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Renar D'Vinge
Sweetrock Mining
0
|
Posted - 2012.01.13 05:17:00 -
[271] - Quote
Great! So I resub after couple of years to get some incursion action, now CCP decides to nerf it   |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
538
|
Posted - 2012.01.13 06:09:00 -
[272] - Quote
Renar D'Vinge wrote:Great! So I resub after couple of years to get some incursion action, now CCP decides to nerf it  
Don't listen to the fools in here suggesting insane nerfs to incursions. The CSM incursion requests seem rather moderate changes. I support the change for instance to prevent blitzing of vanguard sites by shiny fleets. This will almost certainly not affect nonshiny fleets.
The adding more risk part I am against due to more effect on nonshiny fleets. But that can be debated once CCP announces the changes later. |

Irrilian
EVE University Ivy League
0
|
Posted - 2012.01.13 06:16:00 -
[273] - Quote
IGÇÖve been running incursions with E-uni, while not optimal our fleets are surprisingly efficient with Vanguards and can compete with quite expensive bespoke fleets at times. Glancing back through my wallet I seem to make anywhere between 50M and 80M an hour. The key factor is competition, while theoretically you can blitz through Vanguard sites in 5mins before racing on to the next, youGÇÖre never going to achieve the earnings some people quote in this thread as hi-sec incursions are typically very busy during peak hours which drastically cuts into the theoretical income.
Personally I feel incomes from group activities should be good in comparison to solo-able income sources, particularly for the long term health of the game: the idea being that people meet others through such content, form friendships and join corporations rather than linger in NPC corps, players with such social bonds are more likely to be retained as subscribers. However Incursions feel very much like Wormholes-light, its content you can dip in and out of at will compared to the logistical overhead of living in a wormhole, thus as long as the base income is below that of Wormholes I donGÇÖt really see that much of an issue with it.
Incursions could really do with being more challenging, not in the sense of more dps/resistances/ships, but more varied (really thatGÇÖs a criticism of all PVE content in Eve which by modern mmorpg standards is rather poor):
- Beyond the general class i.e. Scout, Vanguard, Assault, Headquarters, you shouldnGÇÖt know the actual type of incursion until you land on grid. The only beacon you should see on the overview is GÇ£Sansha incursionGÇ¥. This would cut back on the blitzing of NCO and NMCs.
- Incursion NPC waves need to be less predictable. As a FC you could pretty much just use a sound board for NCOs and NMCs. The players should need to pay attention and adapt.
- The scale of payouts for incursions need to be adjusted so that VanguardGÇÖs arenGÇÖt optimal isk/hour and even within classes of Incursions things need to be tinkered with e.g. OTAs are typically avoided in comparison to NCOs and NMCs given that theyGÇÖre more risky yet offer the same payout.
Nerfing hi-sec (incursions) in hopes that it will encourage people to low sec/0.0 is rather optimistic, in the 8 or so years of the game has that strategy ever worked? |

Tallian Saotome
Casa Del Wombat
328
|
Posted - 2012.01.13 06:36:00 -
[274] - Quote
I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Andski
GoonWaffe Goonswarm Federation
1525
|
Posted - 2012.01.13 07:35:00 -
[275] - Quote
mkint wrote:Gogela wrote: I still don't see what any of this has to do with adjusting the way incursions work.
Nullbear RMTers want to stamp out any competition before it shows up. CSM, with maybe 1 or 2 exceptions, are nullbear RMTers. CCP Greyscale develops the game in ways that favor the nullbear RMTers and crushes competition. A big collaboration of nullbear RMTers deciding how to develop a game asset that threatens their livelihoods? Take a wild guess as to what direction it will go. In EVE one thing is sure to never change... to get sov you must have supers. to get supers, you must have sov. Changing that would threaten the RMT machine.
i love your idiotic bleating, keep bringing that bullshit this way |

Vaerah Vahrokha
Vahrokh Consulting
114
|
Posted - 2012.01.13 07:57:00 -
[276] - Quote
Endeavour Starfleet wrote:Maybe for you. Not for those flying 2-3 2-3B isk ships.
And division by account matters not. You can plex an account or two in a single day running 4s. The rest of the month is pure profit. And you don't have the risks of a drunk logi or other crap that ends up with your ship a smoldering pile of junk.
What needs to happen is eventually IVs and Vs need to be moved into an incursion like grouping system. Hisec moving into a grouping stance will benefit EVE as a whole because it will reduce botting and teach behaviors that can benefit people going into other areas of the game.
Edit: You mentioned 100M an hour with one account. That and the 150 figure assumes everything is PERFECT and that you are running them again and again and again with no downtime for people to change ships or change members of fleets.
I have faction and deadspace fitted Mach and marauder. On my 4 mission alts I can grind everything everywhere, in the past years I even have done low sec and 0.0 L4s.
I was one of the 3 guys who got L4s nerfed (too easy, too much ISK, too many minerals at the time => EvE economy was at risk) and seeing how you talk EXACTLY like the past L4 privileged players it means you are defensive and this means you know a nerf is due but want do defend the undefendable.
You are spewing bullcrap to defend your current niche like all the average narrow sighted street guys who see their privileges at risk. The game economy is at stake and EvE without healthy economy is but an empty sci-fi shell.
Sure, the group :effort: has to be rewarded and pay more than L4s but it should not entice people stopping WH and 0.0 "farming" (because this is what's about) to come hi sec.
Also, even if with 3 accounts was possible to consistently make 100M per hour, it's still 30M per account. Have to refit / reship if it's the case, refill ammo (glass cannon setups use a lot of it), discard the crappy faction / drone / "duo of death" and similar missions cycling them on the other accounts.
3 accounts means buying 3 PLEX not 1. It means 3 x 500M PLEXes would take 50 hours to be grinded. At the average CCP published play time (2.5 hours a day per player) it means 20 days of grinding for the full 2.5 hours.
An hi sec incurion-eer has to grind 1 PLEX and this takes 5 hours or *2* average player playing days.
A time commitment factor of TEN times less than a 2.5h missioneer.
There cannot be anyone so stupid not to see how this is just ********. But this is EvE and like RL, people will defend their niches with teeth and nails, ME ME ME ME! before everyone else in the universe (see how good it did for our world).
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
|
Posted - 2012.01.13 09:24:00 -
[277] - Quote
Yes people like you have been saying "the EVE economy is at risk OH NOES" for the longest time now when it comes to incursions. But wont show proof except for Plex prices which are not an indicator of anything considering the changes between Incarna and Crucible brought many bittervets back.
Except the economy is doing fine. Bigger issue is hisec people are making isk and folks like you don't like that. Lessens the power of nullsec overlords. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
|
Posted - 2012.01.13 09:26:00 -
[278] - Quote
Tallian Saotome wrote:I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall.
No thanks the payouts are fine. Fix the ability of shiny fleets to blitz vanguards and up the value of the higher sites and we are good to go! |

Tallian Saotome
Casa Del Wombat
329
|
Posted - 2012.01.13 09:28:00 -
[279] - Quote
Endeavour Starfleet wrote:Tallian Saotome wrote:I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall. No thanks the payouts are fine. Fix the ability of shiny fleets to blitz vanguards and up the value of the higher sites and we are good to go!
So the fix for incursions causing inflation due to to much isk pouring in is to up the payouts?
Makes perfect sense. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
539
|
Posted - 2012.01.13 09:32:00 -
[280] - Quote
Tallian Saotome wrote:Endeavour Starfleet wrote:Tallian Saotome wrote:I don't know if this has already been clarified since my last post, but alot of people need to stop thinking of money as an absolute. Its a commodity, just like minerals, pi or mods. It has no inherent value, tho, only what people place in it. If there is alot of isk per player, that value goes down because you don't value it as much.
This is simple economics, people. We should have all learned this in high school. :/
EDIT: and I doubt anyone has a problem with incursions themselves, just the payout because its devaluing every other form of isk making. The change the payouts to be LP heavy and isk light is the best idea overall. No thanks the payouts are fine. Fix the ability of shiny fleets to blitz vanguards and up the value of the higher sites and we are good to go! So the fix for incursions causing inflation due to to much isk pouring in is to up the payouts? Makes perfect sense.
There is no evidence of this massive incursion inflation. Otherwise the CSM would be tripping over themselves to get it nerfed.
The payouts for the higher sites is to get the shiny fleets to go to them instead of winning contests in vanguards meant for the less shiny fleets. It will allow the less shiny fleets a chance to run incursions during busy times.
|

Widemouth Deepthroat
Science and Trade Institute Caldari State
24
|
Posted - 2012.01.13 09:33:00 -
[281] - Quote
Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb
it is fair to make that isk because we fly expensive ship with strangers, the real risk of being suicide ganked, the npcs are strong with superier AIS and we have to compete with other players in for isk (incursion pve really is PvEvP!!)..
|

Ispia Jaydrath
Reib Autonomous Industries
16
|
Posted - 2012.01.13 10:18:00 -
[282] - Quote
Widemouth Deepthroat wrote:Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb it is fair to make that isk because we fly expensive ship with strangers, the real risk of being suicide ganked, the npcs are strong with superier AIS and we have to compete with other players in for isk (incursion pve really is PvEvP!!)..
If incursions were actually dangerous, people wouldn't fly expensive ships in them.
Incursion runners think incursions are dangerous because they have never encountered actual danger before. What they actually experience is a small fraction of the danger of normal life in 0.0 or lowsec, except that when they get targeted by awoxers they lose pve ships instead of supercapitals.
Suck it up. |

Raven Ether
Republic University Minmatar Republic
101
|
Posted - 2012.01.13 11:22:00 -
[283] - Quote
CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale
<3 Nerf them. |

Vaerah Vahrokha
Vahrokh Consulting
116
|
Posted - 2012.01.13 11:39:00 -
[284] - Quote
Endeavour Starfleet wrote:Yes people like you have been saying "the EVE economy is at risk OH NOES" for the longest time now when it comes to incursions. But wont show proof except for Plex prices which are not an indicator of anything considering the changes between Incarna and Crucible brought many bittervets back.
Except the economy is doing fine. Bigger issue is hisec people are making isk and folks like you don't like that. Lessens the power of nullsec overlords.
CCP stopped publishing their economics statistics PDF exactly because people with a clue were pointing out what was wrong and this often collided with their priorities.
Also, you don't plot long term trends about high liquidity commodities like PLEX basing on "bittervets" nor "Hulkageddon" nor "Fanfest tickets" nor "incursions".
There's a global balance between money and assets and even between current gamer purchasing possibilities vs mudflation and it's slowly drifting towards depreciating money. Assets are not increasing their material requirements or anything. Incursions are certainly not the one cause but it's one.
Endeavour Starfleet wrote:Bigger issue is hisec people are making isk and folks like you don't like that. Lessens the power of nullsec overlords.
As I posted yesterday, those who don't be little grinding ants for their 0.0 overlords have just to man up and find another corporation. Unlike RL, EvE is full of members starved corps who welcome anyone who is not just a little insignificant pawn.
Also, hisec people have to make money but to avoid progression loops they have NOT to entice WH or 0.0 players to "return back to hi sec".
It was BAD when hi sec L4 / L5 were so good to make every 0.0 guy have an hi sec alt. It's actually the reason why CCP introduced all those 0.0 features to entice 0.0 players to "live there", not just to log in their main at corp - op time.
If this happens again, if the WH and 0.0 features stop working because something else is so much better, then that something has to be adjusted till the WH and 0.0 players can measure it's more convenient to stay where they are.
|

Vaerah Vahrokha
Vahrokh Consulting
117
|
Posted - 2012.01.13 11:58:00 -
[285] - Quote
Addendum: to give an idea about risk, when I was in DR and we were neighbours of Brick Squad and others, we'd frequently go "visit" a nearby L4 0.0 mission system (we roamed A LOT in enemy space, and no, 0.0 default gate camps won't stop a decent roam).
We could completely paralyze the whole place for whatever long time just by being there (and we were well more dangerous than the usual "AFK cloak alt").
The guys in there had to:
- not use faction ships
- not use faction mods (maybe some deadspace cheap-ie if they got it ratting nearby)
- some times fit cloak further gimping ships that were already without the additional boons faction ships get
- screw their mission, I had some corp mates able to probe missioneers down in 15 seconds
- stay well put in station for hours and who came out would be double bubbled and podded.
Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above.
Now, how much of this do you have to deal with, when you kill Sansha? |

Andski
GoonWaffe Goonswarm Federation
1528
|
Posted - 2012.01.13 22:14:00 -
[286] - Quote
Widemouth Deepthroat wrote:Andski wrote:if you can't understand the core of the problem, 150M/hr in high-sec when you can't even make that running -1.0 anoms with infinitely more risk, you are dumb it is fair to make that isk because we fly expensive ship with strangers, the real risk of being suicide ganked, the npcs are strong with superier AIS and we have to compete with other players in for isk (incursion pve really is PvEvP!!)..
oh man we only have to deal with awoxers, hotdrops and bubbles out in 0.0, i'm glad we don't have to deal with the risk of being suicide ganked or killed by NPCs with slightly more complex AI |

Xolve
Intaki Armaments Important Internet Spaceship League
705
|
Posted - 2012.01.20 19:55:00 -
[287] - Quote
Morganta wrote:Letrange wrote:CCP Greyscale wrote:Hi everyone,
We're in the process of scheduling some developer time to review the Incursion content, and make adjustments as needed. We've got a stack of feedback from the CSM, and we'll hopefully be blogging about it in the near future.
Thanks, -Greyscale So, what you're saying is that the CSM (which consists of prety much only 0.0 leaders) was bitching that their pilots were up in high sec running incursions instead of being in their fleets in 0.0 like they want. I predict an incoming hard nerf since the squeaky whines are coming from the CSM this time. I got to say this sounds more likely than anything else
Why would we go to High Sec to run incursions, when we can do it in the comfort and safety of our Sov Systems and make more ISK doing it. People that live in Null are not much different then people that live in Empire, the only huge difference is that we arn't swayed by killboard stats and that whole 'omg I can get killed if im not paying attention' thing. (Obviously there are very real risks involved, but after Andski's post, I don't see a need to harp in on these as much- it should be blatantly obvious that even the most defended 0.0 space has afk cloakers, roams, bubble camps, and all sorts of other 'not blue' people looking to shoot something)
Bear in mind this is my interpretation, I've never run an Incursion, but I have listened in/read/talked about what the general consensus is behind nerfing them- is essentially that once the MS spawns, it doesn't despawn on any set time scale, and as long as it is up, the system generates positive influence towards Sansha Control; in doing so, it also spawns more sites that the IncurionBear can run. The problem here is, time table depending, without engaging the 'end encounter' of the incursion, you can prolong the ISK faucet to maximum duration, creating more ISK then was initially intended by CCP. (Keep in mind that this works in all 'area's of space Empire, Low and Null; and the reward scales relatively accordingly).
The general premise behind the people rallying against this lies in the Risk vs. Reward vision/priniciples that CCP have. Before you attempt to troll me based on what I have said, please realize that I look at all PvE content in this game as roughly the same (however unfortunate that may be), it holds true in missions, complexes, anomalies, wormholes, escalations and incursions; its all one huge game of:
Step 1. Activate hardeners, Warp to 'Site' Step 2. Orbit anchor structure or ship Step 3. Target NPC, Push f1 Step 4. Wait for grey bars to turn red Step 5. Once NPC explodes, go back to Step 3. Inappropriate signature removed. Navigator. |

DeMichael Crimson
Republic University Minmatar Republic
992
|
Posted - 2012.01.20 21:34:00 -
[288] - Quote
Selinate wrote:And this is coming from a person who likes to run them for extra isk, but this is just wtf stupid.
1. I can quickly fleet up in an incursion and get 100 mil in an hour. During that hour, I could also be scanning down a good class 3 wormhole, forming up a fleet for it, moving ships to the WH, and I might make the same amount of isk. It depends on whether or not I get shot in the process of making it (no bounties, need to carry everything out).
2. Everyone does vanguards. FFS EVERYBODY DOES VANGUARDS. It's ******* PACKED in the vanguard systems because of the legion + NCO = iskiskisk. This is stupid. Vanguards shouldn't be the isk printing machines, assaults or HQ's should be much much better and have many more people willing to run them.
3. Low sec incursions should pay WTFisk. It's not worth it with the rate it's at to go out there and try to run the incursions.
just sayin'.
Not even going to read the thread, this post has gotta be the biggest piece of pure Bull Pucky yet.
Man, talk about an exaggeration. You forget to include doing PI and checking contracts while refueling your POS. |

Vallek Arkonnis
Viziam Amarr Empire
86
|
Posted - 2012.01.20 21:49:00 -
[289] - Quote
Vaerah Vahrokha wrote:Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above.
Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo.
|

Gloomy Gus
GoonWaffe
55
|
Posted - 2012.01.21 02:51:00 -
[290] - Quote
Well as for my opinion Sincerely, Gloomy Gus, Spaceship Pilot.
This post has been signed and sealed by Gloomy Gus, poster on an internet space ship forum entitled EVE: gate. All Rights Reserved. |

Akirei Scytale
Test Alliance Please Ignore
506
|
Posted - 2012.01.21 02:52:00 -
[291] - Quote
Gloomy Gus wrote:Well as for my opinion
why the long face? |

james1122
Aperture Harmonics K162
0
|
Posted - 2012.01.21 10:11:00 -
[292] - Quote
It has probably been said before (but i really cba to go over 15 pages), but surly the best way to balance incursions is to buff the other 3 sites so they are as equally competitive as the vanguards in terms of time and organisation, but then just make it so that once the mom site has spawned no more fresh sites are spawned.
That would stop the incursion sites being farmed 23/7 for days and days. You would still be able to blitz them and make very good isk but obviously if you do rush through them they will very quickly be saturated and stop handing out new sites. |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
9
|
Posted - 2012.01.21 11:25:00 -
[293] - Quote
Its weekend and all incursibears are online ginding billions of isk every hour... Oh, wait... Theres no highsec incursions.
Incursions are working as intended!
Instead, missions are being grind more than ever, even if theres highsec incursions up. Removal of agent quality made those large mission hubs disappear, but it doesnt mean that missionbears disappeared too. They are there, just flying under the radar, in some backend system.
Edit. This is the only fix highsec incursions need |

Lady Spank
Genos Occidere HYDRA RELOADED
1133
|
Posted - 2012.01.21 11:30:00 -
[294] - Quote
Summon the chivalry! (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Vaerah Vahrokha
Vahrokh Consulting
145
|
Posted - 2012.01.21 12:00:00 -
[295] - Quote
Vallek Arkonnis wrote:Vaerah Vahrokha wrote:Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above. Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo.
It's not a problem of R/R in null, because those guys would still return doing their PvE after we left. They were not escaping back to hi sec. It was an example of fine balance between risk and reward, some days they get the booty some days we did.
What's wrong with the current implementation of incursions? They are one of the few un-nerfed ISK faucets left in EvE. Missions were nerfed like 3 times in the last years, even 0.0 anomalies got (over) nerfed to the point CCP had to re-tweak them.
ISK faucets can be BAD, they are only needed to offset the global financial balance sinks to keep an equilibrium.
The moment one of them gets exploited then the equilibrium starts breaking and this is when CCP have to come in and close the loop hole.
Notice there are many huge money makers in EvE (moon mining, trading...) but none of them creates ISK out of thin air.
Paradoxically, it's more global economy damaging one exploited incursion than 1 year of moon goo selling. The former creates some billions out of thin air, the latter only involves (much) ISK changing hands. Minus sov fees and similar (this makes moon mining actually an ISK sink). |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
9
|
Posted - 2012.01.21 12:30:00 -
[296] - Quote
Vaerah Vahrokha wrote:Vallek Arkonnis wrote:Vaerah Vahrokha wrote:Sure after a while they would summon the chivalry and we had to GTFO but their afternoon was broken anyway. And no, the increased LP and pirate BPCs imho would not cover the hassle of all of the above. Sounds like the problem lies in the risk/reward of null, not hisec. If the payouts in null don't cover the hassle like you say above, why bother at all? That has nothing to do with hisec rewards but taking one step forward and two back. If that's what the bears have to look forward to in null, no one will think that is worth their $15/mo. It's not a problem of R/R in null, because those guys would still return doing their PvE after we left. They were not escaping back to hi sec. It was an example of fine balance between risk and reward, some days they get the booty some days we did. What's wrong with the current implementation of incursions? They are one of the few un-nerfed ISK faucets left in EvE. Missions were nerfed like 3 times in the last years, even 0.0 anomalies got (over) nerfed to the point CCP had to re-tweak them. ISK faucets can be BAD, they are only needed to offset the global financial balance sinks to keep an equilibrium. The moment one of them gets exploited then the equilibrium starts breaking and this is when CCP have to come in and close the loop hole. Notice there are many huge money makers in EvE (moon mining, trading...) but none of them creates ISK out of thin air. Paradoxically, it's more global economy damaging one exploited incursion than 1 year of moon goo selling. The former creates some billions out of thin air, the latter only involves (much) ISK changing hands. Minus sov fees and similar (this makes moon mining actually an ISK sink).
Incursions are the one and only ISK faucet that cannot be botted. Therefore it is, and should be, the most rewarding group pve activity.
If CCP downgrades incursion payouts, i would take that as insult towards real players
|

Lady Spank
Genos Occidere HYDRA RELOADED
1133
|
Posted - 2012.01.21 12:33:00 -
[297] - Quote
CCP should not pander to bots so you shouldn't get special treatment for actively playing. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Florestan Bronstein
United Highsec Front The 99 Percent
392
|
Posted - 2012.01.21 12:35:00 -
[298] - Quote
Xolve wrote: Why would we go to High Sec to run incursions, when we can do it in the comfort and safety of our Sov Systems and make more ISK doing it.
I heard some alliances have these things called jumpbridge networks... they are apparently important for moving stuff and power projection.
also cynos seem to play an important role when moving capital ships around 
last but not least sansha gatecamps in HQ systems can get pretty nasty.
but I am sure your alliance and allies will understand that you won't kill the mothership for another few days because you have to farm the incursion for all it is worth. |

Andski
GoonWaffe Goonswarm Federation
1606
|
Posted - 2012.01.21 12:41:00 -
[299] - Quote
Razor Blue wrote:Incursions are the one and only ISK faucet that cannot be botted.
got any evidence to back that up? |

Jo Hei
University of Caille Gallente Federation
0
|
Posted - 2012.01.21 13:30:00 -
[300] - Quote
You all seriously need something better to do with your time.
The developers introduced a feature. The feature is attracting new players & old players from a different niche. It is risk free, social, and generally fun. However, it pays out a little too much on risk-reward for one mode (the Vanguards) and in current design is susceptible to player abuse (early incursion closure). There is nothing more to say or do about this, it will be fixed, everyone's lives will move forward, and the many hours you have wasted here will be disregarded.
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