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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Vae Abeo
EVE University Ivy League
10
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Posted - 2012.02.15 04:30:00 -
[331] - Quote
Inora Aknaria wrote:When you select dock often times your client decides against automatically docking. So for example I've clicked dock and left the room to go pee quick and died to gate guns on the station.
Also it would be nice if the logs showed things
Oh my god this^ so many times ive been asking what happened or how? Please.
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Kitty von Clause
Fox inc.
0
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Posted - 2012.02.15 08:17:00 -
[332] - Quote
Hi - Two things I notice are: The log in screen puts far more load on my CPU than the actual game does - multiple client woes
On the astrometrics map when mousing over the probe placement arrows the cursor preferences bookmarks over the arrows which makes moving the probes tricky.
Thnx 
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Jin Raahl
Grim Determination Academy Nulli Tertius
0
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Posted - 2012.02.15 11:51:00 -
[333] - Quote
Shortcuts still need work. Sometimes they don't work. If the item you have selected is not on your overview the shortcut does not perform any action. Sometimes you need to hold the shortcut key and then click on the object to make it work, which can be hard when things are moving fast or you are interacting with the 3D viewport. Approach and Align should be a contextual shortcut key just the same as dock/jump/activate. Using the clunky on-screen buttons can be slow and linear as they might be far apart and your mouse can only click one button at a time.
Preferably shortcuts should allow the play to interact with things in a more simultaneous and flowing manner much the same as an FPS style game, where the player can select an object by clicking on it once and then be able to perform action on it by pushing different keys.
For example: And FPS game - can sidestep, run, jump, crouch and shoot all at the same time or in quick succession. EVE - approach, orbit, lock, shoot, deploy drones is currently slow and can only happen one at a time in some cases.
edit: most of these issues are prevalent in space and combat and the shortcuts should be hooked to the selected item window instead of seemingly on the overview. |

jodaan
True Remorse
0
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Posted - 2012.02.15 14:28:00 -
[334] - Quote
Cold32 wrote:I would more than love to able to drag eve windows out of the client
e.g drag market and chat windows out of the eve client, minimize the main client and have the chat widnows/market among my other non-eve programs on my desktop like they're individual items out of the main eve client
This should be more than possible, given the python nature of the client. A "current view" window for space / WiS, maybe have the neocom its own object on the desktop. Would be kinda sweet. |

Entjudner Richter
Void Disbursements War Ensemble.
0
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Posted - 2012.02.15 16:02:00 -
[335] - Quote
Asset management is in general slow, and features are not implemented uniformly. I'm glad that this is getting some attention and am looking forward to this weeks patch.
Suggestions (some of these are repeats no doubt):
Features: -Recursive asset searching (i.e. searching for a thing searches station containers as well) -Allow creation/destruction of bookmarks, reprocessing of materials, repackaging of items, and refining of ore from within a container -Audit logs pick up more than lock events -Global settings for secure containers. (Not client specific lock / unlock) -Increase 1000 item cap in containers -Allow filtering of orders tab (like most other tabs allow) in the wallet.
Optimizations: -Fix a bug where you cannot split stacks in full containers without generating a 'this container is full' message. (N+1 thing?) -Improve lock / unlock item times. -Improve item stack times -Inside an alliance POS bubble one gets an access denied if trying to initiate ME / PE research from the Blueprints tab. However, from the Installations tab, one simply clicks on the installation, brings up the list of blueprint and starts the job. It would be nice if both tabs allowed jobs to be started as the blueprints tab is arguably more convenient. I'm not even sure if this a client issue, however.
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Maorio
Karl XII's Dragoner The Black Pigs Alliance
0
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Posted - 2012.02.15 19:31:00 -
[336] - Quote
Make the Mac client actually work will be enough for me
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zoni Ishikela
State War Academy Caldari State
2
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Posted - 2012.02.15 22:23:00 -
[337] - Quote
Thoughts:
1) For science and industry, the assembly line selection window should remember last settings - having to constantly reselect the station/system/region/constellation from the drop downs is an annoyance, especially when kicking of 10 jobs that require the same clickety clicks.
The window should remember the last settings and save a few clicks in the process.
2) Container mechanics improvements:
- Having a gauge on a containers will tell me how full they are, percent or graphical, whatever works. - Being a miner and hauler, emptying 20 or 30 GSCs in the hold of ship by opening each one, do a select all, drag its contents to another container, can become real tedious. I'd love to have a command that empties all containers at once without having to open them. - allow drop on a closed container even if the contents don't fit - instead of rejecting the drop, make it behave like the partial drop we get when dropping an item on an open container - popup the partial drop window to select the quantity that will fit - that will save having to open the container. - add one more option to the container context menu for "auto stack all". When like items are dropped in it, they automatically stack, saving an extra step to righ-click and select stack all. This option could be turned on or off by container. - use a different icon for station containers vs regular containers.
3) When a target is selected, highlight the corresponding slot(s) [high-med-low] linked to it. Example: using a Noctis with 8 targets, 6 of them are tractored in, 2 are salvaging, it would be nice to know which high slot is doing what to the target by clicking each target. I realize the icons on the targets allow me to turn the high slot off, still it would be nice to know which of the slots is being used by which target. Currently, I only can tell which equipment is used by target.
Cheers!
Z.
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Jahn Ntago
Association of Commonwealth Enterprises Test Friends Please Ignore
13
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Posted - 2012.02.16 04:55:00 -
[338] - Quote
Auto Find Fleets when opening Fleet Finder
Somewhere along the way a change was made and then lost to automatically do a "find fleets" when opening the fleet window. Can we have it back please. It made sense.
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Jahn Ntago
Association of Commonwealth Enterprises Test Friends Please Ignore
13
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Posted - 2012.02.16 04:56:00 -
[339] - Quote
Append Signature code to bookmarks
When bookmarking a sig from the scanner window can we have the sig code appended to the name please. Would save a bunch of time for most people I've spoken to who need to keep track of the sig code rather than searching for which of the 6x Forlorn Hubs was the one wanted... |

Dawnstar
Kiroshi Group Exiliar Syndicate
1
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Posted - 2012.02.16 14:51:00 -
[340] - Quote
I have two industry/science ones that have driven me nuts for years:
1. Please, oh please, when installing a new manufacturing/science job, can you move the check that you have enough slots left to the beginning of the install rather than the end? Most of us doing serious industry have multiple characters doing this, and are installing a bunch of jobs at once. It is very easy to lose track of how many you've got in use on a particular character, and there are few things more annoying than walking all the way through the UI before fnding you don't have enough slots left. 2. Can you PLEASE add a checkbox to not warn me again when installing a manufacturing/science job which will be queued up. When slots are low on the station that I build at, it is really annoying to have to click this pop-up 10, 20 or more times. |
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Averyia
The Nephilims Tactical Nuke
21
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Posted - 2012.02.16 16:32:00 -
[341] - Quote
When clicking links the IGB always loads the page on a tab I'm currently using instead of a new tab. So if I'm on a killboard, the only tab in the IGB, and then I click a link from someone in chat, the link begins opening in the killboard tab. By default opening links should open in a new tab.
I'd like to set a default group of drones and then have a hot-key to launch that group. I'd make using drones a lot easier.
While on drones, a hot-key to have drones start targeting and attacking without having to specify a target would be nice. Drones autoaggress when you are attacked AFTER they are launched, if you were attacked before you have to specify a target before they start auto aggressing. All warfare is based on deception and logistics. Battles and soldiers are secondary priorities. |

Lord Lewtz
AQUILA INC 0ccupational Hazzard
9
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Posted - 2012.02.16 19:10:00 -
[342] - Quote
No decent Damage report window. No way to turn off the "popup" damage window without turning off damage reported to logs. Logs are Crap.
What I would like to see is something more alone the lines of a scrolling Overview for damage. Basically a window that acts very similar to the way the Overview works (including a ton of filters). It also needs to have abbreviated damage messages.
This would go a long way to usability and knowledge of combat for a lot of players I think. People would have a better idea of real world workings of their ships, instead of theorycraft EFT crap.
If this is to much to ask, have the log written to the .txt file in realtime instead of when you warp off, that way we can write our own damage parsing programs. |

Kein Echerie
The Scope Gallente Federation
1
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Posted - 2012.02.17 19:21:00 -
[343] - Quote
I don't rly see much diffents |

Catho Sharn
Don't Die Interstellar Enterprises
20
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Posted - 2012.02.21 14:36:00 -
[344] - Quote
Here's another specific action that seems very slow: LOOT ALL
When cleaning up wrecks I use this all the time. Three observations:
The base process of loot all seems a bit slow. I realize there's DB work underneath this, but there also seems to be a fair bit of window shenanigans going on. Maybe it can be optimized.
The slowness is compounded when you have multiple stacked windows (especially container windows) that you're looting. Typically I salvage a bunch of wrecks and let the loot pop to cans, then open all the cans and loot all. The whole button/item transfer/window close/new window display seems very very clunky.
Not really an optimization, but a consistency issue. The loot all button should probably always close the looted window if looting succeeds. There might be a case where this is bad, but I can't think of it. |

Lobo Alfa
Alfa Industrial Space Ventures
0
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Posted - 2012.02.25 12:09:00 -
[345] - Quote
hi. i'm not sure if this is client side or so, but i would like somethign changed on the inventory overvieuw.
where you can very nicely see how many items there are at a given station and how many jumpst that stations i removed from you, it would be nice to also see that total amount of m3 in that specific station. saves some time calculating that if you are moving.
thx |

Bellasarius Baxter
Zilog Enterprises
8
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Posted - 2012.02.25 19:50:00 -
[346] - Quote
Several things comes to mind, I hope it is ok to put them in one post:
1) The Optimize function on the auto-pilot is painfully slow when having more than 12 waypoints defined, (Yes I know it warns against it), but the algorithm needs optimnization.
2) Stacking items in places like assembly arrays is very slow (at least for me)
3) More an annoyance, rather than a performance issue, dragging a stack on top of another stack of the same type in your cargohold fails, if you are using cargohold extenders, and the cargohold is already filled beyond its "non-expanded" capacity, whereas dropping it besides the other stack, and selecting "Stack all" works.
Windows 7 Pro-64 bit, Radeon 5870, Core I7-650
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Corn daLite
Shadow Naval Industries Ab Jove Principium
0
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Posted - 2012.02.28 23:51:00 -
[347] - Quote
Little fixes to help for pen input devices like tablets
Maybe software keyboard button or up/down arrows for quantities fields Gestures recognition would be almost too much
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Corn daLite
Shadow Naval Industries Ab Jove Principium
0
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Posted - 2012.02.29 00:01:00 -
[348] - Quote
Assets window to search thru contents of cargo containers too (didnGÇÖt work last time I tried)
In assets listing add [+] next to container name to show what is in it instead of right clicking to view contents Same thing for ships, but separate fitted stuff from "in cargo"
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Corn daLite
Shadow Naval Industries Ab Jove Principium
0
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Posted - 2012.02.29 00:14:00 -
[349] - Quote
Container window layout add fourth option Just like the standard icon view but using smaller icons so you can see more icons in less screen area
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Corn daLite
Shadow Naval Industries Ab Jove Principium
0
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Posted - 2012.02.29 00:18:00 -
[350] - Quote
LP store listing add description and/or attributes so you donGÇÖt have to "Show more info" for every single implant to find the right one ( revising names of implant maybe not bad idea just like you have done to missiles, call it something that noob can understand like "mining laser speed" not "Snake turd [email protected]"
I have no time , but I do have more ideas, CCP contact me directly if you care to find out |
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sparroth
Global Economy Experts Stellar Economy Experts
0
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Posted - 2012.03.14 00:18:00 -
[351] - Quote
In case it hasn't been mentioned, this one should be easy and make life much better.
When you schedule an industry job how about have it default to the station the BP is in (if it is in a station) instead of having to manually select it every time. |

Bishop Thiesant
Creodron.com D3f3ctiv3 Coll3ctiv3 Allianc3
0
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Posted - 2012.03.28 13:53:00 -
[352] - Quote
Okay, I may not have been playing EVE very long, but I have noticed one thing that consistently bugs me. Navigation in crowded areas. It's all too often that I attempt to warp after exiting a station, or simply try to maneuver in tight quarters like an asteroid field that my ship gets hung up on an object and twitches around like someone kicked it in the head. This is especially tedious when it comes to larger vessels like battle ships and the few capitol ships that can fit in a station. Having the pilot simply be smart enough to fly the ship around an object in space would be an excellent feature. Either that or a means to manually maneuver the ship until it is clear of the object would be cool too. Would even make setting up containers and other anchor-able / jettison-able objects, since they can't be launched or anchored less than 5000m from anything else. At very least, let us pick or adjust our orbital path somehow. Being a lowbie who's more than 10 days out from being able to even sit in a decent mining barge, let alone being able to equip anything that would make it useful, being able to maneuver in tight quarters would be a serious asset, and might even shave HOURS off of setting up over the course of a week. Thank you for your time, and I hope that this will be "liked" by everyone who has had their ship caught up on something.
AMD A6 quad core processor 8 GB ram Win 7 various versions. |

Dersen Lowery
Children of Armok
8
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Posted - 2012.03.28 15:05:00 -
[353] - Quote
Bishop: You can pilot your ship freely by double-clicking in space. It's not the most elegant solution, and it can be annoying when you're already tied up in a stargate or a serpentine asteroid, but it works. (Keyboard directional navigation would be really nice.)
Catho Sharn wrote:Here's another specific action that seems very slow: LOOT ALL
When cleaning up wrecks I use this all the time. Three observations:
The base process of loot all seems a bit slow. I realize there's DB work underneath this, but there also seems to be a fair bit of window shenanigans going on. Maybe it can be optimized.
The slowness is compounded when you have multiple stacked windows (especially container windows) that you're looting. Typically I salvage a bunch of wrecks and let the loot pop to cans, then open all the cans and loot all. The whole button/item transfer/window close/new window display seems very very clunky.
Not really an optimization, but a consistency issue. The loot all button should probably always close the looted window if looting succeeds. There might be a case where this is bad, but I can't think of it.
For great love, add the ability to shift- or control-select a bunch of cans in the overview, right-click, and Loot All In Range.
That might be dumbing the game down too much, I don't know, but having just completed Noctis duty in a group op last night it looks very appealing. |

NoxiousPluK
Jovian Legacy Jovian Empire
22
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Posted - 2012.03.30 07:27:00 -
[354] - Quote
Alliance forums!
Just like the normal ones: Announcement forum (where only CEO's and directors of the alliance corps can post) General forum for all alliance members Management forum (where only CEO's and directors of the alliance corps can post and read)
\o/ |

Xenon Null
Republic Military School Minmatar Republic
0
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Posted - 2012.03.31 16:51:00 -
[355] - Quote
Lets begin with something simple (or -er) that should be doable:
LBM = left mouse button
1. When using the starmap and rotating the view while LMB is being held down, do not let the client select or pick solar systems. Selection should only happen when you specifically LMB click one.
Automated zoom and focus are useful but because the current functionality solar mapping can get really frustrating.
2. Option to turn off ALL tooltips that appear anywhere while hovering the mouse pointer over any object.
It is good that they're available but there also should be an option to turn them off, completely. |

Corn daLite
Shadow Naval Industries
2
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Posted - 2012.04.11 22:52:00 -
[356] - Quote
People and places / Bookmarks (personal and corporate)
Option to set expiration time on bookmarks for each folder / subgroup
So if there subgroup let's call it "Salvage" you can set its time to 2 hours and every bookmark in this group would disappear after two hours of its creation
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Corn daLite
Shadow Naval Industries
2
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Posted - 2012.04.11 23:27:00 -
[357] - Quote
Drones interface window
Put basic command button icons like "engage target", "return to drone bay" and such, on right side of each group header to reduce time for right click and selecting drop down menus
Example: Read "[ ]>" as nice engage target icon and "[<]" as return to drone bay and ignore dots (.) (i have no time for making pretty pictures)
_____________________________ | Drones in Bay . ............. [ ]>.. [<]. .| +==========================+ | .. Warriors . . . . ... ............ [ ]>..[<]..| +----------------------------------------------+ | .... Warrior I . . .. ==== ==== ====..| | .... Warrior I . . .. ==== ==== ====..| | .... Warrior I . . .. ==== ==== ====..| _____________________________ | Drones in Space ............ [ ]>..[<]. .| +==========================+ | .. Warriors . ...................... [ ]>..[<]..| +----------------------------------------------+ | .... Warrior I . . .. ==== ==== ====..| | .... Warrior I . . .. ==== ==== ====..| _____________________________
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Corn daLite
Shadow Naval Industries
2
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Posted - 2012.04.11 23:32:00 -
[358] - Quote
Drones in bay damage status
Show shield, armor, hull damage level bars on drones in bay also |

xxwaynoxx
The Silhouette Group
2
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Posted - 2012.04.14 12:54:00 -
[359] - Quote
I would love to have at least one client stable and in a perfect universe, ie 4 months ago, 3 clients stable on the one computer. Its not too much to ask on a top of the line XPS laptop that is now 8 months old, is it?
Everyone else asks for new ****. I want what I had. |
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