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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Optimal
C C P C C P Alliance
42
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Posted - 2012.01.10 16:57:00 -
[31] - Quote
Tonglil wrote::s How much harder is it to put the Neocom on top/bottom/left/right? Looking forward to the implementation though.
*****Also please make all windows bind-able to any other window***** *****Also compare info-box-tools*****
Thanks in advance.
As I said in the blog, doing top/bottom alignment is obviously possible, but it just takes time, and we decided that the benefit/time ratio was simply too low. According to the feedback from our last attempt, most people wanted to keep it vertical anyway. |
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Andrea Griffin
73
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Posted - 2012.01.10 17:00:00 -
[32] - Quote
This looks very nice, much more modern and up to date. I'm also thrilled that the neocom will be more customizable.
Would it be possible to add a "break" so that I can have a visual cue between groups of icons?
Button Button Button | Button Button | Button Button Button
Very much like many customizable toolbars in standard desktop applications. That would be fantastic. It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |
Spc One
The Chodak Void Alliance
14
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Posted - 2012.01.10 17:01:00 -
[33] - Quote
I don't like the new neocom on sisi. It's very confusing.
Please make an option available to all players so we can switch between current one and the new one.
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CCP Optimal
C C P C C P Alliance
42
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Posted - 2012.01.10 17:04:00 -
[34] - Quote
TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next
Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. |
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TheButcherPete
Titan Inc. Bloodbound.
34
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Posted - 2012.01.10 17:06:00 -
[35] - Quote
Oh wow, I really like the way the new neocom looks, I just hope the menu access is fluid /me snugglehump you long time GÖÑ
~ I AM PETEBBA |
Terrorfrodo
Deep Space Darwinian Law Enforcement Agency
13
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Posted - 2012.01.10 17:11:00 -
[36] - Quote
CCP Optimal wrote: The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.
I agree completely. I close windows all the time because I want my screen clear and then I want to see them again but I'll have to search for whatever I was searching all over again because the window's contents were reset on closing.
Your solution removes nothing useful (minimized windows are presumably not taking up any space anymore) but adds great funtionality. Well done. |
mkint
611
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Posted - 2012.01.10 17:16:00 -
[37] - Quote
CCP Optimal wrote:TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate. Devs have a long history of really really sucking at what counts as "better."
For me, the worst part about the old new neocom, and the horizontal alignment, was that you have 30 different windows that look like [?]. Like some dev is saying "I don't even know what the f*ck this window is!" Just like the ctrl-tab window became useless when it was switched to icons, you're making the minimized windows equally useless. Your design is bad and you should feel bad. You're admitting to "selling out" to "awesum". Remember how big a flop it was last time that happened?
This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse. |
Kaakao
Eutopian Deep Space Engineering
0
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Posted - 2012.01.10 17:18:00 -
[38] - Quote
Any change to get (if there isn't one already) a button to get rid of / minimize all non essential windows, leaving only combat essential things visible? |
Alundil
The Unnamed.
48
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Posted - 2012.01.10 17:27:00 -
[39] - Quote
I like the listed scope of the changes thus far. Let's hope that they work as advertised since they won't hit SISI.
But all in all, I think that these will be good, albeit requiring some relearning of the UI (which is not the end of the world regardless of what some others might claim). |
Riffix
Synergistic Arbitrage
10
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Posted - 2012.01.10 17:29:00 -
[40] - Quote
St Mio wrote:Trebor Daehdoow wrote:The more UI improvements we get, the better! What this good man said! This.
Also, I am somewhat disturbed by the lack of use of the beta feature feature. Making features optional initially is a really smart idea the old new neocom was supposed to usher in. Please reconsider using this type of roll-out for future feature/changes, especially for things that change how players interact with the game in a way they are used to.
Also, along the same lines keep in mind that having options is NEVER BAD. For example, why not make whether the buttons minimize or close windows an OPTION |
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Faith Sunstrider
10
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Posted - 2012.01.10 17:33:00 -
[41] - Quote
Insert trolls saying that the old UI is better below this post. |
Paul Clancy
Korpu no Byakko Tower of Dark Alliance
1
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Posted - 2012.01.10 17:39:00 -
[42] - Quote
GÇ£whenGÇ¥ is this January, as part of the Crucible 1.1 release
1.1? aren't we at 1.4 already?
nevermind. 1.0.4 |
The F Word
Republic Military School Minmatar Republic
14
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Posted - 2012.01.10 17:39:00 -
[43] - Quote
I like it - could you spend a little time on the icons?
Particularly the market Icon and assets icon. |
Maxwell Albritten
Dark Vanguard Moon Warriors
7
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Posted - 2012.01.10 17:49:00 -
[44] - Quote
My body is ready.
With the caveat that I obviously haven't had the chance to use the new neocom hands-on, there isn't a single change here that I don't like. |
Agaetis Byrjun Endalaust
3
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Posted - 2012.01.10 17:50:00 -
[45] - Quote
since we're talking about UI functionality and comparisons with the past, why don't you trash that kiddish joke of a font you introduced in crucible and give us back some "spacial, futuristic and minimalistic ones" such as exactly those we had before? With the UI scalability feature they should be readable also on big screens and high resolutions. If not, just fix it!
anyway, no joke, the new font is good for a comic or a medieval game, how the hell was it chosen for a spaceship business one? |
Raid'En
Apprentice Innovations
167
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Posted - 2012.01.10 17:52:00 -
[46] - Quote
i suppose que blue bar at the bottom of the avatar is the active skill ? i hope we can desactivate it ; i really hate things that move on my interface. if this thing flash i'm gonna kill someone. |
Iniquita
Dreddit Test Alliance Please Ignore
27
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Posted - 2012.01.10 17:56:00 -
[47] - Quote
Its a start. It would be nice if you did something with the chat windows as well. My suggestion is to give players the option to remove the editbox from chat windows and add some mechanism for a movable edit box.
Basically so that this:
http://i.imgur.com/dGvs6.png
Becomes this:
http://i.imgur.com/Q0uvP.png |
Adainy Gwanwyn
Legion of Darkwind Order of the Void
17
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Posted - 2012.01.10 17:57:00 -
[48] - Quote
mkint wrote: Devs have a long history of really really sucking at what counts as "better."
For me, the worst part about the old new neocom, and the horizontal alignment, was that you have 30 different windows that look like [?]. Like some dev is saying "I don't even know what the f*ck this window is!" Just like the ctrl-tab window became useless when it was switched to icons, you're making the minimized windows equally useless. Your design is bad and you should feel bad. You're admitting to "selling out" to "awesum". Remember how big a flop it was last time that happened?
This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse.
Quote:...All this does is turn a huge shithole of a UI into a swirling shithole of a UI...
Quote:...turn a huge shithole of a UI into a swirling shithole...
Quote:...a huge shithole...a swirling shithole...
Quote:...a huge...swirling...shithole... Nice.
In any case, I like the old new neocom. |
Zloco Crendraven
Eye of God Controlled Chaos
6
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Posted - 2012.01.10 17:59:00 -
[49] - Quote
The new NEOCOM is fantastic it really adds lot of functionality and there are no real disadvantage. Its really fantastic! |
Nekopyat
Nee-Co
14
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Posted - 2012.01.10 18:00:00 -
[50] - Quote
CCP Guard wrote:I wanted the whole thing to be diagonal but then again I don't get to work on the UI.
Joking aside, that isn't as bad of an idea as it might initially sound. I have seen touch screen UIs do stuff like that and it can work surprisingly well.... though I admit it does not work nearly as well with a pointer. |
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Ciar Meara
Virtus Vindice
471
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Posted - 2012.01.10 18:00:00 -
[51] - Quote
CCP Nullarbor wrote:CCP Guard wrote:I wanted the whole thing to be diagonal but then again I don't get to work on the UI. Here you go... http://i.imgur.com/SEKyl.jpg
CCP devs deliver! (each other a world of hurt)
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |
Rixiu
North Star Networks The Kadeshi
67
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Posted - 2012.01.10 18:11:00 -
[52] - Quote
CCP Optimal wrote:TheLostPenguin wrote:CCP Optimal wrote:The Neocom now also takes care of hosting minimized windows, so the unreadable slab of buttons that formed at the bottom of your screen is gone forever. Not sure about this part, if as it appears from reading the blog minimised windows now go to hide on the neocom there seems little point minimising them, for me a large part of the reason for doing so is NOT having to open the neocom to click back on a button. If this could become optional in a later release it'd be great, removing functionality (even it it doesn't look like it to you) is allways a bad thing. Rixiu wrote: Not a fan of the toggle-minimize behaviour. Prefer the toggle-close one we have now.
This should really be an option set for each window, do you want it to toggle open/closed or open/minimised as neither is ideal to apply to everything. Other than that it sounds good, looks like it might finally be possible to shovel the 80% of stuff I never use on neocom off to the depths of the client and just have the 2 or 3 buttons I do use to hand, roll on sorting out the annoying glitches with window behaviour (esp stacked windows) next Removing functionality is very bad, unless you replace it with something better and that's what we're hoping to do with the new Neocom. If you still won't agree after having used it for a while, obviously we'll need to iterate.
Well you usually have a very odd definition of "better" so sorry if I'm not taking your word for it.
Another thing that will affect new players the most: The removal of text from the neocom will make it harder for new players to know what buttons to click since all the get now is a bunch of icons. It's literary like giving the new players a rubix cube (the neocom) and telling them to go **** themselves something you said you wouldn't do anymore... well done CCP well done... |
Solhild
Republic Military School Minmatar Republic
605
|
Posted - 2012.01.10 18:14:00 -
[53] - Quote
I tried the old 'new' neocom on SISI when it was horizontal and thought it worked very well. I had station info/selected object on the right hand edge and chat channels and cargo etc. on the left hand edge - all was great. The system and route info could do with being shrunk vertically with a central align option to make things work together.
Any chance we could have the option to pull out separate overview tabs and place on different parts of the screen? (Possibly create overview tabs as separate item that can be individually minimised to the neocom)
The HUD and targeted ships could maybe use a little love too
New 'new' neocom looks so much more fresh than current TQ version, thanks |
Sieges
University of Caille Gallente Federation
14
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Posted - 2012.01.10 18:27:00 -
[54] - Quote
If it ain't broke don't fix it. |
Riedle
Paradox Collective Choke Point
54
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Posted - 2012.01.10 18:32:00 -
[55] - Quote
Quote:Well you usually have a very odd definition of "better" so sorry if I'm not taking your word for it.
Another thing that will affect new players the most: The removal of text from the neocom will make it harder for new players to know what buttons to click since all the get now is a bunch of icons. It's literary like giving the new players a rubix cube (the neocom) and telling them to go **** themselves something you said you wouldn't do anymore... well done CCP well done...
You know it's people like you who complain just for the sake of complaining and secure in the anonymity of the internet which makes it so much harder for the Devs etc to interact with us.
You are making yourself look like an idiot. It doesn't make you look cool or whatever reason you think it makes you look like. It makes you and the rest of us look bad. ItGÇÖs old, itGÇÖs tired please, HTFU and STFU |
Solhild
Republic Military School Minmatar Republic
605
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Posted - 2012.01.10 18:37:00 -
[56] - Quote
Loving the fact that I can minimise and forget alliance chat etc.
Looking at the neocom now, it's very cool - makes the light borders on other windows seem dated. I can see this UI being seriously upgraded as a result of this step |
Jim Luc
Rule of Five
11
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Posted - 2012.01.10 18:47:00 -
[57] - Quote
It looks nice, I got a chance to play with it this weekend for a bit on SiSi.
Can you please take a look at redesigning the icons, especially before Dust is released? Most of the icons I'm not sure what they're supposed to be (ship fitting... wtf is is??). I'd love to see clean modern icons.
Also, adding a "minimize/expand all" toggle to the bar would be great. To further that idea, I'd like to add "groups" so that windows can be added to groups, and a button that on expansion allows you to automatically generate groups based on your currently open windows dealing with subject matter along predefined sorting patterns. Combat, Market, Maps & Navigation, Corporation Management, etc.
This way I can be doing one thing like scanning with my scan windows open and various maps and info windows open, and immediately switch to my combat view which has my overview, tactical display (based on an option I've set of course), etc. |
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CCP Optimal
C C P C C P Alliance
44
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Posted - 2012.01.10 18:53:00 -
[58] - Quote
The F Word wrote:I like it - could you spend a little time on the icons?
Particularly the market Icon and assets icon.
We already are ... more on that later |
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
534
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Posted - 2012.01.10 18:55:00 -
[59] - Quote
Got a chance to mess with it on Sisi and WOW.
This is what we need CCP. If you can keep up this monthly cycle of improvements, additions, and fixes. You will have a happy bunch of subs on your hands.
Great work! Hopefully the Modular POS will be on your list soon! |
OOooole
nina k Corp
18
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Posted - 2012.01.10 19:06:00 -
[60] - Quote
OMG i dont need this fail .... when we boost black op? :D |
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