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| Author |
Thread Statistics | Show CCP posts - 24 post(s) |

Guhli
Dawn of a new Empire Pure.
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Posted - 2007.07.25 01:40:00 -
[151]
Unplayable!!!! In a big fleetfight atm and keep crashing. EvE just simply coses down. FIX THAT!!!!! [/url] |

Nye Jaran
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Posted - 2007.07.25 01:47:00 -
[152]
Edited by: Nye Jaran on 25/07/2007 01:49:44 QA your ******* code before release. It's not that difficult. Oh, and why am I running 70 FPS slower now than before the release?
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fuxinos
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Posted - 2007.07.25 01:51:00 -
[153]
rofl@all the whiners
some didnt read the "how to survive patchday, and what you DONT should do on patchday" lol
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Trelesta Rowan
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Posted - 2007.07.25 01:57:00 -
[154]
There is a bug in the Overview that, when the overview gets extended beyond the lower screen border, one or more of its panels becomes locked closed and broken. Contact lists and Drones panels being sealed shut, have both been repeatedly reported to the Known Issues forums.
The only way we can find to fix this, when it breaks (and it's happening to a whole lot of people) is to go into our hidden [...]/Local Settings/Application Data/CCP/EVE folders and blow away the Settings... then spend the next hour redoing all the Overview configurations, setting Station Cans to default Unlocked, and so on.
Having this happen in the middle of battles and missions is really, really bad. Please do something about this...
Also, I'm not seeing font size controls on my chat windows anymore, but I can still use them, if I get my mouse in the right place and click on where they used to be.
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Ja'Zeal
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Posted - 2007.07.25 02:16:00 -
[155]
so ... the patch notes say Quote: The game client no longer crashes while in a mission.
... umm, EVERY AGAIN :) YAY!!!
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Armadaus Baldwin
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Posted - 2007.07.25 02:54:00 -
[156]
Lag when looting and salvaging is bloody horrible now, even worse than pre Rev 2.0. Can you fix this, please?
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Kil'Roy
Minmatar The Rat Patrol
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Posted - 2007.07.25 02:57:00 -
[157]
CCP, I'd like to thank you for all your hard work on this game. You have done a very good job considering the scope of what you are working on.
To the inceseant whinners out there, I sometimes wish you would follow thru with your threats to leave for good, it would be a much better game without you. But that wouldn't be good business.
I think the game has inmproved quite a bit in the last year and half that I've been playing and can't wait for the new content that is on the way, all these bugs are just bumps in the road that is common with all software.
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Yomasophat
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Posted - 2007.07.25 03:07:00 -
[158]
6 CTDs during combat since patching 4 hours ago. This last one got me blowed up in a lvl2 mission. (Rifter, no great loss).
Not suprised -- anytime a new version of a scripting language is deployed, ther's gonna be a rough period.
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Ragornok
Multiversal Enterprise Inc.
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Posted - 2007.07.25 03:28:00 -
[159]
Originally by: branodn lee
Originally by: CCP Explorer
Originally by: Mephysto We are currently working on/testing fixes for:
Cloaking errors (dont worry, you do cloak) - probably related to a minor memory leak in the client CTD's Portraits deletion on client restart on client IGB errors Local/corp chat channels not displaying
We are planning to release a patch, Revelations 2.1.1, tomorrow to fix these issues. Patch notes should be up soon.
ok so what about the massive memory leak. when is that getting fixed.
According to the patch notes, tomorrow.
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Edgars Sults
LFC FATAL Alliance
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Posted - 2007.07.25 05:19:00 -
[160]
Well, that's the fastest patch I've seen made. Only a day and some of the most noticable bugs will be fixed. I wish they'd work like that more often.
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Pasta Fagioli
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Posted - 2007.07.25 06:00:00 -
[161]
Ok, seriously, will this patch fix the assinine drop in FPS? Just logged on my second to change a skill (making two clients open, on at 1280 x 1024, the other at 1680 x 1050).
As of last night, I was seeing 32-34 FPS on the inactive client (usually the 1280 x 1024) and 186ish on the active client.
Now, I'm seeing 17.8ish on the inactive client and 31-32 on the active client. Giant WTF there.
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Raekone
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Posted - 2007.07.25 06:01:00 -
[162]
It worries me that the patch notes say the crashes occur during missions. I mean they DO, but they also occur while not having missions active at all, sound turned off and messages turned off. Got nothing to do with any of that at all imo, it seems completely random 
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Awe Noir
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Posted - 2007.07.25 06:16:00 -
[163]
Originally by: Raekone It worries me that the patch notes say the crashes occur during missions. I mean they DO, but they also occur while not having missions active at all, sound turned off and messages turned off. Got nothing to do with any of that at all imo, it seems completely random 
I can trigger them at will by simply buying/selling on the market, the game just CTD's in a split second. Hope this minipatch fixes it :)
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Eraggan Sadarr
Caldari Phoenix Tribe
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Posted - 2007.07.25 06:41:00 -
[164]
Originally by: Ferrett Funny thing is, I bug reported the cloak bug on sisi a few days ago and all I got was "The problem you have described as[sic] an intended game feature, and not a bug." :-/
Seems to be a standard answer. I got the same one on bug reporting the "keep info windows positions" broken :( Twice!
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Jim McGregor
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Posted - 2007.07.25 06:49:00 -
[165]
Edited by: Jim McGregor on 25/07/2007 06:52:19
There seems to be a big memory leak. There is a thread in General Discussion about it. Just figured I would link to it since it wasnt in mephystos list for what is being worked on at the moment.
Doesnt seem too minor either, it causes client crashes.
---
Originally by: CCP Wrangler You're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, thats what hello kitty online is for.
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IlluminatedOne
Amarr
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Posted - 2007.07.25 06:51:00 -
[166]
I haven't met any of the bugs listed here, except of pics-not-caching and greatly increased disk access. My hard drive sometimes seems to explode with reading something (Seagate 200 Gb, 8 Mb cache, 1-month old HD). This never happened before.
And - to my personal feeling - server-side things are much slower. I was waiting 3 minutes to jump in Jita, which had only 450 in local. This never happened before too (I was almost instantly jumping when there was 600 in local). -------------------------------------------------- Listen up! "Teamwork" means staying out of my way! (Seifer, Final Fantasy 8) |

Bloody Slave
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Posted - 2007.07.25 06:57:00 -
[167]
Originally by: CCP Explorer
Originally by: Mephysto We are currently working on/testing fixes for:
Cloaking errors (dont worry, you do cloak) - probably related to a minor memory leak in the client CTD's Portraits deletion on client restart on client IGB errors Local/corp chat channels not displaying
We are planning to release a patch, Revelations 2.1.1, tomorrow to fix these issues. Patch notes should be up soon.
From patch notes: "The memory leak caused when autopilot jumping long distances has been plugged."
I must say: Memory leak is happening even if you stay docked in a station, my 2GB memory gone when running 2 accounts in 1 hour playing, had to loggof because excessive HD activity and freezes.
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Stagioni
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Posted - 2007.07.25 07:31:00 -
[168]
Is it just me or has there been major advancement in the area of utilising multiple CPUs? Instead of a single CPU beind 90% utilised, I now have the workload spread more evenly over the two cores in my Core 2 Duo.
Well Done CCP !!! 
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Eraggan Sadarr
Caldari Phoenix Tribe
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Posted - 2007.07.25 07:32:00 -
[169]
Nobody seems to have mentioned the fact that undocking now takes about double the amount of time it did before rev II.
And then i also want to join the "Fix before new feature movement". CCP you must realize, that you are turnign the playerbase against you instead of with you.
New features is mostly for older players anyway. Eve is a daunting complex game for new players already. Why not make it a fluent daunting experience for all?
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Ondarun
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Posted - 2007.07.25 08:04:00 -
[170]
Edited by: Ondarun on 25/07/2007 08:05:31 ohm, all the patch is about is bugfixing. I dont see any new features byside Cowbell. So where is your problem?
And I have play yesterday about 3 Hours lvl2 missions and it run great. ok if you have a memoryleak issue ok, this has to fixed but this dont mean that everything is broken now.
memory leak can have many side effects so wait for the fix in this case...
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Venkul Mul
Gallente
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Posted - 2007.07.25 08:12:00 -
[171]
To repeat it again:
THE LAST PATCH HAS ADDED NOTING TO CONTENT
it was aimed to resolve some of the old issues and prepare the terrain for further bug correction.
It seem it has resolved some issue (desync seem, to me at least, to have disappeared, and I haven't seen people complaining about that in this thread) and increased some preexisting problem (in particular the memory leak was more than once reported, but was more sporadic).
We can hope that, as postulated in the dev blog about python it will give EVE a better base for further improvements in performance.
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Andrahkon
UNITED STARS ORGANISATION
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Posted - 2007.07.25 09:07:00 -
[172]
Originally by: Maldus NiKunni ...how about fixing everything that is wrong with the game before any new additions are made from now on...
signed... But i think its hard to fix something which is that complex as eve Im coding myself and if you have that mass of code theres always something whats wrong, and hard to find it. Its annoying sometimes if you have bugs, but noone is perfect and overall they do a gd job
------------------------------------------------------------- Selling Carrier with fuel and Mods - preorders accepted |

Althea Nar'agh
Gallente
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Posted - 2007.07.25 09:10:00 -
[173]
Whiskey Tango Foxtrot CCP, give me new features ! I don't care for bugs, add more stuff first, fix later!!!111elevenone 
Nope, this is not something towards CCP 
So on the serious note: Only issues with the new patch : 1 - portraits (like if I'd care for them... dunno why ppl cry about it so much... but I'm sure someone will enlighten me that they pay for those fockin portraits so they: "please i need!") 2 - system seemed a bit slower then before, not game but system (am running windowed like everyone else) alt tabbing and surfing seemed slow... probably the memory leek dunno as i always check CPU but never memory (2 gigs i thought should be always enough )
No crashes, no game crawling (as i said system seems more stressed not game), no settings lost (by the way ppl complaining for settings lost, have only one setting - default - or they do use several saved ones? ), true slow login but acceptable...
So to all of you, take a chill-pill (ah anyway downtime is close and new patch on the way...)
-------------------------- War. War never changes EvE Training Monitor - A Google Gadget Now with wallet data. |

Ondarun
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Posted - 2007.07.25 09:21:00 -
[174]
Originally by: Althea Nar'agh
2 - system seemed a bit slower then before, not game but system (am running windowed like everyone else) alt tabbing and surfing seemed slow... probably the memory leek dunno as i always check CPU but never memory (2 gigs i thought should be always enough )
maybe side effect of the memory leak. eating memory from your other windows resources.
lets wait for the fix before we make performance ratings. ;)
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CCP Explorer

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Posted - 2007.07.25 09:58:00 -
[175]
Edited by: CCP Explorer on 25/07/2007 10:03:23
Originally by: Maldus NiKunni I got a novel idea for CCP......how about fixing everything that is wrong with the game before any new additions are made from now on.
There is no new content in this release and no new features. This release is all about improving the performance of EVE. We apologise that we didn't catch a few issues in our QA but we worked into the night and are fixing those issues today.
Work on Revelations 2.1 can be traced as far back as spring 2006 when a Python Need For Speed sprint was held in Reykjavik, Iceland. The event was co-sponsored by CCP and attended by CCP's senior developers. The goal of the sprint was to improve the performance of Python and our goal was to improve the performance of EVE. You can read about the development of Revelations 2.1 in Porkbelly's dev blog. In addition we fixed a number of performance related issues in Revelations 2.1.
It's impossible to come up with a single number on the performance increase since it depends on which system we view but we are seeing improvements across the board. For example, the startup time of the server has decreased by 10% and memory usage after startup has also decreased by 10%. The new PGO Stackless Python 2.5 performs 15% better on benchmark suites. CPU load on proxy servers is 25-50% less. We had fleet battles on the test servers with about 45% more people but still comparable load on the server and players reported less lag and better frame rates.
We hope and trust that your experience is similar but encourage you to file bug reports for all problems you experience.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Anarine
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Posted - 2007.07.25 10:33:00 -
[176]
Edited by: Anarine on 25/07/2007 10:33:04 Ok, I just want to add something here... This path info page isn't going quite the way I wanted, so I just want to say something.
CCP, thanks for what you are doing. Really, sincerely. And for anyone out there that thinks I'm saying that because my copy of Eve works fine... it doesn't. I have 2 systems, both under Linux, one works fine, the other doesn't. I don't know where it comes from, either CCP broke something during the dev stage, or Cedega (Windows emulator) is too picky. Maybe even a mix between the two.
In real life, I'm a software dev. It is amazing how one single line of code can break an entire program, or just little bits in completely unexpected ways. It doesn't really matter how much QA you do, some bugs remain unfound until the very last second, ie production. And as for the part on "Do more QA tests", how many people were on Sisi testing when CCP asked? Hmm? I wasn't, so I don't really have the right to scream. I don't even want to. CCP has been adding so much stuff to keep the game interesting, they have surpassed almost all expectation, be it from the gamers themselves or the gaming sites (don't believe me? Read the reviews, look at the ratings). Software bugs are part of software. I hate them as much as anyone, and believe me, I've seen my fair share. But that's life. In half an hour, I'm getting a new patch, and I'm confident that this is going to correct my problems. If not I'll try and find a dev and pod him with my working machine ;) When the patch does work, a few devs are going home for some well-earned rest, they probably worked very late into the night to get the speed-patch out.
Wrangler, Explorer, and indeed all of CCP, many thanks!
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CCP Explorer

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Posted - 2007.07.25 10:43:00 -
[177]
Originally by: Anarine ... either CCP broke something during the dev stage, or Cedega (Windows emulator) is too picky. Maybe even a mix between the two
We are aware of issues with Cider and Cedega and are working with TransGaming Technologies to correct them.
Please file a bug report with a trace from Cedega, that might help us in tracking down the problem.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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xaja
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Posted - 2007.07.25 11:36:00 -
[178]
Originally by: patchnotes The client sometimes thinks ships are more than 1500m from an object when they are within that range, reloging should solve this problem.
that's a very old recurring problem, and relogging is not an adequate workaround, as its a total crapshot when you're in a plex, if you'll get warped back to where you were before relogging.
we've been complaining about the short warp-back timer duration forever... its not like making it 10 minutes would hurt anything or open up plexes to level camping in any way. ... _____________________________________ I'm Paper; Rock's fine, nerf Scissors |

P6tu
Paddy's m8
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Posted - 2007.07.25 11:41:00 -
[179]
Originally by: Maldus NiKunni I got a novel idea for CCP......how about fixing everything that is wrong with the game before any new additions are made from now on.....the known bugs page is getting pretty big and if these are "known" bugs then why are they not fixed before the new stuff comes along and borks things up worse.......Isn't that the point of having such a page .....so you know what needs fixing....not just a place to placate the paying customers and make them think you really care and are fixing the bugs.
Fixing what is wrong first........Damn....What a concept.....player satisfaction over noob money?
This just came to me as I sit here mining and watching my drones orbit normally....then slow down to a crawl....then speed back up as my memory useage does the same thing......yesterday everything was fine (considering the bugs)......
Damn CTD again......thanks CCP
SIGNED
SIGNED,SIGNED,SIGNED <- my neverborn alts...
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Gord Ackfordham
Fenscore Enterprises United Corporations Against Macros
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Posted - 2007.07.25 11:44:00 -
[180]
Originally by: CCP Explorer Edited by: CCP Explorer on 25/07/2007 10:03:23
Originally by: Maldus NiKunni I got a novel idea for CCP......how about fixing everything that is wrong with the game before any new additions are made from now on.
There is no new content in this release and no new features. This release is all about improving the performance of EVE. We apologise that we didn't catch a few issues in our QA but we worked into the night and are fixing those issues today.
Work on Revelations 2.1 can be traced as far back as spring 2006 when a Python Need For Speed sprint was held in Reykjavik, Iceland. The event was co-sponsored by CCP and attended by CCP's senior developers. The goal of the sprint was to improve the performance of Python and our goal was to improve the performance of EVE. You can read about the development of Revelations 2.1 in Porkbelly's dev blog. In addition we fixed a number of performance related issues in Revelations 2.1.
It's impossible to come up with a single number on the performance increase since it depends on which system we view but we are seeing improvements across the board. For example, the startup time of the server has decreased by 10% and memory usage after startup has also decreased by 10%. The new PGO Stackless Python 2.5 performs 15% better on benchmark suites. CPU load on proxy servers is 25-50% less. We had fleet battles on the test servers with about 45% more people but still comparable load on the server and players reported less lag and better frame rates.
We hope and trust that your experience is similar but encourage you to file bug reports for all problems you experience.
when are they going to get around to fixing the UI bug that was caused by rev2... the one where you can't set corporation-to-player standings? 
as for whoever said wine crashes with the new patch, it works fine for me...  --- cheers, gordo |
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