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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.09.12 08:34:00 -
[241]
If you're introducing a specific NPCing class of Battleship, does that mean you're going to look at the current NPCing class of Battleship and make it a viable PvP vessel rather than its current role as a niche ship? I refer of course to the Raven. Why on earth will anyone in their right mind spend gazillions of ISK on a T2 ship when the Raven, the staple NPCing ship, costs so little in comparrison? Give missile speed some love so that the Caldari are useful for something other than NPCing/Support, please.
Make a Difference
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Shmekla
Gallente Plieno Vilkai
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Posted - 2007.09.12 08:34:00 -
[242]
Originally by: Draekas Darkwater If I had to make a total guess about how the drones will work it would be this.
Drones will take different amounts of bandwidth to control at once, and each ship will have a maximum bandwith. 5 drones out at once will still be the max.
Small drones will take up 1 bandwidth, meds 3, and heavies 5. The new drones might have better stats, but use more bandwidth each than the regular ones we have currently. Not sure if Tech 2 will cost more bandwidth than tech 1s.
Example ships. Drake and Domi.
The Drake currently has 25m3 of drone bay. Instead, it will have a bandwidth of 5, and perhaps a drone bay of 50 to 75m3. This still caps out the drake pilot at 5 light drones or one heavy, but now he can hold some spares if they die in combat.
Domi currently has 375m3 of drone bay. Instead, it will have a bandwidth of 25 (or possibly higher to accomodate some of the new drones). This will allow it to control 5 heavies at a time. Its drone bay size may well increase to 500m3 or more, to hold multiple waves of drones, or different damage type ones, logistics, webbers, EW, ect.
Of course, that's a total guess, but it does sound good. =D
That's ok, but here some thought. If bandwidth will be similar as PG or CPU and limits what drones you can control. like above drake control 5 light or 1 heavy. thats ok. but take Domi. It has bandwith that alows to control 5 heavy drones. BUT is that mean that Domi, with that bandwith, can control a 25 light drones? or 12 med drones? The same as turrets?
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Althea Nar'agh
StarHunt Fallout Project
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Posted - 2007.09.12 08:44:00 -
[243]
No, you will not control 25 ligths or 50 micros... Any sub-capital ship can control upto 5 drones max, after this you get the bandwidth limit... -------------------------- War. War never changes EvE Training Monitor / iMonitor / iCEO EvE iHelper |

Darth Felin
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Posted - 2007.09.12 08:46:00 -
[244]
Originally by: John McCreedy Why on earth will anyone in their right mind spend gazillions of ISK on a T2 ship when the Raven, the staple NPCing ship, costs so little in comparrison?
Maybe because not everyone is Caldari?
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Erotic Irony
0bsession
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Posted - 2007.09.12 09:05:00 -
[245]
Originally by: Darth Felin
Originally by: John McCreedy Why on earth will anyone in their right mind spend gazillions of ISK on a T2 ship when the Raven, the staple NPCing ship, costs so little in comparrison?
Maybe because not everyone is Caldari?
compare the mass, scan res, slots etc of the domi to the raven, wrecking hits vs. no wreckings
with missile velocity rigs cruise are devastating at range, otherwise it sounds like every raven you use is modelled on the npc torp raven  ___ Support Killmail Overhaul
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ZombyDog
Amarr BigMek Industries GoonSwarm
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Posted - 2007.09.12 09:22:00 -
[246]
Edited by: ZombyDog on 12/09/2007 09:23:19 I know that I'm not alone when I ask Pics Plz
I look forward to further blog entries as you get into the nitty gritty of the new classes and I do understand that it's probably still to early to start talking about skill requirements as I imagine all of that hasn't been finalised ( and ship **** is always better if you only give small tidbits out at a time ). I do ask however if the Interdictor cruisers will be based off the current T1 hulls? and if so, which ones? as all of the T1 hulls already have a T2 variant, also in regards to the Recon frigates, will the Amarr variant will be based off the Tormentor ( lol ) as unlike the other races it is short one frigate ( one could assume that the Griffin, Burst & Imicus would be the base for the other recon frigates ).
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Xtown
Apple Corp
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Posted - 2007.09.12 09:24:00 -
[247]
Oveur, if you could clarify the following point it would save a lot of heart ache and needless arguing:
"With this, bandwidth determines the number of drones you can control, allowing the dronebay to be considerably increased on drone ships, accommodating more waves or variety. Ubar? Ja!".
By drone ships I take it you're referring to the possibility of an increased drone bay on drone specialised ships only rather than every ship with a drone bay?
Cheers, Xt.
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Pinky Denmark
The Cursed Navy
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Posted - 2007.09.12 09:25:00 -
[248]
Misiles should have double speed (and half the flight time) but the real killer is the still insane speed of many ships. Thank god for Team Tuxfords Initial speed nerfing, but a few minor issues are still a bit too fast when not even the fastest light drones on game have a chance to compete... - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |

Katabrok First
Caldari Asguard Security Service Angels Of Discord
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Posted - 2007.09.12 10:01:00 -
[249]
Originally by: Grimpak
Originally by: chavala IF YOU EVEN THINK ABOUT NERFING THE MYRMIDON's DRONE CAPABILITIES I WILL KILL YOU
Oveur just stop, seriously, you are an idiot.
...am I the only one that doesn't mind the myrm to be more restricted to med and light drones?
No, you're not
Katabrok, the space barbarian.
I want the The Correct DreadÖ!!!! |

Max Hardcase
Art of War Cult of War
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Posted - 2007.09.12 10:32:00 -
[250]
Originally by: Crausaum Yeah... as others have said; Faction Warfare (and so many other "Revelations" features)?
Seriously, these new features are nice and all but none of them really add that much to the game.
A new batch of ships to play with for a few hours with before coming bored again, thanks... The recently improved sovereignty system didn't really add anything for the majority of EVE players and that's one of the bigger additions I can think of in the past year.
The new graphics engine is a nice touch and I like some of the other things but nothing of any real substance got added here.
A lot of grand statements were made about what new elements Revelations would add to the game but over the entire run of patches little of this content was actually added and now it seems most of it has been pushed far off into some hazy future.
I doubt CCP really cares about us few old dinosaurs that date from the Beta/Castor era but I think everyone can see the sense in adding more content to a game so that your players have more to do.
Yer mistaken there, its been stated that the new gfx client would be able to handle fleet fights, as an aside from the server related problems.
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JagerX
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Posted - 2007.09.12 10:50:00 -
[251]
I upgraded my computer just for this update... I dont regret it at all :)
Go CCP!
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Manus Stuprare
Slug Storm Squadron
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Posted - 2007.09.12 10:54:00 -
[252]
I'm really hoping the improved drone UI will let me use logistics drones on my own ship :)
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.12 11:07:00 -
[253]
Edited by: Macmuelli on 12/09/2007 11:07:53 looking forward to november and realy courios about the new ships
"Fleetcommands" = Black ops bs?
or they are diffrent types?
What about the mordus "fleetcommandship" test phase long time ago they had post?
breg mac
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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rciq
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Posted - 2007.09.12 11:57:00 -
[254]
Factional warfare? Empire war? CCP words are worth less than 0. Get used to it.
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Gawain Hill
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Posted - 2007.09.12 12:01:00 -
[255]
Originally by: Panteroid The tech 2 Battleships do sound cool and do make me drool (look at that poetry )... HOWEVER, unless I missed something (which is likely) they are gonna be insanely overpowered. That and the lucky bastards that get the bpo's are gonna be f'n loaded!
Any guesses on the starting price. My bid is at 1 bil per.
ok page 9 on a thread and we're in september several months after invention and several months after the devs have said they are no longer seading BPO's and the only bpo's to be given out are ones that were already in the bpo lotto
why are people talking about new T2 bpo's
there will be no T2 bpos added to the game
ok?
p.s. sorry to quote you but yours is the last one on the thread :(
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Cyberman Mastermind
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Posted - 2007.09.12 12:33:00 -
[256]
Originally by: Gawain Hill why are people talking about new T2 bpo's
Because: *) What the Devs seem to say doesn't really mean it's got to be final *) The R&D Agents still have(at least pre-patch) lines talking about BPOs you might get(empty, though, but the lines are there, hinting that there may be additional BPOs to get) *) Hope never dies. Not everyone thinks Invention is the ultimate solution for production. Not that the T2 lottery was/is. -------------------------------------------------- I'm a rich person. How I know? I can afford to be a miner. |

Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.09.12 12:34:00 -
[257]
Originally by: rciq Factional warfare? Empire war? CCP words are worth less than 0. Get used to it.
Move to low sec or null sec, don't see the point of introducing factional warefare before fixing the current 1 fps slideshow fleet battles.
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.12 13:40:00 -
[258]
Edited by: Macmuelli on 12/09/2007 13:43:34 Edited by: Macmuelli on 12/09/2007 13:42:43 Do not seding bpos in again. Limited runs on bpcs which better me/ pe woud be nice. With limted run bpc s a lotterie can run endless.
Bpos are limted and sets monopols on it.<- dont do this again
Start prices on ships shoud reach then 2 bn + on bs for sure if u add the greedy factor on all of us ^^
it should be possible to ptroduce for all, not only for some.
breg mac
Ps: flagships ? = black ops ?
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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OneSock
Crown Industries
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Posted - 2007.09.12 14:02:00 -
[259]
Quote: The this-is-not-the-tech-2-battleship-you-are-looking-for Battleship.
Infiltration and covert operation. It has a small jump portal for other covert ships.
What exactly does this mean ? it can generate a portal for other cov ops ships to jump to ? It can generate it's own jump portal ?
Would be really cool if it could jump itself without need of any cynos. I really don't want to have to make another account just to use the cool new features.
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Dr Aryandi
Hematite Rose Bionic Dawn
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Posted - 2007.09.12 14:57:00 -
[260]
Originally by: OneSock
Quote: The this-is-not-the-tech-2-battleship-you-are-looking-for Battleship.
Infiltration and covert operation. It has a small jump portal for other covert ships.
What exactly does this mean ? it can generate a portal for other cov ops ships to jump to ? It can generate it's own jump portal ?
Would be really cool if it could jump itself without need of any cynos. I really don't want to have to make another account just to use the cool new features.
This doesn't make sense generally actually - as the one set of ships least in need of a cyno to get anywhere are covert ships!
I was waiting for the dev blogs on the ships and hopefully more details before I commented though.
Blueprint Research Service Available See thread for details.
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.09.12 15:21:00 -
[261]
Originally by: Dr Aryandi
Originally by: OneSock
Quote: The this-is-not-the-tech-2-battleship-you-are-looking-for Battleship.
Infiltration and covert operation. It has a small jump portal for other covert ships.
What exactly does this mean ? it can generate a portal for other cov ops ships to jump to ? It can generate it's own jump portal ?
Would be really cool if it could jump itself without need of any cynos. I really don't want to have to make another account just to use the cool new features.
This doesn't make sense generally actually - as the one set of ships least in need of a cyno to get anywhere are covert ships!
I was waiting for the dev blogs on the ships and hopefully more details before I commented though.
hmm... I can find a use for it actually. Let's call it "surprise covert operations".
if this is the idea behind it, I can find many uses for it, specially considering the merc profession. Deep covert strikes and the like. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Nye Jaran
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Posted - 2007.09.12 16:40:00 -
[262]
Hopefully you stop the trend of decreasing FPS. I used to run 1680x1050 with the best graphics settings (getting ready for work, don't have time to look them up; can do later; have all effects turned off though, along with sound) and get 120+ FPS in station, similar outside of station zoomed in with the station and other ships in view, and 180 FPS or so out of station zoomed out to an actual usable distance.
Now, with no hardware change and no system problems, I'm pushing 29.7 - 30.2 FPS in station / space zoomed in and 36-38 FPS in space zoomed out.
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swoj
The New Order. United Connection's
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Posted - 2007.09.12 18:07:00 -
[263]
Edited by: swoj on 12/09/2007 18:11:33
Originally by: Gawain Hill
Originally by: Panteroid The tech 2 Battleships do sound cool and do make me drool (look at that poetry )... HOWEVER, unless I missed something (which is likely) they are gonna be insanely overpowered. That and the lucky bastards that get the bpo's are gonna be f'n loaded!
Any guesses on the starting price. My bid is at 1 bil per.
ok page 9 on a thread and we're in september several months after invention and several months after the devs have said they are no longer seading BPO's and the only bpo's to be given out are ones that were already in the bpo lotto
why are people talking about new T2 bpo's
there will be no T2 bpos added to the game
ok?
p.s. sorry to quote you but yours is the last one on the thread :(
As far as I am aware, CCP have said that there will be BPOs for the new T2 ships, however they will just not be given out by the old lottery system, they will have a new way of releasing them
Can't find the original post that confirms the BPOs will be released, though did find the post that confirms it will not be by the old lottery system link
Macmuelli, BPOs would be needed. Availability of ships will be very limited if we have to rely on invention to get them, however BPOs allow for a steady supply of ships to the market, while the people doing invention can still produce their own - which will keep the BPOs owners honest when it comes to pricing.
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Mysticaa
Gallente Fringe Roamers of Goa
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Posted - 2007.09.12 19:13:00 -
[264]
And where is the "Research Love" that was promised to us here? Has this been totally scrapped? Or has it been pushed back to Rev 4 or Rev 5?
----------------------------------------------- Why do I post here?
Originally by: Tao Han
"TANK CEO!!!" Quick Wrangler, to the Banmobile!!!
Sig snatched by Xorus
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Riddick Valer
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Posted - 2007.09.12 19:14:00 -
[265]
Quote:
Macmuelli, BPOs would be needed. Availability of ships will be very limited if we have to rely on invention to get them, however BPOs allow for a steady supply of ships to the market, while the people doing invention can still produce their own - which will keep the BPOs owners honest when it comes to pricing.
Why not have invention give a bpo a % of the time. WHen an item is new, make it 5%. After some bpos hit the market, move it down to 1% or even less. That insures continued supply, uses the invention system, and also allows for increased supply as the population expands.
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Zoea
Minmatar Synergy. Imperial Republic Of the North
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Posted - 2007.09.12 20:31:00 -
[266]
Originally by: Ishina Fel
Originally by: Zoea Will Trinity 2 include a Shader Model 3.0 path? or 2.1 or 2.0?
The Trinity 2 engine coming with Rev III uses shader model 3.0.
O***kay. Thanks Ishina :) By the way, i might just get a dx10 card for the hell of it. After all, they do SEEM TO EXIST so I guess that means I should have them, say. Mwahhahaha
Tempting to get a cheap X19nn though. Might have to be both, somehow...
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Sikiros Novaken
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Posted - 2007.09.12 20:48:00 -
[267]
Originally by: Crausaum Yeah... as others have said; Faction Warfare (and so many other "Revelations" features)?
Seriously, these new features are nice and all but none of them really add that much to the game.
A new batch of ships to play with for a few hours with before coming bored again, thanks... The recently improved sovereignty system didn't really add anything for the majority of EVE players and that's one of the bigger additions I can think of in the past year.
The new graphics engine is a nice touch and I like some of the other things but nothing of any real substance got added here.
A lot of grand statements were made about what new elements Revelations would add to the game but over the entire run of patches little of this content was actually added and now it seems most of it has been pushed far off into some hazy future.
I doubt CCP really cares about us few old dinosaurs that date from the Beta/Castor era but I think everyone can see the sense in adding more content to a game so that your players have more to do.
The only thing I can say to that is "Can I have your Stuff". Four new ship classes, more missions, more exploration sights, more content for the drone regions, massive graphics overhaul, what would you consider "real substance". Do you expect CCP to come over to your house and cut your grass for you? As for factional warfare, Its not like its hard to find pvp as things stand now. Personally I think this all sounds great, and Im looking forward to more details.
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Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.09.12 21:40:00 -
[268]
Edited by: Macmuelli on 12/09/2007 21:44:16 Edited by: Macmuelli on 12/09/2007 21:42:07 Edited by: Macmuelli on 12/09/2007 21:41:30 @ BPOS seeding Bpos have better me / pe. This woud give the Owner of one , all time an advantage for cheaper production so he make the price. If the price on ships/ mods goes down, he make more isks then all other ppls. * a bpo is also limted indirect how much u can build each month.
I woud prefer a permanent lotterie which brings good qualitys limted bpcs into the Pppls. (1 - 2- 5- 10 run for the cost of ??? researchpoints) This should be combined with the activity on research agents. Means :If u run Missions for him often, your chance to get a bpc increased. Include the quality/ runs u will get. This woud also minmize the chance for reseacrh alts which do nothing then more waiting to earn datacores, They had to go the invention way then.
pa example:
U have the chance to un maximal 31 missions in a month for an agent. Normely u get extra researchpoints from him as reward. They shoud add a " ticket" then too. Lotterie should be ticket based then ( maximal 31 tickets each person" which woud make that all ppls , who run researchagentsmissions have the same chance. Ppls which do nothing = 0 chance
pa exmple with " 40" bs bpos u can produce 400++ tech II bs then in a month.( not realy much)
so seed out bpos are not realy worth doing it.
Lets have the chance for 700 ships via lotterie? or more? On this new ships it woud make much more sense then bpos. Combined with something ppls had to do for it ( run missions) , they are not realy going on research alts which woud be logged in for a short view only.
breg mac
just an idea go bite me^^
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Ryan Darkwolf
Amarr Viziam
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Posted - 2007.09.12 23:01:00 -
[269]
O
M
F
G
I really cannot wait for this deployment to be over so I can join in on all the fun I've missed these past 6 months and also what si to come.... Thank teh interweb gods that I can change skills and I am doing my skill training for when I get back.... Does this mean that I will get a nice shiny Black Apoc? With a small jumpdrive....and missles....
I LOVE YOU CCP   -------------------
Quote: Waah ! CCP ! I have to face targets that can actually fight back ! Unfair ! NERF !
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.09.13 07:15:00 -
[270]
Edited by: Goumindong on 13/09/2007 07:18:15 Edited by: Goumindong on 13/09/2007 07:16:24
Originally by: Matthew
Originally by: Goumindong Edited by: Goumindong on 11/09/2007 14:58:04
Originally by: CCP Oveur Edit note: Long-range is not a reference to weapons range but the ships ability to go deep into enemy territory and stay there for extended periods. It is not a HAC either
I dont get it. Shouldnt that be the black-ops battleship?
My guess would be that the black-ops will be designed to penetrate guarded enemy territory to hit specific strategic targets, using the mini jump bridge and cloaks to avoid interdiction.
I would think the violators will be designed to be more of a harrasment (in a military sense, not an EULA-breaking sense) ship, intended to cause trouble in poorly guarded areas for an extended period, but having to withdraw in the face of significant opposition.
Eve combat doesnt work that way[real combat doesnt either]. If you intend to cause trouble in a poorly guarded area for an extended period you need either the ability to be fast or to be stealthy.
The way i envisioned a cov-ops BS was something that could produce ammo from minerals and then distribute that and fitting and such to friendlies, in addition to its infiltration abilities. I.E. something that could keep a bunch of people active in space for a long time without the need for carrier logistics work.
For all intents and purposes there is no way to achieve that goal without it being on the black ops BS. Because the combat and logistical models just dont mesh.
Originally by: the dev blog The should-I-stay-or-should-I-go Cruiser.
You might hate or love the Interdictors. Whatever your feelings are, here is a heavy one. They will bring to mind a whole new meaning to "Say hello to my little friend!".
This is almost unquestionably a bad thing for the game.
ED: I mean, you might have mixed feelings on HACs/ Field Command ships, but whatever those feelings are, it doesnt mean that BS Sized HACs/Field Command ships are a good idea
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