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Elenath
Gallente Aliastra
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Posted - 2007.08.18 21:54:00 -
[421]
Edited by: Elenath on 18/08/2007 21:54:47
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
Many times throughout this thread you discuss a comparison between the Muninn, Zealot and Eagle hitting cruiser sized targets. So now you are being a hypocrite. I'll reference posts #380 and #382 along with many others.
Also, a couple posts back you mention the Muninn as being a jack of all trades when you mention earlier in the thread that (and I quote) -
Originally by: Goumindong First off, they are dedicated sniper ships. They really do suck at close range. And both have bonuses alligned with filling that role. That they are not as good as the eagle at the role does not mean that they should be terribly worse.
Someone mentioned to refrain from assassinating your character (the Outbreak guy). He's right. You're doing a fine job yourself.
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 21:57:00 -
[422]
Quote: Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
it is rellevent because i see cruisers all the time. I promise you interceptors are not the only ship you can shoot. the game allows you to lock other targets as well.
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Elenath
Gallente Aliastra
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Posted - 2007.08.18 22:29:00 -
[423]
Edited by: Elenath on 18/08/2007 22:30:29 I'd like to add that post #275 is very interesting because it's a chart created of the Zealot, Muninn and Eagle shooting at a target with sig radius of 162, which is larger than a cruiser.
Hypocrite? When your post at the top of this page reads -
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 22:37:00 -
[424]
Edited by: Goumindong on 18/08/2007 22:39:25
Originally by: Elenath Edited by: Elenath on 18/08/2007 22:30:29 I'd like to add that post #275 is very interesting because it's a chart created of the Zealot, Muninn and Eagle shooting at a target with sig radius of 162, which is larger than a cruiser.
Hypocrite? When your post at the top of this page reads -
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
That is roughly the sig radius of an average interceptor when using a tech 2 MWD. Some are a bit smaller, some are a bit larger
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 22:43:00 -
[425]
Originally by: Elenath Edited by: Elenath on 18/08/2007 22:14:34
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
Many times throughout this thread you discuss a comparison between the Muninn, Zealot and Eagle hitting cruiser sized targets. So now you are being a hypocrite. I'll reference posts #58, #100, #380 and #382 along with many others.
Also, a couple posts back you mention the Muninn as being a jack of all trades when you mention earlier (posts #150 and #337) in the thread that (and I quote from #337) -
Originally by: Goumindong First off, they are dedicated sniper ships. They really do suck at close range. And both have bonuses alligned with filling that role. That they are not as good as the eagle at the role does not mean that they should be terribly worse.
Someone mentioned to refrain from assassinating your character (the Outbreak guy). He's right. You're doing a fine job yourself.
I mention attacking cruiser sized targets as i mention its bad for them to do so. I mention it being a jack of all trades in reference to it not being one because it cannot perform as such without refitting...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.18 22:51:00 -
[426]
Edited by: d026 on 18/08/2007 22:50:57
Originally by: Goumindong
Originally by: Elenath Edited by: Elenath on 18/08/2007 22:14:34
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
Many times throughout this thread you discuss a comparison between the Muninn, Zealot and Eagle hitting cruiser sized targets. So now you are being a hypocrite. I'll reference posts #58, #100, #380 and #382 along with many others.
Also, a couple posts back you mention the Muninn as being a jack of all trades when you mention earlier (posts #150 and #337) in the thread that (and I quote from #337) -
Originally by: Goumindong First off, they are dedicated sniper ships. They really do suck at close range. And both have bonuses alligned with filling that role. That they are not as good as the eagle at the role does not mean that they should be terribly worse.
Someone mentioned to refrain from assassinating your character (the Outbreak guy). He's right. You're doing a fine job yourself.
I mention attacking cruiser sized targets as i mention its bad for them to do so. I mention it being a jack of all trades in reference to it not being one because it cannot perform as such without refitting...
i mention to that i mentioned that i have mentioned this earlier not
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 22:57:00 -
[427]
Edited by: KD.Fluffy on 18/08/2007 22:56:47
Originally by: Katashi I****uka Eagle would be overpowered with 5 turrets if it kept range bonuses.
Since optimal bonuses are Caldari racial trait, I foresee no changes to the Eagle. This thread is like that mega-Amarr whine thread, couple forum *****s beating a dead horse for multiple pages.
Give it up already! Eagle is fine, it is simply a very specialized HAC. At least it still has a role, with the release of tier 2 battlecruisers there is simply less and less reason to fly the other HACs nowadays besides the Vagabond...
post with your main or STFU goumendog.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.18 22:57:00 -
[428]
Edited by: Elmicker on 18/08/2007 22:57:40
Originally by: Goumindong You seem to be missing the part where the Eagle is outdamaging the Zealot and Muninn at all ranges avove 50km.
Roles:
Zealot = short/mid range wtfdps boat muninn = short/mid range slightly less wtfdps boat, but with high alpha eagle = long range, low-mid dps.
in the cruiser arena, 0-10km can be considered short range, 10-50 mid range, and anything above 50km long range. The majority of engagements occur in the 0-10km range, where the muninn and zealot will hammer the eagle.
Again, i fail to see how you're proving that adding a 5th turret would make the eagle overpowered in its role of long-range cruiser. If anything, you're disproving yourself with every point you make
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 23:08:00 -
[429]
Originally by: d026
i mention to that i mentioned that i have mentioned this earlier not
What?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 23:13:00 -
[430]
Originally by: Elmicker Edited by: Elmicker on 18/08/2007 22:57:40
Originally by: Goumindong You seem to be missing the part where the Eagle is outdamaging the Zealot and Muninn at all ranges avove 50km.
Roles:
Zealot = short/mid range wtfdps boat muninn = short/mid range slightly less wtfdps boat, but with high alpha eagle = long range, low-mid dps.
in the cruiser arena, 0-10km can be considered short range, 10-50 mid range, and anything above 50km long range. The majority of engagements occur in the 0-10km range, where the muninn and zealot will hammer the eagle.
Again, i fail to see how you're proving that adding a 5th turret would make the eagle overpowered in its role of long-range cruiser. If anything, you're disproving yourself with every point you make
Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
If you wish to see how it would be, look at the dps it has compared to the other two.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.18 23:14:00 -
[431]
Edited by: MailFan on 18/08/2007 23:17:31
Originally by: Goumindong
I mention attacking cruiser sized targets as i mention its bad for them to do so. I mention it being a jack of all trades in reference to it not being one because it cannot perform as such without refitting...
It is never ever bad for a ship to shoot another ship in EVE. Like said so many times before, you don't have to shoot inty's. What if all inty's are dead, or too fast or what if there even are no inty's around? The Eagle is supposed to put its tail between its legs and leave the battlefield? I find a Hac for a total value around 100mil or more pretty expensive to just shoot 1 type of ship, and do it mediocre at best.
But lets just assume, just for the sake of convience, that there are some close range ships. And your sniper fitted Muninn, which according to you lacks close range damage and versatility, switches its long range ammo for short range Quake and drones.... Guess what? It packs 489dps! That's MORE than a 4x Neutron T2 Void fitted close range Eagle.
Now lets do the same with the amazing 150dps max skilled damage dealing sniper Eagle. We're going to switch the Faction ammo for Javelin and.... a whopping 263dps!
And people are still claiming its dealing fine damage as it is... --
I'm in this mood because of scorn. I'm in a mood for total war
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.18 23:17:00 -
[432]
Originally by: Goumindong
Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
If you wish to see how it would be, look at the dps it has compared to the other two.
A Muninn does over 600dps at close range and 400+ at Medium range. The Zealot does do less, but has an optimal range for close range weapons that would even make the double range bonused Eagle jealous. --
I'm in this mood because of scorn. I'm in a mood for total war
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.18 23:17:00 -
[433]
Edited by: Elmicker on 18/08/2007 23:18:07
Originally by: Goumindong Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
...
...
You've never flown any of these ships, have you?
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 23:21:00 -
[434]
zealot is great. 46km optimal on pulse lasers and 358 dps is no joke! the tracking on those things is great too. its really just not true to say the range bonus doesnt work well with pulse lasers becuase it works fantastic.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.19 00:01:00 -
[435]
Originally by: Goumindong
Originally by: d026
i mention to that i mentioned that i have mentioned this earlier not
What?
now you see how i feel if i read your posts:)
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Siakel
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Posted - 2007.08.19 00:06:00 -
[436]
Originally by: KD.Fluffy zealot is great. 46km optimal on pulse lasers and 358 dps is no joke! the tracking on those things is great too. its really just not true to say the range bonus doesnt work well with pulse lasers becuase it works fantastic.
35km optimal unless you're using 2 range mods, and the tracking is the worst of any shortrange weapon.
And no, Zealot isn't 'great' for much at all. It's somewhere between mediocre and bad.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 01:23:00 -
[437]
Originally by: MailFan
It is never ever bad for a ship to shoot another ship in EVE. Like said so many times before, you don't have to shoot inty's.
No, you dont have to shoot inties, but you ought to be if there are any to target.
Quote: What if all inty's are dead, or too fast or what if there even are no inty's around
There really arent inties that are too fast. IF all the inties are dead you have done your job. If there are no inties around, when your opponents are either very lucky or very dead.
Quote: And your sniper fitted Muninn, which according to you lacks close range damage and versatility, switches its long range ammo for short range Quake and drones.... Guess what? It packs 489dps! That's MORE than a 4x Neutron T2 Void fitted close range Eagle.
Tracking.
Quote: And people are still claiming its dealing fine damage as it is...
It is at long range... If you want it to do more DPS at short ranges, then boost it so that it does more DPS at short range, or remove its two optaimal bonuses.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 01:26:00 -
[438]
Originally by: MailFan
Originally by: Goumindong
Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
If you wish to see how it would be, look at the dps it has compared to the other two.
A Muninn does over 600dps at close range and 400+ at Medium range. The Zealot does do less, but has an optimal range for close range weapons that would even make the double range bonused Eagle jealous.
Not at the same time it doesnt.
And why would i want to do 600 dps in a Muninn? I could also just self destruct my ship and get the same result...
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Liang Nuren
The Refugees
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Posted - 2007.08.19 02:09:00 -
[439]
Originally by: Goumindong
Originally by: MailFan
Originally by: Goumindong
Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
If you wish to see how it would be, look at the dps it has compared to the other two.
A Muninn does over 600dps at close range and 400+ at Medium range. The Zealot does do less, but has an optimal range for close range weapons that would even make the double range bonused Eagle jealous.
WTF are you on mate? You'd want to do 600 DPS because you want to do 600 DPS... you'd think that'd be a fairly simple concept to understand.
Liang
Not at the same time it doesnt.
And why would i want to do 600 dps in a Muninn? I could also just self destruct my ship and get the same result...
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 03:20:00 -
[440]
Originally by: Liang Nuren
WTF are you on mate? You'd want to do 600 DPS because you want to do 600 DPS... you'd think that'd be a fairly simple concept to understand.
600 dps w/ hail at 1.5km with a 2 slot tank, ignoring tracking.
Yea i think ill pass.
Not even a blaster eagle has a 2 slot tank[mwd, scram, web leaves 2 mids and a damage control, with a resist bonus]
Hell, ignoring the fact that the other suggestions give the eagle a role up close[second tank bonus + drones = more damage and more tank], nothing the muninn does up close justifies the eagle being overpowered in the long range.
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KD.Fluffy
The Refugees
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Posted - 2007.08.19 03:38:00 -
[441]
Quote:
600 dps w/ hail at 1.5km with a 2 slot tank, ignoring tracking.
Yea i think ill pass.
Not even a blaster eagle has a 2 slot tank[mwd, scram, web leaves 2 mids and a damage control, with a resist bonus]
Hell, ignoring the fact that the other suggestions give the eagle a role up close[second tank bonus + drones = more damage and more tank], nothing the muninn does up close justifies the eagle being overpowered in the long range.
eh, its called a gank setup... the eagle SHOUDL be the most powerful sniper. thats the caldari way. Thats all there is to it.
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Liang Nuren
The Refugees
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Posted - 2007.08.19 03:41:00 -
[442]
Originally by: Goumindong
Originally by: Liang Nuren
WTF are you on mate? You'd want to do 600 DPS because you want to do 600 DPS... you'd think that'd be a fairly simple concept to understand.
600 dps w/ hail at 1.5km with a 2 slot tank, ignoring tracking.
Yea i think ill pass.
Not even a blaster eagle has a 2 slot tank[mwd, scram, web leaves 2 mids and a damage control, with a resist bonus]
Hell, ignoring the fact that the other suggestions give the eagle a role up close[second tank bonus + drones = more damage and more tank], nothing the muninn does up close justifies the eagle being overpowered in the long range.
So wait, you're saying that the Eagle should perform "just like the other snipers" (that aren't really snipers) even though the eagle has not one, but *TWO* optimal range bonuses? .... AND THAT'S NOT ALL Folks! Oh no, we've got an even better winner here! "I don't know why you'd want to do 600 DPS with a Muninn. That's just crazy talk, I'll just self-destruct my ship and pod first."
Are you serious?
So people are allowed to fight with a 3 slot tank on the Deimos, but not a 3 slot tank on the Muninn?
Ok... ?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.19 08:18:00 -
[443]
Originally by: Goumindong
No, you dont have to shoot inties, but you ought to be if there are any to target.
Quote:
There really arent inties that are too fast. IF all the inties are dead you have done your job. If there are no inties around, when your opponents are either very lucky or very dead.
Im not going to fit an Eagle for inty only sniping, for the fact that it's mediocre at that job at best. Furthermore, I don't think it should be the only role of a Heavy Assault Ship. A Heavy Assault Ship is supposed to be able to wreck havoc in small gangs. If it were a Heavy Support Sniper, things might have been different.
Quote:
Tracking.
Maybe you should try and think of counterreasons for yourself sometime. Do you think a 600dps ship is going to hunt inty's at close range? Ofcourse not, it's going to shoot at ship at least the size of Battlecruiser on which it will have no problem tracking.
Quote:
It is at long range... If you want it to do more DPS at short ranges, then boost it so that it does more DPS at short range, or remove its two optaimal bonuses.
Then Nerf the Muninn so it does less dps at short range. Or remove its ability to shoot at 110+km. This way the Eagle would fit much better in the list. But unfortunatly that's only going to make the general HAC vs Tier2 BC problem bigger. HACS might need a small boost, Eagle definitly needs a boost. I want it to be able to snipe and do damage in the line of a Cerb (which isn't a wtfpwndmg ship to begin with). Only the Cerb is specified as a long range HAC also, not the Muninn or Zealot. Ofcourse the Eagle would have falloff in damage at long range, but it should also have high dps at close range. A Beagle should not be outdamaged by a Missile HAC, which it does now.
Next to that, boosting short range damage while keeping long range possibilities can only be done AFAIK by giving it another turret. It will not get a 25m3 or bigger dronebay! --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 17:36:00 -
[444]
Originally by: MailFan
Im not going to fit an Eagle for inty only sniping, for the fact that it's mediocre at that job at best. Furthermore, I don't think it should be the only role of a Heavy Assault Ship. A Heavy Assault Ship is supposed to be able to wreck havoc varying from solo, small gangs or fleet. If it were a Heavy Support Sniper, things might have been different.
Well then. I am going to fit my harbinger with FMPs, no mwd, and full tank. But i am not going to complain that it sucks if i do that because the problem will be with me, and not the ship.
Killing small support is not the only job of a heavy assault ship. But it is the only Job of the Fleet snipers Heavy Assault ships. No heavy assault ships wreck havock in solo, small gang, or fleet warefare. They all excell in one area only. The deimos, solo. The Eagle, fleet. The Cerberus small gang, the Zealot, fleet. The Muninn, fleet. the Sacriledge, solo. The Ishtar, solo.
If you wqant to fly solo/small gang train the deimos. You already have the HAC skill trained, its just a matter of some armor tanking skills and Gallente Cruiser 5.
Quote:
Maybe you should try and think of counterreasons for yourself sometime. Do you think a 600dps ship is going to hunt inty's at close range? Ofcourse not, it's going to shoot at ship at least the size of Battlecruiser on which it will have no problem tracking.
And why is it getting this close to a battlecruiser with 2 slots of tank and no way to avoid damage? The ship that will be doing this is a vagabond, not a Muninn.
Quote:
Then Nerf the Muninn so it does less dps at short range. Or remove its ability to shoot at 110+km. This way the Eagle would fit much better in the list. But unfortunatly that's only going to make the general HAC vs Tier2 BC problem bigger. HACS might need a small boost, Eagle definitly needs a boost.
Muninn cannot shoot 110km+. It does not have enough slots. It either shoots at 110km MAX with tremor, or it shoots at 105km+faloff with tremor. All other weaopons hit less than 100km.
And why does the Muninn need to do less DPS at short range? The eagle is already a better sniper than it is, now we need to hurt the Muninn even more?
Quote: I want it to be able to snipe and do damage in the line of a Cerb (which isn't a wtfpwndmg ship to begin with). Only the Cerb is specified as a long range HAC also, not the Muninn or Zealot. Ofcourse the Eagle would have falloff in damage at long range, but it should also have high dps at close range. A Beagle should not be outdamaged by a Missile HAC, which it does now.
The cerb now does 365 DPS @ 190km. So get going on adding a turret and 3 more damage bonuses.
But you cannot fix the beagle without breaking the sniping eagle by way of turrets. You can fix the beagle in other ways, but not with turrets. Such why do you want to add more turrets
If you want more DPS in the short range, add drones. If you want more DPS in the long range then you are arent going to get it because holy god, its overpowered
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 17:37:00 -
[445]
Edited by: Goumindong on 19/08/2007 17:36:56
Originally by: Liang Nuren
So wait, you're saying that the Eagle should perform "just like the other snipers" (that aren't really snipers) even though the eagle has not one, but *TWO* optimal range bonuses? .... AND THAT'S NOT ALL Folks! Oh no, we've got an even better winner here! "I don't know why you'd want to do 600 DPS with a Muninn. That's just crazy talk, I'll just self-destruct my ship and pod first."
Are you serious?
So people are allowed to fight with a 3 slot tank on the Deimos, but not a 3 slot tank on the Muninn?
Ok... ?
No, it performs better than the other snipers. Since its equal to them at their top ranges, not worse than them at any sniping ranges and is better than them as they fall into areas they cant hit.
No, a 2 slot tank does not cut it for a muninn. That is 2 slots and not 3.
I would much prefer to fly the faster, sturdier, more damaging vagabond, than the heavier, slower, less sturdy muninn.
Wonder why you dont see many AC muninns around? You shouldnt.
Originally by: KD.Fluffy
eh, its called a gank setup... the eagle SHOUDL be the most powerful sniper. thats the caldari way. Thats all there is to it.
The eagle is the most powerful sniper. Its just as good as the others at their optimal. AND it shoots 100km past them
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.19 18:36:00 -
[446]
Originally by: Goumindong Edited by: Goumindong on 19/08/2007 17:36:56
Originally by: Liang Nuren
So wait, you're saying that the Eagle should perform "just like the other snipers" (that aren't really snipers) even though the eagle has not one, but *TWO* optimal range bonuses? .... AND THAT'S NOT ALL Folks! Oh no, we've got an even better winner here! "I don't know why you'd want to do 600 DPS with a Muninn. That's just crazy talk, I'll just self-destruct my ship and pod first."
Are you serious?
So people are allowed to fight with a 3 slot tank on the Deimos, but not a 3 slot tank on the Muninn?
Ok... ?
No, it performs better than the other snipers. Since its equal to them at their top ranges, not worse than them at any sniping ranges and is better than them as they fall into areas they cant hit.
No, a 2 slot tank does not cut it for a muninn. That is 2 slots and not 3.
I would much prefer to fly the faster, sturdier, more damaging vagabond, than the heavier, slower, less sturdy muninn.
Wonder why you dont see many AC muninns around? You shouldnt.
Originally by: KD.Fluffy
eh, its called a gank setup... the eagle SHOUDL be the most powerful sniper. thats the caldari way. Thats all there is to it.
The eagle is the most powerful sniper. Its just as good as the others at their optimal. AND it shoots 100km past them
Take a freaking Deimos, fit it with rails and sniper setup. It shoots 90km+falloff. Same tracking as Zealot and Munin, great damage for that range. ALMOST the same range (it's 20km short with spike). And a great ship with blasters close up.
Now you see, there are more setups for a ship that CAN be quite effective when used correctly. Outside of the small box of specialisation.
Why should it not be possible for the Eagle also ?
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 18:48:00 -
[447]
Edited by: Tovarishch on 19/08/2007 18:53:16
Originally by: Goumindong
The cerb now does 365 DPS @ 190km. So get going on adding a turret and 3 more damage bonuses.
You are intentionally lying for the purpose of misleading people... or you are absolutely horrible at logic.
I'll keep the numbers simple for you -
If a Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles then it will actually do 280 dps if the fight lasts exactly 60 seconds (assuming it lands its last volley of missiles). 48 seconds at 350 is 16,800 damage / 60.
However, if the same Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles in a fight that lasts exactly 30 seconds (assuming it lands its last volley of missiles) then the Cerberus is doing 105 dps. (350 * 18 = 6300 / 60)
If the fight lasts 12 seconds or less... the Cerberus does 0 DPS.
Stop your silly, irrational crusade against Caldari ships. To anyone who has a basic grasp of math and actually plays EVE you are looking more foolish with every post.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 19:27:00 -
[448]
No. i was just saying if he wants to do cerberus quality damage he has a long way to go. He wants the eagle to be uber instead of shoring up its weaknesses.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 19:34:00 -
[449]
Edited by: Tovarishch on 19/08/2007 19:34:40
Originally by: Tovarishch
Originally by: Goumindong
The cerb now does 365 DPS @ 190km. So get going on adding a turret and 3 more damage bonuses.
You are intentionally lying for the purpose of misleading people... or you are absolutely horrible at logic.
I'll keep the numbers simple for you -
If a Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles then it will actually do 280 dps if the fight lasts exactly 60 seconds (assuming it lands its last volley of missiles). 48 seconds at 350 is 16,800 damage / 60.
However, if the same Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles in a fight that lasts exactly 30 seconds (assuming it lands its last volley of missiles) then the Cerberus is doing 105 dps. (350 * 18 = 6300 / 60)
If the fight lasts 12 seconds or less... the Cerberus does 0 DPS.
Stop your silly, irrational crusade against Caldari ships. To anyone who has a basic grasp of math and actually plays EVE you are looking more foolish with every post.
So you are saying that your projected Cerberus DPS is just fine? That you aren't lying or mistaken?
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 20:54:00 -
[450]
Edited by: Goumindong on 19/08/2007 21:00:00 Huh? He said he wanted the ship to do as much DPS as a cerb at long range. I said "that is going to require a lot of damage bonuses"
edit; You know what, im just going to head you off at the pass. Yes, we all know flight time is an issue, that isnt what we are discussing here.
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