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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Wrangler

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Posted - 2007.07.05 12:34:00 -
[1]
We're considering to create a video tutorial for new players and we'd like to know what you think would be good to include in it. What we're aiming for is a video tutorial to complement a text and images tutorial/player guide, and we'd like to put things in there that can not be explained as well with just text and images. Meaning, what can we put in a video tutorial that cannot be explained just as well in a text and image tutorial/player guide?
We'd like to hear opinions from people in different stages of their EVE existance, both new and veteran players. Please post approximately how long you've played EVE together with your opinion of what we should have in the video tutorial.
Wrangler Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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midge Mo'yb
Antares Shipyards Phalanx Alliance
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Posted - 2007.07.05 12:36:00 -
[2]
Edited by: midge Mo''yb on 05/07/2007 12:37:23 YOU CANT ATTACK OTHER PLAYERS IN HIGH SEC!!
i died within 10 seconds of loading in the first time! :P
i think it would be a good idea though whe ni did the tutorial a year or so ago i was still clueless on how to play.. didnt resub and 3 months later got bored of swg and gave it another go - never looked back since :)
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CCP Wrangler

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Posted - 2007.07.05 12:39:00 -
[3]
Originally by: midge Mo'yb Edited by: midge Mo''yb on 05/07/2007 12:37:23 YOU CANT ATTACK OTHER PLAYERS IN HIGH SEC!!
i died within 10 seconds of loading in the first time! :P
i think it would be a good idea though whe ni did the tutorial a year or so ago i was still clueless on how to play.. didnt resub and 3 months later got bored of swg and gave it another go - never looked back since :)
That's a perfect example of something that can easily be explained in a simple image and text guide though. 
We're looking for things that's hard to explain that way, things that only a video tutorial could explain well enough. 
Wrangler Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Maceross
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Posted - 2007.07.05 12:40:00 -
[4]
Ok Ive been playing on and off since launch, im my most recent incarnation Ive been playing for a couple of months.
In my most honest opinion it would be very valuable to help new players know "what to do next" you get through the tutorials, you do some missions and get left there thinking, ok so what now? just give people some hints on what they can do or where to go, or what kind of corp to look for to give them that little helping hand out the door. This game has massive scope and its very very daunting to the new face when they get left on their own after the tutorial (hell I was when I came back after a couple of year break! and i knew roughly what to expect!).
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midge Mo'yb
Antares Shipyards Phalanx Alliance
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Posted - 2007.07.05 12:43:00 -
[5]
Originally by: CCP Wrangler
Originally by: midge Mo'yb Edited by: midge Mo''yb on 05/07/2007 12:37:23 YOU CANT ATTACK OTHER PLAYERS IN HIGH SEC!!
i died within 10 seconds of loading in the first time! :P
i think it would be a good idea though whe ni did the tutorial a year or so ago i was still clueless on how to play.. didnt resub and 3 months later got bored of swg and gave it another go - never looked back since :)
That's a perfect example of something that can easily be explained in a simple image and text guide though. 
We're looking for things that's hard to explain that way, things that only a video tutorial could explain well enough. 
true but would show the new peoples what happens :p
the map is a dificult one to show in pictures it has so many buttons.. took me months to figure that thing out :)
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midge Mo'yb
Antares Shipyards Phalanx Alliance
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Posted - 2007.07.05 12:45:00 -
[6]
Originally by: Maceross Ok Ive been playing on and off since launch, im my most recent incarnation Ive been playing for a couple of months.
In my most honest opinion it would be very valuable to help new players know "what to do next" you get through the tutorials, you do some missions and get left there thinking, ok so what now? just give people some hints on what they can do or where to go, or what kind of corp to look for to give them that little helping hand out the door. This game has massive scope and its very very daunting to the new face when they get left on their own after the tutorial (hell I was when I came back after a couple of year break! and i knew roughly what to expect!).
yeah i had that too... finished the storyline missions i was instructed to do in the tutorial and didnt know what to do next
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Barbaro55a
Caldari Os Lobos Ethereal Dawn
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Posted - 2007.07.05 12:59:00 -
[7]
How to allign to a SG, stuff that's important for 0.0 / low sec corp / alliance warfare. Help to make the transition easier for the new players.
oh, and how to change your overview to show only neut/ hostiles, and save the settings.
And how to mine veld, it's far to hard!
.......................................... We come in peace - My sig and your sig would make cute baby sigs. |

bobil costruttore
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Posted - 2007.07.05 13:00:00 -
[8]
Yep, the correct way to blat macro miners would be good, and that its never a good idea to petition it, just steal it at will.
And trust everyone, everyone's honest  |

Lucy Light
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Posted - 2007.07.05 13:07:00 -
[9]
Edited by: Lucy Light on 05/07/2007 13:07:31 you can't just have one video, but possibly a few divided by category? maybe also by difficulty?
also it depends how far you want to go. do you want to a number of short one-action tutorials, or a slightly longer one that teaches also a few general tactics in different scenarios?
I dont think it should be in game either, bu possibly on the eve site, maybe under eve downloads.
i think a few alliances or people did already some of these and they are available on youtube or eve files
here's a few ideas here and there
ship > identyfing ship strenghts > switching ships > requiremets for fitting > what to fit where > what to fit where and why to a basic degree (ie armor repairer on a ship with armor repairer bonus)
flying around > warping vs free flight > jumping, map, autopilot
fight > how to to chose fittings > targeting and shooting > using drones launching, attack, return > tanking explained (speed, armor, shield) > electronic warfare (jamming, dampening, etc)
mining > finding roids and types > mining fittings > mining vs hauling
market > looking for things in the market > searching for things in the market > checking prices > selling things on the market
skills > skill trees > training skills > buying skills
scanning / exploring > scanning for ships vs exploring > fittings > using the right probes
address book > managing friends > sending email > opening and dealing with convos > creating mailing, chat
there are so many videos that could be made: from explaing the different functionalities of the left menu, to station facilities and how to use them
Lucy, under the street Light
- Everytime you shoot me, CCP kills a carebear. - Could somebody please think of the carebears? |

tbyt
Grumpy Old Men
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Posted - 2007.07.05 13:09:00 -
[10]
I play Eve since 2004.
New players should see in a tutorial the following things. And force it upon players. You can't start playing without watching it :-) and no skipping...
Channels and Mail list - show where you can find them, what it is and what's it for - show how to create, add, remove channels
Wallet - show where to find it - show how to use/configure
Corporation - show where to find, what's in it and why use it
Asset - show where, what, how and of course the search functionality
Fit - Show how to fit a ship - show how to use the info on modules - show how to use the compare tool
Missions - how and where players should accept mission - show where to look for quality, standings, etc.. .towards agents, npc corporations, factions - show them where LP store is.
Mining - show what mods you need - show where to find asteroids
Stealing - show them what it is and how it's done
Concord - show how to get vaporized by Concord
Market - explain the market - show to place buy/sell orders
Building stuff - show what a BPO is and the differences T1 and T2 - show how to obtain (mention that Faction/Officer BPO are not seeded) - show how to research it ME and PE - show where to do this research - show how to copy and where
Exploration - show them on the map how to find a site - show them how to enter one, analyze, codebreak, salvage, etc..
Contracts - show how make a contract - show how to see which ones are assigned to you
Heat - show what and how
POS - show how to anker a POS - show how to moon harvest - show how to build in space
Invention - show what is needed to start inventing (materials, data cores, data interfaces, decryptors) - show what is needed, skills - show the result
Just a few things
Tbyt
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Bhlur
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Posted - 2007.07.05 13:10:00 -
[11]
I think for the complete beginner customising the overview is vital to doing almost anything (travelling, targetting, etc). I used to spend ages spinning around trying to locate the stargates in space because I didn't know they could be added to the overview. Plus there are a few ways to add something to the overview and some of the extra columns you can add are invaluable for combat. I know it can be explained with text and images but seeing it done makes a huge difference. The goonfleet tutorials on youtube made it all clear to me.
Playing properly for about 2 months now |

Rafiz
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Posted - 2007.07.05 13:19:00 -
[12]
Definitely need to include how to use overview, I only started playing yesterday, on a friends recommendation, and I am clueless about how to use overview .
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Rafiz
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Posted - 2007.07.05 13:21:00 -
[13]
Perhaps also include advanced tutorials, such as building in space, later in the game
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Rafiz
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Posted - 2007.07.05 13:23:00 -
[14]
When a player has reached the stage that he/she would start to need something, include it in a tutorial that plays automatically, not play it at the start of the game, where he/she may forget by the stage it is neccessary
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Soia Malani
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Posted - 2007.07.05 13:32:00 -
[15]
I know its not exactly newbie material, but corporation manangement would be good. I have yet to actually understand corporation management and Im the one doing most of the research on it for our ceo.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.05 13:34:00 -
[16]
show them how to buy BPO's and manufacturer goods
show them how to copy BPO's show them how to invented T2 BPO's
----------------------------------- I'm working my way through college target CCP |

Sinfull 1
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Posted - 2007.07.05 13:35:00 -
[17]
Yes that would have been a grate thing to have when i started but thanks to my understanding son who helped me a Lot ( thanx mate ) i got along just . made a few mistakes . but some players helped me out and showed me the way . But most could not give a ****e and when i partyed with them thay killed me lol . Live and lern. -.- Payback was fun though another thing u should do is have Free killing alowed on Macro miners Grrrrr Kill them all i say . but a vid will rock Good 1 ccp
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VinceNoir
Amarr Pyrrhus Sicarii Aftermath Alliance
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Posted - 2007.07.05 13:38:00 -
[18]
Using the scanner, how not to get iced in low sec/0.0.
Originally by: "Shanda Captison" Vince, you can't even spell ECM m8
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Kharadran Sullath
Caldari
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Posted - 2007.07.05 13:45:00 -
[19]
Aye, a scanner vid would be good. It takes a long time for players to explain how it works and it can be rather difficult as well. ------ --Don't get saucy with me Bernaise!-- |

Toran Mordor
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Posted - 2007.07.05 13:50:00 -
[20]
I would like to see the whole tutorial broken up into special agent missions that are narriated because listneing to Ora for over an hour makes on want to abandon the tutorial. I have had 3 people I wanted to get playing eve quit in thier trial because they couldnt stand the boring tutorial and didnt know how to play the game otherwise.... I saved one by being the alternate tutorial guide, but I cant keep that.
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Lester Dean
Gallente Vanguard Frontiers INVICTUS.
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Posted - 2007.07.05 13:50:00 -
[21]
Edited by: Lester Dean on 05/07/2007 13:50:35 Sorry ccp goons beat yah too it, and these vids will be hard to beat as they are very good already :p
Goonfleet 101 http://www.youtube.com/results?search_query=goonfleet+101&search=
These arent things that can be said in a image intro, they are stuff like aligning, tackling 101, and many other useful action that need to be taught in such a way if not by a friend.
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Fetischka
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Posted - 2007.07.05 14:04:00 -
[22]
I've been in EVE now a better part of 2 weeks. Fascinating from start to present. I still find that some of the most entertaining parts of the world are continuing to learn and figure out the subtleties.
I thought the players guide and video tutorial were fantastic. However, I've found most people dont have the tenacity I have to browse a manual quite so long before diving in. Different people learn different ways I suppose.
To directly answer this aspect however...
Quote: Meaning, what can we put in a video tutorial that cannot be explained just as well in a text and image tutorial/player guide?
I would suggest concentrating on the more complex aspects (and stuff I still dont know after a few weeks). For example:
- Fleets/Battles/PvP. What to expect, what they look like, how to set them up, different ship strategies. If you're a group of 10 noobs that are new to EVE the only way to currently learn this is within somebody elses established corp.
- Manufacturing/Blueprints/Invention/MaterialResearch. This seems to be a common topic in rookie chat. I still lack the understanding of many concepts here. Thankfully others in my noob group have figure it out quite well and shared the knowledge.
- Rigs. Not necessarily a needed video topic, but yet another common question in rookie chat. Its not immediately obvious what the upgrade hardpoints are for.
- Trade. How can one be an effective trader? It's nearly an esoteric mystery. It takes several hours sitting down with the skillsets and forum reading to get just a beginners grip on how to use the trade skills effectively for this career route.
- Building and Maintaining structures. Oh good grief it'll be months before I get to this point, but its such a delicious thing to look forward to. However, it'll be a bit daunting spending millions of ISK in a trial by fire way to make sure I've bought the right tools for my intentions.
- Scanning. What DOES that button really do? Yes, I read the tutorial, but the jury is still out on its usefulness. I'm sure if I knew how to really use it, it would enrich my playing experience.
In closing I would recommend that the current Tutorial is just fine. However an expanded video tutorial would be helpful for career paths (Combat, Mining, Mfr, Trade, Corp Mgmt) and career paths specifically within small group play (aka you and your 5 noob friends you convinced to sign up to EVE). Basically weeks 1-2 the tutorial handles well. Something for week 2-4 players would be great too.
Thats my 0.02 ISK. Enjoy. --Fetischka
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Morgaine Viviane
Caldari Ordem dos Templarios Pax Atlantis
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Posted - 2007.07.05 14:10:00 -
[23]
The Unwritten Rules of EVE: 1) Never undock a ship that you can't afford to lose (fittings and cargo, included) 2) No space is safe space 3) ALWAYS get FULL insurance on any ship you fly. 4) Never haul more than 20 million worth of goods into Jita in a T1 hauler 5) Always keep local open in low sec space 6) Always check the map for activity when traveling through low sec 7) Always use warp-to-0km when traveling in low sec, especially in 0.0 8) Never go AFK in a low sec system while undocked 9) Never mine solo in a barge/exhumer in low sec 10) Always make safespots in low sec systems that you visit frequently
How to find an Agent is also good info
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Aanau
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Posted - 2007.07.05 14:20:00 -
[24]
I've been ingame now for 6 months and have ran into plenty of people with no clue on thier overview. Would be nice to show a vid on right clicking in empty space to show roids, gates, stations and how to go to. Also how to add to overview and setting up your overview. I belive a video would let them SEE what it looks like, better than a picture and text.
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Storm78
Caldari Sarmizegetusa
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Posted - 2007.07.05 14:25:00 -
[25]
The guys above pointed the main aspects so I don't need to say more. BUT. I think it will be better to make a tutorial for every aspect. Ex: mining video tutorial, navigation video tutorial, finding agents... etc. This way the file will be smaller to download and you don't have to rewind :).
Anyway you do it it's a very good ideea because images say more than a thousand words.
Good luck.
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SghnDubh
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Posted - 2007.07.05 14:25:00 -
[26]
I'm not sure that a CCP-produced video set is really necessary. There are quite a few sites, BattleClinic included, that offer new player interactive resources that people often find superior to a video.
If you're thinking of producing one video, we've found that people get "information overload" especially in a game as complex as EVE. Our experience is that people prefer information chunked and searchable. If you produce video topics, that's great--but it's already been done, as the Goonies have pointed out. And aren't you undercutting EVE-TV a bit? (Yes, I know it's pay-to-see, but they are a CCP partner...)
Alternatively, e-learning modules such as what we've produced at BattleClinic, coupled with video extracts, might be received better. Link to Module Example. We've found this format very well received and we'd be willing to share our expertise with CCP here.
Finally, it's established that learning-by-doing is the best teacher of all. Maybe CCP could continue to refine and extend the tutorial experience in new and interesting ways.
Sincerely, SghnDubh, who in real life owns a corporate training and learning company
.
Fight Smart: http://www.BattleClinic.com
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Swift Voyager
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Posted - 2007.07.05 14:57:00 -
[27]
I've been playing about 6 months but I'm helping teach a brand new player right now.
Basic navigation and warp techniques like aligning on your exit point durring a fight.
Secondly, a demo of mission combat would be cool on video.
Thirdly, a demo of what happens when you make Concord angry may be neat.
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James Hoagland
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Posted - 2007.07.05 14:58:00 -
[28]
I recently made an Amarr(sp?) character and was going through the tut missions for that race when I came across one mish that required me to invent a Villard Wheel. I went through the tut explanation and reread the mission details about 10 times and still couldn't figure it out. I asked for help in the Rookie channel in-game and no one could offer advise on it there. I still have yet to complete that mish.
I would elect to add the invention / production process and procedure to the video.
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Level4
Minmatar Red Frog Investments Daikoku Trade Syndicate
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Posted - 2007.07.05 14:58:00 -
[29]
How about a video tutorial on how to use EveMon ? since everyone and their dogs are using it, might as well introduce them to it since the start ?
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Blade3D
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Posted - 2007.07.05 14:59:00 -
[30]
I agree with the requests for manufacturing procedures.
How to manufacture from BPO/BPC. How to copy BPO to make a BPC. How to research.
Each showing where to click and what do. (yes this could be done with images and text, but the message is usually always better put across in a video).
The same goes for security.
What happens when you steal cargo, including flashing red and getting attacked. Identifying a gate camp in low security. A brief video clip showing module overloading.
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Bruno Bonner
Gallente Lutin Group
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Posted - 2007.07.05 15:03:00 -
[31]
Ok first, NO VIDEO, seriously, what are you aiming for a 45mb file?? no way a new player is going to download that just to learn stuff.
I always get sad when you guys say that you want to improve the tutorial but never remember the "feeling" the first time a person executed the game and see the welcome screen. You are eager to play right away...it doesn't matter if they don't know how to.
If you want things animated to explain hard-to-describe stuff, then do it on FLASH ANIMATIONS. Lighter, can be used in a web-browser while playing eve without bogging the resources on the machine and fired at any moment.
Stuff hard to explain with words?
-POS anchoring, structure anchoring/onlining and POS managment. -Gang warping. -Fleet battle in 50vs50 or larger (warping to gangmates, why position matters, etc). -Overview advanced settings and how the translate visually!!! (we had an mp3 to explain on e-uni, was absolutely must-do after you joined the 1st week) and many people were amazed by the power of the overview). -Corp managment interface and roles (i've been a CEO for 3 months and i can't say the interface is intuitive at all).
You really want to improve the game?? then contact e-uni, agony unleashed and RONA academy, those guys KNOW what needs to be taught in order to give a chance to the new players.
*sigh*
regards Bruno ------ aka BinderAJ |

Capt LucaS
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Posted - 2007.07.05 15:03:00 -
[32]
Edited by: Capt LucaS on 05/07/2007 15:06:56 Edited by: Capt LucaS on 05/07/2007 15:04:55 I would think HOW TO PVP, would be something to explain. Such as how to set up and use a first ship for PVP. Its is said..... Minmatar ships..seem to be more PVP ships Caldari ships seem to be more Mission Runners.
PVP..the use of key board properly.
There r many suggested rules of thumb out there.
example; more low slots..armor tank more mid slots..shield tank
Tutuorial as it is, leave PVP for people to learn on their own. Use of mods are explained in the info on each item. But tutorial could expand on the general uses of such ship equipment. Shields an what supports shields, what u do not use when setting a ship as a shield tank, like a reactive armor mod. Uses of ECCM, remote sensors etc. Missiles vs cannons The tutorial should for example..take each race, say a frigate, and tell how a experienced PvPer would load out or fit this ship, according to race bonuses.
PVP is a big part of EVE.  TUTORIAL I think should be totally optional, and be a reference that a new or old player, who wishes to change goals in game, can refer to for basic information.
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Daggermark
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Posted - 2007.07.05 15:07:00 -
[33]
Edited by: Daggermark on 05/07/2007 15:06:48 I am halfway through my second month.
I would say help in finding items you have bought on the market, along with a basic understanding on how it works.
Also help on how the standings are affected if you can not complete a mission.
Alison
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Seyveaux Cheval
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Posted - 2007.07.05 15:07:00 -
[34]
Being a visual learner, I personally love the idea of videos as a training tool. As an instructional designer and courseware developer in RL, here are my suggestions from a professional perspective:
1. Focus tutorial videos on a fairly narrow objective, such as Find a Ship Using the Scanner or Mine and Refine Your Ore and then show the steps needed to accomplish that objective. Include visual cues in the form of text so that the user knows where they are at in the topic at any given time. The objective-based approach differs cognitively from just showing how to use interface features--and helps people understand the bigger picture of what they can do in Eve.
2. Design tutorial videos such that a string of related ones can be viewed in sequence to get an even better understanding of how to put together all the pieces of Eve to accomplish larger, longer term goals.
3. Don't overlook the value of "interview" type videos where people share their thoughts and knowledge on various "soft skills" topics. It's difficult as a noob to really understand all the options before you and what kinds of things impact your choices...from your starting skill set to your race, among about a million other things. Although this kind of information is probably as easily shared in text/image form, the truth is that people love to watch/listen to other people and might get a lot more from videos than written guides. Some candidate topics for "interview" videos might be:
--> Evolving your career path --> Effective training strategies --> Selecting and thriving within a corp --> Maximizing ship fit for different classes of ships --> Market dynamics --> Trade tips and tricks --> Mining tips and tricks --> PVP tips and tricks --> Mission running tips and tricks --> Maximizing profit from missions
A lot of people might moan that this is the kind of stuff that should just be learned from playing the game. I agree there is some value in that, but also feel you do noobs (and their corps and other players they associate with) a big favor by helping them get EVE-savvy as quickly as possible.
Hire me to help. 
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Seyveaux Cheval
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Posted - 2007.07.05 15:13:00 -
[35]
And yeah, I second the emotion to use Flash so as to allow multimedia tutorials to be interactive and controllable by the user, rather than just straight video.
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captain dak
Gallente Miners And Designers
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Posted - 2007.07.05 15:21:00 -
[36]
i have played eve for almost one year now, and unlike some people i still think its great with or without the lag.
i think there should be video tutorials on basic ship fittings and how to tank your ship for different types of enemies and damages. also as they progress through the game and train more skills make more video tutorials available to them for larger ships. start out with basic frigate setup, then as they get better skills the next higher fitting/tanking tutorial would be unlocked, the next up would be destroyer, cruiser, battlecruiser, and battleships. and i do add battleships because when i first started i thought battleships were the coolest and a little more than 2 months into the game i got a megathron with help of my corpmate and a friend, i was definately not ready for a megathron. If anything, in these tutorials suggest that higher skills and smaller ships with a better tank/setup is extremely better than a larger ship with inadequate skills and a bad tank/setup. [url=http://profile.xfire.com/dak990][/url] |

Zalerick
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Posted - 2007.07.05 15:31:00 -
[37]
Hi, I've been playing Eve for a little over a month now and here is what I think could be useful to new players in a video that would be a little harder to represent with text and images.
The Eve Universe- Teach them the basics about how the world works
- Security, teach them not to attack players in empire and what empire means and what can happen in low sec
- Talk to them about all of the different professions and ways to make money
- Stress the importance of skill training and keeping their skills safe with a good clone (maybe discuss jump clones too?)
- Teach them how to move around in the universe, how to jump to gates or set their autopilot, but to be careful in low or 0 sec areas
Battles- Take the players through the whole battle experience and what they should be looking for, watching and doing during the battle. - Teach them about weapon types and ranges and how that plays a major part in a battle - Teach them to watch their capacitor, shields, heat and what they all mean and what happens if they are gone - Teach them about resistances, for themselves and their enemies and how to take advantages of that (could also include sensor types ex: gravitimetric-caldari)
- Talk to them about electronic warfare and the role that plays in battles
- Possibly discuss attacks on POS's and how they work (although newer players won't be dealing with this for some time usually)
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5ister Hedwin
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Posted - 2007.07.05 15:33:00 -
[38]
-The finer points of building with BPs. Its actually a really tricky process, with several places you can snag and get stuck. -Refining. -Character generation, with focus on attributes, learning skills, implants, and races.
(I for one was not aware there was a smuggling skill that is only available upon character generation, until my character was already 6 months old.)
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The Snowman
Gallente Black Mithril Holdings
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Posted - 2007.07.05 15:50:00 -
[39]
I've definatly benefitted from player video tutorials on Scanning and probing!..
I feel its important that new players are made aware from the very start that there is more to just Ratting, Mining and mission running! so anything on scanning and exploration I think would be very beneficial.
I also think there needs to be a comprehensive guide on the overview! how to set it up for various tasks! like traveling, mining, pvp, scanning... even things like transversal velocity and angular velocity... I played the game for over a year now and never thought to activate stargates onto the overview.. I always find myself looking around for it!
Nearly everything can be explained by text.. but people cant be botherd to read text, especially if its trying to explain complex things like angular velocity and missile flight durations!.. most of your videos should concentrate on explaining things which CAN be explained using text but speed up the learning process much faster!
Same goes with industry and manufacturing, contracts.. buying and selling, the market.. how to make use of the various graphs and what they mean.. I would rather watch a boring video with no blazing guns than pages and pages text.
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The Snowman
Gallente Black Mithril Holdings
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Posted - 2007.07.05 16:03:00 -
[40]
Originally by: Bruno Bonner Ok first, NO VIDEO, seriously, what are you aiming for a 45mb file?? no way a new player is going to download that just to learn stuff.
I just spotted this quote and felt compled to reply...
WTF are you talking about?.. every new player downloads video tutorials! when I start playing ANY new game.. even BEFORE I start playing a game I watch tutorial videos.
A Tutorial video.. or even a whole series of 250MB Tutorial videos will be DAMN sight better than EVE-TV.
If this is only a 45mb file I would very disapointed.
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NeoShocker
Caldari Foundation R0ADKILL
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Posted - 2007.07.05 16:09:00 -
[41]
Hi, I am Shocker, I've been playing Eve-Online for more than a year. (currently lazy to check exact date, but I think its around a year and 3 months?) Here is my contribution ideas to you Devs.
First thing that came up in my mind. Despite it is about the video tutorial, but the current tutorial ingame should be changed further first. (but later the video ideas!)
But concerning the video tutorial, the FIRST thing that Eva should do, is pop up a window notice to recommend players to check out the tutorial and mention about additional tutorial video instructions "bonus" when COMPLETING the tutorial, the FIRST time that a player freshly install/reinstall Eve, be it new or existing characters. :)
That way, new players will be further encouraged to check out the tutorial, because I introduced some players to Eve-online and only a few skipped the tutorial OR quits mid-way to the tutorial. So it needs something to encourage the new players more to check it out.
Right now, the current tutorial is fine, but with the idea i thought up, I'd call it "basic tutorial." When people CHOOSE to do the tutorial, Eva, again should mention something like "additional video version of the Tutorial" at the start of the tutorial.
When players finished the tutorial, that's where the "video" tutorial, you guys thought up, come in. :)
Say after they finished with the tutorial, what Eva should do is explain and ask what that new player want to do exactly so it'll help amd give some idea and/or direction after tutorial finished.
The choices (so far) should be either "combat" or "industrial."
The combat and industry choices is self-explainable, but covers more instructions and details on either of those category. But, I'd say the players have a choice for a video version or ingame instructions format like the "basic tutorial." I am sure that few people wouldn't check out the video format.
And that's all I can think of ATM. I let someone take over from here if anyone think its great idea by far, but further "enhanced" and/or better, yet maybe similar idea. :) -----------------------------------
Peace through power! |

Bob Niac
Gallente
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Posted - 2007.07.05 16:15:00 -
[42]
Any way this can be handled like some of the more Modern RTSes? A CGI talking head popping up in a corner of my screen would go a long way for me on limiting the "annoyance factor."
The more organic and intuitive, the better. Plus, I'd bet the In-Station guys could have a field day with real time rendering a "conversation."
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Sweapt
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.05 16:16:00 -
[43]
you could ask people to send in videos of real eve combat, situations were skill overcame brute power. edit them down and stick them in. Also might be wise to visualy creat a way to properly describe the sec ststus system. as im sue that so many of us when we first udocked "locked", "fired away" and then lost our velators, ibis' etc. Nubbeh Nubbeh Nubbeh Nubbeh!!! |

Chris Stormrider
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Posted - 2007.07.05 16:20:00 -
[44]
Great idea!
Not ONE video, but a few. Make them available on the site or youtube (or something like it). Point new players there, to watch, while downloading the game. Make sure it's very short in the "a couple of minutes" range, so they won't get daunted. Let them return to those videos every time they stumble on something big, like "what to do next", invention, manufacturing and stuff like that, that are required for the 10 tutorial missions to complete.
Please, please, please, pretty please... add something in the tutorial that explains WHY all this is required from the player to know and do. What is the benefit. I know tutorials are usually "just do it and stfu" but eve shouldn't be like that.
PS. the invention mission (7/10 or smth) is too weird. I haven't touched invention before (even though I have extreme industry skills) and it was incomprehensible to me what was being asked. I did notice it required a tech2 item to finish so I used invention on the BPO provided (had to travel a jump or two to find an invention facility). Anyways, not something a newbie would know how to do and (more importantly) why.
PS2. I'm a carebear, but I did notice that the tutorials are only for carebears. It doesn't touch any bad stuff you can do in game, like pvp, stealing, piracy and smuggling, which is bad. I shouldn't have to explain why.
Thanks
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Broken Star
Gallente Federal Navy Academy
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Posted - 2007.07.05 16:29:00 -
[45]
There are a couple of areas I still struggle with, thatĆs using the directional scanner, as well as probes, itĆs not so much using them, but understanding the results that are returned and turning them into something meaningful.
The other area is BPOs and the research side of this, I get lost in the various options and views. It would be nice to watch some search, find a slot, set it up, and run it though with an explanation to the skills and how they affect the results.
Finally, the other area is the UI. Like the options in the overview, a few lines of text and an image will not give you a good understanding.
Written with an alt, as lets face it, no respectable player wants people to know the areas he still struggles with.

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Perseus D'Solos
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Posted - 2007.07.05 16:43:00 -
[46]
Edited by: Perseus D''Solos on 05/07/2007 16:49:08 Edited by: Perseus D''Solos on 05/07/2007 16:43:41 I'll sign on tbyt's post, but if you really want to bring out the big guns, do a video which explains the concept of the game in more detail than "spaceships, rawr!". I mean things such as:
Security status and security level - ("I got shot down in Amammake!!!?", "What are pirates? Are they NPC's or what?")
NPC/player corporations, alliances - ("What's an alliance?", "Taxes? Say what?", "Are the Band of Brothers NPCs?" [Someone actually asked that...])
Different professions, race, career choices and attributes - ("Must I be a miner if I chose that when I created my character?", "Must I fly caldari if that's my race?", "Do I get penalties for flying other races' ships?", "Do my attributes affect how I handle a ship?", "How do I make ISK?")
Implants, skills, and learning skills - ("What are implants good for?", "In what order should I train things?", "I'll never catch up to the veteran players, *sigh*")
Modules and ships - Sizes of modules, ammo, gunnery basics, CPU and PG, fitting requirements ("How do I get this module to fit?")
Factions and standings - (What's the difference between personal, corp, and faction standings?", "Can other players see the standings I set towards them?", "Why can't I use this or that agent?", "How do I increase my standings?)
And much more... These may be basic issues which new players often need explained at great length. The learning curve of EVE is, as I'm sure you're aware, pretty steep, and to some, it might seem insurmountable. Getting a kick start on the basic concepts of the game would probably encourage more players to continue beyond the trial.
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VInanath Diesel
Caldari Freedom of Choice
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Posted - 2007.07.05 16:44:00 -
[47]
I've been playing for about a year now and in my experience the most often asked and loaded question is "What do I do now?". Apparently a lot of ppl are not familiar with the concept of a sandbox game. I would therefore suggest a short video that touches upon the many activities that are available for a player to pursue. That's my two cents.
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Queen Lexus
Amarr Imperial Academy
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Posted - 2007.07.05 16:57:00 -
[48]
Originally by: Lester Dean Edited by: Lester Dean on 05/07/2007 13:50:35 Sorry ccp goons beat yah too it, and these vids will be hard to beat as they are very good already :p
Goonfleet 101 http://www.youtube.com/results?search_query=goonfleet+101&search=
These arent things that can be said in a image intro, they are stuff like aligning, tackling 101, and many other useful action that need to be taught in such a way if not by a friend.
Yea GoonFleet have been doing this for a couple of months now, but I'm thinking that CCP could probably do better. Not to say GoonFleet's arn't excellent, they certainly are.
On Topic: 1, It would be nice if you had the Tutorial Guide, I think its name is Nova, in the game also be the narrator for the videos. That would make them seamless in a way. 2, How to use drones for many different tasks. 3, How to create gangs and how gangs can be beneficial to ones missions etc. -------------------------------------------------
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Tapper Jackson
Gallente
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Posted - 2007.07.05 17:33:00 -
[49]
How about a simple overview of the careers/activities available in EVE. Just cover what you can do, not how to do it. I'm thinking of it in the form of a table of contents to a book.
Include links or references to where more info can be found on how to do what they've just seen and you've got a nice overview of the game to use as a hook for people on a trial account.
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Dwindlehop
Queens of the Stone Age Anarchy Empire
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Posted - 2007.07.05 17:41:00 -
[50]
A video of using the scanner would be helpful.
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Satsuki Kakuri
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Posted - 2007.07.05 18:04:00 -
[51]
I've been playing for a little over a year.
How to use drones, since they are not immediately intuitive. Including all the little quirks that drones have. (like creating their own locking order which is not necessarily the same as what you've got locked)
Scanning is also another one that takes a lot of reading up on before one knows exactly what they are doing with it.
For the videos - could you just lock the camera view at a point in space which forces the player to watch stuff happen? Then you could have other ships warp in (like this is what happens when you get concordokenned).
Give Aura a body and have her show up over top everything to explain it. Lock the UI so she can point at certain things and open windows as she's explaining. She's the ship's AI she should be able to just project herself when she feels like it. We have the technology! They call them holo-reels!
Then it would be interesting to watch then just a video. Which at the present I feel would kind of detract if it didn't feel like it was part of the game.
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el caido
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Posted - 2007.07.05 18:14:00 -
[52]
Almost three years ... the entire time in the Caldari "noob" corp, School of Applied Knowledge. A lot that has been mentioned in this topic isn't very valuable to new players or "easily explainable in text." 
However, a simple run-through of scanning and/or probes is a must, especially with exploration now as big as it is. How to setup your overview and what the icons mean is a must. And I think a visual guide of how guns, drones, and missiles work in terms of falloff, tracking, and sig radius would be quite helpful. I don't recall ever having problems figuring that stuff out, but new players these days ... (sigh)
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Immortum DeLanis
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Posted - 2007.07.05 18:43:00 -
[53]
I have been playing for a year now. The first time I played was for about 6 weeks. I was enthralled by the graphics and the depth of the game for how it allows player to choose the direction they want to take by skill customization. The learning curve was quite intense until I found a few people to assist with how things work. The tutorial was too basic and only thought the very basics. I think the current tutorial is only slightly more useful but seems to need much polishing. I believe the idea of a video may be helpful but it seems to me that people would rather play and do on the job training rather than spend time watching videos. Now...if the video would be a mini video within the game like the newscaster displays near the jump gates then I would be all for it since that would be more interactive than just spending time outside the game to learn how to play it.
I came back to try the game after several months because I wanted to see changes with Revelation II. I was happily not disapointed and am back. I am still learning many new things about the game as I ease back into the pilot chair.
TOP three things I would like to see in a training video:
How the map utility works (i.e. flattening, information, options, waypoint setting)
Creating Gangs and options available in gangs.
Understanding how to read information provided by modules and skills and how it affects the ship fitting and character development.
That is my two cents worth.
Immortum Delanis Gallente Soldier
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fire elf
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Posted - 2007.07.05 18:48:00 -
[54]
if i was a new player would i like too see big wars and the big allianses and corps then would atleast i have liked it very much     
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Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2007.07.05 18:50:00 -
[55]
Originally by: Morgaine Viviane 3) ALWAYS get FULL insurance on any ship you fly.
Useless for T2 ships. Insurance payout is a big joke.
Quote: 4) Never haul more than 20 million worth of goods into Jita in a T1 hauler
Next question will be "WTF is Jita" :)
Quote: 7) Always use warp-to-0km when traveling in low sec, especially in 0.0
Quite suicidal even in lowsec. You never saw smartbombing campers sitting on top of gate?
Quote: 10) Always make safespots in low sec systems that you visit frequently
/signed
Quote: How to find an Agent is also good info
EVE explorer FTW!!  -- . |

Kimiko Kurosawa
The Krugerrand Groupies
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Posted - 2007.07.05 18:50:00 -
[56]
Edited by: Kimiko Kurosawa on 05/07/2007 18:52:06 I'm not sure if this has come up yet, but showing how to set up a good safespot might be useful. I've tried explaining it before, but its much easier to show than to tell.
Edit: Also explaining what a safespot is. 
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Bull Frog
Amarr Dirt Nap Squad FREGE Alliance
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Posted - 2007.07.05 19:15:00 -
[57]
How to join mailing lists and channels.
Although since all these people have eventually figured out the game this far we should keep the playerbase avg iq at a high level, (the dumb ones get frustrated and quit. ;p) and the time should be spent not on a video but fixing the bugs and other quirks that are still present.
As for how long I have been playing eve... longer than I care to admit.
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Marodi Julita
Sublime Captial Investments
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Posted - 2007.07.05 19:34:00 -
[58]
Jump clones.
Probably one of the most confusing things for a new player.
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Ephemeral Waves
The Nine Gates Executive Outcomes
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Posted - 2007.07.05 19:55:00 -
[59]
My suggestion would be to assign the resources for this project to fixing bugs instead.
Eph.
I make sigs |

Tonto Auri
Vhero' Multipurpose Corp
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Posted - 2007.07.05 20:01:00 -
[60]
Originally by: Ephemeral Waves My suggestion would be to assign the resources for this project to fixing bugs instead.
/signed -- . |

Kal Thalan
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Posted - 2007.07.05 20:10:00 -
[61]
Hi, I'm an old month player, and having a grteat time in EVE.
I would recommend more of an introduction to the different races in EVE. A little history, and then introduction to their different playstyles.
The Amarr should be introduced as the religious zealots they are, and then show a few of their ships and explain clearly that they prefer the use of energy weapons. Explain their advantage, and shorcomings. Give the video a drive, zealot kind of style.
The Gallente, introduced as the force representing freedom and liberty in the universe. Show their ships, explain that they are tough ships and favor drone combat over other styles. Make the video look well presented, calm.
Caldari, shown as the military driving force in the universe. Explain their basic tactics, and that they use missiles over all other weapons. Make this intro look like one of those militaristic commercials (the army needs YOU kinda of thing).
Minnatar. The oppresed force in the universe. Show their ships as weapons as lower tech, but compensated through speed of versatility. Explain their reliance on projectile weapons, and it's advantages/disadvantages. Show this video as from an underground, resistance group. A more desperate view on it.
The video (besides looking really cool, and giving more flavor to each race), would introduce the different forces in the universe, and their different stratefy/playstyles. It would help people choose what they want to be if they see a Dominix battleship swarming opponents with drones, or a Drake battlecruiser raining death on it's opponents from a distance. It should also show different ships and architecture from the races so you can also pick the coolest looking one.
Basically, it should be like one of your great videos launched with each expansion, but it should also explain the races, what they do, what makes them tick, what their strenghts/weaknesses are. I wish I could have seen a video like that before entering the game. It would have been really helpful.
Thanks.
Kal.
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Grath Telkin
Amarr Bottomfeeders Inc
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Posted - 2007.07.05 20:57:00 -
[62]
Originally by: Kal Thalan Hi, I'm an old month player, and having a grteat time in EVE.
I would recommend more of an introduction to the different races in EVE. A little history, and then introduction to their different playstyles.
The Amarr should be introduced as the religious zealots they are, and then show a few of their ships and explain clearly that they prefer the use of energy weapons. Explain their advantage, and shorcomings. Give the video a drive, zealot kind of style.
The Gallente, introduced as the force representing freedom and liberty in the universe. Show their ships, explain that they are tough ships and favor drone combat over other styles. Make the video look well presented, calm.
Caldari, shown as the military driving force in the universe. Explain their basic tactics, and that they use missiles over all other weapons. Make this intro look like one of those militaristic commercials (the army needs YOU kinda of thing).
Minnatar. The oppresed force in the universe. Show their ships as weapons as lower tech, but compensated through speed of versatility. Explain their reliance on projectile weapons, and it's advantages/disadvantages. Show this video as from an underground, resistance group. A more desperate view on it.
The video (besides looking really cool, and giving more flavor to each race), would introduce the different forces in the universe, and their different stratefy/playstyles. It would help people choose what they want to be if they see a Dominix battleship swarming opponents with drones, or a Drake battlecruiser raining death on it's opponents from a distance. It should also show different ships and architecture from the races so you can also pick the coolest looking one.
Basically, it should be like one of your great videos launched with each expansion, but it should also explain the races, what they do, what makes them tick, what their strenghts/weaknesses are. I wish I could have seen a video like that before entering the game. It would have been really helpful.
Thanks.
Kal.
totally agree with this, the idea is awesome, how many new guys do you see fitting rails on their Punisher frigates. A video overview of the races, and with voice descriptions of their defense, arms, and general views would be nice. The different styles would just add flair that the 2+ hour tutorial is lacking.
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Anchiria
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Posted - 2007.07.05 21:02:00 -
[63]
This is a great Idea, CCP. Most everything has been covered.
1.) Drones. I know veteran players who refuse to use drones because they can't figure out how they work, but totally miss how powerful drones are. I can take on npc cruisers and lvl2 missions in a Probe ship (and live) because of my drones.
2.) The Perpetual Motion Machine tutorial mission. Despite the "Villard Wheel" bio, many players still can't figure how to complete the mission. Invention, research and blueprint copies come to mind as well as Research Agents.
3.) I personally would like to know how to scan the MAP for player locations in low sec.
4.) On-board scanner.
5.) POS use.
6.) Mining, dealing with npc pirates that spawn and cargo containers (aka "cans").
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Zered
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Posted - 2007.07.05 21:07:00 -
[64]
you shuld put in smethingaout stealing from other characters. i know that and probably a lot of other people just skipped through a lot of the tutorial, and i ended up dying a few times and couldnt figure out why.
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Theo Samaritan
Gallente UNSC Manufactoring Corp
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Posted - 2007.07.05 21:13:00 -
[65]
Ive been playing eve since october last year, making it a good 9 months of play.
I think a decent guide on mining would definatly be required.
I'd happily do it, even if its not a community thing, you must include the methods, why it is important to physical PvP as well as its actual passive PvP structure (mining competition) as well as everything else. ______________________________
"To fight a war on the table, you must be able to fight a war on the front." |

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.07.05 21:16:00 -
[66]
Edited by: Macmuelli on 05/07/2007 21:21:55 Edited by: Macmuelli on 05/07/2007 21:19:12 Woud be start to show at first the new Player the POD.
- include what is happend if it will be destroeyd. (clone station + comment have u uprade your clone?)
Next shoud be a short advise in Skilling.
- include a small skill tree which coud help to be effectiv in the first steps. -often comments about learning skills and there learning boosting effects. - add implants to this part too
Next shoud be a small remembering to point one and the destruction of pod include the comment that all implants will be lost if there are fitted one.
Next coud be comment which ways are the best in getting the first isks.
-a short advise in mining (diffrence between servral mining lasers ) - a short advice in npc hunting ( how to target --- shoot ) - a short comment about courier work and eve s industrial part - shortcut about low sec mining and his better quality ores Have u upgrade your clone? (little fight?)
"he end up in a Pod"
"then u coud warp him into follwing situations via Video. like Mrs Q from startrek next generation make the first contact to the borg)
Show bigger ships/ Tech II stuff , fleet fights, heavy Npc s spawns in higher qualtiy missions to make it "tasty" for the new player)
" Choose your way "
breg mac
Ps: To much informations have a negativ drawback. I f it looks to complicated in the beginning ( totorial video for the first step), u will be overhelmed by informations. Lets give them a small advice for the first steps to make them courios what can be possible.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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roadwar
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Posted - 2007.07.05 21:32:00 -
[67]
I been playin eve since 2004 and a lot changed since then so I feel that having a video tutrial would be a good idea for new players, and maybe even soem veterians who want to learn a new skill. Some people like me and other like the visuial approch to tuturials rather the reading. I think even more in depth escpecially since things have changed so much.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2007.07.05 21:50:00 -
[68]
Edited by: Scatim Helicon on 05/07/2007 21:51:43
6 month player here. If the idea is to have short video clips integrated into the existing tutorial, that would certainly be welcome - sitting through the whole tutorial as it is can be pretty draining, and showing people how things work alongside the verbal explanation might help to clarify things a little better as well as break up the tutorial. Some aspects can be explained well enough just through the existing guide though, and having new players sit through a full video as well as Aura's lectures is going to drive them insane. 
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Sqrly
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Posted - 2007.07.05 23:45:00 -
[69]
To begin with, you could rewrite the text manual so it is actually relevant to the current game.
The current ingame tutorials are sufficient for a new player to learn "The Basics".
What we really need is some kind of manual on the more advanced skills. Researching bpo, Cosmos, static and instanced complexes, etc, etc.
I play another game called "Anarchy Online". This game allows chatbots. The game company allows users to tie these bots into a game database. You can can drop an item into a tell to a chatbot and it will give you all the info about it. You can type in an item name and it will tell you what is needed to make it, what skills are needed, and quite often where the items can be found and what you may face to get them.
Best of all, these chatbots are completely coded and maintained by enthusiastic users at no additional cost to the company providing the game.
You say this is our universe. How about giving us the tools to make it just that?
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Ryel Durak
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Posted - 2007.07.05 23:48:00 -
[70]
Edited by: Ryel Durak on 05/07/2007 23:52:38 8-10 month old player here. We need a good video guide on the map and how to use it to your advantage, every new player I've let into my corp has had trouble with it. Have a guide on how to use it to find agents, how to check if that low sec system is camped, and how to use it in conjuction with scan probes.
Another idea would be is a guide to each ship class, show some examples of the ships in the class in combat.
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Rilder
Caldari THC LTD
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Posted - 2007.07.05 23:53:00 -
[71]
^Err Ryel Durak = me ^
Visit my blog =)http://rilderslog.blogspot.com/ |

wide
Gallente
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Posted - 2007.07.06 00:13:00 -
[72]
Its a great idea, but one that should be broken down into topics - one video covering everything would be far too large.
I've seen a number of video tutorials on subjects like scan probing and tackling which describe the techniques in a way that is impossible to compare with a text based alternative. |

LF9000
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Posted - 2007.07.06 00:36:00 -
[73]
How missle crap works. For example missle explosion radius with animation, missle explosion speed, etc. Also salvaging, mining barges, PVE, PVP, and ice mining.
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Tango Uniform
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Posted - 2007.07.06 01:09:00 -
[74]
I just ended my 14 day trial and signed up. There are a few things that would help me after I went through the tutorials:
1. Video walkthrough on using the map...How to find systems, how to find particular regions in space like Caldari space (how to find all systems in Caldari space etc), how to find high sec, low sec space using the interface.
2. How to fit a ship and buy equipment. The equipment descriptions in the marketplace leave a lot to be desired, a complete walkthrough of the various types of equipment and what each is really good for, suggestions on how to build those early ships and what equipment to buy to make them survivable.
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Sewesh's Man
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Posted - 2007.07.06 01:18:00 -
[75]
hi um i have a suggestion i think its should be explained how to figure out what icons are what ships in the overveiw as in size and race etc and i also would love to see a tutorial on how to align....this seems to get so many ppl popped when their corp teacher or pvp instructor gets fed up in low sec and then pops them lol...i would also reccomend that the eve chronicals be made into picture storys and should be narrated as the begginning story is there is sooo many useful facts and tid bits in those storys and they are so creative however im not sure every1 reads them and they contain sooo much helpful info i cant say enuf bout em!!
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Mystic Reborn
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Posted - 2007.07.06 02:13:00 -
[76]
reverse engineering...
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Quithlar Binay
Federal Navy Academy
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Posted - 2007.07.06 02:16:00 -
[77]
For video specifically? Combat.
Just as some people perform music better after hearing it than reading it from a page, so some pilots understand combat better after seeing it (from the outside) than reading text about it. Pages 26 and 27 of the New Pilot Guide are quite good (and better viewable ingame were that possible). The information we are able to give in chat is also quite good. But neither of them are video.
Video is also an opportunity to aid pilots who have trouble visualizing in 3-D. A very difficult concept to get across from text, and not one helped by a sci-fi industry that portrays space battles in two dimensions.
Most of the other tutorial subjects do not involve movement, so video would not have an advantage over the traditional flat-screen instruction. Or at least, taping someone using the market over their shoulder provides nothing beyond Aura bringing up and manipulating the market screens, as far as I can see.
Good luck with your efforts.
------------
Quithlar Binay Instructor, Advanced Studies Federal Navy Academy |

Living Light
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Posted - 2007.07.06 02:19:00 -
[78]
Cut to: The first sight of Velator. Voice over - You wanna play EVE? So, you must know: 1. After 2 months of playing you will start a new EVE, as it will change completely. 2. After 4 months of playing you will start a new EVE, as it will change completely. 3. After 6 months of playing you will start a new EVE, as it will change completely. 4. After 8 months of playing you will start a new EVE, as it will change completely.
and so on and so on.. After playing for 1 year you will never know what game have you played.
CCP stop messing up with EVE
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Jalador
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Posted - 2007.07.06 02:21:00 -
[79]
umm in all honesty yes its a great idea but come on "please" address the other issues at hand. i think it needs to be more stable before you introduce more problems into it.
Jala
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Dranzerk
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Posted - 2007.07.06 02:22:00 -
[80]
I would like to see a video made that explains security status of sectors to new users interested in pvp. The pros-cons of each, what it means, etc. I been playing for 3 months I still don't fully understand it. Thats because lots of people are better with visual cues than actually reading a forum. Showing someone is better teaching tool that reading.
You could make TONS of videos for new users, even make a New User Help Video section on website to show you visually to users how to do certain things in eve, from beginner to advanced user videos.
Honestly this is sad that these videos have not been made already, even make them available to people who do not play game (subscribe), so they can get more interested in it.
You can even have it so they can fight the videos for the type of play they are into. Pvp into videos, basics of pvp, basics of mining, advancing mining, advanced pvp, etc.
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akaronon
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Posted - 2007.07.06 02:33:00 -
[81]
Have been in game for appoimatly 7 and a half months. Would like to see a vidio tutorial on how to do everthing in the game starting with the normal nubie stuff and going into more complex things that would explain things on a level that someone with an I.Q. of about 100 or less could understand. It may also be of interest to put things on a lvl that would alow people to choose there own lvl of learning. We are not all speed reading scientists but neither are we all able to get it no matter who writes it. Ease of catagories is also a concern as it takes time to find what you want and some of us have to work for a living. Akaronon
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Xi Mishikani
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Posted - 2007.07.06 02:36:00 -
[82]
I've been playing my Caldari character for exactly 1 year as of July 7th, have been playing EVE for almost 2 years. (I feel like I'm in a freakin' AA meeting)
Originally by: James Hoagland I recently made an Amarr(sp?) character and was going through the tut missions for that race when I came across one mish that required me to invent a Villard Wheel. I went through the tut explanation and reread the mission details about 10 times and still couldn't figure it out. I asked for help in the Rookie channel in-game and no one could offer advise on it there. I still have yet to complete that mish.
I would elect to add the invention / production process and procedure to the video.
I'm going to have to second that. It seems like that mission causes the most grief for any new player. There is a character named 'Villard Wheel' in the game with the full description of what needs to be done but it only covers places and people that are in the Gallente Federation which caused some confusion for a beginner just the other night which resulted in him/her losing the ability to complete the mission. Ask el caido, me or anybody else that is a member of School of Applied Knowledge and you'll know that we have to direct people to that 'Villard Wheel' Bio multiple times in a few hours.
Another one that seems to cause grief for beginner players is what exactly it means to leave >0.5 secure space behind. Quite often we veterans get the same headache about a 1-day old person getting pod-killed while in a low-sec system. Regardless of the ignorance of the player, it would make everybody happier if they knew the consequences BEFORE making the trip, and also if they MUST go below 0.5 at that age (like I did in the tutorial missions), they should know how to use the map filters to determine if it's 'safe' or not. I had to wait 3 days for the 0.4 system that the tutorial sent me to, to clear out in terms of PvP activity.
If anything, those 2 things are a must in terms of teaching the newbies, although the second one could just be included in Aura's Tutorial.
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Kai Veritas
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Posted - 2007.07.06 02:57:00 -
[83]
I have been playing for all of 22 days so perhaps I can help.
The tutorial was wonderful. I doubt I could have played without it. Still, the hardest area for me to understand is the map. I can now do a couple of things with it but there is obviously so much I do not know. I still have no idea how to discover security levels of systems and must keep a seperate list of the area I am in.
I think a video with screen shots large enough to see and with explanations would be a major help. I would want two parts; one the simple stuff to get you used to it and the second more detailed info that a player could come back to along with why different features are used.
Kai
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Freighter Pilot
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Posted - 2007.07.06 03:21:00 -
[84]
I would create several hilarious situations of noobs attacking stations, gates, and other players in high sec, and getting completely annihilated by concord. Kind of a goofus and gallant thing, because you really can't understand concord until you see it.
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Sul Sonic
Caldari Versatility Inc.
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Posted - 2007.07.06 03:23:00 -
[85]
I think you really need a video to show the scope of the EVE universe. For example, the video would show zooming out all the way to the map, and then showing the empire factions, and then zooming out farther, and showing all the player owned space, and who controls it (like the eve territorial maps). That way people can really understand how big the EVE universe is.
When I was just doing the tutorial, oh a year and a half ago, it took me half a week to realize there were more than just a few systems you could warp around in. -no sig :( |

Del Narveux
Obsidian Angels Enterprises
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Posted - 2007.07.06 03:53:00 -
[86]
Unless theres been major changes in the tutorial recently theres not really anything about clones and podding. How about a sort of montage of short video clips showing what happens when you get podded, and a brief discussion of how the stuff all works. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Tornraptor
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Posted - 2007.07.06 03:54:00 -
[87]
hi i'm a new player in this game and i think it is great but my computer can only handle the game for a short time before getting overwhelmed. I have played many games and the first thing i look for is the when where and how.. when do i get stuff where do i get stuff and how. when i lvl up where i lvl up and how to lvl up... same with money and so on. the starter tutorial was great. i think you should add a bit more to it and put that on as your video tutorial. the lady <tutorial thing that was in the game> could talk and show pic and video of how to when to and where to. drones was a miss for me tho... i love drones <ima soon to be in a carrier... give me about a month or 2...> the tutorial did not get into drones at all. a lot i found out with trial and error and there is still a lot i don't know about the little buggers. thems my 2 creds...... hay... smiles    
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faxtarious
Xandak
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Posted - 2007.07.06 04:28:00 -
[88]
Edited by: faxtarious on 06/07/2007 04:28:56 I've been playing eve for about a year and a half now, I,ve specialised in the art of butt wooping in a Tech one frig (that,s cauz training for Tech 2 frig took too freaking long)
the best tutorial you can put for new players that will have a significant effect in the EVE community is to make sure that they know the pros and con of each class up front...and also advocate the industral class...players discover the benefit of that class too little too late...
and please....teach them how to properly fly a a tech one frig..I mean come on...Ok ...yeah yeah..you need a math and logic genious geek to get a clue in eve...but this is rediculious...even the vets can't pvp ina Tech one frig properly.
thank you ...
Fax
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WhitePhantom
Gallente Edenists
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Posted - 2007.07.06 04:51:00 -
[89]
Have a video that explains how the market is works exactly. Explain how a buy order actually works, for example you don't purchase from the exact order you select, if there is multiple orders at the same station.
Explain that putting sell orders is NOT a good way to transfer goods, I can't even count the number of topics I have read because some fool thinks its a good ideal to place an item for 10 million isk and ends up not paying himself that money.
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Antonius Hari
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Posted - 2007.07.06 05:12:00 -
[90]
The place that i was lost on during the Training time of my character was Using AutoPilot.
I was confused that i could set my destination using the station i wanted to travel to, yet the auto pilot only took you as far as the system gate and jumps.
Arriving in system my auto pilot disengaged leaving my in space at the jump gate .confused and unaware of why i stopped without arriving where i wanted to be and actually then how to fly on to the station i wanted to arrive at.
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Pudgy McFudge
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Posted - 2007.07.06 06:12:00 -
[91]
I have been playing for 3 years and i still remember the tutorial as being pretty clear to me. I think the one thing that needs to be fully explained to new players is how to find information for themselves and what information is important to them. For instance, using the show info button on ships, modules and the like, what the myriad information in the attriutes for ships means and why it is or is not important for what they want to do. There are still things in there I don't fully understand.
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Ownyoteam
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Posted - 2007.07.06 06:12:00 -
[92]
Yes make one please I dont understand the game on the tutorial i learn better seeing how things are done.
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Dunpeal Hunter
Deep Core Mining Inc.
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Posted - 2007.07.06 06:16:00 -
[93]
I would say: go for it befroe yhe monkeys have to be turned back to the store you deserve a little bit of happiness with monkey maknkey donkey style
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Felysta Sandorn
Caldari System-Lords
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Posted - 2007.07.06 06:35:00 -
[94]
One of the main issues for me when joining the game is knowing that my little kestrel would be useful in PvP among all the battleships. It took someone to explain to me tackling and show me how to chase someone down and web them etc...
Someone I introduced a week or so ago thought this as well... That once you're in a BS, why go back to a frigate?
I guess what I'm saying is include a short PvP guide?
Latest Video, Click Here!
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Zeonos
Amarr Fairtrade Syndicate
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Posted - 2007.07.06 06:53:00 -
[95]
how to buy and start to train a skill, how to buy a ship and modules. and how to fit them
Look I Hijacked a sig!! -Kaemonn <3 Kaemonn -Zeonos A sunset with Kaemonn... how nice... -Wachtmeister This space is reserved for moderator hijacked |

syphurous
Gallente
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Posted - 2007.07.06 07:05:00 -
[96]
How about finding agents after they have finished the tutorial, it takes ages to get them to understand it. ______________________________
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Massai Muttakka
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Posted - 2007.07.06 08:35:00 -
[97]
Some short clips on the subject Aurua is going over would be good, just to reinforce it; because if you aren't concentrating its easy to miss something.
Most people I know don't go through the entire tutorial when they first start playing (I didn't); so a quick 'n dirty guide would be a good idea. Something less than 10mins long that can hold the viewers attention easily. It should go through the bare minimum to survive in empire & low sec.
A video for 0.0 would be good too. When people make that first jump to live deep in uncharted regions, they are often dazzled by the thought of giant rats and exotic 'roids but aren't aware of the practicalities and logistics that must be overcome in order to survive. Combat is also very different in 0.0. So a video aimed not at complete n00bs for 0.0 would be a great addition.
[I've been playing nearly 2 years now]
>Alch
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Nel
Cardshark Influence
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Posted - 2007.07.06 08:44:00 -
[98]
Been playing for 6 months.
+1 for a video overview of the races and their ships.
Also, a Tracking/Missiles 101 video would make the complex mechanics behind them easier to grasp.
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panaideos
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Posted - 2007.07.06 09:12:00 -
[99]
i am a begginer and would like to see many of the things suggested by pepole such as lucy light /would it be poss to run seperate videos of missions which could incl minning /marketing/buing equipment/setting up a new ship/possibley showing the +/- of dif set ups also include missions aimed to improve basic knowledge /understanding of eve and not just kill a baddy// as a newby i would have liked to see some alternative routes explained /i am sure that some with more experience will say learn the hard way as we did /but i think eve would benefit from us newbys learning quicker and becomming more proficient
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Gee Lok
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Posted - 2007.07.06 10:35:00 -
[100]
I have been playing eve for almost a year. As much as I think goons are a disgusting waste of space and need to be exterminated for eve as thoroughly as possible, checkout their training videos on you tube.
They cover the basics, and are as simple as possible, and do a really good job of it. Also, the fact that they are on youtube shows that it is possible to make an informative video that is a downloadable size.
~~~~~~~~
I have recently been training an alt which involves reading rookie chat while I train short skills. From the most frequently asked questions, I think some things that could be explained will in videos are:
-Ship fitting (perhaps introduction to different weapons, tanking, etc.) -Ship types (explain bonuses, probably keep it to frigs and not much more) -Mission running (the basic structure of a mission from acceptance to handing it in, for kill, courier etc) -Mining (just basic mining, perhaps selling minerals) -R&D (...yeah) -Finding agents (most newbies don't even know they can do it) -Using the market (tell them not to just click on sell) -The overview (just an intro to what the buttons do) -Moving in space (warping to things, and setting the autopilot)
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slipknot69hell
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Posted - 2007.07.06 11:20:00 -
[101]
some good practiacal pos video tutor will be the best!!!  
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Darth Vaders
Caldari Coalition of Nations
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Posted - 2007.07.06 12:16:00 -
[102]
Edited by: Darth Vaders on 06/07/2007 12:19:50
Originally by: Lucy Light Edited by: Lucy Light on 05/07/2007 13:07:31 you can't just have one video, but possibly a few divided by category? maybe also by difficulty?
also it depends how far you want to go. do you want to a number of short one-action tutorials, or a slightly longer one that teaches also a few general tactics in different scenarios?
I dont think it should be in game either, bu possibly on the eve site, maybe under eve downloads.
i think a few alliances or people did already some of these and they are available on youtube or eve files
here's a few ideas here and there
ship > identyfing ship strenghts > switching ships > requiremets for fitting > what to fit where > what to fit where and why to a basic degree (ie armor repairer on a ship with armor repairer bonus)
flying around > warping vs free flight > jumping, map, autopilot
fight > how to to chose fittings > targeting and shooting > using drones launching, attack, return > tanking explained (speed, armor, shield) > electronic warfare (jamming, dampening, etc)
mining > finding roids and types > mining fittings > mining vs hauling
market > looking for things in the market > searching for things in the market > checking prices > selling things on the market
skills > skill trees > training skills > buying skills
scanning / exploring > scanning for ships vs exploring > fittings > using the right probes
address book > managing friends > sending email > opening and dealing with convos > creating mailing, chat
there are so many videos that could be made: from explaing the different functionalities of the left menu, to station facilities and how to use them
PERFECT IDEAS I TOTALLY AGREE! :)
(i have to add though that i never really felt the lack of a good tutorial. If you pay attention to the tutorial as it is you will find out how to get started. I wouldnt like a tutorial to open the game to me completly from the beggining anyway. Sometimes is good not to offer to much info on a starting player. Also in very nice to be able to "unlock" the game's secrets little by little and by yourself. But if it was to create a video tutorial i would agree with the post i quoted.
_______________________________________________ As a side wish please remove the agent missions from Jita. |

Illum Manthel
Gallente eve-extreme
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Posted - 2007.07.06 12:31:00 -
[103]
There are a few points that for me would make a lot of sense to include in a video: - actions that would require other players to perform (forming a gang - gang controls - various team actions) - an explanation on some of the important icons in the overview and what additional colors mean. -other ships, other's property, rats, negative sec rating, etc.- (it took me 2 months to figure out that the yellow accent in players names mean negative sec. rep. - a short demonstration on what happens when you cross concord :D - drone operations
good cause ccp, keep the great ideas coming! ------------------------ In the beginning there was nothing... Then nothing got bored and started blowing **** up! |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.06 12:43:00 -
[104]
heat
dropping bombs
oh wait you already have these two on the features page! :) ----------------------------------- I'm working my way through college target CCP |

Kim Chee
Caldari
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Posted - 2007.07.06 15:13:00 -
[105]
How to create a safe spot bookmark would be easier with video.
Hmmm, perhaps the technique of mining into a jet-can, and then that could also show what happens when an ore-thief shows up and you aren't protected.
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Rayana Lee
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Posted - 2007.07.06 16:10:00 -
[106]
I've played Eve for three months now, and the problem I've countered many times may be silly one, but it's still here - when you're ganked it's really hard to understand, what's going on and what do you have to do - fly away and warp out or strike back. I think a short clip showing shuttle being attacked by a pirate and then flying away from scrambler's range and warping out would've been very useful for newbies, showing them that even in a shuttle you still have hope :)
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vinnymcg
Vendetta Underground Rule of Three
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Posted - 2007.07.06 16:50:00 -
[107]
Reading through (skimming) this tread I see many people requesting videos on how to play the game which is great and it is defiantly needed. But I would love if someone could create a 'History of EVE' video and I'm not talking about a two minute story about we came through the worm hole and the 'you know what' hit the fan. I want to know what has happened in eve from day one to present including all NPC disputes, Market crashes, assignations and defiantly a lot about the player corps and alliances that have been influential in the making of EVE history e.g ASCN and there demise.
Remotely Delete Jump clones tread COMPSOC |

Wise Seeker
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Posted - 2007.07.06 17:05:00 -
[108]
I dunno if others have said it yet or not, but what about fitting? Not talking about best fitting, but how it works. How do u install a gun or an armour rep? Also, what happens if you stack? And anything else that involves fitting.
I sure remember spending time on what the whole fitting a ship meant. Please don't shoot me, I'm fragile. |

faxtarious
Xandak
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Posted - 2007.07.06 17:39:00 -
[109]
Originally by: Felysta Sandorn One of the main issues for me when joining the game is knowing that my little kestrel would be useful in PvP among all the battleships. It took someone to explain to me tackling and show me how to chase someone down and web them etc...
Someone I introduced a week or so ago thought this as well... That once you're in a BS, why go back to a frigate?
I guess what I'm saying is include a short PvP guide?
Now that's a good exemple on why it's mandatory to tech players how to properly fit and fly a frig...
To the Poster>>> you wanna know why you'd wanna go back to a frig.... cauz it's waaaaay cheaper than the BS...it's fast and agile...and two can take down a BS...
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wettestwillie
Gallente Aliastra
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Posted - 2007.07.06 19:32:00 -
[110]
I do not want this. There is no tutorial in life, especially a video tutorial. ever since the tut was lengthened was when pvp started to decrease.
I say the only tutorial should be for the GUI. When I first started playing it was "heres a ship, theres some npcs. click this to lock and this to fire, everything else figure out on your own."
Now it tells you about everything in the whole damn game which is why there is no more tactics, only blobs.
A video tut will only make it worse.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.07.06 22:54:00 -
[111]
Originally by: wettestwillie I do not want this. There is no tutorial in life, especially a video tutorial. ever since the tut was lengthened was when pvp started to decrease.
I say the only tutorial should be for the GUI. When I first started playing it was "heres a ship, theres some npcs. click this to lock and this to fire, everything else figure out on your own."
Now it tells you about everything in the whole damn game which is why there is no more tactics, only blobs.
A video tut will only make it worse.
really? last time I checked real life I was watching a divers ed video and in college I was being lectured about how to draw biology
so you saying that blobs are made by more informed players? and not by players would have been taught how to win smaller battles?
your logic is in another dimension ----------------------------------- I'm working my way through college target CCP |

MightyRed
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Posted - 2007.07.07 10:30:00 -
[112]
I'm still new and I am not sure how to use both upgrade hardpoints and rig slots some information on these would be good in a video tutorial I think.
Thanks MightyRed  |

ingen
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Posted - 2007.07.07 16:03:00 -
[113]
Originally by: Morgaine Viviane The Unwritten Rules of EVE: 1) Never undock a ship that you can't afford to lose (fittings and cargo, included) 2) No space is safe space 3) ALWAYS get FULL insurance on any ship you fly. 4) Never haul more than 20 million worth of goods into Jita in a T1 hauler 5) Always keep local open in low sec space 6) Always check the map for activity when traveling through low sec 7) Always use warp-to-0km when traveling in low sec, especially in 0.0 8) Never go AFK in a low sec system while undocked 9) Never mine solo in a barge/exhumer in low sec 10) Always make safespots in low sec systems that you visit frequently
How to find an Agent is also good info
... lets see ... i would not recommend you to tell rookies : first , not to undock in a pricy ship ( if not then why did you buy it ?) and then, always have full insurance ( a rookie pilot will no longer go unaware to a low sec system thanks to this vid , so there is really not much risk, and not insuring will save the pilot some ISKs. however, do tell him that when taking a risk its always smart to buy some insurance. everything else in your list is fine 
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Tee Bailor
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Posted - 2007.07.07 17:03:00 -
[114]
Would be nice to have an explanation of how to use the Map. It is a little overwhelming. Didn't quite get it in the tutorial.
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.07.07 21:01:00 -
[115]
Originally by: Tee Bailor Would be nice to have an explanation of how to use the Map. It is a little overwhelming. Didn't quite get it in the tutorial.
Definitely, the map would be much easier to understand in a video.
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Kal Thazar
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Posted - 2007.07.08 00:13:00 -
[116]
I think the video tutor is a great idea. i've just got through the 14 day trial, and just signed up. I think it's a fun game, and haven't even got that deep. I would love to see some tutorials on how to upgrade your ship. what does what, and whats best for your particular ship. Also some help on fighting, like tactics and also how to size up your enemy a little to determine what kinds of weapons you need. going back to what i was talking about when upgrading your ship. i've already lost 4 ships on one mission, and never completed it. one other thing i never understood, and when your in the middle of congested are of space with large wrecks, stations, meteors, etc... when you click on something on the other side and click approach, your ship tries to go through the other objects, and bounces off of them. you end up having to double click around it.
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Acoco Osiris
Gallente Federal Navy Academy
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Posted - 2007.07.08 13:41:00 -
[117]
Originally by: MightyRed I'm still new and I am not sure how to use both upgrade hardpoints and rig slots some information on these would be good in a video tutorial I think.
HOW many times do I get this exact question in FNA chat! Seriously you devs should hang around in the newbie corps for a bit-you will quickly learn what are the most common questions
As for the question-rig slots are for rigs. Rigs are like implants for your ships (and are made with salvaged materials). Percentage bonus to your ship (and most have a percentage drawback), permanent (you can remove them, but you lose the rig), and horrendously expensive. Few are cheaper than 8M, and most are 15M+. I would not recommend putting rigs on any ships cheaper than a battlecruiser.
And what I would like to see Decent fitting for the races-I can't count how many Gallente newbs put on shield boosters! The strategies behind tanking (i.e. armor reppers to cover for incoming damage, armor hardeners/membranes to make each point of armor count for more, which is synenergistic with reppers, and cap rechargers to keep the whole shebang going). The very basic skills such as engineering and electronics. Tactics (such as straight-line long-range-weapon kites for PvE). Specialization is key. If you try to do more than one thing at once, you won't do well at anything This goes for mixing weapon ranges. Get that in the tutorial, PLEASE! Salvage = ISK. The Villard Wheel problem. Finishing the in-game tutorial (wag the carrot of 2 free ships, 500k ISK, 2 +1 implants, skillbooks, and basic modules, plus invaluable instruction). Starting race/skills matter not. Damage control units = good. Wouldn't hurt to have a second tracking and missiles guide. Cloaking, staying safe in lowsec, etc. NEVER, EVER go in a ship before you have the skills to handle it. A pilot who takes out a battleship in a month gets an insurance payout in a month and 4 hours. ------------------------------ One more soldier off to war... And one Velator in my hangars. |

Marlos Atreides
Gallente Just living HUZZAH FEDERATION
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Posted - 2007.07.09 02:24:00 -
[118]
Edited by: Marlos Atreides on 09/07/2007 02:26:06 no tto sure how well this might be received but while I was playing SWG they added a tutorial station were only new caracters could go.
Maybe have a off-line system tutorial for the new players were while they can experiment on how to create a caracter and get an ideal of what skills are out there ( they can't buy them but they can look), as well as alot of the things that the other posters have mentioned.
**-----------------**---------------------** blood, carnage, and distruction may be my "happy place" but that is nothing like the feeling I get from hauling 2mill isk worth of good thru low sec. |
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CCP Wrangler

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Posted - 2007.07.09 11:25:00 -
[119]
Thanks for all your opinions on this, we'll carefully consider them all. 
Wrangler Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads - Knowledge Base Player Guide - Policies - Join ISD - Fan Submissions - DevFinder LiteÖ |
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Maximada
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Posted - 2007.07.10 13:41:00 -
[120]
Take new players though the steps to join a player corporation including the recruitment channel, applying etc. I was wandering around like a fool for my first 2 weeks in eve and got very frustrated.
Also include a visual tutorial on using the map and all its little menus to get around.
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Maximada
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Posted - 2007.07.10 13:49:00 -
[121]
Although i think a vid is a great idea there is simply so much to include that the vid could be a week long. On that note how to decide what is important and what is not is totally determined by what type of player the new pilot wishes to be. Maybe split the videos into different cattergories depending on the career path the player wants to take?? And having an additional generic video containing the necessities.
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M0rkar
Amarr Empire Carebears Soul of Fountain
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Posted - 2007.07.10 14:20:00 -
[122]
Edited by: M0rkar on 10/07/2007 14:20:09 2+ months
those goonfleet 101s were nice (youtube it)
basic navigation ( find xxx(xxx=agent, clonestation,whatever) , set waypoints , bookmarks ) basic mining basic production/invention basic market (those new guys doin 15jumps to get a small pulse laser are nice :o )
small weapon guide - the huge mass of weapons and mods is just overwhelming at the beginning and you rly have no idea which weapons and/or mods to fit ( pulse or beam? assault or standard launcher? etcetc)
so , too - basic fitting ( so that people know if they shld fit armor reppers or shieldboosters fx - saw many new players loosing their ships cause they had no reppers/boosters fitted)
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Bedlem
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Posted - 2007.07.11 03:26:00 -
[123]
The vedio should include exploration and using probes.
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Hopestealer
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Posted - 2007.07.11 03:42:00 -
[124]
How to find agents that coincide with what direction your character is going in i.e. mining, combat etc.
It's explained somewhat but not very well.
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Hunter398
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Posted - 2007.07.13 21:06:00 -
[125]
I have been on and off, EVE for 2 years.OK, I saw a lot of good, ideas, how about..A vid tut on the hardest thing to understand for a new person...the Skill Tree they hear a lot about it, from everybody. But they all have their own ideas, and it gets confusing. Some say learn EVERYTHING, other say, only what you need for your character. A vid showing how to study correctly depending on your characters career would be invaliable.
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Deus Ex'Machina
Imperial Academy
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Posted - 2007.07.18 13:30:00 -
[126]
Quote: We'd like to hear opinions from people in different stages of their EVE existance, both new and veteran players. Please post approximately how long you've played EVE together with your opinion of what we should have in the video tutorial.
Ofcourse, video suggestions starting from step 1.
For example, a 'what to do next' series, very very important:
~A player in a starter ship chosing his level 1 agent and explaining WHY he made the choice, examples of starting fittings and such.
~A a player in a frig or destroyer going to 0.5 or 0.4 to hunt for phat loot explaining why he's going there, how the phat loot looks like, why he chose the system how he killed the phat loot bearer and/or why he just died to a player.
~A player going to lowsec to mine, explaining how ( in his own words ) he got in his cruiser / destroyer, why he's mining whatever he is mining ( ninja or not ) , why he died to that pirate while he was speaking in a mic and ofcourse the same scene where he survives because of clever tactics.
~A player laying waste to a level 4 mission in his HAC explaining how it's all possible with just a small ship, describing why he chose the modules he's fitted with and how all the bonuses from skills modules implants and the ship mingle together.
~A player successfully pirating in a cruiser/destroyer/frig explaining what are the ups and downs of the profession, the common modules used in solo pirating so on and so forth.
~Two players working together to find off the map sites in the same constelation, explaining how, what are the tools ( scanners probes and such ) what to look for and what to stay clear of.
~Station trading tutorial, this is imperative.
This can go on and on but the bottom line is this game needs a 'what to do next' tutorial with ample suggestions that include every step of the way whith level of sp's to suggest the newbies at what to look for.
I'm playing since october, last year. - Arkanon: EXPLAIN YOURSELF, EVILDOER! Sharkbait: Dude.
True amarr tank shields! |

Deus Ex'Machina
Imperial Academy
|
Posted - 2007.07.18 13:39:00 -
[127]
Originally by: Bruno Bonner Ok first, NO VIDEO, seriously, what are you aiming for a 45mb file?? no way a new player is going to download that just to learn stuff.
These should be bundled in an addon of the game that can update itself with p2p sharing methods like blizz does for it's movies/patches/whatever, this could also be turned on / off when the download process interferes with the user (sleep, computer going offline) without later damage to the addon containing videos.
Veterans can turn it off, newbies have a well of wisdom to drink from, win ? - Arkanon: EXPLAIN YOURSELF, EVILDOER! Sharkbait: Dude.
True amarr tank shields! |
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