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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 23:58:00 -
[151]
Originally by: Benn Helmsman
And who in the whole EVE world use T1 sniper ships? Maybe Goons, but thats it.. dont pull up such stuf like, if we all would use only T1 ships, the Rokh would be fine...
An example for how usefull the eagle is. It should be using faction ammo, so that it can hit its intended targets.
Just like you dont shoot at bigger targets than that because all the battleships do THAT job better with tech 1 ammo.
Quote:
Not kiting in med range? Why not? keep somebody at 25-30 km and give him hell with EMP ammo and a huge bbq damage. And dont bring up this "well then i would use a tier 2 BC...", everybody knows they make the HACs look sad.
No, there is no reason not to bring out the teir 2 BCs. If they perform better at the role that is supposed to be these ships specialty then why not?
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 00:17:00 -
[152]
Quote: My god you are dense. The point is to illustrate the effectiveness of the eagle. They must use tech 1 ammo since they cant hit things with tech 2 ammo. A Rokh outdamages the Rokh at all meaningful sniper ranges. It only gets BETTER for the rokh as ranges increase when using tech 1 ammo.
Well when you tell me a rokh outdamage a hyperion with antimatter as a sniper, im gonan laugh at you becuase antimatter is not sniping.
Quote: You obviously dont know what medium range means. And the Muninn blows at kiting ships. Why not just fly a vagabond, more speed more med/low slots and a falloff bonus. The muninn sucks **** at that role. You dont kite with arties when you have a falloff boosed autocannon counterpart. Not that you would want to kite with arties anyway, not unless you had a nice web range bonus and a bunch of mids.
You take said muninn. You load high damage ammo. You take a huginn, you web. Wow, damage ammo optimal lines up with the hugins web range... imagine that? Now you release muninns drones, and... holy cow, your dps puts a 5 turret eagle to absolute shame... thats how muninn works, fitting it up with tracking enhancers and all the crap is only a second bonus it gets.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 00:27:00 -
[153]
Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 00:29:00 -
[154]
Edited by: KD.Fluffy on 12/08/2007 00:31:18 read carefully, i said use a huginn to web. But yes your right, it can easily kite ships with artillery and do good damage. Its not solo own, but ships really shouldnt be in eve either.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 00:36:00 -
[155]
Quote: Not that you would want to kite with arties anyway, not unless you had a nice web range bonus and a bunch of mids.
I was refering to this.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 00:48:00 -
[156]
Originally by: Benn Helmsman Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
A rifter.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 00:51:00 -
[157]
Originally by: Goumindong
Originally by: Benn Helmsman Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
A rifter.
And how long wit it take the rifter to make 30km against a speed of 2.5km/s? And how long will it survive against the Muninn (not that it will have problems with 5 light drones after it really made it to catch up...)?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 00:52:00 -
[158]
Originally by: KD.Fluffy
Well when you tell me a rokh outdamage a hyperion with antimatter as a sniper, im gonan laugh at you becuase antimatter is not sniping.
the Rokh outdamages the hyperion at every range over that range when using tech 1 ammo.
How hard is this to understand?
Quote:
You take said muninn. You load high damage ammo. You take a huginn, you web. Wow, damage ammo optimal lines up with the hugins web range... imagine that? Now you release muninns drones, and... holy cow, your dps puts a 5 turret eagle to absolute shame... thats how muninn works, fitting it up with tracking enhancers and all the crap is only a second bonus it gets.
If you arent fitting tracking enhancers why not just get into a Hurricane and do 20% more dps with 20% more alpha for half the cost with more drones and more utlity.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 00:55:00 -
[159]
Edited by: Goumindong on 12/08/2007 00:56:18 Edited by: Goumindong on 12/08/2007 00:55:32
Originally by: Benn Helmsman
Originally by: Goumindong
Originally by: Benn Helmsman Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
A rifter.
And how long wit it take the rifter to make 30km against a speed of 2.5km/s? And how long will it survive against the Muninn (not that it will have problems with 5 light drones after it really made it to catch up...)?
Not very long.
The muninn is not a solo ship. And there are much better mid range options.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 01:37:00 -
[160]
Quote: the Rokh outdamages the hyperion at every range over that range when using tech 1 ammo.
How hard is this to understand?
and how hard to unerstand that a sniper battlesihp neccesitates t2 ammo? lmao. Hyperion outdamages rokh in every sniping range that matters. So does the megathron, and its cheaper. How hard is it to understand that?
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 01:51:00 -
[161]
Originally by: Goumindong Edited by: Goumindong on 12/08/2007 01:34:01
Originally by: Benn Helmsman
Originally by: Goumindong
Originally by: Benn Helmsman Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
A rifter.
And how long wit it take the rifter to make 30km against a speed of 2.5km/s? And how long will it survive against the Muninn (not that it will have problems with 5 light drones after it really made it to catch up...)?
Not very long.
The muninn is not a solo ship. And there are much better mid range options.
ed: Also a muninn with all skills to 5 and a tech 2 MWD hits 1850m/s, not 2500.
Put 1 mass rig and 1 overdrive... BEHOLD!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 02:06:00 -
[162]
Originally by: KD.Fluffy
Quote: the Rokh outdamages the hyperion at every range over that range when using tech 1 ammo.
How hard is this to understand?
and how hard to unerstand that a sniper battlesihp neccesitates t2 ammo? lmao. Hyperion outdamages rokh in every sniping range that matters. So does the megathron, and its cheaper. How hard is it to understand that?
Not very, as i have said many times, i was using this as an example of the power of the range bonus when using tech 1 ammo.
The snipers we are discussing use tech 1 ammo. They use tech 1 ammo because they cant hit the desired targets with tech 2 ammo. It doesnt track well enough. An Eagle will do over twice the DPS of a muninn at the Muninns optimal range if the Muninn is using tech 2 ammo due to tracking.
If you are shooting at cruiser sized targets then the tech 1 fitted battleships you so malign will do about twice the DPS with commensurate alpha increase than the tech 2 fitted HAC snipers.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 02:10:00 -
[163]
Originally by: Benn Helmsman
Put 1 mass rig and 1 overdrive... BEHOLD!
Add: even if you take a rifter going 5km/sec, that will give him a 2.5km/s realtive to you, how many volley can he take?
So a mass rig and an overdrive and you are now going 2500m/s. And now you have a 1 slot tank or pitiful damage.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 02:23:00 -
[164]
2 slot tank + kinetic rig, i got 84.6/75.4/72.7/75.4 on shield with a med booster.. with its speed and range, it should do very nice.
I will do some number crunshing now to if t2 long range ammo will have any tracking issues .
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 02:25:00 -
[165]
Edited by: KD.Fluffy on 12/08/2007 02:28:24
Quote: Not very, as i have said many times, i was using this as an example of the power of the range bonus when using tech 1 ammo.
The snipers we are discussing use tech 1 ammo. They use tech 1 ammo because they cant hit the desired targets with tech 2 ammo. It doesnt track well enough. An Eagle will do over twice the DPS of a muninn at the Muninns optimal range if the Muninn is using tech 2 ammo due to tracking.
If you are shooting at cruiser sized targets then the tech 1 fitted battleships you so malign will do about twice the DPS with commensurate alpha increase than the tech 2 fitted HAC snipers.
Its a bad example... sure rokh does more damage at 60km then hyperion. Has nothing to do with an eagle needing a 5th turret slot. So far you've managed to ignore anything of importance, and the smiple fact is the eagle needs another turret slot to make it balanced. Please stop trolling and derailing the thread with useless posts now, k thx.
Quote: 2 slot tank + kinetic rig, i got 84.6/75.4/72.7/75.4 on shield with a med booster.. with its speed and range, it should do very nice.
I will do some number crunshing now to if t2 long range ammo will have any tracking issues .
It will have tracking issues if the target is moving with a pretty decent transversal., no big deal though, will hit a lot of stuff just fine.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 02:37:00 -
[166]
Ok i hope my math still works:
I took a 250mm rail on an eagle with t1 ammo, tracking 0.02875 rad.
This should be bring us to 1.637¦/s.
At a distance of 100km this will lead to a tracking of pretty precise 17km/s with t1 ammo, so you can track 4.25km/s transversal with spike, maxed skill and without any tracking mods.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 02:45:00 -
[167]
Originally by: KD.Fluffy
Its a bad example... sure rokh does more damage at 60km then hyperion. Has nothing to do with an eagle needing a 5th turret slot. So far you've managed to ignore anything of importance, and the smiple fact is the eagle needs another turret slot to make it balanced. Please stop trolling and derailing the thread with useless posts now, k thx.
No, its a perfect example, the weapons have the better damage ratios in favor of the short range ship, better range differences in favor of the short range ship, and still the Rokh outdamages the hyperion at all ranges above 60km.
This is what a 5 turret eagle would look like, it would outdamage them all in all sniping ranges. That is unbalanced.
Quote:
It will have tracking issues if the target is moving with a pretty decent transversal., no big deal though, will hit a lot of stuff just fine.
Not a lot of usefull stuff. If you are shooting tech 2 ammo you might as well be using a tech 1 battleship.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 02:55:00 -
[168]
Originally by: Benn Helmsman Ok i hope my math still works:
I took a 250mm rail on an eagle with t1 ammo, tracking 0.02875 rad.
This should be bring us to 1.637¦/s.
At a distance of 100km this will lead to a tracking of pretty precise 17km/s with t1 ammo, so you can track 4.25km/s transversal with spike, maxed skill and without any tracking mods.
Your math skills dont work.
First off an eagle with tech 1 amm will track .0511 rads or so.
At 100km you will hit an inty 80% of the time if its traveling 4000m/s.
With 1/4 that[tech 2 ammo] you will hit 7% of the time.
2000m/s transversal you are at 97% for the tech 1 and 50% for the tech 2.
The eagle is the only one with the range to hit decently with tech 2 ammo[about 80% at 200km]
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 03:10:00 -
[169]
Edited by: Benn Helmsman on 12/08/2007 03:11:07
Originally by: Goumindong
Originally by: Benn Helmsman Ok i hope my math still works:
I took a 250mm rail on an eagle with t1 ammo, tracking 0.02875 rad.
This should be bring us to 1.637¦/s.
At a distance of 100km this will lead to a tracking of pretty precise 17km/s with t1 ammo, so you can track 4.25km/s transversal with spike, maxed skill and without any tracking mods.
Your math skills dont work.
First off an eagle with tech 1 amm will track .0511 rads or so.
At 100km you will hit an inty 80% of the time if its traveling 4000m/s.
With 1/4 that[tech 2 ammo] you will hit 7% of the time.
2000m/s transversal you are at 97% for the tech 1 and 50% for the tech 2.
The eagle is the only one with the range to hit decently with tech 2 ammo[about 80% at 200km]
How do you get 0.0511 rad from an eagle? T2 250mm rails have 0.023 rad base..
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 03:20:00 -
[170]
Originally by: Benn Helmsman Edited by: Benn Helmsman on 12/08/2007 03:11:07
Originally by: Goumindong
Originally by: Benn Helmsman Ok i hope my math still works:
I took a 250mm rail on an eagle with t1 ammo, tracking 0.02875 rad.
This should be bring us to 1.637¦/s.
At a distance of 100km this will lead to a tracking of pretty precise 17km/s with t1 ammo, so you can track 4.25km/s transversal with spike, maxed skill and without any tracking mods.
Your math skills dont work.
First off an eagle with tech 1 amm will track .0511 rads or so.
At 100km you will hit an inty 80% of the time if its traveling 4000m/s.
With 1/4 that[tech 2 ammo] you will hit 7% of the time.
2000m/s transversal you are at 97% for the tech 1 and 50% for the tech 2.
The eagle is the only one with the range to hit decently with tech 2 ammo[about 80% at 200km]
How do you get 0.0511 rad from an eagle? T2 250mm rails have 0.023 rad base..
2 tracking computers[+30%, +26.1%], 1 tracking enhancer[+8.5%], skill level 5 tracking skill.
Also, the tech 2 numbers there are generous[i used .015 instead of .0125 which is the real number]
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 03:26:00 -
[171]
Well as i said, i took my numbers without mods to keep them easy to use with fitting additions. But i will throw away my math and use the tracking computer from the guide.. it seems to know all the little facts to calculate a decent chance to hit.
Well if you fit 3 MFS 1 TE and 2 TC you are running awefull low on slotssince you need at very least 1 sensor booster, better 2.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 03:30:00 -
[172]
Originally by: Benn Helmsman Well as i said, i took my numbers without mods to keep them easy to use with fitting additions. But i will throw away my math and use the tracking computer from the guide.. it seems to know all the little facts to calculate a decent chance to hit.
Well if you fit 3 MFS 1 TE and 2 TC you are running awefull low on slotssince you need at very least 1 sensor booster, better 2.
4 guns mwd, sensor booster, sensor booster, tc, tc te, MFS, MFS, MFS
Should be a fairly standard setup.
Might drop the last TE for a damage control.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 03:43:00 -
[173]
Edited by: KD.Fluffy on 12/08/2007 03:47:06 Edited by: KD.Fluffy on 12/08/2007 03:44:44
Quote: No, its a perfect example, the weapons have the better damage ratios in favor of the short range ship, better range differences in favor of the short range ship, and still the Rokh outdamages the hyperion at all ranges above 60km.
This is what a 5 turret eagle would look like, it would outdamage them all in all sniping ranges. That is unbalanced.
ROFL, dude your just talking out you ass. The rokh DOES NOT outperform the hyperion at all ranges above 60km. I'm sorry you don't understand SPIKE munitions, but they allow the hype to outperform the rokh at all useful sniping ranges... you do realize that battleships generally require t2 guns..?
Please stop derailing the thread, you have no idea what your talking about.
Quote: Your math skills dont work.
First off an eagle with tech 1 amm will track .0511 rads or so.
At 100km you will hit an inty 80% of the time if its traveling 4000m/s.
With 1/4 that[tech 2 ammo] you will hit 7% of the time.
2000m/s transversal you are at 97% for the tech 1 and 50% for the tech 2.
The eagle is the only one with the range to hit decently with tech 2 ammo[about 80% at 200km]
YOu've just furthured my point that the muninn isnt supposed to be a dedicated sniper, while the eagle is. Muninn has a drone bay, and will have tracking issues as you have expertly pointed out. This suggests it is in fact meant to be abit closer and do awesome damage.
Quote: Not a lot of usefull stuff. If you are shooting tech 2 ammo you might as well be using a tech 1 battleship.[unless you can hit to 200km, which only the eagle can]
so the only thing thats useful to hit is an inty?... not much need to hit an inty unless hes trying ot tackle you, and if he flies towards you... you will hit him.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 03:45:00 -
[174]
I am impressed... you made the worst onetrick-pony i have ever seen just to put out 190 dps (thats without resistances) at 100km with faction ammo. I am aware that it can still put out 150 dps at 190km with spike, but omg do you see that fitting?
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 03:48:00 -
[175]
yeah, i really wish he would stop posting, he really has no clue.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 04:37:00 -
[176]
Edited by: Goumindong on 12/08/2007 04:43:03
Originally by: Benn Helmsman I am impressed... you made the worst onetrick-pony i have ever seen just to put out 190 dps (thats without resistances) at 100km with faction ammo. I am aware that it can still put out 150 dps at 190km with spike, but omg do you see that fitting?
I do not understand the point of this. That is a fairly standard eagle fitting excepting the assault launchers on top as supplimentary defense.
edit: But you do realize that with faction ammo, a Muninn does 192 dps[eagle 194] and has to fit...
5 x 720mm mwd, sb, tc te, gyro, gyro, gyro, RCU
[though it is getting a tracking bonus so that it will be able to fit the mwd without the RCU]
right?
Originally by: KD.Fluffy
ROFL, dude your just talking out you ass. The rokh DOES NOT outperform the hyperion at all ranges above 60km. I'm sorry you don't understand SPIKE munitions, but they allow the hype to outperform the rokh at all useful sniping ranges... you do realize that battleships generally require t2 guns..?
Please stop derailing the thread, you have no idea what your talking about.
Yes, i understand spike. I am ignoring spike for the purpose of the example because the eagle and Muninn cannot hit their intended targets with long range tech 2 ammo at the ranges the muninn engages at.
Do you understand the concept of tracking? Tracking really does matter.
Quote:
YOu've just furthured my point that the muninn isnt supposed to be a dedicated sniper, while the eagle is. Muninn has a drone bay, and will have tracking issues as you have expertly pointed out. This suggests it is in fact meant to be abit closer and do awesome damage.
It does not do this. Many other ships do this much much better.
Quote:
so the only thing thats useful to hit is an inty?... not much need to hit an inty unless hes trying ot tackle you, and if he flies towards you... you will hit him.
An inty should be able to get 2000m/s transversal on you pretty easily. 1500 is cake. When they are doing that... guess what! Tech 1 ammo is the way to go.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 05:04:00 -
[177]
Edited by: KD.Fluffy on 12/08/2007 05:12:36 Edited by: KD.Fluffy on 12/08/2007 05:09:32 Edited by: KD.Fluffy on 12/08/2007 05:06:28
Quote: Yes, i understand spike. I am ignoring spike for the purpose of the example because the eagle and Muninn cannot hit their intended targets with long range tech 2 ammo at the ranges the muninn engages at.
Do you understand the concept of tracking? Tracking really does matter.
So wait a second.. are you talking about sniping rokhs, and hyperions or eagles and muninns? I'm pretty sure you said the rokh outdamages the hyperion at all ranges over 60km. Do you need me to quote you? This statement was plain wrong. Where were you talking about sniping inties with a muninn in this statement?
Quote: Yes, i understand spike. I am ignoring spike for the purpose of the example because the eagle and Muninn cannot hit their intended targets with long range tech 2 ammo at the ranges the muninn engages at.
Do you understand the concept of tracking? Tracking really does matter.
Can you tell me why the muninn has a drone bay and the eagle doesnt if they are both supposed to be snipers? DO you really think a sniping battleships gonna have trouble tracking another sniping battleship, or a dreadnaught, or a cruiser for that matter at 190km? not really.... No fleet fields t1 snipers dude, you need a reality check. 90% of sniping battleships use spike, the rest are people in rokhs lacking the skills for spike.
Quote: An inty should be able to get 2000m/s transversal on you pretty easily. 1500 is cake. When they are doing that... guess what! Tech 1 ammo is the way to go.
And if an inty puts this much transversal on you, his effective speed towards you is heavily diminished. In that case, you just warp away and noone dies. If an inty really wants to tackle you hes gonn ahave to come pretty dead on, and you will hit him.
Quote: It does not do this. Many other ships do this much much better.
are you saying that the muninn's primary role is not a sniper? Thats what I read, and if thats the case, you've further invaldadated your main argument against giving the eagle another turret. Good job champ.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 05:54:00 -
[178]
Edited by: Goumindong on 12/08/2007 05:54:04
Originally by: KD.Fluffy So wait a second.. are you talking about sniping rokhs, and hyperions or eagles and muninns? I'm pretty sure you said the rokh outdamages the hyperion at all ranges over 60km. Do you need me to quote you? This statement was plain wrong. Where were you talking about sniping inties with a muninn in this statement?
No, i can quote myself just fine. Italics and bolds for emphasis. Orange for link.
Originally by: Goumindong Look at the Rokh. Now imagine that tech 2 ammo wasnt usefull for battleship snipers. Compare the Rokhs damage to the Hyperions damage. The Rokh just cleans it out at all ranges that matter. That is what its would be like with a 5 turret eagle that still had its damage bonus.
Now that that is out of the way. I am talking about muninns and eagles. I was using the Rokh as an example because the Rokh, if tech 2 sniper ammo were not usefull would simply clean out all other battleship snipers at all meaningfull ranges. And not suprisingly the Rokh cleans out all the HACs at all meaninful ranges when shooting at cruisers[I.E. tech 1 ammo so it can track them well]
The muninn and the eagle need to use faction/t1 ammo to hit interceptors. The eagle at the range the muninn engages in will do the same DPS as the Muninn. right now. The Muninn however does have better alpha strike, and slightly better tracking[about 8% better]. This makes the Muninn better at that range, but only slightly. This is the way it should be.
The eagle will outdamage the Zealot by about 20% at that range[radio is 20% down on carb lead].
Quote:
Can you tell me why the muninn has a drone bay and the eagle doesnt if they are both supposed to be snipers? DO you really think a sniping battleships gonna have trouble tracking another sniping battleship, or a dreadnaught, or a cruiser for that matter at 190km? not really.... No fleet fields t1 snipers dude, you need a reality check. 90% of sniping battleships use spike, the rest are people in rokhs lacking the skills for spike.
Large Spike will have issues tracking smaller ships if they attempt to get transversal. Especialy if they get closer. Tech 1 ammo will not. But the point remains that if you are shooting at cruisers, then even a tech 1 fitted sniping battleship will outdamage and out-alpha the muninn, eagle, zealot, and the rest of the crew. This leaves the sole area of expertise the destriction of small ships in large engagements. The Muninn would be a decent close range setup if it werent for it being eclipsed in every way by the Vagabond or Hurricane. Even the mid range huginn boosted setup here would perform better with a Cane or a tempest[as if the target is webbed, it can use arties from even farther back with no recouse against it].
Quote:
And if an inty puts this much transversal on you, his effective speed towards you is heavily diminished. In that case, you just warp away and noone dies. If an inty really wants to tackle you hes gonn ahave to come pretty dead on, and you will hit him.
Or tackle your friends, and no, he wont have to come dead on. A crusader with no rigs, two overdrive IIs, an MWD II, and 5s in the relevent prop skills will go 6131m/s. 2000m/s trasversal will close 5795m/s against you. That will clear the range a Muninn can hit with tech 2 ammo in about 3.5 seconds. The second volley the muninn shoots with tech 2 ammo will all wiff.
Quote:
are you saying that the muninn's primary role is not a sniper? Thats what I read, and if thats the case, you've further invaldadated your main argument against giving the eagle another turret. Good job champ.
No, i said that its not a medium ranged ship.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 06:33:00 -
[179]
Quote: Or tackle your friends, and no, he wont have to come dead on. A crusader with no rigs, two overdrive IIs, an MWD II, and 5s in the relevent prop skills will go 6131m/s. 2000m/s trasversal will close 5795m/s against you. That will clear the range a Muninn can hit with tech 2 ammo in about 3.5 seconds. The second volley the muninn shoots with tech 2 ammo will all wiff
SO basically your saying here that the muninn is a useless sniper...? furthering my argument that muninn's primary role is NOT a sniper, while the eagle's is. You obviously have not flown very many sniping ships, I suggest you go get some experience before talking. Also, i'm not sure how your calculating 3.5 seconds, but it should take at least 25 seconds, but in reality longer since the inty is not flying straight towards the muninn and has to cover more distance. At any rate, muninn's primary role is not a sniper. It has a drone bay, and two missle launchers. Its meant to get up and do some damage. YOu can argue that a cane will have a better alpha bla bla, tier 2 battlecruisers being better then hacs is an entirely different subject. You really should stop comparing the 2. The fact you choose to ignore t2 sniping ammo boggles my mind. Anotehr person made a good sugestion earlier to take out all t2 ammo and change the ammount of damage awarded by the specilization skills. If they did this, the rokh would be able to out damage all other battleships in its effective range, which would rokh 
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 07:09:00 -
[180]
Edited by: Goumindong on 12/08/2007 07:11:37
Originally by: KD.Fluffy
Quote: Or tackle your friends, and no, he wont have to come dead on. A crusader with no rigs, two overdrive IIs, an MWD II, and 5s in the relevent prop skills will go 6131m/s. 2000m/s trasversal will close 5795m/s against you. That will clear the range a Muninn can hit with tech 2 ammo in about 3.5 seconds. The second volley the muninn shoots with tech 2 ammo will all wiff
SO basically your saying here that the muninn is a useless sniper...? furthering my argument that muninn's primary role is NOT a sniper, while the eagle's is. You obviously have not flown very many sniping ships, I suggest you go get some experience before talking. Also, i'm not sure how your calculating 3.5 seconds, but it should take at least 25 seconds, but in reality longer since the inty is not flying straight towards the muninn and has to cover more distance. At any rate, muninn's primary role is not a sniper. It has a drone bay, and two missle launchers. Its meant to get up and do some damage. YOu can argue that a cane will have a better alpha bla bla, tier 2 battlecruisers being better then hacs is an entirely different subject. You really should stop comparing the 2. The fact you choose to ignore t2 sniping ammo boggles my mind. Anotehr person made a good sugestion earlier to take out all t2 ammo and change the ammount of damage awarded by the specilization skills. If they did this, the rokh would be able to out damage all other battleships in its effective range, which would rokh 
No, i am saying that the muninn isnt an effective sniper with t2 ammo.
I am saying that you should not be shooting t2 ammo as the default with a muninn.
I am saying that other ships do the job better if the Muninn is fitting t2 ammo.
The rokh shouldnt outdamage all other battleships in its effective range, the idea is ridiculous, which is why the idea of the Eagle doing it is similarly ridiculous, that is a bad balance decision
The Rokh, Megathron, Hyperion, Abaddon, Armageddon, Apocalypse, Tempest, and Maelstrom all have drone bays, as do Moa, Ferox, and Vulture. These ships all have sniping roles. the drone bay does not make them not snipers.
to find your 3.5 seconds figure do this.
1. open up tracking calculator
2. Set tracking at .015. Set optimal to 110000. Set falloff to 0.[Muninn cannot target outside of 110km with 1 sensor booster. Set target sig radius to 162[this is for a crow, others will likly be lower]. Set target transversal to 2000m/s
It takes ~2 seconds to lock the target. Now the target is at 99km. First volley hits at an accuracy of 48%. Doing an average expected DPS of 37.7%. 3.5 seconds later the crusader is at 79km[30% expected hit, at this point the inty is out of harms way]. 3 seconds later at the next volley the Crusader is at 62km with an expected hit rate of 14% and an expected average dps of 10.3%. There is a 62% chance that each and every single one of these shots will miss. Modified by ammom this is 7.696
With faction ammo you will hit 95% for the first volley and 88% on the second volley. Modified by ammo this is 25.8 relative dps.
Faction Carb Lead on a Muninn does on average 3.35 times the damage of the tech 2 ammo against a moderatly low transversal for an interceptor like 2000m/s.
Dont use tech 2 ammo in your anti-support snipers.
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