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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Athena Maldoran
Special Nymphs On A Mission
1393
|
Posted - 2013.03.28 12:39:00 -
[631] - Quote
I want to run and be able to sit or lie down.. Oh and I want a bookshelf for my PAX. |
Kal' Raz Nebail
Royal Amarr Institute Amarr Empire
0
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Posted - 2013.03.29 09:18:00 -
[632] - Quote
When you mine i find it a little inefficient and unreal that the amount of ore doesnt have anything to do with th the size of the asteroid.. i mean i look at this HUGE one.. and find only 64 ore in it..why not scale in size as you mine?
And why do a mining laser have to complete a cycle before you realize there was only 30 ore left? why not have it update per sec so it just stops when there is no more ore? sure you still have the cycle.. but you get ore per sec.. like this - The laser have a cucle of 3 min = 180 sec and mines 1294 m3 per cycle = around 7,19 m3 per sec.
and with an update every sec that would make the asteroid shrink in size as you mine and a "fluid" income of ore per sec..
makes it seem more "real.."
- i just want to meet friends in a station lounge.. or an arpartment would be cool.. |
Lost True
Paradise project
2066
|
Posted - 2013.03.29 11:20:00 -
[633] - Quote
Kal' Raz Nebail wrote:When you mine i find it a little inefficient and unreal that the amount of ore doesnt have anything to do with th the size of the asteroid.. i mean i look at this HUGE one.. and find only 64 ore in it..why not scale in size as you mine?
And why do a mining laser have to complete a cycle before you realize there was only 30 ore left? why not have it update per sec so it just stops when there is no more ore? sure you still have the cycle.. but you get ore per sec.. like this - The laser have a cucle of 3 min = 180 sec and mines 1294 m3 per cycle = around 7,19 m3 per sec.
and with an update every sec that would make the asteroid shrink in size as you mine and a "fluid" income of ore per sec..
makes it seem more "real.."
- i just want to meet friends in a station lounge.. or an arpartment would be cool.. I don't think it's CQ or avatar stuff.
But i'm a miner too, so the ideas are good. Why the hell the asteroid is still there when it have 0 ore? (when the lasers keep mining the empty asteroid...) How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |
Indahmawar Fazmarai
1397
|
Posted - 2013.03.29 14:33:00 -
[634] - Quote
Van Mathias wrote:I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there?
Lore 101: as a capsuleer aboard your ship, you're naked, floating inside a pod filled with nanite goo and wired to your ship via several plugs on your spine. The pod allows you to control your ship and survive if it is destroyed, and in the event that your pod is lost too, it will euthanase you while it transfers your consciousness to a mindless clone of your body.
Capsuleers won't leave their pod in space. Maybe you heard that there was a prototype that involved capsuleers leaving their pod and venture into delerict stations to explore them on foot, but that was shelved before even was clear wether it was actual capsuleers or something else who interacted with the dungeon crawling WiS prototype. The Greater Fool Bar-áis now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden!-áIngame chat channel: The Greater Fool Bar |
Ranger 1
Ranger Corp
3847
|
Posted - 2013.03.29 16:55:00 -
[635] - Quote
Indahmawar Fazmarai wrote:Van Mathias wrote:I dont understand why Walking in STATIONs is getting so much traction amongs the devs, the focus should be walking on SHIPS. Honestly, I want to be able to saunter over to the ammo hopper loading bays and check those out, as well as other parts of my ships. This game is based around spaceships in space, why not have walking/character interaction take place there? Lore 101: as a capsuleer aboard your ship, you're naked, floating inside a pod filled with nanite goo and wired to your ship via several plugs on your spine. The pod allows you to control your ship and survive if it is destroyed, and in the event that your pod is lost too, it will euthanase you while it transfers your consciousness to a mindless clone of your body. Capsuleers won't leave their pod in space. Maybe you heard that there was a prototype that involved capsuleers leaving their pod and venture into delerict stations to explore them on foot, but that was shelved before even was clear wether it was actual capsuleers or something else who interacted with the dungeon crawling WiS prototype. If implants based on sleeper technology can enable common grunts to transfer their consciousness to a new body upon death without the need of a pod, they can do the same thing for capsuleers.
Why would I willingly subject myself to floating in goo when I can just as easily merge with my ship from a Matrix style command chair, especially if that chair is set to auto drop down into an escape pod in the event of ship destruction.
If you think about it this also opens up the doors for people to actually fly vessels that are too small for escape pods (fighters and fighter bombers) if CCP ever decides they want to explore that option.
Technology advances, and so does game lore. To float in a pod filled with goo should not be a desired goal for a demi god, it should be a current unfortunate necessity that they desire to advance beyond. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
Ghazu
552
|
Posted - 2013.03.29 17:16:00 -
[636] - Quote
They could make a chronicle out of a pod pilot, who chose to command at the bridge with his crew instead of from the pod, and he perma-died because cloning don't work if you are out of pod when the ship is destroyed. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
Sorjat
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.03.29 18:27:00 -
[637] - Quote
In my CQ I would like a room off to the side that I could walk into... call it a 'trophy room'. In front of each space on the wall I want the holo of the ship destroyed right in front of the picture of the guy I podded! ... and a plaque with the name and date.
Oh of course the 'trophy room' should be able to expand over time. So it can start off tiny and grow and grow...
One last thing. I'd like to be able to invite guests over so I can show off my kills! |
Goldiiee
Superior Ratio High Sec Dropouts
316
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Posted - 2013.03.30 16:12:00 -
[638] - Quote
Live Camera feed of the current station undock. Reason and logic never wins over Stubborn and Convinced (But I still try..) |
Ashlar Vellum
Esquire Armaments
16
|
Posted - 2013.03.31 18:13:00 -
[639] - Quote
It would be pretty cool to have fishtanks like this click in our cq. |
Ranger 1
Ranger Corp
3850
|
Posted - 2013.03.31 18:33:00 -
[640] - Quote
Ghazu wrote:They could make a chronicle out of a pod pilot, who chose to command at the bridge with his crew instead of from the pod, and he perma-died because cloning don't work if you are out of pod when the ship is destroyed. Cloning has nothing to do with your pod, even traditionally. It was the instantaneous transfer of your consciousness over long distances to your new clone that required the tech in your pod.
Now, even that is not an issue in DUST... which is part of the EvE universe. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
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Stonecrusher Mortlock
University of Caille Gallente Federation
109
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Posted - 2013.04.01 04:16:00 -
[641] - Quote
no dev input in how long? |
Oyarsa Glundandra
Dreddit Test Alliance Please Ignore
0
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Posted - 2013.04.01 05:24:00 -
[642] - Quote
doesnt look like anyone is reading this, but it only takes me a moment to write this.
advertising. let players advertise their services somewhere in game.
whether you guys take 25mb files that are briefly audited or just anything to be played in CQ, or pictures for billboards in space. anything. it'll bring the world more together. make services more accessible.
that and let us have physical offices on WiS |
Van Mathias
Dead Space Collective
3
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Posted - 2013.04.01 08:10:00 -
[643] - Quote
Nothing says that the requirement that a Capsuleer be in the pod for a consciousness transfer to happen has to be a permanent one. The Jovians could always introduce Mobile Pod Uplinks for this purpose. :) You would be surprised what you can write around with enough techno babble. |
Ghazu
552
|
Posted - 2013.04.01 13:56:00 -
[644] - Quote
I thought the transfer of consciousness required some equipment, which are housed in the pod. Like you need a sensor thing to first "flash" the brain, then an big transmitter powerful enough to burst that signal package whatever over to your med facility 50 jumps away? DUST soldiers can do it from their head without the pod because their brains don't need to hold the massive amounts of SPs of pod pilots, because there isn't much to shooting small arms vs ships & weapons. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |
Lost True
Paradise project
2075
|
Posted - 2013.04.02 07:47:00 -
[645] - Quote
There will be fanfest Q&A sessions. You will be able ask about CQ and Avatar there very soon. http://community.eveonline.com/news/dev-blogs/ccp-videocasts/ So use this oppertunity. I'll try, but 16:00 UTC is 0:00 here, so i may prefer to not harm myself... How boring is this... Gone to play STO long ago. It's has a hell of lot of flaws, but at least in it i can do more than just meaningless PvP here. I know what i talking about, noobs :)-áhttp://eveboard.com/pilot/lost%20true |
Sergeant Acht Scultz
School of Applied Knowledge Caldari State
706
|
Posted - 2013.04.02 12:37:00 -
[646] - Quote
My toon want toilets in his CQs !!
He wants "the" door to get opened (with code of course) and get to the bar have a drink with a cute Minmatar ebony or a sweet Caldari blonde.
Make it happen ! *removed inappropriate ASCII art signature* - CCP Eterne |
Athena Maldoran
Special Nymphs On A Mission
1434
|
Posted - 2013.04.02 12:47:00 -
[647] - Quote
What about adding small cool games to the big screen in the middle? mini games like, black jack, tanks, astroids, freecell etc etc.. Wouldnt it be cool if we also could change to cameras showing the outside of the stations. Just a quik look before you undock. |
El Geo
Pathfinders. The Marmite Collective
82
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Posted - 2013.04.02 13:50:00 -
[648] - Quote
simple idea, if your corp has an office at a station then corp members could walk around and interact with each other, a small stepping stone to more WiS and perhaps a test bed for dust & eve character interaction. path-+find-+er (pthfndr, p+ñth-)n. 1. One that discovers a new course or way, especially through or into unexplored regions.
http://www.youtube.com/user/EvEPathfinders/videos?view=0 |
Lost True
Paradise project
2075
|
Posted - 2013.04.03 02:44:00 -
[649] - Quote
Sergeant Acht Scultz wrote:My toon want toilets in his CQs !!
He wants "the" door to get opened (with code of course) and get to the bar have a drink with a cute Minmatar ebony or a sweet Caldari blonde.
Make it happen ! Good one. It's sad that they never do the next stage of it with more mature content How boring is this... |
Nijaza
Nomadic Tendencies
0
|
Posted - 2013.04.03 11:23:00 -
[650] - Quote
One thing i'd like to see, and this may seem totally unnecessary to the Null-sec'ers and hardcore PVP'ers, is a cinematic for when you get podded . In other games i've played, when you die, their is a cinematic event that occurs that signifies that "Ahhh crap" moment. Just a little 5-10 sec thing would be great, immersion wise.
Eve atm lacks that, and for new players, it might be a good way to signify that "uhhh, maybe i should not do that again because look at all the trouble that i got into as a result, i mean this cinematic is playing for goodness sake!!" Of course, this should be able to be disabled in general settings for those who could care less, but I think for others it would be a cool feature. |
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Meleric
Verteidiger des wahren Bloedsinns Universal Constant Alliance
14
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Posted - 2013.04.03 15:00:00 -
[651] - Quote
El Geo wrote:simple idea, if your corp has an office at a station then corp members could walk around and interact with each other, a small stepping stone to more WiS and perhaps a test bed for dust & eve character interaction.
FullACK ... We pay for our corp-offices ... we want SERVICE As far as I remember the teaser-videos, the needed stuff should be already available ... even if it is just in beta-stadium. A little polish and a few features (see my posting before) and it would be ready.
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Flamespar
Woof Club
545
|
Posted - 2013.04.04 02:58:00 -
[652] - Quote
So as many of you know, CCP is hosting a number of Q&A sessions as outlined in this dev blog
I really encourage all those who are wanting more compelling avatar gameplay to log into the livestream and ask CCP for some answers. I can post on a forum, therefore I represent everyone. |
Caleb Ayrania
TarNec
96
|
Posted - 2013.04.04 06:09:00 -
[653] - Quote
I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated?
Something similar to what is seen here.
avatar-kinector
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Lost True
Paradise project
2075
|
Posted - 2013.04.04 06:36:00 -
[654] - Quote
Caleb Ayrania wrote:I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated? Something similar to what is seen here. avatar-kinector Interesting. I can imagine new characters sculpting captured by such devices And i think there should be some cutscenes and dialogues to make use of lip animation...
But all of those things are far too much for eve at least in the nearest years How boring is this... |
Caleb Ayrania
TarNec
96
|
Posted - 2013.04.04 07:13:00 -
[655] - Quote
Lost True wrote:Caleb Ayrania wrote:I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated? Something similar to what is seen here. avatar-kinector Interesting. I can imagine new characters sculpting captured by such devices And i think there should be some cutscenes and dialogues to make use of lip animation... But all of those things are far too much for eve at least in the nearest years
Dont you believe the way the lips are moved in current videos might be possible to voice activate?
It might not be that hard..
In any case it would be cool if some players started experimenting with some of all these untested possibilities..
|
Lost True
Paradise project
2078
|
Posted - 2013.04.05 04:41:00 -
[656] - Quote
Caleb Ayrania wrote:Lost True wrote:Caleb Ayrania wrote:I was wondering if the mechanics used to make lips move in the videos could be integrated to be sound activated? Something similar to what is seen here. avatar-kinector Interesting. I can imagine new characters sculpting captured by such devices And i think there should be some cutscenes and dialogues to make use of lip animation... But all of those things are far too much for eve at least in the nearest years Dont you believe the way the lips are moved in current videos might be possible to voice activate? It might not be that hard.. In any case it would be cool if some players started experimenting with some of all these untested possibilities.. Of course it'll be interesting. But i don't think they gone that far with the avatars - most likely they just doing it manually - lips, gestures... How boring is this... |
Caleb Ayrania
TarNec
100
|
Posted - 2013.04.05 07:17:00 -
[657] - Quote
I just got the chance to test the CQ video feed feature.
Very inspiring to have EVE reality infinite recursiveness. Playing EVE sitting watching EVE.. "How Avant Garde" I believe the quote is..
EVE in EVE About 2.20 min into the video.
I think we need a bit more tweaking and features in this area. With CQ customizing we do get a taste of things to come.
Also could we for the love of god just get the option to invite ONE more person?
The ONE on ONE feature would have huge RP potential.
Just for things like interview purposes, dialogue "podcasts" PUN INTENDED! and similar things..
I am currently trying out a few "hacks" to show where these things can and will trend, but its pretty uphill..
I suggested something like this a while back, and the attention was extremely low, even though personally i find the feature so obvious and potentially extremely time saving for ccp devs.
G+ Hangouts and Bughunting
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Xe'Cara'eos
A Big Enough Lever
13
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Posted - 2013.04.05 15:44:00 -
[658] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=119995&find=unread
this idea!
just in case no-one else has thought to suggest it..... |
Arckeuss
Les chevaliers de l'ordre Goonswarm Federation
1
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Posted - 2013.04.07 01:01:00 -
[659] - Quote
just give us the possibility to meet each others. finish the work that Incarna has begun. |
Zappity
Kurved Space
21
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Posted - 2013.04.07 07:48:00 -
[660] - Quote
Watch the twitch and other streams on the screen. Hooray, I'm l33t! -á(Kil2: "The higher their ship losses...the better they're going to be.") |
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