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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
Hakaru Ishiwara
Republic Military School Minmatar Republic
66
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Posted - 2012.01.20 20:51:00 -
[181] - Quote
Lyrrashae wrote:So why are you ruining losec/FW again? Because they can. And because they are listening to special interests with some very specific agendas that impact many more players than those [CSM] folks represent in the subscriber base.
Soundwave [and Greyscale, for that matter] does not have a good track record over the past 2 years in terms of managing the design of EVE. So many blatant ****-ups and unintended consequences with each patch / expansion that it boggles the mind.
Furthermore, his cavalier attitude and arrogance still shine through via his blog.
When will CCP remove the cancer at the top of the pyramid?
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284286 |
Amarrius Ibn Pontificus
Liberty Trident Ultima Rati0
3
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Posted - 2012.01.20 21:12:00 -
[182] - Quote
And the fuel cubes? In or still out in this 1.1? I recall reading on some other dev blog it would be in on the 24th but see no mention of it here. |
Miyah Putredas
Stargates and Smuggler Barons
0
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Posted - 2012.01.20 22:39:00 -
[183] - Quote
Amarrius Ibn Pontificus wrote:And the fuel cubes? In or still out in this 1.1? I recall reading on some other dev blog it would be in on the 24th but see no mention of it here.
This was answered earlier in the thread but yes, the change will be on 24th. |
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CCP Phantom
C C P C C P Alliance
938
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Posted - 2012.01.20 22:51:00 -
[184] - Quote
Amarrius Ibn Pontificus wrote:And the fuel cubes? In or still out in this 1.1? I recall reading on some other dev blog it would be in on the 24th but see no mention of it here.
Player Owned Structures (POS) will stop using legacy fuel and will operate solely on the new fuel blocks starting January 24th, 2012. For more information please also read this thread for more information. CCP Phantom - German Community Coordinator |
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Galega Ori
Assero Argentum
13
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Posted - 2012.01.21 00:45:00 -
[185] - Quote
Alliances can now join faction warfare. This is the first of a series of Factional Warfare iterations CCP Ytterbium is working on. WeGÇÖll tell you more as we get closer to fanfest, but weGÇÖre working on Factional Warfare. In other news, a flying pig just passed my window.
I get it, do you? |
Valea Silpha
Noir. Noir. Mercenary Group
23
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Posted - 2012.01.21 03:11:00 -
[186] - Quote
Hirana Yoshida wrote:The ones that stand out (ie. I will have to work with); - Null Ammo: Because all weapons systems should be able to hit at approx. the same range regardless of other attributes! - AFs: Slightly better balance within the class itself, utterly broken outside it .. have fun fixing that mess. - Log-on notification: Adding functionality to a free, global instant intel tool .. awesome choice. Next will be ability to see local lists of any system from anywhere, am I right?
Well aren't you just little miss negativity.
To deal with these specific points-
Null ammo: Did you even read the notes ? The difference in range is not huge, its just a little bit more. With neutrons on a Rokh (ie the longest blaster range in game) the difference is 2km more optimal and 2km more falloff. That's not exactly big. Megathrons get the same, finishing with 13km optimal. And at a huge hit to dps. It's not even close to scorch or barrage range.
AFs are probably always going to be a mess, and while the changes aren't perfect it does make them better. If you can do better without stealing another classes role, then feel free to tell us how to do that.
Log on notification... I don't even know what you are complaining about. They took a frequently encountered annoyance (seeing someone log in and wanting to tell other people about it) and made that more streamlined. Address books have been the way they are for forever, and making the log on notification more functional is in no way a problem for the game.
Just... jesus. This is the most successful single patch in game history. Everything is good, productive changes that improves everything that is touched upon. |
Cyzlaki
Interstellar eXodus BricK sQuAD.
210
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Posted - 2012.01.21 15:22:00 -
[187] - Quote
Yo where's the patch notes? |
Ogogov
Ars ex Discordia Test Alliance Please Ignore
7
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Posted - 2012.01.21 17:25:00 -
[188] - Quote
Game Of Drones, you say? Interesting... |
Maul555
Nuts and Vindictive Remix Technologies
24
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Posted - 2012.01.21 18:55:00 -
[189] - Quote
Celebris Nexterra wrote:HOLY TITDICK, YES!!!
When are we going to see the details of said changes?
*In between posting this and posting the edit, I learned to read. Changes are coming out with patch notes which are coming out soon.
If you have titdick, please see a doctor... |
Inanna Zuni
ZuniCorp
3
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Posted - 2012.01.21 19:02:00 -
[190] - Quote
King Rothgar wrote:Quote:WeGÇÖve started re-naming modules (missiles and ABs/MWDs) in a schema that tells the user what they do, while still maintaining a lot of the sci-fi feel. The aim is to make everything make sense, instead of today where everything is as confusing as possible. Stop simplifying eve. If you can tell what an item does without looking up its attributes then you are catering to sane people too much. .
Agreed. Part of the 'fun' of being a pilot is forgetting what something does occasionally! |
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Heathkit
Merch Industrial Goonswarm Federation
16
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Posted - 2012.01.21 20:58:00 -
[191] - Quote
Just had an awesome fleet fight and it wouldn't have happened without TiDi. Good work guys.
However, it makes travelling home unnecessarily painful. I think what happens is TiDi slows down the main fleet, creating a bottleneck such that everyone tends to clump together in the same system, making traffic control worse. Without TiDi, TC gates would slow down system changes, tending to spread a fleet out.
It might be nice if systems held TiDi longer than necessary after people jump out. That way, people in the outbound system warp to the gate at a comparable speed to the people in the inbound system warping away from it.
Also, if it doesn't already, maybe TiDi needs to "bleed through" into neighboring systems to even out this clumping effect. Just a thought. |
Tanaka Sekigahara
United Space Marine Corp
26
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Posted - 2012.01.21 21:16:00 -
[192] - Quote
I can't say how overjoyed I am to see that after years of neglect that CCP has finally addressed FW by screwing it up totally. So nice that the CSM ( which to the best of my knowledge has noone in FW ) and CCP ( who have been treating FW like crap stuck on their shoe) have decided in their infinite wisdom to give the frogs a king.( no gallente pun intended, BTW )
http://mythfolklore.net/aesopica/milowinter/25.htm
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tEcHnOkRaT
Canadian Forces Corp
15
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Posted - 2012.01.21 22:44:00 -
[193] - Quote
everything looks nice and shiny
but the hybrid buffs give still no appeal in using galente nor caldari hybrid ships and galente battleships are still so broken that no one is even thinking on using them exept for some bizzare undoking games in lowsec |
Alabugin
The Clean Up Crew S E D I T I O N
1
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Posted - 2012.01.21 23:39:00 -
[194] - Quote
sudobaal theblooded wrote:when will nagas get thiere torpedo buff??
on the other hand nice update can't wait for it.
Ever heard of stealth bombers? |
Spineker
103
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Posted - 2012.01.21 23:44:00 -
[195] - Quote
You devs have become pretty damned awesome, which is scary cause we still need stuff to whine about you know... |
Aaron Greil
None Of You Can Compare
1
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Posted - 2012.01.22 07:59:00 -
[196] - Quote
This is all awesome. I mean it. Good job CCP.
However, Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops Blackops blackops blackops blackops blackops blackops blackops |
Odoya
Aeon Abraxas
0
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Posted - 2012.01.22 11:14:00 -
[197] - Quote
Alliances being able to enter FW sounds promising. Now ditch militia (spy) chat and get rid of the NPC mlitia corps. Let the corp mechanics of healthy self-interest do their work. Glad to see FW getting some love. |
Freelancer117
Obsidian Tigers
5
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Posted - 2012.01.22 12:21:00 -
[198] - Quote
Quote: cause the influx of developers making spaceships was too great
this ^ |
Garr Earthbender
Quantum Cats Syndicate
33
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Posted - 2012.01.22 17:30:00 -
[199] - Quote
Just a question, was the Faction Standings loss when repping -5.0 pilots when in Militia taken off the plate? Or is it a 'stealth' upgrade that didn't really make the features list?
For reference:
https://forums.eveonline.com/default.aspx?g=posts&m=610177#post610177
CCP Masterplan wrote:chatgris wrote:CCP Masterplan wrote:Rona Atani wrote:...could you perhaps comment on whether the logi bug for fw pilots has been fixed (where you lose faction standing for repping flashy corp members)? A fix for that has just gone in for testing today. My hope is the that following question can be answered no: Do you lose any faction standing for repping any gcc or perma-flashy(who is <-5 but not currently gcc) regardless of whether that perma flashy is in your corp, militia etc? My answer is: NoWith this change, you will only lose faction standing for (in order of increasing penalty) aggressing, killing and podding members of your own faction. You WILL receive a sec status penalty for assisting an outlaw or someone with GCC regardless of corp/alliance/faction (this is unchanged) You WILL inherit GCC for assisting an outlaw or someone with GCC regardless of corp/alliance/faction (this is unchanged) chatgris wrote: If not, then read on:
My question is about the scope (e.g. corporation members, militia, anyone? gcc or perma flashy?)
Is there any difference between repping a gcc or perma-flashy person?
Do you lose faction standing for repping any gcc/perma-flashy at all?
Do you lose faction standing for repping any gcc/perma-flashy in your militia?
Do you lose faction standing for repping any gcc/perma-flashy in your corporation?
Answers in no particular order: No No No No Hopefully that covers it all :) |
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CCP Phantom
C C P C C P Alliance
943
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Posted - 2012.01.22 22:09:00 -
[200] - Quote
Heathkit wrote:Just had an awesome fleet fight and it wouldn't have happened without TiDi. Good work guys.
However, it makes travelling home unnecessarily painful. I think what happens is TiDi slows down the main fleet, creating a bottleneck such that everyone tends to clump together in the same system, making traffic control worse. Without TiDi, TC gates would slow down system changes, tending to spread a fleet out.
It might be nice if systems held TiDi longer than necessary after people jump out. That way, people in the outbound system warp to the gate at a comparable speed to the people in the inbound system warping away from it.
Also, if it doesn't already, maybe TiDi needs to "bleed through" into neighboring systems to even out this clumping effect. Just a thought.
I am glad that the work of Team Gridlock and CCP Veritas was worth all the effort and is working in such a good way!
Please use this thread to post your experience with Time Dilation, feedback and suggestions so that our developers have all the important information in one thread at hand, thank you. CCP Phantom - German Community Coordinator |
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WER386
Ministry of War Amarr Empire
0
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Posted - 2012.01.22 22:23:00 -
[201] - Quote
Simple question: when is the release of the patch notes (that cute thing with the exact numbers of everything)? |
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CCP Phantom
C C P C C P Alliance
943
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Posted - 2012.01.22 23:42:00 -
[202] - Quote
WER386 wrote:Simple question: when is the release of the patch notes (that cute thing with the exact numbers of everything)?
As far as I know: Monday, January 23rd. CCP Phantom - German Community Coordinator |
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Destination SkillQueue
Are We There Yet
1737
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Posted - 2012.01.22 23:48:00 -
[203] - Quote
CCP Phantom wrote:WER386 wrote:Simple question: when is the release of the patch notes (that cute thing with the exact numbers of everything)? As far as I know: Monday, January 23rd. Shouldn't you stop posting, go home and get to sleep? |
Imutep
The Flufferz
0
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Posted - 2012.01.23 11:37:00 -
[204] - Quote
Checked for titan tracking instawin nerf and left dissapointed..... |
Ryans Revenge
League of Legends
35
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Posted - 2012.01.23 13:24:00 -
[205] - Quote
Patch notes? |
Kari Trace
21 SVC Corp Fidelas Constans
13
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Posted - 2012.01.23 14:09:00 -
[206] - Quote
CCP Guard wrote:Have you ever wondered what is the best self defense against wild animals such as mosquitoes for instance? CCP Soundwave wants you all to be safe from wild animals so he's written a new blog. Oh,and it also has information about team reorganization and Crucible 1.1., the follow up to Crucible, coming on January 24th. Stay wild, but stay safe!
Soundwave, you sir are an inspiration in dev blogging. You talk to use like buddies, not customers. Is that not what a "Develper blog" is all about? Spout off what the latest fancy is in your words, not some HR approved diatribe.
+1 Soundwave +1 everything Crucible related +1 Recent CCP 21 SVC CorpCommunications / PvP OfficerKari Trace |
MIkhail Illiad
Fevered Imaginings
1
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Posted - 2012.01.23 16:54:00 -
[207] - Quote
The following changes have been made to the Enyo New bonus: +5% damage changed to 10% bonus to damage +1 mid slot +10 CPU
Web + Scram + Bonused MWD = Happy Fun Time! \o/
Also Retribution with an extra mid... <3, I may actually have to train Amarr frigate V when I get back in game now DEATH TO SUPERCAPS! |
Cyxopyc
hirr Against ALL Authorities
2
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Posted - 2012.01.24 01:20:00 -
[208] - Quote
Fun post by Soundwave. Lots of great fixes and improvements to the current game. Keep it up. (And try not to break things on the way please) |
Brock Nelson
315
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Posted - 2012.01.24 03:35:00 -
[209] - Quote
Quote:The watchlist now holds 15 people and you can drag and drop to re-arrange them. If you donGÇÖt have any friends, this isnGÇÖt relevant to you.
foreveralone.jpg I don't always like to modify my sell order but when I do, I like to spin my mouse wheel |
Jana Syko
We Dont Wear Pants When We
0
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Posted - 2012.01.24 06:49:00 -
[210] - Quote
"The watchlist now holds 15 people and you can drag and drop to re-arrange them. If you donGÇÖt have any friends, this isnGÇÖt relevant to you."
Uhmm, this sounds like a limitation. I have wardecs on two corps. Lets say each corp has 20 peeps. I want to have 40 peeps in my watchlist then to see when they are online and ready to be shot.
So I can-¦t add more as 15 to my watchlist anymore?
This sucks
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