| Pages: 1 2 3 4 5 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 13:28:00 -
[1]
Alright, I've played other PVP games and it was fun to play mouse and cat, I still have a thrill when I go mine in low sec or 0.0 and it's fun also to escape when a pirate attacks you. I'm not good at fighting and don't intend to become that way anytime soon.
However, what is the fun here?
Quote:
2007.09.03 21:21
Victim: ---- Alliance: NONE Corp: Federal Navy Academy Destroyed: Capsule System: ---- Security: 0.0
and also :
Quote:
2007.09.03 21:04
Victim: ---- Alliance: NONE Corp: Federal Navy Academy Destroyed: Capsule System: ---- Security: 0.0
and same here:
Quote:
2007.09.01 18:36 2007.09.01 18:31 2007.09.01 18:26 2007.09.01 18:22 2007.09.01 18:17 2007.09.01 18:05 2007.09.01 17:56
What did they win? Nothing. What did I (my alt) lose? Nothing. Did that prevent my alt to go where I intended her to go? No. Just time and missiles wasted. This is what makes gate camping boooooooorrrrrrrrriiiiiiiiinnnnnnnnnnnggggggggg.
She takes Velator, jump to the gate, it's camped, she gets podkilled, returns into the velator, goes back to the gate and so on....
CCP needs to do something against this. Really. This is the bad side of PVP. Gates need to go AWAY.
|

tla gnillortmurof
Minmatar
|
Posted - 2007.09.05 13:32:00 -
[2]
Well, for one thing, it gets your scout alt out of the area. Not that any reason is really needed.
NBSI (especially fun when you have no blues )
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 13:37:00 -
[3]
No. People podkill you because they can. There is no other reason. It's just stupid mindless PVP. A capsule doesn't go anywhere in a warp disruption field anyway.
|

Retribution01
|
Posted - 2007.09.05 13:45:00 -
[4]
First off it is not PvP!!! PvP assumes some ability to defend your self. GATE CAMPING is mugging just as if somebody hit you over the head as you walked out a door and then shot or knifed you so you die.
So GATECAMPERS = Muggers = EVIL!!!
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 13:51:00 -
[5]
Kill her once I understand, she could have a BPO in her Velator after all, but repeteadly is what puzzles me.
My point is when someone has decided to go somewhere it's impossible to prevent it unless you camp 24/7, and this is boring on both sides isn't it?
|

tla gnillortmurof
Minmatar
|
Posted - 2007.09.05 13:52:00 -
[6]
Originally by: Falbala No. People podkill you because they can. There is no other reason. It's just stupid mindless PVP. A capsule doesn't go anywhere in a warp disruption field anyway.
It's a scout alt by your own admission, so how is that a harmless thing to have sitting around your gate camp for longer than is absolutely necessary?
And in either case, yes it's because they can and no reason is necessary (NBSI). So what? You claim that you lost nothing from it. So, what's the problem?
|

Drasked
North Face Force
|
Posted - 2007.09.05 13:54:00 -
[7]
The sound.
|

Feirik
|
Posted - 2007.09.05 13:56:00 -
[8]
Say youre bored at a football field, someone shoots a ball near you. Of course you kick this ball off somewhere.
Imagine your velator as the ball.
Noobships are often annoying, as they sometimes tend to stalk you, like warp to some ongird but faraway spot of the gate youre camping.... and dont forget the 1 tritanium, just ask ginger how much it can add up if you catch em all...
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.05 13:59:00 -
[9]
Podkilling is innately satisfying to the pvper. Sort of a coup de grace.
It costs the victim their implants. Their replacements can cost billions.
It always costs the victim ISK when they need to buy a new clone.
Firing weapons costs ammo (ISK).
Pvp keeps the EVE economy stable. Even podkilling.
Did I sufficiently answer your question or were you just whining?
Gates need to go away? Why? So we can all float around in space without ever encountering anybody else? Do you realize how big space is? Without choke points, you'd never see anyone else. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Sonao
|
Posted - 2007.09.05 14:00:00 -
[10]
Edited by: Sonao on 05/09/2007 13:59:57 I know alot of people doing it for the killmail, not excluding myself.
We have had alot of nice loot for newbships before, we killed a reaper in lowsec which held a full set of +5 implants. It`s not like we will sit on a gate and say "oh theres a velator, lets cargoscan him to check if its worth shooting", lowsec is a one way entry, anything dies.
"Sorry for your loss"
|

Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
|
Posted - 2007.09.05 14:03:00 -
[11]
Originally by: Falbala No. People podkill you because they can. There is no other reason. It's just stupid mindless PVP. A capsule doesn't go anywhere in a warp disruption field anyway.
Let's look at pod killing a little closer shall we?
First of all even in the case of an obvious alt with no implants on (scout alt that is), the pod killing puts him in his cloning station. Which most probably is far away from the system that the incident happened, thus the killer manages to blind you for a certain amount of time. Giving him the option to change a lot, and give you a surprise.
Secondly this is EVE, where loss has impact. Pod Killing (while i am not that fond of it) has an economical impact on the victim via implants and clone cost. Also it has a fair chance that the victim will get frustrated and forget to upgrade the clone, resulting in a higher damage infliction on the next pod killing of him/her.
All in all it's usually not because they can, but there are strategic reasons behind this act. Like it or not there are.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 14:03:00 -
[12]
The problem is it's boring. Popping a roid is slightly funnier because you don't know when it will pop.
|

Erotic Irony
0bsession
|
Posted - 2007.09.05 14:05:00 -
[13]
Originally by: Falbala Alright, I've played other PVP games
Arguably you're not playing a serious pvp game if the death penalty doesn't force you to consider your actions carefully. I don't know of many games that really emphasize this in the same way Eve does. Maybe Lineage 2, but I haven't played it. Most "pvp" in other games is conflated PVE where the actual pvp content is quite slap-dash, wow's battlegrounds for example.
Quote: However, what is the fun here?
Fun is subjective, you're miserable and I'm thrilled. Subjective.
Alternatively, that pod is transformed into a killmail that then is logged onto a board that I then bring up to defend my e-honor.
Quote:
What did they win? Nothing. What did I (my alt) lose? Nothing. Did that prevent my alt to go where I intended her to go? No. Just time and missiles wasted.
Time is quite valuable actually.
The key to success in Eve is not the size of the blob but the speed and intuition of the scout forecasting movements, it doesn't matter that you don't see yourself as a scout but your ability to use throwaway characters to track players is invaluable. It makes sense they ganked you, there is absolutely no way to know who is behind the alts and its better to dictor and pod them all then allow them to scout you.
This ofcourse leads us into a discussion of alts, the utility of local and lack of combat sites at places other than gates.
Quote: CCP needs to do something against this. Really. This is the bad side of PVP. Gates need to go AWAY.
If you're worried about gate camps, use a covert scout, your pod scout, use the map for another entrance or simply get standings with the campers. Use your head rather than rant, in Eve laziness and sloppiness are punished mercilessly.
Cynoing and jump bridges have their own complications if you haven't noticed, but in principle I agree, I'd love to see real incentive to move fights elsewhere.
In practice you'll find the problem is not gatecamps, which are often loosely organized and breakable with less than half a dozen people, but with the benefits of focus fire and a lack of diminished returns. ___ Junkie Beverage: i use your tears to cyno in my laughter
|

tla gnillortmurof
Minmatar
|
Posted - 2007.09.05 14:09:00 -
[14]
Originally by: Falbala The problem is it's boring. Popping a roid is slightly funnier because you don't know when it will pop.
It's not boring. It's not exciting (unless there is no bubble in which case it is). It's a one second thing and you're gone. It doesn't exactly inconvenience us.
|

Dez Affinity
Ore Mongers R0ADKILL
|
Posted - 2007.09.05 14:13:00 -
[15]
Originally by: Falbala I'm not good at fighting and don't intend to become that way anytime soon.
What did they win? Nothing. What did I (my alt) lose? Nothing. Did that prevent my alt to go where I intended her to go? No. Just time and missiles wasted. This is what makes gate camping boooooooorrrrrrrrriiiiiiiiinnnnnnnnnnnggggggggg.
Just think that over real quick. You're not good at fighting, you don't want to be (you mean you don't enjoy it or it doesn't take priority in EVE) and you find gate camping boooooooooooorrrrrrrrrrrriiiiiiiiiiinnnnnnnnnnggggg. Well no ****zle, you're the one getting your alt popped over and over and not reaching your destination. What do you expect?
You losing something means nothing. You're always losing something anyway and that is time.
Originally by: Retribution01 First off it is not PvP!!! PvP assumes some ability to defend your self. GATE CAMPING is mugging just as if somebody hit you over the head as you walked out a door and then shot or knifed you so you die.
So GATECAMPERS = Muggers = EVIL!!!
Player versus Player.
I'll let you think that other for a little while.
Right, player versus player occurs everywhere and at all times, just because it isn't even sided PvP or because it isn't 'fair' doesn't mean it isn't pvp, it just means it's 'easy pvp'. PvP does not assume the ability to defend yourself. PvP assumes that 2 Players are taking part against each other. _______________
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 14:17:00 -
[16]
Originally by: Erotic Irony [Arguably you're not playing a serious pvp game if the death penalty doesn't force you to consider your actions carefully. I don't know of many games that really emphasize this in the same way Eve does. Maybe Lineage 2, but I haven't played it. Most "pvp" in other games is conflated PVE where the actual pvp content is quite slap-dash, wow's battlegrounds for example.
Acutally, I've played EQ1 and EQ2 PVP servers, UO Siege Perilous, PVP servers on NWN1, Shadowbane and Lineage 2, I've never played WOW.
Only EQ1 PVP server could be more boring that EVE gate camps because of corpse camp. i've happened to be corpse camped 6 hours and it was surely very boring. In the end I got the corpse campers killed by luring them to the guards. But they wouldn't stop on their own, just like gate campers wouldn't stop killing an alt repeteadly just because they can.
I admit that regular PVP in EVE is fun and interesting, I just say that this particular form which is mindless podkilling must stop. And if the strategy would be to scare them to keep them away, after the 10th time the victim comes back you could take into consideration that it doesn't work...
And to those who try to explain this is a strategy please stop because you have no idea of what strategy is, if you want victims (and them to be profitable) the first thing to do is to make them feel saecure, not kill them already when they pop the head out.
|

Erotic Irony
0bsession
|
Posted - 2007.09.05 14:23:00 -
[17]
Originally by: Falbala And to those who try to explain this is a strategy please stop because you have no idea of what strategy is
QFT ___ Junkie Beverage: i use your tears to cyno in my laughter
|

consider telos
Rionnag Alba Triumvirate.
|
Posted - 2007.09.05 14:30:00 -
[18]
Calling it boring is your point of view. It may not be an exhilirating aspect of pvp in eve, but it fills the time between a big target coming through a gate. Think, if it was so boring why would they do it? This thread is a whine about you being killed lots of times, thinly veiled as critique of eve's "boring" pvp gameplay. I see through your cheap veil! 
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 14:39:00 -
[19]
Take it as a whine if you like, however doing this makes you predictable, and as such makes you vulnerable in PVP.
Someone said we need choke points. This is wrong. EVE ancestor, Frontier Elite had jump clouds that you could analyze and you would jump after a big ship and still get to the destination before it. Removing gates would not end the gank it would end mindless killing.
|

Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
|
Posted - 2007.09.05 14:44:00 -
[20]
So in fact you are not whining about pod killing (although you try to make it sound like that), but about gatecamps.
Well there is a way to break gatecamps and that includes other players too, or a very fast aligning ship, or many warp stabs.
I agree it's a lame tactic but sometimes it leads to nasty surprises for the campers.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Captian Internet
|
Posted - 2007.09.05 14:47:00 -
[21]
Originally by: Falbala No. People podkill you because they can. There is no other reason. It's just stupid mindless PVP. A capsule doesn't go anywhere in a warp disruption field anyway.
Or maybe its because Capsule Scouts are F'ng annoying
Originally by: Retribution01 First off it is not PvP!!! PvP assumes some ability to defend your self. GATE CAMPING is mugging just as if somebody hit you over the head as you walked out a door and then shot or knifed you so you die.
So GATECAMPERS = Muggers = EVIL!!!
Its PvP as long as there are people involved idiot Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Reem Fairchild
|
Posted - 2007.09.05 14:49:00 -
[22]
Originally by: Mithrantir Ob'lontra Well there is a way to break gatecamps and that includes other players too, or a very fast aligning ship, or many warp stabs.
Cloaking Ares. Nearly impossible to catch in all but a tiny few situations.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 14:51:00 -
[23]
Again take it as a whine if you want, it seems you are happy with it, so it's good to know that it makes at least one player happy. There are other ways to achieve the same results and are less boring, but you don't want to hear about it it's alright.
As I said you should try popping roids it's about the same fun level.
|

Captian Internet
|
Posted - 2007.09.05 14:59:00 -
[24]
Originally by: Falbala Again take it as a whine if you want, it seems you are happy with it, so it's good to know that it makes at least one player happy. There are other ways to achieve the same results and are less boring, but you don't want to hear about it it's alright.
As I said you should try popping roids it's about the same fun level.
Roids don't carry faction loot
Or scout for other valuables
Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Exlegion
KnightRaven Research KnightRaven Alliance
|
Posted - 2007.09.05 15:03:00 -
[25]
Always keep your alt scout near the system your main is in. And always update your alt's clone station. That way if your alt gets pod-killed your clone will be nearby. Also, use a shuttle instead of a newbie frig for your alt. The shuttle is much quicker to warp. Updating your clone station and purchasing a shuttle will not cost your more than 20,000 isk everytime your alt gets popped.
It isn't very honorable to use zero/low-risk alts. But gatecamping isn't exactly an honorable profession either.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 15:04:00 -
[26]
I said one time I understand, but after the 10th time I doubt you would find faction loot in cargo, and pods don't carry cargos anyway.
|

Captian Internet
|
Posted - 2007.09.05 15:06:00 -
[27]
Originally by: Falbala I said one time I understand, but after the 10th time I doubt you would find faction loot in cargo, and pods don't carry cargos anyway.
pods don't smack in local either Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

consider telos
Rionnag Alba Triumvirate.
|
Posted - 2007.09.05 15:09:00 -
[28]
Originally by: Falbala Take it as a whine if you like, however doing this makes you predictable, and as such makes you vulnerable in PVP.
Someone said we need choke points. This is wrong. EVE ancestor, Frontier Elite had jump clouds that you could analyze and you would jump after a big ship and still get to the destination before it. Removing gates would not end the gank it would end mindless killing.
I'm not sure how this makes me predictable, and therefore vulnerable in pvp. 
There's a technical reason why there's jumpgates. Think how the server(s) would perform with all 34 thousand people on the same node! Jumpgates are a clever way of seperating nodes i.e. cutting the game into bite size portions for you, the end user, and ccps server cluster to process. Everyone knows how jita is and it's a super reinforced node. So, you can't just get rid of gates and make it a seamless universe like elite.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 15:14:00 -
[29]
How it makes you predictable? Very well. I go on TS with my team, send the fake alt scout, you lock the Velator you blast it, and when you are locking the pod I say to my team "JUMP" they go in lock you and kill you. Anything which is repeated gets you killed. Also you lose one target on your ship wich is a weakness.
If you are not sure how this makes you vulnerable maybe you should not do pvp at all. I'm not very good at it but it seems you could use some advices.
|

consider telos
Rionnag Alba Triumvirate.
|
Posted - 2007.09.05 15:34:00 -
[30]
Edited by: consider telos on 05/09/2007 15:37:08
Originally by: Falbala How it makes you predictable? Very well. I go on TS with my team, send the fake alt scout, you lock the Velator you blast it, and when you are locking the pod I say to my team "JUMP" they go in lock you and kill you. Anything which is repeated gets you killed. Also you lose one target on your ship wich is a weakness.
If you are not sure how this makes you vulnerable maybe you should not do pvp at all. I'm not very good at it but it seems you could use some advices.
So, you'll catch me out while i'm locking down the pod and taking down it's armor. It'd be insta popped. If I was ignorant as yourself about pvp, you could get caught out. It's understandable that you came to that conclusion because of your lack of pvp experience. If I was in a gate camp I'd be sitting 180km off the gate in a sniping t2 bs or hac. The gate would be bubbled up and intys zooming about inside tackling. There would be a scout on the other side of the gate watching what is coming through. So, if you had overwhelming numbers in comparison to my gatecamp and was a no win situation our scout would tell us, and we'd warp off. 
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 15:45:00 -
[31]
Edited by: Falbala on 05/09/2007 15:45:33 You just thought about something that would defeat what I said but with this you wouldn't catch a shuttle or a fast frigate I think. Insta popped I doubt it the locking time on a BS is long you know.
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.09.05 15:50:00 -
[32]
Originally by: Falbala Edited by: Falbala on 05/09/2007 15:45:33 You just thought about something that would defeat what I said but with this you wouldn't catch a shuttle or a fast frigate I think. Insta popped I doubt it the locking time on a BS is long you know.
did you have ever been in a gate camp? Bubble rings any belts to you? Frigs can really escape by MWDing back to fate if they are very fast. But you won warp away witha large bubble on gate.
If brute force doesn't solve your problem... you are not using enough |

Ares Lightfeather
Gallente
|
Posted - 2007.09.05 15:52:00 -
[33]
Originally by: consider telos
There's a technical reason why there's jumpgates. Think how the server(s) would perform with all 34 thousand people on the same node! Jumpgates are a clever way of seperating nodes i.e. cutting the game into bite size portions for you, the end user, and ccps server cluster to process. Everyone knows how jita is and it's a super reinforced node. So, you can't just get rid of gates and make it a seamless universe like elite.
Errr there is no technical reason behind it, just the "need" for the game to make space smaller by forcing all people to some places, therefore CREATING lag, instead of reducing it.
Getting rid of gates wouldn't change the separation between systems. Something would still be needed to warp from a system to another. But instead of jumping to a specific place, you could appear in some random place in the target system. And that would make Eve more fun in my opinion... and even funnier were space not so devoid of anything.
-- Siggie ! Come back here ! --
Originally by: Victor Valka
Originally by: MotherMoon well a drone UI is a bit of an artist job
Drone AI is obviously done by an artist too. One that is heavily into abstract
|

Freelanc3r
Caldari Xoth Inc Firmus Ixion
|
Posted - 2007.09.05 15:56:00 -
[34]
Reasons for podkilling
- Crows, Sabres and Vagabond's with snake implants are irritating
- Killing people with implants it worthwhile
- The pod can't scout you and can't keep tabs on your gang. If I saw a noob velator jumping into a bubble camp time and time again I would kill it because of the very likely chance its a noob alt trying to spy on your gang.
- It ****es your enemies off because they have to fly back
- Your enemies have to spend isk on a new clone
- You get to shout "Point on the pod" joyously on teamspeak
- Some just do it for the lulz
Whichever reason you take - there are many valid reasons for podding. -----------------------------------
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 15:58:00 -
[35]
Originally by: Kagura Nikon
Originally by: Falbala Edited by: Falbala on 05/09/2007 15:45:33 You just thought about something that would defeat what I said but with this you wouldn't catch a shuttle or a fast frigate I think. Insta popped I doubt it the locking time on a BS is long you know.
did you have ever been in a gate camp? Bubble rings any belts to you? Frigs can really escape by MWDing back to fate if they are very fast. But you won warp away witha large bubble on gate.
All the gate camps where I've been caught was because there were interceptors at gate, what you say is probably true but it never happened to me. That would hurt to lose all this stuff because you need to go away with your gang no? A mobile large warp disruptor only costs 15Misk or so on market.. How many would you put?
I'm unsure but you can warp away if your warp disruptor is active? Sounds unfair to me.
|

MITSUK0
|
Posted - 2007.09.05 15:59:00 -
[36]
Originally by: Freelanc3r - Some just do it for the lulz

|

Steve Hawkings
|
Posted - 2007.09.05 16:06:00 -
[37]
just another crying victim. If you cant get past a low sec gate camp in a pod, you have problems tbh.
|

heheheh
Singularity. Fallen Souls
|
Posted - 2007.09.05 16:07:00 -
[38]
A miner saying that podkilling is boring. lol
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 16:11:00 -
[39]
I don't mine I was saying popping roids is funnier, you should try really.
|

tla gnillortmurof
Minmatar
|
Posted - 2007.09.05 16:19:00 -
[40]
Originally by: Freelanc3r - You get to shout "Point on the pod" joyously on teamspeak
And "local one down" sarcastically when it goes poof. 
|

Captian Internet
|
Posted - 2007.09.05 16:20:00 -
[41]
Originally by: Falbala
Originally by: Captian Internet
Originally by: Falbala I said one time I understand, but after the 10th time I doubt you would find faction loot in cargo, and pods don't carry cargos anyway.
pods don't smack in local either
roids neither.
I meant to say scrambled eggs Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 16:23:00 -
[42]
Sorry all but I prefer PVP battles like this, after grappling your opponent ship, you board it and the real fight begins:
But if you are satisfied with gates and camps, it's all good for you, please continue.
|

Baaldor
Caldari Igneus Auctorita GoonSwarm
|
Posted - 2007.09.05 16:54:00 -
[43]
Yes gate camping can be boring at times. Looking for the warning label on the gate could be the only excitement you get.
However, when we set up a gate camp, it is one of those duties we preform because its a part of our over all tactical operations.
I don't care if we kill your pod 15 times. We don't know you . We don't know your relation with our enemy. We are not going to break for tea and interview you and do a back ground check to see if you are cool to let pass.
And by the way, for someone that has admitted to not having the skill nor "want" to PvP, tell me why you persist in lecturing us what PvP is and is not? If it is not what you like then Tough****it.
What this boils down to is that it annoys you and you are here to ***** about it. I have mined, built, researched yada yada. And I can attest to this. Sitting at a gate camp with my mates popping pods is ten times more fun than humping roids or any of the other drudgery I have done in the past.
What you consider as fun applies to you. And should have no bearing on how I play my game. If I want to spend 15$ per month sitting my ass 8 hours a day to pod you over and over again..and giggle every time I do it. Then to me its worth my 15$. Keep your game play style to your self.
THE PRIVIOUS VIEWS AND STATEMENTS DO NOT REPRESENT AND OR SUPPORTED BY THE MANY VOICES IN MY HEAD. |

consider telos
Rionnag Alba Triumvirate.
|
Posted - 2007.09.05 17:15:00 -
[44]
Originally by: Falbala Edited by: Falbala on 05/09/2007 15:45:33 You just thought about something that would defeat what I said but with this you wouldn't catch a shuttle or a fast frigate I think. Insta popped I doubt it the locking time on a BS is long you know.
I don't think about it, I do it that way. I said, "hac" also. Bs's to deal the damage. Hacs to track and kill the intys and pods. The fact that you are having to think about this, which is obvious to any half-assed pvp'er, shows how ignorant you are. Don't get mad, and whine more, it's just the truth.  
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 17:21:00 -
[45]
Originally by: Baaldor Keep your game play style to your self.
Exactly, I've been away 2 years because I didn't like gate camping, and I've already cancelled again because I still don't like it. I've made 2 billions isk in the meantime but that didn't make it any funnier...
It's not even DIFFICULT. It's just BORING! There is no CHALLENGE to me to go to Solitude from Sinq Laison. Just a few hours WASTED.
And no you won't have my stuff don't even ask, see you in 3 years, maybe this time things will have EVOLVED.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 17:30:00 -
[46]
Originally by: consider telos
Originally by: Falbala Edited by: Falbala on 05/09/2007 15:45:33 You just thought about something that would defeat what I said but with this you wouldn't catch a shuttle or a fast frigate I think. Insta popped I doubt it the locking time on a BS is long you know.
I don't think about it, I do it that way. I said, "hac" also. Bs's to deal the damage. Hacs to track and kill the intys and pods. The fact that you are having to think about this, which is obvious to any half-assed pvp'er, shows how ignorant you are. Don't get mad, and whine more, it's just the truth.  
You know when my guild leader in Shadowbane teleported us on the wall of the ennemy town, that was tactics, that was brilliant, that was good PVP. What you do at gates in EVE doesn't interest me at all, it's just dull and boring. Tes I'm ignorant of it, it's really ininteresting, in the end you kill a pod, you could do that with a needle, or a mining laser I couldn't care less.
I like when it is dynamic not static.
|

Mrmuttley
Guns 'N' Hoses
|
Posted - 2007.09.05 17:53:00 -
[47]
@ OP
Did you ever consider that gate camping is indeed boring but also nessecary to control and area. This boredom is precisely why they kill non threatening targets. The people in that camp were there and loaded up with ammo anyway and therefore popping your pod was almost inevitable.
I will say that at this stage you don't seem to understand that a disposable alt can be very dangerous used properly. Information is powerful therefore it is in the gate campers interest to kill the alt pilot who could be an alt scout of one of their enemies coming to see how strong the camp is and what size of force they need to bring to break up that camp.
Whether you are an alt of their opponents is not too relevant. Potential threat has to be acted on before it turns in to demonstrated threat. . |

Laboratus
Gallente BGG League of Abnormal Gentlemen
|
Posted - 2007.09.05 18:01:00 -
[48]
Pod killing sends the target to his home base, effectively putting that character out of the fight for another 10-30 minutes, depending on distance. In 0.0 warfare this can mean 30+ jumps and effectively puts that character completely out of the current battle. Exploiting the newb ship system however is something to be frowned upon... ___ P.S. Post with your main. Mind control and tin hats |

Baaldor
Caldari Igneus Auctorita GoonSwarm
|
Posted - 2007.09.05 18:17:00 -
[49]
Originally by: Falbala
Originally by: Baaldor Keep your game play style to your self.
Exactly, I've been away 2 years because I didn't like gate camping, and I've already cancelled again because I still don't like it. I've made 2 billions isk in the meantime but that didn't make it any funnier...
It's not even DIFFICULT. It's just BORING! There is no CHALLENGE to me to go to Solitude from Sinq Laison. Just a few hours WASTED.
And no you won't have my stuff don't even ask, see you in 3 years, maybe this time things will have EVOLVED.
Oh wait let me guess..you are one of those UBER WoW guys that believe that all MMO online games should be modeled after their style of PvP. And non consensual PvP is a broken mechanic.
ROFL..you annoying self righteous little troll. Trying to mask this thread to hide the fact that you got your ass handed to you and now you are leaving because "its not fair."
I can see it now, a little brat standing in the corner with his arms crossed and lip out pouting because no one is playing the game right!
ROFL
THE PRIVIOUS VIEWS AND STATEMENTS DO NOT REPRESENT AND OR SUPPORTED BY THE MANY VOICES IN MY HEAD. |

Ira Theos
|
Posted - 2007.09.05 18:30:00 -
[50]
I have to agree with the OP that gatecamping is:
A) A sorry and sad excuse for PvP foisted upon us as a result of the incredibly dull game model that uses gates as "choke points" between systems and....
B) An insult to the whole community of PvP pilots in general.
Why? It's because CCP chose this model due to the fact that they think you are too stupid and lazy too probe, locate, maneuver, coordinate and concentrate forces on an enemy target. In other words, because they think none of you are capable of real PvP.
Personally I am offended by it.
|

Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.09.05 18:34:00 -
[51]
Are you saying gatecamping is bad or repeated podkilling of a persistent individual is bad?
If I have decided that I do not want anyone to pass through my gate camp then I'm not going to let them pass...even if it is the same person for the 10th...11th...12th...or X time.
It's stupid to let people pass your gatecamp. You don't get a killmail if you do. It's all about the killmail =P ---
Put in space whales!
|

Securion Wolfheart
Satanic Red
|
Posted - 2007.09.05 18:37:00 -
[52]
Originally by: Ira Theos I have to agree with the OP that gatecamping is:
A) A sorry and sad excuse for PvP foisted upon us as a result of the incredibly dull game model that uses gates as "choke points" between systems and....
B) An insult to the whole community of PvP pilots in general.
Why? It's because CCP chose this model due to the fact that they think you are too stupid and lazy too probe, locate, maneuver, coordinate and concentrate forces on an enemy target. In other words, because they think none of you are capable of real PvP.
Personally I am offended by it.
/Signed -----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 19:01:00 -
[53]
Originally by: Mrmuttley @ OP
Did you ever consider that gate camping is indeed boring but also nessecary to control and area. This boredom is precisely why they kill non threatening targets. The people in that camp were there and loaded up with ammo anyway and therefore popping your pod was almost inevitable.
What puzzles me is instead of telling CCP this is boring change the game rules, you are all happy with it. You could exercise control otherwise, for example with watcher devices that would send you a warning when someones comes to YOUR belt. Or you could chase and intercept ships mid warp. But no, all is fine, lets camp gates and podkill the velators and ibis.
Quote:
I will say that at this stage you don't seem to understand that a disposable alt can be very dangerous used properly. Information is powerful therefore it is in the gate campers interest to kill the alt pilot who could be an alt scout of one of their enemies coming to see how strong the camp is and what size of force they need to bring to break up that camp.
Seriously? I recognised I have little experience of PVP in EVE and then I'm accused of lecturing others... But seriously, don't tell me things like that! A dedicated spy would never ever go into a Velator through a gate to spy on you! Come on... You really mean it?
Alright let me give you an hint (and sorry for the lecturing...). You go through the gate when it is empty, you move 300km (or more) away from the gate, you jettison something, 1 tritanium is perfect, you bookmark your jettison, retrieve the jettison so space looks empty again, dock or warp to a safe spot. Logout. When you come to the system, wake up your alt, warp to your bookmark and look what's going on. You will see everything, warp away when you're done and before they catch you. This is stage one of spying, there are more elaborated methods using scanner or probing. ¿ People who send alts through gates are certainly not your ennemies or you have brainless opponents.
|

tla gnillortmurof
Minmatar
|
Posted - 2007.09.05 19:08:00 -
[54]
Originally by: Falbala But no, all is fine, lets camp gates and podkill the velators and ibis.
We're certainly more happy when a battleship (and even more so when it's a whole fleet of ships) jumps through than when a Velator come in, but that doesn't mean that your scout alt's Velator is going to end up any less dead than the battleship.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 19:12:00 -
[55]
Edited by: Falbala on 05/09/2007 19:12:37
Originally by: tla gnillortmurof
Originally by: Falbala But no, all is fine, lets camp gates and podkill the velators and ibis.
We're certainly more happy when a battleship (and even more so when it's a whole fleet of ships) jumps through than when a Velator come in, but that doesn't mean that your scout alt's Velator is going to end up any less dead than the battleship.
And how would it be if you were spotting a battleship travelling across the system on your scanners, send an interceptor to scramble it and then you would come to help the interceptor before the battleship destroys it? Wouldn't it be more fun? Why are you satisfied with gates which is the worst way of PVP in space?
|

Cpt Branko
The Bloody Red
|
Posted - 2007.09.05 19:18:00 -
[56]
Edited by: Cpt Branko on 05/09/2007 19:18:56
Originally by: Falbala
And how would it be if you were spotting a battleship travelling across the system on your scanners, send an interceptor to scramble it and then you would come to help the interceptor before the battleship destroys it? Wouldn't it be more fun? Why are you satisfied with gates which is the worst way of PVP in space?
LOL. This is impossible. If the BS is travelling, then you either catch him at a gate or don't catch him at all. Gate-camping is the only way to catch travellers. I hate to say it, but you have no idea how EvE works.
Anyway, if you're travelling and need a scout, well, the scout is worthless if it just sits in one system, ruling your idea about logging on at a BM useless, unless the system is the final destintion and the only campable destination (basically, if you're next door).
At any rate, gatecamping gives you kills & loot (and ransom occasionally, if you can camp both sides of the gate with a superior force), and is the ONLY way to catch people.
This is how EvE works. If you want to PvP/pirate, you can't just scour the belts & probe safespotted/mission running people out, or you reduce your target selection a lot.
With warp to 15, it was possible to catch (slow and fragile) people going somewhere, but now it isn't, and you camp the gate exits.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
|

Yuleth Gix
|
Posted - 2007.09.05 19:19:00 -
[57]
can i have your stuff?
|

v1nk3r
Aliastra
|
Posted - 2007.09.05 19:21:00 -
[58]
I'm two-sided on this argument.
One side of me supports COMPLETELY free and open PvP/tactics, which one would be gate camping with warp fields.
The other side of me wants fun PvP, and gate camping is not fun, nor a challenge. It's stupid.
|

tla gnillortmurof
Minmatar
|
Posted - 2007.09.05 19:23:00 -
[59]
Edited by: tla gnillortmurof on 05/09/2007 19:23:53
Originally by: Falbala And how would it be if you were spotting a battleship travelling across the system on your scanners, send an interceptor to scramble it and then you would come to help the interceptor before the battleship destroys it? Wouldn't it be more fun? Why are you satisfied with gates which is the worst way of PVP in space?
That sounds like almost what happened in a small roaming gang I was part of last night, except our scout was a Stabber (since our scout had to log and we had nothing better in the gang to scout with) and he was two jumps ahead of the gang when he managed to catch up with the Drake we were chasing and tackle him rather than in the same system.
Also, when a scout jumps in, scans out ratters in the belts before they see him in local and warp to a safe, tackles them and then the rest jump in and kill them is also kind of the same thing.
So, what you describe already happens all the time.
|

Some Caldari
Caldari Shadow Warrioz
|
Posted - 2007.09.05 19:25:00 -
[60]
You can have much more fun with a frozen corpse then you can with a lump of Veldspar. ------------
Originally by: Nyphur Mining is women's work, dammit!
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 19:26:00 -
[61]
Edited by: Falbala on 05/09/2007 19:25:59
Originally by: Cpt Branko I hate to say it, but you have no idea how EvE works.
I have asked how you would like if it was working that way. Read what you quote please.
|

Mrmuttley
Guns 'N' Hoses
|
Posted - 2007.09.05 19:29:00 -
[62]
Originally by: Falbala
¿ People who send alts through gates are certainly not your ennemies or you have brainless opponents.
You have to get the scout thought the gate in the first place? With 3 characters per account and 5000 solar systems you would need almost 1700 account to have a character in each solar system with a bunch of book marks for observation points. Even if there were only about 100 systems worth scouting (and I'm sure there are a lot more ) that would still be 30 scouting accounts. As this is not feasible for most people then moving scouting alts around is important.
I have sent alts through gates many, many times to check if it was camped or to observe what was going on in a camp. I would think that as it saved me losing valuable ships and/or this characters clone my actions were far from "brainless" Again I suggest that your experience with fighting in Eve is limited as is demonstrated by your comments. . |

Sakura Nihil
Tabula Rasa Systems The Star Fraction
|
Posted - 2007.09.05 19:31:00 -
[63]
Originally by: Falbala No. People podkill you because they can. There is no other reason. It's just stupid mindless PVP. A capsule doesn't go anywhere in a warp disruption field anyway.
Its a source of corpses. I wouldn't call that pointless .
Eve Golden Rules |

Some Caldari
Caldari Shadow Warrioz
|
Posted - 2007.09.05 19:32:00 -
[64]
^^ ------------
Originally by: Nyphur Mining is women's work, dammit!
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 19:36:00 -
[65]
Originally by: MrmuttleyYou have to get the scout thought the gate in the first place? [:roll: With 3 characters per account and 5000 solar systems you would need almost 1700 account to have a character in each solar system with a bunch of book marks for observation points. Even if there were only about 100 systems worth scouting (and I'm sure there are a lot more ) that would still be 30 scouting accounts. As this is not feasible for most people then moving scouting alts around is important.
If you have an ennemy you have a territory. So you control 5000 systems? Interesting. You would have to be in 3 systems max to be efficient.
Quote:
I have sent alts through gates many, many times to check if it was camped or to observe what was going on in a camp. I would think that as it saved me losing valuable ships and/or this characters clone my actions were far from "brainless" Again I suggest that your experience with fighting in Eve is limited as is demonstrated by your comments.
I was answering to someone saying "Scouts work for our ennemies, it is dangerous to let them go", you use scout exactly like I do but if you were in a war you would not do like that or you would be very stupid.
I suggest you read more carefully next time.
|

Cpt Branko
The Bloody Red
|
Posted - 2007.09.05 19:49:00 -
[66]
Edited by: Cpt Branko on 05/09/2007 19:49:19
Originally by: Falbala
I was answering to someone saying "Scouts work for our ennemies, it is dangerous to let them go", you use scout exactly like I do but if you were in a war you would not do like that or you would be very stupid.
I suggest you read more carefully next time.
If you use stationary scouts for any movement involving more then one jump, you're being very stupid.
Me and my gang of merry outlaws (or any other) could go camp a random gate along the way for kills&profit. The enemy you intend to attack could very well be sitting in any of the X systems along the way. Some random neutrals might be hunting there. So on and on. Basically, refrain from criticising EvE PvP unless you have *viable* points to make.
Oh, btw, catching people travelling doesn't work that well outside of 0.0 or catching flashy reds, and needs a few gates to catch a guy if you're flying ships of the same class. I unfortunately can't tackle a Drake at a gate in low-sec with a stabber (unless he's flashy red) or the gate guns will make mince-meat out of me in ten seconds flat ;P
Also, trying to catch someone does bring the possibility of being caught in a camp yourself.
Basically, gatecamping is the safe and reliable way to catch most travellers, provided you've got a scout in the system along the way (so if any blob approaches, you bugger out). Which is one shining example of EvE teamwork 
And, yes, PvP is fun.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
|

Mrmuttley
Guns 'N' Hoses
|
Posted - 2007.09.05 20:02:00 -
[67]
Originally by: Falbala
I was answering to someone saying "Scouts work for our ennemies, it is dangerous to let them go", you use scout exactly like I do but if you were in a war you would not do like that or you would be very stupid.
I suggest you read more carefully next time.
Ok explain why to a stupid brain damaged pilot why scouting a gate with a noob corp alt would be stupid in wartime? . |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 20:06:00 -
[68]
Originally by: Cpt Branko The enemy you intend to attack could very well be sitting in any of the X systems along the way.
Seriously? Are you kidding? Did you ever heard about Location agents? I mean I am not an expert PVPer but don't try to fool me, I can spot you wherever you are if I want to. If you want to refute my points you have to be better than that.
If I was a spy I would :
ask Location agent where you hangout, go to your systems and bookmark all the gates, it would not take long to find you believe me. If I was near my HQ I would tell you where you are right now.
People who send scouts through gates are not chasing you. If someone is chasing you and they know what they are doing then you will feel the difference.
|

Tao Han
Synthetic Frontiers
|
Posted - 2007.09.05 20:12:00 -
[69]
Why should they not kill your undefended pod? You are in lowsec or in 0.0, whatever, you know that they can and will pod you.
If I killed your ship in 0.0 and your pod was left hanging in the empty reaches of space, give me one single reason NOT to pod you.
And no, ammo cost is not a good reason  ------
|

Baaldor
Caldari Igneus Auctorita GoonSwarm
|
Posted - 2007.09.05 20:17:00 -
[70]
Originally by: Falbala
Originally by: Cpt Branko The enemy you intend to attack could very well be sitting in any of the X systems along the way.
Seriously? Are you kidding? Did you ever heard about Location agents? I mean I am not an expert PVPer but don't try to fool me, I can spot you wherever you are if I want to. If you want to refute my points you have to be better than that.
If I was a spy I would :
ask Location agent where you hangout, go to your systems and bookmark all the gates, it would not take long to find you believe me. If I was near my HQ I would tell you where you are right now.
People who send scouts through gates are not chasing you. If someone is chasing you and they know what they are doing then you will feel the difference.
Its not the person in question. Its troop movements, ship types and so on. And I know for a fact that your locater agent will NOT tell you that. This is so far above your head you have no idea what you are arguing about!
Just leave it alone. You should have instead been asking questions to understand before you started to debate the issue.
THE PRIVIOUS VIEWS AND STATEMENTS DO NOT REPRESENT AND OR SUPPORTED BY THE MANY VOICES IN MY HEAD. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 20:17:00 -
[71]
The last who podded me, though that was in low sec, not 0.0, I came back and rented an office at his station, that costed me 5M but I'm satisfied to know that this will cost him more money next month. I told them pod me again and I renew the bill. They didn't do that, probably they had better things to do...
Money much better put than if I added it to his bounty if you ask me.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 20:22:00 -
[72]
Originally by: Baaldor [Its not the person in question. Its troop movements, ship types and so on. And I know for a fact that your locater agent will NOT tell you that. This is so far above your head you have no idea what you are arguing about! Just leave it alone. You should have instead been asking questions to understand before you started to debate the issue.
Alright, once again for you who have troubles understanding, the statement was "We pod because they are scouts sent by our ennemies". I say "Wrong". Now you are speaking about something completely different like ships movement and not people, you tell me I have no clue what I'm talking about. It's you who have no clue.
|

Cpt Branko
The Bloody Red
|
Posted - 2007.09.05 20:25:00 -
[73]
Originally by: Falbala
Seriously? Are you kidding? Did you ever heard about Location agents? I mean I am not an expert PVPer but don't try to fool me, I can spot you wherever you are if I want to. If you want to refute my points you have to be better than that.
Again, you have NO idea. First, they are NOT instantenous in response, and, basically, by the time you're done clicking, they could be somewhere else.
Second, most gangs can change systems in about 30-45 seconds. Try running a locator agent to determine where a Veto gang is at the moment. It's blind luck if they're still within five systems range when you're done messing around talking to your agent.
Originally by: Falbala
ask Location agent where you hangout, go to your systems and bookmark all the gates, it would not take long to find you believe me. If I was near my HQ I would tell you where you are right now.
So, if a corp with a hundred members (a normal sized corp) is roaming, you'd get locator agent information on *all* of them? They could be 50 jumps away when you do. They could be camping the next gate from where you are waiting you to jump through. They could be bloody everywhere. Locator agents over time might give you intel where people typically hang out. However, when you make a move, you scout. Or risk dying in a horrible ambush the very next gate.
Hell, any band of merry outlaws could be camping the next gate because we want your loot. Anyone could. It's not you and the war target corp alone in the EvE universe.
Learn the ropes, then come back and tell people that they have no idea.
Originally by: Falbala
People who send scouts through gates are not chasing you.
Yes. People who send scouts through gates are primarily trying not to die.
Originally by: Falbala
If someone is chasing you and they know what they are doing then you will feel the difference.
I get chased on a daily basis by people who (some more, some less) know what they're doing, simply because I'm a target. I'd be very happy if none of them were scouting and we had scouts available. 
Originally by: Falbala
Send them at the gate in an alt corp but why would you go to the lock range of your ennemies? You could be at 10000km with a scanner you would not be easily caught and you would know what is going on.
Yeah, true, but that doesn't answer *any* of my points, and you still need a scout for movement without dying.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
|

Captian Internet
|
Posted - 2007.09.05 20:26:00 -
[74]
Look you block head every one I've pod killed was a damn 0.0 Farmer Hauler scout.
Corpses clutter up my tiny tiny cargo hold. Its to get them out of local thats why I pod kill all because your damn velator can't escape a bubble is no reason to cry Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 20:29:00 -
[75]
Originally by: Cpt Branko [Again, you have NO idea. Yes. People who send scouts through gates are primarily trying not to die.
I have no idea but you admit my point. That works for me.
|

Baaldor
Caldari Igneus Auctorita GoonSwarm
|
Posted - 2007.09.05 20:38:00 -
[76]
Originally by: Falbala
Originally by: Baaldor [Its not the person in question. Its troop movements, ship types and so on. And I know for a fact that your locater agent will NOT tell you that. This is so far above your head you have no idea what you are arguing about! Just leave it alone. You should have instead been asking questions to understand before you started to debate the issue.
Alright, once again for you who have troubles understanding, the statement was "We pod because they are scouts sent by our ennemies". I say "Wrong". Now you are speaking about something completely different like ships movement and not people, you tell me I have no clue what I'm talking about. It's you who have no clue.
You were speaking of locater agents. I was telling you that locater agent will NOT tell you anything about troop moments, ship types. I was trying to get you to understand what scouts and such do and capable of. So we NEUTRALIZE ALL NBSI!!!
You are just ****ed because you got popped. I would not be surprised if it happens again...soon.
THE PRIVIOUS VIEWS AND STATEMENTS DO NOT REPRESENT AND OR SUPPORTED BY THE MANY VOICES IN MY HEAD. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 21:15:00 -
[77]
Originally by: Baaldor You were speaking of locater agents. I was telling you that locater agent will NOT tell you anything about troop moments, ship types. I was trying to get you to understand what scouts and such do and capable of. So we NEUTRALIZE ALL NBSI!!!
You are just ****ed because you got popped. I would not be surprised if it happens again...soon.
I was speaking about locator agents because Cpt mentioned he was moving between systems... I perfectly know what scouts are for, I played one in Shadowbane. When I was spying a city I was not going visible through the main door, this is what you explain me your ennemies scout are doing. There are more than one ways around in EVE, if you trust autopilot then you know nothing, I can go from Sinq Laison to Solitude without going to Syndicate, it just takes a lot of jumps.
About your threatening, it's not very wise, you could lose more than I would on that one. Specially since I have money and I'm bored I could fund someone to war your corp.
|

Podee
Something Squishy
|
Posted - 2007.09.05 21:18:00 -
[78]
Edited by: Podee on 05/09/2007 21:20:46
Originally by: Falbala Alright, I've played other PVP games and it was fun to play mouse and cat, I still have a thrill when I go mine in low sec or 0.0 and it's fun also to escape when a pirate attacks you. I'm not good at fighting and don't intend to become that way anytime soon.
However, what is the fun here?
Quote:
2007.09.03 21:21
Victim: ---- Alliance: NONE Corp: Federal Navy Academy Destroyed: Capsule System: ---- Security: 0.0
and also :
Quote:
2007.09.03 21:04
Victim: ---- Alliance: NONE Corp: Federal Navy Academy Destroyed: Capsule System: ---- Security: 0.0
and same here:
Quote:
2007.09.01 18:36 2007.09.01 18:31 2007.09.01 18:26 2007.09.01 18:22 2007.09.01 18:17 2007.09.01 18:05 2007.09.01 17:56
What did they win? Nothing. What did I (my alt) lose? Nothing. Did that prevent my alt to go where I intended her to go? No. Just time and missiles wasted. This is what makes gate camping boooooooorrrrrrrrriiiiiiiiinnnnnnnnnnnggggggggg.
She takes Velator, jump to the gate, it's camped, she gets podkilled, returns into the velator, goes back to the gate and so on....
CCP needs to do something against this. Really. This is the bad side of PVP. Gates need to go AWAY.
I have 130 killmails with pretty much what i see here. I loved each and every one of them.
I encourage noob corpers to go out there and get podded. Once they have done so a few times they are welcome to join my corp of professional podee's.
Also i make good isk stealing from gate camps. Nothing like a clone in system to keep you coming back again...and again...and again.
I'm in ur threadz, derailin ur postz. |

Baaldor
Caldari Igneus Auctorita GoonSwarm
|
Posted - 2007.09.05 21:25:00 -
[79]
Originally by: Falbala
About your threatening, it's not very wise, you could lose more than I would on that one. Specially since I have money and I'm bored I could fund someone to war your corp.
Its not a threat.
THE PRIVIOUS VIEWS AND STATEMENTS DO NOT REPRESENT AND OR SUPPORTED BY THE MANY VOICES IN MY HEAD. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 21:27:00 -
[80]
Originally by: Podee}I have 130 killmails with pretty much what i see here. I loved each and every one of them.
I encourage noob corpers to go out there and get podded. Once they have done so a few times they are welcome to join my corp of professional podee's.
Also i make good isk stealing from gate camps. Nothing like a clone in system to keep you coming back again...and again...and again.[/quote
Surely we need more like you, you deserve a donation!
|

Shar'Tuk TheHated
|
Posted - 2007.09.05 21:32:00 -
[81]
If they claim said space well thats reason enough to kill you over and over and over. Maybe you should have looked for a better route if at all possible or wait a while and see if the camp breaks up. If your on my overview thats enough reason period.
DRINK RUM It fights scurvy & boosts morale! |

Laura Steel
Minmatar Independent Interspace Industiers Fallout Project
|
Posted - 2007.09.05 21:35:00 -
[82]
I used my alt noob velator as a scout today, it got podded by blues to my main but meh, it did its job, making sure there were no camps awaiting my indy using corpie. ----
Darn exclamation mark! I have brown hair, green eyes and a nice tan :) |

MrTripps
Gallente
|
Posted - 2007.09.05 21:37:00 -
[83]
I'm not trying to be mean to the OP, but they obviously have no idea what they are talking about. I'll make it simple: You want to know what is on the other side of a gate. Is it clear? Is it hostile? Is there a bubble? Do you jump in with A) A very expensive cov-ops ship that still might get blown away, or B) with a scout alt that can be replaced for the price of a noobe clone? It is a different circumstance in low sec, but there, most of the time, it is about getting the most negative sec status possible as fast as possible.
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Big Pick
Caldari Task Force Ranger
|
Posted - 2007.09.05 21:37:00 -
[84]
Q: So PVP is fun?
A: Yes.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 21:41:00 -
[85]
In other PVP games, you claim a territory and others come to challenge you on this territory, in Shadowbane you place a bane, in Lineage you attack the castle at a fixed date. It makes things simpler you don't own a territory because you gate camp there.
In Shadowbane you can declare someone ennemy of your city so all the guards would attack them on sight. You can even declare everyone your ennemy, if you are an evil nation.
I know there is some territorial control now, but I don't think it extends you to put sentry guns and npc ships at gate. That's what you'd need to have real control over a territory.
|

consider telos
Rionnag Alba Triumvirate.
|
Posted - 2007.09.05 23:35:00 -
[86]
Originally by: Falbala
Originally by: Baaldor You were speaking of locater agents. I was telling you that locater agent will NOT tell you anything about troop moments, ship types. I was trying to get you to understand what scouts and such do and capable of. So we NEUTRALIZE ALL NBSI!!!
You are just ****ed because you got popped. I would not be surprised if it happens again...soon.
About your threatening, it's not very wise, you could lose more than I would on that one. Specially since I have money and I'm bored I could fund someone to war your corp.
Threatening a goon with a war dec. Tick tock! He didn't threaten you. Now, we know is a whine thread and not a discussion. 
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.05 23:38:00 -
[87]
Originally by: consider telos Now, we know is a whine thread and not a discussion.
Haha
|

Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.09.05 23:55:00 -
[88]
Originally by: Falbala
Originally by: consider telos Now, we know is a whine thread and not a discussion.
Haha
Well it's the truth. You want gates removed from EVE looking over your posts. That would be a different game all together. Would change pretty much everything in EVE. ---
Put in space whales!
|

NL Nataku
|
Posted - 2007.09.06 00:22:00 -
[89]
Well i have not really been out high sec space since I, aswell as my corp are still building up to get stronger and have the resources and be able to affort losing things without going crazy about it. I know gate camping is part of eve and i would not berserk about it since i took the decision to move a low sec system knowing full well a gate camp could be present.
However from what i read the only real way to deal with a gate camp is come with a greater force then the one's doing the camp. So would it not be a idea to think up something that would give some more chance to escape a gate camp if you happen to be alone or with a smaller force. I mean if one is creative he could think up something that both party's can have the cake and eat from it without making gate camping useless. I mean i really would not care if it stays like it is. But it does seem there is alot of animo for a usefull countermeasure, anyway i think it would be a nice goal to work for to make gate campers have a harder time by taking the fight to them. But i think most of the gate campers would probably kick my ass all over the universe. But if i have fun trying i really dont give a ass.
Greetz Nataku
|

Nathomos
Minmatar Magellan Exploration and Survey Zzz
|
Posted - 2007.09.06 00:38:00 -
[90]
Originally by: Falbala
CCP needs to do something against this. Really. This is the bad side of PVP. Gates need to go AWAY.

So anyone that wants to secure space and not leave room for random unknown players who could be scouts needs to be nerfed by CCP?
I guess we should probably stop allowing ships to blow up too so no one feels sad, after you go into hull you can just get sent to a station and have to retrieve your ship as a ghost pod!
We're all full of great ideas eh?
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 01:01:00 -
[91]
Originally by: Nathomos
Originally by: Falbala
CCP needs to do something against this. Really. This is the bad side of PVP. Gates need to go AWAY.

So anyone that wants to secure space and not leave room for random unknown players who could be scouts needs to be nerfed by CCP?
I guess we should probably stop allowing ships to blow up too so no one feels sad, after you go into hull you can just get sent to a station and have to retrieve your ship as a ghost pod!
We're all full of great ideas eh?
You have understood nothing. I'm not against PVP, I've played a lot of different pvp games. I'm not good fighter except in GW maybe but I've been decent scout and healer.
I don't like static PVP. EQ1 was like that when some guys were camping outside a city, a teleport spire or a zone and I didn't like it either. PVP has to be dynamic to be fun.
It's a flaw in EVE admit it or not. Now PVP at an asteroid belt it's all good, I've nothing against that. What I don't like in podkill is it is systematic.
Only once I have been ransomed in EVE, that was the very first time. Alright he forgot to web me so I ran away but still... it's fun to have a convo with a pirate and negociate and all... No, you prefer kaboom, target pod, kaboom, very funny indeed. Specially if you do it 9898915 a day. Pod grinding in a way, and you laugh at miners? Mining is 10 times more interesting than that...
|

Donna Maria
Amarr
|
Posted - 2007.09.06 01:17:00 -
[92]
Originally by: Retribution01 First off it is not PvP!!! PvP assumes some ability to defend your self. GATE CAMPING is mugging just as if somebody hit you over the head as you walked out a door and then shot or knifed you so you die.
So GATECAMPERS = Muggers = EVIL!!!
Its fun to be evil? 
also who knows you could be some goonfleet scout trying to fly into their space. Free clone activitation emails for everyone.
Im the girl momma warned you about..
|

Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
|
Posted - 2007.09.06 01:19:00 -
[93]
Originally by: Falbala
You have understood nothing. I'm not against PVP, I've played a lot of different pvp games. I'm not good fighter except in GW maybe but I've been decent scout and healer.
So what was the point of your thread again?
And how many times did you get podded, before you realised that they were not going to stop killing you 
I, erm, like kill things and stuff |

Chainsaw Plankton
|
Posted - 2007.09.06 01:20:00 -
[94]
mommy the bad people are podding me 
hey guys look its a noob ship, lets let it fly around wherever it wants in our space!!! its a noob ship its clearly not a alt scout!
and yes anyone who protects their land is dishonorable......
and no killing pods doesn't make gate camping boring, it makes your job of flying to that gate camp 10 times boring.
|

Chesty LaRoue
|
Posted - 2007.09.06 01:23:00 -
[95]
Originally by: Falbala It's a flaw in EVE admit it or not.
You don't understand EVE, admit it or not....
|

Arii Smith
Caldari StarHunt Fallout Project
|
Posted - 2007.09.06 01:40:00 -
[96]
Dear O/P, when you jump into my camp it you might be a scout for hostiles, and even if I know you are a not a scout for hostiles and it does not matter either way whether you live or die... Well I just prefer to watch them go SQUISH! Making you waste your time is worth mine hehe, and I bet I get real targets while you are doing it.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 01:46:00 -
[97]
Alright, so the veterans players who are lecturing me are: onsider telos born 2006.06.08 cpt branko born 2007.03.17 captian internet born 2007.08.22 baaldor born 2005.05.12 Chesty Laroue born 2006.09.24 Arii Smith born 2006.09.11
So, where are the 2003-2004 PVP veterans who were posting on these forums? I know a few are still around. I've readen the post about Tank CEO recently and I've recognised a few names also. Let's hear what they have to say. The truth is most of them left the game. Why?
|

Podee
Something Squishy
|
Posted - 2007.09.06 02:01:00 -
[98]
Edited by: Podee on 06/09/2007 02:01:06 0.0 is NBSI thats why i go there and i ain;t blue to no one!!!!!!one
I'm in ur threadz, derailin ur postz. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 02:10:00 -
[99]
Podee you are the reason why I don't regret to have started this thread!
|

Podee
Something Squishy
|
Posted - 2007.09.06 02:18:00 -
[100]
Ty Podee makes everyone happy including Podee and the other Podee's except for pirates, who see Podee as an unworthy sec hit and also loose many many mods to poor Podee
I'm in ur threadz, derailin ur postz. |

Reem Fairchild
|
Posted - 2007.09.06 07:54:00 -
[101]
Originally by: NL Nataku However from what i read the only real way to deal with a gate camp is come with a greater force then the one's doing the camp. So would it not be a idea to think up something that would give some more chance to escape a gate camp if you happen to be alone or with a smaller force.
It's easy to run through most gate camps.
|

Ilvan
|
Posted - 2007.09.06 08:13:00 -
[102]
While I don't like the concept of gates, the fact is as long as they're in the game you'd be stupid to ignore the strategic advantage of them.
|

Kastar
Memphis Technologies
|
Posted - 2007.09.06 08:19:00 -
[103]
Originally by: Falbala The problem is it's boring. Popping a roid is slightly funnier because you don't know when it will pop.
Question... have you tried it ? And if you tried it, where did you try it ? go camp a high traffic gate and see what comes through, be amazed You'd be surprised how many people foolishly fly in with pimped ships, instantly getting mad because THEY themselves didn't think there could be danger ahead.
Second, from a strategic point of view... Imagin part of your corp mining 3 systems down the road in lowsec. You throw up a diversion by camping a farther gate and instantly have a good chance on diminishin or removing the danger for them.
Third, you camp a gate and only shoot who is red to you. First of all you make a statement of power against your blues that notice this. Second you have a chance on securing your area and dealing a blow too reds.
There's also the fact that it can be fun. As said above, you don't know what they have, perhaps they have a full +5 set implanted, perhaps not. It earns you points on the killboard too 
OP posts from a typical preylike point of view Step over to the dark side and start enjoying. -----------------------------------------------
|

Amaron Ghant
Caldari b00's Crew
|
Posted - 2007.09.06 08:33:00 -
[104]
Originally by: Retribution01 First off it is not PvP!!! PvP assumes some ability to defend your self. GATE CAMPING is mugging just as if somebody hit you over the head as you walked out a door and then shot or knifed you so you die.
So GATECAMPERS = Muggers = EVIL!!!
Thats the biggest crock of ****e I've heard in a long time.
It's PvP not PvOPWATDS (Player versus only Players with ability to defend self.
EVE is not nice, it's not polite. It's a rip roaring red fanged mistress of mayhem with the social awareness of a sabre-toothed tiger on pixie dust.
As soon as you strap a ship on, you paint a target on your back. Those who can, WILL blow you up at every opportunity, those who can't, WILL bring thier mates to blow you up at every opportunity.
Gatecamping isn't EVIL. It's just another tool for people who want to blow ****e up, defend "thier" territory, put a crimp on the economy of an enemy by blockading a gate, gank and loot random passers by, generally have (thier version of) fun.
Saying something in EVE is "evil", is just another way of whining "It's not fair Mummy".
If you want to stay safe, don't undock.
I would sup with the devil and forget to use a long spoon if it led to me spitting on the grave of nationalism.
|

Kastar
Memphis Technologies
|
Posted - 2007.09.06 09:12:00 -
[105]
Originally by: Falbala Alright, so the veterans players who are lecturing me are: onsider telos born 2006.06.08 cpt branko born 2007.03.17 captian internet born 2007.08.22 baaldor born 2005.05.12 Chesty Laroue born 2006.09.24 Arii Smith born 2006.09.11
So, where are the 2003-2004 PVP veterans who were posting on these forums? I know a few are still around. I've readen the post about Tank CEO recently and I've recognised a few names also. Let's hear what they have to say. The truth is most of them left the game. Why?
Pick me, and btw, you have a weird way of reasoning :) Most of teh veterans left ? Odd :) I play with a lot of them. Only they are usually the ones camping or just hanging around in unsafe space The tale that most veterans quit is an urban legend. Off course people quit. Some people remain challenged, others find a new challenge or simply grew beyond EVE, for rl purposes or whatever. We're not even discussing ingame means. Socially speaking, the pyramid is always smaller at the top.
Eve hasn't changed a lot basically. A lot of stuff was added to the same principles. The biggest change is that a lot of newer people were added to the game. But even back when we had 10K people on Sunday evening, folks were whining when popped, with the excuse "they're not whining because they wee popped but because they found the piwats silly, or boring or whatever."
You sir are a classic example of a whiner. You lost sth, started whining with a silly excuse because you don't agree to sth AND you used every cliche in the book including elaborating on your awesome experiences in other games AND not willing to give up on your thread when 80% of the posters disagree with you.
Congratulations, you just proved to be a lemming :) Now show some creativity get out there to kick some ass, otherwise I'll have your stuff.
As to the friendly fellow that pointed out above that the only way to break a camp was to bring more force... humhum what did you expect then ? "Let's fly in an ibis and see if they're scared?" If you get your ass kicked by a guy bigger than you, do you send a hobbit at him ? No, you find out how to beat him. Beating someone you do by coming out on top. Since the means ingame are limited and you can't beat a gatecamp by sending a computer virus you'll have to do it by sheer force. Bringing one ship that's stronger than the opposing force combined is the same as bringing more force.
It's the way the cookie crumbles my friend. Live with it or deal with it. -----------------------------------------------
|

i take
|
Posted - 2007.09.06 10:08:00 -
[106]
that would require brain function, don't expect a change anytime soon ;)
|

Ashaz
Mindstar Technology United Confederation of Corporations
|
Posted - 2007.09.06 10:36:00 -
[107]
my last podkill earned me 20 mil isk in bounty. =)
And no that was not a gatecamp. it was baiting a pirate into thinking he'd found an afk miner. Then along came the curse 
and it was damn fun! Doesn't matter if I win or lose. The adrenaline of one single fight makes it worth an entire evening of hunting for targets.
And nothing makes hauling junk more fun then when there's a gatecamp on the way. Too bad they usualy give up after the 5th or 6th time you fly by. __________________________________ Gallente by birth. Amarr by choice. iDrone |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 10:58:00 -
[108]
Originally by: Kastar snip
Alright. Learn to read first then we discuss.
To the new players who read this thread. I crossed 0.0 because I wanted to go from Empire to Solitude. Contrarily to what people think you don't have to. You can perfectly go without meeting any 0.0 gate camp (but some occasional pirate camps in low sec).
The difference with a pirate camp is they take a security status hit each time they kill you, which at least make things clearer.
So, how do you go? Normally you would go to Reblier, Chesiette then G-CZ49 before being able to go to Solitude. It is at G-CZ49 that most gate camps are.
But the autopilot lies. There is a way around that doesn't go through 0.0 (but low sec yes). So you can fool them. I knew this way but I forgot about it since I've been away 2 years.
Set the autopilot to safe, set destination to Hier in Aridia, then select a Solitude station for example in Maire and Add Waypoint. Now you get a big trip around 40 jumps, but you don't go through any system in 0.0. If they want to kill you through it they take a security status.
As these clever gate campers camp only the gates between Reblier and Maire, you have ways into 0.0 from Maire that don't use the gates they camp. I've looked around and even mined some crokite with my Velator while these genius were still waiting at the gates...
So, don't trust the autopilot and there is likely to be more than one way around, and don't listen to these PVPers who posted they are defending their business, yet they don't see that with better game mechanics they would make more profit and have more fun...
|

csebal
HUN Corp. HUN Reloaded
|
Posted - 2007.09.06 13:05:00 -
[109]
Originally by: Falbala Alright, so the veterans players who are lecturing me are: onsider telos born 2006.06.08 cpt branko born 2007.03.17 captian internet born 2007.08.22 baaldor born 2005.05.12 Chesty Laroue born 2006.09.24 Arii Smith born 2006.09.11
So, where are the 2003-2004 PVP veterans who were posting on these forums? I know a few are still around. I've readen the post about Tank CEO recently and I've recognised a few names also. Let's hear what they have to say. The truth is most of them left the game. Why?
You are SOOO wrong dude, that i dont even begin to analyze the heaps of nonsense you managed to pile together. I wonder why i even bother posting to you, maybe your arrogance that accompanies your stupidity is the reason for it.
Believe what you want about PvP, it will not change EVE, neither will it make you feel any different.
My best advice to you is to quit the game - which you already mentioned planning - and dont bother coming back. If PvP in EVE ever changes, it will only get even more hardcore. Why? Because it is one of the main features keeping EVE's universe together.
finally, though you already said otherwise, but i still have to ask: Can i have your stuff? My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |

Nicholas Barker
MASS Ministry Of Amarrian Secret Service
|
Posted - 2007.09.06 13:22:00 -
[110]
Quote:
2007.09.01 18:36 2007.09.01 18:31 2007.09.01 18:26 2007.09.01 18:22 2007.09.01 18:17 2007.09.01 18:05 2007.09.01 17:56
somebody isn't good at getting through camps. ---
|

Captian Internet
|
Posted - 2007.09.06 13:30:00 -
[111]
Originally by: Falbala Edited by: Falbala on 06/09/2007 01:11:29
Originally by: Nathomos
Originally by: Falbala
CCP needs to do something against this. Really. This is the bad side of PVP. Gates need to go AWAY.

So anyone that wants to secure space and not leave room for random unknown players who could be scouts needs to be nerfed by CCP?
I guess we should probably stop allowing ships to blow up too so no one feels sad, after you go into hull you can just get sent to a station and have to retrieve your ship as a ghost pod!
We're all full of great ideas eh?
You have understood nothing. I'm not against PVP, I've played a lot of different pvp games. I'm not good fighter except in GW maybe but I've been decent scout and healer.
I don't like static PVP. EQ1 was like that when some guys were camping outside a city, a teleport spire or a zone and I didn't like it either. PVP has to be dynamic to be fun.
It's a flaw in EVE admit it or not. Now PVP at an asteroid belt it's all good, I've nothing against that. What I don't like in podkill is it is systematic.
Only once I have been ransomed in EVE, that was the very first time. Alright he forgot to web me so I ran away but still... it's fun to have a convo with a pirate and negociate and all... No, you prefer kaboom, target pod, kaboom, very funny indeed. Specially if you do it 9898915 a day. Pod grinding in a way, and you laugh at miners? Mining is 10 times more interesting than that...
This is not piracy this is serial killing.
It would be piracy if you asked for a price of passage on your pod.
Also all pvp is not pod squishing pod squishing is something you do when you are out and about and have enough alpha strike to deal with that capsule hanging suspiciously by the gate.
Also pod killing generates hilarious hate mails
The element Hatium is mined heavily from the capsules and makes piracy much more interesting as it is an element un heard of from asteroids. So your mining is interesting argument is wrong again but hey if your so intent on failing to break a camp please carry this thread on for another 10,000 pages 
Also nice job on attacking my arguement by attacking with my ingame creation date. Real clever I mean jeeze I must loose all credibility right? Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 13:35:00 -
[112]
Once you have made it to Maire in Solitude by going through Hier in Aridia, now don't go directly to 0.0. You go to Aimoguier, where you will find a station where you can relocate your clone. Then you go to Conomette and from there you can jump to 0.0. It might happen that it is camped but it is very unlikely since they are busy camping the main way from Reblier to Maire. Once in Y9-GKS you can go mine in UTKS-5, simply avoid the gate to 97X-CH...
|

Bagdon
|
Posted - 2007.09.06 14:26:00 -
[113]
Originally by: Falbala
Someone said we need choke points. This is wrong. EVE ancestor, Frontier Elite had jump clouds that you could analyze and you would jump after a big ship and still get to the destination before it.
The thing that always bugged me about Frontier is while they tried to make the physics as realistic as possible, the whole thing about running into ships in the middle of space going in the same direction at about the same speed was just so wrong it wasn't even funny.
Just do the math on the problem. No matter how you cut it, the frequency of meeting other ships in Frontier meant that there had to be billions and billions of ships in every system so that you could meet them that often. Or it was simply cheating (of course it was).
Just assume that you need to end up within 1000km from some other ship to detect it and you want to warp to a random place in that sphere and run into a ship once every 100 warps. so the question is. How many ships do you need to stuff inside 1AU to be able to accomplish that? Rough calculation I just made says 700 million ships. Extend that to 10AU - 70billion ships. 100AU - 7 trillion ships. Good luck.
Yes, you need choke points. Otherwise you'll never meet anyone anywhere.
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 14:37:00 -
[114]
Many PVP games don't have choke points.. How does it work in Shadowbane for example? You have scouts with tracking they spot hostiles and lead their group to them. So you could have scout ships doing this. Ships in EVE travel for:
1) they go inside system move station/belt/moon 2) outside system so they move to another star
For 1) pvp is fine everybody agree I think For 2) the thing is you warp to a gate then go to next system. I just showed that you don't need to go through the choke points , if you don't trust autopilot. So it doesn't work. I would not remove gates I would remove gate camp only by forcing your opponents to intercept you during the warp.
So they would scan the system for someone warping to gate, send a fast ship to intercept you mid warp, gank you. So they would pick their targets, no need to kill the newbie in velator, they see what kind of ship is travelling, pursuit and catch.
This would be a dynamic way of controlling a system opposed as the static stupid way of gate camping.
Same for someone warping in system, they wouldn't be able to warp scramble you as you jump in but could start chasing you. With warp speed of frigate > cruiser > indies > BS.
Surely this would not be perfect need more thoughts but anything dynamic would be better than static.
|

Podee
Something Squishy
|
Posted - 2007.09.06 14:46:00 -
[115]
Nothing wrong with this mechanic. I mean i sometimes have to warp scram a carrier to get blown up. I find the more i travel and the better i learn the map, the better i am at locating gate camps and flying head first into them.
I'm in ur threadz, derailin ur postz. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 14:53:00 -
[116]
Originally by: Podee Nothing wrong with this mechanic. I mean i sometimes have to warp scram a carrier to get blown up. I find the more i travel and the better i learn the map, the better i am at locating gate camps and flying head first into them.
It's why I asked do you find that fun? Surely for you it is! But you would find ways to get blown up in belts I'm sure. However my opinion is obviously not the one of the majority so you can continue for quite a long time I guess.
|

Podee
Something Squishy
|
Posted - 2007.09.06 14:55:00 -
[117]
Originally by: Falbala
Originally by: Podee Nothing wrong with this mechanic. I mean i sometimes have to warp scram a carrier to get blown up. I find the more i travel and the better i learn the map, the better i am at locating gate camps and flying head first into them.
It's why I asked do you find that fun? Surely for you it is! But you would find ways to get blown up in belts I'm sure. However my opinion is obviously not the one of the majority so you can continue for quite a long time I guess.
The point is if i can use the map to find gate camps @ choke points for my purposes. You can use the same mechanics to avoid them.
I'm in ur threadz, derailin ur postz. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 15:03:00 -
[118]
And they can use the map as well to find me. This is dynamic I like that.
|

csebal
HUN Corp. HUN Reloaded
|
Posted - 2007.09.06 15:08:00 -
[119]
Originally by: Falbala Edited by: Falbala on 06/09/2007 14:39:14 Many PVP games don't have choke points.. How does it work in Shadowbane for example? You have scouts with tracking they spot hostiles and lead their group to them. So you could have scout ships doing this. Ships in EVE travel for:
1) they go inside system move station/belt/moon 2) outside system so they move to another star
For 1) pvp is fine everybody agree I think For 2) the thing is you warp to a gate then go to next system. I just showed that you don't need to go through the choke points , if you don't trust autopilot. So it doesn't work. I would not remove gates I would remove gate camp only by forcing your opponents to intercept you during the warp.
So they would scan the system for someone warping to gate, send a fast ship to intercept you mid warp, gank you. So they would pick their targets, no need to kill the newbie in velator, they see what kind of ship is travelling, pursuit and catch.
This would be a dynamic way of controlling a system opposed as the static stupid way of gate camping.
Same for someone warping in system, they wouldn't be able to warp scramble you as you jump in but could start chasing you. With warp speed of frigate > cruiser > indies > BS.
Surely this would not be perfect need more thoughts but anything dynamic would be better than static.
I would add alliances sentry guns too that would fire at their ennemies as they enter the system. That would mean territory control, gate camp is not.
Do you stop for just ONE second to think about the things you say?
1) EVE is a 3D universe. Its not like you just start running NNW and then you will catch up with the bad guys. A bit more complicated than that.
2) EVE is played in space, with distances called - for a reason - Astronomical Units (or AU). For distances of this proportion, the travel speed is fast.. quite fast.. as a matter of fact, its extremely fast. Standard travel ships for most ships is 3AU/s, which equals to about 450000km/s. For starters, the speed of light is only 300000km/s, meaning that the standard travel speed is 1.5 times the speed of light. Some ships can go even faster, making it 6, 9 or even 15AU/s.
There is no way on earth, you would be able to catch something at those speeds. Any scan data you could get would become obsolete by the time it reaches you.
This, added with the technical limitations of the game - which some already tried to explain to you - makes what you propose (or more like whine for) absolutely impossible. Keep on dreaming about it, but it will probably never happen.
ps. Alternative ways of travel? Say we *could* in theory just warp straight to the next system.. a rather close by system, which is merely 1 light year away from us. That is 9460528400000 km away. Given we travel at a very high speed, say 15AU/sec, we can do 2250000km/s. That would leave us with little more than 4.2 million seconds of travel time, which equals 48days, 15 hours, 57 minutes and 59 seconds. If im not mistaken that is.
Sure.. a viable alternative to avoid gate camps. My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 15:13:00 -
[120]
Edited by: Falbala on 06/09/2007 15:13:44
Originally by: csebal ]Do you stop for just ONE second to think about the things you say?
Alright, back on flaming... You need to read what you quote.
I didn't say warp from one system to another I said intercept mid-warp when they are going to the gate. Make scrambling impossible 20km around the gate and if you want to catch them run after them.
|

Baaldor
Caldari Igneus Auctorita GoonSwarm
|
Posted - 2007.09.06 16:41:00 -
[121]
Originally by: Falbala Alright, so the veterans players who are lecturing me are: onsider telos born 2006.06.08 cpt branko born 2007.03.17 captian internet born 2007.08.22 baaldor born 2005.05.12 Chesty Laroue born 2006.09.24 Arii Smith born 2006.09.11
So, where are the 2003-2004 PVP veterans who were posting on these forums? I know a few are still around. I've readen the post about Tank CEO recently and I've recognised a few names also. Let's hear what they have to say. The truth is most of them left the game. Why?
1- If you look at a character born on date as to the players length of play time you are a bigger noob than I thought.
2- I know 6 month players that has more experience and understanding than you will ever grasp. I also know 3 an 4 year players that still don't have a clue.
So what point are trying to make. You don't know most of the 03' & 04' players has left. I know for a fact a lot of them are still here. The characters maybe not but the players are still here. And you proven again you don't know ****.
THE PRIVIOUS VIEWS AND STATEMENTS DO NOT REPRESENT AND OR SUPPORTED BY THE MANY VOICES IN MY HEAD. |

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 17:16:00 -
[122]
So, when you got to 0.0, for example by going to Maire through Hier in Aridia, then you avoided the gate camps by going to Aimoguier then Conomette as I previously explained, you find yourself in 0.0.
How do you avoid gate camps now? You simply wait until the system is empty and you warp to every gates in the system and bookmark 300km or 500km away from them. Once you are at this distance to bookmark you need to jettison something. A cheap module or even 1 unit of tritanium is perfect! Take it back for a better effect or someone could bookmark it as well and wait for you there.
Once you have bookmarked all the gates, you're almost safe now. You just need to warp to your bookmarks to check if the gate is camped then you can go normally to the gate if it is not. Of course don't be too confident as someone could be cloaked at gate and don't forget to check the moblie warp disruptors in your overview options (they are off by default).
They still can catch you when you warp in the system of course, but I already explained that gate campers only drop their warp disruptors on the main ways.
I don't claim you would never be caught or die this way, I just pretend you will avoid most gate camps, which are the pain of PVP in EVE. If they are not happy with it they just need to camp at every gate in every system 24/7. They like that so much that shouldn't be a problem.
Now it becomes a cat and mouse game, which is way more interesting than pop the pod, which is about as interesting as mining veldspar in 1.0.
|

Cmdr Sy
Appetite 4 Destruction
|
Posted - 2007.09.06 17:30:00 -
[123]
Your alt needed to die because it was a scout, or might have been.
It is not really PVP. It is not actually fun. But it is necessary.
Logoffs
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 17:35:00 -
[124]
The bookmark method is also interesting when you go mine in 0.0, warp to the belt and bookmark the asteroid which is the most far away from you. Then warp out and use your bookmark, this will buy you time when a pirate enters the belt either PC or NPC. A battleship can probably target you from the distance but their target time is long while a frigate will have to move closer to target you, so you have time to warp away if someone comes suddenly. At the warp point you'll probably be caught.
|

csebal
HUN Corp. HUN Reloaded
|
Posted - 2007.09.06 17:46:00 -
[125]
Originally by: Falbala Edited by: Falbala on 06/09/2007 15:13:44
Originally by: csebal ]Do you stop for just ONE second to think about the things you say?
Alright, back on flaming... You need to read what you quote.
I didn't say warp from one system to another I said intercept mid-warp when they are going to the gate. Make scrambling impossible 20km around the gate and if you want to catch them run after them.
And how do you imagine the combat at a velocity of 1.5x speed of light in an engine where relativity is non-existent?
I hope you dont expect CCP to make a whole different game just to include the ideas you mentioned. My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |

Cpt Branko
The Bloody Red
|
Posted - 2007.09.06 17:50:00 -
[126]
Edited by: Cpt Branko on 06/09/2007 17:50:53
Originally by: Falbala Once you are at this distance to bookmark you need to jettison something.
No, you don't. Learn how to make bookmarks. Learn how to make safespots, too.
Originally by: Falbala
Once you have bookmarked all the gates, you're almost safe now. You just need to warp to your bookmarks to check if the gate is camped then you can go normally to the gate if it is not.
No, you're not. A camp on the other side of the gate catches you, and you still die without a scout. And as for aligned with the gate jumpout bookmarks (which should ideally be 1000km off so you get completely off the grid, well, in 0.0 people can and will use bubbles and interceptors. In low-sec it basically works, but larger ships can get caught anyway.
Also, once you're flashy red, a inty can be used on you even in low-sec, and, well...
Anyway, your idea about catching ships warping at 2+ the speed of light is redicilously funny.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 17:58:00 -
[127]
Edited by: Falbala on 06/09/2007 18:00:40 As you can see gate camps are pointless and can be easily avoided. As Podee said you can also use the map to check for podkills, ships destroyed and pilots in space.
Gate camps rely on autopilot. The gankers place their camps and disruptors on the way the autopilot shows you from point A to point B. If you don't trust autopilot you find alternate ways to go where you like. Sometimes safer than what the autopilot suggests. Use waypoints to impose your choices to the autopilot.
When you enter a system always check the stargates available, I often mine in lowsec at a system where pirates never go. Why that?
There is a system which is popular, it s connected to 3 systems. one of them is a low-sec dead-end and autopilot never shows it. I see 2 people/day there. If you go outside the autopilot routes you will be caught by normal players, not the brainless gate campers. Not only they don't even think about it, but they won't setup a camp all day just for you...
Quote:
A camp on the other side of the gate catches you,
A camp without scout on this side of the gate? Haha.
|

Captian Internet
|
Posted - 2007.09.06 19:04:00 -
[128]
So much text for one pod  Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Kastar
Memphis Technologies
|
Posted - 2007.09.06 20:27:00 -
[129]
Originally by: Falbala Edited by: Falbala on 06/09/2007 18:00:40 As you can see gate camps are pointless and can be easily avoided. As Podee said you can also use the map to check for podkills, ships destroyed and pilots in space.
Gate camps rely on autopilot. The gankers place their camps and disruptors on the way the autopilot shows you from point A to point B. If you don't trust autopilot you find alternate ways to go where you like. Sometimes safer than what the autopilot suggests. Use waypoints to impose your choices to the autopilot.
When you enter a system always check the stargates available, I often mine in lowsec at a system where pirates never go. Why that?
There is a system which is popular, it s connected to 3 systems. one of them is a low-sec dead-end and autopilot never shows it. I see 2 people/day there. If you go outside the autopilot routes you will be caught by normal players, not the brainless gate campers. Not only they don't even think about it, but they won't setup a camp all day just for you...
Quote:
A camp on the other side of the gate catches you,
A camp without scout on this side of the gate? Haha.
I spot a muppet 
Gatecamps are exactmy there to catch the ones that do not do what you advise. Some do, many never will. Camping gates trims the herds and is certainly not useless Stop trying to change something because you got hit with the stick.
This is still a classic "so you got killed, eh ?"-thread
Anyway, you're a clichT. About everybody disagreed with you and yet you try to get the last word. You're missing the point about camping gates. Fun or not, it's just something you do or need to do in certain situations. Some like it some don't.
Never discuss personal taste and pleasures, that's where your post went wrong. -----------------------------------------------
|

An Anarchyyt
Gallente Federal Navy Academy
|
Posted - 2007.09.06 20:50:00 -
[130]
I am surprised Falbala hasn't come up with "Because I'm more OG than you" yet.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|

Patch86
Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.09.06 21:18:00 -
[131]
If you are using your alt to scout someone's territory, they're going to blow up t hat scout as surely as it were a battleship. Pirating is for money, and some pirates I know simply ignore noob ships to save themselves the hassle (and the potential angry noob who's going to go alerting all the good prey). However defending your territory is defending your territory, value of ship not withstanding. For all they know you were coming to scout out their POS setups, or to stalk capitals. For all they know, you've squeezed a Cynosural field generator on to your Velator, and are about to lead a capital ship invasion. If they're NBSI, why would they bother taking the chance?
Further, if I've set up a gate camp to stop people entering an area, I'm going to set about blowing up anyone who warps through. That includes noob ships, because it's simply no easier to ignore them as to pod them. And at least podding them is a little more fun than staring at the gate for another long hour... ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
|

Falbala
Gallente Les Enfants de Gaia
|
Posted - 2007.09.06 21:42:00 -
[132]
Alright it's been debated to death now, nothing new coming up. I'm not renewing account for now, I'll check back when ambulation comes out I guess.
|

Leora Nomen
|
Posted - 2007.09.06 23:44:00 -
[133]
Edited by: Leora Nomen on 06/09/2007 23:44:53
Only gank-thirsty noobs go after alt pods, shuttles, and noobships in 0.0 camps. They gain nothing and it puts a huge red ball on the map alerting better targets about the camp so they lose out on those.
The point is to trick the incoming traffic into thinking that there is no camp - not to gank its scout alts showing your camp in full view. Some people don't get it.
|

sableye
principle of motion Interstellar Alcohol Conglomerate
|
Posted - 2007.09.07 00:19:00 -
[134]
they won a kill mail and an explosion Join The Fight With Promo Today |

Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
|
Posted - 2007.09.07 00:26:00 -
[135]
Originally by: Falbala As you can see gate camps are pointless and can be easily avoided. As Podee said you can also use the map to check for podkills, ships destroyed and pilots in space.
Yes...so again, what was the point of your thread?
Was it a challenge to get as many people as possible to disagree with you, because I think you succeeded
I, erm, like kill things and stuff |

Reem Fairchild
|
Posted - 2007.09.07 09:33:00 -
[136]
Originally by: Leora Nomen Edited by: Leora Nomen on 06/09/2007 23:44:53
Only gank-thirsty noobs go after alt pods, shuttles, and noobships in 0.0 camps. They gain nothing and it puts a huge red ball on the map alerting better targets about the camp so they lose out on those.
The point is to trick the incoming traffic into thinking that there is no camp - not to gank its scout alts showing your camp in full view. Some people don't get it.
Except, unlike piracy (in low-sec), in 0.0 a lot of times you camp to keep things from going through (as part of defending your space), not simply to get kills.
And not that it matters, cause gates that tend to be camped often (entrance systems into 0.0) tend to be near permanently camped anyway.
|
| |
|
| Pages: 1 2 3 4 5 :: [one page] |