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Baaldor
Caldari Igneus Auctorita GoonSwarm
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Posted - 2007.09.06 16:41:00 -
[121]
Originally by: Falbala Alright, so the veterans players who are lecturing me are: onsider telos born 2006.06.08 cpt branko born 2007.03.17 captian internet born 2007.08.22 baaldor born 2005.05.12 Chesty Laroue born 2006.09.24 Arii Smith born 2006.09.11
So, where are the 2003-2004 PVP veterans who were posting on these forums? I know a few are still around. I've readen the post about Tank CEO recently and I've recognised a few names also. Let's hear what they have to say. The truth is most of them left the game. Why?
1- If you look at a character born on date as to the players length of play time you are a bigger noob than I thought.
2- I know 6 month players that has more experience and understanding than you will ever grasp. I also know 3 an 4 year players that still don't have a clue.
So what point are trying to make. You don't know most of the 03' & 04' players has left. I know for a fact a lot of them are still here. The characters maybe not but the players are still here. And you proven again you don't know ****.
THE PRIVIOUS VIEWS AND STATEMENTS DO NOT REPRESENT AND OR SUPPORTED BY THE MANY VOICES IN MY HEAD. |

Falbala
Gallente Les Enfants de Gaia
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Posted - 2007.09.06 17:16:00 -
[122]
So, when you got to 0.0, for example by going to Maire through Hier in Aridia, then you avoided the gate camps by going to Aimoguier then Conomette as I previously explained, you find yourself in 0.0.
How do you avoid gate camps now? You simply wait until the system is empty and you warp to every gates in the system and bookmark 300km or 500km away from them. Once you are at this distance to bookmark you need to jettison something. A cheap module or even 1 unit of tritanium is perfect! Take it back for a better effect or someone could bookmark it as well and wait for you there.
Once you have bookmarked all the gates, you're almost safe now. You just need to warp to your bookmarks to check if the gate is camped then you can go normally to the gate if it is not. Of course don't be too confident as someone could be cloaked at gate and don't forget to check the moblie warp disruptors in your overview options (they are off by default).
They still can catch you when you warp in the system of course, but I already explained that gate campers only drop their warp disruptors on the main ways.
I don't claim you would never be caught or die this way, I just pretend you will avoid most gate camps, which are the pain of PVP in EVE. If they are not happy with it they just need to camp at every gate in every system 24/7. They like that so much that shouldn't be a problem.
Now it becomes a cat and mouse game, which is way more interesting than pop the pod, which is about as interesting as mining veldspar in 1.0.
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Cmdr Sy
Appetite 4 Destruction
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Posted - 2007.09.06 17:30:00 -
[123]
Your alt needed to die because it was a scout, or might have been.
It is not really PVP. It is not actually fun. But it is necessary.
Logoffs
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Falbala
Gallente Les Enfants de Gaia
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Posted - 2007.09.06 17:35:00 -
[124]
The bookmark method is also interesting when you go mine in 0.0, warp to the belt and bookmark the asteroid which is the most far away from you. Then warp out and use your bookmark, this will buy you time when a pirate enters the belt either PC or NPC. A battleship can probably target you from the distance but their target time is long while a frigate will have to move closer to target you, so you have time to warp away if someone comes suddenly. At the warp point you'll probably be caught.
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csebal
HUN Corp. HUN Reloaded
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Posted - 2007.09.06 17:46:00 -
[125]
Originally by: Falbala Edited by: Falbala on 06/09/2007 15:13:44
Originally by: csebal ]Do you stop for just ONE second to think about the things you say?
Alright, back on flaming... You need to read what you quote.
I didn't say warp from one system to another I said intercept mid-warp when they are going to the gate. Make scrambling impossible 20km around the gate and if you want to catch them run after them.
And how do you imagine the combat at a velocity of 1.5x speed of light in an engine where relativity is non-existent?
I hope you dont expect CCP to make a whole different game just to include the ideas you mentioned. My post does not represent the general or official opinion of anyone else besides me. No matter what YOU believe. Phear the arrows of the HUNs >>----> |

Cpt Branko
The Bloody Red
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Posted - 2007.09.06 17:50:00 -
[126]
Edited by: Cpt Branko on 06/09/2007 17:50:53
Originally by: Falbala Once you are at this distance to bookmark you need to jettison something.
No, you don't. Learn how to make bookmarks. Learn how to make safespots, too.
Originally by: Falbala
Once you have bookmarked all the gates, you're almost safe now. You just need to warp to your bookmarks to check if the gate is camped then you can go normally to the gate if it is not.
No, you're not. A camp on the other side of the gate catches you, and you still die without a scout. And as for aligned with the gate jumpout bookmarks (which should ideally be 1000km off so you get completely off the grid, well, in 0.0 people can and will use bubbles and interceptors. In low-sec it basically works, but larger ships can get caught anyway.
Also, once you're flashy red, a inty can be used on you even in low-sec, and, well...
Anyway, your idea about catching ships warping at 2+ the speed of light is redicilously funny.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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Falbala
Gallente Les Enfants de Gaia
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Posted - 2007.09.06 17:58:00 -
[127]
Edited by: Falbala on 06/09/2007 18:00:40 As you can see gate camps are pointless and can be easily avoided. As Podee said you can also use the map to check for podkills, ships destroyed and pilots in space.
Gate camps rely on autopilot. The gankers place their camps and disruptors on the way the autopilot shows you from point A to point B. If you don't trust autopilot you find alternate ways to go where you like. Sometimes safer than what the autopilot suggests. Use waypoints to impose your choices to the autopilot.
When you enter a system always check the stargates available, I often mine in lowsec at a system where pirates never go. Why that?
There is a system which is popular, it s connected to 3 systems. one of them is a low-sec dead-end and autopilot never shows it. I see 2 people/day there. If you go outside the autopilot routes you will be caught by normal players, not the brainless gate campers. Not only they don't even think about it, but they won't setup a camp all day just for you...
Quote:
A camp on the other side of the gate catches you,
A camp without scout on this side of the gate? Haha.
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Captian Internet
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Posted - 2007.09.06 19:04:00 -
[128]
So much text for one pod  Local Thread 107-b,War without a victor penalties,Navigation Shortcuts |

Kastar
Memphis Technologies
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Posted - 2007.09.06 20:27:00 -
[129]
Originally by: Falbala Edited by: Falbala on 06/09/2007 18:00:40 As you can see gate camps are pointless and can be easily avoided. As Podee said you can also use the map to check for podkills, ships destroyed and pilots in space.
Gate camps rely on autopilot. The gankers place their camps and disruptors on the way the autopilot shows you from point A to point B. If you don't trust autopilot you find alternate ways to go where you like. Sometimes safer than what the autopilot suggests. Use waypoints to impose your choices to the autopilot.
When you enter a system always check the stargates available, I often mine in lowsec at a system where pirates never go. Why that?
There is a system which is popular, it s connected to 3 systems. one of them is a low-sec dead-end and autopilot never shows it. I see 2 people/day there. If you go outside the autopilot routes you will be caught by normal players, not the brainless gate campers. Not only they don't even think about it, but they won't setup a camp all day just for you...
Quote:
A camp on the other side of the gate catches you,
A camp without scout on this side of the gate? Haha.
I spot a muppet 
Gatecamps are exactmy there to catch the ones that do not do what you advise. Some do, many never will. Camping gates trims the herds and is certainly not useless Stop trying to change something because you got hit with the stick.
This is still a classic "so you got killed, eh ?"-thread
Anyway, you're a clichT. About everybody disagreed with you and yet you try to get the last word. You're missing the point about camping gates. Fun or not, it's just something you do or need to do in certain situations. Some like it some don't.
Never discuss personal taste and pleasures, that's where your post went wrong. -----------------------------------------------
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An Anarchyyt
Gallente Federal Navy Academy
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Posted - 2007.09.06 20:50:00 -
[130]
I am surprised Falbala hasn't come up with "Because I'm more OG than you" yet.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.06 21:18:00 -
[131]
If you are using your alt to scout someone's territory, they're going to blow up t hat scout as surely as it were a battleship. Pirating is for money, and some pirates I know simply ignore noob ships to save themselves the hassle (and the potential angry noob who's going to go alerting all the good prey). However defending your territory is defending your territory, value of ship not withstanding. For all they know you were coming to scout out their POS setups, or to stalk capitals. For all they know, you've squeezed a Cynosural field generator on to your Velator, and are about to lead a capital ship invasion. If they're NBSI, why would they bother taking the chance?
Further, if I've set up a gate camp to stop people entering an area, I'm going to set about blowing up anyone who warps through. That includes noob ships, because it's simply no easier to ignore them as to pod them. And at least podding them is a little more fun than staring at the gate for another long hour... ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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Falbala
Gallente Les Enfants de Gaia
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Posted - 2007.09.06 21:42:00 -
[132]
Alright it's been debated to death now, nothing new coming up. I'm not renewing account for now, I'll check back when ambulation comes out I guess.
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Leora Nomen
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Posted - 2007.09.06 23:44:00 -
[133]
Edited by: Leora Nomen on 06/09/2007 23:44:53
Only gank-thirsty noobs go after alt pods, shuttles, and noobships in 0.0 camps. They gain nothing and it puts a huge red ball on the map alerting better targets about the camp so they lose out on those.
The point is to trick the incoming traffic into thinking that there is no camp - not to gank its scout alts showing your camp in full view. Some people don't get it.
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.09.07 00:19:00 -
[134]
they won a kill mail and an explosion Join The Fight With Promo Today |

Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.07 00:26:00 -
[135]
Originally by: Falbala As you can see gate camps are pointless and can be easily avoided. As Podee said you can also use the map to check for podkills, ships destroyed and pilots in space.
Yes...so again, what was the point of your thread?
Was it a challenge to get as many people as possible to disagree with you, because I think you succeeded
I, erm, like kill things and stuff |

Reem Fairchild
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Posted - 2007.09.07 09:33:00 -
[136]
Originally by: Leora Nomen Edited by: Leora Nomen on 06/09/2007 23:44:53
Only gank-thirsty noobs go after alt pods, shuttles, and noobships in 0.0 camps. They gain nothing and it puts a huge red ball on the map alerting better targets about the camp so they lose out on those.
The point is to trick the incoming traffic into thinking that there is no camp - not to gank its scout alts showing your camp in full view. Some people don't get it.
Except, unlike piracy (in low-sec), in 0.0 a lot of times you camp to keep things from going through (as part of defending your space), not simply to get kills.
And not that it matters, cause gates that tend to be camped often (entrance systems into 0.0) tend to be near permanently camped anyway.
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