipe the floor with AFs.
Fast mobile gangs are those which consist of Interceptors, Faction Frigates, Nano Cruisers/Battlecruisers, EAFs, Bombers, and Cov Ops. Typically..
As for boosting more stuff. T1 (and 3 Pirate) frigates & cruisers have needed their lower tier ships boosted for a while now They need it done, and it doesn't depend on AFs get buffed or not.
1)I agree that running camps is nigh on impossible. The rational originally given for the role bonus was not camp running however. It was being in attack mode ie. you cant catch prey.
2)If you want to claim that AF can only kill bad cruisers, then what you fundamentally are saying is every cruiser pilot you(and every other AF pilot) ever killed was absolutely terrible. If you are only talking about cruisers that are specifically fit or especially able to kill frigs, then I am inclined to agree with you. The 425 nano ruppy that gets an AF dropped on it in scram range (thank you mr. warp-in alt) will die unless his ECM drones get a jam before they are insta-popped, and it does not necessitate a terrible cruiser pilot for it. Even with frig sensor strength it is not a given ECM drones always jam before they die.
3)It is strange that you list BC and cruiser hulls in "fast mobile gangs" here, but tried to deflect the original question by infering they were not part of said gangs earlier. Doesnt matter though because your list actually reinforces the point the question I was asked raises. AF will not take over the DPS role in these gangs (bc/cruiser hulls), nor will it take over the cov-op/bomber role or kitsune role. So the only thing left is keres,inty and faction frigs. You also claim that the new AF will not step on the tackle-ceptor role (I tend to agree) and by the same reasoning it wont take over the keres role. This means that the only place for the new AF in these gangs is by doing the, generally, pirate faction frig thing. Except they dont get web strength bonuses, nor are they as versatile as drams because of being fat and slow. SOOOooo the question still stands: Why would a serious gang want AF's?
I will agree that for people looking to bring back 'ranis-esque gangs it is possible that these new AF will have a purpose. Let's be honest though. While they are fun and effective in limited instances, the limited scope of engagement scenarios possible with frig gangs precludes them from becoming generally used in null.
4) Given that some of the best anti-frig cruisers are lower tier t1, will the buffs that are inbound be ones that enhance that role or will they make them better cruiser fighting ships? You should know this info better than I. |

Raimo
Genos Occidere HYDRA RELOADED
42
|
Posted - 2012.01.11 19:37:00 -
[569] - Quote
Takeshi Yamato wrote:Personally I'm excited at the prospective of frigates making a comeback in PvP as more than the odd tackler or soloer and approve of any changes needed to accomplish that.
The request by some to balance the game around low sec does not see the bigger picture in my opinion. While I can understand the concerns about upsetting the faction/pirate frigate balance in relation to AFs, it's worth keeping in mind that the current CCP seems more willing to address balance issues instead of leaving them untouched. As Zarnak Wulf said earlier, let the dust settle on faction/pirate frigates and then iterate. It's also quite likely that AFs themselves may need small adjustments because a few hundred SiSi testers (at best) simply cannot provide the same feedback as the Tranquility player base will be able to over the course of some months (in fact, I would like to see another SiSi update with minor changes to some AFs).
As far as AF vs cruiser or destroyer balance goes, I haven't seen any real problems.
This really. The proposed changes are really for the better. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.11 20:29:00 -
[570] - Quote
I like how some pilots have been linking their r3tarded and terrible set-ups. That they then proverb as being OVERPOWERED. No! You are dumb. Prom is correct in terms of what ships will be able to counter most common dual stasis webifier set-ups. Without being specifically set-up to do so (other than using long range ammunition).
However, there is another extreme I've reference in this thread that eliminates the need to be in warp scrambler range (more like 14 - 15,000m). This set-up uses the Hawks range bonus to its full extent (warp disruptor). Since I know for a fact some in this thread are not referencing this set-up. You should really step back and evaluate what you THINK you know. You should STFU now. This was based off of the last dual stasis webifier set-up I used. Based off the ORIGINAL Hookbill set-up. I then started to focus on using high damage Hookbill set-ups.
Caldari Navy Hookbill Pseudoelectron Containment Field I Small 'Accommodation' Vestment Reconstructer I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption 1MN Afterburner II Faint Warp Disruptor I Stasis Webifier II Stasis Webifier II
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket
Small Bay Loading Accelerator II [empty rig slot] [empty rig slot]
Using dual stasis webifier on a Hawk. Was one of the first things frigate pilots said to me when I was linked the proposed changes (that and the Retribution and Enyo). ( I didn't even know about it for awhile)
Again, these set-ups can be countered by common damage biased frigates with great damage projection. Not something worth using in a outnumbered engagement. Where you need to bring things down quickly. With that being said. With these changes, the Hawk will do alot of damage = ) Something the Hookbill could not do once set-up in the similar way. Go away. Your set-ups are terrible and what you think is overpowered is in your head ( See r3tarded ^)
Anyway, off this silly topic. Still! I'm not a fan of adding more slots to these ships. As I've said in many threads before this and my other issues with these changes. Assault frigates replacing Interceptors etc...
Also, has no one used heavily tanked assault frigates to tackle one or two Hurricanes (@ range or in warp scrambler range) on the TEST SERVER yet?
hawk
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters 1MN Afterburner II X5 Prototype Engine Enervator Faint Warp Disruptor I X5 Prototype Engine Enervator
Pseudoelectron Containment Field I Ballistic Control System II
Small Bay Loading Accelerator I Small Rocket Fuel Cache Partition I
hawk
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket [Empty High slot]
Medium F-S9 Regolith Shield Induction 1MN Afterburner II X5 Prototype Engine Enervator Faint Warp Disruptor I X5 Prototype Engine Enervator
Pseudoelectron Containment Field I Ballistic Control System II
Small Bay Loading Accelerator I Small Rocket Fuel Cache Partition I
hawk
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket [Empty High slot]
Balmer Series Tracking Disruptor I 1MN Afterburner II X5 Prototype Engine Enervator Faint Warp Disruptor I X5 Prototype Engine Enervator
Pseudoelectron Containment Field I Ballistic Control System II
Small Bay Loading Accelerator I Small Rocket Fuel Cache Partition I
-proxyyyy |

Duchess Starbuckington
Starbuckington Manor
84
|
Posted - 2012.01.11 21:04:00 -
[571] - Quote
Ok, so looking over a few pages of this, the a lot of the "against" arguments seem to fall into these main categories: "Omg this will obsolete T1 frigates" T1 frigates were obsolete long before this hit. Their nich+¬ is, was, and will be for the forseeable future as newbie tackle ships.
"Omg this screws over T1 cruisers" What doesn't these days? They need their own buff patch.
"ZOMG I'm not MWDing this so that role bonus is useless" ... So ignore the MWD bonus. Not like you're missing out.
"But these still won't work with my 500man Abaddon blobs!" Suck it up. This isn't a blob buff. |

Laerise
PIE Inc.
4
|
Posted - 2012.01.11 21:05:00 -
[572] - Quote
m0cking bird wrote:I like how some pilots have been linking their r3tarded and terrible set-ups. That they then proverb as being OVERPOWERED. No! You are dumb. Prom is correct in terms of what ships will be able to counter most common dual stasis webifier set-ups. Without being specifically set-up to do so (other than using long range ammunition).
However, there is another extreme I've reference in this thread that eliminates the need to be in warp scrambler range (more like 14 - 15,000m). This set-up uses the Hawks range bonus to its full extent (warp disruptor). Since I know for a fact some in this thread are not referencing this set-up. You should really step back and evaluate what you THINK you know. You should STFU now. This was based off of the last dual stasis webifier set-up I used. Based off the ORIGINAL Hookbill set-up. I then started to focus on using high damage Hookbill set-ups.
Caldari Navy Hookbill Pseudoelectron Containment Field I Small 'Accommodation' Vestment Reconstructer I
Balmer Series Tracking Disruptor I, Tracking Speed Disruption 1MN Afterburner II Faint Warp Disruptor I Stasis Webifier II Stasis Webifier II
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket
Small Bay Loading Accelerator II [empty rig slot] [empty rig slot]
Using dual stasis webifier on a Hawk. Was one of the first things frigate pilots said to me when I was linked the proposed changes (that and the Retribution and Enyo). ( I didn't even know about it for awhile)
Again, these set-ups can be countered by common damage biased frigates with great damage projection. Not something worth using in a outnumbered engagement. Where you need to bring things down quickly. With that being said. With these changes, the Hawk will do alot of damage = ) Something the Hookbill could not do once set-up in the similar way. Go away. Your set-ups are terrible and what you think is overpowered is in your head ( See r3tarded ^)
Anyway, off this silly topic. Still! I'm not a fan of adding more slots to these ships. As I've said in many threads before this and my other issues with these changes. Assault frigates replacing Interceptors etc...
Also, has no one used heavily tanked assault frigates to tackle one or two Hurricanes (@ range or in warp scrambler range) on the TEST SERVER yet?
hawk
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters 1MN Afterburner II X5 Prototype Engine Enervator Faint Warp Disruptor I X5 Prototype Engine Enervator
Pseudoelectron Containment Field I Ballistic Control System II
Small Bay Loading Accelerator I Small Rocket Fuel Cache Partition I
hawk
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket [Empty High slot]
Medium F-S9 Regolith Shield Induction 1MN Afterburner II X5 Prototype Engine Enervator Faint Warp Disruptor I X5 Prototype Engine Enervator
Pseudoelectron Containment Field I Ballistic Control System II
Small Bay Loading Accelerator I Small Rocket Fuel Cache Partition I
hawk
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket [Empty High slot]
Balmer Series Tracking Disruptor I 1MN Afterburner II X5 Prototype Engine Enervator Faint Warp Disruptor I X5 Prototype Engine Enervator
Pseudoelectron Containment Field I Ballistic Control System II
Small Bay Loading Accelerator I Small Rocket Fuel Cache Partition I
-proxyyyy
Quote:I like how some pilots have been linking their r3tarded and terrible set-ups.
qed |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.11 21:23:00 -
[573] - Quote
Laerise wrote:m0cking bird wrote:Notice how SOME completely miss the point. The question is. Would a Interceptor be superior @ tackling a cruiser or battle-cruiser, compared with assault ships after these changes (quick answer is no).
Overall velocity is not the issue @ the moment. Tank is. Which is why the stiletto is favoured over all tackling interceptors. What use is a Ares going 4,000m/sec. If he cannot tackle a single shield-Hurricane or 2, without being shredded instantly. Anyone can go and test tanked assault frigates for the role of fleet tackle and they will fine they're better than Interceptors are with these changes.
Fun thing about a TEST server. You go there to TEST!
-proxyyyy For once I have to agree with Prom - quit playing EFT-online m0cking bird. Interceptors will still (at least in lowsec) be the mainstay tacklers the fc asks for after this change. In most gang fights the big ships are too busy killing dps ships to take care of ceptors - and ceptors are able to just burn away from anti support in the blink of a moment. AF's however are stuck, in a gangfight, and are more easily picked off by anti support. Edit: The thing you forgot that's the most important about tackling ceptors is their lock speed and long disruptor range. These two advantages put them so far ahead of af's (which mostly use scrams and webs anyways) that your argument becomes kind of invalid.
qed... |

Alex Medvedov
Gunpoint Diplomacy
10
|
Posted - 2012.01.11 21:36:00 -
[574] - Quote
[m0cking bird wrote:I like how some pilots have been linking their r3tarded and terrible set-ups. That they then proverb as being OVERPOWERED. No! You are dumb. Prom is correct in terms of what ships will be able to counter most common dual stasis webifier set-ups. Without being specifically set-up to do so (other than using long range ammunition).
Could you please enlighten us which AF has its damage projection so good that can deal with said double web Hawk setup with ease, Einstein? |

Rastaa Fari
Republic University Minmatar Republic
0
|
Posted - 2012.01.11 21:42:00 -
[575] - Quote
Another AF V crew checking in..
MWD is still difficult to fit on a normal AF setup, and I dont want to do it anyway. I would say 95% of my time flying an AF was with an afterburner setup, and I have lived in all security levels of space. I would definitely favor some kind of large bonus to mass reduction, or agility. Ewar resistance also sounds like a very fun idea. Making AFs be interceptors and interceptors be light interceptors is just not creative.
And on a personal note, to all of the people that say afterburner setups are inferior; fill a garbage bag with gasoline and drown yourselves please. |

Korg Tronix
Heretic Army Heretic Nation
38
|
Posted - 2012.01.11 21:44:00 -
[576] - Quote
Alex Medvedov wrote:[ m0cking bird wrote:I like how some pilots have been linking their r3tarded and terrible set-ups. That they then proverb as being OVERPOWERED. No! You are dumb. Prom is correct in terms of what ships will be able to counter most common dual stasis webifier set-ups. Without being specifically set-up to do so (other than using long range ammunition).
Could you please enlighten us which AF has its damage projection so good that can deal with said double web Hawk setup with ease, Einstein?
I think a double web hawk has that projection :P Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] Evil: Sorry. -á |

Takeshi Yamato
eXceed Inc. No Holes Barred
119
|
Posted - 2012.01.11 21:49:00 -
[577] - Quote
Alex Medvedov wrote:[ m0cking bird wrote:I like how some pilots have been linking their r3tarded and terrible set-ups. That they then proverb as being OVERPOWERED. No! You are dumb. Prom is correct in terms of what ships will be able to counter most common dual stasis webifier set-ups. Without being specifically set-up to do so (other than using long range ammunition).
Could you please enlighten us which AF has its damage projection so good that can deal with said double web Hawk setup with ease, Einstein?
Any Retribution setup does. Hawk can disengage tough.
Rail setups do also but I'm sure who wins the dps/tank war. |

Liang Nuren
Heretic Army Heretic Nation
573
|
Posted - 2012.01.11 21:50:00 -
[578] - Quote
m0cking bird wrote: Also, has no one used heavily tanked assault frigates to tackle one or two Hurricanes (@ range or in warp scrambler range) on the TEST SERVER yet?
A heavily tanked assault frigate has no trouble tackling, tanking, and quite likely even killing any battlecruiser you care to name even currently on TQ. Assault frigates are not terribly gimped ships and the changes on the test server are far reaching indeed. I think everyone should step back and consider that AFs are getting: - Extra fittings - Extra slot - Extra HP - 4th bonus - Role bonus
This is a lot of changes for one class of ship that actually performs reasonably well already. The end result is that all AFs are getting a significant survivability boost when kiting and when on "approach" (don't approach). Then they are getting a 4th bonus which makes most certainly shores up any problems the ships might already have - such as tracking for the Jag and DPS for the Hawk. And finally they are getting an entire extra slot worth of mobility, utility, DPS, or Tank.
Taking a moment to discuss the role bonus: I think its a nice to have, but I think perhaps the fact that this bonus keeps propagating to frigates everywhere should be a clue we need to change the MWD sig bloom penalty on frigate MWDs instead of assigning these bonuses around like candy. However it turns out though, these AFs are going to be small fast targets that are hard to hit and have ridiculously huge tanks when you manage to do so. Their ability to tackle is going to be literally second to none.
These changes are far reaching enough that I am very concerned about game balance. I implore the CCP game devs to axe the extra slot and move slots around on the ships that require it.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.11 22:01:00 -
[579] - Quote
Alex Medvedov wrote:[ m0cking bird wrote:I like how some pilots have been linking their r3tarded and terrible set-ups. That they then proverb as being OVERPOWERED. No! You are dumb. Prom is correct in terms of what ships will be able to counter most common dual stasis webifier set-ups. Without being specifically set-up to do so (other than using long range ammunition).
Could you please enlighten us which AF has its damage projection so good that can deal with said double web Hawk setup with ease, Einstein?
Well, provided that a Hawk is not using a tracking disruptor: rail-Ishkur, rail-Enyo, Retribution, Vengeance (javelin), Hawk, rail-Harpy (which also does dual stasis webifier). Not including other frigates that can also do the same.
Against a Tracking disrupting Hawk. Any rail assault frigate with Spike ammunition (which can definitely track a frigate @ that range). Assault frigates that use missiles and drones.
Sad that you even ask...
-proxyyyy |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.11 22:03:00 -
[580] - Quote
WTB AF that can survive a dual nuet Hurricane on TQ. With new mid slots and cap boosters maybe... Anyways, I've waited for years for AF to get buffed. Get back in the Orca Liang.  |

placeholder Zateki
Faction House Industries
5
|
Posted - 2012.01.11 22:06:00 -
[581] - Quote
Duchess Starbuckington wrote:
"ZOMG I'm not MWDing this so that role bonus is useless" ... So ignore the MWD bonus. Not like you're missing out.
So, Your argument against people saying the bonus isn't needed, is to tell them to ignore it.
Seems to me that you are arguing for the same thing then. (If we are saying it isn't necessary, and you are telling us it can comfortably be ignored, then it isn't important enough to justify its existence)
The more I look at these changes, the more it seems that the extra slots and other changes were just a way to placate the player base and force the MWD bonus through.
AFs are already very fine ships to those who know how to fly them, calling all of them crap kind of alienates the pilots who log in and fly them every day, and as has already been stated (by prometheus himself) the majority of those pilots do not live in null. Thus, if we want true feedback on these changes we cannot look to null sec pilots as the best source.
There is a time for compromise, and a time to flatly reject the steaming pile of **** served to you and request another dish. I sincerely feel that these changes represent a case of the latter. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.11 22:14:00 -
[582] - Quote
Yeah that is what I've noticed. Even if you approach a Hurricane and are already locked from 50,000m. Heavily tanked assault frigates are able to survive the approach just fine. I suggest pilots attempt to also orbit a Hurricane with a heavly tanked assault frigate @ 24 or 28,000m (heat), with a warp disruptor. On average, most assault frigates are able to do this for 1min, 30 seconds. Do the same with any interceptor and compare.
Use Cynabal, Vagabond, Hurricane, Drake and Ruptures. Go beyond that and compare interceptors and assault frigates against 2 of these ships.
The fact they're more of them are able to do this with these changes is great! However, Interceptors (which is my point)... |

Liang Nuren
Heretic Army Heretic Nation
573
|
Posted - 2012.01.11 22:15:00 -
[583] - Quote
Zarnak Wulf wrote:WTB AF that can survive a dual nuet Hurricane on TQ. With new mid slots and cap boosters maybe... Anyways, I've waited for years for AF to get buffed. Get back in the Orca Liang. 
Two things: - http://vimeo.com/34665420 -- I'll get more videos up tonight I guess, including 1v1 harpy vs dual neut rupture and 1v1 harpy vs dual neut cyclone. I'll also get harpy vs Myrm and Harpy Taranis vs 2x Jag and many others. Its just not hard. :) - The 4th bonus is a boost. The entire package is an OVERBOOST.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.11 22:29:00 -
[584] - Quote
You won't get a consensus. Any thread on AFs- some will say no change needed; ignoring ships like the Retribution and Enyo. Others will advocate a fourth bonus that shifts like the wind. Or a role bonus. Or a logistics role FFS. I'd honestly be happy with a 5-3-3 Enyo with the increased damage bonus. Or the wolf and jag with a tracking bonus. But start a thread asking for just that and the same faces will appear shouting OP! |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.11 22:37:00 -
[585] - Quote
So enough, about the issues I have with these changes. Here are some fun things my bros and I have been fooling around with. Pilots could see serious roaming gangs of armour or shield assault frigates, with 20 - 30,000 effective hit-points and 200 - 250 damage per second.
For example: Retribution, rail-Enyo, rail-Ishkur and Keres, with Oneiros (gang-links). Range, damage projection, high velocity and great damage mitigation. This does not scale too much, but it should be great in squads of 10 or less.
-proxyyyy |

Liang Nuren
Heretic Army Heretic Nation
573
|
Posted - 2012.01.11 22:38:00 -
[586] - Quote
I'm not arguing about all the possible bonuses that could be, Zarnak. I'm arguing that the package as presented is extreme overkill and will be detrimental to game balance as a whole. At the absolute minimum, the extra slot needs to go.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Hungry Eyes
Ministry of War Amarr Empire
330
|
Posted - 2012.01.11 23:09:00 -
[587] - Quote
this is just my opinion, but i find Liang and Mocking are generally detached from reality. i know i pvp more than both of them put together, and half the time i dont understand what theyre saying. in fact, i think theyre one another's alts.
AF's will not replace inties is any way, shape or form. inties:
-superior scan res -superior speed -superior agility, and therefore superior acceleration and juking -extended warp disruption bonus
conclusion: tackling role. oh, whats that? inities were ALWAYS the best tacklers, and will continue to be so? 
|

Anja Talis
Mimidae Risk Solutions
11
|
Posted - 2012.01.11 23:14:00 -
[588] - Quote
Alex Medvedov wrote: Could you please enlighten us which AF has its damage projection so good that can deal with said double web Hawk setup with ease, Einstein?
Based on Prom just ripping me a very large painful one, 3 times in a row, the Ishkur. |

Liang Nuren
Heretic Army Heretic Nation
573
|
Posted - 2012.01.11 23:23:00 -
[589] - Quote
Hungry Eyes wrote:this is just my opinion, but i find Liang and Mocking are generally detached from reality. i know i pvp more than both of them put together, and half the time i dont understand what theyre saying. in fact, i think theyre one another's alts. AF's will not replace inties is any way, shape or form. inties: -superior scan res -superior speed -superior agility, and therefore superior acceleration and juking -extended warp disruption bonus conclusion: tackling role. oh, whats that? inities were ALWAYS the best tacklers, and will continue to be so? 
There are 92 words in this post. They say a picture is worth a thousand words... and how much more is a video worth? Your opinion is useless without something to back it up.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.11 23:26:00 -
[590] - Quote
Naomi Knight is one of my characters = ) |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.11 23:41:00 -
[591] - Quote
m0cking bird wrote:Naomi Knight is one of my characters = )
   |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.11 23:54:00 -
[592] - Quote
Okay lots of chatter to catch up on...
@Anja
Quote:We may find mediocre pilots hitting far above their weight in the buffed ship? I'm certainly having some success in the Harpys and Hawk which I probably/possibly don't deserve When it comes to frigate 1v1s or similar, that may very well be the case. Ship types and fits play a huge role. However when it comes to larger fights or targets player skills will still be needed and you can't win a fight just by hitting F1-5 
@Suleiman The BattleHelios you speak of was developed by my ex-corp of 2+years. So yes, I know just how devastating the ship can be. The thing is, those have a TINY engagement list, and like the Hawk, are swatted out without too much trouble.
Removing the mid slot would limit the Hawk to only engaging frigates. Your tank wouldn't be stable enough to handle larger targets, and you wouldn't have any range control if you decided to tank (like it is on TQ).
@Alex Everything you said about the AFs would be true if they were simply limited to killing other frigates. Once you step up to Cruisers those truths fade away, some more than others. I'm not gonna go over the advantages of the slots for each ship, since I think myself or someone has said it before  If you really want to know what I think the slots do for each ship, fire me an eve mail 
@Vimsy AFs don't really need a propulsion mod to stay under the guns of larger targets. Some work better than others in this respect, but the ships that don't have other strengths that outweigh.
@Cosmic There's no argument, right now on TQ there is absolutely no need to fly an Enyo over an Ishkur. At all. Heck, up until the Crucible patch the Ishkur was even faster than the Enyo even though it had a web to start with. The Ishkur still remains a strong ship because of it's damage application. YES you can kill the drones (they're a bit tougher now), but you can't devalue its ability to choose its damage type. You would never bring an Enyo to fight something like a Harpy because the Ishkur has far better odds in damage application as well as fleet utility.
And by relation of the topic, the Enyo/Wolf matchup is pretty damn close. Unless said fight begins from scram range, the fight is usually in the Wolfs favour.
@Zircon In regard to #2, if a nano cruiser is dropped on by any quick high dps ship, AF or otherwise, it's going to die in short order. You've just described something that happens on a day to day basis that wouldn't change with this boost.
As for point #3, I was referring to nanocanes. I felt that if I had omitted them someone would of corrected me  A gang of AFs, no matter how much better they become after this boost, is always going to be less threatening than a gang of cruisers or battlecruisers. The reason being is that they are still frigates and they can still die to the same things. That permanent reduction of threat is a big big deal.
For #4, I have no idea what they would do to the lower tier cruisers. For the most part, I think they have poor fitting which prevents them from doing anything worthwhile. Their actual abilities, layouts, and bonuses aren't too terrible for the most part.
@Liang So bad  You're someone who doesn't pvp very often, let alone mass frigates, and let alone test them. Your comments are based solely on what you think they can do, not what they can actually do. Go and try them out and realize how hilarious everything you just said is.
And in regard to your video; You didn't actually showcase anything that AFs do better than any other ship. All you did was bait people into a fight, then drop the hard hitters on them at which point they typically stopped shooting at the frigates  And nice work using an Arbitrator vs some turret ships. I'm sure he was hitting them just fine without that, right 
@placeholder Don't be so foolish, plenty of pilots don't use their ships full bonus layout. Hell, the entire Vexor/Ishtar have a medium hybrid damage bonus that I bet very few people actually use outside of their niche of ganking or plexing. Just because a ship gets a bonus doesn't mean you need to use it and the fact that it's there doesn't mean it isn't useful for something.
You're telling me that combat inties with only ABs are useful outside of Empire, and that the sig bonus on that ship is stupid. You're also telling me that the bubbling abilities of the Interdictor classes make those ships useless in Empire You're also telling me that BlOps are useless in Empire because there are no cynojammed systems for them to breach.
  CSM Alternate & PVP Samurai www.promsrage.com |

Liang Nuren
Heretic Army Heretic Nation
573
|
Posted - 2012.01.12 00:28:00 -
[593] - Quote
Prometheus Exenthal wrote:@LiangSo bad  You're someone who doesn't pvp very often, let alone mass frigates, and let alone test them. Your comments are based solely on what you think they can do, not what they can actually do. Go and try them out and realize how hilarious everything you just said is. And in regard to your video; You didn't actually showcase anything that AFs do better than any other ship. All you did was bait people into a fight, then drop the hard hitters on them at which point they typically stopped shooting at the frigates  And nice work using an Arbitrator vs some turret ships. I'm sure he was hitting them just fine without that, right 
Amazing. PVPing from 8-9pm until 3-4am almost every day is "not PVPing very often". Even more amusing is your horrific lack of attention to detail. In the first fight of that video I tanked both the Myrmidon AND the Harbinger almost by myself. Furthermore, the killmails for both of those will reveal that I did in fact do something that other ships wouldn't be so great at. In thee second fight I warped into an armor dual neut cane and escaped.
But as I said - I'm more than capable of posting lots and lots and lots of fraps footage of me in a Harpy doing things that most of you EFT warrirors claim is "impossible". Its very simple: the 4th bonus is a welcome addition. The role bonus is a bit iffy but I wouldn't argue over it. The extra slot? Way over the top.
And ultimate I feel that much of the testing that happens on sisi is wildly inaccurate when applied to TQ. The combat that happens in either place is dramatically different and values different metrics. I am PVPing on TQ and doing very very well.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 00:38:00 -
[594] - Quote
For one, the Harbinger didn't start shooting at you until you were in close orbit under his guns. He's not going to hit you there at all, even if lasers didn't already have horrible tracking.
I hate to break it to you, but escaping a dual neut cane has more to do with said cane being bad, rather than some expert piloting by you.
And as I've said repeatedly, prove that the extra slot makes said ships overpowered. Except for the Harpy, they don't tank significantly more than they already can (less than TQ in the Hawks case, actually). And except for the currently low damage rocket ships, they aren't dealing significantly higher damage without some sacrifice. CSM Alternate & PVP Samurai www.promsrage.com |

Liang Nuren
Heretic Army Heretic Nation
573
|
Posted - 2012.01.12 00:47:00 -
[595] - Quote
By the time the Harbinger could even target me, I was well under his guns. Furthermore, he was not only running a neut and web, but also was running FMP instead of HPL. Furthermore, no matter what I bring as fraps evidence you are going to say that the people I fought "sucked". A classic No True Scottsman and/or Shifting Goalposts, really.
Ultimately what this comes down to is that I fly assault frigs on TQ every day and thus I'm in a pretty reasonable position to see how they fit into the overall ecosystem. All the sisi testing in the world isn't going to tell people who have never PVPed on TQ how they will perform on TQ.
My position is very clear: the ships need some help. They don't need recreated to be godlike power houses of doom.
-Liang
Ed: Also, you think that another ares would have been better in the Harby fight? Our only other damage dealer besides my Harpy was the Ishtar - and I'll give you two guesses who did more damage in that fight. Protip: it wasn't the Ishtar. As to calling it a "gank video" - hardly. In all of those fights we engaged what should have been easy wins for the other guys. Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 00:56:00 -
[596] - Quote
All frigates have high scan resolution, superior speed, and superior agility, with great acceleration as a By-product. Compared to all other class of ships. With-in their class it's not a big deal.
Currently, even if a Interceptor pilot were approaching a battle-cruiser or cruiser @ a angle. A battle-cruiser Set-up with 2 tracking enhancers and using pulse lasers or auto-cannons. That Interceptor Pilot would not be able to induce enough transversal to the point where the Interceptor would not take significant damage. When in a sustained orbit (20,000m or more). You still cannot not maintain enough transversal against a moving target. To the point where you are not taking any damage. Provided the Target is using modules above. Mind you, most Interceptors are paper thin.
The new assault frigates would be able to do the same (@ 15 - 17,000m). However, with significantly more ability to soak incoming damage. With the Option to just go into warp scrambler range and disable the targets propulsion module (micro warp drive). Could possibly just destroy the target alone. In situations where you are engaging multiple targets. A assault frigate becomes alot more survivable. Any frigate can tackle a single ship for their fleet to gank. In situations where there are multiple ships able to project damage. Interceptors get FLY SWATTED (Instant).
Assault frigates will outperform Interceptors because they're more survivable @ Interceptor engagement ranges. The extra range provided by some Interceptors are not very useful. Unless the target cannot project damage @ that range. then most any frigate with a warp disruptor will do. The closer you're to a target. The more you induce transversal. Moving away from a general shield-Hurricane set-up. Would just help that pilot track a Interceptor better.
Not hard to understand. You're giving assault frigates Interceptor like bonuses. With the effective hit-points of a cruiser.
Who wouldn't want to fly a DEIMOS or Vagabond, with the signature and velocity of a frigate. Still being able to have the effective hit-points of a cruiser. Not to mention a nice Interceptor like bonus to reduce signature radius of micro-warp drive. Cool, now a logistic ship will be able to lock these new interceptors. Instead of them just exploding to a swift breeze (Dramatic lol).
-proxyyyy |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 01:14:00 -
[597] - Quote
With these proposed changes. Most assault frigates will be able to Tank significantly more than They're able to now...
Wolf (buffer increased from under 10k - 15k) Enyo (buffer increased from under 10k - 15k) Insane active tank Ishkur (buffer increased from under 10k - 15k) Insane active tank, while having significantly damage and projected damage. Hawk (Insane active tank or very large buffer tank). Harpy (buffer increased from under 10k - 15 or more)
The ones below are already able to
Vengeance (buffer & active) over 15k ehp Jaguar (buffer) 15k ehp Hawk (active)
These changes really just enable most all of the other assault frigates able to tank ALOT better. Retribution is the odd man out, but it can tank p well now v0v.
-proxyyyy |

Hungry Eyes
Ministry of War Amarr Empire
333
|
Posted - 2012.01.12 01:44:00 -
[598] - Quote
AF's are a go. they've already posted them as a ready feature on the Crucible 1.1 page.
Overall, I have to say, I like the work Tallest is doing. I just hope he buffs medium rails soon, fixes a few ship bonuses, and Gall should be good to go. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 01:51:00 -
[599] - Quote
@Liang Medium lasers have awful tracking. Period. You were well under his tracking to start, and you didn't have any worthwhile pressure on your tank as a result. This is why the neut on said Harb didn't have much effect when put against your trouble-free boosting injector AF.
And yes, those people *should* have been able to win with what they had. Thank you for pointing out that they were bad. The video didn't portray you guys for being expert pilots as much as it showed how bad they were. There was no stress to indicate that it was a "really close fight", which is why it's called a gank.
I say an Ares would have been more effective because lets be honest here, that Harbingers don't exactly have the biggest active tanks. It doesn't matter how much that Ishtar actually did in relation to you because that Harbinger was never going to catch that Ishtar. All he had to do was drop drones and remain pointed, he would die. The AF wasn't exactly the linchpin of your engagement.
And yes, thank you for explaining to the class exactly what about these changes makes the AFs such unrelenting forces that need to be nerfed again before hitting TQ. Some of you keep saying this but haven't actually put forth anything that isn't already possible on TQ. A few AFs that manage to land on a larger hull will kill it? No, you don't say!
@proxyyyy lmao, what? NONE of the ships tanks increase that much over their current TQ counterparts. NONE of the ships can actively tank more (except Ishkur/Harpy) than they can on TQ already. The Hawk actually has a smaller active tank than on TQ (5% bonus, not 7.5% as stated in the OP).
Stop being so foolish.
An AF can not effectively replace an Interceptors role. Can it do it if you gimp your fit for it? Sure. Is it better than an Interceptor? Not even close.
The only turret based ship BC that really hurts tackle at range is the nano-cane. That's it. No Harbinger that fits two tracking enhancers and FMPLs is something that's useful for anything other than swatting tackle or taking pot shots at people.
AFs cannot field & maintain a reasonable tank while MWDing and producing a long range point. It simply doesn't work as the ships are still too slow, too weak, too cap deficient (even with injector), and too vulnerable to actually be considered as something that could overtake Interceptors.
In fact, the Jaguar (which is most likely to fill this spot), will take 5x more damage, than an Interceptor, from a run of the mill Harbinger with scorch. That doesn't even factor in drones. Lets not even begin to discuss the speed advantage for fast tacklers and the ability to tackle outside of large neut range.
By your reasoning, Faction & Pirate frigates are better tacklers than Inteceptors are. They nearly have the AF tanks, but are waaay faster and more agile. Only the Dramiel & Firetail really come close 
As for a larger engagement, yes, they will both likely be swatted. That's what CCP introduced Interdictors. Thanks for coming out though. CSM Alternate & PVP Samurai www.promsrage.com |

Zircon Dasher
Zirconia Trade Group
59
|
Posted - 2012.01.12 02:18:00 -
[600] - Quote
Hungry Eyes wrote:AF's are a go. they've already posted them as a ready feature on the Crucible 1.1 page.
Overall, I have to say, I like the work Tallest is doing. I just hope he buffs medium rails soon, fixes a few ship bonuses, and Gall should be good to go.
WOOT WOOT!
Party is over folks. Everyone move along.
Nothing to see here.
Move along.
EDIT:
This thread got an avg. of ~85.5 posts per day (though 5 pages were just in the past 24hrs).
Fun facts are fun. |

Jaa-Ko Arakal
Dogmatic Citizens NZAU Alliance
9
|
Posted - 2012.01.12 02:43:00 -
[601] - Quote
Can't wait to fly the new AFs, big up ccp. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 03:16:00 -
[602] - Quote
The Enyo is able to mitigate as much damage as a Ishkur with 2 armour repairs (Currently, a Enyo is not able to field 2 armour repairs, without losing a micro-warp drive or warp scrambler). I changed, a error I made above with regard to the Enyo having a significant increase in buffer tank (the change in buffer tank is not that significant).
The Ishkur, Hawk and Harpy are all able to mitigate ALOT of damage, with the proposed changes. Alot better than they're able to now. I dunno. If I'm wrong about assault frigates having significantly increase tank. Then pilots would not be able to fit the modules below on assault frigates (SISI)... I don't know. I'm not able to use these setups on TQ now, apparently. I've already posted setups of most assault frigates that will be able to have a way better buffer tank than they're able to field now. The Harpy is not able to fit 2 medium shield extenders and have a damage control. Even if you could now. It still wouldn't have as much effective hit-points as it would with these changes (however I will post a active tanked setup for it anyways). As for the Wolf. It will have a significant increase in buffer tank, with these changes. However, because of a lack of mid slots. It's not able to mount a active setup. With regard to the Interceptor thing. We'll see. I've already made statements, with regard to your argument about interceptor velocity. Yep! Interceptors have a velocity advantage. Then I refered to operational ranges. Any frigate can fly around @ High velocities and scout I suppose. However, I look for surviability when it comes to actually tackling something. Otherwise, you've accomplished nothing. As oppose accomplishing something (pointing something and not exploding). Otherwise, a ship is of no use in that role. You, know?
I know what I'm able to do with Interceptors and assault frigates now and on the test server.
So whatever, I've made my opinions known on subject (meh!). The fact that you're wrong. For some reason, decided not to accept the FACT assault frigates tanks will increase significantly (meh). That's your business. Not a big deal. Whatever. However, having more slots on assault frigates will effect frigate engagements negatively. It's pretty straightforward. No! Rock-paper-scissors, just assault frigates. Giving the Hawk a explosion radius bonus is a good idea instead of adding random slots. On some assault frigates it's just a matter of slot shuffling.
Hawk
Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Rocket Launcher II, Caldari Navy Thorn Rocket Small Unstable Power Fluctuator I
Small Capacitor Booster II, Navy Cap Booster 400 Small Shield Booster II Small Shield Booster II Faint Epsilon Warp Scrambler I Catalyzed Cold-Gas Arcjet Thrusters
Damage Control II Power Diagnostic System II
Small Bay Loading Accelerator II Small Anti-EM Screen Reinforcer I
Ishkur
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Small Capacitor Booster II, Navy Cap Booster 400 Warp Scrambler II
Small 'Accommodation' Vestment Reconstructer I Armor Explosive Hardener II Damage Control II Small 'Accommodation' Vestment Reconstructer I
Small Auxiliary Nano Pump I Small Anti-EM Pump I
Warrior II x5
Enyo
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [Empty High slot]
Small Capacitor Booster II, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I Catalyzed Cold-Gas Arcjet Thrusters
Damage Control II Small Armor Repairer II Small Armor Repairer II Energized Adaptive Nano Membrane II
Small Auxiliary Nano Pump I Small Anti-Explosive Pump I
Hobgoblin II x1
Harpy
Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S Light Ion Blaster II, Null S [Empty High slot]
Small Capacitor Booster II, Navy Cap Booster 400 Catalyzed Cold-Gas Arcjet Thrusters Medium C5-L Emergency Shield Overload I Faint Epsilon Warp Scrambler I
Pseudoelectron Containment Field I Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Small Anti-EM Screen Reinforcer I Small Anti-EM Screen Reinforcer I |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 03:31:00 -
[603] - Quote
I'm not sure what you plan on achieving with those setups. You're certainly not going to kill larger ships, never mind small ones, considering you have no range control, and you're still extremely vulnerable to neuts. At any rate, the Ishkur & the Harpy are the only ones that get any tank boost worth mentioning, and neither of them are greater than what can already be done on TQ by their counterparts.
Can the Enyo already field that tank on TQ? Yes. Is it going to cost you a mid? Also yes. Is that Enyo fit of yours any more practical than what I just mentioned above? No.
The Hawk fit you've just posted is only slightly more than what a single medium booster can do, and is still less than what the Hawk can do on TQ right now. Congratulations for missing the point entirely.
What you've done here is put together some very useless frigates that can't kill anything but the most oblivious players.
And no, I'm really not wrong about the tackle. You're proposed *intercepting* Assault frigates are worse than Interceptors in every capacity. They sacrifice everything that makes then an Assault Frigate in order to become a 3rd-rate Interceptor clone. Nothing beats the Interceptor for tackling. If you want to go ahead and fit up some horribly gimped AF to do the role of a ship that's not only half the cost, but more effective, you go right ahead. But don't try to pass it off as something that's broken, that's just ignorant.
So pat yourself on the back Proxyyy, you truly are the village idiot. CSM Alternate & PVP Samurai www.promsrage.com |

Gin Doom
d o o m
0
|
Posted - 2012.01.12 04:09:00 -
[604] - Quote
Enyo: CPU needs substantial increase +28 , PG needs to be looked at more closely and probably increased ~8
for example, -4x elections or 4x75 rail, t1 mids( web,scram,mwd) dcII,2x MFSII, 400 or 200 plate , just don't fit, 400 plate way off on both pg/cpu, 200 plate cpu over .
Range vs dps, elections are pretty bad, ions sub par and neutrons are about right. 75 rails w/ jav are also to weak but better since the last patch. To fly this ship right you need some heavy dps that can hit. The CPU needs a substantial boost and the PG should be looked at and probably increased. The utility high is not going to be used if players want to take advantage of the MWD bonus due to the lack of cpu and pg. To have about the same CPU as a taranis but +2 slots least shows that something isn't right. Hope this helps |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
17
|
Posted - 2012.01.12 04:36:00 -
[605] - Quote
So this thread was basically a way of pretending we had a say in what happened, and even though the bulk of replies + nearly the entirety of low sec disagreed with these changes, it wasn't enough to even consider sizing them down before giving them the green light. Great work CCP. Way to acknowledge your paying customers. Hope you enjoy your new toys Prom |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 04:52:00 -
[606] - Quote
@Gin The fitting on the Enyo is fairly sufficient. The Enyo is one of the best new AFs, and is capable of a decent tank. It's strength however, is in it's ability to dump loads of damage onto the field, not tank like a brick. Perhaps looking into resist plates and such will prove to yield better results for you, as it's been like that for others 
@Darkstar You make it sound like you had a good argument to start with 
You're also making the false assumption that we're the only ones testing these ships, and that this thread is the only source of feedback. If you actually popped onto Sisi for some reasonable time you would have noted that AFs have had overwhelmingly good feedback. This thread has had some downvoters, but it's pretty much the same people (and alts) posting over and over, running the same arguments again and again.
CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
17
|
Posted - 2012.01.12 04:59:00 -
[607] - Quote
I think you had some good ideas Prom. MWD is brilliant. Retribution is needed. Harpy + Enyo are fixed.
The Vengeance & Hawk needed minor buffs at most. They are stupid now.
Wolf + Ishkur + Jag needed nothing.
I think tbh, the worst upgrade here is tracking bonus on the Wolf, and damage bonuses on the Hawk + Veng. Everything else was fairly manageable tbh.
And yes Prom, we DID have a good argument to begin with. Otherwise you wouldn't have had to keep defending yourself. The real problem was your refusal to take any feedback into account. I really hope you don't have any further say in anything involving developments on this game. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 05:01:00 -
[608] - Quote
Prometheus Exenthal wrote:I'm not sure what you plan on achieving with those setups. You're certainly not going to kill larger ships, never mind small ones, considering you have no range control, and you're still extremely vulnerable to neuts. At any rate, the Ishkur & the Harpy are the only ones that get any tank boost worth mentioning, and neither of them are greater than what can already be done on TQ by their counterparts.
Can the Enyo already field that tank on TQ? Yes. Is it going to cost you a mid? Also yes. Is that Enyo fit of yours any more practical than what I just mentioned above? No.
The Hawk fit you've just posted is only slightly more than what a single medium booster can do, and is still less than what the Hawk can do on TQ right now. Congratulations for missing the point entirely.
What you've done here is put together some very useless frigates that can't kill anything but the most oblivious players.
And no, I'm really not wrong about the tackle. You're proposed *intercepting* Assault frigates are worse than Interceptors in every capacity. They sacrifice everything that makes then an Assault Frigate in order to become a 3rd-rate Interceptor clone. Nothing beats the Interceptor for tackling. If you want to go ahead and fit up some horribly gimped AF to do the role of a ship that's not only half the cost, but more effective, you go right ahead. But don't try to pass it off as something that's broken, that's just ignorant.
So pat yourself on the back Proxyyy, you truly are the village idiot.
QED
Arrogance, maybe. Some could confuse that with confidence. Idiot!? Possibly. I suppose I'm overtly happy with myself and my life. Enjoying real life and space ships to the fullest. So one mans idiot...
However, my confidence extends into real life. You're whole BEING is trapped within a fictitious digital universe (sad). Could only explain your delusional state.
As for your self importance within a fantasy world (eve-online). Well, you're just another clown within a circus.
We all have are own opinions. I do not feel the need to change someone else's opinion, just as long as they're able except my own (agree to disagree).
You fail alot and are terrible (I play @ being angry, sad or happy. Role playing like a boss! You're plain miserable and sad @ everything). Not surprised you fail to understand there are some serious issues with these changes. Most are able to see there the serious issues these changes will present. Some may not agree with my own views. However, I do agree and acknowledge others opinions and certain issues they have presented. Even some of your own.
So, I will add your quote to my bio as just another clown, who takes a fictional universe so seriously (lol).
There's somewhat of a consensus, with regard to assault frigates getting extra slots and increased tank. Your dribble is just that. A female clown squeezing her nose...
-proxyyyy (boss posting) |

Justin Cody
T.A.L.O.N. Company Psychotic Tendencies.
19
|
Posted - 2012.01.12 05:22:00 -
[609] - Quote
I will be trying these out tonight...and since I have maxed skills for fitting and ship bonii...and I've flown every single one in combat before...I will post an update.
BEHOLD EFFICIENCY!!! |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 05:24:00 -
[610] - Quote
I'm not trying to defend myself as much as I'm trying to correct your flawed views. And no Proxyyyy, you didn't show or prove anything. Everything you demonstrated is already possible, which as a result makes your post useless.
How you perceive me as perpetually angry is pretty amusing though 
CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
17
|
Posted - 2012.01.12 05:45:00 -
[611] - Quote
Would it be out of the question to suggest increased prices for AF's? I know the supply / demand market will have some effect, but it won't raise them by too much... I'm thinking since they are now close to dramiel level of strength they should maybe be close to dram level of price.... maybe this will mean that faction frigs aren't so stupidly overcosted as well. Since its ridiculous to pay for a firetail / comet when you can get one these Jags / Ishkurs for same price |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 06:20:00 -
[612] - Quote
I imagine the cost for AFs will go up as the demand increases. The *good* AFs were always around 20-25m to begin with, so if people actually started using and losing them en mass the price likely climb. I'm speaking out of my ass here, but I'd guess that if you compare that with the fluctuations of popular T2 ships, the prices will go up.
Say for example, my Deimos. My Deimos was sitting around 85m per ship prior to Crucible. It's now around 115m 
I wouldn't see it out of the question to see AFs averaging around 20-25mil each, peaking around 30m if they REALLY get used. But this is just my inner-(terrible)market-speculator talking.
As for the Navy ships, they're supposed to be better T1. I think a nice tweak for these would be in the FW environments. Perhaps not allowing AFs in some frig plexes, reserving that ability for the lesser ships. Keep in mind, they aren't *normal* ships. They're flashier T1 ships and like the rest of eve, you gotta pay for flash. Back in the day faction frigs were rare to see. Not only because they were awful awful ships, but because they cost a fortune. CSM Alternate & PVP Samurai www.promsrage.com |

St Mio
Imperial Academy Amarr Empire
288
|
Posted - 2012.01.12 06:54:00 -
[613] - Quote
Prometheus Exenthal wrote:(...) I think a nice tweak for these would be in the FW environments. Perhaps not allowing AFs in some frig plexes, reserving that ability for the lesser ships. (...) AFs (and the other T2 frigs) already aren't allowed into frig sized (Minor *) FW plexes, only T1, Navy and Pirate frigs and T1 Dessies are 
I can't remember off hand but I think the same restriction applies to static DED 1/10 sites as well which people love using for frig vs frig fights in lowsec. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 07:00:00 -
[614] - Quote
Ah well there you go! Maybe limiting Destroyers would be a nice bump as well. CSM Alternate & PVP Samurai www.promsrage.com |

Plutonian
Intransigent
13
|
Posted - 2012.01.12 07:24:00 -
[615] - Quote
Prometheus Exenthal wrote:I hate to break it to you, but escaping a dual neut cane has more to do with said cane being bad, rather than some expert piloting by you.
I'll make sure I pass the message on that you've no idea what you're talking about.
You need to realize that you are not the only ones who play the game.
You can look at my ticker and put me off as another Goon, but that doesn't change how my friends and I play the game.
I think it's you who needs to wake up and look at what game you're playing.
I don't want to have to pull the smug elite-pvp card, but you don't seem to understand much more than braggadocio.
Wow, if you were trying to use those as FRIGATE combaters, you've got other problems.
Go try them out before you post some more nonsense .
I can understand your concern with players who have a lower skill level, but the fact of the matter is that everyone is skilling up constantly.
Any arguments against the changes are founded in hyperbole and powered by fear-mongering.
You've got a pretty misguided and perhaps a bit biased view of the changes.
The fewe Low-Sec players are unhappy because they are stubborn, and/or haven't been testing.
It's hard to believe someone can be so obtuse.
It's a double-edged sword. I'm not saying everyone is bad, but you have to work with the assumption.
It's not personal or anything, I'm just telling it how it is
Prometheus, are you proud of how you act? |

Alex Medvedov
Gunpoint Diplomacy
14
|
Posted - 2012.01.12 08:27:00 -
[616] - Quote
m0cking bird wrote:
Well, provided that a Hawk is not using a tracking disruptor: rail-Ishkur, rail-Enyo, Retribution, Vengeance (javelin), Hawk, rail-Harpy (which also does dual stasis webifier). Not including other frigates that can also do the same.
Against a Tracking disrupting Hawk. Any rail assault frigate with Spike ammunition (which can definitely track a frigate @ that range). Assault frigates that use missiles and drones.
Sad that you even ask...
-proxyyyy
Well you sorry excuse for a frig pilot, ever thought about possibility to engage those rail platforms from up close? The point is, dual web Hawk can always choose the range of engagement and disengage at will if nessesary. I must admit that Takeshi is right, Retribution will be probably able to deal with said Hawk, but that is only one largely becouse of combinatiou of high damage output and ability do deal EMP damage. But thats the only AF.
And for the Iskhur? In theory yes, but in practice... If I was the Hawk pilot i would probably shoot off his drones first:))
@ Prom
I cannot get rid of an impression you are being tittle doddgy about the issue - when someone is worried about the ballance AFs versus other ships, you are telling him that basically nothing will change [AFs will not replace ceptors, Cruisers will be stil able to dispose of them easily and so on] and when iam trying to express my concerns about AFs being imbalanced among their own class, you are basically telling me that ballance between AFs and other ships is more important ?
Sorry If the above sounds confused, but iam actually confused with your answers .. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 08:34:00 -
[617] - Quote
So you've given up on trying to make a point, and rather point out that I'm being a douche in this thread? Man, I love me some context. A++, would post again CSM Alternate & PVP Samurai www.promsrage.com |

Plutonian
Intransigent
13
|
Posted - 2012.01.12 08:49:00 -
[618] - Quote
Forgive me. It's a morbid fascination.
These are the people most like you. You have something in common with them. They enjoy fighting with internet spaceships. Yet this is how you speak to them (these were your actual quotes, but I only went about 4 pages back).
Are you proud of how you deal with others?
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 08:50:00 -
[619] - Quote
I hate because I care. CSM Alternate & PVP Samurai www.promsrage.com |

Plutonian
Intransigent
13
|
Posted - 2012.01.12 08:56:00 -
[620] - Quote
You've yet to answer the question.
Are you proud of the way you act? |

Kahega Amielden
Rifterlings
75
|
Posted - 2012.01.12 09:03:00 -
[621] - Quote
Quote:This. Please, give 7.5% tracking bonus to retribution. There is no ship in EVE which have 5% tracking bonus. 7.5% is a standard increase.
Bonuses need not be standardized. The retribution was already pretty ridiculous as an AF; its only downside was the inability to fit a point, and now this downside no longer exists...And it has more tank. |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.01.12 09:27:00 -
[622] - Quote
haha I miss EvE just because of the community :) so much hate and brainfarts. I think I will just start to play again, so I can read more amusing crap like this.
Prometheus Exenthal wrote:I'm not trying to defend myself as much as I'm trying to correct your flawed views. from what I have read you repeat the same over and over again, just with different wording. all your so called "points" got busted in this thread several times now and you still keep going on... ignorance must be a blessing 
Plutonian wrote:You've yet to answer the question.
Are you proud of the way you act? he will not, cause everyone else is wrong and he is right trololo. he will just repeat what he said and add some stupid sentence to it cause he thinks he is clever 
Kahega Amielden wrote:Quote:This. Please, give 7.5% tracking bonus to retribution. There is no ship in EVE which have 5% tracking bonus. 7.5% is a standard increase.
Bonuses need not be standardized. The retribution was already pretty ridiculous as an AF; its only downside was the inability to fit a point, and now this downside no longer exists...And it has more tank. considerung the tracking of lasers in general, there is no reason it should not get the usual 7.5% bonus. I bet no one will fit a point but a web to be able track targets that get too close and most will count on mates or targets stupidity to hold them in place :)
nevertheless, in my opinion the new enyo received the biggest boost and is a powerhouse with the changes. you can hold the target in range, deal crapload of dmg and survive alot of beating. the extra mid on the hawk is also not to be scoffed at. both the enyo and the hawk are clear winners of the changes. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 09:41:00 -
[623] - Quote
Plutonian wrote:You've yet to answer the question. Are you proud of the way you act? Right you are! No, I wouldn't use proud to describe it. But sometimes situations need a bit of douche.
CSM Alternate & PVP Samurai www.promsrage.com |

Takeshi Yamato
eXceed Inc. No Holes Barred
120
|
Posted - 2012.01.12 09:54:00 -
[624] - Quote
Kahega Amielden wrote:Quote:This. Please, give 7.5% tracking bonus to retribution. There is no ship in EVE which have 5% tracking bonus. 7.5% is a standard increase.
Bonuses need not be standardized. The retribution was already pretty ridiculous as an AF; its only downside was the inability to fit a point, and now this downside no longer exists...And it has more tank.
All considered, the Retribution needs some extra damage more than it needs the extra tracking.
Because unless it suddenly gets a third mid, it's never going to be a good solo ship. Even with 7.5% tracking bonus. Cap hungry weapons, mediocre dps and lack of web are just too crippling for that. In a gang you'll most likely have someone else webbing and with that extra damage is more useful. |

PinkKnife
Garden Of The Gods Divinity.
43
|
Posted - 2012.01.12 09:54:00 -
[625] - Quote
I'd really like to hear one of the devs chime back in on all this.
But I'm waiting for prom to tell me I'm wrong and that the dev's don't really need to chime in at all. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 09:58:00 -
[626] - Quote
You're wrong, Skynet is now self-aware, and I'm taking control of the drum machine. CSM Alternate & PVP Samurai www.promsrage.com |

Mad Ivan Drago
Imperial Academy Amarr Empire
0
|
Posted - 2012.01.12 10:02:00 -
[627] - Quote
Alex Medvedov wrote:[ m0cking bird wrote:I like how some pilots have been linking their r3tarded and terrible set-ups. That they then proverb as being OVERPOWERED. No! You are dumb. Prom is correct in terms of what ships will be able to counter most common dual stasis webifier set-ups. Without being specifically set-up to do so (other than using long range ammunition).
Could you please enlighten us which AF has its damage projection so good that can deal with said double web Hawk setup with ease, Einstein?
Properly fitted Jaguar, maybe? Like this one: http://eve-kill.net/?a=kill_detail&kll_id=12117805
|

Kahega Amielden
Rifterlings
75
|
Posted - 2012.01.12 10:09:00 -
[628] - Quote
Quote:considerung the tracking of lasers in general, there is no reason it should not get the usual 7.5% bonus. I bet no one will fit a point but a web to be able track targets that get too close and most will count on mates or targets stupidity to hold them in place :)
Given that a Retri with scorch can hit out stupidly far in addition to being ridiculously tanky and dealing very decent damage, I think it's perfectly acceptable for the Retri to have a weakness in the form of tracking.
Quote:nevertheless, in my opinion the new enyo received the biggest boost and is a powerhouse with the changes. you can hold the target in range, deal crapload of dmg and survive alot of beating. the extra mid on the hawk is also not to be scoffed at. both the enyo and the hawk are clear winners of the changes.
Especially since Enyo right now is quite decent. It might have been overbuffed.
Quote: All considered, the Retribution needs some extra damage more than it needs the extra tracking.
Because unless it suddenly gets a third mid, it's never going to be a good solo ship. Even with 7.5% tracking bonus. Cap hungry weapons, mediocre dps and lack of web are just too crippling for that. In a gang you'll most likely have someone else webbing and with that extra damage is more useful.
'cap hungry weapons' don't mean a thing when you have insane amounts of base cap. A retribution is cap stable with dual light pulses and MWD running. |

Laerise
PIE Inc.
4
|
Posted - 2012.01.12 10:28:00 -
[629] - Quote
Kahega Amielden wrote: 'cap hungry weapons' don't mean a thing when you have insane amounts of base cap. A retribution is cap stable with dual light pulses and MWD running.
That is until you get hit by any kind of cap warfare - at which point you're in trouble since you a.) can't fit an injector, b.) your guns eat all the cap your nos can pull. |

Takeshi Yamato
eXceed Inc. No Holes Barred
120
|
Posted - 2012.01.12 10:31:00 -
[630] - Quote
Kahega Amielden wrote: 'cap hungry weapons' don't mean a thing when you have insane amounts of base cap. A retribution is cap stable with dual light pulses and MWD running.

|

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 10:42:00 -
[631] - Quote
Prometheus Exenthal wrote:I wouldn't see it out of the question to see AFs averaging around 20-25mil each, peaking around 30m if they REALLY get used. But this is just my inner-(terrible)market-speculator talking.
20 -25 mil? Firetail = 20mil
And no, thats not a price that will drop, since the way to get faction frigs is through LP store. People will just spend that LP on something that actually sells on the market instead. Maybe their LP cost needs to be dropped in considering that they are the same price as AF's but wildly underpowered |

Nikuno
Atomic Heroes The G0dfathers
27
|
Posted - 2012.01.12 10:51:00 -
[632] - Quote
[quote=Kahega Amielden]
Quote:nevertheless, in my opinion the new enyo received the biggest boost and is a powerhouse with the changes. you can hold the target in range, deal crapload of dmg and survive alot of beating. the extra mid on the hawk is also not to be scoffed at. both the enyo and the hawk are clear winners of the changes.
Especially since Enyo right now is quite decent. It might have been overbuffed.
[quote]
I keep hearing this, exactly as I heard it when the Talos came out. It was wrong when said about the Talos, and it's going to be wrong now. I agree the eft numbers look nice, but flying the ship is a different matter. Even with the null buff I'd say it only just about reached parity with most of the other AFs, I certainly wouldn't put it any further ahead of them. I mean look at it's bonuses - it has a 10% optimal bonus ffs. Now on rails that'd be nice, but nobody really expects it to be used well like that so that leaves a blaster fit, at which point this bonus is worth a whopping 800m !!! Yes, you read it, 800 whole metric metres. And that's with null !! With antimatter or void it's worth spit.
Can we please just move away from eft numbers, they're an incredibly poor guide to how good a ship will actually be, and concentrate on flying the damned things? |

Si'Andregal Grungolash
Black Rebel Rifter Club
4
|
Posted - 2012.01.12 10:55:00 -
[633] - Quote
CCP, when I read the changes proposed in this thread I was nothing short of shocked and horrified.
absolutely mortified, if I may say so.
I'm not sure who's loud demands you are adhering to, but I can assure you, if you go through with these changes, you are making a grave mistake for the rebalancing of Assault Ships. I and many others in this thread heavily urge you to consider the feedback that those experienced with the usage of assault frigates has presented.
Overall, my opinion can be summed up as saying that the current changes are going boost the Assault Ship's capabilities far beyond anything that they should be able to achieve as a tech 2 frigate.
This can cause major issues for the gameplay of lowsec and nullsec, which have been clearly highlighted by many others in this thread. Frankly the current changes will make T1 Frigates, and even T1 Cruisers obsolete. The changes will drive the prices of AF's beyond any reasonable range (making it cost the same as a battlecruiser). And it will eliminate the range of targets that will be willing to engage assault frigates.
To be even more blunt, I believe that Assault frigates in general as they are, are already very capable ships in the right hands, and do not require further rebalancing except for a few specific AF's which are clearly disadvantaged due to fitting issues or simply underpowered.
Do not be reckless with this update and heedlessly implement such drastic changes without seriously considering our feedback. No good will come of this, I, as an enthusiastic pilot of Assault Frigates, can assure you.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 11:00:00 -
[634] - Quote
@darkstar Not to disagree with you completely, but very few will agree that the Navy frigates are underpowered. The comet, slicer, & hookbill are all very very good ships. The firetail is simply weak by comparison. Keep in mind that the faction ships have a very low effective skill requirement which is kind of a big deal. Buff firetail 
Oh and aS it was pointed out earlier, they can do minor plexes and such which T2 cannot. CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 11:09:00 -
[635] - Quote
Prometheus Exenthal wrote:@darkstarNot to disagree with you completely, but very few will agree that the Navy frigates are underpowered. The comet, slicer, & hookbill are all very very good ships. The firetail is simply weak by comparison. Keep in mind that the faction ships have a very low effective skill requirement which is kind of a big deal. Buff firetail  Oh and aS it was pointed out earlier, they can do minor plexes and such which T2 cannot.
I saw you mention before that T1s and factions need buffs as well and AF's was just the start.
If you buff factions, and yes firetail in particular, I'll stop complaining. I think everyone's main issue was that you wildly threw off the balance between frigates themselves. Also that some bonuses were too much and that you refused to even budge slightly on anything (from what I saw). I think Tracking Bonus on Wolf is too much imo. Now it beats Dram. But maybe thats the level of power you want the AF's to be at, I'm not quite sure.
PS I'm very curious to ask how would you buff the Firetail? since you can't exactly give it a new bonus with bonusing all the other factions... 5th mid? that would truly separate it from the Jag for once |

Kalaratiri
Teraa Matar
93
|
Posted - 2012.01.12 11:16:00 -
[636] - Quote
Prometheus Exenthal wrote:Buff firetail 
First sensible thing I've seen you say Compared to the other navy frigs, the firetail is bad |

Si'Andregal Grungolash
Black Rebel Rifter Club
5
|
Posted - 2012.01.12 11:26:00 -
[637] - Quote
Oh, and what the hell Prometheus, I have never seen such **** poor reasoning from anyone. Looking over the thread, I find it very hard to take you seriously as you constantly neglect to respond to the points addressed with even a fickle of sense. I may not be familiar with how AF's work in nullsec, but it is clear enough that your thoughtless changes are going to hurt the delicate balance of EVE in every aspect of the game more than it's going to help it.
How you can fail to see that Assault Frigates, despite being tech 2, should not reach this level of competence in areas that should be out of the bounds of frigates is beyond me. The tests on sisi are not comforting at all. The assault frigates have their place, and it should not so blatantly intrude on the roles of other classes of ships.
Yet still, you cling to your argument, how in the world did we elect such a brash individual for CSM.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 11:31:00 -
[638] - Quote
@Darkstar I don't know if you missed the post (frankly theres a lot being posted), but it has been said that there are some existing imbalances in the game (imo). Lower tier T1 frigates & cruisers are an example, as are a couple of the Pirate frigates.
Boosting AFs or not doesn't change the fact that those need looking at. Right now CCP is looking @ AFs, and I'm sure they'll look at the rest at some point as well.
As for the Wolf beating the Dram, that may well be, but we don't know what T2 the Pirate frigates are supposed to be equal to. In my experience, the Dramiel makes a damn decent interceptor since it's still pretty fast.
And in regard to the Firetail, I've no idea. A flat boost to its damage bonus would probably be enough. Don't forget, Navy frigates are supposed to be better versions of T1, not better or equal to T2 
@Grungolash To start, T1 frigates aren't even on the map. They are already outperformed by the large number and variety of T2 frigates. Curbing AFs ability just so your T1 frigate has a chance is not how things work in the world of T2. How many Stabbers do you see taking down Vagabonds?
The gains don't upset the balance of T1 cruisers. If anything it will promote the use of Destroyers and more T1 Cruisers. Larger ships, such as they, offer significant advantages over the smaller frigates. This is especially true as the number of combatants rises.
Nobody is denying that AFs can be effective in a few circumstances, but the niche is quite small. Any ship is effective in the right hands, I'm sure there are a ton of people who play eve who can link you hundreds of crazy killmails done by ridiculous ships. That doesn't mean that AFs don't need a boost.
As far as costs go, EVE needs isk sinks, so more expensive ships aren't really a bad thing. And besides that, the *good* AFs have been more expensive to fly than tier1 Battlecruisers for long time now.
If you think that AFs are going to comepletely replace the people who are currently flying faction, t1 frigs, destroyers, or t1 cruisers; Think again. They aren't cheap. If you want to lose a few T1 ships a day, go right ahead because it won't hurt your wallet too much. If you want to lose a few AFs on the other hand, that will cost you a pretty penny when all said and done.
For the same reason HACs aren't the dominant force. Vexor dies to Ishtar every time. Ishtar is ~125m, Vexor is ~3m.
Also, it's been discussed to death. AFs can not, and will not "replace" any other T2 frig role. Just like CovOps frigates never replaced Interceptors, despite the world crying about them. Everyone has failed to prove how the AFs will be replacing T1 cruisers and whenever I ask about it I get the "just 'cause" answer. Real productive, right?
Perhaps you should pop on sisi and give the ships a whirl rather than moan about the sanctity of Rifters & low-sec. CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 11:47:00 -
[639] - Quote
I don't think factions should be better than or equal to AF's either. But all the other faction frigs are all fairly different ships in set up and in their role, to any T2 counterpart. Where as firetail is pretty much just a weaker Jag. Rather then making its DPS match up with a Jag but still being fatally flawed in relation to everything else such as tank, slots & fitting, why not do something to separate it? 5 slots didnt break Hookbill, who unlike tail can use it to double web and hit all the way out to max web range. If you are going to improve Firetail, please don't just leave it as a boring weaker jag. Because then there is still no reason to use it |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 11:55:00 -
[640] - Quote
DARKSTAR POWNYOUALL wrote:Prometheus Exenthal wrote:@darkstarNot to disagree with you completely, but very few will agree that the Navy frigates are underpowered. The comet, slicer, & hookbill are all very very good ships. The firetail is simply weak by comparison. Keep in mind that the faction ships have a very low effective skill requirement which is kind of a big deal. Buff firetail  Oh and aS it was pointed out earlier, they can do minor plexes and such which T2 cannot. I saw you mention before that T1s and factions need buffs as well and AF's was just the start. If you buff factions, and yes firetail in particular, I'll stop complaining. I think everyone's main issue was that you wildly threw off the balance between frigates themselves. Also that some bonuses were too much and that you refused to even budge slightly on anything (from what I saw). I think Tracking Bonus on Wolf is too much imo. Now it beats Dram. But maybe thats the level of power you want the AF's to be at, I'm not quite sure. PS I'm very curious to ask how would you buff the Firetail? since you can't exactly give it a new bonus with bonusing all the other factions... 5th mid? that would truly separate it from the Jag for once
Thing is. Once you blow one thing out of proportion. Then you have to increase another thing to compensate. There will almost always be unintended consequences. Someone stated as much in a thread not to long ago. Honestly, that's what I'm truly worried about.
However this will not stop me from flying ships that other pilots believe are bad and are not worth flying over another. I tend to just fly ships that look good or I enjoy flying and just ignore most other pilots opinion on what I fly. However, I'm always aware of the limitations of all ships I use. You'd have to be as a pilot, I suppose.
Thing is! The player base has blown certain things out of proportion. In the past and present. Which often ends with CCP making major mistakes in how they respond to player demands or just random implementation of new modules and ships. Just seems to be a never ending cycle of bad ideas and whining for more. I agree with those who correctly point out "you cannot please everyone". However, there must be some middle ground.
All I want from CCP is the introduction of new ships every year...
Anyway, the Retribution is fine the way it is. CCP could increase cpu and power-grid. However, the ship should not have any-more damage or tracking. It's just one of those ships. like the Coercer, which all it would take is a mid slot for most pilots to drop all other destroyers and just fly Coercers. Just one of those ships that are on the EDGE of becoming OVERPOWERED.
However, I'm surprised CCP is implementing any changes to ships @ all. Crazy!
-proxyyyy |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 11:58:00 -
[641] - Quote
Well the first time I saw the new Firetail, I immediately thought of it as the dream Rifter. People had been fitting TDs or MSEs on Rifters for ages, then we get this Firetail which is like... exactly what we wanted
I don't want to start getting into how I feel about the other faction ships, but the reason I suggested a flat damage boost is for a few reasons;
For one, it allows current popular fits to gain some damage without changing a thing. The FT doesnt really have tons of damage or range, so an increase doesnt harm much.
Secondly, it opens up the possibility of new fits that were once deemed too weak to be worthwhile.
Lastly, when increasing the damage bonus of a ship it allows the player to focus on other things aside from damage.
For example; You could fit small guns, achieve the same damage, and as a result fit a bigger tank.
Of course I'm not saying thats the best solution and would make the Firetail worth flying (aside from looking awesome), but that's what I've got to say since you put me on the spot 
It could probably use a bit more fitting as well  CSM Alternate & PVP Samurai www.promsrage.com |

Takeshi Yamato
eXceed Inc. No Holes Barred
120
|
Posted - 2012.01.12 12:03:00 -
[642] - Quote
m0cking bird wrote:Anyway, the Retribution is fine the way it is. CCP could increase cpu and power-grid. However, the ship should not have any-more damage or tracking. It's just one of those ships. like the Coercer, which all it would take is a mid slot for most pilots to drop all other destroyers and just fly Coercers. Just one of those ships that are on the EDGE of becoming OVERPOWERED.
It's the worst AF on SiSi despite your predictions that it would be the number one. Maybe you should actually start flying on SiSi? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 12:05:00 -
[643] - Quote
whoa whoa whoa i think that honour goes to the jaguar CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 12:06:00 -
[644] - Quote
Prometheus Exenthal wrote:Well the first time I saw the new Firetail, I immediately thought of it as the dream Rifter. People had been fitting TDs or MSEs on Rifters for ages, then we get this Firetail which is like... exactly what we wanted I don't want to start getting into how I feel about the other faction ships, but the reason I suggested a flat damage boost is two fold. For one, it allows current popular fits to gain some damage without changing a thing. Secondly, it opens up the possibility of new fits that were once deemed too weak to be worthwhile. And lastly, when increasing the damage bonus of a ship it allows the player to focus on other things aside from damage. For example; You could fit small guns, achieve the same damage, and as a result fit a bigger tank. Of course I'm not saying thats the best solution and would make the Firetail worth flying (aside from looking awesome), but that's what I've got to say since you put me on the spot  It could probably use a bit more fitting as well 
Yet no matter what you do, you don't have the tank or dps of a Jaguar, but still the exact same fitting slots. Making it unique in absolutely no way other than like +100 m/s speed. Wow. Still a boring Jaguar. I was just saying, change something to make it a unique ship, eg the other faction frigs. The real problem with Firetail is not just how weak it is, but the fact that there is no real reason to fly it over Jaguar
EDIT: And you just called Jag the crappiest AF out of the lot, still leaving Firetail in the boat of "extremely crappy ship" |

Hirana Yoshida
Behavioral Affront
252
|
Posted - 2012.01.12 12:12:00 -
[645] - Quote
Prometheus Exenthal wrote:...And in regard to the Firetail, I've no idea. A flat boost to its damage bonus would probably be enough. Don't forget, Navy frigates are supposed to be better versions of T1, not better or equal to T2  No. Simple enough for you?
Here, let me point you to the blog in question and for convenience quote the relevant text:
wrote:Navy frigates: the goal was to revamp them into a relatively cheap mix of interceptor and assault frigates, with neither the speed of the former or the firepower of the latter. So you see, not just 'better versions of T1". For pirate frigs the quote is:
Quote:Pirate ships have focused, niche role they excel to. Due to their high acquisition cost and rarity, it was decided they should either be on par with Tech 2 ships of the same class or even slightly above them.
If you had any idea of tight the balance is on the small scale, you would run screaming for the hills at the prospect of re-balancing everything from scratch due to wanting AF's to be a tad more useful in bubble-land .. just sayin' |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 12:14:00 -
[646] - Quote
Takeshi Yamato wrote:m0cking bird wrote:Anyway, the Retribution is fine the way it is. CCP could increase cpu and power-grid. However, the ship should not have any-more damage or tracking. It's just one of those ships. like the Coercer, which all it would take is a mid slot for most pilots to drop all other destroyers and just fly Coercers. Just one of those ships that are on the EDGE of becoming OVERPOWERED. It's the worst AF on SiSi despite your predictions that it would be the number one. Maybe you should actually start flying on SiSi?
I have and I've never said it would be number one with these changes. I have said. It or the Vengeance would be second or third if I had to ranked them. I also have flown them as they currently are. I've also been a fan and have flown the Coercer solo since I started playing the game in late 2007 ( tend to train for them on every character I have ever had). I'm not going to go into serious biz discussion with you about the Retribution or Coercer. Mainly, because it would be a waste of time. I p much, just accept we're going to disagree. What else do we need to chat about?
-proxyyyy |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 12:15:00 -
[647] - Quote
You could say the same thing about the Comet, Slicer, & Hookbill. The Comet is similar to the Ishkur, the Slicer is similar to the Retribution, and the Hookbill is similar to the Hawk.
They (Navy) aren't comparable to the AFs, as it's been said. They are merely *better* T1. You would fly a Navy frigate for the same reasons (and more) that you would fly any other T1 frigates.
Personally, I fly faction frigates to kill Interceptors and other faction (including Pirate) frigates in 00. They're fast enough to catch tackle (unlike AFs), and they're strong enough to survive 00 (unlike plain T1) CSM Alternate & PVP Samurai www.promsrage.com |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 12:23:00 -
[648] - Quote
Prometheus Exenthal wrote:You could say the same thing about the Comet, Slicer, & Hookbill. The Comet is similar to the Ishkur, the Slicer is similar to the Retribution, and the Hookbill is similar to the Hawk.
They (Navy) aren't comparable to the AFs, as it's been said. They are merely *better* T1. You would fly a Navy frigate for the same reasons (and more) that you would fly any other T1 frigates.
Personally, I fly faction frigates to kill Interceptors and other faction (including Pirate) frigates in 00. They're fast enough to catch tackle (unlike AFs), and they're strong enough to survive 00 (unlike plain T1)
Fact is, they may be similar, but all are very different boats to their T2 counterparts. You can't just say that Comet is a weaker Ishkur, or Hookbill is a weaker Hawk. Well, maybe you can now that you matched up their slots and buffed the AF's, but thats half the problem. Regardless, Firetail was ALWAYS a weaker Jag. Do something to seperate faction ships from AF's, whats the problem there? Nobody wants to fly a ship that is just a weaker version of another ship that is only 5 mil more expensive |

Takeshi Yamato
eXceed Inc. No Holes Barred
120
|
Posted - 2012.01.12 12:28:00 -
[649] - Quote
m0cking bird wrote:I have and I've never said it would be number one with these changes. I have said. It or the Vengeance would be second or third if I had to ranked them. I also have flown them as they currently are. I've also been a fan and have flown the Coercer solo since I started playing the game in late 2007 ( tend to train for them on every character I have ever had). I'm not going to go into serious biz discussion with you about the Retribution or Coercer. Mainly, because it would be a waste of time. I p much, just accept we're going to disagree. What else do we need to chat about?
-proxyyyy
Oh right. You said the Retribution will be the second best AF with these changes. My bad.
You also said that the Retribution was fine before and that is has no weakness in close range  |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 12:30:00 -
[650] - Quote
People who are new to the game do. People who cash in tons of LP and can resell do. People who like the ships do.
When I first started playing in 2005, the one ship I wanted more than anything was the Comet. This was before any boosts, and the comet was basically a Tristan with an extra slot. I didn't care that it wasn't that much better than the Tristan, it looked cool as **** and I had never seen someone flying one.
And here we are in 2012, where Navy frigates are better combat frigs than the combat inties are, for a little more isk and a fraction of the skillpoints.
The Firetail will always be a weaker Jag/Wolf. If you don't like how it works, blame Minmatar ships for being so simple. If you really want to change it up, ask CCP for 10m3 of drone bandwidth instead! That should be enough of a differentiation for you guys, and it fits within the minmatar frigate line (vigil/probe). CSM Alternate & PVP Samurai www.promsrage.com |

Alex Medvedov
Gunpoint Diplomacy
15
|
Posted - 2012.01.12 12:31:00 -
[651] - Quote
@ Dark
this discussion is about AFs not Firetails. I admit that changes in ballance will touch Firetail as well but your post-ü are being way Firetail heavy |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.01.12 12:31:00 -
[652] - Quote
Nikuno wrote:I keep hearing this, exactly as I heard it when the Talos came out. It was wrong when said about the Talos, and it's going to be wrong now. I agree the eft numbers look nice, but flying the ship is a different matter. Even with the null buff I'd say it only just about reached parity with most of the other AFs, I certainly wouldn't put it any further ahead of them. I mean look at it's bonuses - it has a 10% optimal bonus ffs. Now on rails that'd be nice, but nobody really expects it to be used well like that so that leaves a blaster fit, at which point this bonus is worth a whopping 800m !!! Yes, you read it, 800 whole metric metres. And that's with null !! With antimatter or void it's worth spit.
Can we please just move away from eft numbers, they're an incredibly poor guide to how good a ship will actually be, and concentrate on flying the damned things?
This is not about EFT. It is about the fact the additional armor gives you bigger tank and the mid allows you to stay in range with blasters to deal full dmg. The optimal bonus is just a bonus and helps in fights were you canGÇÖt stay in range easily. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
77
|
Posted - 2012.01.12 12:35:00 -
[653] - Quote
@Cosmic Unless your target lands on you in tackle range, that extra armor really doesnt help as much as you're making it out to.
The Enyo is flys like a brick The Enyo turns like a brick The Enyo does not tank like a brick
When you are looking to take on another AF, you dont simply glide into web range. You fling your ship at him, and then more often than not, go careening past your target so you can claw back. You have the shortest damage projection when fit with blasters, and by the time you actually get in range, that extra little 200 base armor is loong gone. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 12:39:00 -
[654] - Quote
Takeshi Yamato wrote:m0cking bird wrote:I have and I've never said it would be number one with these changes. I have said. It or the Vengeance would be second or third if I had to ranked them. I also have flown them as they currently are. I've also been a fan and have flown the Coercer solo since I started playing the game in late 2007 ( tend to train for them on every character I have ever had). I'm not going to go into serious biz discussion with you about the Retribution or Coercer. Mainly, because it would be a waste of time. I p much, just accept we're going to disagree. What else do we need to chat about?
-proxyyyy Oh right. You said the Retribution will be the second best AF with these changes. My bad. You also said that the Retribution was fine before and that is has no weakness in close range 
Yes! I have said I'm fine with the Retribution and I still am ( I enjoy flying the Retribution and Coercer). As for the rest of what you're on about you. You should link the thread. Otherwise you're chating sh!t. Of course pilots will be flying Retributions. Kinda like the current Slicer love. Many believe, the Slicer is the best frigate in-game or one of the best.
I also like the Firetail and I believe that it's a really good frigate. So many ways to set-up that ship. All able to win a engagement with most frigates or just GTFO. However, I've said the same of the Hookbill in the past and I don't fly that ship any longer. I like what I like and you can call it biased. Just a dude enjoying spaceships.
Anyway, I've wasted enough time... |

Si'Andregal Grungolash
Black Rebel Rifter Club
6
|
Posted - 2012.01.12 12:40:00 -
[655] - Quote
Prometheus Exenthal wrote: @Grungolash To start, T1 frigates aren't even on the map. They are already outperformed by the large number and variety of T2 frigates. Curbing AFs ability just so your T1 frigate has a chance is not how things work in the world of T2. How many Stabbers do you see taking down Vagabonds?
The gains don't upset the balance of T1 cruisers. If anything it will promote the use of Destroyers and more T1 Cruisers. Larger ships, such as they, offer significant advantages over the smaller frigates. This is especially true as the number of combatants rises.
Nobody is denying that AFs can be effective in a few circumstances, but the niche is quite small. Any ship is effective in the right hands, I'm sure there are a ton of people who play eve who can link you hundreds of crazy killmails done by ridiculous ships. That doesn't mean that AFs don't need a boost.
As far as costs go, EVE needs isk sinks, so more expensive ships aren't really a bad thing. And besides that, the *good* AFs have been more expensive to fly than tier1 Battlecruisers for long time now.
If you think that AFs are going to comepletely replace the people who are currently flying faction, t1 frigs, destroyers, or t1 cruisers; Think again. They aren't cheap. If you want to lose a few T1 ships a day, go right ahead because it won't hurt your wallet too much. If you want to lose a few AFs on the other hand, that will cost you a pretty penny when all said and done.
For the same reason HACs aren't the dominant force. Vexor dies to Ishtar every time. Ishtar is ~125m, Vexor is ~3m.
Also, it's been discussed to death. AFs can not, and will not "replace" any other T2 frig role. Just like CovOps frigates never replaced Interceptors, despite the world crying about them. Everyone has failed to prove how the AFs will be replacing T1 cruisers and whenever I ask about it I get the "just 'cause" answer. Real productive, right?
Perhaps you should pop on sisi and give the ships a whirl rather than moan about the sanctity of Rifters & low-sec.
I don't know how many times it needs to be said to knock it into you, but this is NOT about a T1 soloing a T2 of it's class. Why do you keep bringing up such examples, it BAFFLES me.
T1 Frigs not on the map? What is this? Are you suggesting to completely ignore a class of ships just because their t2 variants do their job, but better? Are you listening to yourself? T1 Cruisers might as well excuse themselves from the map too, because clearly vagabonds outdo stabbers right? They are a class of ship that still deserve a role and a place in a fleet. T1 Cruisers CAN take down T2 HACs if said pilots utilize superior numbers or tactics for it, they still stand a chance. But this is not all about T1's fighting T2's.
What really gets to me is why you believe I am asking to curb AF's. Well it's probably because I don't believe AF's are underpowered. What is it about AF's you're not satisfied with? that they can't take on cruisers toe to toe? Yet you argue that they won't with the proposed changes, so what is it? Why do they need a buff when they will be able to achieve no more than they are already achieving (and should be achieving) now?
You stated earlier that a T2 frig should be (roughly) matched to a T1 Cruiser because T2 HAC's are (roughly) matched to a battlecruiser. Well firstly I don't know why you compare HAC's to BC, as they ARE roughly matched, but is not what I consider a class up, which would be the T1 battleship, which HACS do not stand a chance against. Likewise I do not believe T2 Assault frigs should be able to compete with T1 cruisers. Infact I believe they already do a very good job of that now.
Then you bring up the issue of ISK sinks, which I don't believe even plays any part in these changes. No more isk is going into NPC hands by making players charge each other more for the high demands of AF's. These ships are already pricy enough as they are, if there was any rebalancing that I would consider a step in the right direction, it is to reduce the costs of producing them, and drive their prices down.
It should be of note that often, it's not about how much we can afford, it's about how many pilots we can field, and the price difference is not going to be the determining factor on the decision to field a T1 or a T2. We'll only And I do believe I said I did try them on SISI, and they whirl spectacularly. |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 12:45:00 -
[656] - Quote
Prometheus Exenthal wrote:People who are new to the game do. Great, lets keep it as an underpowered ship that costs as much as a Jag with absolutely nothing else going for it, because n00bs don't know the difference
Prometheus Exenthal wrote:People who cash in tons of LP and can resell do. So keep you want to keep it underpowered, not so people can fly it, but so people can sell it ? It was a rarity before the AF boost, now its going to be obsolete. Nobody is going to fly it or buy it, not even me, so as a result nobody will cash tons of LP on firetails when there is a million other things to cash LP on that WILL ACTUALLY SELL.
Prometheus Exenthal wrote:People who like the ships do. I like the ship. I love the ship. Check my lossboard. But I'm not going to ******* fly it after these changes
Prometheus Exenthal wrote:The Firetail will always be a weaker Jag/Wolf. If you don't like how it works, blame Minmatar ships for being so simple. Or, why don't I blame you for giving Jag a free nano slot and completely obsoleting the one thing Firetail had going for it, the 100m/s or so of speed on any fit you might choose to compare on the both of them. Or, why don't I blame you for coming up with all these ideas on how to improve AF's and doing absolutely everything you can to cement them so you can have a new toy, but afterwards shooting down any ideas of making faction frigs unique. Not necessarily making them much more powerful, just making them DIFFERENT and giving people an actual reason to fly the ship rather then "even tho the ship is now a much crappier version of another ship the same price as it, maybe some people will still like to fly it". Thats not a reason. |

Anja Talis
Mimidae Risk Solutions
11
|
Posted - 2012.01.12 12:58:00 -
[657] - Quote
Soo.. hands up who's actually tried them out on SISI? Jus' so we know?
o/ |

Miura Bull
Black Rebel Rifter Club
12
|
Posted - 2012.01.12 13:02:00 -
[658] - Quote
Anja Talis wrote:Soo.. hands up who's actually tried them out on SISI? Jus' so we know?
o/
What's SISI? 
|

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2012.01.12 13:31:00 -
[659] - Quote
Prometheus Exenthal wrote:@Cosmic Unless your target lands on you in tackle range, that extra armor really doesnt help as much as you're making it out to.
The Enyo is flys like a brick The Enyo turns like a brick The Enyo does not tank like a brick
When you are looking to take on another AF, you dont simply glide into web range. You fling your ship at him, and then more often than not, go careening past your target so you can claw back. You have the shortest damage projection when fit with blasters, and by the time you actually get in range, that extra little 200 base armor is loong gone. Pretty much every AS flies and turns like a brick and navigation into point blank range instead of overshooting is up to the players skills which you have to learn, does not matter which weapon system you use. It is not only about the numbers, it is the whole package of the ship that it offers. the wolf, while having his advantages over the enyo and vice versa , has a similar perfromance as the enyo but has no mid slot for a web and to be able to carry a web is golden. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.01.12 13:45:00 -
[660] - Quote
@Grungolash Yes, that's exactly it. T2>T1
Assuming you can use said ships: How often do you use an Atron for tackle when you're given a Taranis or Ares? How often do you use a Griffin for jamming when you're given a Kitsune? How often do you use an Magnate for probing/hacking when you're given a Anathema? How often are you going to use a Rifter for brawling when you're given a Jag/Wolf?
And to lay it out for you: AF would be roughly match for T1 Cruisers HAC are roughly matched for Battlecruisers Command Ships are roughly matched for Battleships
The T1 ships are the baseline, and the T2 combat variants are roughly matched to the class above their T1 base.
As for the remark about the number of pilots you can field, you are correct. But if you've got say 10 people, each in an AF, and you lose 3 of those ships, that's 60m lost in ships alone (not including fits). It would still be more effective, and also cheaper, to put said pilots in Destroyers, Cruisers, or yes even T1 Frigates. Even well flown T1-fit cruisers have a good chance against AFs, so you could ALL 10 and still have lost less money than 3 of those AFs.
sidenote: if you missed it the previous times, i completely agree that the low tier t1 frigates and cruisers need some work. that goes without saying and would be true with or without the boost.
See what I'm trying to get at here? And yes, they whirl in the most spectacular fashion.
@Darkstar You do make some valid points, but this isn't a thread about the Firetail and how bad it is  The Firetail needs work with or without the AF boost. Did you see the part where I thought giving the Firetail 10m3 of drones? It's a direct crib from the Probe, and would give you an extra 40dps (tops)  It's not only different from both AFs, but something pretty damn useful!
@Cosmic Yes, but the Enyo doesn't have the range projection that the others do. The Vengeance is the most brickish that has full tackle, but its damage is the same at 9km as it is at 0km.
You mention the Wolf, but even though it only has 2 mids it will have the odds in its favour every time solely because it can hit the target long before it's actually in tackle range. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 13:51:00 -
[661] - Quote
I once linked a quick well rounded set-up on the forums not to long ago (Before *AF changes = SISI). That set-up had a neutraliser to help the Retribution @ warp scrambler range. Here's a damage focused Retribution set-up. 175 damage per-second with scorch ammunition (without heat), 2,300ms/sec and 8,000 effective hit-points. Some pilots may end up fitting 1 or 2 overdrive injectors. The Retribution would then have a velocity of 2,900m/sec. However, the damage would fall to 160 damage per second (scorch), with 2 Overdrive injectors.
Err! 220 damage per second with multi-frequency (250 damage per second with heat).***
The ship should not get more tracking or damage.
Retribution
Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S Dual Light Pulse Laser II, Scorch S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Warp Disruptor I
Fourier Transform Tracking Program Pseudoelectron Containment Field I Fourier Transform Tracking Program Heat Sink II Heat Sink II
Small Energy Collision Accelerator II Small Algid Energy Administrations Unit I
Oh! My bro wants me to post his set-up. This is how he's set-up the Retribution currently.
185 damager per second with scorch. 2,600m/sec and 230 damage per second with multi-frequency (265 damage per second with heat).
Retribution
Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S Medium Pulse Laser II, Scorch S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Faint Warp Disruptor I
Overdrive Injector System II Fourier Transform Tracking Program Fourier Transform Tracking Program Pseudoelectron Containment Field I Heat Sink II
Small Energy Burst Aerator I Small Energy Collision Accelerator I
-proxyyyy |

Michael Harari
The Hatchery Team Liquid
42
|
Posted - 2012.01.12 13:52:00 -
[662] - Quote
OT: I always thought a better comparison for the firetail was the dram. The dram pretty much = firetail + range bonuses + drone bay + snakes. Jaguar didnt get tracking bonuses, was way slower, had t2 resists, had very different fitting, etc.
Prom, any word on what changes, if any, from the OP in this thread are being released? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.01.12 13:57:00 -
[663] - Quote
If I knew anything that wasn't public knowledge, it would be under the NDA  CSM Alternate & PVP Samurai www.promsrage.com |

Laerise
PIE Inc.
4
|
Posted - 2012.01.12 14:01:00 -
[664] - Quote
Prometheus Exenthal wrote:@Cosmic Unless your target lands on you in tackle range, that extra armor really doesnt help as much as you're making it out to.
The Enyo is flys like a brick The Enyo turns like a brick The Enyo does not tank like a brick
When you are looking to take on another AF, you dont simply glide into web range. You fling your ship at him, and then more often than not, go careening past your target so you can claw back. You have the shortest damage projection when fit with blasters, and by the time you actually get in range, that extra little 200 base armor is loong gone.
Sounds like bad manual piloting to me, you shoud drop a can at a safe and start practising Prom.  |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.01.12 14:03:00 -
[665] - Quote
I'm not saying that I do that. Surely I'm referring to those pubbies less skilled than I  CSM Alternate & PVP Samurai www.promsrage.com |

Anja Talis
Mimidae Risk Solutions
12
|
Posted - 2012.01.12 14:19:00 -
[666] - Quote
Prometheus Exenthal wrote:I'm not saying that I do that. Surely I'm referring to those pubbies less skilled than I 
and its those sorts of pilots who would demonstrate a ship being OP. |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 14:21:00 -
[667] - Quote
Prometheus Exenthal wrote:@DarkstarYou do make some valid points, but this isn't a thread about the Firetail and how bad it is  The Firetail needs work with or without the AF boost. Did you see the part where I thought giving the Firetail 10m3 of drones? It's a direct crib from the Probe, and would give you an extra 40dps (tops)  It's not only different from both AFs, but something pretty damn useful! Your right, this isn't a thread about firetails and i probly shouldnt have expected you to have some perfect fix for them off the top of ur head. And yes thats a pretty cool idea. Although IMO i think 5th mid would open up a lot more for firetail, and I can't see how it would overpower it either. Another reason I don't like the drone idea is that it forces to train drone skills to get the most out of a mater class, which isn't very fitting of a "faction" frigate.. And the 40 dps extra just gives it Jag dps which pretty much keeps it in that box tbh. I would like to see a firetail +15-20 cpu +1mid, give it an invul or shield boost or something and a better reason for me to stop armor tanking it =p ofc with only 15-20 cpu you wuld still need to juggle your fitting and maybe cut to smaller guns to fit a bit more tank, sorta along the lines of what you were suggestion before. pulls firetail out of its ditch at least and gives more reason to fly it |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.01.12 14:29:00 -
[668] - Quote
It wouldn't get an extra slot since all the Navy frigs have 7 slots  As for the drone skills, the Vigil and Probe both use drones, so it would be something most players (I'd hope) have.
CSM Alternate & PVP Samurai www.promsrage.com |

Alex Medvedov
Gunpoint Diplomacy
15
|
Posted - 2012.01.12 14:29:00 -
[669] - Quote
DARKSTAR POWNYOUALL wrote:Prometheus Exenthal wrote:@DarkstarYou do make some valid points, but this isn't a thread about the Firetail and how bad it is  The Firetail needs work with or without the AF boost. Did you see the part where I thought giving the Firetail 10m3 of drones? It's a direct crib from the Probe, and would give you an extra 40dps (tops)  It's not only different from both AFs, but something pretty damn useful! Your right, this isn't a thread about firetails and i probly shouldnt have expected you to have some perfect fix for them off the top of ur head. And yes thats a pretty cool idea. Although IMO i think 5th mid would open up a lot more for firetail, and I can't see how it would overpower it either. Another reason I don't like the drone idea is that it forces to train drone skills to get the most out of a mater class, which isn't very fitting of a "faction" frigate.. And the 40 dps extra just gives it Jag dps which pretty much keeps it in that box tbh. I would like to see a firetail +15 cpu +mid, give it an invul or shield boost and a better reason for me to stop armor tanking it =p
Yes and when you are at it , give my Jag 5th mid as well, +5 pg and the 5th high slot, because i dont want to be killed by Wolves and Thrashers anymore... Do you think it will have any influence on ballance? OFC it will not!
And could you please lower the cost of Jaguars? Lets say on Ruptures level?
Come on guys, are you being serious?! |

Hirana Yoshida
Behavioral Affront
252
|
Posted - 2012.01.12 14:30:00 -
[670] - Quote
Prometheus Exenthal wrote:...The Firetail is the only weak Navy frigates and it should be fixed... Why are you here anyway, if your understanding of frigates is so limited then you should be no where near a balancing discussion.
Four (4) .. count them FOUR .. midslots on a high dps turret ship (yes, 120+dps is high for a T1 frigate) is insane. Firetail is probably one of the stronger navy frigs, largely due to the immense versatility of its slot configuration .. there are several very powerful fits for it whereas the other navy frigs have two, perhaps three if one pushes the criteria.
2+k/s on AB, 140+dps, scram, 5k+ EHP, TD and neut with only a single T1 rig used to fit .. yeah, sounds horribly underpowered to me .. sheesh.
But it is OK, at least now I am confident that the proposed over-buff will be toned down significantly or go back to the drawing-board .. even blind, deaf and dumb CCP employees would think twice about leaving balance in the hands of the inexperienced .. or rather I hope so.
Carry on, lobbying complete.
|

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 14:36:00 -
[671] - Quote
Prometheus Exenthal wrote:It wouldn't get an extra slot since all the Navy frigs have 7 slots  As for the drone skills, the Vigil and Probe both use drones, so it would be something most players (I'd hope) have.
Well maybe all factions need an extra slots. I know you weren't including highs, but Hookbill could do with a utility high badly tbh. But thats bad logic anyway, you should look at ships as a package tbh. Because its similar to ppl saying that because all other tracking bonuses are 7.5%, Retri's should be raised from 5% to 7.5%. Just to fit in right, never mind what work the ship itself needs to be balanced? All the other faction frigs may have 7 slots but all the other faction frigs are better ships then firetail as agreed. Rather then worry about the specifics, why not just give firetail what it needs to compete with them? Slicer's utility high slot is pretty much useless as well tbh, just there to keep the numbers nice |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 14:38:00 -
[672] - Quote
Alex Medvedov wrote:
Yes and when you are at it , give my Jag 5th mid as well, +5 pg and the 5th high slot, because i dont want to be killed by Wolves and Thrashers anymore... Do you think it will have any influence on ballance? OFC it will not!
And could you please lower the cost of Jaguars? Lets say on Ruptures level?
Come on guys, are you being serious?!
to be honest, i wouldn't be asking for faction frigs to be buffed if AF's weren't just buffed. considering they are exactly the same price. your jag just got an extra low slot for more dps. give that to the firetail as well then.
Quote:But it is OK, at least now I am confident that the proposed over-buff will be toned down significantly or go back to the drawing-board .. even blind, deaf and dumb CCP employees would think twice about leaving balance in the hands of the inexperienced .. or rather I hope so. I really really hope so, because t1 frigates need a buff as well otherwise. as stupid as it sounds to buff every frigate, at least it keeps the balance between their own size straight, and just makes them stronger against anything larger.
ps this af buff just made the destroyer buff largely redundant. only frigs that could take on destroyers before buff were AF's, so they buffed destroyers to fix this, now buffed AF's in respone... all this talk of buffing is crazy but wouldnt be necessary if not for this megabonused af **** |

Alex Medvedov
Gunpoint Diplomacy
15
|
Posted - 2012.01.12 14:42:00 -
[673] - Quote
DARKSTAR POWNYOUALL wrote:Alex Medvedov wrote:
Yes and when you are at it , give my Jag 5th mid as well, +5 pg and the 5th high slot, because i dont want to be killed by Wolves and Thrashers anymore... Do you think it will have any influence on ballance? OFC it will not!
And could you please lower the cost of Jaguars? Lets say on Ruptures level?
Come on guys, are you being serious?!
to be honest, i wouldn't be asking for faction frigs to be buffed if AF's weren't just buffed. considering they are exactly the same price
Ok than, Iam not in favor of those changes anyway, but can we please stay focused on AFs? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.01.12 15:00:00 -
[674] - Quote
@Hiranda You must be completely obvious to the world to think that the Firetail can even compare to the Hookbill, Comet, or Slicer. They aren't even in the same playing field. They are all just as tanky, have higher damage, and have better range projection. Even the TD Firetail (which is good) can't compete with that. I'm not saying the Firetail is awful, just that it's underpowered compared to its competitors. Even your corpmate agrees.
@Darkstar The bonus number is relevant to the ships design. The Firetail for example gets 20% damage bonus (per level) to projectiles. There is no other Minmatar ship (correct me if I'm wrong) with that bonus. The number is just a reflection of the design.
And don't go hating on that utility high on the Slicer!  I know a few excellent pilots who use the ship as a super-Punisher and that slot is very much used.
As for the rest of your post, I really do think you Black Rebel guys just ignore posts. If the AF buff were cancelled tomorrow, low tier T1 Frigates would still need to be looked at. They need looking at. Period.
And as for Destroyers, they are still a handful for AFs. Put one Destroyer in a fleet and it's going to do some serious damage to any frigate. Put two Destroyers in a fleet and they're going to really hurt. Even with the added slots the new AFs do NOT have a significant increase in tank size over what's currently possible.
Destroyers are entry level ships. If you can fly a Rifter, you can fly a Thrasher. All you need is the book. They should not be able to simply lock and pop AFs without some stress. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 15:34:00 -
[675] - Quote
The problem with the Firetail is that it's to versatile. However, there are alot of lame boat set-ups for this ship. Like the one below (which can school a standard nichebill). You can have very large shield or armour tank set-ups. While being able to do 140 - 150 damage per second (without heat). Some pilots choose to go with alot of electronic warfare. Some pilots even roll with artillery. I'm honestly surprised @ the amount of setups pilots come up with for the Firetail (there are alot!). Point is. Firetail is a nice looking ship. However, it is no Federation Navy Comet or Imperial Navy Slicer, but it can spank them...
Firetail Damage Control II Gyrostabilizer II 200mm Reinforced Rolled Tungsten Plates I
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [empty high slot]
Small Auxiliary Thrusters I Small Anti-Kinetic Pump I Small Auxiliary Nano Pump I
-proxyyyy |

DARKSTAR POWNYOUALL
Black Rebel Rifter Club
18
|
Posted - 2012.01.12 15:53:00 -
[676] - Quote
m0cking bird wrote:The problem with the Firetail is that it's to versatile. However, there are alot of lame boat set-ups for this ship. Like the one below (which can school a standard nichebill). You can have very large shield or armour tank set-ups. While being able to do 140 - 150 damage per second (without heat). Some pilots choose to go with alot of electronic warfare. Some pilots even roll with artillery. I'm honestly surprised @ the amount of setups pilots come up with for the Firetail (there are alot!). Point is. Firetail is a nice looking ship. However, it is no Federation Navy Comet or Imperial Navy Slicer, but it can spank them...
Firetail Damage Control II Gyrostabilizer II 200mm Reinforced Rolled Tungsten Plates I
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [empty high slot]
Small Auxiliary Thrusters I Small Anti-Kinetic Pump I Small Auxiliary Nano Pump I
-proxyyyy thats a bad fit not just for the auxiliry thrusters that hurts your armor, but for the nano pump that boosts the rep time of a repper that you don't even have fitted
even if u did have a repper fitted an auxiliry PUMP would do more |

Plutonian
Intransigent
13
|
Posted - 2012.01.12 16:32:00 -
[677] - Quote
Prometheus Exenthal wrote:Plutonian wrote:You've yet to answer the question. Are you proud of the way you act? Right you are! No, I wouldn't use proud to describe it. But sometimes situations need a bit of douche.
Thank you. |

Marian Devers
Rage and Terror Against ALL Authorities
2
|
Posted - 2012.01.12 17:01:00 -
[678] - Quote
Just to be clear...
You want to buff AF. Then T1 Frigates and T1 Cruisers. Then the 3 Pirate Frigates (Where do you get 3? Worm, Succubus, and what else?).
Now, you must have forgotten, but since Navy Frigates are comparable to T1 Frigates (your own/CCP words), you'll have to buff them too. And I'm pretty sure Destroyers too, since they're balanced now, and hence won't be after the changes. --- As far as I can tell, all this so that AF have a better chance of being able to kill T1 cruisers (which they already can given good pilot skill (not skillpoints) and non-trap fits) during the brief time window between the AF buff and T1 Cruiser changes.
This is the explanation for the slot/bonus changes, correct?
And what was the mwd bonus reason? "people will fly more of them in 0.0"? |

Ninevite
Shiva White Noise.
10
|
Posted - 2012.01.12 17:28:00 -
[679] - Quote
Why are people complaining about AFs being potentially overpowered (they won't be) when no one made a peep about how the latest destroyer buffs totally made Arty Thrashers OP? Why am I still seeing a lot folks asking for even more Jaguar and Wolf love when they are already the best AFs? Please take your minmatar bullshit somewhere else and go stfu
Unless you fly AFs regularly, you won't know how useless they are now. They are too slow and die easily against anything besides another frigate...that is if the other frigate doesn't just run away. T1 destroyers can rip apart AFs now, making a Day 1 Newbie ship capable of killing even the best frigate pilots. Cruisers can simply neut frigs to death (oh except minmatar because of capless guns. But wait, minmatar need more buffs right? Righhhtt??). The only consistent targets I get in my Ishkur are other assault frigates, which are not that popular of course. AFs have absolutely no usage right now unless you happen to get lucky and stumble into a fight. They are basically on the same level of usefulness as t1 mining frigates, maybe even less as at least you can cyno in a t1 mining frigate without feeling guilty if you lose it
CCP please go through with some buffs on AFs. I think your idea to buff MWD (sucks ass because now we have two interceptor class ships (a balanced ab bonus or overheating bonuses would be much more useful and help diversify ship roles) , but I would take anything at this point to make AFs even a little more marginally useful. Everyone else complaining about AFs being OP, go lay face down in a bathtub |

CobaltSixty
The Night Wardens Viro Mors Non Est
45
|
Posted - 2012.01.12 17:30:00 -
[680] - Quote
Summary:
Retribution - needs 7.5% tracking per level. Lasers already have poor tracking and we don't need to set a new precedent now (first ship in the whole game with only 5% to tracking), that'll only get fixed later.
Vengeance - Does not need a DPS reduction. It brings up the back of the pack with ~151 DPS with faction rockets and is limited to within 10km. CPU pretty much prevents putting standard launchers on here and an overwhelming tank.
Harpy - Perfect.
Hawk - 7.5% to shield boost amount should stay. Again, it should not be the first ship with 5% instead of 7.5% to this amount. If it has to be different amount for balance's sake, it should be a different bonus altogether considering the Harpy's new tanking ability.
Enyo - Perfect, though it's about time they dropped the whole Enyo-is-a-Roden-ship thing. Red Incursus = cool, but increase to damage is so far opposite of Roden's philosophy. Tbh, I'm annoyed the Phobos doesn't use SOME missiles, but that's for another topic. Put your hands in the air for a Duvolle Enyo! \o/
Ishkur - Perfect.
Wolf - Still not sold on the 5th low vs a 3rd mid. I understand the whole idea is that it doesn't need a web so much with good damage projection, but why should the Wolf be WORSE than the Rifter in any way? The new Retribution has the same amount of mids as a Punisher, more highs and lows. Enyo has same amount of mids now as an Incursus, with more highs and lows. The Harpy has the same amount of mids as a Merlin, with more highs and lows. Wolf should have the same amount of mids as a Rifter, with more highs and lows. It's not rocket science.
Jaguar - It's losing a lot of ground with this patch. I think changing ONE of the damage bonii to a rate-of-fire would go a long way to helping it remain useful. RoF over damage would provide a net increase of 8% turret damage. Hardly gamebreaking. Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Ninevite
Shiva White Noise.
10
|
Posted - 2012.01.12 17:36:00 -
[681] - Quote
Buffing the minmatar AFs any more would massively OP then over the other races when considering all of the advantages minmatar has already with their turrets. Jaguars and Wolves are single-handidly the most useful AFs on the market right now. Also, the retribution already has massive damage output and does not need any buffs that increase it's damage. It was designed to be a gank ship with no mids, and now it has an extra mid, eliminating it's previous disadvantage... |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 17:45:00 -
[682] - Quote
DARKSTAR POWNYOUALL wrote:m0cking bird wrote:The problem with the Firetail is that it's to versatile. However, there are alot of lame boat set-ups for this ship. Like the one below (which can school a standard nichebill). You can have very large shield or armour tank set-ups. While being able to do 140 - 150 damage per second (without heat). Some pilots choose to go with alot of electronic warfare. Some pilots even roll with artillery. I'm honestly surprised @ the amount of setups pilots come up with for the Firetail (there are alot!). Point is. Firetail is a nice looking ship. However, it is no Federation Navy Comet or Imperial Navy Slicer, but it can spank them...
Firetail Damage Control II Gyrostabilizer II 200mm Reinforced Rolled Tungsten Plates I
1MN Afterburner II Faint Epsilon Warp Scrambler I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [empty high slot]
Small Auxiliary Thrusters I Small Anti-Kinetic Pump I Small Auxiliary Nano Pump I
-proxyyyy thats a bad fit not just for the auxiliry thrusters that hurts your armor, but also for the nano pump that boosts the rep time of a repper that you don't even have fitted even if u did have a repper fitted an auxiliry PUMP would do more
Awesome set-up, I know. Big UPS! |

Hirana Yoshida
Behavioral Affront
252
|
Posted - 2012.01.12 18:15:00 -
[683] - Quote
Prometheus Exenthal wrote:You must be completely oblivious to the world to think that the Firetail can even compare to the Hookbill, Comet, or Slicer.. Not at all, my experience with comes from fighting the damn things in my Coercer's, Slicer's, Punisher's and Nomen's .. what point of reference do you use .. and no EFT/SiSi shenanigans does not count. It is one of the two frigates that I actually hesitate engaging when in my brawling Slicer, what you call super-punisher I reckon, the other being Daredevil's.
FW breeds the best frigate/cruiser pilots in game .. I have been in FW since beginning (missed first week or so) .. dismiss my evaluation of frigates at your own peril (not that I expect you to care about a snooty FW monkey).
PS: Poke the Devs on the CSM board and get those damned blogs out already! |

Ninevite
Shiva White Noise.
10
|
Posted - 2012.01.12 18:18:00 -
[684] - Quote
Hirana Yoshida wrote:Prometheus Exenthal wrote:You must be completely oblivious to the world to think that the Firetail can even compare to the Hookbill, Comet, or Slicer.. Not at all, my experience with comes from fighting the damn things in my Coercer's, Slicer's, Punisher's and Nomen's .. what point of reference do you use .. and no EFT/SiSi shenanigans does not count. It is one of the two frigates that I actually hesitate engaging when in my brawling Slicer, what you call super-punisher I reckon, the other being Daredevil's. FW breeds the best frigate/cruiser pilots in game .. I have been in FW since beginning (missed first week or so) .. dismiss my evaluation of frigates at your own peril (not that I expect you to care about a snooty FW monkey). PS: Poke the Devs on the CSM board and get those damned blogs out already!
Holy ****, you mean you have formed your opinions based on your actual flight experience with the ships discussed? SOMEONE GET THIS MAN A BEER
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.12 18:25:00 -
[685] - Quote
CobaltSixty wrote:Summary:
Hawk - 7.5% to shield boost amount should stay. Again, it should not be the first ship with 5% instead of 7.5% to this amount. If it has to be different amount for balance's sake, it should be a different bonus altogether considering the Harpy's new tanking ability.
The Hawk is terrifying in the right hands. The best pilots can hold a target at that 8-10 km sweetspot where most of the small turret damage starts to falloff and tank what's left over. The gang boosted hawks are really scary.
CobaltSixty wrote: Wolf - Still not sold on the 5th low vs a 3rd mid. I understand the whole idea is that it doesn't need a web so much with good damage projection, but why should the Wolf be WORSE than the Rifter in any way? The new Retribution has the same amount of mids as a Punisher, more highs and lows. Enyo has same amount of mids now as an Incursus, with more highs and lows. The Harpy has the same amount of mids as a Merlin, with more highs and lows. Wolf should have the same amount of mids as a Rifter, with more highs and lows. It's not rocket science.
Jaguar - It's losing a lot of ground with this patch. I think changing ONE of the damage bonii to a rate-of-fire would go a long way to helping it remain useful. RoF over damage would provide a net increase of 8% turret damage. Hardly gamebreaking.
A 5-3-4 Wolf would be flown with an MSE on it and everyone, even CCP, knows it. The Jaguar would have been even worse off had that happened. An extra low was the way to go.
The Jag definitely lost alot of shine. It's fitting is too gimped to have an impressive arty setup. Three turrets where most AF now have four too is meh. |

Ninevite
Shiva White Noise.
10
|
Posted - 2012.01.12 18:28:00 -
[686] - Quote
Zarnak Wulf wrote: The Jag definitely lost alot of shine. It's fitting is too gimped to have an impressive arty setup. Three turrets where most AF now have four too is meh.
I really disagree with this. If the jag had 4xProject Turret, it would be really overpowered. The fact that it only has 3 turret hardpoints is what keeps it balanced against other ships...and plenty of other AFs have only 3 hardpoints as well
I feel that people have started to believe that if a Minmatar ship isn't automatically easy-mode, it's a vastly underpowered and unbalanced ship |

Liang Nuren
Heretic Army Heretic Nation
574
|
Posted - 2012.01.12 18:34:00 -
[687] - Quote
Zarnak Wulf wrote:CobaltSixty wrote:Summary:
Hawk - 7.5% to shield boost amount should stay. Again, it should not be the first ship with 5% instead of 7.5% to this amount. If it has to be different amount for balance's sake, it should be a different bonus altogether considering the Harpy's new tanking ability.
The Hawk is terrifying in the right hands. The best pilots can hold a target at that 8-10 km sweetspot where most of the small turret damage starts to falloff and tank what's left over. The gang boosted hawks are really scary.
The funny thing is that you are focusing on what the hawk can do to frigates with 5 mids. What it does to everything else is oh so much more impressive. But at any rate, I <3 active tank AFs so I want my big shield bonus! Heh, heh, heh, heh.
-Liang
Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com Twitter: http://twitter.com/LiangNuren
|

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 18:46:00 -
[688] - Quote
I've been looking @ the Jaguar as a artillery platform for a very long time (1yr). Mainly because, of the Wolf. This set-up is quite literally the best I've been able to come with. It's sitting in Jita @ the moment and I will be flying it very soon. I mentioned this in a thread not to long ago. Some pilots have suggested I drop a small shield extender for a stasis webifier. That might be the right way to go. However, I plan on failing alot until I'm able to come to a serious conclusion on artillery-Jaguars.
With these proposed changes. The Jagabond, will be alot better.
Also, piracy and faction warfare produce some of the best frigate and cruiser pilots.*** Some of the best period (Truth)
150 damage per second. Around, 110-120 damager per second @ 20,000m or something (with republic fleet emp). Notice the Republic fleet modules for maximum RP. Anyway, tracking bonus and +1 low slot will open up more option. Damage control is more likely to be used. Instead of a Gyro.
[Jaguar, Cougar] Gyrostabilizer II Tracking Enhancer II Micro Auxiliary Power Core I
Republic Fleet Small Shield Extender Republic Fleet Small Shield Extender 1MN MicroWarpdrive II Republic Fleet Warp Disruptor
280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S [empty high slot]
Small Projectile Burst Aerator I Small Projectile Collision Accelerator I
-proxyyyy |

Ninevite
Shiva White Noise.
10
|
Posted - 2012.01.12 18:54:00 -
[689] - Quote
Yes, so let's take the fastest assault frigate, give it even more of a long-range advantage, and leave everyone else holding their limp dicks trying to figure out how to counter it. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.12 18:58:00 -
[690] - Quote
Seriously though! This is how it would look. I've not tried this on SISI and I have not used a artillery-Jaguar on TQ. No Idea how it will preform. I can only use the Wolf or Thrasher as a reference. Also, no matter what. Using artillery will limit tank.
Jagabond
280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Small F-S9 Regolith Shield Induction Fleeting Propulsion Inhibitor I Warp Disruptor II
Fourier Transform Tracking Program Gyrostabilizer II Pseudoelectron Containment Field I Nanofiber Internal Structure II
Small Ancillary Current Router I Small Projectile Collision Accelerator II
-proxyyyy |

Ninevite
Shiva White Noise.
10
|
Posted - 2012.01.12 19:05:00 -
[691] - Quote
m0cking bird wrote:Seriously though! This is how it would look. I've not tried this on SISI and I have not used a artillery-Jaguar on TQ. No Idea how it will preform. I can only use the Wolf or Thrasher as a reference. Also, no matter what. Using artillery will limit tank.
Jagabond
280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S 280mm Howitzer Artillery II, Republic Fleet EMP S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Small F-S9 Regolith Shield Induction Fleeting Propulsion Inhibitor I Warp Disruptor II
Fourier Transform Tracking Program Gyrostabilizer II Pseudoelectron Containment Field I Nanofiber Internal Structure II
Small Ancillary Current Router I Small Projectile Collision Accelerator II
-proxyyyy
Did you mean to use a t2 rig? And I don't see what the problem is with these jag fittings..they seem pretty on par to me with other AFs. |

Morgan North
The Wild Bunch Electus Matari
28
|
Posted - 2012.01.12 19:07:00 -
[692] - Quote
A small shield extender? On a frigate? REALLY? OMG! It finnaly happened. It. Finnaly. I can't express my feelings adequatly over this instead of...
...Are you sure? I was under the sensationthat Medium Shield were the way to go. |

Axel Greye
Nova Ardour
45
|
Posted - 2012.01.12 20:11:00 -
[693] - Quote
WOLF: 10% bonus to Small Projectile Turret Optimal Range per level
NOOOOOOOOOOOOOOOOOO. WHY YOU DO THIS CCP. WHYYYYYYYYY. WOLF WAS PERFECTLY BALANCED BEFORE, DONT GO MESSING WITH IT.
Wolf with optimal is useless. USELESS. It implies you are turning it into an arty boat, which are terrrrrible. Let jaguars have the optimal and arty setups, GIVE ME BACK MY FALLOFF.
The reason Wolfs were good and balanced with 2 mids, was because they had the falloff to make up for not being able to dictate, you take away that bonus and Wolfs will essentially be neutered by anything that kites. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.12 20:37:00 -
[694] - Quote
Axel Greye wrote:WOLF: 10% bonus to Small Projectile Turret Optimal Range per level
NOOOOOOOOOOOOOOOOOO. WHY YOU DO THIS CCP. WHYYYYYYYYY. WOLF WAS PERFECTLY BALANCED BEFORE, DONT GO MESSING WITH IT.
Wolf with optimal is useless. USELESS. It implies you are turning it into an arty boat, which are terrrrrible. Let jaguars have the optimal and arty setups, GIVE ME BACK MY FALLOFF.
The reason Wolfs were good and balanced with 2 mids, was because they had the falloff to make up for not being able to dictate, you take away that bonus and Wolfs will essentially be neutered by anything that kites.
That's been there for the last two days on SISSI. The bonus is still falloff though. No news yet on if it's a typo or not. |

CobaltSixty
The Night Wardens Viro Mors Non Est
45
|
Posted - 2012.01.12 20:45:00 -
[695] - Quote
Zarnak Wulf wrote:The Hawk is terrifying in the right hands. The best pilots can hold a target at that 8-10 km sweetspot where most of the small turret damage starts to falloff and tank what's left over. The gang boosted hawks are really scary. A specialized (re: T2) ship should be terrifying in the right hands, no? Perfectly training for something should enable some rather awesome performance if equipped and flown quite well (your "best pilots" argument). Also, gang-boosted AFs should be powerful... sort of like an armor linked Vengeance always has been? Just saying.
Zarnak Wulf wrote:A 5-3-4 Wolf would be flown with an MSE on it and everyone, even CCP, knows it. The Jaguar would have been even worse off had that happened. An extra low was the way to go.
The Jag definitely lost alot of shine. It's fitting is too gimped to have an impressive arty setup. Three turrets where most AF now have four too is meh. Just like I'm automatically going to fit a plate to my Harpy with its new low-slot, right? There are in-built restrictions on MSE use with the 5-3-4 Wolf, mainly CPU usage. Even with +10 to base CPU (which is more than enough), you're going to face a decision of having to abandon (or downgrade) your Damage Control and/or abandon the nosf/neut/rocket just to equip a meta-4 MSE and meta-4 warp scrambler. And that's with an afterburner, microwarpdrive + MSE would require further compromise. The choice between the range control of a web (and armor tank) or cool Minmatar shield tank should be sufficiently vexing for most pilots and makes the Wolf more unpredtictable. Minmatar's ethos is versatility, not cloning the slot layout of the hated Amarr.
(EDIT: If the Wolf really receiving an optimal bonus, the 3rd med-slot is even more necessary.)
It's also a choice the Jaguar pilot doesn't have to make, which helps their cause if you ask me. I really think the Jaguar's optimal bonus should be switched to a falloff and one of the damage bonii set to a turret rate-of-fire so the Jaguar has the equivalent of approximately 5 guns (3 x 1.33 x 1.25) instead of the 4.5 (3 x 1.25 x 1.25) it is now. Even without those changes, the Jaguar is still the superior tackle while shield-tanking with 50% more base shield HP. Assault Ships - Retribution Fix and Balancing Proposal for Upcoming 4th Bonus |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.12 20:51:00 -
[696] - Quote
Ninevite wrote: Did you mean to use a t2 rig? And I don't see what the problem is with these jag fittings..they seem pretty on par to me with other AFs.
The Arty jag is a curiosity more then anything else. It has - with damage bonuses - the equivalent of 4.5 turrets compared to 8.75 for the Thrasher. So it should do a little over half of the alpha in exchange for alot more survivability. The issue is that there are any number of AF that can do a better job.
With 280s the Jag can throw a 865 Alpha down range and maintain 147 DPS. It's Optimal is 12.9 km. It only has 4.4k EHP. With 250s the Jag can throw a 678 Alpha down range and maintain 159 DPS. It's Optimal is 9.06 km. It has 7.74k EHP. Clearly the better choice.
The Retribution can shoot farther with better tracking and more EHP. A Rail Enyo also has more DPS and better EHP. The Hawk or Vengeance do similar DPS out to 10km - but don't miss and can have superb active tanks. AM Rail Harpy can do better then the Jag. Both of the fits above require the Jag to operate very close to scramble range. Arty doesn't work well if you're in close quarters. The fitting on the Jag is such that you're forced to use multiple fitting rigs/mods in order to make it work.
|

Mirei Jun
Right to Rule
26
|
Posted - 2012.01.12 23:08:00 -
[697] - Quote
After more testing:
- While the new role bonus is a nice idea, its not all that effective. Any ship that was unable to hit AFs before this change can't hit them now. Any ship that could hit them simply hits harder, even with a good transversal (This is compared to an AB fit or NO propulsion system). AFs are inherently fragile so sacrificing damage mitigation for speed and range control is questionable. (especially when interceptors do a better job of this).
- The new role bonus is redundant with interceptors. More over, intys take significantly less damage as their bonus is better and they are faster.
- The extra slot is quite Strong. It makes AFs better at what they were already good at. That being small skirmishes involving just a few ships. It also makes the Enyo and Retribution viable. Ironically, this is where an AB fit is best.
- While the Ishkur's 4th bonus is silly and useless, it still does good damage, and is in line with ships from other races... Maybe a 5% bonus to drone damage and hit points per level?
Other thoughts:
I tested the original AB bonus (+%75 to AB speed boost) on singularity extensively. There has been a lot of talk about how it was overpowered. While it was quite strong, AFs still took plenty of damage from drones, and both medium and light guns. The problems were that missles did nothing to them, they could chase down MWD fit cruisers and BCs without ever increasing their sig (which people hated), and they could engage and disengage at will in small fights.
The only real counters were cruisers that did overwhelming drone damage, or were so fast that the AFs couldn't run. However, with the major buff to destroyers, there are now plenty of good options to counter AB fit AFs (and that counter is really inexpensive). Additionally, rockets have received a major boost and hit properly now.
Therefore: The original + %75 AB speed bonus deserves another look. |

Zircon Dasher
Zirconia Trade Group
59
|
Posted - 2012.01.12 23:42:00 -
[698] - Quote
Mirei Jun wrote:After more testing:
- While the new role bonus is a nice idea, its not all that effective. Any ship that was unable to hit AFs before this change can't hit them now. Any ship that could hit them simply hits harder, even with a good transversal (This is compared to an AB fit or NO propulsion system). AFs are inherently fragile so sacrificing damage mitigation for speed and range control is questionable. (especially when interceptors do a better job of this).
- The new role bonus is redundant with interceptors. More over, intys take significantly less damage as their bonus is better and they are faster.
- The extra slot is quite Strong. It makes AFs better at what they were already good at. That being small skirmishes involving just a few ships. It also makes the Enyo and Retribution viable. Ironically, this is where an AB fit is best.
- While the Ishkur's 4th bonus is silly and useless, it still does good damage, and is in line with ships from other races... Maybe a 5% bonus to drone damage and hit points per level?
Other thoughts:
I tested the original AB bonus (+%75 to AB speed boost) on singularity extensively. There has been a lot of talk about how it was overpowered. While it was quite strong, AFs still took plenty of damage from drones, and both medium and light guns. The problems were that missles did nothing to them, they could chase down MWD fit cruisers and BCs without ever increasing their sig (which people hated), and they could engage and disengage at will in small fights.
The only real counters were cruisers that did overwhelming drone damage, or were so fast that the AFs couldn't run. However, with the major buff to destroyers, there are now plenty of good options to counter AB fit AFs (and that counter is really inexpensive). Additionally, rockets have received a major boost and hit properly now.
Therefore: The original + %75 AB speed bonus deserves another look.
How did you fit so much derp into one post?! |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.01.12 23:44:00 -
[699] - Quote
@Mirei - I thin you're doing something wrong here, the AFs are significantly more survivable with the role bonus than without. - Interceptors are supposed to take less damage and be faster. They are Intereceptors designed to keep targets tackled. - Why would you say that the Ishkur is balanced, and then ask for more damage...
As for the AB speed bonus. It was way too strong. They were tanky frigates that can reach mwd speeds without a signature penalty. If that doesn't raise any red flags for you I don't know what will.
It was even easier to get under the turrets of larger ships, and significantly harder for said targets to do any damage. Drones hit them you say? Big deal, as those AFs didn't have an issue tanking them long enough to kill them, while mitigating all damage from the main turrets because they were still damn fast. Not to mention these ships didn't have a cap penalty (from MWD) so they were even harder to shake.
No matter what you can try to say to back up that bonus, everyone knows (CCP included) that it was afar too powerful and idea. The victims were at a significantly huge disadvantage when it came to shooting down the frigates. With that bonus, AFs would supersede T1 cruisers without a second thought rather than be on par with them. CSM Alternate & PVP Samurai www.promsrage.com |

Mirei Jun
Right to Rule
27
|
Posted - 2012.01.13 00:32:00 -
[700] - Quote
Prometheus Exenthal wrote:@Mirei - I thin you're doing something wrong here, the AFs are significantly more survivable with the role bonus than without. - Interceptors are supposed to take less damage and be faster. They are Intereceptors designed to keep targets tackled. - Why would you say that the Ishkur is balanced, and then ask for more damage...
As for the AB speed bonus. It was way too strong. They were tanky frigates that can reach mwd speeds without a signature penalty. If that doesn't raise any red flags for you I don't know what will.
It was even easier to get under the turrets of larger ships, and significantly harder for said targets to do any damage. Drones hit them you say? Big deal, as those AFs didn't have an issue tanking them long enough to kill them, while mitigating all damage from the main turrets because they were still damn fast. Not to mention these ships didn't have a cap penalty (from MWD) so they were even harder to shake.
No matter what you can try to say to back up that bonus, everyone knows (CCP included) that it was afar too powerful and idea. The victims were at a significantly huge disadvantage when it came to shooting down the frigates. With that bonus, AFs would supersede T1 cruisers without a second thought rather than be on par with them.
Glance and see a response, how nice. ^^
"- I thin you're doing something wrong here, the AFs are significantly more survivable with the role bonus than without."
They are better at dictating range. They take quite a bit more damage, though. To put it in the clearest terms possible, they still take a significant amount of damage from any weapon system with the MWD on -even large guns, even when maintaining a closing transversal. Sure, they take less then if they had no bonus but to actually keep that low sig you really need to stay alive you are forced to choose a fit that ignores a significant role bonus on the ship... Go test it yourself.
"- Interceptors are supposed to take less damage and be faster. They are Intereceptors designed to keep targets tackled."
My point exactly. This bonus is redundant. AFs should do something different.
"- Why would you say that the Ishkur is balanced, and then ask for more damage..."
I wasn't clear enough. The Ishkur still does less damage then an Enyo -by a large margin, in fact. However when looking at AFs overall its damage is still good. I would, in any case like to see a 4th bonus that is actually useful. Its current 4th bonus is not useful. That is the point there.
In regards to your response on the old bonus:
Tanky friagtes that can reach the MWD speed of a BC or slow cruiser, can get under the guns of large ships easily and stay alive versus those large ships, all while maintaining that speed because of a sustainable cap... I see no issue. This is what AFs should do. They were and are still killable. They were and are still weak to nuets, drones, light and medium weapon systems, and focused fire. A slippery tanky little ship that battleships and BC need to fear is exactly what this game needs. Bigger should not always be better. That is part of the problem with overall combat in Eve right now.
As I stated originally there is a blanket response: "It was too powerful, book closed". There were reasons it was strong, and reasons it was not. AFs need a special role. The current bonus does not give this to them -irregardless of the old AB bonus.
In any case, thanks for the response. Good discussion. |

Ninevite
Shiva White Noise.
10
|
Posted - 2012.01.13 00:43:00 -
[701] - Quote
Mirei Jun wrote:one of the best replies on this thread
I am giving you a virtual standing oviation |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.01.13 01:55:00 -
[702] - Quote
@Mirei The point of the change is the enhance their maneuverability & survivability. The role bonus make sure that the frigates no longer get one-vollied by a stray Hurricane, and allow some ability to catch cruisers without being obliterated in the process. They aren't supposed to be i-win ships against larger ships, and they aren't supposed to replace Interceptors.
The Ishkur doing less damage than the Enyo isn't a problem. The Ishkur has far better damage application & projection, and can offer some drone utility if needed. The Enyo is no longer shadowed by the Ishkur and the Ishkur is no longer the go-to Gallente AF for high dps. The Ishkur is still really good, and will work better than the Enyo in some situations, and vice versa. The 4th bonus isn't a *huge* deal against small ships that can hit them, but when put against larger ships who need to use drones or smartbombs, it's a pretty big deal. The Ishkurs drones have as much hitpoints as medium drones, which is a pretty good upgrade.
As for the AB bonus again.. ABing AFs do *mwding bc/cruiser* speeds on TQ right now. Throw a cheapo faction afterburner on the ship and you're zipping along at 1000m/s or more. Only the Minmatar BCs are faster. The AB bonus that was given to them was a reasonable speed, but that was too much. Making them instead zip around at 1300m/s or so is still too slow for lawless space, and the 2000m/s that they did was waay too much.
And no, they were not still *killable*. Not in any reasonable capacity. All turret ships needed to be carrying multiple neuts and/or multiple webs, and generally needed the assistance of ecm drones.
The whole Caldari line of Cruiser+ ships got overpowered by the AFs. The whole Gallente line of Cruiser+ ships got overpowered by the AFs. The whole Amarr line of Cruiser+ ships got overpowered by the AFs. And most of the Minmatar line of Cruiser+ ships got overpowered by the AFs.
On TQ, right now, if you can get one of the *good* AFs on top of a Cruiser, the odds are pretty much in the favour of the frigate. Medium turrets & missiles simply have trouble against ABing hulls, and so increasing that speed makes that even more difficult. It was way too difficult to kill the ships, and it doesn't take a scientist to realize how overpowered any AB speed increase is.
Right now on Sisi, good AF pilots can kill Cruisers & Destroyers and conversely, good Cruiser & Destroyer pilots can kill AFs. It's a nearly perfectly balanced system.
And as a sidenote, *irregardless* isn't an actual word  CSM Alternate & PVP Samurai www.promsrage.com |

Bunzan Cardinal
Cry Wolf.
0
|
Posted - 2012.01.13 03:21:00 -
[703] - Quote
Why not just a 25%-35% bonus to AB speed? TBH all i was expecting from a AF buff was a 4th bonus, didnt really see the extra slot and role bonus coming. An AB bonus would better suit the AFs imo as inty's are already the speed tanking T2 equivalent of frigates. Also would be nice if they looked at the Wolf's resists, i never understood why a armor tank ship would have better shield resists then armor resists. Ideally it would be nice to have the resists changed and instead of giving the wolf a low slot, give it a med slot. |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.13 03:28:00 -
[704] - Quote
Why does the role bonus served have to be a Speed Bonus?
In my opinion, The Role, as in the Intended Purpose, of an assault frigate is heavy tackler. some may roam solo in an assault frigate and that is absolutely fine, just like some people choose to solo roam in interceptors.
But what an interceptor is designed for is get to a target quickly and point it. Assault Frigates are the next step, and are designed to enter scram range and become heavy tackle, putting the scram and web on, shutting down their MWD and holding.
So, to add to this role, why not give Assault frigates a resistance to ECM? Give assault frigates an increased sensor strength, and make it harder for tackled targets to deploy ECM drones, break lock and MWD away from the then helpless AB Assault Frig. This would be beneficial to both Fleet Heavy Tacklers, and Solo Roamers.
Thoughts? |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.01.13 04:57:00 -
[705] - Quote
Against. Immunity from any form of EWAR is a bad thing, and increasing sensor strength as a role wouldn't really do much for them. As it stands right now, ECM is a broken mechanic and you pretty much need a strength over 30 to be marginally effective. I wouldn't be comfortable backing anything to do with frigates being more effective against EWAR, since that's one of the most effective ways of killing them.
If you want to use it, the role bonus they have right now allows them to get on top of their targets quickly and without being instapopped. The ships have a strong enough capacitor to deal with neuts (with nos) and are speed balanced enough to not be completely destroyed (but still take damage from) larger weapons & drones. Their weapons & tackle don't use much cap, so running a scram and mods under a neut is fairly easy to do. CSM Alternate & PVP Samurai www.promsrage.com |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.13 06:27:00 -
[706] - Quote
If more ships had Immunity from EWAR, outs like ECM would not be as "broken". If ECM is such a broken mechanic, surely ships with Immunity are an excellent way to balance, without nerfing the mod itself. Neuts are the counter to frigates. A small nos will not defend you from dual medium neuts or even dual small neuts.
The role bonus is redundant for scram range setups though. sure you get into scram range fast, but then immediately lose prop and have to rely on your base speed for tank and dictation? against most dual web / neut ships or a BS with a MWD and ECM drones, you will never keep transversal low enough to avoid death. Ships will either cap you out and burn away from you, or Jam you and then regain use of their own MWD's. |

Zircon Dasher
Zirconia Trade Group
59
|
Posted - 2012.01.13 07:11:00 -
[707] - Quote
Bunzan Cardinal wrote:Why not just a 25%-35% bonus to AB speed? TBH all i was expecting from a AF buff was a 4th bonus, didnt really see the extra slot and role bonus coming. An AB bonus would better suit the AFs imo as inty's are already the speed tanking T2 equivalent of frigates. Also would be nice if they looked at the Wolf's resists, i never understood why a armor tank ship would have better shield resists then armor resists. Ideally it would be nice to have the resists changed and instead of giving the wolf a low slot, give it a med slot.
We cannot have a 25% AB speed bonus because it creates the possibility of Jags going 3.1k m/s with 12k EHP and the agility of a a regular inty. Get over it. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.01.13 07:22:00 -
[708] - Quote
That's a bad way to look at fixing ECM. Let's make a ship class immune so we can call ECM fixed for everything else. It's a flawed mechanic, and building a whole class around being immune to that flawed mechanic is just poor design. You fix ECM on a mass scale so it's not flawed, not on a ship by ship basis.
Correct, dual medium/small neuts will ruin an AFs day. In fact, dual medium neuts will ruin just about anythings day, Command Ship and below. Now count how many ships generally fit those neuts, and how many others have to sacrifice some mods to fit said neuts. The same applies for dual webs, there really aren't many ships that can and will field those.
You're trying to argue that people who are fitting to counter frigates, are countering frigates... The fact of the matter is that unless you know you're going to be engaging AFs, you're probably not going to be fitting to perfectly counter AFs.
As for the scram comments, it just sounds like someone is afraid of commitment  You don't engage a Vagabond with your Taranis and then decide half way in that it's not for you, you stick it out for better or worse! There's nothing wrong with going balls deep , simply because that's how brawls work. Unlike other frigates, the AFs now have the ability to get under those punches and deliver some cheap shots until the target is dead or they are. Someone from the outside can always take pot shots at you from miles away, but that's EVE, and that's how it goes no matter what you're flying.
CSM Alternate & PVP Samurai www.promsrage.com |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
32
|
Posted - 2012.01.13 07:26:00 -
[709] - Quote
Axel Greye wrote:If more ships had Immunity from EWAR, outs like ECM would not be as "broken". If ECM is such a broken mechanic, surely ships with Immunity are an excellent way to balance, without nerfing the mod itself. Neuts are the counter to frigates. A small nos will not defend you from dual medium neuts or even dual small neuts.
The role bonus is redundant for scram range setups though. sure you get into scram range fast, but then immediately lose prop and have to rely on your base speed for tank and dictation? against most dual web / neut ships or a BS with a MWD and ECM drones, you will never keep transversal low enough to avoid death. Ships will either cap you out and burn away from you, or Jam you and then regain use of their own MWD's.
The last thing you want in a game is to imbed more paper-rock-scissors scenarios. Theres nothing wrong with advantages in certain situations, but when the advantage is too strong it locks ships into very specific roles.
Yes, ECM is beyond broken. When you do everything right as a frigate, get right on top and sucessfully under his guns, to still have 38% chance that 5 ECM drones will force you to lose tackle before you even get a chance to lock them and start shooting them is rather lame(using a jaguar's sensor strength). ECM drones can start their jam cycle pretty much immediately when you are within that range. |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2012.01.13 08:26:00 -
[710] - Quote
Prometheus Exenthal wrote: The Ishkur doing less damage than the Enyo isn't a problem. The Ishkur has far better damage application & projection, and can offer some drone utility if needed. The Enyo is no longer shadowed by the Ishkur and the Ishkur is no longer the go-to Gallente AF for high dps. The Ishkur is still really good, and will work better than the Enyo in some situations, and vice versa. The 4th bonus isn't a *huge* deal against small ships that can hit them, but when put against larger ships who need to use drones or smartbombs, it's a pretty big deal. The Ishkurs drones have as much hitpoints as medium drones, which is a pretty good upgrade.
New ishkur not only has less dmg then new enyo but due to lower armor HP also less tank. The 80 dps you can send out that, even with the hp bonus, still die in few seconds if shot by frigates. The ECM drones you can field are of course golden but Ishkur is still a close range boat. Drones are bad at medium ranges, if you cant scoop your drones immediately you will most likely lose them if someone decides to destroy them or you have to warp out. DonGÇÖt get me wrong, the hp bonus is fine in itself because it helps you to manage your drones better but what I donGÇÖt like is the 5/lvl bandwidth bonus. Remove that entirely, give ishkur 25 base bandwidth and replace it with a hybrid tracking bonus. Ishkur would still deal less dmg and have less tank but the overall package would be better.
Prometheus Exenthal wrote: As for the AB bonus again.. ABing AFs do *mwding bc/cruiser* speeds on TQ right now. Throw a cheapo faction afterburner on the ship and you're zipping along at 1000m/s or more. Only the Minmatar BCs are faster. The AB bonus that was given to them was a reasonable speed, but that was too much. Making them instead zip around at 1300m/s or so is still too slow for lawless space, and the 2000m/s that they did was waay too much.
I pretty much agree. Cruiser speeds are too slow for a frigate anyway. I was always fitting MWD to my AS back then when I was actively playing that is why I donGÇÖt get the trend. You wonGÇÖt catch anything and If you meet a cruiser pilot with brain he will burn away from you while you approach with an AB => zero transversal => dead AS. That should actually be the first thing every first time AS pilot actually learns when taking his AS into a fight against a cruiser. |

Anja Talis
Mimidae Risk Solutions
12
|
Posted - 2012.01.13 13:26:00 -
[711] - Quote
Cpt Cosmic wrote: New ishkur not only has less dmg then new enyo but due to lower armor HP also less tank. The 80 dps you can send out that, even with the hp bonus, still die in few seconds if shot by frigates. The ECM drones you can field are of course golden but Ishkur is still a close range boat. Drones are bad at medium ranges, if you cant scoop your drones immediately you will most likely lose them if someone decides to destroy them or you have to warp out. DonGÇÖt get me wrong, the hp bonus is fine in itself because it helps you to manage your drones better but what I donGÇÖt like is the 5/lvl bandwidth bonus. Remove that entirely, give ishkur 25 base bandwidth and replace it with a hybrid tracking bonus. Ishkur would still deal less dmg and have less tank but the overall package would be better.
Now you say this, but have you actually tested it?
I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.
It wasn't just one duel either.
Admittedly, I wasn't attempting to disengage which would have been an option, but if this Hawk is so OP surely I wouldn't need to. I've got perfect shield skills and near perfect rocket skills (4/5 rocket spec, all the rest 5/5)
|

Liafcipe9000
Brutor Tribe Minmatar Republic
4
|
Posted - 2012.01.13 13:56:00 -
[712] - Quote
Jaguar still needs more CPU in fact several Minmatar ships need more CPU, like: - Cyclone - Tornado And probably a couple more I forgot.
other than that, all I can say is
SWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEET GÖÑGÖÑGÖÑ |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.01.13 14:15:00 -
[713] - Quote
@Cosmic Giving the Ishkur a tracking bonuse & the drone capacity as a base isn't a terrible idea but I don't see how it would help *too* much. IMO the Ishkur could do better with a little more base armor instead. CSM Alternate & PVP Samurai www.promsrage.com |

Tsubutai
The Tuskers
45
|
Posted - 2012.01.13 14:22:00 -
[714] - Quote
Anja Talis wrote:I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop. Shooting hobgobs in a hawk is pointless - they're beating on your strongest resist, so just leave them be and focus on the ishkur. Also, don't use kinetic missiles against T2 gallente hulls! Your 50% damage bonus won't begin to compensate for the fact that you're shooting at a resist of 86%+....
I've got to say, I too am a little sceptical that an ishkur could beat a dualweb hawk shooting EM rockets...
|

Dani Lizardov
Rise of Tangra The G0dfathers
0
|
Posted - 2012.01.13 14:40:00 -
[715] - Quote
.... I wanted to post a good long post about how the CSM is doing GREAT job convinsing us that the so called REBALNCE is PERFECT!
No its cr*p and wont change the AF usage in PVP.... The name Assault should mean in use for combat! Yes i guess you can use it for PVE... NICE and no Thanks...
Here a sugestion for you: Remove the stupid Assualt Frigets from the GAME. Give us back the wasted SP. or stop waisting our time whit "REBALANCE" and change the ship for good!
Curent changes does not make the ship better, nor worse! They dont give it any new role or purpose! There for totaly waist of TIME.
Even this forums failed me on my 1-st post....
* Example: The new BC were a good change! This gave us new toys to play whit The hiden nerf of dictors, was not! This just made us not use some of already poorly used toys! The big neft of Capitals is apprently doint "Great job" balancing the game right?
Thank you |

Liafcipe9000
Brutor Tribe Minmatar Republic
5
|
Posted - 2012.01.13 15:04:00 -
[716] - Quote
Dani Lizardov wrote:.... Here a sugestion for you: Remove the stupid Assualt Frigets from the GAME. Give us back the wasted SP. or stop waisting our time whit "REBALANCE" and change the ship for good! haters gonna hate u mad bro?  |

Dani Lizardov
Rise of Tangra The G0dfathers
0
|
Posted - 2012.01.13 15:25:00 -
[717] - Quote
Liafcipe9000 wrote:haters gonna hate u mad bro? 
YES. I hate you. you hapy now! Trolololo
My sugestion is absolutly real and very well thod, not like yours :D
I will repeat: Remove the AF ships from the game, or create them a role.
And I dont need a CSM to explain to me how one class ship should not be better then other ship classes... yeap if it`s not better, why should i use it?
Can samone point a good pvp use for an Assault friget! |

Anja Talis
Mimidae Risk Solutions
13
|
Posted - 2012.01.13 15:36:00 -
[718] - Quote
Tsubutai wrote:Anja Talis wrote:I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop. Shooting hobgobs in a hawk is pointless - they're beating on your strongest resist, so just leave them be and focus on the ishkur. Also, don't use kinetic missiles against T2 gallente hulls! Your 50% damage bonus won't begin to compensate for the fact that you're shooting at a resist of 86%+.... I've got to say, I too am a little sceptical that an ishkur could beat a dualweb hawk shooting EM rockets.
The point was to see if I could kill the drones..... it's testing! I wasn't using Kinetic either.  |

Anja Talis
Mimidae Risk Solutions
13
|
Posted - 2012.01.13 15:38:00 -
[719] - Quote
Dani Lizardov wrote:[quote=Liafcipe9000] Can samone point a good pvp use for an Assault friget!
How about you read the rest of this thread where half of the low sec population is talking about how they use them?! 
*plink* Killfile.
|

Alex Medvedov
Gunpoint Diplomacy
15
|
Posted - 2012.01.13 15:45:00 -
[720] - Quote
Anja Talis wrote: Now you say this, but have you actually tested it?
I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.
It wasn't just one duel either.
Admittedly, I wasn't attempting to disengage which would have been an option, but if this Hawk is so OP surely I wouldn't need to. I've got perfect shield skills and near perfect rocket skills (4/5 rocket spec, all the rest 5/5)
That purely because neither you neither Prom can fit and fly that hawk properly:)) Try this:
highs: 4x rocket launcher II
mids: 2x web 1x scram 1x AB II 1x medium shield extender II
lows: 1x ballistic control II 1x shield power rellay
rigs: 2x Anti EM screen reinforcer II
With this setup I have killed 10 Iskhurs in a row blaster and rail fitted, not much of a difference. Side note - you dont have to even bother with killing hobgoblins - this setup is able to tank them:)) |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
79
|
Posted - 2012.01.13 15:47:00 -
[721] - Quote
I wasn't using Hobgoblins.. I was using Warriors & Acolytes, and Anja wasn't shooting kinetic at me CSM Alternate & PVP Samurai www.promsrage.com |

Alex Medvedov
Gunpoint Diplomacy
15
|
Posted - 2012.01.13 15:51:00 -
[722] - Quote
Prometheus Exenthal wrote:I wasn't using Hobgoblins.. I was using Warriors & Acolytes, and Anja wasn't shooting kinetic at me
Ok just try that setup and tell me what is able to get you... |

Anja Talis
Mimidae Risk Solutions
13
|
Posted - 2012.01.13 15:57:00 -
[723] - Quote
Alex Medvedov wrote:Prometheus Exenthal wrote:I wasn't using Hobgoblins.. I was using Warriors & Acolytes, and Anja wasn't shooting kinetic at me Ok just try that setup and tell me what is able to get you...
Yeah, sorry, it was Acolytes. My mistake.
That is almost the same fit I was using, with the exception of a DCU rather than a shield power relay and some named metas instead of Tech II.
Go log in and duel him. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.13 16:02:00 -
[724] - Quote
Alex Medvedov wrote:Anja Talis wrote: Now you say this, but have you actually tested it?
I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.
It wasn't just one duel either.
Admittedly, I wasn't attempting to disengage which would have been an option, but if this Hawk is so OP surely I wouldn't need to. I've got perfect shield skills and near perfect rocket skills (4/5 rocket spec, all the rest 5/5)
That purely because neither you neither Prom can fit and fly that hawk properly:)) Try this: highs: 4x rocket launcher II mids: 2x web 1x scram 1x AB II 1x medium shield extender II lows: 1x ballistic control II 1x shield power rellay rigs: 2x Anti EM screen reinforcer II With this setup I have killed 10 Iskhurs in a row blaster and rail fitted, not much of a difference. Side note - you dont have to even bother with killing hobgoblins - this setup is able to tank them:))
1 v 1's 
Here I am throwing all the assault frigates into impossible situations and against serious odds. You, know. To accurately reflect the fact. Most anything can happen in even and you're generally engaging multiple ships. What is the most viable ship in said engagements...
Yes one versus ones... Could you please tell me what kind of Ishkur set-ups you're engaging, with that Hawk set-up? Also, are they taking full advantage of the new possible set-ups you're able to field with these changes?
-proxyyyy |

Anja Talis
Mimidae Risk Solutions
13
|
Posted - 2012.01.13 16:09:00 -
[725] - Quote
m0cking bird wrote:[quote=Alex Medvedov]
Here I am throwing all the assault frigates into impossible situations and against serious odds. You, know. To accurately reflect the fact. Most anything can happen in even and you're generally engaging multiple ships. What is the most viable ship in said engagements...
That's the point though isn't it. If in a 1v1 the drones aren't that easy to take out, then it's going to be in a better situation in larger engagements with the other fire and distractions going on. We are talking about:
Quote:New ishkur not only has less dmg then new enyo but due to lower armor HP also less tank. The 80 dps you can send out that, even with the hp bonus, still die in few seconds if shot by frigates. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.13 16:19:00 -
[726] - Quote
Recently I've been in communication with someone who made an amusing discovery. Has to do with the assault frigate signature bonus, which is a role bonus and Interceptors bonus to signature per level. Kind of explains what I've been noticing (sad that I didn't look that much @ both classes of ships bonuses and just focused on what they're able to do, with said bonuses). and would substantiate what I've been saying about assault frigates encroaching into Interceptor territory.
I hope to see a post from that pilot very soon. Should be interesting. However, I'm taking this new information (at least to me, because I'm a fool) and taking a more serious look @ Interceptors and assault frigates ability to mitigate damage threw signature and velocity (I've been just focusing on assault frigates ability to just take alot of damage from larger vessels, which is substantial).
-proxyyyy |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2012.01.13 16:22:00 -
[727] - Quote
Anja Talis wrote: Now you say this, but have you actually tested it?
I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.
It wasn't just one duel either.
Admittedly, I wasn't attempting to disengage which would have been an option, but if this Hawk is so OP surely I wouldn't need to. I've got perfect shield skills and near perfect rocket skills (4/5 rocket spec, all the rest 5/5)
Anja Talis wrote: That's the point though isn't it. If in a 1v1 the drones aren't that easy to take out, then it's going to be in a better situation in larger engagements with the other fire and distractions going on. We are talking about:
Prometheus Exenthal wrote:I wasn't using Hobgoblins.. I was using Warriors & Acolytes, and Anja wasn't shooting kinetic at me
I am really wondering that you even tried to shot his LIGHT drones with ROCKETS. This is the only case where shooting the drones is stupid... does not matter which drones were used, shooting them with rockets in that fit was not a good move because you want to maintain range with the webs. you know, light drones have interceptor like signature and awesome base speed, you will scratch them at best unless you dual web the drones instead which makes your fit kind of pointless. I guess you kept webs on the ishkur and tried to kill his drones but you barely scratched them and thus he was able to wear your shields down.
2 out of 6 AS have difficulties shooting down light drones due to the weapon system (which was actually obvious anyway) but now try to shoot the drones with any turret based AS and they will melt fast. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.13 16:23:00 -
[728] - Quote
Anja Talis wrote:m0cking bird wrote:[quote=Alex Medvedov]
Here I am throwing all the assault frigates into impossible situations and against serious odds. You, know. To accurately reflect the fact. Most anything can happen in even and you're generally engaging multiple ships. What is the most viable ship in said engagements...
That's the point though isn't it. If in a 1v1 the drones aren't that easy to take out, then it's going to be in a better situation in larger engagements with the other fire and distractions going on. We are talking about: Quote:New ishkur not only has less dmg then new enyo but due to lower armor HP also less tank. The 80 dps you can send out that, even with the hp bonus, still die in few seconds if shot by frigates.
Ah! I see. I apologize. However, when I saw these new changes I did not think of the added low slot as another place to put damage modules. Damage was not the weakness of the Ishkur. It lacked buffer, which is something I've always liked about the Wolf.
-proxyyyy |

Anja Talis
Mimidae Risk Solutions
13
|
Posted - 2012.01.13 16:38:00 -
[729] - Quote
Cpt Cosmic wrote:Prometheus Exenthal wrote:I wasn't using Hobgoblins.. I was using Warriors & Acolytes, and Anja wasn't shooting kinetic at me I am really wondering that you even tried to shot his LIGHT drones with ROCKETS. This is the only case where shooting the drones is stupid... does not matter which drones were used, shooting them with rockets in that fit was not a good move because you want to maintain range with the webs. you know, light drones have interceptor like signature and awesome base speed, you will scratch them at best unless you dual web the drones instead which makes your fit kind of pointless. I guess you kept webs on the ishkur and tried to kill his drones but you barely scratched them and thus he was able to wear your shields down. 2 out of 6 AS have difficulties shooting down light drones due to the weapon system (which was actually obvious anyway) but now try to shoot the drones with any turret based AS and they will melt fast.
One web on him, one web on drone. Didn't seem to have much too difficulty staying out at range once established though! I'll find him and specifically run an go when ignoring the drones. You know, test it. On sisi where the changes are ;) |

Zircon Dasher
Zirconia Trade Group
59
|
Posted - 2012.01.13 17:25:00 -
[730] - Quote
This is now tested and confirmed:
Dual disruptor vengence is pretty nice at long point tackle. ~3k (4+k heated) speed, 60m sig, and handles multiple flights of drones (unbonused- bonused not checked). 2+ AML cerbs raep it, but 1 was tankable long enough for gang to dispatch. |

Alex Medvedov
Gunpoint Diplomacy
15
|
Posted - 2012.01.13 18:13:00 -
[731] - Quote
After extensive testing of a Hawk against various AFs Prom was piloting I have to admit my concerns were largely disposed. Hawk will indeed be very powerful AF, but as Prom have proved to me, its far from being unbeatable. I have to admit as well that Iam not a Hawk specialist (in sense of flying that ship - i had all related skills at 5 during the testing however). So if anybody has the extensive experience with Hawks feel free to prove me wrong.
Iam still convinced, that AFs would do better without the changes, but Prom have proved to me that those changes are making some sense. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
80
|
Posted - 2012.01.13 18:28:00 -
[732] - Quote
@Zircon 60m sig? Sooo.... You're saying that people will be spending several hundred millions on a Vengeance (links + hg halos) to do a lesser job than an Interceptor. Don't see a balance problem here  
As Alex has said, we did some testing  I wasn't fit to counter AFs any more than he was fit to counter AFs.
I used a Blaster Ishkur, & Rail Ishkur first. Both won handily as he tried to kill my drones. I just retrieved/released the ones he attacked, and he died in short order even though kiting at the edge of scram range. I then flew a Vengeance, which was a stalemate since he couldn't keep a point on without being shredded. He ended up warping off because he couldn't do anything in tackle range. I then flew a Wolf which is the worse possible ship against a Hawk. I lost with the Hawk entering armor both times  I'm sure if someone were to try and kite out of tackle range for a bit, they could beat that Hawk setup, but then said hawk could just as easily escape so that wasn't tested 
@Proxyyyy Go back a page or two, I explain very clearly why AFs won't replace Interceptors.
The difference is that the range is less than a Fleet Inteceptor, the AF (unless heavily pimped) is too slow/fat and takes at least 5x more damage than the ceptor, the AF looses it's combat functionality, and the AF is in no way cap stable without heavy gimping (except Vengeance).
Can they do long range tackle? Yes. Is it practical enough to replace Interceptors? No. CSM Alternate & PVP Samurai www.promsrage.com |

Zircon Dasher
Zirconia Trade Group
59
|
Posted - 2012.01.13 18:58:00 -
[733] - Quote
Prometheus Exenthal wrote:@Zircon60m sig? Sooo.... You're saying that people will be spending several hundred millions on a Vengeance (links + hg halos) to do a lesser job than an Interceptor. Don't see a balance problem here  
HG Snakes and Halos are not uncommon on existing 'ceptor/Dram pilots Links are not uncommon Disruptor range (cheap pimping) can outstrip inty lock range I never said anything about imbalance.
That said the range+tank+speed/sig make it an interesting alternative to an inty in some cases. Definately not all cases.
Stop being so touchy. This actually highlights a use that was previously not possible due to sig explosion. It helps your cause |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
80
|
Posted - 2012.01.13 19:07:00 -
[734] - Quote
You came off as trying to say they can replace inties, that's all  There's no doubt that snakes/halos are popular, but they're more useful (in this purpose) on Interceptors. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.13 20:45:00 -
[735] - Quote
Here are some conservative changes to assault frigates. These changes keep all other classes of frigates in mind. For example: navy faction, pirate faction and Interceptor will be capable of engaging assault frigates as effectively as they can now. Keeping rock paper scissors. Instead of assault frigate = everything... I'm interested in other pilots ideas of what changes to assault frigates should look like. If you could please use the fromat below. That would be pretty cool.
ASSAULT FRIGATE:
Role bonus: 50% bonus to Capacitor
Retribution
Added bonus: 5% bonus to Small Energy Turret tracking speed per skill level. Remove (- 1) High slot +1 mid slot +15 CPU
Slower than a Slicer, but has better defences, damage and tracking.
Vengance
Added bonus: 5% bonus to missile explosion velocity +10 CPU
There's not much you can do to this ship without making it overwelming. However, increasing applied damage threw increased explosion velocity seems good.
Harpy
Added bonus: -5% bonus to shield resistances +10 CPU
Serious defensive ability, projected and applied damage. Looks good too, which is pretty important...
Hawk
Added bonus: 5% bonus to missile explosion velocity Remove - 1 High slot +1 mid slot +10 CPU
The Hawk should be allowed to keep it's defensive ability. However, increasing applied damage threw increased explosion velocity. Will not limit this ship versus other frigates, in anyway.
Enyo
Added bonus: +5% damage changed to 10% bonus to damage Remove - 1 low slot +1 mid slot +10 CPU + 5 powergrid
Midslot and damage stays. However, this ship defensive ability has been reduced. Although, CPU and Powergrid are increased for flexibility in fittings.
Ishkur
Added bonus: 10% bonus to drone hitpoints per level Drone bay increased by 25m3 +10 CPU
Reduced this ships defensive capabilities and increased versatility. By increasing drone bay.
Jaguar
Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level +15 CPU 7 powergrid
CPU and Powergrid are increased for flexibility in fittings. Tracking is a GO!
Wolf
Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level +12 CPU + 7 powergrid
CPU and Powergrid are increased for flexibility in fittings. Tracking is a GO!
THOUGHTS!? (perferably from pilots who're not Prometheus Exenthal (not to be rude)
-proxyyyy |

Takeshi Yamato
eXceed Inc. No Holes Barred
122
|
Posted - 2012.01.13 20:50:00 -
[736] - Quote
m0cking bird wrote:Here are some conservative changes to assault frigates.
ASSAULT FRIGATE:
Role bonus: 50% bonus to Capacitor
Yea that looks pretty good for keeping the status quo.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.13 21:25:00 -
[737] - Quote
I think you're missing the point of AFs. AF > frigates already. If you can't see that, then you're a little lost and shouldn't be proposing anything anyways.
All you're doing is making them better at killing other frigates, which serves no purpose when Destroyers already fill that role better. AFs are slow, fat, expensive, and tanky. Those aren't things that add up to anti-frigate work.
Destroyers already do everything you're trying to achieve, for a fraction of the cost in both terms of SP and ISK. Who in their right mind wants to spend 700% more on a T2 Rifter when it only does Rifter things * slightly* better, but worse than a Thrasher.
Navy are T1 ships, not comparable to AFs. They already win in some matchups, depending on the ships used. They have been discussed to death already, they're fine. Interceptors are a different role entirely and shouldn't even be considered as comparable when it comes to combat. Pirate frigates (Succubus/Cruor/Worm) need work period, this goes without saying even without the AF changes. The Dramiel & Daredevil both remain very good ships, and even the Cruor is half-decent in some matchups.
As for the changes you're adding, you're all over the place. For one, you're giving the Enyo more dps but an cripplingly weak tank. You've made it completley useless and it will get shredded by any frigate that can do explosive or em damage. You also want to give it grid and cpu, when it already has no trouble with fitting. You make no sense 
Secondly, you've totally missed the mark with the Vengeance & Hawk. Not only are they remaining the lowest damage AFs (by far), you're giving them a fairly useless bonus. The Vengeance doesn't have trouble hitting targets, the explosion velocity bonus simply means you want people to forgo a web and put a massive tank on the thing, without sacrificing anything. The same applies for the Hawk. The only reason it would need that explosion velocity bonus is because it was LACKING a mid slot. You've given it the mid slot, and you've given it the bonus. And once again, by removing its utility high, you're implying that people should be fitting an obscene tank on the ship, without sacrificing its damage application.
You've also gimped the Retribution into uselessness. The utility high slot is perfect for a nos or neut in pvp, or tractorbeam/salvager/prober for pve or exploration. That ability to fit a nos keeps the ship alive against any ship with a neut. On top of that you want to add another turret without increasing its powergrid, and further reducing its tank ability. The only reason the Zealot (barely) works is because of its operating range and the fact that it's a cruiser.
You've also done very little to improve the Harpy. The ship is incredibly tight to fit reasonably which CCPs low slot fixes. All you've done is increase its tank and nothing else. It's still slow, fat and inadequate compared to a ship like the Ishkur.
You're also missing the point with the Jaguar. It doesn't need all that extra fitting when you aren't adding any extra slots to the ships. And for the Wolf, you want to add powergrid over CPU. I don't think people who are fitting 400mm plates (with ease) need to have more powergrid. Once again, you make no sense 
And on top of all of this, none of this (role bonus included) solves the inherit problems with AFs. They are fat, immobile, and ineffecitve against larger targets. They are not frigate hunters, they already destroy frigates on TQ.
And as for not wanting my input, deal with it. Nobody wants to see you're terrible attempts at fitment (which your changes would hugely benefit from), and I deal with them and have discredited their usefulness in *actual* pvp. By your standards, everything T2 (Cruisers, BC, BS) should all be weaker so they are balanced with their T1 versions. That a terrible idea that completely devalues T2 ships significantly. Get your head out of EFT, and go try out the actual changes. CSM Alternate & PVP Samurai www.promsrage.com |

Korg Tronix
Heretic Army Heretic Nation
39
|
Posted - 2012.01.13 21:52:00 -
[738] - Quote
Cpt Cosmic wrote:Anja Talis wrote: Now you say this, but have you actually tested it?
I was dueling Prom in the "uberwtfdualwebmsehawk" fit vs his Ishkur. I had him nice and contained at about 9k. He popped out his Hobgoblin IIs, I moved webs over on to the drones and started popping them. I killed two, but was dropping into 1/4 shields by this point. I swapped back to him and he killed me with about 15-20% armour. Those drones weren't that quick to drop.
It wasn't just one duel either.
Admittedly, I wasn't attempting to disengage which would have been an option, but if this Hawk is so OP surely I wouldn't need to. I've got perfect shield skills and near perfect rocket skills (4/5 rocket spec, all the rest 5/5)
Anja Talis wrote: That's the point though isn't it. If in a 1v1 the drones aren't that easy to take out, then it's going to be in a better situation in larger engagements with the other fire and distractions going on. We are talking about:
Prometheus Exenthal wrote:I wasn't using Hobgoblins.. I was using Warriors & Acolytes, and Anja wasn't shooting kinetic at me I am really wondering that you even tried to shot his LIGHT drones with ROCKETS. This is the only case where shooting the drones is stupid... does not matter which drones were used, shooting them with rockets in that fit was not a good move because you want to maintain range with the webs. you know, light drones have interceptor like signature and awesome base speed, you will scratch them at best unless you dual web the drones instead which makes your fit kind of pointless. I guess you kept webs on the ishkur and tried to kill his drones but you barely scratched them and thus he was able to wear your shields down. 2 out of 6 AS have difficulties shooting down light drones due to the weapon system (which was actually obvious anyway) but now try to shoot the drones with any turret based AS and they will melt fast.
Honestly this makes me wonder about your experience with Rockets. Rockets with a single web burn down drones, the only guns I have ever had trouble killing drones with is lasers and even then I don't have that much trouble
Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] Evil: Sorry. -á |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.13 22:02:00 -
[739] - Quote
Takeshi Yamato wrote:m0cking bird wrote:Here are some conservative changes to assault frigates.
ASSAULT FRIGATE:
Role bonus: 50% bonus to Capacitor Yea that looks pretty good for keeping the status quo.
What changes would you like to see to assault frigates?
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.13 22:05:00 -
[740] - Quote
@Korg Everyone who has tried to kill my Ishkur spends some time trying to kill my drones. They are light drones with medium drone hp. I have more than enough time to recall and release them before they get popped. CSM Alternate & PVP Samurai www.promsrage.com |

Lili Lu
105
|
Posted - 2012.01.13 22:07:00 -
[741] - Quote
Why does the enyo only get one frigate bonus and all the rest have 2? Where did your consistency go? |

Conventia Underking
Teraa Matar
136
|
Posted - 2012.01.13 22:14:00 -
[742] - Quote
If CCP Tallest is still listening, I would like to say: Unlike CCP Punkturis, who will almost always get universal praise for making changes, you're pretty much stuck with making someone's experience more annoying or harder or less fun. Game balance is hard and hopefully all of the feedback in the thread doesn't lower your enthusiasm for maintaining game balance. I'm sure everyone here thinks that your role is important and game balance needs to be addressed on a regular basis even if they don't like the particular changes that are currently being proposed. For God; Salvation is Imperative, but not at the cost of our Humanity!
Teraa Matar - the Vitoc Problem - Conventia Underking |

Korg Tronix
Heretic Army Heretic Nation
39
|
Posted - 2012.01.13 22:21:00 -
[743] - Quote
Prometheus Exenthal wrote:@Korg Everyone who has tried to kill my Ishkur spends some time trying to kill my drones. They are light drones with medium drone hp. I have more than enough time to recall and release them before they get popped.
Wasnt denying that, just saying rockets are a great weapon for killing Drones (derp) and certainly nothing like how they were described. Tbh shooting the drones on a blaster ranged ishkur flown by an experienced drone boat pilot is always fairly pointless.....problem is rarely are Ishkurs piloted by experienced pilots. Evil: If I were creating the world I wouldn't mess about with butterflies and daffodils. I would have started with lasers, eight o'clock, Day One! [zaps one of his minions accidentally, minion screams] Evil: Sorry. -á |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.13 22:27:00 -
[744] - Quote
Lili Lu wrote:Why does the enyo only get one frigate bonus and all the rest have 2? Where did your consistency go? 5% bonus + 5% bonus They could easily change the optimal to be frigate level and have the extra 5% as the AF level bonus. My point is, it doesn't really matter  CSM Alternate & PVP Samurai www.promsrage.com |

Anja Talis
Mimidae Risk Solutions
14
|
Posted - 2012.01.13 22:36:00 -
[745] - Quote
Prometheus Exenthal wrote:@Korg Everyone who has tried to kill my Ishkur spends some time trying to kill my drones. They are light drones with medium drone hp. I have more than enough time to recall and release them before they get popped.
I'd hit them with 2 volleys, they'd then be in low armour, by that point they'd get recalled. |

Lili Lu
105
|
Posted - 2012.01.13 22:51:00 -
[746] - Quote
Prometheus Exenthal wrote:Lili Lu wrote:Why does the enyo only get one frigate bonus and all the rest have 2? Where did your consistency go? 5% bonus + 5% bonus They could easily change the optimal to be frigate level and have the extra 5% as the AF level bonus. My point is, it doesn't really matter  Sure I saw that, splitting the 10% of damage bonus in two and shifting one bonus on the assault ships to a frig bonus.
Is fine, but then I ask why is the Hawk getting a 10% damage bonus, a 5% rof bonus, a 10% range bonus, and a tanking bonus? Seems to me it still leaves the enyo lacking in comparison (and no tanking bonus).
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.13 23:06:00 -
[747] - Quote
The Enyo is a really really capable ship. You can fit a nice tank and match the dps of the rest of the ships, or if you feel like the piloting champion of the world, you can fit for damage and have double the damage output of the rest. The Enyo is just fine compared to the rest  CSM Alternate & PVP Samurai www.promsrage.com |

samivael
Science and Trade Institute Caldari State
3
|
Posted - 2012.01.14 00:54:00 -
[748] - Quote
Apart from enyo needing a cpu boost, the changes look good. nice job ccp |

Bunzan Cardinal
Cry Wolf.
0
|
Posted - 2012.01.14 03:26:00 -
[749] - Quote
Zircon Dasher wrote:Bunzan Cardinal wrote:Why not just a 25%-35% bonus to AB speed? TBH all i was expecting from a AF buff was a 4th bonus, didnt really see the extra slot and role bonus coming. An AB bonus would better suit the AFs imo as inty's are already the speed tanking T2 equivalent of frigates. Also would be nice if they looked at the Wolf's resists, i never understood why a armor tank ship would have better shield resists then armor resists. Ideally it would be nice to have the resists changed and instead of giving the wolf a low slot, give it a med slot. We cannot have a 25% AB speed bonus because it creates the possibility of Jags going 3.1k m/s with 12k EHP and the agility of a a regular inty. Get over it.
i think you confused that "2" for a "7". If you can get anywhere near 3.1k m/s now without a small 25% boost then i'd like to see the fit. Otherwise with the current bonus you're already gonna get jags going 3.1k m/s with smaller sigs with a MWD. I still dont like the bonus, its more for inty's then AFs. I know it's been said that AFs already go MWD cruiser speeds atm with an AB, but isnt the point of tackling is to go faster then your target to catch them? A small boost to the current fits of AFs is better than giving them the role of another ship (effectively replacing the inty). The point of AF, i thought, was heavy tackle. What this does is make them fast-heavy tackle and really after this change we would need to see some changes to inty's, maybe give them the AB boost if AFs get the MWD. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 05:13:00 -
[750] - Quote
Bunzan Cardinal wrote:Zircon Dasher wrote:Bunzan Cardinal wrote:Why not just a 25%-35% bonus to AB speed? TBH all i was expecting from a AF buff was a 4th bonus, didnt really see the extra slot and role bonus coming. An AB bonus would better suit the AFs imo as inty's are already the speed tanking T2 equivalent of frigates. Also would be nice if they looked at the Wolf's resists, i never understood why a armor tank ship would have better shield resists then armor resists. Ideally it would be nice to have the resists changed and instead of giving the wolf a low slot, give it a med slot. We cannot have a 25% AB speed bonus because it creates the possibility of Jags going 3.1k m/s with 12k EHP and the agility of a a regular inty. Get over it. i think you confused that "2" for a "7". If you can get anywhere near 3.1k m/s now without a small 25% boost then i'd like to see the fit. Otherwise with the current bonus you're already gonna get jags going 3.1k m/s with smaller sigs with a MWD. I still dont like the bonus, its more for inty's then AFs. I know it's been said that AFs already go MWD cruiser speeds atm with an AB, but isnt the point of tackling is to go faster then your target to catch them? A small boost to the current fits of AFs is better than giving them the role of another ship (effectively replacing the inty). The point of AF, i thought, was heavy tackle. What this does is make them fast-heavy tackle and really after this change we would need to see some changes to inty's, maybe give them the AB boost if AFs get the MWD.
Indeed, however you're going to be told you are wrong very soon. Apparently this thread has a babysitter. Someone who has no interest in other pilots opinions. I wonder where CCP Tallest is. Most likely he's tied up and locked in some closet somewhere.
What we're suppose to do is listen to a single pilots speeches and agree. Apparently no one else has access to the test servers. So, when someone points out any issues with these changes after flying these ships on the test sever. Don't listen, because even though they're using the test server they're not. P much anyone who post in this thread is wrong unless they agree with one pilot.
Kinda funny tbh. However, from what I'm being told. Alot of pilots do not agree with these changes and have almost given up on responding in this thread lol. P sure, they will complain later on and make sure CCP changes it in the future anyway. So, assault frigates will be looked @ again more than likely and changed(with these terrible changes for the most part). |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.14 06:21:00 -
[751] - Quote
Proxyyy, please shut it. You haven't posted anything constructive since you started, other than extreme niche EFT setups trying to provoke people into thinking the ships are overpowered. Every time you've been asked to prove your worth you've simply backed into your corner and then come back with some irrelevant idea or *awesome fit*. Just. Stop.
As for the AB nonsense again, this has been said a thousand times: The middle ground would be somewhere around 1400m/s (ship depending), which is a 50% speed bonus: - barely faster than a cruiser (1600mm thorax is 1200m/s, 1800 overloaded) - still insanely overpowered if said ships actually get the tackle or combat missile boats
And for Proxyyy, since you seem to be a special one, let me make it very clear to you: This has been beaten to death. In order for an AB arrangement to be viable it needs to be faster that 50%. And when when you reach a bonus that's actually fast enough to be useful, you have now breached into overpowered territory. It's not rocket science, you're just too thick to understand it.
And as for the rest who still can't comprehend, go on the test server and try it out. I've seen very few of you *actually* trying these things out, and those of you that are are either seeing the light or still trying to play "low-sec hero" afterburning around the battlefields and complaining that the ships suck.
As for the babysitting remark, please. If it weren't for people like me you'd have been eating paste your whole life. It's like watching kids & Santa Claus. It's cute for a while, then you just need to tell them he doesn't exist. Grow up. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 08:00:00 -
[752] - Quote
qed
ROFL! Thought I was crazy. However, I think I'm witnessing true crazy (Inhalant abuse).
Embodiment of delusional and perverse empirical thought. Une question qui anime parfois me brumeuse: suis-je ou sont les autres fous? Heh! Some may believe I'm facetious (contrarian). However, this game is mired with Pseudo-intellectuals.
The possible dislocation and implications can only be quantified threw a prism (possible set-ups). One can only postulate, with a focal point (ship slot layout, hit-points, velocity, weapon system, scan resolution, targeting range and ship bonuses). I'm a observer of facts. Not, Absolute positions, relative to a series of changes in a dynamic environment. None linear, multi subset (web). In what is a complete maw of data. Does fitting tools, not aggregate game data, which is indisputable fact (unless out of date)? A Dramiel without weapon modules cannot do damage (in-game). Without a propulsion module. Is a Dramiel superior to a Vengeance, with a propulsion module?
Set-ups proffer contrast. How else could you come to a determination that x (sans) is superior to y? Facts unravel ignorance. A set-up is FACT IN-GAME and determines contrast. Contrast = comparison in respect to x (difference). How else does a pilot determine what is and what is not overpowered (preach)? Ships + modules = limited possibilities and comparisons Bla bla bla ETC.
This thread is a joke... Come @ me BRO! \0/
-proxyyyy |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.14 09:50:00 -
[753] - Quote
Prom-
The old interceptor bonus was a 7.5% reduction in signature radius per level for a grand 37.5% reduction at level 5. Well when you crunch the numbers that is pretty close to the proposed MWD bonus' effect. Example:
40m assault frigate - Current MWD proposal 40 x 3.5 = 140m Old sig reduction 25 x 6 = 150m
It's within 10m if both use a MWD. And the latter bonus is useful for AB aficionados too.  |

Takeshi Yamato
eXceed Inc. No Holes Barred
123
|
Posted - 2012.01.14 10:57:00 -
[754] - Quote
m0cking bird wrote:Takeshi Yamato wrote:m0cking bird wrote:Here are some conservative changes to assault frigates.
ASSAULT FRIGATE:
Role bonus: 50% bonus to Capacitor Yea that looks pretty good for keeping the status quo. What changes would you like to see to assault frigates?
I would like to see all frigates playing a larger role in PvP and approve of any changes that have a chance of achieving this. Starting with AFs. Your proposed 50% capacitor bonus doesn't achieve anything in this regard, it only makes them better (lowsec) soloers but doesn't bring them out of the gutter. |

Kemhotep
Celestial Apocalypse
0
|
Posted - 2012.01.14 11:45:00 -
[755] - Quote
Minmatar Online, when will this **** end?
- Kem. |

Hirana Yoshida
Behavioral Affront
253
|
Posted - 2012.01.14 12:02:00 -
[756] - Quote
Zarnak Wulf wrote:...It's within 10m if both use a MWD. And the latter bonus is useful for AB aficionados too.  Would make them way too hard to kill once you factor in the mandatory Loki .. that sig bonus worked for interceptors since you can often kill them just by looking at them, but on AFs that can field cruiser size tanks *shudder* .. Wolf would be a 200dps/10k EHP light drone  Also shares the problem that any uniform combat related bonus has, it mainly benefits the few (ie. strong become stronger).
The only such bonus I can think of that would benefit all in equal measure is a heat resistance or efficiency bonus, but I think CCP said some time ago that it represents an advanced style of play so won't be used on "normal" ships or some nonsense like that.
The MWD bonus has such a limited use that any benefit already strong hulls may gain from it will be negligible, but that is about the only good thing there is to say about it. Much better all-round if 1mn MWD's had their sig bloom halved instead as all frigates/dessies labour under the very problems that Prom seeks to solve for AFs .. bonus is that tackle in the form of interceptors would become phenomenal even in blobby weather.
Wonder how many of the Wolf/Jaguar/Ishkur BPO's are in Prom&Co's hands, bet it is most of them considering the arbitrary dismissals of any criticism. |

Anja Talis
Mimidae Risk Solutions
14
|
Posted - 2012.01.14 12:19:00 -
[757] - Quote
Kemhotep wrote:Minmatar Online, when will this **** end?
- Kem.
How'd you reckon that? The Minmatar AF's pop nicely. Oh, let me guess, you haven't tried em? |

Tsubutai
The Tuskers
45
|
Posted - 2012.01.14 12:23:00 -
[758] - Quote
Hirana Yoshida wrote:[Wonder how many of the Wolf/Jaguar/Ishkur BPO's are in Prom&Co's hands, bet it is most of them considering the arbitrary dismissals of any criticism. Funnily enough, the jag is easily the weakest of the SiSi AFs and the Wolf/Ishkur are decidedly middling. |

Alex Medvedov
Gunpoint Diplomacy
18
|
Posted - 2012.01.14 12:30:00 -
[759] - Quote
Kemhotep wrote:Minmatar Online, when will this **** end?
- Kem.
And your findings are based on what exactly?
Although the Wolf would be damn good ship after the changes, it still lacks a web and therefore Enyo, Vengeance, Hawk, Harpy, Ishkur are going to be far more effective in dealing with bigger ships. After the changes, Jaguar would be actually one of the weakest AFs in terms of AF vs AF combat... |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.14 13:43:00 -
[760] - Quote
A 25% AB bonus would be fairly harmless, but still useful. a Hawk for instance would be gaining around 250m/s, and a jaguar would be gaining 366m/s. They would still be slow in comparison to say the dramiel which AB burns at well over 2km/s. If Assault frigates had even a little AB Bonus, to say put them in the territory of 1500m/s - 2000m/s, I would actually be much more inclined to use dual prop setups like dramiels. But as most of them will barely hit 1100m/s with a non-faction Afterburner, the web is usually needed to dictate effectively. the MWD sig reduction is useful for a number of setups, but I still think Assault frigates work better when their tank is assisted by an Afterburner Speed tank. 75% is too much, 50% too much still, but 25%-30% doesn't seem unthinkable.
|

Duchess Starbuckington
Starbuckington Manor
85
|
Posted - 2012.01.14 13:56:00 -
[761] - Quote
Prometheus Exenthal wrote:Stuff about an AB bonus. We're 38 pages in, and this still needs to be reiterated for people? Dear god.
Quote:A 25% AB bonus would be fairly harmless, but still useful. Not really, no. As has been stated dozens of times across this thread, there is no middle ground on an AB buff. It's either overpowered, or useless. 25% bonus is useless. |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.14 14:00:00 -
[762] - Quote
Duchess Starbuckington wrote:Prometheus Exenthal wrote:Stuff about an AB bonus. We're 38 pages in, and this still needs to be reiterated for people? Dear god. that's because most AF pilots agree that the MWD bonus is pretty useless. AB bonus is the natural next step on most peoples minds.
|

Duchess Starbuckington
Starbuckington Manor
85
|
Posted - 2012.01.14 14:31:00 -
[763] - Quote
Except the AB bonus has been tried, tested, and was determined to be completely broken. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.14 17:37:00 -
[764] - Quote
Zarnak Wulf wrote:The old interceptor bonus was a 7.5% reduction in signature radius per level for a grand 37.5% reduction at level 5. Well when you crunch the numbers that is pretty close to the proposed MWD bonus' effect Fair enough, but the current bonus is 15% reduction per level. It doesn't matter how it used to be. Interceptors were a shitload faster/agile and suited for tackling then, and they are even more now (tackling bonuses added). CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 17:54:00 -
[765] - Quote
qed
ROFL! Thought I was crazy. However, I think I'm witnessing true crazy (Inhalant abuse).
Embodiment of delusional and perverse empirical thought. Une question qui anime parfois me brumeuse: suis-je ou sont les autres fous? Heh! Some may believe I'm facetious (contrarian). However, this game is mired with Pseudo-intellectuals.
The possible dislocation and implications can only be quantified threw a prism (possible set-ups). One can only postulate, with a focal point (ship slot layout, hit-points, velocity, weapon system, scan resolution, targeting range and ship bonuses). I'm a observer of facts. Not, Absolute positions, relative to a series of changes in a dynamic environment. None linear, multi subset (web). In what is a complete maw of data. Does fitting tools, not aggregate game data, which is indisputable fact (unless out of date)? A Dramiel without weapon modules cannot do damage (in-game). Without a propulsion module. Is a Dramiel superior to a Vengeance, with a propulsion module?
Set-ups proffer contrast. How else could you come to a determination that x (sans) is superior to y? Facts unravel ignorance. A set-up is FACT IN-GAME and determines contrast. Contrast = comparison in respect to x (difference). How else does a pilot determine what is and what is not overpowered (preach)? Ships + modules = limited possibilities and comparisons Bla bla bla ETC.
This thread is a joke... Come @ me BRO! \0/
I'll post this again, because CCP is trying to censor me.
-proxyyyy |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.14 17:55:00 -
[766] - Quote
Duchess Starbuckington wrote:Except the AB bonus has been tried, tested, and was determined to be completely broken. The AB Bonus has been tried at 75%. Which is broken. A Reduction to this bonus is what's being discussed now. |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.14 17:57:00 -
[767] - Quote
m0cking bird wrote:
This thread is a joke... Come @ me BRO! \0/
-proxyyyy
Only someone with a bad argument tries to hide it behind justification of intellect.
|

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 18:03:00 -
[768] - Quote
Zarnak Wulf wrote:Prom- The old interceptor bonus was a 7.5% reduction in signature radius per level for a grand 37.5% reduction at level 5. Well when you crunch the numbers that is pretty close to the proposed MWD bonus' effect. Example: 40m assault frigate - Current MWD proposal 40 x 3.5 = 140m Old sig reduction 25 x 6 = 150m It's within 10m if both use a MWD. And the latter bonus is useful for AB aficionados too. 
Zak you're p close to what I was insinuating in a earlier post. Infact, once you overheat a assault frigates micro-warp drive or increase a assault frigates velocity to around 3,000m in anyway. Assault frigates mirror Interceptor performance., with alot more tank. I wanted to wait just a little longer before I made a SUPER SERIOUS post about it.
The other argument would be. Alot of pilots including myself. Have never trained Interceptors to level 5 (inty 4). After I figured this out. My previous test became skewed. Had to use a Interceptor 5 pilot. The role bonus is not per level and Interceptor 4 = assault frigates role bonus atm.
-proxyyyy |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 18:11:00 -
[769] - Quote
Takeshi Yamato wrote:m0cking bird wrote:Takeshi Yamato wrote:m0cking bird wrote:Here are some conservative changes to assault frigates.
ASSAULT FRIGATE:
Role bonus: 50% bonus to Capacitor Yea that looks pretty good for keeping the status quo. What changes would you like to see to assault frigates? I would like to see all frigates playing a larger role in PvP and approve of any changes that have a chance of achieving this. Starting with AFs. Your proposed 50% capacitor bonus doesn't achieve anything in this regard, it only makes them better (lowsec) soloers but doesn't bring them out of the gutter.
I understand. While these changes will increase assault frigates viability in fleet engagements to that of a cruiser. My changes were in no way geared to making that viable. With these changes. Alot of assault frigates will be viable in fleets, with large tanks.
My intent. Is to Keep the dynamics on the lower level. Accepting the fact that frigates are throw away ships in large engagements and any frigate can fill that role.
My changes were not geared towards low sec or null sec. It was focused on keeping the rock paper scissors in the frigate engagement envelope. How the class interacts with other frigates, destroyers and to a lesser extent cruisers/battle-cruisers.
I removed the sig reduction bonus, because it encroached into Interceptors purview. The changes would still be significant.
-proxyyyy |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 18:13:00 -
[770] - Quote
Hirana Yoshida wrote:Zarnak Wulf wrote:...It's within 10m if both use a MWD. And the latter bonus is useful for AB aficionados too.  Would make them way too hard to kill once you factor in the mandatory Loki .. that sig bonus worked for interceptors since you can often kill them just by looking at them, but on AFs that can field cruiser size tanks *shudder* .. Wolf would be a 200dps/10k EHP light drone  Also shares the problem that any uniform combat related bonus has, it mainly benefits the few (ie. strong become stronger). The only such bonus I can think of that would benefit all in equal measure is a heat resistance or efficiency bonus, but I think CCP said some time ago that it represents an advanced style of play so won't be used on "normal" ships or some nonsense like that. The MWD bonus has such a limited use that any benefit already strong hulls may gain from it will be negligible, but that is about the only good thing there is to say about it. Much better all-round if 1mn MWD's had their sig bloom halved instead as all frigates/dessies labour under the very problems that Prom seeks to solve for AFs .. bonus is that tackle in the form of interceptors would become phenomenal even in blobby weather. Wonder how many of the Wolf/Jaguar/Ishkur BPO's are in Prom&Co's hands, bet it is most of them considering the arbitrary dismissals of any criticism.
Preach! |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 18:18:00 -
[771] - Quote
Axel Greye wrote:m0cking bird wrote:
This thread is a joke... Come @ me BRO! \0/
-proxyyyy
Only someone with a bad argument tries to hide it behind justification of intellect.
WTF are you on about? Anyway, there has been no argument for or against a boost to afterburners on page 38 until you decided to bring it up. Good luck, with that. I was one of the first pilots to argue against it when that stuff was first thrown about.
<3 eve search.
-proxyyyy |

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
32
|
Posted - 2012.01.14 18:21:00 -
[772] - Quote
m0cking bird wrote: I removed the sig reduction bonus, because it encroached into Interceptors purview. The changes would still be significant.
-proxyyyy
If sig reduction bonus encroaches on interceptors, then damage bonuses encroach on assault frigates. Therefore we should remove damage bonuses from interceptors.
See the problem with this argument? |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.14 18:24:00 -
[773] - Quote
m0cking bird wrote:Axel Greye wrote:m0cking bird wrote:
This thread is a joke... Come @ me BRO! \0/
-proxyyyy
Only someone with a bad argument tries to hide it behind justification of intellect. WTF are you on about? Anyway, there has been no argument for or against a boost to afterburners on page 38 until you decided to bring it up. Good luck, with that. I was one of the first pilots to argue against it when that stuff was first thrown about. <3 eve search. -proxyyyy Did you even read the posts on page 38? Ofcourse there is discussion on ABs before I got there, its what I was replying to. |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.14 18:25:00 -
[774] - Quote
Jaigar wrote:m0cking bird wrote: I removed the sig reduction bonus, because it encroached into Interceptors purview. The changes would still be significant.
-proxyyyy
If sig reduction bonus encroaches on interceptors, then damage bonuses encroach on assault frigates. Therefore we should remove damage bonuses from interceptors. See the problem with this argument? Damage bonus on inties is not a 'role' bonus. Role implies purpose, and it is not an AF's purpose to MWD tackle. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 18:41:00 -
[775] - Quote
Jaigar wrote:m0cking bird wrote: I removed the sig reduction bonus, because it encroached into Interceptors purview. The changes would still be significant.
-proxyyyy
If sig reduction bonus encroaches on interceptors, then damage bonuses encroach on assault frigates. Therefore we should remove damage bonuses from interceptors. See the problem with this argument?
Damage is a requirement for player versus player. While it's a factor. When does one ship start to do something that completely overshadows all other ships in its class and other classes? When the answer is to bring one ship or class. Does that not destroy the rock paper scissors (variety). Once another class of ship is made obsolete, because another class of ship. Is able to do the same @ around the same cost, but is superior in another class of ship engagement ranges. When does that become a problem? That is almost what every other post in ships & modules is about.
Battle-cruisers > everything
When you're repeating a past mistake. Is that not crazy? Especially if you expect a different result.
-proxyyyy
|

Jaigar
Mom 'n' Pop Ammo Shoppe R.E.P.O.
32
|
Posted - 2012.01.14 18:47:00 -
[776] - Quote
It makes no difference if its a role bonus or a ship bonus. All the Inties have their racial frigate give some sort of damage bonus, so its always there just like the role bonus.
The role bonus doesn't even matter. Theres ABing Tarani, force recons in WH space, most BCs don't use their 1 ganglink spot, a lot of logi ships still use damage drones even with a massive drone bonus, etc..
Being able to reach your target and not die in the process is just as big of a requirement as damage. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 18:49:00 -
[777] - Quote
Axel Greye wrote:m0cking bird wrote:Axel Greye wrote:m0cking bird wrote:
This thread is a joke... Come @ me BRO! \0/
-proxyyyy
Only someone with a bad argument tries to hide it behind justification of intellect. WTF are you on about? Anyway, there has been no argument for or against a boost to afterburners on page 38 until you decided to bring it up. Good luck, with that. I was one of the first pilots to argue against it when that stuff was first thrown about. <3 eve search. -proxyyyy Did you even read the posts on page 38? Ofcourse there is discussion on ABs before I got there, its what I was replying to.
My mistake. You were responding to another pilots reference to a argument that he believed was for a afterburner boost (he was infact arguing that assault frigates would encroach on the interceptor class). Which was not the case. That said. You're technically correct! I apologies.
Giving assault frigates a bonus to afterburners would damage other classes of ships. Making them overpowered, just like CCP's proposed changes in this thread. Has alot to do with relative velocities of cruiser and battle-cruisers man. Just not a good move on smaller scale engagements.
-proxyyyy |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.14 18:53:00 -
[778] - Quote
That's a poor excuse. If they called it something other than a "Role Bonus" would you feel better?  An AF cannot replace an Interceptor, the same way that Daredevils can't replace Interceptors.
They can emulate the role, but they can't duplicate it. On top of that, they can't even come close to the role without sacrificing what makes them Assault Frigates.
So here's a challenge to you Proxyyyy. Without links, T2 rigs, faction & officer modules, make an AF fit that would replace an Interceptor and remain useful as an actual Assault Frigate. Something that an FC would say, no no, put that Stiletto back and grab the *LR Tackle AF* instead. I'm limiting you from the above, simply because you can throw isk at anything & throwing isk at Interceptors simply makes them tackle way better than an AF could dream.
As far as damaging other classes of ships, they are supposed to be toe to toe with T1 Cruisers. Other frigates aren't the intended targets as they are already shredded by AFs. The 3 *weak* Pirate frigates would get adjusted to be viable comparisons. And before you even say it, Destroyers still hurt a whole lot for a 1m ship that takes no more SP than a Rifter. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.14 18:57:00 -
[779] - Quote
Jaigar wrote:It makes no difference if its a role bonus or a ship bonus. All the Inties have their racial frigate give some sort of damage bonus, so its always there just like the role bonus.
The role bonus doesn't even matter. Theres ABing Tarani, force recons in WH space, most BCs don't use their 1 ganglink spot, a lot of logi ships still use damage drones even with a massive drone bonus, etc..
Being able to reach your target and not die in the process is just as big of a requirement as damage.
True! However, the propose changes to assault frigates will enable them to do just as much as Interceptors and go even further. I would not have a serious issue with the role bonus if it did not enter Interceptors purview. Otherwise I would just be focusing on slot amount and tank. Arguing, to keep assault frigates defences limited and focus on assault frigates doing destroyer level damage, with frigate tank.
That is the same as Heavy assault cruisers and battle-cruisers. Heavy assault cruisers have the damage of battle-cruisers, but the tank of cruisers. It's possible for lower classes of ships to engage them effectively and upper classes of ships.
However, I don't disagree with much of what you just said. My arguments are directed towards the relationship between ship classes and how these changes will effect them (not will. does effect them on the test server). All fact...
-proxyyyy |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.14 19:01:00 -
[780] - Quote
HACs don't have T1 Cruiser tanks, not even close   CSM Alternate & PVP Samurai www.promsrage.com |

Stukkler Tian
Space Hobos LLC.
0
|
Posted - 2012.01.14 19:47:00 -
[781] - Quote
1) Thank you for the mid on the retribution. I am a bit worried about a optimal and tracking boost on a laser ship. Scorch plus the ability to swap to muliti in a second make this ship dangerous from all ranges when you give it a tracking boost. 2) Prom its a bad idea to go head to head with Wensly on anything concerning any frigate. 3) Not to worried about the mwd boost. it is kind of annoying that they could not think of something that benefits everyone but hey I cant either. I will still be fitting abs on my afs the same as i do my interceptors. 4) (correct me if IGÇÖm wrong) but I thought i read that a boost to null(ammo) will be released at the same time as the next patch this combined with a web will make the enyo pretty ridiculous. Great damage Great Tracking and now with range control and the ability to hit at that range. 5) to the people complaining about the wolf not getting a mid, falloff..falloff..falloff 6) Afs are hard to kill in bigger ships....when you donGÇÖt have webs neuts or small drones. oddly enough t1 frigs are hard to kill without those things as well.
My final verdict (for what little its worth)- Mid on the Retribution was necessary, the mwd sig reduction necessary (0.0 people cry about everything), everything else seems like a bit much. I fly assault frigs pretty regularly and I never feel like they are underpowered.(note-I dont fly ugly missile spewing shield tank boats named after birds)
|

Takeshi Yamato
eXceed Inc. No Holes Barred
124
|
Posted - 2012.01.14 19:54:00 -
[782] - Quote
"Role bonus" is a poor choice of words. It should be called "Tracking formula band aid fix" and then maybe we wouldn't have all these posts with silly fantasies about how AFs are going to replace interceptors. |

Duchess Starbuckington
Starbuckington Manor
86
|
Posted - 2012.01.14 20:29:00 -
[783] - Quote
Quote:1) Thank you for the mid on the retribution. I am a bit worried about a optimal and tracking boost on a laser ship. Scorch plus the ability to swap to muliti in a second make this ship dangerous from all ranges when you give it a tracking boost. It is however tremendously cap dependant and lacks both a second mid and good speed, so range dictation can be difficult.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.14 20:30:00 -
[784] - Quote
lol now now, wensley and i are both excellent frig pilots in our own right  CSM Alternate & PVP Samurai www.promsrage.com |

Duchess Starbuckington
Starbuckington Manor
86
|
Posted - 2012.01.14 20:36:00 -
[785] - Quote
Takeshi Yamato wrote:"Role bonus" is a poor choice of words. It should be called "Tracking formula band aid fix" and then maybe we wouldn't have all these posts with silly fantasies about how AFs are going to replace interceptors. But AFs are getting an MWD buff! That makes them like interceptors, so they'll replace them! Never mind the fact interceptors are 2-3x as fast with better scan res and tackle mod bonuses! |

Cuko
AZOIK FLEET AZOIK EMPIRE
5
|
Posted - 2012.01.14 20:50:00 -
[786] - Quote
Duchess Starbuckington wrote:Quote:1) Thank you for the mid on the retribution. I am a bit worried about a optimal and tracking boost on a laser ship. Scorch plus the ability to swap to muliti in a second make this ship dangerous from all ranges when you give it a tracking boost. It is however tremendously cap dependant and lacks both a second mid and good speed, so range dictation can be difficult.
The Retribution can perma run weapon systems and micro-warp drive now. You are able to add other modules to increase velocity without effecting damage output that much. With these changes. It still runs for a very long time with a warp disruptor active (something like 2 min +). Ship can max out @ 2,900m/sec and do 160 with scorch. It will go slower if u decide to gank fit it.
-proxyyyy
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.14 20:54:00 -
[787] - Quote
You make it sound like the Retribution can't already do that (without a point)  If that were so amazing then people would be flying them like that all over the place. Fact of the matter is that such a fit will get eaten a Combat Interceptor or Navy ship.
CSM Alternate & PVP Samurai www.promsrage.com |

Ganthrithor
GoonWaffe Goonswarm Federation
120
|
Posted - 2012.01.14 21:00:00 -
[788] - Quote
I like the idea of an AB bonus better. It suits the ships (they seem to want to be slow, high-dps, tanky frigates) by improving their ability to tank and engage larger opponents while leaving intercepting to the interceptors. |

Cuko
AZOIK FLEET AZOIK EMPIRE
5
|
Posted - 2012.01.14 21:04:00 -
[789] - Quote
+1 Thread |

Duchess Starbuckington
Starbuckington Manor
87
|
Posted - 2012.01.14 21:50:00 -
[790] - Quote
Ganthrithor wrote:I like the idea of an AB bonus better. It suits the ships (they seem to want to be slow, high-dps, tanky frigates) by improving their ability to tank and engage larger opponents while leaving intercepting to the interceptors. You're new to this game aren't you? And this thread for that matter.
AB bonus has been tried and tested - and it was completely broken. It's not viable, simple as. |

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
189
|
Posted - 2012.01.14 22:06:00 -
[791] - Quote
Duchess Starbuckington wrote:Prometheus Exenthal wrote:Stuff about an AB bonus. We're 38 pages in, and this still needs to be reiterated for people? Dear god. Quote:A 25% AB bonus would be fairly harmless, but still useful. Not really, no. As has been stated dozens of times across this thread, there is no middle ground on an AB buff. It's either overpowered, or useless. 25% bonus is useless.
How about 37.5%? I'm a pirate in a pirate's body.-áIntelligence shouldn't be free... |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.14 22:25:00 -
[792] - Quote
They'd still remain slower than cruisers, and therefore useless for most cases, and overpowered in the rest. CSM Alternate & PVP Samurai www.promsrage.com |

Duchess Starbuckington
Starbuckington Manor
87
|
Posted - 2012.01.14 22:39:00 -
[793] - Quote
It's been stated and restated a good dozen times now. I'll put it simply:
Any AB bonus is completely binary - either it's not enough, and it remains pointless - or it's enough, and is horrendously overpowered. There is no middle ground. |

Ninevite
Shiva White Noise.
11
|
Posted - 2012.01.14 22:42:00 -
[794] - Quote
So the point of the role bonus is to make AFs more usable in big fleets, though if I was going to take a t2 frigate for the purpose of tackling in a fleet I would just take an inty. Or am I missing something? It's not like AFs can be really of any use for DPS output in bigger engagements |

Stukkler Tian
Space Hobos LLC.
0
|
Posted - 2012.01.14 22:46:00 -
[795] - Quote
Duchess Starbuckington wrote: It is however tremendously cap dependant and lacks both a second mid and good speed, so range dictation can be difficult.
Im assuming by second mid you mean 3rd for a web, You are right it will not be able to dictate range. I dont think this will matter as it can be equally effective at and range between 1-20km. The cap dependency is a more resonable counter, dependency being the key word. It is not going to cap out very quickly on its own but neuts especially on bigger ships will give it alot of problems. Im still not sure if a single small neut will be enough to really eat up the massive capacitor of the ship.
Prom I was in no way trying to suggest that you were inferior to Wensly, your record speaks for itself. However you must agree that he is the professor of all things frigate.
Edit: Also the last thing any ship needs is a boost to ab speed. |

Duchess Starbuckington
Starbuckington Manor
87
|
Posted - 2012.01.14 22:52:00 -
[796] - Quote
Quote:Im assuming by second mid you mean 3rd for a web Oops. I should not post when tired. |

Stukkler Tian
Space Hobos LLC.
0
|
Posted - 2012.01.14 23:16:00 -
[797] - Quote
no worries my brain works the same way, cut out one mid because almost everything needs a prop |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.15 00:33:00 -
[798] - Quote
The Jaguar needs 10 more CPU and 200 more shield hit points. |

Axel Greye
Nova Ardour
46
|
Posted - 2012.01.15 01:41:00 -
[799] - Quote
The Hawk needs 1 more Ishkur to chew on Prometheus.  |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.15 08:10:00 -
[800] - Quote
>< CSM Alternate & PVP Samurai www.promsrage.com |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.15 16:24:00 -
[801] - Quote
Hopefully we get a dev update tomorrow. CCP Tallest is a man of few words - but there aren't that many more shopping days before the 24th. |

Axel Greye
Nova Ardour
47
|
Posted - 2012.01.15 16:30:00 -
[802] - Quote
Best start selling those caldari navy invulns.  |

Ninevite
Shiva White Noise.
11
|
Posted - 2012.01.15 21:30:00 -
[803] - Quote
As my question went unanswered, I am asking it again:
So the point of the role bonus is to make AFs more usable in big fleets, though if I was going to take a t2 frigate for the purpose of tackling in a fleet I would just take an inty. Or am I missing something? It's not like AFs can be really of any use for DPS output in bigger engagements |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.15 22:07:00 -
[804] - Quote
Ninevite wrote:As my question went unanswered, I am asking it again:
So the point of the role bonus is to make AFs more usable in big fleets, though if I was going to take a t2 frigate for the purpose of tackling in a fleet I would just take an inty. Or am I missing something? It's not like AFs can be really of any use for DPS output in bigger engagements
Ninevite wrote:As my question went unanswered, I am asking it again:
So the point of the role bonus is to make AFs more usable in big fleets, though if I was going to take a t2 frigate for the purpose of tackling in a fleet I would just take an inty. Or am I missing something? It's not like AFs can be really of any use for DPS output in bigger engagements
warning flood of words below:
Retribution, will be able to do alot of damage and have the effective hit-points of a cruiser. So, anything that would be able to pop it. Would be able to do the same to a Vagabond. Same with the Harpy. Those 2 ships are able to field large tanks and do 200 + damage 20k or more. The Jaguar can be set-up like a interceptor and can mitigate alot of damage threw sig alone (wolf too). However it can have a large tank while doing so and out damage most combat interceptors. all assault frigates that are able to go 1900 or more. With heat! Can Mitigate damage like a interceptor. With gang-links it can be pretty insane. Try them in a gang v gang fight of 20 pilots (10 on each side, 2 logi on each side). Logistics can rep them easy.
They're alot more difficult to engage, with my Rupture unlike before in the past. Not so much with afterburner, because I would just kite, but I almost always had to go in if I wanted to explode z ship (armour rupture v ab assault frigates). I use 2 small neuts so it does shut down sh!t, if they have no cap boosters. However, not so much of a help when they have massive buffer tanks. Against ships like the wolf. Scram goes offf and on. Hwoever still able to do alot of damage to the rupture and stay alive.
P much the Ishkur, Hawk, Jaguar, Wolf, Vengeance. Are very difficult to destroy with afterbuners. With mwd. You can remove the Wolf from there. Using these ships against none close range ships like a Cynabal or Vagabond is murder. IF you can catch them you win. If you cant you leave in a mwd set-up. Same with Battle-cruisers like the Hurricane and Harbinger. The Hurricane is tougher. However it often ends up with the assault frigate winning depending on how you set-up the ships above. These assault frigates changes make them not as squishy as they're now.
Drake is still good in web range for the most part. However, not against some of these. Dual web Hurricane with neuts still pwn them though. That is what it takes tbh. For larger ships. It takes dual webs and dual neuts to STOMP these super flies.
With that said. If pilots make glass cannon damage setups. They will pop as fast as they do now. More well rounded setups are very dangerous. So are heavy tanked setups.
Anyhow, fock this thread....
Keep on trying CCPTallest
-proxyyyy |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.15 23:14:00 -
[805] - Quote
Frigates are skirmish ships. You will see them alot more on roams and small fleet actions. Interceptors and now AF might show up in large fleet actions but a good FC will hold them in reserve until it looks like the opponent is making a run for it - then unleash the hounds to get points as they can. You don't usually see the "I was there" crap. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.16 00:25:00 -
[806] - Quote
For the record, against an MWD fit AF you dont need dual webs. Blasters & ACs can track them reasonably well up close, and drones do hurt a fair bit. For those of you who want better tracking or use lasers, tracking implants are dirt cheap, as are rigs & drugs.
Neuts will ruin ANY AFs day, and they won't be able to maintain an active tank. Only the Vengeance can be exempt from this. However, if an AF is running an injector & mwd, any cruiser with web/scram is faster and can pull range to shred them. AB fits remain unchanged, and if they can catch the Cruiser, stand a very good chance of winning (like they do now on TQ).
And Proxyyy, you're entire first paragraph is false, or at the very least, highly exaggerated. It's very difficult for the AFs to actually have a Cruiser-sized tank. The average hitpoints is somewhere around 11-12k effective hitpoints, with the larger of the omni tanks being the Retribution & Vengeance. The AFs have strong T2 resistances against their nemsis race, that's about it.
As for the ranged damage dealing, they are not what you imply. A Retribution can't do 200dps @ 20+km without being paper thin, especially with an MWD. The Harpy can do 200dps @ that range as well, but like every other AF at that range, will be swatted out of the sky for even attempting something so foolish. ALL of these ships are capable of said feats on TQ right now.
And in regard to the Jaguar, you have been so consistently wrong about this ship I don't know why you keep posting about it. Not only is it (currently) the lowest damage ship of the lot (on sisi), but it also has the worst range projection, tank, and (at range) tracking. The only thing it has going for it right now is the speed, and even when nanofit is STILL much slower than an Interceptor and would be absolutely obliterated by a Crow or Raptor (the *worst* interceptors).
And on one last note, they are not easily repped by logistics. If you're in an engagement large enough to actually require logistics the AFs would have very little to gain. If a fleet wants your AF dead, they will assign a couple webs to it (possibly paint it) and alpha through what little HP you have. These are still frigates, and if someone wants them dead, they will pop like frigates.
Please, stop posting such nonsense you uninformed cretin. CSM Alternate & PVP Samurai www.promsrage.com |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
205
|
Posted - 2012.01.16 01:31:00 -
[807] - Quote
Prom - any news on a dev update soon? |

Stukkler Tian
Space Hobos LLC.
0
|
Posted - 2012.01.16 02:15:00 -
[808] - Quote
Prometheus Exenthal wrote: would be absolutely obliterated by a Crow or Raptor (the *worst* interceptors).
the crow is actually a very dangerous intercepter when flown properly standard missle fits are brutal vs other kiters and very effective against other frigates. also it has one of the best targeting ranges of combat cepters wich is a huge advantage. I know its off topic but people moaning about the crow is a pet peeve of mine. the raptor is indeed awful . Everything else you said is true though i stand by my previous statement that this buff is a bit to much. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.16 02:20:00 -
[809] - Quote
You're p dumb. What are you on about? Do you even know? Guess someone who's ******** wouldn't. You're so deluded it's unbelievable. The first question I would ask someone if I'm not aware of what they're referencing. Would be. What set-ups are you using? ****** brought up active defence set-ups. Those were never mentioned in my post @ all. There were multiple uses of the word afterburner and situations in which micro-warp drives are used. To easy, for a player to just go back in this thread and see @tleast some of the set-ups I quickly posted and have used. Do you have a learning disability? Are you incapable of basic comprehension? I made one serious none plain written post and it seems you're not able to understand that. Maybe you should go back to using crayons and crazy glue.
With these changes assault frigate:
-You're able to field significant buffer tanks. Whether shield or armour hit-points. FACT
-Assault frigates are able to mitigate significant damage actively (armour or shield). FACT
-The role bonus: 50% reduction in MicroWarpdrive signature radius penalty. Is equivalent to Interceptor skill @ 4. FACT
-@ 3,000m/sec and above (with or without heat). Assault frigates absorb 10 - 35% more damage (Hurricane) than a Interceptor would. With 200% more effective hit-points. When inducing transversal.
With these changes. How assault frigate interact with other frigates and other classes in are current environment is difficult to foresee. However, if warp scambler did not disable micro-warp drives. What would be the difference between 50% bonus to afterburner velocity and 50% reduction in MicroWarpdrive signature radius penalty. Assault frigates with 40m Signature radius. Going @ 1,500m/sec or a 120m Signature radius assault frigate, with a velocity of 2,200m/sec. Answer = warp scrambler turning off a micro-warp drive and 49% more damage taken (under-perfect conditions) from a general shield-Hurricane. In perfect condition (heh!). Around the same ability Interceptors have to mitigate damage now. With Interceptor Skill Bonus: 15% reduction in micro-warp drive signature radius penalty per level. Even if a assault frigate where taking 50% more damage. Most are able to field 200% more effective hit-points of Interceptors @ warp disruptor range (24-28km). Which is the Operation range of most ships.
Just screwing around on SISI with these. They're P OP. Once optimal set-ups have been settled on by the player base. There will most likely be 3 options: Damage/glass cannon, hit-point stacking or active defence. Some ships like the Harpy and Retribution have the option to kite (skirmish). Some will have the ability to dictate range within warp scrambler range (Jaguar, Hawk, Harpy (x2 stasis webifier)). I suppose you could also set-up these ships up like Interceptors (one or 2 overdrive injectors) and lose some damage and defence, but still be able to school all Interceptors.
-proxyyyy |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.16 05:04:00 -
[810] - Quote
An AF can do all those things, yes, but not at once.
For some reason you fantasize about scrams not disabling MWDs, which is just silly since there has been no talk or even hinting that such a change would ever take place. Your right, there would be no huge difference, but the fact is that scrams disable MWDs. On top of that, no AF can MWD and tackle without severe capacitor issues, let alone maintain an active tank.
You also (for some reason) try to factor in 3000m/s as if the AFs can easily attain that. Fact of the matter is that only the Jag can do it without crippling it's setup, and then the Jag is still slower than any Interceptor and still retains all the terrible cap issues that Interceptors do not. The only way they can achieve such speed is via fully specced Loki links and/or Snakes, both of which benefit Interceptors more.
AFs could always mitigate large amounts of damage via active tank. It's be said several times prior to this post. The only ship that has gained a notable increase in tank is the Harpy. The rest don't gain anything significant over their current TQ counterparts.
And to use your own example, a standard shield Hurricane would have two medium neutralizers. AFs in tackle range of such a Hurricane would be gasping for cap, never mind avoiding all it's damage.
Once again, stated over and over and over. AFs will not replace Interceptors, and have no means to get tackle on them. The AFs are no more agile than they are on TQ, and they are no faster. If an AF manages to get tackle on an Interceptor, it's because the pilot screwed up.
And as for your setups, they were discredited from the time you posted them. Injected MWD fits only work to serve very few purposes. One is e-peen and amusement, and the other is for tight niche pvp. Neither of which is desirable over comparative setups that work in more than one scenario. Every single one of those is cap sensitive and without being able to web, slower than every Cruiser.
Yes, we get it, links are powerful. Links are (imo) too powerful. But everything you claim to make the ships overpowered can easily be applied to another class to disprove your one-sided theories. My nano-Deimos does 430dps @ 25km while permaburning @ 3k with snakes and links. We'd better nerf HACs too, right?
You seem to be the one ignoring information, Proxyyyy. You're trying to argue in a vacuum with one-sided testing. Heck, the other day I saw someone testing a fit similar to yours, and the person was complaining about losing tackle on an Omen because he was too slow without a web.
I mean, I asked you to put together an *Intercepting-AF* without the use of faction/officer modules, T2 rigs, links & pirate implants. You've yet to present your case but you keep spouting off these fishbowl statistics. I know they can be made, but they remain inferior to combat Interceptors.
You spend too much time failing to prove a point and just end up looking like a ponce. FACT
@Stukkler That's why I put the asterisks around the word worst. I know the Crow & Raptor are capable ships, but they're widely acknowledged as the worst of the bunch. The Crow lost much of its bite before Quantum Rise, and the Raptor is generally inferior to the Taranis & Ares. Not bad ships on their own, just comparatively. CSM Alternate & PVP Samurai www.promsrage.com |

Bent Barrel
HP Galactic Empire
2
|
Posted - 2012.01.16 07:17:00 -
[811] - Quote
Prometheus Exenthal wrote:They'd still remain slower than cruisers, and therefore useless for most cases, and overpowered in the rest.
Just a simple Q. How is the cruiser going to be faster with a scrambler on him ? I mean you cannot go fast without a working MWD.
Overall I like the changes, because I'll profit on the inflated AF prices and my Ishkur use will not be affected by them in any way. Other than that, the MWD bonus just adds a requirement to use a module that heavily taxes an already vulnerable frigate capacitor.
Add a cap penalty reduction to the MWD bonus and I am completely fine with the changes. |

J Random
Teshnology Inc. Stealth Wear Inc.
5
|
Posted - 2012.01.16 07:24:00 -
[812] - Quote
Not reading all 41 pages but have to say I don't like this. Nobody is flying inti's or destroyers as is and this will render them both even more irrelevant. Trying to figure out the logic here other than CCP's continual race to the bottom by nerfing the large ships and introducing smaller cheaper ships that can dps parity them. I don't need dust or rainbow six in space.
How about instead of bumping the AF"s you get the destroyers figured out (maybe a new T2) or fix th inti's.
PS: Also this is going to completely screw up the AF v. pirate balance. Right now they are pretty much equiv (or in some cases the pirates outperform) but this is balanced by the pirate cost. AF's are cheap throw away ships and this change is going to allow them severly out perform the pirates without having the cost to balance it. |

Tore Smith
Science and Trade Institute Caldari State
7
|
Posted - 2012.01.16 12:02:00 -
[813] - Quote
i like the changes themselfs. but i have to agree to the poster above me, pirate and faction frigs will be as useless as they were a year ago. and that makes me sad.
|

Kahega Amielden
Rifterlings
77
|
Posted - 2012.01.16 12:15:00 -
[814] - Quote
J Random wrote:Not reading all 41 pages but have to say I don't like this. Nobody is flying inti's or destroyers as is and this will render them both even more irrelevant. Trying to figure out the logic here other than CCP's continual race to the bottom by nerfing the large ships and introducing smaller cheaper ships that can dps parity them. I don't need dust or rainbow six in space.
How about instead of bumping the AF"s you get the destroyers figured out (maybe a new T2) or fix th inti's.
PS: Also this is going to completely screw up the AF v. pirate balance. Right now they are pretty much equiv (or in some cases the pirates outperform) but this is balanced by the pirate cost. AF's are cheap throw away ships and this change is going to allow them severly out perform the pirates without having the cost to balance it.
People fly inties. People aren't flying destroyers much because they exist to **** on frigates and...frigates aren't all that common in all areas. They've always been pretty specialized and rare.
Pirate/faction frigates were described in the initial rebalance as intended to be somewhere inbetween interceptors and AFs. And they do that. The daredevil MWDs at 3.9 km/s. The Succubus and Worm, while slow by pirate faction frig standards, move along at 2.6 km/s which is still faster than most AFs - and they align in 3.4/3.6 seconds for the worm/succubus, which is better than a lot of AFs. The story is the same with the empire faction frigs. Comet is 3.5 km/s with 3s align time.
The fastest AF is the Jag, which moves at 2.7km/s with MWD and aligns in 4.2 seconds. |

Zaine Maltis
Innsmouth Enterprises
28
|
Posted - 2012.01.16 12:24:00 -
[815] - Quote
J Random wrote: Nobody is flying inti's or destroyers as is and this will render them both even more irrelevant.
That really doesn't seem true based on the low sec jaunts I've been on. Lots of destroyers post Crucible patch.
Innsmouth Enterprises
|

Sahara Wildcat
Brutor Tribe Minmatar Republic
87
|
Posted - 2012.01.16 13:20:00 -
[816] - Quote
Add the Jaguar has: +200 shield hp +10 CPU |

Tsubutai
The Tuskers
45
|
Posted - 2012.01.16 14:28:00 -
[817] - Quote
So... eight days until these changes are set to go live - will there be any responses to player feedback? |

Kalaratiri
Teraa Matar
93
|
Posted - 2012.01.16 15:06:00 -
[818] - Quote
Bent Barrel wrote:Prometheus Exenthal wrote:They'd still remain slower than cruisers, and therefore useless for most cases, and overpowered in the rest. Just a simple Q. How is the cruiser going to be faster with a scrambler on him ? I mean you cannot go fast without a working MWD.
The problem here is getting the scram on the cruiser. For example, a rupture with an mwd and a plate will be doing about 1200m/s depending on skills. In comparison, a Jaguar, the fastest AF, does a little over 1000m/s with a t2 afterburner. Unless the Jag lands right on top of the rupture, he will have to chase it, and while it's not impossible for him to get the scram, the rupture pilot will have plenty of opportunity to string him out and tear him to pieces.
So, while the Jaguar may well be able to get a scram on the rupture if he lands nearby, starting at any range outside of scram range, things will go badly for the Jag pilot. Things aren't exactly easy for him even if he does get the point. Most armor ruptures have a web, and one or two small neuts. You see the problem  |

Ovella
Science and Trade Institute Caldari State
1
|
Posted - 2012.01.16 15:29:00 -
[819] - Quote
So, goons simply want make new HACs out of AFs to get cheap counter to nasty arty mael fleets... could just have written so in the OP. |

Kalaratiri
Teraa Matar
93
|
Posted - 2012.01.16 15:39:00 -
[820] - Quote
Ovella wrote:So, goons simply want make new HACs out of AFs to get cheap counter to nasty arty mael fleets... could just have written so in the OP.
Goons fly Arty mael fleets more than anyone else. |

Dani Lizardov
Rise of Tangra The G0dfathers
0
|
Posted - 2012.01.16 16:14:00 -
[821] - Quote
41 page lol and still noone have proposed a viable AF role in this game :)
- interseptors, they are not ... the closest friget that got the ceptor was the Dramiel but it got neft - Whit MWD it can catch Cursers and BC but will get raped very fast... Whit AB it can not reach them... So will exclude the heavy tackler roles as the *wet dream that will never gonna happend. -A friget whit Curser's DPS ... well it turns out we have destroyers for that
Any other sugestions? O right! The solo PVP ship, that hunts for frigets and crusers, but can't catch them  It will get some slots and grid fixed :) and what? I wont fly it again thanks...
CCP you are waisting resorces! You are afraid that something might get OVERPOWERED ... well look at what you have done whit the new tier 3 BC :) Peaople are having a blast whit them.
I will repeat my post: Sugestion: Remove the AF from the game or change them for good, even that means that they will become overpowered.
What is next? HACs ... are we looking forward for another 41 pages of "overpowered sugestions" that will make the game more fun?!
And to the CSM you have compleatly lost me here? 41 page saying you they want AB bonus and yet you continue to ignore what people want?
Have a nice day of more head bashing  |

Axel Greye
Nova Ardour
48
|
Posted - 2012.01.16 16:41:00 -
[822] - Quote
hay gaiz i kno how to fix assault frigs. giv them cruiser sized weapons.  |

WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
82
|
Posted - 2012.01.16 16:46:00 -
[823] - Quote
What are assault frigs supposed to be FOR exactly? |

Dani Lizardov
Rise of Tangra The G0dfathers
0
|
Posted - 2012.01.16 16:48:00 -
[824] - Quote
WisdomLikeSilence wrote:What are assault frigs supposed to be FOR exactly?
A well known Skill points hole I will say  |

Kahega Amielden
Rifterlings
77
|
Posted - 2012.01.16 17:06:00 -
[825] - Quote
Quote:What are assault frigs supposed to be FOR exactly?
Er, frigate-sized combat ships?
What are HACs for? |

Alex Medvedov
Gunpoint Diplomacy
18
|
Posted - 2012.01.16 17:07:00 -
[826] - Quote
AFs have one role already - they excel as low-sec pirate vessels, so keep that in mind when proposing some ingenious "fix all role bonuses". In my opinion, no role bonus is needed and if you really insist on having one, it should be something which improve AFs survivability during fleet fights. Nothing exotic, please... |

Hans Jagerblitzen
Autocannons Anonymous
770
|
Posted - 2012.01.16 17:19:00 -
[827] - Quote
WisdomLikeSilence wrote:What are assault frigs supposed to be FOR exactly?
I've always seen them as tough, frigate-sized ships designed for engaging larger targets. For example - the Wolf is slow, and has poor tracking compared to a rifter. It makes a mediocre dogfighter and has weaknesses when used for this purpose, but when orbiting a Battleship at 1000m, it can dodge large turret fire nicely while providing full DPS despite the tracking since you are point blank range.
This is just how I've seen them though, based on their bonuses, drawbacks, etc compared to Destroyers and frigates. CCP may have had something different in mind... |

Captain Nares
O3 Corporation
27
|
Posted - 2012.01.16 17:26:00 -
[828] - Quote
New AF's: a bit OP and still useless 
Sure FW guys will use them. But they already use them now.
Sure this is an improvement. But not a successs 
|

Takeshi Yamato
eXceed Inc. No Holes Barred
129
|
Posted - 2012.01.16 17:39:00 -
[829] - Quote
If all else fails, it's always possible to give AFs a unique role that no other ship can fill.
Some possibilities:
1) Armor Breaker and Shield Breaker modules: reduce the target's armor and shield resistances by a small amount. Can only be fitted by AFs. Uses a highslot, 8 km range. 2) Anti-logistic module: reduces the effectiveness of the target's remote rep and shield transfer modules. Can only be fitted by AFs. Uses a highslot. 20 km range.
These are both things that gangs of a certain size would want to have. There's not even any need to reduce AF combat capabilities because these modules would only start to become useful in gangs with at least several people.
That said I'm not convinced that this would be needed. If the SiSi incarnation of AFs fails on Tranquility, then it would be worth considering. |

Alex Medvedov
Gunpoint Diplomacy
18
|
Posted - 2012.01.16 17:44:00 -
[830] - Quote
Takeshi Yamato wrote:If all else fails, it's always possible to give AFs a unique role that no other ship can fill.
Some possibilities:
1) Armor Breaker and Shield Breaker modules: reduce the target's armor and shield resistances by a small amount. Can only be fitted by AFs. Uses a highslot, 8 km range. 2) Anti-logistic module: reduces the effectiveness of the target's remote rep and shield transfer modules. Can only be fitted by AFs. Uses a highslot. 20 km range.
These are both things that gangs of a certain size would want to have. There's not even any need to reduce AF combat capabilities because these modules would only start to become useful in gangs with at least several people.
That said I'm not convinced that this would be needed. If the SiSi incarnation of AFs fails on Tranquility, then it would be worth considering.
Yes Takeshi, AFs just need one more reason to be primared during fleet fights. So again guys, NO exotics here.. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.16 17:54:00 -
[831] - Quote
Bent Barrel wrote:Prometheus Exenthal wrote:They'd still remain slower than cruisers, and therefore useless for most cases, and overpowered in the rest. Just a simple Q. How is the cruiser going to be faster with a scrambler on him ? I mean you cannot go fast without a working MWD. Overall I like the changes, because I'll profit on the inflated AF prices and my Ishkur use will not be affected by them in any way. Other than that, the MWD bonus just adds a requirement to use a module that heavily taxes an already vulnerable frigate capacitor. Add a cap penalty reduction to the MWD bonus and I am completely fine with the changes. The fits that were posted were MWD fit with only a scram, & injector with no web. Any cruiser that has a web/scram against that AF is faster. And for the MWD bonus, nobody is being forced to fit an AB. The Empire folk will continue to fit ABs to their setups, but AFs will now be usable outside the padded cell that is low-sec.
@Kahega / J Random The Navy ships are lesser than T2, and the Pirate ships need some balancing. The Worm/Cruor specifically are much weaker than their Pirate counterparts and need some tweaking no matter what happens with the AFs. The other Pirate ships are still very capable and depending on the matchup, can kill some of the AFs.
Ovella wrote:So, goons simply want make new HACs out of AFs to get cheap counter to nasty arty mael fleets... could just have written so in the OP. Don't group me into those folks. I don't speak for anyone/anything Goon related. I'm as much of a Goon as you are 
WisdomLikeSilence wrote:What are assault frigs supposed to be FOR exactly? Big-Game hunting 
Dani Lizardov wrote:What is next? HACs ... are we looking forward for another 41 pages of "overpowered sugestions" that will make the game more fun?! .... And to the CSM you have compleatly lost me here? 41 page saying you they want AB bonus and yet you continue to ignore what people want? HACs are actually good ships that are widely used. And nobody is ignoring the pleas for the AB bonus. That was tried and it failed miserably as an overpowered mechanic. Perhaps you should take a lesson on EVE history, or at the very least read this thread.
CSM Alternate & PVP Samurai www.promsrage.com |

Norris Packard
Wings of Redemption Black Flag Alliance
36
|
Posted - 2012.01.16 18:17:00 -
[832] - Quote
I feel that giving them the role bonus is out place, AFs are smaller HACs and should be basic better combat frigates like HACs are basic better combat cruisers. They all needed their 4th bonus, slot reworks and fitting fixes but feel that the role bonus is a step too far. Nice that they are more survivable with a MWD on but maybe a slight mass and sig reduction were all they need rather than a role bonus.
Amarr: - Retribution; 4H/2M/6L might be an interesting and unique slot layout for the ship and no-one seems to have said it yet. Amarr should have the most lows on one of their ships at least. Also 5% tracking boost WTF??? every other ship in the game gets 7.5% did you not learn from that last time when you decided in needed to be increased?
- Vengeance; 4H/3M/5L would be a better layout for this ship. Also the bonus "5% bonus to Capacitor Recharge Rate per level" should be changed to something useful like the very Khanid bonus of "10% bonus to armor hitpoints." Also going with frigate size ROF bonuses were a huge issue with server lag back in the day why go back to that rather than a straight up DPS bonus? (I know it gets a bit more DPS with ROF but with added tanking of HP bonus that would need to be toned back a bit)
Gallente: - Enyo; 5H/3M/4L seems fine, wouldn't mind a 4H/3M/5L layout but not complaining. Enyo's Optimal bonus should be switched to a falloff bonus. Makes more sense with blaster boats for falloff
- Ishkur; 4H/3M/4L is pretty amazing and scary, Rather than a drone bonus to just drone HP why not do something like active reps (a very Gallente bonus) or like someone else stated a bandwidth increase per level.
Caldari: - Hawk; where are you finding the fittings for the added slots? Also booster bonus has always been out of place on it should be a straight up 5% Shield Resistance bonus and that bonus would help both active tankers and buffer tankers rather than the just active bonus now.
- Harpy; looks nice don't fly them so not sure about the fitting issues but bonuses seem like they should work well together.
Minmitar: - Jaguar; 4H/4M/4L is amazing! Still needs to be the falloff bonused ship. Feel like the Jaguar should have a 4th turret
- Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff.
I feel like the Amarr ones are still trailing behind the others and noticed I wrote quite a bit more on them... |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.16 18:33:00 -
[833] - Quote
Very glad other pilots have returned to this discussion and are making their opinions known. +1
I also believe assault frigates do not need a role bonus. How that idea became popular is a p funny story. Has alot to do with Interceptors role bonus. Not really against it though.
-proxyyyy |

Norris Packard
Wings of Redemption Black Flag Alliance
36
|
Posted - 2012.01.16 18:42:00 -
[834] - Quote
m0cking bird wrote:Very glad other pilots have returned to this discussion and are making their opinions known. +1
I also believe assault frigates do not need a role bonus. How that idea became popular is a p funny story. Has alot to do with Interceptors role bonus. Not really against it though.
-proxyyyy
Feel that they are trying to encroach too much on interceptor territory with that role bonus. |

Kahega Amielden
Rifterlings
78
|
Posted - 2012.01.16 18:43:00 -
[835] - Quote
The role bonus does two things.
a) Lets MWD-fit AFs get in close to things that might otherwise kill/do serious damage on the approach.
b) Allows skirmish-fit frigates (harpy, etc.) to survive at 20km where they otherwise would be shot to death in seconds by anything with barrage or scorch.
I think these are appropriate buffs to AFs. They're not really unbalancing; hell, they don't even provide incentive to use MWDs on fits that didn't use them already. Ships that use ABs will still use ABs.
Interceptors exist to be extremely fast tackle. They are so because they get bonuses to warp disruptors and have ridiculous speed/agility. Giving AFs the ability to survive at 20km is not encroaching on interceptors. |

Hans Jagerblitzen
Autocannons Anonymous
771
|
Posted - 2012.01.16 18:44:00 -
[836] - Quote
So, IGÇÖll be perfectly honest and say I havenGÇÖt read the whole thread yet. I plan to do this tonight when I have more time. But looking at the bonuses, I want share my initial reaction:
AFGÇÖs should have a role distinct from tackle GÇô right now it seems CCP is trying to make them a GÇ£tank and holdGÇ¥ alternative to GÇ£speed tank and holdGÇ¥ interceptors GÇô the MWD bonus just screams of trying to force them into a tackle role, which is a shame.
The extra tracking speed leaves them bordering on OP, in my opinion. I think AFGÇÖs should fill a role of being ABLE to tackle a larger target (but still not as well as an Inty) but primarily be built around providing a heavy DPS role, same as HACGÇÖs. The problem with the tracking boost as I see it as these than become FOTM along with new destroyers, leaving new weak points in the form of pirate and faction frigs.
AFGÇÖs should not be a one-size fits-all megafrigate. I fear thatGÇÖs what they are headed towards. I always liked the lack of tracking because they made them sub-par for dogfighting and I think that frig-to-frig combat is still an area where Pirate and Faction frigs should really shine. Rock-paper-scissors and all that stuff. I think with AFGÇÖs you should have to know how to fly to get that DPS to apply GÇô it should only melt frigates when youGÇÖre watching transversal and hitting that sweet spot, an Interceptor or Dramiel whoGÇÖs managed to spiral in should be able to snag you and mitigate some damage without melting if heGÇÖs made a solid approach.
Whoever mentioned big-game hunting, this is spot on IMHO. An AF should be the perfect ship for pilots who want to prove what can be soloed in a frigate-sized ship GÇô whether its PvE or PvP, AFGÇÖs should be able to engage a RANGE of target sizes and strengths while still being not the strongest in a direct frig-to-frig situation.
TL:DR In an ideal world (and this is completely my subjective opinion) I think IntyGÇÖs should be the MWD-bonused supertackle, AFGÇÖs should be a slow(er), lower tracking, tankier-than-normal frigate capable of putting out MASSIVE damage when flown carefully, but can still fall prey to the faction frigates, who should be the ultimate frig-on-frig choice for ace dogfighters.
IGÇÖm sure IGÇÖve repeated the feedback of others who have said the same thing, or possibly offered up ideas already shot down by people with better reasons than I have atm, but thatGÇÖs just my thoughts for now till I catch up on all the shop talk here.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
81
|
Posted - 2012.01.16 18:47:00 -
[837] - Quote
Norris Packard wrote:I feel that giving them the role bonus is out place, AFs are smaller HACs and should be basic better combat frigates like HACs are basic better combat cruisers. They all needed their 4th bonus, slot reworks and fitting fixes but feel that the role bonus is a step too far. Nice that they are more survivable with a MWD on but maybe a slight mass and sig reduction were all they need rather than a role bonus. A mass reduction with the changes would have been more threatening to other classes than the mwd-sig would be.
Norris Packard wrote:Amarr: - Retribution; 4H/2M/6L might be an interesting and unique slot layout for the ship and no-one seems to have said it yet. Amarr should have the most lows on one of their ships at least. Also 5% tracking boost WTF??? every other ship in the game gets 7.5% did you not learn from that last time when you decided in needed to be increased?
- Vengeance; 4H/3M/5L would be a better layout for this ship. Also the bonus "5% bonus to Capacitor Recharge Rate per level" should be changed to something useful like the very Khanid bonus of "10% bonus to armor hitpoints." Also going with frigate size ROF bonuses were a huge issue with server lag back in the day why go back to that rather than a straight up DPS bonus? (I know it gets a bit more DPS with ROF but with added tanking of HP bonus that would need to be toned back a bit) The Retribution would become useless for anything other than fighting frigates. No potential for cap warfare to save itself from neuts and waay too many lows for a ship that already tanks a significant amount. And if I had to choose more damage or more tracking, I'd take damage over tracking every time. For a tanky turret ship it's fairly low..
The Vengeance with 5 lows would be incredibly overpowered, moreso than those wanting to have 4 mids. The 5% cap recharge is a great bonus, and it is a Khanid bonus (Sacrilege). The ROF issues you speak of went the way of the dinosaur, which is why the Destroyers no longer have the 25% ROF penalty.
Norris Packard wrote:Gallente: - Enyo; 5H/3M/4L seems fine, wouldn't mind a 4H/3M/5L layout but not complaining. Enyo's Optimal bonus should be switched to a falloff bonus. Makes more sense with blaster boats for falloff
- Ishkur; 4H/3M/4L is pretty amazing and scary, Rather than a drone bonus to just drone HP why not do something like active reps (a very Gallente bonus) or like someone else stated a bandwidth increase per level. The Ishkur is barely cap stable to begin with, and putting an injector on it cripples your engagement ability. Giving it a active tanking bonus is not only a foolish idea, but utilizing it to its full advantage would have very little appeal in light of the downsides. The drone HP bonus is quite useful and keeps it competitive against the new, better damaging AFs.
The Enyo is pretty good, and the optimal bonus (while not very Gallente) is keeping it in balance. With the new changes to Null, the Enyo would have better damage/range ratio than a Wolf. The Daredevil gets to enjoy it instead. The Enyo gets some great range with Null & the optimal bonus, so it's not to be overlooked.
Norris Packard wrote:Caldari: - Hawk; where are you finding the fittings for the added slots? Also booster bonus has always been out of place on it should be a straight up 5% Shield Resistance bonus and that bonus would help both active tankers and buffer tankers rather than the just active bonus now.
- Harpy; looks nice don't fly them so not sure about the fitting issues but bonuses seem like they should work well together.
5mids + 5% resist bonus, bad idea. Ask anyone who has been testing the Hawk, you can fit the Hawk just fine 
Norris Packard wrote:Minmitar: - Jaguar; 4H/4M/4L is amazing! Still needs to be the falloff bonused ship. Feel like the Jaguar should have a 4th turret
- Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff. Jag is terrible, needs more fitting and base shields. The Wolf is golden, and the falloff is what makes it so. Everyone on this forum prefers it over optimal, and with good reason.
CSM Alternate & PVP Samurai www.promsrage.com |

Takeshi Yamato
eXceed Inc. No Holes Barred
130
|
Posted - 2012.01.16 18:56:00 -
[838] - Quote
Norris Packard wrote:Amarr: - Retribution; 4H/2M/6L might be an interesting and unique slot layout for the ship and no-one seems to have said it yet. Amarr should have the most lows on one of their ships at least. Also 5% tracking boost WTF??? every other ship in the game gets 7.5% did you not learn from that last time when you decided in needed to be increased?
A 6 low slot Retri seems like an arbitrary change. What are you trying to do with the ship? If you wanted to make it a fearsome frigate killer, -1 low +1 mid would achieve that perfectly fine (and actually warrant an armor reduction given how powerful a Retribution with a web is).
I agree that it does need *something* more in the current state, but losing its utility high while gaining more EHP (or speed) is not what's needed.
Quote:- Vengeance; 4H/3M/5L would be a better layout for this ship. Also the bonus "5% bonus to Capacitor Recharge Rate per level" should be changed to something useful like the very Khanid bonus of "10% bonus to armor hitpoints." Also going with frigate size ROF bonuses were a huge issue with server lag back in the day why go back to that rather than a straight up DPS bonus? (I know it gets a bit more DPS with ROF but with added tanking of HP bonus that would need to be toned back a bit)
I can tell you haven't flown this ship on SiSi against other AFs. It really does not need any boosts, let alone 50% more armor (on a ship with 5% armor resistances to begin with). Unlike the Retribution it's well suited to engage bigger targets and needs a small nos to combat neuts. Your suggestion creates an overpowered frigate-eating monster that's still somehow worse against bigger targets where AFs actually needed help. Bad. |

Tsubutai
The Tuskers
46
|
Posted - 2012.01.16 19:15:00 -
[839] - Quote
Takeshi Yamato wrote:Retribution ... does need *something* more in the current state, but losing its utility high while gaining more EHP (or speed) is not what's needed. To be fair, the current retri is quite good at killing other (non-Minmatar) AFs as is. A little more tracking would make it better at popping drones, for sure, but its real issue with engaging bigger ships is its cap dependence (IME it's quite vulnerable to neuting even with a small nos). Maybe a bigger base capacitor with unchanged regen time?
|

Krzdr
GoonWaffe Goonswarm Federation
0
|
Posted - 2012.01.16 19:17:00 -
[840] - Quote
Gempei wrote: For all ship: AB bonus not mwd bonus
Proposed change plus this. |

J Random
Teshnology Inc. Stealth Wear Inc.
6
|
Posted - 2012.01.16 19:18:00 -
[841] - Quote
Kahega Amielden: I'm not arguing on a performance basis the pirates can't outperform or parity the AF (even new ones). What I'm arguing is there has always been a ISK factor to balance them (i.e. worm cost substantianlly more than the Ish for example). Bumping the AF to parity is going to render them obsolete because the ISK risk balance is no longer worth it for near parity.
|

Morgan North
The Wild Bunch Electus Matari
37
|
Posted - 2012.01.16 19:23:00 -
[842] - Quote
/me wonders on how HAC's would do with afterburner speed bonuses. |

X Gallentius
Quantum Cats Syndicate
99
|
Posted - 2012.01.16 19:29:00 -
[843] - Quote
Prometheus Exenthal wrote:@X T2 (by CCPs definition) are supposed to be better than Navy, and equal to Pirate. 3 of the 5 Pirate frigs could use a buff (Cruor, Worm, Succubus).
Empire Faction Frigates (by CCPs definition) are supposed to be a midpoint between T2 interceptors and T2 assault frigates. T2 is not supposed to be better, just different. T2 are supposed to be more specialized, Empire Faction are supposed to be more versatile.
The slot layout buff + MWD signature reduction eats into Empire faction frigate space by quite a bit by increasing AF versatility - which is what Empire Faction frigates are supposed to have. |

Tsubutai
The Tuskers
46
|
Posted - 2012.01.16 19:34:00 -
[844] - Quote
edit of edit!
Pirate/navy faction frigate devblog: http://www.eveonline.com/devblog.asp?a=blog&bid=705
Quote:Navy ships ... should have attributes located between tech 1 and tech 2 ... the goal was to revamp them into a relatively cheap mix of interceptor and assault frigates
Pirate ships ... should either be on par with Tech 2 ships of the same class or even slightly above them. |

X Gallentius
Quantum Cats Syndicate
99
|
Posted - 2012.01.16 19:41:00 -
[845] - Quote
Edit: Lol on edits.. :)
Tsubutai wrote:edit: nvm, i misremembered http://www.eveonline.com/devblog.asp?a=blog&nbid=1782
We're both off a bit.
Enhanced for military duties, navy ships are improved combat platforms over their base tech 1 hull versions; they are meant to keep the same role (with some exceptions) than their regular versions when they have any, and only require their base race spaceship command skill set to be flown. Due to their acquisition method and general availability, we determined they should have attributes located between tech 1 and tech 2, mainly designed to be versatile in the functions they can accomplish. Which led us to the following:
1. Navy frigates: the goal was to revamp them into a relatively cheap mix of interceptor and assault frigates, with neither the speed of the former or the firepower of the latter.
Attributes T1 and T2, designed to be versatile, mix of Inties and AFs. |

Tsubutai
The Tuskers
48
|
Posted - 2012.01.16 19:45:00 -
[846] - Quote
heh, nerds in edit war, read all about it. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.16 19:55:00 -
[847] - Quote
Morgan North wrote:/me wonders on how HAC's would do with afterburner speed bonuses.
I'm a big fan of after burning cruisers now. They're pretty powerful. Thing is though. They have a hard time tracking other after-burning cruisers lol. They would be very dangerous if CCP went that way. Against Battleships, battle-cruisers and frigates.
Test out a view dual prop hacs against a shield -hurricane in scram range and you will see.
-proxyyyy |

Morgan North
The Wild Bunch Electus Matari
38
|
Posted - 2012.01.16 20:01:00 -
[848] - Quote
Then maybe they could get a tracking bonus if they fitted a afterburner? ;) Instead of a speed bonus and whatnot. :) |

Kalaratiri
Teraa Matar
94
|
Posted - 2012.01.16 20:03:00 -
[849] - Quote
Norris Packard wrote: - Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff.
I liked your post, up to this point. Wolf only works because of it's falloff. The artillery wolf does not work. How many people have you honestly seen fit artillery on a wolf? You get more artillery rifters than wolves. |

Hans Jagerblitzen
Autocannons Anonymous
773
|
Posted - 2012.01.16 20:19:00 -
[850] - Quote
Kalaratiri wrote:Norris Packard wrote: - Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff.
I liked your post, up to this point. Wolf only works because of it's falloff. The artillery wolf does not work. How many people have you honestly seen fit artillery on a wolf? You get more artillery rifters than wolves.
I dont follow you here - so the problem with suggesting an Optimal bonus replacement on the Wolf is that it already has a falloff bonus?
You don't see arty on Wolves because of the bonus. If Wolves had their bonus replaced, as Norris suggested, they WOULD be artillery beasts.
Maybe i misunderstood you, but it seems you're saying that you shouldn't give an optimal bonus to a ship that isn't fitting artillery BECAUSE it lacks the bonus to begin with. Anyone here see the circular logic?
I can understand conceptually having one be autocannon fit, and one artillery for the two minnie ships, but to suggest that the bonuses can't be swapped cause they already are swapped is kind of confusing.
|

Norris Packard
Wings of Redemption Black Flag Alliance
37
|
Posted - 2012.01.16 20:31:00 -
[851] - Quote
Kalaratiri wrote:Norris Packard wrote: - Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff.
I liked your post, up to this point. Wolf only works because of it's falloff. The artillery wolf does not work. How many people have you honestly seen fit artillery on a wolf? You get more artillery rifters than wolves.
Honestly most the Wolfs I have run into were Arty not AC fits and that might just be a local thing. I would always AC fit mine for the falloff bonus but thought that Arty was more common with them and having them be mini-Muninns seems like it would be cool.
Looking at my corp killboards there seems to be a few more AC fits than Arty fits but they are close. A few 250mm Arty fits. |

Kalaratiri
Teraa Matar
96
|
Posted - 2012.01.16 20:43:00 -
[852] - Quote
Hans Jagerblitzen wrote:Kalaratiri wrote:Norris Packard wrote: - Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff.
I liked your post, up to this point. Wolf only works because of it's falloff. The artillery wolf does not work. How many people have you honestly seen fit artillery on a wolf? You get more artillery rifters than wolves. I dont follow you here - so the problem with suggesting an Optimal bonus replacement on the Wolf is that it already has a falloff bonus? You don't see arty on Wolves because of the bonus. If Wolves had their bonus replaced, as Norris suggested, they WOULD be artillery beasts. Maybe i misunderstood you, but it seems you're saying that you shouldn't give an optimal bonus to a ship that isn't fitting artillery BECAUSE it lacks the bonus to begin with. Anyone here see the circular logic? I can understand conceptually having one be autocannon fit, and one artillery for the two minnie ships, but to suggest that the bonuses can't be swapped cause they already are swapped is kind of confusing.
The way I see the ships, is that the wolf is a close range, armor tanking brawler. It uses autocannons and either a buffer or active tank. The Jaguar is a longer ranged, kiting, artillery ship, which normally fits a buffer tank (although does very well with some active setups). The Jaguar has a slot for a web, which allows it to hold slightly faster targets down, whereas the wolf cannot fit a web. It therefore needs it's falloff bonus to be able to reach out far enough to deal damage when webbed.
I see your point that swapping the bonuses could allow the wolf to be a decent artillery ship, but I think the slot distribution would need to be re-thought if that was the case. Artillery tend to be powergrid hungry, not a good thing for an armor tanking ship. The wolf is also relatively slow, which is again not a good thing for an kiting arty ship. |

Norris Packard
Wings of Redemption Black Flag Alliance
37
|
Posted - 2012.01.16 20:50:00 -
[853] - Quote
Hans Jagerblitzen wrote:Kalaratiri wrote:Norris Packard wrote: - Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff.
I liked your post, up to this point. Wolf only works because of it's falloff. The artillery wolf does not work. How many people have you honestly seen fit artillery on a wolf? You get more artillery rifters than wolves. I dont follow you here - so the problem with suggesting an Optimal bonus replacement on the Wolf is that it already has a falloff bonus? You don't see arty on Wolves because of the bonus. If Wolves had their bonus replaced, as Norris suggested, they WOULD be artillery beasts. Maybe i misunderstood you, but it seems you're saying that you shouldn't give an optimal bonus to a ship that isn't fitting artillery BECAUSE it lacks the bonus to begin with. Anyone here see the circular logic? I can understand conceptually having one be autocannon fit, and one artillery for the two minnie ships, but to suggest that the bonuses can't be swapped cause they already are swapped is kind of confusing.
Also if you look at the other ships styled by the tech 2 companies that switch would make so much more sense than having Thunkker have the Arty bonused AF (Jaguar) and the AC bonused HAC (Vagabond). Jaguar is so much like a mini Vagabond already the bonus swap would make sense and be very fitting. |

Kalaratiri
Teraa Matar
96
|
Posted - 2012.01.16 20:56:00 -
[854] - Quote
Norris Packard wrote:Kalaratiri wrote:Norris Packard wrote: - Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff.
I liked your post, up to this point. Wolf only works because of it's falloff. The artillery wolf does not work. How many people have you honestly seen fit artillery on a wolf? You get more artillery rifters than wolves. Honestly most the Wolfs I have run into were Arty not AC fits and that might just be a local thing. I would always AC fit mine for the falloff bonus but thought that Arty was more common with them and having them be mini-Muninns seems like it would be cool. Looking at my corp killboards there seems to be a few more AC fits than Arty fits but they are close. A few 250mm Arty fits.
That must be a local thing, as I've never seen an artillery wolf in over a year of pvp'ing in minmatar low sec. The mini-muninn is a nice idea, but not one that currently works that well (from my quick attempt on pyfa).
I can up with this, which is a bit of a take on the vaga wolf due to cpu and powergrid issues with everything else I tried:
[Wolf, Mini-Muninn]
[Empty High slot] 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S
Catalyzed Cold-Gas Arcjet Thrusters J5 Prototype Warp Disruptor I
Pseudoelectron Containment Field I Small Armor Repairer II Tracking Enhancer II Tracking Enhancer II
Small Projectile Collision Accelerator I Small Projectile Metastasis Adjuster I
I'm not honestly that impressed. 5.5k ehp, 2.5km/s, 830 on the volley and 136 dps. Requires a 2% pg implant. An autocannon wolf would tear it apart. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
207
|
Posted - 2012.01.16 20:57:00 -
[855] - Quote
The wolf and jag would need their CPU values swapped if the wolf was made an arty boat. |

Norris Packard
Wings of Redemption Black Flag Alliance
37
|
Posted - 2012.01.16 21:02:00 -
[856] - Quote
Kalaratiri wrote:Norris Packard wrote:Kalaratiri wrote:Norris Packard wrote: - Wolf; 5H/2M/5L Artillery beast needs the Optimal bonus not falloff.
I liked your post, up to this point. Wolf only works because of it's falloff. The artillery wolf does not work. How many people have you honestly seen fit artillery on a wolf? You get more artillery rifters than wolves. Honestly most the Wolfs I have run into were Arty not AC fits and that might just be a local thing. I would always AC fit mine for the falloff bonus but thought that Arty was more common with them and having them be mini-Muninns seems like it would be cool. Looking at my corp killboards there seems to be a few more AC fits than Arty fits but they are close. A few 250mm Arty fits. That must be a local thing, as I've never seen an artillery wolf in over a year of pvp'ing in minmatar low sec. The mini-muninn is a nice idea, but not one that currently works that well (from my quick attempt on pyfa). I can up with this, which is a bit of a take on the vaga wolf due to cpu and powergrid issues with everything else I tried: [Wolf, Mini-Muninn] [Empty High slot] 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S 250mm Light Artillery Cannon II, Republic Fleet Fusion S Catalyzed Cold-Gas Arcjet Thrusters J5 Prototype Warp Disruptor I Pseudoelectron Containment Field I Small Armor Repairer II Tracking Enhancer II Tracking Enhancer II Small Projectile Collision Accelerator I Small Projectile Metastasis Adjuster I I'm not honestly that impressed. 5.5k ehp, 2.5km/s, 830 on the volley and 136 dps. Requires a 2% pg implant. An autocannon wolf would tear it apart.
Going this route they should make the grid and cpu able to support 280mm, Muninns can sport 720mms with Prop and no fitting mod think the Wolf should be able to do the same at its level.
|

Hans Jagerblitzen
Autocannons Anonymous
773
|
Posted - 2012.01.16 21:03:00 -
[857] - Quote
Zarnak Wulf wrote:The wolf and jag would need their CPU values swapped if the wolf was made an arty boat.
Fair enough, all good points. I think it was just the way they worded it that had me confused. |

Khrage
57
|
Posted - 2012.01.16 21:06:00 -
[858] - Quote
Captain Nares wrote:New AF's: a bit OP and still useless  Sure FW guys will use them. But they already use them now. Sure this is an improvement. But not a successs 
you my friend, obviously have no idea what you're talking about. overpowered and still useless? something can't be overpowered an useless at the same time buddy. if anything this combo would actually be called balancing, and that is exactly what this buff is doing. |

Norris Packard
Wings of Redemption Black Flag Alliance
37
|
Posted - 2012.01.16 21:13:00 -
[859] - Quote
Zarnak Wulf wrote:The wolf and jag would need their CPU values swapped if the wolf was made an arty boat.
I don't think swapping is the right idea, my Jaguar is super tight on CPU as is. Bringing up the Wolfs CPU would need to be independently dealt with. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
82
|
Posted - 2012.01.16 21:33:00 -
[860] - Quote
The Wolf & Jag have always been backwards as far as LOL-RP goes. The Wolf should be a mini-Muninn and the Jag should be a mini-Vaga, and it's been suggested many times over the years. I'm not sure why CCP hasn't gone and done this already, but it may have something do with AF level balance.
And in regard to AFs compared to Navy/Pirate. Navy can do everything AFs can do, but with much weaker tanks (like T1 ships) and more speed (like Interceptors). I think they are fine. The Pirate ships are a different story, and CCP hasn't stated which T2 they are supposed to be on par or supersede. The Dramiel & Daredevil are the obvious two that excel and remain threats to some of the AFs, but the other 3 are a bit weaker by comparison. The Cruor has anemic cap & tank with poor damage, and the Worm has low damage & speed with a good tank, while the Succubus is just short of greatness with a relatively weak tank. Boost those 3 and I don't think there will be a problem anymore.
CSM Alternate & PVP Samurai www.promsrage.com |

Hans Jagerblitzen
Autocannons Anonymous
774
|
Posted - 2012.01.16 21:56:00 -
[861] - Quote
Prometheus Exenthal wrote:The Wolf & Jag have always been backwards as far as LOL-RP goes. The Wolf should be a mini-Muninn and the Jag should be a mini-Vaga, and it's been suggested many times over the years. I'm not sure why CCP hasn't gone and done this already, but it may have something do with AF level balance.
Than I say stick to the original concept. CCP should be taking their time with these tweaks, so they dont rush out a set of balances just to appease all that have demanded AF balancing, if it means leaving them further away from the original design intent. Why
I'm all for iterations, but not at the speed that they'll cause even further problems down the road.
CCP, pay heed - if you're going to be sensitive to player feedback, than make sure these concerns are addressed - I see A LOT of hesitancy and WTF?? reactions in this thread - thats a sign to take another few weeks and come up with some alternatives and explore a bit more - not to just plow ahead and hope for the best.
Hasty expansions got us here to begin with, hasty fixes will get us no farther ahead. I get nervous when i see imminent changes upon us and a community still providing stern warnings to re-evaluate, and no further word is being heard from CCP as to whether they've taken the feedback into consideration or are moving ahead regardless... |

Takeshi Yamato
eXceed Inc. No Holes Barred
132
|
Posted - 2012.01.16 22:25:00 -
[862] - Quote
Quote:Than I say stick to the original concept. CCP should be taking their time with these tweaks, so they dont rush out a set of balances just to appease all that have demanded AF balancing, if it means leaving them further away from the original design intent.
I would also like to add that it would help if CCP came forward and shared their vision of what AFs are supposed to be with us. This helps us testers run the appropriate tests.
It's a good guess that they're the supposed to be the frigate equivalent of HACs - but what does that mean exactly?
Up to what fleet size are they supposed to remain useful?
What are their preferred targets supposed to be?
Or are they a nonspecialized heavy combat frigate?
Answering these questions helps us understand to which extent AFs are currently succeeding on Tranquility. |

Hans Jagerblitzen
Autocannons Anonymous
774
|
Posted - 2012.01.16 22:36:00 -
[863] - Quote
Takeshi Yamato wrote: I would also like to add that it would help if CCP came forward and shared their vision of what AFs are supposed to be with us. This helps us testers run the appropriate tests.
It's a good guess that they're the supposed to be the frigate equivalent of HACs - but what does that mean exactly?
Up to what fleet size are they supposed to remain useful?
What are their preferred targets supposed to be?
Or are they a nonspecialized heavy combat frigate?
Answering these questions helps us understand to which extent AFs are currently succeeding on Tranquility.
This sounds scarily like where we're at with Faction Warfare - we've heard a couple suggestions from CCP, but they still leave us completely in the dark as to where THEY want to see this go, and WHY they are going with the current plan instead of addressing the heaps of controversy its creating at the same time.
The Faction Warfare community keeps spinning its wheels and rehashing old arguments because we don't have anything more specific from CCP in regards to what to address.
With AF's, we're talking balancing tweaks - with FW, we're talking potentially major sweeping changes (alliances) - but the issue is the same: CCP releases a change, threadnoughts ensue, CCP doesnt respond, and the players are left wondering if they're listening or not.
I'm not trying to be too hard on CCP, I've been impressed with most of Crucible, but given their supposed change in company direction its a shame we're not seeing more of a dialogue here - instead of some bombs dropped and than a cloud of smoke instead of some clear follow-up from the developers as to their thought process and plans.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
84
|
Posted - 2012.01.16 22:47:00 -
[864] - Quote
Much of the WTF has come from the same group of people posting over and over, sometimes on different accounts to give the impression of more people (ie: proxyyyy). They're also all empire dwellers, so that doesn't come as a surprise. For every person with a complaint, there are people praising the changes. Not necessarily in this thread, largely because this isn't the only source of feedback. CSM Alternate & PVP Samurai www.promsrage.com |

Hans Jagerblitzen
Autocannons Anonymous
775
|
Posted - 2012.01.17 00:16:00 -
[865] - Quote
Prometheus Exenthal wrote:Much of the WTF has come from the same group of people posting over and over, sometimes on different accounts to give the impression of more people (ie: proxyyyy). They're also all empire dwellers, so that doesn't come as a surprise. For every person with a complaint, there are people praising the changes. Not necessarily in this thread, largely because this isn't the only source of feedback.
Well, to be fair, I'm skimming through the first half a dozen pages of this thread, and I'm already up to about 25 individuals (at very least could be more they're just not all posting corps) who are non-Empire dwellers, nullsec Alliance members in fact - and at least a dozen fellow goons like yourself that all oppose the change or have various concerns. 6, out of 44 pages.
Trying to marginalize feedback based on geography ultimately isn't going to carry much weight here, nor is chalking it all up to "the alt effect". Don't get me wrong - I've been in those threads where it IS clearly the same person hiding behind alts, but in this thread there is strong concern right from the beginning, from nullsec dwellers, alliance members, and goons alike. Many of us who have PvP'ed in these ships have contributed here - this is not another thread that has been hijacked by thase that simply fear another ganking tool. Not all of the feedback is even about the strength of the boosts or them being too powerful, a lot of it revolves around balancing and the design role for Assault ships in general and whether they fit that role after the changes.
I'm sure i'm not the only one here who is getting bored with all the half-baked accusations of "nullbear", "carebear", "ganker" etc. These are just labels we ultimately end up using to stereotype and divide, that bear little relevancy to the legitimacy of a poster's complaint. The minute "carebears" start crying about how all of nullsec is out see them wiped from the game, or the minute nullsec PvPers start calling anyone who disagrees with them an "empire dweller" or "carebear" (implying there's something wrong with living in that part of the game) they begin losing respect, except amongst those that share their need to put people into arbitrary categories based on geography instead of skill and cast judgement accordingly.
This is 2012. We're all expected to get to know each other as individuals in real life, making assumptions and conclusions based on race, gender, etc are no longer socially acceptable, if the goal here is to actually contribute to meaningful game changes we have to learn to drop the divisive language and listen to each other regardless of where we live.
|

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.17 00:24:00 -
[866] - Quote
Delusional (tell those voices in your head to STFU). I only use one character for the forums and another by mistake.
Alot of pilots who use assault frigate. Which is primary in low security space. Are expressing their dislike of these changes. Almost none of them agree with my arguments towards Interceptor. Something I seem mainly alone in. Not a big deal to me. I express those views because most other pilots have been covering all the other issues with these changes.
I recently made a comparison between micro-warp drive and afterburner. I listened to another pilots point of view on the subject and I believe he's correct. There is not much difference between these changes and doing a 50% increase to afterburners velocity. Other than the fact. Warp scramblers disable micro-warp drive. I don't fully agree with having a bonus towards afterburners. However, what some pilots have been suggesting. Makes sense.
With regard to the Wolf and Jaguar. I remember when I use to take alot of sh!t (ships & module). Implying a Wolf was superior to a Jaguar within warp scrambler range. Now it's gospel. Those ships do mirror the Muninn and Vagabond. However, bonuses and slot layout limit both ships. This is what CCP would have to do to change that.
Jaguar
Falloff bonus and no tracking bonus.
- 3 high-slots - 5 mid slots - 3 low slots
This would allow complete range control within frigate engagement range (Similar to the Vagabond versus other Heavy assault cruisers). The ship would either be able to use dual propulsion or dual stasis webifier.
Wolf
Optimal range and tracking bonus (24+increase in power-grid)
- 4 high-slots - 3 mid slots - 3 low slots
Enable the ship to use a stasis webifier or fit a medium shield extender.
Not that I'm for doing something like this. Currently, the Wolf is like a Vagabond and the Jaguar is like a Muninn.
-proxyyyy |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
86
|
Posted - 2012.01.17 01:08:00 -
[867] - Quote
5 mids on a fast frigate with a damage bonus, tracking bonus and no actual need for said 5th mid, is overpowered. Even 4 mids is extremely powerful, and allows the Jag to use ewar if it chooses to.
The problem with adding any slots is that you need to increase the fitting requirements. Shield modules require higher fitting requirements than armor modules. If the ship were INTENDED to be a shield ship with 5 mids, it would need much higher fitting which opens the door to armor tanks that benefit from extremely powerful ewar in the mids. This is bad.
These are all reasons why turning the Wolf into Muninn, & Jag into a Vagabond, are bad ideas. The new Wolf is quite good, and the new Jag simply needs more fitting. That's it. CSM Alternate & PVP Samurai www.promsrage.com |

Salpad
Carebears with Attitude
16
|
Posted - 2012.01.17 01:31:00 -
[868] - Quote
Gempei wrote: Hawk - remove 7.5% bonus to Shield Boost Amount per level and add 5% / 7,5% shield resistance
This.
It's simply not a very attractive bonus. Change it to a resists bonus and turn the Hawk into a tough, tanky lil bastard.
|

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2012.01.17 01:59:00 -
[869] - Quote
I support the changes. Some tweaking - such as the jag's fitting - is needed. But as a whole the class feels more balanced with itself and much mote capable of big game hunting.
Frigates as a whole need to be raised. EAF. Interceptor's frailty. The tier system. TE and the prevalence of nuets makes for a hostile environment. Whichever part of the tapestry is picked up first will appear OP. That doesn't mean no action should be taken. |

Khrage
57
|
Posted - 2012.01.17 02:46:00 -
[870] - Quote
Zarnak Wulf wrote:I support the changes. Some tweaking - such as the jag's fitting - is needed. But as a whole the class feels more balanced with itself and much mote capable of big game hunting. Frigates as a whole need to be raised. EAF. Interceptor's frailty. The tier system. TE and the prevalence of nuets makes for a hostile environment. Whichever part of the tapestry is picked up first will appear OP. That doesn't mean no action should be taken.
second this completely. highlighted additional part too :) |

Kahega Amielden
Rifterlings
82
|
Posted - 2012.01.17 02:52:00 -
[871] - Quote
Salpad wrote:Gempei wrote: Hawk - remove 7.5% bonus to Shield Boost Amount per level and add 5% / 7,5% shield resistance This. It's simply not a very attractive bonus. Change it to a resists bonus and turn the Hawk into a tough, tanky lil bastard.
The problem isn't the bonus, it's shield boosters. They eat infinite cap and are stupidly hard to fit.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
86
|
Posted - 2012.01.17 05:41:00 -
[872] - Quote
wat. I dont think many people are having issues fitting the Hawk CSM Alternate & PVP Samurai www.promsrage.com |

Bent Barrel
3
|
Posted - 2012.01.17 08:17:00 -
[873] - Quote
Kalaratiri wrote:Bent Barrel wrote:Prometheus Exenthal wrote:They'd still remain slower than cruisers, and therefore useless for most cases, and overpowered in the rest. Just a simple Q. How is the cruiser going to be faster with a scrambler on him ? I mean you cannot go fast without a working MWD. The problem here is getting the scram on the cruiser. For example, a rupture with an mwd and a plate will be doing about 1200m/s depending on skills. In comparison, a Jaguar, the fastest AF, does a little over 1000m/s with a t2 afterburner. Unless the Jag lands right on top of the rupture, he will have to chase it, and while it's not impossible for him to get the scram, the rupture pilot will have plenty of opportunity to string him out and tear him to pieces. So, while the Jaguar may well be able to get a scram on the rupture if he lands nearby, starting at any range outside of scram range, things will go badly for the Jag pilot. Things aren't exactly easy for him even if he does get the point. Most armor ruptures have a web, and one or two small neuts. You see the problem 
I see the problem. But do you have to do so ? I mean it was already stated that catching the ship is the interceptor role and not the AF. So I don't actualy understand the point of the dicsussion.
You see the MWD bonus is there to catch up with the target. However it is also repeatedly stated that this is the role if the interceptor. Some things need to be stated clearly or else the discussion does not make sense. |

Bent Barrel
3
|
Posted - 2012.01.17 08:33:00 -
[874] - Quote
Prometheus Exenthal wrote:Bent Barrel wrote:Prometheus Exenthal wrote:They'd still remain slower than cruisers, and therefore useless for most cases, and overpowered in the rest. Just a simple Q. How is the cruiser going to be faster with a scrambler on him ? I mean you cannot go fast without a working MWD. Overall I like the changes, because I'll profit on the inflated AF prices and my Ishkur use will not be affected by them in any way. Other than that, the MWD bonus just adds a requirement to use a module that heavily taxes an already vulnerable frigate capacitor. Add a cap penalty reduction to the MWD bonus and I am completely fine with the changes. The fits that were posted were MWD fit with only a scram, & injector with no web. Any cruiser that has a web/scram against that AF is faster. And for the MWD bonus, nobody is being forced to fit an AB. The Empire folk will continue to fit ABs to their setups, but AFs will now be usable outside the padded cell that is low-sec.
Wait .... you are stating:
1. speed and catching ships is the Interceptor role. They have bonuses to do so (scram range, signature etc.) 2. AF are supposed to catch and keep with their prey and that's why they get the MWD bonus 3. AFs are NOT supposed to take over Interceptor roles
How does this make a consistent picture ?
If AFs are supposed to HOLD the ship down and apply some damage, they don't need to be the first tackle. Secondary tackle has an easier role in that the target is already slowed down by the Interceptor thus no MWD bonus is needed. However the AF still needs to survive in range of a larger ship, most probably neuted/nosed and webed.
This you can accomplish by:
1. energy warfare imunities/bonuses or capacitor bonuses 2. tracking evasion either by signature or speed (or a combination of both): your MWD bonus or an AB bonus 3. web imunity, warp scrambler imunity (no MWD shutdown)
and other possible means ...
A damage/combat platform does not need to be fast. Do you expect Cruisers to tackle BS and survive the approach ? I hope not. Do you think dessies should be able to ?
The AB bonus while not the best idea is still better than the MWD bonus. Fitting the MWD will lower the survivability of the AF in exchange for gaining a big and slow interceptor. Neuts still hurt, dual webs still hurt and the only option is a buffer tank since cap is hindered by the MWD.
But I don't care. You don't seem to be willing to listen to any feedback.
Also how did you test ? Any zerosec typical roam gang or similar ? Or only AF vs single ships ? I bet the later is the more common scenario. |

Hidden Snake
Inglorious-Basterds
86
|
Posted - 2012.01.17 08:56:00 -
[875] - Quote
well i think all moarners missing one important change ... slots ...
I have now very serious meeeting with my Enyos in hangar (dust cleaning). Together with rail changes I think we will have decent party incomming. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.01.17 08:58:00 -
[876] - Quote
I think you're a bit lost.
Interceptors don't prevent targets from moving about. You can have a target pointed @ 25km, but there is nothing preventing that target from burning around. And if you're going to imply that an Interceptor is expected to go in scramble range and HOLD a target while the gang shows up, you are mistaken 
Immunity of any kind is a bad idea, and that's how you're guaranteed to create imbalances. 1. Energy Warfare Immunity or blanket cap bonuses would ensure that AFs cannot be shaken from targets. Bad Idea. 2. MWD evasion implies that they don't get shut down in scramble range, and that ABs are actually fast enough to get there. 3. Web immunity insures that every ship loses its first line of defense against AFs, and scrambler immunity doesn't solve the initial problem of AFs being extremely fat.
Cruisers aren't intended to go toe to toe with Battleships, and Destroyers are an anti-support class, designed solely to take on frigates not Cruisers.
The proposed Role Bonus allows the AFs to move about a battlefield, or across lawless regions of space, without being tarred and feathered for being bad ships. They are simply too fragile, too slow, and too fat to move about without incurring massive amounts of damage, rendering them useless outside of Empire.
The AB bonus is a faulted idea because it removes much of the risk of flying an AF while dramatically increasing the risk of flying anything BUT an AF. If you're fast enough to catch a Cruiser with an AB, you're fast enough to mitigate most missile damage, and nearly all turret damage once you're in scramble range. Not every ships can fit a neut, and even fewer can fit dual webs. This problem becomes even greater when you scale up against Battleships.
This has already been tested and discussed and you deserve to be lambasted for ignoring such a major discussion. It's one thing to dislike me, it's another to completely ignore what's been stated several times over in numerous threads (including this one), tests, and developments.
You don't have to agree with me, but if you're going to make suggestions try not to make such ignorant ones. CSM Alternate & PVP Samurai www.promsrage.com |

Bent Barrel
5
|
Posted - 2012.01.17 09:22:00 -
[877] - Quote
Prometheus Exenthal wrote:I think you're a bit lost. Interceptors don't prevent targets from moving about. You can have a target pointed @ 25km, but there is nothing preventing that target from burning around. And if you're going to imply that an Interceptor is expected to go in scramble range and HOLD a target while the gang shows up, you are mistaken  Immunity of any kind is a bad idea, and that's how you're guaranteed to create imbalances. 1. Energy Warfare Immunity or blanket cap bonuses would ensure that AFs cannot be shaken from targets. Bad Idea. 2. MWD evasion implies that they don't get shut down in scramble range, and that ABs are actually fast enough to get there. 3. Web immunity insures that every ship loses its first line of defense against AFs, and scrambler immunity doesn't solve the initial problem of AFs being extremely fat. Cruisers aren't intended to go toe to toe with Battleships, and Destroyers are an anti-support class, designed solely to take on frigates not Cruisers. The proposed Role Bonus allows the AFs to move about a battlefield, or across lawless regions of space, without being tarred and feathered for being bad ships. They are simply too fragile, too slow, and too fat to move about without incurring massive amounts of damage, rendering them useless outside of Empire. The AB bonus is a faulted idea because it removes much of the risk of flying an AF while dramatically increasing the risk of flying anything BUT an AF. If you're fast enough to catch a Cruiser with an AB, you're fast enough to mitigate most missile damage, and nearly all turret damage once you're in scramble range. Not every ships can fit a neut, and even fewer can fit dual webs. This problem becomes even greater when you scale up against Battleships. This has already been tested and discussed and you deserve to be lambasted for ignoring such a major discussion. It's one thing to dislike me, it's another to completely ignore what's been stated several times over in numerous threads (including this one), tests, and developments. You don't have to agree with me, but if you're going to make suggestions try not to make such ignorant ones.
What is your envisioned ROLE for the AF ? Not what you want to use it for but the general role. The MWD bonus enables only one: tackler. That role is already taken.
EDIT: didn't read properlyt
Quote: The proposed Role Bonus allows the AFs to move about a battlefield, or across lawless regions of space, without being tarred and feathered for being bad ships. They are simply too fragile, too slow, and too fat to move about without incurring massive amounts of damage, rendering them useless outside of Empire.
How comes ? They still remain too slow and fragile except the Minmatar ones. They are as slow as dessies on turng/align/warp. Much slower than t1 frigates. the MWD does add additional mass to make it worse.
I'd like to see you test actual bubble camp escape (a competent one) with the MWD bonus. I don't think it will help much. A t1 frig will do the same. |

Takeshi Yamato
eXceed Inc. No Holes Barred
133
|
Posted - 2012.01.17 09:36:00 -
[878] - Quote
Bent Barrel wrote:What is your envisioned ROLE for the AF ? Not what you want to use it for but the general role. The MWD bonus enables only one: tackler. That role is already taken.
A good tackler needs speed, agility, cap stability, low signature radius, scan resolution, targeting range, warp speed. Interceptors are better than AFs in all of these areas except for targeting range. In the important areas they are at least twice as good. They can also warp disrupt from 36km with proper skills. These differences are immediately apparent when flying both classes.
You're very much mistaken in assuming that a MWD bloom reduction ONLY enables a tackler role. It enables them to do several things, most importantly to avoid taking full damage from cruiser and larger hulls while closing in to their target. Interceptors are still vastly better at avoiding fire from cruisers and larger hulls, by a factor of four if I'm not mistaken. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.17 09:58:00 -
[879] - Quote
Zarnak Wulf wrote:I support the changes. Some tweaking - such as the jag's fitting - is needed. But as a whole the class feels more balanced with itself and much mote capable of big game hunting.
Frigates as a whole need to be raised. EAF. Interceptor's frailty. The tier system. TE and the prevalence of nuets makes for a hostile environment. Whichever part of the tapestry is picked up first will appear OP. That doesn't mean no action should be taken.
Well, that makes sense. Especially knowing CCP would make changes to Interceptor. However, unforeseen consequences... Now, you believe you know what CCP will do. Based on CCP's statements. Interceptors, are not on their radar. Assault frigates are already very viable against larger vessels. So, this whole "big game hunting" thing is already possible. Neutralisers, have been the only reason cruisers, battle-cruisers and battleships. Have not seen many more loss mail.Tracking enhancer changes, have had alot of unintended consequences. Minimal iteration, would be the best way to go. Any-time CCP has attempted to make significant changes (projectiles). So, many other things go wrong.
Rail-gun and blaster have been improved, with minimal changes. However, ships limited to close range engagement have become outmoded. Interceptors have are becoming outmoded. That has alot to do with faction frigates (Dramiel, Daredevil, Federation Navy Comet, Imperial Navy Slicer). Faction ships with Interceptor velocity and even more damage. Assault ships have more damage and defences. Naturally, pilots have been gravitating to more survivable ships in our current environment.
Anyway.
Frigates should not overcome neutralisers in anyway. There has to be some way for a cruiser or larger ship to counter smaller vessels. Drones are not always enough.
-proxyyyy |

Bent Barrel
5
|
Posted - 2012.01.17 10:17:00 -
[880] - Quote
Takeshi Yamato wrote:Bent Barrel wrote:What is your envisioned ROLE for the AF ? Not what you want to use it for but the general role. The MWD bonus enables only one: tackler. That role is already taken. A good tackler needs speed, agility, cap stability, low signature radius, scan resolution, targeting range, warp speed. Interceptors are better than AFs in all of these areas except for targeting range. In the important areas they are at least twice as good. They can also warp disrupt from 36km with proper skills. These differences are immediately apparent when flying both classes. You're very much mistaken in assuming that a MWD bloom reduction ONLY enables a tackler role. It enables them to do several things, most importantly to avoid taking full damage from cruiser and larger hulls while closing in to their target. Interceptors are still vastly better at avoiding fire from cruisers and larger hulls, by a factor of four if I'm not mistaken.
the bonus will takes them down to cruiser guns sig resolution with MWD active. so no gain here. sure they are faster, but approach while maintaining transversal is slow (spiral). sure they will take less fire from battleships, but an AB is enough for them to catch battleships as it is now while taking less damage from cruiser guns.
the bonus only enables marginal gain while getting out of bubbles. nothing else in practical terms.
you see the only problem is MWD nano cruiser speed vs frigate speed. if you want to make a niche for heavy frigates, you have to move gun tracking further apart between gun classes (tracking speed). this is no simple solution.
EDIT: I remembered an old blog with goals stated regarding speed. found it:
speed rebalanced
It was the nano craze and this was a result of it. If you look at the stated goals, only the first one was ever achieved. The other ones were never even considered since they require the overhaul of core game mechanics. This AF change is a band aid for lack of proper base mechanics.
We still don't have meaningfull speed separation between classes. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.17 10:18:00 -
[881] - Quote
Takeshi Yamato wrote:Bent Barrel wrote:What is your envisioned ROLE for the AF ? Not what you want to use it for but the general role. The MWD bonus enables only one: tackler. That role is already taken. A good tackler needs speed, agility, cap stability, low signature radius, scan resolution, targeting range, warp speed. Interceptors are better than AFs in all of these areas except for targeting range. In the important areas they are at least twice as good. They can also warp disrupt from 36km with proper skills. These differences are immediately apparent when flying both classes. You're very much mistaken in assuming that a MWD bloom reduction ONLY enables a tackler role. It enables them to do several things, most importantly to avoid taking full damage from cruiser and larger hulls while closing in to their target. Interceptors are still vastly better at avoiding fire from cruisers and larger hulls, by a factor of four if I'm not mistaken.
Those are not prerequisites. Many ships fill this role (Huginn, Rapier, Lachesis, Arazu, Keres). All frigates have speed, agility, low signature radius, scan resolution, targeting range, and warp speed. When compared to destroyers, cruisers, battle-cruisers, and battleships.
When it comes to going very fast. Running away... Interceptors are 50 -100% superior. However, 24,000m and lower. Operational range of most ships. Assault ships are superior. Has to do with a combination of things. Outside of that range. Not much matters.
-proxyyyy |

Xorv
Questionable Acquisitions
45
|
Posted - 2012.01.17 10:38:00 -
[882] - Quote
Prometheus Exenthal wrote:The proposed Role Bonus allows the AFs to move about a battlefield, or across lawless regions of space, without being tarred and feathered for being bad ships. They are simply too fragile, too slow, and too fat to move about without incurring massive amounts of damage, rendering them useless outside of Empire.
I'm inclined to think that my suggestion of giving AFs (or all Frigates for that matter) an inbuilt Interdiction Nullifier as a role bonus would achieve your stated goal better than the MWD bonus.
|

Takeshi Yamato
eXceed Inc. No Holes Barred
133
|
Posted - 2012.01.17 10:49:00 -
[883] - Quote
Xorv wrote:Prometheus Exenthal wrote:The proposed Role Bonus allows the AFs to move about a battlefield, or across lawless regions of space, without being tarred and feathered for being bad ships. They are simply too fragile, too slow, and too fat to move about without incurring massive amounts of damage, rendering them useless outside of Empire. I'm inclined to think that my suggestion of giving AFs (or all Frigates for that matter) an inbuilt Interdiction Nullifier as a role bonus would achieve your stated goal better than the MWD bonus.
How does that help them avoid getting barbecued by a Battlecruiser before they can even get in range?
Mind you, even with the MWD bloom reduction it's still possible, just harder, to do this to AFs. |

Xorv
Questionable Acquisitions
45
|
Posted - 2012.01.17 11:08:00 -
[884] - Quote
Takeshi Yamato wrote: How does that help them avoid getting barbecued by a Battlecruiser before they can even get in range?
Well I didn't say it was a guaranteed means to beat a BC. However, by being Bubble immune you somewhat create a low sec environment in Null for these ships., and they seem to be quite popular in Low Sec despite the presence of Battle cruisers.
|

Bent Barrel
5
|
Posted - 2012.01.17 12:06:00 -
[885] - Quote
Takeshi Yamato wrote:Xorv wrote:Prometheus Exenthal wrote:The proposed Role Bonus allows the AFs to move about a battlefield, or across lawless regions of space, without being tarred and feathered for being bad ships. They are simply too fragile, too slow, and too fat to move about without incurring massive amounts of damage, rendering them useless outside of Empire. I'm inclined to think that my suggestion of giving AFs (or all Frigates for that matter) an inbuilt Interdiction Nullifier as a role bonus would achieve your stated goal better than the MWD bonus. How does that help them avoid getting barbecued by a Battlecruiser before they can even get in range? Mind you, even with the MWD bloom reduction it's still possible, just harder, to do this to AFs.
run the math ...
Enyo has a sig radius of 39m a gistii a-type mwd has 422% sig bloom. This gives the Enyo a 193m signature radius. 50% reduction will get it to 96m. A more common t2 MWD will get it to 111m signature (almost cruiser gun sig res). You spent 65m isk on a module to make you 30% more survivable.
Now the enyo goes twice as fast, but this does not matter much on a straight approach. an MWDing thorax is about 1500m/sec, the enyo is 2300m/sec or so. That's 800m/sec advantage for the enyo. Closing from 24-25km will take the enyo 18 seconds (into 10km range for a scrambler). It has drones on it already. a different ship (minmatar, amarr) has better gun range and/or drones. once both MWDs are out (off or scrambler), the cruiser has web or two (according to Prom) so the enyo is again slower (there's almost no af that can afford 2 webs).
We are always getting into a stalemate either by the HP/tank difference or drones/neuts. And the Af is on the losing end here.
This may apply differently to different AFs, but don't forget that there are usualy more people involved in a fight.
The MWD bonus does not make much difference against cruiser gun vessels. |

Bent Barrel
5
|
Posted - 2012.01.17 12:07:00 -
[886] - Quote
Xorv wrote:Takeshi Yamato wrote: How does that help them avoid getting barbecued by a Battlecruiser before they can even get in range?
Well I didn't say it was a guaranteed means to beat a BC. However, by being Bubble immune you somewhat create a low sec environment in Null for these ships., and they seem to be quite popular in Low Sec despite the presence of Battle cruisers.
This. |

Peter Powers
FinFleet Raiden.
30
|
Posted - 2012.01.17 13:06:00 -
[887] - Quote
i'd prefer for the ishkur to be able to deploy 5 medium drones. |

Takeshi Yamato
eXceed Inc. No Holes Barred
133
|
Posted - 2012.01.17 13:07:00 -
[888] - Quote
Time for a proper analysis.
Tranquility Enyo 1 mn MWD II 200mm RT plate 2226 m/s 222m sig radius
SiSi Enyo 1mn MWD II 200mm RT plate 2226 m/s 129m sig radius (this can be simulated in EFT with a fully skilled Claymore booster using a T2 Evasive Maneuvers link, and a full set of high grade Halo implants minus the Halo Gamma)
The opponents A shield tanked Hurricane with 3x Gyro, 3x TE, full rack of 425mm ACs, shooting Barrage, burning away from the Enyos at 1311 m/s. A armor buffered gank Harbinger with 3x HS, full rack of Heavy Pulses, shooting Scorch, burning away from the Enyos at 946 m/s. Neither use drones.
The battle The Enyos are skillfully approaching at an angle.
http://dl.eve-files.com/media/1201/rolebonus%5B1%5D.jpg
The role bonus definitely helps. Not as much against a 3x TE ship but still fairly noticeable. These are scenarios already in favor of BCs because they are already burning away from the Enyos at full speed. In reality it takes some time for them to speed up and a greater speed difference means more transversal.
On a side note, I noticed that the sig radius varies a LOT between AFs. A Vengeance has a sig radius of 48m, the Hawk 44m, everything else is blow 40m. The Wolf is the lowest with 33m. That's a 45% difference between the highest and lowest. That might explain why I was able to barbecue a Vengeance so easily in a Harbinger on SiSi. |

Bent Barrel
5
|
Posted - 2012.01.17 13:36:00 -
[889] - Quote
Takeshi Yamato wrote:Time for a proper analysis. Tranquility Enyo 1 mn MWD II 200mm RT plate 2226 m/s 222m sig radius SiSi Enyo1mn MWD II 200mm RT plate 2226 m/s 129m sig radius (this can be simulated in EFT with a fully skilled Claymore booster using a T2 Evasive Maneuvers link, and a full set of high grade Halo implants minus the Halo Gamma) The opponentsA shield tanked Hurricane with 3x Gyro, 3x TE, full rack of 425mm ACs, shooting Barrage, burning away from the Enyos at 1311 m/s. A armor buffered gank Harbinger with 3x HS, full rack of Heavy Pulses, shooting Scorch, burning away from the Enyos at 946 m/s. Neither use drones. The battleThe Enyos are skillfully approaching at an angle. http://dl.eve-files.com/media/1201/rolebonus%5B1%5D.jpgThe role bonus definitely helps. Not as much against a 3x TE ship but still fairly noticeable. These are scenarios already in favor of BCs because they are already burning away from the Enyos at full speed. In reality it takes some time for them to speed up and a greater speed difference means more transversal. On a side note, I noticed that the sig radius varies a LOT between AFs. A Vengeance has a sig radius of 48m, the Hawk 44m, everything else is blow 40m. The Wolf is the lowest with 33m. That's a 45% difference between the highest and lowest. That might explain why I was able to barbecue a Vengeance so easily in a Harbinger on SiSi.
1. hurricane has quite a lot of drones (died to one yesterday :-)) 2. how long does the approach take ? 3. once the enyo enters web range, what happens ? it cannot keep it's MWD but the BC CAN !!!
getting the AFs into a narrow sig rad band would help (35-7 for minmatar to about 42-3 for caldari).
also the BC can manouver to close the angle ... |

Takeshi Yamato
eXceed Inc. No Holes Barred
133
|
Posted - 2012.01.17 13:46:00 -
[890] - Quote
Bent Barrel wrote: 1. hurricane has quite a lot of drones (died to one yesterday :-)) 2. how long does the approach take ? 3. once the enyo enters web range, what happens ? it cannot keep it's MWD but the BC CAN !!!
getting the AFs into a narrow sig rad band would help (35-7 for minmatar to about 42-3 for caldari).
also the BC can manouver to close the angle ...
1. Yea, drones put pressure on AFs. The bigger problem are the neuts. AF vs BC as a whole is in the BCs favor. The change helps AFs quite a bit though - a few of them will easily kill a BC without taking losses, unless the BC goes out of its way to counter frigates. 2. Hard to say since it's a spiral approach. The Enyo does 2226 m/s even with 200mm plate, while the unplated Hurricane does 1311 m/s. 3. An Enyo set up to hunt larger ships will carry a warp scrambler and a small nos to keep it running. 4. Narrowing the sig radius differences would be good I think. A 45% difference also means 45% more tracking - that's just too large of a difference. 5. The BC can maneuver yes and reduce the transversal. The AF can counter maneuver also but that's harder. See 1. |

Bent Barrel
5
|
Posted - 2012.01.17 14:29:00 -
[891] - Quote
Takeshi Yamato wrote:Bent Barrel wrote: 1. hurricane has quite a lot of drones (died to one yesterday :-)) 2. how long does the approach take ? 3. once the enyo enters web range, what happens ? it cannot keep it's MWD but the BC CAN !!!
getting the AFs into a narrow sig rad band would help (35-7 for minmatar to about 42-3 for caldari).
also the BC can manouver to close the angle ...
1. Yea, drones put pressure on AFs. The bigger problem are the neuts. AF vs BC as a whole is in the BCs favor. The change helps AFs quite a bit though - a few of them will easily kill a BC without taking losses, unless the BC goes out of its way to counter frigates. 2. Hard to say since it's a spiral approach. The Enyo does 2226 m/s even with 200mm plate, while the unplated Hurricane does 1311 m/s. 3. An Enyo set up to hunt larger ships will carry a warp scrambler and a small nos to keep it running. 4. Narrowing the sig radius differences would be good I think. A 45% difference also means 45% more tracking - that's just too large of a difference. 5. The BC can maneuver yes and reduce the transversal. The AF can counter maneuver also but that's harder. See 1.
so we do agree on most points.
so adding a cap penalty reduction like the thorax to the role bonus will be even better right ? :-) |

Takeshi Yamato
eXceed Inc. No Holes Barred
133
|
Posted - 2012.01.17 14:51:00 -
[892] - Quote
Also I'd like to add the following:
I know my above analysis was biased towards the Hurricane. Regardless, I think the problems frigates are having depend significantly on the Minmatar ease of fitting and versatility: a Hurricane can fit double webs and double neuts without making any real sacrifices. Double neuts is standard, double webs are common in Hurricanes not even specifically outfitted to combat frigates. The popularity of Tracking Enhancers and their 30% falloff bonus further adds to the problem. |

Fidelium Mortis
Quantum Cats Syndicate
26
|
Posted - 2012.01.17 15:32:00 -
[893] - Quote
Takeshi Yamato wrote:Also I'd like to add the following:
I know my above analysis was biased towards the Hurricane. Regardless, I think the problems frigates are having depend significantly on the Minmatar ease of fitting and versatility: a Hurricane can fit double webs and double neuts without making any real sacrifices. Double neuts is standard, double webs are common in Hurricanes not even specifically outfitted to combat frigates. The popularity of Tracking Enhancers and their 30% falloff bonus further adds to the problem.
Double neut + double web canes have a very big sacrifice, they tend to have a 1600mm plate strapped on that practically slows them down to a crawl. Specifically fitting a cane to combat frigates makes them very vulnerable to other ships, particularly anything nano which is a very likely situation. Plus an AF has a greater opportunity to pick/choose its engagements, where as a hurricane is fairly easy to catch. ICRS - Intergalactic Certified Rocket Surgeon |

Takeshi Yamato
eXceed Inc. No Holes Barred
133
|
Posted - 2012.01.17 15:50:00 -
[894] - Quote
Fidelium Mortis wrote:Double neut + double web canes have a very big sacrifice, they tend to have a 1600mm plate strapped on that practically slows them down to a crawl.
You seem to be confused about the meaning of "sacrifice".
It is absolutely not a "very big sacrifice". An armor cane doesn't need anything special in its 4th mid slot and has sufficient cpu for two webs. You can fit anything you want in there.
Making a sacrifice means having to choose between an injector and a second web on a Harbinger or Myrmidon or a shield tank mod on a Drake. |

Bent Barrel
5
|
Posted - 2012.01.17 16:01:00 -
[895] - Quote
Fidelium Mortis wrote:Takeshi Yamato wrote:Also I'd like to add the following:
I know my above analysis was biased towards the Hurricane. Regardless, I think the problems frigates are having depend significantly on the Minmatar ease of fitting and versatility: a Hurricane can fit double webs and double neuts without making any real sacrifices. Double neuts is standard, double webs are common in Hurricanes not even specifically outfitted to combat frigates. The popularity of Tracking Enhancers and their 30% falloff bonus further adds to the problem.
Double neut + double web canes have a very big sacrifice, they tend to have a 1600mm plate strapped on that practically slows them down to a crawl. Specifically fitting a cane to combat frigates makes them very vulnerable to other ships, particularly anything nano which is a very likely situation. Plus an AF has a greater opportunity to pick/choose its engagements, where as a hurricane is fairly easy to catch.
a 1600RT+2*trimark cane still goes 1000m/sec on MWD. an mwd AF goes about 2.5 time faster, but has 10x less EHP not mentioning firepower. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
88
|
Posted - 2012.01.17 17:16:00 -
[896] - Quote
I have no problem with the nano cruisers being faster than AFs. In regard to the current argument, if any AF gets web+scram on a larger hull, it is faster. The only way a larger hull is going to be moving any quicker is if it were to have a AB or 2nd web. Granted, a couple ships only have 2 mids, but they have other strengths to compensate. CSM Alternate & PVP Samurai www.promsrage.com |

Zircon Dasher
Zirconia Trade Group
59
|
Posted - 2012.01.17 17:36:00 -
[897] - Quote
Takeshi Yamato wrote:Fidelium Mortis wrote:Double neut + double web canes have a very big sacrifice, they tend to have a 1600mm plate strapped on that practically slows them down to a crawl. You seem to be confused about the meaning of "sacrifice". It is absolutely not a "very big sacrifice". An armor cane doesn't need anything special in its 4th mid slot and has sufficient cpu for two webs. It is trivial to fit a second web. Making a sacrifice means having to choose between an injector and a second web on a Harbinger or Myrmidon or a shield tank mod on a Drake. And yes, we're talking about armor canes here.
I think his point is that, while your eftDPS graph is pretty, it is utilizing 3gyro +3TE. Which precludes the ability of the Cane to fit dual web+med nuets unless that cane also is sans LSE. If you want dual webs you have to armor tank. But then you lose 1 Gryo/TE for a DCU (the fact that you didnt have one on in the first place is p. lulzy but whatever) another for a 1600plate, and usually a third for an EANM. Meaning that you now have to sacrifice all those tracking and dmg mods + the speed and agility. Most people consider the combination of less DPS, tracking, and speed/agility as a sacrifice. Even if you do not consider it so, it does not change the fact that your pretty graph is significantly different after the changes. |

Takeshi Yamato
eXceed Inc. No Holes Barred
133
|
Posted - 2012.01.17 17:59:00 -
[898] - Quote
Zircon Dasher wrote:I think his point is that, while your eftDPS graph is pretty, it is utilizing 3gyro +3TE.
The idea was to showcase a worst case scenario outside web range, with an attacker that can defend himself very well inside web range too. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
211
|
Posted - 2012.01.17 18:25:00 -
[899] - Quote
CSM winter minutes are out. It looks like CCP is committing to a balancing pass on tech 1 frigates and cruisers as well as the tier 1 BC. The tier system is going bye-bye. |

Stukkler Tian
Space Hobos LLC.
1
|
Posted - 2012.01.17 20:27:00 -
[900] - Quote
Prometheus Exenthal wrote:Much of the WTF has come from the same group of people posting over and over, sometimes on different accounts to give the impression of more people (ie: proxyyyy). They're also all empire dwellers, so that doesn't come as a surprise..
There it is my opinion does not matter because I prefer to fight in low-sec, everyone plays the game differently and there are a lot of really good af pilots in low. You are choosing to ignore a very large subculture within the game, this is also the culture that will be affected the most by these changes for good or for bad. As it stands these people also have the most experience flying assault frigates so I would think twice before ignoring your low sec brothers.
I understand that assault frigs might have a few problems in fleet fighting and in 0.0 in general. I also admit that you understand these problems far better than me, if you and a host of other people with a similar background say the mwd boost is good then i will take your word for it.
Personally the mwd bonus has never been an issue for me, what is an issue is the massive secondary boosts these ships are getting. Every weakness these ships have is being filled by boosts and unnecessary slots. Even I will have trouble losing the new afs to other frigates and im a mediocre pilot at best.
The frequency and diversity of fights is what makes solo frigate pvp so fun. This is because any ship can be killed by almost any other ship even when flow by good pilots. This boost will ruin that diversity, because if im flying a rifter or any faction frig that costs less than 40 millon, I would rather fight a hurricane and pray that it doesnGÇÖt have neuts than fight any of these new assault frigates.
Will it kill solo frigate pvp? No, but it will be a serious blow to the one of the few thriving comunities left in lowsec. |

Ramadawn
Quantum Cats Syndicate
0
|
Posted - 2012.01.17 21:03:00 -
[901] - Quote
I wonder if the new harpy if fitted with 2 med shield ext will be able to tank gate guns? |

Zircon Dasher
Zirconia Trade Group
60
|
Posted - 2012.01.17 22:05:00 -
[902] - Quote
Ramadawn wrote:I wonder if the new harpy if fitted with 2 med shield ext will be able to tank gate guns?
 |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
89
|
Posted - 2012.01.17 22:11:00 -
[903] - Quote
@Ramadawn
Quote:Each sentry gun fires every 1.75 seconds and deals 56 EM, 56 Explosive, 98 Kinetic, and 98 Thermal damage per hit. Ignoring resists, this equates to 308 volley damage and 176 DPS per sentry gun. Additionally, sentry guns are unaffected by transversal and sig radius and are therefore particularly deadly to frigates. Unlikely, at least not in any relevant capacity. It would take less time, and would be more effective to use, a Moa.
@Stukkler I'm not saying your (low-sec) opinion doesn't matter. Fact of the matter is that many (not all) of those who live in Low-Sec/Empire lack the big picture when trying to account for the rest of Eve (where the majority of pvp occurs). This is demonstrated by the large number of requests for game breaking changes such as AB speed, or other Empire-specific suggestions, which seem to stem from Empire players.
T2 frigates are superior to T1 frigates. In their respective roles, a T2 frigate will always outperform their T1 counterpart when fit for a certain role. AFs particular role involves hunting and killing larger targets (Cruisers), not frigates. When fit to meet a similar goal, the T1 frigate will always fail to stack up. Conversely, the T1 frigates can perform some tasks better than AFs (ie: ewar).
Why does anyone fly a T1 Cruiser over a T2 Cruiser? Why should anyone fly a T1 Frigate over a T2 Frigate? With costs aside, they shouldn't. T2 ships are something people look forward to flying, they are the natural progression from the ships that they spent tons of hours learning to use and skilling to fly. T2 ships are what the rich and skilled can afford to fly. You can't begin to argue that something that requires a significantly larger investment (both isk/skill/time) should be only *marginally* better.
For reference: T1 Cruisers are ~5m, T2 Cruisers are ~110m (to start). T1 Frigates/Destroyers peak at ~800k, the cheapest of the T2 frigates (Interceptors) start at ~12m, with most AFs being a little over 20m. CSM Alternate & PVP Samurai www.promsrage.com |

Hans Jagerblitzen
Autocannons Anonymous
778
|
Posted - 2012.01.17 22:38:00 -
[904] - Quote
Prometheus Exenthal wrote: @Stukkler I'm not saying your (low-sec) opinion doesn't matter. Fact of the matter is that many (not all) of those who live in Low-Sec/Empire lack the big picture when trying to account for the rest of Eve (where the majority of pvp occurs). This is demonstrated by the large number of requests for game breaking changes such as AB speed, or other Empire-specific suggestions, which seem to stem from Empire players.
While the majority of PvP occurs in nullsec, the majority of subcap warfare I would argue takes place in lowsec. Lowsec is where those that specifically choose to avoid the broken nature of cap warfare live and look for fights. Lowsec is the home of the pirate alliances - those that make a living off mastering small-scale warfare. Lowsec is home to Faction Warfare - a dead "feature" but an active community of PvPers who have stuck together, fighting each other every day and honing their skills, living for the fight.
There might be some raw numbers that tip the scale in nullsec's favor, but I think your average lowsec PvPer is far more experienced with the nuances of ship-to-ship fighting than those in nullsec, who may be more accustomed to large fleets that are FC-dependent. Lowsec gangs are more like wolf-packs, where every wolf is an alpha who may need to take charge of the gang once he tackles something.
The old pattern of players being "born" in Empire but ineviteably drifting to "endgame" nullsec no longer applies to much of EvE, many of us have made lowsec our home and have no intention of moving to nullsec, mainly because we prefer this kind of small-gang warfare over the boredom of going through a BS or carrier primary list in alphabetical order, playing grid-fu, etc.
I think its more the divisive language you are using Prometheus, than the points you are making. The MWD bonus is sound, it helps the AF in its job as a *heavy* tackle, because you rightfully point out that interceptors are NOT designed for extended survival in web/scram range, and AF's are poised to fill this hole quite well.
However, all the other cumulative bonuses do indeed push AF's to the top of the new food chain. The one balancing factor they had - lack of tracking - is now gone. They DID serve their purpose as heavy tacklers, but other frigates still had advantages in a dogfight. Sadly, now they do not.
I support the MWD bonus, and tank bonuses, even the slot bonuses if we must (though whoever says you need a tackle mod on a Retribution is full of **** - I've known far too many pilots who have gotten solo kills in them, believe it or not).
What I think is broken is the tracking. Other frigates should maintain *SOME* small balancing edge over the AF's, and AF's currently have tracking that is perfectly capable of applying DPS to larger targets as designed.
AF's don't need to be the ultimate frig-killers. We have destroyers, and the combat interceptors for that. I agree with Stukkler that the sum total of these bonuses imbalances lowsec warfare in a way that nullsec players might not be sensitive to. We can boost their tank and speed without making them the new God-mode in frig-to-frig combat.
My guess though is that as close as we are to Jan 24, all this talk is more or less pointless - if CCP were going to change or pare back the boosts, they would have stepped in and said so by now. I take their silence to mean this is what we have to accept whether we all like it or not. |

Zircon Dasher
Zirconia Trade Group
61
|
Posted - 2012.01.17 23:18:00 -
[905] - Quote
There seem to be a lot of people who dumped nice sums of cash into faction/pirate frigates who are mad they do not have an iWIN button against AF's any longer.
If AF are so wonderous in the frig- fight game then at least there are 2x more options than Dram/DD/Slicer/Hookbill.
I hate creep, and these changes are creep for sure, but people would be all [:shootastatue:] if they only gave AF the MWD bonus (which is a good bonus). |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
211
|
Posted - 2012.01.17 23:22:00 -
[906] - Quote
Once you get out of the niche of low-sec, frigate combat is really on life support. And there are many reasons for that. Some are economic and related to isk generation. People have created high-sec alts to run Incursions and don't rat in null. . Botting is prevalent throughout nullsec as well. If you enter the system the ship automatically warps to a safe spot and cloaks. Both of those factors make it hard for small roaming bands to go out and catch ratters like the old days. And consequently - the need for the hero tackle is gone too.
Other factors are through buffs. Pulse lasers and AC are currently very popular. Both just about always use Tracking Enhancers. Both had their tracking buffed at some point in time. And both murder even small interceptors trying to tackle from that 25km - 30km range. Most fits have nuets for scram range combat. That makes it tremendously hard to get under a HAC or BC guns and apply a tackle. Blasters, which are slowly coming back, just got a 20% tracking buff too. You are damned at range. You are damned up close.
So let's talk about Interceptors. They have half the raw hit points of AF. They have none of the T2 resists. They're fast - but not fast enough to evade incoming fire. Hence the popularity of the Dramiel which was much faster then them with more EHP and firepower as well. Soooooo - Give interceptors 75% of the AF's hit points. Give them T2 resists. Increase their speed with a MWD by about 500m/s. Go ship to ship and adjust fittings as needed. I'm looking at you Raptor. A little more sexy now, right?
Now what would have happened if CCP Tallest had come out and started an interceptor buff first? We'd have many of the same faces yelling that low-sec combat would be unbalanced. Many would be angry that AF and EAF hadn't been looked at first. Many would decry a nullsec buff at lowsec expense.
The game has to change. We can't be so attached to our current low-sec lifestyle that everything is opposed on general principal. Some bitterly opposed the proposed booster changes. They got them put on hold. Maybe they were right. Maybe they were wrong. But I guarantee you it's on the back burner for 2+ years now. Lowsec is 8% of the game's population. Are you happy with that? I'm not.
|

Zircon Dasher
Zirconia Trade Group
61
|
Posted - 2012.01.17 23:35:00 -
[907] - Quote
Zarnak Wulf wrote: Some bitterly opposed the proposed booster changes. They got them put on hold. Maybe they were right. Maybe they were wrong. But I guarantee you it's on the back burner for 2+ years now.
Is this like "Don't oppose Mitt Romney because if he doesnt get the GOP nomination then Obama will have 4 more years in office!" |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
211
|
Posted - 2012.01.17 23:40:00 -
[908] - Quote
It's more 'just say no' Republicans. But bringing up politics is bad form. |

Hans Jagerblitzen
Autocannons Anonymous
779
|
Posted - 2012.01.18 00:06:00 -
[909] - Quote
Zarnak Wulf wrote: Now what would have happened if CCP Tallest had come out and started an interceptor buff first? We'd have many of the same faces yelling that low-sec combat would be unbalanced. Many would be angry that AF and EAF hadn't been looked at first. Many would decry a nullsec buff at lowsec expense.
The game has to change. We can't be so attached to our current low-sec lifestyle that everything is opposed on general principal. Some bitterly opposed the proposed booster changes. They got them put on hold. Maybe they were right. Maybe they were wrong. But I guarantee you it's on the back burner for 2+ years now. Lowsec is 8% of the game's population. Are you happy with that? I'm not.
Well said, Zarnak. (Though I was neither yelling, whining, nor opposing these changes based on "general principle"). I think most of the package is good, I was simply voicing my opinion on one aspect of the change, I've always liked the fact that the tracking was traded for maximum DPS on the AF's, because it means they could ONLY pwn in frig-to-frig if the pilot knew what he was doing and flew manually, reducing transversal, or picked the right orbit distance and speed. I agree with those that say this now makes the ship excessively easy to fly and a no-brainer as for as a solo roaming frig compared to categories of ship.
All that said, you're right, balancing is ultimately a giant game of whack-a-mole. We all have our individual wishes for the ship, and likes / dislikes, but reality is that by the end of summer, we will have adjusted and found a new ship (probably interceptors or faction frigs) that we feel is sad and neglected. The problem lies more in how long it took to get here - I don't care if there's always a FOTM as long as it doesnt become a FOTY. Constant change at least keeps bodies (and brains) in motion.
I certainly have no desire to protect the status quo in low-sec. It desperately needs attention, as it has been and could potentially host a lot more of small scale, elite subcap PvP (the kind you see in Alliance tournaments) as well as piracy, illegal goods manufacturing, smuggling, FW, etc. All of these activities could be just as "endgame" as nullsec, just designed to appeal to those with different tastes, and those who want cutting edge PvP without the responsibility and hassle of a moving alliance and soveriegnty stuff to keep up with.
I'm sure you are referencing my opposition to the booster changes, at least those were less of a case of "FOTM Fear" (their quality was more or less unchanged if you had trained skills) and more about CCP not thinking about the fact the changes would have economically completely contradicted their own stated goal of getting more people to use them.
I was curious about the source of your statistic? Is there a comprehensive demographics report somewhere? I'd love to see more. I'm not arguing with it, 8% doesn't surprise me, its just a shame. That is exactly why I think we need to see MORE development of lowsec gameplay, not less because by now people have (rightfully) left for more interesting areas of the game. |

Zircon Dasher
Zirconia Trade Group
61
|
Posted - 2012.01.18 00:13:00 -
[910] - Quote
8% is a dodgy statistic that came from one of the last QENs.
another dodgy statistic: low sec accounts for ~25% of all PvP related ship explosions (from the "you guys like blowing stuff up" dev blog). |

Alex Medvedov
Gunpoint Diplomacy
20
|
Posted - 2012.01.18 00:15:00 -
[911] - Quote
@ Zarnak
I dont think many oppose the changes for the sake of conservatism or just fear of change.
I believe problem is somewhere else. Many players keep demanding some sort of role for AFs. In my opinion thats complete nonsense - the poupose of AFs is pretty simple - to deal damage, nothing really fancy is needed. And actually AFs found their role in low-sec as a pirate ships. Why? Because they can do more or less the same things Cruiser can but they are more nimble and almost gate camp proof (in low sec).
You are trying to artificaly find them some place out of the low sec niche. Iam afraid such efforts are doom to failure. In comparison to Cruisers AFs will be always really difficult to fly, expensive, and next to useless in fleet fights. But in my opinion those are no faults of the concept. AFs has a niche to fill in and they do it quite nicely already. By buffing them you can acomplish two things. First, if you buff them only a little, they still would not be viable out of low sec. If you buff them enough to be important addition to 0.0 fleets, dont even try to imagine what the experienced low sec pilots would be able to accomplish with them
Conclusion Bonuses created solely to give AFs a "role" are absolutely terrible idea, other bonuses like the proposed MWD sig reduction are ofc viable but i still dont think they will make the difference. AFs will most probably remain the tool for a limited number of enthusiastic, largely low sec based pilots. Which is perfectly fine, if you ask me. |

Zircon Dasher
Zirconia Trade Group
61
|
Posted - 2012.01.18 00:21:00 -
[912] - Quote
Zarnak Wulf wrote:It's more 'just say no' Republicans. But bringing up politics is bad form. 
lol yeah it is bad form but I just recieved a robo-call to that effect while I was reading your post. My point is that it makes great rhetoric and pretty crappy logic all at the same time.
As for boosting inty speed I dont see it making a huge difference in the number of inties that are employed tbh. The decline in interceptor use is way more complicated than tracking buffs and ratters getting smarter (they dont all have to be bots). And many of the reasons have nothing to do with how fast they are or are not, so moar speed doesnt necessarily help.
We should save this for a BUFF INTERCEPTOR!!!1111 thread though. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
211
|
Posted - 2012.01.18 00:26:00 -
[913] - Quote
Zircon Dasher wrote:8% is a dodgy statistic that came from one of the last QENs.
another dodgy statistic: low sec accounts for ~25% of all PvP related ship explosions (from the "you guys like blowing stuff up" dev blog).
This was the source yes. And my underlying point is that all small ships could do with a boost. That's it really.  |

Hans Jagerblitzen
Autocannons Anonymous
779
|
Posted - 2012.01.18 00:29:00 -
[914] - Quote
Zircon Dasher wrote:8% is a dodgy statistic that came from one of the last QENs.
another dodgy statistic: low sec accounts for ~25% of all PvP related ship explosions (from the "you guys like blowing stuff up" dev blog).
Now 8% of the population getting 25% of the PvP kills, THAT sounds about right to me, based on the type of PvP-er and level of aggressive behavior that I see in lowsec. But to be fair, I live next to Amamake, which is a bit of a hotspot.
But regardless of the accuracy of statistics or not, we should all be arguing about the mechanics changes on their own merit, not trying to sift out whether the person's comments are valid because they live and play in one section of the game or another. All three areas of the game have major issues breaking core mechanics, so carebears end up in nullsec, and PvPers come to gank in highsec, its all one big cesspool now.
It shouldn't matter where someone's coming from if they have a good / bad argument.
People spend far more time worrying about the group someone belongs to, and making assumptions about bias that may or may not be behind a statement, than we do actually listening to what each other has to say. This whole low vs high, null vs low, high vs null stuff is really counterproductive in the end.
Statements like "all these players are from ______ so we all know what they are after" or "all these complainers are mad because they have invested isk in _______" keep making me facepalm. They are usually inaccurate, and often say more about the person using them than they do about subject at hand. |

Stukkler Tian
Space Hobos LLC.
2
|
Posted - 2012.01.18 02:03:00 -
[915] - Quote
Edit: Alex and Hans are saying what im trying to say much better than i can myself so im gonna go ahead and remove this wallotext |

Takeshi Yamato
eXceed Inc. No Holes Barred
135
|
Posted - 2012.01.18 08:21:00 -
[916] - Quote
Zarnak Wulf wrote:So let's talk about Interceptors. They have half the raw hit points of AF. They have none of the T2 resists. They're fast - but not fast enough to evade incoming fire. Hence the popularity of the Dramiel which was much faster then them with more EHP and firepower as well. Soooooo - Give interceptors 75% of the AF's hit points. Give them T2 resists. Increase their speed with a MWD by about 500m/s. Go ship to ship and adjust fittings as needed. I'm looking at you Raptor.  A little more sexy now, right?
My take on interceptors:
1) T2 resists: yes, more hitpoints: yes. 2) What they really need is higher base locking range. Current values are not adequate given their speed and the possible range on warp disruptors. 3) Tackler intys are really good at holding a point with a warp disruptor but not good with a scrambler. Let's make them better with a scrambler: the 5% bonus to warp disruptor and scrambler optimal is split into a 5% warp disruptor optimal and +15% warp scrambler optimal bonus. That gives us the following optimals for a Warp Scrambler II Max skills: 15750. Too close to overloaded web range to be safe, but still a nice improvement as it's clearly out of regular scram range. Max skills+overloaded: 18900. Max skills+maxed T2 gang link: 22881 Max skills+maxed T2 gang link+overloaded: 27457. 4) More fitting on combat interceptors. I don't want combat interceptors to tread on AF territory though like the Taranis has done for years. A proper distinction of roles should be maintained. |

Tsubutai
The Tuskers
51
|
Posted - 2012.01.18 10:57:00 -
[917] - Quote
Takeshi Yamato wrote:3) Tackler intys are really good at holding a point with a warp disruptor but not good with a scrambler. Let's make them better with a scrambler: the 5% bonus to warp disruptor and scrambler optimal is split into a 5% warp disruptor optimal and +15% warp scrambler optimal bonus. That gives us the following optimals for a Warp Scrambler II Max skills: 15750. Too close to overloaded web range to be safe, but still a nice improvement as it's clearly out of regular scram range. Max skills+overloaded: 18900. Max skills+maxed T2 gang link: 22881 Max skills+maxed T2 gang link+overloaded: 27457. This would basically kill off soloing in anything bigger than a frigate and make attacking tackle inties off a gang a *very* dicey proposition in another frigate (miss your first slingshot and congrats! you're dead in the water with hostiles inbound!) |

Bent Barrel
5
|
Posted - 2012.01.18 11:31:00 -
[918] - Quote
Takeshi Yamato wrote:Zarnak Wulf wrote:So let's talk about Interceptors. They have half the raw hit points of AF. They have none of the T2 resists. They're fast - but not fast enough to evade incoming fire. Hence the popularity of the Dramiel which was much faster then them with more EHP and firepower as well. Soooooo - Give interceptors 75% of the AF's hit points. Give them T2 resists. Increase their speed with a MWD by about 500m/s. Go ship to ship and adjust fittings as needed. I'm looking at you Raptor.  A little more sexy now, right? My take on interceptors: 1) T2 resists: yes, more hitpoints: yes. 2) What they really need is higher base locking range. Current values are not adequate given their speed and the possible range on warp disruptors. 3) Tackler intys are really good at holding a point with a warp disruptor but not good with a scrambler. Let's make them better with a scrambler: the 5% bonus to warp disruptor and scrambler optimal is split into a 5% warp disruptor optimal and +15% warp scrambler optimal bonus. That gives us the following optimals for a Warp Scrambler II Max skills: 15750. Too close to overloaded web range to be safe, but still a nice improvement as it's clearly out of regular scram range. Max skills+overloaded: 18900. Max skills+maxed T2 gang link: 22881 Max skills+maxed T2 gang link+overloaded: 27457. 4) More fitting on combat interceptors. I don't want combat interceptors to tread on AF territory though like the Taranis has done for years. A proper distinction of roles should be maintained.
I'd keep the current split but repurpose the combat inties. Current tackle inties are fine far what they do (ok some lock range buf would help).
Give the combat inties close range survival bonuses and scram bonuses. |

Takeshi Yamato
eXceed Inc. No Holes Barred
135
|
Posted - 2012.01.18 11:43:00 -
[919] - Quote
Tsubutai wrote:This would basically kill off soloing in anything bigger than a frigate and make attacking tackle inties off a gang a *very* dicey proposition in another frigate (miss your first slingshot and congrats! you're dead in the water with hostiles inbound!)
I understand your concerns. I have to agree somewhat as well, it's a very strong bonus. Let me explain the reasoning behind it though.
The current usefulness of interceptors is limited. Great for getting to their target quick and holding a long point on someone but not much else. I think everybody will agree that they're underused despite being good in their niche.
If you were to make them sturdier to the point where they can go into web range and survive for some time, they would become too similar to AFs.
If you were to increase the optimal on their warp disruptors they would become too similar (or even surpass) the Keres. That is unless damps suddenly become useful and good.
If you were to increase their web range, they would become too similar to the Hyena.
So what approach can be taken to make them more useful? That's how I came to warp scrambler range bonus because I don't think that generic buffs (more hitpoints, speed, targeting range, maybe a slot, etc) would change the situation.
Maybe you have better ideas that you want to share? |

X Gallentius
Quantum Cats Syndicate
103
|
Posted - 2012.01.18 12:14:00 -
[920] - Quote
Zircon Dasher wrote:8% is a dodgy statistic that came from one of the last QENs.
another dodgy statistic: low sec accounts for ~25% of all PvP related ship explosions (from the "you guys like blowing stuff up" dev blog).
Another dodgy statistic: FW "militias alliances" alone would occupy three of the top 10 alliances in kills according to eve-kill.net. Add in RvB and now you have half of the "Top 10" alliances in kills not in 0.0.
Heavens forbid that the community that uses assault frigs the most comment on what they think will occur when assault frigs are buffed.
Did the one CSM guy who posts here ever consider that HIS perspective is limited, and that he doesn't see the big picture? Perhaps he ought to really listen to everybody here before grinding his axe so hard. |

Hirana Yoshida
Behavioral Affront
255
|
Posted - 2012.01.18 15:18:00 -
[921] - Quote
minutes wrote:CCP noted that new ships with new roles drives gameplay more than the existing system where one hull type does everything... Made in reference to possibility of a new anti super-capital ship but applicable everywhere else as well .. so why does AF's get Destroyer level anti-frig power (tracking/range), Interceptor MWD sig bonus and Cruiser+ tank/damage? Perhaps we should include some eWar bonuses on top and scrap all the other light hulls to really make intentions clear 
My final take; Back to drawing-board and don't even mention any sort of bonus before this pesky question has been answered: What is their role? |

Zircon Dasher
Zirconia Trade Group
63
|
Posted - 2012.01.18 15:45:00 -
[922] - Quote
CCP SoniClover wrote: we're not looking into creating an uber-balanced utopia ala Starcraft II that, once achieved, we can then walk away from. Rather, we want to achieve a more chaotic environment where 'best' fittings change rapidly and the value of items (modules, rigs, ships) is relative based on the current metagame rather than fixed in eternity.
Just gonna leave this here. |

Alex Medvedov
Gunpoint Diplomacy
21
|
Posted - 2012.01.18 15:56:00 -
[923] - Quote
Hirana Yoshida wrote: My final take; Back to drawing-board and don't even mention any sort of bonus before this pesky question has been answered: What is their role?
Nope, you are wrong about that. The least thing AFs need is to further limit their usage by restricting them to fulfil some so called "role". Their role already exists and it is to deal damage. Or are you implying that Cruisers need a special role as well? What about Battleships or Battlecruisers even? I know BCs were actually supposed to provide bonuses to fleet, but who is actually using them for that?
On one side, some of you guys keep saying that AFs are ignored by majority of Eve players because AFs lack the some defined "role" to fulfil, but do you understand that if you give them one, you are only restricting the field AFs are usable in? Which inevitably means, AFs will actually become even less popular? For example what advantage would actually have an AF with medium sized guns over the actual Cruiser?? |

Zircon Dasher
Zirconia Trade Group
63
|
Posted - 2012.01.18 16:03:00 -
[924] - Quote
What advantage does a Tornado/oracle/talos/naga have over.....
Except in this case it would be compounded. |

Alex Medvedov
Gunpoint Diplomacy
21
|
Posted - 2012.01.18 16:12:00 -
[925] - Quote
Zircon Dasher wrote:What advantage does a Tornado/oracle/talos/naga have over.....
Except in this case it would be compounded.
Those are ships of the same class, AFs are still frigates - they would not have option of fitting Cruiser sized modules (other than those medium guns) and therefore would not be able to kill any Cruiser fast enough. You will basically end up with AFs of roughly Cruiser firepower but with much weaker tanks. Besides without small guns Drones would simply obliterate them. But that was just an example, i dont wish to elaborate on this idea any longer... |

Hirana Yoshida
Behavioral Affront
256
|
Posted - 2012.01.18 16:18:00 -
[926] - Quote
Alex Medvedov wrote:Their role already exists and it is to deal damage.... Then why even discuss the merits of a MWD sig reduction as it does not facilitate said role and tracking also does nothing for damage except against a few AB frigs (the only thing in game that can tracking tank small guns to begin with).
If they are to be mini-HACs then design them as such, don't start mixing in destroyer and interceptor traits just because some noob (/me waves to null) might need it the one time per week he flies the damn things.
But of course, that is where the problem lies .. they CAN'T be mini-HACs because they do not have the base EHP and medium tracking is high enough to insta-gib them even if they did.
Which brings me back to: What is their role?
|

Zircon Dasher
Zirconia Trade Group
63
|
Posted - 2012.01.18 16:26:00 -
[927] - Quote
I am pretty sure that if you blow up 15km from a cruiser the damage you inflicted is much smaller than the damage you *would* have inflicted if you had gotten under 4km on that cruiser. 
|

Alex Medvedov
Gunpoint Diplomacy
21
|
Posted - 2012.01.18 16:33:00 -
[928] - Quote
Hirana Yoshida wrote:Alex Medvedov wrote:Their role already exists and it is to deal damage.... Then why even discuss the merits of a MWD sig reduction as it does not facilitate said role and tracking also does nothing for damage except against a few AB frigs (the only thing in game that can tracking tank small guns to begin with). If they are to be mini-HACs then design them as such, don't start mixing in destroyer and interceptor traits just because some noob (/me waves to null) might need it the one time per week he flies the damn things. But of course, that is where the problem lies .. they CAN'T be mini-HACs because they do not have the base EHP and medium tracking is high enough to insta-gib them even if they did. Which brings me back to: What is their role?
Well you need to be able to survive first to deal some damage, but you are right MWD bonus is not something that would change AFs effectivness dramaticaly. So as far as iam concerned it can go away. But said bonus doesnt limit usability of AFs at least. In contrast to some other "role bonuses" proposed. You are absolutely wrong about tracking bonus - to survive AFs need to orbit its target fast, and to be able to dispose of its drones, and to be able to hit a Cruiser with the most damging ammo available e.g. Hails effectivelly. Thats why the tracking bonus is nessessary. Sure they cannot be mini HACs, they are something else, and they are quite good in that already. |

Alex Medvedov
Gunpoint Diplomacy
21
|
Posted - 2012.01.18 16:36:00 -
[929] - Quote
Zircon Dasher wrote:I am pretty sure that if you blow up 15km from a cruiser the damage you inflicted is much smaller than the damage you *would* have inflicted if you had gotten under 4km on that cruiser.  And what about neuts, ECMs, webs and other stuff which is quite of an isse to AFs right now? I will guarantee to you that no AF would survive an engagement with Rupture, not speaking about Droneboats like a Vexor |

Zircon Dasher
Zirconia Trade Group
63
|
Posted - 2012.01.18 17:32:00 -
[930] - Quote
nuets, ecm, and bonused drones will always be the bane of AF. Funny, they are also the bane of all other hulls when attacking 1+class up. A nuet domi will roflstomp a solo cane that doesnt leave or gets pinned.
More importantly, Hirana complained that sig bloom bonuses had nothing to do with damage. I was not claiming that MWD makes them uber cruiser-fighting machines. But it does give them a better chance to get in range than without the bonus. All of this is short sighted though because the most significant impact the bloom bonus comes when burning back to gates or out of bubbles.
Does this help the majority of current AF pilots? no. That is because most of the current AF pilots exist in a realm without bubbles and (generally) ****** camps not because it is a terribad bonus. |

m0cking bird
Republic Military School Minmatar Republic
90
|
Posted - 2012.01.18 17:43:00 -
[931] - Quote
Strange thing is. Assault frigates have been gaining popularity in 0.0 and Interceptors have been declining in use. This is mainly because of pirate and navy faction frigates. Those pilots that understand frigate combat and meta. Know, that most frigate engagements are within warp scrambler range. Applied and projected damage and defence within warp scrambler range is very important (which is why assault frigates have increased in popularity). CCP has been behind the curve. Pilots have been accepting assault ships as pure damage and defence platforms. Look! In real life. Frigates preform a escort, raiding and scouting role. When in large engagements they get toasted. Same thing in eve on-line. Frigates are not optimal for anything other than scouting and ping points in large scale engagements.
Also correction: Fleet Interceptors are terrible @ their niche. Mainly, because of high tracking, long range medium turret vessels. Otherwise they would not be fazing out. The environment changed and Interceptors have no ability to adapt (kinda like blaster). Pilots prefer larger vessels for tackling because of hit-points and velocity = survivability.
Also, because I move around alot and have broad knowledge and experience in most forms of combat (fleet commanding small, medium, large fleet in 0.0 and faction warfare). Solo and small gang pvp) and areas in the galaxy. In large alliances or small corporation. I know there is a serious disdain for frigates within this game. Frigate pilots are a very small (niche) subculture. Alot of pilots in 0.0 and high security space specifically (aslo low security space). Believe frigates are TERRIBLE. For years 0.0 fleets have focused on battleships and expensive tech two vessels for combat. Still do. Low security space and faction warfare in general. Has been a haven for the most unused ships in game (Stabber, Omen, Bellicose, Maller). Alliances and pilots in 0.0 are alot less inclined to experiment and fly sub-optimal ships (serious mode). There was a time where I had no experience or serious insight into fleet warfare. I was always being told by some bros that "proper fleets" were where it was @ and the small gang solo sh!t I do is good for exploding newbs.
Once I made the decision to expand my understanding of that area of combat. I find out that these dudes have no ability to fly their ship properly without hand holding from logistic ship. Most are terrible. These are the kind of pilots who complain about what is and what is not useful in-game. Intercepts had a role bonus. So, assault frigates had to have one to or else they are of no use to pilots who are not able to use any ship without logistics. The biggest thing that is brought up in these large alliances when it comes to frigates. Is that they die to fast and logistics cant help them...
Anyway.
Faction warfare and low security space will always be a bastion for small squad, skirmish and raiding warfare. I think someone was disappointed more pilots were not in low security space. Hope that continues (be glad). Otherwise, more pilots are the death of "small gang" and "solo pvp" (welcome 0.0 blob to low sec).
Assault frigates should focus on damage and have minimal defences. @ the moment. Assault ships have weaknesses that combat Interceptors, Tech one, pirate and navy frigates can exploit to win. These changes make one of the most balanced classes (frigates). Unbalanced. Not to mention, assault frigates are already powerful against larger vessels. The main thing standing in the way of more battle-cruiser and cruiser loss mail is neutralisers.
-proxyyyy |

Liafcipe9000
Smeghead Empire
5
|
Posted - 2012.01.18 21:13:00 -
[932] - Quote
I happily welcome the decision to reduce the signature radius addition of using a MWD on an AF yet I think a bonus to afterburners would also do them good. Here's why: * Afterburners add a certain amount of speed to the ship when activated and they don't blow up the sig radius by any amount. -HOWEVER- * MicroWarp Drives add a MASSIVE bonus to speed. this massive bonus is key when you want to catch your target and speed is the main difference between success and failure. NO, I'm not talking about fleet warfare when interceptors are being used. I'm talking about lower-scale warfare such as solo or small gang with no ceptors, or when AFs are used to intercept.(BTW, in those situations even battlecruisers will act as their own interceptors)
So what should be the buff is either one of the following two options: 1. Afterburners will get a bonus from AFs that will make their use as effective as MWDs, OR 2. Reduce the signature radius exploding when using a MWD.
My suggestion: Flip a coin. |

Zircon Dasher
Zirconia Trade Group
63
|
Posted - 2012.01.18 21:43:00 -
[933] - Quote
Liafcipe9000 wrote:So what should be the buff is either one of the following two options: 1. Afterburners will get a bonus from AFs that will make their use as effective as MWDs, OR 2. Reduce the signature radius exploding when using a MWD.
My suggestion: Flip a coin.
Looks like they chose option #2. Glad to see you think it is a good idea |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
56
|
Posted - 2012.01.19 00:04:00 -
[934] - Quote
For the love of god proxyyy, learn how to write in sentences! |

m0cking bird
Republic Military School Minmatar Republic
91
|
Posted - 2012.01.19 00:11:00 -
[935] - Quote
Uppsy Daisy wrote:For the love of god proxyyy, learn how to write in sentences!
No! It's to hard and i don't want to put much effort into it. Also, its not very boss if i did care... |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
91
|
Posted - 2012.01.19 01:57:00 -
[936] - Quote
Hirana Yoshida wrote:Alex Medvedov wrote:Their role already exists and it is to deal damage.... Then why even discuss the merits of a MWD sig reduction as it does not facilitate said role and tracking also does nothing for damage except against a few AB frigs (the only thing in game that can tracking tank small guns to begin with). If they are to be mini-HACs then design them as such, don't start mixing in destroyer and interceptor traits just because some noob (/me waves to null) might need it the one time per week he flies the damn things. But of course, that is where the problem lies .. they CAN'T be mini-HACs because they do not have the base EHP and medium tracking is high enough to insta-gib them even if they did. Which brings me back to: What is their role? A tracking is a means to mitigate damage against larger targets' drones. It's a really simple mechanic really, perhaps you should try the ships out yourself and give it a try. The MWD bonus allows the ships to move at speed about without getting one-vollied. You want to know why AFs aren't flown outside of Empire, that's why. They turn on their MWD and they simply explode. There is no other way around it, and AB speeds are far too low for a frigate in lawless space.
AFs have always been spiritual successor to Destroyers. In a way they are the ying to the others yang. AFs are rivals to Destroyers, but handle larger targets better. Destroyers are rivals to AFs, but handle Frigates far better. Destroyers are cheap to train, fit and buy, are extremely effective, and are very expendable for new players. AFs are expensive to train, fit and buy, are extremely effective, and not anywhere near as expendable as a Destroyer or T1 Frigates.
AFs certainly have the EHP and medium tracking isn't high enough (paired with mwd+bonus) to intstagib the ships. They have enough buffer and speed to burn in and get under gun tracking. Try it.
m0cking bird wrote:Strange thing is. Assault frigates have been gaining popularity in 0.0 and Interceptors have been declining in use. This is mainly because of pirate and navy faction frigates. Those pilots that understand frigate combat and meta. Know, that most frigate engagements are within warp scrambler range. Applied and projected damage and defence within warp scrambler range is very important (which is why assault frigates have increased in popularity). CCP has been behind the curve. Pilots have been accepting assault ships as pure damage and defence platforms. Look! In real life. Frigates preform a escort, raiding and scouting role. When in large engagements they get toasted. Same thing in eve on-line. Frigates are not optimal for anything other than scouting and ping points in large scale engagements. So so so wrong. I'm in 00 every day and I rarely see AFs anywhere. Destroyers, Interdictors, Navy/Pirate frigs, or Interceptors are all better choices. The spike you may have noticed was when Crucible was released and people wanted to give them a go with the new changes. AFs are still incredibly rare outside of empire space.
m0cking bird wrote:Assault ships have weaknesses that combat Interceptors, Tech one, pirate and navy frigates can exploit to win. These changes make one of the most balanced classes (frigates). Unbalanced. Not to mention, assault frigates are already powerful against larger vessels. The main thing standing in the way of more battle-cruiser and cruiser loss mail is neutralisers. Also wrong. The bad AFs have weaknesses. AFs are the heavy combat frigates. They already do, and should continue to, shred other Frigates. T1 Cruisers & Recons don't typically stand a chance against HACs, so by comparison neither should the *lighter* T2 combat frigates & T1 frigates. AFs are also pretty bad against larger ships. They need a direct warp-in at least, as they are cannon fodder on approach otherwise.
I truly can't believe you guys are crying that your 500k isk Rifters (or whatever t1), which takes minimum of 70k SP to fly, won't be able to handily kill a 25m Wolf (or whatever other heavy combat AF), which requires an absolute minimum of 1+mil SP to board. You can't really be serious. You could train a Thrasher up to Destroyers 5 in less than half that time, save a ton of isk, and make AF pilots sweat with ease. CSM Alternate & PVP Samurai www.promsrage.com |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
216
|
Posted - 2012.01.19 01:58:00 -
[937] - Quote
FFS - you guys realize that with the extra mids many of these AF can now use dual propulsion, right?!? You get the best of both worlds. Get on top of the target using the MWD. Then go to AB.
When I started the game the first look I had of AF was via missions. I learned real fast to kill them before they got under my guns. These changes allow that to happen. You get under the guns of a bigger ship and you are the most annoying tick in the world. 250 - 400 DPS and 10k EHP = get him off!
One other point I'd like to make is that I completely fit my AF depending on what I want to hunt. If I'm going after bigger ships I will forego that TE on my Wolf for example to get a little more tank. I might downgrade my guns to the next tier for a better buffer tank too. If I fit for frigates - I'll have more gank and less tank. It's not all cookie cutter. |

m0cking bird
Republic Military School Minmatar Republic
91
|
Posted - 2012.01.19 05:01:00 -
[938] - Quote
Zarnak Wulf wrote:FFS - you guys realize that with the extra mids many of these AF can now use dual propulsion, right?!? You get the best of both worlds. Get on top of the target using the MWD. Then go to AB.
When I started the game the first look I had of AF was via missions. I learned real fast to kill them before they got under my guns. These changes allow that to happen. You get under the guns of a bigger ship and you are the most annoying tick in the world. 250 - 400 DPS and 10k EHP = get him off!
One other point I'd like to make is that I completely fit my AF depending on what I want to hunt. If I'm going after bigger ships I will forego that TE on my Wolf for example to get a little more tank. I might downgrade my guns to the next tier for a better buffer tank too. If I fit for frigates - I'll have more gank and less tank. It's not all cookie cutter.
Kinda strange. Interesting, I tend to see mostly Pirate faction frigates. Then Interceptors, Navy faction and assault frigates. Not to long ago I was hard pressed to find one assault frigate @ all (mostly pirate faction frigates). I suppose I'm seeing things...
Also, currently all assault frigates have weaknesses. I could go into some. However, they;ve been mentioned by other posters if anyone is inclined to go back to page one of this thread.
Many pilots set-up ship for what they intend to do. I use to have Drakes set-up for solo and one for fleet. Same with alot of ships. However, ships I use to solo are more well rounded.
There's no question that pilots would do the same with these ships (fleet and solo set-ups).
-proxyyyy |

Savoth
Strategic Defense Corporation
0
|
Posted - 2012.01.19 05:59:00 -
[939] - Quote
That is a lot of posts to go through...
Anyways, my biggest problem with frigs has always been the capacitor. It's why I won't run a MWD on an AF, and it's why cruisers and BCs will fit neuts in utility highs. So, since the role of an AF is assaulting, (I guess?) and not intercepting, shouldn't the issue of capacitor be addressed? Like a role bonus to cap recharging?
|

Bent Barrel
5
|
Posted - 2012.01.19 08:48:00 -
[940] - Quote
@Prom: How about signature radius change ?
If you compare all the AFs with MWD and the bonus, some get quite well under cruiser gun sig resolution while others are still above it. The sig resolution bonus does not make sense if it does not help them to mitigate cruiser class guns.
The bonus is mostly helping Winmatar which already have small signatures and the most speed while the others are left in the cold. Without a signature and maybe agility/mass tweak the whole role bonus is useless for the class, only helping a few ships.
AFs should be in a narrow signature band that makes the largest ones with MWD active touch about 90% of cruiser gun resolution. Also many of them have viable passive shield tanks which again limits the bonus usability.
The role bonuse should be something that helps ALL of them, not only specific AFs. EIther move it to the 4th bonus slot and recreate a different role bonus (hard one, since they use mixed weapon systems) or do a sig radius/mass/agility tweak on them. |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2012.01.19 13:41:00 -
[941] - Quote
Crucible features page indicates this is rolling out on Tuesday. If you subtract out the weekend, CCP Tallest should update today, tomorrow, or Monday at the latest. |

Tsubutai
The Tuskers
51
|
Posted - 2012.01.19 13:51:00 -
[942] - Quote
Zarnak Wulf wrote:Crucible features page indicates this is rolling out on Tuesday. If you subtract out the weekend, CCP Tallest should update today, tomorrow, or Monday at the latest. Update is: Enyo loses 200 armor, jag gains 10 CPU and 200 base shield, retribution tracking bonus increases to 7.5%/level. |

Takeshi Yamato
eXceed Inc. No Holes Barred
139
|
Posted - 2012.01.19 17:11:00 -
[943] - Quote
Tsubutai wrote:Zarnak Wulf wrote:Crucible features page indicates this is rolling out on Tuesday. If you subtract out the weekend, CCP Tallest should update today, tomorrow, or Monday at the latest. Update is: Enyo loses 200 armor, jag gains 10 CPU and 200 base shield, retribution tracking bonus increases to 7.5%/level.
Imo
Vengeance: ROF bonus -> 5% damage bonus. [2x BCU + rage rockets: 193 dps instead of 206] Sig radius from 48 to 42
Hawk: ROF bonus -> 5% damage bonus to all missile damage. [2x BCU + rage rockets: 203 dps instead of 217] Sig radius from 44 to 41
All other AFs are between 33 and 39 sig radius, it makes no sense to have two that have a much larger one.
Retribution: Tracking bonus from 5% to 7.5% 5% damage bonus -> 5% ROF bonus [DLP + 2x HS + Navy MF: 210 dps instead of 198]
Disclaimer: dps numbers may not be exact, but the percentage gain/loss should be correct. |

Sylvous
Bigger than Jesus Dead Man's Hand.
12
|
Posted - 2012.01.19 19:31:00 -
[944] - Quote
Prometheus Exenthal wrote: A tracking bonus is a means to mitigate damage against larger targets' drones.
Have you considered the ramifications of a tracking bonus? ItGÇÖs not like your tracking goes up only against drones. You're making it too powerful.
Also about AF's being expensive in both skills and cost... thatGÇÖs kind of the point of T2 isn't it? You get improved performance, but the cost is time and isk. If your ship is not surviving, you are either fitting it wrong or not using it for the right purpose. |

Liafcipe9000
Smeghead Empire
6
|
Posted - 2012.01.19 20:10:00 -
[945] - Quote
After giving it some more thought I have to say that I would prefer to have a bonus to Afterburners on my AFs instead of a reduction of MWD penalties. this is due to the fact that frigates are frequently fitted with short-range points, meaning they would disable my MWD - which is a huge downside to microwarp when the opponent is fitted with an Afterburner.
So, Afterburner it is. CCP pretty please with sugar on top give Assault Ships a bonus to afterburners! kthxbye 
P.S. Dual prop on an AF would probably be a bad idea since you sacrifice tankability which in my opinion is WROOOOOOONG |

Zircon Dasher
Zirconia Trade Group
65
|
Posted - 2012.01.19 21:00:00 -
[946] - Quote
no ab bonus for u! |

Zaine Maltis
Innsmouth Enterprises
30
|
Posted - 2012.01.19 21:17:00 -
[947] - Quote
Liafcipe9000 wrote:After giving it some more thought I have to say that I would prefer to have a bonus to Afterburners on my AFs instead of a reduction of MWD penalties. this is due to the fact that frigates are frequently fitted with short-range points, meaning they would disable my MWD - which is a huge downside to microwarp when the opponent is fitted with an Afterburner. So, Afterburner it is. CCP pretty please with sugar on top give Assault Ships a bonus to afterburners! kthxbye  P.S. Dual prop on an AF would probably be a bad idea since you sacrifice tankability which in my opinion is WROOOOOOONG
Have you actually read anything in this thread? Or just knee-jerked a response out which just makes you look dumb? Innsmouth Enterprises
|

Duchess Starbuckington
Starbuckington Manor
89
|
Posted - 2012.01.19 23:03:00 -
[948] - Quote
Quote:After giving it some more thought I have to say that I would prefer to have a bonus to Afterburners on my AFs Idiot or newbie, I wonder which... |

Kiran
Knights of Azrael The Azrael Alliance
7
|
Posted - 2012.01.19 23:08:00 -
[949] - Quote
I like the look of the new changes I can make the Jaguar and Wolf work for me like this very well already got ideas of fits floating about.
|

Prometheus Exenthal
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.01.19 23:08:00 -
[950] - Quote
Sylvous wrote:Prometheus Exenthal wrote: A tracking bonus is a means to mitigate damage against larger targets' drones.
Have you considered the ramifications of a tracking bonus? ItGÇÖs not like your tracking goes up only against drones. You're making it too powerful. Also about AF's being expensive in both skills and cost... thatGÇÖs kind of the point of T2 isn't it? You get improved performance, but the cost is time and isk. If your ship is not surviving, you are either fitting it wrong or not using it for the right purpose.
They don't really have issues tracking frigates to start. The only people who couldn't track frigates were people running Wolfs/Retributions with long range ammo and/or have noidea how to manually pilot.
And I think you misunderstood what I was trying to say with the cost of the T2 ships. My point was that there are people complaining that their significantly cheaper T1 frigates won't be able to compete with the significantly more expensive ships in the game. No ****. CSM Alternate & PVP Samurai www.promsrage.com |

Kiran
Knights of Azrael The Azrael Alliance
7
|
Posted - 2012.01.19 23:13:00 -
[951] - Quote
Unforgiven Storm wrote:Quote:Jaguar
* Added bonus: 7.5% bonus to Small Projectile Turret Tracking per level * +1 low slot [Jaguar, tackle close range]Power Diagnostic System II Nanofiber Internal Structure II Damage Control II Medium Shield Extender II Catalyzed Cold-Gas I Arcjet Thrusters Faint Epsilon Warp Scrambler I Invulnerability Field II 3x 200mm AutoCannon II, EMP S [empty high slot] Small Low Friction Nozzle Joints I Small Anti-Kinetic Screen Reinforcer I [Jaguar, Tackle long range]Nanofiber Internal Structure II Power Diagnostic System II Damage Control II Warp Disruptor II Catalyzed Cold-Gas I Arcjet Thrusters Ancillary Ballistic Screen Stabilizer I Invulnerability Field II 3x 280mm Howitzer Artillery II, EMP S [empty high slot] Small Low Friction Nozzle Joints I Small Auxiliary Thrusters I
These are my normal Jaguar fits, I use the Assault ship to tacke cruisers, BCs, t3 or BS, its allows me to tank well, give me 1 or 2 minutes of life until the rest of the guys arrive. Looking at this fit, I would say the jaguar problems are: Short range:
- The missing power that I need to compensate with a PDS because I miss 0,14 Power!!!!
- The fact I cannot fit a Warp Scramber T2 because I miss 3,25 of CPU !!!
Long range:
- The missing power that I need to compensate with a PDS because I miss 1,93 Power!!!!
- The fact I cannot fit a Kinectic Amplifier T2 because I miss 7 of CPU
Common problems:
- My sig is 263m -> but since you are giving a new bonus of 50% = 153% (still too high for a frig)
- For a close range tacking job, this frig needs a buffer!! It needs to tank drones and fire power of a ship at least 1 minute! So I have to fit a stupid Medium SE II for short range combat (that increase my sig even more), instead of fitting a web!!!
- The cap only lasts 32-39 seconds!
- I always have an empty high slot, I cannot fit a launcher, no power, no CPU!
What the jaguar needs is:
- 3 more base CPU
- 3 more base Power
- Remove the launcher slot, give 1 more turrent instead
- Give some bonus to guns fitting, so we can install 4 turrents (cannons or artillery)
- More shield buffer (round it to 1000)
- More cap stability (at least 1 minute cap)
- Finnaly, the Jaguar is a shield tanking ship! it doesn't need a low slot, it needs a middle one! If you want to give it a slot give a middle one! -> and if you do that it will need more cpu and more power so the slot can be properly used...
I can fit a Jag with enough tank and be cap stable with all weapon slots full. You either need to rethink your fits or get better skills. I wont post my fits, but trust me you can fit a really nice Jag already without any expensive faction mods.
|

Todd Jaeger
Grim Determination Nulli Secunda
3
|
Posted - 2012.01.19 23:35:00 -
[952] - Quote
i ask ccp to take a look at heavy assault missiles,and heavy assaults ships especialy sacrilege,and amarr cpu/pg output,its just imposible to fitt any of them with t2 mods like other ships.gallente got this buff when cruciable was launched.thank you |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.01.20 00:10:00 -
[953] - Quote
I can't get on Sisi to confirm but; The Enyo had the extra 200 armor removed, and is now back down to 879 base.
The Retribution tracking bonus has been increased to 7.5%
The Jags base cpu has been bumped up to 170 (+10) and base shields up to 833 (+200)
Yeeeeee CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
92
|
Posted - 2012.01.20 00:23:00 -
[954] - Quote
Start removing slots CCP! |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
95
|
Posted - 2012.01.20 00:30:00 -
[955] - Quote
m0cking bird wrote:Start removing slots CCP! Stop taking drugs Proxyyy! CSM Alternate & PVP Samurai www.promsrage.com |

Stukkler Tian
Space Hobos LLC.
2
|
Posted - 2012.01.20 00:43:00 -
[956] - Quote
Prometheus Exenthal wrote: Also wrong. The bad AFs have weaknesses. AFs are the heavy combat frigates. They already do, and should continue to, shred other Frigates. T1 Cruisers & Recons don't typically stand a chance against HACs, so by comparison neither should the *lighter* T2 combat frigates & T1 frigates. AFs are also pretty bad against larger ships. They need a direct warp-in at least, as they are cannon fodder on approach otherwise. I truly can't believe you guys are crying that your 500k isk Rifters (or whatever t1), which takes minimum of 70k SP to fly, won't be able to handily kill a 25m Wolf (or whatever other heavy combat AF), which requires an absolute minimum of 1+mil SP to board. You can't really be serious. You could train a Thrasher up to Destroyers 5 in less than half that time, save a ton of isk, and make AF pilots sweat with ease. To top it all off, nobody is going to buy an AF on a regular basis if they don't have all the appropriate skills to a significantly high level. It's far more effective for pvp (and on the wallet) for said pilot to spend the time flying Destroyers or T1 Frigates before jumping into the occasional AF. You can't honestly think that the majority of FW guys (for example) who lose numerous T1 frigates a day are going to be able to afford the same volume of AFs. 5 fully t2 fit Rifters for under 20mil, cool! 5 t2 fit AFs for ~120mil, not so cool. 
A well flown rifer that is fit for the task should be able to have a shot against a badly flow and fit af thats the way it is now. It isint easy but it can be done. Its like saying a vega or even better a zealot should not be allowed to lose to a rupture or sfi if he gets caught inside web and scram range. I lost a Jag today because i didn't fit it right and flew it like an idiot, this doesn't mean the jag is broken it means i was an idiot. (thanks for the tips Alex) I also lost a rifter to a wolf I did everything right was fit specifically to kill him (tracking disruptor permanently overheated t2 burner) and he did everything i wanted him to until the very end of the fight. Then he Switched his ammo from barrage to fusion got rid of my traversal and killed me. He was able to do this because he was not an idiot and he was flying a good well balanced ship. It was a good fight and turned out exactly the way it should have. Because it was still a good fight that I had a slight chance of winning i will still try the same thing on a different opponent tomorrow and like today we will both enjoy it . Now let me tell you how that fight goes with these boosts I warp in the fight starts he kills me in the first 5 seconds, without any manual piloting or even switching to short range ammo. I reship to a ab fit claw, he does the same exact thing, I fit a firetail with a td web scram and ab I get in tight he switches ammo to slightly better tracking fusion I die again. I reship to a slicer, its a wolf im a slicer my shots do nothing to him his barrage is tearing me a new ******* i warp out. I swap to a ab and web ranis he switches back to fusion i die, I swap to a ab and td ranis die just the same. I hop back into a fire tail only this time its shield tanked i keep range at 7000 and use barrage he kills me without switching from fusion, I get back in a TD fire tail I use an optimal disruption script, and stay out at overheated scram range, He switches to barrage I die again. I get in my own wolf its a good fight but i still lose because im not very good with the wolf. I reship into the same wolf he feels sorry for me ships down to a fire tail i kill him, he gets back in his wolf and neither of us ever flies anything but assault frigates again. We both spend the remainder of our low-sec days trapped in AFs picking off idiots who think they have to fit a mwd to a enyo because of the new role bonus.
Ps. Look up Darkstar Pownyouall he is killing t3s with firetails I guess that means they need a boost, either that or the fire tail is the most op ship in the game.
|

m0cking bird
Republic Military School Minmatar Republic
92
|
Posted - 2012.01.20 00:54:00 -
[957] - Quote
Prometheus Exenthal wrote:m0cking bird wrote:Start removing slots CCP! Stop taking drugs Proxyyy!
Made me lol, because I'm smoking a drug right now.
Remove extra slots from the Ishkur, Wolf, Harpy, Vengeance (dont remember if this still has new high slot) now! Remove damage bonuses and ROF bonuses from Hawk and Vengeance altogether.
-proxyyyy |

Prester Tom
Faction House Industries
1
|
Posted - 2012.01.20 01:45:00 -
[958] - Quote
So, with these new uber-AFs (they're utterly completely awesome) will we be seeing the legendary T3 frigates make an appearance before too long? Ones that can pwn any other frigate out there 1v1 but cost 100m isk bare.. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.01.20 01:51:00 -
[959] - Quote
@Stukkler What you're worried about would still occur. Fit an AF badly and you're going to risk getting killed by a lesser combat frig. HACs all spank the **** out of T1 Cruisers, and will only die if they are lucky with ewar application (ie: ecm drones), or a particular matchup (ie: Thorax catching a Vagabond). For all intents and purposes T2>T1. The only difference is that Frigates don't exactly have the tanks of Cruisers to make up for the mistakes made, so if you mess up you pretty much explode. Not something to be concerned about IMO.
Congrats to Darkstar for killing a T3 in a Firetail, but that thing may as well have been fit to mine and doesn't really work as an example on your behalf 
@Prestor God, I hope not. There's no need. There are more frigates sized ships than any other ship, and there are fair number of crap ships in the game that need fixing before anyone goes and produces a whole new set of ships  CSM Alternate & PVP Samurai www.promsrage.com |

Stukkler Tian
Space Hobos LLC.
3
|
Posted - 2012.01.20 01:55:00 -
[960] - Quote
you are right it doesnt help my argument but im still bringing it up because its awesome.
on a side not what is the thorax vs vega matchup for t1 frigs and afs. |

Sylvous
Bigger than Jesus Dead Man's Hand.
12
|
Posted - 2012.01.20 02:38:00 -
[961] - Quote
Prometheus Exenthal wrote: And I think you misunderstood what I was trying to say with the cost of the T2 ships. My point was that there are people complaining that their significantly cheaper T1 frigates won't be able to compete with the significantly more expensive ships in the game. No ****.
My bad, I totally misunderstood what you were saying as far as cost goes. Yeah, its good now, T1 versions don't stand a chance, and that's the way it should be.
m0cking bird wrote:Start removing slots CCP!
This^^
With the exception of the retri, remove a high slot and give it a mid. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.01.20 05:25:00 -
[962] - Quote
Stukkler Tian wrote:you are right it doesnt help my argument but im still bringing it up because its awesome. on a side not what is the thorax vs vega matchup for t1 frigs and afs. Aside from very niche situations, pick a navy/pirate frigate and pick the appropriate AF target. You'll find that many of those T1 frigates do pretty well against the ideal AF opponents. CSM Alternate & PVP Samurai www.promsrage.com |

AskariRising
Caldari Provisions Caldari State
0
|
Posted - 2012.01.20 05:32:00 -
[963] - Quote
Takeshi Yamato wrote:Tsubutai wrote:This would basically kill off soloing in anything bigger than a frigate and make attacking tackle inties off a gang a *very* dicey proposition in another frigate (miss your first slingshot and congrats! you're dead in the water with hostiles inbound!) I understand your concerns. I have to agree somewhat as well, it's a very strong bonus. Let me explain the reasoning behind it though. The current usefulness of interceptors is limited. Great for getting to their target quick and holding a long point on someone but not much else. I think everybody will agree that they're underused despite being good in their niche. If you were to make them sturdier to the point where they can go into web range and survive for some time, they would become too similar to AFs. If you were to increase the optimal on their warp disruptors they would become too similar (or even surpass) the Keres. That is unless damps suddenly become useful and good. If you were to increase their web range, they would become too similar to the Hyena. So what approach can be taken to make them more useful? That's how I came to warp scrambler range bonus because I don't think that generic buffs (more hitpoints, speed, targeting range, maybe a slot, etc) would change the situation. Maybe you have better ideas that you want to share?
250% bonus to damage for combat interceptors. leave ehp as is.
get in. destroy your target. get out. the longer the engagement the less chance you have at winning, making them all or nothing ships.
|

Hirana Yoshida
Behavioral Affront
260
|
Posted - 2012.01.20 06:10:00 -
[964] - Quote
Prometheus Exenthal wrote:Aside from very niche situations, pick a navy/pirate frigate and pick the appropriate AF target. You'll find that many of those T1 frigates do pretty well against the ideal AF opponents. Now where did that ugly form of argument last rear its head .. aah, yes: During nano-age and Failcon debates.
Nano is fine,L2P, because it can be countered by Rapier/Hugginn or a bunch of H.neuts! Failcons are fine, L2P, because they can be countered by snipers!
Here is something you might want to know, Rock/Paper/Scissors expanded to cover something as wide as Eve needs more than a few in each category to work .. otherwise the system breaks down.
But meh, the blog is out so Devs are already at the pub celebrating their work .. "Eve, Reserved for AF/BC pilots" all aboard!
|

Stukkler Tian
Space Hobos LLC.
3
|
Posted - 2012.01.20 06:39:00 -
[965] - Quote
I would rather fight a zealot or vega with my rifter than any of these new afs. However looks like its to late to change anything now they are just making it worse, Retribution with 7.5 tracking was really hoping they would move all the other af tracking bonuses down to at least 5. Thats eve if you don't like it ***** till they change it if they don't change it adapt if you cant adapt start bitching again. I have done my bitching now im going to try and adapt. Prom its nice to know the guy I argued with the most flys and understands frigs, and was not just a total 0.0 blob leech. Although I suspect an ulterior motive for you pushing this thing so hard. Personally I hate flying AFs they are ugly and clunky, brawling interceptors are much more my style. The next few weeks are gonna be expensive.
Ps. the ab cepters are very capable of holding a cain inside scram an neut range 80% reduction in propulsion jamming makes it almost impossible to neut off the scram. |

Bent Barrel
9
|
Posted - 2012.01.20 07:54:00 -
[966] - Quote
Hirana Yoshida wrote: "Eve, Reserved for AF/BC pilots" all aboard!
this ... exactly covers my oppinion at the moment ... |

Bent Barrel
9
|
Posted - 2012.01.20 07:58:00 -
[967] - Quote
Prometheus Exenthal wrote:Stukkler Tian wrote:you are right it doesnt help my argument but im still bringing it up because its awesome. on a side not what is the thorax vs vega matchup for t1 frigs and afs. Aside from very niche situations, pick a navy/pirate frigate and pick the appropriate AF target. You'll find that many of those T1 frigates do pretty well against the ideal AF opponents.
except that the cost ratio is reversed. navy/pirate frigs are as expensive or more expensive than AFs while the thorax is much cheaper than HACs.
|

Aurelie Severasse
The Light on the Hill
0
|
Posted - 2012.01.20 10:03:00 -
[968] - Quote
Prometheus Exenthal wrote:I can't get on Sisi to confirm but;
The Enyo had the extra 200 armor removed, and is now back down to 879 base.
The Retribution tracking bonus has been increased to 7.5%
The Jags base cpu has been bumped up to 170 (+10) and base shields up to 833 (+200)
Yeeeeee
So the Gallente ship, which Prom insisted was not a wtfpwnmobile, gets prenerfed (again) and the Winmatar ship gets buffed.
Why do you hate us, CCP? Couldn't we have had something nice, for once? |

Marian Devers
Rage and Terror Against ALL Authorities
2
|
Posted - 2012.01.20 10:16:00 -
[969] - Quote
Hirana Yoshida wrote: My final take; Back to drawing-board and don't even mention any sort of bonus before this pesky question has been answered: What is their role?
Hirana Yoshida wrote: "Eve, Reserved for AF/BC pilots" all aboard!
Indeed.
Prometheus Exenthal wrote:My point was that there are people complaining that their significantly cheaper T1 frigates won't be able to compete with the significantly more expensive ships in the game. No ****.
This is the exact reasoning Dramiel pilots used when nerf discussions occured: "I should be able to kill everything because my ship costs 100kk". |

Nikuno
Atomic Heroes The G0dfathers
27
|
Posted - 2012.01.20 11:16:00 -
[970] - Quote
Prometheus Exenthal wrote:I can't get on Sisi to confirm but;
The Enyo had the extra 200 armor removed, and is now back down to 879 base.
The Retribution tracking bonus has been increased to 7.5%
The Jags base cpu has been bumped up to 170 (+10) and base shields up to 833 (+200)
Yeeeeee
Why is it always something or nothing? Enyo gets 200 hp; Enyo loses 200hp ! There was no other number that possibly made sense ! It couldn't have had 73 extra hp perhaps? Or 49? Or 116? What about 92? I have a whole other bunch of numbers between 0 and 200 I could choose, but I'm hoping you might be able to work them out yourself 
For the love of God, stop being so binary about this stuff ! |

Takeshi Yamato
eXceed Inc. No Holes Barred
141
|
Posted - 2012.01.20 13:02:00 -
[971] - Quote
Prometheus Exenthal wrote:I can't get on Sisi to confirm but;
The Enyo had the extra 200 armor removed, and is now back down to 879 base.
The Retribution tracking bonus has been increased to 7.5%
The Jags base cpu has been bumped up to 170 (+10) and base shields up to 833 (+200)
Yeeeeee
I'm on SiSi now and can confirm it.
The Vengeance and Hawk had their anomalous sig radiuses reduced back to Tranquility levels.
|

Kraschyn Thek'athor
Marquie-X Corp
0
|
Posted - 2012.01.20 13:41:00 -
[972] - Quote
Highslot on Vengance is rather useless, most people will fit an 200mm AC on it.
An 5th missile launcher slot would be nice, additional medium slot would be appreciated, one more low would be great.
Since we have never feared the rocket launcher.... |

Stukkler Tian
Space Hobos LLC.
3
|
Posted - 2012.01.20 13:57:00 -
[973] - Quote
um fit a vamp or a neut, know your roll |

Hirana Yoshida
Behavioral Affront
261
|
Posted - 2012.01.20 14:50:00 -
[974] - Quote
Stukkler Tian wrote:um fit a vamp or a neut, know your roll I have been trying to get whomever cooked up this concept to let me know what their damn role is since the beginning but so far no luck .. its a grab-bag of attributes with very little focus.
What should have been done was move a Retribution slot and add damage bonuses to everything .. the extra slot is going to come back and bite the balancing peon in the arse with a vengeance (hint: SiSi is crap for determining what happens in the wild, ref: Dramiel, projectile-buff et al.
By the way Devs, might want to look at when the current AF BPOs were acquired by their current owners and if it was a long'ish time ago then remove them from game .. if on the other hand they/some were acquired by CSM members and/or their affiliates within current term then scrap this idea and do the work yourselves (I know its tedious, but you are getting paid for it). |

Stukkler Tian
Space Hobos LLC.
3
|
Posted - 2012.01.20 15:05:00 -
[975] - Quote
This guy did not strike me as a person who knows what he was talking about so my comment was more the real world your dumb dont talk kind of know your roll and less eve" your roll is heavy tackler." It does still apply. If the new role is as a heavy tackle under webs and neuts then its very important to fit a vamp, Its also nice in solo pvp the vengeance recharge makes it so you can A) run your active setup for days or B) neut the other guys rig off. ccp has done a good job with setting a role just the unintended consequence is afs becoming wtfpwnmobiles for anything smaller than a cruiser. |

Zaine Maltis
Innsmouth Enterprises
30
|
Posted - 2012.01.20 17:23:00 -
[976] - Quote
Quote:the unintended consequence is afs becoming wtfpwnmobiles for anything smaller than a cruiser.
Oh no, T2 'Assault Frigate' > than 'T1 Frigate'! Surely this must be wrong!  Innsmouth Enterprises
|

Stukkler Tian
Space Hobos LLC.
3
|
Posted - 2012.01.20 18:10:00 -
[977] - Quote
If your acting like the AF in its current form is some helpless and broken ship your an idiot. If your argument is yes AFs are good already they should just be better then I cant really argue with you. This is because we have fundamentally different views on what constitutes fun in pvp. I like facing off against a equal in a ship with strengths a weaknesses to avoid and exploit.(the patch will damage that) Others like to face down superior foes acting like a thorn in its side until with the help of a few friends the behemoth can be killed. (thats totally acceptable and the new afs will be great for this) However you strike me as neither of these people my guess is your idea of fun is pressing f1 and waiting for the explosion.(congratulations this patch is for you) |

John Nucleus
Red Federation RvB - RED Federation
11
|
Posted - 2012.01.20 18:16:00 -
[978] - Quote
I get the feeling the Retribution will still remain a subpar choice.
One of its bonus is only there to make its weapon system viable, other AF have a bonus that improves theirs. If laser were a better weapon system than the other it would make sense but it's not. In other words, the Retribution will only have 3 bonus and not 4 like other AF.
The role bonus suggest it should use MWD but using MWD gimps its capacitor which it needs more than any other AF just to fire its guns.
Now buff every other AF with an extra slot and the Retribution really false behind.
My suggestion: Fix energy weapon so it doesn't need the Cap Use per level bonus anymore. Apparently that was done a long time ago to stop other race from using them because they were a superior choice. There aren't anymore.
Give it a fun 4th bonus like all the others, like some more Optimal for example.
Just drop the 5th high utility slot for a mid. The retribution optimal bonus suggest it should use range to fight, I'm not sure what was supposed to go there in the first place.
For the role bonus, I'd like something that benefits it, not just something that benefits some very particuliar role that not many people are going to use the Retribution for anyway. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.01.20 18:18:00 -
[979] - Quote
Marian Devers wrote:[ Prometheus Exenthal wrote:My point was that there are people complaining that their significantly cheaper T1 frigates won't be able to compete with the significantly more expensive ships in the game. No ****. This is the exact reasoning Dramiel pilots used when nerf discussions occured: "I should be able to kill everything because my ship costs 100kk".
The difference was that AFs were still garbage at the time, and the Drameil did every role better than the best of the ships. It was much faster than all the interceptors, tanked more than most of the AFs, tracking better than the best trackers, had more range than everything but the Harpy & Slicer, used no cap, and served as a better ewar platform than the EAFs.
They were the quintessential "get out of jail free" card, and it was exceedingly difficult to catch and kill them with anything, including other Dramiels. It meant people needed to gimp their ships for everything EXCEPT killing Dramiels.
The difference between the Cruiser-HAC matchup and the Navy/Pirate/Destroyer-AF matchup is that you can jump in one of those T1 ships within a week and you'd be a pain in the ass. They take next to no skill points to fit and fly, and are very effective. In order for one of those T1 cruisers to have a chance not only do you need the experience to know how to kill a HAC with a Cruiser, but you also need the skillpoints, which in the end means you've got the skills to fly a HAC instead if you wanted to.
@Stukkler AFs are already way better than T1 frigates, and wipe the floor with them. Their role is not to primarily kill frigates. They are big game hunters. The changes make them better at the latter, but their effectiveness against base T1 frigates remains unchanged. T1 Frigates have always been smoked by AFs and this doesn't change that fact.
We already have a role of ships designed to counter Frigate support, and those are Destroyer hulls. They work really well, and are still extreme threats to AFs.
Anyways, if you actually tried these ships on sisi and took on some Cruisers, you'd find that the fight is anything but push button receive killmail.
@John Pulse lasers have the worst tracking of every close range weapon system. Without that tracking bonus you can't even imagine hitting other AFs @ close range, nevermind drones. The Retribution has a large capacitor, and excellent cap. Fitting an MWD doesn't gimp the cap as bad as you imagine, and simply means you need to fit a nos if you want to run an active tank (like the rest of the AFs). It's a good ship. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
94
|
Posted - 2012.01.20 18:51:00 -
[980] - Quote
Funny thing! Those who agreed with the proposed changes. Have now come to the conclusion these changes are a bad idea. The chat has been around what ships will still be viable after these changes. Answer below...
These are the ships that may survive, in terms of usage: Imperial Navy Slicer, Daredevil (rail-gun, @ 15,000m) and Dramiel. There will be no need to use Interceptors. Fleet-Amarr, Caldari, Minmatar and Gallente assault ships.
All CCP had to do was FOCUS on the Retribution and Hawk. Role bonus? Sure! Give assault ships one. More damage? Sure, on every assault ship, with the exception of the Hawk and Vengeance. Going anywhere beyond that was just a terrible idea.
Hirana Yoshida is correct about eve-online turning into. Battle-cruisers and assault frigates online. That was the fear... CCP has completely ruined arguably the best class in-game. In terms of, "balance". Rock, paper, scissors is over. Bring in the shotgun (assault frigates). You ****** up CCP. Glad to know you haven't changed = ) I'll still be able to blame you no matter what the FAIL (lol).
-proxyyyy |

John Nucleus
Red Federation RvB - RED Federation
11
|
Posted - 2012.01.20 18:53:00 -
[981] - Quote
Quote: @John Pulse lasers have the worst tracking of every close range weapon system. Without that tracking bonus you can't even imagine hitting other AFs @ close range, nevermind drones. The Retribution has a large capacitor, and excellent cap. Fitting an MWD doesn't gimp the cap as bad as you imagine, and simply means you need to fit a nos if you want to run an active tank (like the rest of the AFs). It's a good ship.
I think we are saying the same thing about the tracking, my point was that it should be +7.5% and not +5%. Now that I read that it is now +7.5%, I removed it from my post.
I'm not too strongly against the MWD role bonus but I would prefer a bonus that benefits everyone than a bonus that benefits only a specific play style. I think it would be a bad design to give a role bonus to a specific module when the role of the ships isn't defined by the module in question.
That said, I think the biggest problem with the Retribution is that it only has 3 bonus vs 4 for all other AF. |

Stukkler Tian
Space Hobos LLC.
4
|
Posted - 2012.01.20 19:04:00 -
[982] - Quote
Like i said I cant argue with you because we are playing two different games, in your game this buff is very much needed and still keeps it balanced, In my game this buff is a body blow. Your game has more people and brings in new subs mine doesnt so my game loses out. Im sure your not serious about it but STAY AWAY FROM MY STABBER its like your trying to kill all that i care for. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.01.20 19:35:00 -
[983] - Quote
John Nucleus wrote:I'm not too strongly against the MWD role bonus but I would prefer a bonus that benefits everyone than a bonus that benefits only a specific play style. I think it would be a bad design to give a role bonus to a specific module when the role of the ships isn't defined by the module in question.
That said, I think the biggest problem with the Retribution is that it only has 3 bonus vs 4 for all other AF. Range, tracking, cap usage, range. That's 4 bonuses. Saying that one of those is not a real *bonus* doesn't hold any water as you can claim the same thing for any other ships.
The MWD bonus benefits everyone. You don't need to use it, and if you do. you aren't restricted to using it for one purpose. Giving a module role bonus is how many of the T2 ships are actually designed. In fact, HACs are the only T2 ships that don't get a bonus to a specific module. Every other T2 hull has a bonus that specifically benefits its hull 
@Stukkler I was being sarcastic in regard to nerfing the Stabber  My point was that everything destroys T1 frigates. In fact, it takes less time to get in a T1 Cruiser then an AF.
@Proxyyyy You are so impossibly wrong, I can't even imagine how you take to any changes in eve. Your arguments are so inconsistent that it makes you come across as someone who is oblivious to the game and how things actually work. Every time you make a claim you fail to back it up, most notably the AFs replacing Interceptors. I even asked you to prove it with an AF fit that would perform better than a bog standard Interceptor while retaining it's cost effectiveness, and you've failed to even do that.
Come back when you have something constructive to say rather than *rabble rabble AFS ARE OP rabble rabble* In the meantime, just stop typing, you're wasting bandwidth. CSM Alternate & PVP Samurai www.promsrage.com |

CaptainFalcon07
Abyssal Heavy Industries Narwhals Ate My Duck
2
|
Posted - 2012.01.20 19:50:00 -
[984] - Quote
As a pilot who is training in Amarr AF's I am glad that the Vengeance does more damage and the Retribution is no longer gimped by its lack of midslot.
Oh and the retribution is finally getting the 7.5% tracking bonus it needs not the gimped 5%. |

John Nucleus
Red Federation RvB - RED Federation
11
|
Posted - 2012.01.20 20:23:00 -
[985] - Quote
Prometheus Exenthal wrote:John Nucleus wrote:I'm not too strongly against the MWD role bonus but I would prefer a bonus that benefits everyone than a bonus that benefits only a specific play style. I think it would be a bad design to give a role bonus to a specific module when the role of the ships isn't defined by the module in question.
That said, I think the biggest problem with the Retribution is that it only has 3 bonus vs 4 for all other AF. Range, tracking, cap usage, range. That's 4 bonuses. Saying that one of those is not a real *bonus* doesn't hold any water as you can claim the same thing for any other ship. Go ahead, how would you claim that one of the bonus on the Wolf for example isn't a real bonus? 5% damage per level 5% damage per level 10% Falloff Range per level
The problem with the amarr bonus is that it is necessary for the weapon system to work. So it's not a real bonus, just a patch for a weapon system that cannot work without it. If the weapon system was superior to the other, we could considere the ability to use it a bonus, but since it's not, it isn't a bonus, just a patch.
Prometheus Exenthal wrote:The MWD bonus benefits everyone. You don't need to use it, and if you do. you aren't restricted to using it for one purpose. Giving a module role bonus is how many of the T2 ships are actually designed. In fact, HACs are the only T2 ships that don't get a bonus to a specific module (not including weapons & tanks). Every other T2 hull has a bonus that specifically benefits its hull  Interceptors -> MWD sig, Tackle CovOps -> Cloaks, CovCyno, Probes EAFs -> Racial EWAR module x2 Bombers -> Torps, Bombs, CovCyno, Cloaks Interdictors -> Bubbles HICtors -> Bubbles Recons -> Cloaks*, Cynos + CovCynos, Racial EWAR module x2 Commands -> Links + Command Processors BlOps -> Cloaks*, CovCynos Marauders -> Tractor Beams and now AFs -> MWD sig
Thank you for doing the list.
All of these examples shows role bonus that boost a module that defines the role of the ship. An interdictor isn't an interdictor without its bubble. A CovOps isn't a CovOps without its cloak. An Interceptor, even though you can use it with an AB, isn't an interceptor without its MWD. Since the role of the AF isn't defined by its ability to use a MWD, its role bonus shouldn't boost that module. The AF's role bonus should boost something that define its role.
That said, maybe the MWD will end up defining the role of the AF, if that's the case then boosting it is a the right idea. If not, then we should look elsewhere to find the right Role Bonus for the AF. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.01.20 20:46:00 -
[986] - Quote
You missed one bonus on the Wolf, tracking. Lasers can work just fine without the tracking bonus, and ships like the Punisher & Slicer both prove that. The big advantage to Amarr ships are their range and their tank. The Retribution has a huge tank, and it has huge range. The extra tracking just makes them better for dealing with smaller targets, and ships like the Crusader prove that point very well. 15+km of Scorch with awesome tracking & damage isn't something a ship should have without the aid of bonuses, so the Retribution gets it and is awesome for it.
And your right, the AFs don't need to fit an AB to do their job as big-game hunters, but it certainly helps them out a fair bit. All the ships above don't *need* to fit their bonused modules to be decent ships, they just start trying to fill roles of other ships.
Do you need to fit a Helios with a cloak? No. Do you need to fit a Recon with EWAR? No. Do you need to fit a CS with links? No. Do you need to fit an AF with an MWD? No.
Are those ships fulfilling their roles? No. Are those ships still now bad because of that? No.
You don't need to fit a bubble launcher on an Interdictor to make the ship good. They're just as good at anti-support as they are at spewing bubbles. Just like you don't need to fit links on a Command Ship to make it any better at pvp.
Do all those things help their intended roles? Of course, but they aren't required to make the ships worth flying. So again, AFs don't need to fit MWDs, true. But it certainly makes their jobs easier. CSM Alternate & PVP Samurai www.promsrage.com |

Takeshi Yamato
eXceed Inc. No Holes Barred
143
|
Posted - 2012.01.20 21:05:00 -
[987] - Quote
John Nucleus wrote:The problem with the amarr bonus is that it is necessary for the weapon system to work. So it's not a real bonus, just a patch for a weapon system that cannot work without it. If the weapon system was superior to the other, we could considere the ability to use it a bonus, but since it's not, it isn't a bonus, just a patch.
The laser cap usage bonus is fine on T2 ships, it's only on certain T1 ships without a damage bonus that it's a real issue. |

John Nucleus
Red Federation RvB - RED Federation
11
|
Posted - 2012.01.20 22:12:00 -
[988] - Quote
Prometheus Exenthal wrote:You missed one bonus on the Wolf, tracking. I was listing the one live. Not the new one.
Prometheus Exenthal wrote: Lasers can work just fine without the tracking bonus, and ships like the Punisher & Slicer both prove that.
Actually, the popularity of the AC punisher suggest that many people think it's better off not using Lasers.
Prometheus Exenthal wrote: And your right, the AFs don't need to fit an AB to do their job as big-game hunters, but it certainly helps them out a fair bit. All the ships above don't *need* to fit their bonused modules to be decent ships, they just start trying to fill roles of other ships.
Do you need to fit a Helios with a cloak? No. Do you need to fit a Recon with EWAR? No. Do you need to fit a CS with links? No. Do you need to fit an AF with an MWD? No.
Are those ships fulfilling their roles? No. Are those ships still now bad because of that? No.
You don't need to fit a bubble launcher on an Interdictor to make the ship good.
True but an Interdictor without its bubble, even though it's a very viable choice, is not filling the role of an Interdictor.
Prometheus Exenthal wrote: They're just as good at anti-support as they are at spewing bubbles. Just like you don't need to fit links on a Command Ship to make it any better at pvp.
Do all those things help their intended roles? Of course, but they aren't required to make the ships worth flying. So again, AFs don't need to fit MWDs, true. But it certainly makes their jobs easier.
True it makes its jobs easier for certain people in certain very specific scenario but for all other scenario this Role Bonus is not helping them doing its jobs.
Maybe the AF is already good at being an AF in its current state and adding a bonus to MWD just makes it more rounded up and versatile. I mean, fine, it still feels like bad design choice since it isn't a bonus that defines its role like all the other ship and feel wasted for anyone not using a MWD.
Takeshi Yamato wrote: The laser cap usage bonus is fine on T2 ships, it's only on certain T1 ships without a damage bonus that it's a real issue.
I believe the pros and cons of Laser are balanced with other weapon system. Therefore, having to waste a bonus in order to use them is not justified. Apparently, this bonus was introduced when Laser were better than other weapon system and the bonus needed to use them was then justified. If it's no longer the case, the bonus should be replaced by something else.
|

Takeshi Yamato
eXceed Inc. No Holes Barred
143
|
Posted - 2012.01.20 22:25:00 -
[989] - Quote
By the way I agree that the current slot layout of the Retribution is still as if the intent was to make the ship sub-par on purpose. It needs a web so badly.
The Punisher doesn't have a tracking bonus and is still used. Why is that? It's used in lowsec with an afterburner. Afterburner have better close range control. Also many of them use ACs so the argument that the Punisher is fine without a tracking bonus and therefore the Retribution can't possibly be that bad is a bit wonky.
Since we're testing changes aimed at making AFs viable in nullsec, we should be testing the ship with MWDs, not afterburners. I did this. I only flew Retributions with a MWD and no funny fits such as MWD+web like some players have been doing. I lost about 20 of them on SiSi, maybe more. A tracking bonus, tracking rig and tracking enhancer and hit quality is still an issue at closer ranges.
The ship can be instantly fixed by +1 mid -1 low. |

Tsubutai
The Tuskers
51
|
Posted - 2012.01.20 23:07:00 -
[990] - Quote
Takeshi Yamato wrote:By the way I agree that the current slot layout of the Retribution is still as if the intent was to make the ship sub-par on purpose. It needs a web so badly.
The Punisher doesn't have a tracking bonus and is still used. Why is that? It's used in lowsec with an afterburner. Afterburner have better close range control. Also many of them use ACs so the argument that the Punisher is fine without a tracking bonus and therefore the Retribution can't possibly be that bad is a bit wonky.
Since we're testing changes aimed at making AFs viable in nullsec, we should be testing the ship with MWDs, not afterburners. I did this. I only flew Retributions with a MWD and no funny fits such as MWD+web like some players have been doing. I lost about 20 of them on SiSi, maybe more. A tracking bonus, tracking rig and tracking enhancer and hit quality is still an issue at closer ranges.
The ship can be instantly fixed by +1 mid -1 low. I disagree - I had a fair bit of success with an mwd/longpoint fit, and tbh, the tracking is rather good - if you carry drop, you can easily get it to around 0.6 rad/s with gatling pulses or DLPs, which is plenty for tracking other frigates or popping drones. |

Dorian Tormak
Barr Heavy Industries Test Friends Please Ignore
44
|
Posted - 2012.01.21 00:35:00 -
[991] - Quote
What I personally wish for the Enyo: 5% Bonus to Warp Scrambler and Warp Disruptor range per level... and change the optimal bonus to a falloff bonus oh and 10% to damage, not 5% 
There are really way too many opinions in here though, if CCP is serious about taking advice they need to halt the work on Assault Ships this instant and take a good long look at everything as a whole with maybe a couple months of discussion. Don't rush some stupid Afterburner or Micro Warp Drive boost onto Tranquility without seriously considering everything for a while.
Not that anyone cares, but personally I think giving them a Role Bonus is silly; what should really be done is to look at each Assault Ship individually and tweak each one into balanced perfection. > Security Status: -9.93 > Threat Level: Mediocre |

Hawkeye2816
Open Designs Emergent Avionics
0
|
Posted - 2012.01.21 01:24:00 -
[992] - Quote
Okay, so I know that this has been mentioned before, and I also haven't really looked into the other AFs yet, but the enyo is still not quite viable. The way I used to fit out the midslots was AB and web; no point, because A. the enyo was bloody slow and needs the web to keep up with the other guy, and B. because I was assuming I would be running with others there to supply the point.
After the addition of the midslot and the +10 CPU, I tried to add a point, and swapped out the AB for MWD to fit the new role bonus; this does not work. The enyo is dreadfully short on CPU, and I don't have anything in the utility/rocket slot in the highs. While I suppose the thing could get by with AB since it got a mild speed buff, It would be nice to have the ability to cover large distances quickly in the event of a misplaced warpin.
What I look for in an AF: 1. The ability to put down a decent amount of DPS while, 2. Maintaining the ability to have a decent tank for something its size.
The third midslot will help with the former, to be sure, and the added armor definately helps with the latter, but I don't think that +10 CPU was enough, considering that a meta 4 web uses (correct me if I'm wrong) 22 CPU. Fitting an enyo was tight before; the CPU bonus helps, but I don't think it's enough.
PS I haven't had the time to check to see if that CPU bonus was changed, so if it was, I apologize. |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
96
|
Posted - 2012.01.21 01:38:00 -
[993] - Quote
The Enyo makes up for its comparability weak tank by being capable of having nearly double the damage output of the other AFs. As for fitting, yes it's quite tight and will require you to fit named mods rather than throwing T2 at the ship and having it fit without issue (they're all like that). I've managed to fit a decent tank w/ rep, full tackle w/ mwd, and neutrons w/ nos WITHOUT resorting to anything lower than best-named mods (when needed) or faction items. CSM Alternate & PVP Samurai www.promsrage.com |

John Nucleus
Red Federation RvB - RED Federation
11
|
Posted - 2012.01.21 03:08:00 -
[994] - Quote
Dorian Tormak wrote:
There are really way too many opinions in here though, if CCP is serious about taking advice they need to halt the work on Assault Ships this instant and take a good long look at everything as a whole with maybe a couple months of discussion. Don't rush some stupid Afterburner or Micro Warp Drive boost onto Tranquility without seriously considering everything for a while.
Not that anyone cares, but personally I think giving them a Role Bonus is silly; what should really be done is to look at each Assault Ship individually and tweak each one into balanced perfection.
I agree.
But just give the Retribution its second mid slot while you take the time to really rebalance AFs, that one is a given. |

m0cking bird
Republic Military School Minmatar Republic
94
|
Posted - 2012.01.21 04:41:00 -
[995] - Quote
Tsubutai wrote:Takeshi Yamato wrote:By the way I agree that the current slot layout of the Retribution is still as if the intent was to make the ship sub-par on purpose. It needs a web so badly.
The Punisher doesn't have a tracking bonus and is still used. Why is that? It's used in lowsec with an afterburner. Afterburner have better close range control. Also many of them use ACs so the argument that the Punisher is fine without a tracking bonus and therefore the Retribution can't possibly be that bad is a bit wonky.
Since we're testing changes aimed at making AFs viable in nullsec, we should be testing the ship with MWDs, not afterburners. I did this. I only flew Retributions with a MWD and no funny fits such as MWD+web like some players have been doing. I lost about 20 of them on SiSi, maybe more. A tracking bonus, tracking rig and tracking enhancer and hit quality is still an issue at closer ranges.
The ship can be instantly fixed by +1 mid -1 low. I disagree - I had a fair bit of success with an mwd/longpoint fit, and tbh, the tracking is rather good - if you carry drop, you can easily get it to around 0.6 rad/s with gatling pulses or DLPs, which is plenty for tracking other frigates or popping drones.
Indeed. Not sure what Takeshi is on about. Not sure about the new changes CCP has done. Stopped using the SISI 4 days ago (do not plan on using it again @ all). Whole reason I was there was to fool around with rail-gun Ferox and shield-Brutix FLEET SETUPS. 5 shield transporter Basilisk too... Nice work with rails CCP = )
I've been linking set-ups for these ships that prove many things (Facts). In 2 serious post and many not so serious post including ship set-ups. There is no doubt the Enyo (mid slot = effective dual repair set-up, with warp scrambler), Ishkur, Wolf and Hawk. Have gained a significant increase in defence compared to current values. Mainly because of increased slot amount. The Harpy has gain a significant increase in defence because of 5% bonus to shield resistances. Increasing damage output of ships with the most significant defences (Vengeance and Hawk). Is just ********. Why is the Vengeance receiving a high slot? You do know a Hawk is able to do 290 damage per second, correct? Even more with some set-ups and have a insane active defence.The set-ups I linked before in this thread were conservative compared to extremes.
Prom has been denying alot of facts threw-out this whole discussion. I don't even read his post. Someone else does and and "bra's" me. Makes jokes @ my expense then asks me if "you're going to take that bro?" (lol peer pressure). Then we laugh @ this clown (prom) comments and I write words... Many pilots in this thread have proven many of proms statements to be false. Many have misjudged stup!dity for rigidity. Not to mention he has insulted multiple players opinions (lol).
There's a unbelievable majority that have said these changes make assault ships overpowered in comparison to Interdict-ors, Destroyers (why even bother changing destroyers?), Interceptors, Navy and Pirate faction frigates (apparently all my characters).
Also, I do waste bandwidth. I have 4 connection within my house. 1 for my media server ( I use to download and p0rn, music, and other media). One I use for gaming online or LAN. The last is for my multiple laptops and anyone who chill @ my crib (mainly used for browsing and downloading p0rrn)...
Anyway. @ 11:59 am (-5gmt) on January 21. This character will be deleted. Her job is p much done (s1ut).
Cool! I'm off to watch "Anonymous" now. Also FREE Kim DOTCOM (Schmitz). BRING BACK MEGAUPLOAD YOU DIRTY MOFUCKING FEDS!
-proxyyyy |

Zarnak Wulf
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2012.01.21 05:32:00 -
[996] - Quote
John Nucleus wrote:I believe the pros and cons of Laser are balanced with other weapon system. Therefore, having to waste a bonus in order to use them is not justified. Apparently, this bonus was introduced when Laser were better than other weapon system and the bonus needed to use them was then justified. If it's no longer the case, the bonus should be replaced by something else.
The part of the buff that has always interested me was getting my beloved Wolf a tracking bonus and to see the Enyo get a double damage bonus. Proxyyy loves to see how much a ship can tank. I'm at the opposite side of the spectrum. How much firepower can I fit on this thing?!? 
And so I have always raised my nose at the Retribution. It's hard pressed to get up to 200 DPS with Scorch. Not for me. I do have the skills to fly one though and out the new two mid version. I have to say it was a pleasant surprise. I probably didn't approach it like a traditional Amarr would.....
High: Dual Light Pulse Laser II x 4 Small Nuet or Small Nos Mid: Named MWD Named Scrambler Low: TE II Heat Sink II F85 Damage Control or DC II depending on nos or nuet choice 200mm Rolled Tungsten Adaptive Nano Plating Ii Rigs: Energy Burst Energy Collision
181 DPS with an optimal of 17.5km. 10k EHP without putting too much effort into it. And as for that worthless cap bonus? I can run the nuet completely cap stable. I outlasted more then one Enyo - tanked the damage and eventually shut down their cap. You want to try to speed tank my pulses? Say hello to my little friend.... I might have to get small pulse laser specialization to lvl 5 to match my specializations in small ac...and arty.... and blasters... and rails...  |

Prometheus Exenthal
GoonWaffe Goonswarm Federation
97
|
Posted - 2012.01.21 05:43:00 -
[997] - Quote
Nobody has proven me wrong yet, proxyyyy. I've asked people to, and it's not happened, so I don't know what thread you're reading.
No AFs can tank much more than what's already possible on TQ. You're just being stubborn and ignoring me when I prove you wrong. I mean seriously, show me this Hawk fit of yours that does 290dps and has an OP tank 
And to correct you; There's an unbelievable number of people who know absolutely nothing, and claim that AFs will make x ships useless. The argument is plain silly and holds no water. It's been beaten to death and disproved, so maybe you should read the thread and save yourself from looking foolish.
You're also incorrect in suggesting I've denied facts. On the contrary, I've disproved those *facts*. People have been messaging me during this whole ordeal via evemail and test server pm's. I've yet to be shown an overpowered ship that isn't aided by about a billion isk worth of implants and a link alt. And those that brought that combo were easily dispatched by a single medium neut.
If something is broken, it needs to brought to attention for adjusting. So far nothing is broken. So please, prove me wrong. I want someone to prove me wrong with more than WAAHHH MY RIFTERRRR and WAHHH MY INTERCEPTOOORRRR. That's not helpful and doesn't show anything. CSM Alternate & PVP Samurai www.promsrage.com |

m0cking bird
Republic Military School Minmatar Republic
94
|
Posted - 2012.01.21 06:08:00 -
[998] - Quote
Zarnak Wulf wrote:John Nucleus wrote:I believe the pros and cons of Laser are balanced with other weapon system. Therefore, having to waste a bonus in order to use them is not justified. Apparently, this bonus was introduced when Laser were better than other weapon system and the bonus needed to use them was then justified. If it's no longer the case, the bonus should be replaced by something else.
The part of the buff that has always interested me was getting my beloved Wolf a tracking bonus and to see the Enyo get a double damage bonus. Proxyyy loves to see how much a ship can tank. I'm at the opposite side of the spectrum. How much firepower can I fit on this thing?!?  And so I have always raised my nose at the Retribution. It's hard pressed to get up to 200 DPS with Scorch. Not for me. I do have the skills to fly one though and out the new two mid version. I have to say it was a pleasant surprise. I probably didn't approach it like a traditional Amarr would..... High: Dual Light Pulse Laser II x 4 Small Nuet or Small Nos Mid: Named MWD Named Scrambler Low: TE II Heat Sink II F85 Damage Control or DC II depending on nos or nuet choice 200mm Rolled Tungsten Adaptive Nano Plating Ii Rigs: Energy Burst Energy Collision 181 DPS with an optimal of 17.5km. 10k EHP without putting too much effort into it. And as for that worthless cap bonus? I can run the nuet completely cap stable. I outlasted more then one Enyo - tanked the damage and eventually shut down their cap. You want to try to speed tank my pulses? Say hello to my little friend....  I might have to get small pulse laser specialization to lvl 5 to match my specializations in small ac...and arty.... and blasters... and rails... 
Props zak. Welcome to something I suggested you;re able to do long before this thread even went up (ships and modules). Vengeance does similar. I tend to get as much damage out of a set-up as possible, without sacrificing to much defence. I lean more to damage. However, ridiculousness over-tanked ships tend to smoke everything else. @lest if they stay in scram range or have no abil to dictate range in scram range. I don't like over-tanked ships, but I respect what they're able to do and their effectiveness. One of my arguments is against he abil of more ships to over tank. Which is why I bring that up.
I prefer gats on the close range slicer and the proposed retribution. Nice set-up zak!
-proxyyyy |

Hirana Yoshida
Behavioral Affront
262
|
Posted - 2012.01.21 12:04:00 -
[999] - Quote
Quote:...people who know absolutely nothing... Huh? So spending 80%+ of the last 3+ years in frigates/destroyers shooting all size ships is not enough to be considered knowledgeable on the topic frigates/destroyers and their place in the hierarchy?
Quote:...I have disproved those 'facts' Sticking ones fingers in ones ears and humming loudly does not actually disprove much of anything. You have at best ignored everything that has been said against the over-buff and at worst resorted to foul language and the rock solid argument of "just because!!!!111".
Quote:...So far nothing is broken. Wasn't it you who argued that it didn't matter if something was broken now since the plan is to rebalance almost everything at some point anyway? Didn't you state that they are not broken because it is possible to counter the over-buffed AFs with some ships? So your claim hinges on light combat in Eve surviving X number of years in a broken state and/or everyone not in an AF resort to specialized fits to stay competitive .. I would seriously love to hear what you consider broken .. hahahahahaha.
Top of pile come February with no competition from any ship sub-BC: DP Enyo, DP Ishkur, DP Hawk, and DP Jag. With tracking removed as a hindrance any ship that has slots to DP WILL DP and thus be nigh unkillable by most everything not specifically setup to counter DP .. we finally managed to convince CCP that the Dramiel was off the reservation and now this ****.
Hope frigate/cruiser tiers gets removed come summer or LS will be a very bland indeed 
|

Duchess Starbuckington
Starbuckington Manor
96
|
Posted - 2012.01.21 15:18:00 -
[1000] - Quote
Uninformed whiners wrote:AFs will obsolete... - Interceptors Nope. It's more than an MWD bonus that makes inties good at what they do.
- T1 frigates T1 frigates have been obsolete for everything but newbie tackle for a long time now. This changes nothing
- Pirate frigates The crap pirate frigates will stay crap, the good ones will stay good, if used properly. They do things that AFs can't. (Unless I missed something on the OP, and one of the new bonuses is neuting power or 90% webs?)
- Navy frigates Pretty much the same situation as above. The only one I can see getting obsoleted (theoretically) is the Hookbill, as the Hawk seems vastly better.
T1 cruisers - See T1 frigates. These were obsoleted by battlecruisers a long time ago, and they need their own buff to be usable again. The AF buff has no effect here, really.
I think that's everything? |

Ivan En'Vec
Repo.
35
|
Posted - 2012.01.21 18:55:00 -
[1001] - Quote
Prometheus Exenthal wrote:Nobody has proven me wrong yet, proxyyyy. I've asked people to, and it's not happened, so I don't know what thread you're reading. No AFs can tank much more than what's already possible on TQ. You're just being stubborn and ignoring me when I prove you wrong. I mean seriously, show me this Hawk fit of yours that does 290dps and has an OP tank  And to correct you; There's an unbelievable number of people who know absolutely nothing, and claim that AFs will make x ships useless. The argument is plain silly and holds no water. It's been beaten to death and disproved, so maybe you should read the thread and save yourself from looking foolish. You're also incorrect in suggesting I've denied facts. On the contrary, I've disproved those *facts*. People have been messaging me during this whole ordeal via evemail and test server pm's. I've yet to be shown an overpowered ship that isn't aided by about a billion isk worth of implants and a link alt. And those that brought that combo were easily dispatched by a single medium neut. If something is broken, it needs to brought to attention for adjusting. So far nothing is broken. So please, prove me wrong. I want someone to prove me wrong with more than WAAHHH MY RIFTERRRR and WAHHH MY INTERCEPTOOORRRR. That's not helpful and doesn't show anything.
Am I understanding it right that you're in charge of the AF changes - or at least the feedback? At a time when our faith in CCP is still about rock bottom, you guys give us a goonswarm CSM alternate that likes to offhandedly dismiss anything that he doesn't agree with? There's some valid arguments in this thread that should be given serious consideration, not a blanket denial because we peons of EVE know absolutely nothing.
It's not so much that anything will be obsolete, it's that we have here an entire ship class that the playerbase has wanted changed for years, and we have unlimited possibilities for improving it in new and creative ways. Instead we get a bonus that already exists on very similar ships. |

Duchess Starbuckington
Starbuckington Manor
149
|
Posted - 2012.01.21 19:07:00 -
[1002] - Quote
Quote:It's not so much that anything will be obsolete, it's that we have here an entire ship class that the playerbase has wanted changed for years, and we have unlimited possibilities for improving it in new and creative ways. Instead we get a bonus that already exists on very similar ships. Huh, looks like I need to learn to read, because I could swear the OP also stated additions of slots, bonuses, fitting room and HP on top of that role bonus. |

Zarnak Wulf
CTRL-Q Iron Oxide.
265
|
Posted - 2012.01.21 19:30:00 -
[1003] - Quote
You can yell until you're blue - CCP Tallest I not a 'forum' person. He does a great job but if you get two posts from him in a thread you should consider yourself lucky. |

Todd Jaeger
Babylon Knights Controlled Chaos
4
|
Posted - 2012.01.21 21:16:00 -
[1004] - Quote
please ccp give coercer one middle slot.
|

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.21 21:32:00 -
[1005] - Quote
Hirana Yoshida wrote:Quote:...people who know absolutely nothing... Huh? So spending 80%+ of the last 3+ years in frigates/destroyers shooting all size ships is not enough to be considered knowledgeable on the topic frigates/destroyers and their place in the hierarchy? . When you're making the claims that keep coming out, then no, it doesn't matter how much time you spend in the ships. I have an friend that's spent his whole eve-life in T1 frigates, does that make it the most knowledgeable? No.
I'm sorry, was there some fact that you wanted to bring to the table? I'm not ignoring anything, it's just that so far there are no actual disconcerting tidbits that have been brought up. People saying "AFs are replacing _______" isn't disconcerting when they're actually wrong.
Hirana Yoshida wrote:Quote:...So far nothing is broken. Wasn't it you who argued that it didn't matter if something was broken now since the plan is to rebalance almost everything at some point anyway? Didn't you state that they are not broken because it is possible to counter the over-buffed AFs with some ships? So your claim hinges on light combat in Eve surviving X number of years in a broken state and/or everyone not in an AF resort to specialized fits to stay competitive .. I would seriously love to hear what you consider broken .. hahahahahaha. Cruisers > AFs Destroyers == AFs
I'm sorry, if you can't grasp that then you've got other issues. Broken would mean that AFs obsolete other ships, which they don't. Afterburner bonused AFs were broken. Dramiels were broken. ECM is still broken.
And as for the DualProp stuff: DP anything is pretty tankless and gets shredded by Destroyers. Thanks for playtesting before you smack 
CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.21 21:32:00 -
[1006] - Quote
Ivan En'Vec wrote:Am I understanding it right that you're in charge of the AF changes - or at least the feedback? At a time when our faith in CCP is still about rock bottom, you guys give us a goonswarm CSM alternate that likes to offhandedly dismiss anything that he doesn't agree with? There's some valid arguments in this thread that should be given serious consideration, not a blanket denial because we peons of EVE know absolutely nothing.
It's not so much that anything will be obsolete, it's that we have here an entire ship class that the playerbase has wanted changed for years, and we have unlimited possibilities for improving it in new and creative ways. Instead we get a bonus that already exists on very similar ships. I'm arguably the only person on the CSM who knows anything about frigate combat, and I have a great dislike for misinformation (something this thread is great for producing). Thanks for just casting me aside as another Goon, and not actually looking into some character history or anything. I joined the GSF around Christmas, and probably won't be sticking around. If all it takes is someones corp to make you ignore facts, then you have other issues.
There were valid arguments. They have been dismissed after extensive playtesting. 5mid Hawk being op? It was a huge concern to me. It was looked into and it's actually fine. Cruisers & BCs being wiped out by AFs? Big concern, but also thrown out when people actually realized that it's quite hard to take on cruisers and even harder to try against a BC.
All of the concerns and "validations" look good on paper, but don't actually come through in practice. 5mid hawk looks ********, but it's really really easily dealt with. AFs wiping away cruisers looks threatening, but then you realize that Cruisers have defenses that AFs can't match. AFs obsoleting Destroyers looks like a big deal until you realize how easy it is to ruin an AFs day with a Destroyer.
It's not so much that a lot of people know nothing, it's has more to do with the fact that what they know isn't enough. You can't argue a point and then completely ignore what makes the argument false.
And yes, I can understand where you're coming from, and how people wanted something new and creative. Trouble is introducing a brand new system when many of the current mechanics and systems in game can't nurture. You can do a lot of things with specific classes, but in the end it would involve dumping hundreds of man-hours into rebalancing the whole game. And at that scale, balancing isn't just ships. In the end, it ends up being better to make a class a little more versatile than tweaking a ton of things associated. Progress is king, and rebalancing everything isn't really progress, it's more standing still. Ships that need tweaking get adjusted to fit in with the rest, and not by simply adding something spiffy and creative. And before someone says that's what the Role Bonus had done, it would have been just as easy to do it another way, rendering that argument invalid.
At any rate, if they fail horribly they can always be changed again. Fun fact: The Vengeance used to be a laser boat and was then changed to a completely different (and at the time. much weaker) weapon system. Change happens CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

I'thari
57
|
Posted - 2012.01.21 21:54:00 -
[1007] - Quote
Prometheus Exenthal wrote:At any rate, if they fail horribly they can always be changed again. No one argues that. But when it takes YEARS to realize you were wrong, change doesn't happen fast enough... |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.21 21:56:00 -
[1008] - Quote
I'thari wrote:Prometheus Exenthal wrote:At any rate, if they fail horribly they can always be changed again. No one argues that. But when it takes YEARS to realize you were wrong, change doesn't happen fast enough... If they end up being horribly game breaking and ruin the game for everyone, I'll just throw them on my platform for this year  PROM4CSM7 CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Duchess Starbuckington
Starbuckington Manor
149
|
Posted - 2012.01.22 00:12:00 -
[1009] - Quote
Has the fit that obsoletes interceptors while still keeping AF advantages been posted yet? |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.22 00:13:00 -
[1010] - Quote
Nope, still waiting. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Duchess Starbuckington
Starbuckington Manor
149
|
Posted - 2012.01.22 00:18:00 -
[1011] - Quote
What a surprise. |

m0cking bird
Doomheim
95
|
Posted - 2012.01.22 02:13:00 -
[1012] - Quote
m0cking bird wrote:You're p dumb. What are you on about? Do you even know? Guess someone who's ******** wouldn't. You're so deluded it's unbelievable. The first question I would ask someone if I'm not aware of what they're referencing. Would be. What set-ups are you using? ****** brought up active defence set-ups. Those were never mentioned in my post @ all. There were multiple uses of the word afterburner and situations in which micro-warp drives are used. To easy, for a player to just go back in this thread and see @tleast some of the set-ups I quickly posted and have used. Do you have a learning disability? Are you incapable of basic comprehension? I made one serious none plain written post and it seems you're not able to understand that. Maybe you should go back to using crayons and crazy glue.
With these changes assault frigate:
-You're able to field significant buffer tanks. Whether shield or armour hit-points. FACT
-Assault frigates are able to mitigate significant damage actively (armour or shield). FACT
-The role bonus: 50% reduction in MicroWarpdrive signature radius penalty. Is equivalent to Interceptor skill @ 4. FACT
-@ 3,000m/sec and above (with or without heat). Assault frigates absorb 10 - 35% more damage (Hurricane) than a Interceptor would. With 200% more effective hit-points. When inducing transversal.
With these changes. How assault frigate interact with other frigates and other classes in are current environment is difficult to foresee. However, if warp scambler did not disable micro-warp drives. What would be the difference between 50% bonus to afterburner velocity and 50% reduction in MicroWarpdrive signature radius penalty. Assault frigates with 40m Signature radius. Going @ 1,500m/sec or a 120m Signature radius assault frigate, with a velocity of 2,200m/sec. Answer = warp scrambler turning off a micro-warp drive and 49% more damage taken (under-perfect conditions) from a general shield-Hurricane. In perfect condition (heh!). Around the same ability Interceptors have to mitigate damage now. With Interceptor Skill Bonus: 15% reduction in micro-warp drive signature radius penalty per level. Even if a assault frigate where taking 50% more damage. Most are able to field 200% more effective hit-points of Interceptors @ warp disruptor range (24-28km). Which is the Operation range of most ships.
Just screwing around on SISI with these. They're P OP. Once optimal set-ups have been settled on by the player base. There will most likely be 3 options: Damage/glass cannon, hit-point stacking or active defence. Some ships like the Harpy and Retribution have the option to kite (skirmish). Some will have the ability to dictate range within warp scrambler range (Jaguar, Hawk, Harpy (x2 stasis webifier)). I suppose you could also set-up these ships up like Interceptors (one or 2 overdrive injectors) and lose some damage and defence, but still be able to school all Interceptors.
-proxyyyy
Just going to focus on the most viable Interceptors (fleet and combat) versus assault frigate counterparts. I'm sure many pilots are aware of ships being set-up for use within a fleet. With that said. Take a look @ a FLEET-Jaguar compared to a Stiletto. Now, a Enyo replacing a Taranis was talked about from day one (alot). So, below is not news. You're able to make similar comparisons between a Crusader and Retribution. The Jaguar and Harpy will be most viable in FLEET ENGAGEMENTS. However, alot of assault frigates can be used. Provided 3 mid slots. Where you would put a single medium shield extender and devote low slots to damage and velocity increasing modules. I'm not going to link set-ups. Go on the Test server and figure the rest out yourselves. Few peeps I've been corresponding with on this topic put this all together before I did. Always nice to have bros and no can know everything. I tend to listen to others input or find other with defering opinions, experiences and ask questions...
Ishkur: 2,900m/sec, 7000 effective hitpoints, 200 damage per second (No drones), 140 signature radius, 6.2 second alignment (micro-warp drive) = Dual propulsion or single. Enyo: 3,000m/sec, 8000 (200 armour hitpoints have been removed?) effective hitpoints, 300 damage per second (No drones), 6 second alignment, 130 signature radius (micro-warp drive) = Dual propulsion or single Taranis: 3,700m/sec, 3900 effective hitpoints, 250 damage per second (No drones), 4.5 second alignment, 80 signature radius (Interceptor skill @ 5) = Dual propulsion or single.
Ares: Who cares?
Claw: 3,500m/sec, 6000 effective hitpoints, 140 damage per second, 70 signature radius (micro-warp drive), 5.7 second alignment Wolf: 3,000m/sec, 11000 effective hitpoints, 230 damage per second, 115 signature radius (micro-warp drive), 6.7 second alignment
Stiletto: 3,500m/sec, 6000 effective hitpoints, 65 damage per second, 70 signature radius (micro-warp drive), 5.7 second alignment Jaguar: 3,400m/sec, 14000 effective hitpoints, 155 damage per second, 155 signature radius (micro-warp drive), 5.5 second alignment
1 hour left until this character is deleted = (
-proxyyyy |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.22 03:39:00 -
[1013] - Quote
So let me get this straight; You've remove their tanks and put at least 2 speed mods on each ship, and are claiming that that's enough to obsolete Interceptors? 
So these new super frigs are still pretty good against their intended targets, right? Oh wait a second, no.. they're awful. So these new super frigs would still be able to fight other AFs if they needed to, right? Wait, nope.. they can't. Okay okay, so they've gotta be faster than interceptors..? Nope. Fine, so they've gotta have more tackle range then at least, right? Damn, nope. Can they at least permanently mwd and maintain a long point? Yep.. wait, nope. Still horrible. But at least they'll be super hard to kill with Destroyers at least, right? ****, nope. Even easier.
A valiant attempt, but still a failure. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Zarnak Wulf
CTRL-Q Iron Oxide.
265
|
Posted - 2012.01.22 04:21:00 -
[1014] - Quote
AF are done then. I hope EAS are next. |

Hirana Yoshida
Behavioral Affront
296
|
Posted - 2012.01.22 08:23:00 -
[1015] - Quote
Prometheus Exenthal wrote:..But at least they'll be super hard to kill with Destroyers at least, right? ****, nope. Even easier.. Still trying to peddle that lie?
Come visit us in the FW monkey cage .. the only case where a current AF can be killed by destroyers is if its blobbed and/or alpha'd, we kill dessies with T1 frigs for Goddess sake .. tried saying it too many times to count but you are at least consistent in your efforts to automatically discard arguments against your over-buff.
By the way, are interceptors even used in any significant numbers in the mega-blobs any more, seems to me that dictors have all but taken over all tackling duties ..
Either way, looking forward to the over-buff spreading to all other ships now that AFs get placed somewhere between cruisers and BCs .. we are getting tiericide this summer right or will we have to live with these abnormal's for a full year or more?
|

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2012.01.22 09:06:00 -
[1016] - Quote
Hirana Yoshida wrote:Either way, looking forward to the over-buff spreading to all other ships now that AFs get placed somewhere between cruisers and BCs
That's just hysteria.
|

Kahega Amielden
Rifterlings
161
|
Posted - 2012.01.22 10:00:00 -
[1017] - Quote
Duchess Starbuckington wrote:Has the fit that obsoletes interceptors while still keeping AF advantages been posted yet?
Actually, it looks like the Jag can come pretty close (though I doubt the others can)
[Jaguar, Inty]
150mm Light AutoCannon II, Republic Fleet Phased Plasma S 150mm Light AutoCannon II, Republic Fleet Phased Plasma S 150mm Light AutoCannon II, Republic Fleet Phased Plasma S [Empty High slot]
Catalyzed Cold-Gas Arcjet Thrusters Warp Disruptor II Medium Shield Extender II Small Capacitor Booster II, Cap Booster 200
Damage Control II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II
Small Core Defence Field Extender I Small Core Defence Field Extender I
10.5K EHP, 3.6K m/s, comparable scan res (though not quite as good, and no sensor booster)...and a decent, though bad for an inty, align time of 4 seconds.
It will still have a much larger sig than an inty however, though I'd bet the tracking would make up for it. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.22 10:16:00 -
[1018] - Quote
Close by no cigar. You've removed the AFs ability to compete as it would be obliterated by support (interceptors, frigates, destroyers), nevermind it even dreaming of going against a Cruiser or other AF. You'd may as well use any faction frigate instead.
Combat interceptors still do the job better, despite having a little more than half that tank. Faster, more agile, better cap, more damage, no sacrifices.
Heck, even something as simple as a Rocket crow would (literally) run circles around that. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Takeshi Yamato
Ministry of War Amarr Empire
157
|
Posted - 2012.01.22 10:28:00 -
[1019] - Quote
Kahega Amielden wrote:Duchess Starbuckington wrote:Has the fit that obsoletes interceptors while still keeping AF advantages been posted yet? Actually, it looks like the Jag can come pretty close (though I doubt the others can)
I wouldn't call that pretty close as there are three crucial differences:
A speed fit ceptor can outrun drones, the Jaguar can't (your fit has 5.8 align time btw which eats even more into the max orbiting speed). A ceptor is very hard to hit for cruiser sized guns while in orbit (usually unhittable), the Jaguar still takes damage. Yes I simulated this in EFT with the new sig radius values using halos and a mindlink. A (tackler) ceptor can orbit out of heavy neut range while holding a point. |

Tomytronic
GoonWaffe Goonswarm Federation
89
|
Posted - 2012.01.22 13:21:00 -
[1020] - Quote
Prometheus Exenthal wrote:I joined the GSF around Christmas, and probably won't be sticking around.

We'll miss you. |

Rhadit
x13 Raiden.
5
|
Posted - 2012.01.22 13:28:00 -
[1021] - Quote
coercer shuold get 2 mids. . ...a.a..a.a..
Prom is always right. |

Zarnak Wulf
CTRL-Q Iron Oxide.
265
|
Posted - 2012.01.22 15:59:00 -
[1022] - Quote
Anyone ever stumble upon an arty jag setup that actually worked? Before the jag CPU buff I was liking this:
High: 280mm II x 3
Mid: Limited 1MN MWD Small cap booster II PWNG TP Warp Disruptors II
Low: MAPC II TE II x 3
Rigs: Projecile burst Projectile Collision
I might swap out the cap booster and TP for a small shield extender and a cap recharger now. I'll see if it fits when I get home. |

Sylvous
Bigger than Jesus Dead Man's Hand.
12
|
Posted - 2012.01.22 18:06:00 -
[1023] - Quote
Zarnak Wulf wrote:Anyone ever stumble upon an arty jag setup that actually worked? Yes actually, its a fairly popular/effective ship. |

Lunkwill Khashour
Red Federation RvB - RED Federation
52
|
Posted - 2012.01.22 18:23:00 -
[1024] - Quote
IMO (AF4 here), AF's don't need another slot. They need a 4th bonus and a mass reduction. The Retribution needs some serious love (which is also related to dps/grid and dps/cap of small lasers)
On the issue of MWD's. Interceptors were changed around to MWD sig reduction bonus. AF's are changed around to a MWD sig reduction bonus. An often suggested buff for EAF's is, a MWD sig reduction bonus. IMO, the 500% increase on a MWD is way too much (or the tracking formula fails a tracking smaller targets, see titan tracking cries) This is most obvious on ships that rely on damage avoidance as a tank i.e., frigs. As it stands, a MWD sig penalty of 250ish % across the board (all sizes) would be more appropiate. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.22 19:28:00 -
[1025] - Quote
It always made good sense to me for the non-cloaky T2 frigates to get a sig bonus. ie: interceptors, afs, eafs CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

M1k3y Koontz
Taxes Suck Inc.
18
|
Posted - 2012.01.22 20:10:00 -
[1026] - Quote
Ill admit i haven't read through the 52 pages up to this point so this has probably been said before but it true.
Wolf: it doesn't need a 5th low slot, if it MUST have another slot a med would help it with range control which is what it doesnt have. An arty wolf is a joke, I fly one, and the wolf should remain an auto platform. It doesn't need an armor HP buff. A Wolf with more tank will just make it a tanking Catalyst, which would make it FAR too overpowered.
Jaguar: Doesn't need another low slot or even mid slot was was suggested, the tracking bonus will help it with its arties but a fourth turret would help with those arties as well.
MWD BONUS??? Every T1 frigate in the game packs a warp scrambler so as soon as an assault ships gets within 8km of one its going to going to lose the MWD and therefore making the bonus useles. Afterburner bonus would be a better buff, something like 10% bonus to speed or level if it can be fit or a flat 50% role bonus.
How much herp could a herp derp herp if a herp derp could herp derp. |

Tolstoyevski Tsuyasa
They That Are
0
|
Posted - 2012.01.22 20:16:00 -
[1027] - Quote
People complain an extra slot to certain ships won't help if the grid or CPU isn't boosted, others are worried of a bonus to AB that would make it too OP.
But what about making the AF role bonus, Fitting a Small AB cost No Grid/CPU. Basically, making their new role bonus the ability fly exactly how they do now; With the inclusion of a free-fitted AB? |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.22 20:40:00 -
[1028] - Quote
That wouldn't solve the problem of them being slow and fat, and severely limits their use to ABs only. MWD bonus solves the first issue (should you choose to fit one), but doesn't limit the users on their fits.
AB fits benefit from being able to fit larger tanks with better cap and fitment. MWD fits benefit from mobility outside of empire space, but sacrificing some tank/damage. Both ways have their advantages/disadvantages, but AFs are no longer limited to the one. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Lilly Shiroimozu
SyNgeN-Z
11
|
Posted - 2012.01.22 22:46:00 -
[1029] - Quote
Wolf/jag/ishkur still look the best.
Hawk still looks the worst and is still unfittable properly compared to the others. |

Ormaz
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.01.22 22:58:00 -
[1030] - Quote
Lilly Shiroimozu wrote:Wolf/jag/ishkur still look the best.
Hawk still looks the worst and is still unfittable properly compared to the others.
Explain how the Hawk is not on equal ground with the other T2 because claiming without an example fit does not bring a possible needed fix to anyone's attention. |

Zarnak Wulf
CTRL-Q Iron Oxide.
265
|
Posted - 2012.01.22 23:04:00 -
[1031] - Quote
I'll take the category 'Didn't read the thread' for 200 Alex. The Jaguar went from top of the pile to bottom. And the Enyo moved so far ahead of the Ishkur in the DPS department it isn't even funny. The biggest impression I got on SISSI was how close all the AF were. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.22 23:42:00 -
[1032] - Quote
The Jag actually isn't awful now  The extra shields & cpu helped it a fair bit. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Ormaz
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.01.22 23:43:00 -
[1033] - Quote
I put together a Hawk with the EFT tool update this requires a 4% CPU implant to fit although it was a quick improvement to a standard fit, so I am sure some mods can be swapped to get more CPU.
Overdrive Injector II Internal Force Field Array
Medium Shield Booster II Invulnerability Field II Cold-Gas Arcjet Thrusters J5b Phased Phased Prototype Warp Scrambler I Small Capacitor Booster II
Rocket Launcher II x4 Small 'Knave" Energy Drain
Small Anit-EM Screen Reinforcer I x2
It has 6.6k EHP and 158 DPS with kinetic with a 177 DPS tank. Outside of blob warfare this looks more effective at what it was intended for and still easily dispatched by destroyers and larger hulls. I have read all 52 pages of this and not much effort has been put into posting fits and stats of these alleged inferior ships.
|

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.22 23:52:00 -
[1034] - Quote
People were trying to argue that the Hawk has become overpowered not underpowered. I don't think Lily actually looked at what the Hawk is now capable of  CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Zircon Dasher
Zirconia Trade Group
73
|
Posted - 2012.01.22 23:53:00 -
[1035] - Quote
<3 to the new harpy in gangs. Also the jag became my new dram for tackle. I actually feel bad for the enyo and retri as they got the smallest useful boost. I thought the +1 mid on the enyo was gonna be totally ****, but outside of "lets 1v1 dood!!" scenarios I have been underwhelmed. |

Ormaz
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.01.23 00:16:00 -
[1036] - Quote
Zircon Dasher wrote:<3 to the new harpy in gangs. Also the jag became my new dram for tackle. I actually feel bad for the enyo and retri as they got the smallest useful boost. I thought the +1 mid on the enyo was gonna be totally ****, but outside of "lets 1v1 dood!!" scenarios I have been underwhelmed.
I do not understand why the additional mid on the Enyo may be underwhelming it was an awesome ship before the changes just lacked a mid for EWAR, and a web is always nice for dispatching drones. As for the Retribution I have flown one in a long time and can't make a substantiated comment about what the changes do for it except now it can use a prop and tackle. I am curious what changes would you expect for the Enyo that you think bring it on par with the others in fleet scenarios. |

Zarnak Wulf
CTRL-Q Iron Oxide.
265
|
Posted - 2012.01.23 04:41:00 -
[1037] - Quote
Prometheus Exenthal wrote:It always made good sense to me for the non-cloaky T2 frigates to get a sig bonus. ie: interceptors, afs, eafs
I'm going to derail. I've read some of your ideas on another forum. Some are quite appealing. Trading the T2 resists of EAF over to the combat recons of the same class is a great, simple idea. I also like the concept of EAF being the counterpart to their AF cousins. The extra powergrid to fit a tank I'm on board with. The Hyena getting more web range is also appropriate. It is impossible to use that ship when the ideal spot for it - 10km to 26km - is often the easiest kill zone.
Other ideas I'm not excited about. The EAFs are larger then all other frigates. (Hell, the Thrasher is smaller then some now.) This makes them horrendously squishy. I can squeeze a medium shield extender and DC onto a hyena. It nets about 5.7k EHP while stealing from the ship's e-war capabilities at the same time. Also - at 51m the Hyena is the SMALLEST eaf. With the same MWD bonus the AF have it would 'only' be 178.5m while MWD. That's simply not good enough. The bonus is sufficient for a ship like the wolf because it starts with a signature of 33m and has a raw 422 shields, 903 armour, and 774 structure with full T2 resists. The hyena? 498, 469, and 258 respectively. At 51 signature. Not even in the same class. They need a more hit points in general and the signature of their T1 counterpart. The Hyena, for example, would be 44m. That's still large for a frigate but workable.
The ships are all cap hungry too. Their bonuses are horribly thought out currently. The hyena has a MWD cap bonus. The Keres has two cap conservation bonuses. The Kitsune has two. The sentinel has one. They cry out for a 25% cap regeneration bonus as a role. So here's how that would work -
Hyena - TP and MWD sig radius reduction. Web range (30%) and 3% sig reduction bonus as EAF. 25% cap recharge bonus. 44m sig radius. (37.5m at lvl 5 EAF. 131m with MWD on.) Give it 650 Armour and 450 Structure. Enough PG to fit a 400mm plate. Decrease it's speed as you wanted. Swap the T2 resists. No drone. No projectile bonus. (Really?!?) Increase lock range to Vigil status.
The other ships? Take off one of the cap bonuses in exchange for the cap role bonus. Throw on your MWD role bonus if desired. Adjust hit points and such. Profit. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.23 07:02:00 -
[1038] - Quote
I only mentioned the thought in passing. I'd rather discuss the EAFs in a separate thread (ie: that one) rather than fly off topic here 
And just since you mentioned it, they aren't supposed to be tanky ships. Their tanks are EWAR, so they only really need to be able to deal with the occasional drones. 60% off their MWD sig is a ~40% increase in survivability. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

X Gallentius
Quantum Cats Syndicate Villore Accords
143
|
Posted - 2012.01.23 17:59:00 -
[1039] - Quote
BTW, how does the tracking bonus help in the supposed role of an Assault frig to take on Cruisers? Is the assault frigs role really to tackle larger ships? If it is, then create some space for other frigs by removing this bonus. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.23 19:25:00 -
[1040] - Quote
Tracking takes care of drones which is one of the first lines of defense that larger ships have. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
428
|
Posted - 2012.01.23 19:33:00 -
[1041] - Quote
Soooo, which ships are the clear winners here? I can't fly all four race's ships with maximum ability due to only 30m SP on this char, so I can't compare them personally with max skills and implants across the board.
So far I think that Gallente is the most underwhelming. The Enyo should have kept it's 200 HP increase in addition to the other changes. The Ishkur's 10% drone HP bonus is again very unimpressive. Very disappointing. The extra low slot is nice, too bad there's no CPU increase to allow it to be fully utilized. I'm a pirate in a pirate's body. -á Intelligence shouldn't be free. -á-á-áMining, reloaded.
|

Jerick Ludhowe
Purification of Eden XIN DOA'ED
54
|
Posted - 2012.01.23 20:57:00 -
[1042] - Quote
Prometheus Exenthal wrote: 60% off their MWD sig is a ~40% increase in survivability.
Wow random numbers there....
|

X Gallentius
Quantum Cats Syndicate Villore Accords
143
|
Posted - 2012.01.23 21:08:00 -
[1043] - Quote
Prometheus Exenthal wrote:Tracking takes care of drones which is one of the first lines of defense that larger ships have. Really? Assault frigs can already easily tank small drones long enough to kill them, and they can already kill those same drones.
|

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.23 21:11:00 -
[1044] - Quote
Jerick Ludhowe wrote:Prometheus Exenthal wrote: 60% off their MWD sig is a ~40% increase in survivability. Wow random numbers there.... doesnt help that the info and research for those particular numbers are from a different thread on a different forum  
CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Cuko
Deadman W0nderland The 99 Percent
7
|
Posted - 2012.01.23 23:30:00 -
[1045] - Quote
Final conclusion:
I had intended to write this on the release day of Crucible 1.1. However, I'll be busy in real life and with in game responsibilities for the foreseeable future. This is more focused towards solo pvp.
There's no serious difference in damage between viable Enyo and Ishkur set-ups. A more balanced Enyo (400 damage per second heated) set-up versus a Glass Cannon-Enyo (455 damage per second heated). The balanced Enyo set-up wins everytime. When engaging Interceptors, navy and pirate frigates. The Enyo wins hands down (exception, Dramiel, Hookbill, Cruor and Imperial Navy Slicer). Versus 2 Rifters (130 damage per second, 5000 ehp). Glass cannon set-up wins.
(I Tested all assault frigates against 2 Rifters, 2 Thrashers, 1 - 2 Rupture, 1 - 2 Hurricanes and I've watched others one versus one in assault ships against most frigates).
The Ishkur with a active defence (300 damage per second no heat) stomps on both set-ups.Not to mention you're able to put together a more balanced glass cannon-Ishkur (370 damage per second heated and damage selection because of drones).
Many will ignore certain setups and will focus on defence (active). Not to mention applied and projected damage. Many assault ships able to field massive defences. Are able to do 250 - 320 damage per second. Some assault ships are able to mitigate 2 Thrashers worth of damage long enough to destroy both ships. Any non-assault ship (frigate) not able to dictate range (run away) within warp scrambler range (afterburner or dual propulsion). Will be annihilated. The Jaguar, Vengeance and Hawk are exceptions. However, a Hawk and Vengeance are able to do 250 - 290 damage per second, with lesser defences.
The Harpy is basically a Drake: Active mitigation of damage (300 damage per second heated), long range-8000ehp 200 damage per second @ 23,000m (heated), 15,000ehp (300 damage per second heated). The Harpy and Retribution superior @ range. However, a Artillery Jaguar is able to do 110 damage per second @ 20,000m and has superior mobility (works real well with a web).
Vengeace is just a BEAST!
Hawk is a Hawk and will have complete ability to dictate range, within warp scrambler range or just BEAST TANK.
The Wolf and Jaguar will get sh!ted on by non Minmatar assault ships within warp scrambler range.
With that all said. The most viable FLEET assault frigates will be the Jaguar and Harpy.
This is how I ranked them in the end below...
Ranked: Edited (Fail typos**)
Close range (under 9,000m) - (1) Ishkur (2) Vengeance (3) Enyo (4) Hawk (5) Harpy (mirrors Enyo, minus tracking) (6) Jaguar (everything can be done better by ships above (alot like a Harpy), minus capless weapon system and superior mobility) (7) Wolf (alot of assault ships are able to do the same or better and have superior active defence set-ups) (8) Retribution
Long range (20,000m or more) - (1) Retribution (2) Harpy (May be superior to a Retribution @ range, with superior defences, dual stasis webifier or dual propulsion) (3) Hawk (standard missile launcher and superior defences) (4) Jaguar (5) Wolf
-proxyyyy |

Jerick Ludhowe
Purification of Eden XIN DOA'ED
54
|
Posted - 2012.01.23 23:40:00 -
[1046] - Quote
Prometheus Exenthal wrote:Jerick Ludhowe wrote:Prometheus Exenthal wrote: 60% off their MWD sig is a ~40% increase in survivability. Wow random numbers there.... doesnt help that the info and research for those particular numbers are from a different thread on a different forum  
Post the research and I'll start tearing those over generalized numbers you posted apart.
|

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.24 01:01:00 -
[1047] - Quote
Sweet vacuum proxyyyy  Jerick, read the thread on FHC
CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Shaera Taam
Minmatar Death Squad Broken Chains Alliance
34
|
Posted - 2012.01.24 02:37:00 -
[1048] - Quote
i used to be excited for a af buff, yknow ill admit to not being the most experienced frig pvp driver out there, but jeez, im beginning to wish ccp'd hold off until crucible 1.2 and give these changes some (more) serious thought
and mwd?
rly?
why?
Thus Spake the Frigate Goddess! |

Mirei Jun
Right to Rule IMPERIAL LEGI0N
33
|
Posted - 2012.01.24 03:44:00 -
[1049] - Quote
Meant to write this earlier:
After more experimentation and consideration I have come to the conclusion an AB boost would be game breaking. Yep, I admit I was wrong. The reasons for this are posted throughout this tread... plus I found a few others.
So, while I like the idea of AFs having a distinct and different bonus, giving them an AB bonus would simply break too many other mechanics in the game -a shame.
With that said, there are still major issues in this game with small ships being viable or useful in any way during large engagements, or versus larger ships. I hope this problem is examined by a development team at some point. |

Zarnak Wulf
CTRL-Q Iron Oxide.
265
|
Posted - 2012.01.24 06:02:00 -
[1050] - Quote
The AF are much more effective against larger ships. And while you may see some pilots get those rare kill mails they are supposed to be heavy tackle - grab the enemy and hold on for that minute it takes for support to arrive.
Small ships are skirmish ships. You use them for such. There's nothing wrong with that. You didn't see 30 gun frigates slugging it out with 100 gun ships of the line back in Napoleonic times. They were commerce raiders. They were scouts. They were messengers.
I have seen FC's use small ships effectively in large fleet actions. But in those cases they sent them in just as the enemy was about to break. You don't focus fire to well when everyone is running. Send in the interceptors and catch the slow stragglers.
EAF need to be addressed now. And I feel that interceptors should get higher resists. Speed and signature are not quite enough in the age of tracking enhancers. |

Marian Devers
Rage and Terror Against ALL Authorities
3
|
Posted - 2012.01.24 14:13:00 -
[1051] - Quote
Fun Fact:
Gallente AF have the same signature on MWD as Shield Tanked Interceptors (@ Interceptor skill lvl. 4);
(30% higher at Interceptor lvl. 5; they also have between two (2) to three (3) times the DPS of a Shield Interceptor, while being 28% slower and 62% tougher - Enyo vs. Crow).
So a lvl. 1 Enyo will have a better/equal signature radius than a lvl. 4 Interceptor; |

Kai Jyokoroi
GoonWaffe Goonswarm Federation
33
|
Posted - 2012.01.24 14:46:00 -
[1052] - Quote
Sure happy to see that you dudes asked for feedback and then took no notice of anybody, as per usual! |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2012.01.24 18:39:00 -
[1053] - Quote
At least this Buff wasn't over the top. I think CCP are now cautios of ******* the game up even more than they have in past alterations. These test server feed back posts will be of varying help to them because the most vocal posters tend to be those that have an alterior motive to make what they can use better and those that just like to spout utter and total bollox for the sake of it. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.24 21:09:00 -
[1054] - Quote
Marian Devers wrote:Fun Fact:
Gallente AF have the same signature on MWD as Shield Tanked Interceptors (@ Interceptor skill lvl. 4);
(30% higher at Interceptor lvl. 5; they also have between two (2) to three (3) times the DPS of a Shield Interceptor, while being 28% slower and 62% tougher - Enyo vs. Crow).
So a lvl. 1 Enyo will have a better/equal signature radius than a lvl. 4 Interceptor;
Good thing it goes just as fast!   CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Tomytronic
GoonWaffe Goonswarm Federation
89
|
Posted - 2012.01.25 13:13:00 -
[1055] - Quote
53 pages of feedback and exactly how much of it was incorporated into your actual final changes?
Why do you even bother putting up a feedback thread if you actively ignore it. |

Liang Nuren
Parsec Flux
1039
|
Posted - 2012.01.26 00:07:00 -
[1056] - Quote
I know its poor form, but "I told you so". 
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127 Twitter: http://twitter.com/LiangNuren
|

Ninevite
Shiva Initiative Mercenaries
18
|
Posted - 2012.01.29 04:41:00 -
[1057] - Quote
these changes were dumb as **** and CCP still implemented them even after 53 pages of thread telling them not too
edit: I enjoy flying my new ishkur with an extra low slot yet no leftover cpu to fit anything and weapon systems that still suck. thanks ccp, my ass hairs could do a better job at balancing this game than you all can |

samivael
Science and Trade Institute Caldari State
5
|
Posted - 2012.01.29 18:32:00 -
[1058] - Quote
Why ask for feedback if you do nothing with it? it's a good question, the same goes for the neocom.
A good example in this case: the enyo needs an extra 5 or 10 cpu to be on par with other afs. This was mentioned by numerous people before the changes went live and yet not a thing was done.
Original ideas should get refined and improved upon during testing, you are not infallible as was recently shown. Dont let the arrogance resurface after you've done so much work to rekindle faith in your vision. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.01.31 06:53:00 -
[1059] - Quote
samivael wrote:A good example in this case: the enyo needs an extra 5 or 10 cpu to be on par with other afs. This was mentioned by numerous people before the changes went live and yet not a thing was done.
   To be on par with the other AFs? I don't think you're playing the same game as everyone else.
You want to have the best possible fit? Spend isk on the shiny named modules (not faction). Don't complain about fitting if you're trying to squeeze all T2 on your ship when many named mods are better. I'm having no trouble fitting an MWD Enyo with neutrons+nos, as well as a tank 
Still can't figure it out? You've got two rig slots & two implant slots to to reduce CPU if (for whatever reason) you still can't fit something. If you still can't fit it, there are several skills you probably don't have trained (Engineering/Weapon Upgrades/Advanced Weapon Upgrades) that will give you more than enough fitting to do some crazy ****. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Jerick Ludhowe
Purification of Eden XIN DOA'ED
54
|
Posted - 2012.01.31 12:08:00 -
[1060] - Quote
Ninevite wrote:
edit: I enjoy flying my new ishkur with an extra low slot yet no leftover cpu to fit anything and weapon systems that still suck. thanks ccp, my ass hairs could do a better job at balancing this game than you all can
You're trolling right??......
Ishkur could kill almost any frig prior to this AF buff... With the addition of 50% more drone hp and another low (adaptive nano) the ship is significantly more capable than it was before.... And btw, small blasters do not suck nor have they ever sucked... They were great before the hybrid buff... and are even better now.
Not trying to be an ass but I'm pretty sure the problem is the pilot not the ship in this situation.
|

Anja Talis
Mimidae Risk Solutions
49
|
Posted - 2012.02.01 12:45:00 -
[1061] - Quote
So, has low sec PVP collapsed following the release? Or is it better? :D
So far I'm enjoying it. I'm seeing quite a few more valid targets when out and roaming around. Lots more AFs being used too imo.
I've noticed quite a few being fielded in some of the militia blobs too. |

Uppsy Daisy
24th Imperial Crusade Amarr Empire
82
|
Posted - 2012.02.01 22:27:00 -
[1062] - Quote
Just a quick note to say I am really enjoying these new Assault Frigates, and I think a really good job has been done here.
Well done Prom and CCP.
|

Sylvous
Bigger than Jesus Dead Man's Hand.
12
|
Posted - 2012.02.05 18:59:00 -
[1063] - Quote
I'd say low sec pvp isn't the same. Its gotten worse. Anything not AF is no longer viable for solo work (frig sized of course). I used to be able to encounter the whole spectrum of faction ships, but after testing on sisi, I can see why they are not being used... THey just can't cope with the boosted AF's even though the pirate faction ships are meant to be T1 equivalents and the navy faction ships were supposed to be comparable but not there.
Way to make pvp in low sec less exciting CCP.
Oh, AF vs AF takes way too long, should be over way sooner. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.02.07 03:07:00 -
[1064] - Quote
Sylvous wrote: the pirate faction ships are meant to be T1 equivalents and the navy faction ships were supposed to be comparable but not there.
Way to make pvp in low sec less exciting CCP.
Oh, AF vs AF takes way too long, should be over way sooner. Pirate are meant to on par or superior than some T2. We don't know if CCP means AFs. At any rate the Worm & Cruor need the most attention, with the Succubus needing a slight adjustment to pre-nerf stats. Navy are LESS than T2. CCPs words. They are simply better T1 that offer some benefits of their T2 counterparts.
Destroyers, T1 Cruisers, other AFs, and (in some matchups) Pirate faction are best for countering AFs. If people are flying AFs, then start flying things that kill them without much stress.
As for fights taking too long, feel free to blame peoples fitting decisions and/or ship choice. IE: A Harpy vs an Enyo is going to take a bit longer than say, Hawk vs Wolf. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Stukkler Tian
Deaths Head Brigade Vanguard.
4
|
Posted - 2012.02.07 04:43:00 -
[1065] - Quote
Yeah lowsec took a big hit on this one i was opposed to it before it went though, and now all i see on dscan is af af af af af, all i can fly is af af af. Gonna give ewar frigs a shot always thought the sentinel looked cool, might give up and move on to bigger ships either way this af boost has been a very dark part of an otherwise wonderfull set of patches.
|

Nikuno
Atomic Heroes The G0dfathers
45
|
Posted - 2012.02.07 13:29:00 -
[1066] - Quote
Well, the AF change is getting poor reviews from the low sec guys, and as for 0.0 where it was supposed to make a difference, they're no better at all. They're too slow for tackle, which is good because that's what inties are for; they're no good as anti-tackle - again inties still get that role, or faction frigs or cynabals; nobody flies other frigates tbh except for lolfleets out for *****, giggles and an early night, so AFs don't get to shoot those. They can't cope with cruisers and up, mostly as t1 cruisers don't exist much in 0.0, being rather crappy at this point in time, and anything better than t1 cruisers simply eats AFs. Anything bigger than a cruiser and there's plenty of tanky-time for support to arrive. In short, this looked nice on paper to some, and not to others. In practise it falls short for everyone except people who want to 1v1 other AFs, which they could have done before anyway. Poor design decisions based too much on in-class balancing rather than in-game function.
Left very disappointed. |

Msgerbs
Noir. Academy Noir. Mercenary Group
17
|
Posted - 2012.02.08 05:31:00 -
[1067] - Quote
Love how the gallente AFs were the least-buffed of all, with Minmatar being once again some of the most buffed. The Enyo cant even come close to fitting all of its slots now unless maybe you use ions. And an AB, but wait? CCP wants us to use MWDs on our AFs. I'm sure plenty of other AFs have this problem as well from what other people have said. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.02.08 09:46:00 -
[1068] - Quote
Msgerbs wrote:Love how the gallente AFs were the least-buffed of all, with Minmatar being once again some of the most buffed. The Enyo cant even come close to fitting all of its slots now unless maybe you use ions. And an AB, but wait? CCP wants us to use MWDs on our AFs. I'm sure plenty of other AFs have this problem as well from what other people have said. Enyo isn't really a tanker. Fit resist plates, damage and range. You'll find that having massive amounts of DPS is just as good as a ton of ehp. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Bent Barrel
43
|
Posted - 2012.02.09 10:45:00 -
[1069] - Quote
Prometheus Exenthal wrote:Msgerbs wrote:Love how the gallente AFs were the least-buffed of all, with Minmatar being once again some of the most buffed. The Enyo cant even come close to fitting all of its slots now unless maybe you use ions. And an AB, but wait? CCP wants us to use MWDs on our AFs. I'm sure plenty of other AFs have this problem as well from what other people have said. Enyo isn't really a tanker. Fit resist plates, damage and range. You'll find that having massive amounts of DPS is just as good as a ton of ehp.
care to write a post chaneg summary how your 0.0 and lowsec AF experience changed ??? did the change translate into your expectations ? |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.02.09 17:49:00 -
[1070] - Quote
I've been flying AFs through 00 with much success, and I've seen plenty of the ships around as well. The people who don't really leave their home systems are running ABs and larger tanks, whereas the guys who chase you around and/or roam run MWDs. It's pretty damn good.
As for low sec, I haven't seen more or less of them really. The highest concentration I've seen tends to be pirates who have replaced snaked/linked Dramiels with an assortment of MWD and AB fit AFs. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Nikuno
Atomic Heroes The G0dfathers
45
|
Posted - 2012.02.09 21:18:00 -
[1071] - Quote
Prometheus Exenthal wrote:I've been flying AFs through 00 with much success, and I've seen plenty of the ships around as well. The people who don't really leave their home systems are running ABs and larger tanks, whereas the guys who chase you around and/or roam run MWDs. It's pretty damn good.
As for low sec, I haven't seen more or less of them really. The highest concentration I've seen tends to be pirates who have replaced snaked/linked Dramiels with an assortment of MWD and AB fit AFs.
The only AF you seem to fly with much success is the wolf. The wolf is also the ship you've lost in quite a bit, and the one you obviously keep going back to. You stated many times that all the AFs were balanced, so I'm wondering why the preference for this minmatar AF? |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.02.13 03:20:00 -
[1072] - Quote
Nikuno wrote:The only AF you seem to fly with much success is the wolf. The wolf is also the ship you've lost in quite a bit, and the one you obviously keep going back to. You stated many times that all the AFs were balanced, so I'm wondering why the preference for this minmatar AF?
Someone had donated me a stack of Wolves to fly  I fit them to fight against, and capitalize against, new AF users.
The fit is extremely fragile and easy to kill  CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Bent Barrel
43
|
Posted - 2012.02.13 09:10:00 -
[1073] - Quote
Prometheus Exenthal wrote:I've been flying AFs through 00 with much success, and I've seen plenty of the ships around as well. The people who don't really leave their home systems are running ABs and larger tanks, whereas the guys who chase you around and/or roam run MWDs. It's pretty damn good.
As for low sec, I haven't seen more or less of them really. The highest concentration I've seen tends to be pirates who have replaced snaked/linked Dramiels with an assortment of MWD and AB fit AFs.
ah a non-answer again ... anyway ... I had a look through battleclinic and eve-kill.net and notice that you started flying AFs after the change. there were very few on your list prior the change. |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.02.14 00:40:00 -
[1074] - Quote
Bent Barrel wrote:ah a non-answer again ... anyway ... I had a look through battleclinic and eve-kill.net and notice that you started flying AFs after the change. there were very few on your list prior the change. Sorry, I thought that the increased usage and success with the new AFs would have spoken for itself  My usage of AFs peaked when Quantum Rise came around, when I was using AB fits in low-sec. Since then, I had only flown them on occasion because they were utterly useless, and easily trumped by clever piloting or simple ship choice. That, and it was largely impossible to fly them where the majority of my fights are (00).
Up until around 2010, my choice ships were always frigates. I grew tired of flying them as often because my name was recognizable enough that people wouldn't bother engaging. I started flying larger ships to help myself out of the rut. CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Bent Barrel
43
|
Posted - 2012.02.14 06:41:00 -
[1075] - Quote
Prometheus Exenthal wrote:Bent Barrel wrote:ah a non-answer again ... anyway ... I had a look through battleclinic and eve-kill.net and notice that you started flying AFs after the change. there were very few on your list prior the change. Sorry, I thought that the increased usage and success with the new AFs would have spoken for itself  My usage of AFs peaked when Quantum Rise came around, when I was using AB fits in low-sec. Since then, I had only flown them on occasion because they were utterly useless, and easily trumped by clever piloting or simple ship choice. That, and it was largely impossible to fly them where the majority of my fights are (00). Up until around 2010, my choice ships were always frigates. I grew tired of flying them as often because my name was recognizable enough that people wouldn't bother engaging. I started flying larger ships to help myself out of the rut.
omg ... you realy don't get change testing ...
look at your stated goals ... then look if the change fullfiled the goals and to what extend. then look if it made somethink worse ...
OTOH your goals were:
1. Make AFs more survivable in zerosec (escape bubble camps and such) - Did you accomplish this ? How is your camp survival rate now compared to before ? Since you did not fly AFs for more than a year, you cannot actualy compare ... but try anyway
2. Make AFs better damage and tank wise - now this is workable in EFT, but does the addition of the MWD bonus HELP ?
3. AFs will not be used as interceptors - did you observe a change of trend ?
4. Did AF performance vs cruisers/BCs change ?
I admit it is quite early to test everything, but you should see trends by now (given the state of your killboard). |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.02.14 16:41:00 -
[1076] - Quote
Bent Barrel wrote:1. Make AFs more survivable in zerosec (escape bubble camps and such) - Did you accomplish this ? How is your camp survival rate now compared to before ? Since you did not fly AFs for more than a year, you cannot actualy compare ... but try anyway -Yes, AFs are extremely viable in 00 now. I see them everywhere. -They are way more survivable, you can move around without exploding. -I've flown AFs longer than most, and considering how their last big *change* was in Quantum Rise with web/scram changes, yes I can compare  2. Make AFs better damage and tank wise - now this is workable in EFT, but does the addition of the MWD bonus HELP ? You can now not only get to a target, but can now do so without exploding immediately. This doesn't show in EFT, but is a major improvement.3. AFs will not be used as interceptors - did you observe a change of trend ? Haven't seen anyone trying to use them as Interceptors, which are still very popular.4. Did AF performance vs cruisers/BCs change? Significantly. They have much much better odds CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Bent Barrel
43
|
Posted - 2012.02.15 08:46:00 -
[1077] - Quote
Prometheus Exenthal wrote:Bent Barrel wrote:1. Make AFs more survivable in zerosec (escape bubble camps and such) - Did you accomplish this ? How is your camp survival rate now compared to before ? Since you did not fly AFs for more than a year, you cannot actualy compare ... but try anyway -Yes, AFs are extremely viable in 00 now. I see them everywhere. -They are way more survivable, you can move around without exploding. -I've flown AFs longer than most, and considering how their last big *change* was in Quantum Rise with web/scram changes, yes I can compare  2. Make AFs better damage and tank wise - now this is workable in EFT, but does the addition of the MWD bonus HELP ? You can now not only get to a target, but can now do so without exploding immediately. This doesn't show in EFT, but is a major improvement.3. AFs will not be used as interceptors - did you observe a change of trend ? Haven't seen anyone trying to use them as Interceptors, which are still very popular.4. Did AF performance vs cruisers/BCs change? Significantly. They have much much better odds
finaly a valid answer :-)
|

Marian Devers
Rage and Terror Against ALL Authorities
3
|
Posted - 2012.02.16 01:05:00 -
[1078] - Quote
Prometheus Exenthal wrote:Bent Barrel wrote:1. Make AFs more survivable in zerosec (escape bubble camps and such) - Did you accomplish this ? How is your camp survival rate now compared to before ? Since you did not fly AFs for more than a year, you cannot actualy compare ... but try anyway -Yes, AFs are extremely viable in 00 now. I see them everywhere. -They are way more survivable, you can move around without exploding. -I've flown AFs longer than most, and considering how their last big *change* was in Quantum Rise with web/scram changes, yes I can compare  2. Make AFs better damage and tank wise - now this is workable in EFT, but does the addition of the MWD bonus HELP ? You can now not only get to a target, but can now do so without exploding immediately. This doesn't show in EFT, but is a major improvement.3. AFs will not be used as interceptors - did you observe a change of trend ? Haven't seen anyone trying to use them as Interceptors, which are still very popular.4. Did AF performance vs cruisers/BCs change? Significantly. They have much much better odds
With all due respect, what region are you flying in to see all these assaults? I want to visit and see for myself.
|

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.02.19 02:15:00 -
[1079] - Quote
Cloud Ring, Fountain, Pure Blind, Fade, Venal, Tribute, Vale, Curse CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Vaya DeLopasz
OWL Initiative
0
|
Posted - 2012.02.24 10:58:00 -
[1080] - Quote
as far as i can say, mwd bonus does not even resemble the role of an AF at all.
it should get AB bonuses, since the AF is most likely to be used as a short range interceptor, which if slowed down relies on its resistances. it naturally should be vulnerable to mwd attacks and not use it as a tactic.
also, resistance to energy neut would be nice. if there should be any fourth. bonus resistance against t2 makes also sense, in some way, but not with the t1 - t2 gap which is in existence.
therefore i agree to boost slots in t1 frigates. simply because t2 having more slots and other bonuses is too big a step in balance in eve anyway. you should at least give it a try. |

Marian Devers
Rage and Terror Against ALL Authorities
3
|
Posted - 2012.02.27 04:14:00 -
[1081] - Quote
Prometheus Exenthal wrote:Cloud Ring, Fountain, Pure Blind, Fade, Venal, Tribute, Vale, Curse
And yet not Catch, the most active 0.0 in EVE. Must be magic.
|

Tsubutai
The Tuskers
74
|
Posted - 2012.02.28 18:02:00 -
[1082] - Quote
Marian Devers wrote:Catch, the most active 0.0 in EVE. lol, no. courtesy of dotlan: http://evemaps.dotlan.net/stats
Most violent regions over the last 24 hours, numbers refer to ship/pod kills
1. Branch 1068 / 543 2. Syndicate630 / 163 3. Geminate616 / 167 4. Venal 455 / 223 5. Insmother418 / 158 6. Pure Blind416 / 95 7. Curse 348 / 120 8. Tribute 309 / 137 9. Fountain304 / 111 10. Providence331 / 82 |

Prometheus Exenthal
mnemonic.
419
|
Posted - 2012.03.01 04:39:00 -
[1083] - Quote
Catch, also a region known for it's abundance of Instalocking camps, blobs, & recon reliant pilots. Sounds like a great place to roam around in a frigate  CSM Candidate & PVP Samurai RE-ELECT PROM4CSM7 www.promsrage.com |

Charles Edisson
Aura of Darkness Nulli Secunda
28
|
Posted - 2012.03.02 19:02:00 -
[1084] - Quote
Quick glance over the last 10+ pages of posts suggests that after the ships were updated on Tranquility CCP stoped reading this thread.
Thread is effectively dead then |
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