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Leekar
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Posted - 2004.02.07 09:28:00 -
[121]
Take your time to read this thread CCP. A lot of good things here.
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Mau dib
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Posted - 2004.02.07 10:07:00 -
[122]
Quote: Take your time to read this thread CCP. A lot of good things here.
Why don't you summarize it for them in the next post. That way they can get back to working on the issue faster.
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Pasiphae
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Posted - 2004.02.07 12:43:00 -
[123]
Quote: Lets beat a dead horse.
WHERE ARE THE REST OF THE TECH2 BPOS???? ITS FEB NOW!! HELLO CCP!!
The main issue Morkt was raising concerns missing Tech 1 blueprints to produce ingame Tech 2 items!
I think we've realised that T2 will be released slowly...
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Unicode
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Posted - 2004.02.07 13:29:00 -
[124]
still no official response? 
Quote of the Week:
"Men are not prisoners of fate, but only prisoners of their own minds." Franklin D. Roosevelt |

Anything
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Posted - 2004.02.07 16:17:00 -
[125]
Yes, this is most definately a thread worth keeping in view. Also, we have elite frigate BP's, the tech 2 components and the minerals so... where is the frigate construction skill? And don't say "you get it at character creation", that's NOT GOOD ENOUGH.
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Morkt Drakt
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Posted - 2004.02.07 16:26:00 -
[126]
And to add to the farce:
Tech 2 Interceptors now out! (But no skill on market to build them)
Tech 2 Signal Amplifiers now out (But no T1 item BP)
Tech 2 Signal Amplifiers now out! (But copy times are all wrong and you can make copies far far far faster than actual items - HUGE error/bug, same for other T2s)
Tech2 Signal Amplifier now out! (But it doesnt do what it says it does - no +1 targets because... its bugged!)
Yeah!
And lets round off with no T1 BPs for any of the backup arrays and the SAME copy-time errors oh and how much longer does this farce run without ANY even slight attempt by CCP to COMMUNICATE they are evens till alive to their customers?
I wonder.
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Murple
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Posted - 2004.02.07 16:41:00 -
[127]
This is a huge and very serious problem that needs immediate and swift action.
Did someone petition this or go through other channels to contact someone about this? We can't let this sit and fester anymore.
Gotta love my city-sized roid vacuum cleaner! |

Tenashi
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Posted - 2004.02.07 17:15:00 -
[128]
it`s stalling 
Everlasting Vendetta - Search |

Skaz
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Posted - 2004.02.07 17:30:00 -
[129]
Edited by: Skaz on 07/02/2004 17:32:29 Thing is that after seeing how fast gamers got stuff after release, causing CCP troubles beyond measure, they decided to introduce Tech II after their schedule, which unfortunately seems to be changing constantly and very slowly progressing forward, and is way to slow for players.
CCP just has to adjust this, I think they've made a irreversible commitment with the agent system and T2 can't be easily introduced through a single channel like that.
Reverse engineering and such won't come out until Shiva (T3) or Kali (T4) so for now agents are the only method of getting T2 prints. A real bottleneck that frustrates players beyond measure. It's simply too damn slow.
Miscommunication or lack of communication seem to be rampant at CCP, as Morkt plainly pointed out someone was responsible for making those T1 prints available, and either that person didn't know or fumbled the ball.
I love EVE and CCP, but really you guys need to listen to us players too, I know you do that often, but seriously, we've been crying about those missing prints for ages now.
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

Pacala
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Posted - 2004.02.07 18:00:00 -
[130]
Edited by: Pacala on 07/02/2004 18:05:47 It could just be the fact that CCP is a very small company. These guys have what... 20-25 people? For Christ's sake they're in the business of selling a game and they didn't have a marketing department until now! 
I say the reason why we're outpacing the devs is that there are only so many people working on code for this game that they simply don't have the manpower to do proper design. They probably don't have the experience either.
CCP came out of nowhere. A small company, unknown, with a limited pool of available local talent. These guys have never worked on a project this size before. They're in Iceland, and in order to hire experienced people in the field they'd have to pay them a premium to get them to Reykjavik. So they have no experience and they can't afford anyone that does, and we get shafted for having taken a chance on a small unknown company with an idea that could have been great.
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WhiteDwarf
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Posted - 2004.02.07 18:13:00 -
[131]
"I say the reason why we're outpacing the devs is that there are only so many people working on code for this game that they simply don't have the manpower to do proper design. They probably don't have the experience either."
That is their fault, not ours...
No excuses...
"Trust No One" |

Relentless
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Posted - 2004.02.07 18:26:00 -
[132]
Quote: It could just be the fact that CCP is a very small company. These guys have what... 20-25 people? For Christ's sake they're in the business of selling a game and they didn't have a marketing department until now! 
I say the reason why we're outpacing the devs is that there are only so many people working on code for this game that they simply don't have the manpower to do proper design. They probably don't have the experience either.
That's the reason why patches are usually late and buggy. And that's something I have no issue with, it's just a reality of software development.
This is different. The pace at which tech-2 is being released, and tech-1 bps have been put on the market, has nothing to do with how difficult the programming is. It's entirely within CCPs ability to add any number of existing tech-1 bps to the market with minimal effort. They are choosing not to.
To grant them the benefit of doubt, it is possible that they are unsatisfied with balancing issues, and have been occupied making some adjustments. But my faith in CCPs integrity has gone pretty much to zero in the last few months. It's appearing more as though they're dragging out the release of tech-2 items as a way of tricking those players who resubscribed in order to evaluate the hype into extending their subscriptions another few months. The tech-2 'release' looks like an effectively executed bait and switch.
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Gan Howorth
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Posted - 2004.02.07 19:04:00 -
[133]
/devil's advocate hat on
CCP's idea with tech2 is that corps would provide components and services to others up the chain in the manufacturing of Tech2. If a tech1 BP is one of those links in the chain then surely it makes sense to make it more specialised and create more texture in the supply demand model than to allow a corp to simply buy everything off the peg. Its not CCP's fault that people keep turning down unavailable tech1 BPs in the hope they will get a smurgleblaster BP.
/takes hat off
Just a counterpoint view. Not necessarily one l hold.
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Booky
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Posted - 2004.02.07 19:11:00 -
[134]
I have a lot of BP's from my agent, hell I even think signal amplifier is one of them. Gee maybe I should log on more than once a day to check training and agents, but unfortunetly I got RL to tend with Look at the brite side, I fly several times a week for real, so it isn't all bad  Spelling corrections welcome, but don't expect me to edit my post. |

Ris Dnalor
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Posted - 2004.02.08 02:23:00 -
[135]
we're dealing with people that may be great programmers, but don't have the first clue how to communicate with their customer base.
they're disorganized, & release timeframes for things to happen that they simply cannot deliver.
It's not the waiting that is the problem, it's the broken promises. CCP should be thankful they have no specific genre competition.
tralala -- Jump Drive Operation / Rank 5 / SP: 1280000 of 1280000
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Skaz
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Posted - 2004.02.08 03:08:00 -
[136]
Edited by: Skaz on 08/02/2004 03:10:57 Edited by: Skaz on 08/02/2004 03:09:48
Quote: we're dealing with people that may be great programmers, but don't have the first clue how to communicate with their customer base.
they're disorganized, & release timeframes for things to happen that they simply cannot deliver.
It's not the waiting that is the problem, it's the broken promises. CCP should be thankful they have no specific genre competition.
tralala
Ok this is long and maybe not all that clear (I'm half asleep ) but its an idea:
ah yes, if they had competition, perhaps that would be good? Make them get their act together?
Nawww.....
No but you're right about that they may be kick ass programmers, at least talented. They lack the communication skills? experience? or will? too few employees?
I'm not entirely sure where to put my finger on it, whether it's a negligence issue or simply inability of some sort...
I guess only CCP knows.
My guess though would be the lack of an correct outlet, ok currently we have Devs and Pann as our information brokers, occasionally GMs and even Polaris offer some bit of info. All good, but it's too fragmented, we get contradicting information, release dates, state of affairs and such, suggesting that there's a lack of internal communication at CCP.
They need someone to coordinate the release of information, someone who's job would be to answer the public, to be a intermediate between the players and the Devs.
I know people will be saying "Pann, she's the community manager" but I'm under the impression that that sweet lady is swamped by other duties as well.
So I'm saying in short that they should hire additional ppl to coordinate and answer some (they'd never be able to handle ALL questions) questions on the forums, some sort of representatives of CCP that would atleast be able to please the masses answering simple questions.
I'm not thinking of those dudes as replacements but rather as supplementary to current state of affairs (Devs appearing the boards).
It would be a way to clarify information that the community is not sure about.
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

McWatt
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Posted - 2004.02.08 10:13:00 -
[137]
Edited by: McWatt on 08/02/2004 10:13:56
Quote: Edited by: Pacala on 07/02/2004 18:05:47 It could just be the fact that CCP is a very small company. These guys have what... 20-25 people? For Christ's sake they're in the business of selling a game and they didn't have a marketing department until now! 
the problem is a lack of concentration:
real exploits (dublication..) >> big bugs (fleet combat...) >> content (POS...) >> small bugs >> nice extras (events) >> useless stuff (UI/log in graphics..) >> weird stuff (planet landing...)
fast solutions >> long term projects
communication rules (no "soon", please)
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semp
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Posted - 2004.02.08 12:11:00 -
[138]
Still no official responce? 
Also i've not seen the list for a while of the missing bp's but are the basic shuttle bp's on the list? We can build battleships but not shuttle's ?
Semp
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