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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
SkillQueueMonitor
Pator Tech School Minmatar Republic
1
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Posted - 2012.01.18 18:31:00 -
[121] - Quote
Rikki Sals wrote:When changing orders with the wallet and market windows open, the entire client seems to freeze for a second each time either of those two windows updates. The camera sway of the station environment stops; if I was right clicking the next order that jams; if I was typing in a new price that freezes midway through; etc. Basically the whole client locks up each time instead of just the windows involved in the update. This gets pretty frickin' annoying when you have a large list of orders to place or modify.
AMD 2.8ghz Quad/4GB RAM/Radeon 4670/Win7x64
To expand on this, I rarely close the "Sell" window when going through my inventory. So if I see I can't fill a buy order that is worth it, I leave the window open and go to the next item. This in turn feels like it is rerendering the inventory and does things like deselect items and disable the proper context menu for about 2 seconds every time you either sell an item or the sell window queries the buy orders. |
Damassys Kadesh
Eternal Damnation of the Woken Mind
26
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Posted - 2012.01.18 18:34:00 -
[122] - Quote
Not sure if this has been mentioned, it can happen in other instances, but the example is fitting:
When you fit a module, there is a slight delay, then your state of interaction with other items or UI elements resets. So if you are in the middle of dragging an item (the next module you want to fit for example) it detaches from your drag and resets to your hangar. You then have to re-grab the item and re-drag, and once dropped onto your ship, the process starts over.
This is a small but consistently annoying behaviour when fitting and managing items in various ways.
To re-iterate, basically your ability to interact with the UI appears to reset itself (hickup) when the client receives confirmation of a state-changing action from the server (like when you tell a module to online, and the server replies that it is now online).
Not sure if I'm describing this accurately enough... I could make a video if this makes no sense :P |
Bahnahbie
Frisky Antagone
1
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Posted - 2012.01.18 18:36:00 -
[123] - Quote
"You cannot interact with the item because it is being sold."
No. No it's not. I am able to get multiple items locked in this state and the only solution is to relog, and it works every time. I think it's because I leave the sell window open and move to sell new items which reuses the same window. |
Daneel Trevize
The Scope Gallente Federation
29
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Posted - 2012.01.18 18:48:00 -
[124] - Quote
Nonnori Ikkala wrote:Callic Veratar wrote: When I disable a module or a target is lost (by destruction or unlocking), the cycle should end immediately when the timer reaches the bottom and allow me to target something else right away. There are many times when I'm firing half way through the cycle, instead of at the beginning due to this.
Agree! The white cycle time on my guns and MWD continues to go around for about 1/3 of a circle after the last activation has finished. During that time I'm never sure if clicking them will re-activate the module, or have no effect. Then I click it again and I'm not sure if the second click finally activated it, or actually disabled it a second time. Most upsetting. The client shows the cycle state only when the server replies saying the cycle's been started/stopped, you have to wait 2x your ping plus server processing time for this confirmation. Until then you're just a client that's sent a request (that might not have made it), it could show a faded/different local cycle accurate to your clicks perhaps but factor in a little network & server lag and you'll be complaining your cycles appear to be unresponsibe or slipping back/slow without TiDi being in effect when the state's updated. |
Visione
Shadowhunters Reloaded F0RCEFUL ENTRY
0
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Posted - 2012.01.18 19:05:00 -
[125] - Quote
Maurok Ortega wrote:I would suggest having a look at the module cycle time trackers. Those little meters that spin around the icon of a module that supposed to let you know how long the cycle will last for. What mostly tends to happen is that they start randomly filled already and will cycle to that point again, but as it is filled up it makes it very hard to keep track of which module is where in its cycle essentially negating its use all together. Even if you start modules at the same time it often so happens that the cycle meters are starting at different points.
As it is this feature is useless as it can't be reliably read. This has been an issue as long as I can remember across plenty of different drivers and settings.
WinXp @ AMD Athlon 64 X2 4400+ / 2GB RAM / GTS250 512MB LIKE IT MORE PEOPLE! |
glepp
Agony Unleashed Agony Empire
65
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Posted - 2012.01.18 19:19:00 -
[126] - Quote
Couple of issues:
1. Overview not updating range, speed, ewar icons etc. It freezes quite often and you lose your bearings in the fight. 2. Ewar icons too small,. 3. Tactical overlay disappears from screen even if the button is highlighted. This happens every second or third time i go through a gate after the latest patch. 4. The fitting tool lacks the option to fit rigs and needs the ability to load up a standard ammo loadup into your cargo hold.
Good luck! |
Heathkit
Merch Industrial Goonswarm Federation
0
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Posted - 2012.01.18 19:23:00 -
[127] - Quote
Switching characters is really painful. It would be really, really fantastic (really) if you could switch characters without logging out. Barring that, the whole logging out and logging in process could be much faster - it seems a lot of pain comes from having to restart the client.
Also, don't forget about the Mac client guys. I use the Mac client only occasionally to fly in space, but I do a lot of market stuff, planet management, etc from within it. |
Fioda Skiza
Exiles of the Stars
6
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Posted - 2012.01.18 19:24:00 -
[128] - Quote
Scanning Probes movement. When you try to move your probes in XY plane you accidentally hit the arrow instead of the top of the cube and the probe moves in Z direction instead of XY. |
Fraa Bjorn
Cell 317
31
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Posted - 2012.01.18 19:26:00 -
[129] - Quote
Please decrease the time that corp/personal assets are cached in the API -- the 6h cache now is a bit too long to effectively track what you have! All games have QQ, but only Eve has Q.Q |
Akrasjel Lanate
Naquatech Conglomerate
514
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Posted - 2012.01.18 19:28:00 -
[130] - Quote
Cool CCP |
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Wun NgoWen
Unforeseen Consequences. THE UNTHINKABLES
0
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Posted - 2012.01.18 19:42:00 -
[131] - Quote
Quote:They [drones] take 2s to respond to any command, the drone window will disappear and reappear while they transition from hangar to space, they'll even target different enemies when set to focus fire.
THIS ^^
Window 7 Home premium | Intel Core i7 2630QM 2.00Ghz | Nvidia GT 525M | 8GB DDR3 RAM | 8Mbps DSL |
Grady Eltoren
Aviation Professionals for EVE
13
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Posted - 2012.01.18 19:47:00 -
[132] - Quote
I got one for you that chaps my A $ $ and I am sure it does for MANY OTHERS...
EVE Cache...specifically having to clear it. I don't mind doing this because my game runs better (and who knows what files lurk in there)....
BUT I HATE LOSING my web bookmarks, Market Quickbar, and the numerous other things.
Can't we come up with a nice tool that takes these out for me, puts them into a text file for me then REIMPORTS them when don'e clearing the EVE cache?
This would be awesome and save a TON OF TIME.
Thanks,
Grady
Dual-Core AMD, GeForce GTX460 SE (which I won from CCP - thankyou very much!), 2 GB DDR RAM, SSD HD for boot and WD for storage. Win 7/XP |
Grady Eltoren
Aviation Professionals for EVE
13
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Posted - 2012.01.18 19:48:00 -
[133] - Quote
Also - as mentioned before...the fitting window takes too darn long. |
Grady Eltoren
Aviation Professionals for EVE
13
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Posted - 2012.01.18 19:50:00 -
[134] - Quote
One more - (keeping them seperate for likes)...
The buy/sell window takes a long time to come up. |
Damassys Kadesh
Eternal Damnation of the Woken Mind
27
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Posted - 2012.01.18 19:58:00 -
[135] - Quote
Grady Eltoren wrote:I got one for you that chaps my A $ $ and I am sure it does for MANY OTHERS...
EVE Cache...specifically having to clear it. I don't mind doing this because my game runs better (and who knows what files lurk in there)....
BUT I HATE LOSING my web bookmarks, Market Quickbar, and the numerous other things.
Can't we come up with a nice tool that takes these out for me, puts them into a text file for me then REIMPORTS them when don'e clearing the EVE cache?
This would be awesome and save a TON OF TIME.
Thanks,
Grady
Dual-Core AMD, GeForce GTX460 SE (which I won from CCP - thankyou very much!), 2 GB DDR RAM, SSD HD for boot and WD for storage. Win 7/XP
These things (especially Market Quickbar) should be stored on the server's per-character cloud. |
TheSmokingHertog
Black Hole INC
13
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Posted - 2012.01.18 19:59:00 -
[136] - Quote
Can we get a filter in SELL ORDER overview? Scrolling is the most performed act while adjusting orders. |
davidnorell
The Scope Gallente Federation
0
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Posted - 2012.01.18 20:05:00 -
[137] - Quote
I would like to be able to stop the animations for warping. It takes so long and the animations are boring for a person who has been playing this as long as i have.
amd athlon 64. 2.02 ghz. 3GB ram. current video card to run shadows3. |
BeanBagKing
Terra Incognita Intrepid Crossing
54
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Posted - 2012.01.18 20:05:00 -
[138] - Quote
Quick settings changes, so you can swap from PvE mode to PvP mode quickly. I'll give an example.
I like pretty Eve graphics. I like having them turned up pretty high so I can see everything, I like having all my brackets on so I know where things are. I have my overview setup a certain way. However, this isn't optimal for PvP where every second and little bit of lag count, so I turn all that stuff down/off.
I would like to see shortcuts for switching settings, completely switching all the settings, all at once. For example, I have one for PvE, where I'm out ratting, a CTA goes up. I have to go into the ESC menu and turn down all my graphics settings individually. That's 8 dropdown menus and several checkboxes. Next I have to go into my overview settings, I have bracket profiles setup to show the important brackets, I have to turn these on for 4 overviews, the 5th overview I simply turn -all- brackets off (navigation). Next I have to change some of my overviews to show player ships instead of rats for instance.
It would be nice if all of this could be done by clicking a neocom menu and selecting {PvP}, {PvE}, {Mining}... whatever other default settings we want. These settings effectively swap the core_user_111111.dat and core_char_111111.dat files to load all these new settings, so anything you want can be changed to a different default.
I don't know if these are the kind of things your team is looking for, but it's certainly client side, and it would certainly speed things up/make my life easier. Right now I stopped trying, I just leave graphics turned all the way down. I would love to play Eve with pretty graphics much more, but I don't feel like optimizing my settings for PvP every time I go out. |
BeanBagKing
Terra Incognita Intrepid Crossing
54
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Posted - 2012.01.18 20:08:00 -
[139] - Quote
Swapping overview tabs in combat creates a lot of lag. Steps to reproduce....
1. Create a few different overview tabs. Hostile battleship, Hostile logi, Hostile tackle, etc 2. Get into a large fleet fight. 3. Switch to a different tab 4. lag 5. lag 6. lag 7. new tab loaded
It makes using multiple tabs in combat impractical for a lot of fights. Most of the time brackets (if you have them on) will turn off and back on when you switch. If you can speed this up it would be amazing. |
BeanBagKing
Terra Incognita Intrepid Crossing
54
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Posted - 2012.01.18 20:11:00 -
[140] - Quote
Docking
I've seen a lot of people complain about the undocking process (rightfully so), but it seems to me docking is even more painful in terms of the amount of time you have to wait/how slow it is. Sometimes you seem to dock instantly, sometimes you land just a few hundred meters outside of docking range and then you're stuck speeding up from your landing and slowly getting in range. Other times, and I have no idea why and no idea how to reproduce it, you seem to land in range and it still takes forever. You get the voice "docking request accepted" and nothing, nothing, nothing.... I've learned to just hammer the button 500 times till my request gets accepted, I'm sure the server doesn't like that, but my request has been accepted, why am I not docking? |
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BeanBagKing
Terra Incognita Intrepid Crossing
54
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Posted - 2012.01.18 20:16:00 -
[141] - Quote
I've already liked these two, but I wanted to expand on them as well. If you like these ideas they can be found on the first page.
Harleigh wrote: Anything that can be customized should by default have an export / import function just like the overview.
This would be very useful to the NPE (new player experience) I think. I had a friend that started playing, I took my core_char and core_user .dat files over to his house and replaced the player/user ID so he had my same overview/settings/everything. He said the changes to the UI were probably the single most useful thing I did to help him. It would be great if there was a single file that could make all these changes that users could export and import. I would give them out left and right to help new players in my corp/alliance get everything setup right.
mkint wrote:edit: has anyone mentioned brackets yet? Seriously, what's up with brackets? Why are they so bad that fleets have to shut them off in PVP? Why can the client render high detailed 3D scenes easily, while it handles 2D objects like it's 1980? THIS! A MILLION TIMES THIS! Brackets are important in fights, you can't see where anyone is without them. In large fleet fights it becomes mandatory to turn most/all of them off. Please please please please fix bracket lag.
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BeanBagKing
Terra Incognita Intrepid Crossing
54
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Posted - 2012.01.18 20:20:00 -
[142] - Quote
I don't know if this is a client bug or a server bug, but I'll put it here and let you guys sort it out.
Titan bridge jump bug!
I've experienced this, but I'm not 100% sure what causes it. I've been told two things. 1) You have a session change while the titan bridge is up. 2) You have a session change timer when trying to use the titan bridge
The result is that you are unable to use that titan bridge. You get the message "This person is either not a member of your fleet or not present in this solar system." despite being right next to, and in range of, an open titan bridge.
The horrible thing about this bug is that the only way I know to clear it is to log off and log back on and rejoin fleet while the bridge is DOWN. This means if there are bridges constantly going up trying to get forces to an important fleet fight, you are never going to get through. A bridge is going to be up every time you get back in and rejoin the fleet. It doesn't exactly make the client itself slow down, but it slows down/kills the game play. |
Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
33
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Posted - 2012.01.18 20:27:00 -
[143] - Quote
Show BIG icons showing Eletronic Warfere EFECTS above the capacitor and HP overview! ( or in that space between the capacitor and the speedometer) |
NoxiousPluK
Jovian Legacy Jovian Empire
2
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Posted - 2012.01.18 20:30:00 -
[144] - Quote
It would be UltraAwesome(tm) if corp hangar arrays in wormholes would react a bit more smooth.
Global specs are AMD Athlon II X4 605e 2.3GHz, 4GB RAM, 7200rpm 500GB SATAII disk, MSI GTX 285 OC 2GB.
Runs 3x eve fine with all high on 2x 17" 1280x1024. |
Aineko Macx
Royal Amarr Institute Amarr Empire
94
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Posted - 2012.01.18 20:31:00 -
[145] - Quote
Much needed performance optimization:
Brackets. They are simple 2D sprites yet they have a greater performance impact than the 3D ship models with shaders and all the bells and whistles. Go pay your technical debt.
EDIT: Just saw it was already suggested. Therefore cycling for emphasis. |
Fellblade
Octavian Vanguard
4
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Posted - 2012.01.18 20:34:00 -
[146] - Quote
Fix the fps drop when displaying the log in game and things are happening. A quad core computer should not have the FPS graph dip like the edge of a cliff has been fallen off every time a new line is added to the log
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Reinhold Black
Lonetrek Blacksoul Federation Silent Requiem
0
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Posted - 2012.01.18 20:36:00 -
[147] - Quote
From a n00b that not always understand what fellow corp'ers and trying to explain. If you were to implement some kond of Remote Desktop it would be very cool and the startup for all n00b's will not be as long. Remote Desktop would be great for instance to show how scanning works properly, this is only one example..
You guys ROCK! |
KrakizBad
Eve Defence Force Fatal Ascension
216
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Posted - 2012.01.18 20:45:00 -
[148] - Quote
A key command to instantly put all graphics settings at minimum and then same to restore would be super helpful for those of us prepping for massive fleet fights, regardless of computer speed. Also another one to turn off all those sebo effects while leaving the turret/missile effects on.
I'd kill for a way to just turn off sebo/eccm effects. http://dl.dropbox.com/u/39006524/DumbHiseccers.jpg |
Fix Lag
230
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Posted - 2012.01.18 20:47:00 -
[149] - Quote
MY NAME
MY NAME
MY NAME
Also, brackets. Brackets slow everything down horribly once you get past like 50 people and so they always have to be turned off in fleet fights. Please, post an explanation of why this happens on everyone's computer and/or fix it. TIA. |
Sieges
University of Caille Gallente Federation
14
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Posted - 2012.01.18 20:48:00 -
[150] - Quote
My short-list:
- I'd like an indicator ring around my cargo icon indicating how full my cargo is without having to open the cargo.
- Investigate the possibility of storing more data server-side (Market Quickbar, Overview Settings, Bookmarks for the IGB...)
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