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XxAngelxX
Amarr Viper Squad Triumvirate.
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Posted - 2007.07.29 00:06:00 -
[31]
Originally by: KtB Reading this thread i really dont believe what some of you are saying.
Stuff like "Its been like that for ages, deal with it", "Yeh ccp lags, get over it and work around it" !?!?!
Are you lot that obsessed that your willing to PAY for a game that doesnt work how its intended?? :S
Or is it your mummies and daddies that pay for it?? *sigh*
If you don't like it, leave. I'd enjoy the free space. --------------------------------------
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Ggrimreaper
Dreamscape Sparta Alliance
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Posted - 2007.07.29 00:08:00 -
[32]
Edited by: Ggrimreaper on 29/07/2007 00:12:48 yeah if it wasn't affecting how we play we would suck it up...
but twice this week we've had 2 fleets smashed because of these issues, ppl can't defend there space.
and i know we are not the only alliance that suffers these issues, these issues directly affect in game politics
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jorrel1
Grave Diggers Sparta Alliance
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Posted - 2007.07.29 00:08:00 -
[33]
ya angel wornt u in like nfc or something back in the day YA MUM |
Harleigh
Lacedaemon. Sparta Alliance
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Posted - 2007.07.29 00:09:00 -
[34]
Originally by: XxAngelxX I agree in some ways, but, in many others I disagree. CCP even had a Dev post in our thread asking about it, they clearly are working on it. It might not be as simple as it sounds, after all they are only human and the game is a cumulative work.
So the point is, suck it up and deal with it. I'm sure they're fully aware of it and are trying their best to fix it. Tbh the reply was a little harsh because all I see is whine from you guys.
Don't you see this is not a Sparta / Tri discussion ? .. it happened today in V7-MID where Tri was not even involved ..
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Voyageur
Caldari Nomina Sacra Sapientia Sparta Alliance
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Posted - 2007.07.29 00:09:00 -
[35]
heh, flame FTW :)
Anyhow, CCP fix EVE -------------------------------------------- Seek freedom and become captive of your desires. Seek discipline and find your liberty. |
Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.29 00:11:00 -
[36]
Well i must say game behave verywell in 49-u today with almost 600 in local. It crashed once, yes. But during fight i got no desync and only 3 second lag.
If brute force doesn't solve your problem... you are not using enough |
XxAngelxX
Amarr Viper Squad Triumvirate.
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Posted - 2007.07.29 00:14:00 -
[37]
Originally by: Harleigh
Originally by: XxAngelxX I agree in some ways, but, in many others I disagree. CCP even had a Dev post in our thread asking about it, they clearly are working on it. It might not be as simple as it sounds, after all they are only human and the game is a cumulative work.
So the point is, suck it up and deal with it. I'm sure they're fully aware of it and are trying their best to fix it. Tbh the reply was a little harsh because all I see is whine from you guys.
Don't you see this is not a Sparta / Tri discussion ? .. it happened today in V7-MID where Tri was not even involved ..
Yeah, I see that, but then I know why you're whining and it's because you don't do PVP as a "career" in eve. What do you expect CCP to do? Miraculously patch next week and make the game perfectly playable after so many years where lag plays a huge factor in fleet battles? I've just learnt to deal with it, my main gripe is with these huge forum whines about it, if you don't like it, don't do it, and spare the rest of us from these threads --------------------------------------
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sparkvolt
Praetorian BlackGuard Sparta Alliance
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Posted - 2007.07.29 00:15:00 -
[38]
Can someone from Sparta and someone from Tri please post screenshot of your monitor in EVE with Network tab active? I am trying to collect some information about what is causing all this crap to be happening and I just want to compare differences in Blocking Calls and Blocking Time for jump-in and camp parties.
You can mask everything on screenshot or crop it so it shows Blocking Calls and Blocking Time only.
CTRL+ALT+SHIFT+M to open monitor Click on Network tab
P.S: Only those who didn't relog and desync apply. If you restarted EVE Blocking Calls/Time will get reset, so only people who stayed logged in entire time. If it is what I think it is we could use this information to talk to CCP and at least point them in the right direction to address the issue(s).
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The Beatnuts
UA Industry Red Alliance
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Posted - 2007.07.29 00:17:00 -
[39]
Now wait to get desynched while walking into a station!
"Nync, look, I'm slapping corak's ass!"
"Omeega, that's Evil Thug..."
"WTH, I have Corak on my overview!"
Don't speak english - f1, f2, f3
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Tebis
Templars of Space Sparta Alliance
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Posted - 2007.07.29 00:17:00 -
[40]
Originally by: Kagura Nikon Well i must say game behave verywell in 49-u today with almost 600 in local. It crashed once, yes. But during fight i got no desync and only 3 second lag.
May I ask if y'all were the aggressors jumping into the system or how did the engagement play out? We have found that most of the problems come when you have a large fleet jumping into a large gate camp.. I mean yes there might be ways around it.. From what I understand of game mechanics.. when players jump into a system a good deal of the nodes power goes to letting the new comers load.. therefore they don't experience as much desync as the defenders would.. only thing I can figure out is to either go out and meet the aggressors or pull back the gate camps and just stay strictly to defending your station or pos's and let the aggressors load the node entirely before engaging so it will be on equal terms
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Montaire
Lacedaemon. Sparta Alliance
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Posted - 2007.07.29 00:19:00 -
[41]
Whats going on right now favors the attacker.
It gives people "Jumping In" a great advantage over people who have a static target to defend.
Regardless of who is attacking who, this situation needs to be fixed. Both sides should be equally affected by this, and right now they just arent.
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Tebis
Templars of Space Sparta Alliance
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Posted - 2007.07.29 00:20:00 -
[42]
Originally by: XxAngelxX
Yeah, I see that, but then I know why you're whining and it's because you don't do PVP as a "career" in eve. What do you expect CCP to do? Miraculously patch next week and make the game perfectly playable after so many years where lag plays a huge factor in fleet battles? I've just learnt to deal with it, my main gripe is with these huge forum whines about it, if you don't like it, don't do it, and spare the rest of us from these threads
Your reasoning to the person complaining about the poor service for a game they pay for is to stop playing.. therefore apply your own reasoning and stop reading posts that you don't like.. it is as simple as that.. now please shut the hell up
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.29 00:24:00 -
[43]
Originally by: Tebis
Originally by: Kagura Nikon Well i must say game behave verywell in 49-u today with almost 600 in local. It crashed once, yes. But during fight i got no desync and only 3 second lag.
May I ask if y'all were the aggressors jumping into the system or how did the engagement play out? We have found that most of the problems come when you have a large fleet jumping into a large gate camp.. I mean yes there might be ways around it.. From what I understand of game mechanics.. when players jump into a system a good deal of the nodes power goes to letting the new comers load.. therefore they don't experience as much desync as the defenders would.. only thing I can figure out is to either go out and meet the aggressors or pull back the gate camps and just stay strictly to defending your station or pos's and let the aggressors load the node entirely before engaging so it will be on equal terms
both sides were on system. No camp trespassing here.
If brute force doesn't solve your problem... you are not using enough |
Harleigh
Lacedaemon. Sparta Alliance
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Posted - 2007.07.29 00:25:00 -
[44]
Edited by: Harleigh on 29/07/2007 00:32:09
Originally by: XxAngelxX
Originally by: Harleigh
Originally by: XxAngelxX I agree in some ways, but, in many others I disagree. CCP even had a Dev post in our thread asking about it, they clearly are working on it. It might not be as simple as it sounds, after all they are only human and the game is a cumulative work.
So the point is, suck it up and deal with it. I'm sure they're fully aware of it and are trying their best to fix it. Tbh the reply was a little harsh because all I see is whine from you guys.
Don't you see this is not a Sparta / Tri discussion ? .. it happened today in V7-MID where Tri was not even involved ..
Yeah, I see that, but then I know why you're whining and it's because you don't do PVP as a "career" in eve. What do you expect CCP to do? Miraculously patch next week and make the game perfectly playable after so many years where lag plays a huge factor in fleet battles? I've just learnt to deal with it, my main gripe is with these huge forum whines about it, if you don't like it, don't do it, and spare the rest of us from these threads
So "Shut up and don't complain about unplayable conditions" is the appropriate way to deal with it? I tried that and regulars in Eve-o know that i don't post for the hell of it .. but it is simply not getting fixed. Yeah .. makes me the target of a lot of flaming .. but I am simply so fed up that I can't keep my mouth shut any longer .. You do have the option of ignoring this thread just like you can ignore the game problems apparently :)
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Tebis
Templars of Space Sparta Alliance
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Posted - 2007.07.29 00:30:00 -
[45]
Originally by: Kagura Nikon both sides were on system. No camp trespassing here.
See.. that is how fleet engagements need to be played out .. all my experience of LARGE engagements so far have been on gates and it is always insanely one sided .. favoring those who jump in.. I guess we just need to change the battle plan and give up gate camps .. thats up to our FCs though
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2007.07.29 00:31:00 -
[46]
jump into them then. the way you are saying it its like the people jumping in have the advantage lol. try and test it. im sure you will lose alot more ships doing it and more lag. its sad to see that lag is that bad but thats eve tbh.
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Harleigh
Lacedaemon. Sparta Alliance
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Posted - 2007.07.29 00:35:00 -
[47]
Originally by: Martin Mckenna jump into them then. the way you are saying it its like the people jumping in have the advantage lol. try and test it. im sure you will lose alot more ships doing it and more lag. its sad to see that lag is that bad but thats eve tbh.
YES .. the people jumping in have the advantage atm IF the Node is under heavy load.. it has been proven ..
Now ... as for doing the jumping in .. how we supposed to lock down a system to do pos warefare if we have to wait for the hostiles to jump in first then jump behind them Sherlock ?
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Tebis
Templars of Space Sparta Alliance
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Posted - 2007.07.29 00:36:00 -
[48]
again.. lag is not the issue.. I am ok with lag.. I am also prepared for lag.. taking 40 seconds to lock and 40 seconds more to activate modules is fine with me as long as I can see the targets on the overview and my client RESPONDS.. it is when i see no targets on my overview and completely freeze then wake up in station when I get mad..
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2007.07.29 00:38:00 -
[49]
Originally by: Shin Ra Lag happens, get used to it. Desyncs happened (till the recent patch?) for weeks if not months. If you had been fighting at all, instead of cowering in your little corner of space, meybe you would have realised that.
tbh there is no need for replys like that aswell. lags bad and i can understand why sparta are ****ed but they need to remember that we also get the same lag and desync
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Harleigh
Lacedaemon. Sparta Alliance
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Posted - 2007.07.29 00:41:00 -
[50]
Originally by: Martin Mckenna
Originally by: Shin Ra Lag happens, get used to it. Desyncs happened (till the recent patch?) for weeks if not months. If you had been fighting at all, instead of cowering in your little corner of space, meybe you would have realised that.
tbh there is no need for replys like that aswell. lags bad and i can understand why sparta are ****ed but they need to remember that we also get the same lag and desync
He is right .. I do not want this decaying into a personal attack on Tri or any other alliance .. they are just playing the game as we are .. bash a dumb post yes but Tri as an entity still have my respect and I am not blaming them for any of this .. my beef is with game mechanics ..
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Martin Mckenna
D00M. Triumvirate.
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Posted - 2007.07.29 00:42:00 -
[51]
Edited by: Martin Mckenna on 29/07/2007 00:42:19
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Minigin
Ganja Labs
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Posted - 2007.07.29 00:42:00 -
[52]
Edited by: Minigin on 29/07/2007 00:42:14 i for one am shocked and disgusted that when local gets to 590... fleet battles lag... i mean really... how dare ccp create a game that struggles with such huge numbers?
MINIGIN! now posting in "limegreen"
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Weatherman
Gallente Xoth Inc Firmus Ixion
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Posted - 2007.07.29 00:52:00 -
[53]
Originally by: Kagura Nikon Well i must say game behave verywell in 49-u today with almost 600 in local. It crashed once, yes. But during fight i got no desync and only 3 second lag.
We had very different experiences then. I had over 60 second module lag and most in my gang/corp reported around 40s module lag. Warping also took a significant delay. This was all before the node crashed (or whatever that was, there was like 150 people who didn't d/c am I right?). After the crash it was significantly less laggy, at least for me.
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mamolian
M. Corp M. PIRE
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Posted - 2007.07.29 00:54:00 -
[54]
Hmm dunno about the rest of you guys in local, but I preferred it when we weren't shooting each others POS.. and just brought in some small gangs to shoot each other.
Why'd you have to **** it all up?
I'm not one bit surprised about desynch and huge lag.. theres 500 in local ffs.. but this is what happens when your trying to conquer station systems nowadays.. unless of course the fights completely one sided.
-------------------------------
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Draconian Arcane
Minmatar Praetorian BlackGuard Sparta Alliance
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Posted - 2007.07.29 00:55:00 -
[55]
Originally by: XxAngelxX You know, TRI wouldn't be whining if you'd won that fight, we went in there knowing the lag would be massive.
You must be a ten year old or a ******, since there was no reference to the battle against you guys.
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Doc Br0wn
Caldari 11th Hussars
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Posted - 2007.07.29 01:08:00 -
[56]
Originally by: Draconian Arcane You must be a ten year old or a ******, since there was no reference to the battle against you guys.
Kind of obvious what it was about though? Your Alliance CEO looked semi-intelligent on 1st post mind, then it just went downhill as he chucked his dummy out.
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tarisai hsaun
Rionnag Alba Triumvirate.
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Posted - 2007.07.29 01:13:00 -
[57]
salt and sauce ftw.
it sucks that the servers can't handle the way the game, and fleet engagements have developed. however, it's a bit silly to think that ccp aren't doing everything in their power to address the problem. i am assuming, with no detective work at all, that this issue affects a minority of eve subscribers (oxymoron - though a large and rather rabid minority). therefor it's not something that they will put every hour of every day into fixing. as soon as they have a breakthrough, and discover a way to reduce lag/desync in a noticeable way we'll hear about it. an oh, how we shall dance through the streets.
so yes. deal with it i'm afraid.
if lag/desync is in favour of the aggressor: become the aggressor.
and also it's perfectly reasonable to simply not play if you are not happy. this game is not obligitory. we pay for this game cause we want to and cause we enjoy playing it. eve isn't like a city council and the lag isn't like a crappy education system your taxes pay for and the devs aren't avaricious politicians who don't give a ****.
remember folks, we all know there is something alot more productive we could be doing with our time and money :p but we don't want to. because we ENJOY the game.
i'm intoxicated.
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Achaiah
Black Bag Ops
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Posted - 2007.07.29 01:20:00 -
[58]
Well.. We all know CCP most likely not only really want to solve this problem, but also work on it. As usual they suck when it comes to communicating with the players. It isn't like this is the first time it happens that GMs ignore to answer petitions and players turn to the forum instead. One of the reasons why Goonswarm started their threadnaught a while back was the lack of GM respons. It is truly amazing that CCP didn't learn from that.
However.. If it is a win button to be the aggressors and jump the enemy, then it might be an idea to seek an opportunity to do just that instead of locking down a system and wait for them. It isn't like anyone can expect the problem will be solved next time the hostiles show up again.
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Adeptus mecanicus
The Flaming Sideburn's Hedonistic Imperative
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Posted - 2007.07.29 01:28:00 -
[59]
me and my crew got d-synced in a dead end system while attacking a pos and local didnt pass 25+ (including the defending team) ended up frozen then scatterd around system, also we have those zombie pos's (kill the tower but the pos mods still fire) petitioned it and the gm said they heard about it but when i invited him to eyeball it himself he declined.
ccp did remove the mods on the moons we mentioned but there is something seriusly wrong considering the current state of gameplay. when ppl is reluctant to commit to battle due to the instabillety of the game then it's a flashing warning sign.
this coment might get snipped or more but as a paying customer since 2005 (yeah im a noob in some of you ol'fellas view) im not impressed with the way the d-sync and other issiues is being focused on
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Freiherr MinceR
Caldari Black Knight Buccaneers
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Posted - 2007.07.29 01:57:00 -
[60]
Edited by: Freiherr MinceR on 29/07/2007 02:04:46 hey, today i warped to the gate right after all jumped in. and all i saw from that point on is shown on these 2 picture.. and in fact i was MWDing around all the time with plenty of FPS.
http://go-dl1.eve-files.com/media/0707/desync2.jpg http://go-dl1.eve-files.com/media/0707/desync.jpg on the bottom right you got your evetime to have a little clue about how long i was at this gate. the ppl that jump in talk about to have a minute to 2minute laag.. we are talking about to have no control about your eve for a half hour or more because ppl jump into your gatecamp. after i made the last screenshot i just warped to the other gate. orbited it at medium range with mwd on for several minutes and guess how much SHIPS total i have seen? none.. no friendlys .. no hostiles..
edit for typo
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