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Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1275
|
Posted - 2012.01.12 15:51:00 -
[211] - Quote
Khanh'rhh wrote:Jaroslav Unwanted wrote:just to inform you .. null-alts are the majority of contributors in farming the incursion sites...
i do not care as i am not flavor of an moment person.. You're proving his own argument. If the risk / reward was balanced, they wouldn't be doing it in highsec. They do it in highsec because taking most of the reward, yet dropping the risk to zero, is a much better ratio.
Fair enough.
The major problem as i see it is availability for isk income in null sec. If the null sec systems can sustain more then three people at once we wouldnt see them over here, and people will not have to have an empire alt to provide isk for their needs.
As it is now, most of the systems are worthless to live in for the regular member and can sustain one person at max for isk generating activity, except mining but that is another story..
Not talking about certein "alliances, coalitions" pollitics about refund and such, which pretty much cut out the need for isk as you get what you need.
Null sec just cant handle thousands of people in three systems per region worth being in.  Hail to anomalies nerf. Hail to buff anomalies which solves exactly nothing.
Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low |

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 16:12:00 -
[212] - Quote
Meissa Anunthiel wrote:No, the changes I'd like are: - Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income.
Increase the target requirements for clearing a site. Such as adding the Augas to OTAs.
Quote:- I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined.
This I'd personally like to see, partially because running 40-50 OTA/NMCs a day gets a bit dull after a while (thank f##k for fleet chat)
Quote:- I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.
How long has this incursion been going on in Gallente space now? It's utterly ridiculous the length of it. Making it longer only appeals to the isk print not detracts from it. Incursions should be between 5-7 days ideally, plenty of time to move logistics and get competitive.
Quote:Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".
More of each type would be awesome, I think for storyline purposes it needs to remain Nation based but different sites would definately be awesome. |

Grarr Dexx
Snuff Box
14
|
Posted - 2012.01.12 16:21:00 -
[213] - Quote
Jaroslav Unwanted wrote:Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low
Have you ever heard of this thing called signature radius? Alpha tornadoes won't hit guardians for ****, and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk. |

The D1ngo
Republic Military School Minmatar Republic
10
|
Posted - 2012.01.12 16:24:00 -
[214] - Quote
Khanh'rhh wrote:Jaroslav Unwanted wrote:just to inform you .. null-alts are the majority of contributors in farming the incursion sites...
i do not care as i am not flavor of an moment person.. You're proving his own argument. If the risk / reward was balanced, they wouldn't be doing it in highsec. They do it in highsec because taking most of the reward, yet dropping the risk to zero, is a much better ratio.
They do it in hi-sec because they do it in hi-sec. It doesn't necessarily mean they would do it elsewhere if you nerfed it.
Always there is talk of applying the "stick" cloaked under the guise of "risk/reward" in order to force players to adopt a different play style. I wonder if there is some metric that would show if this EVER works?
If you want guys out the game, nerf an activity they like... (I think saw a stat that stated that 80% or more of players live in hi-sec, which means they pay to keep the servers running)
If you want guys out of hi-sec make a play style that they find more fun than Incursions.
All of this "isk envy" is unseemly and counter productive.
Lastly, the "they wont leave, they are addicted to the game" argument was tested last summer. CCP gambled on that very issue and lost big. Don't encourage them to repeat that mistake...
Let's keep the lights on and the game growing. Who cares what sec level people play in.
|

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 16:26:00 -
[215] - Quote
Grarr Dexx wrote:and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk.
Warp scramble rats are quite frequent, there's a reason why suicide blackbird fleets work well.
Claiming zero risk is a dumb-ass statement.
Jedziah wrote:1) For the first time in Eve's history, a community has developed which places all differences aside for the sake of making ISK. Every other form of ISK making is generally down to a personal creation level or you are placed in direct competition. (I.e. Missioning on your own or fighting over a tech moon) ....
but I also dislike how this mechanic encourages the RAID mentality of WoW and other theme park MMO's where your ties and choices in game have no effect on your ability to exist within the universe.
Agree on the social aspect of things, it's been a huge +win in getting people in space and fleeting up. However there is a direct competition, it's called the other fleet who hit the gate when you did and plan to take the site from you.
As for the raiding comment, the only mentality is that people expect you to come prepared and with a decent fit. That's not a raid mentality at all, that's general gaming mentality, PvP FC's don't take s##t fits most of the time either. Your choices in game do have an effect on your ability to exist, because suddenly you're a damn sight richer.
Quote:However on the other side of the coin, 2/3 Logi pilots could as easily decided to split three ways the loot of 8 faction fit Nightmares just by not repping. Hell, they could fake a disconnect and probably not lose much of a reputation.
Here's the crutch. Highsec logistics is easy, infact I dare say it's too easy. Play the healer role in other games and there's an issue of resource management. Two 5-1 Basi's capchaining at Logi V? They can go rep all day.
So they're making easy isk for minimal effort. Why waste that opportunity on the possibility of asploding a fleet and being blackmarked by a community that talks from group to group at the higher levels? |

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 16:28:00 -
[216] - Quote
The D1ngo wrote:Let's keep the lights on and the game growing. Who cares what sec level people play in.
It's amazing how many tears you can harvest by deciding to play EVE as a PvE'er in highsec. Because you're in their game and playing it wrong.
Half the time I wonder if I'm doing it just to continue trolling these people, then I remember I enjoy it, and my wallet looks pretty. |

Grarr Dexx
Snuff Box
14
|
Posted - 2012.01.12 16:44:00 -
[217] - Quote
You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD? |

Drykor
The Paratwa Ka
46
|
Posted - 2012.01.12 16:53:00 -
[218] - Quote
Grarr Dexx wrote:You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?
This, basically. And I have 2 characters doing incursions, for PVE it's a relatively fun activity but the payout is just so insane that as far as income goes there is just no point doing anything else in Eve anymore other than trading. |

The D1ngo
Republic Military School Minmatar Republic
10
|
Posted - 2012.01.12 16:54:00 -
[219] - Quote
Grarr Dexx wrote:You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?
DO:
If you see something wrong in the game address it from the game side.
I hear you saying these guys are making too much money but I don't hear you saying you are going to assemble a group of like-minded players and conspire to wreck their "isk press".
They have the ability to "farm" the incursions because from the looks of it they built up a community. Destroy it. Infiltrate. Train logi with some friends, work your way in and harvest tears.
Gank them. If you don't bring enough DPS. Bring more DPS next time.
Be the next The Mittani...make a name for your self interdicting incursions.
DON'T:
Look at what other players are doing and complain to a higher authority that its not fair that is just the other side of the QQ coin...
|

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 17:07:00 -
[220] - Quote
Grarr Dexx wrote:highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money.
Depends how you measure it, the average pick up from the incursion channel fleet isn't rolling in the high millions every hour ether. Only takes a couple of good drops in lowsec plexes to pick up the high money, same with null. Nothing in incursions compares to finding A-Type modules or high end officer spawns.
The static isk is there in incursions, the ultimate big money isk isn't.
Quote:The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?
You only need to get one jam cycle off to cause trouble, and a single ECCM module on your Logi won't ensure protection against that. There's a reason the more established fleets are now having pilots carry a projected ECCM at all times as well as their Basi's carrying an eccm module. However fitting on the chance that you might get a Blackbird suicide fleet jump in means cutting down on a lot of useful utility that slows down the payout scheme. You're protecting yourself, and thus taking longer to do your sites.
The level of passive aggressive competition also gets overlooked. Site competition is common, I see it frequently as we tend to be the ones competing with others, the risk is getting absolutely nothing for your time, the reward is a faster payout. There's more types of risk than watching your 1bil+ ship get blown up.
Anyway, incursions are a static pay, or as close to it as you'll get. You'll expect a relative amount each time you go out, assuming your fleet range isn't going from shiny fleets to a bunch of shitfit t1's you picked up in the main Incursion channel. Low/Null exploration and ratting isn't static, but when a single drop can make you more than an entire day/week's work in Incursions it's the reward.
Also incursions exist in low and null too, and a fair few of those null ones are completely ignored.
Alternatively, run the Mothership site as soon as it spawns. End the incursion and force them to keep moving on, that slows down isk gains. |

Vaerah Vahrokha
Vahrokh Consulting
110
|
Posted - 2012.01.12 17:15:00 -
[221] - Quote
Endeavour Starfleet wrote:And go where.
Lets say you join alliance A because the corp you are going into sounded good or had a friend of yours in it. You get treated like dirt and decide to leave.
You go talk to alliance B. They are blue to A but think you got kicked for a bad reason and treat you as a spy.
You go talk to alliance C. You discover alliance A is hated all over the place and they reject you on sight.
Alliance D wont take you without full API..
On and on and on.
It is not that easy to just leave.
Corps are always starved for good players. Unless you are as worth as a large collidable object you should not have that much issues finding one.
|

Mina Sebiestar
Mactabilis Simplex Cursus
46
|
Posted - 2012.01.12 17:18:00 -
[222] - Quote
Buff incursions in high sec i found them boring and repetitive to the point that i cant make my self grind for day or two per month to plex my chars so i want more isk for less time make it happen. |

Amy Elteam
No Bull Ships
2
|
Posted - 2012.01.12 18:06:00 -
[223] - Quote
Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.
And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 18:15:00 -
[224] - Quote
Grarr Dexx wrote:Jaroslav Unwanted wrote:Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low Have you ever heard of this thing called signature radius? Alpha tornadoes won't hit guardians for ****, and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk.
thanks for your kind words good sir.. So you come with 50 destroyers instead.. 
shitload of isk is not 120 mil per hour if you are in uber fleet and lucky/ without competition. And i dont argue about Incursion changes overall .. so they wont be able to harvest vanguards or other sites.. There should be some counter which increase after each site is completed .. and once it reach some point .. Then everyone will have to go to the main site and defeat "mother-ship" or no payout for anyone. 
Not because it makes shitton of isk .. but because Incursions as an feature was not implemented for harvesting but for "kind of dynamic" PvE group content. |

Andski
GoonWaffe Goonswarm Federation
1513
|
Posted - 2012.01.12 18:49:00 -
[225] - Quote
Caellach Marellus wrote:Depends how you measure it, the average pick up from the incursion channel fleet isn't rolling in the high millions every hour ether. Only takes a couple of good drops in lowsec plexes to pick up the high money, same with null. Nothing in incursions compares to finding A-Type modules or high end officer spawns.
because officer spawns and a-type/x-type drops are so common right?
hint: they're not |

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 18:58:00 -
[226] - Quote
Andski wrote:because officer spawns and a-type/x-type drops are so common right?
hint: they're not
Same can be said for 150mil/hour isk fleets in incursions.
A-types are common at sub battleship level, hell I've found a fair few myself.
Read again what I said, low/null exploration is not as static in pay as incursions are, but when you score, you score big. The payout dwarfs anything you make from an incursion site. |

Dinsdale Pirannha
Pirannha Corp
115
|
Posted - 2012.01.12 19:09:00 -
[227] - Quote
Amy Elteam wrote:Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.
And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers.
Please explain further the correlation between mineral prices and Incursions. I would dearly love to see this explanation. |

Andski
GoonWaffe Goonswarm Federation
1516
|
Posted - 2012.01.12 19:34:00 -
[228] - Quote
Caellach Marellus wrote:Andski wrote:because officer spawns and a-type/x-type drops are so common right?
hint: they're not Same can be said for 150mil/hour isk fleets in incursions. A-types are common at sub battleship level, hell I've found a fair few myself. Read again what I said, low/null exploration is not as static in pay as incursions are, but when you score, you score big. The payout dwarfs anything you make from an incursion site.
I actually don't have a problem with incursion payouts, I just find it silly that they can be farmed the way they are.
0.0 anoms and escalations don't work the way you seem to believe they do - you run an anom, and if it escalates (the chances aren't high) you'll have to move all over the place to hit that escalation. You're also dealing with the possibility of the anom escalating into hostile space (i.e. a Deklein anom escalating into Venal) and running into a brick wall after going through all the preceding escalations. |

Rhinanna
CyberShield Inc ROMANIAN-LEGION
100
|
Posted - 2012.01.12 19:47:00 -
[229] - Quote
mkint wrote:Gogela wrote: I still don't see what any of this has to do with adjusting the way incursions work.
Nullbear RMTers want to stamp out any competition before it shows up. CSM, with maybe 1 or 2 exceptions, are nullbear RMTers. CCP Greyscale develops the game in ways that favor the nullbear RMTers and crushes competition. A big collaboration of nullbear RMTers deciding how to develop a game asset that threatens their livelihoods? Take a wild guess as to what direction it will go. In EVE one thing is sure to never change... to get sov you must have supers. to get supers, you must have sov. Changing that would threaten the RMT machine.
Any proof? No I didn't think so since given how muffled you sound I figured you must be sitting down.
Quote:Oh, but that's right, nullbears are too big of pussies to go out there and get any isk that isn't delivered to their silos every hour on the hour, wind rain or shine, and would rather b!tch and sh!t all over everyone elses' party.
Have you TRIED running a null-sec incursion? No, well let me clarify the situation for you:
1> Cloakies in all systems constantly - You never know when a arazu and a couple of falcons will uncloak, jam out the logistics and watch you die before warping out.
2> Extra guards/scouts needed in surrounding systems
3> Shines (1bil+ mac, vindis e.t.c.) not wanting to be used due to the much higher risk of using them, meaning the incursions take longer or needing more people making the actual income closer to 1.5x not double, thats if you aren't paying your scouts for their time. And if you DO use shineys the higher chance of losing them more than equalises any greater profits.
So basically you are full of crap, like normal.
-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Andski
GoonWaffe Goonswarm Federation
1516
|
Posted - 2012.01.12 19:56:00 -
[230] - Quote
lol you're replying to mkint |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 19:57:00 -
[231] - Quote
Quote:No, the changes I'd like are: - Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income.
That is fair. And warranted.
Quote:- I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined.
That is fair. Many people hate the other types of sites and it would help get the shiny fleets out of vanguards so the normal fleets have a chance.
Quote:- I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.
This is likely fair. Tho I worry about the protracted effect the debuffs will have on nonshiny fleets. This will be tested on Sisi right?
Quote:Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".
100 percent agreed
Thank you for the clarification. In you opinion does the rest of the CSM have similar views or are the others calling for harsher nerfs?
I want to apologize for my comments earlier in this thread. I let my old preconceptions about the CSM (Due to events in the past) get the better of me and I am ashamed of that. Your comments show a balanced look at incursions that I can get behind. Thank you. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 20:02:00 -
[232] - Quote
Amy Elteam wrote:Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.
And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers.
What numbers? Where is your PROOF that incursions are flooding the economy with isk?
Here is a hint. WIth dual or tri boxing and shiny fits you can make much more than 100M an hour doing lvl4s with ease. Anoms you can single box almost 100M an hour and even more if you have a alt with noctis handy.
Do you seriously think the so called "isk flooding" is going to stop just because incursions are nerfed? No people will just go back to doing boring Lvl4s and CCPs reputation will fall because the FUN is with grouping.
And a CSM member in this topic seems to like incursions. So I guess they don't agree with your pretend numbers.  |

Andski
GoonWaffe Goonswarm Federation
1516
|
Posted - 2012.01.12 20:10:00 -
[233] - Quote
Endeavour Starfleet wrote:Anoms you can single box almost 100M an hour and even more if you have a alt with noctis handy.
hardly but okay! |

Xuko Nuki
Submerged Living
27
|
Posted - 2012.01.12 20:29:00 -
[234] - Quote
Endeavour Starfleet wrote: That is fair. And warranted.
Endeavour Starfleet wrote: That is fair.
Endeavour Starfleet wrote: This is likely fair.
Endeavour Starfleet wrote: 100 percent agreed
Is this commentary necessary? You're talking to a pixel spaceship politician. |

DarthNefarius
Minmatar Heavy Industries
3
|
Posted - 2012.01.12 20:37:00 -
[235] - Quote
Mata1s wrote:Thread is full of QQing high-sec carebears crying that their low risk high reward isk farms are gonna get balanced.
Risk vs Reward.
This thread if filled with MOAR NULL bears QQing that Hi Sec is not under the thumb of NULL corps & getting blown up in free range PvP playing the game how THY want to play not how many HI SECers wanna play it. NERF INCURSIONS AT THE SAME TIME YOU NERF TECH MOONS CCP!!! TECH MOONS PASSIVE INCOME IS WORSE THEN INCURSIONS Have drones poop moon goo to spread out the REAL wealth in CCP |

Andski
GoonWaffe Goonswarm Federation
1517
|
Posted - 2012.01.12 20:48:00 -
[236] - Quote
DarthNefarius wrote:Mata1s wrote:Thread is full of QQing high-sec carebears crying that their low risk high reward isk farms are gonna get balanced.
Risk vs Reward. This thread if filled with MOAR NULL bears QQing that Hi Sec is not under the thumb of NULL corps & getting blown up in free range PvP playing the game how THY want to play not how many HI SECers wanna play it. NERF INCURSIONS AT THE SAME TIME YOU NERF TECH MOONS CCP!!! TECH MOONS PASSIVE INCOME IS WORSE THEN INCURSIONS Have drones poop moon goo to spread out the REAL wealth in CCP
YOU are HILARIOUSLY dumb
go run some more vanguards you risk-averse carebear publord~ |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 20:55:00 -
[237] - Quote
Xuko Nuki wrote:Endeavour Starfleet wrote: That is fair. And warranted.
Endeavour Starfleet wrote: That is fair.
Endeavour Starfleet wrote: This is likely fair.
Endeavour Starfleet wrote: 100 percent agreed
Is this commentary necessary? You're speaking with a pixel spaceship politician.
Um yes. The CSM does represent EVE players and I asked for clarification so as to make a better opinion on the situation.
I found his statements fair. Sorry you don't like me speaking with a "pixel spaceship politician" |

Xuko Nuki
Submerged Living
27
|
Posted - 2012.01.12 21:01:00 -
[238] - Quote
Endeavour Starfleet wrote:.
I found his statements fair. Sorry you don't like me speaking with a "pixel spaceship politician"
I don't care who you speak with really. Though, the CSM doesn't represent EVE players. They're a PR stunt at best, intentional griefing by CCP, probably. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 21:04:00 -
[239] - Quote
It didn't help that they had been fairly quiet for some time. However this new stint of openness is leaving me with more respect for the CSM as of late. |

Xuko Nuki
Submerged Living
27
|
Posted - 2012.01.12 21:14:00 -
[240] - Quote
I would have to respect democracy first, then I would have to believe this, in any way, was a funtional one.
And not some ******** grade school student government mutation taking place in an internet video game. |
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