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Aceoil
Murder-Death-Kill
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Posted - 2007.09.24 15:17:00 -
[121]
Yea right, give the freighter 2 mids and 2 lows. I'd go fit 2 cargo expander II's and increase my cargo to 1,035,000 m3. Then I would haul dreadnoughts, and other capital ships into highsec.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.09.24 15:31:00 -
[122]
Originally by: Aceoil Yea right, give the freighter 2 mids and 2 lows. I'd go fit 2 cargo expander II's and increase my cargo to 1,035,000 m3. Then I would haul dreadnoughts, and other capital ships into highsec.
And as I said in my post 3 or 4 Mids(no highs or lows) on all freighters, Increase Shields by 30-40k, Reduce armor by half, reduce Hull by half.
If you can fit a cargo expander in a mid then go ahead. And to be honest it really makes me wonder why a freighter has all those structure points. The idea of a Freighter would be to have the bare minimum of Structure in the ship to allow for the most cargo possible, as such you wouldn't want to rely on physical defenses like armor on a ship as it wouldn't have the backing to keep it from caving in. -----------------------------------------------
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Lucre
STK Scientific M. PIRE
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Posted - 2007.09.24 15:38:00 -
[123]
Originally by: Aceoil Yea right, give the freighter 2 mids and 2 lows. I'd go fit 2 cargo expander II's and increase my cargo to 1,035,000 m3. Then I would haul dreadnoughts, and other capital ships into highsec.
Trivially preventable though. Either as others have noted by reducing the base cargo capacity so the pilot can trade off haulage with defence. Or else by giving such freighters an anti-bonus e.g. +1000% cpu on cargo expanders. Which would seem to me an obvious development of the mechanics used to ensure say covops cloaks can only be fitted to certain ship types except here it would ensure a given module can't be fitted to a given ship type. |

Par Bobot
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Posted - 2007.09.24 16:42:00 -
[124]
Originally by: Wendat Huron People still fly freighters?
lot less since they drop loot and cannot defend themselves
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.09.24 17:11:00 -
[125]
Originally by: Van Steiza Awwwwwww A frieghter is a frieghter they haul **** end of. Maybe a Hp boost or the abilty to fit ONE dmg control and THAT is it.
But to be quite frigging honest there great the way they are.
Pardon or what ever your name is I hate you I hope I do see you in a frieghter :D
People would just fit an expander instead instead of a dcu...
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.09.24 17:12:00 -
[126]
Originally by: 343conspiracy43345 I am a player with a brain
Your name would suggest otherwise.
--- -The only real drug problem is scoring real good drugs
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Wasak White
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Posted - 2007.09.24 18:56:00 -
[127]
Originally by: RtoZ A fenrir could have 7 mids and 7 lows.
iStabs, Nanos and overdrives, snakes and MWD = freighter sized inty?
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Pheonix Kanan
Caldari Murder-Death-Kill
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Posted - 2007.09.24 19:06:00 -
[128]
Didn't CCP state that they put freighters into EVE reluctantly. So it's lucky we even have freighters in the game. Anyways, you aren't supposed to haul massive amounts of ISK around EVE. That would make the game just stupid. You could just afk 5 billion worth of stuff to some trade hub and make money. Sounds a lot like a macro.... an in-game macro...
Originally by: Curzon Dax *shrugs* Play the game the way you want to, and respect other peoples' ability to do the same.
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Riddick Valer
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Posted - 2007.09.24 19:13:00 -
[129]
+5% to shield/armor resistance per level of freighter. Makes the ganks a bit tougher.
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the'internet is'for'porn
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Posted - 2007.09.24 19:14:00 -
[130]
Okay so we want to treat freighters at capital ships right? So okay, let's treat them as such, give them some fitting slots and BAN them from .5 - 1.0 space..
OH wait.. that would just make you whine more.
Make some friends, have those friends scout for you and escort you.
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Par Bobot
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Posted - 2007.09.24 19:36:00 -
[131]
Originally by: the'internet is'for'**** Okay so we want to treat freighters at capital ships right? So okay, let's treat them as such, give them some fitting slots and BAN them from .5 - 1.0 space..
OH wait.. that would just make you whine more.
Make some friends, have those friends scout for you and escort you.
GO fly a freighter 20-25 jumps each way in high sec every other day, and see how many friends tag along after 2 weeks.
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Darth Pheonix
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Posted - 2007.09.24 19:39:00 -
[132]
Originally by: the'internet is'for'**** Okay so we want to treat freighters at capital ships right? So okay, let's treat them as such, give them some fitting slots and BAN them from .5 - 1.0 space..
Actually, that's an excellent idea. Freighter get slots so long as they are 100% banned in high sec. And all the ones already there are moved out.
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zealono
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Posted - 2007.09.24 20:36:00 -
[133]
Edited by: zealono on 24/09/2007 20:37:30 Edited by: zealono on 24/09/2007 20:37:13 make it a capital would make it impossible to activate gates. Give it a jump drive. Ow wait....o noes....
Just make it more defendable and leave the rest for what it is.. *edit defendable as in make scanners a weapon etc.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2007.09.24 20:41:00 -
[134]
Freighters need one thing and one thing only: one low slot. You can choose then whether you want to massively increase your effective hitpoints to avoid destruction, increase your cargo capacity or fit some other random mod in there.
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Draven Bradley
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Posted - 2007.09.24 21:03:00 -
[135]
Originally by: RtoZ Even if a freighter could tank it would need escorts, except in highsec. I mean, when was the last time you saw 3 SUV's full of bodyguards escorting UPS? Or, to put it bluntly:
ESCORTING FREIGHTERS IN HIGH-SECURITY SYSTEMS MAKES NO SENSE AS A GAMEPLAY REQUIREMENT. The fact that they are killable in a profitable way in highsec is a game design mystake, pure and simple.
Actually , if said UPS truck is transporting high valuables it will have security following it. It's an insurance requirement for obvious reasons. So if it happens in the real world ... why is it such an odd concept to people in Eve?
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Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.09.24 22:00:00 -
[136]
Edited by: Christari Zuborov on 24/09/2007 22:03:06
Originally by: Draven Bradley
Originally by: RtoZ Even if a freighter could tank it would need escorts, except in highsec. I mean, when was the last time you saw 3 SUV's full of bodyguards escorting UPS? Or, to put it bluntly:
ESCORTING FREIGHTERS IN HIGH-SECURITY SYSTEMS MAKES NO SENSE AS A GAMEPLAY REQUIREMENT. The fact that they are killable in a profitable way in highsec is a game design mystake, pure and simple.
Actually , if said UPS truck is transporting high valuables it will have security following it. It's an insurance requirement for obvious reasons. So if it happens in the real world ... why is it such an odd concept to people in Eve?
Queue the "Because it's a game, not a simulation!" catch-phrase. When the anti-simulation crowd joined WWII Online, it went from cool to crap faster than a whiner can logoffski.
Honestly, it's quite hilarious to just sub that phrase with, "Cuz I'm friggin lazy g'dammit!" in your head as you read threads.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.24 23:33:00 -
[137]
Originally by: Par Bobot
GO fly a freighter 20-25 jumps each way in high sec every other day, and see how many friends tag along after 2 weeks.
No thanks, that is your choice. Live with it, please stop crying abut it
I, erm, like kill things and stuff |

Zephlin Abath
Core Element
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Posted - 2007.09.25 00:17:00 -
[138]
I don't fly a Freighter.
I have to yet gank a freighter. (And reading all this is just making me want to give it a try and see what happens)...
But really, why should the floating cow be allowed to defend itself, or just delay the enevitable? This game isn't safe and this game requires team work for most of it... Is team work such a hard concept to grasp? If there is no one to escort you, either stay docked up, grab summin else and make many trips, find some friendly locals, or take the risk.
No risk... No fun, just makes you a richer player with less worries and means the gankers will be forced to find a new way to pain you.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.09.25 00:20:00 -
[139]
Not broken, move on. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.09.25 00:21:00 -
[140]
I use my alt's freighter to haul 15 bs+parts all the time. Just as long as I stay under 2bil or so I'm not worth ganking.
Never had any problems.
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B1G DAVE
Veto. Veto Corp
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Posted - 2007.09.25 00:30:00 -
[141]
Originally by: Par Bobot You dont go in corp chat "hey everyone I'm undocking in my XYZ ship come protect me!!
Yes you do, thats the whole point of corps, to help each other out ;) ___________________________________________ ✖ Our Home, Our Corp, Our VETO ✖
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.09.25 01:12:00 -
[142]
Originally by: B1G DAVE
Originally by: Par Bobot You dont go in corp chat "hey everyone I'm undocking in my XYZ ship come protect me!!
Yes you do, thats the whole point of corps, to help each other out ;)
What he said, but you have to announce it beforehand as a lot of ppl will just say to f-off if you sit there demanding and not give them enough warning. Least that's what happens with us... ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.09.25 01:59:00 -
[143]
You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.09.25 02:05:00 -
[144]
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
And some electrons were mildly inconvienienced... ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Par Bobot
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Posted - 2007.09.25 02:30:00 -
[145]
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
lol typical PVP'r response, insults and no constructive input
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Zephlin Abath
Core Element
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Posted - 2007.09.25 02:37:00 -
[146]
Originally by: Par Bobot
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
lol typical PVP'r response, insults and no constructive input
Insults aside, he is right. CCP would have already spoken up or would have fixed it already if they intended it to be a solo hauler don't you think?
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Herring
Pimpology Free Trade Zone.
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Posted - 2007.09.25 02:39:00 -
[147]
Originally by: Alski
Also ONE reason freighters do not and will never have rig or low slots is because if they got any larger cargo bays then capital ships would be capeable of being transported into highsec, and no-one wants that for many reasons. [)
And before you say "but then reduce the base cargo capacity of the freighters" that would be pointless because then people would just fit cargo rigs and expanders and totaley defeat the point of haveing slots for a tank, not to mention that people would whine like hell about haveing there cargo capacity nurfed.
I hear this every time someone talks about lows on a freighter, and it's simply another diversionary tactic. Coding in barriers to capships in order to make them uncarryable in freighters would be easy. There is no good reason for a freighter, a capital ship, should not have some sort of minimal way to protect itself. Something that would make the sort of ganking based on mathematical calculation of damage vs static resists, shield, armor and hull to within +/- 10% a thing of the past.
There is no good reason not to give freighters a lowslot.
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Par Bobot
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Posted - 2007.09.25 02:39:00 -
[148]
Originally by: Zephlin Abath
Originally by: Par Bobot
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
lol typical PVP'r response, insults and no constructive input
Insults aside, he is right. CCP would have already spoken up or would have fixed it already if they intended it to be a solo hauler don't you think?
And it took how long to nerf NOS?
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.09.25 02:53:00 -
[149]
Edited by: Surfin''s PlunderBunny on 25/09/2007 02:54:23
Originally by: Herring
Originally by: Alski
Also ONE reason freighters do not and will never have rig or low slots is because if they got any larger cargo bays then capital ships would be capeable of being transported into highsec, and no-one wants that for many reasons. [)
And before you say "but then reduce the base cargo capacity of the freighters" that would be pointless because then people would just fit cargo rigs and expanders and totaley defeat the point of haveing slots for a tank, not to mention that people would whine like hell about haveing there cargo capacity nurfed.
I hear this every time someone talks about lows on a freighter, and it's simply another diversionary tactic. Coding in barriers to capships in order to make them uncarryable in freighters would be easy. There is no good reason for a freighter, a capital ship, should not have some sort of minimal way to protect itself. Something that would make the sort of ganking based on mathematical calculation of damage vs static resists, shield, armor and hull to within +/- 10% a thing of the past.
There is no good reason not to give freighters a lowslot.
You can give freighters 8 of all slots... but good luck with the 1 cpu/PG thing 
You know, it's strange... but maybe CCP WANTED freighters to be well... freighters?
and they are NOT capital ships... capital ships require the skill Capital ships, and they have a jumpdrive, and they're not allowed in highsec...
btw, I think banishing freighters to lowsec/0.0 is the best idea I've had ever 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: TheDagda *click* For the love of the jovians stops necroing
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Captian Internet
Lead Bricks
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Posted - 2007.09.25 03:24:00 -
[150]
I agree we should give freighters 8 highslots
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