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Terror DeBiaN
Lucid Space Discoveries
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Posted - 2007.08.02 19:13:00 -
[1]
What are the CONs to adding a 5th Turret hardpoint to the Eagle?
Without the damage modifiers of the other HACs, it should not make it overpowered. But add the needed DPS to make it a worthwhile HAC to pilot.
Terror
--- CEO - Lucid Space Discoveries -LSD- |
Balcura
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Posted - 2007.08.04 18:11:00 -
[2]
hell the ship should have 6 turrets and enough grid to fit a full set of tech 2 200mm rails.
The eagle is like the ferox which is like the Moa all weak gun platforms.
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enymphia
M. Corp
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Posted - 2007.08.04 18:19:00 -
[3]
if u give the eagle a 5th slot u should give the vulture 7 turret slots. - - - - - - - - - - - - - - - - - - - - -
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Merin Ryskin
FinFleet
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Posted - 2007.08.04 20:06:00 -
[4]
Originally by: enymphia if u give the eagle a 5th slot u should give the vulture 7 turret slots.
/signed, very strongly
Moa and Eagle both need their 5th turrets, and the Ferox and Vulture need their 6th and 7th. The Moa/Eagle then need their 6th high moved to a mid, but that's a separate issue.
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Djerin
Obsidian Exploration Services
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Posted - 2007.08.04 22:15:00 -
[5]
The Eagle is a worthwhile HAC to fly. Just dont use it against heavy targets and without a fleet or think outside of the box..
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welsh wizard
0utbreak
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Posted - 2007.08.04 23:21:00 -
[6]
Originally by: Djerin The Eagle is a worthwhile HAC to fly. Just dont use it against heavy targets and without a fleet or think outside of the box..
ie,, its not as worthwhile flying it as the other hacs.
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Djerin
Obsidian Exploration Services
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Posted - 2007.08.04 23:27:00 -
[7]
Well, i preferr another HAC too. But the HAC i preferr sucks when it comes to fleets. Yet i'm not asking for a range bonus. I just dont use this HAC in fleets...
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.04 23:34:00 -
[8]
If you give it more guns, you should drop its optimal range bonus. You can't expect to have both range and damage, and most Caldari pilots who complain about how weak Caldari are don't care for the extra range anyway. ------------------
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Hotshothotshot1
Atomic Heroes The OSS
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Posted - 2007.08.04 23:39:00 -
[9]
yup, i wouldnt mind if they took away 1 range bonus for a 5th turret. so what if it can hit at 200km away. I will need to setup myself 200km away from the action or where the action will be. i rather have less range and more damage
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Igualmentedos
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Posted - 2007.08.04 23:45:00 -
[10]
Originally by: Hotshothotshot1 yup, i wouldnt mind if they took away 1 range bonus for a 5th turret. so what if it can hit at 200km away. I will need to setup myself 200km away from the action or where the action will be. i rather have less range and more damage
they should just ignore range altogether, it's pretty much useless. Especially with warp to zero.
Give caldari ROF bonuses not optimal bonuses.
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.04 23:57:00 -
[11]
Although, if you feel that way about the one big strength the Caldari have, maybe you should be flying some other race's ships... ------------------
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 00:10:00 -
[12]
Originally by: Igualmentedos
Originally by: Hotshothotshot1 yup, i wouldnt mind if they took away 1 range bonus for a 5th turret. so what if it can hit at 200km away. I will need to setup myself 200km away from the action or where the action will be. i rather have less range and more damage
they should just ignore range altogether, it's pretty much useless. Especially with warp to zero.
Give caldari ROF bonuses not optimal bonuses.
You do realise that RoF bonuses confer a greater DPS increase than straight damage bonuses right?
Giving the Eagle a 5th turret, on top of the damage bonus it gets for HAC, coupled with the fact that any sensible Eagle ftting can comfortably accomodate 4 250 II rails, a full injected shield tank AND 3 MFS II, would simply mean it out DPS'ing ANY other HAC at ANY given range, assuming the other HAC's are fitting a some kind of tank, and not just a full gank fit.
At present the ONLY weakness an Eagle has is its inability to tackle.
That really is it.
Its got range, damage ( with 3 MFS which theres no reason not to fit ) and due to its resist bonus the best tank of any HAC, except possibly the Sacrilege.
Anyone who cant get on with it therefore either doesnt like the style of the ship, which is their problem, or is simply a ******, which is also their problem.
It's no fault of the Eagle.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 00:11:00 -
[13]
The eagle doesnt need anymore DPS at long ranges, nor does the vulture. Adding more to either would be unwise. Especialy the vulture.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 00:59:00 -
[14]
TBH, both the Ferox and Vulture could really do with an extra turret.
As it stands, the Ferox is a bit on the weedy side for a BC, and the Vulture has the same DPS as an Eagle with HAC 5. ( 4 turrets + 25% damage bonus vs 5 unbonused on the Vulture ).
Compare that to an Eos, the ( potential ) new Damnation and a Claymore and again the Vulture comes up short.
The Eagle really doesnt though. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 01:26:00 -
[15]
Edited by: Goumindong on 05/08/2007 01:26:59
Originally by: bldyannoyed TBH, both the Ferox and Vulture could really do with an extra turret.
As it stands, the Ferox is a bit on the weedy side for a BC, and the Vulture has the same DPS as an Eagle with HAC 5. ( 4 turrets + 25% damage bonus vs 5 unbonused on the Vulture ).
Compare that to an Eos, the ( potential ) new Damnation and a Claymore and again the Vulture comes up short.
The Eagle really doesnt though.
The vulture is the only command ship that has a real role in a fleet. It, and the Eagle, fill an imporant niche that is uncontested by any other ship in eve. They do not need more damage.
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Pilk
Axiom Empire
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Posted - 2007.08.05 01:41:00 -
[16]
Originally by: Goumindong Edited by: Goumindong on 05/08/2007 01:26:59
Originally by: bldyannoyed TBH, both the Ferox and Vulture could really do with an extra turret.
As it stands, the Ferox is a bit on the weedy side for a BC, and the Vulture has the same DPS as an Eagle with HAC 5. ( 4 turrets + 25% damage bonus vs 5 unbonused on the Vulture ).
Compare that to an Eos, the ( potential ) new Damnation and a Claymore and again the Vulture comes up short.
The Eagle really doesnt though.
The vulture is the only command ship that has a real role in a fleet. It, and the Eagle, fill an imporant niche that is uncontested by any other ship in eve. They do not need more damage.
What role is that? Taking out MWD'ing ceptors who don't know how to move, or killing 'dictors that are likewise flying stupidly?
Anything beyond that, and the damage just isn't there.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
bldyannoyed
Un4seen Development
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Posted - 2007.08.05 01:44:00 -
[17]
Edited by: bldyannoyed on 05/08/2007 01:45:06 Giving the Vulture a 6th turret slot without giving it an extra high means that any pilot has to trade a gun or a gang link.
I believe the Eagle is fine.
Moa, welllllll, not great, but a 5th turret aint th answer.
Ferox, basically, isnt very good. A 6th turret would be a much needed boost. And it follows that if you give the Ferox 6 you give the Vulture 6, tho as i isaid, it wouldnt be able to fit 6 guns + 3 gang links.
Given that most really serious Fleet Command pilots get the skills for mindlinks i'd imagine they would choose 3 gang mods over the extra 60 or so DPS and unbonused turret could add to a fight at 200km.
Its a choice, like the Eos with its 7 turrets and 7 highs. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 02:05:00 -
[18]
Well if you want to snipe under 100km, just use a deimos, as all gallente ships it does the job better than the caldari one. If you want to snipe above 100km... well why should somebody want to?
Deimos is a way better sniper than the Eagle, with the new buff to it (omg now CCP really lost their mind) it can even keep the target at the range AND deal over 50% more damage than the eagle.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 03:37:00 -
[19]
Originally by: Pilk
Originally by: Goumindong Edited by: Goumindong on 05/08/2007 01:26:59
Originally by: bldyannoyed TBH, both the Ferox and Vulture could really do with an extra turret.
As it stands, the Ferox is a bit on the weedy side for a BC, and the Vulture has the same DPS as an Eagle with HAC 5. ( 4 turrets + 25% damage bonus vs 5 unbonused on the Vulture ).
Compare that to an Eos, the ( potential ) new Damnation and a Claymore and again the Vulture comes up short.
The Eagle really doesnt though.
The vulture is the only command ship that has a real role in a fleet. It, and the Eagle, fill an imporant niche that is uncontested by any other ship in eve. They do not need more damage.
What role is that? Taking out MWD'ing ceptors who don't know how to move, or killing 'dictors that are likewise flying stupidly?
Anything beyond that, and the damage just isn't there.
--P
Long range anit-support. Does really well at it.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 03:44:00 -
[20]
Originally by: Goumindong
Originally by: Pilk
Originally by: Goumindong Edited by: Goumindong on 05/08/2007 01:26:59
Originally by: bldyannoyed TBH, both the Ferox and Vulture could really do with an extra turret.
As it stands, the Ferox is a bit on the weedy side for a BC, and the Vulture has the same DPS as an Eagle with HAC 5. ( 4 turrets + 25% damage bonus vs 5 unbonused on the Vulture ).
Compare that to an Eos, the ( potential ) new Damnation and a Claymore and again the Vulture comes up short.
The Eagle really doesnt though.
The vulture is the only command ship that has a real role in a fleet. It, and the Eagle, fill an imporant niche that is uncontested by any other ship in eve. They do not need more damage.
What role is that? Taking out MWD'ing ceptors who don't know how to move, or killing 'dictors that are likewise flying stupidly?
Anything beyond that, and the damage just isn't there.
--P
Long range anit-support. Does really well at it.
And what do you need such an uberly long range for? If you are in a gang and you have a target 150km away, you just send a ceptor to it and warp upon him...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 03:47:00 -
[21]
Originally by: Benn Helmsman
And what do you need such an uberly long range for? If you are in a gang and you have a target 150km away, you just send a ceptor to it and warp upon him...
Your ceptor never made it, got killed by an eagle.
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Merin Ryskin
FinFleet
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Posted - 2007.08.05 04:46:00 -
[22]
Originally by: bldyannoyed Giving the Eagle a 5th turret, on top of the damage bonus it gets for HAC, coupled with the fact that any sensible Eagle ftting can comfortably accomodate 4 250 II rails, a full injected shield tank AND 3 MFS II, would simply mean it out DPS'ing ANY other HAC at ANY given range, assuming the other HAC's are fitting a some kind of tank, and not just a full gank fit.
1) No it can't. The Eagle can fit 4x 250mm II rails, MWD and sniping gear, but just barely. Adding a cap injector, booster, and useful things in the extra high slots requires fitting mods... and that means you aren't fitting 3x MFS IIs.
2) A 3-slot tank (what you get after fitting MWD/injector) is not that impressive. The HAC resists are nice, but this is far from game-breaking.
3) The Eagle will NOT out-dps all other HACs, for the simple reason that rails have low base damage compared to other weapons. It will out-dps some HACs for the simple reason that it out-ranges them as well (since any damage is greater than zero), but it will not be some all-range solo pwnmobile.
4) Have you ever actually used 250mm rails? The tracking on them is awful, you won't be out-dps-ing much at close/medium range because you can't hit anything.
Quote:
Its got range, damage ( with 3 MFS which theres no reason not to fit )
Except for the need to fit a tank. The Eagle can only fit 3x MFS in full sniper setup, and that means no tank and no all-range pwnmobile.
Quote: and due to its resist bonus the best tank of any HAC, except possibly the Sacrilege.
Until you try to fit a MWD and cap injector to sustain your tank. Suddenly even without tackling, you're down to 3 slots to tank with, and your tank isn't really any better than other HACs.
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Merin Ryskin
FinFleet
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Posted - 2007.08.05 04:50:00 -
[23]
Originally by: Goumindong
Originally by: Benn Helmsman
And what do you need such an uberly long range for? If you are in a gang and you have a target 150km away, you just send a ceptor to it and warp upon him...
Your ceptor never made it, got killed by an eagle.
Only if the pilot is an idiot. Tracking on a Vulture/Eagle isn't all that great, since you're using spike ammo at this uberly-long-range. If your inty pilot is halfway competent, he's coming in with high transversal and laughing at the Eagle.
Of course this just proves my point from the other thread. In this situation, other ships are just as good at killing support. It doesn't matter all that much if the inty is nailed by an Eagle that opens fire at 150km, or insta-popped by a Munnin at 100km. Either way it's dead well short of the target. The Eagle is not the uncontested master of the role.
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.08.05 05:43:00 -
[24]
Originally by: enymphia if u give the eagle a 5th slot u should give the vulture 7 turret slots.
The Vulture is a gang command platform, not a 'omglolfrigsanddrones' pwning platform.
Vulture is fine with 5 hardpoints, NH should get +1 launcher slot.
Honestly, all Field commands should have 5 weapon hardpoints, and the Fleet commands should have 7.
Both types should have 8 highslots, meaning the extra 3(1) slots are for the gangmods.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 05:54:00 -
[25]
Originally by: Hyuuga Veralis
Originally by: enymphia if u give the eagle a 5th slot u should give the vulture 7 turret slots.
The Vulture is a gang command platform, not a 'omglolfrigsanddrones' pwning platform.
Vulture is fine with 5 hardpoints, NH should get +1 launcher slot.
Honestly, all Field commands should have 5 weapon hardpoints, and the Fleet commands should have 7.
Both types should have 8 highslots, meaning the extra 3(1) slots are for the gangmods.
So we leave the "'omglolfrigsanddrones' pwning platform" to the non caldari CS?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 06:13:00 -
[26]
Originally by: Merin Ryskin
Originally by: Goumindong
Originally by: Benn Helmsman
And what do you need such an uberly long range for? If you are in a gang and you have a target 150km away, you just send a ceptor to it and warp upon him...
Your ceptor never made it, got killed by an eagle.
Only if the pilot is an idiot. Tracking on a Vulture/Eagle isn't all that great, since you're using spike ammo at this uberly-long-range. If your inty pilot is halfway competent, he's coming in with high transversal and laughing at the Eagle.
Of course this just proves my point from the other thread. In this situation, other ships are just as good at killing support. It doesn't matter all that much if the inty is nailed by an Eagle that opens fire at 150km, or insta-popped by a Munnin at 100km. Either way it's dead well short of the target. The Eagle is not the uncontested master of the role.
Tracking is good enough to hit a max skilled crow with 5000m/s transversal[I.E. much more trans than any interceptor will likly have if it wants to close] >80% of the time above 140k. Maybe you should expand your ammo selection.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 06:14:00 -
[27]
Originally by: Benn Helmsman
Originally by: Hyuuga Veralis
Originally by: enymphia if u give the eagle a 5th slot u should give the vulture 7 turret slots.
The Vulture is a gang command platform, not a 'omglolfrigsanddrones' pwning platform.
Vulture is fine with 5 hardpoints, NH should get +1 launcher slot.
Honestly, all Field commands should have 5 weapon hardpoints, and the Fleet commands should have 7.
Both types should have 8 highslots, meaning the extra 3(1) slots are for the gangmods.
So we leave the "'omglolfrigsanddrones' pwning platform" to the non caldari CS?
?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 06:27:00 -
[28]
Edited by: Goumindong on 05/08/2007 06:28:40 It should be noted, that when firing the right ammo for the job, the Eagle has a 50%-80% "hidden damage bonus" due to ammo selection over its rivals.
That is, at 100km, they will be shooting 10 or 12 dmg ammo.
And the eagle will be shooting 18 damage ammo.
This brings the Eagles damage up in these areas much more that would typically be expexcted. And in those ranges the eagle shouldnt be expected to outdamage the Zealot or Muninn.
At 100km, with faction ammo and eagle will be doing 194 dps.
A Zealot will be dealing 166 dps.
A muninn will be doing 200 dps.
faction ammo is typically considered better than t2 for anti-support due to tracking.[and if the Zealots and Muninns are fitting t2 ammo, they will have about 1/3 the tracking of the eagle]
So it seems the Eagle really isnt outgunned in that area after all.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 06:52:00 -
[29]
Originally by: Goumindong Edited by: Goumindong on 05/08/2007 06:28:40 It should be noted, that when firing the right ammo for the job, the Eagle has a 50%-80% "hidden damage bonus" due to ammo selection over its rivals.
That is, at 100km, they will be shooting 10 or 12 dmg ammo.
And the eagle will be shooting 18 damage ammo.
This brings the Eagles damage up in these areas much more that would typically be expexcted. And in those ranges the eagle shouldnt be expected to outdamage the Zealot or Muninn.
At 100km, with faction ammo and eagle will be doing 194 dps.
A Zealot will be dealing 166 dps.
A muninn will be doing 200 dps.
faction ammo is typically considered better than t2 for anti-support due to tracking.[and if the Zealots and Muninns are fitting t2 ammo, they will have about 1/3 the tracking of the eagle]
So it seems the Eagle really isnt outgunned in that area after all.
Well if you shift the range down to 80 km and keep on to faction ammo due to tracking, the Munnin deals the same damage as the Eagle using Fed Carbonized Lead while the Eagle uses CN Thorium. Just adding missiles to the calculation can shift the calculation to the Eagle (but considering the very very long time until they hit, i wouldnt bet on them). If you use Tremor, the Eagle become clearly outdamaged.
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Djerin
Obsidian Exploration Services
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Posted - 2007.08.05 07:28:00 -
[30]
Originally by: Benn Helmsman Well if you shift the range down to 80 km and keep on to faction ammo due to tracking, the Munnin deals the same damage as the Eagle using Fed Carbonized Lead while the Eagle uses CN Thorium. Just adding missiles to the calculation can shift the calculation to the Eagle (but considering the very very long time until they hit, i wouldnt bet on them). If you use Tremor, the Eagle become clearly outdamaged.
The point is that the ceptor will be dead before it hits the 80km. That's what makes the Eagle worthwhile imho...
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 18:52:00 -
[31]
Originally by: Goumindong
Originally by: Benn Helmsman
Well if you shift the range down to 80 km and keep on to faction ammo due to tracking, the Munnin deals the same damage as the Eagle using Fed Carbonized Lead while the Eagle uses CN Thorium. Just adding missiles to the calculation can shift the calculation to the Eagle (but considering the very very long time until they hit, i wouldnt bet on them). If you use Tremor, the Eagle become clearly outdamaged.
Yes, but tremor wont hit the intended targets due to tracking ;)
Missiles and drones will never get to the targets in time, so i ingore those as well at decent ranges. The issue is that the eagle isnt so outclassed as many people seem to think at higher ranges, when using t1 ammo[a necessity to hit fast ships] the effect the optimal boosts have becomes more readily apparent.
I used those ranges because they are the very tip of the range of the muninn/zealot, and the ammos they are most likly to be using.
I cant see a big difference if you start shooting at 100km or at 80km if you can instantpop it at this range with the munnin.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 19:04:00 -
[32]
Originally by: Merin Ryskin
Originally by: bldyannoyed Giving the Eagle a 5th turret, on top of the damage bonus it gets for HAC, coupled with the fact that any sensible Eagle ftting can comfortably accomodate 4 250 II rails, a full injected shield tank AND 3 MFS II, would simply mean it out DPS'ing ANY other HAC at ANY given range, assuming the other HAC's are fitting a some kind of tank, and not just a full gank fit.
1) No it can't. The Eagle can fit 4x 250mm II rails, MWD and sniping gear, but just barely. Adding a cap injector, booster, and useful things in the extra high slots requires fitting mods... and that means you aren't fitting 3x MFS IIs.
2) A 3-slot tank (what you get after fitting MWD/injector) is not that impressive. The HAC resists are nice, but this is far from game-breaking.
3) The Eagle will NOT out-dps all other HACs, for the simple reason that rails have low base damage compared to other weapons. It will out-dps some HACs for the simple reason that it out-ranges them as well (since any damage is greater than zero), but it will not be some all-range solo pwnmobile.
4) Have you ever actually used 250mm rails? The tracking on them is awful, you won't be out-dps-ing much at close/medium range because you can't hit anything.
Quote:
Its got range, damage ( with 3 MFS which theres no reason not to fit )
Except for the need to fit a tank. The Eagle can only fit 3x MFS in full sniper setup, and that means no tank and no all-range pwnmobile.
Quote: and due to its resist bonus the best tank of any HAC, except possibly the Sacrilege.
Until you try to fit a MWD and cap injector to sustain your tank. Suddenly even without tackling, you're down to 3 slots to tank with, and your tank isn't really any better than other HACs.
4x 250II
LSBII,, medium electrochem injector, SBA II, photon II, Invuln II
3x MFS II Tracking enhancer II
ACR, em screen
80/80/85/90 resists
250 DPS at 46km with CN AM
At 45km, 250 tracking is just fine. You want bad tracking, use artillery. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 19:13:00 -
[33]
Originally by: bldyannoyed
4x 250II
LSBII,, medium electrochem injector, SBA II, photon II, Invuln II
3x MFS II Tracking enhancer II
ACR, em screen
80/80/85/90 resists
250 DPS at 46km with CN AM
At 45km, 250 tracking is just fine. You want bad tracking, use artillery.
stay at 46km in a ship that doesnt even haven an AB? sounds like a bad idea.. and you want to put an ACR on that ship, 30M on that slowboat? another idea which doesnt look very good to me.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 19:16:00 -
[34]
Originally by: Benn Helmsman
Originally by: bldyannoyed
4x 250II
LSBII,, medium electrochem injector, SBA II, photon II, Invuln II
3x MFS II Tracking enhancer II
ACR, em screen
80/80/85/90 resists
250 DPS at 46km with CN AM
At 45km, 250 tracking is just fine. You want bad tracking, use artillery.
stay at 46km in a ship that doesnt even haven an AB? sounds like a bad idea.. and you want to put an ACR on that ship, 30M on that slowboat? another idea which doesnt look very good to me.
Yes Benn, but every idea that anyone else ever has that isn't yours looks like a bad idea to you.
That fit works. In a gang that ship can put immediate long range DPS on a target and not instantly melt. And has been said over and over again, price is no issue as far as balance goes.
That ship clearly can not work solo, so other people will be doing stuff too.
When X target gets called primary you put immediate and reasonable DPS on it. A Deimos would be travelling, a Muninn would be at extremem distance to keep itself in one piece because it simply CANNOT tank, and thus be doing less damage than you.
A Zealot with bemas might have comparable DPS to you at that range, i havent run the numbers so i dont know, but it certainly wont have as good a tank.
So what exactly is wrong with that ship? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
bldyannoyed
Un4seen Development
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Posted - 2007.08.05 19:31:00 -
[35]
Edited by: bldyannoyed on 05/08/2007 19:32:11 Actually, as people seem to be convinced a Deimos can do better ranged damage than an Eagle, i thought id run some numbers. ( Assume HAC 5, AWU 5).
Eagle build:
4x 250 II
Large Booster II, SAB II, medium electro injector, photon II, invuln II
3x MFS II, RCU II
Hybrid Locus coordinator ( fits with hybrid rigging lvl 1 ) EM screen
255 DPS with CN AM with 46km optimal
80/80/85/90 resists
Deimos build: ( Will only fit with AWU 5)
5x 250 II
Medium electro injector, 2x Tracking compII
2x MAR II, Armor Explosive II, 2x RCU II
Em and Explosive Pump
240 DPS with CN AM @ 23km Optimal.
76/74/86/72 resists.
I woudl say they have comparable tanks, but quite obviously, the Eagle out DPS's the Deimos AT ALL RANGES. Who knew. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.05 19:32:00 -
[36]
All the crappy caldari gunboats need a boost, make a thread about that instead
It's great being Amarr isn't it.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 19:43:00 -
[37]
Originally by: bldyannoyed Edited by: bldyannoyed on 05/08/2007 19:32:11 Actually, as people seem to be convinced a Deimos can do better ranged damage than an Eagle, i thought id run some numbers. ( Assume HAC 5, AWU 5).
Eagle build:
4x 250 II
Large Booster II, SAB II, medium electro injector, photon II, invuln II
3x MFS II, RCU II
Hybrid Locus coordinator ( fits with hybrid rigging lvl 1 ) EM screen
255 DPS with CN AM with 46km optimal
80/80/85/90 resists
Deimos build: ( Will only fit with AWU 5)
5x 250 II
Medium electro injector, 2x Tracking compII
2x MAR II, Armor Explosive II, 2x RCU II
Em and Explosive Pump
240 DPS with CN AM @ 23km Optimal.
76/74/86/72 resists.
I woudl say they have comparable tanks, but quite obviously, the Eagle out DPS's the Deimos AT ALL RANGES. Who knew.
I guess you forgot the 150 dps from 5 Hammerheads II right?
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 19:45:00 -
[38]
By the time 5 hammerhead II's had travelled 45km to the Eagle they would ALL BE DEAD.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 19:48:00 -
[39]
Originally by: bldyannoyed By the time 5 hammerhead II's had travelled 45km to the Eagle they would ALL BE DEAD.
How long will it take the eagle to lock the drones? and even if he managed to shoot one, he looses a lot of damage to a stupid drone. After the drone are close, the eagle is defenseless against them.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 19:52:00 -
[40]
Edited by: bldyannoyed on 05/08/2007 19:52:05
Originally by: Benn Helmsman
Originally by: bldyannoyed By the time 5 hammerhead II's had travelled 45km to the Eagle they would ALL BE DEAD.
How long will it take the eagle to lock the drones? and even if he managed to shoot one, he looses a lot of damage to a stupid drone. After the drone are close, the eagle is defenseless against them.
Mebbe 5 seconds to lock em, and 2 volleys to pop em.
Not that they would make any difference in the long run cos they be beating against the 90% thermal resist the Eagle had, and the Deimos would be long dead before the Eagle even broke a sweat.
YOU seem to be forgetting that at 45km the Deimos will have virtually ZERO DPS from its guns, and also has no speed mod cos it couldn't squeeze one in either. So, even with the 150 DPS from the drones, the Eagle still outdamage the Deimos at ranges over about 35km.
Exactly like its supposed to.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
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Merin Ryskin
FinFleet
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Posted - 2007.08.05 20:05:00 -
[41]
Originally by: bldyannoyed 4x 250II
LSBII,, medium electrochem injector, SBA II, photon II, Invuln II
3x MFS II Tracking enhancer II
ACR, em screen
80/80/85/90 resists
250 DPS at 46km with CN AM
At 45km, 250 tracking is just fine. You want bad tracking, use artillery.
Not acceptable. MWD is mandatory for pvp, period. Not only that, but you're planning on fighting in antimatter range (easily in missile range), but you're leaving two high slots empty.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 20:10:00 -
[42]
Edited by: bldyannoyed on 05/08/2007 20:10:16
Originally by: Merin Ryskin
Originally by: bldyannoyed 4x 250II
LSBII,, medium electrochem injector, SBA II, photon II, Invuln II
3x MFS II Tracking enhancer II
ACR, em screen
80/80/85/90 resists
250 DPS at 46km with CN AM
At 45km, 250 tracking is just fine. You want bad tracking, use artillery.
Not acceptable. MWD is mandatory for pvp, period. Not only that, but you're planning on fighting in antimatter range (easily in missile range), but you're leaving two high slots empty.
Fine.
4x 250 II
LSB II, Medium electro, yt8 MWD, photon II, SBA II
3x MFS II, RCU II
em screen, ACR.
Optimal drops to 40km, now it has an MWD.
But presumably that won't be good enuff either.
I assume it wont be a good enuff ship untill it can do 5km/s and has 1000DPS at 200KM.
It outperforms all the other HAC's at its designed mid-to-long range, but that doesnt matter. It's been lined up as another whiine to feed the buff Caldari so they can do anything machine.
Whatever. I fly one and love it as it is.
If you wanna give it an arbitrary 25% DPS go for it, no skin off my nose.
And in 6 months when the forums break under the strain of the anti-caldari whines we'll all remember why. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 20:14:00 -
[43]
Originally by: bldyannoyed Edited by: bldyannoyed on 05/08/2007 19:52:05
Originally by: Benn Helmsman
Originally by: bldyannoyed By the time 5 hammerhead II's had travelled 45km to the Eagle they would ALL BE DEAD.
How long will it take the eagle to lock the drones? and even if he managed to shoot one, he looses a lot of damage to a stupid drone. After the drone are close, the eagle is defenseless against them.
Mebbe 5 seconds to lock em, and 2 volleys to pop em.
Not that they would make any difference in the long run cos they be beating against the 90% thermal resist the Eagle had, and the Deimos would be long dead before the Eagle even broke a sweat.
YOU seem to be forgetting that at 45km the Deimos will have virtually ZERO DPS from its guns, and also has no speed mod cos it couldn't squeeze one in either. So, even with the 150 DPS from the drones, the Eagle still outdamage the Deimos at ranges over about 35km.
Exactly like its supposed to.
I would say thats because of your fitting, i would rather fit it that way:
1x 800mm RT Plate 1x DCU II 1x EANM II 1x Armor Exp Hardener II 1x MFS II 1x RC II
1x 10MN AB II 2x TC II
5x Neutrons II
225 DPS at 41km optimal, 23km falloff [CN Tungsten] without drones, 380 with drones.
I wouldnt call that zero.
5x Hammerhead II
2x Trimark Armor Pump I
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 20:15:00 -
[44]
Edited by: Benn Helmsman on 05/08/2007 20:17:15 Edited by: Benn Helmsman on 05/08/2007 20:16:07 ... my eyes tricked me
Edit: Damn 4k character limit... can modify last post: it should be 250mm Rail II...
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 20:16:00 -
[45]
41km optimal with Neutron Blasters?
You are clearly now just making stuff up. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
bldyannoyed
Un4seen Development
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Posted - 2007.08.05 20:19:00 -
[46]
Edited by: bldyannoyed on 05/08/2007 20:19:34 Rails make more sense. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 20:22:00 -
[47]
Edited by: Benn Helmsman on 05/08/2007 20:22:43 And there is another point: ranges above 35 km doesnt make much sense for your eagle, since two unboosted RSD can bring you on that locking range.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 20:25:00 -
[48]
So now the Eagle doesnt work because of RSD's?
Theres just no end to it is there. If you wanna start bringing more third party effects why dont we throw 3 tracking disrupters at it too to make sure its got absolutely no chance whatsoever?
And another point, for every ammo type the Deimos drops down to get the Eagle in range, the Eagle can just6 do the same and step further out of the range of the Deimos. And it turns out the Eagle can get an MWD in without the oloss of any DPS, only about 6km optimal and a slight reduction in its tank.
So the Deimos is still boned. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 20:31:00 -
[49]
RSD is omnipresent nowadays, and it shows you the problem that the range bonus isnt that much worth, because you cant use it in most situations. If you put a RSD on a deimos it can still lock at a nice range to use antimatter at its full range with a significantly higher damage output than the eagle which will lose the range bonus for its antimatter.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.05 20:32:00 -
[50]
Originally by: Benn Helmsman RSD is omnipresent nowadays, and it shows you the problem that the range bonus isnt that much worth, because you cant use it in most situations. If you put a RSD on a deimos it can still lock at a nice range to use antimatter at its full range with a significantly higher damage output than the eagle which will lose the range bonus for its antimatter.
Well in that case just fit 3 sensor boosters, 2 tracking comps, 3 magstabs and a tracking enhancer, load spike and go to 200km where noone can get you.
Just something else an Eagle can do that no other HAC can. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 20:36:00 -
[51]
Edited by: Benn Helmsman on 05/08/2007 20:38:45
Originally by: bldyannoyed
Originally by: Benn Helmsman RSD is omnipresent nowadays, and it shows you the problem that the range bonus isnt that much worth, because you cant use it in most situations. If you put a RSD on a deimos it can still lock at a nice range to use antimatter at its full range with a significantly higher damage output than the eagle which will lose the range bonus for its antimatter.
Well in that case just fit 3 sensor boosters, 2 tracking comps, 3 magstabs and a tracking enhancer, load spike and go to 200km where noone can get you.
Just something else an Eagle can do that no other HAC can.
Sure, but how many damage will you deal from that position with that that kind of fitting? Oh its less than 5 light drones... see why the eagle needs a 5th turret?
Edit: 5 light drones from a droneboat i have to admit
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Pinky Denmark
The Cursed Navy
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Posted - 2007.08.05 20:40:00 -
[52]
It IS very hard to outdamage another ship moving fast towards you if you constantly have to use 10 seconds changing ammunition If you guess right you might do some damage for a few seconds before having to change ammunition again. - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |
fkingfurious
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Posted - 2007.08.05 20:42:00 -
[53]
Edited by: fkingfurious on 05/08/2007 20:42:21
Originally by: Benn Helmsman Edited by: Benn Helmsman on 05/08/2007 20:38:45
Originally by: bldyannoyed
Originally by: Benn Helmsman RSD is omnipresent nowadays, and it shows you the problem that the range bonus isnt that much worth, because you cant use it in most situations. If you put a RSD on a deimos it can still lock at a nice range to use antimatter at its full range with a significantly higher damage output than the eagle which will lose the range bonus for its antimatter.
Well in that case just fit 3 sensor boosters, 2 tracking comps, 3 magstabs and a tracking enhancer, load spike and go to 200km where noone can get you.
Just something else an Eagle can do that no other HAC can.
Sure, but how many damage will you deal from that position with that that kind of fitting? Oh its less than 5 light drones... see why the eagle needs a 5th turret?
Edit: 5 light drones from a droneboat i have to admit
150DPS @ 192km optimal.
180DPS if u fit a burst aerator and a collision accelerator in the now redundant rig slots.
EDIT: Damned alt post.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 20:51:00 -
[54]
Well then check the damage of 5 Hobgoblins on a Domi or an Ishtar, its pretty funny to see a HAC dealing damage like 5 light drones... it might be from far away.. but why not use a ship instead that deals like 4-5 times more damage at close range and wont be prey for ceptor pilots?
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KD.Fluffy
The Refugees
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Posted - 2007.08.05 21:16:00 -
[55]
the eagle sorely needs another turret slot. Its intended role as a distance sniper is hurt badly by its horrible damage. It has no drone bay and a useless split weapon system. Hell Amarr hacks are now going to be better with missles then caldari ships are with rails
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welsh wizard
0utbreak
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Posted - 2007.08.05 21:33:00 -
[56]
Edited by: welsh wizard on 05/08/2007 21:40:37
Originally by: Hannobaal If you give it more guns, you should drop its optimal range bonus. You can't expect to have both range and damage, and most Caldari pilots who complain about how weak Caldari are don't care for the extra range anyway.
Why? One extra gun will still only give it about 60% of your precious Diemos damage. You ever tried fitting rails to a Diemos? Makes a good sniper, better than the Eagle because in Eve-Online damage is preferable to range.
Further have you ever tried shooting an assault frigate in an Eagle? With full skills its gonna take about 30 seconds to blow it up. That's a HAC, shooting a moving frigate, in its optimal, with antimatter. Do you think that is good enough?
Basically they needed to add an extra turret or two to every single Caldari ship (apart from the Harpy & Rokh) after they implemented the hitpoint buff because right now, none of them are good enough.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 21:51:00 -
[57]
Originally by: welsh wizard Edited by: welsh wizard on 05/08/2007 21:40:37
Originally by: Hannobaal If you give it more guns, you should drop its optimal range bonus. You can't expect to have both range and damage, and most Caldari pilots who complain about how weak Caldari are don't care for the extra range anyway.
Why? One extra gun will still only give it about 60% of your precious Diemos damage. You ever tried fitting rails to a Diemos? Makes a good sniper, better than the Eagle because in Eve-Online damage is preferable to range.
Further have you ever tried shooting an assault frigate in an Eagle? With full skills its gonna take about 30 seconds to blow it up. That's a HAC, shooting a moving frigate, in its optimal, with antimatter. Do you think that is good enough?
Basically they needed to add an extra turret or two to every single Caldari ship (apart from the Harpy & Rokh) after they implemented the hitpoint buff because right now, none of them are good enough.
The current eagle outdamaqes the Deimos >60km when both are shooting faction ammo[so as to hit small ships]. Its really not that impressive as a sniper unless you are shooting at battlecruisers.
If it gets the 5th turret, it should lose the damage bonus and get something else in its place.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.05 22:01:00 -
[58]
Originally by: Goumindong
Originally by: welsh wizard Edited by: welsh wizard on 05/08/2007 21:40:37
Originally by: Hannobaal If you give it more guns, you should drop its optimal range bonus. You can't expect to have both range and damage, and most Caldari pilots who complain about how weak Caldari are don't care for the extra range anyway.
Why? One extra gun will still only give it about 60% of your precious Diemos damage. You ever tried fitting rails to a Diemos? Makes a good sniper, better than the Eagle because in Eve-Online damage is preferable to range.
Further have you ever tried shooting an assault frigate in an Eagle? With full skills its gonna take about 30 seconds to blow it up. That's a HAC, shooting a moving frigate, in its optimal, with antimatter. Do you think that is good enough?
Basically they needed to add an extra turret or two to every single Caldari ship (apart from the Harpy & Rokh) after they implemented the hitpoint buff because right now, none of them are good enough.
The current eagle outdamaqes the Deimos >60km when both are shooting faction ammo[so as to hit small ships]. Its really not that impressive as a sniper unless you are shooting at battlecruisers.
If it gets the 5th turret, it should lose the damage bonus and get something else in its place.
Wouldnt it pretty esnseless to give it 25% more damage and take 25% damage away from it? The only bonus that would make it up would be a 10% high locking range/lvl.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 22:03:00 -
[59]
Originally by: Benn Helmsman
Originally by: Goumindong
Originally by: welsh wizard Edited by: welsh wizard on 05/08/2007 21:40:37
Originally by: Hannobaal If you give it more guns, you should drop its optimal range bonus. You can't expect to have both range and damage, and most Caldari pilots who complain about how weak Caldari are don't care for the extra range anyway.
Why? One extra gun will still only give it about 60% of your precious Diemos damage. You ever tried fitting rails to a Diemos? Makes a good sniper, better than the Eagle because in Eve-Online damage is preferable to range.
Further have you ever tried shooting an assault frigate in an Eagle? With full skills its gonna take about 30 seconds to blow it up. That's a HAC, shooting a moving frigate, in its optimal, with antimatter. Do you think that is good enough?
Basically they needed to add an extra turret or two to every single Caldari ship (apart from the Harpy & Rokh) after they implemented the hitpoint buff because right now, none of them are good enough.
The current eagle outdamaqes the Deimos >60km when both are shooting faction ammo[so as to hit small ships]. Its really not that impressive as a sniper unless you are shooting at battlecruisers.
If it gets the 5th turret, it should lose the damage bonus and get something else in its place.
Wouldnt it pretty esnseless to give it 25% more damage and take 25% damage away from it? The only bonus that would make it up would be a 10% high locking range/lvl.
Full dps before HAC 5. And how would "the only way to make it up" would be a 10% lock range bonus? It didnt lose anything.
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welsh wizard
0utbreak
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Posted - 2007.08.05 22:26:00 -
[60]
Edited by: welsh wizard on 05/08/2007 22:28:56 I'm beginning to wonder whether 'Caldari' burnt down your house or something Goumindong.
"Give them an extra 25% damage then take it away again! Also leave them with one less missile launcher slot!" Great call.
Face it, in this particular instance you're arguing for the sake of it. The Eagle sucks, the Moa sucks and the Ferox sucks in comparison to their racial opposites that we pay the same amount of isk for.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 22:44:00 -
[61]
Edited by: Goumindong on 05/08/2007 22:46:45
Originally by: welsh wizard Edited by: welsh wizard on 05/08/2007 22:28:56 I'm beginning to wonder whether 'Caldari' burnt down your house or something Goumindong.
"Give them an extra 25% damage then take it away again! Also leave them with one less missile launcher slot!" Great call.
Face it, in this particular instance you're arguing for the sake of it. The Eagle sucks, the Moa sucks and the Ferox sucks in comparison to their racial opposites that we pay the same amount of isk for.
The ferox, moa, and eagle all do need some love, but i just dont think that in the case of the eagle, it should be in that area. That the range bonus, in combinataion with the types of ammo that it uses when performing its role make it quite well performing, and that making it better performing in that area would unbalance it with regards to the rest of its competitors.
Ferox +2 turrets[and cpu/pg to fit them],+1 mid, +1 high
Moa, +1 turret[and cpu/pg to fit them], +10 cubes[to 25 cube drone bay]
Eagle, +1 turret[and cpu/pg to fit them], -dmg bonus, +shield hp bonus, + 25 cube drone bay.
Vulture, unchanged.
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Fager
Thunderstruck.
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Posted - 2007.08.05 22:59:00 -
[62]
Originally by: Goumindong Edited by: Goumindong on 05/08/2007 22:46:45
Originally by: welsh wizard Edited by: welsh wizard on 05/08/2007 22:28:56 I'm beginning to wonder whether 'Caldari' burnt down your house or something Goumindong.
"Give them an extra 25% damage then take it away again! Also leave them with one less missile launcher slot!" Great call.
Face it, in this particular instance you're arguing for the sake of it. The Eagle sucks, the Moa sucks and the Ferox sucks in comparison to their racial opposites that we pay the same amount of isk for.
The ferox, moa, and eagle all do need some love, but i just dont think that in the case of the eagle, it should be in that area. That the range bonus, in combinataion with the types of ammo that it uses when performing its role make it quite well performing, and that making it better performing in that area would unbalance it with regards to the rest of its competitors.
Ferox +2 turrets[and cpu/pg to fit them],+1 mid, +1 high Seems like alot of extra love with the mid and high addition. Dont you think that is to much? agree +2 turrets like many others. Moa, +1 turret[and cpu/pg to fit them], +10 cubes[to 25 cube drone bay] /win, especially on the drone part. Eagle, +1 turret[and cpu/pg to fit them], -dmg bonus, +shield hp bonus, + 25 cube drone bay. Ok now dont you think that build will make it alot more powerful in closecombat with drones and even more shield bonus then before? While still leaving it unchanged as a sniper. Im not so sure i agree, it would make it great yeah but in the right way? Vulture, unchanged. /agree, the boat is meant to Tank and use group modules, it got enough turrets and range to otherwise. Althou many other fleet command ships have the options... Might need turretslot, but not as great as the ferox
Comments in bold.
"I can predict the movement of stars, but not the madness of men"
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welsh wizard
0utbreak
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Posted - 2007.08.05 23:02:00 -
[63]
Originally by: Goumindong Edited by: Goumindong on 05/08/2007 22:46:45
Originally by: welsh wizard Edited by: welsh wizard on 05/08/2007 22:28:56 I'm beginning to wonder whether 'Caldari' burnt down your house or something Goumindong.
"Give them an extra 25% damage then take it away again! Also leave them with one less missile launcher slot!" Great call.
Face it, in this particular instance you're arguing for the sake of it. The Eagle sucks, the Moa sucks and the Ferox sucks in comparison to their racial opposites that we pay the same amount of isk for.
The ferox, moa, and eagle all do need some love, but i just dont think that in the case of the eagle, it should be in that area. That the range bonus, in combinataion with the types of ammo that it uses when performing its role make it quite well performing, and that making it better performing in that area would unbalance it with regards to the rest of its competitors.
Ferox +2 turrets[and cpu/pg to fit them],+1 mid, +1 high
Moa, +1 turret[and cpu/pg to fit them], +10 cubes[to 25 cube drone bay]
Eagle, +1 turret[and cpu/pg to fit them], -dmg bonus, +shield hp bonus, + 25 cube drone bay.
Vulture, unchanged.
That's actually a nerf to the Eagles weapon damage though isn't it? It's one more turret that can miss and one less missile launcher. A drone bay to compensate? No, its a sniping ship. If your intentions are to make it a close range boat then fair enough. But only if we keep the damage bonus and lose the optimal bonus. I want a buff to the Eagle, not a nerf.
Ferox and Moa changes are basically perfect. The Ferox outdamaging its tech II counterpart though? Massive tank isn't compensation enough as far as I'm concerned. I would raise the Eos as the reason why but the Eos needs a damage nerf anyway which I'm sure you'll probably agree with.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 23:11:00 -
[64]
Edited by: Goumindong on 05/08/2007 23:11:37
Originally by: welsh wizard
That's actually a nerf to the Eagles weapon damage though isn't it? It's one more turret that can miss and one less missile launcher. A drone bay to compensate? No, its a sniping ship. If your intentions are to make it a close range boat then fair enough. But only if we keep the damage bonus and lose the optimal bonus. I want a buff to the Eagle, not a nerf.
Ferox and Moa changes are basically perfect. The Ferox outdamaging its tech II counterpart though? Massive tank isn't compensation enough as far as I'm concerned. I would raise the Eos as the reason why but the Eos needs a damage nerf anyway which I'm sure you'll probably agree with.
That isnt a nerf to damage 5/4 = 1.25. This means the Eagle gets its full damage before HAC 5. The missile launcher is immaterial, how are you going to hit anything with missiles at sniping range anyway? Drones are much more effective in that short range that the missile launcher are effective in.
The ferox outdamaging the vulture is just standard for all fleet commands except the Eos and claymore[which only matches damage when fitting missile launchers, which is uncommon]. That and 40% more damage for the vulture in the long range would utterly destroy any balance between it and the other anti-support ships.
In my big long post in Game Balance i went over some of the reasons why i made the changes, but to say for a start, all the tier 1 BCs got a boost.
Oh, and yea, the eos is broken.
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welsh wizard
0utbreak
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Posted - 2007.08.05 23:16:00 -
[65]
I'm sorry but a 5th turret is going to make the Eagle an even worse sniper than it is right now if the damage bonus is removed. I'm all thumbs up for the Eagles role as a sniper, it just doesn't do enough damage to be worthwhile ahead of anything but the Moa on a battlefield.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.05 23:33:00 -
[66]
Edited by: Goumindong on 05/08/2007 23:34:08
Originally by: welsh wizard I'm sorry but a 5th turret is going to make the Eagle an even worse sniper than it is right now if the damage bonus is removed. I'm all thumbs up for the Eagles role as a sniper, it just doesn't do enough damage to be worthwhile ahead of anything but the Moa on a battlefield.
When using the ammo to do the job that these anti-support snipers do, the Eagle currently outamdages the Zealot over 80km and Deimos over 60km. And is only 3.6% behind the Muninn at 100km.
The proposed eagle loses no dps at those ranges. For ranges below those, that is why it gets the 100 extra dps in the form of drones.
And more chances to miss=more uniform damage=less likly to be streaky.
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Merin Ryskin
FinFleet
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Posted - 2007.08.05 23:45:00 -
[67]
Originally by: Goumindong That isnt a nerf to damage 5/4 = 1.25. This means the Eagle gets its full damage before HAC 5. The missile launcher is immaterial, how are you going to hit anything with missiles at sniping range anyway? Drones are much more effective in that short range that the missile launcher are effective in.
Missiles hit farther, and can't be destroyed. If you get called primary and have to warp, say goodbye to your drones. On the other hand, when you warp back in, your missiles are still there.
Your Eagle balancing is just pointless. You add a marginally useful drone bay, remove a missile slot, and add a worthless shield hp bonus. In the end, the only thing you've accomplished is adding a couple million isk to the price tag since you have to buy another 250mm II.
Quote: The ferox outdamaging the vulture is just standard for all fleet commands except the Eos and claymore[which only matches damage when fitting missile launchers, which is uncommon]. That and 40% more damage for the vulture in the long range would utterly destroy any balance between it and the other anti-support ships.
WRONG. Right now:
Claymore = Cyclone.
Eos > Brutix.
Vulture = Ferox.
Damnation is not comparable to the Prophecy.
Of the fleet commands, three of the four have the same weapon slots and damage bonuses, and one even gets a huge drone bay added. The Damnation is the only one that comes close to breaking the pattern, but only because it completely changes its weapons from lasers to missiles.
So like it or not, a Ferox boost means a Vulture boost. And I don't see what you're whining about, most of the time I wouldn't even use the full 7 guns. But it gives the OPTION to fit any number of gang mods, then fill the remaining high slots with useful weapons.
Quote: Oh, and yea, the eos is broken.
The Eos is not broken. The Eos is excellent in small gangs, but it has plenty of problems:
1) Short range = useless outside of small gangs.
2) Cap-heavy guns, cap-heavy mwd, cap-heavy tank = huge cap vulnerability. This on a ship that has to get within nos/neut range to fight effectively.
3) No spare high slots for gang mods. Fit gang mods, and your "broken" damage drops quickly.
4) Drone-based damage, with all the problems it causes.
5) Grid problems when trying to fit the largest guns to get that "broken" damage.
6) Poor gang mod bonus for its role. Skirmish or armored would be far better for small gangs, information is better for large fleets where the Eos is useless.
The Eos is good, but not broken.
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Neuromandis
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Posted - 2007.08.06 04:54:00 -
[68]
Edited by: Neuromandis on 06/08/2007 04:55:28 Gourmindog, there is are a few fatal flaws in your logic, which I have pointed out in another thread.
First, you are balancing eagle as a rail platform ignoring blasters, and at the same breath comparing its rail performance with, say, the deimos. If the deimos can use its rails to compete SOMEWHERE with the eagle (say, less than 60km), it is only fair the eagle should compete SOMEWHERE with the deimos with blasters. Well, it cannot. Even void-eagle gets outdamage by null-deimos. Forget the drones, even.
Second, you are giving a bonus that exists nowhere, which anyway cannot/will not happen, which it would change it role in an instant. MAking shield extenders 50% more effective would break its role, because now the eagle would be the best passive tanker ever. Just for the hell of it.
Third, you are creating a disadvantage by removing a damage bonus, and give it back in the form of a turret at the cost of: +cap use for another turret +ammo use for another turret (ok, this is practically irrelevant, but it is a fact) +grid use for another turret +CPU use for another turret - 1 utility highslot for missile/nos/neutraliser I thought the point was to boost it, not nerf it...
Fourth: Drones - ok nice try, but Caldari are not balanced by there drones, they are balanced by the lack of them. To put it in other words: Thou shalt not gimp a ship to give it dronebay. Thou shalt take away its dronebay to compensate for other advantages. Caldari do NOT balance their shortcomings this way.
Fifth: Taking away a damage bonus and giving a tank bonus is the worst kind of disaster that could happen to this ship. You gimp everything about it, and then give it a mad tank and drones. Does this not scream "dedicated tanker, and screw sniping it sucks at it anyway like all cruisers" to you? You are breaking its use, its second roles, everything.
As I said before, leave it alone please, or fly it and then comment on its needs. It is too special a ship to balance from a paper perspective. And while very good at most points, this is a 100% paper analysis. Stat wise you don't have to reload, have all kinds of damage with you, and don't have to break tank tresholds.
And, for another time (since it seems that the same argument is reposted at many threads), look at the harpy. It has 4 turrets, as many as its competitors (for ecample, enyo). Is it unbalanced? It also has double optimal + damage bonus. Yes fun to fly, yes useful, yes balanced with the competition, NO NOT OVERPOWERED. The Eagle is a harpy in cruiser form. If 5 turrets would make it unbalanced, 4 turrets would have made the harpy unbalanced, simple as that. The analogy of range is the same for frigate/cruiser.
Why do you hate the eagle so hard that you want to make it even worse than today? --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.06 05:29:00 -
[69]
Understood in requests to add more turrets is the CPU and PG to fit them.
If you want to compete at any level against the diemos with blasters, you will need drones. The deimos doesnt really compete against the Eagle with rails.
The cap use and ammo use are largly irrelevent to the sniper.
The double tank bonus does not gimp it as a sniper, no matter what other abilities it allows the ship to have. The eagle would not be the best tackler, not with 5 mids. That would be a double 1600 plated sacriledge, Zealot, or deimos
It would be unique though. But that isnt an arguement against it is it?
Drones: NO, everyone balances their shortcomings this way. An eagle with 5 turrets and a damage bonus is overpowered. It utterly destroys all other ships above 60km.
So how do you keep the eagle decently competitive in the short range without overpowering it in the long range? Why, you give it some drones!
Harpy suffers from tech 2 ammo issues that other ships dont[it doesnt have as much tracking problems as the cruiser sized ammo does], suffers from lack of low slots that the cruisers dont.
And pretty squarely competes with the cormorant.
I dont hate the eagle, i like it. I just dont think it needs more power in its current role[and the numbers show that] and think it needs adjustments elsewhere.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.06 05:42:00 -
[70]
Edited by: Benn Helmsman on 06/08/2007 05:42:04
Originally by: Goumindong ... An eagle with 5 turrets and a damage bonus is overpowered. It utterly destroys all other ships above 60km...
Shouldnt that be the very point of the eagle? Outclass all other cruiser class ships in long range?
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Merin Ryskin
FinFleet
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Posted - 2007.08.06 05:52:00 -
[71]
Originally by: Goumindong The double tank bonus does not gimp it as a sniper, no matter what other abilities it allows the ship to have. The eagle would not be the best tackler, not with 5 mids. That would be a double 1600 plated sacriledge, Zealot, or deimos
Yes it does, because it's getting a useless HP bonus (about equal to a MEDIUM shield extender at HAC V) instead of a useful sniper bonus. Even if you are right about 5 guns and a damage bonus being too much, then the Eagle should have tracking, missile velocity, even lock range/speed. But NOT a useless HP bonus.
Quote:
Drones: NO, everyone balances their shortcomings this way. An eagle with 5 turrets and a damage bonus is overpowered. It utterly destroys all other ships above 60km.
No it doesn't. Other ships match its damage at 60km or above, and the ones that don't aren't supposed to fight at 60km. Saying that an Eagle beats a Deimos at 60km is just silly, if it didn't something would be seriously wrong.
Quote: So how do you keep the eagle decently competitive in the short range without overpowering it in the long range? Why, you give it some drones!
NO. Drones are NOT a Caldari weapon. Give it more guns, give it missiles, but NOT drones. Caldari ships have small (if any) drone bays, and they use them to give a bit better defense against targets the guns can't track. NOT to provide overall damage boosts.
Quote: Harpy suffers from tech 2 ammo issues that other ships dont[it doesnt have as much tracking problems as the cruiser sized ammo does], suffers from lack of low slots that the cruisers dont.
The Harpy doesn't "suffer" from anything, except the lack of a true fourth bonus common to all assault frigates. It's an excellent ship, perfectly optimized for its role, and I wouldn't change anything about it except for the fourth bonus problem (5% shield resists would be ideal). And guess what... it has just as many turret slots as the other gunboat assault frigates AND it has a damage bonus. And it isn't broken!
Quote: I dont hate the eagle, i like it. I just dont think it needs more power in its current role[and the numbers show that] and think it needs adjustments elsewhere.
You're just trying to make the Eagle something it isn't. It doesn't need drones, it doesn't need a passive tank, it needs better gun firepower. If, after it's optimized for the sniper role, you're able to use it as a close-range ship, good for you. But we don't need to make a special effort to improve that secondary role.
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KD.Fluffy
The Refugees
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Posted - 2007.08.06 06:05:00 -
[72]
yes, eagle with 5 turret slots would be awesome. It may inspire me to fly one..... Till then i'll just brush the dust of my good ole gallente ships.
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Pilk
Axiom Empire
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Posted - 2007.08.06 06:55:00 -
[73]
Just sticking my nose in here again to make a few points...
1) There is actually precedent for a +x% shield HP bonus, in the form of the Caldari Navy Hookbill (+10% shield HP/Caldari Frigate).
2) The Eagle needs a tank bonus like a fish needs a bicycle. Its tank is the ability to warp out when primaried.
3) Blasters don't belong on an Eagle, and rails have no place on a Diemos. End of discussion. (Or, at least, it should be. And, yes, I've flown a bEagle extensively.)
4) The Vulture and the Eagle are both horrible, horrible damage platforms. The ammo argument is getting old; Eagle and Vulture pilots I know run around with, at most, four ammo types: Spike, (faction) Iron, (faction) Iridium, and (faction) Antimatter. So, assuming we can actually track, using Iron, what's our damage output, again? And the range with T1 ammo is only going to be in the area of, what, 150km? And that's with good skills. Arguing for swapping out range for damage is ridiculous. It takes 10 seconds to change hybrid ammo, during which time your opponent, with a T2 MWD, no gang boosts, and crappy skills, is now 50km closer. Nobody (sane) is swapping ammo mid-fight unless it plainly isn't hitting at all.
5) The Vulture needs extra turret slots and a capacitor that doesn't suck. Ideally, a small PG buff (+20, even) would be nice if CCP intends for us to run around with 2 or 3 LSE's and 2 or 3 gang links. Alternately, reduce the ridiculous PG cost of gang links.
6) The Eos is overpowered, and is long-overdue for a nerf.
7) The Nighthawk needs another launcher HP.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
ForumPosterAlt
HERRO KITTY
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Posted - 2007.08.06 07:01:00 -
[74]
Originally by: enymphia if u give the eagle a 5th slot u should give the vulture 7 turret slots.
Agleed.
Do it.
Because posting on the forums is serious business. |
Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.06 08:13:00 -
[75]
my DPS is like 60. yeah it is sixty.(Iron and best named rails) In an eagle. Hımm, another turret won't make it uber right??
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.08.06 08:46:00 -
[76]
Edited by: Lord Loom on 06/08/2007 08:49:00
Originally by: Goumindong I dont hate the eagle, i like it. I just dont think it needs more power in its current role[and the numbers show that] and think it needs adjustments elsewhere.
*your* numbers show that
but we all know how much you like to interpret these numbers you advertise as "objective" and "neutral" to fit your own vision of how EVE should be, which often contradicts the way real EVE is currently played. In short, your suggestions would call for an overhaul of many more aspects of the game, something that's even less likely to happen as a simple, dirty fix like an additional gun on a sniper boat that atm has ****ty DPS
and sorry, with another turret "It utterly destroys all other ships above 60km."? you fail at playing "devil's advocate" with statements like this, which is way too obviously based on "Theorycrafting by Goumindong" instead of how combat plays out in real EVE. ---------- KEEP TRY!!!
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Derek Shmawesome
We Know Derek Derek Knows Us
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Posted - 2007.08.06 11:11:00 -
[77]
Originally by: Lord Loom Edited by: Lord Loom on 06/08/2007 08:49:00
Originally by: Goumindong I dont hate the eagle, i like it. I just dont think it needs more power in its current role[and the numbers show that] and think it needs adjustments elsewhere.
*your* numbers show that
but we all know how much you like to interpret these numbers you advertise as "objective" and "neutral" to fit your own vision of how EVE should be, which often contradicts the way real EVE is currently played. In short, your suggestions would call for an overhaul of many more aspects of the game, something that's even less likely to happen as a simple, dirty fix like an additional gun on a sniper boat that atm has ****ty DPS
and sorry, with another turret "It utterly destroys all other ships above 60km."? you fail at playing "devil's advocate" with statements like this, which is way too obviously based on "Theorycrafting by Goumindong" instead of how combat plays out in real EVE.
You know you just did the exact same thing you accused him to do in the sentence i highlighted in bold...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.06 12:15:00 -
[78]
Edited by: Goumindong on 06/08/2007 12:17:52
Originally by: Benn Helmsman Edited by: Benn Helmsman on 06/08/2007 05:42:04
Originally by: Goumindong ... An eagle with 5 turrets and a damage bonus is overpowered. It utterly destroys all other ships above 60km...
Shouldnt that be the very point of the eagle? Outclass all other cruiser class ships in long range?
There is a difference between "outclass" and "overpowered"
The Eagle, with 100km more range and great dps when shooting at its intended target outclasses all the other cuiser class ships in the long range. It beats the Deimos at 60km, it beats the Zealot at about 75, and it nearly beats the muninn at 100[3.6% dps below]
When all of these ships are shooting their tech 2 long range ammo, they are in compromise mode, as Battleships could be doing the job better[with tech 1 equipment no less just tech 1 ammo] Put a rokhs tracking and damage up against them when the rokh is using tech 1 ammo and just look at the differene.
So really, since their intended targets are fast support and not cruisers and faction ammo is the way to go. The numbers really do bear out that the Eagle outclasses them all. It just doesnt overpower them.
ed: Your eagle with Faction Iorn should be doing about 95-105 dps depending on skills. If you only do 60, something is wrong.
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Aston Gulliver
Gallente Kudzu Collective Knights Of the Southerncross
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Posted - 2007.08.06 12:51:00 -
[79]
Originally by: Benn Helmsman Well if you want to snipe under 100km, just use a deimos, as all gallente ships it does the job better than the caldari one. If you want to snipe above 100km... well why should somebody want to?
Deimos is a way better sniper than the Eagle, with the new buff to it (omg now CCP really lost their mind) it can even keep the target at the range AND deal over 50% more damage than the eagle.
LOLZ. Snipe much? Ya I didn't think so.
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welsh wizard
0utbreak
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Posted - 2007.08.06 13:30:00 -
[80]
As it stands the Deimos post nerf is undeniably more worthy of its price tag than the Eagle. The same goes for most Caldari ships. This is the gripe, this is why the majority of people fly the other races in pvp. If you can prove to me that people don't fly Caldari ships in pvp because they're blatantly ignoring superior ships then you may well be onto something.
You can't, because you're wrong, and the denizens of Eve prove it daily, by not flying the ships in question.
Simpily the Eagles capacity to snip at 230km is not as useful as the Deimos' ability to field drones, do massive damage, tank and tackle at close range while at the same time having the capacity to fit rails. It DOES NOT justify the same price tag, I would like changes to be made that makes me feel that my isk is well spent on my ship ahead of another races ship.
Does this compute?
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Pychian Vanervi
Eternity INC. Mercenary Coalition
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Posted - 2007.08.06 14:02:00 -
[81]
Personally and I am fully spec'd in the use of the eagle I say leave as it is.
Ok so the DPS is a bit crap if you are sat 200k from the target but when I am in a fleet and that far away you only got one thing on you mind and thats support. Yeah by all means bring along a Muninn or Deimos or whatever the hell you like but for, pure sit with the BS and provide like for like range support eagle works.
You want to go in roaming gang then fit blasters full tank and go play, granted you cant tackle but see the part where I put 'gang' means you can have a friend do that for you. The DPS plus tank makes for a good enough ship. Pick another HAC and it does just as well if you look at both abilities as a whole.
I guess I speak with rose tint, but for a cheap easy to fit multi ranged boat I am cool with the ship The less love people have the less I have to pay to play with them. Its kind of like a crappy football team nobody can see anything good in them except the fans and thats what I am of the eagle.... less about the figure and more about the love. b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
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Neuromandis
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Posted - 2007.08.06 15:19:00 -
[82]
Originally by: Goumindong There is a difference between "outclass" and "overpowered"
The Eagle, with 100km more range and great dps when shooting at its intended target outclasses all the other cuiser class ships in the long range. It beats the Deimos at 60km, it beats the Zealot at about 75, and it nearly beats the muninn at 100[3.6% dps below]
When all of these ships are shooting their tech 2 long range ammo, they are in compromise mode, as Battleships could be doing the job better[with tech 1 equipment no less just tech 1 ammo] Put a rokhs tracking and damage up against them when the rokh is using tech 1 ammo and just look at the differene.
So really, since their intended targets are fast support and not cruisers and faction ammo is the way to go. The numbers really do bear out that the Eagle outclasses them all. It just doesnt overpower them.
ed: Your eagle with Faction Iorn should be doing about 95-105 dps depending on skills. If you only do 60, something is wrong.
Last argument from me, after this point, we can agree to disagree.
Check a dps graph between today's eagle and deimos for blasters and guns.
Blaster diagram, the deimos DESTROYS the eagle at any point in existence that matters (i.e. web range) and above. Of course, everyone just says, well deimos is a blastership and it should easily beat deimos. We are not talking 10/15% more damage here, we are talking DOUBLE damage almost. DOUBLE. *Without* drones.
Rail diagram: The eagle beats the Deimos above 60km. Well, SURPRISE! Why does no-one use the argument "but Deimos is a Blastership, it is SUPPOSED to be **destroyed** by the eagle" instead of being outdamage by a lazy deimos using Spike up until the Deimos range ends?
Apart from the fact that these same drones that the Deimos CAN use in its intended role (close range), the eagle WOULD NOT be able to use in its intended role, opening up the difference even more.
And the Munin, well, that is a more difficult comparison. They are equal up to 100km, well, they should NOT. Munin has EVERYTHING but damage going for it: *Tracking *Speed *Capless weapons *Alpha strike
And it is supposed to do rather similar but lower damage due to these advantages. The fact that it *still* does same/better damage up until its optimal, shows there is something clearly wrong with the eagle. Hence the 5th turret needed. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Djerin
Obsidian Exploration Services
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Posted - 2007.08.06 19:20:00 -
[83]
Look at this and ask yourself if a Beagle really is that bad as you're trying to point it out. Both fittings you see there are not meant to be used without at least a tackler. The Deimos' dps includes approx 160 from drones. The numbers are correct as far as i can test it (can only use one of those two fittings atm).
It's not the role the Eagle was designed for. It still performs not too bad.
About sniping i will just say one thing: anything below 100km is not what most people consider to be sniping. A Deimos can shoot 100km but why would anyone want to do that?! It performs crappy, a Ferox would do seriously better at way lower cost. So anyone who's talking about Sub-100km-Sniper-Deimos is making up arguments imho.
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.08.07 17:56:00 -
[84]
Originally by: Pilk 7) The Nighthawk needs another launcher HP.
--P
Just base the NH off of the Drake imo.
7 launchers, 6 mid, 4 lows, and sexy as hell in black.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.07 19:25:00 -
[85]
Well maybe they will make some T2 class ships out of the tier 2 ships... Assault Battlecruiser maybe? ^^
Just as an idea.
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Fehnrail
Caldari Colossus Technologies
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Posted - 2007.08.07 19:46:00 -
[86]
Originally by: Benn Helmsman Well maybe they will make some T2 class ships out of the tier 2 ships... Assault Battlecruiser maybe? ^^
Field Command?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.07 20:16:00 -
[87]
Originally by: Neuromandis
And it is supposed to do rather similar but lower damage due to these advantages. The fact that it *still* does same/better damage up until its optimal, shows there is something clearly wrong with the eagle. Hence the 5th turret needed.
So the Muninn and Zealot are supposed to be useless? Thanks for that intriuging spot of insight.
Quote: Blaster diagram, the deimos DESTROYS the eagle at any point in existence that matters (i.e. web range) and above. Of course, everyone just says, well deimos is a blastership and it should easily beat deimos. We are not talking 10/15% more damage here, we are talking DOUBLE damage almost. DOUBLE. *Without* drones.
Rail diagram: The eagle beats the Deimos above 60km. Well, SURPRISE! Why does no-one use the argument "but Deimos is a Blastership, it is SUPPOSED to be **destroyed** by the eagle" instead of being outdamage by a lazy deimos using Spike up until the Deimos range ends?
Apart from the fact that these same drones that the Deimos CAN use in its intended role (close range), the eagle WOULD NOT be able to use in its intended role, opening up the difference even more.
Because you dont snipe under 60km. Such complaining that the Deimos does more damage with rails there is like complaining the eagle does more damage at 40km when its fitting rails than the deimos does with blasters at 40km.
Oh, and its impossible to balance the ships in such a manner that they both remain decently usefull in both roles.
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Neuromandis
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Posted - 2007.08.07 23:03:00 -
[88]
Originally by: Goumindong So the Muninn and Zealot are supposed to be useless?
Not at all. Munin has alpha damage whose great importance you have poited out yourself in other threads, and you now patently ignore in order to favor your argument. Arties are also capless weapons, a benefit that cannot be ignored. If an artillery can do all that a rail can do for no cap and with better alpha, somethng's broken. As for the zealot, it is a medium-long range (or borderline sniper, if you want) damage dealer with beams, or a short-medium range damagedealer with pulses. I would tend to think that it appears to perform admirably in both roles, but frankly I don't fly it so I can't tell you for sure, paper arguments only reach this far. I do see 4 laser bonuses, though.
Quote: Thanks for that intriuging spot of insight.
You're welcome. After twisting my arguments and ignoring your own points, this really means a lot.
Quote: Because you dont snipe under 60km.
You don't "snipe" at 60km, still it is a perfectly fine distance to shoot tacklers and close range ships. Really anything above 30-40km with enough tracking to hit a frigate does this job fine. There is no magic line of sniping/not sniping. Shooting long range guns around a 0.0 gate can be done from 50-200km, depending on first the size of the gang (large gangs usually have snipers to take better advantage of focus fire, smaller gangs tend to be closer to the gate because you find the usual mix of megathrons, dominixes, geddons, ravens et.c. that are tanked and usually around close to mid range and without many dedicated tacklers/dictors). Usual sniping distance is 150km-170km for large gangs and fleets, but in such gangs and fleets, the fact that you can shoot wet paperballs with an eagle at 200km is just a convenience and nothing more. In fact, in many -if not most- cases you're much better off loading antimatter and shooting close-range so you can take out more ships that come to tackle your fleet or harass short range, by utilising dps. It does not matter if the tacklers die at 160km or at 25km. The targets that you COULD shoot at sniping range that are not tacklers (EW cruisers/ battlecruisers/recons long-range hacs and commandships) are a lot better taken care of by a sniping battleship, simple as that. That is your logic's fatal flaw. Why do I say that?
The true "long-range anti-support", which means shooting logistics, commandhips, EW-cruisers and battlecruisers et.c. is performed surprisingly better by a Megathron. Say what you want of "parper-calculated" tracking from spike, if a Blackbird is shot by an eagle it warps off, while a blackbird shot by a megathron melts. Tracking at 200km is surprisingly easy as you should know. The eagle is a lot worse than a rokh for taking out cruisers because of its horrendous damage. The "niche-role" the eagle performs is shooting frigs at 200km (useless) and pods (killmail-whoring). And that is the reason we need the change - it needs more damage, so that it can perform better at shooting something bigger than a pod.
But that was not the issue...
Quote: Such complaining that the Deimos does more damage with rails there is like complaining the eagle does more damage at 40km when its fitting rails than the deimos does with blasters at 40km.
I never complained that the deimos does more damage with rails. I just reversed and argument that was used to back up the lack of the eagle's close-range blaster damage. I also explained that the eagle does less than it should in that sector too, not that the deimos does more than it should.
Quote: Oh, and its impossible to balance the ships in such a manner that they both remain decently usefull in both roles.
Yes it is. Add another turret to the eagle and leave the rest of the ship the same as it should be. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.07 23:32:00 -
[89]
Edited by: Goumindong on 07/08/2007 23:34:10 If you add another turret without ditching the damage bonus [or a range bonus, which would be bad] then the ship unquestionably overpowers all the other snipers in that area.
Tell me, what is the point of sniping in a Muninn if you are only equal to the competition and not better except at ranges which do not matter and when that competition also performs more roles farther out?
Isnt this the exact problem with the Eos, Myrmidon, and a host of other ships considered overpowered? All the gain with no considerable drawbacks?
edit: and yea, it does matter if the tackler dies at 160km rather than 25km.
First of all tackelrs at 25km are a whole lot harder to kill.
Second of all, 160km means no warp in, 25km does.
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Merin Ryskin
FinFleet
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Posted - 2007.08.08 02:06:00 -
[90]
Originally by: Goumindong Tell me, what is the point of sniping in a Muninn if you are only equal to the competition and not better except at ranges which do not matter and when that competition also performs more roles farther out?
Because the Muninn is better than the 5-gun Eagle at all ranges where the Muninn can actually hit. Alpha strike is key, whether you accept that or not.
Quote: Isnt this the exact problem with the Eos, Myrmidon, and a host of other ships considered overpowered? All the gain with no considerable drawbacks?
The Eos is not overpowered, people just like to whine about it because all they look at is the DPS graphs. It has pathetic range, all the problems of a drone boat, awful choice of gang mods for its small-gang role, and can't fit gang mods without dropping considerable damage.
The Myrmidon is only overpowered because of the scoop-redeploy trick with drones, if its drones could actually be killed, it would be a lot less of a problem.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.08 02:24:00 -
[91]
Edited by: Goumindong on 08/08/2007 02:27:50
Originally by: Merin Ryskin
Originally by: Goumindong Tell me, what is the point of sniping in a Muninn if you are only equal to the competition and not better except at ranges which do not matter and when that competition also performs more roles farther out?
Because the Muninn is better than the 5-gun Eagle at all ranges where the Muninn can actually hit. Alpha strike is key, whether you accept that or not.
No, its not better, its equal. The higher alpha strike compensates for the 25% more dps that 5 gun the eagle will be doing. It does not remove it.
ed: LOl@ the EOS not being overpowered, or how "its gang mods suck", or even that it "loses a lot of DPS without the guns". Holy hell the thing does more with drones than all the other three do with guns and drones, except the Claymore, since its the only one which can fit damage mods easily being a shield tank. And at that point, the EOS outtanks the **** out of it. And it still does this fantastic damage while fitting all its gang mods and a great tank.
Newsflash, the 15% gang mod bonus is pretty worthless.
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.08 03:08:00 -
[92]
Originally by: Merin Ryskin
Originally by: Goumindong That isnt a nerf to damage 5/4 = 1.25. This means the Eagle gets its full damage before HAC 5. The missile launcher is immaterial, how are you going to hit anything with missiles at sniping range anyway? Drones are much more effective in that short range that the missile launcher are effective in.
Missiles hit farther, and can't be destroyed. If you get called primary and have to warp, say goodbye to your drones. On the other hand, when you warp back in, your missiles are still there.
Your Eagle balancing is just pointless. You add a marginally useful drone bay, remove a missile slot, and add a worthless shield hp bonus. In the end, the only thing you've accomplished is adding a couple million isk to the price tag since you have to buy another 250mm II.
Quote: The ferox outdamaging the vulture is just standard for all fleet commands except the Eos and claymore[which only matches damage when fitting missile launchers, which is uncommon]. That and 40% more damage for the vulture in the long range would utterly destroy any balance between it and the other anti-support ships.
WRONG. Right now:
Claymore = Cyclone.
Eos > Brutix.
Vulture = Ferox.
Damnation is not comparable to the Prophecy.
Of the fleet commands, three of the four have the same weapon slots and damage bonuses, and one even gets a huge drone bay added. The Damnation is the only one that comes close to breaking the pattern, but only because it completely changes its weapons from lasers to missiles.
So like it or not, a Ferox boost means a Vulture boost. And I don't see what you're whining about, most of the time I wouldn't even use the full 7 guns. But it gives the OPTION to fit any number of gang mods, then fill the remaining high slots with useful weapons.
Quote: Oh, and yea, the eos is broken.
The Eos is not broken. The Eos is excellent in small gangs, but it has plenty of problems:
1) Short range = useless outside of small gangs.
2) Cap-heavy guns, cap-heavy mwd, cap-heavy tank = huge cap vulnerability. This on a ship that has to get within nos/neut range to fight effectively.
3) No spare high slots for gang mods. Fit gang mods, and your "broken" damage drops quickly.
4) Drone-based damage, with all the problems it causes.
5) Grid problems when trying to fit the largest guns to get that "broken" damage.
6) Poor gang mod bonus for its role. Skirmish or armored would be far better for small gangs, information is better for large fleets where the Eos is useless.
The Eos is good, but not broken.
You Caldari are funny. Earlier in this thread you ***** and whine about how uber the Deimos is because it has room for 5 Medium Drones.
Now you complain about a suggestion to give the Eagle a larger drone bay because drones don't work well.
You Caldari complain that the split weapon system sucks because missiles are ****ty at range and then you whine when someone wants to give you a gun and take away a missile.
You guys are contradicting yourselves in this thread and its painful to read. Benn please stop posting. You never have anything remotely useful to say. You simply complain and complain about Gallente ships /w blaster & drones being overpowered at point blank range yet never seem to understand that those same ships are useless as gangs get bigger.
Dude suggested giving you a drone bay which you complain about being overpowered on Gallente ships and your Caldari buddies start whining that its useless.
If you Caldari want a real change why don't you all get together and get your story straight.
Moa + 1 turret fine. Ferox + 1 turret fine. Eagle + 1 turret dunno. Probably only if Zealot gets another turret as well. Vulture has 1 less turret worth of DPS over the Eos assuming 3 gang mods. Drones from Eos are only useful at < 20km range from target. That generally means your Eos got primaried and is dead.
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.08 03:15:00 -
[93]
Originally by: Goumindong Edited by: Goumindong on 08/08/2007 02:27:50
Originally by: Merin Ryskin
Originally by: Goumindong Tell me, what is the point of sniping in a Muninn if you are only equal to the competition and not better except at ranges which do not matter and when that competition also performs more roles farther out?
Because the Muninn is better than the 5-gun Eagle at all ranges where the Muninn can actually hit. Alpha strike is key, whether you accept that or not.
No, its not better, its equal. The higher alpha strike compensates for the 25% more dps that 5 gun the eagle will be doing. It does not remove it.
ed: LOl@ the EOS not being overpowered, or how "its gang mods suck", or even that it "loses a lot of DPS without the guns". Holy hell the thing does more with drones than all the other three do with guns and drones, except the Claymore, since its the only one which can fit damage mods easily being a shield tank. And at that point, the EOS outtanks the **** out of it. And it still does this fantastic damage while fitting all its gang mods and a great tank.
Newsflash, the 15% gang mod bonus is pretty worthless.
You are wrong about the Eos.
IN A GANG:
With gang mods it does 1 gun more DPS than a Vulture. Its drones are useless outside of 20km range. An Eos using heavy attack drones is a dead Eos in a gang.
SOLO:
No gang mods it is a very high damage ship but thats gallente design philosophy. At point blank range they do loads of DPS.
The Eos still has to close distance to use that DPS and -vs- any smart pilot it won't happen. They'll run away or kite the Eos and pick off its drones.
Sleipnir -vs- Eos my isk is on the Sleipnir if pilotted by a decent pilot.
MWD + Web + Pt. Fast base speed means Eos is in outer range of blaster falloff. Sleip is in middle of falloff. Sleip can dictate range.
Eos guns do very little of their potential dps while Sleip does damn near full gun dps.
Eos drones are unbonused and therefore easy to pop /w web.
Don't hear anyone complaining about Sleip being overpowered despite the fact that a good Sleip pilot will beat an Eos pilot 1-vs-1.
People who complain about Eos need to try doing more the F1-F8 in pvp.
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KD.Fluffy
The Refugees
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Posted - 2007.08.08 03:29:00 -
[94]
Quote: With gang mods it does 1 gun more DPS than a Vulture
How are you guys figuring this about the eos? It has a damage bonus, and the drone bay for heavy drones....
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Merin Ryskin
FinFleet
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Posted - 2007.08.08 03:52:00 -
[95]
Edited by: Merin Ryskin on 08/08/2007 03:52:09
Originally by: Wayward Hooligan You Caldari are funny. Earlier in this thread you ***** and whine about how uber the Deimos is because it has room for 5 Medium Drones.
Now you complain about a suggestion to give the Eagle a larger drone bay because drones don't work well.
Err, that makes no sense. I'm complaining about giving the Eagle a drone bay for two reasons:
1) It's being used as an excuse to support his nerfing/failing to fix the Eagle's sniper abilities.
2) Drones are NOT a Caldari weapon. At most, they carry small drone bays to deal with small ships that get under the guns. Adding drones to boost DPS is a GALLENTE solution.
Quote: You Caldari complain that the split weapon system sucks because missiles are ****ty at range and then you whine when someone wants to give you a gun and take away a missile.
Err... what? What are you talking about? Everyone who wants more guns is perfectly happy to trade a missile slot for them. In fact, my proposals for the Eagle and Moa remove the missiles entirely.
Quote: Ferox + 1 turret fine.
Ferox needs +2 for 7 total, to match the Brutix. Both races have hybrid turrets as a primary weapon, why should Caldari gunboats be less focused?
Quote: Eagle + 1 turret dunno. Probably only if Zealot gets another turret as well.
Mandatory if the Moa gets one. The transition from the Moa to Eagle makes no sense otherwise. Just think about it... unless you have HAC V, the Moa would be doing MORE damage. And even at HAC V, the Eagle would only match the Moa, not beat it, unlike every other HAC/cruiser pair.
Quote:
Vulture has 1 less turret worth of DPS over the Eos assuming 3 gang mods.
The Eos has the ability to fit 0-3 gang mods with turrets in the remaining slots. The Vulture doesn't. With gang mods, they may be closer in performance, but you won't always have a full 3 gang mods.
==========================================
Originally by: Goumindong No, its not better, its equal. The higher alpha strike compensates for the 25% more dps that 5 gun the eagle will be doing. It does not remove it.
Depending on the exact situation, the alpha strike can not only compensate for the dps drop, but it can completely dominate the Eagle. If the Eagle takes 3 volleys to kill an inty (with the Muninn taking 2.. if it insta-pops, the kill speed is infinitely faster), the Muninn pulls even on damage over time. If the Eagle takes 4, the Muninn has almost twice the killing speed.
And that's exactly how it's supposed to work. Artillery ships have lower range and damage over time, but higher alpha strike.
Quote: ed: LOl@ the EOS not being overpowered, or how "its gang mods suck"
ECM boost mods are of limited use in the Eos' main role of small gang, short-range combat. Speed and armor tank gang mods are far more useful.
Quote: even that it "loses a lot of DPS without the guns".
Eos can not fit gang mods without losing significant DPS. If you fly it without gang mods, you're just flying an Astarte with a different name.
Quote: Holy hell the thing does more with drones than all the other three do with guns and drones,
Heavy drones are useless except at point-blank range, can be killed, and if you get called primary and have to warp you lose them. Funny how someone who whines so much about Caldari range bonuses would miss this critical fact.
Quote: And it still does this fantastic damage while fitting all its gang mods and a great tank.
Eos damage is far less stunning with gang mods, especially if you consider the fact that it can't do this damage outside point-blank range. Also, the full-gank setups that people complain about won't fit with gang mods and a heavy tank.
Quote: Newsflash, the 15% gang mod bonus is pretty worthless.
Newsflash: you're absolutely wrong. It's not the most powerful bonus ever, but it makes a noticeable difference and you're better off putting gang mods on the correct command ship.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.08 03:58:00 -
[96]
Originally by: Wayward Hooligan
With gang mods it does 1 gun more DPS than a Vulture. Its drones are useless outside of 20km range. An Eos using heavy attack drones is a dead Eos in a gang.
Fine, it uses sentry drones. And no, with gang mods, it does 1 GUN more damage than a vulture, and 200 more drone DPS, the equivelent of the entire high slot setup on the vulture.
Quote:
Sleipnir -vs- Eos my isk is on the Sleipnir if pilotted by a decent pilot.
Congratulations your solo oriented speed based FIELD command ship can kill a Fleet command ship solo. What will they think of next, battleships that kill battlecruisers?
The myrmidon is clearly underpowerd, since i just saw one get totaly owned by a dominix!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.08 04:13:00 -
[97]
Originally by: Merin Ryskin :
1) It's being used as an excuse to support his nerfing/failing to fix the Eagle's sniper abilities.
There is nothing wrong with the eagles sniping ability.
Quote:
Mandatory if the Moa gets one. The transition from the Moa to Eagle makes no sense otherwise. Just think about it... unless you have HAC V, the Moa would be doing MORE damage. And even at HAC V, the Eagle would only match the Moa, not beat it, unlike every other HAC/cruiser pair.
Remember what we talked about "end result" and no, an eagle would still do more damage due to ammo downsizing.
Quote:
Depending on the exact situation, the alpha strike can not only compensate for the dps drop, but it can completely dominate the Eagle. If the Eagle takes 3 volleys to kill an inty (with the Muninn taking 2.. if it insta-pops, the kill speed is infinitely faster), the Muninn pulls even on damage over time. If the Eagle takes 4, the Muninn has almost twice the killing speed.
And that's exactly how it's supposed to work. Artillery ships have lower range and damage over time, but higher alpha strike.
Do you know what "rate of fire" is. The Muninn has nearly twice the rate of fire than the Muninn. A Muninn that killed something in 4 volleys to the Muninns 2 would only be 2 volleys behind. And such an occurance will be rare, especialy with the good damage types that the Eagle has.
What you are ending up with is a small advantage in the first 10-20 seconds of a fight that would be completly removed by that time. They would be, in that range, about equal. One has a small advantage over the other in the begining.
Quote:
Newsflash: you're absolutely wrong. It's not the most powerful bonus ever, but it makes a noticeable difference and you're better off putting gang mods on the correct command ship
The average difference in the resitance granted by a max skilled damnation to the Eos against armor is about 1,9%. 1.9%. Its even less if they arent using gang links. The difference in cap? 3.375%. The difference in cycle time? 3.375%. The difference in total tankability increase? 5.7% 5.7% is gained for all the levels in CS that the damnation has
The difference in speed boost between a claymore and an Eos? 3.7% Web range? 3.7%
These bonuses are trivial. The only large boost that comes from fitting the appropriate mind link.
Quote:
Eos damage is far less stunning with gang mods, especially if you consider the fact that it can't do this damage outside point-blank range. Also, the full-gank setups that people complain about won't fit with gang mods and a heavy tank.
People dont complain about the point blank setups. They complain that it gets so much DPS without sacrificing any tank like all the others have to do.
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Merin Ryskin
FinFleet
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Posted - 2007.08.08 04:58:00 -
[98]
Originally by: Goumindong 1) It's being used as an excuse to support his nerfing/failing to fix the Eagle's sniper abilities.
There is nothing wrong with the eagles sniping ability.
Except that it has one less turret than appropriate for a gunboat HAC.
Quote: Remember what we talked about "end result" and no, an eagle would still do more damage due to ammo downsizing.
Range = damage is a SITUATIONAL rule. You will not always be using the ideal ammo, and you will not always be at a range where it matters. The other HACs get GENERAL damage bonuses that are useful everywhere.
Quote: Do you know what "rate of fire" is. The Muninn has nearly twice the rate of fire than the Muninn. A Muninn that killed something in 4 volleys to the Muninns 2 would only be 2 volleys behind. And such an occurance will be rare, especialy with the good damage types that the Eagle has.
I already posted this in the other thread, but I can do it again. ROF on Eagle/Vulture = about 4 seconds.
0 seconds: both ships fire first shot.
4 seconds: Eagle fires second shot.
6.5 seconds: Muninn fires second shot, kills target.
8 seconds: Eagle fires third shot. If the Eagle kills the target with this shot, the Muninn has killed the target about 25% faster.
12 seconds: Eagle fires fourth shot. If it takes four shots for the Eagle to kill the target, the Muninn has done the job almost twice as fast.
Pay attention. At any range where the Muninn can actually hit the target, it completely dominates the Eagle in killing speed despite the Eagle's better dps graph. The 5-gun Eagle might close the gap a bit, but it will not take the lead.
If we raise the numbers to a pair of ships, it gets even more uneven. The Muninns will insta-pop the target, while the Eagles take 4 seconds to score the kill. Division by zero is kind of impossible, but I think it should be obvious that this is a massive advantage that even a 5-gun Eagle can't beat.
Quote: What you are ending up with is a small advantage in the first 10-20 seconds of a fight that would be completly removed by that time. They would be, in that range, about equal. One has a small advantage over the other in the begining.
A HUGE advantage in the first 10-20 seconds against each target. When you call something a target, it's because you want it killed asap (like that interceptor mwd-ing at you to warp in the fleet). As long as the Muninn is in range, it kills the target MUCH faster than the Eagle. This will also be true with a 5-gun Eagle.
Quote: The average difference in the resitance granted by a max skilled damnation to the Eos against armor is about 1,9%. 1.9%. Its even less if they arent using gang links. The difference in cap? 3.375%. The difference in cycle time? 3.375%. The difference in total tankability increase? 5.7% 5.7% is gained for all the levels in CS that the damnation has
5.7% bonus to every ship in the fleet. Multiplied over a decent size gang, the bonus is significant.
Quote: People dont complain about the point blank setups. They complain that it gets so much DPS without sacrificing any tank like all the others have to do.
Glad you agree that the point-blank Eos isn't worth complaining about. And have you ever actually tried to fit one? Especially if you want any gang mods, you can't get that impressive dps without making huge sacrifices in tanking.
Originally by: Goumindong Fine, it uses sentry drones. And no, with gang mods, it does 1 GUN more damage than a vulture, and 200 more drone DPS, the equivelent of the entire high slot setup on the vulture.
I'm glad you agree that the Vulture is underpowered compared to the Eos. Two more turrets will fix that problem nicely, without upsetting any of the people who spent considerable time training for the Eos.
By the way, have you ever looked at the range/tracking on sentry drones? A sentry-Eos won't be using guns, so say goodbye to that "massive" damage.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.08 06:39:00 -
[99]
Originally by: Merin Ryskin
Except that it has one less turret than appropriate for a gunboat HAC
Fine, give it another gun and take away the damage bonus.
Number of turrets is irrelevent. Final effect is relevent.
Quote:
Range = damage is a SITUATIONAL rule. You will not always be using the ideal ammo, and you will not always be at a range where it matters. The other HACs get GENERAL damage bonuses that are useful everywhere.
No, they arent. They are not usefull at high ranges where the guns cant hit. The eagles damage bonus puts it above the deimos and zealot in ranges where sniping matters. The Muninn is better than it in those ranges by a reasonable amount to justify that the eagle has 100km more range.
If you want to fly a railboat with generic damage bonuses train a deimos and put rails on it. If you want to fly a railboat which has lots of range, then train and eagle and put rails on it. Its that freaking simple. Heck, all the training but Gal cruiser 5 is already done for you.
Quote:
I already posted this in the other thread, but I can do it again. ROF on Eagle/Vulture = about 4 seconds.
And it was just as wrong then as its wrong now. You are depicting what it looks like now, what it should look like given the eagles other advantages. What really happens is this[Eagle Rof is 3.5 and change]
t=1 ; Eagle: .625 Muninn: 1 t=4 ; Eagle: 1.25 Muninn: 1 t=6.5 : Eagle 1.25 Muninn 2 t=7.2 : Eagle: 1.875 Muninn: 2 t=11: Eagle 2.5 Muninn: 2
If it dies between 1 and 1.25 the eagle kills it faster. If it dies between 1.25 and 1.875 there is virtually no difference between the two. If it dies between 1.875 and 2 the Muninn wins. If it dies between 2 and 2.6 the Eagle kills it faster
It will never get alphaed in one shot from the muninn.
Quote:
5.7% bonus to every ship in the fleet. Multiplied over a decent size gang, the bonus is significant.
1.9% more armor resitances will increase the suvivability of an armor tanking ship under heavy fire about .5 seconds. A ship with 10000 armor hp that tanks 400 armor HP will have its survivability under 1000 dps increased by .6 seconds. The higher DPS gets the less effect this has.
Yea, that is a HUGE increase in effectiveness. Absolutly staggering.
Quote:
Glad you agree that the point-blank Eos isn't worth complaining about. And have you ever actually tried to fit one? Especially if you want any gang mods, you can't get that impressive dps without making huge sacrifices in tanking.
No, you really can get that impressive dps without making huge sacrifices in tanking.
And no, the vulture is not underpowered. The eos is overpowered.
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.08 07:11:00 -
[100]
Originally by: Goumindong Edited by: Goumindong on 08/08/2007 04:13:34
Originally by: Wayward Hooligan
With gang mods it does 1 gun more DPS than a Vulture. Its drones are useless outside of 20km range. An Eos using heavy attack drones is a dead Eos in a gang.
Fine, it uses sentry drones. And no, with gang mods, it does 1 GUN more damage than a vulture, and 200 more drone DPS, the equivelent of the entire high slot setup on the vulture.
Quote:
Sleipnir -vs- Eos my isk is on the Sleipnir if pilotted by a decent pilot.
Congratulations your solo oriented speed based FIELD command ship can kill a Fleet command ship solo. What will they think of next, battleships that kill battlecruisers?
The myrmidon is clearly underpowerd, since i just saw one get totaly owned by a dominix!
ed: The other non-speed based command ships may not fare as well as the easy time the sliepnir has of course.
I had a decent reply typed up but the forum at it.
Summary:
On this forum there are a lot of trolls that seem to think the Eos is some kind of overpowered solo pvp killing machine because they see its huge theoretical damage at < 2km.
The trolls are too stupid to realize that its damned difficult to get within and stay within 2km of a competant pilot. Therefore the effective dps of an Eos is lower than the theoretical number and kiting is a very effective strategy -vs- it or any other drone boat for that matter. Not like there are very many fast drone boats out there.
I hate sentry drones because they don't move so you have to sit in one place to pick em back up. This is bad and will get you killed.
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.08 07:15:00 -
[101]
Originally by: KD.Fluffy
Quote: With gang mods it does 1 gun more DPS than a Vulture
How are you guys figuring this about the eos? It has a damage bonus, and the drone bay for heavy drones....
Math?
Both have 7 high slots.
3 gang mods each means 4 high slots left for guns.
4*1.25 = 5 // Eos 4x1.0 = 4 // Vulture
So at range the Eos has a 1 gun damage bonus but the Vulture can hit from TWICE as far away.
A fair trade.
Eos drones are great if you are close enough to use em. Being close enough to use em generally puts you in the CENTER OF THE ENEMY GANG. Unless you use sentries but well I hate them and they suck.
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Chrysalis D'lilth
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Posted - 2007.08.08 08:01:00 -
[102]
Caldari gunboats should have the same number of turret slots as their gallente gunboat counterparts.
The difference being in the racial ship modifiers, gallente get more 5% damage bonus where the caldari get the 10% optimal range bonus.
Thats just basic balancing - from there you look at adding bonus' to one of the ships, i.e. gallente get larger drone bays, so the caldari would need something in return - maybe a bit more grid to fit rails instead of blasters etc.
Its all checks and balances, but right now, most caldari gunboats are lacking the extra turret slot or two because they are mixed weapon platforms (i.e. have launcher slots too)
I'm not saying the eagle should be able to fit 5x250mm rails without fitting mods, but it should certainly have that ability if the pilot chooses to sacrifice elsewhere.
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.08 08:21:00 -
[103]
Split weapon systems aren't bad. They make a ship versitile. The down side is the ship isn't as good at any one thing.
People love the drone ships because of this versatility.
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.08.08 09:58:00 -
[104]
Originally by: Wayward Hooligan Split weapon systems aren't bad. They make a ship versitile. The down side is the ship isn't as good at any one thing.
People love the drone ships because of this versatility.
drone ship with drone bonuses isn't exactly a "split weapon system", tho ---------- KEEP TRY!!!
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welsh wizard
0utbreak
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Posted - 2007.08.08 10:32:00 -
[105]
Originally by: Wayward Hooligan Split weapon systems aren't bad. They make a ship versitile. The down side is the ship isn't as good at any one thing.
People love the drone ships because of this versatility.
Go and make your own Gallente thread. You are adding nothing to this one.
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Rotten Hag
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Posted - 2007.08.08 12:05:00 -
[106]
I just wish i had not chosen caldari. Sure amarr are worse but hey, both minmitar and especially gallente, in general have better ships. I would like to go for a t2 rail rokh, but what is the point to max out mediums? the eagle blows. I wouldnt like my chances in a cerberus against any other hac 1v1 unless the guy is dumb and approaches from long range. If the eagle got an extra turret I would fly it. other races have ships which are awesome in there class. Domi, mega, vagabond... where on this list is ANY caldari ship that excels in ANY way as a pvp option, maybe the rokh but anything else has a better ship in the same class used by another race. You might mention ewar but when u compare caldari recons to others, there is not much to choose (personally i like the look of the arazu).
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Slalkfa
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Posted - 2007.08.09 18:02:00 -
[107]
Originally by: Wayward Hooligan Split weapon systems aren't bad. They make a ship versitile. The down side is the ship isn't as good at any one thing.
People love the drone ships because of this versatility.
Versatility is "specialization for mediocrity". You get a versatile ship that no one will fly. In a fleet, you don't care about being versatile, you care about being efficient in your primary role. Right now, the Cladari gunboats have several hi-slots that are not used most of the time. The eagle is a railboat, rails have bad base damage, and added to that it has 2 useless hi-slots whenever you are actually flying it correctly. Solution? Remove a hi-slot, make it 5 turrets. It'll become a specialized sniping ship. The DPS will still be lower than most HACs, but in exchange it'll snipe. And people will actually fly it. (oh, and of course, modify the power grid so it CAN use 5 250mm II with good skills.) Aside ffrom a few exceptions, versatility is bull****. Why? Because most specialized ships' pilots manage to get in the situation where their ships are the best anyway. Versatility is only good when you are faced with lots of unpredicted situations where a specialized ship would fail. But you usually know what you're going to do with a ship before boarding it, so versatility is often pointless.
Sadly, the probability for a change in the number of turret slots in caldari gunboats is zero.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.09 18:53:00 -
[108]
Eagle is already the best HAC sniper, why does it need to remove the other HAC snipers from even bothering to compete?
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Phish1
Rionnag Alba Triumvirate.
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Posted - 2007.08.09 22:28:00 -
[109]
no other hac can hit as far as the eagle, this allows its use in sniper fleets etc as an anti-support vessel (im talking 160km+ here)
no other hac can (reasonably) hit out to that far for the same dmg (munnin is the only one that could, and then you are talking deep into falloff, whereas the eagle will still be into optimal)
5th turret would make it overpowered imo, max skills + 4 TEII + 250mm II = 214 optimal, my TEMPEST cant get that!
4 is fine... tho I do agree that one high should move to a mid
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Nadec Ascand
British Legion The Core Collective
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Posted - 2007.08.10 12:03:00 -
[110]
Originally by: Phish1 no other hac can hit as far as the eagle, this allows its use in sniper fleets etc as an anti-support vessel (im talking 160km+ here)
no other hac can (reasonably) hit out to that far for the same dmg (munnin is the only one that could, and then you are talking deep into falloff, whereas the eagle will still be into optimal)
5th turret would make it overpowered imo, max skills + 4 TEII + 250mm II = 214 optimal, my TEMPEST cant get that!
4 is fine... tho I do agree that one high should move to a mid
Ur tempest have NO BONUS TO RANGE rokh does... (and if ur pest cant hit at 216KM u should try fly a frig...)
Actually to kill support a Tron with 350rail wil do far better than an eagle.
Take a crow as exemple, with resistance and dmg type of eagle or tron u need to make 2500dmg to kill it (not taking recharge rate in this)
2500dmg with an eagle getting 120dps and a ROF of 3,5 is 17,5sec so 5 volley (dont tell us crappy double number u dont fire evry sec ROF IS 3,5 so stop doing stupid math) My tron will kill that inty in 2 volley with a rof of 4, so 8sec... Given im in a bs it gonna take me 1sec more to lock my target... so 9sec vs 17,5...
If Eagle is given a 5th turret it would take 14sec and 4 volley. That dont seems overpowered to me.
Assuming that any eagle will die if Anything warp under 40km to him... (no drone ... 2 heavy missiles => now 1... ) That eagle is beaten by ANY HAC in anything BUT extrem range. Wich he his supposed to do as he have to WASTE 2 BONUSES for range.
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Djerin
Obsidian Exploration Services
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Posted - 2007.08.10 13:45:00 -
[111]
Originally by: Nadec Ascand Take a crow as exemple, with resistance and dmg type of eagle or tron u need to make 2500dmg to kill it (not taking recharge rate in this)
2500dmg with an eagle getting 120dps and a ROF of 3,5 is 17,5sec so 5 volley (dont tell us crappy double number u dont fire evry sec ROF IS 3,5 so stop doing stupid math) My tron will kill that inty in 2 volley with a rof of 4, so 8sec... Given im in a bs it gonna take me 1sec more to lock my target... so 9sec vs 17,5...
If Eagle is given a 5th turret it would take 14sec and 4 volley. That dont seems overpowered to me.
Funny, pretty mulch all your numbers are wrong.
First of all the Crow from your example has something like 1850 effective hitpoints (if spike s is used, which does 50/50 therm/kin).
Second of all the Eagles volley with spike s is 500+ damage. So it's not 5 but 4 volleys.
And last but not least 4 volleys is not 4x3.5s but 3x3.5s since the first volley has no delay.
Now you're saying a fifth turret would not render the Eagle overpowered. But to stay with your example the fifth turret would kill the Crow in 3 volleys which means 2x3.5s and therefor reduces the time to kill by 33%. If you turn it this way this would be an insane boost, dont you think? Dont blame me for that, you started this argument, i'm just correcting your numbers.
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Nadec Ascand
British Legion The Core Collective
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Posted - 2007.08.10 14:41:00 -
[112]
Originally by: Djerin
Originally by: Nadec Ascand Take a crow as exemple, with resistance and dmg type of eagle or tron u need to make 2500dmg to kill it (not taking recharge rate in this)
2500dmg with an eagle getting 120dps and a ROF of 3,5 is 17,5sec so 5 volley (dont tell us crappy double number u dont fire evry sec ROF IS 3,5 so stop doing stupid math) My tron will kill that inty in 2 volley with a rof of 4, so 8sec... Given im in a bs it gonna take me 1sec more to lock my target... so 9sec vs 17,5...
If Eagle is given a 5th turret it would take 14sec and 4 volley. That dont seems overpowered to me.
Funny, pretty mulch all your numbers are wrong.
First of all the Crow from your example has something like 1850 effective hitpoints (if spike s is used, which does 50/50 therm/kin).
Second of all the Eagles volley with spike s is 500+ damage. So it's not 5 but 4 volleys.
And last but not least 4 volleys is not 4x3.5s but 3x3.5s since the first volley has no delay.
Now you're saying a fifth turret would not render the Eagle overpowered. But to stay with your example the fifth turret would kill the Crow in 3 volleys which means 2x3.5s and therefor reduces the time to kill by 33%. If you turn it this way this would be an insane boost, dont you think? Dont blame me for that, you started this argument, i'm just correcting your numbers.
I took the number below as argument dude... But thats still wont change the fact that so my megatron will kill that crow in 5 sec(still +1sec for locking)... and my eagle wich is DEDICATED to kill support at long range in 10.5sec
... If i took a 425 rail tron or a pest it would haev take... 0sec they would insta pop it... and none of them WASTE 2 BONUS for that
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.08.10 15:05:00 -
[113]
I'm not even done reading this thread yet, but I will.
but sheesh...
These posts about how an eagle can reach to 200km.
Ok, this I know because I've been sniped by one in the past and died in 2 volleys(poor breacher) anyways.
Ok, so you're 200km away, there's an inty 200km away and comign towards you, you either hit hima nd kil lhim because he's coming dead on, or you keep missing him and he catches you because you can't hit him. Omg boost it, because we know an extra turret will magically inscrease its tracking ability.
? WARP!!! It's there for a reason, if you can't hit the inty after a bit are you seriously saying you're going to sit there clueless as to why it's now lockign and scramming you?
Sheesh, I can understand giving its dronebay back or something to let it try to fend off frigs at close range, but an extra turret is not going to solve that issue, damage maybe, but you're already far off to begin with.
:/ Heck, if I were Caldari or even Caldari specced, I've fly the eagle because it's 1 cheap, 2 instant damage as opposed to missiles, and 3 long range for a cruiser sized ship.
All these extra turret comments also need to note that people have stuffed blasters onto them previously, so now you've got shield tanking gallente wannabes but with much more range. (slower yes, but... eh)
I'm gonna go read the rest of this thread, but had to get that off my chest.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.10 17:04:00 -
[114]
jubatis, load t1/faction ammo. You will stop missing those inties.
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darkmancer
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Posted - 2007.08.10 18:25:00 -
[115]
"Ok, so you're 200km away, there's an inty 200km away and comign towards you, you either hit him and kill him because he's coming dead on, or you keep missing him and he catches you because you can't hit him. Omg boost it, because we know an extra turret will magically increase its tracking ability."
Your missing the point, nobody wants the eagle to OMGPWN frigs at all ranges. The eagle has the great ability to hit frigs at extreme range. Now lets examine this, you can fit spike to hit above 150km, as long as the interceptor doesnt seriously angle off. with faction around 80km as long as again the int doesnt angle off. Whats stopping the int from angling or warping?
Now if the ints close range what can you do about it? nothing your scrambled and dead. so your fine as long as you can garentie being 150km off the int, so you can move system, and need bm's or a friend cuz you can only warp to 100.
What about otherships, what happens when they get in range? they've got cap/ewar/damage/speed/tackle, what you got? nothing as you've had to fit sensor boosts and tracking comps to do the job your meant to be specilised in.
Does a 5th turret change this? No, not in the slightest, but then its not meant to. I've driven off ints in armour, if I had a 5th turret would I have killed them? Sometimes yes/ sometimes no. Plus it obviously helps against over ships, even if you dont win.
Maybe just adding turrets isn't the answer. Could there be a better way? How about changing the 25% damage bonus to one that negates range penalties on ammo; you'd get a damage bonus in the 75 to 150km then (roughly). Or add a 5th turret, lose the 25% bonus for something else /x% tracking/ 10% turret resolution (often forgoteen), 7.5% sensor resolution/etc. Something to boost the eagle without overpowering the beagle.
It's not about having a uber ship, but having something you'd want to fly, do I want to fly the eagle now - no, would I with the bonus changes - probobly, would I reign supreme over all hacs - no. Which is what your looking for in ships balance. --------------------------------- There's a simple solution to every problem. It is always invariably wrong |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.10 19:19:00 -
[116]
Edited by: Goumindong on 10/08/2007 19:20:14 With faction ammo you can hit an angling interceptor[3000m/s transversal] down to about 50-60km well enough.
An inty that warps off is a useless interceptor.
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darkmancer
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Posted - 2007.08.10 21:05:00 -
[117]
Edited by: darkmancer on 10/08/2007 21:06:19
Originally by: Goumindong Edited by: Goumindong on 10/08/2007 19:20:14 With faction ammo you can hit an angling interceptor[3000m/s transversal] down to about 50-60km well enough.
An inty that warps off is a useless interceptor.
Depends on angle and speed. An inty that warps off can warp back, you've not achieved much. If i wanted to disable him i'd be better in a rook, then i could shoot at gang mates while he's disabled.
50 km is really unlikely with the inty choosing a crappy angle, I've missed regular at 120km +/ 20 with t1. Plus at that range Other ships will really surpass the eagle in inty poping ability (sniper hurricane does well).
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.10 21:15:00 -
[118]
Originally by: darkmancer Edited by: darkmancer on 10/08/2007 21:06:19
Originally by: Goumindong Edited by: Goumindong on 10/08/2007 19:20:14 With faction ammo you can hit an angling interceptor[3000m/s transversal] down to about 50-60km well enough.
An inty that warps off is a useless interceptor.
Depends on angle and speed. An inty that warps off can warp back, you've not achieved much. If i wanted to disable him i'd be better in a rook, then i could shoot at gang mates while he's disabled.
50 km is really unlikely with the inty choosing a crappy angle, I've missed regular at 120km +/ 20 with t1. Plus at that range Other ships will really surpass the eagle in inty poping ability (sniper hurricane does well).
Not really, an inty making 3000m/s transversal will have to be going 6km/s and traveling at 45 degress towards you. If its not, then its not making progress towards you and what do you care. You will be hitting 50% at 50km. Which is good enough.
If its coming closer then you're hitting it.
If it warps out, its not getting any closer to you and the people its trying to get a warp in for are still either 200km away or not warping in. And a sniper hurricane doesnt come close to the ability of an eagle.
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welsh wizard
0utbreak
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Posted - 2007.08.10 21:32:00 -
[119]
Needs a 5th turret, no other changes. Whack it on the test server and we'll see just how "overpowered" it really is.
Fixed.
The blind bias in here is killing me, I'm out.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.10 21:36:00 -
[120]
Originally by: welsh wizard Needs a 5th turret, no other changes. Whack it on the test server and we'll see just how "overpowered" it really is.
Fixed.
The blind bias in here is killing me, I'm out.
No need, we can just look at the tracking and damage numbers and see that yea, it would be. Unless you propose giving the Zealot and Muninn 6 turrets such that they can still have their area of power.[oh wait, that then overpowers them in the short range!]
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.10 23:11:00 -
[121]
Originally by: Goumindong
Originally by: welsh wizard Needs a 5th turret, no other changes. Whack it on the test server and we'll see just how "overpowered" it really is.
Fixed.
The blind bias in here is killing me, I'm out.
No need, we can just look at the tracking and damage numbers and see that yea, it would be. Unless you propose giving the Zealot and Muninn 6 turrets such that they can still have their area of power.[oh wait, that then overpowers them in the short range!]
Well maybe give the Zealot a 5th turret before you hand out a 6th... The zealot and eagle both need a 5th turret.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.10 23:45:00 -
[122]
Edited by: Goumindong on 10/08/2007 23:46:07
Originally by: Benn Helmsman
Originally by: Goumindong
Originally by: welsh wizard Needs a 5th turret, no other changes. Whack it on the test server and we'll see just how "overpowered" it really is.
Fixed.
The blind bias in here is killing me, I'm out.
No need, we can just look at the tracking and damage numbers and see that yea, it would be. Unless you propose giving the Zealot and Muninn 6 turrets such that they can still have their area of power.[oh wait, that then overpowers them in the short range!]
Well maybe give the Zealot a 5th turret before you hand out a 6th... The zealot and eagle both need a 5th turret.
Zealot yes, Ealge, no. In order to be balanced against a 5 turret damage bonused eagle in its primary sniping role, both the muninn and Zealot would need 6 turrets. This is because currently a 5 turret Zealot and 5 turret muninn are balanced against the 4 turret damage bonused eagle.
We know this be examining their tracking and DPS at various ranges with tech 1 ammo[the ammo necessary to hit interceptors that have even a decent transversal with], and operating under the assumption that the Muninn and Zealot ought to have advantages within their ranges and not simply be equal at those ranges.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.10 23:58:00 -
[123]
Edited by: Benn Helmsman on 10/08/2007 23:59:13
Originally by: Goumindong Edited by: Goumindong on 10/08/2007 23:46:07
Originally by: Benn Helmsman
Originally by: Goumindong
Originally by: welsh wizard Needs a 5th turret, no other changes. Whack it on the test server and we'll see just how "overpowered" it really is.
Fixed.
The blind bias in here is killing me, I'm out.
No need, we can just look at the tracking and damage numbers and see that yea, it would be. Unless you propose giving the Zealot and Muninn 6 turrets such that they can still have their area of power.[oh wait, that then overpowers them in the short range!]
Well maybe give the Zealot a 5th turret before you hand out a 6th... The zealot and eagle both need a 5th turret.
Zealot yes, Ealge, no. In order to be balanced against a 5 turret damage bonused eagle in its primary sniping role, both the muninn and Zealot would need 6 turrets. This is because currently a 5 turret Zealot and 5 turret muninn are balanced against the 4 turret damage bonused eagle.
We know this be examining their tracking and DPS at various ranges with tech 1 ammo[the ammo necessary to hit interceptors that have even a decent transversal with], and operating under the assumption that the Muninn and Zealot ought to have advantages within their ranges and not simply be equal at those ranges.
Eh, the Zealot got a rof AND a damage bonus.
Edit: The muninn as well of course.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 00:06:00 -
[124]
Originally by: Benn Helmsman
Eh, the Zealot got a rof AND a damage bonus.
Edit: The muninn as well of course.
And what? It doesnt matter if the Zealot gets an RoF and damage bonus, it does less damage than the muninn near its optimal, does marginaly more up close, and has between 1/2.5th and 1/3th the alpha with the same tracking.
At the low end, the Muninn actualy outdamages it at all ranges except extremities of scorch range due to drones.[where its outdamaged by the Cerb New sacriledge, Ishtar, etc]
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 00:09:00 -
[125]
Edited by: Benn Helmsman on 11/08/2007 00:13:42 Yeah but you miss the point: all HACS need 5 turrets. The eagle will still hit as hard as a crippeled kitten with extrem low alpha (it will just step up from the dead kitten damage it does now) but just further than the other ones.
The zealot needs love as most amarr ships do.
Edit:All sniper/blaster HACs that is.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 00:19:00 -
[126]
Originally by: Benn Helmsman Yeah but you miss the point: all HACS need 5 turrets. The eagle will still hit as hard as a crippeled kitten with extrem low alpha (it will just step up from the dead kitten damage it does now) but just further than the other ones.
The zealot needs love as most amarr ships do.
No, balance is paramount, not arbitrary numbers of turrets. If the Zealot were balanced with 4 turrets[its not] then it would be good for it to stay with 4 turrets.
A 5 turret eagle will outdamage a 5 turret zealot and Muninn down to 75km. The Muninn will have more alpha strike to compensate for this, but at best, they are equal, with no clear advantage to the Muninn.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 00:27:00 -
[127]
The 5 turret eagle will outdamge a muninn above 85-90 km. And you should keep in mind: the 5 turret muninn can still fit 2 missile launcher the eagle 1 (surprise). The Eagle is meant to outdamage everything outside ~100km. It has close to 0 point blank defense and is slow as a brick.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 00:32:00 -
[128]
Originally by: Benn Helmsman The 5 turret eagle will outdamge a muninn above 85-90 km. And you should keep in mind: the 5 turret muninn can still fit 2 missile launcher the eagle 1 (surprise). The Eagle is meant to outdamage everything outside ~100km. It has close to 0 point blank defense and is slow as a brick.
I dont see how the 2 missile launchers are relevent to damage at range.
And the 5 turret eagle outdamaging the Muninn at those ranges is the problem with the 5 turret eagle.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 01:01:00 -
[129]
Well ok i guess i will have to make this longer then:
The 5 turret eagle has its maxed damage point around 40km with faction antimatter (i wont use any t2 high damage ammo here, because it has way to many drawback and way to few advantages to be compeditiv).This cant be reduced any further to get any bonus. The munin has its max damage point between 20-25km with faction emp ammo (again this can be only lowered by using [imho] useless t2 high damage ammo).
Of course the muninn deals a lot more damage at its "hardest" point, even without the 2 additional launcher and its 5 light drones (which i will comment later).
Now at the best point for the eagle the muninn has to use faction titanium sabot to be in optimal [if you dont take any tracking enhancements into account], and it will deal exactly the same damage as the 5 turret eagle at this point.
After this point the eagle will be better than the muninn in terms of pure turrets dps.
This looks pretty shiny for the eagle on first glimps, but there are a lot of drawback which will still make it more than up: Eagle 1. is slower than the muninn (not a lot but still like 10%). 2. has no drones. 3. has only 1 missile launcher left. 4. has to sacrifice med slots for sensor booster to use its range in the end. 5. has far lower alpha strike.
In my oppinion the muninn is more like a med range ship, because it performs far better below 40km. It has more damage due to better turret damage, drones and missile launcher.
As promised i will talk about the missile launcher: these 2 missile launcher (put assault launcher in them) and the 5 small drones for the muninn give it a very strong defense against smaller ships which try to attack it. The eagle with 5 turrets and no drones is litterally defenseless against any ship that gets to close. Its a specialist to outperform every other ship at high ranges in its class, but its dead if something overcomes its advantage (range). The muninn got a different role (med range attack) and thus got some "failsafe" options to defend itself.
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KD.Fluffy
The Refugees
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Posted - 2007.08.11 03:10:00 -
[130]
Quote: A 5 turret eagle will outdamage a 5 turret zealot and Muninn down to 75km. The Muninn will have more alpha strike to compensate for this, but at best, they are equal, with no clear advantage to the Muninn.
Whats the problem with the eagle doing more damage at 75km exactly... it is supposed to be the king of range... I really don't think its a problem if a sniper muninn or zealot can only eagle eagle damage at 75km, those are not supposed to be their hardest hitting ranges, while 75 km is pretty darn close to the eagles hardest hitting range. Eagle imo, should be the best sniper in any decent long range. Especially considering it only has 4 turrets, and no drone bay.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 06:15:00 -
[131]
Originally by: Benn Helmsman hey the muninn is good under 4OKM!
40km is not anti-support sniping range. You cant hit anything important at that range that you couldnt also with a battleship. If you plan to be engaging at 40km or lower you should be in a short range ship.
Originally by: KD.Fluffy
Quote: A 5 turret eagle will outdamage a 5 turret zealot and Muninn down to 75km. The Muninn will have more alpha strike to compensate for this, but at best, they are equal, with no clear advantage to the Muninn.
Whats the problem with the eagle doing more damage at 75km exactly... it is supposed to be the king of range... I really don't think its a problem if a sniper muninn or zealot can only eagle eagle damage at 75km, those are not supposed to be their hardest hitting ranges, while 75 km is pretty darn close to the eagles hardest hitting range. Eagle imo, should be the best sniper in any decent long range. Especially considering it only has 4 turrets, and no drone bay.
The problem is that it obsoletes the Zealot and the Muninn. Even if they are only equal at those ranges, the Eagle, with the ability to reach out even farther completely obsoletes them. Why would you take a Muninn to a fight if the Eagle were the equal of it for all ranges that matter while also being able to reach out farther if the fight necessitates it?
You wouldnt, and that is the problem.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 08:44:00 -
[132]
Edited by: Benn Helmsman on 11/08/2007 08:44:39
Originally by: Goumindong
Originally by: Benn Helmsman hey the muninn is good under 4OKM!
40km is not anti-support sniping range. You cant hit anything important at that range that you couldnt also with a battleship. If you plan to be engaging at 40km or lower you should be in a short range ship.
Originally by: KD.Fluffy
Quote: A 5 turret eagle will outdamage a 5 turret zealot and Muninn down to 75km. The Muninn will have more alpha strike to compensate for this, but at best, they are equal, with no clear advantage to the Muninn.
Whats the problem with the eagle doing more damage at 75km exactly... it is supposed to be the king of range... I really don't think its a problem if a sniper muninn or zealot can only eagle eagle damage at 75km, those are not supposed to be their hardest hitting ranges, while 75 km is pretty darn close to the eagles hardest hitting range. Eagle imo, should be the best sniper in any decent long range. Especially considering it only has 4 turrets, and no drone bay.
The problem is that it obsoletes the Zealot and the Muninn. Even if they are only equal at those ranges, the Eagle, with the ability to reach out even farther completely obsoletes them. Why would you take a Muninn to a fight if the Eagle were the equal of it for all ranges that matter while also being able to reach out farther if the fight necessitates it?
You wouldnt, and that is the problem.
Ok... where shall i start... maybe just at the very beginning...
What does make you think the muninn or the zealot are meant to be anti support sniper? And even if they might take that role, why do you think they should be as good as an all out specialist like the eagle? I admit i would give the zealot its 5th turret, it would be an awesome short range pulse boat with a huge amount of low slots for tank and gank and 3 med slots to put in mwd, cap booster and web (it takes the enemy at 10km, thats perfect for medium beams, let somebody else scramble it). It would be the least best choice for anti support sniper in my eyes, it has a complete different role: short range gankage (sadly lasers arent really a good weapon and 0m¦ dronebay) with still a good tank (zealot have a very nice resistance layout). Muninn are already awesome, and very versatile. You can fit them for very short range with pwnage damage, drones and some decent speed. Or you go for midrange (20-40km) with an awesome speed, very nice damage and some tank. What ship can fight you back at this range? Only non close combat ships (no autocannon or blaster will hit you at this ranges and the speed you can put on a muninn [tracking bonus, what could it be good for?]).
You are just asking for ships with other roles to be as good as the specialist, who cant do anything else decently. Would you use a Cerberus or Eagle over a Vagabond as heavy tackler? Would you use a Raven to snipe in a fleet? No of course not, because they are better ships to do that, and frankly, for long range sniping the first choice should be the eagle, but atm, with its sad 4 turrets, it cant do anything.
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Splendix
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Posted - 2007.08.11 10:05:00 -
[133]
Right finally read it all.
There are too many different things going on at the same time to get any further in this discussion. I suggest we keep it on the Eagle only and stop complaining about CS. Comparing an Eagle and Moa makes sense, but I don't care about the Zealot. First try to fix one thing, than look at the next. Otherwise you're comparing two broken ships to eachother which is never a smart thing to do.
Judging by the description this ship should be: Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot .
So this ship is supposed to be the furthest firing ship, still being able to do loads of damage and have a nice tank too. Sounds too good to be true! That's because it is. 4 Turret slots and 1 dmg bonus isn't going to do 'tremendous damage'. Not even with the added range bonus. Im not going to switch ammo while im firing everytime I switch a target whose not in my optimal range. The major problem again, lies in its split weapon system. Fitting Heavy missiles launchers is laughable. The added dps you get is a joke compared to their fitting cost, it takes ages for them to hit and nobody's going to fit BCU's on this ship. So the normal thing to do is remove a missile slot and replace it for another turret slot. It then actually starts to live up to its description, while still not doing insane damage.
Now having solved the long range issue, we move on to the Beagle. This ship has tanking abilites, so might as well use it. Not having a drone bay severely gimps the dps output of the eagle. Solution, don't add a dronebay. Like stated before Caldari shouldn't fix their dps with drones. But give it its well needed 5th turret slot! The ship doesn't have enough PG to make this a solopwn mobile, I allready have enough troubles fitting a nice tank and 4 Neuts, and im not even fitting a MWD.
This ship is supposed to be a damage dealer with long range. Its the Moa's T2 variant, but actually does less damage untill HAC5.
If people are still complaining about the added turret slot, at least give it another mid slot. This makes room for some for of tackling gear, like a web, so its able to defend itself against small ships.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 17:38:00 -
[134]
Edited by: Goumindong on 11/08/2007 17:41:22
Originally by: Benn Helmsman
What does make you think the muninn or the zealot are meant to be anti support sniper? And even if they might take that role, why do you think they should be as good as an all out specialist like the eagle?
The optimal and tracking bonuses, the powergrid to fit full racks of the largest long range guns. That the Muninn is described as "a commercial platform for the howitzers" doesnt exactly hurt either.
And i dont think they should be as good as an Eagle. I think that in their area of expertise they should not be equal with the eagle, but better. That the Eagle is only marginally weaker than the current Muninn at the Muninns best performance area, while also able to hit another 100km out is pretty damn impressive.
Quote: 10km medium beam Zealot! Medium range!
Neither of these ships are quality at medium range. If you were going to shoot in medium range you would use a higher damage ship like a harbinger or a Hurricane
Quote:
Muninn are already awesome, and very versatile. You can fit them for very short range with pwnage damage, drones and some decent speed. Or you go for midrange (20-40km) with an awesome speed, very nice damage and some tank. What ship can fight you back at this range? Only non close combat ships (no autocannon or blaster will hit you at this ranges and the speed you can put on a muninn [tracking bonus, what could it be good for?]).
Why would you use this over a vagabond that does more damage[due to more damage mods since its so much faster], is faster, and tanks better[4 mids]?
Quote:
You are just asking for ships with other roles to be as good as the specialist, who cant do anything else decently. Would you use a Cerberus or Eagle over a Vagabond as heavy tackler? Would you use a Raven to snipe in a fleet? No of course not, because they are better ships to do that, and frankly, for long range sniping the first choice should be the eagle, but atm, with its sad 4 turrets, it cant do anything.
No, i am not asking them to be as good as the Eagle, I am asking them to have an area where they have an advantage.
Originally by: Splendix
This ship is supposed to be a damage dealer with long range. Its the Moa's T2 variant, but actually does less damage untill HAC5. And people have been complaining about the lack of the Moa's dps for quite some time.
What? No. The Moa has 4 turrets and no damage bonus. The eagle has 4 and one damage bonus and a second range bonus. The eagle absolutly trounces the moas damage at all damage.
Quote: Judging by the description this ship should be: Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot .
Look at the damage it does. Yes, it does tremendous damage at extreme ranges. But if we do that, look at the descriptions of the other ships. The Zealot should, by all accounts be doing as much damage as a main battleship. The Abaddon would have zero cap issues[and also be invincible]
I mean this is the Zealot description "As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease."
Quote:
There are too many different things going on at the same time to get any further in this discussion. I suggest we keep it on the Eagle only and stop complaining about CS. Comparing an Eagle and Moa makes sense, but I don't care about the Zealot. First try to fix one thing, than look at the next. Otherwise you're comparing two broken ships to eachother which is never a smart thing to do.
But the muninn is not broken, so what is the problem with comparing the eagle to it?
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KD.Fluffy
The Refugees
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Posted - 2007.08.11 19:42:00 -
[135]
Edited by: KD.Fluffy on 11/08/2007 19:43:42
Quote: The problem is that it obsoletes the Zealot and the Muninn. Even if they are only equal at those ranges, the Eagle, with the ability to reach out even farther completely obsoletes them. Why would you take a Muninn to a fight if the Eagle were the equal of it for all ranges that matter while also being able to reach out farther if the fight necessitates it?
You wouldnt, and that is the problem.
Yeah, the muninn would heavily outdamage the moa at ranges inside 50km.. The eagle would NOT be equal at all ranges, eagle would only be better at any sniping range. God forbid caldari have a ship thats best at something. If muninn is meant to be a sniper and operate at ranges where the eagle should be doing more damage, why does it have a drone bay? It has no need for a drone bay.. right? So your telling me the 'sniper' muninn is meant to be better then the eagle at ranges up to 100km, and get a drone bay while eagle gets none? sorry your wrong. A 5th turret eagle would make the eagle the best sniper. Thats exactly what its supposed to be too, the best sniper. Muninn would pwn it inside 50km, so would the zealot. Both ships are much faster too, so to me that suggests mid range, not sniping range.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 19:51:00 -
[136]
Originally by: KD.Fluffy Edited by: KD.Fluffy on 11/08/2007 19:43:42
Quote: The problem is that it obsoletes the Zealot and the Muninn. Even if they are only equal at those ranges, the Eagle, with the ability to reach out even farther completely obsoletes them. Why would you take a Muninn to a fight if the Eagle were the equal of it for all ranges that matter while also being able to reach out farther if the fight necessitates it?
You wouldnt, and that is the problem.
Yeah, the muninn would heavily outdamage the moa at ranges inside 50km.. The eagle would NOT be equal at all ranges, eagle would only be better at any sniping range. God forbid caldari have a ship thats best at something. If muninn is meant to be a sniper and operate at ranges where the eagle should be doing more damage, why does it have a drone bay? It has no need for a drone bay.. right? So your telling me the 'sniper' muninn is meant to be better then the eagle at ranges up to 100km, and get a drone bay while eagle gets none? sorry your wrong. A 5th turret eagle would make the eagle the best sniper. Thats exactly what its supposed to be too, the best sniper. Muninn would pwn it inside 50km, so would the zealot. Both ships are much faster too, so to me that suggests mid range, not sniping range.
under 50km is irrelevent for the snipers. What matters is sniping range.
Look, the Eagle is already the best sniper. Its already better than the Muninn and the Zealot. It is not that it should not be the best, but that it should not be so strong as to obsolete the Zealot and Muninn in their sniping roles. Why bring a muninn when the Eagle has 100km more range and is just as good as the Muninn is when opearting at its effective range?
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 20:25:00 -
[137]
I cant understand why you insist that muninn and zealot are sniper ships... they are very good close to upper midrange ships. And sniping can start even at 30km, because you wont see much other ships that can hit you that good at these ranges. Muninn and Zealot have a lot of other advantages and possibilities, the eagle is a pure one trick pony, and as it is this, it should be wtfbbq good at it. Atm with its pathetic 4 turrets, it is just a lame slowboat with a disgusting low dps at a huge range with zero close range defense.
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KD.Fluffy
The Refugees
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Posted - 2007.08.11 20:41:00 -
[138]
Quote: Look, the Eagle is already the best sniper. Its already better than the Muninn and the Zealot. It is not that it should not be the best, but that it should not be so strong as to obsolete the Zealot and Muninn in their sniping roles. Why bring a muninn when the Eagle has 100km more range and is just as good as the Muninn is when opearting at its effective range?
That is what you are asking, not that the eagle be the best sniper, but that it be the only sniper. Look at the Rokh. Now imagine that tech 2 ammo wasnt usefull for battleship snipers. Compare the Rokhs damage to the Hyperions damage. The Rokh just cleans it out at all ranges that matter. That is what its would be like with a 5 turret eagle that still had its damage bonus.
You've lost all credit... Hyperion outdamages the rokh at every sniping range that matters.....! Seriously, take a look at the damage curves. IF there was no t2 ammo this would not be true. If your so bent on the muninn being a sniper, it shouldnt have a drone bay. If its meant to operate at '100km' why does it have a freaking drone bay? Donres can't reach that far. The range bonus lets it use heavy damage ammo and stay out of web/nos range. the muninn is NOT meant to be long range, and the eagle SHOULD out damage it at any range over 60km. Caldari are supposed to be the king of range, the eagle has no drone bay for christ sake, and cannot hope to compete with the muninn inside 60km, even with another turret. Muninn would still have its effective range its king in.
Quote: Why bring a muninn when the Eagle has 100km more range and is just as good as the Muninn is when opearting at its effective range?
Becuase muninn can effectily get in closer ranges, and do a TON more damage and have the speed to kite many things. Eagle can't do that. Sniping is a secondary bonus to the muninn, just like blasters are a secondary role an eagle can fill. So maybe eagle needs to be AS good of a blaster boat as a deimos by your ideas of 'balance' no?
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bldyannoyed
Un4seen Development
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Posted - 2007.08.11 21:41:00 -
[139]
5 Turret Eagle:
5x 250 II, no damage mods, loading Javelin: 195 DPS, 19km Optimal
Current Muninn:
5x 720 II, no damage mods, loading Quake: 231 DPS, 11km optimal
Current Zealot:
4 x Heavy Beam II, no damage mods, loading Gleam: 240 DPS, 11km optimal
( HAC 5, all support 5, spec skills at 4 )
So you know what?
With 5 turrets an Eagle gives up about 25% DPS to the Zealot, with about 80% extra range.
So is that balance?
And im not being obtuse, im really not sure if 25% DPS for 80% range is fair balance.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 22:32:00 -
[140]
Edited by: Benn Helmsman on 11/08/2007 22:33:33
Originally by: bldyannoyed 5 Turret Eagle:
5x 250 II, no damage mods, loading Javelin: 195 DPS, 19km Optimal
Current Muninn:
5x 720 II, no damage mods, loading Quake: 231 DPS, 11km optimal
Current Zealot:
4 x Heavy Beam II, no damage mods, loading Gleam: 240 DPS, 11km optimal
( HAC 5, all support 5, spec skills at 4 )
So you know what?
With 5 turrets an Eagle gives up about 25% DPS to the Zealot, with about 80% extra range.
So is that balance?
And im not being obtuse, im really not sure if 25% DPS for 80% range is fair balance.
As i already said: the Zealot needs its 5th turret as well, recheck the numers then...
Edit: dont use t2 high damage ammo... its useless for the Eagle, it wount hit anything with it and has way to many other drawbacks
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bldyannoyed
Un4seen Development
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Posted - 2007.08.11 22:49:00 -
[141]
I chose the tech2 ammo simply as a comparison, as it has plenty of drawbacks for the other ships as well, not just the Eagle.
And as for the Zealots 5 th turret, given that it already has the most turret DPS and its only got 4 guns, does it really need another one?
A drone bay would better to give the ship somepoint defense or some explosive damage in the mix.
Anyways, the point of the post was to show that the Eagle with 5 turrets still has the least DPS, but significantly greater range.
Is 25% less DPS balanced by about 80% greater range? Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.11 23:03:00 -
[142]
Quote:
What? No. The Moa has 4 turrets and no damage bonus. The eagle has 4 and one damage bonus and a second range bonus. The eagle absolutly trounces the moas damage at all damage.
Moa has a dronebay, the Eagle hasn't. It just lacks the damage compared to its t1 counterpart. Its not that hard to see.
Quote:
Look at the damage it does. Yes, it does tremendous damage at extreme ranges. But if we do that, look at the descriptions of the other ships. The Zealot should, by all accounts be doing as much damage as a main battleship. The Abaddon would have zero cap issues[and also be invincible]
I mean this is the Zealot description "As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease."
Maybe the description isn't the best way to figure out how a ship is supposed to perform. But it does say it should deal out much more damage than its t1 counterpart. Which it doesn't. (At least not in relative close range.
Quote:
But the muninn is not broken, so what is the problem with comparing the eagle to it?
When flying the Eagle you don't need to compare it to other ships to know it lacks dps. But I guess if you need to compare it to something, its better to talk about other hacs than CS. --
I'm in this mood because of scorn. I'm in a mood for total war
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 23:15:00 -
[143]
Originally by: bldyannoyed Is 25% less DPS balanced by about 80% greater range?
In fact, it is. As CCP used to see 10% range balanced against 5% damage bonus, 25% more damage worth 50% more range. And bacause of some basic facts of mathematics 25% less damage seen from one side is 33,3% more damage seen from the other side. This will result in a direct balanced 66.6% more range. The last 13.3% would be a little specialisation bonus i guess.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 23:19:00 -
[144]
Edited by: Goumindong on 11/08/2007 23:19:15
Originally by: KD.Fluffy
You've lost all credit... Hyperion outdamages the rokh at every sniping range that matters.....! Seriously, take a look at the damage curves. IF there was no t2 ammo this would not be true
Uh yea, take a look at the damage curves. Hyperion hits with Antimatter to 49km[48 dmg]. With the next ammo to 61.5km[44 dmg], and the next ammo[40 dmg]to 74km.
The Rokh hits with Antimatter to 75km. Antimatter does 20% more damage than the 75% range ammo. A soon as the Hyperion hits 80 or so km[and has to range up his ammo], the Rokh outdamages it. The Rokh outdamages all other tech 1 snipers in the game. There is a reason its considered the only worthwhile t1 sniper. The Rokh outdamages the Megathron over 65km.
Quote:
Becuase muninn can effectily get in closer ranges, and do a TON more damage and have the speed to kite many things. Eagle can't do that. Sniping is a secondary bonus to the muninn, just like blasters are a secondary role an eagle can fill. So maybe eagle needs to be AS good of a blaster boat as a deimos by your ideas of 'balance' no?
You dont kite things at medium range, you cant scram that far. You kite things in small gangs and small gangs cant afford to lose scrams. At medium range if you want to bring cruiser sized weaponry you will bring a hurricane, 20% more damage and alpha, with about 2-3 times the hit points.
Range bonuses work in the absolute, not in the percentages. A range bonus to blasters is nearly worthless. Similarly a range bonus when using short range ammo is less usefull. Medium range setups do not benefit from this range bonus as much as other ranges do, this is why the Muninn and Zealot are not good medium range ships. You would simply use a Hurricane or Harbinger.
Originally by: bldyannoyed 5 Turret Eagle:
5x 250 II, no damage mods, loading Javelin: 195 DPS, 19km Optimal
Current Muninn:
5x 720 II, no damage mods, loading Quake: 231 DPS, 11km optimal
Current Zealot:
4 x Heavy Beam II, no damage mods, loading Gleam: 240 DPS, 11km optimal
( HAC 5, all support 5, spec skills at 4 )
So you know what?
With 5 turrets an Eagle gives up about 25% DPS to the Zealot, with about 80% extra range.
So is that balance?
And im not being obtuse, im really not sure if 25% DPS for 80% range is fair balance.
Dont think in percents for range, think in absolutes. The range bonus of the Eagle is not extracted in the short range, its extracted in the long range, as it shoots farther than any other cruiser and, at those competing cruisers optimal ranges, still does as much damage as they do.
A 5 turret eagle will do 25% more damage than a 5 turret Zealot at 100km. It will do 25% more damage than a Muninn at 100km. This completly obsoletes the Zealot and the Zealot in their roles as they are only effective within a small window above about 50km.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 23:28:00 -
[145]
Edited by: Benn Helmsman on 11/08/2007 23:29:44
Originally by: Goumindong
Uh yea, take a look at the damage curves. Hyperion hits with Antimatter to 49km[48 dmg]. With the next ammo to 61.5km[44 dmg], and the next ammo[40 dmg]to 74km.
The Rokh hits with Antimatter to 75km. Antimatter does 20% more damage than the 75% range ammo. A soon as the Hyperion hits 80 or so km[and has to range up his ammo], the Rokh outdamages it. The Rokh outdamages all other tech 1 snipers in the game. There is a reason its considered the only worthwhile t1 sniper. The Rokh outdamages the Megathron over 65km.
And who in the whole EVE world use T1 sniper ships? Maybe Goons, but thats it.. dont pull up such stuf like, if we all would use only T1 ships, the Rokh would be fine...
Originally by: Goumindong
You dont kite things at medium range, you cant scram that far. You kite things in small gangs and small gangs cant afford to lose scrams. At medium range if you want to bring cruiser sized weaponry you will bring a hurricane, 20% more damage and alpha, with about 2-3 times the hit points.
Range bonuses work in the absolute, not in the percentages. A range bonus to blasters is nearly worthless. Similarly a range bonus when using short range ammo is less usefull. Medium range setups do not benefit from this range bonus as much as other ranges do, this is why the Muninn and Zealot are not good medium range ships. You would simply use a Hurricane or Harbinger.
Not kiting in med range? Why not? keep somebody at 25-30 km and give him hell with EMP ammo and a huge bbq damage. And dont bring up this "well then i would use a tier 2 BC...", everybody knows they make the HACs look sad.
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KD.Fluffy
The Refugees
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Posted - 2007.08.11 23:41:00 -
[146]
Edited by: KD.Fluffy on 11/08/2007 23:42:34
Quote: Uh yea, take a look at the damage curves. Hyperion hits with Antimatter to 49km[48 dmg]. With the next ammo to 61.5km[44 dmg], and the next ammo[40 dmg]to 74km.
The Rokh hits with Antimatter to 75km. Antimatter does 20% more damage than the 75% range ammo. A soon as the Hyperion hits 80 or so km[and has to range up his ammo], the Rokh outdamages it. The Rokh outdamages all other tech 1 snipers in the game. There is a reason its considered the only worthwhile t1 sniper. The Rokh outdamages the Megathron over 65km.
Notice how I said meaningful sniping ranges? who the hell calls an anti matter rail hyperion sniping? Look at the damage of the two at 190km, the distance that most fleet snipers aim for. If the range cap was lifted, the rokh would be awesome, but its simply outdone by other snipers atm.
Quote: You dont kite things at medium range, you cant scram that far. You kite things in small gangs and small gangs cant afford to lose scrams. At medium range if you want to bring cruiser sized weaponry you will bring a hurricane, 20% more damage and alpha, with about 2-3 times the hit points.
Obvouisly, you have no idea about minmatar tactics. Thats exactly what minmatar ships do. And we all know that the tier 2 battlecruisers out class the hacs in many situations, thats a completetly different discussion.
Quote: A 5 turret eagle will do 25% more damage than a 5 turret Zealot at 100km. It will do 25% more damage than a Muninn at 100km. This completly obsoletes the Zealot and the Zealot in their roles as they are only effective within a small window above about 50km.
The muninn's primary role is NOT a sniper. SImple proof: Its drone bay. If you want the muninn to be as good at a secondary role it can fill, a sniper, as the eagle, then by your logic, the eagle should be as good at its secondary role of a blaster ship as the deimos. And frankly, its just not. So how do you suggest making the eagle as good a blaster boat as the diemos, im all ears?
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trouser boy
The Eve Pacification Syndicate
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Posted - 2007.08.11 23:41:00 -
[147]
Part of the problem is the hitpoint buff. Beyond tech I frigates, destroyers and people not flying interceptors properly the Eagle doesn't really stand out from the crowd any longer. While the Muninn still has that initial alpha strike to make small ships and even assault frigates pay, the damage from an Eagle isn't significant enough to be enough of threat any longer. The Eagle is no longer a deadly threat to tech II ships beyond Interdictors.
The Eagle was hit harder by the hitpoint buff than any other tech II cruiser. Effectively the alpha strike got a stealth buff with the hitpoint buff (in comparison to high dps atleast). DPS at range means less now because the target has a significantly longer time buffer to improvise.
I don't believe the Eagle would be overpowered with a fifth turret. Too much emphasis is being placed on the use of range in modern Eve combat, both by CCP and some posters in this thread. Eve remains a close combat game in pretty much every circumstance bar fleet battleship operation. Although the Eagle does fit into this style of play its niche is not large enough to justify use ahead of another battleship or a shorter range ship of another class.
In short put down your calculator, play the game and then make your conclusions.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.11 23:51:00 -
[148]
Edited by: Benn Helmsman on 11/08/2007 23:51:34
Originally by: Goumindong
A 5 turret eagle will do 25% more damage than a 5 turret Zealot at 100km. It will do 25% more damage than a Muninn at 100km. This completly obsoletes the Zealot and the Zealot in their roles as they are only effective within a small window above about 50km.
Oh... it would deal 25% more damage at 100km.. well that sound like the way it should be, since the muninn and the 5 turret zealot will do more than 50% more damage at 20km.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 23:52:00 -
[149]
Originally by: KD.Fluffy
Notice how I said meaningful sniping ranges? who the hell calls an anti matter rail hyperion sniping? Look at the damage of the two at 190km, the distance that most fleet snipers aim for. If the range cap was lifted, the rokh would be awesome, but its simply outdone by other snipers atm.
My god you are dense. The point is to illustrate the effectiveness of the eagle. They must use tech 1 ammo since they cant hit things with tech 2 ammo. A Rokh outdamages the Rokh at all meaningful sniper ranges. It only gets BETTER for the rokh as ranges increase when using tech 1 ammo.
Quote:
Obvouisly, you have no idea about minmatar tactics. Thats exactly what minmatar ships do. And we all know that the tier 2 battlecruisers out class the hacs in many situations, thats a completetly different discussion.
You obviously dont know what medium range means. And the Muninn blows at kiting ships. Why not just fly a vagabond, more speed more med/low slots and a falloff bonus. The muninn sucks **** at that role. You dont kite with arties when you have a falloff boosed autocannon counterpart. Not that you would want to kite with arties anyway, not unless you had a nice web range bonus and a bunch of mids.
Quote:
The muninn's primary role is NOT a sniper. SImple proof: Its drone bay. If you want the muninn to be as good at a secondary role it can fill, a sniper, as the eagle, then by your logic, the eagle should be as good at its secondary role of a blaster ship as the deimos. And frankly, its just not. So how do you suggest making the eagle as good a blaster boat as the diemos, im all ears?
No, i do not want to muninn to be as good as the eagle, i just dont want the eagle to be so good as the muninn to be worthless. How freaking hard is this to understand?
And yes, the Muninns primary role is as a sniper.
Originally by: trouser boy Part of the problem is the hitpoint buff. Beyond tech I frigates, destroyers and people not flying interceptors properly the Eagle doesn't really stand out from the crowd any longer. While the Muninn still has that initial alpha strike to make small ships and even assault frigates pay, the damage from an Eagle isn't significant enough to be enough of threat any longer. The Eagle is no longer a deadly threat to tech II ships beyond Interdictors.
Yes you are, fit faction ammo into your guns.
Quote:
The Eagle was hit harder by the hitpoint buff than any other tech II cruiser. Effectively the alpha strike got a stealth buff with the hitpoint buff (in comparison to high dps atleast). DPS at range means less now because the target has a significantly longer time buffer to improvise.
Other way around, with each hit point buff, volley damage becomes LESS important, not more important.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 23:54:00 -
[150]
Originally by: Benn Helmsman Edited by: Benn Helmsman on 11/08/2007 23:51:34
Originally by: Goumindong
A 5 turret eagle will do 25% more damage than a 5 turret Zealot at 100km. It will do 25% more damage than a Muninn at 100km. This completly obsoletes the Zealot and the Zealot in their roles as they are only effective within a small window above about 50km.
Oh... it would deal 25% more damage at 100km.. well that sound like the way it should be, since the muninn and the 5 turret zealot will do more than 50% more damage at 20km.
And they are useless at 20km. But if you are talking about loading short range weapons in, then you are also wrong. A 5 turret Zealot would do about 9% more damage than a 5 turret eagle in close ranges.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.11 23:58:00 -
[151]
Originally by: Benn Helmsman
And who in the whole EVE world use T1 sniper ships? Maybe Goons, but thats it.. dont pull up such stuf like, if we all would use only T1 ships, the Rokh would be fine...
An example for how usefull the eagle is. It should be using faction ammo, so that it can hit its intended targets.
Just like you dont shoot at bigger targets than that because all the battleships do THAT job better with tech 1 ammo.
Quote:
Not kiting in med range? Why not? keep somebody at 25-30 km and give him hell with EMP ammo and a huge bbq damage. And dont bring up this "well then i would use a tier 2 BC...", everybody knows they make the HACs look sad.
No, there is no reason not to bring out the teir 2 BCs. If they perform better at the role that is supposed to be these ships specialty then why not?
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 00:17:00 -
[152]
Quote: My god you are dense. The point is to illustrate the effectiveness of the eagle. They must use tech 1 ammo since they cant hit things with tech 2 ammo. A Rokh outdamages the Rokh at all meaningful sniper ranges. It only gets BETTER for the rokh as ranges increase when using tech 1 ammo.
Well when you tell me a rokh outdamage a hyperion with antimatter as a sniper, im gonan laugh at you becuase antimatter is not sniping.
Quote: You obviously dont know what medium range means. And the Muninn blows at kiting ships. Why not just fly a vagabond, more speed more med/low slots and a falloff bonus. The muninn sucks **** at that role. You dont kite with arties when you have a falloff boosed autocannon counterpart. Not that you would want to kite with arties anyway, not unless you had a nice web range bonus and a bunch of mids.
You take said muninn. You load high damage ammo. You take a huginn, you web. Wow, damage ammo optimal lines up with the hugins web range... imagine that? Now you release muninns drones, and... holy cow, your dps puts a 5 turret eagle to absolute shame... thats how muninn works, fitting it up with tracking enhancers and all the crap is only a second bonus it gets.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 00:27:00 -
[153]
Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 00:29:00 -
[154]
Edited by: KD.Fluffy on 12/08/2007 00:31:18 read carefully, i said use a huginn to web. But yes your right, it can easily kite ships with artillery and do good damage. Its not solo own, but ships really shouldnt be in eve either.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 00:36:00 -
[155]
Quote: Not that you would want to kite with arties anyway, not unless you had a nice web range bonus and a bunch of mids.
I was refering to this.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 00:48:00 -
[156]
Originally by: Benn Helmsman Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
A rifter.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 00:51:00 -
[157]
Originally by: Goumindong
Originally by: Benn Helmsman Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
A rifter.
And how long wit it take the rifter to make 30km against a speed of 2.5km/s? And how long will it survive against the Muninn (not that it will have problems with 5 light drones after it really made it to catch up...)?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 00:52:00 -
[158]
Originally by: KD.Fluffy
Well when you tell me a rokh outdamage a hyperion with antimatter as a sniper, im gonan laugh at you becuase antimatter is not sniping.
the Rokh outdamages the hyperion at every range over that range when using tech 1 ammo.
How hard is this to understand?
Quote:
You take said muninn. You load high damage ammo. You take a huginn, you web. Wow, damage ammo optimal lines up with the hugins web range... imagine that? Now you release muninns drones, and... holy cow, your dps puts a 5 turret eagle to absolute shame... thats how muninn works, fitting it up with tracking enhancers and all the crap is only a second bonus it gets.
If you arent fitting tracking enhancers why not just get into a Hurricane and do 20% more dps with 20% more alpha for half the cost with more drones and more utlity.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 00:55:00 -
[159]
Edited by: Goumindong on 12/08/2007 00:56:18 Edited by: Goumindong on 12/08/2007 00:55:32
Originally by: Benn Helmsman
Originally by: Goumindong
Originally by: Benn Helmsman Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
A rifter.
And how long wit it take the rifter to make 30km against a speed of 2.5km/s? And how long will it survive against the Muninn (not that it will have problems with 5 light drones after it really made it to catch up...)?
Not very long.
The muninn is not a solo ship. And there are much better mid range options.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 01:37:00 -
[160]
Quote: the Rokh outdamages the hyperion at every range over that range when using tech 1 ammo.
How hard is this to understand?
and how hard to unerstand that a sniper battlesihp neccesitates t2 ammo? lmao. Hyperion outdamages rokh in every sniping range that matters. So does the megathron, and its cheaper. How hard is it to understand that?
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 01:51:00 -
[161]
Originally by: Goumindong Edited by: Goumindong on 12/08/2007 01:34:01
Originally by: Benn Helmsman
Originally by: Goumindong
Originally by: Benn Helmsman Why would you want to web something in a muninn? It can go 2.5km/s without gang bonus with not much problems if you fit it to stay at 30km. Which ship besides a Vaga or Interceptor will catch it?
A rifter.
And how long wit it take the rifter to make 30km against a speed of 2.5km/s? And how long will it survive against the Muninn (not that it will have problems with 5 light drones after it really made it to catch up...)?
Not very long.
The muninn is not a solo ship. And there are much better mid range options.
ed: Also a muninn with all skills to 5 and a tech 2 MWD hits 1850m/s, not 2500.
Put 1 mass rig and 1 overdrive... BEHOLD!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 02:06:00 -
[162]
Originally by: KD.Fluffy
Quote: the Rokh outdamages the hyperion at every range over that range when using tech 1 ammo.
How hard is this to understand?
and how hard to unerstand that a sniper battlesihp neccesitates t2 ammo? lmao. Hyperion outdamages rokh in every sniping range that matters. So does the megathron, and its cheaper. How hard is it to understand that?
Not very, as i have said many times, i was using this as an example of the power of the range bonus when using tech 1 ammo.
The snipers we are discussing use tech 1 ammo. They use tech 1 ammo because they cant hit the desired targets with tech 2 ammo. It doesnt track well enough. An Eagle will do over twice the DPS of a muninn at the Muninns optimal range if the Muninn is using tech 2 ammo due to tracking.
If you are shooting at cruiser sized targets then the tech 1 fitted battleships you so malign will do about twice the DPS with commensurate alpha increase than the tech 2 fitted HAC snipers.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 02:10:00 -
[163]
Originally by: Benn Helmsman
Put 1 mass rig and 1 overdrive... BEHOLD!
Add: even if you take a rifter going 5km/sec, that will give him a 2.5km/s realtive to you, how many volley can he take?
So a mass rig and an overdrive and you are now going 2500m/s. And now you have a 1 slot tank or pitiful damage.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 02:23:00 -
[164]
2 slot tank + kinetic rig, i got 84.6/75.4/72.7/75.4 on shield with a med booster.. with its speed and range, it should do very nice.
I will do some number crunshing now to if t2 long range ammo will have any tracking issues .
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 02:25:00 -
[165]
Edited by: KD.Fluffy on 12/08/2007 02:28:24
Quote: Not very, as i have said many times, i was using this as an example of the power of the range bonus when using tech 1 ammo.
The snipers we are discussing use tech 1 ammo. They use tech 1 ammo because they cant hit the desired targets with tech 2 ammo. It doesnt track well enough. An Eagle will do over twice the DPS of a muninn at the Muninns optimal range if the Muninn is using tech 2 ammo due to tracking.
If you are shooting at cruiser sized targets then the tech 1 fitted battleships you so malign will do about twice the DPS with commensurate alpha increase than the tech 2 fitted HAC snipers.
Its a bad example... sure rokh does more damage at 60km then hyperion. Has nothing to do with an eagle needing a 5th turret slot. So far you've managed to ignore anything of importance, and the smiple fact is the eagle needs another turret slot to make it balanced. Please stop trolling and derailing the thread with useless posts now, k thx.
Quote: 2 slot tank + kinetic rig, i got 84.6/75.4/72.7/75.4 on shield with a med booster.. with its speed and range, it should do very nice.
I will do some number crunshing now to if t2 long range ammo will have any tracking issues .
It will have tracking issues if the target is moving with a pretty decent transversal., no big deal though, will hit a lot of stuff just fine.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 02:37:00 -
[166]
Ok i hope my math still works:
I took a 250mm rail on an eagle with t1 ammo, tracking 0.02875 rad.
This should be bring us to 1.637¦/s.
At a distance of 100km this will lead to a tracking of pretty precise 17km/s with t1 ammo, so you can track 4.25km/s transversal with spike, maxed skill and without any tracking mods.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 02:45:00 -
[167]
Originally by: KD.Fluffy
Its a bad example... sure rokh does more damage at 60km then hyperion. Has nothing to do with an eagle needing a 5th turret slot. So far you've managed to ignore anything of importance, and the smiple fact is the eagle needs another turret slot to make it balanced. Please stop trolling and derailing the thread with useless posts now, k thx.
No, its a perfect example, the weapons have the better damage ratios in favor of the short range ship, better range differences in favor of the short range ship, and still the Rokh outdamages the hyperion at all ranges above 60km.
This is what a 5 turret eagle would look like, it would outdamage them all in all sniping ranges. That is unbalanced.
Quote:
It will have tracking issues if the target is moving with a pretty decent transversal., no big deal though, will hit a lot of stuff just fine.
Not a lot of usefull stuff. If you are shooting tech 2 ammo you might as well be using a tech 1 battleship.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 02:55:00 -
[168]
Originally by: Benn Helmsman Ok i hope my math still works:
I took a 250mm rail on an eagle with t1 ammo, tracking 0.02875 rad.
This should be bring us to 1.637¦/s.
At a distance of 100km this will lead to a tracking of pretty precise 17km/s with t1 ammo, so you can track 4.25km/s transversal with spike, maxed skill and without any tracking mods.
Your math skills dont work.
First off an eagle with tech 1 amm will track .0511 rads or so.
At 100km you will hit an inty 80% of the time if its traveling 4000m/s.
With 1/4 that[tech 2 ammo] you will hit 7% of the time.
2000m/s transversal you are at 97% for the tech 1 and 50% for the tech 2.
The eagle is the only one with the range to hit decently with tech 2 ammo[about 80% at 200km]
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 03:10:00 -
[169]
Edited by: Benn Helmsman on 12/08/2007 03:11:07
Originally by: Goumindong
Originally by: Benn Helmsman Ok i hope my math still works:
I took a 250mm rail on an eagle with t1 ammo, tracking 0.02875 rad.
This should be bring us to 1.637¦/s.
At a distance of 100km this will lead to a tracking of pretty precise 17km/s with t1 ammo, so you can track 4.25km/s transversal with spike, maxed skill and without any tracking mods.
Your math skills dont work.
First off an eagle with tech 1 amm will track .0511 rads or so.
At 100km you will hit an inty 80% of the time if its traveling 4000m/s.
With 1/4 that[tech 2 ammo] you will hit 7% of the time.
2000m/s transversal you are at 97% for the tech 1 and 50% for the tech 2.
The eagle is the only one with the range to hit decently with tech 2 ammo[about 80% at 200km]
How do you get 0.0511 rad from an eagle? T2 250mm rails have 0.023 rad base..
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 03:20:00 -
[170]
Originally by: Benn Helmsman Edited by: Benn Helmsman on 12/08/2007 03:11:07
Originally by: Goumindong
Originally by: Benn Helmsman Ok i hope my math still works:
I took a 250mm rail on an eagle with t1 ammo, tracking 0.02875 rad.
This should be bring us to 1.637¦/s.
At a distance of 100km this will lead to a tracking of pretty precise 17km/s with t1 ammo, so you can track 4.25km/s transversal with spike, maxed skill and without any tracking mods.
Your math skills dont work.
First off an eagle with tech 1 amm will track .0511 rads or so.
At 100km you will hit an inty 80% of the time if its traveling 4000m/s.
With 1/4 that[tech 2 ammo] you will hit 7% of the time.
2000m/s transversal you are at 97% for the tech 1 and 50% for the tech 2.
The eagle is the only one with the range to hit decently with tech 2 ammo[about 80% at 200km]
How do you get 0.0511 rad from an eagle? T2 250mm rails have 0.023 rad base..
2 tracking computers[+30%, +26.1%], 1 tracking enhancer[+8.5%], skill level 5 tracking skill.
Also, the tech 2 numbers there are generous[i used .015 instead of .0125 which is the real number]
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 03:26:00 -
[171]
Well as i said, i took my numbers without mods to keep them easy to use with fitting additions. But i will throw away my math and use the tracking computer from the guide.. it seems to know all the little facts to calculate a decent chance to hit.
Well if you fit 3 MFS 1 TE and 2 TC you are running awefull low on slotssince you need at very least 1 sensor booster, better 2.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 03:30:00 -
[172]
Originally by: Benn Helmsman Well as i said, i took my numbers without mods to keep them easy to use with fitting additions. But i will throw away my math and use the tracking computer from the guide.. it seems to know all the little facts to calculate a decent chance to hit.
Well if you fit 3 MFS 1 TE and 2 TC you are running awefull low on slotssince you need at very least 1 sensor booster, better 2.
4 guns mwd, sensor booster, sensor booster, tc, tc te, MFS, MFS, MFS
Should be a fairly standard setup.
Might drop the last TE for a damage control.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 03:43:00 -
[173]
Edited by: KD.Fluffy on 12/08/2007 03:47:06 Edited by: KD.Fluffy on 12/08/2007 03:44:44
Quote: No, its a perfect example, the weapons have the better damage ratios in favor of the short range ship, better range differences in favor of the short range ship, and still the Rokh outdamages the hyperion at all ranges above 60km.
This is what a 5 turret eagle would look like, it would outdamage them all in all sniping ranges. That is unbalanced.
ROFL, dude your just talking out you ass. The rokh DOES NOT outperform the hyperion at all ranges above 60km. I'm sorry you don't understand SPIKE munitions, but they allow the hype to outperform the rokh at all useful sniping ranges... you do realize that battleships generally require t2 guns..?
Please stop derailing the thread, you have no idea what your talking about.
Quote: Your math skills dont work.
First off an eagle with tech 1 amm will track .0511 rads or so.
At 100km you will hit an inty 80% of the time if its traveling 4000m/s.
With 1/4 that[tech 2 ammo] you will hit 7% of the time.
2000m/s transversal you are at 97% for the tech 1 and 50% for the tech 2.
The eagle is the only one with the range to hit decently with tech 2 ammo[about 80% at 200km]
YOu've just furthured my point that the muninn isnt supposed to be a dedicated sniper, while the eagle is. Muninn has a drone bay, and will have tracking issues as you have expertly pointed out. This suggests it is in fact meant to be abit closer and do awesome damage.
Quote: Not a lot of usefull stuff. If you are shooting tech 2 ammo you might as well be using a tech 1 battleship.[unless you can hit to 200km, which only the eagle can]
so the only thing thats useful to hit is an inty?... not much need to hit an inty unless hes trying ot tackle you, and if he flies towards you... you will hit him.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 03:45:00 -
[174]
I am impressed... you made the worst onetrick-pony i have ever seen just to put out 190 dps (thats without resistances) at 100km with faction ammo. I am aware that it can still put out 150 dps at 190km with spike, but omg do you see that fitting?
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 03:48:00 -
[175]
yeah, i really wish he would stop posting, he really has no clue.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 04:37:00 -
[176]
Edited by: Goumindong on 12/08/2007 04:43:03
Originally by: Benn Helmsman I am impressed... you made the worst onetrick-pony i have ever seen just to put out 190 dps (thats without resistances) at 100km with faction ammo. I am aware that it can still put out 150 dps at 190km with spike, but omg do you see that fitting?
I do not understand the point of this. That is a fairly standard eagle fitting excepting the assault launchers on top as supplimentary defense.
edit: But you do realize that with faction ammo, a Muninn does 192 dps[eagle 194] and has to fit...
5 x 720mm mwd, sb, tc te, gyro, gyro, gyro, RCU
[though it is getting a tracking bonus so that it will be able to fit the mwd without the RCU]
right?
Originally by: KD.Fluffy
ROFL, dude your just talking out you ass. The rokh DOES NOT outperform the hyperion at all ranges above 60km. I'm sorry you don't understand SPIKE munitions, but they allow the hype to outperform the rokh at all useful sniping ranges... you do realize that battleships generally require t2 guns..?
Please stop derailing the thread, you have no idea what your talking about.
Yes, i understand spike. I am ignoring spike for the purpose of the example because the eagle and Muninn cannot hit their intended targets with long range tech 2 ammo at the ranges the muninn engages at.
Do you understand the concept of tracking? Tracking really does matter.
Quote:
YOu've just furthured my point that the muninn isnt supposed to be a dedicated sniper, while the eagle is. Muninn has a drone bay, and will have tracking issues as you have expertly pointed out. This suggests it is in fact meant to be abit closer and do awesome damage.
It does not do this. Many other ships do this much much better.
Quote:
so the only thing thats useful to hit is an inty?... not much need to hit an inty unless hes trying ot tackle you, and if he flies towards you... you will hit him.
An inty should be able to get 2000m/s transversal on you pretty easily. 1500 is cake. When they are doing that... guess what! Tech 1 ammo is the way to go.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 05:04:00 -
[177]
Edited by: KD.Fluffy on 12/08/2007 05:12:36 Edited by: KD.Fluffy on 12/08/2007 05:09:32 Edited by: KD.Fluffy on 12/08/2007 05:06:28
Quote: Yes, i understand spike. I am ignoring spike for the purpose of the example because the eagle and Muninn cannot hit their intended targets with long range tech 2 ammo at the ranges the muninn engages at.
Do you understand the concept of tracking? Tracking really does matter.
So wait a second.. are you talking about sniping rokhs, and hyperions or eagles and muninns? I'm pretty sure you said the rokh outdamages the hyperion at all ranges over 60km. Do you need me to quote you? This statement was plain wrong. Where were you talking about sniping inties with a muninn in this statement?
Quote: Yes, i understand spike. I am ignoring spike for the purpose of the example because the eagle and Muninn cannot hit their intended targets with long range tech 2 ammo at the ranges the muninn engages at.
Do you understand the concept of tracking? Tracking really does matter.
Can you tell me why the muninn has a drone bay and the eagle doesnt if they are both supposed to be snipers? DO you really think a sniping battleships gonna have trouble tracking another sniping battleship, or a dreadnaught, or a cruiser for that matter at 190km? not really.... No fleet fields t1 snipers dude, you need a reality check. 90% of sniping battleships use spike, the rest are people in rokhs lacking the skills for spike.
Quote: An inty should be able to get 2000m/s transversal on you pretty easily. 1500 is cake. When they are doing that... guess what! Tech 1 ammo is the way to go.
And if an inty puts this much transversal on you, his effective speed towards you is heavily diminished. In that case, you just warp away and noone dies. If an inty really wants to tackle you hes gonn ahave to come pretty dead on, and you will hit him.
Quote: It does not do this. Many other ships do this much much better.
are you saying that the muninn's primary role is not a sniper? Thats what I read, and if thats the case, you've further invaldadated your main argument against giving the eagle another turret. Good job champ.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 05:54:00 -
[178]
Edited by: Goumindong on 12/08/2007 05:54:04
Originally by: KD.Fluffy So wait a second.. are you talking about sniping rokhs, and hyperions or eagles and muninns? I'm pretty sure you said the rokh outdamages the hyperion at all ranges over 60km. Do you need me to quote you? This statement was plain wrong. Where were you talking about sniping inties with a muninn in this statement?
No, i can quote myself just fine. Italics and bolds for emphasis. Orange for link.
Originally by: Goumindong Look at the Rokh. Now imagine that tech 2 ammo wasnt usefull for battleship snipers. Compare the Rokhs damage to the Hyperions damage. The Rokh just cleans it out at all ranges that matter. That is what its would be like with a 5 turret eagle that still had its damage bonus.
Now that that is out of the way. I am talking about muninns and eagles. I was using the Rokh as an example because the Rokh, if tech 2 sniper ammo were not usefull would simply clean out all other battleship snipers at all meaningfull ranges. And not suprisingly the Rokh cleans out all the HACs at all meaninful ranges when shooting at cruisers[I.E. tech 1 ammo so it can track them well]
The muninn and the eagle need to use faction/t1 ammo to hit interceptors. The eagle at the range the muninn engages in will do the same DPS as the Muninn. right now. The Muninn however does have better alpha strike, and slightly better tracking[about 8% better]. This makes the Muninn better at that range, but only slightly. This is the way it should be.
The eagle will outdamage the Zealot by about 20% at that range[radio is 20% down on carb lead].
Quote:
Can you tell me why the muninn has a drone bay and the eagle doesnt if they are both supposed to be snipers? DO you really think a sniping battleships gonna have trouble tracking another sniping battleship, or a dreadnaught, or a cruiser for that matter at 190km? not really.... No fleet fields t1 snipers dude, you need a reality check. 90% of sniping battleships use spike, the rest are people in rokhs lacking the skills for spike.
Large Spike will have issues tracking smaller ships if they attempt to get transversal. Especialy if they get closer. Tech 1 ammo will not. But the point remains that if you are shooting at cruisers, then even a tech 1 fitted sniping battleship will outdamage and out-alpha the muninn, eagle, zealot, and the rest of the crew. This leaves the sole area of expertise the destriction of small ships in large engagements. The Muninn would be a decent close range setup if it werent for it being eclipsed in every way by the Vagabond or Hurricane. Even the mid range huginn boosted setup here would perform better with a Cane or a tempest[as if the target is webbed, it can use arties from even farther back with no recouse against it].
Quote:
And if an inty puts this much transversal on you, his effective speed towards you is heavily diminished. In that case, you just warp away and noone dies. If an inty really wants to tackle you hes gonn ahave to come pretty dead on, and you will hit him.
Or tackle your friends, and no, he wont have to come dead on. A crusader with no rigs, two overdrive IIs, an MWD II, and 5s in the relevent prop skills will go 6131m/s. 2000m/s trasversal will close 5795m/s against you. That will clear the range a Muninn can hit with tech 2 ammo in about 3.5 seconds. The second volley the muninn shoots with tech 2 ammo will all wiff.
Quote:
are you saying that the muninn's primary role is not a sniper? Thats what I read, and if thats the case, you've further invaldadated your main argument against giving the eagle another turret. Good job champ.
No, i said that its not a medium ranged ship.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 06:33:00 -
[179]
Quote: Or tackle your friends, and no, he wont have to come dead on. A crusader with no rigs, two overdrive IIs, an MWD II, and 5s in the relevent prop skills will go 6131m/s. 2000m/s trasversal will close 5795m/s against you. That will clear the range a Muninn can hit with tech 2 ammo in about 3.5 seconds. The second volley the muninn shoots with tech 2 ammo will all wiff
SO basically your saying here that the muninn is a useless sniper...? furthering my argument that muninn's primary role is NOT a sniper, while the eagle's is. You obviously have not flown very many sniping ships, I suggest you go get some experience before talking. Also, i'm not sure how your calculating 3.5 seconds, but it should take at least 25 seconds, but in reality longer since the inty is not flying straight towards the muninn and has to cover more distance. At any rate, muninn's primary role is not a sniper. It has a drone bay, and two missle launchers. Its meant to get up and do some damage. YOu can argue that a cane will have a better alpha bla bla, tier 2 battlecruisers being better then hacs is an entirely different subject. You really should stop comparing the 2. The fact you choose to ignore t2 sniping ammo boggles my mind. Anotehr person made a good sugestion earlier to take out all t2 ammo and change the ammount of damage awarded by the specilization skills. If they did this, the rokh would be able to out damage all other battleships in its effective range, which would rokh
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 07:09:00 -
[180]
Edited by: Goumindong on 12/08/2007 07:11:37
Originally by: KD.Fluffy
Quote: Or tackle your friends, and no, he wont have to come dead on. A crusader with no rigs, two overdrive IIs, an MWD II, and 5s in the relevent prop skills will go 6131m/s. 2000m/s trasversal will close 5795m/s against you. That will clear the range a Muninn can hit with tech 2 ammo in about 3.5 seconds. The second volley the muninn shoots with tech 2 ammo will all wiff
SO basically your saying here that the muninn is a useless sniper...? furthering my argument that muninn's primary role is NOT a sniper, while the eagle's is. You obviously have not flown very many sniping ships, I suggest you go get some experience before talking. Also, i'm not sure how your calculating 3.5 seconds, but it should take at least 25 seconds, but in reality longer since the inty is not flying straight towards the muninn and has to cover more distance. At any rate, muninn's primary role is not a sniper. It has a drone bay, and two missle launchers. Its meant to get up and do some damage. YOu can argue that a cane will have a better alpha bla bla, tier 2 battlecruisers being better then hacs is an entirely different subject. You really should stop comparing the 2. The fact you choose to ignore t2 sniping ammo boggles my mind. Anotehr person made a good sugestion earlier to take out all t2 ammo and change the ammount of damage awarded by the specilization skills. If they did this, the rokh would be able to out damage all other battleships in its effective range, which would rokh
No, i am saying that the muninn isnt an effective sniper with t2 ammo.
I am saying that you should not be shooting t2 ammo as the default with a muninn.
I am saying that other ships do the job better if the Muninn is fitting t2 ammo.
The rokh shouldnt outdamage all other battleships in its effective range, the idea is ridiculous, which is why the idea of the Eagle doing it is similarly ridiculous, that is a bad balance decision
The Rokh, Megathron, Hyperion, Abaddon, Armageddon, Apocalypse, Tempest, and Maelstrom all have drone bays, as do Moa, Ferox, and Vulture. These ships all have sniping roles. the drone bay does not make them not snipers.
to find your 3.5 seconds figure do this.
1. open up tracking calculator
2. Set tracking at .015. Set optimal to 110000. Set falloff to 0.[Muninn cannot target outside of 110km with 1 sensor booster. Set target sig radius to 162[this is for a crow, others will likly be lower]. Set target transversal to 2000m/s
It takes ~2 seconds to lock the target. Now the target is at 99km. First volley hits at an accuracy of 48%. Doing an average expected DPS of 37.7%. 3.5 seconds later the crusader is at 79km[30% expected hit, at this point the inty is out of harms way]. 3 seconds later at the next volley the Crusader is at 62km with an expected hit rate of 14% and an expected average dps of 10.3%. There is a 62% chance that each and every single one of these shots will miss. Modified by ammom this is 7.696
With faction ammo you will hit 95% for the first volley and 88% on the second volley. Modified by ammo this is 25.8 relative dps.
Faction Carb Lead on a Muninn does on average 3.35 times the damage of the tech 2 ammo against a moderatly low transversal for an interceptor like 2000m/s.
Dont use tech 2 ammo in your anti-support snipers.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 08:08:00 -
[181]
Quote: The rokh shouldnt outdamage all other battleships in its effective range, the idea is ridiculous, which is why the idea of the Eagle doing it is similarly ridiculous, that is a bad balance decision
What is ridiculus about that? Seriously, a rokh has no chance of matching a megas or hyperions damage.... If the rokh didnt have an artificial cap on its range of 250km it wouldnt be a problem, maybe the mega and hyperion need to have their damage capped at 1000dps?
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.12 08:44:00 -
[182]
Stop adding so many different ships to the discussion. It's about the Eagle, not about damn battleships.
And for the Muninn. It's supposed to be an all range damage boat, not just a sniper. And it does this trick perfectly well with range bonus, RoF bonus AND a damage bonus! Next to that, it can yield 5 turrets, 2 missiles launchers AND drones!
The Eagle has 10% more range bonus, just one damage bonus, 1 turret slot less and no drones. That's nothing more than poor.
Besides, what's the use of the Resist bonus if you can't fit a decent tank to make use of it when sniping? Its of way more use when doing close range combat, but than its lack of dps really hinders its performance. --
I'm in this mood because of scorn. I'm in a mood for total war
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bldyannoyed
Un4seen Development
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Posted - 2007.08.12 10:47:00 -
[183]
Whats all this " Muninn isnt an effective sniper " bollucks?
Fitted with 2 sensor II's, all the gyros tracking enhancements, and maxed sensor skills i have REPEATEDLY 1 volleyed frigs and cepters at 120km using Tremor.
It has a sub 2 second lock time on a cepter.
That gives the cepter pilot less than 2 seconds to think, find a point in space to start moving for some transversal, and then try and approach.
Believe me when i tell you that 9 times out of 10 pilots dont react fast enough and they die before they even knew they were being targetted.
The beauty of the Eagleis its ability to sit out at 200km using spike and STILL hit frigs, cepters, pods, AF's and just about everything else on the battlefield even after its all started moving.
Where a Muninn nedds to get that 1 big alpha strike in before a target really starts moving, an Eagle can sit out beyond the range of most BS and shoot with impunity. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
trouser boy
The Eve Pacification Syndicate
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Posted - 2007.08.12 11:20:00 -
[184]
a) Do you fly the Eagle Goumindong?
b) Is your calculator substitute for experience?
Eve is about end result.
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Katashi Ishizuka
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Posted - 2007.08.12 11:23:00 -
[185]
I'd say the HACs are fairly well-balanced. I'd be right ****ed if Eagle got another turret, I don't think you guys appreciate in fleet operations how valuable it is to travel with the battleships and still be able to hit things.
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Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.12 11:33:00 -
[186]
with t1 best guns and iron ammo I killed a pod in 4th volley(That was friendly wanna have a pod jump so he wait for me kindly)...
Eagle might be a killmailw***e at BS range but she is nothing more. Even just 1 more turret wont make it equal to most HACs. She also need agility boost.
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Marcus Starr
Chosen Path FATAL Alliance
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Posted - 2007.08.12 12:03:00 -
[187]
The Eagle's got abysmal volley damage. It should get two extra turret slots, not just one. The ship would be one step closer to becoming competitive with the other races' HACs with this change.
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fkingfurious
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Posted - 2007.08.12 12:05:00 -
[188]
LOL at TWO extra turrets
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 12:13:00 -
[189]
Originally by: KD.Fluffy
What is ridiculus about that? Seriously, a rokh has no chance of matching a megas or hyperions damage.... If the rokh didnt have an artificial cap on its range of 250km it wouldnt be a problem, maybe the mega and hyperion need to have their damage capped at 1000dps?
You dont find the idea of the Rokh outdamaging all other battleships over 80km, and most over 60km ridiculous?
Then its no wonder you also dont find the Eagle doing the same for the HACs ridiculous.
Quote: Ok, so like i've said, the inty takes significantly longer to reach target when trying to lower transversal. If you can't track it, the gang warps out and you've done your job. Muninn is not really meant to be 120km sniper though... it has a drone bay and is fast... eagle should have a drone bay and be fast then too.
No, it doesnt. A crusader will hit 2km/s transversal and 5.75km/s radial while traveling at 6.1km/s. This means for every second he flies, he gets about 5.75km closer to you. That is over 5 kilometers per second closing.
Quote:
I don't think saying a hurricane does more damage is a good argument at all towards balancing the eagle... lets keep the comparisons to cruisers, as thats the topic on hand. Vaga won't come close to the damage a muninn can do at 40km. And saying tempest is better... just lol? no duh
See, here is the thing. Against small ships, the Hurricane doesnt come close to the Muninn, it doesnt have the range or the tracking. Against big ships it does. You are coming in and saying "the muninn is a good medium ranged ship". But its not, its out performed by cheaper tech 1 alternatives, which have nearly zero downsides.
As for the vagabond, it closes to 20km, does a whole bunch more DPS than the Muninn, then leaves.
Originally by: MailFan Stop adding so many different ships to the discussion. It's about the Eagle, not about damn battleships.
And for the Muninn. It's supposed to be an all range damage boat, not just a sniper. And it does this trick perfectly well with range bonus, RoF bonus AND a damage bonus! Next to that, it can yield 5 turrets, 2 missiles launchers AND drones!
The Eagle has 10% more range bonus, just one damage bonus, 1 turret slot less and no drones. That's nothing more than poor.
Besides, what's the use of the Resist bonus if you can't fit a decent tank to make use of it when sniping? Its of way more use when doing close range combat, but than its lack of dps really hinders its performance.
1. No, the Muninn isnt an all range damage boat.
2. Even if it were that would not justify it being a useless sniper. The thing about versitility is that it has to be achieved without refitting to be of any use.
3. I dont think you fully understand the power of the range bonus when dealing with tech 1 ammo, which the Eagle and Muninn really need to use in order to work.
4. Adding ships to the discussion helps us get a feeling for where the balancing point would/should be. You dont balance ships in a vacuum, you balance them against their counterparts. A 5 turret eagle that still had its damage bonus would only be balanced against a 6 turret Zealot and Muninn. That is a Zealot that does as much gun DPS as an absolution. And a Muninn that is coming close to a sliepnir. Since we clearly cannot have a 6 turret Zealot or Muninn due to obvious balance issues, we also cant have this 5 turret damage bonused eagle. It seems nice to say "oh look, one less damage bonus, one more range bonus", but while it looks O.K. in the short range, it screws things up in the long range. And the ship needs to be balanced in the long range, not the short.
Originally by: trouser boy a) Do you fly the Eagle Goumindong?
b) Is your calculator substitute for experience?
Eve is about end result.
a) No, a Zealot[though i dont have the cash to support a PvP habit in one, nor am i stupid enough to think its valuable]
b) yes. [The numbers are the only thing you can balance on, anecdotes do not cut it]
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Perry
Amarr The X-Trading Company Mostly Harmless
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Posted - 2007.08.12 12:28:00 -
[190]
Omen (4) -> Zealot (4) Moa (4) -> Eagle (4) Thorax (5) -> Deimos (5) +drones Rupture (4) -> Muninn (5) +drones Stabber (4) -> Vagabond (5) +drones
I see a slight bias here. But i could be wrong. ________________ Kali 3.0 Patchnotes: Amarr Oompf!
-Armageddon: +1 Missile Slot -Omen: Autocannon RoF Bonus -Apocalypse: 5% Mining Bonus
-Zealot: +10% more golden hull |
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TheEndofTheWorld
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Posted - 2007.08.12 12:50:00 -
[191]
Edited by: TheEndofTheWorld on 12/08/2007 12:50:44
Originally by: Perry Omen (4) -> Zealot (4) Moa (4) -> Eagle (4) Thorax (5) -> Deimos (5) +drones Rupture (4) -> Muninn (5) +drones Stabber (4) -> Vagabond (5) +drones
I see a slight bias here. But i could be wrong.
Muninn doesn't get a new damage bonus... so it isn't that bad.
Vagabond & Ishtar get by faaar the biggest t2 boost. Nerf tbh or boost others.
Vaga actually gets a new damage bonus AND a another gun... AND +3 slots and 20m3 dronebay...
Same with Ishtar...
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Marcus Starr
Chosen Path FATAL Alliance
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Posted - 2007.08.12 12:55:00 -
[192]
Goumindong, I disagree that the numbers are the only thing that counts when trying to balance ships. Actual combat experience matters. With that being said, I'd like to see what your combat experience is. Link to your corp/alliance kb please.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 13:05:00 -
[193]
Originally by: Marcus Starr Goumindong, I disagree that the numbers are the only thing that counts when trying to balance ships. Actual combat experience matters. With that being said, I'd like to see what your combat experience is. Link to your corp/alliance kb please.
Sry but i have to disagree, Goumindong is right about that numbers are the thing you have to balance. Sure you need to know what can effect those numbers, but you cant tweak ballance against player skill.
And i just found something that might help the eagle... you need 3 people to bring out 520 dps at 100km with a tracking of 0.1095. With 5 turrets it would be 625dps.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.12 13:37:00 -
[194]
Edited by: MailFan on 12/08/2007 13:43:28
Quote:
1. No, the Muninn isnt an all range damage boat.
Yes it is, tt has bonusses suited for everything. It might not be the best cruiser sniper ingame, but it isn't supposed to be. The Eagle is supposed to and not just by a small margin.
Quote:
2. Even if it were that would not justify it being a useless sniper. The thing about versitility is that it has to be achieved without refitting to be of any use.
Why is it a useless sniper? It does about the same dps as the Eagle, except not at the furthest of ranges, which it exactly isn't supposed to do. And yes ships are versatile even if you have to refit.
Quote:
3. I dont think you fully understand the power of the range bonus when dealing with tech 1 ammo, which the Eagle and Muninn really need to use in order to work.
Both ships ranges are like they should be. The Eagle should be able to sniper further than the Muninn.
Quote:
4. Adding ships to the discussion helps us get a feeling for where the balancing point would/should be. You dont balance ships in a vacuum, you balance them against their counterparts. A 5 turret eagle that still had its damage bonus would only be balanced against a 6 turret Zealot and Muninn. That is a Zealot that does as much gun DPS as an absolution. And a Muninn that is coming close to a sliepnir. Since we clearly cannot have a 6 turret Zealot or Muninn due to obvious balance issues, we also cant have this 5 turret damage bonused eagle. It seems nice to say "oh look, one less damage bonus, one more range bonus", but while it looks O.K. in the short range, it screws things up in the long range. And the ship needs to be balanced in the long range, not the short.
Ships need to be balanced in comparison with other ships I agree. But people are comparing broken ships with eachother (Im not talking about the muninn). Furthermore, I think they should be compared to the roles they fullfill and how they do it. If every ship would do their thing well, there wouldn't be no need to compare it to other ships, especially since no ship in EVE is supposed to be alike. As it is now, the Eagle lacks dps at far ranges, but especially at low ranges. --
I'm in this mood because of scorn. I'm in a mood for total war
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Neuromandis
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Posted - 2007.08.12 16:00:00 -
[195]
Originally by: MailFan Edited by: MailFan on 12/08/2007 13:56:33
Quote:
1. No, the Muninn isnt an all range damage boat.
Yes it is, it has bonuses suited for everything.
Give this man a cookie, please.
Also keep in mind if you want to compare the Eagle with the Munin:
Gourmindog, don't compare sniping damage only. Factor in the following: a) Ability as a medium or even close range boat (tracking bonus, drones, extra turret) b) CAPLESS WEAPON c) CAPLESS WEAPON (got it yet?) d) Ability to single-volley its intended targets. This is priceless and by itself makes up for all of the rest Eagle's bonuses, sorry to see you ignore it. e) Speed, and ability to maintain range f) Usefullness in small gangs (this goes hand-in-hand with a) ) --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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darkmancer
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Posted - 2007.08.12 16:56:00 -
[196]
Goumindong doesn't play eve he plays quickfit. Now add in a massive amarr bias add you see why you get some of his arguements (zealot need 2 turrets if the eagle gets 1?!?! cuuz you know the 4 turreted rokh is balanced with the 8 turreted abandon, ohh wait).
Anyway, the eagle has been thought weak since its introduction, but as people pointed out a 5th turret would unbalance it in regards to some of the other HAC's if they we'rnt changed. And the other hacs didnt need to be changed. It's the introduction of the tier 2 bc's thats screwed things up even more. HAC's AF's and tier 1 BC's could do with a look at. Do you go onto t1 frigs, destroyers, interdictors, and cruisers? IMO no but thats another arguement.
I've suggested other ways to try and balance the eagle without raw dps increase, but it neededs a buff. I hope ccp has a serious look at balance before the graphic updates increase new turrets need modeling on the ships.
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |
Bishop 5
Gallente Macabre Votum INVICTUS.
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Posted - 2007.08.12 16:57:00 -
[197]
Originally by: Perry Omen (4) -> Zealot (4) Moa (4) -> Eagle (4) Thorax (5) -> Deimos (5) +drones Rupture (4) -> Muninn (5) +drones Stabber (4) -> Vagabond (5) +drones
I see a slight bias here. But i could be wrong.
Deimos doesn't get any extra drones than the Thorax. -------------
meh |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 17:51:00 -
[198]
Originally by: darkmancer Goumindong doesn't play eve he plays quickfit. Now add in a massive amarr bias add you see why you get some of his arguements (zealot need 2 turrets if the eagle gets 1?!?! cuuz you know the 4 turreted rokh is balanced with the 8 turreted abandon, ohh wait).
No, i said that a 6 turret Zealot would be overpowered. I said a 6 turret Zealot or Muninn would be balanced with a 5 turret Eagle as a sniper. Then i said that the fact that the 6 turret Zealot or muninn would be terribly overpowered is reason enough to not have a 5 turret Eagle.
We can figure this by looking at the damages they do at sniping ranges with ammo that can hit the targets. Right now, the Eagle does 16% more DPS than the Zealot at the Zealots engagement range. And does more DPS at all ranges down to 60km
Idealy that the Eagle outranged the Zealot by so much, the Zealot would have at some reasonable point an area where it outdamaged the eagle, so if a 5 turret zealot would be balanced[better] against the current Eagle[which would outdamage the Eagle in its area of operation], adding another turret to the eagle would put that out of wack, and necessitate giving the Zealot another turret[which is bad]. You can run the same numbers with the Muninn, but the Muninn has better DPS in the long range and more advantages. However, these are such that its balanced now, and would not be[would be in the same situation the Zealot is atm against a 5 turret eagle] if the eagle got a 5th turret.
This is just one of the arguements against the 5 turret damage bonused eagle.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.12 17:53:00 -
[199]
Originally by: Bishop 5
Originally by: Perry Omen (4) -> Zealot (4) Moa (4) -> Eagle (4) Thorax (5) -> Deimos (5) +drones Rupture (4) -> Muninn (5) +drones Stabber (4) -> Vagabond (5) +drones
I see a slight bias here. But i could be wrong.
Deimos doesn't get any extra drones than the Thorax.
Does get more speed and 40pg extra on the testserver if im not mistaken. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 18:06:00 -
[200]
Originally by: MailFan
Yes it is, tt has bonusses suited for everything. It might not be the best cruiser sniper ingame, but it isn't supposed to be. The Eagle is supposed to and not just by a small margin.
You dont use autocannons a lot do you? Let me give you a hint... falloff.
The muninn is not an all range damage boat. There is no short range sniping that cant be done better by a hurricane, and it doesnt have bonuses that help the short range turrets operate.
Optimal bonuses are not usefull if you dont use them. Just like you wouldnt say the Eagle were an "all range damage boat" if it had a drone bay and 5 guns. I mean, it would have 3% less gun dps than the Muninn at short range and about 3-5 times the optimal range.
Quote:
Why is it a useless sniper? It does about the same dps as the Eagle, except not at the furthest of ranges, which it exactly isn't supposed to do. And yes ships are versatile even if you have to refit.
It is not right now. Had you bothered to read, you would have realized that that was a stipulation on the Eagle getting a 5th turret. A 5 turret eagle will outdamage a Muninn at its optimal range by 25%. It will continue to outdamage the Muninn all the way down to 35km when the muninn can finally fit EMP ammo[where it will do a whopping 8% more dps]. So yes, if you add a turret to the Eagle, the Muninn will be worthless as a sniper
Quote:
Both ships ranges are like they should be. The Eagle should be able to sniper further than the Muninn.
Yes, and this has nothing to do with how stron range bonuses are.
Quote:
Ships need to be balanced in comparison with other ships I agree. But people are comparing broken ships with eachother (Im not talking about the muninn). Furthermore, I think they should be compared to the roles they fullfill and how they do it. If every ship would do their thing well, there wouldn't be no need to compare it to other ships, especially since no ship in EVE is supposed to be alike. As it is now, the Eagle lacks dps at far ranges, but especially at low ranges. And you don't need to compare it to any ship to notice that.
No, you do. Because the Muninn isnt broken, and the 5 turret eagle would utterly destroy the Muninn AND it would shoot 100km farther when the need called for it.
As it is now, the eagle is the best anti-support sniper in the game. It does plenty of DPS with absolutly fantastic tracking all the way out to 200km.
If it did more DPS, it would be unbalanced.
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darkmancer
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Posted - 2007.08.12 19:00:00 -
[201]
ôNo need, we can just look at the tracking and damage numbers and see that yea, it would be. Unless you propose giving the Zealot and Muninn 6 turrets such that they can still have their area of power.[oh wait, that then overpowers them in the short range!]ö
You state that if the eagle gets a 5th turret a zealot would need 6, so it can maintain ôits area of powerö, balls. If you add 1 to the eagle and 1 to the zealot the ôarea of powerö would match to what it is now. It would even advantage the zealot due to the eagle losing the possible heavy missile, while the zealot loses the possible (soon to nerfed) nos.
ôIdealy that the Eagle outranged the Zealot by so much, the Zealot would have at some reasonable point an area where it outdamaged the eagle, so if a 5 turret zealot would be balanced[better] against the current Eagle[which would outdamage the Eagle in its area of operation], adding another turret to the eagle would put that out of wack, and necessitate giving the Zealot another turret[which is bad]. You can run the same numbers with the Muninn, but the Muninn has better DPS in the long range and more advantages. However, these are such that its balanced now, and would not be[would be in the same situation the Zealot is atm against a 5 turret eagle] if the eagle got a 5th turret.ö
The zealot already has a huge area where itÆs far supiour to the eagle, and why is adding a 5th turret bad? Your complaining that the zealots no good earlier. The hacÆs are kinda balance v each other, but as you so often point out not to the battlecruisers.
As seen;
ôThe muninn is not an all range damage boat. There is no short range sniping that cant be done better by a hurricane, and it doesnt have bonuses that help the short range turrets operate.ö
öOptimal bonuses are not usefull if you dont use them. Just like you wouldnt say the Eagle were an "all range damage boat" if it had a drone bay and 5 guns. I mean, it would have 3% less gun dps than the Muninn at short range and about 3-5 times the optimal range.ö
Muinn has 1 extra missile slot, and dual damage bonusÆs, that gives a hell of a lot more than 3%. Besides as people are repeatedly saying, its not just the eagle that need to change.
öIt is not right now. Had you bothered to read, you would have realized that that was a stipulation on the Eagle getting a 5th turret. A 5 turret eagle will outdamage a Muninn at its optimal range by 25%. It will continue to outdamage the Muninn all the way down to 35km when the muninn can finally fit EMP ammo[where it will do a whopping 8% more dps]. So yes, if you add a turret to the Eagle, the Muninn will be worthless as a sniperö
That including missiles and drones? ThatÆs also ignoring the huge volley damage the muinn has.
öNo, you do. Because the Muninn isnt broken, and the 5 turret eagle would utterly destroy the Muninn AND it would shoot 100km farther when the need called for it.ö
No it wouldnÆt, muinn would have 2 extra missiles, drones, much faster speed, higher agility, no cap drain, etcö
öAs it is now, the eagle is the best anti-support sniper in the game. It does plenty of DPS with absolutly fantastic tracking all the way out to 200km.ö
If you fill it with tracking comps it still has mediocre tracking. IÆve used the eagle, it misses a lot. Even the cormant with 150mm and its tracking bonus can struggle against intys.
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |
KD.Fluffy
The Refugees
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Posted - 2007.08.12 19:48:00 -
[202]
Edited by: KD.Fluffy on 12/08/2007 19:49:42
Quote: You dont find the idea of the Rokh outdamaging all other battleships over 80km, and most over 60km ridiculous?
Then its no wonder you also dont find the Eagle doing the same for the HACs ridiculous.
SO what range should the rokh reign supreme exactly...? It gets pwnt close range by mega and hype, and it gets pwnt long range by mega and hype... what exactly is the point of this ship? It can hit a 300km optimal... but it can't ever lock that far... Sorry man, but I see no balance at all about that. Seems you think balance is just caldari sucking ass. I propose a cap on the hyperion/domis/megathrons dps. It needs to be capped at 1000 dps. The rokh can't snipe its max range, so why should htese ships be able to do their max potential dps?
Quote: No, it doesnt. A crusader will hit 2km/s transversal and 5.75km/s radial while traveling at 6.1km/s. This means for every second he flies, he gets about 5.75km closer to you. That is over 5 kilometers per second closing.
I don't think you understand basic vectors here. He wont be flying straight toward you, making the distance he has to fly much longer. It will take him a good deal longer to reach you.
Quote: It is not right now. Had you bothered to read, you would have realized that that was a stipulation on the Eagle getting a 5th turret. A 5 turret eagle will outdamage a Muninn at its optimal range by 25%. It will continue to outdamage the Muninn all the way down to 35km when the muninn can finally fit EMP ammo[where it will do a whopping 8% more dps]. So yes, if you add a turret to the Eagle, the Muninn will be worthless as a sniper
and fire capless weapons, have a drone bay, have two missle launchers, and be significantly faster. yeah... thats so unbalanced
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 20:03:00 -
[203]
Originally by: darkmancer
You state that if the eagle gets a 5th turret a zealot would need 6, so it can maintain ôits area of powerö, balls. If you add 1 to the eagle and 1 to the zealot the ôarea of powerö would match to what it is now. It would even advantage the zealot due to the eagle losing the possible heavy missile, while the zealot loses the possible (soon to nerfed) nos.
yes, and the Zealot sucks now. It has no "area of power"
Quote:
The zealot already has a huge area where itÆs far supiour to the eagle, and why is adding a 5th turret bad? Your complaining that the zealots no good earlier. The hacÆs are kinda balance v each other, but as you so often point out not to the battlecruisers.
No, it doesnt have such an area.
Quote:
Muinn has 1 extra missile slot, and dual damage bonusÆs, that gives a hell of a lot more than 3%. Besides as people are repeatedly saying, its not just the eagle that need to change.
No it doesnt give it more than 3% over a 5 turret eagle. Do the god damn math.
5 x 1.25 x 4.2 / 5 x 1.25 /.75 x 3.234
or 4.2x.75/3.234 =.974
= 2.66% difference
In the long range, the 5 turret Eagle outdamages the 5 turret Muninn down to 35km
Quote:
No it wouldnÆt, muinn would have 2 extra missiles, drones, much faster speed, higher agility, no cap drain, etcö
1 extra missile slot which is useless at that arnge, drones which are useless at that range, higher speed and agility, and no cap drain.
Nothing there justifies being useless as a sniper.
Quote:
If you fill it with tracking comps it still has mediocre tracking. IÆve used the eagle, it misses a lot. Even the cormant with 150mm and its tracking bonus can struggle against intys.
Load tech 1 or faction ammo and you will stop missing.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.12 20:14:00 -
[204]
Edited by: MailFan on 12/08/2007 20:21:52 At LVL5 skills a Muninn can do 223dps (almost 1500dps Alpha!) at 120km with a falloff of 25km. An Eagle can reach much further if setup for range, but at a whopping 150dps (500dps Alpha). There is no ammo for the Eagle that can give the same damage at the same range as the Muninn. If you fit it with anti-matter, the Eagle does 235dps, but only @ 50km. In fact, the only ammo that comes close to its range and damage is Faction Lead ammo, doing 110km and 175dps.
Don't know why you said an Eagle outdamages the Muninn down till 35km. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 20:18:00 -
[205]
Originally by: KD.Fluffy
SO what range should the rokh reign supreme exactly...? It gets pwnt close range by mega and hype, and it gets pwnt long range by mega and hype... what exactly is the point of this ship? It can hit a 300km optimal... but it can't ever lock that far... Sorry man, but I see no balance at all about that. Seems you think balance is just caldari sucking ass. I propose a cap on the hyperion/domis/megathrons dps. It needs to be capped at 1000 dps. The rokh can't snipe its max range, so why should htese ships be able to do their max potential dps?
I dont have an issue with increase max long range. But that is not part of the issue at the moment. You think the Rokh should be so good as to obsolete all other snipers. [by the "lets remove tech 2 ammo" comment"]. Tech 2 ammo is not usefull for attacking anti-support in the hac snipers. This is one of the reasons why the eagle is currently balanced at its DPS numbers.
If you gave the Eagle another turret, it would simply outdamage everything else
Quote: I don't think you understand basic vectors here. He wont be flying straight toward you, making the distance he has to fly much longer. It will take him a good deal longer to reach you.
No, i dont think you understand basic trig. See, you take the hypotonous, square it, then subtract the transversal squared, and then you root that and you know how fast in the radial the ship was going! Then you take that radial subtract that from the range, square that number, square the transversal add them togother and then root that and you have how far away the ship is after that time! Holy ****, its almost as if i did this already!
For a 2000m/s transversal with a 6km/s velocity you run about 5700m/s radial. Compound that every second and you will start to realize that no, interceptors can still close pretty damn fast where it matters.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 20:22:00 -
[206]
Edited by: Goumindong on 12/08/2007 20:22:36
Originally by: MailFan Edited by: MailFan on 12/08/2007 20:15:14 At LVL5 skills a Muninn can do 223dps (almost 1500dps Alpha!) at 120km with a falloff of 25km. An Eagle can reach much further if setup for range, but at a whopping 150dps (500dps Alpha). There is no ammo for the Eagle that can give the same damage at the same range as the Muninn. Don't know why you said an Eagle outdamages the Muninn down till 35km.
With lvl 5 skills a muninn can miss 50% of the time at 105km[it cant hit over 110 without 2 sensor boosters, and it cant fit 3 TC's/TE's without using 1 sensor booster, and its optimal is 114km] long range tech 2 ammo. For almost 750 alpha and 115 dps. Or he can load Faction carb lead and hit to 100km[assuming 1 sensor booster insated of two]. And deal 192 DPS for almost 1250 alpha.
An eagle will hit at 100km with faction thorium for 194 DPS with 683 alpha.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.12 20:38:00 -
[207]
Edited by: MailFan on 12/08/2007 20:43:46 Edited by: MailFan on 12/08/2007 20:39:48
Originally by: Goumindong Edited by: Goumindong on 12/08/2007 20:22:36 With lvl 5 skills a muninn can miss 50% of the time at 105km[it cant hit over 110 without 2 sensor boosters, and it cant fit 3 TC's/TE's without using 1 sensor booster, and its optimal is 114km] long range tech 2 ammo. For almost 750 alpha and 115 dps. Or he can load Faction carb lead and hit to 100km[assuming 1 sensor booster insated of two]. And deal 192 DPS for almost 1250 alpha.
An eagle will hit at 106km with faction thorium for 194 DPS with 683 alpha.
Fit it with 3 Gyro's 2 TE's, 2x Sensor booster and 1 TC. And who ever said you should only shoot at support? Its no EVE law to shoot at inty's when sitting in an Eagle or Muninn. Personally I love 183m/s pods or support ships. So T2 should still be used.
Im getting a max of 106km with 17k falloff and 186dps. With the faction ammo, rigs, 250 rails, 3 MFS, 1 TE and 3 TCs on the Eagle.
I can get a Muninn upto 106km with 25k falloff and 200dps. With Domination Carbonized Lead.
There you go. More dmg, your precious faction ammo comparison and still it outdamages the 4 turret (supposed to be uber sniper Eagle), which is slower, has no dronebay and no damage output at close range. --
I'm in this mood because of scorn. I'm in a mood for total war
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 20:40:00 -
[208]
ok to make this simple, if you demand that your short-med range ship can be as good as an Eagle, i will demand here and now to give the Cerberus the same speed, agility and drone bay as the Vagabond. Since it doesnt matter if the ship is a one trick specialist or a versatile boat, it seems to be fair that the Cerberus can do the same stunts as the Vagabond. Because it seems that a Muninn as a versatile ship has to be AT LEAST as good as the all out specialist Eagle with no other role.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 21:11:00 -
[209]
Originally by: Benn Helmsman Edited by: Benn Helmsman on 12/08/2007 20:55:11 Edited by: Benn Helmsman on 12/08/2007 20:53:47 ok to make this simple, if you demand that your short-med range ship can be as good as an Eagle, i will demand here and now to give the Cerberus the same speed, agility and drone bay as the Vagabond. Since it doesnt matter if the ship is a one trick specialist or a versatile boat, it seems to be fair that the Cerberus can do the same stunts as the Vagabond. Because it seems that a Muninn as a versatile ship has to be AT LEAST as good as the all out specialist Eagle with no other role.
tracking.
And neither the Zealot or the Muninn are short-med ranged ships. They suck at those ranges.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.12 21:21:00 -
[210]
Edited by: MailFan on 12/08/2007 21:21:48
Originally by: Goumindong
You realize you are comparing the WORST faction ammo the eagle, with the BEST faction ammo on the Muninn right? Faction ammo that barely even exists has sold around 100-200k ever, and goes for 4000 isk per unit right?
I am going to wager that you dont.
If you arent shooting interceptors/interdictors/other small ships you will be better in a tech 1 battleship. No joke, that is why you shouldnt be shooting other things except as an afterthought.
I don't know why Im the one running the stats in EFT all the time, since you seem to know all the ins and outs.
Since we're comparing fully t2 fitted t2 ships, buying the most expensive ammo isn't that weird. With the best Faction ammo the Eagle does 203dps with an 712 Alpha vs Muninns 1303. So damage outputs are the same for Faction ammo! But... here we go again, you are comparing an allround damage dealer (yes it is), vs the supposedly most dedicated sniper Hac. Which shows, because it doesn't have drones, sucks at close range and is slow (this list seems familiar somehow). Also the tracking speed is almost exactly the same and you don't have to any use cap.
/throws the ball again --
I'm in this mood because of scorn. I'm in a mood for total war
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 21:26:00 -
[211]
Originally by: Goumindong
And neither the Zealot or the Muninn are short-med ranged ships. They suck at those ranges.
The muninn can deal nearly 500 dps at 20km.. thats awesome. A zealot with 5 turrets would be still lacking, but thats another problem, because amarr ships arent really great (mostly due to lasers) overall.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 21:27:00 -
[212]
Originally by: MailFan Edited by: MailFan on 12/08/2007 21:21:48
Originally by: Goumindong
You realize you are comparing the WORST faction ammo the eagle, with the BEST faction ammo on the Muninn right? Faction ammo that barely even exists has sold around 100-200k ever, and goes for 4000 isk per unit right?
I am going to wager that you dont.
If you arent shooting interceptors/interdictors/other small ships you will be better in a tech 1 battleship. No joke, that is why you shouldnt be shooting other things except as an afterthought.
I don't know why Im the one running the stats in EFT all the time, since you seem to know all the ins and outs.
Since we're comparing fully t2 fitted t2 ships, buying the most expensive ammo isn't that weird. With the best Faction ammo the Eagle does 203dps with an 712 Alpha vs Muninns 1303. So damage outputs are the same for Faction ammo! But... here we go again, you are comparing an allround damage dealer (yes it is), vs the supposedly most dedicated sniper Hac. Which shows, because it doesn't have drones, sucks at close range and is slow (this list seems familiar somehow). Also the tracking speed is almost exactly the same and you don't have to any use cap.
/throws the ball again
Well, that would be right about balanced then since the Muninn cant hit things at 180-200km.
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Randgris
Empirius Enigmus Navy Dark Matter Coalition
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Posted - 2007.08.12 21:27:00 -
[213]
MailFan pwned in Tactical Ops!
ontopic: the eagle kinda needs another turret or the same drone bay as the moa to be useful ------------------------------------------ Yes I know how my face looks like :D |
KD.Fluffy
The Refugees
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Posted - 2007.08.12 21:32:00 -
[214]
Edited by: KD.Fluffy on 12/08/2007 21:32:30
Quote: No, i dont think you understand basic trig. See, you take the hypotenuse[i.e. the speed], square it, then subtract the transversal squared, and then you root that and you know how fast in the radial the ship was going! Then you take that radial subtract that from the range, square that number, square the transversal add them togother and then root that and you have how far away the ship is after that time! Holy ****, its almost as if i did this already!
For a 2000m/s transversal with a 6km/s velocity you run about 5700m/s radial. Compound that every second and you will start to realize that no, interceptors can still close pretty damn fast where it matters.
Wow man.... try drawing out the vectors and you will see the interceptor will be flying an elipitcal path to keep that transversal... It will tkae him significantly longer to reach you giving you time to warp out. If you dont believe me try flying a sniper ship before yout alk out your ass.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 21:33:00 -
[215]
Originally by: Benn Helmsman
Originally by: Goumindong
And neither the Zealot or the Muninn are short-med ranged ships. They suck at those ranges.
The muninn can deal nearly 500 dps at 20km.. thats awesome. A zealot with 5 turrets would be still lacking, but thats another problem, because amarr ships arent really great (mostly due to lasers) overall.
500 dps @ 20km with no MWD and quake ammo. Wow, impressive. A Vagabond does 500 while going 2200m/s faster[with no speed mods due to quakes damage penalty] at 20km with better tracking, tank, and speed.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.12 21:34:00 -
[216]
Edited by: MailFan on 12/08/2007 21:43:06
Quote:
Well, that would be right about balanced then since the Muninn cant hit things at 180-200km.
Lol, so all those named versatile advantages the Muninn has over the Eagle, are all equal compared to a dedicated sniper Hac that can shoot 80kms further with 150dps with LVL5 skills?
If that's the case, we don't need to discuss anything else, since we will never come to a shared agreement.
Give the Eagle another turret in exchange (you see, you even have another missile slot more), so it can do a bit more dps at long range and the much needed short range damage. This will mean that Eagle pilots will have to drop 1 or 2 damage mods (which will negate the effect for 10-15%) unless there's a little bit extra powergrid. Or give the Eagle a dronebay the size of at least 15m3 to defend itself.
** EDIT **
Goumindong can you please get out of this thread? At first I thought you wanted to discuss the 5th Eagle turret. Now it seems you are just begging for a Muninn boost. Go make your own thread. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 21:35:00 -
[217]
Originally by: KD.Fluffy Edited by: KD.Fluffy on 12/08/2007 21:32:30
Quote: No, i dont think you understand basic trig. See, you take the hypotenuse[i.e. the speed], square it, then subtract the transversal squared, and then you root that and you know how fast in the radial the ship was going! Then you take that radial subtract that from the range, square that number, square the transversal add them togother and then root that and you have how far away the ship is after that time! Holy ****, its almost as if i did this already!
For a 2000m/s transversal with a 6km/s velocity you run about 5700m/s radial. Compound that every second and you will start to realize that no, interceptors can still close pretty damn fast where it matters.
Wow man.... try drawing out the vectors and you will see the interceptor will be flying an elipitcal path to keep that transversal... It will tkae him significantly longer to reach you giving you time to warp out. If you dont believe me try flying a sniper ship before yout alk out your ass.
Oh no, the inty flies at an elipical path while increases his travel time marginally. I freaking did the math for you!
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 21:36:00 -
[218]
Quote: 500 dps @ 20km with no MWD and quake ammo. Wow, impressive. A Vagabond does 500 while going 2200m/s faster[with no speed mods due to quakes damage penalty] at 20km with better tracking, tank, and speed.
uhm no... first off, vaga can't go fast and do damage.... it doesnt track. SEcond, at 20km vaga is deep in falloff, cutting its dps in half. So no, vaga won't outdamage the muninn at 20km... sorry.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 21:36:00 -
[219]
Originally by: Goumindong
Originally by: Benn Helmsman
Originally by: Goumindong
And neither the Zealot or the Muninn are short-med ranged ships. They suck at those ranges.
The muninn can deal nearly 500 dps at 20km.. thats awesome. A zealot with 5 turrets would be still lacking, but thats another problem, because amarr ships arent really great (mostly due to lasers) overall.
500 dps @ 20km with no MWD and quake ammo. Wow, impressive. A Vagabond does 500 while going 2200m/s faster[with no speed mods due to quakes damage penalty] at 20km with better tracking, tank, and speed.
Nope 500 dps with faction emp, 2 heavy launcher, 5 hobgoblins, tank and mwd...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 21:39:00 -
[220]
Originally by: MailFan
Lol, so all those named versatile advantage the Muninn has over the Eagle, are all equal compared to a dedicated sniper Hac that can shoot 80kms further with 150dps with LVL5 skills?
If that's the case, we don't need to discuss anything else, since we will never come to a shared agreement.
Give the Eagle another turret in exchange (you see, you even have another missile slot more), so it can do a bit more dps at long range and the much needed short range damage. This will mean that Eagle pilots will have to drop 1 or 2 damage mods (which will negate the effect for 10-15%) unless there's a little bit extra powergrid. Or give the Eagle a dronebay the size of at least 15m3 to defend itself.
** EDIT **
Goumindong can you please get out of this thread? At first I thought you wanted to discuss the 5th Eagle turret. Now it seems you are just begging for a Muninn boost. Go make your own thread.
It will deal more damage than the Muninn to 35km! Its rididulous!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 21:41:00 -
[221]
Edited by: Goumindong on 12/08/2007 21:43:44 Edited by: Goumindong on 12/08/2007 21:41:45
Originally by: Benn Helmsman
Nope 500 dps with faction emp, 2 heavy launcher, 5 hobgoblins, tank and mwd...
You are a bad liar.
720s wont fit with an MWD without an RCU[will on sisi, but still 2 lows or 2 mids does not a tank make, and with 2 standard missile launchers you have 15 powergrid left with AWU 5 after the SISI changes for that tank.]. You wont do near 500 DPS with faction ammo without 3 damage mods. You dont have a tank with 1 low slots or 2 mid slots.[not that it could fit with the 2 launchers anyway]
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 21:42:00 -
[222]
Edited by: KD.Fluffy on 12/08/2007 21:43:37 it doesnt matter, the vagabond can't match its damage at range... and that is the point.
Quote: It will deal more damage than the Muninn to 35km! Its rididulous!
hmm, what about cap to damage ratio?... I think the muninn beats it there does it not? What about alpha? I think the muninn will still beat it there... what about speed? yes muninn will still have that edge... oh and what about a drone bay... yep muninns got it there too. So the eagle will beat it in its niche? whats the problem with that lol! minmatar dps is always been on the low side, projectile dps is low to begin with.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 21:48:00 -
[223]
Originally by: KD.Fluffy Edited by: KD.Fluffy on 12/08/2007 21:43:37 it doesnt matter, the vagabond can't match its damage at range... and that is the point.
Actualy a Vagabond does about 527 DPS within the 10-20km range[and is faster, and has a tank...]
Quote:
hmm, what about cap to damage ratio?... I think the muninn beats it there does it not? What about alpha? I think the muninn will still beat it there... what about speed? yes muninn will still have that edge... oh and what about a drone bay... yep muninns got it there too. So the eagle will beat it in its niche? whats the problem with that lol! minmatar dps is always been on the low side, projectile dps is low to begin with.
These are mitigating factors which make at best an equal sniper. Why would anyone use something that never had any advantage over the competition?
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 21:50:00 -
[224]
Edited by: Benn Helmsman on 12/08/2007 21:51:59 5x 650mm Artillery II with Rep EMP 2x HML II with whatever you want
1x MSB II 1x Invul II 1x 10MN MWD II
2x Gyro II 2x Overdrive II 1x Cap Power Relay II
1x Kinetic Screen Reinforcer I 1x Polycarbon Engin Housing I
5x Hobgoblins II
I have to admit its only 450 dps since i needed to fit the Relay to keep it running long enough to end a battle. But the ship is going exactly 3km/s (whoohoo), has decent resistances to keep itself alive. Everything that could try to catch it wont get through its shield tank, everything that would get through the shield tank wont either not catch up or wont survive its drones/missiles.
Add: the point is, you can stay out of scramble range, and comparing it to the Vagabond (which is just uberly good) wont make it a bad ship. Could you give a fitting for 527 dps in a vaga?
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Liang Nuren
The Refugees
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Posted - 2007.08.12 21:52:00 -
[225]
Originally by: Goumindong These are mitigating factors which make at best an equal sniper. Why would anyone use something that never had any advantage over the competition?
Exactly why I (and so many others like me) stopped flying Caldari. I couldn't have said it better myself - and I doubt anyone else could either.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 21:53:00 -
[226]
Quote: These are mitigating factors which make at best an equal sniper. Why would anyone use something that never had any advantage over the competition?
you don't think speed and drone bay, and capless weapons are an advantage? What are you smoking becuase I want some of it.
Quote: Actualy a Vagabond does about 527 DPS within the 10-20km range[and is faster, and has a tank...]
not with autocannons it doesnt.... when its in falloff its damage takes a nosedive... the point still remains though that the muninn severly outdamages vaga outside this range. it will do its max damage at point blank range, and well thats in web/nos range and is death to the vaga, so its not as uber as your making it out to be.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 22:03:00 -
[227]
Edited by: Goumindong on 12/08/2007 22:05:34
Originally by: KD.Fluffy
Quote: These are mitigating factors which make at best an equal sniper. Why would anyone use something that never had any advantage over the competition?
you don't think speed and drone bay, and capless weapons are an advantage? What are you smoking becuase I want some of it.
Not at sniping ranges.
Quote:
not with autocannons it doesnt.... when its in falloff its damage takes a nosedive... the point still remains though that the muninn severly outdamages vaga outside this range. it will do its max damage at point blank range, and well thats in web/nos range and is death to the vaga, so its not as uber as your making it out to be.
Projectile ambit extension. 30km falloff on the autocannons. Its max damage will be plenty high.
Originally by: Benn Helmsman Edited by: Benn Helmsman on 12/08/2007 21:51:59 5x 650mm Artillery II with Rep EMP 2x HML II with whatever you want
1x MSB II 1x Invul II 1x 10MN MWD II
2x Gyro II 2x Overdrive II 1x Cap Power Relay II
1x Kinetic Screen Reinforcer I 1x Polycarbon Engin Housing I
5x Hobgoblins II
I have to admit its only 450 dps since i needed to fit the Relay to keep it running long enough to end a battle. But the ship is going exactly 3km/s (whoohoo), has decent resistances to keep itself alive. Everything that could try to catch it wont get through its shield tank, everything that would get through the shield tank wont either not catch up or wont survive its drones/missiles.
Add: the point is, you can stay out of scramble range, and comparing it to the Vagabond (which is just uberly good) wont make it a bad ship. Could you give a fitting for 527 dps in a vaga?
Your medium shield booster muninn is impressive :) /sarcasm.
Try this for a vagabond
Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Power Diagnostic System II Damage Control II
10MN MicroWarpdrive II Large Shield Extender II Invulnerability Field II Warp Disruptor II
425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II(barage M) Assault Missile Launcher II(tech 1 ammo, 527 with t2 ammo)
Projectile Ambit Extension I Projectile Ambit Extension I
Only 525 DPS, but its actualy cheaper than your Muninn because of the lack of speed rigs, is still faster, and it has more DPS and a better tank ;)
And if you want to for some strange reason you can load hail for 639 dps.
Originally by: Liang Nuren
Originally by: Goumindong These are mitigating factors which make at best an equal sniper. Why would anyone use something that never had any advantage over the competition?
Exactly why I (and so many others like me) stopped flying Caldari. I couldn't have said it better myself - and I doubt anyone else could either.
Liang
Similar DPS above 70km and the ability to hit to 180-200km is not a benefit? Are you insane?
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 22:08:00 -
[228]
Edited by: KD.Fluffy on 12/08/2007 22:13:26 Edited by: KD.Fluffy on 12/08/2007 22:10:34
Quote: Exactly why I (and so many others like me) stopped flying Caldari. I couldn't have said it better myself - and I doubt anyone else could either.
Liang
yeah, caldari could use a little love. as goumindumb has pointed out in this thread over and over why caldari actually suck ass, while trying to argue against a caldari buff, its quite funny. Meh oh well,
* fluffy climbs back into his hyperion.
Quote: Similar DPS above 70km and the ability to hit to 180-200km is not a benefit? Are you insane?
the simple fact is the muninn outdamages the eagle to 120km. YOu may choose to ignore t2 sniping ammo, and pretend it doesnt work on inties, but the ammo exists, and as other experienced pilots have pointed out, it does plrenty fine sniping inties. And inties are not the only thing worht sniping either.
Quote: Only 525 DPS, but its actualy cheaper than your Muninn because of the lack of speed rigs, is still faster, and it has more DPS and a better tank ;)
muninn is still doing more damage at 20km dude. You don understand that shooting in fall off lowers you dps.. yes?
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 22:11:00 -
[229]
Your Vagabond is actually slower than my muninn, it goes less than 3km/s, because you havent fit any speed mod. SEcondly you have overseen a very important point: This muninn can still hit at its full locking range with about 200 dps (which will be like 75 km with a good gang leader). I dont see any way an AC Vaga could do that.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 22:25:00 -
[230]
Edited by: Goumindong on 12/08/2007 22:26:11
Originally by: Benn Helmsman Your Vagabond is actually slower than my muninn, it goes less than 3km/s, because you havent fit any speed mod. SEcondly you have overseen a very important point: This muninn can still hit at its full locking range with about 200 dps (which will be like 75 km with a good gang leader). I dont see any way an AC Vaga could do that.
Then dump the DC and fit an overdrive.
Originally by: Benn Helmsman
Add: and i guess that PDS II is a RCU II?
nope, PDS
68km range is laughable. You can do the same in a Hurricane[with more DPS and alpha i might add], And a better tank. Originally by: KD.Fluffy
yeah, caldari could use a little love. as goumindumb has pointed out in this thread over and over why caldari actually suck ass, while trying to argue against a caldari buff, its quite funny. Meh oh well,
* fluffy climbs back into his hyperion.
No, arguing against this caldari buff. There is a difference.
Quote:
the simple fact is the muninn outdamages the eagle to 120km. YOu may choose to ignore t2 sniping ammo, and pretend it doesnt work on inties, but the ammo exists, and as other experienced pilots have pointed out, it does plrenty fine sniping inties. And inties are not the only thing worht sniping either.
how about you just plug the numbers into the tracking calculator and find out that no, it really doesnt and that no, t2 ammo really isnt that usefull for these ships.
Quote: muninn is still doing more damage at 20km dude. You don understand that shooting in fall off lowers you dps.. yes?
Yes, do you understand that its not really that much with 30km of falloff.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 22:40:00 -
[231]
Edited by: Benn Helmsman on 12/08/2007 22:41:39
Originally by: Goumindong
nope, PDS
68km range is laughable. You can do the same in a Hurricane[with more DPS and alpha i might add], And a better tank.
Strange EFT says that you will miss 50 PG then even with AWU 5 (checked it). I dont know whats wrong with the ability to hit at 70km... thats the range where logistic, recon web and damp ships will be.. they can be scared pretty easily.
Edit: ok i found my misstake.. hit heavy assault missile launcher
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 22:52:00 -
[232]
Originally by: Benn Helmsman Edited by: Benn Helmsman on 12/08/2007 22:41:39
Originally by: Goumindong
nope, PDS
68km range is laughable. You can do the same in a Hurricane[with more DPS and alpha i might add], And a better tank.
Strange EFT says that you will miss 50 PG then even with AWU 5 (checked it). I dont know whats wrong with the ability to hit at 70km... thats the range where logistic, recon web and damp ships will be.. they can be scared pretty easily.
Edit: ok i found my misstake.. hit heavy assault missile launcher
Nothing really wrong with the ability to hit at 70km, its just achieved by other ships better and easier accross that range. Like the Hurricane or Harbinger. And both will hit have that same range versitility with a similar[or better] tank.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 22:58:00 -
[233]
As already said several times, you cant compare HACs to tier 2 BC since they made the NEWER=BETTER misstake with them
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 23:00:00 -
[234]
Originally by: Benn Helmsman As already said several times, you cant compare HACs to tier 2 BC since they made the NEWER=BETTER misstake with them
No, you really can. Its just that the role you think the Muninn should be filling isnt a good role for a HAC to fill.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 23:17:00 -
[235]
Quote: how about you just plug the numbers into the tracking calculator and find out that no, it really doesnt and that no, t2 ammo really isnt that usefull for these ships.
Well like I said, inties arent the only ships in game. t2 tracking ammo works fine for many targets. SO you can choose to ignore t2 ammo, but it exists, and it works.
Quote: No, you really can. Its just that the role you think the Muninn should be filling isnt a good role for a HAC to fill.
I suggest you open a different thread about this. That topic unrelates to HAC balance, as many hacs are put out by the tier 2 battlecruisers. Really, it has no bearing when comparing hte hacs.
Quote: Yes, do you understand that its not really that much with 30km of falloff.
at 20km your gonna be loosing at 30% dps or so... thats a fair chunk.
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 23:20:00 -
[236]
goumendumb's idea for an eagle buff is pretty funny actually.... hes been asking for a shield hp bonus per lvl..... seems laughable to me....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 23:32:00 -
[237]
Originally by: KD.Fluffy
I suggest you open a different thread about this. That topic unrelates to HAC balance, as many hacs are put out by the tier 2 battlecruisers. Really, it has no bearing when comparing hte hacs.
That is like saying destroyers have no bearing on Assault Frigate, Frigate, or interceptor balance. Like saying cruisers have no breaing on HAC balance.
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bldyannoyed
Un4seen Development
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Posted - 2007.08.12 23:40:00 -
[238]
The Eagle WILL be getting some kind of boost.
On sisi atm Deimos has +PG speed and agility, Muninn has + PG and Zealot has + PG.
If the Eagle doesnt get get some kind of buff as well i will quite literally do nothing at all. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
KD.Fluffy
The Refugees
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Posted - 2007.08.12 23:49:00 -
[239]
Quote: That is like saying destroyers have no bearing on Assault Frigate, Frigate, or interceptor balance. Like saying cruisers have no breaing on HAC balance.
WEll ****, i guess the cerb needs to do more damage because the drake can out damage and tank it. Buff the cerb.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.12 23:52:00 -
[240]
Are you sure? I heard some rumors that BoB has no Caldari BPOs...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.12 23:53:00 -
[241]
Originally by: KD.Fluffy
Quote: That is like saying destroyers have no bearing on Assault Frigate, Frigate, or interceptor balance. Like saying cruisers have no breaing on HAC balance.
WEll ****, i guess the cerb needs to do more damage because the drake can out damage and tank it. Buff the cerb.
Range...
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bldyannoyed
Un4seen Development
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Posted - 2007.08.12 23:57:00 -
[242]
Now i'll admit to being a bit of a fence sitter on the Eagle issue.
Yes its got range, no it aint got damage, yes it has a sick tank if it wants to ( and it really does ) no it hasnt got any drones.
But in light of the sisi HAC buffs ( Deimos needed, but Muninn and Zealot? hmmmmmm) i'll be stunned if CCP dont acknowledge that the Eagle needs something else.
Even a drone bay and a bit more grid to fit 4 guns and an MWD with no RCU.... Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.12 23:57:00 -
[243]
Edited by: MailFan on 12/08/2007 23:57:49
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: That is like saying destroyers have no bearing on Assault Frigate, Frigate, or interceptor balance. Like saying cruisers have no breaing on HAC balance.
WEll ****, i guess the cerb needs to do more damage because the drake can out damage and tank it. Buff the cerb.
Range...
You seem to be obsessed with range. Do you really think range is all the matters in EVE? First you are complaining about the Eagle sniping further than a Muninn. Now its the Cerb with its 'awesome' missiles reaching further than a Muninn.
Go train Caldari and see how much fun it is! --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 00:04:00 -
[244]
Originally by: MailFan Edited by: MailFan on 12/08/2007 23:57:49
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: That is like saying destroyers have no bearing on Assault Frigate, Frigate, or interceptor balance. Like saying cruisers have no breaing on HAC balance.
WEll ****, i guess the cerb needs to do more damage because the drake can out damage and tank it. Buff the cerb.
Range...
You seem to be obsessed with range. Do you really think range is all the matters in EVE? First you are complaining about the Eagle sniping further than a Muninn. Now its the Cerb with its 'awesome' missiles reaching further than a Muninn.
Go train Caldari and see how much fun it is!
No, its what differentiates the HACs from the battlecruisers.
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2007.08.13 00:39:00 -
[245]
I'd really like to see that 5th turret Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |
Liang Nuren
The Refugees
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Posted - 2007.08.13 00:53:00 -
[246]
Goumingdong, are you trolling? I just have to ask... because you have no idea what "balance" means when speaking of PVP.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 01:04:00 -
[247]
Originally by: Liang Nuren Goumingdong, are you trolling? I just have to ask... because you have no idea what "balance" means when speaking of PVP.
Liang
No, not trolling.
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welsh wizard
0utbreak
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Posted - 2007.08.13 12:06:00 -
[248]
Edited by: welsh wizard on 13/08/2007 12:13:35 Well you really aren't adding much to the topic are you? You continue to ignore the huge benefits both the Muninn and the Zealot has over the Eagle. You completely underestimate the usefullness of alpha damage, you underestimate the speed advantage and the drone advantage. In fact your only counter-argument appears to be the range bonus the Eagle has over the other two.
Once again, you don't even fly it. Have you been playing eve since the need for speed initiative and the hitpoint buff? Are you aware of just how obsolete vast range has become at the top level of pvp? I'll fly at Eagles all day long in my Crow and they won't touch me before I'm ontop of them in less than 15seconds.
The consensus is that the Eagle doesn't do enough damage, your consensus of one disagrees and you don't even fly it.
The best course of action is to try it out on sisi, whether the developers will actually take heed is another matter.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.13 12:42:00 -
[249]
Originally by: welsh wizard Edited by: welsh wizard on 13/08/2007 12:35:54 Well you really aren't adding much to the topic are you? You continue to ignore the benefits both the Muninn and the Zealot have over the Eagle. You completely underestimate the use of high alpha damage, you underestimate the speed advantage and the drone advantage. In fact your only counter-argument appears to be the range bonus the Eagle has over the other two.
Have you been playing eve since the need for speed initiative and the hitpoint buff? Are you aware of just how obsolete vast range has become at the top level of pvp? I'll fly at Eagles all day long in my Crow and they won't touch me before I'm ontop of them in less than 15 seconds. In short the Eagle even struggles as an anti-support platform, it needs more damage to compete with a larger size of ship. Tbh I can't believe people actually think 'anti-support' warrants the cost or use ahead of a different hac in the first place. The Eagle has been consistently under-powered since inception and will probably remain so until CCP realise just how worthless range without damage is in modern eve.
The consensus is that the Eagle doesn't do enough damage, your consensus of one disagrees and you don't even fly it.
The best course of action is to try it out on sisi, whether the developers will actually take heed is another matter.
Well as for the best course of action, I agree. Get it changed on Sisi. Make extensive tests with Eagle, Zealot, Munin and interceptors/frigates to determine the actual in-game balance.
Don't forget other roles (like close-medium range setups).
Goumindong, are you up to it ? Then you can prove with combat logs that you were right all the time, we'll shut up and accept your proposal (if it turns out to be better).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 13:04:00 -
[250]
Originally by: welsh wizard Edited by: welsh wizard on 13/08/2007 12:35:54 Well you really aren't adding much to the topic are you? You continue to ignore the benefits both the Muninn and the Zealot have over the Eagle. You completely underestimate the use of high alpha damage, you underestimate the speed advantage and the drone advantage. In fact your only counter-argument appears to be the range bonus the Eagle has over the other two.
Have you been playing eve since the need for speed initiative and the hitpoint buff? Are you aware of just how obsolete vast range has become at the top level of pvp? I'll fly at Eagles all day long in my Crow and they won't touch me before I'm ontop of them in less than 15 seconds. In short the Eagle even struggles as an anti-support platform, it needs more damage to compete with a larger size of ship. Tbh I can't believe people actually think 'anti-support' warrants the cost or use ahead of a different hac in the first place. The Eagle has been consistently under-powered since inception and will probably remain so until CCP realise just how worthless range without damage is in modern eve.
The consensus is that the Eagle doesn't do enough damage, your consensus of one disagrees and you don't even fly it.
The best course of action is to try it out on sisi, whether the developers will actually take heed is another matter.
You either have a very fast crow, or the eagles you are flying against arent loading tech 1/faction ammo.
You do not need a concensus to see it, all you have to do is plot the damage with tech 1/faction ammo to see that the Eagle really does impressive dps for its range.
And that any deficiencies it has cannot be fixed by making it overpowered in one area just so that it is decent in another. It doesnt need more damage to compete with a larger size of ship because nothing competes with it. No ship can come close to the damage or tracking an eagle puts out.
If you give it DPS to compete with larger ships, then what is the point of having a larger ship when this one hits farther and does more or equal damage?
The worst course of action is to put the changes on sisi, because everyone here knows that when things get to sisi they dont change until they have been live for a significant amount of time[baring the 1% exception]
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.13 13:14:00 -
[251]
Originally by: Goumindong
The worst course of action is to put the changes on sisi, because everyone here knows that when things get to sisi they dont change until they have been live for a significant amount of time[baring the 1% exception]
How then do you want to test this ??? Math and oppinion spining on the forums won't help us. And as a side effect, we can get CCP used to that approach and get some benefits for the future problems maybe ?
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.08.13 13:15:00 -
[252]
Originally by: Goumindong You either have a very fast crow, or the eagles you are flying against arent loading tech 1/faction ammo.
Get a clue mate, honestly. Last time Eagles tried to snipe me in a Crow, it went like this:
1¦ I decloak in a camp in a LARGE bubble. 2¦ Aligne to a Celestial. 3¦ Hit MWD when speed it over 50% max. 4¦ Take Eagle fire from 150km off. 5¦ Get out of the large bubble with 60% shields left. 6¦ Warp to said celestial. 7¦ Warp back to the gate at 100 at tackle BOTH eagles.
Yes, they were 2. Yes, they didn't dent my armor. Yes, they were experienced pilots.
I've flown sniping Eagles myself and if not for lag I could not kill any decent interceptor pilot. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |
Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.13 13:19:00 -
[253]
FYI at above post. Crow pilot wasn't shield tanked. It had only speed which didnt matter from 150km. Eagles hit it as best as they could .(2 eagles) He warp out come back and tackle them...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 13:23:00 -
[254]
Originally by: Hugh Ruka
Originally by: Goumindong
The worst course of action is to put the changes on sisi, because everyone here knows that when things get to sisi they dont change until they have been live for a significant amount of time[baring the 1% exception]
How then do you want to test this ??? Math and oppinion spining on the forums won't help us. And as a side effect, we can get CCP used to that approach and get some benefits for the future problems maybe ?
O.K. we can get on sisi, load up your eagle, and orbit at different ranges with different ammos and different [tech 1 for all, since faction wont be readily available on sisi]. We can time how long it takes to kill an interceptor[ill gladly be the target, in a crusader] with an eagle, Zealot, and Muninn.
I can fly the Zealot with spec 3, hac 4[or the crusader with average propulsion mods].
It will show just how strong the eagle is compared to the other two.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 13:35:00 -
[255]
Originally by: Sorja Yes, they were 2. Yes, they didn't dent my armor. Yes, they were experienced pilots.
If they were experienced pilots they would have killed your crows shields in ~3.5 seconds[2 volleys] and been into structure[second volley would take all the rest of your shields and all your armor away]. The third volley, at 7 seconds would have killed you.
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Wardog 1
Infinitus Odium The Church.
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Posted - 2007.08.13 14:08:00 -
[256]
Originally by: Goumindong
Originally by: Sorja Yes, they were 2. Yes, they didn't dent my armor. Yes, they were experienced pilots.
If they were experienced pilots they would have killed your crows shields in ~3.5 seconds[2 volleys] and been into structure[second volley would take all the rest of your shields and all your armor away]. The third volley, at 7 seconds would have killed you.
Experience really doesn't have much to do with locking and pressing f1-f8. Maybe someone whos been playing the game for a few years can press the buttons quicker ?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 14:17:00 -
[257]
Originally by: Wardog 1
Originally by: Goumindong
Originally by: Sorja Yes, they were 2. Yes, they didn't dent my armor. Yes, they were experienced pilots.
If they were experienced pilots they would have killed your crows shields in ~3.5 seconds[2 volleys] and been into structure[second volley would take all the rest of your shields and all your armor away]. The third volley, at 7 seconds would have killed you.
Experience really doesn't have much to do with locking and pressing f1-f8. Maybe someone whos been playing the game for a few years can press the buttons quicker ?
No, but it does have to do with loading the right ammo.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.13 14:22:00 -
[258]
Originally by: Goumindong
Originally by: Wardog 1
Originally by: Goumindong
Originally by: Sorja Yes, they were 2. Yes, they didn't dent my armor. Yes, they were experienced pilots.
If they were experienced pilots they would have killed your crows shields in ~3.5 seconds[2 volleys] and been into structure[second volley would take all the rest of your shields and all your armor away]. The third volley, at 7 seconds would have killed you.
Experience really doesn't have much to do with locking and pressing f1-f8. Maybe someone whos been playing the game for a few years can press the buttons quicker ?
No, but it does have to do with loading the right ammo.
Note the range. They were at 150km. with 250mm II rails and 3x TCII, you range is 114KM. This means you either shoot t1/faction ammo with lower damage than spike, or you are shooting spike. In both cases you lack damage or tracking.
I bet they were shooting spike at that distance (which of course makes them the bigest loosers in EVE since they don't know the proper ammo, right ?).
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 14:35:00 -
[259]
Edited by: Goumindong on 13/08/2007 14:38:49
Originally by: Hugh Ruka
Originally by: Goumindong
Originally by: Wardog 1
Originally by: Goumindong
Originally by: Sorja Yes, they were 2. Yes, they didn't dent my armor. Yes, they were experienced pilots.
If they were experienced pilots they would have killed your crows shields in ~3.5 seconds[2 volleys] and been into structure[second volley would take all the rest of your shields and all your armor away]. The third volley, at 7 seconds would have killed you.
Experience really doesn't have much to do with locking and pressing f1-f8. Maybe someone whos been playing the game for a few years can press the buttons quicker ?
No, but it does have to do with loading the right ammo.
Note the range. They were at 150km. with 250mm II rails and 3x TCII, you range is 114KM. This means you either shoot t1/faction ammo with lower damage than spike, or you are shooting spike. In both cases you lack damage or tracking.
I bet they were shooting spike at that distance (which of course makes them the bigest loosers in EVE since they don't know the proper ammo, right ?).
The numbers i was figuring were with CN Iorn. So yea, if they were shooting spike they were shooting the wrong ammo. At 150km, CN iorn does roughly twice the DPS of spike ammo when shooting against a crow traveling 3000m/s transversal. At 4000m/s trasnversal CN Iorn does roughly 4 times the dps of spike. at 2000m/s about 10% more DPS. At 5000m/s 9 times the dps.
So yea, they were shooting the wrong ammo.
ed: and these numbers are actualy a little bit LOW because the eve-o tracking guide does not calculate hit quality reductions.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.13 16:45:00 -
[260]
Edited by: MailFan on 13/08/2007 16:45:48 Didn't we allready agree that at a range of max 106km optimal and 25km falloff for the Muninn (which means a max range of 150km) the Eagle and Muninnn do exactly the same damage with almost exactly the same tracking with Faction ammo? So what really is your point? Its not like the Eagle is a better sniper at that range is it?
The Eagle is supposed to be the best sniper HAC in game, then why does it do the same damage as the Muninn? Did I say the same damage? Ofcourse I mean to say less damage when we're going below the 100-150km border, since you have drones and better suited weapons and 5 slots and 2 damage bonuses... --
I'm in this mood because of scorn. I'm in a mood for total war
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KD.Fluffy
The Refugees
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Posted - 2007.08.13 18:35:00 -
[261]
The eagle imo, should be the best sniper. Its the ONLY thing its really capable of. Muninn and zealot can both fill other roles, ealge is a dedicated sniper, and shoudl be the best. Other wise, it better get a speed buff and a drone bay, so it can play some other roles too.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 19:47:00 -
[262]
Originally by: MailFan Edited by: MailFan on 13/08/2007 17:31:26 Didn't we allready agree that at a range of max 106km optimal and 25km falloff for the Muninn (which means a max range of 150km) the Eagle and Muninnn do exactly the same damage with almost exactly the same tracking with Faction ammo? So what really is your point? Its not like the Eagle is a better sniper at that range is it?
You just want your Muninn to sniper better than an Eagle and probably also want to have the most dps at close range. You allready showed a Munnin does over 600dps, while the Eagle struggles to hit 400.
The Eagle is supposed to be the best sniper HAC in game, then why does it do the same damage as the Muninn? Did I say the same damage? Ofcourse I mean to say less damage when we're going below the 100-150km border, since you have drones and better suited weapons and 5 slots and 2 damage bonuses...
Because it can do that and also hit out to 180km while the Muninn cannot.
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Alyssee
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Posted - 2007.08.13 20:11:00 -
[263]
One man's crusade to keep Caldari underpowered, in a forum near you.
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KD.Fluffy
The Refugees
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Posted - 2007.08.13 21:21:00 -
[264]
Edited by: KD.Fluffy on 13/08/2007 21:22:13
Quote: Because it can do that and also hit out to 180km while the Muninn cannot.
and the muninn can get inclose and do 600 dps while being mobile.... the eagle cannot.
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Liang Nuren
The Refugees
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Posted - 2007.08.13 21:24:00 -
[265]
Originally by: Alyssee One man's crusade to keep Caldari underpowered, in a forum near you.
QFT!
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 21:34:00 -
[266]
Originally by: KD.Fluffy Edited by: KD.Fluffy on 13/08/2007 21:22:13
Quote: Because it can do that and also hit out to 180km while the Muninn cannot.
and the muninn can get inclose and do 600 dps while being mobile.... the eagle cannot.
500 DPS and no, its not mobile doing that.
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KD.Fluffy
The Refugees
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Posted - 2007.08.13 22:12:00 -
[267]
Edited by: KD.Fluffy on 13/08/2007 22:12:39
Quote: 500 DPS and no, its not mobile doing that.
mobile compared to the vaga...? no.. mobile compared to normal ships? certianly, mobile compared to eagle? no question. And this is all before the buff the muninn is getting on test server... ccp really makes me wonder sometimes.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.13 22:48:00 -
[268]
650. I would love to see the setup that gets that considering it gets 518 with quake
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MECHcore
Celestial Apocalypse Insurgency
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Posted - 2007.08.13 22:56:00 -
[269]
Edited by: MECHcore on 13/08/2007 22:56:59
If you want the dps of a 5th turret on the eagle then fit something like this
beagle o doom
Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
KD.Fluffy
The Refugees
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Posted - 2007.08.14 00:09:00 -
[270]
Quote: 650. I would love to see the setup that gets that considering it gets 518 with quake
try autocannons... it gets twice the damage of a beagle, plus the benefit of frig defense. Now you may say "vaga or cane does this better blah blah blah... " and that might be true, it however has NOTHING to do with balance between the hacs. muninn shoudl always do less dps then an eagle, its guns have higher alpha and don't require cap to fire...
ccp please consider a buff to this ship it really needs some love.
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Liang Nuren
The Refugees
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Posted - 2007.08.14 00:22:00 -
[271]
Originally by: KD.Fluffy
Quote: 650. I would love to see the setup that gets that considering it gets 518 with quake
try autocannons... it gets twice the damage of a beagle, plus the benefit of frig defense. Now you may say "vaga or cane does this better blah blah blah... " and that might be true, it however has NOTHING to do with balance between the hacs. muninn shoudl always do less dps then an eagle, its guns have higher alpha and don't require cap to fire...
ccp please consider a buff to this ship it really needs some love.
It needs a buff, but not because of the Muninn's capless weapons.
The whole "it does twice as much damage close in" is good though. Esp considering that you won't be kiting an AC Muninn with your range bonus (falloff on AC).
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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KD.Fluffy
The Refugees
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Posted - 2007.08.14 00:26:00 -
[272]
Quote: It needs a buff, but not because of the Muninn's capless weapons.
The whole "it does twice as much damage close in" is good though. Esp considering that you won't be kiting an AC Muninn with your range bonus (falloff on AC).
Liang
yep, though vagabond without quesiton does make a better autocannon boat, its not like caldari pilots have a blaster boat to fall upon... they have another hac that is even worse then the eagle.. oh well.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 03:35:00 -
[273]
Originally by: KD.Fluffy
Quote: 650. I would love to see the setup that gets that considering it gets 518 with quake
try autocannons... it gets twice the damage of a beagle, plus the benefit of frig defense. Now you may say "vaga or cane does this better blah blah blah... " and that might be true, it however has NOTHING to do with balance between the hacs. muninn shoudl always do less dps then an eagle, its guns have higher alpha and don't require cap to fire...
ccp please consider a buff to this ship it really needs some love.
So now i am not supposed to consider HACs when balancing HACs as well as any other ships?
No, ill stick to my guns, a 5 turret eagle would utterly obliterate any and all other snipers in the role it performs. It would obviate both the Muninn and the Zealot. It would be completly and utterly imbalanced.
This is is a comparison between the Muninn, Zealot, Eagle, and 5 Turret eagle including all drones and missile launchers from 0-250000m against a target with a signature of 162 and a transversal of 2000[both easily attainable while closing]. All ships are using best navy ammo. Thrown in for good measure is a 4 turret eagle with spike M[i didnt add the missiles to this one] just to show you guys how bad it really is for shooting interceptors.
As you can clearly see, the 5 turret eagle[light blue] just absolutly dominates, while the 4 turret eagle is balanced against the other snipers[yellow]
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Liang Nuren
The Refugees
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Posted - 2007.08.14 03:43:00 -
[274]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: 650. I would love to see the setup that gets that considering it gets 518 with quake
try autocannons... it gets twice the damage of a beagle, plus the benefit of frig defense. Now you may say "vaga or cane does this better blah blah blah... " and that might be true, it however has NOTHING to do with balance between the hacs. muninn shoudl always do less dps then an eagle, its guns have higher alpha and don't require cap to fire...
ccp please consider a buff to this ship it really needs some love.
So now i am not supposed to consider HACs when balancing HACs as well as any other ships?
No, ill stick to my guns, a 5 turret eagle would utterly obliterate any and all other snipers in the role it performs. It would obviate both the Muninn and the Zealot. It would be completly and utterly imbalanced.
This is is a comparison between the Muninn, Zealot, Eagle, and 5 Turret eagle including all drones and missile launchers from 0-250000m against a target with a signature of 162 and a transversal of 2000[both easily attainable while closing]. All ships are using best navy ammo. Thrown in for good measure is a 4 turret eagle with spike M[i didnt add the missiles to this one] just to show you guys how bad it really is for shooting interceptors.
As you can clearly see, the 5 turret eagle[light blue] just absolutly dominates, while the 4 turret eagle is balanced against the other snipers[yellow]
So somehow its fine that every other sniping cruiser in the game outdamages "the" sniping cruiser until their damage literally falls off to nothing?
And did you factor in the new Muninn boost?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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KD.Fluffy
The Refugees
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Posted - 2007.08.14 04:07:00 -
[275]
Quote: So now i am not supposed to consider HACs when balancing HACs as well as any other ships?
No, ill stick to my guns, a 5 turret eagle would utterly obliterate any and all other snipers in the role it performs. It would obviate both the Muninn and the Zealot. It would be completly and utterly imbalanced.
This is is a comparison between the Muninn, Zealot, Eagle, and 5 Turret eagle including all drones and missile launchers from 0-250000m against a target with a signature of 162 and a transversal of 2000[both easily attainable while closing]. All ships are using best navy ammo. Thrown in for good measure is a 4 turret eagle with spike M[i didnt add the missiles to this one] just to show you guys how bad it really is for shooting interceptors.
As you can clearly see, the 5 turret eagle[light blue] just absolutly dominates, while the 4 turret eagle is balanced against the other snipers[yellow]
yeah too bad not every ship has a 2000 m/s transversal. Heck most ships can't even hit 2000 m/s. So for the sole purpose of sniping inties, the eagle has the edge. So if you caldari eagle pilots are content with the sole role of sniping inties, then maybe its an ok ship. I'm going to go ahead and say thats a pretty horrible role, and incredibly unflexiable. To top it off, the muninn (main purpose is not inty sniping) almost outperforms the eagle, while it has a myriad of other things its capable of. thats not balance in anyway shape or forum. In fact, the muninn is getting a buff! CCP never fails to amaze me... Well glad i decided to train another race several months ago.....
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.14 05:28:00 -
[276]
I would really like to see the complete fittings for the ships plz.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.14 07:53:00 -
[277]
Yeah since its well off with 25% less dps for the Muninn @ 100km range. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 11:53:00 -
[278]
Originally by: Liang Nuren
So somehow its fine that every other sniping cruiser in the game outdamages "the" sniping cruiser until their damage literally falls off to nothing?
And did you factor in the new Muninn boost?
Liang
4 turret eagle is in yellow.
At 60km the 4 turret eagle is within 10% of the Zealot, better than the muninn, and then it gains an advantage against the Zealot, while keeping equal with the Muninn.
The muninn boosts on sisi are figured.
None of these ships outdamage the eagle at sniping ranges.
Originally by: KD.Fluffy
yeah too bad not every ship has a 2000 m/s transversal. Heck most ships can't even hit 2000 m/s. So for the sole purpose of sniping inties, the eagle has the edge. So if you caldari eagle pilots are content with the sole role of sniping inties, then maybe its an ok ship. I'm going to go ahead and say thats a pretty horrible role, and incredibly unflexiable. To top it off, the muninn (main purpose is not inty sniping) almost outperforms the eagle, while it has a myriad of other things its capable of. thats not balance in anyway shape or forum. In fact, the muninn is getting a buff! CCP never fails to amaze me... Well glad i decided to train another race several months ago.....
All of the HACs ought to be content with sniping inties. Why? Well, because holy lord, look at this tech 1 fitted Rokh, firing tech 1 ammo(not faction) in comparison to the HACs against a cruiser sized target doing 2000m/s trasnversal. The lower transversal the easier it gets for the Rokh.[this is ignoring drone and missile damage, but with a 75 cube bay, the Rokh cleans up all the HACs on that ground too]
And for good measure, here is that same Rokh when it runs best navy ammo with tech 2 guns.
(On both, light blue is 5 turret Eagle, yellow is 4 turret eagle, red is Rokh]
You dont go out to snipe cruisers because battleships freaking trounce you at the job. Sniping cruisers is secondary to shooting interceptors, interdictors, and other frigates, and all of those should be easily able to get 2000m/s transversal.
Originally by: Benn Helmsman I would really like to see the complete fittings for the ships plz.
4x hb II mwd, sb, sb wildcard, te,te,te,hs,hs,hs
5x 720mm II mwd, sb,sb te,te,gs,gs,gs
4x 250 II mwd, sb,sb,tc,tc te,mfs,mfs,mfs
5 x 250II mwd, sb,sb,tc,tc te,mfs,mfs,mfs
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 11:58:00 -
[279]
Edited by: Goumindong on 14/08/2007 11:58:26
Originally by: MailFan Edited by: MailFan on 14/08/2007 11:26:53 Yeah since its well off with 25% less dps for the Muninn @ 100km range.
Btw, in what program was that made?
I dont know what graph you are looking at. The 4 turret eagle has more or less the same DPS as the Muninn from 60-100km. The 5 turret eagle is the one that is so disgusting.
It was made in open office using the damage spreadsheet available at the top of this forum with variable[I.E. correct] damage modeling[that is, it figures hit quality into the equation]. The rokh graphs used standard damage modeling because misses are less of an issue.
Graphs were then copied via copy/paste into paint and saved as JPGs[i havent figured out how to export a JPG directly from open office]
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.14 12:56:00 -
[280]
Originally by: Goumindong
All of the HACs ought to be content with sniping inties. Why? Well, because holy lord, look at this tech 1 fitted Rokh, firing tech 1 ammo(not faction) in comparison to the HACs against a cruiser sized target doing 2000m/s trasnversal. The lower transversal the easier it gets for the Rokh.[this is ignoring drone and missile damage, but with a 75 cube bay, the Rokh cleans up all the HACs on that ground too]
And for good measure, here is that same Rokh when it runs best navy ammo with tech 2 guns.
(On both, light blue is 5 turret Eagle, yellow is 4 turret eagle, red is Rokh]
You dont go out to snipe cruisers because battleships freaking trounce you at the job. Sniping cruisers is secondary to shooting interceptors, interdictors, and other frigates, and all of those should be easily able to get 2000m/s transversal.
Ah now you present the data we all want to see. The last graph where the cruisers are shooting cruisers. 4 turret Eagle around 150DPS at the best, while Zealot and Munin a bit above 200DPS. That's 50+DPS more. Even the 5 turret Eagle is not competitive.
Anyway try the Rokh with also only 5 turrets. Then look at the graph. It has 3 turrets more than the cruisers, so it bloody should outperform them (not accounting for the larger gunss and ammo).
If you want 100km sniping at inties, you take a cormorant with 150mm t2 rails with full range and see the fun. You have tracking comparable to the Eagle, comparable DPS, much faster locking time and MUCH MUCH CHEAPER ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.14 13:21:00 -
[281]
Even when taking this highly specialized one case scenerio in regard, the 4 turret Eagle only does significantly more damage when going past 120km or so. While when the support would close in below that range (which it ofcourse always will do), all the other mentioned Hacs would take them out with no problem whatsoever. Did you also take into account the fitting problem with 5 turrets? It would take 2 PDU t2's or 1 RCU to fix this, bye bye 25% extra damage.
So once again, only in this scenario, where we don't take into account switching ammo to close range ammo, don't take into account t2 ammo, only focus on an approaching inty, the Eagle only outperforms in range, and sucks at almost everything else. No really, its perfect right now! --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 13:25:00 -
[282]
Edited by: Goumindong on 14/08/2007 13:30:13
Originally by: Hugh Ruka Rokh with 5 turrets!!
What the hell does the number of turrets have to do with its performance. If you want to shoot at cruisers you take a tech 1 fitted battleship, not a HAC. The Rokh obliterates the Zealot and Muninn at shooting cruisers. You dont take freaking HACs to snipe cruisers you take them to snipe interceptors/interdictors/other small ships. And which ship does that best? The eagle.
If you want to shoot at things smaller than a cruiser, the eagle is the absolute best. You dont use a cormorant unless you cant fly an Eagle or other HAC, because the Cormorant sucks balls. Its worse than a freaking Moa for goodness sake.
But to compare. This is what a cormorant looks like compared to the two eagles and the Rokh at shooting at 2000m/s trasversal interceptors. You see that pink line? That is a god damn tech 2 fitted Moa with navy ammo Yes, the cormorant is worse than a moa
1 damage mod, 2 tracking computers. I would have put the Harpy up there[2 dmg mods, 2 tracking computers], but it does about the same amount of DPS.
You have comprable tracking, a whole **** tonne less DPS. A much higher locking time since the eagle will have locked the target before it even gets into the the locking range of the harpy. But hey, you are cheaper!
you have no clue what you are talking about.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 13:30:00 -
[283]
Originally by: MailFan Even when taking this highly specialized one case scenerio in regard, the 4 turret Eagle only does significantly more damage when going past 120km or so. While when the support would close in below that range (which it ofcourse always will do), all the other mentioned Hacs would take them out with no problem whatsoever. Did you also take into account the fitting problem with 5 turrets? It would take 2 PDU t2's or 1 RCU to fix this, bye bye 25% extra damage.
So once again, only in this scenario, where we don't take into account switching ammo to close range ammo, don't take into account t2 ammo, only focus on an approaching inty, the Eagle only outperforms in range, and sucks at almost everything else. No really, its perfect right now!
All "extra turret" requests implicitly include the powergrid to fit the weapons.
So the Eagle, is as good as all the other antisupport snipers from 60km on, and better from 110km on. Right now. That the others are better in close is true, they are better in the very small range of 25-60km, and not by a significant amount. This is what we call balance. You gain something [dominance at long ranges] and lose something[some dps at short ranges].
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.14 13:54:00 -
[284]
Originally by: Goumindong
All "extra turret" requests implicitly include the powergrid to fit the weapons.
So the Eagle, is as good as all the other antisupport snipers from 60km on, and better from 110km on. Right now. That the others are better in close is true, they are better in the very small range of 25-60km, and not by a significant amount. This is what we call balance. You gain something [dominance at long ranges] and lose something[some dps at short ranges].
No way that they are going to increase the powergrid with 100. So at least one low slot will have to drop. And the other Hacs outdamge the Eagle from 0-60km (at least) and are equal damage wise to a range of 100km or so. The Eagle doesn't lose some dps it loses alot. It has 30-50% less damage in close range in trade for 50% more range to hit ships that will come close to you anyway. --
I'm in this mood because of scorn. I'm in a mood for total war
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Tomahawk Bliss
Minmatar The Aegis Militia Aegis Militia
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Posted - 2007.08.14 14:59:00 -
[285]
5th turret? Yes! 6th turret? Maybe |
Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.14 15:04:00 -
[286]
if you want to snipe frigs you will take a harpy. ---------------------------------------
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 16:27:00 -
[287]
Originally by: Juha85 if you want to snipe frigs you will take a harpy.
No, you wont. Unless you are stupid.
Originally by: Me, two freaking posts ago But to compare. This is what a cormorant looks like compared to the two eagles and the Rokh at shooting at 2000m/s trasversal interceptors. You see that pink line? That is a god damn tech 2 fitted Moa with navy ammo Yes, the cormorant is worse than a moa
1 damage mod, 2 tracking computers. I would have put the Harpy up there[2 dmg mods, 2 tracking computers], but it does about the same amount of DPS.
Originally by: MailFan
Originally by: Goumindong
All "extra turret" requests implicitly include the powergrid to fit the weapons.
So the Eagle, is as good as all the other antisupport snipers from 60km on, and better from 110km on. Right now. That the others are better in close is true, they are better in the very small range of 25-60km, and not by a significant amount. This is what we call balance. You gain something [dominance at long ranges] and lose something[some dps at short ranges].
No way that they are going to increase the powergrid with 100. So at least one low slot will have to drop. And the other Hacs outdamge the Eagle from 0-60km (at least) and are equal damage wise to a range of 100km or so. The Eagle doesn't lose some dps it loses alot. It has 30-50% less damage in close range in trade for 50% more range to hit ships that will come close to you anyway.
Yes if they added another turret they would increase the powergrid to make it fitable. This always happens.
The other HACs outdamage the eagle from 0-60km by a small margain. In the range that is not sniping range, in the range that you do not want to engage in with these ships, in the range that means your fleet has already been tackled and warped in on.
The point is to kill the ships before they come close and the eagle does that, and does it better than any other HAC.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.14 16:53:00 -
[288]
Originally by: Goumindong Edited by: Goumindong on 14/08/2007 13:30:13
Originally by: Hugh Ruka Rokh with 5 turrets!!
What the hell does the number of turrets have to do with its performance. If you want to shoot at cruisers you take a tech 1 fitted battleship, not a HAC. The Rokh obliterates the Zealot and Muninn at shooting cruisers. You dont take freaking HACs to snipe cruisers you take them to snipe interceptors/interdictors/other small ships. And which ship does that best? The eagle.
If you want to shoot at things smaller than a cruiser, the eagle is the absolute best. You dont use a cormorant unless you cant fly an Eagle or other HAC, because the Cormorant sucks balls. Its worse than a freaking Moa for goodness sake.
But to compare. This is what a cormorant looks like compared to the two eagles and the Rokh at shooting at 2000m/s trasversal interceptors. You see that pink line? That is a god damn tech 2 fitted Moa with navy ammo Yes, the cormorant is worse than a moa
1 damage mod, 2 tracking computers. I would have put the Harpy up there[2 dmg mods, 2 tracking computers], but it does about the same amount of DPS.
You have comprable tracking, a whole **** tonne less DPS. A much higher locking time since the eagle will have locked the target before it even gets into the the locking range of the harpy. But hey, you are cheaper!
you have no clue what you are talking about.
It makes sense to use a bigger ship to shoot smaller ones, hence the Rokh advantage. Comparing a 8 large turret ship with a 4 medium turret one and stating the obvious is no big deal.
However if you need to shoot cruisers with Eagle, Munin and Zealot, Eagle is the worst one (no range helps here). You are so obsessed with interceptor sniping that you are discarding any other use those ships might have.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Ruciza
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Posted - 2007.08.14 17:01:00 -
[289]
Don't bash the poor Cormorant, it has 15 times the tracking of the Moa or Eagle.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 18:41:00 -
[290]
Originally by: Hugh Ruka
It makes sense to use a bigger ship to shoot smaller ones, hence the Rokh advantage. Comparing a 8 large turret ship with a 4 medium turret one and stating the obvious is no big deal.
However if you need to shoot cruisers with Eagle, Munin and Zealot, Eagle is the worst one (no range helps here). You are so obsessed with interceptor sniping that you are discarding any other use those ships might have.
If you wanted to snipe cruisers why would you bring a HAC at all?
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Liang Nuren
The Refugees
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Posted - 2007.08.14 18:58:00 -
[291]
Originally by: Goumindong
Originally by: Hugh Ruka
It makes sense to use a bigger ship to shoot smaller ones, hence the Rokh advantage. Comparing a 8 large turret ship with a 4 medium turret one and stating the obvious is no big deal.
However if you need to shoot cruisers with Eagle, Munin and Zealot, Eagle is the worst one (no range helps here). You are so obsessed with interceptor sniping that you are discarding any other use those ships might have.
If you wanted to snipe cruisers why would you bring a HAC at all?
Why wouldn't you take a HAC? You're sniping *CRUISERS* ffs, not battleships.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 19:03:00 -
[292]
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Hugh Ruka
It makes sense to use a bigger ship to shoot smaller ones, hence the Rokh advantage. Comparing a 8 large turret ship with a 4 medium turret one and stating the obvious is no big deal.
However if you need to shoot cruisers with Eagle, Munin and Zealot, Eagle is the worst one (no range helps here). You are so obsessed with interceptor sniping that you are discarding any other use those ships might have.
If you wanted to snipe cruisers why would you bring a HAC at all?
Why wouldn't you take a HAC? You're sniping *CRUISERS* ffs, not battleships.
Liang
Because the Rokh[or any similar racial battleship to the HAC you can fly] kills the cruisers faster than any of them at any range for less uninsurable risk is precicely why you wouldnt bring a HAC
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Liang Nuren
The Refugees
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Posted - 2007.08.14 19:10:00 -
[293]
Originally by: Goumindong
I mean, how hard it is to get this through your head? Battleships are better at sniping cruisers. If you want to snipe cruiesers, bring a battleship. If you want to sinpe anti-support, bring a HAC.
At that rate, if you want to snipe battleships, bring a dread or a Titan. I mean, how is this hard to get through your head:
You don't have to Blob + Instapop everything you run across. It's *perfectly acceptable* to have a cruiser vs cruiser fight. It's *fine* if the fight lasts more than the lock + warmup time of your guns.
Not everything is a 0.0 fleet battle with 400 people in system. I promise.
And what ****es the Caldari pilots off is that they can't go into *SMALL GANG COMBAT*. Of course, to people like you, 50 is a small gang... To the rest of us, 7-10 is a darn big gang.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Interval
Grenadiers
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Posted - 2007.08.14 19:16:00 -
[294]
Nerf the Harpy tbfh. 4 guns and damage bonus. How dare they commit such an atrocity! I mean, look at all those damn Harpy pilots ruining everyone's time.
Honestly, give the eagle its damn 5th slot. If it proves overpowering I would be willing to sign a petition where you can remove them from the game in that case. I bet it will be as overpowering as the harpy is right now.
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welsh wizard
0utbreak
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Posted - 2007.08.14 19:27:00 -
[295]
Edited by: welsh wizard on 14/08/2007 19:33:19
Originally by: Interval Nerf the Harpy tbfh. 4 guns and damage bonus. How dare they commit such an atrocity! I mean, look at all those damn Harpy pilots ruining everyone's time.
Honestly, give the eagle its damn 5th slot. If it proves overpowering I would be willing to sign a petition where you can remove them from the game in that case. I bet it will be as overpowering as the harpy is right now.
The more I think about the funnier it is. Basically Goumindong it really is just starting to sound like you're happy if the other races ships can counter the equivalent level of ship but Caldari can't.
The Rokh is essentially a big Eagle, it gets a full quota of guns and it outranges the other battleships. It isn't overpowered is it? "But it doesn't get a damage bonus!" etc.. Irrelevant, it gets 1 or 2 more guns than some of the other battleships, a 25% damage bonus on the Eagle isn't equivalent to two extra guns. Basically the Eagle missed out on the size:damage ratio increase. Harpy gets 4 guns + damage bonus, Eagle gets 5 guns + damage bonus, Ferox/Vulture get 7 guns, Rokh gets 8 guns. Atleast thats how it should be.
The Eagle needs one more gun to bring it inline with the other hacs of its level because right now it can't compete with them in the current Eve universe where quick kills, speed and tackling are king.
The fact that you're not even supportive of tests on sisi is indicative of irrational bias as far as I'm concerned.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 19:27:00 -
[296]
Originally by: Liang Nuren
Originally by: Goumindong
I mean, how hard it is to get this through your head? Battleships are better at sniping cruisers. If you want to snipe cruiesers, bring a battleship. If you want to sinpe anti-support, bring a HAC.
At that rate, if you want to snipe battleships, bring a dread or a Titan. I mean, how is this hard to get through your head:
You don't have to Blob + Instapop everything you run across. It's *perfectly acceptable* to have a cruiser vs cruiser fight. It's *fine* if the fight lasts more than the lock + warmup time of your guns.
Not everything is a 0.0 fleet battle with 400 people in system. I promise.
And what ****es the Caldari pilots off is that they can't go into *SMALL GANG COMBAT*. Of course, to people like you, 50 is a small gang... To the rest of us, 7-10 is a darn big gang.
Liang
1.Because dreads shoot POSs as a concrete design decision.
2. No, you dont have to blob+instapop everything you come accross. But if you want to snipe cruisers you want to do it in a battleship, and not a HAC.
3. No, not everything is a 0.0 fleet battle. But not everything is good for everything. If you want to be involved in very small gang combat you need train up ECM, damps, missile ships, gallente, minmatar, or Large Blasters for the Rokh. But not everything is going to be usefull in all capacities. Nor should they be.
4. 7-10 is on the cusp of a small gang/med gang line, 50 is definitly large. You most certianly do not need tackle gear for every member of a 7-10 person gang[it doesnt hurt, but it doesnt help much either]. So set your missile ships with damps or a tank, and gank away to high heaven. Or set your blaster ships with null and enjoy a very healthy range and plenty of DPS while still fitting a mean tank[or damps].
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 19:32:00 -
[297]
Edited by: Goumindong on 14/08/2007 19:32:52
Originally by: welsh wizard
Originally by: Interval Nerf the Harpy tbfh. 4 guns and damage bonus. How dare they commit such an atrocity! I mean, look at all those damn Harpy pilots ruining everyone's time.
Honestly, give the eagle its damn 5th slot. If it proves overpowering I would be willing to sign a petition where you can remove them from the game in that case. I bet it will be as overpowering as the harpy is right now.
The more I think about the funnier it is. Basically Goumindong it really is just starting to sound like you're happy if the other races ships can counter the equivalent level of ship but Caldari can't.
The Rokh is essentially a big Eagle, it gets a full quota of guns and it outranges the other battleships. It isn't overpowered is it? "But it doesn't get a damage bonus!" etc.. Irrelevant, it gets 2 more guns than some of the other battleships, a 25% damage bonus on the Eagle isn't equivalent to two extra guns.
The Eagle needs one more gun to bring it inline with the other hacs of its level because right now it can't compete with them.
The fact that you're not even supportive of tests on sisi is indicative of irrational bias as far as I'm concerned.
Not only am i supportive of tests on sisi, but ive put the god damn numbers in this thread, on this very page, with visual representation for you to see just how strong the range bonus really is
All primarily turret battleships firing tech 1 ammo will damage the HACs when sniping cruisers[and battleshipss], with the exception of the Eagle when not being compared to the Rokh[because the rokh decimates the rest with tech 1 ammo].
Such, balancing the ships based on their damage with tech 2 ammo, which cannot hit the intended targets[defined as the targets which it has an advantage in shooting] is much much less relevent than balancing them with tech 1 ammo. And they are balanced with tech 1 ammo. And you can see, clearly, in the graphs above how they would not be balanced with 5 turrets.
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welsh wizard
0utbreak
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Posted - 2007.08.14 19:38:00 -
[298]
Edited by: welsh wizard on 14/08/2007 19:44:16 No, the range bonus is allegedly strong on paper not when applied to actual gameplay.
Basically further reductions in speed across the board (before you bring up my other thread about missile ships and high mass), or a hitpoint reversal would ultimately have the same effect.
The hitpoint buff happened, the need for speed initiative happened, the Eagle remained unchanged although its bonuses were hit significantly harder than the other hacs by both of these changes.
If it is to compete at Revelations II levels it needs the extra turret with the damage bonus in place. Currently it is obsolete, a weakness in a fleet which another ship of similar or lower cost can perform as well as or better.
edit: You're also using frigates of a lower level than assault frigates to make these assumptions about tech I ammo. It's a Heavy Assault Cruiser Goumindong, not a cheap ship with a poor fit designed for killing frigates. The Eagle can't kill assault frigates nevermind ships of its own size, the other hacs can.
If the Eagles only role was to kill tech I frigates, interceptors and destroyers and it cost about 10 million isk I'd be inclined to agree with you.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.14 19:43:00 -
[299]
Originally by: Goumindong Edited by: Goumindong on 14/08/2007 19:32:52 Not only am i supportive of tests on sisi, but ive put the god damn numbers in this thread, on this very page, with visual representation for you to see just how strong the range bonus really is
All primarily turret battleships firing tech 1 ammo will damage the HACs when sniping cruisers[and battleshipss], with the exception of the Eagle when not being compared to the Rokh[because the rokh decimates the rest with tech 1 ammo].
Such, balancing the ships based on their damage with tech 2 ammo, which cannot hit the intended targets[defined as the targets which it has an advantage in shooting] is much much less relevent than balancing them with tech 1 ammo. And they are balanced with tech 1 ammo. And you can see, clearly, in the graphs above how they would not be balanced with 5 turrets.
Yes, you have your theoretical numbers (which are mostly not even representative enough since you keep hammering on 1 thing and 1 thing only). I on the other hand have the practical experience. --
I'm in this mood because of scorn. I'm in a mood for total war
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Interval
Grenadiers
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Posted - 2007.08.14 19:44:00 -
[300]
Numbers on paper mean absolutely nothing.
I want to see the ship changed this way and if it does indeed prove overpowering as you claim on the field then I would be the first person to recycle the ship from my inventory and then we can have all Caldari gunships reduced to 1 gun and all missle slots.
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welsh wizard
0utbreak
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Posted - 2007.08.14 19:46:00 -
[301]
Originally by: MailFan ...I on the other hand have the practical experience.
This is the problem with his argument, hes making assumptions based on an Eagles absolute peak performance on a completely hypothetical battlefield. His argument falls flat on its face when applied to Tranquility.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 20:53:00 -
[302]
Originally by: welsh wizard
Originally by: MailFan ...I on the other hand have the practical experience.
This is the problem with his argument, hes making assumptions based on an Eagles absolute peak performance on a completely hypothetical battlefield. His argument falls flat on its face when applied to Tranquility.
The performance is in a similar ratio to all the other ships when training is lessened.
It falls on no face when applied to Tranquility. If you want the ship to perform like the Muninn, use different ammo and you perform like the Muninn.
Originally by: Liang Nuren
Liang
Look, if you think Dreads are for shooting battleships, then its your perogative to be wrong. In the mean time, stop trolling
The reason to fly battleships is not that they instapop things, but that they do more damage. Isnt that the supposed problem with the Eagle? That it supposedly doesnt do enough damage compared to the rest of the HACs? Well if you want to shoot cruisers, then fly a Rokh, and do all the damage you want, hell you can do it before you hit tech 2 guns even.
The Eagle is more than a stones throw between it and its competitors. You complain that its damage is low at short range, but when drones are suggest its shot down. You complain it doesnt have a unique short range role, but when a second tank bonus is suggested, you complain that it still needs a 5th turret. For you, it doesnt seem to be about damage in the shrot range, its about making the ship better than everything else.
Null on a rokh hits 17km with 16km falloff with no tracking mods. That is far enough to hit anything coming in on a gate with no movement.
Quote: , the range bonus is allegedly strong on paper not when applied to actual gameplay.
Basically further reductions in speed across the board (before you bring up my other thread about missile ships and high mass), or a hitpoint reversal would ultimately have the same effect.
The hitpoint buff happened, the need for speed initiative happened, the Eagle remained unchanged although its bonuses were hit significantly harder than the other hacs by both of these changes.
If it is to compete at Revelations II levels it needs the extra turret with the damage bonus in place. Currently it is obsolete, a weakness in a fleet which another ship of similar or lower cost can perform as well as or better.
edit: You're also using frigates of a lower level than assault frigates to make these assumptions about tech I ammo. It's a Heavy Assault Cruiser Goumindong, not a cheap ship with a poor fit designed for killing frigates. The Eagle can't kill assault frigates nevermind ships of its own size, the other hacs can.
If the Eagles only role was to kill tech I frigates, interceptors and destroyers and it cost about 10 million isk I'd be inclined to agree with you.
Interceptors are better than assault frigates[and require more training]. So are interdictors[and require a **** tonne more training]. Assault frigates suck, if you are flying them in fleets, you have larger problems than not understanding what ammo you should be loading into your guns.
The other sniping HACs kill AFs just as well as they kill cruisers, Which is to say, terribly compared to Battleships. They really are designed to kill frigates, and they do it really really well. If you dont think they are designed to kill frigates then you have a huge path ahead of you in arguging for a damage buff of all the HACs up to battlecruiser level.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 20:53:00 -
[303]
Originally by: MailFan
Yes, you have your theoretical numbers (which are mostly not even representative enough since you keep hammering on 1 thing and 1 thing only). I on the other hand have the practical experience.
Let me guess, pratical experience shooting spike?
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Liang Nuren
The Refugees
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Posted - 2007.08.14 21:00:00 -
[304]
Originally by: Goumindong In the mean time, stop trolling
Take your own advice. You obviously have never flown a Caldari ship at all - because you don't know how they work on the actual battle field.
And TBQFH, I'd be perfectly happy with a huge ass drone bay. Afterall, Drones = WTFBBQ.
My *ONLY* contention in this thread is that you haven't the faintest ******* clue how to balance Caldari ships. It's bad with the missile ships, but its *REALLY* bad with the Eagle.
Get a clue.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Interval
Grenadiers
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Posted - 2007.08.14 21:04:00 -
[305]
Quote:
The reason to fly battleships is not that they instapop things, but that they do more damage. Isnt that the supposed problem with the Eagle? That it supposedly doesnt do enough damage compared to the rest of the HACs? Well if you want to shoot cruisers, then fly a Rokh, and do all the damage you want, hell you can do it before you hit tech 2 guns even.
So what you are saying is that I should just fly a Rokh if I want to do any damage and forget about the Eagle completely? Can we apply this unversally to all HACs if true?
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.08.14 21:08:00 -
[306]
Goumingdong, really if you want to snipe frigates you should bring a harpy. Why? It does enough dmg to pop frigates in a matter of seconds, it can shoot up to 100km which is enough most of the time. Further more a harpy hardly ever gets fired on at a fleet battle so you can concentrate on doing your thing. If you are in a hac you will most likely be fired at.
And yes, Eagle needs another turret.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 21:19:00 -
[307]
Originally by: Interval
Quote:
The reason to fly battleships is not that they instapop things, but that they do more damage. Isnt that the supposed problem with the Eagle? That it supposedly doesnt do enough damage compared to the rest of the HACs? Well if you want to shoot cruisers, then fly a Rokh, and do all the damage you want, hell you can do it before you hit tech 2 guns even.
So what you are saying is that I should just fly a Rokh if I want to do any damage and forget about the Eagle completely? Can we apply this unversally to all HACs if true?
Yes and no.
Short range HACs are good at killing things in fast attack gangs. Long range HACs are not. Long range HACs are good at protecting large fleets from interceptors and other support.
If you want to kill things that arent frigates, it wont be happening with an Ealge, Zealot, Or Muninn. Not well at least[Zealot and Muninn do less DPS than a thorax for goodness sake!]. It will work with a battleship though.
You are flying a ship that is excellent at protecting large fleets, and terrible at being a battleship or a fast attack ship. But the solution proposed is not to make it a better fast attack ship[like all the rest of the HACs], but to make it overpowered when shooting the small ones.
Is a 5 turret eagle better at shooting cruisers than a Rokh? Nope. So a 5 turret eagle doesnt really help you on that front. But it does overpower the ship when performing its primary role. And that is the problem.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 21:20:00 -
[308]
Edited by: Goumindong on 14/08/2007 21:21:58
Originally by: Queen Hopy Goumingdong, really if you want to snipe frigates you should bring a harpy. Why? It does enough dmg to pop frigates in a matter of seconds, it can shoot up to 100km which is enough most of the time. Further more a harpy hardly ever gets fired on at a fleet battle so you can concentrate on doing your thing. If you are in a hac you will most likely be fired at.
And yes, Eagle needs another turret.
\
It does half the DPS of an eagle at that distance and the people here are complaining that the eagle doesnt do enough dps. As i have shown with the graph[harpy damage is nearly identical to the cormorant], the eagle decimates them both.
Saying that the Harpy is the way to snipe frigates is just plain wrong since the Eagle does twice its DPS. If people are killing Eagles in fleets, then it must mean something about their effectiveness ;)
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.14 21:25:00 -
[309]
It's become fairly common knowledge among those with experience that the Eagle is one of the weakest HACs... and does not even fill it's role well. In this thread it's been almost unanimously agreed that it needs a boost in some regard... an additional turret hardpoint would certainly help.
Goumingdong, it's not my intention to sound rude here, but you're making a fool out of yourself in this thread. Playing QuickFit does not make one an expert in ship balance. Your crusade in this thread became irrational a while ago. You make some good points on occasion, but this thread isn't one of them.
All life is sacred... until the client says otherwise. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 21:29:00 -
[310]
Originally by: Tovarishch It's become fairly common knowledge among those with experience that the Eagle is one of the weakest HACs... and does not even fill it's role well. In this thread it's been almost unanimously agreed that it needs a boost in some regard... an additional turret hardpoint would certainly help.
Goumingdong, it's not my intention to sound rude here, but you're making a fool out of yourself in this thread. Playing QuickFit does not make one an expert in ship balance. Your crusade in this thread became irrational a while ago. You make some good points on occasion, but this thread isn't one of them.
Look at the graphs. Its damage is fine. If it needs a boost then the muninn and Zealot both need 6 turrets. It should be pretty obvious that those suggestions are ludicrous.
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Liang Nuren
The Refugees
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Posted - 2007.08.14 21:36:00 -
[311]
Originally by: Goumindong
Originally by: Tovarishch It's become fairly common knowledge among those with experience that the Eagle is one of the weakest HACs... and does not even fill it's role well. In this thread it's been almost unanimously agreed that it needs a boost in some regard... an additional turret hardpoint would certainly help.
Goumingdong, it's not my intention to sound rude here, but you're making a fool out of yourself in this thread. Playing QuickFit does not make one an expert in ship balance. Your crusade in this thread became irrational a while ago. You make some good points on occasion, but this thread isn't one of them.
Look at the graphs. Its damage is fine. If it needs a boost then the muninn and Zealot both need 6 turrets. It should be pretty obvious that those suggestions are ludicrous.
Fly the ship. Just sayin'.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.08.14 22:31:00 -
[312]
It is quite clear that if they give the Eagle a 5th slot it will break Eve just like the Hawk changes did.
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.08.14 22:38:00 -
[313]
Originally by: Hyuuga Veralis It is quite clear that if they give the Eagle a 5th slot it will break Eve just like the Hawk changes did.
just like the Rokh made all other battleships obsolete for fleet fights, AMIRITE? ---------- KEEP TRY!!!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 22:45:00 -
[314]
Edited by: Goumindong on 14/08/2007 22:45:34
Originally by: Lord Loom
Originally by: Hyuuga Veralis It is quite clear that if they give the Eagle a 5th slot it will break Eve just like the Hawk changes did.
just like the Rokh made all other battleships obsolete for fleet fights, AMIRITE?
If battleships were primarily, or ought to be primarily shooting tech 1 ammo it certianly would be.
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Daald
Grenadiers
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Posted - 2007.08.14 22:50:00 -
[315]
Originally by: Goumindong Edited by: Goumindong on 14/08/2007 22:45:34
Originally by: Lord Loom
Originally by: Hyuuga Veralis It is quite clear that if they give the Eagle a 5th slot it will break Eve just like the Hawk changes did.
just like the Rokh made all other battleships obsolete for fleet fights, AMIRITE?
If battleships were primarily, or ought to be primarily shooting tech 1 ammo it certianly would be.
So what you are saying is that the Rokh while great on paper does not translate that greatness on Tranquility?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 23:00:00 -
[316]
Edited by: Goumindong on 14/08/2007 23:01:16
Originally by: Daald
Originally by: Goumindong Edited by: Goumindong on 14/08/2007 22:45:34
Originally by: Lord Loom
Originally by: Hyuuga Veralis It is quite clear that if they give the Eagle a 5th slot it will break Eve just like the Hawk changes did.
just like the Rokh made all other battleships obsolete for fleet fights, AMIRITE?
If battleships were primarily, or ought to be primarily shooting tech 1 ammo it certianly would be.
So what you are saying is that the Rokh while great on paper does not translate that greatness on Tranquility?
No, because the Rokh is not especialy great on paper unless your fleet contains entirely Rokhs or tech 2 ammo didnt exist.
The eagle has no such stipulation since tech 2 ammo is not the ammo you ought to be using, nor is locking range capped below its optiaml. The most important part is that tech 2 ammo is not nearly so important to its operations.
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.08.14 23:14:00 -
[317]
Originally by: Goumindong Interceptors are better than assault frigates[and require more training]. So are interdictors[and require a **** tonne more training]. Assault frigates suck, if you are flying them in fleets, you have larger problems than not understanding what ammo you should be loading into your guns.
The pre-reqs for inties and AFs are the same amount of levels/ranks. They are equal as far as training goes.
It's no secret that AFs sucks, lets not forget that AFs still only have 3 bonuses whereas all other T2 ships have 4.
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.08.14 23:20:00 -
[318]
Originally by: Goumindong
Originally by: Tovarishch It's become fairly common knowledge among those with experience that the Eagle is one of the weakest HACs... and does not even fill it's role well. In this thread it's been almost unanimously agreed that it needs a boost in some regard... an additional turret hardpoint would certainly help.
Goumingdong, it's not my intention to sound rude here, but you're making a fool out of yourself in this thread. Playing QuickFit does not make one an expert in ship balance. Your crusade in this thread became irrational a while ago. You make some good points on occasion, but this thread isn't one of them.
Look at the graphs. Its damage is fine. If it needs a boost then the muninn and Zealot both need 6 turrets. It should be pretty obvious that those suggestions are ludicrous.
No, enough of the graphs, look at the reality of how the ship performs.
You're starting to sound like people who scream 'omgwtfbbq torps hit 100km and have decent dps, NERF NERF NERRRRRRRRRRRRRRF!!!'
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.14 23:38:00 -
[319]
Originally by: Hyuuga Veralis
Originally by: Goumindong
Originally by: Tovarishch It's become fairly common knowledge among those with experience that the Eagle is one of the weakest HACs... and does not even fill it's role well. In this thread it's been almost unanimously agreed that it needs a boost in some regard... an additional turret hardpoint would certainly help.
Goumingdong, it's not my intention to sound rude here, but you're making a fool out of yourself in this thread. Playing QuickFit does not make one an expert in ship balance. Your crusade in this thread became irrational a while ago. You make some good points on occasion, but this thread isn't one of them.
Look at the graphs. Its damage is fine. If it needs a boost then the muninn and Zealot both need 6 turrets. It should be pretty obvious that those suggestions are ludicrous.
No, enough of the graphs, look at the reality of how the ship performs.
You're starting to sound like people who scream 'omgwtfbbq torps hit 100km and have decent dps, NERF NERF NERRRRRRRRRRRRRRF!!!'
Yes, but with torps there is a legitimate reason for why the "decent dps" isnt decent.
Is there some sort of damage delay, tracking issues, or other stipulation that the eagle suffers from that the Muninn, and Zealot dont?
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welsh wizard
0utbreak
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Posted - 2007.08.14 23:41:00 -
[320]
Edited by: welsh wizard on 14/08/2007 23:43:13
Originally by: Goumindong .....
Whats your point? Range is a hopeless advantage without high damage since the hitpoint/speed buffs.
I'm still pretty sure you have absolutely no idea just how long the Eagle takes to kill a ship that isn't a tech I frigate/destroyer. We're talking 20-30 seconds for a relatively fast interceptor (or never if its too fast and the pilot is remotely intelligent), 30s+ for an assault frigate and atleast 1m30s for a tech I cruiser with any kind of tank. Now couple in all the time wasted shooting opponents that are too fast/too tough to bother shooting.
Now think about this for a minute, no really, think. Just how small is the niche that the Eagle is able to fill? -The Muninn gets by with better ammo selection, massive alpha, a drone bay and far better speed/agility. In short it is able to improvise any given situation. -The Zealot again is a fast hac, it murders fast frigates with its huge raw damage, fast frigates that generally rely on passive shield tank to live through a fight, they don't last long to focussed em/thermal damage. Both of these ships have a far easier time displacing small ships than the Eagle. Trust me I have experience in all three.
Now the Eagle has no way to improvise, all the pilot is able to do is hit F1-F4 and hope that a) It isn't noticed by a fast tackler, a 10km/s interceptor/dictor (not uncommon these days) is on that defenceless Eagle at 200km in 25 seconds. If the Eagle pilot is lucky enough to have chosen a tackled, slow tech I frigate/destroyer as his primary target he may be blessed with a kill before being incapacitated and ultimately deaded. b) He/she isn't immediately removed from the fight by a dampening platform. c) the target is too silly to warp out/is tackled and webbed in a bubble. d) ...a number of other criteria that need to be met if the Eagle is to have any kind of impact.
In summary the Eagle is poor at its supposed role and extremely poor at any other operation. It is a better blaster ship than it is a rail ship because it can make use of its large blaster range and heavy shield tank.
Theres a number of crucial factors that you keep ignoring in your posts: a) The relative worthlessness of DPS in comparison to alpha damage when applied to the Eagles preffered role. b) The relative worthlessness of the Eagles poor-moderate DPS when applied to a scenario since the hitpoint buff. c) " " " " applied to a scenario since the need for speed initiative. d) Ignorance of the time frames in which the Eagle is able to make any kind of difference in a generic battle on tranquility. e) Ignorance of just how small the Eagles niche role is and how useful it is when applied to Revelations Eve combat.
There are other ways to fix the Eagle: eg,, A speed nerf across the board, a reversal of the hitpoint buff or a complete change of role (different bonuses + drone bay). I'm fully supportive of all three as an alternative.
Personally I like the idea of an Eagle as a sniper ship, but currently it just is not powerful enough to pull it off in a fashion that supports its status as a Heavy Assault Cruiser. I mean why not fly a Ferox? It does precisely the same damage + it has a drone bay. There really is no reason to fly the Eagle ahead of the Ferox. You've already stated your support for a Ferox with 2 extra turrets, where the hell would that leave the Eagle!?
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.08.15 00:24:00 -
[321]
Goumindog, drugs are bad, hmmkay? ____________________ A gentleman is someone who can play the bagpipe, but who does not. |
IamBen
Caldari Celestial Apocalypse Insurgency
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Posted - 2007.08.15 00:27:00 -
[322]
Originally by: welsh wizard
Originally by: Djerin The Eagle is a worthwhile HAC to fly. Just dont use it against heavy targets and without a fleet or think outside of the box..
ie,, its not as worthwhile flying it as the other hacs.
Exactly. If a ship cant handle other ships in its class by itself (without ridiculous mods/implants) then its not a very good ship. Give the eagle an extra turret :)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.15 00:29:00 -
[323]
Edited by: Goumindong on 15/08/2007 00:32:17 Edited by: Goumindong on 15/08/2007 00:29:11
Quote: We're talking 20-30 seconds for a relatively fast interceptor (or never if its too fast and the pilot is remotely intelligent)
~18 seconds for a crusader with CN iorn. And no, its not outrunning the tech 1 ammo.
7 Seconds for a crusader with CN thorium. .5 second behind the Muninn.
Quote: -The Muninn gets by with better ammo selection, massive alpha, a drone bay and far better speed/agility. In short it is able to improvise any given situation.
Its .5 seconds faster to kill an interceptor with its ammo of choice. Its infinity seconds behind the Eagle at longer ranges.
Quote:
-The Zealot again is a fast hac, it murders fast frigates with its huge raw damage, fast frigates that generally rely on passive shield tank to live through a fight, they don't last long to focussed em/thermal damage.
BWA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA HA.
Quote: a) It isn't noticed by a fast tackler, a 10km/s interceptor/dictor (not uncommon these days) is on that defenceless Eagle at 200km in 25 seconds, less if hes using this wonderful tech I ammo you keep banging on about (which incidentally still won't hit an 8km/s+ inty who knows what hes doing). If the Eagle pilot is lucky enough to have chosen a tackled, slow tech I frigate/destroyer as his primary target he may be blessed with a kill before being incapacitated and ultimately deaded.
An 8km/s inty making 4000m/s transversal will be hit 80% of the time at 105km by an eagle and close at ~6km/s. 5km/s trans will close at about 5.5-5km/s and be hit 80% at 135km. 6km/s trans will close 4km/s and be hit 80% of the time at 150km. 7km/s trans will be hit 80% of the time at 165, and close at about 2kms. No, the tech 1 ammo is still the way to go. If the inty is charging into the fray its going to die.
You are exaggerating.
Quote: b) He/she isn't immediately removed from the fight by a dampening platform.
This applies to all ships. Why should it not apply to an eagle?
Quote: c) the target is too silly to warp out/is tackled and webbed in a bubble.
interdictors/interceptors that are 100-200km and warp out arent a thread to the fleet.
Quote:
a) The relative worthlessness of DPS in comparison to alpha damage when applied to the Eagles preffered role.
A whole half a second... And if the Muninn misses once, then the Eagle wins hands down.
Quote: b) The relative worthlessness of the Eagles poor-moderate DPS when applied to a scenario since the hitpoint buff. c) " " " " applied to a scenario since the need for speed initiative.
So we need 6 turret muninns and 6 turret Zealots?
Quote: But, the Ferox!
A ferox with 7 turrets would still do less DPS than a 4 turret eagle with faction ammo at 100km.
Eagle does 194. A 7 turret Ferox would do 181.7 dps.
Quote: There are other ways to fix the Eagle: eg,, A speed nerf across the board, a reversal of the hitpoint buff or a complete change of role (different bonuses + drone bay). I'm fully supportive of all three as an alternative.
Yes, a few of those are good ideas, which is one reason why when i proposed a change it was a 25 cube drone bay, a change from the damage bonus to a Shield hit point bonus, and an increase from 4-5 turrets with commensurate fitting[such that overall dps is not increased]. Now it snipes just as well[with better close range support] and is a super-heavy tackler with decent DPS[450 DPS, 60k effective shield hit points, 1300m/s possible on same ship] with the right fitting.
I do not think the eagle should have 5 turrets and a damge bonus, I do not think that it couldnt use a change, like many of the other ships in the game.
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welsh wizard
0utbreak
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Posted - 2007.08.15 00:29:00 -
[324]
There is no need to character assassinate him folks. His arguments are very persuasive and the majority of the time they're correct.
Just not this time (in pretty much everyones opinion :P).
If you can't be arsed replying in a constructive manner then there is probably no point replying at all.
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welsh wizard
0utbreak
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Posted - 2007.08.15 00:42:00 -
[325]
Originally by: Goumindong ...interdictors/interceptors that are 100-200km and warp out arent a thread to the fleet. and other arguments which have little basis in reality
You need to play Revelations II a bit more Goumindong. I'm positively soaking my pants in anticipation of taking on your wonderful gang full of sniping Eagles 'Winning the day!'.
You seem to be a bloke who takes pride in logic and yet you reach your conclusions without ever having flown the ship in question.
Simpily experience > mathematical conclusions applied to ideal hypothetical scenarios. Your Eagle doesn't do anything in practice.
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Alyssee
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Posted - 2007.08.15 00:43:00 -
[326]
Originally by: welsh wizard There is no need to character assassinate him folks. His arguments are very persuasive and the majority of the time they're correct.
Just not this time (in pretty much everyones opinion :P).
If you can't be arsed replying in a constructive manner then there is probably no point replying at all.
There is no need to charcater assasinate him but he keeps posting in this thread with constantly more ridiculous, narrow, theoretical arguments.
Gounmidong thinks he is right and will not be convinced otherwise, he downplays or flat out ignores the aspects in which the Eagle is inferior to the Munnin and Zealot. At this point he is contributing nothing worthwile to the thread.
Here's a hint Gounmidong: rehashing the same arguments a thousand times will not make you right.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.15 00:58:00 -
[327]
Originally by: welsh wizard Edited by: welsh wizard on 15/08/2007 00:51:20
Originally by: Goumindong ...interdictors/interceptors that are 100-200km and warp out arent a thread to the fleet. and other arguments which have little basis in reality
You need to play Revelations II a bit more Goumindong. I'm positively soaking my pants in anticipation of taking on your wonderful gang full of sniping Eagles 'Winning the day!'.
You seem to be a bloke who takes pride in logic and yet you reach your conclusions without ever having flown the ship in question.
Simpily, experience > mathematical conclusions applied to ideal hypothetical scenarios (without acknowledging the mechanical complexity of the system in question). Any professor of the sciences will agree with that, trust me.
Your Eagle won't achieve much in practice.
Just like all the other niche roles, a fleet does not need to be entirely composed of the ships, but i apreciate the attempt at strawman. If you want the eagle to perform like a Muninn in a fleet[and much better than a Zealot], you can. Just load CN thorium. If you want the eagle to hit farther, load CN iorn.
If you want the Eagle to be an anti-support sniper that so outclasses the others that they have no reason to bring them to the battle, then i wont support it.
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KD.Fluffy
The Refugees
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Posted - 2007.08.15 02:31:00 -
[328]
Edited by: KD.Fluffy on 15/08/2007 02:33:04 Edited by: KD.Fluffy on 15/08/2007 02:32:43 Edited by: KD.Fluffy on 15/08/2007 02:30:46
Quote: Not only am i supportive of tests on sisi, but ive put the god damn numbers in this thread, on this very page, with visual representation for you to see just how strong the range bonus really is
The only numbers you've posted are comparing an eagle snipnig interceptors. So for the one and only role of sniping interceptors... an eagle just barely beats the others. But then it has no option of doing great damage, or coming in close with good speed and throwing a point on or anything like that. It can BARELY outperorm the others in sniping interceptors. JOy!!!!!!!11
Quote: Just like all the other niche roles, a fleet does not need to be entirely composed of the ships, but i apreciate the attempt at strawman. If you want the eagle to perform like a Muninn in a fleet[and much better than a Zealot], you can. Just load CN thorium. If you want the eagle to hit farther, load CN iorn.
If you want the Eagle to be an anti-support sniper that so outclasses the others that they have no reason to bring them to the battle, then i wont support it.
So what about the other ships.. they can compete with the eagel in its 'niche' role. They come damn close to outdoing it in its one specific purpose... the problem though, is these other ships can do a myriad of other things, while the eagle is stuck barely outperforming the others in sniping intes..... its really not a balance.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.15 03:31:00 -
[329]
Edited by: Goumindong on 15/08/2007 03:31:40
Originally by: KD.Fluffy
The only numbers you've posted are comparing an eagle snipnig interceptors. So for the one and only role of sniping interceptors... an eagle just barely beats the others. But then it has no option of doing great damage, or coming in close with good speed and throwing a point on or anything like that. It can BARELY outperorm the others in sniping interceptors. JOy!!!!!!!11
Barely? It is equal with the others at ranges that matter, and it can also operate farther than the others.
That is like saying the Myrmidon just barely outperforms the other battlecruisers in the short range, or the Thorax just barely outperforms the Omen/Moa/Caracal.
Quote:
So what about the other ships.. they can compete with the eagel in its 'niche' role. They come damn close to outdoing it in its one specific purpose... the problem though, is these other ships can do a myriad of other things, while the eagle is stuck barely outperforming the others in sniping intes..... its really not a balance.
1. These ships do not do a myriad of other things, they are clearly outclassed in those things by other ships. And they do not do these things at the same time in any significant capacity.
2. They dont compete with the Eagle in its role, both of them are slightly better in a small range[Zealot: 50-80km] and the other is slightly better between another small range[Muninn: 80-100km(drones wont hit until the inty is at 40km, and wont actualy hit most fast support anyway, both the Muninn and current Eagle have the same number of launchers)], and then the eagle is terribly better in excess of that range.
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KD.Fluffy
The Refugees
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Posted - 2007.08.15 04:32:00 -
[330]
Edited by: KD.Fluffy on 15/08/2007 04:31:43
Quote: They dont compete with the Eagle in its role, both of them are slightly better in a small range[Zealot: 50-80km] and the other is slightly better between another small range[Muninn: 80-100km(drones wont hit until the inty is at 40km, and wont actualy hit most fast support anyway, both the Muninn and current Eagle have the same number of launchers)], and then the eagle is terribly better in excess of that range.
once again... your assuming the only thing worth shooting at is intercpetors....... I'm sorry but therea re other ships in the game, and there is also t2 ammo in the game. The fact you choose to ignore these facts is beyond me, but these things do exist. Oh well, ccp im begging you to consider a few caladri buffs.
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Incantare
Caldari Darkness Inc.
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Posted - 2007.08.15 04:51:00 -
[331]
Edited by: Incantare on 15/08/2007 04:51:39
Originally by: Goumindong These ships do not do a myriad of other things, they are clearly outclassed in those things by other ships. And they do not do these things at the same time in any significant capacity.
While true this is a problem shared by most HACs, however it doesn't change the fact that a Munnin, for example, is far more damaging and faster than an eagle when set up for close range and can perform that role far better regardless of wether a hurricane does it better overall. To keep things balanced the eagle should have a compensating advantage and with its current dps, its longer range doesn't cut it.
Despite competing with BCs HACs still have other advantages like faster lock time, higher speed and very importantly, faster align time. For these reasons and the fact that not everyone is completly focused on cost efficiency HACs are still used in roles they share with BCs and should not be balanced exclusively on a niche ignoring all their other uses.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.15 08:07:00 -
[332]
Originally by: Goumindong Edited by: Goumindong on 15/08/2007 00:32:17
7 Seconds for a crusader with CN thorium. .5 second behind the Muninn.
Lol? Are you saying that the Eagle is actually 0.5 seconds behind the Muninn when its 'performing its niche'? If that's so, you just proved us right, thank you!
Quote:
Its .5 seconds faster to kill an interceptor with its ammo of choice. Its infinity seconds behind the Eagle at longer ranges.
Wow, 0.5 seconds if you manage to load up the right ammo in a hypothetical scenario without lag or desyncs. 0.5 seconds is no difference whatsoever.
Quote:
An 8km/s inty making 4000m/s transversal will be hit 80% of the time at 105km by an eagle and close at ~6km/s. 5km/s trans will close at about 5.5-5km/s and be hit 80% at 135km. 6km/s trans will close 4km/s and be hit 80% of the time at 150km. 7km/s trans will be hit 80% of the time at 165, and close at about 2kms. No, the tech 1 ammo is still the way to go. If the inty is charging into the fray its going to die.
You are exaggerating.
Is he? Maybe you should fly the ship. Beside the repeating fact that we are not by EVE ccp law forced to just shoot inty's. And when the enemy's run out of inty's, because the Eagle is such a pwn-mobile, ofcourse we just head home and don't shoot at something cruiser size or bigger.
Quote:
This applies to all ships. Why should it not apply to an eagle?
Agreed, tho an Eagle has topspot on the list of ships that are going to be jammed for sure.
Quote:
A whole half a second... And if the Muninn misses once, then the Eagle wins hands down.
Alpha damage is more important than you seem to think.
Quote:
So we need 6 turret muninns and 6 turret Zealots?
Their dps will go thru the roof in close range. Their dps is fine. For the x`th time, they are not dedicated sniper ships. You should be happy it can reach over 100km and still do equal damage to an Eagle.
Quote:
A ferox with 7 turrets would still do less DPS than a 4 turret eagle with faction ammo at 100km.
Eagle does 194. A 7 turret Ferox would do 181.7 dps.
A non Rigged 5 turret Ferox will do close to 160dps at 100km. And its probably half the price and it can fit a decent tank.
Quote:
Yes, a few of those are good ideas, which is one reason why when i proposed a change it was a 25 cube drone bay, a change from the damage bonus to a Shield hit point bonus, and an increase from 4-5 turrets with commensurate fitting[such that overall dps is not increased]. Now it snipes just as well[with better close range support] and is a super-heavy tackler with decent DPS[450 DPS, 60k effective shield hit points, 1300m/s possible on same ship] with the right fitting.
I do not think the eagle should have 5 turrets and a damge bonus, I do not think that it couldnt use a change, like many of the other ships in the game.
You will not get 60k shield hitpoints and 5 blasters and a mwd (let alone tackling gear) on an Eagle. And even though I think the Eagle should be able to use drones, CCP has never fixed Caldari dps by adding a bigger dronebay, its not the Caldari way. Besides 450dps is still low, my Harpy (a supposedly sucky ship because its an AF) can do over 350dps. The problem is, the ship is allready getting 4 bonuses which are all needed if you want to make a sniper. So another damage bonus is not an option. Another High slot (and I think dropping the last Missile slot for a Med slot) does not add 25% extra damage. Far from, since its loosing 2 missile slots and probably needs to fit another PDU.
--
I'm in this mood because of scorn. I'm in a mood for total war
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Rotten Hag
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Posted - 2007.08.15 11:17:00 -
[333]
Has Goumin Gone?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.15 12:32:00 -
[334]
Originally by: MailFan quote]
Lol? Are you saying that the Eagle is actually 0.5 seconds behind the Muninn when its 'performing its niche'? If that's so, you just proved us right, thank you!
.5 seconds behind the Muninn when performing at the Muninns optimal, not the eagles optimal.
Quote:
Wow, 0.5 seconds if you manage to load up the right ammo in a hypothetical scenario without lag or desyncs. 0.5 seconds is no difference whatsoever.
Eagle has longer optimal range with longer locking range and faster locking time. It ought to be less susceptable to lag since it can activate its modules earlier than the Muninn. Though this likly doesnt matter, if you are lagged and your target isnt you are screwed regardless.
however, lag and desynchs should affect them both more or less equally, there is nothing that puts one above the other in that situations
Quote:
Is he? Maybe you should fly the ship. Beside the repeating fact that we are not by EVE ccp law forced to just shoot inty's. And when the enemy's run out of inty's, because the Eagle is such a pwn-mobile, ofcourse we just head home and don't shoot at something cruiser size or bigger.
Stop the strawman. I am not saying the eagle is a solopwn mobile, i am saying its clearly the best ship for the job.
Quote:
Agreed, tho an Eagle has topspot on the list of ships that are going to be jammed for sure.
And if its on the topspot on the list for ships that are going to be jammed, then there is a reason for it. How can you claim both that the eagle sucks, and that people put it highest on their list to remove from the battle?
Quote:
Alpha damage is more important than you seem to think.
No, that is .5 seconds including the alpha advantage of the Muninn. If the muninn misses one of those shots, the target doesnt die. If the target doesnt die, then it takes another 6.5 seconds for the Muninn to kill it. If a target doesnt die because an eagle misses, it takes another 3.5 seconds to kill it. In this case, the eagle kills the target 3 seconds faster than the Muninn.
Quote:
Their dps will go thru the roof in close range. Their dps is fine. For the x`th time, they are not dedicated sniper ships. You should be happy it can reach over 100km and still do equal damage to an Eagle.
First off, they are dedicated sniper ships. They really do suck at close range. And both have bonuses alligned with filling that role. That they are not as good as the eagle at the role does not mean that they should be terribly worse.
Quote:
A non Rigged 5 turret Ferox will do close to 160dps at 100km. And its probably half the price and it can fit a decent tank.
No, it cant fit a decent tank[2 sensor boosters, 2 tracking computers, 1 tracking enhancer, 3 dmg mods, 1 mwd leaves one mid slot open supposing it gets another mid]. And yea, it still doesnt do as much damage as the eagle. AND the eagle has 100km more range on top of that.
Quote:
You will not get 60k shield hitpoints and 5 blasters and a mwd (let alone tackling gear) on an Eagle. And even though I think the Eagle should be able to use drones, CCP has never fixed Caldari dps by adding a bigger dronebay, its not the Caldari way. Besides 450dps is still low, my Harpy (a supposedly sucky ship because its an AF) can do over 350dps. The problem is, the ship is allready getting 4 bonuses which are all needed if you want to make a sniper. So another damage bonus is not an option. Another High slot (and I think dropping the last Missile slot for a Med slot) does not add 25% extra damage. Far from, since its loosing 2 missile slots and probably needs to fit another PDU.
Check out the thread, i have already posted a setup that would do it on the suggested changes.
Also your harpy, with 4 neutron blaster II and viod ammo hits 271 DPS, not 350.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.15 13:13:00 -
[335]
Originally by: Goumindong
Quote:
Alpha damage is more important than you seem to think.
No, that is .5 seconds including the alpha advantage of the Muninn. If the muninn misses one of those shots, the target doesnt die. If the target doesnt die, then it takes another 6.5 seconds for the Muninn to kill it. If a target doesnt die because an eagle misses, it takes another 3.5 seconds to kill it. In this case, the eagle kills the target 3 seconds faster than the Muninn.
If I recall my post correctly (posted somewhere in a thread like this), the Munins has about 1400 dmg alpha while Eagle has 630-680 with CN Thorium. Given the ROF difference and same time gun activation, Eagle needs on extra volley to output the same damage as Munin did in the first volley.
Eagle:
680 - 3.5sec - 680 - 3.5sec - 680 = 2040 dmg in 7 sec
Munin:
1400 - 6.5sec - 1400 = 2800 dmg in 6.5 sec
Seems my calculation is somewhat wrong ... I have to find my original post.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.15 13:58:00 -
[336]
Edited by: Goumindong on 15/08/2007 13:58:41
Originally by: Hugh Ruka
Originally by: Goumindong
Quote:
Alpha damage is more important than you seem to think.
No, that is .5 seconds including the alpha advantage of the Muninn. If the muninn misses one of those shots, the target doesnt die. If the target doesnt die, then it takes another 6.5 seconds for the Muninn to kill it. If a target doesnt die because an eagle misses, it takes another 3.5 seconds to kill it. In this case, the eagle kills the target 3 seconds faster than the Muninn.
If I recall my post correctly (posted somewhere in a thread like this), the Munins has about 1400 dmg alpha while Eagle has 630-680 with CN Thorium. Given the ROF difference and same time gun activation, Eagle needs on extra volley to output the same damage as Munin did in the first volley.
Eagle:
680 - 3.5sec - 680 - 3.5sec - 680 = 2040 dmg in 7 sec
Munin:
1400 - 6.5sec - 1400 = 2800 dmg in 6.5 sec
Seems my calculation is somewhat wrong ... I have to find my original post.
That is right. But interceptors dont have more than 2000 effective hit points, and pretty much always have more than 1500.
I am not saying its not an advantage, but its not so large as might be thought.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.15 14:13:00 -
[337]
Originally by: Goumindong Edited by: Goumindong on 15/08/2007 13:58:41
Originally by: Hugh Ruka
Originally by: Goumindong
Quote:
Alpha damage is more important than you seem to think.
No, that is .5 seconds including the alpha advantage of the Muninn. If the muninn misses one of those shots, the target doesnt die. If the target doesnt die, then it takes another 6.5 seconds for the Muninn to kill it. If a target doesnt die because an eagle misses, it takes another 3.5 seconds to kill it. In this case, the eagle kills the target 3 seconds faster than the Muninn.
If I recall my post correctly (posted somewhere in a thread like this), the Munins has about 1400 dmg alpha while Eagle has 630-680 with CN Thorium. Given the ROF difference and same time gun activation, Eagle needs on extra volley to output the same damage as Munin did in the first volley.
Eagle:
680 - 3.5sec - 680 - 3.5sec - 680 = 2040 dmg in 7 sec
Munin:
1400 - 6.5sec - 1400 = 2800 dmg in 6.5 sec
Seems my calculation is somewhat wrong ... I have to find my original post.
That is right. But interceptors dont have more than 2000 effective hit points, and pretty much always have more than 1500.
I am not saying its not an advantage, but its not so large as might be thought.
OK found it:
Quote:
Munin:
5x 720mm T2 arty - 17.626x 6.83 rof 16HP tracking: 0.013 160km lock, 114km optimal 1410 alpha, 206DPS
Eagle:
4x 250mm t2 rail - 7.882x 3.68 ROF 16HP - spike, 20 CN Thorium (100km optimal) tracking: 0.013 spike, 0.053 CN Thorium 204km lock, 205km optimal 504 alpha, 137 DPS - spike 630 alpha, 171 DPS - CN Thorium
5x same: 630 alpha, 171 DPS - spike 787 alpha, 214 DPS - CN Thorium
Zealot:
4x Heavy Beam t2 - 8.758x 2.6 ROF 16HP tracking: 0.015 160km lock, 114km optimal 560 alpha, 215 DPS 5x same: 700 alpha, 270 DPS
5 turret Eagle and 5 turret Zealot included ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.15 16:13:00 -
[338]
Allright im going to give this a fresh try. I'll try to sum up list to which (I think) we can all agree.
Eagle: + Possible tanking abilities due to resists and shieldtank + Superb range for a Cruiser
- Slowest HAC and almost heaviest (Remember Deimos getting a big speedboost) - Poor damage output except for sniping ranges
- No Dronebay
- Just 1 damage bonus
- Just 4 Turrets
- Lack of pvp options due to shieldtank
Im pretty sure this is a fair list, since I could name quite a few extra cons and not many pros.
I do not believe the pros outweigh the cons here, not even close. And it seems we both agree on giving it a boost. Your idea of another turret for a missile slot, giving it a dronebay and replace the damage bonus for a shield bonus doesn't sound too bad. But Im fairly sure CCP will not give the Eagle a 25m3 dronebay, since Cerb pilots will undoubtly ask why they didn't get any. Also, Caldari just isn't a dronerace. This means there is still quite a gap in close range damage that needs to be filled. That's why I still suggest giving it another turret will fix this. I don't think it needs 25% extra damage output in sniping range, though I don't think it'll be overpowerd either. It could use 25% more damage on closerange.
Suggestion: - Remove both Missile slots. - Add another turret. - Add powergrid, so that it can fit 5 turrets, but not without sacrificing a damage slot. - Add a 10-15m3 dronebay for close range defence. - Give it a little bit more speed and a little less mass (5-10% in both cases)*
* I could live without adding this bonus, though it is just a flying brick.
--
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.15 17:19:00 -
[339]
Edited by: Goumindong on 15/08/2007 17:20:34
Originally by: Hugh Ruka OK found it: Quote:
whole bunch of irrelevent and wrong crap
First off.
An eagle with 3 damage mods does 150 DPS before implants with spike and 194 DPS with CN thorium.
Second off:
A Muninn does 223 DPS with Tremor, not 206.
Third off: None of those are comparable to the Muninn since its firing weapons that can actualy hit the target.
Real numbers are:
Muninn 192 DPS Eagle 194 DPS 5x Eag 242 DPS Zealot 154 dps 5x Zea 193 DPS
Second off, none of that matters if the eagle really does kill the thing as fast as the muninn due to the specific hit point total of the target.
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Avuroi Saxudaj
Minmatar Sebiestor tribe
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Posted - 2007.08.15 18:27:00 -
[340]
Yes, the Eagle could certainly use another turret hardpoint, ever since the HP boost and interdictors pretty much replacing interceptors in fleet engagements.
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Magazaki
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Posted - 2007.08.15 19:09:00 -
[341]
Edited by: Magazaki on 15/08/2007 19:10:19 Gourm, the "undock" button is your friend.
You may realise many, if not all, of the following to be true:
a) People don't always fight at 200km. I was staggered to realise that a great portion of the fight happens at around 50km.
b) These HACs are good anti-support snipers, but they are a ****load more than that. They also kill stuff medium range. In fact, they sometimes excel at it.
c) It seems that the purpose you envision for eagle/munin/zealots is to shoot interceptors with at least 50mil hulls and around 100-250mil fittings. Even if I didn't fall out of my chair laughing at that vision, you may strangely find that apart from interceptors, there are other stuff around you that you must shoot. "Ideal role" is nice, but "usefulness in a variety of situations" is what this strange "undock" button may teach you that wins mixed, confused fights. This is because you may find you have a pressing need to shoot these other stuff while in one of these (sometimes so-called) snipers. Except if you wish to say that these ships should die to T1 cruisers cause they're snipers.
You may wish you were in a Rokh because it shoots cruisers better at long range all you want, but apart from the fact that your foe may not be in long range in the first place, you are INSIDE A FRIGGING EAGLE 24km from that crow, because strangely enough the opposing force fielded more than a single interceptor that reached you, and everyone around you does a better job at shooting them than you. The most you can do is switch ammo. Since you can change your ship in the middle of the fight, friggin versatility has to be factored in when you compare balance. Instead, you seem to adamantly believe that because a 5 gun eagle would do more damage if and when the target was at 80km, it would be more powerful than the munin that would run, do more damage, shoot more missiles (a feww oddballs even shoot fofs as a defense against lag), not cap out, track better, use its drones and rip these interceptors/blasteraxes/interdictors whatever it was that in the end managed to close up on you to shreds, is useless. Because the eagle does more damage at 100km or wherever. So friggin what?
Your idea that all that matters is the intended role when you are in a friggin spacewhale that wouldn't dictate this role against a battleship with an mwd, let alone an interceptor, only speaks of ignorance.
If nothing else, the fact that you're alone in this and proven pvpers from proven pvp corps such as outbreak that actually fly the stuff that you compare the numbers from should give you a hint when to stop and say "ok, i may have been wrong". Fly more. I like numbers too, thanks, but this once it is plain abuse, born of ignorance for sure and I suppose arrogance or plain'old stubbornness. I used to respect a lot of your arguments in other threads, but this once they are plain stupid. Take the hint from so many people telling you.
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Liang Nuren
The Refugees
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Posted - 2007.08.15 19:17:00 -
[342]
Originally by: Magazaki Edited by: Magazaki on 15/08/2007 19:10:19 Gourm, the "undock" button is your friend.
You may realise many, if not all, of the following to be true:
a) People don't always fight at 200km. I was staggered to realise that a great portion of the fight happens at around 50km.
b) These HACs are good anti-support snipers, but they are a ****load more than that. They also kill stuff medium range. In fact, they sometimes excel at it.
c) It seems that the purpose you envision for eagle/munin/zealots is to shoot interceptors with at least 50mil hulls and around 100-250mil fittings. Even if I didn't fall out of my chair laughing at that vision, you may strangely find that apart from interceptors, there are other stuff around you that you must shoot. "Ideal role" is nice, but "usefulness in a variety of situations" is what this strange "undock" button may teach you that wins mixed, confused fights. This is because you may find you have a pressing need to shoot these other stuff while in one of these (sometimes so-called) snipers. Except if you wish to say that these ships should die to T1 cruisers cause they're snipers.
You may wish you were in a Rokh because it shoots cruisers better at long range all you want, but apart from the fact that your foe may not be in long range in the first place, you are INSIDE A FRIGGING EAGLE 24km from that crow, because strangely enough the opposing force fielded more than a single interceptor that reached you, and everyone around you does a better job at shooting them than you. The most you can do is switch ammo. Since you can change your ship in the middle of the fight, friggin versatility has to be factored in when you compare balance. Instead, you seem to adamantly believe that because a 5 gun eagle would do more damage if and when the target was at 80km, it would be more powerful than the munin that would run, do more damage, shoot more missiles (a feww oddballs even shoot fofs as a defense against lag), not cap out, track better, use its drones and rip these interceptors/blasteraxes/interdictors whatever it was that in the end managed to close up on you to shreds, is useless. Because the eagle does more damage at 100km or wherever. So friggin what?
Your idea that all that matters is the intended role when you are in a friggin spacewhale that wouldn't dictate this role against a battleship with an mwd, let alone an interceptor, only speaks of ignorance.
If nothing else, the fact that you're alone in this and proven pvpers from proven pvp corps such as outbreak that actually fly the stuff that you compare the numbers from should give you a hint when to stop and say "ok, i may have been wrong". Fly more. I like numbers too, thanks, but this once it is plain abuse, born of ignorance for sure and I suppose arrogance or plain'old stubbornness. I used to respect a lot of your arguments in other threads, but this once they are plain stupid. Take the hint from so many people telling you.
You're nicer than I was ... and put a bit more persuasiveness in it than I did. QFT.
I suppose I should apologize to Goum for it... so.. I apologize for being a bit harsh in trying to get the above across.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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KD.Fluffy
The Refugees
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Posted - 2007.08.15 19:37:00 -
[343]
Quote: Gourm, the "undock" button is your friend.
You may realise many, if not all, of the following to be true:
a) People don't always fight at 200km. I was staggered to realise that a great portion of the fight happens at around 50km.
b) These HACs are good anti-support snipers, but they are a ****load more than that. They also kill stuff medium range. In fact, they sometimes excel at it.
c) It seems that the purpose you envision for eagle/munin/zealots is to shoot interceptors with at least 50mil hulls and around 100-250mil fittings. Even if I didn't fall out of my chair laughing at that vision, you may strangely find that apart from interceptors, there are other stuff around you that you must shoot. "Ideal role" is nice, but "usefulness in a variety of situations" is what this strange "undock" button may teach you that wins mixed, confused fights. This is because you may find you have a pressing need to shoot these other stuff while in one of these (sometimes so-called) snipers. Except if you wish to say that these ships should die to T1 cruisers cause they're snipers.
You may wish you were in a Rokh because it shoots cruisers better at long range all you want, but apart from the fact that your foe may not be in long range in the first place, you are INSIDE A FRIGGING EAGLE 24km from that crow, because strangely enough the opposing force fielded more than a single interceptor that reached you, and everyone around you does a better job at shooting them than you. The most you can do is switch ammo. Since you can change your ship in the middle of the fight, friggin versatility has to be factored in when you compare balance. Instead, you seem to adamantly believe that because a 5 gun eagle would do more damage if and when the target was at 80km, it would be more powerful than the munin that would run, do more damage, shoot more missiles (a feww oddballs even shoot fofs as a defense against lag), not cap out, track better, use its drones and rip these interceptors/blasteraxes/interdictors whatever it was that in the end managed to close up on you to shreds, is useless. Because the eagle does more damage at 100km or wherever. So friggin what?
Your idea that all that matters is the intended role when you are in a friggin spacewhale that wouldn't dictate this role against a battleship with an mwd, let alone an interceptor, only speaks of ignorance.
If nothing else, the fact that you're alone in this and proven pvpers from proven pvp corps such as outbreak that actually fly the stuff that you compare the numbers from should give you a hint when to stop and say "ok, i may have been wrong". Fly more. I like numbers too, thanks, but this once it is plain abuse, born of ignorance for sure and I suppose arrogance or plain'old stubbornness. I used to respect a lot of your arguments in other threads, but this once they are plain stupid. Take the hint from so many people telling you.
signed....
muninn,zealot, and eagle's have more then the sole role of inty sniping........ Give the eagle a 5th turret so it can compete!
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KD.Fluffy
The Refugees
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Posted - 2007.08.15 19:43:00 -
[344]
Quote:
First off.
An eagle with 3 damage mods does 150 DPS before implants with spike and 194 DPS with CN thorium.
Second off:
A Muninn does 223 DPS with Tremor, not 206.
Third off: None of those are comparable to the Eagle since its firing weapons that can actualy hit the target.
Real numbers are:
Muninn 192 DPS Eagle 194 DPS 5x Eag 242 DPS Zealot 154 dps 5x Zea 193 DPS
Second off, none of that matters if the eagle really does kill the thing as fast as the muninn due to the specific hit point total of the target.
once again your assuming the only thing worth firing at is intercpetors..... the muninn hits a 120km optimal and can target 130km. to match this the eagle must use lead charge.. this puts the muninn at 25% more damage when it uses t2 ammo to acheive this range. t2 ammo is not ideal for sniping inties, but there are a myriad of other ships in the game you can snipe with a muninn as well.......... really I promise there are other ship types.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.15 20:14:00 -
[345]
Edited by: Goumindong on 15/08/2007 20:14:19
Originally by: KD.Fluffy
once again your assuming the only thing worth firing at is intercpetors..... the muninn hits a 120km optimal and can target 130km. to match this the eagle must use lead charge.. this puts the muninn at 25% more damage when it uses t2 ammo to acheive this range. t2 ammo is not ideal for sniping inties, but there are a myriad of other ships in the game you can snipe with a muninn as well.......... really I promise there are other ship types.
No. It god damn cant.
The Muninn has a 114km optimal with tech 2 ammo with 2 damage mods and can target 160km. With a 101km optimal with RN Carb Lead for 170 dps.
Or
The muninn has a 105km optimal with tech 2 ammo with 3 damage mods and can target 160km. 93km optimal with CN carb lead for 192 dps.
OR
The muninn has a 114km optimal with tech 2 ammo with 3 damage mods and can target to 110km. 101km optimal with RN carb lead for 192 dps.
And of course, ignoring that the battlecruisers and battleships make much better cruiser sized snipers.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.15 20:30:00 -
[346]
Originally by: Magazaki ...
a) No, people dont always fight at at 200km. The eagle isnt the ship to choose when engaging in short range fights. Neither are the Muninn or Zealot. Take a BC if you are planning on engaging at those ranges.
b) No, they really arent much more than that, they both get absolutly crushed at medium range by other platforms. You cannot ignore the performance in the primary role and their competition in that role. If you want to boost the eagle, it cannot be by giving it more damage in its specialty unless you also plan on boosting the Muninn and Zealot in similar manners. But the Muninn and Zealot would both be overpowered with those changes.
c) And 5 turrets doesnt change this. 5 turrets just makes it overpowered as a sniper and doesnt change any other roles it has. None of the other ships kill interceptors well below 50km. Claiming they can is just plain wrong.
I am glad you have realized that the Eagle is not an idea small gang ship to be used in short range engagements. Guess what, neither are the Zealot or the Muninn. If someone drops blasteraxs on you, then your battleships will tear them to peices. Why? Because you fly eagles in large gangs, and not in small gangs. You shouldnt be flying Zealots or Muninns in those gangs either. Adding drones, or other abilities to the Eagle is not at issue here. Its effectiveness with 5 guns is at issue. With 5 guns and a damage bonus its overpowered, and that is all there is too it. If it needs more versitility then it needs more versitility, not more specialization.
I enjoy the arguement to authority as well[which would be wrong even if it wasnt a fallacy, since Outbreak doesnt typically engage in the type of combat that the eagle excells in].
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KD.Fluffy
The Refugees
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Posted - 2007.08.15 20:49:00 -
[347]
Edited by: KD.Fluffy on 15/08/2007 20:55:08
Quote: a) No, people dont always fight at at 200km. The eagle isnt the ship to choose when engaging in short range fights. Neither are the Muninn or Zealot. Take a BC if you are planning on engaging at those ranges.
b) No, they really arent much more than that, they both get absolutly crushed at medium range by other platforms. You cannot ignore the performance in the primary role and their competition in that role. If you want to boost the eagle, it cannot be by giving it more damage in its specialty unless you also plan on boosting the Muninn and Zealot in similar manners. But the Muninn and Zealot would both be overpowered with those changes.
c) And 5 turrets doesnt change this. 5 turrets just makes it overpowered as a sniper and doesnt change any other roles it has. None of the other ships kill interceptors well below 50km. Claiming they can is just plain wrong.
I am glad you have realized that the Eagle is not an idea small gang ship to be used in short range engagements. Guess what, neither are the Zealot or the Muninn. If someone drops blasteraxs on you, then your battleships will tear them to peices. Why? Because you fly eagles in large gangs, and not in small gangs. You shouldnt be flying Zealots or Muninns in those gangs either. Adding drones, or other abilities to the Eagle is not at issue here. Its effectiveness with 5 guns is at issue. With 5 guns and a damage bonus its overpowered, and that is all there is too it. If it needs more versitility then it needs more versitility, not more specialization.
I enjoy the arguement to authority as well[which would be wrong even if it wasnt a fallacy, since Outbreak doesnt typically engage in the type of combat that the eagle excells in].
Once again, your assuming the only ship in the game worth shooting is an intercpetor... and sadly, muninn ALMOST outdoes the eagle in that department. So the eagle barely holds its edge in its 'sole purpose role' you assign it, while muninn and zealot and all the other hacs totally slaughter the eagle in any other role. As soon as you start sniping anythign else though, the muninn completely trumps it. I swear to you, there are other ship classes. Heavy assault cruisers ARE NOT made for the sole purpose of killing intercpetors, im sorry but thats a load of crap. Now when you figure that out, you might realize how the eagle could use some help. Heavy assault cruisers are more mobile then battlecruisers, have smaller sig, move faster, they just dont hit as hard. Just because a biger ship can hit harder in a similar range doesnt make the HAC obsolete.
If you give the eagle 5 turrets like it should have, it will be the best at its job, and thats sniping. It will not outdue a pulse zealot, or a blaster deimos, or a muninn at 40k by any means. It will be the best at its job. Right now its only equal to the others in sniping one ship, and thats interceptors. For sniping anything else, all the other hacs are better. it should be better at something then the other hacs, if you give it 5 turrets it will barely match the damage of a muninn, there is nothing wrong with that.
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Daald
Grenadiers
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Posted - 2007.08.15 20:56:00 -
[348]
Anyone want to buy my Eagle? It excels at inty popping!
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KD.Fluffy
The Refugees
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Posted - 2007.08.15 21:00:00 -
[349]
Quote: No. It god damn cant.
The Muninn has a 114km optimal with tech 2 ammo with 2 damage mods and can target 160km. With a 101km optimal with RN Carb Lead for 170 dps.
Or
The muninn has a 105km optimal with tech 2 ammo with 3 damage mods and can target 160km. 93km optimal with CN carb lead for 192 dps.
OR
The muninn has a 114km optimal with tech 2 ammo with 3 damage mods and can target to 110km. 101km optimal with RN carb lead for 192 dps.
And of course, ignoring that the battlecruisers and battleships make much better cruiser sized snipers.
hmm, you might want to brush up on sniping fits....
muninn: 3x gyrostabs, 1x signal amp 3x tracking computers, 1x sensor booster 5x artillery...
I promise it snipes 120 km....
223 dps.
an egle with 120km optimal does 173 dps with faction ammo. you get 28% more damage from the muninn, you just loose the trackign edge. So the one and only thing the eagle is better at is sniping intercpetors, and that is just barely. If you give the eagle a 5th turret, it will better at sniping inties, and equal at snipin anythign else. The muninn though, has the option of coming in close and doing a lot of damage, while eagle simply wont. Its completetly balanced, you are either specialized or a jack of all trades. Kinda like the phooon and minmatar in general. muninn should not be better then the eagle at the eagles only ability.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.15 21:34:00 -
[350]
Edited by: MailFan on 15/08/2007 21:36:55 Edited by: MailFan on 15/08/2007 21:35:54
Originally by: MailFan Alright im going to give this a fresh try. I'll try to sum up list to which (I think) we can all agree.
Eagle: + Possible tanking abilities due to resists and shieldtank + Superb range for a Cruiser
- Slowest HAC and almost heaviest (Remember Deimos getting a big speedboost) - Poor damage output except for sniping ranges
- No Dronebay
- Just 1 damage bonus
- Just 4 Turrets
- Lack of pvp options due to shieldtank
Im pretty sure this is a fair list, since I could name quite a few extra cons and not many pros.
I do not believe the pros outweigh the cons here, not even close. And it seems we both agree on giving it a boost. Your idea of another turret for a missile slot, giving it a dronebay and replace the damage bonus for a shield bonus doesn't sound too bad. But Im fairly sure CCP will not give the Eagle a 25m3 dronebay, since Cerb pilots will undoubtly ask why they didn't get any. Also, Caldari just isn't a dronerace. This means there is still quite a gap in close range damage that needs to be filled. That's why I still suggest giving it another turret will fix this. I don't think it needs 25% extra damage output in sniping range, though I don't think it'll be overpowerd either. It could use 25% more damage on closerange.
Suggestion: - Remove both Missile slots. - Add another turret. - Add powergrid, so that it can fit 5 turrets, but not without sacrificing a damage slot. - Add a 10-15m3 dronebay for close range defence. - Give it a little bit more speed and a little less mass (5-10% in both cases)*
* I could live without adding this bonus, though it is just a flying brick.
QFR (Yes I know Im quoting myself)
This argument thing isn't getting us anywhere. Maybe we can start at a point where we actually agree on stuff.
Also, giving that we are over 350 posts a Dev response is really needed to give us their view on the Eagle and current Hac vs BC issues. --
I'm in this mood because of scorn. I'm in a mood for total war
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KD.Fluffy
The Refugees
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Posted - 2007.08.15 21:41:00 -
[351]
a dev resonse would be great, though I don't expect any buffs or attention to come to caldari. Ever since I started playing hte game caldari has recived nerf after nerf.. i will be suprised if this trend does not continue.
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Cookie Snatcher
Gallente Center for Advanced Studies
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Posted - 2007.08.15 22:10:00 -
[352]
why the hell eagle needs 2 useless high slots if its supposed to be a sniper ship? Move those 2 to low/med if its not getting any more turrets. If its getting 1 turret then move 1 useless high away.
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Mississippi Gunn
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Posted - 2007.08.16 02:44:00 -
[353]
The Moa/Eagle hull has needed 5 turrets for a long, long time.
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Magazaki
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Posted - 2007.08.16 05:39:00 -
[354]
Originally by: Goumindong ...
Damn it all, what part of "you don't pick all your fights" don't you get? What ship is ideal for a role is meaningless. If you try flying you will be surprised to find that the other guys will strive their outmost to get you exactly out of your intended roles. You pick your best role, but you don't pick the situation you'll find yourself in. Yes, surprisingly enough, these ships are part of a universe and find themselves in a variety of situations. What part of that can't you understand? Your vision of a comparison in an ideal role is wrong because it goes away after the first volley in a real fight! People actually get close.
The fact that you "wouldn't pick that ship for that role" is too bad, because once the fight has started you don't get pick anything. That is the eagle's disadvantage, 4, 5 or 20 turret: that once the **** hits the fan, it has absolute zero versatility - the perfect one-trick pony. That enough should warrant it having the best sniping performance by itself. The munin on the other hand is a handful, so to speak. Full drone complement, 2 missiles, speed, capless weapons, good shield resistances across the board, you name it, it has it. That's its design philosophy, and that is the reason why it should not perform the same as an eagle - because in each and every situation apart from 100km shooting, it will not only outperform an eagle, it will absolutely trounce it in terms of performance. You pick an eagle for anti-support with full knowledge that a few fast ships that manage to get close totally negate you - it has 0 point defense, could not outrun its own dead grandmother, and does not even have the saving grace of the Moa's 3 warriors. Hell, a 5 turret one would not even have the two launchers! Does the fact that after the **** hits the fan it will be the least able to react to situations not warrant better performance at its one, single role? Then what does?
What you suggest says that versatility counts for nothing. Well, you are simply wrong and that is all there is to it, even after this thread reaches 50 pages of useless arguments, versatility will still count for a lot. Speed too.
In fact, a small hit in the effectiveness in one primary role is exactly the price you pay for great versatility. That's the part you miss.
It's also the part that wins fights. Ask any minnie you want ;)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 06:27:00 -
[355]
Originally by: KD.Fluffy
hmm, you might want to brush up on sniping fits....
Maybe you do.
Muninn has 55km base targeting range
Long range targeting 5 = 1.25x
tech 2 sensor booster = 60%.
1.25 x 1.6 x 55 = 110
Now if you use a signal amp, then its got no mwd which means it doesnt fulfill your "more agile" designator that you give it.
And no, it does not do 120km optimal with faction ammo.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.16 06:31:00 -
[356]
Originally by: Magazaki Edited by: Magazaki on 16/08/2007 05:46:43
Originally by: Goumindong ...
Damn it all, what part of "you don't pick all your fights" don't you get? What ship is ideal for a role is meaningless in a great part of the fights. If you try flying you will be surprised to find that the other guys will strive their outmost to get you exactly out of your intended roles. You pick your best role, but you don't pick the situation you'll find yourself in. Yes, surprisingly enough, these ships are part of a universe and find themselves in a variety of situations. Your vision of a comparison in an ideal role is wrong because intended role tends to get screwed and goes away after the first volley in a real fight. People actually get close to you...
The fact that you "wouldn't pick that ship for that role" is too bad, because once the fight has started you don't get pick anything. That is the eagle's disadvantage, 4, 5 or 20 turret: that once the **** hits the fan, it has absolute zero versatility - the perfect one-trick pony. That enough should warrant it having the best sniping performance by itself. The munin on the other hand is a handful, so to speak. Full drone complement, 2 missiles, speed, capless weapons, good shield resistances across the board, you name it, it has it. That's its design philosophy, and that is the reason why it should not perform the same as an eagle - because in each and every situation apart from 100km shooting, it will not only outperform an eagle, it will absolutely trounce it in terms of performance. You pick an eagle for anti-support with full knowledge that a few fast ships that manage to get close totally negate you - it has 0 point defense, could not outrun its own dead grandmother, and does not even have the saving grace of the Moa's 3 warriors. Hell, a 5 turret one would not even have the two launchers! Does the fact that after the **** hits the fan it will be the least able to react to situations not warrant better performance at its one, single role? Then what does?
Apart from that, the fact that the others carry drones should give you a hint. Do you know what a couple of assaults with precision lights and warrior II's do to an inty? In fact, don't you? Let me suggest that sicking 5 warriors and shooting precision lights is THE best way to kill short range inties. Errr, munin again? Damn!
What we pretty much all saying, is that this situation is NOT bad, as long as an advantage exists (good sniping) in balance with the disadvantage (freakishly bad versatility).
What you suggest says that versatility counts for nothing. Well, you are simply wrong and that is all there is to it, even after this thread reaches 50 pages of useless arguments, versatility will still count for a lot. Speed too.
In fact, a small hit in the effectiveness in one primary role is exactly the price you pay for great versatility. That's the part you miss.
It's also the part that wins fights. Ask any minnie you want ;)
As much as I don't like this, I have to back Goumindong here.
Look at his proposal for the Eagle. He improves exactly what you complain about the Eagle. Adds versatility - 25m3 drone bay, better fitting options, better survivability.
However all of us here would rather see a stronger sniping Eagle than the same sniper just bit more versatile. That's the point where we disagree.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 06:35:00 -
[357]
Edited by: Goumindong on 16/08/2007 06:36:53
Originally by: Magazaki
Damn it all, what part of "you don't pick all your fights" don't you get?
I understand all of that.
The part about not picking the eagle for that role is irrelevent, because if you are pushed into that role in a situation where you ought to be flying the eagle you will have other ships providing that role.
Quote: Apart from that, the fact that the others carry drones should give you a hint. Do you know what a couple of assaults with precision lights and warrior II's do to an inty? In fact, don't you? Let me suggest that sicking 5 warriors and shooting precision lights is THE best way to kill short range inties. Errr, munin again? Damn!
Well, the warrior 2s will be 1km/s slower than a decent inty and so do nothing. The precision lights will do about 15 dps to a decently fast inty, and both ships get precision lights, enjoy killing that inty in 126 seconds.
The rest is all crap. The eagle does not need to be overpowered as a sniper in order to be effective at different roles
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 06:43:00 -
[358]
Originally by: KD.Fluffy
Once again, your assuming the only ship in the game worth shooting is an intercpetor... and sadly, muninn ALMOST outdoes the eagle in that department. So the eagle barely holds its edge in its 'sole purpose role' you assign it, while muninn and zealot and all the other hacs totally slaughter the eagle in any other role. As soon as you start sniping anythign else though, the muninn completely trumps it. I swear to you, there are other ship classes. Heavy assault cruisers ARE NOT made for the sole purpose of killing intercpetors, im sorry but thats a load of crap. Now when you figure that out, you might realize how the eagle could use some help. Heavy assault cruisers are more mobile then battlecruisers, have smaller sig, move faster, they just dont hit as hard. Just because a biger ship can hit harder in a similar range doesnt make the HAC obsolete.
If you give the eagle 5 turrets like it should have, it will be the best at its job, and thats sniping. It will not outdue a pulse zealot, or a blaster deimos, or a muninn at 40k by any means. It will be the best at its job. Right now its only equal to the others in sniping one ship, and thats interceptors. For sniping anything else, all the other hacs are better. it should be better at something then the other hacs, if you give it 5 turrets it will barely match the damage of a muninn, there is nothing wrong with that.
You are deluded, run the numbers. a 5 turret eagle would decimate them. With 5 turrets it would do more damage than the muninn unless the muninn were using EMP and it would outdamage the current Zealot at all ranges.
HACs are not made for the sole purpose of killing inties, but the long range HACs pretty much are. Your insistance that these snipers should be effective against cruiser and battlecruisers/ships is ludicrous because it means that those HACs that are effective against those forrces must also be overpowered in other roles.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.16 07:40:00 -
[359]
Originally by: Goumindong
You are deluded, run the numbers. a 5 turret eagle would decimate them. With 5 turrets it would do more damage than the muninn unless the muninn were using EMP and it would outdamage the current Zealot at all ranges.
HACs are not made for the sole purpose of killing inties, but the long range HACs pretty much are. Your insistance that these snipers should be effective against cruiser and battlecruisers/ships is ludicrous because it means that those HACs that are effective against those forrces must also be overpowered in other roles.
Since people are not listening to my proposal, I'll join the senseless bashing again.
Get out of your head that the Zealot and Muninn are snipers. They are not. They are versatile ships that can fit long range gear, but should be no way close to the Eagle. An Eagle should decimate all sniper Hacs and it doesn't. So a 5th turret would be in place. If CCP will agree with this, I doubt it will be just another turret, they will alter other things to not make overpowered.
Let me ask you this question Gour, do you think CCP will give the Eagle a 25m3 dronebay? --
I'm in this mood because of scorn. I'm in a mood for total war
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.08.16 07:51:00 -
[360]
Edited by: Merin Ryskin on 16/08/2007 07:53:54
Originally by: Goumindong You are deluded, run the numbers. a 5 turret eagle would decimate them. With 5 turrets it would do more damage than the muninn unless the muninn were using EMP and it would outdamage the current Zealot at all ranges.
The 5-turret Eagle would still suffer from massive tracking problems at close ranges. 250mm rails have pretty poor tracking, unless you're assuming the target is webbed by someone else, the Eagle's damage drops off to zero pretty quickly inside sniping range.
Quote: HACs are not made for the sole purpose of killing inties, but the long range HACs pretty much are. Your insistance that these snipers should be effective against cruiser and battlecruisers/ships is ludicrous because it means that those HACs that are effective against those forrces must also be overpowered in other roles.
How fortunate that the other HACs are not long-range only! The Zealot and Muninn are mutli-role ships that happen to be capable of long-range combat with some setups. Unlike the Eagle, they actually have other roles besides this, so the lack of sniping performance is a minor flaw. The 5-gun Eagle doesn't change this.
So once again: there is more EVE combat than making pretty dps graphs, especially graphs that arbitrarily force all of the ships into the same narrow role. Stop drawing pictures and look at the real-world performance of the ships. Just look at the market prices and pvp use... the Eagle (and the Vulture/Moa/Ferox) are seriously under-used, and for good reason.
And regardless of any other factors, your "give the Eagle drones" plan is completely wrong. Adding damage by adding drones is a GALLENTE strategy. Caldari ships can have drone bays to help in dealing with smaller/faster ships that get inside their guns, but that's entirely different from "the Eagle needs more close-range dps... give it drones!".
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KD.Fluffy
The Refugees
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Posted - 2007.08.16 08:15:00 -
[361]
Quote: HACs are not made for the sole purpose of killing inties, but the long range HACs pretty much are. Your insistance that these snipers should be effective against cruiser and battlecruisers/ships is ludicrous because it means that those HACs that are effective against those forrces must also be overpowered in other roles
Yea I believe cruisers should snipe cruisrs.. the battleships will be too busy alphaing each other to worry about the cruisers... muninn currently outdamages eagle up till 120km by 27%.. giving it another turret will give it a damage output very similar to the muninn. The ONLY thing the eagle will be better at is sniping inties. muninn would be and is so much more versatile though, and can almost do as well as the premiere sniping cruiser. There really are other ships worth sniping outthere besides inties....
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KD.Fluffy
The Refugees
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Posted - 2007.08.16 08:17:00 -
[362]
Quote: Well, the warrior 2s will be 1km/s slower than a decent inty and so do nothing. The precision lights will do about 15 dps to a decently fast inty, and both ships get precision lights, enjoy killing that inty in 126 seconds.
The rest is all crap. The eagle does not need to be overpowered as a sniper in order to be effective at different roles
you assume the drones will do zero dps... just because the inty goes faster doesnt mean the drones will not get any succesful shots of on the inties... experience wins here as well as many other things. you cannot discount the drone bay when considering the hacs ability to fend off smaller ships.
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Augeas
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Posted - 2007.08.16 10:39:00 -
[363]
Quote: Get out of your head that the Zealot and Muninn are snipers. They are not.
QFT. The reason that the Eagle is described as an inty-popper is because it doesn't have the DPS or alpha at sniper range to do anything else...
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.16 15:36:00 -
[364]
http://oldforums.eveonline.com/?a=topic&threadID=576724 --
I'm in this mood because of scorn. I'm in a mood for total war
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Magazaki
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Posted - 2007.08.16 16:33:00 -
[365]
Edited by: Magazaki on 16/08/2007 16:37:23
Originally by: Hugh Ruka As much as I don't like this, I have to back Goumindong here.
Look at his proposal for the Eagle. He improves exactly what you complain about the Eagle. Adds versatility - 25m3 drone bay, better fitting options, better survivability.
However all of us here would rather see a stronger sniping Eagle than the same sniper just bit more versatile. That's the point where we disagree.
No grudge, but you are missing my point entirely: I am not complaining that the eagle is not versatile. I just suggested exactly that this lack of versatility is good and completely inside the eagle's expected performance as long as it is better at its main role for it (which it blindingly adheres to in design philosophy). I don't want the eagle more versatile. That's what minnies are for. I want it to be more useful but with the same "focused to the point of blinders" Caldari design philosophy, not the "i can pull at least 4 aces from my sleeve and that's not counting the ones in my hand" minmatar philosophy.
Even if Gourmindog's suggestion COULD work for balance (I doubt it - 60k shields with 90+ resists cannot be good especially in a ship that is supposedly a sniper. The caldari don't need another drake.) - it is still wrong in direction.
In the same note, another suggestion that could work for everyone is giving all the hacs the same bonuses, the same hitpoints and slots, and make their guns have identical stats and same class dronebays. I guarrantee you they would be perfectly balanced with each other in their "intended roles" and the rest - and that is the problem with gourmindog's suggestion - it ignores racial differences for no reason, disregards the significance of consistent ship bonuses, disregards the linear progress of ship classes, and ultimately screws the eagle over for usefulness while making it uberpowered in, useless for this ship, roles such as Staying alive for a little more when primaried, Travelling from 0.0 to empire runs with little to fear, Baiting, et.c.
As someone very well put it "the eagle needs another tanking bonus as a fish needs a bicycle". Also, the lack of drones is design philosophy, not an error to be corrected. Yes changing bonuses and adding drones could fix some stuff. Giving the Deimos 5 missiles and 4 missile bonuses while taking its drones away would also keep it balanced, but it is stupid. This is the last problem with Gourm's eagle suggestion - it is completely pulled out of his hat, for no reason at all.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.16 16:56:00 -
[366]
Originally by: Magazaki Edited by: Magazaki on 16/08/2007 16:37:23 No grudge, but you are missing my point entirely: I am not complaining that the eagle is not versatile. I just suggested exactly that this lack of versatility is good and completely inside the eagle's expected performance as long as it is better at its main role for it (which it blindingly adheres to in design philosophy). I don't want the eagle more versatile. That's what minnies are for. I want it to be more useful but with the same "focused to the point of blinders" Caldari design philosophy, not the "i can pull at least 4 aces from my sleeve and that's not counting the ones in my hand" minmatar philosophy.
Even if Gourmindog's suggestion COULD work for balance (I doubt it - 60k shields with 90+ resists cannot be good especially in a ship that is supposedly a sniper. The caldari don't need another drake.) - it is still wrong in direction.
In the same note, another suggestion that could work for everyone is giving all the hacs the same bonuses, the same hitpoints and slots, and make their guns have identical stats and same class dronebays. I guarrantee you they would be perfectly balanced with each other in their "intended roles" and the rest - and that is the problem with gourmindog's suggestion - it ignores racial differences for no reason, disregards the significance of consistent ship bonuses, disregards the linear progress of ship classes, and ultimately screws the eagle over for usefulness while making it uberpowered in, useless for this ship, roles such as Staying alive for a little more when primaried, Travelling from 0.0 to empire runs with little to fear, Baiting, et.c.
As someone very well put it "the eagle needs another tanking bonus as a fish needs a bicycle". Also, the lack of drones is design philosophy, not an error to be corrected. Yes changing bonuses and adding drones could fix some stuff. Giving the Deimos 5 missiles and 4 missile bonuses while taking its drones away would also keep it balanced, but it is stupid. This is the last problem with Gourm's eagle suggestion - it is completely pulled out of his hat, for no reason at all.
Hit the nail on the head --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 17:30:00 -
[367]
Originally by: Magazaki ...
That a ship is bad in many areas does not justify it being overpowered in one.
Quote:
Even if Gourmindog's suggestion COULD work for balance (I doubt it - 60k shields with 90+ resists cannot be good especially in a ship that is supposedly a sniper. The caldari don't need another drake.) - it is still wrong in direction.
60k effective shields, not 60k shields. How in the world would you get 60k shields on a cruiser?
Quote:
In the same note
You are the one attempting to homogenize the bonuses. You are the one ignoring linear progression from the previous ship class. I want no such things, i just do not want the Eagle to be overpowered. A 5th turret with a damage bonus and two range bonuses is not balanced, its as plain as that.
Could you imagine a Zealot with 2 range bonuses and 2 damage bonuses? Or 5 turrets, a damage bonus and 2 range bonuses? I can, and it would be disgusting, all the same while not really fixing any problems it has in the short range.
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KD.Fluffy
The Refugees
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Posted - 2007.08.16 18:10:00 -
[368]
Quote: That a ship is bad in many areas does not justify it being overpowered in one.
it wouldnt be overpowered though...... thats like saying the dominix is overpowered because its better with drones then the raven. Ships are supposed to be different. Eve is good because of the variety, we don't need a bunch of the same ships flying around with different colors. Right now eagle is not even equal to the opposition, the only thing its better at is sn iping interceptors, and that is just barely. The other hacs outdamage it significantly, adding another turret to the eagle would bring its damage in line with the recenlty boosted muninn, deimos, and zealot.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 18:18:00 -
[369]
Edited by: Goumindong on 16/08/2007 18:18:18
Originally by: KD.Fluffy
Quote: That a ship is bad in many areas does not justify it being overpowered in one.
it wouldnt be overpowered though...... thats like saying the dominix is overpowered because its better with drones then the raven. Ships are supposed to be different. Eve is good because of the variety, we don't need a bunch of the same ships flying around with different colors. Right now eagle is not even equal to the opposition, the only thing its better at is sn iping interceptors, and that is just barely. The other hacs outdamage it significantly, adding another turret to the eagle would bring its damage in line with the recenlty boosted muninn, deimos, and zealot.
The difference is that the Dominix is not better than its close range counterparts[not after the NOS nerf that is, the killdozer is pretty freaking ridiculous right now]. The eagle will be clearly and unquestionably better than its long range counterparts.
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welsh wizard
0utbreak
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Posted - 2007.08.16 18:19:00 -
[370]
Keep it up folks, if this thread passes 15 pages the powers that be will start to take notice. :P
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 18:20:00 -
[371]
Originally by: welsh wizard Keep it up folks, if this thread passes 15 pages the powers that be will start to take notice. :P
You will have better luck finding a dev on sisi.
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KD.Fluffy
The Refugees
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Posted - 2007.08.16 18:23:00 -
[372]
Edited by: KD.Fluffy on 16/08/2007 18:23:42
Quote: The difference is that the Dominix is not better than its close range counterparts[not after the NOS nerf that is, the killdozer is pretty freaking ridiculous right now]. The eagle will be clearly and unquestionably better than its long range counterparts
it has no long range conterparts..... it has medium range counterparts. And yes it should do more damage at long range then a medium range ship should. actually, it will only be able to equal the damage... that is completely balanced lol.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.16 18:32:00 -
[373]
Edited by: MailFan on 16/08/2007 18:32:46
Originally by: welsh wizard Keep it up folks, if this thread passes 15 pages the powers that be will start to take notice. :P
It would be even better if this topic could be merged or moved to Features and Ideas Discussion section. At least that was the response I got from my Petition :p --
I'm in this mood because of scorn. I'm in a mood for total war
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KD.Fluffy
The Refugees
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Posted - 2007.08.16 18:52:00 -
[374]
for a comparison to show how the eagle would not be broken with 5 turrets consider this........
harpy: 4 turrets, 2 range bonii, 1 damage bonus enyo: 4 turrets, 1 range bonis, 1 damage bonus, 1 tracking bonus jaguar: 4 turrets, 1 range bonus, 2 damage bonus retribution: 4 turrets, 1 range bonus, 1 damage bonus, 1 laser cap usage bonus
funny, harpy is the little brother of the eagle. It gets the same amount of turrets as all the other ships in its class (thank goodness). So by goumendog's logic, it should be broken compared to the other assault frigats, but its not. The harpy is a sturdy ship that is very well balanced. Giving the eagle the same turrets as other ships in its class will only balance it in the same way the assault frigats are......
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 19:34:00 -
[375]
Edited by: Goumindong on 16/08/2007 19:35:47
Originally by: KD.Fluffy for a comparison to show how the eagle would not be broken with 5 turrets consider this........
harpy: 4 turrets, 2 range bonii, 1 damage bonus enyo: 4 turrets, 1 range bonis, 1 damage bonus, 1 tracking bonus jaguar: 4 turrets, 1 range bonus, 2 damage bonus retribution: 4 turrets, 1 range bonus, 1 damage bonus, 1 laser cap usage bonus
funny, harpy is the little brother of the eagle. It gets the same amount of turrets as all the other ships in its class (thank goodness). So by goumendog's logic, it should be broken compared to the other assault frigats, but its not. The harpy is a sturdy ship that is very well balanced. Giving the eagle the same turrets as other ships in its class will only balance it in the same way the assault frigats are......
we have been over this already. See the graph of the cormorant if you think that the harpy is overpowered. They do roughly the same DPS. It is outdamaged at all ranges by the Moa, let alone the Eagle when shooting at all targets at all reasonable ranges.
Jaguar has 3 turrets, not 4. Wolf has 4 turrets.
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welsh wizard
0utbreak
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Posted - 2007.08.16 19:52:00 -
[376]
Originally by: Goumindong Edited by: Goumindong on 16/08/2007 19:35:47
Originally by: KD.Fluffy for a comparison to show how the eagle would not be broken with 5 turrets consider this........
harpy: 4 turrets, 2 range bonii, 1 damage bonus enyo: 4 turrets, 1 range bonis, 1 damage bonus, 1 tracking bonus jaguar: 4 turrets, 1 range bonus, 2 damage bonus retribution: 4 turrets, 1 range bonus, 1 damage bonus, 1 laser cap usage bonus
funny, harpy is the little brother of the eagle. It gets the same amount of turrets as all the other ships in its class (thank goodness). So by goumendog's logic, it should be broken compared to the other assault frigats, but its not. The harpy is a sturdy ship that is very well balanced. Giving the eagle the same turrets as other ships in its class will only balance it in the same way the assault frigats are......
we have been over this already. See the graph of the cormorant if you think that the harpy is overpowered. They do roughly the same DPS. It is outdamaged at all ranges by the Moa, let alone the Eagle when shooting at all targets at all reasonable ranges.
What?
a) He's saying the Harpy is nicely balanced, it holds its own against the other assault frigates but if stuck in their optimals will generally get boned. The Eagle does not share this trait with the Harpy as it has 1 less turret than its racial counter-parts. b) It's a frigate, outdamaged by a tech I cruiser (Moa), how is this a valid argument in terms of comparisons with the Eagle? c) The cormorant has absolutely nothing to do with it.
What hes trying to say is that the damage:turret ratio should be exactly the same for the Eagle, and why the hell not?
You're clutching at straws.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 20:00:00 -
[377]
Originally by: welsh wizard
Originally by: Goumindong Edited by: Goumindong on 16/08/2007 19:35:47
Originally by: KD.Fluffy for a comparison to show how the eagle would not be broken with 5 turrets consider this........
harpy: 4 turrets, 2 range bonii, 1 damage bonus enyo: 4 turrets, 1 range bonis, 1 damage bonus, 1 tracking bonus jaguar: 4 turrets, 1 range bonus, 2 damage bonus retribution: 4 turrets, 1 range bonus, 1 damage bonus, 1 laser cap usage bonus
funny, harpy is the little brother of the eagle. It gets the same amount of turrets as all the other ships in its class (thank goodness). So by goumendog's logic, it should be broken compared to the other assault frigats, but its not. The harpy is a sturdy ship that is very well balanced. Giving the eagle the same turrets as other ships in its class will only balance it in the same way the assault frigats are......
we have been over this already. See the graph of the cormorant if you think that the harpy is overpowered. They do roughly the same DPS. It is outdamaged at all ranges by the Moa, let alone the Eagle when shooting at all targets at all reasonable ranges.
What?
a) He's saying the Harpy is nicely balanced, it holds its own against the other assault frigates but if stuck in their optimals will generally get boned. The Eagle does not share this trait with the Harpy as it has 1 less turret than its racial counter-parts. b) It's a frigate, outdamaged by a tech I cruiser (Moa), how is this a valid argument in terms of comparisons with the Eagle? c) The cormorant has absolutely nothing to do with it.
What hes trying to say is that the damage:turret ratio should be exactly the same for the Eagle, and why the hell not?
You're clutching at straws.
No. There is no sub class that the Harpy can be good at shooting. The cormorant is relevent because it does the same DPS as the harpy. Such the graph listing it is relevent.
The Cormorant and Harpy are also balanced because tech 2 ammo is advantagous for them to use as there is no sub class that the Harpy/Cormorant can be good at shooting that require tech 1 ammo.
The Moa and Eagle are relevent because the Moa and Eagle utterly trounce the Harpy and Cormorant when shooting at these targets. As well they do more damage when shooting at bigger targets.
Such the Moa and Eagle operate in the same space as the Rohk does when shooting at cruiser sized targets. The Rokh is best at shooting battleships and cruisers. The Eagle is best at shooting interceptors, and the harpy is best at shooting nothing.
Not to mention that the harpy has 2 lows, the retribution has 5, the Jaguar 3, and the Enyo 4. Which adds another measure by which its dps is lowered in comparison to those three.[by about a half a turret]
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welsh wizard
0utbreak
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Posted - 2007.08.16 20:10:00 -
[378]
Laughable analysis.
Fly the ships.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 21:47:00 -
[379]
Originally by: welsh wizard Laughable analysis.
Fly the ships.
Is the Moa, or is the Moa not better than the Harpy at shooting all targets?
Is the Eagle, or is the Eagle not better than the Harpy at shooting all targtets?
Is the Rokh, or is the Rokh not better than the Eagle at shooting all targets except interceptors/interdictors/t1 frigates.
If you want to shoot interceptors, which ship would you bring? The Harpy, or the Eagle?
If you want to shoot cruisers, which ship would you bring? The Rokh, or the Eagle?
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.16 22:14:00 -
[380]
Edited by: MailFan on 16/08/2007 22:21:08 FFS!
Stop comparing everything to 1 specific ship! You don't undock and get a list of ships you choose from and pick a fight with. I dont know what Im going to encounter 70% of the time and even if I did I doubt it would a 100% interceptor gang and since you say the Eagle only is suitable for that, why would anyone ever fly it?
Im quite safe to say that every other Hac is more versatile than the Eagle. So stop complaining about Zealots and Muninns who can't do the same damage at 150km. Once you can get this in your head, you might actually see what everyone else is on about.
And about the Harpy, it's so much better qualified to do its job than the Eagle. I killed alot more people in a Harpy. Frigs, Pods, Intys, AFs and Cruisers (omg! I killed a cruiser while flying a frigate, but thats not supposed to happen in EVE or is it? ). At least it can tackle and kill something. --
I'm in this mood because of scorn. I'm in a mood for total war
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Mississippi Gunn
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Posted - 2007.08.16 22:16:00 -
[381]
Edited by: Mississippi Gunn on 16/08/2007 22:16:57 The argument of which would be a better ship to bring vs. a specific target is pointless in this discussion is about why or why not the Eagle needs a 5th turret. Of course a sniper BS will do better then a sniper cruiser, that is not the issue here. The issue is that the "supposed advantage" of the amount of damage that the Eagle can do at its farthest range is balanced in relation to the pigeonholing due to the way its bonuses work of the Eagle to being only useful for sniping maybe only one sized hulled ship(frigs) at extreme range at the expense of versatility that every other HAC has.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 23:53:00 -
[382]
No really, i am not messing with you, the 5 turret eagle would be overpowered
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KD.Fluffy
The Refugees
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Posted - 2007.08.17 00:09:00 -
[383]
Quote: No. There is no sub class that the Harpy can be good at shooting. The cormorant is relevent because it does the same DPS as the harpy. Such the graph listing it is relevent.
The Cormorant and Harpy are also balanced because tech 2 ammo is advantagous for them to use as there is no sub class that the Harpy/Cormorant can be good at shooting that require tech 1 ammo.
The Moa and Eagle are relevent because the Moa and Eagle utterly trounce the Harpy and Cormorant when shooting at these targets. As well they do more damage when shooting at bigger targets.
Such the Moa and Eagle operate in the same space as the Rohk does when shooting at cruiser sized targets. The Rokh is best at shooting battleships and cruisers. The Eagle is best at shooting interceptors, and the harpy is best at shooting nothing.
Not to mention that the harpy has 2 lows, the retribution has 5, the Jaguar 3, and the Enyo 4. Which adds another measure by which its dps is lowered in comparison to those three.[by about a half a turret]
its good to see my comparison between all the assault frigats was completely lost.... Though my point still stands. The harpy the little brother of the eagle gets 4 turrets + damage bonus + dual range bonus. All of its racial equivilants get 4 turrets, get a range bonus and other assorted turret bonii. No one cries that the harpy is overpowered because it simply is not. IT has the same turrets as ships of a similar class, damage bonus, and dual range bonus. Eagle should have the same amount of turrets of other ships in its class, dual range bonus, and damage bonus. It would be balanced just as the assault frigats are. and tbh i am quiete puzzled why the cormorant has anythign to do assault frigat balance. Any way, i'm glad a few people here got my point, i think goumendumb is on some sort of drug that causes him to blow smoke in any valid points by distraction and mis information.
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KD.Fluffy
The Refugees
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Posted - 2007.08.17 00:16:00 -
[384]
Edited by: KD.Fluffy on 17/08/2007 00:16:21
Quote: No really, i am not messing with you, the 5 turret eagle would be overpowered
your chart shows an eagle doing more damage at range then a zealot... sounds exactly the way it should be. make sure you show a chart of a muninn doing more damage in clsoe ranges, and the same damage as the eagle all the way out to 120km. sounds balanced to me. Can get in close and bbq something, or do damage from afar. that is versatility, and a jack of all trades is a master of none.
Quote: No. There is no sub class that the Harpy can be good at shooting. The cormorant is relevent because it does the same DPS as the harpy. Such the graph listing it is relevent.
The Cormorant and Harpy are also balanced because tech 2 ammo is advantagous for them to use as there is no sub class that the Harpy/Cormorant can be good at shooting that require tech 1 ammo.
The Moa and Eagle are relevent because the Moa and Eagle utterly trounce the Harpy and Cormorant when shooting at these targets. As well they do more damage when shooting at bigger targets.
Such the Moa and Eagle operate in the same space as the Rohk does when shooting at cruiser sized targets. The Rokh is best at shooting battleships and cruisers. The Eagle is best at shooting interceptors, and the harpy is best at shooting nothing.
Not to mention that the harpy has 2 lows, the retribution has 5, the Jaguar 3, and the Enyo 4. Which adds another measure by which its dps is lowered in comparison to those three.[by about a half a turret
you've totally missed my point here. I am comparing assault frigats to assault frigats. Not asasult frigats to cruisers. Read carefully please.
harpy: 4 turrets, 2 range bonii, 1 damage bonus enyo: 4 turrets, 1 range bonis, 1 damage bonus, 1 tracking bonus jaguar: 4 turrets, 1 range bonus, 2 damage bonus retribution: 4 turrets, 1 range bonus, 1 damage bonus, 1 laser cap usage bonus
funny, harpy is the little brother of the eagle. It gets the same amount of turrets as all the other ships in its class (thank goodness). So by goumendog's logic, it should be broken compared to the other assault frigats, but its not. The harpy is a sturdy ship that is very well balanced. Giving the eagle the same turrets as other ships in its class will only balance it in the same way the assault frigats are......
the assault frigats are balanced, and harpy has same turrets as all the others. Its not cursed wiht being forced to fit two launcher slots, just one. The eagle would be balanced with the 5 turret HACS, if it too has 5 turrets + damage bonus. really its not hard to comprehend.
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KD.Fluffy
The Refugees
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Posted - 2007.08.17 00:25:00 -
[385]
Edited by: KD.Fluffy on 17/08/2007 00:25:53
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 01:07:00 -
[386]
Edited by: Goumindong on 17/08/2007 01:13:22
Originally by: KD.Fluffy
Your chart shows an eagle doing more damage at range then a zealot... sounds exactly the way it should be. make sure you show a chart of a muninn doing more damage in clsoe ranges, and the same damage as the eagle all the way out to 120km. sounds balanced to me. Can get in close and bbq something, or do damage from afar. that is versatility, and a jack of all trades is a master of none.
How can you possibly say that its balanced that it outdamages all the other ships from 50km onward?
Quote:
you've totally missed my point here. I am comparing assault frigats to assault frigats. Not asasult frigats to cruisers. Read carefully please.
harpy: 4 turrets, 2 range bonii, 1 damage bonus enyo: 4 turrets, 1 range bonis, 1 damage bonus, 1 tracking bonus jaguar: 4 turrets, 1 range bonus, 2 damage bonus retribution: 4 turrets, 1 range bonus, 1 damage bonus, 1 laser cap usage bonus
First of all, yes it matters for the difference in damage between the cruisers
Second of all, your numbers and comparisons are wrong
Lets go over this again, for real.
Quote:
harpy: 4 turrets, 2 range bonii, 1 damage bonus, 2 low slots enyo: 4 turrets, 1 range bonis, 1 damage bonus, 1 tracking bonus, 4 low slots jaguar: 3 turrets, 1 range bonus, 2 damage bonus, 3 low slots retribution: 4 turrets, 1 range bonus, 1 damage bonus, 1 laser cap usage bonus[why does this matter anyway?], 5 low slots
the difference between 1 dmg mod and 2 dmg mods is 19.6%. The difference between 2 and 3 is 12.4%. The difference between 3 and 4 turrets is 25%. The difference between 4 and 5 is 25%.
The difference between the Harpy and its competitors is much lower than you think for two reasons. The first is that tech 2 ammo is still usefull against interceptors. The second is that it has a low slot deficiency this is at least 12.6% and more likly 19% drop in dps, very similar to the drop from 5-4 turrets. The third is that a drop in turrets would be an excessive drop in DPS. The Fourth is that the Harpy is clearly outperformed in all ways by the Moa and Eagle. Completly obsoleting it in that role.
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Neuromandis
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Posted - 2007.08.17 04:38:00 -
[387]
Edited by: Neuromandis on 17/08/2007 04:42:02
Originally by: Goumindong The Fourth is that the Harpy is clearly outperformed in all ways by the Moa and Eagle. Completly obsoleting it in that role.
Hey! That's what I thought too.
But then I started flying it, and realised just how wrong a person can be when he is talking or thinking paper logic out of his ass. You are simply mistaken. The harpy kills small stuff very well, and probably better than the eagle. For 1/5th the cost too, but not as far away. I cannot honestly tell you the full story why it kills so good, but two very important factors are that it is surprisingly more survivable in fleet situations (it will never get primaried by the big guns and it can kill a tackler on its own to run away), and that no target can realistically get under its guns, ensuring no wasted shots practically regardless of transversal. There are other reasons too, but I will not waste any more time trying to compile them all beccause it is painfully obvious that you are only interested in numbers and not the real situations, so speaking to you of real situations wwould be a waste.
I will concede a point though - the zealot may need another turret as well, and lose the damage bonus and get a bigger dronebay - just kidding, it needs nothing of the sort. I am inclined to think that it may need five turrets indeed, but I will keep a reserve on that as I am not THAT familiar with it. But seriously, you should try it out with pulses if you haven't already. Optimal bonuses work surprisingly well with short range guns. Optimal != sniper. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 05:51:00 -
[388]
Edited by: Goumindong on 17/08/2007 05:55:01
Originally by: Neuromandis Optimal bonuses work surprisingly well with short range guns. Optimal != sniper.
Only with blasters and Pulse lasers where you can fit long range tech 2 ammo and get a range boost with decent damage. And especialy on battleships where the range advantage is really significant [because ships are slower]. Pulse lasers because of the high optimal, and blasters because they always want to operate under their optimal.
The range bonus doesnt really help the Pulse Zealot though[unless you are dumping a LOT of money into the setup, and it will still be worse than a vagabond]. It cant hit with MF outside of web range, and the extra 10km on top of the Scorch range is more or less useless. If 30km scrams were plentiful it might be a different deal. But right now it just doesnt produce enough DPS at that range to make up for it and be a real gank ship.
They dont have the DPS for a smaller gang, and they dont have the range for a larger fleet. For instance a vagabond will be faster, have more hit points/better tank, do more damage, track better, and be less susceptable to EW. It actualy does more with barrage than the Zealot does with Conflag at all ranges. Where the Zealot only has an advantage between 25 and 36km where the vagabonds dps has dropped significantly due to falloff[ignoring of course, and dps drops due to tracking which hurt the Zealot a lot more, pulse boost not withstanding]
I can take my harbinger with bad drone skills, load up with Focused Medium Pulses and stick in scorch and get 19km range, plenty enough where the extra 10km doesnt bother me. And do 450 dps with 12000 armor.[or 512 with heavy pulses, but you dont get a 1600 plate like that.]
Even it it takes me 10 seconds to get into range compared to the Zealot, im running a bigger tank, cheaper, with similar tracking and doing a whole bunch more DPS.
When i fly Zealots i fly them with pulses because long range radio really gimps them. But i dont fly them on TQ because i am poor and too lazy to not be poor.
If the Zealot got a 25 cube drone bay, 5 turrets, lost one damage bonus and got another high quality bonus in its place it would go a long way to making it good.
If the Zealot got a 5th turret and 25 cube drone bay, lost the optimal bonus, gained some other ship bonus, it would go a long way to making it good.
If the Zealot got a 5th turret, 25 cube drone bay, lost nothing and got heavier it would go a long way to making it good. But that is another thread.
As for the harpy, it might be the whole people not using tech 1 ammo thing. Tech 2 ammo looks really good on paper, but that is because people only look at damage and not what you can hit.
Oh, and if you enjoy the Harpy, try the Cormorant. Same DPS, better tracking, even cheaper than the Harpy.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.17 07:01:00 -
[389]
Originally by: Goumindong
Oh, and if you enjoy the Harpy, try the Cormorant. Same DPS, better tracking, even cheaper than the Harpy.
Bigger, slower, less survivable.
You see there are other properties than DPS and range ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 07:13:00 -
[390]
Edited by: Goumindong on 17/08/2007 07:13:33
Originally by: Hugh Ruka
Originally by: Goumindong
Oh, and if you enjoy the Harpy, try the Cormorant. Same DPS, better tracking, even cheaper than the Harpy.
Bigger, slower, less survivable.
You see there are other properties than DPS and range ...
None of which matter much if you arent a high priority target.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.17 09:15:00 -
[391]
The Harpy is in so much ways a better ship than the Comorant. The Com has a hard time dealing as much dps as the Harpy and will have loads of fitting problems. It's slower, has a sig radius almost 3 times as big and it goes down quicker than one can say *POP*.
Quote:
None of which matter much if you arent a high priority target.
You really have no idea about pvp if you support this idea. Ofcourse there were never any double MWD Ravens or Nanophoons. Did you ever have to run thru a bubble in a slow ship? Thats just partytime for your buttcheecks.
Guess why it isn't a high priority target? Guess why the Eagle isn't a high priority target. Guess why the Ferox isn't a high priority target. Guess why the Moa isn't a high priority target? Do you see something familiar in this list?
Speed is important for every ship in the game, high priority or not.
Have you ever actually played EVE? Or have you been collecting numbers for the past years to try and find out what the best ship is? --
I'm in this mood because of scorn. I'm in a mood for total war
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.08.17 10:12:00 -
[392]
Goumin: You simply cannot create an acurate picture of how good or bad a ship is without actually having flown and tested it. You have never flown an eagle I am sure. Your dps charts are fine as they are but there is no substitute for experience. Whats more you have not presented a balanced argument with regard to your statistics and have neglected to provide data on other hacs at close/mid-range which would perhaps support the argument for a 5 turret eagle. Provide solid data on the comparative effectiveness of other hacs in there primary roles and then we may have a better understanding of how good other hacs are when compared to others. Although many caldari pilots will give you a more accurate assesment on the basis of actual experience-there is no substitute for it.
Throughout your posts whenever you venture away from talking about your statistics and start talking about the role of the ship etc it seems to me (a purely caldari pilot) that your are posting utter crap (for example all the crap about a 80mil + HEAVYassault ship having killing interceptors and assault ship as its primary role).
Finally I cant help wondering if, given your persistance and complete disregard and disdain for other peoples experience and arguments, if you are not attempting to further the cause of your own race (Amarr) in the face of changes that will be taking place in the future to boost your own race.
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Neuromandis
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Posted - 2007.08.17 12:10:00 -
[393]
Originally by: Goumindong Edited by: Goumindong on 17/08/2007 05:55:01
Originally by: Neuromandis Optimal bonuses work surprisingly well with short range guns. Optimal != sniper.
Only with blasters and Pulse lasers where you can fit long range tech 2 ammo and get a range boost with decent damage. And especialy on battleships where the range advantage is really significant [because ships are slower]. Pulse lasers because of the high optimal, and blasters because they always want to operate under their optimal.
The range bonus doesnt really help the Pulse Zealot though[unless you are dumping a LOT of money into the setup, and it will still be worse than a vagabond]. It cant hit with MF outside of web range, and the extra 10km on top of the Scorch range is more or less useless. If 30km scrams were plentiful it might be a different deal. But right now it just doesnt produce enough DPS at that range to make up for it and be a real gank ship.
They dont have the DPS for a smaller gang, and they dont have the range for a larger fleet. For instance a vagabond will be faster, have more hit points/better tank, do more damage, track better, and be less susceptable to EW. It actualy does more with barrage than the Zealot does with Conflag at all ranges. Where the Zealot only has an advantage between 25 and 36km where the vagabonds dps has dropped significantly due to falloff[ignoring of course, and dps drops due to tracking which hurt the Zealot a lot more, pulse boost not withstanding]
I suspect your depiction is accurate. In the comparison with the other races, it needs to gain a turret, lose the rof bonus and gain a damage bonus, just to keep it from insane damage. But forget that, it's another matter, and as I said I am not fond of paper-talking about the zealot.
Quote: Oh, and if you enjoy the Harpy, try the Cormorant. Same DPS, better tracking, even cheaper than the Harpy.
The cormorant looks better or paper but it's really tons a lot worse because of 2-3 reasons. The harpy has a balance of speed (or lack of it compared to others but still), unbelievable tanking (for its size), size, fitting possibilities, and plain-old survivability when the cormorant just pops from terror just a moment before it gets locked. Of course it may or may not do more damage, but is pretty much outclassed apart from that. I might try it again anyway, though. But that is again another discussion. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Splendix
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Posted - 2007.08.17 21:24:00 -
[394]
C'mon Devs, give us a hint if you got any plans for this ship.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 22:24:00 -
[395]
Originally by: Neuromandis The cormorant looks better or paper but it's really tons a lot worse because of 2-3 reasons. The harpy has a balance of speed (or lack of it compared to others but still), unbelievable tanking (for its size), size, fitting possibilities, and plain-old survivability when the cormorant just pops from terror just a moment before it gets locked. Of course it may or may not do more damage, but is pretty much outclassed apart from that. I might try it again anyway, though. But that is again another discussion.
Let me assure you that the Cormorant, with a 50% tracking boost has a lot better tracking than the Harpy, with a 0% tracking boost, nor does it tank when fitting rails to do any decent amount of DPS. Not that taht matters in large fleets.
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 01:39:00 -
[396]
Quote: the difference between 1 dmg mod and 2 dmg mods is 19.6%. The difference between 2 and 3 is 12.4%. The difference between 3 and 4 turrets is 25%. The difference between 4 and 5 is 25%.
uhm 4 is 33% more then 3..... lol!
Quote: The difference between the Harpy and its competitors is much lower than you think for two reasons. The first is that tech 2 ammo is still usefull against interceptors. The second is that it has a low slot deficiency this is at least 12.6% and more likly 19% drop in dps, very similar to the drop from 5-4 turrets. The third is that a drop in turrets would be an excessive drop in DPS. The Fourth is that the Harpy is clearly outperformed in all ways by the Moa and Eagle. Completly obsoleting it in that role
yes, you have strenthened my point. Jaguar has 3 turrets, when it has AF at 5, it will have the same amount of effective turrets as the harpy before you factor damage mods. After damage mods, the other assault frigats may have a 15-20% dps edge, but not at the harpys range.
Now compare this to hacs. If you give the eagle the 5th turret, muninn will still have a large damage edge from the ROF bonus. it will still outdamage eagle untill eagle just plain out ranges it, instead of it outdamaging eagle by 28%, eagle will be outdamaged by 3% or so... ahhh yes that sounds like balance to me.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.18 03:33:00 -
[397]
Originally by: Goumindong No really, i am not messing with you, the 5 turret eagle would be overpowered
how on earth is that overpowered? That's exactly how it SHOULD be. Low damage at short range, relatively high damage at long range. That's its exact role.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 06:04:00 -
[398]
Edited by: Goumindong on 18/08/2007 06:05:12
Originally by: KD.Fluffy
Now compare this to hacs. If you give the eagle the 5th turret, muninn will still have a large damage edge from the ROF bonus. it will still outdamage eagle untill eagle just plain out ranges it, instead of it outdamaging eagle by 28%, eagle will be outdamaged by 3% or so... ahhh yes that sounds like balance to me.
No the Muninn wont.
How can you possibly be this incompetent to realize that if the 5 turret Eagle beats the Zealot at all ranges over 50km, then it must also beat the ever so slightly lower dps muninn, which has worse tech 1 high damage ammo to boot.
The muninn is purple/green, the 5t Eagle is yellow/blue.
Originally by: Elmicker
Originally by: Goumindong No really, i am not messing with you, the 5 turret eagle would be overpowered
how on earth is that overpowered? That's exactly how it SHOULD be. Low damage at short range, relatively high damage at long range. That's its exact role.
You seem to be missing the part where the Eagle is outdamaging the Zealot and Muninn at all ranges avove 50km.
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Lisa More
Caldari Parental Advisory Event-Horizon
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Posted - 2007.08.18 06:51:00 -
[399]
The Eagle need that 5th turret before hp buff its was a nice anti-support ship. After the buff the Eagle sucks hard i cannot shoot down a single interceptor with spike wtf
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.18 08:44:00 -
[400]
Originally by: Goumindong Edited by: Goumindong on 18/08/2007 06:05:12 No the Muninn wont.
How can you possibly be this incompetent to realize that if the 5 turret Eagle beats the Zealot at all ranges over 50km, then it must also beat the ever so slightly lower dps muninn, which has worse tech 1 high damage ammo to boot.
The muninn is purple/green, the 5t Eagle is yellow/blue.
Quote:
You seem to be missing the part where the Eagle is outdamaging the Zealot and Muninn at all ranges avove 50km.
And again, stop comparing it to the Zealot and fly the ship, which you haven't. So you shouldn't even be responding here. The Eagle does not fulfill its role and I don't care if the Zealot can sh*t rainbow colored lasers or fly in reverse, its of no issue right now. First fix the Eagle!
In fact, you remind my of those Tel Sell commercials. It all looks like its going to be great on paper and the Steam Blaster ¬ seems to trounce all of the competition. But when you actually start to use it, you realize how much of an idiot you've been by buying into this crap. --
I'm in this mood because of scorn. I'm in a mood for total war
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welsh wizard
0utbreak
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Posted - 2007.08.18 11:03:00 -
[401]
Originally by: Lisa More The Eagle need that 5th turret before hp buff its was a nice anti-support ship. After the buff the Eagle sucks hard i cannot shoot down a single interceptor with spike wtf
Use tech I ammo, you'll hit him a bit unless hes got the sense to rack up some high transversal or simpily fly out of your range. It's very unlikely you'll kill it but you may force it out. Spike has a tracking penalty you see.
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Lisa More
Caldari Parental Advisory Event-Horizon
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Posted - 2007.08.18 11:55:00 -
[402]
Edited by: Lisa More on 18/08/2007 11:55:23
Originally by: welsh wizard
Originally by: Lisa More The Eagle need that 5th turret before hp buff its was a nice anti-support ship. After the buff the Eagle sucks hard i cannot shoot down a single interceptor with spike wtf
Use tech I ammo, you'll hit him a bit unless hes got the sense to rack up some high transversal or simpily fly out of your range. It's very unlikely you'll kill it but you may force it out. Spike has a tracking penalty you see.
Its not the tracking its the lack of dps to get inty¦s down. I know that Spike has a tracking penalty but i stay 170km away from gate when a inty is straight burning to me i cant get him down
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.18 12:17:00 -
[403]
Originally by: Goumindong You seem to be missing the part where the Eagle is outdamaging the Zealot and Muninn at all ranges avove 50km.
There's no muninn on that graph, and you seem to be missing the part where the Eagle is fitted with its best faction ammos, and the zealot in that situation is fitted with its low-damage range ammo. When you fit the zealot comparably, it ****s all over the eagle within the 0-100km range. That is exactly how it's meant to work.
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welsh wizard
0utbreak
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Posted - 2007.08.18 12:17:00 -
[404]
Edited by: welsh wizard on 18/08/2007 12:27:03
Originally by: Lisa More Edited by: Lisa More on 18/08/2007 11:55:23
Originally by: welsh wizard
Originally by: Lisa More The Eagle need that 5th turret before hp buff its was a nice anti-support ship. After the buff the Eagle sucks hard i cannot shoot down a single interceptor with spike wtf
Use tech I ammo, you'll hit him a bit unless hes got the sense to rack up some high transversal or simpily fly out of your range. It's very unlikely you'll kill it but you may force it out. Spike has a tracking penalty you see.
Its not the tracking its the lack of dps to get inty¦s down. I know that Spike has a tracking penalty but i stay 170km away from gate when a inty is straight burning to me i cant get him down
I don't agree with much of what Goumindong has said but if an inty with velocity lower than 6-7km/s flies straight at you from 150km or more its toast, even with low damage ammo loaded. With Spike it'll evaporate in about 2-3 volleys.
A slight deviation from the straight line (even with tech I ammo loaded) and its a different story, especially with a fast interceptor (8km/s or more). In practice an Eagle can't hope to kill these interceptors unless they're not at full speed with low transversal or lagged out or something. Goumindong seems to think his ideal dps graphs say otherwise but he is just plain wrong. The best you can hope for in these situations is landing one reasonable volley which makes the interceptor panic and warp out.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.18 13:03:00 -
[405]
Edited by: MailFan on 18/08/2007 13:03:30 May I suggest to keep as much of this as possible in the Features Ideas and Suggestions area? There are probably more Devs over there who take notice of things. (Or a GM could move it, pretty please with sugar on top)
http://oldforums.eveonline.com/?a=topic&threadID=576724 --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 17:49:00 -
[406]
Originally by: welsh wizard Edited by: welsh wizard on 18/08/2007 12:25:19
Originally by: Lisa More The Eagle need that 5th turret before hp buff its was a nice anti-support ship. After the buff the Eagle sucks hard i cannot shoot down a single interceptor with spike wtf
Use tech I ammo, you'll hit him a bit unless hes got the sense to rack up some high transversal or simpily fly out of your range. It's very unlikely you'll kill it but you may force it out. Spike has a tracking penalty you see.
Of course factor in reloading and other time spent faffing and you're already tackled or warping to your safespot.
The inty will have to rack up some very high transversal to not get hit by tech 1 ammo. 6km/s in order to get the hit % below 80% at 150km.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 17:50:00 -
[407]
Originally by: Elmicker
Originally by: Goumindong You seem to be missing the part where the Eagle is outdamaging the Zealot and Muninn at all ranges avove 50km.
There's no muninn on that graph, and you seem to be missing the part where the Eagle is fitted with its best faction ammos, and the zealot in that situation is fitted with its low-damage range ammo. When you fit the zealot comparably, it ****s all over the eagle within the 0-100km range. That is exactly how it's meant to work.
Muninn does slightly less DPS than the Zealot numbnuts. And the eagle ****s all over the Zealot from 50-200km
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 19:47:00 -
[408]
Quote: No the Muninn wont.
How can you possibly be this incompetent to realize that if the 5 turret Eagle beats the Zealot at all ranges over 50km, then it must also beat the ever so slightly lower dps muninn, which has worse tech 1 high damage ammo to boot.
The muninn is purple/green, the 5t Eagle is yellow/blue.
ahh yes that chart looks very good. Muninn is outdamaged at range as it should be by the EXTREMELY slow/massive/droneless/clumsy hac that has one thing it can do and thats snipe. Muninn's damage potential will still be far greater then eagle, and it is much more versatile. its simply a tradeoff.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 20:41:00 -
[409]
A jack of all trades is only usefull if it can perform all those roles without refitting. Not only can a Muninn not, but its not nearly as strong as other ships in that same role that it has to refit for.
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Elenath
Gallente Aliastra
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Posted - 2007.08.18 20:43:00 -
[410]
'A jack of all trades is only usefull if it can perform all those roles without refitting. Not only can a Eagle not, but its not nearly as strong as other ships in that same role that it has to refit for.'
Fixed for you.
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 20:49:00 -
[411]
Quote: A jack of all trades is only usefull if it can perform all those roles without refitting. Not only can a Muninn not, but its not nearly as strong as other ships in that same role that it has to refit for.
yes but it can do many roles, non specialized in any. whats the point in training anythign else if it can do many thigns just as good as specialized ships which can't do anything but one specific task?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 20:54:00 -
[412]
Edited by: Goumindong on 18/08/2007 20:53:56
Originally by: KD.Fluffy
Quote: A jack of all trades is only usefull if it can perform all those roles without refitting. Not only can a Muninn not, but its not nearly as strong as other ships in that same role that it has to refit for.
yes but it can do many roles, non specialized in any. whats the point in training anythign else if it can do many thigns just as good as specialized ships which can't do anything but one specific task?
But its not just as good as a specialized ship, and the eagle can and does perform the task that the Muninn does better than the eagle does.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 20:55:00 -
[413]
Originally by: Elenath 'A jack of all trades is only usefull if it can perform all those roles without refitting. Not only can a Eagle not, but its not nearly as strong as other ships in that same role that it has to refit for.'
Fixed for you.
The Eagle isnt a jack of all trades, so am am not sure what the issue is.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.18 20:57:00 -
[414]
Its a jack of 0.5 trades --
I'm in this mood because of scorn. I'm in a mood for total war
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 21:09:00 -
[415]
Quote: But its not just as good as a specialized ship, and the eagle can and does perform the task that the Muninn does better than the Muninn does.
it is just as good though. The only thing eagle does better is inty sniping. if you want to snipe recons, assault frigs, or anything other then an inty, muninn is better as you have pointed out.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 21:17:00 -
[416]
Originally by: KD.Fluffy
Quote: But its not just as good as a specialized ship, and the eagle can and does perform the task that the Muninn does better than the Muninn does.
it is just as good though. The only thing eagle does better is inty sniping. if you want to snipe recons, assault frigs, or anything other then an inty, muninn is better as you have pointed out.
A tech 1 battleship is better..
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Liang Nuren
The Refugees
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Posted - 2007.08.18 21:19:00 -
[417]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: But its not just as good as a specialized ship, and the eagle can and does perform the task that the Muninn does better than the Muninn does.
it is just as good though. The only thing eagle does better is inty sniping. if you want to snipe recons, assault frigs, or anything other then an inty, muninn is better as you have pointed out.
A tech 1 battleship is better..
But this discussion isn't about balancing battleships. Its about balancing HAC's and why the Eagle needs a 5th turret slot.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 21:29:00 -
[418]
Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
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Katashi Ishizuka
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Posted - 2007.08.18 21:40:00 -
[419]
Eagle would be overpowered with 5 turrets if it kept range bonuses.
Since optimal bonuses are Caldari racial trait, I foresee no changes to the Eagle. This thread is like that mega-Amarr whine thread, couple forum *****s beating a dead horse for multiple pages.
Give it up already! Eagle is fine, it is simply a very specialized HAC. At least it still has a role, with the release of tier 2 battlecruisers there is simply less and less reason to fly the other HACs nowadays besides the Vagabond...
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welsh wizard
0utbreak
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Posted - 2007.08.18 21:44:00 -
[420]
Originally by: Katashi I****uka Give it up already!...
Oh, ok.
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Elenath
Gallente Aliastra
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Posted - 2007.08.18 21:54:00 -
[421]
Edited by: Elenath on 18/08/2007 21:54:47
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
Many times throughout this thread you discuss a comparison between the Muninn, Zealot and Eagle hitting cruiser sized targets. So now you are being a hypocrite. I'll reference posts #380 and #382 along with many others.
Also, a couple posts back you mention the Muninn as being a jack of all trades when you mention earlier in the thread that (and I quote) -
Originally by: Goumindong First off, they are dedicated sniper ships. They really do suck at close range. And both have bonuses alligned with filling that role. That they are not as good as the eagle at the role does not mean that they should be terribly worse.
Someone mentioned to refrain from assassinating your character (the Outbreak guy). He's right. You're doing a fine job yourself.
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 21:57:00 -
[422]
Quote: Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
it is rellevent because i see cruisers all the time. I promise you interceptors are not the only ship you can shoot. the game allows you to lock other targets as well.
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Elenath
Gallente Aliastra
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Posted - 2007.08.18 22:29:00 -
[423]
Edited by: Elenath on 18/08/2007 22:30:29 I'd like to add that post #275 is very interesting because it's a chart created of the Zealot, Muninn and Eagle shooting at a target with sig radius of 162, which is larger than a cruiser.
Hypocrite? When your post at the top of this page reads -
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.08.18 22:37:00 -
[424]
Edited by: Goumindong on 18/08/2007 22:39:25
Originally by: Elenath Edited by: Elenath on 18/08/2007 22:30:29 I'd like to add that post #275 is very interesting because it's a chart created of the Zealot, Muninn and Eagle shooting at a target with sig radius of 162, which is larger than a cruiser.
Hypocrite? When your post at the top of this page reads -
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
That is roughly the sig radius of an average interceptor when using a tech 2 MWD. Some are a bit smaller, some are a bit larger
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.08.18 22:43:00 -
[425]
Originally by: Elenath Edited by: Elenath on 18/08/2007 22:14:34
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
Many times throughout this thread you discuss a comparison between the Muninn, Zealot and Eagle hitting cruiser sized targets. So now you are being a hypocrite. I'll reference posts #58, #100, #380 and #382 along with many others.
Also, a couple posts back you mention the Muninn as being a jack of all trades when you mention earlier (posts #150 and #337) in the thread that (and I quote from #337) -
Originally by: Goumindong First off, they are dedicated sniper ships. They really do suck at close range. And both have bonuses alligned with filling that role. That they are not as good as the eagle at the role does not mean that they should be terribly worse.
Someone mentioned to refrain from assassinating your character (the Outbreak guy). He's right. You're doing a fine job yourself.
I mention attacking cruiser sized targets as i mention its bad for them to do so. I mention it being a jack of all trades in reference to it not being one because it cannot perform as such without refitting...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.18 22:51:00 -
[426]
Edited by: d026 on 18/08/2007 22:50:57
Originally by: Goumindong
Originally by: Elenath Edited by: Elenath on 18/08/2007 22:14:34
Originally by: Goumindong Then comparing how they shoot at cruiser or larger sized targets is more or less irrelevent.
Many times throughout this thread you discuss a comparison between the Muninn, Zealot and Eagle hitting cruiser sized targets. So now you are being a hypocrite. I'll reference posts #58, #100, #380 and #382 along with many others.
Also, a couple posts back you mention the Muninn as being a jack of all trades when you mention earlier (posts #150 and #337) in the thread that (and I quote from #337) -
Originally by: Goumindong First off, they are dedicated sniper ships. They really do suck at close range. And both have bonuses alligned with filling that role. That they are not as good as the eagle at the role does not mean that they should be terribly worse.
Someone mentioned to refrain from assassinating your character (the Outbreak guy). He's right. You're doing a fine job yourself.
I mention attacking cruiser sized targets as i mention its bad for them to do so. I mention it being a jack of all trades in reference to it not being one because it cannot perform as such without refitting...
i mention to that i mentioned that i have mentioned this earlier not
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 22:57:00 -
[427]
Edited by: KD.Fluffy on 18/08/2007 22:56:47
Originally by: Katashi I****uka Eagle would be overpowered with 5 turrets if it kept range bonuses.
Since optimal bonuses are Caldari racial trait, I foresee no changes to the Eagle. This thread is like that mega-Amarr whine thread, couple forum *****s beating a dead horse for multiple pages.
Give it up already! Eagle is fine, it is simply a very specialized HAC. At least it still has a role, with the release of tier 2 battlecruisers there is simply less and less reason to fly the other HACs nowadays besides the Vagabond...
post with your main or STFU goumendog.
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Elmicker
The Phoenix Rising FreeFall Securities
|
Posted - 2007.08.18 22:57:00 -
[428]
Edited by: Elmicker on 18/08/2007 22:57:40
Originally by: Goumindong You seem to be missing the part where the Eagle is outdamaging the Zealot and Muninn at all ranges avove 50km.
Roles:
Zealot = short/mid range wtfdps boat muninn = short/mid range slightly less wtfdps boat, but with high alpha eagle = long range, low-mid dps.
in the cruiser arena, 0-10km can be considered short range, 10-50 mid range, and anything above 50km long range. The majority of engagements occur in the 0-10km range, where the muninn and zealot will hammer the eagle.
Again, i fail to see how you're proving that adding a 5th turret would make the eagle overpowered in its role of long-range cruiser. If anything, you're disproving yourself with every point you make
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.08.18 23:08:00 -
[429]
Originally by: d026
i mention to that i mentioned that i have mentioned this earlier not
What?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.08.18 23:13:00 -
[430]
Originally by: Elmicker Edited by: Elmicker on 18/08/2007 22:57:40
Originally by: Goumindong You seem to be missing the part where the Eagle is outdamaging the Zealot and Muninn at all ranges avove 50km.
Roles:
Zealot = short/mid range wtfdps boat muninn = short/mid range slightly less wtfdps boat, but with high alpha eagle = long range, low-mid dps.
in the cruiser arena, 0-10km can be considered short range, 10-50 mid range, and anything above 50km long range. The majority of engagements occur in the 0-10km range, where the muninn and zealot will hammer the eagle.
Again, i fail to see how you're proving that adding a 5th turret would make the eagle overpowered in its role of long-range cruiser. If anything, you're disproving yourself with every point you make
Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
If you wish to see how it would be, look at the dps it has compared to the other two.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.18 23:14:00 -
[431]
Edited by: MailFan on 18/08/2007 23:17:31
Originally by: Goumindong
I mention attacking cruiser sized targets as i mention its bad for them to do so. I mention it being a jack of all trades in reference to it not being one because it cannot perform as such without refitting...
It is never ever bad for a ship to shoot another ship in EVE. Like said so many times before, you don't have to shoot inty's. What if all inty's are dead, or too fast or what if there even are no inty's around? The Eagle is supposed to put its tail between its legs and leave the battlefield? I find a Hac for a total value around 100mil or more pretty expensive to just shoot 1 type of ship, and do it mediocre at best.
But lets just assume, just for the sake of convience, that there are some close range ships. And your sniper fitted Muninn, which according to you lacks close range damage and versatility, switches its long range ammo for short range Quake and drones.... Guess what? It packs 489dps! That's MORE than a 4x Neutron T2 Void fitted close range Eagle.
Now lets do the same with the amazing 150dps max skilled damage dealing sniper Eagle. We're going to switch the Faction ammo for Javelin and.... a whopping 263dps!
And people are still claiming its dealing fine damage as it is... --
I'm in this mood because of scorn. I'm in a mood for total war
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MailFan
Horizon.Inc Dark Matter Coalition
|
Posted - 2007.08.18 23:17:00 -
[432]
Originally by: Goumindong
Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
If you wish to see how it would be, look at the dps it has compared to the other two.
A Muninn does over 600dps at close range and 400+ at Medium range. The Zealot does do less, but has an optimal range for close range weapons that would even make the double range bonused Eagle jealous. --
I'm in this mood because of scorn. I'm in a mood for total war
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.18 23:17:00 -
[433]
Edited by: Elmicker on 18/08/2007 23:18:07
Originally by: Goumindong Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
...
...
You've never flown any of these ships, have you?
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KD.Fluffy
The Refugees
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Posted - 2007.08.18 23:21:00 -
[434]
zealot is great. 46km optimal on pulse lasers and 358 dps is no joke! the tracking on those things is great too. its really just not true to say the range bonus doesnt work well with pulse lasers becuase it works fantastic.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.19 00:01:00 -
[435]
Originally by: Goumindong
Originally by: d026
i mention to that i mentioned that i have mentioned this earlier not
What?
now you see how i feel if i read your posts:)
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Siakel
|
Posted - 2007.08.19 00:06:00 -
[436]
Originally by: KD.Fluffy zealot is great. 46km optimal on pulse lasers and 358 dps is no joke! the tracking on those things is great too. its really just not true to say the range bonus doesnt work well with pulse lasers becuase it works fantastic.
35km optimal unless you're using 2 range mods, and the tracking is the worst of any shortrange weapon.
And no, Zealot isn't 'great' for much at all. It's somewhere between mediocre and bad.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 01:23:00 -
[437]
Originally by: MailFan
It is never ever bad for a ship to shoot another ship in EVE. Like said so many times before, you don't have to shoot inty's.
No, you dont have to shoot inties, but you ought to be if there are any to target.
Quote: What if all inty's are dead, or too fast or what if there even are no inty's around
There really arent inties that are too fast. IF all the inties are dead you have done your job. If there are no inties around, when your opponents are either very lucky or very dead.
Quote: And your sniper fitted Muninn, which according to you lacks close range damage and versatility, switches its long range ammo for short range Quake and drones.... Guess what? It packs 489dps! That's MORE than a 4x Neutron T2 Void fitted close range Eagle.
Tracking.
Quote: And people are still claiming its dealing fine damage as it is...
It is at long range... If you want it to do more DPS at short ranges, then boost it so that it does more DPS at short range, or remove its two optaimal bonuses.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 01:26:00 -
[438]
Originally by: MailFan
Originally by: Goumindong
Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
If you wish to see how it would be, look at the dps it has compared to the other two.
A Muninn does over 600dps at close range and 400+ at Medium range. The Zealot does do less, but has an optimal range for close range weapons that would even make the double range bonused Eagle jealous.
Not at the same time it doesnt.
And why would i want to do 600 dps in a Muninn? I could also just self destruct my ship and get the same result...
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Liang Nuren
The Refugees
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Posted - 2007.08.19 02:09:00 -
[439]
Originally by: Goumindong
Originally by: MailFan
Originally by: Goumindong
Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
If you wish to see how it would be, look at the dps it has compared to the other two.
A Muninn does over 600dps at close range and 400+ at Medium range. The Zealot does do less, but has an optimal range for close range weapons that would even make the double range bonused Eagle jealous.
WTF are you on mate? You'd want to do 600 DPS because you want to do 600 DPS... you'd think that'd be a fairly simple concept to understand.
Liang
Not at the same time it doesnt.
And why would i want to do 600 dps in a Muninn? I could also just self destruct my ship and get the same result...
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 03:20:00 -
[440]
Originally by: Liang Nuren
WTF are you on mate? You'd want to do 600 DPS because you want to do 600 DPS... you'd think that'd be a fairly simple concept to understand.
600 dps w/ hail at 1.5km with a 2 slot tank, ignoring tracking.
Yea i think ill pass.
Not even a blaster eagle has a 2 slot tank[mwd, scram, web leaves 2 mids and a damage control, with a resist bonus]
Hell, ignoring the fact that the other suggestions give the eagle a role up close[second tank bonus + drones = more damage and more tank], nothing the muninn does up close justifies the eagle being overpowered in the long range.
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KD.Fluffy
The Refugees
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Posted - 2007.08.19 03:38:00 -
[441]
Quote:
600 dps w/ hail at 1.5km with a 2 slot tank, ignoring tracking.
Yea i think ill pass.
Not even a blaster eagle has a 2 slot tank[mwd, scram, web leaves 2 mids and a damage control, with a resist bonus]
Hell, ignoring the fact that the other suggestions give the eagle a role up close[second tank bonus + drones = more damage and more tank], nothing the muninn does up close justifies the eagle being overpowered in the long range.
eh, its called a gank setup... the eagle SHOUDL be the most powerful sniper. thats the caldari way. Thats all there is to it.
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Liang Nuren
The Refugees
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Posted - 2007.08.19 03:41:00 -
[442]
Originally by: Goumindong
Originally by: Liang Nuren
WTF are you on mate? You'd want to do 600 DPS because you want to do 600 DPS... you'd think that'd be a fairly simple concept to understand.
600 dps w/ hail at 1.5km with a 2 slot tank, ignoring tracking.
Yea i think ill pass.
Not even a blaster eagle has a 2 slot tank[mwd, scram, web leaves 2 mids and a damage control, with a resist bonus]
Hell, ignoring the fact that the other suggestions give the eagle a role up close[second tank bonus + drones = more damage and more tank], nothing the muninn does up close justifies the eagle being overpowered in the long range.
So wait, you're saying that the Eagle should perform "just like the other snipers" (that aren't really snipers) even though the eagle has not one, but *TWO* optimal range bonuses? .... AND THAT'S NOT ALL Folks! Oh no, we've got an even better winner here! "I don't know why you'd want to do 600 DPS with a Muninn. That's just crazy talk, I'll just self-destruct my ship and pod first."
Are you serious?
So people are allowed to fight with a 3 slot tank on the Deimos, but not a 3 slot tank on the Muninn?
Ok... ?
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.19 08:18:00 -
[443]
Originally by: Goumindong
No, you dont have to shoot inties, but you ought to be if there are any to target.
Quote:
There really arent inties that are too fast. IF all the inties are dead you have done your job. If there are no inties around, when your opponents are either very lucky or very dead.
Im not going to fit an Eagle for inty only sniping, for the fact that it's mediocre at that job at best. Furthermore, I don't think it should be the only role of a Heavy Assault Ship. A Heavy Assault Ship is supposed to be able to wreck havoc in small gangs. If it were a Heavy Support Sniper, things might have been different.
Quote:
Tracking.
Maybe you should try and think of counterreasons for yourself sometime. Do you think a 600dps ship is going to hunt inty's at close range? Ofcourse not, it's going to shoot at ship at least the size of Battlecruiser on which it will have no problem tracking.
Quote:
It is at long range... If you want it to do more DPS at short ranges, then boost it so that it does more DPS at short range, or remove its two optaimal bonuses.
Then Nerf the Muninn so it does less dps at short range. Or remove its ability to shoot at 110+km. This way the Eagle would fit much better in the list. But unfortunatly that's only going to make the general HAC vs Tier2 BC problem bigger. HACS might need a small boost, Eagle definitly needs a boost. I want it to be able to snipe and do damage in the line of a Cerb (which isn't a wtfpwndmg ship to begin with). Only the Cerb is specified as a long range HAC also, not the Muninn or Zealot. Ofcourse the Eagle would have falloff in damage at long range, but it should also have high dps at close range. A Beagle should not be outdamaged by a Missile HAC, which it does now.
Next to that, boosting short range damage while keeping long range possibilities can only be done AFAIK by giving it another turret. It will not get a 25m3 or bigger dronebay! --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 17:36:00 -
[444]
Originally by: MailFan
Im not going to fit an Eagle for inty only sniping, for the fact that it's mediocre at that job at best. Furthermore, I don't think it should be the only role of a Heavy Assault Ship. A Heavy Assault Ship is supposed to be able to wreck havoc varying from solo, small gangs or fleet. If it were a Heavy Support Sniper, things might have been different.
Well then. I am going to fit my harbinger with FMPs, no mwd, and full tank. But i am not going to complain that it sucks if i do that because the problem will be with me, and not the ship.
Killing small support is not the only job of a heavy assault ship. But it is the only Job of the Fleet snipers Heavy Assault ships. No heavy assault ships wreck havock in solo, small gang, or fleet warefare. They all excell in one area only. The deimos, solo. The Eagle, fleet. The Cerberus small gang, the Zealot, fleet. The Muninn, fleet. the Sacriledge, solo. The Ishtar, solo.
If you wqant to fly solo/small gang train the deimos. You already have the HAC skill trained, its just a matter of some armor tanking skills and Gallente Cruiser 5.
Quote:
Maybe you should try and think of counterreasons for yourself sometime. Do you think a 600dps ship is going to hunt inty's at close range? Ofcourse not, it's going to shoot at ship at least the size of Battlecruiser on which it will have no problem tracking.
And why is it getting this close to a battlecruiser with 2 slots of tank and no way to avoid damage? The ship that will be doing this is a vagabond, not a Muninn.
Quote:
Then Nerf the Muninn so it does less dps at short range. Or remove its ability to shoot at 110+km. This way the Eagle would fit much better in the list. But unfortunatly that's only going to make the general HAC vs Tier2 BC problem bigger. HACS might need a small boost, Eagle definitly needs a boost.
Muninn cannot shoot 110km+. It does not have enough slots. It either shoots at 110km MAX with tremor, or it shoots at 105km+faloff with tremor. All other weaopons hit less than 100km.
And why does the Muninn need to do less DPS at short range? The eagle is already a better sniper than it is, now we need to hurt the Muninn even more?
Quote: I want it to be able to snipe and do damage in the line of a Cerb (which isn't a wtfpwndmg ship to begin with). Only the Cerb is specified as a long range HAC also, not the Muninn or Zealot. Ofcourse the Eagle would have falloff in damage at long range, but it should also have high dps at close range. A Beagle should not be outdamaged by a Missile HAC, which it does now.
The cerb now does 365 DPS @ 190km. So get going on adding a turret and 3 more damage bonuses.
But you cannot fix the beagle without breaking the sniping eagle by way of turrets. You can fix the beagle in other ways, but not with turrets. Such why do you want to add more turrets
If you want more DPS in the short range, add drones. If you want more DPS in the long range then you are arent going to get it because holy god, its overpowered
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 17:37:00 -
[445]
Edited by: Goumindong on 19/08/2007 17:36:56
Originally by: Liang Nuren
So wait, you're saying that the Eagle should perform "just like the other snipers" (that aren't really snipers) even though the eagle has not one, but *TWO* optimal range bonuses? .... AND THAT'S NOT ALL Folks! Oh no, we've got an even better winner here! "I don't know why you'd want to do 600 DPS with a Muninn. That's just crazy talk, I'll just self-destruct my ship and pod first."
Are you serious?
So people are allowed to fight with a 3 slot tank on the Deimos, but not a 3 slot tank on the Muninn?
Ok... ?
No, it performs better than the other snipers. Since its equal to them at their top ranges, not worse than them at any sniping ranges and is better than them as they fall into areas they cant hit.
No, a 2 slot tank does not cut it for a muninn. That is 2 slots and not 3.
I would much prefer to fly the faster, sturdier, more damaging vagabond, than the heavier, slower, less sturdy muninn.
Wonder why you dont see many AC muninns around? You shouldnt.
Originally by: KD.Fluffy
eh, its called a gank setup... the eagle SHOUDL be the most powerful sniper. thats the caldari way. Thats all there is to it.
The eagle is the most powerful sniper. Its just as good as the others at their optimal. AND it shoots 100km past them
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.19 18:36:00 -
[446]
Originally by: Goumindong Edited by: Goumindong on 19/08/2007 17:36:56
Originally by: Liang Nuren
So wait, you're saying that the Eagle should perform "just like the other snipers" (that aren't really snipers) even though the eagle has not one, but *TWO* optimal range bonuses? .... AND THAT'S NOT ALL Folks! Oh no, we've got an even better winner here! "I don't know why you'd want to do 600 DPS with a Muninn. That's just crazy talk, I'll just self-destruct my ship and pod first."
Are you serious?
So people are allowed to fight with a 3 slot tank on the Deimos, but not a 3 slot tank on the Muninn?
Ok... ?
No, it performs better than the other snipers. Since its equal to them at their top ranges, not worse than them at any sniping ranges and is better than them as they fall into areas they cant hit.
No, a 2 slot tank does not cut it for a muninn. That is 2 slots and not 3.
I would much prefer to fly the faster, sturdier, more damaging vagabond, than the heavier, slower, less sturdy muninn.
Wonder why you dont see many AC muninns around? You shouldnt.
Originally by: KD.Fluffy
eh, its called a gank setup... the eagle SHOUDL be the most powerful sniper. thats the caldari way. Thats all there is to it.
The eagle is the most powerful sniper. Its just as good as the others at their optimal. AND it shoots 100km past them
Take a freaking Deimos, fit it with rails and sniper setup. It shoots 90km+falloff. Same tracking as Zealot and Munin, great damage for that range. ALMOST the same range (it's 20km short with spike). And a great ship with blasters close up.
Now you see, there are more setups for a ship that CAN be quite effective when used correctly. Outside of the small box of specialisation.
Why should it not be possible for the Eagle also ?
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 18:48:00 -
[447]
Edited by: Tovarishch on 19/08/2007 18:53:16
Originally by: Goumindong
The cerb now does 365 DPS @ 190km. So get going on adding a turret and 3 more damage bonuses.
You are intentionally lying for the purpose of misleading people... or you are absolutely horrible at logic.
I'll keep the numbers simple for you -
If a Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles then it will actually do 280 dps if the fight lasts exactly 60 seconds (assuming it lands its last volley of missiles). 48 seconds at 350 is 16,800 damage / 60.
However, if the same Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles in a fight that lasts exactly 30 seconds (assuming it lands its last volley of missiles) then the Cerberus is doing 105 dps. (350 * 18 = 6300 / 60)
If the fight lasts 12 seconds or less... the Cerberus does 0 DPS.
Stop your silly, irrational crusade against Caldari ships. To anyone who has a basic grasp of math and actually plays EVE you are looking more foolish with every post.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 19:27:00 -
[448]
No. i was just saying if he wants to do cerberus quality damage he has a long way to go. He wants the eagle to be uber instead of shoring up its weaknesses.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 19:34:00 -
[449]
Edited by: Tovarishch on 19/08/2007 19:34:40
Originally by: Tovarishch
Originally by: Goumindong
The cerb now does 365 DPS @ 190km. So get going on adding a turret and 3 more damage bonuses.
You are intentionally lying for the purpose of misleading people... or you are absolutely horrible at logic.
I'll keep the numbers simple for you -
If a Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles then it will actually do 280 dps if the fight lasts exactly 60 seconds (assuming it lands its last volley of missiles). 48 seconds at 350 is 16,800 damage / 60.
However, if the same Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles in a fight that lasts exactly 30 seconds (assuming it lands its last volley of missiles) then the Cerberus is doing 105 dps. (350 * 18 = 6300 / 60)
If the fight lasts 12 seconds or less... the Cerberus does 0 DPS.
Stop your silly, irrational crusade against Caldari ships. To anyone who has a basic grasp of math and actually plays EVE you are looking more foolish with every post.
So you are saying that your projected Cerberus DPS is just fine? That you aren't lying or mistaken?
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 20:54:00 -
[450]
Edited by: Goumindong on 19/08/2007 21:00:00 Huh? He said he wanted the ship to do as much DPS as a cerb at long range. I said "that is going to require a lot of damage bonuses"
edit; You know what, im just going to head you off at the pass. Yes, we all know flight time is an issue, that isnt what we are discussing here.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 21:16:00 -
[451]
Ok, so apparently you're having a hard time understanding what I'm discussing. Allow me to simplify.
I am not talking to MailFan. I am not concerned with MailFan and his inaccurate perception of how well a Cerberus can 'snipe'.
I have addressed you and your following assertion -
Originally by: Goumindong
The cerb now does 365 DPS @ 190km. So get going on adding a turret and 3 more damage bonuses.
My response to you (not to MailFan) is as follows -
Originally by: Tovarishch
If a Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles then it will actually do 280 dps if the fight lasts exactly 60 seconds (assuming it lands its last volley of missiles). 48 seconds at 350 is 16,800 damage / 60.
However, if the same Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles in a fight that lasts exactly 30 seconds (assuming it lands its last volley of missiles) then the Cerberus is doing 105 dps. (350 * 18 = 6300 / 60)
If the fight lasts 12 seconds or less... the Cerberus does 0 DPS.
My question to you is whether you are intentionally lying in order to mislead people, or were you simply mistaken in calculating Cerberus DPS?
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 21:30:00 -
[452]
No, i am really just saying that having the eagle do that much DPS at that range is ridiculous.
Also, the flight time on the precision hams will be a lot longer than 12 seconds at 190km. They got a flight time boost, not a flight speed bost.
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Liang Nuren
The Refugees
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Posted - 2007.08.19 21:34:00 -
[453]
Originally by: Goumindong No, i am really just saying that having the eagle do that much DPS at that range is ridiculous.
Also, the flight time on the precision hams will be a lot longer than 12 seconds at 190km. They got a flight time boost, not a flight speed bost.
Is the long range eagle doing as much damage as the short range Muninn/Zealot? Why would it be silly for it to do that much damage at range?
IT HAS TWO OPTIMAL RANGE BONUSES. And they're not panzy optimal bonuses. No, they're Frekaing 50% optimal range bonuses!
There is nothing unexpected here. It is not unbalanced.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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KD.Fluffy
The Refugees
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Posted - 2007.08.19 21:41:00 -
[454]
Quote: No, it performs better than the other snipers. Since its equal to them at their top ranges, not worse than them at any sniping ranges and is better than them as they fall into areas they cant hit.
No, a 2 slot tank does not cut it for a muninn. That is 2 slots and not 3.
I would much prefer to fly the faster, sturdier, more damaging vagabond, than the heavier, slower, less sturdy muninn.
Wonder why you dont see many AC muninns around? You shouldnt.
your still lying here man the muninn out damages the eagle sniping untill its range falls off! becuase you choose to ignore t2 ammo doesnt mean it doesnt exist. t2 ammo infact does exist and works fairly well. so please stop pretending like its not in the game because it is.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 21:42:00 -
[455]
Originally by: Liang Nuren
Originally by: Goumindong No, i am really just saying that having the eagle do that much DPS at that range is ridiculous.
Also, the flight time on the precision hams will be a lot longer than 12 seconds at 190km. They got a flight time boost, not a flight speed bost.
Is the long range eagle doing as much damage as the short range Muninn/Zealot? Why would it be silly for it to do that much damage at range?
IT HAS TWO OPTIMAL RANGE BONUSES. And they're not panzy optimal bonuses. No, they're Frekaing 50% optimal range bonuses!
There is nothing unexpected here. It is not unbalanced.
Liang
Actualy yes. A zealot hits 363 DPS with scorch and 450 with Amarr Navy MF M. The Eagle would be doing at 100km 452 DPS with thorium and with antimatter 603 dps if it did 350 at 190km.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 21:45:00 -
[456]
Edited by: Goumindong on 19/08/2007 21:45:55
Originally by: KD.Fluffy
Quote: No, it performs better than the other snipers. Since its equal to them at their top ranges, not worse than them at any sniping ranges and is better than them as they fall into areas they cant hit.
No, a 2 slot tank does not cut it for a muninn. That is 2 slots and not 3.
I would much prefer to fly the faster, sturdier, more damaging vagabond, than the heavier, slower, less sturdy muninn.
Wonder why you dont see many AC muninns around? You shouldnt.
your still lying here man the muninn out damages the eagle sniping untill its range falls off! becuase you choose to ignore t2 ammo doesnt mean it doesnt exist. t2 ammo infact does exist and works fairly well. so please stop pretending like its not in the game because it is.
No it does not outdamage the eagle all the way until it hits falloff
How hard is this?
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 21:47:00 -
[457]
Originally by: Goumindong No, i am really just saying that having the eagle do that much DPS at that range is ridiculous.
Also, the flight time on the precision hams will be a lot longer than 12 seconds at 190km. They got a flight time boost, not a flight speed bost.
Firstly, you are avoiding my question, which is fine... it's discrediting you.
Secondly, you are making my point for me. You have unequivocally argued that the Eagle is only designed to kill interceptors. Sniping interceptors is hugely dependent upon one major factor - alpha strike damage... which is the Achilles Heel of the Eagle. It's DPS is not only sub-par for the role of 'sniping'... but its alpha damage is very poor, particularly after the hit point boost. An added fifth turret would make it a clear leader in its intended role, while still leaving it inferior to the Zealot and Muninn at roles other than sniping.
Lastly, your complete and utter lack of experience with these ships (and PVP in-game) has left you entirely dependent upon EVE-On-Paper for your arguments. Your huge misunderstanding of the dynamics of missile DPS (see above) are plain evidence of this fact.
Whether your misrepresentation of the Cerberus and Eagle is intentional or not... a thorough reading of this thread makes it clear that you, intentionally or unintentionally, do not grasp how these ships operate in PVP.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 21:51:00 -
[458]
Edited by: Goumindong on 19/08/2007 21:51:32 No, i was really just stating that 350 DPS at 190km for the eagle is ridiculous.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 21:52:00 -
[459]
Originally by: Goumindong No, i was really just stating that 350 DPS at 190km for the eagle is a bit ridiculous.
The Cerberus does not provide 350 DPS at 190km. Read above... very, very slowly.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 22:01:00 -
[460]
Originally by: Tovarishch
Originally by: Goumindong No, i was really just stating that 350 DPS at 190km for the eagle is a bit ridiculous.
The Cerberus does not provide 350 DPS at 190km. Read above... very, very slowly.
Ive read it. I am not sure what your point is. We know about missile flight time problems. ****ting up a thread about the eagle doesnt change that.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 22:10:00 -
[461]
Originally by: Goumindong
Originally by: Tovarishch
Originally by: Goumindong No, i was really just stating that 350 DPS at 190km for the eagle is a bit ridiculous.
The Cerberus does not provide 350 DPS at 190km. Read above... very, very slowly.
Ive read it. I am not sure what your point is. We know about missile flight time problems. ****ting up a thread about the eagle doesnt change that.
If I start a thread about birds and someone comes along and says, 'Dogs can fly just like birds' then I am going to correct them. If someone else comes along and says, 'No they don't, dogs can only fly on Wednesdays' then I'll correct them also.
Simply because this thread is 'about the Eagle' does not give you license to spout lies or misinfomation about ships that are not the Eagle. If you want to make or qualify comparisons then do so accurately.
My crusade for faster missiles. |
KD.Fluffy
The Refugees
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Posted - 2007.08.19 22:15:00 -
[462]
Quote: Edited by: Goumindong on 19/08/2007 21:45:55
Originally by: KD.Fluffy --------------------------------------------------------------------------------
Quote: -------------------------------------------------------------------------------- No, it performs better than the other snipers. Since its equal to them at their top ranges, not worse than them at any sniping ranges and is better than them as they fall into areas they cant hit.
No, a 2 slot tank does not cut it for a muninn. That is 2 slots and not 3.
I would much prefer to fly the faster, sturdier, more damaging vagabond, than the heavier, slower, less sturdy muninn.
Wonder why you dont see many AC muninns around? You shouldnt.
--------------------------------------------------------------------------------
your still lying here man the muninn out damages the eagle sniping untill its range falls off! becuase you choose to ignore t2 ammo doesnt mean it doesnt exist. t2 ammo infact does exist and works fairly well. so please stop pretending like its not in the game because it is. --------------------------------------------------------------------------------
No it does not outdamage the eagle all the way until it hits falloff
How hard is this?
once again, t2 ammo exists and that is a 5 turret eagle you have shown, max damage eagle is getting at muninns max range is 190 dps, muninn will be doing 40 more dps... and to achieve that you must use faction ammo. using t1 ammo like most people do, you will be doing 40% more dps in the muninn at 110km. so pleas stop lying, the muninn DOES more damage then the eagle untill its range drops off. This statement is entirely true.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.19 22:17:00 -
[463]
Edited by: Elmicker on 19/08/2007 22:20:11 I don't know why you're all bothering to argue with him. Just remember that he's arguing on the basis that the zealot and muninn are both sniping cruisers, the same way that an eagle is a sniping cruiser. It takes a special kind of idiocy to completely ignore the actual roles of a ship for the purpose of whining against a much-needed buff.
Quote: Neither the Zealot or the Muninn achieve that goal within that area. They are primarily snipers.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 22:22:00 -
[464]
Originally by: Elmicker I don't know why you're all bothering to argue with him. Just remember that he's arguing on the basis that the zealot and muninn are both sniping cruisers, the same way that an eagle is a sniping cruiser. It takes a special kind of idiocy to completely ignore the actual roles of a ship for the purpose of whining against a much-needed buff.
Honestly, because if it weren't for him being one of the very few people in the game willing to argue the point then this thread would have dropped off the radar. The more press it gets the more likely the Devs are to read/respond and consider addressing the issue.
If it weren't for him then 99% of this thread would be a bunch of people nodding in agreement to one another.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 22:32:00 -
[465]
Originally by: KD.Fluffy
once again, t2 ammo exists and that is a 5 turret eagle you have shown,
The graph has t2 ammo on it. Try and look at it next time.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 22:34:00 -
[466]
Originally by: Tovarishch
If I start a thread about birds and someone comes along and says, 'Dogs can fly just like birds' then I am going to correct them. If someone else comes along and says, 'No they don't, dogs can only fly on Wednesdays' then I'll correct them also.
Simply because this thread is 'about the Eagle' does not give you license to spout lies or misinfomation about ships that are not the Eagle. If you want to make or qualify comparisons then do so accurately.
I am not lieing about the Cerberus. If he wants high dps with a delay he can fly a cerb, if he wants low dps with no delay he can fly an Eagle.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 22:37:00 -
[467]
Originally by: Goumindong
If he wants high dps with a delay he can fly a cerb
High DPS with a delay isn't high DPS, is it? Particularly when other ships with higher DPS have NO delay.
Originally by: Goumindong
if he wants low dps with no delay he can fly an Eagle.
Low DPS. Yes, finally you're starting to understand the problem.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 22:43:00 -
[468]
Originally by: Tovarishch
Originally by: Goumindong
If he wants high dps with a delay he can fly a cerb
High DPS with a delay isn't high DPS, is it? Particularly when other ships with higher DPS have NO delay.
Originally by: Goumindong
if he wants low dps with no delay he can fly an Eagle.
Low DPS. Yes, finally you're starting to understand the problem.
No cruiser sized weapon has anywhere near that DPS at that range.
And no the DPS of the eagle is not a problem.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.19 22:51:00 -
[469]
Originally by: Goumindong
No cruiser sized weapon has anywhere near that DPS at that range.
I've lost you once again. Slower this time...
DPS stands for 'damage per second'.
Flight time is measured in seconds.
Therefore, the flight time of a missile effects the 'damage per second'.
I'll quote what I mentioned earlier for you -
Originally by: Tovarishch
If a Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles then it will actually do 280 dps if the fight lasts exactly 60 seconds (assuming it lands its last volley of missiles). 48 seconds at 350 is 16,800 damage / 60.
However, if the same Cerberus can theoretically do 350 dps with a 12 second flight time on its missiles in a fight that lasts exactly 30 seconds (assuming it lands its last volley of missiles) then the Cerberus is doing 105 dps. (350 * 18 = 6300 / 60)
If the fight lasts 12 seconds or less... the Cerberus does 0 DPS.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 22:54:00 -
[470]
Yes, i understand. That wasnt what was meant by the person who i was replying to.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.19 23:03:00 -
[471]
Holy crap, talk about derailing .
Quote: I want it to be able to snipe and do damage in the line of a Cerb (which isn't a wtfpwndmg ship to begin with). Only the Cerb is specified as a long range HAC also, not the Muninn or Zealot. Ofcourse the Eagle would have falloff in damage at long range, but it should also have high dps at close range. A Beagle should not be outdamaged by a Missile HAC, which it does now.
What I meant to say (and actually do say, but it's a bit double):
I think it's wrong that the Cerb (a long range Missile ship) can outdamage a blaster fitted Eagle. That's what I mean with the damage being in line.
Ofcourse the Eagle would have falloff in damage at long range, but it should also have high dps at close range.
Translation: The Eagle shouldn't be able to deal full Cerb damage at max range. But it should be more in range with the Cerbs sniper perfomance. I.e. 150 vs 260.
Uphh, Im too tired right now to exlain it.
Eagle still needs a boost, both longrange and closerange. A maxskilled pilot would reach 150dps. An normal skilled probably 120. Adding 25% would give it 30dps extra.... IMMENSE!
Anyway @ Gour. The 25m3 drone bay isn't a bad idea as in saying it wouldn't be a bad idea to fix Amarr. It's just not going to happen. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.19 23:24:00 -
[472]
Edited by: Goumindong on 19/08/2007 23:26:02 The eagle outdamages the Cerberus at long range most of the time right now. The eagle is a long range ship. Much longer than the cereberus. Why is it odd that the Cerb out-damages it?
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.19 23:32:00 -
[473]
I can't use EFT atm, but I believe a Cerb is able to reach well past 150km. People have always claimed that missile ships lack damage, so I find it funny that the Eagle gets outdamaged by it at both close and long range. --
I'm in this mood because of scorn. I'm in a mood for total war
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KD.Fluffy
The Refugees
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Posted - 2007.08.19 23:47:00 -
[474]
Quote: The graph has t2 ammo on it. Try and look at it next time.
well your chart is incorrect.
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.19 23:53:00 -
[475]
Originally by: MailFan Edited by: MailFan on 19/08/2007 23:35:52 I can't use EFT atm, but I believe a Cerb is able to reach well past 150km. People have always claimed that missile ships lack damage, so I find it funny that the Eagle gets outdamaged by it at both close and long range.
What Goum has tried to point out, and Tova has pretty much hammered into the ground is that the Cerb DOES NOT outdamage 4 turret eagle in long range. On paper, maybe but in actual real gameplay not a chance in hell.
You are making this WAY to hard people. Everyone knows that the Eagle/Moa both need some love. So when we talk about possible changes, we are talking about "what if's". One of the things we look at is dps and tradeoffs for dps.
Look at the graphs. 5 turret eagle would just be wtfpwn render any other sniping hac obsolete. Anyone with a modicum of desire for game balance doesn't want a change the will overpower any one ship.
So let's look at other options.
1) Change it to be more like a Zealot. Lose a range bonus for a damage bonus. I don't care for this because it takes away from the Caldari flavor of the ship.
2) Make the Beagle a more viable option. I like this because it opens up better possibilities for the ship while retaining it's current role, niche that it may be.
A- MOAR FITTINGS PLZ. The grid/cpu of the Eagle should lean more towards blasters than rials. B- Decent sized drone bay for flexibility and damage. 3 meds and 2 lights prolly. Maybe 5 meds but I would have to look at overall dps to make sure it was balanced.
The Beagle isn't going to be fast (it's Caldari) but with faction ammo and double range bonuses it shouldn't need to be. As a shield tanker it's not going to ewar without sacrifices but if it had the fittings it could fit a fat tank and damage mods.
That could be a boost that doesn't overpower it. Full turrets + lows for damage mods + double range bonus is just too much. Doesn't mean it doesn't need fixing, just that you have to try alternate methods to boost.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Magazaki
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Posted - 2007.08.20 01:28:00 -
[476]
Originally by: Nyxus Look at the graphs. 5 turret eagle would just be wtfpwn render any other sniping hac obsolete. Anyone with a modicum of desire for game balance doesn't want a change the will overpower any one ship.
See, that is the whole problem. I feel we are going backwards in the discussion again, but let me state it again.
There IS no other sniping hac, no way in hell as specialised as the Eagle. Each and every other hac gets a double damage bonus. Arguing about Eagle WTFBBQing other sniping hacs is like calling unfair the fact that the Vagabond omgwtfSPEEDS everything (but still does damage et.c.), especially when you realise that speed quite often >> range, except in fleets (and then not always). And instead of balancing it otherwise, you cut its speed. Or if you argue that it is unfair that the Dominix OMGWTFBBQdrones everything fitless, and then proceed to cut its drones.
Eagle has already been over-counter-balanced for 5 turrets (no drones, no speed, no second damage bonus, poor alpha), but still has 4. 5 will bring it back to balance by making it THE best sniper (because it is the only dedicated sniper hac out there and not because it performs better than the rest of the dedicated sniper hacs - there aren't any).
How much more analysis does this even need? The eagle is the only HAC dedicating 2 bonuses to optimal. It is supposed to use this to be a better sniper. If you dedicate 2 bonuses to something (while everyone else dedicates 1 and has another non-situational damage bonus), you are supposed to perform well there. This is not a bad thing, anymore than it is bad for the Vaga to go faster than anyone else while maintaining decent damage output, drones, tanking, et.c. and still have one of the longest possible short-range range, or the Abaddon OMGWTFBBQing anything it shoots at before it caps out.
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.20 02:17:00 -
[477]
Quote: There IS no other sniping hac
I have to disagree with you there. The munnin, zealot, and eagle all get a damage bonus and a range bonus. The difference is that the Caldari gunship damage bonus *IS* a range bonus. You see this on most of the Caldari gunships: Harpy, Moa, Eagle, Ferox, Rokh. With more fitting and a decent dronebay the Beagle could become much more useful than today.
But its also important to remember that in general, the greater your overall range, the less your dps. Look at the BS for guidance here. Amarr have lesser range, better dps. Caldari have more range, less dps. Having 1 ship with more range AND more dps is not balanced, especially not to the extent that the 5 turret eagle would have.
Nyxus
PS- If the Munnin isn't a sniper, then what is it really good for?
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Interval
Grenadiers
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Posted - 2007.08.20 02:36:00 -
[478]
Originally by: Nyxus Having 1 ship with more range AND more dps is not balanced, especially not to the extent that the 5 turret eagle would have.
Why isn't the Harpy overpowered then? Why doesn't the Rokh outclass everything. Why do I with Caldari BS 5 still fly megas in fleets?
Harpy and Rokh are the proper Caldari gunships. We want their formulas followed at the Cruiser and Battlecruiser level. That's it. You want to ***** and scream that a 5 turret Eagle would unbalance the game, they be prepared to explain why the Rokh and Harpy haven't done that already.
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.20 03:02:00 -
[479]
Originally by: Interval You want to ***** and scream that a 5 turret Eagle would unbalance the game, they be prepared to explain why the Rokh and Harpy haven't done that already.
Because the Harpy and Rokh don't have better dps *AND* better range than thier counterparts? The 5 turret Eagle looks like it would.
And honestly, the only one whining and crying is you. I have been nothing but civil and attempted to have a decent discourse on the idea of boosting the Eagle. It's too bad that it seems to be so hard to do.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Interval
Grenadiers
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Posted - 2007.08.20 03:14:00 -
[480]
Originally by: Nyxus
Originally by: Interval You want to ***** and scream that a 5 turret Eagle would unbalance the game, they be prepared to explain why the Rokh and Harpy haven't done that already.
Because the Harpy and Rokh don't have better dps *AND* better range than thier counterparts? The 5 turret Eagle looks like it would.
How is that? Harpy has a damage bonus, 2 range bonuses and 4 guns. By all the arguments I have read here, it should be the pwn everything ship.
So please explain to me how come the Harpy is great with those stats but the Eagle would be too much with the same formula.
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KD.Fluffy
The Refugees
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Posted - 2007.08.20 03:22:00 -
[481]
Quote: Because the Harpy and Rokh don't have better dps *AND* better range than thier counterparts? The 5 turret Eagle looks like it would.
And honestly, the only one whining and crying is you. I have been nothing but civil and attempted to have a decent discourse on the idea of boosting the Eagle. It's too bad that it seems to be so hard to do.
Nyxus
yes from goumendogs graphs it appears that way. He has in fact distorted the truth though, and his charts are incorrect. I wouldnt use those as a guide.
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.20 03:27:00 -
[482]
Originally by: KD.Fluffy
yes from goumendogs graphs it appears that way. He has in fact distorted the truth though, and his charts are incorrect. I wouldnt use those as a guide.
If his maths are wrong, or the data set is incorrect, then why hasn't someone done the math to prove it? Wouldn't it be fairly easy to make the correct graph and post it explaining why the original is wrong and how the newer version overcomes those problems?
@ Interval: because gun stats done scale precisely from size to size, what is balanced for frigates may not be balanced for cruisers. Thats why thier are other modifying factors like drones, fittings, extra unbonused weapon slots to help "tweak" ships into more balanced setups.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Interval
Grenadiers
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Posted - 2007.08.20 03:35:00 -
[483]
Quote:
@ Interval: because gun stats done scale precisely from size to size, what is balanced for frigates may not be balanced for cruisers. Thats why thier are other modifying factors like drones, fittings, extra unbonused weapon slots to help "tweak" ships into more balanced setups.
So for example.
Let's take a Thorax and a Moa. One has 5 guns that have a damage bonus and the other has 4 guns that have a range bonus.
How will the Moa be overpowered with 5 guns for example?
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.20 03:44:00 -
[484]
Originally by: Interval
Quote:
@ Interval: because gun stats done scale precisely from size to size, what is balanced for frigates may not be balanced for cruisers. Thats why thier are other modifying factors like drones, fittings, extra unbonused weapon slots to help "tweak" ships into more balanced setups.
So for example.
Let's take a Thorax and a Moa. One has 5 guns that have a damage bonus and the other has 4 guns that have a range bonus.
How will the Moa be overpowered with 5 guns for example?
Well we are talking about the Eagle rather than the Moa. But they both need help.
But since you are the one putting forth the assertion that 5 guns is balanced, that's fine but where is your data to support it? Make the effort and support your suppositions so we can discuss them. A random claim without any evidence is just an opinion. Seriously show us how it makes the ships more balanced and have a fair tradeoff.
If Goum's data is wrong, show how it's wrong and correct it. Just stating "thats wrong" or "it's not overpowered because I say so" isn't a correct argument and leads to nothing worthwhile as far as conclusions go.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
KD.Fluffy
The Refugees
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Posted - 2007.08.20 03:57:00 -
[485]
Edited by: KD.Fluffy on 20/08/2007 03:57:26
Quote: If his maths are wrong, or the data set is incorrect, then why hasn't someone done the math to prove it? Wouldn't it be fairly easy to make the correct graph and post it explaining why the original is wrong and how the newer version overcomes those problems?
muninn's max damage potential at 120km, its max range comes out to about 223 dps. An eagle sniping 120km can hope for 150 dps max. muninn is doing 48% more dps then the eagle, on top of that its lighter, aligns to warp faster, and has a drone bay, and fires capless weapons. So imo eagle should be outdamaging it long ranges, or at least matching its damage. if you give it another turret, muninn will still be out damaging it, really i find it shocking that anyone thinks its ok as it is.
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Interval
Grenadiers
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Posted - 2007.08.20 04:04:00 -
[486]
Truthfully, the debate so far has been about opinion. From what I understand the argument is that the range bonus translates to more damage at certain ranges. That's it.
I just don't think that the Eagle's ability to fling antimatter at longer ranges will make it overpowered in the same way that it doesn't make the Harpy and Rokh overpowered.
Truthfully, I would like to get the Eagle, Moa, Vulture and Ferox bumped to the same turret points as their Gallente counterparts but since I will have Gallente cruiser 5 in 4 days I am begining to care less and less
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Liang Nuren
The Refugees
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Posted - 2007.08.20 04:32:00 -
[487]
Originally by: Interval Truthfully, the debate so far has been about opinion. From what I understand the argument is that the range bonus translates to more damage at certain ranges. That's it.
I just don't think that the Eagle's ability to fling antimatter at longer ranges will make it overpowered in the same way that it doesn't make the Harpy and Rokh overpowered.
Truthfully, I would like to get the Eagle, Moa, Vulture and Ferox bumped to the same turret points as their Gallente counterparts but since I will have Gallente cruiser 5 in 4 days I am begining to care less and less
There is no reason to fly any of the Caldari cruisers. Seriously. I'm glad you see the light. Oh, and welcome to the Dark Side. ^_^ Gal Cruiser 5 = pwn.
Liang GF.
Originally by: "Local Chat"
[03:18:10] Vasili Z > your helios has balls
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 08:11:00 -
[488]
Edited by: MailFan on 20/08/2007 08:13:10 Heh, my skillplan for Gallente is allready set too. But I still want the Eagle to be fixed, because I feel sorry for it.
Like stated out earlier. Gour's graph is wrong. I don't know how to make one in Excel or Powerpoint, but I can give you this:
Zealot: 94 + 10 => 222dps and 108 + 10 => 185dps Muninn: 93 + 22 => 234 dps and 106 + 22 => 200dps Eagle: 86 + 15 => 225 dps and 100 + 15 => 203dps
No rigs no implants, all fittings filled with sniper mods and best faction ammo.
So the Eagle is actually behind the Zealot and Munnin anything under 100km. And only equal to the Muninn at 110km. Which is different from what the graph says.
How is a 5th turret Eagle going to be overpowered? It'll manage to kill inty's 25% faster then the 4 turret Eagle. But will only kill it 25% faster than it's supposed rivals (which it aren't), in ranges in excess of 120-130km. Sounds much better to me. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 12:45:00 -
[489]
Originally by: MailFan
Zealot: 94 + 10 => 222dps and 108 + 10 => 185dps Muninn: 93 + 22 => 234 dps and 106 + 22 => 200dps Eagle: 86 + 15 => 225 dps and 100 + 15 => 203dps
No rigs no implants, all fittings filled with sniper mods and best faction ammo.
These numbers are wrong. You are using best faction ammo instead of best navy ammo, and using setups that do not fit or are unrealistic.
First of all, you have used one more slot than the Muninn has. The Muninn cannot fit 3 damage mods, 4 tracking mods, and still hit to 120km. It can only hit to 110km because that is where its locking range ends. Similarly it will have a hard time engaging close to that top range because it must start locking as ships get under 100km. As well, the setup has no MWD.
You then hamper the eagle by making it conform to the standard fitting while exaggerating the abilities of the Muninn and the Zealot.
You have 4 heat sinks and 4 tracking mods on your Zealot and its still below the eagle. This also means it cannot lock beyond 110km. A realistic Zealot has 102km range with Amarr Navy Radio M and 165 DPS. but even with your unrealistic fitting, the Eagle beats it
So, you are using wrong and unrealistic fittings in order to make the eagle look worse and the Zealot and Muninn look better. You are not graphing these numbers to so how they relate to each other while at the same time attempting to use these numbers[as they differ from mine] to claim that my graphs are incorrect.
If you give the Eagle the same benefits that you give the eagle and Muninn [no MWD, as many dmg and tracking mods as can possibly fit with 1 sensor booster and no mwd] then give it best faction ammo, its actual dps of your ships looks like this
Lock Range 110km: Zealot: 94 + 10 => 222dps and 108 + 10 => 185dps Lock Range 110km: Muninn: 93 + 22 => 234 dps and 106 + 22 => 200dps Lock Range 140km: Eagle: 89 + 15 => 239 dps and 104 + 15 => 215dps
Hmmm. Looks like the Eagle, which can lock farther and do more DPS pretty well trounces them once you start fitting it in the same ridiculous manner.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 13:40:00 -
[490]
Edited by: MailFan on 20/08/2007 13:40:21
Originally by: Goumindong
This is how its going to be overpowered. Its going to do more DPS in all sniping situations compared to the Zealot and the Muninn.
Graphs may be backwards. I am unable to check atm, since for some reason i cant get to photobucket. Pics may also be down.
Hi and welcome to 10 pages ago. The Muninn and Zealot aren't snipers.
It would be the same as saying:
"Hey wtf man, this graph shows my Blaster fitted Eagle does only half the damage of that Gank Ishtar!
--
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 14:21:00 -
[491]
You know, what Ill take for a moment that the Zealot, with no drone bay and an optimal range bonus isnt a sniper because optimal bonuses help pulse lasers[albiet not all that much due to the circumstances of cruiser velocities]
But i wont for a moment take that the Muninn isnt a sniper with an optimal bonus. This just isnt a bonus designed to be used with autocannons. It is a bonus designed to be used with artillery. Why in the world is this NOT a sniper?
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.20 14:36:00 -
[492]
Originally by: Goumindong You know, what Ill take for a moment that the Zealot, with no drone bay and an optimal range bonus isnt a sniper because optimal bonuses help pulse lasers[albiet not all that much due to the circumstances of cruiser velocities]
But i wont for a moment take that the Muninn isnt a sniper with an optimal bonus. This just isnt a bonus designed to be used with autocannons. It is a bonus designed to be used with artillery. Why in the world is this NOT a sniper?
So a falloff bonus on blasters is better than an optimal bonus ?
If the later, then Eagle is the blaster boat and Deimos has a wasted bonus. If the former, Deimos is the blaster boat and Eagle is the sniper.
Anyway seems each close range HAC has double damage bonuses (usualy ROF+damage) while the Eagle is the only exception with one damage bonus. Even the Cerberus got 2. Ishtar is a PITA to rate, it got 2 damage bonuses but each for a different weapon.
The range bonus is a damage bonus when you are:
a. able to outrange your opponent b. able to keep that range
Other than that, a plain ROF or damage bonus is always better. So actualy Munin having range+ROF+damage bonus should equal Eagle having 2xrange+damage bonus. Yet Eagle has 1 less turret and no drones. Where's the balance ? And Zealot seems to lack one turret too.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.20 14:46:00 -
[493]
Edited by: Aramendel on 20/08/2007 14:49:45 Slightly offtopic:
Ishtar with 3 omni tracking links and 3 link augmentors does with 5 warden2 337.5 dps with 0.0157 rad/sec and 400 sig resolution with an optimal of 117k and 120k lock range with 1 SB2. And room for 1 MWD, 2 free highs and 5 free mids (although only 41 cpu left to fit those).
Obviously useless against frigates, but might be interesting how much the weaker tracking and higher sig res reduce dps vs cruisers.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.20 14:52:00 -
[494]
Originally by: Goumindong Edited by: Goumindong on 20/08/2007 14:31:12 You know, what Ill take for a moment that the Zealot, with no drone bay and an optimal range bonus isnt a sniper because optimal bonuses help pulse lasers[albiet not all that much due to the circumstances of cruiser velocities]
But i wont for a moment take that the Muninn isnt a sniper with an optimal bonus. This just isnt a bonus designed to be used with autocannons. It is a bonus designed to be used with artillery. Why in the world is this NOT a sniper?
ed: And before you say "drones and missiles", which i might point out that the Zealot has none of[so if you do argue that the Muninn isnt a sniper because of the drones and missiles, then the Zealot, without them, but with the optimal bonus, must also be a sniper since it meets any and all sniper qualifications, and is not excluded when the "drones and missiles" exception come up], i would like to point you to the eagle which has two missile hardpoints. The Moa, which has 2 missile hardpoints and 15 cubes of drones, the Ferox, which has 2 spare missile hardpoints and 25 cubes of drones, the Vulture, which has 2 spare missile hardpoints and 25 cubes of drones, and the Rokh, 50 cubes of drones.
All off which are considered snipers, and all of which have drone bays or missile slots, or both. And many of which have only one optimal bonus.
Speaking of ships with only one optimal bonus. There are 3 other ships that are also considered snipers which only have one. These are the destroyers.
Funny that you mention all the t1 ships that should get another turret (moa) or two (ferox). Vulture and Eagle ARE the t2 variants of the current underperforming t1 hulls, so they carry the same layouts (well almost, they differ in mid/low slots).
Rokh has the smallest drone bay from all the battleships AND CAN FIT a full rack of turrets, so it's not a split weapon design like moa and ferox.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 15:28:00 -
[495]
Originally by: Hugh Ruka ...
An optimal bonus is better than a falloff bonus for blasters in the entirety if you can change ammo. If you Cannot, then the falloff bonus is better when you are at >2/3rds falloff when using tech 1 ammo.
With Void, the optimal bonus is better 100% of the time. Void[otpimal] vs Best Navy [Falloff] the falloff is better when >2/3rds falloff.
With Null, the optimal bonus is better to 4/3rds falloff.
The falloff bonus for the Deimos means that with faction ammo, it shores up its weaknesses slightly against targets that are farther away. It doesnt have an optimal bonus, because if it had an optimal bonus with 5 guns and 2 damage bonuses, it would then compete with the Zealot and Muninn while also being the pre-eminent close range HAC.
Quote: The range bonus is a damage bonus when you are:
a. able to outrange your opponent b. able to keep that range
No, the range bonus is a damage bonus when you:
A. Outrange your opponent B. There are no other stipulations.
The Armageddon is very good. It deals less DPS than a Megathron, but is quite balanced with it. This is because the Geddon has a long range against the Megathron. Not excessivly long[about 30km] and it cant use all of that in most battles. But the ability to shoot first means that it can deal damage before the Megathron gets in range. The Geddon does not need to be at range the entire fight in order to extract this advantage, it only needs to be at range long enough to do so.
A muninn hits 95km or so with Carb Lead and an Eagle hits 190 or so with Iorn. The Eagle does 110 DPS the Muninn 192 dps. The Eagle kills a crusader in about 15 seconds. The Muninn kills a crusader in about 6.5 seconds. The crusader that starts at 200km and closes towards the eagle and the Muninn at a rate of 5km/s dies before the Muninn can fire on it. Such to compare, the crusader closing at that rate would take an equivelent 0 volleys from the Eagle. Why? Because the eagle has destroyed the target before it got to the Muninn.
Against an AF/Cruiser sized ship traveling right into your guns at 2000m/s an Eagle will do 6700 damage before the Muninn can fire a shot. This will take the Muninn about 91 seconds to catch up with. [Assuming both are firing tech 2 ammo] I.E. the Eagle has 2 minutes and 26 seconds of damage advantage against Muninn.
This is mitigated by one factor. That the target can warp. If you couldnt warp, then range would be king of all, and everyone would be flying Rokhs and Vultures. But i have a feeling that extending the minimum warp distance to 300-400km would not satisfy you. Nor would removing warping in its entirety be balanced at all.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 15:49:00 -
[496]
Edited by: Goumindong on 20/08/2007 15:49:30
Originally by: Hugh Ruka
Other than that, a plain ROF or damage bonus is always better. So actualy Munin having range+ROF+damage bonus should equal Eagle having 2xrange+damage bonus. Yet Eagle has 1 less turret and no drones. Where's the balance ? And Zealot seems to lack one turret too.
Not necessarily true. Railguns already have a longer optimal range compared to Artillery and lasers.
Lets look at a maller using tech 1 ammo for beams, rails, and arties. [chosen specifiically for no bonuses to any weapons]
As you can see, despite the Maller doing more DPS with the Beams in the short range, the Rails do overtake the Maller before the Maller stops hitting.
Now if we extend the graph 50% to the right for the rails, and 25% up for the Beams, we dont have a balanced sitatution. The rails, instead of having a near similar ratio from 35-60km, just do more DPS from 35km onward.
This is clearly why the Moa has 4 turrets. Even a damaged bonused thorax will get trounced by it in the long range if it had 5.
So why is a 5 turret Moa O.K. now, and a 5 turret eagle not?
Two reasons.
1. Tech 2 Ammo benefits the moa and its competitors more, since they are encroached upon in attacking small ships by Destroyers.
2. Moas are still toasted by the Eagle, Muninn, and Zealot at long range with all ammo types.
3. The double range bonus on the ships with 16% more range to start, with no comparable single damage bonused ship to compete with makes even tech 2 ammo on those single ranged bonused ships obsolete.
I agreee that the Eagle needs boosting. I just do not think that the 5th turret is the way to solve the problem. Giving it other advantages that let it be used outside of the niche role that it has is a much better alternative. Because that doesnt remove roles from other ships, and still increases its value.
Many people here are complaining that the Eagle does not perform well in small and medium sized engagements. And it doesnt. But it does perform well in large engagements. And most of the problems is people trying to shoe-horn the sniping role[of small ships] into small and medium sized engagements instead of giving the ship something unique or different to do in those engagements.
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KD.Fluffy
The Refugees
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Posted - 2007.08.20 15:55:00 -
[497]
Quote: 3. The double range bonus on the ships with 16% more range to start, with no comparable single damage bonused ship to compete with makes even tech 2 ammo on those single ranged bonused ships obsolete
no actually it doesnt.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 16:08:00 -
[498]
Originally by: Goumindong Edited by: Goumindong on 20/08/2007 14:31:12 But i wont for a moment take that the Muninn isnt a sniper with an optimal bonus. This just isnt a bonus designed to be used with autocannons. It is a bonus designed to be used with artillery. Why in the world is this NOT a sniper?
Because it has speed, a dronebay, good tracking, 2 damage modifiers, good shield resists, agility, 3 launcher hardpoints, capless weapons and a damage output that's only surpassed by the ultimate ganking Gallente Hacs.
While on the other hand, it lacks shooting range to snipe, damage to snipe and locking range to snipe. Which you stated yourself.
And yes it has 1 optimal bonus. Does that mean that every ship with an optimal bonus is a sniper? No. Does 1 damage bonus means a ship is a gankmobile? No. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 16:09:00 -
[499]
Originally by: KD.Fluffy
Quote: 3. The double range bonus on the ships with 16% more range to start, with no comparable single damage bonused ship to compete with makes even tech 2 ammo on those single ranged bonused ships obsolete
no actually it doesnt.
No, it actualy does
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 16:13:00 -
[500]
Originally by: MailFan
Because it has speed, a dronebay, good tracking, 2 damage modifiers, good shield resists, agility, 3 launcher hardpoints, capless weapons and a damage output that's only surpassed by the ultimate ganking Gallente Hacs.
While on the other hand, it lacks shooting range to snipe, damage to snipe and locking range to snipe. Which you stated yourself.
And yes it has 1 optimal bonus. Does that mean that every ship with an optimal bonus is a sniper? No. Does 1 damage bonus means a ship is a gankmobile? No.
Its slower, less agile, less damaging with a worse tank than the vagabond. It is worse in all ways compared to an AC vagabond. Yes, the optimal and tracking bonuses, combined with its huge PG are for sniping.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 16:19:00 -
[501]
Originally by: Goumindong
Originally by: MailFan
Because it has speed, a dronebay, good tracking, 2 damage modifiers, good shield resists, agility, 3 launcher hardpoints, capless weapons and a damage output that's only surpassed by the ultimate ganking Gallente Hacs.
While on the other hand, it lacks shooting range to snipe, damage to snipe and locking range to snipe. Which you stated yourself.
And yes it has 1 optimal bonus. Does that mean that every ship with an optimal bonus is a sniper? No. Does 1 damage bonus means a ship is a gankmobile? No.
Its slower, less agile, less damaging with a worse tank than the vagabond. It is worse in all ways compared to an AC vagabond. Yes, the optimal and tracking bonuses, combined with its huge PG are for sniping.
No. The Muninn outdamages the Vagabond, especially since the Vaga is suited for 1 type of fighting which is far in falloff. So the only advantage the Vaga has would be speed.
And when you take a look at your own graph, you can see how a Muninn can do twice the damage of an Eagle without having to refit. If you want to call a Muninn a sniper, then you would have to come up with a new word for the Eagle. They are in 2 different leagues. --
I'm in this mood because of scorn. I'm in a mood for total war
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.20 16:28:00 -
[502]
Originally by: Nyxus PS- If the Munnin isn't a sniper, then what is it really good for?
Doing short-ranged damage at mid-range, same as the zealot. It can be used in a sniping capacity, but it is (should be) nowhere near as effective as the dedicated sniping ship.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 16:41:00 -
[503]
Edited by: Goumindong on 20/08/2007 16:43:52
Originally by: MailFan
Originally by: Goumindong
Originally by: MailFan
Because it has speed, a dronebay, good tracking, 2 damage modifiers, good shield resists, agility, 3 launcher hardpoints, capless weapons and a damage output that's only surpassed by the ultimate ganking Gallente Hacs.
While on the other hand, it lacks shooting range to snipe, damage to snipe and locking range to snipe. Which you stated yourself.
And yes it has 1 optimal bonus. Does that mean that every ship with an optimal bonus is a sniper? No. Does 1 damage bonus means a ship is a gankmobile? No.
Its slower, less agile, less damaging with a worse tank than the vagabond. It is worse in all ways compared to an AC vagabond. Yes, the optimal and tracking bonuses, combined with its huge PG are for sniping.
No. The Muninn outdamages the Vagabond, especially since the Vaga is suited for 1 type of fighting which is far in falloff. So the only advantage the Vaga has would be speed.
And when you take a look at your own graph, you can see how a Muninn can do twice the damage of an Eagle without having to refit. If you want to call a Muninn a sniper, then you would have to come up with a new word for the Eagle. They are in 2 different leagues.
You should actualy look at a graph of the damage a vagabond and muninn do with ACs before you say that.[425s + heavy missile on vaga, 425s + HAMs on Muninn, drones omitted because they both have the same size bay]
Vagabond has twice the effive hit points as that Muninn, is 60% faster. Its capacitor lasts 1 minute 12 seconds running the mwd, and forver with it off[for bursting]. The Muninns lasts 37 seconds with the MWD, and 1 minute and 8 seconds without it and running the repair unit.
The vagabond targets faster[343 vs 306], has a higher sensor strength, and benefits more from falloff rigs.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 16:49:00 -
[504]
Edited by: Goumindong on 20/08/2007 16:49:53
Originally by: Elmicker
Originally by: Nyxus PS- If the Munnin isn't a sniper, then what is it really good for?
Doing short-ranged damage at mid-range, same as the zealot. It can be used in a sniping capacity, but it is (should be) nowhere near as effective as the dedicated sniping ship.
That might be what a Cerberus is good for[490 DPS @ 40km w/ HAMS, 5km/s flight speed], but not a Zealot or Muninn.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 17:00:00 -
[505]
Originally by: Goumindong
You should actualy look at a graph of the damage a vagabond and muninn do with ACs before you say that.[425s + heavy missile on vaga, 425s + HAMs on Muninn, drones omitted because they both have the same size bay]
Vagabond has twice the effive hit points as that Muninn, is 60% faster. Its capacitor lasts 1 minute 12 seconds running the mwd, and forver with it off[for bursting]. The Muninns lasts 37 seconds with the MWD, and 1 minute and 8 seconds without it and running the repair unit.
The vagabond targets faster[343 vs 306], has a higher sensor strength, and benefits more from falloff rigs.
Fact remains that even while you are comparing the Muninn to probably the best Assault ship ingame, it's still more suited as a close range and medium range damage dealer, than it is a sniper.
Which still not brings us to the matter at hands. Do you honestly believe the Eagle would get a 25m3 dronebay? Bet those Cerb pilots are getting even more ****ed.
--
I'm in this mood because of scorn. I'm in a mood for total war
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.20 17:06:00 -
[506]
Originally by: Goumindong That might be what a Cerberus is good for[490 DPS @ 40km w/ HAMS, 5km/s flight speed], but not a Zealot or Muninn.
Again i must ask whether you've actually flown any of these ships, or are you just going on pure theory from spreadsheets and EFT?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 17:11:00 -
[507]
Originally by: MailFan
Which still not brings us to the matter at hands. Do you honestly believe the Eagle would get a 25m3 dronebay? Bet those Cerb pilots are getting even more ****ed.
Why not?
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 17:14:00 -
[508]
Because it's not in line with the other Caldari ships. Why did you think they gave it 0m3 dronebay in the firstplace? --
I'm in this mood because of scorn. I'm in a mood for total war
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.20 17:24:00 -
[509]
Edited by: Nyxus on 20/08/2007 17:24:45
Originally by: Elmicker
Originally by: Goumindong That might be what a Cerberus is good for[490 DPS @ 40km w/ HAMS, 5km/s flight speed], but not a Zealot or Muninn.
Again i must ask whether you've actually flown any of these ships, or are you just going on pure theory from spreadsheets and EFT?
Go look in the vids section if you don't believe it and can't fly it yourself. Several good vids showing Cerbs doing exactly this. The one that has the music from Queen Adreena - Kitty Collar Tight is especially good. Not saying the Cerb is omggreat but it is useful in such a situation.
@ Mailfan - You still haven't come to terms that the Zealot, Munnin and Eagle all have a range bonus and a racial damage bonus. The racial damage bonus for Amarr is ROF, for Matari is damage, Caldari is range. On top of that all 3 get another damage bonus. For Caldari and Amarr it's a straight damage bonus. For Matari since 2 damage bonii and arties would be omgoverpowered it gets an rof bonus.
These three seem to be in the same class. The Munnin just doesn't have the bonii or slots to be an AC ship (tracking + optimal). It's meant to use arties.
If Goum's graphs are wrong I would still like someone to point out where they need to be changed to be more accurate. If you are going to just post numbers then please post what you are fitting on the ship to get those numbers. For example, 5 tracking mods on a zealot.
Also, why hasn't anyone calculated dps/graph boosts for the Eagle with anything other than a 5th turret? Why does making the Eagle a better closer range fighter seem to be so not in vogue? Large fleet anti support seems rather a small niche to want to keep the Eagle in.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
welsh wizard
0utbreak
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Posted - 2007.08.20 17:59:00 -
[510]
Edited by: welsh wizard on 20/08/2007 18:03:15 Of course the ultimate solution is to reverse the HP buff and nerf speed properly (not a half-arsed job). This way the Eagle is instantly effective again. Alternatively increase its lock range slightly and open up combat beyond 250km.
Right now the range advantage is diluted to a point where it actually means very little. When an interceptor or interdictor can close on your sniping spot in 10-20 seconds theres gotta be something wrong. What happened to actually having to use warp in spots to get snipers? Does anyone do that anymore because we don't, we just fly at the enemies position and the whole process takes less than 20 seconds on average.
It's how the Eagle relates to the game we play everyday, not what its theoretically capable of in a perfect scenario.
All of these changes are pipe dreams unfortunately..
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 18:02:00 -
[511]
Originally by: Nyxus
@ Mailfan - You still haven't come to terms that the Zealot, Munnin and Eagle all have a range bonus and a racial damage bonus. The racial damage bonus for Amarr is ROF, for Matari is damage, Caldari is range. On top of that all 3 get another damage bonus. For Caldari and Amarr it's a straight damage bonus. For Matari since 2 damage bonii and arties would be omgoverpowered it gets an rof bonus.
Agreed.
But, why didn't it get another turret inline with the other Hacs?
I would also like to add that the Zealot could use another turret, though Im not Amarr specced player. Especially since the tier 2 BC's, the HAC role became very narrow.
Quote:
These three seem to be in the same class. The Munnin just doesn't have the bonii or slots to be an AC ship (tracking + optimal). It's meant to use arties.
A AC Muninn would still completely run over a blaster Eagle. It can do 600dps, fit a mwd and a reasonable tank. Try getting the Eagle over 450 with a shieldtank, mwd, web and scram.
Quote:
If Goum's graphs are wrong I would still like someone to point out where they need to be changed to be more accurate. If you are going to just post numbers then please post what you are fitting on the ship to get those numbers. For example, 5 tracking mods on a zealot.
I don't know how to make graphs: Link1 Link2
The one with Warden would need two Drone control range rigs.
Quote:
Also, why hasn't anyone calculated dps/graph boosts for the Eagle with anything other than a 5th turret? Why does making the Eagle a better closer range fighter seem to be so not in vogue? Large fleet anti support seems rather a small niche to want to keep the Eagle in.
Nyxus
I'd love to fly a better close range Eagle. I still think it needs a bigger dps boost in close range than it does long range. But it does need a bit of both. --
I'm in this mood because of scorn. I'm in a mood for total war
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.20 18:06:00 -
[512]
Originally by: welsh wizard Edited by: welsh wizard on 20/08/2007 18:03:15 Of course the ultimate solution is to reverse the HP buff and nerf speed properly (not a half-arsed job). This way the Eagle is instantly effective again. Alternatively increase its lock range slightly and open up combat beyond 250km.
Right now the range advantage is diluted to a point where it actually means very little. When an interceptor or interdictor can close on your sniping spot in 10-20 seconds theres gotta be something wrong. What happened to actually having to use warp in spots to get snipers? Does anyone do that anymore because we don't, we just fly at the enemies position and the whole process takes less than 20 seconds on average.
It's how the Eagle relates to the game we play everyday, not what its theoretically capable of in a perfect scenario.
All of these changes are pipe dreams unfortunately..
all agreed. What needs a HUGE nerf is the snake implants. Simply halve their bonus.
If brute force doesn't solve your problem... you are not using enough |
welsh wizard
0utbreak
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Posted - 2007.08.20 18:29:00 -
[513]
Made a thread about it...
I encourage you to add your opinions but lets not turn it into a "My Eagle doesn't do enough damage" flame war.
Thanks.
Linkage
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 19:06:00 -
[514]
Edited by: Goumindong on 20/08/2007 19:10:02
Originally by: MailFan
I don't know how to make graphs: Muninn @ 84km Muninn @ 100km Eagle @ 100km
The one with Warden would need two Drone control range rigs.
You also dont know how to fit ships. Nor do you know what ammo to use.
Lets go over the things wrong with these fits and numbers:
1. In the first The Muninn is using Missile DPS and Drone DPS. Drone DPS that cannot hit without removing the two missile launchers. Not to mention the ridiculousness of drones and missiles at 84km[flight time+leaving your sentries behind] on ships without missile velocity bonuses[and its still pretty bad on those, but at least they do a lot of missile dps] 2. In the First and Second The Muninn is using +20% dmg faction ammo. 3. In the Third, the Eagle is using +5% Faction ammo... 4. The ridiculous Eagle fit for some reason doesnt have 4 damage mods, but does have a damage rig, ditto Muninn. 5. You have FALLOFF rig on the Eagle. Seriously? You have got to be kidding.
So you put some some ridiculous fits. Fudge the numbers to get results that arent actualy possible, fit like a complete fool, and then to top it off you discount the Eagle 14.2% DPS[about the difference between electron blasters and neutron blasters].
Use Caldari Navy and Federation Navy or Amarr Navy ammo, do not use any other faction ammo, it is just not in high enough supply.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.20 19:35:00 -
[515]
Originally by: Goumindong
That might be what a Cerberus is good for[490 DPS @ 40km w/ HAMS, 5km/s flight speed], but not a Zealot or Muninn.
A. I'd like to see what Cerb setup provides that kind of DPS at 40k.
B. 490 DPS at 40k with 5k/sec flight time is NOT 490 DPS. It is 179 DPS in a 30 second engagement, and 424 DPS in a 60 second engagement. I don't mean to derail the thread... but I'm tired of this misinformation.
My crusade for faster missiles. |
MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 19:45:00 -
[516]
Edited by: MailFan on 20/08/2007 19:47:12
Originally by: Goumindong
1. In the first The Muninn is using Missile DPS and Drone DPS. Drone DPS that cannot hit without removing the two missile launchers. Not to mention the ridiculousness of drones and missiles at 84km[flight time+leaving your sentries behind] on ships without missile velocity bonuses[and its still pretty bad on those, but at least they do a lot of missile dps] 2. In the First and Second The Muninn is using +20% dmg faction ammo. 3. In the Third, the Eagle is using +5% Faction ammo... 4. The ridiculous Eagle fit for some reason doesnt have 4 damage mods, but does have a damage rig, ditto Muninn. 5. You have FALLOFF rig on the Eagle. Seriously? You have got to be kidding.
So you put some some ridiculous fits. Fudge the numbers to get results that arent actualy possible, fit like a complete fool, and then to top it off you discount the Eagle 14.2% DPS in ammo[about the difference between electron blasters and neutron blasters].
Use Caldari Navy and Federation Navy or Amarr Navy ammo, do not use any other faction ammo, it is just not in high enough supply.
The Eagle fitting is an older screenshot which, you are right, needs to fit other ammo. The correct dps would be 213.
Your theoretical numbers are no more fact than mine. We're comparing fully skilled level5 pilots (which are probably more rare than the best faction ammo aren't they).
Furthermore, it doesn't matter much if you fit a damage rig or a falloff rig dps wise. The reason I fitted a falloff rig was to get a close comparison to the Munin at the same range. If I would have fitted 2 damage rigs, you would have complained about that.
If you would have read the complete reply, you would have seen the Warden fitting would have needed 2 drone rigs.
The 3 damage mods and 1 TE for the Eagle and 3 damage mods and 2 TE for the Muninn were used to get the same optimal range.
Now if we would make a realistic setup with realistic skills. The Eagle would struggle to do a (theoretical maximum!) dps of 130 at 190km with Spike. Or a whopping 98 with more common used Faction ammo at 175km. Which a frigate could probably tank in those circumstances.
--
I'm in this mood because of scorn. I'm in a mood for total war
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.20 19:51:00 -
[517]
Originally by: Mailfan A AC Muninn would still completely run over a blaster Eagle. It can do 600dps, fit a mwd and a reasonable tank. Try getting the Eagle over 450 with a shieldtank, mwd, web and scram.
This is like saying a lobotomized badger can beat up a paraplegic racoon. Both ships are equally crap in the short range and would be annihilated by a real close range HAC. If we look at the ships designed for close range (Ishtar, Deimos, Vaga, Sac MKII) it's pretty evident that the Munnin wasn't meant to be short range.
But that still doesn't mean that an Eagle couldn't do fairly well shortrange if it had a bit more fitting for tank+blasters and a decent dronebay. A dronebay at range is fairly negligible while at close range it provides significant power. My issue is that it looks as if 5 turrets could be balanced for close range, but the double range bonus would make it do more dps AND more range when sniping. This is still up for debate though as several ppl have said that the graphs are incorrect somehow.
Goum has some points about your potential Munnin loadouts, although he was a bit harsh in his criticism. Drones and unbonused missiles shouldn't really be counted past 25 or 30km as far as dps is concerned.
@ Goum - While I agree with your assessment you should give him some loadouts that are a little more realistic so he has some sort of constructive feedback.
@ Welsh - I think the HP buff was good, but am in 100% agreement about speed in general. Things just move WAY to fast now and minimize range. With the introduction of heat we saw more boosts to speed. Anti-support snipers, ECM, ranged ships all suffer from reduced use now that 3km/s is fairly slow. With snakes and heat I have seen vagas go 50km/s+ and that is just rediculous. It reduces strategic battlefield placement and minimalizes ships and weapons. Anything fast+close range pwns and I don't like the trend at all. I will comment on your post.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.20 19:52:00 -
[518]
Originally by: Tovarishch B. 490 DPS at 40k with 5k/sec flight time is NOT 490 DPS. It is 179 DPS in a 30 second engagement, and 424 DPS in a 60 second engagement. I don't mean to derail the thread... but I'm tired of this misinformation.
Uh... 5km/s means it take 8 sec to travel 40k. Meaning you'll dps 22 secs out of 30. 22 * 490 /30 -> 359. You used for some reason a 2.5 km/s speed there.
And this does not change much, the cerb still has the superior dps compared to the muninn and zealot there if targets last for more than 20 seconds, which is rather likely since you do not use huge gangs at these ranges.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.20 19:56:00 -
[519]
Originally by: Nyxus
Originally by: Mailfan A AC Muninn would still completely run over a blaster Eagle. It can do 600dps, fit a mwd and a reasonable tank. Try getting the Eagle over 450 with a shieldtank, mwd, web and scram.
This is like saying a lobotomized badger can beat up a paraplegic racoon. Both ships are equally crap in the short range and would be annihilated by a real close range HAC. If we look at the ships designed for close range (Ishtar, Deimos, Vaga, Sac MKII) it's pretty evident that the Munnin wasn't meant to be short range.
Are you sure? i tought a racoon would pwon the badger!
If brute force doesn't solve your problem... you are not using enough |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 20:00:00 -
[520]
Originally by: Tovarishch
Originally by: Goumindong
That might be what a Cerberus is good for[490 DPS @ 40km w/ HAMS, 5km/s flight speed], but not a Zealot or Muninn.
A. I'd like to see what Cerb setup provides that kind of DPS at 40k.
B. 490 DPS at 40k with 5k/sec flight time is NOT 490 DPS. It is 179 DPS in a 30 second engagement, and 424 DPS in a 60 second engagement. I don't mean to derail the thread... but I'm tired of this misinformation.
tech 1 HAMs got a 33% flight time boost on sisi, javs got an even larger boost[D:]. Actualy flight speed is 5.8km, but yes. I understand the point. However, it should be noted that 5.8km/s is faster than any hav but a vagabond is going to get up and go to get in range. You have to factor that in as well. The delay isnt as bad as you are making it out. The cerbs problems mainly stem from fitting[HAM fitting is borked]
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.20 20:05:00 -
[521]
Originally by: Aramendel
Originally by: Tovarishch B. 490 DPS at 40k with 5k/sec flight time is NOT 490 DPS. It is 179 DPS in a 30 second engagement, and 424 DPS in a 60 second engagement. I don't mean to derail the thread... but I'm tired of this misinformation.
Uh... 5km/s means it take 8 sec to travel 40k. Meaning you'll dps 22 secs out of 30. 22 * 490 /30 -> 359. You used for some reason a 2.5 km/s speed there.
And this does not change much, the cerb still has the superior dps compared to the muninn and zealot there if targets last for more than 20 seconds, which is rather likely since you do not use huge gangs at these ranges.
Crap! My SS has been wrong for over 3 days now. Thanks for the heads up.
(That's what I get for trying to streamline it.)
My crusade for faster missiles. |
Rex Sacrorum
Gallente S-44
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Posted - 2007.08.20 20:09:00 -
[522]
Edited by: Rex Sacrorum on 20/08/2007 20:10:46 I made a new pic which I belive should be more to you liking Goumindong. Eagle vs. Muninn in EFT. I would say that they are about equal at 100km, some advantages each but nothing spectacular.
Edit: This thread moves on fast. Nevermind me.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.20 20:09:00 -
[523]
Originally by: Goumindong
Originally by: Tovarishch
Originally by: Goumindong
That might be what a Cerberus is good for[490 DPS @ 40km w/ HAMS, 5km/s flight speed], but not a Zealot or Muninn.
A. I'd like to see what Cerb setup provides that kind of DPS at 40k.
B. 490 DPS at 40k with 5k/sec flight time is NOT 490 DPS. It is 179 DPS in a 30 second engagement, and 424 DPS in a 60 second engagement. I don't mean to derail the thread... but I'm tired of this misinformation.
tech 1 HAMs got a 33% flight time boost on sisi, javs got an even larger boost[D:]. Actualy flight speed is 5.8km, but yes. I understand the point. However, it should be noted that 5.8km/s is faster than any hav but a vagabond is going to get up and go to get in range. You have to factor that in as well. The delay isnt as bad as you are making it out. The cerbs problems mainly stem from fitting[HAM fitting is borked]
A. I don't use changes on SiSi to balance things. Those changes can be reversed at anytime. Use Tranquility for figures please.
B. Again, I don't mean to hijack the thread... but the Cerb's problems have far more to do with just fitting HAMs. The ship is fundamentally designed to operate from long-range. Its bonuses and stats reflect this fact. The problem is with designing a ship around the concept of 'sniping from range' with a weapon system that takes a long time to travel that distance. That is the problem.
Sorry for the derail. Back to our regularly scheduled program.
My crusade for faster missiles. |
MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 20:13:00 -
[524]
Originally by: Nyxus
This is like saying a lobotomized badger can beat up a paraplegic racoon. Both ships are equally crap in the short range and would be annihilated by a real close range HAC. If we look at the ships designed for close range (Ishtar, Deimos, Vaga, Sac MKII) it's pretty evident that the Munnin wasn't meant to be short range.
But that still doesn't mean that an Eagle couldn't do fairly well shortrange if it had a bit more fitting for tank+blasters and a decent dronebay. A dronebay at range is fairly negligible while at close range it provides significant power. My issue is that it looks as if 5 turrets could be balanced for close range, but the double range bonus would make it do more dps AND more range when sniping. This is still up for debate though as several ppl have said that the graphs are incorrect somehow.
Goum has some points about your potential Munnin loadouts, although he was a bit harsh in his criticism. Drones and unbonused missiles shouldn't really be counted past 25 or 30km as far as dps is concerned.
@ Goum - While I agree with your assessment you should give him some loadouts that are a little more realistic so he has some sort of constructive feedback.
@ Welsh - I think the HP buff was good, but am in 100% agreement about speed in general. Things just move WAY to fast now and minimize range. With the introduction of heat we saw more boosts to speed. Anti-support snipers, ECM, ranged ships all suffer from reduced use now that 3km/s is fairly slow. With snakes and heat I have seen vagas go 50km/s+ and that is just rediculous. It reduces strategic battlefield placement and minimalizes ships and weapons. Anything fast+close range pwns and I don't like the trend at all. I will comment on your post.
Nyxus
First things first, thanks for staying civil.
Comparing Hacs with different bonuses, different guns and different fitting is difficult. But I still think a Muninn isn't a bad ship for full ganking. Im not saying it should have that role (though its description says it's designed to do as much damage as possible), since there are several hacs which would outperform it. But it would be in the middle category when it comes to close range fighting, while the Eagle would be dead last. On medium range, the Muninn would probably do a bit better than average, where the Eagle would still be last in the list. At long range, the Muninn and Eagle would end up in a tie both sharing the top 3 spots. At extreme range, the Eagle has a league of its own. Only comparable with the a CS or BS.
I agree about the Muninn setup being silly. But all our beforementioned setups would probably only be capable for 1% of the EVE pilots too. A more reasonable Eagle setup would be the one doing 130dps @ 190k and 97dps @ 175k.
I also agree about a dronebay, even having a small one could save a midslot being useable to tank (webber drones) in closerange combat.
The thing im upset about is that Hacs are all getting bonusses which are pretty much equal. 10% optimal vs 5% dmg vs 7.5% tracking vs 5% resist vs. 5% RoF. But then most ships get another turret slot extra, except for the Zealot and Eagle. Why? They allready lack a dronebay, why gimp them more?
And please remember. 25% Extra dps on 130dps is far from catastrophic.
--
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 20:15:00 -
[525]
Originally by: MailFan
The Eagle fitting is an older screenshot which, you are right, needs to fit other ammo. The correct dps would be 213.
Your theoretical numbers are no more fact than mine. We're comparing fully skilled level5 pilots (which are probably more rare than the best faction ammo aren't they).
No, my fittings really are more fact that yours.
Lets go over a few.
Eagle:
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Tracking Enhancer II
10MN MicroWarpdrive II Tracking Computer II Tracking Computer II Sensor Booster II Sensor Booster II
250mm Railgun II 250mm Railgun II 250mm Railgun II 250mm Railgun II Standard Missile Launcher II Standard Missile Launcher II
[empty rig slot] [empty rig slot]
Railsguns have Caldari Navy loaded with spike in the hold. Missile Launchers have precision light ammo[perferably EM or Thermal, the better to scare away tacklers with]
Locks 213km @ 639mm Locks 8 targets @ 18 strength 194 DPS @ 100+15 w/ CN Thorium Burns at 1250m/s
Guns run indefinitly without the MWD on. MWD runs for 1 min 28 while running the guns. 2 minutes 48 seconds without the guns. MWD is for running out of bubbles so you can relocate with your fleet.
Fits with AWU 4.
Muninn: Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II
10MN MicroWarpdrive II Sensor Booster II Sensor Booster II
720mm Howitzer Artillery II 720mm Howitzer Artillery II 720mm Howitzer Artillery II 720mm Howitzer Artillery II 720mm Howitzer Artillery II Standard Missile Launcher II Standard Missile Launcher II
[empty rig slot] [empty rig slot]
This fits on SISI with AWU4. This does NOT fit currently, currently this must drop a either lock range or optimal range to work. Loads RF Carb Lead by default and carrys a decent load of Republic Fleet ammo. Missile launcher carry precision light missiles for fending off tacklers. Drone bay has 5 warrior IIs for the same thing. Runs the MWD for 2 minutes, 11 seconds.
Locks: 167km @ 745m m Locks: 5 targets @ strength 13 Hits: 94+22km w/ RF Carb Lead @ 192 DPS. Burns at 1850m/s
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 20:23:00 -
[526]
Originally by: MailFan
I agree about the Muninn setup being silly. But all our beforementioned setups would probably only be capable for 1% of the EVE pilots too. A more reasonable Eagle setup would be the one doing 130dps @ 190k and 97dps @ 175k.
141 and 101 actualy. As well we are ignoring implants which can easily add the difference for not to much money. Adding a 3% rof and 3% dmg for med turrets you get right back up with the totals.
As well, the main problem with the fits is that they discount one ship at the expense of the others purposefully. Like giving the Muninn missiles and not giving the eagle missiles.
The problem isnt that 25% on 140 dps is that bad, its that in order to do that, it has to do 25% more dps everwhere, and that does pose a problem.
Quote:
I also agree about a dronebay, even having a small one could save a midslot being useable to tank (webber drones) in closerange combat.
Webber drones only come in large sizes. You would only get 1 with a 25 cube bay. And they arent that good.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 20:30:00 -
[527]
Edited by: MailFan on 20/08/2007 20:33:38
Originally by: Goumindong
141 and 101 actualy. As well we are ignoring implants which can easily add the difference for not to much money. Adding a 3% rof and 3% dmg for med turrets you get right back up with the totals.
As well, the main problem with the fits is that they discount one ship at the expense of the others purposefully. Like giving the Muninn missiles and not giving the eagle missiles.
The problem isnt that 25% on 140 dps is that bad, its that in order to do that, it has to do 25% more dps everwhere, and that does pose a problem.
If you remove 1 or 2 of the Missile slots and add another turret, the Eagle would come out at about 533dps @ lvl5 with Void and 3x MFS, which would still put it on the lower part of the damage dealing Hacs. Where I agree it should be.
And it would probably start to outdamage the Muninn at 80km, which I think is acceptible.
Quote:
Webber drones only come in large sizes. You would only get 1 with a 25 cube bay. And they arent that good.
You see, Caldari aren't used to using drones --
I'm in this mood because of scorn. I'm in a mood for total war
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.20 20:38:00 -
[528]
Originally by: Tovarishch A. I don't use changes on SiSi to balance things. Those changes can be reversed at anytime.
But usually aren't. Yes, sometimes they do not come through, but most of the time if something is on sisi it is highly likely that it will appear like that on TQ. Sisi is only the last step before TQ after something went though internal testing.
And in either case, that it is possible they could get changed again does not really change anything. How they are there is the most likely situation for the future and it makes only sense to use that.
Quote: B. Again, I don't mean to hijack the thread... but the Cerb's problems have far more to do with just fitting HAMs. The ship is fundamentally designed to operate from long-range. Its bonuses and stats reflect this fact.
I would disagree there. It is designed at operating at a *longer* range than similary fitted HACs. That does not mean it is not good at using shortrange missiles. It is the HAC with the best dps in the 40-60k area. Probably in 30-70k as well.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 20:40:00 -
[529]
Edited by: Goumindong on 20/08/2007 20:40:34
Originally by: MailFan
If you remove 1 or 2 of the Missile slots and add another turret, the Eagle would come out at about 533dps @ lvl5 with Void and 3x MFS, which would still put it on the lower part of the damage dealing Hacs. Where I agree it should be.
And it would probably start to outdamage the Muninn at 80km, which I think is acceptible.
Ive shown you the graphs. It would outdamage the Muninn from 35km to 200km.
That is unacceptable.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.20 20:54:00 -
[530]
Originally by: Goumindong
Ive shown you the graphs. It would outdamage the Muninn from 35km to 200km.
That is unacceptable.
Can you give me the excel file or what else you are using, I'd like to do it myself since I doubt it does. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.20 20:55:00 -
[531]
Edited by: Goumindong on 20/08/2007 21:01:15
Originally by: MailFan
Originally by: Goumindong
Ive shown you the graphs. It would outdamage the Muninn from 35km to 200km.
That is unacceptable.
Can you give me the excel file or what else you are using, I'd like to do it myself since I doubt it does.
Top of the forum for the spreadsheet. Download openoffice[google]
For reference Muninn vs 5t Eagle, Best Navy + Long Range tech 2
Zealot Vs 5 Turret Eagle, Best Navy + Long Range Tech 2
3 dmg, and 3 tracking enhance on Zealot. 3 dmg, 1 te, 2 TC on eagle, 3 dmg, 2 te on Muninn.
Change the number of turrets under the "turret" tab.
You will want to turn off autocomplete under the "cell" pull out of a tab i cant remember the name of or it will take a really long time.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.20 21:04:00 -
[532]
Originally by: Aramendel
I would disagree there. It is designed at operating at a *longer* range than similary fitted HACs. That does not mean it is not good at using shortrange missiles. It is the HAC with the best dps in the 40-60k area. Probably in 30-70k as well.
From 30k to 50k many ships easily out DPS the Cerb if you factor in flight time, which you are not. Beyond 50k flight time is a joke. People look at the DPS from EFT or somesuch and think, 'Wow! The Cerb is awesome!'... then they fly it and watch ships warp off, outrun their missiles, kite them to reduce DPS, get missiles blown up by smartbombs, have to reacquire targets after getting jammed... thereby castrating DPS all over again. The list goes on. EVE-On-Paper does not properly express the issues with missiles.
The Cerb looks super-duper on paper. Try flying it. There is a reason why it is common knowledge that Caldari are easily the worst PVP race. An ever so slight reduction in missile DPS and a 3x increase in missile velocity and suddenly all missile ships are quite useful in PVP... not just the Caldari ships.
As much as I'd love to derail this thread in favor of the Cerb... let's not. Use my thread in 'Features and Ideas'... as it's way closer to the point than this thread.
My crusade for faster missiles. |
Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.20 21:17:00 -
[533]
Originally by: Tovarishch From 30k to 50k many ships easily out DPS the Cerb if you factor in flight time, which you are not.
Many ships do. However none of these ships are HACs. For example, a heavy beam Zealot outdamages a HAM cerb at 40k only if the target survives less than 20 seconds. A pulse Zealot outdamages it at 30k only if the target survives for less than 30 seconds.
Targets simply do not die that fast unless you have huge blobs which are not that common when fighting at those ranges.
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Sverchekovich
Minmatar Body Count Inc. Mercenary Coalition
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Posted - 2007.08.20 21:26:00 -
[534]
Edited by: Sverchekovich on 20/08/2007 21:30:44
Originally by: Aramendel
Originally by: Tovarishch From 30k to 50k many ships easily out DPS the Cerb if you factor in flight time, which you are not.
Many ships do. However none of these ships are HACs. For example, a heavy beam Zealot outdamages a HAM cerb at 40k only if the target survives less than 20 seconds. A pulse Zealot outdamages it at 30k only if the target survives for less than 30 seconds.
Targets simply do not die that fast unless you have huge blobs which are not that common when fighting at those ranges.
Ok, so you're going to derail this thread anyhow.
What happens if this small group of folks is attacking a webbed destroyer or frigate (or cruiser with a small sig radius)? The Zealot will easily outdamage the Cerb as it has absolutely no way of increasing its damage... as missile damage is a static factor. You are assuming that the Cerb will outdamage the Zealot if -
A. The target is large enough to have full damage done to it from HAMs (which is about 50% of ships in the game). B. That the fight lasts long enough for the Cerberus to out DPS the flight time of its missiles.
Also, calculated missile DPS is a theoretical maximum that can never be reached... thanks to flight time. Turret ships actually have the opportunity to outperform calculated DPS. Missile ships do not. This is particularly applicable against large targets (or webbed/painted targets).
Once again, EVE-On-Paper fails.
Edit - Alt Post... to state the obvious.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.20 21:55:00 -
[535]
Originally by: Sverchekovich Ok, so you're going to derail this thread anyhow.
What do you expect me to do? Saying "yes, you are right" and leave it there? I could ask you this as well. YOu derailed it as much as I did...
Quote: What happens if this small group of folks is attacking a webbed destroyer or frigate (or cruiser with a small sig radius)? The Zealot will easily outdamage the Cerb as it has absolutely no way of increasing its damage...
The zealot will do under those circumstances (agains a frig or destroyer at least) the same dps as the zealot. 0. Because your own smaller support kills targets under those circumstances pretty fast. At best the zealot manages to get one salvo out to sneak on the killmail, but it wasn't really useful against that target. Small targets will have under those circustamces also quite often their MWD active in a last ditch attempt to get out of the web which boosts their sig usually above 125m.
Cruisers with a sig under 125m are actually quite rare. Only the t1 & t2 logistic ones - which are a minority - and the stabber and vaga have one below 125m. And the latter ones use shield extenders which boosts them above that again.
Quote: A. The target is large enough to have full damage done to it from HAMs (which is about 50% of ships in the game).
Hardly. Frigates, destroyers and logistics are far far less than 50% of all ships in the game. And thats for assuming that they do not have a MWD running. AND assuming they are tackled and webbed. AND assuming that the zealots dps has any impact on the battleoutcome, if it even managaes to fire a shot before the target is destroyed.
You are overexeggarating this into fantasy realms.
Quote: B. That the fight lasts long enough for the Cerberus to out DPS the flight time of its missiles.
Yes. Is it unrealistic that cruisersized+ targets survive for more than 20-30 seconds in small-medium gang warfare? I do not think so.
Quote: Also, calculated missile DPS is a theoretical maximum that can never be reached... thanks to flight time.
Yes, you mentioned that once or twenty times. And is has no impact there. There numbers I gave in the last post where with the flight time taken into account.
Quote: Once again, EVE-On-Paper fails.
Not really. You seem to do EVE-in-my-fantasy-realm, though.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.20 22:02:00 -
[536]
Originally by: Aramendel ramblings
You ignore and do not quote pertinent facts. You counter theory (fantasty, in your terms) with more theory. You do not fly the Cerb, nor have you.
And yes, life in BDCI/MC is all about fantasy PVP, honestly. I really know nothing about the Cerb compared to other ships. After all, the Cerberus is such a hugely popular PVP ship.... right?
Right?
I'll go back to getting writing done instead of arguing against EVE-On-Paper.
My crusade for faster missiles. |
Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.20 22:19:00 -
[537]
Edited by: Aramendel on 20/08/2007 22:20:19
Originally by: Tovarishch You ignore and do not quote pertinent facts.
I try to keep the quotes streamlined and leave unimportant issues. If you are the opinion I left something important feel free to point me to them. I never ignore arguments intentionally. I either agree or disagree with them. And say why.
Quote: You counter theory (fantasty, in your terms) with more theory.
So you claim ships with a sig below 125m are 50% of all ships in eve? Seriously?
Quote: I really know nothing about the Cerb compared to other ships.
Is irrelevant here. You are arguing about missile mechanics. I do fly missile ships daily.
Quote: And yes, life in BDCI/MC is all about fantasy PVP, honestly.
You are not your corp or alliance. I do not care in the least if you are in MC, Bob, a dev or in a noobcorb. The only thing which matters are your arguments, being in MC does not make them better.
If anything I lost respect for you due to you trying the "I am in a good alliance, therefore my arguments have more merit" thing.
Quote: After all, the Cerberus is such a hugely popular PVP ship.... right?
I'm seeing them now and then. Not that often, but neither rarely. Cannot say that I've seen zealots and muninns more often. Also, currently HAMS have still a realtively low range and a HM cerb is indeed only really good for NPCing. The damage delay is just too big there.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.20 23:15:00 -
[538]
Originally by: Aramendel
You are not your corp or alliance. I do not care in the least if you are in MC, Bob, a dev or in a noobcorb. The only thing which matters are your arguments, being in MC does not make them better.
Who I am and what I do in this game has everything to do with my corp/alliance. Not only do I find a tremendous amount of pride in being a part of my corp/alliance, but my point, as you do not see it at the moment, is that I PVP full-time... I do nothing else... which is particularly relevant to my argument and in my discussion of Caldari PVP performance. Theoretical arguments are what you are asking for... I've offered them. There is no end to the theory versus theory discussion - every theoretical possiblity has a theoretical counter. We could go back and forth on this endlessly. In the end, in my mind, the only tie-breaker is experience.
My bringing up my corp/alliance (in other words... that I PVP full-time) was simply to illustrate that flying Caldari ships in PVP is all I do... and all I will do. If it upsets you... well...
Originally by: Aramendel
I'm seeing them now and then. Not that often, but neither rarely. Cannot say that I've seen zealots and muninns more often. Also, currently HAMS have still a realtively low range and a HM cerb is indeed only really good for NPCing. The damage delay is just too big there.
Precisely. Thanks.
My crusade for faster missiles. |
Kamen
SRBI Circle 0f Two
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Posted - 2007.08.21 01:38:00 -
[539]
Originally by: MailFan
....I don't know how to make graphs: Muninn @ 84km Muninn @ 100km Eagle @ 100km ...
You actually unknowingly pointed out the problem of Eagle. It is the unused high slots that cause the issue. If Eagle WAS supposed to be a sniper, it was also supposed to make use of the high slots in this configuration, and can not because it lacks the PG and missle velocity bonus to use heavy missles at that range.
Worst case solution: Remove the 2 high slots and put them in the middle. Now you got a heavy tanker beagle with poor dps and decent anti-support sniper that can make use of its shield resist bonus and not instapop. ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 02:13:00 -
[540]
There are no unused high slots. You put standard missile launchers in there and load up with precision light missiles.
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Hotshothotshot1
Atomic Heroes The OSS
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Posted - 2007.08.21 02:40:00 -
[541]
Originally by: Goumindong There are no unused high slots. You put standard missile launchers in there and load up with precision light missiles.
Which will have a base range of 18km for a 200km sniping ship. So basicly unused at 200km sniping at the enemy doing low dps
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 03:34:00 -
[542]
Originally by: Hotshothotshot1
Originally by: Goumindong There are no unused high slots. You put standard missile launchers in there and load up with precision light missiles.
Which will have a base range of 18km for a 200km sniping ship. So basicly unused at 200km sniping at the enemy doing low dps
So? Everyones missile slots are unused at that range. What do you think muninn pilots put up there? "hint: its standard/assault launchers with precision light missiles"
Hell, what do Zealot pilots put up there? Nothing, cause they dont have any missile slots.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.21 08:39:00 -
[543]
Originally by: Goumindong Edited by: Goumindong on 20/08/2007 16:07:20 Edited by: Goumindong on 20/08/2007 15:49:30
Originally by: Hugh Ruka
Other than that, a plain ROF or damage bonus is always better. So actualy Munin having range+ROF+damage bonus should equal Eagle having 2xrange+damage bonus. Yet Eagle has 1 less turret and no drones. Where's the balance ? And Zealot seems to lack one turret too.
Not necessarily true. Railguns already have a longer optimal range compared to Artillery and lasers.
Lets look at a maller using tech 1 ammo for beams, rails, and arties. [chosen specifiically for no bonuses to any weapons]
As you can see, despite the Maller doing more DPS with the Beams in the short range, the Rails do overtake the Maller before the Maller stops hitting.
Now if we extend the graph 50% to the right for the rails, and 25% up for the Beams, we dont have a balanced sitatution. The rails, instead of having a near similar ratio from 35-60km, just do more DPS from 35km onward.
This is clearly why the Moa has 4 turrets. Even a damaged bonused thorax will get trounced by it in the long range if it had 5.[before t2 ammo]
So why is a 5 turret Moa O.K. now, and a 5 turret eagle not?
Two reasons.
1. Tech 2 Ammo benefits the moa and its competitors more, since they are encroached upon in attacking small ships by Destroyers.
2. Moas are still toasted by the Eagle, Muninn, and Zealot at long range with all ammo types.
3. The double range bonus on the ships with 16% more range to start, with no comparable single damage bonused ship to compete with makes even tech 2 ammo on those single ranged bonused ships obsolete.
I agreee that the Eagle needs boosting. I just do not think that the 5th turret is the way to solve the problem. Giving it other advantages that let it be used outside of the niche role that it has is a much better alternative. Because that doesnt remove roles from other ships, and still increases its value.
Many people here are complaining that the Eagle does not perform well in small and medium sized engagements. And it doesnt. But it does perform well in large engagements. And most of the problems is people trying to shoe-horn the sniping role[of small ships] into small and medium sized engagements instead of giving the ship something unique or different to do in those engagements.
Now make that a cumulative DOT graph ... I guess the picture will shift a bit ...
I did some comparison with Deimos and Eagle for damage with Rails. It is true that Eagle with 5 turrets would come very close to the Deimos damage.
However the close range combat would be decided by drones in that case and better slot distribution of the Deimos.
Getting to Munin and Zealot, I guess the consensus is that they are not sniper specialists, rather mid-range ships, so should not compete with the Eagle.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.21 09:02:00 -
[544]
Edited by: Aramendel on 21/08/2007 09:03:28
Originally by: Tovarishch Theoretical arguments are what you are asking for... I've offered them. There is no end to the theory versus theory discussion - every theoretical possiblity has a theoretical counter. We could go back and forth on this endlessly. In the end, in my mind, the only tie-breaker is experience.
Which you in the field you claim to have apparently lack. I am sure you have great experience about fleet warfare, but your arguments show anything *but* experience in this matter which isn't huge fleet but small-med gang warfare.
To repeat myself, are you still seriously claiming that half of eves ships have a sig below 125m? That is a claim which is plain out silly. It either means you have no understanding of that aspect of the game or know very well that you are using wrong numbers and are just trolling.
Bringing that and then trying as last resort to hide behind your alliance instead of actually answering that question (because you obviously cannot be wrong) is just pityful. Alliances mean nothing. I've seen great PvPs in "bad" alliances. I've seen horrible PvPers in "good" alliances. In the end people can only be judged what they say and do.
Quote: Precisely. Thanks.
Exept that does not mean in the least that it is an issue for a 40k HAM cerb.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.21 12:13:00 -
[545]
Edited by: MailFan on 21/08/2007 12:20:59 Ok im quite new to the whole spreadsheet thing, so there might be a mistake or two.
You can see the fitting on the bottom.
First graph shows a sniper Muninn (with 2 SB), a sniper Eagle with 4 turrets and sniper Eagle with 5 turrets and no missile launchers. All fitted with T2 ammo to do max damage. But you could also refit it with Faction ammo for better tracking. It would %-wise still be the same.
Snipe T2
The next one shows the same ships shooting at an Inty travelling 3000m/s transversal. I fitted all with navy ammo, otherwise there would be no damage at all.
Inty Sniping
(Great performance by the Eagle lol)
Last one shows close range fitted ships. Where the Eagle has 2 rocket launchers instead of 2 HAMs because otherwise it would have been left with 100pg to fit everything except for the guns and 3 damage mods. Where with rocket launchers the dps would almost be the same and the PG and cpu left would be about equal to the Muninns.
Close Range
I don't want to jump to conclusion yet, since there might be some errors. But it looks to me a 5 Turret Eagle (with no launcher slots), would soften the pain a bit. Might even need a 15m3 dronebay too.
Edit: Just noticed I fitted the Muninn with Acolyte's. Should have been Warriors T2 for more speed and a bit more damage, or Hobgoblins for max damage. --
I'm in this mood because of scorn. I'm in a mood for total war
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.21 13:30:00 -
[546]
Uhm...
Your graphs do not make much sense. I have never ever seen such zig-zag dps lines as the t2 sniping graph has. At least not under such circumstances. Such sudden dps losses only happen when you reach the maximum range of a weapon system, like the maximum range of your missiles or drones. YOu must have made an error there.
The inty sniping graph shouldn't be possible either. The muninns guns track betetr due to its bonus, but not by THAT much. That your eagle is somehow able to use BATTLESHIP SIZED guns might be the reason there. Try it again with 250mms, their tracking is slightly better. You also use the 425mm rails in the t2 sniping graph. And for closerange you use the BS neutron blaster as well.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.21 13:50:00 -
[547]
Originally by: Aramendel Uhm...
Your graphs do not make much sense. I have never ever seen such zig-zag dps lines as the t2 sniping graph has. At least not under such circumstances. Such sudden dps losses only happen when you reach the maximum range of a weapon system, like the maximum range of your missiles or drones. YOu must have made an error there.
The inty sniping graph shouldn't be possible either. The muninns guns track betetr due to its bonus, but not by THAT much. That your eagle is somehow able to use BATTLESHIP SIZED guns might be the reason there. Try it again with 250mms, their tracking is slightly better. You also use the 425mm rails in the t2 sniping graph. And for closerange you use the BS neutron blaster as well.
Lol you're completely right about the guns, the spreadsheet list is a bit confusing . Should be fixed.
About the Missile launchers. When someone pointed out my previous Eagle fittings had 2 spare high slots, Gour's response was it should have been filled with launchers. --
I'm in this mood because of scorn. I'm in a mood for total war
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.21 13:54:00 -
[548]
Originally by: Aramendel Your graphs do not make much sense. I have never ever seen such zig-zag dps lines as the t2 sniping graph has. At least not under such circumstances. Such sudden dps losses only happen when you reach the maximum range of a weapon system, like the maximum range of your missiles or drones. YOu must have made an error there.
Uhm.. scratch that. I am stupid there, the drones and missiels are of cource causing the steps and they are correct.
Don't forget to switch to the correct guns in your first and 3rd graph as well.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.21 14:02:00 -
[549]
Edited by: MailFan on 21/08/2007 14:05:55
Originally by: MailFan
Ok im quite new to the whole spreadsheet thing, so there might be a mistake or two.
You can see the fitting on the bottom.
First graph shows a sniper Muninn (with 2 SB), a sniper Eagle with 4 turrets and sniper Eagle with 5 turrets and no missile launchers. All fitted with T2 ammo to do max damage. But you could also refit it with Faction ammo for better tracking. It would %-wise still be the same.
Snipe T2
The next one shows the same ships shooting at an Inty travelling 3000m/s transversal. I fitted all with navy ammo, otherwise there would be no damage at all and the Muninn with another TE which has a bigger advantage than the extra targetting range.
Inty Sniping
Last one shows close range fitted ships. Where the Eagle has 2 rocket launchers instead of 2 HAMs because otherwise it would have been left with 100pg to fit everything except for the guns and 3 damage mods. Where with rocket launchers the dps would almost be the same and the PG and cpu left would be about equal to the Muninns.
Close Range
I don't want to jump to conclusion yet, since there might be some errors. But it looks to me a 5 Turret Eagle (with no launcher slots), would soften the pain a bit. If you change ammo types according to range, you might get the 5 turret Eagle to outdamage the Muninn at close range, but nobody's going to bring 6 different types of expensive Faction ammo to a fleetfight, especially not in an Eagle where your dps difference would be very small. Even worse is the fact that it takes 10 seconds of 0 dps which you will have make up everytime you switch, compared to a ship that stays at the same ammo. I.e. never going to work. You bring 2, max 3 types of ammo.
Graphs should be (more ) correct now.
I think the Eagle could still use a 10-15m3 dronebay. --
I'm in this mood because of scorn. I'm in a mood for total war
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.21 15:29:00 -
[550]
Originally by: MailFan Edited by: MailFan on 21/08/2007 14:27:18 Edited by: MailFan on 21/08/2007 14:05:55
Originally by: MailFan
Ok im quite new to the whole spreadsheet thing, so there might be a mistake or two.
You can see the fitting on the bottom.
First graph shows a sniper Muninn (with 2 SB), a sniper Eagle with 4 turrets and sniper Eagle with 5 turrets and no missile launchers. All fitted with T2 ammo to do max damage. But you could also refit it with Faction ammo for better tracking. It would %-wise still be the same.
Snipe T2
The next one shows the same ships shooting at an Inty travelling 3000m/s transversal. I fitted all with navy ammo, otherwise there would be no damage at all and the Muninn with another TE which has a bigger advantage than the extra targetting range.
Inty Sniping
Last one shows close range fitted ships. Where the Eagle has 2 rocket launchers instead of 2 HAMs because otherwise it would have been left with 100pg to fit everything except for the guns and 3 damage mods. Where with rocket launchers the dps would almost be the same and the PG and cpu left would be about equal to the Muninns.
Close Range
I don't want to jump to conclusion yet, since there might be some errors. But it looks to me a 5 Turret Eagle (with no launcher slots), would soften the pain a bit. If you change ammo types according to range, you might get the 5 turret Eagle to outdamage the Muninn at Medium-High range, but nobody's going to bring 6 different types of expensive Faction ammo to a fleetfight, especially not in an Eagle where your dps difference would be very small. Even worse is the fact that it takes 10 seconds of 0 dps which you will have make up everytime you switch, compared to a ship that stays at the same ammo. I.e. never going to work. You bring 2, max 3 types of ammo.
Graphs should be (more ) correct now.
I think the Eagle could still use a 10-15m3 dronebay.
get rid of the launchers and drones in the snipe (1st) graph.
the inty sniping graph is the only usable one and shows a good picture.
btw you did drop the Zealot. why ?
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 15:54:00 -
[551]
Originally by: MailFan
Originally by: Aramendel Uhm...
Your graphs do not make much sense. I have never ever seen such zig-zag dps lines as the t2 sniping graph has. At least not under such circumstances. Such sudden dps losses only happen when you reach the maximum range of a weapon system, like the maximum range of your missiles or drones. YOu must have made an error there.
The inty sniping graph shouldn't be possible either. The muninns guns track betetr due to its bonus, but not by THAT much. That your eagle is somehow able to use BATTLESHIP SIZED guns might be the reason there. Try it again with 250mms, their tracking is slightly better. You also use the 425mm rails in the t2 sniping graph. And for closerange you use the BS neutron blaster as well.
Lol you're completely right about the guns, the spreadsheet list is a bit confusing . Should be fixed.
About the Missile launchers. When someone pointed out my previous Eagle fittings had 2 spare high slots, Gour's response was it should have been filled with launchers.
With standard or assault launchers fitted with precision light ammunition to ward off tacklers, not freaking heavy missiles. None of which matter when sniping.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 16:01:00 -
[552]
Edited by: Goumindong on 21/08/2007 16:03:01
Originally by: MailFan Edited by: MailFan on 21/08/2007 14:27:40 Ok im quite new to the whole spreadsheet thing, so there might be a mistake or two.
You can see the fitting on the bottom.
First graph shows a sniper Muninn (with 2 SB), a sniper Eagle with 4 turrets and sniper Eagle with 5 turrets and no missile launchers. All fitted with T2 ammo to do max damage. But you could also refit it with Faction ammo for better tracking. It would %-wise still be the same.
Snipe T2
The next one shows the same ships shooting at an Inty travelling 3000m/s transversal. I fitted all with navy ammo, otherwise there would be no damage at all.
Inty Sniping
Last one shows close range fitted ships. Where the Eagle has 2 rocket launchers instead of 2 HAMs because otherwise it would have been left with 100pg to fit everything except for the guns and 3 damage mods. Where with rocket launchers the dps would almost be the same and the PG and cpu left would be about equal to the Muninns.
Close Range
I don't want to jump to conclusion yet, since there might be some errors. But it looks to me a 5 Turret Eagle (with no launcher slots), would soften the pain a bit. If you change ammo types according to range, you might get the 5 turret Eagle to outdamage the Muninn at Medium-High range, but nobody's going to bring 6 different types of expensive Faction ammo to a fleetfight, especially not in an Eagle where your dps difference would be very small. Even worse is the fact that it takes 10 seconds of 0 dps which you will have make up everytime you switch, compared to a ship that stays at the same ammo. I.e. never going to work. You bring 2, max 3 types of ammo.
You still have terrible fits. Your Muninn for inty sniping, yea, it wont actualy engage an interceptor above 95km. Because that is where it will lock it. You also seem to have used a magical 6 low slots the ship does not have
MWd, sb, sb TE, TE, Gyro, gyro gryo
3 gyros, 2 tracking enhancers! OR 3 TEs, and 2 dmg mods.[and it should be noted that this doesnt actualy fit right now on TQ, it needs an RCU]
You then stiff the eagle a tracking enhancer by also giving it 4 damage mods!
A muninn with 2 heavy missile launchers wont even freaking fit let alone hit anything with missiles to those ranges.
Now overlay the best navy graphs with the tech 2 sniping graphs, because that is the important one, to know where on the tech 2 graph the increased faction ammo drops in
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.21 16:02:00 -
[553]
Originally by: Aramendel
To repeat myself, are you still seriously claiming that half of eves ships have a sig below 125m? That is a claim which is plain out silly. It either means you have no understanding of that aspect of the game or know very well that you are using wrong numbers and are just trolling.
My point is that people claim that HACs in general (and the Cerberus even more specifically) are to serve as anti-support ships. If that is the case then well over 50% of their intended targets are of 125m sig or less. Which, in my mind, is nonsense.
Originally by: Aramendel
Bringing that and then trying as last resort to hide behind your alliance instead of actually answering that question (because you obviously cannot be wrong) is just pityful. Alliances mean nothing. I've seen great PvPs in "bad" alliances. I've seen horrible PvPers in "good" alliances. In the end people can only be judged what they say and do.
You're really upset about this whole corp reference thing.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 16:26:00 -
[554]
Originally by: Tovarishch
My point is that people claim that HACs in general (and the Cerberus even more specifically) are to serve as anti-support ships. If that is the case then well over 50% of their intended targets are of 125m sig or less. Which, in my mind, is nonsense.
Until they turn their MWD on. In order to have lower than 125 sig you have to have a sig lower than 20.8 with a tech 1 MWD, or a sig lower than 19.2 with a tech 2 MWD.
There simply are not many ships except halod/gang mod'd inties that will do that. And even with a base sig of 15, you still have a 97 sig radius when running the MWD.
And make no mistake about it, these ships will be running their mwd.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.21 16:38:00 -
[555]
How does the spreadsheet calculate the Navy ammo? It gives +15% damage compared to normal ammo, but which type? --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 16:48:00 -
[556]
Originally by: MailFan How does the spreadsheet calculate the Navy ammo? It gives +15% damage compared to normal ammo, but which type?
It calculates all the ammos and picks the one that is the best at that point.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 16:50:00 -
[557]
Edited by: Goumindong on 21/08/2007 16:55:16 Edited by: Goumindong on 21/08/2007 16:51:43
Originally by: MailFan
Inty
There you go, a graph made with your requested setup, happy now? Seems things are a little less 'extreme' than you make them look like. Maybe people actually fly ships differently compared to think what you think is best.
No, its not
You are still over a damage mod and under a tracking enhancer on the Eagle.
You are still OVER a tracking computer on the Muninn.[that it, its optimal range is 8% too high, and its tracking is 26% too high]
Quote: And care to comment on the short range setup? Where the Muninn does almost 40% more damage than the current Eagle. If that doesn't make up for the lack of 150km+ sniping I don't know what does. Fact still is, Eagle is the sniper, not the Muninn. Moa has a range bonus (t1 sniper) and the Eagle got another one, making it dedicated for long range Railgun sniping. The Muninn on the other hand, dit not inherit a range bonus from the Rupture. And it did not recieve another direct damage bonus, since that would give it 3 damage bonuses. So not much left than giving it a bit of extra range.
You cannot fix that by giving the eagle more turrets and breaking it in the long range
You still havent overlayed the tech 2 ammo graph with the best navy graph. You might want to just do the 5 turret or 4 turret version of this. Its tough to see what is happening with 6 lines on the graph.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.21 17:08:00 -
[558]
Edited by: MailFan on 21/08/2007 17:13:33 Edited by: MailFan on 21/08/2007 17:10:38
Originally by: Goumindong
No, its not
You are still over a damage mod and under a tracking enhancer on the Eagle.
You are still OVER a tracking computer on the Muninn.[that it, its optimal range is 8% too high, and its tracking is 26% too high]
Thank you for pointing out why I left the TC and dropped the SB. You could fit a rig for a bit more locking range, but it's not needed since you can lock at 110km, which would give you 4-5s lock time.
Quote:
You cannot fix that by giving the eagle more turrets and breaking it in the long range
It won't, it will bring it to it's inteded role as best HAC sniper ingame at sniper ranges (instead of being outperformed up till 110k) and still low on the close range dps. Special order for mister Goumindong
Quote: You still havent overlayed the tech 2 ammo graph with the best navy graph. You might want to just do the 5 turret or 4 turret version of this. Its tough to see what is happening with 6 lines on the graph.
I remember someone in this thread saying t2 ammo was useless on Inty's? If you scroll up a bit you can see one which shows t2 sniping on stationary targets. Which would conclude the Eagle needs a long range buff to kill cruisers.
And I ask you again, please comment on the close range setups. Where you didn't believe the Muninn could do 600dps, while here it shows it can do 700 (with 300+ PG and slots left). For everybody's comfort: Close Range --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 17:44:00 -
[559]
Edited by: Goumindong on 21/08/2007 17:47:51
Originally by: MailFan
Thank you for pointing out why I left the TC and dropped the SB. You could fit a rig for a bit more locking range, but it's not needed since you can lock at 110km, which would give you 4-5s lock time.
4-5 seconds and the target has traveled 25-30km closer to you...
Quote:
It won't, it will bring it to it's inteded role as best HAC sniper ingame at sniper ranges (instead of being outperformed up till 110k) and still low on the close range dps. Special order for mister Goumindong
You still have too many tracking mods on the Muninn
Quote:
I remember someone in this thread saying t2 ammo was useless on Inty's? If you scroll up a bit you can see one which shows t2 sniping on stationary targets. Which would conclude the Eagle needs a long range buff to kill cruisers.
And I ask you again, please comment on the close range setups. Where you didn't believe the Muninn could do 600dps, while here it shows it can do 700 (with 300+ PG and slots left). For everybody's comfort: Close Range
Take a look at the long range t2 sniping and tell me the Muninn isn't a versatile ship?
T2 ammo is useless against interceptors yes. Tech 1 ammo is NOT useless against cruisers. Put up 5t eagle, muninn twice. one of each gets best navy one of each gets tech 2 long range.
700 DPS? Bwa ha ha ha ha, i love how it has two HAMS on it and the Eagle has rocket launchers...
I like how it has a 2 slot tank on a ship designed to be used under 2km. I like how its worse in all ways compared to a Hurricane[its not even faster since the Cane has free slots to put speed mods on, has an extra mid, and will tank better on base hit points than the Muninn will with its 2 slot tank.
I like how it doesnt matter, because even if it were a good close range ship[which its not] it would not justify the eagle being broken in the long range.
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.08.21 18:04:00 -
[560]
Originally by: Goumindong Edited by: Goumindong on 21/08/2007 17:47:51
Originally by: MailFan
Thank you for pointing out why I left the TC and dropped the SB. You could fit a rig for a bit more locking range, but it's not needed since you can lock at 110km, which would give you 4-5s lock time.
4-5 seconds and the target has traveled 25-30km closer to you...
Quote:
It won't, it will bring it to it's inteded role as best HAC sniper ingame at sniper ranges (instead of being outperformed up till 110k) and still low on the close range dps. Special order for mister Goumindong
You still have too many tracking mods on the Muninn
Quote:
I remember someone in this thread saying t2 ammo was useless on Inty's? If you scroll up a bit you can see one which shows t2 sniping on stationary targets. Which would conclude the Eagle needs a long range buff to kill cruisers.
And I ask you again, please comment on the close range setups. Where you didn't believe the Muninn could do 600dps, while here it shows it can do 700 (with 300+ PG and slots left). For everybody's comfort: Close Range
Take a look at the long range t2 sniping and tell me the Muninn isn't a versatile ship?
T2 ammo is useless against interceptors yes. Tech 1 ammo is NOT useless against cruisers. Put up 5t eagle, muninn twice. one of each gets best navy one of each gets tech 2 long range.
700 DPS? Bwa ha ha ha ha, i love how it has two HAMS on it and the Eagle has rocket launchers...
I like how it has a 2 slot tank on a ship designed to be used under 2km. I like how its worse in all ways compared to a Hurricane[its not even faster since the Cane has free slots to put speed mods on, has an extra mid, and will tank better on base hit points than the Muninn will with its 2 slot tank.
I like how it doesnt matter, because even if it were a good close range ship[which its not] it would not justify the eagle being broken in the long range.
Newsflash, hurricane is a tier2 bc. Ofcourse a muninn is worse than it in most scenarios.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.21 18:06:00 -
[561]
Originally by: Goumindong
Originally by: Tovarishch
My point is that people claim that HACs in general (and the Cerberus even more specifically) are to serve as anti-support ships. If that is the case then well over 50% of their intended targets are of 125m sig or less. Which, in my mind, is nonsense.
Until they turn their MWD on. In order to have lower than 125 sig you have to have a sig lower than 20.8 with a tech 1 MWD, or a sig lower than 19.2 with a tech 2 MWD.
There simply are not many ships except halod/gang mod'd inties that will do that. And even with a base sig of 15, you still have a 97 sig radius when running the MWD.
And make no mistake about it, these ships will be running their mwd.
To an extent I agree with you. However, something you need to keep in mind is that most knowledgable inty/frigate pilots do not run their MWD constantly. During the opening portion of a fight when most sniping takes place many inty/frigate pilots will keep their MWDs off, and pulse it to close with a target. The concept that intys and frigates run around in combat with their MWDs on all the time is not at all accurate.
Yes, MWDs do obviously play a role, I agree with you... but it's not a constant.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 18:12:00 -
[562]
Edited by: Goumindong on 21/08/2007 18:12:27
Originally by: Queen Hopy
Newsflash, hurricane is a tier2 bc. Ofcourse a muninn is worse than it in most scenarios.
Newsflash. Its still important when balancing the ship. If the Cane can do what the Muninn does without compromise[speed mods to make it as agile while producing the same amount of gank and tank], then its important to compare the two
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.21 18:12:00 -
[563]
Edited by: d026 on 21/08/2007 18:14:20
CEPTOR sniping munnin with mwd (les dmg while sniping inties thats teh tradeoff dude): click
CEPTOR sniping munnin without mwd but 2 x TE: click
CEPTOR sniping eagle + munnin extreme snipeing setups: click
BUT NOW IF WE SHOOT SOMETHING ELSE THAN A CEPTOR: click
AND NO nothing changes much if we load faction ammo.
closerange graph: click
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Djoos
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Posted - 2007.08.21 18:48:00 -
[564]
The Eagle can shoot 200+ km, this is an advantage over the Zealot and Muninn and needs to be balanced with something.
If you dont think this is a good enough advantage we can always replace one of the optimal range bonuses for another dmg/rof. Then they would be pretty much all the same.
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KD.Fluffy
The Refugees
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Posted - 2007.08.21 19:01:00 -
[565]
Quote: The Eagle can shoot 200+ km, this is an advantage over the Zealot and Muninn and needs to be balanced with something.
If you dont think this is a good enough advantage we can always replace one of the optimal range bonuses for another dmg/rof. Then they would be pretty much all the same.
then please explain to me why a harpy and a rokh get the same number of turrets as there siblings? they can snipe the furthest and don't have a nerfed amount of turrets.. im not sure why the eagle needs to be any different.
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haq aan
Omega Enterprises Mostly Harmless
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Posted - 2007.08.21 19:06:00 -
[566]
^^^Djoos post wins this thread.
Remove one of the %10 optimal range bonus and add %5 dmg or ROF.
end of Eagle 's 5th turret Wish.
best wishes, haq aan
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KD.Fluffy
The Refugees
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Posted - 2007.08.21 19:22:00 -
[567]
Quote: ^^^Djoos post wins this thread.
Remove one of the %10 optimal range bonus and add %5 dmg or ROF.
end of Eagle 's 5th turret Wish.
best wishes, haq aan
why though, harpy and rokh are not overpowered. why would the eagle be if it has the same turrets as its brother?
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Liang Nuren
The Refugees
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Posted - 2007.08.21 19:57:00 -
[568]
Originally by: Djoos The Eagle can shoot 200+ km, this is an advantage over the Zealot and Muninn and needs to be balanced with something.
If you dont think this is a good enough advantage we can always replace one of the optimal range bonuses for another dmg/rof. Then they would be pretty much all the same.
To illustrate why it might not be balanced...
Well, the New Eagle: Slots: 2 High (1 turret, 0 launcher), 5 Mid, 4 Low 10% Optimal, 10% Optimal, 5% Shield Resist, 5% Dmg
New Muninn: Slots: 8 High (8 turret, 8 launcher), 8 Mid, 8 Low 5% Dmg, 5% ROF, 5% Dmg, 5% Optimal
Completely balanced, of course, because the Eagle shoots further. It may be exagerating the point, but your argument is flawed because it is too simplistic. Also consider that the Deimos, the Muninn, the Sac, and the Zealot are all getting boosts on dev.
TBH, I don't care really. The Eagle can get 0 turrets and 0 launchers and 0 drone space for all I *really* care. I'll never train Caldari Cruiser 5, because Caldari Cruiser 5 is a waste of SP.
It'd be nice if they made the playing field a *bit* more even, in the spirit of competition, but meh.
Liang GF.
Originally by: "Local Chat"
[03:18:10] Vasili Z > your helios has balls
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 20:10:00 -
[569]
Originally by: d026
AND NO nothing changes much if we load faction ammo.
No, it actually does
[4turret version not shown because of too many lines]
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.21 20:50:00 -
[570]
Originally by: Tovarishch My point is that people claim that HACs in general (and the Cerberus even more specifically) are to serve as anti-support ships. If that is the case then well over 50% of their intended targets are of 125m sig or less. Which, in my mind, is nonsense.
And here we have your problem. Your entire viewpoint seems to be limited into fleet PvP terms.
Thats where you won't use a HAM cerb. It would be stupid, like using a blasterthron in a fleet fight. You'll be using a light precision missile cerb for such a role - and far outperform other HACs then.
A HAM cerb is something which you will use in small-med gang combat. Where you do not have the clearly defined (anti) support - fleet bs - capital distinction.
Quote: You're really upset about this whole corp reference thing.
Yes, I have problems with hollow arguments.
Originally by: Tovarishch To an extent I agree with you. However, something you need to keep in mind is that most knowledgable inty/frigate pilots do not run their MWD constantly.
Getting themselves webbed & tackled by other frigate/inty pilots so that they can be hit easier by medium guns is something that "most knowledgable inty/frigate pilots" do not do either.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.21 21:12:00 -
[571]
Edited by: d026 on 21/08/2007 21:16:18
Originally by: Goumindong
Originally by: d026
AND NO nothing changes much if we load faction ammo.
No, it actually does
[4turret version not shown because of too many lines]
1. your graph is inaccurate to..
2. the munnin outdps the 5 turret eagle up to 60k 3. the eagle outps the munnin from 60k to 85k 4. on 85k they both do same dps 5. the eagle outps the munnin from 85-105k 6. the munnin outdps the eagle from 105k to 125k 8. the eagle is king of ranges above 125k
so from 0-125k the munnin has a dmg advantage over the 5 turret eagle at 64% of the ranges covered within the radius of 125k
you still want to tell me a 5 turret eagle is unbalanced?
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Lt Angus
Caldari the united
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Posted - 2007.08.21 21:47:00 -
[572]
I love this thread, lol at eagle killing intys
Shhhh, Im hunting Badgers |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 21:53:00 -
[573]
Originally by: d026 Edited by: d026 on 21/08/2007 21:16:18
Originally by: Goumindong
Originally by: d026
AND NO nothing changes much if we load faction ammo.
No, it actually does
[4turret version not shown because of too many lines]
1. your graph is inaccurate to..
2. the munnin outdps the 5 turret eagle up to 60k 3. the eagle outps the munnin from 60k to 85k 4. on 85k they both do same dps 5. the eagle outps the munnin from 85-105k 6. the munnin outdps the eagle from 105k to 125k 8. the eagle is king of ranges above 125k
so from 0-125k the munnin has a dmg advantage over the 5 turret eagle at 64% of the ranges covered within the radius of 125k
you still want to tell me a 5 turret eagle is unbalanced?
That graph is not inaccurate. Yellow and Blue = 5 t eagle
Purple and green = muninn
The Muninn does not outdps the 5t eagle to 60km. At 60km, the Eagle does about 320 and the Muninn 275
Ranges under 50km are largly irrelevent as a sniper.
The t5 eagle does 260 dps at 85km. The muninn does 223
I mean holy hell, are we looking at the same ships and graphs here?
Are you as disingenious to add drones and missile DPS[which dont fit anyway]?
Seriously what are you doing that somehow gives you these ridiculous numbers.
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Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.21 21:59:00 -
[574]
eagle was the cheapest HAC in all races when cerberus was around 200mil and u can only produce t2 ships from t2 blueprints..
Now all 3 HACs of other races getting boost. This will make eagle even worse if u compare...
1 more turret slot can't make it a super sniper ship as it won't kill a interceptor in 2 shots. Which a thrasher can do now from 50km...
Btw no sane HAC pilot can loose an engagement to a sniper eagle, 5 turret or 6 turret...
So no it won't be overpowered.
Overpowered is Raven's PvE capabilities due to design of missions and rats. Domi's tank and gank setups with heavy drone support and pre-nerf Nos, 10k flying only 2 fitted Nanophoons.
5 turret eagle, if ever happens, wont make diffrence anyone's skill planning.
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.08.21 21:59:00 -
[575]
The muninn isnt exactly a sniper so the damage in short ranges is relevant to the matters at hand. And furthermore if the muninn was sniping it could fit 1 t2 sentry drone in its bay.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.21 22:00:00 -
[576]
Edited by: d026 on 21/08/2007 22:03:35
Originally by: Goumindong
Originally by: d026 Edited by: d026 on 21/08/2007 21:16:18
Originally by: Goumindong
Originally by: d026
AND NO nothing changes much if we load faction ammo.
No, it actually does
[4turret version not shown because of too many lines]
1. your graph is inaccurate to..
2. the munnin outdps the 5 turret eagle up to 60k 3. the eagle outps the munnin from 60k to 85k 4. on 85k they both do same dps 5. the eagle outps the munnin from 85-105k 6. the munnin outdps the eagle from 105k to 125k 8. the eagle is king of ranges above 125k
so from 0-125k the munnin has a dmg advantage over the 5 turret eagle at 64% of the ranges covered within the radius of 125k
you still want to tell me a 5 turret eagle is unbalanced?
That graph is not inaccurate. Yellow and Blue = 5 t eagle
Purple and green = muninn
The Muninn does not outdps the 5t eagle to 60km. At 60km, the Eagle does about 320 and the Muninn 275
Ranges under 50km are largly irrelevent as a sniper.
The t5 eagle does 260 dps at 85km. The muninn does 223
I mean holy hell, are we looking at the same ships and graphs here?
Are you as disingenious to add drones and missile DPS[which dont fit anyway]?
Seriously what are you doing that somehow gives you these ridiculous numbers.
dude thats utter bull****e.. THE MUNNIN OUTPS THE EAGLE UP TO 60K. and its not marginal its +100 dps! at extreme cloaseranges it outps the eagle even more..
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.21 22:08:00 -
[577]
Originally by: Aramendel
And here we have your problem. Your entire viewpoint seems to be limited into fleet PvP terms.
Thats where you won't use a HAM cerb. It would be stupid, like using a blasterthron in a fleet fight. You'll be using a light precision missile cerb for such a role - and far outperform other HACs then.
A HAM cerb is something which you will use in small-med gang combat. Where you do not have the clearly defined (anti) support - fleet bs - capital distinction.
Firstly, I'm confused as to the source of your lack of comprehension of my statement... a statement you even quoted, yet do not seem to understand. Nothing in your quoted statement of mine at all refers to fleet warfare. None of it. Period. Nada. Not one word. Reread it. In fact, I have far more experience in EVE (and with BDCI, as the majority of my early time with them was spent running wolf packs) with small gang warfare. Your fixation on misrepresentation is disturbing... but entertaining.
If the assumption is going to be made that HACs (and, again, the Cerberus more specifically) are anti-support ships then it needs to be understood that the vast majority of the time in any combat scenario they are going to be shooting ships that are small and not always using their MWDs. That means 125m or less more than 50% of the time or so. It's that simple.
You keep talking about HAMs and such... and I don't know why... other than you discuss their use in order to make the Cerb appear more potent. They are a fitting nightmare, have ridiculously slow flight time... and when on a Cerb are mounted on a slow, fat, bloated target with no drone bay and horrible close range abilities. More failure of EVE-On-Paper... again. Theory, theory, theory. You don't fly the ship.
Originally by: Aramendel
Originally by: Tovarishch You're really upset about this whole corp reference thing.
Yes, I have problems with hollow arguments.
That's funny, because my reference to my corp has nothing to do with the argument... as it's not theory, it's experience. That you keep harping on it is telling... and, again, entertaining.
Regardless, you don't fly the Cerb. You use theory and charts to argue in reference to it. I've mentioned that for every theory either one of us proposes that there is also a counter. You keep dragging this on and on with no actual experience in the matter. I'm simply going to let you keep posting your theory and slowly let the thread drift back to the Eagle. Feel free to step up to the plate in other missile threads if you'd like. Even better, train for a Cerb, actually fly it, then come to the forums and back your theory up with actual experience.
Till then, I'm done with theory.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 22:18:00 -
[578]
Originally by: d026
dude thats utter bull****e.. THE MUNNIN OUTPS THE EAGLE UP TO 60K. and its not marginal its +100 dps! at extreme cloaseranges it outps the eagle even more.. and for ranges below 50k, unfortunately these are the ranges where the munnin is good at!
You should get your head checked. The Muninn does not do more DPS than the 5t eagle at 60km.
Have you even used drones and missiles[P.S. the missiles dont fit] before?
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.21 22:29:00 -
[579]
Edited by: Aramendel on 21/08/2007 22:30:24
Originally by: Tovarishch Firstly, I'm confused as to the source of your lack of comprehension of my statement... a statement you even quoted, yet do not seem to understand. Nothing in your quoted statement of mine at all refers to fleet warfare. None of it. Period. Nada. Not one word. Reread it.
Your assumption that HACs are anti-support ships is. This is in the end only something which is the case in fleet battles. In wolfpacks they are all-purpose ships and used against targets of all sizes.
Quote: If the assumption is going to be made that HACs (and, again, the Cerberus more specifically) are anti-support ships then it needs to be understood that the vast majority of the time in any combat scenario they are going to be shooting ships that are small and not always using their MWDs. That means 125m or less more than 50% of the time or so. It's that simple.
And in the vast majority any medium turret ships will have trouble hitting small fast targets as well. The only situation where pulsing a MWD is a good idea is when being shot by snipers - which you yourself said. And here we are again with your fixation to fleet warfare.
Quote: You keep talking about HAMs and such... and I don't know why... other than you discuss their use in order to make the Cerb appear more potent.
Because that is the whole point of this particular sub-discussion?
And it does not make the cerb "appear" more potent, it does make it more potent. It is the the med range area with the the HAC with the best dps in small-med gang warfare. Yes, even after the flight time. As shown in the last posts.
Quote: That's funny, because my reference to my corp has nothing to do with the argument...
Then why bringing it up in the first place?
Oh, wait, you did it because you fail at arguing.
Quote: Regardless, you don't fly the Cerb. You use theory and charts to argue in reference to it. I've mentioned that for every theory either one of us proposes that there is also a counter.
Really? Where? Please point me to it, I must have totally missed that.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.21 22:29:00 -
[580]
Edited by: d026 on 21/08/2007 22:30:47 Ok here we go, another graph: MUNINN VS EAGLE
The setups used:
Muninn:
3 x Gyrostabilizer II 1 x Reactor Control Unit II 1 x Tracking Enhancer I
1 x Tracking Computer II 2 x Sensor Booster II
5 x 720mm Howitzer Artillery II 2 x Heavy Missile Launcher II
5 x Hobgoblin
Eagle:
3 x Magnetic Field Stabilizer II 1 x Reactor Control Unit II
2 x Tracking Computer II 2 x Sensor Booster II 1 x Remote Sensor Dampener II
5 x 250mm Railgun II 1 x Heavy Missile Launcher II
AND MISSILES FIT!
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.21 22:36:00 -
[581]
Originally by: Goumindong
Originally by: d026
dude thats utter bull****e.. THE MUNNIN OUTPS THE EAGLE UP TO 60K. and its not marginal its +100 dps! at extreme cloaseranges it outps the eagle even more.. and for ranges below 50k, unfortunately these are the ranges where the munnin is good at!
You should get your head checked. The Muninn does not do more DPS than the 5t eagle at 60km.
Have you even used drones and missiles[P.S. the missiles dont fit] before?
and why the hell should i not use a full muninn loadout to compare it to the eagle? because the eagle snipes ceptors better? i just wonder whats better on a cpetor anyway.. 250mm rails @ 24k (tracking ftl) or some juicy warrior II's...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 22:40:00 -
[582]
Originally by: d026
Originally by: Goumindong
Originally by: d026
dude thats utter bull****e.. THE MUNNIN OUTPS THE EAGLE UP TO 60K. and its not marginal its +100 dps! at extreme cloaseranges it outps the eagle even more.. and for ranges below 50k, unfortunately these are the ranges where the munnin is good at!
You should get your head checked. The Muninn does not do more DPS than the 5t eagle at 60km.
Have you even used drones and missiles[P.S. the missiles dont fit] before?
and why the hell should i not use a full muninn loadout to compare it to the eagle? because the eagle snipes ceptors better? i just wonder whats better on a cpetor anyway.. 250mm rails @ 24k (tracking ftl) or some juicy warrior II's...
No, because in the engagements that you snipe in the drones and missile will never make it to the target before its destroyed.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.21 22:46:00 -
[583]
Edited by: d026 on 21/08/2007 22:52:12
Originally by: Goumindong
Originally by: d026
Originally by: Goumindong
Originally by: d026
dude thats utter bull****e.. THE MUNNIN OUTPS THE EAGLE UP TO 60K. and its not marginal its +100 dps! at extreme cloaseranges it outps the eagle even more.. and for ranges below 50k, unfortunately these are the ranges where the munnin is good at!
You should get your head checked. The Muninn does not do more DPS than the 5t eagle at 60km.
Have you even used drones and missiles[P.S. the missiles dont fit] before?
and why the hell should i not use a full muninn loadout to compare it to the eagle? because the eagle snipes ceptors better? i just wonder whats better on a cpetor anyway.. 250mm rails @ 24k (tracking ftl) or some juicy warrior II's...
No, because in the engagements that you snipe in the drones and missile will never make it to the target before its destroyed.
muninn has a way higher damage potential than the eagle. if you want to get full damage you have to operate at the ranges where you are good at (0-60k, or at 120k) and not hang arround all the crappy spots where you have to load ****ty ammo. i mean mate im not going to hang arround 100k with my neutron blasters either.. what your options are is sniping with tII ammo (no ceptor ganking if they have high traversal with guns but thats why you have 25 cubes of drone space) or go close mid range. everywere elase the t5 eagle would be better (but with way les dps potential still). so teh munnin operates best at 0-40 (where smal drones can actually catch a target still) or as a pure sniper at +-120k shooting bigger stuff. anyway if we snipe the eagle is at +150k the muninn at +-120k and still outdpsing the eagle.. and no dont tell me the eagle could warp in at 100k.. i mean why does the eagle have te potential to shoot at 200k ..
so wtf are you complaining?
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.21 23:04:00 -
[584]
Edited by: MailFan on 21/08/2007 23:07:20
Originally by: Goumindong actually does
Complete and utter rubbish comparison. This is what you are saying:
"Ah I see a crow coming my way at 150km doing 7.5km/s, lets load up the right ammo for it" *Reloading* *Reloading* *Reloading* *Inty 75km closer* "**** wrong ammo, lets switch it again" *Reloading* *Reloading* *Reloading* *Inty tackling your gang* "Argh its too close for me to hit it! Well Im in an Eagle, so no other thing for me to do than to just go home" *Inty scrambling you* *You loose ship* "****!"
You get the picture or do I need to make a movie of it?
This or this would be a realistic comparison.
And to get rid of your other misunderstandings.
Quote:
4-5 seconds and the target has traveled 25-30km closer to you...
4-5 seconds is on the long side when locking a 125m sig ship and fitting a t2 sensor booster. Also you assume the 3km/s transversal is based on your ship alone. In practise it's going to be 15-20km max.
Quote:
You still have too many tracking mods on the Muninn
nope
Quote: 700 DPS? Bwa ha ha ha ha, i love how it has two HAMS on it and the Eagle has rocket launchers...
I like how it has a 2 slot tank on a ship designed to be used under 2km. I like how its worse in all ways compared to a Hurricane[its not even faster since the Cane has free slots to put speed mods on, has an extra mid, and will tank better on base hit points than the Muninn will with its 2 slot tank.
If you would have read all replies and not just came here to be ignorant, you could have seen me saying: "Where the Eagle has 2 rocket launchers instead of 2 HAMs because otherwise it would have been left with 100pg to fit everything except for the guns and 3 damage mods. Where with rocket launchers the dps would almost be the same and the PG and cpu left would be about equal to the Muninns."
Summary, 2 heavy's would mean the Eagle would be left with 100PG to fit everything else, and the Huginn 300PG (360 on Sisi). I was nice enough to try and balance things out. You on the otherhand show one sided stories.
If I would have fitted Heavy's this would have meant fitting Ions or Electrons, resulting in even worse dps. And the Huginn had very reasonable shield resist, or you could drop 1 damage mod, still outdamage the 5 turret Eagle by far and fit tackling gear.
Furthermore, you add other ships to the comparison showing how the Muninn gets outperformed. It just makes the Eagle look even worse.
Quote:
I like how it doesnt matter, because even if it were a good close range ship[which its not] it would not justify the eagle being broken in the long range.
How is adding 30-40dps on longrange going to screw balance over on an below average ship? --
I'm in this mood because of scorn. I'm in a mood for total war
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Kamen
SRBI Circle 0f Two
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Posted - 2007.08.21 23:40:00 -
[585]
Edited by: Kamen on 21/08/2007 23:41:04
Originally by: Goumindong
Originally by: Hotshothotshot1
Originally by: Goumindong There are no unused high slots. You put standard missile launchers in there and load up with precision light missiles.
Which will have a base range of 18km for a 200km sniping ship. So basicly unused at 200km sniping at the enemy doing low dps
So? Everyones missile slots are unused at that range. What do you think muninn pilots put up there? "hint: its standard/assault launchers with precision light missiles"
NOT! They put there heavies and actually CAN fit them relatively easily. I dunno if it's news to you but heavies actuall DO have range of 84 km when max skilled. That's pretty darn close to the snipe munin's preferred range.
Eagle's preferred ragne is 200km, and there's absolutely nothing you can put in those slots that makes sense.
Originally by: Goumindong
Hell, what do Zealot pilots put up there? Nothing, cause they dont have any missile slots.
Who said Zealot was not broken??? Zealot has 1 unused slot and Eagle has 2? It still has one extra slot in mid/low it can put to good use! So to answer your question, Eagle is broken x2 and moving one slot down to mids, will just make it breken as much as Zalot is. ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 00:18:00 -
[586]
Originally by: MailFan
This or this would be a realistic comparison.
You're doing it again...
4 damage mods, 3 tracking mods on a Muninn... 4 damage mods, 2 tracking mods on an eagle...
How about this. Your muninns/eagles do 0 dps over all ranges because they got stuck in a bubble and killed.
Quote:
Complete and utter rubbish comparison. This is what you are saying:
"Ah I see a crow coming my way at 150km doing 7.5km/s, lets load up the right ammo for it"
No, you load for the engagement range you are expecting. If you are coming in at close range you fit for close range. If you are coming in at long range you fit for long range. If you are expecting to be jumped in on you fit ammo for where you expect to jump in.
Quote:
4-5 seconds is on the long side when locking a 125m sig ship and fitting a t2 sensor booster. Also you assume the 3km/s transversal is based on your ship alone. In practise it's going to be 15-20km max.
I understand the first part, but i dont understand the second part. The interceptor will put both 2-3km/s transversal and close 5km/s towards you if not more.
Quote:
Furthermore, you add other ships to the comparison showing how the Muninn gets outperformed. It just makes the Eagle look even worse.
No, the Eagle soundly trounces the Hurricane in long range DPS[so does the Muninn] remember what we were saying about range bonuses? Now the Cane is a good reason why the Muninn is bad in the short range, but not the long.
Quote:
How is adding 30-40dps on longrange going to screw balance over on an below average ship?
Its not below average. Its good, it fills a unique role well. It performs as well as or better than any other ship in the fleet at its job.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 00:30:00 -
[587]
Originally by: d026
muninn has a way higher damage potential than the eagle. if you want to get full damage you have to operate at the ranges where you are good at (0-60k, or at 120k) and not hang arround all the crappy spots where you have to load ****ty ammo. i mean mate im not going to hang arround 100k with my neutron blasters either.. what your options are is sniping with tII ammo (no ceptor ganking if they have high traversal with guns but thats why you have 25 cubes of drone space) or go close mid range. everywere elase the t5 eagle would be better (but with way les dps potential still). so teh munnin operates best at 0-40 (where smal drones can actually catch a target still) or as a pure sniper at +-120k shooting bigger stuff. anyway if we snipe the eagle is at +150k the muninn at +-120k and still outdpsing the eagle and no dont tell me the eagle could warp in at 100k.. i mean the eagle has the potential to shoot at 200k!
so wtf are you complaining?
Have you ever flown any ship in a fleet? targets are barely going to last long enough to right click "attack target" let alone for your drones and missiles to actualy get there. And if you arent in a fleet you arent going to be wanting to load up these weapons.
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Liang Nuren
The Refugees
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Posted - 2007.08.22 00:40:00 -
[588]
Originally by: Goumindong
Have you ever flown any ship in a fleet? targets are barely going to last long enough to right click "attack target" let alone for your drones and missiles to actualy get there. And if you arent in a fleet you arent going to be wanting to load up these weapons.
Of course, that makes everyone ask: Have you ever flown any ship outside of a 200 man fleet engagement?
Time, and time, and time, and time, and time, and time again people *with combat experience*, in and out of fleet engagements, have told you that the Eagle performs in a sub-par manner. They've demonstrated it perfectly.
Then you pull out some fancy piece of paper and say: "No, look here, its really awesome! Promise!".
You'd make a great used car salesman, but you obviously have no concept of what it is to fly any of the ships you're talking about.
I hope that you're simply campaigning for a boost for the Eagle by keeping this thread bumped to the top of the charts. And what do you think of every other HAC that you're comparing the Eagle to getting a boost?
Hmm? When the eagle sucked already...
Liang GF.
Originally by: "Local Chat"
[03:18:10] Vasili Z > your helios has balls
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 00:48:00 -
[589]
So your solution to fixing the eagles performance in small gang fights is to break it in large gang fights?
Man what?
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.22 00:59:00 -
[590]
Edited by: MailFan on 22/08/2007 01:01:33
Originally by: Goumindong
You're doing it again...
4 damage mods, 3 tracking mods on a Muninn... 4 damage mods, 2 tracking mods on an eagle...
How about this. Your muninns/eagles do 0 dps over all ranges because they got stuck in a bubble and killed.
Fixed and still showing how the current Eagle underperforms at what it's supposed to be best at.
Quote:
No, you load for the engagement range you are expecting. If you are coming in at close range you fit for close range. If you are coming in at long range you fit for long range. If you are expecting to be jumped in on you fit ammo for where you expect to jump in.
Have you ever been to a fleetfight? Do you know at what range they are going to jump in? Even if you do, would you bring 8 types of ammo? Even if you did, when trying to stick to your graph, you'd still have to change ammo when ships aren't in your optimal anymore. Even better, if the enemy fleet would jump in at close range, the Eagle would be screwed. Can't do damage, while the Muninn would do twice its damage.
Conclusion, still a useless graph.
Quote:
I understand the first part, but i dont understand the second part. The interceptor will put both 2-3km/s transversal and close 5km/s towards you if not more.
You will get it locked in time. 3 seconds is all you need. Inty pilot needs to look where he's going, might wait to engage his mwd and needs to speed etc. Loads of time for you to lock it.
Quote:
No, the Eagle soundly trounces the Hurricane in long range DPS[so does the Muninn] remember what we were saying about range bonuses? Now the Cane is a good reason why the Muninn is bad in the short range, but not the long.
Stop bringing BC's to the comparison. Im not complaing in this thread about how sucky the Ferox is. Muninn is (dps wise), good at short range, very good at medium range, good at long range and unable to reach proper sniper range. The Eagle does the worst damage at close range, the worst at medium, might be somewhere higher at high range and is the only HAC capable of reaching 150+ so it's in its own league. But the fact still remains, that on paper the Eagle lacks dps and in practise does even worse. If you don't believe it, maybe you should open your eyes and look at a Fleetfight ship layout, look at the forums, look at the market and look on the killboards.
Quote:
Its not below average. Its good, it fills a unique role well. It performs as well as or better than any other ship in the fleet at its job.
Duh because it's in a league of its own when sniping @ 150k. Doing 150dps in an ideal situation isn't good. Especially when it gets outperformed on Everything else by the other Hacs. (except maybe the Zealot, of which even I think it could use a boost). --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 01:10:00 -
[591]
Originally by: MailFan
Fixed and still showing how the current Eagle underperforms at what it's supposed to be best at.
Huh? You didnt fix any of the graphs.
Quote:
Have you ever been to a fleetfight? Do you know at what range they are going to jump in? Even if you do, would you bring 8 types of ammo? Even if you did, when trying to stick to your graph, you'd still have to change ammo when ships aren't in your optimal anymore. Even better, if the enemy fleet would jump in at close range, the Eagle would be screwed. Can't do damage, while the Muninn would do twice its damage.
Yes, yes, and only 3-4 ammos, dont usualy need more.
Quote:
Stop bringing BC's to the comparison. Im not complaing in this thread about how sucky the Ferox is. Muninn is (dps wise), good at short range, very good at medium range, good at long range and unable to reach proper sniper range. The Eagle does the worst damage at close range, the worst at medium, might be somewhere higher at high range and is the only HAC capable of reaching 150+ so it's in its own league. But the fact still remains, that on paper the Eagle lacks dps and in practise does even worse. If you don't believe it, maybe you should open your eyes and look at a Fleetfight ship layout, look at the forums, look at the market and look on the killboards.
BCs are relevent when they do more DPS at all ranges than the compared ship, with better tank, and similar speed. You are saying the Muninn is a good AC ship. It isnt.
Quote:
Duh because it's in a league of its own when sniping @ 150k. Doing 150dps in an ideal situation isn't good. Especially when it gets outperformed on Everything else by the other Hacs. (except maybe the Zealot, of which even I think it could use a boost).
Its not, it performs just as well as the Muninn/Zealot at 75-120km.
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Liang Nuren
The Refugees
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Posted - 2007.08.22 01:11:00 -
[592]
Originally by: Goumindong So your solution to fixing the eagles performance in small gang fights is to break it in large gang fights?
Man what?
1: It wouldn't break it in large gang fights. An extra turret slot for the Eagle is not game breaking. There's nothing surprising if the Eagle deals more damage after 125km. Stop acting like it will break the game. 2: The eagle sucks. Your idea for fixing it is a nerf. 3: You're a complete idiot if you believe all the bull**** you keep spouting. People who actually undock and play the game and (omg omg) PVP have told you time and again that your beloved and precious charts do not reflect *REALITY*.
Make your charts mirror reality, not some made up fantasy fun-land on-paper bull****.
Liang GF.
Originally by: "Local Chat"
[03:18:10] Vasili Z > your helios has balls
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.22 01:18:00 -
[593]
Edited by: MailFan on 22/08/2007 01:22:38
Originally by: Goumindong
Huh? You didnt fix any of the graphs.
Check the original: Inty
Quote:
Yes, yes, and only 3-4 ammos, dont usualy need more.
Either or all: a. You haven't b. You should fix your graph c. You lie d. Your theories don't reflect reality since the graph shows a perfect environment
Quote:
BCs are relevent when they do more DPS at all ranges than the compared ship, with better tank, and similar speed. You are saying the Muninn is a good AC ship. It isnt.
No they are still not. The HAC vs tier2 BC issue should belong in another thread. And yes the Muninn is a good AC ship. 600dps + tank + tackling gear + mwd makes it so much better than anything the Eagle could do. And even if... if the Muninn would not be better than the Eagle, it does not change the Fact (not theory) that the Eagle a. Underperforms as a Hac b. Underperforms in its role.
Quote:
Its not, it performs just as well as the Muninn/Zealot at 75-120km.
Inty
It only outperforms other Hacs at ranges where they just can't hit. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 01:23:00 -
[594]
You still didnt fix it.
How hard is this. Put a freaking MWD on the thing, 2 sensor boosters, 2 tracking enhancers, 3 damage mods.
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Jonny Magellan
Amarr Dastardly Bastards
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Posted - 2007.08.22 04:16:00 -
[595]
I am a new player and would like to know why do Caldari gunboats are so sloppy (agility and top speed). I thought the lack of agility was to prevent the crow effect on other missile ships?
Dunno about the 5th turret. On some charts it seems fine in others doesnt (manipulation ftl). Though people are forgeting too much the zealot.. How would it compare at his role, mid range sniping vs a 5th turret eagle. If a 5th turret eagle is over the top maybe a low slot for another damage mod, agility increase or drones :s
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.22 09:17:00 -
[596]
Originally by: Aramendel Edited by: Aramendel on 21/08/2007 22:30:24
Originally by: Tovarishch Firstly, I'm confused as to the source of your lack of comprehension of my statement... a statement you even quoted, yet do not seem to understand. Nothing in your quoted statement of mine at all refers to fleet warfare. None of it. Period. Nada. Not one word. Reread it.
Your assumption that HACs are anti-support ships is. This is in the end only something which is the case in fleet battles. In wolfpacks they are all-purpose ships and used against targets of all sizes.
Actualy Goumindong started with the anti-support role, we are just trying to convince him it's not alway so ...
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.08.22 09:30:00 -
[597]
Originally by: Goumindong You still didnt fix it.
How hard is this. Put a freaking MWD on the thing, 2 sensor boosters, 2 tracking enhancers, 3 damage mods.
Most people dont fit an mwd on their fleet snipers
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.22 10:02:00 -
[598]
Edited by: MailFan on 22/08/2007 10:24:20
Originally by: Goumindong You still didnt fix it.
How hard is this. Put a freaking MWD on the thing, 2 sensor boosters, 2 tracking enhancers, 3 damage mods.
R e a d
Originally by: MailFan
Originally by: Goumindong
No, its not
You are still over a damage mod and under a tracking enhancer on the Eagle.
You are still OVER a tracking computer on the Muninn.[that it, its optimal range is 8% too high, and its tracking is 26% too high]
Thank you for pointing out why I left the TC and dropped the SB. You could fit a rig for a bit more locking range, but it's not needed since you can lock at 110km, which would give you 4-5s lock time at most.
Where on the Eagle you have to fit 2, otherwise you're wasting half of your potential range. While fitting another SB on the Muninn or Zealot is just wasting a slot that could be used to increase optimal range and tracking which is exactly where the inty is going to be when you have it locked. Fitting 2 SB on a Zealot or Muninn would be the same as fitting 3 SB on an Eagle.
Inty2
& with Zealot
Inty3
See how even the Zealot outperfoms the Eagle up to the range where the Zealot just can't hit anymore?
--
I'm in this mood because of scorn. I'm in a mood for total war
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.22 11:19:00 -
[599]
Edited by: d026 on 22/08/2007 11:29:04
Originally by: Goumindong
Originally by: d026
muninn has a way higher damage potential than the eagle. if you want to get full damage you have to operate at the ranges where you are good at (0-60k, or at 120k) and not hang arround all the crappy spots where you have to load ****ty ammo. i mean mate im not going to hang arround 100k with my neutron blasters either.. what your options are is sniping with tII ammo (no ceptor ganking if they have high traversal with guns but thats why you have 25 cubes of drone space) or go close mid range. everywere elase the t5 eagle would be better (but with way les dps potential still). so teh munnin operates best at 0-40 (where smal drones can actually catch a target still) or as a pure sniper at +-120k shooting bigger stuff. anyway if we snipe the eagle is at +150k the muninn at +-120k and still outdpsing the eagle and no dont tell me the eagle could warp in at 100k.. i mean the eagle has the potential to shoot at 200k!
so wtf are you complaining?
Have you ever flown any ship in a fleet? targets are barely going to last long enough to right click "attack target" let alone for your drones and missiles to actualy get there. And if you arent in a fleet you arent going to be wanting to load up these weapons.
i dont get what you want to say.. first if you snipe you snipe at +120k and still outdps a eagle sitting at +120k. (no drones/missiles involved pure raw gunnery). but you are just to convenient and do not want to sacrifice your precious mwd for a trackign comp. thats where your problem is and why your graphs look so crap. but imho thats the tradeof.. either snipe and lose some maneuverability or fit a mwd and stil outdps the eagle at most ranges below 120k + having drones + be quite fast (1,8k without speed mods)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.22 11:32:00 -
[600]
ohh btw i always manage to lock a 1-2 ceptors and let my drones on them..
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 11:36:00 -
[601]
Originally by: Hugh Ruka
Originally by: Aramendel Edited by: Aramendel on 21/08/2007 22:30:24
Originally by: Tovarishch Firstly, I'm confused as to the source of your lack of comprehension of my statement... a statement you even quoted, yet do not seem to understand. Nothing in your quoted statement of mine at all refers to fleet warfare. None of it. Period. Nada. Not one word. Reread it.
Your assumption that HACs are anti-support ships is. This is in the end only something which is the case in fleet battles. In wolfpacks they are all-purpose ships and used against targets of all sizes.
Actualy Goumindong started with the anti-support role, we are just trying to convince him it's not alway so ...
For the eagle yes. Armandel is talking about the Cerberus, which is quite different.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 11:39:00 -
[602]
Originally by: Queen Hopy
Originally by: Goumindong You still didnt fix it.
How hard is this. Put a freaking MWD on the thing, 2 sensor boosters, 2 tracking enhancers, 3 damage mods.
Most people dont fit an mwd on their fleet snipers
No. Everyone fits an MWD in a fleet. BoB, RA, GS, anyone who is fighting regularly makes it mandatory on all fleet ships[and if they dont they arent going to be winning fleet battles]
If you dont have an mwd you will get left behind and/or die. When the fleet relocates you will be unable to do.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.22 11:43:00 -
[603]
Edited by: d026 on 22/08/2007 11:45:18 Edited by: d026 on 22/08/2007 11:44:29
Originally by: Goumindong
Originally by: Queen Hopy
Originally by: Goumindong You still didnt fix it.
How hard is this. Put a freaking MWD on the thing, 2 sensor boosters, 2 tracking enhancers, 3 damage mods.
Most people dont fit an mwd on their fleet snipers
No. Everyone fits an MWD in a fleet. BoB, RA, GS, anyone who is fighting regularly makes it mandatory on all fleet ships[and if they dont they arent going to be winning fleet battles]
If you dont have an mwd you will get left behind and/or die. When the fleet relocates you will be unable to do.
we never fit mwds on our ships (well some do im sure). i rather fit a damp over a mwd anyday anyway. its the tradeoff.. mwd or range.. your choice but its not neeed. no sniper has to fit one. its just convenient! its eintirely your choice to scacrifice your range for some speed..
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TheEndofTheWorld
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Posted - 2007.08.22 13:30:00 -
[604]
Originally by: d026 Edited by: d026 on 22/08/2007 11:47:27
Originally by: Goumindong
Originally by: Queen Hopy
Originally by: Goumindong You still didnt fix it.
How hard is this. Put a freaking MWD on the thing, 2 sensor boosters, 2 tracking enhancers, 3 damage mods.
Most people dont fit an mwd on their fleet snipers
No. Everyone fits an MWD in a fleet. BoB, RA, GS, anyone who is fighting regularly makes it mandatory on all fleet ships[and if they dont they arent going to be winning fleet battles]
If you dont have an mwd you will get left behind and/or die. When the fleet relocates you will be unable to do.
we never fit mwds on our ships (well some do im sure). i rather fit a damp over a mwd anyday anyway. its the tradeoff.. mwd or range.. your choice but its not neeed. no sniper has to fit one. its just convenient! its eintirely your choice to scacrifice your range for some speed.. but dont tweak your graphs becaus you once read that goons/ra/bob fit them.
Let me guess... your corp is lowsec only? or you never jump into a hostile fleet unless you have major numerical advatage etc?
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.22 13:45:00 -
[605]
Originally by: Goumindong
Originally by: Queen Hopy
Originally by: Goumindong You still didnt fix it.
How hard is this. Put a freaking MWD on the thing, 2 sensor boosters, 2 tracking enhancers, 3 damage mods.
Most people dont fit an mwd on their fleet snipers
No. Everyone fits an MWD in a fleet. BoB, RA, GS, anyone who is fighting regularly makes it mandatory on all fleet ships[and if they dont they arent going to be winning fleet battles]
If you dont have an mwd you will get left behind and/or die. When the fleet relocates you will be unable to do.
No they dont. When moving a big fleet of snipers its faster to just destroy a bubble if u end up in one on jumping through a gate. ---------------------------------------
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.22 14:04:00 -
[606]
Originally by: Juha85 No they dont.
Yes they do
Quote: When moving a big fleet of snipers its faster to just destroy a bubble if u end up in one on jumping through a gate.
Dictor bubbles.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.22 14:42:00 -
[607]
Originally by: Elmicker
Originally by: Juha85 No they dont.
Yes they do
Quote: When moving a big fleet of snipers its faster to just destroy a bubble if u end up in one on jumping through a gate.
Dictor bubbles.
Well if you go and look at for example the bob killboard and look at their fleet battles you can see that most of the battleships that got killed didnt have any microwarpdrives fitted. I only went through a few recent bigger battles though.. ---------------------------------------
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.22 14:45:00 -
[608]
Edited by: d026 on 22/08/2007 14:48:29
Originally by: TheEndofTheWorld
Originally by: d026 Edited by: d026 on 22/08/2007 11:47:27
Originally by: Goumindong
Originally by: Queen Hopy
Originally by: Goumindong You still didnt fix it.
How hard is this. Put a freaking MWD on the thing, 2 sensor boosters, 2 tracking enhancers, 3 damage mods.
Most people dont fit an mwd on their fleet snipers
No. Everyone fits an MWD in a fleet. BoB, RA, GS, anyone who is fighting regularly makes it mandatory on all fleet ships[and if they dont they arent going to be winning fleet battles]
If you dont have an mwd you will get left behind and/or die. When the fleet relocates you will be unable to do.
we never fit mwds on our ships (well some do im sure). i rather fit a damp over a mwd anyday anyway. its the tradeoff.. mwd or range.. your choice but its not neeed. no sniper has to fit one. its just convenient! its eintirely your choice to scacrifice your range for some speed.. but dont tweak your graphs becaus you once read that goons/ra/bob fit them.
Let me guess... your corp is lowsec only? or you never jump into a hostile fleet unless you have major numerical advatage etc?
no, we ar strict 0.0 and no somethimes we even fight outnumbered.. but from my experience its better to have lots of ew rather than speed fits in such situation. anway usualy if we need to get in range we either use ceptors or covops to get a warp in point.. so mwd is not realy needed on sniper bs/hacs.
anyway if you start complaining that you cant fit a mwd i gonna start complaining that i can fit a mwd nor a web/scram on my shieldtanked ships to. so this is just not an argument against a eagle buff..
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 15:04:00 -
[609]
Originally by: Juha85
Originally by: Elmicker
Originally by: Juha85 No they dont.
Yes they do
Quote: When moving a big fleet of snipers its faster to just destroy a bubble if u end up in one on jumping through a gate.
Dictor bubbles.
Well if you go and look at for example the bob killboard and look at their fleet battles you can see that most of the battleships that got killed didnt have any microwarpdrives fitted. I only went through a few recent bigger battles though..
Didnt have it fitted, or it didnt get destroyed. They fit MWDs on everything
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.22 15:24:00 -
[610]
Originally by: Goumindong
Originally by: Juha85
Originally by: Elmicker
Originally by: Juha85 No they dont.
Yes they do
Quote: When moving a big fleet of snipers its faster to just destroy a bubble if u end up in one on jumping through a gate.
Dictor bubbles.
Well if you go and look at for example the bob killboard and look at their fleet battles you can see that most of the battleships that got killed didnt have any microwarpdrives fitted. I only went through a few recent bigger battles though..
Didnt have it fitted, or it didnt get destroyed. They fit MWDs on everything
even so.. this is completely off-topic and doesnt have anything to do with teh 5 turret eagle.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.22 15:31:00 -
[611]
Originally by: Goumindong
Originally by: Juha85
Originally by: Elmicker
Originally by: Juha85 No they dont.
Yes they do
Quote: When moving a big fleet of snipers its faster to just destroy a bubble if u end up in one on jumping through a gate.
Dictor bubbles.
Well if you go and look at for example the bob killboard and look at their fleet battles you can see that most of the battleships that got killed didnt have any microwarpdrives fitted. I only went through a few recent bigger battles though..
Didnt have it fitted, or it didnt get destroyed. They fit MWDs on everything
So basically you mean that even when I went through 4 battlereports with 20+ ships destroyed in each engagement and didnt find a single mwd on the battleship snipers they still fit em? They just magically got destroyed in 99% of the kills? I guess thats possible but highly unlikely ---------------------------------------
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 15:35:00 -
[612]
Originally by: d026
even so.. this is completely off-topic and doesnt have anything to do with teh 5 turret eagle.
Yes, it does, because the ships you are comparing it to must NOT fit an MWD in order to be competitive with the eagle that DOES fit an mwd in the manner claimed by you and the rest of the people supporting the 5 turret eagle. Yet, MWDs are nearly required for fleet operations, which is the battles these ships operate in.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.22 15:40:00 -
[613]
Edited by: d026 on 22/08/2007 15:43:43 Edited by: d026 on 22/08/2007 15:42:41
Originally by: Goumindong
Originally by: d026
even so.. this is completely off-topic and doesnt have anything to do with teh 5 turret eagle.
Yes, it does, because the ships you are comparing it to must NOT fit an MWD in order to be competitive with the eagle that DOES fit an mwd in the manner claimed by you and the rest of the people supporting the 5 turret eagle. Yet, MWDs are nearly required for fleet operations, which is the battles these ships operate in.
no dude mwd is luxury. get a ceptor with warp in spots. you are the minmatar equivalent of a caldari whiner who says like: OMG I CANT FIT A MWD + SCRAM + INJECTOR + WEBBER ON MY RAVEN AND MAINTAIN A TANK. If you want to snipe fit your ship for sniping not for speed.. its a tradeoff as i have to do trade it everyday while fitting my ships. its not like oyu cant fit damage mods or sensor boosters or somethign really mandadtory for a sniper..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.22 15:44:00 -
[614]
and one more thing.. if oyu are not happy with your range you can always fly a eagle:)
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 16:03:00 -
[615]
Edited by: Goumindong on 22/08/2007 16:03:20
Originally by: Juha85
So basically you mean that even when I went through 4 battlereports with 20+ ships destroyed in each engagement and didnt find a single mwd on the battleship snipers they still fit em? They just magically got destroyed in 99% of the kills? I guess thats possible but highly unlikely
Of the last 10 battleship losses on their killboard an average of 5.5 slots survived per battleship. For a total of 1/2.34 chance of a slot surviving. The expected number of microwarp drives that would show up in a field of 10 battleships at that rate would be 4.2. I counted 3. Which is well within deviation.
The last major fleet battle that BOB lost any number of significant forces was on the 18th. Of those ships, and including battleship losses from the fleet battles in the intervening times. The total number of ships sampled is 32. We should then expect to find about 12-3 MWDs.
I count 18 on those ships, from losses. So 18/32 had a MWD show up on the killmail for the last fleet battles. We were expecting 12-23. This is also within deviation based on everyone fitting an MWD.
Now, i dont know how you went through 100 ships and only found 1 with an MWD, and if could link the killboard i would do it for you. But you are just flat out lieing about the amount you found.
Hell, lets do this again for kicks. Battle of P0-3QW on August 18th 2007. 20 battleships lost. 8 of the Killmails have MWDs listed. Now you can go check.
On the 16th 9-9. 45 battleships lost, but i only managed to look at 42-43 of them[dont want to find the ones i missed]. 24 MWDs counted! Even assuming the other 3-4 ships i missed didint that is over half the the KMs representing MWDs!
So you will have to excuse me that I am a bit skeptical when you are saying that "I went through 4 battlereports with 20+ ships destroyed in each engagement and didnt find a single mwd on the battleship snipers" And "They just magically got destroyed in 99% of the kills?"
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.22 16:21:00 -
[616]
omg...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 16:26:00 -
[617]
Edited by: Goumindong on 22/08/2007 16:26:55
Originally by: d026 Edited by: d026 on 22/08/2007 15:48:58 and one more thing.. if oyu are not happy with your range you can always fly a eagle:)
To come to a conclusion again:
5Turret Eagle can shoot further but does les dps at his optimal range. Munin outdps the Eagle from 0-80 and from 100-120. Munnin is much much stronger 0-60k Eagle has the niche of ceptor sniping and above 150k sniping but does less dps above 120k than the munnin at his optimal.
I think this would be fairly balanced!
It might be fairly balanced if it were true... but its not.
Originally by: d026 omg...
What? You werent expecting someone to call you on your blatant lies?
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.22 16:33:00 -
[618]
Originally by: Goumindong Edited by: Goumindong on 22/08/2007 16:03:20
Originally by: Juha85
So basically you mean that even when I went through 4 battlereports with 20+ ships destroyed in each engagement and didnt find a single mwd on the battleship snipers they still fit em? They just magically got destroyed in 99% of the kills? I guess thats possible but highly unlikely
Of the last 10 battleship losses on their killboard an average of 5.5 slots survived per battleship. For a total of 1/2.34 chance of a slot surviving. The expected number of microwarp drives that would show up in a field of 10 battleships at that rate would be 4.2. I counted 3. Which is well within deviation.
The last major fleet battle that BOB lost any number of significant forces was on the 18th. Of those ships, and including battleship losses from the fleet battles in the intervening times. The total number of ships sampled is 32. We should then expect to find about 12-3 MWDs.
I count 18 on those ships, from losses. So 18/32 had a MWD show up on the killmail for the last fleet battles. We were expecting 12-23. This is also within deviation based on everyone fitting an MWD.
Now, i dont know how you went through 100 ships and only found 1 with an MWD, and if could link the killboard i would do it for you. But you are just flat out lieing about the amount you found.
Hell, lets do this again for kicks. Battle of P0-3QW on August 18th 2007. 20 battleships lost. 8 of the Killmails have MWDs listed. Now you can go check.
On the 16th 9-9. 45 battleships lost, but i only managed to look at 42-43 of them[dont want to find the ones i missed]. 24 MWDs counted! Even assuming the other 3-4 ships i missed didint that is over half the the KMs representing MWDs!
So you will have to excuse me that I am a bit skeptical when you are saying that "I went through 4 battlereports with 20+ ships destroyed in each engagement and didnt find a single mwd on the battleship snipers" And "They just magically got destroyed in 99% of the kills?"
Well i didnt go through as much as one hundred. And i looked only at battleships because its safe to assume that they were 99% snipers and the other ships in the fleets could very well be filling another role. And i didnt limit myself to bob i also looked at the ships of the enemies.
Anyway you are looking at the situation in the wrong way, if you want to snipe you dont go around changing your range to match your optimal by moving around. You generally stay put and shoot at targets that are already in your optimal. Fitting an mwd on a fleet sniper is in no way mandatory. ---------------------------------------
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.08.22 16:44:00 -
[619]
Edited by: Elmicker on 22/08/2007 16:44:00
Originally by: Juha85 Fitting an mwd on a fleet sniper is in no way mandatory.
You. Are. Wrong.
There, i even put it in short sentences.
MWDs provide a BS-heavy fleet with versatility if (when) the situation changes from your pre-set "sitting at your optimal range" scenario. If you set two identically commanded fleets with identical setups against each other, then took away the MWDs from one of the fleets, the MWD-equipped fleet would win every time.
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Augeas
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Posted - 2007.08.22 16:45:00 -
[620]
Edited by: Augeas on 22/08/2007 16:52:11 This thread...
Simply put:
Muninn: multirole HAC, not a dedicated sniper - has good close-range qualities Zealot: multirole HAC, not a dedicated sniper - has good close-range qualities
Eagle: dedicated sniper, very poor (relatively) at close range because of high mass, low speed, absence of drone bay and the whole shield-tanking/tackle business.
The sniper HAC should significantly outclass those other HACs at sniper range. It's absurd to say that adding a fifth turret would obsolete the other sniper HACs - there are no other sniper HACs (just like there is only one sniper BC, discounting the sentry-Myrm), just flexible multirole HACs with sniper fits shoehorned on.
As things stand, however, the Eagle's DPS and alpha at sniper ranges is so poor, and ship speeds so high, that it cannot fulfill this role adequately. A fifth turret and 20% DPS/alpha boost will rectify this.
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Liang Nuren
The Refugees
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Posted - 2007.08.22 18:59:00 -
[621]
I consider the MWD mandatory on pretty much every fit... personally. But I could see how certain sniping ships would be ok without it.
Liang GF.
Originally by: "Local Chat"
[03:18:10] Vasili Z > your helios has balls
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.22 19:42:00 -
[622]
LOL jeez people I am Amarr and even I put the MWD on my snipers. In theory you can shoot one bubble, but if you jump into a contested gate then it *WILL* have multiple large bubbles and it's just not feasible to shoot them all, or there will be dictor bubbles.
You need to standardize the setups, the transversals, and the target (sig rad/speed etc). Otherwise you can't get a fair comparison, which is what I hope everyone wants. Making the setups standardized also makes sure that no one is fitting more slots than are actually on the ship.
Also - on the graphs you need to limit the dps of drones and missiles to 30km, as that is really the MAX range that they are good for when unbonused. Otherwise they are only good for tacklers that happen to make it to close range on you. It's also good to look at damage dealt across about 30 seconds as the Munnin's dps is low but the alpha is much more important than you might think.
And the Munnin is *NOT* a close range ship. Look at the bonii for the close range specialists, then at the Munnin. Then look at ACs and Arties. Tracking and optimal boosts are redundant. Anyone who says otherwise is being deliberately obtuse.
Nyxus
PS - Since no one else can be arsed I will put together some dps charts of an eagle with an enhanced drone bay, possibly a missile bonus if needed.
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.22 20:29:00 -
[623]
Originally by: Nyxus LOL jeez people I am Amarr and even I put the MWD on my snipers. In theory you can shoot one bubble, but if you jump into a contested gate then it *WILL* have multiple large bubbles and it's just not feasible to shoot them all, or there will be dictor bubbles.
You need to standardize the setups, the transversals, and the target (sig rad/speed etc). Otherwise you can't get a fair comparison, which is what I hope everyone wants. Making the setups standardized also makes sure that no one is fitting more slots than are actually on the ship.
Also - on the graphs you need to limit the dps of drones and missiles to 30km, as that is really the MAX range that they are good for when unbonused. Otherwise they are only good for tacklers that happen to make it to close range on you. It's also good to look at damage dealt across about 30 seconds as the Munnin's dps is low but the alpha is much more important than you might think.
And the Munnin is *NOT* a close range ship. Look at the bonii for the close range specialists, then at the Munnin. Then look at ACs and Arties. Tracking and optimal boosts are redundant. Anyone who says otherwise is being deliberately obtuse.
Nyxus
PS - Since no one else can be arsed I will put together some dps charts of an eagle with an enhanced drone bay, possibly a missile bonus if needed.
I still think This is a very good representation of a sniper layout, which still has room for MWD's on all 3 ships. The Eagle has 2 SB's and the Muninn and Zealot 1. Putting 2 on the Muninn and Zealot would only be comparable if you'd put 3 on the Eagle. 6km/s Inty with 3km/s Transversal, that's still a bit low imo, but reasonable. No drones no missiles.
Imo, it's clear the 4 Eagle turret lacks dps at all range. It gets outgunned up till the other ships max range. Maybe some people think the 5 turret Eagle looks like wtfpwn, but look at the numbers, it's 40dps extra at Max!
Now a range graph with T2 ammo, same fittings.
T2 Range
Now a close combat graph with T2 ammo, same fittings. (So no drones or missiles)
T2 Close
Frankly, I can't do much better than this. I'll try to make up a reasonable setup for all 3 ships with gank fitting. Though Im only used to flying Caldari.
Draw your own conclusions, mine is the 5 turret eagle would be now big shock. Especially not in a fleetfight were 40dps extra isn't going to decide the fight.
--
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 20:37:00 -
[624]
Edited by: Goumindong on 22/08/2007 20:38:59
Originally by: MailFan
I still think This is a very good representation of a sniper layout, which still has room for MWD's on all 3 ships. The Eagle has 2 SB's and the Muninn and Zealot 1. Putting 2 on the Muninn and Zealot would only be comparable if you'd put 3 on the Eagle. 6km/s Inty with 3km/s Transversal, that's still a bit low imo, but reasonable. No drones no missiles.
And you are still wrong. THe Muninn and Zealot need 2 sensor boosters. 110km lock range doesnt cut it.
ed: and you still refuse to look at a graph with a 5 turret eagle, muninn, or zealot with both tech 1 ammo and tech 2 ammo.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.22 20:53:00 -
[625]
Originally by: Goumindong
And you are still wrong. THe Muninn and Zealot need 2 sensor boosters. 110km lock range doesnt cut it.
And you still refuse to read.
So for the third time:
110km lock range is fine, they'll lock the inty long before it's in their optimals. You can still fit 1 Signal Focussing rig which will add 20% locking range and costs 5 Mil Isk.
And a hint for you: Hammering on tiny details to shift attention from the real issue isn't going to work.
Quote:
ed: and you still refuse to look at a graph with a 5 turret eagle, muninn, or zealot with both tech 1 ammo and tech 2 ammo.
I just made 3 in the post above with Navy Inty sniping, T2 range sniping and T2 close range. And if you mean T2 Inty sniping, it's useless like you said yourself. You wont do more than 25dps on a Inty doing 5km/s transversal. So the only solution to make the Eagle more usefull would be to nerf speed, like suggest before, or give it extra dps so it can offer more support at shooting cruisers and bigger. --
I'm in this mood because of scorn. I'm in a mood for total war
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haq aan
Omega Enterprises Mostly Harmless
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Posted - 2007.08.22 21:00:00 -
[626]
I really cannot believe my eyes that 5th turret on Eagle is coming with applauses by pages of demagogy and greed. Thats how EvE scrwed patch by patch.
All i can do is to sit and wish that, there are some Devs left in CCP who shall stop this madness. Peace for your souls.
haq out...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.22 21:11:00 -
[627]
Originally by: MailFan
I just made 3 in the post above with Navy Inty sniping, T2 range sniping and T2 close range. And if you mean T2 Inty sniping, it's useless like you said yourself. You wont do more than 25dps on a Inty doing 5km/s transversal. So the only solution to make the Eagle more usefull would be to nerf speed, like suggest before, or give it extra dps so it can offer more support at shooting cruisers and bigger.
Look at it on the same graph. See, if you dont, it looks like the Muninn has an advantage over the eagle with tech 2 ammo. But you see it doesnt, because where the Muninn is using tech 2 ammo the 5t eagle outdamages it with tech 1 ammo
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.22 22:10:00 -
[628]
Edited by: MailFan on 22/08/2007 23:38:11
Originally by: Goumindong
Look at it on the same graph. See, if you dont, it looks like the Muninn has an advantage over the eagle with tech 2 ammo. But you see it doesnt, because where the Muninn is using tech 2 ammo the 5t eagle outdamages it with tech 1 ammo
If this is the switching ammo argument again I'm not going to discuss it for the 3rd time. Seems you're going in circles instead of adding something new. If it's not, then I don't understand you and you should make the graph.
In the meanwhile, here are 3 solo pvp comparisons for the 3 ships. It has been made clear in this thread by people that the Muninn and Zealot are bad pvp ships. Compared to a Vagabond I bet they are. But the Eagle is worse, quite alot worse, it's hopeless.
Im no expert at fitting Amarr ships or Minmatar, but I managed to fiddle something together which has a tank, dps, speed, web and scram. You can go argue about somethings, but this is the general idea of a PvP fit. I do have quite alot of experience trying to fit an Eagle, so it should be no problem. But it is a problem, since you cannot fit a webber, scram, mwd and Neutrons on it while maintaining a tank. Where on the Muninn and Zealot you can fit the highest damage dealing weapons. Therefor the following graph isn't 100% accurate since they are shooting at stationary targets, where the Mun and Zeal can web, the Eagle can't.
Close Range PvP
And same setup with long range T2 ammo's
Range PvP
(That 2x optimal range bonus really works great )
If the Zealot and Muninn s*ck at PvP, the Eagle would be s*ck^2.
If you would remove the tackling gear and fit full gank fittings, the dps difference would be even worse. Or the Muninn could drop 1 tankslot for a damage mod pretty easy and reach 600+dps
Fittings can be found here and the Muninn and Zealot will fit with the boost: Muninn Zealot Eagle
Eagle has an active tank while the Muninn can go full passive. Eagle also lacks speed (Zealot got a speedboost) and gets outdamaged at all ranges.
Eagle gets outdamaged at short range, medium range and long range. Only and just only when there's a few seconds where you can switch to closer range ammo with higher dps, it's able to outdamage the Muninn and Zealot. But in a fleetfight you won't be switching ammo, since 10 seconds of 150-300 dps you're missing isn't going to be restored with 10% more dps for 5 seconds.
Sumup:
Eagle is only (and therefor best) 120km+ sniper. Eagle is worst at everything else.
+ Extra turret =
Eagle is only (and therefor best) 120km+ sniper. Eagle is outdamaging other snipers at 80km+ with 5-10%. Eagle is still worst at everything else. --
I'm in this mood because of scorn. I'm in a mood for total war
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Liang Nuren
The Refugees
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Posted - 2007.08.23 00:46:00 -
[629]
Originally by: MailFan
Sumup:
Eagle is only (and therefor best) 120km+ sniper. Eagle is worst at everything else.
+ Extra turret =
Eagle is only (and therefor best) 120km+ sniper. Eagle is outdamaging other snipers at 80km+ with 5-10%. Eagle is still worst at everything else.
I guess it really boils down to how much 120km+ boils into your balancing equation, and what kind of PVP you're hoping to foster on the server.
I very rarely see actual situations of 120+km sniping. I live in both lowsec and 0.0. I never once saw it in Empire when I was in the Privateers.
Maybe its because I don't particularly enjoy going out into a 200-600 person blob-lag-out fest for fleet battles. Lets pray the game isn't balanced around a 600 person fleet fight when CCP is obvioulsy trying to remove it from the game.
Liang GF.
Originally by: "Local Chat"
[03:18:10] Vasili Z > your helios has balls
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KD.Fluffy
The Refugees
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Posted - 2007.08.23 01:32:00 -
[630]
Quote: Look at it on the same graph. See, if you dont, it looks like the Muninn has an advantage over the eagle with tech 2 ammo. But you see it doesnt, because where the Muninn is using tech 2 ammo the 5t eagle outdamages it with tech 1 ammo
if your using best pirate ammo then it may outdamage the muninn, but not by much. Pirat ammo is much more expensive and most people do not use it. if your sniping with t1 ammo, 5 turret eagle will still be significantly outdamaged by the muninn.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 03:46:00 -
[631]
Originally by: KD.Fluffy
Quote: Look at it on the same graph. See, if you dont, it looks like the Muninn has an advantage over the eagle with tech 2 ammo. But you see it doesnt, because where the Muninn is using tech 2 ammo the 5t eagle outdamages it with tech 1 ammo
if your using best pirate ammo then it may outdamage the muninn, but not by much. Pirat ammo is much more expensive and most people do not use it. if your sniping with t1 ammo, 5 turret eagle will still be significantly outdamaged by the muninn.
No, you are wrong.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 03:48:00 -
[632]
Originally by: MailFan Zealot got a speedboost
When did this happen.
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Liang Nuren
The Refugees
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Posted - 2007.08.23 04:18:00 -
[633]
Originally by: Goumindong
Originally by: MailFan Zealot got a speedboost
When did this happen.
I'm sure he means the sac? This has a fairly extensive list of the buffs on dev right now.
http://scrapheap-challenge.com/viewtopic.php?t=7246&start=0
GF.
Originally by: "Local Chat"
[03:18:10] Vasili Z > your helios has balls
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KD.Fluffy
The Refugees
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Posted - 2007.08.23 08:15:00 -
[634]
Quote: No, you are wrong.
uhmmm no im really not.
muninn dps at 114km optimal... 230 dps
eagle dps 114km optimal.... 158 dps.
give it a fifth turret and it hits a whoping 197 dps. really muninn still has a much greater damage potential. Don't forget the HUGE alpha advantage muninn will still have and the fact it gets a drone bay and is much more agile. eagle needs some sort of advantage to it, and it has none at the moment.
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.23 08:38:00 -
[635]
Originally by: Goumindong
When did this happen.
My mistake, it got 90pg and 5 cpu. Confused with the Deimos.
All other things still stand though. --
I'm in this mood because of scorn. I'm in a mood for total war
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.23 08:41:00 -
[636]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Look at it on the same graph. See, if you dont, it looks like the Muninn has an advantage over the eagle with tech 2 ammo. But you see it doesnt, because where the Muninn is using tech 2 ammo the 5t eagle outdamages it with tech 1 ammo
if your using best pirate ammo then it may outdamage the muninn, but not by much. Pirat ammo is much more expensive and most people do not use it. if your sniping with t1 ammo, 5 turret eagle will still be significantly outdamaged by the muninn.
No, you are wrong.
you are wrong: munin outdamages eagle at 110k with tremor and 0 tracking comp! with 1 tarcking comp it outdamages the eagle even further.. and still does way mor damage up to 60k.
PROOF Munnin 0 Tracking Comp Muninn with 1 Tracking Comp
get your graphs right Goumindong
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.23 08:53:00 -
[637]
Edited by: Hugh Ruka on 23/08/2007 08:54:11
Originally by: d026 Edited by: d026 on 23/08/2007 08:46:53
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Look at it on the same graph. See, if you dont, it looks like the Muninn has an advantage over the eagle with tech 2 ammo. But you see it doesnt, because where the Muninn is using tech 2 ammo the 5t eagle outdamages it with tech 1 ammo
if your using best pirate ammo then it may outdamage the muninn, but not by much. Pirat ammo is much more expensive and most people do not use it. if your sniping with t1 ammo, 5 turret eagle will still be significantly outdamaged by the muninn.
No, you are wrong.
you are wrong: munin outdamages eagle at 110k with tremor and 0 tracking comp! with 1 tarcking comp it outdamages the eagle even further.. and still does way mor damage up to 60k (if you fit a rcu and some heavy launchers).
PROOF Munnin 0 Tracking Comp Muninn with 1 Tracking Comp
get your graphs right Goumindong
I don't want to be rude, but those graphs do not make sense to me ... either the descriptions and colors are wrong, or the Eagle rules both graphs ? Look at the green line.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.23 09:01:00 -
[638]
Edited by: d026 on 23/08/2007 09:02:50 Edited by: d026 on 23/08/2007 09:01:57
Originally by: Hugh Ruka Edited by: Hugh Ruka on 23/08/2007 08:54:11
Originally by: d026 Edited by: d026 on 23/08/2007 08:46:53
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Look at it on the same graph. See, if you dont, it looks like the Muninn has an advantage over the eagle with tech 2 ammo. But you see it doesnt, because where the Muninn is using tech 2 ammo the 5t eagle outdamages it with tech 1 ammo
if your using best pirate ammo then it may outdamage the muninn, but not by much. Pirat ammo is much more expensive and most people do not use it. if your sniping with t1 ammo, 5 turret eagle will still be significantly outdamaged by the muninn.
No, you are wrong.
you are wrong: munin outdamages eagle at 110k with tremor and 0 tracking comp! with 1 tarcking comp it outdamages the eagle even further.. and still does way mor damage up to 60k (if you fit a rcu and some heavy launchers).
PROOF Munnin 0 Tracking Comp Muninn with 1 Tracking Comp
get your graphs right Goumindong
I don't want to be rude, but those graphs do not make sense to me ... either the descriptions and colors are wrong, or the Eagle rules both graphs ? Look at the green line.
lol? the eagle gets outperformed at close range and at sniping range.. dont you see the problem? Also check the other graph i just uploaded.
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Augeas
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Posted - 2007.08.23 09:34:00 -
[639]
Quote: muninn dps at 114km optimal... 230 dps eagle dps 114km optimal.... 158 dps.
give it a fifth turret and it hits a whoping 197 dps. really muninn still has a much greater damage potential. Don't forget the HUGE alpha advantage muninn will still have and the fact it gets a drone bay and is much more agile. eagle needs some sort of advantage to it, and it has none at the moment.
These DPS values are absurd. The Eagle should be the premier sniper over 100 km range - it has no other role. I'm beginning to think it needs 6 turrets to be balanced properly.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.23 09:49:00 -
[640]
Originally by: Augeas
Quote: muninn dps at 114km optimal... 230 dps eagle dps 114km optimal.... 158 dps.
give it a fifth turret and it hits a whoping 197 dps. really muninn still has a much greater damage potential. Don't forget the HUGE alpha advantage muninn will still have and the fact it gets a drone bay and is much more agile. eagle needs some sort of advantage to it, and it has none at the moment.
These DPS values are absurd. The Eagle should be the premier sniper over 100 km range - it has no other role. I'm beginning to think it needs 6 turrets to be balanced properly.
Or boost spike a bit!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 11:32:00 -
[641]
Originally by: Hugh Ruka
I don't want to be rude, but those graphs do not make sense to me ... either the descriptions and colors are wrong, or the Eagle rules both graphs ? Look at the green line.
Your assesment is correct.
Those are the exact same graphs i produced to show that the 5 turret eagle would be too strong. They just end a lot sooner so that you cant see the eagle also shoots a lot farther while utterly dominating the Muninn in the majority of ranges.
The Muninn literally deos 4.5% more dps in a 3km range and is outdamaged everywhere else when compared to the 5t eagle. The 1 TC Muninn literally does 4.5% more dps in a 4km range[since it wont lock bast 110km]
And dont forget that at that point the Eagle out-tracks the Muninn by a factor of about 3.8 at that point.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 11:34:00 -
[642]
Originally by: KD.Fluffy
Quote: No, you are wrong.
uhmmm no im really not.
muninn dps at 114km optimal... 230 dps
eagle dps 114km optimal.... 158 dps.
give it a fifth turret and it hits a whoping 197 dps. really muninn still has a much greater damage potential. Don't forget the HUGE alpha advantage muninn will still have and the fact it gets a drone bay and is much more agile. eagle needs some sort of advantage to it, and it has none at the moment.
Those numbers are LIES. The Eagle does 168 dps at 114km. Give it a 5th turret and it does 210 dps.
Also, the Muninn does 223 dps, not 230 dps.
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trouser boy
The Eve Pacification Syndicate
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Posted - 2007.08.23 11:48:00 -
[643]
Edited by: trouser boy on 23/08/2007 11:54:41 7.5% damage bonus per level on the Eagle perhaps.
edit: with other changes because it'd still be a poor ship. Drone bay, slight reduction in mass.
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Augeas
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Posted - 2007.08.23 12:01:00 -
[644]
Originally by: Goumindong The Eagle does 168 dps at 114km. Give it a 5th turret and it does 210 dps.
Also, the Muninn does 223 dps, not 230 dps.
So if we give the Eagle a sixth turret, then it will do 252 DPS at 114 km, compared to Muninn's 223. That sounds well balanced - the Eagle has the DPS advantage at sniper range, but the Muninn keeps the advantages of high alpha and far greater combat flexibility.
The 2 extra turrets might make the Eagle a bit too powerful close-in with blasters, though - but that can be fixed by whacking its mass up and lowering its speed. It's supposed to be the definitive cruiser sniper, after all.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.23 13:10:00 -
[645]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: No, you are wrong.
uhmmm no im really not.
muninn dps at 114km optimal... 230 dps
eagle dps 114km optimal.... 158 dps.
give it a fifth turret and it hits a whoping 197 dps. really muninn still has a much greater damage potential. Don't forget the HUGE alpha advantage muninn will still have and the fact it gets a drone bay and is much more agile. eagle needs some sort of advantage to it, and it has none at the moment.
Those numbers are LIES. The Eagle does 168 dps at 114km. Give it a 5th turret and it does 210 dps.
Also, the Muninn does 223 dps, not 230 dps.
Goum, please post skills, setup and gun parameters (mod, rof) how you got your numbers. And KD.Fluffy should do the same. I am tired of seeing DPS numbers flying all over the place with no solid evidenc how they were obtained.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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MailFan
Horizon.Inc Dark Matter Coalition
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Posted - 2007.08.23 14:16:00 -
[646]
Edited by: MailFan on 23/08/2007 14:24:06 This is how a T1 vs T2 damage comparison would look like with correct sniper fittings: 5 Turret Eagle vs Muninn
Both fitted with max range ammo. But not with "Best T1 or Best Navy" because it would calculate the best ammo for the all ranges on the graph. Which would mean that if you would want to stay at max damage you would have to change ammo for every 15km decrease in range.
What Goum wants you to believe is that when you fit close range ammo in the sniper Eagle, so the max range of the Eagle is the same as the Muninn, it would outdamage the Muninn and Zealot. Now this theory is correct. But this is where Goum stops looking and thinks his point is made clear.
However, in practise you will not fit an Eagle with close range ammo just so you can outdamage a Muninn. You will fit the ammo that will make sure your targets are in your range. Since you want to fully utilize the Eagles limited potential, you fit long range ammo. Can you imagine the following scenario:
FC: "Jim!! Why aren't you shooting!" Eagle Pilot: "He's not within my max damage ammo range, sir!"
It's ridiculous.
You fit long range ammo so you can hit at 180km. 150dps is always better than 0 dps. So you can start shooting the cruisers on the otherside and when an inty approaches you start hitting it. You might switch ammo once, just once, since 10 seconds of 0 dps and an inty approaching your mates with 8km/s isn't going to solve the problem.
So to sum up again. In practise the 5 turret Eagle is getting outdamaged by the Muninn at all ranges up to the Muninns maximum.
Now to make matters worse for the Eagle. When orders were to warp in on an inty and engage the fleet shortrange, the Eagle would do max of 330dps and the Muninn 500. Link --
I'm in this mood because of scorn. I'm in a mood for total war
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.23 14:19:00 -
[647]
Originally by: MailFan This is how a T1 vs T2 damage comparison would look like with correct sniper fittings: 5 Turret Eagle vs Muninn
Both fitted with max range ammo. But not with "Best T1 or Best Navy" because it would calculate the best ammo for the all ranges on the graph. Which would mean that if you would want to stay at max damage you would have to change ammo for every 15km decrease in range.
What Goum wants you to believe is that when you fit close range ammo in the sniper Eagle, so the max range of the Eagle is the same as the Muninn, it would outdamage the Muninn and Zealot. Now this theory is correct. But this is where Goum stops looking and thinks his point is made clear.
However, in practise you will not fit an Eagle with close range ammo just so you can outdamage a Muninn. You will fit the ammo that will make sure your targets are in your range. Since you want to fully utilize the Eagles limited potential, you fit long range ammo. Can you imagine the following scenario:
FC: "Jim!! Why aren't you shooting!" Eagle Pilot: "He's not within my max damage ammo range, sir!"
It's ridiculous.
You fit long range ammo so you can hit at 180km. 150dps is always better than 0 dps. So you can start shooting the cruisers on the otherside and when an inty approaches you start hitting it. You might switch ammo once, just once, since 10 seconds of 0 dps and an inty approaching your mates with 8km/s isn't going to solve the problem.
So to sum up again. In practise the 5 turret Eagle is getting outdamaged by the Muninn at all ranges up to the Muninns maximum.
Well said sir. ---------------------------------------
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.23 14:19:00 -
[648]
Edited by: d026 on 23/08/2007 14:23:00
Originally by: Goumindong
Originally by: Hugh Ruka
I don't want to be rude, but those graphs do not make sense to me ... either the descriptions and colors are wrong, or the Eagle rules both graphs ? Look at the green line.
Your assesment is correct.
Those are the exact same graphs i produced to show that the 5 turret eagle would be too strong. They just end a lot sooner so that you cant see the eagle also shoots a lot farther while utterly dominating the Muninn in the majority of ranges.
The Muninn literally deos 4.5% more dps in a 3km range and is outdamaged everywhere else when compared to the 5t eagle. The 1 TC Muninn literally does 4.5% more dps in a 4km range[since it wont lock bast 110km]
And dont forget that at that point the Eagle out-tracks the Muninn by a factor of about 3.8 at that point.
1. You ignore the possibility to fit Launchers. 2. Munnin got Dronebay 3. Muninn OUTDPS the T5 Eagle at +-120 4. At this Range the T5 Eagle also has tracking issues due to using Spike. 5. The T5 eagle is not gonna sit at 80k just to outdps the Muninn, the Eagle will probably use its range advantage and sit 100-200k where the Muninn OUTPS the T5 Eagle.
SO: On top of the 5th Turret we also need a SPIKE M BOOST!
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.23 15:18:00 -
[649]
Originally by: MailFan Edited by: MailFan on 23/08/2007 14:31:54 This is how a T1 vs T2 damage comparison would look like with correct sniper fittings: 5 Turret Eagle vs Muninn
Both fitted with max range ammo. But not with "Best T1 or Best Navy" because it would calculate the best ammo for all ranges on the graph. Which would mean that if you would want to stay at max damage you would have to change ammo for every 15km decrease in range.
What Goum wants you to believe is that when you fit close range ammo in the sniper Eagle, so the max range of the Eagle is the same as the Muninn, it would outdamage the Muninn and Zealot. Now this theory is correct. But this is where Goum stops looking and thinks his point is made clear.
However, in practise you will not fit an Eagle with close range ammo just so you can outdamage a Muninn. You will fit the ammo that will make sure your targets are in your range. Since you want to fully utilize the Eagles limited potential, you fit long range ammo. Can you imagine the following scenario:
FC: "Jim!! Why aren't you shooting!" Eagle Pilot: "He's not within my max damage ammo range, sir!"
It's ridiculous.
You fit long range ammo so you can hit at 180km. 150dps is always better than 0 dps. So you can start shooting the cruisers on the otherside and when an inty approaches you start hitting it. You might switch ammo once, just once, since 10 seconds of 0 dps and an inty approaching your mates with 8km/s isn't going to solve the problem.
So to sum up again. In practise the 5 turret Eagle is getting outdamaged by the Muninn at all ranges up to the Muninns maximum.
Now to make matters worse for the Eagle. When orders were to warp in on an inty and engage the fleet shortrange, the Eagle would do max of 330dps and the Muninn 500. Link
Finaly a sensible post with the correct graph attached (well, missed the Zealot, but never mind). Thank you.
Now to add closer ranges, Munin has 1 launcher advantage+drone bay. Eagle has nothing.
That's why we all scream for the +turret.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 16:04:00 -
[650]
Originally by: Hugh Ruka
Goum, please post skills, setup and gun parameters (mod, rof) how you got your numbers. And KD.Fluffy should do the same. I am tired of seeing DPS numbers flying all over the place with no solid evidenc how they were obtained.
Fluffly used all 5s with Lead ammo[3 dmg, 3 tracking]. I used all fives with Caldari Navy Lead ammo. Faction ammo is readily available now, you have no excuse to not use it.
I havent a clue how he got 230 dps on the Muninn. But i do know he used 3 tracking mods when he should have only used 2 tracking mods.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 16:06:00 -
[651]
Originally by: MailFan Edited by: MailFan on 23/08/2007 14:31:54 This is how a T1 vs T2 damage comparison would look like with correct sniper fittings: 5 Turret Eagle vs Muninn
Thank you for another useless graph.
Quote: Both fitted with max range ammo. But not with "Best T1 or Best Navy" because it would calculate the best ammo for all ranges on the graph. Which would mean that if you would want to stay at max damage you would have to change ammo for every 15km decrease in range.
No, this is important because it gives a clear range of the ammos that you ought to be bringing and the damages they do depending on the engagement range you are expecting. You simply do not only load short or long range ammo into your guns.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 16:09:00 -
[652]
Originally by: d026 THATS THE CURRENT SITUATION WITH THE 4 TURRET EAGLE
STOP SHORTING THE EAGLE TRACKING MODS, AND STOP GIVING THE MUNINN MORE TRACKING MODS THAN IT CAN FIT
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KD.Fluffy
The Refugees
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Posted - 2007.08.23 16:53:00 -
[653]
Quote: Goum, please post skills, setup and gun parameters (mod, rof) how you got your numbers. And KD.Fluffy should do the same. I am tired of seeing DPS numbers flying all over the place with no solid evidenc how they were obtained.
allright heres the two setups I compared. These setups are both PURE sniping fits for the sake of a fair comparison.
Muninn: high: 5x artillery II medium: 1 sensor booster, 2x tracking computer low: 3x gyrostab IIs, 1x signal amplifier
Eagle: high: 4 250mm railgun II medium: 3x tracking computer, 2x sensor booster II low: 3x magnetic field stabilizer IIs
to hit 114km optimal muninn can achieve eagle must load lead charge. Muninn does 230dps, eagle does 158 dps. Giving the eagle faction ammo which not everyone purchases eagle will be doing 182 dps. If you give the eagle a fifth turret with faction ammo it will be doing 227 dps. If your like most people and are just loading t1 ammo you will be doing 197 dps. muninn will still have hte dps edge not to mention NUMEROUS other advantages. Capless weapons, much higher alpha strike, more agility, much more damage in closer ranges, and a drone bay. Really I think its a freakin shame that the eagle is so underpowered and ccp I humbly bequeth you to add another turret.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.23 17:05:00 -
[654]
Originally by: Goumindong
Originally by: d026 THATS THE CURRENT SITUATION WITH THE 4 TURRET EAGLE
STOP SHORTING THE EAGLE TRACKING MODS, AND STOP GIVING THE MUNINN MORE TRACKING MODS THAN IT CAN FIT
yeah forgot 1 tracking comp on the eagle, but it still wont ourdps the muninn with 3 anyway.. AND THE MUNINN CAN FIT 3 TRACKING MODS IF YOU DONT FIT A MWD!
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.23 17:21:00 -
[655]
Originally by: Goumindong
No, this is important because it gives a clear range of the ammos that you ought to be bringing and the damages they do depending on the engagement range you are expecting. You simply do not only load short or long range ammo into your guns.
It's not that simple. You can load up the ammo you will expect to be using during the engagement. But once the fight stats you are very unlikely to change your ammo because swapping your ammo constantly will end up in u losing more dps than you would gain by allways using the correct optimal ammo. Another thing is that you will (or atleast should) choose an ammo that reaches 20-40km further than your planned engagement range. This will allow you to be shootin 99% of the time without swapping ammo. If you choose the ammo that is just optimal for the engagement range you will most likely end up in losing alot of dps when your targets go out of your optimal.
I haven't ever flown an eagle, I was planning to train for one and then I noticed it's dps is so bad its not worth it. However I have sniped alot in fleet engagements using a harpy which can reach to over 100km using spike. I fitted my guns with spike 90% of the time because I wanted to be sure i'll be hitting my targets during th whole fight. Ofcourse comparing a harpy to an eagle isn't exactly that straightforward due to fact that a harpy cant reach to real sniping ranges and it actually has the same amount of turrets as the other af's. And its a clear choice if you want to be sniping in an af and now at the moment Eagle isn't the number 1 choice if you want to snipe in a hac. ---------------------------------------
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 18:04:00 -
[656]
Originally by: d026
Originally by: Goumindong
Originally by: d026 THATS THE CURRENT SITUATION WITH THE 4 TURRET EAGLE
STOP SHORTING THE EAGLE TRACKING MODS, AND STOP GIVING THE MUNINN MORE TRACKING MODS THAN IT CAN FIT
yeah forgot 1 tracking comp on the eagle, but it still wont ourdps the muninn with 3 anyway.. AND THE MUNINN CAN FIT 3 TRACKING MODS IF YOU DONT FIT A MWD!
And if you dont fit an MWD you are going to get caught in a bubble and die while your gang relocates to a better firing position.
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DRMALIKIA
United Technologies
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Posted - 2007.08.23 18:05:00 -
[657]
WOW!
My head hurts. I jut wish for once Caldari ships got some PVP setup lovin. We always get to sit 3 million miles away throwing pebbles at people instead of being in your face, spanking that arse!
/SIGNED 6th Turret & an extra MID
CCP RESPOND PLEASE! |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 18:17:00 -
[658]
Originally by: Juha85
It's not that simple. You can load up the ammo you will expect to be using during the engagement. But once the fight stats you are very unlikely to change your ammo because swapping your ammo constantly will end up in u losing more dps than you would gain by allways using the correct optimal ammo
Yes, but not showing the other ammos is then disingenious because they are still legitimate choices to start with if you expect to be engaging at that range. And a competent pilot should be carrying at least some of them.
Quote:
I haven't ever flown an eagle, I was planning to train for one and then I noticed it's dps is so bad its not worth it. However I have sniped alot in fleet engagements using a harpy which can reach to over 100km using spike.
If you like the harpy, and load an eagle with tech 1 ammo, you will utterly destroy it for DPS, survivability, and range.
An Eagle with CN Lead does 168 dps at 114km while a Harpy with Spike does 98 DPS at 84km. The Eagle at 84km can use CN uranium and do 210 DPS. More than double the DPS of the Harpy with Spike. Because its tech 1 ammo against tech 2 ammo, the tracking is relativly similar on the two[Harpy tracks 78% better, but it wont matter because the eagle does so much more DPS, hits so much farther, and tracking is sufficient at that range.]
If you want to be sniping in a HAC the eagle really is the number one choice. At the majority of ranges that matter it is just as good as the Muninn or Zealot, and at the same time it can reach out farther than either and put damage on target.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.23 18:26:00 -
[659]
Originally by: Goumindong
Originally by: Juha85
It's not that simple. You can load up the ammo you will expect to be using during the engagement. But once the fight stats you are very unlikely to change your ammo because swapping your ammo constantly will end up in u losing more dps than you would gain by allways using the correct optimal ammo
Yes, but not showing the other ammos is then disingenious because they are still legitimate choices to start with if you expect to be engaging at that range. And a competent pilot should be carrying at least some of them.
Quote:
I haven't ever flown an eagle, I was planning to train for one and then I noticed it's dps is so bad its not worth it. However I have sniped alot in fleet engagements using a harpy which can reach to over 100km using spike.
If you like the harpy, and load an eagle with tech 1 ammo, you will utterly destroy it for DPS, survivability, and range.
An Eagle with CN Lead does 168 dps at 114km while a Harpy with Spike does 98 DPS at 84km. The Eagle at 84km can use CN uranium and do 210 DPS. More than double the DPS of the Harpy with Spike. Because its tech 1 ammo against tech 2 ammo, the tracking is relativly similar on the two[Harpy tracks 78% better, but it wont matter because the eagle does so much more DPS, hits so much farther, and tracking is sufficient at that range.]
If you want to be sniping in a HAC the eagle really is the number one choice. At the majority of ranges that matter it is just as good as the Muninn or Zealot, and at the same time it can reach out farther than either and put damage on target.
I love sniping in the harpy for a few reasons. I can lock fast enough and do enough dps to kill most pods and I rarely if ever get shot at. I agree the eagle would outperform the harpy and thats not the point I was trying to make with the harpy. The harpy I use for sniping is purely fitted to do that one thing, to kill pods and small support fast.
The fittings I use: 4x 150mm II 1x Sensor booster, 2x Tracking comp 2x MFS II Rigs: hybrid burst aerator, hybrid collision accelerator
You will need to leave some slots empty to make it fit, with some implants could prolly fill the last medslot though. ---------------------------------------
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 18:48:00 -
[660]
Originally by: Juha85
I love sniping in the harpy for a few reasons. I can lock fast enough and do enough dps to kill most pods and I rarely if ever get shot at. I agree the eagle would outperform the harpy and thats not the point I was trying to make with the harpy. The harpy I use for sniping is purely fitted to do that one thing, to kill pods and small support fast.
The fittings I use: 4x 150mm II 1x Sensor booster, 2x Tracking comp 2x MFS II Rigs: hybrid burst aerator, hybrid collision accelerator
You will need to leave some slots empty to make it fit, with some implants could prolly fill the last medslot though.
The thing is, an eagle is just as good if not better than the Harpy at that, and it gets an MWD. The faster lock time is nice, but wont make up for the DPS change even against pods.
Eagle 4x250 II, 2x std launcher II + precision light missiles MWD, SBII, SBII, TCII, TCII MFS, MFS, MFS, TEII
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KD.Fluffy
The Refugees
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Posted - 2007.08.23 18:54:00 -
[661]
Quote: The thing is, an eagle is just as good if not better than the Harpy at that, and it gets an MWD. The faster lock time is nice, but wont make up for the DPS change even against pods.
Eagle 4x250 II, 2x std launcher II + precision light missiles MWD, SBII, SBII, TCII, TCII MFS, MFS, MFS, TEII
yeah no doubt the eagle is a better sniper then the harpy. Though I would like to point out not every thing is a fleet engagement. MWD is quiete necessary in fleets, but in small low sec pvp situations, the mwd on certain ships is less important. so when discussing balance I don't think the mentality that the ships have to be balanced around mwd fits holds. The game isnt all fleet ops, many including myself prefer smaller scale warefare.
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Albrecht Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.08.23 19:07:00 -
[662]
Edited by: Albrecht Wassenar on 23/08/2007 19:21:54 The Moa hull type has needed a 5th turret since, well, forever.. Getting competitive performance without spending way to much in isk or SP is a joke, and even then its only a 1 trick pony. ------------------------------------- Join "TKI-net" for more information |
Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.23 19:37:00 -
[663]
Originally by: Goumindong
Originally by: Juha85
I love sniping in the harpy for a few reasons. I can lock fast enough and do enough dps to kill most pods and I rarely if ever get shot at. I agree the eagle would outperform the harpy and thats not the point I was trying to make with the harpy. The harpy I use for sniping is purely fitted to do that one thing, to kill pods and small support fast.
The fittings I use: 4x 150mm II 1x Sensor booster, 2x Tracking comp 2x MFS II Rigs: hybrid burst aerator, hybrid collision accelerator
You will need to leave some slots empty to make it fit, with some implants could prolly fill the last medslot though.
The thing is, an eagle is just as good if not better than the Harpy at that, and it gets an MWD. The faster lock time is nice, but wont make up for the DPS change even against pods.
Eagle 4x250 II, 2x std launcher II + precision light missiles MWD, SBII, SBII, TCII, TCII MFS, MFS, MFS, TEII
Yeah but you can still pretty much one shot pods in the harpy :P ---------------------------------------
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.23 21:03:00 -
[664]
Originally by: KD.Fluffy
Quote: The thing is, an eagle is just as good if not better than the Harpy at that, and it gets an MWD. The faster lock time is nice, but wont make up for the DPS change even against pods.
Eagle 4x250 II, 2x std launcher II + precision light missiles MWD, SBII, SBII, TCII, TCII MFS, MFS, MFS, TEII
yeah no doubt the eagle is a better sniper then the harpy. Though I would like to point out not every thing is a fleet engagement. MWD is quiete necessary in fleets, but in small low sec pvp situations, the mwd on certain ships is less important. so when discussing balance I don't think the mentality that the ships have to be balanced around mwd fits holds. The game isnt all fleet ops, many including myself prefer smaller scale warefare.
The eagle wont ever be a low sec pvp platform, even with 5 guns. So what is the point of giving it that if you want it to be a low sec pvp platform?
If you want a low-sec PvP platform you are looking in the wrong spot.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.24 00:49:00 -
[665]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: The thing is, an eagle is just as good if not better than the Harpy at that, and it gets an MWD. The faster lock time is nice, but wont make up for the DPS change even against pods.
Eagle 4x250 II, 2x std launcher II + precision light missiles MWD, SBII, SBII, TCII, TCII MFS, MFS, MFS, TEII
yeah no doubt the eagle is a better sniper then the harpy. Though I would like to point out not every thing is a fleet engagement. MWD is quiete necessary in fleets, but in small low sec pvp situations, the mwd on certain ships is less important. so when discussing balance I don't think the mentality that the ships have to be balanced around mwd fits holds. The game isnt all fleet ops, many including myself prefer smaller scale warefare.
The eagle wont ever be a low sec pvp platform, even with 5 guns. So what is the point of giving it that if you want it to be a low sec pvp platform?
If you want a low-sec PvP platform you are looking in the wrong spot.
And there we go, why should the muninn/zealot/deimos be the right spot to look for a sniper-platform then? Give the Eagle 5 turrets and it is the way to go if you want to snipe, i would even cripple the other ships ability to snipe even more, because caldari gets crippled everywhere else very bad.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.24 02:33:00 -
[666]
Originally by: Benn Helmsman
And there we go, why should the muninn/zealot/deimos be the right spot to look for a sniper-platform then? Give the Eagle 5 turrets and it is the way to go if you want to snipe, i would even cripple the other ships ability to snipe even more, because caldari gets crippled everywhere else very bad.
Because the Muninn and Zealot arent small gnag low-sec pvp gang ships.
Also, the deimos isnt a sniper, so its kinda tough to say its the right spot to look for a sniper platform.
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Liang Nuren
The Refugees
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Posted - 2007.08.24 02:38:00 -
[667]
Originally by: Goumindong
Originally by: Benn Helmsman
And there we go, why should the muninn/zealot/deimos be the right spot to look for a sniper-platform then? Give the Eagle 5 turrets and it is the way to go if you want to snipe, i would even cripple the other ships ability to snipe even more, because caldari gets crippled everywhere else very bad.
Because the Muninn and Zealot arent small gnag low-sec pvp gang ships.
Also, the deimos isnt a sniper, so its kinda tough to say its the right spot to look for a sniper platform.
Just FYI, the Zealot works pretty darn well as a small gang PVP unit. It could use another turret though... (Kinda like the Eagle..)
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.24 02:40:00 -
[668]
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Benn Helmsman
And there we go, why should the muninn/zealot/deimos be the right spot to look for a sniper-platform then? Give the Eagle 5 turrets and it is the way to go if you want to snipe, i would even cripple the other ships ability to snipe even more, because caldari gets crippled everywhere else very bad.
Because the Muninn and Zealot arent small gnag low-sec pvp gang ships.
Also, the deimos isnt a sniper, so its kinda tough to say its the right spot to look for a sniper platform.
Just FYI, the Zealot works pretty darn well as a small gang PVP unit. It could use another turret though... (Kinda like the Eagle..)
Liang
No, it really doesnt.
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KD.Fluffy
The Refugees
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Posted - 2007.08.24 02:45:00 -
[669]
Edited by: KD.Fluffy on 24/08/2007 02:45:26
Quote: No, it really doesnt.
yes it really does.
Quote: Because the Muninn and Zealot arent small gnag low-sec pvp gang ships.
Also, the deimos isnt a sniper, so its kinda tough to say its the right spot to look for a sniper platform.
hello raiding party?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.24 04:46:00 -
[670]
Less dps, less tank, less speed than a vagabond.
Can you say "terrible choice for a raiding party?"
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.24 08:05:00 -
[671]
Edited by: Hugh Ruka on 24/08/2007 08:11:10
Originally by: Goumindong Less dps, less tank, less speed than a vagabond.
Can you say "terrible choice for a raiding party?"
seems that the vagabond is the end-all be-all answer to close range HAC. and the Eagle should be the same for long range HAC. just I have the feeling you do not want that. why do you then take vaga as an example ?
What I see is, that the Eagle actualy has no place. There are plenty of 100km snipers out there. Zealot, Munin, Harpy, Cormorant, Ferox, Moa, hell even the Deimos and Brutix can do it. And on the 150+km front, we have battleships. So what is the Eagles role ? When sniping at 100km, there is plenty of competition that either locks faster or can alpha the intended target audience or performs on par with the Eagle. At longer ranges, all the contenders have way way more DPS (for a sniper comparison that is).
So the Eagle is just a proof of concept ship. Nice abilities on paper, but little actuale use ingame.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Augeas
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Posted - 2007.08.24 08:16:00 -
[672]
If the Vaga is the definitive speed/raider HAC, and the Deimos is the definitive blaster HAC, then the Eagle should be the definitive sniper HAC. It needs 6 turrets to achieve this - 5 won't cut it.
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Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.24 10:50:00 -
[673]
it is weak. it is the cheapest but nearly half of the eve-online using caldari ships. And all other caldari ships are overpriced than others even they are not better ones because of demand/supply equation.
Think about it. It is weak no matter whatever your pretty graphics says.
Even 5th turret wont be enough. It needs also agility so it can be a nimble sniper... And then it might be a worthy hac.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.24 11:13:00 -
[674]
so again how about a spike m boost? with a sufficient spike m boost you cold even leave the 4 turret eagle as it is. (besides giving it some maneuverability:)
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Augeas
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Posted - 2007.08.24 11:33:00 -
[675]
A Spike M boost would also help the Ferox... but it would also help Gallente sniper platforms, and they shouldn't be viable sniper ships, at least in comparison to the Caldari snipers.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.24 14:53:00 -
[676]
Originally by: Hugh Ruka Edited by: Hugh Ruka on 24/08/2007 08:11:10
Originally by: Goumindong Less dps, less tank, less speed than a vagabond.
Can you say "terrible choice for a raiding party?"
seems that the vagabond is the end-all be-all answer to close range HAC. and the Eagle should be the same for long range HAC. just I have the feeling you do not want that. why do you then take vaga as an example ?
The vagabond is not the end-all be-all answer for close range HAC. However, it is better in all concievable ways than the Zealot.
Quote: What I see is, that the Eagle actualy has no place. There are plenty of 100km snipers out there. Zealot, Munin, Harpy, Cormorant, Ferox, Moa, hell even the Deimos and Brutix can do it. And on the 150+km front, we have battleships. So what is the Eagles role ? When sniping at 100km, there is plenty of competition that either locks faster or can alpha the intended target audience or performs on par with the Eagle. At longer ranges, all the contenders have way way more DPS (for a sniper comparison that is).
Its because you dont know what you ought to be shooting. [And no the brutix and Deimos cannot hit 100km] And dont know how to load the right ammo.
Look, at ALL ranges, its "contenders" have way more DPS than ANY OF THE HACs. the Rokh outdamages each and every one of them at all ranges. With tech 1 ammo.
You simply are not going to find a ship that is cruiser sized and performs like a battleship. Its for sniping small ships, not for sniping cruisers and battleships.
Sorry, an eagle that outdamages all the other sniper hacs above 50km is broken.
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Liang Nuren
The Refugees
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Posted - 2007.08.24 16:03:00 -
[677]
Originally by: Goumindong
Originally by: Hugh Ruka Edited by: Hugh Ruka on 24/08/2007 08:11:10
Originally by: Goumindong Less dps, less tank, less speed than a vagabond.
Can you say "terrible choice for a raiding party?"
seems that the vagabond is the end-all be-all answer to close range HAC. and the Eagle should be the same for long range HAC. just I have the feeling you do not want that. why do you then take vaga as an example ?
The vagabond is not the end-all be-all answer for close range HAC. However, it is better in all concievable ways than the Zealot.
Quote: What I see is, that the Eagle actualy has no place. There are plenty of 100km snipers out there. Zealot, Munin, Harpy, Cormorant, Ferox, Moa, hell even the Deimos and Brutix can do it. And on the 150+km front, we have battleships. So what is the Eagles role ? When sniping at 100km, there is plenty of competition that either locks faster or can alpha the intended target audience or performs on par with the Eagle. At longer ranges, all the contenders have way way more DPS (for a sniper comparison that is).
Its because you dont know what you ought to be shooting. [And no the brutix and Deimos cannot hit 100km] And dont know how to load the right ammo.
Look, at ALL ranges, its "contenders" have way more DPS than ANY OF THE HACs. the Rokh outdamages each and every one of them at all ranges. With tech 1 ammo.
You simply are not going to find a ship that is cruiser sized and performs like a battleship. Its for sniping small ships, not for sniping cruisers and battleships.
Sorry, an eagle that outdamages all the other sniper hacs above 50km is broken.
No it isn't. It's got *two* optimal range bonuses. Maybe you forget that?
Liang
Yarr? |
Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.08.24 16:13:00 -
[678]
Edited by: Bad Borris on 24/08/2007 16:14:08
Originally by: Goumindong
Sorry, an eagle that outdamages all the other sniper hacs above 50km is broken.
Originally by: Goumindong
So a vagabond that outdamages other hacs when circling at high speed is also broken? A demios that outdamages other hacs below 5km is also broken? No, they are not broken, they are just the best at there role. The difference between a 4 turret and 5 turret eagle aint that great. It would just give the ship the sniping edge it needs in order to make it the best at it. It should be the best sniping cruiser and it plainly is not, especially when the versatility of its competitors is factored in.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.08.24 16:24:00 -
[679]
Originally by: Goumindong
You simply are not going to find a ship that is cruiser sized and performs like a battleship. Its for sniping small ships, not for sniping cruisers and battleships.
If that is the case then the eagle is in the unfortunate position of being the only combat ship in the game which cannot expect to be able to take down a ship the same size given the right circumstances. Name me one other combat ship that can claim that.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 16:27:00 -
[680]
Originally by: Bad Borris So a vagabond that outdamages other hacs when circling at high speed is also broken?
A vaga cannot speedtank *and* do dps, just like any other turret cruiser.
Quote: A demios that outdamages other hacs below 5km is also broken?
Outdamaging from 0-5 and getting outdamaged from 5-150 is *slightly* different to getting outdamaged from 0-50 and outdamaging from 50-150.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.08.24 16:38:00 -
[681]
Edited by: Bad Borris on 24/08/2007 16:40:44 Edited by: Bad Borris on 24/08/2007 16:38:51
Originally by: Aramendel
A vaga cannot speedtank *and* do dps, just like any other turret cruiser.
If I am doing 0 damage because my missiles are not fast enough or my tracking is too poor then I am being outdamaged.
Quote:
Outdamaging from 0-5 and getting outdamaged from 5-150 is *slightly* different to getting outdamaged from 0-50 and outdamaging from 50-150.
The damage of blasters is far higher than that of hybrids, and you get to taclke too. It is a tradoff.
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Liang Nuren
The Refugees
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Posted - 2007.08.24 16:45:00 -
[682]
Originally by: Aramendel
Originally by: Bad Borris So a vagabond that outdamages other hacs when circling at high speed is also broken?
A vaga cannot speedtank *and* do dps, just like any other turret cruiser.
Quote: A demios that outdamages other hacs below 5km is also broken?
Outdamaging from 0-5 and getting outdamaged from 5-150 is *slightly* different to getting outdamaged from 0-50 and outdamaging from 50-150.
0-5km is about 21% of the "effective range" of a warp disruptor - and fully half that of a web. ALL engagements come down to warp disruptor range - and most of them come down to web range.
50-150km is exactly 0% of the "effective range" of a warp disruptor. This is something to take into account as well. So yes, it is entirely different - in favor of the Deimos.
Furthermore, the Vaga *CAN* do DPS and speed tank. I watched a Vaga take out a cruiser while never dropping below 5km/sec. (Drones).
Liang
Yarr? |
Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 16:51:00 -
[683]
Originally by: Bad Borris If I am doing 0 damage because my missiles are not fast enough or my tracking is too poor then I am being outdamaged.
To repeat: a vaga does in this case no dps (read: no. none. nada. zip. zilch.) as well. It cannot speedtank and do dps at the same time.
Next time better get some general game mechanic knowledge before stating what a ship can do.
Quote: The damage of blasters is far higher than that of hybrids, and you get to taclke too. It is a tradoff.
Blasters are hybrids. You mean rails. They do less damage, but in exchange have higher range. They do not need a far higher area where they are superior to be balance, especially compared to projectiles and lasers.
And the "you can tackle" is no argument, an armortanker cannot use a gank &tanksetup at the same time like a shieldtanker can, a shieldtanker cannot fit tackle and a strong tank at the same time.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 17:06:00 -
[684]
Originally by: Liang Nuren 0-5km is about 21% of the "effective range" of a warp disruptor - and fully half that of a web. ALL engagements come down to warp disruptor range - and most of them come down to web range.
50-150km is exactly 0% of the "effective range" of a warp disruptor. This is something to take into account as well. So yes, it is entirely different - in favor of the Deimos.
Oh my..what a brainless argumentation.
So, a deimos can do top dps from 0-5k with blasters for 21% of the WD2 range. Ok, now lets fit blasters on an eagle and it wil outdamage the deimos from 5-24k, 79% of the WD2 range.
So *obviously* the eagle is >> the deimos.
With that argumentation. Now, this is clearly not the case, mainly because this argumentation has holes big enough to fly a freighter through.
The main fallacy is that you compare the deimos vs the eagle without taking into acount any other HACs. While the deimos is the best DPS from 0 to around 10k other HACs with projectiles, pulse lasers and even blasters outdamage it from 11-24k.
Basically, the deimos has superiority over a part of the shortrange area, but not the *whole* shortrange area.
Now, if an eagle would outdamage all other HACs from 50k out it would have superiority over the *whole* longrange area. Which would be clearly imbalanced. It would be like if a HAC would outdamage all other HACs from 0-24k. If the eagle gets outdamage from 50-125k and is outdamaging from 126k to 200k it owuld have superior dps in one part of the longrange area while being weaker in the other part. Just like the deimos is superior in one part of the WD2 area and weaker in the other part.
Quote: Furthermore, the Vaga *CAN* do DPS and speed tank. I watched a Vaga take out a cruiser while never dropping below 5km/sec. (Drones).
If a cruiser cannot handle a whole 100 drone dps then..sorry..he was either 1 week old or his setup sucked big time.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.08.24 17:08:00 -
[685]
Originally by: Aramendel
Originally by: Bad Borris If I am doing 0 damage because my missiles are not fast enough or my tracking is too poor then I am being outdamaged.
To repeat: a vaga does in this case no dps (read: no. none. nada. zip. zilch.) as well. It cannot speedtank and do dps at the same time.
Next time better get some general game mechanic knowledge before stating what a ship can do.
Its got a drone bay and it is able to slow its speed bringing its guns into play, it is also able to dictate engagement and get away when it wants provided it does not get webbied. Having the option to fully engage or just tackle is an awsome capability. The original point of my post was to show that other hacs can expect to stand a chance against ships of their class. I think the vagabond could sure as hell speed tank the eagle long enough to kill it.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 17:29:00 -
[686]
Originally by: Bad Borris I think the vagabond could sure as hell speed tank the eagle long enough to kill it.
Your eagle cannot tank 100 drone dps? 100 *thermic* drone dps. Or 90 kinetic. 80 explosive. Or around 60-70 EM.
For everything else it has to slow down.
The vaga uses his speed to control the range of the battle and to get in & out fast, not to tank. That his 2 LSE2 are for.
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CCCP lalalalalla
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Posted - 2007.08.24 17:42:00 -
[687]
Everything needs a decrease in hp and an increase in t2 damage. It was much more fun before!!!.
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Liang Nuren
The Refugees
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Posted - 2007.08.24 17:49:00 -
[688]
Originally by: Aramendel
If a cruiser cannot handle a whole 100 drone dps then..sorry..he was either 1 week old or his setup sucked big time.
Just FYI, 100 DPS > 0 DPS. Stop making stupid claims if they're patently false.
Liang
Yarr? |
Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 17:55:00 -
[689]
Edited by: Aramendel on 24/08/2007 17:59:18
Originally by: Albrecht Wassenar The Moa/Eagle should out DPS other ships its own class over 50km. That was supposed to be its purpose.
No. It's purpose is to outrange (and therefore: outdamage) other HAC. But only in the distances where it is *outranging* them. Which is for the eagle 125k.
Otherwise: what is the point of the other sniper HACs? No, the eagle is not the only one, just the one with the best range.
Quote: And the issue of a vaga taking an eagle is really very possible, once it closes and assuming its been scrammed and doesnt run away, you gradually slow down at your optimal until your guns are hitting and his aren't. There are other speeds than full.
There are other weapons than rails. A blastereagle tracks better than a vaga.
Originally by: Liang Nuren Just FYI, 100 DPS > 0 DPS. Stop making stupid claims if they're patently false.
The person who does make "stupid claims" here is you I am afraid. Yes, a vaga can do 100 dps with drones. Exept this dps is pretty pointless because it cannot really kill anything which you need to speedtank in the first place. With the same argumentation the eagle can speedtank and kill stuff using his 2 missile launchers.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.08.24 18:07:00 -
[690]
Originally by: Aramendel Edited by: Aramendel on 24/08/2007 17:59:18
Originally by: Albrecht Wassenar The Moa/Eagle should out DPS other ships its own class over 50km. That was supposed to be its purpose.
No. It's purpose is to outrange (and therefore: outdamage) other HAC. But only in the distances where it is *outranging* them. Which is for the eagle 125k.
Otherwise: what is the point of the other sniper HACs? No, the eagle is not the only one, just the one with the best range.
Quote: And the issue of a vaga taking an eagle is really very possible, once it closes and assuming its been scrammed and doesnt run away, you gradually slow down at your optimal until your guns are hitting and his aren't. There are other speeds than full.
There are other weapons than rails. A blastereagle tracks better than a vaga.
Originally by: Liang Nuren Just FYI, 100 DPS > 0 DPS. Stop making stupid claims if they're patently false.
The person who does make "stupid claims" here is you I am afraid. Yes, a vaga can do 100 dps with drones. Exept this dps is pretty pointless because it cannot really kill anything which you need to speedtank in the first place. With the same argumentation the eagle can speedtank and kill stuff using his 2 missile launchers.
The only reason I mentioned the vaga was to point out that other hacs can expect to stand a chance against ships of the same class. For the vagabond this is a given, of course it can take out other cruisers and hacs and if it cannot then it can run rings around him until someone turns up that can. Now I see the thread being derailed with talk about the damned vagabond which is far far superior to the eagle in the first place. Stop being so damned pedantic.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.24 18:23:00 -
[691]
Originally by: Bad Borris
The only reason I mentioned the vaga was to point out that other hacs can expect to stand a chance against ships of the same class. For the vagabond this is a given, of course it can take out other cruisers and hacs and if it cannot then it can run rings around him until someone turns up that can. Now I see the thread being derailed with talk about the damned vagabond which is far far superior to the eagle in the first place. Stop being so damned pedantic.
No snipers stand a chance against ships of the same class. You are comparing fundamentally different things.
But how about this. We can get on the test server at 150km and line up 20 muninns and 20 eagles.
We will time how long it takes to kill each other. The eagles will have killed 6-7 muninns by the time the Muninns close to their optimal ranges.
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Liang Nuren
The Refugees
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Posted - 2007.08.24 18:28:00 -
[692]
Originally by: Aramendel
The person who does make "stupid claims" here is you I am afraid. Yes, a vaga can do 100 dps with drones. Exept this dps is pretty pointless because it cannot really kill anything which you need to speedtank in the first place. With the same argumentation the eagle can speedtank and kill stuff using his 2 missile launchers.
You're a complete pedantic moron, you know that? Thought you'd want to know so you can get some help from a therapist.
Now, with that said:
It's perfectly acceptable for the Deimos to (completely, by a factor of 2-4) outdamage an Eagle. Hell, I expect it (mostly because I have Gal Cruiser 5 and the Deimos is a short range HAC!)
Furthermore, its perfectly acceptable for the Eagle to outrange a Deimos, Vagabond, Muninn, Zealot, etc. It's got two optimal range bonuses afterall.
The fact that it does such sub-par damage, and has exactly 0 versatility, makes me believe that a 5th turret would not hurt game balance at all. The Eagle's a 1 trick pony that is out-ponied in virtually every situation save for one.
Liang
Yarr? |
Liang Nuren
The Refugees
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Posted - 2007.08.24 18:30:00 -
[693]
Originally by: Goumindong
Originally by: Bad Borris
The only reason I mentioned the vaga was to point out that other hacs can expect to stand a chance against ships of the same class. For the vagabond this is a given, of course it can take out other cruisers and hacs and if it cannot then it can run rings around him until someone turns up that can. Now I see the thread being derailed with talk about the damned vagabond which is far far superior to the eagle in the first place. Stop being so damned pedantic.
No snipers stand a chance against ships of the same class. You are comparing fundamentally different things.
But how about this. We can get on the test server at 150km and line up 20 muninns and 20 eagles.
We will time how long it takes to kill each other. The eagles will have killed 6-7 muninns by the time the Muninns close to their optimal ranges.
There we go talking about 20 man blobs again. The game isn't, and shouldn't be, balanced around 20 man blobs of singular purpose.
Liang
Yarr? |
Incantare
Caldari Darkness Inc.
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Posted - 2007.08.24 18:30:00 -
[694]
Edited by: Incantare on 24/08/2007 18:32:32
Originally by: Aramendel Long condescending post
Instead of seeing Liang's point, which is that not all ranges have the same worth, and which is completly true, you chose to take him to the letter. The percentages he brought up were examples with no serious meaning attached as far as I can tell.
Quote:
However following your counter argument: So, a deimos can do top dps from 0-5k with blasters for 21% of the WD2 range. Ok, now lets fit blasters on an eagle and it wil outdamage the deimos from 5-24k, 79% of the WD2 range.
So *obviously* the eagle is >> the deimos.
With both ships starting under 24k, the Eagle's damage advantage outside web range is worth less than that of the Deimos because there is nothing the more massive, slower, Eagle can do to prevent the Deimos from closing into a range where it has a damage advantage. As an aside, once you take drones into account the Deimos dominates the Eagle.
To further illustrate take the following two situations with the Eagle and a short range HAC of your choice.
Both ships start under 24km, the eagle loses due its low damage, and inability to maintain range.
Both ships start at a range where the Eagle has a damage advantage, say 50km, and the other ship simply warps off.
Now you could say that problem is solved with a bubble, but the short range ship does not need a bubble; the assistance of a second player, and then only in 0.0, to take advantage of its damage superiority over a given range. The short range dps advantage is worth more in actual combat though the Eagle's dps advantage may cover more range in kms.
Also saying the Vaga cannot deal damage and speed tank *is* a stupid thing to say, it may not be able to do significant damage with its drones and missile(s) but that is not what you said.
Anyway, I wouldn't pay too much attention to Aramendel, this is the same person who tried to argue the Caracal is "perfectly on par" with the Vexor and Stabber, and that the Moa shouldn't get a fifth turret. In other words, completly biased.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.08.24 18:32:00 -
[695]
Originally by: Goumindong
Originally by: Bad Borris
The only reason I mentioned the vaga was to point out that other hacs can expect to stand a chance against ships of the same class. For the vagabond this is a given, of course it can take out other cruisers and hacs and if it cannot then it can run rings around him until someone turns up that can. Now I see the thread being derailed with talk about the damned vagabond which is far far superior to the eagle in the first place. Stop being so damned pedantic.
No snipers stand a chance against ships of the same class. You are comparing fundamentally different things.
But how about this. We can get on the test server at 150km and line up 20 muninns and 20 eagles.
We will time how long it takes to kill each other. The eagles will have killed 6-7 muninns by the time the Muninns close to their optimal ranges.
The muninns would warp out and warp back in closer to the eagles. Now jump 20 eagles through a gate onto 20 muninns and see what happens. Well it is all ifs and buts, but the point remains that a muninn has far more versatility in a broader array of circumstances than does the eagle imo.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 20:12:00 -
[696]
Originally by: Liang Nuren You're a complete pedantic moron, you know that?
Thats rich coming from you.
Please answer me this: where will the 100 drone dps will make *any* difference where the vaga has to speedtank something?
Quite simply: never. A target which has enough dps to endanger the vaga won't be hurt by 5 lights, against a gang with targets which can be hurt by them the drones will die very fast.
Which is the reason why I didn't mention them, they plain out have no impact. Brining them up is pedantic (since, yes, it can do dps with them while speedtanking) and moronic (since said dps has no impact and is as result irrellevant).
Quote: It's perfectly acceptable for the Deimos to (completely, by a factor of 2-4) outdamage an Eagle. Hell, I expect it (mostly because I have Gal Cruiser 5 and the Deimos is a short range HAC!)
Furthermore, its perfectly acceptable for the Eagle to outrange a Deimos, Vagabond, Muninn, Zealot, etc. It's got two optimal range bonuses afterall.
A deimos does not outdamage all shortrange HACs at all ranges. It outdamage other shortrange HAC within a certain area of short range combat, aka 0-10k. Outside that, 11-24k, it is outdamaged by other HACs.
Likewise it does not make sense for an eagle to outdamage other sniping HACs with a single rangebonus right from the start. A hac with a single rangebonus and a damagebonus should outdamage a HAC with 2 rangebonuses within the area of the 1st rangebonus. The 2 rangebonus HAC should outdamage the 1 rangebonus hac when it goes in the range advantage provided by the 2nd rangebonus. Which happens at around 120k.
Originally by: Incantare white noise
See above.
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Liang Nuren
The Refugees
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Posted - 2007.08.24 20:18:00 -
[697]
Originally by: Aramendel
Thats rich coming from you.
Yep.. almost as rich as coming from you. ^_^
Please answer me this: where will the 100 drone dps will make *any* difference where the vaga has to speedtank something?
Quite simply: never. A target which has enough dps to endanger the vaga won't be hurt by 5 lights, against a gang with targets which can be hurt by them the drones will die very fast.
Which is the reason why I didn't mention them, they plain out have no impact. Brining them up is pedantic (since, yes, it can do dps with them while speedtanking) and moronic (since said dps has no impact and is as result irrellevant).
WTF, you say 100 DPS makes no difference ever? Its well over half the DPS of a sniping Eagle.. ^_^
Quote:
A deimos does not outdamage all shortrange HACs at all ranges. It outdamage other shortrange HAC within a certain area of short range combat, aka 0-10k. Outside that, 11-24k, it is outdamaged by other HACs.
This is a very important space in combat... you'd be a fool not to know that it is much more important than any other place.
Quote:
Likewise it does not make sense for an eagle to outdamage other sniping HACs with a single rangebonus right from the start. A hac with a single rangebonus and a damagebonus should outdamage a HAC with 2 rangebonuses within the area of the 1st rangebonus. The 2 rangebonus HAC should outdamage the 1 rangebonus hac when it goes in the range advantage provided by the 2nd rangebonus. Which happens at around 120k.
How many range and damage bonuses does each HAC get?
Hmm. How many did the Eagle get again?
Really?
Crazy-talk. No, it shouldn't be the best sniper.
Liang
Yarr? |
Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.24 20:29:00 -
[698]
Edited by: Aramendel on 24/08/2007 20:32:30
Originally by: Liang Nuren WTF, you say 100 DPS makes no difference ever?
No?
where will the 100 drone dps will make *any* difference where the vaga has to speedtank something?
Reading comprehenshion seems not to be one of your strengths.
Quote: This is a very important space in combat... you'd be a fool not to know that it is much more important than any other place.
150k+ - where the eagle is superior than other HACs - is the most common sniper range for fleets. If you seriously are claiming that 0-10k is more important than 50k+ I have a big . There goes your credibility...
Quote: How many range and damage bonuses does each HAC get?
Hmm. How many did the Eagle get again?
Really?
Crazy-talk. No, it shouldn't be the best sniper.
Muninn and zealot have 2 damage bonuses and 1 range bonus. Eagle has 2 range bonuses and 1 damage bonus.
So, no, within that first rangebonus it shouldn't be the best sniper. Because it has 1 less damagebonus than the other turret sniper HACs and a 150k optimal does not help that much when you are shooting at 100k. Within the 2nd rangebonus it should be (and is) better.
Its all due a silly thing called "balance". Crazy talk indeed.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.08.24 20:30:00 -
[699]
Originally by: Liang Nuren
Originally by: Aramendel
Thats rich coming from you.
Yep.. almost as rich as coming from you. ^_^
Please answer me this: where will the 100 drone dps will make *any* difference where the vaga has to speedtank something?
Quite simply: never. A target which has enough dps to endanger the vaga won't be hurt by 5 lights, against a gang with targets which can be hurt by them the drones will die very fast.
Which is the reason why I didn't mention them, they plain out have no impact. Brining them up is pedantic (since, yes, it can do dps with them while speedtanking) and moronic (since said dps has no impact and is as result irrellevant).
WTF, you say 100 DPS makes no difference ever? Its well over half the DPS of a sniping Eagle.. ^_^
Quote:
A deimos does not outdamage all shortrange HACs at all ranges. It outdamage other shortrange HAC within a certain area of short range combat, aka 0-10k. Outside that, 11-24k, it is outdamaged by other HACs.
This is a very important space in combat... you'd be a fool not to know that it is much more important than any other place.
Quote:
Likewise it does not make sense for an eagle to outdamage other sniping HACs with a single rangebonus right from the start. A hac with a single rangebonus and a damagebonus should outdamage a HAC with 2 rangebonuses within the area of the 1st rangebonus. The 2 rangebonus HAC should outdamage the 1 rangebonus hac when it goes in the range advantage provided by the 2nd rangebonus. Which happens at around 120k.
How many range and damage bonuses does each HAC get?
Hmm. How many did the Eagle get again?
Really?
Crazy-talk. No, it shouldn't be the best sniper.
Liang
QFT
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KD.Fluffy
The Refugees
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Posted - 2007.08.24 20:51:00 -
[700]
Quote: 150k+ - where the eagle is superior than other HACs - is the most common sniper range for fleets. If you seriously are claiming that 0-10k is more important than 50k+ I have a big . There goes your credibility...
while this may be true, there is more to eve then sniping blobs. even with 5 turrets the other sniping hacs will outdamage eagle untill there range falls off. I'm suprised you people think the rokh is balanced.....
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.24 21:06:00 -
[701]
Originally by: Aramendel
Originally by: Incantare white noise
See above.
I love how you dismiss an eloquent and well thought-out post as 'white noise'.
Seems that now others are onto your flimsy 'EVE-On-Paper' theorycraft... and the little credibility you had remaining has crumbled. It's nice to see that you've done away with the pretense of validity and consideration... and are willing to show your true colors and once again resort to getting angry and calling people names when you haven't a proper argument.
My crusade for faster missiles. |
Blood Cultist
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Posted - 2007.08.24 21:11:00 -
[702]
Originally by: Aramendel
Originally by: Liang Nuren You're a complete pedantic moron, you know that?
Thats rich coming from you.
Please answer me this: where will the 100 drone dps will make *any* difference where the vaga has to speedtank something?
Quite simply: never. A target which has enough dps to endanger the vaga won't be hurt by 5 lights, against a gang with targets which can be hurt by them the drones will die very fast.
Which is the reason why I didn't mention them, they plain out have no impact. Brining them up is pedantic (since, yes, it can do dps with them while speedtanking) and moronic (since said dps has no impact and is as result irrellevant).
100 damage per second from drones from 1 vaga is not significant. 100 dps per vaga from multiple Vagas in a roaming gang, each speed tanked, adds up and cannot be ignored.
100 dps =/= no DPS
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.24 21:27:00 -
[703]
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Bad Borris
The only reason I mentioned the vaga was to point out that other hacs can expect to stand a chance against ships of the same class. For the vagabond this is a given, of course it can take out other cruisers and hacs and if it cannot then it can run rings around him until someone turns up that can. Now I see the thread being derailed with talk about the damned vagabond which is far far superior to the eagle in the first place. Stop being so damned pedantic.
No snipers stand a chance against ships of the same class. You are comparing fundamentally different things.
But how about this. We can get on the test server at 150km and line up 20 muninns and 20 eagles.
We will time how long it takes to kill each other. The eagles will have killed 6-7 muninns by the time the Muninns close to their optimal ranges.
There we go talking about 20 man blobs again. The game isn't, and shouldn't be, balanced around 20 man blobs of singular purpose.
Liang
You want to fly alone? Fly gallente or Minmatar.
Welcome to years ago. Range is an advantage that both Amarr and Caladri use to their advantage, and its only an advantage in a gang. If you want Caldari to be solo boats and snipers you are simply barking up the wrong tree.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.24 21:35:00 -
[704]
Originally by: Goumindong If you want Caldari to be solo boats and snipers you are simply barking up the wrong tree.
Uhhh, wanting an Eagle to be a good sniping ship is 'barking up the wrong tree'? It has two range bonuses... for crying out loud! What else is it for?! Many Caldari ships are designed to be sniping ships.
My crusade for faster missiles. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.24 21:39:00 -
[705]
Originally by: Tovarishch
Originally by: Goumindong If you want Caldari to be solo boats and snipers you are simply barking up the wrong tree.
Uhhh, wanting an Eagle to be a good sniping ship is 'barking up the wrong tree'? It has two range bonuses... for crying out loud! What else is it for?! Many Caldari ships are designed to be sniping ships.
snipers arent solo boats. Liang wants the eagle to be both a sniper and a solopwnmobile. Its ridiculous. The eagle already is a very competent sniper. Competent where it is eclipsed by others, and extraordinary where it is not. The eagle cannot be both a sniper and balanced with its competition as well as a solo ship or something that is of high quality in small gang work. The entire "sniper" and "small gang" concepts run counter to each other.
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Liang Nuren
The Refugees
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Posted - 2007.08.24 21:48:00 -
[706]
Originally by: Goumindong
Originally by: Tovarishch
Originally by: Goumindong If you want Caldari to be solo boats and snipers you are simply barking up the wrong tree.
Uhhh, wanting an Eagle to be a good sniping ship is 'barking up the wrong tree'? It has two range bonuses... for crying out loud! What else is it for?! Many Caldari ships are designed to be sniping ships.
snipers arent solo boats. Liang wants the eagle to be both a sniper and a solopwnmobile. Its ridiculous. The eagle already is a very competent sniper. Competent where it is eclipsed by others, and extraordinary where it is not. The eagle cannot be both a sniper and balanced with its competition as well as a solo ship or something that is of high quality in small gang work. The entire "sniper" and "small gang" concepts run counter to each other.
Actually, I don't want it to be a solo pwn mobile nothing. I'm saying that you shouldn't balance the game around people having a life expectancy measured in seconds.
The game isn't, and shouldn't be, and hopefully will never be, balanced around a 5 second life expectancy in a 20 man blob. Please understand what I'm saying there.
DON'T BALANCE THE GAME AROUND BLOBBING FLEET COMBAT THAT CCP IS TRYING TO DISCOURAGE ANYWAY.
Can I be any clearer?
Liang
Yarr? |
KD.Fluffy
The Refugees
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Posted - 2007.08.24 22:01:00 -
[707]
Quote: snipers arent solo boats. Liang wants the eagle to be both a sniper and a solopwnmobile. Its ridiculous. The eagle already is a very competent sniper. Competent where it is eclipsed by others, and extraordinary where it is not. The eagle cannot be both a sniper and balanced with its competition as well as a solo ship or something that is of high quality in small gang work. The entire "sniper" and "small gang" concepts run counter to each other.
noone is asking for solo-pwn mobile dude, especially not liang. WE are asking for a balanced eagle that is worth flying, because frankly right now it is not.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.24 22:40:00 -
[708]
Yall know you've been trading minor variations on the same arguments back and forth for several weeks and twenty-some-odd pages, and you aren't going to change each other's or anybody else's minds now?
Just sayin'. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |
Liang Nuren
The Refugees
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Posted - 2007.08.24 22:43:00 -
[709]
Originally by: Tsanse Kinske Yall know you've been trading minor variations on the same arguments back and forth for several weeks and twenty-some-odd pages, and you aren't going to change each other's or anybody else's minds now?
Just sayin'.
Actually, a thread like this inspired me to train Caldari on one of my alts. I'd previously only trained Minmatar and Gallante. And *WHAT THE HELL* Caldari sucks for PVP. Seriously.
And all that time I thought those Caldari jokers were just major whiners... (And they largely are, tbh. But they have *some* valid concerns).
Just sayin'. ;-)
Liang
Yarr? |
Fager
Thunderstruck.
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Posted - 2007.08.24 23:53:00 -
[710]
Originally by: Goumindong
Originally by: Liang Nuren
Shortened Liang
You want to fly alone? Fly gallente or Minmatar.
Welcome to years ago. Range is an advantage that both Amarr and Caladri use to their advantage, and its only an advantage in a gang. If you want Caldari to be solo boats and snipers you are simply barking up the wrong tree.
You say that Caldari and Amarr have Range advantages they should use, yet you say using Caldari to be snipers is "barking up the wrong tree"? ....WTF?
Range is advantage Gallente and Minmatar has used just as much and to just as good or may i say better extent then Caldari and Amarr during the years.
Why? - Missiles dont work at sniping - Caldari Railboats Lacks DPS as snipers (with the recent addition of Rokh, its manageble) - Sniping with smaller DPS then BS sniping isnt that great of a combat style, and Caldari sniper ships smaller then BS really really lacks DPS and/or versatility. (disclaimer this point is theory from my side, but I still hold it true) - Mid Range is a sucky combatrange since Closerange wtf PWNS it with speed and other advantages (like most fights start at close, warping of if loosing and so on). - Smaller minmatar and gallente "snipers" can also utilize midrange and have SPEED!(They dont couse midrange sucks, and no tackle)
*All races uses snipingrange *All races can fight in midrange (Caldari Missile and Amarr ships seems to be made for it) *Gallente rules the closerange, and minmatar are fast enough to run away, or stay outside blaster but inside scram. Amarr and Caldari are not. *Sniper Range is an effective combat range in alot of situations (avoid sentry guns, snipe in blobs or POS warfare and so on...) *Sniper Range is enough to to fight against closerange, but will in small gangs often not get a kill without closerange support *Mid Range has to many disadvantages against closecombat ships to be a viable CombatRange. *Closecombat Range is the range to fight in for most fights outside Blobs.
So as a response to yout comment ill say this: You want to fly alone? Fly Gallente or Minmatar. You want to snipe? Gallante and minmatar are in the top. You want to do dmg in Gang? Fly Gallente, Minmatar or Amarr You want to EWAR in Gang? Fly Caldari (Minmatar or Gallente are also very viable options)
There is a reason i train up only EWAR for Caldari PvP. Do you notice that Minmatar and Gallante works just as well as snipers, solo, gang as Amarr and Caldari.
There is no hurt in making the eagle better at Sniping at all ranges from 50-250kms. With all its drawback and low versatility, it deserves it. Same can be said for all Caldari ships since we are supposed to Rule at Long Ranges, as it stands we just rule like one little bit of it that is hardly used, and doesnt matter much in the grand scheme.
If Caldari and Amarr ships are for Range, then for crying out loud make em the better choice for it, at ALL sniper Ranges! Or make MidRange a Valid Choice... or help us out in CloseCombat becouse if the closecombat races compete with us in Sniping, we want to compete in closecombat.
P.S Sorry for going oftopic here. But his comment was just so ignorant it scared me.
"I can predict the movement of stars, but not the madness of men"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 00:44:00 -
[711]
Originally by: Fager ...
I suggest you learn what the word "and" means.
The eagle is a great sniper. The trick is not making it an overpowered sniper. A 5th turret makes it an overpowered sniper, and not a balanced sniper.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 00:46:00 -
[712]
Originally by: Liang Nuren
Actually, I don't want it to be a solo pwn mobile nothing. I'm saying that you shouldn't balance the game around people having a life expectancy measured in seconds.
The game isn't, and shouldn't be, and hopefully will never be, balanced around a 5 second life expectancy in a 20 man blob. Please understand what I'm saying there.
DON'T BALANCE THE GAME AROUND BLOBBING FLEET COMBAT THAT CCP IS TRYING TO DISCOURAGE ANYWAY.
Can I be any clearer?
Liang
O.K. so we should balance the game around combat that doesnt happen, that CCP cannot promote due to human nature, and that will break the game in the manner its played?
Also, 20 people isnt a blob.
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Liang Nuren
The Refugees
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Posted - 2007.08.25 00:55:00 -
[713]
Originally by: Goumindong
O.K. so we should balance the game around combat that doesnt happen, that CCP cannot promote due to human nature, and that will break the game in the manner its played?
Also, 20 people isnt a blob.
What kind of combat doesn't happen? Small gang combat? Yeah... it does happen. There's a button called "undock". Try it some time.
Also, 20 people *IS* a blob, but a forgivable one.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 01:00:00 -
[714]
Originally by: Liang Nuren
Originally by: Goumindong
O.K. so we should balance the game around combat that doesnt happen, that CCP cannot promote due to human nature, and that will break the game in the manner its played?
Also, 20 people isnt a blob.
What kind of combat doesn't happen? Small gang combat? Yeah... it does happen. There's a button called "undock". Try it some time.
Also, 20 people *IS* a blob, but a forgivable one.
Liang
No, you arent going to be sniping with a 20 person gang[at least, not idealy]. Maybe you should undock sometime?
Low sec is all about fighting right on top of gates, its a wonder that the eagle is bad at fighting in low-sec. Nothing short of 6 turrets will make the eagle a good low-sec combat ship. Balancing for this is absolutly stupid. It needs to be balanced in its role as anti-support fleet sniper. And it IS balanced in its role as anti-support fleet sniper.
P.S. I am undocked right now.
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Silence Duegood
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Posted - 2007.08.25 01:09:00 -
[715]
Originally by: Goumindong
No, you arent going to be sniping with a 20 person gang[at least, not idealy]. Maybe you should undock sometime?
Low sec is all about fighting right on top of gates, its a wonder that the eagle is bad at fighting in low-sec. Nothing short of 6 turrets will make the eagle a good low-sec combat ship. Balancing for this is absolutly stupid. It needs to be balanced in its role as anti-support fleet sniper. And it IS balanced in its role as anti-support fleet sniper.
P.S. I am undocked right now.
I want some of what this guy is smoking.
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Liang Nuren
The Refugees
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Posted - 2007.08.25 01:15:00 -
[716]
Originally by: Goumindong
No, you arent going to be sniping with a 20 person gang[at least, not idealy]. Maybe you should undock sometime?
Low sec is all about fighting right on top of gates, its a wonder that the eagle is bad at fighting in low-sec. Nothing short of 6 turrets will make the eagle a good low-sec combat ship. Balancing for this is absolutly stupid. It needs to be balanced in its role as anti-support fleet sniper. And it IS balanced in its role as anti-support fleet sniper.
P.S. I am undocked right now.
Hmmm.... you're undocked. Its amazing. Like the pretty graphics? You should fly to 0.0 or lowsec - though admittedly 0.0 is all about 10-20 people camping one side of a gate with 3 bubbles on it, hoping that the isk farmer in an ibis comes through.
Now, back on topic: You have no idea how combat in low sec works.
Anything below the size of a battlecruiser is *useless* near a gate. It might be able to tank, but it won't be able to tank long enough to kill anything but an untanked hauler.
The Eagle won't be able to snipe in low sec on gates because it won't be able to hold those untanked haulers down long enough to kill them.
Now, also, *lots* of PVP happens in low sec at safe spots and belts. And lots of it in missions too... ^_^
I'd say in 0.0 its more about gates than at low sec... stupid sentry guns.
Liang
Yarr? |
Kamen
SRBI Circle 0f Two
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Posted - 2007.08.25 01:30:00 -
[717]
Originally by: Aramendel ...With the same argumentation the eagle can speedtank and kill stuff using his 2 missile launchers.
But I would actually like to buy your "speedtank" eagle setup that's not gonna get ripped by torps due to not high enough velocity :/ ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 01:51:00 -
[718]
Edited by: Goumindong on 25/08/2007 01:52:35
Originally by: Liang Nuren ...
I am in 0.0 right now.
Again, snipers arent for low-sec. You cannot balance the ship in the manner you want it to be without overpowering it in its primary role. Its an anit-support sniper.
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Liang Nuren
The Refugees
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Posted - 2007.08.25 05:37:00 -
[719]
Originally by: Goumindong Edited by: Goumindong on 25/08/2007 01:52:35
Originally by: Liang Nuren ...
I am in 0.0 right now.
Again, snipers arent for low-sec. You cannot balance the ship in the manner you want it to be without overpowering it in its primary role. Its an anit-support sniper.
I assume that snipers aren't for high sec either then. So, snipers are for ... 0.0 only?
Sure.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 06:24:00 -
[720]
Originally by: Liang Nuren
Originally by: Goumindong Edited by: Goumindong on 25/08/2007 01:52:35
Originally by: Liang Nuren ...
I am in 0.0 right now.
Again, snipers arent for low-sec. You cannot balance the ship in the manner you want it to be without overpowering it in its primary role. Its an anit-support sniper.
I assume that snipers aren't for high sec either then. So, snipers are for ... 0.0 only?
Sure.
Liang
Pretty much yes, they just arent effective enough in low sec, the lack of bubbles means that you need to concentrate people on the gate in order to get tackles and get kills. Can eagles be effective in low sec? If you bring enough, yes. But dont expect to get great results with a single ship.
You do play this game right? You understand how the mechanics work?
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.08.25 07:22:00 -
[721]
Originally by: Goumindong
Originally by: Fager ...
I suggest you learn what the word "and" means.
The eagle is a great sniper. The trick is not making it an overpowered sniper. A 5th turret makes it an overpowered sniper, and not a balanced sniper.
I think the correct way to balance this is not to give an eagle an extra turret, but to remove one turret and the drone bay from the muninn.
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Liang Nuren
The Refugees
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Posted - 2007.08.25 08:15:00 -
[722]
Originally by: Goumindong
Pretty much yes, they just arent effective enough in low sec, the lack of bubbles means that you need to concentrate people on the gate in order to get tackles and get kills. Can eagles be effective in low sec? If you bring enough, yes. But dont expect to get great results with a single ship.
You do play this game right? You understand how the mechanics work?
Its funny that you should say such a thing - because many, many people have asked you the exact same question throughout this, and other, threads.
I understand particularly well how this game is played. You, on the other hand, obviously do not.
Stop playing Eve-On-Paper, and understand that the Moa and Eagle both need 1 (but not 2) turrets.
BTW, I do agree with you about *something*. They *do* need to abolish the tier system for ships. ^_^
Liang
Yarr? |
ReePeR McAllem
The Carebear Stare
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Posted - 2007.08.25 08:25:00 -
[723]
im SO not reading 26 pages on caldari propaganda.
But I will say one thing, if the eagle gets a 5th, so should the zealot. End of story.
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Liang Nuren
The Refugees
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Posted - 2007.08.25 08:26:00 -
[724]
Originally by: ReePeR McAllem im SO not reading 26 pages on caldari propaganda.
But I will say one thing, if the eagle gets a 5th, so should the zealot. End of story.
Its true.
Liang
Yarr? |
Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.25 09:19:00 -
[725]
Originally by: Tovarishch I love how you dismiss an eloquent and well thought-out post as 'white noise'.
Care to show me this "eloquent and well thought-out post"? I fail to see it. The post I "quoted" had exactly the same fallacies as the one I answered already, so I pointed him towards what I have written. "See above", aka the text I had above his quote. And since he was so nice to "condense what I had written to Long condescending post I returned the favour.
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Augeas
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Posted - 2007.08.25 10:07:00 -
[726]
Quote: It needs to be balanced in its role as anti-support fleet sniper. And it IS balanced in its role as anti-support fleet sniper.
This illustrates perfectly the fundamental problem with the Eagle. People describe it as an antisupport sniper because that's the only thing it can do, as it lacks the DPS and alpha to trouble larger ships. Various other ships could do the antisupport role about as well, if not better, than the poor Eagle, but they aren't described as antisupport snipers because they are competent, and used in, in other roles.
Not so the Eagle. Its high mass, absence of drone bay, low speed and shield tank means that it can only perform the sniper role, but when doing so it can only snipe frigate-class vessels. Other HACs like the Zealot and Muninn have far greater combat flexibility, and are still competitive with a sniper fit. The Eagle must be the clearly superior sniper, or it is pointless. From the graphs Guom has provided, and the balance between speed and range in current Eve, I'm not convinced a 5-turret Eagle will satisfy that - it needs six to be a useful ship that people would want to fly.
Six turrets would obviously lead to some other balance issues - just increase the Eagle's mass and lower its speed so it doesn't encroach on Deimos territory. And the Zealot would need a 5th turret.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 16:57:00 -
[727]
Originally by: Queen Hopy
Originally by: Goumindong
Originally by: Fager ...
I suggest you learn what the word "and" means.
The eagle is a great sniper. The trick is not making it an overpowered sniper. A 5th turret makes it an overpowered sniper, and not a balanced sniper.
I think the correct way to balance this is not to give an eagle an extra turret, but to remove one turret and the drone bay from the muninn.
You then run into the same problem that the 5 turret eagle does with the Muninn. Except that the Muninn is even more useless than it would be with a 5 t eagle.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 17:06:00 -
[728]
Originally by: Liang Nuren
Originally by: Goumindong
Pretty much yes, they just arent effective enough in low sec, the lack of bubbles means that you need to concentrate people on the gate in order to get tackles and get kills. Can eagles be effective in low sec? If you bring enough, yes. But dont expect to get great results with a single ship.
You do play this game right? You understand how the mechanics work?
Its funny that you should say such a thing - because many, many people have asked you the exact same question throughout this, and other, threads.
I understand particularly well how this game is played. You, on the other hand, obviously do not.
Stop playing Eve-On-Paper, and understand that the Moa and Eagle both need 1 (but not 2) turrets.
BTW, I do agree with you about *something*. They *do* need to abolish the tier system for ships. ^_^
Liang
Clearly you do not. You do not understand how combat works in low-sec. You do not understand how combat works in 0.0. You posit solutions that take the ship from the best anti-support sniper to obsoleting the other anti-support snipers. You think the Zealot and Muninn are short range ships for goodness sake.
The solutions you are asking for do not make any changes to how the ship performs in the areas you want it to. But it does break it as a fleet anti-support sniper.
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KD.Fluffy
The Refugees
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Posted - 2007.08.25 17:40:00 -
[729]
Quote: You then run into the same problem that the 5 turret eagle does with the Muninn. Except that the Muninn is even more useless than it would be with a 5 t eagle
no dude, muninn would still outdamage 5t eagle at most ranges till its optimal drops off. It would also still have a drone bay, capless weapons, higher alpha, more manuverbility and most importantly versatility. Eagle is stuck with the one and only role of sniping. Frankly its so bad at anything else it NEEDS an edge somewhere. It just shocks me that people would think a 5t eagle is overpowered when the rokh and harpy are clearly not overpowered. I guess its good to have one race completely suck so they are easier to kill?
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Liang Nuren
The Refugees
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Posted - 2007.08.25 18:24:00 -
[730]
Originally by: Goumindong
Originally by: Liang Nuren
Originally by: Goumindong
Pretty much yes, they just arent effective enough in low sec, the lack of bubbles means that you need to concentrate people on the gate in order to get tackles and get kills. Can eagles be effective in low sec? If you bring enough, yes. But dont expect to get great results with a single ship.
You do play this game right? You understand how the mechanics work?
Its funny that you should say such a thing - because many, many people have asked you the exact same question throughout this, and other, threads.
I understand particularly well how this game is played. You, on the other hand, obviously do not.
Stop playing Eve-On-Paper, and understand that the Moa and Eagle both need 1 (but not 2) turrets.
BTW, I do agree with you about *something*. They *do* need to abolish the tier system for ships. ^_^
Liang
Clearly you do not. You do not understand how combat works in low-sec. You do not understand how combat works in 0.0. You posit solutions that take the ship from the best anti-support sniper to obsoleting the other anti-support snipers. You think the Zealot and Muninn are short range ships for goodness sake.
The solutions you are asking for do not make any changes to how the ship performs in the areas you want it to. But it does break it as a fleet anti-support sniper.
WHOOOOAAAAAA Buddy! You've got me jacked up with someone else in that pea-brain of yours buddy. The Muninn ain't no close range weapons system - but it has the versatility to try it if it wants.
I personally wouldn't do it - but that doesn't mean it can't be done. Afterall - people use the Eagle as a Beagle.
Oh, and I understand *perfectly* well how PVP works in this game. I've got 60 lowsec kills the last month (flying Gallante, Minmatar, and Caldari ships). I've also managed to grind out 2 billion ISK.
Liang
Yarr? |
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Incantare
Caldari Darkness Inc.
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Posted - 2007.08.25 19:35:00 -
[731]
Originally by: Aramendel More worthless posting.
Is calling you out on the Vagabond's dps while speed tanked a fallacy? Saying that its drone and missile dps is insignificant and not worth mentioning would be a good argument coming from most other posters. You however have shown to take things literally in your previous posts and have no right to cry foul when the same is done to you.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 20:25:00 -
[732]
Originally by: Liang Nuren
WHOOOOAAAAAA Buddy! You've got me jacked up with someone else in that pea-brain of yours buddy. The Muninn ain't no close range weapons system - but it has the versatility to try it if it wants.
I personally wouldn't do it - but that doesn't mean it can't be done. Afterall - people use the Eagle as a Beagle.
Oh, and I understand *perfectly* well how PVP works in this game. I've got 60 lowsec kills the last month (flying Gallante, Minmatar, and Caldari ships). I've also managed to grind out 2 billion ISK.
Liang
O.K. good, so you know perfectly how stupid a 5th turret is for the eagle.
Now we just have to figure out why you are arguing.
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Liang Nuren
The Refugees
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Posted - 2007.08.25 20:37:00 -
[733]
Originally by: Goumindong
Originally by: Liang Nuren
WHOOOOAAAAAA Buddy! You've got me jacked up with someone else in that pea-brain of yours buddy. The Muninn ain't no close range weapons system - but it has the versatility to try it if it wants.
I personally wouldn't do it - but that doesn't mean it can't be done. Afterall - people use the Eagle as a Beagle.
Oh, and I understand *perfectly* well how PVP works in this game. I've got 60 lowsec kills the last month (flying Gallante, Minmatar, and Caldari ships). I've also managed to grind out 2 billion ISK.
Liang
O.K. good, so you know perfectly how stupid a 5th turret is for the eagle.
Now we just have to figure out why you are arguing.
I'm arguing because I think the Eagle *does* need a 5th (but not 6th.. wtf are they thinking?!) turret slot. ^_^
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 20:46:00 -
[734]
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren
WHOOOOAAAAAA Buddy! You've got me jacked up with someone else in that pea-brain of yours buddy. The Muninn ain't no close range weapons system - but it has the versatility to try it if it wants.
I personally wouldn't do it - but that doesn't mean it can't be done. Afterall - people use the Eagle as a Beagle.
Oh, and I understand *perfectly* well how PVP works in this game. I've got 60 lowsec kills the last month (flying Gallante, Minmatar, and Caldari ships). I've also managed to grind out 2 billion ISK.
Liang
O.K. good, so you know perfectly how stupid a 5th turret is for the eagle.
Now we just have to figure out why you are arguing.
I'm arguing because I think the Eagle *does* need a 5th (but not 6th.. wtf are they thinking?!) turret slot. ^_^
Liang
But a 5th turret does nothing in its effectiveness in the short range, in low sec, nor in small roaming gangs. Which is where you claim it needs the boost. But the 5th turret does make it overpowered as an anti-support sniper.
I mean, you get 60 combat kills a month in lowsec[please dont tell me that was just 60 kills with no stipulations], and still have time to grind 2b isk, you ought to know this.
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Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.08.25 20:46:00 -
[735]
Step back and think. To have a sniping HAC with 4 turrets is ridiculous. To have any HAC whose main weapon is turrets, to have only 4, is ridiculous. I promise that giving the Eagle 5 turrets will not magically let it start instapopping 12k inties. It needs that to become good at what it does, it's quite simple. -----------
Primary is family values, secondary is 0.0... |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 20:51:00 -
[736]
Originally by: Jordan Musgrat Step back and think. To have a sniping HAC with 4 turrets is ridiculous. To have any HAC whose main weapon is turrets, to have only 4, is ridiculous. I promise that giving the Eagle 5 turrets will not magically let it start instapopping 12k inties. It needs that to become good at what it does, it's quite simple.
No, but it will obsolete the Zealot and the Muninn at all sniping ranges. Do we give each of them 6 turrets so they are not obsoleted by the 5 turret eagle?
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KD.Fluffy
The Refugees
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Posted - 2007.08.25 20:55:00 -
[737]
Quote: No, but it will obsolete the Zealot and the Muninn at all sniping ranges. Do we give each of them 6 turrets so they are not obsoleted by the 5 turret eagle?
how would they be obsolete dude? Muninn will still be the alpha king... have its drone bay, and more agility. Zealot might need another turret but lasers are higher dpsing then railguns and artillery to begin with so i dunno. 5t eagle will make it a ship worth flying cause right now it just isnt.
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Liang Nuren
The Refugees
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Posted - 2007.08.25 21:12:00 -
[738]
Originally by: Goumindong
Originally by: Jordan Musgrat Step back and think. To have a sniping HAC with 4 turrets is ridiculous. To have any HAC whose main weapon is turrets, to have only 4, is ridiculous. I promise that giving the Eagle 5 turrets will not magically let it start instapopping 12k inties. It needs that to become good at what it does, it's quite simple.
No, but it will obsolete the Zealot and the Muninn at all sniping ranges. Do we give each of them 6 turrets so they are not obsoleted by the 5 turret eagle?
I'd say: Sac -- erm, I don't know how the new changes will work out, so I abstain Zealot +1 turret Vaga -- leave it alone ... its fine Muninn +1 mid Eagle +1 turret Cerb: eh, make it a bit faster maybe... boost missile flight speed across the board Deimos -- getting boosted already Ishtar -- a bit more cpu / grid ffs.
Liang
Yarr? |
Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.25 21:16:00 -
[739]
Edited by: Aramendel on 25/08/2007 21:21:02
Originally by: Incantare lalalalala I can't hear you
You seem only to be able to read what you want to. To repeat (for you to ignore again):
- Yes, a vaga can do drone dps while speedtanked. However, that is irrellevant since it plain out does not need to speedtank anything where his drone dps is of any use. It cannot speedtank and deal any kind of *useful* dps. That should be blindingly obvious if you have any clue about game mechanics. Hell, even if it had no drone bay it could *still* do dps while speedtanking. There are very few absolutes in eve - hit chance never goes to zero. It is just meaningless because it is too low to have any effect. And *any* other cruiser can speedtank and do dps that as well. Yes, *any*. Even an eagle. You can get it to to almost the same speed as a nanocurse actually.
- Yes, not all ranges have similar importance. 0-10k is however very much not more important than 50k+. And there is no "king" of short range combat which is best for the *whole* short range area (0-24k). Likewise the should be no king which is best for the whole longrange spectrum.
Originally by: Liang Nuren
I'd say: Sac -- erm, I don't know how the new changes will work out, so I abstain Zealot +1 turret Vaga -- leave it alone ... its fine Muninn +1 mid Eagle +1 turret Cerb: eh, make it a bit faster maybe... boost missile flight speed across the board Deimos -- getting boosted already Ishtar -- a bit more cpu / grid ffs
That is actually halfway sensible. Well, exept the ishtar. It is fine really. It does already 450 dps without any fitting cost. Compare how much grid, cpu & lowslots other HACs have left after a 450 dps fitting.
The question in the end is really if we do need to boost most HACs.
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Liang Nuren
The Refugees
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Posted - 2007.08.25 21:17:00 -
[740]
Originally by: Goumindong
I mean, you get 60 combat kills a month in lowsec[please dont tell me that was just 60 kills with no stipulations], and still have time to grind 2b isk, you ought to know this.
60 *real* kills against people that shoot back.
Liang
Yarr? |
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 21:47:00 -
[741]
Originally by: KD.Fluffy
Quote: No, but it will obsolete the Zealot and the Muninn at all sniping ranges. Do we give each of them 6 turrets so they are not obsoleted by the 5 turret eagle?
how would they be obsolete dude? Muninn will still be the alpha king... have its drone bay, and more agility. Zealot might need another turret but lasers are higher dpsing then railguns and artillery to begin with so i dunno. 5t eagle will make it a ship worth flying cause right now it just isnt.
Because it would outdamage every other HAC from 50km onward. Do i have to show you the graphs again?
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Liang Nuren
The Refugees
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Posted - 2007.08.25 21:55:00 -
[742]
Originally by: Aramendel
That is actually halfway sensible. Well, exept the ishtar. It is fine really. It does already 450 dps without any fitting cost. Compare how much grid, cpu & lowslots other HACs have left after a 450 dps fitting.
The question in the end is really if we do need to boost most HACs.
Thanks! I like being sensible. :p Hmm. That is the question, now isn't it. I'd say that yes, most HAC's need boosted, but that's an opinion of course.
Liang
Yarr? |
KD.Fluffy
The Refugees
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Posted - 2007.08.25 22:01:00 -
[743]
Quote: Because it would outdamage every other HAC from 50km onward. Do i have to show you the graphs again?
no it wont. Your graphs are wrong. It will AT BEST match the other 'sniping cruisers' damage untill there range falls off. ANd to do this you must use the best pirate ammo, with plain t1, it will still be out dpsed. Don't forget muninn gets more speed, agility, lower mass, drone bay, capless weapons, higher alpha strike. Why isnt the rokh overpowered? why isnt hte harpy over powered?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.25 22:47:00 -
[744]
Edited by: Goumindong on 25/08/2007 22:47:41
Originally by: KD.Fluffy
Quote: Because it would outdamage every other HAC from 50km onward. Do i have to show you the graphs again?
no it wont. Your graphs are wrong. It will AT BEST match the other 'sniping cruisers' damage untill there range falls off. ANd to do this you must use the best pirate ammo, with plain t1, it will still be out dpsed. Don't forget muninn gets more speed, agility, lower mass, drone bay, capless weapons, higher alpha strike. Why isnt the rokh overpowered? why isnt hte harpy over powered?
You keep saying they are wrong. But you keep lieing about it, never showing why it isnt wrong, and puting up completly ridiculous fits to prove the ship is underpowered. How many times do we have to explain that drones and missiles are useless at these ranges.
To do this you have to use the best NAVY ammo. The same ammo that is readily available due to the LP store.
We have been over why the Rokh isnt overpowered[though in reality, its pretty god damn strong compared to the rest]
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Liang Nuren
The Refugees
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Posted - 2007.08.25 23:11:00 -
[745]
Edited by: Liang Nuren on 25/08/2007 23:15:28
Originally by: Goumindong
We have been over why the Rokh isnt overpowered[though in reality, its pretty God damn strong compared to the rest]
Fixed it for you. Pedantic, I know - possibly even religious. But meh.
Anyway, I think that the Rokh isn't overpowered because there aren't 200km warp in points...
Edit: Also, it's shooting range is hampered by the lock range.
Liang
Yarr? |
KD.Fluffy
The Refugees
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Posted - 2007.08.25 23:25:00 -
[746]
Edited by: KD.Fluffy on 25/08/2007 23:29:14 Edited by: KD.Fluffy on 25/08/2007 23:28:09 Edited by: KD.Fluffy on 25/08/2007 23:25:08
Originally by: kd.fluffy allright heres the two setups I compared. These setups are both PURE sniping fits for the sake of a fair comparison.
Muninn: high: 5x artillery II medium: 1 sensor booster, 2x tracking computer low: 3x gyrostab IIs, 1x signal amplifier
Eagle: high: 4 250mm railgun II medium: 3x tracking computer, 2x sensor booster II low: 3x magnetic field stabilizer IIs
to hit 114km optimal muninn can achieve eagle must load lead charge. Muninn does 230dps, eagle does 158 dps. Giving the eagle faction ammo which not everyone has eagle will be doing 182 dps. If you give the eagle a fifth turret with faction ammo it will be doing 227 dps. If your like most people and are just loading t1 ammo you will be doing 197 dps. muninn will still have hte dps edge not to mention NUMEROUS other advantages. Capless weapons, much higher alpha strike, more agility, much more damage in closer ranges, and a drone bay. Really I think its a freakin shame that the eagle is so underpowered and ccp I humbly bequeth you to add another turret.
dude, nothing ridiculus about those fits...... they look like sniping fits to me...
Quote: You keep saying they are wrong. But you keep lieing about it, never showing why it isnt wrong, and puting up completly ridiculous fits to prove the ship is underpowered. How many times do we have to explain that drones and missiles are useless at these ranges.
To do this you have to use the best NAVY ammo. The same ammo that is readily available due to the LP store.
We have been over why the Rokh isnt overpowered[though in reality, its pretty god damn strong compared to the rest]
as shown above, I have countered your charts, which are wrong. 5t eagle will at BEST match muninn's damage, and never outdamage save for a few funky ranges inside of 100km. An eagle with the same turrets as its competitors is perfectly balanced.. CCP finally got it right with the rokh, now please do the same for the eagle!
Drones and missles ARE NOT useless at that range. A drone bay is a great defense against small ships that the eagle is denied and the muninn has. Maybe muninn's drone bay and a one missle la uncher should be taken away......
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.26 00:22:00 -
[747]
they are missing essential modules.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.08.26 05:59:00 -
[748]
Originally by: Goumindong they are missing essential modules.
You dont balance ships around the ability of fitting a an mwd. If you would balance ships around essential modules that would mean most caldari ships are unbalanced since they cannot fit tank, scram, web, injector. ---------------------------------------
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.26 06:27:00 -
[749]
Edited by: Goumindong on 26/08/2007 06:27:48
Originally by: Juha85
Originally by: Goumindong they are missing essential modules.
You dont balance ships around the ability of fitting a an mwd. If you would balance ships around essential modules that would mean most caldari ships are unbalanced since they cannot fit tank, scram, web, injector.
Yes, they can, better than many ships actualy. For instance of the HACs we are discussing here, only the Caldari one can fit a mwd,web,srcam,injector, +tank.
And of all the HACs, only the Caldari HACs, the Ishtar, and Vagabond can fit an MWD, web, scram, injector and tank.
Caldari have many more options due to the high numbers of mid slots.
For instance a 5/4 config can fit
MWd, web, scram, buffer, buffer buffer, dmg, dmg, dmg[no inj needed on passive tank
Or
mwd, web, scram, inj, ew tank, tank, tank, tank
Or
Mwd, web, scram, inj, tank tank, dmg, dmg dmg.
The only thing they cant do is fit LOTS of active tank, or lots of active tank with DPS]
but...
Active tank is not nearly as beneficial as passive tank, ewar, or DPS in a gang, and high mid slots ships can easily fit loads of passive tank, ewar, and DPS in relation to their high low slot competition.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.26 10:42:00 -
[750]
Edited by: MailFan on 26/08/2007 10:53:29
Originally by: Goumindong Yes, they can, better than many ships actualy. For instance of the HACs we are discussing here, only the Caldari one can fit a mwd,web,srcam,injector, +tank.
And of all the HACs, only the Caldari HACs, the Ishtar, and Vagabond can fit an MWD, web, scram, injector and tank.
Caldari have many more options due to the high numbers of mid slots.
For instance a 5/4 config can fit
MWd, web, scram, buffer, buffer buffer, dmg, dmg, dmg[no inj needed on passive tank
Or
mwd, web, scram, inj, ew tank, tank, tank, tank
Or
Mwd, web, scram, inj, tank tank, dmg, dmg dmg.
The only thing they cant do is fit LOTS of active tank, or lots of active tank with DPS]
but...
Active tank is not nearly as beneficial as passive tank, ewar, or DPS in a gang, and high mid slots ships can easily fit loads of passive tank, ewar, and DPS in relation to their high low slot competition.
You know **** about fitting caldari Hacs lmao.
Caldari already are slowboats, Eagle being the worst, so you would have to fit a webber at all times. You would need a scram, you would need a MWD and since we're using cap for guns, active tank, mwd, webber and scramble you would also need an Injector. Even when using a passive tank, which would eat up 2 med slots and 1 or 2 low slots, you would need an injector incase your encounter a ship with Neutralizers, otherwise your guns would just stop firing, leaving only 2 launcher slots which can't be fitted propperly since you have 2 PG consuming shield extenders.
An Eagle with wmd, scram, web and injector means 1 med slot for tanking. You were complaining about the Muninn sucking at having a tank. Well it least it has 3 slots for it.
And low slot tanking a Caldari Hac This would mean dropping all the dmg mods even further nerfing the damage output. Why didn't you see that in your theories on paper?
Quote:
Mwd, web, scram, inj, tank tank, dmg, dmg dmg.
HAHA! Split weapon system and 2 slot split tank?
You really are an Caldari Hac expert! --
I'm in this mood because of scorn. I'm in a mood for total war
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.08.26 10:58:00 -
[751]
Edited by: welsh wizard on 26/08/2007 10:59:12 You make it sound as though there isn't a problem, Caldari ships can fit a shield tank, tackle with damage and compete? No they can't.
If this were the case Goumindong there wouldn't be a problem. The evidence suggests there is a problem because the significant majority of engagements like this go the other 3 races way.
Why is this?
It's because the armour tanker invariably dictates the range, whether or not the fight happens in the first place, usually has higher raw damage output, is more likely to be packing ewar and almost always has the ability to decide whether to stay if its going badly. The shield tanker doesn't make any of these decisions, they either die or force the armour tanker out (vagabond being the exception).
In summary if shield tankers really could fit tackle, tank & damage and use them successfully as you seem to be suggesting then there wouldn't be a problem. I know you badly want to believe it but a shield tanker sacrificing any more than 1 mid slot for other uses is not going to be successful in any capacity outside of a gang.
With the nos nerf this imbalance may even out a little as shield tanks are far more sensitive to nos (unable to fit cap boosters without compromising setup, high cap use and frequency of boosting). Despite what others say shield tanking is not as cap efficient as armour tanking unless you're packing a gist booster and/or nerfing the rest of your setup with CCC rigs/SBA's etc.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.26 11:38:00 -
[752]
Originally by: Goumindong
Quote: What I see is, that the Eagle actualy has no place. There are plenty of 100km snipers out there. Zealot, Munin, Harpy, Cormorant, Ferox, Moa, hell even the Deimos and Brutix can do it. And on the 150+km front, we have battleships. So what is the Eagles role ? When sniping at 100km, there is plenty of competition that either locks faster or can alpha the intended target audience or performs on par with the Eagle. At longer ranges, all the contenders have way way more DPS (for a sniper comparison that is).
Its because you dont know what you ought to be shooting. [And no the brutix and Deimos cannot hit 100km] And dont know how to load the right ammo.
Look, at ALL ranges, its "contenders" have way more DPS than ANY OF THE HACs. the Rokh outdamages each and every one of them at all ranges. With tech 1 ammo.
You simply are not going to find a ship that is cruiser sized and performs like a battleship. Its for sniping small ships, not for sniping cruisers and battleships.
Sorry, an eagle that outdamages all the other sniper hacs above 50km is broken.
SO you are telling me that a cruiser (or below battleship) sized snipe with range 100+km has no role ?
Again, 100km ranges have many contenders (named them). 150km+ is the BS realm.
What IS the Eagles role again ? It seems it falls in the same role as the Rokh among battleships. 50km range where it is more effective than other HAC/Cruiser/BC snipers. But it is still inside BS range, so actualy not usable. The Rokh at least has a unique 50km niche. The Eagle has NONE.
Again there are much more cost effective snipers in the 100km arena for killing frigate sized targets.
With your proposed changes the Eagle will stay a sub-par sniper, while trying to fit inbetween Deimos and Vaga (which it will fail anyway).
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.26 11:44:00 -
[753]
Originally by: Hugh Ruka What IS the Eagles role again ? It seems it falls in the same role as the Rokh among battleships. 50km range where it is more effective than other HAC/Cruiser/BC snipers. But it is still inside BS range, so actualy not usable. The Rokh at least has a unique 50km niche. The Eagle has NONE.
Tracking & sig resolution. BS sized turrets are not really very good at shooting at small support 150k away. The eagle is. The zealot and muninn have to get to 100k to do that.
It has just the same 50k niche as the rokh has. BSs can get the same range as the eagle, but not the same accurancy. If they would make it obsolete they would make ALL sniper HACs obsolete.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.26 11:50:00 -
[754]
Originally by: Aramendel
Originally by: Hugh Ruka What IS the Eagles role again ? It seems it falls in the same role as the Rokh among battleships. 50km range where it is more effective than other HAC/Cruiser/BC snipers. But it is still inside BS range, so actualy not usable. The Rokh at least has a unique 50km niche. The Eagle has NONE.
Tracking & sig resolution. BS sized turrets are not really very good at shooting at small support 150k away. The eagle is. The zealot and muninn have to get to 100k to do that.
It has just the same 50k niche as the rokh has. BSs can get the same range as the eagle, but not the same accurancy. If they would make it obsolete they would make ALL sniper HACs obsolete.
Yes, and in order to do that, it needs Spike ammo. That's were it drops 30% below Zealot and Munin. 50km is transversed by a competent inty in 5-6 seconds. That's 1 ROF cycle for the Eagle. With Spike level damage, it is unable to kill a tackler even in 2 volleys. And after 2 volleys, that target comes into the other snipers range (particularly cormorant and harpy). Where is the advantage again ?
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.08.26 11:51:00 -
[755]
Originally by: Aramendel
Originally by: Hugh Ruka What IS the Eagles role again ? It seems it falls in the same role as the Rokh among battleships. 50km range where it is more effective than other HAC/Cruiser/BC snipers. But it is still inside BS range, so actualy not usable. The Rokh at least has a unique 50km niche. The Eagle has NONE.
Tracking & sig resolution. BS sized turrets are not really very good at shooting at small support 150k away. The eagle is. The zealot and muninn have to get to 100k to do that.
It has just the same 50k niche as the rokh has. BSs can get the same range as the eagle, but not the same accurancy. If they would make it obsolete they would make ALL sniper HACs obsolete.
I'm confused, why doesn't the Rokh with 8 turrets make the other battleships with equivalent numbers of turrets (taking damage bonuses into account) obsolete?
Why is the Harpy balanced with 4 turrets and a damage bonus, equivalent to the other races...?
Why is this ratio different for the Eagle but not the other hacs? What makes the Eagle the exception to this rule? Perhaps its because of its nifty blue paint job?
Same goes for the Ferox Moa & Vulture, all equally as redundant through lack of damage.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.26 12:10:00 -
[756]
Originally by: Hugh Ruka Yes, and in order to do that, it needs Spike ammo. That's were it drops 30% below Zealot and Munin. 50km is transversed by a competent inty in 5-6 seconds. That's 1 ROF cycle for the Eagle. With Spike level damage, it is unable to kill a tackler even in 2 volleys. And after 2 volleys, that target comes into the other snipers range (particularly cormorant and harpy). Where is the advantage again ?
Firstly, no, it doesn't need spike. It can reach a 180k optimal with t1 ammo. And even if it did need it at 150k then the zealot and muninn would need their sniper t2 ammo at 100k, too. No difference.
Secondly, even disregarding that you would then have a damaged tackler while the zealot and muninn will have an undamaged one. Essentially, you have at the very minimum 33% more time to kill it (100k vs 150k). This easily makes up for the damagedifference.
Originally by: welsh wizard I'm confused, why doesn't the Rokh with 8 turrets make the other battleships with equivalent numbers of turrets (taking damage bonuses into account) obsolete?
Why is the Harpy balanced with 4 turrets and a damage bonus, equivalent to the other races...?
Why is this ratio different for the Eagle but not the other hacs? What makes the Eagle the exception to this rule? Perhaps its because of its nifty blue paint job?
Same goes for the Ferox Moa & Vulture, all equally as redundant through lack of damage.
Rokh - because it can rarely use its rangebonus to the full extend compared to the other BS. The eagle can almost always use its rangebonus.
Harpy - Eagle - the eagle has a resistancebonus. The harpy hasn't. (And, no, the t1 resistance bonuses of the AFs are not that, this is something build in already in the eagles base stats)
Vulture dps is not worse than that of claymore & damnation. The eos is the imbalanced ship for fleet commands. Ferox dps isn't so hot compared to the cyclone and prophecy either. Again, the ga÷e ship stands out there. And moa has a massive range advantage.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.26 12:13:00 -
[757]
Originally by: Aramendel
Originally by: Hugh Ruka Yes, and in order to do that, it needs Spike ammo. That's were it drops 30% below Zealot and Munin. 50km is transversed by a competent inty in 5-6 seconds. That's 1 ROF cycle for the Eagle. With Spike level damage, it is unable to kill a tackler even in 2 volleys. And after 2 volleys, that target comes into the other snipers range (particularly cormorant and harpy). Where is the advantage again ?
Firstly, no, it doesn't need spike. It can reach a 180k optimal with t1 ammo. And even if it did need it at 150k then the zealot and muninn would need their sniper t2 ammo at 100k, too. No difference.
Secondly, even disregarding that you would then have a damaged tackler while the zealot and muninn will have an undamaged one. Essentially, you have at the very minimum 33% more time to kill it (100k vs 150k). This easily makes up for the damagedifference.
The 33% time to kill is 1 (ONE) ROF cycle in this case. So it is actualy not shooting but waiting for the next one.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.26 12:23:00 -
[758]
Edited by: Aramendel on 26/08/2007 12:23:30 With artillery maybe. 250mm rails have with 3 damagemods a ROF of 3.66. You do not have magic 10 km/s tacklers in fleets usually.
And it doesn't matter really. Because, guess what, the same thing applies for 100k snipers. No matter how fast the tackler is you have 33% more time to do dps. And that is a low estimate, since once the tackler is closer than 20-30k your chance to hit him diminishes very rapidly. Meaning that a 100k sniper has efficiently around 70k range difference to kill it while a 150k sniper has 120k range difference to kill it, 70% more.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.08.26 13:50:00 -
[759]
Edited by: welsh wizard on 26/08/2007 13:50:39
Originally by: Aramendel
Originally by: Hugh Ruka Yes, and in order to do that, it needs Spike ammo. That's were it drops 30% below Zealot and Munin. 50km is transversed by a competent inty in 5-6 seconds. That's 1 ROF cycle for the Eagle. With Spike level damage, it is unable to kill a tackler even in 2 volleys. And after 2 volleys, that target comes into the other snipers range (particularly cormorant and harpy). Where is the advantage again ?
Firstly, no, it doesn't need spike. It can reach a 180k optimal with t1 ammo. And even if it did need it at 150k then the zealot and muninn would need their sniper t2 ammo at 100k, too. No difference.
Secondly, even disregarding that you would then have a damaged tackler while the zealot and muninn will have an undamaged one. Essentially, you have at the very minimum 33% more time to kill it (100k vs 150k). This easily makes up for the damagedifference.
Originally by: welsh wizard I'm confused, why doesn't the Rokh with 8 turrets make the other battleships with equivalent numbers of turrets (taking damage bonuses into account) obsolete?
Why is the Harpy balanced with 4 turrets and a damage bonus, equivalent to the other races...?
Why is this ratio different for the Eagle but not the other hacs? What makes the Eagle the exception to this rule? Perhaps its because of its nifty blue paint job?
Same goes for the Ferox Moa & Vulture, all equally as redundant through lack of damage.
Rokh - because it can rarely use its rangebonus to the full extend compared to the other BS. The eagle can almost always use its rangebonus.
Harpy - Eagle - the eagle has a resistancebonus. The harpy hasn't. (And, no, the t1 resistance bonuses of the AFs are not that, this is something build in already in the eagles base stats)
Vulture dps is not worse than that of claymore & damnation. The eos is the imbalanced ship for fleet commands. Ferox dps isn't so hot compared to the cyclone and prophecy either. Again, the ga÷e ship stands out there. And moa has a massive range advantage.
Then why do people rarely use these supposed Caldari gunboat advantages in pvp? Is it the pilots obliviously neglecting using range to their advantage or is it simpily the fact that range is so diluted as an advantage that it makes negligible difference?
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.26 14:20:00 -
[760]
Depends. There are 3 problems really:
- the speed boosts. Although those mainly effected frigates due to the overdrive changes. Rigs, or to be more precises: poly rigs or simply too expensive to be commonly use in sniper warfare. A poly rigged inty costs as much as a fleet BS after insurance.
- hitpoint boosts. A sniper needs more time to kill a shortrange ship, shortrange ship need the same time to get to the sniper...
- positioning problems. Nice and fine for up to 100k, but for anything above you need a warpin or bookmarks. This especially hurts ships which have higher ranges than the "norm", which seems to be at 150-160k. If you have only a ~100k range you can use warp-to-100, if you have 200k+ ranges (rokh and rigged ECM ships mainly) you need an extra set of bookmarks or warpins, which is only rarely available. You can try to circumvent that by using warp-to-50 with the sniper BM for the rest of the fleet, but unless you come from the correct vector you do not get the correct result for that.
Personally I would order the main problems by the order of severety from biggest to smallest problem by positioning -> hitpoint increase -> speed.
Without the correct positioning you cannot snipe in the first place. The problem here is that you cannot really make that easier to do without in turn making it easier to break sniperspots. The hitpoint boost is IMO a bigger problem than speed for snipers simply because IMO the speed boost is not 50% like the HP boost. At least if we exclude overloading - but IMO the overloading MWD boost is a bit too strong. Although in the case of missiles the HP increase was actually a boost for their longrange performance. Longer battles = more time for missiles to use their superior longrange dps after the flighttime.
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Ruiryu
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Posted - 2007.08.26 15:33:00 -
[761]
Edited by: Ruiryu on 26/08/2007 15:33:57
Originally by: Goumindong Edited by: Goumindong on 26/08/2007 06:27:48
Originally by: Juha85
Originally by: Goumindong they are missing essential modules.
You dont balance ships around the ability of fitting a an mwd. If you would balance ships around essential modules that would mean most caldari ships are unbalanced since they cannot fit tank, scram, web, injector.
Yes, they can, better than many ships actualy. For instance of the HACs we are discussing here, only the Caldari one can fit a mwd,web,srcam,injector, +tank.
And of all the HACs, only the Caldari HACs, the Ishtar, and Vagabond can fit an MWD, web, scram, injector and tank.
Caldari have many more options due to the high numbers of mid slots.
For instance a 5/4 config can fit
MWd, web, scram, buffer, buffer buffer, dmg, dmg, dmg[no inj needed on passive tank
Or
mwd, web, scram, inj, ew tank, tank, tank, tank
Or
Mwd, web, scram, inj, tank tank, dmg, dmg dmg.
The only thing they cant do is fit LOTS of active tank, or lots of active tank with DPS]
but...
Active tank is not nearly as beneficial as passive tank, ewar, or DPS in a gang, and high mid slots ships can easily fit loads of passive tank, ewar, and DPS in relation to their high low slot competition.
I've been following this post since day one, and now you just proved all your pathetic whining and argue is invalid. You know absolutely nothing about this game, you should stop posting and save your self the humiliation of continuing your stupid crusade against the eagle.
Were you horribly beaten by one? Repeatedly? Solo? If so quick eve give me your stuff and find a new game. Your comment about Caldari being able to fit MWD Scram, web injector and tank is the most ******** thing I've ever seen, and think about your tanking. . . CALDARI SHIELD TANK! THEY HAVE TWICE THE AMOUNT OF SHIELD TO ARMOR!
Everyone from this point anyone posting shouldn't consider a word this guy is saying as valid input on the change to this ship.
Also what ever it is that your smoking share it with the rest of us, I'm sure you got something a hell of a lot better then my pain meds.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.26 17:56:00 -
[762]
Originally by: welsh wizard
You make it sound as though there isn't a problem, Caldari ships can fit a shield tank, tackle with damage and compete? No they can't.
They can, so long as its a passive shield tank. Show me the Armor tank that a sacriledge has when fitting 3 damage mods? Its TWO slots. A deimos? three slots. An eagle? three slots[mwd, web, scram, extender, invuln, + Damage Control], A muninn, 2 slots.
Quote:
It's because the armour tanker invariably dictates the range, whether or not the fight happens in the first place, usually has higher raw damage output, is more likely to be packing ewar and almost always has the ability to decide whether to stay if its going badly. The shield tanker doesn't make any of these decisions, they either die or force the armour tanker out (vagabond being the exception).
A shield tanker can choose to armor tank in the lows with tackle and ewar in the mids. A shield tanker can choose to tackle in the mids, with shield tank, and damage in the lows. A shield tanker can choose to tackle in the mids, with ewar, and dps. An armor tanker can choose to tank in the lows with DPS, and tackle, or tank in the lows, with dps, and ewar, or tank in the lows, with ewar.
The difference is very simple and the distinction is a clear advantage in some areas.
First. Tank is advantaged in solo fights. This means that the heavy tank + tackle == solo fighter.
Second. Gank is advantaged in gang fights. This means that the light tank + tackle or ewar is advantaged in gang fights.
Third. Ewar is stronger than tank for the most part. This means that tackle+ewar+dmg/tank is great for gangs.
High med slot ships have no problems doing this
Quote: Despite what others say shield tanking is not as cap efficient as armour tanking unless you're packing a gist booster and/or nerfing the rest of your setup with CCC rigs/SBA's etc.
No, it really is. Its more cap efficient.
Originally by: MailFan I have no clue what a damage control is
Ill give you a hint, its a low slot tank mod for shield tankers.
Many many many armor tanking ships, which have 3 mids, do not and cannot fit injectors. I point you to the Deimos, Muninn, Zealot, and the host of tech one ships with 3 med slots or less. The idea that caldari cannot fit a low slot tank is only true in situations where their competitors can also not fit a low slot tank of the same magnitude while fitting similar damage mods. If you really want mwd,web,scram, inject on your Caldari HAC, you can armor tank, its that simple. And as a benefit you get a free med slot for EW.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.26 18:27:00 -
[763]
At first I wanted to make an indepth post on the hows and why's of Caldari (eagle) fitting and the fact that I made a setup for the Zeal and Mun fitted with DCU (which ofcourse you didn't read).
But...
Your last comment about low slot Caldari Hac armor tanking, is so incredibly ******** and even goes against your own suggestions of giving a shield hp boost.
Just 1 sentence for you which completely annihilates your suggestion:
Eagle description: Caldari Cruiser Skill Bonus: 10% bonus to Medium Hybrid Turret optimal range per level and 5% bonus to shield resistances per level. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.26 18:35:00 -
[764]
Edited by: Goumindong on 26/08/2007 18:35:31 And? The Maller gets a cap bonus to laser use, but its still better with autocannons.
The Eagle can fit a passive shield tank just fine, it can also armor tank if you are so inclined[though i wouldnt do it]. There is nothing wrong with making it passive tank better, just as there is nothing wrong with pointing out that it can armor tank.
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Rawstyle
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.08.26 19:45:00 -
[765]
Edited by: Rawstyle on 26/08/2007 19:49:48 Edited by: Rawstyle on 26/08/2007 19:47:26 The way i see it, the eagle is *supposed* to be a sniper. Before the various patches and two (i think it was only two) increases to ships hit points, you could just about be effective vs frigs in a sniping eagle.
Now however, its impossible to kill even an unscrambled t1 frig before it either warps or gets its transversal high enough that you to become ineffective.
So clearly its damage is not great enough to make it an effective sniper, add to that the shield resistance bonus, which is rendered completely useless by the range at which you engage, and you have a pretty confused ship.
Being able to hit from 200km+ is all well and good, but the dps of an eagle using spike, with hac v, rail spec 4 and 3 dmg mods is a lowly 183. As previously stated this is insufficient to kill a t1 frig before it can get re-align and warp.
People argueing about its effectiveness at the 50-60km mark clearly have not had much pvp experience. This range is the 'no-mans land' of pvp, very few fights ever take place at these ranges for obvious reasons, its in turret bs range and out of scramble range, you inevitably try to be closer or further away from the target.
I would like to see the tanking bonus of the eagle (and moa for that matter) removed and replaced by a rate of fire bonus. Giving it a 5th turret slot and the grid/cpu to use it would open it up to some pretty overpowered blaster setups, however it does need a dmg boost. Currently it just doesn't work effectively in its designed role.
With the improvements to the other hacs i'm stunned that the confused eagle hasn't had a look in.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.26 20:05:00 -
[766]
Edited by: Goumindong on 26/08/2007 20:05:56
Originally by: Rawstyle
Now however, its impossible to kill even an unscrambled t1 frig before it either warps or gets its transversal high enough that you to become ineffective.
Load faction ammo, a frig will need 6km/s transversal to not be hit.[and by not be hit, it will still be hit 70% of the time if its got a base sig under 30]
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Rawstyle
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.08.26 20:18:00 -
[767]
Originally by: Goumindong Edited by: Goumindong on 26/08/2007 20:05:56
Originally by: Rawstyle
Now however, its impossible to kill even an unscrambled t1 frig before it either warps or gets its transversal high enough that you to become ineffective.
Load faction ammo, a frig will need 6km/s transversal to not be hit.[and by not be hit, it will still be hit 70% of the time if its got a base sig under 30]
This may well be true but the faction ammo that has the same range as spike has lower damage. More importantly though, it doesn't change the fact that its an ineffective sniper of frigs, never mind anything bigger.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.26 20:38:00 -
[768]
Originally by: Rawstyle
Originally by: Goumindong Edited by: Goumindong on 26/08/2007 20:05:56
Originally by: Rawstyle
Now however, its impossible to kill even an unscrambled t1 frig before it either warps or gets its transversal high enough that you to become ineffective.
Load faction ammo, a frig will need 6km/s transversal to not be hit.[and by not be hit, it will still be hit 70% of the time if its got a base sig under 30]
This may well be true but the faction ammo that has the same range as spike has lower damage. More importantly though, it doesn't change the fact that its an ineffective sniper of frigs, never mind anything bigger.
No, its a pretty damn effective sniper of frigs and other small support. Snipers just arent effective alone.
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Rawstyle
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.08.26 20:52:00 -
[769]
No, its a pretty damn effective sniper of frigs and other small support. Snipers just arent effective alone.
This is simply not the case, sniper bs are very effective solo, and against ships bigger than frigs. Now i'm not suggesting for a second that the dmg of an eagle should be comparable to the dmg of a sniping bs, because the accuracy is much greater.
I'm simply suggesting that it needs a small boost in dmg, enough to make it effective for solo frig sniping as it once was before the hp increases.
Personally i don't believe that is too much to ask, and i don't believe it would overpower the ship in any way, just make it effective in its intended role once again.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.26 21:38:00 -
[770]
sniper battleships could not destroy a destroyer before it warps before the the hit point boost. They are not effective solo.
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Rawstyle
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2007.08.26 21:54:00 -
[771]
Originally by: Goumindong sniper battleships could not destroy a destroyer before it warps before the the hit point boost. They are not effective solo.
this is where i finish my *debate* with you, you clearly are not well informed enough for me to continue. good day
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.26 22:09:00 -
[772]
Edited by: Goumindong on 26/08/2007 22:12:26
Originally by: Rawstyle
Originally by: Goumindong sniper battleships could not destroy a destroyer before it warps before the the hit point boost. They are not effective solo.
this is where i finish my *debate* with you, you clearly are not well informed enough for me to continue. good day
No, seriously not joking. Right now, a rifter has 1700 effective hit points with no tanking modules at all. Before the last boost that would be 1360.
With an MSE, and damage control[both tech 1] that is 2960 effective hit points[before the HP boost]. A max skilled megathron with spike volleys 1701 damage, an Apoc 2544. Before the changes, a coercer had 2800 effective hit points with no tank mods. It alligns and warps in 5.5 seconds, a rifter in 4.8 seconds. A megathron volleys in 5.6 seconds, the Apoc in 6.8 seconds.
Without a tackle on a destroyer, it will warp before any ship except a tempest would volley it, and ONLY if it were a max skilled tempest.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.08.26 22:14:00 -
[773]
Don't mind him Rawstyle, he's Amarr... from his point of view only Amarr ships may be complained about. Maybe we could invite him into a different thread about making Apocalypses stop sucking with a 4 slot passive shield tank, 3 damage mods and 4 cap power relays?
The point stands that long-ranged sniping ships really got the shaft with the HP boosts, likely an unexpected side-effect. This is why I am lobbying for one additional turret slot on Moa, Eagle, Ferox and maybe or maybe not the Vulture. They don't even need more grid, as long as they at least give the pilot the option to get extra sniping power out of gimping their ship with grid mods. Having that option would already be a lot better than the current situation.
Yes, a ship that needs to be gimped to do damage is still better than a ship that you cannot even gimp to to damage!
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Ruiryu
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Posted - 2007.08.27 15:28:00 -
[774]
Not only would a 5th slot be nice, but have some of it's armor hp turned into shield HP.
I also wonder if the DEVs have looked at this thread.
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Kamen
SRBI Circle 0f Two
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Posted - 2007.08.27 22:37:00 -
[775]
Originally by: Goumindong Edited by: Goumindong on 26/08/2007 18:35:31 And? The Maller gets a cap bonus to laser use, but its still better with autocannons.
The Eagle can fit a passive shield tank just fine, it can also armor tank if you are so inclined[though i wouldnt do it]. There is nothing wrong with making it passive tank better, just as there is nothing wrong with pointing out that it can armor tank.
You give me one ******* setup for the Eagle that is able to fit a passive armor tank of ANY significance, or quit posting so you don't continue to shame your alliance!
If you aver had to fit a caldari rail ship, you would have noticed that in most cases it barely has enough PG to just fit the largest rails or blasters, not to talk about a shield extender or two or a shield booster. Cap injector is a commodity that you usually have to pay an arm and a leg for. Plates can only bea dreamed of and an armor rep is a god send on only a few ships that can effectively host them!
Ohhh and on an Eagle, I (neraly) forfeited 2 bonuses by fitting blasters, forfetied another one by gimping my setupo with armor plates... Might have as well used a damn zealot with neutron blasters! ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.27 23:17:00 -
[776]
Edited by: Goumindong on 27/08/2007 23:23:04 You mean a passive shield tank?
4x ion/electron, 2x HAM launchers Mwd, web, scram, LSEII, LSEII DC, MFS, MFS, MFS
Em rig, EM rig.
66% low resist on EM, average 75%.
9100 shield hit points. 413 dps.
Add in a 25 cube drone bay and that is 513 DPS, add the 50% shield hit point boost and that is 13500 shield hit points which is certianly very good amount.
Fits with AWU 4.
ed: you can run a single rep active armor tank with 4 electrons and 2 named HAM launchers, which do put out a pitiful 244 DPS, but hey, thems the breaks. Cant do everything.
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Narffy
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Posted - 2007.08.28 00:49:00 -
[777]
Originally by: Goumindong Edited by: Goumindong on 28/08/2007 00:23:35 You mean a passive shield tank?
4x electron, 2x HAM launchers Mwd, web, scram, LSEII, LSEII DC, MFS, MFS, MFS
Em rig, EM rig.
66% low resist on EM, average 75%.
9200 shield hit points. 413 dps. 1473m/s.
Add in a 25 cube drone bay and that is 513 DPS, add the 50% shield hit point boost and that is 13500 shield hit points which is certianly very good amount.
blah blah blah...
While you're on this give the eagle stats that are totally out of line with the rest of the faction idea, can you add a couple more changes to your list?
1) Give the Vulture a 50 m3 drone bay. 2) Give the Rokh a 75 m3 drone bay.
Helps keep these ships in line with your eagle idea.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 01:45:00 -
[778]
except there is nothing wrong with either the vulture or the Rokh.
The afore mentioned stats are stats for the ship as it is currently.
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Albrecht Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.08.28 05:45:00 -
[779]
Edited by: Albrecht Wassenar on 28/08/2007 05:45:23
Originally by: Goumindong sniper battleships could not destroy a destroyer before it warps before the the hit point boost. They are not effective solo.
/ignore Goumindong
Meanwhile.. Moa hull class has needed lovin for YEARS.. seriously.. I asked hammerhead to take a look at it when he was at PAX.. said he didnt know much about the whole thing as that isnt his department so we shall see. ------------------------------------- Join "TKI-net" for more information |
Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.28 06:30:00 -
[780]
Edited by: Hugh Ruka on 28/08/2007 06:33:22
Originally by: Goumindong
And for the hell of it a Deimos
1600mm Reinforced Rolled Tungsten Plates I Armor Explosive Hardener II Armor Thermic Hardener II Armor EM Hardener II Damage Control II Energized Adaptive Nano Membrane II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I
10,500 armor hit points[much better resists i might add], 460 dps, 1524m/s[estimated]
Hmm so you fit at least 2 damage mods on each setup except the Deimos. And you forget the drones (which the Deimos has the most) all of a sudden ? so much for your comparisons of ships.
1600RT, EXP, EANM, DC, MFS, MFS shoul be the proper lows ? or drop one MFS for another EANM if needed.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.28 06:50:00 -
[781]
Originally by: Goumindong Some setups
Crap setups though.
You could at least try and get some dps out of the Hacs, which they especially need atm vs BC and hp buff.
Zeal Mun Eagle
They will fit after today, they will outgun, outrun and outtank the Eagle.
And this is without rigs. Or implants
Having to fit 4x electrons to not get into PG problems is just sad. And you will always need to waste the 2 rig slots with 2x EM rigs. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 08:34:00 -
[782]
Edited by: Goumindong on 28/08/2007 08:34:50
Originally by: Hugh Ruka
Hmm so you fit at least 2 damage mods on each setup except the Deimos. And you forget the drones (which the Deimos has the most) all of a sudden ? so much for your comparisons of ships.
1600RT, EXP, EANM, DC, MFS, MFS shoul be the proper lows ? or drop one MFS for another EANM if needed.
Yes, the Deimos is better than the rest in that setup, suprise suprise. How much better than the eagle is it though? Not too terribly.
I was comparing, specifically, passive tanks that could be applied as well as speed and DPS. The Eagle compares not terribly favourably to the others in that area, but claiming that it cannot do so and cannot do so well is false.
Oh and KD. that Zealot doesnt outtank the passive tank Eagle. [also, tracking with conflag sucks]
edit: Nor does the Muninn.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 08:37:00 -
[783]
Edited by: Goumindong on 28/08/2007 08:39:34
Originally by: MailFan Edited by: MailFan on 28/08/2007 07:54:42
Originally by: Goumindong Some setups
Crap setups though.
You could at least try and get some dps out of the Hacs, which they especially need atm vs BC and hp buff.
Zeal Mun
They will fit after today, they will outgun, outrun and outtank the Eagle.
And this is without rigs. Or implants
Having to fit 4x electrons to not get into PG problems is just sad. And you will always need to waste the 2 rig slots with 2x EM rigs.
25m3 drones aren't going to happen and it also doesn't fix long range.
As i said in the last post. Neither of those tank as well as the passive eagle.
The eagle uses EM rigs because they are more efficient than hit point rigs when a second LSE increases hit points by 50%
The eagle uses electrions instead of Ions because the ability to fit HAMS increases DPS higher than the difference betweens ions and electrons.
You still havent given a reason why drones cant happen.
and there is no problem in the long range
ed: Oh, and if i fit the eagle with 2 ammo it does 421 DPS.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.28 08:40:00 -
[784]
Originally by: Albrecht Wassenar Edited by: Albrecht Wassenar on 28/08/2007 05:45:23
Originally by: Goumindong sniper battleships could not destroy a destroyer before it warps before the the hit point boost. They are not effective solo.
/ignore Goumindong
Meanwhile.. Moa hull class has needed lovin for YEARS.. seriously.. I asked hammerhead to take a look at it when he was at PAX.. said he didnt know much about the whole thing as that isnt his department so we shall see.
I posted the numbers, if you werent warping in a destroyer you were doing something wrong.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.28 09:32:00 -
[785]
Edited by: MailFan on 28/08/2007 09:32:47
Originally by: Goumindong
As i said in the last post. Neither of those tank as well as the passive eagle.
The eagle uses EM rigs because they are more efficient than hit point rigs when a second LSE increases hit points by 50%
The eagle uses electrions instead of Ions because the ability to fit HAMS increases DPS higher than the difference betweens ions and electrons.
You still havent given a reason why drones cant happen.
and there is no problem in the long range
ed: Oh, and if i fit the eagle with 2 ammo it does 421 DPS.
A Muninn will be faster, have a better tank and be able dash out more damage, when fitted with the worst AC. Also it will need no cap to keep firing and no rigs to add extra dps or tank (51k effective HP with 81.275% average resist and lowest of 73%).
Im sure you're smart enough to find out the fitting yourself.
Play as caldari and you will know why there won't be a 25m3 dronebay.
Play as caldari and you will know why the Eagle needs more damage in the long range. Or read the thread and see that the Eagle gets outdamaged from 0-110km. --
I'm in this mood because of scorn. I'm in a mood for total war
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.28 09:51:00 -
[786]
Originally by: MailFan Edited by: MailFan on 28/08/2007 09:34:00
Originally by: Goumindong
As i said in the last post. Neither of those tank as well as the passive eagle.
The eagle uses EM rigs because they are more efficient than hit point rigs when a second LSE increases hit points by 50%
The eagle uses electrions instead of Ions because the ability to fit HAMS increases DPS higher than the difference betweens ions and electrons.
You still havent given a reason why drones cant happen.
and there is no problem in the long range
ed: Oh, and if i fit the eagle with 2 ammo it does 421 DPS.
A Muninn will be faster, have a better tank and be able dash out more damage, when fitted with the worst AC. Also it will need no cap to keep firing and no rigs to add extra dps or tank (51k effective HP with 81.275% average resist and lowest of 73%).
Im sure you're smart enough to find out the fitting yourself.
Play as caldari and you will know why there won't be a 25m3 dronebay.
Play as caldari and you will know why the Eagle needs more damage in the long range. Or read the thread and see that the Eagle gets outdamaged from 0-110km and deals out poor damage at long range.
actually the egale gets outdamaged from 0k to arround 120k. the muninn at 120k (with a proper sniping fitting!) would still outdamage the t5 eagle at 120k.
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Damned Force
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Posted - 2007.08.28 12:47:00 -
[787]
caldari snipers sux
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.28 20:57:00 -
[788]
Edited by: MailFan on 28/08/2007 20:59:33
Originally by: Damned Force caldari snipers sux
No they don't. The Rokh (and Harpy in a way) is a fine ship.
Moa, Ferox, Eagle and Vulture need help though. --
I'm in this mood because of scorn. I'm in a mood for total war
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.28 22:42:00 -
[789]
Originally by: MailFan Edited by: MailFan on 28/08/2007 20:59:33
Originally by: Damned Force caldari snipers sux
No they don't. The Rokh is a fine ship.
not if you use it as a sniper..
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.30 11:19:00 -
[790]
Can a Dev please respond to this issue?
They seem to have enough time to comment on stuff like: 'You know you played enoug EVE when'.... --
I'm in this mood because of scorn. I'm in a mood for total war
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Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.30 12:11:00 -
[791]
There is just another thread up asking what is the best sniper in game in fleets. PPl giving Rokh that it has the best range.. But also telling that it isnt the uber even they are saying tempest for its alpha or abbaddon...
This shows only 1 thing. Even if u give 8 turrets to eagle it wont be uber without damage bonuses. Means with 5th or even 6th turret wont make the eagle uber only in line with others.
Yeah range looks fine on papper but in reality its just range and it has only very special fleet role.. Let it do it's role...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.30 12:27:00 -
[792]
Originally by: Ejderdisi There is just another thread up asking what is the best sniper in game in fleets. PPl giving Rokh that it has the best range.. But also telling that it isnt the uber even they are saying tempest for its alpha or abbaddon...
This shows only 1 thing. Even if u give 8 turrets to eagle it wont be uber without damage bonuses. Means with 5th or even 6th turret wont make the eagle uber only in line with others.
Yeah range looks fine on papper but in reality its just range and it has only very special fleet role.. Let it do it's role...
Imho we also should give the Raven a 7th Launcher slot! (ok we also had to reduce torp-flighttime-velocity and reduce cruise dmg a bit)
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.30 13:05:00 -
[793]
i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo http://atomicrain.net/eve_sig.jpg
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Zixxa
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Posted - 2007.08.30 13:08:00 -
[794]
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal? /Theo
For blasters you need fast and agile ship. Eagle is neither fast nor agile... --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Hugh Ruka
Caldari Free Traders
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Posted - 2007.08.30 13:20:00 -
[795]
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo
all 5 skills:
ions - 11km optimal with Null neutrons - 13km optimal with Null
However the DPS is meh ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.30 13:20:00 -
[796]
Originally by: Zixxa
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal? /Theo
For blasters you need fast and agile ship. Eagle is neither fast nor agile...
as i said, in my original post i am aware this this not a galante ship.
however, given the insane range that the rail will operate at on this boat, i was wondering what sort of range you could get on blasters,
the plan, given, it has decent resists, warp in close (as someone said in the topic, range is a easy game to play at the sub 100km range), webify them, and then blast away.
I know it aint gonna be perfect, but i wanted to try blasters without cross training , thats all.. (i know i know it aint gonna work great, but still i would like to know how ti does work).
so thanks for the help, but you didnt tell me anything i dont know, and you also managed to not help that much ;) lol :D
/Theo http://atomicrain.net/eve_sig.jpg
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.30 13:20:00 -
[797]
Originally by: Hugh Ruka
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo
all 5 skills:
ions - 11km optimal with Null neutrons - 13km optimal with Null
However the DPS is meh ...
righto, thanks! just the answer i was looking for :) http://atomicrain.net/eve_sig.jpg
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Soros
0utbreak
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Posted - 2007.08.30 13:29:00 -
[798]
Originally by: NeoTheo
Originally by: Hugh Ruka
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo
all 5 skills:
ions - 11km optimal with Null neutrons - 13km optimal with Null
However the DPS is meh ...
righto, thanks! just the answer i was looking for :)
falloff fighting is king though
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.30 14:00:00 -
[799]
Originally by: Soros
Originally by: NeoTheo
Originally by: Hugh Ruka
Originally by: NeoTheo i am just about to buy one of these, question, i know it IS NOT a gal ship, but how is it with blasters? does the range bonus help you fight with blasters at a less harsh range than normal?
/Theo
all 5 skills:
ions - 11km optimal with Null neutrons - 13km optimal with Null
However the DPS is meh ...
righto, thanks! just the answer i was looking for :)
falloff fighting is king though
Lol
only reason i keep crapping on about this idea is that most of my PvP seems to happen upclose... my cerberius aint as good a tank, and i realy like my HAC ships (yes i know caldari hac's aint all that, but the cerbs is nowhere near as bad as everyone says)...
so anyhow i wanted to give it a try..
back on topic tho, i would love the ship to get a bit more pump with rails, i have not flown the ship however i have flown a ferox a fair amount and i assume its the same kinda problem IE underpowered. http://atomicrain.net/eve_sig.jpg
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.08.30 18:41:00 -
[800]
Guys it's about tradeoff. If you have the longest range, then you have lower dps. If you have the highest dps then you have the lowest range. It's also about margin. If you have 10% less dps but 40% more range that's not enough difference to have balance between ships filling the same niche.
But sniping for a Hac is a rather small place to be. Lot's of pvp happens up close, thats why I have advocated something like this:
If the Beagle could actually fit this (with the RCU) then get a small dronebay for around 120 dps it would actually have about 420 dps with CN Lead, and that goes up if you are willing to reduce your range a bit.
You could sacrifice the MWD for a LSE II, but I don't think it's worth it (ymmv). That looks to be a solid ship with just a few tweaks and doesn't break it long range. Yes, a bit more pg allows for some more buffer tank at range but any tank while sniping is relatively minor.
It has to choose between a web, mwd, scram, and injector but has range enough to cover anything under 20km. This is also typical in several other Hacs that only have 3 mids with four needed mods. Alternatively you could also tank the crap out of it.
These are the types of minor changes that are actually possible to make it onto Tranq. Anything else takes a year+ and a TON of luck just getting a devs attention. Furthermore adding turrets seems to be severely problematic if the model doesn't already support them.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.30 19:49:00 -
[801]
Edited by: Goumindong on 30/08/2007 19:52:21
Originally by: Nyxus a setup
1. Fix your img to a link, its breaking the page
2. The eagle can already do that and better.
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Large C5-L Emergency Shield Overload I Invulnerability Field II Medium Electrochemical Capacitor Booster I Warp Disruptor II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Polycarbon Engine Housing I Anti-EM Screen Reinforcer I
422 DPS. Fits with AWU 4.
I think however, that the passive tank solution is better, no web means you cant turn the MWD off[or run the MWD for longer]
Also, you should check your implants, my EFT says the ship isnt quite that fast.
Here is a version of your setup merged with mine at current, Fits with AWU 3. Same DPS numbers as previous.
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Warp Disruptor II Invulnerability Field II Large Shield Extender II Large Shield Extender II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Polycarbon Engine Housing I Anti-EM Screen Reinforcer I
And the one that is preferable imho would be this, possibly with another EM rig instead of a polycarbon, if you want you could switch the DC to an overdrive or nanofiber to make up for the speed/agility loss.
Damage Control II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II Large Shield Extender II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Polycarbon Engine Housing I Anti-EM Screen Reinforcer I
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.30 20:18:00 -
[802]
Edited by: MailFan on 30/08/2007 20:19:57 No web in a Caldari ship = no good.
And it's just sad it has to fit the worst T2 blasters at all times to make fitting that's remotely useable. Again alot of ships got a PG boost, but Caldari is just left in the wake. Even Amarr got boosted --
I'm in this mood because of scorn. I'm in a mood for total war
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SkyEstaLimit
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Posted - 2007.08.30 20:30:00 -
[803]
Originally by: MailFan Edited by: MailFan on 30/08/2007 20:19:57 No web in a Caldari ship = no good.
And it's just sad it has to fit the worst T2 blasters at all times to make fitting that's remotely useable. Again alot of ships got a PG boost, but Caldari is just left in the wake. Even Amarr got boosted
Hmm ... complaining about your PG ? On the above setup i can see four cruiser sized blasters, two heavy assault launchers, a mwd and TWO large shield extenders without any fitting mod or rigs. Well wow, now im jealous. Try to fit a 1600mm plate a on deimos, have fun.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.30 21:42:00 -
[804]
Edited by: MailFan on 30/08/2007 21:46:23
Originally by: SkyEstaLimit
Hmm ... complaining about your PG ? On the above setup i can see four cruiser sized blasters, two heavy assault launchers, a mwd and TWO large shield extenders without any fitting mod or rigs. Well wow, now im jealous. Try to fit a 1600mm plate a on deimos, have fun.
Im sorry, are you complaing about a ship that just got a 35m/s and 40pg boost? Giving it 115 more (base) PG than the Eagle? Which would mean around 145 more in total. Resulting in a ship that can do (without rigs) 600dps, 1500m/s, fit a 1600mm plate, fit webber + scram, lowest resist of 73 (average 79,145) and 48k of effective HP?
The only ships with less PG are the Ishtar (massive damage dealer), Vagabond (needs no explaining) and lowest Cerb (just 635 cause it uses launchers, but can't field any tank whatsoever). --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.30 22:48:00 -
[805]
Are you saying the eagle should be as good with blasters as the Deimos?
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.08.31 08:50:00 -
[806]
Edited by: MailFan on 31/08/2007 08:57:52
Originally by: Goumindong Are you saying the eagle should be as good with blasters as the Deimos?
Do you see me saying it? I think the current setup for the Deimos is great. But SkyEstaLimit doesn't seem to be happy enough with the current boost the Deimos has and its advantage in PG over the Eagle.
And about that Electron setup. It would screw up exactly the only advantage the Eagle has due to it's 2x optimal range. With Electrons you can't stay out of web range and do decent damage, with Neuts you can. So basically you are trowing away 2 of its bonuses because they have no use anymore. --
I'm in this mood because of scorn. I'm in a mood for total war
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Magazaki
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Posted - 2007.08.31 13:46:00 -
[807]
Edited by: Magazaki on 31/08/2007 13:52:46
Originally by: Goumindong Are you saying the eagle should be as good with blasters as the Deimos?
As a note to your fitting, please do not try this at home. First, by fitting electrons and hams you are killing the only advantage you have (range), and scream "KITE ME PLZ". Your dps also does not give you element of surprise,a deimos may. But the most important part is, you have no drones to even harass a frigate, much less kill it, and the hams cannot even defend against a kiting frigate. This would result in many very, very, VERY embarassing killmails - this thing is soloable by a rifter. This is a very bad fit. Of course, no problem with me, if you ever fly an eagle, fit it thus. Just don't suggest it as support to this thread, because anyone dumb enough to fly it and get killed by tactics will then want 4 more turrets for the eagle, not one that is really needed.
Now to our discussion.
An eagle cannot be as good as a Deimos with its blasters, ever.
It has 56% less turret damage than the deimos (even with five turrets it would have 25% less). Even if it had the SAME turret damage as the deimos it would not have drone damage. Even if it had drone damage, it would have less drone damage than the deimos.
Even if it had the same turret damage, the deimos dronebay, the deimos would have a lot more grid to fit. Even if you gave the Eagle the deimos's grid, the deimos would still be a lot faster. The difference is simply insurmountable by game balance.
So no reason to be alarmed, no matter WHAT we propose, the eagle cannot in any meaningful way become better than the deimos for close range. There are so many things stacked *against* the eagle that only vastly superior tactics could make it win, and that is something that is a fact for all reasonable battles.
The differences are simply staggering.
Unfortunately the reverse is not true at all - it is quite easy to fit a deimos to decently snipe for staggeringly better dps than the eagle at its range, and unlike close range that HAS to be very close for non-kiters, long range does not need to be 200km. Also, it would still retain all its other advantages it had to begin with. Only drone dps (which would still work for point-defense) would not apply anymore, speed/agility, fitting, damage still favor the deimos.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.01 01:33:00 -
[808]
Originally by: Magazaki ...
That eagle has 20km range with the HAMs, an MWD, a web, and 13km range with Null. It passivly tanks 89 DPS.
A rifter cannot do >89 DPS without dropping into web range.
The Eagle has plenty of range, and good DPS. It is probably the best blaster eagle you will be able to make in the current setup. And despite what you say, beagles are not such terrible ideas.
Quote: Unfortunately the reverse is not true at all - it is quite easy to fit a deimos to decently snipe for staggeringly better dps than the eagle at its range, and unlike close range that HAS to be very close for non-kiters, long range does not need to be 200km
Deimos DPS @ 91km = 235. Eagle DPS =216...
Eagle Tracking > 4 times that of Deimos tracking.
When was the last time you saw a Deimos as an antisupport sniper? Never? Really, i wonder why that is.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.01 09:10:00 -
[809]
Edited by: MailFan on 01/09/2007 09:16:02
Originally by: Goumindong
That eagle has 20km range with the HAMs, an MWD, a web, and 13km range with Null. It passivly tanks 89 DPS.
13km in 50% falloff means the Eagle will struggle to do 200dps.
Quote:
The Eagle has plenty of range, and good DPS. It is probably the best blaster eagle you will be able to make in the current setup. And despite what you say, beagles are not such terrible ideas.
So 5.1km with Void and 8.4 with Null is plenty of range? Might as well have been 2km and 4km.
I fly a Beagle (you don't), not because it's a great ship, but because I like to fight close range. However, I am training Gallente because it's just so underpar compared to other Hacs (let alone ships) in EVE.
And there is a difference between an idea and a fact. In which case the last one only counts at the moment.
Quote:
Deimos DPS @ 91km = 235. Eagle DPS =216...
Eagle Tracking > 4 times that of Deimos tracking.
When was the last time you saw a Deimos as an antisupport sniper? Never? Really, i wonder why that is.
Eagle's DPS should be 150 remember? You won't be refitting everytime you try to shoot someone down in a fleetops. I have troubles enough trying to lock someone with 1 minute module lag and 0.5fps. So no way Im going to try and switch ammo and loose out on at least 1500damage. Even without lag and bad dps it's a stupid idea to keep switching ammo, like has been said by several different people so far.
So that's 235dps vs 150 @ 100km range (it can get up to 97km optimal). Even if you would switch to Faction ammo for the Eagle it would be outdamage by the Deimos, only advantage it has is the tracking.
And wouldn't the reason that people don't use the Deimos as a sniper be, the simple fact that it's much much better in a completely different role?
So the ship that would probably be the furthest from the Eagles role possible outperforms it up to 100km, while the Eagle can't outperform the Deimos on anything except maybe tanking. Which it can't fully utilize when fitted for pvp or sniping for that matter. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.01 10:58:00 -
[810]
If the deimos were a good sniper, people would use it as a sniper, regardless of its quality in other roles. People do not stop using the megathron as a sniper since its such a good blasterboat
200 dps will kill a rifter just fine.
If you have 1 minute module lag then whatever you are doing doesnt matter really. But you dont have to keep switching ammo.
Look, if you are starting a battle with enemies at 150km, you load 150km range ammo and shoot them. You only do this before combat starts.
So if you are using 150 DPS ammo, and the Deimos is using spike, then you ought to have a 50km range advantage. If not, then yea, you only have 4.6 times the tracking of the deimos. Yea, taht isnt any advantage at all
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iiOs
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Posted - 2007.09.01 11:18:00 -
[811]
eagle is defenatly in need of some kind of fix, 5th turret sounds fair and maybe change 5% resistance bonus to something more usefull
----------------------------------------
---------------------------------------- BB
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.01 11:42:00 -
[812]
Edited by: MailFan on 01/09/2007 11:45:51
Originally by: Goumindong If the deimos were a good sniper, people would use it as a sniper, regardless of its quality in other roles. People do not stop using the megathron as a sniper since its such a good blasterboat
200 dps will kill a rifter just fine.
If you have 1 minute module lag then whatever you are doing doesnt matter really. But you dont have to keep switching ammo.
Look, if you are starting a battle with enemies at 150km, you load 150km range ammo and shoot them. You only do this before combat starts.
So if you are using 150 DPS ammo, and the Deimos is using spike, then you ought to have a 50km range advantage. If not, then yea, you only have 4.6 times the tracking of the deimos. Yea, taht isnt any advantage at all
Oh and ofcourse in a fleetfight, everyone's always nicely alligned at a range of 150km for the entire fight
Let me refresh your memory on how an average fleetbattle looks like after 1 minute.
Linky
"But sir, you said the enemy would warp in at 150km!?"
Maybe you play a different kind of EVE, where people are allowed to warp in at any range, fly nicely and without a care in the world to 150km range and wait for the referee to count down before hell breaks loose. --
I'm in this mood because of scorn. I'm in a mood for total war
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Magazaki
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Posted - 2007.09.01 14:27:00 -
[813]
Edited by: Magazaki on 01/09/2007 14:31:11
Originally by: Goumindong
Originally by: Magazaki ...
That eagle has 20km range with the HAMs, an MWD, a web, and 13km range with Null. It passivly tanks 89 DPS.
A rifter cannot do >89 DPS without dropping into web range.
Ok then, two rifters . A harpy. A railrax. Whatever. What are you smoking? You still don't get the idiocy of the situation, do you? What does web range matter? Your guns DONT reach web range, and the rifters or pretty much anyone with a webber that CAN shoot web range is faster than you outside web range, and as long as they have webs themselves, also INSIDE web range. And when you're at optimal+1.5xfalloff, tracking matters not young skywalker, you're actually doing less than 15% of your dps. And even with null you cannot hit a rifter at 14km-15-16km (actually "web range is now at 16 km" or what was it you said earlier and then conveniently forgot). The difference is that now that you're both webbed, the frigate/s or cruise/s will actually be that more capable of kiting you because of its better agility, and you're not making it to the gate. Pathetic.
What do you think it is that two HAMS are going to do to frig sized targets? Don't like rifters? Insert an assault ship, say a hawk or a harpy.
(let me assist here - in contrast to two light or Precision Light missiles, probably coming from assault launchers, two HAM launchers are about the same point defense as the other kind of ham, the one from the supermarket)
Originally by: Goumindong The Eagle has plenty of range, and good DPS. It is probably the best blaster eagle you will be able to make in the current setup. And despite what you say, beagles are not such terrible ideas.
Now you're gone and done it again. Your arrogance is staggering. This competes for best of the BAD fittings. It does not make it in the league of the good ones. You will be surprised how many people fly small fast ships, and it can do absolutely NOTHING against them. You lose.
I will grant you though the award of THE-BEST-looking-on-paper fitting for the eagle because its dps looks good.
I never said beagle are useless. Beagles are flyable, in contrast to sneagles that are killmail-*****s and nothing else. I said YOUR paper-beagle is useless. The rest are just sub-par, but can be better when fitted decently with what takes advantage of their range-neutrons.
Quote: ...the reverse is not true at all - it is quite easy to fit a deimos to decently snipe for staggeringly better dps than the eagle at its range...long range does not need to be 200km
Quote: Deimos DPS @ 91km = 235. Eagle DPS =216...
How your claim that the deimos does 20 dps more than the eagle helps your case is beyond me. Apart from the fact that whatever you say, you'll still be using spike whether you like it or not, and these 216 are 150 dps in reality Also-HINT-: reloading time in a fight counts against the total time for your dps. 200 dps for 30 seconds then reload, are 150dps. Quote: Eagle Tracking > 4 times that of Deimos tracking.
It does not matter at all. The deimos is not going be shooting inties, it's gonna be shooting recons, then interdictors, then cruisers, and you can hit these just fine with spike at 100km or wherever you like, even with less than 1/10th the tracking of the eagle, let alone 1/4th. While the eagle is gonna be scratching frigs cause it's damage does not very much help it elsewhere. Quote: When was the last time you saw a Deimos as an antisupport sniper? Never? Really, i wonder why that is.
You would be surprised - people fit Deimos with rails for fleets to take care of recons et.c. They usually don't because deimos has more things to do with its time, like fitting with blasters and going point blank. Apart from that, the fact that it still does the eagle's job is self-explaining. The fact that it does other jobs even better speaks volumes for the deimos, not the eagle.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.02 06:59:00 -
[814]
Originally by: MailFan
Oh and ofcourse in a fleetfight, everyone's always nicely alligned at a range of 150km for the entire fight :Laughing:
Let me refresh your memory on how an average fleetbattle looks like after 1 minute.
They dont have to, let me refresh your memory that the range allows you to shoot sooner, so for the first 30 seconds you are doing damage while the others arent, giving you a 3,500 or so damage advantage against the enemy.
Quote:
The Deimos isn't a better sniper than the Eagle overall. But it does show that a sniper fitted Deimos comes much closer to fulfilling its role than an Eagle fitting blasters. In above situation flying a Muninn or Zealot (even the Deimos maybe) would probably have been much more usefull dps wise, than flying the Eagle.
No it doesnt, because the two most important things for anti-support are range and tracking in no paticular order.
The Deimos has NONE of these.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.02 07:08:00 -
[815]
Originally by: Magazaki Ok then, two rifters Rolling Eyes. A harpy. A railrax. Whatever. What are you smoking? You still don't get the idiocy of the situation, do you? What does web range matter? Your guns DONT reach web range,
Really? Seems to me that 13km is well above standard web range.
Quote: And when you're at optimal+1.5xfalloff, tracking matters not young skywalker, you're actually doing less than 15% of your dps.
but you arent at opt+1.5x falloff, you are at opt+ .5 -> 1 falloff.
web range is 15km, if and only if you can afford to use that web in a sparce situation. I.E. if and only if you are at an advantage after you have webbed the target and either moved out of that range, or moved into standard web range A rifter cannot overload a web and hold it there, it will lose the web. An eagle can overload a web to catch targets as it closes, since after the target is under 10km, it can then turn the overload off.
Quote: What do you think it is that two HAMS are going to do to frig sized targets? Don't like rifters? Insert an assault ship, say a hawk or a harpy.
HAMs have an explosion radius of 125, and explosion velocity of 1600 or so. So a frigate has to be MWDing > 3000 m/s in order to take half damage from a HAM.
Quote: How your claim that the deimos does 20 dps more than the eagle helps your case is beyond me
Tracking. Do you understand how guns work?
Quote: reloading time in a fight counts against the total time for your dps. 200 dps for 30 seconds then reload, are 150dps.
Not when reloading comes as you change targets.
Quote: It does not matter at all. The deimos is not going be shooting inties, it's gonna be shooting recons, then interdictors, then cruisers, and you can hit these just fine with spike at 100km or wherever you like, even with less than 1/10th the tracking of the eagle, let alone 1/4th. While the eagle is gonna be scratching frigs cause it's damage does not very much help it elsewhere.
Tech 1 battleship > Deimos at shooting those ships[though it wont be hitting the interdictors, they will out-transverse a deimos].
Quote: You would be surprised - people fit Deimos with rails for fleets to take care of recons et.c.
No, people used to fit the Deimos with rails for fast moving gangs because it was not fast enough with blasters to get in range. No one flies deimoses in fleets.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.02 10:13:00 -
[816]
Like I said, 200dps maximum at 13km range is laughable, especially since you consider it to be the strong point about that fitting.
A Deimos in that situation would have been shooting at Cruisers, Bc's and BSes. A thing the Eagle can't even do. Because you still seem to think the Eagle sole purpose is killing Inty's. By saying that you just proof how ridiculous the Eagle atm is as a Hac. A heavy assault ship, which only role is to shoot paperthin interceptors and not even being able to do that efficiently.
And reloading while targetting another ship? If you have any brains you lock at least a primary, secondary and often enough a tertiary target. After that I tend to lock 1 or 2 targets that are always in my range or need to go down.
You claim that you lock one target, shoot it with the ammo loaded at that time. If it's the wrong ammo switch it, costing you 10 seconds of damage. Then, after the target goes down or warps away, you start looking the secondary target that has been called by your FC (at least I may hope so) for the past minute and waste time locking and reloading in between. Damn I'm glad you're not in my fleet
--
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.02 17:52:00 -
[817]
Originally by: MailFan ...
No, you dont always change ammo when changing targets. Sometimes you do, sometimes you dont. But when you do change ammo, you change in two situations so to reduce drop in dps
1. New target[guns turn off, have to aquire secondary targets, manuver to lower transversal. I.E. stuff you have to do in which time your guns can be reloading]
2. When the target outranges you and is not closing.
3. Before the battle
If you so wish, you can load short range ammo and then change to long if the targets are far away. In this instance you will utterly trounce the Deimos in the amount of DPS you can do[2x tracking computers, 1 x TE vs 3x TE - tech 2 ammo]
The deimos cannot do this at all.
Quote:
You must have been forgotten to look at this Link with equal/better PvP setups than the Eagle. Or the setup with 424dps for the Zealot at 11km with 5k falloff here. Or maybe This one where the Zealot and Muninn with sniper setups outdamage your PvP close range fitted Eagle setup. Or the One where the sniper Zeal and Mun with close range damage completely r*pe your Close range Eagle setup.
1. Yes, the blaster eagle isnt all that great, amasing. Why the answer is clearly to overpower the ship in the long range. Hell, lets give it 6 turrets and a double damage bonus because that is the only way it can kill support efficiently at 160km! It should be noted, that your graphs do not show this supposed beagle weakness though.
From back to front:
Sniping Zealot/Muninn; Tracking, do you know what it is? Do you know how to use it to your advantage, do you know that a Zealot or Muninn wont be hitting **** with short range tech 2 ammo on long range guns? That these ships have zero tank and are setup ****tily anyway?[4 dmg, 3 te on the zealot? heh]
424 dps Zealot: Yea, 424 DPS shooting conflag ammo at less than half the tracking and 60% more cap use compared to 464 dps at a shorter range with more than double the tracking. That actualy looks pretty darn balanced.
"Equal or better PvP setups": God, those setups suck. Rocket launchers? Seriously?
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Zixxa
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Posted - 2007.09.02 21:04:00 -
[818]
You can pin your target in close combat. Just use web. You cannot pin the target in long range combat. Eagle is not SO bad to kill support, but as HAC it is just worst. Btw, to kill support you may use Rokh with fraction ammo. Much cheaper and more effective. It seems that Caldari can kill either NPC or support. More difficult tasks are not for Caldari. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Magazaki
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Posted - 2007.09.02 22:38:00 -
[819]
Edited by: Magazaki on 02/09/2007 22:42:23
Originally by: Goumindong No, you dont always change ammo when changing targets. Sometimes you do, sometimes you dont. But when you do change ammo, you change in two situations so to reduce drop in dps
1. New target[guns turn off, have to aquire secondary targets, manuver to lower transversal. I.E. stuff you have to do in which time your guns can be reloading]
2. When the target outranges you and is not closing.
3. Before the battle
If you so wish, you can load short range ammo and then change to long if the targets are far away. In this instance you will utterly trounce the Deimos in the amount of DPS you can do[2x tracking computers, 1 x TE vs 3x TE - tech 2 ammo]
God. What is this, discussion of the eagle or should we rename it "PVP for carebears - you can do it too!!"? Have you ever been in a fleetfight?
1: YOU DONT WAIT FOR YOUR PRIMARY TO DIE BEFORE YOU LOCK ANOTHER TARGET. This one is bull****. You must always have 2-3 targets locked. Normally you should have 5-6-whatever your max is, but you only lock 2-3 to leave room for your primary-secondary-tertiary. Of course, primary etc don't even exist sometimes for the anti-support, but rather some FC's just order antisupport to shoot down targets of opportunity in a pre-prioritised scenario (usually recons-cruisers-dictors-tacklers-battlecruisers but that's up to the FC and YMMV) 2. Your "TARGET" is irrelevant. If you don't reach him, you shoot someone else. YOU DON'T CHANGE AMMO TO REACH YOUR TARGET. You keep shooting. Someone else can reach him. Unless you're talking solo here, in which case you won't be in a sniper. 3. At least you got ONE right... Indeed, you change ammo BEFORE you start shooting.
There are, TWO situations (plus one which is not-so-normal) when you should change ammo **with a support ship** in a fleetfight (with a sniper ship there is only one - when your fc orders it usually before-while warping to destination, in case he expects an unfortunate toe-to-toe fight. I have never seen it in person, hopefully I never will because it is usually followed by embarassing defeat) 1. While warping to the destination (classic: UI reads: You follow XYZ in warp and teamspeak sounds: "Support load close range ammo") 2. If you are out of targets for your relevant ammo. That means if you're shooting far and they closed, or if you're shooting close and they died. 3 (almost) If you are with long range ammo fitted and in danger of being destroyed (i.e. as good as dead) and you MAY survive if you take care of a single tackler, it may be advantageous to change to short range ammo and try to kill him before you're down. This situation is highly hypothetical so it might as well be ignored.
But I need to emphasise again that you never, ever EVER EVER wait for your target to die to lock another one. NEVER!!! unless you have no choice. Your guns must NEVER have downtime, NEVER if you can help it. Reloading while switching targets is a nonexistant noob-scenario, and it is the reason why spike is the ammo of choice - you DON'T have the luxury of costing your gang 10 seconds of your dps because the just-a-trifle-shorter range was a bit more helpful for target no.73 and now you must reload to shoot target no.74. It is just bad fleet-flying. Simple as that.
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Magazaki
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Posted - 2007.09.02 23:00:00 -
[820]
Edited by: Magazaki on 02/09/2007 23:01:50
Originally by: Goumindong
Originally by: Magazaki Ok then, two rifters Rolling Eyes. A harpy. A railrax. Whatever. What are you smoking? You still don't get the idiocy of the situation, do you? What does web range matter? Your guns DONT reach web range,
Really? Seems to me that 13km is well above standard web range.
You. Don't. Have. To. Be. Webbed. Your. Average. Opponent. Is. Faster. And. With. More. Range. Than. You. As I already said, rifters are an example. Insert suitable ship. Your problem is that you can be soloed by many, many, many VASTLY inferior/cheaper ships because of stupid fitting.
What is so difficult to understand? Web or no web, they are faster than you. And Rifter matters not. Remember? you even quoted it yourself. Originally by: Magazaki Ok then, two rifters Rolling Eyes. A harpy. A railrax. Whatever.
WTF do you want, a full listing of ALL the ships in eve that are A LOT faster than an eagle and can shoot outside 15 km? That sould be about 80% of the commonly flyable ones... Even some battleships are faster than the eagle...
Quote: web range is 15km, if and only if you can afford to use that web in a sparce situation. I.E. if and only if you are at an advantage after you have webbed the target and either moved out of that range, or moved into standard web range A rifter cannot overload a web and hold it there, it will lose the web. An eagle can overload a web to catch targets as it closes, since after the target is under 10km, it can then turn the overload off.
Whatever. The frigates shooting at you will not even get into web range to begin with, and there's not a damn thing you can do to them. They don't need to even enter HAM range, in fact. Keep looking at the leaf and ignoring the forest. You made a highly situational fitting with nice numbers.
Originally by: Gourmindog
Originally by: Magazaki What do you think it is that two HAMS are going to do to frig sized targets? Don't like rifters? Insert an assault ship, say a hawk or a harpy.
HAMs have an explosion radius of 125, and explosion velocity of 1600 or so. So a frigate has to be MWDing > 3000 m/s in order to take half damage from a HAM.
Or he may not mwd at all and get 1/3rd ham damage anyway... Or he may be an interceptor and take nothing from it mwd or no mwd. Or it may be able to tank two hams anyway. Lights/Precision lights are your friends. You cannot MWD forever, and as you cannot they need not.
Quote: Not when reloading comes as you change targets.
That is the most idiotic thing I have heard you say in a long time. I'll come to it later
Quote: Tech 1 battleship > Deimos at shooting those ships[though it wont be hitting the interdictors, they will out-transverse a deimos].
If you say so. I beg to differ. You seem to be constantly forgetting that apart from tracking there is also signature resolution that affects guns. You also seem to forgetting that T1 BS's will be primary snipers and not antisupport in fleets.
Originally by: Gourmindog
Originally by: Magazaki You would be surprised - people fit Deimos with rails for fleets to take care of recons et.c.
No, people used to fit the Deimos with rails for fast moving gangs because it was not fast enough with blasters to get in range. No one flies deimoses in fleets.
If you say so
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.02 23:01:00 -
[821]
I never said you did, but shooting something is not just locking and then f1-f2-f3... Its figuring out where it is, checking its range to see if you can hit, and lowering transversal enough to deal damage.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.02 23:16:00 -
[822]
Originally by: Magazaki
You. Don't. Have. To. Be. Webbed. Your. Average. Opponent. Is. Faster. And. With. More. Range. Than. You.
The average opponent is not faster than 1600m/s[or not significantly faster], nor does the average opponent have greater than 10km range. Especially on the frigate level as you so claim. On the cruiser level it comes down to who has more hit points[its you], and at the HAC level you are sub-par as a blaster ship.
But all and all, the fitting isnt bad.
Quote: WTF do you want, a full listing of ALL the ships in eve that are A LOT faster than an eagle and can shoot outside 15 km? That sould be about 80% of the commonly flyable ones... Even some battleships are faster than the eagle...
Sure, lets get a list of the >1500m/s ships that hit outside of 15km.
Vagabond, Zealot, Sliepnir, Cerberus, Omen, Stabber...
O.K. So there are six ships.
Quote: Whatever. The frigates shooting at you will not even get into web range to begin with, and there's not a damn thing you can do to them. They don't need to even enter HAM range, in fact. Keep looking at the leaf and ignoring the forest. You made a highly situational fitting with nice numbers.
They dont need to get into HAM range? HAM range is 18km, so they are going to be fitting tech 2 scrams or skiring the 2km range in which they dont get hit? They do very little DPS on top of that
Quote: If you say so. I beg to differ. You seem to be constantly forgetting that apart from tracking there is also signature resolution that affects guns. You also seem to forgetting that T1 BS's will be primary snipers and not antisupport in fleets.
You seem to forget that i have shown in this thread that antisupport means interdictors and interceptors, then t1 rokh will utterly outdamage any and all HACs/Battlecruisers or Cruisers in all manners against all ships. This includes targets traveling up to 3km/s.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.09.02 23:37:00 -
[823]
Originally by: Goumindong You seem to forget that i have shown in this thread that antisupport means interdictors and interceptors, then t1 rokh will utterly outdamage any and all HACs/Battlecruisers or Cruisers in all manners against all ships. This includes targets traveling up to 3km/s.
Are you TRYING to be ignorant? Look at the damn target lists from any half-decent fleet commander. Battleships (with the exception of the Raven) are shooting other battleships. Sure, they might fire some occasional shots at smaller stuff (there are exceptions to every rule), but HACs/BCs are rarely a primary target. So bringing the T1 Rokh into it is just stupid, the roles don't overlap at all.
Of course I really don't know why I keep coming back to this thread. It's obvious that:
1) You're a Quickfit pilot with no real experience flying the ships in question.
2) You aren't even a good Quickfit pilot. Yes, theoretical knowledge is a good thing, and we shouldn't restrict discussion to those people who actively fly a ship, but there's a much higher understanding of the game mechanics and pvp tactics required. Seeing as you think that a damage graph for one very specific situation is all there is to balancing, you clearly fail this test.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.09.03 02:07:00 -
[824]
It seems like people will only stop complaining if the Eagle performs as well at close range as a Sacrilege or Deimos. Is that right? I guess giving the Eagle the exact same stats as a Deimos or Zealot would make many players happy and noone would complain about them being basically the same. Now there goes variety, out of the window.. The Eagle is a sniper. It's not a solo ship or close range fighter.
To fix the 'problems' I'd like to see different approaches. Like general changes to PvP instead. Lots of range is not attractive? Well, why not change that instead of making the Eagle more like one of the other HACs?
Don't get me wrong. I don't want to 'keep the Eagle bad' or 'protect the Deimos' (as I'm obviously Gallente). I simply want to protect variety, and I feel like eventually changing every split weapon ship into a one-type weapon ship does the game no good.
Changes that make ships more and more alike are bad from my point of view. And unfortunately, most of the proposed changes are doing that. Taking away one of the range bonuses would totally change the Eagle's character, as it wouldn't really be a sniper anymore.
If at all, yeah maybe give it a fifth turret hardpoint. At least that wouldn't break too much. Although there would be even less incentive to fit a launcher or two. And it would be less 'different'. Rate of fire instead of resistance would kinda... no, no way.
So there's not much left except some out of the box thinking. A boost in the concept of mixed weapon platforms would solve many issues.
_________________________________ - Balance is power, guard it well - |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 04:37:00 -
[825]
Originally by: Merin Ryskin
Originally by: Goumindong You seem to forget that i have shown in this thread that antisupport means interdictors and interceptors, then t1 rokh will utterly outdamage any and all HACs/Battlecruisers or Cruisers in all manners against all ships. This includes targets traveling up to 3km/s.
Are you TRYING to be ignorant? Look at the damn target lists from any half-decent fleet commander. Battleships (with the exception of the Raven) are shooting other battleships. Sure, they might fire some occasional shots at smaller stuff (there are exceptions to every rule), but HACs/BCs are rarely a primary target. So bringing the T1 Rokh into it is just stupid, the roles don't overlap at all.
Of course I really don't know why I keep coming back to this thread. It's obvious that:
Look at a graph of the DPS you do against those ships when fitting tech 1 ammo.
The question is: What do you bring when you need to fill role x. NOT what role do you fill when you bring a ship. If you bring ships and then fill roles you will not have a balanced ships.
What do you bring to shoot interceptors/interdictors/Frigates? You bring Eagles.
What do you bring to shoot Cruisers/logistics/Recons? You bring Battleships with tech 1 ammo
What do you bring to shoot battleships? You bring battleships with tech 1 or tech 2 ammo.
Its that simple.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.09.03 05:02:00 -
[826]
Edited by: Merin Ryskin on 03/09/2007 05:03:30
Originally by: Goumindong The question is: What do you bring when you need to fill role x. NOT what role do you fill when you bring a ship. If you bring ships and then fill roles you will not have a balanced ships.
What do you bring to shoot interceptors/interdictors/Frigates? You bring Eagles.
What do you bring to shoot Cruisers/logistics/Recons? You bring Battleships with tech 1 ammo
What do you bring to shoot battleships? You bring battleships with tech 1 or tech 2 ammo.
Its that simple.
It's like I'm arguing with a rock here. I've seen the damn target orders posted by my corporation and alliance (and don't say Finfleet/BoB don't know how to pvp): and guess what, battleships do NOT shoot cruisers as a primary target. Maybe Rooks/Falcons at most, but CA/HAC/BC shooting is left to the CSs/BCs/Ravens/HACs.
So get this through your thick head: as an Eagle/Vulture pilot, you WILL be shooting at more than just interceptors. While I'm sure you're having fun typing one-handed over your graph, there's more to balancing a ship than making a pretty chart against high-transversal interceptors at 150km.
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Albrecht Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.09.03 06:12:00 -
[827]
Did anyone see what I said earlier? "/ignore Goumindong"
There. Problem solved.. hes obviously nuts and had no idea what hes talking about.. so ignore him.. thats what we do with people who dont pay attention or refuse to keep up with the conversation. Its harsh I know.. but how else are they going to learn.. So.. In a nut shell. Other ships; same class and cheaper ones are able to do many of the things that the Moa hull class tries to do, as well, if not better than it can at its supposed (according to the description) strong areas. With the Eagle, its range is so large, that it makes it self ineffective, because all it takes is 2 mouse clicks to remove the range or does such crap DPS that anything and their mother can get close to it unless its made of paper or being piloted by an idiot. Points raised for giving the Moa class a 5th turret have lots of merit and little to no cons as all it does is make the hull more competitive, giving the PVP pilot more options and hopefully reducing cost of the other similar ships due to competition.. Anything else I missed? ------------------------------------- Join "TKI-net" for more information |
MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.03 07:30:00 -
[828]
Originally by: Albrecht Wassenar Did anyone see what I said earlier? "/ignore Goumindong"
There. Problem solved.. hes obviously nuts and had no idea what hes talking about.. so ignore him.. thats what we do with people who dont pay attention or refuse to keep up with the conversation. Its harsh I know.. but how else are they going to learn.. So.. In a nut shell. Other ships; same class and cheaper ones are able to do many of the things that the Moa hull class tries to do, as well, if not better than it can at its supposed (according to the description) strong areas. With the Eagle, its range is so large, that it makes it self ineffective, because all it takes is 2 mouse clicks to remove the range or does such crap DPS that anything and their mother can get close to it unless its made of paper or being piloted by an idiot. Points raised for giving the Moa class a 5th turret have lots of merit and little to no cons as all it does is make the hull more competitive, giving the PVP pilot more options and hopefully reducing cost of the other similar ships due to competition.. Anything else I missed?
No I think that summed it up pretty nice.
To keep a bit of the versatility it might we wise to suggest an additional turret mounting but keep the possibility to fit it either 4/2 or 5/1.
Now's the question how do we get the attention of the Devs? If 28 pages isn't going to get a reponse, what is?
I might make a new post in Features and Ideas Discussion, with a complete list of current Eagle issues. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 08:23:00 -
[829]
Originally by: Merin Ryskin
It's like I'm arguing with a rock here. I've seen the damn target orders posted by my corporation and alliance (and don't say Finfleet/BoB don't know how to pvp): and guess what, battleships do NOT shoot cruisers as a primary target. Maybe Rooks/Falcons at most, but CA/HAC/BC shooting is left to the CSs/BCs/Ravens/HACs.
Simply put, either you do not understand your orders[and why you get those orders], or your orders are wrong.
In a fleet, there are three main sections
Support
Anti-Support
Main DPS
Now, target order basically goes like this
Main DPS: Main DPS -> Anti-Support -> Support
Anti-Support: Support -> Anti-Support -> Main DPS
Support: Tackles -> Support -> Anti-Support
Now, fleets need all three of these sections to be effective. If you do not have support, your enemy warps away [E.G. Battle of DS6K-L where an inferior GS force beat a superior[I.E. more battleships] BoB force because BoB did not have adequite support or anti-support, allowing the GS battleships to leave and return. If you do not have anti-support you cannot keep your enemies from tactically manuvering and cannot warp away.
But wait, what if you dont have primary DPS? If cruisers are so good at shooting other cruisers, then what do we need primary DPS for? What good are battleships? Cruisers shoot cruisers best and the point of the cruiser is to keep your gang from being able to warp back in and out, and kill support. So why arent battles compromised entirely of anti-support and support?
The answer is that battleships really do utterly *****anti-support. The question then is "why dont battleships then target anti-support first?" and that is because "battleships *****battleships as well, and without battleships there is no raping of the anti-support".
Shooting anti-support is just plain not beneficial to a fleet unless you have cleared the field of battleship targets. Because doing so will allow your opponent to decrease your DPS faster than you are decreasing his. This is why you dont shoot cruisers and recons in a fleet[or if you do, you do it with support and not anti-support] until you are cleared battleships out.
now, lets cement this by looking at another fleet battle 66-PPM
116 GS/Red vs 56 BOB and Co.
Bob loses 18/29 BS with nearly a 50% BS disadvantage and a huge Support disadvantage. But looking at the kills, Bob was able to decimate GS support which allowed them to leave the field despite heavy losses. 16 of 15 frigates were destroyed.
Of them these are the ships appearing on those killmails, figured on pilots[so duplicates means more than one pilot in the same ship]
Zealot V Harpy IV Eagle VII Megathron I Heretic I Flycatcher II Stabber II Vulture II POD I Zealot II
None of these ships except the POD were killed in the fight.
So, we have 2 Zealots scoring 7 spots on a mail 1 eagle scoring 7 spots on a mail one harpy scoring 7 spots on a mail.
Solo kills performed were:
Harpy 1 Zealots 1 Eagle 4
Not seeing a problem really...
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Zixxa
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Posted - 2007.09.03 08:51:00 -
[830]
Originally by: Goumindong
Look at a graph of the DPS you do against those ships when fitting tech 1 ammo.
Hello, quickfit-warrior! Do you use latest version of quickfir or already switched to the EFT? --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
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Magazaki
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Posted - 2007.09.03 11:26:00 -
[831]
Originally by: Goumindong Simply put, either you do not understand your orders[and why you get those orders], or your orders are wrong.
Hahaha you're a God. So why don't you go lead a fleet and leave all of us ignorant poor guys alone on the forums if you're that good?
Originally by: Goumindong In a fleet, there are three main sections
Support Anti-Support Main DPS Now, target order basically goes like this
Main DPS: Main DPS -> Anti-Support -> Support
Anti-Support: Support -> Anti-Support -> Main DPS
Support: Tackles -> Support -> Anti-Support
Support: Command ships, recons, EW cruisers, interdictors, frigates. Of these, first priority are the recons and EW cruisers, not the tacklers.
Originally by: Goumindong But wait, what if you dont have primary DPS? If cruisers are so good at shooting other cruisers, then what do we need primary DPS for? What good are battleships? Cruisers shoot cruisers best and the point of the cruiser is to keep your gang from being able to warp back in and out, and kill support. So why arent battles compromised entirely of anti-support and support?
The answer is that battleships really do utterly *****anti-support. The question then is "why dont battleships then target anti-support first?" and that is because "battleships *****battleships as well, and without battleships there is no raping of the anti-support".
An intelligent person is not the one who can find the most complex possible answer to a question, but the one who can figure out the simplest. Occam's razor. Conventional fleets are built on the principle of focus firing, end of story. In order to maximise damage by focus firing you need enough range to cover the battlefield and as much damage as possible, and of course as many total hitpoints as possible. A fleet comprising only of antisupporst would not focus fire well and would not deliver enough damage. A fleet of eagles could focusfire but not deliver enough damage. Simply, to maximise both range and dps you need battleships, end of story. They also have more hitpoints of course. The rest you post is just products of a confused mind.
Originally by: Gourmindog This is why you dont shoot cruisers and recons in a fleet[or if you do, you do it with support and not anti-support, if you had anything dedicated to shooting cruisers it would be a battleship, I.E. bring more battleships] until you have cleared battleships out.
HAHAHA dream on. EVERYBODY but battleships (and sometimes even battleships, but rarely) shoots recons and cruisers because EW can be a huge disadvantage.
YOU CLEARLY HAVE NO EXPERIENCE WHATSOEVER OF REAL FIGHTS, STOP ACTING LIKE YOU DO. You are making more and more of a fool of yourself. Is it really worth it? Before this thread most people respected your analysis and opinions.
People shoot recons and EW because they cost you dps by their very existence, and fleetfights are really a race of dps and total hitpoints versus your opponent, and recons/EW cruisers instantly reduce your dps.
Originally by: Gourmindog now, lets cement this by looking at another fleet battle 66-PPM
...blah blah battle analysis from thecouch...
Would you stop acting like seeing battle numbers and understanding what was really happening is the same thing???
A single fight can go many, many ways and the outcome varies greatly. A single fight or five proves NOTHING AT ALL - all battles are (in case you have heard of the term) non-linear dynamic systems. That means chaotic (non deterministic) phenomena. The same fight can go 5000 different ways, with COMPLETELY different stats. They prove NOTHING by example.
Quote: "...Blah blah blah kills more kills eagle appears everywhere..."
Not seeing a problem really...
The problem is that you do not understand the difference between value and usefullness as opposed to KILLMAIL-HORING, which everybody explained to you that the Eagle is the undisputed king of.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 16:23:00 -
[832]
Originally by: Magazaki An intelligent person is not the one who can find the most complex possible answer to a question, but the one who can figure out the simplest. Occam's razor.
Occam's Razor is "Never posit a more complicated answer when a more simple explanation accounts for all discrepencies"
Your explanation does not. You see, it still fails on the question of "if we are going to shoot x, then what do we bring?" You do not bring anti-support or support to kill ewar because they suck at it, these ships only attack others after their primary job has been done. If you want to kill ewar, bring another battleship. Why? Because the battleship is best at it. It does more DPS at more range than any other ship. Where a deimos does 235 dps @ 90km, a Rokh does 500. And both will hit cruisers well enough. A full tech 1 Rokh does 300 dps.
Now tell me, if a deimos is only going to be shooting at cruisers, why not bring a Battleship instead? We have established it more or less useless for shooting at anything else, so why are we bringing it instead of more DPS?
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.03 16:48:00 -
[833]
Originally by: Goumindong Now tell me, if a deimos is only going to be shooting at cruisers, why not bring a Battleship instead?
Comparable dps, lower sig, faster, lower lock times, higher tracking, to mention but a few reasons.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 17:09:00 -
[834]
Originally by: Elmicker
Originally by: Goumindong Now tell me, if a deimos is only going to be shooting at cruisers, why not bring a Battleship instead?
Comparable dps, lower sig, faster, lower lock times, higher tracking, to mention but a few reasons.
half the DPS, similar tracking, half[or less] the hit points.
The fact is that that battleships have no problems hitting cruisers, even MWDing cruisers, with tech 1 ammo. With tech 1 ammo, cruiser sized targets are unable to get enough transversal to stop a battleship from hitting unless you land right on top of them. So the lower sig doesnt have an effect, the battleships still hit you just fine, and they do 2x as much DPS as you do.
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Magazaki
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Posted - 2007.09.03 17:29:00 -
[835]
Originally by: Goumindong
Originally by: Elmicker
Originally by: Goumindong Now tell me, if a deimos is only going to be shooting at cruisers, why not bring a Battleship instead?
Comparable dps, lower sig, faster, lower lock times, higher tracking, to mention but a few reasons.
half the DPS, similar tracking, half[or less] the hit points.
Half the DPS, yes. Similar tracking, well, if you mean in the same order of magnitude, yes. 1/4th the signature resolution (yes it exists even though in 28 pages you have not once mentioned it... i guess it didn't suit you...). Half the hitpoints, yes too.
But the answer is quite simpler. You bring a deimos/munin/eagle/other hac/commandship/ferox/whatever and not a battleship because you need it to shoot everything from interceptor to command ship.
Get it through your skull: Anti support shoots everything from battlecruiser hull and downwards. You don't have one antisupport gang or even squad to shoot each hull. You may do it in starcraft, you might do it if the fight was played in slow-motion, you might do it if you choose each and every one of your pilot's ships. But as it stands, in EVE, this idea of yours, that you have a gang of specific ships for each and every hull type you want to shoot, exists only in your mind. Antisupport shoots small stuff, snipers shoot battleships. Eagles are better for ceptors by your count -I still disagree- but everyone else is better at shooting at everything else between battleship and interceptor.
So to answer your initial question: Because, my friend Occam (with the dulled razor) you are NOT going to shoot ONLY at cruisers. You'll bring a deimos/munin whatever because while the eagle can, under some very specific circumstances and with the exactly correct faction ammo at very specific ranges, shoot interceptors better, but each and every other hac with an optimal bonus or the ability to use railguns will kill everything else faster.
Originally by: Goumindong The fact is that that battleships have no problems hitting cruisers, even MWDing cruisers, with tech 1 ammo. With tech 1 ammo, cruiser sized targets are unable to get enough transversal to stop a battleship from hitting unless you land right on top of them. So the lower sig doesnt have an effect, the battleships still hit you just fine, and they do 2x as much DPS as you do.
So basically, you are saying that people should have a secondary squad of T1 snipers to shoot cruiser hulls. But then they are wasting DPS that is better suited for the snipers... Let alone that when you're out of cruisers, they'll just stare around wondering wth they didn't bring a HAC or command ship or battlecruiser and what on earth they were doing in a T1 fitted battleship in a fleet anyway.
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Magazaki
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Posted - 2007.09.03 17:32:00 -
[836]
Originally by: Goumindong
Originally by: Magazaki An intelligent person is not the one who can find the most complex possible answer to a question, but the one who can figure out the simplest. Occam's razor.
Occam's Razor is "Never posit a more complicated answer when a more simple explanation accounts for all discrepencies"
Your explanation does not. You see, it still fails on the question of "if we are going to shoot x, then what do we bring?" You do not bring anti-support or support to kill ewar because they suck at it, these ships only attack others after their primary job has been done. If you want to kill ewar, bring another battleship. Why? Because the battleship is best at it. It does more DPS at more range than any other ship. Where a deimos does 235 dps @ 90km, a Rokh does 500. And both will hit cruisers well enough. A full tech 1 Rokh does 300 dps.
Now tell me, if a deimos is only going to be shooting at cruisers, why not bring a Battleship instead? We have established it more or less useless for shooting at anything else, so why are we bringing it instead of more DPS?
With the danger of repeating myself...
Because the Rokh is even better suited at killing other rokhs. Because the Deimos is better suited at also killing the rest of the support/antisupport target list while the rokh is not Because we never established that it is useless to shoot anything else Because you don't choose everything that your gang is flying
All these reasons stand by themselves, and do not formulate a complex solution, but rather 4 simple ones for you to swallow.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 17:51:00 -
[837]
Originally by: Magazaki But the answer is quite simpler. You bring a deimos/munin/eagle/other hac/commandship/ferox/whatever and not a battleship because you need it to shoot everything from interceptor to command ship.
We have already established two things.
1. The deimos is not good at shooting interceptors/frigates/interdictors
2. The Rokh is better at shooting everything else.
So why bring the Deimos?
Quote: So basically, you are saying that people should have a secondary squad of T1 snipers to shoot cruiser hulls. But then they are wasting DPS that is better suited for the snipers... Let alone that when you're out of cruisers, they'll just stare around wondering wth they didn't bring a HAC or command ship or battlecruiser and what on earth they were doing in a T1 fitted battleship in a fleet anyway.
That shooting primary DPS is a better target than support has no bearing on whether or not you should bring the battleship for shooting support.
And since the battleship can also shoot battleships well, then you have an all around, in every instance, better than the deimos option in a battleship.
Look this is the logical progression
A > B > C
Where A is "battleships shoot battleships" B is "Battleships shoot support" and C is "Support shoot support"
That A is better than B has no bearing on B being better than C, C is NOT better than A.
E.G. 20 ships engage each other, each side has 20 ships. One side has 5 inties, 5 Eagles, and 10 battleships, the other side has 5 inties, 5 eagles, 5 battleships, and 5 deimoses.
Which side wins? The 10 battleship side does. It wins regardless if half of the battleships shoot anti-support or not. When faced with the question "what do i bring" it is never better to bring a deimos over a battleship OR an eagle. Why? Because the eagles are able to engage interceptors well and the Deimoses arent, and the battleships are able to engage everything else better than the Deimoses are.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 17:51:00 -
[838]
Originally by: Magazaki Because the Deimos is better suited at also killing the rest of the support/antisupport target list while the rokh is not
This is false.
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KD.Fluffy
The Refugees
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Posted - 2007.09.03 18:41:00 -
[839]
Quote: Which side wins? The 10 battleship side does. It wins regardless if half of the battleships shoot anti-support or not. When faced with the question "what do i bring" it is never better to bring a deimos over a battleship OR an eagle. Why? Because the eagles are able to engage interceptors well and the Deimoses arent, and the battleships are able to engage everything else better than the Deimoses are.
assuming everything lines up and sits there static at 100km not moving lol.......
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 18:56:00 -
[840]
Originally by: KD.Fluffy
Quote: Which side wins? The 10 battleship side does. It wins regardless if half of the battleships shoot anti-support or not. When faced with the question "what do i bring" it is never better to bring a deimos over a battleship OR an eagle. Why? Because the eagles are able to engage interceptors well and the Deimoses arent, and the battleships are able to engage everything else better than the Deimoses are.
assuming everything lines up and sits there static at 100km not moving lol.......
No, the battleships can easily track the cruisers, even if they are MWDing directly tangent to them.
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KD.Fluffy
The Refugees
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Posted - 2007.09.03 20:16:00 -
[841]
Quote:
No, the battleships can easily track the cruisers, even if they are MWDing directly tangent to them.
uhm no lol. Cruiser has to get 20km off bs and the bs will not be hitting it....... lol
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 20:25:00 -
[842]
Originally by: KD.Fluffy
Quote:
No, the battleships can easily track the cruisers, even if they are MWDing directly tangent to them.
uhm no lol. Cruiser has to get 20km off bs and the bs will not be hitting it....... lol
Nor will the cruiser be hitting the battleship.
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KD.Fluffy
The Refugees
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Posted - 2007.09.03 20:27:00 -
[843]
Quote: Nor will the cruiser be hitting the battleship.
uhm wow dude..... I wonder what game your playing, can't be the same one as me. If you've never gotten under a battleships guns before.... just wow.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 20:30:00 -
[844]
Edited by: Goumindong on 03/09/2007 20:33:16
Originally by: KD.Fluffy
Quote: Nor will the cruiser be hitting the battleship.
uhm wow dude..... I wonder what game your playing, can't be the same one as me. If you've never gotten under a battleships guns before.... just wow.
You wont be when running an MWD and orbiting. Not in anything but a vagabond really. Remember, you have to hit too and his sig will be much smaller than yours. Ed; And of course you have to keep transversal to all of them.
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Gorion Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.09.03 20:46:00 -
[845]
Yep, no drones or missiles or anything. Or be skilled enough to be able to orbit in such a way as to minimize thier transversal. Or tracking enhancments. No, not at all.... ----- *results may vary*
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 20:53:00 -
[846]
Edited by: Goumindong on 03/09/2007 20:53:13
Originally by: Gorion Wassenar Yep, no drones or missiles or anything. Or be skilled enough to be able to orbit in such a way as to minimize thier transversal. Or tracking enhancments. No, not at all....
No, im figuring tracking tracking enhancements, minimizing tranversal helps the battleships, as do drones. Not to mention the fact that you have to get to 20km from the enemy battleships.
Seriously, if these ships or those ranges were valuable people would be flying deimoses and other short range ships in fleets.
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Magazaki
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Posted - 2007.09.03 21:58:00 -
[847]
Originally by: Goumindong We have already established two things.
1. The deimos is not good at shooting interceptors/frigates/interdictors
We have established nothing of the sort. If you have such a belief, well, sheesh.
Quote: 2. The Rokh is better at shooting everything else.
Under conditions, yes. Quote: So why bring the Deimos?
Because (1) is as false as they come. And, as I said before, where "deimos" you can enter any hac/commandship/battlecruiser/cruiser with either an optimal bonus or railguns (deimos, munin, moa if it did any damage, ferox, vulture, zealot, whatever)
Quote: That shooting primary DPS is a better target than support has no bearing on whether or not you should bring the battleship for shooting support.
Let's try that again for the third time. YOU NEED A SQUAD THAT MUST SHOOT EVERYTHING FROM INTERCEPTOR TO BATTLECRUISER HULLS. BATTLESHIPS CANNOT DO THAT.
Quote: And since the battleship can also shoot battleships well, then you have an all around, in every instance, better than the deimos option in a battleship.
sighs... see above
Quote: Look this is the logical progression
A > B > C
Where A is "battleships shoot battleships" B is "Battleships shoot support" and C is "Support shoot support"
Battleships cannot ship all hulls that comprise the support and antisupport of the enemy. Thus the rest of the simplistic argument collapses.
Quote: E.G. 20 ships engage each other, each side has 20 ships. One side has 5 inties, 5 Eagles, and 10 battleships, the other side has 5 inties, 5 eagles, 5 battleships, and 5 deimoses
Which side wins? The 10 battleship side does.
Of course they do. Sheesh. That's not what we're arguing. Of course if you try some better balanced forces, your mileage may vary. Try 40 battleships, 10 tacklers, 5 hacs, 5 EW cruisers, 5 recons, 2 commandships and 35 battleships, 10 tacklers, 10 hacs, 5 ew cruisers, 5 recons, 2 commandships for a not-so easy comparison.
Quote: It wins regardless if half of the battleships shoot anti-support or not. When faced with the question "what do i bring" it is never better to bring a deimos over a battleship OR an eagle. Why? Because the eagles are able to engage interceptors well and the Deimoses arent, and the battleships are able to engage everything else better than the Deimoses are.
A fleet cannot have too many battleships, but in some cases it CAN have too few anti-support. It is rare, but that is not the question, and it answers to nothing. Your numbers work to your argument, other sets of numbers will work to anothers, and in the bottom line, you're still typing proving nothing by a useless example.
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Magazaki
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Posted - 2007.09.03 21:59:00 -
[848]
Originally by: Goumindong
Originally by: Magazaki Because the Deimos is better suited at also killing the rest of the support/antisupport target list while the rokh is not
This is false.
No it is true.
We can keep it up forever if you want, it would have as much point as the rest of our argument anyway.
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Magazaki
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Posted - 2007.09.03 22:00:00 -
[849]
Originally by: Goumindong
Originally by: KD.Fluffy uhm wow dude..... I wonder what game your playing, can't be the same one as me. If you've never gotten under a battleships guns before.... just wow.
You wont be when running an MWD and orbiting. Not in anything but a vagabond really. Remember, you have to hit too and his sig will be much smaller than yours. Ed; And of course you have to keep transversal to all of them.
Nice. Keep orbiting people with your mwd on.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.03 22:20:00 -
[850]
Gour, why not train Caldari HAC to level 5 and enjoy the marvelous Eagle instead of having to fly gimped Amarr snipers? Wouldn't that solve all your Zealot nightmares?
Please do so and come back when you have, so I can hop in and Inty and show you how it feels to shooting blanks. I wasn't able to kill 1 single inty coming at me from 200km with a transversal of 3.8km/s and I have very decent gunnery skills and a completely T2 fitted Eagle. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 22:27:00 -
[851]
Originally by: MailFan Gour, why not train Caldari HAC to level 5 and enjoy the marvelous Eagle instead of having to fly gimped Amarr snipers? Wouldn't that solve all your Zealot nightmares?
Please do so and come back when you have, so I can hop in and Inty and show you how it feels to shooting blanks. I wasn't able to kill 1 single inty coming at me from 200km with a transversal of 3.8km/s and I have very decent gunnery skills and a completely T2 fitted Eagle.
Fit faction ammo you fool.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 22:31:00 -
[852]
Originally by: Magazaki We have established nothing of the sort. If you have such a belief, well, sheesh.
We have, tech 2 ammo cannot track interceptors well enough unless you are shooting at ranges above 150-160km. Which the deimos cannot reach. Unless the Deimos somehow has MORE tracking than the eagle with the same guns and tracking enhancers instead of computers[hint, it doesnt], then the Deimos simply cannot compete when shooting at support with the Eagle.
Still you havent answered the question.
If battleships are no good at shooting HACs or interceptors, and If HACs[other than the Zealot, Muninn, and Eagle] are so good at shooting support, then why even have battleships in the first place? Why not just bring HACs which they cant hit and then kill them? Why? Because the battleships hit just fine.
Why not bring deimoses? Becuase it sucks at killing the one thing it needs to be able to kill to not be utterly eclipsed by a tech 1 battleship.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.03 22:35:00 -
[853]
Edited by: MailFan on 03/09/2007 22:35:43
Originally by: Goumindong
Fit faction ammo you fool.
Thanks for calling me a fool, that really adds to your already outstanding credibility. Please don't hold back, show everyone how kind of a person you are.
And guess what, even if I fit Faction ammo (which I have, but shouldn't at all be necessary for a ship to be effective) my Eagle deals out an amazing 105dps! Which with average resists on an inty ends up being about 66dps. 66Dps in an optimal situation which you are never going to reach.
Eagle needs a boost. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 22:50:00 -
[854]
Luckily for you, an inty only has about 1000 combined shield and armor.
But the faction ammo will shave off about 15% of the killing time off of that.
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Magazaki
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Posted - 2007.09.03 23:17:00 -
[855]
Edited by: Magazaki on 03/09/2007 23:19:31
Originally by: Goumindong We have, tech 2 ammo cannot track interceptors well enough unless you are shooting at ranges above 150-160km. Which the deimos cannot reach. Unless the Deimos somehow has MORE tracking than the eagle with the same guns and tracking enhancers instead of computers[hint, it doesnt], then the Deimos simply cannot compete when shooting at support with the Eagle.
Even IF your hypothetical eagle loads faction ammo for the honorable role of shooting inties, LOL, that does not mean that the deimos is no good at it. Simpl-est answer of many, 5 warrior II's, next to the 5 double bonus guns, next question. You don't have to kill an interceptor at 200, 100, or even 50km. As long as he's dead before someone needs to warp out, it's as if he wasn't there.
Quote: Still you havent answered the question.
You never posed it as far as I remember, but after ignoring 99% of the content of the posts that prove against your points, this certainly took balls to say. Let's see the question then...
Quote: If battleships are no good at shooting HACs or interceptors, and If HACs[other than the Zealot, Muninn, and Eagle] are so good at shooting support, then why even have battleships in the first place? Why not just bring HACs which they cant hit and then kill them? Why? Because the battleships hit just fine.
Boy, are you tenacious...IF the earth was upside down, would we walk on our heads? I never said anything of the sort, don't seek to "trap" the argument by distorting what I say... I never said battleships cannot shoot hacs. I said they are unsuitable to shoot the smallest hulls, i.e. frig hulls and destroyer hulls, (arguably some rare cruiser hulls too like stabber et.c. but that's irrelevant), not that they couldn't kill hacs. And I already explained as simply as possible so that you might understand it why fights are based on battleship snipers.
Which brings me to the last point.
You're simply trolling for the hell of it.
I'm not blaming you because I'm responding to you, which I suppose makes me the same. hope you're enjoying it.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.03 23:55:00 -
[856]
Edited by: Goumindong on 03/09/2007 23:57:08 O.K. so if battleships are unsuitable for killing the smallest ships, but better at shooting HACs. And if Deimoses are also unsuitable for killing the smallest ships, then why bring a deimos?
Ed: its been shown pretty conclusivly that Deimoses suck balls for shooting smaller sips. The eagle outdamages it at all ranges above 55km. Under 55km and your guns will not be tracking well enough to hit.
[p.s. 5x warrior II + 5x med gun under 40km == 5x warrior II. Battleships have equal or larger drone bay compared to the deimos]
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Gorion Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.09.04 00:18:00 -
[857]
Originally by: MailFan Gour, why not train Caldari HAC to level 5 and enjoy the marvelous Eagle instead of having to fly gimped Amarr snipers? Wouldn't that solve all your Zealot nightmares?
Please do so and come back when you have, so I can hop in and Inty and show you how it feels to shooting blanks. I wasn't able to kill 1 single inty coming at me from 200km with a transversal of 3.8km/s and I have very decent gunnery skills and a completely T2 fitted Eagle.
Note the things I was listing as things that the Eagle lacks in sufficiant numbers if having anything on that list at all. No tracking mods unless you want to hose your tank. No dronebay. Caldari =/= speed of any sort. I've yet to train Caladri HAC's simply because the Eagle isn't worth it, and I might as well bring a Drake or a Raven instead. Cheaper an insurable. ----- *results may vary*
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 00:22:00 -
[858]
Originally by: Goumindong Luckily for you, an inty only has about 1000 combined shield and armor.
My crow has a shade under 1,800 effective hitpoints.
My sniper eagle (192 optimal) deals 119 DPS.
15 seconds to kill an interceptor.
15 seconds to do the job the ship is supposedly specialised to do.
This is, of course, assuming the crow is sitting still at 192km, waiting to take the 3 volleys it will take. My crow can reduce that 192km to 24km in approximately 18 seconds. Good luck hitting me once i've gotten under 100km .
The fact is, in every field that this ship operates, it is outclassed by the other hacs. The muninn is a better anti-support "sniper", the deimos is a better blaster boat and mid-range gang damage dealer? .
And hey. While we're on the subject of Eagle vs. Light Support lol.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 02:45:00 -
[859]
Originally by: Elmicker
Originally by: Goumindong Luckily for you, an inty only has about 1000 combined shield and armor.
My crow has a shade under 1,800 effective hitpoints.
My sniper eagle (192 optimal) deals 119 DPS.
15 seconds to kill an interceptor.
15 seconds to do the job the ship is supposedly specialised to do.
This is, of course, assuming the crow is sitting still at 192km, waiting to take the 3 volleys it will take. My crow can reduce that 192km to 24km in approximately 18 seconds. Good luck hitting me once i've gotten under 100km .
The fact is, in every field that this ship operates, it is outclassed by the other hacs. The muninn is a better anti-support "sniper", the deimos is a better blaster boat and mid-range gang damage dealer? .
And hey. While we're on the subject of Eagle vs. Light Support lol.
Yes, he was giving damage after resists[and giving a pretty conservative number i might add], so i was giving him shield/armor hit points.
Your crow may travel 8km/s, but it wont make it the distance in 18 seconds, not with that transversal. And yea an eagle will hit you under 100km even if you have a high transversal.
And no, as we have shown, the Muninn is not a better anti-support sniper. Between 50-100km they deal literally the same DPS, but the eagle can also shoot farther if it so wishes.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 03:35:00 -
[860]
Edited by: Elmicker on 04/09/2007 03:40:03
Originally by: Goumindong Your crow may travel 8km/s, but it wont make it the distance in 18 seconds, not with that transversal. And yea an eagle will hit you under 100km even if you have a high transversal.
I tackled an eagle tonight that i approached from 100km (warped in from his align point to a gate @ 100km, he was @ 200km). He hit me once. It tickled a bit. Didn't kill him, unfortunately, as he was packing a jammer and broke my point before the gang warped in.
Quote: And no, as we have shown, the Muninn is not a better anti-support sniper.
You've shown it on paper using DPS. Anti-support sniping is all about alpha, as you're likely to only get one hit before the target warps or gets under your transversal. Not to mention the ever-so-useful tracking bonus. In real-life situations, the muninn will be instapopping what the eagle is just tickling. Oh, and let's not forget the muninn can pack 5 warrior IIs, and is lighter than the eagle.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 04:08:00 -
[861]
Edited by: Goumindong on 04/09/2007 04:10:45
Originally by: Elmicker Edited by: Elmicker on 04/09/2007 03:47:51
Originally by: Goumindong Your crow may travel 8km/s, but it wont make it the distance in 18 seconds, not with that transversal. And yea an eagle will hit you under 100km even if you have a high transversal.
I tackled an eagle tonight that i approached from 100km (warped in from his align point to a gate @ 100km, he was @ 200km). He hit me once. It tickled a bit. Didn't kill him, unfortunately, as he was packing a jammer and broke my point before the gang warped in.
Quote: And no, as we have shown, the Muninn is not a better anti-support sniper.
You've shown it on paper using DPS. Anti-support sniping is all about alpha, as you're likely to only get one hit before the target warps or gets under your transversal. Not to mention the ever-so-useful tracking bonus. In real-life situations, the muninn will be instapopping what the eagle is just tickling. Oh, and let's not forget the muninn can pack 5 warrior IIs, and is lighter than the eagle.
(actually. looking at this. muninn could do with another mid, too. boost all hacs, tbfh).
Muninns alpha is not enough to 1 volley any interceptor, any interceptor that the Muninn kills in 2 volleys, the eagle kills in 3. A Muninn volleys in 6.5 seconds, an eagle volleys in 3.5 seconds. The difference is a full .5 seconds. The eagle tracks just as well as the Muninn does, even with the tracking boost, since the Muninn is unable to fit tracking computers or even 3 tracking enhancers.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 04:31:00 -
[862]
Edited by: Elmicker on 04/09/2007 04:33:11
Originally by: Goumindong Muninns alpha is not enough to 1 volley any interceptor
lvl 5 muninn alphas at 1448. lvl 5 effective crow hp is 1862. A single lucky shot and you've popped him. Also, support isn't just ceptors.
Quote: since the Muninn is unable to fit tracking computers or even 3 tracking enhancers.
If you're willing to sacrifice the MWD, you can easily fit the standard 3/3 damage/range for a sniper fit. You can actually get away with it too, as the muninn is absurdly fast for what it is.
Though... still. I'd like to see both ships boosted. They're both laughably bad at the jobs they're supposedly specialised to do.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 04:52:00 -
[863]
Originally by: Elmicker ...
You cannot sacrifice the MWD.
A Muninn volleys 1249[that is, if it wants to hit anything] a couple unlucky shots and the crow dies in 3 volleys...
A single unlucky shot and a crusader dies in 3 volleys...
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.04 05:18:00 -
[864]
Gouming... battleships dont shoot anything besides battleships unless all the battleships are dead. Although they might shoot at a strategic target like a rook or a recon popping a cyno once in a while. ---------------------------------------
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Zixxa
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Posted - 2007.09.04 06:31:00 -
[865]
Originally by: Juha85 Gouming... battleships dont shoot anything besides battleships unless all the battleships are dead. /quote] Gouming-something is perfect quickfit-warrior, be nice for him, please --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 06:46:00 -
[866]
Originally by: Juha85 Gouming... battleships dont shoot anything besides battleships unless all the battleships are dead. Although they might shoot at a strategic target like a rook or a recon popping a cyno once in a while.
Yes, now that we have established you are half a page behind, lets catch you up.
Why is this true?
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Zixxa
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Posted - 2007.09.04 07:28:00 -
[867]
Originally by: Goumindong
Originally by: Juha85 Gouming... battleships dont shoot anything besides battleships unless all the battleships are dead. Although they might shoot at a strategic target like a rook or a recon popping a cyno once in a while.
Yes, now that we have established you are half a page behind, lets catch you up.
Why is this true?
Huh, you did not find it in the Quickfit help? Strange... Read the help once more... --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.04 07:41:00 -
[868]
Edited by: MailFan on 04/09/2007 07:41:07
Originally by: Goumindong You cannot sacrifice the MWD.
Let me quote you out of another thread in Ship and Modules:
Originally by: Goumindong
MWDs are essential in 0.0 to get out of warp disruption bubbles.
MWDs are not essential on long range ships.
So which one's going to be Goum?
And my numbers on the Eagle were correct. 66Dps is a very realistic and sad number the Eagle pushes out. It's also about the same Dps a missile Crow packs. So if you fit the right ammo in your Crow, which you always do according to you, a Crow seems to be a pretty nice alternative for an inty-shooter compared to the speciliazed Eagle.
And no you are still wrong, the Deimos outdamages the Eagle up to 100km. So which one is it Goum? Do we have to fit MWD's or not?
--
I'm in this mood because of scorn. I'm in a mood for total war
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Zixxa
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Posted - 2007.09.04 07:41:00 -
[869]
Just few basic numbers DPS of Muninn about 22% higher than Eagle. Alpha strike of Muninn is 2.3 times higher than Muninn. So if Muninn will kill ceptor in two shots, than Eagle will kill same ceptor in 3-5 shots. It takes for Munin 6.5 sec, for Eagle 2..4 * 3.5 = 7..14 = 9 sec(not 10,5) in average.
--------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 07:54:00 -
[870]
Originally by: MailFan
Let me quote you outof context from another thread in Ship and Modules:
Yes, those out of context quotes really do make all the difference in the world.
The entire statement is that MWDs are essential on short range and 0.0. And that long range ships are not valuable in low-sec empire because of the lack of an ability to fit a bubble.
Quote:
And no you are still wrong, the Deimos outdamages the Eagle up to 100km.
No, it does not. Do i have to show you the graph again?
Quote: So if you fit the right ammo in your Crow, which you always do according to you, a Crow seems to be a pretty nice alternative for an inty-shooter compared to the speciliazed Eagle.
66 dps before resists @ 20km vs 66 dps after resists at 150km.
Hmmmmm
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 07:58:00 -
[871]
Originally by: MailFan And no you are still wrong, the Deimos outdamages the Eagle up to 100km. 393 with T2 ammo and with Navy it reaches 323dps at 85km + 23falloff
Turn off the drones in EFT, you are adding exactly 158 too much DPS to your fits.
How you could ever come up with 323 DPS with navy ammo and think that is right is beyond me. I mean, its got 1 more turret, and 1 more damage bonus than the eagle. So that means if you take the eagles DPS with that same ammo and multiply by 5, then divide by 4, then multiply by 1.25 you get the right DPS number. The eagle does 108 DPS or so with faction ammo. The Deimos 56.25% more than that. Or 169 dps.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.04 08:47:00 -
[872]
Edited by: MailFan on 04/09/2007 08:47:44
Originally by: Goumindong
No, it does not. Do i have to show you the graph again?
No you don't have to since your 'best ammo' theory is wrong.
Quote: 66 dps before resists @ 20km vs 66 dps after resists at 150km. Hmmmmm
Fit EM Precision or Faction missiles. 0 resist on a Crow so you hit 100% and then switch to explosive you hit 90%. And the missiles reach 50km without rigs or implants. 60+ for normal missiles. And switching ammo is perfectly ok, remember you said it yourself. --
I'm in this mood because of scorn. I'm in a mood for total war
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Magazaki
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Posted - 2007.09.04 11:57:00 -
[873]
I know I mentioned it befor, but I have to say it...
"I hereby hijack this thread from its original author and title and declare its new title:
PVP and Quickfit: Are they the same? Facts and fiction. a documentary by Mr. Undock, Sometimes I.
Thanks"
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 14:08:00 -
[874]
Originally by: MailFan Edited by: MailFan on 04/09/2007 11:51:10
Originally by: Goumindong
No, it does not. Do i have to show you the graph again?
No you don't have to since your 'best ammo' theory is wrong. The Deimos outdamages the Eagle up till 100km. When fitted with Warrior T2's it can take on 2 different inty's if it wants to. Outdamaging the Eagle with a factor of 3.
Warrior IIs will not hit to 100km. You are simply lieing here. The Deimos is simply destroyed due to the tracking penalty out to 100km.
A factor of 3? A Deimos does 600 dps at 100km? O.K. now i have heard everything.
Quote:
Fit EM Precision or Faction missiles. 0 resist on a Crow so you hit 100% and then switch to explosive you hit 90%. And the missiles reach 50km without rigs or implants. 60+ for normal missiles. And switching ammo is perfectly ok, remember you said it yourself.
7.5 second flight time. Assuming 2000 effective hit points the eagle kills the target in 20 seconds or so, the Crow kills the target in 30-37.5. This is assuming it doesnt change ammo[since that adds 10 seconds on to the equation]. And no, i said changing ammo is accetable under certian circumstances.
Now, Assault Caracals are really good for killing interceptors up close, 143 DPS. 7.5 second flight time. Since longer ranged ships wont track as well in that range. But it still doesnt compare to the eagle.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 14:15:00 -
[875]
O.K. so lets shoot two interceptors. Comparing a Deimos and an Eagle. 2000 hit points on the interceptor, 5km/s transversal, 5km/s radial. Target starts at 150km. Optimal Ammo is loaded for that engagement range.
Eagle kills the target in 15.3 seconds + lock time.
Deimos kills the target in 14.334 seconds + travel time of 10 seconds. Total of 24 seconds.
So long as the eagle can lock its target in under 10 seconds its more effient than the Deimos.
Again at 100km with optimal ammo loaded at the time.
Eagle kills the target in 10.309 seconds + lock time.
Deimos kills the target in 11.834 seconds + lock time.
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Morn Judith
Caldari Caldari Provisions
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Posted - 2007.09.04 14:29:00 -
[876]
I think that 30 pages of constructive conversation with on a bit of flaming deserves a bit of Dev attention. Anyone else agree?
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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KD.Fluffy
The Refugees
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Posted - 2007.09.04 14:57:00 -
[877]
Quote: O.K. so lets shoot two interceptors. Comparing a Deimos and an Eagle. 2000 hit points on the interceptor, 5km/s transversal, 5km/s radial. Target starts at 150km. Optimal Ammo is loaded for that engagement range.
Eagle kills the target in 15.3 seconds + lock time.
Deimos kills the target in 14.334 seconds + travel time of 10 seconds. Total of 24 seconds.
So long as the eagle can lock its target in under 10 seconds its more effient than the Deimos.
Again at 100km with optimal ammo loaded at the time.
Eagle kills the target in 10.309 seconds + lock time.
Deimos kills the target in 11.834 seconds + lock time.
Only if the Eagle has not loaded the right ammo before hand will the Deimos have an advantage. And even then, the entirety of the Deimoses advantage can be negated by fitting lower ranged ammo. The eagle can hit to 114+15 on Lead, and do slightly more than the Deimos can do at 80+21 with Iron.
And, as we can see, that even at 2km/s transversal that tech 2 ammo simply cannot hit interceptors.
and once again you choose to ignore t2 ammo. There are other ships worth shooting besides interceptors. The game is full of recons and assault frigats and all sorts of other ships! if you think a ship should be pigeon holed into the sole role of shooting interceptors in large fleets, and barely outperform the competetion that has all sorts of options, then there is no hope for you.....
Quote: I think that 30 pages of constructive conversation with on a bit of flaming deserves a bit of Dev attention. Anyone else agree?
yes I agree, dev input plz!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 15:01:00 -
[878]
Edited by: Goumindong on 04/09/2007 15:02:11
Originally by: KD.Fluffy
and once again you choose to ignore t2 ammo. There are other ships worth shooting besides interceptors. The game is full of recons and assault frigats and all sorts of other ships! if you think a ship should be pigeon holed into the sole role of shooting interceptors in large fleets, and barely outperform the competetion that has all sorts of options, then there is no hope for you.....
Because holy lord, if the Deimos sucks at shooting interceptors[and it does], and the Deimos is only good at shooting cruiser sized ships.
Then A Rokh utterly destroys it. The deimos is bad for fleets because it is just as useless as battleships at shooting interceptors and much worse at shooting everything else.
For reference, the first is a tech 1 fitted Rokh with tech 1 ammo, the second is a tech 2 with best navy
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 15:16:00 -
[879]
Originally by: Goumindong because holy lord, if the Deimos sucks at shooting interceptors[and it does]
It does? Have you ever flown one? Or is this quickfit coming to the fore again?
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KD.Fluffy
The Refugees
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Posted - 2007.09.04 15:20:00 -
[880]
Quote:
Because holy lord, if the Deimos sucks at shooting interceptors[and it does], and the Deimos is only good at shooting cruiser sized ships.
Then A Rokh utterly destroys it. The deimos is bad for fleets because it is just as useless as battleships at shooting interceptors and much worse at shooting everything else.
For reference, the first is a tech 1 fitted Rokh with tech 1 ammo, the second is a tech 2 with best navy
i know the deimos sucks at sniping interceptors, but its fast and gets a drone bay... the fact the rokh outdamages it is a moot point because we are talking about cruisers. not battleships. rokh is also a better anti support sniper then the eagle with the exception of interceptors. So why fly anything but a rokh? boost the eagle plz, it sorely needs it.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.04 15:53:00 -
[881]
Let's try this again.
Eagle:
+ Good at shooting long range due to 2x optimal bonus + Good resists, but useless bonus for a sniping role
- Worst Speed - Worst Agility - Just 4 turret slots - No dronebay - Cap usage - Bit low on PG - Biggest sig radius - Lowest Scan resolution
There are 2 reasons why you would want to make the Eagle a sniper. First being the double range bonus. Second being it worst at everything else.
It's also sad that 1 of the Pro's about this ship is useless when sniping. Namely the resist bonus. When you whish to go shortrange, you can actually use both Pro's. But you will also be hit back in the face twice as hard because of all the drawbacks. The same drawbacks which are of less importance when sniping.
This ship has so many drawbacks (I could add some more), that it's utterly outperformed in any role except sniping. So you would expect, for the sake of gamebalance, the ship to shine in the 1 thing it is good at. But it doesn't. Yes it can shoot further than any other Hac, but it takes its gimped damage output with it at all those ranges.
As I said, you would expect it to shine, but it's degraded to shooting inty's, which it has hard time to deal with. Other Hacs with way more versatility come very close to the Eagles performance. In fact, why would you want to train for an Eagle anyway, when it takes longer to train than a T2 fitted Rokh, which can shoot anything fine down to cruiser class ships.
100/150Dps raw is ridiculous for a ship that costs that much in ISK and training time. Especially for probably the smallest niche ingame, which is shooting frigate sized ships at a range of 100-150km. A 50km area that gets travelled through in 10 seconds of a fleetfight.
10 seconds is all the Eagle is usefull for in EVE. --
I'm in this mood because of scorn. I'm in a mood for total war
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Zixxa
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Posted - 2007.09.04 15:55:00 -
[882]
Originally by: Elmicker
Originally by: Goumindong because holy lord, if the Deimos sucks at shooting interceptors[and it does]
It does? Have you ever flown one? Or is this quickfit coming to the fore again?
No, this paper tiger is EFT oriented. The dude thinks that interceptors are flying only at 100-150 km range. The dude thinks that support consists only from interceptors. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 16:05:00 -
[883]
Edited by: Goumindong on 04/09/2007 16:07:20
Originally by: KD.Fluffy
Quote:
Because holy lord, if the Deimos sucks at shooting interceptors[and it does], and the Deimos is only good at shooting cruiser sized ships.
Then A Rokh utterly destroys it. The deimos is bad for fleets because it is just as useless as battleships at shooting interceptors and much worse at shooting everything else.
For reference, the first is a tech 1 fitted Rokh with tech 1 ammo, the second is a tech 2 with best navy
i know the deimos sucks at sniping interceptors, but its fast and gets a drone bay... the fact the rokh outdamages it is a moot point because we are talking about cruisers. not battleships. rokh is also a better anti support sniper then the eagle with the exception of interceptors. So why fly anything but a rokh? boost the eagle plz, it sorely needs it.
The point is that people here are saying the Deimos is better with rails than the eagle. It isnt. The eagle performs a role and the deimos doesnt, because the deimos isnt able to perform against the targets that that class of ships needs to perform against to be usefull in a fleet.
The deimos is fast, and it does have drones. The issue is giving the Eagle the 5th turret, which doesnt affect its performance much in the short range[where it will still be had], but really affects it largly in the long range, where it is already the best.
This is why i dont think the eagle should have the 5th turret, giving it a boost in the form of drones or a different bonus[+1 turret, -1 damage bonus] is another matter, because those changes dont affect its performance in the long range where it is the best, but only shore up its performance in the short, where it suffers.
ED: HACs do not take longer to train than t2 battleships.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 16:12:00 -
[884]
Edited by: Elmicker on 04/09/2007 16:12:34
Originally by: Goumindong its performance in the long range where it is the best
It's not hard to be the best when you're the only cruiser hitting at 200km.
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Magazaki
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Posted - 2007.09.04 16:18:00 -
[885]
Originally by: Goumindong The point is that people here are saying the Deimos is better with rails than the eagle. It isnt. The eagle performs a role and the deimos doesnt, because the deimos isnt able to perform against the targets that I SAY ARE THE class of ships needs to perform against to be usefull in a fleet DESPITE WHAT EVE AND THE REST OF THE WORLD SAYS.
Fixed
Quote: The deimos is fast, and it does have drones. The issue is giving the Eagle the 5th turret, which ALSO AFFECTS ITS performance much in the short range[where it will still be Bad BUT AT LEAST BETTER], but really affects it largEly in the long range, where it is already the best AT WHAT I NAMED TO BE ITS ROLE, I.E. KILLING INTIES AND PODS AND KILLMAIL-HORING, WHILE IGNORING THE REST OF THE TARGETS THAT PRESENT THEMSELVES CAUSE I SAY SO!!!111ELEVENONE.
This is why i dont think the eagle should have the 5th turret, giving it a boost in the form of drones or a different bonus[+1 turret, -1 damage bonus] is another matter, because those changes ONLY affect its performance NEGATIVELY in the ALREADY DEFICIENT LONG range where it SHOULD BE the best, but AT LEAST IT WOULD GIVE IT AN INSANE TANK WITH PAPER DAMAGE in the short, SO THAT CALDARI CAN NEVER,EVER HAVE A DECENT SHIP, AND KEEP IT AT ITS PLACE: where it suffers THE MOST.
Fixed as well, the previous version was too hypocritical for my taste.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 16:23:00 -
[886]
Originally by: Elmicker Edited by: Elmicker on 04/09/2007 16:12:34
Originally by: Goumindong its performance in the long range where it is the best
It's not hard to be the best when you're the only cruiser hitting at 200km.
Nope, but it still performs admirably to the extent of anti-supports effective range.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 16:27:00 -
[887]
Edited by: Elmicker on 04/09/2007 16:28:21
Originally by: Goumindong Nope, but it still performs admirably to the extent of anti-supports effective range.
If you can prove it, then i'll believe you.
and NO. Showing graphs of the eagle doing 106 dps at 200km is not proving it is an effective anti-support ship (if anything, that's disproving it).
I gave you an example of me, a light support ship, easily engaging an eagle from long range, but failing to kill it, and then i gave you another example of an eagle, backed up by a sabre (ultimate anti support ship), getting utterly spanked by 3 ceptors.
I could find you more proof, but i feel you've walled yourself into your little box of "OMG THE EAGLE IS GODLIKE." and there's no way out.
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KD.Fluffy
The Refugees
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Posted - 2007.09.04 16:27:00 -
[888]
Quote: Nope, but it still performs admirably to the extent of anti-supports effective range.
it would perform well if it had another turret. NOw its just a piece of crap. I would take a muninn, deimos, ishtar, any other hac pretty much over the eagle any day, with the sole exception of the cerberus.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 16:31:00 -
[889]
Originally by: KD.Fluffy
Quote: Nope, but it still performs admirably to the extent of anti-supports effective range.
it would perform well if it had another turret. NOw its just a piece of crap. I would take a muninn, deimos, ishtar, any other hac pretty much over the eagle any day, with the sole exception of the cerberus.
And you would perform less well. With a 5th turret it simply outperforms them in all situations, instead of being equal at most ranges that both can hit effectivly at.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 16:33:00 -
[890]
Edited by: Goumindong on 04/09/2007 16:36:28
Originally by: Elmicker Edited by: Elmicker on 04/09/2007 16:28:21
Originally by: Goumindong Nope, but it still performs admirably to the extent of anti-supports effective range.
If you can prove it, then i'll believe you.
and NO. Showing graphs of the eagle doing 106 dps at 200km is not proving it is an effective anti-support ship (if anything, that's disproving it).
I gave you an example of me, a light support ship, easily engaging an eagle from long range, but failing to kill it, and then i gave you another example of an eagle, backed up by a sabre (ultimate anti support ship), getting utterly spanked by 3 ceptors.
I could find you more proof, but i feel you've walled yourself into your little box of "OMG THE EAGLE IS GODLIKE." and there's no way out.
4 turret + 5 turret eagle + competition against typical target
4 turret is in yellow[red is tech 2], 5 turret is in blue
ed: The drones slightly misrepresent the Muninn, since they arent effective over 40km and have travel time.
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KD.Fluffy
The Refugees
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Posted - 2007.09.04 16:36:00 -
[891]
stop posting that chart its wrong. 5t eagle wont even match other's damage till their range falls off. How many times have we been through this lol?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 16:38:00 -
[892]
Originally by: KD.Fluffy stop posting that chart its wrong. 5t eagle wont even match other's damage till their range falls off. How many times have we been through this lol?
As many times as it takes to show you how wrong you are
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 16:41:00 -
[893]
Originally by: Goumindong 4 turret + 5 turret eagle + competition against typical target
4 turret is in yellow[red is tech 2], 5 turret is in blue
In all honesty... I don't actually see a problem with this graph...
Muninn dominates as midrange damage dealer. Zealot is the middle damage dealer for most of the midrange theatre (should be higher, but that's an inherent problem of lasers rather than the ship. However in reality, the zealot will be fitted with pulse rather than beams for the shortrange damage role) Eagle dominates the long and ultra-long range, unless it only has 4 turrets, in which case it is simply "comparable" in the area it is supposed to excel.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 16:42:00 -
[894]
Edited by: Elmicker on 04/09/2007 16:41:53
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KD.Fluffy
The Refugees
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Posted - 2007.09.04 16:42:00 -
[895]
Originally by: KD.Fluffy Edited by: KD.Fluffy on 25/08/2007 23:29:14
Originally by: kd.fluffy allright heres the two setups I compared. These setups are both PURE sniping fits for the sake of a fair comparison.
Muninn: high: 5x artillery II medium: 1 sensor booster, 2x tracking computer low: 3x gyrostab IIs, 1x signal amplifier
Eagle: high: 4 250mm railgun II medium: 3x tracking computer, 2x sensor booster II low: 3x magnetic field stabilizer IIs
to hit 114km optimal muninn can achieve eagle must load lead charge. Muninn does 230dps, eagle does 158 dps. Giving the eagle faction ammo which not everyone has eagle will be doing 182 dps. If you give the eagle a fifth turret with faction ammo it will be doing 227 dps. If your like most people and are just loading t1 ammo you will be doing 197 dps. muninn will still have hte dps edge not to mention NUMEROUS other advantages. Capless weapons, much higher alpha strike, more agility, much more damage in closer ranges, and a drone bay. Really I think its a freakin shame that the eagle is so underpowered and ccp I humbly bequeth you to add another turret.
dude, nothing ridiculus about those fits...... they look like sniping fits to me...
Quote: You keep saying they are wrong. But you keep lieing about it, never showing why it isnt wrong, and puting up completly ridiculous fits to prove the ship is underpowered. How many times do we have to explain that drones and missiles are useless at these ranges.
To do this you have to use the best NAVY ammo. The same ammo that is readily available due to the LP store.
We have been over why the Rokh isnt overpowered[though in reality, its pretty god damn strong compared to the rest]
as shown above, I have countered your charts, which are wrong. 5t eagle will at BEST match muninn's damage, and never outdamage save for a few funky ranges inside of 100km. An eagle with the same turrets as its competitors is perfectly balanced.. CCP finally got it right with the rokh, now please do the same for the eagle!
Drones and missles ARE NOT useless at that range. A drone bay is a great defense against small ships that the eagle is denied and the muninn has. Maybe muninn's drone bay and a one missle la uncher should be taken away......
wonder how many times im gonna have to quote this....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.04 16:49:00 -
[896]
Originally by: KD.Fluffy
wonder how many times im gonna have to quote this....
Until you realize how ridiculous those fits are.
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KD.Fluffy
The Refugees
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Posted - 2007.09.04 16:52:00 -
[897]
Originally by: goumendumb Until you realize how ridiculous those fits are.
you may say they are ridicules, but I like to call it specialized... its called a pure sniping fit, and people do fly them all the time.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.04 16:54:00 -
[898]
Edited by: Elmicker on 04/09/2007 16:54:50 Edited by: Elmicker on 04/09/2007 16:54:13
Originally by: Goumindong Pulse lasers do not work for fleet combat.
What the **** has fleet combat got to do with this? HACs operate almost exclusively in small gangs, where, shock horror, the close-range damage dealer is supreme.
Quote: "Mid range" starts at 40km, the Muninn is already equal to the Eagle at those ranges, not even considerering the problems with drones
Mid range, for a cruiser, starts at 20km, and extends to approximately 75km. Anything above this can easily be considered long range, and anything above 150km ultra-long range.
Originally by: Goumindong Until you realize how ridiculous those fits are.
Ok then, show us how we should be fitting them, oh god of sniping HACs.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.04 18:08:00 -
[899]
Originally by: Goumindong The point is that people here are saying the Deimos is better with rails than the eagle. It isnt. The eagle performs a role and the deimos doesnt, because the deimos isnt able to perform against the targets that that class of ships needs to perform against to be usefull in a fleet.
No we don't say the Deimos is a better railgun platform than the Eagle. The Deimos is a better ship than the Eagle. It can deal more damage up till 100km, it is faster, easier to fit, can PvP solo and in gangs and is generally much more versatile. It doesn't outperfom the Eagle above 100km. Ofcourse it doesn't, that wasn't even the reason of adding the Deimos to the discussion.
Deimos vs Eagle Inty shooting @ 150km
Quote: The issue is giving the Eagle the 5th turret, which doesnt affect its performance much in the short range[where it will still be had], but really affects it largly in the long range, where it is already the best.
Yes it does help Close Range without making it overpowered.
No it doesn't make it overpowered in Long Range shooting cruisers.
No it doesn't make it overpowered in Long Range shooting inty's with Lead or shooting inty's Long Range with Iron.
Yes it does make the underpowered 4 Turret Eagle better.
Your Graph is incorrect.
You capture a situation in a graph where you try to reload for every 20km drop in range. A reload time of 10 seconds means a ship can close in to you with 2km/s and you will do 0 total dps. Please make this the last time where you post such a graph.
Quote:
"Mid range" starts at 40km, the Muninn is already equal to the Eagle at those ranges, not even considerering the problems with drones.
That's your opinion. Mine is close range stops above 15-20km (I.e out of webrange) and most Blasters optimal range. You know blasters being short range weapons etc.. --
I'm in this mood because of scorn. I'm in a mood for total war
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.09.04 18:38:00 -
[900]
Edited by: Merin Ryskin on 04/09/2007 18:37:59
Originally by: Goumindong Pulse lasers do not work for fleet combat.
You are exactly right. Nobody would ever use pulse lasers on a Zealot in fleet combat. See:
Originally by: BoB Fleet Setups Guide High: 4x Heavy Pulse Laser II. Scorch, Faction
Oh wait, you're exactly wrong.
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Neuromandis
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Posted - 2007.09.04 18:38:00 -
[901]
Originally by: Goumindong 4 turret + 5 turret eagle + competition against typical target
4 turret is in yellow[red is tech 2], 5 turret is in blue
ed: The drones slightly misrepresent the Muninn, since they arent effective over 40km and have travel time.
Interceptors are not the typical target. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Elenath
Gallente Aliastra
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Posted - 2007.09.04 21:59:00 -
[902]
So, after reading this thread it's possible that one could argue that the Eagle is the 'Supreme Ruler of Shooting Slow Moving Frigate-Sized Targets at 100k or Beyond'.
Wow. The Eagle is really awesome.
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KD.Fluffy
The Refugees
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Posted - 2007.09.05 01:10:00 -
[903]
Originally by: Merin Ryskin Edited by: Merin Ryskin on 04/09/2007 18:37:59
Originally by: Goumindong Pulse lasers do not work for fleet combat.
You are exactly right. Nobody would ever use pulse lasers on a Zealot in fleet combat. See:
Originally by: BoB Fleet Setups Guide High: 4x Heavy Pulse Laser II. Scorch, Faction
Oh wait, you're exactly wrong.
this post has gotta be my favorite. Band of brothers members don't have a lick of fleet pvp experience next too goumendumb eh?
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Liang Nuren
The Refugees
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Posted - 2007.09.05 01:17:00 -
[904]
Originally by: KD.Fluffy
Originally by: Merin Ryskin Edited by: Merin Ryskin on 04/09/2007 18:37:59
Originally by: Goumindong Pulse lasers do not work for fleet combat.
You are exactly right. Nobody would ever use pulse lasers on a Zealot in fleet combat. See:
Originally by: BoB Fleet Setups Guide High: 4x Heavy Pulse Laser II. Scorch, Faction
Oh wait, you're exactly wrong.
this post has gotta be my favorite. Band of brothers members don't have a lick of fleet pvp experience next too goumendumb eh?
Eh, he's not dumb. Misinformed, arrogant, infuriating, stubborn... these are all words I might use to describe him. But if you actually *READ* his balance treatise, it wasn't *ALL* crap. He had some good ideas! Scrapping the tier system entirely does come to mind.
However.... I'm *FREAKING AMAZED* this thread is still going on. I seem to recall someone (earlier in this thread) saying "Well, if you start a 100 page thread whining for a buff like the Deimos had..."
Well hell son, we're over a third of the way there in only a couple of weeks! Lets move it along! Truckin' truckin' truckin'... keep this trucker truckin'...
Liang
Yarr? |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.05 03:38:00 -
[905]
Originally by: Liang Nuren "Well, if you start a 100 page thread whining for a buff like the Deimos had..."
It wasn't the thread that got the deimos the buff. It was someone pointing out to a dev on sisi how poor the ship was.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 04:57:00 -
[906]
Originally by: MailFan ...
No, it was flat out said that the deimos was better with rails than the eagle.
Quote:
That's your opinion. Mine is close range stops above 15-20km (I.e out of webrange) and most Blasters optimal range. You know blasters being short range weapons etc..
Not for a fleet. And that is the issue at hand. You have to both balance the ships performance in a fleet AND its performance in small gangs. You cannot do that by adding another turret, that unbalances it in the fleet.
Quote: Yes it does help Close Range without making it overpowered.
No it doesn't make it overpowered in Long Range shooting cruisers.
No it doesn't make it overpowered in Long Range shooting inty's with Lead or shooting inty's Long Range with Iron.
Yes it does make the underpowered 4 Turret Eagle better.
Your Graph is incorrect.
You capture a situation in a graph where you try to reload for every 20km drop in range. A reload time of 10 seconds means a ship can close in to you with 2km/s and you will do 0 total dps. Please make this the last time where you post such a graph.
1. Graph 1 = Still toasted by the Muninn/Vagabond/Deimos with no unique role
2. Graph 2 = Way to ignore tech 1/faction ammo buddy. Dont do that, because where that is in relation to the other damages is important.
3. Graph 3 = With Lead, the 5t eagle outdamages everything above 80km. I fail to see how this supports a point based upon balancing the eagle.
4. Graph 4 = comparing totally situations without figuring for closing time and locking distance
5. All the graphs = Absloutly ridiculous fits that never fly.
My graph does not capture a single situation, but a number of different situations. Depending on the starting engagement range.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 05:05:00 -
[907]
Originally by: KD.Fluffy
this post has gotta be my favorite. Band of brothers members don't have a lick of fleet pvp experience next too goumendumb eh?
If Bob is reccomending pulse lasers on their Zealots for fleet combat then yea, they have some issues with their fleet fits.
I suspect though, that pulses in fleet battles are only when pilots joined an op from doing something else. But its difficult to chrun through their killboard due to their searches not working well to confirm this.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.09.05 05:52:00 -
[908]
Edited by: Merin Ryskin on 05/09/2007 05:53:08
Originally by: Goumindong
Originally by: KD.Fluffy
this post has gotta be my favorite. Band of brothers members don't have a lick of fleet pvp experience next too goumendumb eh?
If Bob is reccomending pulse lasers on their Zealots for fleet combat then yea, they have some issues with their fleet fits.
I suspect though, that pulses in fleet battles are only when pilots joined an op from doing something else. But its difficult to chrun through their killboard due to their searches not working well to confirm this.
And wrong again. That's from the setup guide, you know, the recommended setups and the pre-fitted setups sold by the corp. They are clearly telling people "use pulses on your fleet zealots". Get used to this fact: your artificially narrow roles and setups are wrong. The fact that you don't understand how the ships are used (depsite several of us trying to tell you) doesn't make those roles irrelevant.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.05 06:29:00 -
[909]
For example going back to the argument that Goumin made.. that mwd cant be taken off the muninn. I agree that the mwd can be important when going into positions, for example jumping into a hostile system. However after you are there you dont need it anymore. And because its a fleet fight there are carriers present where u can refit for a pure sniper outfit. ---------------------------------------
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.05 07:17:00 -
[910]
Originally by: Goumindong
No, it was flat out said that the deimos was better with rails than the eagle.
I went back a few pages, but the general idea was that most other rail ships than the Eagle, are much more versatile in a fleetrole than the Eagle.
Quote:
Not for a fleet. And that is the issue at hand. You have to both balance the ships performance in a fleet AND its performance in small gangs. You cannot do that by adding another turret, that unbalances it in the fleet.
? No it doesn't unbalance it. Especially not in a fleet where 25dps extra on the overall is almost neglectable. Real balancing issues come to light 1vs1 or in small gangs, because that's where individual performance is the most noticable.
I do think we need to talk about the role of the Eagle in fleets also. Adding 1 turret to a suckmobile does not instantly make it a pwnmobile. It would if it had extra speed, lower agility, better tracking, better tank and 50% more dps. But it would still be worst at everything. In fact it is still not the sole ruler of sniping with 5 turrets.
Quote:
1. Graph 1 = Still toasted by the Muninn/Vagabond/Deimos with no unique role
Lol? So now it doesn't do enough damage in close range? Ok cool than we can give it 1 extra launcher so it has 5/1 fitting.
Quote:
2. Graph 2 = Way to ignore tech 1/faction ammo buddy. Dont do that, because where that is in relation to the other damages is important.
Im not ignoring it, Im using it in the graphs to shoot Inyt's, because YOU said you don't use T2 ammo to shoot at Inty's. But you can you use T2 ammo to shoot at Cruisers, wether you like it or not.
Quote:
3. Graph 3 = With Lead, the 5t eagle outdamages everything above 80km. I fail to see how this supports a point based upon balancing the eagle.
Oh noes, the highly specialized Eagle barely defeats versatile allrounders on it's own terrain. Nerf the Eagle! Look at how redicilous the 4 Turret Eagle is.
Quote:
4. Graph 4 = comparing totally situations without figuring for closing time and locking distance
Haha! Yes just add new things to the issue when you are out of arguments. I've never seen you 'figure for closing and locking time' in a graph before.
Quote:
5. All the graphs = Absloutly ridiculous fits that never fly.
Complete and utter bull****! I fly a sniper Eagle with exactly that fitting, so does probably 75% or more of the other Eagle pilots. 3x DMG mods, 1x TE, 2x TC. I can fit 2x SB and a MWD. Perfectly normal sniper fitting.
Same goes for the Muninn that can lock at 110k (if you want more range buy a rig), Fit MWD and all the other tracking and dmg mods.
Same goes for the Zealot. Perfectly acceptable sniper fitting.
Quote:
My graph does not capture a single situation, but a number of different situations. Depending on the starting engagement range.
Making a direct comparison impossible, since you cannot compare two different points in the graph, since they reflect different situations that cannot happen in the 'real' world. Direct 1 ammo type graphs can be compared and should be compared, since that's what people use when shooting at 1 target. You don't switch ten times. Making your graphs in theory false and in practise useless. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 07:28:00 -
[911]
Edited by: Goumindong on 05/09/2007 07:29:50
Originally by: Merin Ryskin
And wrong again. That's from the setup guide, you know, the recommended setups and the pre-fitted setups sold by the corp. They are clearly telling people "use pulses on your fleet zealots". Get used to this fact: your artificially narrow roles and setups are wrong. The fact that you don't understand how the ships are used (depsite several of us trying to tell you) doesn't make those roles irrelevant.
I am quite amazed really. Do they also tell you to fit pulse Geddons?
Also, it should be noted, that the only Zealot fitted with Heavy Pulses found on your killboard involved in a major fleet battles also had heavy beam lasers fit[yes, at the same time]. Is this also an approved setup?
Actually i did manage to find 2/10 Zealots fitted with pulses. But both losses seemed to happen well after the battle had been fought[20-60 minutes], and both losses were way way below the average participation level that either the ships werent part of the main engagement, or they sucked really hard at their job. [since they would have had plenty of participation if they had been there shooting any significant amount of time, provided they could kill stuff, low participation would only be indiciative of a primary called if it occured at the begining of the battle, which we know didnt happen because they died, 25 minutes and 63 minutes after the start respectivly.]
Then again, i dont know exactly what happened since i wasnt there, course, neither were you.
Originally by: Juha85 For example going back to the argument that Goumin made.. that mwd cant be taken off the muninn. I agree that the mwd can be important when going into positions, for example jumping into a hostile system. However after you are there you dont need it anymore. And because its a fleet fight there are carriers present where u can refit for a pure sniper outfit.
Right until they bubble your fleet after warping in and you are screwed. You NEED an MWD in 0.0, no matter where you are.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 07:32:00 -
[912]
Originally by: MailFan ? No it doesn't unbalance it. Especially not in a fleet where 25dps extra on the overall is almost neglectable. Real balancing issues come to light 1vs1 or in small gangs, because that's where individual performance is the most noticable.
DPS increases are MOST noticable the larger the gang gets. Do you think no one would notice if the Rokh or Geddon or Apoc suddenly gained 25% more dps?
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.05 08:24:00 -
[913]
Originally by: Goumindong
Originally by: MailFan ? No it doesn't unbalance it. Especially not in a fleet where 25dps extra on the overall is almost neglectable. Real balancing issues come to light 1vs1 or in small gangs, because that's where individual performance is the most noticable.
DPS increases are MOST noticable the larger the gang gets. Do you think no one would notice if the Eagle or Eagle or Eagle suddenly gained 25% more dps?
We are talking about the Eagle, not BSes.
No I don't think anyone cares if one fleet that uses 2 Eagles gets 50dps raw more.
And I take it you now agree on the other points I made? --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 08:39:00 -
[914]
Edited by: Goumindong on 05/09/2007 08:40:00 The interceptors will care. I used battleships because they are an easy example. Everyone cares is anyone suddenly starts doing 25% more DPS, especialy when they are targeted by said person.
E.G.
1 eagle, 1 inty = 20 second kill. After boost, 16 seconds. 2 eagles thats 7 seconds, 3 eagles its 3.5 seconds instead of 7.
ed: the second point would be valid if and only if there were only ever one ship of each type in a gang and people didnt react to game balance changes.
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Trajun
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.09.05 08:58:00 -
[915]
yeah !!! how dare anyone suggest that 3 eagles in their optimum range can take out a lone interceptor!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 09:16:00 -
[916]
Originally by: Trajun yeah !!! how dare anyone suggest that 3 eagles in their optimum range can take out a lone interceptor!
They already can just fine. The issue is about how good it makes the ship relative to everything else that performs the role as well as the ability to balance said ships for said role.
[sarcasm]Yea, who would have thought focus fire kills ships faster than spreading your fire![/sarcasm]
We are talking about fleet battles here, and eagles perform very well in those.
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Trai Jun
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Posted - 2007.09.05 09:42:00 -
[917]
Edited by: Trai Jun on 05/09/2007 09:43:36 glad you picked up on the sarcasm m8
i fly eagles alot for fleet and although they are adequate they are far from masters of their field. this is what i think people are trying to say here. all HACs should be masters in the role they were designed for but not i win machines.
ooops..alt post
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Neuromandis
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Posted - 2007.09.05 12:19:00 -
[918]
Edited by: Neuromandis on 05/09/2007 12:26:12
Originally by: Goumindong They already can just fine. The issue is about how good it makes the ship relative to everything else that performs the role as well as the ability to balance said ships for said role.
And this role is shooting interceptors, by your count...
No, I think I'll pass up your argumentation. As a whole. Your basis is incorrect and biased.
EDIT (In order to clarify): The 5 turret eagle may be the best there is to shooting interceptors (may). This still does in no way make it overpowered. IF shooting interceptors was the only thing important in fleets, THEN it may have been the best FOR FLEETS.
But EVE still has fleets where HACs need to shoot everything but battleships, you have small gangs, you sometimes even have small mobile "fleet" warfare (where battleships are a no-no, and by the way are extremely fun), you even have solo - and the Eagle may be worse than every other hac at it but it still sometimes can solo, with 5 turrets it would be just a bit better at it.
That's all there is to it. Your argumentation basically says that Vagabond is overpowered because it is the fastest nanoship, end of story. Well it doesn't work that way. Being best at a specific set of circumstances does not make you overpowered, and the basis that the target of choice of the "sniperhacs" is the interceptor at 150km is incorrect, even if I did agree (I don't) that that's all they're good for shooting. Yes, and that is taking into consideration that a BS can kill cruisers faster. You don't pick all your targets. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.05 13:27:00 -
[919]
Quote: The issue is about how good it makes the ship relative to everything else that performs the role as well as the ability to balance said ships for said role.
No other ships perform the same role as the eagle. The only one that comes close is the muninn, which should be a limited mid-range damage ship, yet still manages to outperform the eagle as a long-range anti-support ship.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 17:00:00 -
[920]
Edited by: Goumindong on 05/09/2007 17:03:03
Originally by: Neuromandis ...
There is no question about whether or not a 5 turret eagle is the best at shooting interceptors and cruisers in a fleet. It just utterly trounces all the other HACs in DPS at all ranges
But it still isnt good in small gangs, it still isnt good as a faster mover and it still isnt good solo. The ship needs other changes in order to allow that
And yea, for HACs, number one priority is frigates and interceptors. If a HAC isnt good at shooting interceptors and frigates, it isnt good for anything. Why? Because battleships shoot everything else better. [I.E. if you are anti-support DPS and you cant hit inties/friagtes/dictors well, then you should show up in a battleship instead]
And no, the vagabond isnt overpowered because it has to slow down in order to do damage. Though you are right that speed in general has some balance issues due to stacking.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.05 18:22:00 -
[921]
Originally by: Goumindong It just utterly trounces all the other HACs in DPS at all ranges
That's only because the other "sniper" hacs also need another turret added. This also doesn't stop the eagle from being underpowered in its role. It just makes it overpowered compared to other hacs which are also underpowered in their own roles.
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Liang Nuren
The Refugees
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Posted - 2007.09.05 18:44:00 -
[922]
Originally by: Elmicker
Originally by: Goumindong It just utterly trounces all the other HACs in DPS at all ranges
That's only because the other "sniper" hacs also need another turret added. This also doesn't stop the eagle from being underpowered in its role. It just makes it overpowered compared to other hacs which are also underpowered in their own roles.
Actually, I think he meant to say that it utterly trounced all HAC's at all sniper ranges. Which is fine. It's a dedicated sniper.
Liang
Yarr? |
welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.05 20:44:00 -
[923]
Edited by: welsh wizard on 05/09/2007 20:53:13
Originally by: Goumindong Edited by: Goumindong on 05/09/2007 17:03:03
Originally by: Neuromandis ...
There is no question about whether or not a 5 turret eagle is the best at shooting interceptors and cruisers in a fleet. It just utterly trounces all the other HACs in DPS at all ranges
But they're far more capable of manouvering into their optimals, have drone bays and can tackle without sacrificing tank. The Eagle doesn't do any of this and is pigeonholed into one use that it barely performs better than the other ships. It may aswell be the undisputed master of its art to make up for its multitude of shortcomings.
I'm firmly of the belief that the hitpoint buff and rise of the nano are the two reasons the Eagle doesn't compete anymore. These changes will never get rolled back so the ship itself needs to change to stay with the times.
Your argument would make perfect sense if we were still playing the Eve of 18 months ago. Unfortunately your perfect hypothetical scenarios do not cater for todays Eve. They spare no thought for lag, reload times, target speed or damage lost through your apparently borked idea of how well the Eagle tracks.
Look at the game we play and consider all extenuating circumstances and external influence before you decide just how well the Eagle performs.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 21:25:00 -
[924]
Originally by: welsh wizard Edited by: welsh wizard on 05/09/2007 20:53:13
Originally by: Goumindong Edited by: Goumindong on 05/09/2007 17:03:03
Originally by: Neuromandis ...
There is no question about whether or not a 5 turret eagle is the best at shooting interceptors and cruisers in a fleet. It just utterly trounces all the other HACs in DPS at all ranges
But they're far more capable of manouvering into their optimals, have drone bays and can tackle without sacrificing tank. The Eagle doesn't do any of this and is pigeonholed into one use that it barely performs better than the other ships. It may aswell be the undisputed master of its art to make up for its multitude of shortcomings.
Not really that more capable, The muninn kinda is, but its still a huge gap to cover. Unless you are talking about short range, in which case the point is pretty moot.
The answer, though, to those problems, is not to make the eagle obsolete other fleet anti-support, but to make the Eagle good at those things in a unique way. This can be done without affecting the ability of the eagle at long range.
You could decrease mass[since it cant kite with rails anway, and is worse than other kiters which have more damage in the 20km range], and increase velocity, you could change the damage bonus to a shield hit point bonus and add a 5th turret, you could add drones, you could do all of these, you could do any number of things that make the ship unique and usefull.
Hell, the Moa has in its description that its a good "heavy tackler" anyway[its really not].
Here is a good example. The cap use on Amarr Laser ships sucks, and aside from the battleships, they dont get anything in return for this cap use. This makes them pretty much only good for ganking and passive tanking. And even then, many of the ships hare hobbled in that regard. Is the solution to the Amarr problem to fix the cap use and so let them do more than gank and passive tank, or is the solution do make them gank and passive tank 25% better than anyone else?
I dont think the answer is the second option.
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shinsushi
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Posted - 2007.09.05 22:01:00 -
[925]
Originally by: Ferocious FeAr Anyone debating that the Eagle shouldn't have a 5th turret slot should go subscribe to WoW.
Now.
Thanks for trolling.
Anyway signed for the fifth turret.
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Camilo Cienfuegos
EP0CH Black Sun Cartel
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Posted - 2007.09.05 22:02:00 -
[926]
I've said it once and I'll say it again: the solution to the lack of turret (or missile) slots on any ship should be solved using rigs!
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shinsushi
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Posted - 2007.09.05 22:04:00 -
[927]
Originally by: Camilo Cienfuegos I've said it once and I'll say it again: the solution to the lack of turret (or missile) slots on any ship should be solved using rigs!
What about ships like some minmatar ships that have double damage bonuses to balance the fact that they have low DPS without them? IT would be unbalanced. Why not add an extra "bonus" rig so that the apoc, with 8 turrets, can get another 5% per lvl for dmg or RoF?
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.09.05 22:06:00 -
[928]
Edited by: Ferocious FeAr on 05/09/2007 22:06:42
Originally by: shinsushi
Originally by: Ferocious FeAr Anyone debating that the Eagle shouldn't have a 5th turret slot should go subscribe to WoW.
Now.
Thanks for trolling.
Anyway signed for the fifth turret.
OHRLY
Don't hate me, learn to love me |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.05 22:10:00 -
[929]
Edited by: Elmicker on 05/09/2007 22:13:11
Originally by: Goumindong The answer, though, to those problems, is not to make the eagle obsolete other fleet anti-support
A 20dps difference at ultra-long range (with still a large difference in alpha) is hardly obsoleting. When that's your specialist range, that's exactly where it should be.
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Camilo Cienfuegos
EP0CH Black Sun Cartel
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Posted - 2007.09.05 22:15:00 -
[930]
Quote: What about ships like some minmatar ships that have double damage bonuses to balance the fact that they have low DPS without them? IT would be unbalanced. Why not add an extra "bonus" rig so that the apoc, with 8 turrets, can get another 5% per lvl for dmg or RoF?
1) Read the thread. 2) understand why it would not be unbalanced. 3) ... 4) Profit!
The Apoc is an entirely different story. Poor sucker gets nothing but cap bonuses, so pretty much just plain sucks.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 22:20:00 -
[931]
Originally by: Elmicker Edited by: Elmicker on 05/09/2007 22:13:11
Originally by: Goumindong The answer, though, to those problems, is not to make the eagle obsolete other fleet anti-support
A 20dps difference at ultra-long range (with still a large difference in alpha) is hardly obsoleting. When that's your specialist range, that's exactly where it should be.
Yea, it really is though.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.05 22:22:00 -
[932]
Originally by: Goumindong Yea, it really is though.
Such insight.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 22:33:00 -
[933]
Originally by: Elmicker
Originally by: Goumindong Yea, it really is though.
Such insight.
Look, if you dont think 25% more dps than the competition at all ranges is unbalanced then you have got to figure this game out.
The Megathron for instance, only does 30 more DPS than the Rokh... if it did that and had more range the Rokh would be obsolete. As it is right now, the 30 dps differene is enough that many people consider the Megathron to be the better sniper.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.05 22:42:00 -
[934]
Edited by: Elmicker on 05/09/2007 22:43:46
Originally by: Goumindong Look, if you dont think 25% more dps than the competition at all ranges is unbalanced then you have got to figure this game out.
25% increase onto 4 is only 5. The fact is that at the ranges concerned the dps is so laughably low that it makes nearly no difference.
Also, your maths make little sense. As it stands, the eagle has 4 turrets and does significantly less dps that all the other hacs. Adding another turret is a 25% increase. Doing 25% more post-buff would mean it's currently doing the same dps at all ranges?
Quote: As it is right now, the 30 dps differene is enough that many people consider the Megathron to be the better sniper.
Actually it's more the tracking bonus . Fleets ONLY engage @ 165km or below, as such, the range bonus of the rokh is useless, as it still needs to use spike to realistically reach that range. At this point, its tracking is ignificantly worse than the mega's and the 30dps difference simply skyrockets. That tracking bonus provides far more flexibility of range, and it's flexibility of engagements that is the key factor in fleets. A homologous fleet of rokhs would actually annihilate just about anything else in the game.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 23:12:00 -
[935]
Edited by: Goumindong on 05/09/2007 23:12:36
Originally by: Elmicker Edited by: Elmicker on 05/09/2007 22:43:46
Originally by: Goumindong Look, if you dont think 25% more dps than the competition at all ranges is unbalanced then you have got to figure this game out.
25% increase onto 4 is only 5. The fact is that at the ranges concerned the dps is so laughably low that it makes nearly no difference.
Also, your maths make little sense. As it stands, the eagle has 4 turrets and does significantly less dps that all the other hacs. Adding another turret is a 25% increase. Doing 25% more post-buff would mean it's currently doing the same dps at all ranges?
No, it only does less dps in the short range. It does more dps in the very long range, and about equal dps in the medium ranges.
I have no clue what the sentense after that was supposed to mean.
Quote:
Actually it's more the tracking bonus Smile. Fleets ONLY engage @ 165km or below, as such, the range bonus of the rokh is useless, as it still needs to use spike to realistically reach that range. At this point, its tracking is ignificantly worse than the mega's and the 30dps difference simply skyrockets. That tracking bonus provides far more flexibility of range, and it's flexibility of engagements that is the key factor in fleets. A homologous fleet of rokhs would actually annihilate just about anything else in the game.
Not if the rokh is carrying faction ammo, if engaging below 150km, the Rokh actualy outdamages and outracks the Megathron. [Faction lead=more dps and 4 times the tracking]. The Megathron only outdamages the rokh in a small range and by 30 or so DPS. Furthermore, that the Rokh fits tracking computers and not enhancers makes up ENTIRELY for the megathrons tracking bonus.
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KD.Fluffy
The Refugees
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Posted - 2007.09.05 23:18:00 -
[936]
Quote:
Look, if you dont think 25% more dps than the competition at all ranges is unbalanced then you have got to figure this game out.
The Megathron for instance, only does 30 more DPS than the Rokh... if it did that and had more range the Rokh would be obsolete. As it is right now, the 30 dps differene is enough that many people consider the Megathron to be the better sniper.
yeah thats the funny thing though..... a 5 turret eagle will not out damage anything... at best it will simply match damage. When you consider how massivly slow the ship is, how long it takes to warp, its lack of a drone bay, its low alpha, it simply shocks me that you think its ok that the other hacs outdamage it 30 to 40% at most ranges till their range simply falls off. Its simply ridiculus.
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Liang Nuren
The Refugees
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Posted - 2007.09.05 23:41:00 -
[937]
Originally by: KD.Fluffy
Quote:
Look, if you dont think 25% more dps than the competition at all ranges is unbalanced then you have got to figure this game out.
The Megathron for instance, only does 30 more DPS than the Rokh... if it did that and had more range the Rokh would be obsolete. As it is right now, the 30 dps differene is enough that many people consider the Megathron to be the better sniper.
yeah thats the funny thing though..... a 5 turret eagle will not out damage anything... at best it will simply match damage. When you consider how massivly slow the ship is, how long it takes to warp, its lack of a drone bay, its low alpha, it simply shocks me that you think its ok that the other hacs outdamage it 30 to 40% at most ranges till their range simply falls off. Its simply ridiculus.
No, what's ridiculous is that he thinks its overpowered for *the sniping cruiser* to outsnipe the other cruiser.s
Liang
Yarr? |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.06 00:05:00 -
[938]
Edited by: Elmicker on 06/09/2007 00:14:22
Originally by: Goumindong I have no clue what the sentense after that was supposed to mean.
You said after the buff, it would do 25% more DPS at all ranges. This is after a 25% DPS boost. This means it is currently doing the same damage as the other ships at all ranges, which simply isn't true.
Quote: No, it only does less dps in the short range. It does more dps in the very long range, and about equal dps in the medium ranges.
Yes, and? It's supposed to do that. However, disregarding the relation to the other hacs, its dps is LAUGHABLE. You can't kill the weakest ships in the game while they're sitting still at your optimal range. Sod the effects on the other hacs - if it makes the eagle overpowered, boost them, too. Lord knows they need it since the tier 2 BC introduction.
Quote: ...if engaging below 150km...
*sigh*
Again with the quickfit warrioring; basing your arguments off on-paper DPS-only situations that will NEVER happen
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Klavayne
Free Mercenaries Union
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Posted - 2007.09.06 00:16:00 -
[939]
As an Eagle pilot myself ive watched this thread fairly passively for a while now. Its going nowhere fast.
To be honest, i'm not sure whether it needs it or not. Sure, the 25% damage would be very appreciated and would take the eagle back in line with its power before the HP boost. However, i suspect that another turret could possibly make the beagle slightly overpowered, then again, it could not.
You see, to find these things out we'd need to test them in real situations. As people have pointed out, graphs dont help work out if something is imbalanced. People dont sit in game comparing a graph of their damage output against a graph of someones tanking capabilities, deciding which one would win. They actually fight.
I'm getting slightly sick of seeing goumindong bring out all these random graphs to prove a point. I had a little search to see how much goumindong has flown an eagle, and i couldnt find any evidence of him using one at all. How can you campaign against the eagle getting an extra turret when you've never used it, you dont even seem to have used a muninn which you fear will become obsolete.
As for people who say the zealot needing another turret, maybe it does, maybe it doesnt, ive never used one so i cannot comment. But that is a seperate issue, if you think the zealot needs another turret, campaign for that to get another turret.
What on earth have people got to lose by having the devs give the eagle an extra turret (and respective increase in fitting) on the test server? That way we can test it in real situations. If its overpowered and is majorly unbalanced at shooting interceptors, then its left as it is. But graphs wont show us that.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 02:16:00 -
[940]
Edited by: Goumindong on 06/09/2007 02:16:39
Originally by: Elmicker Edited by: Elmicker on 06/09/2007 00:14:22
Originally by: Goumindong I have no clue what the sentense after that was supposed to mean.
You said after the buff, it would do 25% more DPS at all ranges. This is after a 25% DPS boost. This means it is currently doing the same damage as the other ships at all ranges, which simply isn't true.
At sniping ranges it does ropughly equal or better damage compared to the other HACs throughout the spectrum.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 02:18:00 -
[941]
Originally by: KD.Fluffy
Quote:
Look, if you dont think 25% more dps than the competition at all ranges is unbalanced then you have got to figure this game out.
The Megathron for instance, only does 30 more DPS than the Rokh... if it did that and had more range the Rokh would be obsolete. As it is right now, the 30 dps differene is enough that many people consider the Megathron to be the better sniper.
yeah thats the funny thing though..... a 5 turret eagle will not out damage anything... at best it will simply match damage. When you consider how massivly slow the ship is, how long it takes to warp, its lack of a drone bay, its low alpha, it simply shocks me that you think its ok that the other hacs outdamage it 30 to 40% at most ranges till their range simply falls off. Its simply ridiculus.
This is wrong, you god damn liar.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 02:19:00 -
[942]
Originally by: Liang Nuren
No, what's ridiculous is that he thinks its overpowered for *the sniping cruiser* to outsnipe the other cruiser.s
Liang
It does already outsnipe the other sniping cruisers. I think it should not obsolete the other sniping cruisers. That is the difference.
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Liang Nuren
The Refugees
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Posted - 2007.09.06 03:59:00 -
[943]
Originally by: Goumindong
Originally by: Liang Nuren
No, what's ridiculous is that he thinks its overpowered for *the sniping cruiser* to outsnipe the other cruiser.s
Liang
It does already outsnipe the other sniping cruisers. I think it should not obsolete the other sniping cruisers. That is the difference.
It certainly does *not* out snipe the other cruisers. You've repeatedly said that its unreasonable to fit a Muninn without a MWD - yet in other threads, you've *SPECIFICALLY STATED* that MWD is not mandatory on sniping fits. So which is it big boy?
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 04:54:00 -
[944]
Edited by: Goumindong on 06/09/2007 05:01:32
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren
No, what's ridiculous is that he thinks its overpowered for *the sniping cruiser* to outsnipe the other cruiser.s
Liang
It does already outsnipe the other sniping cruisers. I think it should not obsolete the other sniping cruisers. That is the difference.
It certainly does *not* out snipe the other cruisers. You've repeatedly said that its unreasonable to fit a Muninn without a MWD - yet in other threads, you've *SPECIFICALLY STATED* that MWD is not mandatory on sniping fits. So which is it big boy?
Liang
In that thread i stated:
The following is true in order of priority;
MWDs are mandatory on short range fits
MWDs are mandatory in 0.0
MWDs are not mandatory in empire/lowsec
MWDs are not mandatory on sniping fits
Sniping ships are not valuable in empire/lowsec
-
Now, i know at least one person in this thread was too stupid to to figure out that this means you put an MWD on your sniping ships. I was kinda hoping i wouldnt have to explain it a second time, because i explained it in clean and clear language right after i layed down the simple rules.
There is only three types of PvP ships that dont fit MWDs. Ships engaging in low-sec that are able to cover the entire jump in area of a gate with their guns without moving, ships that are planning on engaging in deadspace areas, and logistics ships [which both need the cap and fitting an AB can provide, but still the mwd would be more beneficial]
ed; So lets go over those rules by priority. I.E. least important first, since the higher priority will override the lower priority.
Are you in empire/low sec? Yes[dont fit for sniping], no [no action]
Are you a sniper? Yes[you dont have to fit an mwd] no[no action]
Are you in empire/lowsec? Yes[you dont have to], no[no action]
Are you in 0.0? Yes[fit an MWD], no[no action]
Are you a short ranged ship? Yes[fit an mwd], no[no action]
So, can you be a sniper and not fit an MWD? Only if you plan on being more or less useless
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Liang Nuren
The Refugees
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Posted - 2007.09.06 05:35:00 -
[945]
So in other words you're trying to say "MWD *IS* required on sniping fits". Gotcha.
Wait, or were you? Come on man, your rules are self-contradictory - just like your graphs and your logic. Get with the program.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 06:40:00 -
[946]
Originally by: Liang Nuren So in other words you're trying to say "MWD *IS* required on sniping fits". Gotcha.
Wait, or were you? Come on man, your rules are self-contradictory - just like your graphs and your logic. Get with the program.
Liang
No, they arent self-contradictory, they are prioritized. When someone asks "why do all these setups have MWDs, and when do i need one", the proper answer is not "because they are better", but to explain the benefits of the MWD and why it is used. That you would not need an MWD on a sniping fit if it wasnt for bubbles is important to know because it cements that speed is less of an issue the farther away you are, and helps you to understand exceptions dealing with range. That they are required for 0.0 because of bubbles is also important to know because otherwise you will die.
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Liang Nuren
The Refugees
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Posted - 2007.09.06 07:20:00 -
[947]
Originally by: Goumindong
Originally by: Liang Nuren So in other words you're trying to say "MWD *IS* required on sniping fits". Gotcha.
Wait, or were you? Come on man, your rules are self-contradictory - just like your graphs and your logic. Get with the program.
Liang
No, they arent self-contradictory, they are prioritized. When someone asks "why do all these setups have MWDs, and when do i need one", the proper answer is not "because they are better", but to explain the benefits of the MWD and why it is used. That you would not need an MWD on a sniping fit if it wasnt for bubbles is important to know because it cements that speed is less of an issue the farther away you are, and helps you to understand exceptions dealing with range. That they are required for 0.0 because of bubbles is also important to know because otherwise you will die.
So what you're saying is:
Sniper fits don't require a MWD Don't snipe in lowsec or empire. Always use a MWD in 0.0 Ergo ... sniper fits require a MWD, always.
Got it. You just lied in the other post about the Muninn... ok. I like how you defend against it getting buffed by saying "no, a MWD isn't required are u stupiddzZ?" and then here say "omg no a mwd is required!!!111eleventy1oen"
Brilliance in action, sir. Brilliance in action.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 07:44:00 -
[948]
Edited by: Goumindong on 06/09/2007 07:45:31 I did what in which thread now?
Ed: i recall thinking the muninn should get another low, not sure about this thread you are talking about.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.06 08:02:00 -
[949]
Originally by: Klavayne As an Eagle pilot myself ive watched this thread fairly passively for a while now. Its going nowhere fast.
To be honest, i'm not sure whether it needs it or not. Sure, the 25% damage would be very appreciated and would take the eagle back in line with its power before the HP boost. However, i suspect that another turret could possibly make the beagle slightly overpowered, then again, it could not.
You see, to find these things out we'd need to test them in real situations. As people have pointed out, graphs dont help work out if something is imbalanced. People dont sit in game comparing a graph of their damage output against a graph of someones tanking capabilities, deciding which one would win. They actually fight.
I'm getting slightly sick of seeing goumindong bring out all these random graphs to prove a point. I had a little search to see how much goumindong has flown an eagle, and i couldnt find any evidence of him using one at all. How can you campaign against the eagle getting an extra turret when you've never used it, you dont even seem to have used a muninn which you fear will become obsolete.
As for people who say the zealot needing another turret, maybe it does, maybe it doesnt, ive never used one so i cannot comment. But that is a seperate issue, if you think the zealot needs another turret, campaign for that to get another turret.
What on earth have people got to lose by having the devs give the eagle an extra turret (and respective increase in fitting) on the test server? That way we can test it in real situations. If its overpowered and is majorly unbalanced at shooting interceptors, then its left as it is. But graphs wont show us that.
I agree wholeheartedly with this post. However, like most usefull posts here, it gets ignored. Simply because it's a good constructive post where people can't throw mud at.
Problem is, if a 30 pages thread doesn't show any Dev attention so far, what does? --
I'm in this mood because of scorn. I'm in a mood for total war
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.06 08:05:00 -
[950]
Originally by: MailFan
Originally by: Klavayne ...
I agree wholeheartedly with this post. However, like most usefull posts here, it gets ignored. Simply because it's a good constructive post where people can't throw mud at.
Problem is, if a 30 pages thread doesn't show any Dev attention so far, what does?
/sign
This thread needs 40 pages before we will see any reaction, like on the deimos.
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Jordan Musgrat
Convergent Firmus Ixion
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Posted - 2007.09.06 08:29:00 -
[951]
Originally by: Klavayne As an Eagle pilot myself ive watched this thread fairly passively for a while now. Its going nowhere fast.
To be honest, i'm not sure whether it needs it or not. Sure, the 25% damage would be very appreciated and would take the eagle back in line with its power before the HP boost. However, i suspect that another turret could possibly make the beagle slightly overpowered, then again, it could not.
You see, to find these things out we'd need to test them in real situations. As people have pointed out, graphs dont help work out if something is imbalanced. People dont sit in game comparing a graph of their damage output against a graph of someones tanking capabilities, deciding which one would win. They actually fight.
I'm getting slightly sick of seeing goumindong bring out all these random graphs to prove a point. I had a little search to see how much goumindong has flown an eagle, and i couldnt find any evidence of him using one at all. How can you campaign against the eagle getting an extra turret when you've never used it, you dont even seem to have used a muninn which you fear will become obsolete.
As for people who say the zealot needing another turret, maybe it does, maybe it doesnt, ive never used one so i cannot comment. But that is a seperate issue, if you think the zealot needs another turret, campaign for that to get another turret.
What on earth have people got to lose by having the devs give the eagle an extra turret (and respective increase in fitting) on the test server? That way we can test it in real situations. If its overpowered and is majorly unbalanced at shooting interceptors, then its left as it is. But graphs wont show us that.
Yes devs, eagles aren't used all that often, for good reason. Putting this change on the test server would help us know what it would be like. Also, I may be pulling stuff out of thin air, but why any HAC would have less turrets/dps than a cruiser... such as thorax, is beyond me. -----------
Primary is family values, secondary is 0.0... |
Derek Shmawesome
We Know Derek Derek Knows Us
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Posted - 2007.09.06 08:34:00 -
[952]
Originally by: Benn Helmsman This thread needs 40 pages before we will see any reaction, like on the deimos.
The Deimos thread was as old as the ship itself and unlike this thread's issue the Deimos' issue was serious. The Deimos couldnt do properly what it was designed for. This thread here sucks, because it's basicly a whine about wanting a boost without giving a good enough reason. If i was a dev i wouldnt pay attention to this thread too.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.06 08:41:00 -
[953]
Originally by: Derek Shmawesome
Originally by: Benn Helmsman This thread needs 40 pages before we will see any reaction, like on the deimos.
The Deimos thread was as old as the ship itself and unlike this thread's issue the Deimos' issue was serious. The Deimos couldnt do properly what it was designed for. This thread here sucks, because it's basicly a whine about wanting a boost without giving a good enough reason. If i was a dev i wouldnt pay attention to this thread too.
The deimos issue was not beeing uber, thats all...
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Derek Shmawesome
We Know Derek Derek Knows Us
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Posted - 2007.09.06 08:50:00 -
[954]
Originally by: Benn Helmsman
Originally by: Derek Shmawesome
Originally by: Benn Helmsman This thread needs 40 pages before we will see any reaction, like on the deimos.
The Deimos thread was as old as the ship itself and unlike this thread's issue the Deimos' issue was serious. The Deimos couldnt do properly what it was designed for. This thread here sucks, because it's basicly a whine about wanting a boost without giving a good enough reason. If i was a dev i wouldnt pay attention to this thread too.
The deimos issue was not beeing uber, thats all...
Well, at least Deimos pilots were smart enough to base their whine with game mechanics not working as intended. You on the other hand can't come up with such reasoning. You're only doing the whine part...
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.06 09:01:00 -
[955]
Originally by: Derek Shmawesome
Originally by: Benn Helmsman
Originally by: Derek Shmawesome
Originally by: Benn Helmsman This thread needs 40 pages before we will see any reaction, like on the deimos.
The Deimos thread was as old as the ship itself and unlike this thread's issue the Deimos' issue was serious. The Deimos couldnt do properly what it was designed for. This thread here sucks, because it's basicly a whine about wanting a boost without giving a good enough reason. If i was a dev i wouldnt pay attention to this thread too.
The deimos issue was not beeing uber, thats all...
Well, at least Deimos pilots were smart enough to base their whine with game mechanics not working as intended. You on the other hand can't come up with such reasoning. You're only doing the whine part...
Didnt know that beeing uberly fast, able to tank, tackle, fielding 5 medium drones and doing amazing damage was intended game mechanic. Tho even if it was, then we are back to the "it is not uber, fix it" whine.
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Djerin
Obsidian Exploration Services
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Posted - 2007.09.06 09:06:00 -
[956]
If you think it's soooo great go click my sig and act accordingly. Hijacking threads and *****ing about it wont help much mehinks.
---- Sarmaul's crosstrainorgtfo |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.06 09:10:00 -
[957]
Originally by: Djerin If you think it's soooo great go click my sig and act accordingly. Hijacking threads and *****ing about it wont help much mehinks.
Well, put the old deimos next to an eagle and compare a while. Now give me ojective arguments why the deimos got buffed, the eagle not.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 13:39:00 -
[958]
Originally by: MailFan
Originally by: Klavayne As an Eagle pilot myself ive watched this thread fairly passively for a while now. Its going nowhere fast.
To be honest, i'm not sure whether it needs it or not. Sure, the 25% damage would be very appreciated and would take the eagle back in line with its power before the HP boost. However, i suspect that another turret could possibly make the beagle slightly overpowered, then again, it could not.
You see, to find these things out we'd need to test them in real situations. As people have pointed out, graphs dont help work out if something is imbalanced. People dont sit in game comparing a graph of their damage output against a graph of someones tanking capabilities, deciding which one would win. They actually fight.
I'm getting slightly sick of seeing goumindong bring out all these random graphs to prove a point. I had a little search to see how much goumindong has flown an eagle, and i couldnt find any evidence of him using one at all. How can you campaign against the eagle getting an extra turret when you've never used it, you dont even seem to have used a muninn which you fear will become obsolete.
As for people who say the zealot needing another turret, maybe it does, maybe it doesnt, ive never used one so i cannot comment. But that is a seperate issue, if you think the zealot needs another turret, campaign for that to get another turret.
What on earth have people got to lose by having the devs give the eagle an extra turret (and respective increase in fitting) on the test server? That way we can test it in real situations. If its overpowered and is majorly unbalanced at shooting interceptors, then its left as it is. But graphs wont show us that.
I agree wholeheartedly with this post. However, like most usefull posts here, it gets ignored. Simply because it's a good constructive post where people can't throw mud at.
Problem is, if a 30 pages thread doesn't show any Dev attention so far, what does?
No, because we have already been over why the "you cant fly this ship so your arguement is wrong" is wrong.
But lets go over it again for good measure.
Its a fallacious arguement. Arguement to authority "I fly this ship, so i know what is balanced". Notice how Klavayne doesnt mention what fits he uses, and doesnt mention if he also flys the Muninn? Even if the arguement wasnt fallacious on common logical grounds, it would be as in order to make a balance determination one would have to be able to fly the Zealot, Muninn, and Eagle at equal skill levels. Very few people can do this, and even fewer would then be looking at the right situations
There is only one way to balance ships against each other in a variety of situations, and that is on paper. You can balance ships against each other by practice if the situation is specific and adversarial, but not in the general, and we are dealing with the general. The "i can fly it" answer is bull. I can fly an Armageddon, would you believe me if i told you that it sucked with pulses? Probably not, and with good reason, because a Geddon with pulses does a tonne of DPS, and a Geddon with pulses has lots of range to use against ships that are relativly slow.
If its overpowered in shooting its primary target, then graphs certianly will show that.
ed: An aside about hit point boosts for Welshie. If the hit point boosts hurt the eagle, then they hurt the Muninn and Zealot just as hard[less time to shoot at targets], clearly those ships both need 6 turrets to compete with the 5 turret eagle.
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Zixxa
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Posted - 2007.09.06 14:12:00 -
[959]
Originally by: Goumindong
There is only one way to balance ships against each other in a variety of situations, and that is on paper. You can balance ships against each other by practice if the situation is specific and adversarial, but not in the general, and we are dealing with the general. The "i can fly it" answer is bull.
Bull**** is your paper-based argumentation. Practice is only base for ship-balancing. According to practice the only reasonable usage of Eagle is anti-frig in fleet battles. In any other role Eagle suxx. Tbh, in role of antifrig also suxx, but better to have additional Eagle from yet another stupid Caldari, than nothing.
Originally by: Goumindong
If its overpowered in shooting its primary target, then graphs certianly will show that.
Yes, graphs certainly will win the game. Particularly your graphs. Send them to Sir Molle, he desperately seeking a way to win those pesky Goonswarm. Btw, actively using Eagles.
Originally by: Goumindong the Muninn and Zealot just as hard[less time to shoot at targets], clearly those ships both need 6 turrets to compete with the 5 turret eagle.
Yes, Zealot needs two more turrets slot(i.e. 50% firepower more) to compete with 25% firepower increase for Eagle. It seems, that in your school for ******s you are weakest in math... --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.06 14:31:00 -
[960]
Originally by: Goumindong
There is only one way to balance ships against each other in a variety of situations, and that is on paper. You can balance ships against each other by practice if the situation is specific and adversarial, but not in the general, and we are dealing with the general. The "i can fly it" answer is bull. I can fly an Armageddon, would you believe me if i told you that it sucked with pulses? Probably not, and with good reason, because a Geddon with pulses does a tonne of DPS, and a Geddon with pulses has lots of range to use against ships that are relativly slow.
I would like to point you to this wiki on emanuel kants critique of pure reason in which he shows that pure reason is flawed when not related to experience. Relying completely on numbers without any recourse to practical experience makes your argument fundementally flawed and extremely dogmatic, especially when we take into account your complete unwillingness to recognise the experience and arguments of others whose arguments take into account both forms of knowledge and so, from an epistemological point of view, are more valid.
Relying completely on your little graphs also makes you a souless number-***** so perhaps you might wanna undock once in a while.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 14:44:00 -
[961]
Originally by: Bad Borris
Originally by: Goumindong
There is only one way to balance ships against each other in a variety of situations, and that is on paper. You can balance ships against each other by practice if the situation is specific and adversarial, but not in the general, and we are dealing with the general. The "i can fly it" answer is bull. I can fly an Armageddon, would you believe me if i told you that it sucked with pulses? Probably not, and with good reason, because a Geddon with pulses does a tonne of DPS, and a Geddon with pulses has lots of range to use against ships that are relativly slow.
I would like to point you to this wiki on emanuel kants critique of pure reason in which he shows that pure reason is flawed when not related to experience. Relying completely on numbers without any recourse to practical experience makes your argument fundementally flawed and extremely dogmatic, especially when we take into account your complete unwillingness to recognise the experience and arguments of others whose arguments take into account both forms of knowledge and so, from an epistemological point of view, are more valid.
Relying completely on your little graphs also makes you a souless number-***** so perhaps you might wanna undock once in a while.
How quaint, null. Also any critique on numbers falls apart because they depend on imperfect knowledge of systems where computer games depend on well defined systems.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.06 15:00:00 -
[962]
Originally by: Goumindong
Originally by: Bad Borris
Originally by: Goumindong
There is only one way to balance ships against each other in a variety of situations, and that is on paper. You can balance ships against each other by practice if the situation is specific and adversarial, but not in the general, and we are dealing with the general. The "i can fly it" answer is bull. I can fly an Armageddon, would you believe me if i told you that it sucked with pulses? Probably not, and with good reason, because a Geddon with pulses does a tonne of DPS, and a Geddon with pulses has lots of range to use against ships that are relativly slow.
I would like to point you to this wiki on emanuel kants critique of pure reason in which he shows that pure reason is flawed when not related to experience. Relying completely on numbers without any recourse to practical experience makes your argument fundementally flawed and extremely dogmatic, especially when we take into account your complete unwillingness to recognise the experience and arguments of others whose arguments take into account both forms of knowledge and so, from an epistemological point of view, are more valid.
Relying completely on your little graphs also makes you a souless number-***** so perhaps you might wanna undock once in a while.
How quaint, null. Also any critique on numbers falls apart because they depend on imperfect knowledge of systems where computer games depend on well defined systems.
This is false. You have set out your argument and have the nerve to try to undermine any criticism of how this knowlege was obtained. This is a perfect example of a dogmatic argument.
Now to you main point: Just because we know more about the world of eve than the real world does not mean that we can describe it purely in terms of numbers. It would take a massive effort to perfectly describe the performance of a single ship in terms of numbers alone, let alone drawning comparisons. Proper science (if that is what you would like to think you are doing) is about testing over and over again in many different sets of circumstances in order that we can make a claim based on evidence. Numbers alone provides no practical evidence whatsoever. You think you know it all goumindong but I can assure you that you do not. Tuck your ego away for a minute and just imagine that there are things, even in eve, that you cannot know by looking at numbers alone.
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Djerin
Obsidian Exploration Services
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Posted - 2007.09.06 15:15:00 -
[963]
Originally by: Benn Helmsman
Originally by: Djerin If you think it's soooo great go click my sig and act accordingly. Hijacking threads and *****ing about it wont help much mehinks.
Well, put the old deimos next to an eagle and compare a while. Now give me ojective arguments why the deimos got buffed, the eagle not.
Because the Eagle fullfills it's role to be the cruiser with the biggest range. The Deimos is supposed to be best ganker at extremely short range, but it just couldnt get in range in a reasonable timeframe, because it was slower and heavier than it's t1 variant and almost any other cruiser. So Deimos wasnt boosted but fixed. The Eagle's role is not to insta pop t2 ships of any kind at 200km. So it's fine.
Btw: in a thread about the Eagle getting or not getting an additional turret with you advocating FOR the turret you shouldnt point at the Deimos anyways. It gets only one additional damage bonus. There's another cruiser that does get an additional damage bonus and on top of that an additional turret slot even though it's not even meant to be the ship with the most insane punch. If at all you should refer to that cruiser, because Deimos is in line with Thorax just like Moa/Eagle, Caracal/Cerb and Omen/Zealot. You would have to open your mind for that of course.
---- Sarmaul's crosstrainorgtfo |
Augeas
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Posted - 2007.09.06 15:16:00 -
[964]
Quote: Also any critique on numbers falls apart because they depend on imperfect knowledge of systems where computer games depend on well defined systems.
What rubbish. This might be true if we had logical, predictable computers playing our computer game. But we don't - we have unpredictable humans instead, making it far from a well-defined system. And that's why those pretty graphs are nice to look at but don't reflect reality.
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Zixxa
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Posted - 2007.09.06 15:49:00 -
[965]
Originally by: Augeas
Quote: Also any critique on numbers falls apart because they depend on imperfect knowledge of systems where computer games depend on well defined systems.
What rubbish. This might be true if we had logical, predictable computers playing our computer game. But we don't - we have unpredictable humans instead, making it far from a well-defined system. And that's why those pretty graphs are nice to look at but don't reflect reality.
Paper tiger coumingdog doesn't understand this. Poor small coumingdog thinks that battle wins by graphs. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Neuromandis
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Posted - 2007.09.06 16:45:00 -
[966]
Edited by: Neuromandis on 06/09/2007 16:48:31
Originally by: Goumindong No, because we have already been over why the "you cant fly this ship so your arguement is wrong" is wrong. But lets go over it again for good measure. Its a fallacious arguement. Arguement to authority "I fly this ship, so i know what is balanced".
What about the argument "I see it every day and it just doesn't do what you're saying?" Is it fallacious too? Or "Fleets do not go the way you fantasize them to, go fly in a fleet to see how the game is played?" Or "Try it out, your graph says it should be the best but once you take into consideration its other disadvantages, the graph cannot even comprehend how much it sucks, go fly it and see?"
Your arguments are NOT fallacious because they use paper. Your arguments are fallacious because: a) You fantasize about a set of circumstances and then do a numbers comparisons on that. The numbers are right, the arguments are wrong. Perfect example of flawed paper logic, also what the nice wiki article refers to. b) You patently ignore whole sets of conditions because you perceive them to have minimal impact. But you ignore the fact that once you stack these "minimal impacts" on each other, they are anything BUT minimal. You do this when you believe that eagle will be overpowered on the basis of good dps over range, while ignoring lack of drones, speed, targeting speed, cap use, usefulness in other situations but the primary, et.c.
Quote: Notice how Klavayne doesnt mention what fits he uses, and doesnt mention if he also flys the Muninn? Even if the arguement wasnt fallacious on common logical grounds, it would be as in order to make a balance determination one would have to be able to fly the Zealot, Muninn, and Eagle at equal skill levels. Very few people can do this, and even fewer would then be looking at the right situations
This is also a perfect example of fallacious logic. Because most people (I hope) did not say all you can do is run tests for perfect experience, or that they have perfect experience. People said that a) You have to back numbers with fact (fact about THESE numbers, not random battles) and b) That you lack experience and fail to take many conditions into consideration, which is obvious and dilutes (disintegrates?)your arguments
Quote: There is only one way to balance ships against each other in a variety of situations, and that is on paper. You can balance ships against each other by practice if the situation is specific and adversarial, but not in the general, and we are dealing with the general. The "i can fly it" answer is bull. I can fly an Armageddon, would you believe me if i told you that it sucked with pulses? Probably not, and with good reason, because a Geddon with pulses does a tonne of DPS, and a Geddon with pulses has lots of range to use against ships that are relativly slow.
Check paper, check reality. Use paper to extrapolate on reality, balance. I don't agree with "so and so said it, so it must be true", but you cannot either ignore the fact that someone speaks of something he doesn't even know how it performs, when he speaks false facts about it. Paper + experience ftw.
Quote: If its overpowered in shooting its primary target, then graphs certianly will show that.
As said a myriad of times, what you are fantasizing to be its primary target. HAC's are multi target ships. There are ships that are better at shooting cruisers and battlecruisers, there are ships that are better at shooting inties, but the HACs are there to shoot anything and everything that moves. Best at shooting inties? Maybe, but that's not what it's most important to kill fast anyway.
THIS is the EXACT POINT where your numbers on paper lose touch with reality. You may even prove that's what they're best at, but it still doesn't make it the correct use. There does not exist such a thing as "primary use", ships are used for whatever most people use them for. That it is not "numerically optimal" is exactly irrellebant. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Djerin
Obsidian Exploration Services
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Posted - 2007.09.06 16:59:00 -
[967]
Edited by: Djerin on 06/09/2007 16:59:08
Originally by: Neuromandis There does not exist such a thing as "primary use", ships are used for whatever most people use them for.
You know you just wrote a wall of text without actually saying anything. So you think there is no primary use for an Eagle? Or did you just say you use it in another way? What is it? What are you doing with your Eagle and what exactly doesnt work as you want it to? If you cant at least say that i dont know why you are criticizing Goumindongs posts...
---- Sarmaul's crosstrainorgtfo |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:08:00 -
[968]
Originally by: Bad Borris
This is false. You have set out your argument and have the nerve to try to undermine any criticism of how this knowlege was obtained. This is a perfect example of a dogmatic argument.
Now to you main point: Just because we know more about the world of eve than the real world does not mean that we can describe it purely in terms of numbers. It would take a massive effort to perfectly describe the performance of a single ship in terms of numbers alone, let alone drawning comparisons. Proper science (if that is what you would like to think you are doing) is about testing over and over again in many different sets of circumstances in order that we can make a claim based on evidence. Numbers alone provides no practical evidence whatsoever. You think you know it all goumindong but I can assure you that you do not. Tuck your ego away for a minute and just imagine that there are things, even in eve, that you cannot know by looking at numbers alone.
Yes, except we can do exactly that, we can plug in the skills, ships, and fittings, and figure out exactly how long it will take to destroy ships down to the 100th of a second and get precentile chances for how long each will live. We dont do this because the differences are not small enough to make extrapolating it farter usefull.
Proper science is about testing under streniously controlled parameters, because you dont have all the input data and formulas, in order to attain all the input data and formulas so that you dont have to test anymore, but instead can predict. But we have the input data and formulas, we created the formulas, we have tested the formulas, we dont need to do that anymore.
You have bunch of people in here saying "i fly an eagle and it sucks", but we know it doesnt because the data when scientifically tested will not, and cannot deviate from the input and formula, and the input and formula produce different results than the ones claimed.
If you think there is a problem, test it, test its average volley damage, tracking, and DPS and if it doesnt coinside with the formulas, then make a stink, but not becasue the eagle needs another turret, but because there is a bug.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:11:00 -
[969]
Originally by: Augeas
Quote: Also any critique on numbers falls apart because they depend on imperfect knowledge of systems where computer games depend on well defined systems.
What rubbish. This might be true if we had logical, predictable computers playing our computer game. But we don't - we have unpredictable humans instead, making it far from a well-defined system. And that's why those pretty graphs are nice to look at but don't reflect reality.
So the arguement to add a 5th turret to the eagle is that you cannot operate it as you ought to be expected while others can operate similar ships as ought to be expected, and your opponents dont ever make mistakes.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:17:00 -
[970]
Here is a little experiment for you folks.
Draw a triangle with one side 150km and the other sides the optimal range of the sniping ship you want to test. Do this with 200km as the single sided distance as well.
Now, Which ships lose more DPS to tracking and which ships have more variation in range? Which ships are able to cover the entirety of their fleet and the gate at the same time?
If you dont understand why the second set of questions relates to the first excercize, we have some issues.
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Liang Nuren
The Refugees
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Posted - 2007.09.06 17:19:00 -
[971]
The only issues we have is that you admitted to tanking the graphs with relation to the Zealot in the boost the Zealot thread.
Liang
Yarr? |
Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.06 17:19:00 -
[972]
Originally by: Goumindong
Originally by: Bad Borris
This is false. You have set out your argument and have the nerve to try to undermine any criticism of how this knowlege was obtained. This is a perfect example of a dogmatic argument.
Now to you main point: Just because we know more about the world of eve than the real world does not mean that we can describe it purely in terms of numbers. It would take a massive effort to perfectly describe the performance of a single ship in terms of numbers alone, let alone drawning comparisons. Proper science (if that is what you would like to think you are doing) is about testing over and over again in many different sets of circumstances in order that we can make a claim based on evidence. Numbers alone provides no practical evidence whatsoever. You think you know it all goumindong but I can assure you that you do not. Tuck your ego away for a minute and just imagine that there are things, even in eve, that you cannot know by looking at numbers alone.
Yes, except we can do exactly that, we can plug in the skills, ships, and fittings, and figure out exactly how long it will take to destroy ships down to the 100th of a second and get precentile chances for how long each will live. We dont do this because the differences are not small enough to make extrapolating it farter usefull.
Proper science is about testing under streniously controlled parameters, because you dont have all the input data and formulas, in order to attain all the input data and formulas so that you dont have to test anymore, but instead can predict. But we have the input data and formulas, we created the formulas, we have tested the formulas, we dont need to do that anymore.
You have bunch of people in here saying "i fly an eagle and it sucks", but we know it doesnt because the data when scientifically tested will not, and cannot deviate from the input and formula, and the input and formula produce different results than the ones claimed.
If you think there is a problem, test it, test its average volley damage, tracking, and DPS and if it doesnt coinside with the formulas, then make a stink, but not becasue the eagle needs another turret, but because there is a bug.
The point is that any information you get on paper will come from your own pre-concieved ideas about what will happen in the particular set of circumstances and when. If you have not flown the ship then these situations are imaginary and therefore subjective (as opposed to objective which is why you think numbers are superior). Therefore as I argued, only by taking proper account of the numbers and by using the ship will a complete picture of the ship be created. I am not trying to undermine your evidence completely but I do take exception to the fact that you discount other peoples experiences and argue that your graphs are law. I cannot be any clearer than that. Put the thing on the test server, thats the whole point of having one.
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Zixxa
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Posted - 2007.09.06 17:29:00 -
[973]
Originally by: Goumindong Here is a little experiment for you folks.
Draw a triangle with one side 150km and the other sides the optimal range of the sniping ship you want to test. Do this with 200km as the single sided distance as well.
Now, Which ships lose more DPS to tracking and which ships have more variation in range? Which ships are able to cover the entirety of their fleet and the gate at the same time?
If you dont understand why the second set of questions relates to the first excercize, we have some issues.
Hey, dude!
Draw triangle with with one side 250km and the other sides the optimal range of the sniping ship you want to test.
Did you draw, paper-tiger? Excellent.
Now, Which ships lose more DPS to tracking and which ships have more variation in range? Which ships are able to cover the entirety of their fleet and the gate at the same time?
Answer ROKH! The Best Sniping Ship and Most Versatile Ship in Eve according to your ****** argumentation. Because it has, huh, longest range and cover all distances pretty well.
Bt you win the prize - Most Idiotic Argumentation of The Year. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:31:00 -
[974]
Originally by: Neuromandis What about the argument "I see it every day and it just doesn't do what you're saying?" Is it fallacious too? Or "Fleets do not go the way you fantasize them to, go fly in a fleet to see how the game is played?" Or "Try it out, your graph says it should be the best but once you take into consideration its other disadvantages, the graph cannot even comprehend how much it sucks, go fly it and see?"
Your arguments are NOT fallacious because they use paper. Your arguments are fallacious because: a) You fantasize about a set of circumstances and then do a numbers comparisons on that. The numbers are right, the arguments are wrong. Perfect example of flawed paper logic, also what the nice wiki article refers to. b) You patently ignore whole sets of conditions because you perceive them to have minimal impact. But you ignore the fact that once you stack these "minimal impacts" on each other, they are anything BUT minimal. You do this when you believe that eagle will be overpowered on the basis of good dps over range, while ignoring lack of drones, speed, targeting speed, cap use, usefulness in other situations but the primary, et.c.
First off, you might want to actually try clicking on the links, or at least hover over them. The link was to www.myeve.eve-online.com/null, it didnt go to a wiki.
Second off, i have no problem with fixing the eagle in other areas, i just dont want it to be unbalanced in areas that it is already very good. That it doesnt have drones or speed[its cap use is fine with a passive tank, which it can fit pretty darn well], is a problem that can be fixed, that it doesnt have a well defined secondary role is a problem that can be fixed.
Quote: This is also a perfect example of fallacious logic. Because most people (I hope) did not say all you can do is run tests for perfect experience, or that they have perfect experience. People said that a) You have to back numbers with fact (fact about THESE numbers, not random battles) and b) That you lack experience and fail to take many conditions into consideration, which is obvious and dilutes (disintegrates?)your arguments
Wait a second, so when i use recorded data about a battle to back up my numbers, its fallacious, but when people use anecdotal emotional evidence to back up numbers that dont exist its not fallacious? Man what?
Quote: Check paper, check reality. Use paper to extrapolate on reality, balance. I don't agree with "so and so said it, so it must be true", but you cannot either ignore the fact that someone speaks of something he doesn't even know how it performs, when he speaks false facts about it. Paper + experience ftw.
And the people argueing against me have neither. I know how eagles perform, ive got the data, and as much second hand experience as anyone else here.
Quote: As said a myriad of times, what you are fantasizing to be its primary target. HAC's are multi target ships. There are ships that are better at shooting cruisers and battlecruisers, there are ships that are better at shooting inties, but the HACs are there to shoot anything and everything that moves. Best at shooting inties? Maybe, but that's not what it's most important to kill fast anyway.
Yes they are. The most important thing you can kill first are interceptors and dictors. Get them before they get tackles and warp ins, you will save battleships which will be able to warp out.
Quote:
THIS is the EXACT POINT where your numbers on paper lose touch with reality. You may even prove that's what they're best at, but it still doesn't make it the correct use. There does not exist such a thing as "primary use", ships are used for whatever most people use them for. That it is not "numerically optimal" is exactly irrellebant.
No, it is prefectly relevent. It doesnt matter if people put lasers on a maller, the Maller sucks balls with lasers. It matters where its best, and its best with projectiles.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:33:00 -
[975]
Originally by: Liang Nuren The only issues we have is that you admitted to tanking the graphs with relation to the Zealot in the boost the Zealot thread.
Liang
What? I said that the 5t Zealot isnt overpowered because long range lasers ammo sucks[and because a bit more DPS isnt all that bad if the Muninn and Zealot are to be equal in effect].
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:34:00 -
[976]
Originally by: Bad Borris
The point is that any information you get on paper will come from your own pre-concieved ideas about what will happen in the particular set of circumstances and when. If you have not flown the ship then these situations are imaginary and therefore subjective (as opposed to objective which is why you think numbers are superior). Therefore as I argued, only by taking proper account of the numbers and by using the ship will a complete picture of the ship be created. I am not trying to undermine your evidence completely but I do take exception to the fact that you discount other peoples experiences and argue that your graphs are law. I cannot be any clearer than that. Put the thing on the test server, thats the whole point of having one.
Test server cant test it. Doesnt have enough power or users.
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Liang Nuren
The Refugees
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Posted - 2007.09.06 17:45:00 -
[977]
Originally by: Goumindong
Originally by: Bad Borris
The point is that any information you get on paper will come from your own pre-concieved ideas about what will happen in the particular set of circumstances and when. If you have not flown the ship then these situations are imaginary and therefore subjective (as opposed to objective which is why you think numbers are superior). Therefore as I argued, only by taking proper account of the numbers and by using the ship will a complete picture of the ship be created. I am not trying to undermine your evidence completely but I do take exception to the fact that you discount other peoples experiences and argue that your graphs are law. I cannot be any clearer than that. Put the thing on the test server, thats the whole point of having one.
Test server cant test it. Doesnt have enough power or users.
So the test server should just be abolished and we shouldn't even try it - because your random number generated (and admittedly tanked) graphs show it would be a decent sniper?
Gotcha.
Liang
Yarr? |
Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.06 17:47:00 -
[978]
Originally by: Goumindong
Originally by: Bad Borris
The point is that any information you get on paper will come from your own pre-concieved ideas about what will happen in the particular set of circumstances and when. If you have not flown the ship then these situations are imaginary and therefore subjective (as opposed to objective which is why you think numbers are superior). Therefore as I argued, only by taking proper account of the numbers and by using the ship will a complete picture of the ship be created. I am not trying to undermine your evidence completely but I do take exception to the fact that you discount other peoples experiences and argue that your graphs are law. I cannot be any clearer than that. Put the thing on the test server, thats the whole point of having one.
Test server cant test it. Doesnt have enough power or users.
Well the point still stands. People have been arguing against your logic on the basis of there own experiences of an underpowered eagle for 33 pages of this damned thread. Perhaps in future you will not be so dismissive of these experiences, especially when on many occasions they have been backed up with data from members of established pvp corps.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:54:00 -
[979]
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Bad Borris
The point is that any information you get on paper will come from your own pre-concieved ideas about what will happen in the particular set of circumstances and when. If you have not flown the ship then these situations are imaginary and therefore subjective (as opposed to objective which is why you think numbers are superior). Therefore as I argued, only by taking proper account of the numbers and by using the ship will a complete picture of the ship be created. I am not trying to undermine your evidence completely but I do take exception to the fact that you discount other peoples experiences and argue that your graphs are law. I cannot be any clearer than that. Put the thing on the test server, thats the whole point of having one.
Test server cant test it. Doesnt have enough power or users.
So the test server should just be abolished and we shouldn't even try it - because your random number generated (and admittedly tanked) graphs show it would be a decent sniper?
Gotcha.
Liang
No, the test server simply doesnt have the juice to test large battles. It is quite handy for getting the feel of ships though.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:56:00 -
[980]
Originally by: Bad Borris
Well the point still stands. People have been arguing against your logic on the basis of there own experiences of an underpowered eagle for 33 pages of this damned thread. Perhaps in future you will not be so dismissive of these experiences, especially when on many occasions they have been backed up with data from members of established pvp corps.
I hate to break this to you, but there are no people in this thread who regularly engage in 0.0 fleet warfare. I have been avoiding it for as long as i can, but still see combat in such a scenario every once and a while.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.06 18:05:00 -
[981]
Originally by: Goumindong
I hate to break this to you, but there are no people in this thread who regularly engage in 0.0 fleet warfare.
I hate to break this to you, but you are either blind/stupid/ignorant or all of the before mentioned. --
I'm in this mood because of scorn. I'm in a mood for total war
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.09.06 18:16:00 -
[982]
No one doubts that the Eagle is underpowered at the moment and needs love. No one in this thread has stated otherwise.
The question is whether or not a 5th turret makes it too much better than the other comparable hacs while doing nothing for the Eagles versatilty or close range.
Several of us would rather see the Eagle have more options so it could do fairly well at close range as well as the niche role of being the extreme range sniper during fleet engagements.
More grid and the ability to field 2 medium and 3 light drones (or 5 lights) would give the Beagle good close range DPS with a decent tank and make it more generally viable and useful than just fleet sniper.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.06 18:16:00 -
[983]
Edited by: Elmicker on 06/09/2007 18:16:44
Originally by: Goumindong I hate to break this to you, but there are no people in this thread who regularly engage in 0.0 fleet warfare.
There's at least a dozen judging by alliance tags alone, and probably more sitting behind alts, or with tags turned off.
Originally by: Goumindong At sniping ranges it does ropughly equal or better damage compared to the other HACs throughout the spectrum.
Eeeh gads, thread over. The only opposition to the buff admits that the specialised sniping cruiser is only as good as the non-specialised cruisers fitted for sniping.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 18:26:00 -
[984]
Originally by: Elmicker Edited by: Elmicker on 06/09/2007 18:16:44
Originally by: Goumindong I hate to break this to you, but there are no people in this thread who regularly engage in 0.0 fleet warfare.
There's at least a dozen judging by alliance tags alone, and probably more sitting behind alts, or with tags turned off.
Alliance tags mean little to me. I know enough people in quality alliances to know that the measure of individual pilot skill, intelligence, and experience is measured seperatly from that of his or her alliance and/or corporation
Quote:
Eeeh gads, thread over. The only opposition to the buff admits that the specialised sniping cruiser is only as good as the non-specialised cruisers fitted for sniping.
No worse when engaging at the ranges the other HACs engage at. Better when engaging in longer ranges. Lower ranges are more or less irrelevent.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.06 19:11:00 -
[985]
Originally by: Goumindong Better when engaging in longer ranges
Because it's the only cruiser that can engage at that range. When your only competition is yourself, it isn't exactly hard.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 19:20:00 -
[986]
Originally by: Elmicker
Originally by: Goumindong Better when engaging in longer ranges
Because it's the only cruiser that can engage at that range. When your only competition is yourself, it isn't exactly hard.
So if you are about as good as everyone else and do things they cant then what is the problem?
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.06 19:31:00 -
[987]
As long as the Zealot gets a 5th turret too, then all ahead full for a 5th turret on the Eagle (and a 6th on the Vulture).
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KD.Fluffy
The Refugees
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Posted - 2007.09.06 21:57:00 -
[988]
Originally by: Goumindong
Originally by: Elmicker
Originally by: Goumindong Better when engaging in longer ranges
Because it's the only cruiser that can engage at that range. When your only competition is yourself, it isn't exactly hard.
So if you are about as good as everyone else and do things they cant then what is the problem?
except its not as good as every other ship.... its by far the lowest dpsing hac. It will only outdps the other hacs when their range falls off to nothing. that is the problem. If you give it a 5th turret, it still wont be the most damaging, but at least it can give the others a run for their money. When you couple the lack of drone bay, mobility, low alpha, low dps, cap hungry weapons, the eagle quickly starts to look **** poor, and thats because it simply is. God help whoever decides to train for one becuase its a very sad ship.
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bldyannoyed
Un4seen Development
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Posted - 2007.09.06 22:57:00 -
[989]
I just trained for one.
I think its awesome.
But please, give me another turret, and then it will be even more awesome. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
MyOwnSling
Gallente RONA Corporation FREGE Alliance
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Posted - 2007.09.06 23:06:00 -
[990]
So I am gallente spec'd. Should I train caldari cruisers up for the eagle? Seems like it would be decent in a fleet fight. Then again, I don't use rails or caldari much. I have been settling on lachesis for fleet fights and it doesn't do half bad (better for ewar than damage obviously). ------------- Stop whining.
Originally by: Puupuu dude... your face...
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 00:35:00 -
[991]
Originally by: KD.Fluffy
except its not as good as every other ship.... its by far the lowest dpsing hac. It will only outdps the other hacs when their range falls off to nothing. that is the problem. If you give it a 5th turret, it still wont be the most damaging, but at least it can give the others a run for their money. When you couple the lack of drone bay, mobility, low alpha, low dps, cap hungry weapons, the eagle quickly starts to look **** poor, and thats because it simply is. God help whoever decides to train for one becuase its a very sad ship.
Well, first off, its not by far the lowest DPSing HAC[its about 10 DPS lower than the Zealot at max skills if you really try].
Second off, you can FIX the low drone bay, and mobility[cap hungry weapons BWA HAH HA HA HA, yea, it doesnt really have those].
You can fix the problems the ship has that leaves it unversitile, and you can do this without making the ship overpowered in the long range.
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Liang Nuren
The Refugees
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Posted - 2007.09.07 00:42:00 -
[992]
Originally by: Goumindong
Originally by: KD.Fluffy
except its not as good as every other ship.... its by far the lowest dpsing hac. It will only outdps the other hacs when their range falls off to nothing. that is the problem. If you give it a 5th turret, it still wont be the most damaging, but at least it can give the others a run for their money. When you couple the lack of drone bay, mobility, low alpha, low dps, cap hungry weapons, the eagle quickly starts to look **** poor, and thats because it simply is. God help whoever decides to train for one becuase its a very sad ship.
Well, first off, its not by far the lowest DPSing HAC[its about 10 DPS lower than the Zealot at max skills if you really try].
Second off, you can FIX the low drone bay, and mobility[cap hungry weapons BWA HAH HA HA HA, yea, it doesnt really have those].
You can fix the problems the ship has that leaves it unversitile, and you can do this without making the ship overpowered in the long range.
Yeah, but only if we follow your ideas to the ******* jot and tittle. Give it a 5th turret, remove its damage bonus (WHAT THE **** ARE YOU ON?!), and then give it a shield HP bonus.
*A ******* SHIELD HP BONUS* OMG ARE YOU ON *****?! Sure, we *need* another Drake. Awesome.
Don't redefine the ******* ship's role, nincom****. Give it a turret so it can *PERFORM* its role. There's nothing at all exciting about the Eagle outdamaging the other quasi-sniping vessels at sniping ranges!
And it *DAMN SURE* doesn't outdamage *all hacs at all ranges*. WTF. *****head, you looked at what a Deimos does? Jeeze.
Liang
Yarr? |
Augeas
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Posted - 2007.09.07 01:06:00 -
[993]
The Eagle isn't supposed to be versatile. It's classic Caldari design - focussed and one-dimensional. It's the sniper HAC, giving it a drone bay is absurd. But in exchange for lack of versatility, it's supposed to be very good in its niche role.
Unfortunately, with 4 turrets, it's not. Five minimum is required - maybe six, with associated mass/velocity (to prevent it outclassing the Deimos at close range) and Zealot balancing.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 01:07:00 -
[994]
Originally by: Liang Nuren
Yeah, but only if we follow your ideas to the ******* jot and tittle. Give it a 5th turret, remove its damage bonus (WHAT THE **** ARE YOU ON?!), and then give it a shield HP bonus.
*A ******* SHIELD HP BONUS* OMG ARE YOU ON *****?! Sure, we *need* another Drake. Awesome.
Don't redefine the ******* ship's role, nincom****. Give it a turret so it can *PERFORM* its role. There's nothing at all exciting about the Eagle outdamaging the other quasi-sniping vessels at sniping ranges!
And it *DAMN SURE* doesn't outdamage *all hacs at all ranges*. WTF. *****head, you looked at what a Deimos does? Jeeze.
Liang
That i think my ideas are best at fixing the ealge without impacting its role is unsuprsing, but no, my ideas do not have to be followed to a t.
There isnt much wrong with a shield hit point bonus, especially in this day and age. That doesnt make it a drake unless you are foolish enough to fit it like so. It however, allow interesting combinations that are both unique and usefull.
It already performs its role. Its role should not be to be overpowered.
As you mentioned, all HACs at sniper ranges, and yea, have you seen the DPS the Deimos does at sniper ranges? Its pretty pathetic.
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Liang Nuren
The Refugees
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Posted - 2007.09.07 01:10:00 -
[995]
Edited by: Liang Nuren on 07/09/2007 01:10:38
Originally by: Goumindong
Originally by: Liang Nuren
Yeah, but only if we follow your ideas to the ******* jot and tittle. Give it a 5th turret, remove its damage bonus (WHAT THE **** ARE YOU ON?!), and then give it a shield HP bonus.
*A ******* SHIELD HP BONUS* OMG ARE YOU ON *****?! Sure, we *need* another Drake. Awesome.
Don't redefine the ******* ship's role, nincom****. Give it a turret so it can *PERFORM* its role. There's nothing at all exciting about the Eagle outdamaging the other quasi-sniping vessels at sniping ranges!
And it *DAMN SURE* doesn't outdamage *all hacs at all ranges*. WTF. *****head, you looked at what a Deimos does? Jeeze.
Liang
That i think my ideas are best at fixing the ealge without impacting its role is unsuprsing, but no, my ideas do not have to be followed to a t.
There isnt much wrong with a shield hit point bonus, especially in this day and age. That doesnt make it a drake unless you are foolish enough to fit it like so. It however, allow interesting combinations that are both unique and usefull.
It already performs its role. Its role should not be to be overpowered.
As you mentioned, all HACs at sniper ranges, and yea, have you seen the DPS the Deimos does at sniper ranges? Its pretty pathetic.
Have you seen the DPS that a Deimos puts out compared to a Beagle? Yeah, pretty pathetic.
The Eagle needs another turret slot - just as badly as the Zealot does. If the Zealot gets another turret slot and the Eagle doesn't... the Zealot *WILL* trounce the Eagle in sniping.
Liang
Edit: You got cat-eyes too. I pretty much instantly edited the post. I try to keep calm nerves, but occasionally I post things I shouldn't. Was hoping nobody would see it. ^_^
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 01:30:00 -
[996]
Originally by: Liang Nuren
Have you seen the DPS that a Deimos puts out compared to a Beagle? Yeah, pretty pathetic.
A perfect reason to make the Beagle reasonable, usable, and unique at short range.
Quote:
The Eagle needs another turret slot - just as badly as the Zealot does. If the Zealot gets another turret slot and the Eagle doesn't... the Zealot *WILL* trounce the Eagle in sniping.
No, it will do more DPS out to about 81km
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Liang Nuren
The Refugees
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Posted - 2007.09.07 01:32:00 -
[997]
Originally by: Goumindong
Originally by: Liang Nuren
Have you seen the DPS that a Deimos puts out compared to a Beagle? Yeah, pretty pathetic.
A perfect reason to make the Beagle reasonable, usable, and unique at short range.
Quote:
The Eagle needs another turret slot - just as badly as the Zealot does. If the Zealot gets another turret slot and the Eagle doesn't... the Zealot *WILL* trounce the Eagle in sniping.
No, it will do more DPS out to about 81km
WTF, 81km is well into sniping ranges. The Eagle should be trouncing the *ZEALOT* there, not the other way around.
Also, the Beagle would be just fine with another turret slot. It's not like it can effectively *kite* someone... they'll get in range and bbq it. Just like it should be.
+1 turret for the Eagle - and that's all.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 01:38:00 -
[998]
Originally by: Liang Nuren
WTF, 81km is well into sniping ranges. The Eagle should be trouncing the *ZEALOT* there, not the other way around.
Also, the Beagle would be just fine with another turret slot. It's not like it can effectively *kite* someone... they'll get in range and bbq it. Just like it should be.
+1 turret for the Eagle - and that's all.
Liang
81km is into sniping ranges. I did not say that a 5 turret Zealot wouldnt outdamage an Eagle in all sniping ranges. But it would not be trouncing it, and especialy with the fact that the Eagle was also able to shoot farther, this would make them balanced. Make the Eagle also good in the short range[drones+agility+shield] and it would be pretty balanced.
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Liang Nuren
The Refugees
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Posted - 2007.09.07 01:39:00 -
[999]
Originally by: Goumindong
Originally by: Liang Nuren
WTF, 81km is well into sniping ranges. The Eagle should be trouncing the *ZEALOT* there, not the other way around.
Also, the Beagle would be just fine with another turret slot. It's not like it can effectively *kite* someone... they'll get in range and bbq it. Just like it should be.
+1 turret for the Eagle - and that's all.
Liang
81km is into sniping ranges. I did not say that a 5 turret Zealot wouldnt outdamage an Eagle in all sniping ranges. But it would not be trouncing it, and especialy with the fact that the Eagle was also able to shoot farther, this would make them balanced. Make the Eagle also good in the short range[drones+agility+shield] and it would be pretty balanced.
You're the one that said a 5 turret Eagle would outdamage *ALL HAC's* at *ALL RANGES*. I'm just saying that the Eagle should outdamage *quasi snipers* at sniping ranges.
The Eagle is a sniper, no question. The Zealot? Meh, it *can* be a sniper, but its really not one.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 01:47:00 -
[1000]
Edited by: Goumindong on 07/09/2007 01:47:42
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren
WTF, 81km is well into sniping ranges. The Eagle should be trouncing the *ZEALOT* there, not the other way around.
Also, the Beagle would be just fine with another turret slot. It's not like it can effectively *kite* someone... they'll get in range and bbq it. Just like it should be.
+1 turret for the Eagle - and that's all.
Liang
81km is into sniping ranges. I did not say that a 5 turret Zealot wouldnt outdamage an Eagle in all sniping ranges. But it would not be trouncing it, and especialy with the fact that the Eagle was also able to shoot farther, this would make them balanced. Make the Eagle also good in the short range[drones+agility+shield] and it would be pretty balanced.
You're the one that said a 5 turret Eagle would outdamage *ALL HAC's* at *ALL RANGES*. I'm just saying that the Eagle should outdamage *quasi snipers* at sniping ranges.
The Eagle is a sniper, no question. The Zealot? Meh, it *can* be a sniper, but its really not one.
Liang
The Zealot is a sniper. I mean yea, it doesnt hit to 200km, but that just means it isnt as good as the eagle. Its described as a fleet machine, it has a single optimal bonus just like all the other snipers that exist except for tech 2 caldari ships and their destroyer[Rokh, Moa, Ferox, all destroyers, Harpy]
ed: And you and i both know it was an error that omitted "sniper" from "sniper ranges". You even commented on that that specific instance.
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Silence Duegood
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Posted - 2007.09.07 01:56:00 -
[1001]
You don't fly the Eagle. People who have experience with the Eagle disagree with your *opinion* that 5 turrets would balance it out. That's sums it up. It's only your misinformed, ridiculous *opinion* that the Eagle should remain a pile of crap. Plenty of info here supports the fact that it needs another turret. Experience with the ship also supports this. You lose.
And, omg, for this lovely quote.
Originally by: Goumindong
I hate to break this to you, but there are no people in this thread who regularly engage in 0.0 fleet warfare. I have been avoiding it for as long as i can, but still see combat in such a scenario every once and a while.
Hahahahahahahahahahahahahahahahahahahahaha. Moron.
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Liang Nuren
The Refugees
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Posted - 2007.09.07 01:56:00 -
[1002]
Originally by: Goumindong Edited by: Goumindong on 07/09/2007 01:47:42
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren
WTF, 81km is well into sniping ranges. The Eagle should be trouncing the *ZEALOT* there, not the other way around.
Also, the Beagle would be just fine with another turret slot. It's not like it can effectively *kite* someone... they'll get in range and bbq it. Just like it should be.
+1 turret for the Eagle - and that's all.
Liang
81km is into sniping ranges. I did not say that a 5 turret Zealot wouldnt outdamage an Eagle in all sniping ranges. But it would not be trouncing it, and especialy with the fact that the Eagle was also able to shoot farther, this would make them balanced. Make the Eagle also good in the short range[drones+agility+shield] and it would be pretty balanced.
You're the one that said a 5 turret Eagle would outdamage *ALL HAC's* at *ALL RANGES*. I'm just saying that the Eagle should outdamage *quasi snipers* at sniping ranges.
The Eagle is a sniper, no question. The Zealot? Meh, it *can* be a sniper, but its really not one.
Liang
The Zealot is a sniper. I mean yea, it doesnt hit to 200km, but that just means it isnt as good as the eagle. Its described as a fleet machine, it has a single optimal bonus just like all the other snipers that exist except for tech 2 caldari ships and their destroyer[Rokh, Moa, Ferox, all destroyers, Harpy]
ed: And you and i both know it was an error that omitted "sniper" from "sniper ranges". You even commented on that that specific instance.
The problem is that I was looking at your graphs and the 5 turret Eagle didn't seem out of balance with the other snipers. There's nothing at all wrong with the Eagle out-performing other snipers at sniping ranges. Even completely out performing (if you happen to call 30 DPS completely out-performing).
There's no reason to repurpose the ship. Just give it another turret.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 02:16:00 -
[1003]
Originally by: Liang Nuren
The problem is that I was looking at your graphs and the 5 turret Eagle didn't seem out of balance with the other snipers. There's nothing at all wrong with the Eagle out-performing other snipers at sniping ranges. Even completely out performing (if you happen to call 30 DPS completely out-performing).
There's no reason to repurpose the ship. Just give it another turret.
Liang
So you dont think a ship that outdamages all the others at all applicable ranges isnt overpowered? 60km-200km it would be undisuptedly the best sniper.
How in the world can you justify that?
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KD.Fluffy
The Refugees
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Posted - 2007.09.07 03:36:00 -
[1004]
Quote: So you dont think a ship that outdamages all the others at all applicable ranges isnt overpowered? 60km-200km it would be undisuptedly the best sniper.
How in the world can you justify that?
the same way you jutisfy the deimos being the best close range hac, the vagabond being the best tackler/speed tank hac, the zealot being the best midrange hac... though it probably needs a drone bay. 5t eagle will barely equal the damage of other snipers in their sniping ranges, not make these other highly versatile ships obsolete. they all have their effective ranges that they are king in.
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Silence Duegood
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Posted - 2007.09.07 03:43:00 -
[1005]
The problem with Goumindumb's logic is that since the Eagle can hit at extreme range that it needs to do little damage to make up for the advantage. The problem with this is that that idea leads to the concept of a ship that can do 1 DPS at 500k.
Tell me what purpose would a ship like that serve?
That is the problem with the Eagle. It doesn't even excel at sniping, because the damage that it does at sniping range sucks. Other ships do the same damage as the Eagle out to nearly 100k. Past that the Eagle might do more damage, but it is doing such horrible DPS that it can be ignored and is not a threat anymore.
It needs a fifth turret.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 03:59:00 -
[1006]
Originally by: KD.Fluffy
Quote: So you dont think a ship that outdamages all the others at all applicable ranges isnt overpowered? 60km-200km it would be undisuptedly the best sniper.
How in the world can you justify that?
the same way you jutisfy the deimos being the best close range hac, the vagabond being the best tackler/speed tank hac, the zealot being the best midrange hac... though it probably needs a drone bay. 5t eagle will barely equal the damage of other snipers in their sniping ranges, not make these other highly versatile ships obsolete. they all have their effective ranges that they are king in.
The deimos isnt the best close range HAC it has pitfalls that are made up in the ishtar, Cerberus, and Vagabond. Its good, no doubt, but not "the best". As well, close range combat has pitfalls that other HACs can exploit within the spheres of influence, but these pitfalls largly dont exist in fleets. [that is, they affect all optimally configured ships equally, and hurt those ships attempting to exploit said weakness even harder.]
The Zealot really isnt the best midrange HAC, it gets outdamaged[and out speeded, out tracked, and out tanked] by a Vagabond at pretty much all ranges.
The Eagle does about the damage of the other snipers in their sniping ranges. Their sniping ranges. The areas where they ought to have an advantage[and the Muninn does due to its alpha, the Zealot doesnt], since its their optimals and not the eagles.
But the eagles sucks at close range you say! Fine, then fix it in the close range.
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Narffy
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Posted - 2007.09.07 04:12:00 -
[1007]
Originally by: Goumindong
So you dont think a ship that outdamages all the others at all applicable ranges isnt overpowered? 60km-200km it would be undisuptedly the best sniper.
How in the world can you justify that?
You're considering 60km to 100km as "all applicable ranges" and therefore you are not looking at the whole picture this time. "All Applicable Ranges" should be 0km to 250km. You need to take into account the performance of ships at the closer and longer ranges at all times if you want to be less biased in your arguments. Sometimes you do (when it suits what you're saying) and other times you happen to leave them out (such as now). Does the Eagle outdamage the other hacs at all ranges between 0km and 250km? The Eagle does slightly more damage than other hacs at longer ranges, HOWEVER, there are sacrifices for this range advantage and you neglect to consider these disadvantages many times.
As others have repeatedly told you, other factors must also be considered such as the ships mass, speed, tank, drone bay, etc. when comparing ships. You tend to ignore this information in all your ship comparison graphs. This is one reason why people who fly the ship are arguing with you...they've experienced many of the other stats for the ship that you have not even considered. The only thing you are comparing with your eve on paper is the damage of guns at given ranges for non-moving targets. Eve is much more complex than that. Your charts would better suit combat on my Atari 2600.
Another consideration should be the nerf to tracking on spike ammo, new rig slots for inties and the HP boost. These changes make sniping more difficult for all snipers. Perhaps something like long range, low strength webbers that have a falloff in both directions would be nice?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 04:18:00 -
[1008]
Originally by: Narffy
Originally by: Goumindong
So you dont think a ship that outdamages all the others at all applicable ranges isnt overpowered? 60km-200km it would be undisuptedly the best sniper.
How in the world can you justify that?
You're considering 60km to 100km as "all applicable ranges" and therefore you are not looking at the whole picture this time. "All Applicable Ranges" should be 0km to 250km. You need to take into account the performance of ships at the closer and longer ranges at all times if you want to be less biased in your arguments. Sometimes you do (when it suits what you're saying) and other times you happen to leave them out (such as now). Does the Eagle outdamage the other hacs at all ranges between 0km and 250km? The Eagle does slightly more damage than other hacs at longer ranges, HOWEVER, there are sacrifices for this range advantage and you neglect to consider these disadvantages many times.
As others have repeatedly told you, other factors must also be considered such as the ships mass, speed, tank, drone bay, etc. when comparing ships. You tend to ignore this information in all your ship comparison graphs. This is one reason why people who fly the ship are arguing with you...they've experienced many of the other stats for the ship that you have not even considered. The only thing you are comparing with your eve on paper is the damage of guns at given ranges for non-moving targets. Eve is much more complex than that. Your charts would better suit combat on my Atari 2600.
Another consideration should be the nerf to tracking on spike ammo, new rig slots for inties and the HP boost. These changes make sniping more difficult for all snipers. Perhaps something like long range, low strength webbers that have a falloff in both directions would be nice?
Yea, in a fleet, all applciable ranges is pretty much 60-250km. You simply cant engage things at 0km, not that you are ever likly to find a ship at those ranges to engage. When ships show up at 40km, either you are dead, or they have made a HUGE blunder.
I ignore things like speed, and drone bay, because when you are sniping these things are worthless. But i have repeateldy mentioned that since that is the case, these things can be buffed to bring the eagle into line!
The spike ammo tracking reduction [b]helps the eagle because optimal range bonuses are huge damage bonuses as ranges increase[b] The eagle is using 24 damage ammo where everyone else is using 20, its using 20 damage ammo where everyone else is using 14 damage ammo! Its using 16 damage ammo where everyone else is using 12 or 10 damage ammo!
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KD.Fluffy
The Refugees
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Posted - 2007.09.07 04:48:00 -
[1009]
Quote:
The Zealot really isnt the best midrange HAC, it gets outdamaged[and out speeded, out tracked, and out tanked] by a Vagabond at pretty much all ranges.
try 40km range... totally rapes all other hacs in damage and tracking.
Quote:
The Eagle does about the damage of the other snipers in their sniping ranges. Their sniping ranges. The areas where they ought to have an advantage[and the Muninn does due to its alpha, the Zealot doesnt], since its their optimals and not the eagles.
if you mean about the same damage as in 30% less damage then ok.
Quote:
But the eagles sucks at close range you say! Fine, then fix it in the close range.
the whole caldari philisophy is range... It makes no sense to me to make the eagle a close range fighter. If anything it will just make the eagle suck even more. If you want to make it a close range worthy ship its gonna need some drastic buffs...
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Narffy
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Posted - 2007.09.07 05:14:00 -
[1010]
Originally by: Goumindong
Originally by: Narffy
Originally by: Goumindong
So you dont think a ship that outdamages all the others at all applicable ranges isnt overpowered? 60km-200km it would be undisuptedly the best sniper.
How in the world can you justify that?
You're considering 60km to 100km as "all applicable ranges" and therefore you are not looking at the whole picture this time. "All Applicable Ranges" should be 0km to 250km. You need to take into account the performance of ships at the closer and longer ranges at all times if you want to be less biased in your arguments. Sometimes you do (when it suits what you're saying) and other times you happen to leave them out (such as now). Does the Eagle outdamage the other hacs at all ranges between 0km and 250km? The Eagle does slightly more damage than other hacs at longer ranges, HOWEVER, there are sacrifices for this range advantage and you neglect to consider these disadvantages many times.
As others have repeatedly told you, other factors must also be considered such as the ships mass, speed, tank, drone bay, etc. when comparing ships. You tend to ignore this information in all your ship comparison graphs. This is one reason why people who fly the ship are arguing with you...they've experienced many of the other stats for the ship that you have not even considered. The only thing you are comparing with your eve on paper is the damage of guns at given ranges for non-moving targets. Eve is much more complex than that. Your charts would better suit combat on my Atari 2600.
Another consideration should be the nerf to tracking on spike ammo, new rig slots for inties and the HP boost. These changes make sniping more difficult for all snipers. Perhaps something like long range, low strength webbers that have a falloff in both directions would be nice?
Yea, in a fleet, all applciable ranges is pretty much 60-250km. You simply cant engage things at 0km, not that you are ever likly to find a ship at those ranges to engage. When ships show up at 40km, either you are dead, or they have made a HUGE blunder.
I ignore things like speed, and drone bay, because when you are sniping these things are worthless. But i have repeateldy mentioned that since that is the case, these things can be buffed to bring the eagle into line!
The spike ammo tracking reduction [b]helps the eagle because optimal range bonuses are huge damage bonuses as ranges increase[b] The eagle is using 24 damage ammo where everyone else is using 20, its using 20 damage ammo where everyone else is using 14 damage ammo! Its using 16 damage ammo where everyone else is using 12 or 10 damage ammo!
Sniping is not the only PVP in EVE. People do engage in closer range combat, therefore, you should not simply ignore it.
Is the Eagle going to switch from 24 damage ammo to 20 damage ammo in the middle of combat? If so, then how much damage is the Eagle losing while changing ammo types? Will the Eagle need to change straight from 24 damage ammo to 14 or 12 due to the speed at which an inty may be approaching it? An inty can get from 200km to 20km without being hit by spike ammo if they know what they're doing. Tested it with a Fully T2 Sniper fit Vulture and couldn't get hits. Range does nothing if you can't hit your target.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 06:44:00 -
[1011]
Originally by: KD.Fluffy
try 40km range... totally rapes all other hacs in damage and tracking.
No, that would be the Cerberus. By about 80-100 dps.
Quote:
if you mean about the same damage as in 30% less damage then ok.
No, by the same i mean the same.
Quote:
the whole caldari philisophy is range... It makes no sense to me to make the eagle a close range fighter. If anything it will just make the eagle suck even more. If you want to make it a close range worthy ship its gonna need some drastic buffs...
Balance. I suppose then i could say "the whole amarr philosophy is medium range so they need 90% webs at 40km with 40km scrams on cruisers. And they need to do so much DPS with pulses and scorch that not even long range ships can come close to their DPS in those ranges.
Or "amarr is only good at ganking, its their thing, so clearly amarr must be the best gankers at all ganking ranges"
See, that isnt balance. Balance is where multipule ships perform the same role in a variety of different ways and abilities. The Eagle does it farther without hits in the close range. The Zealot doesnt really do it, and the Muninn does it with high volley damage.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 06:46:00 -
[1012]
Originally by: Narffy
Sniping is not the only PVP in EVE. People do engage in closer range combat, therefore, you should not simply ignore it.
Is the Eagle going to switch from 24 damage ammo to 20 damage ammo in the middle of combat? If so, then how much damage is the Eagle losing while changing ammo types? Will the Eagle need to change straight from 24 damage ammo to 14 or 12 due to the speed at which an inty may be approaching it? An inty can get from 200km to 20km without being hit by spike ammo if they know what they're doing. Tested it with a Fully T2 Sniper fit Vulture and couldn't get hits. Range does nothing if you can't hit your target.
No, sniping isnt the only PvP, but its the only relvent PvP when we are discussing fleet battles and the ships role as a sniper. If you want to give it a drone bay, reduce its mass and increase its velocity, or its shield hit points, or mess with its bonuses in a way that doesnt impact its sniping ability, but does impact its ability to perform in the short range, then fine.
Protip: DONT FIT SPIKE. Fit a faction ammo that has an optimal near your estimated engagement range.
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Zixxa
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Posted - 2007.09.07 07:54:00 -
[1013]
Edited by: Zixxa on 07/09/2007 07:53:49
Originally by: Goumindong
Fit a faction ammo that has an optimal near your estimated engagement range.
There is NO estimated engagement range for support. Are you surprised, dear paper-tiger? --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Zixxa
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Posted - 2007.09.07 07:55:00 -
[1014]
According to paper-tiger graphs best fleet ship in the game is Rokh. So, dear fleet commanders, make fleets from the Rokhs and you will win every battle. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Zixxa
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Posted - 2007.09.07 07:56:00 -
[1015]
Originally by: Goumindong
No, that would be the Cerberus. By about 80-100 dps.
No, that would be the Nighthawk. By about 39-71.5 dps.
--------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Augeas
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Posted - 2007.09.07 08:02:00 -
[1016]
Quote: So you dont think a ship that outdamages all the others at all applicable ranges isnt overpowered? 60km-200km it would be indisuptedly the best sniper. How in the world can you justify that?
The Eagle is supposed to be the best sniper! This isn't something that needs to be justified, it's something that is self-evident.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.07 12:13:00 -
[1017]
Originally by: Zixxa ...make fleets from the Rokhs and you will win every battle.
I assume you're being sarcastic but if you did that you probably would win every fleet fight, Rokh's are the best fleet ship but only as a fleet of rokh's.
This isn't about the Rokh thought its about the Eagle. Goumindongs numbers are generally without fault (apart from his borked tracking equations) but he has no basis with which to compare them to actual Eve gameplay. He only sees how the numbers work in a perfect hypothetical scenario and he thinks that makes his argument infallible.
This is his downfall which surprises me. He seems like an intelligent bloke but spurns experience in favour of faultless scenarios without external influcence. Bad move.
Simpily his margin of error is enourmous but he can't/won't accept it.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 12:47:00 -
[1018]
Edited by: Goumindong on 07/09/2007 12:48:10
Originally by: welsh wizard
Originally by: Zixxa ...make fleets from the Rokhs and you will win every battle.
I assume you're being sarcastic but if you did that you probably would win every fleet fight, Rokh's are the best fleet ship but only as a fleet of rokh's.
If you can get folks into using faction ammo they are pretty impressive as well, outdamaging the Megathron until about 155-60km and doing so with 4x the tracking.
Alternatly you can do 8% less DPS or so and have nearly double the effective hit points. [But unlike the high DPS fit, this is another of the "better the more you have" fits]
ed: Welsh, did you draw your triange?
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Zixxa
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Posted - 2007.09.07 12:56:00 -
[1019]
Originally by: welsh wizard
Originally by: Zixxa ...make fleets from the Rokhs and you will win every battle.
I assume you're being sarcastic but if you did that you probably would win every fleet fight, Rokh's are the best fleet ship but only as a fleet of rokh's.
No. Rokh could be the best fleet ship if Rokh Fleet Commander could choose and keep battle distance for whole battle. Otherwise good old Tempest, or brand new Tachobaddon, or even Mega are more suitable for role of fleet BS.
Originally by: welsh wizard This isn't about the Rokh thought its about the Eagle.
a) Rokh is better than Eagle in Eagle role. As additional bonus Rokh is more versatile. b) Rokh is best sniper ship according to paper logic. The same situation with Eagle.
Originally by: welsh wizard Goumindongs numbers are generally without fault (apart from his borked tracking equations) but he has no basis with which to compare them to actual Eve gameplay. He only sees how the numbers work in a perfect hypothetical scenario and he thinks that makes his argument infallible.
Absolutely correct. Consequently, Goumindong wins title "Paper Tiger"
--------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 13:06:00 -
[1020]
Edited by: Goumindong on 07/09/2007 13:12:34
Originally by: Zixxa
No. Rokh could be the best fleet ship if Rokh Fleet Commander could choose and keep battle distance for whole battle. Otherwise good old Tempest, or brand new Tachobaddon, or even Mega are more suitable for role of fleet BS.
You do not need to keep a set distance the entire fight in order to extract enough advantage to win. Not that it is easy to change distances in a fleet fight. Furthermore, the Rokh does not have the deficiencies that many believe it does, and to top this all out, according to your logic, the Rokh is the best, because the Tempest and Tachabaddon both need to keep battle distance for the whole fight[they need to keep targets close]
Quote:
a) Rokh is better than Eagle in Eagle role. As additional bonus Rokh is more versatile. b) Rokh is best sniper ship according to paper logic. The same situation with Eagle.
No, the rokh is terrible at shooting support[inties, dictors, frigates, etc], it simply doesnt track well enough.
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Zixxa
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Posted - 2007.09.07 13:12:00 -
[1021]
Originally by: Goumindong
If you can get folks into using faction ammo they are pretty impressive as well, outdamaging the Megathron until about 155-60km and doing so with 4x the tracking.
You lie, paper tiger. 1/ Old good Mega outdamages Rokh at any real life fleet distance without any problems. And Rokh will have one low slots lost because of fitting problems. 2/ Tracking is only 3x higher. But for fleet battle(surprise-surprise) tracking of Mega MORE THAN ENOUGH.
Originally by: Goumindong
ed: Welsh, did you draw your triange?
Everybody must draw magical triangle! --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 13:15:00 -
[1022]
Originally by: Zixxa
You lie, paper tiger. 1/ Old good Mega outdamages Rokh at any real life fleet distance without any problems. And Rokh will have one low slots lost because of fitting problems. 2/ Tracking is only 3x higher. But for fleet battle(surprise-surprise) tracking of Mega MORE THAN ENOUGH.
Really? So then the Tempest/Maelstrom and Abaddon are useless? 160km is fleet distances in my book.
And yes, the tracking really is four times higher. The fact that the Rokh gets more tracking computers makes up for the fact that the Rokh doesnt have a tracking bonus.
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LeMoose
The Collective Against ALL Authorities
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Posted - 2007.09.07 13:17:00 -
[1023]
Originally by: Zixxa
Originally by: Goumindong
If you can get folks into using faction ammo they are pretty impressive as well, outdamaging the Megathron until about 155-60km and doing so with 4x the tracking.
You lie, paper tiger. 1/ Old good Mega outdamages Rokh at any real life fleet distance without any problems. And Rokh will have one low slots lost because of fitting problems. 2/ Tracking is only 3x higher. But for fleet battle(surprise-surprise) tracking of Mega MORE THAN ENOUGH.
1/ false, rokh uses more dmg ammo but @ same range , so dps is higher, this is proven. 1 rcu t2, 3x magstabs t2, 1x tracking enhahancer, thats just right about everything u need on a fleet bs
2/ tracking is very vital, its always good to be able to snipe support
Caldari ships | PVP | Success | Solo
(Pick 3) |
Zixxa
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Posted - 2007.09.07 13:20:00 -
[1024]
Originally by: Goumindong
You do not need to keep a set distance the entire fight in order to extract enough advantage to win.
You do need.
Originally by: Goumindong
Not that it is easy to change distances in a fleet fight. Furthermore, the Rokh does not have the deficiencies that many believe it does, and to top this all out, according to your logic, the Rokh is the best, because the Tempest and Tachabaddon both need to keep battle distance for the whole fight[they need to keep targets close]
Paper logic again? Rokh has less DPS, has weakest alpha strike and is most bulky BS you can fly. So, if your fleets will rewarp non-stop trying to enter best distance Rokh fleet will loose inevitably. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 13:23:00 -
[1025]
Dictor bubbles. Do you use them?
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Zixxa
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Posted - 2007.09.07 13:27:00 -
[1026]
Edited by: Zixxa on 07/09/2007 13:28:30
Originally by: LeMoose
1/ false, rokh uses more dmg ammo but @ same range , so dps is higher, this is proven. 1 rcu t2, 3x magstabs t2, 1x tracking enhancer, thats just right about everything u need on a fleet bs
2/ tracking is very vital, its always good to be able to snipe support
Ask Evil Thug to kick you out of AAA. You are shame of the famous alliance.
1/ Especially for people that never compared Caldari BS with good BS I repeat: DPS of Mega with Spike is HIGHER than DPS of Rokh with Faction ammo. Substantially higher. 1a/ Especially for people that being in one of the best PvPs Alliance of Eve prefer to stay ignorant "For fleet BS you need MWD". 2/ Especially for people that never participate in good fleet battle I try to quote your God, "Evil Thug": "You warp in, you fight, you loose some battles, you feel the situation, you rewarp, you regroup." Where, dude, did you see possibility for sniping fleet BS shoot support?
--------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Zixxa
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Posted - 2007.09.07 13:29:00 -
[1027]
Originally by: Goumindong Dictor bubbles. Do you use them?
Me not. But my friends do use. What the problem? --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 13:44:00 -
[1028]
Originally by: Zixxa
Originally by: Goumindong Dictor bubbles. Do you use them?
Me not. But my friends do use. What the problem?
Well, see they stop warps.
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MECHcore
Celestial Apocalypse Insurgency
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Posted - 2007.09.07 13:51:00 -
[1029]
Edited by: MECHcore on 07/09/2007 13:51:52
The only way to get Sweet dps with the eagle is going officer like this
Ultimate eagle
This was its damage i had on rats before my last upgrade:
2007.08.26 14:32:05 Combat Your Heavy Neutron Blaster II perfectly strikes Corpus Archon, wrecking for 1055.6 damage.
Now i should be able to get past the 1100
Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
Narffy
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Posted - 2007.09.07 21:45:00 -
[1030]
Originally by: Goumindong
Originally by: Narffy
Sniping is not the only PVP in EVE. People do engage in closer range combat, therefore, you should not simply ignore it.
Is the Eagle going to switch from 24 damage ammo to 20 damage ammo in the middle of combat? If so, then how much damage is the Eagle losing while changing ammo types? Will the Eagle need to change straight from 24 damage ammo to 14 or 12 due to the speed at which an inty may be approaching it? An inty can get from 200km to 20km without being hit by spike ammo if they know what they're doing. Tested it with a Fully T2 Sniper fit Vulture and couldn't get hits. Range does nothing if you can't hit your target.
No, sniping isnt the only PvP, but its the only relvent PvP when we are discussing fleet battles and the ships role as a sniper. If you want to give it a drone bay, reduce its mass and increase its velocity, or its shield hit points, or mess with its bonuses in a way that doesnt impact its sniping ability, but does impact its ability to perform in the short range, then fine.
Protip: DONT FIT SPIKE. Fit a faction ammo that has an optimal near your estimated engagement range.
Then don't say the Eagle hits at 200km. Say 180km with faction ammo.
What do you do when an inty is approaching you? Do you change ammo types mid fight so you can get the best damage possible or do you keep shooting with the same ammo?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 22:55:00 -
[1031]
Edited by: Goumindong on 07/09/2007 22:56:55 183+15 = 198
As good as 200km. But yes, you wont be doing full damage and if you can you want to be engaging below 183km.
Set yourself 183km from the gate and your snipers then instead of 200km. It doesnt make much of a difference.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.09 08:40:00 -
[1032]
Originally by: Goumindong Edited by: Goumindong on 07/09/2007 22:56:55 183+15 = 198
As good as 200km. But yes, you wont be doing full damage and if you can you want to be engaging below 183km.
Set yourself 183km from the gate and your snipers then instead of 200km. It doesnt make much of a difference.
Except how many people are there with Hac5, Sharpshooter 5 (more possible), Trajectory Analysis 5? Not to mention Surgical Strike 5 and Railgun Spec 5.
The average Eagle pilot will be hitting 10% closer and with 5-10% less dmg. And 10% less is 20km less.
It's sad that you will need max skills for this ship and still be frustated about your dps. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial
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Posted - 2007.09.09 09:43:00 -
[1033]
Originally by: MailFan
Originally by: Goumindong Edited by: Goumindong on 07/09/2007 22:56:55 183+15 = 198
As good as 200km. But yes, you wont be doing full damage and if you can you want to be engaging below 183km.
Set yourself 183km from the gate and your snipers then instead of 200km. It doesnt make much of a difference.
Except how many people are there with Hac5, Sharpshooter 5 (more possible), Trajectory Analysis 5? Not to mention Surgical Strike 5 and Railgun Spec 5.
The average Eagle pilot will be hitting 10% closer and with 5-10% less dmg. And 10% less is 20km less.
It's sad that you will need max skills for this ship and still be frustated about your dps.
And why does this then not apply to the Muninn and Zealot? The Muninn which loses 7.5% tracking, the Zealot which loses 5% dps. Both of which lose 15% range when they dont have nearly as much to spare?
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.09 09:59:00 -
[1034]
Originally by: Goumindong
And why does this then not apply to the Muninn and Zealot? The Muninn which loses 7.5% tracking, the Zealot which loses 5% dps. Both of which lose 15% range when they dont have nearly as much to spare?
How much is 10% of 200 and how much is 10% of 100. --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial
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Posted - 2007.09.09 11:00:00 -
[1035]
Originally by: MailFan
Originally by: Goumindong
And why does this then not apply to the Muninn and Zealot? The Muninn which loses 7.5% tracking, the Zealot which loses 5% dps. Both of which lose 15% range when they dont have nearly as much to spare?
How much is 10% of 200 and how much is 10% of 100.
10km diff, but at that point, it doesnt matter
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Katabrok First
Caldari Asguard Security Service Angels Of Discord
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Posted - 2007.09.09 21:48:00 -
[1036]
Give the ship the 5th turret and lets be gone with it.
Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |
Ash Bringer
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Posted - 2007.09.10 11:47:00 -
[1037]
5th turret to Eagle or whynot 6th?
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.10 12:42:00 -
[1038]
Edited by: welsh wizard on 10/09/2007 12:42:15 . [Balance] The Caldari problem. |
Hyuuga Veralis
Pator Tech School
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Posted - 2007.09.10 16:42:00 -
[1039]
Originally by: Goumindong Edited by: Goumindong on 16/08/2007 18:18:18
Originally by: KD.Fluffy
Quote: That a ship is bad in many areas does not justify it being overpowered in one.
it wouldnt be overpowered though...... thats like saying the dominix is overpowered because its better with drones then the raven. Ships are supposed to be different. Eve is good because of the variety, we don't need a bunch of the same ships flying around with different colors. Right now eagle is not even equal to the opposition, the only thing its better at is sn iping interceptors, and that is just barely. The other hacs outdamage it significantly, adding another turret to the eagle would bring its damage in line with the recenlty boosted muninn, deimos, and zealot.
The difference is that the Dominix is not better than its close range counterparts[not after the NOS nerf that is, the killdozer is pretty freaking ridiculous right now]. The eagle will be clearly and unquestionably better than its long range counterparts.
While I could make quite a few nail-no-the-head jokes about a goon not wanting a ship that can better pop frigs, I'd like to know if the Hawk broke pvp. You whine and scream and pull numbers like so many anti-hawk-fix players did, and guess what? The Hawk didn't break EVE. The sky didn't fall, and your above comparison fails because yet again, you fail to realize that the eagle is a dedicated sniper platform whereas the muninn and zealot are not, same goes for the diemost. You're trying to compare a dedicated ship to universal ships. Do you think the Hawk is an overpowered AF because it can outsnipe the other AFs(lets ignore all AFs missing a bonus for arguement's sake)?
Originally by: Goumindong
Originally by: welsh wizard Keep it up folks, if this thread passes 15 pages the powers that be will start to take notice. :P
You will have better luck finding a dev on sisi.
I always see devs on sisi. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
Hyuuga Veralis
Pator Tech School
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Posted - 2007.09.10 16:48:00 -
[1040]
Originally by: Goumindong the difference between 1 dmg mod and 2 dmg mods is 19.6%. The difference between 2 and 3 is 12.4%. The difference between 3 and 4 turrets is 25%. The difference between 4 and 5 is 25%.
For the record, going from 3 to 4 turrets is a 33% damage increase, not 25% increase. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.10 18:41:00 -
[1041]
Originally by: Hyuuga Veralis
Originally by: Goumindong the difference between 1 dmg mod and 2 dmg mods is 19.6%. The difference between 2 and 3 is 12.4%. The difference between 3 and 4 turrets is 25%. The difference between 4 and 5 is 25%.
For the record, going from 3 to 4 turrets is a 33% damage increase, not 25% increase.
Yes, we established this typo long ago.
Also thank you for inaugorating my corporation into the "olol goonies" meme.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.10 18:45:00 -
[1042]
Edited by: Goumindong on 10/09/2007 18:45:23
Originally by: Hyuuga Veralis
While I could make quite a few nail-no-the-head jokes about a goon not wanting a ship that can better pop frigs, I'd like to know if the Hawk broke pvp. You whine and scream and pull numbers like so many anti-hawk-fix players did, and guess what? The Hawk didn't break EVE. The sky didn't fall, and your above comparison fails because yet again, you fail to realize that the eagle is a dedicated sniper platform whereas the muninn and zealot are not, same goes for the diemost. You're trying to compare a dedicated ship to universal ships. Do you think the Hawk is an overpowered AF because it can outsnipe the other AFs(lets ignore all AFs missing a bonus for arguement's sake)?
We have already been over the Hawk, the hawk is destroyed by the Moa of all ships when shooting at frigates, let alone the Eagle. The Moa is cheaper and easier to train than a Hawk. The Moa is faster and more versitile than a Hawk. The Moa is more resilient than a Hawk.
It doesnt matter if the ship is dedicated, being dedicated means nothing in eve. Versitility only matters if you can perform multipule roles without refitting. And even then it is highly overrated[dock and change ships]. If the Eagle sucks at ranges short ranges, the answer to its problem is not to boost its effectiveness at long ranges, but to boost its effectiveness at short ranges.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.10 19:01:00 -
[1043]
Originally by: Goumindong The Moa is faster and more versitile than a Hawk.
It is?
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.09.10 19:08:00 -
[1044]
Originally by: Goumindong Edited by: Goumindong on 10/09/2007 18:45:23
Originally by: Hyuuga Veralis
While I could make quite a few nail-no-the-head jokes about a goon not wanting a ship that can better pop frigs, I'd like to know if the Hawk broke pvp. You whine and scream and pull numbers like so many anti-hawk-fix players did, and guess what? The Hawk didn't break EVE. The sky didn't fall, and your above comparison fails because yet again, you fail to realize that the eagle is a dedicated sniper platform whereas the muninn and zealot are not, same goes for the diemost. You're trying to compare a dedicated ship to universal ships. Do you think the Hawk is an overpowered AF because it can outsnipe the other AFs(lets ignore all AFs missing a bonus for arguement's sake)?
We have already been over the Hawk, the hawk is destroyed by the Moa of all ships when shooting at frigates, let alone the Eagle. The Moa is cheaper and easier to train than a Hawk. The Moa is faster and more versitile than a Hawk. The Moa is more resilient than a Hawk.
It doesnt matter if the ship is dedicated, being dedicated means nothing in eve. Versitility only matters if you can perform multipule roles without refitting. And even then it is highly overrated[dock and change ships]. If the Eagle sucks at ranges short ranges, the answer to its problem is not to boost its effectiveness at long ranges, but to boost its effectiveness at short ranges.
Are you sure you are talking about the right ship ? Hawk is the missile AF afaik. Harpy is the hybrid turret one ... Just confused that you are discussing a missile ship in a thread about a turret platform ?
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.10 19:28:00 -
[1045]
Edited by: Goumindong on 10/09/2007 19:28:21 My mistake, i was thinking about the harpy.
Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
But, Caracal > Hawk in speed, tank, and gank.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.10 19:30:00 -
[1046]
Originally by: Goumindong But, Caracal > Hawk in gank.
Erm.
Fixed.
Barely.
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.09.10 19:31:00 -
[1047]
Originally by: Goumindong Edited by: Goumindong on 10/09/2007 19:28:21 My mistake, i was thinking about the harpy.
Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
But, Caracal > Hawk in speed, tank, and gank.
For your information a railgun harpy pwns all frigs in fleet combat just fine
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.10 20:22:00 -
[1048]
Edited by: Goumindong on 10/09/2007 20:30:58
Originally by: Elmicker
Originally by: Goumindong But, Caracal > Hawk in gank.
Erm.
Fixed.
Barely.
Ballistic Control System II Ballistic Control System II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II V-M15 Braced Multispectral Shield Matrix V-M15 Braced Multispectral Shield Matrix
Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II
[empty rig slot] [empty rig slot] [empty rig slot]
24,000 effective hit points, 204 DPS, tanks 53 DPS average... actualy fits, cap lasts forever without the MWD on. Loses ZERO quality compared to a Light Missile Hawk.
Ballistic Control System II Ballistic Control System II
Magnetic Scattering Amplifier II Additional Thermal Barrier Emitter I 1MN MicroWarpdrive II Medium Shield Extender II
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II [empty high slot]
[empty rig slot] [empty rig slot]
Doesnt actualy fit[CPU OR PG], 128 DPS, 9000 effective hit points, tanks 38 average DPS. Doesnt even have the range of the Caracal because its not a light missile hawk which does even LESS dps.
The Hawk is actually faster than the Caracal, i was wrong there[not faster than a Moa though], but whop de do, its still fodder for things that dont suck.
ed; So you know, i was totally wrong in its tank/gank performance against the Hawk.
ed: Even when you load precision light missiles and warriors IIs, the Caracal outdamages the Rocket Hawk using faction ammo.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.10 20:23:00 -
[1049]
Originally by: Queen Hopy
Originally by: Goumindong Edited by: Goumindong on 10/09/2007 19:28:21 My mistake, i was thinking about the harpy.
Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
But, Caracal > Hawk in speed, tank, and gank.
For your information a railgun harpy pwns all frigs in fleet combat just fine
Then Moas and Eagles OMFGWTFPWN all frigs in fleet combat just dandily
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.10 20:41:00 -
[1050]
Edited by: Elmicker on 10/09/2007 20:43:36
Originally by: Goumindong Then Moas and Eagles OMFGWTFPWN all frigs in fleet combat just dandily
No. They can't track sufficiently, and are unable to maneuver to respond to fast support changing range.
Also.
Your caracal setup is a bit lol. No one in their right mind would fit a caracal like that. Actually, no one in their right mind fits a hawk like that, either. (Actually, hawk is ridiculously difficult to fit without faction gear. Needs a CPU boost)
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.10 21:04:00 -
[1051]
Edited by: Goumindong on 10/09/2007 21:05:43
Originally by: Elmicker Edited by: Elmicker on 10/09/2007 20:43:36
Originally by: Goumindong Then Moas and Eagles OMFGWTFPWN all frigs in fleet combat just dandily
No. They can't track sufficiently, and are unable to maneuver to respond to fast support changing range.
Also.
Your caracal setup is a bit lol. No one in their right mind would fit a caracal like that. Actually, no one in their right mind fits a hawk like that, either. (Actually, hawk is ridiculously difficult to fit without faction gear. Needs a CPU boost)
1. Fit tech 1/faction ammo, its got plenty of freaking tracking
2. I was using a low DPS caracal to compare to the highest DPS hawk you could possibly build because the guy said "it just barely outdamages it". And also said by inference in his removal of my comment where that it outtanked it that it does not in fact out-tank it.
3. Assault Missile Caracals are very good. Precision Lights are one of the better fits that the ship has available to it, its high DPS and something that no other cruiser size ship except the cerberus can do. The only difference you might find in an assault Caracal build is damps or a scram instead of tank.
4. That Hawk wont fit with faction gear either, the point was that the assertion that the Caracal isnt better, is utterly freaking ridiculous. The Caracal isnt just better, its utterly and unquestionably better. So yea, i bet no one would fit a hawk like that, then again since that is the best hawk in terms of pure numbers in relation to the caracal, and since it cant even exist is pretty telling.
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.09.10 23:09:00 -
[1052]
Originally by: Goumindong Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
And months from now, when CCP unnerf the Eagle, someone will post i a thread:
"Why did 'everyone' think the Eagle was going to be overpowered?"
It was the same paper-not-play bullcrap that you're using.
"OMG THE HAWK WILL KILL ALL FRIGS AND DRONES WITHING 439563427568KM!"
I don't know what game you play, but my Hawk is more agile than a Caracal, not by much though.
You're still using spreadsheets to argue against people who have actually used the ships, and know that numbers lie.
The Deimos got its much-needed fix, the Eagle's turn should be next, along with AFs. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
Hyuuga Veralis
Pator Tech School
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Posted - 2007.09.10 23:27:00 -
[1053]
Originally by: Goumindong Edited by: Goumindong on 10/09/2007 20:30:58
Originally by: Elmicker
Originally by: Goumindong But, Caracal > Hawk in gank.
Erm.
Fixed.
Barely.
Ballistic Control System II Ballistic Control System II
10MN MicroWarpdrive II Large Shield Extender II Large Shield Extender II V-M15 Braced Multispectral Shield Matrix V-M15 Braced Multispectral Shield Matrix
Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II
[empty rig slot] [empty rig slot] [empty rig slot]
24,000 effective hit points, 204 DPS, tanks 53 DPS average... actualy fits, cap lasts forever without the MWD on. Loses ZERO quality compared to a Light Missile Hawk.
Ballistic Control System II Ballistic Control System II
Magnetic Scattering Amplifier II Additional Thermal Barrier Emitter I 1MN MicroWarpdrive II Medium Shield Extender II
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II [empty high slot]
[empty rig slot] [empty rig slot]
Doesnt actualy fit[CPU OR PG], 128 DPS, 9000 effective hit points, tanks 38 average DPS. Doesnt even have the range of the Caracal because its not a light missile hawk which does even LESS dps.
The Hawk is actually faster than the Caracal, i was wrong there[not faster than a Moa though], but whop de do, its still fodder for things that dont suck.
ed; So you know, i was totally wrong in its tank/gank performance against the Hawk.
ed: Even when you load precision light missiles and warriors IIs, the Caracal outdamages the Rocket Hawk using faction ammo.
And in the end, the Rokh will still outdamage the Eagle as well. Even with 5 turrets. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.10 23:44:00 -
[1054]
Originally by: Hyuuga Veralis
And in the end, the Rokh will still outdamage the Eagle as well. Even with 5 turrets.
Not against interceptors, frigates, and interdictors it wont.
Originally by: Hyuuga Veralis
Originally by: Goumindong Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
And months from now, when CCP unnerf the Eagle, someone will post i a thread:
"Why did 'everyone' think the Eagle was going to be overpowered?"
It was the same paper-not-play bullcrap that you're using.
"OMG THE HAWK WILL KILL ALL FRIGS AND DRONES WITHING 439563427568KM!"
I don't know what game you play, but my Hawk is more agile than a Caracal, not by much though.
You're still using spreadsheets to argue against people who have actually used the ships, and know that numbers lie.
The Deimos got its much-needed fix, the Eagle's turn should be next, along with AFs.
The difference is that HACs dont suck.
The eagles fix should not be in the manner of a fifth turret, but in drone bay and/or a swaped bonus such that damage is kept constant
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Grendelsbane
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Posted - 2007.09.11 03:01:00 -
[1055]
Edited by: Grendelsbane on 11/09/2007 03:02:01 Here is a novel idea;
Why do all the races' various ships have to perform the same in PvP, or be all be balanced within the same class? What is inherently wrong about having one race have the best HACS or best Intys or BC's or whatever, or having them be best in this or that measure?
As long as it doesn't get too ridiculous, am I the only person who finds that notion boring?
If it's that important, why not just make everything identical but with different skins and turret effects.
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Liang Nuren
The Refugees
|
Posted - 2007.09.11 03:59:00 -
[1056]
Originally by: Grendelsbane Edited by: Grendelsbane on 11/09/2007 03:02:01 Here is a novel idea;
Why do all the races' various ships have to perform the same in PvP, or be all be balanced within the same class? What is inherently wrong about having one race have the best HACS or best Intys or BC's or whatever, or having them be best in this or that measure?
As long as it doesn't get too ridiculous, am I the only person who finds that notion boring?
If it's that important, why not just make everything identical but with different skins and turret effects.
I think the problem is that it *is* that ridiculous.
The Moa is outclassed by the Thorax and Vexor. The Ferox is outclassed by the Brutix. The Vulture and Nighthawk are outclassed by the Eos and Astarte.
And it's not just like "outclassed"... its like OMGWTFBBQHAXOMGOMGOMGOHNOESSSSSS outclassed.
At least, imho. I fly Gallente, and I currently see no reason to train Caldari cruiser to 5 - ever.
Of course, people make comparisons to Gallente because it *IS* the most powerful race. Caldari doesn't look so broken vs Amarr... ;-)
Liang
Yarr? |
Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.11 05:27:00 -
[1057]
Originally by: Goumindong Edited by: Goumindong on 10/09/2007 21:05:43
Originally by: Elmicker Edited by: Elmicker on 10/09/2007 20:43:36
Originally by: Goumindong Then Moas and Eagles OMFGWTFPWN all frigs in fleet combat just dandily
No. They can't track sufficiently, and are unable to maneuver to respond to fast support changing range.
Also.
Your caracal setup is a bit lol. No one in their right mind would fit a caracal like that. Actually, no one in their right mind fits a hawk like that, either. (Actually, hawk is ridiculously difficult to fit without faction gear. Needs a CPU boost)
1. Fit tech 1/faction ammo, its got plenty of freaking tracking
2. I was using a low DPS caracal to compare to the highest DPS hawk you could possibly build because the guy said "it just barely outdamages it". And also said by inference in his removal of my comment where that it outtanked it that it does not in fact out-tank it.
3. Assault Missile Caracals are very good. Precision Lights are one of the better fits that the ship has available to it, its high DPS and something that no other cruiser size ship except the cerberus can do. The only difference you might find in an assault Caracal build is damps or a scram instead of tank.
4. That Hawk wont fit with faction gear either, the point was that the assertion that the Caracal isnt better, is utterly freaking ridiculous. The Caracal isnt just better, its utterly and unquestionably better. So yea, i bet no one would fit a hawk like that, then again since that is the best hawk in terms of pure numbers in relation to the caracal, and since it cant even exist is pretty telling.
With faction ammo you will lack damage and/or range. The Moa has only 1 optimal range bonus, it's not the Eagle.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.11 06:24:00 -
[1058]
Originally by: Hugh Ruka
With faction ammo you will lack damage and/or range. The Moa has only 1 optimal range bonus, it's not the Eagle.
Moa hits 99km optimal range with 1 tracking computer and CN Iron. With two it hits 112km.
It does 77 DPS at that range, and 92 DPS with the next ammo down at 98km.[assuming faction ammo.]
A harpy hits 100km for 84 DPS with spike. Or 84km for 100 DPS. Or 103km for 68 dps.
The moa volleys 402[108 dps @ 84km] while the Harpy Volleys 250[100 dps @ 84km].
The Moa may be no eagle, but its still better than a harpy.
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Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.11 07:04:00 -
[1059]
Originally by: Goumindong
Originally by: Hugh Ruka
With faction ammo you will lack damage and/or range. The Moa has only 1 optimal range bonus, it's not the Eagle.
Moa hits 99km optimal range with 1 tracking computer and CN Iron. With two it hits 112km.
It does 77 DPS at that range, and 92 DPS with the next ammo down at 98km.[assuming faction ammo.]
A harpy hits 100km for 84 DPS with spike. Or 84km for 100 DPS. Or 103km for 68 dps.
The moa volleys 402[108 dps @ 84km] while the Harpy Volleys 250[100 dps @ 84km].
The Moa may be no eagle, but its still better than a harpy.
harpy with spike and 1 TC II has almost the same tracking as Moa with CN Iron and 1 TC II ...
anyway I am tired of this discussion ... all there is to it is checking EFT all the time for numbers ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Kamen
SRBI Circle 0f Two
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Posted - 2007.09.11 07:11:00 -
[1060]
Originally by: Goumindong ... The eagles fix should not be in the manner of a fifth turret, but in drone bay and/or a swaped bonus such that damage is kept constant
Again, if some of you failed to notice -- most gimped ships have one or two too many highslots. Imagine just how much better of a ship Eagle would be if it had 7 meds instead of 5, 4 (turret) highs, and 4 lows. You could actually fit a killer tank, or some tank on a sniper. Or some EW on a cross-breed.
IMO split bonus ships should go, and Eagle, and Moa with them. ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |
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Neuromandis
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Posted - 2007.09.11 08:25:00 -
[1061]
Edited by: Neuromandis on 11/09/2007 08:25:43
Originally by: Goumindong Moa hits 99km optimal range with 1 tracking computer and CN Iron. With two it hits 112km.
It does 77 DPS at that range, and 92 DPS with the next ammo down at 98km.[assuming faction ammo.]
A harpy hits 100km for 84 DPS with spike. Or 84km for 100 DPS. Or 103km for 68 dps.
The moa volleys 402[108 dps @ 84km] while the Harpy Volleys 250[100 dps @ 84km].
The Moa may be no eagle, but its still better than a harpy.
You are of course correct, but I have found that the harpy's extremely good quality of hits at its optimal range and less vs. any meaningful kind of target (interceptors included, at least the non-exotic ones) more than makes up for the a bit less theoretic dps. I have also found the fact that you can hit any target, anywhere, anytime to be a much, much, MUCH bigger bonus than it at first seems.
To be completely honest, I have had the opportunity to compare even EAGLE with a harpy, and have found that unless you are able to maintain near-perfect conditions (i.e. big gang with lots of support that can kill the small stuff that can get close under your guns), I was surprisingly a) able to deal more damage (to the enemy, not dps) with the harpy, and b) able to survive cause I could always kill my tackler unless I was under focus fire. But that's an anecdotal note. The (off topic anyway) point stands that you may find the harpy's performance a lot better than the moa's due to smaller sig, better mobility, and better tracking/sig resolution combo no matter the gun used, that also drastically increases the quality of hits. A big (sometimes more than 50% IIRC?) percentage of well aimed/excellent hits are no thing to shun, and increases your dps nicely. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Augeas
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Posted - 2007.09.11 08:39:00 -
[1062]
Quote: The eagles fix should not be in the manner of a fifth turret, but in drone bay and/or a swaped bonus such that damage is kept constant
This would be an absurd, nonsensical fix. As a dedicated sniper that currently lacks DPS, the Eagle has no use for a drone bay. It desperately needs more DPS to be a more useful sniper than other HACs with sniper fits shoehorned on.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.11 08:46:00 -
[1063]
Originally by: Kamen
Originally by: Goumindong ... The eagles fix should not be in the manner of a fifth turret, but in drone bay and/or a swaped bonus such that damage is kept constant
Again, if some of you failed to notice -- most gimped ships have one or two too many highslots.
Yea, like the rupture, cyclone, hurricane, tempest, and stabber.
Actually most gimped ships have one too many high slots and it DOESNT have missile hardpoints to fill them with[or enough space to fit the launcher]. Such is the Omen[space], the Maller, the Prophecy[space], the punisher, the Zealot...
The eagle and Moa dont fall into this category. Just dumping med/low slots at the problem does not fix it[See, Maller, Omen, Zealot, Navy Augoror, Retribution].
The eagle doesnt need and shouldnt have a tank in the long range, it doesnt need and shouldnt have EW AND sniping power in the long range, why bring anything other than eagles to the fray if i can damp with the eagles as well as kill support? You run into the same problem you did before except instead of "better in all sniping instances" you get "same balance as before, but now it disables on average 1 enemy battleship for an entire fight"
The Eagle doesnt have a problem with DPS in the long range, it does have a problem with DPS in the short range. The solution is not to buff dps in the long range, but to buff DPS in the short range and short range only.
This would be an ideal eagle that has both a strong long range presense, and short range role.
7/5/4, 5 turrets, 2 launchers, 25 cube drone bay +resist, + range, + range, + shield hit points Fitting same as previous + PG and CPU for 5th 250 II.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.11 08:53:00 -
[1064]
Originally by: Neuromandis ...
If you have the camp advantage then you wont have this problem. You will be able to set your eagle 150-200km from the gate and 150-200km from your sniping battleships. Having a full range of fire over the entire closing distance between the gate and your snipers. Add eagles and you can each can set 150-200km from the gate, the snipers, and the other eagles, for great cover fire.
If you dont have the camp, then warping in with your battleships[then turning around and burning the other way for a pulse or two as you allign] will provide multipule seconds of advantage on the harpy, so while the harpy might look good because it can hit targets closer to it than the Eagle, the eagle both doesnt have to and has a damage buffer on the harpy that the harpy has to make up.
The "little bit" of theorhetical dps difference is quite large, and larger as you get closer to about 50km. Unless targets are very very close, the Moa will be better. And if they are that close, then a precision light caracal ought to be waiting to ruin their day
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.11 08:55:00 -
[1065]
Originally by: Augeas
Quote: The eagles fix should not be in the manner of a fifth turret, but in drone bay and/or a swaped bonus such that damage is kept constant
This would be an absurd, nonsensical fix. As a dedicated sniper that currently lacks DPS, the Eagle has no use for a drone bay. It desperately needs more DPS to be a more useful sniper than other HACs with sniper fits shoehorned on.
It already is more usefull than the other sniper hacs, with similar DPS at the ranges they operate in with 100km more range packed in on top of it.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.11 10:31:00 -
[1066]
Originally by: Goumindong
Originally by: Queen Hopy
Originally by: Goumindong Edited by: Goumindong on 10/09/2007 19:28:21 My mistake, i was thinking about the harpy.
Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
But, Caracal > Hawk in speed, tank, and gank.
For your information a railgun harpy pwns all frigs in fleet combat just fine
Then Moas and Eagles OMFGWTFPWN all frigs in fleet combat just dandily
The harpy locks the frigs alot faster than a moa or eagle. It will have a few vollies out even before the cruiser sized ships have locked their targets ---------------------------------------
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.11 11:31:00 -
[1067]
Originally by: Juha85
Originally by: Goumindong
Originally by: Queen Hopy
Originally by: Goumindong Edited by: Goumindong on 10/09/2007 19:28:21 My mistake, i was thinking about the harpy.
Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
But, Caracal > Hawk in speed, tank, and gank.
For your information a railgun harpy pwns all frigs in fleet combat just fine
Then Moas and Eagles OMFGWTFPWN all frigs in fleet combat just dandily
The harpy locks the frigs alot faster than a moa or eagle. It will have a few vollies out even before the cruiser sized ships have locked their targets
Only if it somehow can lock past 100km.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.11 11:44:00 -
[1068]
Originally by: Goumindong
Originally by: Juha85
Originally by: Goumindong
Originally by: Queen Hopy
Originally by: Goumindong Edited by: Goumindong on 10/09/2007 19:28:21 My mistake, i was thinking about the harpy.
Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
But, Caracal > Hawk in speed, tank, and gank.
For your information a railgun harpy pwns all frigs in fleet combat just fine
Then Moas and Eagles OMFGWTFPWN all frigs in fleet combat just dandily
The harpy locks the frigs alot faster than a moa or eagle. It will have a few vollies out even before the cruiser sized ships have locked their targets
Only if it somehow can lock past 100km.
Why would it need to lock past 100km? My harpy setup locks to 100km and has 90km optimal doing 112 dps using spike. Another benefit the harpy has is that no one cares about it, you never ever get shot at in a fleet fight so you can concentrate on your own thing popping those enemy frigs/ceptors/destroyers/dictors ---------------------------------------
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.11 11:51:00 -
[1069]
Originally by: Juha85
Why would it need to lock past 100km? My harpy setup locks to 100km and has 90km optimal doing 112 dps using spike. Another benefit the harpy has is that no one cares about it, you never ever get shot at in a fleet fight so you can concentrate on your own thing popping those enemy frigs/ceptors/destroyers/dictors
Well, it doesnt do 112 DPS using spike unless you are faction fit.
It does 100 DPS at 84km.[90+ if you dont have an MWD]
But you might want to lock targets > 100km because it takes time to close under 100km and if you lock them before they are there you gain time with which to shoot.
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Juha85
Beasts of Burden YouWhat
|
Posted - 2007.09.11 11:56:00 -
[1070]
Originally by: Goumindong
Originally by: Juha85
Why would it need to lock past 100km? My harpy setup locks to 100km and has 90km optimal doing 112 dps using spike. Another benefit the harpy has is that no one cares about it, you never ever get shot at in a fleet fight so you can concentrate on your own thing popping those enemy frigs/ceptors/destroyers/dictors
Well, it doesnt do 112 DPS using spike unless you are faction fit.
It does 100 DPS at 84km.[90+ if you dont have an MWD]
But you might want to lock targets > 100km because it takes time to close under 100km and if you lock them before they are there you gain time with which to shoot.
No, its rigged and does exactly 112dps. This brings the problem that you need to leave one of your hi slots empty but you dont need it for sniping anyway. I have 2 different fits for it, one with 1 sensor booster and one with 2. The problem with the 2 sensor booster one is that you will have to gimp your range by not being able to fit 2 tracking comps. Never used an mwd on my sniper harpy and never missed it so far ---------------------------------------
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Narffy
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Posted - 2007.09.11 23:09:00 -
[1071]
Originally by: Goumindong
Originally by: Kamen
Originally by: Goumindong ... The eagles fix should not be in the manner of a fifth turret, but in drone bay and/or a swaped bonus such that damage is kept constant
Again, if some of you failed to notice -- most gimped ships have one or two too many highslots.
Yea, like the rupture, cyclone, hurricane, tempest, and stabber.
Actually most gimped ships have one too many high slots and it DOESNT have missile hardpoints to fill them with[or enough space to fit the launcher]. Such is the Omen[space], the Maller, the Prophecy[space], the punisher, the Zealot...
The eagle and Moa dont fall into this category. Just dumping med/low slots at the problem does not fix it[See, Maller, Omen, Zealot, Navy Augoror, Retribution].
The eagle doesnt need and shouldnt have a tank in the long range, it doesnt need and shouldnt have EW AND sniping power in the long range, why bring anything other than eagles to the fray if i can damp with the eagles as well as kill support? You run into the same problem you did before except instead of "better in all sniping instances" you get "same balance as before, but now it disables on average 1 enemy battleship for an entire fight"
The Eagle doesnt have a problem with DPS in the long range, it does have a problem with DPS in the short range. The solution is not to buff dps in the long range, but to buff DPS in the short range and short range only.
This would be an ideal eagle that has both a strong long range presense, and short range role.
7/5/4, 5 turrets, 2 launchers, 25 cube drone bay +resist, + range, + range, + shield hit points Fitting same as previous + PG and CPU for 5th 250 II.
That's a Vulture minus 1 midslot. How many other HAC's have the same exact DPS as their Command Ship counterparts?
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Augeas
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Posted - 2007.09.11 23:26:00 -
[1072]
Quote: The Eagle doesn't have a problem with DPS in the long range, it does have a problem with DPS in the short range. The solution is not to buff dps in the long range, but to buff DPS in the short range and short range only.
My mind boggles just reading this. It's completely the wrong way round. Are you really trying to turn the Eagle into a fat, slow, gimped, shield-tanking blasterboat, completely inferior to the Deimos?
The Eagle doesn't have a problem with short-range DPS - it's a sniper, it doesn't matter if its short-range DPS is poor. And as a sniper - the only dedicated sniper HAC, and one restricted to that role by virtue of low speed, high mass and shield tanking - it must, by definition, be the best in that role. Hence more long-range DPS. It won't be overpowered in terms of DPS, and even if it was, it won't be overpowered overall because it's largely restricted to the sniper role, unlike flexible, multirole HACs such as Muninn and Zealot.
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Liang Nuren
The Refugees
|
Posted - 2007.09.12 01:49:00 -
[1073]
Originally by: Augeas
Quote: The Eagle doesn't have a problem with DPS in the long range, it does have a problem with DPS in the short range. The solution is not to buff dps in the long range, but to buff DPS in the short range and short range only.
My mind boggles just reading this. It's completely the wrong way round. Are you really trying to turn the Eagle into a fat, slow, gimped, shield-tanking blasterboat, completely inferior to the Deimos?
The Eagle doesn't have a problem with short-range DPS - it's a sniper, it doesn't matter if its short-range DPS is poor. And as a sniper - the only dedicated sniper HAC, and one restricted to that role by virtue of low speed, high mass and shield tanking - it must, by definition, be the best in that role. Hence more long-range DPS. It won't be overpowered in terms of DPS, and even if it was, it won't be overpowered overall because it's largely restricted to the sniper role, unlike flexible, multirole HACs such as Muninn and Zealot.
Stop talking sense. Jeeze.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 02:23:00 -
[1074]
Originally by: Augeas
Quote: The Eagle doesn't have a problem with DPS in the long range, it does have a problem with DPS in the short range. The solution is not to buff dps in the long range, but to buff DPS in the short range and short range only.
My mind boggles just reading this. It's completely the wrong way round. Are you really trying to turn the Eagle into a fat, slow, gimped, shield-tanking blasterboat, completely inferior to the Deimos?
The Eagle doesn't have a problem with short-range DPS - it's a sniper, it doesn't matter if its short-range DPS is poor. And as a sniper - the only dedicated sniper HAC, and one restricted to that role by virtue of low speed, high mass and shield tanking - it must, by definition, be the best in that role. Hence more long-range DPS. It won't be overpowered in terms of DPS, and even if it was, it won't be overpowered overall because it's largely restricted to the sniper role, unlike flexible, multirole HACs such as Muninn and Zealot.
Yes, it would be overpowered, it would do 25% more damage at all sniping ranges AND it would hit 100km farther than the other two. How is this not overpowered?
And you know what? The Zealot IS a dedicated sniping ship, it sucks balls with pulses. The muninn is also a dedicated atry ship. Its inferior in every way to a Vagabond with autocannons.
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Liang Nuren
The Refugees
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Posted - 2007.09.12 03:00:00 -
[1075]
Originally by: Goumindong
And you know what? The Zealot IS a dedicated sniping ship, it sucks balls with pulses. The muninn is also a dedicated atry ship. Its inferior in every way to a Vagabond with autocannons.
Which is why the Zealot is actually not *THAT* bad, and the Muninn isn't either. And why they used the Muninn in the PVP tournament.
Oh, and you want to give the Zealot +1 turret slot! .. wtf, imba.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.12 03:41:00 -
[1076]
Edited by: Goumindong on 12/09/2007 03:41:51
Originally by: Liang Nuren
Originally by: Goumindong
And you know what? The Zealot IS a dedicated sniping ship, it sucks balls with pulses. The muninn is also a dedicated atry ship. Its inferior in every way to a Vagabond with autocannons.
Which is why the Zealot is actually not *THAT* bad, and the Muninn isn't either. And why they used the Muninn in the PVP tournament.
Oh, and you want to give the Zealot +1 turret slot! .. wtf, imba.
Liang
They also used stealth bombers in the pvp tournament. And no one in the quarters or semis used muninns. [maybe you are thinking of Ishtars, Ravens, Drakes, or Caracals?]
And i fail to see how "it sucks balls" is "which is why the Zealot is actually not *THAT* bad"
If "not nearly as good as the Muninn or Eagle as a sniper" and "****ty with pulses" are supposed to be plusses, well then, i dont know what to say.
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Silence Duegood
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Posted - 2007.09.12 03:42:00 -
[1077]
Originally by: Goumindong
And you know what? The Zealot IS a dedicated sniping ship, it sucks balls with pulses. The muninn is also a dedicated atry ship. Its inferior in every way to a Vagabond with autocannons.
Explain how the Zealot is a dedicated sniper when it has one range bonus? Please, moron.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 03:44:00 -
[1078]
Originally by: Silence Duegood
Originally by: Goumindong
And you know what? The Zealot IS a dedicated sniping ship, it sucks balls with pulses. The muninn is also a dedicated atry ship. Its inferior in every way to a Vagabond with autocannons.
Explain how the Zealot is a dedicated sniper when it has one range bonus? Please, moron.
Are the eagle and ferox snipers?
The Zealot is a dedicated sniper because in the short range it is outtanked, ganked, ranged, and speeded by at least one ship at all ranges. Because it has an optimal range bonus, because the only thing its half good at is shooting anti-support in a fleet.
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Liang Nuren
The Refugees
|
Posted - 2007.09.12 03:46:00 -
[1079]
Originally by: Goumindong
Originally by: Silence Duegood
Originally by: Goumindong
And you know what? The Zealot IS a dedicated sniping ship, it sucks balls with pulses. The muninn is also a dedicated atry ship. Its inferior in every way to a Vagabond with autocannons.
Explain how the Zealot is a dedicated sniper when it has one range bonus? Please, moron.
Are the eagle and ferox snipers?
The Zealot is a dedicated sniper because in the short range it is outtanked, ganked, ranged, and speeded by at least one ship at all ranges. Because it has an optimal range bonus, because the only thing its half good at is shooting anti-support in a fleet.
The Eagle is a sniper - it gets two range bonuses. The Ferox is a sniper - it's _only_ weapon bonus is a range bonus.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 03:48:00 -
[1080]
Originally by: Liang Nuren
The Eagle is a sniper - it gets two range bonuses. The Ferox is a sniper - it's _only_ weapon bonus is a range bonus.
Liang
Is the moa a sniper?
So the ferox only gets one range bonus, but is a sniper, and the Zealot gets one range bonus and isnt a sniper. Oh and hey, the Ferox gets another turret over the Zealot, so the only thing the Zealt has going for it is a single damage bonus. In fact, if the Ferox had 6 turrets, then standard laser/rail balance would apply.
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Elenath
Gallente Aliastra
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Posted - 2007.09.12 03:50:00 -
[1081]
Originally by: Goumindong
The Zealot is a dedicated sniper because in the short range it is outtanked, ganked, ranged, and speeded by at least one ship at all ranges. Because it has an optimal range bonus, because the only thing its half good at is shooting anti-support in a fleet.
Using the Zealot, and other HACs compared to the Zealot, as an example of why to not boost the Eagle makes you look like an idiot, which you have done an excellent job of in this thread.
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Silence Duegood
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Posted - 2007.09.12 03:52:00 -
[1082]
You say the Zealot is outperformed at short range by other ships. Yes, because the Zealot is a mid range ship. It also arguably needs a boost. Why does the Eagle need to suffer because the Zealot isn't as good as you want it to be?
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Liang Nuren
The Refugees
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Posted - 2007.09.12 04:03:00 -
[1083]
Originally by: Goumindong
Originally by: Liang Nuren
The Eagle is a sniper - it gets two range bonuses. The Ferox is a sniper - it's _only_ weapon bonus is a range bonus.
Liang
Is the moa a sniper?
So the ferox only gets one range bonus, but is a sniper, and the Zealot gets one range bonus and isnt a sniper. Oh and hey, the Ferox gets another turret over the Zealot, so the only thing the Zealt has going for it is a single damage bonus. In fact, if the Ferox had 6 turrets, then standard laser/rail balance would apply.
100% of the Moa/Ferox's weapon bonuses are to range.
If you're going to compare the Zealot to a sniper - compare it to the Moa - afterall, it only has one optimal range bonus.
Liang
Yarr? |
Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.09.12 04:03:00 -
[1084]
Originally by: Silence Duegood You say the Zealot is outperformed at short range by other ships. Yes, because the Zealot is a mid range ship. It also arguably needs a boost. Why does the Eagle need to suffer because the Zealot isn't as good as you want it to be?
The Eagle doesn't need to suffer. It needs more *useful* options for pvp. It doesn't need to completely obsolete every other ship in it's niche role as a long range fleet sniper. It already outranges all other ships in it's class by a third or more.
The Deimos is one of the best close range HACs without rendering all the others a "lolnoob" second place. The Eagle shouldn't either. More fitting and a decent dronebay would make the Eagle have a solid place as a close range fighter as well as being the longest range HAC sniper.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Silence Duegood
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Posted - 2007.09.12 04:08:00 -
[1085]
Originally by: Nyxus
The Deimos is one of the best close range HACs without rendering all the others a "lolnoob" second place. The Eagle shouldn't either. More fitting and a decent dronebay would make the Eagle have a solid place as a close range fighter as well as being the longest range HAC sniper.
Nyxus
If this were true then the Vagabond, Ishtar, and now the Sacrilege wouldn't be popular ships. But they are. The reason is because they have a role, a niche that they fill. The Eagle has a role, but it sucks at that role. What does a range of 200k matter if you are delivering 100 dps?
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.12 08:03:00 -
[1086]
Even on paper it should not hard to realise that a ship that's based on the Moa hull isn't going to be uber when its dronebay is cut off and it doesn't get an extra turret like most other Hacs.
The reason people mostly use a Moa for sniping is not just because of it's optimal range bonus. It's because it's not good enough for anything else. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Zixxa
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Posted - 2007.09.12 09:00:00 -
[1087]
Originally by: Goumindong
Originally by: Silence Duegood
Originally by: Goumindong
And you know what? The Zealot IS a dedicated sniping ship, it sucks balls with pulses. The muninn is also a dedicated atry ship. Its inferior in every way to a Vagabond with autocannons.
Explain how the Zealot is a dedicated sniper when it has one range bonus? Please, moron.
Are the eagle and ferox snipers?
The Zealot is a dedicated sniper because in the short range it is outtanked, ganked, ranged, and speeded by at least one ship at all ranges. Because it has an optimal range bonus, because the only thing its half good at is shooting anti-support in a fleet.
You are demagogue. If the fish is not a shark doesn't not mean that the fish is a herring. If Zealot is outtanked in short range by one of HAC doesn't mean that Zealot is sniper. You are liar. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 12:13:00 -
[1088]
Originally by: Silence Duegood You say the Zealot is outperformed at short range by other ships. Yes, because the Zealot is a mid range ship. It also arguably needs a boost. Why does the Eagle need to suffer because the Zealot isn't as good as you want it to be?
Conincidently enough, the Zealot is also outperformed in the mid range.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 12:22:00 -
[1089]
Originally by: Silence Duegood
Originally by: Nyxus
The Deimos is one of the best close range HACs without rendering all the others a "lolnoob" second place. The Eagle shouldn't either. More fitting and a decent dronebay would make the Eagle have a solid place as a close range fighter as well as being the longest range HAC sniper.
Nyxus
If this were true then the Vagabond, Ishtar, and now the Sacrilege wouldn't be popular ships. But they are. The reason is because they have a role, a niche that they fill. The Eagle has a role, but it sucks at that role. What does a range of 200k matter if you are delivering 100 dps?
What does a range of 100k matter if your target is at 200km?
The eagle is a good ship, it fills a niche and it fills it well. It is the only ship in the game excepting the vulture that is able to put applicable DPS on support targets from anywhere in the battle.
The Ishtar and the Sacriledge and the Vagabond are popular ships[though i dont see many sacs around yet] because they fill a unique role within a subset of a range. The vagabond does speed/fast attack, the ishtar does drones, and the Sacriledge does tank(active).
At long range, the only differentiation that is possible is damage and range. If you give the eagle a 5th turret with no other changes its damage and range will be such that no other sniper will be usefull. There would never be a situation in long range where you might ever say "oh man, i wish i had an x and didnt bring my eagle".
That is not what happens in the short range, where a vagabond kiting a deimos the deimos would probably say "oh man, i wish i was in an ishtar or sacriledge". Or when a vagabond falls next to a huginn they wouldnt say "Oh, man, i wish i was in an ishtar, or sacriledge". Or when an ishatar or sacriledge found themselves next to a lachesis saying "oh man, i wish i was in a vagabond".
In the long range anti-support right now you have two basic options. The Muninn and the Eagle/vulture. There ought to be 3[Muninn, Eagle, Zealot]. But reducing that to 1 will not be beneficial to the game.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.12 12:56:00 -
[1090]
Edited by: d026 on 12/09/2007 13:00:19
Originally by: Goumindong
Originally by: Silence Duegood
Originally by: Nyxus
The Deimos is one of the best close range HACs without rendering all the others a "lolnoob" second place. The Eagle shouldn't either. More fitting and a decent dronebay would make the Eagle have a solid place as a close range fighter as well as being the longest range HAC sniper.
Nyxus
If this were true then the Vagabond, Ishtar, and now the Sacrilege wouldn't be popular ships. But they are. The reason is because they have a role, a niche that they fill. The Eagle has a role, but it sucks at that role. What does a range of 200k matter if you are delivering 100 dps?
What does a range of 100k matter if your target is at 200km?
The eagle is a good ship, it fills a niche and it fills it well. It is the only ship in the game excepting the vulture that is able to put applicable DPS on support targets from anywhere in the battle.
The Ishtar and the Sacriledge and the Vagabond are popular ships[though i dont see many sacs around yet] because they fill a unique role within a subset of a range. The vagabond does speed/fast attack, the ishtar does drones, and the Sacriledge does tank(active).
At long range, the only differentiation that is possible is damage and range. If you give the eagle a 5th turret with no other changes its damage and range will be such that no other sniper will be usefull. There would never be a situation in long range where you might ever say "oh man, i wish i had an x and didnt bring my eagle".
That is not what happens in the short range, where a vagabond kiting a deimos the deimos would probably say "oh man, i wish i was in an ishtar or sacriledge". Or when a vagabond falls next to a huginn they wouldnt say "Oh, man, i wish i was in an ishtar, or sacriledge". Or when an ishatar or sacriledge found themselves next to a lachesis saying "oh man, i wish i was in a vagabond".
In the long range anti-support right now you have two basic options. The Muninn and the Eagle/vulture. There ought to be 3[Muninn, Eagle, Zealot]. But reducing that to 1 will not be beneficial to the game.
even in your graphs you can extract that the muninn would still outdps the t5 eagle at a 120k. and 120k is a good sniping range. + munin has better alpha.
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Augeas
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Posted - 2007.09.12 13:00:00 -
[1091]
Quote: even in your graphs you can extract that the muninn would still outdps the t5 eagle at a 120k. and 120k is a good sniping range.
And that says nothing about the superior alpha of the Muninn. Or its much greater flexibility, thanks to it higher speed, lower mass and armour tank.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.12 13:02:00 -
[1092]
Edited by: d026 on 12/09/2007 13:05:27
Originally by: Augeas
Quote: even in your graphs you can extract that the muninn would still outdps the t5 eagle at a 120k. and 120k is a good sniping range.
And that says nothing about the superior alpha of the Muninn. Or its much greater flexibility, thanks to it higher speed, lower mass and armour tank.
the muninn wont be able to fit a tank wile sniping tough.. but you are right.
muninn:
good snipe range good closrange dps drones maneuverability armortank tackling ability bad trackign while using tII ammo better tracking than the eagle while using faction/t1
t5 eagle:
poor closerange dps no maneuverability no tackling ability poor long range dps good mid range dps (while using faction ammo) no drones worse tracking excelent range (with still not soo good dps)
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.09.12 13:18:00 -
[1093]
Originally by: Goumindong
Originally by: Silence Duegood
Originally by: Nyxus
The Deimos is one of the best close range HACs without rendering all the others a "lolnoob" second place. The Eagle shouldn't either. More fitting and a decent dronebay would make the Eagle have a solid place as a close range fighter as well as being the longest range HAC sniper.
Nyxus
If this were true then the Vagabond, Ishtar, and now the Sacrilege wouldn't be popular ships. But they are. The reason is because they have a role, a niche that they fill. The Eagle has a role, but it sucks at that role. What does a range of 200k matter if you are delivering 100 dps?
What does a range of 100k matter if your target is at 200km?
The eagle is a good ship, it fills a niche and it fills it well. It is the only ship in the game excepting the vulture that is able to put applicable DPS on support targets from anywhere in the battle.
The Ishtar and the Sacriledge and the Vagabond are popular ships[though i dont see many sacs around yet] because they fill a unique role within a subset of a range. The vagabond does speed/fast attack, the ishtar does drones, and the Sacriledge does tank(active).
At long range, the only differentiation that is possible is damage and range. If you give the eagle a 5th turret with no other changes its damage and range will be such that no other sniper will be usefull. There would never be a situation in long range where you might ever say "oh man, i wish i had an x and didnt bring my eagle".
That is not what happens in the short range, where a vagabond kiting a deimos the deimos would probably say "oh man, i wish i was in an ishtar or sacriledge". Or when a vagabond falls next to a huginn they wouldnt say "Oh, man, i wish i was in an ishtar, or sacriledge". Or when an ishatar or sacriledge found themselves next to a lachesis saying "oh man, i wish i was in a vagabond".
In the long range anti-support right now you have two basic options. The Muninn and the Eagle/vulture. There ought to be 3[Muninn, Eagle, Zealot]. But reducing that to 1 will not be beneficial to the game.
God, you are tempting me much ... but I said I will stay out of this discussion as it leads nowhere ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Magazaki
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Posted - 2007.09.12 13:42:00 -
[1094]
Edited by: Magazaki on 12/09/2007 13:43:00
Originally by: Goumindong Is the moa a sniper?
Coincidentally, using YOUR previous reasoning of "to shoot X you must bring Y" and "in that role X is irrelevant because Y performs this role better", I would come to the conclusion that...
Moa does not exist at all. There is no such ship. The Ferox is better at any and all applications when you could use a Moa.
Which is false, and the reason I believe your statement that "if you must shoot close bring a harbinger and forget the zealot" or that "if you want to shoot cruisers bring a rokh not an eagle" et.c. Because invariably this reasoning brings you to "if you want to play EVE, bring a Ferox not a Moa", and "if you want to shoot at stuff, bring a Vulture not an Eagle", as both ships by your reasoning are obsoleted by their larger hull brothers.
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KD.Fluffy
The Refugees
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Posted - 2007.09.12 16:05:00 -
[1095]
Quote: Conincidently enough, the Zealot is also outperformed in the mid range.
no.. zealot is king of midrange. Great tracking, great damage. The pulse bonus works a treat on the zealot. Im suprised you find a range bonus on pulse useless, because its simply not.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 16:32:00 -
[1096]
Originally by: KD.Fluffy
Quote: Conincidently enough, the Zealot is also outperformed in the mid range.
no.. zealot is king of midrange. Great tracking, great damage. The pulse bonus works a treat on the zealot. Im suprised you find a range bonus on pulse useless, because its simply not.
You should introduce yourself to the Cerberus, which has more range and does 120 more DPS at that range than the Zealot.[about 25% more dps].
With much better tracking to boot.
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.09.12 16:35:00 -
[1097]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Conincidently enough, the Zealot is also outperformed in the mid range.
no.. zealot is king of midrange. Great tracking, great damage. The pulse bonus works a treat on the zealot. Im suprised you find a range bonus on pulse useless, because its simply not.
You should introduce yourself to the Cerberus, which has more range and does 120 more DPS at that range than the Zealot.[about 25% more dps].
With much better tracking to boot.
By using hams? Ham fitting is ridiculous atm and the cerb cant do that damage.. and t2 missiles suck ass.
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KD.Fluffy
The Refugees
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Posted - 2007.09.12 16:35:00 -
[1098]
Quote: You should introduce yourself to the Cerberus, which has more range and does 120 more DPS at that range than the Zealot.[about 25% more dps].
With much better tracking to boot.
in select few situation it will do more dps. Missle flight time drastically lowers damage though, so it should hit harder. Your comparing apple to oranges here.
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Zixxa
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Posted - 2007.09.12 16:36:00 -
[1099]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Conincidently enough, the Zealot is also outperformed in the mid range.
no.. zealot is king of midrange. Great tracking, great damage. The pulse bonus works a treat on the zealot. Im suprised you find a range bonus on pulse useless, because its simply not.
You should introduce yourself to the Cerberus, which has more range and does 120 more DPS at that range than the Zealot.[about 25% more dps].
With much better tracking to boot.
You lie(Is it your usual practice?) Zealot has more dps. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |
Zixxa
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Posted - 2007.09.12 16:38:00 -
[1100]
Edited by: Zixxa on 12/09/2007 16:37:59 "Zealot is sniper, because Dominix has better tank"(c) Goumindong
--------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 16:38:00 -
[1101]
Originally by: d026
Tracking tackling armor tank
The tracking differences between the Muninn and the Eagle are nearly zero.
The eagle tackles just as well as the Muninn. In fact, with having more med slots, and a tanking bonus it does the job much better.
Not sure what an armor tank has to do with anything.
Muninn does not have good close range dps
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KD.Fluffy
The Refugees
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Posted - 2007.09.12 16:40:00 -
[1102]
Quote: Muninn does not have good close range dps
its close range dps is a hell of a lot better then the eagles though......
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Zixxa
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Posted - 2007.09.12 16:41:00 -
[1103]
Edited by: Zixxa on 12/09/2007 16:41:33
Originally by: Goumindong
The tracking differences between the Muninn and the Eagle are nearly zero.
Goumindong lies. Not nearly zero.
Originally by: Goumindong
The eagle tackles just as well as the Muninn. In fact, with having more med slots, and a tanking bonus it does the job much better.
Goumindong lies. Eagle tackles much worse.
Originally by: Goumindong
Muninn does not have good close range dps
Goumindong lies. Good enough compared to Eagle. --------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 16:42:00 -
[1104]
Originally by: Queen Hopy
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Conincidently enough, the Zealot is also outperformed in the mid range.
no.. zealot is king of midrange. Great tracking, great damage. The pulse bonus works a treat on the zealot. Im suprised you find a range bonus on pulse useless, because its simply not.
You should introduce yourself to the Cerberus, which has more range and does 120 more DPS at that range than the Zealot.[about 25% more dps].
With much better tracking to boot.
By using hams? Ham fitting is ridiculous atm and the cerb cant do that damage.. and t2 missiles suck ass.
t2 hams, 2 BCUs, still have room for a MWD, scram, injector, and two tank mods with either two speed mods, a damage control or RCU/PDS to let larger tank mods fit.
440 DPS @ 40km.
A Zealot with 3 damage mods hits 452 DPS at 10km and 365 at 35. A Zealot with two damage mods[I.E so that it can fit the cap mods it needs to come anywhere close to cap stability] does 325 dps at 35km and 407 at 10km.
So yea, king of the mid range is the Cerberus with the ability to fit a short range capable ship that does 115 more DPS[35% more dps!] at a longer range, with less tracking issues.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 16:46:00 -
[1105]
A standard unrigged HAC 5 Eagle has a tracking of .049 on its 250 II railguns.
A standard unrigged HAC 5 Muninn[tracking bonus] has a tracking of .044 on its 720 II artillery
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KD.Fluffy
The Refugees
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Posted - 2007.09.12 16:47:00 -
[1106]
Quote: t2 hams, 2 BCUs, still have room for a MWD, scram, injector, and two tank mods with either two speed mods, a damage control or RCU/PDS to let larger tank mods fit.
440 DPS @ 40km.
A Zealot with 3 damage mods hits 452 DPS at 10km and 365 at 35. A Zealot with two damage mods[I.E so that it can fit the cap mods it needs to come anywhere close to cap stability] does 325 dps at 35km and 407 at 10km.
So yea, king of the mid range is the Cerberus with the ability to fit a short range capable ship that does 115 more DPS[35% more dps!] at a longer range, with less tracking issues.
except your comparing apple to oranges here. In most situations the zealot will top the cerb on killmails because of insta damage. Imo missles should hit harder at further ranges considering they have a horrible thing called travel time.
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Zixxa
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Posted - 2007.09.12 16:52:00 -
[1107]
Originally by: Goumindong
Originally by: Queen Hopy
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Conincidently enough, the Zealot is also outperformed in the mid range.
no.. zealot is king of midrange. Great tracking, great damage. The pulse bonus works a treat on the zealot. Im suprised you find a range bonus on pulse useless, because its simply not.
You should introduce yourself to the Cerberus, which has more range and does 120 more DPS at that range than the Zealot.[about 25% more dps].
With much better tracking to boot.
By using hams? Ham fitting is ridiculous atm and the cerb cant do that damage.. and t2 missiles suck ass.
t2 hams, 2 BCUs, still have room for a MWD, scram, injector, and two tank mods with either two speed mods, a damage control or RCU/PDS to let larger tank mods fit.
440 DPS @ 40km.
A Zealot with 3 damage mods hits 452 DPS at 10km and 365 at 35. A Zealot with two damage mods[I.E so that it can fit the cap mods it needs to come anywhere close to cap stability] does 325 dps at 35km and 407 at 10km.
So yea, king of the mid range is the Cerberus with the ability to fit a short range capable ship that does 115 more DPS[35% more dps!] at a longer range, with less tracking issues.
Goumindong lies Damage is less and distance is shorter. Missiles now are speed tanked. --------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and |
Queen Hopy
Your Friendly Booster Company
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Posted - 2007.09.12 17:42:00 -
[1108]
Originally by: Goumindong
t2 hams, 2 BCUs, still have room for a MWD, scram, injector, and two tank mods with either two speed mods, a damage control or RCU/PDS to let larger tank mods fit.
440 DPS @ 40km.
A Zealot with 3 damage mods hits 452 DPS at 10km and 365 at 35. A Zealot with two damage mods[I.E so that it can fit the cap mods it needs to come anywhere close to cap stability] does 325 dps at 35km and 407 at 10km.
So yea, king of the mid range is the Cerberus with the ability to fit a short range capable ship that does 115 more DPS[35% more dps!] at a longer range, with less tracking issues.
This is by using terror rage assault missiles? Did u know that the explosion radius skill doesnt apply to them, which means that you will need to be shooting at a bc or larger if you hope do even close to the theoretical maximum dps? Also the explosiun velocity of the rage hams is a measly 375m/s and the maximum speed on a cerb (unless there is something wrong wit h EFT is only 3375m/s which will further decrease your dps in most cases.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.12 18:21:00 -
[1109]
Edited by: Goumindong on 12/09/2007 18:22:24
Originally by: KD.Fluffy
except your comparing apple to oranges here. In most situations the zealot will top the cerb on killmails because of insta damage. Imo missles should hit harder at further ranges considering they have a horrible thing called travel time.
Actualy if the Zealot has to move to deal damage then the cerb increases its DPS considerably in comparison. Insta damage arguements only apply when the turret ship doesnt need to move to start attacking.
The Pulse Zealot will in a good many situations, and the Beam Zealot does even less damage and requires more build sacrifices.
As well, assuming the Zealot starts in range, the Cerb only has a disadvantage for about 30 seconds. And most targets will last 30 seconds into a fight.
Originally by: Queen Hopy
This is by using terror rage assault missiles? Did u know that the explosion radius skill doesnt apply to them, which means that you will need to be shooting at a bc or larger if you hope do even close to the theoretical maximum dps? Also the explosiun velocity of the rage hams is a measly 375m/s and the maximum speed on a cerb (unless there is something wrong wit h EFT is only 3375m/s which will further decrease your dps in most cases.
CN Terror assault missiles. The explosion radius penalty on ranges is immaterial if any target larger than a frigate is using its microwarp drive.
Explosion velocity is independant of the speed of the missile launcher. You are thinking of tracking which is dependant on both the speed of the launcher and the speed of the person taking damage.
ed: Hey Zixxa, i know you are a professional troll, but it would be really nice if you didnt falsely quote me in your signature.
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KD.Fluffy
The Refugees
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Posted - 2007.09.12 18:29:00 -
[1110]
Quote: As well, assuming the Zealot starts in range, the Cerb only has a disadvantage for about 30 seconds. And most targets will last 30 seconds into a fight.
not sure what you fighting but in most of my combat experience targets dont last 30 seconds... especially not in the fleet blob you claim the game should be balanced around.
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.09.12 18:32:00 -
[1111]
Originally by: Goumindong
This is by using terror rage assault missiles? Did u know that the explosion radius skill doesnt apply to them, which means that you will need to be shooting at a bc or larger if you hope do even close to the theoretical maximum dps? Also the explosiun velocity of the rage hams is a measly 375m/s and the maximum speed on a cerb (unless there is something wrong wit h EFT is only 3375m/s which will further decrease your dps in most cases.
CN Terror assault missiles. The explosion radius penalty on ranges is immaterial if any target larger than a frigate is using its microwarp drive.
Explosion velocity is independant of the speed of the missile launcher. You are thinking of tracking which is dependant on both the speed of the launcher and the speed of the person taking damage.
ed: Hey Zixxa, i know you are a professional troll, but it would be really nice if you didnt falsely quote me in your signature.
Well its pretty much your own stupidity if you wont shut the mwd down once u are in range to shoot at the missile ship
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Zixxa
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Posted - 2007.09.12 19:09:00 -
[1112]
Originally by: Goumindong
CN Terror assault missiles. The explosion radius penalty on ranges is immaterial if any target larger than a frigate is using its microwarp drive.
You are demagogue. Using mwd is finished after enemy ship is out of range of HAM either in the range of blasters. In both cases Cerb is dead.
Originally by: Goumindong
Explosion velocity is independant of the speed of the missile launcher. You are thinking of tracking which is dependant on both the speed of the launcher and the speed of the person taking damage.
You lie. Tracking depends from radial speed target and ship. Which far to be equal the velocity of the target. Every pilot of ceptor knows what is it insta-pop. To tank missile your target needs only speed.
Originally by: Goumindong
ed: Hey Zixxa, i know you are a professional troll, but it would be really nice if you didnt falsely quote me in your signature.
You lie, as usually. I quoted you well enough in signature. So shut up. --------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.12 21:51:00 -
[1113]
Originally by: KD.Fluffy
Quote: As well, assuming the Zealot starts in range, the Cerb only has a disadvantage for about 30 seconds. And most targets will last 30 seconds into a fight.
not sure what you fighting but in most of my combat experience targets dont last 30 seconds... especially not in the fleet blob you claim the game should be balanced around.
Really targets dont last 30 seconds from the time you lock them to the time they explode? I would be suprised. You should start counting.
I dont claim the game should be balanced around a fleet blob, but i do claim that you have to accept that fleet warfare is a part of the game and so balance ships with that in mind.
However...
1. If we arent talking about fleet warfare then we arent talking about medium range. Oh hey, what was that now we arent talking about a pulse zealot or ham cerb, but an precision light cerb and a beam zealot?
2. If we arent talking about fleet warfare then the 5th turret doesnt fix the eagle because rails suck balls outside of fleet warfare.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.12 21:52:00 -
[1114]
Originally by: Queen Hopy
Well its pretty much your own stupidity if you wont shut the mwd down once u are in range to shoot at the missile ship
If you make it, yes.
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Hyuuga Veralis
Pator Tech School
|
Posted - 2007.09.12 22:08:00 -
[1115]
Originally by: Goumindong
Originally by: Hyuuga Veralis
And in the end, the Rokh will still outdamage the Eagle as well. Even with 5 turrets.
Not against interceptors, frigates, and interdictors it wont.
Originally by: Hyuuga Veralis
Originally by: Goumindong Why did everyone think the Hawk was going to be overpowered? Its an AF, they suck.
And months from now, when CCP unnerf the Eagle, someone will post i a thread:
"Why did 'everyone' think the Eagle was going to be overpowered?"
It was the same paper-not-play bullcrap that you're using.
"OMG THE HAWK WILL KILL ALL FRIGS AND DRONES WITHING 439563427568KM!"
I don't know what game you play, but my Hawk is more agile than a Caracal, not by much though.
You're still using spreadsheets to argue against people who have actually used the ships, and know that numbers lie.
The Deimos got its much-needed fix, the Eagle's turn should be next, along with AFs.
The difference is that HACs dont suck.
The eagles fix should not be in the manner of a fifth turret, but in drone bay and/or a swaped bonus such that damage is kept constant
So rather than fixing the sniping hac by giving it a 5th turret, you'd fix it by breaking the role and giving it a drone bay?
Thank god you're not a dev. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
Hyuuga Veralis
Pator Tech School
|
Posted - 2007.09.12 22:30:00 -
[1116]
Originally by: Goumindong
Originally by: Silence Duegood
Originally by: Goumindong
And you know what? The Zealot IS a dedicated sniping ship, it sucks balls with pulses. The muninn is also a dedicated atry ship. Its inferior in every way to a Vagabond with autocannons.
Explain how the Zealot is a dedicated sniper when it has one range bonus? Please, moron.
Are the eagle and ferox snipers?
The Zealot is a dedicated sniper because in the short range it is outtanked, ganked, ranged, and speeded by at least one ship at all ranges. Because it has an optimal range bonus, because the only thing its half good at is shooting anti-support in a fleet.
So if it's a dedicated sniper because it's not the best ship for closerange, what the hell is the Eagle?
Yes the Eagle is a dedicated sniper, it has two range bonuses, and no damage bonuses. The ferox is as much a dedicated sniper as the Brutix is a dedicated blasterboat. The Vulture is a dedicated sniper/gang platform. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.13 01:27:00 -
[1117]
Originally by: Hyuuga Veralis
So rather than fixing the sniping hac by giving it a 5th turret, you'd fix it by breaking the role and giving it a drone bay?
Thank god you're not a dev.
The eagle is not broken as a sniping HAC
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bldyannoyed
Un4seen Development
|
Posted - 2007.09.13 02:52:00 -
[1118]
Eagle should be a proper long range sniper right?
So how about this.
Give it SIX TURRETS.
And then chop its PG down, to the point where the only way to get 6 turrets on it is with RCU/ACR and NO OTHER HIGH GRID MODS.
So it can fit 6 guns and sniper kit for decent damage at long range, but the second it closes the distance it doesnt have the grid to even fit 4 turrets and even a half decent tank.
Hey presto, now it really really snipes, and REALLY REALLY sucks up close.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.13 03:25:00 -
[1119]
Originally by: bldyannoyed Eagle should be a proper long range sniper right?
So how about this.
Give it SIX TURRETS.
And then chop its PG down, to the point where the only way to get 6 turrets on it is with RCU/ACR and NO OTHER HIGH GRID MODS.
So it can fit 6 guns and sniper kit for decent damage at long range, but the second it closes the distance it doesnt have the grid to even fit 4 turrets and even a half decent tank.
Hey presto, now it really really snipes, and REALLY REALLY sucks up close.
I would like to introduce you to my friend the electron blaster.
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Liang Nuren
The Refugees
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Posted - 2007.09.13 03:31:00 -
[1120]
Originally by: Goumindong
Originally by: bldyannoyed Eagle should be a proper long range sniper right?
So how about this.
Give it SIX TURRETS.
And then chop its PG down, to the point where the only way to get 6 turrets on it is with RCU/ACR and NO OTHER HIGH GRID MODS.
So it can fit 6 guns and sniper kit for decent damage at long range, but the second it closes the distance it doesnt have the grid to even fit 4 turrets and even a half decent tank.
Hey presto, now it really really snipes, and REALLY REALLY sucks up close.
I would like to introduce you to my friend the electron blaster.
I dunno that 6 Electrons would do more than 4x Neutrons. Care to make a graph?
Liang
Yarr? |
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bldyannoyed
Un4seen Development
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Posted - 2007.09.13 03:36:00 -
[1121]
Whoopty ******* doo.
So now its fitting 6 Electrons and a crippled tank at close range.
Compare it to a Deimos that can now quite comfortably fit 5x Neutron II's and an 800 RT plate and its going to get ******.
But whack 6x 250 II's and a few sensor boosters and its great at range.
Why do you think that an Eagle should be good up close?
It should be utterley useless at close range.
It isnt a shield tanking Deimos FFS.
Everything you have ever suggested was geared towards making it better at close range, where quite clearly the only thing that would ever make it decent up close is a 50 cube bay, 5 turrets and a double damage bonus.
And thats called a Deimos.
I fully understand why giving it a 5th turret and additional grid/cpu to fit them could make it unbalaned up close, because as it sdtands it will fit 4 Neutron II/s, an active tank and 3 damage mods with no real hassle.
Upping that to 5 Neutrons and an active tank and you have a dangerous close range ship, even if it cant tackle.
But a ship that can fit 6x 250 II, 3 sensor booster II, 2 tracking comps II's, 3 MFS II, 1x RCU II, 2x ACR for sniping
OR
6x Electron II, MWD, injector, large booster, 1mfs, 3 rcu's, and a couple of rigs....
Its awesome at range and ****ty up close.
Which is what an Eagle is meant to be.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.09.13 06:25:00 -
[1122]
Originally by: bldyannoyed Whoopty ******* doo.
So now its fitting 6 Electrons and a crippled tank at close range.
Compare it to a Deimos that can now quite comfortably fit 5x Neutron II's and an 800 RT plate and its going to get ******.
But whack 6x 250 II's and a few sensor boosters and its great at range.
Why do you think that an Eagle should be good up close?
It should be utterley useless at close range.
It isnt a shield tanking Deimos FFS.
Everything you have ever suggested was geared towards making it better at close range, where quite clearly the only thing that would ever make it decent up close is a 50 cube bay, 5 turrets and a double damage bonus.
And thats called a Deimos.
I fully understand why giving it a 5th turret and additional grid/cpu to fit them could make it unbalaned up close, because as it sdtands it will fit 4 Neutron II/s, an active tank and 3 damage mods with no real hassle.
Upping that to 5 Neutrons and an active tank and you have a dangerous close range ship, even if it cant tackle.
But a ship that can fit 6x 250 II, 3 sensor booster II, 2 tracking comps II's, 3 MFS II, 1x RCU II, 2x ACR for sniping
OR
6x Electron II, MWD, injector, large booster, 1mfs, 3 rcu's, and a couple of rigs....
Its awesome at range and ****ty up close.
Which is what an Eagle is meant to be.
I hate to burst your bubble, but your suggestion won't work because of this:
Heavy electron blaster II - 105PG 250mm railgun II - 236 PG
so 6x250mm II = 1416 PG (of course without skills like awu, but they work both ways)
6xElectron II + MWD II = 795 PG (current Eagle can fit that with fitting to spare)
Any ship that can fit a full rack of largest longrange guns CAN fit lowest closerange guns + mwd without any problem with fitting to spare. You simply cannot make that work based just on fitting.
(Yeah I know I said I am out of this thread ... but I could not help it ...)
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Liang Nuren
The Refugees
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Posted - 2007.09.13 06:29:00 -
[1123]
Originally by: Hugh Ruka
(Yeah I know I said I am out of this thread ... but I could not help it ...)
Well, I'm glad you pointed it out... I wasn't going to. :P Welcome back? ;-)
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.13 06:38:00 -
[1124]
Originally by: Liang Nuren
I dunno that 6 Electrons would do more than 4x Neutrons. Care to make a graph?
Liang
Please stop trolling.
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Liang Nuren
The Refugees
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Posted - 2007.09.13 06:40:00 -
[1125]
Originally by: Goumindong
Originally by: Liang Nuren
I dunno that 6 Electrons would do more than 4x Neutrons. Care to make a graph?
Liang
Please stop trolling.
Hmm, but you're so much fun to troll. ^_^ Mostly, because you talk complete nonsense about Caldari and make sense about some other stuff.
TBH, I've liked most of your ideas. Just that you have no idea what to do with an Eagle.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.13 06:45:00 -
[1126]
Originally by: bldyannoyed I fully understand why giving it a 5th turret and additional grid/cpu to fit them could make it unbalaned up close, because as it sdtands it will fit 4 Neutron II/s, an active tank and 3 damage mods with no real hassle.
The eagle would make the Deimos look like a joke with 5 turrets a double damage bonus and its current configuration, hell, its current fitting as well
5x Electron II, 1x HAM II MWD, Web, Scram, LSE II, LSE II DCII, MFS II, MFS II, MFS II
5x Hammerhead II
742 DPS. Bigger passive tank than anything a 3 MFS deimos could put out
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.13 08:18:00 -
[1127]
Originally by: Goumindong
The eagle would make the Deimos look like a joke with 5 turrets a double damage bonus and its current configuration, hell, its current fitting as well
5x Electron II, 1x HAM II MWD, Web, Scram, LSE II, LSE II DCII, MFS II, MFS II, MFS II
5x Hammerhead II
742 DPS. Bigger passive tank than anything a 3 MFS deimos could put out
Everybody knows a 50m3 5 turret Eagle and a double dmg bonus is not going to happen. It was just an example of how much of a boost the Eagle would need to come close to a Deimos. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.13 17:56:00 -
[1128]
Edited by: Goumindong on 13/09/2007 17:56:52
Originally by: MailFan
Originally by: Goumindong
The eagle would make the Deimos look like a joke with 5 turrets a double damage bonus and its current configuration, hell, its current fitting as well
5x Electron II, 1x HAM II MWD, Web, Scram, LSE II, LSE II DCII, MFS II, MFS II, MFS II
5x Hammerhead II
742 DPS. Bigger passive tank than anything a 3 MFS deimos could put out
Everybody knows a 50m3 5 turret Eagle and a double dmg bonus is not going to happen. It was just an example of how much of a boost the Eagle would need to come close to a Deimos.
except that such an Eagle would utterly trash a Deimos. The eagle needs no such boost to be usefull in that capacity, giving it other bonuses that are usefull in the roles, but not similar while giving it a reasonable drone bay would not break it, and nor would it bring it anywhere near the ridiculous idea of what it would need.
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Dalyn Arathon
Jericho Fraction The Star Fraction
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Posted - 2007.09.13 18:15:00 -
[1129]
/signed to please give the Eagle its full turret complement + fitting for (plus the Ferox and Vulture along with).
I won't argue or say anything more complex than that.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.13 18:22:00 -
[1130]
Originally by: Goumindong
except that such an Eagle would utterly trash a Deimos. The eagle needs no such boost to be usefull in that capacity, giving it other bonuses that are usefull in the roles, but not similar while giving it a reasonable drone bay would not break it, and nor would it bring it anywhere near the ridiculous idea of what it would need.
The Deimos would still be faster, more agile, a better locking speed, more powergrid and can use 2 slots for damage mods and 4 to tank, while still having 3 med slots to use for tackling or an injector.
Maybe the Eagle would still win, but it would far from trounce it.
However, this goes far beyond the cause for this topic. (almoste) Everybody agrees the Eagle needs a boost. In the end it's up to the Devs. Who seem to hide under a rock, shock of double MWDed Ravens. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.13 18:37:00 -
[1131]
Originally by: MailFan Edited by: MailFan on 13/09/2007 18:35:16
Originally by: Goumindong
except that such an Eagle would utterly trash a Deimos. The eagle needs no such boost to be usefull in that capacity, giving it other bonuses that are usefull in the roles, but not similar while giving it a reasonable drone bay would not break it, and nor would it bring it anywhere near the ridiculous idea of what it would need.
The Deimos would still be faster, more agile, a better locking speed, more powergrid and can use 2 slots for damage mods and 4 to tank, while still having 3 med slots to use for tackling or an injector.
Maybe the Eagle would still win, but it would far from trounce it.
However, this goes far beyond the cause for this topic. (almost) Everybody agrees the Eagle needs a boost. In the end it's up to the Devs. Who seem to hide under a rock, shock of double MWDed Ravens.
You think a deimos can do with 4 slots and less powergrid what an eagle can do with 3 and more?
The electron eagle there outdamages a 2 damage mod neutron Deimos.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.09.14 07:05:00 -
[1132]
Originally by: Goumindong
Originally by: MailFan Edited by: MailFan on 13/09/2007 18:35:16
Originally by: Goumindong
except that such an Eagle would utterly trash a Deimos. The eagle needs no such boost to be usefull in that capacity, giving it other bonuses that are usefull in the roles, but not similar while giving it a reasonable drone bay would not break it, and nor would it bring it anywhere near the ridiculous idea of what it would need.
The Deimos would still be faster, more agile, a better locking speed, more powergrid and can use 2 slots for damage mods and 4 to tank, while still having 3 med slots to use for tackling or an injector.
Maybe the Eagle would still win, but it would far from trounce it.
However, this goes far beyond the cause for this topic. (almost) Everybody agrees the Eagle needs a boost. In the end it's up to the Devs. Who seem to hide under a rock, shock of double MWDed Ravens.
You think a deimos can do with 4 slots and less powergrid what an eagle can do with 3 and more?
The electron eagle there outdamages a 2 damage mod neutron Deimos.
You cannot be serious with this post. Prove it.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.14 11:37:00 -
[1133]
Originally by: Hugh Ruka
You cannot be serious with this post. Prove it.
Refering to the hypothetical 5 turret double damage bonus eagle w/ 50 cubes, not the current.
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Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.14 13:02:00 -
[1134]
Originally by: Goumindong
Originally by: Hugh Ruka
You cannot be serious with this post. Prove it.
Refering to the hypothetical 5 turret double damage bonus eagle w/ 50 cubes, not the current.
ah that ... but then you have actualy a deimos itself not an eagle :-)
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.09.14 15:05:00 -
[1135]
Originally by: Goumindong A standard unrigged HAC 5 Eagle has a tracking of .049 on its 250 II railguns.
A standard unrigged HAC 5 Muninn[tracking bonus] has a tracking of .044 on its 720 II artillery
what are u smoking?
250mm on eagle 0.028 720mm on munin 0.037
on proper setups:
250mm 0.049 720mm 0.056
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Zixxa
|
Posted - 2007.09.14 15:22:00 -
[1136]
Originally by: Goumindong
You think a deimos can do with 4 slots and less powergrid what an eagle can do with 3 and more?
The electron eagle there outdamages a 2 damage mod neutron Deimos.
a) You lie as usually. b) Your answer does not related to the question. --------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and |
Elmicker
The Phoenix Rising FreeFall Securities
|
Posted - 2007.09.14 15:30:00 -
[1137]
Originally by: Goumindong
Originally by: Hugh Ruka
You cannot be serious with this post. Prove it.
Refering to the hypothetical 5 turret double damage bonus eagle w/ 50 cubes, not the current.
What about without the 50m3 drone bay? Most people simply want a turret, not more drones. Drones should not be present on a sniper ship, especially a caldari one.
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Zixxa
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Posted - 2007.09.14 15:47:00 -
[1138]
Originally by: Elmicker
What about without the 50m3 drone bay? Most people simply want a turret, not more drones. Drones should not be present on a sniper ship, especially a caldari one.
In modern times, when every second ceptor flying at 10+ km/s, reasonable drone bay is must. Why all HACs except stupidiest Caldari( and Zealot) have drone bays? Btw, 5 small droneas means around 90-100 DPS. It is serious for any tackler, except heavy one. --------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and |
Elmicker
The Phoenix Rising FreeFall Securities
|
Posted - 2007.09.14 16:15:00 -
[1139]
Edited by: Elmicker on 14/09/2007 16:15:01
Originally by: Zixxa reasonable drone bay is must.
Not when you've been given the ability to kill them with your turrets. 50m3 is just insane. 15m3 wouldn't go amiss, however
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.14 17:29:00 -
[1140]
Originally by: Hugh Ruka
Originally by: Goumindong
Originally by: Hugh Ruka
You cannot be serious with this post. Prove it.
Refering to the hypothetical 5 turret double damage bonus eagle w/ 50 cubes, not the current.
ah that ... but then you have actualy a deimos itself not an eagle :-)
With 5 meds and a shield resistance bonus, yes.
IRT: "what about no drones"
An eagle would look pretty good in the short range with 5 guns and a double damage bonus.
But in order to make that not horribly overpowered in the long range it would need to lose at least one optimal bonus. Which means it wouldnt be the sniper it was anymore.
Personally i dont want to see a change that reduces the range of the ship, or the DPS of the ship at long range.
This is why i think it would be best to make changes that increase the viability of the ship in the short range without impacting its ability in the long. There is no reason that the ship should only be usefull in a fleet, but there is also good reason why the ship should not be overpowered in one.
This is why a good solution adds drones and messes with the bonuses to give the ship more shield hit points in my view, it becomes a unique role with definite advantage in certian areas of commonly occuring pvp.
|
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Terror DeBiaN
Lucid Space Discoveries
|
Posted - 2007.09.14 17:52:00 -
[1141]
How about adding a 5th turret and adding a damage bonus for "longer range ammo". Only ammo that gives a positive range bonus would get the damage bonus. Would this prevent the Eagle from becoming too powerful in the short ranges, but give it a good niche as a medium sniper?
Terror
--- CEO - Lucid Space Discoveries -LSD- |
Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.14 18:32:00 -
[1142]
Originally by: Terror DeBiaN How about adding a 5th turret and adding a damage bonus for "longer range ammo". Only ammo that gives a positive range bonus would get the damage bonus. Would this prevent the Eagle from becoming too powerful in the short ranges, but give it a good niche as a medium sniper?
Terror
Caldari have a long lasting history with ammo based damage bonuses (kinetic missiles anyone ?) so this would actualy be inline with racial traits.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Elmicker
The Phoenix Rising FreeFall Securities
|
Posted - 2007.09.14 19:36:00 -
[1143]
Originally by: Goumindong [This is why i think it would be best to make changes that increase the viability of the ship in the short range without impacting its ability in the long.
You've got totally the wrong end of the stick.
The ship shouldn't be effective in the short range. It should be shat on by all the other hacs in that range. It is a v. long range cruiser. "Not affecting its ability in the long" just turns it into a short range cruiser, as it is currently nigh on useless as a sniper. The only things it can kill are pods, and non-mwding frigates. At everything else it fails.
If the "best" suggested buff (the 5th turret) makes it too effective in the short range, then the short range hacs should be bumped up to maintain the status quo.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.14 19:47:00 -
[1144]
Originally by: Terror DeBiaN How about adding a 5th turret and adding a damage bonus for "longer range ammo". Only ammo that gives a positive range bonus would get the damage bonus. Would this prevent the Eagle from becoming too powerful in the short ranges, but give it a good niche as a medium sniper?
Terror
So long as the bonus was only to iron, i could see it working.
But then the shikp would reall really suck in the long ran ge, an that sucks.
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MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.14 20:16:00 -
[1145]
Edited by: MailFan on 14/09/2007 20:23:35
Originally by: Goumindong
elm: the problem is not that the eagle gets too good in the short range its that ie eagle gets too good in the long range.
Goum I still don't understand how you can be upset about 30 more Raw dps? Even if it would then outdamge the other sniper ships at ranges above 80km (which I still believe it doesn't ingame), it would only be by just a few dps? Who cares about Raw 30dps in a Fleetfight? Let alone Small gang or even 1on1? Probably only the Eagle pilots, because they feel they're finally in the same league as the other Hacs that got another turret. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Elmicker
The Phoenix Rising FreeFall Securities
|
Posted - 2007.09.14 20:25:00 -
[1146]
Originally by: Goumindong elm: the problem is not that the eagle gets too good in the short range its that ie eagle gets too good in the long range.
So your problem is that the long range cruiser of the long range race is too good in the long range?
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BronYAurStomp
|
Posted - 2007.09.14 20:49:00 -
[1147]
Well come on now, this is about balance remember?
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.14 21:32:00 -
[1148]
Originally by: Elmicker
Originally by: Goumindong elm: the problem is not that the eagle gets too good in the short range its that ie eagle gets too good in the long range.
So your problem is that the long range cruiser of the long range race is too good in the long range?
With 5 turrets yes it would be. Just like the Myrmidon, the short range battlecruiser of the short range race is too good in the short range.[and so is getting nerfed].
Originally by: MailFan
Goum I still don't understand how you can be upset about 30 more Raw dps? Even if it would then outdamge the other sniper ships at ranges above 80km (which I still believe it doesn't ingame), it would only be by just a few dps? Who cares about Raw 30dps in a Fleetfight? Let alone Small gang or even 1on1? Probably only the Eagle pilots, because they feel they're finally in the same league as the other Hacs that got another turret.
above 60km. Your fleet commanders do. We have already established that a change to 5 turrets doesnt make it good in a small gang or 1v1 because sniping is not something you do in a small gang or 1v1. If you want it to be good in a small gang or 1v1 you ought to be supporting something similar to my propoals.
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Magazaki
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Posted - 2007.09.14 21:59:00 -
[1149]
Originally by: Goumindong With 5 turrets yes it would be. Just like the Myrmidon, the short range battlecruiser of the short range race is too good in the short range.[and so is getting nerfed].
Hey, don't even go there. Your point comes through as far as your arguments are concerned, but what we're describing here doesn't even come close to the myrm. I think that a 5t Eagle will a lot be less overpowered than the myrmidon (compared to its peers) even AFTER (and if) the myrmi gets nerfed to use 5 meds...
Give 6-7 turrets (no drones ) or a 125m3 dronebay to today's eagle and then we can start a comparison (relative) with they Myrmi's overpoweredness. Maybe then it would begin to touch how imbalanced the myrmidon is.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.14 22:05:00 -
[1150]
Originally by: Goumindong Just like the Myrmidon
No.
The myrmidon's (and to a lesser extent the eos') overpoweredness come from its versatility. The situations in which the Eagle would be "overpowered" would be quite specific and easily countered.
(Also, the myrm was meant to be the gallente's midrange support BC. The brutix is the close range damage dealer)
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.14 22:27:00 -
[1151]
Originally by: Elmicker
Originally by: Goumindong Just like the Myrmidon
No.
The myrmidon's (and to a lesser extent the eos') overpoweredness come from its versatility. The situations in which the Eagle would be "overpowered" would be quite specific and easily countered.
(Also, the myrm was meant to be the gallente's midrange support BC. The brutix is the close range damage dealer)
The myrmidons overpoweredness comes from having no downsides to its higher DPS. The eagle would similarly have no downsides compared to the rest of the sniper HACs in those ranges.
No downsides, only advantages...
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.14 22:50:00 -
[1152]
Originally by: Goumindong No downsides, only advantages...
No downsides, other than having to constantly switch ammo to maintain its advantage, being a fat bastard of a boat, having poor tracking, doing laughable damage, having no form of point defense, being a ***** to fit effectively for fleet action and still being outclassed in its niche by the muninn.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.14 23:32:00 -
[1153]
Originally by: Elmicker
Originally by: Goumindong No downsides, only advantages...
No downsides, other than having to constantly switch ammo to maintain its advantage, being a fat bastard of a boat, having poor tracking, doing laughable damage, having no form of point defense, being a ***** to fit effectively for fleet action and still being outclassed in its niche by the muninn.
You have to do no such thing with Ammo, you can simply load an advantaged ammo[the 99km ammo] and then keep using it. Or you can load long range ammo and use that. You just choose where to be shooting. With 5 turrets you would not have any disadvantage using any ammo.
First off, you track fine, better than an unrigged Muninn[no, an unrigged Muninn doesnt tracking .56 since it cant fit the tracking computer].
You have point defense[1-2 launcher points].
You have perfectly acceptable DPS similar to all other snipers in the same range.
Its stupidly easy to fit for fleet actions unless your skills suck, but then again, what the hell are you doing in a HAC if your support skills suck?[also, this might be your problem]
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.14 23:35:00 -
[1154]
Originally by: Goumindong above 60km. Your fleet commanders do. We have already established that a change to 5 turrets doesnt make it good in a small gang or 1v1 because sniping is not something you do in a small gang or 1v1. If you want it to be good in a small gang or 1v1 you ought to be supporting something similar to my propoals.
Above 60km is what you say, above 100km is what I say, so just take 80km as an example.
FCs won't care at all if your eagle does 30dps more or not. Especially since the lower your skills the smaller the dps increase is going to be. So actual Raw dps increase would be more like 20dps raw, meaning around 14dps effectively The inty that would have gone down with 5 turrets will go down with 4 also. Most inty's that make it while fighting a 4 turret Eagle will also make it vs a 5 turret one.
This just slightly improves it in the long range, however, it does improve the ship in the short range. 5 Turrets + 1 missile slot is very usefull and can give around 525dps. If still not good enough, give it a 5/2 layout. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.14 23:57:00 -
[1155]
Originally by: Goumindong You have to do no such thing with Ammo, you can simply load an advantaged ammo[the 99km ammo] and then keep using it.
In which case, you lose your DPS advantage when they close the gap.
Quote: You just choose where to be shooting.
I refer you to the point of it being a fat ***** of a ship.
Quote: [no, an unrigged Muninn doesnt tracking .56 since it cant fit the tracking computer].
Why not? Muninns require TCs. Not using them is idiocy; wasting your bonus.
Quote: You have perfectly acceptable DPS similar to all other snipers in the same range.
Similar to the other snipers? Such as? What other cruiser engages at 190km? You're comparing the eagle... to the eagle.
Quote: [also, this might be your problem]
Nice. Ignoring the actual argument and going for the personal attack.
I was referring to the fact that fitting all the required fleet modules (MWD, 2-3x SBs, 3 damage mods, 3 tracking mods) leaves little to no room for anything else. You can fit a wonderful 2 standard missile launchers to fill your last highs dealing a wintastic 25dps to anything under your optimal and within 42km. Let's not even consider fitting remote reps, it just gets silly, then.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.15 01:07:00 -
[1156]
Originally by: Elmicker
In which case, you lose your DPS advantage when they close the gap.
No you dont. Either one of you can change ammos or both of you can change ammos. If you want to shoot at 90km, load that ammo, you will do similar DPS than the Muninns and Zealots.
With 5 turrets you would do more.
Quote:
Why not? Muninns require TCs. Not using them is idiocy; wasting your bonus.
Tracking enhancers. TCs dont fit with 2 sensor boosters and an MWD.
Quote:
Similar to the other snipers? Such as? What other cruiser engages at 190km? You're comparing the eagle... to the eagle.
At 100km the eagle does similar dps to the Muninn and more than the Zealot. These are the next closest competitors at that range. This continues down until 80-85km where the Zealot and Muninn and Eagle do similar DPS, which continues down to about 60km where the Muninn and Zealot do slightly more DPS than the eagle.
In a fleet, ranges below 60km really wont matter.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.15 09:46:00 -
[1157]
Originally by: Goumindong
You have to do no such thing with Ammo, you can simply load an advantaged ammo[the 99km ammo] and then keep using it. Or you can load long range ammo and use that. You just choose where to be shooting. With 5 turrets you would not have any disadvantage using any ammo.
First off, you track fine, better than an unrigged Muninn[no, an unrigged Muninn doesnt tracking .56 since it cant fit the tracking computer].
You have point defense[1-2 launcher points].
You have perfectly acceptable DPS similar to all other snipers in the same range.
Its stupidly easy to fit for fleet actions unless your skills suck, but then again, what the hell are you doing in a HAC if your support skills suck?[also, this might be your problem]
Eve doesn't work like this. [Balance] The Caldari problem. |
baboote
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Posted - 2007.09.15 11:21:00 -
[1158]
Change shield res bonus to 10% Spike M dmg per lvl.
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KD.Fluffy
The Refugees
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Posted - 2007.09.15 17:51:00 -
[1159]
Quote: At 100km the eagle does similar dps to the Muninn and more than the Zealot. These are the next closest competitors at that range. This continues down until 80-85km where the Zealot and Muninn and Eagle do similar DPS, which continues down to about 60km where the Muninn and Zealot do slightly more DPS than the eagle.
In a fleet, ranges below 60km really wont matter.
why dont you lie some more... at that range eagle does a good 30% less dps then its competitors. It in no way equals their dps.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.15 18:46:00 -
[1160]
Originally by: Goumindong At 100km the eagle does similar dps to the Muninn
Fitting the Muninn for max range and tremor gets 114+22, and fitting the eagle with CN Uranium gets 114+15. So, comparable range in the 100km theatre. Muninn deals 223 dps with a frankly insane 1448 alpha, the eagle deals 173 dps (607 alpha). 33% less DPS.
This also assumes the eagle pilot is carrying a wide enough range of ammos to suit the range of engagement.
Quote: Its not a personal attack if your support skills arent up to snuff you will have a hard time fitting these ships well.
It has nothing to do with support skills, you ****ant. The example i was using was with max skills. Once you've got an MWD on, you haven't got the PG to fit real launchers in your last 2 slots.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.15 18:48:00 -
[1161]
Edited by: Goumindong on 15/09/2007 18:49:11 Protip: dont use tech 2 ammo, despite its higher numbers, it does less damage than tech 1 ammo in the situations you will be using it.
also, make sure the ship can lock to that range before you assume it can shoot there.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.15 18:50:00 -
[1162]
Originally by: welsh wizard
Eve doesn't work like this.
How so?
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.15 18:54:00 -
[1163]
Originally by: Goumindong Protip: dont use tech 2 ammo, despite its higher numbers, it does less damage than tech 1 ammo in the situations you will be using it.
RF Carbonised lead then does 192dps and 1249 alpha, with a greatly increased tracking. Still a full 19 DPS more than the eagle.
Quote: also, make sure the ship can lock to that range before you assume it can shoot there.
The fit concerned can lock to 167.36km.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.15 19:27:00 -
[1164]
Originally by: Elmicker
Originally by: Goumindong Protip: dont use tech 2 ammo, despite its higher numbers, it does less damage than tech 1 ammo in the situations you will be using it.
RF Carbonised lead then does 192dps and 1249 alpha, with a greatly increased tracking. Still a full 19 DPS more than the eagle.
Not at 114km it doesnt. Drop down another ammo and you will see the Eagle does 194 dps.
Quote:
The fit concerned can lock to 167.36km.
Then its got no mwd.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.15 19:54:00 -
[1165]
Originally by: Goumindong Not at 114km it doesnt. Drop down another ammo and you will see the Eagle does 194 dps.
With lower tracking, lower falloff, lower alpha and a healthy dosage of cap use. Muninn will still do higher effective dps.
Quote: Then its got no mwd.
Correct. However, drop a single sensor booster for an MWD and you're still locking at 110km, which gang skills bump to 121km. Then add a single targeting range rig, and you're at 142km. Anything else?
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Liang Nuren
The Refugees
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Posted - 2007.09.15 19:56:00 -
[1166]
Originally by: Goumindong
Originally by: Elmicker
Originally by: Goumindong Protip: dont use tech 2 ammo, despite its higher numbers, it does less damage than tech 1 ammo in the situations you will be using it.
RF Carbonised lead then does 192dps and 1249 alpha, with a greatly increased tracking. Still a full 19 DPS more than the eagle.
Not at 114km it doesnt. Drop down another ammo and you will see the Eagle does 194 dps.
Quote:
The fit concerned can lock to 167.36km.
Then its got no mwd.
Which you've repeatedly said is not required on sniper ships but omg is required on sniper ships. =/ There are *lots* of reasons not to fit a MWD on a sniper ship, just FYI.
Liang
Yarr? |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.15 19:58:00 -
[1167]
Originally by: Liang Nuren There are *lots* of reasons not to fit a MWD on a sniper ship, just FYI
No there's not. Not one. I was silly for trying the fit without it. However, Using a single rig, there's still plausible fits that do exactly the same thing.
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Liang Nuren
The Refugees
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Posted - 2007.09.15 20:01:00 -
[1168]
Originally by: Elmicker
Originally by: Liang Nuren There are *lots* of reasons not to fit a MWD on a sniper ship, just FYI
No there's not. Not one. I was silly for trying the fit without it. However, Using a single rig, there's still plausible fits that do exactly the same thing.
Actually, there is. =/ System defense works really well without them.
Liang
Yarr? |
Mississippi Gunn
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Posted - 2007.09.15 20:10:00 -
[1169]
40 pages of arguments for and against. How about some input from CCP?
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.15 20:15:00 -
[1170]
Originally by: Liang Nuren Actually, there is. =/ System defense works really well without them.
Only if you plan on losing the system.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.15 20:30:00 -
[1171]
Originally by: Elmicker
Originally by: Liang Nuren Actually, there is. =/ System defense works really well without them.
Only if you plan on losing the system.
mwd is not mandatory on a sniper. 1. align ! 2. have capable recon pilots providing additional warpins.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.15 21:25:00 -
[1172]
Originally by: d026 mwd is not mandatory on a sniper. 1. align ! 2. have capable recon pilots providing additional warpins.
We went over this many pages ago, but here's 2 situations.
1) You come into your first warpin. Oh shi-! A dictor uncloaks and bubbles your entire sniper fleet. Good luck getting out of that at 125m/s.
2) A shiny, juicy target comes up 2 jumps away, but there's a large bubble on both out gates. You absolutely must kill it within the next 5 minutes (i.e., siege cycle). How do you get there in time with no mwd?
ALL pvp ships should have a mwd on. Otherwise, you'll just end up outmaneuvered and moving slowly everywhere which will quickly result in your annihilation.
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Liang Nuren
The Refugees
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Posted - 2007.09.15 21:30:00 -
[1173]
Originally by: Elmicker
Originally by: d026 mwd is not mandatory on a sniper. 1. align ! 2. have capable recon pilots providing additional warpins.
We went over this many pages ago, but here's 2 situations.
1) You come into your first warpin. Oh shi-! A dictor uncloaks and bubbles your entire sniper fleet. Good luck getting out of that at 125m/s.
2) A shiny, juicy target comes up 2 jumps away, but there's a large bubble on both out gates. You absolutely must kill it within the next 5 minutes (i.e., siege cycle). How do you get there in time with no mwd?
ALL pvp ships should have a mwd on. Otherwise, you'll just end up outmaneuvered and moving slowly everywhere which will quickly result in your annihilation.
1. Do you really keep your entire sniper fleet all together? We've had pretty good success with having them dispersed. 2. Don't take sniper cruisers to kill a dread.
Liang
Yarr? |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.15 21:38:00 -
[1174]
Edited by: Elmicker on 15/09/2007 21:44:13
Originally by: Liang Nuren 1. Do you really keep your entire sniper fleet all together? We've had pretty good success with having them dispersed.
Whatever, doesn't matter. Half your sniper fleet gets bubbled. The point is you need an MWD.
Quote: 2. Don't take sniper cruisers to kill a dread.
The situations were with reference to battleships, though they still stand with cruisers.
(edit: for some reason i wrote battleshops :P)
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.15 21:38:00 -
[1175]
Like stated before, no matter if you fit a MWD or not, the Muninn with a cheap rig has no problem locking and hitting at optimal range. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.15 23:49:00 -
[1176]
Originally by: Liang Nuren 1. Do you really keep your entire sniper fleet all together? We've had pretty good success with having them dispersed. 2. Don't take sniper cruisers to kill a dread.
You dont always have that luxuary, a retreating fleet will often bubble the gate so that persuing forces have to burn out of the bubble before they can persue. At the very least, the bubble into the system with the target will likly be bubbled.
You dont take sniper cruisers to kill a dread, you take them to clear the support that will be around the dread so that when the dread leaves siege it still has a point or bubble on it and doesnt cyno out.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.15 23:50:00 -
[1177]
Originally by: MailFan Edited by: MailFan on 15/09/2007 21:53:49 Like stated before, no matter if you fit a MWD or not, the Muninn with a cheap rig has no problem locking and hitting at optimal range.
And for people still in doubt I'll repost this:
The Moa actually does more dps than the Eagle at close range untill HAC lvl5. Crazy.
This is false.
Originally by: Liang Nuren
Which you've repeatedly said is not required on sniper ships but omg is required on sniper ships. =/ There are *lots* of reasons not to fit a MWD on a sniper ship, just FYI.
Liang
Which you have repeatedly diliberatly misrepresented. You cannot be that stupid to not understand simple conditionals.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.15 23:54:00 -
[1178]
Originally by: Elmicker Edited by: Elmicker on 15/09/2007 21:44:13
Originally by: Liang Nuren 1. Do you really keep your entire sniper fleet all together? We've had pretty good success with having them dispersed.
Whatever, doesn't matter. Half your sniper fleet gets bubbled. The point is you need an MWD.
Quote: 2. Don't take sniper cruisers to kill a dread.
The situations were with reference to battleships, though they still stand with cruisers.
(edit: for some reason i wrote battleshops :P)
its the tradeoff for the range.. range or defense.. its your choice. still does not make a mwd mandatory.
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Liang Nuren
The Refugees
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Posted - 2007.09.15 23:56:00 -
[1179]
Originally by: Goumindong
Originally by: MailFan Edited by: MailFan on 15/09/2007 21:53:49 Like stated before, no matter if you fit a MWD or not, the Muninn with a cheap rig has no problem locking and hitting at optimal range.
And for people still in doubt I'll repost this:
The Moa actually does more dps than the Eagle at close range untill HAC lvl5. Crazy.
This is false.
Originally by: Liang Nuren
Which you've repeatedly said is not required on sniper ships but omg is required on sniper ships. =/ There are *lots* of reasons not to fit a MWD on a sniper ship, just FYI.
Liang
Which you have repeatedly diliberatly misrepresented. You cannot be that stupid to not understand simple conditionals.
Actually, I don't misrepresent them. I simply see your conditionals as being contradictory.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 00:01:00 -
[1180]
Originally by: Elmicker
Originally by: Goumindong Not at 114km it doesnt. Drop down another ammo and you will see the Eagle does 194 dps.
With lower tracking, lower falloff, lower alpha and a healthy dosage of cap use. Muninn will still do higher effective dps.
Not lower tracking, at least not if you are comparing similar fits. The same Eagle will lock to 183km[plenty far] with two of those rigs that are required for the Muninn. Now, that means you can swap the TE for a Damage Control and a sensor booster for a Tracking computer.
Now the Eagle tracks at .0551 and the HAC 5 Muninn .056. Now, at HAC 4 [more reasonable expectation] The Eagle locks as far as it can hit, and the Muninn tracks .053!
So at HAC 5 its a very small difference and at HAC 4 the Eagle has an advantage?
The cap use is more or less not important since you have enough cap to run your guns forever.
Though at HAC 4 the Muninn will do a tad bit more DPS, HAC 5 the Eagle does.
The alpha is a big point. But then again, that is why the ships are balanced right now, because the Muninn actualy has an advantage over the Eagle in its range. Add another turret and now it doesnt.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 00:01:00 -
[1181]
Originally by: Liang Nuren
Actually, I don't misrepresent them. I simply see your conditionals as being contradictory.
Liang
You must have a lot of problems with target calling.
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Liang Nuren
The Refugees
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Posted - 2007.09.16 00:16:00 -
[1182]
Edited by: Liang Nuren on 16/09/2007 00:16:40
Originally by: Goumindong
Originally by: Liang Nuren
Actually, I don't misrepresent them. I simply see your conditionals as being contradictory.
Liang
You must have a lot of problems with target calling.
Actually, I'm a rather excellent FC. It's just that everytime I read your rules I see it coming down to: 1. MWD must be fit on all PVP ships 2. MWD is not necessary on sniper ships in lowsec 3. Don't use sniper ships in lowsec 4. Don't use sniper ships in 0.0 5. Only use sniper ships in 0.0 with an MWD
So... where does the "no-MWD" sniper ship come into your system of rules?
Liang
Edit: Gah with double signing
Yarr? |
Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.16 00:26:00 -
[1183]
Originally by: Goumindong Add another turret and now it doesnt.
After playing with fits for the two ships, beyond the standard 3 range/3 damage/1 mwd fleet fits, i'm actually starting to agree with you. As far as i can see, one of the main contributors to the problem is faction ammo. It's just too common and too powerful compared to T2, once you factor in T2's penalties.
However, that is not a reason to not buff the eagle. I'd actually like to see the other ranged turret hacs buffed to keep up with the eagle. Because, while it may be comparable or slightly worse to the shorter ranged ships (and rightly slow) it is currently far too underpowered to do its job. Would you actually have any objection if all 3 of the hacs got an extra turret?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 00:27:00 -
[1184]
Originally by: Liang Nuren
4. Don't use sniper ships in 0.0
Man what?
If you dont understand the rest, then i cant help you after ive explained it twice before.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 00:38:00 -
[1185]
Originally by: Elmicker
Originally by: Goumindong Add another turret and now it doesnt.
After playing with fits for the two ships, beyond the standard 3 range/3 damage/1 mwd fleet fits, i'm actually starting to agree with you. As far as i can see, one of the main contributors to the problem is faction ammo. It's just too common and too powerful compared to T2, once you factor in T2's penalties.
However, that is not a reason to not buff the eagle. I'd actually like to see the other ranged turret hacs buffed to keep up with the eagle. Because, while it may be comparable or slightly worse to the shorter ranged ships (and rightly slow) it is currently far too underpowered to do its job. Would you actually have any objection if all 3 of the hacs got an extra turret?
Unfortounatly the Muninn would probably be too good in the short range if you did that. The Zealot wouldnt and has problems in the long range right now[because of the difference in damage between long range laser/hybrid ammo and long range projectile ammo].
I would rather keep making faction ammo more available, and even better faction ammo. Tech 2 ammo was probably one of the worse balance decisions that CCP ever came up with, and as tech 1 ammo gets better[I.E. faction], tech 2 ammo of all sorts[except tech 2 long range blaster/autocannon/pulse laser] ammo becomes less valuable.
Anyway then if we are boosting turrets to maintain current balance trends we would end up with 6 turret deimoses, 6 launcher Cerbs, 6 turret vagabonds, 6 turret Zealots etc. Now the Command ships start needing boosts, 7-8 turret Absolution, 8 turret sleipnir, 8 turret astarte, 7-8 launcher nighthawk.
Much better instead to just leave the situation alone in that area and fix the balance in the areas the ship doesnt have a unique role
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.16 01:04:00 -
[1186]
Surely it'd better to have an eagle that is slightly better than the zealot and muninn, than to have an utterly useless hac, or than to have a raft of ultrapowered hacs?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 01:31:00 -
[1187]
Originally by: Elmicker Surely it'd better to have an eagle that is slightly better than the zealot and muninn, than to have an utterly useless hac, or than to have a raft of ultrapowered hacs?
Yes, but we can achieve that be wriggling around the ship to both give it more roles and to keep the ship the same or less skill dependant.
For instance, if we remove the damage bonus and give it a shield hit point bonus, and then give it a 5th turret slot with CPU/PG to fit then the ship does HAC 5 dps with HAC 4, gains hit points to keep it alive a bit longer before warping out[if its not tackled]. Then toss 25 cubes of drone bay on it and it becomes competent in the short range as a heavy tackler without impacting its ability in the long range except to give it more survivability against tacklers[ECM drones or warriors].
Now, it is still slighty better than the other HACs, especially before HAC 5, but it also has a unique role and is a bit hardier to boot.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.16 01:55:00 -
[1188]
Edited by: d026 on 16/09/2007 01:55:11 how about to give it just a 5th turret? nobody needs 10% shield hp.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.16 02:10:00 -
[1189]
Originally by: d026 Edited by: d026 on 16/09/2007 01:55:11 how about to give it just a 5th turret? nobody needs 10% shield hp.
Haven't read the thread at all, have you? Even on this page alone we've demonstrated that the eagle is currently on par (or very slightly below par) with the muninn, its main competition, which is supposed to do more damage. Putting a 5th, triple bonused turret would put it waay ahead of any competition, at all ranges.
Removing the damage bonus to an extent, lowers its effectiveness in the ultra-short range as most engagements there will happen close enough for anyone to close to max damage range so the damage bonuses from your range bonuses go out the window. However, then adding the 5th turret brings the ship up to par in the close range theatre, slightly behind the other close range HACs which feature pure damage bonuses. It then allows it to excel in the mid-long range, where its range bonuses can be abused to the max.
Also. 10% HP and 25m3 of drones would probably make this thing a serious beast.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.16 02:18:00 -
[1190]
Edited by: d026 on 16/09/2007 02:19:23
Originally by: Elmicker
Originally by: d026 Edited by: d026 on 16/09/2007 01:55:11 how about to give it just a 5th turret? nobody needs 10% shield hp.
Putting a 5th, triple bonused turret would put it waay ahead of any competition, at all ranges.
Removing the damage bonus to an extent, lowers its effectiveness in the ultra-short range as most engagements there will happen close enough for anyone to close to max damage range so the damage bonuses from your range bonuses go out the window.
5 turret eagle without the 25% dmg (hac lvl 5) does exactely the same damage as the 4 turret eagle. close or longrange.. why give it a 5th turret then. also i do not agree that the eagle is on paar with the muniinn and eagle needs a dmg buff not shield hp.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 02:32:00 -
[1191]
Originally by: d026 Edited by: d026 on 16/09/2007 02:19:23
Originally by: Elmicker
Originally by: d026 Edited by: d026 on 16/09/2007 01:55:11 how about to give it just a 5th turret? nobody needs 10% shield hp.
Putting a 5th, triple bonused turret would put it waay ahead of any competition, at all ranges.
Removing the damage bonus to an extent, lowers its effectiveness in the ultra-short range as most engagements there will happen close enough for anyone to close to max damage range so the damage bonuses from your range bonuses go out the window.
5 turret eagle without the 25% dmg (hac lvl 5) does exactely the same damage as the 4 turret eagle. close or longrange.. why give it a 5th turret then. also i do not agree that the eagle is on paar with the muniinn and eagle needs a dmg buff not shield hp.
Because then it frees up a bonus for something else.
And because you dont need HAC 5 to get the full damage bonus
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.16 02:34:00 -
[1192]
Originally by: d026 5 turret eagle without the 25% dmg (hac lvl 5) does exactely the same damage as the 4 turret eagle.
That's assuming HAC5. Most pilots only have HAC4, in which case, they're still getting a 4.1% damage boost. Plus drones.
Quote: also i do not agree that the eagle is on paar with the muniinn
Why not? They do similar dps across the mid-long (up to 120kmish) ranges.
Quote: and eagle needs a dmg buff not shield hp.
Well, would you care to suggest ways to give the eagle a damage buff that doesn't involve it dealing 500dps at 10km?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.16 02:45:00 -
[1193]
Originally by: Elmicker
Originally by: d026 5 turret eagle without the 25% dmg (hac lvl 5) does exactely the same damage as the 4 turret eagle.
That's assuming HAC5. Most pilots only have HAC4, in which case, they're still getting a 4.1% damage boost. Plus drones.
Quote: also i do not agree that the eagle is on paar with the muniinn
Why not? They do similar dps across the mid-long (up to 120kmish) ranges.
Quote: and eagle needs a dmg buff not shield hp.
Well, would you care to suggest ways to give the eagle a damage buff that doesn't involve it dealing 500dps at 10km?
no because the muninn is able to deal +100 dps more at 10k.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.16 02:50:00 -
[1194]
Originally by: d026 no because the muninn is able to deal +100 dps more at 10k.
eh?
Max skills, 3 gyrostabs, 425mm AC 2s w/ barrage and 5 hobgoblin iis, and you're just dealing 500dps at 4.5km. 2 HAM launchers give you another 80 dps or so, so you're nearly bumping 600. However, that's at half the range suggested. So, i don't know where you're pulling your figures from.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.16 03:06:00 -
[1195]
Originally by: Elmicker
Originally by: d026 no because the muninn is able to deal +100 dps more at 10k.
eh?
Max skills, 3 gyrostabs, 425mm AC 2s w/ barrage and 5 hobgoblin iis, and you're just dealing 500dps at 4.5km. 2 HAM launchers give you another 80 dps or so, so you're nearly bumping 600. However, that's at half the range suggested. So, i don't know where you're pulling your figures from.
just dont forget the 10-15k fallof. in fact at 7.6k the muninn will deal approx 470-500 dps still but with the ability to hit out to 19.5k and at the same time be 350m/s faster and more agile than the eagle. so muninn can dictate range and go close and wtfbbq the eagle anytime..
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Rafus
Life Extermination
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Posted - 2007.09.16 05:27:00 -
[1196]
Edited by: Rafus on 16/09/2007 05:27:44
Originally by: Djerin The Eagle is a worthwhile HAC to fly. Just dont use it against heavy targets and without a fleet or think outside of the box..
An Eagle is like a HAC without the HA.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 05:48:00 -
[1197]
Originally by: d026
Originally by: Elmicker
Originally by: d026 no because the muninn is able to deal +100 dps more at 10k.
eh?
Max skills, 3 gyrostabs, 425mm AC 2s w/ barrage and 5 hobgoblin iis, and you're just dealing 500dps at 4.5km. 2 HAM launchers give you another 80 dps or so, so you're nearly bumping 600. However, that's at half the range suggested. So, i don't know where you're pulling your figures from.
just dont forget the 10-15k fallof. in fact at 7.6k the muninn will deal approx 470-500 dps still but with the ability to hit out to 19.5k and at the same time be 350m/s faster and more agile than the eagle. so muninn can dictate range and go close and wtfbbq the eagle anytime..
And the Muninn being sub-par in the short range justifies the eagle being broken in the long range how?
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.16 08:08:00 -
[1198]
Originally by: Elmicker
Haven't read the thread at all, have you? Even on this page alone we've demonstrated that the eagle is currently on par (or very slightly below par) with the muninn, its main competition, which is supposed to do more damage. Putting a 5th, triple bonused turret would put it waay ahead of any competition, at all ranges.
Removing the damage bonus to an extent, lowers its effectiveness in the ultra-short range as most engagements there will happen close enough for anyone to close to max damage range so the damage bonuses from your range bonuses go out the window. However, then adding the 5th turret brings the ship up to par in the close range theatre, slightly behind the other close range HACs which feature pure damage bonuses. It then allows it to excel in the mid-long range, where its range bonuses can be abused to the max.
Also. 10% HP and 25m3 of drones would probably make this thing a serious beast.
Have you read the thread? The Eagle gets outdamaged up till 100km+ unless you keep switching ammo, which you simply don't. Even if you give it a 5th turret it would still be outdamaged.
Linkage LinkageT2
I repeat, switching ammo does not make up for the damage loss in a fleetfight. Im an Eagle pilot, having HAC5 trained up and gunnery skills close to maxed. You will always want to be able to fully utilize your range as a sniper, Period. Especially in a low hp Cruiser.
Adding 1 turret and removing the damage bonus, means 0 damage bonus on this ship at all. You will actually nerf the ship because It needs to get alot extra PG and you will be using more cap. Drones do not make up for the bad sniper dps, giving a shield bonus doesn't make it a better dps sniper, giving it an extra turret but removing the bonus doesn't make it a better sniper either. I am pretty amazed you are able to 'boost' the ship at 3 points without actually improving its role at all.
It already has a resist bonus, it doesn't need extra shield hp.
And wtf about saying Hac4 is 'more assumable'? We have been comparing maxed skilled pilots for 40 pages, where Goum has stated his nummers are a perfect interpretation about ingame mechanics, and now when it suits you you say Hac4 would be more appropriate?
And @Goum, yes I was right. The Moa outdamages the Eagle unless you have HAC5, which is simply embarasing. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 08:11:00 -
[1199]
Edited by: Goumindong on 16/09/2007 08:12:23
Originally by: MailFan disinformation
Figure similar ammo into your graphs.
Figure similar fits into your graphs.
If you dont, then what in the hell are you comparing?
Figure transversal into your tech 2 graphs.
Figure both tech 1 and tech 2 ammo into you tech 2 graphs.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 08:13:00 -
[1200]
Originally by: MailFan
And @Goum, yes I was right. The Moa outdamages the Eagle unless you have HAC5, which is simply embarasing.
No, you are simply wrong.
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Fager
Xel'Naga Corp
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Posted - 2007.09.16 13:12:00 -
[1201]
Perhaps the most pressing matter is that most eagle pilots feel that its abilities at 100km+ is not good enough, even if it has no rival in those ranges, its DPs is lacking to perform a good sniping job beside shooting friggs?
Im no eagle pilot by far, im just saying that even if there are ships that can rival it at 100km+, the problem that aroused this might be couse the eagle as a sniper (100-250km) is lacking according to its pilots.
My confusing point is that even if the hybrid-snipers equals or outperforms the eagle at very low-low sniper ranges, there is still a problem at the other sniper ranges for the eagle - where comparing it to other HAC snipers is not an option?
It is pretty strange that Eagle is the only top tier HAC that doesnt recieve a 5th turret, especially in the case since its a true sniper ship, where launcher points dont cut it.
I might just be out of my league and shall shut up from now on. (just feels like arguing over the low 100km sniper range for a true sniper ship is... silly?)
"I can predict the movement of stars, but not the madness of men"
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bldyannoyed
Un4seen Development
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Posted - 2007.09.16 16:45:00 -
[1202]
Edited by: bldyannoyed on 16/09/2007 16:49:06 Edited by: bldyannoyed on 16/09/2007 16:48:10 Heres a Muninn fit for you. And it's not a fleet ship. Muninns dont make great fleet snipers, range isn't really all that awesome, and i dont like nerfing my setup for an MWD.
5x 720 II with Rep Fleet EMP or Tremor ( yes it does work )
3x Sensor Booster II
3x Gyro II, 2x TE II
Tracking and optimal rigs
Has 116km Optimal with Tremor, and with t1 ammo tracking speed is 0.048 and a scan res of 1000 on the nose.
This ship makes an awesome hit and run boat. Don't bother posting with " That wont work" because i could post 50 solo kill mails cruiser size and below to prove that it does. The instant lock and frankly ludicrous alpha make the ship lethal to anyone who doesnt try to run.
And it can still 1 volley cepters with tremor loaded. If you're sat on agate and see it flash you can target and get a volley off less than 2 seconds after they uncloak. Which is just fast enough for them to light up the MWD and be good and easy to hit.
And if you miss so what, you're aligned and just warp off.
The point is, a long range setup a) Doesnt have to be a fleet ship and b) Doesnt have to have an MWD.
But an Eagle kinda does have to be a fleet ship. Certainly cant operate like a Muninn. Is sucky up close. Too heavy for hit and run, and it would have to fire 3 volleys to get close to a Muninns alpha so you'll be locked down and dead by then anyway.
So it can hang with a BS sniper group and pop small stuff. And that really is about it.
And yes, i fly an Eagle too, so i do actually have experience with what im saying and havent come to my conclusions with quick fit.
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Riddick Valer
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Posted - 2007.09.16 17:06:00 -
[1203]
Edited by: Rid**** Valer on 16/09/2007 17:13:45 It seems to me like most of the thread is devoted to an argument between two camps.
1. They don't fly eagle, but can run EFT or quickfit. They don't want the eagle to be better than other ships at range.
2. Fly the eagle. These people want the sniper HAC from the sniper race to be the best sniper.
I'd agree with camp #2. Maybe a 5th turret would give it more dps at extreme range than other hacs. Buts its caldari, thats what we do. It would be nice to have a sniper ship that is better than others at snipering (unlike our sniper BS). Like most caldari, its not agile or fast enough to dictate range at close ranges anyway, so it'll get pounded by those ships. It needs to be able to lay down the dps at range while it can.
EDIT: Why wouldn't the eagle be a better sniper than the Muninn or Zealot? CCP obviously intended for it to not be in competition with these ships for sniping. Look at base targeting ranges.
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Narffy
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Posted - 2007.09.16 19:01:00 -
[1204]
Originally by: Goumindong Edited by: Goumindong on 16/09/2007 08:27:13
Originally by: MailFan disinformation
Figure similar ammo into your graphs. If the Eagle is better than the Muninn at a given range it will be used over the Muninn. Such you need to compare ammo that has the same range.
This is one spot where your graphs and stats keep failing.
When you're in an Eagle and enemy ships start at 180 km away and are approaching, do you: A: Keep changing ammo types to keep max damage. B: Keep shooting the same ammo.
When you're graphing your damage charts do you: A: Ignore in game mechanics. B: Account for the time you need to change ammo types.
When you're comparing ship ranges and DPS do you: A: Pick the longest range faction ammo to argue about range. B: Pick faction ammo that gives both ships similar range.
In some threads you talk about the Eagle having the 200km range (even after saying it's actually closer to 183km in previous posts). And therefore the eagle has that period of time to do damage while the enemy is approaching.
In other posts you state that we must compare the ships with ammo types that give them the same range and therefore the Eagle does more DPS.
I'm sorry, but the Eagle doesn't have a special ability that allows it to have 2 types of ammo loaded at the same time. If you are going to argue both of these points, then you must account for the time needed to change ammo types and alter your graphs accordingly. You must also consider that the pilot may need to skip some types of ammo if they actually do change ammo types. Also take into account that the enemy may be starting at a distance other than your current ammo optimal (ex: you have faction iron loaded and they warp in at 80km).
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.16 20:52:00 -
[1205]
Edited by: MailFan on 16/09/2007 20:56:28
Originally by: Goumindong
Figure similar ammo into your graphs. If the Eagle is better than the Muninn at a given range it will be used over the Muninn. Such you need to compare ammo that has the same range.
Ammo types are similar. Max range ammo, the ammo you would fit when flying ingame, not when playing EFT. Your logic is flawed because you think comparing ships should be done by fitting the same modules. While you should fit a ship like it's fitted and flown ingame.
Quote:
Figure similar fits into your graphs. If you are comparing Muninns with rigs you should also compare Eagles with rigs. That means 3 tracking computers on the eagle, not two. And hell, while we are at it it could use another MFS if we are really going to compare similar fits in that regard, but its a bit excessive.
Like I said above, compare them the way they are flown. And tracking rigs? I never fitted them in any graph. Again you say 'if we are really going to compare similar fits'. It's not 'we', it's 'you'. You are comparing similar module fitted ships and you shouldn't.
Quote:
If you dont, then what in the hell are you comparing?
Ships they way they are flown.
Quote:
Figure transversal into your tech 2 graphs. The tracking penalty really matters.
Figure both tech 1 and tech 2 ammo into you tech 2 graphs. If tech 1 ammo is better at a range its important to know when deciding which ship to choose.
Tracking penalty would be the same for the ships. Though you would not be shooting inty's most of the time with T2 ammo, making your dps even worse than 150dps! The only reason to switch ammo in a Fleetfight would be when you switch from shooting inty's that need fast tracking to anything bigger (so 99% of the fleet).
Originally by: Goumindong
Originally by: MailFan
And @Goum, yes I was right. The Moa outdamages the Eagle unless you have HAC5, which is simply embarasing.
No, you are simply wrong.
No, you are:
Moa with 2x MFS t2 and 4x Neuts t2 + void + 3x Hobgoblin = 349dps Eagle with 2x MFS t2 and 4x Neuts t2 + void + HAC4 = 347dps
Which is ridiculous. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 22:00:00 -
[1206]
Edited by: Goumindong on 16/09/2007 22:00:13
Originally by: Narffy When you're in an Eagle and enemy ships start at 180 km away and are approaching, do you: A: Keep changing ammo types to keep max damage. B: Keep shooting the same ammo.
When an enemy ship starts at 180km away do your graphs acccount for the 3-4 extra volleys the Eagle gets off before the ship gets into range of the competitors?
No, it does not
Quote:
When you're graphing your damage charts do you: A: Ignore in game mechanics. B: Account for the time you need to change ammo types.
C: Assume that the person will load as close to the right ammo type for the right situation they are entering into.
Quote: When you're comparing ship ranges and DPS do you: A: Pick the longest range faction ammo to argue about range. B: Pick faction ammo that gives both ships similar range.
B
Quote: In some threads you talk about the Eagle having the 200km range (even after saying it's actually closer to 183km in previous posts). And therefore the eagle has that period of time to do damage while the enemy is approaching.
In other posts you state that we must compare the ships with ammo types that give them the same range and therefore the Eagle does more DPS.
No, you are being intentionally dense. You are taking advantages. That the eagle both can shoot to 200km if it chooses, and that it can do similar DPS at similar ranges to its competitors if it so chooses and making them into disadvantages.
If you are coming into a gang at 100km, you load up CN thorium and are only slightly disadvantaged against the RF Carb Lead using Muninns.
If you are setting up a camp you load up CN lead and find a central point that covers all avenues of approach to your fleet and the gate.
These are things that the Muninn and Zealot cannot do, they can do one and not the other
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 22:07:00 -
[1207]
Originally by: MailFan No, you are:
Moa with 2x MFS t2 and 4x Neuts t2 + void + 3x Hobgoblin = 349dps Eagle with 2x MFS t2 and 4x Neuts t2 + void + HAC4 = 347dps Laughing
Which is ridiculous.
No, you are freaking incompetent
Moa:
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
[empty rig slot] [empty rig slot] [empty rig slot]
404/408 DPS, 1472 m/s, 19,000 hit points
Eagle:
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II Large Shield Extender II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
[empty rig slot] [empty rig slot]
408/413 dps, 38,000 hit points, 1472 m/s
OR
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II Invulnerability Field II
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
[empty rig slot] [empty rig slot]
432/438 dps, 35000 hit points, 1472 m/s.
You are not good at fitting ships
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 22:32:00 -
[1208]
Originally by: MailFan
Like I said above, compare them the way they are flown. And tracking rigs? I never fitted them in any graph. Only a targetting rig. Again you say 'if we are really going to compare similar fits'. It's not 'we', it's 'you'. You are comparing similar module fitted ships and you shouldn't.
I am not figuring tracking rigs, only targeting rigs. The same ones you fit on the Muninn can also go on the Eagle. Did you even bother to read what i wrote?
Quote:
Ammo types are similar. Max range ammo, the ammo you would fit when flying ingame, not when playing EFT. Your logic is flawed because you think comparing ships should be done by fitting the same modules. While you should fit a ship like it's fitted and flown ingame.
No, they are not. Ammo types are similar when they have roughly the same range. [That is, when dealing with DPS at long ranges].
Quote:
Tracking penalty would be the same for the ships. Though you would not be shooting inty's most of the time with T2 ammo, making your dps even worse than 150dps! The only reason to switch ammo in a Fleetfight would be when you switch from shooting inty's that need fast tracking to anything bigger (so 99% of the fleet).
yes, the tracking penalty IS the same. Now, figure what that means. Now add faction ammo to that graph so you can actually see what ammo people will be bringing to the right.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.16 22:33:00 -
[1209]
Originally by: bldyannoyed
This ship makes an awesome hit and run boat. Don't bother posting with " That wont work" because i could post 50 solo kill mails cruiser size and below to prove that it does. The instant lock and frankly ludicrous alpha make the ship lethal to anyone who doesnt try to run.
No, you cant.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.17 00:50:00 -
[1210]
Edited by: welsh wizard on 17/09/2007 00:52:26 No EM hardeners on a caldari shield tank?
You see goumindong, this is the problem with flying quickfit. To paraphrase your own words, "You don't have a bloody clue and your setups are incompetent".
You don't shield tank with caldari resists, you don't fly the Eagle and you blatantly ignore basic game mechanics when applied to the ship in question.
I'd fancy my chances in a retribution against those setups. [Balance] The Caldari problem. |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 00:57:00 -
[1211]
Originally by: welsh wizard Edited by: welsh wizard on 17/09/2007 00:52:26 No EM hardeners on a caldari shield tank?
You see goumindong, this is the problem with flying quickfit. To paraphrase your own words, "You don't have a bloody clue and your setups are incompetent".
You don't shield tank with caldari resists, you don't fly the Eagle and you blatantly ignore basic game mechanics when applied to the ship in question.
I'd fancy my chances in a retribution against those setups.
Actually i just hadnt bothered to stick the EM resist rigs on.
But yea, a lot of ships fly around without EM hardening on their extender based shield tanks. Might i introduce you to the stabber?
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Liang Nuren
The Refugees
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Posted - 2007.09.17 01:02:00 -
[1212]
Originally by: Goumindong Edited by: Goumindong on 17/09/2007 00:59:45
Originally by: welsh wizard Edited by: welsh wizard on 17/09/2007 00:52:26 No EM hardeners on a caldari shield tank?
You see goumindong, this is the problem with flying quickfit. To paraphrase your own words, "You don't have a bloody clue and your setups are incompetent".
You don't shield tank with caldari resists, you don't fly the Eagle and you blatantly ignore basic game mechanics when applied to the ship in question.
I'd fancy my chances in a retribution against those setups.
Actually i just hadnt bothered to stick the EM resist rigs on. 2x EM, 1x thermal for the moa, 2 em for the Eagle. Which is why i prefer the 2x LSE over the LSE/invuln setup, little less DPS, but the invuln doesnt stack well with the em rigs.
But yea, a lot of ships fly around without EM hardening on their extender based shield tanks. Just like a lot of ships will stick a single plate on and not specifically harden against explosive damage. Might i introduce you to the stabber?
I extender tank my Stabbers... and everyone else I know that flies them does too. Also, I tank EM and Exp .. and you're rigging a Moa.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 01:08:00 -
[1213]
Edited by: Goumindong on 17/09/2007 01:14:50 Edited by: Goumindong on 17/09/2007 01:08:26
Originally by: Liang Nuren
I extender tank my Stabbers... and everyone else I know that flies them does too. Also, I tank EM and Exp .. and you're rigging a Moa.
Liang
Hey, he was the one who thought a Moa could outdamage a HAC 4 Eagle. And he was dead wrong, and so i showed him how to do so. His proposed setups had less tank with less dps[or less tackle and less DPS] than mine, its pretty simple, you dont make claims if you dont know how to fit a ship.
ed; I am on the test server right now, bring a cruiser 4 setup Moa in the same manner minus the rigs, you can shoot at a 4x DLP[scorch], injector, 2 sar, DC, EAMN, Thermal hardener setup retribution. Which is a pretty ridiculous retribution fit.
I have confidence that if you have at least 4s in your gunnery you will win.
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Liang Nuren
The Refugees
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Posted - 2007.09.17 01:09:00 -
[1214]
Edited by: Liang Nuren on 17/09/2007 01:13:07
Originally by: Goumindong Edited by: Goumindong on 17/09/2007 01:08:26
Originally by: Liang Nuren
I extender tank my Stabbers... and everyone else I know that flies them does too. Also, I tank EM and Exp .. and you're rigging a Moa.
Liang
Hey, he was the one who thought a Moa could outdamage a HAC 4 Eagle. And he was dead wrong, and so i showed him how to do so. His proposed setups had less tank with less dps[or less tackle and less DPS] than mine, its pretty simple, you dont make claims if you dont know how to fit a ship.
I still wonder how someone could claim to outdamage an Eagle at HAC4 when the Moa doesn't get a damage bonus... but I may have forgotten how to fit the Moa. ;-)
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 01:16:00 -
[1215]
Originally by: Liang Nuren
I still wonder how someone could claim to outdamage an Eagle at HAC4 when the Moa doesn't get a damage bonus... but I may have forgotten how to fit the Moa. ;-)
Liang
Drones, if you decrease the gun DPS enough, the 3 Hammerhead IIs that the Moa can fit will bring its DPS up higher.
Also, Welsh, come shoot at me on the test server.
|
Liang Nuren
The Refugees
|
Posted - 2007.09.17 01:19:00 -
[1216]
Originally by: Goumindong
Originally by: Liang Nuren
I still wonder how someone could claim to outdamage an Eagle at HAC4 when the Moa doesn't get a damage bonus... but I may have forgotten how to fit the Moa. ;-)
Liang
Drones, if you decrease the gun DPS enough, the 3 Hammerhead IIs that the Moa can fit will bring its DPS up higher.
Also, Welsh, come shoot at me on the test server.
Hobgoblin II's IIRC?
Liang
Yarr? |
welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2007.09.17 01:22:00 -
[1217]
Edited by: welsh wizard on 17/09/2007 01:25:04 We want the Eagle to do what its supposed to do as well as the other hacs do their jobs. You believe it already does even though the evidence is very heavily weighed against you;
a)Its the cheapest hac on the market. b)It is arguably the least prominent solo hac. c)It is the second slowest hac. d)It cannot utilise optimal ammunition rapidly enough to be useful d)It cannot tackle and tank successfully at the same time. e)It is not capable of matching the other hacs firepower in its defined area of operation (Comparitively, to their defined area of operation) f)Its defined area of operation is extremely limited. g)Its defined area of operation is very skill intensive, for little end result. h)In the modern Eve game its advantages are significantly offset by both the prominence of nano ships and the hitpoint buff. Advantages which all of the other hacs are able to utilise more successfully. i)It struggles to kill certain types of frigate. j)It is arguably the least useful hac in current server conditions (lag) due to the nature of its task. k)It has no useful point defence system (2 missile launcher do not in any way compare to 5 light drones). l)It does not dictate the fight unless setup to be a below par close range vessel. m)It is arguably the least popular hac. n)Its a stupid colour.
You repeatedly ignore all of the above with hastily devised graphs and theoretical outcomes based on entirely hypothetical situations in perfect conditions.
Pretty much everything and everyone suggests that you are wrong. You are of course welcome to your opinion but you simpily must acknowledge experience ahead of an (admittedly well designed) fitting tool which at best provides a very very rough idea of performance ingame.
Now, I will take my leave and you can post more superlatives describing your disbelief of our apparent lack of insight.
It's been tiring o7
edit: repeated myself [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 01:22:00 -
[1218]
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren
I still wonder how someone could claim to outdamage an Eagle at HAC4 when the Moa doesn't get a damage bonus... but I may have forgotten how to fit the Moa. ;-)
Liang
Drones, if you decrease the gun DPS enough, the 3 Hammerhead IIs that the Moa can fit will bring its DPS up higher.
Also, Welsh, come shoot at me on the test server.
Hobgoblin II's IIRC?
Liang
Yea, i mix them up from time to time, thankfully i dont mix up how much dps the 15 cubes are supposed to do though.
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 01:28:00 -
[1219]
Edited by: Goumindong on 17/09/2007 01:29:56
Originally by: welsh wizard crap
This is nearly all false, and the stuff that isnt false can be fixed without making the ship overpowered in the long range.
It is unrivaled in the long range. It is similar to other snipers at their ranges. It can tackle and tank at the same time[2x lse, 2x em rigs]. It doesnt need to change ammo types all the time. It is one of the most usefull HACs due to range since you are more likly to be found outside of range than inside of range due to the mechanics of alligning.
With nano ships, 2 launchers are just as good as 5 light drones, not that that cant be fixed. The last three are just stupid.
And most importantly, there is no experience in this thread in the types of battles that the eagle is proficient in with the eagle. There is little experience in large battles in and of itself.
You can fix the deficiencies of the eagle without making it overpowered in the long range. Write it on the board 100 times. Then support a change that fixes its deficiencies without making it overpowered in the long range.
ed: Welse, come onto test and back up your claims, ive got the retributions fitted. Cant you fly an eagle with tech 2 medium blasters and HAMs?
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welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2007.09.17 01:33:00 -
[1220]
Originally by: Goumindong Write it on the board 100 times. Then support a change that fixes its deficiencies without making it overpowered in the long range.
It will not make it overpowered at long range. [Balance] The Caldari problem. |
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 01:38:00 -
[1221]
Originally by: welsh wizard
Originally by: Goumindong Write it on the board 100 times. Then support a change that fixes its deficiencies without making it overpowered in the long range.
It will not make it overpowered at long range.
Except that it will do more DPS at all ranges above 60km compared to a Zealot and Muninn. So yea, it will be overpowered in the long range.
Look, you can either get a Zealot and load AN Radio/microwave/infrared. Or you can get a Muninn and load up RF Carb Lead/Nuclear, Or you can get an Eagle and Load up Either CN thorium and do more DPS than both, and still have the option of switching to lead and having more range.
I.E. if i want to do the job of a Muninn, why would i bring a Muninn if the eagle can do that job just as well while still having the option of going longer.
P.S. i am on test right now with a 246 dps retribution and a 100 dps super-tanked retribution. Both have utterly ridiculous fits. Find me in Fd-. Prove me wrong.
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Liang Nuren
The Refugees
|
Posted - 2007.09.17 01:45:00 -
[1222]
Originally by: Goumindong
Originally by: welsh wizard
Originally by: Goumindong Write it on the board 100 times. Then support a change that fixes its deficiencies without making it overpowered in the long range.
It will not make it overpowered at long range.
Except that it will do more DPS at all ranges above 60km compared to a Zealot and Muninn. So yea, it will be overpowered in the long range.
Look, you can either get a Zealot and load AN Radio/microwave/infrared. Or you can get a Muninn and load up RF Carb Lead/Nuclear, Or you can get an Eagle and Load up Either CN thorium and do more DPS than both, and still have the option of switching to lead and having more range.
I.E. if i want to do the job of a Muninn, why would i bring a Muninn if the eagle can do that job just as well while still having the option of going longer.
P.S. i am on test right now with a 246 dps retribution and a 100 dps super-tanked retribution. Both have utterly ridiculous fits. Find me in Fd-. Prove me wrong.
All he'd have to do to prove himself right is to lose... and then you'd just say it was because he didn't know how to PVP.
It'd be much more entertaining to see you show him how to use an Eagle. You have HAC 4 and T2 Med Blasters/Rails right?
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 01:47:00 -
[1223]
Originally by: Liang Nuren
All he'd have to do to prove himself right is to lose... and then you'd just say it was because he didn't know how to PVP.
It'd be much more entertaining to see you show him how to use an Eagle. You have HAC 4 and T2 Med Blasters/Rails right?
Liang
So you are saying that Welsh is a liar, and i am not?
Well, ok. But no, HAC 4, but no t2 med blasters. Eagle isnt on short list of plans to skirmish/armored warfare
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Liang Nuren
The Refugees
|
Posted - 2007.09.17 01:53:00 -
[1224]
Originally by: Goumindong
Originally by: Liang Nuren
All he'd have to do to prove himself right is to lose... and then you'd just say it was because he didn't know how to PVP.
It'd be much more entertaining to see you show him how to use an Eagle. You have HAC 4 and T2 Med Blasters/Rails right?
Liang
So you are saying that Welsh is a liar, and i am not?
Well, ok. But no, HAC 4, but no t2 med blasters. Eagle isnt on short list of plans to skirmish/armored warfare
No, I'm saying the test would be fruitless either way, because it wouldn't prove what either of you want to prove (you'd both be "working for the enemy" so to speak).
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 01:59:00 -
[1225]
Originally by: Liang Nuren
No, I'm saying the test would be fruitless either way, because it wouldn't prove what either of you want to prove (you'd both be "working for the enemy" so to speak). Liang
I dont have to prove it to anyone but Weslh, if he throws the fight he will know he was wrong. If i throw the fight, he will know it as well.
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Ciuci
FinFleet Band of Brothers
|
Posted - 2007.09.17 05:24:00 -
[1226]
back on the top
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Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.17 06:18:00 -
[1227]
Originally by: Goumindong
Originally by: welsh wizard
Originally by: Goumindong Write it on the board 100 times. Then support a change that fixes its deficiencies without making it overpowered in the long range.
It will not make it overpowered at long range.
Except that it will do more DPS at all ranges above 60km compared to a Zealot and Muninn. So yea, it will be overpowered in the long range.
Well look at the Raven. It can do great DPS at very long ranges. It seems it's a great fleet ship from that statistics. Yet the opposite is true.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 06:59:00 -
[1228]
Originally by: Hugh Ruka
Well look at the Raven. It can do great DPS at very long ranges. It seems it's a great fleet ship from that statistics. Yet the opposite is true.
If you want to be a ****** about it then go ahead and be a ******. There are no mitigating factors for the eagle that there are with the raven.
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MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.17 07:48:00 -
[1229]
Edited by: MailFan on 17/09/2007 07:48:23 The only one not knowing how to fit an Eagle is you Goum, since you didn't even fly one ever. You don't fit 3x MFS t2 on an Eagle, you fit 2. Saves you a PDU or RCU slot, lack of PG, remember?
As a clean ship, the Moa outdamages the Eagle close range, with 1 MFS t2 on both setups it still outdamages the Eagle, with 2 also. Only with 3MFS you will outdamage the Moa with 5dps. You are wrong, but too tight to admit it.
And with 3 rig slots on the Moa, vs 2 on the Eagle, you could probably give it a pretty decent resist also. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Augeas
|
Posted - 2007.09.17 08:06:00 -
[1230]
Quote: Except that it will do more DPS at all ranges above 60km compared to a Zealot and Muninn.
*Hits head against wall*
For the hundred millionth time... It's supposed to be the best sniper! It's certainly supposed to be the better than those multirole HACs with sniper fits shoehorned on! In exchange, it has high mass, low speed and minimal versatility, and lower alpha!
Your inability to appreciate this is almost as baffling as your opinion that a drone bay is useful on a dedicated sniper.
|
|
Erotic Irony
0bsession
|
Posted - 2007.09.17 08:18:00 -
[1231]
Originally by: Augeas
Quote: Except that it will do more DPS at all ranges above 60km compared to a Zealot and Muninn.
*Hits head against wall*
For the hundred millionth time... It's supposed to be the best sniper! It's certainly supposed to be the better than those multirole HACs with sniper fits shoehorned on! In exchange, it has high mass, low speed and minimal versatility, and lower alpha!
Your inability to appreciate this is almost as baffling as your opinion that a drone bay is useful on a dedicated sniper.
Your inability to appreciate the benefits of a 5th turret is almost as baffling as your inability to see how rigs and faction ammo and the double range bonus changed the gameplay equation from the "conventional wisdom" of a year and half ago. ___ Eve Players are not very smart. Support Killmail Overhaul
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Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.17 08:29:00 -
[1232]
Originally by: Goumindong
Originally by: Hugh Ruka
Well look at the Raven. It can do great DPS at very long ranges. It seems it's a great fleet ship from that statistics. Yet the opposite is true.
If you want to be a r.3tard about it then go ahead and be a r.3tard. There are no mitigating factors for the eagle that there are with the raven.
Just to see the stars ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Erotic Irony
0bsession
|
Posted - 2007.09.17 08:37:00 -
[1233]
Originally by: Hugh Ruka
Originally by: Goumindong
Originally by: Hugh Ruka
Well look at the Raven. It can do great DPS at very long ranges. It seems it's a great fleet ship from that statistics. Yet the opposite is true.
If you want to be a r.3tard about it then go ahead and be a r.3tard. There are no mitigating factors for the eagle that there are with the raven.
Just to see the stars ...
woah you totally undercut his point
also, your attempt to "Expose" him just made you look like an even bigger fool
___ Eve Players are not very smart. Support Killmail Overhaul
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 08:57:00 -
[1234]
Originally by: MailFan Edited by: MailFan on 17/09/2007 07:48:23 The only one not knowing how to fit an Eagle is you Goum, since you didn't even fly one ever. You don't fit 3x MFS t2 on an Eagle, you fit 2. Saves you a PDU or RCU slot, lack of PG, remember?
As a clean ship, the Moa outdamages the Eagle close range, with 1 MFS t2 on both setups it still outdamages the Eagle, with 2 also. Only with 3MFS you will outdamage the Moa with 5dps. You are wrong, but too tight to admit it.
And with 3 rig slots on the Moa, vs 2 on the Eagle, you could probably give it a pretty decent resist also.
Wait a second. Did i, or did i not post a setup that tanked more and did more DPS than your neutron setup?
The only weapons to do not sacrifice a single low slot in favor of an extra damage mod when downsizing so long as this is not the third stacked damage mod are lasers
If you dont want to fit missile launchers its your own problem and for it, you will sacrifice 60-70 dps and a couple thousand points of shield on all your fits.
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Liang Nuren
The Refugees
|
Posted - 2007.09.17 09:02:00 -
[1235]
Edited by: Liang Nuren on 17/09/2007 09:02:24
Originally by: Goumindong
Wait a second. Did i, or did i not post a setup that tanked more and did more DPS than your neutron setup?
The only weapons to do not sacrifice a single low slot in favor of an extra damage mod when downsizing so long as this is not the third stacked damage mod are lasers
If you dont want to fit missile launchers its your own problem and for it, you will sacrifice 60-70 dps and a couple thousand points of shield on all your fits.
Yes, it seemed that you did to me.
But, can you rephrase the bold part? I've read it like 20 times and don't get it... I blame the grammar.
Liang
Edit: name.
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 09:03:00 -
[1236]
Originally by: Augeas
Quote: Except that it will do more DPS at all ranges above 60km compared to a Zealot and Muninn.
Your inability to appreciate this is almost as baffling as your opinion that a drone bay is useful on a dedicated sniper.
You do realize that the drone bay is one of the things that the proponents of the 5th turret for the eagle keep harping on in favor of the Muninn, its cited as point defense[and it is, to a point] that the Eagle doesnt have[it has the same two standard launchers the Muninn does, but no drone bay] and so justifying the 5th turret?
You do realize that?
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 09:08:00 -
[1237]
Originally by: Liang Nuren
But, can you rephrase the bold part? I've read it like 20 times and don't get it... I blame the grammar.
Liang
Edit: name.
The only weapon that it is advantagious to add a fitting mod onto instead of a 3rd damage mod and downfitting are lasers. All other weapons will have better DPS with 3 damage mods and the smaller weapons. This would be possible with Neutrons to Electrions[just barely], but it is near impossible to upgrade from neutrons to electrons on a single fitting mod while also fitting two damage mods. In this instance, you lose both senondary DPS and tank by upgrading to neutrons.
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.17 09:30:00 -
[1238]
Edited by: MailFan on 17/09/2007 09:29:45 You would always want to fit Neutrons on the Eagle since you NEED the range to try and stay out of web or anyone else's blaster range.
Your setup = fail.
--
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 09:36:00 -
[1239]
Originally by: MailFan Edited by: MailFan on 17/09/2007 09:29:45 You would always want to fit Neutrons on the Eagle since you NEED the range to try and stay out of web or anyone else's blaster range.
Your setup = fail.
You arent going to be staying out of web range in an eagle. Use the sheild resist bonus, put up a big buffer, and tough it out.
That being said, yea, the eagle could use a boost in the short range, 25 cubes and 50% more shields sounds great.
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Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.17 10:21:00 -
[1240]
Originally by: Erotic Irony
Originally by: Hugh Ruka
Originally by: Goumindong
Originally by: Hugh Ruka
Well look at the Raven. It can do great DPS at very long ranges. It seems it's a great fleet ship from that statistics. Yet the opposite is true.
If you want to be a r.3tard about it then go ahead and be a r.3tard. There are no mitigating factors for the eagle that there are with the raven.
Just to see the stars ...
woah you totally undercut his point
also, your attempt to "Expose" him just made you look like an even bigger fool
and who cares ? certainly not me ...
his quest is to make another mediocre HAC. the rest want's an excelent sniper.
I am in favor of the later, but meh ... I give up (yet again) ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
|
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.09.17 10:48:00 -
[1241]
Edited by: d026 on 17/09/2007 10:54:24
Originally by: Goumindong
Originally by: welsh wizard
Originally by: Goumindong Write it on the board 100 times. Then support a change that fixes its deficiencies without making it overpowered in the long range.
It will not make it overpowered at long range.
Except that it will do more DPS at all ranges above 60km compared to a Zealot and Muninn. So yea, it will be overpowered in the long range.
you are wrong. Muninn outdps T5 eagle from 0-60k then again from 100-125k. In fact the muninn wil remain the hac with the highest dps at ok sniping range + it has a ridiculus alpha.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 11:35:00 -
[1242]
Edited by: Goumindong on 17/09/2007 11:41:48
Originally by: d026
you are wrong. Muninn outdps T5 eagle from 0-60k then again from 100-125k. In fact the muninn wil remain the hac with the highest dps at ok sniping range + it has a ridiculus alpha.
This is just a flat out lie.
http://i95.photobucket.com/albums/l130/Goumindong/srsly5teaglebad.jpg
Yellow and light blue = 5 turret eagle.
Note how this doesnt even figure tracking which is the largest consideration when engaging such targets.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.09.17 11:47:00 -
[1243]
Originally by: Goumindong Edited by: Goumindong on 17/09/2007 11:41:48
Originally by: d026
you are wrong. Muninn outdps T5 eagle from 0-60k then again from 100-125k. In fact the muninn wil remain the hac with the highest dps at ok sniping range + it has a ridiculus alpha.
This is just a flat out lie.
http://i95.photobucket.com/albums/l130/Goumindong/srsly5teaglebad.jpg
Yellow and light blue = 5 turret eagle.
Note how this doesnt even figure tracking which is the largest consideration when engaging such targets.
if you want to snipe fit a tracking comp.
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.17 11:48:00 -
[1244]
Edited by: MailFan on 17/09/2007 11:52:52
Originally by: Goumindong
You arent going to be staying out of web range in an eagle. Use the sheild resist bonus, put up a big buffer, and tough it out.
That being said, yea, the eagle could use a boost in the short range, 25 cubes and 50% more shields sounds great.
The Eagles main problem is damage, DPS. The only thing it can do decent is tanking, and you want to boost that even more?
Your idea is complete nonsense and suggest no factual experience with this ship at all. You might as well be discussing about flying a Caldari Titan, since you would have equal experience in both the Eagle and the Titan.
Besides that, you want to screw around with it bonusses and request unreasonable dronebay sizes for a Caldari ship. While a single turret added, in line with the Heavy Assault philosophy, would fix both long range and short range issues.
Any decent research goes in a circle of Theory, Collecting data, making a Hypothesis and Testing it. You have a theory, collect some data and give your hypothesis. You refuse however to test this or listen to people who have. Instead you shout at them, saying they are mentally disabled or liars for pages and pages. You are a complete fraud. You are the most basic example of incorrect and delusional research founded on your theoretical opinions with no other basis than your own conclusions. If it were for people like you, we would still be hunting rabbits and living in caves. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Sportapro
|
Posted - 2007.09.17 11:56:00 -
[1245]
/signed
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 11:58:00 -
[1246]
Sisi cannot handle the types of battles needed to test this. I have repeatedly said i will get on the test server and test DPS against interceptors.
I have also repeatedly explained that testing is only to create a model you can use to predict the outcome of any inputs. But we already have the model that we can use to preduct the outcome, since CCP made it and gave it to use in clean mathmatical format.
The problem is very simple. With an added turret it outperforms the Zealot and Muninn at all sniping ranges. If you can find a way for it to not outperform the Zealot and Muninn at all sniping ranges while giving it another turret, go right ahead.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.09.17 11:59:00 -
[1247]
Originally by: Goumindong Edited by: Goumindong on 17/09/2007 11:41:48
Originally by: d026
you are wrong. Muninn outdps T5 eagle from 0-60k then again from 100-125k. In fact the muninn wil remain the hac with the highest dps at ok sniping range + it has a ridiculus alpha.
This is just a flat out lie.
http://i95.photobucket.com/albums/l130/Goumindong/srsly5teaglebad.jpg
Yellow and light blue = 5 turret eagle.
Note how this doesnt even figure tracking which is the largest consideration when engaging such targets.
0-60k munnin to 105-125k munnin: MUNINN vs EAGLE
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 12:00:00 -
[1248]
Originally by: d026
if you want to snipe fit a tracking comp.
max lock range 110km.
If you add rigs, the Eagle can too. Then it gets 3 tracking computers, and either a te or 4 damage mods to be comparable[or an SAR, or damage control, or any number of other mods].
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.09.17 12:00:00 -
[1249]
Originally by: Goumindong With an added turret it outperforms the Zealot and Muninn at all sniping ranges. If you can find a way for it to not outperform the Zealot and Muninn at all sniping ranges while giving it another turret, go right ahead.
wrong.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 12:01:00 -
[1250]
Originally by: d026
0-60k munnin to 105-125k munnin: MUNINN vs EAGLE
So your arguement is "i have never fought in any large scale engagement ever"? Intesting angle, i am not sure how well it will play though.
|
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.09.17 12:01:00 -
[1251]
Originally by: Goumindong
Originally by: d026
if you want to snipe fit a tracking comp.
max lock range 110km.
If you add rigs, the Eagle can too. Then it gets 3 tracking computers, and either a te or 4 damage mods to be comparable[or an SAR, or damage control, or any number of other mods].
2 x sb 1 x tc = 167k lock range
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.09.17 12:03:00 -
[1252]
Edited by: d026 on 17/09/2007 12:04:24
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.17 12:04:00 -
[1253]
Originally by: Goumindong Sisi cannot handle the types of battles needed to test this. I have repeatedly said i will get on the test server and test DPS against interceptors.
I have also repeatedly explained that testing is only to create a model you can use to predict the outcome of any inputs. But we already have the model that we can use to preduct the outcome, since CCP made it and gave it to use in clean mathmatical format.
The problem is very simple. With an added turret it outperforms the Zealot and Muninn at all sniping ranges. If you can find a way for it to not outperform the Zealot and Muninn at all sniping ranges while giving it another turret, go right ahead.
All CCP gave were formulas to calculate Dps in a perfect situation that will never ever ever closely resembles ingame warfare. Especially not when you use BestT1 or BestNavy ammo.
Me and other people have given several different graphs that show even a 5 Turret Eagle not outperforming a Zealot and Muninn (Which still aren't snipers, they are allrounders). --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.17 12:53:00 -
[1254]
Originally by: d026
2 x sb 1 x tc = 167k lock range
Muninn doesnt have 4 med slots.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 12:55:00 -
[1255]
Edited by: Goumindong on 17/09/2007 12:55:20
Originally by: MailFan
All CCP gave were formulas to calculate Dps in a perfect situation that will never ever ever closely resembles ingame warfare. Especially not when you use BestT1 or BestNavy ammo.
Me and other people have given several different graphs that show even a 5 Turret Eagle not outperforming a Zealot and Muninn (Which still aren't snipers, they are allrounders).
O.K. Fine, load CN carb lead into the Muninn, AN Radio or AN Microwave into the Zealot and then CN thorium into the eagle.
Guess what. Eagle is comprable in both DPS, range, and tracking.
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Fager
Xel'Naga Corp
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Posted - 2007.09.17 15:23:00 -
[1256]
I always thought that the advantage of higher alpha with projetile gunships was offset by having the lowest DPS of the other gunships. Not comparable or higher? Isnt tempest DPS lower, but still heavy used becouse of alpha?
And zelot like eagle is one of the ships ppl wish the get a DPS boost.
I mean the argument that Munin should equal the DPS and have higher alpha is a pretty bad argument according to these "rules of eve".
"I can predict the movement of stars, but not the madness of men"
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 16:18:00 -
[1257]
Originally by: Fager I always thought that the advantage of higher alpha with projetile gunships was offset by having the lowest DPS of the other gunships. Not comparable or higher? Isnt tempest DPS lower, but still heavy used becouse of alpha?
And zelot like eagle is one of the ships ppl wish the get a DPS boost.
I mean the argument that Munin should equal the DPS and have higher alpha is a pretty bad argument according to these "rules of eve".
Yes, the alpha is worth about 20-25% dps. This is why the ships are balanced NOW, and would NOT be balanced after the eagle got a 5th turret.
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KD.Fluffy
The Refugees
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Posted - 2007.09.17 17:33:00 -
[1258]
Quote: Yes, the alpha is worth about 20-25% dps. This is why the ships are balanced NOW, and would NOT be balanced after the eagle got a 5th turret.
what are you smoking? The eagle doesnt do 20-25% more dps. it does 30% less.... it should be hitting harder then the capless, freaky alpha muninn.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 17:42:00 -
[1259]
Originally by: KD.Fluffy
Quote: Yes, the alpha is worth about 20-25% dps. This is why the ships are balanced NOW, and would NOT be balanced after the eagle got a 5th turret.
what are you smoking? The eagle doesnt do 20-25% more dps. it does 30% less.... it should be hitting harder then the capless, freaky alpha muninn.
It does about the same[194 eagle vs 192 muninn]. The propsed changes will have it do 25% more.
It shouldnt be hitting harder because if it is equal to the Muninn at that same range then there is no reason to fly the Muninn, As instead you would just fly an Eagle and get the benefit of being able to fill both shoes when needed.
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KD.Fluffy
The Refugees
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Posted - 2007.09.17 17:45:00 -
[1260]
Edited by: KD.Fluffy on 17/09/2007 17:45:47
Quote: It does about the same[194 eagle vs 192 muninn]. The propsed changes will have it do 25% more.
It shouldnt be hitting harder because if it is equal to the Muninn at that same range then there is no reason to fly the Muninn, As instead you would just fly an Eagle and get the benefit of being able to fill both shoes when needed.
if you ignore t2 ammo and load the eagle up with the best faction ammo, then it can compare in dps figures. Thats the problem though... it barely equals it. Factor in t2 ammo, freakish alpha, capless guns, drone bay, lower mass, higher base speed, and you quickly start to ask yourself what the purpose of the eagle would be. Why shoudl you fly an eagle when the muninn is better in every regard? If eagle outdamaged muninn at long range... imo it should, then there would be a purpose to it. You said yourself up there that alpha should equate less dps, and now your saying it shouldnt? which one is it?
Quote: Yes, the alpha is worth about 20-25% dps. This is why the ships are balanced NOW, and would NOT be balanced after the eagle got a 5th turret.
Quote: It does about the same[194 eagle vs 192 muninn]. The propsed changes will have it do 25% more.
It shouldnt be hitting harder because if it is equal to the Muninn at that same range then there is no reason to fly the Muninn, As instead you would just fly an Eagle and get the benefit of being able to fill both shoes when needed.
sounds to me like the muninn has higher alpha, caqpless guns, and equal dps... where is hte balance in that exactly?
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.17 17:45:00 -
[1261]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Yes, the alpha is worth about 20-25% dps. This is why the ships are balanced NOW, and would NOT be balanced after the eagle got a 5th turret.
what are you smoking? The eagle doesnt do 20-25% more dps. it does 30% less.... it should be hitting harder then the capless, freaky alpha muninn.
It does about the same[194 eagle vs 192 muninn]. The propsed changes will have it do 25% more.
It shouldnt be hitting harder because if it is equal to the Muninn at that same range then there is no reason to fly the Muninn, As instead you would just fly an Eagle and get the benefit of being able to fill both shoes when needed.
You forget that the higher alpha of artilleries is justified because they are supposed to do LESS DPS. ---------------------------------------
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iiOs
Blood Corsair's The Red Skull
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Posted - 2007.09.17 17:47:00 -
[1262]
Originally by: Juha85
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Yes, the alpha is worth about 20-25% dps. This is why the ships are balanced NOW, and would NOT be balanced after the eagle got a 5th turret.
what are you smoking? The eagle doesnt do 20-25% more dps. it does 30% less.... it should be hitting harder then the capless, freaky alpha muninn.
It does about the same[194 eagle vs 192 muninn]. The propsed changes will have it do 25% more.
It shouldnt be hitting harder because if it is equal to the Muninn at that same range then there is no reason to fly the Muninn, As instead you would just fly an Eagle and get the benefit of being able to fill both shoes when needed.
You forget that the higher alpha of artilleries is justified because they are supposed to do LESS DPS.
----------------------------------------
---------------------------------------- BB
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 17:49:00 -
[1263]
Originally by: KD.Fluffy
sounds to me like the muninn has higher alpha, caqpless guns, and equal dps... where is hte balance in that exactly?
the 100km extra range for being marginally worse at 100km?
There you go.
Quote: Factor in t2 ammo
Fine. Muninn DPS @ 100km w/ tremor = 100 or less, Why? Because it doesnt track well enough with Tremor to put dps on target. You dont fit tech 2 ammo in these ships, and if you do, its something you do after you have exhausted your primary targets.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 17:51:00 -
[1264]
Originally by: Juha85
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Yes, the alpha is worth about 20-25% dps. This is why the ships are balanced NOW, and would NOT be balanced after the eagle got a 5th turret.
what are you smoking? The eagle doesnt do 20-25% more dps. it does 30% less.... it should be hitting harder then the capless, freaky alpha muninn.
It does about the same[194 eagle vs 192 muninn]. The propsed changes will have it do 25% more.
It shouldnt be hitting harder because if it is equal to the Muninn at that same range then there is no reason to fly the Muninn, As instead you would just fly an Eagle and get the benefit of being able to fill both shoes when needed.
You forget that the higher alpha of artilleries is justified because they are supposed to do LESS DPS.
I just said that. The advantage the Muninn has at that range[oh hey, it really is an advantage], is mitigated by the advantage the eagle has in the longer ranges.
If the Muninn did not have this advantage there would be no point in flying it.
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KD.Fluffy
The Refugees
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Posted - 2007.09.17 17:53:00 -
[1265]
Quote: the 100km extra range for being marginally worse at 100km?
There you go.
so since the ship can shoot the farthest it must do a ridiculusly low amount of dps? Hell lets give it one turret since no other hac will hit that far, and then it will be balanced.
by your logic the rokh and harpy should be broken... but they are not.
Quote:
Fine. Muninn DPS @ 100km w/ tremor = 100 or less, Why? Because it doesnt track well enough with Tremor to put dps on target. You dont fit tech 2 ammo in these ships, and if you do, its something you do after you have exhausted your primary targets.
not every target is an inty with 2km/s transversel. Actualy most ships in game arent that fast, more often then not you will be shooting other ships besides inties.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 17:57:00 -
[1266]
Originally by: KD.Fluffy
by your logic the rokh and harpy should be broken... but they are not.
My logic says no such thing. With the Rokh, tech 1 ammo is not nearly as advantagious. With the Harpy its outdamaged by the Moa.
Quote:
not every target is an inty with 2km/s transversel. Actualy most ships in game arent that fast, more often then not you will be shooting other ships besides inties.
You are right some are rifters with 4km/s, some are inties with 3-5km/s or more. Some are cruisers, but you will not be shooting at them, for you will not exhaust your target list before the battle is over. And if you want to be shooting at them, you should be flying a battleship.
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KD.Fluffy
The Refugees
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Posted - 2007.09.17 18:01:00 -
[1267]
Quote: You are right some are rifters with 4km/s, some are inties with 3-5km/s or more. Some are cruisers, but you will not be shooting at them, for you will not exhaust your target list before the battle is over. And if you want to be shooting at them, you should be flying a battleship.
and some targets will be a recon cruiser jamming your battleship friend. Oh look at that I alphad his shield... hes warping off now. Your not just gonna sit there and shoot only inties, so tech II ammo needs to be factored in to the balancing.
Quote: My logic says no such thing. With the Rokh, tech 1 ammo is not nearly as advantagious. With the Harpy its outdamaged by the Moa.
sigh..... yes cruisers out damage AFS... harpy is balanced with the rest of the afs very nicely, lets do the same for the hacs now plz.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 18:05:00 -
[1268]
Originally by: KD.Fluffy
and some targets will be a recon cruiser jamming your battleship friend. Oh look at that I alphad his shield... hes warping off now. Your not just gonna sit there and shoot only inties, so tech II ammo needs to be factored in to the balancing.
Battlecruisers and Battleships can shoot cruisers. They are better at it. if you want to shoot cruisers you should fly one of them. Are you going to take the 10 seconds to change ammos before shooting that cruiser?
Quote:
sigh..... yes cruisers out damage AFS... harpy is balanced with the rest of the afs very nicely, lets do the same for the hacs now plz.
Are you really that dense? Do all tech 1 battleships engage the same targets that the Moa does at better efficiency? No, they dont.
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KD.Fluffy
The Refugees
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Posted - 2007.09.17 18:08:00 -
[1269]
Quote: Battlecruisers and Battleships can shoot cruisers. They are better at it. if you want to shoot cruisers you should fly one of them. Are you going to take the 10 seconds to change ammos before shooting that cruiser?
Well I guess if you want to snipe battleships you better bring a dread cause it does it better. Sniping bs are only good at sniping cruisers, because a dread snipes bs better.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 18:09:00 -
[1270]
Originally by: KD.Fluffy
Quote: Battlecruisers and Battleships can shoot cruisers. They are better at it. if you want to shoot cruisers you should fly one of them. Are you going to take the 10 seconds to change ammos before shooting that cruiser?
Well I guess if you want to snipe battleships you better bring a dread cause it does it better. Sniping bs are only good at sniping cruisers, because a dread snipes bs better.
Dreads do not snipe battleships better. If you think so, go ahead and bring your dreads to a fleet battle, I am sure many people would enjoy showing you the errors of your ways.
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KD.Fluffy
The Refugees
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Posted - 2007.09.17 18:10:00 -
[1271]
Quote: Dreads do not snipe battleships better. If you think so, go ahead and bring your dreads to a fleet battle, I am sure many people would enjoy showing you the errors of your ways.
yeah I dont really think that, its just a continuation of your flawed logic.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 18:14:00 -
[1272]
Originally by: KD.Fluffy
Quote: Dreads do not snipe battleships better. If you think so, go ahead and bring your dreads to a fleet battle, I am sure many people would enjoy showing you the errors of your ways.
yeah I dont really think that, its just a continuation of your flawed logic.
It is a continuation of nothing, except your lies. My logic says nothing about dreads being better for that cause.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.17 20:01:00 -
[1273]
Originally by: Goumindong
Originally by: KD.Fluffy
by your logic the rokh and harpy should be broken... but they are not.
My logic says no such thing. With the Rokh, tech 1 ammo is not nearly as advantagious. With the Harpy its outdamaged by the Moa.
Quote:
not every target is an inty with 2km/s transversel. Actualy most ships in game arent that fast, more often then not you will be shooting other ships besides inties.
You are right some are rifters with 4km/s, some are inties with 3-5km/s or more. Some are cruisers, but you will not be shooting at them, for you will not exhaust your target list before the battle is over. And if you want to be shooting at them, you should be flying a battleship.
Just keep in mind that the battleships in your fleet will be shooting battleships as primary. Only after the enemy battleship fleet is dead will they be shooting at smaller targets. If you follow the logic that you should be in a bs if you want to shoot at cruisers you might as well have everyone in a battleship. It doesnt matter if you cant kill the enemy tacklers before they close on you, you can take care of em with drones, and with the overwhelming bs force of yours the enemy bs fleet will be annihilated before they can do any significant damage. ---------------------------------------
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.17 22:06:00 -
[1274]
Originally by: Goumindong
Battlecruisers and Battleships can shoot cruisers. They are better at it. if you want to shoot cruisers you should fly one of them. Are you going to take the 10 seconds to change ammos before shooting that cruiser?
Wait wait... So now you are saying it's a waste of time to switch ammo... but you are still convinced your BestT1 and BestNavy graphs are correct representations of ingame actions? Please don't say that a BS can't switch ammo but a HAC can.
Also, the enemy will run out of inty's way way way before they run out of every ship that has a bigger hull than a frigate. In fact, the Eagle will run out of targets after about 10 seconds, because that's all it takes for a blob of 5km/s ships to travel under your tracking range. But according to Goumindong-Online you should just warp of in your Eagle instead of switch to t2 ammo and help your buddies. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
QuickGonzalez
Caldari
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Posted - 2007.09.17 22:56:00 -
[1275]
two uselss hi slots on an eagle are really just annoying, please fill one of them with annother turret --- Alt: Thunder Sovereign |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.17 22:59:00 -
[1276]
Originally by: MailFan ...
You can start out with different ammos loaded. Why would i fly a Muninn if i could load CN thorium and have all the range and 25% more DPS with the ability to change ammo and hit farther if necessary?
Originally by: Juha85
Just keep in mind that the battleships in your fleet will be shooting battleships as primary. Only after the enemy battleship fleet is dead will they be shooting at smaller targets. If you follow the logic that you should be in a bs if you want to shoot at cruisers you might as well have everyone in a battleship. It doesnt matter if you cant kill the enemy tacklers before they close on you, you can take care of em with drones, and with the overwhelming bs force of yours the enemy bs fleet will be annihilated before they can do any significant damage.
If shooting battleships instead of cruisers is optimal then yes. However, the question is not "what is the optimal way to go about a fleet battle" the question is "if i want to be shooting at x type of ship, which ship do i bring" if the x is "cruisers" then you should not be using HACs to shoot the ships. You should be using battleships. If its not optimal to shoot cruiser hulled ships with the ships best designed to do so then you shouldnt be shooting cruisers at all until the other targets are cleared.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.18 01:42:00 -
[1277]
Originally by: Goumindong
Originally by: d026
2 x sb 1 x tc = 167k lock range
Muninn doesnt have 4 med slots.
i see you skipped first class. for the slow: 2 + 1 = 3!
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Riddick Valer
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Posted - 2007.09.18 01:49:00 -
[1278]
We all need to just admit. The man is an expert in how to use the Eagle in fleets. I bow before his large amounts of real world experience in the ship. I also eagerly await his views on proper titan tactics for all four races, based on the same level of experience.
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Magazaki
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Posted - 2007.09.18 01:53:00 -
[1279]
Originally by: Goumindong However, the question is not "what is the optimal way to go about a fleet battle" the question is "if i want to be shooting at x type of ship, which ship do i bring"
Not really. The question is more like: If I bring X ship, what am I good against, OR If I need to shoot stuff from Interceptor AND UPWARDS till Command ship what ship do I bring...
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Kamen
SRBI Circle 0f Two
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Posted - 2007.09.18 01:57:00 -
[1280]
Originally by: Rid**** Valer We all need to just admit. The man is an expert in how to use the Eagle in fleets. I bow before his large amounts of real world experience in the ship. I also eagerly await his views on proper titan tactics for all four races, based on the same level of experience.
Yeah, tbh, I don't see why an amarr would have more experience flying such a ship better than caldari pilots. Maybe Goons get an extra warp-to-200 button and an extra warp-away-200-from-gate button, so his comments are more valid. ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 03:43:00 -
[1281]
Originally by: d026
Originally by: Goumindong
Originally by: d026
2 x sb 1 x tc = 167k lock range
Muninn doesnt have 4 med slots.
i see you skipped first class. for the slow: 2 + 1 = 3!
You have missed a module in your summation.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.18 07:49:00 -
[1282]
Originally by: Goumindong
You can start out with different ammos loaded. Why would i fly a Muninn if i could load CN thorium and have all the range and 25% more DPS with the ability to change ammo and hit farther if necessary?
Different ammo's loaded as in: 2 guns with ammo X and 2 guns with ammo Y? Or in the cargobay? You were saying it's a waste of time to switch ammo. Though still remain to support your damage graphs.
You fly a Muninn because you Can. Because you have Minmatar gunnery, frigate and cruiser skills trained. I fly my Eagle because it's my best specced ship at the moment. You have either 2 options: 1. Bring a ship you can fly, even though there would be better ships to bring, but you can't. 2. Bring no ship at all because you can't fly the best ship in a given situation. Guess what your FC prefers?
I repeat, you do not bring 10 different types of ammo. You could, but you won't be switching often enough to get your best optimal. Which would result in a dps loss, but switching more often would also result in a dps loss. I bring 3 or maybe 4 types of ammo. T2 long range, named Iron, named Lead and sometimes AM. I find that it gives more than enough options. Below 200km, below 130 and below 70. Bringing more would only be confusing and you won't be switching ammo more than a handfull of times, I learned that by experience.
And the 75km extra range the Eagle has over the Muninn and Zeal do not make up for its other shortcommings by far. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.18 09:48:00 -
[1283]
Originally by: Goumindong
Originally by: d026
Originally by: Goumindong
Originally by: d026
2 x sb 1 x tc = 167k lock range
Muninn doesnt have 4 med slots.
i see you skipped first class. for the slow: 2 + 1 = 3!
You have missed a module in your summation.
i just fit the muninn for sniping not for speed.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 11:19:00 -
[1284]
Edited by: Goumindong on 18/09/2007 11:19:30
Originally by: d026
i just fit the muninn for sniping not for speed.
Sniping ships need MWDs in 0.0.
Why would you bring an anti-support sniper to a fight that wasnt in 0.0?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.18 11:56:00 -
[1285]
Edited by: d026 on 18/09/2007 11:58:26
Originally by: Goumindong Edited by: Goumindong on 18/09/2007 11:19:30
Originally by: d026
i just fit the muninn for sniping not for speed.
Sniping ships need MWDs in 0.0.
Why would you bring an anti-support sniper to a fight that wasnt in 0.0?
Fittign from my corpmate who is specialized in sniping with muninn (and we are 0.0 only, doing daily fleetwarfare):
3 x Gyrostabilizer II 2 x Domination Tracking Enhancer
2 x Sensor Booster II 1 x Shadow Serpentis Tracking Computer
5 x 720mm Howitzer Artillery II /w Tremor M 2 x Assault Missile Launcher II
no mwd required... he sometimes even fit a 3rd sensor booster if range is not that important.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.18 12:49:00 -
[1286]
Goumindong, I am not convinced by your theories and your graphs of a 5 turret eagle indicate where I would like the eagle to be in terms of sniping.
Just tell me again what your definion of support is... To my mind support = frigate--> battlecruiser or even just cruiser--> battlecruiser since frigates are referred to as tacklers by many fc's. You seem to think that the eagle is for shooting frigates and there t2 equivalents in some posts that you make and yet in other posts you say the eagle is anti support. You keep redefining game termnology to suit whatever on-paper theoretical argument you make.
It is clear that the eagle lacks the dps at long range to effectively shoot cruisers let alone battlecruisers and it has difficulty with fast frigates. I dont agree with you that the role of any hac should be to primarily shoot frigates. It is even mentioned in its decription that the eagle was concieved as a counter to the cerberus (another hac). It is you that assigns its role as 'the ultimate destructor of frigates' not I and in fact not most people that have contributed to this thread.
Your 'fix' for the eagle involves giving it a drone bay (and slightly less mass, more speed?) and yet this new role you give it runs completely counter to caldari philosophy of range over speed. The eagle is a sniper and is ****e at anything else. giving the eagle one more turret would not overpower it in the short range and would make it marginally the best in the long range. Your use of language such as 'completely trounce' and 'utterly destroy' is designed to throw people off the truth of the matter which is that the eagle would not be overpowered but simply the best at the only effeective role it has been given. And no, it is not already the best, the munnin and the zealot can achive more dps (albeit marginally) around sniping ranges where the eagles dps is at its highest and they are both faster and more agile. The zealot 'uttely trounces' the eagle in the mid range and against the munnin it aint even funny.
Maybe the zealot also needs another turret too and I know that you think it does. The fact is that the 5 turret eagle would perhaps compete a little too well with the zealot for your liking which, given that you are amarr, is why I think you have argued so hard against an eagle boost. The fact remains however that the eagles range advantage is moot when it is merely competative at best dps range and does pitiful dps at higher ranges.
Any argument you make against the eagle which points to the fact that it is a fleet ship is also wrong since if you have a fleet of eagles sniping (meaning they have managed to attain the range advantage using superior tactics) you would need more eagles to attain a winning amount of dps when compared to other hacs (if these other hacs had there own range advantage) such as the demios in the close range. This means you would need more eagles to do the job than demios, munnin, zealot (within its best range), ishtar, vagabond (LOL), thorax, and on and on and on... Any caldari sniper that is utilising its range advantage assumes that the player has maneuvered into its tactically best range, this also applys to other races. As it stands, when comparing like for like, the eagle is going to die when forced to compete within the best ranges of other hacs but the converse is not true because the eagle cannot do enough dps at long range and due to the fact that other races have superior cruiser sized snipers, it wont win at its highest dps range either.
So basically the eagles only niche is gimped bescause it only has 4 lousy turrets.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.18 15:39:00 -
[1287]
Originally by: Goumindong
Different ammo in that the Eagle does not have to come into a battle with CN lead loaded. It can also start a battle with CN thorium loaded.
Sure it Can, but I won't. When I warp in close range, I fit anti-matter. When we warp in at long range, I fit the longest range ammo and fly to my optimal range while I keep firing.
Quote:
If the eagle with CN thorium does as more DPS than the Muninn with RF Carb Lead, why fly the Muninn? The Muninn comes in with optimal ammo and the Eagle can either be as good or better than it in a similar fit, and at the same time have the option of changing ammos and shooting at things farther away.
Why fly a Raven when a Tempest would do more damage in a fleet? Because I can fly a Raven and I can't fly a Tempest.
Quote:
Remember, as you say, changing ammo in the middle of the battle is never usefull, such there is never a point where you will have tremor loaded.
No you change my words. I said it's never usefull to change ammo while firing at inty's who are coming at you. It however is very usefull to switch to T2 ammo when you want to engage at max range and try to shoot a cruiser or battlecruiser. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Silence Duegood
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Posted - 2007.09.18 16:16:00 -
[1288]
Originally by: Bad Borris Goumindong, I am not convinced by your theories and your graphs of a 5 turret eagle indicate where I would like the eagle to be in terms of sniping.
Just tell me again what your definion of support is... To my mind support = frigate--> battlecruiser or even just cruiser--> battlecruiser since frigates are referred to as tacklers by many fc's. You seem to think that the eagle is for shooting frigates and there t2 equivalents in some posts that you make and yet in other posts you say the eagle is anti support. You keep redefining game termnology to suit whatever on-paper theoretical argument you make.
It is clear that the eagle lacks the dps at long range to effectively shoot cruisers let alone battlecruisers and it has difficulty with fast frigates. I dont agree with you that the role of any hac should be to primarily shoot frigates. It is even mentioned in its decription that the eagle was concieved as a counter to the cerberus (another hac). It is you that assigns its role as 'the ultimate destructor of frigates' not I and in fact not most people that have contributed to this thread.
Your 'fix' for the eagle involves giving it a drone bay (and slightly less mass, more speed?) and yet this new role you give it runs completely counter to caldari philosophy of range over speed. The eagle is a sniper and is ****e at anything else. giving the eagle one more turret would not overpower it in the short range and would make it marginally the best in the long range. Your use of language such as 'completely trounce' and 'utterly destroy' is designed to throw people off the truth of the matter which is that the eagle would not be overpowered but simply the best at the only effeective role it has been given. And no, it is not already the best, the munnin and the zealot can achive more dps (albeit marginally) around sniping ranges where the eagles dps is at its highest and they are both faster and more agile. The zealot 'uttely trounces' the eagle in the mid range and against the munnin it aint even funny.
Maybe the zealot also needs another turret too and I know that you think it does. The fact is that the 5 turret eagle would perhaps compete a little too well with the zealot for your liking which, given that you are amarr, is why I think you have argued so hard against an eagle boost. The fact remains however that the eagles range advantage is moot when it is merely competative at best dps range and does pitiful dps at higher ranges.
Any argument you make against the eagle which points to the fact that it is a fleet ship is also wrong since if you have a fleet of eagles sniping (meaning they have managed to attain the range advantage using superior tactics) you would need more eagles to attain a winning amount of dps when compared to other hacs (if these other hacs had there own range advantage) such as the demios in the close range. This means you would need more eagles to do the job than demios, munnin, zealot (within its best range), ishtar, vagabond (LOL), thorax, and on and on and on... Any caldari sniper that is utilising its range advantage assumes that the player has maneuvered into its tactically best range, this also applys to other races. As it stands, when comparing like for like, the eagle is going to die when forced to compete within the best ranges of other hacs but the converse is not true because the eagle cannot do enough dps at long range and due to the fact that other races have superior cruiser sized snipers, it wont win at its highest dps range either.
So basically the eagles only niche is gimped bescause it only has 4 lousy turrets.
He shoots! HE SCORES!!!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 17:39:00 -
[1289]
Originally by: MailFan
Originally by: Goumindong
Different ammo in that the Eagle does not have to come into a battle with CN lead loaded. It can also start a battle with CN thorium loaded.
Sure it Can, but I won't. When I warp in close range, I fit anti-matter. When we warp in at long range, I fit the longest range ammo and fly to my optimal range while I keep firing.
Are you saying that the Eagle is the best HAC for the job then? Because it has the longest optimal range?
If you always fit your longest range ammo there must be a reason for that. If you think that that course of action is the best, then clearly there is never a point for the Muninn, since it has a smaller optimal range and similar DPS to the eagle when it fits that range ammo, and you never load that range ammo...
Quote:
Why fly a Raven when a Tempest would do more damage in a fleet? Because I can fly a Raven and I can't fly a Tempest.
So when you are deciding what do train you think "hmmm, i want to fight in fleets, ill use the raven!"
Because that makes no sense at all.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 17:45:00 -
[1290]
Originally by: Bad Borris :words:
No, support is frigates, dictors, and inties. They support the main fleet by generating warp-ins, and getting tackles. Support can also encompase ewar, but those are fleet primaries.
Anti-support is cruisers/hacs/battlecruisers, damp ships and ecm.
HACs are best at shooting frigates, dictors, and inties. Damp ships and battlecruisers are best at nullifying ewar.
The rest of your arguement is based on a lie. The 5 turret eagle really would absolutly trounce these ships. We are talking no reason to fly, ever, over an eagle or some other ship in a different situation.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.18 17:45:00 -
[1291]
Raven in a fleet fight? . Bring a scorp.
/Offtopicness.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 17:47:00 -
[1292]
Originally by: d026 My CORPMATE!
Your corpmate is a foolish person. Have him come down to the south and see how long it lasts being unable to mwd out of bubbles.
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trouser boy
The Eve Pacification Syndicate
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Posted - 2007.09.18 17:54:00 -
[1293]
Originally by: Goumindong The rest of your arguement is based on a lie. The 5 turret eagle really would absolutly trounce these ships. We are talking no reason to fly, ever, over an eagle or some other ship in a different situation.
Normally theres a bit of sense but that it utter rubbish.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.18 18:01:00 -
[1294]
Originally by: Goumindong
The rest of your arguement is based on a lie. The 5 turret eagle really would absolutly trounce these ships. We are talking no reason to fly, ever, over an eagle or some other ship in a different situation.
Well I nearly puked laughing at this comment since most of my argument was based on a diferent interpretation of your graphs. A 5 turret eagle would still lose to other hacs at their own best range, plain and simple. I encourage you to prove otherwise since the burden of most peoples common sense is against you.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 18:13:00 -
[1295]
Originally by: Bad Borris
Originally by: Goumindong
The rest of your arguement is based on a lie. The 5 turret eagle really would absolutly trounce these ships. We are talking no reason to fly, ever, over an eagle or some other ship in a different situation.
Well I nearly puked laughing at this comment since most of my argument was based on a diferent interpretation of your graphs. A 5 turret eagle would still lose to other hacs at their own best range, plain and simple. I encourage you to prove otherwise since the burden of most peoples common sense is against you.
No, it wouldnt. At the moment an eagle does 194 dps at 100km. A muninn does 192 dps@ 100km. RIGHT NOW. A Zealot does 167. At this very point in time with the current balance that is in effect these numbers are true.
With a 5th turret, the eagle would do 242 dps@ 100km. This is more than the Munninn does with tech 2 ammo, tech 2 ammo which has a tracking penalty so bad it makes it near useless.
Tell me, why would i ever use a Zealot or a Muninn if i could instead use an Eagle and do MORE dps where those two operate AND have the option to shoot farther if necessary?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.18 18:29:00 -
[1296]
Originally by: Goumindong
Originally by: d026 My CORPMATE!
Your corpmate is a foolish person. Have him come down to the south and see how long it lasts being unable to mwd out of bubbles.
probably YOU suck not shooting the dictors and let them get close!
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.18 18:30:00 -
[1297]
Originally by: Goumindong
Tell me, why would i ever use a Zealot or a Muninn if i could instead use an Eagle and do MORE dps where those two operate AND have the option to shoot farther if necessary?
The muninn and the zealot are part-time snipers. My claim is that other hacs with best fit in there primary role would outdamage a 5 turret eagle which you have so far been unable to prove. So a blaster demios would beat a 5 turret beagle or a sniper fit eagle at close range etc etc etc...
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King Hopy
Beasts of Burden YouWhat
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Posted - 2007.09.18 18:36:00 -
[1298]
Originally by: Goumindong
Originally by: Bad Borris
Originally by: Goumindong
The rest of your arguement is based on a lie. The 5 turret eagle really would absolutly trounce these ships. We are talking no reason to fly, ever, over an eagle or some other ship in a different situation.
Well I nearly puked laughing at this comment since most of my argument was based on a diferent interpretation of your graphs. A 5 turret eagle would still lose to other hacs at their own best range, plain and simple. I encourage you to prove otherwise since the burden of most peoples common sense is against you.
No, it wouldnt. At the moment an eagle does 194 dps at 100km. A muninn does 192 dps@ 100km. RIGHT NOW. A Zealot does 167. At this very point in time with the current balance that is in effect these numbers are true.
With a 5th turret, the eagle would do 242 dps@ 100km. This is more than the Munninn does with tech 2 ammo, tech 2 ammo which has a tracking penalty so bad it makes it near useless.
Tell me, why would i ever use a Zealot or a Muninn if i could instead use an Eagle and do MORE dps where those two operate AND have the option to shoot farther if necessary?
Because when you fly a zealot or muninn you are best off without going pure sniper. You should engage in mid-range, between 20-50km.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.18 18:38:00 -
[1299]
Originally by: d026 probably YOU suck not shooting the dictors and let them get close!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 18:44:00 -
[1300]
Originally by: King Hopy
Because when you fly a zealot or muninn you are best off without going pure sniper. You should engage in mid-range, between 20-50km.
Ah ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.18 19:17:00 -
[1301]
Edited by: MailFan on 18/09/2007 19:18:10
Originally by: Goumindong
Are you saying that the Eagle is the best HAC for the job then? Because it has the longest optimal range?
The Eagle is the best Hac sniper above 120km because it's the ONLY Hac sniper above 120km. (ignoring some very specialised fittings). It should however be the best sniper Hac at anything that can be regarded as med-high ranges, 60 or 80km for example.
Quote:
If you always fit your longest range ammo there must be a reason for that. If you think that that course of action is the best, then clearly there is never a point for the Muninn, since it has a smaller optimal range and similar DPS to the eagle when it fits that range ammo, and you never load that range ammo...
Clearly there is no reason to use a Caracal because it's outperformed by the Cerberus Clearly there is no reason to use a Vexor because it's outperformed by the Ishtar Clearly there is no reason to use a Tempest because the Rokh has a longer optimal
Get the idea?
You use the ship you can fly. You don't not use your ship because there exists a better ship.
Quote:
So when you are deciding what do train you think "hmmm, i want to fight in fleets, ill use the raven!"
Because that makes no sense at all.
Good thinking! Exactly it makes no sense at all, so what about you try to think of another reason why a person playing EVE would want to train a Raven?
I'll give you a hint: PvE
Maybe you should play this game some more instead of posting in all EVE-o threads. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 19:43:00 -
[1302]
Originally by: MailFan
Clearly there is no reason to use a Caracal because it's outperformed by the Cerberus Clearly there is no reason to use a Vexor because it's outperformed by the Ishtar Clearly there is no reason to use a Tempest because the Rokh has a longer optimal
The ishtar and Cerberus are tech 2 variations of their tech 2 counterpart. Cost would be a good reason.
There is no such reason for the Zealot or Muninn[Both more expensive than the Eagle due to the mechanics of invention]
The Tempest has advantages over the Rokh. That being alpha strike with similar DPS.
Quote:
Good thinking! Exactly it makes no sense at all, so what about you try to think of another reason why a person playing EVE would want to train a Raven?
Certianly not for fleet work.
Quote:
The Eagle is the best Hac sniper above 120km because it's the ONLY Hac sniper above 120km. (ignoring some very specialised fittings). It should however be the best sniper Hac at anything that can be regarded as med-high ranges, 60 or 80km for example.
No, it should not be the best HAC at anything that can be regarded as med-high ranges.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.18 20:05:00 -
[1303]
Originally by: Goumindong
No, it should not be the best HAC at anything that can be regarded as med-high ranges.
Yes, it should be the best hac at long range since that it is niche role, the only role it is good at and it gets owned at ranges which are not best suited to it. You are fundamentally wrong and u aint got the balls to admit it. How much further do you wanna stoop with this pal? You already taken to ignoring what you feel like ignoring and simply laughing like an idiot at anyone with a different idea than you. You simply refuse to engage in any argument which challenges your warped logic about the role of each hac and refuse to back up sweeping statements which are completely wrong. I have never seen anyone post so often for so long and be so wrong.
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Kyrynn
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Posted - 2007.09.18 20:12:00 -
[1304]
Keep posting and hope the other guy gets tired of it first.
Such is the Goum way.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 20:13:00 -
[1305]
Originally by: Bad Borris
Originally by: Goumindong
No, it should not be the best HAC at anything that can be regarded as med-high ranges.
Yes, it should be the best hac at long range since that it is niche role, the only role it is good at and it gets owned at ranges which are not best suited to it. You are fundamentally wrong and u aint got the balls to admit it. How much further do you wanna stoop with this pal? You already taken to ignoring what you feel like ignoring and simply laughing like an idiot at anyone with a different idea than you. You simply refuse to engage in any argument which challenges your warped logic about the role of each hac and refuse to back up sweeping statements which are completely wrong. I have never seen anyone post so often for so long and be so wrong.
I laughed because it was so hilariously wrong.
The Zealot and the Muninn ought to be more or less equal above 50km, the Eagle should be slightly worse above 50km and below 100km and better above 100km.
Currently the eagles balance is right in relation to the Muninn. It is slightly worse above 50km and below 100km, but better above.
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.18 20:27:00 -
[1306]
Originally by: Goumindong
Originally by: Bad Borris
Originally by: Goumindong
No, it should not be the best HAC at anything that can be regarded as med-high ranges.
Yes, it should be the best hac at long range since that it is niche role, the only role it is good at and it gets owned at ranges which are not best suited to it. You are fundamentally wrong and u aint got the balls to admit it. How much further do you wanna stoop with this pal? You already taken to ignoring what you feel like ignoring and simply laughing like an idiot at anyone with a different idea than you. You simply refuse to engage in any argument which challenges your warped logic about the role of each hac and refuse to back up sweeping statements which are completely wrong. I have never seen anyone post so often for so long and be so wrong.
I laughed because it was so hilariously wrong.
The Zealot and the Muninn ought to be more or less equal above 50km, the Eagle should be slightly worse above 50km and below 100km and better above 100km.
Currently the eagles balance is right in relation to the Muninn. It is slightly worse above 50km and below 100km, but better above.
But now we are going round in circles because the eagle does such pathetic damage at extreme ranges that it is not worth paying 80 odd mil for it. I have already argued that other hacs in there best niche role out perform the eagle. The eagle in its niche role should outperform other sniping sniping hacs by some considerable margin. You could not even challenge the tank of a decent hac pilot with a 4 turret eagle. Other hacs are capable of destroying the eagle when it is fighting at ranges which are unsuitable to it. It really is the most limited hac there is. Four turrets and pathetic damage at long range is not enough, it simply needs more dps and you have not shown that a 5 turret eagle would outperform other ships in the close or medium ranges to a level that would be unacceptable to game balance and that really is the crux of the issue. If you are unhappy with the zealot then go moan in that thread...
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.18 20:31:00 -
[1307]
Originally by: Bad Borris The eagle in its niche role should outperform other sniping sniping hacs by some considerable margin.
It does.
Admittedly, it's not difficult when the other HACs are dealing less than 100 dps, but it still does.
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Liang Nuren
The Refugees
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Posted - 2007.09.18 20:43:00 -
[1308]
Just give it up guys... seriously. This thread needs to die. There's no point in trying to get a boost for this ship. The devs even admit that they don't read this forum. =/
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 21:16:00 -
[1309]
Originally by: Bad Borris the tank of a hac
the average HAC doesnt even have a damage control in a fleet...
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KD.Fluffy
The Refugees
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Posted - 2007.09.18 21:28:00 -
[1310]
Originally by: goumendumb No, it wouldnt. At the moment an eagle does 194 dps at 100km. A muninn does 192 dps@ 100km. RIGHT NOW. A Zealot does 167. At this very point in time with the current balance that is in effect these numbers are true.
With a 5th turret, the eagle would do 242 dps@ 100km. This is more than the Munninn does with tech 2 ammo, tech 2 ammo which has a tracking penalty so bad it makes it near useless.
Tell me, why would i ever use a Zealot or a Muninn if i could instead use an Eagle and do MORE dps where those two operate AND have the option to shoot farther if necessary?
sigh.....
don't forget the t2 ammo. Muninn does 223 dps at 110km. It gets a tracking penalty, so if an inty closes, its got two missle launchers and a drone bay to deal with it. Eagle currently only gets the two launchers, 1 if it gets a 5th turret. Now factor in the alpha the muninn gets, over twice the eagles alpha. Whats the draw back to the insane alpha advantage exactly? Now factor in the muninn's agility. Also much much better then the eagle, now factor in the capless guns. Also a huge advantage. Those reasons above are more then enough reason to fly a muninn over a 5 turret eagle. The zealot needs a drone bay as it lacks all point defense as a sniper.
its not all about damage vs distance, there are other ship attributes to consider with balance. Eagle with +1 turret is 100% balanced.
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Augeas
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Posted - 2007.09.18 21:36:00 -
[1311]
Quote: No, it should not be the best HAC at anything that can be regarded as med-high ranges.
Yes it should. That's the entire point of the Eagle. It's absurd to think that the sniper HAC shouldn't be, especially when it's an inflexible, high mass, low speed shield tanker.
If it isn't the best sniper, it is completely pointless. Even with a 5th turret the Muninn's high alpha, capless weapons and far greater flexibility will be favoured by many.
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Silence Duegood
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Posted - 2007.09.18 21:54:00 -
[1312]
Originally by: Goumindong
Originally by: Augeas
Quote: No, it should not be the best HAC at anything that can be regarded as med-high ranges.
Yes it should. That's the entire point of the Eagle. It's absurd to think that the sniper HAC shouldn't be, especially when it's an inflexible, high mass, low speed shield tanker.
If it isn't the best sniper, it is completely pointless. Even with a 5th turret the Muninn's high alpha, capless weapons and far greater flexibility will be favoured by many.
It is the best sniper. It just isnt the best at 60-100km, where the Muninn is slightly better. It can be a good or even great sniper without making the other snipers obsolete.
What other snipers? It's the only HAC with two range bonuses.
Moron.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 22:00:00 -
[1313]
Originally by: Silence Duegood
What other snipers? It's the only HAC with two range bonuses.
Moron.
The Zealot and Muninn are snipers.
Otherwise i would guess that the eagle and vulture are the only snipers in the game.
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KD.Fluffy
The Refugees
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Posted - 2007.09.18 22:01:00 -
[1314]
Quote: The eagle is cap stable when firing its guns.
The 5t eagle does 240 dps with thorium, MORE than even the tremor Muninn, which sucks balls anyway because tracking really is that important.
The drawback that it doesnt have the range of the eagle. Giving the eagle more DPS than the Muninn as well as having the extra range is ridiculous
its not ridiculus because muninn has higher alpha, has a drone bay, and would have two extra launchers. put hte munin inside 60km and it will uterlly trounce the eagle. Imo thats completely balanced. Maybe they should nerf the muninn's drone bay and mass to make it fair and lower its alpha?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 22:08:00 -
[1315]
Edited by: Goumindong on 18/09/2007 22:09:46
Originally by: KD.Fluffy
Quote: The eagle is cap stable when firing its guns.
The 5t eagle does 240 dps with thorium, MORE than even the tremor Muninn, which sucks balls anyway because tracking really is that important.
The drawback that it doesnt have the range of the eagle. Giving the eagle more DPS than the Muninn as well as having the extra range is ridiculous
its not ridiculus because muninn has higher alpha, has a drone bay, and would have two extra launchers. put hte munin inside 60km and it will uterlly trounce the eagle. Imo thats completely balanced. Maybe they should nerf the muninn's drone bay and mass to make it fair and lower its alpha?
Under 60km and you are into the range where your battlecruisers should be operating. If you have them.
Drones are not really not usefull[not that hey, we couldnt give drones the the eagle].
There is nothing wrong with the balance of the eagle and Muninn in the long range. You simply do not understand basic blancing concepts.
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Silence Duegood
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Posted - 2007.09.18 22:19:00 -
[1316]
Originally by: Goumindong
Originally by: Silence Duegood
What other snipers? It's the only HAC with two range bonuses.
Moron.
The Zealot and Muninn are snipers.
Otherwise i would guess that the eagle and vulture are the only snipers in the game.
So the Zealot and Muninn should absolutely dominate the Eagle at short and mid-range, and ye both should be as good as the Eagle at sniping?
Yeah, that's balanced!
Don't be an idiot. The Eagle and Vulture both get double range bonuses. They should dominate at sniping. The Zealot and Muninn are NOT snipers.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.18 22:30:00 -
[1317]
Originally by: Silence Duegood They should dominate at sniping.
And they do. The eagle consistently deals more damage than the muninn and zealot above 80km or so, with better tracking and the ability to still shoot further if needed. Adding another turret just makes the others nigh on obsolete.
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Silence Duegood
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Posted - 2007.09.18 22:35:00 -
[1318]
Originally by: Elmicker
Originally by: Silence Duegood They should dominate at sniping.
And they do. The eagle consistently deals more damage than the muninn and zealot above 80km or so, with better tracking and the ability to still shoot further if needed. Adding another turret just makes the others nigh on obsolete.
The Muninn is better up to 100k. Past that the Eagle does such poor damage that not even frigates are worried about having one shoot at it.
So, you're wrong.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 22:39:00 -
[1319]
Originally by: Silence Duegood
So the Zealot and Muninn should absolutely dominate the Eagle at short and mid-range, and ye both should be as good as the Eagle at sniping? Yeah, that's balanced!
Don't be an idiot. The Eagle and Vulture both get double range bonuses. They should dominate at sniping. The Zealot and Muninn are NOT snipers.
The Zealot and Muninn dont absolutly dominate the eagle at mid-range. Mid range for what we are talking about is 60-100km. The Muninn is only slightly better than the Eagle at these ranges, the Zealot, not at all.
They are better up close yes. But they both suck up close so its not much of a consolation.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.18 22:42:00 -
[1320]
Originally by: Goumindong They are better up close yes. But they both suck up close so its not much of a consolation.
To be fair, the same argument can be applied to the eagle. IT's better at long range, but it's still ****.
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KD.Fluffy
The Refugees
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Posted - 2007.09.18 22:44:00 -
[1321]
Edited by: KD.Fluffy on 18/09/2007 22:45:40
Quote: Under 60km and you are into the range where your battlecruisers should be operating. If you have them.
Drones are not really not usefull[not that hey, we couldnt give drones the the eagle].
There is nothing wrong with the balance of the eagle and Muninn in the long range. You simply do not understand basic blancing concepts.
we are not talking about battlecruisers, we are talking about hacs, keep focused please.
no i understand a game that is heavily slanted for a select few races... If you dont fly these races, forget it. This is why I dont fly my native races ships whatsoever. Cross trained and i will never look back... I guess the ability to do t1 frigat damage at the longest range makes it balanced, ok remind me never to fly an eagle!
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Liang Nuren
The Refugees
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Posted - 2007.09.18 22:45:00 -
[1322]
Originally by: Goumindong
The Zealot and Muninn dont absolutly dominate the eagle at mid-range. Mid range for what we are talking about is 60-100km. The Muninn is only slightly better than the Eagle at these ranges, the Zealot, not at all.
They are better up close yes. But they both suck up close so its not much of a consolation.
And this is why we shouldn't unbalance the playing field by giving the Zealot an extra turret. Its better to have a super sucky HAC than to have a HAC that totally dominates the midrange or long range field.
Nerf the Eagle and Zealot, boost the Vagabond and Deimos plz.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 22:45:00 -
[1323]
Originally by: Elmicker
Originally by: Goumindong They are better up close yes. But they both suck up close so its not much of a consolation.
To be fair, the same argument can be applied to the eagle. IT's better at long range, but it's still ****.
Except the Zealot and Muninn are bad because they are eclipsed by other ships. The eagle is eclipsed by nothing, except the vulture, but eh, that isnt worth complaining about.
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Liang Nuren
The Refugees
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Posted - 2007.09.18 22:51:00 -
[1324]
Originally by: Goumindong
Originally by: Elmicker
Originally by: Goumindong They are better up close yes. But they both suck up close so its not much of a consolation.
To be fair, the same argument can be applied to the eagle. IT's better at long range, but it's still ****.
Except the Zealot and Muninn are bad because they are eclipsed by other ships. The eagle is eclipsed by nothing, except the vulture, but eh, that isnt worth complaining about.
Pray tell what eclipses the Zealot? Note that BC's are *NOT ALLOWED* as "eclipsing" ships. They're of a different class with a different role.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.18 22:52:00 -
[1325]
Originally by: Liang Nuren
Originally by: Goumindong
The Zealot and Muninn dont absolutly dominate the eagle at mid-range. Mid range for what we are talking about is 60-100km. The Muninn is only slightly better than the Eagle at these ranges, the Zealot, not at all.
They are better up close yes. But they both suck up close so its not much of a consolation.
And this is why we shouldn't unbalance the playing field by giving the Zealot an extra turret. Its better to have a super sucky HAC than to have a HAC that totally dominates the midrange or long range field.
Nerf the Eagle and Zealot, boost the Vagabond and Deimos plz.
Liang
A Zealot with 5 turrets doesnt do so, it does 208 DPS @ 100km with AN Radio M. An eagle does 194 and a Muninn 192. This makes the Zealot competent compared to the Muninn while both still have an advantage albiet slight over the eagle at those ranges. With the eagle being able to shoot much farther.
It will do 456 dps @ 35km with heavy pulses and scorch[less than a cerberus], and will do 567 @ 10km with AN MF M. It would have the advantage in the short range[i.e. web range], but a disadvantage above that with a large distadvantage at targets caught at ranges above 40km]
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.18 22:54:00 -
[1326]
Edited by: Goumindong on 18/09/2007 22:55:45 Edited by: Goumindong on 18/09/2007 22:54:17
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Elmicker
Originally by: Goumindong They are better up close yes. But they both suck up close so its not much of a consolation.
To be fair, the same argument can be applied to the eagle. IT's better at long range, but it's still ****.
Except the Zealot and Muninn are bad because they are eclipsed by other ships. The eagle is eclipsed by nothing, except the vulture, but eh, that isnt worth complaining about.
Pray tell what eclipses the Zealot? Note that BC's are *NOT ALLOWED* as "eclipsing" ships. They're of a different class with a different role.
Liang
The Muninn and Eagle at sniping, the Cerberus and Vagabond at mid range.
LOL @ "BC's are not allowed as eclipsing ships"
That would be like saying "please tell me what is the best ship for DPS against a battleships, but battleships arent allowed, cruisers only.
or "What is the best tackler, but only use ships larger than battlecruisers"
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Silence Duegood
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Posted - 2007.09.18 22:56:00 -
[1327]
Originally by: Goumindong
Originally by: Elmicker
Originally by: Goumindong They are better up close yes. But they both suck up close so its not much of a consolation.
To be fair, the same argument can be applied to the eagle. IT's better at long range, but it's still ****.
Except the Zealot and Muninn are bad because they are eclipsed by other ships. The eagle is eclipsed by nothing, except the vulture, but eh, that isnt worth complaining about.
You truly are a complete moron. The Eagle is eclipsed by nothing because no other ship its size has its role. But it sucks at its role because according to you doing 1 DPS at a range of 500k would be useful. The Eagle sucks at sniping because its alpha sucks and its DPS sucks. So what if it is 'better' at 100k+ if it can't even scare a frigate.
My God, you are an idiot.
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Liang Nuren
The Refugees
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Posted - 2007.09.18 23:00:00 -
[1328]
Originally by: Goumindong Edited by: Goumindong on 18/09/2007 22:55:45 Edited by: Goumindong on 18/09/2007 22:54:17
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Elmicker
Originally by: Goumindong They are better up close yes. But they both suck up close so its not much of a consolation.
To be fair, the same argument can be applied to the eagle. IT's better at long range, but it's still ****.
Except the Zealot and Muninn are bad because they are eclipsed by other ships. The eagle is eclipsed by nothing, except the vulture, but eh, that isnt worth complaining about.
Pray tell what eclipses the Zealot? Note that BC's are *NOT ALLOWED* as "eclipsing" ships. They're of a different class with a different role.
Liang
The Muninn and Eagle at sniping, the Cerberus and Vagabond at mid range.
LOL @ "BC's are not allowed as eclipsing ships"
That would be like saying "please tell me what is the best ship for DPS against a battleships, but battleships arent allowed, cruisers only.
or "What is the best tackler, but only use ships larger than battlecruisers"
Actually, it was saying nothing of the sort. I've seen you say it time and again that the Harbinger eclipses the Zealot and the Hurricane eclipses the Muninn so that there's no point in flying them.
And I didn't want to see you say it again, because it isn't true - and even if it were true, it wouldn't change that they are BC's and we're talking about HACs.
Liang
Yarr? |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.18 23:13:00 -
[1329]
Originally by: Liang Nuren
Actually, it was saying nothing of the sort. I've seen you say it time and again that the Harbinger eclipses the Zealot and the Hurricane eclipses the Muninn so that there's no point in flying them.
And I didn't want to see you say it again, because it isn't true - and even if it were true, it wouldn't change that they are BC's and we're talking about HACs.
Liang
I have said it below 40km they do. Above they do not. The range bonus makes the Muninn and Zealot better.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.18 23:17:00 -
[1330]
Edited by: Goumindong on 18/09/2007 23:17:17
Originally by: Silence Duegood
You truly are a complete moron. The Eagle is eclipsed by nothing because no other ship its size has its role. But it sucks at its role because according to you doing 1 DPS at a range of 10 AU would be useful. The Eagle sucks at sniping because its alpha sucks and its DPS sucks. So what if it is 'better' at 100k+ if it can't even scare a frigate.
My God, you are an idiot.
It certianly can scare a frigate. I fly a 82 DPS tech 1 arty prophecy in fleets every once and a while. 53km range, 700 alpha. Scares frigates just fine. Kills them well enough if they stick around too[which they often will]. Bit short on the range though.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.18 23:19:00 -
[1331]
Originally by: Elmicker
Originally by: Silence Duegood They should dominate at sniping.
And they do. The eagle consistently deals more damage than the muninn and zealot above 80km or so, with better tracking and the ability to still shoot further if needed. Adding another turret just makes the others nigh on obsolete.
WRONG! The Munnin outps the Eagle (even if you give it another turret) at 105 to 125k!
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.18 23:22:00 -
[1332]
Originally by: d026 WRONG! The Munnin outps the Eagle (even if you give it another turret) at 105 to 125k!
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.18 23:48:00 -
[1333]
Originally by: Elmicker
Originally by: d026 WRONG! The Munnin outps the Eagle (even if you give it another turret) at 105 to 125k!
blah i know its muninN :)
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Riddick Valer
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Posted - 2007.09.19 00:35:00 -
[1334]
Edited by: Rid**** Valer on 19/09/2007 00:36:01 Read the actual descriptions
Quote: "Hull: Moa Class Role: Heavy Assault Ship
Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats. Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range.
Developer: Ishukone
Caldari starship design is showing a growing trend towards armaments effective at high ranges, and in this arena, as in others, Ishukone do not let themselves get left behind; the Eagle was intended by them as a counter to the fearsome long-range capabilities of Lai Dai's Cerberus ship."
Quote: "Hull: Rupture Class Role: Heavy Assault Ship
Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat"
Quote: "Hull: Omen Class Role: Heavy Assault Ship
The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Amarr Navy."."
Notice that the description explicitly states the eagle should do good damage at range, beyond what other cruiser pilots even consider. Also note that it says "effective" at high range. Not dps so low that it doesn't even count.
The Muninn says nothing about being built for mid-long range at all. The Zealot is refered to as a Vanguard vessel. That means the front position of a fleet. Doesn't sound like a sniper to me.
Just because the Muninn and Zealot are used as mid-long range snipers, doesn't mean thats what they are meant to be. The Eagle is meant to be THE sniping hac. Give it an extra turret so that it actually is.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.19 01:33:00 -
[1335]
Edited by: Goumindong on 19/09/2007 01:34:02 Lord, how many fing times do we have to go through the description.
In which case the Abaddon is invincible[since it "lasts through the fight"]. The armageddon gets a huge boost to bumping, and the Zealot destroys entire fleets by itself.
The Eagle DOES outdamage all other cruisers at range. And at the optimal ranges of its competitors it is still competitive.
That doesnt make it balanced, and none of the descriptions make them balanced or give a valid reason for them to be unbalanced.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.19 01:39:00 -
[1336]
Originally by: d026
Originally by: Elmicker
Originally by: Silence Duegood They should dominate at sniping.
And they do. The eagle consistently deals more damage than the muninn and zealot above 80km or so, with better tracking and the ability to still shoot further if needed. Adding another turret just makes the others nigh on obsolete.
WRONG! The Munnin outps the Eagle (even if you give it another turret) at 105 to 125k!
Tracking, do you have any fing clue what it is?
Do you have any clue that the Muninn in order to achieve this has to NOT use an MWD?
Or If you rig the Muninn you can do the same for the Eagle and do even more DPS? A total of 228 dps to 115, while the Muninn does 223 to 114?
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tartrus
Templars of Space Freelancer Alliance
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Posted - 2007.09.19 02:08:00 -
[1337]
Originally by: Goumindong
Originally by: d026
Originally by: Elmicker
Originally by: Silence Duegood They should dominate at sniping.
And they do. The eagle consistently deals more damage than the muninn and zealot above 80km or so, with better tracking and the ability to still shoot further if needed. Adding another turret just makes the others nigh on obsolete.
WRONG! The Munnin outps the Eagle (even if you give it another turret) at 105 to 125k!
Tracking, do you have any fing clue what it is?
Do you have any clue that the Muninn in order to achieve this has to NOT use an MWD?
Or If you rig the Muninn you can do the same for the Eagle and do even more DPS? A total of 228 dps to 115, while the Muninn does 223 to 114?
ur a champ mate u know what ya talking about. pfft the eagle can hang out with bs's ina fleet the muninn is maxed out at 125 also it has to stay in range of getting tackled to be able to shoot were as teh eagle can be over 150ks away easy. so i would say its pretty even. typical caldari having a whine is all this is. hope ccp dont give the eagle a extra slot
I would rather fight bob than old friends. personal feelings aside |
KD.Fluffy
The Refugees
|
Posted - 2007.09.19 08:31:00 -
[1338]
Quote: Tracking, do you have any fing clue what it is?
Do you have any clue that the Muninn in order to achieve this has to NOT use an MWD?
Or If you rig the Muninn you can do the same for the Eagle and do even more DPS? A total of 228 dps to 115, while the Muninn does 223 to 114?
yep and most ships wont be able to out track your t2 ammo, just the pesky interceptor which you have a drone bay for.......
Quote: ur a champ mate u know what ya talking about. pfft the eagle can hang out with bs's ina fleet the muninn is maxed out at 125 also it has to stay in range of getting tackled to be able to shoot were as teh eagle can be over 150ks away easy. so i would say its pretty even. typical caldari having a whine is all this is. hope ccp dont give the eagle a extra slot
I fly gallente gun ships almost exclusivily and I want a boost for the eagle. Its not a caldari whine at all, its many players concerned that one ship in a class of ships is vastly underpowered.
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Sarah MinTai
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Posted - 2007.09.19 10:06:00 -
[1339]
what i don¦t get is the fact people say we caldari are the long range race, so its ok if we do less damage and we are heavier and slower. We don¦t have ships specialised in other forms of combat. but its ok when other races have also snipers eg bs, in fleet battles the rokh is only better over 200k so it dosent matter normaly. And the eagle only able to snipe and for nothing else should be as good as the other snipers from non-sniping races until they reach their maximum distance?
well that¦s really ballanced
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Disposeble Alt
Caldari
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Posted - 2007.09.19 10:41:00 -
[1340]
Edited by: Disposeble Alt on 19/09/2007 10:42:29 What happens if you fit blasters for short range in an eagle with your requested 5th turret slot? Would that still not be overpowered?
Posts by alts hide political affiliation and history. No political statement by any alt should be taken seriously. |
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Riddick Valer
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Posted - 2007.09.19 10:54:00 -
[1341]
Most Caldari ships don't have the agility/speed/mass to truly shine as Blaster boats. It could put some dps down in theory, but almost every ship it engages at close range would be able to dictate range. Plus, it lacks drones for that extra punch close-in.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.19 12:50:00 -
[1342]
Originally by: Disposeble Alt Edited by: Disposeble Alt on 19/09/2007 10:42:29 What happens if you fit blasters for short range in an eagle with your requested 5th turret slot? Would that still not be overpowered?
Nope.
This is with a fitting that could also tackle and tank: Clicky
This is full gank: Clicky2 --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Caterpillar
AUS Corporation CORE.
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Posted - 2007.09.19 16:10:00 -
[1343]
If increasing the eagle's dps is such a worry and as a compromise how about increasing its damage by adding a turret or increasing the damage multiplier and then counteracting this by reducing its rate of fire? That would increase its alpha strike capability, any snipers main weapon, but not its overall dps. Unless you fly with gangmates who can tackle, the target ship is unlikely to stick around for long enough for sustained dps to be a major issue anyway.
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BronYAurStomp
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Posted - 2007.09.19 21:07:00 -
[1344]
Has there been a dev reply yet? |
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.19 21:12:00 -
[1345]
Originally by: BronYAurStomp Has there been a dev reply yet?
Topics with Dev responses have a yellow bracket/line in front of them. So unfortunatly not. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
KD.Fluffy
The Refugees
|
Posted - 2007.09.19 21:51:00 -
[1346]
a dev response would be nice, but I dont expect one or any changes to the ship. Boost The Eagle! |
tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.20 00:48:00 -
[1347]
Originally by: KD.Fluffy
Quote:
I fly gallente gun ships almost exclusivily and I want a boost for the eagle. Its not a caldari whine at all, its many players concerned that one ship in a class of ships is vastly underpowered.
mate u name me any other cruiser that can shoot over 160ks who cares about the dam atleast its safe out of harms way. upto 120k were the muninn is practily missing alot teh eagle still hits. at 150k the eagle still doing dps. at 80-90ks were most muninns sits a frig comes and scrams u and u die.
I would rather fight bob than old friends. personal feelings aside |
Silence Duegood
|
Posted - 2007.09.20 01:39:00 -
[1348]
Originally by: tartrus
mate u name me any other cruiser that can shoot over 160ks who cares about the dam atleast its safe out of harms way. upto 120k were the muninn is practily missing alot teh eagle still hits. at 150k the eagle still doing dps. at 80-90ks were most muninns sits a frig comes and scrams u and u die.
So, according to you, doing 5 DPS from 1 AU away is useful?
Don't be stupid. The Eagle doesn't do enough DPS at range to scare away frigates.
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tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.20 02:28:00 -
[1349]
Originally by: Silence Duegood
Originally by: tartrus
mate u name me any other cruiser that can shoot over 160ks who cares about the dam atleast its safe out of harms way. upto 120k were the muninn is practily missing alot teh eagle still hits. at 150k the eagle still doing dps. at 80-90ks were most muninns sits a frig comes and scrams u and u die.
So, according to you, doing 5 DPS from 1 AU away is useful?
Don't be stupid. The Eagle doesn't do enough DPS at range to scare away frigates.
yes ur alive and still shooting were as the muninn sitting 90ks of gate has a crow scramming him.
i still find it funny stop using eft or what ever its called ive seen many eagles do nice dam 150ks away. eft and ingame 2 dif things. according to ur beloved eft the muninn and eagle do the same dps so giving u another slot will mean u do more dam, so does that mean after u get a bump that there will be a 6th slot gun for the muninn thread.... ?? u cant hav range and big dam ur a cruiser not a BS. do as the ships is intended stay out of harm and shoot peeps.
I would rather fight bob than old friends. personal feelings aside |
Silence Duegood
|
Posted - 2007.09.20 03:18:00 -
[1350]
Originally by: tartrus
Originally by: Silence Duegood
Originally by: tartrus
mate u name me any other cruiser that can shoot over 160ks who cares about the dam atleast its safe out of harms way. upto 120k were the muninn is practily missing alot teh eagle still hits. at 150k the eagle still doing dps. at 80-90ks were most muninns sits a frig comes and scrams u and u die.
So, according to you, doing 5 DPS from 1 AU away is useful?
Don't be stupid. The Eagle doesn't do enough DPS at range to scare away frigates.
yes ur alive and still shooting were as the muninn sitting 90ks of gate has a crow scramming him.
i still find it funny stop using eft or what ever its called ive seen many eagles do nice dam 150ks away. eft and ingame 2 dif things. according to ur beloved eft the muninn and eagle do the same dps so giving u another slot will mean u do more dam, so does that mean after u get a bump that there will be a 6th slot gun for the muninn thread.... ?? u cant hav range and big dam ur a cruiser not a BS. do as the ships is intended stay out of harm and shoot peeps.
The Muninn destroyed the Crow thanks to fantastic alpha damage. The Eagle warps off because it can't do enough damage to even scare the Crow.
Wrong again.
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KD.Fluffy
The Refugees
|
Posted - 2007.09.20 05:30:00 -
[1351]
Quote: yes ur alive and still shooting were as the muninn sitting 90ks of gate has a crow scramming him.
i still find it funny stop using eft or what ever its called ive seen many eagles do nice dam 150ks away. eft and ingame 2 dif things. according to ur beloved eft the muninn and eagle do the same dps so giving u another slot will mean u do more dam, so does that mean after u get a bump that there will be a 6th slot gun for the muninn thread.... ?? u cant hav range and big dam ur a cruiser not a BS. do as the ships is intended stay out of harm and shoot peeps.
yeah this guy is a moron. Learn english and come back. K thanks. Boost The Eagle! |
tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.20 05:34:00 -
[1352]
Originally by: Silence Duegood
Originally by: tartrus
Originally by: Silence Duegood
Originally by: tartrus
mate u name me any other cruiser that can shoot over 160ks who cares about the dam atleast its safe out of harms way. upto 120k were the muninn is practily missing alot teh eagle still hits. at 150k the eagle still doing dps. at 80-90ks were most muninns sits a frig comes and scrams u and u die.
So, according to you, doing 5 DPS from 1 AU away is useful?
Don't be stupid. The Eagle doesn't do enough DPS at range to scare away frigates.
yes ur alive and still shooting were as the muninn sitting 90ks of gate has a crow scramming him.
i still find it funny stop using eft or what ever its called ive seen many eagles do nice dam 150ks away. eft and ingame 2 dif things. according to ur beloved eft the muninn and eagle do the same dps so giving u another slot will mean u do more dam, so does that mean after u get a bump that there will be a 6th slot gun for the muninn thread.... ?? u cant hav range and big dam ur a cruiser not a BS. do as the ships is intended stay out of harm and shoot peeps.
The Muninn destroyed the Crow thanks to fantastic alpha damage. The Eagle warps off because it can't do enough damage to even scare the Crow.
Wrong again.
hahah wrong again to u. u dont fly a muninn do u as i can tell ever tried hitting a mwd frig moving at u with tremmor any smart frig will do a side was move towards u and u hav 0% chance of hitting it. haha get the facts mate before u try to get smart
I would rather fight bob than old friends. personal feelings aside |
tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.20 05:36:00 -
[1353]
Originally by: KD.Fluffy
Quote: yes ur alive and still shooting were as the muninn sitting 90ks of gate has a crow scramming him.
i still find it funny stop using eft or what ever its called ive seen many eagles do nice dam 150ks away. eft and ingame 2 dif things. according to ur beloved eft the muninn and eagle do the same dps so giving u another slot will mean u do more dam, so does that mean after u get a bump that there will be a 6th slot gun for the muninn thread.... ?? u cant hav range and big dam ur a cruiser not a BS. do as the ships is intended stay out of harm and shoot peeps.
yeah this guy is a moron. Learn english and come back. K thanks.
haha personal attack looks like ur out of idea's mate. im aussie im just a terrible typer.
personal attack = u loose hehe
I would rather fight bob than old friends. personal feelings aside |
Silence Duegood
|
Posted - 2007.09.20 05:53:00 -
[1354]
Originally by: tartrus
hahah wrong again to u. u dont fly a Eagle do u as i can tell ever tried hitting a mwd frig moving at u with spike any smart frig will do a side was move towards u and u hav 0% chance of hitting it. haha get the facts mate before u try to get smart
Fixed for the moron.
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tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.20 05:59:00 -
[1355]
Edited by: tartrus on 20/09/2007 06:00:01
Originally by: Silence Duegood
Originally by: tartrus
hahah wrong again to u. u dont fly a Eagle do u as i can tell ever tried hitting a mwd frig moving at u with spike any smart frig will do a side was move towards u and u hav 0% chance of hitting it. haha get the facts mate before u try to get smart
Fixed for the moron.
hehe i give up...i cbf fighting with u over somthing u know nothing about...but then again eft told u it was right so it must be
but hey im not claiming to know everything but i can say this if the eagle gets a buff u can exspect a buff muninn thread cus right now they seem even.
edit :Spelling
I would rather fight bob than old friends. personal feelings aside |
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.20 08:10:00 -
[1356]
Originally by: tartrus
hehe i give up...i cbf fighting with u over somthing u know nothing about...but then again eft told u it was right so it must be
but hey im not claiming to know everything but i can say this if the eagle gets a buff u can exspect a buff muninn thread cus right now they seem even.
edit :Spelling
I love it how you suddenly come in this thread, where we have been saying Goumingdon should stop playing EFT-Online and listen to people who actually fly the ship. And now you're here complaining that the rest of us don't know what we are talking about
Did you even try to read the whole thread? --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.20 09:33:00 -
[1357]
Originally by: MailFan
Originally by: tartrus
hehe i give up...i cbf fighting with u over somthing u know nothing about...but then again eft told u it was right so it must be
but hey im not claiming to know everything but i can say this if the eagle gets a buff u can exspect a buff muninn thread cus right now they seem even.
edit :Spelling
I love it how you suddenly come in this thread, where we have been saying Goumingdon should stop playing EFT-Online and listen to people who actually fly the ship. And now you're here complaining that the rest of us don't know what we are talking about
Did you even try to read the whole thread?
Well, you dont...
|
welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2007.09.20 12:14:00 -
[1358]
Originally by: Goumindong
Originally by: MailFan
Originally by: tartrus
hehe i give up...i cbf fighting with u over somthing u know nothing about...but then again eft told u it was right so it must be
but hey im not claiming to know everything but i can say this if the eagle gets a buff u can exspect a buff muninn thread cus right now they seem even.
edit :Spelling
I love it how you suddenly come in this thread, where we have been saying Goumingdon should stop playing EFT-Online and listen to people who actually fly the ship. And now you're here complaining that the rest of us don't know what we are talking about
Did you even try to read the whole thread?
Well, you dont...
Can I play?
Neither do you. [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.20 12:24:00 -
[1359]
Originally by: welsh wizard ...
Oh noes, no one knows!
Guess ill just have to trust the numbers.
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Riddick Valer
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Posted - 2007.09.20 14:48:00 -
[1360]
Numbers don't ever tell the whole story. Yes, a 5t eagle would undamage a muninn at range. The eagle is the only dedicated sniper hac. It should do more damage.
Why would people fly a 5t eagle? It would be the premiere hac for sniping ranges, and actually capable of succesfully sniping frigs and cruisers. However, once they get close (and skilled pilots could generate enough transversal to get close), it is a sitting duck.
So why would people still fly the Muninn? It would be less effective at ranges past 60 then the eagle. But its much more effective at ranges less than 60, and because of a drone bay is more capable of defending itself against tacklers/close range ships. Plus, it is over 15% faster than an eagle, with better agility and mass.
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KD.Fluffy
The Refugees
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Posted - 2007.09.20 14:49:00 -
[1361]
the problem is the eagle does a good 20-30% less dps then its competition at sniping ranges. When you couple this with the lack of drone bay, low alpha, extreme low manuverability, the eagle quickly doesnt seem so hot. If you give it a 5th turret muninn will STILL have 2 launcher slots over it, and a drone bay. It simply boggles my mind that people think thats balanced the way it is now. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.20 14:52:00 -
[1362]
Originally by: KD.Fluffy the problem is the eagle does a good 20-30% less dps then its competition at sniping ranges. When you couple this with the lack of drone bay, low alpha, extreme low manuverability, the eagle quickly doesnt seem so hot. If you give it a 5th turret muninn will STILL have 2 launcher slots over it, and a drone bay. It simply boggles my mind that people think thats balanced the way it is now.
No it doesnt you god damn liar.
The eagle does similar dps to the competition when using ammo that shoots to the same range.
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Interval
Grenadiers
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Posted - 2007.09.20 14:57:00 -
[1363]
Well, glad to see this is still going.
Some more fuel to keep this going:
Most people don't carry all the ammo types and a calculator when they go fly an Eagle.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.20 15:10:00 -
[1364]
Originally by: Interval Well, glad to see this is still going.
Some more fuel to keep this going:
Most people don't carry all the ammo types and a calculator when they go fly an Eagle.
Well they should!!!!
[Balance] The Caldari problem. |
Augeas
|
Posted - 2007.09.20 15:16:00 -
[1365]
Quote: The eagle does similar dps to the competition when using ammo that shoots to the same range.
And this is exactly the (irrelevant) point. You don't have that ammo loaded, you have Iron or T2, because you're in an Eagle - you're supposed to be maxing your possible range. Reloading to the "correct" ammo all the time simply isn't realistic. Hence you end up with poor DPS up to your impressive maximum range and are outclassed by the other HACs.
In any case, the Eagle is the only pure sniper HAC. It should be the best sniper, it's pointless if it isn't. Even if Guom's claim bore relation to ingame realities, it demonstrates that the Eagle is underpowered.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.20 15:18:00 -
[1366]
Originally by: Interval Well, glad to see this is still going.
Some more fuel to keep this going:
Most people don't carry all the ammo types and a calculator when they go fly an Eagle.
They dont need to, so long as they carry CN thorium and did some work before hand. Hybrid ammo does not change damage types and does not have the same damage type consideration that projectiles do
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KD.Fluffy
The Refugees
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Posted - 2007.09.20 15:27:00 -
[1367]
Quote: No it doesnt you god damn liar.
The eagle does similar dps to the competition when using ammo that shoots to the same range.
the eagle gets out damaged by 28%....... you may ignore t2 ammo but it exists. Boost The Eagle! |
PodMePlzzzz
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Posted - 2007.09.20 15:31:00 -
[1368]
Originally by: Goumindong
Originally by: Interval Well, glad to see this is still going.
Some more fuel to keep this going:
Most people don't carry all the ammo types and a calculator when they go fly an Eagle.
They dont need to, so long as they carry CN thorium and did some work before hand. Hybrid ammo does not change damage types and does not have the same damage type consideration that projectiles do
The advantage you might have when starting the engagement (if u loaded the correct ammo for your presumed engaging range) will only last for a minute max. After that the enemy and your fleet has moved enough to totally nullify your possible advantage unless you keep reloading the correct ammo, which you will not do. You will just keep an ammo that ranges from say.. your presumed engaging range +- 60km.
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Interval
Grenadiers
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Posted - 2007.09.20 15:50:00 -
[1369]
Originally by: Goumindong
Originally by: Interval Well, glad to see this is still going.
Some more fuel to keep this going:
Most people don't carry all the ammo types and a calculator when they go fly an Eagle.
They dont need to, so long as they carry CN thorium and did some work before hand. Hybrid ammo does not change damage types and does not have the same damage type consideration that projectiles do
Ohh nice..you bit.
Good, maybe we'll actually have a developer response. BTW I did train Gallente Cruiser 5 so my Eagle continues to gather dust. YAY for me :P
Anyway, back on point. So now what you are saying is that I should have 4 ammo types on me.
1 Antimatter 2 Spike 3 Iron 4 Thorium
My personal experience is that you load up spike and stick with it....every time I have switched ammo when fighting with the eagle I have had to kick my self in the ass because I had to undo it.
OK guys, we're going in close. I load up antimatter. Crap, they warped in a sniper...kill it Interval Kill it. Umm...I have antimatter on.
WTF...are you a sniper or what. bah..brig your rook next time.
So in essence, I'm telling you that switching ammo is unworkable in the field even though it sounds nice on paper. So yes, most people here agree with you on paper but disagree on practicality.
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KD.Fluffy
The Refugees
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Posted - 2007.09.20 16:10:00 -
[1370]
Quote: Ohh nice..you bit.
Good, maybe we'll actually have a developer response. BTW I did train Gallente Cruiser 5 so my Eagle continues to gather dust. YAY for me :P
Anyway, back on point. So now what you are saying is that I should have 4 ammo types on me.
1 Antimatter 2 Spike 3 Iron 4 Thorium
My personal experience is that you load up spike and stick with it....every time I have switched ammo when fighting with the eagle I have had to kick my self in the ass because I had to undo it.
OK guys, we're going in close. I load up antimatter. Crap, they warped in a sniper...kill it Interval Kill it. Umm...I have antimatter on.
WTF...are you a sniper or what. bah..brig your rook next time.
So in essence, I'm telling you that switching ammo is unworkable in the field even though it sounds nice on paper. So yes, most people here agree with you on paper but disagree on practicality.
well the funny thign is hes only telling a half truth. The muninn and zealot actualyl do outdamage the eagle at their optimals, and pretty severly. He assumes t2 ammo doesnt exist in game. Boost The Eagle! |
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Captain Sonata
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Posted - 2007.09.20 16:59:00 -
[1371]
5th turret is a must I think.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.20 20:21:00 -
[1372]
Originally by: KD.Fluffy
well the funny thign is hes only telling a half truth. The muninn and zealot actualyl do outdamage the eagle at their optimals, and pretty severly. He assumes t2 ammo doesnt exist in game.
Tracking, do you know what it is?
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.20 20:39:00 -
[1373]
Originally by: Goumindong
Originally by: KD.Fluffy
well the funny thign is hes only telling a half truth. The muninn and zealot actualyl do outdamage the eagle at their optimals, and pretty severly. He assumes t2 ammo doesnt exist in game.
Tracking, do you know what it is?
A muninn with your setup (only one tracking comp) using tremor ammo can track a ship going at 1.6km/s transversal 114km away. More than enough for most of your targets.. ---------------------------------------
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Opinionated Git
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Posted - 2007.09.20 20:40:00 -
[1374]
God, I hate Goumindong.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.20 21:26:00 -
[1375]
Originally by: Juha85
Originally by: Goumindong
Originally by: KD.Fluffy
well the funny thign is hes only telling a half truth. The muninn and zealot actualyl do outdamage the eagle at their optimals, and pretty severly. He assumes t2 ammo doesnt exist in game.
Tracking, do you know what it is?
A muninn with your setup (only one tracking comp) using tremor ammo can track a ship going at 1.6km/s transversal 114km away. More than enough for most of your targets..
A cruiser maybe, not a frigate. Or by "track" do you mean "miss 50% of the time, such that using tech 1 ammo is more efficient"
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.20 21:33:00 -
[1376]
Originally by: Goumindong
Originally by: Juha85
Originally by: Goumindong
Originally by: KD.Fluffy
well the funny thign is hes only telling a half truth. The muninn and zealot actualyl do outdamage the eagle at their optimals, and pretty severly. He assumes t2 ammo doesnt exist in game.
Tracking, do you know what it is?
A muninn with your setup (only one tracking comp) using tremor ammo can track a ship going at 1.6km/s transversal 114km away. More than enough for most of your targets..
A cruiser maybe, not a frigate. Or by "track" do you mean "miss 50% of the time, such that using tech 1 ammo is more efficient"
By track I ment that your guns track at that speed. Anything moving below 1.6km/s cant outtrack your guns. And yes, you do 224dps with this setup at that range, which means you can shoot at cruisers too you know. And in a fleet battle, do you expect every hostile frigate to be doing maximum transversal compared to you? ---------------------------------------
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.20 21:46:00 -
[1377]
Originally by: Juha85
By track I ment that your guns track at that speed. Anything moving below 1.6km/s cant outtrack your guns. And yes, you do 224dps with this setup at that range, which means you can shoot at cruisers too you know. And in a fleet battle, do you expect every hostile frigate to be doing maximum transversal compared to you?
The game disagrees with your assesment of the situation.
Yes, i assume every hostile frigate is going to be hitting at least 2km/s.
No, i do not assume that every hostile frigtae will keep right at 117km so i can hit them half decently.
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Elenath
Gallente Aliastra
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Posted - 2007.09.20 21:58:00 -
[1378]
Originally by: Opinionated Git God, I hate Goumindong.
Why hate him? Aside from being determined to keep Caldari the worst PVP race in EVE he is the only person responsible for being irrational and out of touch enough to argue against this change, which has kept this thread bumped for 47 pages.
We should thank him for being so totally clueless.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.09.20 22:34:00 -
[1379]
Originally by: Goumindong
Originally by: Juha85
By track I ment that your guns track at that speed. Anything moving below 1.6km/s cant outtrack your guns. And yes, you do 224dps with this setup at that range, which means you can shoot at cruisers too you know. And in a fleet battle, do you expect every hostile frigate to be doing maximum transversal compared to you?
The game disagrees with your assesment of the situation.
Yes, i assume every hostile frigate is going to be hitting at least 2km/s.
No, i do not assume that every hostile frigtae will keep right at 117km so i can hit them half decently.
So again you only choose the approximations valid that would aid your cause. So basically, you expect that every frigate on the battlefield will be moving at 2km/s transversal compared to you? On what do you base that assumption? You can also use some of your own speed to negate that transversal. With that muninn fit you will be hitting 1774m/s. ---------------------------------------
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.20 22:48:00 -
[1380]
Originally by: Juha85
So again you only choose the approximations valid that would aid your cause. So basically, you expect that every frigate on the battlefield will be moving at 2km/s transversal compared to you? On what do you base that assumption? You can also use some of your own speed to negate that transversal. With that muninn fit you will be hitting 1774m/s.
I make the assumption because when i fly in gangs in anti-support, frigates tend to keep 2km/s transversal or higher and dont tend to stay at one optimal.
I make the assumption because when i fly in gangs as a frigate, i tend to stay above 2km/s transversal against anti-support.
Also, lol @ using your speed to reduce transversal. Enjoy moving outside of the single optimal range you can actualy hit things decently with tremor. 10km one way or 10km the other and the tracking really starts to hurt.
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tartrus
Templars of Space Freelancer Alliance
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Posted - 2007.09.21 00:31:00 -
[1381]
Originally by: MailFan
Originally by: tartrus
hehe i give up...i cbf fighting with u over somthing u know nothing about...but then again eft told u it was right so it must be
but hey im not claiming to know everything but i can say this if the eagle gets a buff u can exspect a buff muninn thread cus right now they seem even.
edit :Spelling
I love it how you suddenly come in this thread, where we have been saying Goumingdon should stop playing EFT-Online and listen to people who actually fly the ship. And now you're here complaining that the rest of us don't know what we are talking about
Did you even try to read the whole thread?
yeah i did follow it finally got sick of the whine so i decided to put my 2 cents in.
just remeber im calling use wrong and ur calling me wrong these r always 1 sided what ever side ur on is right. ifeel it doent need the slot and ive given my reason, u feel it does and hav giving ur reason....
I would rather fight bob than old friends. personal feelings aside |
Narffy
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Posted - 2007.09.21 01:03:00 -
[1382]
Originally by: Goumindong
Originally by: Juha85
So again you only choose the approximations valid that would aid your cause. So basically, you expect that every frigate on the battlefield will be moving at 2km/s transversal compared to you? On what do you base that assumption? You can also use some of your own speed to negate that transversal. With that muninn fit you will be hitting 1774m/s.
I make the assumption because when i fly in gangs in anti-support, frigates tend to keep 2km/s transversal or higher and dont tend to stay at one optimal.
I make the assumption because when i fly in gangs as a frigate, i tend to stay above 2km/s transversal against anti-support.
Also, lol @ using your speed to reduce transversal. Enjoy moving outside of the single optimal range you can actualy hit things decently with tremor. 10km one way or 10km the other and the tracking really starts to hurt.
I'm sorry, but this is an ignore in game experience thread. Please come back when you have another eve on paper argument.
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KD.Fluffy
The Refugees
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Posted - 2007.09.21 16:08:00 -
[1383]
signed
+1 turret plz. Boost The Eagle! |
Candarous Maximas
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Posted - 2007.09.21 17:21:00 -
[1384]
Signed.
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DannyMoe
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Posted - 2007.09.21 18:10:00 -
[1385]
5 turrets (or 6 \o/) and a drone bay plz !!!! all i want is 5 light drones dammit!
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Liang Nuren
The Refugees
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Posted - 2007.09.21 18:31:00 -
[1386]
Erm... 6 turrets + drone bay is wtfpwn. Sorry, that's my job in the Deimos.
I'm ok with +1 turret to Zealot/Eagle and +1 mid to the Muninn. Either way, all of this is pure speculation (and useless speculation at that).
Even if this thread were to grow to 500 pages, the devs would not read it. Oveur openly stated on Eve TV that they ignore the forums because of a high signal-to-noise-ratio. I blame Goumindong because obviously my posts are all signal.
Liang
Yarr? |
MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.21 18:44:00 -
[1387]
Originally by: Liang Nuren Even if this thread were to grow to 500 pages, the devs would not read it. Oveur openly stated on Eve TV that they ignore the forums because of a high signal-to-noise-ratio. I blame Goumindong because obviously my posts are all signal.
Liang
Meh I dunno, it might be of more use in another part of the forums i.e. Features Ideas and Discussions, but it's hard to get in contact with a mod. I tried to mail them but got a "Greylisting, try again later" from the mailserver. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.21 18:46:00 -
[1388]
It worked with the Deimos... so:
/signed for 5th turret
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Liang Nuren
The Refugees
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Posted - 2007.09.21 18:48:00 -
[1389]
Originally by: Benn Helmsman It worked with the Deimos... so:
/signed for 5th turret
Talking to the devs in person on SiSi worked for the Deimos, fyi. Hit up SiSi and harass the devs there about the Eagle if you want change. <tinfoilhattery> Or get on MSN and chat them up. Or talk to BOB leadership and have them MSN the devs. </tinfoilhattery>
Liang
Yarr? |
Terror DeBiaN
Lucid Space Discoveries
|
Posted - 2007.09.21 18:51:00 -
[1390]
I've been asked to provide a summary of the PROs/CONs in the first post of this thread. But seeing SO many opinions and so many options, I have a hard time summarizing the 47 pages of posts. Anyone want to throw a quick UNBIASED PRO/CON post up I can push up to the initial post?
Thanks! Terror
--- CEO - Lucid Space Discoveries -LSD- |
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.21 18:52:00 -
[1391]
Originally by: Liang Nuren
Originally by: Benn Helmsman It worked with the Deimos... so:
/signed for 5th turret
Talking to the devs in person on SiSi worked for the Deimos, fyi. Hit up SiSi and harass the devs there about the Eagle if you want change. <tinfoilhattery> Or get on MSN and chat them up. Or talk to BOB leadership and have them MSN the devs. </tinfoilhattery>
Liang
Hehe guess BoB bought like 3 Deimos-BPOs before they did that ^^
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.21 18:54:00 -
[1392]
Originally by: Terror DeBiaN I've been asked to provide a summary of the PROs/CONs in the first post of this thread. But seeing SO many opinions and so many options, I have a hard time summarizing the 47 pages of posts. Anyone want to throw a quick UNBIASED PRO/CON post up I can push up to the initial post?
Thanks! Terror
Pros:
The eagle would actually be worth something at its maximum range (where its currently pants)
cons:
The eagle would be overpowered in comparison to to the zealot and muninn in the short-mid ranges as a result of the 5th turret and/or drone bay increase.
That's about the top and bottom of it.
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Liang Nuren
The Refugees
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Posted - 2007.09.21 19:48:00 -
[1393]
Originally by: Elmicker
Originally by: Terror DeBiaN I've been asked to provide a summary of the PROs/CONs in the first post of this thread. But seeing SO many opinions and so many options, I have a hard time summarizing the 47 pages of posts. Anyone want to throw a quick UNBIASED PRO/CON post up I can push up to the initial post?
Thanks! Terror
Pros:
The eagle would actually be worth something at its maximum range (where its currently pants)
cons:
The eagle would be overpowered in comparison to to the zealot and muninn in the short-mid ranges as a result of the 5th turret and/or drone bay increase.
That's about the top and bottom of it.
I personally see the Zealot as a mid-range boat (primarily using pulse + optimal bonus), and the Muninn as a sniper. The Muninn has higher alpha and a drone bay. It's faster, and more agile.
It wouldn't be overpowered as a sniper next to the Muninn (and the Zealot is not a sniper, but could use +1 turret for sure).
Liang
Yarr? |
Riddick Valer
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Posted - 2007.09.21 21:11:00 -
[1394]
Just add a 5th turret. Don't do anything to the drone bay.
This would create a dedicated sniper ship, with a weakness at close range. That sounds like the design philosophy for this ship.
Following "someone's" suggestion and just bumping the drone bay makes it into another muninn or zealot. An ok-sniper that can also do something at close range. Not all ships have to be the same. Its ok to have ships be better at a certain thing, and others be better in a different arena.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.21 22:43:00 -
[1395]
Edited by: Goumindong on 21/09/2007 22:45:29
Originally by: Liang Nuren
I personally see the Zealot as a mid-range boat (primarily using pulse + optimal bonus), and the Muninn as a sniper. The Muninn has higher alpha and a drone bay. It's faster, and more agile.
It wouldn't be overpowered as a sniper next to the Muninn (and the Zealot is not a sniper, but could use +1 turret for sure).
Liang
Yes, it would be. Why would anyone fly a Muninn or Zealot if the Eagle did its job just as well or better in the ranges that it operated, and also shot farter when necessary?
A 5 turret Zealot with AN Radio does 208 dps or so. A 5 turret eagle does 242 at the same range.
ed; Pro/Con
Pro: The eagle would do more dps.
Con: The eagle would obsolete all other anti-support snipers above 60km.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.21 22:49:00 -
[1396]
Edited by: Benn Helmsman on 21/09/2007 22:49:29 Edited by: Benn Helmsman on 21/09/2007 22:49:14
Originally by: Goumindong
A 5 turret Zealot with AN Radio does 208 dps or so. A 5 turret eagle does 242 at the same range.
Plz post the fittings to that.
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Riddick Valer
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Posted - 2007.09.21 23:10:00 -
[1397]
Originally by: Goumindong Edited by: Goumindong on 21/09/2007 22:46:19 Yes, it would be. Why would anyone fly a Muninn or Zealot if the Eagle did its job just as well or better in the ranges that it operated, and also shot farter when necessary?
A 5 turret Zealot with AN Radio does 208 dps or so. A 5 turret eagle does 242 at the same range.
ed; Pro/Con
Pro: The eagle would do more dps.
Con: The eagle would obsolete all other anti-support snipers above 60km. Which is to say it would obsolete all other anti-support snipers at all effective ranges.
The eagle would do more damage at range (its the only dedicated sniper. As to why people would fly other ships:
1. Other ships are more flexible at closer ranges 2. Drones (supports #1) 3. Better agility 4. Higher speeds 5. They fly other races.
Most classes of ships have one that is better at one thing or another. This is NOT unbalanced as long as it isn't better at everything. Yes, the Deimos rules close range, the 5t eagle would rule long range. Other ships would battle in between. However, most of those other ships could at least come close to the Deimos or 5t Eagle in their area. A Deimos (dedicated close-range), would lose hands down to a 5t Eagle at range. The 5t Eagle would get demolished by the Deimos up close.
Different, but balanced.
If you want everything the same, why not just give all 4 races identical ships and change weapons so everything is the same except the sound and the model?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.22 00:36:00 -
[1398]
Edited by: Goumindong on 22/09/2007 00:41:08
Originally by: Benn Helmsman Edited by: Benn Helmsman on 21/09/2007 22:49:29 Edited by: Benn Helmsman on 21/09/2007 22:49:14
Originally by: Goumindong
A 5 turret Zealot with AN Radio does 208 dps or so. A 5 turret eagle does 242 at the same range.
Plz post the fittings to that.
Zealot: 5x Heavy beam mwd, sb,sb dc, tex3,hsx3
Eagle: 5x 250II Mwd, sb, sb, tc,tc te, mfs, mfs, mfs
ed: Lord you people, its not balanced, if there are problems with the ship dealing with anyting but its long range dps you can fix that, but its long range dps is balanced.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.09.22 00:48:00 -
[1399]
Originally by: Goumindong ed: Lord you people, its not balanced, if there are problems with the ship dealing with anyting but its long range dps you can fix that, but its long range dps is balanced.
And once again, you miss the point entirely. We don't want a versatile multirole gunboat capable of sniping, dealing good mid-range damage, competing with the Deimos at close range, fitting a passive tank as a heavy tackler, etc. We want a SNIPER HAC. As in a HAC that does good damage out to insane range, while sucking up close.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.22 00:56:00 -
[1400]
Originally by: Merin Ryskin We want a SNIPER HAC. As in a HAC that does good damage out to insane range, while sucking up close.
You already have one! You want an overpowered sniper-HAC, and its unacceptable.
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Elmicker
The Phoenix Rising FreeFall Securities
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Posted - 2007.09.22 01:00:00 -
[1401]
Edited by: Elmicker on 22/09/2007 01:01:09 If there was some way to fiddle the damage bonuses so that they are only effective in the v. long (100+) range, you could probably slap on the 5th turret with no bother. The problem with sticking a fifth triple bonused turret on the thing, is not that it turns this thing into a mini deimos (without the speed) that is able to adjust on the fly to engage out to 200km.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.22 01:00:00 -
[1402]
Originally by: Elmicker If there was some way to fiddle the damage bonuses so that they are only effective in the v. long (100+) range, you could probably slap on the 5th turret with no bother.
or you could just change the boost to iron ammo only.
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KD.Fluffy
The Refugees
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Posted - 2007.09.22 01:21:00 -
[1403]
Originally by: Goumindong Edited by: Goumindong on 21/09/2007 22:46:19
Originally by: Liang Nuren
I personally see the Zealot as a mid-range boat (primarily using pulse + optimal bonus), and the Muninn as a sniper. The Muninn has higher alpha and a drone bay. It's faster, and more agile.
It wouldn't be overpowered as a sniper next to the Muninn (and the Zealot is not a sniper, but could use +1 turret for sure).
Liang
Yes, it would be. Why would anyone fly a Muninn or Zealot if the Eagle did its job just as well or better in the ranges that it operated, and also shot farter when necessary?
A 5 turret Zealot with AN Radio does 208 dps or so. A 5 turret eagle does 242 at the same range.
ed; Pro/Con
Pro: The eagle would do more dps.
Con: The eagle would obsolete all other anti-support snipers above 60km. Which is to say it would obsolete all other anti-support snipers at all effective ranges.
this is not entirely true. Not all support does 5km/s. You will be shooting at recon cruisers, trying to alpha cov-ops and the such. it should read more like this: Eagle will be better at sniping interceptors with 5 turrets, muninn and zealot will still have a slight dps and alpha edge against all other targets. Sounds perfectly resonable to me. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.22 01:36:00 -
[1404]
Originally by: KD.Fluffy
this is not entirely true. Not all support does 5km/s. You will be shooting at recon cruisers, trying to alpha cov-ops and the such. it should read more like this: Eagle will be better at sniping interceptors with 5 turrets, muninn and zealot will still have a slight dps and alpha edge against all other targets. Sounds perfectly resonable to me.
Support doesnt have to do 5km/s, but it will be going fast enough to avoid fire from long range t2 ammo such that the tech 1 ammo or faction ammo will be doing better dps.
Even then, the Eagle still does too much dps at that range with faction ammo.
It should read like this: The eagle will be better at shooting anti-support, if you plan on shooting anything other than anti-support you might as well bring a tech 1 battleship.
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KD.Fluffy
The Refugees
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Posted - 2007.09.22 06:09:00 -
[1405]
Quote: Support doesnt have to do 5km/s, but it will be going fast enough to avoid fire from long range t2 ammo such that the tech 1 ammo or faction ammo will be doing better dps.
Even then, the Eagle still does too much dps at that range with faction ammo.
It should read like this: The eagle will be better at shooting anti-support, if you plan on shooting anything other than anti-support you might as well bring a tech 1 battleship.
not all support goes fast! there are many different ships that these hacs will be called upon to shoot. The battleships will be tied up shooting other battleships. So if your going to bring a battleship, your not going to be anti support. The simple fact of the matter is the muninn, and zealot, hugely out damage hte eagle untill their range falls off. The eagle gets the tracking edge against small fast ships, and thats it. Zealot could really use a drone bay, muninn can't track the small fast stuff as well but has a drone bay/ 2 launchers to deal with that stuff. A 5 turret eagle will literally have near zero point defense. I relaly dont see what the problem is for an extremely specialized ship to be good at what it does, right now it is not. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.22 06:44:00 -
[1406]
Edited by: Goumindong on 22/09/2007 06:45:36
Originally by: KD.Fluffy
not all support goes fast! there are many different ships that these hacs will be called upon to shoot. The battleships will be tied up shooting other battleships. So if your going to bring a battleship, your not going to be anti support. The simple fact of the matter is the muninn, and zealot, hugely out damage hte eagle untill their range falls off. The eagle gets the tracking edge against small fast ships, and thats it. Zealot could really use a drone bay, muninn can't track the small fast stuff as well but has a drone bay/ 2 launchers to deal with that stuff. A 5 turret eagle will literally have near zero point defense. I relaly dont see what the problem is for an extremely specialized ship to be good at what it does, right now it is not.
1. This is false, the Muninn and Zealot do not hugely outdamage the eagle until their range falls off.
2. Tech 1/Faction ammo is the best ammo you can go into a fight using.
3. Ah ha ha ha ha missiles and drones. You can use them to shake a tackler on you, but that is about it. These are not anti-support weapons.
4. How fing hard is this. If you want to shoot cruisers then you bring a battleship. That battleships are more of a threat to you than cruisers are just means that you should shoot cruisers last in any situation. If cruisers are important targets to take out in a fleet fight then you need dedicated battleships that primary cruisers.
But they arent, and that is why you dont have dedicated battleships to shoot cruisers. But what you dont do is bring cruisers to specifically shoot cruisers. You bring ships to shoot frigates, everything else is secondary.
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Silence Duegood
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Posted - 2007.09.22 07:17:00 -
[1407]
Originally by: Goumindong
3. Ah ha ha ha ha missiles and drones. You can use them to shake a tackler on you, but that is about it. These are not anti-support weapons.
4. How fing hard is this. If you want to shoot cruisers then you bring a battleship. That battleships are more of a threat to you than cruisers are just means that you should shoot cruisers last in any situation. If cruisers are important targets to take out in a fleet fight then you need dedicated battleships that primary cruisers.
But they arent, and that is why you dont have dedicated battleships to shoot cruisers. But what you dont do is bring cruisers to specifically shoot cruisers. You bring ships to shoot frigates, everything else is secondary.
Goumindumb, how much more of a moron can you be? Can you read? Can you think? His whole point in #3 was that missiles and drones, in his words, are for 'small stuff' that turrets 'can't track' because the Eagle has no 'point defense'. LEARN TO READ. HIS POINT IS THAT THEY ARE FOR TACKLERS THAT ARE ON YOU. M O R O N.
#4. Ok, yes, you obviously can be more of a moron. You don't fly an Eagle around and then think, 'Oh, a BS will be good right now, let me go get one'. It's about how useful the Eagle is in multiple situations when you are sometimes forced to do things you didn't plan on doing (which is how the game actually works if you could get out of QuickFit and play it). Sometimes the Eagle only has bigger targets to shoot at. When that happens the Eagle sucks, since it sucks at pretty much everything. It sucks are flexibility. It sucks at sniping (unless you think less then 100 DPS and horrible alpha is useful against small, fast targets). Flying the Eagle and then thinking, 'I should have brought a battleship' is what most of us Eagle pilots think, because the Eagle sucks.
Of course, you don't know that BECAUSE YOU CAN'T FLY THE SHIP. You plug it into QuickFit and make graphs and then continue your forum rant against Caldari ships ever being useful.
Grow. A. Brain.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.22 07:21:00 -
[1408]
Edited by: Goumindong on 22/09/2007 07:23:30 Because you are not worried about tacklers on you, you are worried about tacklers on your battleships. You dont win battles by killing anti-support you win it by killing battleships.
ed: I fly anti-support all the time[though not to that quality usually.
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Sin Meng
Gallente Knights Of the Black Sun Rule of Three
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Posted - 2007.09.22 07:41:00 -
[1409]
MAH SPOON IS TOO BIG!
By spoon I mean this thread. But seriously boost amarr. -------------------------
EVE is a sandbox with land mines, deal with it. |
MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.22 09:23:00 -
[1410]
Just like to add that the 150dps at long which the Eagle can deal, will only happen with T2 ammo.
If you fit t1 ammo this will be 94dps Raw (around 60 effective) and with Faction (which is about twice as expensive as T2 and much rarer) you will hit 110dps raw (70 effective on 0 tanked ships).
To the people saying you won't fit the longest range ammo anyway, then what's the use of the 2nd 10% range bonus anyway if you don't use it? You could say you can use higher damage ammo for close range, but than you could have given the eagle a 5% RoF bonus instead. You know, like the Zeal and Muninn...
So why does the Muninn have 5 turrets, a dronebay, 3x dps related bonuses, a big alpha, no cap use and speed? Eagle lacks a turret, alpha, drones and speed. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.22 11:22:00 -
[1411]
Originally by: MailFan Just like to add that the 150dps at long which the Eagle can deal, will only happen with T2 ammo.
If you fit t1 ammo this will be 94dps Raw (around 60 effective) and with Faction (which is about twice as expensive as T2 and much rarer) you will hit 110dps raw (70 effective on 0 tanked ships).
To the people saying you won't fit the longest range ammo anyway, then what's the use of the 2nd 10% range bonus anyway if you don't use it? You could say you can use higher damage ammo for close range, but than you could have given the eagle a 5% RoF bonus instead. You know, like the Zeal and Muninn...
So why does the Muninn have 5 turrets, a dronebay, 3x dps related bonuses, a big alpha, no cap use and speed? Eagle lacks a turret, alpha, drones and speed.
Because with the optimal bonus you have the option of doing both
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Magazaki
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Posted - 2007.09.22 14:50:00 -
[1412]
Edited by: Magazaki on 22/09/2007 14:50:55
Originally by: Goumindong Because you are not worried about tacklers on you, you are worried about tacklers on your battleships. You dont win battles by killing anti-support you win it by killing battleships.
And since anti support sits 200km away from their own side's battleships, 0-60km is useless.
Oh wait... Well, ok, maybe 0-60km is where your battleships will be. Oh wait, that means that you have to shoot midrange to kill their tacklers. Oh wait, that's where the Munin and Zealot shoot at, and where the eagle doesn't. ****. Oh wait. This means that the eagle must be able to kill them better as they approach (say, outside 60km) to compensate for the fact that it does less damage where the interceptors will be spending 90% of their time - on YOUR OWN fleet. Which is normally not 200km or 100km away, but around 0-60km from you.
Oh wait. All your assumption is based on the wrong fact that enemy interceptors will all be dead before they reach your positions. Which is not gonna happen.
****. So much for that argument...
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KD.Fluffy
The Refugees
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Posted - 2007.09.22 16:37:00 -
[1413]
Quote: Because you are not worried about tacklers on you, you are worried about tacklers on your battleships. You dont win battles by killing anti-support you win it by killing battleships.
exactly which is why your sniper bs are gonna be sniping other bs, and your sniper hacs will be shooting any and all support, which is why the muninn trounces eagle with its 30% more dps, freakish alpha, its manuverbility, and its drone bay. I guess those are all moot points though, the only thing that matters is the eagle should be the absolute worst at everything. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.22 20:48:00 -
[1414]
Originally by: KD.Fluffy
Quote: Because you are not worried about tacklers on you, you are worried about tacklers on your battleships. You dont win battles by killing anti-support you win it by killing battleships.
exactly which is why your sniper bs are gonna be sniping other bs, and your sniper hacs will be shooting any and all support, which is why the muninn trounces eagle with its 30% more dps, freakish alpha, its manuverbility, and its drone bay. I guess those are all moot points though, the only thing that matters is the eagle should be the absolute worst at everything.
It doesnt have 30% more DPS you freaking liar.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.23 00:45:00 -
[1415]
Edited by: d026 on 23/09/2007 00:48:05
Originally by: Goumindong
Originally by: Elmicker If there was some way to fiddle the damage bonuses so that they are only effective in the v. long (100+) range, you could probably slap on the 5th turret with no bother.
or you could just change the boost to iron ammo only.
ok i agree with you, boosting iron AND spike would be sufficient for me:) eage would still suck closerange but be the ultimate sniper.. percfect !
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KD.Fluffy
The Refugees
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Posted - 2007.09.23 01:00:00 -
[1416]
Quote: It doesnt have 30% more DPS you freaking liar.
uhm excuse me...? Eagle dps 114km: = 173 dps muninn dps 114km = 223 dps
thats a full 27% more dps. And thats with the eagle using caldari navy lead charge. Only advantage eagle gets is shooting inties, which muninn makes up for with its 25m3 drone ba y. So if you give it a 5th turret, eagle will still be slightly out damaged, but lack speed, mobility, drone bay, and a missle launcher point. Not sure what would be unbalanced about that exactly.... Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 02:05:00 -
[1417]
Originally by: KD.Fluffy
Quote: It doesnt have 30% more DPS you freaking liar.
uhm excuse me...? Eagle dps 114km: = 173 dps muninn dps 114km = 223 dps
thats a full 27% more dps. And thats with the eagle using caldari navy lead charge. Only advantage eagle gets is shooting inties, which muninn makes up for with its 25m3 drone ba y. So if you give it a 5th turret, eagle will still be slightly out damaged, but lack speed, mobility, drone bay, and a missle launcher point. Not sure what would be unbalanced about that exactly....
How many fing times do you have to be informed about tracking and changing ammo?
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Mississippi Gunn
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Posted - 2007.09.23 04:43:00 -
[1418]
How many fing times will you try and use quickfit for your arguments instead of the people who actually fly the damn ship?
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Albrecht Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.09.23 04:48:00 -
[1419]
I think anyone who actually pvps knows that if your swapping ammo types in a fight.. your screwing yourself royally. Either you can keep them at the range you want or your toast if you stick around.. I suggest you try your ammo swappage idea against a thorax heading for you. Its just silly. ------------------------------------- Join "TKI-net" for more information |
welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 10:58:00 -
[1420]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: It doesnt have 30% more DPS you freaking liar.
uhm excuse me...? Eagle dps 114km: = 173 dps muninn dps 114km = 223 dps
thats a full 27% more dps. And thats with the eagle using caldari navy lead charge. Only advantage eagle gets is shooting inties, which muninn makes up for with its 25m3 drone ba y. So if you give it a 5th turret, eagle will still be slightly out damaged, but lack speed, mobility, drone bay, and a missle launcher point. Not sure what would be unbalanced about that exactly....
How many fing times do you have to be informed about tracking and changing ammo?
This has clearly become a vendetta for you. Did you read past "is shooting inties" ? [Balance] The Caldari problem. |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 11:03:00 -
[1421]
Originally by: welsh wizard
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: It doesnt have 30% more DPS you freaking liar.
uhm excuse me...? Eagle dps 114km: = 173 dps muninn dps 114km = 223 dps
thats a full 27% more dps. And thats with the eagle using caldari navy lead charge. Only advantage eagle gets is shooting inties, which muninn makes up for with its 25m3 drone ba y. So if you give it a 5th turret, eagle will still be slightly out damaged, but lack speed, mobility, drone bay, and a missle launcher point. Not sure what would be unbalanced about that exactly....
How many fing times do you have to be informed about tracking and changing ammo?
This has clearly become a vendetta for you. Did you read past "is shooting inties" ?
No, did you read the part where the Muninn either has to be worse than a tech 1 battlship at its job[I.E. it loads tremor], or it has to change ammo mid fight in order to achieve that DPS?
Remember what we discussed about changing ammo mid fight?
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Augeas
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Posted - 2007.09.23 11:09:00 -
[1422]
Quote: Remember what we discussed about changing ammo mid fight?
Yes, we said it didn't happen. Making your points about a 5T Eagle outDPSing other HACs at their optimal (let's forget for a second that these other HACs aren't dedicated snipers and the fact that people use them as such instead of the Eagle is clear evidence that the Eagle is underpowered) irrelevant, because the Eagle wouldn't have that ammo loaded.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 11:19:00 -
[1423]
Originally by: Augeas
Quote: Remember what we discussed about changing ammo mid fight?
Yes, we said it didn't happen. Making your points about a 5T Eagle outDPSing other HACs at their optimal (let's forget for a second that these other HACs aren't dedicated snipers and the fact that people use them as such instead of the Eagle is clear evidence that the Eagle is underpowered) irrelevant, because the Eagle wouldn't have that ammo loaded.
It can start a fight with CN thorium loaded if it thinks it will be engaging at 100km. A Muninn cannot start a fight with Tremor loaded unless it wants to be useless in its role.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 11:30:00 -
[1424]
Edited by: welsh wizard on 23/09/2007 11:30:01
Originally by: Goumindong
Originally by: Augeas
Quote: Remember what we discussed about changing ammo mid fight?
Yes, we said it didn't happen. Making your points about a 5T Eagle outDPSing other HACs at their optimal (let's forget for a second that these other HACs aren't dedicated snipers and the fact that people use them as such instead of the Eagle is clear evidence that the Eagle is underpowered) irrelevant, because the Eagle wouldn't have that ammo loaded.
It can start a fight with CN thorium loaded if it thinks it will be engaging at 100km. A Muninn cannot start a fight with Tremor loaded unless it wants to be useless in its role.
But a muninn is much better at adapting to a changing combat envrionment. The Eagle warps out or dies. [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 11:42:00 -
[1425]
Edited by: Goumindong on 23/09/2007 11:42:49
Originally by: welsh wizard Edited by: welsh wizard on 23/09/2007 11:30:01
Originally by: Goumindong
Originally by: Augeas
Quote: Remember what we discussed about changing ammo mid fight?
Yes, we said it didn't happen. Making your points about a 5T Eagle outDPSing other HACs at their optimal (let's forget for a second that these other HACs aren't dedicated snipers and the fact that people use them as such instead of the Eagle is clear evidence that the Eagle is underpowered) irrelevant, because the Eagle wouldn't have that ammo loaded.
It can start a fight with CN thorium loaded if it thinks it will be engaging at 100km. A Muninn cannot start a fight with Tremor loaded unless it wants to be useless in its role.
But a muninn is much better at adapting to a changing combat envrionment. The Eagle warps out or dies.
They both warp out or die, and the eagle has nearly 25% more effective hit points than the Muninn.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 11:43:00 -
[1426]
Hitpoints make sod all difference if you're tackled. [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 11:47:00 -
[1427]
Originally by: welsh wizard Hitpoints make sod all difference if you're tackled.
So does anything at that point. If you are getting shot at you are going to die if points are on you. A single battleship will kill you before your drones at maximum efficiency can kill a tech 1 frigate. Not that any of this matters when discussing DPS though, which is the prime function of these ships. DPS against small ships.
And the eagle does it nearly as well as the Muninn at the Muninns optimal range while also having the option of shooting farther.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 11:55:00 -
[1428]
Way to completely disregard important game mechanics that must be considered in matters of balance.
This is futile, you're clearly too close minded to listen to anyone else and vice versa with regards to everyone else in your eyes.
I think we've given this proverbial brick wall a proper good bashing to so we may aswell agree to disagree. Goumindong, its been frustrating o7. [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 11:58:00 -
[1429]
Originally by: welsh wizard Way to completely disregard important game mechanics that must be considered in matters of balance.
This is futile, you're clearly too close minded to listen to anyone else and vice versa with regards to everyone else in your eyes.
I think we've given this proverbial brick wall a proper good bashing to so we may aswell agree to disagree. Goumindong, its been frustrating o7.
Which important game mechanics? The ones where the Muninn has to waste time changing ammo if it wants that "30% DPS advantage", or the one where the Muninn cant hit targets farther than 114k well even when rigged? Or the ones where the Eagle can?
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 12:01:00 -
[1430]
see: post [Balance] The Caldari problem. |
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Vardemis
Jericho Fraction The Star Fraction
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Posted - 2007.09.23 12:08:00 -
[1431]
The eagle is perfectly fine and excels in its role. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 12:13:00 -
[1432]
Originally by: welsh wizard see: post
see: post
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 12:17:00 -
[1433]
... [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 12:18:00 -
[1434]
Originally by: welsh wizard ...
What, how could you not see that coming? That a lob over the plate.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 12:24:00 -
[1435]
See it coming? No, I didn't think anyone would be likely to recycle a joke aimed at them only minutes prior. It's like being 5 years old all over again.
My dad is bigger than your dad btw. [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 12:26:00 -
[1436]
The first instance isnt a joke unless its refering to a joke, the second certianly is.
But if yours was intended as so, seriously wasnt funny. I even called TBS.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 12:28:00 -
[1437]
I expect many would beg to differ, if only to bath in the shining glow that is 'making Goumindong look an idiot'.
Perhaps a little silly of me to expect you to understand this though... [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 12:32:00 -
[1438]
Originally by: welsh wizard I expect many would beg to differ, if only to bath in the shining glow that is 'making Goumindong look an idiot'.
Perhaps a little silly of me to expect you to understand this though...
Yes, i suppose it would make you feel good to make someone who is wittier than you look dumb. Didnt think it was that impressive though.
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.23 12:34:00 -
[1439]
You're brilliance personified Goumindong. Anyway, I'll leave you to the adulation of your many adoring fans in this thread.
Almost 50 pages!! [Balance] The Caldari problem. |
KD.Fluffy
The Refugees
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Posted - 2007.09.23 15:13:00 -
[1440]
Quote: Which important game mechanics? The ones where the Muninn has to waste time changing ammo if it wants that "30% DPS advantage", or the one where the Muninn cant hit targets farther than 114k well even when rigged? Or the ones where the Eagle can?
this point is hilaroius. What about the eagle? You think its gonna go into battle with ammo loaded for muninn's range? Way to solidify a need for a damage buff. Eagle will fly into combat with long range ammo, and probably do 40% less dps then the muninn.
Eagle needs a buff, it literally has almost nothing going for it, please ccp for the sake of balance buff the eagle. Boost The Eagle! |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 15:19:00 -
[1441]
Originally by: KD.Fluffy
Quote: Which important game mechanics? The ones where the Muninn has to waste time changing ammo if it wants that "30% DPS advantage", or the one where the Muninn cant hit targets farther than 114k well even when rigged? Or the ones where the Eagle can?
this point is hilaroius. What about the eagle? You think its gonna go into battle with ammo loaded for muninn's range? Way to solidify a need for a damage buff. Eagle will fly into combat with long range ammo, and probably do 40% less dps then the muninn.
Eagle needs a buff, it literally has almost nothing going for it, please ccp for the sake of balance buff the eagle.
If the eagle has reason to fly into a battle with long range ammo loaded it has the advantage of covering nearly twice the ground that the Muninn can.
If the eagle has reason to fly into battle with shorter range ammo loaded it suffers little penalty for doing so, and is still competitive.
I fly anti-support battlecruisers and find myself loading up med range ammo all the time, i have a feeling that you will as well.
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KD.Fluffy
The Refugees
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Posted - 2007.09.23 15:25:00 -
[1442]
Quote:
If the eagle has reason to fly into a battle with long range ammo loaded it has the advantage of covering nearly twice the ground that the Muninn can.
If the eagle has reason to fly into battle with shorter range ammo loaded it suffers little penalty for doing so, and is still competitive.
I fly anti-support battlecruisers and find myself loading up med range ammo all the time, i have a feeling that you will as well.
i dont relaly consider 27% less dps competitive, insane low alpha, and no drone bay. Im sorry but that simply is not competetive. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 15:38:00 -
[1443]
Originally by: KD.Fluffy
Quote:
If the eagle has reason to fly into a battle with long range ammo loaded it has the advantage of covering nearly twice the ground that the Muninn can.
If the eagle has reason to fly into battle with shorter range ammo loaded it suffers little penalty for doing so, and is still competitive.
I fly anti-support battlecruisers and find myself loading up med range ammo all the time, i have a feeling that you will as well.
i dont relaly consider 27% less dps competitive, insane low alpha, and no drone bay. Im sorry but that simply is not competetive.
Tracking! My lord, how does this not get past your thick skull.
If you start off the battle loaded with tremor, you might as well have come in a tech 1 tempest! With tech 1 guns it does 233 DPS at 110+44km! With best named guns it does 279 at 135+44. Or 326 @ 104+44!
If you dont start the battle loaded with tremor, but instead with RF Carbonized Lead[like you ought to], then you are changing ammo in the middle of the battle, wasting valuable seconds where you could be shooting.
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Riddick Valer
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Posted - 2007.09.23 15:38:00 -
[1444]
Edited by: Rid**** Valer on 23/09/2007 15:38:39 I'm very confused at this point. Everyone admits you don't repeatedly change ammo in a fight.
At one point, G talks about how the eagle's advantage is its high optimum, and that it has so much more range. I take this to mean an Eagle should go to the fight fit for longer range, but that means it would do less dps at less them 100.
But, then he turns around and says it should jump in fit for the Muninn's range, thereby completely getting rid of the huge advantage he said it had. Now it has about the same dps as the Muninn, without the Muninn's versatility and anti-tackler capabilities up close.
Can we pick one argument and stick with it? You can't have it both ways.
We want the eagle to be a dedicated sniper hac. It should rock at long range, and get owned at close to mid range. The 5t eagle would do this. Yes, it would out damage other HACs at range. It should. Caldari is the long distance race, and the eagle is its dedicated anti-support sniper. However, most other HACs would rip it apart up close. Even a single ceptor would pretty much leave it tied in knots for its teammates to finish off.
I've heard time and again how ships should be balanced for fleets. Well, in case no one noticed, the Eagle was designed to operate in a Caldari fleet....long range. Ever bother to look at the range on Caldari BS? Why wouldn't it be capable of putting down effective fire at that range. That means enough dps to threaten cruisers, freeing the BS to engage enemy BS.
Despite what G keeps saying, anti-cruiser is anti-support. BS aren't designed to be dedicated Cruiser killers in fleet engagements. They usually have better things to do. A HAC by definition is designed to be offensively superior to cruisers. Its even in the name of the class.
EDIT: At some point, a Dev response would be appreciated. Even if its "I was here and read this thread."
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 15:43:00 -
[1445]
Originally by: Rid**** Valer
But, then he turns around and says it should jump in fit for the Muninn's range, thereby completely getting rid of the huge advantage he said it had. Now it has about the same dps as the Muninn, without the Muninn's versatility and anti-tackler capabilities up close.
No, i say it should, in some situations, go into a fight with shorter ranged ammo fitted. If it is advantagious to go into the fight with longer range ammo fitted then well you are fitting for an advantage. If not, then you lose little when downfitting.
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KD.Fluffy
The Refugees
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Posted - 2007.09.23 15:51:00 -
[1446]
Quote: Tracking! My lord, how does this not get past your thick skull.
If you start off the battle loaded with tremor, you might as well have come in a tech 1 tempest! With tech 1 guns it does 233 DPS at 110+44km! With best named guns it does 279 at 135+44. Or 326 @ 104+44!
If you dont start the battle loaded with tremor, but instead with RF Carbonized Lead[like you ought to], then you are changing ammo in the middle of the battle, wasting valuable seconds where you could be shooting.
Sheesh how many times have I said the eagle will be better at shooting inties? A tempest wont always be ideal..... if you want a gang thats reasonably quick, your not gonna want a tempest. Don't compare apples to oranges. Compare apples to apples.
Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 15:53:00 -
[1447]
Originally by: KD.Fluffy
Quote: Tracking! My lord, how does this not get past your thick skull.
If you start off the battle loaded with tremor, you might as well have come in a tech 1 tempest! With tech 1 guns it does 233 DPS at 110+44km! With best named guns it does 279 at 135+44. Or 326 @ 104+44!
If you dont start the battle loaded with tremor, but instead with RF Carbonized Lead[like you ought to], then you are changing ammo in the middle of the battle, wasting valuable seconds where you could be shooting.
Sheesh how many times have I said the eagle will be better at shooting inties? A tempest wont always be ideal..... if you want a gang thats reasonably quick, your not gonna want a tempest. Don't compare apples to oranges. Compare apples to apples.
If you want a gang that is going to be reasonably quick you arent going to want to be loading tremor...
Also, a tempest warps in 10 seconds with the same warp speed as a Muninn. Its reasonably quick. Only 2.8 seconds slower than the Muninn per warp.
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KD.Fluffy
The Refugees
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Posted - 2007.09.23 16:24:00 -
[1448]
Quote: ed: I like how you say "compare apples to apples" while saying the muninn does 27% more dps while carefully forgetting that it has 1/4 the tracking. :)
I havent forgotten it, if you want to snipe inties you can load t1 ammo and equal eagles performance. On top of that you get a drone bay. I dont see the balance. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 16:42:00 -
[1449]
Originally by: KD.Fluffy
Quote: ed: I like how you say "compare apples to apples" while saying the muninn does 27% more dps while carefully forgetting that it has 1/4 the tracking. :)
I havent forgotten it, if you want to snipe inties you can load t1 ammo and equal eagles performance. On top of that you get a drone bay. I dont see the balance.
Because if you dont want to snipe inties the ship is useless.
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Riddick Valer
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Posted - 2007.09.23 17:11:00 -
[1450]
Originally by: Goumindong
Because if you dont want to snipe inties the ship is useless.
Thats what we've been saying about the eagle, but you always said hacs shouldn't be targeting cruisers anyway.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 17:13:00 -
[1451]
Edited by: Goumindong on 23/09/2007 17:21:19
Originally by: Rid**** Valer
Originally by: Goumindong
Because if you dont want to snipe inties the ship is useless.
Thats what we've been saying about the eagle, but you always said hacs shouldn't be targeting cruisers anyway.
What? The eagle isnt useless, its great at its role of anti-support. You cannot ever make it good at shooting cruisers without unbalancing it. It would need 7 turrets to be close to quality in that role compared to a tech 1 battleship. It would need 8 to compare to a tech 2 battleship firing tech 1 ammo. It would do 339[338] DPS at 100km!
It would do 701 or 801 dps with CN antimatter and 7/8 Neutron blasters[which it could easily fit since it would need to be able to fit 7 or 8 of the largest railguns]
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Riddick Valer
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Posted - 2007.09.23 18:32:00 -
[1452]
Edited by: Rid**** Valer on 23/09/2007 18:32:40 I never said it should have that many turrets. Way to attack a straw man. 1 more turret would make it more effective at attacking cruisers. No where in any of the posts was anyone asking for it to put out as much dps as a BS.
However, other HACS can effectively attack cruisers. In fact, several demolish cruisers in their preferred range. Why should the eagle not be as effective at its preffered range? Here is where you said it shouldn't attack cruisers;
Originally by: Goumindong
If shooting battleships instead of cruisers is optimal then yes. However, the question is not "what is the optimal way to go about a fleet battle" the question is "if i want to be shooting at x type of ship, which ship do i bring" if the x is "cruisers" then you should not be using HACs to shoot the ships. You should be using battleships. If its not optimal to shoot cruiser hulled ships with the ships best designed to do so then you shouldnt be shooting cruisers at all until the other targets are cleared.
A hac should be designed to engage all ships of its class or smaller. That includes cruisers, destroyers, and frigs.
The Muninn and Zealot are not sniping hacs. They are mid-range ships. Thats a whole other problem (see all the caldari mid-range ships). The Eagle shouldn't be balanced with non-snipers at its range. We might as well make sure it doesn't unbalance the Deimos at 100km then.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 19:01:00 -
[1453]
Originally by: Rid**** Valer Edited by: Rid**** Valer on 23/09/2007 18:32:40 I never said it should have that many turrets. Way to attack a straw man. 1 more turret would make it more effective at attacking cruisers.
No it wouldnt. If you wanted to attack cruisers you would STILL be better off in a tech 1 battleship.
Other long range HACs cannot effectivly attack cruisers. They are all anti-frigate machines. Its what they do. They are all outperformed by tech 1 battleships.
Quote: The Eagle shouldn't be balanced with non-snipers at its range.
Both the Zealot and Muninn are snipers. They just dont have as long a range as the Eagle. Just like the Megathron, Tempest, and Abaddon are also snipers despite the Rokh outranging them.
But for the sake of arguement. The Eagle is balanced with the non-snipers at THEIR range, which is a reasonable proposition.
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KD.Fluffy
The Refugees
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Posted - 2007.09.23 19:27:00 -
[1454]
Edited by: KD.Fluffy on 23/09/2007 19:27:42
Quote: No it wouldnt. If you wanted to attack cruisers you would STILL be better off in a tech 1 battleship.
minus the fact that your battleship would be better used shooting at the enemies battleships.
Quote: Both the Zealot and Muninn are snipers. They just dont have as long a range as the Eagle. Just like the Megathron, Tempest, and Abaddon are also snipers despite the Rokh outranging them
exactly, and the rokh gets a full 8 turrets.. funny huh? Boost The Eagle! |
Riddick Valer
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Posted - 2007.09.23 19:32:00 -
[1455]
Originally by: Goumindong
Originally by: Rid**** Valer Edited by: Rid**** Valer on 23/09/2007 18:32:40 I never said it should have that many turrets. Way to attack a straw man. 1 more turret would make it more effective at attacking cruisers.
No it wouldnt. If you wanted to attack cruisers you would STILL be better off in a tech 1 battleship.
Other long range HACs cannot effectivly attack cruisers. They are all anti-frigate machines. Its what they do. They are all outperformed by tech 1 battleships.
Once again, I never argued they should be the best at killing cruisers. Just that they be effective. That means it should be able to put down enough dps to discourage a cruiser. In a lot of cases a bigger ship would be better suited to attack your target. That doesn't mean you shouldn't be able to attack it and cause reasonable damage.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.23 19:40:00 -
[1456]
Edited by: Goumindong on 23/09/2007 19:41:54
Originally by: Rid**** Valer
Once again, I never argued they should be the best at killing cruisers. Just that they be effective. That means it should be able to put down enough dps to discourage a cruiser. In a lot of cases a bigger ship would be better suited to attack your target. That doesn't mean you shouldn't be able to attack it and cause reasonable damage.
It would not be effective without that turret amount.
Originally by: KD.Fluffy
minus the fact that your battleship would be better used shooting at the enemies battleships.
Well, maybe not a tech 1 BS unless its a Rokh. But yes, cruisers are sub-optimal targets.
This does not mean the battleship isnt better it just means that the battleship is that much better than the cruiser shooting at other cruisers.
Quote:
exactly, and the rokh gets a full 8 turrets.. funny huh?
No, but you being unable to read the thread to understand WHY that is is quite funny.
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KD.Fluffy
The Refugees
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Posted - 2007.09.23 21:58:00 -
[1457]
Quote: Well, maybe not a tech 1 BS unless its a Rokh. But yes, cruisers are sub-optimal targets.
This does not mean the battleship isnt better it just means that the battleship is that much better than the cruiser shooting at other cruisers.
support includes cruisers. The battleships will be sniping each other while the sniper hacs try to take down any and all support..... Clearly the muninn is much better at this then the eagle. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 02:42:00 -
[1458]
Originally by: KD.Fluffy
Quote: Well, maybe not a tech 1 BS unless its a Rokh. But yes, cruisers are sub-optimal targets.
This does not mean the battleship isnt better it just means that the battleship is that much better than the cruiser shooting at other cruisers.
support includes cruisers. The battleships will be sniping each other while the sniper hacs try to take down any and all support..... Clearly the muninn is much better at this then the eagle.
The Muninn does 2 less DPS than the Eagle, its advantage is only slight, which is why the two are balanced currently.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.09.24 03:11:00 -
[1459]
Originally by: Goumindong
Originally by: KD.Fluffy
Quote: Well, maybe not a tech 1 BS unless its a Rokh. But yes, cruisers are sub-optimal targets.
This does not mean the battleship isnt better it just means that the battleship is that much better than the cruiser shooting at other cruisers.
support includes cruisers. The battleships will be sniping each other while the sniper hacs try to take down any and all support..... Clearly the muninn is much better at this then the eagle.
The Muninn does 2 less DPS than the Eagle, its advantage is only slight, which is why the two are balanced currently.
Only because you make two fundamental mistakes:
1) You refuse to consider T2 ammo. Even if it's less useful for interceptor killing, cruisers can't really out-track it except at the really short ranges where you can't hit period.
2) You stubbornly ignore the fact, mentioned way too many times already, that artillery is supposed to have lower damage over time compared to rails. Once again, since you completely lack reading comprehension:
Rails: longer range, better damage over time Artillery: shorter range, massively better alpha strike
The fact that the Muninn not only comes close to the Eagle, but actually out-damages it is a sign that something is badly wrong! The Muninn is supposed to have less range and dps. The 5 turret Eagle simply corrects this mistake.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 03:52:00 -
[1460]
Originally by: Merin Ryskin
1) You refuse to consider T2 ammo. Even if it's less useful for interceptor killing, cruisers can't really out-track it except at the really short ranges where you can't hit period.
No, you god damn liar. I simply accept that if you start a battle with tech 2 ammo loaded you might have well as brought a tech 1 battleship. Because the tech 1 battleship is better at the job. I know you will now say "but battleships shoot battleships!" But that is also bull****. That battleships are better at shooting battleships has no bearing on what is the best choice is to shoot cruiser. What this means is that you shouldnt be shooting cruisers unless nothing else is left. What this means is that you dont start a battle with tech 2 ammo loaded!
Quote:
2) You stubbornly ignore the fact, mentioned way too many times already, that artillery is supposed to have lower damage over time compared to rails. Once again, since you completely lack reading comprehension:
Yes, you god damn liar. Artillery is supposed to have lower DPS over time... and it does when you have comparable ranges If the Eagle had one optimal bonus it would be reasonable that the Eagle did more DPS at 100km. But the Eagle does not have one optimal bonus, it has two. This means that in order for the two ships to be balanced, instead of being equal at the Artilleries optimal range the Artillery has to be better at its optimal range. In this situation the arties are slightly better than the rails at that range. And in exchange, the rails can hit out much much farther. If the Muninn had 2 optimal bonuses then that arguement would make sense. But it doesnt.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.09.24 04:57:00 -
[1461]
Edited by: Merin Ryskin on 24/09/2007 05:00:09
Quote: No, you god damn liar. I simply accept that if you start a battle with tech 2 ammo loaded you might have well as brought a tech 1 battleship. Because the tech 1 battleship is better at the job. I know you will now say "but battleships shoot battleships!" But that is also bull****. That battleships are better at shooting battleships has no bearing on what is the best choice is to shoot cruiser. What this means is that you shouldnt be shooting cruisers unless nothing else is left. What this means is that you dont start a battle with tech 2 ammo loaded!
Are you honestly this stupid, or are you just trolling? If you bring a battleship, you shoot at other battleships. It doesn't matter if you're good at shooting cruisers also, you don't shoot them until there are no more battleships left to kill.
Now guess what this means: the task of killing cruisers goes to the non-battleship ships in the fleet by process of elimination.
And you know, most of us have the minimal intelligence required to change ammo types. A fact you should know perfectly well, since you keep posting these ideal graphs with the perfect ammo type used at every range. Except going from iron to spike is actually a realistic change, since it's a single swap, not a constant string of them, and it only happens once, when you move from interceptors/interdictors to everything else.
Yes, these ships will spend time shooting interceptors with T1 ammo. But that doesn't mean you get to just declare T2 ammo irrelevant and ignore the balance issues with it.
Quote: Yes, you god damn liar. Artillery is supposed to have lower DPS over time... and it does when you have comparable ranges If the Eagle had one optimal bonus it would be reasonable that the Eagle did more DPS at 100km. But the Eagle does not have one optimal bonus, it has two. This means that in order for the two ships to be balanced, instead of being equal at the Artilleries optimal range the Artillery has to be better at its optimal range. In this situation the arties are slightly better than the rails at that range. And in exchange, the rails can hit out much much farther. If the Muninn had 2 optimal bonuses then that arguement would make sense. But it doesnt.
Really, why is this so hard to understand? Artillery and rails start out balanced as follows:
Rails: better range, better damage over time, slightly better tracking Artillery: much better alpha strike, no cap use
To be balanced, we give each ship the same number of our balanced rails/artillery: five turrets each.
Now ship bonuses: by your standards, optimal and tracking count as damage bonuses. So we have:
Eagle: 3 damage bonuses, 1 tank bonus Muninn: 4 damage bonuses
Each ship gets the same number of equally-valuable bonuses, on top of the same number of evenly balanced turrets. In fact, in your fantasy world, the Munnin gets BETTER bonuses since it doesn't waste a bonus on tanking. So far from being overpowered, the double optimal bonus is actually weaker than the Muninn's set of bonuses.
Now to state the obvious, the Muninn's bonuses improve on something other than range. Get it through your thick head: the Muninn's "poor" long-range performance is a result of CCP's choice of ship bonuses. The Muninn is NOT a dedicated sniper, and its bonuses reflect that. Instead of the Eagle's specialized double optimal bonus, the Muninn gets a set of more general bonuses, trading focus for versatility.
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Silence Duegood
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Posted - 2007.09.24 05:07:00 -
[1462]
Originally by: Goumindong
No, you god damn liar. I simply accept that if you start a battle with tech 2 ammo loaded you might have well as brought a tech 1 battleship. Because the tech 1 battleship is better at the job. I know you will now say "but battleships shoot battleships!" But that is also bull****. That battleships are better at shooting battleships has no bearing on what is the best choice is to shoot cruiser. What this means is that you shouldnt be shooting cruisers unless nothing else is left. What this means is that you dont start a battle with tech 2 ammo loaded!
Oh my God. It's amazing that you can even manage to log into this forum or use a computer. This is the stupidest thing I've read. Take a poll of Eagle pilots and they'll tell you that 95% of the time they use two ammo types - Spike and Antimatter. Spike is used about 70 % or 80% of the time because people want to take advantage of the Eagle's range bonuses. Of course, you don't know this because you don't fly this ship. You don't have time, since you're a professional moron.
QuickFit fails again.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.09.24 05:26:00 -
[1463]
Originally by: Silence Duegood
Originally by: Goumindong
No, you god damn liar. I simply accept that if you start a battle with tech 2 ammo loaded you might have well as brought a tech 1 battleship. Because the tech 1 battleship is better at the job. I know you will now say "but battleships shoot battleships!" But that is also bull****. That battleships are better at shooting battleships has no bearing on what is the best choice is to shoot cruiser. What this means is that you shouldnt be shooting cruisers unless nothing else is left. What this means is that you dont start a battle with tech 2 ammo loaded!
Oh my God. It's amazing that you can even manage to log into this forum or use a computer. This is the stupidest thing I've read. Take a poll of Eagle pilots and they'll tell you that 95% of the time they use two ammo types - Spike and Antimatter. Spike is used about 70 % or 80% of the time because people want to take advantage of the Eagle's range bonuses. Of course, you don't know this because you don't fly this ship. You don't have time, since you're a professional moron.
QuickFit fails again.
Well, he's somewhat right (in the broken clock sense). T1 ammo IS better against interceptors, since spike's tracking penalty is too severe if they actually come in at a decent angle. But he's still a quickfit pilot (and not even a good one), since this doesn't mean you ignore spike completely. You just use it in the appropriate situation, a fact he can't seem to grasp.
As a Vulture pilot (the same is true of other snipers, and the Eagle is functionally identical to the Vulture), I carry:
*Spike: range and damage, when tracking isn't an issue (in other words, for everything but interceptors/interdictors)
*Faction long-range ammo (one, maybe two at absolute most): for dealing with interceptors/interdictors
*Antimatter: for the obvious
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 05:55:00 -
[1464]
Originally by: Silence Duegood
Originally by: Goumindong
No, you god damn liar. I simply accept that if you start a battle with tech 2 ammo loaded you might have well as brought a tech 1 battleship. Because the tech 1 battleship is better at the job. I know you will now say "but battleships shoot battleships!" But that is also bull****. That battleships are better at shooting battleships has no bearing on what is the best choice is to shoot cruiser. What this means is that you shouldnt be shooting cruisers unless nothing else is left. What this means is that you dont start a battle with tech 2 ammo loaded!
Oh my God. It's amazing that you can even manage to log into this forum or use a computer. This is the stupidest thing I've read. Take a poll of Eagle pilots and they'll tell you that 95% of the time they use two ammo types - Spike and Antimatter. Spike is used about 70 % or 80% of the time because people want to take advantage of the Eagle's range bonuses. Of course, you don't know this because you don't fly this ship. You don't have time, since you're a professional moron.
QuickFit fails again.
I have a feeling your starts are wrong, but hey, if your numbers are correct, 95% of them are wrong.
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Nerogk Shorn
Caldari Royal Hiigaran Navy
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Posted - 2007.09.24 06:06:00 -
[1465]
Well, this topic has breached the 50 page mark, so I think it must actually be implemented now.
Now in my experience in flying eagles, I'd say that: yes an eagle's dps is **** poor with rails fitted, no matter how many mag stabs or type of ammo you have fitted. Nevertheless, it does indeed kill frigates damn well at range. I'd say that a 5th turret should indeed be added, but in terms of increasing the eagle's pg and cpu for fitting this extra turret? I'd say that the eagle's pg and cpu should be altered a bit for the new turret, but make it tougher to fit 5 on the new eagle, than fitting 4 on the old one is now. Not sure how clear that is, but imo i think that would make it fairly balanced. = /
D-F-A-A-B-A-A-S |
KD.Fluffy
The Refugees
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Posted - 2007.09.24 06:16:00 -
[1466]
Originally by: Goumindong
Originally by: Merin Ryskin
1) You refuse to consider T2 ammo. Even if it's less useful for interceptor killing, cruisers can't really out-track it except at the really short ranges where you can't hit period.
No, you god damn liar. I simply accept that if you start a battle with tech 2 ammo loaded you might have well as brought a tech 1 battleship. Because the tech 1 battleship is better at the job. I know you will now say "but battleships shoot battleships!" But that is also bull****. That battleships are better at shooting battleships has no bearing on what is the best choice is to shoot cruiser. What this means is that you shouldnt be shooting cruisers unless nothing else is left. What this means is that you dont start a battle with tech 2 ammo loaded!
the problem with your logic is the muninn can decide it wants to shoot inties with an ammo swap while its warping to its sniping spot. Your battleship cannot. You get versatility with the hacs that the eagle is denies. Thats not balance.
Quote:
Quote:
2) You stubbornly ignore the fact, mentioned way too many times already, that artillery is supposed to have lower damage over time compared to rails. Once again, since you completely lack reading comprehension:
Yes, you god damn liar. Artillery is supposed to have lower DPS over time... and it does when you have comparable ranges If the Eagle had one optimal bonus it would be reasonable that the Eagle did more DPS at 100km. But the Eagle does not have one optimal bonus, it has two. This means that in order for the two ships to be balanced, instead of being equal at the Artilleries optimal range the Artillery has to be better at its optimal range. In this situation the arties are slightly better than the rails at that range. And in exchange, the rails can hit out much much farther. If the Muninn had 2 optimal bonuses then that arguement would make sense. But it doesnt.
muninn outdamages eagle pretty much at all ranges till it can't lock anymore. Right now eagle can at best match the muninn's dps when intie sniping. Not better, just match. Giving the eagle a 5th turret still leaves the muninn with the alpha strike advantage, and it will still have a slight dps edge with t2 ammo. Then couple the two missle launchers, and the drone bay it has over the eagle (or would over a 5t eagle) and it simply boggles my mind that you claim its balanced. Its not balanced in any sense, there literally is no reason to fly an eagle.
Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 06:45:00 -
[1467]
Originally by: KD.Fluffy
the problem with your logic is the muninn can decide it wants to shoot inties with an ammo swap while its warping to its sniping spot. Your battleship cannot. You get versatility with the hacs that the eagle is denies. Thats not balance.
No, it cant, because there will pretty much always be support to kill. If there isnt, then grats you should be in a BS. Deciding to be sub-optimal is just plain stupid, let alone counting that as an advantage.
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.09.24 06:48:00 -
[1468]
KD -
If the new 5T Eagle you propose has better damage, 1/3 more range, and better tracking from T1 faction ammo throughout the Munnins range what reason is there to ever fly a Munnin over an Eagle?
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Ash Bringer
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Posted - 2007.09.24 08:22:00 -
[1469]
Why do ppl use Tempest or Rokh.. 1 for alpha other for range :)
Munnin with artilleries will be the best cruiser with alpha... Rails can't even get close to it in alpha
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 09:07:00 -
[1470]
Originally by: Ash Bringer Why do ppl use Tempest or Rokh.. 1 for alpha other for range :)
Munnin with artilleries will be the best cruiser with alpha... Rails can't even get close to it in alpha
Except that the Rokh does not outdps the Tempest at the Tempets optimal range.
And tech 2 ammo is much better for battleships than it is for cruisers.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.24 09:12:00 -
[1471]
Edited by: d026 on 24/09/2007 09:13:00
Originally by: Nyxus KD -
If the new 5T Eagle you propose has better damage, 1/3 more range, and better tracking from T1 faction ammo throughout the Munnins range what reason is there to ever fly a Munnin over an Eagle?
Nyxus
why fly a tempest if a mega and outdmgs a tempest at all tempes ranges. hint ALPHA.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.24 09:20:00 -
[1472]
Edited by: d026 on 24/09/2007 09:22:34
Originally by: Goumindong
Originally by: Ash Bringer Why do ppl use Tempest or Rokh.. 1 for alpha other for range :)
Munnin with artilleries will be the best cruiser with alpha... Rails can't even get close to it in alpha
Except that the Rokh does not outdps the Tempest at the Tempets optimal range.
And tech 2 ammo is much better for battleships than it is for cruisers.
temp probably has a 2k window where rokh has to switch from cn iron to spike where (on paper) the tempest could do a little more dps. anyway in regards to battleships the tempest is still the better choice over a rokh due to its much better alpha (and its a cheap t2 bs). anyway the problem here is that the mega completely outdps the rokh and tempest at all important sniping ranges from 175 to 200k + has way better tracking.
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Augeas
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Posted - 2007.09.24 09:22:00 -
[1473]
Quote: If the new 5T Eagle you propose has better damage, 1/3 more range, and better tracking from T1 faction ammo throughout the Munnins range what reason is there to ever fly a Munnin over an Eagle?
Easy one, this. Muninn has better alpha and far superior versatility.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 09:22:00 -
[1474]
Originally by: d026
Originally by: Goumindong
Originally by: Ash Bringer Why do ppl use Tempest or Rokh.. 1 for alpha other for range :)
Munnin with artilleries will be the best cruiser with alpha... Rails can't even get close to it in alpha
Except that the Rokh does not outdps the Tempest at the Tempets optimal range.
And tech 2 ammo is much better for battleships than it is for cruisers.
temp probably has a 2k window where rokh has to switch from cn iron to spike where (on paper) the tempest could do a little more dps. anyway in regards to battleships the tempest is still the better choice over a rokh due to its much better alpha (and its a cheap t2 bs). anyway the problem here is that the mega completely outdps the rokh and tempest at all important sniping ranges from 150 to 200k + has way better tracking.
Rokh tracks as well or better than the Mega and does nearly as much DPS.
Or it can fit for the same range with 50% less tracking, but 2x the hit points.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.24 09:29:00 -
[1475]
Originally by: Goumindong
Originally by: d026
Originally by: Goumindong
Originally by: Ash Bringer Why do ppl use Tempest or Rokh.. 1 for alpha other for range :)
Munnin with artilleries will be the best cruiser with alpha... Rails can't even get close to it in alpha
Except that the Rokh does not outdps the Tempest at the Tempets optimal range.
And tech 2 ammo is much better for battleships than it is for cruisers.
temp probably has a 2k window where rokh has to switch from cn iron to spike where (on paper) the tempest could do a little more dps. anyway in regards to battleships the tempest is still the better choice over a rokh due to its much better alpha (and its a cheap t2 bs). anyway the problem here is that the mega completely outdps the rokh and tempest at all important sniping ranges from 150 to 200k + has way better tracking.
Rokh tracks as well or better than the Mega and does nearly as much DPS.
Or it can fit for the same range with 50% less tracking, but 2x the hit points.
the mega once you have loaded spike, and that happens often if your warp in is at 180-200k, outps the rokh. the rokh can only shine at 150k where it gets badly outps from the abdaddon. so in all cases it does not make any sense to fly a rokh in fleet. tempest does similar dps + better alpha, abaddon does better dps at 150k, mega does better dps overall (especially at 170-200k)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.24 09:35:00 -
[1476]
the worst thing is a mega at bs lvl 4 outdps a bs V rokh from 150-200k (with spike).
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kIM JONGELL
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Posted - 2007.09.24 10:11:00 -
[1477]
I agree to everything everyone said in this topic
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.24 10:25:00 -
[1478]
Originally by: d026 the worst thing is a mega at bs lvl 4 outdps a bs V rokh from 150-200k (with spike).
Thats depressing and quite ridiculous.
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KD.Fluffy
The Refugees
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Posted - 2007.09.24 12:49:00 -
[1479]
Edited by: KD.Fluffy on 24/09/2007 12:55:03
Quote: No, it cant, because there will pretty much always be support to kill. If there isnt, then grats you should be in a BS. Deciding to be sub-optimal is just plain stupid, let alone counting that as an advantage.
so your saying the advantage of having the dps to do decent damage to some cruisers isnt an advantage? The eagle can only scratch a cruiser, the muninn can alpha halph its shields. If you dont count that as an advantage your a moron.
Originally by: Nyxus KD -
If the new 5T Eagle you propose has better damage, 1/3 more range, and better tracking from T1 faction ammo throughout the Munnins range what reason is there to ever fly a Munnin over an Eagle?
Nyxus
First off it doesnt have better damage, it almost equals muninn's damage, but not quiete. And reasons to fly muninn over 5t eagle? Insane alpha strike, capless weapons, drone bay, faster to warp, MUCH better dps in the close range, two missle launcher points for point defense...
Basically the muninn has versatility that ccp thinks ok to not afford the eagle, and unfortunatly makes just as good of a sniping cruiser as the eagle. If you think thats balanced then whatever, i'll just go back to training my gallente ships. Boost The Eagle! |
Neuromandis
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Posted - 2007.09.24 13:00:00 -
[1480]
Originally by: Goumindong
Originally by: Rid**** Valer I never said it should have that many turrets. Way to attack a straw man. 1 more turret would make it more effective at attacking cruisers.
No it wouldnt. If you wanted to attack cruisers you would STILL be better off in a tech 1 battleship.
And? Inties don't last THAT long, Gourm. For me, in 90% (whatever?) of the time it works like this: You start sniping inties. you kill one, two, whatever, and then they close up with your fleet. That's usually less than a minute in the fight, often less than half a minute. Then, you have 3 options: a)Start shooting slower stuff that has not closed up yet (that means cruisers, usually, and if there are any oddball frigates in the fleet). What am I supposed to do, go and refit to a Rokh? In that case, you need the Firepower to shoot cruisers. b)Change to close-med range ammo, and shoot the inties that have closed (of course, except the one orbiting you, which you use your missiles only and pray). That's usually the best option for your fleet. In this scenario, the Muninn and Zealot, and even the Deimos (rail or blaster fit even!!) simply out-dps you. They do better damage hands down with better tracking, and they use drones too. c)Warp out and back in again. Wishful thinking, and not always an option. Eagles are tackler-attractors...
Originally by: Gourmindog Other long range HACs cannot effectivly attack cruisers. They are all anti-frigate machines. Its what they do. They are all outperformed by tech 1 battleships.
They sure can. It's just the Eagle that cannot be effective at it because of its hideous dps. When the Munin loads on the high damage ammo of its choice it can kill heavy tacklers just fine, and the pulse-zealot in principle can do it even better (the "in principle" pare means that, as said, the Zealot could probably also use another gun).
And yes, HAC's are borderline outperformed at SNIPING cruisers by battleships (borderline because your damage calculations ignore quality of hits, which is an EXTREMELY IMPORTANT factor that multiplies or cuts into your dps a lot more than you appear to accept). But you are forgetting that anti-support is a hybrid damned role, where eventually you'll have to shoot the tacklers at medium-close range, and you have to kill heavy tacklers as well taht the battleships cannot be bothered to shoot, even if you're not THE ideal ship for the target. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 13:53:00 -
[1481]
Edited by: Goumindong on 24/09/2007 13:53:28
Originally by: KD.Fluffy
so your saying the advantage of having the dps to do decent damage to some cruisers isnt an advantage? The eagle can only scratch a cruiser, the muninn can alpha halph its shields. If you dont count that as an advantage your a moron.
My a moron what?
The eagle does plenty of DPS to cruisers, 194 dps at 100km in fact. In the 10 seconds that the Muninn changes ammo to tremor the Eagle will do about 1940 damage. This will take the Muninn 67 seconds of continuous fire to make up.
Considering 70 seconds[total firing differential between 60 seconds of muninn fire and 10 seconds of reload] of fire from a 194 dps eagle will kill any cruiser or HAC fit for fleets, i dont fine the tremor arguement especially convincing.
Quote:
First off it doesnt have better damage, it almost equals muninn's damage, but not quiete. And reasons to fly muninn over 5t eagle? Insane alpha strike, capless weapons, drone bay, faster to warp, MUCH better dps in the close range, two missle launcher points for point defense...
Basically the muninn has versatility that ccp thinks ok to not afford the eagle, and unfortunatly makes just as good of a sniping cruiser as the eagle. If you think thats balanced then whatever, i'll just go back to training my gallente ships.
First off, it DOES have better damage, 228 DPS at 114km.[it needs 4 mfs to do that, but it fits just fine with 2 lock range rigs and 3 tracking computers with an MWD and sensor boostes]
Second off the Muninn and Eagle warp at the same speed when it matters. Its called "alligning" you should try it.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 14:18:00 -
[1482]
Edited by: Goumindong on 24/09/2007 14:20:13
Originally by: Neuromandis Oh noes, i cant warp out
Yes, you can, stay alligned, burn out of any bubbles, warp out and warp back in.
Inties that are tackling eagles are inties that are wasting their time not tackling battleships that will warp out. That is what loses you fleet battles.
I am seriously laughing at the "change ammo" option.
Quote: They sure can. It's just the Eagle that cannot be effective at it because of its hideous dps.
It doesnt have hideous DPS, it has the same DPS as the Muninn if it decides to load that ammo. The Muninn doesnt have hideous dps, so how can you say the eagle does?
O.K. how about this for an arguement.
1. BoB knows how to PvP. 2. BoB will use the best ship to kill anti-support in their fleets 3. If we look at what BoB use for anti-support we will get a good idea of what the best anti-support snipers are. 4. For the sake of arguement lets ignore Vultures even though they are just like eagles in terms of DPS and range, with also other benefits.
Last 10 Fleet Battles on killboard.net
Eagles: 2,0,6,7,7,10,3,5,4 Total: 44 Muninn: 0,0,2,2,5,4,1,0,1 Total: 15 Zealot: 3,2,1,4,2,3,3,3,0 Total: 21
Eagles seem to be ahead, even counting the smaller engagements which favor the Zealot and even figuring the Amarr skill point slant typically found in BoB fleets[Sansha rats+old characters]
Shall we count the total number of contributions made by those pilots to the battles as well?
Quote: quality of hits!
A rokh does 425 DPS to a 2km/s mwding cruiser with a base sig of 125 at 100km. Factoring quality of hits. Its base dps is 507, it hits 88.23% of the time, its average non wrecking hit deals 94.08% of normal damage. I should know, Kz1g and I were the ones to figure out the quality of hit workings and turn it into a formula.
That is nearly TWICE that of what a Muninn puts out, with more alpha strike. Even with low skills, tech 1 guns, and tech 1 ammo the Rokh outdps's a Muninn against cruisers when factoring hit quality.
Assuming the Muninn hits 100% of the time[it wont] the rokh will average 85% more dps than the Muninn.
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trouser boy
The Eve Pacification Syndicate
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Posted - 2007.09.24 16:06:00 -
[1483]
Originally by: Goumindong Stuff about bob...
That's because they understand the fact that a Zealot/Muninn has no place sniping in a vast fleet because they are not sniping ships. They are versatile heavy assault cruisers that specialise at their races optimal ranges.
Half of your problem stems from your belief that the muninn and zealot are ships designed for combat above 60-70km. They aren't.
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Zixxa
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Posted - 2007.09.24 16:13:00 -
[1484]
Originally by: Goumindong Edited by: Goumindong on 24/09/2007 14:20:13 O.K. how about this for an arguement.
1. BoB knows how to PvP. 2. BoB will use the best ship to kill anti-support in their fleets 3. If we look at what BoB use for anti-support we will get a good idea of what the best anti-support snipers are. 4. For the sake of arguement lets ignore Vultures even though they are just like eagles in terms of DPS and range, with also other benefits.
Last 10 Fleet Battles on killboard.net
Eagles: 2,0,6,7,7,10,3,5,4 Total: 44 Muninn: 0,0,2,2,5,4,1,0,1 Total: 15 Zealot: 3,2,1,4,2,3,3,3,0 Total: 21
Eagles seem to be ahead, even counting the smaller engagements which favor the Zealot and even figuring the Amarr skill point slant typically found in BoB fleets[Sansha rats+old characters]
You lie as usually. At least RA+Goons and AAA knows how to kill better than BoBs. looks for AAA killboard HACS flown: 1. Vagabond [1] 2. Munnin [11] 3. Zealot [23] 4. Eagle [26]
--------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and |
Zixxa
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Posted - 2007.09.24 16:16:00 -
[1485]
Originally by: Goumindong Edited by: Goumindong on 24/09/2007 14:20:13 O.K. how about this for an arguement.
1. BoB knows how to PvP. 2. BoB will use the best ship to kill anti-support in their fleets 3. If we look at what BoB use for anti-support we will get a good idea of what the best anti-support snipers are. 4. For the sake of arguement lets ignore Vultures even though they are just like eagles in terms of DPS and range, with also other benefits.
Last 10 Fleet Battles on killboard.net
Eagles: 2,0,6,7,7,10,3,5,4 Total: 44 Muninn: 0,0,2,2,5,4,1,0,1 Total: 15 Zealot: 3,2,1,4,2,3,3,3,0 Total: 21
Eagles seem to be ahead, even counting the smaller engagements which favor the Zealot and even figuring the Amarr skill point slant typically found in BoB fleets[Sansha rats+old characters]
You lie as usually. At least RA+Goons and AAA knows how to kill better than BoBs. looks for AAA killboard HACS flown: 1. Vagabond [1] 2. Munnin [11] 3. Zealot [23] 4. Eagle [26]
--------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and |
Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.24 17:54:00 -
[1486]
Originally by: Zixxa You lie as usually. At least RA+Goons and AAA knows how to kill better than BoBs. looks for AAA killboard HACS flown: 1. Vagabond [1] 2. Munnin [11] 3. Zealot [23] 4. Eagle [26]
He was talking about ships involved in fleet battles.
Also, to goumindong's figures. They're not THAT unbalanced, once you factor in the fact caldari players make up about 1/2 the game.
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Augeas
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Posted - 2007.09.24 18:06:00 -
[1487]
Quote: Half of your problem stems from your belief that the muninn and zealot are ships designed for combat above 60-70km. They aren't.
This. ^^^
And once you realise this, it becomes clear that the very fact that the Zealot and Muninn are being used as snipers is evidence that the Eagle is underpowered.
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Opinionated Git
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Posted - 2007.09.24 18:33:00 -
[1488]
Sniper Muninn is the only long range HAC worth a damn, Eagle has laughable DPS and Beam zealot is nice at the 60-70km mark but doesn't have the range to really shine.
My Muninn has that sort of "OH **** WHAT JUST HIT ME" effect on people that Eagle just can't replicate.
Graphs and 50 page forum threads aside, anyone with HAC 5 and quad skilled for cruisers will tell you Muninn is the dogs crown jewels.
As far as rails go, Astarte is your best bet.
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Albrecht Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.09.24 18:52:00 -
[1489]
On another note.. 1500 posts... ------------------------------------- Join "TKI-net" for more information |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 18:59:00 -
[1490]
Originally by: Albrecht Wassenar Well.. I think the response has been pretty unanimous. The overwhelming vast majority of the people who have commented on this thread point out there are many, many pros to having the eagle slot set up shifted to have a 5th turret hard-point and/or removing the missile slots altogether with the appropriate grid tweaking. The cons, which from what I have been able to understand is that it will out DPS other ships in the same class at longer ranges... - like its supposed to - like it says on its description. It will not make any of the other HACs obsolete in their designed role in any way. In fact it would actually make people use the ships in their intended role. The fact the eagle is inferrior at its intended role to ships not designed for that role should be a big hint that it was broken at its introduction. This is not a "Caldari want an 'I win" button." All we want is a button that says "play!"
The Zealots description says it "cuts through enemy fleets with ease" such then i guess it is justified in having 8 turrets and 4 optimal bonuses? Since that is the only thing that would make it close to "cutting through entire fleets with ease".
The eagle is NOT inferior to the Zealot or the Muninn in its intended role.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 19:01:00 -
[1491]
Originally by: Elmicker
Originally by: Zixxa You lie as usually. At least RA+Goons and AAA knows how to kill better than BoBs. looks for AAA killboard HACS flown: 1. Vagabond [1] 2. Munnin [11] 3. Zealot [23] 4. Eagle [26]
He was talking about ships involved in fleet battles.
Also, to goumindong's figures. They're not THAT unbalanced, once you factor in the fact caldari players make up about 1/2 the game.
Caldari makes up 1/2 the game because of mission running torpedo battleships. It does not make up 1/2 of BoB for the same reason. Unless these these eagles with 250 IIs listed on the killmails were instead using missiles...
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Albrecht Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.09.24 19:27:00 -
[1492]
Might want to learn to quote the whole sentence. In fact, lets do the whole thing. "The Zealot is built almost exclusively as a laser platform, designed to wreak as much havoc as its energy beams can be made to. As a vanguard vessel, its thick armor and dazzling destructive power make it capable of cutting through enemy fleets with striking ease. Zealots are currently being mass-produced by Viziam for the Amarr Navy." I fail to see how this description is in any way in-accurate. As I have seen in the fights I have participated in, the Zealot is at home in the med-short range game as indicated by the testimonials and data brought up in this thread as well. Now lets look at the eagle description: "Built on the shoulders of the sturdy Moa and improving on its durability and range, the Eagle is the next generation in Caldari gunboats ( <--- hilarious but for another time). Able to fire accurately and do tremendous damage at ranges considered extreme by any cruiser pilot, this powerhouse will be the bane of anyone careless enough to think himself out of its range." So lets check: Range? got that.. Got that in spades.. no qualm there.. Now.. Damage.. "Tremendous" damage.. The only thing "tremendous" about the eagle is a waste of isk. There are other HACs that can do the eagles job, without limiting you to a one trick pony that you could refit and do something else with and be good at it too. When we see eagles on our pvp ops.. no one is going "oh no!" we are all thinking "lunch!" ------------------------------------- Join "TKI-net" for more information |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.24 19:38:00 -
[1493]
Man what? The Zealot does less dps at its optimal range than the Eagle does. How in the world is that "cutting through enemy fleets with striking ease"?
Despite that clear idea that "tremendous damage" is less than "cutting through fleets with striking ease"
The description angle is just bunk, should i read you a few from the Amarran battleships? I mean, the abaddon would actually be invincible and never run out of cap.
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Liang Nuren
The Refugees
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Posted - 2007.09.24 19:39:00 -
[1494]
Originally by: Goumindong Man what? The Zealot does less dps at its optimal range than the Eagle does. How in the world is that "cutting through enemy fleets with striking ease"?
Despite that clear idea that "tremendous damage" is less than "cutting through fleets with striking ease"
The description angle is just bunk, should i read you a few from the Amarran battleships? I mean, the abaddon would actually be invincible and never run out of cap.
Oh so true...
Liang
Yarr? |
Neuromandis
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Posted - 2007.09.24 22:20:00 -
[1495]
Edited by: Neuromandis on 24/09/2007 22:23:40
Originally by: Goumindong
Originally by: Neuromandis Oh noes, i cant warp out
Yes, you can, stay alligned, burn out of any bubbles, warp out and warp back in.
Inties that are tackling eagles are inties that are wasting their time not tackling battleships that will warp out. That is what loses you fleet battles.
First part: I usually do, thank you very much. Second part: You think? Well, let me tell you that in many fleets if not most, you will find a few close range ships, usually cruiser/dictor/battlecruiser hulls with the exact purpose of harassing anti-support. FC's don't prefer them, but they're there all the same. Shame on them. But you know what? Some people actually LOSE the fleetfights and not everything is fought by the book. So these close-rangers are maybe 3-5 guys for a 50 people fleet. But these guys will always go for the eagle. It's just an easy gank, and it's the one who shot them first. And whatever you mays say about not being true, I have been on the receiving end of this several times, sometimes I survived sometimes not. Last time was in a fight against MC in 49- (my Eagle killed by Curse + tackler + IIRC a close range BS, before NOS nerf). Sorry, fleetfights are more random than you think for better or for worse. And don't bother criticising the choice of bringing close range ships to fleetfights or tackling the eagle, because it does not matter. It happens. Even if it loses fights or causes the FC's house to burn down, it still happens and you have to provide for it. The enemy is not as kind as to make all the correct choices so you can counter them.
Point stands. It is advantageous to be able to shoot medium range and long range, more advantageous than being able to shoot long range and extreme range. Midrange is not useless. Because the inties DO close in, and you can put more medium-short range damage than you can put long range damage, due to both better DPS and better tracking of close range ammo compared to long range T2 ammo.
Originally by: Gourmindog I am seriously laughing at the "change ammo" option.
Laugh all you want, if you want to shoot iron at 20 km it's your choice. Warp out and in is a good choice, but not always a choice. Especially if you can put more damage down for the rest of the fight if you do. If you are not gonna be tackled anyway, there is no point in "sniping" anyway, so shooting mid-range is as good, and can be a better option, even if your oringinal fitting is a sniper, you can still shoot at 50km.
Originally by: Gourmindog A rokh does 425 DPS to a 2km/s mwding cruiser with a base sig of 125 at 100km... ...That is nearly TWICE that of what a Muninn puts out, with more alpha strike. Even with low skills, tech 1 guns, and tech 1 ammo the Rokh outdps's a Muninn against cruisers when factoring hit quality.
Ok, now shut down the MWD and let's talk again. But it does not matter that much anyway. The battleship WILL NOT be shooting at the cruiser. You WILL be shooting at cruisers, when you run out of "more suitable target". Which is often.
Let me repeat it for emphasis You WILL be shooting at cruisers, when you run out of "more suitable target" (inties and dictors). Which is often.
So tell me. What do YOU shoot when you fly antisupport and can't shoot inties any more cause there aren't any? Do you dock? Do you stop firing? What DO you do? --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Albrecht Wassenar
Caldari Tsurokigaarai APEX Conglomerate
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Posted - 2007.09.25 01:06:00 -
[1496]
Originally by: Goumindong Man what? The Zealot does less dps at its optimal range than the Eagle does. How in the world is that "cutting through enemy fleets with striking ease"?
Despite that clear idea that "tremendous damage" is less than "cutting through fleets with striking ease"
The description angle is just bunk, should i read you a few from the Amarran battleships? I mean, the abaddon would actually be invincible and never run out of cap.
My point exactly. Do you see why so many of the Amarr and Caldari players are so frustrated? Now don't be dense, but when a ship performs "adequately" in the role that is was supposedly designed for as suggested by its description, people get a little disappointed. It doesn't help that the Eagle hype of being the "sniper" HAC or that other HACs which were designed for different styles can do the same job as good, if not better, only reinforces the point. Spew all the data and graphs you want, but all I have seen an Eagle do in all the PVP'ing I have done in 2 years is gate camp for easy kills like T1 ships, industrials and people afk jumping. The only time I saw an Eagle not doing this was a TSBS Eagle in a gang with Dual 150's on it. I never figured out what he was doing.. most likely trying to find a viable fitting for it. ------------------------------------- Join "TKI-net" for more information |
KD.Fluffy
The Refugees
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Posted - 2007.09.25 01:51:00 -
[1497]
Originally by: goumendumb My a moron what?
The eagle does plenty of DPS to cruisers, 194 dps at 100km in fact. In the 10 seconds that the Muninn changes ammo to tremor the Eagle will do about 1940 damage. This will take the Muninn 67 seconds of continuous fire to make up.
Considering 70 seconds[total firing differential between 60 seconds of muninn fire and 10 seconds of reload] of fire from a 194 dps eagle will kill any cruiser or HAC fit for fleets, i dont fine the tremor arguement especially convincing.
I find it quiete funny you think the ability to effectily alpha cruisers is 'useless'... YOu can try to discount the insane alpha and damage the muninn does with t2 ammo all you want but it exists, and the same benefit is undeniably denied the eagle.
Originally by: goumendumb First off, it DOES have better damage, 228 DPS at 114km.[it needs 4 mfs to do that, but it fits just fine with 2 lock range rigs and 3 tracking computers with an MWD and sensor boostes]
Second off the Muninn and Eagle warp at the same speed when it matters. Its called "alligning" you should try it.
Funny here you go again discounting ship attributes that are clearly superior with a smoke screen. I'll rephrase... you warp into snipe some inties and they are bearing down on you... you want to warp as fast as possible, or at least allign to do it as fast as possible no?... Its kinda silly how you completely neglect all the other bonuses these other hsips have like they just don't exists! Eagle can barely compete with the muninn in sniping inties, but muninn gets a drone bay... so what exactly is the eagle better at? 150dps at 200km?
as far as those damage quotes... it requires best named pirate ammo... i dont know if your aware, but many players dont have access to it, and its really expensive... Even with this rather expensive ammo, muninn STILL has the alpha edge, and the ability to scare of cruisers. A rook that gets half its shield alpha striked will probably warp..
CCP plz +1 turret for the eagle.
Boost The Eagle! |
Robert Griffen
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Posted - 2007.09.25 02:08:00 -
[1498]
signed
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.25 06:59:00 -
[1499]
Originally by: KD.Fluffy
as far as those damage quotes... it requires best named pirate ammo... i dont know if your aware, but many players dont have access to it, and its really expensive... Even with this rather expensive ammo, muninn STILL has the alpha edge, and the ability to scare of cruisers. A rook that gets half its shield alpha striked will probably warp.
No, it requires best navy ammo. Which is readily available.
Also, a Muninn cannot alpha cruisers. I just showed you, how a Muninn would never catch up in DPS against a HAC. HACs have on average more hit points than cruisers. This means that the extra damage the Muninn does while the eagle is changing ammo is more important. Lets put it this way. when the muninn first shoots, the Eagle will have already dont more damage than the Muninns first volley.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.25 07:57:00 -
[1500]
Originally by: Goumindong
No, it requires best navy ammo. Which is readily available.
Also, a Muninn cannot alpha cruisers. I just showed you, how a Muninn would never catch up in DPS against a HAC. HACs have on average more hit points than cruisers. This means that the extra damage the Muninn does while the eagle is changing ammo is more important. Lets put it this way. when the muninn first shoots, the Eagle will have already dont more damage than the Muninns first volley.
Please remove all links to your best Ammo graphs in this topic.
You change circumstances to whatever suits you best. When you want to make a graph to show how an Eagle might outdamage a Muninn you keep spamming Best Ammo graphs, but when ammo change works to your disadvantage you use it to complain about it being a stupid idea. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.25 08:01:00 -
[1501]
Originally by: Goumindong Lets put it this way. when the muninn first shoots, the Eagle will have already dont more damage than the Muninns first volley.
do you ever shoot or just loading ammo ?
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.25 08:16:00 -
[1502]
Edited by: MailFan on 25/09/2007 08:16:20
Originally by: d026
Originally by: Goumindong Lets put it this way. when the muninn first shoots, the Eagle will have already dont more damage than the Muninns first volley.
do you ever shoot or just loading ammo ?
Yea I have no idea what he's on about either. But that's probably because we're mentally disabled and god damn liars --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.25 08:59:00 -
[1503]
Edited by: Goumindong on 25/09/2007 08:59:47
Originally by: MailFan Edited by: MailFan on 25/09/2007 08:12:14
Originally by: Goumindong
No, it requires best navy ammo. Which is readily available.
Also, a Muninn cannot alpha cruisers. I just showed you, how a Muninn would never catch up in DPS against a HAC. HACs have on average more hit points than cruisers. This means that the extra damage the Muninn does while the eagle is changing ammo is more important. Lets put it this way. when the muninn first shoots, the Eagle will have already dont more damage than the Muninns first volley.
So you're saying the Muninn is better of sticking to its ammo instead of switching it?
Yes. Which means that the Muninn doesnt out-dps the Eagle that fits for the shorter range.
You will say "ahh, but the Eagle has to change ammos" and i will reply that "no, it does not and i have already outlined times in which loading the 100km ammo is more advantagious than loading the 180km ammo. If you have loaded 180km ammo it may or may not be advantagious to change[probably is for the eagle, since it gains so much more DPS in the change than the muninn does]. But that is the tradeoff you experience for fitting the long range ammo and extracting the advantage from that.
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Larshus Magrus
Elite Storm Enterprises Storm Armada
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Posted - 2007.09.25 13:04:00 -
[1504]
Add a 5th turret slot. :)
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KD.Fluffy
The Refugees
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Posted - 2007.09.25 16:03:00 -
[1505]
Quote: Also, a Muninn cannot alpha cruisers. I just showed you, how a Muninn would never catch up in DPS against a HAC. HACs have on average more hit points than cruisers. This means that the extra damage the Muninn does while the eagle is changing ammo is more important. Lets put it this way. when the muninn first shoots, the Eagle will have already dont more damage than the Muninns first volley.
the muninn CAN alpha cruisers though sheesh. Who says the muninn is required to switch ammo before it shoots cruisers? It may have t2 ammo loaded to start with....... lol. Boost The Eagle! |
Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.25 16:07:00 -
[1506]
Originally by: KD.Fluffy the muninn CAN alpha cruisers though sheesh. Who says the muninn is required to switch ammo before it shoots cruisers? It may have t2 ammo loaded to start with....... lol.
Alpha with max skills and RF EMP is a little under 2300. Base effective HP with 0 fitting and 0 skills on a rupture is over 6,000.
Stop posting ****e.
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Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.25 16:19:00 -
[1507]
This has been thus far an incredibly stupid argument, fought mainly with moot points and statistics that really don't matter.
While the Eagle holds a very specific role, and performs quite well at it, what does it have over say, a Muninn in a fleet battle.
Range, and range only.
The Muninn has over twice the volley damage (while, while targetting light ships is important - it's the difference between a warp-out and a kill) and the Muninn does more DPS, even with 2x Assault Launcher IIs factored in on the Eagle's side.
This is with both ships fitting 3 damage mods.
The real surprise here, though, is that if you fit the same tracking mods on both ships, 720mm's have a higher tracking speed than 250mm's do. Now, this is a somewhat unrealistic scenario due to the slot layout on either ship, but the fact is there - Artillery tracks better.
In actual practice, the Muninn is more likely to rely on Enhancers than Computers due to a lack of Medslots, and thus will have a slightly lower tracking speed.
What this says to me, is that the ridiculous tanking Eagle idea is a complete joke (No offense but just... no). 250mm Railguns have awful tracking, fact. If you're not balancing that with Tracking Computers then you're flying a waste of time.
While, as I said, I think most of the arguments that are pro-Eagle so far have been very weak, I think it would benefit from at least one more turret (I'd like 2, because I have an Eagle, but I think that's unlikely ).
Currently the DPS is under-par, even for a Sniper, and it's only advantage over anything is Range, pure and simple.
You see alot of Eagle's in BoB fleets, there's all kinds of influencing factors there, and you have to consider even the social factors. Flying an Eagle in a BoB fleet is a killmail *****'s dream (trust me, I used to fly an Eagle in a BoB fleet ). You get on just about every killmail that ever occurs, because you have a ridiculous lockrange, lockspeed and weapon range. It's also fun to pilot in that scenario.
The lack of Muninn's in the same boat I think is mainly down to... Why would a Minmatar HAC capable character get a Muninn over a Vagabond? Whereas there are plenty of reasons to get an Eagle over a Cerberus (I'll save my opinion of the Cerberus for another thread, but to summarise, It's bloody useless).
I think the fact that the Vulture has been dragged kicking and screaming into the discussion also, highlights that the problem is less the ships, and more the guns, imho. You might say, boost 250mm Railguns, instead, if you're worried about turning the Eagle into a potential blaster-rape-boat with 5 guns.
Anyway, that's my two, I'm done rambling now.
Website Recruiting |
KD.Fluffy
The Refugees
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Posted - 2007.09.25 17:02:00 -
[1508]
Quote: Alpha with max skills and RF EMP is a little under 2300. Base effective HP with 0 fitting and 0 skills on a rupture is over 6,000.
Stop posting ****e.
I never said insta pop, i just said a much more effective alpha. At sniping ranges the muninn's alpha is over double the eagles. That has to count for something. Boost The Eagle! |
Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.25 17:53:00 -
[1509]
Originally by: KD.Fluffy I never said insta pop, i just said a much more effective alpha.
Originally by: KD.Fluffy the muninn CAN alpha cruisers though sheesh....
Again, i ask you to stop posting ****e. I don't see the word "effectively" there. All i say is you saying a muninn can alpha cruisers. To alpha something is to kill it with your alpha strike. Mk?
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KD.Fluffy
The Refugees
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Posted - 2007.09.25 19:19:00 -
[1510]
Quote: Again, i ask you to stop posting ****e. I don't see the word "effectively" there. All i say is you saying a muninn can alpha cruisers. To alpha something is to kill it with your alpha strike. Mk?
so your telling me the alpha advantage the muninn gets is useless and has no bearing on game balance? Boost The Eagle! |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.25 19:36:00 -
[1511]
Originally by: KD.Fluffy
Quote: Alpha with max skills and RF EMP is a little under 2300. Base effective HP with 0 fitting and 0 skills on a rupture is over 6,000.
Stop posting ****e.
I never said insta pop, i just said a much more effective alpha. At sniping ranges the muninn's alpha is over double the eagles. That has to count for something.
Not when it has to change ammo to get the 1500 alpha, since it loses nearly 2000 damage in that time to the eagle. It does when it doesnt change ammo, but by that point the dps has probably come to about even, though i wont say it has no effect.
Comparing it in the short range is a bit iffy, since in the short range you expect ships to both have more hit points and to be more resiliant. As well you need speed more than range. Doing a big volley with Fusion/emp isnt usefull in fleets because you pretty much wont ever catch a cruiser there.[Also, damage types on EMP]
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.25 19:37:00 -
[1512]
Originally by: Yuki Li
What this says to me, is that the ridiculous tanking Eagle idea is a complete joke (No offense but just... no). 250mm Railguns have awful tracking, fact. If you're not balancing that with Tracking Computers then you're flying a waste of time.
Dont fit tech 2 ammo and complain about your tracking, you track just fine with tech 1/faction ammo. You track as well or better than a Zealot and Muninn, the two highest tracking ships in the cruiser class aside from terribly fit Harbingers which dont have the range to hit things usefully
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KD.Fluffy
The Refugees
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Posted - 2007.09.25 19:48:00 -
[1513]
Quote: Not when it has to change ammo to get the 1500 alpha, since it loses nearly 2000 damage in that time to the eagle. It does when it doesnt change ammo, but by that point the dps has probably come to about even, though i wont say it has no effect.
Comparing it in the short range is a bit iffy, since in the short range you expect ships to both have more hit points and to be more resiliant. As well you need speed more than range. Doing a big volley with Fusion/emp isnt usefull in fleets because you pretty much wont ever catch a cruiser there.[Also, damage types on EMP]
yeah but who says your going to be changing ammo? If eagle has spike loaded and enemy is 100km away it will run into the same problem. So that argument trying to discount the alpha edge the muninn has doenst relaly hold up. ITs still a clear advantage the muninn has over the eagle. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.25 20:00:00 -
[1514]
Originally by: KD.Fluffy
Quote: Not when it has to change ammo to get the 1500 alpha, since it loses nearly 2000 damage in that time to the eagle. It does when it doesnt change ammo, but by that point the dps has probably come to about even, though i wont say it has no effect.
Comparing it in the short range is a bit iffy, since in the short range you expect ships to both have more hit points and to be more resiliant. As well you need speed more than range. Doing a big volley with Fusion/emp isnt usefull in fleets because you pretty much wont ever catch a cruiser there.[Also, damage types on EMP]
yeah but who says your going to be changing ammo? If eagle has spike loaded and enemy is 100km away it will run into the same problem. So that argument trying to discount the alpha edge the muninn has doenst relaly hold up. ITs still a clear advantage the muninn has over the eagle.
The eagle shouldnt have spike loaded. And yea, if the eagle has long range ammo loaded and needs to change it will suffer a 10 second penalty compared to the Muninn.
Anyway, i have layed out situations where its advantagious for the eagle to enter the fight with Thorium loaded. The same doesnt exist of the Muninn since it shold have that range of ammo loaded initially.
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Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.25 20:12:00 -
[1515]
Originally by: Goumindong
Dont fit tech 2 ammo and complain about your tracking,
Seen as you took the time to highlight all this in bold just for me, I'm going to take the time to make you look stupid. None of my calculations are using T2 Ammo, and nowhere above did I mention T2 ammo, please don't put words in my mouth.
Originally by: Goumindong
You track as well or better than a Zealot
Is that so? Okay, lets look at the stats shall we?
Without factoring in any tracking mods, if we fit a Heavy Beam Laser II on a Zealot, and a 250mm Railgun II on an Eagle, lets see what our tracking is.
This is with max gunnery support skills.
Neither of these ships have a tracking bonus.
250mm Railgun II with Antimatter Charge M loaded :- 0.02875 Heavy Beam Laser II with Multifrequency M loaded :- 0.04125
As you can see, there's a considerable difference in tracking, the Heavy Beam II tracks alot better than the railgun does. But we're not finished yet!
Originally by: Goumindong
and Muninn
Now this is the really entertaining one. Maybe you'd be right, if the Muninn didn't have a tracking bonus.
250mm Railgun II with Antimatter Charge M loaded :- 0.02875 720mm Howitzer II with EMP M loaded :- 0.03575
When fitted to the Muninn, even a 720mm Howitzer II tracks better than a 250 rail on an Eagle does! From this I conclude that everything you've come out with on this thread is baseless and you're simply spitting out assumptions.
You might have been right had you said "Artillery tracks worse than Railguns!", because it does! Let's compare stats without any bonuses at all, just for educations sake.
With skills factored in, but no ship bonuses, the three long range weapon stats are as follows:
250mm Railgun II with Antimatter Charge M loaded :- 0.02875 Heavy Beam Laser II with Multifrequency M loaded :- 0.04125 720mm Howitzer II with EMP M loaded :- 0.0275
So, when not strapped to a Muninn, the 720mm Howtizer II does track SLIGHTLY worse than a 250mm Railgun II.
Using T2 ammo as a scapegoat is also an entirely invalid argument, as all T2 weapon variants have poorer tracking when loaded with T2 ammo.
Nice try. Next time please take fact into consideration before you insist you're correct.
Stats taken from Eve Fitting Tool.
Website Recruiting |
KD.Fluffy
The Refugees
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Posted - 2007.09.25 20:14:00 -
[1516]
Quote: The eagle shouldnt have spike loaded. And yea, if the eagle has long range ammo loaded and needs to change it will suffer a 10 second penalty compared to the Muninn.
Anyway, i have layed out situations where its advantagious for the eagle to enter the fight with Thorium loaded. The same doesnt exist of the Muninn since it shold have that range of ammo loaded initially.
and there are situations where a muninn will enter the fight with t2 ammo loaded........... I promise the ammo exists. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.25 21:37:00 -
[1517]
Originally by: Yuki Li
Tracking
Protip: Fit tracking modules on to your snipers
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.25 21:49:00 -
[1518]
Originally by: Goumindong
The eagle shouldnt have spike loaded. And yea, if the eagle has long range ammo loaded and needs to change it will suffer a 10 second penalty compared to the Muninn.
Anyway, i have layed out situations where its advantagious for the eagle to enter the fight with Thorium loaded. The same doesnt exist of the Muninn since it shold have that range of ammo loaded initially.
Just for the record. A thorium fitted Eagle vs a Carbonized Lead fitted Muninn means:
- Almost same firing range for both ships (slight advantage for Muninn) - 2dps more for the Eagle - 2x bigger Alpha for the Muninn - Over 10% better tracking for the Muninn --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
KD.Fluffy
The Refugees
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Posted - 2007.09.25 22:01:00 -
[1519]
Quote: Originally by: Goumindong The eagle shouldnt have spike loaded. And yea, if the eagle has long range ammo loaded and needs to change it will suffer a 10 second penalty compared to the Muninn.
Anyway, i have layed out situations where its advantagious for the eagle to enter the fight with Thorium loaded. The same doesnt exist of the Muninn since it shold have that range of ammo loaded initially.
Just for the record. A thorium fitted Eagle vs a Carbonized Lead fitted Muninn means:
- Almost same firing range for both ships (slight advantage for Muninn) - 2dps more for the Eagle - 2x bigger Alpha for the Muninn - Over 10% better tracking for the Muninn --
which just goes to show how badly the eagle is outperformed... Then when you factor the drone bay in too it starts to look really bad. Boost The Eagle! |
Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.09.25 22:21:00 -
[1520]
If Eagle somehow gets a 5th slot that would require the vulture to get a 6th, otherwise there is no point in upgrading.
Don't hate me, learn to love me |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.25 22:23:00 -
[1521]
Originally by: MailFan
Originally by: Goumindong
The eagle shouldnt have spike loaded. And yea, if the eagle has long range ammo loaded and needs to change it will suffer a 10 second penalty compared to the Muninn.
Anyway, i have layed out situations where its advantagious for the eagle to enter the fight with Thorium loaded. The same doesnt exist of the Muninn since it shold have that range of ammo loaded initially.
Just for the record. A thorium fitted Eagle vs a Carbonized Lead fitted Muninn means:
- Almost same firing range for both ships (slight advantage for Muninn) - 2dps more for the Eagle - 2x bigger Alpha for the Muninn - Over 10% better tracking for the Muninn
No, only when you overfit the Muninn compared to the Eagle. At HAC 4 the Eagle actually will track better, and the Muninn will track 1.8% better than the Eagle when fit similarly. As well either the Eagle gets more DPS on top of that[4th damage mod] or the more likly damage control for more hit points.[206 dps, or 197@ hac4]
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Zixxa
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Posted - 2007.09.25 23:24:00 -
[1522]
Originally by: Goumindong Man what? The Zealot does less dps at its optimal range than the Eagle does. How in the world is that "cutting through enemy fleets with striking ease"?
You lie. Zealot does more damage. --------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong
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Zixxa
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Posted - 2007.09.25 23:25:00 -
[1523]
Originally by: Goumindong
Originally by: MailFan
Originally by: Goumindong
The eagle shouldnt have spike loaded. And yea, if the eagle has long range ammo loaded and needs to change it will suffer a 10 second penalty compared to the Muninn.
Anyway, i have layed out situations where its advantagious for the eagle to enter the fight with Thorium loaded. The same doesnt exist of the Muninn since it shold have that range of ammo loaded initially.
Just for the record. A thorium fitted Eagle vs a Carbonized Lead fitted Muninn means:
- Almost same firing range for both ships (slight advantage for Muninn) - 2dps more for the Eagle - 2x bigger Alpha for the Muninn - Over 10% better tracking for the Muninn
No, only when you overfit the Muninn compared to the Eagle. At HAC 4 the Eagle actually will track better, and the Muninn will track 1.8% better than the Eagle when fit similarly. As well either the Eagle gets more DPS on top of that[4th damage mod] or the more likly damage control for more hit points.[206 dps, or 197@ hac4]
you lie, you do not need to overfit Munnin to make them better than Eagle --------------------------------- "Zealot is sniper, because Dominix has better tank" (c) Goumindong
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.25 23:34:00 -
[1524]
Originally by: Zixxa you lie, you do not need to overfit Munnin to make them better than Eagle
Comparably, the munnin is overfit. The comparison made required max skills, and lacked several essential modules that the eagle had, which could have dropped to improve performance.
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Yuki Li
Caldari Omerta Syndicate Exuro Mortis
|
Posted - 2007.09.26 01:03:00 -
[1525]
Originally by: Goumindong
Originally by: Yuki Li
Tracking
Protip: Fit tracking modules on to your snipers
Nice attempted out on what was posted as a fair comparison between weapon types. You said the Eagle tracks better than the Muninn and Zealot, which is utter trash.
Also, the part of my original post you quoted that prompted this comparison, was addressing the poor concept of an Eagle with a tank in its medslots.
Don't try and dodge the issue because you completely failed to utilize any actual facts in your previous post.
You're trashtalking to push your opinion, not arguing any actual point.
Website Recruiting |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.26 01:36:00 -
[1526]
Edited by: Goumindong on 26/09/2007 01:38:29
Originally by: Yuki Li
Originally by: Goumindong
Originally by: Yuki Li
Tracking
Protip: Fit tracking modules on to your snipers
Nice attempted out on what was posted as a fair comparison between weapon types. You said the Eagle tracks better than the Muninn and Zealot, which is utter trash.
Also, the part of my original post you quoted that prompted this comparison, was addressing the poor concept of an Eagle with a tank in its medslots.
Don't try and dodge the issue because you completely failed to utilize any actual facts in your previous post.
You're trashtalking to push your opinion, not arguing any actual point.
HAC 5 Tracking: Muninn Tracking: .0561 Eagle Tracking: .05519 Zealot Trackin: .05155
Now you could probably get the Zealot a bit higher with a tracking computer, and it isnt rigged whereas the Muninn and Eagle in this description are. However, if you unrig the Muninn and the Eagle, they both track around .49 with the eagle a bit higher. And frankly i have never seen a rigged Zealot for fleet warefare.[Or eagle or Muninn for that matter, though the Muninn gains the most out of the rigging, the eagle still remains on top]
ed: The Zealot does hit .612 with a TC and two rigs, but its still down at 177 dps[with 4 heat sinks, compared to 206 from the Eagle at the same range in the same fitting config]
So, i repeat fit tracking modules onto your snipers
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Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.26 03:28:00 -
[1527]
Originally by: Goumindong Edited by: Goumindong on 26/09/2007 01:38:29
Originally by: Yuki Li
Originally by: Goumindong
Originally by: Yuki Li
Tracking
Protip: Fit tracking modules on to your snipers
Nice attempted out on what was posted as a fair comparison between weapon types. You said the Eagle tracks better than the Muninn and Zealot, which is utter trash.
Also, the part of my original post you quoted that prompted this comparison, was addressing the poor concept of an Eagle with a tank in its medslots.
Don't try and dodge the issue because you completely failed to utilize any actual facts in your previous post.
You're trashtalking to push your opinion, not arguing any actual point.
HAC 5 Tracking: Muninn Tracking: .0561 Eagle Tracking: .05519 Zealot Trackin: .05155
Now you could probably get the Zealot a bit higher with a tracking computer, and it isnt rigged whereas the Muninn and Eagle in this description are. However, if you unrig the Muninn and the Eagle, they both track around .49 with the eagle a bit higher. And frankly i have never seen a rigged Zealot for fleet warefare.[Or eagle or Muninn for that matter, though the Muninn gains the most out of the rigging, the eagle still remains on top]
ed: The Zealot does hit .612 with a TC and two rigs, but its still down at 177 dps[with 4 heat sinks, compared to 206 from the Eagle at the same range in the same fitting config]
So, i repeat fit tracking modules onto your snipers
lol, where are you getting these figures?
Lets try it with tracking mods, seen as you seem to think that me comparing the weapons WITHOUT tracking mods is going to make any difference whatsoever to the result WITH tracking mods.
The only possible deviation you could ever hope for would come from differing slot layouts, but I'm going to try to keep the quantity of tracking mods as balanced as possible.
My actual fleet fits would vary slightly, as I'd fit a Microwarpdrive, however, in the interest of a fair test as far as tracking is concerned, I want to keep the quantity of tracking mods equal across ships. This puts the Eagle at an advantage, due to medslots. TCs > TEs for tracking.
So please take into account that the Eagle has an edge over the other ships.
All of these stats use HAC level 4.
Eagle 4x 250mm Railgun II 2x Assault Missile Launcher II
1x Y-S8 AB 2x Sensor Booster II 2x Tracking Computer II
3x MFS II 1x Tracking Enhancer II
250mm Railgun II tracking speed: 0.04967
Muninn
5x 720mm Howitzer II 2x Assault Missile Launcher II
2x Sensor Booster II 1x Tracking Computer II
2x Tracking Enhancer II 3x Gyrostabilizer II
720mm Howitzer II Tracking Speed: 0.05304
And finally the Zealot, you'll have to bear with me if the fit seems off, I don't fly Zealots and I'm just looking for the stats with a similar fit.
Zealot
4x Heavy Beam Laser II
2x Sensor Booster II 1x Tracking Computer II
2x Tracking Enhancer II 3x Heat Sink II 1x Energized Adaptive Nano Membrane II 1x Medium Armor Repairer II
Heavy Beam Laser II Tracking Speed: 0.0612
So to summarise, each ship has 3 tracking mods, 2 sensor boosters, and 3 damage mods. Those are constants throughout.
Summary:
250mm Railgun II tracking speed: 0.04967 (2x Tracking Computer II 1x Tracking Enhancer II) 720mm Howitzer II Tracking Speed: 0.05304 (1x Tracking Computer II 2x Tracking Enhancer II) Heavy Beam Laser II Tracking Speed: 0.0612 (1x Tracking Computer II 2x Tracking Enhancer II)
Now, considering the only one of the three that gets a tracking bonus is the Muninn, I don't know where you're getting information that the Eagle has better tracking than the other two.
Unless you're intentionally fitting less tracking mods to the others, and then trying to call that a balanced comparison, I have no idea where you're getting your figures from.
Website Recruiting |
Elenath
Gallente Aliastra
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Posted - 2007.09.26 05:59:00 -
[1528]
Edited by: Elenath on 26/09/2007 06:01:03
Originally by: Yuki Li lol, where are you getting these figures?
Lets try it with tracking mods, seen as you seem to think that me comparing the weapons WITHOUT tracking mods is going to make any difference whatsoever to the result WITH tracking mods.
The only possible deviation you could ever hope for would come from differing slot layouts, but I'm going to try to keep the quantity of tracking mods as balanced as possible.
My actual fleet fits would vary slightly, as I'd fit a Microwarpdrive, however, in the interest of a fair test as far as tracking is concerned, I want to keep the quantity of tracking mods equal across ships. This puts the Eagle at an advantage, due to medslots. TCs > TEs for tracking.
So please take into account that the Eagle has an edge over the other ships.
All of these stats use HAC level 4.
Eagle 4x 250mm Railgun II 2x Assault Missile Launcher II
1x Y-S8 AB 2x Sensor Booster II 2x Tracking Computer II
3x MFS II 1x Tracking Enhancer II
250mm Railgun II tracking speed: 0.04967
Muninn
5x 720mm Howitzer II 2x Assault Missile Launcher II
2x Sensor Booster II 1x Tracking Computer II
2x Tracking Enhancer II 3x Gyrostabilizer II
720mm Howitzer II Tracking Speed: 0.05304
And finally the Zealot, you'll have to bear with me if the fit seems off, I don't fly Zealots and I'm just looking for the stats with a similar fit.
Zealot
4x Heavy Beam Laser II
2x Sensor Booster II 1x Tracking Computer II
2x Tracking Enhancer II 3x Heat Sink II 1x Energized Adaptive Nano Membrane II 1x Medium Armor Repairer II
Heavy Beam Laser II Tracking Speed: 0.0612
So to summarise, each ship has 3 tracking mods, 2 sensor boosters, and 3 damage mods. Those are constants throughout.
Summary:
250mm Railgun II tracking speed: 0.04967 (2x Tracking Computer II 1x Tracking Enhancer II) 720mm Howitzer II Tracking Speed: 0.05304 (1x Tracking Computer II 2x Tracking Enhancer II) Heavy Beam Laser II Tracking Speed: 0.0612 (1x Tracking Computer II 2x Tracking Enhancer II)
Now, considering the only one of the three that gets a tracking bonus is the Muninn, I don't know where you're getting information that the Eagle has better tracking than the other two.
Unless you're intentionally fitting less tracking mods to the others, and then trying to call that a balanced comparison, I have no idea where you're getting your figures from.
Goumindong gets pwned again.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.26 09:16:00 -
[1529]
Edited by: d026 on 26/09/2007 09:16:15
Originally by: Yuki Li
tracking
he will argue that you cant fit a tracking comp on a muninn because you wold have to sacrifice your mwd:)
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.26 09:37:00 -
[1530]
Originally by: d026
he will argue that you cant fit a tracking comp on a muninn because you wold have to sacrifice your mwd:)
Yep and he will ignore the fact that you can fit 1 sensor booster fine. And if you're still not happy buy a really cheap rig that increases your targetting range. Hell, I would be fitting the rig if I were a Muninn pilot.
Tracking for the Eagle: 0.04967 Tracking for the Muninn: 0.0561 Tracking for the Zealot: 0.06284 (Does do 15 dps less than the Eagle)
13% less tracking for the Eagle compared to the Muninn 26% less tracking for the Eagle compared to the Zealot
Im sorry, what huge advantages did the Eagle have to justify it only being able to fulfill one niche?
It's at least being matched by 'allrounders' and in some cases outperformed.
--
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 09:47:00 -
[1531]
Edited by: Goumindong on 26/09/2007 09:54:48
Originally by: Yuki Li Exuro Mortis aparently likes losing their entire support fleet when they have to move out of a bubble.
If you are going to fit ridiculously then at least fit evenly you disingenius punk.
Eagle: SBII, SBII, TC, TC, TC MFS, MFS, MFS, MFS
Tracking: .05519
The fact is that the standard fits are not anywhere near these, but are instead
Muninn MWD, SB, SB TE, Te, Gyro, gyro, gyro
Tracking: .04482
Zealot: MWD, Sb, SB Te, TE, TE, HS, HS, HS, wildcard
Tracking: .05155
I mean, what the hell is wrong with you, the eagle is the only one there able to fit an MWD and for some reason you fit an AB instead?
You can rig all three, using one sensor booster and 1-2 lock range mods, with 1-2 speed range mods. That puts the numbers back where I listed.
edit: If you want to be real technical, the tracking of the Zealot and Muninn you listed is actually zero, since they died when they couldnt relocate with the fleet. Fit an MWD.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.26 10:00:00 -
[1532]
Edited by: MailFan on 26/09/2007 10:01:01
Originally by: Goumindong
If you are going to fit ridiculously then at least fit evenly you disingenius punk.
Eagle: SBII, SBII, TC, TC, TC MFS, MFS, MFS, MFS
Tracking: .05519
The fact is that the standard fits are not anywhere near these, but are instead
Muninn MWD, SB, SB TE, Te, Gyro, gyro, gyro
Tracking: .04482
Zealot: MWD, Sb, SB Te, TE, TE, HS, HS, HS, wildcard
Tracking: .05155
I mean, what the hell is wrong with you, the eagle is the only one there able to fit an MWD and for some reason you fit an AB instead?
You can rig all three, using one sensor booster and 1-2 lock range mods, with 1-2 speed range mods. That puts the numbers back where I listed.
edit: If you want to be real technical, the tracking of the Zealot and Muninn you listed is actually zero, since they died when they couldnt relocate with the fleet. Fit an MWD.
Since you missed it:
Yep and he will ignore the fact that you can fit 1 sensor booster fine. And if you're still not happy buy a really cheap rig that increases your targetting range. Hell, I would be fitting the rig if I were a Muninn pilot.
This is with perfectly normal and comparable fittings.
Tracking for the Eagle: 0.04967 Tracking for the Muninn: 0.0561 Tracking for the Zealot: 0.06284 (Does do 15 dps less than the Eagle)
13% less tracking for the Eagle compared to the Muninn 26% less tracking for the Eagle compared to the Zealot
Im sorry, what huge advantages did the Eagle have to justify it only being able to fulfill one niche?
It's at least being matched by 'allrounders' and in some cases outperformed. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 11:00:00 -
[1533]
Edited by: Goumindong on 26/09/2007 11:04:37 Edited by: Goumindong on 26/09/2007 11:03:09
Originally by: Mailfan
Yep and he will ignore the fact that you can fit 1 sensor booster fine. And if you're still not happy buy a really cheap rig that increases your targetting range. Hell, I would be fitting the rig if I were a Muninn pilot.
Since you misssed it:
You can rig all three, using one sensor booster and 1-2 lock range mods, with 1-2 speed range mods. That puts the numbers back where I listed.
I am using these numbers since you insist on using the rigged ships for comparison.
ed: Oh, and the Zealot does 30 dps less than the Eagle, the rigged eagle does 206 dps, the Zealot 177[both with 4 damage mods]. With 3 damage mods the Eagle does 194 and the Zealot 167 a 27 dps difference.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.26 11:39:00 -
[1534]
Except you fit them like this:
Eagle: 194dps Dmg Mod: 3x TE: 1x TC: 2x SB: 2x (Yeah guess what, otherwise it's no use to bring long range ammo anyway) MWD
Muninn = 192dps Dmg Mod: 3x TE: 2x TC: 1x SB: 1x (Equals the same as 2 SB on an Eagle since you can lock at your max ammo's range) MWD
Zealot = 177dps Dmg Mod: 4x TE: 3x TC: 1x SB: 2x (Same goes for the Zeal) MWD --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 12:14:00 -
[1535]
Edited by: Goumindong on 26/09/2007 12:15:22
Originally by: MailFan Except you fit them like this:
Eagle: 194dps Dmg Mod: 3x TE: 1x TC: 2x SB: 2x (Yeah guess what, otherwise it's no use to bring long range ammo anyway) MWD
Muninn = 192dps Dmg Mod: 3x TE: 2x TC: 1x SB: 1x (Equals the same as 2 SB on an Eagle since you can lock at your max ammo's range) MWD
Zealot = 177dps Dmg Mod: 4x TE: 3x TC: 1x SB: 2x (Same goes for the Zeal) MWD
Yes and no.
The actual fits were
Eagle guns mwd, sb, tc, tc, tc, dmg, dmg, dmg, dmg 2x lock range rigs .05519 tracking, 206 dps.
locks to 183km.
Muninn guns mwd, sb, tc dmg,dmg,dmg,te,te 1 lock range, 1 lock time rig
Tracking .0561, 192 dps
Zealot guns mwd, sb, tc dmg,dmg,dmg,dmg,te,te,?[neither a TE or HS really makes a difference here] 1 lock range, 1 lock time
Tracking = .0612, 177 dps.
Personally i think the 2 sb build on each is best because lock time is so important and the rigs just arent strong enough to make up the difference, but if you are comparing 1 sb builds to each other, you can do so.
2 sb build numbers are
Muninn 192/.044 Eagle 194/.049 Zealot 177/.051
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.26 12:16:00 -
[1536]
Originally by: Goumindong Edited by: Goumindong on 26/09/2007 09:54:48
Originally by: Yuki Li Exuro Mortis aparently likes losing their entire support fleet when they have to move out of a bubble.
If you are going to fit ridiculously then at least fit evenly you disingenius punk.
No you fit like its best for the ship and purpose. And the following fits are quite standard for sniping:
Eagle sniper: SBII, SBII, SBII, TC, TC MFS, MFS, MFS, TE
You not gonna fit a 4th extremely penalized MFS and you never gonna fit a a 4th extremely penalized tracking mod either. You already have good enough tracking and RANGE anyway! So no need to gimp your setup with extremely penalized mods..
This is the setup you are looking for (no MWD on a PURE sniper)
Muninn sniper: TC, SB, SB TE, TE, Gyro, Gyro, Gyro
Now we get the following conditions:
Both use TI ammo: - Muninn outtracks T5 Eagle and has better optimal & falloff. - T5 Eagle does 50 more dps but cant compete with Muninns alpha. Both use TII ammo: - Muninn outps and outtracks the T5 Eagle at Munnins optimal. - T5 Eagle does 33 less dps but has 92k range advantage where Muninn cant hit anyway.
Muninn TI & T5 Eagle TII: - Muninn outdps T5 Eagle and outtracks T5 eagle. Munnin TII & T5 Eagle TI: - Munnin outdps T5 Eagle and Eagle outtracks Muninn.
In conclusion:
This is well balanced. Especially if you consider the Muninns 2 Missiles slots (assault w/precision), drone bay and its better maneuverability giving it almost like double of the Eagles survivability.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 12:38:00 -
[1537]
Originally by: d026 Whacky tobaccy
Man what?
Why not
SB, SB, TC, TC, TC? dmg, dmg,dmg, ?
With 2 sensor boosters the eagle locks to 213km! And it can only use that with HAC 5 and spike, which means pretty much never.
The fourth damage mod, if you really really need the DPS, even though it is extreemly stacked isnt always a bad idea. Though yea, i wont usually be fitting it instead of a damage control.
Quote:
Now that we have some whacky builds to use, lets put them into the following whacky conditions:
Both use TI ammo: - Muninn outtracks T5 Eagle and has better optimal & falloff. - T5 Eagle does 50 more dps but cant compete with Muninns alpha.
Both use TII ammo: - Muninn outps and outtracks the T5 Eagle at Munnins optimal. - T5 Eagle does 33 less dps but has 92k range advantage where Muninn cant hit anyway.
O.K. so the 5 t eagle is doing 50 more dps than the Muninn. But wait, lets use Tech II ammo on the Eagle for no good reason!
Even using your fits the tech 2 comparison with the Muninn and the 5turret eagle, the Eagle out-tracks the Muninn by nearly 4 times and does 7 less dps. Let me think about that.
7 less DPS for 4 times the tracking.
Yea, i take the tracking please.
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Hugh Ruka
Caldari Free Traders
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Posted - 2007.09.26 13:13:00 -
[1538]
Edited by: Hugh Ruka on 26/09/2007 13:14:56
Originally by: Goumindong
Originally by: d026 Whacky tobaccy
Man what?
Why not
SB, SB, TC, TC, TC? dmg, dmg,dmg, ?
With 2 sensor boosters the eagle locks to 213km! And it can only use that with HAC 5 and spike, which means pretty much never.
The fourth damage mod, if you really really need the DPS, even though it is extreemly stacked isnt always a bad idea. Though yea, i wont usually be fitting it instead of a damage control.
That will not work on the Eagle. The 4th damage mod does not help equal Munins alpha advantage. You are shooting low HP fast moving targets, you need:
1. lock very fast and apply damage as soon as possible 2. apply as much damage as possible in one volley
So you either go for a Munin (high alpha) or 3 SBII Eagle (fast lock time).
EDIT: I did not pay attention. Are you realy suggesting that Eagle with t2 ammo will outtrack a Munin 4x ??? prove it
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 13:18:00 -
[1539]
Originally by: Hugh Ruka
EDIT: I did not pay attention. Are you realy suggesting that Eagle with t2 ammo will outtrack a Munin 4x ??? prove it
No, i am suggesting you would be an idiot to use t2 ammo at 114km.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.26 13:27:00 -
[1540]
Originally by: Goumindong
Originally by: Hugh Ruka
EDIT: I did not pay attention. Are you realy suggesting that Eagle with t2 ammo will outtrack a Munin 4x ??? prove it
No, i am suggesting you would be an idiot to use t2 ammo at 114km.
yeah you would. but from my experience you usually end up at +150k with the real snipers loading "spike". if during the battle the enemy closes up you just warp your entire sniper fleet to a position +150 off the enemy fleet.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 13:39:00 -
[1541]
Originally by: d026
Originally by: Goumindong
Originally by: Hugh Ruka
EDIT: I did not pay attention. Are you realy suggesting that Eagle with t2 ammo will outtrack a Munin 4x ??? prove it
No, i am suggesting you would be an idiot to use t2 ammo at 114km.
yeah you would. but from my experience you usually end up at +150k with the real snipers loading "spike". if during the battle the enemy closes up you just warp your entire sniper fleet to a position +150 off the enemy fleet.
So then the Muninns effective dps is zero.
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Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.26 15:03:00 -
[1542]
Edited by: Yuki Li on 26/09/2007 15:06:39
Originally by: Goumindong
If you are going to fit ridiculously then at least fit evenly you disingenius punk.
Did you even read my post? What was uneven? All three ships had constant factors, I was testing tracking not my ability to fit fleet HACs, I stated that my actual fleet fits would be different.
All this says to me is you're incapable of reading the entire post before you put on your troll hat and start spamming your opinion.
The reason I didn't fit the MWD on the Eagle, is because with that setup you need a PDU in order to get the MWD on, this would mean dropping either the TE or a Mag Stab - Given the fact the optimal range on the setup is fine, and the tracking you get from a TE isn't great, I'd drop the TE for the PDU in order to fit the MWD.
With this in mind, I'd have made it an unfair test, due to the Eagle having less Tracking Mods than the other two.
Can you comprehend that now? Or are you still only interested in trolling?
Now, you still want to insist on using real fleet fits complete with MWDs? That's fine, let's dance.
This is going to be skewed again, in favour of the Eagle, because given the fact you want exact PVP fits, a Nano'd up Micro-warping Pulse Zealot would be more efficient at killing enemy support in a fleet than a beam zealot would, due to mobility and tracking.
But I'm going to give you as many advantages as I can, because apparantly you won't be convinced unless I spell this out backwards on your forehead and send you to look in a mirror.
We'll do this your way, and use some of your silly fitting conventions, like insisting on fitting 2 Sensor Booster IIs to a Zealot despite the fact 3 Tracking Mods only puts it's optimal upto 107km with Aurora, and with 1 Sensor Booster II it locks at 105km.
Initially, you said simply that the Eagle tracks better than both the other ships in it's class with good tracking, the Muninn and the Zealot.
I compared the base stats on all three ships in my first post, showing that the 250mm Rails track worse than both other weapon types.
You insisted that this test was invalid because tracking mods weren't included in the statistics.
So, I fitted tracking mods. I made sure each ship had 3 tracking mods, that was the only feature to the ships that was really relevant to the test. In this scenario the Eagle had a born advantage over the others due to an abundance of medslots - obviously Tracking Computers offer double the Tracking bonus that Enhancers do.
STILL, even with this advantage, the 250mm Railgun IIs had worse tracking than the other two ships.
Now, you call those statistics invalid because I wasn't using a real fleet fit, and didn't have a Microwarpdrive on the setups.
The fits I have here and above don't include rigs, because all three ships have the same quantity of rig slots, making it an exercise in futility that simply overcomplicates the facts.
Eagle
4x 250mm Railgun II 2x Assault Missile Launcher II
1x 10mn MWD II 2x Sensor Booster II 2x Tracking Computer II
3x MFS II 1x PDU II
Antimatter (Spike) Tracking: 0.04712 Tracking: 0.01178 Optimal Range: 49km Optimal Range: 177km Falloff: 15 DPS(Guns Only): 213 DPS(Guns Only): 142
Muninn
5x 720mm Howitzer II
2x Sensor Booster II 1x 10mn MWD II
2x Tracking Enhancer II 3x Gyrostabilizer II
EMP (Tremor) Tracking: 0.04238 Tracking: 0.01059 Optimal Range: 27km Optimal Range: 98km Falloff: 22 DPS(Guns Only): 301 DPS(Guns Only): 219
Zealot
4x Heavy Beam Laser II
1x 10mn MWD II 2x Sensor Booster II
3x Tracking Enhancer II 3x Heat Sink II 1x Medium Armor Repairer II
MultiFrequency (Aurora) Tracking: 0.05155 Tracking: 0.01289 Optimal Range: 30km Optimal Range: 107km Falloff: 10 DPS(Guns Only): 328 DPS(Guns Only): 219
Website Recruiting |
Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.26 15:05:00 -
[1543]
Above shows that in a specific scenario (apparantly large, bubble ridden fleets are the only type of combat in eve) the Eagle's 250mm IIs will track better than a Muninn's 720mm IIs, but still fall far short of a Beam Zealot.
Try solo or skirmish pvp one day, maybe you'll discover there's more to Eve than MWDing out of bubbles?
Website Recruiting |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.09.26 15:48:00 -
[1544]
Edited by: d026 on 26/09/2007 15:53:21
Originally by: Goumindong
Originally by: d026
Originally by: Goumindong
Originally by: Hugh Ruka
EDIT: I did not pay attention. Are you realy suggesting that Eagle with t2 ammo will outtrack a Munin 4x ??? prove it
No, i am suggesting you would be an idiot to use t2 ammo at 114km.
yeah you would. but from my experience you usually end up at +150k with the real snipers loading "spike". if during the battle the enemy closes up you just warp your entire sniper fleet to a position +150 off the enemy fleet.
So then the Muninns effective dps is zero.
if you are stupid enough not knowing your optimal. and hint: muninn is not a real sniper (eventough it "snipes" better within its range than the t5 eagle). thats probably why you wont be able to join the bs at 150k:)
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 15:53:00 -
[1545]
Originally by: Yuki Li Above shows that in a specific scenario (apparantly large, bubble ridden fleets are the only type of combat in eve) the Eagle's 250mm IIs will track better than a Muninn's 720mm IIs, but still fall far short of a Beam Zealot.
Try solo or skirmish pvp one day, maybe you'll discover there's more to Eve than MWDing out of bubbles?
There is, but if you cant MWD out of bubbles, you wont live long enough to see those instances.
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Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.26 15:57:00 -
[1546]
Originally by: Goumindong
Originally by: Yuki Li Above shows that in a specific scenario (apparantly large, bubble ridden fleets are the only type of combat in eve) the Eagle's 250mm IIs will track better than a Muninn's 720mm IIs, but still fall far short of a Beam Zealot.
Try solo or skirmish pvp one day, maybe you'll discover there's more to Eve than MWDing out of bubbles?
What's your agenda here, Goumindong? How does any of this suggest the Eagle doesn't deserve a fifth turret anyway?
All I'm trying to prove is that 250mm Railguns are not what they should be, you seem to be trolling for the sake of trolling, however.
There is, but if you cant MWD out of bubbles, you wont live long enough to see those instances.
Website Recruiting |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 16:01:00 -
[1547]
Originally by: "Yuki Li"
Did you even read my post? What was uneven? All three ships had constant factors, I was testing tracking not my ability to fit fleet HACs, I stated that my actual fleet fits would be different
If you arent testing tracking on fleet fits what does it matter? I mean, i can get a megathron to 15km optimal with blasters, but who cares?
Quote:
The reason I didn't fit the MWD on the Eagle, is because with that setup you need a PDU in order to get the MWD on, this would mean dropping either the TE or a Mag Stab - Given the fact the optimal range on the setup is fine, and the tracking you get from a TE isn't great, I'd drop the TE for the PDU in order to fit the MWD.
No you dont. 4 250IIs, and an MWD fit easily with AWU4.
Quote:
This is going to be skewed again, in favour of the Eagle, because given the fact you want exact PVP fits, a Nano'd up Micro-warping Pulse Zealot would be more efficient at killing enemy support in a fleet than a beam zealot would, due to mobility and tracking.
Bwa ha ha ha ha ha ha ha. 325 DPS at 35km with tracking that wont hit an interceptor =/= better than a beam zealot.
Quote:
We'll do this your way, and use some of your silly fitting conventions, like insisting on fitting 2 Sensor Booster IIs to a Zealot despite the fact 3 Tracking Mods only puts it's optimal upto 107km with Aurora, and with 1 Sensor Booster II it locks at 105km.
Yes, as i said, you can trade the lock time for tracking and still lock above your 110km lock range. That is why i gave you that number.
Also, i like how you are comparing HAC 5 Muninn tracking and HAC 4 Zealot range ;)
Quote:
The fits I have here and above don't include rigs, because all three ships have the same quantity of rig slots, making it an exercise in futility that simply overcomplicates the facts.
The fits you have here suck[2 assault launchers on an Eagle? Why not standards and save yourself 100 powergrid?]. If you rig the ships the eagle tracks about as well as the other two, and better than a HAC 4 muninn. If you dont rig the ships, the eagle tracks better than a HAC 5 muninn and similar to a Zealot.[while doing 27 more dps]
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 16:05:00 -
[1548]
Originally by: Yuki Li
What's your agenda here, Goumindong? How does any of this suggest the Eagle doesn't deserve a fifth turret anyway?
All I'm trying to prove is that 250mm Railguns are not what they should be, you seem to be trolling for the sake of trolling, however.
I have no agenda but to balance the eagle, muninn, and zealot in their role as fleet snipers. To this effect the Eagle and Muninn need no changes, and the Zealot a 5th turret. This keeps the advantages of each [Zealot dps, Eagle range, Muninn alpha] while keeping the disadvantages of the eagle in the shorter range low.
The eagle does not need more damage as a sniper, it needs more versitility in the short range, 25 cubes of bay, change the damage bonus to a shield hp bonus, add a turret and fitting for the turret.
Eagle gains shield HP, 25 cubes of drones, ~4.16% dps @ HAC4
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.26 16:45:00 -
[1549]
Thats extra cap use, fitting and less effective turret dps.
Not good enough. [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 16:58:00 -
[1550]
Originally by: welsh wizard Thats extra cap use, fitting and less effective turret dps.
Not good enough.
Its still cap stable, fitting is included, and its the same effective turret dps.
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Riddick Valer
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Posted - 2007.09.26 17:11:00 -
[1551]
Originally by: Goumindong
I have no agenda but to balance the eagle, muninn, and zealot in their role as fleet snipers. To this effect the Eagle and Muninn need no changes, and the Zealot a 5th turret. This keeps the advantages of each [Zealot dps, Eagle range, Muninn alpha] while keeping the disadvantages of the eagle in the shorter range low.
The eagle does not need more damage as a sniper, it needs more versitility in the short range, 25 cubes of bay, change the damage bonus to a shield hp bonus, add a turret and fitting for the turret.
Eagle gains shield HP, 25 cubes of drones, ~4.16% dps @ HAC4
Once again, the eagle is a designed sniper. It shouldn't be balanced with non-snipers at range. Just because you see those ships as snipers, doesn't mean they are. They are mid-range combatants. Its the fact that the eagle is weak as a sniper that leads to those ships being used for sniping.
The eagle should have a 5th turret, and no drones. It's a sniper, not for close range combat. Most ships designed for long range combat have smaller drone bays that average for their class. Look at most Caldari ships for proof. If you really want the ships "balanced", and the Muninn and Zealot are snipers, just take away their drone bays to match sniper philosophy. Otherwise, give the eagle a turret to be a sniper, and leave the Muninn's and Zealot's drone bays for versatility and mid range combat (with scout V and EW Drone IV, drones can be a mid-range weapon)
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Bad Borris
Caldari Serenity Prime Praesidium Libertatis
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Posted - 2007.09.26 17:17:00 -
[1552]
Originally by: Goumindong
Originally by: Yuki Li
What's your agenda here, Goumindong? How does any of this suggest the Eagle doesn't deserve a fifth turret anyway?
All I'm trying to prove is that 250mm Railguns are not what they should be, you seem to be trolling for the sake of trolling, however.
I have no agenda but to balance the eagle, muninn, and zealot in their role as fleet snipers. To this effect the Eagle and Muninn need no changes, and the Zealot a 5th turret. This keeps the advantages of each [Zealot dps, Eagle range, Muninn alpha] while keeping the disadvantages of the eagle in the shorter range low.
The eagle does not need more damage as a sniper, it needs more versitility in the short range, 25 cubes of bay, change the damage bonus to a shield hp bonus, add a turret and fitting for the turret.
Eagle gains shield HP, 25 cubes of drones, ~4.16% dps @ HAC4
Zealot and munnin are not dedicated snipers, eagle is and it is underpowered in its role if it can only compete. If you have complaints about either the munnin or the zealot then go complain in other threads and stop trying to keep your preferred ships ahead of caldari who are severely underpowered in pvp.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 18:14:00 -
[1553]
Edited by: Goumindong on 26/09/2007 18:16:15 The Muninn and Zealot are dedicated snipers. They arent as good as the Caldari, which is why they dont have 2 optimal bonuses. But yea, they are dedicated snipers.
Not that it would matter if they were not. Just like the Rokh is not justified in making the tempest useless because it has an optimal bonus where the tempest does not
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Terror DeBiaN
Lucid Space Discoveries
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Posted - 2007.09.26 18:50:00 -
[1554]
Originally by: Goumindong Edited by: Goumindong on 26/09/2007 18:16:15 The Muninn and Zealot are dedicated snipers. They arent as good as the Caldari, which is why they dont have 2 optimal bonuses. But yea, they are dedicated snipers.
They may be "snipers" (in that they have a range bonus), but they are not the LONG range sniper that the Eagle was intended. The Eagle needs to excel at its intended LONG range capability. At a minimum, a bonus to damage to any ammo that gives a range bonus should be added to the Eagle. If Iron, Tungsten, or Iridium ammo is used, then a 5% dmg bonus per HAC skill level is added.
(Dunno if ammo based bonuses are even possible in the EVE code, though...)
Terror
--- CEO - Lucid Space Discoveries -LSD- |
Liang Nuren
The Refugees
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Posted - 2007.09.26 18:51:00 -
[1555]
Originally by: Goumindong Edited by: Goumindong on 26/09/2007 18:16:15 The Muninn and Zealot are dedicated snipers. They arent as good as the Caldari, which is why they dont have 2 optimal bonuses. But yea, they are dedicated snipers.
Not that it would matter if they were not. Just like the Rokh is not justified in making the tempest useless because it has an optimal bonus where the tempest does not
The optimal on the Zealot was intended for Pulse. The Muninn is a mid range sniper.
Liang
Yarr? |
KD.Fluffy
The Refugees
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Posted - 2007.09.26 19:18:00 -
[1556]
its kinda sad because the eagle does the least amount of damage till the others range just falls off. Even with another turret this would still be true. I dont see the problem. Boost The Eagle! |
Silence Duegood
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Posted - 2007.09.26 19:42:00 -
[1557]
Edited by: Silence Duegood on 26/09/2007 19:42:01
Originally by: Goumindong
The Muninn and Zealot are dedicated snipers.
WRONG. The Zealot and Muninn receive one range bonus and one tracking bonus. The Eagle receives TWO range bonuses. Only a complete moron would believe that the Eagle, Zealot, and Muninn should all be equal at sniping.
The Muninn and Zealot are mid-range ships. The Eagle is a long range ship.
YOU ARE WRONG.
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.09.26 19:58:00 -
[1558]
Originally by: Rid**** Valer
Originally by: Goumindong
I have no agenda but to balance the eagle, muninn, and zealot in their role as fleet snipers. To this effect the Eagle and Muninn need no changes, and the Zealot a 5th turret. This keeps the advantages of each [Zealot dps, Eagle range, Muninn alpha] while keeping the disadvantages of the eagle in the shorter range low.
The eagle does not need more damage as a sniper, it needs more versitility in the short range, 25 cubes of bay, change the damage bonus to a shield hp bonus, add a turret and fitting for the turret.
Eagle gains shield HP, 25 cubes of drones, ~4.16% dps @ HAC4
Once again, the eagle is a designed sniper. It shouldn't be balanced with non-snipers at range. Just because you see those ships as snipers, doesn't mean they are. They are mid-range combatants. Its the fact that the eagle is weak as a sniper that leads to those ships being used for sniping.
The eagle should have a 5th turret, and no drones. It's a sniper, not for close range combat. Most ships designed for long range combat have smaller drone bays that average for their class. Look at most Caldari ships for proof. If you really want the ships "balanced", and the Muninn and Zealot are snipers, just take away their drone bays to match sniper philosophy. Otherwise, give the eagle a turret to be a sniper, and leave the Muninn's and Zealot's drone bays for versatility and mid range combat (with scout V and EW Drone IV, drones can be a mid-range weapon)
Zealot doesn't actually have a drone bay just FYI... __________________________________
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 20:00:00 -
[1559]
Originally by: Liang Nuren
Originally by: Goumindong Edited by: Goumindong on 26/09/2007 18:16:15 The Muninn and Zealot are dedicated snipers. They arent as good as the Caldari, which is why they dont have 2 optimal bonuses. But yea, they are dedicated snipers.
Not that it would matter if they were not. Just like the Rokh is not justified in making the tempest useless because it has an optimal bonus where the tempest does not
The optimal on the Zealot was intended for Pulse. The Muninn is a mid range sniper.
Liang
The optimal on the pulses are incidental. The Muninn is a mid range sniper... 60-100km. The Eagle slaughters the other snipers at long range, with little sacrifice at lower ranges. Aside from the Zealot the current situation for sniping is balanced.
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Augeas
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Posted - 2007.09.26 20:02:00 -
[1560]
Quote: The Muninn and Zealot are dedicated snipers.
This fallacy really is the crux of this thread. Both are flexible, multirole HACs. The Eagle, in contrast, is a one-trick pony - and at its trick it's pretty much outclassed...
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 20:05:00 -
[1561]
Originally by: Augeas
Quote: The Muninn and Zealot are dedicated snipers.
This fallacy really is the crux of this thread. Both are flexible, multirole HACs. The Eagle, in contrast, is a one-trick pony - and at its trick it's pretty much outclassed...
Eagle does more DPS in the short range than the Zealot :)
The Zealot is not a multi-role HAC, neither is the Muninn. They have other roles that they are utterly useless in, being useless in everything does not make a ship "multi-role"
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Silence Duegood
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Posted - 2007.09.26 20:18:00 -
[1562]
Originally by: Goumindong
Originally by: Augeas
Quote: The Muninn and Zealot are dedicated snipers.
This fallacy really is the crux of this thread. Both are flexible, multirole HACs. The Eagle, in contrast, is a one-trick pony - and at its trick it's pretty much outclassed...
Eagle does more DPS in the short range than the Zealot :)
The Zealot is not a multi-role HAC, neither is the Muninn. They have other roles that they are utterly useless in, being useless in everything does not make a ship "multi-role"
You're lying.
And if it were true then why not start a thread about fixing the Zealot? Your solution for 'fixing' the Zealot is to keep the Eagle worse than it.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.26 20:22:00 -
[1563]
Edited by: Goumindong on 26/09/2007 20:23:18
Originally by: Silence Duegood
Originally by: Goumindong
Originally by: Augeas
Quote: The Muninn and Zealot are dedicated snipers.
This fallacy really is the crux of this thread. Both are flexible, multirole HACs. The Eagle, in contrast, is a one-trick pony - and at its trick it's pretty much outclassed...
Eagle does more DPS in the short range than the Zealot :)
The Zealot is not a multi-role HAC, neither is the Muninn. They have other roles that they are utterly useless in, being useless in everything does not make a ship "multi-role"
You're lying.
And if it were true then why not start a thread about fixing the Zealot? Your solution for 'fixing' the Zealot is to keep the Eagle worse than it.
1. Not lying. I can get 470 dps from an eagle, 454/464 if your cap for the Zealot.
2. Also not lying, a ship that is useless everywhere is not "multirole"
3. Start thread: Yea, because I havent done that ;)
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Silence Duegood
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Posted - 2007.09.26 20:32:00 -
[1564]
Originally by: Goumindong
1. Not lying. I can get 470 dps from an eagle, 454/464 if your cap for the Zealot.
2. Also not lying, a ship that is useless everywhere is not "multirole"
3. Start thread: Yea, because I havent done that ;)
It's funny. Most everyone in this thread can see how stupid your ideas are, and how out of touch you are regarding the Eagle (no surprise, you can't fly it).
If your 'improve the Zealot' threads are going nowhere it's because no one agrees with you. Unlike this thread, where 99% of those responding agree the Eagle needs a fifth turret. (And the other 1% is you, who hasn't flown the ship).
Is it a coincidence that the only person who doesn't want the Eagle to get a fifth turret is the one person who hasn't flown it, and wants it to stay worse than the Zealot?
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Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.26 21:56:00 -
[1565]
I'm not even going to respond to most of what you posted, because man, you really have no concept of what you're talking about.
Why Assault Launchers? Because OH SNAP, 2x Standards won't get an Interceptor off you quick enough for you to get away - that's the purpose, anti-frigate in a close range scenario in which your guns won't help you. It works, fact, I know, I have an Eagle.
No, I wasn't using Muninn HAC V tracking and Zealot HAC IV stats, I was using the same character in EFT for all my stats, and I didn't change the HAC skill. Want screenshots?
I'll say this for you one more time, because apparantly the other people telling you this isn't getting it through to you.
The Zealot is not a dedicated Sniper. The Muninn is not a dedicated Sniper.
The Eagle is a dedicated Sniper.
The Muninn fills the role well due to the Alpha on Artillery and the tracking bonus, spelling out goodnight frigates - However, the Muninn is also a viable AC boat, and only doesn't get used as one because it's less versatile in that role than a Vagabond is.
The Zealot has a multitude of purposes, and Sniping is one of the less common ones - please don't get sad because all you ever do is fleet fight and the Zealot wasn't designed for it. It doesn't mean the Zealot sucks.
The Zealot does a sufficient quantity of DPS, and try telling Evil Edna his Zealot sucks, or Tri that their NanoZealots suck.
They seem to use them quite effectively.
Eve isn't 2D, HACs for the most part aren't fleet ships, they're skirmish ships. The Zealot fills this role well.
Sorry that you fail to use it correctly and believe it's the ships fault and not your own, but please, start a Zealot thread if it bothers you so much.
Fact is, the Eagle, or 250mm Railguns, need looking at.
Website Recruiting |
MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.26 22:04:00 -
[1566]
1. Not lying. I can get 470 dps from an eagle, 454/464 if your cap for the Zealot.
I can get a Zealot do 507dps without implants, but it's a completely ridiculous fitting exactly like your 470dps Eagle. Since you have only 100PG left to fit everything else, while the Zealot will have 650PG left.
2. Also not lying, a ship that is useless everywhere is not "multirole"
Muninn is far from a useless ship. If Caldari would have had a Hac with similar specs as the Muninn I would defenitly ly it. 540dps with 41k+ effective HP, full tackling gear 1500m/s, fully able to run everything without cap and no rigs is damn nice.
The Zealot might need a boost, but that's not for this thread. It's still able to do 434dps at over 10km, have 40k effective HP and fly 1600m/s. Like stated before, it's a nice midrange ship.
3. Start thread: Yea, because I havent done that ;)
Then stick to that one instead.
--
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.27 02:17:00 -
[1567]
Edited by: Goumindong on 27/09/2007 02:17:17
Originally by: MailFan
The Zealot might need a boost, but that's not for this thread. It's still able to do 434dps at over 10km, have 40k effective HP and fly 1600m/s. Like stated before, it's a nice midrange ship.
Why would i want to fly that when i can fly a 440 dps cerb that goes 2800m/s and hits to 40km?
Or a Vagabond that is twice as fast with more DPS to 25km?
Quote:
I can get a Zealot do 507dps without implants, but it's a completely ridiculous fitting exactly like your 470dps Eagle. Since you have only 100PG left to fit everything else, while the Zealot will have 650PG left.
I use neither 4 damage mods nor best pirate ammo to hit 470 dps in an eagle. It is a bit ridiculous, better with ions, a DCU and LSE.
Quote: Then stick to that one instead.
The balance of the Zealot is relevent to the balance of the eagle. You cant talk about the ship in a vacuum.
Quote:
Muninn is far from a useless ship. If Caldari would have had a Hac with similar specs as the Muninn I would defenitly ly it. 540dps with 41k+ effective HP, full tackling gear 1500m/s, fully able to run everything without cap and no rigs is damn nice.
The eagle will only do 420 dps, but it will do everything else, 48k+ hp though.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.27 02:32:00 -
[1568]
Originally by: Yuki Li assault launchers
do 33% more dps than standard launchers. You dont fit assault launchers on the Muninn. Yet you still consider the builds equal?
Quote:
No, I wasn't using Muninn HAC V tracking and Zealot HAC IV stats, I was using the same character in EFT for all my stats, and I didn't change the HAC skill. Want screenshots?
Sure, especially the one of your sharpshooter skill ;) Zealot hits 114+10km with Aurora
Quote:
The Zealot has a multitude of purposes, and Sniping is one of the less common ones - please don't get sad because all you ever do is fleet fight and the Zealot wasn't designed for it. It doesn't mean the Zealot sucks.
No, the Zealot sucks because all it can do well is fleet fight. And it sucks at that. Small gang, vagabonds/cerbs are better. Heavy DPS? Harbinger is better. All with no downsides compared to the Zealot.
Quote:
The Zealot does a sufficient quantity of DPS, and try telling Evil Edna his Zealot sucks, or Tri that their NanoZealots suck.
Edna knows his zealot sucks. In all liklyhood, it was I who made the build for him[if he is using the one i think he is using]. It doesnt have any advantages over a vagabond when used. Its basicially a stop-gap to keeping the ship viable.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.27 08:11:00 -
[1569]
Originally by: Goumindong
Why would i want to fly that when i can fly a 440 dps cerb that goes 2800m/s and hits to 40km?
Or a Vagabond that is twice as fast with more DPS to 25km?
You mean a Cerb that can do a max speed op 2800 (which I highly doubt) but orbit at probably only <2km/s since it's a fat git and without any decent hp because it has the lowest PG of all HACs?
Why would you fly a Zeal if there is a Cerb?
Same reason as: why would I fly a Cerb if there is a Vagabond?
Because I can fly a Cerb and I can't fly a Vagabond. That's why people bring a Zealot or a Muninn or whatever to a fleet, because they CAN.
This however has little to do with the fact that some ships should be more balanced.
Quote:
I use neither 4 damage mods nor best pirate ammo to hit 470 dps in an eagle. It is a bit ridiculous, better with ions, a DCU and LSE.
No you probably fit 3x MFS, 4x Neut with Navy AM and 2x HAM with Navy missiles. Which still means you have only 100PG left vs 650 on the Zealot.
Quote:
The balance of the Zealot is relevent to the balance of the eagle. You cant talk about the ship in a vacuum.
You can compare a Zealot only if it's balanced in it's own way. If you don't, you are comparing two unbalanced ships to eachother which leads to a world of bias and error.
Futhermore, you can only balance a ship if you've actually flown it.
Quote:
The eagle will only do 420 dps, but it will do everything else, 48k+ hp though.
Please show me a 1500m/s, 420dps, 48k+ hp, web + point fitted, unrigged, capless Eagle. With a lowest resist on its shield of 65% and average resist of 75%. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.27 14:31:00 -
[1570]
Originally by: MailFan Because I can fly a Cerb and I can't fly a Vagabond. That's why people bring a Zealot or a Muninn or whatever to a fleet, because they CAN.
Not the right question: The right question is: "Why would you train a cerb over a vagabond?"
You would train a cerb over a vagabond for better DPS at range with ewar capability in fast moving gangs.
Why would you train a Zealot over a Vagabond? You wouldnt.
Quote:
No you probably fit 3x MFS, ...
Yea, i did. But it still hits 470 and the Zealot still hits 454. But i had an RCU in the lows.
Quote:
You can compare a Zealot only if it's balanced in it's own way. If you don't, you are comparing two unbalanced ships to eachother which leads to a world of bias and error.
Futhermore, you can only balance a ship if you've actually flown it.
You can very easily talk about proposed changes to two different ships at the same time and how they will be balanced.
Point 2: This is the most stupid thing i have ever heard on this board. You may not understand a ship quite as well until you have flown it[though anti-support is anti-support], but you can easily balance a ship if you havent.
Quote:
Please show me a 1500m/s, 420dps, 48k+ hp, web + point fitted, unrigged, virtually capless Eagle. With a lowest resist on its shield of 65% and average resist of 75%.
Its only 39k hit points without the rigs. But since you want 1500m/s, 420dps, unrigged, plenty of hit points, and cap stable i can provide. But really, rig the thing, the EM resist rigs cost 4m isk apiece. Since you also say low resist of 65, ill provide you the ION/Elec version with a hardener.
440 dps, unrigged, 35.5k hit points, 1472m/s, cap stable without the mwd.
Shield resists of: 70.3/73.6/80.2/86.8
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II Photon Scattering Field II
Heavy Ion Blaster II Heavy Ion Blaster II Heavy Ion Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
[empty rig slot] [empty rig slot]
The rigged version, with electrons costs a tad bit more, but has more breathing room.
422 dps, 1472m/s, 48,272 hit points, cap stable without the mwd.
Resists of: 65.8/73.6/80.2/86.8
Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II Large Shield Extender II Large Shield Extender II
Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Electron Blaster II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
Quote: How about we make a thread, were we propose to remove a turret slot from the Muninn,
This doesnt work because you remove all the advantages that the Muninn recieves from low DPS. To compare, it would do, at 100km, 167 dps. Now, with a high alpha, this would be fairly balanced against an eagle. But if you remove the tracking bonus, and the alpha strike, it simply isnt[eagle out damages it and outranges it at pretty much all ranges]. It would also, absolutly need the extra med/low slot the eagle has over it.
So how about you look at the numbers for that Muninn before you make a determination about what is balanced. Remember, optimal range bonuses are stronger the longer range your weapon is.
Quote:
But, I don't find this a big problem for the Eagle. It doesn't have to be as good as the Muninn in close range, since the Eagle is a sniper. The Muninn shouldn't however be as good as the Eagle at 100km.
The muninn is a sniper. It should be as good, and in fact better than the Eagle at 100km. This is the price the eagle pays for being better over 100km. Its what we call balance. If you dont want to be a long range sniper, dont train caldari
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Apocalypse2005
Amarr Seal Cub Clubbing Club Cruel Intentions
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Posted - 2007.09.27 14:39:00 -
[1571]
Originally by: Yuki Li
The Zealot does a sufficient quantity of DPS, and try telling Evil Edna his Zealot sucks, or Tri that their NanoZealots suck.
They seem to use them quite effectively.
Being on Vent with Edna at the time he is using his Zealot, I can say without a doubt that he thinks the Zealot blows.
Chatlogs to prove it.
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Yuki Li
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.09.27 14:50:00 -
[1572]
Originally by: Goumindong
do 33% more dps than standard launchers. You dont fit assault launchers on the Muninn. Yet you still consider the builds equal?
I didn't include the Assault Launchers in the figures anyway, and no, I wouldn't fit assaults on a Muninn. However the Muninn does have a drone bay, whereas the Eagle doesn't - I also didn't include the Muninn's drones. Going to claim that's somehow relevant to weapon quantity or tracking too?
Quote: Sure, especially the one of your sharpshooter skill ;) Zealot hits 114+10km with Aurora
Aurorly?
Quote:
No, the Zealot sucks because all it can do well is fleet fight. And it sucks at that. Small gang, vagabonds/cerbs are better. Heavy DPS? Harbinger is better. All with no downsides compared to the Zealot.
lrn2pvp? Cerbs are crap, Vagabond is only so popular because it's fast, and thus has high survivability, and the Harbinger isn't really comparable because it has it's own drawbacks (it's big, slow, and will get caught in a situation a Zealot won't).
I'm starting to question whether you've ever been in any kind of small scale skirmish, because you answer everything with the assumption of a fleet fit, when the Zealot is definitely not a fleet ship, and believe that it's crap for everything else.
Now you're saying it sucks because it does less DPS than it's battlecruiser big brother?
Oh snap, Cerberus vs Drake? Ishtar vs Myrmidon? Vagabond vs Hurricane?
Bigger brother always does more DPS, that doesn't make the smaller ship completely invalid - I do however believe that tier II battlecruisers HAVE consigned a number of ships to "speed gangs", and limited them to that, for lack of advantages over the battlecruisers in other fields.
While HACs do have this problem now, it's not limited to the Zealot, so your point is moot.
Quote:
It doesnt have any advantages over a vagabond when used. Its basicially a stop-gap to keeping the ship viable.
Actually, you can pull more DPS out of a Zealot than you can a Vagabond - but that aside, when you're nanoing any HAC, why should it have an advantage over a Vagabond? The Vaga is the only one designed specifically for that purpose.
I Understand this leaves other HACs at a disadvantage at current, but that's a general balance issue, and again, not limited to the Zealot - It's all down to tier II Battlecruisers overshadowing HACs at everything apart from speedgangs imho.
Website Recruiting |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.27 15:35:00 -
[1573]
Edited by: Goumindong on 27/09/2007 15:35:30
Originally by: Yuki Li
Aurorly?
So you are using HAC 4 on the Zealot and HAC 5 on the Muninn. HAC 4 the Muninn tracks .053 with the 1 sensor booster version. The eagle tracks .055 ;)
Quote:
I didn't include the Assault Launchers in the figures anyway, and no, I wouldn't fit assaults on a Muninn. However the Muninn does have a drone bay, whereas the Eagle doesn't - I also didn't include the Muninn's drones. Going to claim that's somehow relevant to weapon quantity or tracking too?
Its relevent to the space you have to put mods on the ship. Both the Muninn and the Eagle cannot fit an MWD with assaults. Both ought to have one.
Quote:
I'm starting to question whether you've ever been in any kind of small scale skirmish, because you answer everything with the assumption of a fleet fit, when the Zealot is definitely not a fleet ship, and believe that it's crap for everything else.
When discussing the balance of god damned fleet ships yea, they ought to be fleet fit
Quote:
lrn2pvp? Cerbs are crap, Vagabond is only so popular because it's fast, and thus has high survivability, and the Harbinger isn't really comparable because it has it's own drawbacks (it's big, slow, and will get caught in a situation a Zealot won't).
Cerbs are not crap, they bring valuable dps and ewar to a speed gang that no other HAC can. Zealot would not be if they were not outperformed in every way by a Vagabond.
Quote:
Now you're saying it sucks because it does less DPS than it's battlecruiser big brother?
Less dps, less hit points, bit faster, but just as agile. And the Harb brings gang bonuses to the table as well.
But the kicker is that it doesnt do anything a vagabond does better.
Quote:
Actually, you can pull more DPS out of a Zealot than you can a Vagabond - but that aside, when you're nanoing any HAC, why should it have an advantage over a Vagabond? The Vaga is the only one designed specifically for that purpose.
No, you cant. Any fit for the Zealot has a comparable fit for the Vaga with just as much DPS out to 25km.
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KD.Fluffy
The Refugees
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Posted - 2007.09.27 16:03:00 -
[1574]
Quote: Less dps, less hit points, bit faster, but just as agile. And the Harb brings gang bonuses to the table as well.
But the kicker is that it doesnt do anything a vagabond does better.
it breaks shield tanks better.....
sounds kinda like the eagle compared to the other hacs. Boost The Eagle! |
Silence Duegood
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Posted - 2007.09.27 16:38:00 -
[1575]
Edited by: Silence Duegood on 27/09/2007 16:40:39
Originally by: Goumindong
Cerbs are not crap, they bring valuable dps and ewar to a speed gang that no other HAC can. Zealot would not be if they were not outperformed in every way by a Vagabond.
LOL!! OMG!
No other ship can bring the valuable dps and ewar that a Cerb can?!?! ROFL! Moron! Cerbs are total crap. Even the Caracal does it better, since it has a drone bay, an extra turret slot, and a little more speed and agility. Loads of ships are better in PVP than the Cerb. The Cerb is total crap in PVP.
YOU HAVEN'T FLOWN CERBS OR EAGLES!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.27 17:37:00 -
[1576]
Edited by: Goumindong on 27/09/2007 17:40:01
Originally by: Silence Duegood Edited by: Silence Duegood on 27/09/2007 16:40:39
Originally by: Goumindong
Cerbs are not crap, they bring valuable dps and ewar to a speed gang that no other HAC can. Zealot would not be if they were not outperformed in every way by a Vagabond.
LOL!! OMG!
No other ship can bring the valuable dps and ewar that a Cerb can?!?! ROFL! Moron! Cerbs are total crap. Even the Caracal does it better, since it has a drone bay, an extra turret slot, and a little more speed and agility. Loads of ships are better in PVP than the Cerb. The Cerb is total crap in PVP.
YOU HAVEN'T FLOWN CERBS OR EAGLES!
The Caracal has an extra turret slot over the cerberus? [it has two actually]
Uhh, riddle me this. Who uses turret slots on a caracal?
The Caracal has 1 less damage bonus, one less range bonus, 2 less low slots and a whole lot harder fitting. This means it does a whole lot less DPS, is less agile, slower, and it has less native resits.
There are very few cruiser sized ships that will do 500 dps to 30-40km while fielding a full ewar compliment[or 390 all the way out to lock range]
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Silence Duegood
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Posted - 2007.09.27 18:29:00 -
[1577]
Originally by: Goumindong Edited by: Goumindong on 27/09/2007 17:40:01
Originally by: Silence Duegood Edited by: Silence Duegood on 27/09/2007 16:40:39
Originally by: Goumindong
Cerbs are not crap, they bring valuable dps and ewar to a speed gang that no other HAC can. Zealot would not be if they were not outperformed in every way by a Vagabond.
LOL!! OMG!
No other ship can bring the valuable dps and ewar that a Cerb can?!?! ROFL! Moron! Cerbs are total crap. Even the Caracal does it better, since it has a drone bay, an extra turret slot, and a little more speed and agility. Loads of ships are better in PVP than the Cerb. The Cerb is total crap in PVP.
YOU HAVEN'T FLOWN CERBS OR EAGLES!
The Caracal has an extra turret slot over the cerberus? [it has two actually]
Uhh, riddle me this. Who uses turret slots on a caracal?
The Caracal has 1 less damage bonus, one less range bonus, 2 less low slots and a whole lot harder fitting. This means it does a whole lot less DPS, is less agile, slower, and it has less native resits.
There are very few cruiser sized ships that will do 500 dps to 30-40km while fielding a full ewar compliment[or 390 all the way out to lock range]
The Carcal is faster, more agile, has a drone bay, and does more DPS than a Cerb using non-kinetic missiles because of it's turret slots and drones.
But this doesn't matter because both the Caracal and Cerb are crap compared to a Sacrilege. Thank God for Amarr Cruiser V.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.27 18:59:00 -
[1578]
Edited by: Goumindong on 27/09/2007 19:01:04 Edited by: Goumindong on 27/09/2007 19:00:15
Originally by: Silence Duegood
The Carcal is faster, more agile, has a drone bay, and does more DPS than a Cerb using non-kinetic missiles because of it's turret slots and drones.
But this doesn't matter because both the Caracal and Cerb are crap compared to a Sacrilege. Thank God for Amarr Cruiser V.
Do you know how many high slots a caracal has?
[also, it doesnt outdps a cerb with non-kin].
Do you know what speed mods are?
ed: Sacs are good, but the HAM limitation with no range bonus means the cerb can put more appicable dps down while being safer and putting more ewar on target.
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Liang Nuren
The Refugees
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Posted - 2007.09.27 19:41:00 -
[1579]
Originally by: Goumindong
ed: Sacs are good, but the HAM limitation with no range bonus means the cerb can put more appicable dps down while being safer and putting more ewar on target.
Yeah... I dunno what the Caracal person is on about. I like the Cerb.. I'll probably take my Caldari alt into a Cerb (and then into a Sac). The Sac (imho) pwns the living daylights out of the Cerb.
Mostly, that's an issue with midrange combat more than the Cerb literally sucking at everything.
At any rate... boost the Muninn, Zealot, and Eagle. They're all in need of a boost (though the Muninn a tiny bit less than the Zealot/Eagle imho), so all of this whining/bickering is a bit pointless.
Liang
Yarr? |
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.27 21:33:00 -
[1580]
Goum, you so handidly picked out the part where I suggested to remove 1 turret from the Muninn, as in that was the whole deal about it. If you look at all the changes you would see I intended to make an Eagle out of the Muninn. Since you seem to think the Eagle is such a good sniper, would you think the Minmatar pilots would mind making the Muninn equal to the current Eagle? --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.27 22:29:00 -
[1581]
Originally by: MailFan Goum, you so handidly picked out the part where I suggested to remove 1 turret from the Muninn, as in that was the whole deal about it. If you look at all the changes you would see I intended to make an Eagle out of the Muninn. Since you seem to think the Eagle is such a good sniper, would you think the Minmatar pilots would mind making the Muninn equal to the current Eagle?
No, i used elipse because my post was out of space[iirc].
The entire proposal doesnt work because the Muninn with 4 turrets, 1 damage bonus, and 2 optimal bonuses would not do nearly the DPS as the eagle currently does. You then cut the only advantages the ship has and claim its balanced.
It might be balanced with the muninn having strong alpha, but since the optimal bonus is much stronger on rails the eagle pretty much just looks better at all ranges.
You have to actually look at the ships numbers before you can claim its balanced.
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KD.Fluffy
The Refugees
|
Posted - 2007.09.27 22:32:00 -
[1582]
Quote: You have to actually look at the ships numbers before you can claim its balanced.
thats funny becuase its coming from the person who skews everything and ignores any benefit another ship has to support his argument. Boost The Eagle! |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.27 23:34:00 -
[1583]
Originally by: KD.Fluffy
Quote: You have to actually look at the ships numbers before you can claim its balanced.
thats funny becuase its coming from the person who skews everything and ignores any benefit another ship has to support his argument.
I do none of these things.
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tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.28 01:13:00 -
[1584]
Originally by: MailFan Goum, you so handidly picked out the part where I suggested to remove 1 turret from the Muninn, as in that was the whole deal about it. If you look at all the changes you would see I intended to make an Eagle out of the Muninn. Since you seem to think the Eagle is such a good sniper, would you think the Minmatar pilots would mind making the Muninn equal to the current Eagle?
so we drop a turret on the muninn?? what so then the eagles is better from 0-220kms ?? the muninn stops at 115ks u will misses a ****e load after that. were as the eagles still hits. and heheh i had a mate in his eagle hitting my vaga 195ksm away doing 200's on vaga shields so i odnt know what u r all complainin for. he lol's at this thread cus hes eagle pilot and says he pops frig's all the time.
I would rather fight bob than old friends. personal feelings aside |
Liang Nuren
The Refugees
|
Posted - 2007.09.28 01:16:00 -
[1585]
Originally by: tartrus he lol's at this thread cus hes eagle pilot and says he pops frig's all the time.
I should hope he pops frigs... apparently that's the only thing an Eagle can pop. Its entire purpose in existence is to pop frigs at 200km.
Liang
Yarr? |
tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.28 02:26:00 -
[1586]
peeps say a eagle lacks teh dps to pop a frig and my mate lol's at that.
I would rather fight bob than old friends. personal feelings aside |
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.28 07:40:00 -
[1587]
Originally by: tartrus peeps say a eagle lacks teh dps to pop a frig and my mate lol's at that.
Maybe he should shoot some more targets than?
My rails hit between 20 to 40 damage, with a RoF of 3.5 that's about 22-48dps. Ofcourse it all depends on your victims resist. Try to shoot down a propperly fitted Hawk with that. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.28 08:33:00 -
[1588]
Originally by: MailFan
Originally by: tartrus peeps say a eagle lacks teh dps to pop a frig and my mate lol's at that.
Maybe he should shoot some more targets than?
My rails hit between 20 to 40 damage, with a RoF of 3.5 that's about 22-48dps. Ofcourse it all depends on your victims resist. Try to shoot down a propperly fitted Hawk with that.
If you do 22-48 dps you have more problems than your victims resists.
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Hugh Ruka
Caldari Free Traders
|
Posted - 2007.09.28 09:53:00 -
[1589]
Originally by: Goumindong
Originally by: MailFan
Originally by: tartrus peeps say a eagle lacks teh dps to pop a frig and my mate lol's at that.
Maybe he should shoot some more targets than?
My rails hit between 20 to 40 damage, with a RoF of 3.5 that's about 22-48dps. Ofcourse it all depends on your victims resist. Try to shoot down a propperly fitted Hawk with that.
If you do 22-48 dps you have more problems than your victims resists.
Let's say we take a moderate guess that kin/therm resists are in the 70% range.
48 dps would translate to 160DPS unresisted. About right with spike loaded and normal (i.e. not all L5) skills.
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.28 10:49:00 -
[1590]
Originally by: Hugh Ruka
Let's say we take a moderate guess that kin/therm resists are in the 70% range.
48 dps would translate to 160DPS unresisted. About right with spike loaded and normal (i.e. not all L5) skills.
Ahh, that makes sense.
|
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MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.28 16:01:00 -
[1591]
Edited by: MailFan on 28/09/2007 16:02:30
Originally by: Goumindong
Originally by: Hugh Ruka
Let's say we take a moderate guess that kin/therm resists are in the 70% range.
48 dps would translate to 160DPS unresisted. About right with spike loaded and normal (i.e. not all L5) skills.
Ahh, that makes sense.
Well yes and no, lol.
It makes sense because it's exactly what happened. But it also makes no sense because it's ridiculous.
That was with HAC 5, Med Rail spec @ 4, Surgical Strike 4, 5% dmg implant and Spike loaded. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.09.29 02:52:00 -
[1592]
lol at anyone griping about resists for rails.
Try using radio in your beam Zealot and shoot at a Munnin or two. Then come back and tell me how bad rail resists are on T2 ships.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.29 08:12:00 -
[1593]
Originally by: Nyxus lol at anyone griping about resists for rails.
Try using radio in your beam Zealot and shoot at a Munnin or two. Then come back and tell me how bad rail resists are on T2 ships.
Nyxus
Yes however, if you would shoot at any Caldari ship you will hit its weakspot 75% of the time. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Riddick Valer
|
Posted - 2007.09.29 19:58:00 -
[1594]
This thread is starting to get to an absurd length without some sort of dev post. I don't expect them to side with either argument, but a simple "Been here, read this. We're not completely ignoring you" would be nice. Just to know that someone is actually listening, even if they don't plan on doing it.
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Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.09.29 21:47:00 -
[1595]
Originally by: MailFan
Originally by: Nyxus lol at anyone griping about resists for rails.
Try using radio in your beam Zealot and shoot at a Munnin or two. Then come back and tell me how bad rail resists are on T2 ships.
Nyxus
Yes however, if you would shoot at any Caldari ship you will hit its weakspot 75% of the time.
How many Caldari ships do you fly that you don't harden your EM? EM rigs and Invuln Fields make me not sweat EM at all when I am shieldtanking.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
KD.Fluffy
The Refugees
|
Posted - 2007.09.29 22:37:00 -
[1596]
Quote: How many Caldari ships do you fly that you don't harden your EM? EM rigs and Invuln Fields make me not sweat EM at all when I am shieldtanking.
Nyxus
Its actaully pretty hard to harden against em and all your other resists, it requires all your mid slots. So yeah, most pvp shield tanks are gonna have some serious resistance holes. Boost The Eagle! |
Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.09.30 00:24:00 -
[1597]
Originally by: KD.Fluffy
Its actaully pretty hard to harden against em and all your other resists, it requires all your mid slots. So yeah, most pvp shield tanks are gonna have some serious resistance holes.
I am sorry, this is just out and out falsehood or overexaggeration. Either that or you have never pvp'd in a Caldari ship before.
All Caldari ships set with a Booster, DCUII, EM rig, 2x InvulnII
Raven: 62.3Em,63.6Therm, 72.7Kin, 81.8Expl, 3 leftover mids
Drake: 71.7Em, 72.7Therm, 79.5Kin, 86.3Expl, 3 leftover mids
Cerb: 62.3Em, 90.9Therm, 86.3Kin, 81.8Expl, 2 leftover mids
Eagle: 71.7Em, 93.2Therm, 89.8Kin, 86.3Expl, 2 leftover mids
It's not really more difficult to harden your shields against EM and all the other resists while still having a few other mids free for Ewar or propulsion or just to boost your tank resists to the max.
If you are going to directly contradict someone, you need to back it up with facts otherwise you are just out and out lying.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
KD.Fluffy
The Refugees
|
Posted - 2007.09.30 00:34:00 -
[1598]
Quote: I am sorry, this is just out and out falsehood or overexaggeration. Either that or you have never pvp'd in a Caldari ship before.
All Caldari ships set with a Booster, DCUII, EM rig, 2x InvulnII
Raven: 62.3Em,63.6Therm, 72.7Kin, 81.8Expl, 3 leftover mids
Drake: 71.7Em, 72.7Therm, 79.5Kin, 86.3Expl, 3 leftover mids
Cerb: 62.3Em, 90.9Therm, 86.3Kin, 81.8Expl, 2 leftover mids
Eagle: 71.7Em, 93.2Therm, 89.8Kin, 86.3Expl, 2 leftover mids
It's not really more difficult to harden your shields against EM and all the other resists while still having a few other mids free for Ewar or propulsion or just to boost your tank resists to the max.
If you are going to directly contradict someone, you need to back it up with facts otherwise you are just out and out lying.
Nyxus
lol at resistance rigs... 62% em resistance? Thats low buddy, extremely reasonable. I would rather use my rig slots for something else, and as far as flying caldari ships? lmao. Ive been a caldari pilot 90% of my eve career. Boost The Eagle! |
Hurricane
|
Posted - 2007.09.30 00:51:00 -
[1599]
Edited by: Hurricane on 30/09/2007 00:53:50
Originally by: Nyxus
I am sorry, this is just out and out falsehood or overexaggeration. Either that or you have never pvp'd in a Caldari ship before.
All Caldari ships set with a Booster, DCUII, EM rig, 2x InvulnII
Raven: 62.3Em,63.6Therm, 72.7Kin, 81.8Expl, 3 leftover mids
Drake: 71.7Em, 72.7Therm, 79.5Kin, 86.3Expl, 3 leftover mids
Cerb: 62.3Em, 90.9Therm, 86.3Kin, 81.8Expl, 2 leftover mids
Eagle: 71.7Em, 93.2Therm, 89.8Kin, 86.3Expl, 2 leftover mids
It's not really more difficult to harden your shields against EM and all the other resists while still having a few other mids free for Ewar or propulsion or just to boost your tank resists to the max.
If you are going to directly contradict someone, you need to back it up with facts otherwise you are just out and out lying.
Nyxus
Two things:
First, the only ship which have 71% in your example are ones with resist bonuses. Well doh! On the others, 62% is a nice big hole.
Second: you mention the DCU II but should know that it's easy to fit on long range setups (heavy missile drake, cruise raven) but impossible to fit on close range ones after damage mods without either sacrificing a rig slot to an acr (two for the raven) due to the pg reqs of hams/sieges, or going faction to ditch the co-proc (raven). Bottom line is the DCU isn't entirely realistic. Just because they're shield tankers does not mean it fits. Oh and that would be an IFFA anyway.
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Tactus
the Organ Grinder and Company
|
Posted - 2007.09.30 06:32:00 -
[1600]
i have been very good about avoiding this thread but the idiocy is now well within my beer-enhanced optimal.
Originally by: Hurricane dcu fitting reqs exclude shield-tankers
if you have trouble fitting a t2 dcu onto one of at least four lowslots then resists should be the least of your worries. ________________________________________________
Originally by: Raivi ...but if spending all your imaginary money on an imaginary spaceship with a camo paintjob is wrong then I don't want to be right. |
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Talia Windheart
Minmatar Kouncel
|
Posted - 2007.09.30 09:07:00 -
[1601]
Edited by: Talia Windheart on 30/09/2007 09:08:58
Originally by: Hurricane Edited by: Hurricane on 30/09/2007 01:00:27
Originally by: Nyxus
I am sorry, this is just out and out falsehood or overexaggeration. Either that or you have never pvp'd in a Caldari ship before.
All Caldari ships set with a Booster, DCUII, EM rig, 2x InvulnII
Raven: 62.3Em,63.6Therm, 72.7Kin, 81.8Expl, 3 leftover mids
Drake: 71.7Em, 72.7Therm, 79.5Kin, 86.3Expl, 3 leftover mids
Cerb: 62.3Em, 90.9Therm, 86.3Kin, 81.8Expl, 2 leftover mids
Eagle: 71.7Em, 93.2Therm, 89.8Kin, 86.3Expl, 2 leftover mids
It's not really more difficult to harden your shields against EM and all the other resists while still having a few other mids free for Ewar or propulsion or just to boost your tank resists to the max.
If you are going to directly contradict someone, you need to back it up with facts otherwise you are just out and out lying.
Nyxus
Two things:
First, the only ship which have 71% in your example are ones with resist bonuses. Well doh! On the others, 62% is a nice big hole.
Second: you mention the DCU II but should know that it's easy to fit on long range setups (heavy missile drake, cruise raven) but virtually impossible to fit on close range ones after damage mods without either sacrificing a rig slot to an acr (two for the raven) due to the pg reqs of hams/sieges, or going faction to ditch the co-proc (raven). Bottom line is the DCU isn't entirely realistic. Just because they're shield tankers does not mean it fits. Oh and that would be an IFFA anyway.
I am at a loss as to what you are trying to DO.. PVP or Run Level 4 Missions... for a ship that started at 0 62% is not a number to laugh at while still having mids to tackle with Caldari are not SOLO ships.. like most gallente blaster boats.. its just not a good idea to roam around alone your gonna die. Also with Damps and mwd's being all the rage caldari lack pretty damn heavy anyways as they will get damped to crap range and are beyond slow.. Also DCUII should be A standard ON EVERY ship u fly into pvp if its not you should rethink your setups. my torp raven handles fine with no Grid mods.. meh thats mine and i don't fly caldari often. I also do not actively boost my shields waste of slots PG and cpu they are gang ships, fly them as such included below is raven setup so u can see that it really dosn't need fitting mods. As for the eagle a 5th turret would be nice :D
13688 shields 75.7/81.8/72.7/63.6 resists 618 dps with t2 siege and CN torps
3x Ballistic Control System II 1x Overdrive Injector System II 1x DCU II
1x 100MN MicroWarpdrive II 1x Photon Scattering Field II 2x Invulnerability Field II 2x Sensor Booster II
6x Siege Missile Launcher II 1x Medium Unstable Power Fluctuator I
3x Core Defence Field Extender I
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Hurricane
|
Posted - 2007.09.30 11:27:00 -
[1602]
Edited by: Hurricane on 30/09/2007 11:35:49
Originally by: Tactus i have been very good about avoiding this thread but the idiocy is now well within my beer-enhanced optimal.
Originally by: Hurricane dcu fitting reqs exclude shield-tankers
if you have trouble fitting a t2 dcu onto one of at least four lowslots then resists should be the least of your worries.
I took a while explaining it for a reason, and never said t2 DCU fittings excluded shield tankers . In fact I said they fit very nice on heavy missile and cruise missile ships.
Example, because you're mighty slow.
6 Siege II / med nos / empty
X-l Booster II, 3 Invuln II, Disruptor/Boost Amp, Heavy Cap Booster
3 BCU II, I Co-proc II, I PDU II
This setup fits with a cpu implant. To fit the DCU II I have 3 options: remove a BCU, not an option in a PvP setup. Remove a PDU in which case I need a rig. Remove a co-proc and... no that won't work. If (god forbid) I actually want to have heavy nos in my highs I need 2 co-procs and multiple grid rigs, no space for a DCU II.
On a HAM Drake, 4 lows, 3 BCU IIs (because it has crap dps without) 1 RCU II to make it all fit. Where goes the DCU?
To the poster above me: obviously when you don't fit the X-l II booster + rest of the tank or go for dampeners the DCU II becomes extremely easy to fit. Your setup uses two sensor booster which strikes me as very odd, and you don't have much of a tank at all.
And to go back to Nyxus' post, what's with the EM rig? How many shield tankers fit one in game as opposed to an extender, a purger, an e-war rig, an SMC etc.
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Queen Hopy
Your Friendly Booster Company
|
Posted - 2007.09.30 11:32:00 -
[1603]
Originally by: Nyxus
Originally by: KD.Fluffy
Its actaully pretty hard to harden against em and all your other resists, it requires all your mid slots. So yeah, most pvp shield tanks are gonna have some serious resistance holes.
I am sorry, this is just out and out falsehood or overexaggeration. Either that or you have never pvp'd in a Caldari ship before.
All Caldari ships set with a Booster, DCUII, EM rig, 2x InvulnII
Raven: 62.3Em,63.6Therm, 72.7Kin, 81.8Expl, 3 leftover mids
Drake: 71.7Em, 72.7Therm, 79.5Kin, 86.3Expl, 3 leftover mids
Cerb: 62.3Em, 90.9Therm, 86.3Kin, 81.8Expl, 2 leftover mids
Eagle: 71.7Em, 93.2Therm, 89.8Kin, 86.3Expl, 2 leftover mids
It's not really more difficult to harden your shields against EM and all the other resists while still having a few other mids free for Ewar or propulsion or just to boost your tank resists to the max.
If you are going to directly contradict someone, you need to back it up with facts otherwise you are just out and out lying.
Nyxus
Except that for example a sniper eagle wouldnt be fitting any resistance mods in its mids. Perhaps a rig unless you opt to go for more damage which it seriously needs.
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Neuromandis
|
Posted - 2007.09.30 11:58:00 -
[1604]
Edited by: Neuromandis on 30/09/2007 11:59:23
Originally by: Nyxus I am sorry, this is just out and out falsehood or overexaggeration. Either that or you have never pvp'd in a Caldari ship before.
All Caldari ships set with a Booster, DCUII, EM rig, 2x InvulnII
Raven: 62.3Em,63.6Therm, 72.7Kin, 81.8Expl, 3 leftover mids
Drake: 71.7Em, 72.7Therm, 79.5Kin, 86.3Expl, 3 leftover mids
Cerb: 62.3Em, 90.9Therm, 86.3Kin, 81.8Expl, 2 leftover mids
Eagle: 71.7Em, 93.2Therm, 89.8Kin, 86.3Expl, 2 leftover mids
It's not really more difficult to harden your shields against EM and all the other resists while still having a few other mids free for Ewar or propulsion or just to boost your tank resists to the max.
If you are going to directly contradict someone, you need to back it up with facts otherwise you are just out and out lying.
Nyxus
Do you notice a slight problem with the Eagle and Cerb?
Eagle: 71.7Em, 93.2Therm, 89.8Kin, 86.3Expl, 2 leftover mids This basically means that when shot by 100 dps, you will take: 29.3 if EM 6.8 if thermal 11.2 if kinetic 14.7 if explosive
Which basically means that you have HALF the tank on em than your next worse resist, which is explosive (I won't even go at the 1/5th tank you have against thermal). If that's not a hole I don't know what it is.
Same for the cerb with 62.3Em, 90.9Therm, 86.3Kin, 81.8Expl 38.7% damage if EM 9.1% damage if therm 14.7% damage if Kin 19.2% damage if explo --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Tactus
the Organ Grinder and Company
|
Posted - 2007.09.30 14:58:00 -
[1605]
Edited by: Tactus on 30/09/2007 14:59:08
Originally by: Hurricane Edited by: Hurricane on 30/09/2007 11:37:52
Originally by: Tactus i have been very good about avoiding this thread but the idiocy is now well within my beer-enhanced optimal.
Originally by: Hurricane dcu fitting reqs exclude shield-tankers
if you have trouble fitting a t2 dcu onto one of at least four lowslots then resists should be the least of your worries.
I took a while explaining it for a reason, and never said t2 DCU fittings excluded shield tankers . In fact I said they fit very nice on heavy missile and cruise missile ships.
Example, because you're mighty slow.
6 Siege II / med nos / empty
X-l Booster II, 3 Invuln II, Disruptor/Boost Amp, Heavy Cap Booster
3 BCU II, I Co-proc II, I PDU II
This setup fits with a cpu implant. To fit the DCU II I have 3 options: remove a BCU, not an option in a PvP setup. Remove a PDU in which case I need a rig. Remove a co-proc and... no that won't work. If (god forbid) I actually want to have heavy nos in my highs I need 2 co-procs and multiple grid rigs, no space for a DCU II.
On a HAM Drake, 4 lows, 3 BCU IIs (because it has crap dps without) 1 RCU II to make it all fit. Where goes the DCU?
To the poster above me: obviously when you don't fit the X-l II booster + rest of the tank (the CPU whoring part) or go for dampeners the DCU II becomes extremely easy to fit. Your setup uses two sensor booster which strikes me as very odd, and you don't have much of a tank.
And to go back to Nyxus' post, what's with the EM rig? How many shield tankers fit one in game as opposed to an extender, a purger, an e-war rig, an SMC etc.
you're trying to tank AND gank AND tackle. don't. the dcu adds more effective HP than the third invul. dropping one launcher down to arby frees up fitting room and cuts off only 12dps. also, rigs. use them. unrigged battleships are sad battleships.
EM rigs are worthwhile on frigs/cruisers and anywhere the HP/recharge gained by an extender is significantly less than the effective HP increase from the resists. i take my cues from the base shield HP. ________________________________________________
Originally by: Raivi ...but if spending all your imaginary money on an imaginary spaceship with a camo paintjob is wrong then I don't want to be right. |
Hurricane
|
Posted - 2007.09.30 15:39:00 -
[1606]
Edited by: Hurricane on 30/09/2007 15:46:44
Originally by: Tactus
you're trying to tank AND gank
Obviously. That's the point of a shield tanker.
Quote: AND tackle. don't.
Not with a boost amp no. And a disruptor is easier to fit than a boost amp anyway.
Quote:
the dcu adds more effective HP than the third invul.
True, but reduces how much damage you can tank sustainably.
Quote:
also, rigs. use them. unrigged battleships are sad battleships.
Rigs have no fitting cost which is why I didn't put them in the setup I posted. I mentioned them several times though, specifically I use extender rigs since resist rigs do not provide enough of an advantage on a Raven and SMCs are not cost effective.
Quote:
dropping one launcher down to arby frees up fitting room and cuts off only 12dps.
A cpu implant cuts no dps. Anyway It's not enough to ditch the co-proc. You can fit the DCU with an ancil instead of the PDU but then you lose a rig slot and the benefits of the PDU. DCU+2 Invulns+amp+2 CDF extenders: 74.6k effective hp 562 dps tankable, PDU+3 Invulns+3 CDF extenders: 70.9 effective hp, 613 dps tanked and cap lasts 8 more seconds permaboosting (or 4904 potential hp). Those setups are fairly even I would say, mine tanks more over a prolonged period and less in a short burst. Granted having a sensor booster (not much else fits with the remaining cpu) is nice.
However, either way that's still a far cry from the 3 Invuln + DCU II that Nyxus mentioned which was my point. Like I said, just because shield tankers have free low slots doesn't mean they don't have constraints on them, here due to CPU. Which is not something immediatly apparent to someone who hasn't fit the ships and merely looked at the slot layout. Assuming they can always fit 3 Invulns + DCU II is not realistic.
Quote:
EM rigs are worthwhile on frigs/cruisers and anywhere the HP/recharge gained by an extender is significantly less than the effective HP increase from the resists. i take my cues from the base shield HP.
I can see fitting one on a cerb though I find a damp strength or polycarbon far more valuable, I fit one on my harpies though. I sure as hell don't fit one on caracals and kestrels (cost effectiveness). On anything else? Nah. Other rigs are more useful. Again it's not a realistic assumption, just like assuming armor tankers fit explo rigs is not (hello rep ammount and cycle time rigs).
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.30 17:41:00 -
[1607]
Hurricane, that was a really really terrible raven..
Try something like this
For solo, try something like this
Damage Control II Reactor Control Unit II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Stasis Webifier II Invulnerability Field II Invulnerability Field II Photon Scattering Field II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Dual 425mm AutoCannon II Dual 425mm AutoCannon II
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
921 DPS with barrage, faction sieges, 2 ogres, 2 hammerheads, and 1 hob
Resits of 75.7/81.8/72.7/63.6
But the raven really isnt that great solo[blasters also fit, but the ACs are better imo]
So for small gang/gank try something like this in multipules where you still need a tackle. If you dont, just mwd, injector, tank , tank, tank, tank
Damage Control II Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
100MN MicroWarpdrive II Heavy Capacitor Booster II Warp Disruptor II Stasis Webifier II Invulnerability Field II Invulnerability Field II
Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter
Anti-EM Screen Reinforcer I Core Defence Field Extender I Anti-Thermal Screen Reinforcer I
728 dps, but its much more applicable, and with two more beside it tanks 1000 dps for 2 minutes.
If that isnt working for you and you need more ewar, Burn Eden's Raven is always a good choice. But its not exactly a tanker.
|
Hurricane
|
Posted - 2007.09.30 18:19:00 -
[1608]
Edited by: Hurricane on 30/09/2007 18:20:03
Originally by: Goumindong Hurricane, that was a really really terrible raven..
Try something like this
For solo, try something like this
Damage Control II Reactor Control Unit II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Stasis Webifier II Invulnerability Field II Invulnerability Field II Photon Scattering Field II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Dual 425mm AutoCannon II Dual 425mm AutoCannon II
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
921 DPS with barrage, faction sieges, 2 ogres, 2 hammerheads, and 1 hob
Resits of 75.7/81.8/72.7/63.6
But the raven really isnt that great solo[blasters also fit, but the ACs are better imo]
So for small gang/gank try something like this in multipules where you still need a tackle. If you dont, just mwd, injector, tank , tank, tank, tank
Damage Control II Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
100MN MicroWarpdrive II Heavy Capacitor Booster II Warp Disruptor II Stasis Webifier II Invulnerability Field II Invulnerability Field II
Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter
Anti-EM Screen Reinforcer I Core Defence Field Extender I Anti-Thermal Screen Reinforcer I
728 dps, but its much more applicable, and with two more beside it tanks 1000 dps for 2 minutes.
If that isnt working for you and you need more ewar, Burn Eden's Raven is always a good choice. But its not exactly a tanker.
I wouldn't use a Raven solo in any case, it is completly outdone by the other races battleships in that role. The setup I posted was the one I use for small gang fights in low sec and empire in which sustained tanking is important and a mwd does more harm than good. So far it has served me well.
If I were to use a solo raven you wouldn't catch me dead with autocannons though. They make a terrible choice for those remaining slots. Reason being in a solo raven you don't engage any same size ships, or you die (unless they're noobs ofc). Against smaller ships, heavy neuts are far, far, far more useful.
Your second setup does less damage than a gank hurricane, I wouldn't call that great by any means. Spider tanking is a good idea, but not always feasible.
I've said it before, without an X-L booster and the rest of a t2 tank fitting a t2 DCU is easy. Fact remains that 3 Invuln II + DCU II is not a realistic assumption. Some ships have no problem fitting it (Mael, Rokh) others run into CPU or grid problems when using high fitting req weapons. Which coincidentally for missile are also close range weapons for medium and large missiles.
Edit: and yeah the BE Raven is a good choice, but really has nothing to do with what Nyxus said.
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.09.30 18:38:00 -
[1609]
And back to the Eagle: --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.30 18:39:00 -
[1610]
2 invulns and a DCU. Not 3.
|
|
Hurricane
|
Posted - 2007.09.30 18:45:00 -
[1611]
Misread. My bad Nyxus!
|
Rafus
Viziam
|
Posted - 2007.09.30 19:04:00 -
[1612]
signed
|
Sergis
Caldari Deep Core Mining Inc.
|
Posted - 2007.09.30 19:04:00 -
[1613]
signed --- Evil Thug [RAT.]<.-A-.> hits you, doing 24601.0 damage. Doomsday Devices aren't nice |
K'yrin
|
Posted - 2007.09.30 19:41:00 -
[1614]
Totally ****in signed.
|
SATAN
BURN EDEN
|
Posted - 2007.09.30 23:26:00 -
[1615]
Originally by: Goumindong Hurricane, that was a really really terrible raven..
Try something like this
For solo, try something like this
Damage Control II Reactor Control Unit II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Quad LiF Fueled I Booster Rockets Warp Disruptor II Stasis Webifier II Invulnerability Field II Invulnerability Field II Photon Scattering Field II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Dual 425mm AutoCannon II Dual 425mm AutoCannon II
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
921 DPS with barrage, faction sieges, 2 ogres, 2 hammerheads, and 1 hob
Resits of 75.7/81.8/72.7/63.6
But the raven really isnt that great solo[blasters also fit, but the ACs are better imo]
So for small gang/gank try something like this in multipules where you still need a tackle. If you dont, just mwd, injector, tank , tank, tank, tank
Damage Control II Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
100MN MicroWarpdrive II Heavy Capacitor Booster II Warp Disruptor II Stasis Webifier II Invulnerability Field II Invulnerability Field II
Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Cruise Missile Launcher II Large S95a Partial Shield Transporter Large S95a Partial Shield Transporter
Anti-EM Screen Reinforcer I Core Defence Field Extender I Anti-Thermal Screen Reinforcer I
728 dps, but its much more applicable, and with two more beside it tanks 1000 dps for 2 minutes.
If that isnt working for you and you need more ewar, Burn Eden's Raven is always a good choice. But its not exactly a tanker.
I dont know what fuzzy logic calculator you are using but even if you had maxed skills and all the implants your dps on a cruise raven would never exceede 600. Please refrain from commenting on things when you cant even run simple math.
|
K'yrin
|
Posted - 2007.09.30 23:33:00 -
[1616]
Edited by: K''yrin on 30/09/2007 23:34:10
He's using 2 Ogres, 2 Hammers, 1 Hobgob, all t2. I get the same number in EFT with max skills, no implants and CN ammo.
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.01 01:00:00 -
[1617]
Originally by: K'yrin Edited by: K''yrin on 30/09/2007 23:34:10
He's using 2 Ogres, 2 Hammers, 1 Hobgob, all t2. I get the same number in EFT with max skills, no implants and CN ammo.
Which is reasonable when considering megathron builds/Geddons etc all calc a full drone bay with no spares.
|
K'yrin
|
Posted - 2007.10.01 01:16:00 -
[1618]
Sure is, it's what I run. Might as well squeeze more dps out of the ship.
|
Captain Moroni
|
Posted - 2007.10.01 01:44:00 -
[1619]
alas....... the Eagle.... like most Caldari ships.... SUCK SUCK SUCK SUCK SUCK.... and are NOT worth 1 trit in any pvp.
only thing caldari is good for, is cheap-n-easy mission-running ships.... thats it....
go ahead & give the Ealge a 5th turret pt...... but won't make much difference IMO
|
Liang Nuren
The Refugees
|
Posted - 2007.10.01 01:55:00 -
[1620]
Originally by: Captain Moroni alas....... the Eagle.... like most Caldari ships.... SUCK SUCK SUCK SUCK SUCK.... and are NOT worth 1 trit in any pvp.
only thing caldari is good for, is cheap-n-easy mission-running ships.... thats it....
go ahead & give the Ealge a 5th turret pt...... but won't make much difference IMO
Erm. Even though I agree that it needs a 5th turret slot, this is not true, sorry.
Liang
Yarr? |
|
Captain Moroni
|
Posted - 2007.10.01 03:33:00 -
[1621]
Originally by: Liang Nuren
Erm. Even though I agree that it needs a 5th turret slot, this is not true, sorry.
Liang
how so? weather its 1vs1 or 20vs20 ..... equal class of ships from any other race will so pwn caldari ...... sorry mate..... as a Caldari pilot myself... i have flown all races of ships, and caldari doesnt have the DPS of other races, nor the speed, nor other useful abilities.
caldari can tank somewhat... and provide the BB & Rook for jamming, but that is about it.... next time your in a major pvp battle..... you will only see a few caldari ships for dmg.
|
Augeas
|
Posted - 2007.10.01 10:44:00 -
[1622]
Originally by: Liang Nuren
Erm. Even though I agree that it needs a 5th turret slot, this is not true, sorry.
Liang
Captain Moroni's name is surprisingly apt... I can only assume that he likes his Gallenteasymode cookiecutter fits and tactics, and the versatility of certain Caldari boats and their abundant midslots escapes him...
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.01 11:47:00 -
[1623]
Just to keep everyone's hope up. I got a response from CRC that even though there has been no official response yet, they still do read Ships & Modules and take things in consideration. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Terror DeBiaN
Lucid Space Discoveries
|
Posted - 2007.10.01 18:12:00 -
[1624]
I really would like to see a dev reply to this thread. Even a "yes we have read the thread." would be enough to keep me happy. I posted in "General Discussion" asking for a dev to give a resopnse, and the thread got locked for "cross posting".
Terror
--- CEO - Lucid Space Discoveries -LSD- |
Elmicker
Black Sea Industries Cult of War
|
Posted - 2007.10.01 18:20:00 -
[1625]
Originally by: SATAN I dont know what fuzzy logic calculator you are using but even if you had maxed skills and all the implants your dps on a cruise raven would never exceede 600. Please refrain from commenting on things when you cant even run simple math.
Only if you ignore drones. Cruise IIs w/ CN cataclysm, 3x BCU IIs, 2x ogre IIs, 1x HH II, 1x HG II: 696 DPS.
|
o0TuNa0o
|
Posted - 2007.10.02 14:50:00 -
[1626]
boost the eagle damit!
|
ColetteLehtola
Lone Starr Corporation
|
Posted - 2007.10.02 17:49:00 -
[1627]
I have not read everything. But I don't know why anyone up to page 10 have not asked "Goumindong" why he is comparing none sniper ships to a sniper ship? Munin and eagle, here's some basic math for you.
(only weapon fitting and weapon upgrades)
Eagle: 4x 250mm AM ammo, 3x MFS = 225dps volley: 791
Munin: 5x 720mm EMP M, 3x Gyro = 306dps volley: 1991 (without drones)
This is in optimal for both of them..
And then take the longrange t1 ammo, the dps and volleys are these.. Munin: dps 167 volley 1086 Eagle: dps 94 volley 330
Please explain to me why you would fight when not in your optimal range with the same type of ammo? Yes the eagle can step down a few points in ammo but why should you when in an all out sniping ship? As far as I can see the munin is NOT intended to be a sniping ship. The range bonus might be a bonus so he can fight somewhere between short and mid range instead of long range.
The optimal with EMP M ammo for the munin is 23km. Wich means he can use drones to gain about +100dps with 5T2 goblins. I'd take the eagle anyday for sniping due to the extra range. But the low dps on the eagle is just insane. Imo the eagle is really needed of a 5th turret. Please give me a valid argument why it should not get it? Don't get me the overpoweredpwnsolomobile argument because any decent person know that it is not the issue..
(My first post in this thread.. flame me please)
...Where's your god now? |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 18:29:00 -
[1628]
If you dont think the Muninn and Zealots are snipers then you arent playing eve, you are playing some fantasy land game.
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.02 18:46:00 -
[1629]
Originally by: ColetteLehtola I have not read everything. But I don't know why anyone up to page 10 have not asked "Goumindong" why he is comparing none sniper ships to a sniper ship? Munin and eagle, here's some basic math for you.
Believe me, we have. But it seems his rule is Law and we're gaming in Goumindong-Online. He's the all knowing deity, no matter how many people are arguing against him, he is always right. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 18:54:00 -
[1630]
Originally by: MailFan
Originally by: ColetteLehtola I have not read everything. But I don't know why anyone up to page 10 have not asked "Goumindong" why he is comparing none sniper ships to a sniper ship? Munin and eagle, here's some basic math for you.
Believe me, we have. But it seems his rule is Law and we're gaming in Goumindong-Online. He's the all knowing deity, no matter how many people are arguing against him, he is always right.
The number of people arguing has nothing against me has nothing to do with the veracity of their claims or quality of their arguements.
|
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.02 19:10:00 -
[1631]
Originally by: Goumindong
The number of people arguing has nothing against me has nothing to do with the veracity of their claims or quality of their arguements.
And what about experience? --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 19:14:00 -
[1632]
Originally by: MailFan
Originally by: Goumindong
The number of people arguing has nothing against me has nothing to do with the veracity of their claims or quality of their arguements.
And what about experience?
You mean the none of it that you have?
|
welsh wizard
Celestial Apocalypse Insurgency
|
Posted - 2007.10.02 19:15:00 -
[1633]
Originally by: Goumindong
Originally by: MailFan
Originally by: Goumindong
The number of people arguing has nothing against me has nothing to do with the veracity of their claims or quality of their arguements.
And what about experience?
You mean the none of it that you have?
You didn't answer his question. [Balance] The Caldari problem. |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 19:19:00 -
[1634]
Originally by: welsh wizard
Originally by: Goumindong
Originally by: MailFan
Originally by: Goumindong
The number of people arguing has nothing against me has nothing to do with the veracity of their claims or quality of their arguements.
And what about experience?
You mean the none of it that you have?
You didn't answer his question.
I did, just not directly. Experience has an effect on the truth value of an unsubstantiaed claim. But this requires no such info, unless the claim is that the eagle is not performing as the stats suggest it should.
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.02 19:51:00 -
[1635]
Originally by: Goumindong
I did, just not directly. Experience has an effect on the truth value of an unsubstantiaed claim. But this requires no such info, unless the claim is that the eagle is not performing as the stats suggest it should.
Show me a killmail with you in a Zealot. Even, show me a screenshot with you in a Zealot. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Hugh Ruka
Caldari Free Traders
|
Posted - 2007.10.02 19:58:00 -
[1636]
Originally by: Goumindong
Originally by: welsh wizard
Originally by: Goumindong
Originally by: MailFan
Originally by: Goumindong
The number of people arguing has nothing against me has nothing to do with the veracity of their claims or quality of their arguements.
And what about experience?
You mean the none of it that you have?
You didn't answer his question.
I did, just not directly. Experience has an effect on the truth value of an unsubstantiaed claim. But this requires no such info, unless the claim is that the eagle is not performing as the stats suggest it should.
so you answer that he's got basicaly no experience. and then you claim any experience is irrelevant, because numbers suggest something else than experience?
or did I get confused somewhere ?
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.03 11:37:00 -
[1637]
Originally by: Hugh Ruka
so you answer that he's got basicaly no experience. and then you claim any experience is irrelevant, because numbers suggest something else than experience?
or did I get confused somewhere ?
Yes, the part where we have covered this ages ago.
|
MECHcore
Celestial Apocalypse Insurgency
|
Posted - 2007.10.03 21:34:00 -
[1638]
ffs i want a 5th gun!
Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.03 21:52:00 -
[1639]
Edited by: Goumindong on 04/10/2007 11:57:34
Originally by: MECHcore
ffs i want a 5th gun!
And i want a pony, but that doesnt mean getting one is a good idea.
|
MECHcore
Celestial Apocalypse Insurgency
|
Posted - 2007.10.04 21:03:00 -
[1640]
56 pages and still no answer from CCP
Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.05 10:47:00 -
[1641]
Originally by: MECHcore
56 pages and still no answer from CCP
They're still busy reading it --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
BronYAurStomp
|
Posted - 2007.10.06 03:36:00 -
[1642]
A dev response would be nice... |
Marcus Starr
Chosen Path
|
Posted - 2007.10.06 03:58:00 -
[1643]
The only response required is putting up changes on test server for testing. PLEASE! FOR THE LOVE OF [INSERT PREFERRED DEITY]!!!
|
FamersUsedTo BeatUs
|
Posted - 2007.10.06 07:17:00 -
[1644]
press 1 if you want the 5th turret |
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.07 11:13:00 -
[1645]
Bumperdumper --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
baboote
|
Posted - 2007.10.08 09:55:00 -
[1646]
Now even Rook got love on SiSi, Eagle is still ignored. Really, CPP you have time till rev 3 to make any of those changes:
- Change shield res bonus to 7.5% Spike M dmg per level
- Remove 6th high slot, and give another turet slot
- Remove 2 launcher slots, and give another low and med slot
|
Caterpillar
AUS Corporation CORE.
|
Posted - 2007.10.08 20:37:00 -
[1647]
has ccp sneaked a secret nerf on tracking/spike m, cos i seem to be missing a lot more shots than i used to? it's not cos im getting old either. ;P
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.08 20:43:00 -
[1648]
Originally by: baboote Now even Rook got love on SiSi, Eagle is still ignored. Really, CPP you have time till rev 3 to make any of those changes:
- Change shield res bonus to 7.5% Spike M dmg per level
- Remove 6th high slot, and give another turet slot
- Remove 2 launcher slots, and give another low and med slot
bwa ha ha ha ha ha ha ha ha ha ha
Originally by: Caterpillar has ccp sneaked a secret nerf on tracking/spike m, cos i seem to be missing a lot more shots than i used to? it's not cos im getting old either. ;P
No.
|
Transcendant One
|
Posted - 2007.10.12 02:27:00 -
[1649]
/signed
Give the Eagle a fifth turret, and the Zealot as well.
Or neither.
|
Caterpillar
AUS Corporation CORE.
|
Posted - 2007.10.12 11:08:00 -
[1650]
Edited by: Caterpillar on 12/10/2007 11:08:20 A disagreement normally involves more than one person doesn't it? ;P
|
|
Makkala Keurva
Caldari Crazy Goose Inc
|
Posted - 2007.10.12 12:38:00 -
[1651]
http://eve.thefotb.com/rev3/chaos_new.png
Look in the bottom right of the pic and listed under number of turrets is?
:)
|
arbalesttom
Caldari Glauxian Brothers
|
Posted - 2007.10.12 12:52:00 -
[1652]
OK...
Now we have had 56 pages full of GIVE THE EAGLE 5TH SLOT...
I guess the majority of the peeps do get it now...
MKAY? ========================== *No cookies for you!* *Caldari, not proud at it* ========================== |
Makkala Keurva
Caldari Crazy Goose Inc
|
Posted - 2007.10.12 12:55:00 -
[1653]
Why do you think I posted the linky to the pic.
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.12 13:35:00 -
[1654]
Edited by: Goumindong on 12/10/2007 13:35:23
Originally by: Makkala Keurva http://eve.thefotb.com/rev3/chaos_new.png
Look in the bottom right of the pic and listed under number of turrets is?
:)
Its a fake.
And no, a 5th turret is still unbalanced.
|
Serenity Black
|
Posted - 2007.10.12 14:19:00 -
[1655]
Although it seems mostly Goumindong says that a fifth turrent would unballance the eagle, maybe the deffs think so too. But then at least change that ship to something usefull. if its totally specialised in one thing it should be the very best in it. like the vaga speed. else change it to a multirole ship
|
Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.10.12 15:40:00 -
[1656]
I wonder if the new nerf to Sensor boosters and tracking computers will make the Eagle more desirable. Since BS will no longer be able to instalock cruiser and smaller targets small groups of 3-5 Eagles should appear to be almost mandatory for large fleets for anti support work.
Of course smart fleets were already using em, but now I think their value will rise because of this.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
big5824
|
Posted - 2007.10.12 16:24:00 -
[1657]
/signed, moa, eagle, ferox, and vulture should ALL get another turret, make them equivilent to their peers
eg muninn > eagle all other fleet commands > vulture moa....i have no idea what its peer is but it just sucks brutix > ferox
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.12 17:59:00 -
[1658]
Originally by: Nyxus I wonder if the new nerf to Sensor boosters and tracking computers will make the Eagle more desirable.
Wait what?
|
KD.Fluffy
Serenity Prime Praesidium Libertatis
|
Posted - 2007.10.13 02:38:00 -
[1659]
Quote: http://eve.thefotb.com/rev3/chaos_new.png
Look in the bottom right of the pic and listed under number of turrets is?
:)
you got my hopes up :( Boost The Eagle! |
Mississippi Gunn
|
Posted - 2007.10.13 02:53:00 -
[1660]
I would also like to point out how the new Caldari hvy interdictor is based off of a different tier then every other race as that would have to mean they'd have to deal with the problems that the eagle/moa hull has.
|
|
FamersUsedTo BeatUs
|
Posted - 2007.10.13 05:49:00 -
[1661]
seems like CCP will continue to ignore the problem. big suprise there
and from what I see in the forums, there is 1 goon saying "no" to all the people saying yes. But then again, it is a goonie, cant really take their opinion seriously seeing as they are just out to troll every thread they can.
|
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.13 06:02:00 -
[1662]
Originally by: FamersUsedTo BeatUs seems like CCP will continue to ignore the problem. big suprise there
and from what I see in the forums, there is 1 goon saying "no" to all the people saying yes. But then again, it is a goonie, cant really take their opinion seriously seeing as they are just out to troll every thread they can.
Not a goon :colbert:
Not that that matters.
|
MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.13 09:59:00 -
[1663]
Originally by: Nyxus I wonder if the new nerf to Sensor boosters and tracking computers will make the Eagle more desirable. Since BS will no longer be able to instalock cruiser and smaller targets small groups of 3-5 Eagles should appear to be almost mandatory for large fleets for anti support work.
Of course smart fleets were already using em, but now I think their value will rise because of this.
Nyxus
Which nerf? --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Shi Mun
Caldari Perkone
|
Posted - 2007.10.13 13:22:00 -
[1664]
This has gone on long enough. I think its clear the Eagle needs the 5th turret. Either drop the 2 launchers or drop a high, we dont care GIVE US OUR 5TH BLOODY TURRET!! --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |
Hoshi
Blackguard Brigade
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Posted - 2007.10.13 13:31:00 -
[1665]
Originally by: MailFan
Originally by: Nyxus I wonder if the new nerf to Sensor boosters and tracking computers will make the Eagle more desirable. Since BS will no longer be able to instalock cruiser and smaller targets small groups of 3-5 Eagles should appear to be almost mandatory for large fleets for anti support work.
Of course smart fleets were already using em, but now I think their value will rise because of this.
Nyxus
Which nerf?
The bonuses of sensor boosters and tracking computers will be split up so that you can only get one at a time. You can choose in space which one you want but not both at the same time (unless you fit double the amount of boosters and set half to one bonus and the other half to the other bonus). ---------------------------------------- A Guide to Scan Probing in Revelations |
Wigglytuff
Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.13 16:59:00 -
[1666]
Originally by: Goumindong
Originally by: FamersUsedTo BeatUs seems like CCP will continue to ignore the problem. big suprise there
and from what I see in the forums, there is 1 goon saying "no" to all the people saying yes. But then again, it is a goonie, cant really take their opinion seriously seeing as they are just out to troll every thread they can.
Not a goon :colbert:
Not that that matters.
That's right, it doesn't matter, you're still wrong regardless.
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Wigglytuff
Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.13 17:43:00 -
[1667]
Originally by: Ferocious FeAr If Eagle somehow gets a 5th slot that would require the vulture to get a 6th, otherwise there is no point in upgrading.
The Vulture is a gangmod platform?
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Shi Mun
Caldari Perkone
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Posted - 2007.10.13 18:52:00 -
[1668]
And there wud be nothing wrong with giving the vulture a 6th turret slot. In fact, it could do with it but its not necessary for its role. The eagle needs a 5th turret because its damage is sub-par compared to other hacs --------------------------- HAHA! your jammers suck now! Oh wait whats happening to my scorpion... |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.13 19:45:00 -
[1669]
Originally by: Shi Mun And there wud be nothing wrong with giving the vulture a 6th turret slot. In fact, it could do with it but its not necessary for its role. The eagle needs a 5th turret because its damage is sub-par compared to other hacs
Its not sub-par. Its on par with both the Muninn and Zealot. It actually does more dps than the Zealot and Muninn at their optimal ranges.
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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.10.13 23:51:00 -
[1670]
57 pages
very nice The dev's might not bother reading the 57 pages so there might be no 5th slot --------------------
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Silence Duegood
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Posted - 2007.10.14 00:10:00 -
[1671]
Originally by: Goumindong
Its not sub-par. Its on par with both the Muninn and Zealot. It actually does more dps than the Zealot and Muninn at their optimal ranges.
This statement has already been proven wrong. Read the thread.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 00:33:00 -
[1672]
Edited by: Goumindong on 14/10/2007 00:33:08
Originally by: Silence Duegood
Originally by: Goumindong
Its not sub-par. Its on par with both the Muninn and Zealot. It actually does more dps than the Zealot and Muninn at their optimal ranges.
This statement has already been proven wrong. Read the thread.
Unless 194 is somehow less than 192 and 167 i dont see how that this could have been proven wrong.
P.S. you lose dps when switching to tech 2 ammo due to tracking.
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Magazaki
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Posted - 2007.10.14 01:44:00 -
[1673]
Edited by: Magazaki on 14/10/2007 01:45:23 Don't forget, Gourmindog refers to inty-shooting. The fact that the rest of the world wants to shoot some other bigger better shinier stuff with his 60mil+fittings+rigs ship does not seem to bother him in the least... -----sig-----
Originally by: Kaemonn:Signature
Originally by: kieron: off duty You dont have to swallow!
Win... |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 03:53:00 -
[1674]
Originally by: Magazaki Edited by: Magazaki on 14/10/2007 01:45:23 Don't forget, Gourmindog refers to inty-shooting. The fact that the rest of the world wants to shoot some other bigger better shinier stuff with his 60mil+fittings+rigs ship does not seem to bother him in the least...
It shouldnt, you dont spend 100m+fittings to shoot cruisers when you could do it in a tech 1 batteship better.
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Mississippi Gunn
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Posted - 2007.10.14 08:03:00 -
[1675]
So Titans should only fire their DDD's at dreds/carriers or bigger? What about every other non-range HAC? What about Battle cruisers? Your logic is flawed. If I could spend 100m mil to make sure I get the kill I and everyone else will. Otherwise why does anyone ever fit anything other then t1 anything and frigs?
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FamersUsedTo BeatUs
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Posted - 2007.10.14 10:07:00 -
[1676]
Edited by: FamersUsedTo BeatUs on 14/10/2007 10:09:17 Edited by: FamersUsedTo BeatUs on 14/10/2007 10:07:47 I keep hearing this word floating around, HAC.
Heavy assault cruiser. All cruisers under this name do great damage to targets, both big and small. All expect for the eagle. 5th turret does not make the eagle uber like the one guy defending 4 turrets thinks. All it does it create a HEAVY ASSUALT CRUISER that can deal out equal damage to targets larger then a interceptor and it also keeps its ability to destory interceptors better then the other hacs. Filling its role as a HAC and as a specialized long range inty killer. shocking, I know..... to think that the eagle will actually be able to hold its own like every other hac in the game.
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ColetteLehtola
Lone Starr Corporation
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Posted - 2007.10.14 10:54:00 -
[1677]
Originally by: Goumindong Edited by: Goumindong on 14/10/2007 00:33:08
Originally by: Silence Duegood
Originally by: Goumindong
Its not sub-par. Its on par with both the Muninn and Zealot. It actually does more dps than the Zealot and Muninn at their optimal ranges.
This statement has already been proven wrong. Read the thread.
Unless 194 is somehow less than 192 and 167 i dont see how that this could have been proven wrong.
P.S. you lose dps when switching to tech 2 ammo due to tracking.
Wait a minute. If the Zealot,Muninn and eagle all fit AM ammo, the eagle does the lowest dps at your optimal range? Correct me if I'm wrong can't really check it atm since I'm not at home..
Yes the eagle will stand further at the back but hey the eagle is the mega sniper as we can see at the bonuses and it does not out dmg the others in an insane way even if it gets a fifth turret now does it? (if they were at the same range) ...Where's your god now? |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 13:03:00 -
[1678]
Originally by: FamersUsedTo BeatUs Edited by: FamersUsedTo BeatUs on 14/10/2007 10:09:17 Edited by: FamersUsedTo BeatUs on 14/10/2007 10:07:47 I keep hearing this word floating around, HAC.
Heavy assault cruiser. All cruisers under this name do great damage to targets, both big and small. All expect for the eagle. 5th turret does not make the eagle uber like the one guy defending 4 turrets thinks. All it does it create a HEAVY ASSUALT CRUISER that can deal out equal damage to targets larger then a interceptor and it also keeps its ability to destory interceptors better then the other hacs. Filling its role as a HAC and as a specialized long range inty killer. shocking, I know..... to think that the eagle will actually be able to hold its own like every other hac in the game.
No, the Zealot and Muninn do equally ****ty dps to cruisers when sniping. They are all obsoleted in that role by a tech 1 battleship.
Originally by: Mississippi Gunn So Titans should only fire their DDD's at dreds/carriers or bigger? What about every other non-range HAC? What about Battle cruisers? Your logic is flawed. If I could spend 100m mil to make sure I get the kill I and everyone else will. Otherwise why does anyone ever fit anything other then t1 anything and frigs?
I am not sure what titans have to do with my logic, but I assure you, it isnt flawed. Sniping HACs are good at shooting small things, and only small things, they are not good at shooting big things. Its just the way it is.
Originally by: ColetteLehtola
Wait a minute. If the Zealot,Muninn and eagle all fit AM ammo, the eagle does the lowest dps at your optimal range? Correct me if I'm wrong can't really check it atm since I'm not at home..
Yes the eagle will stand further at the back but hey the eagle is the mega sniper as we can see at the bonuses and it does not out dmg the others in an insane way even if it gets a fifth turret now does it? (if they were at the same range)
They arent at the same optimal range. In the situation you have outlined, the Eagle has significantly more range than the thers. At ranges above 60km, right now, the eagle does about the same dps as its competitors and then beats them over 100km.
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Magazaki
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Posted - 2007.10.14 14:02:00 -
[1679]
Originally by: Goumindong
Originally by: Magazaki Don't forget, Gourmindog refers to inty-shooting. The fact that the rest of the world wants to shoot some other bigger better shinier stuff with his 60mil+fittings+rigs ship does not seem to bother him in the least...
It shouldnt, you dont spend 100m+fittings to shoot cruisers when you could do it in a tech 1 batteship better.
Look Gourm, I respect the fervor with which you defend your opinion, but that does not make it any more true.
HACs are NOT anti-support fleet ships. They are also used in small/med gangs, as medium range ships, as mobile damage platforms in roaming gangs and ambush setups, you name it.
I understand your trying to balance them in what you percieve (and not completely wrongly) as their primary role, but shout as you want till you're blue in the face, that does not change the fact that they are used, and will still be used, otherwise, and that they are SUCCESSFULLY used in other roles.
So please. Quit repeating the same all over again. Yes you can shoot bigger targets better in battleships. Yes for long range inty sniping they are the best. But as soon you want a multirole craft for a gang, HACs recons and battlecruisers are kings of "spread target spectrum" and will remain that whatever you say. You think they are only good for antisupport. You will now argue that it's the only good they're at. Others will come up to to say you're wrong, you'll go on to prove that at optimal the dps is better at your chosen scenario blah blah. Spare me. People use them for other roles, and till YOU do you cannot prove them wrong because simply you do not have the capacity (and, I hope, the inclination) to compare each and every possible parameter and scenario these ships are used for. Clue: dps is one of the LEAST important factors. For the eagle it becomes important only because it is ONLY range that the eagle can compete. It is worst in each and every other possible factor, including but not limited to speed, mass/agility, tackling ability, electronic warfare/tanking combo, point defense, damage, target spectrum, versatility of uses and fittings et.c.
So spare me the tasteless generic "Originally by: Magazaki[stuff i dunno what im talking about blah blah l2p noob u suck]" reply unless you actually have something NEW to add to this thread. It is tiring to hear the same guy repeat the same stuff over and over again... -----sig-----
Originally by: Kaemonn:Signature
Originally by: kieron: off duty You dont have to swallow!
Win... |
Riddick Valer
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Posted - 2007.10.14 14:25:00 -
[1680]
Goumindong just suffers from a common problem on the eve forums. The "my play style is the only valid one" disease. In this case, he believes three HACS are only to be used as anti-inty snipers (Muninn, Zealot, Eagle). He will fight to the death to balance the game along his perceived view of these ships. Other people play differently, (use the ships for other things), but that is a problem with those people, not with his world view. The proper course of action is to fight for things to be balanced so they are forced to fight the ships as he feels they should be fought.
Most of the above paragraph can be used in almost any eve-online balancing argument. It gets old after a while....
Open up your mind to what a ship is used for, and what it is intended to be used for. Listen to people that fly the ship regularly. EFT does not equal EVE.
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Silence Duegood
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Posted - 2007.10.14 18:15:00 -
[1681]
Originally by: Magazaki
Originally by: Goumindong
Originally by: Magazaki Don't forget, Gourmindog refers to inty-shooting. The fact that the rest of the world wants to shoot some other bigger better shinier stuff with his 60mil+fittings+rigs ship does not seem to bother him in the least...
It shouldnt, you dont spend 100m+fittings to shoot cruisers when you could do it in a tech 1 batteship better.
Look Gourm, I respect the fervor with which you defend your opinion, but that does not make it any more true.
HACs are NOT anti-support fleet ships. They are also used in small/med gangs, as medium range ships, as mobile damage platforms in roaming gangs and ambush setups, you name it.
I understand your trying to balance them in what you percieve (and not completely wrongly) as their primary role, but shout as you want till you're blue in the face, that does not change the fact that they are used, and will still be used, otherwise, and that they are SUCCESSFULLY used in other roles.
So please. Quit repeating the same all over again. Yes you can shoot bigger targets better in battleships. Yes for long range inty sniping they are the best. But as soon you want a multirole craft for a gang, HACs recons and battlecruisers are kings of "spread target spectrum" and will remain that whatever you say. You think they are only good for antisupport. You will now argue that it's the only good they're at. Others will come up to to say you're wrong, you'll go on to prove that at optimal the dps is better at your chosen scenario blah blah. Spare me. People use them for other roles, and till YOU do you cannot prove them wrong because simply you do not have the capacity (and, I hope, the inclination) to compare each and every possible parameter and scenario these ships are used for. Clue: dps is one of the LEAST important factors. For the eagle it becomes important only because it is ONLY range that the eagle can compete. It is worst in each and every other possible factor, including but not limited to speed, mass/agility, tackling ability, electronic warfare/tanking combo, point defense, damage, target spectrum, versatility of uses and fittings et.c.
So spare me the tasteless generic "Originally by: Magazaki[stuff i dunno what im talking about blah blah l2p noob u suck]" reply unless you actually have something NEW to add to this thread. It is tiring to hear the same guy repeat the same stuff over and over again...
QFT
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 21:19:00 -
[1682]
Edited by: Goumindong on 14/10/2007 21:21:57
Originally by: Magazaki HACs arent antisupport fleet ships
The Zealot, Muninn, and Eagle are, if you want to give the eagle a bonus that makes it usefull in other combat types, then do so. A fifth turret does nothing to boost its effectiveness in other combat types, all it serves to do is make it overpowered as an anti-support fleet ship.
And yes, that is the only thing these things are good for as snipers.
*****ing and moaning about roles doesnt change the fact that a 5th turret unbalances the ship in its primary role. *****ing and moaning that the eagle is not a roaming gang ship does not change the fact that adding a 5th turret does not make it a roaming gang ship. *****ing and moaning that someone points this out to you does not change the fact that it is true.
So yea, unless you want to cover something that i havent shown you time and again to be false[like the point you are making in the quote above], get out of the thread.
Quote: Clue: dps is one of the LEAST important factors
What? every single god damn whiner in this thread has been complaining that the eagle doesnt do enough dps! When suggestions are made to fix the deficiencies of the eagle without increasing its dps in the long range they hem and haw about how that just wont work because it changes the role.
You know, the freaking role that you complain the eagle doesnt have? That you whine about all the other HACs having that the eagle cant fill? When someone suggests something to fill that role you ***** that it changes the eagles role.[even when these suggestions have no change to the efficaicy of the ship in its sniping role]
Quote: It is worst in each and every other possible factor, including but not limited to speed, mass/agility, tackling ability, electronic warfare/tanking combo, point defense, damage, target spectrum, versatility of uses and fittings et.c.
This is false, the ship is just as fast as any other plated HAC, less mass too. It can tackle just fine with huge amounts of HP for a cruiser and great resists. It can be a potent ewar/damage platform, better than any other HAC but the Ishtar and Cerberus, but with instant dps.
And you can change it to be better in certian roles without giving it more dps in the long range which would overpower it.
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Riddick Valer
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Posted - 2007.10.14 22:23:00 -
[1683]
Originally by: Goumindong Edited by: Goumindong on 14/10/2007 21:21:57 This is false, the ship is just as fast as any other plated HAC, less mass too. It can tackle just fine with huge amounts of HP for a cruiser and great resists. It can be a potent ewar/damage platform, better than any other HAC but the Ishtar and Cerberus, but with instant dps.
And you can change it to be better in certian roles without giving it more dps in the long range which would overpower it.
Once again, the EFT warrior who doesn't fly an eagle shares his expertise.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 22:46:00 -
[1684]
Once again, an alt chimes in with his expert advice.
Muninn+1600 plate = 8.9 second allign.
Eagle = 8.1 second allign.
The muninn is about 150m/s faster[1621 vs 1472] though.
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Magazaki
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Posted - 2007.10.14 22:52:00 -
[1685]
Originally by: Goumindong
Originally by: Magazaki HACs arent antisupport fleet ships
The Zealot, Muninn, and Eagle are... ...And yes, that is the only thing these things are good for as snipers.
Although you obviously understood it, for the record I meant they are not ONLY antisupport snipers of course. But I disagree, the munin and zealot are also fine small gang ships, in fact a 5t zealot would be a near-perfect roaming gang ship and so would a 5t eagle, the eagle either representing the longer range of these ships as a railship or the shorter range of these as a blastership. It would be doubly fine in that role especially if you reduced just a bit its rediculous mass, but it is not THAT important as long as it can perform SOME role. Yes some other ships may be better for the role, but while it is always an option to crosstrain, it is still a fact that it is the best hull that retains a modicum of mobility that a Caldari gun-specced char can fly. Originally by: G
Originally by: M dps is one of the LEAST important factors
What? every single god damn whiner in this thread has been complaining that the eagle doesnt do enough dps! When suggestions are made to fix the deficiencies of the eagle without increasing its dps in the long range they hem and haw about how that just wont work because it changes the role.
You know, the freaking role that you complain the eagle doesnt have? That you whine about all the other HACs having that the eagle cant fill? When someone suggests something to fill that role you ***** that it changes the eagles role.
Try again... Originally by: Magazaki For the eagle it becomes important only because it is ONLY range that the eagle can compete.
Does DPS make the Vaga what it is? What about the Curse, Rapier, Arazu, Lachesis, Rook, Falcon, Rokh, or for that matter Dominix, Tempest? But yes, my wording was not good. Let's try again. DPS can save otherwise bad ships (like the Eagle). As long as they have other factors keeping them in check, all is fine. See Neutronthron, Tachyabaddon, Deimos, and many other ships that outdamage everyone and their mother, that are kept in check by various other attributes. In our case, there's nothing wrong with giving an Eagle an edge against shooting a particular kind of target, even if you believe that this target is the most important (that is interceptors by your count). Especially if other disadvantages keep this benefit in check (in the case of the eagle these are horrible speed and agility and near-zero close-range defensive ability et.c.). Simply. There can be no agreement between you and the rest of the world on that, it is pointless repetition, it's infalsifiable. Shout all you want that it is the most important thing in the world, the rest believe it is not, and there is no proof of right and wrong on that. To each his own. Originally by: G
Originally by: M It is worst in each and every other possible factor, blah blah et.c.
This is false, the ship is just as fast as any other plated HAC, less mass too. It can tackle just fine with huge amounts of HP for a cruiser and great resists. It can be a potent ewar/damage platform, better than any other HAC but the Ishtar and Cerberus, but with instant dps.
Dead wrong. First, not all hacs are plated, there's a thing called active tanking too even if you don't like it (neither do I). Also, even if it gets practically the same mass, it lags behind due to other factors: Plates add mass, but extenders add signature. It already has more mass and bigger sig. A plated hac has almost same mass but smaller sig. If you fit extenders you have even bigger sig, for same mass but ridiculously more sig. I believe these effects, while different balance each other. Quote: And you can change it to be better in certian roles without giving it more dps in the long range which would overpower it.
Thing is, noone else believes that being the best intykiller and killmai***** is overpowered. -----sig-----
Originally by: Kaemonn:Signature
Originally by: kieron: off duty You dont have to swallow!
Win... |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.14 22:55:00 -
[1686]
Originally by: Goumindong Once again, an alt chimes in with his expert advice.
Muninn+1600 plate = 8.9 second allign.
Eagle = 8.1 second allign.
The muninn is about 150m/s faster[1621 vs 1472] though.
omg eagle with 1600 plate 9.8 sec align time. omg munnin with 1600 plate 8.9 sec align time.
eagle without plate: 8.1 sec align time munnin without plate: 7.2 sec align time
just for comparison..
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 23:03:00 -
[1687]
Originally by: d026 idiocy
Why would you put a plate on the eagle, you would put extenders. That is the valid comparison.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 23:13:00 -
[1688]
Originally by: Magazaki 5t eagle would be good small gang ship
What you are smoking, i would like some of that. 5 turrets in the short range increases the eagles dps by 12.5% Its still trounced by the other HACs.
Quote: Does DPS make the Vaga what it is? What about the Curse, Rapier, Arazu, Lachesis, Rook, Falcon, Rokh, or for that matter Dominix, Tempest?
Vaga? YES
Recons, no.
Rokh? YES
Dominix? Tempest? YES
Quote: In our case, there's nothing wrong with giving an Eagle an edge against shooting a particular kind of target, even if you believe that this target is the most important (that is interceptors by your count).
It already has an advantage shooting those targets
Quote: See Neutronthron, Tachyabaddon, Deimos, and many other ships that outdamage everyone and their mother, that are kept in check by various other attributes
Except these ships do NOT outdamage everyone and their mother. They outdamage them within a certian range they do not outdamage them within the entire range of engagement.
Quote: Dead wrong. First, not all hacs are plated, there's a thing called active tanking too even if you don't like it (neither do I). Also, even if it gets practically the same mass, it lags behind due to other factors: Plates add mass, but extenders add signature. It already has more mass and bigger sig. A plated hac has almost same mass but smaller sig. If you fit extenders you have even bigger sig, for same mass but ridiculously more sig. I believe these effects, while different balance each other.
Eagle has less mass than a plated HAC. Even the low mass plated HACs.
Quote: Thing is, noone else believes that being the best intykiller and killmai***** is overpowered.
Its not about being the best, its about being the best at all applicable ranges. The 5 turret eagle does more dps at all applicable ranges than other snipers. Its ridiculous.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.14 23:21:00 -
[1689]
Originally by: Goumindong
Originally by: d026 idiocy
Why would you put a plate on the eagle, you would put extenders. That is the valid comparison.
dude there are so many other possible muninn setups but ofc you choose the one that obviousely nerfs mass (thus allign speed) the most. so in 95% of the time the muninn is more agile.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.14 23:26:00 -
[1690]
besides if you fit a 800mm plate (its more like a lse anyway) muninn still turns faster than eagle.
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Incantare
Caldari Perkone
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Posted - 2007.10.14 23:30:00 -
[1691]
I'm tired of hearing the same arguments regurgitated ad nauseum and Gounmidong resorting to personal attacks.
I have a simple proposal: the 5 turret eagle gets put on sisi for testing. Players using it and players facing it then have the opportunity to give their feedback to the devs on wether or not it is overpowered. Actual testing would hold far more meaning than theorycraft and playing quickfit.
The same can be done for the Zealot.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 23:30:00 -
[1692]
Originally by: d026
dude there are so many other possible muninn setups but ofc you choose the one that obviousely nerfs mass (thus allign speed) the most. so in 95% of the time the muninn is more agile.
Only way a short range Muninn gets close to the hit points an Eagle has.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.14 23:32:00 -
[1693]
Originally by: Incantare I'm tired of hearing the same arguments regurgitated ad nauseum and Gounmidong resorting to personal attacks.
I have a simple proposal: the 5 turret eagle gets put on sisi for testing. Players using it and players facing it then have the opportunity to give their feedback to the devs on wether or not it is overpowered. Actual testing would hold far more meaning than theorycraft and playing quickfit.
The same can be done for the Zealot.
Sisi cannot handle the type of testing needed to be done. Actual testing in this instance would produce little more than an anecdotal data set, i.e. useless data. When we have the information already in front of us and we dont need to run an empyrical test to determine the outcome it is useless.
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Elenath
Gallente Aliastra
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Posted - 2007.10.14 23:44:00 -
[1694]
Originally by: Goumindong
Originally by: Incantare I'm tired of hearing the same arguments regurgitated ad nauseum and Gounmidong resorting to personal attacks.
I have a simple proposal: the 5 turret eagle gets put on sisi for testing. Players using it and players facing it then have the opportunity to give their feedback to the devs on wether or not it is overpowered. Actual testing would hold far more meaning than theorycraft and playing quickfit.
The same can be done for the Zealot.
Sisi cannot handle the type of testing needed to be done. Actual testing in this instance would produce little more than an anecdotal data set, i.e. useless data. When we have the information already in front of us and we dont need to run an empyrical test to determine the outcome it is useless.
All this response proves is how threatened you are to see Caldari possibly get a small boost. How can Sisi not handle having an Eagle shoot at a few targets? Saying that, 'having the information already in front of us' is the same as an empirical test is so utterly stupid. Why would ANYTHING be tested on Sisi for balance reasons then?
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Incantare
Caldari Perkone
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Posted - 2007.10.14 23:54:00 -
[1695]
Edited by: Incantare on 14/10/2007 23:54:59
Originally by: Goumindong Sisi cannot handle the type of testing needed to be done. Actual testing in this instance would produce little more than an anecdotal data set, i.e. useless data.
What is the worse that could happen? You are correct and the Eagle is overpowered. Data from sisi testing falsely points that it is not and it hits tranquility. It is subsequently nerfed back to four turrets.
If however the five turret Eagle is widely recognized as being balanced on TQ in actual engagement conditions, you would be proved irrefutably wrong.
Quote: When we have the information already in front of us and we dont need to run an empyrical test to determine the outcome it is useless.
Only if your reasoning is correct. Obviously though, as this thread demonstrates, there isn't anything resembling a consensus.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 00:37:00 -
[1696]
Originally by: Elenath
All this response proves is how threatened you are to see Caldari possibly get a small boost. How can Sisi not handle having an Eagle shoot at a few targets? Saying that, 'having the information already in front of us' is the same as an empirical test is so utterly stupid. Why would ANYTHING be tested on Sisi for balance reasons then?
No, the eagle needs a boost, just not this boost.
Sisi cannot handle it because the ship is specialized for shooting support in fleet situations. I have volunteered to go on the test server and test the different ships[zealot for me+ target] against these targets at fleet ranges if they so wish. But that requires very specialized testing that will not be done on sisi.
And doing the specific testing seems to be out of the question. They want to put it on sisi because balancing isnt done on sisi. Its done on chaos. 90% of the stuff that hits sisi is passed on to tq.
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.10.15 00:41:00 -
[1697]
The reason Goum has to repeat himself is because the same arguments are put forward again and again. 5t Eagle outguns all other comparable HACS at all sniping ranges while outranging them as well. 1000 people saying that they want 1 ship better than all others doesn't make it good for the game as a whole.
It comes down to this. In Eve, greater range means less dps. Shorter range means more dps.
Several people have tried to provide ideas that would make the Beagle more versatile and useful, or provide it with more decent roles than the niche anti-support sniper the Eagle has today. Unfortunately we are drowned out by the "omg 5 turret Iwanttopwnya" crowd. Even Welsh Wizard, with whom I often disagree but respect since he actually uses logic and math to discuss possible changes has gotten fed up and left even though he supports 5T because of the sheer idiocy and signal to noise ratio of this thread.
I would love to see the Eagle boosted. It just needs to be done in a balanced way that keeps in mind not just the Eagle but the other HACS and the game as a whole.
Oh, and all those griping about Goum flying an Eagle I would love to know how many of you can fly the Munnin and Zealot, and consequently the Vaga and Sac. Not to mention the Ishtar and Deimos.
I mean if you can't fly them all, how can you possibly compare/contrast them or make boost suggestions if you have never even flown them to know what would be balanced along that continuum? Of course most of you are alts anyway but I am sure your unnamed uber combat experienced main can fly them all.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 00:41:00 -
[1698]
Originally by: Incantare
Only if your reasoning is correct. Obviously though, as this thread demonstrates, there isn't anything resembling a consensus.
There also wasnt "anything resembling a consensus" that i-stabs/nanos were overpowered during the time when it was an issue either
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Elenath
Gallente Aliastra
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Posted - 2007.10.15 00:53:00 -
[1699]
Originally by: Nyxus 5t Eagle outguns all other comparable HACS at all sniping ranges while outranging them as well.
Seeing that the Eagle is the only HAC with two range bonuses it SHOULD outrange other HACs. A 5t Eagle would allow it to finally do it's job properly. If the Zealot and Muninn need help then start threads about it and bring it to the attention of the Devs. The answer for balancing the Zealot and Muninn is not about making sure the Eagle remains horrible.
Originally by: Nyxus Oh, and all those griping about Goum flying an Eagle I would love to know how many of you can fly the Munnin and Zealot, and consequently the Vaga and Sac. Not to mention the Ishtar and Deimos.
Across four characters, all of which are over 4 years old, I can fly every ship in the game with the exception of Titans.
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.10.15 01:01:00 -
[1700]
Originally by: Elanath Seeing that the Eagle is the only HAC with two range bonuses it SHOULD outrange other HACs.
I agree, and know what? IT DOES! But it shouldn't have more dps (or equal) than it's shorter range comparables. Thats the trade off.
Originally by: Elanath A 5t Eagle would allow it to finally do it's job properly. If the Zealot and Muninn need help then start threads about it and bring it to the attention of the Devs. The answer for balancing the Zealot and Muninn is not about making sure the Eagle remains horrible.
So we should boost the Eagle so it is just better than Munnin/Zealot then try to get the other ships boosted up to the Eagle's level? That makes about as much sense as a screen door in a submarine.
The Munnin/Zealot both have issues, and have threads. How about we boost the Eagle to make it more useful and desirable in general gangs and think outside of just it's niche fleet support sniper since it's VERY difficult to boost it there without unbalancing a lot of other issues (completely outclassing Zealot/Munnin, instapopping ceptors, etc)?
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
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Elenath
Gallente Aliastra
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Posted - 2007.10.15 01:06:00 -
[1701]
Originally by: Nyxus
Originally by: Elanath A 5t Eagle would allow it to finally do it's job properly. If the Zealot and Muninn need help then start threads about it and bring it to the attention of the Devs. The answer for balancing the Zealot and Muninn is not about making sure the Eagle remains horrible.
So we should boost the Eagle so it is just better than Munnin/Zealot then try to get the other ships boosted up to the Eagle's level? That makes about as much sense as a screen door in a submarine.
Fine. Then petition to have ALL THE OTHER HACs nerfed. That's what you're saying. Don't be foolish.
The Zealot needs a little love, the Muninn is arguable. The Eagle is a joke. It holds no advantage over the Zealot or Muninn until it's range and damage are irrelevant. And now Goum is so terrified of seeing this might be a possibility that he doesn't even want to see it happen on Sisi.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 01:07:00 -
[1702]
It wont be insta-popping ceptors, just doing a lot more DPS than it ought to be. A HAC that could insta-pop ceptors at sniping range would be doing BS/near quality dps, even a Muninn[which can just barely two volley most untanked inties]. A muninn would have to be doing 384 dps with carb lead and Eagle about 582 with CN thorium in order to achieve that feat[and then both would do it just barely]
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.15 01:09:00 -
[1703]
Originally by: Goumindong It wont be insta-popping ceptors, just doing a lot more DPS than it ought to be. A HAC that could insta-pop ceptors at sniping range would be doing BS/near quality dps, even a Muninn[which can just barely two volley most untanked inties]. A muninn would have to be doing 384 dps with carb lead and Eagle about 582 with CN thorium in order to achieve that feat[and then both would do it just barely]
That is, unless they gave them a destroyer-esque RoF penalty in exchange for a massive damage bonus.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 01:13:00 -
[1704]
Originally by: Elenath
Originally by: Nyxus
Originally by: Elanath A 5t Eagle would allow it to finally do it's job properly. If the Zealot and Muninn need help then start threads about it and bring it to the attention of the Devs. The answer for balancing the Zealot and Muninn is not about making sure the Eagle remains horrible.
So we should boost the Eagle so it is just better than Munnin/Zealot then try to get the other ships boosted up to the Eagle's level? That makes about as much sense as a screen door in a submarine.
Fine. Then petition to have ALL THE OTHER HACs nerfed. That's what you're saying. Don't be foolish.
The Zealot needs a little love, the Muninn is arguable. The Eagle is a joke. It holds no advantage over the Zealot or Muninn until it's range and damage are irrelevant. And now Goum is so terrified of seeing this might be a possibility that he doesn't even want to see it happen on Sisi.
The Eagle outdamages the Zealot above 90km and has roughly equall damage till about 60/70km, right now. If for some reason you think that 60/90km is much too high to matter as a sniper then you have some issues you need to work out on your own.
I do not have a problem with the Eagle gaining advantage over the Zealot and Muninn. I have a problem with it gaining advantage over the Zealot and Muninn in their roles as snipers. You can do other things to make the ships different and usable that does not involve boosting its dps. Things like adding drone DPS, switching around bonuses so that it passivly tanks better[hp buffer++], adding supplimentary dps through extra high slots[and fitting, missiles ++], changing its mass and speed[slow ships is the balance for missiles not for rails], and any other change that gives the ship a new and unique role within the HACs without effecting its efficiacy as a sniper.
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Elenath
Gallente Aliastra
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Posted - 2007.10.15 01:16:00 -
[1705]
Originally by: Goumindong
I do not have a problem with the Eagle gaining advantage over the Zealot and Muninn. I have a problem with it gaining advantage over the Zealot and Muninn in their roles as snipers.
This is where your logic FAILS. I'll say it for you one more time, in caps -
THE EAGLE IS THE ONLY HAC WITH TWO RANGE BONUSES. IT IS THE ONLY DEDICATED SNIPING HAC. THE ZEALOT AND MUNINN ARE NOT SNIPERS.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 01:39:00 -
[1706]
Originally by: Elenath
Originally by: Goumindong
I do not have a problem with the Eagle gaining advantage over the Zealot and Muninn. I have a problem with it gaining advantage over the Zealot and Muninn in their roles as snipers.
This is where your logic FAILS. I'll say it for you one more time, in caps -
THE EAGLE IS THE ONLY HAC WITH TWO RANGE BONUSES. IT IS THE ONLY DEDICATED SNIPING HAC. THE ZEALOT AND MUNINN ARE NOT SNIPERS.
The muninn and zealot do not encroach on the range of the range of the eagle. The eagle does encroach on the range of the Zealot. Preventing it doing so with the Muninn is not a bad thing.
The Rokh is the only battleship with a range bonus, is it to be believed that the Rokh should out-damage all other battleships above 60km? How about 120km, since 150km is a more reasonable battleship range?
The answer is clearly no[though while shooting cruisers it easily does, and with faction ammo it is quite potent due to tracking]
The presense of a range bonus[or two] is not the determinor of what is and isnt a sniper, the determinor is the ability to hit to the ranges required with the tracking[and sig res] required. The Muninn and Zealot are able to do so, and do happen to have range bonuses like the Rokh[sniper], Ferox[Sniper], and Moa[Sniper] do. They are snipers, they are not as long range as the Eagle, but they are still snipers. Just like the Rupture, Maller, and Thorax are cruiser sized snipers despite not having the range bonus of the Moa.
As an aside: The Moa is actually fairly decent in an extended gank/tank setup[400 dps, 24,000 hit points, mwd, web, scram, cap stable without the mwd]. It could use a bit of a buff, as well the ferox can[specifiically speed/mass, possibly high slots, probably a turret for both(and 2 for the ferox), since their main competition is tech 2 ships and not tech 1 ships, which makes them horribly outmatched when those were implemented], though all the teir 1 BCs need a bit of a buff really.
anyway, rambling now.
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Elenath
Gallente Aliastra
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Posted - 2007.10.15 02:00:00 -
[1707]
Edited by: Elenath on 15/10/2007 02:05:13
Originally by: Goumindong
The muninn and zealot do not encroach on the range of the range of the eagle. The eagle does encroach on the range of the Zealot. Preventing it doing so with the Muninn is not a bad thing.
This statement is absolute, total nonsense. So because the Eagle can shoot beyond the range of the Zealot it's encroaching upon the Zealot?!? That's like saying that a Ferox is encroaching on the range of the Myrmidon because it can shoot beyond the Myrmidon's range. Don't be foolish.
Originally by: Goumindong
The presense of a range bonus[or two] is not the determinor of what is and isnt a sniper, the determinor is the ability to hit to the ranges required with the tracking[and sig res] required.
Read your above sentence closely. This is what is called sophistry. 'The 'determinor' is the ability to hit to ranges required with the tracking required?' What are you saying?! ISN'T THAT WHAT RANGE BONUSES ARE FOR!? (which in turn contradicts the first part of your sentence.)
What are you smoking? Even using some skewed and totally irrational logic (contradiction?) I can't even fathom what you are thinking in arguing that the Eagle, Zealot, and Muninn should all be equal at sniping... or even close. THE EAGLE GETS TWO RANGE BONUSES.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 02:18:00 -
[1708]
Originally by: Elenath
This statement is absolute, total nonsense. So because the Eagle can shoot beyond the range of the Zealot it's encroaching upon the Zealot?!? That's like saying that a Ferox is encroaching on the range of the Myrmidon because it can shoot beyond the Myrmidon's range. Don't be foolish.
No, because at the Zealots optimal range as a sniper it does 167 dps, and the Eagle does 194. The Zealot ought to be doing more DPS at its optimal range as a sniper than the eagle is doing at that range. It does not. The ferox does not encroach on the range of the myrmidon because it doesnt do myrmidon quality dps at myrmidon quality optimal
Quote:
Read your above sentence closely. This is what is called sophistry. 'The 'determinor' is the ability to hit to ranges required with the tracking required?' What are you saying?! ISN'T THAT WHAT RANGE BONUSES ARE FOR!? (which in turn contradicts the first part of your sentence.)
What are you smoking? Even using some skewed and totally irrational logic (contradiction?) I can't even fathom what you are thinking in arguing that the Eagle, Zealot, and Muninn should all be equal at sniping... or even close. THE EAGLE GETS TWO RANGE BONUSES.
What makes a sniper is being able to snipe. What makes something be able to snipe?
1. Hitting far enough
2. Hitting enough
What makes you hit far enough? Optimal range.
What makes you hit enough? Tracking
What makes a sniper? The ability to track well enough and hit far enough to do the job.
This is a basic logical structure, simplified in the statement that "no optimal range bonuses are required to be a sniper, nor more optimal range bonuses over the competitors, what is required is the ability to hit to the range required and the ability to track at the tracking required".
As for the rest. They arent equal, the Eagle shoots 100km farther than either of the others, and is very comprable at their optimal ranges, even if the Zealot got a 5th turret the 4t Eagle would be very comparable to the Zealot at its optimal range. There should not be one sniper to rule them all, that is best at all applicable sniping ranges, that is the only sniper you should bring to fleet ops. They need to have advantages and disadvantages. The Muninn its its alpha, the Zealot would be its DPS, and the eagle its range.
Giving the Eagle DPS to make up for the Muninns optimal and much more than the Zealot just makes the other two worthless.
Quote: THE EAGLE GETS TWO RANGE BONUSES.
There are four lights.
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Elenath
Gallente Aliastra
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Posted - 2007.10.15 02:27:00 -
[1709]
Edited by: Elenath on 15/10/2007 02:27:23
Originally by: Goumindong
What makes a sniper is being able to snipe. What makes something be able to snipe?
1. Hitting far enough
2. Hitting enough
What makes you hit far enough? Optimal range.
What makes you hit enough? Tracking
What makes a sniper? The ability to track well enough and hit far enough to do the job.
This is a basic logical structure, simplified in the statement that "no optimal range bonuses are required to be a sniper, nor more optimal range bonuses over the competitors, what is required is the ability to hit to the range required and the ability to track at the tracking required".
OMG. Now I know why people mock you. Do you realize what your 'basic logical structure' leads to? It means every ship in the game is a sniper as long as it can fit the modules needed to increase range and tracking, which every ship can. Therefore, in your horribly flawed brain every ship is a sniper.
Seriously, I can't believe some of this crap you make up.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 02:36:00 -
[1710]
Originally by: Elenath
OMG. Now I know why people mock you. Do you realize what your 'basic logical structure' leads to? It means every ship in the game is a sniper as long as it can fit the modules needed to increase range and tracking, which every ship can. Therefore, in your horribly flawed brain every ship is a sniper.
Seriously, I can't believe some of this crap you make up.
Every ship in the game that can increase its range to approximatly 100km and its tracking to ~.05(125) with turrets can be considered an anti-support sniper yes.
Hmmm, lets list those ships.
Moa, Eagle, Zealot, Muninn, Ferox, Vulture, Cormorant, Hawk
Eh, looks like you are wrong then, not every ship can do it.
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Elenath
Gallente Aliastra
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Posted - 2007.10.15 03:20:00 -
[1711]
Originally by: Goumindong Edited by: Goumindong on 15/10/2007 02:38:50
Originally by: Elenath
OMG. Now I know why people mock you. Do you realize what your 'basic logical structure' leads to? It means every ship in the game is a sniper as long as it can fit the modules needed to increase range and tracking, which every ship can. Therefore, in your horribly flawed brain every ship is a sniper.
Seriously, I can't believe some of this crap you make up.
Every ship in the game that can increase its range to approximatly 100km and its tracking to ~.05(125) with turrets can be considered an anti-support sniper yes.
Hmmm, lets list those ships.
Moa, Eagle, Zealot, Muninn, Ferox, Vulture, Cormorant, Hawk
Eh, looks like you are wrong then, not every ship can do it. Now, some are better than others, and some are worse than they ought to be, but they can all do it.
Look, just because you fit some modules doesnt mean that your ship hits far enough or tracks well enough to do the job well. You can fit all the tracking enhancers you want to a pulse coercer and it will never be an anti-support sniper. It just plain doesnt shoot far enough.
In short. Far is not measured in relative distances to the original ships optimal range. And tracking is not measured in relative radians to the original ships tracking. Its measured in absolute.
Haha, now you start making up arbitrary numbers and telling me I'm wrong. More fictional crap from someone playing EFT instead of the game.
Tell me, if you are so sure of all your nonsense then why are you so terrified of seeing a 5t Eagle for testing on Sisi? Afraid you'll be proven wrong?
Mmmhmm.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 03:31:00 -
[1712]
Edited by: Goumindong on 15/10/2007 03:32:37 Are they arbitrary or are they "enough to cover the entire range of engagement while staying alligned." Or alternatly, "enough to both hit your snipers and the gate at your optimal range, forcing enemies to fly accross your field of fire instead of into you so maximizing your flight time"?
Or "enough that warping back into the battle at maximum possible range still nets you targets"?
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.10.15 03:36:00 -
[1713]
Originally by: Elanth Haha, now you start making up arbitrary numbers and telling me I'm wrong. More fictional crap from someone playing EFT instead of the game.
Tell me, if you are so sure of all your nonsense then why are you so terrified of seeing a 5t Eagle for testing on Sisi? Afraid you'll be proven wrong?
No need. The numbers have been posted here time and time again. Tell me Elanth, can you fly the Eagle? Can you fly any other Hac so that you can speak honestly and intelligibly about comparing them?
But really, your posts come across like you are a meth junkie needing a fix. Very disjointed. You act like the only possible fix for the Eagle is 5T and you don't care that it could possibly unbalance several other ships. Boosting the Eagle for mass/other bonuses/fitting/dronebay are just as viable and better for the game overall.
But as someone who has been in Eve for a very long time now, basic testing for ships is done on Chaos, NOT Sisi. Sisi is more for scaleability, bad bugs, and a last ditch effort by the testing crew to make sure they haven't missed anything huge (which happens from time to time. Nanobs anyone?). The VAST majority of changes that go to Sisi come to Tranq unchanged. You won't see ships "just for testing" on Sisi because of the tremendous pain it is to change the Sisi database. Hopefully in the next quarter this will change, but that's the way it is right now.
Oh yea, I believe the 5T Eagle was on Chaos at one point. I have never heard of it coming to Sisi. Read into that what you may.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 03:45:00 -
[1714]
Nyxus, dude, he flies all ships except titans accross four characters all of which are over 4 years old!
Quote:
Oh yea, I believe the 5T Eagle was on Chaos at one point. I have never heard of it coming to Sisi. Read into that what you may.
That was a fake, no one really knows if a 5t eagle has been on chaos.
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Elenath
Gallente Aliastra
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Posted - 2007.10.15 03:47:00 -
[1715]
Originally by: Nyxus
No need. The numbers have been posted here time and time again. Tell me Elanth, can you fly the Eagle? Can you fly any other Hac so that you can speak honestly and intelligibly about comparing them?
But really, your posts come across like you are a meth junkie needing a fix. Very disjointed. You act like the only possible fix for the Eagle is 5T and you don't care that it could possibly unbalance several other ships. Boosting the Eagle for mass/other bonuses/fitting/dronebay are just as viable and better for the game overall.
Perhaps you didn't read my response earlier. However, I'll elaborate for you. Perhaps you'll read it this time. I have four accounts, one for each race. All of them are well over 4 years old. Each one covers one race of ships. Between them I can fly every ship in the game besides Titans. Regardless, the veracity of this isn't something that can be proven. But, as a fact, it stands.
What you personally think of my posts couldn't matter less to me. The fact stands that between you and Goum nearly every single other person posting in this 58 long page thread is in favor of a LEAST trying the ship out on test. Both you and him seem to be in favor of remaining ignorant of an empirical test since EFT and numbers seem to be enough for both of you to push your agendas.
I've been in favor of a boost to the Zealot for while. The Muninn is arguable. However, the Eagle is crap. And both you and Goum seem to want to simply change it's role and boost it in some manner other than helping it do it's job, which it does poorly (though you and Goum, as a VAST minority, seem to be hapopy deluding yourselves that the Eagle is a fine sniper.)
Put a 5t Eagle on any damn test server you want. Goum is terrified of this possibility. The rest of us who want a balanced game and to ungimp the Caldari in some unpartisan manner don't agree with you and Goum's crusade.
I'll let other posters argue with the two ostrichs with their heads in the sand.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.15 04:00:00 -
[1716]
Originally by: Elenath
What you personally think of my posts couldn't matter less to me. The fact stands that between you and Goum nearly every single other person posting in this 58 long page thread is in favor of a LEAST trying the ship out on test. Both you and him seem to be in favor of remaining ignorant of an empirical test since EFT and numbers seem to be enough for both of you to push your agendas.
Empirical tests exist so that we can use the data to generate a predictive model. Since we already have a predictive model in that the game is modeled based on specific formula and input which have been revealed to us and tested to be true, unless there is a bug in the system emprrical tests are unnecessary. We already have the data. And we can just easily model the data with such simple changes.
Quote:
I've been in favor of a boost to the Zealot for while. The Muninn is arguable. However, the Eagle is crap. And both you and Goum seem to want to simply change it's role and boost it in some manner other than helping it do it's job, which it does poorly (though you and Goum, as a VAST minority, seem to be hapopy deluding yourselves that the Eagle is a fine sniper.)
Not change its role, add a role. If the problem with the eagle is that it doesnt have a role in small gang warfare, give it a role. If the problem is that it does too little dps in the long range you are wrong, because it can be difinitly shown[and has been] that it does not, and any such improvement to increase its effectiveness and retain a sembelance of balance between it and the other two anti-support sniping hacs results in gross imbalances[6 turret Muninn and 6 turret eagle]
Quote:
Put a 5t Eagle on any damn test server you want. Goum is terrified of this possibility. The rest of us who want a balanced game and to ungimp the Caldari in some unpartisan manner don't agree with you and Goum's crusade.
You know, a lot of people claim i want to "keep caldari down" but really, i cant understand this. I mean, i want to reduce HAM and Siege fitting, and i want to increase missile speed and decrease their flight times, and i want to make the eagle into a short range hit point based shield tanking beheometh while not affecting its long range abilities, and somehow, all of this means that i hate caldari.
Quote:
Perhaps you didn't read my response earlier. However, I'll elaborate for you. Perhaps you'll read it this time. I have four accounts, one for each race. All of them are well over 4 years old. Each one covers one race of ships. Between them I can fly every ship in the game besides Titans. Regardless, the veracity of this isn't something that can be proven. But, as a fact, it stands.
Actually it can if you really want to. Limited Use APIs would work fairly well. though they can be stolen of course. Full access APIs are better as they are less likly to be floating around.
Alternatly you could just log on each into sisi and show us each character flying the ships, hell, we could even do some testing.
But yes, it is rather pointless, since we have already established that the ability to fly said ship has no bearing on the correctness of ones arguement. Just as you did not need to fly nano-phoons to know that they were grosely overpowered. This is slightly different, but you do not need to have flown an eagle to be able to make determinations as to the efficiacy of anti-support ships.
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.10.15 04:18:00 -
[1717]
Thanks for elaborating, I am glad to hear that you are one of the few that do have access to all the Hacs for at least trying them out. There are not many of us. I get very tired of the "paper warrior" comments to Goum when I am fairly certain those making them can only fly *maybe* all of one race, yet feel free to make comparisons while slinging mud at anyone who dares to disagree.
I have no problem with trying ideas on test. That said, the general populace will *NEVER* see what has actually been tried or not. Chaos handles that, not Sisi, so asking for it there is not productive.
As for empirical tests, when I look at the numbers for a 5T eagle I see a couple of things. 1- I am not sure the DPS boost at 150km+ really helps the Eagle enough, it's still a REALLY niche ship, 2- It obsoletes 2 other Hacs almost completely. That's enough to make me come to the conclusion that 5T is not a good solution.
Zealot definitely needs love of some type, agreed. As many versions of what it needs as the Eagle. Munnin needs....something. Part of the problem is the Vaga is just so good. Part of the problem is that range is so minimized right now. Part of the problem is the slot layout is incredibly restrictive. Not sure what it could get.
No one disagrees that the Eagle needs love. The problem is that boosting the long range sniping of the Eagle is incredibly difficult (shooting anti-support generally means that they are either not taking much damage, or dead), easily obsoletes other ships, and doesn't help make the Eagle more of a "fun" or more "generally useful" ship to use.
Boosting a "Beagle" type format makes another unique, useful, fun ship that will see a lot more use than a niche extreme range sniper. As a bonus, any beagle type changes won't overpower or take away from the sniping abilities of the Eagle.
And Goum, I wasn't refering to the doctored screenshot posted recently. This is something completely different. For sake of fairness, I am fairly sure the 5 turret Zealot was on Chaos at one point as well but there hasn't been a whisper of that on Sisi either.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |
FamersUsedTo BeatUs
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Posted - 2007.10.15 04:23:00 -
[1718]
It seems as if Goumindong is trolling, with the logic behind the last couple of his comments.... his arguments are making less sense and is as if he is just trying to get the last word in every time.
Nearly 60 page Thread means something should be done about the Eagle..... CCP wake up!
Eagle is the only hac that gets two range bonuses, that does not mean it should be punished to terrible dps compared to other hacs, it just means it is filling its intended role. Zealot and Munnin both still out dps the 5t eagle at optimal range against cruiser and larger targets so stfu and present new arguments instead of the same shiet over and over again from 20 pages ago.
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.10.15 07:48:00 -
[1719]
The last thing i want to see when i'm flying a stealth bomber is a stupid Eagle. i just KNOW they've got 4 SB II on the stupid thing. Yea, give them another turret slot. just remove a couple mids ;P
-- Talking in Circles is more dizzying than walking in them...
Tralala |
d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.10.15 09:17:00 -
[1720]
Edited by: d026 on 15/10/2007 09:18:07
Originally by: Nyxus
No one disagrees that the Eagle needs love. The problem is that boosting the long range sniping of the Eagle is incredibly difficult (shooting anti-support generally means that they are either not taking much damage, or dead), easily obsoletes other ships, and doesn't help make the Eagle more of a "fun" or more "generally useful" ship to use.
Boosting a "Beagle" type format makes another unique, useful, fun ship that will see a lot more use than a niche extreme range sniper. As a bonus, any beagle type changes won't overpower or take away from the sniping abilities of the Eagle.
Balancing the eagle would be extremely simple. Give it a 5th turret. Doing so results in a slight dps increase,but doesent treaten the muninns alpha ability, it even gets outdamaged at Muninns sniping sweetspot. Going trough the graphs again I just cant see how it would overpower the beagle due to its high mass, missing dronebay and midslot heavy shieldtank. I agree that the eagle would be extremely strong compared to the arty muninn from 50-120k but this i so theoretical that it just doesent matter because you are going to snipe @ +150k.
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Xequecal
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Posted - 2007.10.15 10:05:00 -
[1721]
Originally by: FamersUsedTo BeatUs It seems as if Goumindong is trolling, with the logic behind the last couple of his comments.... his arguments are making less sense and is as if he is just trying to get the last word in every time.
Lets break out the ad hominems instead of making an actual argument. Classic.
Quote: Nearly 60 page Thread means something should be done about the Eagle..... CCP wake up!
If enough people believe something is true, it must be true! What the hell kind of argument is this?
Quote: Eagle is the only hac that gets two range bonuses, that does not mean it should be punished to terrible dps compared to other hacs, it just means it is filling its intended role. Zealot and Munnin both still out dps the 5t eagle at optimal range against cruiser and larger targets so stfu and present new arguments instead of the same shiet over and over again from 20 pages ago.
Yeah, actually it should be punished. It gets two range bonuses, you know, INSTEAD of the two damage bonuses other HACs get. It has longer range, it should do less damage than HACs with two damage bonuses. Also, please remember that a double range bonus means you can load higher damage ammo to deal more DPS at closer ranges.
An Eagle with 5 turrets, if nothing else is changed, means it outdamages the Zealot and Muninn at all ranges greater than 25km. They become completely worthless as snipers.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.15 11:12:00 -
[1722]
Originally by: Nyxus As for empirical tests, when I look at the numbers for a 5T eagle I see a couple of things. 1- I am not sure the DPS boost at 150km+ really helps the Eagle enough, it's still a REALLY niche ship, 2- It obsoletes 2 other Hacs almost completely. That's enough to make me come to the conclusion that 5T is not a good solution.
Zealot definitely needs love of some type, agreed. As many versions of what it needs as the Eagle. Munnin needs....something. Part of the problem is the Vaga is just so good. Part of the problem is that range is so minimized right now. Part of the problem is the slot layout is incredibly restrictive. Not sure what it could get.
No one disagrees that the Eagle needs love. The problem is that boosting the long range sniping of the Eagle is incredibly difficult (shooting anti-support generally means that they are either not taking much damage, or dead), easily obsoletes other ships, and doesn't help make the Eagle more of a "fun" or more "generally useful" ship to use.
So on one hand you are saying you doubt the 5T Eagle will most help the Eagle (too less of an dps increase) but on the other hand it will obsolete the Muninn and Zeal? That goes against eachother.
The problem is, unless you really whish to overhaul the complete roll of the Eagle, there are not many things you can do to improve it. I've flown the sniper Eagle several times, but I did not like it. Apart from it having troubles doing its job, I found that my Beagle is much more often usefull. Even when it's probably the worst Hac for short range engagements.
I agree the Zealot could use some loving, but giving it another turret while not increasing the Eagle's damage output? Im not even goin to try and explain how wrong that is.
The only reason why people think it's so hard to boost the Eagle is because they see it as just a anti-support sniper! Hell yeah it's hard to boost such a ship in such a small niche. So how about we widen our vision a bit and see the usefullness of this HAC at roles where raw dps does matter? Suddenly it's really easy to boost the ship: Give it another turret.
That's the simple reason why the people here agree to give it 5 turrets, because it helps the ship shooting other stuff. And if G thinks people who use the Eagle to shoot at cruisers are stupid idiots, because they should be using a BS, then what does he have to worry about? They should have brought a BS, but they didn't, so the opposing team is better of anyway... right? --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Eaterof Children
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Posted - 2007.10.15 12:38:00 -
[1723]
Has anyone else thought that the only reason some people want to fix the eagle yet some almost decent but always comparative arguments believe it would obsolete others (while it is that bad a ship) may not be the eagle's problem, but the other HAC's?
So Gourmindog believes that the 5t Eagle would overpower a Zealot. I believe so as well, but he also believes a 5t Zealot would be in order. If both of these get their due 5th turret, I believe all would be fine between them.
Also, some believe the munin would be obsoleted too. But still, the munin is argued to need help because it is also overshadowed (although its incredible alpha and no weapon cap use ensures some advantantages)
Normally I am not one to advocate multi-way buffs as a generally not-good, but strangely I think this is a case where one is needed...
So why not...
Eagle gets another turret + a small dronebay (15m3 ??) Zealot gets another turret + a small dronebay (15m3). Munin gets its tracking bonus (which is nice for sniping but is actually more of a close range buff) switched to another optimal bonus? It enhances the Munin's engagement range without being TOO much (because artilleries don't have a very long optimal to begin with)...
This would leave the zealot a little behind the competition in anti-support sniping but fix the ship in every other use imaginable (exaggeration alert), enhance the eagle in all its roles, and increase the munins anti-support sniping capability.
Here, Eagle would get range and tracking, Muning would get damage and alpha...
Just food for thought mind you, it is not terribly thought out in its particulars, but I am under the impression that ALL these ships need some kind of shuffling around because they are a little bit, how should I put it, sub-optimal...
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ColetteLehtola
Lone Starr Corporation
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Posted - 2007.10.15 16:59:00 -
[1724]
Must say my eyes hurt after this wall of text..
As someone said that the eagle could be fixed with another boost rather than the fifth turret.. A drone bay.. Allthough as someone before him said that drones should not be given to caldari due to caldari is not a drone race.
Mass/Agility could be useful to any caldari ship, but when everyone is stuck on the role that the eagle has (anti-support) then these changes would hardly do anything except easier warp off. Hence, you should already be aligned..
_IF_ the eagle recived a fifth turret. All I can see is that it would still stick around at 150km. doing slight more dmg and be slighly more effective.
Hell if the eagles only role is to sit back and shoot anti-support, remove one mid and one launcher hardpoint and give it another turret hardpoint.
And could someone please explain the launcher hardpoints if you are supposed to sit at 150km+ sniping ?? ...Where's your god now? |
Elenath
Gallente Aliastra
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Posted - 2007.10.15 23:30:00 -
[1725]
Edited by: Elenath on 15/10/2007 23:34:45
Originally by: Xequecal
Originally by: FamersUsedTo BeatUs Nearly 60 page Thread means something should be done about the Eagle..... CCP wake up!
If enough people believe something is true, it must be true! What the hell kind of argument is this?
So, in your alternate reality, many people believing something to be true somehow proves it's untrue?
It's ironic that there is nearly unanimous agreement in this thread that the Eagle needs some love, and the one person arguing so vehemently against fixing the Eagle cannot fly it.
I'm waiting for someone to explain the harm that will be done by trying a 5t Eagle on the test server.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 00:10:00 -
[1726]
Originally by: Elenath
Originally by: Goumindong Balancing isnt done there.
Quoting this for later so people can see how entirely ridiculous this statement is.
Istabs
I rest my case.
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Wigglytuff
Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.16 00:11:00 -
[1727]
Originally by: Goumindong
Quote: Does DPS make the Vaga what it is? What about the Curse, Rapier, Arazu, Lachesis, Rook, Falcon, Rokh, or for that matter Dominix, Tempest?
Vaga? YES
Recons, no.
Rokh? YES
Dominix? Tempest? YES
DPS are not what make the Domi what it is. Incase you've never seen them in space, the common domi fit isn't a rack of blasters or rails in the highs.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 00:14:00 -
[1728]
Originally by: Wigglytuff ...
No, a 5th turret takes the Eagle from 420 dps to 470 dps in the short range that really doesnt make a dent in its ability to fill a role in the short range. The deimos is not an overpowered close range dps boat, it does not do more dps at all applicable ranges than the competition. E.G. The Vagabond Does a deimos do more dps in the short range than a vagabond? At some points it certianly does. At some points it doesnt.
does a 5 turret eagle do more dps than all other ships that can fill the role at sniping ranges? Why yes, yes it does. Does that make it overpowered? Why yes, yes it does.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 00:21:00 -
[1729]
Originally by: Wigglytuff
DPS are not what make the Domi what it is. Incase you've never seen them in space, the common domi fit isn't a rack of blasters or rails in the highs.
Yes it is, or autocannons. You see nos a lot less...
But the defining feature of the dominix has always been the ability to put out obscene amounts of dps while sacrificing nothing
In a full tank setup, the dominix does the most DPS of any battleship. 900. If it drops a gun it still does as much dps as a hyperion or mega in a full tank fit. And it changes damage types, or ecm, or other neat things.
Why was the nos-domi so deadly and not the powergrid flushed armageddon in a similar, even more nos heavy setup? 50% more dps, near immunity to its destruction.
Dps has always been the defining feature of the dominix
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 00:23:00 -
[1730]
Originally by: Goumindong
Originally by: Elenath
Originally by: Goumindong Balancing isnt done there.
Quoting this for later so people can see how entirely ridiculous this statement is.
Istabs
I rest my case.
Grab a fork. I hope you're hungry.
'By play-testing on Chaos, you can try out many different features of EVE without having to worry about affecting your main character on our live server, Tranquility. Also, you will be helping to test and balance new features before they are introduced into the main gameworld.'
Quoted directly from http://www.eve-online.com/features/npg/10.asp
How do those words taste?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 00:27:00 -
[1731]
Originally by: Elenath
Grab a fork. I hope you're hungry.
'By play-testing on Chaos, you can try out many different features of EVE without having to worry about affecting your main character on our live server, Tranquility. Also, you will be helping to test and balance new features before they are introduced into the main gameworld.'
Quoted directly from http://www.eve-online.com/features/npg/10.asp
How do those words taste?
Sweet, yet sour, like a tart dipped in cremme freshe.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 00:31:00 -
[1732]
Edited by: Elenath on 16/10/2007 00:36:27
Hmm, how about this for you then, since you're still hungry and want to make an even bigger fool out of yourself -
Read http://myeve.eve-online.com/devblog.asp?a=blog&bid=489
All of these were balancing changes. They were put (and I quote), 'on the test server so you can try them out if you're interested.'
So, balancing changes were put on the test server for people to try out. Here is the last paragraph from the same post.
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing. Of course we would like to hear your feedback on the Nosferatu and Khanid changes (from Caldari pilots too). More balancing changes for Revelations 2.2 to follow.'
Would you like more to eat?
PS. I've read the FAQ on the test server. And there are plenty of instances of CCP Devs discussing people testing out balancing changes and asking for feedback. You're digging your own grave here.
PPS. Thanks for proving to everyone here that you simply make things up and then act as if they are the truth. Nothing like having someone help in discrediting themselves.
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Wigglytuff
Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.16 00:43:00 -
[1733]
Originally by: Goumindong
Originally by: Wigglytuff
DPS are not what make the Domi what it is. Incase you've never seen them in space, the common domi fit isn't a rack of blasters or rails in the highs.
Yes it is, or autocannons. You see nos a lot less...
But the defining feature of the dominix has always been the ability to put out obscene amounts of dps while sacrificing nothing
In a full tank setup, the dominix does the most DPS of any battleship. 900. If it drops a gun it still does as much dps as a hyperion or mega in a full tank fit. And it changes damage types, or ecm, or other neat things.
Why was the nos-domi so deadly and not the powergrid flushed armageddon in a similar, even more nos heavy setup? 50% more dps, near immunity to its destruction.
Dps has always been the defining feature of the dominix
You see nos less, but it's still more common than blasters. The only difference is you'll see a neut in the mix now as well, which just kills cap faster.
Saying DPS is the defining feature of a Domi is either a lie, a lack of game knowledge, or both on your part.
High damage is a gallente trait. When you want the best/dedicated high damage ships, you go Gallente.
Just like when you want the best/dedicated snipers, you go caldari.
You don't fly Gallente thinking 'man I'm going to be a badass sniper'.
And you don't fly Caldari thinking 'man my DPS are going to be insane*, this rules'.
But if anything you're just fighting to prove my point without realizing it.
Caldari are the snipers. Gallente are the damagers. Minmatar are the speedy little bastards with insane Alpha. Amarr are training one of the above three, or flying an Abba/khanid.
*excludes possible wtfbbwing torp changes will allow.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 00:55:00 -
[1734]
Originally by: Wigglytuff ...
If the reason to go with the Dominix was not damage, then why would you not instead go with the Geddon, Apoc, or Abaddon, for greater tank, and greater nos/neut?
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 00:56:00 -
[1735]
Edited by: Elenath on 16/10/2007 00:57:27
Originally by: Goumindong We have already explained the test server situation to you. Balancing isnt done there.
Have to quote this in it's entirety, as it's even more ridiculous now, particularly since you're ignoring my above posts which have CCP employees saying otherwise.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 00:58:00 -
[1736]
Originally by: Elenath on the test server so you can try them out if you're interested.'
To try out, not to balance. Balancing is done on Chaos.
As always if they make a mistake and you get an overpowered setup/module on tq it will eventually be addressed, and they would love to hear about what you think about the balance so we can go ahead and possibly mabye make further balance changes based on that, but in no way related to the current ones.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 01:00:00 -
[1737]
Originally by: Goumindong
Originally by: Elenath on the test server so you can try them out if you're interested.'
To try out, not to balance. Balancing is done on Chaos.
As always if they make a mistake and you get an overpowered setup/module on tq it will eventually be addressed, and they would love to hear about what you think about the balance so we can go ahead and possibly mabye make further balance changes based on that, but in no way related to the current ones.
Read - this - slowly. Engage - your - brain.
Quoted AGAIN from the CCP Dev Blog -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing. Of course we would like to hear your feedback on the Nosferatu and Khanid changes (from Caldari pilots too). More balancing changes for Revelations 2.2 to follow.'
Please, keep digging your grave.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 01:06:00 -
[1738]
Originally by: Elenath
Originally by: Goumindong
Originally by: Elenath on the test server so you can try them out if you're interested.'
To try out, not to balance. Balancing is done on Chaos.
As always if they make a mistake and you get an overpowered setup/module on tq it will eventually be addressed, and they would love to hear about what you think about the balance so we can go ahead and possibly mabye make further balance changes based on that, but in no way related to the current ones.
Read - this - slowly. Engage - your - brain.
Quoted AGAIN from the CCP Dev Blog -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing. Of course we would like to hear your feedback on the Nosferatu and Khanid changes (from Caldari pilots too). More balancing changes for Revelations 2.2 to follow.'
Please, keep digging your grave.
As always the above changes are not final and subject to change if they get on tq and are then seen to be overpowered or under-performing. of course we would like to hear your feedback on the nosferatu and khandi changes so that we can use them possibly in future balancing changes, but not this one.
Just like you have a problem with your reading comprehension dealing with basic logical structures you have a problem reading what this means instead of what you want it to mean.
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Benn Helmsman
Caldari Dark Prophecy Inc.
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Posted - 2007.10.16 01:09:00 -
[1739]
Originally by: Wigglytuff
High damage is a gallente trait. When you want the best/dedicated high damage ships, you go Gallente.
Just like when you want the best/dedicated snipers, you go caldari.
You don't fly Gallente thinking 'man I'm going to be a badass sniper'.
And you don't fly Caldari thinking 'man my DPS are going to be insane*, this rules'.
But if anything you're just fighting to prove my point without realizing it.
Caldari are the snipers. Gallente are the damagers. Minmatar are the speedy little bastards with insane Alpha. Amarr are training one of the above three, or flying an Abba/khanid.
*excludes possible wtfbbwing torp changes will allow.
You are wrong on that part, gallente ships can snipe exactly the same as caldari ships can. Gallente are sniper and damage dealer in one race.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 01:20:00 -
[1740]
Originally by: Goumindong As always the above changes are not final and subject to change if they get on tq and are then seen to be overpowered or under-performing. of course we would like to hear your feedback on the nosferatu and khandi changes so that we can use them possibly in future balancing changes, but not this one.
So, you are more an authority on what the test server is for than CCP DEVS?! You look like a moron right now. It's obvious that instead of taking a step back and admitting you're wrong that you're going to keep forging ahead and making a fool out of yourself, just like you've continued to do in this thread about a ship you don't fly.
Originally by: Goumindong Just like you have a problem with your reading comprehension dealing with basic logical structures you have a problem reading what this means instead of what you want it to mean.
Nice try. Regardless of how stupid you think I am (or how stupid I might truly be), it doesn't matter if I've proven you wrong, which this last page has done in spades.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 01:33:00 -
[1741]
No, see you arent reading what the devs are writing you are reading what you want them to be have written.
Just like when xequitl[not even going to bother getting this right] said that the conformity of an thought has nothing to do with its truth value and you somehow took that to mean that he was saying its non-conormity does.[and of course, since non-conformity is just a low conformity value, this makes even less sense]
The devs dont put stuff on sisi to test for balance because they know its going to generate huge threads with differing opinions. And they dont need these huge threads to get answers, they can just test the stuff on their own to get the answers.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 01:36:00 -
[1742]
Edited by: Elenath on 16/10/2007 01:36:12
Originally by: Goumindong The devs dont put stuff on sisi to test for balance because they know its going to generate huge threads with differing opinions. And they dont need these huge threads to get answers, they can just test the stuff on their own to get the answers.
You do know that there is a Game Development Forum SPECIFICALLY designed for test server feedback?
You do know that?
Right?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 01:42:00 -
[1743]
Originally by: Elenath Edited by: Elenath on 16/10/2007 01:37:00
Originally by: Goumindong The devs dont put stuff on sisi to test for balance because they know its going to generate huge threads with differing opinions. And they dont need these huge threads to get answers, they can just test the stuff on their own to get the answers.
You do know that there is a Game Development Forum SPECIFICALLY designed for test server feedback?
You do know that?
Right?
Feedback is not balance.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 01:49:00 -
[1744]
Edited by: Elenath on 16/10/2007 01:54:50
Originally by: Goumindong
Originally by: Elenath Edited by: Elenath on 16/10/2007 01:37:00
Originally by: Goumindong The devs dont put stuff on sisi to test for balance because they know its going to generate huge threads with differing opinions. And they dont need these huge threads to get answers, they can just test the stuff on their own to get the answers.
You do know that there is a Game Development Forum SPECIFICALLY designed for test server feedback?
You do know that?
Right?
Feedback is not balance.
Hahahahahahaha. You seriously don't know when to admit you're wrong. I'm glad I have this whole page quoted or no one would believe me that you would be this ignorant.
Here is the actual description from the Game Development Forum. 'Test server feedback, comments to changes and fixes.'
There is an entire, indepedent bug-reporting system. With that fact stated, and the fact that I've actually QUOTED CCP EMPLOYEES ASKING FOR FEEDBACK ON BALANCE CHANGES MADE ON THE TEST SERVER, do you think it just might be possible that CCP created the Game Development Forum for precisely the reason they state. 'Test server feedback, comments to changes and fixes.'?
Seriously. Please keep this amazing display of stubborn, foolish arrogance up. Having all of this recorded and quoted is awesome.
PS. I'll also add that a very significant portion of the threads in the Game Development Forum are regarding balance issues. Why are these posts not locked and deleted if this isn't what the test server and its forum are for?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 02:42:00 -
[1745]
Because they want to hear what you think, not because the test server is for balancing.
If you cannot make the distinction between these two very different ideas then i cannot help you.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 02:57:00 -
[1746]
Edited by: Elenath on 16/10/2007 02:57:57
Originally by: Goumindong Because they want to hear what you think, not because the test server is for balancing.
If you cannot make the distinction between these two very different ideas then i cannot help you.
Ironically, it's you who is not making the distinction. I have already quoted CCP asking for player feedback on balancing changes on the test server. You are simply ignoring the truth, much like the rest of this thread.
If you'd like to actually provide proof (which I have done) that players have not been asked to provide feedback on balance changes on the test server then I am happy to listen to you. However, you are welcome to continue to be wrong and without proof.
Till then, get a 5t Eagle on the test server and let us try it out.
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FamersUsedTo BeatUs
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Posted - 2007.10.16 03:00:00 -
[1747]
Don't get too worked up Elenath, Goumindong is clearly trolling at this point.
Eagle is in need of fixing, give it a additional turret or try out agility/drone bay fixes... but lets get it up somewhere where players can actually test it and give actual feedback to the Developers, not this "we cant do it because I need to feed more bullshiet about it not being worth putting up" crap that a certain individual I named earlier is trying to say. Also, wait for him to try and get the last word in on the situation, I love this part! |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 03:05:00 -
[1748]
Originally by: Elenath Edited by: Elenath on 16/10/2007 02:57:57
Originally by: Goumindong Because they want to hear what you think, not because the test server is for balancing.
If you cannot make the distinction between these two very different ideas then i cannot help you.
Ironically, it's you who is not making the distinction. I have already quoted CCP asking for player feedback on balancing changes on the test server. You are simply ignoring the truth, much like the rest of this thread.
If you'd like to actually provide proof (which I have done) that players have not been asked to provide feedback on balance changes on the test server then I am happy to listen to you. However, you are welcome to continue to be wrong and without proof.
Till then, get a 5t Eagle on the test server and let us try it out.
No, they have been asked to provide feedback.
But the test server is not for balancing.
There is a difference.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 03:08:00 -
[1749]
Edited by: Elenath on 16/10/2007 03:08:19
Originally by: Goumindong
Originally by: Elenath Edited by: Elenath on 16/10/2007 02:57:57
Originally by: Goumindong Because they want to hear what you think, not because the test server is for balancing.
If you cannot make the distinction between these two very different ideas then i cannot help you.
Ironically, it's you who is not making the distinction. I have already quoted CCP asking for player feedback on balancing changes on the test server. You are simply ignoring the truth, much like the rest of this thread.
If you'd like to actually provide proof (which I have done) that players have not been asked to provide feedback on balance changes on the test server then I am happy to listen to you. However, you are welcome to continue to be wrong and without proof.
Till then, get a 5t Eagle on the test server and let us try it out.
No, they have been asked to provide feedback.
But the test server is not for balancing.
There is a difference.
Once again, explain this -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing. Of course we would like to hear your feedback on the Nosferatu and Khanid changes (from Caldari pilots too). More balancing changes for Revelations 2.2 to follow.'
These were BALANCE changes. CCP asked for feedback on them.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 03:13:00 -
[1750]
Originally by: Elenath
These were BALANCE changes. CCP asked for feedback on them.
I get it, you dont understand the difference between feedback and actually using the server to balance things, you can lay off it.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 03:16:00 -
[1751]
Originally by: Goumindong
Originally by: Elenath
These were BALANCE changes. CCP asked for feedback on them.
I get it, you dont understand the difference between feedback and actually using the server to balance things, you can lay off it.
I actually understand perfectly. It's you who cannot or will not understand the very simple statement that I quoted from a CCP employee asking players for feedback on balance changes on the test server.
It's pretty obvious that you are wrong and will not face up to it.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 03:21:00 -
[1752]
Originally by: Elenath
Originally by: Goumindong
Originally by: Elenath
These were BALANCE changes. CCP asked for feedback on them.
I get it, you dont understand the difference between feedback and actually using the server to balance things, you can lay off it.
I actually understand perfectly. It's you who cannot or will not understand the very simple statement that I quoted from a CCP employee asking players for feedback on balance changes on the test server.
It's pretty obvious that you are wrong and will not face up to it.
O.K. so what is the difference between feedback and using the server to test balance changes?
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 03:31:00 -
[1753]
Edited by: Elenath on 16/10/2007 03:31:28
Originally by: Goumindong
Originally by: Elenath
Originally by: Goumindong
Originally by: Elenath
These were BALANCE changes. CCP asked for feedback on them.
I get it, you dont understand the difference between feedback and actually using the server to balance things, you can lay off it.
I actually understand perfectly. It's you who cannot or will not understand the very simple statement that I quoted from a CCP employee asking players for feedback on balance changes on the test server.
It's pretty obvious that you are wrong and will not face up to it.
O.K. so what is the difference between feedback and using the server to test balance changes?
Let's break this down for you, since you are having a hard time understanding -
- 'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
This states that balance changes were made that could either be overpowered or could under-perform.
- Of course we would like to hear your feedback on the Nosferatu and Khanid changes (from Caldari pilots too). More balancing changes for Revelations 2.2 to follow.'
This is the author of the Dev Blog asking for feedback regarding the nos and Khanid changes, and that more balance chnages are upcoming.
What in either of these two statements is unclear as to the fact that CCP -
1. Make balance changes on the test server. 2. Ask for player feedback regarding those changes.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 03:52:00 -
[1754]
Edited by: Elenath on 16/10/2007 03:55:30
Goum, you're welcome to play ignorant and wrong as long as you'd like. The Dev Blog and the Game Development Forum (along with posts regarding game balance on the test server) are there for you if you'd like to open your eyes. I honestly don't think you're as stupid as you look right now. I think you just can't admit when you're wrong, to which this ENTIRE thread pays testament.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 03:54:00 -
[1755]
Originally by: Elenath Edited by: Elenath on 16/10/2007 03:53:34
You're welcome to play ignorant and wrong as long as you'd like. The Dev Blog and the Game Development Forum (along with posts regarding game balance on the test server) are there for you if you'd like to open your eyes.
Yes, they are, but they dont balance on the test server. They balance on the dev servers.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 03:57:00 -
[1756]
Originally by: Goumindong They balance on the dev servers.
Then explain this sentence -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 04:01:00 -
[1757]
Originally by: Elenath
Originally by: Goumindong They balance on the dev servers.
Then explain this sentence -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
It means exactly what it says. As always nothing that goes on any of the servers is final.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 04:04:00 -
[1758]
Edited by: Elenath on 16/10/2007 04:05:59
Originally by: Goumindong
Originally by: Elenath
Originally by: Goumindong They balance on the dev servers.
Then explain this sentence -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
It means exactly what it says. As always nothing that goes on any of the servers is final.
Ok, so now, according to you, Tranquility is a test server too? Nice try.
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
This statement states the very simple fact that balance changes that are not final are made on the test server, and that they want players to give them feedback on those changes.
Seriously, all you are doing here is making yourself look dumb. Your overwhelming desire to be right and have the last word have made you look, in particular this time, like a considerable fool.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 04:07:00 -
[1759]
Edited by: Goumindong on 16/10/2007 04:08:06 inertial stabalizers
ed; They want to know what you think of the changes, they dont want to balance the changes because they already did that.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 04:13:00 -
[1760]
Edited by: Elenath on 16/10/2007 04:13:45
Originally by: Goumindong Edited by: Goumindong on 16/10/2007 04:08:06 inertial stabalizers
ed; They want to know what you think of the changes, they dont want to balance the changes because they already did that.
And, once again, this statement -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
Mean that the devs test balance changes on the test server, ask for feedback from players who use the test server, and then make changes accordingly. That is precisely what balancing is.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 04:14:00 -
[1761]
Edited by: Goumindong on 16/10/2007 04:14:42
Originally by: Elenath
Originally by: Goumindong Edited by: Goumindong on 16/10/2007 04:08:06 inertial stabalizers
ed; They want to know what you think of the changes, they dont want to balance the changes because they already did that.
And, once again, this statement -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
Mean that the devs test balance changes on the test server and make changes accordingly. That is precisely what balancing is.
Really, and when were the attributes of the ships tweaked on the test server in response to the new data they had?
edit: in fact when was the last time anything went onto the test server, was tested rigorously by the test crew and then changed?
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 04:18:00 -
[1762]
Edited by: Elenath on 16/10/2007 04:18:41
Originally by: Goumindong
Originally by: Elenath
Originally by: Goumindong Edited by: Goumindong on 16/10/2007 04:08:06 inertial stabalizers
ed; They want to know what you think of the changes, they dont want to balance the changes because they already did that.
And, once again, this statement -
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
Mean that the devs test balance changes on the test server and make changes accordingly. That is precisely what balancing is.
Really, and when were the attributes of the ships tweaked on the test server in response to the new data they had?
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
This means that they can and will make any changes at any time in order to balance said changes. The date of the change is irrelevant.
I couldn't have asked for a more cooperative assistant in discrediting your claims. Please, keep it up.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 04:26:00 -
[1763]
Originally by: Elenath
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
This means that they can and will make any changes at any time in order to balance said changes. The date of the change is irrelevant.
I couldn't have asked for a more cooperative assistant in discrediting your claims. Please, keep it up.
No, its pretty relevent. See if they balance on the test server this should happen all the time, there should be tweaks, changes, edits, more changes, other edits, different weapons and test items available to test and use and change and optimize and then give input on for what is most balanced.
But you see, this doesnt happen. And it doesnt happen for reason that is very close to the part of the discussion we are having right now.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 04:34:00 -
[1764]
Edited by: Elenath on 16/10/2007 04:34:32
Originally by: Goumindong
Originally by: Elenath
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing.'
This means that they can and will make any changes at any time in order to balance said changes. The date of the change is irrelevant.
I couldn't have asked for a more cooperative assistant in discrediting your claims. Please, keep it up.
No, its pretty relevent. See if they balance on the test server this should happen all the time, there should be tweaks, changes, edits, more changes, other edits, different weapons and test items available to test and use and change and optimize and then give input on for what is most balanced.
But you see, this doesnt happen. And it doesnt happen for reason that is very close to the part of the discussion we are having right now.
Nice try.
You suddenly jump a whole step up and say, 'If they make small balance changes on the test server then they must make huge changes too.'
Wrong.
I am sure that huge changes such as 'different weapons' and 'test items' are made on individual developer boxes and in-house networks before they even see the light of day. The statement I quoted proves that they can and will make balance changes on the test server, and will ask for public feedback.
The fact stands that I've quoted a Dev Blog (and there are others) that make a clear reference to balance changes on the test server, and that they ask for player feedback regarding these changes. You have provided not one, single shred of proof to the contrary. You have an opinion. And it's wrong.
Therefore, make some changes to the Eagle (like a fifth turret) on the test server and it can be, 'subject to change if they turn out to be overpowered or under-performing.'
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 04:43:00 -
[1765]
I had to because lord, it takes you a long time to pick up on simple concepts.
See, if there hasnt been an instance where the devs put something on for the purpose of testing and then removed or changed it in response to data collected on the test server then it makes it a bit difficult to claim that the server is there to balance things.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 04:46:00 -
[1766]
Edited by: Elenath on 16/10/2007 04:45:56
Originally by: Goumindong I had to because lord, it takes you a long time to pick up on simple concepts.
Ironic that you say that seeing that it's taken you over one page of a thread to understand one single, very simple quote from a Dev Blog. But it's nice to finally see that you realize that you've been wrong.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 04:53:00 -
[1767]
Edited by: Goumindong on 16/10/2007 04:55:37
Originally by: Elenath Edited by: Elenath on 16/10/2007 04:45:56
Originally by: Goumindong I had to because lord, it takes you a long time to pick up on simple concepts.
Ironic that you say that seeing that it's taken you over one page of a thread to understand one single, very simple quote from a Dev Blog. But it's nice to finally see that you realize that you've been wrong.
So where is the evidence that shows that they test on the test server? Where is the testing, the changes?
Honest professor, i wrote that paper!
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 04:55:00 -
[1768]
Originally by: Goumindong
Originally by: Elenath Edited by: Elenath on 16/10/2007 04:45:56
Originally by: Goumindong I had to because lord, it takes you a long time to pick up on simple concepts.
Ironic that you say that seeing that it's taken you over one page of a thread to understand one single, very simple quote from a Dev Blog. But it's nice to finally see that you realize that you've been wrong.
So where is the evidence that shows that they test on the test server? Where is the testing, the changes?
I have quotes from CCP employees claiming that they do so. Where's your proof that they don't?
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 05:01:00 -
[1769]
Originally by: Elenath
I have quotes from CCP employees claiming that they do so. Where's your proof that they don't?
God exists, i have quotes from God saying he does. Where is your proof that he doesnt?
See, proof doesnt work the way you think it works. You are making the positive claim, you need to have evidence that backs it up.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 05:07:00 -
[1770]
Edited by: Elenath on 16/10/2007 05:07:12 Wrong.
I have provided far stronger evidence than you have. I have quotes from CCP stating that they make balance changes on the test server and ask for feedback regarding these changes.
The onus is upon you to provide evidence otherwise if you want to make a claim stating such. You have provided nothing but an opinion. According to your current line of horribly flawed, childish logic a CCP employee could come in here and tell you that they make balance changes on the test server and you won't believe it unless you see it with your own eyes.
Regardless, myself and most who read this thread are intelligent enough to see through your total lack of evidence and reason. I don't need to argue against you. I've provided proof and now you've spent over a page of this thread making a fool of yourself in public.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 05:45:00 -
[1771]
Originally by: Elenath
The onus is upon you to provide evidence otherwise if you want to make a claim stating such. You have provided nothing but an opinion. According to your current line of horribly flawed, childish logic a CCP employee could come in here and tell you that they make balance changes on the test server and you won't believe it unless you see it with your own eyes.
absolutly brilliant. If only there were a place where we could archive this.
And yea, if a CCP employee came in here and told me that they use the test server for balancing i wouldnt believe it unless they actually used the test server for balancing.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 07:24:00 -
[1772]
Originally by: Goumindong
And yea, if a CCP employee came in here and told me that they use the test server for balancing i wouldnt believe it unless they actually used the test server for balancing.
So, in your tiny, solipsistic universe the only thing you can know is what you personally experience. No one can ever say anything to anyone else of any validity. Everything must be personally experienced in some empirical manner in order to verify truth.
In other words, your entire argument here in regard to the Eagle is completely invalid as you have no way to prove it to me according to your own criteria. Even if a Dev came in here and said that they DON'T use the test server for balancing then, according to you, there is no reason to believe them.
You need some help, or some philosophy and logic classes.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.16 09:49:00 -
[1773]
Edited by: MailFan on 16/10/2007 09:51:24 Balancing means getting feedback and changing something based on new data. If they put something on Sisi and we can test it and give Feedback, then yes Sisi is used for balancing.
How the hell can you balance something without feedback? According to your own logic G, this thread is useless, all your battering all your argument everything you said is useless, because CCP doesn't listen to feedback to balance this game .
If we had called this topic: 'why are banana's yellow?' and talk about flying piggs, we had as much change of getting the Eagle changed as where we are now. According to your logic.
And the thread about nerfing nano ships, boosting a deimos, current Torp changes, Khanid Changes, Nosferatu changes, with thousands of replies are useless (according to your logic) because CCP doesn't use feedback to balance this game.
Nope CCP doesn't use Sisi to listen to people's opinions. Nope they don't have Devs on Sisi discussing game balance. Nope no Devs replying to people's suggestion about game changes. Nope no GM's suggesting me to start a thread in Game Developement and Discussion to attract Devs attention
Why are you even posting threads about balance issues in Game Developement if you don't think CCP is going to put it on Sisi? --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 10:33:00 -
[1774]
Originally by: Elenath
Originally by: Goumindong
And yea, if a CCP employee came in here and told me that they use the test server for balancing i wouldnt believe it unless they actually used the test server for balancing.
So, in your tiny, solipsistic universe the only thing you can know is what you personally experience. No one can ever say anything to anyone else of any validity. Everything must be personally experienced in some empirical manner in order to verify truth.
In other words, your entire argument here in regard to the Eagle is completely invalid as you have no way to prove it to me according to your own criteria. Even if a Dev came in here and said that they DON'T use the test server for balancing then, according to you, there is no reason to believe them.
You need some help, or some philosophy and logic classes.
No, i dont need to personally see it, but someone ought to have witnessed the occurances claimed to have happened. With such public changes how do you expect anyone to believe that they do what is required to be considered balancing?
Because what you are describing doesnt happen.
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Elenath
Gallente Aliastra
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Posted - 2007.10.16 11:04:00 -
[1775]
Edited by: Elenath on 16/10/2007 11:04:55
Originally by: Goumindong Because what you are describing doesnt happen.
Prove it. Because there are quotes from CCP employees and an ENTIRE FORUM staring you in the face and proving you WRONG.
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.10.16 11:32:00 -
[1776]
Originally by: Goumindong Edited by: Goumindong on 16/10/2007 04:55:37
Originally by: Elenath Edited by: Elenath on 16/10/2007 04:45:56
Originally by: Goumindong I had to because lord, it takes you a long time to pick up on simple concepts.
Ironic that you say that seeing that it's taken you over one page of a thread to understand one single, very simple quote from a Dev Blog. But it's nice to finally see that you realize that you've been wrong.
So where is the evidence that shows that they test on the test server? Where is the testing, the changes?
Honest professor, i wrote that paper!
Teir 2 BCs, among other things.
Now stop trying to say the test server isn't for testing and balancing. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
Riddick Valer
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Posted - 2007.10.16 11:49:00 -
[1777]
Wow. I feel like I've wasted a good segment of my life reading the last page.
Simple Concept: The "Test" server is used to test things. Testing things means trying them out, and changing them depending on results.
I don't see how this was so hard to explain, but then again, its Goumindong. This is the same person that said its impossible to test the 5t eagle on sisi, because it won't be exactly the same as TQ. It seems to me that this thread alone proves we could a number of people interested enough to get on sisi some day and put a 5t eagle through its paces.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 17:32:00 -
[1778]
Originally by: Hyuuga Veralis
Teir 2 BCs, among other things.
Now stop trying to say the test server isn't for testing and balancing.
Teir 2 BCs were changed based on comments made at fanfest, not because of the test server.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 17:34:00 -
[1779]
Originally by: Rid**** Valer Wow. I feel like I've wasted a good segment of my life reading the last page.
Simple Concept: The "Test" server is used to test things. Testing things means trying them out, and changing them depending on results.
I don't see how this was so hard to explain, but then again, its Goumindong. This is the same person that said its impossible to test the 5t eagle on sisi, because it won't be exactly the same as TQ. It seems to me that this thread alone proves we could a number of people interested enough to get on sisi some day and put a 5t eagle through its paces.
You can, just get on sisi, get an eagle, test it out. Check when things die. divide by 1.25.
Then graph the damage you do, line it up against a Zealot[and hell, divide the zealots time to kill by 1.25 as well] and then graph it.
Oh ****, ive already shown you those graphs, amazing!
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KD.Fluffy
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.10.16 18:02:00 -
[1780]
Quote: Wow. I feel like I've wasted a good segment of my life reading the last page.
Simple Concept: The "Test" server is used to test things. Testing things means trying them out, and changing them depending on results.
I don't see how this was so hard to explain, but then again, its Goumindong. This is the same person that said its impossible to test the 5t eagle on sisi, because it won't be exactly the same as TQ. It seems to me that this thread alone proves we could a number of people interested enough to get on sisi some day and put a 5t eagle through its paces.
Yes this sums it up well... A 5t eagle on test server would be a good thing... I will help test it out if they do put one up. Goumendumbs ignorance simply boggles my mind.... The test server isn't used to test stuff? what? lol? isnt that why its called the TEST server? I really think at this point he argues just to argue. IF you look at his posts in the zealot thread, you can easily see he does not want balance but just wants the zealot to pwn... I mean this ****** is for a 5t zealot, but not a 5t eagle, I really don't understand how that makes sense Boost The Eagle! |
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Hyuuga Veralis
Pator Tech School
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Posted - 2007.10.16 18:03:00 -
[1781]
Originally by: Goumindong
Originally by: Hyuuga Veralis
Teir 2 BCs, among other things.
Now stop trying to say the test server isn't for testing and balancing.
Teir 2 BCs were changed based on comments made at fanfest, not because of the test server.
And those comments came as the result of people using them on sisi.
Sisi is a test server. CCP could stamp it on your forehead and you'd disagree just out of spite like you've been doing with the 5t eagle arguement. -------------- Fulfilling 0.0 Ammo needs since 2 days after being made. |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 18:12:00 -
[1782]
Originally by: KD.Fluffy
Quote: Wow. I feel like I've wasted a good segment of my life reading the last page.
Simple Concept: The "Test" server is used to test things. Testing things means trying them out, and changing them depending on results.
I don't see how this was so hard to explain, but then again, its Goumindong. This is the same person that said its impossible to test the 5t eagle on sisi, because it won't be exactly the same as TQ. It seems to me that this thread alone proves we could a number of people interested enough to get on sisi some day and put a 5t eagle through its paces.
Yes this sums it up well... A 5t eagle on test server would be a good thing... I will help test it out if they do put one up. Goumendumbs ignorance simply boggles my mind.... The test server isn't used to test stuff? what? lol? isnt that why its called the TEST server? I really think at this point he argues just to argue. IF you look at his posts in the zealot thread, you can easily see he does not want balance but just wants the zealot to pwn... I mean this ****** is for a 5t zealot, but not a 5t eagle, I really don't understand how that makes sense
Its called the test server because you test for bugs.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 18:13:00 -
[1783]
Originally by: Hyuuga Veralis
Originally by: Goumindong
Originally by: Hyuuga Veralis
Teir 2 BCs, among other things.
Now stop trying to say the test server isn't for testing and balancing.
Teir 2 BCs were changed based on comments made at fanfest, not because of the test server.
And those comments came as the result of people using them on sisi.
Actually no.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.16 18:56:00 -
[1784]
/me cries that his -RoF +moar alpha!!!1! suggestion was missed.
Keeps dps the same, makes the eagle so, so much nicer as an anti-support sniper. No more taking 5-6 volleys to pop a single frigate .
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.16 21:39:00 -
[1785]
Originally by: Elmicker /me cries that his -RoF +moar alpha!!!1! suggestion was missed.
Keeps dps the same, makes the eagle so, so much nicer as an anti-support sniper. No more taking 5-6 volleys to pop a single frigate .
It wouldnt be great because 2x alpha with 2x rof would make the Muninn obsolete[instead of same dps @ 100km w/ 2x alpha, it would be same dps with same alpha].
It would be better to just give the ship a damage bonus to using Iron such that its damage profile with iron was similar to a lower range ammo, but with more range.[dont recall who suggested this, but it wasnt me]
I.E. the way carb lead is today, and radio used to be. For instance, you could add a 5th turret then change its 5% damage bonus to 7.5% iorn damage. Iron would end up with about 7 base DPS.
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Magazaki
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Posted - 2007.10.16 23:37:00 -
[1786]
Originally by: Goumindong So where is the evidence that shows that they test on the test server? Where is the testing, the changes?
Cloaking changes. Made cloaked ships scannable/probeable, people gave feedback on that and was tested and they didn't like the results, so they never brought it to sisi and they reversed the change. -----sig-----
Originally by: Kaemonn:Signature
Originally by: kieron: off duty You dont have to swallow!
Win... |
Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.16 23:54:00 -
[1787]
Originally by: Magazaki Cloaking changes. Made cloaked ships scannable/probeable, people gave feedback on that and was tested and they didn't like the results, so they never brought it to sisi and they reversed the change.
Erm, no. They planned the change, and still have the change planned (soonÖ). It was never introduced to the test server because they couldn't implement it properly.
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Elenath
Gallente Aliastra
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Posted - 2007.10.17 00:56:00 -
[1788]
Edited by: Elenath on 17/10/2007 00:56:45
Originally by: Goumindong We have already explained the test server situation to you. Balancing isnt done there.
The following is copy and pasted from post #25 in http://oldforums.eveonline.com/?a=topic&threadID=336179
Originally by: Traveler I can understand your discussion. However, the test server does not exist for fitting testing. Balancing is only one part of the testing we do there. Check the major functionality that you really use ingame. Every time after a new patch is applied to TQ it only takes a few minutes until players find a major problem that they can complain about. In nearly all cases this problem was not fitting or combat related. Therefore, start real testing of the game functionality.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.17 01:50:00 -
[1789]
Traveler is wrong, no balancing is done on the test server, major problems are not found because of testing they are found because people know what will and wont be overpowered.
But really when was the last time something was balanced on the test server?
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Elenath
Gallente Aliastra
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Posted - 2007.10.17 05:39:00 -
[1790]
Originally by: Goumindong Traveler is wrong, no balancing is done on the test server,
God, I absolutely love the fact that you make yourself look so incredibly foolish.
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Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.10.17 05:45:00 -
[1791]
Originally by: Goumindong Traveler is wrong, no balancing is done on the test server, major problems are not found because of testing they are found because people know what will and wont be overpowered.
But really when was the last time something was balanced on the test server?
This is a joke, right? Did you just say a developer is wrong about how CCP runs the test server?
There's nothing more to say, really. You just live in your own little fantasy world where dps graphs are all that count, high-transversal interceptors are the only target, Zealots are only fleet snipers, and Eagles are blaster-armed heavy tacklers.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.17 05:59:00 -
[1792]
Edited by: Goumindong on 17/10/2007 05:59:39
Originally by: Merin Ryskin Edited by: Merin Ryskin on 17/10/2007 05:47:48
Originally by: Goumindong Traveler is wrong, no balancing is done on the test server, major problems are not found because of testing they are found because people know what will and wont be overpowered.
This is a joke, right? Did you just say a developer is wrong about how CCP runs the test server?
No, he is clearly wrong. Whether he was wrong then or has since become wrong.
Quote:
Tier-2 battlecruisers, to give the obvious example.
Were not balanced based on test server data.
Quote:
There's nothing more to say, really. You just live in your own little fantasy world where dps graphs are all that count, high-transversal interceptors are the only target, Zealots are only fleet snipers, and Eagles are blaster-armed heavy tacklers.
Why cant an eagle be a blaster armed heavy tackler? Does it matter if Zealots are only fleet snipers? They are fleet snipers, that is what matters. Just like we dont obsolete the Megathron because it isnt "only a fleet sniper"
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Serenity Black
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Posted - 2007.10.17 08:21:00 -
[1793]
correct me if i am wrong but blaster are gallente so how could caldari design a ship specialised in blaster use? also than we get another deimos, which need to tank with its mids, so dosent make much sense to me.
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MECHcore
Celestial Apocalypse Insurgency
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Posted - 2007.10.17 16:10:00 -
[1794]
To much lawyer talk in here , lets just get on with that 5T eagle ! Your signature exceeds the maximum allowed filesize of 24000 bytes -Hango ([email protected]) |
Merin Ryskin
FinFleet Band of Brothers
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Posted - 2007.10.17 17:00:00 -
[1795]
Originally by: Goumindong Edited by: Goumindong on 17/10/2007 05:59:39
Originally by: Merin Ryskin Edited by: Merin Ryskin on 17/10/2007 05:47:48
Originally by: Goumindong Traveler is wrong, no balancing is done on the test server, major problems are not found because of testing they are found because people know what will and wont be overpowered.
This is a joke, right? Did you just say a developer is wrong about how CCP runs the test server?
No, he is clearly wrong. Whether he was wrong then or has since become wrong.
I'm so glad you know more than the developers about how they do their job. What would we ever do if you weren't here to tell us these things?
Quote:
Quote:
Tier-2 battlecruisers, to give the obvious example.
Were not balanced based on test server data.
Entirely wrong. There were multiple changes made to them after test server results produced various complaints. For example, the Drake going from 7 launchers/ROF to 6/kinetic to 7/kinetic based on feedback from the test server.
Quote: Why cant an eagle be a blaster armed heavy tackler?
Because that's not its primary role. By Caldari design concept and the explicitly stated role, the Eagle is a railgun sniper. If, in the end, you can fit it with blasters and make it work, good for you. But making sacrifices in the sniper role to make your blaster setup work is just not acceptable.
Quote: Does it matter if Zealots are only fleet snipers? They are fleet snipers, that is what matters.
Why is this so hard to understand? We have two ships: one is a dedicated fleet sniper with no other role, the other has multiple roles, one of which happens to be the ability to snipe decently well. The dedicated sniper SHOULD be better. And not just by a narrow margin, the dedicated sniper should absolutely dominate the multirole ship in its specific role.
Get this through your thick skull: versatility comes at a price. Unless you want to give up all of the Zealot's short and mid-range performance, you can't have it matching the Eagle at sniping.
Quote: Just like we dont obsolete the Megathron because it isnt "only a fleet sniper"
Actually we have obsoleted it, except for three factors:
1) The arbitrary 250km locking range cap, an unfortunate side effect of EVE's grid system. With this in place, the Rokh is unable to use its full range.
2) The fact that since the Rokh is such a late addition (as well as the lower-class railboats having so many problems), most people trained for another race's battleship instead. Not only do you have a lot of pilots with Gallente BS V who will fly the Megathron for that reason, it also prevents the Rokh-only fleets that are necessary to use the ship at its maximum potential. This is of course purely player choice... if people bothered to train the skills and change their tactics, the Rokh would dominate.
3) Lack of an option to warp in at over 100km. While not a fatal flaw, it does mean that you need a second interceptor/covert ops warp in point for your Rokhs in addition to the one for the rest of the fleet. Getting a Rokh group into position is enough of a problem that it's tempting to just fly a 150km Megathron instead.
Note that two of these factors are not an issue for the Eagle/Vulture, and the third is not a reason for balance changes.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.17 17:46:00 -
[1796]
Originally by: Merin Ryskin
Entirely wrong. There were multiple changes made to them after test server results produced various complaints. For example, the Drake going from 7 launchers/ROF to 6/kinetic to 7/kinetic based on feedback from the test server.
This was actually not done on feedback from the test server. 7, rof was overwhlemingly accepted, as was 7/rof on the harb.
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haq aan
Omega Enterprises Mostly Harmless
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Posted - 2007.10.17 22:19:00 -
[1797]
* PING *
(this is a test post to prove how fast Goumindong reply to topics about b.llsh.t buffs )
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FamersUsedTo BeatUs
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Posted - 2007.10.18 02:16:00 -
[1798]
So its settled then, the eagle should have a 5th turret fit and be placed on the test server for players to test and give feedback to the developers. I just want to thank everyone involved in this thread, whether you where trying to confuse people by presenting bogus opinions that reflect anything but the truth or if you actually presented suggestions, ideas and actual facts including quotes from developers. I am sure CCP will take a good long look at this thread and do the right thing. |
Nerogk Shorn
Caldari Royal Hiigaran Navy YouWhat
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Posted - 2007.10.18 03:47:00 -
[1799]
Edited by: Nerogk Shorn on 18/10/2007 03:50:14
Originally by: Goumindong Traveler is wrong, no balancing is done on the test server, major problems are not found because of testing they are found because people know what will and wont be overpowered.
But really when was the last time something was balanced on the test server?
Yeah, well i'm pretty sure hurricane lost a turret after being on the test server for a bit, same with the drake editing its launcher slots. Balance change?
BTW Amarr require a boost less than or equally than caldari does. At least for pvp, situations. But not using ammo makes amarr incredible for PVE too.
D-F-A-A-B-A-A-S |
Nerogk Shorn
Caldari Royal Hiigaran Navy YouWhat
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Posted - 2007.10.18 03:55:00 -
[1800]
Originally by: Goumindong
Originally by: Merin Ryskin
Entirely wrong. There were multiple changes made to them after test server results produced various complaints. For example, the Drake going from 7 launchers/ROF to 6/kinetic to 7/kinetic based on feedback from the test server.
This was actually not done on feedback from the test server. 7, rof was overwhlemingly accepted, as was 7/rof on the harb.
So you are saying that you know the exact reason why they changed the tier 2 battlcruisers from their initial setups on SiSi to the ones on Tranquility now? By "they" i mean the developers.
That was a rhetorical question so please don't answer it with more false claims please. You don't actually know why the ships setups were changed. They were changed after testing on SiSi and feedback from players and probably also developers. That alone is fact, but from it we can assume that it was changed because of that testing and feedback.
D-F-A-A-B-A-A-S |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.18 04:00:00 -
[1801]
Originally by: Nerogk Shorn Edited by: Nerogk Shorn on 18/10/2007 03:50:14
Originally by: Goumindong Traveler is wrong, no balancing is done on the test server, major problems are not found because of testing they are found because people know what will and wont be overpowered.
But really when was the last time something was balanced on the test server?
Yeah, well i'm pretty sure hurricane lost a turret after being on the test server for a bit, same with the drake editing its launcher slots. Balance change?
BTW Amarr require a boost less than or equally than caldari does. At least for pvp, situations. But not using ammo makes amarr incredible for PVE too.
They were on the test server, but that isnt why they were balanced, if you are to believe what the developers said in the thread about them.
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Silence Duegood
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Posted - 2007.10.18 05:39:00 -
[1802]
Originally by: Goumindong
Originally by: Nerogk Shorn Edited by: Nerogk Shorn on 18/10/2007 03:50:14
Originally by: Goumindong Traveler is wrong, no balancing is done on the test server, major problems are not found because of testing they are found because people know what will and wont be overpowered.
But really when was the last time something was balanced on the test server?
Yeah, well i'm pretty sure hurricane lost a turret after being on the test server for a bit, same with the drake editing its launcher slots. Balance change?
BTW Amarr require a boost less than or equally than caldari does. At least for pvp, situations. But not using ammo makes amarr incredible for PVE too.
They were on the test server, but that isnt why they were balanced, if you are to believe what the developers said in the thread about them.
LOL! But they WERE balanced on Sisi. You said they don't balance ships on Sisi. Theres proof that they do.
Your lying and trolling. This thread makes that clear.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.23 09:58:00 -
[1803]
Bump.
Since the devs are actively busy changing ships it seems the right time to have a look at the Eagle too. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |
Henry Sworddew
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Posted - 2007.10.23 11:34:00 -
[1804]
They shouldn't just look at the Eagle but all other Caldari Gunboats (besides the Rokh) too. Eagle with 5 turrets (imho) almost implies a sixth turretslot for the Vulture. And what about the tech1-Counterparts Moa and Ferox?
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Kamen
SRBI Circle 0f Two
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Posted - 2007.10.23 18:27:00 -
[1805]
Originally by: Henry Sworddew They shouldn't just look at the Eagle but all other Caldari Gunboats (besides the Rokh) too. Eagle with 5 turrets (imho) almost implies a sixth turretslot for the Vulture. And what about the tech1-Counterparts Moa and Ferox?
Moa and Ferox deffinitely need some more PG and turret slots, but Vulture is IMO fine and can not be easily "fixed". It DOES need to use 3 gang modules, so there are 4 remaining for turrets. Moving one of lows or mids to highslot would hurt its tanking. Giving it an extra turret would not hurt too much though if you opt out of gasng modules.
TBH, I don't see why there are mixed slot ships at all. CCP should once and for all get rid of mixed slots. ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |
Elenath
Gallente Aliastra
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Posted - 2007.11.01 04:25:00 -
[1806]
Bump for further consideration
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.01 04:38:00 -
[1807]
It wasnt true the first time you bumped it, its not true now.
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Elenath
Gallente Aliastra
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Posted - 2007.11.01 04:47:00 -
[1808]
Originally by: Goumindong It wasnt true the first time you bumped it, its not true now.
So is this dev wrong, along with Traveler?
http://myeve.eve-online.com/devblog.asp?a=blog&bid=489
All of these were balancing changes. They were put (and I quote), 'on the test server so you can try them out if you're interested.'
So, balancing changes were put on the test server for people to try out. Here is the last paragraph from the same post.
'As always, the above changes are not final and subject to change if they turn out to be overpowered or under-performing. Of course we would like to hear your feedback on the Nosferatu and Khanid changes (from Caldari pilots too). More balancing changes for Revelations 2.2 to follow.'
So, two devs wrong now?
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Transcendant One
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Posted - 2007.11.01 04:48:00 -
[1809]
Every time a zealot 5th turret thread pops up I'll argue against it. Oh I'll enjoy this .
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.01 04:51:00 -
[1810]
Edited by: Goumindong on 01/11/2007 04:51:05 To try out is not to generate data for balancing. That had already been done. But we have already established that you do not know the difference between letting someone know what you think, and changing things.
Originally by: Transcendant One Every time a zealot 5th turret thread pops up I'll argue against it. Oh I'll enjoy this .
Why?
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Elenath
Gallente Aliastra
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Posted - 2007.11.01 04:55:00 -
[1811]
Edited by: Elenath on 01/11/2007 04:55:43
Originally by: Goumindong Edited by: Goumindong on 01/11/2007 04:51:05 To try out is not to generate data for balancing. That had already been done. But we have already established that you do not know the difference between letting someone know what you think, and changing things.
Yes, I'm sure that they ask that people get on the test server and provide feedback for absolutely no reason at all. Then they created a forum specifically for players to provide that feedback so that they can make changes based on such feedback. The recent carrier changes, and the following petition to revise those changes, is a great example.
So, you didn't answer my question. Are two devs wrong now?
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Elenath
Gallente Aliastra
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Posted - 2007.11.01 05:06:00 -
[1812]
Edited by: Elenath on 01/11/2007 05:11:28
Originally by: Goumindong Balancing isnt done there.
Recent Script thread in the Game Development Forum
And I quote -
'If you choose to have no script installed then the module still affects both attributes but not as well as before. So yes, they were changed, but not quite as severely as some may have thought due to Scripts not being available on Sisi. Balancing efforts are still underway and your feedback is appreciated.'
Just further proof that devs request feedback from players regarding balancing changes.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.01 05:21:00 -
[1813]
Originally by: Elenath Edited by: Elenath on 01/11/2007 04:55:43
Originally by: Goumindong Edited by: Goumindong on 01/11/2007 04:51:05 To try out is not to generate data for balancing. That had already been done. But we have already established that you do not know the difference between letting someone know what you think, and changing things.
Yes, I'm sure that they ask that people get on the test server and provide feedback for absolutely no reason at all. Then they created a forum specifically for players to provide that feedback so that they can make changes based on such feedback. The recent carrier changes, and the following petition to revise those changes, is a great example.
So, you didn't answer my question. Are two devs wrong now?
One is wrong, you simply dont understand the other.
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Elenath
Gallente Aliastra
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Posted - 2007.11.01 05:29:00 -
[1814]
Edited by: Elenath on 01/11/2007 05:28:59
Originally by: Goumindong
Originally by: Elenath Edited by: Elenath on 01/11/2007 04:55:43
Originally by: Goumindong Edited by: Goumindong on 01/11/2007 04:51:05 To try out is not to generate data for balancing. That had already been done. But we have already established that you do not know the difference between letting someone know what you think, and changing things.
Yes, I'm sure that they ask that people get on the test server and provide feedback for absolutely no reason at all. Then they created a forum specifically for players to provide that feedback so that they can make changes based on such feedback. The recent carrier changes, and the following petition to revise those changes, is a great example.
So, you didn't answer my question. Are two devs wrong now?
One is wrong, you simply dont understand the other.
Oh, I understand perfectly. So, now you are saying that three devs are wrong. I'd like some PROOF please. Thanks.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.01 05:40:00 -
[1815]
#eve-chaos and the bug hunters.
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Elenath
Gallente Aliastra
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Posted - 2007.11.01 05:48:00 -
[1816]
Originally by: Goumindong #eve-chaos and the bug hunters.
I'm still waiting for the dev quotes you mentioned that you found that say that they do not test balance changes on Sisi.
Thanks.
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Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.11.01 06:10:00 -
[1817]
Originally by: bldyannoyed
Originally by: Igualmentedos
Originally by: Hotshothotshot1 yup, i wouldnt mind if they took away 1 range bonus for a 5th turret. so what if it can hit at 200km away. I will need to setup myself 200km away from the action or where the action will be. i rather have less range and more damage
they should just ignore range altogether, it's pretty much useless. Especially with warp to zero.
Give caldari ROF bonuses not optimal bonuses.
You do realise that RoF bonuses confer a greater DPS increase than straight damage bonuses right?
Giving the Eagle a 5th turret, on top of the damage bonus it gets for HAC, coupled with the fact that any sensible Eagle ftting can comfortably accomodate 4 250 II rails, a full injected shield tank AND 3 MFS II, would simply mean it out DPS'ing ANY other HAC at ANY given range, assuming the other HAC's are fitting a some kind of tank, and not just a full gank fit.
At present the ONLY weakness an Eagle has is its inability to tackle.
That really is it.
Its got range, damage ( with 3 MFS which theres no reason not to fit ) and due to its resist bonus the best tank of any HAC, except possibly the Sacrilege.
Anyone who cant get on with it therefore either doesnt like the style of the ship, which is their problem, or is simply a ******, which is also their problem.
It's no fault of the Eagle.
Sorry for the large quote, but I totally agree.
_________________________________ - Balance is power, guard it well - |
Transcendant One
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Posted - 2007.11.04 07:19:00 -
[1818]
Originally by: bldyannoyed
Giving the Eagle a 5th turret, on top of the damage bonus it gets for HAC, coupled with the fact that any sensible Eagle ftting can comfortably accomodate 4 250 II rails, a full injected shield tank AND 3 MFS II, would simply mean it out DPS'ing ANY other HAC at ANY given range, assuming the other HAC's are fitting a some kind of tank, and not just a full gank fit.
Two words say you're dead wrong: drone bay.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.11.05 00:06:00 -
[1819]
so i went to sis and did a field study. i did like 15 figths aainst a well skilled eimos pilot and i have to say both ships perform equaly well. it seems a fifth turret would completely overpower the eagle with blasters..:/
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Sorja
E X O D U S Imperial Republic Of the North
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Posted - 2007.11.05 00:18:00 -
[1820]
Originally by: d026 i did like 15 figths aainst a well skilled eimos pilot and i have to say both ships perform equaly well.
Riiiiight, so either you fought the Deimos with rails and didn't even dent his shields or fought with blasters and nullified one of the Eagle bonuses. On top of it, Deimos has drones, Eagle has none, so if you owned him, he pretty much sucks because his damage output is a lot higher than yours.
I fought Deimoses in blaster Eagle and the reason why I did well (sometimes, depends on range) was because of 2 medium NOS, dunno what it would be like now with one neut/one NOS but this fitting is irrelevant to the Eagle problems tbfh. ____________________ A gentleman is someone who can play the bagpipe, but who does not. |
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.11.05 00:44:00 -
[1821]
Originally by: d026 so i went to sis and did a field study. i did like 15 figths aainst a well skilled eimos pilot and i have to say both ships perform equaly well. it seems a fifth turret would completely overpower the eagle with blasters..:/
Did you have HAMs in the spare highs?
Because if so, this lessens the impact of the lost gun[though not entirely]. Also, keep in mind damage type discrepencies with the tanks which might skew how they perform against each other when what you really want to find out is how they perform against a vareity of ships.
I doubt a 5th turret would really boost the Eagle in the short range much, its a very small increase in dps, only about 12.5%, which probably wouldnt change many dynamics of how the ships perform except on the 1v1 basis.
As for why you might see this.
People underestimate the effect of just having a whole bunch of hit points, and the sub-bs Caldari ships do this really well.
Think for a second what the best solo rupture looks like
guns + missiles mwd, web, scram, 1600rt, dc, damage mods/reist mods[and a sar for repping afterwards]
They run this way because you will never be able to rep the damage that about any ship does by yourself, so just stacking on the hit points and outlasting them is the way to go.
How is that any different from a Moa with this fitted?
Guns+missiles mwd, web, scram, lse dc, dmg, dmg, dmg
It isnt except that the 1600rt reduces speed and grants more hitpoints, while the LSE doesnt, and the Moa has worse base stats[velocity/mass]. All in all minor problems that can be changed with minor tweaks.
You have to have a whole lot of active tank before it stats to make sense to active tank instead of passive. Even on ships with high hit point values to begin with[Geddon, Megathron, Abaddon] which should tend away from plates towards reps.
yadda yadda yadda, im rambling now. Make a long story short, i think the problem is only in the long range and not in the short range, so we can give the eagle other advantages in the short range.
Anyway, how did you set the eagle up?
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Neuromandis
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Posted - 2007.12.09 15:15:00 -
[1822]
62 pages is not nearly enough... --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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Dalyn Arathon
Jericho Fraction The Star Fraction
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Posted - 2007.12.16 22:46:00 -
[1823]
Thanks for the speed/maneuverability boost, CCP, but . . . stop making us beat the eagle into an entire herd of dead horses. It needs its 5th turret slot already.
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FamersUsedTo BeatUs
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Posted - 2007.12.17 00:38:00 -
[1824]
After the trinity update, I think the eagle needs a 5th turret even more. Scripts directly affected the eagle because the eagle is specialized in long range combat, and it takes more mid slots to properly fit a sniper eagle now. Players who gave up some range in the eagle to fit somewhat of a tank are in a sticky situation. They must give up the last few mid slots to fit for the same range as before patch, severely reducing their tanking ability at all. Eagle needs the 5th turret more then ever to still be a viable ship in the new face of fleet warfare.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.12.17 00:48:00 -
[1825]
Originally by: Dalyn Arathon Thanks for the speed/maneuverability boost, CCP, but . . . stop making us beat the eagle into an entire herd of dead horses. It needs its 5th turret slot already.
I would be happy if they gave the Eagle a drone bay.. it doesnt make any sense that they took it away, they only added 1 mid slot over the Moa..
Moa -> Eagle +1 mid slot -15m3 drone bay. Caracal -> Cerberus +1 high slot +2 low slots -10m3 drone bay..
I wonder which ship got less of an upgrade going to t2's ville.
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