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Chuck Dawg
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.01 09:13:00 -
[181]
Dont you guys realize yet that this an 'intended game feature' just like a bunch of other features we players feel are bugs but the lazy people at CCP feel compelled to call a feature? It's just simply to stop people from camping gates in mass and go on the offensive since, from what Ive read, it only effects people who were there first waiting for hostiles to jump in.
Just takes a little out of the box ******** thinking to understand the ways of the all mighty CCP!  
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Montaire
Lacedaemon. Sparta Alliance
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Posted - 2007.08.01 10:41:00 -
[182]
Thats easier said than done when you have 20 billion isk tied up in a single POS.
If you dont stop them at the gate, when your advatage should be greatest, then you wont stop them at all. They will scatter throughout the system, where you cant chase them down.
As much derided as gate camping is, the fact is that it is a CRITICAL defensive dynamic. Its like saying that Midevil castles were cheap, and that enemies should have let their enemes in so they could fight them.
Originally by: Chuck Dawg Dont you guys realize yet that this an 'intended game feature' just like a bunch of other features we players feel are bugs but the lazy people at CCP feel compelled to call a feature? It's just simply to stop people from camping gates in mass and go on the offensive since, from what Ive read, it only effects people who were there first waiting for hostiles to jump in.
Just takes a little out of the box ******** thinking to understand the ways of the all mighty CCP!  
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Ramireza
Caldari Asgard Schiffswerften Ev0ke
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Posted - 2007.08.01 10:47:00 -
[183]
Originally by: Harleigh Edited by: Harleigh on 01/08/2007 00:33:46 Ok .. As an alliance leader .. I am truly saddened by the current state of affairs that CCP has put this game into.
I have played this game for years and yes I know what lag is .. and I expect lag .. but loosing synch is a whole other matter. Tonight we held a gate with about 80 - 100 people .. and 100 hostiles jumped in and local spiked to 516.. we saw 2 red targets the whole time. A couple of players tried to re-log .. over 15 minutes to do so. This is the same crap we ran into in UEJ. In fact at one point local channel was funny as people were reporting how many people they saw in local. The numbers ranged from 340 - 516 at the same time.
One pilot who came jumped in after the meele started then reported that the gate was covered in reds and we were getting shot .. one of my pilots sitting happily in his ship got a mail .. it was his killmail ..
This is not localized to the north either .. while waiting for my pilot to log on, I was in MSN chat with some guys in the south .. they had 500 in local .. and things were so bad that they could not employ capitals and were left just ganking ships that were stuck in space and unresponsive. That my fellow gamers is not fleet combat.
This is material I believe belongs in CAOD as none of the general EVE population in empire will experience it. They have introduced so much stuff to 0.0 warefare and the servers simply cannot take it. It is unplayable and time and a gain we have proved that the ships jumping into the system get load priority. Therefore it is impossible to effectively prevent a large hostile fleet from entering your system.
Yeah .. I will get flamed by the 12 year olds for this post .. but I am at the point that I really don't care anymore .. I have filed a petition on behalf of my alliance at GM request but after a week of no response I have notified my people that in 24 hours we will commnence individual petitions from all of the affected members of the alliances affected to get their attention. While it is fine that they can cut and paste a "It takes time to investigate" post, so many ships have been lost as to alter the course of the campaigns in the mean time. As for the "email ccp directly" .. been there .. done that .. no response in 4 days ..
I am so disconcerted with this that I am actively petitioning the GM's to the point that they will prob ban me .. and I am willing to get banned to make a point on behalf of the alliances that are completely fed up with the state of affairs.
When I have people that i have flown with for years throw up their hands and cancel their accounts en masse .. I feel I have to do something.
If I fail to respond to this thread it is prob because they have banned me to shut me up :)
I luv EVE .. I just want it fixed
You want (nearly) lagfree Fleetbattles with over 500 ppl in lokal? Dream on, thats not possible. CCP cant fix this.
But maybe we :
WY this "Oh we get attacked, lets call help to defend our systems!". Cause this leads to : "Damm, they called all their friends, we need MORE ppl to attack them, QUICK!".
This turns a possible 80 vs 80 to a 250 vs 250.
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killerco
Gallente Confederation of Red Moon Red Moon Federation
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Posted - 2007.08.01 11:13:00 -
[184]
/signed
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JS LiamElms
Gallente Dark Blade Incorporated Interstellar Alcohol Conglomerate
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Posted - 2007.08.01 11:16:00 -
[185]
Edited by: JS LiamElms on 01/08/2007 11:18:30 Good topic IMO....
But wish some of the pilots here would take there 'examples' to another topic trying vainly to express the problem in there failed defence/attack of a recent lose. Or more... just use it in a none 'it wasn't my fault it was the dysinc' manner please.
Some guys have some real great points too.... do we really need stations that i can walk around seeing my corp mates walking around.. would rather see them side by side bashing 'fix' (:P hey...)
And... oh, i think its funny getting my corpes contracted/traded to me (i now have a collection of cold ones in my hanger... feeling my evil side creep out) but hey.. it'll be nice if we could remove the implants :P.. manually cause i will be able to walk around in my hanger of course!
So tonight, i will put up with some more dysinc, a little lag, lots of addictive gameplay that for some reason has killed my RL social calender (just not enough time in the day, now i have lost an hour (23/7??). Log on in my main, log on in my alt, fly one to jita (cause i don't care of lag there as i am flying my main.... smile at the 30k players on line thinking its nice to see so many active people.. then smile knowing the really is only 15k, cause like me... we all have alts! and we all pay twice the monthly fee for it.
so really, if we didn't have alts. Would the few suddenly become the masses.
At the end of it all... desync, lag, blobs, 1v1... i am just as pleased as punch to know i have killed just one person who has spent time earning the isk to buy ships in a 'i am a ****ing god' delusionaly manner that pumps the blood around nearly causing me a heart attck :) NOW THATS WHAT I CALL A GAME!!
safe flying
"i am a noob, so when i pop you... feel the shame!!" |

dan drorgar
Minmatar ECP Rogues The Reckoning.
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Posted - 2007.08.01 11:22:00 -
[186]
Originally by: Montaire Thats easier said than done when you have 20 billion isk tied up in a single POS.
If you dont stop them at the gate, when your advatage should be greatest, then you wont stop them at all. They will scatter throughout the system, where you cant chase them down.
As much derided as gate camping is, the fact is that it is a CRITICAL defensive dynamic. Its like saying that Midevil castles were cheap, and that enemies should have let their enemes in so they could fight them.
If you are trying to defend a POS, why fight them at the gate or elsewhere in the system? Your analogy (mediaeval castles) is wrong too, you should fight them at the POS ... If EVE wasn't so broken, your advantage at the gates (= bubbles, lag, desyncs, general randomness) would not be greater than your advantage at the POS (= guns, EW batteries, POS shields).
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Sam Archer
River of Blood
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Posted - 2007.08.01 11:35:00 -
[187]
Originally by: Harleigh Edited by: Harleigh on 01/08/2007 00:33:46 Ok .. As an alliance leader .. I am truly saddened by the current state of affairs that CCP has put this game into.
I have played this game for years and yes I know what lag is .. and I expect lag .. but loosing synch is a whole other matter. Tonight we held a gate with about 80 - 100 people .. and 100 hostiles jumped in and local spiked to 516.. we saw 2 red targets the whole time.
I think the problem lies in the players and not CCP. When eve was first designed I doubt that ccp thought there would be 500-600 people in 1 system fighting. CCP has as the game evolved tried to update code and hardware to allow these ZERGing/skillless tactics and has done a damn good job of it. Most other MMORPG's have trouble handling 1500-2000 players in a world and you are talking about 1/3 of that in 1 zone. Lastly, 500-600 people in 1 system is the fault of the player base and not CCP imo.
You have 5 people? We'll bring 10. You have 10 people? We will bring 15. You have 80 people? We'll bring 100. Ect. What happens when you bring 400 and they bring 550. Will you still complain about this problem? Of course you will. But the game was not made to handle 1000 people in 1 system.
Solution : Dont blame CCP for your problems when the game was never designed for it. With putting POS defenses on the outside of the shields is one of what I hope is many steps to start reducing gang sizes. In the end: Zerg less.
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olddone
Confederation of Red Moon Red Moon Federation
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Posted - 2007.08.01 12:14:00 -
[188]
Fleet fights are EVEs major weakness. We all want to be able to do it but the servers can not handle it. Fleets freeze and people die never being able to activate mods or move ship. Our small fleet of 20 ships was willing to attack 80 other ships last night. Willing to take what we could. All that happen was we engaged 20 we had isolated, anticpating the rest to jump in an engage. Fair enough but when the rest of the hostile gang jumped in on us in OOYZ our entire fleet froze. Of course we died, but dying us able to fight is not what we had in mind. Nor is it acceptable. CCP failure in this area is very upsetting.
The will to fight is all you need to kill them, and a few friends. |

Ramireza
Caldari Asgard Schiffswerften Ev0ke
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Posted - 2007.08.01 12:42:00 -
[189]
Originally by: Sam Archer
Originally by: Harleigh Edited by: Harleigh on 01/08/2007 00:33:46 Ok .. As an alliance leader .. I am truly saddened by the current state of affairs that CCP has put this game into.
I have played this game for years and yes I know what lag is .. and I expect lag .. but loosing synch is a whole other matter. Tonight we held a gate with about 80 - 100 people .. and 100 hostiles jumped in and local spiked to 516.. we saw 2 red targets the whole time.
I think the problem lies in the players and not CCP. When eve was first designed I doubt that ccp thought there would be 500-600 people in 1 system fighting. CCP has as the game evolved tried to update code and hardware to allow these ZERGing/skillless tactics and has done a damn good job of it. Most other MMORPG's have trouble handling 1500-2000 players in a world and you are talking about 1/3 of that in 1 zone. Lastly, 500-600 people in 1 system is the fault of the player base and not CCP imo.
You have 5 people? We'll bring 10. You have 10 people? We will bring 15. You have 80 people? We'll bring 100. Ect. What happens when you bring 400 and they bring 550. Will you still complain about this problem? Of course you will. But the game was not made to handle 1000 people in 1 system.
Solution : Dont blame CCP for your problems when the game was never designed for it. With putting POS defenses on the outside of the shields is one of what I hope is many steps to start reducing gang sizes. In the end: Zerg less.
1000% signed!
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NenMaster
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Posted - 2007.08.01 12:57:00 -
[190]
agreed, having 500 in a system is crazy enough, think about it before you think ccp broke the game because 500 people are in 1 system
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Fornacis
Gallente hirr Morsus Mihi
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Posted - 2007.08.01 13:12:00 -
[191]
Sorry guys but the technology doesn't exist (yet) for fleet battles to happen.
We have 30,000 ppl playing in the same shard.
I don't think its bandwidth, I believe its a scalibility problem.
Example: I always thought my lag in Eve was my internet connection which is ISDN (2x64k) connections. I moved in with a friend a while back that had 5mb DSL or something.
I still had the same lag....still had desynch...and my PC is running some of the latest hardware so its not that.
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Lowa
Gallente North Star Networks Cruel Intentions
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Posted - 2007.08.01 14:05:00 -
[192]
While I agree that having 500 ppl in 1 system is not really realistic but the bottom line is that it HAS BEEN DONE. Very laggy yes but it sort of worked. The problem now is that it does not take 500 ppl to make things go bad! Sometimes it will take 5 or 10 or 50. Sometimes you can have a good fight with 300.
Its the randomness and the fact that those that suffer lag/desynch gets it so bad its absolutely unplayable. Before the latest patches you could end up not loading but it wasnt even close to being so frequent as it is now. Most of the times you at least loaded your overview, could lock and fire (even if it took a couple of minutes) and you could, if you thought ahead and were used to large scale battles, make it out alive and come back in again.
For Tri and Sparta, could you try this without 500 people? Drop down to 100-150 each and see what happens? I know this is a stupid request but take the fight in a system of no importance and see what happens, if it lags, overview bugs and desynchs just as bad then...well you have your answer I guess. And you dont have to bite eachothers head of on this boards. 
Anyway, crazy idea but thats me. 
Dear CCP, please fix EVE.
Cheers, Lowa
What if the truth was something else? |

Matrixcvd
Last Serenity The Sundering
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Posted - 2007.08.01 14:06:00 -
[193]
Originally by: Fornacis Sorry guys but the technology doesn't exist (yet) for fleet battles to happen.
We have 30,000 ppl playing in the same shard.
I don't think its bandwidth, I believe its a scalibility problem.
Example: I always thought my lag in Eve was my internet connection which is ISDN (2x64k) connections. I moved in with a friend a while back that had 5mb DSL or something.
I still had the same lag....still had desynch...and my PC is running some of the latest hardware so its not that.
Well then CCP should be shot for marketing and continuing to delvelop the game like this. Simple answer is to not allow 500 pilots in system, come up with some stupid rule that says "only the warp cores from 100 ships may be active or they nuke the star" some BS, stop alloying multiple clients from the same IP to log in simultaneously. look this is the problem, all the Eve videos, epic battles between fleets, look at how soverignty is setup and the necessity to build large alliances and inter-alliance partners to facillitate goals to satisfy collectives of huge players. The game is marketed, and designed to go big. Everything is driven towards the massive like some giant dude running around like a machine. But what we get is some huge fat guy with a tiny corn hole forcing us to swim in S**T.
whining about how crappy the game handles might get you somewhere as enough people complain things get changed. telling people to **** of and deal wtih a game that was marketed in such a way as it can't deliver is crap. CCP built this game and we can't play it the way they intended cause their end of it doesn't pack the punch, either now or in the near future. So who is to blame?
This is my first MMO so i had no idea what to expect and its probably why i can't leave, other than i am a sci fi nut, but lets get real, either CCP comes to grips with reality or this whole experiment is going to blow itself apart.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.01 14:49:00 -
[194]
Originally by: dan drorgar
If you are trying to defend a POS, why fight them at the gate or elsewhere in the system? Your analogy (mediaeval castles) is wrong too, you should fight them at the POS ... If EVE wasn't so broken, your advantage at the gates (= bubbles, lag, desyncs, general randomness) would not be greater than your advantage at the POS (= guns, EW batteries, POS shields).
I think this approach is the proper answer. They are comming to kill the POS. Any other type of incursions into space are just harrassment missions. So when big fights happen, fight at the POS, not the gates. When things are smaller in scale, hunt and snipe targets in system.
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Charles Yeager
Eternity INC. Mercenary Coalition
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Posted - 2007.08.01 14:49:00 -
[195]
Originally by: XxAngelxX Tip: Stop whining, teach your pilots how to deal with the lag, it is no different now to how it was a over a year ago when G + IRON tried to jump into ec- camped by ascn and bob.
More CCP fanboi-ism. Accounting for lag is easy and comes with experience. Desynch's are another matter because you client is simply not giving you correct information on the screen. With lag the information is delayed, with a desync you have no choice but to warp out or log out. Of course when this bug lets you shoot fish in a barrel, we see immature comments like the one above.
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Kaaii
Caldari Equilibrium LLC
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Posted - 2007.08.01 14:57:00 -
[196]
I read a quote from General Sherman once (US civil war general), which stuck with me..
"Fortifications are monuments to the stupidity of man..."
Apply?
"Id rather fall beside 10 Lions, than stand with 1000 sheep.."
Trading 101
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SSgt Sniper
Gallente MAIDS
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Posted - 2007.08.01 15:15:00 -
[197]
Originally by: TZeer Random players: Laaaag,desynch, I cant see anything, who`s shooting me. ARGH!
CCP: We can`t seen anything in our logs, game is fine.
Random players: FFS, fix lag CCP. RABBLE RABBLE! Petition!
CCP: "insert random yadda yadda" ooh, look new shiny stuff.
Random players: we dont care about shiny stuff, fix whats broken damnit!
CCP: Quafe, weee, come join us on our voice thingy. Beer!!! fanfest!
Random Players: AARGGH, the lag/desynch gets worse, server went down, FIX LAG!!
CCP: Look, shiiiiiny stuff!!
Random players go suicidal....
The end
Most accurate description of CCP behavior I've seen. You sir, win. ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
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Niraco79
Gallente Black Nova Corp Band of Brothers
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Posted - 2007.08.01 15:18:00 -
[198]
Edited by: Niraco79 on 01/08/2007 15:20:28 hmmm....in order to take a station make all parties involved to attack/defend in the same time objectives in 4-5 systems from the same constelattion?..that will divide attacking and defending fleets = less lag in each system. could be a worthy idea to think about?
EDIT: also many of players need to tweak their clients, use the ramdisk, lower colour depth, no depth buffer and so on.. so use them ..many times u will live due to these..many times will not help also ________________ THE MEGA NOOB
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SSgt Sniper
Gallente MAIDS
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Posted - 2007.08.01 15:29:00 -
[199]
Originally by: Charles Yeager
Originally by: XxAngelxX Tip: Stop whining, teach your pilots how to deal with the lag, it is no different now to how it was a over a year ago when G + IRON tried to jump into ec- camped by ascn and bob.
More CCP fanboi-ism. Accounting for lag is easy and comes with experience. Desynch's are another matter because you client is simply not giving you correct information on the screen. With lag the information is delayed, with a desync you have no choice but to warp out or log out. Of course when this bug lets you shoot fish in a barrel, we see immature comments like the one above.
The problem with the whole tri telling spart "u suck deal with it" is they seem to be not grasping the concept of exactly what Sparta (and several other alliances of late trying to defend) have been dealing with. They think it's just the same old system lag there's always been, it's not.
The old system lag was like down in fountain: you might sit for thirty seconds, you might even lose you ship, but you did eventually load the grid properly, and if you hadn't died by then you could fight. I've seen a fraps mailed from a friend that shows him taking damage and absolutely no hostiles in overview or in space, and his ship was responding just fine. It's not possible to defend, or fight, or do anything but run like a little girl when the enemy is completely invisible to you. Which isn't what used to happen.
In other words Tri folks, You're thinking they are *****ing about issues that have been going on for at least two years, they aren't. This whole phenom is much much worse. And since CCP has been known to be sluggish to respond or even admit when the product has problems, Making a lot of noise is about the only way to get anything done around here.
Final thought: Tri, they don't blame you. You were the hostiles, but you didn't create the new recent bug in the code that's causing this. You only gained from it. That's not your fault at all, it's entirely CCP's. ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
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Harleigh
Lacedaemon. Sparta Alliance
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Posted - 2007.08.01 17:18:00 -
[200]
Originally by: Ramireza
Originally by: Harleigh Edited by: Harleigh on 01/08/2007 00:33:46 Ok .. As an alliance leader .. I am truly saddened by the current state of affairs that CCP has put this game into.
I have played this game for years and yes I know what lag is .. and I expect lag .. but loosing synch is a whole other matter. Tonight we held a gate with about 80 - 100 people .. and 100 hostiles jumped in and local spiked to 516.. we saw 2 red targets the whole time. A couple of players tried to re-log .. over 15 minutes to do so. This is the same crap we ran into in UEJ. In fact at one point local channel was funny as people were reporting how many people they saw in local. The numbers ranged from 340 - 516 at the same time.
One pilot who came jumped in after the meele started then reported that the gate was covered in reds and we were getting shot .. one of my pilots sitting happily in his ship got a mail .. it was his killmail ..
This is not localized to the north either .. while waiting for my pilot to log on, I was in MSN chat with some guys in the south .. they had 500 in local .. and things were so bad that they could not employ capitals and were left just ganking ships that were stuck in space and unresponsive. That my fellow gamers is not fleet combat.
This is material I believe belongs in CAOD as none of the general EVE population in empire will experience it. They have introduced so much stuff to 0.0 warefare and the servers simply cannot take it. It is unplayable and time and a gain we have proved that the ships jumping into the system get load priority. Therefore it is impossible to effectively prevent a large hostile fleet from entering your system.
Yeah .. I will get flamed by the 12 year olds for this post .. but I am at the point that I really don't care anymore .. I have filed a petition on behalf of my alliance at GM request but after a week of no response I have notified my people that in 24 hours we will commnence individual petitions from all of the affected members of the alliances affected to get their attention. While it is fine that they can cut and paste a "It takes time to investigate" post, so many ships have been lost as to alter the course of the campaigns in the mean time. As for the "email ccp directly" .. been there .. done that .. no response in 4 days ..
I am so disconcerted with this that I am actively petitioning the GM's to the point that they will prob ban me .. and I am willing to get banned to make a point on behalf of the alliances that are completely fed up with the state of affairs.
When I have people that i have flown with for years throw up their hands and cancel their accounts en masse .. I feel I have to do something.
If I fail to respond to this thread it is prob because they have banned me to shut me up :)
I luv EVE .. I just want it fixed
You want (nearly) lagfree Fleetbattles with over 500 ppl in lokal? Dream on, thats not possible. CCP cant fix this.
But maybe we :
WY this "Oh we get attacked, lets call help to defend our systems!". Cause this leads to : "Damm, they called all their friends, we need MORE ppl to attack them, QUICK!".
This turns a possible 80 vs 80 to a 250 vs 250.
Wow ... so I am supposed to ask my friends not to come and help in hopes that the hostiles won't bring friends to come attack so that there are not too many people in local?
What ***** U smoking .. cause I want some :P
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Harleigh
Lacedaemon. Sparta Alliance
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Posted - 2007.08.01 17:42:00 -
[201]
Originally by: Princess Jodi
Originally by: dan drorgar
If you are trying to defend a POS, why fight them at the gate or elsewhere in the system? Your analogy (mediaeval castles) is wrong too, you should fight them at the POS ... If EVE wasn't so broken, your advantage at the gates (= bubbles, lag, desyncs, general randomness) would not be greater than your advantage at the POS (= guns, EW batteries, POS shields).
I think this approach is the proper answer. They are comming to kill the POS. Any other type of incursions into space are just harrassment missions. So when big fights happen, fight at the POS, not the gates. When things are smaller in scale, hunt and snipe targets in system.
Sorry .. but I find it rather humerous that people are suggesting that you just openly allow the hostiles to enter a system because the game is screwed then try and take them out while they start bashing thier target and sniping your station ..
The Goal here is to prevent them from getting into your system in the first place so that they can't take out the jammer and jump in capitals .. Anything less then the ability to do so heavily favors the agressor .. which is back asswards from common sense.
The suggestion has been made for aggressive defense.. I whole heartedly agree in this strategy .. but there are some situations, where you are defending a fixed item that makes that strategy not viable.
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Garrett Smith
ARK-CORP FREGE Alliance
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Posted - 2007.08.01 18:01:00 -
[202]
We can rabble rabble rabble on the forums all we want, but the only way to truly get CCP to do anything about it is to cut their income. If the game is broken DONT PLAY IT, if fights are no fun then QUIT THE GAME. Set a long skill and cancel. CCP will do something about it if their income is affected. Talk with your money. This game was created to make money, CCP is a corporation whose primary goal is to make money.
I wonder if they will edit this post??? Boom Shaka Laka Laka, Boom Shaka Laka Laka, Boom Shaka Laka Laka, Boom! -Sahwoolo Etoophie |

Harleigh
Lacedaemon. Sparta Alliance
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Posted - 2007.08.01 23:18:00 -
[203]
** Caution .. troll material *** :P
Ok .. desynch issues are just a figment of our imagination according to CCP ..
They are happening in the north in big battles
They are happening in the south in big battles (was brought to my attention there was a ~ 200 man bob fleet that desynched at a gate and took massive losses... petition has been apparently filed on that ..(would luv a Bob member to confirm this please)
They are happening in empire and small squads as evidenced by the people that have piped up in this thread.
And it is happening a lot.
Today .. Seleene puts up a thread .. "We were told everyone was clear.. then reports of the Aeon taking damage" (apologize for the sumerized quote) .. Of course the question is .. was it desynch or was it a clean kill?
The Answer ....
http://dl.eve-files.com/media/0708/SedithDesynched.jpg
Does that look like the pictures the other side is posting ?
That does not mean anyone is questioning the integrity of the pilots involved, however it does graphically show what people are talking about when they cannot see the hostiles.
<<THIS IS NOT LAG PEOPLE >>
CCP Devs .. how many hundreds of posts and thousands of views need to occur on this thread before you will bless us with your pressence and your logs that show none of this is real and it is just a problem with a lot of peoples ISP or client causeing this?
BTW .. think it is going on like 10 days with ZERO response on the initial petition and no personal response on my email... and counting....
Man if I took 10 days to get back to a customer I would be looking for new employment ..
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Tetsujin
GoonFleet GoonSwarm
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Posted - 2007.08.01 23:27:00 -
[204]
I'm not sure why anyone would flame you for this thread Harleigh we can pretty much all agree, regardless of side or location, that the desync problem is by far the worst to ever hit EVE.
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Madleine
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Posted - 2007.08.02 01:09:00 -
[205]
Edited by: Madleine on 02/08/2007 01:11:29 signed/
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Zasmar
Minmatar hirr Morsus Mihi
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Posted - 2007.08.02 12:33:00 -
[206]
I totally agree with all the people who say that there actually is a problem which needs to be fixed. When i was first told about eve i looked at a picture in PC gamer of about a 300 man fleet battle.
Until the other day when fighting in the north i still thought this was possible, until we jumped onto the hostile gang and my eve just died. What sucked was i had looked forward to this all day, and i just sat on ts listening to the people who had loaded calling targets while I sat there with half of the other people in the fleet just waiting for things to load.
After 20 mins i just had to relog which took another half an hour and woke up in the clone bay... They used the whole server logs excuse when i petitioned that one.
The sad thing is that now when people ask me if they should start playing eve, they have seen all these pictures and heard all these stories about huge fleet battles i just say, seriously, its not gonna happen.
I know that something was said that we should stop playing, but thats the thing no one wants to stop playing and CCP know that, and the few people who don't suffer bad lag problems all the time, they don't complain because its fine for them.
I totally agree with Harleigh, i love eve to and just want it fixed as well.
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Sooshie
Gallente The 5 Amigo's LLC.
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Posted - 2007.08.02 13:49:00 -
[207]
Originally by: Tyrrax Thorrk I think CCP need to hire a few dozen more gms ;P
That and fix it ofc
Would help if the (few dozen?) they have right now would stop adding software "patches" that seemingly result in worse glitches to the problems that are meant to fix other glitches. Just like my car.. It drive really nice and fine.. then when I start meddling with it - it runs like crap!
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Anton March
Mortis Angelus
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Posted - 2007.08.02 15:06:00 -
[208]
Originally by: Sooshie
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I ran an ISP and if I had server-side issues causing desyncs to our clients our business simply would ahve gone to hell. Now here comes the lectures from everyone else about how they have similar experiences and to shut my pie-hole etc etc.. But its a simple matter of fact/truth.
I work for an ISP now, and if our customers webpages so much as take an extra 10 seconds to load, they pitch a fit. I think as far as customers go, we're being pretty reasonable. All we want is the service that we're paying for.
Personally, I don't agree with a lot of what Sparta has done - that's why their alliance ticker is no longer next to my name, but this isn't a Sparta problem, it's an Eve problem. Everyone bashing Sparta in this thread needs to go find somewhere else to do it. I've had desynchs in the North while in Sparta, and here in the South while out of Sparta - all since the release of Rev2, I might add. This has *nothing* to do with the alliance ticker of the OP.
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PrimeKiller
Caldari Art of War
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Posted - 2007.08.02 15:24:00 -
[209]
For a game that is based on and promotes fleet battles, it seems crazy that this problem is getting worse. However posting in these kind of forums about it does not help, you achieve nothing more than another spammed thread.
CCP should know there is a problem, if they think otherwise come and join in the big fleet battles. Threatening CCP and spamming petitions though is just stupid.
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Dawson
Caldari FATAL REVELATIONS FATAL Alliance
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Posted - 2007.08.02 15:37:00 -
[210]
Edited by: Dawson on 02/08/2007 15:39:12 I haven't played this game for a while now due to recent problems and i've played since beta phase 2.
I take no joy in paying for subscription, spending hours, days, weeks and sometimes months of my time for ships which I potentially & have lost due to lag & dsync's.
Not that it has much to do with lag, when you play a game like eve when your fighting 500 man battles what do you expect. I cant think of any other games where that kinda thing happens.
What it boils down to is the time spent to get ships, that were paying for through subscription game time. It gets lost due to game errors/dsync, with ccp giving us the "Our logs show nothing" rubbish, improve your logs, people are willing to put up with lag knowing if they lose ships due to Mass lag/dsync they will get there ship back.
The way I see it, as a example, if I was having a problem with my Internet ISP, i would demand a refund etc and get it. Ccp should be refunding us in some way, not telling us "our logs show nothing".
anyway thats only a short term solution, the problem needs fixing, people will get fed up of that too, every battle they come too unable to play to some degree.
I just find it unacceptable that we get no type of compensation for a unacceptable service.
As it stands now, I will leave this game unless something is done. Even more so when the next space related mmo comes out. I love this game when it works, i'd hate to leave it.
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