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Selinate
566
|
Posted - 2012.01.08 03:52:00 -
[1] - Quote
And this is coming from a person who likes to run them for extra isk, but this is just wtf stupid.
1. I can quickly fleet up in an incursion and get 100 mil in an hour. During that hour, I could also be scanning down a good class 3 wormhole, forming up a fleet for it, moving ships to the WH, and I might make the same amount of isk. It depends on whether or not I get shot in the process of making it (no bounties, need to carry everything out).
2. Everyone does vanguards. FFS EVERYBODY DOES VANGUARDS. It's ******* PACKED in the vanguard systems because of the legion + NCO = iskiskisk. This is stupid. Vanguards shouldn't be the isk printing machines, assaults or HQ's should be much much better and have many more people willing to run them.
3. Low sec incursions should pay WTFisk. It's not worth it with the rate it's at to go out there and try to run the incursions.
just sayin'. |

Brock Nelson
244
|
Posted - 2012.01.08 03:58:00 -
[2] - Quote
Quit |

Lady Spank
GET OUT NASTY FACE
852
|
Posted - 2012.01.08 04:09:00 -
[3] - Quote
Some people run low sec incursions because they enjoy the opportunity for PVP that they present. Cowards stay in high sec with the rest of the scrubs.
If you think there is too much money to be made, or too many people running them then do something different. It's rather hypocritical to complain about how much money they make when you happily run them yourself. I assume you are complaining about the ISK rewarded, your rant was pretty incoherent. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Crosi Wesdo
War and Order
69
|
Posted - 2012.01.08 04:15:00 -
[4] - Quote
Test / goons can be seen running low sec incursions. These incursions are normally run without issue.
Occasionally the test guys fall for a tarp. http://www.youtube.com/watch?v=gdWzTcPiMqI
They are getting wise now though :) |

Mars Theran
EVE Rogues EVE Rogues Alliance
35
|
Posted - 2012.01.08 04:16:00 -
[5] - Quote
For the number of people involved in a Highsec Incursion team, (heard something like 8); that's about the same revenue per hour as running wormhole Ops in a C6 per person, and with much less effort. Granted, only the team with the highest DPS gets the ISK.
Still, it may seem a little broken, but I assume competition makes it much less given there are potentially many who get nothing for the effort.
The fact that Vanguards are the highest reward is a bit odd; but I imagine that's just a balance issue, or effort/time vs. ISK
Still haven't run an Incursion, so I'm not really one to judge though. |

Selinate
566
|
Posted - 2012.01.08 04:17:00 -
[6] - Quote
Lady Spank wrote: I assume you are complaining about the ISK rewarded, your rant was pretty incoherent.
OP took me less than a minute to write. Guaranteed. |

met worst
Federal Navy Academy Gallente Federation
27
|
Posted - 2012.01.08 04:20:00 -
[7] - Quote
Lady Spank wrote:...Cowards stay in highsec... If the choice is between being a coward in highsec (and my own boss) or a sheep bleating for their supper working for an RMT lord, I know what I'd rather be.
|

Selinate
567
|
Posted - 2012.01.08 04:22:00 -
[8] - Quote
Mars Theran wrote: Still, it may seem a little broken, but I assume competition makes it much less given there are potentially many who get nothing for the effort. .
You might think this, but consider this. One fleet is in a vanguard. Another fleet warps in. I kid you not, the site goes down in less than half the time it would take for the single fleet to do since things just pop so effing fast. one fleet moves on to something else, it's no biggy.
Also, while two fleets can compete for a site, this doesn't happen as often as you might think. Three vanguard systems means a lot less competition than you might think.
My main beef with it is that it's WAY more isk than anything that actually involves risk, and also the scaling of isk making is just ****** to all hell with the way vanguards/assaults/HQ's are compared. |

Klown Walk
Ore Mongers
39
|
Posted - 2012.01.08 04:26:00 -
[9] - Quote
You can make that amount of isk in a t1 frigate in low sec with abit of luck. |

DarkAegix
Acetech Systems
729
|
Posted - 2012.01.08 04:29:00 -
[10] - Quote
Makes Vanguards harder or more time-consuming, and increase the payout for everything else.
I also think that Sansha ships should be brought in line with player ships, but more of them need to be destroyed per site. The fact you can simply pop 4 specific ships to finish a site is just plain bad. |

Mars Theran
EVE Rogues EVE Rogues Alliance
35
|
Posted - 2012.01.08 04:35:00 -
[11] - Quote
DarkAegix wrote:Makes Vanguards harder or more time-consuming, and increase the payout for everything else.
I also think that Sansha ships should be brought in line with player ships, but more of them need to be destroyed per site. The fact you can simply pop 4 specific ships to finish a site is just plain bad.
That does seem a relatively underwhelming requirement. |

Vyl Vit
Cambio Enterprises
191
|
Posted - 2012.01.08 04:42:00 -
[12] - Quote
met worst wrote:Lady Spank wrote:...Cowards stay in highsec... If the choice is between being a coward in highsec (and my own boss) or a sheep bleating for their supper working for an RMT lord, I know what I'd rather be. Lady Spank likes to seem tough. It's...a thing. You should see her tap her glass with an emory file. It's absolutely frightening!
To her it doesn't matter much.-á It's chasms have been leapt, and she leans upon the skepticism of her chosen fate. |

Lady Spank
GET OUT NASTY FACE
852
|
Posted - 2012.01.08 04:50:00 -
[13] - Quote
Vyl Vit wrote:met worst wrote:Lady Spank wrote:...Cowards stay in highsec... If the choice is between being a coward in highsec (and my own boss) or a sheep bleating for their supper working for an RMT lord, I know what I'd rather be. Lady Spank likes to seem tough. It's...a thing. You should see her tap her glass with an emory file. It's absolutely frightening! It's true. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Selinate
567
|
Posted - 2012.01.08 05:04:00 -
[14] - Quote
Vyl Vit wrote:met worst wrote:Lady Spank wrote:...Cowards stay in highsec... If the choice is between being a coward in highsec (and my own boss) or a sheep bleating for their supper working for an RMT lord, I know what I'd rather be. Lady Spank likes to seem tough. It's...a thing. You should see her tap her glass with an emory file. It's absolutely frightening!
Lady Spank is a she?
 |

Apollo Gabriel
Mercatoris Etherium Cartel
415
|
Posted - 2012.01.08 05:12:00 -
[15] - Quote
CCP is on vacation so don't expect much response. Always ... Never ... Forget to check your references.-áPeace out Zulu! Hope you land well! |

Herping yourDerp
Federal Navy Academy Gallente Federation
365
|
Posted - 2012.01.08 06:40:00 -
[16] - Quote
your correct. we need to nerf 0.0 bots and the mining bots that are in highsec. I think we should start with a serious anti botting effort on CCP's part with some sort of detection method such as blizzards tripwire or w/e its called. when the botts start dieing the economy will get better. mining will become more profitable.
|

Pinaculus
Insanely Twisted
129
|
Posted - 2012.01.08 13:50:00 -
[17] - Quote
I find it amusing that High-Sec Incursions represent the low bar for what it takes to get a bunch of random strangers in EVE to fly together for the purpose of making ISK.
And that is probably why CCP won't nerf it much. They get people to mix and mingle, and they put ISK in the hands of people likely to blow it on shinies (or, dare I say it, PVP).
I think, on the whole, this sort of thing is good for the game. I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

adopt
Enlightened Industries Test Alliance Please Ignore
225
|
Posted - 2012.01.08 14:07:00 -
[18] - Quote
I don't do Vanguards, its all about Headquarters baby! Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

adopt
Enlightened Industries Test Alliance Please Ignore
225
|
Posted - 2012.01.08 14:11:00 -
[19] - Quote
And just to clarify, an experienced HQ fleet can make 150mil an hour, however, we are susceptible to losses, primarily logistics ships, with the occasional Battleship/T3 loss due to late broadcasts, and these tend to be people who haven't done a HQ before.
The most I made in an hour was 126mil isk + 28k LP Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Mr LaForge
Deep Core Mining Inc. Caldari State
206
|
Posted - 2012.01.08 14:12:00 -
[20] - Quote
This topic again? I Support the Goons! |

adopt
Enlightened Industries Test Alliance Please Ignore
226
|
Posted - 2012.01.08 14:18:00 -
[21] - Quote
And before you say hurr hurr isk/hr *****, I don't care how much money I make, I have so much more fun than VGfags, and we tend to do more stupid shit like this Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Syphon Lodian
Fabled Enterprises
26
|
Posted - 2012.01.08 15:12:00 -
[22] - Quote
adopt wrote:And just to clarify, an experienced HQ fleet can make 150mil an hour, however, we are susceptible to losses, primarily logistics ships, with the occasional Battleship/T3 loss due to late broadcasts, and these tend to be people who haven't done a HQ before.
The most I made in an hour was 126mil isk + 28k LP
Is it just not possible to run Incursions with anything other than dyed in the wool Cruiser-class logistics? Is it possible to run a Battlecruiser or even a Battleship faux-logistics... or does it just not have enough rep output?
I feel like Cruiser-class logistics are just too expensive, like it needs better tank, or something. |

Tippia
Sunshine and Lollipops
4303
|
Posted - 2012.01.08 15:16:00 -
[23] - Quote
Replace ISK with (more) LP. Everyone wins. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Treks Shadow
Viziam Amarr Empire
199
|
Posted - 2012.01.08 15:36:00 -
[24] - Quote
everyday the same threads. im glad you guys spend 15 dollars a month to keep talking about the same stuff. day in day out month aftet month, year after year, priceless |

Selinate
569
|
Posted - 2012.01.08 16:48:00 -
[25] - Quote
adopt wrote:And before you say hurr hurr isk/hr *****, I don't care how much money I make, I have so much more fun than VGfags, and we tend to do more stupid sh it like this
I want to fly assaults/HQ's, but have trouble finding fleets for them because sometimes a fleet isn't even up for either. That, or the fleet is a shield fleet, and my shield skills aren't good enough to do that yet.
But really, assaults/HQ's litter the systems that contain them and half the time, no one is running them. They're all running vanguards. Usually they're all in legions. Something is broken with this.
|

Selinate
569
|
Posted - 2012.01.08 16:50:00 -
[26] - Quote
Treks Shadow wrote:everyday the same threads. im glad you guys spend 15 dollars a month to keep talking about the same stuff. day in day out month aftet month, year after year, priceless
....you mean like you? Since the same thing has been posted once or twice in this thread already?
Really, you should reconsider your priorities if you pay 15$ a month just to access the forums... |

Ira Theos
Viziam Amarr Empire
29
|
Posted - 2012.01.08 16:57:00 -
[27] - Quote
met worst wrote:Lady Spank wrote:...Cowards stay in highsec... If the choice is between being a coward in highsec (and my own boss) or a sheep bleating for their supper working for an RMT lord, I know what I'd rather be.
Unfortunately for the gaming community, there are internet links in countries where many more will eagerly settle for the position of bleating sheep. The really sad fact is that right here in the developed world we have many players who are too stupid or just plain ignorant to understand the meaning of your post. |

Falin Whalen
GoonWaffe Goonswarm Federation
78
|
Posted - 2012.01.08 17:45:00 -
[28] - Quote
met worst wrote:Lady Spank wrote:...Cowards stay in highsec... If the choice is between being a coward in highsec (and my own boss) or a sheep bleating for their supper working for an RMT lord, I know what I'd rather be. For some people the choice is: be a bleating sheep, or a principled starving homeless man. It is nice to have priciples when you are fat, happy, and have a roof over your head. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |

okst666
Not Solitude Again Chained Reactions
125
|
Posted - 2012.01.08 17:55:00 -
[29] - Quote
Klown Walk wrote:You can make that amount of isk in a t1 frigate in low sec with abit of luck.
In an incursion you do not even need luck...just a few basilisks and 3 battleships will do.
But there are 2 other MAJOR Problems with incursions.
a) It takes ages to find a fleet
b) There are way to less Vanguards for all the people who want to fly them...An Incursion-System easily goes up to 400 people in lots of fleets and you warp from site to site only to see it is allready occupied... once you find a free one, you might be lucky and be able to do it uncontested... But most of the time some idiots think it is funny to contest and shoot the targets.
[X] < Nail here for new monitor |

Ocih
Space Mermaids
37
|
Posted - 2012.01.08 17:56:00 -
[30] - Quote
LOL, yes low sec alt, CCP should nerf high sec incursions so you have an advantage.
Lets also be very clear.
There is no hard in EVE There is no hard in EVE There is no hard in EVE There is no hard in EVE
Say it with me?
You can or you can't. Plain and ******* simple. Once you know how to do something you can do it a million times. It's the flaw of computer code. There is nothing CCP can do about it. Stop crying
High sec ISK farmers will still sit in high sec and farm ISK. They won't come to low sec and be your cow. They are Alts, you know that, I know that. Likely Alts from your own alliances, deal with it. |

Selinate
569
|
Posted - 2012.01.08 18:39:00 -
[31] - Quote
Ocih wrote:LOL, yes low sec alt, CCP should nerf high sec incursions so you have an advantage.
Lets also be very clear.
There is no hard in EVE There is no hard in EVE There is no hard in EVE There is no hard in EVE
Say it with me?
You can or you can't. Plain and ******* simple. Once you know how to do something you can do it a million times. It's the flaw of computer code. There is nothing CCP can do about it. Stop crying
High sec ISK farmers will still sit in high sec and farm ISK. They won't come to low sec and be your cow. They are Alts, you know that, I know that. Likely Alts from your own alliances, deal with it.
....Low sec alt?
FFS you're retar.ded.... |

Ocih
Space Mermaids
37
|
Posted - 2012.01.08 18:41:00 -
[32] - Quote
Selinate wrote:Ocih wrote:LOL, yes low sec alt, CCP should nerf high sec incursions so you have an advantage.
Lets also be very clear.
There is no hard in EVE There is no hard in EVE There is no hard in EVE There is no hard in EVE
Say it with me?
You can or you can't. Plain and ******* simple. Once you know how to do something you can do it a million times. It's the flaw of computer code. There is nothing CCP can do about it. Stop crying
High sec ISK farmers will still sit in high sec and farm ISK. They won't come to low sec and be your cow. They are Alts, you know that, I know that. Likely Alts from your own alliances, deal with it. ....Low sec alt? FFS you're retar.ded....
Feel free to ignore everything else I said, even though it's true. High sec people do Level 4's because they can solo them. Low and Null sec people do Incursions. In all Sec space. Denial will fix EVE.
|

Selinate
569
|
Posted - 2012.01.08 18:43:00 -
[33] - Quote
Ocih wrote:Selinate wrote:Ocih wrote:LOL, yes low sec alt, CCP should nerf high sec incursions so you have an advantage.
Lets also be very clear.
There is no hard in EVE There is no hard in EVE There is no hard in EVE There is no hard in EVE
Say it with me?
You can or you can't. Plain and ******* simple. Once you know how to do something you can do it a million times. It's the flaw of computer code. There is nothing CCP can do about it. Stop crying
High sec ISK farmers will still sit in high sec and farm ISK. They won't come to low sec and be your cow. They are Alts, you know that, I know that. Likely Alts from your own alliances, deal with it. ....Low sec alt? FFS you're retar.ded.... Feel free to ignore everything else I said, even though it's true. High sec people do Level 4's because they can solo them. Low and Null sec people do Incursions. In all Sec space. Denial will fix EVE.
The only one in denial here is you... |

adopt
Enlightened Industries Test Alliance Please Ignore
226
|
Posted - 2012.01.08 19:23:00 -
[34] - Quote
Ocih wrote:LOL, yes low sec alt, CCP should nerf high sec incursions so you have an advantage.
Lets also be very clear.
There is no hard in EVE There is no hard in EVE There is no hard in EVE There is no hard in EVE
Say it with me?
You can or you can't. Plain and ******* simple. Once you know how to do something you can do it a million times. It's the flaw of computer code. There is nothing CCP can do about it. Stop crying
High sec ISK farmers will still sit in high sec and farm ISK. They won't come to low sec and be your cow. They are Alts, you know that, I know that. Likely Alts from your own alliances, deal with it.
I use my multitude of alts to run both hisec/lowsec/nullsec incursions, I actively PVP. I *used* to solely run incursions but it got boring so I use my alts for jewing and I pvp on this toon. Not everyone's cup of tea is low/null sec, only those with competence can actually survive there. So can you stop complaining hurr hurr nerf incursions, if you do not know a damned thing about them. Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |

Ocih
Space Mermaids
37
|
Posted - 2012.01.08 19:28:00 -
[35] - Quote
adopt wrote:Ocih wrote:LOL, yes low sec alt, CCP should nerf high sec incursions so you have an advantage.
Lets also be very clear.
There is no hard in EVE There is no hard in EVE There is no hard in EVE There is no hard in EVE
Say it with me?
You can or you can't. Plain and ******* simple. Once you know how to do something you can do it a million times. It's the flaw of computer code. There is nothing CCP can do about it. Stop crying
High sec ISK farmers will still sit in high sec and farm ISK. They won't come to low sec and be your cow. They are Alts, you know that, I know that. Likely Alts from your own alliances, deal with it. I use my multitude of alts to run both hisec/lowsec/nullsec incursions, I actively PVP. I *used* to solely run incursions but it got boring so I use my alts for jewing and I pvp on this toon. Not everyone's cup of tea is low/null sec, only those with competence can actually survive there. So can you stop complaining hurr hurr nerf incursions, if you do not know a damned thing about them.
I don't do Incursions. Nerf it in to the ground. make them another piece of worthless high sec content, you seem to think i have some investment here. Rather fail of you.
For that matter I haven't undocked in 2 months. If I follow you your EVE prescriptions, CCP should just close the game down. I do it, everyone else must too.
|

Hungry Eyes
Ministry of War Amarr Empire
322
|
Posted - 2012.01.08 21:22:00 -
[36] - Quote
100mill in an hour is not much. you should trying doing nullsec exploration. lots of risk, but you make way more than that.  |

Jenshae Chiroptera
407
|
Posted - 2012.01.08 22:03:00 -
[37] - Quote
Crosi Wesdo wrote:Test / goons can be seen running low sec incursions. These incursions are normally run without issue. Occasionally the test guys fall for a tarp. http://www.youtube.com/watch?v=gdWzTcPiMqIThey are getting wise now though :) Take 7 zealots and 3 guards and they will prob not bother you. and most small gangs shouldnt be a worry. And scout. 15mil every 6 minutes on vanguards. That is pretty good isk.
I didn't get that video. It was just some things flashing on over view, a one sided conversation and some flashing and sparkling graphics effects.
I wish more people would voice over with commentary or explanations like some of the Rooks and Kings videos. Those are well done.
Falin Whalen wrote:met worst wrote:Lady Spank wrote:...Cowards stay in highsec... If the choice is between being a coward in highsec (and my own boss) or a sheep bleating for their supper working for an RMT lord, I know what I'd rather be. For some people the choice is: be a bleating sheep, or a principled starving homeless man. It is nice to have priciples when you are fat, happy, and have a roof over your head.
When change comes from the bottom it usually results in blood shed.
One way to help the poor would be to introduce a stipend that they get for the rest of their lives if a couple voluntarily present themselves for sterilisation after their first two children. This would help to keep the population stable, "consolidate" it if you will, put more money into the hands of the poor to feed and educate their children, whilst taking pressure of the government and having less mouths for them to feed. Ideas and stuff EVE - the game of sand castles, either building them or kicking them down. |

Ira Theos
Viziam Amarr Empire
29
|
Posted - 2012.01.09 00:55:00 -
[38] - Quote
Falin Whalen wrote:met worst wrote:Lady Spank wrote:...Cowards stay in highsec... If the choice is between being a coward in highsec (and my own boss) or a sheep bleating for their supper working for an RMT lord, I know what I'd rather be. For some people the choice is: be a bleating sheep, or a principled starving homeless man. It is nice to have priciples when you are fat, happy, and have a roof over your head.
Maybe so, but if that is your choice, you are still a bleating sheep, and that is all. |

Ghoest
239
|
Posted - 2012.01.09 03:30:00 -
[39] - Quote
Lady Spank wrote:Some people run low sec incursions because they enjoy the opportunity for PVP that they present. Cowards stay in high sec with the rest of the scrubs.
If you think there is too much money to be made, or too many people running them then do something different. It's rather hypocritical to complain about how much money they make when you happily run them yourself. I assume you are complaining about the ISK rewarded, your rant was pretty incoherent.
You have made the common mistake of conflating bravery with stupidity and thrill seeking.
Please go wash your brain out with harsh soap. Wherever You Went - Here You Are |

Brujo Loco
Brujeria Teologica
314
|
Posted - 2012.01.09 03:57:00 -
[40] - Quote
Lady Spank wrote:Some people run low sec incursions because they enjoy the opportunity for PVP that they present. Cowards stay in high sec with the rest of the scrubs.
If you think there is too much money to be made, or too many people running them then do something different. It's rather hypocritical to complain about how much money they make when you happily run them yourself. I assume you are complaining about the ISK rewarded, your rant was pretty incoherent.
Nope, I can equate the rant to a man that after selling his body made more in an hour of anal sex than what he did in an honest , tax paying job in a month, and felt dirty yet oddly aroused but angry at the stupidity of normal societal conventions plus the clash between internal moral compass versus pragmatism.
You can call it guilt in some, righteous anger or primal instincts in others. I equate it to the moment Kirk was in the Nexus and said "It's not real". There was no challenge or at least an amount of danger or any feeling of accomplishment or any sense whatsoever of anything.
Some people proceed to sell their bodies for the rest of their lives, others see the stupidity of complacency and self limits and vent their anger loudly and like Kirk decided to leave the Nexus forever even if it meant his death, because he died doing something actually challenging and REAL (to him anyway)
It has nothing to do with PVP, it's about the absurdity of how pay rates are in Hi sec yet low sec is almost the same, it's not logical and not well thought out, it doesnt escalate and shows a broken mechanic that annoys some people due to their very own psychological quirks.
Other people actually just like gaining the LOL-ISK like that in Hi-Sec and happily gobble up the Iskies.
Don't blame him/her/it , blame CCP.
Also reflect on the possibility CCP actually wants people with LOL isk to make them purchase more and more plex since perhaps they discovered they make more selling plexes than flat out sub rates.
If that happens to be true, then dont blame CCP, congratulate them on finding a way of earning more RL money.
Anyway, I like apple pie. Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco |

Selinate
571
|
Posted - 2012.01.09 13:51:00 -
[41] - Quote
Ocih wrote:
I don't do Incursions. Nerf it in to the ground. make them another piece of worthless high sec content, you seem to think i have some investment here. Rather fail of you.
For that matter I haven't undocked in 2 months. If I follow you your EVE prescriptions, CCP should just close the game down. I do it, everyone else must too.
And you just come back to the Eve forums to randomly ***** like a two year old?
Unsubscribe already. At least try and gain some semblance of being a person who has a life. |

Barakkus
1480
|
Posted - 2012.01.09 16:29:00 -
[42] - Quote
okst666 wrote:Klown Walk wrote:You can make that amount of isk in a t1 frigate in low sec with abit of luck. In an incursion you do not even need luck...just a few basilisks and 3 battleships will do. But there are 2 other MAJOR Problems with incursions. a) It takes ages to find a fleet b) There are way to less Vanguards for all the people who want to fly them...An Incursion-System easily goes up to 400 people in lots of fleets and you warp from site to site only to see it is allready occupied... once you find a free one, you might be lucky and be able to do it uncontested... But most of the time some idiots think it is funny to contest and shoot the targets.
These are all personal problems, they aren't issues for people that actually do something about it.
Selinate wrote: I want to fly assaults/HQ's, but have trouble finding fleets for them because sometimes a fleet isn't even up for either. That, or the fleet is a shield fleet, and my shield skills aren't good enough to do that yet.
So train to shield tank and stop whining.
Hungry Eyes wrote:100mill in an hour is not much. you should trying doing nullsec exploration. lots of risk, but you make way more than that. 
This ^^, a friend of mine has been doing null sec sites lately with one or two other people and making a couple bill for a few hours worth of work. Incursions pale in comparison to isk/hr. http://youtu.be/yytbDZrw1jc |

Ocih
Space Mermaids
38
|
Posted - 2012.01.09 17:09:00 -
[43] - Quote
Selinate wrote:Ocih wrote:
I don't do Incursions. Nerf it in to the ground. make them another piece of worthless high sec content, you seem to think i have some investment here. Rather fail of you.
For that matter I haven't undocked in 2 months. If I follow you your EVE prescriptions, CCP should just close the game down. I do it, everyone else must too.
And you just come back to the Eve forums to randomly ***** like a two year old? Unsubscribe already. At least try and gain some semblance of being a person who has a life.
Flames and personal attacks. That will get you the forum superstar badge.
Back to the start now, High sec carebears don't do Incursions, they do lv 4 missions because they can't solo Incursions. You seem bent on ignoring that so I'm just going to parrot it a few times.
|

J3ssica Alba
Federal Navy Academy Gallente Federation
69
|
Posted - 2012.01.09 17:16:00 -
[44] - Quote
If i get 1 isk everytime there is a nerf incursion thread I'd be richer than Chribba |

Wacktopia
Noir.
138
|
Posted - 2012.01.09 17:44:00 -
[45] - Quote
Confirming a slow hand clap for the current situation of hisec war-decs combined with the ISK-printing machine that is Vanguards.
CCP should start jumping some staff-piloted Revnants in to reap some Mach / Vindi tears. I hear they are sweet. . |

Obsidian Hawk
RONA Corporation RONA Directorate
740
|
Posted - 2012.01.09 18:13:00 -
[46] - Quote
iirc low sec incursion especailly vans pay out nearly 20 mill for each site. |
|

CCP Greyscale
C C P C C P Alliance
502

|
Posted - 2012.01.09 18:17:00 -
[47] - Quote
Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale |
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
283
|
Posted - 2012.01.09 18:26:00 -
[48] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale Man CCP... you guys have a lot on your plate lately. I'm already getting excited about the next expansion.  All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

mkint
604
|
Posted - 2012.01.09 18:36:00 -
[49] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale You mean your CSM that wants to reduce the resources that any potential competitors may acquire? Yes, let's develop the game so that your CSMs stay rich and their alliances in control.
EVE: If your alliance doesn't have a member on the CSM, don't bother playing. |

Letrange
Red Horizon Inc Cascade Imminent
35
|
Posted - 2012.01.09 18:46:00 -
[50] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want. I predict an incoming hard nerf since the squeaky whines are coming from the CSM this time. |

Jack bubu
GK inc. Pandemic Legion
267
|
Posted - 2012.01.09 18:50:00 -
[51] - Quote
mkint wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale You mean your CSM that wants to reduce the resources that any potential competitors may acquire? Yes, let's develop the game so that your CSMs stay rich and their alliances in control. EVE: If your alliance doesn't have a member on the CSM, don't bother playing. Just biomass your characters allready. noone wants to read your gibberish |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
283
|
Posted - 2012.01.09 18:51:00 -
[52] - Quote
mkint wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale You mean your CSM that wants to reduce the resources that any potential competitors may acquire? Yes, let's develop the game so that your CSMs stay rich and their alliances in control. EVE: If your alliance doesn't have a member on the CSM, don't bother playing. WTF are you talking about? I'm not fan of the CSM principal reps atm, but I don't think this is accurate at all. Most of the CSMs represent big alliances, yes, but what are those alliances actually doing, exactly? A whole lot of NOTHING from what I've seen. PL used to be a major player in sov warfare and now they just float around looking for fights seemingly arbitrarily. The Goons are just screwing with miners in empire and practicing random acts of asshattery. TEST just bombs around null laying siege on random corps for no apparent reason and then forgetting about them... I've never seen the alliances of EvE as apathetic to sov as they are right now. It's not about REMOVING resources... it's about distributing them in non-conformal and unique ways. It's about giveing alliances a REASON to fight. They don't want to deny anyone anything necessarily. They want to tighten up the allocation of resources to keep alliances from sprawling. If a finite amount of high-quality resources are in a few systems, and those systems support the alliance, than the thinking goes there will be an upper limit to how far laterally an alliance will sprawl before the diminishing returns at the periphery of alliance controlled space cause corps to revolt against their keepers! If CCP were to make the resources something that can be sustainability harvested OR gutted for a quick payday and than depleted, alliances may form that just roll around and crush others. Incursions have nothing to do with it. At all. You're way off. All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

mkint
604
|
Posted - 2012.01.09 19:06:00 -
[53] - Quote
Gogela wrote:mkint wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale You mean your CSM that wants to reduce the resources that any potential competitors may acquire? Yes, let's develop the game so that your CSMs stay rich and their alliances in control. EVE: If your alliance doesn't have a member on the CSM, don't bother playing. WTF are you talking about? I'm not fan of the CSM principal reps atm, but I don't think this is accurate at all. Most of the CSMs represent big alliances, yes, but what are those alliances actually doing, exactly? A whole lot of NOTHING from what I've seen. PL used to be a major player in sov warfare and now they just float around looking for fights seemingly arbitrarily. The Goons are just screwing with miners in empire and practicing random acts of asshattery. TEST just bombs around null laying siege on random corps for no apparent reason and then forgetting about them... I've never seen the alliances of EvE as apathetic to sov as they are right now. It's not about REMOVING resources... it's about distributing them in non-conformal and unique ways. It's about giveing alliances a REASON to fight. They don't want to deny anyone anything necessarily. They want to tighten up the allocation of resources to keep alliances from sprawling. If a finite amount of high-quality resources are in a few systems, and those systems support the alliance, than the thinking goes there will be an upper limit to how far laterally an alliance will sprawl before the diminishing returns at the periphery of alliance controlled space cause corps to revolt against their keepers! If CCP were to make the resources something that can be sustainability harvested OR gutted for a quick payday and than depleted, alliances may form that just roll around and crush others. Incursions have nothing to do with it. At all. You're way off. All the lackadaisical alliances have already "won" EVE. They own it. They control it. (I'm sure more than a few pay their mortgages from it.) If their only potential threat is from people grinding incursions for the resources to challenge them, they will pursue incursion nerfs. After all, if you can't win legitimately, find a dev to cheat for you.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1253
|
Posted - 2012.01.09 19:09:00 -
[54] - Quote
Ocih wrote:LOL, yes low sec alt, CCP should nerf high sec incursions so you have an advantage.
Lets also be very clear.
There is no hard in EVE There is no hard in EVE There is no hard in EVE There is no hard in EVE
Say it with me?
You can or you can't. Plain and ******* simple. Once you know how to do something you can do it a million times. It's the flaw of computer code. There is nothing CCP can do about it. Stop crying
High sec ISK farmers will still sit in high sec and farm ISK. They won't come to low sec and be your cow. They are Alts, you know that, I know that. Likely Alts from your own alliances, deal with it.
They can invent one of many available AIs.. but than it would become unplayable because everyone include null powerblocks would be eaten by NPCs. |

Mars Theran
EVE Rogues EVE Rogues Alliance
44
|
Posted - 2012.01.09 19:38:00 -
[55] - Quote
Some people can be so negative and jaded. Why can't we all just be friends?
CCP responds to post with positive statement that it is being looked into, and something will be done.
Bittervet syndrome descends. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1255
|
Posted - 2012.01.09 19:40:00 -
[56] - Quote
Mars Theran wrote:Some people can be so negative and jaded. Why can't we all just be friends?
CCP responds to post with positive statement that it is being looked into, and something will be done.
Bittervet syndrome descends.
Friend = another enemy which has got the superior position, because he knows a lot about you, your weaknesses and you dont pay attention enough. |

Chandaris
Immortalis Inc. Shadow Cartel
41
|
Posted - 2012.01.09 21:09:00 -
[57] - Quote
As a pretty experienced incursion runner I agree with the following
- payouts for vanguards should be substantially reduced - payouts for HQ's and assaults should be upped - payouts for lowsec and nullsec incursions should be dramatically increased (like 5x) -- the risk running them is enormous |

mkint
605
|
Posted - 2012.01.09 21:16:00 -
[58] - Quote
Chandaris wrote: - payouts for lowsec and nullsec incursions should be dramatically increased (like 5x) -- the risk running them is enormous
No. No, no, no.
nullbear mega-blox RMTers do not need more monopolies. One alliance dumping all it's people into one low/null constellation and grinding half a billion isk per individual per hour is bad. 1 vg system supports approx 50 people... the nullbear alliances do not need the power to grind 1 super per hour per system with what adds up to be essentially NO risk. It would be trivially easy for asshat fucktards like goons to trigger uncontrollable inflation effectively removing everyone else from the game.
post less stupid next time. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
283
|
Posted - 2012.01.09 21:29:00 -
[59] - Quote
mkint wrote:Chandaris wrote: - payouts for lowsec and nullsec incursions should be dramatically increased (like 5x) -- the risk running them is enormous
No. No, no, no. nullbear mega-blox RMTers do not need more monopolies. One alliance dumping all it's people into one low/null constellation and grinding half a billion isk per individual per hour is bad. 1 vg system supports approx 50 people... the nullbear alliances do not need the power to grind 1 super per hour per system with what adds up to be essentially NO risk. It would be trivially easy for asshat fucktards like goons to trigger uncontrollable inflation effectively removing everyone else from the game. post less stupid next time. I think I'm starting to get your thought process. Whereas most players take a look at the system overall and try to find a way they can adapt their play style to the game and the other players to reach their goals, you have a play style that is set in stone and you want eve to conform to you. Sounds lazy. I would make some kind of argument trying to convince you that half the fun is overcoming the challenges of the game, but I don't care anymore. Recycle your char. is my only advice. All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

DarthNefarius
Minmatar Heavy Industries
2
|
Posted - 2012.01.09 21:33:00 -
[60] - Quote
NULL SECers once again crying because someone in HI SEC can make some ISK... Want to make REAL ISK with no RISK get a TECH MOON! I say NERF the TECH MOONs and say have drones poop techtanium dollups so its not just a NULL SEC passive farm item. At least HI sec Incursions are not a passive way to make you rich |

Morganta
Peripheral Madness The Midget Mafia
769
|
Posted - 2012.01.09 21:42:00 -
[61] - Quote
Letrange wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want. I predict an incoming hard nerf since the squeaky whines are coming from the CSM this time.
I got to say this sounds more likely than anything else
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Morganta
Peripheral Madness The Midget Mafia
769
|
Posted - 2012.01.09 21:44:00 -
[62] - Quote
DarthNefarius wrote:NULL SECers once again crying because someone in HI SEC can make some ISK... Want to make REAL ISK with no RISK get a TECH MOON! I say NERF the TECH MOONs and say have drones poop techtanium dollups so its not just a NULL SEC passive farm item. At least HI sec Incursions are not a passive way to make you rich
spoken like someone who has never enjoyed a good book or movie while running logi on vanguards
sure its not PI, but it sure as hell isn't work either
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Tore Vest
Vikinghall
132
|
Posted - 2012.01.09 21:48:00 -
[63] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale

Never listen to CSM. They are all in some big alliance.... and will offc. get rid of incursion. They want theyr players back  |

mkint
605
|
Posted - 2012.01.09 21:50:00 -
[64] - Quote
Gogela wrote:mkint wrote:Chandaris wrote: - payouts for lowsec and nullsec incursions should be dramatically increased (like 5x) -- the risk running them is enormous
No. No, no, no. nullbear mega-blox RMTers do not need more monopolies. One alliance dumping all it's people into one low/null constellation and grinding half a billion isk per individual per hour is bad. 1 vg system supports approx 50 people... the nullbear alliances do not need the power to grind 1 super per hour per system with what adds up to be essentially NO risk. It would be trivially easy for asshat fucktards like goons to trigger uncontrollable inflation effectively removing everyone else from the game. post less stupid next time. I think I'm starting to get your thought process. Whereas most players take a look at the system overall and try to find a way they can adapt their play style to the game and the other players to reach their goals, you have a play style that is set in stone and you want eve to conform to you. Sounds lazy. I would make some kind of argument trying to convince you that half the fun is overcoming the challenges of the game, but I don't care anymore. Recycle your char. is my only advice. Since we're talking about personal playstyles... I'll admit, maybe I don't want to adapt to certain changes... But I know that's my own issue, and I never make the argument "it's too hard for me to change." The argument I make, and will always make until it changes, is that life is too easy for nullbears. AFK empires should fall. Lazy empires should fall. Holding the same sov for more than a year should be a rarity. Change is life, permanence is death. Every change that has ever happened in nullsec has lead toward permanence, stagnation. Until nullsec is made permanently volatile (i.e. fresh), the ONLY viable long term careers in EVE is "nullbear stooge" and "nullbear RMTer" everything else being a dead end, and thus EVE being a dead end. That is why I will ALWAYS argue in favor of those who might topple the lazy afk RMTing behemoths, as those are the only changes that can stop EVE from dying. The only motivation I can think of for arguing (much less developing) in favor of the RMTing behemoths is if you stand to personally profit from their RMT. And if development heads even further in that direction, EVE is already dead but just doesn't know it yet.
Oh, and to frame my goon jab, I accept that they have a right to be dickheads, but I'm irritated that they are constantly rewarded for it instead of punished. That's not gamebreaking though, except for when it is (as is reflected in my argument against the five fold increase in null/low incursion payments.)
edit: I would be in favor of a change to incursion payouts to favor corps over individuals... To get current (or maybe even buffed) payouts in incursions, all fleet members must be in the same corp, else it's 10-20% lower than current rates. Perhaps even a sliding scale... 50% of fleet is in corp, and there's 50% of the corp bonus to the fleet. I would support this, even though it would nerf my own income, as I've only ever flown incursions with 1 corp member once. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
283
|
Posted - 2012.01.09 22:00:00 -
[65] - Quote
mkint wrote:Since we're talking about personal playstyles... I'll admit, maybe I don't want to adapt to certain changes... But I know that's my own issue, and I never make the argument "it's too hard for me to change." The argument I make, and will always make until it changes, is that life is too easy for nullbears. AFK empires should fall. Lazy empires should fall. Holding the same sov for more than a year should be a rarity. Change is life, permanence is death. Every change that has ever happened in nullsec has lead toward permanence, stagnation. Until nullsec is made permanently volatile (i.e. fresh), the ONLY viable long term careers in EVE is "nullbear stooge" and "nullbear RMTer" everything else being a dead end, and thus EVE being a dead end. That is why I will ALWAYS argue in favor of those who might topple the lazy afk RMTing behemoths, as those are the only changes that can stop EVE from dying. The only motivation I can think of for arguing (much less developing) in favor of the RMTing behemoths is if you stand to personally profit from their RMT. And if development heads even further in that direction, EVE is already dead but just doesn't know it yet.
Oh, and to frame my goon jab, I accept that they have a right to be dickheads, but I'm irritated that they are constantly rewarded for it instead of punished. That's not gamebreaking though, except for when it is (as is reflected in my argument against the five fold increase in null/low incursion payments.) I agree about the AFK empires... that's what Empire space is for. I also agree that holding space for that long should be rare, but not impossible. The reason the alliances can hold space for that long is because 1) they can indefinitely sprawl their empire laterally because all of space is pretty much the same moon goo aside and 2) (also because space is all the same) nobody wants to fight for another alliances space because they can just pick up and go somewhere else.
Also: I don't see how goons get rewarded for their asshattery other than getting to keep their scam money. They are just an alliance in my view. Neither good nor bad. They just play the game. Nothing wrong with that.
I still don't see what any of this has to do with adjusting the way incursions work.
Quote:EVE is already dead but just doesn't know it yet. I think I read that back in 2006. Longest. Death. Ever. All GëíGêçGëí Ships | GëíGêçGëí - sñÜpüÅpü«sÑçsªÖpü¬péópéñpâåpâá | <-- Links to ShowInfo in-game
FX7 - No Tax... No Rules... No Problem |

Scatim Helicon
GoonWaffe Goonswarm Federation
225
|
Posted - 2012.01.09 22:02:00 -
[66] - Quote
DarthNefarius wrote:NULL SECers once again crying because someone in HI SEC can make some ISK... Want to make REAL ISK with no RISK get a TECH MOON! I say NERF the TECH MOONs and say have drones poop techtanium dollups so its not just a NULL SEC passive farm item. At least HI sec Incursions are not a passive way to make you rich
How about CCP nerf tech moons AND highsec incursions? ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

mkint
606
|
Posted - 2012.01.09 22:05:00 -
[67] - Quote
Gogela wrote: I still don't see what any of this has to do with adjusting the way incursions work.
Nullbear RMTers want to stamp out any competition before it shows up. CSM, with maybe 1 or 2 exceptions, are nullbear RMTers. CCP Greyscale develops the game in ways that favor the nullbear RMTers and crushes competition. A big collaboration of nullbear RMTers deciding how to develop a game asset that threatens their livelihoods? Take a wild guess as to what direction it will go.
In EVE one thing is sure to never change... to get sov you must have supers. to get supers, you must have sov. Changing that would threaten the RMT machine. |

The D1ngo
Republic Military School Minmatar Republic
10
|
Posted - 2012.01.09 22:11:00 -
[68] - Quote
Look honey! Harry got a nice new car.
Wait! I don't have a nice new car!
Harry is screwing me over.... |

Large Collidable Object
morons.
923
|
Posted - 2012.01.09 22:15:00 -
[69] - Quote
Tippia wrote:Replace ISK with (more) LP. Everyone wins.
I just needed to quote this as it's the ultimate fix.
I have no issues with highsec incursions being very lucrative, but the obscene amounts of isk created from thin air are a problem (yes - that's banknotes).
Make activities redistribute isk instead of printing hundreds of billions every day. morons- sting like a butterfly and-ápost like a bee. |

Deviana Sevidon
Jades Falcon Guards
210
|
Posted - 2012.01.09 22:18:00 -
[70] - Quote
I think the OP is just an alt for one of the CSM members. The guys who want everything nerfed until people can only become serfs to their empires or quit. |

Admiral Pelleon
White Shadow Imperium The Forsaken.
34
|
Posted - 2012.01.09 22:33:00 -
[71] - Quote
Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |

mkint
606
|
Posted - 2012.01.09 22:36:00 -
[72] - Quote
Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. *quoted for irony*
As if the nullbears aren't trying to protect their RMT interests by trying to kill incursions. |

Admiral Pelleon
White Shadow Imperium The Forsaken.
34
|
Posted - 2012.01.09 22:40:00 -
[73] - Quote
mkint wrote:Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. *quoted for irony* As if the nullbears aren't trying to protect their RMT interests by trying to kill incursions.
Nullsec has risks. Highsec has none. If you'd like to play your 99.9% safe hello kitty online, be prepared to pay for it with less income. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all. |

Malcanis
Vanishing Point. The Initiative.
2570
|
Posted - 2012.01.09 22:40:00 -
[74] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale
As Tippia say: please tilt the rewards away from raw ISK and towards LP. LP are a valuable ISK sink. There is already a vast ISK surplus in the economy. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

mkint
609
|
Posted - 2012.01.09 22:44:00 -
[75] - Quote
Admiral Pelleon wrote:mkint wrote:Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. *quoted for irony* As if the nullbears aren't trying to protect their RMT interests by trying to kill incursions. Nullsec has risks. Highsec has none. If you'd like to play your 99.9% safe hello kitty online, be prepared to pay for it with less income. Nullsec incursions pay nearly double. Let's do some math... double... >... not double... Or, half... <... not half...
Oh, but that's right, nullbears are too big of pussies to go out there and get any isk that isn't delivered to their silos every hour on the hour, wind rain or shine, and would rather b!tch and sh!t all over everyone elses' party. |

Barakkus
1482
|
Posted - 2012.01.09 22:48:00 -
[76] - Quote
Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs.
You realize many, many pvp corps and alliances also utilize high sec incursions to fund pvp. It's not just a bunch of carebears. http://youtu.be/yytbDZrw1jc |

Lyron-Baktos
Selective Pressure Rote Kapelle
22
|
Posted - 2012.01.09 22:53:00 -
[77] - Quote
Barakkus wrote:Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. You realize many, many pvp corps and alliances also utilize high sec incursions to fund pvp. It's not just a bunch of carebears.
agreed. For players that only care about PVP, incursions are really the only way to make decent isk so they can buy their pvp ships
On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

Barakkus
1482
|
Posted - 2012.01.09 22:55:00 -
[78] - Quote
Lyron-Baktos wrote:Barakkus wrote:Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. You realize many, many pvp corps and alliances also utilize high sec incursions to fund pvp. It's not just a bunch of carebears. agreed. For players that only care about PVP, incursions are really the only way to make decent isk so they can buy their pvp ships
That is pretty much the only reason I run them and why I don't care when this happens to me: http://eve-kill.net/?a=kill_detail&kll_id=10581371 http://youtu.be/yytbDZrw1jc |

Lady Spank
GET OUT NASTY FACE
904
|
Posted - 2012.01.09 22:55:00 -
[79] - Quote
They can fund their PVP in low sec incursions, where they ought to be if they are PVPing in the first place. Defending weekend warriors is no excuse for justifying the stupid income available in high-sec. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Barakkus
1482
|
Posted - 2012.01.09 22:57:00 -
[80] - Quote
Lady Spank wrote:They can fund their PVP in low sec incursions, where they ought to be if they are PVPing in the first place. Defending weekend warriors is no excuse for justifying the stupid income available in high-sec.
It's not just weekend warriors and you know it, unless you wanna group Brick sQuad and Noir in the weekend warrior crowd. Whether or not they're running on mains or alts, every single major alliance and corp has people running highsec incursions. http://youtu.be/yytbDZrw1jc |

Lady Spank
GET OUT NASTY FACE
904
|
Posted - 2012.01.09 23:07:00 -
[81] - Quote
Barakkus wrote:Lady Spank wrote:They can fund their PVP in low sec incursions, where they ought to be if they are PVPing in the first place. Defending weekend warriors is no excuse for justifying the stupid income available in high-sec. It's not just weekend warriors and you know it, unless you wanna group Brick sQuad and Noir in the weekend warrior crowd. Whether or not they're running on mains or alts, every single major alliance and corp has people running highsec incursions. So make them worthless to these groups. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Barakkus
1482
|
Posted - 2012.01.09 23:09:00 -
[82] - Quote
I have no problem with adjusting the null and lowsec incursions to make them even more attractive. I don't really have a problem with adjusting the isk/lp of highsec incursions. I have a problem with the hypocrites that post nerf incursion threads every other day and they're exploiting them themselves with their alts and laughing all the while and running around generalizing everyone running incursions in highsec as carebears, and yet they sit there and "carebear it up" just the same as everyone else...they just sit there and use alts so they can't be labeled "carebears" themselves. All they're doing is trolling. http://youtu.be/yytbDZrw1jc |

Eternum Praetorian
Black Ops Trade Group
300
|
Posted - 2012.01.09 23:43:00 -
[83] - Quote
Letrange wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want. I predict an incoming hard nerf since the squeaky whines are coming from the CSM this time.
QFT
Reallocate funds for Icelandic air fare to developing an integrated player input function in the UI. Then talk directly to the customers with polls to collect demographics and game preferences
|

Theodemir
Nemesis Holdings Corp Luna Sanguinem
19
|
Posted - 2012.01.09 23:59:00 -
[84] - Quote
Morganta wrote:DarthNefarius wrote:NULL SECers once again crying because someone in HI SEC can make some ISK... Want to make REAL ISK with no RISK get a TECH MOON! I say NERF the TECH MOONs and say have drones poop techtanium dollups so its not just a NULL SEC passive farm item. At least HI sec Incursions are not a passive way to make you rich spoken like someone who has never enjoyed a good book or movie while running logi on vanguards sure its not PI, but it sure as hell isn't work either
I prefer Futurama.
Watched them all now, along with a few seasons of the simpsons. |

P42ALPHA
DEAD-ON
31
|
Posted - 2012.01.10 00:17:00 -
[85] - Quote
This thread is priceless. Went from a good old fashion Incursion cry, strait too the CSM/Mega Alliences are kill the game.
Epic win...Epic
I think that Dev derailed this faster then any forum troll could have ever dempt of.
"All hail Wang ... the little fella in Command. When 'trouble' starts to spread, I'm sure he will rise to the occasion."
Azahni Vah'nos (Best reply ever) |

Caellach Marellus
Nephtys Ventures inc
384
|
Posted - 2012.01.10 00:23:00 -
[86] - Quote
CCP Greyscale wrote: We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Pity the CSM doesn't actually represent the majority of the playerbase.
Less time pushing your personal small group agendas of wanting everyone to play your game, more time doing the job you're suppose to do guys. |

Lady Spank
GET OUT NASTY FACE
904
|
Posted - 2012.01.10 00:26:00 -
[87] - Quote
BOO HOO I DONT THINK THE CSM REPRESENT HIGH SEC SCRUBLORDS THATS THE ONLY REASON HIGH SEC IS NOT AS LUCRATIVE, I CANT ACCEPT THAT PERHAPS I AM WRONG BUT TRYING TO DELUDE MYSELF BECAUSE I AM TOO COWARDLY TO LEAVE THE TRAINING GROUNDS. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Obsidian Hawk
RONA Corporation RONA Directorate
741
|
Posted - 2012.01.10 00:27:00 -
[88] - Quote
You cannot actually run low sec incursions w/o running into goons or test. Seriously if you have ever gone to a low sec incursion you will see goons and their allies there farming it to death. Goons know where the money is at and how to make it. Why are people complaining about high sec incursions, while the rest of 0.0 is bitching about high sec, they dont see the massive fleet building up in goon space of revenants and nightmares getting ready to move out.
Also while the rest whines about incursions you begin to realize one thing.
How come 0.0 people cant form a simple 10 man fleet to fight them? seriously you hold space have over 1000 people in your alliance and you cant get 10-40 people to run vans and make money. Sounds like some serious failure out there. |

Caellach Marellus
Nephtys Ventures inc
384
|
Posted - 2012.01.10 00:29:00 -
[89] - Quote
Lady Spank wrote:BOO HOO I DONT THINK THE CSM REPRESENT HIGH SEC SCRUBLORDS THATS THE ONLY REASON HIGH SEC IS NOT AS LUCRATIVE, I CANT ACCEPT THAT PERHAPS I AM WRONG BUT TRYING TO DELUDE MYSELF BECAUSE I AM TOO COWARDLY TO LEAVE THE TRAINING GROUNDS.
They don't represent anyone other than nullbear empires.
Remember wanting to nerf ABC mining in Wormholes because they didn't know they were 0.0 regions?
Just because you like to troll in caps with terribly thin veiled insults doesn't make your argument right. People don't all want to play a small group's idea of EVE, deal with it.
Obsidian Hawk wrote:You cannot actually run low sec incursions w/o running into goons or test. Seriously if you have ever gone to a low sec incursion you will see goons and their allies there farming it to death. Goons know where the money is at and how to make it. Why are people complaining about high sec incursions, while the rest of 0.0 is bitching about high sec, they dont see the massive fleet building up in goon space of revenants and nightmares getting ready to move out.
Also while the rest whines about incursions you begin to realize one thing.
How come 0.0 people cant form a simple 10 man fleet to fight them? seriously you hold space have over 1000 people in your alliance and you cant get 10-40 people to run vans and make money. Sounds like some serious failure out there.
Some of them don't even run the incursions in their own sov. You fly through a week after they're established and still at full penalties. |

Lady Spank
GET OUT NASTY FACE
904
|
Posted - 2012.01.10 00:30:00 -
[90] - Quote
Obsidian Hawk wrote:You cannot actually run low sec incursions w/o running into goons or test. This is completely incorrect.
(a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Alina Wize
Dreddit Test Alliance Please Ignore
120
|
Posted - 2012.01.10 00:33:00 -
[91] - Quote
Not sure what you guys are going off about but the only incursions we run are in lowsec. We also run nullsec incursions that happen to land in our space. I didn't even know highsec had incursions 
What the heck are you guys even complaining about? |

DarthNefarius
Minmatar Heavy Industries
2
|
Posted - 2012.01.10 00:35:00 -
[92] - Quote
Lady Spank wrote:Obsidian Hawk wrote:You cannot actually run low sec incursions w/o running into goons or test. This is completely incorrect.
Go check it out when a lo sec incursion is falling in influence zoom over there & see for yourself who is there. |

Lady Spank
GET OUT NASTY FACE
904
|
Posted - 2012.01.10 00:36:00 -
[93] - Quote
Caellach Marellus wrote:Lady Spank wrote:BOO HOO I DONT THINK THE CSM REPRESENT HIGH SEC SCRUBLORDS THATS THE ONLY REASON HIGH SEC IS NOT AS LUCRATIVE, I CANT ACCEPT THAT PERHAPS I AM WRONG BUT TRYING TO DELUDE MYSELF BECAUSE I AM TOO COWARDLY TO LEAVE THE TRAINING GROUNDS. They don't represent anyone other than nullbear empires. Remember wanting to nerf ABC mining in Wormholes because they didn't know they were 0.0 regions? Just because you like to troll in caps with terribly thin veiled insults doesn't make your argument right. People don't all want to play a small group's idea of EVE, deal with it. If you look at their agenda's you will see how small minded your comment is. Most of the people I see crying about how unfair the CSM is are irrelevant high-sec risk averse whiners that think farming incursions, avoiding wardecs and mining in peace are the most important issues. Maybe you don't feel represented because you are completely out of touch with the grand scope of the game. The mineral removal in wormhole space was primarily to limit the ease with which systems could become impenetrable fortresses.
Quote:Some of them don't even run the incursions in their own sov. You fly through a week after they're established and still at full penalties. Perhaps they aren't interested in Incursions. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

KrakizBad
Eve Defence Force Fatal Ascension
182
|
Posted - 2012.01.10 00:37:00 -
[94] - Quote
Obsidian Hawk wrote:How come 0.0 people cant form a simple 10 man fleet to fight them? seriously you hold space have over 1000 people in your alliance and you cant get 10-40 people to run vans and make money. Sounds like some serious failure out there.
Perhaps we have other priorities? v0v http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Lady Spank
GET OUT NASTY FACE
904
|
Posted - 2012.01.10 00:37:00 -
[95] - Quote
DarthNefarius wrote:Lady Spank wrote:Obsidian Hawk wrote:You cannot actually run low sec incursions w/o running into goons or test. This is completely incorrect. Go check it out when a lo sec incursion is falling in influence zoom over there & see for yourself who is there. Last few times I did it it was me, I'm not a goon or testie. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Caellach Marellus
Nephtys Ventures inc
384
|
Posted - 2012.01.10 00:44:00 -
[96] - Quote
Lady Spank wrote:Caellach Marellus wrote:Lady Spank wrote:BOO HOO I DONT THINK THE CSM REPRESENT HIGH SEC SCRUBLORDS THATS THE ONLY REASON HIGH SEC IS NOT AS LUCRATIVE, I CANT ACCEPT THAT PERHAPS I AM WRONG BUT TRYING TO DELUDE MYSELF BECAUSE I AM TOO COWARDLY TO LEAVE THE TRAINING GROUNDS. They don't represent anyone other than nullbear empires. Remember wanting to nerf ABC mining in Wormholes because they didn't know they were 0.0 regions? Just because you like to troll in caps with terribly thin veiled insults doesn't make your argument right. People don't all want to play a small group's idea of EVE, deal with it. If you look at their agenda's you will see how small minded your comment is. Most of the people I see crying about how unfair the CSM is are irrelevant high-sec risk averse whiners that think farming incursions, avoiding wardecs and mining in peace are the most important issues. Maybe you don't feel represented because you are completely out of touch with the grand scope of the game. The mineral removal in wormhole space was primarily to limit the ease with which systems could become impenetrable fortresses.
Actually the reason used was "daytrippers would get minerals too easily"
Also never dodged wardecs, do more than farm incursions and mined through Hulkageddon by paying attention.
Also hard to be out of touch when you tend to be where the majority of the playerbase is.
Again, we're debating individual ideas of what people think EVE is, or should be. But the reality is far from the accusations of people in their T1 battleships making billions out of pugfleets that I grow tired of hearing.
Quote:Quote:Some of them don't even run the incursions in their own sov. You fly through a week after they're established and still at full penalties. Perhaps they aren't interested in Incursions.
Good for them, so they choose to ignore a mechanic of the game, others don't so why nerf it?
The choice is there for them, the fact they choose to not make use of it somewhat nullifies the right to complain. |

Ioci
Space Mermaids
56
|
Posted - 2012.01.10 00:57:00 -
[97] - Quote
Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs.
Nerf Incursions but put Technetium in some of those useless commander tags or better yet, Mining corp LP stores. That way I can build the T2 I need to do Incursions without going to the null sec club. It makes the "gravy train" an alternative mechanic. |

Selinate
572
|
Posted - 2012.01.10 01:01:00 -
[98] - Quote
Caellach Marellus wrote:
Again, we're debating individual ideas of what people think EVE is, or should be. But the reality is far from the accusations of people in their T1 battleships making billions out of pugfleets that I grow tired of hearing.
*looks at wallet*
*looks at ship*
*looks at fleet*
I'm sorry, what was that? |

The D1ngo
Republic Military School Minmatar Republic
10
|
Posted - 2012.01.10 01:08:00 -
[99] - Quote
Admiral Pelleon wrote:mkint wrote:Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. *quoted for irony* As if the nullbears aren't trying to protect their RMT interests by trying to kill incursions. Nullsec has risks. Highsec has none. If you'd like to play your 99.9% safe hello kitty online, be prepared to pay for it with less income.
When your master's gravy train is threatened a CTA comes out of the wood work. Boy, don't you scurry when he calls.... |

Caellach Marellus
Nephtys Ventures inc
384
|
Posted - 2012.01.10 01:11:00 -
[100] - Quote
Selinate wrote:Caellach Marellus wrote:
Again, we're debating individual ideas of what people think EVE is, or should be. But the reality is far from the accusations of people in their T1 battleships making billions out of pugfleets that I grow tired of hearing.
*looks at wallet* *looks at ship* *looks at fleet* I'm sorry, what was that?
How much are you making per hour, what are you flying and what's your fleet comp?
Then let us know what system that is so you can get rolled by a Faction shield fleet and find yourself losing most contests. |

Selinate
572
|
Posted - 2012.01.10 01:13:00 -
[101] - Quote
Caellach Marellus wrote:Selinate wrote:Caellach Marellus wrote:
Again, we're debating individual ideas of what people think EVE is, or should be. But the reality is far from the accusations of people in their T1 battleships making billions out of pugfleets that I grow tired of hearing.
*looks at wallet* *looks at ship* *looks at fleet* I'm sorry, what was that? How much are you making per hour, what are you flying and what's your fleet comp? Then let us know what system that is so you can get rolled by a Faction shield fleet and find yourself losing most contests.
You said T1 battleships can't make billions with pug fleets. None of the rest of your reply to me matters because you are wrong. |

Caellach Marellus
Nephtys Ventures inc
384
|
Posted - 2012.01.10 01:18:00 -
[102] - Quote
Selinate wrote:Caellach Marellus wrote:Selinate wrote:Caellach Marellus wrote:
Again, we're debating individual ideas of what people think EVE is, or should be. But the reality is far from the accusations of people in their T1 battleships making billions out of pugfleets that I grow tired of hearing.
*looks at wallet* *looks at ship* *looks at fleet* I'm sorry, what was that? How much are you making per hour, what are you flying and what's your fleet comp? Then let us know what system that is so you can get rolled by a Faction shield fleet and find yourself losing most contests. You said T1 battleships can't make billions with pug fleets. None of the rest of your reply to me matters because you are wrong.
I'm also calling your bluff. T1 pug fleets find themselves muscled out by groups like SSO and ISN who contest their sites, win, and move on to clear other ones before forcing them out again, they're certainly not making billions quickly.
Of course you're going to make billions eventually, but of course you weren't being pedantic to the level of "I've been doing this for months and made a couple of billion" because L4 missioning pays out better than that. |

Herzog Wolfhammer
Sigma Special Tactics Group
1072
|
Posted - 2012.01.10 01:28:00 -
[103] - Quote
So last night, trying to get reality out of my head so I could go to sleep instead of on a rampage, two topics were in my head:
Bots and RMT Incursions and Vanguards and the ISK fountain
Then it occured to me: CCP is trying to kill botting.
You see, if RMT is serious business, and there are mafioso types running it, then changing game mechanics to hit botting really hard (such as removing local in 0.0) and perhaps all but cripple it might earn CCP a horses head in their beds. Those Icelandic ponies are cute and we would hate to see that happen.
Then there are those ISK pumps.
If ISK flowed like a mighty river from every pore of game content, would there be a need for bots and RMT? Sure there are some slugs out there who are so lazy that running incursions for an afternoon to pay for a week of PVP (or less if they JUST HAVE TO HAVE an uber-pimped ship to camp and blob noobs with) is still too much time, but they could comprise a small minority of players.
If the ISK pump was shut off, this could mean the only way to get large quantities of it would be through bots or RMT. The RMT operations could own the game and with more money at stake against doing anything about it, the chances of RL violence increase. If someone is making say a few thousand on RMT and you nerf their methods, no big deal. A few hundred thousands and some guys named Vito and Anthony show up to lean on you (a little).
Or I am paranoid.
I am no fan of ISK pumps. In my opinion, it's dumb to let the Sansha mother sit there while the sites are farmed. That mother should have a despawn timer and if it's not destroyed, NOBODY gets their ISK and LP rewards for that incursion. This would make things very very interesting.
Speaking of CSM representation - as an explorer in this game, and no dedicated ship for it like everybody has for the way they play, I feel like a Ron Paul supporter in RL watching a pole result where Ron is 2nd place and the media shows 1st, 3rd, 4th.... Spank makes a good point about the CSM on this that I cannot deny if CSM representation were directly related to the location of the best ISK pumps.
|

Caellach Marellus
Nephtys Ventures inc
384
|
Posted - 2012.01.10 01:28:00 -
[104] - Quote
Selinate wrote:Caellach Marellus wrote:
I'm also calling your bluff. T1 pug fleets find themselves muscled out by groups like SSO and ISN who contest their sites, win, and move on to clear other ones before forcing them out again, they're certainly not making billions quickly.
Of course you're going to make billions eventually, but of course you weren't being pedantic to the level of "I've been doing this for months and made a couple of billion" because L4 missioning pays out better than that.
Now you're just full of it. you are WRONG
And you are bulls##ting. But of course if you're not going to actually refute the argument with anything other than putting your fingers in your ears and going "LALALALA I'M RIGHT YOU'RE WRONG" then this is a waste of time.
Running vanguards Blameston tonight there were 3 shield faction fleets and 1 armour faction fleet, as well as a shield Slepneir fleet and a Legion fleet running NCOs.
3 of those fleets left the area because of the hot contestation and sites were clearing faster than they spawned. PuG fleets were getting muscled out and served little purpose than giving other fleets faster payout.
But of course you've got a system all to yourself where your T1 BS fleet is probably chaning outpost sites like there's no tomorrow and never get rolled by a shiny fleet right?
Jaigar wrote:Its so funny that I warned people of this exact problem back in January of last year. Its not the people in T1 BSs who are cranking out the 150 mil per hour, its the people in their "elite" shiny fleets. Most people in incursions get 60-80 mil per hour tops just because their fleets don't run smoothly (can't find a logi, long wait times between sites, etc).
Now to nerf incursions because the top percentage is apparently making large amounts of ISK severely punishes those who are barely making more than level 4 missions. Hell, a lot of people do it because its an easy way to get a bit of fleet and social interaction in EVE with low risk.
This, very much this. The majority of people doing Vanguards are not the people pulling in the 150+ mil an hour, unlike others seem to think and claim.
Quote:I am no fan of ISK pumps. In my opinion, it's dumb to let the Sansha mother sit there while the sites are farmed. That mother should have a despawn timer and if it's not destroyed, NOBODY gets their ISK and LP rewards for that incursion. This would make things very very interesting.
Now this I approve of. Motherships should despawn a lot sooner than they currently do. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
529
|
Posted - 2012.01.10 01:41:00 -
[105] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale
I seriously hope you are not considering nerfing it.
And the CSM is so skewed towards nullsec I would be surprised if it is nothing but a sea of "NERF INCURSIONS NAO!!!!!"
Seriously CCP you have to understand. The nullsec alliances HATE incursions. Incursions compete with their vision of complete control over their members. Forced CTAs, No incentive to share moon goo, No incentive to treat new members as anything but dirt and cannon fodder.
Look at many alliances alliance mail. You will notice this phrase in many different ways "This is a mandatory CTA join or log off" WIth Incursions people can run alts when they don't want to circle a gate or be cannon fodder for the good ole boys club. It gives incentive for alliances to have ship replacement policies and other efforts to urge players to go out.
The CSM is not I REPEAT NOT a good place to get feedback that is accurate on Incursions. Even going to places like BTL Pub is not because a number of incursion runners WANT nerfs to things like vanguards to drive away anything but shiny fleets so their LP value is higher. Utter bias on both fronts.
The CSM may paint a picture of "Incursion Inflation" yet in reality you can make more skillfully blitzing lvl4s with 2-3 accounts. It is just that for once you implemented a feature that TRUELY encourages grouping in hisec and that has the other groups miffed.
If you do ANYTHING leave hisec incursions EXACTLY as they are and increase the spawn rate for nullsec.
This will do two things.
#1 It will allow blues and renters to work together in PVP like setups that will help to encourage grouping on PVP ops and other activities bigger than "This corp dis system"
#2 Gets big nullsec alliances to want to pop them instead of waiting it out. They "wait it out" currently because they don't want to introduce their members to anything that is an alternative of their mandatory CTAs. |

Alina Wize
Dreddit Test Alliance Please Ignore
120
|
Posted - 2012.01.10 02:49:00 -
[106] - Quote
Do you guys even listen to what the csm says about incursions? The current csm loves incursions and wants ccp to implement more pve content like it.
This thread is full of tinfoil. |

rodyas
Tie Fighters Inc
210
|
Posted - 2012.01.10 02:56:00 -
[107] - Quote
CSM, CSM, CSM, CSM, CSM, CSM, CSM, CSM, CSM Threads like this generally result in anything positive.
Locked. |

gfldex
261
|
Posted - 2012.01.10 03:05:00 -
[108] - Quote
Herzog Wolfhammer wrote:Or I am paranoid.
You are but that doesn't need EVE nor any reasoning. It could still explain that you (and plenty of other armchair game designers) ignore the fact that CONCORD LP eats 75% (IIRC) of the ISK you just earned. If you compare it to lvl4 missions the ISK faucet in highsec are still missions.
If Incursions are getting players out of sanctums and missions the ISK moved into the economy is lowered instead of increased. I find it quite amusing to see all the whining about Incursions given how heavy the value of CONCORD LP have degraded. You used to get about 8000ISK/LP when they where all nice and fresh. Nowadays ppl just cache in on navy ships, what didn't do mission runners any good.
Assuming that ISK moved into the system increases just because some players with way above average SP _can_ earn 100M/h would requite said players to spend the same amount of time shooting NPCs then they used to in missions. There are a few who keep running for no real reason, most players just stop when they have the ISK they need. If they would earn less, they would run longer.
The only party that is hurt by Incrusions are CEOs who see their members having logistic alts in some one men highsec corp getting around corp tax. Well, they don't really care either. Moon goo seams to pay for the bills quite nicely. But that's a different story all together.
There is still hope for EVE:
"Best Regards, GM Ninjapirate" |

DarthNefarius
Minmatar Heavy Industries
2
|
Posted - 2012.01.10 03:06:00 -
[109] - Quote
Herzog Wolfhammer wrote: In my opinion, it's dumb to let the Sansha mother sit there while the sites are farmed. That mother should have a despawn timer and if it's not destroyed, NOBODY gets their ISK and LP rewards for that incursion. This would make things very very interesting.
There is a despawn timer and a day or so after the Incursion goes into withdraw the lp does go poof. So the FC's start their MOM fleets usually immediately after it hits withdraw. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
530
|
Posted - 2012.01.10 04:05:00 -
[110] - Quote
Alina Wize wrote:Do you guys even listen to what the csm says about incursions? The current csm loves incursions and wants ccp to implement more pve content like it.
This thread is full of tinfoil.
Show proof.
Show me proof that CSM has stated that they want incursions to be anything but nerfed.
Nerf statements include.
"OMG rebalance vanguards!" "Less Incursions in hisec" "Force players into other types of incursions" "Make incursions more a threat to logis" "Tweaks to incursions"
etc.. |

Lady Spank
GET OUT NASTY FACE
906
|
Posted - 2012.01.10 04:08:00 -
[111] - Quote
Endeavour Starfleet wrote:Alina Wize wrote:Do you guys even listen to what the csm says about incursions? The current csm loves incursions and wants ccp to implement more pve content like it.
This thread is full of tinfoil. Show proof. Show me proof that CSM has stated that they want incursions to be anything but nerfed. Nerf statements include. "OMG rebalance vanguards!" "Less Incursions in hisec" "Force players into other types of incursions" "Make incursions more a threat to logis" "Tweaks to incursions" etc.. Evidently you are a horribly uninformed rumor monger that expects everyone else to PROVE you wrong, which is a joke because readhing through here it's obvious you aren't worth dignifying with any kind of reasoned discussion. How about you get a clue then we can take the discussion from there. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

KrakizBad
Eve Defence Force Fatal Ascension
182
|
Posted - 2012.01.10 04:11:00 -
[112] - Quote
Endeavour Starfleet wrote:Look at many alliances alliance mail. You will notice this phrase in many different ways "This is a mandatory CTA join or log off" WIth Incursions people can run alts when they don't want to circle a gate or be cannon fodder for the good ole boys club. It gives incentive for alliances to have ship replacement policies and other efforts to urge players to go out.
The CSM is not I REPEAT NOT a good place to get feedback that is accurate on Incursions. Even going to places like BTL Pub is not because a number of incursion runners WANT nerfs to things like vanguards to drive away anything but shiny fleets so their LP value is higher. Utter bias on both fronts.
The CSM may paint a picture of "Incursion Inflation" yet in reality you can make more skillfully blitzing lvl4s with 2-3 accounts. It is just that for once you implemented a feature that TRUELY encourages grouping in hisec and that has the other groups miffed.
If you do ANYTHING leave hisec incursions EXACTLY as they are and increase the spawn rate for nullsec.
This will do two things.
#1 It will allow blues and renters to work together in PVP like setups that will help to encourage grouping on PVP ops and other activities bigger than "This corp dis system"
#2 Gets big nullsec alliances to want to pop them instead of waiting it out. They "wait it out" currently because they don't want to introduce their members to anything that is an alternative of their mandatory CTAs.
The bitter and ignorance are both vying for the upper hand here. I think ignorance has it though. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
530
|
Posted - 2012.01.10 04:11:00 -
[113] - Quote
I said show proof that the CSM supports grouping in hisec. Not runarounds. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
530
|
Posted - 2012.01.10 04:22:00 -
[114] - Quote
The Mittani wrote:FloppieTheBanjoClown wrote: So my questions: What's your take on highsec incursions?
If you think they need to be rebalanced, do you have any ideas on how to do so?
edit: y u hate wromhols?
I think Incursions are superior in all ways to L4 missions. They generate content, socialization, and in some cases PvP. They're a great way for corps to form and recruit. And, unlike a L4, they can't be botted into being an endless fountain of isk. So I'm in favor of Hisec incursions being profitable, as at least humans are profiting from them instead of bots, and they drive social interaction between players rather than being a mindless, boring, awful solo activity. Missions bore the hell out of me and I can't imagine doing them for any length of time. Hell, even Incursions get repetitive, but at least you can chat while you do them.
https://forums.eveonline.com/default.aspx?g=posts&t=29569&find=unread
If he means it... And that is the general view of the CSM. I will gladly take back my comments about the CSM in this matter. However, Saying things on the forum and talking to CCP are two different things. |

Selinate
573
|
Posted - 2012.01.10 04:44:00 -
[115] - Quote
Caellach Marellus wrote:Selinate wrote:Caellach Marellus wrote:
I'm also calling your bluff. T1 pug fleets find themselves muscled out by groups like SSO and ISN who contest their sites, win, and move on to clear other ones before forcing them out again, they're certainly not making billions quickly.
Of course you're going to make billions eventually, but of course you weren't being pedantic to the level of "I've been doing this for months and made a couple of billion" because L4 missioning pays out better than that.
Now you're just full of it. you are WRONG And you are bulls##ting. But of course if you're not going to actually refute the argument with anything other than putting your fingers in your ears and going "LALALALA I'M RIGHT YOU'RE WRONG" then this is a waste of time. Running vanguards Blameston tonight there were 3 shield faction fleets and 1 armour faction fleet, as well as a shield Slepneir fleet and a Legion fleet running NCOs. 3 of those fleets left the area because of the hot contestation and sites were clearing faster than they spawned. PuG fleets were getting muscled out and served little purpose than giving other fleets faster payout. But of course you've got a system all to yourself where your T1 BS fleet is probably chaning outpost sites like there's no tomorrow and never get rolled by a shiny fleet right?
You're still wrong. I run incursions with a T1 battleship with other people in T1 battleships and make billions in pugs (in a short amount of time). It happens. Get the **** over it. You're acting like a child here. |

Herping yourDerp
Federal Navy Academy Gallente Federation
368
|
Posted - 2012.01.10 05:08:00 -
[116] - Quote
Admiral Pelleon wrote:mkint wrote:Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. *quoted for irony* As if the nullbears aren't trying to protect their RMT interests by trying to kill incursions. Nullsec has risks. Highsec has none. If you'd like to play your 99.9% safe hello kitty online, be prepared to pay for it with less income.
what risk does nullsec have that highsec doesn't again? nullsec, all alone doing whatever neut or red in local warp/cloak success
highsec local is jammed.. doing your thing and bam, suicide gank, fail RR or any of the other things that happen in highsec that nullbears seem to ignore.
the only issue with incursions is it prints isk. if it gave out LP it would be better. but it would have to be a lot of LP to compensate for the isk ( note: usually LP= isk sink) |

HAMBER BOGAN
Violent Alternatives C0NVICTED
2
|
Posted - 2012.01.10 05:11:00 -
[117] - Quote
Letrange wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want. I predict an incoming hard nerf since the squeaky whines are coming from the CSM this time.
No
Its the fact that, if you endure the hard life of nullsec, PVP and loose ships to claim space for your corp/alliance, spend months upgrading the systems you now own and have to defend on a daily basis. You still earn about 2x isk/hour running incursions in safe highsec.
High sec incursions need to be nerfed. Low sec incursions are cool, but there needs to be more incentive for fleets to try kill other fleets. Null sec incursions are ok too, but incursions still add a lot of isk to the economy.
|

Selinate
573
|
Posted - 2012.01.10 05:20:00 -
[118] - Quote
Herping yourDerp wrote:
what risk does nullsec have that highsec doesn't again? nullsec, all alone doing whatever neut or red in local warp/cloak success
highsec local is jammed.. doing your thing and bam, suicide gank, fail RR or any of the other things that happen in highsec that nullbears seem to ignore.
the only issue with incursions is it prints isk. if it gave out LP it would be better. but it would have to be a lot of LP to compensate for the isk ( note: usually LP= isk sink)
I dunno about the rest of you, but for me personally, if I go out to null sec in anything other than a cloaky, I usually get shot at, no matter if I'm in a fleet or alone.
Just sayin'....
But really, let's say just for arguments sake that an incursion popped in goon space. I would have a field day with goons trying to run the incursion by trying to pop their RR's while in a fleet.
Believe it or not, without RR in an incursion, whatever fleet you're in would drop pretty quick no matter how well tanked they are, especially with extra DPS on them, it's the same as running sleeper sites in a fleet. You are vulnerable when engaging these NPC's. Very vulnerable. |

Scrapyard Bob
EVE University Ivy League
587
|
Posted - 2012.01.10 07:39:00 -
[119] - Quote
- Vanguards probably pay too much per hour, or rather: - The more difficult sites definitely pay too little per hour, which is why everyone just runs vanguards - Rewards in null/low could probably stand to be boosted up a bit to make them competitive with anoms, 5x sounds high
The red vs blue bar representing how far along the players are at fighting back the incursion should matter. It should control how fast and furious the sites pop up, the maximum number which can appear at any one time (6-10 at once if the bar is empty, down to only 1-2 at a time if the bar is full), and how long after one is killed before another one pops up (immediately early on, up to a 2-3 minute delay at the end). So as they get killed off, there should be a natural incentive (not enough sites spawning fast enough) to go after the mothership or the other site types.
There needs to be an upper bound on how fast the bar can change from all red to all blue. No faster then 2% per hour (which is about 50 hours) if sites are being run as fast as they spawn, but no slower then about 0.5% per hour as a base rate of decay. So if everyone runs the vanguards dry, they can either stand around and fight over that single vanguard site that spawns because the bar is all blue, or they can go after the other systems which still have some red in the bar. And even if they try to leave the mothership alone, the sites are going to dry up and the incursion will automatically end after a few days.
More payment in LP instead of ISK would be a start on reducing the ISK faucet effect.
Or giving those NPCs loot drops like tags, random uncommon meta 3/4 items, and normal salvage drops in exchange for a reduction in the ISK payout.
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
530
|
Posted - 2012.01.10 07:47:00 -
[120] - Quote
No...
All of that is completely unneeded. Incursions do not need to be touched.
There are many factors that quickly add up to make isk/hr less than running IVs. Thus nerfing them is not needed nor wanted. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
257
|
Posted - 2012.01.10 08:31:00 -
[121] - Quote
Tore Vest wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale  Never listen to CSM. They are all in some big alliance.... and will offc. get rid of incursion. They want theyr players back 
We're not all in big alliances. And we certainly don't want to get rid of incursions.
Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing.
The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization.
If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
342
|
Posted - 2012.01.10 08:55:00 -
[122] - Quote
P42ALPHA wrote:This thread is priceless. Went from a good old fashion Incursion cry, straight to the old "CSM/Mega Alliances are killing the game."
Epic win...Epic
I think that Grayscale derailed this thread faster then any forum troll could have ever dreamt of.
Quoting for truth and fixed for accuracy. Well put, P42ALPHA. Totally derailed.
I'm with Tippia on this one. Incursions should be more about the LP's, not large amounts of ISK.
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Bumblefck
Kerensky Initiatives
2679
|
Posted - 2012.01.10 09:11:00 -
[123] - Quote
Admiral Pelleon wrote:mkint wrote:Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. *quoted for irony* As if the nullbears aren't trying to protect their RMT interests by trying to kill incursions. Nullsec has risks. Highsec has none. If you'd like to play your 99.9% safe hello kitty online, be prepared to pay for it with less income.
Hello Mr Man, you do realise that in deep sov territory, 0.0 is pretty much as safe as can be from external threats?
Viz the fleets of RMT botting Tengus
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Joran Jackson
The Red Circle Inc.
2
|
Posted - 2012.01.10 09:14:00 -
[124] - Quote
This is ridiculous. In sov you have to hold your territory against every other player in Eve. If you're safe, it's cause your alliance makes you that way.
Everywhere else in Eve you're taking risks with all your assets to make money.
Down with free money for carebears. |

Bumblefck
Kerensky Initiatives
2680
|
Posted - 2012.01.10 09:57:00 -
[125] - Quote
And up with free money for nullbears...?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |

Destination SkillQueue
Are We There Yet
1675
|
Posted - 2012.01.10 10:29:00 -
[126] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale
For the love of god, if you're going to revisit the feature and fix the issues people complain about, treat the actual problems and not the symptoms. The main two problems I see in the feature are, that there is a large number of infinitely respawning sites and there is no reason to try to end the incursion in highsec until at the very last minute.
The fixes should simply be to create a mechanic that reduces the number of sites as the incursion matures and the amount of site farming increases and create reasons to kill the mothership and ending the incursion as soon as possible. The diminshing site respawn mechanic addresses the farming problem by simply limiting the resource to the point it can't sustain a large number of farmers for an extended period of time. Both these changes combined create a situation where after an initial farming period, people have a strong motivation to end the incursion, since there isn't enough sites to satisfy all farmers and doing the final site gets you or gives a chance of getting you some kind of a jackpot. |

Tore Vest
Vikinghall
132
|
Posted - 2012.01.10 10:44:00 -
[127] - Quote
Srsly... If CCP is nerfing highsec incursion cause some CSM is whining about it...
CCP is listening to the wrong ppl
Edit: Again |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
531
|
Posted - 2012.01.10 10:49:00 -
[128] - Quote
Meissa Anunthiel wrote:Tore Vest wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale  Never listen to CSM. They are all in some big alliance.... and will offc. get rid of incursion. They want theyr players back  We're not all in big alliances. And we certainly don't want to get rid of incursions. Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing. The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization. If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p
*I bolded the bad stuff in this.
Ya this is as I expected. Is the CSM REALLY trying to hide disdain for incursions by mixing nerf attempts in piles of so called "improvements and harmonization" ??
You have CCP's ear and now its time to "git 'dem damn incursion runners out and back to mAh endless CTAs to defend mah moon gooz!"
Incursions are fine as is. We have to risk very expensive ships to run these sites you claim are too easy, too high, and imbalanced. When in nullsec NAPed systems with sanctums in there get buffs with virtually no risk.
What I love is how the shiny fleet fools in BTL Pub support the nerf effort. They seriously think you CSM wont come for them next (Or first) If they wont call against this nerf effort I can only hope you alliance folk will start blasting the moms and ending their runs as well. As nerfing Vanguards will virtually drive away all non shiny fleets leaving many to return to lvl IVs and removing the reason to group. Which is exactly what the shiny fleet fools want as it means better LP prices. |

okst666
Bad Request
125
|
Posted - 2012.01.10 10:53:00 -
[129] - Quote
Destination SkillQueue wrote:
For the love of god, if you're going to revisit the feature and fix the issues people complain about, treat the actual problems and not the symptoms. The main two problems I see in the feature are, that there is a large number of infinitely respawning sites and there is no reason to try to end the incursion in highsec until at the very last minute.
The fixes should simply be to create a mechanic that reduces the number of sites as the incursion matures and the amount of site farming increases and create reasons to kill the mothership and ending the incursion as soon as possible.
Wait, wat? You want to reduce the amount of sites?
Hell no.. Double them! There are not enough sites for all people who want to fly them...there isn't even enough fleets..
Yesterday I spent 2 hours again posting fittings in the Incursionchannel among 400 others that did not make it in a fleet.
We need much more sites and more fleets!
[X] < Nail here for new monitor |

Bienator II
madmen of the skies
499
|
Posted - 2012.01.10 10:55:00 -
[130] - Quote
take a few friends and kill the mothership. \endoffarming a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Jarnis McPieksu
Aliastra Gallente Federation
191
|
Posted - 2012.01.10 10:56:00 -
[131] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale
:RED ALERT:
Nerfbat uncloaking off the port bow!
We cannot repel a nerfbat of that magnitude!
 |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
63
|
Posted - 2012.01.10 12:03:00 -
[132] - Quote
im happy on the most part with incrusions as they are now though i would like to suggest a larger veriety of sites for all levels of incrusion and higher spawn rate. |

Shawnm339
Galactic Shipyards Inc NEM3SIS.
47
|
Posted - 2012.01.10 12:08:00 -
[133] - Quote
Treks Shadow wrote:everyday the same threads. im glad you guys spend 15 dollars a month to keep talking about the same stuff. day in day out month aftet month, year after year, priceless
well why not instead of whining create some forum content? id rather read stuff like this than your crap |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
257
|
Posted - 2012.01.10 12:19:00 -
[134] - Quote
Endeavour Starfleet wrote:Meissa Anunthiel wrote:Tore Vest wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale  Never listen to CSM. They are all in some big alliance.... and will offc. get rid of incursion. They want theyr players back  We're not all in big alliances. And we certainly don't want to get rid of incursions. Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing. The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization. If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p *I bolded the bad stuff in this. Ya this is as I expected. Is the CSM REALLY trying to hide disdain for incursions by mixing nerf attempts in piles of so called "improvements and harmonization" ?? You have CCP's ear and now its time to "git 'dem damn incursion runners out and back to mAh endless CTAs to defend mah moon gooz!" Incursions are fine as is. We have to risk very expensive ships to run these sites you claim are too easy, too high, and imbalanced. When in nullsec NAPed systems with sanctums in there get buffs with virtually no risk. What I love is how the shiny fleet fools in BTL Pub support the nerf effort. They seriously think you CSM wont come for them next (Or first) If they wont call against this nerf effort I can only hope you alliance folk will start blasting the moms and ending their runs as well. As nerfing Vanguards will virtually drive away all non shiny fleets leaving many to return to lvl IVs and removing the reason to group. Which is exactly what the shiny fleet fools want as it means better LP prices.
Now now, don't put words in my mouth... Especially since I don't do endless CTAs to defend my non-existent moon-goo... Do a little bit of research ;-)
If you read my post, instead of criticizing what you think I wrote, I say that I believe the rewards to be a TAD too high. I don't go "cut the rewards in HALF!!!!1!!one". tad... 2nd, I talk about balancing the sites, which means aligning vanguards and others towards a closer gain/time, that means decreasing a tad the vanguards, and improving significantly the others. Also, you may notice I mention a desire to extend the duration of the sites, meaning that even if the value/hour decreases a tad, you have more content to profit from, instead of having to run every which way to find the next incursion, thereby increasing your revenue/hour.
Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Caellach Marellus
Nephtys Ventures inc
385
|
Posted - 2012.01.10 12:49:00 -
[135] - Quote
Meissa Anunthiel wrote:- whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing
Constant migration is part of the mechanic, if anything sites are currently up for far too long. I understand the frustration when you've had a good staging area that's a couple of jumps from the major market hubs and you suddenly have to relocate to the arse end of highsec where there's little support.
The nomadic feel of shifting across space, as well as the temporary population of a lot of quieter regions (I've travelled to some places I'd never otherwise have bothered going to thanks to incursions) is a good pacing mechanic. Any isk printing issue would be made worse by the fact that you can sit in the same system for weeks and not have to relocate your logistic wing.
Quote:whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have).
For the average fleet income they're not much better than L4 blitzing in highsec unfortunately. It's just the range from the 80 mil/hour pug fleets to the shiny fixed fleets making double that is a huge gap. Of course reaching the upper threshold (post 150mil/hour) requires a lot of co-ordination and a bit of luck, but it's finding a way to cap off the upper limit from being too excessive without nerfing the general payout. Otherwise a lot of people not in the upper tier will revert back to L4's.
Quote:whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization.
Vanguards need a couple of tweaks, not so much to increasing the damage but just countering the blitz. For example in OTAs making both the Augas and the Deltoles a fixed requirement to clearing as opposed to the current DDD blitz slows down shiny fleets, where pug fleets will shoot them anyway to ease on the incoming damage.
Other sites need to be made more attractive across the board though. I'll agree with that. |

Elisha Starkiller
Viziam Amarr Empire
4
|
Posted - 2012.01.10 14:53:00 -
[136] - Quote
Jarnis McPieksu wrote:
(In all seriousness, there is a problem: EVE needs profitable group PvE content and Incursions are that but at the moment they completely overshadow any non-highsec activity, messing up with the all-important risk-vs-reward and leading to a deserted 0.0 where few large factions fight over some Technetium moons and not much else...)
The problem with null sec is not people being drawn out by incursions..... the problem with null sec is that if your not in one of the big 3 coalitions there is no point in being in null sec as you are a mear steamrollering away....
null sec is stagnant because there are not enough people banding together to take back a chunk of it.... and this wont happen as the big power blocks have too much power, this will never change now either......
i have had 5 good eve friends quite eve in the last 2 weeks, all of them over 4 years old in this game.... because they are bored, I would be more worried about this than anything else...
|

Joran Jackson
The Red Circle Inc.
2
|
Posted - 2012.01.10 15:23:00 -
[137] - Quote
Bumblefck wrote:And up with free money for nullbears...?
You read my post but didn't comprehend.
HS can't give better reward for the risk than NS or W-space. It breaks the game. HS incursions need toned down. |

Sakurako Kimino
Volatile Nature
11
|
Posted - 2012.01.10 15:28:00 -
[138] - Quote
Elisha Starkiller wrote:
i have had 5 good eve friends quite eve in the last 2 weeks, all of them over 4 years old in this game.... because they are bored, I would be more worried about this than anything else...
content is driven by players if your friends got board then they needed to do something about it, go on a roam, gank high sec haulers with cheep t1 bc, start your own alliance and fight other alliances or make a merc corp take on other peoples fights.
as to incruions just make them take a little longer to run in high sec and better rewards for low sec
eve is about sin |

fuer0n
Republic Military School Minmatar Republic
63
|
Posted - 2012.01.10 15:48:00 -
[139] - Quote
Meissa Anunthiel wrote:Endeavour Starfleet wrote:Meissa Anunthiel wrote:Tore Vest wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale  Never listen to CSM. They are all in some big alliance.... and will offc. get rid of incursion. They want theyr players back  We're not all in big alliances. And we certainly don't want to get rid of incursions. Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing. The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization. If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p *I bolded the bad stuff in this. Ya this is as I expected. Is the CSM REALLY trying to hide disdain for incursions by mixing nerf attempts in piles of so called "improvements and harmonization" ?? You have CCP's ear and now its time to "git 'dem damn incursion runners out and back to mAh endless CTAs to defend mah moon gooz!" Incursions are fine as is. We have to risk very expensive ships to run these sites you claim are too easy, too high, and imbalanced. When in nullsec NAPed systems with sanctums in there get buffs with virtually no risk. What I love is how the shiny fleet fools in BTL Pub support the nerf effort. They seriously think you CSM wont come for them next (Or first) If they wont call against this nerf effort I can only hope you alliance folk will start blasting the moms and ending their runs as well. As nerfing Vanguards will virtually drive away all non shiny fleets leaving many to return to lvl IVs and removing the reason to group. Which is exactly what the shiny fleet fools want as it means better LP prices. Now now, don't put words in my mouth... Especially since I don't do endless CTAs to defend my non-existent moon-goo... Do a little bit of research ;-) If you read my post, instead of criticizing what you think I wrote, I say that I believe the rewards to be a TAD too high. I don't go "cut the rewards in HALF!!!!1!!one". tad... 2nd, I talk about balancing the sites, which means aligning vanguards and others towards a closer gain/time, that means decreasing a tad the vanguards, and improving significantly the others. Also, you may notice I mention a desire to extend the duration of the sites, meaning that even if the value/hour decreases a tad, you have more content to profit from, instead of having to run every which way to find the next incursion, thereby increasing your revenue/hour.
"you have" not "we have" and "your"says it all really.
let's hope ccp are reading and noting the fact someone who obviously has no interest in doing incursions is offering an opinion and it should be treated as such. |

Sisohiv
Center for Advanced Studies Gallente Federation
12
|
Posted - 2012.01.10 15:57:00 -
[140] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale
That might have translated to the was is over but this is of course EVE. The war is never over. |

Xuko Nuki
Submerged Living
16
|
Posted - 2012.01.10 16:00:00 -
[141] - Quote
The D1ngo wrote:Admiral Pelleon wrote:mkint wrote:Admiral Pelleon wrote:Many empire bears in here.
Adorable.
As soon as your gravy train is threatened, you all come out of the woodwork to post. HTFU and move out of your trade hubs. *quoted for irony* As if the nullbears aren't trying to protect their RMT interests by trying to kill incursions. Nullsec has risks. Highsec has none. If you'd like to play your 99.9% safe hello kitty online, be prepared to pay for it with less income. When your master's gravy train is threatened a CTA comes out of the wood work. Boy, don't you scurry when he calls....
Does nullsec even have CTA's anymore? It's not like you have to go to those unless you want to anyway.
I honestly don't think forgetting to check local or intel is a 'risk' warranting exclusive access to EVE riches. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
257
|
Posted - 2012.01.10 16:05:00 -
[142] - Quote
Caellach Marellus wrote:Meissa Anunthiel wrote:- whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing Constant migration is part of the mechanic, if anything sites are currently up for far too long. I understand the frustration when you've had a good staging area that's a couple of jumps from the major market hubs and you suddenly have to relocate to the arse end of highsec where there's little support. The nomadic feel of shifting across space, as well as the temporary population of a lot of quieter regions (I've travelled to some places I'd never otherwise have bothered going to thanks to incursions) is a good pacing mechanic. Any isk printing issue would be made worse by the fact that you can sit in the same system for weeks and not have to relocate your logistic wing. I wouldn't advocate incursion constellations staying up for weeks, but when they stay up less than 48 hours after spawning, it's a bit too short.
The fact that incursions vary in location is a good thing, but it's a question of the frequency of the move. If they stay a decent amount of time after spawning, a more "casual" type of people could give them a shot. As it is by the time you get your friends organized, they're gone.
This also ties with the reevaluation of the non-vanguard sites, the more near-identically profitable sites, the more concurrent group can run them. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Kahz Niverrah
We Are So Troubled Everyone Runs Screaming Moar Tears
134
|
Posted - 2012.01.10 16:06:00 -
[143] - Quote
I like the part where the developer said they were going to review incursions and make adjustments as necessary, and the incursion bears came out of the wood work to protest a nerf even though the developer never said how they were being adjusted.
For all the incursion bears know, CCP might have a mind to buff incursions, yet they're in this thread en masse collectively yelling 'Don't nerf my gravy train, bro!'.
Deep down inside, I think even the incursion bears know 10 mil every 4 minutes is ****** up. I don't always post on the forums, but when I do, I post with my main. |

Tore Vest
Vikinghall
132
|
Posted - 2012.01.10 16:24:00 -
[144] - Quote
I guess CSM just wanted SC adjusted a little TAD allso....
Look what CCP did..... |

Scrapyard Bob
EVE University Ivy League
597
|
Posted - 2012.01.10 17:42:00 -
[145] - Quote
Meissa Anunthiel wrote: The fact that incursions vary in location is a good thing, but it's a question of the frequency of the move. If they stay a decent amount of time after spawning, a more "casual" type of people could give them a shot. As it is by the time you get your friends organized, they're gone.
This also ties with the reevaluation of the non-vanguard sites, the more near-identically profitable sites, the more concurrent group can run them.
Yeah, I would put it at - if the incursion is over in less then 48 hours, that's too short of a window for all but the dedicated few. Something in the 72 hour range feels a bit more reasonable, maybe with 96 hours at an upper end. That gives time for the casual runners to get out to the location (which usually takes an hour of travel) and be in place for the next day's play session.
A mechanic where it takes 12-24 hours for the incursion sites to really start popping (maybe the bar starts all blue initially, then changes to red over the first 12-24 hours) would give more casual incursion runners time to get to a new location before it hits its peak. Then about 24-48 hours in (randomly), spawn the mothership and make the bars start decaying towards blue faster. |

colay Starwolf
The Scope Gallente Federation
0
|
Posted - 2012.01.10 17:56:00 -
[146] - Quote
just add more isk sinks to high sec so the people that stay in high sec spend more money. Also change it so the lowest level type of site does not pay the most. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
534
|
Posted - 2012.01.10 18:48:00 -
[147] - Quote
Meissa Anunthiel wrote:Endeavour Starfleet wrote:Meissa Anunthiel wrote:Tore Vest wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale  Never listen to CSM. They are all in some big alliance.... and will offc. get rid of incursion. They want theyr players back  We're not all in big alliances. And we certainly don't want to get rid of incursions. Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing. The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization. If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p *I bolded the bad stuff in this. Ya this is as I expected. Is the CSM REALLY trying to hide disdain for incursions by mixing nerf attempts in piles of so called "improvements and harmonization" ?? You have CCP's ear and now its time to "git 'dem damn incursion runners out and back to mAh endless CTAs to defend mah moon gooz!" Incursions are fine as is. We have to risk very expensive ships to run these sites you claim are too easy, too high, and imbalanced. When in nullsec NAPed systems with sanctums in there get buffs with virtually no risk. What I love is how the shiny fleet fools in BTL Pub support the nerf effort. They seriously think you CSM wont come for them next (Or first) If they wont call against this nerf effort I can only hope you alliance folk will start blasting the moms and ending their runs as well. As nerfing Vanguards will virtually drive away all non shiny fleets leaving many to return to lvl IVs and removing the reason to group. Which is exactly what the shiny fleet fools want as it means better LP prices. Now now, don't put words in my mouth... Especially since I don't do endless CTAs to defend my non-existent moon-goo... Do a little bit of research ;-) If you read my post, instead of criticizing what you think I wrote, I say that I believe the rewards to be a TAD too high. I don't go "cut the rewards in HALF!!!!1!!one". tad... 2nd, I talk about balancing the sites, which means aligning vanguards and others towards a closer gain/time, that means decreasing a tad the vanguards, and improving significantly the others. Also, you may notice I mention a desire to extend the duration of the sites, meaning that even if the value/hour decreases a tad, you have more content to profit from, instead of having to run every which way to find the next incursion, thereby increasing your revenue/hour.
I will admit I was a tad too direct with my post. Yet it is hard not to be when you have piles of fools demanding nerfs to incursions because they dare not come to their CTAs, or dare come in anything but a shiny ship.
You need to clarify what "tad" is then. Why not do what you mentioned earlier of reducing the ability to blitz by target priority in certain vanguards instead of cutting payout by even a small percent which harms the normal fleets the most?
I like the idea of increased times on incursions. If you make the mom spawn delayed it will help reduce the effect of groups wanting to screw with incursion runners. However if this "tad" thing comes out to some 25 percent end nerf on nonshiny fleets I request the reverse so that shiny fleets can be driven out of their "NERFz vanguard so mah LP is betterZ. F non shiny fleets" runs. |

LacLongQuan
Deep Space Expedition.
13
|
Posted - 2012.01.10 19:18:00 -
[148] - Quote
Jaigar wrote:Admiral Pelleon wrote: Nullsec has risks. Highsec has none. If you'd like to play your 99.9% safe hello kitty online, be prepared to pay for it with less income.
I was unaware that null sec had any risk, IE local spike, GET TO THE POS ASAP!!!. All jokes aside, EVE is extremely safe no matter what kind of space you are in. Even W-Space is super-safe from risk if you pay attention ( you cannot sneak by combat probes no matter how hard u try). To be fair though, the isk ammount for HS vs, low/null is scewed. In high sec you will see more shiny ships, more shield vindicators fitting their CN invuls, faction webs/guns, etc.. These guys will end up running incursion sites faster than null/low sec for sure, and by a lot. I wouldn't go for an overall HS incursion ISK nerf as much as a null/low sec buff (5-10% buff) And incursion running has been made even easier with T2 ganglinks (I know, I went there again). I see Scimitars get by in vanguards now tanking solely with ganglink bonuses and a single invul 2. More Tracking links fitted, more DPS, faster sites, more ISK. Its so funny that I warned people of this exact problem back in January of last year. Its not the people in T1 BSs who are cranking out the 150 mil per hour, its the people in their "elite" shiny fleets. Most people in incursions get 60-80 mil per hour tops just because their fleets don't run smoothly (can't find a logi, long wait times between sites, etc). Now to nerf incursions because the top percentage is apparently making large amounts of ISK severely punishes those who are barely making more than level 4 missions. Hell, a lot of people do it because its an easy way to get a bit of fleet and social interaction in EVE with low risk. you bears should get out of hisec to learn about risk |

Xorv
Questionable Acquisitions
38
|
Posted - 2012.01.10 20:17:00 -
[149] - Quote
Just allow some way for players to side with the Sansha against the farmers without CONCORD interference, then the profitability can remain high without throwing rsk vs reward out the window. Failing that just remove Incursions from High Sec altogether. |

Tore Vest
Vikinghall
132
|
Posted - 2012.01.10 20:24:00 -
[150] - Quote
LacLongQuan wrote: you bears should get out of hisec to learn about risk
Why ?
There is nothing for us out there.
We are carebears.... not pvp'ers 
|

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.10 22:19:00 -
[151] - Quote
Meissa Anunthiel wrote:I wouldn't advocate incursion constellations staying up for weeks, but when they stay up less than 48 hours after spawning, it's a bit too short.
That's less of an occurrence than them spawning and sitting for too long, but a valid point. Imo incursions should last between 3-5 days. Put a 3 day hold before the Mom can be accessed from the spawn of an incursion, and then give it a 24-36 hour period before it goes.
Quote:The fact that incursions vary in location is a good thing, but it's a question of the frequency of the move. If they stay a decent amount of time after spawning, a more "casual" type of people could give them a shot.
This would be better fixed by increasing the spawn rate of the plexes as opposed to the duration length. I've often seen systems with no plexes active, or 3 shiny fleets fighting over the last NMC like hungry dogs with a bone. Casuals don't get a look in then.
Quote:This also ties with the reevaluation of the non-vanguard sites, the more near-identically profitable sites, the more concurrent group can run them.
Agreed, but it's a measure of how you equal them out, as I said you need to counter the blitz of vanguards, not the payout. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1257
|
Posted - 2012.01.10 22:49:00 -
[152] - Quote
Tore Vest wrote:LacLongQuan wrote: you bears should get out of hisec to learn about risk
Why ? There is nothing for us out there. We are carebears.... not pvp'ers 
carebear is not an synonym for not pvp-¦er ..
|

Scrapyard Bob
EVE University Ivy League
598
|
Posted - 2012.01.11 00:24:00 -
[153] - Quote
Also, if the sites were more distributed across systems rather then all vanguards in system X, all assaults in system Y, it would force the incursion runners to check other systems to see whether all the vanguards have migrated elsewhere.
Maybe a 75% chance that the site will respawn in the same system, but a 25% chance that it will respawn in a different system in the constellation. |

Alastanir
NOMAD. RISE of LEGION
0
|
Posted - 2012.01.11 00:56:00 -
[154] - Quote
Nullsec alliances have become complacent in their "superiority" over other EVE players. Perhaps there needs be Jove incursions in null to put them in their place. You want to nerf ISK making in high-sec? Then nerf the flow of ISK in null as well. |

Magosian
Center for Advanced Studies Gallente Federation
160
|
Posted - 2012.01.11 07:50:00 -
[155] - Quote
Alastanir wrote:Nullsec alliances have become complacent in their "superiority" over other EVE players. Perhaps there needs be Jove incursions in null to put them in their place. You want to nerf ISK making in high-sec? Then nerf the flow of ISK in null as well.
Not sure I agree with this, and I think this thread got derailed long ago.
Isn't the potential issue that incursions are nothing more than isk-printing machines, injecting unbacked value into the market at an unprecented rate? Seriously, who gives a damn about highsec or lowsec or nullsec? I think there is reason to believe it's hurting all of us. LP value is down and wallets are fat and possibliy losing true buying power. Despite our playing preferences, we ALL depend on the market. If incursions are threatening the true value of ISK, everyone suffers.
Focus, people. |

Malcanis
Vanishing Point. The Initiative.
2580
|
Posted - 2012.01.11 09:23:00 -
[156] - Quote
Caellach Marellus wrote:Lady Spank wrote:BOO HOO I DONT THINK THE CSM REPRESENT HIGH SEC SCRUBLORDS THATS THE ONLY REASON HIGH SEC IS NOT AS LUCRATIVE, I CANT ACCEPT THAT PERHAPS I AM WRONG BUT TRYING TO DELUDE MYSELF BECAUSE I AM TOO COWARDLY TO LEAVE THE TRAINING GROUNDS. They don't represent anyone other than nullbear empires.
Which nullbear empire does Trebor represent? His alliance is based in W-space I believe.
Or are you just scoring lazy talk-radio style points in lieu of actually having a discussion about the facts?
Let the listeners decide!
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Juliana Stinger
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.01.11 10:18:00 -
[157] - Quote
Seriously i don't understand where's balance??? Why pve fitted expensive ships do not fly in low sec where cheap PVP fitted pilots could have make some ISK and easy kills!!!! The life must be very risky and hard for everyone but pvp players!!! This PVE Pilots are cowards!!!! They don't want to play the game the way i like it!!!!! Fix this CCP!!!!! I like to play PVP, everyone else should like this too!!!!! I simply DEMAND THIS!!!!! *emorage* |

Tallian Saotome
Casa Del Wombat
326
|
Posted - 2012.01.11 10:38:00 -
[158] - Quote
Juliana Stinger wrote:Seriously i don't understand where's balance??? Why pve fitted expensive ships do not fly in low sec where cheap PVP fitted pilots could have make some ISK and easy kills!!!! The life must be very risky and hard for everyone but pvp players!!! This PVE Pilots are cowards!!!! They don't want to play the game the way i like it!!!!! Fix this CCP!!!!! I like to play PVP, everyone else should like this too!!!!! I simply DEMAND THIS!!!!! *emorage* Its a pvp game. Why are people upset about having to pvp?
I say everyone pour support into the skunkworks and similar groups to drive the risk of incursions up to match the rewards, til CCP does it for us. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Xuko Nuki
Submerged Living
16
|
Posted - 2012.01.11 10:45:00 -
[159] - Quote
Magosian wrote:Alastanir wrote:Nullsec alliances have become complacent in their "superiority" over other EVE players. Perhaps there needs be Jove incursions in null to put them in their place. You want to nerf ISK making in high-sec? Then nerf the flow of ISK in null as well. Not sure I agree with this, and I think this thread got derailed long ago. Isn't the potential issue that incursions are nothing more than isk-printing machines, injecting unbacked value into the market at an unprecented rate? Seriously, who gives a damn about highsec or lowsec or nullsec? I think there is reason to believe it's hurting all of us. LP value is down and wallets are fat and possibliy losing true buying power. Despite our playing preferences, we ALL depend on the market. If incursions are threatening the true value of ISK, everyone suffers. Focus, people.
Prices are determined by manufacturing costs which revolve around base mineral value. Tell me why the price of mods would rise because of Incursions, please. |

Elisha Starkiller
Viziam Amarr Empire
6
|
Posted - 2012.01.11 10:52:00 -
[160] - Quote
Xuko Nuki wrote:
Prices are determined by manufacturing costs which revolve around base mineral value. Tell me why the price of mods would rise because of Incursions, please.
I too am keen to know the answer to this, I keep seeing people say it...
im not an economist or some fancy city money type, anyone who can explain this principle will win the day and get a like :D
|

Malcanis
Vanishing Point. The Initiative.
2581
|
Posted - 2012.01.11 11:00:00 -
[161] - Quote
Xuko Nuki wrote:Magosian wrote:Alastanir wrote:Nullsec alliances have become complacent in their "superiority" over other EVE players. Perhaps there needs be Jove incursions in null to put them in their place. You want to nerf ISK making in high-sec? Then nerf the flow of ISK in null as well. Not sure I agree with this, and I think this thread got derailed long ago. Isn't the potential issue that incursions are nothing more than isk-printing machines, injecting unbacked value into the market at an unprecented rate? Seriously, who gives a damn about highsec or lowsec or nullsec? I think there is reason to believe it's hurting all of us. LP value is down and wallets are fat and possibliy losing true buying power. Despite our playing preferences, we ALL depend on the market. If incursions are threatening the true value of ISK, everyone suffers. Focus, people. Prices are determined by manufacturing costs which revolve around base mineral value. Tell me why the price of mods would rise because of Incursions, please.
You're forgetting that not everything on the market is primarily sourced from minerals. T2 ships/mods, LP store items, deadspace items, PI-derived goods. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Xuko Nuki
Submerged Living
16
|
Posted - 2012.01.11 11:03:00 -
[162] - Quote
Malcanis wrote:Xuko Nuki wrote:Magosian wrote:Alastanir wrote:Nullsec alliances have become complacent in their "superiority" over other EVE players. Perhaps there needs be Jove incursions in null to put them in their place. You want to nerf ISK making in high-sec? Then nerf the flow of ISK in null as well. Not sure I agree with this, and I think this thread got derailed long ago. Isn't the potential issue that incursions are nothing more than isk-printing machines, injecting unbacked value into the market at an unprecented rate? Seriously, who gives a damn about highsec or lowsec or nullsec? I think there is reason to believe it's hurting all of us. LP value is down and wallets are fat and possibliy losing true buying power. Despite our playing preferences, we ALL depend on the market. If incursions are threatening the true value of ISK, everyone suffers. Focus, people. Prices are determined by manufacturing costs which revolve around base mineral value. Tell me why the price of mods would rise because of Incursions, please. You're forgetting that not everything on the market is primarily sourced from minerals. T2 ships/mods, LP store items, deadspace items, PI-derived goods.
You're not answering why Incursions would effect any of those. If anything Incursions would mean cheaper LP store items. |

Gothikia
Regeneration Violent Society
7
|
Posted - 2012.01.11 11:06:00 -
[163] - Quote
Lady Spank wrote:Some people run low sec incursions because they enjoy the opportunity for PVP that they present. Cowards stay in high sec with the rest of the scrubs.
If you think there is too much money to be made, or too many people running them then do something different. It's rather hypocritical to complain about how much money they make when you happily run them yourself. I assume you are complaining about the ISK rewarded, your rant was pretty incoherent.
I just totally agreed with a Lady Spank post... 
But yeah, what LS said... CEO, Regeneration || www.r-gen.org Regeneration recruitment thread:-áhttps://forums.eveonline.com/default.aspx?g=posts&t=52145&find=unread |

Juliana Stinger
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.01.11 11:14:00 -
[164] - Quote
Tallian Saotome wrote:Juliana Stinger wrote:Seriously i don't understand where's balance??? Why pve fitted expensive ships do not fly in low sec where cheap PVP fitted pilots could have make some ISK and easy kills!!!! The life must be very risky and hard for everyone but pvp players!!! This PVE Pilots are cowards!!!! They don't want to play the game the way i like it!!!!! Fix this CCP!!!!! I like to play PVP, everyone else should like this too!!!!! I simply DEMAND THIS!!!!! *emorage* Its a pvp game. Why are people upset about having to pvp? I say everyone pour support into the skunkworks and similar groups to drive the risk of incursions up to match the rewards, til CCP does it for us.
1. It isn't only a pvp game, otherwise ccp wouldn't release "Tyrannis" trailer to convince new players that eve online is not only about shotting. 2. I am not upset to pvp or any other pilot, it's just fun doing that on pvp fitted ship, not on ship that is effective only for PVE encounter.
|

Juliana Stinger
Sebiestor Tribe Minmatar Republic
6
|
Posted - 2012.01.11 11:18:00 -
[165] - Quote
Gothikia wrote:Lady Spank wrote:Some people run low sec incursions because they enjoy the opportunity for PVP that they present. Cowards stay in high sec with the rest of the scrubs.
If you think there is too much money to be made, or too many people running them then do something different. It's rather hypocritical to complain about how much money they make when you happily run them yourself. I assume you are complaining about the ISK rewarded, your rant was pretty incoherent. I just totally agreed with a Lady Spank post...  But yeah, what LS said...
The only coward is the one who is looking for unfair fight. |

Tallian Saotome
Casa Del Wombat
326
|
Posted - 2012.01.11 11:26:00 -
[166] - Quote
Juliana Stinger wrote: 1. It isn't only a pvp game, otherwise ccp wouldn't release "Tyrannis" trailer to convince new players that eve online is not only about shotting. 2. I am not upset to pvp or any other pilot, it's just fun doing that on pvp fitted ship, not on ship that is effective only for PVE encounter.
Its not JUST a pvp game, its a pvp game with pve elements, however, everything is designed to be a form of competition with other players(hence, pvp).
Don't trust CCPs trailers, they released the 'Future Vision' trailer that clearly showed a capsuleer getting shot in the face in a station. After CCP released a statement saying that shooting each other in station would never happen.
Your second issue is actually relevant, til you realize that the intent(as with all low/nullsec pve situations) is that you have a couple extra doods in pvp ships sitting around to catch anyone who tries to gank you. The rewards should be high enough to pay them, while still allowing everyone to make enough isk to come out ahead of anything you can do in highsec. Its higher risk, and therefor should provide a higher reward. Once you understand this, you will finally be on your way to understanding what eve is about.
Finally, if you want pure carebear pve in space, you finally have an option. The Old Republic is over ---> that way. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Tallian Saotome
Casa Del Wombat
326
|
Posted - 2012.01.11 11:27:00 -
[167] - Quote
Juliana Stinger wrote:Gothikia wrote:Lady Spank wrote:Some people run low sec incursions because they enjoy the opportunity for PVP that they present. Cowards stay in high sec with the rest of the scrubs.
If you think there is too much money to be made, or too many people running them then do something different. It's rather hypocritical to complain about how much money they make when you happily run them yourself. I assume you are complaining about the ISK rewarded, your rant was pretty incoherent. I just totally agreed with a Lady Spank post...  But yeah, what LS said... The only coward is the one who is looking for unfair fight.
OH NOES GAIZ!!! HE IMPUNGED YOU EHONOUR!!!!  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Raven Ether
Republic University Minmatar Republic
101
|
Posted - 2012.01.11 11:34:00 -
[168] - Quote
Nerf Incursions please.
Buff nullsec. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
536
|
Posted - 2012.01.11 11:53:00 -
[169] - Quote
Xorv wrote:Just allow some way for players to side with the Sansha against the farmers without CONCORD interference, then the profitability can remain high without throwing rsk vs reward out the window. Failing that just remove Incursions from High Sec altogether.
No thanks. No matter which way you cut it. It is still a "I wantz free hisec targets to attack" Earn up enough to get a gank ship if you want to fight incursion runners so bad. Incursions don't need this nerf.
And then you say if you cant haz your free targets you want to remove good hisec grouping. Bias much? Removing them from hisec will just lead to people going back to Lvl4 missions. |

Tallian Saotome
Casa Del Wombat
326
|
Posted - 2012.01.11 12:11:00 -
[170] - Quote
Endeavour Starfleet wrote:Xorv wrote:Just allow some way for players to side with the Sansha against the farmers without CONCORD interference, then the profitability can remain high without throwing rsk vs reward out the window. Failing that just remove Incursions from High Sec altogether. No thanks. No matter which way you cut it. It is still a "I wantz free hisec targets to attack" Earn up enough to get a gank ship if you want to fight incursion runners so bad. Incursions don't need this nerf. And then you say if you cant haz your free targets you want to remove good hisec grouping. Bias much? Removing them from hisec will just lead to people going back to Lvl4 missions.
I have a question. Are you one of those people who complained about raiders getting exclusive access to tier gear so much that Blizzard gave in and gave equal gear to everyone? o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
536
|
Posted - 2012.01.11 12:15:00 -
[171] - Quote
Tallian Saotome wrote:Endeavour Starfleet wrote:Xorv wrote:Just allow some way for players to side with the Sansha against the farmers without CONCORD interference, then the profitability can remain high without throwing rsk vs reward out the window. Failing that just remove Incursions from High Sec altogether. No thanks. No matter which way you cut it. It is still a "I wantz free hisec targets to attack" Earn up enough to get a gank ship if you want to fight incursion runners so bad. Incursions don't need this nerf. And then you say if you cant haz your free targets you want to remove good hisec grouping. Bias much? Removing them from hisec will just lead to people going back to Lvl4 missions. I have a question. Are you one of those people who complained about raiders getting exclusive access to tier gear so much that Blizzard gave in and gave equal gear to everyone?
I am not a WoW player. (Or are you talking about that starcraft stuff I cant play for more than 2 mins before my mouse hand hurts?) Either way it is off topic. |

Anzsi
Erasers inc. Controlled Chaos
0
|
Posted - 2012.01.11 12:58:00 -
[172] - Quote
Only what I have to say.
NERFF High sec incursions.
And why?
High sec ppl get too easy-, fast-isk and no risk. No sence to go low sec or 0.0 if I get isk alot easyer in high sec. OFC its great if ppl get more isk, so I can sell shuttle +100mil. Rich high sec ppl will buy that anyway. If not...Well its my lost :P
Im silent now. My next forum-post will be someday this year. I hope this wolrd not end 21.12.2012 |

Tallian Saotome
Casa Del Wombat
326
|
Posted - 2012.01.11 13:01:00 -
[173] - Quote
Endeavour Starfleet wrote:Tallian Saotome wrote: I have a question. Are you one of those people who complained about raiders getting exclusive access to tier gear so much that Blizzard gave in and gave equal gear to everyone?
I am not a WoW player. (Or are you talking about that starcraft stuff I cant play for more than 2 mins before my mouse hand hurts?) Either way it is off topic.
Referring to WoW, sorry.
And actually, its not off topic, because it was those arguments, which are just like your arguments, that directly caused the massive decline of wow. When people who work hard are no longer the only ones who get the goodies, they quit the game because there is nothing to work for. When the people who want it that way get their way, they get bored and quit because they are no goals to set that they can't easily get to.
There is some complicated psychology behind it, but simply put, there are 2 kinds of people. Those who get off on doing, and those who get off on achieving. The achievers just want the goal at the end of the tunnel, and as such will try to make it easy so they can be praised for how good they are. The doers enjoy the tunnel itself, and look for a new one as soon as they reach the goal. When achievers get to influence the design of a game, they ruin it for everyone, because the doers don't want it to be that easy, and the achievers won't get praised for achieving easy things.
If you are a doer, you want it as hard as possible. If you are an achiever, you will work to make absolutely sure you get your shiny, even if it means other people can't have fun.
Sadly, eve is a game where the point of a doers is usually to make someone elses game less fun, so its hard to filter who is who, unless you ask yourself who is trying to ruin the game for as many people as possible via changing the rules, vs who is trying to ruin the game by in-game griefing.
tl;dr if your rule changes make it easier for anyone without addressing a clear imbalance, you are doing it wrong. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Xuko Nuki
Submerged Living
16
|
Posted - 2012.01.11 13:07:00 -
[174] - Quote
Tallian Saotome wrote:Endeavour Starfleet wrote:Tallian Saotome wrote: I have a question. Are you one of those people who complained about raiders getting exclusive access to tier gear so much that Blizzard gave in and gave equal gear to everyone?
I am not a WoW player. (Or are you talking about that starcraft stuff I cant play for more than 2 mins before my mouse hand hurts?) Either way it is off topic. Referring to WoW, sorry. And actually, its not off topic, because it was those arguments, which are just like your arguments, that directly caused the massive decline of wow. When people who work hard are no longer the only ones who get the goodies, they quit the game because there is nothing to work for. When the people who want it that way get their way, they get bored and quit because they are no goals to set that they can't easily get to. There is some complicated psychology behind it, but simply put, there are 2 kinds of people. Those who get off on doing, and those who get off on achieving. The achievers just want the goal at the end of the tunnel, and as such will try to make it easy so they can be praised for how good they are. The doers enjoy the tunnel itself, and look for a new one as soon as they reach the goal. When achievers get to influence the design of a game, they ruin it for everyone, because the doers don't want it to be that easy, and the achievers won't get praised for achieving easy things. If you are a doer, you want it as hard as possible. If you are an achiever, you will work to make absolutely sure you get your shiny, even if it means other people can't have fun. Sadly, eve is a game where the point of a doers is usually to make someone elses game less fun, so its hard to filter who is who, unless you ask yourself who is trying to ruin the game for as many people as possible via changing the rules, vs who is trying to ruin the game by in-game griefing. tl;dr if your rule changes make it easier for anyone without addressing a clear imbalance, you are doing it wrong.
WoW player who rushed to nullsec thinking it was endgame detected.
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1262
|
Posted - 2012.01.11 13:08:00 -
[175] - Quote
Raven Ether wrote:Nerf Incursions please.
Buff nullsec.
Bring back my Sanctums  
to end dispute about PvP PvE game.. Let just keep it at EVE is an game. Everyone plays it for their reason/purpose and everyone can get their own view of what EVE as an game means for them. |

Tallian Saotome
Casa Del Wombat
327
|
Posted - 2012.01.11 14:51:00 -
[176] - Quote
Xuko Nuki wrote: WoW player who rushed to nullsec thinking it was endgame detected.
Spent 4 years in highsec before I moved to null in any serious way, but fyi, the most successful people living in null went there as noobs before they learned bad habits in highsec. Nor was I an endgame wow player, or any other mmo. Endgame is not where its at, unless you like elitist jerks.
Glad nullsec isn't endgame tho  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Argus Eritaramis
Fearless Bandits Sk33t Fl33t
0
|
Posted - 2012.01.11 16:00:00 -
[177] - Quote
Incursions are fun!
Incursions dont need to be fixed, they are not broken.
A lot of things in EVE are not fun, so they need to be fixed.
Fix that which is broken, its a better use of your time, and a better way to generate more interested players. After I found out how fun incursions are, several of my RL friends have come back to EVE, because I told that to my great surprise, EVE was fun again.
Incursions has a much larger FUN/hour factor than any other PVE content in EVE.
This is what should matter. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1270
|
Posted - 2012.01.11 16:08:00 -
[178] - Quote
Argus Eritaramis wrote:Incursions are fun!
Incursions dont need to be fixed, they are not broken.
A lot of things in EVE are not fun, so they need to be fixed.
Fix that which is broken, its a better use of your time, and a better way to generate more interested players. After I found out how fun incursions are, several of my RL friends have come back to EVE, because I told that to my great surprise, EVE was fun again.
Incursions has a much larger FUN/hour factor than any other PVE content in EVE.
This is what should matter.
positive attitude ?
You must be new there. |

Magosian
Center for Advanced Studies Gallente Federation
161
|
Posted - 2012.01.11 16:09:00 -
[179] - Quote
Xuko Nuki wrote:Prices are determined by manufacturing costs which revolve around base mineral value. Tell me why the price of mods would rise because of Incursions, please. That of course is ideal but is often not the case in EVE. Rarity, more times than not, dictates the value of many faction/deadspace/officer items, despite nearly-equivalent items being a fraction of the cost, items which also happen derive their value from manufacturing costs. PLEX is also another market "heavy-hitter" which also does not [directly] have to do with manufacturing costs or mineral value.
Regardless, what I'm trying to say is manufactured goods themselves and how their value is derived is largely irrelevant, at least in a direct sense. To answer your question: I am suggesting, perhaps the buying power of the ISK is dropping due to inflation from incursions, which seem to arbitrarily "print" unbacked ISK at unmatched rates prior to Incarna's release. I think the steady rise in PLEX value since Incarna is a direct result of this. At any rate, manufactured goods are not immediately related right now, but they will be when the market is oversaturated with ISK that can't buy what it used to. The keypoint here is: is there significantly more ISK in the game than there was pre-Incarna, and is it causing inflation/deflation? My money is on "yes" and "inflation," no pun intended.
Malcanis wrote: (To Xuko Nuki) You're forgetting that not everything on the market is primarily sourced from minerals. T2 ships/mods, LP store items, deadspace items, PI-derived goods. Bingo.
Xuko Nuki wrote:You're not answering why Incursions would effect any of those. If anything Incursions would mean cheaper LP store items. True, but again, LP doesn't directly have to do with the point I'm trying to make (despite its value obviously decreasing, which is a sort of indicator as to what I think is going to happen to ISK). I mean it's ALL related under the umbrella which is the EVE market. Think of incursions as a running faucet; the faucet should be the focus. I don't care what gets wet, and I don't care where the water ends up a few days from now. I am concerned a faucet spewing gallons of water every second even exists. It's abnormal and potentially hazardous and someone should probably look into it (CCP).
And to your point, in case I didn't emphasize it enough yet is INFLATION. There isn't any need for us to look at the impacts of inflation; leave that to CCP's EVE market/economy guru(s). Overall, I am saying two things:
To CCP: "Hey, this running faucet exists. YOU MAY WANT TO LOOK INTO IT BECAUSE IT MIGHT GET SOME STUFF WET!" To players: "Who gives a damn if it's purified, distilled, if it came from the Yangtze, or the Nile, or the Rhine??? IT DOES NOT MATTER! IT COULD BE FLOODING!"
My belief is the EVE economy is getting injected with massive piles of ISK from incursions. There is little risk to them, thus stripping incursions of the EVE-defacto "risk versus reward" mantra (even at a metaphorical level). This same mantra is typically what separates EVE from most other/popular MMOs. Yes, I said it: I see little difference between incursions and WoW instances. I don't think the model belongs here. I also believe "risk versus reward" is what drives the core of the market (the market being, not coincidentally, another factor in making EVE unique when compared to other MMOs). I understand people wanted more PVE content but I don't think its payoff should have ever matched incomes of those who have setup shop in the more dangerous areas of space. Frankly, I thought wormholes were supposed to be the answer to this, but I guess the idea of lawless space is still too much for many to overcome. At any rateCCP doubled-up on the PVE solution by providing incursions. Personally I think it's a shame.
The ONE saving grace of incursions is it, ironically, provides people with so much ISK, then can now buy faction/deadspace/officer ships and items without breaking a sweat. I say ironically because this thread shows a fair amount of people who are appauled by the incomes in highsec due to incursions, yet these are the same people who provide the faction/deadspace/officer items which are being bought by those same incursion pilots. Hypocracy? Probably. But again, that's not the point.
I see a faucet spewing a lot of water. Please investigate the faucet and find out if it's too much water. Stop bitching about what kind of water it's spewing.
That's the point. |

kenxi
Wormhole Router's
17
|
Posted - 2012.01.11 16:19:00 -
[180] - Quote
I'm really getting sick of this no risk ****......... I take plenty of risks in my high sec incursion running logis can be cork suckers and nut everyone theres war targets that wipe the logis even running with a good group there can be large losses when someone makes a mistake. So GO BACK TO YOUR BLUE NAP FEST AND STFU OR GTFO I think WoW is more your style! ------------> |

Jalmari Huitsikko
draketrain Confederation of xXPIZZAXx
13
|
Posted - 2012.01.11 16:25:00 -
[181] - Quote
Meissa Anunthiel wrote: We're not all in big alliances. And we certainly don't want to get rid of incursions.
Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing.
The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization.
If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p
- Incursions go way too fast? People can farm them for days, which is very likely one problem. Migration is a good thing. Like Ooooh STARGATE and FLYING IN SPACE.
Otherwise I've been doing some incursions and getting up fleets that's not easy **** (for proper gang) and takes time. That's why bigger sites need oomph. Getting a bigger fleet running is much more difficult. VG fleet is still reasonably small and easier to get running without too much planning and spamming. Not to mention VG sites are pretty straightforward close to medium range "fights". VG's are good money but not so good I'd go decrease rewards much.
Instead of going nerf all hi sec **** I'd go boosting more difficult sites and low sec especially. 0.0 is controlled by alliances which already have their isk prints they don't especially need more goodies there. Well, at least not in form of incursions. 0.0 needs other **** to make it rewarding to gather corporations, alliances and actually taking effort to siege systems for months and stuff. All that crap does not reward anyone much, especially normal cannon fodder which is actually just paying isk to fund ships and then he pays taxes to corp for ratting and then he pays taxes at stations for refining and market. Pay pay pay pay pay pay pay.
|

Kahz Niverrah
We Are So Troubled Everyone Runs Screaming Moar Tears
136
|
Posted - 2012.01.11 17:04:00 -
[182] - Quote
kenxi wrote:I'm really getting sick of this no risk ****......... I take plenty of risks in my high sec incursion Stopped reading here.
I don't always post on the forums, but when I do, I post with my main. |

Hainnz
Imperial Academy Amarr Empire
48
|
Posted - 2012.01.11 19:36:00 -
[183] - Quote
I don't care about incursions one way or the other, but thinking about it, this game lives and dies with High Sec. If you squeeze players out of High Sec, you are more likely to squeeze them out of the game and not into low or hull sec.
IMO, make High Sec more fun, not less. A better game experience in High Sec means more people playing this game which in turn means more people out in Low and Null blowing each other up. |

Argus Eritaramis
Fearless Bandits Sk33t Fl33t
0
|
Posted - 2012.01.11 20:39:00 -
[184] - Quote
^ this! |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1302
|
Posted - 2012.01.11 20:48:00 -
[185] - Quote
Malcanis wrote:Which nullbear empire does Trebor represent? His alliance is based in W-space I believe.
I have two main characters. Trebor is currently the evil Dirt Nap boys gank people in nullsec (they also run a lot of lowsec incursions), and my other main is an industrial character in a wormhole-based corp.
I have tried many different playstyles in my EVE career, including sov and non-sov nullsec. They all have their charms -- and annoyances, which is why I ran for CSM in the first place. CSM - because I have not yet plumbed the depths of my inherent masochism! CSM 6 Activities Summary | My CSM blog |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
536
|
Posted - 2012.01.11 20:58:00 -
[186] - Quote
So can we get some clarification on the "tad" part? What exactly is the CSM asking for as far as any changes to Vanguards? Will they consider removing the ability to blitz while keeping the nonshiny fleets with the payout they are used to? |

Magosian
Center for Advanced Studies Gallente Federation
161
|
Posted - 2012.01.11 21:44:00 -
[187] - Quote
Hainnz wrote:I don't care about incursions one way or the other, but thinking about it, this game lives and dies with High Sec. If you squeeze players out of High Sec, you are more likely to squeeze them out of the game and not into low or hull sec.
IMO, make High Sec more fun, not less. A better game experience in High Sec means more people playing this game which in turn means more people out in Low and Null blowing each other up.
A very fair point, and not one anyone with any sense of reason can object. I have a hard time making the push to null myself, so while it's a lesser version, it's still has similarities. In short, I hear you.
Still, I don't think this means vanguards should be paying 8 digits an hour to hundreds of players on a daily basis. Highsec mission-running was already lucrative. Sure, it would take a week or two to get that shiny, faction-fitted Machariel, but you knew it was coming if you knew what you were doing. Now, with incursions, it takes maybe 2-3 days. That's an alarming disparity if you ask me, and one which should rest solely with the people who are located in areas from which Machariels and the like are obtained.
As far as alliances owning nullsec and paying their mortgages from monopolizing sources of ISK within their borders: where exactly do you think the incursion money is going when you drop your 8 billion ISK wallet on shiny officer mods and slap them onto your 3 week old vindi? Maybe RMT is a problem. Maybe nullsec risk-vs-reward needs some work. But don't blindly whine about the very thing you are supporting through your own vanity.
Also, it's just a game. <3  |

Poetic Stanziel
Arrakis Technology
675
|
Posted - 2012.01.11 21:56:00 -
[188] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale Awesome. Hopefully scheduled for January and not July. :)
The STAIN Travel Bookmark Collection - 451 Bookmarks |

Lady Spank
GET OUT NASTY FACE
944
|
Posted - 2012.01.11 22:03:00 -
[189] - Quote
Hainnz wrote:I don't care about incursions one way or the other, but thinking about it, this game lives and dies with High Sec. If you squeeze players out of High Sec, you are more likely to squeeze them out of the game and not into low or hull sec.
IMO, make High Sec more fun, not less. A better game experience in High Sec means more people playing this game which in turn means more people out in Low and Null blowing each other up.
I agree, and here is how to make high sec more fun...
1. Remove Concord 2. Remove invulnerability to wardecs 4. Reduce income per hour from incursions to 30% of present figures 3. Add more exploration type content
suitably beef up rewards in low sec to match the new fun available in high-sec. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Muammar al-Amarr
Royal Amarr Institute Amarr Empire
11
|
Posted - 2012.01.11 23:10:00 -
[190] - Quote
Hainnz wrote:I don't care about incursions one way or the other, but thinking about it, this game lives and dies with High Sec. If you squeeze players out of High Sec, you are more likely to squeeze them out of the game and not into low or hull sec.
IMO, make High Sec more fun, not less. A better game experience in High Sec means more people playing this game which in turn means more people out in Low and Null blowing each other up. Which is why hisec needs more stuff to do for solo players - more exploriation, more missions, more storylines. Not endless incursion grindan which also happens to make more isk/hr than any other hs activity.
With more carebears joining the game to populate hisec, more would ultimately try their hand at pvp. Anf if nothing else, thered be more target for suicide gankers to blow up. |

Beaches
0
|
Posted - 2012.01.11 23:49:00 -
[191] - Quote
Muammar al-Amarr wrote:Hainnz wrote:I don't care about incursions one way or the other, but thinking about it, this game lives and dies with High Sec. If you squeeze players out of High Sec, you are more likely to squeeze them out of the game and not into low or hull sec.
IMO, make High Sec more fun, not less. A better game experience in High Sec means more people playing this game which in turn means more people out in Low and Null blowing each other up. Which is why hisec needs more stuff to do for solo players - more exploriation, more missions, more storylines. Not endless incursion grindan which also happens to make more isk/hr than any other hs activity. With more carebears joining the game to populate hisec, more would ultimately try their hand at pvp. Anf if nothing else, thered be more target for suicide gankers to blow up.
Idiot.
I used to be a solo player, but because of Incursions I'm not anymore. You meet people from all over EVE there, it's a fun time, they tell stories of ****** 0.0 people as they dodge their CTA's people like the ones in this thread. It is ******* funny. The amount of ISK it makes is what attracts people from everywhere and really changed the game in a positive way. But like stingy Jews, nullbears can't stand seeing others make money, not when it's not on their terms or under their thumb. |

Toriessian
Helion Production Labs
12
|
Posted - 2012.01.12 00:40:00 -
[192] - Quote
I think the payout can be slightly reduced without actually nerfing the ISK per site:
1) Make 2-3 different possible spawns for each wave at a site. Mix up ship types. No more lol NCO legion blitz 2) Make it so that all ships at a site have to be cleared before you get a payout. No more lol shiny shield OTA blitz
For extra lol: 3) Give the eyesturs and renyn a % chance to fire off a TD. Might make missile ships a little less lol for incursions but I won't hold my breath. At the very least these ships will be upgraded from annoying ignore to annoying kill.
4) If the mothership is out each site could have a %chance spawn a high alpha bomber wave at a random time during the site? Would require MOM to take longer to appear to be feasible.
|

Khanh'rhh
Caldari Provisions Caldari State
632
|
Posted - 2012.01.12 01:29:00 -
[193] - Quote
Good christ the stupid is strong in here.
Given that the Mittani has stated that he personally likes Incursions, and thinks they pay the right amount in highsec, exactly WHERE is your "OMG OMG TEH CSM ARE NULLSEC AND WANT TO NERF HIGHSEC!!" ******* horseshit coming from?
Oh, right, out of your reactionary assholes again.
To save time, here are some cut'n'paste arguments you can post all over the forums:
1) I am right because the voting was unfair, despite the fact I didn't vote. Yay apathy and entitlement! ^_^ 2) I am right because leaders in 0.0 alliances all RMT the alliances ISK, despite me not stopping for 2seconds to think how unlikely this is (HINT: RMT income comes from personally held bots. HINT HINT: these are running in highsec, mostly) 3) I don't understand basic economy, and somehow think Tech moons actually produce ISK. 4) Nullsec is full of carebears and no risk, but I can't go there because OH WAIT I WILL THINK OF A REASON LATER 5) This is an MMO ... why does it reward people who work together for a common goal? NO MUM I DON'T NEED MY PANTS WASHING TODAY - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Vaerah Vahrokha
Vahrokh Consulting
110
|
Posted - 2012.01.12 01:41:00 -
[194] - Quote
Endeavour Starfleet wrote: Seriously CCP you have to understand. The nullsec alliances HATE incursions. Incursions compete with their vision of complete control over their members. Forced CTAs, No incentive to share moon goo, No incentive to treat new members as anything but dirt and cannon fodder.
Look at many alliances alliance mail. You will notice this phrase in many different ways "This is a mandatory CTA join or log off"
What forces people to stay in alliances who treat them like dirt and cannon fodder?
If they are so stupid to accept that, then they have only to blame themselves not the ebil alliance.
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 02:18:00 -
[195] - Quote
And go where.
Lets say you join alliance A because the corp you are going into sounded good or had a friend of yours in it. You get treated like dirt and decide to leave.
You go talk to alliance B. They are blue to A but think you got kicked for a bad reason and treat you as a spy.
You go talk to alliance C. You discover alliance A is hated all over the place and they reject you on sight.
Alliance D wont take you without full API..
On and on and on.
It is not that easy to just leave. |

ASadOldGit
School of Applied Knowledge Caldari State
92
|
Posted - 2012.01.12 02:31:00 -
[196] - Quote
Lady Spank wrote:[...]
I agree, and here is how to make high sec more fun...
1. Remove Concord 2. Remove invulnerability to wardecs 4. Reduce income per hour from incursions to 30% of present figures 3. Add more exploration type content
suitably beef up rewards in low sec to match the new fun available in high-sec.
I love point 3 (exploration), but, if 1 and 2 are done, wouldn't everyone abandon (or at least, feel they have to) their industrials and fly around in PvP-fitted combat ships? It would certainly make EVE more "fun", but who's collecting the minerals to make all these ships?
My container is NOT imploding! It's just a bit upset that it only sees cheap crap. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
259
|
Posted - 2012.01.12 09:09:00 -
[197] - Quote
Jalmari Huitsikko wrote:Meissa Anunthiel wrote: We're not all in big alliances. And we certainly don't want to get rid of incursions.
Incursions are a great collaborative PvE experience, it brings people together in highsec (which is a good thing), gives some focus points where pvp can happen in lowsec as well as providing some much needed reward boost there, etc. So, no, we don't want to get rid of Incursions, they are a good thing.
The questions that need to be looked at as far as I'm concerned are: - whether there are enough incursions or not. I believe they go away too fast in highsec, forcing continuous migration which isn't a good thing - whether the overall rewards are appropriate. I believe the rewards are a tad too high in highsec, and fairly good otherwise, a bit on the low side in 0.0 but 0.0 has other income sources (or should have). - whether sites are balanced (they're not, vanguards are too easy to do, the other sites are too annoying/long), diversity is good in terms of content, but the overall reward/time could use some harmonization.
If anything, we asked for more similar content, because it generates the kind of behavior (people getting together) and fun experience/gameplay that is beneficial to the game, so stop worrying :p
- Incursions go way too fast? People can farm them for days, which is very likely one problem. Migration is a good thing. Like Ooooh STARGATE and FLYING IN SPACE. Otherwise I've been doing some incursions and getting up fleets that's not easy **** (for proper gang) and takes time. That's why bigger sites need oomph. Getting a bigger fleet running is much more difficult. VG fleet is still reasonably small and easier to get running without too much planning and spamming. Not to mention VG sites are pretty straightforward close to medium range "fights". VG's are good money but not so good I'd go decrease rewards much. Instead of going nerf all hi sec **** I'd go boosting more difficult sites and low sec especially. 0.0 is controlled by alliances which already have their isk prints they don't especially need more goodies there. Well, at least not in form of incursions. 0.0 needs other **** to make it rewarding to gather corporations, alliances and actually taking effort to siege systems for months and stuff. All that crap does not reward anyone much, especially normal cannon fodder which is actually just paying isk to fund ships and then he pays taxes to corp for ratting and then he pays taxes at stations for refining and market. Pay pay pay pay pay pay pay.
At the rate people are doing the incursions in highsec, they do go away too fast. They can farm them for days in lowsec and 0.0, but not so in highsec. Migration is a good thing, but not when people are required to move like ants whose nest is being continuously kicked. Balance...
You mention getting fleets is not easy, I concur, hence why I think incursions need to stay up a bit longer so people have more time to set up, find friends, move there. Vanguard give good money, and for most normal fleet, that's fine. The issue is when people find ways to blitz them, the reward/time goes way up then. That's the issue I'm talking about. The other sites need to be balanced upwards.
Lowsec sites are good money for the time spent, I don't think they need a buff or nerf at all. 0.0 having "isk print" is both true and not, but that's not the subject of the discussion here. As far as I'm concerned, 0.0 needs more "grunt level" isk sources and less "alliance level" ones, and incursions play into that so I don't advocate changing anything on that front.
Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Planetary Genocide
Pegasus Empire War Ensemble.
5
|
Posted - 2012.01.12 10:48:00 -
[198] - Quote
The amount of stupid in this thread is staggering.
No, guys, the devs aren't looking at Incursions because the CSM is an evil null alliance conspiracy that wants to make the game enjoyable only for themselves, the devs are looking at Incursions because they're not working as ******* intended. I don't think CCP wanted everyone to min/max isk/time on the ******* Vanguard sites over and over again; if they did, they wouldn't have made Assaults or HQ's. We're sorry that your isk printing machine has the possibility of getting nerfed, but you just need to deal with it and come to terms with the fact that it's not supposed to be that easy. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1273
|
Posted - 2012.01.12 10:58:00 -
[199] - Quote
Planetary Genocide wrote:The amount of stupid in this thread is staggering.
No, guys, the devs aren't looking at Incursions because the CSM is an evil null alliance conspiracy that wants to make the game enjoyable only for themselves, the devs are looking at Incursions because they're not working as ******* intended. I don't think CCP wanted everyone to min/max isk/time on the ******* Vanguard sites over and over again; if they did, they wouldn't have made Assaults or HQ's. We're sorry that your isk printing machine has the possibility of getting nerfed, but you just need to deal with it and come to terms with the fact that it's not supposed to be that easy.
but who believes in official stories anymore ..    Its much more refreshing to think that you and you alone posses the knowledge nobody else have and you finally figured all out. |

Vae Abeo
EVE University Ivy League
0
|
Posted - 2012.01.12 11:11:00 -
[200] - Quote
Ill be honest here ccp asked for feedback and Ill give them just that. You know what isnt fun? ginding for isk no matter the reason its just boring (seriously grind 4's) You know what is pretty fun? Forcing ppl to fleet up be social and stilll make isk sure its a good payout but are you seriously complaining? I mean sometimes I would like to afford more than a rifter. Competitions are pretty fun even if you lose them, Incursions are a great way to keep people interacting with each other. To the people who are mad (haters gunna hate) TRY IT. Seriously get a casual fleet learn targets an shoot the breeze on mumble or wherever you dont even have to be hardcore all the time (stfu noob l2p) Eve is about the community and the people in it. Im pretty happy with how they are but if they need to be looked at CCP please take your time (pos fuel rushed sound familiar?) Crucible was good it made me actually want to log in. |

Mata1s
Vent Mob Initiative Mercenaries
189
|
Posted - 2012.01.12 11:24:00 -
[201] - Quote
Thread is full of QQing high-sec carebears crying that their low risk high reward isk farms are gonna get balanced.
How can you not understand that Null-sec should be more profitable?
Risk vs Reward. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 11:33:00 -
[202] - Quote
Quote:At the rate people are doing the incursions in highsec, they do go away too fast. They can farm them for days in lowsec and 0.0, but not so in highsec. Migration is a good thing, but not when people are required to move like ants whose nest is being continuously kicked. Balance...
You mention getting fleets is not easy, I concur, hence why I think incursions need to stay up a bit longer so people have more time to set up, find friends, move there. Vanguard give good money, and for most normal fleet, that's fine. The issue is when people find ways to blitz them, the reward/time goes way up then. That's the issue I'm talking about. The other sites need to be balanced upwards.
Lowsec sites are good money for the time spent, I don't think they need a buff or nerf at all. 0.0 having "isk print" is both true and not, but that's not the subject of the discussion here. As far as I'm concerned, 0.0 needs more "grunt level" isk sources and less "alliance level" ones, and incursions play into that so I don't advocate changing anything on that front.
So let us clarify. The ONLY change you want for vanguards is to require the same effort from a shiny fleet as a normal fleet right? No cuts to payout or LP or the other insane changes people who have never been in incursions are calling for? (such as reduced site spawn rate or concord free or moving to nullsec)
I do have to admit it is not very fair for shiny fleets to not have to shoot everything to clear it. |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
261
|
Posted - 2012.01.12 12:05:00 -
[203] - Quote
Endeavour Starfleet wrote:Quote:At the rate people are doing the incursions in highsec, they do go away too fast. They can farm them for days in lowsec and 0.0, but not so in highsec. Migration is a good thing, but not when people are required to move like ants whose nest is being continuously kicked. Balance...
You mention getting fleets is not easy, I concur, hence why I think incursions need to stay up a bit longer so people have more time to set up, find friends, move there. Vanguard give good money, and for most normal fleet, that's fine. The issue is when people find ways to blitz them, the reward/time goes way up then. That's the issue I'm talking about. The other sites need to be balanced upwards.
Lowsec sites are good money for the time spent, I don't think they need a buff or nerf at all. 0.0 having "isk print" is both true and not, but that's not the subject of the discussion here. As far as I'm concerned, 0.0 needs more "grunt level" isk sources and less "alliance level" ones, and incursions play into that so I don't advocate changing anything on that front. So let us clarify. The ONLY change you want for vanguards is to require the same effort from a shiny fleet as a normal fleet right? No cuts to payout or LP or the other insane changes people who have never been in incursions are calling for? (such as reduced site spawn rate or concord free or moving to nullsec) I do have to admit it is not very fair for shiny fleets to not have to shoot everything to clear it.
No, the changes I'd like are: - Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income. - I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined. - I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.
Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".
As far as incursions in low/null are concerned, I don't want any change at all for the time being. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Grarr Dexx
Snuff Box
14
|
Posted - 2012.01.12 12:08:00 -
[204] - Quote
When I first heard how much those Incursion people make per hour, my jaw dropped right on the ******* floor. How is this balanced? I have run missions, which paid out 30-40 tops, I have run complexes, which erratically would grant me a couple hundred million every fifth or sixth instance with as much as squat in the others, I have run anomalies and they were NOWHERE near as profitable as these HIGHSEC incursions. Why is it that people are crying about the impending nerf to their ISK printing machine? Surely you yourself can understand that having two to three times the profit per hour for something as safe as running incursions (don't tell me about risk, any fleet who can broadcast and rep adequately enough is sure to never lose a single ship) in ******* high security space is something that needs looked at? |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1274
|
Posted - 2012.01.12 12:09:00 -
[205] - Quote
Mata1s wrote:Thread is full of QQing high-sec carebears crying that their low risk high reward isk farms are gonna get balanced.
How can you not understand that Null-sec should be more profitable?
Risk vs Reward.
risk vs reward.. cliche
just to inform you .. null-alts are the majority of contributors in farming the incursion sites...
i do not care as i am not flavor of an moment person.. |

Khanh'rhh
Caldari Provisions Caldari State
632
|
Posted - 2012.01.12 12:22:00 -
[206] - Quote
Jaroslav Unwanted wrote:just to inform you .. null-alts are the majority of contributors in farming the incursion sites...
i do not care as i am not flavor of an moment person..
You're proving his own argument. If the risk / reward was balanced, they wouldn't be doing it in highsec. They do it in highsec because taking most of the reward, yet dropping the risk to zero, is a much better ratio. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Jedziah
Ministry of War Amarr Empire
0
|
Posted - 2012.01.12 12:36:00 -
[207] - Quote
Some aspects to take into account regarding High Sec Incursions:
1) For the first time in Eve's history, a community has developed which places all differences aside for the sake of making ISK. Every other form of ISK making is generally down to a personal creation level or you are placed in direct competition. (I.e. Missioning on your own or fighting over a tech moon)
- Firstly, is this right? The reasons that Incursions in high sec net so much are due to the groups such as Valhalla Project and BTL which have created these communities of trust where you can find a pick up group, do your role within the fleet and get rich. Personally, I both like the Incursion aspect of the game, but I also dislike how this mechanic encourages the RAID mentality of WoW and other theme park MMO's where your ties and choices in game have no effect on your ability to exist within the universe.
In fact, the Incursion model as it so exists is a direct mirror of the eve 'Chaos Theory' model. It encourages meaningless, faceless people to group together for the matter of an hour for the same goal and likely, never speak to one another again.
2) Risk vs Reward. I believe there is more risk than it some posts have vaguely swooped over for high sec incursions. To attain your 100mil/120mil an hour, you are talking a shiny fleet which in total will likely cost within the region of 8-10 billion ISK, all in the hands of a couple of logistics pilots whom A) You may have never met before and B) This is Eve, what gives you any ability to trust them over anything. Point B is answered with the aspect 1 I have made. The mechanic of the game provides the incentive for one another to trust each other, simply because everyone can make a lot of money by working together for a short time.
However on the other side of the coin, 2/3 Logi pilots could as easily decided to split three ways the loot of 8 faction fit Nightmares just by not repping. Hell, they could fake a disconnect and probably not lose much of a reputation.
There's plenty of risk to high sec incursions, it's just avoided by most. It would only take a small effort to suddenly make taking a 10bil ISK incursion fleet an inherent risk.
3) Incursion volume. 100mil an hour is really only reachable if you and your 9-10 pilots with you are on at a non peak time and have the rules roost of a system. Within a day of an incursion opening, it's common to see 5-10 fleets in every VG system competing for the sites. There isn't any way that all of those fleets are making 100mil an hour, in fact some would be lucky to be making 30. The popularity of the Incursions in high sec in fact creates the bottleneck that means the 100mil/hr incursion teams are kept to a minimum and to off peak hours.
I'm split in my mind on them. I think I can make too much an hour doing them for sure. But that peak of making 100mil+ an hour just isnt consistent enough to use it as some kind of average. Whilst you can make that in Assaults/HQ's. They require the man-power and organisation to do it and I don't feel there is much of an issue there.
|

Chandaris
Immortalis Inc. Shadow Cartel
45
|
Posted - 2012.01.12 14:19:00 -
[208] - Quote
mkint wrote:Chandaris wrote: - payouts for lowsec and nullsec incursions should be dramatically increased (like 5x) -- the risk running them is enormous
No. No, no, no. nullbear mega-blox RMTers do not need more monopolies. One alliance dumping all it's people into one low/null constellation and grinding half a billion isk per individual per hour is bad. 1 vg system supports approx 50 people... the nullbear alliances do not need the power to grind 1 super per hour per system with what adds up to be essentially NO risk. It would be trivially easy for asshat fucktards like goons to trigger uncontrollable inflation effectively removing everyone else from the game. post less stupid next time.
No risk? Are you crazy?
If a nullbear alliance showed up in force in some system outside their territory, you can guarantee someone will show up to spoil their fun..
And god help anyone who tries to put together a incursion fleet in lowsec. I mean it. |

Tepron
Open University of Celestial Hardship Art of War Alliance
1
|
Posted - 2012.01.12 14:52:00 -
[209] - Quote
For all those complaining about Nullsec being lazy and Incursion being the only way to compete. Highsec should never push out that much income. So yes, Incursions should be nerfed a bit, but at the same time, Sov needs to be harder to keep, This will encourage more people to take more Sov, making the entire game more interesting. |

Phattecia
United Space Sphere Coalition Property Management Solutions
0
|
Posted - 2012.01.12 15:25:00 -
[210] - Quote
More sites, harder sites.
Same old sites are same old sites!
GÖÑ Phatt |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1275
|
Posted - 2012.01.12 15:51:00 -
[211] - Quote
Khanh'rhh wrote:Jaroslav Unwanted wrote:just to inform you .. null-alts are the majority of contributors in farming the incursion sites...
i do not care as i am not flavor of an moment person.. You're proving his own argument. If the risk / reward was balanced, they wouldn't be doing it in highsec. They do it in highsec because taking most of the reward, yet dropping the risk to zero, is a much better ratio.
Fair enough.
The major problem as i see it is availability for isk income in null sec. If the null sec systems can sustain more then three people at once we wouldnt see them over here, and people will not have to have an empire alt to provide isk for their needs.
As it is now, most of the systems are worthless to live in for the regular member and can sustain one person at max for isk generating activity, except mining but that is another story..
Not talking about certein "alliances, coalitions" pollitics about refund and such, which pretty much cut out the need for isk as you get what you need.
Null sec just cant handle thousands of people in three systems per region worth being in.  Hail to anomalies nerf. Hail to buff anomalies which solves exactly nothing.
Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low |

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 16:12:00 -
[212] - Quote
Meissa Anunthiel wrote:No, the changes I'd like are: - Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income.
Increase the target requirements for clearing a site. Such as adding the Augas to OTAs.
Quote:- I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined.
This I'd personally like to see, partially because running 40-50 OTA/NMCs a day gets a bit dull after a while (thank f##k for fleet chat)
Quote:- I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.
How long has this incursion been going on in Gallente space now? It's utterly ridiculous the length of it. Making it longer only appeals to the isk print not detracts from it. Incursions should be between 5-7 days ideally, plenty of time to move logistics and get competitive.
Quote:Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".
More of each type would be awesome, I think for storyline purposes it needs to remain Nation based but different sites would definately be awesome. |

Grarr Dexx
Snuff Box
14
|
Posted - 2012.01.12 16:21:00 -
[213] - Quote
Jaroslav Unwanted wrote:Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low
Have you ever heard of this thing called signature radius? Alpha tornadoes won't hit guardians for ****, and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk. |

The D1ngo
Republic Military School Minmatar Republic
10
|
Posted - 2012.01.12 16:24:00 -
[214] - Quote
Khanh'rhh wrote:Jaroslav Unwanted wrote:just to inform you .. null-alts are the majority of contributors in farming the incursion sites...
i do not care as i am not flavor of an moment person.. You're proving his own argument. If the risk / reward was balanced, they wouldn't be doing it in highsec. They do it in highsec because taking most of the reward, yet dropping the risk to zero, is a much better ratio.
They do it in hi-sec because they do it in hi-sec. It doesn't necessarily mean they would do it elsewhere if you nerfed it.
Always there is talk of applying the "stick" cloaked under the guise of "risk/reward" in order to force players to adopt a different play style. I wonder if there is some metric that would show if this EVER works?
If you want guys out the game, nerf an activity they like... (I think saw a stat that stated that 80% or more of players live in hi-sec, which means they pay to keep the servers running)
If you want guys out of hi-sec make a play style that they find more fun than Incursions.
All of this "isk envy" is unseemly and counter productive.
Lastly, the "they wont leave, they are addicted to the game" argument was tested last summer. CCP gambled on that very issue and lost big. Don't encourage them to repeat that mistake...
Let's keep the lights on and the game growing. Who cares what sec level people play in.
|

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 16:26:00 -
[215] - Quote
Grarr Dexx wrote:and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk.
Warp scramble rats are quite frequent, there's a reason why suicide blackbird fleets work well.
Claiming zero risk is a dumb-ass statement.
Jedziah wrote:1) For the first time in Eve's history, a community has developed which places all differences aside for the sake of making ISK. Every other form of ISK making is generally down to a personal creation level or you are placed in direct competition. (I.e. Missioning on your own or fighting over a tech moon) ....
but I also dislike how this mechanic encourages the RAID mentality of WoW and other theme park MMO's where your ties and choices in game have no effect on your ability to exist within the universe.
Agree on the social aspect of things, it's been a huge +win in getting people in space and fleeting up. However there is a direct competition, it's called the other fleet who hit the gate when you did and plan to take the site from you.
As for the raiding comment, the only mentality is that people expect you to come prepared and with a decent fit. That's not a raid mentality at all, that's general gaming mentality, PvP FC's don't take s##t fits most of the time either. Your choices in game do have an effect on your ability to exist, because suddenly you're a damn sight richer.
Quote:However on the other side of the coin, 2/3 Logi pilots could as easily decided to split three ways the loot of 8 faction fit Nightmares just by not repping. Hell, they could fake a disconnect and probably not lose much of a reputation.
Here's the crutch. Highsec logistics is easy, infact I dare say it's too easy. Play the healer role in other games and there's an issue of resource management. Two 5-1 Basi's capchaining at Logi V? They can go rep all day.
So they're making easy isk for minimal effort. Why waste that opportunity on the possibility of asploding a fleet and being blackmarked by a community that talks from group to group at the higher levels? |

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 16:28:00 -
[216] - Quote
The D1ngo wrote:Let's keep the lights on and the game growing. Who cares what sec level people play in.
It's amazing how many tears you can harvest by deciding to play EVE as a PvE'er in highsec. Because you're in their game and playing it wrong.
Half the time I wonder if I'm doing it just to continue trolling these people, then I remember I enjoy it, and my wallet looks pretty. |

Grarr Dexx
Snuff Box
14
|
Posted - 2012.01.12 16:44:00 -
[217] - Quote
You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD? |

Drykor
The Paratwa Ka
46
|
Posted - 2012.01.12 16:53:00 -
[218] - Quote
Grarr Dexx wrote:You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?
This, basically. And I have 2 characters doing incursions, for PVE it's a relatively fun activity but the payout is just so insane that as far as income goes there is just no point doing anything else in Eve anymore other than trading. |

The D1ngo
Republic Military School Minmatar Republic
10
|
Posted - 2012.01.12 16:54:00 -
[219] - Quote
Grarr Dexx wrote:You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?
DO:
If you see something wrong in the game address it from the game side.
I hear you saying these guys are making too much money but I don't hear you saying you are going to assemble a group of like-minded players and conspire to wreck their "isk press".
They have the ability to "farm" the incursions because from the looks of it they built up a community. Destroy it. Infiltrate. Train logi with some friends, work your way in and harvest tears.
Gank them. If you don't bring enough DPS. Bring more DPS next time.
Be the next The Mittani...make a name for your self interdicting incursions.
DON'T:
Look at what other players are doing and complain to a higher authority that its not fair that is just the other side of the QQ coin...
|

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 17:07:00 -
[220] - Quote
Grarr Dexx wrote:highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money.
Depends how you measure it, the average pick up from the incursion channel fleet isn't rolling in the high millions every hour ether. Only takes a couple of good drops in lowsec plexes to pick up the high money, same with null. Nothing in incursions compares to finding A-Type modules or high end officer spawns.
The static isk is there in incursions, the ultimate big money isk isn't.
Quote:The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD?
You only need to get one jam cycle off to cause trouble, and a single ECCM module on your Logi won't ensure protection against that. There's a reason the more established fleets are now having pilots carry a projected ECCM at all times as well as their Basi's carrying an eccm module. However fitting on the chance that you might get a Blackbird suicide fleet jump in means cutting down on a lot of useful utility that slows down the payout scheme. You're protecting yourself, and thus taking longer to do your sites.
The level of passive aggressive competition also gets overlooked. Site competition is common, I see it frequently as we tend to be the ones competing with others, the risk is getting absolutely nothing for your time, the reward is a faster payout. There's more types of risk than watching your 1bil+ ship get blown up.
Anyway, incursions are a static pay, or as close to it as you'll get. You'll expect a relative amount each time you go out, assuming your fleet range isn't going from shiny fleets to a bunch of shitfit t1's you picked up in the main Incursion channel. Low/Null exploration and ratting isn't static, but when a single drop can make you more than an entire day/week's work in Incursions it's the reward.
Also incursions exist in low and null too, and a fair few of those null ones are completely ignored.
Alternatively, run the Mothership site as soon as it spawns. End the incursion and force them to keep moving on, that slows down isk gains. |

Vaerah Vahrokha
Vahrokh Consulting
110
|
Posted - 2012.01.12 17:15:00 -
[221] - Quote
Endeavour Starfleet wrote:And go where.
Lets say you join alliance A because the corp you are going into sounded good or had a friend of yours in it. You get treated like dirt and decide to leave.
You go talk to alliance B. They are blue to A but think you got kicked for a bad reason and treat you as a spy.
You go talk to alliance C. You discover alliance A is hated all over the place and they reject you on sight.
Alliance D wont take you without full API..
On and on and on.
It is not that easy to just leave.
Corps are always starved for good players. Unless you are as worth as a large collidable object you should not have that much issues finding one.
|

Mina Sebiestar
Mactabilis Simplex Cursus
46
|
Posted - 2012.01.12 17:18:00 -
[222] - Quote
Buff incursions in high sec i found them boring and repetitive to the point that i cant make my self grind for day or two per month to plex my chars so i want more isk for less time make it happen. |

Amy Elteam
No Bull Ships
2
|
Posted - 2012.01.12 18:06:00 -
[223] - Quote
Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.
And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 18:15:00 -
[224] - Quote
Grarr Dexx wrote:Jaroslav Unwanted wrote:Still there is no droping to zero .. you can get 5 alpha tornadoes move in .. alpha two of their logistics and watch how it cramble down. There is no zero risk except when you are docked. The major risk difference is in moving.. when in high you move from point A to point B more safely then in null .. /low Have you ever heard of this thing called signature radius? Alpha tornadoes won't hit guardians for ****, and if the fleet notices that people are trying to break their rep chain somehow, they can just ******* warp out. You're a dumb-ass. High sec incursions are zero risk for shitloads of isk.
thanks for your kind words good sir.. So you come with 50 destroyers instead.. 
shitload of isk is not 120 mil per hour if you are in uber fleet and lucky/ without competition. And i dont argue about Incursion changes overall .. so they wont be able to harvest vanguards or other sites.. There should be some counter which increase after each site is completed .. and once it reach some point .. Then everyone will have to go to the main site and defeat "mother-ship" or no payout for anyone. 
Not because it makes shitton of isk .. but because Incursions as an feature was not implemented for harvesting but for "kind of dynamic" PvE group content. |

Andski
GoonWaffe Goonswarm Federation
1513
|
Posted - 2012.01.12 18:49:00 -
[225] - Quote
Caellach Marellus wrote:Depends how you measure it, the average pick up from the incursion channel fleet isn't rolling in the high millions every hour ether. Only takes a couple of good drops in lowsec plexes to pick up the high money, same with null. Nothing in incursions compares to finding A-Type modules or high end officer spawns.
because officer spawns and a-type/x-type drops are so common right?
hint: they're not |

Caellach Marellus
Nephtys Ventures inc
386
|
Posted - 2012.01.12 18:58:00 -
[226] - Quote
Andski wrote:because officer spawns and a-type/x-type drops are so common right?
hint: they're not
Same can be said for 150mil/hour isk fleets in incursions.
A-types are common at sub battleship level, hell I've found a fair few myself.
Read again what I said, low/null exploration is not as static in pay as incursions are, but when you score, you score big. The payout dwarfs anything you make from an incursion site. |

Dinsdale Pirannha
Pirannha Corp
115
|
Posted - 2012.01.12 19:09:00 -
[227] - Quote
Amy Elteam wrote:Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.
And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers.
Please explain further the correlation between mineral prices and Incursions. I would dearly love to see this explanation. |

Andski
GoonWaffe Goonswarm Federation
1516
|
Posted - 2012.01.12 19:34:00 -
[228] - Quote
Caellach Marellus wrote:Andski wrote:because officer spawns and a-type/x-type drops are so common right?
hint: they're not Same can be said for 150mil/hour isk fleets in incursions. A-types are common at sub battleship level, hell I've found a fair few myself. Read again what I said, low/null exploration is not as static in pay as incursions are, but when you score, you score big. The payout dwarfs anything you make from an incursion site.
I actually don't have a problem with incursion payouts, I just find it silly that they can be farmed the way they are.
0.0 anoms and escalations don't work the way you seem to believe they do - you run an anom, and if it escalates (the chances aren't high) you'll have to move all over the place to hit that escalation. You're also dealing with the possibility of the anom escalating into hostile space (i.e. a Deklein anom escalating into Venal) and running into a brick wall after going through all the preceding escalations. |

Rhinanna
CyberShield Inc ROMANIAN-LEGION
100
|
Posted - 2012.01.12 19:47:00 -
[229] - Quote
mkint wrote:Gogela wrote: I still don't see what any of this has to do with adjusting the way incursions work.
Nullbear RMTers want to stamp out any competition before it shows up. CSM, with maybe 1 or 2 exceptions, are nullbear RMTers. CCP Greyscale develops the game in ways that favor the nullbear RMTers and crushes competition. A big collaboration of nullbear RMTers deciding how to develop a game asset that threatens their livelihoods? Take a wild guess as to what direction it will go. In EVE one thing is sure to never change... to get sov you must have supers. to get supers, you must have sov. Changing that would threaten the RMT machine.
Any proof? No I didn't think so since given how muffled you sound I figured you must be sitting down.
Quote:Oh, but that's right, nullbears are too big of pussies to go out there and get any isk that isn't delivered to their silos every hour on the hour, wind rain or shine, and would rather b!tch and sh!t all over everyone elses' party.
Have you TRIED running a null-sec incursion? No, well let me clarify the situation for you:
1> Cloakies in all systems constantly - You never know when a arazu and a couple of falcons will uncloak, jam out the logistics and watch you die before warping out.
2> Extra guards/scouts needed in surrounding systems
3> Shines (1bil+ mac, vindis e.t.c.) not wanting to be used due to the much higher risk of using them, meaning the incursions take longer or needing more people making the actual income closer to 1.5x not double, thats if you aren't paying your scouts for their time. And if you DO use shineys the higher chance of losing them more than equalises any greater profits.
So basically you are full of crap, like normal.
-The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Andski
GoonWaffe Goonswarm Federation
1516
|
Posted - 2012.01.12 19:56:00 -
[230] - Quote
lol you're replying to mkint |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 19:57:00 -
[231] - Quote
Quote:No, the changes I'd like are: - Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income.
That is fair. And warranted.
Quote:- I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined.
That is fair. Many people hate the other types of sites and it would help get the shiny fleets out of vanguards so the normal fleets have a chance.
Quote:- I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.
This is likely fair. Tho I worry about the protracted effect the debuffs will have on nonshiny fleets. This will be tested on Sisi right?
Quote:Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".
100 percent agreed
Thank you for the clarification. In you opinion does the rest of the CSM have similar views or are the others calling for harsher nerfs?
I want to apologize for my comments earlier in this thread. I let my old preconceptions about the CSM (Due to events in the past) get the better of me and I am ashamed of that. Your comments show a balanced look at incursions that I can get behind. Thank you. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 20:02:00 -
[232] - Quote
Amy Elteam wrote:Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.
And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers.
What numbers? Where is your PROOF that incursions are flooding the economy with isk?
Here is a hint. WIth dual or tri boxing and shiny fits you can make much more than 100M an hour doing lvl4s with ease. Anoms you can single box almost 100M an hour and even more if you have a alt with noctis handy.
Do you seriously think the so called "isk flooding" is going to stop just because incursions are nerfed? No people will just go back to doing boring Lvl4s and CCPs reputation will fall because the FUN is with grouping.
And a CSM member in this topic seems to like incursions. So I guess they don't agree with your pretend numbers.  |

Andski
GoonWaffe Goonswarm Federation
1516
|
Posted - 2012.01.12 20:10:00 -
[233] - Quote
Endeavour Starfleet wrote:Anoms you can single box almost 100M an hour and even more if you have a alt with noctis handy.
hardly but okay! |

Xuko Nuki
Submerged Living
27
|
Posted - 2012.01.12 20:29:00 -
[234] - Quote
Endeavour Starfleet wrote: That is fair. And warranted.
Endeavour Starfleet wrote: That is fair.
Endeavour Starfleet wrote: This is likely fair.
Endeavour Starfleet wrote: 100 percent agreed
Is this commentary necessary? You're talking to a pixel spaceship politician. |

DarthNefarius
Minmatar Heavy Industries
3
|
Posted - 2012.01.12 20:37:00 -
[235] - Quote
Mata1s wrote:Thread is full of QQing high-sec carebears crying that their low risk high reward isk farms are gonna get balanced.
Risk vs Reward.
This thread if filled with MOAR NULL bears QQing that Hi Sec is not under the thumb of NULL corps & getting blown up in free range PvP playing the game how THY want to play not how many HI SECers wanna play it. NERF INCURSIONS AT THE SAME TIME YOU NERF TECH MOONS CCP!!! TECH MOONS PASSIVE INCOME IS WORSE THEN INCURSIONS Have drones poop moon goo to spread out the REAL wealth in CCP |

Andski
GoonWaffe Goonswarm Federation
1517
|
Posted - 2012.01.12 20:48:00 -
[236] - Quote
DarthNefarius wrote:Mata1s wrote:Thread is full of QQing high-sec carebears crying that their low risk high reward isk farms are gonna get balanced.
Risk vs Reward. This thread if filled with MOAR NULL bears QQing that Hi Sec is not under the thumb of NULL corps & getting blown up in free range PvP playing the game how THY want to play not how many HI SECers wanna play it. NERF INCURSIONS AT THE SAME TIME YOU NERF TECH MOONS CCP!!! TECH MOONS PASSIVE INCOME IS WORSE THEN INCURSIONS Have drones poop moon goo to spread out the REAL wealth in CCP
YOU are HILARIOUSLY dumb
go run some more vanguards you risk-averse carebear publord~ |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 20:55:00 -
[237] - Quote
Xuko Nuki wrote:Endeavour Starfleet wrote: That is fair. And warranted.
Endeavour Starfleet wrote: That is fair.
Endeavour Starfleet wrote: This is likely fair.
Endeavour Starfleet wrote: 100 percent agreed
Is this commentary necessary? You're speaking with a pixel spaceship politician.
Um yes. The CSM does represent EVE players and I asked for clarification so as to make a better opinion on the situation.
I found his statements fair. Sorry you don't like me speaking with a "pixel spaceship politician" |

Xuko Nuki
Submerged Living
27
|
Posted - 2012.01.12 21:01:00 -
[238] - Quote
Endeavour Starfleet wrote:.
I found his statements fair. Sorry you don't like me speaking with a "pixel spaceship politician"
I don't care who you speak with really. Though, the CSM doesn't represent EVE players. They're a PR stunt at best, intentional griefing by CCP, probably. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 21:04:00 -
[239] - Quote
It didn't help that they had been fairly quiet for some time. However this new stint of openness is leaving me with more respect for the CSM as of late. |

Xuko Nuki
Submerged Living
27
|
Posted - 2012.01.12 21:14:00 -
[240] - Quote
I would have to respect democracy first, then I would have to believe this, in any way, was a funtional one.
And not some ******** grade school student government mutation taking place in an internet video game. |

DarthNefarius
Minmatar Heavy Industries
3
|
Posted - 2012.01.12 21:21:00 -
[241] - Quote
Andski wrote:DarthNefarius wrote:[quote=Mata1s]Thread is full of QQing high-sec carebears crying that their low risk high reward isk farms are gonna get balanced.
Risk vs Reward. carebear publord~
To you thats Mister carebear publord
|

Scalar Angulargf
Rayn Enterprises Test Alliance Please Ignore
14
|
Posted - 2012.01.12 21:47:00 -
[242] - Quote
Letrange wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want.
Wow you're thick. Why would we run incursions in High Sec. Low Sec is where it's at.
|

Cellethen
Kickass inc
0
|
Posted - 2012.01.12 22:07:00 -
[243] - Quote
After reading the thread, my opinions are essentially as follows:
1. Incursions are healthier for the game than easily bottable content, and while the isk/hour might be a tad high, I'd rather the high-profit activities available in EVE be the ones that require actual player interaction, not botting.
2. Nullsec is a hilariously safe place to farm, I've lived there for years in various sectors. I have been caught farming once and that was because I was being an idiot and watching pro Starcraft while farming. It's honestly more of a risk to your ship to pub an Incursion than it is to farm an anom in nullsec.
So what do I think should be done about highsec incursions? Very little - perhaps a reduction in the isk/hr of vanguards to deal with the inflation issue, and an increase to other types of sites to balance out the isk/hr in comparison to vanguards. Yada yada, been said before, nothing new. What I do think is even more important, however, is this: creating new, riskier, more profitable nullsec activities that cannot be easily botted. That's a pretty tall order - after all, making things risky in nullsec is hard without removing local completely, and I don't agree with that step (my personal opinion is that CovOps frigates shouldn't show up in local unless they aggress someone or speak in local, but that's not likely to happen I feel). But if you made it risky enough to be tougher than the highsec carebearing while also making it profitable enough to be worth the possibility of losing ships - well, then we'd actually be back to a good balance between highsec and nullsec. At the moment, neither of them is particularly risky, and nullsec does not grant a particularly improved stream of income for individual pilots (tech moons are another story, but corporate economics isn't something I've studied up on, so I'm not qualified to comment on it.)
In summary: Highsec risk is about right (seriously, try getting pub logi in your incursion fleet sometime - it's a crapshoot as to whether or not your faction BS is goign to get smoked), nullsec is too safe, highsec isk/hr is either slightly too high or about right, nullsec isk/hr is too low to make it worth the effort of farming it.
Buff exploration isk/hr please :( I want to use my probes again and not feel like it's a novelty. |

Andski
GoonWaffe Goonswarm Federation
1518
|
Posted - 2012.01.12 22:19:00 -
[244] - Quote
what I don't get is concord protection in incursion systems
why yes the system is full of pirate NPCs but concord reacts all the same, what |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1277
|
Posted - 2012.01.12 22:43:00 -
[245] - Quote
Andski wrote:what I don't get is concord protection in incursion systems
why yes the system is full of pirate NPCs but concord reacts all the same, what
true enough ...It does not make sense. However its high sec. so CONCORD "retribution" is expected.. Altho their response time could be a lot higher .. in case of running Incursion .. i mean higher then in 0.5 system...
So the perceived safety is still there but if someone really want to hurt incursion runners they will have an chance..
Just an thought.
Still the "mechancis" beyond Incursion should be changed anyway.. So it wont be farmed but it will be played as it was originally intended. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 22:48:00 -
[246] - Quote
Jaroslav Unwanted wrote:Andski wrote:what I don't get is concord protection in incursion systems
why yes the system is full of pirate NPCs but concord reacts all the same, what true enough ...It does not make sense. However its high sec. so CONCORD "retribution" is expected.. Altho their response time could be a lot higher .. in case of running Incursion .. i mean higher then in 0.5 system... So the perceived safety is still there but if someone really want to hurt incursion runners they will have an chance.. Just an thought. Still the "mechancis" beyond Incursion should be changed anyway.. So it wont be farmed but it will be played as it was originally intended.
No thanks. It would harm a feature that inspires grouping in hisec to appease a few gankers who don't want to spend the money needed to gank incursion craft like any other craft.
No need to change CONCORD response. |

Draco Llasa
Thundercats Initiative Mercenaries
3
|
Posted - 2012.01.12 23:04:00 -
[247] - Quote
ok well i haven't had the time to sit and read all 13 pages of this but i want to say a few things.
Of "the CSM Feedback" 80-90% came from me. Most of my feedback was based on extensive conversations with leaders of the public incursion running communities (like BTL) and outreach attempts on public incursion forums, and the feedback was not 0.0 overlords saying 'nerf incursions' cause they are high sec babies or anything like that so get over it. To be totally honest your favorite overlord to hate (The mittani) sat back and didnt say a word other than stating goons ran them for a while and liked them so you can all relax the conspiracy theories.
The fact is incursions are very profitable, and I stated they should be. The issue specifically with the ISK payouts is that they need to be properly balanced with the other class sites. i doubt im gonna be able to follow this thread closely but if you haev a specific concern regard the CSM and Incursions you can contact me. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.12 23:10:00 -
[248] - Quote
Draco Llasa wrote:ok well i haven't had the time to sit and read all 13 pages of this but i want to say a few things.
Of "the CSM Feedback" 80-90% came from me. Most of my feedback was based on extensive conversations with leaders of the public incursion running communities (like BTL) and outreach attempts on public incursion forums, and the feedback was not 0.0 overlords saying 'nerf incursions' cause they are high sec babies or anything like that so get over it. To be totally honest your favorite overlord to hate (The mittani) sat back and didnt say a word other than stating goons ran them for a while and liked them so you can all relax the conspiracy theories.
The fact is incursions are very profitable, and I stated they should be. The issue specifically with the ISK payouts is that they need to be properly balanced with the other class sites. i doubt im gonna be able to follow this thread closely but if you haev a specific concern regard the CSM and Incursions you can contact me.
Can I ask you then if you and CSM Member Meissa Anunthiel are in agreement about this? And you aren't out to reduce the payout or make it harder for nonshiny fleets to complete a site?
Edit: Sorry I need to be clear about this. I mean payout as in stated payout not isk/hr. As in shiny fleets cant blitz a site as an advantage over nonshiny fleets.
Quote:No, the changes I'd like are: - Vanguards to be non-blitzable. If you want to use shiny fleets, do so, they'll provide more safety and most likely efficiency over non-shiny but overall this will lengthen the time it takes to complete them to people who blitz them and get the income/hour to reasonable levels. People who don't blitz them ideally shouldn't see an impact on their hourly income. - I'd like non-vangard sites to be reevaluated in terms of gain/time. Either by decreasing the time, increasing the rewards or a combination thereof. Variations in terms of difficulty are fine, it's just the payout/time I'd like streamlined. - I'd like incursions to take longer to reach 100% in highsec, probably by a factor 1.5 to 2, so more casual type of people can participate in incursions instead of seeing them despawn by the time they get on site. This, combined with decent profitability for the other sites means more people can participate.
Also, but not in the "balancing" category per se, I'd like to see more types of incurions, other races than sansha or more sansha content, I'll leave that to the content guys at CCP to decide, but more content that encourages the type of gameplay we've seen here and was previously absent from highsec. Ideally that content would be accompanied by "story" events like we've seen with sansha, in order to get the storyline evolving again and give the RPers some much-needed "fuel".
As far as incursions in low/null are concerned, I don't want any change at all for the time being. |

Draco Llasa
Thundercats Initiative Mercenaries
3
|
Posted - 2012.01.12 23:37:00 -
[249] - Quote
yea Meissa and i tend to agree on things overall, and with what you have quoted there i mostly agree. The only thing i differ on slightly is that i think the risk in some of the sites should be balanced with the reward.
For example if the risk running VGs was a bit higher, and by this i mean if there was a real risk of loosing a ship if everyone is not completely on the ball, some may give it a second thought when taking in a 1-2+ bil isk ship. They still can if they want to risk it and and if they trust their fleet mates,and in turn may get the sites done faster because of it but it will carry a bit more risk.
This is an area i saw (and you will see more details in the summit minutes) as one that can help a lot of areas of incursions including population and site competition. it will all be in the minutes when they come out. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.13 00:00:00 -
[250] - Quote
The issue with that is that it will vastly harm nonshiny fleets compared with shiny fleets.
They have the advantage of being able to clear the spawn faster anyway. So if you increase damage potential they will just remove it faster than the nonshiny fleet can and already reduce the risk. Add to that they can afford greater resist and buffer potential and you end up with yet again advantage shiny.
In my opinion the far bigger fix would be just to force the site to be completed and not blitzed. That will even the playing field a great deal and increasing rewards in higher sites should yield nonshiny fleets a majority in VGs again.
Also keep in mind the people who often pay the price for mistakes are logis. Logis are by far the weakest link as far as buffer potential and it shows in the amounts lost. Changing things will end up with more and more logis saying "F this I am shiny fleet only" And that will continue to harm the nonshiny fleets.
Would you reconsider the part about increasing risk of defeat atleast until smaller changes are implemented and have time to show data? |

Draco Llasa
Thundercats Initiative Mercenaries
3
|
Posted - 2012.01.13 00:25:00 -
[251] - Quote
I'm not opposed to your suggestions and as its been mentioned many times we (CSM) are not game designers. What we do (and in this case did) is layout players concerns and offered up a few suggestions (some which have not been noted) at the end of the day its up to CCP to take this info and implement it as they see fit. Then we (CSM) come back out with more feedback.
My main reason for posting here was to dispell the idea that the CSM was all 0.0 advocates set on wrecking Incursions.. as that could not be farther from the truth. |

Obsidian Hawk
RONA Corporation RONA Directorate
743
|
Posted - 2012.01.13 00:33:00 -
[252] - Quote
Feed back from the armor community in general is this - pay outs do need to be adjusted so that assaults and hq pay outs are in line with vanguards.
especially hq's because setting up 40 man "pug" fleets is actually really hard to do sometimes. Especially when most are strangers to each other and have never flown with each other.
Also the true creations research center, yeah that needs to have a look at, its the one site no one runs. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.13 00:37:00 -
[253] - Quote
Understood Draco. and again I apologize for assuming that you were in the days past. And thank you and the other members of the CSM who take the time to talk to the people you represent. The players.
I look forward to CCP announcing their plans for incursion changes and to debating with them on how they should be implemented. I am at the moment opposed to making any risk based changes to incursions at this time yet I am not saying they should never be considered. It is my hope that CCP will allow good time for testing of incursions inside sisi so that they can get good data on how shiny and nonshiny fleets handle them. My main will of course be there ready for testing when the time comes.
I just hope that open and honest communications between the players, CSM, and CCP are not fouled by those who want incursions to be nerfed for all the wrong reasons. |

Vaerah Vahrokha
Vahrokh Consulting
112
|
Posted - 2012.01.13 00:50:00 -
[254] - Quote
Endeavour Starfleet wrote:Amy Elteam wrote:Sure you can argue that the CSM is representing its constituents, you can tell yourself that they're just jealous, you can convince yourself that they just want to keep hi-sec poor.
And then you can go and look at the PLEX price, and the inflation of mineral values and realise that maybe the endless fountain of isk coming from farming incursions is not the best thing for the Eve economy right now. You can't argue with the numbers. What numbers? Where is your PROOF that incursions are flooding the economy with isk? Here is a hint. WIth dual or tri boxing and shiny fits you can make much more than 100M an hour doing lvl4s with ease. Anoms you can single box almost 100M an hour and even more if you have a alt with noctis handy. Do you seriously think the so called "isk flooding" is going to stop just because incursions are nerfed? No people will just go back to doing boring Lvl4s and CCPs reputation will fall because the FUN is with grouping. And a CSM member in this topic seems to like incursions. So I guess they don't agree with your pretend numbers. 
If you tri box L4s you can make 70-80M not 100 and those are to be split per account => 80M / 3 = 26.6M per hour per account. Also, blitzing L4s (the most profitable way) scales bad with increasing accounts.
If you join an incursion you get >= 100M with ONE account. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
537
|
Posted - 2012.01.13 01:04:00 -
[255] - Quote
Maybe for you. Not for those flying 2-3 2-3B isk ships.
And division by account matters not. You can plex an account or two in a single day running 4s. The rest of the month is pure profit. And you don't have the risks of a drunk logi or other crap that ends up with your ship a smoldering pile of junk.
What needs to happen is eventually IVs and Vs need to be moved into an incursion like grouping system. Hisec moving into a grouping stance will benefit EVE as a whole because it will reduce botting and teach behaviors that can benefit people going into other areas of the game.
Edit: You mentioned 100M an hour with one account. That and the 150 figure assumes everything is PERFECT and that you are running them again and again and again with no downtime for people to change ships or change members of fleets. |

Andski
GoonWaffe Goonswarm Federation
1518
|
Posted - 2012.01.13 02:03:00 -
[256] - Quote
if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb |

Jonny Frost
Malicious Destruction War Against the Manifest
0
|
Posted - 2012.01.13 03:10:00 -
[257] - Quote
I know this a pointless post as nobody reads posts without a "CSM" or "DEV" tag however...
Easy fix:
- Lower VG pay out by maybe 10%
- Increase Assaults and HQ to fit
- Fix uncomeptitive Assault and HQ sites.
- Sansha will warp disrupt every ship in the site, so if **** hits the fan - you lose the whole fleet, not just one ship. (Everyone has to be on the ball, all the time)
|

Obsidian Hawk
RONA Corporation RONA Directorate
744
|
Posted - 2012.01.13 03:11:00 -
[258] - Quote
dont say 0 risk. I have seen total fail cascades in incursions before because of spawn triggers gone wrong. |

Tippia
Sunshine and Lollipops
4337
|
Posted - 2012.01.13 03:12:00 -
[259] - Quote
Jonny Frost wrote:I know this a pointless post as nobody reads posts without a "CSM" or "DEV" tag however... Easy fix:
- Lower VG pay out by maybe 10%
- Increase Assaults and HQ to fit
- Fix uncomeptitive Assault and HQ sites.
- Sansha will warp disrupt every ship in the site, so if **** hits the fan - you lose the whole fleet, not just one ship. (Everyone has to be on the ball, all the time)
GǪand, more importantly, shift more (most?) of the rewards to LP rather than pure ISK. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Jonny Frost
Malicious Destruction War Against the Manifest
0
|
Posted - 2012.01.13 03:13:00 -
[260] - Quote
Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb
The problem you seem to not understand fully is this 150M/hr is not a standard. It's a spreadsheet calculation. Yes, it's possible and some fleets may run it, but, then it's a dedicated group or organisation which is surly what CCP wanted with EVE. People grouping together to play a game.... |

Jonny Frost
Malicious Destruction War Against the Manifest
0
|
Posted - 2012.01.13 03:14:00 -
[261] - Quote
Tippia wrote:Jonny Frost wrote:I know this a pointless post as nobody reads posts without a "CSM" or "DEV" tag however... Easy fix:
- Lower VG pay out by maybe 10%
- Increase Assaults and HQ to fit
- Fix uncomeptitive Assault and HQ sites.
- Sansha will warp disrupt every ship in the site, so if **** hits the fan - you lose the whole fleet, not just one ship. (Everyone has to be on the ball, all the time)
GǪand, more importantly, shift more (most?) of the rewards to LP rather than pure ISK.
Why would you do that? The LP is practically worthless anyways. Maybe if the +6% wern't riddiculous there would be more demand. +6 attributes? |

Tippia
Sunshine and Lollipops
4337
|
Posted - 2012.01.13 03:19:00 -
[262] - Quote
Jonny Frost wrote:Why would you do that? A couple of reasons.
It reduces the influx of ISK (obviously) and instead replaces it with a larger ISK sink (the LP store) GÇö that alone is a good change since more ISK needs to be siphoned out of the economy rather than being added to it. It also creates a second-level competitive element to the rewards that makes them scale with size. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |

Marlona Sky
Caldari Provisions Caldari State
358
|
Posted - 2012.01.13 03:22:00 -
[263] - Quote
Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb
Wow. This number keeps getting higher and higher the more it is talked about. 
|

Killstealing
Broski Enterprises Elite Space Guild
341
|
Posted - 2012.01.13 03:23:00 -
[264] - Quote
Obsidian Hawk wrote:dont say 0 risk. I have seen total fail cascades in incursions before because of spawn triggers gone wrong. no that would be because the players were completely ********. DPS in incursions = clicking what is broadcasted by the FC, Logi = locking everyone and just mashing reps, FC = follow flowchart and broadcast ****
This is of course for VG sites only, which are coincidentally both the easiest, quickest (maybe mining with prebought ore but **** ore) and best isk/hr sites.
Make effort and risk equal payment again. VG sites are literally doable by small kids without any prev. experience (I made a 10 yo play logi once, I just told him to press the F buttons when yelling came from the speakers until the yelling stopped) and are risk-free (it takes about 10 maels to alpha a logi, jamming don't work with ECCM mods, good luck getting a gank done when there's usually concord present in system already).
Don't start blabbering about the risk of losing a ship due to a drunk logi because even with the most obnoxious group of incompetent jackasses, incursions are a ******* breeze. |

Marlona Sky
Caldari Provisions Caldari State
358
|
Posted - 2012.01.13 03:25:00 -
[265] - Quote
Killstealing wrote:Obsidian Hawk wrote:dont say 0 risk. I have seen total fail cascades in incursions before because of spawn triggers gone wrong. no that would be because the players were completely ********. DPS in incursions = clicking what is broadcasted by the FC, Logi = locking everyone and just mashing reps, FC = follow flowchart and broadcast **** This is of course for VG sites only, which are coincidentally both the easiest, quickest (maybe mining with prebought ore but **** ore) and best isk/hr sites. Make effort and risk equal payment again. VG sites are literally doable by small kids without any prev. experience (I made a 10 yo play logi once, I just told him to press the F buttons when yelling came from the speakers until the yelling stopped) and are risk-free (it takes about 10 maels to alpha a logi, jamming don't work with ECCM mods, good luck getting a gank done when there's usually concord present in system already). Don't start blabbering about the risk of losing a ship due to a drunk logi because even with the most obnoxious group of incompetent jackasses, incursions are a ******* breeze.
Holy **** you are pretty pissed off. Just relax ok?
|

Andski
GoonWaffe Goonswarm Federation
1519
|
Posted - 2012.01.13 03:30:00 -
[266] - Quote
fhc poster marlona sky, ladies and gentlemen |

Marlona Sky
Caldari Provisions Caldari State
359
|
Posted - 2012.01.13 03:44:00 -
[267] - Quote
Andski wrote:fhc poster marlona sky, ladies and gentlemen
I'm flattered you keep following my every word in every post on every forum, but it is kinda creepy. 
|

Andski
GoonWaffe Goonswarm Federation
1519
|
Posted - 2012.01.13 03:46:00 -
[268] - Quote
Marlona Sky wrote:Andski wrote:fhc poster marlona sky, ladies and gentlemen I'm flattered you keep following my every word in every post on every forum, but it is kinda creepy. 
i just saw a few bad posts and i realized you're bad at posting |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
538
|
Posted - 2012.01.13 04:10:00 -
[269] - Quote
Killstealing wrote:Obsidian Hawk wrote:dont say 0 risk. I have seen total fail cascades in incursions before because of spawn triggers gone wrong. no that would be because the players were completely ********. DPS in incursions = clicking what is broadcasted by the FC, Logi = locking everyone and just mashing reps, FC = follow flowchart and broadcast **** This is of course for VG sites only, which are coincidentally both the easiest, quickest (maybe mining with prebought ore but **** ore) and best isk/hr sites. Make effort and risk equal payment again. VG sites are literally doable by small kids without any prev. experience (I made a 10 yo play logi once, I just told him to press the F buttons when yelling came from the speakers until the yelling stopped) and are risk-free (it takes about 10 maels to alpha a logi, jamming don't work with ECCM mods, good luck getting a gank done when there's usually concord present in system already). Don't start blabbering about the risk of losing a ship due to a drunk logi because even with the most obnoxious group of incompetent jackasses, incursions are a ******* breeze.
Ya I don't think you have ever been in a serious incursion fleet.
And too bad on the cost to gank. Working as intended. A 100+M ship should not fall to a couple of catalysts before concord arrives.
And yes drunk dc logis are a big issue when you have a 2B isk fit on the line. Pretending otherwise does not help your point. |

Lady Spank
Genos Occidere HYDRA RELOADED
957
|
Posted - 2012.01.13 04:10:00 -
[270] - Quote
Andski wrote:Marlona Sky wrote:Andski wrote:fhc poster marlona sky, ladies and gentlemen I'm flattered you keep following my every word in every post on every forum, but it is kinda creepy.  i just saw a few bad posts and i realized you're bad at posting
It normally just takes one post. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) -áGÖÑ New Years Resolution ~ Cease thy Smacktalk GÖÑ |

Renar D'Vinge
Sweetrock Mining
0
|
Posted - 2012.01.13 05:17:00 -
[271] - Quote
Great! So I resub after couple of years to get some incursion action, now CCP decides to nerf it   |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
538
|
Posted - 2012.01.13 06:09:00 -
[272] - Quote
Renar D'Vinge wrote:Great! So I resub after couple of years to get some incursion action, now CCP decides to nerf it  
Don't listen to the fools in here suggesting insane nerfs to incursions. The CSM incursion requests seem rather moderate changes. I support the change for instance to prevent blitzing of vanguard sites by shiny fleets. This will almost certainly not affect nonshiny fleets.
The adding more risk part I am against due to more effect on nonshiny fleets. But that can be debated once CCP announces the changes later. |

Irrilian
EVE University Ivy League
0
|
Posted - 2012.01.13 06:16:00 -
[273] - Quote
IGÇÖve been running incursions with E-uni, while not optimal our fleets are surprisingly efficient with Vanguards and can compete with quite expensive bespoke fleets at times. Glancing back through my wallet I seem to make anywhere between 50M and 80M an hour. The key factor is competition, while theoretically you can blitz through Vanguard sites in 5mins before racing on to the next, youGÇÖre never going to achieve the earnings some people quote in this thread as hi-sec incursions are typically very busy during peak hours which drastically cuts into the theoretical income.
Personally I feel incomes from group activities should be good in comparison to solo-able income sources, particularly for the long term health of the game: the idea being that people meet others through such content, form friendships and join corporations rather than linger in NPC corps, players with such social bonds are more likely to be retained as subscribers. However Incursions feel very much like Wormholes-light, its content you can dip in and out of at will compared to the logistical overhead of living in a wormhole, thus as long as the base income is below that of Wormholes I donGÇÖt really see that much of an issue with it.
Incursions could really do with being more challenging, not in the sense of more dps/resistances/ships, but more varied (really thatGÇÖs a criticism of all PVE content in Eve which by modern mmorpg standards is rather poor):
- Beyond the general class i.e. Scout, Vanguard, Assault, Headquarters, you shouldnGÇÖt know the actual type of incursion until you land on grid. The only beacon you should see on the overview is GÇ£Sansha incursionGÇ¥. This would cut back on the blitzing of NCO and NMCs.
- Incursion NPC waves need to be less predictable. As a FC you could pretty much just use a sound board for NCOs and NMCs. The players should need to pay attention and adapt.
- The scale of payouts for incursions need to be adjusted so that VanguardGÇÖs arenGÇÖt optimal isk/hour and even within classes of Incursions things need to be tinkered with e.g. OTAs are typically avoided in comparison to NCOs and NMCs given that theyGÇÖre more risky yet offer the same payout.
Nerfing hi-sec (incursions) in hopes that it will encourage people to low sec/0.0 is rather optimistic, in the 8 or so years of the game has that strategy ever worked? |

Tallian Saotome
Casa Del Wombat
328
|
Posted - 2012.01.13 06:36:00 -
[274] - Quote
I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Andski
GoonWaffe Goonswarm Federation
1525
|
Posted - 2012.01.13 07:35:00 -
[275] - Quote
mkint wrote:Gogela wrote: I still don't see what any of this has to do with adjusting the way incursions work.
Nullbear RMTers want to stamp out any competition before it shows up. CSM, with maybe 1 or 2 exceptions, are nullbear RMTers. CCP Greyscale develops the game in ways that favor the nullbear RMTers and crushes competition. A big collaboration of nullbear RMTers deciding how to develop a game asset that threatens their livelihoods? Take a wild guess as to what direction it will go. In EVE one thing is sure to never change... to get sov you must have supers. to get supers, you must have sov. Changing that would threaten the RMT machine.
i love your idiotic bleating, keep bringing that bullshit this way |

Vaerah Vahrokha
Vahrokh Consulting
114
|
Posted - 2012.01.13 07:57:00 -
[276] - Quote
Endeavour Starfleet wrote:Maybe for you. Not for those flying 2-3 2-3B isk ships.
And division by account matters not. You can plex an account or two in a single day running 4s. The rest of the month is pure profit. And you don't have the risks of a drunk logi or other crap that ends up with your ship a smoldering pile of junk.
What needs to happen is eventually IVs and Vs need to be moved into an incursion like grouping system. Hisec moving into a grouping stance will benefit EVE as a whole because it will reduce botting and teach behaviors that can benefit people going into other areas of the game.
Edit: You mentioned 100M an hour with one account. That and the 150 figure assumes everything is PERFECT and that you are running them again and again and again with no downtime for people to change ships or change members of fleets.
I have faction and deadspace fitted Mach and marauder. On my 4 mission alts I can grind everything everywhere, in the past years I even have done low sec and 0.0 L4s.
I was one of the 3 guys who got L4s nerfed (too easy, too much ISK, too many minerals at the time => EvE economy was at risk) and seeing how you talk EXACTLY like the past L4 privileged players it means you are defensive and this means you know a nerf is due but want do defend the undefendable.
You are spewing bullcrap to defend your current niche like all the average narrow sighted street guys who see their privileges at risk. The game economy is at stake and EvE without healthy economy is but an empty sci-fi shell.
Sure, the group :effort: has to be rewarded and pay more than L4s but it should not entice people stopping WH and 0.0 "farming" (because this is what's about) to come hi sec.
Also, even if with 3 accounts was possible to consistently make 100M per hour, it's still 30M per account. Have to refit / reship if it's the case, refill ammo (glass cannon setups use a lot of it), discard the crappy faction / drone / "duo of death" and similar missions cycling them on the other accounts.
3 accounts means buying 3 PLEX not 1. It means 3 x 500M PLEXes would take 50 hours to be grinded. At the average CCP published play time (2.5 hours a day per player) it means 20 days of grinding for the full 2.5 hours.
An hi sec incurion-eer has to grind 1 PLEX and this takes 5 hours or *2* average player playing days.
A time commitment factor of TEN times less than a 2.5h missioneer.
There cannot be anyone so stupid not to see how this is just ********. But this is EvE and like RL, people will defend their niches with teeth and nails, ME ME ME ME! before everyone else in the universe (see how good it did for our world).
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
|
Posted - 2012.01.13 09:24:00 -
[277] - Quote
Yes people like you have been saying "the EVE economy is at risk OH NOES" for the longest time now when it comes to incursions. But wont show proof except for Plex prices which are not an indicator of anything considering the changes between Incarna and Crucible brought many bittervets back.
Except the economy is doing fine. Bigger issue is hisec people are making isk and folks like you don't like that. Lessens the power of nullsec overlords. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
|
Posted - 2012.01.13 09:26:00 -
[278] - Quote
Tallian Saotome wrote:I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall.
No thanks the payouts are fine. Fix the ability of shiny fleets to blitz vanguards and up the value of the higher sites and we are good to go! |

Tallian Saotome
Casa Del Wombat
329
|
Posted - 2012.01.13 09:28:00 -
[279] - Quote
Endeavour Starfleet wrote:Tallian Saotome wrote:I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall. No thanks the payouts are fine. Fix the ability of shiny fleets to blitz vanguards and up the value of the higher sites and we are good to go!
So the fix for incursions causing inflation due to to much isk pouring in is to up the payouts?
Makes perfect sense. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
|
Posted - 2012.01.13 09:32:00 -
[280] - Quote
Tallian Saotome wrote:Endeavour Starfleet wrote:Tallian Saotome wrote:I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall. No thanks the payouts are fine. Fix the ability of shiny fleets to blitz vanguards and up the value of the higher sites and we are good to go! So the fix for incursions causing inflation due to to much isk pouring in is to up the payouts? Makes perfect sense.
There is no evidence of this massive incursion inflation. Otherwise the CSM would be tripping over themselves to get it nerfed.
The payouts for the higher sites is to get the shiny fleets to go to them instead of winning contests in vanguards meant for the less shiny fleets. It will allow the less shiny fleets a chance to run incursions during busy times.
|

Widemouth Deepthroat
Science and Trade Institute Caldari State
24
|
Posted - 2012.01.13 09:33:00 -
[281] - Quote
Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb
it is fair to make that isk because we fly expensive ship with strangers, the real risk of being suicide ganked, the npcs are strong with superier AIS and we have to compete with other players in for isk (incursion pve really is PvEvP!!)..
|

Ispia Jaydrath
Reib Autonomous Industries
16
|
Posted - 2012.01.13 10:18:00 -
[282] - Quote
Widemouth Deepthroat wrote:Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb it is fair to make that isk because we fly expensive ship with strangers, the real risk of being suicide ganked, the npcs are strong with superier AIS and we have to compete with other players in for isk (incursion pve really is PvEvP!!)..
If incursions were actually dangerous, people wouldn't fly expensive ships in them.
Incursion runners think incursions are dangerous because they have never encountered actual danger before. What they actually experience is a small fraction of the danger of normal life in 0.0 or lowsec, except that when they get targeted by awoxers they lose pve ships instead of supercapitals.
Suck it up. |

Raven Ether
Republic University Minmatar Republic
101
|
Posted - 2012.01.13 11:22:00 -
[283] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale
<3 Nerf them. |

Vaerah Vahrokha
Vahrokh Consulting
116
|
Posted - 2012.01.13 11:39:00 -
[284] - Quote
Endeavour Starfleet wrote:Yes people like you have been saying "the EVE economy is at risk OH NOES" for the longest time now when it comes to incursions. But wont show proof except for Plex prices which are not an indicator of anything considering the changes between Incarna and Crucible brought many bittervets back.
Except the economy is doing fine. Bigger issue is hisec people are making isk and folks like you don't like that. Lessens the power of nullsec overlords.
CCP stopped publishing their economics statistics PDF exactly because people with a clue were pointing out what was wrong and this often collided with their priorities.
Also, you don't plot long term trends about high liquidity commodities like PLEX basing on "bittervets" nor "Hulkageddon" nor "Fanfest tickets" nor "incursions".
There's a global balance between money and assets and even between current gamer purchasing possibilities vs mudflation and it's slowly drifting towards depreciating money. Assets are not increasing their material requirements or anything. Incursions are certainly not the one cause but it's one.
Endeavour Starfleet wrote:Bigger issue is hisec people are making isk and folks like you don't like that. Lessens the power of nullsec overlords.
As I posted yesterday, those who don't be little grinding ants for their 0.0 overlords have just to man up and find another corporation. Unlike RL, EvE is full of members starved corps who welcome anyone who is not just a little insignificant pawn.
Also, hisec people have to make money but to avoid progression loops they have NOT to entice WH or 0.0 players to "return back to hi sec".
It was BAD when hi sec L4 / L5 were so good to make every 0.0 guy have an hi sec alt. It's actually the reason why CCP introduced all those 0.0 features to entice 0.0 players to "live there", not just to log in their main at corp - op time.
If this happens again, if the WH and 0.0 features stop working because something else is so much better, then that something has to be adjusted till the WH and 0.0 players can measure it's more convenient to stay where they are.
|

Vaerah Vahrokha
Vahrokh Consulting
117
|
Posted - 2012.01.13 11:58:00 -
[285] - Quote
Addendum: to give an idea about risk, when I was in DR and we were neighbours of Brick Squad and others, we'd frequently go "visit" a nearby L4 0.0 mission system (we roamed A LOT in enemy space, and no, 0.0 default gate camps won't stop a decent roam).
We could completely paralyze the whole place for whatever long time just by being there (and we were well more dangerous than the usual "AFK cloak alt").
The guys in there had to:
- not use faction ships
- not use faction mods (maybe some deadspace cheap-ie if they got it ratting nearby)
- some times fit cloak further gimping ships that were already without the additional boons faction ships get
- screw their mission, I had some corp mates able to probe missioneers down in 15 seconds
- stay well put in station for hours and who came out would be double bubbled and podded.
Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above.
Now, how much of this do you have to deal with, when you kill Sansha? |

Andski
GoonWaffe Goonswarm Federation
1528
|
Posted - 2012.01.13 22:14:00 -
[286] - Quote
Widemouth Deepthroat wrote:Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb it is fair to make that isk because we fly expensive ship with strangers, the real risk of being suicide ganked, the npcs are strong with superier AIS and we have to compete with other players in for isk (incursion pve really is PvEvP!!)..
oh man we only have to deal with awoxers, hotdrops and bubbles out in 0.0, i'm glad we don't have to deal with the risk of being suicide ganked or killed by NPCs with slightly more complex AI |

Xolve
Intaki Armaments Important Internet Spaceship League
705
|
Posted - 2012.01.20 19:55:00 -
[287] - Quote
Morganta wrote:Letrange wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want. I predict an incoming hard nerf since the squeaky whines are coming from the CSM this time. I got to say this sounds more likely than anything else
Why would we go to High Sec to run incursions, when we can do it in the comfort and safety of our Sov Systems and make more ISK doing it. People that live in Null are not much different then people that live in Empire, the only huge difference is that we arn't swayed by killboard stats and that whole 'omg I can get killed if im not paying attention' thing. (Obviously there are very real risks involved, but after Andski's post, I don't see a need to harp in on these as much- it should be blatantly obvious that even the most defended 0.0 space has afk cloakers, roams, bubble camps, and all sorts of other 'not blue' people looking to shoot something)
Bear in mind this is my interpretation, I've never run an Incursion, but I have listened in/read/talked about what the general consensus is behind nerfing them- is essentially that once the MS spawns, it doesn't despawn on any set time scale, and as long as it is up, the system generates positive influence towards Sansha Control; in doing so, it also spawns more sites that the IncurionBear can run. The problem here is, time table depending, without engaging the 'end encounter' of the incursion, you can prolong the ISK faucet to maximum duration, creating more ISK then was initially intended by CCP. (Keep in mind that this works in all 'area's of space Empire, Low and Null; and the reward scales relatively accordingly).
The general premise behind the people rallying against this lies in the Risk vs. Reward vision/priniciples that CCP have. Before you attempt to troll me based on what I have said, please realize that I look at all PvE content in this game as roughly the same (however unfortunate that may be), it holds true in missions, complexes, anomalies, wormholes, escalations and incursions; its all one huge game of:
Step 1. Activate hardeners, Warp to 'Site' Step 2. Orbit anchor structure or ship Step 3. Target NPC, Push f1 Step 4. Wait for grey bars to turn red Step 5. Once NPC explodes, go back to Step 3. Inappropriate signature removed. Navigator. |

DeMichael Crimson
Republic University Minmatar Republic
992
|
Posted - 2012.01.20 21:34:00 -
[288] - Quote
Selinate wrote:And this is coming from a person who likes to run them for extra isk, but this is just wtf stupid.
1. I can quickly fleet up in an incursion and get 100 mil in an hour. During that hour, I could also be scanning down a good class 3 wormhole, forming up a fleet for it, moving ships to the WH, and I might make the same amount of isk. It depends on whether or not I get shot in the process of making it (no bounties, need to carry everything out).
2. Everyone does vanguards. FFS EVERYBODY DOES VANGUARDS. It's ******* PACKED in the vanguard systems because of the legion + NCO = iskiskisk. This is stupid. Vanguards shouldn't be the isk printing machines, assaults or HQ's should be much much better and have many more people willing to run them.
3. Low sec incursions should pay WTFisk. It's not worth it with the rate it's at to go out there and try to run the incursions.
just sayin'.
Not even going to read the thread, this post has gotta be the biggest piece of pure Bull Pucky yet.
Man, talk about an exaggeration. You forget to include doing PI and checking contracts while refueling your POS. |

Vallek Arkonnis
Viziam Amarr Empire
86
|
Posted - 2012.01.20 21:49:00 -
[289] - Quote
Vaerah Vahrokha wrote:Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above.
Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo.
|

Gloomy Gus
GoonWaffe
55
|
Posted - 2012.01.21 02:51:00 -
[290] - Quote
Well as for my opinion Sincerely, Gloomy Gus, Spaceship Pilot.
This post has been signed and sealed by Gloomy Gus, poster on an internet space ship forum entitled EVE: gate. All Rights Reserved. |

Akirei Scytale
Test Alliance Please Ignore
506
|
Posted - 2012.01.21 02:52:00 -
[291] - Quote
Gloomy Gus wrote:Well as for my opinion
why the long face? |

james1122
Aperture Harmonics K162
0
|
Posted - 2012.01.21 10:11:00 -
[292] - Quote
It has probably been said before (but i really cba to go over 15 pages), but surly the best way to balance incursions is to buff the other 3 sites so they are as equally competitive as the vanguards in terms of time and organisation, but then just make it so that once the mom site has spawned no more fresh sites are spawned.
That would stop the incursion sites being farmed 23/7 for days and days. You would still be able to blitz them and make very good isk but obviously if you do rush through them they will very quickly be saturated and stop handing out new sites. |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
9
|
Posted - 2012.01.21 11:25:00 -
[293] - Quote
Its weekend and all incursibears are online ginding billions of isk every hour... Oh, wait... Theres no highsec incursions.
Incursions are working as intended!
Instead, missions are being grind more than ever, even if theres highsec incursions up. Removal of agent quality made those large mission hubs disappear, but it doesnt mean that missionbears disappeared too. They are there, just flying under the radar, in some backend system.
Edit. This is the only fix highsec incursions need |

Lady Spank
Genos Occidere HYDRA RELOADED
1133
|
Posted - 2012.01.21 11:30:00 -
[294] - Quote
Summon the chivalry! (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Vaerah Vahrokha
Vahrokh Consulting
145
|
Posted - 2012.01.21 12:00:00 -
[295] - Quote
Vallek Arkonnis wrote:Vaerah Vahrokha wrote:Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above. Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo.
It's not a problem of R/R in null, because those guys would still return doing their PvE after we left. They were not escaping back to hi sec. It was an example of fine balance between risk and reward, some days they get the booty some days we did.
What's wrong with the current implementation of incursions? They are one of the few un-nerfed ISK faucets left in EvE. Missions were nerfed like 3 times in the last years, even 0.0 anomalies got (over) nerfed to the point CCP had to re-tweak them.
ISK faucets can be BAD, they are only needed to offset the global financial balance sinks to keep an equilibrium.
The moment one of them gets exploited then the equilibrium starts breaking and this is when CCP have to come in and close the loop hole.
Notice there are many huge money makers in EvE (moon mining, trading...) but none of them creates ISK out of thin air.
Paradoxically, it's more global economy damaging one exploited incursion than 1 year of moon goo selling. The former creates some billions out of thin air, the latter only involves (much) ISK changing hands. Minus sov fees and similar (this makes moon mining actually an ISK sink). |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
9
|
Posted - 2012.01.21 12:30:00 -
[296] - Quote
Vaerah Vahrokha wrote:Vallek Arkonnis wrote:Vaerah Vahrokha wrote:Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above. Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo. It's not a problem of R/R in null, because those guys would still return doing their PvE after we left. They were not escaping back to hi sec. It was an example of fine balance between risk and reward, some days they get the booty some days we did. What's wrong with the current implementation of incursions? They are one of the few un-nerfed ISK faucets left in EvE. Missions were nerfed like 3 times in the last years, even 0.0 anomalies got (over) nerfed to the point CCP had to re-tweak them. ISK faucets can be BAD, they are only needed to offset the global financial balance sinks to keep an equilibrium. The moment one of them gets exploited then the equilibrium starts breaking and this is when CCP have to come in and close the loop hole. Notice there are many huge money makers in EvE (moon mining, trading...) but none of them creates ISK out of thin air. Paradoxically, it's more global economy damaging one exploited incursion than 1 year of moon goo selling. The former creates some billions out of thin air, the latter only involves (much) ISK changing hands. Minus sov fees and similar (this makes moon mining actually an ISK sink).
Incursions are the one and only ISK faucet that cannot be botted. Therefore it is, and should be, the most rewarding group pve activity.
If CCP downgrades incursion payouts, i would take that as insult towards real players
|

Lady Spank
Genos Occidere HYDRA RELOADED
1133
|
Posted - 2012.01.21 12:33:00 -
[297] - Quote
CCP should not pander to bots so you shouldn't get special treatment for actively playing. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Florestan Bronstein
United Highsec Front The 99 Percent
392
|
Posted - 2012.01.21 12:35:00 -
[298] - Quote
Xolve wrote: Why would we go to High Sec to run incursions, when we can do it in the comfort and safety of our Sov Systems and make more ISK doing it.
I heard some alliances have these things called jumpbridge networks... they are apparently important for moving stuff and power projection.
also cynos seem to play an important role when moving capital ships around 
last but not least sansha gatecamps in HQ systems can get pretty nasty.
but I am sure your alliance and allies will understand that you won't kill the mothership for another few days because you have to farm the incursion for all it is worth. |

Andski
GoonWaffe Goonswarm Federation
1606
|
Posted - 2012.01.21 12:41:00 -
[299] - Quote
Razor Blue wrote:Incursions are the one and only ISK faucet that cannot be botted.
got any evidence to back that up? |

Jo Hei
University of Caille Gallente Federation
0
|
Posted - 2012.01.21 13:30:00 -
[300] - Quote
You all seriously need something better to do with your time.
The developers introduced a feature. The feature is attracting new players & old players from a different niche. It is risk free, social, and generally fun. However, it pays out a little too much on risk-reward for one mode (the Vanguards) and in current design is susceptible to player abuse (early incursion closure). There is nothing more to say or do about this, it will be fixed, everyone's lives will move forward, and the many hours you have wasted here will be disregarded.
/thread |

Andski
GoonWaffe Goonswarm Federation
1606
|
Posted - 2012.01.21 13:57:00 -
[301] - Quote
Jo Hei wrote:in current design is susceptible to player abuse (early incursion closure).
"early closure" isn't abuse, it's running them the way they're intended |

Rocky Deadshot
In The Goo EVE Trade Alliance
75
|
Posted - 2012.01.21 14:15:00 -
[302] - Quote
The fix to incursions is already in place... cash flow is moderated of the number of players flying the incursions.
Ask most incursion players and they will tell you that over the past year, the number of players running incursions has greatly increased, meaning that competition has sky rocketed. While many good fleets can still make the 100mil/hr mark (after about 15mins of no money getting the fleet together and a good FC maintaining a constant flow of replacements) Tons of fleets don't make that at all, especially during peek hours.
With the rage coming out of null sec, high sec space is having fewer and fewer incursions to run at all.
So here are my proposed changes:
Increase the difficulty of VGs so they take more times, either by increasing Tama dps so they have to be cleared in OTAs, or increasing ship counts (for NMC and NOCs)
Have the mother-ship spawn in the mobilizing phase <- so players have a chance to enjoy these events before a bunch of clowns come in and ruin it.
The fact of the matter is I, and I suspect many others, dont do Incursions for just the money, we do them because its a way for us to meet other players and participate in the MMO aspect of the game more directly. Even if they have to lower the payout of them, I'll still want to do them.
I will say this... the Null bloc for the past year has pretty much been saying all the problems in Eve are because of high sec, from lvl4 missions to ice mining to incrusions. Now my mother taught me something when I was growing up, sometimes people whine cause their really is an issue, and sometimes people whine just cause the like the sound of their own voice. |

Killstealing
Broski Enterprises Elite Space Guild
361
|
Posted - 2012.01.21 14:39:00 -
[303] - Quote
Razor Blue wrote:
Incursions are the one and only ISK faucet that cannot be botted
 |

Killstealing
Broski Enterprises Elite Space Guild
361
|
Posted - 2012.01.21 14:41:00 -
[304] - Quote
other isk faucets that can't be botted: missions, ratting, anomalies |

David Grogan
The Motley Crew Reborn
298
|
Posted - 2012.01.21 15:09:00 -
[305] - Quote
Herzog Wolfhammer wrote:So last night, trying to get reality out of my head so I could go to sleep instead of on a rampage, two topics were in my head:
Bots and RMT Incursions and Vanguards and the ISK fountain
Then it occured to me: CCP is trying to kill botting.
You see, if RMT is serious business, and there are mafioso types running it, then changing game mechanics to hit botting really hard (such as removing local in 0.0) and perhaps all but cripple it might earn CCP a horses head in their beds. Those Icelandic ponies are cute and we would hate to see that happen.
Then there are those ISK pumps.
If ISK flowed like a mighty river from every pore of game content, would there be a need for bots and RMT? Sure there are some slugs out there who are so lazy that running incursions for an afternoon to pay for a week of PVP (or less if they JUST HAVE TO HAVE an uber-pimped ship to camp and blob noobs with) is still too much time, but they could comprise a small minority of players.
If the ISK pump was shut off, this could mean the only way to get large quantities of it would be through bots or RMT. The RMT operations could own the game and with more money at stake against doing anything about it, the chances of RL violence increase. If someone is making say a few thousand on RMT and you nerf their methods, no big deal. A few hundred thousands and some guys named Vito and Anthony show up to lean on you (a little).
Or I am paranoid.
I am no fan of ISK pumps. In my opinion, it's dumb to let the Sansha mother sit there while the sites are farmed. That mother should have a despawn timer and if it's not destroyed, NOBODY gets their ISK and LP rewards for that incursion. This would make things very very interesting.
Speaking of CSM representation - as an explorer in this game, and no dedicated ship for it like everybody has for the way they play, I feel like a Ron Paul supporter in RL watching a pole result where Ron is 2nd place and the media shows 1st, 3rd, 4th.... Spank makes a good point about the CSM on this that I cannot deny if CSM representation were directly related to the location of the best ISK pumps.
Removing Local will NOT affect bots.......... bots dont look at local the way humans do, they work in a totally different way.... they work by running server / client update checks when someone jumps into a system it forces the server to update all clients that are attached to that system... the bot programs see this forced update as a flag that someone has jumped into system and align out only then does it check to see if its friend or foe Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

Vaerah Vahrokha
Vahrokh Consulting
146
|
Posted - 2012.01.21 16:16:00 -
[306] - Quote
Razor Blue wrote: Incursions are the one and only ISK faucet that cannot be botted. Therefore it is, and should be, the most rewarding group pve activity.
If CCP downgrades incursion payouts, i would take that as insult towards real players
Non sequitur.
I can farm hi sec anomalies (another unbottable thing) with 12 friends and kill all the NPCs, should I get 5B to split with them for that?
I can farm C1 WH anomalies (another unbottable thing) with 12 friends, should I get 5B to split with them for that? Hey it's even more dangerous space to boot!
Razor Blue wrote: If CCP downgrades incursion payouts, i would take that as insult towards real players
I am sure much self entitled REAL PAYING CUSTOM3RZ felt insulted when they nerfed L4 missions 3+ times (see the threads of the time), 0.0 anomalies got nerfed, insurance got nerfed, nanos got nerfed, < add here a dozen other nerfs >.
CCP served them a golden cup of HTFU. |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
9
|
Posted - 2012.01.21 17:22:00 -
[307] - Quote
Exploration and wormholes are not PURE ISK faucets like Incursions, infact they generate very little isk, in form of blue loot and bounties. Instead they generate salvage, materials, deadspace loot which prices are driven by supply and demand
Again, compared to other isk faucets (missions, belt ratting, anomalies) , Incursions cant be botted.
Incursions generate only isk. Sure, they generate LP too, but LP-store is massive isk sink and items are priced by supply and demand.
And missions got big boost 9 months ago. |

Caellach Marellus
Nephtys Ventures inc
397
|
Posted - 2012.01.21 17:32:00 -
[308] - Quote
Still not sure how L4's got nerfed. The isk and LP payouts going up and easier standings normalisation more than countered the salvage change.
Course not everyone looks at the bigger picture. |

Vaerah Vahrokha
Vahrokh Consulting
147
|
Posted - 2012.01.21 17:32:00 -
[309] - Quote
Razor Blue wrote:Exploration and wormholes are not PURE ISK faucets like Incursions, infact they generate very little isk, in form of blue loot and bounties. Instead they generate salvage, materials, deadspace loot which prices are driven by supply and demand
Again, compared to other isk faucets (missions, belt ratting, anomalies) , Incursions cant be botted.
Incursions generate only isk. Sure, they generate LP too, but LP-store is massive isk sink and items are priced by supply and demand.
And missions got big boost 9 months ago.
Incursions are hybrid ISK faucet like the other ISK faucets. Every ISK faucet is potentially dangerous and must be checked.
Also the "Incursions generate only isk" is the reason they must be checked even closer, because they indeed generate way too much of it compared to other ISK + LP / loot PvE.
Finally, I have yet to see a botted L4 mission. I have probed loads of them and not once the guy did not react on my arrival.
Maybe some overtanked Dominix can AFK most missions but I have not found completely unmanned Domis so far.
If L4s can be botted then it's not a mainstream thing like i.e. bot mining.
Caellach Marellus wrote:Still not sure how L4's got nerfed. The isk and LP payouts going up and easier standings normalisation more than countered the salvage change.
Course not everyone looks at the bigger picture.
Read the old forums at around the nerfs dates, they were exactly identical to those days incursions nerf threads you see today. |

Nephilius
Deep Core Mining Inc. Caldari State
292
|
Posted - 2012.01.21 17:48:00 -
[310] - Quote
From what i've been hearing, I believe something is being done. If you bring down a giant, you're a hero. If you kill something weak-even if it has to die-then you will endure contempt. |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
9
|
Posted - 2012.01.21 20:09:00 -
[311] - Quote
Working as intended
Instead of complaining on forums, that is what people should be trying to do. Incursions do not generate too much ISK. Though, i wouldnt mind if CCP rolls the OTA back to the hardmode.
I havent seen yet hard data published by CCP of how much Incursions really inject ISK. So until someone provides that data, i claim that Incursions are nowhere near of the ISK injected by missions and anomalys. |

The D1ngo
Republic Military School Minmatar Republic
11
|
Posted - 2012.01.22 18:05:00 -
[312] - Quote
The D1ngo wrote:Grarr Dexx wrote:You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD? DO: If you see something wrong in the game address it from the game side. I hear you saying these guys are making too much money but I don't hear you saying you are going to assemble a group of like-minded players and conspire to wreck their "isk press". They have the ability to "farm" the incursions because from the looks of it they built up a community. Destroy it. Infiltrate. Train logi with some friends, work your way in and harvest tears. Gank them. If you don't bring enough DPS. Bring more DPS next time. Be the next The Mittani...make a name for your self interdicting incursions. DON'T: Look at what other players are doing and complain to a higher authority that its not fair that is just the other side of the QQ coin...
I just want to quote myself here...
Then I want to inform all of you that engaged in the incursion QQ that you are a bunch of whiny little biatches whose impotency is high lighted by the fact that ONE organization Brick Squad rectified your problem.
Don't whinge to momma CCP when someone is pissing in your cornflakes...undock and take care of it! Good on you Brick Squad!!!
Less crying more flying next time
P.S. This just in! Tears are tears...they know no borders |

Brumi Viri
Brutor Tribe Minmatar Republic
1
|
Posted - 2012.01.22 23:10:00 -
[313] - Quote
The D1ngo wrote:The D1ngo wrote:Grarr Dexx wrote:You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD? DO: If you see something wrong in the game address it from the game side. I hear you saying these guys are making too much money but I don't hear you saying you are going to assemble a group of like-minded players and conspire to wreck their "isk press". They have the ability to "farm" the incursions because from the looks of it they built up a community. Destroy it. Infiltrate. Train logi with some friends, work your way in and harvest tears. Gank them. If you don't bring enough DPS. Bring more DPS next time. Be the next The Mittani...make a name for your self interdicting incursions. DON'T: Look at what other players are doing and complain to a higher authority that its not fair that is just the other side of the QQ coin... I just want to quote myself here... Then I want to inform all of you that engaged in the incursion QQ that you are a bunch of whiny little biatches whose impotency is high lighted by the fact that ONE organization Brick Squad rectified your problem. Don't whinge to momma CCP when someone is pissing in your cornflakes...undock and take care of it! Good on you Brick Squad!!! Less crying more flying next time P.S. This just in! Tears are tears...they know no borders
So your idea to solve the problem is to go shoot [Insert Random Alliance/Corp] and the problem will be solved.
You sound like the type of moron that brings sand to the beach. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1309
|
Posted - 2012.01.22 23:16:00 -
[314] - Quote
Andski wrote:Widemouth Deepthroat wrote:Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb it is fair to make that isk because we fly expensive ship with strangers, the real risk of being suicide ganked, the npcs are strong with superier AIS and we have to compete with other players in for isk (incursion pve really is PvEvP!!).. oh man we only have to deal with awoxers, hotdrops and bubbles out in 0.0, i'm glad we don't have to deal with the risk of being suicide ganked or killed by NPCs with slightly more complex AI
well you have to deal with it if you chose to .. so basically you dont have to do anything
Some stupid hotdrop on one ratter somewhere .. who give a **** ? What are you talking about is an deploy or home defense .. therefore your choice.. Not to mention that you got very very powerful weapon in your arsenal, called you can see who is the enemy.
In high sec. you dont chose anything, **** happens and you dont have any passive tool to foresee it.
Just to get it straight.. not that i care..
well apart the meta-gaming part on alliance/coalition level .. the life in null sec for regular joy is quite straight forward, and safe if he knows what he is doing. |

nate555
GODHC INTERSTELLAR FLEET
39
|
Posted - 2012.01.23 01:48:00 -
[315] - Quote
I use to a little incursions but with them super full now a basi flyer like myself doesnt find money in it. So I have returned to lvl 4 missions and I am very happy with what I am doing. Yesterday I made 30 million in 3 hours or so. Shire it may not get me a lot of ism but the is not what I am after. It's the lp |

Spineker
113
|
Posted - 2012.01.23 01:51:00 -
[316] - Quote
L4s have been nerfed for years. Just one thing off the top no faction loot at all anymore besides junk from a junk ship in Worlds Collide. |

The D1ngo
Republic Military School Minmatar Republic
11
|
Posted - 2012.01.23 16:50:00 -
[317] - Quote
Brumi Viri wrote:The D1ngo wrote:The D1ngo wrote:Grarr Dexx wrote:You're replying to all the wrong things. Why bother with highsec 4s, since highsec incursions make more money. Why bother with lowsec plexing, since highsec incursions make more money. Why bother with 0.0 ratting or anomalies or plexing, since highsec incursions make more money. The risk:reward ratio is entirely screwed and it falls to us, the people who are out there in low-sec and null-sec risking our ships on a daily base to say hey, why can these people make hundreds of millions of isk with close to no risk (oh no, suicide blackbirds, what will we do? oh right guardians have a slot for eccm and have ridiculous base Radar strength) under the close protection of CONCORD? DO: If you see something wrong in the game address it from the game side. I hear you saying these guys are making too much money but I don't hear you saying you are going to assemble a group of like-minded players and conspire to wreck their "isk press". They have the ability to "farm" the incursions because from the looks of it they built up a community. Destroy it. Infiltrate. Train logi with some friends, work your way in and harvest tears. Gank them. If you don't bring enough DPS. Bring more DPS next time. Be the next The Mittani...make a name for your self interdicting incursions. DON'T: Look at what other players are doing and complain to a higher authority that its not fair that is just the other side of the QQ coin... I just want to quote myself here... Then I want to inform all of you that engaged in the incursion QQ that you are a bunch of whiny little biatches whose impotency is high lighted by the fact that ONE organization Brick Squad rectified your problem. Don't whinge to momma CCP when someone is pissing in your cornflakes...undock and take care of it! Good on you Brick Squad!!! Less crying more flying next time P.S. This just in! Tears are tears...they know no borders So your idea to solve the problem is to go shoot [Insert Random Alliance/Corp] and the problem will be solved. You sound like the type of moron that brings sand to the beach.
Oh? Which part of my statement did you have a problem with?
Was it the part where I suggested that players who identify "problem" in the game try to find a "solution" for it themselves before coming to the forums to demand that CCP apply a nerf?
(notice I never indicated one way or another whether I thought incursioners make too much isk, I have no idea and don't care, I simply applaud players doing sand box things in a sandbox game)
or
Is it that you are more of an entitlement guy that thinks that whining to perceived authority figures instead of handling an issue yourself is the new chic?
Lastly, please explain your sand to the beach analogy..this moron doesn't see the relevance....
|

Jake Warbird
Republic Military School Minmatar Republic
39
|
Posted - 2012.02.01 20:10:00 -
[318] - Quote
Incursions are fine the way they are. Tears this and that is just nonsense. Play the game you guys wanna play.
edit: sorry for the noobish necro guys  |

Sarah Schneider
PonyWaffe Test Alliance Please Ignore
38
|
Posted - 2012.02.01 22:34:00 -
[319] - Quote
Andski wrote:what I don't get is concord protection in incursion systems
why yes the system is full of pirate NPCs but concord reacts all the same, what This. Remove CONCORD from hisec incursions! RP wise it doesn't make any sense.  |

Momma Lovebone
Republic Military School Minmatar Republic
4
|
Posted - 2012.02.01 23:20:00 -
[320] - Quote
I didn't used to like the idea of incursions paying out so much. Now I really don't care because they are putting tons of money into the hands of people who have no idea what they're doing. Just one pimp tengu with a incursionboob pilot pays me enough to plex my account for months.
Please grind more isk and only come to low or null for "pew pew" after you have 2 billion worth of crap that you think will make you better....no need to practice just grind away little monkeys you'll eventually get bored and find your way to me. |
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