Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Tak McMonagle
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.01.18 16:40:00 -
[61] - Quote
Harleigh wrote: Anything that can be customized should by default have an export / import function just like the overview.
Right now things like the market quickbar / new neocom we have to reproduce on each toon for every machine or go figuring out the character ID and start copying / renaming files :(
Very much this. Emphasis on window locations and size. Also, when you open anything with items in it and have it for a list view, the name column automatically sizes to fit the longest name, which often moves the quantity column out of view, which is also quite annoying because I have to resize the window to find the line to move. |

catallin
Frozen Enterprises Talocan United
3
|
Posted - 2012.01.18 16:40:00 -
[62] - Quote
Fallan Seraph wrote:I would like a revisit to the Corporation Management window on the toolbar. As a CEO of a 20 man corp I On a side note I've also noticed that if I have two clients running that the second client will not have the fancy new AP route icons under the system information. It ONLY happens on the second client. This makes it quite frustrating to autopilot through space in a freighter and at time scary.
Set destination, right click in space > Show route |

Jarnis McPieksu
Aliastra Gallente Federation
219
|
Posted - 2012.01.18 16:40:00 -
[63] - Quote
Make it so that building and inventing things are not such a clickfest.
Standard procedure for inventing 10 BPCs of "Sensor Booster II" after I've sourced a set of max run BPCs, datacores and the data interface thingy, dropping them in POS labs;
Right Click Sensor Booster I BPC #1 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #2 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #3 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #4 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #5 - Invent - Click to choose - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #6 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.....
Right Click Sensor Booster I BPC #7 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #8 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #9 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
GGGGGGGGHHHHHHHH :slams head at the desk:
Right Click Sensor Booster I BPC #10 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Hmm, wait, my char could only run 9 slots. So it fails. It naturally could not tell you this when I right clicked "invent".
I will then have to return 1 hour 15 minutes later and repeat this for another set of 9 copies (as BPC copy process maxes out at 20 max run copies, the usual "assembly line run" is 20 BPCs.
Streamlining this process would help Inventors everywhere to retain their sanity.
I should also point out that when I finally get a nice pile of Sensor Booster II blueprints out (which I can, thank god, just paint all in the jobs list and hit "deliver" once), I then get to build them and it goes something like this;
Right Click Sensor Booster II BPC - Manufacture - Click to choose factory - Click on assembly line - Click "from Materials" (hangar select) - Click "to Finished Products" (hangar select) - Update number of runs from 1 to 10 - Click accept - Verify bill of materials, hit accept
...which I then get to do as many times as I have BPCs. Again. But I'll just skip the remaining repeats in order to keep this post shorter.
I trust you see my issue here... As to how exactly it should be better, I leave that to your very talented developers to solve. Just don't make me click so many times and don't make me re-select everything every-damn-time. Thank you.
(if you or your superiors fail to see the issue, I recommend that every CCP person is tasked to go and invent & build 20 BPCs of Tech 2 modules and then tell again that it is all working fine) |

SeanyOrrsum
Alcatraz Inc. Tactical Narcotics Team
0
|
Posted - 2012.01.18 16:40:00 -
[64] - Quote
For the love of god please give me tabs in my personal items hangar. |

Shaalira D'arc
Quantum Cats Syndicate
353
|
Posted - 2012.01.18 16:42:00 -
[65] - Quote
Players regularly getting into combat experience the infamous 'overview bug.' It's a semi-common experience where the ranges of displayed ships lag behind their actual position. Ships that you think are far away are suddenly in scram range.
If you're going to optimize the Overview, please make sure to find and fix this bug. |

Shaalira D'arc
Quantum Cats Syndicate
353
|
Posted - 2012.01.18 16:42:00 -
[66] - Quote
Also, loading the map. Especially when you just want to change autopilot settings. |

Haruja Rimmel
Advanced Laser Technologies
0
|
Posted - 2012.01.18 16:45:00 -
[67] - Quote
Jarnis McPieksu wrote:Make it so that building and inventing things are not such a clickfest.
Standard procedure for inventing 10 BPCs of "Sensor Booster II" after I've sourced a set of max run BPCs, datacores and the data interface thingy, dropping them in POS labs;
Right Click Sensor Booster I BPC #1 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #2 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #3 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #4 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #5 - Invent - Click to choose - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #6 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.....
Right Click Sensor Booster I BPC #7 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #8 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Right Click Sensor Booster I BPC #9 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
GGGGGGGGHHHHHHHH :slams head at the desk:
Right Click Sensor Booster I BPC #10 - Invent - Click to choose the lab - "View region" - "My corporation" - Click on lab (at a POS) - Click lab slot - Click accept
Hmm, wait, my char could only run 9 slots. So it fails. It naturally could not tell you this when I right clicked "invent".
I will then have to return 1 hour 15 minutes later and repeat this for another set of 9 copies (as BPC copy process maxes out at 20 max run copies, the usual "assembly line run" is 20 BPCs.
Streamlining this process would help Inventors everywhere to retain their sanity.
I should also point out that when I finally get a nice pile of Sensor Booster II blueprints out (which I can, thank god, just paint all in the jobs list and hit "deliver" once), I then get to build them and it goes something like this;
Right Click Sensor Booster II BPC - Manufacture - Click to choose factory - Click on assembly line - Click "from Materials" (hangar select) - Click "to Finished Products" (hangar select) - Update number of runs from 1 to 10 - Click accept - Verify bill of materials, hit accept
...which I then get to do as many times as I have BPCs. Again. But I'll just skip the remaining repeats in order to keep this post shorter.
I trust you see my issue here... As to how exactly it should be better, I leave that to your very talented developers to solve. Just don't make me click so many times and don't make me re-select everything every-damn-time. Thank you.
(if you or your superiors fail to see the issue, I recommend that every CCP person is tasked to go and invent & build 20 BPCs of Tech 2 modules and then tell again that it is all working fine)
^THIS
|

Louis deGuerre
The Dark Tribe Against ALL Authorities
216
|
Posted - 2012.01.18 16:48:00 -
[68] - Quote
Hahahahaha, I had that happen to me so often   
Kicking people from corp left and right screaming 'bloody thieves'
5 min later...
*pop* *pop* *pop* items appear trololol FIRE FRIENDSHIP TORPEDOES ! |

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
31
|
Posted - 2012.01.18 16:48:00 -
[69] - Quote
SeanyOrrsum wrote:For the love of god please give me tabs in my personal items hangar.
The CSM already sugested it in the last meeting doesn't?
|

TEVORACK
Red Fleet Corp RED.OverLord
0
|
Posted - 2012.01.18 16:51:00 -
[70] - Quote
Little more information about the reorganization of Customer Support, please |
|

Tau Cabalander
Retirement Retreat Working Stiffs
424
|
Posted - 2012.01.18 16:52:00 -
[71] - Quote
CCP Masheen wrote:If you would like to promote something which you believe is worthy of a performance tune-up please tell us in the comments what things about the client you would like to work just that bit better, but... for-the-love-of-CONCORDGǪbe specific! Steps to reproduce:
1. Click on undock. 2. Change your mind, and instantly click on Abort. 3. The Undocking banner remains on screen. 4. Wait 30 seconds. 5. Banner still on screen. 6. Click Abort again. 7. Banner goes away. 8. Breathe a sigh of relief.
CCP Masheen wrote:Including a summary of your PCGÇÖs vital statistics is extra helpful and clicking GÇÿLikeGÇÖ on the posts of other players whose suggestions you support will help us to determine how popular improving something would be. Windows 7 Ultimate (64 bit, up-to-date on patches) Intel Core i7-975 Extreme Edition 3.3 GHz (quad core + hyperthreaded) 12 GB Triple Channel OCZ DDR3 rated 10-10-10-28 @ 2000 MHz 240 GB OCZ Vertex 3 SSD (latest firmware) EVGA X58 Classified motherboard (latest firmware) Two EVGA Classified Nvidia GTX 285, SLI configuration (both 16 bit mode, latest driver version 285.62) Two Dell U2410 monitors using HDMI interface SpeedTouch ST516 ADSL modem @ 2496 kbps down / 800 kbps up, interleaved, no CRC or HEC errors (latest firmware)
|

Tigerbabe
Nordic Vagabonds.
0
|
Posted - 2012.01.18 16:52:00 -
[72] - Quote
Most annoying part of industry/science for me is: Every time you start a new job at a POS, you have to select "Current System" instead of "Current Blueprint Location" in the range dropdown menu when you open the pick installation window.
This becomes unnecessary tedious, especially when you are issuing jobs for more than one character. If this setting would be saved, you would save me a lot of time, klicks and frustration.
|

Axl Borlara
T.R.I.A.D
11
|
Posted - 2012.01.18 16:54:00 -
[73] - Quote
CCP Masheen wrote:Bloodpetal wrote:First, I still feel you need to clarify what the LIVE team does exactly? Good question! What myself and the two other devs named in my blog are specifically interested in is harvesting your feedback on client performance.
How do we know whether the cause of something that is slow is the client and not the server or something else? From a developer point of view it's probably obvious, but that doesn't necessarily apply to us the players.
Or do you just want a list of all things I try to do which don't happen quickly enough? |

Lyron-Baktos
Selective Pressure Rote Kapelle
27
|
Posted - 2012.01.18 16:55:00 -
[74] - Quote
I do have a bit of a delay in loading the game to log in. Also a delay in loading the game itself once I have logged in. Also, after every time I update to a new client, the game prompts me to redo the update a few times afterwards. Then it stops
Q6600 GTX 260 6GB ram On holiday. -áIn some other world. Where the music of the radio was a labyrinth of sonorous colours. To a bright centre of absolute convicton. -áWhere the dripping patchouli was more than scent. -á It was a sun |

SileconBridgeBurner
Deep Core Mining Inc. Caldari State
4
|
Posted - 2012.01.18 16:58:00 -
[75] - Quote
For now, i simply have two items i wish to bring up.
First, as many other people have stated, the ability to change characters without having the client restart.
Second, Market Orders, once you get in the 100+ orders range it becomes very tedious to update/modify/create. It also is very hard to keep track of all these orders. In my opinion, a simple fix would be to allow order quantities modifiable as well as price. Therefor reducing the amount of orders that would need to be created, while still charging the appropriate costs and making sure that Trading still takes some work. The order would still be restricted by a time limit, maybe shrink the time limit from 3 months to 2 , as a way to balance it. |

Ayesha Arkaral
Imperial Academy Amarr Empire
4
|
Posted - 2012.01.18 17:00:00 -
[76] - Quote
Quick Tag: Give a more consistent experience when playing hole activation sound resource for a character watching a wormhole.
Quick Summary: Character A jumps through wormhole. Character B on other side will hear the hole activation noise between immediately and totally after Character A has loaded the new hole.
This might have more to do with server code, but please look into two things:
i) how the client detects when to play the activation sound resource ii) when it decides to play the resource once it knows it should.
I don't care when the sound resource is loaded, just make it consistent for everybody!
Technicals:
Character A & B even in same room. Verizon FIOS connection. |

Orisa Medeem
Hedion University Amarr Empire
13
|
Posted - 2012.01.18 17:00:00 -
[77] - Quote
Here's something that should be easy: When entering the game with a toon that is in the hangar there is some terrible stuttering with the ship while the camera zooms to the default position. Perhaps the UI is dragging the scene down. :sand: -áover -á:awesome: |

Two step
Aperture Harmonics K162
519
|
Posted - 2012.01.18 17:02:00 -
[78] - Quote
Letting me repackage stuff in a POS hangar would lead to less items in my POS hangar and faster loading for everyone. Plz make it happen. CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog What does CSM 6 do? |

Ayumi Hinoki
Shimai of New Eden
18
|
Posted - 2012.01.18 17:03:00 -
[79] - Quote
Sentient Blade wrote:Graphics Performance:
An easy way to turn off dust clouds. Those things seem to consume GPU cycles like non tomorrow.
This please.
I can run Crysis 2 with max graphics with 30+ fps, but when I warp into a site with that types of clouds, my EVE client losts performance horrendously.
|

Robert Caldera
Caldera Trading and Investment
101
|
Posted - 2012.01.18 17:04:00 -
[80] - Quote
epic picture WE HAVE BEEN ROBBED
aaahahahahaha
nice one |
|

Callic Veratar
Power of the Phoenix
127
|
Posted - 2012.01.18 17:05:00 -
[81] - Quote
Most of my problems relate to being able to see when data arrived from the server, instead of having it hidden behind a thin veil:
When I sell an item, I have to wait 1-2s while the listing goes through. Only after it's complete can I continue to interact with items. Worst of all, it sometimes changes the selected item during the sale, so a fast right click may affect the wrong item.
A station with 4 items in it should feel as snappy as a station with 200 items in it. When I open a station with more items I can feel that it takes longer to load the inventory. You know what station I'm docking in, so just send me the inventory when I dock up. (Potentially, add an option to pre-cache station inventory on docking).
When I disable a module or a target is lost (by destruction or unlocking), the cycle should end immediately when the timer reaches the bottom and allow me to target something else right away. There are many times when I'm firing half way through the cycle, instead of at the beginning due to this. Watching this happen makes it feel like I'm not really in control of the guns, that I'm telling someone else to fire the guns, and they're firing whenever they feel like it.
When one-shoting ships, the target will regularly detonate with a nice explosion, followed by my guns firing a volley at the remaining wreck. It would be wonderful if it was the other way around.
Everything related to drones. They take 2s to respond to any command, the drone window will disappear and reappear while they transition from hangar to space, they'll even target different enemies when set to focus fire.
On occasion, when changing systems, the old system's local will stay open and the tab will change to "Local: [System]". Hide that stuff, so I don't notice.
Window 7 | Core i7 920 | GTX 560 Ti 448 | 6GB DDR3 RAM | 5Mbps DSL |

Rastlor
The Forgotten Angels Red Dwarf Racketeering Division
2
|
Posted - 2012.01.18 17:06:00 -
[82] - Quote
I'd really like the Orbit at default range to be ship specfic (or optionally so), so annoying to have to set it (or more liekly forget to reset it) everytime you re-ship. |

Krathos Morpheus
Legion Infernal
63
|
Posted - 2012.01.18 17:06:00 -
[83] - Quote
Not performance, but since you are touching the client... DON'T MAKE ME RELOG EVERY FRICKING TIME I CHANGE MY CHARACTER ON THE SAME ACCOUNT. There, I feel better now. |

Rixiu
North Star Networks The Kadeshi
75
|
Posted - 2012.01.18 17:09:00 -
[84] - Quote
Daneel Trevize wrote:From FHC with Love Quote:Make the overview update properly. Stop it from freezing all the time. Make the overview work. The overview, it doesn't update properly, showing the wrong distance and lacking ewar effects. Sort it out, the overview that is, make the ******* thing wORK DAMMIT **** CUNTS! OVERVIEW!!!!!!
This pretty much. |

Capsule Dreams
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.01.18 17:10:00 -
[85] - Quote
- When emptying a mining ships cargo hold it won't let you drag and drop if drones are depositing items, or you have to select/drag/drop before the next drone changes the contents of the cargo hold.
- The client starts up a little slowly and there's often a delay between the splash screen and the login screen.
- Sometimes there's a delay when switching jump clones, so some messaging to clarify the switch is in progress.
|
|

CCP Masheen
C C P C C P Alliance
33

|
Posted - 2012.01.18 17:11:00 -
[86] - Quote
Axl Borlara wrote:CCP Masheen wrote:Bloodpetal wrote:First, I still feel you need to clarify what the LIVE team does exactly? Good question! What myself and the two other devs named in my blog are specifically interested in is harvesting your feedback on client performance. How do we know whether the cause of something that is slow is the client and not the server or something else? From a developer point of view it's probably obvious, but that doesn't necessarily apply to us the players. Or do you just want a list of all things I try to do which don't happen quickly enough?
Yes! things that you think don't happen quickly enough or that don't let you know what is happening are definitely things we are interested in.
If you're not sure if it is a server call or the client that is lagging out don't worry, tell us about it anyway and if a load of people have the same problem it is probably worthy of our attention regardless of the reason why it happens.
We're testers so what we can promise is that we will investigate, the only thing we can be completely sure of is that problems we don't know exist will definitely not get fixed. |
|

Bemoliph Ashriden
16
|
Posted - 2012.01.18 17:12:00 -
[87] - Quote
Not quite sure if this fits, but every single focus locking popup needs to die in a fire. There is absolutely no reason some window that suddenly decided to appear should stop me from clicking or key pressing until I finally close it. This largely applies to windows of the style used for Downtime Notifications and many other things, so it should be as "easy" as going to the base class and changing the behavior there.
EDIT: For something actually slow, bookmarks as items. |

nawor100
Under Heavy Fire Mordus Angels
3
|
Posted - 2012.01.18 17:15:00 -
[88] - Quote
CCP Guard wrote:Our recently assembled Live Team is pretty awesome and this is their first dev blog about how they are going to improve the EVE client with your expert help. Check out the blog, written by CCP Masheen, right here, and as he requests therein...make sure we get your feedback.
CSM meeting minutes GÇô Iceland 7th to the 9th of December 2011 Wednesday, December 7th EVE veterans/loyalty program Present: Senior GM Homonia, CCP Dr.EyjoG, CCP Alice
"The thought behind the Veterans/loyalty program is that CCP wants to earn customer loyalty and in turn, reward customer loyalty. Rewarding long standing customers is just good business and it is time that CCP starts a program like this."
"EVE players are very loyal customers and the time has come for CCP to properly recognize this."
I suggest that Loyality is payed to the Characters that are payed by subscriptions and payed by from PLEX that the player uses. I feel disadvantged that i cant earn 300+ Mill a month of ISK to buy PLEX. So why should players that use this be given loyality when they dont finiancially benefit CCP.
IE one player has one account and so pays subscription fee. Another player has one account payed by subscription and has 3 Alts payed by PLEX he earns in game. So to me both players have one account benefiting CCP as a company.
CCP might have people working for free but i bet there are overheads to pay
|

Bob Niac
Tears of Redemption NEM3SIS.
12
|
Posted - 2012.01.18 17:16:00 -
[89] - Quote
Using "Shift+Click" for contextual options, Like shift + click the Warp button aligns, shift + right click "uses" that object (jump, etc); shift + click a target orbits that object, shift + right click keeps at range. I <3 Logistics: Pilot of all -áT2 logi and my shiny Archon [deceased.] Also a Chimera which may or may not be horrid. I don't make games, I play them. I get that ppl are passionate about change. I post here to plant seeds. You see your idea as is? Holy **** you win! So let's post, and see what the DEVs and our peers use. |

Dr Cheeto
Broski Enterprises Elite Space Guild
14
|
Posted - 2012.01.18 17:17:00 -
[90] - Quote
That comic was an affront to humanity. I will not be satisfied without anything short of a full public apology. |
|
|
|
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 .. 12 :: one page |
First page | Previous page | Next page | Last page |