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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.08 03:50:00 -
[181]
Originally by: Tovarishch
Originally by: Goumindong
Originally by: Tovarishch
Originally by: Goumindong Of all the short range weapons, missiles have the longest range. That makes them "Long range". Or even "the longest of ranges".
Please factor in flight time when talking about 'short range' (unguided) missiles at long range. Not only is it not terribly realistic since the target will be destroyed or have warped away by the time the missiles could reach the target... but from the standpoint of raw DPS the flight time on unguided missiles at 'longer' ranges has a tremendously negative impact on DPS.
Please see my post on this subject -
Thread located here.
Yes, i know. But it is the longest range, outranging even pulse lasers with scorch in pretty much all variations. And the long range versions do do considerably more damage than the long range possibilities from the other weapons[and without range mods either]. So saying that the ships need to be as agile as the short range ships is disingenious.
Where did I say 'that the ships need to be as agile as the short range ships'? In fact, I've argued against that if you'd read my thread.
You didnt, the guy i replied to did, i was qualifying why i made the statement.
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giddymochug
Insult to Injury
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Posted - 2007.08.08 04:03:00 -
[182]
i didn't really read any of the replies but i like my drake. i feel like i'm cheating almost when i fly it
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Blood Cultist
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Posted - 2007.08.08 04:08:00 -
[183]
Why? My Myrm can passive tank better, put out more dps, move faster and can actually kill same sized ships and bigger solo. Imagine that.
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Cipher7
OldBastardsPub SMASH Alliance
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Posted - 2007.08.08 05:15:00 -
[184]
I'll just reply to the critics by saying this.
My list included all types of gameplay. I believe I was illustrating that Caldari gear can do ANYTHING competently, whether or not it's the "best" for XXXX depends on alot of things.
You think Gallente is the perfect faction? Great, train it, then you'll be whining about NOS nerf, drones not responding, blasters eating cap and so forth.
As with anything else, it's nice to have choices.
You can choose to spec Caldari if you like it, and if you think it's weak you can spec something else.
Guns vs Missiles is one of the fundamental balance challenges of the game. Why is it I have to spend 6m sp on guns to make them worthwhile to use, meanwhile missiles work pretty good right out of the box?
And why is it I can't orbit at 5k and land hits from 15k out? Only a Crow can pull that off because missiles don't care about transversal.
How come I never see missile boats orbit? I always see them stand still like all the other boats in the fleet who depend on transversal.
Or how bout using that superior lock range to use EW? Put a tank in the lows, when they see your shields gone they think you are done, then turn on the dual reppers and jam em.
Theres lots of things that /can/ be done with Caldari boats but human beings in general are stupid and lazy, and opt for "flavor of the month."
My advice to those who think Caldari suck is...um don't fly it.
Use your Raven for ratting and go fly your Myrmi if you think it's that great.
Hey whatever floats your boat pal.
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Liang Nuren
The Refugees
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Posted - 2007.08.08 05:34:00 -
[185]
Originally by: Cipher7 I'll just reply to the critics by saying this.
My list included all types of gameplay. I believe I was illustrating that Caldari gear can do ANYTHING competently, whether or not it's the "best" for XXXX depends on alot of things.
You think Gallente is the perfect faction? Great, train it, then you'll be whining about NOS nerf, drones not responding, blasters eating cap and so forth.
As with anything else, it's nice to have choices.
You can choose to spec Caldari if you like it, and if you think it's weak you can spec something else.
Guns vs Missiles is one of the fundamental balance challenges of the game. Why is it I have to spend 6m sp on guns to make them worthwhile to use, meanwhile missiles work pretty good right out of the box?
And why is it I can't orbit at 5k and land hits from 15k out? Only a Crow can pull that off because missiles don't care about transversal.
How come I never see missile boats orbit? I always see them stand still like all the other boats in the fleet who depend on transversal.
Or how bout using that superior lock range to use EW? Put a tank in the lows, when they see your shields gone they think you are done, then turn on the dual reppers and jam em.
Theres lots of things that /can/ be done with Caldari boats but human beings in general are stupid and lazy, and opt for "flavor of the month."
My advice to those who think Caldari suck is...um don't fly it.
Use your Raven for ratting and go fly your Myrmi if you think it's that great.
Hey whatever floats your boat pal.
Well, I think Caldari sucks and I don't fly it. But I kill them all the time. In fact, if I see a Caldari ship of a similar class to the one I'm flying, its an easy gank.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Merin Ryskin
FinFleet
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Posted - 2007.08.08 05:48:00 -
[186]
Originally by: Cipher7 Guns vs Missiles is one of the fundamental balance challenges of the game. Why is it I have to spend 6m sp on guns to make them worthwhile to use, meanwhile missiles work pretty good right out of the box?
Missiles only work right out of the box if you're shooting at npcs. If you want to be effective in pvp, you need just as many skills as with guns. The one difference is whether you have to train the smaller weapons (but you usually want to anyway), but you still need T2 weapons and high support skills.
Quote:
And why is it I can't orbit at 5k and land hits from 15k out? Only a Crow can pull that off because missiles don't care about transversal.
One ship does not balance the race. The Crow's damage is also pathetic, nobody flies a Crow because they want to do lots of damage. For the inty role, it isn't even close to the best.
Quote: Or how bout using that superior lock range to use EW? Put a tank in the lows, when they see your shields gone they think you are done, then turn on the dual reppers and jam em.
Doing that costs a ton of damage, and really only works on the Raven. If you want Ewar, fly a Scorpion or a recon and do it right.
Then there's the problem of your opponent just warping off if you jam them from long range.
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.08 06:12:00 -
[187]
Originally by: Cipher7
How come I never see missile boats orbit? I always see them stand still like all the other boats in the fleet who depend on transversal.
Because they are slow.
Originally by: Cipher7
Or how bout using that superior lock range to use EW? Put a tank in the lows, when they see your shields gone they think you are done, then turn on the dual reppers and jam em.
Please go ahead and do that. And then you tell me how to get a dual rep armor tank to fit with the terribly low powergrid a Caldari ship offers. (4600 power for a dual large rep II, a raven has less than 12000 - try to fit torps with that)
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

goodby4u
Logistic Technologies Incorporated
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Posted - 2007.08.08 06:28:00 -
[188]
Originally by: Ogul
Originally by: Cipher7
How come I never see missile boats orbit? I always see them stand still like all the other boats in the fleet who depend on transversal.
Because they are slow.
Originally by: Cipher7
Or how bout using that superior lock range to use EW? Put a tank in the lows, when they see your shields gone they think you are done, then turn on the dual reppers and jam em.
Please go ahead and do that. And then you tell me how to get a dual rep armor tank to fit with the terribly low powergrid a Caldari ship offers. (4600 power for a dual large rep II, a raven has less than 12000 - try to fit torps with that)
Oh so slow means nothing at all?trust me any little bit counts...And as for dual rep tank,if you want to fit one i want to also when i pack onto my geddon mega beam IIs,oh wait i cant because even loading on 7 guns takes an RCUII even at adv wep upgrades 5 and still sucks my cap at the same time....And before you say im whining about amarr,im not,because you cant fit 425s on a mega easily with a dual rep either,or 1400s and dual rep on a tempest etc...
Missiles have range and tracking versatility,for that they give instant damage and some dps,its not always a bad tradeoff. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.08 06:45:00 -
[189]
Originally by: goodby4u And as for dual rep tank,if you want to fit one i want to also when i pack onto my geddon mega beam IIs,oh wait i cant because even loading on 7 guns takes an RCUII even at adv wep upgrades 5 and still sucks my cap at the same time....And before you say im whining about amarr,im not,because you cant fit 425s on a mega easily with a dual rep either,or 1400s and dual rep on a tempest etc...
Don't know about the geddon, but why do you want to fit a dual rep tank to a long range/sniper setup with rails and arties? Are you seriously complaining that you can't fit full gank and full tank at the same time?
Anyway, I just wanted to point out that you cannot armor tank a Caldari ship in a meaningful way.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

William Hamilton
Caldari THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.08 06:55:00 -
[190]
I don't know about anyone else, but I'd happily trade by 5% kinetic damage bonus for all missiles to just a 5% bonus for all long range missiles.....
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.08 07:04:00 -
[191]
Originally by: Ogul
Please go ahead and do that. And then you tell me how to get a dual rep armor tank to fit with the terribly low powergrid a Caldari ship offers. (4600 power for a dual large rep II, a raven has less than 12000 - try to fit torps with that)
You cant with 2 ACRs. But you can run 1 with a plate or 2 plates easily enough. Cruises fit with AWU 5.
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Chrysalis D'lilth
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Posted - 2007.08.08 08:22:00 -
[192]
It was a rhetorical question, the guy from smash alliance suggested fitting a duel rep armour tank on a raven to beat an opponent - it can't be done, and clearly he is posting without every trying it out - which does bring into question the credibility of his posts.
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.08 08:39:00 -
[193]
Originally by: Goumindong
Originally by: Ogul
Please go ahead and do that. And then you tell me how to get a dual rep armor tank to fit with the terribly low powergrid a Caldari ship offers. (4600 power for a dual large rep II, a raven has less than 12000 - try to fit torps with that)
You cant with 2 ACRs. But you can run 1 with a plate or 2 plates easily enough. Cruises fit with AWU 5.
That kind of says it all.
Why struggle to fit an armor tank when that constrains you to cruise missiles (in other words a 27% damage reduction), not to mention that you can't fit damage mods anymore. And all that to free up the mid slots for tackling gear and EW - wasn't winning/surviving a close range engagement the point of all this?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.08 08:52:00 -
[194]
Originally by: Ogul
Originally by: Goumindong
Originally by: Ogul
Please go ahead and do that. And then you tell me how to get a dual rep armor tank to fit with the terribly low powergrid a Caldari ship offers. (4600 power for a dual large rep II, a raven has less than 12000 - try to fit torps with that)
You cant with 2 ACRs. But you can run 1 with a plate or 2 plates easily enough. Cruises fit with AWU 5.
That kind of says it all.
Why struggle to fit an armor tank when that constrains you to cruise missiles (in other words a 27% damage reduction), not to mention that you can't fit damage mods anymore. And all that to free up the mid slots for tackling gear and EW - wasn't winning/surviving a close range engagement the point of all this?
Um all armor tankers give up damage mods to fit their tanks so they can tackle and use ewar.
Also Raven has more grid than a Domi...
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.08 08:58:00 -
[195]
I'd like to see:
1 - All kinetic damage bonus changed to straight damage bonus. 2 - Adjustment in missile speed and flight time. 1.25 missile speed bonus, 0.8 missile flight time penalty. 3 - All missile skills affect all missile types. **** guided/unguided. 4 - t1 rail boats get 1 extra turret slot. Moa/Ferox + 1 turret hardpoint.
I think that would go a long way to helping out Caldari without making them ********ly overpowered. I don't get Caldari players mentallity.
You chose the missile/rail race and now decide that you don't like the play style this requires so you want them changed? That's like an Amarr pilot complaining about how Amarr ships armor tank, use lasers and don't have the mids for ewar or a Gallente pilot whining about how their drones/blasters lose effectiveness as gang size increases and that they are hard to use because closing to 0m is difficult. Or Minmatar pilots complaining because they have to fly carefully to get the most out of autocannon falloff range.
Its a playstyle you chose.
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Chrysalis D'lilth
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Posted - 2007.08.08 09:07:00 -
[196]
You say you don't get it, yet you just suggested ideas that would pacify alot of caldari players.
I think you do get it, or you wouldn't of suggested what you just did.
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.08 09:14:00 -
[197]
Originally by: Wayward Hooligan
Um all armor tankers give up damage mods to fit their tanks so they can tackle and use ewar.
Also Raven has more grid than a Domi...
True. The Raven has 625 MW more power. The only other battleship with so little power is the Scorpion. What the Dominix does have is: 2 more low slots for RCUs if you need more power, the ability to choose between 3 different close range hybrids (1300 MW to 2300 MW fitting requirements pre-skills, siege launchers need 1800 MW each btw) and drones as primary weapons.
Look at what Goumindong said: Even if you use 2 ACR rigs (36M isk each in Jita atm) you won't be able to fit two large reps on a torp Raven.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Chrysalis D'lilth
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Posted - 2007.08.08 09:18:00 -
[198]
The raven is a tier 2 battleship.
If your going to compare its powegrid, compare it to the megathrons, tempests or apoc.
Well, that wouldn't be such a great argument for you as the Raven has between 6000 & 10000 less powergrid than all 3 battleships in its class.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.08 09:23:00 -
[199]
Originally by: Fager Wich would you rather sacrifice most if you had to? 1-3 of the MWD/inject/scram, or 1-3 of the damage modds? Not a rather though question.
Doesn't really matter. What matters is that in both cases you have modules which you want to fit rather than tank modules, leaving only the "leftovers" for the tank.
I would also like to point out that as a caldari pilot (most of the shield tankers) using MWD dont get as good results as other races. Therefore need to waste LOWS (yes that means DMG modds) also to keep up with other races.
With the same argumentation other races need to waste lows to compensate for their higher capuse from their weapons.
Quote: I realise Plates lowers your speedtank as armortanker, but extenders lowers the speedtank for shieldusers also. Not that shield users actually has any slots left for shield tank, and hardly any lows either... using MWD+inj+scram.
Uh.. have you *ever* speedtanked? You should know that armortanking + speedtanking = impossible because speedmods and armormods use the same slots. A plate does not only make you slower, it also needs a slot you would need for a speedmod. And the sig increase of the extenders does not matter at all when you are MWDing.
Quote: And pulling a "Caldari is range, dont need speed" is not gonna suffice here, couse Meghathron is more a range ship then a Raven, beating it at sniping and demolishing it at close range (speedwise, dmgwise, tackleing, soloability, gangability). Sniping with missiles is not arguable unless the speed is like.. trippled? Therefor they are midrange at best.
Firstly, a mega vs raven at range the mega will HAVE to warp out. The raven will outdamage and outtank it significantly. A raven can do around 50% more damage at long range than a mega. Yes, even with the delayed damage figured in. By the time the first missile slavo arrives the raven will still have more effective HP remaining than the mega (since it does not need to waste slots on weapon range mods).
Secondly, yes, missiles have issues at sniper ranges. Does not stop them from being effective under certain circustamces though. The problem is that their delayed dps balances out significantly higher range dps, if you would reduce the dps delay significantly you would need to reduce their ranged damage also.
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Lydia Browm
Gallente
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Posted - 2007.08.08 09:41:00 -
[200]
Stop whining: Amarr will have there nos nerfed, don't see them complaining that was the only decent ship they had and its gonna be nerfed, minmatar: they have speed and thats probably gonna get nerefed, gallente have drones blasters, drones and blasters only work if u get in real close, up your rear close, drones can be popped if used from far away, you have no tracking to worry about do you just switch to precision cruise if in a raven vs a domi and problem solved.
Mate if i were you i would stay with Caldari, trust me with the rate you are whining everyday its a new thing every race will be nerfed like your "scorpion" (WTF This is not nerfed i had 5 ships jammed the other day so STFU) get some decent skillz for the shipz you flyz so you might actually be able to pvp in it, and caldari are not a solo race, neither are amarr (Medium range anyone??)
Gallente and Minmatar are solo, gallente have to get up your rear and minmatar have there speed to get close and dictate range, what do you worry about you can hit at 0m which no other turret boat can't, you have no tracking, you don't have a accuracy falloff, you have a max range and youll always hit, so STFU kthxbye ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Chrysalis D'lilth
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Posted - 2007.08.08 09:57:00 -
[201]
Originally by: Lydia Browm Stop whining: Amarr will have there nos nerfed, don't see them complaining that was the only decent ship they had and its gonna be nerfed, minmatar: they have speed and thats probably gonna get nerefed, gallente have drones blasters, drones and blasters only work if u get in real close, up your rear close, drones can be popped if used from far away, you have no tracking to worry about do you just switch to precision cruise if in a raven vs a domi and problem solved.
Mate if i were you i would stay with Caldari, trust me with the rate you are whining everyday its a new thing every race will be nerfed like your "scorpion" (WTF This is not nerfed i had 5 ships jammed the other day so STFU) get some decent skillz for the shipz you flyz so you might actually be able to pvp in it, and caldari are not a solo race, neither are amarr (Medium range anyone??)
Gallente and Minmatar are solo, gallente have to get up your rear and minmatar have there speed to get close and dictate range, what do you worry about you can hit at 0m which no other turret boat can't, you have no tracking, you don't have a accuracy falloff, you have a max range and youll always hit, so STFU kthxbye
What an abrasive misinformed little brat you are.
Nos is a module, not limited to anyone race, its change will affect everyone. You'll find as many gallente pilots (if not a whole lot more due to the proliferation of domi/myrmidon/ishtar nos ships) upset about the nos changes as curse pilots.
Precision cruise is a fair drop in dps compared to torps, do you have any idea how long it takes for a raven using precision cruise to kill a nos domi? (the tactic you suggest). I'll give you a clue, its too long because the raven is dead.
Missiles always hit? well, if you count doing 0.1 damage a hit your right, personally, i don't, 0.1 damage won't kill anything since it doesn't out dps even the smallest frigates shield regen. Missiles don't have accuracy falloff, they have flight time, they don't have tracking, they have explosion radius and explosion velocity.
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.08 10:24:00 -
[202]
Originally by: Lydia Browm ... just switch to precision cruise if in a raven vs a domi and problem solved.
You just made my day. Why switching to a lower damage ammunition specialized to hit small and fast targets when fighting a battleship should give you an edge is beyond me, but you might know secrets that I don't.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.08.08 10:24:00 -
[203]
All caldari ships need great agility but not speed.
Every caldari turret boat needs 1 more slot. (Ofcourse not on rokh :P which needs an agility boost to be the sniper it should be)
Reasoning is easy. A sniper(with missile or rails) which can't kill in Alpha shouldn't be a stupid brick just floats in space but a nimble (warping in out) skirmish weapon. Like light skirmishes of old times.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.08 11:15:00 -
[204]
Originally by: Lydia Browm Stop whining: Amarr will have there nos nerfed, don't see them complaining that was the only decent ship they had and its gonna be nerfed
the nos change i not a amarr nerf. fact is amarr is constantly low on cap due to tehyre weapon system thus makes them ideal nos ships..
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goodby4u
Logistic Technologies Incorporated
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Posted - 2007.08.08 13:28:00 -
[205]
Originally by: Ogul
Originally by: goodby4u And as for dual rep tank,if you want to fit one i want to also when i pack onto my geddon mega beam IIs,oh wait i cant because even loading on 7 guns takes an RCUII even at adv wep upgrades 5 and still sucks my cap at the same time....And before you say im whining about amarr,im not,because you cant fit 425s on a mega easily with a dual rep either,or 1400s and dual rep on a tempest etc...
Don't know about the geddon, but why do you want to fit a dual rep tank to a long range/sniper setup with rails and arties? Are you seriously complaining that you can't fit full gank and full tank at the same time?
Anyway, I just wanted to point out that you cannot armor tank a Caldari ship in a meaningful way.
Heres somebody that doesnt read posts,you might have noticed that i quoted you,you were saying you cant fit torps with a dual rep armor tank..And i was pointing out that you cant easily with any other snipership.
But you might think these are full"gank"setups,you might have noticed that somebody put up a post earlier that said with longrange ammo the mega gets 370dps,but with torps(my caldari alt)gets 600 dps...Given it might be shorter range and it takes time to reach the target,its still more especially if the raven uses his mids to tank(it would tank better then the mega). __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

NoNah
Unseen University
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Posted - 2007.08.08 13:32:00 -
[206]
Originally by: Hotshothotshot1 Why should caldari die when they get caught in the enemies optimal(short)range, not be able to fly away or warp away, While enemies getting shot by caldari at a 100km can fly away?
Ofcours caldari can go sit closer in disruptor range, but how is range our advantage then??
Caldari damage is already lower then other races short range setups. So for longer range we get les DPS?? Or for less DPS we get longer range?? Isnt that already a balance ??? Why should caldari be so slow and heavy and agilly challanged?
1. Tacklers and bubbles 2. Range + speed = invincible. 3. Go with long-range blasters for all I care. 4. Low damage is also compensated with the ability to fit Damage ups, without crippling your already in numbers superior tank.
Post count: 705510
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.08.08 14:17:00 -
[207]
Originally by: NoNah
1. Tacklers and bubbles 2. Range + speed = invincible. 3. Go with long-range blasters for all I care. 4. Low damage is also compensated with the ability to fit Damage ups, without crippling your already in numbers superior tank.
Hope you don't mean slot wise, cause we generally have less mids to other ships lows, aside from our Ewar ship, which still ties with amarr.
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.08 14:25:00 -
[208]
Originally by: Kamikaaazi atm raven and crow are pretty much the only caldari ships flown in pvp gang.
rofl i read the first line and just had to comment.
Right cos you never see scorps, bb's, rooks or falcons in gangs   
oh and vultures and nighthawks in CS gangs. damn they're rare   
and rokhs you never see them   
and who really uses the phoenix if they want a dread?  
DE
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.08.08 15:20:00 -
[209]
Originally by: goodby4u Heres somebody that doesnt read posts,you might have noticed that i quoted you,you were saying you cant fit torps with a dual rep armor tank..And i was pointing out that you cant easily with any other snipership.
Why are you comparing a torp Raven to sniperships?
If you were trying to "snipe" in a Raven an armor tank would make even less sense.
Originally by: goodby4u
But you might think these are full"gank"setups,you might have noticed that somebody put up a post earlier that said with longrange ammo the mega gets 370dps,but with torps(my caldari alt)gets 600 dps...Given it might be shorter range and it takes time to reach the target,its still more especially if the raven uses his mids to tank(it would tank better then the mega).
My skills are not nearly maxed out, but I have a 42 second maximum flight time on torps. In the worst case (max range) this 370 dps mega will have dealt 15540 damage before the first torpedo even hits. It will take another 67 seconds before the Raven has caught up damage-wise, at which time it will have tanked 40330 damage.
600 dps may look nice, but it is highly theoretical.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

goodby4u
Logistic Technologies Incorporated
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Posted - 2007.08.08 17:04:00 -
[210]
Originally by: Ogul
Originally by: goodby4u Heres somebody that doesnt read posts,you might have noticed that i quoted you,you were saying you cant fit torps with a dual rep armor tank..And i was pointing out that you cant easily with any other snipership.
Why are you comparing a torp Raven to sniperships?
If you were trying to "snipe" in a Raven an armor tank would make even less sense.
Originally by: goodby4u
But you might think these are full"gank"setups,you might have noticed that somebody put up a post earlier that said with longrange ammo the mega gets 370dps,but with torps(my caldari alt)gets 600 dps...Given it might be shorter range and it takes time to reach the target,its still more especially if the raven uses his mids to tank(it would tank better then the mega).
My skills are not nearly maxed out, but I have a 42 second maximum flight time on torps. In the worst case (max range) this 370 dps mega will have dealt 15540 damage before the first torpedo even hits. It will take another 67 seconds before the Raven has caught up damage-wise, at which time it will have tanked 40330 damage.
600 dps may look nice, but it is highly theoretical.
24k not 40k,so another words by the time the torps hit he would have lost about 7000 shields(with a large sb II and 50% resists)so another words its still a toss up.... __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |
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