Pages: 1 2 3 4 5 6 7 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

kittypaws
|
Posted - 2007.07.24 16:54:00 -
[1]
So hm yeah the only tool to figth a bitt of blobbing is now usless?
Any one seens a titan in use after the nerf? Any one used the titan FOR FIGTHING after the nerf?
ET even said he whuld never use it again cus its so Wonerable after the patch. It is the most unbalanced ship in eve atm, it costs 40 bil, and can be killed\made unusable by a ship thath cost's 10mil, and a module thath cost 200k isk.
yes i know they nedded a nerf realy realy bad, but ccp didd a bit to much here.
|

Mr McKin
|
Posted - 2007.07.24 16:57:00 -
[2]
Doomsday is not the only use for Titans. The another reason why titans weren't in action since the rev 2.0 (except Shrike's who have payed a high price) - the major desync problems: get your support fleet desynced and say bye-bye my supercapital... Hopefully, CCP really fixed all desync issues in today's patch.
|

kittypaws
|
Posted - 2007.07.24 17:01:00 -
[3]
NA descyn is crap, but a Supercapital wil die fast now, they are way to easy to kill! Even before the new fix moterships died. What they shuld have done was to make the dd eat all the cap, and make it unable to jump out 10minutes after the DD was fired, A dictor bubble shuld NOT stop ships jumpin out, but just hold them for warping out
All other ships can jump while in a dictor bubble, wy cant supercaps? (yes i know they dont use gates)
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.24 17:02:00 -
[4]
please edit your post so we can read it.
and titans give a bonus of 50% to all cap, or 65% reduction to all sig radius, or other broken bonuses.
the doomsday is not the best weapon it has. a good titan pilot wouldn't even use it unless the fight had been going on for a while a a quick big burst of damage is needed.
that cap would be better used for tanking to keep the other ships bonuses alive. ----------------------------------- I'm working my way through college target CCP |

Tarminic
Black Flame Industries
|
Posted - 2007.07.24 17:17:00 -
[5]
Edited by: Tarminic on 24/07/2007 17:17:45
Originally by: kittypaws Edited by: kittypaws on 24/07/2007 17:08:49 NA descyn is not the biggest problem(it's a problem made becus we blob;) ,
Unfortunately, this is not the case - the desync problem has occured to both small and large fleets. Hopefully, this is fixed now though... *crosses fingers*
Quote:
but a Supercapital wil die fast now, they are way to easy to kill! Even before the new fix moterships died. What they shuld have done was to make the dd eat all the cap, and make it unable to jump out 10minutes after the DD was fired, A dictor bubble shuld NOT stop ships jumpin out, but just hold them for warping out All other ships can jump while in a dictor bubble, wy cant supercaps? (yes i know they dont use gates)
Actually, no capital ships can jump out if they're bubbled. And the titan nerf was definitely needed. And they did make it so DD eats a bunch of cap and make it so it can't jump out for ten minutes, actually. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

kittypaws
|
Posted - 2007.07.24 17:23:00 -
[6]
yes, and it was to much Moterships died in combat even tho they culd jump out of bubbles, they where hard to kill as they shuld be. Moterships now are easy to kill, all you need is a dictor..
Titan's and Mothership's shuld be HARD to kill, you shuld need a lot more then a dictor to hold them down!
|

Sebastien LeReparteur
Minmatar Section XIII Tau Ceti Federation
|
Posted - 2007.07.24 17:30:00 -
[7]
Indeed all you need is a dicto. Dictors are so pwn mobile they can single out Mothership tank like this *CLICK*.
Why even field a massive fleet to take out the MS... Why need support fleet for MS every one should fly dictors!!!
Scoop of the day man Dictors FTW!!!
Dictors can tank 20 + litgh drones and a support fleet! NERF dictors!!!
MS are not the invulnarable pwn mobile anymore!!! CRY me a river...
-----------
|

kittypaws
|
Posted - 2007.07.24 17:33:00 -
[8]
Originally by: Sebastien LeReparteur Indeed all you need is a dicto. Dictors are so pwn mobile they can single out Mothership tank like this *CLICK*.
Why even field a massive fleet to take out the MS... Why need support fleet for MS every one should fly dictors!!!
Scoop of the day man Dictors FTW!!!
Dictors can tank 20 + litgh drones and a support fleet! NERF dictors!!!
MS are not the invulnarable pwn mobile anymore!!! CRY me a river...
MS where newer Solo pwn mobiles in 0.0, all you needed was nos to hold them from jumpin, and a dictor to keep them from warping.. Shuld be just as hard to kill a titan.
|

level80uberruler
|
Posted - 2007.07.24 17:34:00 -
[9]
Edited by: level80uberruler on 24/07/2007 17:33:59
Originally by: kittypaws Edited by: kittypaws on 24/07/2007 17:07:09 So the only tool to figthing of blobbing is now usless?
Hahahaha n00b. Titans caused blobs since it could DD any small fleet. In fact it created cap blobs.
lol you fail
|

kittypaws
|
Posted - 2007.07.24 17:36:00 -
[10]
Originally by: level80uberruler Edited by: level80uberruler on 24/07/2007 17:33:59
Originally by: kittypaws Edited by: kittypaws on 24/07/2007 17:07:09 So the only tool to figthing of blobbing is now usless?
Hahahaha n00b. Titans caused blobs since it could DD any small fleet. In fact it created cap blobs.
lol you fail
hmm titans killed blob's yeah? and i have newer seen so much blobbing as i do now. you fail thank you 
|
|

Sebastien LeReparteur
Minmatar Section XIII Tau Ceti Federation
|
Posted - 2007.07.24 17:36:00 -
[11]
Look at the GOONS frap and coutn the number of dictors, BS, Dread and all.
Bob pulled out because they chickened out their cap fleet.
And get the GOON TS version where you here all the dictors pilot calling their aggressor. GOONS pulled a very coordinated attack in a short call. Those dictors died and worked very hard.
Bob could have saved the titan but decided to saved the cap fleet. -----------
|

Tarminic
Black Flame Industries
|
Posted - 2007.07.24 17:39:00 -
[12]
Originally by: Sebastien LeReparteur Look at the GOONS frap and coutn the number of dictors, BS, Dread and all.
Bob pulled out because they chickened out their cap fleet.
And get the GOON TS version where you here all the dictors pilot calling their aggressor. GOONS pulled a very coordinated attack in a short call. Those dictors died and worked very hard.
Bob could have saved the titan but decided to saved the cap fleet.
I don't think they could have saved it, frankly...they would have probably had to go out there with a dozen salvage destroyers just so the thing could even think about warping, in addition to killing the interdictors and keeping the titan alive under fire from a coordinated attack from RA's dreadnoughts and Goonswarms support fleet. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

level80uberruler
|
Posted - 2007.07.24 17:41:00 -
[13]
Edited by: level80uberruler on 24/07/2007 17:41:02
Originally by: kittypaws
I sux
lol you fail!
The only way to take them out is a blob. If you say they prevents blobs then you sir are a fool and has never fought one.
|

Snapp
Shiva Morsus Mihi
|
Posted - 2007.07.24 17:45:00 -
[14]
Originally by: kittypaws
Originally by: level80uberruler Edited by: level80uberruler on 24/07/2007 17:33:59
Originally by: kittypaws Edited by: kittypaws on 24/07/2007 17:07:09 So the only tool to figthing of blobbing is now usless?
Hahahaha n00b. Titans caused blobs since it could DD any small fleet. In fact it created cap blobs.
lol you fail
hmm titans killed blob's yeah? and i have newer seen so much blobbing as i do now. you fail thank you 
I say, that you have never seen a blob period. I figure that you read a few pages about the goings on in 0.0 and have decided that you are an expert on these things. sorry bub, if what you have typed is what you believe, then you have never fought these things. or seen a "real" fight out in the darkness. I so came to party!
Founding member of the "Gonna Gank a CareBear Alliance"
|

Sebastien LeReparteur
Minmatar Section XIII Tau Ceti Federation
|
Posted - 2007.07.24 17:45:00 -
[15]
On a side note I wonder now with the bombers what could have both sides done...
Those bomb take out wrecks and dictors I guess? As well as drones....
We yet have to see a coordinated small bomber fleet action. -----------
|

Johnfromshipping
|
Posted - 2007.07.24 17:53:00 -
[16]
The titan jumpbridge is still an incredible ability.
|

DubanFP
Caldari Four Rings D-L
|
Posted - 2007.07.24 17:56:00 -
[17]
Edited by: DubanFP on 24/07/2007 17:56:15 Personally I just think Titans should be given the ability to fit a Siege Module. It would buff the titans abillity to tank after deploying the Doomsday Device, and 6-7 sieged weapons would also give it a PoS/Capital Busting role outside it's Doomsday Device.
edit: Oh and of course the Doomsday device wouldn't be effected by the Siege modifier. ______________________
DubanFP> I stopped capitalizing the g in goonswarm a little while back. I find they no longer deserved the little bit of extra effort required to press the shift key. |

kittypaws
|
Posted - 2007.07.24 17:57:00 -
[18]
lol i haven lived in 0.0 all my eve-life, and ofc this is a alt.. Coming from tcf about blobing is not mather, you work with the Blobbers yourself aka, the goons ;)
A titan culd kill lots of ships in a blast yes, and they where to powerfull! They got a nerf, and they got nerfed way to much! making them unable to jump out of bubbles is just stupid, you culd kill supercaps before this(yes i know titans where realy realy hard to kill, but not imposible
|

Tarminic
Black Flame Industries
|
Posted - 2007.07.24 17:59:00 -
[19]
Originally by: DubanFP edit: Oh and of course the Doomsday device wouldn't be effected by the Siege modifier.
You sure about that?  ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Ione Hunt
0utbreak
|
Posted - 2007.07.24 18:00:00 -
[20]
The nerf rocks!
Titans aren't weak now, you just need to back it up with a sizeable support fleet.
Down with solo-pwn mobiles!!! _______________
|
|

Draygo Korvan
Merch Industrial We Are Nice Guys
|
Posted - 2007.07.24 18:04:00 -
[21]
The introduction of a blob killer that requires a massive blob to kill was a flawed game design in the first place.
|

Sikozu Prioris
Cirrius Technologies O X I D E
|
Posted - 2007.07.24 18:08:00 -
[22]
I hope u do realise with motherships that if the pilot is acting as part of a small gang without a large support fleet they are most likely to fit officer smartbombs. Guess what this means...
By by dictors, by by bubbles.
(Also that the mothership pilot aint a noob and decides to do the sensible when solo)
|

kittypaws
|
Posted - 2007.07.24 18:12:00 -
[23]
Originally by: Sikozu Prioris I hope u do realise with motherships that if the pilot is acting as part of a small gang without a large support fleet they are most likely to fit officer smartbombs. Guess what this means...
By by dictors, by by bubbles.
(Also that the mothership pilot aint a noob and decides to do the sensible when solo)
Check the video, and some fact's all moterships killed had smartboms on, all you need to do is drop them outside of Smartbomb range ;)
|

Tarminic
Black Flame Industries
|
Posted - 2007.07.24 18:12:00 -
[24]
Originally by: Sikozu Prioris I hope u do realise with motherships that if the pilot is acting as part of a small gang without a large support fleet they are most likely to fit officer smartbombs. Guess what this means...
By by dictors, by by bubbles. (Also that the mothership pilot aint a noob and decides to do the sensible when solo)
I'm sure webber drones + fighters and painters would probably work well too, for that matter. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.24 18:13:00 -
[25]
once again... a 50% bonus to cap for every ship in the fleet is worth 50 bil alone. ----------------------------------- I'm working my way through college target CCP |

Haakon Jarl
Caldari direkte
|
Posted - 2007.07.24 18:21:00 -
[26]
Originally by: MotherMoon once again... a 50% bonus to cap for every ship in the fleet is worth 50 bil alone.
Yeah but youre a n00b
In it for the state |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
|
Posted - 2007.07.24 18:22:00 -
[27]
The Titan before was impossible to kill in battle. The two that were killed were killed because they logged off with an aggression timer, which made them sitting ducks once they were probed out.
Now, they are balanced. If you're going to use them you need a big fleet to protect them. That's as it should be. ------------------
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.24 18:23:00 -
[28]
Originally by: Haakon Jarl
Originally by: MotherMoon once again... a 50% bonus to cap for every ship in the fleet is worth 50 bil alone.
Yeah but youre a n00b
meaning? ----------------------------------- I'm working my way through college target CCP |

Yaay
Reikoku Band of Brothers
|
Posted - 2007.07.24 18:40:00 -
[29]
Originally by: Hannobaal The Titan before was impossible to kill in battle. The two that were killed were killed because they logged off with an aggression timer, which made them sitting ducks once they were probed out.
Now, they are balanced. If you're going to use them you need a big fleet to protect them. That's as it should be.
Funny, and here I thought we were trying to reduce lag and oversized fleets...
Titans did get overly nerfed, and it's a shame they don't take the front lines anymore, whether BOB or other. If you notice, no Titans have been launched since that patch, yet several were close to build stage. It was overpowered before, and nobody argued about that. It only needed 2 real fixes, it's capacitor, and it's remote DD. The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
Desyncs have been the smallest problem in super cap warefare. Now it's an issue of choosing 15 carriers over one mom, or 55 dreads over 1 titan. With the current state, it's pretty obvious which people are choosing. Super Capitals should be tough to kill, and should take a lot of work and planning (not dumb luck, not a few dictors and a ton of dreads).
I don't defend the titan kills on our side, they were what they were. Love em or hate em, at least they were preventable from the other side. Dictor bubbles are causing the same argument that existed before patch for normal capitals. Why should 1 tiny ship be able to hold down a something so big. It's easy to argue for until it directly affects you. It's funny how many people wanted capital class scrambling mods, yet instead, they went with something that required far less risk for such a great reward. http://dl.eve-files.com/media/corp/Khorian/war_progress.jpg |

Roemy Schneider
BINFORD
|
Posted - 2007.07.24 19:58:00 -
[30]
something so small holdign something so big... so what else should get that job...? just titans scrambling titans?
heck, it's just dictors - less defenses than a destroyer and no t2 resistances either. has EVE become so capital'ed that a bunch of cruisers is too much to ask to take down ~80m signature ships? - putting the gist back into logistics |
|

Ciuci
FinFleet
|
Posted - 2007.07.24 20:03:00 -
[31]
Edited by: Ciuci on 24/07/2007 20:03:38
Originally by: Yaay
Originally by: Hannobaal The Titan before was impossible to kill in battle. The two that were killed were killed because they logged off with an aggression timer, which made them sitting ducks once they were probed out.
Now, they are balanced. If you're going to use them you need a big fleet to protect them. That's as it should be.
Funny, and here I thought we were trying to reduce lag and oversized fleets...
Titans did get overly nerfed, and it's a shame they don't take the front lines anymore, whether BOB or other. If you notice, no Titans have been launched since that patch, yet several were close to build stage. It was overpowered before, and nobody argued about that. It only needed 2 real fixes, it's capacitor, and it's remote DD. The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
Desyncs have been the smallest problem in super cap warefare. Now it's an issue of choosing 15 carriers over one mom, or 55 dreads over 1 titan. With the current state, it's pretty obvious which people are choosing. Super Capitals should be tough to kill, and should take a lot of work and planning (not dumb luck, not a few dictors and a ton of dreads).
I don't defend the titan kills on our side, they were what they were. Love em or hate em, at least they were preventable from the other side. Dictor bubbles are causing the same argument that existed before patch for normal capitals. Why should 1 tiny ship be able to hold down a something so big. It's easy to argue for until it directly affects you. It's funny how many people wanted capital class scrambling mods, yet instead, they went with something that required far less risk for such a great reward.
look up at this post ... nerfing the titan was the gateway to bloobing ...
|

kittypaws
|
Posted - 2007.07.24 20:29:00 -
[32]
Smartboms got a 10k range, Dictor bubbles got a 20k range check your info first ;)
FACTS: No titan's build since the nerf No dd's fired since shrike lost his Titans are way to UNDERPOWERD Titans are to easy to kill
add more please,
|

Psyrus Baine
The SMITE Brotherhood Curse Alliance
|
Posted - 2007.07.24 20:31:00 -
[33]
"and it's a shame they don't take the front lines anymore"
Sitting in a safe spot firing a DD though a cyno is called the front line?
They was way overpowered. It is a logistic boat with the ability to open jump portals for fleets. Give incredible bonus's and act as a mobile station. Just the mentioned ability's above if more than enough to justify their cost. Giving it the ability to wipe out entire fleets was just a bad idea.
|
|

CCP Fendahl

|
Posted - 2007.07.24 20:33:00 -
[34]
Originally by: Yaay The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
|
|

kittypaws
|
Posted - 2007.07.24 20:34:00 -
[35]
Yes we all know remote dd was a joke, it was also stupid thath a titan culd jump in fire the DD then jump out again all in 30 sec's! The 10 minunte "cool down timer" before you can jump out is realy god, not beeing able to jump out of bubbles is stupid,
If you got a plan, you shuld be able to gett a bubble and nos a titan below 71% cap in 10 minutes.
|

Tarminic
Black Flame Industries
|
Posted - 2007.07.24 20:35:00 -
[36]
Originally by: CCP Fendahl The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
Your talk of stacking-nerfed cap recharge made me a little nervous for a second. Phew.  ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Roemy Schneider
BINFORD
|
Posted - 2007.07.24 20:44:00 -
[37]
Originally by: CCP Fendahl The problem is that cap recharge is not stacking nerfed as it ought to have been.
well... along with a nos fix, this would be the second best thing to get big and small ships closer together again - putting the gist back into logistics |

Yaay
Reikoku Band of Brothers
|
Posted - 2007.07.24 20:51:00 -
[38]
Originally by: CCP Fendahl
Originally by: Yaay The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
So it is possible to cause the titan a delay on cap recharge due to some phenominon caused by the DD. Rather than give it 10 min that it can't jump, what about 10 minutes where all modules work at 50% efficiency.
This would fix 2 problems, 1 being an all capacitor setup. The 2nd being more exposure because it lacks the tank it would have had. Based on the way mods stack, this should reduce the cap recharge time significantly. 28% rechargers only working at 14% would be an ample nerf. Couple that with a larger drain via the DD and a boost in the cost of using said DD seems a more viable and practical solution. http://dl.eve-files.com/media/corp/Khorian/war_progress.jpg |

Kerfira
|
Posted - 2007.07.24 21:03:00 -
[39]
Edited by: Kerfira on 24/07/2007 21:09:30 The major thing that affects titans atm is that the physics of ship/object collisions are totally screwed in EVE.
A 1.8 million tonne titan being hit by a 1.2 tonne frigate will be bumped like a balloon getting hit by a hand in real-life!
A titan with a frigate wreck in front of it can not move past that wreck or shove it out of the way, but have to detour around it (and the titan have a very slow turning speed and acceleration).
So in effect just warping a few noob frigates to the titan from different directions and get them killed by smartbombs is enough to stop a titan dead in its tracks. In effect equivalent to someone placing a few small pebbles around a truck and it not being able to move because of that.
This is just plain wrong! If a titan decides to move in a direction, everything in its path should be bumped away with only a very minimal effect on the titan.
Fix this, make interdictor bubbles directly target-able by weapons (or have some other kind of counter), and titans will be useful again (as an instrument of war, not just logistics ) though not their old overpowered self.
TBH, it's kinda weird that the ship that was supposed to be THE weapon to counter blobs now has to bring an even BIGGER blob to be usable without certain death...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Jenna Shame
|
Posted - 2007.07.24 21:06:00 -
[40]
Originally by: CCP Fendahl
Originally by: Yaay The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
You still over nerfed I'm afraid, and I think you know that.
|
|

Avery Cane
Contras
|
Posted - 2007.07.24 21:14:00 -
[41]
isnt one reason titans are not being used is because wrecks and corpses can keep it from aligning? i mean this is really dumb and needs to be fixed. i mean what is the tonage on a titan or momma? titans and mother ships should not be in fear of coming to a battle due to not being able to get to warp from the bodies and wrecks they create.
|

Tarminic
Black Flame Industries
|
Posted - 2007.07.24 21:17:00 -
[42]
A potential solution is to allow capital ships to move wrecks - then again, I'm not sure how technically feasible this idea is. ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

ElanMorin6
CAD Inc. Executive Outcomes
|
Posted - 2007.07.24 21:58:00 -
[43]
Seems like the bigger problem is wrecks being able to bump supercaps, redering anyone with some shuttles or noobships capable of "warp scrambling" a supercap.
Make wreck HP a fucntion of wreck size. Shuttle/noobship wrecks should be exploded by 1 large smartbomb going off. Frig wrecks by 2 large smartbomb activations. Cruiser/BC/BS wrecks would have more HP. Problem solved. If you want to "tackle" a supercap with wrecks you need to sacrifice battleships to do it, not noobships.
|

Endeva
Caldari Destructive Influence Band of Brothers
|
Posted - 2007.07.24 22:13:00 -
[44]
just remove dictor bubbles and put ingame supercapital warp disruptor that can scramble i.e 50k and can be mounted only on titan or mom so i you wanna kill supercap you need to put your supercapital at field.
|

Scatim Helicon
GoonFleet GoonSwarm
|
Posted - 2007.07.24 22:47:00 -
[45]
Originally by: Endeva just remove dictor bubbles and put ingame supercapital warp disruptor that can scramble i.e 50k and can be mounted only on titan or mom so i you wanna kill supercap you need to put your supercapital at field.
And those alliances who don't own any supercaps (Goonswarm does, before you start) just have to sit there and cry while the invincible death machine pilot presses butan and prints out another 5 pages worth of killmails?
"Welcome to Super-Capitals Online".
|

Tarminic
Black Flame Industries
|
Posted - 2007.07.24 22:56:00 -
[46]
Originally by: ElanMorin6 Seems like the bigger problem is wrecks being able to bump supercaps, redering anyone with some shuttles or noobships capable of "warp scrambling" a supercap.
Make wreck HP a fucntion of wreck size. Shuttle/noobship wrecks should be exploded by 1 large smartbomb going off. Frig wrecks by 2 large smartbomb activations. Cruiser/BC/BS wrecks would have more HP. Problem solved. If you want to "tackle" a supercap with wrecks you need to sacrifice battleships to do it, not noobships.
/signed ------------ ULTIMATE LAG SOLUTION IBTL! IBDS/DC! IBTC! 1st in a BoB post! And other such forum tom-foolery. |

Elmicker
The Phoenix Rising FreeFall Securities
|
Posted - 2007.07.24 23:00:00 -
[47]
Edited by: Elmicker on 24/07/2007 23:00:22 The main problem is its lack of tank. If you catch a carrier/mom or dread in the open, its just gonna go into triage/siege and tank you to buggery and back. I may be mistaken on this, but i'm fairly sure that the titans now sport the WEAKEST capital tanks, aside from their (relatively low, in capital battles) HP amounts. Give the titans siege AND triage - you may even see them used in a true combat role, aswell as supplementing their support role.
|

Don't Panic
Rest home for Tired Seadogs
|
Posted - 2007.07.24 23:02:00 -
[48]
Originally by: kittypaws Edited by: kittypaws on 24/07/2007 17:07:09 So the only tool to figthing of blobbing is now usless?
Any one seen a titan in use after the nerf? Any one used the titan FOR FIGTHING after the nerf?
Yes, Molle used his Titan... then he stopped using it   
|

SiJira
|
Posted - 2007.07.24 23:09:00 -
[49]
Originally by: CCP Fendahl
Originally by: Yaay The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
thanks for the response ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |

Kerfira
|
Posted - 2007.07.24 23:51:00 -
[50]
Originally by: Scatim Helicon And those alliances who don't own any supercaps (Goonswarm does, before you start) just have to sit there and cry while the invincible death machine pilot presses butan and prints out another 5 pages worth of killmails?
"Welcome to Super-Capitals Online".
Actually, from a game progression perspective, this might have a good outcome (i.e. that you can't go up against supercaps without your own)....
While it would make things harder for smaller alliances, it would also make 0.0 politics far more interesting! It would force people into not just being their own little alliance in their own little space, but would force them to actively participate in the political game between the big powerblocks that are developing with all the possibilities of back-stabbing, double-crossing and all the other delightful things that entails 
Having big, relatively stable powerblocks in 0.0 would also contribute a lot to the development of 0.0. The powerblocks need to keep their stations open to allies for one thing, not just their own people, meaning that trade will expand. With big powerblocks, there'll also be a bigger difference in safety in 0.0. If you're deep in a powerblocks area, you'd be more safe than if at the edge. This again will encourage trade and development.
Powerblocks and stability is good for 0.0. Supercaps which could actually participate in combat would help encourage that.
However, when all is said and done, the basic fact is that CCP saw the need for a nerf, and probably swung the nerfbat too hard (they have a tendency to do that...). They'll most likely unnerf it at some point since what they did basically removed supercaps from the game in combat roles (except mommyships as low-sec gate campers), which I don't think is what they intended.
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
|

Sorja
E X O D U S Imperial Republic Of the North
|
Posted - 2007.07.25 00:24:00 -
[51]
It's quite funny reading people with no corp nor alliance shown moaning about the now gone 'I win' button 
Post with your main  ____________________ A gentleman is someone who can play the bagpipe, but who does not. |

Anubis Xian
Vertigo One E.A.R.T.H. Federation
|
Posted - 2007.07.25 00:38:00 -
[52]
The problem with Titans is a fundamental flaw of Eve's combat mechanics.
No ship should have more than 4 mids, or more than 4 lows.
Tanking is overpowered.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
|

Ghost Reaper
Reikoku Band of Brothers
|
Posted - 2007.07.25 00:42:00 -
[53]
Edited by: Ghost Reaper on 25/07/2007 00:44:05
Originally by: CCP Fendahl
Originally by: Yaay The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
so instead u nerded it to be useless now, lets run though the problems with it.
You made it so you couldn'd jump for 10 mins, ok that one was good, but u also made them dictorable. So they can fire the DD, then have to wait 1 hour before they can do it again. Now. have you ever fired a DD on a fleet of people and killed them, on TQ? Ask all the titan pilots, they will tell u you lag like a bitttch getting all the kill mails.
Now you probaly thinking yea wats wrong with that, make them stay there and fight, there big and tanked to hell right? Wrong, there tank is worse then a dreadnaught in siege ( even with 3 capital reps mind you). To add to this the guns on it are uselss, i think it was sharkbaits joke to add a % damage bonus to the racial capital guns, becuase they cant hit ****, and if they do hit, they hit like a dread OUT of siege.
Fixes, you have to do sumething because there only good for JP'in now and thats boring as hell. You can do the following, boost the tank and damage to hit like a dread in siege, but NO siege module. Give it a tracking bonus, so it can track stuff like BS and do good damage. Or/and change the DD timer and fuel cost for it to like 10mins or sumething.
If you watched the video of Shrike dieing by RA, you will see that it goes down in around 3-5mins when the dreads start hitting it. Now that is just a joke for the price tag on them (as well as fittings)
yea and biomass needs to be smartbombable as well!
Gr
Latest Vid: Blood Shock |

Ghost Reaper
Reikoku Band of Brothers
|
Posted - 2007.07.25 00:53:00 -
[54]
Edited by: Ghost Reaper on 25/07/2007 00:54:01 Seeing as the devs are reading and replying to this thread, can i get a response to the following:
Do you have any plans to change titans in there current format, or is this how they were 'meant' to be?
You never expressed any 'drastic' changed likes this before the forums were attacked, so what brought on the 'lets turn titans into a suped up freighters'
Gr
Latest Vid: Blood Shock |

Brunswick2
coracao ardente Triumvirate.
|
Posted - 2007.07.25 01:08:00 -
[55]
imo, titans should get some more logistical capabilities/advanatages, but in terms of combat, i think titans/moms are fine the way they are now (not a solo-i-win button)
O RLY? - Kreul |

gaaksel
Destructive Influence
|
Posted - 2007.07.25 01:18:00 -
[56]
The only things that needs to be changed (for all ships not just supercaps) is bumping and biomass.
Bumping needs to take mass into account and biomass should not block paths at all.
There it is suddenly worth again putting supercaps back in on the field and it suddenly also makes the game allot more realistic.
I can see why collision damage is not put into the game (eventhough it would be fun seeing an unsuspecting inty pilot go splash on the windshield of a dreadnaught) but it should not be possible for said inty to blow everything out its path.
|

Peoke
Caldari Unknown Shoe Corp. SMASH Alliance
|
Posted - 2007.07.25 01:46:00 -
[57]
the titan nerf was exactly what it was supposed to be. eve changed a long time ago from tactic sounter tactic. the prime day this changed was with the dictors and warp bubbles dropped in game. then the warp core nerf. this game is now make isk and lose it. if you have a ship it will die. stop whining or complaining nothing will change this. It started also around the time when nerf bat tomb went up in ccp.
|

Astro Teller
Milf Riders
|
Posted - 2007.07.25 01:52:00 -
[58]
Originally by: Ghost Reaper Edited by: Ghost Reaper on 25/07/2007 00:54:01 Seeing as the devs are reading and replying to this thread, can i get a response to the following:
Do you have any plans to change titans in there current format, or is this how they were 'meant' to be?
You never expressed any 'drastic' changed likes this before the forums were attacked, so what brought on the 'lets turn titans into a suped up freighters'
Gr
your tears taste so good!
----Astro Teller
|

Strategos
Banned Society
|
Posted - 2007.07.25 01:54:00 -
[59]
Originally by: kittypaws Whaaaaa whaaaaaaaaaa sob sob sob whaaaaaaaa whyyyyy cpp whaaaaaaaaa super caps should own everything whaaaaaaaa BoB has no unbeatable advantage anymore whaaaaa were going to lose whaaaaaa whyyyy ccp whyyyyyy whaaaaaaa
Did I miss something?
---Sig--- Sig removed, not appropriate for the forum. Please contact [email protected] for more info (including a copy of your picture!) -Pirlouit
|

Strategos
Banned Society
|
Posted - 2007.07.25 01:55:00 -
[60]
Originally by: kittypaws Smartboms got a 10k range, Dictor bubbles got a 20k range check your info first ;)
FACTS: No titan's build since the nerf No dd's fired since shrike lost his Titans are way to UNDERPOWERD Titans are to easy to kill
add more please,
You're wrong. Orange Spieces DD'd IAC today from what I hear. Try again. Cry more
---Sig--- Sig removed, not appropriate for the forum. Please contact [email protected] for more info (including a copy of your picture!) -Pirlouit
|
|

Chainsaw Plankton
|
Posted - 2007.07.25 03:04:00 -
[61]
Originally by: CCP Fendahl
Originally by: Yaay The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
if you ever do that let me know in advance so i can stock up on cap boosters 
i imagine titans will still be useful, one sets off a dd, and 1 more cynos in and lets of another dd, with a 3rd titan to set of a 3 dd. 1 clears a fleet and acts as decoy, #2 for the reenforcement, #3 for the pods.
or even 10 titans dding every 6 mins. byebye dictor bubbles 
|

Alis Aquilae
|
Posted - 2007.07.25 03:18:00 -
[62]
Originally by: Chainsaw Plankton
Originally by: CCP Fendahl
Originally by: Yaay The capacitor could have easily been fixed by causing the DD to take at least 60% of it's cap.
We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
if you ever do that let me know in advance so i can stock up on cap boosters 
i imagine titans will still be useful, one sets off a dd, and 1 more cynos in and lets of another dd, with a 3rd titan to set of a 3 dd. 1 clears a fleet and acts as decoy, #2 for the reenforcement, #3 for the pods.
or even 10 titans dding every 6 mins. byebye dictor bubbles 
This would be leet for the lol factor, but why would you possibly do this when you could get 165 dreads for the price of three titans?
IMO, titans need more logistics capability, and bumping really needs to be fixed. To me, bumping zergs (of ships many thousandths the size of the ship being bumped), to destroy a ship that takes a huge group of players month to build, although "creative" game mechanics, is a little on the ridiculous side.
|

ForumPosterAlt
|
Posted - 2007.07.25 03:18:00 -
[63]
If a corp can't keep a titan alive, then theres really have no reason they should build one. I mean, what could be easier to keep alive?
|

ForumPosterAlt
|
Posted - 2007.07.25 03:27:00 -
[64]
Originally by: Alis Aquilae IMO, titans need more logistics capability, and bumping really needs to be fixed. To me, bumping zergs (of ships many thousandths the size of the ship being bumped), to destroy a ship that takes a huge group of players month to build, although "creative" game mechanics, is a little on the ridiculous side.
Titans have two escape mechanics. Warp. Jump.
A titan is only vulnerable 10 minutes after DDD.
After said DDD, they can warp. If they were immune to dictor bubbles, then bumping would be the only way to kill a titan. If bumping didn't work on titans, then the titan could easily just align and wait for a suicide battleship gang to pop the dictor bubbles.
Sadly, this is while the Titan is hugely outnumbered with little to no support. Titans, even with little or no support at all, have to: A) have been stupid enough to use DDD with little or no support and B) have interdictors bubble them to keep them from warping when they are alligned and C) have suiciding enemy ships bumping them for if they have even a couple of support to pop the bubbles and finally D) a dread fleet ready to hotdrop after said wiitarded titan pilot blows a DDD with little or no support
No. Titans need no buffs. Ever again.
|

SiJira
|
Posted - 2007.07.25 04:01:00 -
[65]
Originally by: ForumPosterAlt
Originally by: Alis Aquilae IMO, titans need more logistics capability, and bumping really needs to be fixed. To me, bumping zergs (of ships many thousandths the size of the ship being bumped), to destroy a ship that takes a huge group of players month to build, although "creative" game mechanics, is a little on the ridiculous side.
Titans have two escape mechanics. Warp. Jump.
A titan is only vulnerable 10 minutes after DDD.
After said DDD, they can warp. If they were immune to dictor bubbles, then bumping would be the only way to kill a titan. If bumping didn't work on titans, then the titan could easily just align and wait for a suicide battleship gang to pop the dictor bubbles.
Sadly, this is while the Titan is hugely outnumbered with little to no support. Titans, even with little or no support at all, have to: A) have been stupid enough to use DDD with little or no support and B) have interdictors bubble them to keep them from warping when they are alligned and C) have suiciding enemy ships bumping them for if they have even a couple of support to pop the bubbles and finally D) a dread fleet ready to hotdrop after said wiitarded titan pilot blows a DDD with little or no support
No. Titans need no buffs. Ever again.
and you call yourself an alt ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |

Zeros Omega
Reikoku Band of Brothers
|
Posted - 2007.07.25 04:49:00 -
[66]
Quote: Their value is indescribable. Functioning for those who own them as a mobile base of operations as well as a flagship, Titans turn the tides of war with their mere presence. Aside from their blistering armament and many-metres-thick armour, they boast the ability to transport entire fleets within their hulks across entire star systems. Their mind-boggling mass can cause small ships to become trapped in the gravity bow-wave before them. A few of these vessels are massive enough that their presence affects planetary tidal patterns.
http://www.eve-online.com/background/potw/apr01-01.asp
this is what TITANS are supposed to do, an interdictor even FLYING near it should be destroyed --- History is written on the sands of Arrakis. A chapter has ended, swept away by the whirlwind. One door has closed, but another has opened. And on the other side... our future... |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.25 04:53:00 -
[67]
Originally by: Zeros Omega
Quote: Their value is indescribable. Functioning for those who own them as a mobile base of operations as well as a flagship, Titans turn the tides of war with their mere presence. Aside from their blistering armament and many-metres-thick armour, they boast the ability to transport entire fleets within their hulks across entire star systems. Their mind-boggling mass can cause small ships to become trapped in the gravity bow-wave before them. A few of these vessels are massive enough that their presence affects planetary tidal patterns.
http://www.eve-online.com/background/potw/apr01-01.asp
this is what TITANS are supposed to do, an interdictor even FLYING near it should be destroyed
yeah most people just say that our titans are babys. because if they are like that stoy says, then why are stations 5 times bigger than a titan? I thought building something that big was hard... ----------------------------------- I'm working my way through college target CCP |

Astro Teller
Milf Riders
|
Posted - 2007.07.25 04:54:00 -
[68]
Originally by: Zeros Omega
Quote: Their value is indescribable. Functioning for those who own them as a mobile base of operations as well as a flagship, Titans turn the tides of war with their mere presence. Aside from their blistering armament and many-metres-thick armour, they boast the ability to transport entire fleets within their hulks across entire star systems. Their mind-boggling mass can cause small ships to become trapped in the gravity bow-wave before them. A few of these vessels are massive enough that their presence affects planetary tidal patterns.
http://www.eve-online.com/background/potw/apr01-01.asp
this is what TITANS are supposed to do, an interdictor even FLYING near it should be destroyed
? because of gravity? please- the space shuttle in low earth orbit would like to have a word with you
----Astro Teller
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.25 04:56:00 -
[69]
Originally by: Astro Teller
Originally by: Zeros Omega
Quote: Their value is indescribable. Functioning for those who own them as a mobile base of operations as well as a flagship, Titans turn the tides of war with their mere presence. Aside from their blistering armament and many-metres-thick armour, they boast the ability to transport entire fleets within their hulks across entire star systems. Their mind-boggling mass can cause small ships to become trapped in the gravity bow-wave before them. A few of these vessels are massive enough that their presence affects planetary tidal patterns.
http://www.eve-online.com/background/potw/apr01-01.asp
this is what TITANS are supposed to do, an interdictor even FLYING near it should be destroyed
? because of gravity? please- the space shuttle in low earth orbit would like to have a word with you
oh and and by blistering armament and many-metres-thick armour they mean 350,000 hp... which is less than the stuture on a POS gun... ----------------------------------- I'm working my way through college target CCP |

Frug
Zenithal Harvest
|
Posted - 2007.07.25 05:00:00 -
[70]
I thought titans were supposed to be cost effective.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |
|

Bu Jinkan
Amarr GoonFleet GoonSwarm
|
Posted - 2007.07.25 05:05:00 -
[71]
Those who argue that the Titan has been over-nerfed have never fueled a POS. The logistical value of a Titan is enormous. True, it's no longer a solo killmobile. But why should it ever have been? I mean, before the nerf, two Titans were enough to nullify a support fleet at a POS to the point where being in anything but a sub-capital was useless, strategically speaking. Things are different and, IMO, far better.
|

Nahia Senne
Black Eclipse Corp Band of Brothers
|
Posted - 2007.07.25 06:05:00 -
[72]
Originally by: Bu Jinkan Those who argue that the Titan has been over-nerfed have never fueled a POS. The logistical value of a Titan is enormous.
ill have 50 dreads instead. thanks.
|

Vmir Gallahasen
Gallente Omniscient Order Cruel Intentions
|
Posted - 2007.07.25 07:14:00 -
[73]
Originally by: kittypaws Yes we all know remote dd was a joke, it was also stupid thath a titan culd jump in fire the DD then jump out again all in 30 sec's! The 10 minunte "cool down timer" before you can jump out is realy god, not beeing able to jump out of bubbles is stupid,
If you got a plan, you shuld be able to gett a bubble and nos a titan below 71% cap in 10 minutes.
There's a few problems with your suggestions:
a) The titan can initiate warp immediately after DD'ing and so there will be no dictor present to bubble it
b) (Since you mention the "plan") assuming you manage to bubble the titan and are able to keep it inside of your bubble, an Avatar fitted the way Fendahl described would have an unimaginable cap recharge rate. In fact, it would take you roughly (according to QuickFit) 3000 heavy nos (25,000 cap per second drain) in order to prevent the avatar from jumping (that's 750 battleships if each fit 4 nos). It would take about 5200 heavy nos (1300 heavy nos battleships) in order to break its recharge.
Yeah, good luck with that 
|

Depp Knight
Evolution Band of Brothers
|
Posted - 2007.07.25 07:24:00 -
[74]
Yeah titan is underpowered in combat now but compared to how it was, rather it to be like it is now than then.
CCP really needed to nerf the titan to either A) be able to scram it or hold it down in some way or B)Stop remote DD.
CCP decided to do both. Tisk Tisk
|

Darcuese
Destructive Influence Band of Brothers
|
Posted - 2007.07.25 07:41:00 -
[75]
Edited by: Darcuese on 25/07/2007 07:44:45 I stop reading other posts some time ago (more or less), so if i wrote here what somebody else mentioned, I apologize.
One of things that CCP have skills to do is going from one extreme point to another, not carring much or thinking what the middle should look like. (Golden middle). Migh not be true, but they trying to make some things that are too complicated to describe with words,so you can imagine what WORK on program/codes should look like then.....ergo, many bugs soon after.
So, first they made it almost imposible to kill...AND, like it wasnt enough, THEY MADE REMOTE DD .
Then they nerfed it so much (little bugs bumping huge ugly ship), etc,etc.....even though this is a si-fi game, some things are way too unlogical.
Personaly, i think they nerfed titans so much on purpose, knowing that bob, with this many active titans while others dont have any, could just run over regions with good planed logistic.....And from neutral point of view (if you can raise above your ingame chars), its perfectly fine to do something about it.
But not like this, when you dont see them in space much either.
As i said, extreme points...there isnt middle.
Before nerf, to much in space After nerf, almost none in space.
But im not surprised tbh. Ppl stop reading books, they spending to much time at PC thinking all information and wisdom they heard over internet must be true.....making their mind "1 dimensional" over time without real experiance as individuals.....providing you only black and white reality with only bugs they consider as something contributing.
Had to say some crap like this above, or that wouldnt be me
EDIT: I read this last part of my post....and,damn....so much truth in there....my narcis size is flashing atm so much
me, myself and I ------> |

Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.07.25 07:52:00 -
[76]
Edited by: Malachon Draco on 25/07/2007 07:52:29
Originally by: Depp Knight Yeah titan is underpowered in combat now but compared to how it was, rather it to be like it is now than then.
CCP really needed to nerf the titan to either A) be able to scram it or hold it down in some way or B)Stop remote DD.
CCP decided to do both. Tisk Tisk
I disagree.
Imagine a Titan, with remote DD but can be scrammed. Impossible to kill except by lame stuff.
Imagine a Titan, no remote DD, and can't be scrammed. Impossible to kill except by lame stuff.
Any ship that can shoot a DD and jump right afterwards to a position where it can't be attacked is unbalanced. Shrike lost his because he made a mistake, and the nerfs only made sure that the mistake actually cost him his ship this time.
Had he used that Titan like he should have, with a big support fleet, he would still be in it.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
|

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.07.25 08:09:00 -
[77]
Originally by: Darcuese Edited by: Darcuese on 25/07/2007 07:44:45 I stop reading other posts some time ago (more or less), so if i wrote here what somebody else mentioned, I apologize.
One of things that CCP have skills to do is going from one extreme point to another, not carring much or thinking what the middle should look like. (Golden middle). Migh not be true, but they trying to make some things that are too complicated to describe with words,so you can imagine what WORK on program/codes should look like then.....ergo, many bugs soon after.
So, first they made it almost imposible to kill...AND, like it wasnt enough, THEY MADE REMOTE DD .
Then they nerfed it so much (little bugs bumping huge ugly ship), etc,etc.....even though this is a si-fi game, some things are way too unlogical.
Personaly, i think they nerfed titans so much on purpose, knowing that bob, with this many active titans while others dont have any, could just run over regions with good planed logistic.....And from neutral point of view (if you can raise above your ingame chars), its perfectly fine to do something about it.
But not like this, when you dont see them in space much either.
As i said, extreme points...there isnt middle.
Before nerf, to much in space After nerf, almost none in space.
But im not surprised tbh. Ppl stop reading books, they spending to much time at PC thinking all information and wisdom they heard over internet must be true.....making their mind "1 dimensional" over time without real experiance as individuals.....providing you only black and white reality with only bugs they consider as something contributing.
Had to say some crap like this above, or that wouldnt be me
EDIT: I read this last part of my post....and,damn....so much truth in there....my narcis size is flashing atm so much
What we lack in EVE is damage PREVENTION mechanics. This would fix many issues and it would allow for a new kind of pilots to emerge.
Imagine a Titan being able to project a POS like shield with a penetration property. I mean the shield will have 15% resists to all, meaning each passing attack (maybe except missiles) would be decreased by 15% in strength and the hitting the target.
Hello even a mobile POS shield where ships can return to rep during the fight would be cool. With all the rules applying as for normal POS shields (no targeting inside) except for the titan itself.
However we seem to follow a rule of more damage is better, because EVERY other mechanic does NOT WORK well or at all - EW, NOS, logistics in part etc. We have a disjoint system where damage (and speed as second) is the king overruling all other aspects. That's why we see blobing as a problem (yes lag is a large factor too).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Leika Sinn
Vengeance of the Fallen Curse Alliance
|
Posted - 2007.07.25 09:23:00 -
[78]
The titan should take as long as a large POS to take down. That way, given the worst case scenario of the Titan's support fleet getting wiped out, the defending alliance has ample time to launch a counter-offensive to take their titan back.
I think the easy solution would be to allow titan's to use siege modules. That way, if the titan knows it's trapped, and otherwise screwed, it can bunker down and hold out as long as it can.
The titan would have the normal side effects of not being able to move, warp, or jump while in siege. However, the titan needs to ability to enter siege mode under any circumstance, even while being fired upon and bumped. Possibly even a siege buff over dreads.
It would require either a ridiculous display of firepower to quickly take out a titan in siege, or it would take a lasting domination of the battlefield until the titan is destroyed.
Sounds fair to me.
Also, I've really never ever heard BoB complain about taking out ASCN and D2's titan out in 3-5 minutes. It's funny how they are now whining over Shrike. GG.
|

Death Priest
Stronghold corp Curse Alliance
|
Posted - 2007.07.25 09:28:00 -
[79]
Originally by: kittypaws Edited by: kittypaws on 24/07/2007 17:08:49 NA descyn is not the biggest problem(it's a problem made becus we blob;) , but a Supercapital wil die fast now, they are way to easy to kill! Even before the new fix moterships died. What they shuld have done was to make the dd eat all the cap, and make it unable to jump out 10minutes after the DD was fired, A dictor bubble shuld NOT stop ships jumpin out, but just hold them for warping out
All other ships can jump while in a dictor bubble, wy cant supercaps? (yes i know they dont use gates)
Molle will you please Post with your MAIN already (Joking)
|

SiJira
|
Posted - 2007.07.25 09:37:00 -
[80]
Originally by: Hugh Ruka
However we seem to follow a rule of more damage is better, because EVERY other mechanic does NOT WORK well or at all - EW, NOS, logistics in part etc. We have a disjoint system where damage (and speed as second) is the king overruling all other aspects. That's why we see blobing as a problem (yes lag is a large factor too).
this puts so many things into perspective ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |
|

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.07.25 09:41:00 -
[81]
Supercapitals should be made scrammable by capital class scramblers that only fit on other super capitals. You want to kill assets, you have to risk assets. Plus, it would look sexeh having supercaps scrapping with there respective fleets going hell for leather til one drops \o/
After the supernerf though, it's just ********ly dangerous to use them on the front now and not may folks do now which is a terrible shame for such beautiful ships. The nerf was certainly a step too far imo ( everyone is entitled to) . Ccp often nerf things into oblivion and then repair it if needed in the future so we will have to wait and see in this regard. 
GOONIES = OMNIPOTENCE INCARNATE |

KHEN
New Horizons
|
Posted - 2007.07.25 09:54:00 -
[82]
Edited by: KHEN on 25/07/2007 10:03:24
Originally by: Kerfira Edited by: Kerfira on 24/07/2007 21:09:30 The major thing that affects titans atm is that the physics of ship/object collisions are totally screwed in EVE.
A 1.8 million tonne titan being hit by a 1.2 tonne frigate will be bumped like a balloon getting hit by a hand in real-life!
A titan with a frigate wreck in front of it can not move .past that wreck or shove it out of the way, but have to detour around it (and the titan have a very slow turning speed and acceleration).
So in effect just warping a few noob frigates to the titan from different directions and get them killed by smartbombs is enough to stop a titan dead in its tracks. In effect equivalent to someone placing a few small pebbles around a truck and it not being able to move because of that.
This is just plain wrong! If a titan decides to move in a direction, everything in its path should be bumped away with only a very minimal effect on the titan.
Fix this, make interdictor bubbles directly target-able by weapons (or have some other kind of counter), and titans will be useful again (as an instrument of war, not just logistics ) though not their old overpowered self.
TBH, it's kinda weird that the ship that was supposed to be THE weapon to counter blobs now has to bring an even BIGGER blob to be usable without certain death...
I totaly agree with that guy
Everyone in EVE waited for so long to see Titans implemented to the game and now everyone whines that it's over/under/powered.
Titans should be perfect ships, they deserve more particular game mechanics to recover a consensus around these mighty ships
|

Lastdon
|
Posted - 2007.07.25 10:01:00 -
[83]
Why not just call it a tier 5 dread?
The combat in this game is way to simple no matter how people put it. lock,damage,tank if I'm getting jammed wait. Of coarse you can always rule that out in a EW immunity ship.
|

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.25 10:06:00 -
[84]
As one that was blasted by Titans and did recived suport from 1 i can say that Titans are now indeed useless .
Before the nerf Titans where ideed a major wapon , now many titans bpc are just caching dust. IMO the jump timer is 2 big 5 minutes is decent in 10 mins is a litle 2 much. The ideea of a Mothership or another Titan to scramble the beast gets a 10/10 in my book .
If we woud make supercaps once again invulnerabile to dictors .
Ad a supercapital scrambeler and cut the jumptime in half titans woud once again be usefull but not the terror weapon they used to be .
Thank You SkyFlyer |

Wild Rho
Amarr Endgame.
|
Posted - 2007.07.25 10:32:00 -
[85]
The Titans are fine in their current state it has pushed combat back into the realm of the regular grunt pilots with Titans taking up the support roles instead (jump bridge, gang bonus, the ability transport additional replacement ships onto the field etc).
The situation before was a poor one where alot of combat seemed to have devolved into baiting the enemy into a position where you could DD them with few actual fights.
|

Tom Gunn
Caldari North Eastern Swat Pandemic Legion
|
Posted - 2007.07.25 10:59:00 -
[86]
Edited by: Tom Gunn on 25/07/2007 11:03:02 I agree with the comments about wrecks stopping movement of capitals, even frigates etc should be ignored and pushed aside, perhaps anything smaller than a BC.
Its kinda like cargo cans making any ship 'bounce' it just makes no sense, even a frigate would just push them aside.
As for dictor bubbles stopping jumpouts, I agree they should be able too, you can smart bomb them, so getting rid of them is np if your part of an organized fleet (which any super capital surely should be).
While a dictor bubble can be placed outside the range of a super cap's Smartbomb, that doesn't stop a battleship flying closer and smartbombing it to untackle said super cap.
Edit: I do like the idea of a capital scrambler - though I think it should fit on any capital ship (dread upwards), though I don't think the ability of bubbles prevent jumpouts should be removed.
|

Neena Valdi
Art of War Cult of War
|
Posted - 2007.07.25 11:02:00 -
[87]
Originally by: Ione Hunt The nerf rocks!
Titans aren't weak now, you just need to back it up with a sizeable support fleet.
Down with solo-pwn mobiles!!!
Just a question. Lets imagine situation. Hostiles have 70-80 dreads in a siege mode stomping the Titan along with 5+ motherships (the numbers are quite possible nowadays). The question: what you need to do to save the said titan?
|

Chrysalis D'lilth
|
Posted - 2007.07.25 11:06:00 -
[88]
Short of a similar number of cap ships repping the titan while your cap fleet tries to eliminate the enemies, the titan should die.
|

PhantomVyper
Darkness Inc.
|
Posted - 2007.07.25 11:15:00 -
[89]
I really love watching as only BoB members and alts are arguing that the Titan nerf was a bad thing. Everyone else just aplauds CCP for it because it has helped to take the focus of big fleet battles away from capital ships and back into the smaller vessels where it should belong IMO.
That beeing said, smartbombs really should affect wrecks and bodies. The idea of having that large a ship stoped in its track by a smaller object is a bit ridiculous. However changing the current mecanics would probably be too dificult so the quickest fix for it would be to allow smartbombs to deal with it.
|

Kerfira
|
Posted - 2007.07.25 11:17:00 -
[90]
Originally by: Wild Rho The Titans are fine in their current state it has pushed combat back into the realm of the regular grunt pilots with Titans taking up the support roles instead (jump bridge, gang bonus, the ability transport additional replacement ships onto the field etc).
If the titan did any of the support roles you mention well, you could have a point, but it doesn't.....
Jump bridge: Very useful, but way too short range. Not worth 60b+ though... Hangar space: A complete and utter joke. It holds 5 battleships  Gang bonus: Not much more than supplied by a proper command ship. I.e. not worth 60+b either.
Their tank is laughable, they can't maneuver because of crappy physics engine, using them in combat is basically suicide UNLESS you use them against enemies that are already inferior to you (hardly something to encourage either).
The guy who suggested capital scramblers instead of interdictor bubbles made a good argument for it, but it'd still need changes to tank and physics to make them useful again....
PS: I LIKE the idea of big! Big ships! Big losses! Big explosions! etc., etc.  Titans/mommyships in combat adds a lot to the epic scope EVE... It's just sad that this epic aspect of the game has been removed...
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|
|

Chrysalis D'lilth
|
Posted - 2007.07.25 11:31:00 -
[91]
Originally by: Kerfira
If the titan did any of the support roles you mention well, you could have a point, but it doesn't.....
Jump bridge: Very useful, but way too short range. Not worth 60b+ though...
I think you underestimate the usefulness of this module, this ability in itself is huge.
Quote:
Hangar space: A complete and utter joke. It holds 5 battleships 
you play nice with numbers here to argue them in your favor, but how many HAC's is that, 50-60? i think most people would agree that's a large hanger size.
Quote: Gang bonus: Not much more than supplied by a proper command ship. I.e. not worth 60+b either.
Anyone who's played EVE a long time knows that every % helps, and your not just paying for the gang bonus.
Quote: Their tank is laughable, they can't maneuver because of crappy physics engine, using them in combat is basically suicide UNLESS you use them against enemies that are already inferior to you (hardly something to encourage either).
I agree that EvE physics needs looking at, but remember when you build a titan, your not just getting the command bonus, or the jump bridge or the DDD, or the hanger space, your getting everything all built into 1 ship.
|

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.07.25 11:49:00 -
[92]
Originally by: PhantomVyper I really love watching as only BoB members and alts are arguing that the Titan nerf was a bad thing. Everyone else just aplauds CCP for it because it has helped to take the focus of big fleet battles away from capital ships and back into the smaller vessels where it should belong IMO.
That beeing said, smartbombs really should affect wrecks and bodies. The idea of having that large a ship stoped in its track by a smaller object is a bit ridiculous. However changing the current mecanics would probably be too dificult so the quickest fix for it would be to allow smartbombs to deal with it.
Um, everyone is an alt of someone dude unless you're suggesting every alt in here is bob (tinfoil?!) . Kind of like sying it was just goonies and there alts in the nerf titan threads previously. Everyone has there own viewpoint and is entitled to it. Certainly doesn't make them an alt/ pet/ slave/ insert witty fotm saying here
GOONIES = OMNIPOTENCE INCARNATE |

PhantomVyper
Darkness Inc.
|
Posted - 2007.07.25 11:55:00 -
[93]
Originally by: fire 59
Originally by: PhantomVyper I really love watching as only BoB members and alts are arguing that the Titan nerf was a bad thing. Everyone else just aplauds CCP for it because it has helped to take the focus of big fleet battles away from capital ships and back into the smaller vessels where it should belong IMO.
That beeing said, smartbombs really should affect wrecks and bodies. The idea of having that large a ship stoped in its track by a smaller object is a bit ridiculous. However changing the current mecanics would probably be too dificult so the quickest fix for it would be to allow smartbombs to deal with it.
Um, everyone is an alt of someone dude unless you're suggesting every alt in here is bob (tinfoil?!) . Kind of like sying it was just goonies and there alts in the nerf titan threads previously. Everyone has there own viewpoint and is entitled to it. Certainly doesn't make them an alt/ pet/ slave/ insert witty fotm saying here
I was saying BoB members AND alts, not that the alts are alts of BoB (even though that has a pretty large probability of beeing correct).
|

Vincent S
|
Posted - 2007.07.25 11:55:00 -
[94]
Edited by: Vincent S on 25/07/2007 11:56:15 Titans were the most stupid thing ever introduced to this game, and threatened to destroy everything that was fun about it. I still think titans are WAY overpowered with the jump bridge ability and the insane bonuses. They shouldn't have been put in the game to begin with, but at least now they don't make any sort of fight impossible anymore.
Edit: I do feel for the people who spend a lot of time and effort to build them, but considering they totally destroyed any hope of having fun in this game on the alliance level, the nerf was necessary.
|

Sparta
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.07.25 11:59:00 -
[95]
I want a new toy Titan too!
|

Shoukei
|
Posted - 2007.07.25 12:00:00 -
[96]
Originally by: PhantomVyper I was saying BoB members AND alts, not that the alts are alts of BoB (even though that has a pretty large probability of beeing correct).
good work. nice trolling and you made another fool fall for it. trying to reason with a troll, lol 
|

Kerfira
|
Posted - 2007.07.25 12:41:00 -
[97]
Originally by: Chrysalis D'lilth
Originally by: Kerfira
Hangar space: A complete and utter joke. It holds 5 battleships 
you play nice with numbers here to argue them in your favor, but how many HAC's is that, 50-60? i think most people would agree that's a large hanger size.
I can say, 'So do you'... The reason I chose battleships is because they're what's difficult to replace in combat. BC's, HAC's, etc., are all easy to replace as they can be much more easily supplied by carriers (with their much longer jump range). The battleships however, is the main ships in fleets. If the titan's job is fleet support in that way, it should be able to carry a useful number of any non-capital ships.
Originally by: Chrysalis D'lilth
Originally by: Kerfira Gang bonus: Not much more than supplied by a proper command ship. I.e. not worth 60+b either.
Anyone who's played EVE a long time knows that every % helps, and your not just paying for the gang bonus.
There is a certain difference between a 200m command ship and a 60b titan... not to mention the cost and training length of skills.
So, you get the jump bridge (which IS useful), the hangar space of 10 carriers (at the cost of half the range), and a bit of gang bonus..... No wonder titan building has come to a complete halt since the nerf....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
|

Roemy Schneider
BINFORD
|
Posted - 2007.07.25 12:47:00 -
[98]
Originally by: Kerfira Gang bonus: Not much more than supplied by a proper command ship. I.e. not worth 60+b either.
errr... except for the signature bonus, there's no link for the titans' abilities (buff minmatar! ^^) virtually pumping up 100 dreads by these 30% is indeed worth 60bil. make that 100 capitals in general + support - and i believe pilots go for titan V
it's a fleet mobil, nothing more nothing less.
in the meantime, jump-portal your freighters full of plutonium from venal all the way to catch for 2bil a day - do this 5-6 times during a single month and there's your 60bil. - putting the gist back into logistics |

Lord Zoran
Caldari House of Tempers
|
Posted - 2007.07.25 12:57:00 -
[99]
Edited by: Lord Zoran on 25/07/2007 12:57:24 i havent had any experience with capitals yet but of what i have heard and seen in vids it does seem they are a tad easy to kill for the amount of isk they are..... --------------------------------------------- no sig for you !!! |

Boonaki
Caldari Knights of Chaos Chaos Incarnate.
|
Posted - 2007.07.25 13:19:00 -
[100]
Originally by: MotherMoon please edit your post so we can read it.
English isn't his first language. Proper spelling isn't a requirement on the forum.
His points are valid, so are many of the other points.
You don't seem to know what you're talking about. Fear the Ibis of doom!
113 |
|

Matrixcvd
Last Serenity The Sundering
|
Posted - 2007.07.25 14:02:00 -
[101]
Originally by: PhantomVyper I really love watching as only BoB members and alts are arguing that the Titan nerf was a bad thing. Everyone else just aplauds CCP for it because it has helped to take the focus of big fleet battles away from capital ships and back into the smaller vessels where it should belong IMO.
That beeing said, smartbombs really should affect wrecks and bodies. The idea of having that large a ship stoped in its track by a smaller object is a bit ridiculous. However changing the current mecanics would probably be too dificult so the quickest fix for it would be to allow smartbombs to deal with it.
Wow Beat me too it. The people that have lost titans and have a bunch more to loose are the only ones complaining. its hilarious tbh. But it comes back to the argument of cost vs reward, blob vs skillpoints (which is not directly related to skill). People say they would rather have 50 dreads. And I say go out and and build them, and field 50 dreads against 100 support fleet, and you loose the dreads. Support fleet is everything so hate the blob or not but if you can't field it you can't have caps on the grid. You have to chose, should i field 20 carriers or have more of those pilots go in as support and ACTUALLY USE TACTICS AND SKILL. Too many times certain high skillpoint/wealth, alliances/corps go nuts with supcap/caps in their fleets and not enough support and they loose.
So the Titan nerf has really allowed a shift in politics and will continue to for quite some time. thats the difference between a "certain alliance" is that with caps/previous super caps, they could go in and decimate a support fleet 10's of LYs away with having far fewer numbers and basically throw their little rich weight around risking nothing. The alliance with this attitude can't just try and control multiple regions by merely setting up a cyno DD and killing enemies so taht a 30 man gank squad could run amock.
For the people out there that say a dictor can hold a titan, wrecks can hold a titan, it obviously means YOU CANT HOLD THE system either. Even 5 dictors, i have seen soem fast ships out there and if you cant dispatch 5 dictors from the field then you don't deserve to win. 10 Ships targeting 5 wrecks at a time can remove enough wrecks around a titan in enough time for 3 or 4 vaga's to remove the dictors, but to the people out their complaining, you can't seem to be able to do that so you don't use them.
So more effort and fleet combat is bound to happen, hopefully now de-synch is dead, Titans will be used but when supported and can not hijack someone's space 30 jumps away without the help of a fleet.
|

Nahia Senne
Black Eclipse Corp Band of Brothers
|
Posted - 2007.07.25 14:15:00 -
[102]
Originally by: Matrixcvd ..stuff..
just a few dreads will down a titan in under 3 minutes. how often did you risk 70-80bil to fire just one DD and then die due to being primary?
|

Le Bon
Gallente Reikoku Band of Brothers
|
Posted - 2007.07.25 14:27:00 -
[103]
Ignore my tag and alliance a second and dont take this as a whine more of an educated post from long months of warefare with and without the titans.
The titan was overpowered before in the sence it could jump onto a field, doomsday and then continue to jump out within 20 seconds rendering it invulnerable. HOWEVER. Any smart FC and a team of people paying attention could easily avoid doomsday by staying aligned and warping when told (Granted, thiers lag.. but the titan pilot also suffers such lag rendering it balanced.)
I have no objection with the no jump out rule, some sort of apprisal for such a tool is balancing.
We must not forget that a titan has amazing logistical abilities such as the ability to jump an entire fleet into a system without using jump gates which have amazing tactical implications on defending fleets. But.. is this alone worth 40bil+mods? No.
Its primarily a combat ship according to the old cronicals but since the recent patches its been rendered as only a glorfied industry ship.
Why?
It is impossible to have a titan on the field in modern day warefare without heavy losses of capitals. If your fighting enemies that have any sort of a clue they will be on you like a shot dictor rushes etc.. But meh.
Another possible tactic for titan pilots? Nanos. Jump in, align, DD, warp to a prepared safe spot and cloak for 10 minutes.. No problems
Excuse if my post makes absoluetely 0 sence at points as im at work and havn't really got the time to sift through it. =
Ninja Smack Alt |

Angelus Damelon
Merch Industrial We Are Nice Guys
|
Posted - 2007.07.25 15:04:00 -
[104]
Post-nerf Titans are better than pre-nerf Titans, but they never should have been introduced as an offensive weapon in the first place. The DD should always have been balanced as a defensive measure.
They absolutely should be able to be tackled (the idea of needing supercapitals to tackle supercapitals is laughable, by the way), and remote DD absolutely should have been removed as well.
What would be fair is improved abilities as a forward base of operations. Their role right now is primarily fleet support -- logistics, bonuses, jump bridging. Expand on that a bit. I hear that the clone bay is either broken or utterly useless -- fix that. Make them into mini-stations or mega-POSes that can be deployed in space -- a forward base that can be deployed.
And for the love of god, do some theory crafting to make sure it isn't going to utterly break warfare yet again. Make it take a certain amount of time to anchor and unanchor, so you need a support fleet to protect it. Once anchored, it should have defense modules like POSes do and station services like outposts do -- providing both a defense, so that hostiles cannot camp your anchored Titan with bubbles, but also the ability to shoot and disable those defenses and services to disable them. While anchored, the Titan itself is invulnerable -- but also immobile, and no DD.
Just some ideas, by no means thorough or fully balanced. But something in that mold would make Titans worth the investment, without making them invulnerable, game-breaking offensive weapons.
|

Hugh Ruka
Caldari Free Traders
|
Posted - 2007.07.25 15:20:00 -
[105]
Originally by: SiJira
Originally by: Hugh Ruka
However we seem to follow a rule of more damage is better, because EVERY other mechanic does NOT WORK well or at all - EW, NOS, logistics in part etc. We have a disjoint system where damage (and speed as second) is the king overruling all other aspects. That's why we see blobing as a problem (yes lag is a large factor too).
this puts so many things into perspective
beg your pardon ... can you please explain if you meant that sarcastic/ironic/honest ? My English is not that good ... thanks
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls.... 
|

Matrixcvd
Last Serenity The Sundering
|
Posted - 2007.07.25 15:52:00 -
[106]
Originally by: Le Bon We must not forget that a titan has amazing logistical abilities such as the ability to jump an entire fleet into a system without using jump gates which have amazing tactical implications on defending fleets. But.. is this alone worth 40bil+mods? No.
I dissagree. The point is, is that they are no longer the soloIowntheregion, you have to pick and chose when to use them. Sending them into DD a bunch of BS's and a carrier or two on the gate is not one of them, especially if you are just softening up for some sort of roaming gang. Brining one in to mitigate other SuperCaps is when they should be used, as a counter to the enemy's supercaps. The ability to jump in an unscouted unreconed fleet into the battle is without question worth every penny if the mission is there to justify it. No need to give examples but there are numerous tactical situations outside that which you could bring the titan in (with adaquete support) and risk it against other super caps in the oppertunity that you might take their 30-60 billion isk ships out. And I believe that was the point of the nerfs and the intention.
Originally by: Le Bon
It is impossible to have a titan on the field in modern day warefare without heavy losses of capitals. If your fighting enemies that have any sort of a clue they will be on you like a shot dictor rushes etc.. But meh.
And if you had a clue you would have the necessary anti tackler/dictor fleet with you, and if your planning is better and excution is better you will win, minus de-synch+lag.
|

fuze
|
Posted - 2007.07.25 15:53:00 -
[107]
Originally by: Matrixcvd So the Titan nerf has really allowed a shift in politics and will continue to for quite some time. thats the difference between a "certain alliance" is that with caps/previous super caps, they could go in and decimate a support fleet 10's of LYs away with having far fewer numbers and basically throw their little rich weight around risking nothing. The alliance with this attitude can't just try and control multiple regions by merely setting up a cyno DD and killing enemies so taht a 30 man gank squad could run amock.
The point of this whole debate is that it's tainted with politics all the way. Before the nerf the forum postings just went through the roof. And it had some validity in it. But even though I'm no BoB alt, pet or even fanboi I still think they got nerfed too much. And I don't care on how much ISK BoB invested in their flying dongs. Although building a Titan on itself is a great achievement. The point is that like Darcuese said there is nothing in between here. A ship with this pricetag on it got nutered down to a industrial supercapital.
One thing is that I hope that CCP does realize that they should rethink their nerfings a tad more better and take in account that it not only influences the political landscape as well as be fair for those who own such a behemoth.
And to the role of support I agree fully that these ships shouldn't survive without them. But taking them down in 3-5 min with just a few dreads is pathetic IMHO. What about super-capital modules? Just like the jumpbridge and DDD. |

Wild Rho
Amarr Endgame.
|
Posted - 2007.07.25 15:55:00 -
[108]
Originally by: Kerfira
If the titan did any of the support roles you mention well, you could have a point, but it doesn't.....
Jump bridge: Very useful, but way too short range. Not worth 60b+ though... Hangar space: A complete and utter joke. It holds 5 battleships  Gang bonus: Not much more than supplied by a proper command ship. I.e. not worth 60+b either.
Their tank is laughable, they can't maneuver because of crappy physics engine, using them in combat is basically suicide UNLESS you use them against enemies that are already inferior to you (hardly something to encourage either).
The guy who suggested capital scramblers instead of interdictor bubbles made a good argument for it, but it'd still need changes to tank and physics to make them useful again....
PS: I LIKE the idea of big! Big ships! Big losses! Big explosions! etc., etc.  Titans/mommyships in combat adds a lot to the epic scope EVE... It's just sad that this epic aspect of the game has been removed...
Fair points. My answer to that would be to improve it's support capabilities (except the gang bonuses as that's more in the realm of the command ships).
Give it the hanger capacity to actually carry a large complement of battleships and smaller craft (up to at least 40 battleships for example) with all the fittings. While this means a larger fleet could not be fully replaced it does give the Titans fleet respectable reserves they can draw upon when operating far from home. The Titans sec based restrictions (no high sec) and the fact it cannot dock prevents it from stepping on the role of the freighters for bulk shipments to any great degree.
I've no experience with the jump bridge so I'll have to take your word for it.
As for the tank I don't think its good as it is because it provides the Titan with a strong incentive to operate with a nearby support fleet.
I don't think Titans added anything Epic to fleet combat at all, just the opposite infact. They ultimately dominated and overshadowed any fleet engagement they were involved in to the point people just wouldn't fight with the almost certain risk of losing everything to a DD - great fun for the few titan pilots, very boring for almost everyone else.
|

Matrixcvd
Last Serenity The Sundering
|
Posted - 2007.07.25 16:08:00 -
[109]
Originally by: Nahia Senne
Originally by: Matrixcvd ..stuff..
just a few dreads will down a titan in under 3 minutes. how often did you risk 70-80bil to fire just one DD and then die due to being primary?
To have a roaming 20 man HAC gang call in a titan on a bunch of BS's and then all of a sudden see local fill up to over 100. Not smart. But you already knew that but couldn't break free from the good ole days of jumpin a couple in and DD once every 20 minutes. Boo hoo, can't get ubermegakills now... 
We are now in July of 2007 and uhm, see, that would be dumb, the mechanics have changed get over it, you guys tried to continue the tactic and lost one so now you go back to your shell which is fine. it gets called primary cause there is nobody left to shoot at in system, so tsk tsk. Supercap V Supercap, support V support. Don't fly home without em don't leave'm out to dry
|

Matrixcvd
Last Serenity The Sundering
|
Posted - 2007.07.25 16:16:00 -
[110]
Originally by: fuze
The point is that like Darcuese said there is nothing in between here. A ship with this pricetag on it got nutered down to a industrial supercapital.
Thats his opinion, it can be a huge offensive weapon in certain situations but you can't just log in as a titan pilot now and say "GIVE ME 500 Killmails TODAY FC" cause its not gonna happen.
Originally by: fuze
One thing is that I hope that CCP does realize that they should rethink their nerfings a tad more better and take in account that it not only influences the political landscape as well as be fair for those who own such a behemoth.
if this were really the case the domi would only have 1 NOS slot and they be stacked nerf to all hell on other ships
Originally by: fuze
And to the role of support I agree fully that these ships shouldn't survive without them. But taking them down in 3-5 min with just a few dreads is pathetic IMHO. What about super-capital modules? Just like the jumpbridge and DDD.
A few dreads? So you are telling me alliances are loosing titans cause 3 dreads happen to undock from a station and lo and behold, A TITAN sitting within range of the station, just DDing the services, the dreads go into siege and kill the titan before he can jump out? Must have been a drunk titan pilot
|
|

Sebastien LeReparteur
Minmatar Section XIII Tau Ceti Federation
|
Posted - 2007.07.25 16:27:00 -
[111]
Originally by: Kerfira
Originally by: Wild Rho
[...] If the titan did any of the support roles you mention well, you could have a point, but it doesn't.....
Jump bridge: [...] Not worth 60b+ though... Hangar space: A complete and utter joke. It holds 5 battleships  Gang bonus: Not much more than supplied by a proper command ship. I.e. not worth 60+b either.
Agreed that individually each bonus is not worth 60 bill that is why it is not worth 180 bill...
But all bonus together It is worth the 60 big...
Unbreakability? This thing is a titan not a dreadnought why should we get a 2nd bigger dread? would be pointless -----------
|

SiJira
|
Posted - 2007.07.25 16:52:00 -
[112]
for the people asking why 3 titans when you can get 165 dreads - well some alliances dont like to have mass - let alone the lag factor - its easier to get 3 well skilled titan pilots then 165 well skilled dread pilots believe it or not - and theres more useful stuff than 165 dreads ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |

CSFFlame
GoonFleet GoonSwarm
|
Posted - 2007.07.25 17:03:00 -
[113]
Edited by: CSFFlame on 25/07/2007 17:03:56
Originally by: Neena Valdi Just a question. Lets imagine situation. Hostiles have 70-80 dreads in a siege mode stomping the Titan along with 5+ motherships (the numbers are quite possible nowadays). The question: what you need to do to save the said titan?
You lose it because the enemy brought enough firepower to bring it down, and despite your ewar invulnerability, you took the titan ongrid with them, outside a POS shield, without a support fleet.
|

Sebastien LeReparteur
Minmatar Section XIII Tau Ceti Federation
|
Posted - 2007.07.25 17:11:00 -
[114]
What is the saying to noobs on this forum again?
Adapt or die?
Avid poster will throw it out very fast but rarely take the advice them self. -----------
|

Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.07.25 18:06:00 -
[115]
Originally by: CCP Fendahl We discussed this briefly when looking into the super cap issues, but sadly no amount of cap usage on the DD would prevent a titan from jumping almost immediately after firing the DD. An Avatar in gang can obtain a recharge time of 7.96sec with the right modules. This means that even if the DD completely drained the titan's cap, then it would have recovered a sufficient amount of cap to jump after approximately 3sec (barely enough time to type "LOL" in local ). Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability. The problem is that cap recharge is not stacking nerfed as it ought to have been. Unfortunately making cap recharge stacking nerfed would break a very large number of setups and aside from "fringe issues" like this one there aren't any truly compelling reasons for doing so and having to re-balance every single ship.
One word: broken
_________________________________ - Balance is power, guard it well.. - |

SiJira
|
Posted - 2007.07.25 18:07:00 -
[116]
titans were not meant as solo pwnmobiles and having the dd so easy to use allowed them to be - they are nearly invulnerable support ships and thats what they are great at ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.07.25 20:20:00 -
[117]
Simple fix: Rather then allow regular bubbles to jam them, give dreads a titan stopping bubble instead and only allow them to activate it in Siege mode. That way it would require the opposing force to "dig in" and remove the somewhat laughable ability of dictors to stop a ship of that size.
From an RP perspective: It really bugs me that large ships don't have enough presence on the battlefield. A titan should be like a super-stardestroyer in Star Wars, the type of ship a galactic empire can only afford to have a couple of but makes your enemies flee in terror the moment it arrives on the battlefield. CCP either need to make it so dictors can't stop a titan, *or* if it is jammed, give it the hp/resists or other attributes that would make it capable of succeeding in its role (which the RP-like descriptions seem to indicate, should be alot more difficult to destroy (3 min to kill for any fleet that has existed in eve is just laughable) and should have the DPS to make a difference in the battle), personally (and I say that never having flown a titan) I would tade the DDD for better weaponry (read:more useful throughout the duration of the battle).
Someone above pointed out that PoS weapons have more structure then a Titan, to me that just seems stupid...... - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Kjetilen
|
Posted - 2007.07.25 23:09:00 -
[118]
yes they cant do anything now, please boost them.
|

Illyria Ambri
RennTech
|
Posted - 2007.07.25 23:51:00 -
[119]
Originally by: Haradgrim
From an RP perspective: It really bugs me that large ships don't have enough presence on the battlefield. A titan should be like a super-stardestroyer in Star Wars, the type of ship a galactic empire can only afford to have a couple of but makes your enemies flee in terror the moment it arrives on the battlefield. 
Umm you do remember that the Executor was taken down by a single A-Wing through through the command deck. An A-wing is much much smaller then any dictors we have..
Didn't your mommy ever tell you that size dosen't matter. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Hllaxiu
Shiva Morsus Mihi
|
Posted - 2007.07.26 01:26:00 -
[120]
Originally by: Illyria Ambri
Originally by: Haradgrim
From an RP perspective: It really bugs me that large ships don't have enough presence on the battlefield. A titan should be like a super-stardestroyer in Star Wars, the type of ship a galactic empire can only afford to have a couple of but makes your enemies flee in terror the moment it arrives on the battlefield. 
Umm you do remember that the Executor was taken down by a single A-Wing through through the command deck. An A-wing is much much smaller then any dictors we have..
Didn't your mommy ever tell you that size dosen't matter.
Uhm. You need to watch that scene again. From wookieepedia:
Quote: The Executor was destroyed at the Battle of Endor after the shields protecting the bridge superstructure were knocked down by a heavy bombardment from the Rebel fleet. Rebel fighter pilot Arvel Crynyd, his A-wing spinning out of control, crashed into the Executor's unprotected command tower, smashing through portions of the bridge section, disabling the massive ship's navigational systems and causing it to drift into a collision with the incomplete second Death Star, where the Star Dreadnought was vaporized.
Saying that the executor was taken out by an A-wing is kinda like saying that Molle's titan was taken out by an interdictor. Sure, it needed to be there, but the Dreads (MonCals) were the ships that really destroyed it (well, provided the firepower that lead to the ship's desctruction).
Also, to the first poster in the post chain, a Revelation is larger than the Executor. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
|

Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.07.26 01:42:00 -
[121]
Edited by: Tarron Sarek on 26/07/2007 01:43:59
Hmhm, after reading most replies I've tried to compile a list of changes that either have been mentioned in this thread or came to my mind while reading it.
- Bumping needs to be fixed. It should depend on mass relation. - Large ships should be able to push/bump much smaller ships aside, 'clearing' their path. - Give wrecks hp according to their size - Delay killmails by 1h or so. Perhaps even give players an option to configure the delay - Give titans more hitpoints - DDD should require most of the capacitor's energy - Titans should be unable to fit cloaking devices - Titans should be very very easy to probe (probably already the case) - Give all titans 7 or 8 weapon hardpoints - Boost the dmg bonus on titans by another 5% - Implement capital class scramblers
Now about the hitpoints - I think titans need to be more 'impressive' on the battlefield and there needs to be a disincentive to call them primary. They costs what? 30-40 times the ISK of a dread. A titan has 10 times the mass of a dread. Yet a titan only has 2 times the hp? That's absurd in game balancing terms. Give titans 5x the hp of a dread and test it on the (Sisi) battlefield. I think that would help them a bit.
I agree about the capital class scramblers. Although I wouldn't limit them to super-caps. Dreads and carriers should also be able to hold down a titan or a mothership. However, make those scramblers very hard to fit, so that fitting two of them leaves a carrier or dread with next to no tank. Give the titan a 5 points warp core strength, so you need at least 6 capital scramblers on it.
_________________________________ - Balance is power, guard it well.. - |

Szprinkoth Sponsz
Chaos Reborn
|
Posted - 2007.07.26 01:42:00 -
[122]
Originally by: Hllaxiu Also, to the first poster in the post chain, a Revelation is larger than the Executor.
What
A Revelation is about 1,5-2 km long. The Executor is 19km long. Not even the Avatar is that long (altough it is probably more volumous).
Do the canary spin! |

Tom Gunn
Caldari North Eastern Swat Pandemic Legion
|
Posted - 2007.07.26 02:08:00 -
[123]
There is nothing at all wrong with dictor bubbles stopping jump outs.
A dictor isn't going to kill a titan, not now, not tomorrow, not ever.
No ship is going to kill a titan in 3 minutes.
A huge capital fleet jumped in, may just do that, but it would be unfair to expect anything else....
The only titan that died in 'real combat' died because it lacked support to combat the opposing fleet. The pilot hoped a cloaking device was enough to conceal him for long enough to be able to jump out. He made a very costly error in judgement but one i doubt will send him or his alliance bankrupt.
and this just makes me laugh,
Quote: it costs 40 bil isk to bulid, and takes lots of efort and time to build. but it can be can be killed by a ship thath cost's 10mil, and a module that cost 200k isk.
It didn't die to an interdictor, it didn't die in 3 minutes to a couple of ships, it died against overwhelming odds.
No ships should be able to escape combat so easily, and we're not just talking about titans here, we're talking about Motherships, of which there are also becoming far too many of in the EvE universe.
Yes it means lazy people have to adapt, yes titan pilots now need to make sure some people are assigned to the job of clearing out dictor bubbles, but hey, thats what EvE is all about, isn't it, Evolution?
|

Illyria Ambri
RennTech
|
Posted - 2007.07.26 02:14:00 -
[124]
Originally by: Hllaxiu Uhm. You need to watch that scene again. From wookieepedia:
Quote: The Executor was destroyed at the Battle of Endor after the shields protecting the bridge superstructure were knocked down by a heavy bombardment from the Rebel fleet. Rebel fighter pilot Arvel Crynyd, his A-wing spinning out of control, crashed into the Executor's unprotected command tower, smashing through portions of the bridge section, disabling the massive ship's navigational systems and causing it to drift into a collision with the incomplete second Death Star, where the Star Dreadnought was vaporized.
Saying that the executor was taken out by an A-wing is kinda like saying that Molle's titan was taken out by an interdictor. Sure, it needed to be there, but the Dreads (MonCals) were the ships that really destroyed it (well, provided the firepower that lead to the ship's desctruction).
Also, to the first poster in the post chain, a Revelation is larger than the Executor.
Hmm perhaps you need to watch that scene again rather then quoting wiki like fact.
If you actually watch the scene the bridge deflector "globe thinggy" was destroyed by 2-3 x or y wings. Hence loosing the bridge deflector.. allowing the A wing to crash into it (gotta admit thats a hell of a lucky shot for an out of control fighter) hence loosing control and getting sucked to the Death Star due to gravity.
You assume that the Mon Cal "dreads" actually did much. Most likely the ships shields were still fully functional (I never saw any secondary explosions or fires burning) until the bridge lost its shield and got smacked. Remember the quote "Intensify forward firepower, I don't want anything to get through".. sorta implies that nothings actually hurt the SSD yet.. least not enough to make them hurry around rather then simply standing on the deck watching. It dosen't matter how many turbolasers the Mon Cal's "might" have shot at it with when it was the snubfighters that brought down the bridge shields and 1 A-wing that destroyed the command deck causing the ship to crash.
Remember that as a small rebel fleet vs a very large 30+ strong Destroyer force as well as a 19km Super Star Destroyer.. Home 1 (Admiral Ackbars ship) was slightly larger then an Imp Star duce while the 2-3 other mon cal ships were roughly equal or less then to an Imperial II class Star Destroyer.
Point is.. the ship was brought down directly via snubfighters.. not capital ship assaults. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Chrysalis D'lilth
|
Posted - 2007.07.26 02:18:00 -
[125]
Is your point that you think Titans should all be given trenches, just wide enough for an interceptor to fly down and a reactor core target at the end?
I like it ;)
|

Illyria Ambri
RennTech
|
Posted - 2007.07.26 02:34:00 -
[126]
Originally by: Chrysalis D'lilth Is your point that you think Titans should all be given trenches, just wide enough for an interceptor to fly down and a reactor core target at the end?
I like it ;)
Noooo thats my plan for outposts :P ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.26 02:35:00 -
[127]
if struture is based on size of an object and a POS gun has 5 mil hp then why does a titan have 300k? ----------------------------------- I'm working my way through college target CCP |

Illyria Ambri
RennTech
|
Posted - 2007.07.26 02:39:00 -
[128]
Originally by: MotherMoon if struture is based on size of an object and a POS gun has 5 mil hp then why does a titan have 300k?
Stationary weapon emplacements are constructed of superdense metals and alloys that would severly hinder a flying ship hence those metals are used for stationary stations and POS modules as they dont have to move. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.26 02:46:00 -
[129]
Edited by: MotherMoon on 26/07/2007 02:48:09 Edited by: MotherMoon on 26/07/2007 02:46:46
Originally by: Illyria Ambri
Originally by: MotherMoon if struture is based on size of an object and a POS gun has 5 mil hp then why does a titan have 300k?
Stationary weapon emplacements are constructed of superdense metals and alloys that would severly hinder a flying ship hence those metals are used for stationary stations and POS modules as they dont have to move.
true.. but... ______________________________________________________________________________________________________________________
http://www.paul.penguincrossing.com/images/eve_chart-rmr.jpg
a POS gun is the size of a frigate. ----------------------------------- I'm working my way through college target CCP |

Illyria Ambri
RennTech
|
Posted - 2007.07.26 02:54:00 -
[130]
Originally by: MotherMoon Edited by: MotherMoon on 26/07/2007 02:48:09 Edited by: MotherMoon on 26/07/2007 02:46:46
Originally by: Illyria Ambri
Originally by: MotherMoon if struture is based on size of an object and a POS gun has 5 mil hp then why does a titan have 300k?
Stationary weapon emplacements are constructed of superdense metals and alloys that would severly hinder a flying ship hence those metals are used for stationary stations and POS modules as they dont have to move.
true.. but... ______________________________________________________________________________________________________________________
http://www.paul.penguincrossing.com/images/eve_chart-rmr.jpg
a POS gun is the size of a frigate.
So? dosen't change the fact that its built with metal too dense to fit on a ship. Also dosent require crew quarters or mess halls or bathrooms or any of the other things that take up the interrior space of a frigate.. lots more room for armor defense.
Think about it.. its nothing but a gun the size of a frigate floating in space. guns are small.. frigates are large.. thats alot of spare room for super dense armor plates... oh and no engines either wich is what usually takes up most of a ships space. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |
|

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 02:55:00 -
[131]
Edited by: An Anarchyyt on 26/07/2007 03:00:10 Edited by: An Anarchyyt on 26/07/2007 02:58:01
Originally by: Illyria Ambri If you actually watch the scene the bridge deflector "globe thinggy" was destroyed by 2-3 x or y wings. Hence loosing the bridge deflector.. allowing the A wing to crash into it (gotta admit thats a hell of a lucky shot for an out of control fighter) hence loosing control and getting sucked to the Death Star due to gravity.
You assume that the Mon Cal "dreads" actually did much. Most likely the ships shields were still fully functional (I never saw any secondary explosions or fires burning) until the bridge lost its shield and got smacked. Remember the quote "Intensify forward firepower, I don't want anything to get through".. sorta implies that nothings actually hurt the SSD yet.. least not enough to make them hurry around rather then simply standing on the deck watching. It dosen't matter how many turbolasers the Mon Cal's "might" have shot at it with when it was the snubfighters that brought down the bridge shields and 1 A-wing that destroyed the command deck causing the ship to crash.
Remember that as a small rebel fleet vs a very large 30+ strong Destroyer force as well as a 19km Super Star Destroyer.. Home 1 (Admiral Ackbars ship) was slightly larger then an Imp Star duce while the 2-3 other mon cal ships were roughly equal or less then to an Imperial II class Star Destroyer.
Point is.. the ship was brought down directly via snubfighters.. not capital ship assaults.
Do you actually think those last three ships were the entire bombardment of the destroyer? That activates my hilarity unit.
"We've got to give those fighters more time! Concentrate all fire on that Super Star Destroyer!" ―Admiral Ackbar, on board Home One during the Battle of Endor
The Rebel fleet was not small by any means, it was composed of
# Rebel Command Fleet
* 20+ Mon Calamari Star Cruisers (various classes) o Home One type MC80 cruisers + Defiance + Home One + Independence o Liberty type MC80 cruisers + Liberty + Maria + Reef Home o MC80a Star Cruisers * Mon Calamari frigates * Corellian battleships * Destroyers * Carriers * Dreadnaught-class heavy cruisers * Manowars * 1+ Battle Horn-class bulk cruiser o Urjani * 1+ Quasar Fire-class bulk cruiser o DukeDoom o Flurry * 10+ EF76 Nebulon-B escort frigates o Akaga o Mercy o Redemption o Valiance o Yavaris o Antares Six * Kesselian blockade runners * CR90 corvettes o Eridain o Masanya o NovaFlare o Old Republic o Pushti o Saki o Ullet * Corellian gunships o Chandi o Ensaiav o Ghorman's Honor o Mastala o Telsor o Walerv * Steadfast * GR-75 medium transports o Limnate o Luminous o Tuima * 2 Braha'tok-class gunships o Braha'tok o Torktarak * Calamarian Tankers * Alderaanian gunships * Over 500 starfighters (various types) o B-wing starfighters o BTL Y-wing starfighters o RZ-1 A-wing interceptors o T-65 X-wing starfighters o Z-95 Headhunters o Bombers * Millennium Falcon * Bestinian skyhoppers * Sullustian cargo freighters * Tydirium
Although yes, this is significantly smaller than the Empire's fleet (2900 fighters, and 50 Star Destroyers alone), but the Rebel Alliance could never muster that much.
|

Illyria Ambri
RennTech
|
Posted - 2007.07.26 03:01:00 -
[132]
Originally by: An Anarchyyt
Do you actually think those last three ships were the entire bombardment of the destroyer? That activates my hilarity unit.
"We've got to give those fighters more time! Concentrate all fire on that Super Star Destroyer!" ―Admiral Ackbar, on board Home One during the Battle of Endor
Never said they were.. but with shields still up.. the Mon Cal's couldn't hurt it much. They were still in the process of taking the shields down to get at the chewy center when a stray ship popped the ships head causing it to crash. Sure the Rebel firepower helped.. but the ship was actually broguht down by a few lucky fighters and 1 poor sap in an A-wing before the capital ships could get past the primary shields. Few nicely placed x-wing proton torpedos to take off the bridge shield and nicly crashed A-wing to send it crashing out of control. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

XoPhyte
Black Nova Corp Band of Brothers
|
Posted - 2007.07.26 03:01:00 -
[133]
Edited by: XoPhyte on 26/07/2007 03:03:49
Originally by: Tom Gunn The only titan that died in 'real combat' died because it lacked support to combat the opposing fleet.
Not exactly, even with a supporting fleet the titan would have been primaried and killed. It takes longer to kill 1 sieged dread then a titan, so even if a supporting fleet arrived to combat the hostile dreads, the titan would have died before even 1 of the hostile dreads had died.
I think the overall problem lies with wrecks, small ships bumping larger ships, bumping off biomass and other wrecks, and the general imbalance of small ships scramming bigger ships.
1) fix unmovable biomass and wrecks.
2) fix smartbombs so they don't originate from the center of a ship, but rather the edges (or simply increase the range of the smartbomb in relation to the size of the ship as a compensation).
3) Balance the scrambling ability of ships...
I would really like to see a new point system associated with scrambles (more so then today). What I mean is this....
Frigates can fit frigate size scramblers which allow them to scramble other frigates and perhaps cruisers. The larger the ship you fly, the bigger the scrambler you can fit, or the more points that gets assigned to the scrambler you have fitted.
So lets say a frigate has a value of 1, a BS of 5. Now if a frigate scrams a BS, 1/5 of those points are used up, therefore it 20% longer for the BS to get to warp. If 5 frigates scram a bs (or 5 points are assigned to a BS) then it has no way to warp. If a BS scrams a BS its stuck as it would already have a +5 value. And you can give specialized ships like interceptors and dictors a default value of +5 so they can hold a bs solo since their real function is to be a tackler.
Just a thought.
|

Illyria Ambri
RennTech
|
Posted - 2007.07.26 03:04:00 -
[134]
Originally by: An Anarchyyt
Although yes, this is significantly smaller than the Empire's fleet (2900 fighters, and 50 Star Destroyers alone), but the Rebel Alliance could never muster that much.
And where are you getting these numbers and names from? Wiki again?
Anyone that quotes a wiki as fact automaticly looses the argument.
btw if you think Lucas and friends actually spent the time to come up with names for all the ships you just listed.. you're the crazy one.
Those names are simply fans and writers trying to give it more depth.. other then home 1 and "the medical frigate" there is zero eviudence that any were actually named.. those were just all made up.. like all information in a wiki can be.
Again.. quote wiki as a factual source and loose the argument automaticly ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 03:04:00 -
[135]
Originally by: Illyria Ambri
Originally by: An Anarchyyt
Do you actually think those last three ships were the entire bombardment of the destroyer? That activates my hilarity unit.
"We've got to give those fighters more time! Concentrate all fire on that Super Star Destroyer!" ―Admiral Ackbar, on board Home One during the Battle of Endor
Never said they were.. but with shields still up.. the Mon Cal's couldn't hurt it much. They were still in the process of taking the shields down to get at the chewy center when a stray ship popped the ships head causing it to crash. Sure the Rebel firepower helped.. but the ship was actually broguht down by a few lucky fighters and 1 poor sap in an A-wing before the capital ships could get past the primary shields. Few nicely placed x-wing proton torpedos to take off the bridge shield and nicly crashed A-wing to send it crashing out of control.
I don't know if that's the case. Because in the movie it's not obvious, and as much as I'd like to pretend, I don't know the entire extended universe.
By the way, I edited it to add the whole rebel space fleet.
|

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 03:09:00 -
[136]
Edited by: An Anarchyyt on 26/07/2007 03:10:57 Edited by: An Anarchyyt on 26/07/2007 03:08:57
Originally by: Illyria Ambri
Originally by: An Anarchyyt
Although yes, this is significantly smaller than the Empire's fleet (2900 fighters, and 50 Star Destroyers alone), but the Rebel Alliance could never muster that much.
And where are you getting these numbers and names from? Wiki again?
Anyone that quotes a wiki as fact automaticly looses the argument.
btw if you think Lucas and friends actually spent the time to come up with names for all the ships you just listed.. you're the crazy one.
Those names are simply fans and writers trying to give it more depth.. other then home 1 and "the medical frigate" there is zero eviudence that any were actually named.. those were just all made up.. like all information in a wiki can be.
Again.. quote wiki as a factual source and loose the argument automaticly
Clearly you don't know the depths of the Star Wars extended universe. And one of the biggest things about Star Wars fandom was that George Lucas literally did have names and backstories for virtually all the characters that appeared in the movies. We could write a novel based on the biographies of those in the Mos Eisley Cantina alone.
Even though I don't need to use Wikipedia (Or Wookiepedia), due to the fact that I own more Star Wars crap than my car is worth, you might want to try reading this
http://news.bbc.co.uk/2/hi/technology/4530930.stm Unless of course, you don't think the BBC and the British Journal "Nature" are reliable.
|

Illyria Ambri
RennTech
|
Posted - 2007.07.26 03:11:00 -
[137]
Originally by: An Anarchyyt
I don't know if that's the case. Because in the movie it's not obvious, and as much as I'd like to pretend, I don't know the entire extended universe.
By the way, I edited it to add the whole rebel space fleet.
See thats the point.. there is no definate information on the contents of either fleet except Home 1, various other mon cal cruisers, some Nebulon B frigates and a crap load of Star Distroyers and a single Super Star Destroyer. Sure the rebel fleet decided to "concentrate all fire" however we also have no idea if anyone actually shot it except by the fact that other then the bridge itself that was blowing up and on fire.. there was no other visible damage, probably indicating that all shields except the bridge ones were still up and active.
Its another one of those no definate answer (since lucas and friends never felt the need to convey that info).. we just keep arguing forever types of subjects. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Illyria Ambri
RennTech
|
Posted - 2007.07.26 03:15:00 -
[138]
Originally by: An Anarchyyt
Even though I don't need to use Wikipedia (Or Wookiepedia), due to the fact that I own more Star Wars crap than my car is worth, you might want to try reading this
http://news.bbc.co.uk/2/hi/technology/4530930.stm Unless of course, you don't think the BBC and the British Journal "Nature" are reliable.
Oh I'm sure the BBC is reliable.. But its not the BBC we are talking about. Nor are we refering to the scientific articles that BBC checked on. We are talking about science fiction entries that are open to interpretation and editign by anyone.
You did read the tidbit at the end? "Wikipedia came under fire earlier this month from prominent US journalist John Seigenthaler.
The founding editorial director of USA Today attacked a Wikipedia entry that incorrectly named him as a suspect in the assassinations of president John F Kennedy and his brother, Robert.
The false information was the work of Tennessean Brian Chase, who said he was trying to trick a co-worker. "
This alone proves.. Wikipedia as a factual source is incorrect.
------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.26 03:17:00 -
[139]
Edited by: MotherMoon on 26/07/2007 03:19:49
Originally by: Illyria Ambri
Originally by: MotherMoon Edited by: MotherMoon on 26/07/2007 02:48:09 Edited by: MotherMoon on 26/07/2007 02:46:46
Originally by: Illyria Ambri
Originally by: MotherMoon if struture is based on size of an object and a POS gun has 5 mil hp then why does a titan have 300k?
Stationary weapon emplacements are constructed of superdense metals and alloys that would severly hinder a flying ship hence those metals are used for stationary stations and POS modules as they dont have to move.
true.. but... ______________________________________________________________________________________________________________________
http://www.paul.penguincrossing.com/images/eve_chart-rmr.jpg
a POS gun is the size of a frigate.
So? dosen't change the fact that its built with metal too dense to fit on a ship. Also dosent require crew quarters or mess halls or bathrooms or any of the other things that take up the interrior space of a frigate.. lots more room for armor defense.
Think about it.. its nothing but a gun the size of a frigate floating in space. guns are small.. frigates are large.. thats alot of spare room for super dense armor plates... oh and no engines either wich is what usually takes up most of a ships space.
Linkage
but were not talking about armor plates. that is called armor hp
were talking about defenseless hunk of metal. ----------------------------------- I'm working my way through college target CCP |

Pherusa Plumosa
Minmatar Corp die auf alles schiesst wo was sie Lust hat
|
Posted - 2007.07.26 03:22:00 -
[140]
Originally by: kittypaws
The 10 minunte "cool down timer" before you can jump out is realy god, not beeing able to jump out of bubbles is stupid,
Why? If some small dictorbubbles are preventing the Titan from jumping and it gets popped, than you had the wrong tactics. If you only jump in wtfbbqubacapitals'nBSblobbz and forget small supportships that take out the enemies dictors and kill the dictorbubbles, than your FC failed.
|
|

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 03:22:00 -
[141]
Edited by: An Anarchyyt on 26/07/2007 03:23:26
Originally by: Illyria Ambri
Originally by: An Anarchyyt
Even though I don't need to use Wikipedia (Or Wookiepedia), due to the fact that I own more Star Wars crap than my car is worth, you might want to try reading this
http://news.bbc.co.uk/2/hi/technology/4530930.stm Unless of course, you don't think the BBC and the British Journal "Nature" are reliable.
Oh I'm sure the BBC is reliable.. But its not the BBC we are talking about. Nor are we refering to the scientific articles that BBC checked on. We are talking about science fiction entries that are open to interpretation and editign by anyone.
You did read the tidbit at the end? "Wikipedia came under fire earlier this month from prominent US journalist John Seigenthaler.
The founding editorial director of USA Today attacked a Wikipedia entry that incorrectly named him as a suspect in the assassinations of president John F Kennedy and his brother, Robert.
The false information was the work of Tennessean Brian Chase, who said he was trying to trick a co-worker. "
This alone proves.. Wikipedia as a factual source is incorrect.
Except it was fixed soon enough. By your logic, no encyclopedia is a factual source, since none of them are 100% correct.
The main difference, is Encyclopedia Britannica or any other doesn't have nearly the size of oversight Wikipedia does. And errors are fixed much more quickly (you've got at least a year before a new printing.
Amazingly enough, there's a great Wikipedia page of Errors in the Encyclopedia Britannica that have been Corrected in Wikipedia
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.26 03:28:00 -
[142]
Originally by: An Anarchyyt Edited by: An Anarchyyt on 26/07/2007 03:23:26
Originally by: Illyria Ambri
Originally by: An Anarchyyt
Even though I don't need to use Wikipedia (Or Wookiepedia), due to the fact that I own more Star Wars crap than my car is worth, you might want to try reading this
http://news.bbc.co.uk/2/hi/technology/4530930.stm Unless of course, you don't think the BBC and the British Journal "Nature" are reliable.
Oh I'm sure the BBC is reliable.. But its not the BBC we are talking about. Nor are we refering to the scientific articles that BBC checked on. We are talking about science fiction entries that are open to interpretation and editign by anyone.
You did read the tidbit at the end? "Wikipedia came under fire earlier this month from prominent US journalist John Seigenthaler.
The founding editorial director of USA Today attacked a Wikipedia entry that incorrectly named him as a suspect in the assassinations of president John F Kennedy and his brother, Robert.
The false information was the work of Tennessean Brian Chase, who said he was trying to trick a co-worker. "
This alone proves.. Wikipedia as a factual source is incorrect.
Except it was fixed soon enough. By your logic, no encyclopedia is a factual source, since none of them are 100% correct.
The main difference, is Encyclopedia Britannica or any other doesn't have nearly the size of oversight Wikipedia does. And errors are fixed much more quickly (you've got at least a year before a new printing.
Amazingly enough, there's a great Wikipedia page of Errors in the Encyclopedia Britannica that have been Corrected in Wikipedia
nice. I think you just won. ----------------------------------- I'm working my way through college target CCP |

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 03:32:00 -
[143]
Originally by: MotherMoon
nice. I think you just won.
Sweet! All rewards, admiration, and donation are payable in ISK.
|

Illyria Ambri
RennTech
|
Posted - 2007.07.26 03:46:00 -
[144]
Edited by: Illyria Ambri on 26/07/2007 03:47:20
Originally by: An Anarchyyt
Except it was fixed soon enough. By your logic, no encyclopedia is a factual source, since none of them are 100% correct.
The main difference, is Encyclopedia Britannica or any other doesn't have nearly the size of oversight Wikipedia does. And errors are fixed much more quickly (you've got at least a year before a new printing.
Actually my logic is you cannot necessarily argue as fact based on something thats editable by anyone that wants to click the edit button. Sure it may get changed eventually once someone catches it but the fact of the matter is it can be changed at any time by anyone regardless of if they catch it 10 seconds or 10 months later.
Sure the Encyclopedia may have wrong answers in it.. everything is subject to inaccuracies.. but not everything is subject to any websurfers whim that decides their version is better. Nor are we discussing the encyclopedia and its possible inaccuracies.
------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 03:58:00 -
[145]
Originally by: Illyria Ambri Edited by: Illyria Ambri on 26/07/2007 03:47:20
Originally by: An Anarchyyt
Except it was fixed soon enough. By your logic, no encyclopedia is a factual source, since none of them are 100% correct.
The main difference, is Encyclopedia Britannica or any other doesn't have nearly the size of oversight Wikipedia does. And errors are fixed much more quickly (you've got at least a year before a new printing.
Actually my logic is you cannot necessarily argue as fact based on something thats editable by anyone that wants to click the edit button. Sure it may get changed eventually once someone catches it but the fact of the matter is it can be changed at any time by anyone regardless of if they catch it 10 seconds or 10 months later.
Sure the Encyclopedia may have wrong answers in it.. everything is subject to inaccuracies.. but not everything is subject to any websurfers whim that decides their version is better. Nor are we discussing the encyclopedia and its possible inaccuracies.
The whole problem with that though, is we have empirical evidence to suggest that this isn't the case. Open source for one.
Just because someone can do something doesn't mean it actually gets done. You can't argue a point on what might happen, when what does happen is different. If you want further proof you can look at mathmatical articles, it is easy to tell if those are factually incorrect.
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.26 03:59:00 -
[146]
Edited by: Tortun Nahme on 26/07/2007 03:59:41 wikipedia is not an acreditted source of information, in fact if you cite it as a source in university most professors will instafail the project even if you ARE right
but I still think Illyria is a troll
Real turtles tank armor. Real men fly Pink.
Nerfageddon |

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 04:05:00 -
[147]
Edited by: An Anarchyyt on 26/07/2007 04:05:33
Originally by: Tortun Nahme Edited by: Tortun Nahme on 26/07/2007 03:59:41 wikipedia is not an acreditted source of information, in fact if you cite it as a source in university most professors will instafail the project even if you ARE right
but I still think Illyria is a troll
So then you don't cite wikipedia, but you site the website that they cited. Gets around the name bias.
|

Illyria Ambri
RennTech
|
Posted - 2007.07.26 04:07:00 -
[148]
Originally by: Tortun Nahme
but I still think Illyria is a troll
Think differently  ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.26 04:09:00 -
[149]
Originally by: An Anarchyyt Edited by: An Anarchyyt on 26/07/2007 04:05:33
Originally by: Tortun Nahme Edited by: Tortun Nahme on 26/07/2007 03:59:41 wikipedia is not an acreditted source of information, in fact if you cite it as a source in university most professors will instafail the project even if you ARE right
but I still think Illyria is a troll
So then you don't cite wikipedia, but you site the website that they cited. Gets around the name bias.
its not just a name bias, its way too easy to get BAD information from wikipedia Real turtles tank armor. Real men fly Pink.
Nerfageddon |

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 04:13:00 -
[150]
Edited by: An Anarchyyt on 26/07/2007 04:14:25
Originally by: Tortun Nahme
Originally by: An Anarchyyt Edited by: An Anarchyyt on 26/07/2007 04:05:33
Originally by: Tortun Nahme Edited by: Tortun Nahme on 26/07/2007 03:59:41 wikipedia is not an acreditted source of information, in fact if you cite it as a source in university most professors will instafail the project even if you ARE right
but I still think Illyria is a troll
So then you don't cite wikipedia, but you site the website that they cited. Gets around the name bias.
its not just a name bias, its way too easy to get BAD information from wikipedia
Except the BBC article I posted still says differently. And if you don't want to see the article, the study came directly from a study by the British Journal "Nature." And it states the Wikipedia is just about as accurate as the Encyclopedia Britannica. So if you are going to base it on accuracy, if you won't take one, you shouldn't take the other.
Yes it agrees that there are many small and not fully developed entries in Wikipedia, but if you can't tell those from the well-written ones you probably shouldn't be doing research in the first place.
|
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.26 04:14:00 -
[151]
yes because the media is always so trustworthy 
Cause if the BBC says it it must be true! 
seriously, you have to have a better argument than that Real turtles tank armor. Real men fly Pink.
Nerfageddon |

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 04:34:00 -
[152]
Originally by: Tortun Nahme yes because the media is always so trustworthy 
Cause if the BBC says it it must be true! 
seriously, you have to have a better argument than that
First off, why would the BBC lie about this? Especially considering they were just reporting on the journal's findings, and lies would've been immediatly uncovered.
Secondly, why would Nature lie about this? Nature is a very prominent scientific journal, existing for well over 100 years. Nature.
Why would anyone lie about this, what possible gain would they get?
We have An Empirical Examination of Wikipedia's Credibility Which is from Firstmonday. Another peer-reviewed journal.
There are multiple bits of the Nature report to look at. Original Article Supplementary Information (DOC file) List of Articles Reviewed and their Errors. Nature Blog Editorial Another Nature Editorial
The University of Illinois Grad School of Library and Information also did a study about Information Quality Which is right here (PDF File)
There is an article in August's PC Pro called Wikipedia Uncovered: Wikipedia vs. The Old Guard. I don't have a link for it, and have not read it though.
That is about it for the Formal studies. There are a number of informal studies, mainly Newspaper type stuff. If you want, you can find all the rest at this wikipedia site right here.
While this is mainly links, in the Nature Blog, one of the paragraphs pretty much sums up my feelings on it:
"If you believe that an encyclopedia should be judged by it's weakest entries (in general I don't), or if you're the subject of an error or slur (thankfully I'm nowhere near famous enough), then the anecdotal outliers might be more important to you than averaged results. But most readers simply want to know whether a source can generally be relied upon. What these results say to me is that Wikipedia isn't bad in this regard ù and that if it's really important to get your facts right then even Britannica isn't completely dependable. (In fact, I'm not sure that anything is.) Put this together with the fact that Wikipedia is generating content at many orders of magnitude lower cost than traditional encyclopedias and you've got yourself a classic Christensenesque disruption in reference publishing."
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.26 04:35:00 -
[153]
and I can come up with just as many links supporting the opposite point, I never said they were lying, but they all have their own angles Real turtles tank armor. Real men fly Pink.
Nerfageddon |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.26 04:36:00 -
[154]
OMG stay on topic.
My god look what you started! where fighting over the BBC, wikis and how this related to how many battle cruisers where in the star wars movie!
what have we become?!?!?!?! ----------------------------------- I'm working my way through college target CCP |

Illyria Ambri
RennTech
|
Posted - 2007.07.26 04:41:00 -
[155]
Originally by: MotherMoon OMG stay on topic.
My god look what you started! where fighting over the BBC, wikis and how this related to how many battle cruisers where in the star wars movie!
what have we become?!?!?!?!
Geeks? o.O ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.26 04:42:00 -
[156]
Originally by: MotherMoon OMG stay on topic.
My god look what you started! where fighting over the BBC, wikis and how this related to how many battle cruisers where in the star wars movie!
what have we become?!?!?!?!
Forum Warriors! Real turtles tank armor. Real men fly Pink.
Nerfageddon |

Illyria Ambri
RennTech
|
Posted - 2007.07.26 04:43:00 -
[157]
Defending the fourms of the internet from the scum of the world ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.26 04:44:00 -
[158]
Originally by: Illyria Ambri Defending the fourms of the internet from the scum of the world
BBQing boards since 1992 Real turtles tank armor. Real men fly Pink.
Nerfageddon |

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 04:50:00 -
[159]
Edited by: An Anarchyyt on 26/07/2007 04:50:31
Originally by: Tortun Nahme and I can come up with just as many links supporting the opposite point, I never said they were lying, but they all have their own angles
I only looked at Formal peer-reviewed, scientific research. If you can find me some formal peer-reviewed articles covering the opposite, I would like to see them, because I don't know them.
While these angles exist, that is the reason for peer-review. It is much easier to look at research findings from a single angle. However, when you have peer-review, you have many more heads looking at it, from many more points of view. Thus, your review needs to be able to hold up a certain amount of objectivity and transparency to be able to stand up throuhgh it. I have seen lots of stuff stating the opposite. However, I have never seen anything but informal reports, that would hardly be considered scientific.
Wikipedia is important to EVE. What if the wrong info about forum whines was on Wikipedia?
PS. This is just a welcome distraction from the actual research paper I should be doing. But I'm all Picasso'd out.
|

Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.07.26 18:41:00 -
[160]
Talk about derailing a thread.. 
_________________________________ - Balance is power, guard it well.. - |
|

Herculite
Black Eclipse Corp Band of Brothers
|
Posted - 2007.07.26 18:56:00 -
[161]
Another benefit of supercap scram mod would be that you wouldn't have invulnerable mother ships in low sec.
That was the way to go CCP.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie |

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.07.26 19:21:00 -
[162]
Originally by: Tarron Sarek Talk about derailing a thread.. 
I like to think of it as taking a train wreck, and putting it back on the track.
|

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.07.27 17:04:00 -
[163]
Originally by: Illyria Ambri
Originally by: Haradgrim
From an RP perspective: It really bugs me that large ships don't have enough presence on the battlefield. A titan should be like a super-stardestroyer in Star Wars, the type of ship a galactic empire can only afford to have a couple of but makes your enemies flee in terror the moment it arrives on the battlefield. 
Umm you do remember that the Executor was taken down by a single A-Wing through through the command deck. An A-wing is much much smaller then any dictors we have..
Didn't your mommy ever tell you that size dosen't matter.
After it lost shields....... and if you could suicide (with a chance of hitting the bridge) for a stupid amount of damage I would be ok with that!  
Plus the super-stardestroyer took a regular one to the mid-section before it went down (which was more my point) - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.07.27 17:26:00 -
[164]
Originally by: Illyria Ambri
Originally by: Hllaxiu Uhm. You need to watch that scene again. From wookieepedia:
Quote: The Executor was destroyed at the Battle of Endor after the shields protecting the bridge superstructure were knocked down by a heavy bombardment from the Rebel fleet. Rebel fighter pilot Arvel Crynyd, his A-wing spinning out of control, crashed into the Executor's unprotected command tower, smashing through portions of the bridge section, disabling the massive ship's navigational systems and causing it to drift into a collision with the incomplete second Death Star, where the Star Dreadnought was vaporized.
Saying that the executor was taken out by an A-wing is kinda like saying that Molle's titan was taken out by an interdictor. Sure, it needed to be there, but the Dreads (MonCals) were the ships that really destroyed it (well, provided the firepower that lead to the ship's desctruction).
Also, to the first poster in the post chain, a Revelation is larger than the Executor.
Hmm perhaps you need to watch that scene again rather then quoting wiki like fact.
If you actually watch the scene the bridge deflector "globe thinggy" was destroyed by 2-3 x or y wings. Hence loosing the bridge deflector.. allowing the A wing to crash into it (gotta admit thats a hell of a lucky shot for an out of control fighter) hence loosing control and getting sucked to the Death Star due to gravity.
You assume that the Mon Cal "dreads" actually did much. Most likely the ships shields were still fully functional (I never saw any secondary explosions or fires burning) until the bridge lost its shield and got smacked. Remember the quote "Intensify forward firepower, I don't want anything to get through".. sorta implies that nothings actually hurt the SSD yet.. least not enough to make them hurry around rather then simply standing on the deck watching. It dosen't matter how many turbolasers the Mon Cal's "might" have shot at it with when it was the snubfighters that brought down the bridge shields and 1 A-wing that destroyed the command deck causing the ship to crash.
Remember that as a small rebel fleet vs a very large 30+ strong Destroyer force as well as a 19km Super Star Destroyer.. Home 1 (Admiral Ackbars ship) was slightly larger then an Imp Star duce while the 2-3 other mon cal ships were roughly equal or less then to an Imperial II class Star Destroyer.
Point is.. the ship was brought down directly via snubfighters.. not capital ship assaults.
I hate to post about star wars twice in a row on the eve forums but:
Firstly, the shields were weakened by the assualt, or atelast it was powerful enough for the empire to bring the ship about and face Home 1 head one.
Second, "Proton-torpedos" have special shield piercing abilities (this is the reason they need to be the weapon used to destroy the first deathstar), this is why they were able to hit the shield generator's. Also, remember that the X-wing was considered one of the greatest weapons in the star wars universe, its hard to compare something in EVE to it.
Third, the reason they say to focus fire forward is specifically because they didn't want someone suiciding into the bridge, etc.
Forth, that was a regular SD not the SSD. The damaged SD was the one that impacted on the SSD.
Fifth, the reason they are just standing around is because they are the Empire, its a parody/parallel of the Brit's RN having a cup of tea while their ship is sinking. Besides, where are you going to run?
Also, all extended universe stuff has been aproved by GL/lucasfilm, so whether he came up with it or not, he agreed that stuff was official and alot of it he did come up with. - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Lenaria
Caldari Draconis Navitas Aeterna
|
Posted - 2007.07.28 09:47:00 -
[165]
Titans are are fine, leave them as is. Last titan kill took a few dozens capitals to achieve - and these capitals cost even more than a titan. So i dont see any problem here. ==============================================
|

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.07.28 10:40:00 -
[166]
Originally by: Lenaria Titans are are fine, leave them as is. Last titan kill took a few dozens capitals to achieve - and these capitals cost even more than a titan. So i dont see any problem here.
So you think it's not a problem that biomass can stop a titan or mothership in it's tracks and bounce it the other way? There is some tweaking to do no matter which way you look at it.
GOONIES = OMNIPOTENCE INCARNATE |

Asestorian
Minmatar Sebiestor tribe
|
Posted - 2007.07.28 11:09:00 -
[167]
I don't have a Titan, I will never have a Titan, and I don't care about BoB/Goons etc. However, I have to agree that getting stuck on wrecks and biomass is a huge flaw in the game mechanics. It just shouldn't be like that at all.
And while your at it, CCP should fix the whole missile thing, to stop large ships bouncing around uncontrollably when they get hit by a little rocket 
---
---
|

Lenaria
Caldari Draconis Navitas Aeterna
|
Posted - 2007.07.28 11:17:00 -
[168]
Originally by: fire 59
Originally by: Lenaria Titans are are fine, leave them as is. Last titan kill took a few dozens capitals to achieve - and these capitals cost even more than a titan. So i dont see any problem here.
So you think it's not a problem that biomass can stop a titan or mothership in it's tracks and bounce it the other way? There is some tweaking to do no matter which way you look at it.
This problem is not specific to titan. Morever, with litle suport (which titan/ms should have anyway) you can clear wrecks/biomass in no time. ==============================================
|

Lastdon
|
Posted - 2007.07.28 11:33:00 -
[169]
Hmmm rather then keep gimping the capital ships by means of damage or damage reduction why can't you just introduce a fuel that is required to run these ships. You already have a particular type of fuel for jumping why don't you make it so it applies to the operating time of the ship? Make random spawns of this fuel to force alliance/corps to move out of their little Cobby hole. I don't understand why things have to be so difficult in the implementation of aspects of this game that were for scene in the original game development. Yes I do agree a titan should be a super own vehicle it should be the combination of a Dread/carrier/Move alliance fleets abroad. This should only happen with limits that would be fuel, that allows the ship to be operational, and with out it the ship should just be a over sized paper weight.
Right now if you ask me a titan is nothing more then an over sized BS with a bigger smart bomb.... dam way to be innovative CCP. Maybe you should just call it a tier 3 dreadnought.
|

Voculus
E X O D U S Imperial Republic Of the North
|
Posted - 2007.07.28 12:01:00 -
[170]
Titans were not nerfed enough. In fact, Titans should be nerfed out of existance. I still can't believe how the peeps at CCP sat down and decided that destroying 200+ ships in an instant with a single mouse click was a good idea. _________________________________________________________
|
|

Trind2222
Amarr Celestial Pillagers
|
Posted - 2007.07.28 12:22:00 -
[171]
Capital scramblers will be perfect this will not only stop titans but mother ship to as they hard to stop in low sec.
And yes re balance the Titans i agree on that to. I hope that ccp will consider Capital scramblers it make perfect sense.
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.07.28 12:34:00 -
[172]
Originally by: Voculus Titans were not nerfed enough. In fact, Titans should be nerfed out of existance. I still can't believe how the peeps at CCP sat down and decided that destroying 200+ ships in an instant with a single mouse click was a good idea.
it's passive gang buff is much more useful. mybae just get rid of doomsday but never the titan.
make it possible to dock inside them :) ----------------------------------- I'm working my way through college target CCP |

Bado Sten
Minmatar Sten Industries
|
Posted - 2007.07.28 14:46:00 -
[173]
Originally by: Sebastien LeReparteur On a side note I wonder now with the bombers what could have both sides done...
Those bomb take out wrecks and dictors I guess? As well as drones....
We yet have to see a coordinated small bomber fleet action.
That's because the bombs simply are to expensive to build. The minerals needed makes it a very expensive weapon to use  -- Do you need research services for your blueprints? We have available slots in Metropolis region. Look up my bio for info! |

Cipher7
OldBastardsPub SMASH Alliance
|
Posted - 2007.07.28 16:27:00 -
[174]
Did Molle recently lose another Titan?
Oh wait, he got 264 killmails yesterday.
Underpowered?
Yeah ok.
|

Vincent S
|
Posted - 2007.07.28 16:41:00 -
[175]
Originally by: Cipher7
Did Molle recently lose another Titan?
Oh wait, he got 264 killmails yesterday.
Underpowered?
Yeah ok.
The very fact that this is still possible is so utterly ridiculous. I still think the DD should be removed completely, or that the titan is held in place in a "siege mode" whenever the DD is fired.
|

KIATolon
GoonFleet GoonSwarm
|
Posted - 2007.07.28 17:58:00 -
[176]
Originally by: kittypaws Edited by: kittypaws on 24/07/2007 17:07:09 So the only tool to figthing of blobbing is now usless?
Any one seen a titan in use after the nerf? Any one used the titan FOR FIGTHING after the nerf?
Evil Thug even said he wuld never use it again becuse its so wonerable after the patch. It is one of the most unbalanced ship's in eve atm. it costs 40 bil isk to bulid, and takes lots of efort and time to build. but it can be can be killed by a ship thath cost's 10mil, and a module that cost 200k isk.
yes i know they nedded a nerf realy realy bad, but ccp didd a bit to much here.
1) many titans have been seen, molle dd'd 250 goons just yesterday 2) you cant kill a titan with a dictor, you need a whole fleet. We had 100 bs's yesterday and were struggling to break his tank
Things are just fine
|

KIATolon
GoonFleet GoonSwarm
|
Posted - 2007.07.28 18:02:00 -
[177]
Originally by: fire 59
Originally by: Lenaria Titans are are fine, leave them as is. Last titan kill took a few dozens capitals to achieve - and these capitals cost even more than a titan. So i dont see any problem here.
So you think it's not a problem that biomass can stop a titan or mothership in it's tracks and bounce it the other way? There is some tweaking to do no matter which way you look at it.
Surely fire, that would be a fix to general game physics, not a fix to titans? :p
hell, why should a rifter, that's supposedly about 30m long bounce off a corpse? Why cant coverts ops computers automatically detect corpses to stop them decloaking?
Why the hell does a frigate, with a l'il frigate sized computer take less time to lock a target than a ship that, I imagine has computers the size of a damned frigate.
What you're talking about has nothing to do with titans specifically.
|

Doctor Tycho
Caldari Arutha loyals
|
Posted - 2007.07.28 19:57:00 -
[178]
Originally by: Tortun Nahme yes because the media is always so trustworthy 
Cause if the BBC says it it must be true! 
seriously, you have to have a better argument than that
Sorry, i think you lost now:(
|

ForumPosterAlt
HERRO KITTY
|
Posted - 2007.07.28 20:03:00 -
[179]
Titans need to be nerfed harder imo.
The biggest problem with the titan is that CCP said that "they were never meant to be 'cost effective'", but then not even CCP could stomach that idea.
They ended up with a wiitardedly expensive ship, and because they weren't going for anything "cost effective" or balanced for that matter, they made them freaking invincible.
Even the common player seems to think that Titans should be easy to keep alive while flying them solo "because they cost so much".
Titans too vulnerable? TITAN'S ARE THE EASIEST DEFENDED SHIP IN THE GAME. Every single titan kill was due to stupidity. People are stupid, it happens. Fly a titan intelligently, and they are invincible. That means that if you're gonna fire a DDD, don't fly solo, freaking noobs.
Some guy in this very thread said something to the effect of "what if there are 80 dreads and 5 carriers jump a titan, how do you defend it? ;LKFDJ89O4U89RU89WEFHJ8945IJGFDIOKLGJESO5RTUOFDIGU457U209UIOPDFJW WHAT THE @#%$?!?! What if I spent 200million isk on a command ship, and I fly it by myself, ONE PILOT, and my enemies spent 200million isk on interceptors and AFs, what the HELL should make me survive that? Luckily for them they can at least tackle me, can't tackle a titan, they just jump. Or if they have to support fleet, fly the titan around as a tactical nuke. Who says using it like that should be easy and safe? It should be the riskiest move in the game imo, but it isn't.
Because posting on the forums is serious business. |

Trind2222
Amarr Celestial Pillagers
|
Posted - 2007.07.28 20:34:00 -
[180]
After reading more i am not sure if we need a buff and bob success is they are ucing it many can't deny that bob is best titan owner in this game as they are good at using it they learn from the last mistake at are using it whit more success.
|
|

ForumPosterAlt
HERRO KITTY
|
Posted - 2007.07.28 22:54:00 -
[181]
Originally by: Trind2222 After reading more i am not sure if we need a buff and bob success is they are ucing it many can't deny that bob is best titan owner in this game as they are good at using it they learn from the last mistake at are using it whit more success.
BAD CHIMCHIM! GO SELL ISK OR ITS THE HOSE AGAIN!
Because posting on the forums is serious business. |

cuteboylookingatyou
|
Posted - 2007.08.19 21:32:00 -
[182]
The biggest ship in the game can't be underpowered. Just fly beside small ships and watch them crash into you because of the gravity.
|

Arenis Xemdal
Amarr Evolution Band of Brothers
|
Posted - 2007.08.19 21:39:00 -
[183]
Whether you believe Titans are over or underpowered is irrelevant. They're nothing but a scaled down, and flaccid version of the Titans found in stories like this, this, and this.
CCP got the size right, but thats about it.
|

theposterofchoice
|
Posted - 2007.08.19 22:06:00 -
[184]
Why can nobody use an apostrophe properly? :(
|

cal nereus
Bounty Hunter - Dark Legion Curse Alliance
|
Posted - 2007.08.19 22:29:00 -
[185]
Originally by: theposterofchoice Why can nobody use an apostrophe properly? :(
What's an apostrophe? Is that a new Amarr ship?
On Topic: Titans have become more of a tactical logistics tool than an actual wtfpwnmobile, which is fine. Perhaps not worth its cost, but that is up to the individual alliance to decide. ---
Grismar.net |

Khorian
Gallente Excidium.
|
Posted - 2007.08.20 00:05:00 -
[186]
Edited by: Khorian on 20/08/2007 00:05:00 I think titans are fine, the problems are the game mechanics involved of taking them down. Number one problem are the solid wrecks of suicide frigs around them rendering them immobile. Titans should be able to simply bump wrecks away or not be affected by them at all.
Then there are of course dictors, wich can absolutely overwhelm a Titan. They drop a bubble and the Titan has two choices:
Turn on the Smarties and get stuck between wrecks ----> Die Don't turn on Smarties and get stuck in Bubbles ----> Die
That leads to the way Titans are used today. They are not used against Blobs on the Frontline anymore, because it's just too risky with desyncs, lag and the aforementioned obstacles.
The only action a Titan today will see is in their own Territory with friendly Blob superiority. Thus, using a titan today requires you to blob yourself.
That leads us to the conclusion that CCP doesn't think titans are a combat ship, since no one will risk a ship that is "not meant to be cost effective" anymore. It is now a logistic merchantile vessel.
|

asgghsfdgsgsg
|
Posted - 2007.08.31 11:26:00 -
[187]
Originally by: cal nereus
Originally by: theposterofchoice Why can nobody use an apostrophe properly? :(
What's an apostrophe? Is that a new Amarr ship?
On Topic: Titans have become more of a tactical logistics tool than an actual wtfpwnmobile, which is fine. Perhaps not worth its cost, but that is up to the individual alliance to decide.
Weren't they originally meant to be support and logistics ships anyways?
|

Ildryn
Reikoku Band of Brothers
|
Posted - 2007.08.31 13:38:00 -
[188]
Originally by: kittypaws lol i haven lived in 0.0 all my eve-life, and ofc this is a alt.. Coming from tcf about blobing is not mather, you work with the Blobbers yourself aka, the goons ;)
A titan culd kill lots of ships in a blast yes, and they where to powerfull! They got a nerf, and they got nerfed way to much! making them unable to jump out of bubbles is just stupid, you culd kill supercaps before this(yes i know titans where realy realy hard to kill, but not imposible
Post with your main so your experience wont be questioned...
Though the Titan did receive a pretty big nerf its role as a logistics ship is still unchallenged :)
|

asgghsfdgsgsg
|
Posted - 2007.08.31 14:38:00 -
[189]
Originally by: Ildryn
Originally by: kittypaws lol i haven lived in 0.0 all my eve-life, and ofc this is a alt.. Coming from tcf about blobing is not mather, you work with the Blobbers yourself aka, the goons ;)
A titan culd kill lots of ships in a blast yes, and they where to powerfull! They got a nerf, and they got nerfed way to much! making them unable to jump out of bubbles is just stupid, you culd kill supercaps before this(yes i know titans where realy realy hard to kill, but not imposible
Post with your main so your experience wont be questioned...
Though the Titan did receive a pretty big nerf its role as a logistics ship is still unchallenged :)
Everyone knows BOB is an alt alliance of GOONSWARM.
|

Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
|
Posted - 2007.08.31 16:11:00 -
[190]
cant you just have small fast ships fitted with smart bombs take out bubbles? ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 667mhh 3-3-3-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |
|

Aequitas Veritas
TAOSP Band of Brothers
|
Posted - 2007.09.01 22:42:00 -
[191]
Capital Scramblers, and let all capitals use them. Let carriers for instance have strength of 1, motherships 5 and titans 10. If you want to kill a supercap, you need to bring capitals to the job. Today you can just easily lag out system and overwhelm the titans tank which is poo because there is no siege mode, which brings me to the other thing they need to implement a titan siege module. It should be hard to overcome a titan's tank, not something you do in 5 minutes with a bunch of battleships...
"The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel J. Boorstin |

SiJira
|
Posted - 2007.09.02 00:13:00 -
[192]
Originally by: Aequitas Veritas Capital Scramblers, and let all capitals use them. Let carriers for instance have strength of 1, motherships 5 and titans 10. If you want to kill a supercap, you need to bring capitals to the job. Today you can just easily lag out system and overwhelm the titans tank which is poo because there is no siege mode, which brings me to the other thing they need to implement a titan siege module. It should be hard to overcome a titan's tank, not something you do in 5 minutes with a bunch of battleships...
didnt they nerf the titans just recently? they wont buff them again ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.09.02 02:36:00 -
[193]
Originally by: SiJira
Originally by: Aequitas Veritas Capital Scramblers, and let all capitals use them. Let carriers for instance have strength of 1, motherships 5 and titans 10. If you want to kill a supercap, you need to bring capitals to the job. Today you can just easily lag out system and overwhelm the titans tank which is poo because there is no siege mode, which brings me to the other thing they need to implement a titan siege module. It should be hard to overcome a titan's tank, not something you do in 5 minutes with a bunch of battleships...
didnt they nerf the titans just recently? they wont buff them again
titans are very overpowered still. but just liek missiles are bad in pvp
Quote: it says it on the forums, so it must be true
hahaha man if you think a titan is usless you need a reality check. Im' sure that in 4 months time people will call for another titan nerf, jsut like how now people are saying nano ships are over powered, when they said they were dead before.
same with nos.
I don't think the forums are always a good place to tell what is what in game. ----------------------------------- I'm working my way through college target CCP need...more room... |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.09.02 02:37:00 -
[194]
I'll add one last point. how many people here HAVE a titan?
lolz.
because it seems like more people than their are titans. and those people MUST know what a titan is good for. ----------------------------------- I'm working my way through college target CCP need...more room... |

Baron Rodrigo
House of Tempers
|
Posted - 2007.09.02 05:39:00 -
[195]
This whole argument stems from the introduction of capital ships themselves. CCP are constantly fighting a battle that is fundamentally a fluxuating stalemate. They have to give the game realism and try to keep an equilibrium at the same time.
A Capital class ship with 100% realism would be able to kill any (there will be acceptions due to speed etc) other ship or at least have a chance. For example it would have defences for all types of attack. Small, medium, Large, XL guns and missiles. Even if the cap ship could not kill a smaller ship, the smaller ship would also not be able to inflict enough damage to kill the cap ship.
For example if a destroyer or a frigate was to engage an Air craft carrier.... it woudn't happen, the air craft carrier would have scrambled fighters and bombers before they even thought about engaging. My point is the only small vessels, planes or anything within striking distance that can survive are reconaisance based or have "stealth" capabilities. And ofcourse large ships always have support against the most feared "whales" of the ocean, the submarines. But ofcourse I am using this as an analogy to represent all the factors involved that CCP face.
CCP cant use 100% realism because cap ships would become pwnmobiles and completely inbalance the game and render smaller ships (unless in huge blobs) useless.
So the only option CCP have is to make cap ships vulnerable or "naked" without proper support to add diversity to the game but keep it within boundaries so every player can make a difference.
|

Constance Noring
|
Posted - 2007.09.02 06:23:00 -
[196]
Originally by: CCP Fendahl Granted, the setup would probably cost as much as the titan itself, but in my opinion price alone cannot justify (virtual) invulnerability.
Sorry to derail the thread a bit, but I noticed this quote and wanted to ask when CCP will start applying the same principle to motherships in 0.1-0.4 systems?
|

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.09.02 07:29:00 -
[197]
Originally by: MotherMoon I'll add one last point. how many people here HAVE a titan?
lolz.
because it seems like more people than their are titans. and those people MUST know what a titan is good for.
I think you'll find that with the current war, it's not a case of how many people have a titan, but how many people can be affected by it. Which makes changes for and against it relevant. Look how poorly the coalition was doing pre nerf but since rev 2 ( or rev 1, i forget tbh) , it made a huge difference.
50+ Capitals well fitted = 150 Billion Day's of prep and planning = 3 Hours of hellish lag Look on coalition faces when they realize their fleet evaporated for............nothing = Priceless |

SiJira
|
Posted - 2007.09.02 09:36:00 -
[198]
Originally by: MotherMoon I'll add one last point. how many people here HAVE a titan?
lolz.
because it seems like more people than their are titans. and those people MUST know what a titan is good for.
oh i got one each in my hangar ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
|
|
|
Pages: 1 2 3 4 5 6 7 :: [one page] |