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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 06:38:00 -
[91]
Edited by: Alski on 24/09/2007 06:38:09
Originally by: Kailiani
Quoted from last post on 3rd page.
375 mill for 15 domies after insurance. 66m profit each ;/.
Still if you really dislike someone, or have a corp you dont like you can kill off their freighter at less then half the cost of the freighter.
yeah i'm not entireley getting how you afford platinum insurance, full fitting, and at least 5 ogre II's (probaley with spares) for only 25m... errr... infact plase tell me how because i want one 
But in any case, we've drifted off the main argument here, i still stand by the idea that for day-to-day freighter hauling you have little to worrey about, not being AFK and WTZ'ing and getting a corpmate to web you will defeat a majority of ganks anyway, haveing a scout with his scanner open (thanks to Nicoli for the tip about the BS's not being on grid!) would also help, and not hauling everything in one trip is probaley the easyest solo gank avoidence tactic.
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(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.09.24 06:41:00 -
[92]
I agree give freighters defensive options, BUT limit their cargo hold to 30k.
That should fix the whining about OMG I was moving all my items and I got killed in high sec. CCP PLX BUFF CONCORD
--- -The only real drug problem is scoring real good drugs
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.09.24 06:45:00 -
[93]
Originally by: Shevar I agree give freighters defensive options, BUT limit their cargo hold to 30k.
That should fix the whining about OMG I was moving all my items and I got killed in high sec. CCP PLX BUFF CONCORD
30k m3? Lol just use an Itty 5 in that case.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Thrust SSC
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Posted - 2007.09.24 06:46:00 -
[94]
So how do I make that clicking noise I see ISD's making? Please?
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Kailiani
Fracked Up beyond All Recognition
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Posted - 2007.09.24 06:51:00 -
[95]
Edited by: Kailiani on 24/09/2007 06:56:11 Edited by: Kailiani on 24/09/2007 06:55:12 Edited by: Kailiani on 24/09/2007 06:52:04
Originally by: Alski Edited by: Alski on 24/09/2007 06:38:09
Originally by: Kailiani
Quoted from last post on 3rd page.
375 mill for 15 domies after insurance. 66m profit each ;/.
Still if you really dislike someone, or have a corp you dont like you can kill off their freighter at less then half the cost of the freighter.
yeah i'm not entireley getting how you afford platinum insurance, full fitting, and at least 5 ogre II's (probaley with spares) for only 25m... errr... infact plase tell me how because i want one 
But in any case, we've drifted off the main argument here, i still stand by the idea that for day-to-day freighter hauling you have little to worrey about, not being AFK and WTZ'ing and getting a corpmate to web you will defeat a majority of ganks anyway, haveing a scout with his scanner open (thanks to Nicoli for the tip about the BS's not being on grid!) would also help, and not hauling everything in one trip is probaley the easyest solo gank avoidence tactic.
I think its on topic to calculate 'risk'/reward of it.
I quote from 2 topics:
Quote: Besides i think there is a gross misconception about how much 15 domis cost after insurance. Just running the numbers out of my memory domi insurance is about 20 mil, ship cost is about 50 mil, and payout about 62 mil. Meaning each domi costs you about 8 mil, add another 5 mil for a basic t1 fitting(guns 200k each, a few plates, t1 eanms, ogres 50k each + whatever) with some ogres I and we get 13 mil. So we have a grand total of 195 mil after insurance. Ofc some stuff will survive and you can salvage the ships if some scavanger isnt faster. So in reality even if you move a single billion worth of stuff and only 500 mil survive its still a profit for them.
from this topic: http://oldforums.eveonline.com/?a=topic&threadID=515649&page=8
and:
Quote: Domi Insurance Value - 18 Mill for 62.5 Mill.
from: http://oldforums.eveonline.com/?a=topic&threadID=523910
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 07:22:00 -
[96]
Allrighty, i was being picky on the cost of the guns (800k each is average market price for t1 neutrons) and drones, but i suspect most would use T1's anyway.
I was mostley discussing tactics and as to the cost/profit of ganking freighters, i don't do it, i don't know anyone who's done it, and i've never seen a killmail or a hanger full of loot, so to the cost/profit argument i won't argue since i have no real basics, its all good to throw hypothetical numbers around but for all i know the only freighters that are getting ganked are AFK and hauling 10b isk and tbh thats fine with me because the pilot of such a freighter would be takeing a ******** risk by doing so 
If however they are getting ganked for a puny profit of 60m per pilot, i'd say thats pritty lame and i wouldent argue against "some" form of fix if it were of the right kind.
As to the origanal topic / theme of this thread, no matter what the profit the gankers get i still say no to freighters getting any slots or offensive capeability, it is not in the scope of there design and they are ment to be vunerable.
For me, it comes down to these questions that i doubt many here can awnser: how oftern its happening, how much of it is due to pilot error / lazyness / hauling too much isk value in one trip, and is the risk / reward both really so low that it happens to even moderateley loaded freighters. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.09.24 07:29:00 -
[97]
Originally by: Kailiani from some other random post Besides i think there is a gross misconception about how much 15 domis cost after insurance. Just running the numbers out of my memory domi insurance is about 20 mil, ship cost is about 50 mil, and payout about 62 mil. Meaning each domi costs you about 8 mil, add another 5 mil for a basic t1 fitting(guns 200k each, a few plates, t1 eanms, ogres 50k each + whatever) with some ogres I and we get 13 mil. So we have a grand total of 195 mil after insurance. Ofc some stuff will survive and you can salvage the ships if some scavanger isnt faster. So in reality even if you move a single billion worth of stuff and only 500 mil survive its still a profit for them.
Right see? So the best solution would be to vastly reduce the ammount a freighter can carry and give them a few slots in return. Ofcourse then everyone will just fit exanders and AB's but hey...
--- -The only real drug problem is scoring real good drugs
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.09.24 07:54:00 -
[98]
As nice as it would be to see Defencice modules on a freighter, unfortunatly CCP cannot add any low slot to them it their current form as they will be able to have a hold in excess on 1M m^3 which means a repackaged carrier can be transported in them.
I never fly with more than 700m in my freighter and if on the odd ocasion I do have to fly with a more valuable cargo I get a fleet to support me (Huginn, CS, remote reppers and scouts)
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.09.24 07:57:00 -
[99]
Originally by: Missy Saints Edited by: Missy Saints on 24/09/2007 02:10:08
Originally by: Marcera
Quote: I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
No it is not, does not need cap skill SKILL NO, but it useses Capital Components to make and requires Capital Production skill to make.
As for to fix them, there is a thing called have ship defending it
Not the point.. the bug where freighters didn't drop loot was fixed but nothing to defend itself except a large number of hitpoints = solo ISK printing machine taken away.
Sorry, what was the problem again?
CONCORD provide consequences, not safety; only you can do that. |

Kastar
Memphis Technologies
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Posted - 2007.09.24 08:11:00 -
[100]
Originally by: Par Bobot
Offense and Defense are 2 different things
Exactly. When people would fit defenses on freighters, others will just bring more force to bring them down, if only for the challenge of it. There will always be characters that stuff their ships to the brim with expensive stuff to make it worthwhile.
/unsigned.
If you didn't lose one, what's your concern and why so pushy ? Are you chicken to bring yours out ? :)
Just don't put more then 6-700m worth in it and you're fine.
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Augeas
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Posted - 2007.09.24 08:12:00 -
[101]
Freighters have one of the best passive hitpoint tanks in the game. 
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ZerKar
Caldari Zen'Tar
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Posted - 2007.09.24 09:20:00 -
[102]
Originally by: Alski I move blueprints in my shuttle. I demand my shuttle gets some slots, some gun mounts, and a target painting bonus 
Ever looked at a Minmatar Shuttle? It OBVIOUSLY has some sensor enhancers and a pair of front fixed guns on it. I want to shoot those darnit, even if they are sucky civilian pea shooters!
------------------------------------------------ everything is never Nothing is Never Not ------------------------------------------------ |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.09.24 09:36:00 -
[103]
If freighters had slots people wouldn't tank them, they'd fit overdrives/inertials, and the market would be hurt even more by afk traders. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Lucre
STK Scientific M. PIRE
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Posted - 2007.09.24 10:11:00 -
[104]
It's not so much that freighters need to be able to tank, as that freighter need to be able to survive long enough in a 0.5 for their gankers to get Concordokken'd. Which currently they can't do. Whether the fix for this is to Concord (speed, dps or targeting), drones, insurance, freighters or provision of a "deep space freighter" is another question.
Escorting every freighter through Empire is neither economic nor a good use of people's game-time - even if you could do so effectively given you can't shoot at ships bumping a freighter anyway. Remote repping might work, but realistically how much would one need? And is not having to follow a freighter with bunch of warp-capable band-aids a sign that something is badly broken in the game mechanics? |

Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.09.24 10:53:00 -
[105]
I agree with the OP.
A Freighter is vulnerable and if it needs an escort, then so be it. However, if an instapopping Concord still can't defend one after the patch to make concord jam drones as well, what possible chance has any escort got? No matter who attacks, they will always go for the Freighter first since it would be the primary target. Before the defence can make a dent in the attackers, they have popped the Freighter.
A tank on a frieghter doesn't need to be uber, just enough to allow it to survive an assault until the escort can trim down the attack force.
I don't agree with natural stabs as standard but I do agree with lows/mids to create some sort of tank. If a player wants to add stabs, then that is their choice but it then means their tank is less effective.
This is bsically a hostile place and who in their right mind builds a billion dollar ship capable of carrying multi-billion dollar cargo with absolutely no means of defence? Even indies and transport ships have means to add defensive mods and they carry far smaller and therefore less valuable loads.
Take a look around highsec now. Once there were plenty of them flying around just after they were introduced. You might see one a month if you're lucky now that everyone has realised how vulnerable they are. Even the price reflects that, there are many on the market at less than half the price they were before and you can often see players selling 3 or more at a time simply because nobody wants them any more.
This really smacks of CCP adding something to the game to appease those who kept asking for it but making it pretty near useless so that practically nobody would want it.
Either fix them or remove them from the game completely, these ships are totally useless to anyone. --
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343conspiracy43345
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Posted - 2007.09.24 11:10:00 -
[106]
No. You will not get slots. Freighters are 0.0 tools where you can shoot first and ask questions later. There will never be a viable way to defend freighters in empire against a large organized group that kills expensively loaded freighters for a living.
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.09.24 11:25:00 -
[107]
How about instead creating a new ship that can is between industrials and freighters. Maybe give it 20% of the freighters cargo space but also give it a few slots so it can have some tank.
Freighter dont need any kind of boost they do thier job perfectly. Carry lots and lots of cargo. The downside to this is that they are vulnerable and so need support. Its part of the whole risk reward structure.
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Rawr Cristina
Caldari
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Posted - 2007.09.24 11:31:00 -
[108]
I'm a freighter pilot myself
They do NOT need any defences however. It's called getting some friends to escort you, or stay in hi-sec all your life 
as for Suicide Ganking, honestly how often does that happen to Freighters?
Freighters are wonderful, but vunerable things. No WCS, No defences, No agility and a Tank that will only last several minutes to a single Command Ship in low-sec - CCP intended them to be like this and IMO with good reason
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.09.24 12:02:00 -
[109]
Edited by: Ogul on 24/09/2007 12:03:51 Can you say risk vs. reward?
Suicide gankers face NO risk, therefore they should get NO reward.
Slots on freighters won't help there, though.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Docteur Xentav
Minmatar Varietas Acquisition
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Posted - 2007.09.24 12:22:00 -
[110]
I'm a manufacturer/industrialist type player and I'm very very much in the leave freighters as they are camp. I don't want people able to move tens of thousands of items from jita to make a quick bil by reselling with next to no markup, utterly screwing over the local suppliers and at no risk to themselves completely afk.
You can still do that kind of run but you now need to involve other people and put more effort into it. Also like the rest of the game there is now risk added to it. If you add lows to a freighter with their incredibly high structure the very first thing in there will be a damage control to more than double the hit points of it. Suddenly the window to gank the freighter is halved and the risk vs reward balance becomes screwed up.
You want to move 4-5bil in a freighter? Bring friends to scout/protect you
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Docteur Xentav
Minmatar Varietas Acquisition
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Posted - 2007.09.24 12:26:00 -
[111]
Originally by: Ogul Edited by: Ogul on 24/09/2007 12:03:51 Can you say risk vs. reward?
Suicide gankers face NO risk, therefore they should get NO reward.
Slots on freighters won't help there, though.
I disagree, they have no way of knowing what will survive. They are taking a risk. If the freighter has a logistics escort and they fail the gank they're out what they put in completely.
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zenoro
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Posted - 2007.09.24 12:36:00 -
[112]
Freighters are fine
Make defence in highsec a real option:
- People can scan your cargo, and it's not a hostile act. Really weird considering it has only one real use, to kill you and get your cargo/modules. Make it an hostile act. You can still scan, but get concord and a 15min counter. So suiciders now go for the gamble or prepare more. And make it a statistic on the map (scanships destroyed the last hour). It's impossible to see who's hostile and whos not in highsec (except reds ofco). To then give an alt a device that can scan and pick of the weak, without any punsihment is unbalanced and gives the attackers an unblanaced advantage. - Make parasite looters a target, illegal looting in highsec gives you a criminal 15 minit flag for all. So the support ships - if you brought them - can actually shoot at them (also nice to just to be able to shoot at all loot parasites). What they do is stealing, stealing is also known as pirating, pirates can't even enter highsec (it would have my blessing if they could), looters should be able to be punished as well. - No insurance payout if ship gets destroyed by concord in high sec. Why? Not to compare with RL insurance (RL comparisons get you slapped in EVE) but even in a game, paying out for criminal acts in highsecs just sounds wrong.
Simple changes that can be explained for the EVE RP in general.
Pilots will still gank freighters, but now the attackers actually have to take some sort of risk themselfs and at higher costs and Freighter pilots could prepare better and stand some chance of getting at least something back if it goes wrong.
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Trox Aeze
Kaaii-Net Research Labs
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Posted - 2007.09.24 12:40:00 -
[113]
The problem is not in freighters, but the drone ships. Once its destroyed, drones continue to attack their target. This is the problem, once their controller ship is destroyed, drones should stop.
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Docteur Xentav
Minmatar Varietas Acquisition
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Posted - 2007.09.24 13:35:00 -
[114]
Originally by: Trox Aeze The problem is not in freighters, but the drone ships. Once its destroyed, drones continue to attack their target. This is the problem, once their controller ship is destroyed, drones should stop.
eh? you sure about this? sfaik
- Drones cease to move/attack when the owner dies
- Concord now uses ecm on drones
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343conspiracy43345
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Posted - 2007.09.24 13:39:00 -
[115]
Originally by: Firkragg How about instead creating a new ship that can is between industrials and freighters. Maybe give it 20% of the freighters cargo space but also give it a few slots so it can have some tank.
Freighter dont need any kind of boost they do thier job perfectly. Carry lots and lots of cargo. The downside to this is that they are vulnerable and so need support. Its part of the whole risk reward structure.
No. There will be no mini freighter BS.
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Van Steiza
Battlestars GoonSwarm
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Posted - 2007.09.24 14:30:00 -
[116]
Awwwwwww A frieghter is a frieghter they haul **** end of. Maybe a Hp boost or the abilty to fit ONE dmg control and THAT is it.
But to be quite frigging honest there great the way they are.
Pardon or what ever your name is I hate you I hope I do see you in a frieghter :D
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Maxpie
Cross Roads
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Posted - 2007.09.24 14:30:00 -
[117]
actually, looking at this thread, i think it would be kind of cool to give shuttles 1 of each slot.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

Par Bobot
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Posted - 2007.09.24 14:49:00 -
[118]
Originally by: Shadowsword If freighters had slots people wouldn't tank them, they'd fit overdrives/inertials, and the market would be hurt even more by afk traders.
And how would that hurt the market??? maybe 1 extra trip per month??
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Par Bobot
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Posted - 2007.09.24 14:50:00 -
[119]
Originally by: Van Steiza Awwwwwww A frieghter is a frieghter they haul **** end of. Maybe a Hp boost or the abilty to fit ONE dmg control and THAT is it.
But to be quite frigging honest there great the way they are.
Pardon or what ever your name is I hate you I hope I do see you in a frieghter :D
Awww I fell all warm and fuzzy now  
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343conspiracy43345
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Posted - 2007.09.24 15:02:00 -
[120]
Originally by: Par Bobot Edited by: Par Bobot on 24/09/2007 14:31:34
Originally by: 343conspiracy43345
Originally by: Firkragg How about instead creating a new ship that can is between industrials and freighters. Maybe give it 20% of the freighters cargo space but also give it a few slots so it can have some tank.
Freighter dont need any kind of boost they do thier job perfectly. Carry lots and lots of cargo. The downside to this is that they are vulnerable and so need support. Its part of the whole risk reward structure.
No. There will be no mini freighter BS.
And you are a Dev??
I am a player with a brain and the understanding of WHY a freighter has no slots while a fully decked out iteron does not break 100km3
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