| Pages: 1 2 3 [4] 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 01:01:00 -
[91]
Originally by: Nathomos
Originally by: Falbala
CCP needs to do something against this. Really. This is the bad side of PVP. Gates need to go AWAY.

So anyone that wants to secure space and not leave room for random unknown players who could be scouts needs to be nerfed by CCP?
I guess we should probably stop allowing ships to blow up too so no one feels sad, after you go into hull you can just get sent to a station and have to retrieve your ship as a ghost pod!
We're all full of great ideas eh?
You have understood nothing. I'm not against PVP, I've played a lot of different pvp games. I'm not good fighter except in GW maybe but I've been decent scout and healer.
I don't like static PVP. EQ1 was like that when some guys were camping outside a city, a teleport spire or a zone and I didn't like it either. PVP has to be dynamic to be fun.
It's a flaw in EVE admit it or not. Now PVP at an asteroid belt it's all good, I've nothing against that. What I don't like in podkill is it is systematic.
Only once I have been ransomed in EVE, that was the very first time. Alright he forgot to web me so I ran away but still... it's fun to have a convo with a pirate and negociate and all... No, you prefer kaboom, target pod, kaboom, very funny indeed. Specially if you do it 9898915 a day. Pod grinding in a way, and you laugh at miners? Mining is 10 times more interesting than that...
|

Donna Maria
Amarr
|
Posted - 2007.09.06 01:17:00 -
[92]
Originally by: Retribution01 First off it is not PvP!!! PvP assumes some ability to defend your self. GATE CAMPING is mugging just as if somebody hit you over the head as you walked out a door and then shot or knifed you so you die.
So GATECAMPERS = Muggers = EVIL!!!
Its fun to be evil? 
also who knows you could be some goonfleet scout trying to fly into their space. Free clone activitation emails for everyone.
Im the girl momma warned you about..
|

Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
|
Posted - 2007.09.06 01:19:00 -
[93]
Originally by: Falbala
You have understood nothing. I'm not against PVP, I've played a lot of different pvp games. I'm not good fighter except in GW maybe but I've been decent scout and healer.
So what was the point of your thread again?
And how many times did you get podded, before you realised that they were not going to stop killing you 
I, erm, like kill things and stuff |

Chainsaw Plankton
|
Posted - 2007.09.06 01:20:00 -
[94]
mommy the bad people are podding me 
hey guys look its a noob ship, lets let it fly around wherever it wants in our space!!! its a noob ship its clearly not a alt scout!
and yes anyone who protects their land is dishonorable......
and no killing pods doesn't make gate camping boring, it makes your job of flying to that gate camp 10 times boring.
|

Chesty LaRoue
|
Posted - 2007.09.06 01:23:00 -
[95]
Originally by: Falbala It's a flaw in EVE admit it or not.
You don't understand EVE, admit it or not....
|

Arii Smith
Caldari StarHunt Fallout Project
|
Posted - 2007.09.06 01:40:00 -
[96]
Dear O/P, when you jump into my camp it you might be a scout for hostiles, and even if I know you are a not a scout for hostiles and it does not matter either way whether you live or die... Well I just prefer to watch them go SQUISH! Making you waste your time is worth mine hehe, and I bet I get real targets while you are doing it.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 01:46:00 -
[97]
Alright, so the veterans players who are lecturing me are: onsider telos born 2006.06.08 cpt branko born 2007.03.17 captian internet born 2007.08.22 baaldor born 2005.05.12 Chesty Laroue born 2006.09.24 Arii Smith born 2006.09.11
So, where are the 2003-2004 PVP veterans who were posting on these forums? I know a few are still around. I've readen the post about Tank CEO recently and I've recognised a few names also. Let's hear what they have to say. The truth is most of them left the game. Why?
|

Podee
Something Squishy
|
Posted - 2007.09.06 02:01:00 -
[98]
Edited by: Podee on 06/09/2007 02:01:06 0.0 is NBSI thats why i go there and i ain;t blue to no one!!!!!!one
I'm in ur threadz, derailin ur postz. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 02:10:00 -
[99]
Podee you are the reason why I don't regret to have started this thread!
|

Podee
Something Squishy
|
Posted - 2007.09.06 02:18:00 -
[100]
Ty Podee makes everyone happy including Podee and the other Podee's except for pirates, who see Podee as an unworthy sec hit and also loose many many mods to poor Podee
I'm in ur threadz, derailin ur postz. |

Reem Fairchild
|
Posted - 2007.09.06 07:54:00 -
[101]
Originally by: NL Nataku However from what i read the only real way to deal with a gate camp is come with a greater force then the one's doing the camp. So would it not be a idea to think up something that would give some more chance to escape a gate camp if you happen to be alone or with a smaller force.
It's easy to run through most gate camps.
|

Ilvan
|
Posted - 2007.09.06 08:13:00 -
[102]
While I don't like the concept of gates, the fact is as long as they're in the game you'd be stupid to ignore the strategic advantage of them.
|

Kastar
Memphis Technologies
|
Posted - 2007.09.06 08:19:00 -
[103]
Originally by: Falbala The problem is it's boring. Popping a roid is slightly funnier because you don't know when it will pop.
Question... have you tried it ? And if you tried it, where did you try it ? go camp a high traffic gate and see what comes through, be amazed You'd be surprised how many people foolishly fly in with pimped ships, instantly getting mad because THEY themselves didn't think there could be danger ahead.
Second, from a strategic point of view... Imagin part of your corp mining 3 systems down the road in lowsec. You throw up a diversion by camping a farther gate and instantly have a good chance on diminishin or removing the danger for them.
Third, you camp a gate and only shoot who is red to you. First of all you make a statement of power against your blues that notice this. Second you have a chance on securing your area and dealing a blow too reds.
There's also the fact that it can be fun. As said above, you don't know what they have, perhaps they have a full +5 set implanted, perhaps not. It earns you points on the killboard too 
OP posts from a typical preylike point of view Step over to the dark side and start enjoying. -----------------------------------------------
|

Amaron Ghant
Caldari b00's Crew
|
Posted - 2007.09.06 08:33:00 -
[104]
Originally by: Retribution01 First off it is not PvP!!! PvP assumes some ability to defend your self. GATE CAMPING is mugging just as if somebody hit you over the head as you walked out a door and then shot or knifed you so you die.
So GATECAMPERS = Muggers = EVIL!!!
Thats the biggest crock of ****e I've heard in a long time.
It's PvP not PvOPWATDS (Player versus only Players with ability to defend self.
EVE is not nice, it's not polite. It's a rip roaring red fanged mistress of mayhem with the social awareness of a sabre-toothed tiger on pixie dust.
As soon as you strap a ship on, you paint a target on your back. Those who can, WILL blow you up at every opportunity, those who can't, WILL bring thier mates to blow you up at every opportunity.
Gatecamping isn't EVIL. It's just another tool for people who want to blow ****e up, defend "thier" territory, put a crimp on the economy of an enemy by blockading a gate, gank and loot random passers by, generally have (thier version of) fun.
Saying something in EVE is "evil", is just another way of whining "It's not fair Mummy".
If you want to stay safe, don't undock.
I would sup with the devil and forget to use a long spoon if it led to me spitting on the grave of nationalism.
|

Kastar
Memphis Technologies
|
Posted - 2007.09.06 09:12:00 -
[105]
Originally by: Falbala Alright, so the veterans players who are lecturing me are: onsider telos born 2006.06.08 cpt branko born 2007.03.17 captian internet born 2007.08.22 baaldor born 2005.05.12 Chesty Laroue born 2006.09.24 Arii Smith born 2006.09.11
So, where are the 2003-2004 PVP veterans who were posting on these forums? I know a few are still around. I've readen the post about Tank CEO recently and I've recognised a few names also. Let's hear what they have to say. The truth is most of them left the game. Why?
Pick me, and btw, you have a weird way of reasoning :) Most of teh veterans left ? Odd :) I play with a lot of them. Only they are usually the ones camping or just hanging around in unsafe space The tale that most veterans quit is an urban legend. Off course people quit. Some people remain challenged, others find a new challenge or simply grew beyond EVE, for rl purposes or whatever. We're not even discussing ingame means. Socially speaking, the pyramid is always smaller at the top.
Eve hasn't changed a lot basically. A lot of stuff was added to the same principles. The biggest change is that a lot of newer people were added to the game. But even back when we had 10K people on Sunday evening, folks were whining when popped, with the excuse "they're not whining because they wee popped but because they found the piwats silly, or boring or whatever."
You sir are a classic example of a whiner. You lost sth, started whining with a silly excuse because you don't agree to sth AND you used every cliche in the book including elaborating on your awesome experiences in other games AND not willing to give up on your thread when 80% of the posters disagree with you.
Congratulations, you just proved to be a lemming :) Now show some creativity get out there to kick some ass, otherwise I'll have your stuff.
As to the friendly fellow that pointed out above that the only way to break a camp was to bring more force... humhum what did you expect then ? "Let's fly in an ibis and see if they're scared?" If you get your ass kicked by a guy bigger than you, do you send a hobbit at him ? No, you find out how to beat him. Beating someone you do by coming out on top. Since the means ingame are limited and you can't beat a gatecamp by sending a computer virus you'll have to do it by sheer force. Bringing one ship that's stronger than the opposing force combined is the same as bringing more force.
It's the way the cookie crumbles my friend. Live with it or deal with it. -----------------------------------------------
|

i take
|
Posted - 2007.09.06 10:08:00 -
[106]
that would require brain function, don't expect a change anytime soon ;)
|

Ashaz
Mindstar Technology United Confederation of Corporations
|
Posted - 2007.09.06 10:36:00 -
[107]
my last podkill earned me 20 mil isk in bounty. =)
And no that was not a gatecamp. it was baiting a pirate into thinking he'd found an afk miner. Then along came the curse 
and it was damn fun! Doesn't matter if I win or lose. The adrenaline of one single fight makes it worth an entire evening of hunting for targets.
And nothing makes hauling junk more fun then when there's a gatecamp on the way. Too bad they usualy give up after the 5th or 6th time you fly by. __________________________________ Gallente by birth. Amarr by choice. iDrone |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 10:58:00 -
[108]
Originally by: Kastar snip
Alright. Learn to read first then we discuss.
To the new players who read this thread. I crossed 0.0 because I wanted to go from Empire to Solitude. Contrarily to what people think you don't have to. You can perfectly go without meeting any 0.0 gate camp (but some occasional pirate camps in low sec).
The difference with a pirate camp is they take a security status hit each time they kill you, which at least make things clearer.
So, how do you go? Normally you would go to Reblier, Chesiette then G-CZ49 before being able to go to Solitude. It is at G-CZ49 that most gate camps are.
But the autopilot lies. There is a way around that doesn't go through 0.0 (but low sec yes). So you can fool them. I knew this way but I forgot about it since I've been away 2 years.
Set the autopilot to safe, set destination to Hier in Aridia, then select a Solitude station for example in Maire and Add Waypoint. Now you get a big trip around 40 jumps, but you don't go through any system in 0.0. If they want to kill you through it they take a security status.
As these clever gate campers camp only the gates between Reblier and Maire, you have ways into 0.0 from Maire that don't use the gates they camp. I've looked around and even mined some crokite with my Velator while these genius were still waiting at the gates...
So, don't trust the autopilot and there is likely to be more than one way around, and don't listen to these PVPers who posted they are defending their business, yet they don't see that with better game mechanics they would make more profit and have more fun...
|

csebal
HUN Corp. HUN Reloaded
|
Posted - 2007.09.06 13:05:00 -
[109]
Originally by: Falbala Alright, so the veterans players who are lecturing me are: onsider telos born 2006.06.08 cpt branko born 2007.03.17 captian internet born 2007.08.22 baaldor born 2005.05.12 Chesty Laroue born 2006.09.24 Arii Smith born 2006.09.11
So, where are the 2003-2004 PVP veterans who were posting on these forums? I know a few are still around. I've readen the post about Tank CEO recently and I've recognised a few names also. Let's hear what they have to say. The truth is most of them left the game. Why?
You are SOOO wrong dude, that i dont even begin to analyze the heaps of nonsense you managed to pile together. I wonder why i even bother posting to you, maybe your arrogance that accompanies your stupidity is the reason for it.
Believe what you want about PvP, it will not change EVE, neither will it make you feel any different.
My best advice to you is to quit the game - which you already mentioned planning - and dont bother coming back. If PvP in EVE ever changes, it will only get even more hardcore. Why? Because it is one of the main features keeping EVE's universe together.
finally, though you already said otherwise, but i still have to ask: Can i have your stuff? My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |

Nicholas Barker
MASS Ministry Of Amarrian Secret Service
|
Posted - 2007.09.06 13:22:00 -
[110]
Quote:
2007.09.01 18:36 2007.09.01 18:31 2007.09.01 18:26 2007.09.01 18:22 2007.09.01 18:17 2007.09.01 18:05 2007.09.01 17:56
somebody isn't good at getting through camps. ---
|

Captian Internet
|
Posted - 2007.09.06 13:30:00 -
[111]
Originally by: Falbala Edited by: Falbala on 06/09/2007 01:11:29
Originally by: Nathomos
Originally by: Falbala
CCP needs to do something against this. Really. This is the bad side of PVP. Gates need to go AWAY.

So anyone that wants to secure space and not leave room for random unknown players who could be scouts needs to be nerfed by CCP?
I guess we should probably stop allowing ships to blow up too so no one feels sad, after you go into hull you can just get sent to a station and have to retrieve your ship as a ghost pod!
We're all full of great ideas eh?
You have understood nothing. I'm not against PVP, I've played a lot of different pvp games. I'm not good fighter except in GW maybe but I've been decent scout and healer.
I don't like static PVP. EQ1 was like that when some guys were camping outside a city, a teleport spire or a zone and I didn't like it either. PVP has to be dynamic to be fun.
It's a flaw in EVE admit it or not. Now PVP at an asteroid belt it's all good, I've nothing against that. What I don't like in podkill is it is systematic.
Only once I have been ransomed in EVE, that was the very first time. Alright he forgot to web me so I ran away but still... it's fun to have a convo with a pirate and negociate and all... No, you prefer kaboom, target pod, kaboom, very funny indeed. Specially if you do it 9898915 a day. Pod grinding in a way, and you laugh at miners? Mining is 10 times more interesting than that...
This is not piracy this is serial killing.
It would be piracy if you asked for a price of passage on your pod.
Also all pvp is not pod squishing pod squishing is something you do when you are out and about and have enough alpha strike to deal with that capsule hanging suspiciously by the gate.
Also pod killing generates hilarious hate mails
The element Hatium is mined heavily from the capsules and makes piracy much more interesting as it is an element un heard of from asteroids. So your mining is interesting argument is wrong again but hey if your so intent on failing to break a camp please carry this thread on for another 10,000 pages 
Also nice job on attacking my arguement by attacking with my ingame creation date. Real clever I mean jeeze I must loose all credibility right? Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 13:35:00 -
[112]
Once you have made it to Maire in Solitude by going through Hier in Aridia, now don't go directly to 0.0. You go to Aimoguier, where you will find a station where you can relocate your clone. Then you go to Conomette and from there you can jump to 0.0. It might happen that it is camped but it is very unlikely since they are busy camping the main way from Reblier to Maire. Once in Y9-GKS you can go mine in UTKS-5, simply avoid the gate to 97X-CH...
|

Bagdon
|
Posted - 2007.09.06 14:26:00 -
[113]
Originally by: Falbala
Someone said we need choke points. This is wrong. EVE ancestor, Frontier Elite had jump clouds that you could analyze and you would jump after a big ship and still get to the destination before it.
The thing that always bugged me about Frontier is while they tried to make the physics as realistic as possible, the whole thing about running into ships in the middle of space going in the same direction at about the same speed was just so wrong it wasn't even funny.
Just do the math on the problem. No matter how you cut it, the frequency of meeting other ships in Frontier meant that there had to be billions and billions of ships in every system so that you could meet them that often. Or it was simply cheating (of course it was).
Just assume that you need to end up within 1000km from some other ship to detect it and you want to warp to a random place in that sphere and run into a ship once every 100 warps. so the question is. How many ships do you need to stuff inside 1AU to be able to accomplish that? Rough calculation I just made says 700 million ships. Extend that to 10AU - 70billion ships. 100AU - 7 trillion ships. Good luck.
Yes, you need choke points. Otherwise you'll never meet anyone anywhere.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 14:37:00 -
[114]
Many PVP games don't have choke points.. How does it work in Shadowbane for example? You have scouts with tracking they spot hostiles and lead their group to them. So you could have scout ships doing this. Ships in EVE travel for:
1) they go inside system move station/belt/moon 2) outside system so they move to another star
For 1) pvp is fine everybody agree I think For 2) the thing is you warp to a gate then go to next system. I just showed that you don't need to go through the choke points , if you don't trust autopilot. So it doesn't work. I would not remove gates I would remove gate camp only by forcing your opponents to intercept you during the warp.
So they would scan the system for someone warping to gate, send a fast ship to intercept you mid warp, gank you. So they would pick their targets, no need to kill the newbie in velator, they see what kind of ship is travelling, pursuit and catch.
This would be a dynamic way of controlling a system opposed as the static stupid way of gate camping.
Same for someone warping in system, they wouldn't be able to warp scramble you as you jump in but could start chasing you. With warp speed of frigate > cruiser > indies > BS.
Surely this would not be perfect need more thoughts but anything dynamic would be better than static.
|

Podee
Something Squishy
|
Posted - 2007.09.06 14:46:00 -
[115]
Nothing wrong with this mechanic. I mean i sometimes have to warp scram a carrier to get blown up. I find the more i travel and the better i learn the map, the better i am at locating gate camps and flying head first into them.
I'm in ur threadz, derailin ur postz. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 14:53:00 -
[116]
Originally by: Podee Nothing wrong with this mechanic. I mean i sometimes have to warp scram a carrier to get blown up. I find the more i travel and the better i learn the map, the better i am at locating gate camps and flying head first into them.
It's why I asked do you find that fun? Surely for you it is! But you would find ways to get blown up in belts I'm sure. However my opinion is obviously not the one of the majority so you can continue for quite a long time I guess.
|

Podee
Something Squishy
|
Posted - 2007.09.06 14:55:00 -
[117]
Originally by: Falbala
Originally by: Podee Nothing wrong with this mechanic. I mean i sometimes have to warp scram a carrier to get blown up. I find the more i travel and the better i learn the map, the better i am at locating gate camps and flying head first into them.
It's why I asked do you find that fun? Surely for you it is! But you would find ways to get blown up in belts I'm sure. However my opinion is obviously not the one of the majority so you can continue for quite a long time I guess.
The point is if i can use the map to find gate camps @ choke points for my purposes. You can use the same mechanics to avoid them.
I'm in ur threadz, derailin ur postz. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 15:03:00 -
[118]
And they can use the map as well to find me. This is dynamic I like that.
|

csebal
HUN Corp. HUN Reloaded
|
Posted - 2007.09.06 15:08:00 -
[119]
Originally by: Falbala Edited by: Falbala on 06/09/2007 14:39:14 Many PVP games don't have choke points.. How does it work in Shadowbane for example? You have scouts with tracking they spot hostiles and lead their group to them. So you could have scout ships doing this. Ships in EVE travel for:
1) they go inside system move station/belt/moon 2) outside system so they move to another star
For 1) pvp is fine everybody agree I think For 2) the thing is you warp to a gate then go to next system. I just showed that you don't need to go through the choke points , if you don't trust autopilot. So it doesn't work. I would not remove gates I would remove gate camp only by forcing your opponents to intercept you during the warp.
So they would scan the system for someone warping to gate, send a fast ship to intercept you mid warp, gank you. So they would pick their targets, no need to kill the newbie in velator, they see what kind of ship is travelling, pursuit and catch.
This would be a dynamic way of controlling a system opposed as the static stupid way of gate camping.
Same for someone warping in system, they wouldn't be able to warp scramble you as you jump in but could start chasing you. With warp speed of frigate > cruiser > indies > BS.
Surely this would not be perfect need more thoughts but anything dynamic would be better than static.
I would add alliances sentry guns too that would fire at their ennemies as they enter the system. That would mean territory control, gate camp is not.
Do you stop for just ONE second to think about the things you say?
1) EVE is a 3D universe. Its not like you just start running NNW and then you will catch up with the bad guys. A bit more complicated than that.
2) EVE is played in space, with distances called - for a reason - Astronomical Units (or AU). For distances of this proportion, the travel speed is fast.. quite fast.. as a matter of fact, its extremely fast. Standard travel ships for most ships is 3AU/s, which equals to about 450000km/s. For starters, the speed of light is only 300000km/s, meaning that the standard travel speed is 1.5 times the speed of light. Some ships can go even faster, making it 6, 9 or even 15AU/s.
There is no way on earth, you would be able to catch something at those speeds. Any scan data you could get would become obsolete by the time it reaches you.
This, added with the technical limitations of the game - which some already tried to explain to you - makes what you propose (or more like whine for) absolutely impossible. Keep on dreaming about it, but it will probably never happen.
ps. Alternative ways of travel? Say we *could* in theory just warp straight to the next system.. a rather close by system, which is merely 1 light year away from us. That is 9460528400000 km away. Given we travel at a very high speed, say 15AU/sec, we can do 2250000km/s. That would leave us with little more than 4.2 million seconds of travel time, which equals 48days, 15 hours, 57 minutes and 59 seconds. If im not mistaken that is.
Sure.. a viable alternative to avoid gate camps. My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 15:13:00 -
[120]
Edited by: Falbala on 06/09/2007 15:13:44
Originally by: csebal ]Do you stop for just ONE second to think about the things you say?
Alright, back on flaming... You need to read what you quote.
I didn't say warp from one system to another I said intercept mid-warp when they are going to the gate. Make scrambling impossible 20km around the gate and if you want to catch them run after them.
|
| |
|
| Pages: 1 2 3 [4] 5 :: one page |
| First page | Previous page | Next page | Last page |