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Par Bobot
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Posted - 2007.09.24 02:01:00 -
[1]
NO I HAVE NOT LOST ONE.
Honestly , every ship in game has the ability to try to protect itself except Freighters excluding shuttles . Pods are not a ship.
Give freighters 1-2 lows and 1-2 mids. It atleast gives them some sort of ability to proect themselves..You Devs are always stating changes are for balancing but freighters are not. You added the ability of them to drop loot but not defend themselves??? Where is the balance in that??I have nothing against suicide gankers but lets give a near bill capital ship some defences. I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
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Marcera
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Posted - 2007.09.24 02:05:00 -
[2]
Quote: I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
No it is not, does not need cap skill
As for to fix them, there is a thing called have ship defending it
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Thanos Draicon
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Posted - 2007.09.24 02:09:00 -
[3]
This thread fails.
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Missy Saints
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Posted - 2007.09.24 02:09:00 -
[4]
Edited by: Missy Saints on 24/09/2007 02:10:08
Originally by: Marcera
Quote: I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
No it is not, does not need cap skill SKILL NO, but it useses Capital Components to make and requires Capital Production skill to make.
As for to fix them, there is a thing called have ship defending it
Not the point.. the ship was modded to drop loot but nothing to defend itself = unbalanced.
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Par Bobot
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Posted - 2007.09.24 02:12:00 -
[5]
Originally by: Thanos Draicon This thread fails.
Exactly what I would expect from a pvp toon.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 02:12:00 -
[6]
pods were created to protect the pilot
yeah the "fix needed" argument fails
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 02:15:00 -
[7]
Nope, this is an MMO, get friends to help protect it.  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
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Posted - 2007.09.24 02:16:00 -
[8]
Originally by: Missy Saints Edited by: Missy Saints on 24/09/2007 02:10:08
Originally by: Marcera
Quote: I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
No it is not, does not need cap skill SKILL NO, but it useses Capital Components to make and requires Capital Production skill to make.
As for to fix them, there is a thing called have ship defending it
Not the point.. the ship was modded to drop loot but nothing to defend itself = unbalanced.
Regardless of whether it's balanced or not, making the mainstay of your argument as, "it was mod'd to drop loot", isn't a point to stand from. Everything drops loot in the game, so it's just as easy to argue that it was bugged and needed fixing.
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Vandalias
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Posted - 2007.09.24 02:18:00 -
[9]
Originally by: Christari Zuborov Regardless of whether it's balanced or not, making the mainstay of your argument as, "it was mod'd to drop loot", isn't a point to stand from. Everything drops loot in the game, so it's just as easy to argue that it was bugged and needed fixing.
Every ship in game with the exception of freighters and shuttles have slots to put up some kind of defense. Are freighters and shuttles therefore bugged and in need of a fix?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 02:20:00 -
[10]
dont forget pods
my pod needs more high slots
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 02:25:00 -
[11]
I move blueprints in my shuttle. I demand my shuttle gets some slots, some gun mounts, and a target painting bonus  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Par Bobot
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Posted - 2007.09.24 02:27:00 -
[12]
Regardless of whether it's balanced or not, making the mainstay of your argument as, "it was mod'd to drop loot", isn't a point to stand from. Everything drops loot in the game, so it's just as easy to argue that it was bugged and needed fixing.
Yes the devs took a while til they got Freighters to drop loot .. Thats not the point , the point is this ship is nerfed and needs balance. As you state everything drops loot but is able to defend itself in some way even shuttles due to speed and warp alignment. But when you go out in your pvp, mission , or whatever ship it has some sort of offence and defence.. You dont go in corp chat "hey everyone I'm undocking in my XYZ ship come protect me!!
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Podee
Something Squishy
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Posted - 2007.09.24 02:27:00 -
[13]
i want a mid slot on my pod so i can scram my assailant.
I'm in ur threadz, derailin ur postz. |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 02:30:00 -
[14]
zomg podee is posting! fanbois unite!
Podee! Podee!
*gushes*
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Podee
Something Squishy
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Posted - 2007.09.24 02:33:00 -
[15]
Originally by: Tortun Nahme zomg podee is posting! fanbois unite!
Podee! Podee!
*gushes*
hey you opened up my way to post. Mention the P word and i come a' runnin'.
I'm in ur threadz, derailin ur postz. |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 02:38:00 -
[16]
Face the truth, this is an MMO, and CCP wants you to play it as one.
"hey everyone I'm undocking in my XYZ ship come protect me!!"
By that logic, when entering into a potentialey hostile situation, a carrier doesent need any battleships, and the battleships don't need any support, and the support don't need any tacklers right? carrier > all? nope. everyone needs support in a potentialey hostile situation.
And 1b isk ship with no defences in a game where you are NEVER trueley safe anywhere, while carreying upto or beyond multiple billions of isks worth of loot is exactley what i'd call a potentialey hostile situation.
Becides anything else, what are you going to fit in those slots? a few ECM won't do anything to save you, sensor damps even less, and a captal armor rep will let you tank about 650+ DPS (thats a lot) with no hardeners... in a ship that is NOT soposed to be a combat capeable vessel. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 02:40:00 -
[17]

I'll have to remember that 
*scribes "Summon Podee" into his spell book*
woops wrong game 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

RtoZ
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Posted - 2007.09.24 02:42:00 -
[18]
What freighters need imo is 7 or 8 tanking slots according to race type (ie, mid or lows); No cargo rigging and inability to fit cargohold expanders (so as to keep original design stats). No high slots. 3 to 4 slots for low or mids fittings depending on race. Ie, a charon (caldari) would have 8 mids and 3 lows. A Providence would have 3 mids and 8 lows. A fenrir could have 7 mids and 7 lows. A Obelisk would have 4 mids and 7 lows. This would give freighters one of the best tanks in the game if one wished, but no offensive capability, and also keep racial identity and combat philosophy (ie, caldari with strong shield, amarr with strong pure armour, gallente with strong supported armour, minmatar with flexibility).
This could work. They could be fitted for afk travel with passive tanks for example, which would make them softer but still usable. They could still be suicide ganked but the amount of effort needed to put into it would be more sensible. The Insurance issue needs to be addressed though. They would also be a bit more survivable in 0.0 operation, as they would be hard targets like a dread. Maybe they could be reclassified as caps and allowed a siege module? I also think they need to have very high warp scramble points requirements so that killing them actually requires a group effort and tactics. Either way it is my opinion that their design needs to evolve in this direction. Do this ccp and I will start hopping freighters in low-sec 
I'm sorry to those who thinks otherwise, but the only way to stomach use of a freighter in hi-sec is afk. It is just too mind numbingly boring to do so otherwise, I don't care what devs advise. By design, if not by intention, hi-sec freighters are afk alt ships. Plain and simple. Good game design should take that into consideration imo.
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Jirai Grepher
Creative Destruction EternalRising
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Posted - 2007.09.24 02:43:00 -
[19]
Freighters are meant to have an escort. They are transportation ships. they go station to station. that is it. they are unarmed because they do not need nor require to be armed.
Deal with it.
The former and original Pel Mel All posts made reflect my opinion and not that of my corp/alliance. |

Par Bobot
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Posted - 2007.09.24 02:45:00 -
[20]
Originally by: Alski Face the truth, this is an MMO, and CCP wants you to play it as one.
"hey everyone I'm undocking in my XYZ ship come protect me!!"
By that logic, when entering into a potentialey hostile situation, a carrier doesent need any battleships, and the battleships don't need any support, and the support don't need any tacklers right? carrier > all? nope. everyone needs support in a potentialey hostile situation.
But all of those ships can mount some sprt of DEFENSE..
And 1b isk ship with no defences in a game where you are NEVER trueley safe anywhere, while carreying upto or beyond multiple billions of isks worth of loot is exactley what i'd call a potentialey hostile situation.
Exactly so why does it not have the right to defend itsself?
Becides anything else, what are you going to fit in those slots? a few ECM won't do anything to save you, sensor damps even less, and a captal armor rep will let you tank about 650+ DPS (thats a lot) with no hardeners... in a ship that is NOT soposed to be a combat capeable vessel.
Offense and Defense are 2 different things
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 02:48:00 -
[21]
Originally by: RtoZ
I'm sorry to those who thinks otherwise, but the only way to stomach use of a freighter in hi-sec is afk. It is just too mind numbingly boring to do so otherwise, I don't care what devs advise. By design, if not by intention, hi-sec freighters are afk alt ships. Plain and simple. Good game design should take that into consideration imo.
That much i would agree with, allthough your journey would go a lot faster if had a corpmate webbing you into instant warp and WTZ'ing, ok you would have to suffer through it and thats the bad side as you say, but if the contence of your freighter is actuley worth ganking then afking is the least sensible option avalible.
Also ONE reason freighters do not and will never have rig or low slots is because if they got any larger cargo bays then capital ships would be capeable of being transported into highsec, and no-one wants that for many reasons.  And before you say "but then reduce the base cargo capacity of the freighters" that would be pointless because then people would just fit cargo rigs and expanders and totaley defeat the point of haveing slots for a tank, not to mention that people would whine like hell about haveing there cargo capacity nurfed. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Par Bobot
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Posted - 2007.09.24 02:49:00 -
[22]
Originally by: Jirai Grepher Freighters are meant to have an escort. They are transportation ships. they go station to station. that is it. they are unarmed because they do not need nor require to be armed.
Deal with it.
Industrials are transportation ships out from day 1 long before Freighters..They have defensive and offensive ability so your point is invalid. And there was nothing sdaid abou arming them.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 02:50:00 -
[23]
and CCP says they are worknig as intended so i guess your argument is invalid too 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Captian Internet
Lead Bricks
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Posted - 2007.09.24 02:51:00 -
[24]
Originally by: Par Bobot NO I HAVE NOT LOST ONE.
Honestly , every ship in game has the ability to try to protect itself except Freighters excluding shuttles . Pods are not a ship.
Give freighters 1-2 lows and 1-2 mids. It atleast gives them some sort of ability to proect themselves..You Devs are always stating changes are for balancing but freighters are not. You added the ability of them to drop loot but not defend themselves??? Where is the balance in that??I have nothing against suicide gankers but lets give a near bill capital ship some defences. I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
No tank what so ever
Changes to Local,War ,Navigation Shortcuts |

Par Bobot
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Posted - 2007.09.24 02:54:00 -
[25]
Originally by: Tortun Nahme and CCP says they are worknig as intended so i guess your argument is invalid too 
So were NOS, TORPS, Tachyons, 1400mm projectiles, WARP CORE STABS etc. till they got nerfed.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 02:56:00 -
[26]
Originally by: Par Bobot
But all of those ships can mount some sprt of DEFENSE..
Not allways, haveing been ECMed in my carrier and seen 140+ second locktimes on anouther CAPITAL ship, not to mention smaller stuff, and basicley done nothing but sit around and watch the fight around me while all the ECM ships were picked off by *SUPPORT* i can safley say that if you are one and they are many, you will not have any defence no matter what you fit.
Originally by: Par Bobot
Exactly so why does it not have the right to defend itsself?
Because CCP doesent want it to, to promote teamwork and to promote the idea that all ship classes need support from anouther class.
Also because its not a combat ship, and if it had any form of capital class tanking it would be abused by tanking missions and complexs due to the nature of capital repair modules / tanking.
Any ECM would be useless, unless it had lots and lots of mid-slots for it and then it risks becomeing either a weaponless supertank or a combat ship, it should be neither.
Originally by: Par Bobot
Offense and Defense are 2 different things
The best offence is a good defence, and vs. multiple targets with supior firepower it can't really be anything but a VERY good defence which instantley also makes it a possable offensive weapon. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Par Bobot
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Posted - 2007.09.24 03:03:00 -
[27]
Originally by: Alski
Originally by: Par Bobot
But all of those ships can mount some sprt of DEFENSE..
Not allways, haveing been ECMed in my carrier and seen 140+ second locktimes on anouther CAPITAL ship, not to mention smaller stuff, and basicley done nothing but sit around and watch the fight around me while all the ECM ships were picked off by *SUPPORT* i can safley say that if you are one and they are many, you will not have any defence no matter what you fit.
Originally by: Par Bobot
Exactly so why does it not have the right to defend itsself?
Because CCP doesent want it to, to promote teamwork and to promote the idea that all ship classes need support from anouther class.
Also because its not a combat ship, and if it had any form of capital class tanking it would be abused by tanking missions and complexs due to the nature of capital repair modules / tanking.
Any ECM would be useless, unless it had lots and lots of mid-slots for it and then it risks becomeing either a weaponless supertank or a combat ship, it should be neither.
Originally by: Par Bobot
Offense and Defense are 2 different things
The best offence is a good defence, and vs. multiple targets with supior firepower it can't really be anything but a VERY good defence which instantley also makes it a possable offensive weapon.
AHH but you were able to somewhat defend yourself do some point.. They were banned from complexes. And as the PVP'rs like to say this is a PVP game so a ship unable to mount some sort of DEFENSE is unbalanced!!
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 03:05:00 -
[28]
but it can mount a defense so your argument fails
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 03:11:00 -
[29]
Originally by: Par Bobot
AHH but you were able to somewhat defend yourself do some point.. They were banned from complexes. And as the PVP'rs like to say this is a PVP game so a ship unable to mount some sort of DEFENSE is unbalanced!!
No i wasent, the moment i got a lock on anything after those 140 seconds (which btw is probaley enouth time to kill a freighter as well) it was instantley re-broken by the next ECM cycle.
When i did finaley rejoin the battle in the sence that i could actuley target stuff and designate drone targets, it was because my **SUPPORT** (ie: the other players who had my back) had killed the ships that were preventing me from fighting. (or what would be in a freighters case - escapeing)
Had i been on my own, i'd have been poped and podded quicker than you can say "alski - primary"
Banning only works if someone reports them, some plex's and missions do not have gates to stop them.
But you havent actuley refuted a single point i brought.
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Jonathos
The Scope
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Posted - 2007.09.24 03:12:00 -
[30]
Everything you state is invalid. Freighters are made to be escorted obviously, last time I checked mining barges aren't exactly able to defend themselves if attacked by another player. Maybe it's because industry related ships aren't made to survive in combat without help? NO WAI
This post isn't inflammatory enough to be trolling, hence my posting.
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Jirai Grepher
Creative Destruction EternalRising
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Posted - 2007.09.24 03:15:00 -
[31]
Originally by: Par Bobot
Originally by: Jirai Grepher Freighters are meant to have an escort. They are transportation ships. they go station to station. that is it. they are unarmed because they do not need nor require to be armed.
Deal with it.
Industrials are transportation ships out from day 1 long before Freighters..They have defensive and offensive ability so your point is invalid. And there was nothing sdaid abou arming them.
Regular industrials do things other than simply go station to station. Freighters go from one station to another. They are ment and were always meant from its inception.
The devs stated this months before you could even fly or look at the ship. Everyone knew what they were intended to do. Name one industrial ship other than a freighter that has its cargo space.
They are station to station transports intended to be Escorted.
lets all say it together again.
Escorted
The former and original Pel Mel All posts made reflect my opinion and not that of my corp/alliance. |

DOC PIC
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Posted - 2007.09.24 03:17:00 -
[32]
Originally by: Alski
Originally by: Par Bobot
AHH but you were able to somewhat defend yourself do some point.. They were banned from complexes. And as the PVP'rs like to say this is a PVP game so a ship unable to mount some sort of DEFENSE is unbalanced!!
No i wasent, the moment i got a lock on anything after those 140 seconds (which btw is probaley enouth time to kill a freighter as well) it was instantley re-broken by the next ECM cycle.
When i did finaley rejoin the battle in the sence that i could actuley target stuff and designate drone targets, it was because my **SUPPORT** (ie: the other players who had my back) had killed the ships that were preventing me from fighting. (or what would be in a freighters case - escapeing)
Had i been on my own, i'd have been poped and podded quicker than you can say "alski - primary"
Banning only works if someone reports them, some plex's and missions do not have gates to stop them.
But you havent actuley refuted a single point i brought.
Ok was your ship able to fit defensive mods?? YES Banned as in the old static complexes were no longer allowed in. Plus you are comparing apples to oranges combat v logistic ship.
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DOC PIC
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Posted - 2007.09.24 03:20:00 -
[33]
Edited by: DOC PIC on 24/09/2007 03:20:32
Originally by: Jirai Grepher
Originally by: Par Bobot
Originally by: Jirai Grepher Freighters are meant to have an escort. They are transportation ships. they go station to station. that is it. they are unarmed because they do not need nor require to be armed.
Deal with it.
Industrials are transportation ships out from day 1 long before Freighters..They have defensive and offensive ability so your point is invalid. And there was nothing sdaid abou arming them.
Regular industrials do things other than simply go station to station. Freighters go from one station to another. They are ment and were always meant from its inception.
The devs stated this months before you could even fly or look at the ship. Everyone knew what they were intended to do. Name one industrial ship other than a freighter that has its cargo space.
They are station to station transports intended to be Escorted.
lets all say it together again.
Escorted
Thats why they can now dock ata POS and Launch Structures?? These abilities were added cause they were needed.
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Vandalias
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Posted - 2007.09.24 03:22:00 -
[34]
Just to throw an idea out there:
Give freighters a few slots, but cut their base cargo capacity by 50-75%. That way if you want to carry around a ton of stuff you have to devote your slots to cargo expanders. If not you can put up a mediocre tank.
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DOC PIC
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Posted - 2007.09.24 03:23:00 -
[35]
Originally by: Jonathos Everything you state is invalid. Freighters are made to be escorted obviously, last time I checked mining barges aren't exactly able to defend themselves if attacked by another player. Maybe it's because industry related ships aren't made to survive in combat without help? NO WAI
This post isn't inflammatory enough to be trolling, hence my posting.
no clue huh? hulks, blockade runners??
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 03:24:00 -
[36]
Originally by: DOC PIC
Ok was your ship able to fit defensive mods?? YES
It could tank yes, that hardley counts as a defence when you are out-numbered 100:1 though does it? freighter ganking is the same, you are alone, you are out-numbered, it does not matter what you fit becuase you are alone and because of that you are going to die and there is nothing you can do about it, it is down to OTHER PEOPLE to defend you.
Originally by: DOC PIC
Banned as in the old static complexes were no longer allowed in.
Doesent matter, they still exist within the exploration system and the new encounter system as well as some of the expanding paths do not have accel gates.
Originally by: DOC PIC
Plus you are comparing apples to oranges combat v logistic ship.
Thats funny, before the hitpoint boost people used to call carriers logistic ships as well  If anything that is the point, mine is a combat ship, its ment to tank, its ment to fight, a freighter is not. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Par Bobot
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Posted - 2007.09.24 03:27:00 -
[37]
Originally by: Vandalias Just to throw an idea out there:
Give freighters a few slots, but cut their base cargo capacity by 50-75%. That way if you want to carry around a ton of stuff you have to devote your slots to cargo expanders. If not you can put up a mediocre tank.
GOOD Trade off.
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Slate Fistcrunch
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Posted - 2007.09.24 03:28:00 -
[38]
Adding slots to a freighter would be a monumental mistake. The argument I always hear is that they are too weak or they can't defend themselves and having module slots would fix this. If you want them to be tougher, then request them to be tougher. You can't add low slots to a freighter because their cargo capacity has been carefully calculated and having lows would potentially break that limit now or down the road when new modules are released. Low slots would also change the freighter's time to align for warp which is also very carefully implemented. Med slots would give them the potential to serve an offensive role (ECM burst) which makes no sense for that ship class. Hi slots, well what use would a freighter have for hi slots?
Seriously, if you want a ship with modules, fly a different ship. If you believe freighters need an hp boost, argue that point using valid ideas. I'll give you a head start: cheaper t2, overloading / heat, faction ammo, more players in ships that can do more dps, ships coming out that can do more dps, more public info about how to down a freighter, etc.
Give the "give freighters slots" argument a rest.
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Par Bobot
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Posted - 2007.09.24 03:32:00 -
[39]
Originally by: Slate Fistcrunch Adding slots to a freighter would be a monumental mistake. The argument I always hear is that they are too weak or they can't defend themselves and having module slots would fix this. If you want them to be tougher, then request them to be tougher. You can't add low slots to a freighter because their cargo capacity has been carefully calculated and having lows would potentially break that limit now or down the road when new modules are released. Low slots would also change the freighter's time to align for warp which is also very carefully implemented. Med slots would give them the potential to serve an offensive role (ECM burst) which makes no sense for that ship class. Hi slots, well what use would a freighter have for hi slots?
Seriously, if you want a ship with modules, fly a different ship. If you believe freighters need an hp boost, argue that point using valid ideas. I'll give you a head start: cheaper t2, overloading / heat, faction ammo, more players in ships that can do more dps, ships coming out that can do more dps, more public info about how to down a freighter, etc.
Give the "give freighters slots" argument a rest.
Sorry but the ship is unbalanced and needs balancing.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 03:35:00 -
[40]
Originally by: Vandalias Just to throw an idea out there:
Give freighters a few slots, but cut their base cargo capacity by 50-75%. That way if you want to carry around a ton of stuff you have to devote your slots to cargo expanders. If not you can put up a mediocre tank.
whats a tank going to do? you either going to tank at the very least 650 DPS (which is totaley overpowered) useing capial armor repair modules or about 100-150 DPS with a LAR, or mabey 200 DPS with a X-L shield booster, which is practiey nothing given the fact you are going to be outnumbered and faceing an horrific amount of DPS.
- That would make them cost more to gank (because it would take slightley longer) - That would give you an extra minute at most of surviveablity, dureing which you will not be receiveing help from anyone because you won't consider that an option
Frighters allready have 2 defences. 1 is teamwork. 2 is not hauling so much that you are profitable to kill.
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Slate Fistcrunch
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Posted - 2007.09.24 03:38:00 -
[41]
Originally by: Par Bobot
Originally by: Slate Fistcrunch cut
Sorry but the ship is unbalanced and needs balancing.
What is unbalanced? It is designed to haul stuff. Is it not hauling enough or is it hauling too much? If you are saying the ship is too weak, then say you want the HP boosted on the freighter. Adding module slots to a ship that was designed not to have module slots changes the role of the ship. I point you to other hauling ships if you don't like freighters.
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Par Bobot
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Posted - 2007.09.24 03:45:00 -
[42]
Originally by: Slate Fistcrunch
Originally by: Par Bobot
Originally by: Slate Fistcrunch cut
Sorry but the ship is unbalanced and needs balancing.
What is unbalanced? It is designed to haul stuff. Is it not hauling enough or is it hauling too much? If you are saying the ship is too weak, then say you want the HP boosted on the freighter. Adding module slots to a ship that was designed not to have module slots changes the role of the ship. I point you to other hauling ships if you don't like freighters.
And again, the ship wasnt intially able to drop loot TILL tons of PVPr's whined about them not dropping loot. Now I say they should be able to defend themselves to some point..
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 03:45:00 -
[43]
and you are wrong

1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.24 03:47:00 -
[44]
Originally by: Par Bobot ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
Then make them low sec only...like all other cap ships 
You guys really need to learn how to communicate in game, maybe organise an escort and protect you fatt ass freighters, instead of coming here whining hoping CCP will hold your hand while you fly around in high sec solo.
I, erm, like kill things and stuff |

Par Bobot
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Posted - 2007.09.24 03:47:00 -
[45]
Edited by: Par Bobot on 24/09/2007 03:50:02
Originally by: Tortun Nahme and you are wrong

Proof!! Originally by: Christari Zuborov
Originally by: Missy Saints Edited by: Missy Saints on 24/09/2007 02:10:08
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 03:50:00 -
[46]
1: they already have it 2: they preform a specific role, at which they are the only ship capable 3: any slot at all would overpower them
seriously, you are either a really poor troll or really good at being a moron 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Podee
Something Squishy
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Posted - 2007.09.24 03:52:00 -
[47]
my post about nothing has more replies than this one.
freighters are fine.
I'm in ur threadz, derailin ur postz. |

Slate Fistcrunch
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Posted - 2007.09.24 03:53:00 -
[48]
The ship did drop loot for a bit but they had to stop that because tons of shuttles ejecting from a freighter causes certain problems to the server. They BOOSTED freighters so that they could do cargo operations in space and that made it viable to have a way to loot from freighters without killing the node.
You say "they should be able to defend themselves." I don't get you. Do you think they should be killing other ships? Do you think they should have active tanks?
My point, and my only point, is that adding modules to freighters breaks the design and class of that ship. If you think they should be able to last longer under fire, ask for more HP. If you think they should be able to sustain a tank, ask for a lower shield recharge time with greater shield amount. If you want to change a ship, you need to think how to fix it without breaking it. Module slots on a freighter would break that ship.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 03:53:00 -
[49]
Originally by: Par Bobot
And again, the ship wasnt intially able to drop loot TILL tons of PVPr's whined about them not dropping loot. Now I say they should be able to defend themselves to some point..
If you can come up with a defensive system that:
-does not allow them to tank in any form whatsoever because it is an option of either being able to tank so much DPS that they risk unballanceing certain PVE systems, or tank so little as to be completeley ineffectual
-does not allow them to be cargo expanded so they can fly capitals into empire
-does not nurf there cargo so evryone whines about them being smaller
-does have defences that are strong enouth to acyuley be of any use without haveing such a strong defensive capability that said defences can also be used offensiveley
Then i'd love to hear it, the problem is its not possable.
Face the truth, they are a billion isk ship, they were designed to be corperate property, they were never ment to be flown alone and unescorted, the solution is the game itself this is an MMO - you are ment to work as a team. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

RtoZ
|
Posted - 2007.09.24 03:56:00 -
[50]
You can add slots and limit fittings, everything is a database after all, which is what I stated in my original post.
As per my suggestions nothing would change about freighters except their highsec security, which would be higher, and the time it takes to kill them in lowsec, which imo is positive as it gives them a fighting chance of survival instead of a player being punished with an hour of boredom and then a quick death.
Even if a freighter could tank it would need escorts, except in highsec. I mean, when was the last time you saw 3 SUV's full of bodyguards escorting UPS? Or, to put it bluntly:
ESCORTING FREIGHTERS IN HIGH-SECURITY SYSTEMS MAKES NO SENSE AS A GAMEPLAY REQUIREMENT. The fact that they are killable in a profitable way in highsec is a game design mystake, pure and simple.
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Shiodome
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Posted - 2007.09.24 03:56:00 -
[51]
every other ship the pilot has choice over how they fly, CCP hasn't made any other ship where your option is 'fly with a gang, or have zero defence'. every other ship has bonuses which 'direct' you in the way it's meant to be used (or slot layouts), but at least there's options (it's often very clear which the best option is, but if you want to fit an ewar mammoth, or an armor tanked harpy you have to option.)
don't see why frieghter pilots should be the only group to have the way they fly dictated to them if they want to keep their ship?
and as has been pointed out in another frieghter thread recently, it's not possible to protect any significant cargo and still maintain a profit margin (which is after all the whole point for many people moving items in bulk?) - e.g for a 3 bill cargo... the attacker can field over a dozen suicide domi's and still come out ahead... but if the convoy fields enough ships to defend against those domi's all profit margin is lost.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.24 03:57:00 -
[52]
Edited by: Flinx Evenstar on 24/09/2007 04:00:15
Originally by: Alski
Face the truth, they are a billion isk ship, they were designed to be corporate property, they were never meant to be flown alone and unescorted, the solution is the game itself this is an MMO - you are meant to work as a team.
^^ This
Originally by: Shiodome
don't see why frieghter pilots should be the only group to have the way they fly dictated to them if they want to keep their ship?
Something to do with its ridiculously huge cargo bay perhaps If you want to tank and haul, fly a T2 hauler. The option is there for you
I, erm, like kill things and stuff |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.09.24 03:58:00 -
[53]
ups drivers transports
and freight trains, shipping trucks, oceanic freighters, and heavy cargo jets carrying valuables have escorts, even in "safe" countries
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Par Bobot
|
Posted - 2007.09.24 04:01:00 -
[54]
Edited by: Par Bobot on 24/09/2007 04:01:51
Originally by: Shiodome Edited by: Shiodome on 24/09/2007 03:59:14 Edited by: Shiodome on 24/09/2007 03:58:47 every other ship the pilot has choice over how they fly, CCP hasn't made any other ship where your option is 'fly with a gang, or have zero defence'. every other ship has bonuses which 'direct' you in the way it's meant to be used (or slot layouts), but at least there's options (it's often very clear which the best option is, but if you want to fit an ewar mammoth, or an armor tanked harpy you have to option.)
don't see why frieghter pilots should be the only group to have the way they fly dictated to them if they want to keep their ship?
EXACTLTY and as has been pointed out in another frieghter thread recently, it's not possible to protect any significant cargo and still maintain a profit margin (which is after all the whole point for many people moving items in bulk?) - e.g for a 3 bill cargo... the attacker can field over a dozen suicide domi's and still come out ahead... but if the convoy fields enough ships to defend against those domi's all profit margin is lost.
i don't think freighters should be able to uber tank solo, but having 'some' small tank would allow them to survive with a smaller escort and thus maintain some profit margin?
EXACTLY
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Par Bobot
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Posted - 2007.09.24 04:04:00 -
[55]
Originally by: Tortun Nahme ups drivers transports
and freight trains, shipping trucks, oceanic freighters, and heavy cargo jets carrying valuables have escorts, even in "safe" countries
LOL when was the last time you saw that.. thats why piracy lives today..trucks are stolen, planes are hijacked etc..
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
|
Posted - 2007.09.24 04:05:00 -
[56]
Originally by: Shiodome
i don't think freighters should be able to uber tank solo, but having 'some' small tank would allow them to survive with a smaller escort and thus maintain some profit margin?
What are you talking about? You don't think the enormous structure HP is enough?
If someone is going to chew through that (and yes I have on many occasion ) do you really think that an active tank will help?
If a freighter is caught and scrambled, you can expect about 3000 dps to be placed upon it.
I, erm, like kill things and stuff |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.09.24 04:07:00 -
[57]
Originally by: Shiodome but if the convoy fields enough ships to defend against those domi's all profit margin is lost.
Really, cos a few months ago when i joined this there was about 40b isk worth in them and i don't remember getting payed. 
Wasent even my alliance, bareley knew the people i was flying with at the time.  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Wendat Huron
Stellar Solutions
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Posted - 2007.09.24 04:12:00 -
[58]
People still fly freighters?
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Skraeling Shortbus
Caldari The Arrow Project Morsus Mihi
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Posted - 2007.09.24 04:15:00 -
[59]
Originally by: Par Bobot
Originally by: Vandalias Just to throw an idea out there:
Give freighters a few slots, but cut their base cargo capacity by 50-75%. That way if you want to carry around a ton of stuff you have to devote your slots to cargo expanders. If not you can put up a mediocre tank.
GOOD Trade off.
meh not really... why fit expanders when you can fit warp core stabs.
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Kailiani
Fracked Up beyond All Recognition
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Posted - 2007.09.24 04:16:00 -
[60]
Edited by: Kailiani on 24/09/2007 04:16:59
Originally by: Skraeling Shortbus
Originally by: Par Bobot
Originally by: Vandalias Just to throw an idea out there:
Give freighters a few slots, but cut their base cargo capacity by 50-75%. That way if you want to carry around a ton of stuff you have to devote your slots to cargo expanders. If not you can put up a mediocre tank.
GOOD Trade off.
meh not really... why fit expanders when you can fit warp core stabs.
why fit stabs when you can fight expanders ??!11
Edit: fit expanders, dont wanna fight them things 
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Trebor Notlimah
Lone Star EVE Group PURGE.
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Posted - 2007.09.24 04:18:00 -
[61]
Originally by: Alski Face the truth, this is an MMO, and CCP wants you to play it as one.
I lol'ed at this. Like for real out loud. I refuse to believe this :)
~Treb
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Morfane
The IMorral MAjority
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Posted - 2007.09.24 04:20:00 -
[62]
I would be much more receptive to your ideas if you didn't lie to my face.
You don't care about slots on freighters. You are not a "freighters are underpowered" club member, or even an armchair advocate. You simply want empire ganks to stop.
Admit it. The truth will set you free.
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Surfin's PlunderBunny
Minmatar Sicarri Covenant
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Posted - 2007.09.24 04:22:00 -
[63]
A freighter is just that, a freighter... freight as in cargo carrying, not a weapons platform. Freighters rely on other ships to protect them
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: TheDagda *click* For the love of the jovians stops necroing
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.24 04:27:00 -
[64]
tbh I am surprised these solo Freighter pilots chugging around in high sec, aren't asking for a teleport device.
That way they can avoid all that unnecessary warping and gate jumping, that makes their life so complicated
I, erm, like kill things and stuff |

Kailiani
Fracked Up beyond All Recognition
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Posted - 2007.09.24 04:33:00 -
[65]
Only way to defend is with support logistics ships in empire. I'd be pretty damn bored 'defending' a freighter for days/weeks on in for several hours/day and never have anything happen. While the gankers only need to spend a few hours settings up and waiting.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
|
Posted - 2007.09.24 04:37:00 -
[66]
Originally by: Kailiani
While the gankers only need to spend a few hours settings up and waiting.
Come back tomorrow when you have ganked a freighter in high sec It should only take you a couple of hours 
Hundreds of freighters reach their destination every day, and maybe 20 are ganked in a week Try to put some perspective on this.
I, erm, like kill things and stuff |

Majestik
Gallente Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.09.24 04:38:00 -
[67]
Edited by: Majestik on 24/09/2007 04:41:32
Originally by: Par Bobot NO I HAVE NOT LOST ONE.
Honestly , every ship in game has the ability to try to protect itself except Freighters excluding shuttles . Pods are not a ship.
Give freighters 1-2 lows and 1-2 mids. It atleast gives them some sort of ability to proect themselves..You Devs are always stating changes are for balancing but freighters are not. You added the ability of them to drop loot but not defend themselves??? Where is the balance in that??I have nothing against suicide gankers but lets give a near bill capital ship some defences. I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
I read a lot of scifi space operas...TV,movies and there is always a fighter escort with large freighters. And that is a big freighter.
I alway use the freighter with escort like a logistic or something like a Command ship and scouts. Sometimes use fitted fast transport out of Jita to load freighter in low traffic area to continue on if needed. I consider this balance.
No AFK.
No problems. And I don't pvp at all.....just trade mostly and use common sense. Trade and profit.
Btw, The Ky Vatta series by Elisabeth Moon is pretty good. Sort of the same atmosphere as the game except the walking on stations which will be next year from what I'm reading. I am reading "Marque and Reprisal" right now. The series is about a female space freighter captain.
Love this game.
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Kailiani
Fracked Up beyond All Recognition
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Posted - 2007.09.24 04:41:00 -
[68]
Originally by: Flinx Evenstar
Originally by: Kailiani
While the gankers only need to spend a few hours settings up and waiting.
Come back tomorrow when you have ganked a freighter in high sec It should only take you a couple of hours 
Hundreds of freighters reach their destination every day, and maybe 20 are ganked in a week Try to put some perspective on this.
Sure, here's some perspective based on your numbers. 7 x 24 = 168 / 20 = 8.4 hours per gank.
Now how many hours would you need to have escorts per week, and how many of them?
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.24 04:45:00 -
[69]
Originally by: Kailiani
Now how many hours would you need to have escorts per week, and how many of them?
Your math is seriously flawed 
If you like, I can give you the number of hours spent tracking targets that were not destroyed, maybe that will clue you up a little.
Like I say, come back when you have ganked a freighter in high sec. Then you can tell me how easy it is.
I, erm, like kill things and stuff |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 04:45:00 -
[70]
ANY series by Elizabeth moon is awesome
but yeah I think these transport pilots could learn alot from Trading In Danger heh
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Kailiani
Fracked Up beyond All Recognition
|
Posted - 2007.09.24 04:50:00 -
[71]
Edited by: Kailiani on 24/09/2007 04:54:41
Originally by: Flinx Evenstar
Originally by: Kailiani
Now how many hours would you need to have escorts per week, and how many of them?
Your math is seriously flawed 
If you like, I can give you the number of hours spent tracking targets that were not destroyed, maybe that will clue you up a little.
Like I say, come back when you have ganked a freighter in high sec. Then you can tell me how easy it is.
I'm using numbers that you said above. You said 20 ganks a week.
Now first we find the number of days in a week, 7 days. Then multiply that by 24 hours per day and you get 168 hour per week. Divide hours per week by number of ganks per week and you get 8.4 hours per gank.
Of course, you probably knew that already and its not my math thats flawed but rather you don't want to contradict yourself.
Based on your numbers 8.4 would be just the 'average'(look it up in dictionary.com) time to get your billion isk from the freighter.
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Lavinrac Krad
Caldari
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Posted - 2007.09.24 04:54:00 -
[72]
I agree freighters need to be fixed:
50% LESS Hull, Armor, Shields, Speed, and Agility. It is too hard to take down freighters
-Sig Starts- Why donÆt you show us on the dolly where the bad miner touched you. -Thesas THE NERF BAT COMETH! REPENT SINNER! --If I were god, then I'd nerf mice and men, like in that sayin |

Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.09.24 04:56:00 -
[73]
Can't stand how vulnerable your freighter is waiting to align and jump? Have a corp mate/alt web and bump you into warp.. Problem solved.. Thats how your 'escort' helps you.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.09.24 04:58:00 -
[74]
The problem with Freighters isn't that they can be ganked in high sec. Its the fact that its next to impossible to really protect them in high sec from ganks, with 7k shields and 25k armor (going off my charon) Any logistics help to keep you alive while your enemies are killing you is rendered inefficient. With the current situation of Domi's being the preferred gank ship for freighters any support the freighter has will be about as effective as concord which is about worthless.
So the questions is how to change that and allow you to actually survive a camp with that help instead of just killing those who killed the freighter. My suggestion would be to give them freighters more shields say about 40-50k, and 3-4 mid slots. Freighters can't target anyone so you won't see directed ECM being a problem. ECM burst won't be a issue in empire because it won't really save you from drones and it would be too high of a risk even against blaster setups.
So that would leave a Shield booster and Hardeners in the mids which would be able to help your guards actually do more then avenge your death. And even if you gave it the power grid to fit a capital shield booster, if you don't change the cap setup its only going to get 2 maybe 3 bursts of shields before running out of cap. And that 2 or 3 may just help keep you out of armor and hull long enough for the logistics to support to kick in and the bodyguards/concord be able to start reducing the incoming damage.
Freighters should have crap solo tanks but they need to have the buffers to actually utilize support craft and allow your escort to save you, something that they can not do at the moment as shown by the laughable amount of ships that can eat a freighter. -----------------------------------------------
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Kailiani
Fracked Up beyond All Recognition
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Posted - 2007.09.24 05:03:00 -
[75]
Originally by: Dred'Pirate Jesus Edited by: Dred''Pirate Jesus on 24/09/2007 04:56:36 Can't stand how vulnerable your freighter is waiting to align and warp? Have a corp mate/alt web and bump you into warp.. Problem solved.. Thats how your 'escort' helps you.. 
Freighter dead in 10 seconds, GL with that.
http://youtube.com/watch?v=5oK8Ytr1I_Y&mode=related&search=
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.24 05:06:00 -
[76]
kind of pointless gank, with that many pilots there is NO profit in the gank at all
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Dred'Pirate Jesus
Amarr Ministry of War
|
Posted - 2007.09.24 05:07:00 -
[77]
I guess what we really need are T2 blockade runner freighters.. No slots but really good resists and 25~50% less cargo bay with +2 to warp strenght.. Every class of ship in the game has one or more T2 varients with BS getting some love after Rev III.. So why not freighters too? 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.09.24 05:10:00 -
[78]
Edited by: Alski on 24/09/2007 05:14:46
Originally by: Kailiani
Originally by: Flinx Evenstar
Originally by: Kailiani
While the gankers only need to spend a few hours settings up and waiting.
Come back tomorrow when you have ganked a freighter in high sec It should only take you a couple of hours 
Hundreds of freighters reach their destination every day, and maybe 20 are ganked in a week Try to put some perspective on this.
Sure, here's some perspective based on your numbers. 7 x 24 = 168 / 20 = 8.4 hours per gank.
Now how many hours would you need to have escorts per week, and how many of them?
You forgot a number in those maths, that is the number of people requred, a Basilisk logistics ship with max skills will add about 284 DPS worth of tanking to a freighter, or two of them for about 570 DPS of indefinate tanking, a domi with a crazy little setup i just made in EFT based on my skills would rep 431 DPS for 2 minute 40 seconds solid, two of them could repair 861 DPS, all DPS numbers are not even factored for the freighters resists 
Thats one or 2 ships to keep a 3rd alive, how many domi's does it take to kill a freighter? we are talking man-hours here right? 
edit: and yes i know that a freighter gank fleet puts out more damage than those setups can repair, however all the hostiles WILL die, if you extend the life of the freighter by even 30%, its highley likeley that all the hostile ships will die before the freighter go's down, leaveing you with just a heafty repair bill and the gankers seriousley down on isk. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
|
Posted - 2007.09.24 05:13:00 -
[79]
Originally by: Tortun Nahme kind of pointless gank, with that many pilots there is NO profit in the gank at all
Random ganks aren't really the problem since one that can kill you fast enough tend to be rare. Its the fact that if they are trying to hunt a specific freighter, when the gank fleet gets in contact with it at the moment it WILL be destroyed. note that there isn't a maybe destroyed with out the proper defense fleet. It's far too binary of an outcome at the moment. its extremely hard to protect one compared to the actual effort of killing one(yes I realize they are a ***** to track down). -----------------------------------------------
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
|
Posted - 2007.09.24 05:18:00 -
[80]
Originally by: Alski Edited by: Alski on 24/09/2007 05:14:46
Originally by: Kailiani
Originally by: Flinx Evenstar
Originally by: Kailiani
While the gankers only need to spend a few hours settings up and waiting.
Come back tomorrow when you have ganked a freighter in high sec It should only take you a couple of hours 
Hundreds of freighters reach their destination every day, and maybe 20 are ganked in a week Try to put some perspective on this.
Sure, here's some perspective based on your numbers. 7 x 24 = 168 / 20 = 8.4 hours per gank.
Now how many hours would you need to have escorts per week, and how many of them?
You forgot a number in those maths, that is the number of people requred, a Basilisk logistics ship with max skills will add about 284 DPS worth of tanking to a freighter, or two of them for about 570 DPS of indefinate tanking, a domi with a crazy little setup i just made in EFT based on my skills would rep 431 DPS for 2 minute 40 seconds solid, two of them could repair 861 DPS, all DPS numbers are not even factored for the freighters resists 
Thats one or 2 ships to keep a 3rd alive, how many domi's does it take to kill a freighter? we are talking man-hours here right? 
edit: and yes i know that a freighter gank fleet puts out more damage than those setups can repair, however all the hostiles WILL die, if you extend the life of the freighter by even 30%, its highley likeley that all the hostile ships will die before the freighter go's down, leaveing you with just a heafty repair bill and the gankers seriousley down on isk.
HYou also need to remember with a gank squads alpha you will be into structure before you get your first rep off, and as such your actually repped amount will not be as effective. And with rep cycles of 5 + seconds the domi's will have you back down to 0 shield and armor again for the next rep. -----------------------------------------------
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.09.24 05:26:00 -
[81]
Originally by: Nicoli Voldkif
Originally by: Alski Edited by: Alski on 24/09/2007 05:14:46
Originally by: Kailiani
Originally by: Flinx Evenstar
Originally by: Kailiani
While the gankers only need to spend a few hours settings up and waiting.
Come back tomorrow when you have ganked a freighter in high sec It should only take you a couple of hours 
Hundreds of freighters reach their destination every day, and maybe 20 are ganked in a week Try to put some perspective on this.
Sure, here's some perspective based on your numbers. 7 x 24 = 168 / 20 = 8.4 hours per gank.
Now how many hours would you need to have escorts per week, and how many of them?
You forgot a number in those maths, that is the number of people requred, a Basilisk logistics ship with max skills will add about 284 DPS worth of tanking to a freighter, or two of them for about 570 DPS of indefinate tanking, a domi with a crazy little setup i just made in EFT based on my skills would rep 431 DPS for 2 minute 40 seconds solid, two of them could repair 861 DPS, all DPS numbers are not even factored for the freighters resists 
Thats one or 2 ships to keep a 3rd alive, how many domi's does it take to kill a freighter? we are talking man-hours here right? 
edit: and yes i know that a freighter gank fleet puts out more damage than those setups can repair, however all the hostiles WILL die, if you extend the life of the freighter by even 30%, its highley likeley that all the hostile ships will die before the freighter go's down, leaveing you with just a heafty repair bill and the gankers seriousley down on isk.
HYou also need to remember with a gank squads alpha you will be into structure before you get your first rep off, and as such your actually repped amount will not be as effective. And with rep cycles of 5 + seconds the domi's will have you back down to 0 shield and armor again for the next rep.
Very good point, i forgot freighters have pooy shields.
Domi with 6 armor reps and my skills: 384 DPS, 2 of em would be 768. 8 domi's with my carrier alts skills (highley unlikeley) and no guns: 2800 DPS Freighter tanking time extender by: 36.4% before resists. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Martosh Toma
Gallente Fraction Investment
|
Posted - 2007.09.24 05:33:00 -
[82]
Say that right now it is feaseble to suicide a freighter if it carries 1B in goods (not sure this is exactly right but for the sage of argument lets assume it is, it only changes the numbers)
Say ccp improves its tanking ability to effectively double its hp. Result: bigger gang awaiting freighter after it has been scanned and bumped, provided it carries 2B in mods
So you will not eliminate high sec ganking, just raise the bar as to what amount of cargo will be profiteble. So even if they should do this I expect the whining about high sec ganking to return about 48 hours after the change.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
|
Posted - 2007.09.24 05:43:00 -
[83]
Originally by: Alski Edited by: Alski on 24/09/2007 05:27:14 Very good point, i forgot freighters have pooy shields.
Domi with 6 armor reps and my skills: 384 DPS, 2 of em would be 768. 8 hostile domi's with my carrier alts skills (highley unlikeley) and no guns fielding ogre I's : 2800 DPS Freighter tanking time extended by: 36.4% before resists.
With the Current setup scene of about 15 Domis with a Large hitpoint buffer with modest expectation of 746 dps( 6 T1 Neutrons, 5 Ogre IIs, one Mag stab) they'll kill a Charon in about 116-20 seconds. Effective cost of the ships after insurance, 375mil.
Now even with support at the current moment you'll lose the freighter way to fast for logistics to be of any real help, It takes 2 Logistic Domis to cancel a single gank domi. Even with 2 command ships with Shield harmonizing and the armor resist link that I can't think of off they still don't have enough of a buffer in hitpoints to allow logistics to be really effective. -----------------------------------------------
|

Grendelsbane
|
Posted - 2007.09.24 05:47:00 -
[84]
No amount of modules and slots short of giving it a DDD is really going to make a difference; you are a freighter, therefore you are a target, and in EVE you either fight together or die alone. You cannot "protect yourself" no matter what you can or cannot fit. Freighter is not a Solowtfhaulmobile.
|

Majestik
Gallente Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.09.24 05:51:00 -
[85]
Edited by: Majestik on 24/09/2007 05:52:48
Originally by: Nicoli Voldkif
Originally by: Alski Edited by: Alski on 24/09/2007 05:27:14 Very good point, i forgot freighters have pooy shields.
Domi with 6 armor reps and my skills: 384 DPS, 2 of em would be 768. 8 hostile domi's with my carrier alts skills (highley unlikeley) and no guns fielding ogre I's : 2800 DPS Freighter tanking time extended by: 36.4% before resists.
With the Current setup scene of about 15 Domis with a Large hitpoint buffer with modest expectation of 746 dps( 6 T1 Neutrons, 5 Ogre IIs, one Mag stab) they'll kill a Charon in about 116-20 seconds. Effective cost of the ships after insurance, 375mil.
Now even with support at the current moment you'll lose the freighter way to fast for logistics to be of any real help, It takes 2 Logistic Domis to cancel a single gank domi. Even with 2 command ships with Shield harmonizing and the armor resist link that I can't think of off they still don't have enough of a buffer in hitpoints to allow logistics to be really effective.
That gathering would look very suspicious to scouts in high sec. Sounds exciting.
|

Kailiani
Fracked Up beyond All Recognition
|
Posted - 2007.09.24 05:52:00 -
[86]
Edited by: Kailiani on 24/09/2007 05:54:01
Originally by: Alski Edited by: Alski on 24/09/2007 05:14:46
Originally by: Kailiani
Originally by: Flinx Evenstar
Originally by: Kailiani
While the gankers only need to spend a few hours settings up and waiting.
Come back tomorrow when you have ganked a freighter in high sec It should only take you a couple of hours 
Hundreds of freighters reach their destination every day, and maybe 20 are ganked in a week Try to put some perspective on this.
Sure, here's some perspective based on your numbers. 7 x 24 = 168 / 20 = 8.4 hours per gank.
Now how many hours would you need to have escorts per week, and how many of them?
You forgot a number in those maths, that is the number of people requred, a Basilisk logistics ship with max skills will add about 284 DPS worth of tanking to a freighter, or two of them for about 570 DPS of indefinate tanking, a domi with a crazy little setup i just made in EFT based on my skills would rep 431 DPS for 2 minute 40 seconds solid, two of them could repair 861 DPS, all DPS numbers are not even factored for the freighters resists 
It took concord 20 seconds to respond and get the BS into structure. Charon has about 140000 effective hitpoints vs Explosive damage, which is its weakest point.
Thats 7000 DPS required to beable to get the freighter before concord kills you. 10 budget domi's can do that. Say 75 mill per domi = less then the freighter cost alone.
You would'nt even attack the freighter if it was that close before concord kills you if he had support though, so thats pointless arguement.
Also 570 rep per second from 2 logistic ships is only 8.3% of 7000 damage per second. You'd need alot more logistics to be completely safe.
Quote: Thats one or 2 ships to keep a 3rd alive, how many domi's does it take to kill a freighter? we are talking man-hours here right? 
Say freighter goes 2 hours a day for a 3 weeks before being ganked. He's always got 2 logistics following him. Thats 84 hours of work for just the 2 logistic ships NOT including the freighter itself.
10 domis to spend 8.4 hours hunting down a freighter = 84 man hours.
10 domi's BEFORE insurance doesnt even cost as much as the freighter. Let alone any cargo in the freighter thats worth 2+ billion, 50% lost leaves 250+ mill profit BEFORE insurance payouts.
Freighter loses ~3 billion. Rinse&repeat
|

Captian Internet
Lead Bricks
|
Posted - 2007.09.24 06:03:00 -
[87]
Remote Repping ships that pre rep when a lock is confirmed on the target. That would slow down the pain train
Changes to Local,War ,Navigation Shortcuts |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.09.24 06:10:00 -
[88]
Originally by: Kailiani
Say freighter goes 2 hours a day for 3 weeks before being ganked. He's always got 2 logistics following him. Thats 84 hours of work for just the 2 logistic ships NOT including the freighter itself.
10 domis to spend 8.4 hours hunting down a freighter = 84 man hours.
10 domi's(75 mill each) before insurance don't even cost as much as the freighter. Let alone any cargo in the freighter thats worth 2+ billion. 50% cargo loss leaves 250+ mill profit BEFORE insurance payouts.
Freighter loses ~3 billion. Rinse&repeat
The time / manpower required for defence is undoubtabley the best argument for a fix of some kind, allthough i honestley can't see anyone ganking a freighter thats only carreying 2b isk worth of loot, at 50% loss devided by 15 players thats 60m each! that doesent even cover the market price of the ships, let alone insurance or fittings or time, even if it was 4b isk @ 50% loss, might as well run missions tbh.
See the real issue is that people get ganked for putting 10b isk worth of stuff in a freighter and expecting to be safe (if you are correct about 15 ships required, i can't see how anyone would do it for less than 5b) the key here is that for normal day to day hauling, freighter pilots do not need to worrey. If however they are carreying 10b isk worth of crap, better bring help  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.09.24 06:19:00 -
[89]
Nothing wrong with how it is if you use your brain
|

Kailiani
Fracked Up beyond All Recognition
|
Posted - 2007.09.24 06:22:00 -
[90]
Edited by: Kailiani on 24/09/2007 06:22:40
Originally by: Alski
Originally by: Kailiani
Say freighter goes 2 hours a day for 3 weeks before being ganked. He's always got 2 logistics following him. Thats 84 hours of work for just the 2 logistic ships NOT including the freighter itself.
10 domis to spend 8.4 hours hunting down a freighter = 84 man hours.
10 domi's(75 mill each) before insurance don't even cost as much as the freighter. Let alone any cargo in the freighter thats worth 2+ billion. 50% cargo loss leaves 250+ mill profit BEFORE insurance payouts.
Freighter loses ~3 billion. Rinse&repeat
The time / manpower required for defence is undoubtabley the best argument for a fix of some kind, allthough i honestley can't see anyone ganking a freighter thats only carreying 2b isk worth of loot, at 50% loss devided by 15 players thats 60m each! that doesent even cover the market price of the ships, let alone insurance or fittings or time, even if it was 4b isk @ 50% loss, might as well run missions tbh.
See the real issue is that people get ganked for putting 10b isk worth of stuff in a freighter and expecting to be safe (if you are correct about 15 ships required, i can't see how anyone would do it for less than 5b) the key here is that for normal day to day hauling, freighter pilots do not need to worrey. If however they are carreying 10b isk worth of crap, better bring help 
Quote: With the Current setup scene of about 15 Domis with a Large hitpoint buffer with modest expectation of 746 dps( 6 T1 Neutrons, 5 Ogre IIs, one Mag stab) they'll kill a Charon in about 16-20 seconds. Effective cost of the ships after insurance, 375mil.
Quoted from last post on 3rd page.
375 mill for 15 domies after insurance. 66m profit each ;/.
Still if you really dislike someone, or have a corp you dont like you can kill off their freighter at less then half the cost of the freighter.
|

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.09.24 06:38:00 -
[91]
Edited by: Alski on 24/09/2007 06:38:09
Originally by: Kailiani
Quoted from last post on 3rd page.
375 mill for 15 domies after insurance. 66m profit each ;/.
Still if you really dislike someone, or have a corp you dont like you can kill off their freighter at less then half the cost of the freighter.
yeah i'm not entireley getting how you afford platinum insurance, full fitting, and at least 5 ogre II's (probaley with spares) for only 25m... errr... infact plase tell me how because i want one 
But in any case, we've drifted off the main argument here, i still stand by the idea that for day-to-day freighter hauling you have little to worrey about, not being AFK and WTZ'ing and getting a corpmate to web you will defeat a majority of ganks anyway, haveing a scout with his scanner open (thanks to Nicoli for the tip about the BS's not being on grid!) would also help, and not hauling everything in one trip is probaley the easyest solo gank avoidence tactic.
-
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Shevar
Minmatar A.W.M Ka-Tet
|
Posted - 2007.09.24 06:41:00 -
[92]
I agree give freighters defensive options, BUT limit their cargo hold to 30k.
That should fix the whining about OMG I was moving all my items and I got killed in high sec. CCP PLX BUFF CONCORD
--- -The only real drug problem is scoring real good drugs
|

Dred'Pirate Jesus
Amarr Ministry of War
|
Posted - 2007.09.24 06:45:00 -
[93]
Originally by: Shevar I agree give freighters defensive options, BUT limit their cargo hold to 30k.
That should fix the whining about OMG I was moving all my items and I got killed in high sec. CCP PLX BUFF CONCORD
30k m3? Lol just use an Itty 5 in that case.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
|

Thrust SSC
|
Posted - 2007.09.24 06:46:00 -
[94]
So how do I make that clicking noise I see ISD's making? Please?
|

Kailiani
Fracked Up beyond All Recognition
|
Posted - 2007.09.24 06:51:00 -
[95]
Edited by: Kailiani on 24/09/2007 06:56:11 Edited by: Kailiani on 24/09/2007 06:55:12 Edited by: Kailiani on 24/09/2007 06:52:04
Originally by: Alski Edited by: Alski on 24/09/2007 06:38:09
Originally by: Kailiani
Quoted from last post on 3rd page.
375 mill for 15 domies after insurance. 66m profit each ;/.
Still if you really dislike someone, or have a corp you dont like you can kill off their freighter at less then half the cost of the freighter.
yeah i'm not entireley getting how you afford platinum insurance, full fitting, and at least 5 ogre II's (probaley with spares) for only 25m... errr... infact plase tell me how because i want one 
But in any case, we've drifted off the main argument here, i still stand by the idea that for day-to-day freighter hauling you have little to worrey about, not being AFK and WTZ'ing and getting a corpmate to web you will defeat a majority of ganks anyway, haveing a scout with his scanner open (thanks to Nicoli for the tip about the BS's not being on grid!) would also help, and not hauling everything in one trip is probaley the easyest solo gank avoidence tactic.
I think its on topic to calculate 'risk'/reward of it.
I quote from 2 topics:
Quote: Besides i think there is a gross misconception about how much 15 domis cost after insurance. Just running the numbers out of my memory domi insurance is about 20 mil, ship cost is about 50 mil, and payout about 62 mil. Meaning each domi costs you about 8 mil, add another 5 mil for a basic t1 fitting(guns 200k each, a few plates, t1 eanms, ogres 50k each + whatever) with some ogres I and we get 13 mil. So we have a grand total of 195 mil after insurance. Ofc some stuff will survive and you can salvage the ships if some scavanger isnt faster. So in reality even if you move a single billion worth of stuff and only 500 mil survive its still a profit for them.
from this topic: http://oldforums.eveonline.com/?a=topic&threadID=515649&page=8
and:
Quote: Domi Insurance Value - 18 Mill for 62.5 Mill.
from: http://oldforums.eveonline.com/?a=topic&threadID=523910
|

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2007.09.24 07:22:00 -
[96]
Allrighty, i was being picky on the cost of the guns (800k each is average market price for t1 neutrons) and drones, but i suspect most would use T1's anyway.
I was mostley discussing tactics and as to the cost/profit of ganking freighters, i don't do it, i don't know anyone who's done it, and i've never seen a killmail or a hanger full of loot, so to the cost/profit argument i won't argue since i have no real basics, its all good to throw hypothetical numbers around but for all i know the only freighters that are getting ganked are AFK and hauling 10b isk and tbh thats fine with me because the pilot of such a freighter would be takeing a ******** risk by doing so 
If however they are getting ganked for a puny profit of 60m per pilot, i'd say thats pritty lame and i wouldent argue against "some" form of fix if it were of the right kind.
As to the origanal topic / theme of this thread, no matter what the profit the gankers get i still say no to freighters getting any slots or offensive capeability, it is not in the scope of there design and they are ment to be vunerable.
For me, it comes down to these questions that i doubt many here can awnser: how oftern its happening, how much of it is due to pilot error / lazyness / hauling too much isk value in one trip, and is the risk / reward both really so low that it happens to even moderateley loaded freighters. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Shevar
Minmatar A.W.M Ka-Tet
|
Posted - 2007.09.24 07:29:00 -
[97]
Originally by: Kailiani from some other random post Besides i think there is a gross misconception about how much 15 domis cost after insurance. Just running the numbers out of my memory domi insurance is about 20 mil, ship cost is about 50 mil, and payout about 62 mil. Meaning each domi costs you about 8 mil, add another 5 mil for a basic t1 fitting(guns 200k each, a few plates, t1 eanms, ogres 50k each + whatever) with some ogres I and we get 13 mil. So we have a grand total of 195 mil after insurance. Ofc some stuff will survive and you can salvage the ships if some scavanger isnt faster. So in reality even if you move a single billion worth of stuff and only 500 mil survive its still a profit for them.
Right see? So the best solution would be to vastly reduce the ammount a freighter can carry and give them a few slots in return. Ofcourse then everyone will just fit exanders and AB's but hey...
--- -The only real drug problem is scoring real good drugs
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Deacon Ix
Ascendant Strategies Inc.
|
Posted - 2007.09.24 07:54:00 -
[98]
As nice as it would be to see Defencice modules on a freighter, unfortunatly CCP cannot add any low slot to them it their current form as they will be able to have a hold in excess on 1M m^3 which means a repackaged carrier can be transported in them.
I never fly with more than 700m in my freighter and if on the odd ocasion I do have to fly with a more valuable cargo I get a fleet to support me (Huginn, CS, remote reppers and scouts)
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Malcanis
High4Life SMASH Alliance
|
Posted - 2007.09.24 07:57:00 -
[99]
Originally by: Missy Saints Edited by: Missy Saints on 24/09/2007 02:10:08
Originally by: Marcera
Quote: I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
No it is not, does not need cap skill SKILL NO, but it useses Capital Components to make and requires Capital Production skill to make.
As for to fix them, there is a thing called have ship defending it
Not the point.. the bug where freighters didn't drop loot was fixed but nothing to defend itself except a large number of hitpoints = solo ISK printing machine taken away.
Sorry, what was the problem again?
CONCORD provide consequences, not safety; only you can do that. |

Kastar
Memphis Technologies
|
Posted - 2007.09.24 08:11:00 -
[100]
Originally by: Par Bobot
Offense and Defense are 2 different things
Exactly. When people would fit defenses on freighters, others will just bring more force to bring them down, if only for the challenge of it. There will always be characters that stuff their ships to the brim with expensive stuff to make it worthwhile.
/unsigned.
If you didn't lose one, what's your concern and why so pushy ? Are you chicken to bring yours out ? :)
Just don't put more then 6-700m worth in it and you're fine.
-----------------------------------------------
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Augeas
|
Posted - 2007.09.24 08:12:00 -
[101]
Freighters have one of the best passive hitpoint tanks in the game. 
|

ZerKar
Caldari Zen'Tar
|
Posted - 2007.09.24 09:20:00 -
[102]
Originally by: Alski I move blueprints in my shuttle. I demand my shuttle gets some slots, some gun mounts, and a target painting bonus 
Ever looked at a Minmatar Shuttle? It OBVIOUSLY has some sensor enhancers and a pair of front fixed guns on it. I want to shoot those darnit, even if they are sucky civilian pea shooters!
------------------------------------------------ everything is never Nothing is Never Not ------------------------------------------------ |

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.09.24 09:36:00 -
[103]
If freighters had slots people wouldn't tank them, they'd fit overdrives/inertials, and the market would be hurt even more by afk traders. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Lucre
STK Scientific M. PIRE
|
Posted - 2007.09.24 10:11:00 -
[104]
It's not so much that freighters need to be able to tank, as that freighter need to be able to survive long enough in a 0.5 for their gankers to get Concordokken'd. Which currently they can't do. Whether the fix for this is to Concord (speed, dps or targeting), drones, insurance, freighters or provision of a "deep space freighter" is another question.
Escorting every freighter through Empire is neither economic nor a good use of people's game-time - even if you could do so effectively given you can't shoot at ships bumping a freighter anyway. Remote repping might work, but realistically how much would one need? And is not having to follow a freighter with bunch of warp-capable band-aids a sign that something is badly broken in the game mechanics? |

Drizit
Amarr Lonely out here Black Sun Alliance
|
Posted - 2007.09.24 10:53:00 -
[105]
I agree with the OP.
A Freighter is vulnerable and if it needs an escort, then so be it. However, if an instapopping Concord still can't defend one after the patch to make concord jam drones as well, what possible chance has any escort got? No matter who attacks, they will always go for the Freighter first since it would be the primary target. Before the defence can make a dent in the attackers, they have popped the Freighter.
A tank on a frieghter doesn't need to be uber, just enough to allow it to survive an assault until the escort can trim down the attack force.
I don't agree with natural stabs as standard but I do agree with lows/mids to create some sort of tank. If a player wants to add stabs, then that is their choice but it then means their tank is less effective.
This is bsically a hostile place and who in their right mind builds a billion dollar ship capable of carrying multi-billion dollar cargo with absolutely no means of defence? Even indies and transport ships have means to add defensive mods and they carry far smaller and therefore less valuable loads.
Take a look around highsec now. Once there were plenty of them flying around just after they were introduced. You might see one a month if you're lucky now that everyone has realised how vulnerable they are. Even the price reflects that, there are many on the market at less than half the price they were before and you can often see players selling 3 or more at a time simply because nobody wants them any more.
This really smacks of CCP adding something to the game to appease those who kept asking for it but making it pretty near useless so that practically nobody would want it.
Either fix them or remove them from the game completely, these ships are totally useless to anyone. --
|

343conspiracy43345
|
Posted - 2007.09.24 11:10:00 -
[106]
No. You will not get slots. Freighters are 0.0 tools where you can shoot first and ask questions later. There will never be a viable way to defend freighters in empire against a large organized group that kills expensively loaded freighters for a living.
|

Firkragg
Blue Labs Knights Of the Southerncross
|
Posted - 2007.09.24 11:25:00 -
[107]
How about instead creating a new ship that can is between industrials and freighters. Maybe give it 20% of the freighters cargo space but also give it a few slots so it can have some tank.
Freighter dont need any kind of boost they do thier job perfectly. Carry lots and lots of cargo. The downside to this is that they are vulnerable and so need support. Its part of the whole risk reward structure.
|

Rawr Cristina
Caldari
|
Posted - 2007.09.24 11:31:00 -
[108]
I'm a freighter pilot myself
They do NOT need any defences however. It's called getting some friends to escort you, or stay in hi-sec all your life 
as for Suicide Ganking, honestly how often does that happen to Freighters?
Freighters are wonderful, but vunerable things. No WCS, No defences, No agility and a Tank that will only last several minutes to a single Command Ship in low-sec - CCP intended them to be like this and IMO with good reason
|

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
|
Posted - 2007.09.24 12:02:00 -
[109]
Edited by: Ogul on 24/09/2007 12:03:51 Can you say risk vs. reward?
Suicide gankers face NO risk, therefore they should get NO reward.
Slots on freighters won't help there, though.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Docteur Xentav
Minmatar Varietas Acquisition
|
Posted - 2007.09.24 12:22:00 -
[110]
I'm a manufacturer/industrialist type player and I'm very very much in the leave freighters as they are camp. I don't want people able to move tens of thousands of items from jita to make a quick bil by reselling with next to no markup, utterly screwing over the local suppliers and at no risk to themselves completely afk.
You can still do that kind of run but you now need to involve other people and put more effort into it. Also like the rest of the game there is now risk added to it. If you add lows to a freighter with their incredibly high structure the very first thing in there will be a damage control to more than double the hit points of it. Suddenly the window to gank the freighter is halved and the risk vs reward balance becomes screwed up.
You want to move 4-5bil in a freighter? Bring friends to scout/protect you
|

Docteur Xentav
Minmatar Varietas Acquisition
|
Posted - 2007.09.24 12:26:00 -
[111]
Originally by: Ogul Edited by: Ogul on 24/09/2007 12:03:51 Can you say risk vs. reward?
Suicide gankers face NO risk, therefore they should get NO reward.
Slots on freighters won't help there, though.
I disagree, they have no way of knowing what will survive. They are taking a risk. If the freighter has a logistics escort and they fail the gank they're out what they put in completely.
|

zenoro
|
Posted - 2007.09.24 12:36:00 -
[112]
Freighters are fine
Make defence in highsec a real option:
- People can scan your cargo, and it's not a hostile act. Really weird considering it has only one real use, to kill you and get your cargo/modules. Make it an hostile act. You can still scan, but get concord and a 15min counter. So suiciders now go for the gamble or prepare more. And make it a statistic on the map (scanships destroyed the last hour). It's impossible to see who's hostile and whos not in highsec (except reds ofco). To then give an alt a device that can scan and pick of the weak, without any punsihment is unbalanced and gives the attackers an unblanaced advantage. - Make parasite looters a target, illegal looting in highsec gives you a criminal 15 minit flag for all. So the support ships - if you brought them - can actually shoot at them (also nice to just to be able to shoot at all loot parasites). What they do is stealing, stealing is also known as pirating, pirates can't even enter highsec (it would have my blessing if they could), looters should be able to be punished as well. - No insurance payout if ship gets destroyed by concord in high sec. Why? Not to compare with RL insurance (RL comparisons get you slapped in EVE) but even in a game, paying out for criminal acts in highsecs just sounds wrong.
Simple changes that can be explained for the EVE RP in general.
Pilots will still gank freighters, but now the attackers actually have to take some sort of risk themselfs and at higher costs and Freighter pilots could prepare better and stand some chance of getting at least something back if it goes wrong.
|

Trox Aeze
Kaaii-Net Research Labs
|
Posted - 2007.09.24 12:40:00 -
[113]
The problem is not in freighters, but the drone ships. Once its destroyed, drones continue to attack their target. This is the problem, once their controller ship is destroyed, drones should stop.
|

Docteur Xentav
Minmatar Varietas Acquisition
|
Posted - 2007.09.24 13:35:00 -
[114]
Originally by: Trox Aeze The problem is not in freighters, but the drone ships. Once its destroyed, drones continue to attack their target. This is the problem, once their controller ship is destroyed, drones should stop.
eh? you sure about this? sfaik
- Drones cease to move/attack when the owner dies
- Concord now uses ecm on drones
|

343conspiracy43345
|
Posted - 2007.09.24 13:39:00 -
[115]
Originally by: Firkragg How about instead creating a new ship that can is between industrials and freighters. Maybe give it 20% of the freighters cargo space but also give it a few slots so it can have some tank.
Freighter dont need any kind of boost they do thier job perfectly. Carry lots and lots of cargo. The downside to this is that they are vulnerable and so need support. Its part of the whole risk reward structure.
No. There will be no mini freighter BS.
|

Van Steiza
Battlestars GoonSwarm
|
Posted - 2007.09.24 14:30:00 -
[116]
Awwwwwww A frieghter is a frieghter they haul **** end of. Maybe a Hp boost or the abilty to fit ONE dmg control and THAT is it.
But to be quite frigging honest there great the way they are.
Pardon or what ever your name is I hate you I hope I do see you in a frieghter :D
|

Maxpie
Cross Roads
|
Posted - 2007.09.24 14:30:00 -
[117]
actually, looking at this thread, i think it would be kind of cool to give shuttles 1 of each slot.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

Par Bobot
|
Posted - 2007.09.24 14:49:00 -
[118]
Originally by: Shadowsword If freighters had slots people wouldn't tank them, they'd fit overdrives/inertials, and the market would be hurt even more by afk traders.
And how would that hurt the market??? maybe 1 extra trip per month??
|

Par Bobot
|
Posted - 2007.09.24 14:50:00 -
[119]
Originally by: Van Steiza Awwwwwww A frieghter is a frieghter they haul **** end of. Maybe a Hp boost or the abilty to fit ONE dmg control and THAT is it.
But to be quite frigging honest there great the way they are.
Pardon or what ever your name is I hate you I hope I do see you in a frieghter :D
Awww I fell all warm and fuzzy now  
|

343conspiracy43345
|
Posted - 2007.09.24 15:02:00 -
[120]
Originally by: Par Bobot Edited by: Par Bobot on 24/09/2007 14:31:34
Originally by: 343conspiracy43345
Originally by: Firkragg How about instead creating a new ship that can is between industrials and freighters. Maybe give it 20% of the freighters cargo space but also give it a few slots so it can have some tank.
Freighter dont need any kind of boost they do thier job perfectly. Carry lots and lots of cargo. The downside to this is that they are vulnerable and so need support. Its part of the whole risk reward structure.
No. There will be no mini freighter BS.
And you are a Dev??
I am a player with a brain and the understanding of WHY a freighter has no slots while a fully decked out iteron does not break 100km3
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Aceoil
Murder-Death-Kill
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Posted - 2007.09.24 15:17:00 -
[121]
Yea right, give the freighter 2 mids and 2 lows. I'd go fit 2 cargo expander II's and increase my cargo to 1,035,000 m3. Then I would haul dreadnoughts, and other capital ships into highsec.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.09.24 15:31:00 -
[122]
Originally by: Aceoil Yea right, give the freighter 2 mids and 2 lows. I'd go fit 2 cargo expander II's and increase my cargo to 1,035,000 m3. Then I would haul dreadnoughts, and other capital ships into highsec.
And as I said in my post 3 or 4 Mids(no highs or lows) on all freighters, Increase Shields by 30-40k, Reduce armor by half, reduce Hull by half.
If you can fit a cargo expander in a mid then go ahead. And to be honest it really makes me wonder why a freighter has all those structure points. The idea of a Freighter would be to have the bare minimum of Structure in the ship to allow for the most cargo possible, as such you wouldn't want to rely on physical defenses like armor on a ship as it wouldn't have the backing to keep it from caving in. -----------------------------------------------
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Lucre
STK Scientific M. PIRE
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Posted - 2007.09.24 15:38:00 -
[123]
Originally by: Aceoil Yea right, give the freighter 2 mids and 2 lows. I'd go fit 2 cargo expander II's and increase my cargo to 1,035,000 m3. Then I would haul dreadnoughts, and other capital ships into highsec.
Trivially preventable though. Either as others have noted by reducing the base cargo capacity so the pilot can trade off haulage with defence. Or else by giving such freighters an anti-bonus e.g. +1000% cpu on cargo expanders. Which would seem to me an obvious development of the mechanics used to ensure say covops cloaks can only be fitted to certain ship types except here it would ensure a given module can't be fitted to a given ship type. |

Par Bobot
|
Posted - 2007.09.24 16:42:00 -
[124]
Originally by: Wendat Huron People still fly freighters?
lot less since they drop loot and cannot defend themselves
|

Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.09.24 17:11:00 -
[125]
Originally by: Van Steiza Awwwwwww A frieghter is a frieghter they haul **** end of. Maybe a Hp boost or the abilty to fit ONE dmg control and THAT is it.
But to be quite frigging honest there great the way they are.
Pardon or what ever your name is I hate you I hope I do see you in a frieghter :D
People would just fit an expander instead instead of a dcu...
--- -The only real drug problem is scoring real good drugs
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.09.24 17:12:00 -
[126]
Originally by: 343conspiracy43345 I am a player with a brain
Your name would suggest otherwise.
--- -The only real drug problem is scoring real good drugs
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Wasak White
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Posted - 2007.09.24 18:56:00 -
[127]
Originally by: RtoZ A fenrir could have 7 mids and 7 lows.
iStabs, Nanos and overdrives, snakes and MWD = freighter sized inty?
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Pheonix Kanan
Caldari Murder-Death-Kill
|
Posted - 2007.09.24 19:06:00 -
[128]
Didn't CCP state that they put freighters into EVE reluctantly. So it's lucky we even have freighters in the game. Anyways, you aren't supposed to haul massive amounts of ISK around EVE. That would make the game just stupid. You could just afk 5 billion worth of stuff to some trade hub and make money. Sounds a lot like a macro.... an in-game macro...
Originally by: Curzon Dax *shrugs* Play the game the way you want to, and respect other peoples' ability to do the same.
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Riddick Valer
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Posted - 2007.09.24 19:13:00 -
[129]
+5% to shield/armor resistance per level of freighter. Makes the ganks a bit tougher.
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the'internet is'for'porn
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Posted - 2007.09.24 19:14:00 -
[130]
Okay so we want to treat freighters at capital ships right? So okay, let's treat them as such, give them some fitting slots and BAN them from .5 - 1.0 space..
OH wait.. that would just make you whine more.
Make some friends, have those friends scout for you and escort you.
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Par Bobot
|
Posted - 2007.09.24 19:36:00 -
[131]
Originally by: the'internet is'for'**** Okay so we want to treat freighters at capital ships right? So okay, let's treat them as such, give them some fitting slots and BAN them from .5 - 1.0 space..
OH wait.. that would just make you whine more.
Make some friends, have those friends scout for you and escort you.
GO fly a freighter 20-25 jumps each way in high sec every other day, and see how many friends tag along after 2 weeks.
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Darth Pheonix
|
Posted - 2007.09.24 19:39:00 -
[132]
Originally by: the'internet is'for'**** Okay so we want to treat freighters at capital ships right? So okay, let's treat them as such, give them some fitting slots and BAN them from .5 - 1.0 space..
Actually, that's an excellent idea. Freighter get slots so long as they are 100% banned in high sec. And all the ones already there are moved out.
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zealono
|
Posted - 2007.09.24 20:36:00 -
[133]
Edited by: zealono on 24/09/2007 20:37:30 Edited by: zealono on 24/09/2007 20:37:13 make it a capital would make it impossible to activate gates. Give it a jump drive. Ow wait....o noes....
Just make it more defendable and leave the rest for what it is.. *edit defendable as in make scanners a weapon etc.
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
|
Posted - 2007.09.24 20:41:00 -
[134]
Freighters need one thing and one thing only: one low slot. You can choose then whether you want to massively increase your effective hitpoints to avoid destruction, increase your cargo capacity or fit some other random mod in there.
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Draven Bradley
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Posted - 2007.09.24 21:03:00 -
[135]
Originally by: RtoZ Even if a freighter could tank it would need escorts, except in highsec. I mean, when was the last time you saw 3 SUV's full of bodyguards escorting UPS? Or, to put it bluntly:
ESCORTING FREIGHTERS IN HIGH-SECURITY SYSTEMS MAKES NO SENSE AS A GAMEPLAY REQUIREMENT. The fact that they are killable in a profitable way in highsec is a game design mystake, pure and simple.
Actually , if said UPS truck is transporting high valuables it will have security following it. It's an insurance requirement for obvious reasons. So if it happens in the real world ... why is it such an odd concept to people in Eve?
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Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.24 22:00:00 -
[136]
Edited by: Christari Zuborov on 24/09/2007 22:03:06
Originally by: Draven Bradley
Originally by: RtoZ Even if a freighter could tank it would need escorts, except in highsec. I mean, when was the last time you saw 3 SUV's full of bodyguards escorting UPS? Or, to put it bluntly:
ESCORTING FREIGHTERS IN HIGH-SECURITY SYSTEMS MAKES NO SENSE AS A GAMEPLAY REQUIREMENT. The fact that they are killable in a profitable way in highsec is a game design mystake, pure and simple.
Actually , if said UPS truck is transporting high valuables it will have security following it. It's an insurance requirement for obvious reasons. So if it happens in the real world ... why is it such an odd concept to people in Eve?
Queue the "Because it's a game, not a simulation!" catch-phrase. When the anti-simulation crowd joined WWII Online, it went from cool to crap faster than a whiner can logoffski.
Honestly, it's quite hilarious to just sub that phrase with, "Cuz I'm friggin lazy g'dammit!" in your head as you read threads.
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Flinx Evenstar
Minmatar Spartan Industries Cruel Intentions
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Posted - 2007.09.24 23:33:00 -
[137]
Originally by: Par Bobot
GO fly a freighter 20-25 jumps each way in high sec every other day, and see how many friends tag along after 2 weeks.
No thanks, that is your choice. Live with it, please stop crying abut it
I, erm, like kill things and stuff |

Zephlin Abath
Core Element
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Posted - 2007.09.25 00:17:00 -
[138]
I don't fly a Freighter.
I have to yet gank a freighter. (And reading all this is just making me want to give it a try and see what happens)...
But really, why should the floating cow be allowed to defend itself, or just delay the enevitable? This game isn't safe and this game requires team work for most of it... Is team work such a hard concept to grasp? If there is no one to escort you, either stay docked up, grab summin else and make many trips, find some friendly locals, or take the risk.
No risk... No fun, just makes you a richer player with less worries and means the gankers will be forced to find a new way to pain you.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.09.25 00:20:00 -
[139]
Not broken, move on. ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.09.25 00:21:00 -
[140]
I use my alt's freighter to haul 15 bs+parts all the time. Just as long as I stay under 2bil or so I'm not worth ganking.
Never had any problems.
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B1G DAVE
Veto. Veto Corp
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Posted - 2007.09.25 00:30:00 -
[141]
Originally by: Par Bobot You dont go in corp chat "hey everyone I'm undocking in my XYZ ship come protect me!!
Yes you do, thats the whole point of corps, to help each other out ;) ___________________________________________ ✖ Our Home, Our Corp, Our VETO ✖
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.09.25 01:12:00 -
[142]
Originally by: B1G DAVE
Originally by: Par Bobot You dont go in corp chat "hey everyone I'm undocking in my XYZ ship come protect me!!
Yes you do, thats the whole point of corps, to help each other out ;)
What he said, but you have to announce it beforehand as a lot of ppl will just say to f-off if you sit there demanding and not give them enough warning. Least that's what happens with us... ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.09.25 01:59:00 -
[143]
You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
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ThaMa Gebir
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.09.25 02:05:00 -
[144]
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
And some electrons were mildly inconvienienced... ----------------------------
Confirmed heaviest member of RDEX........
Hah, no more hijacks here. |

Par Bobot
|
Posted - 2007.09.25 02:30:00 -
[145]
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
lol typical PVP'r response, insults and no constructive input
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Zephlin Abath
Core Element
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Posted - 2007.09.25 02:37:00 -
[146]
Originally by: Par Bobot
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
lol typical PVP'r response, insults and no constructive input
Insults aside, he is right. CCP would have already spoken up or would have fixed it already if they intended it to be a solo hauler don't you think?
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Herring
Pimpology Free Trade Zone.
|
Posted - 2007.09.25 02:39:00 -
[147]
Originally by: Alski
Also ONE reason freighters do not and will never have rig or low slots is because if they got any larger cargo bays then capital ships would be capeable of being transported into highsec, and no-one wants that for many reasons. [)
And before you say "but then reduce the base cargo capacity of the freighters" that would be pointless because then people would just fit cargo rigs and expanders and totaley defeat the point of haveing slots for a tank, not to mention that people would whine like hell about haveing there cargo capacity nurfed.
I hear this every time someone talks about lows on a freighter, and it's simply another diversionary tactic. Coding in barriers to capships in order to make them uncarryable in freighters would be easy. There is no good reason for a freighter, a capital ship, should not have some sort of minimal way to protect itself. Something that would make the sort of ganking based on mathematical calculation of damage vs static resists, shield, armor and hull to within +/- 10% a thing of the past.
There is no good reason not to give freighters a lowslot.
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Par Bobot
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Posted - 2007.09.25 02:39:00 -
[148]
Originally by: Zephlin Abath
Originally by: Par Bobot
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
lol typical PVP'r response, insults and no constructive input
Insults aside, he is right. CCP would have already spoken up or would have fixed it already if they intended it to be a solo hauler don't you think?
And it took how long to nerf NOS?
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Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.09.25 02:53:00 -
[149]
Edited by: Surfin''s PlunderBunny on 25/09/2007 02:54:23
Originally by: Herring
Originally by: Alski
Also ONE reason freighters do not and will never have rig or low slots is because if they got any larger cargo bays then capital ships would be capeable of being transported into highsec, and no-one wants that for many reasons. [)
And before you say "but then reduce the base cargo capacity of the freighters" that would be pointless because then people would just fit cargo rigs and expanders and totaley defeat the point of haveing slots for a tank, not to mention that people would whine like hell about haveing there cargo capacity nurfed.
I hear this every time someone talks about lows on a freighter, and it's simply another diversionary tactic. Coding in barriers to capships in order to make them uncarryable in freighters would be easy. There is no good reason for a freighter, a capital ship, should not have some sort of minimal way to protect itself. Something that would make the sort of ganking based on mathematical calculation of damage vs static resists, shield, armor and hull to within +/- 10% a thing of the past.
There is no good reason not to give freighters a lowslot.
You can give freighters 8 of all slots... but good luck with the 1 cpu/PG thing 
You know, it's strange... but maybe CCP WANTED freighters to be well... freighters?
and they are NOT capital ships... capital ships require the skill Capital ships, and they have a jumpdrive, and they're not allowed in highsec...
btw, I think banishing freighters to lowsec/0.0 is the best idea I've had ever 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: TheDagda *click* For the love of the jovians stops necroing
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Captian Internet
Lead Bricks
|
Posted - 2007.09.25 03:24:00 -
[150]
I agree we should give freighters 8 highslots
Changes to Local,War ,Navigation Shortcuts |

B Glorious
|
Posted - 2007.09.25 03:39:00 -
[151]
Edited by: B Glorious on 25/09/2007 03:39:51 At first I thought this thread was a necro, but anyways:
You can't give freighters lowslots because then you would be able to put on cargo expanders and possibly get your cargo bay above 1,000,000m3, which is large enough to hold a carrier. That would allow hauling capital ships into high-security empire space, which should not be allowed, and therefore isn't an option. Freighters are not supposed to be able to protect themselves. They are supposed to be effectively helpless. You are supposed to protect your freighter because they can haul such a huge amount of stuff. They do not need midslots or dronebays or anything.
What they SHOULD do is normalize the cargo capacities of freighters, because the differences do really make it pretty unbalanced. You need freighter IV or V to carry a Capital Ship Assembly Array in a Fenrir and Providence (I can't remember which exactly) while a Charon can do it with Freighter I. That's dumb. Either make CSAA's take up less volume or increase the cargo bays of all but the Charon.
edit: I see somebody mentioned the capital ship transport thing already. Yeah well I didn't feel like reading the thread, so there  |

Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
|
Posted - 2007.09.25 04:04:00 -
[152]
When is the last time you saw a container ship with flak cannons and armor? ________ "It's a good day to die!" |

Ademaro Imre
Caldari Eye of God
|
Posted - 2007.09.25 04:23:00 -
[153]
Originally by: Marcera
Quote: I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
No it is not, does not need cap skill
As for to fix them, there is a thing called have ship defending it
Why do Freighter then require the Capital Ship Construction skill to build them? And one of the Freighters require at least 156 Capital Construction Components to build. And a Freighter is not a capital ship?
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Captian Internet
Lead Bricks
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Posted - 2007.09.25 04:29:00 -
[154]
Originally by: Ademaro Imre
Originally by: Marcera
Quote: I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
No it is not, does not need cap skill
As for to fix them, there is a thing called have ship defending it
Why do Freighter then require the Capital Ship Construction skill to build them? And one of the Freighters require at least 156 Capital Construction Components to build. And a Freighter is not a capital ship?
No because it can fit through star gates 
Changes to Local,War ,Navigation Shortcuts |

III LightBringer
Okkelen Grave Robbers
|
Posted - 2007.09.25 10:15:00 -
[155]
does oiltankers have armor? Does a cargoplane have missiles?
Just make every freighter need 10 shield harnders / 10 armor hardners of each type to build, along with 1 damage control, and buff the resists with 30% on shield / armor and 50% on structure... Maybee boost the shields with 25k and the armor by 50k, and the suicide ganks should be even more expensive...
It will still be 'soloable' in a couple of HAC/BS/commands if cought in lowsec / wartarget without escort, but not quite so gankable...
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Vateh
Omen Industries
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Posted - 2007.09.25 12:33:00 -
[156]
It seems like the issue with freighter began when they began to drop loot. This cause the gank squads to begin to take down freighters. Instead of giving freighters slots, or banning them to low security space, the easiest solution seems to reverse the changes that made the freighters targets in the first place by removing the loot dropped by frieghters or just make freighters drop metal scraps and no cargo. This would solve the problem with the lowest amout of impact on the game
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Par Bobot
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Posted - 2007.09.25 12:35:00 -
[157]
Originally by: Admiral Pelleon When is the last time you saw a container ship with flak cannons and armor?
OK lets see 1940's Q-ships and liberty ships to name a few .. Tho I wish we could keep RL out of this , this is a game and my post was about an unbalanced ship.
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Steve Hawkings
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Posted - 2007.09.25 12:35:00 -
[158]
Theres nothing wrong with it, It was always inte4nded to drop loot.
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Par Bobot
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Posted - 2007.09.25 12:37:00 -
[159]
Originally by: Vateh It seems like the issue with freighter began when they began to drop loot. This cause the gank squads to begin to take down freighters. Instead of giving freighters slots, or banning them to low security space, the easiest solution seems to reverse the changes that made the freighters targets in the first place by removing the loot dropped by frieghters or just make freighters drop metal scraps and no cargo. This would solve the problem with the lowest amout of impact on the game
Not a bad alternative.
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Adaris
D-L
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Posted - 2007.09.25 12:40:00 -
[160]
I don't understand why Freighters don't have drones to defend themselves with/fighters. Surely (in rp terms) given the amount of ganks there have been freighter engineeers see the damn need to include this. Also, why should they not have more effective anti-warp scrambling technology aboard? Its common sense to have them built in. The only thing that should stop them warping off is being bumped (another thing that should be fixed i.e. bumping causes dmg to bumper/some dmg to bumpee) and the new mass addition module. *******
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zilllii
Squirrel Power
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Posted - 2007.09.25 12:46:00 -
[161]
sure fix freighters with some mids and lows but the drawback then would be that their cargospace shrinks to 10k cargo. omg we got that already in industrials and Transports.
--------------------------------------------------
Originally by: Flinx Evenstar Love the new need for speed initiative.
Pilots involved in a fleet battle can post on the forum and get a reply about wha
|

Adaris
D-L
|
Posted - 2007.09.25 12:55:00 -
[162]
The don't need module slots. I have no problem seeing the aspect of 'Uber m3 proportional to Risk', but I would like to see some re-thinking about their defences by ccp. *******
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Naruto Hunter
Maza Nostra oooh Shiny
|
Posted - 2007.09.25 12:58:00 -
[163]
Originally by: Par Bobot
GO fly a freighter 20-25 jumps each way in high sec every other day, and see how many friends tag along after 2 weeks.
Try setting up camp for freighters with valuable cargo every other day, see how many friends tag along after 2 weeks.
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Wideen
Resurrection R i s e
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Posted - 2007.09.25 13:25:00 -
[164]
If people want better survivability on the freighters and the other half of people don't want to add any slots - how about we just make it tougher?
This toughness could come in the form of better resists for instance, which would allow CONCORD to show up and do their thing, hence allowing for a greater chance of surviving a high-sec gank.
As for low-sec, you're screwed without escort, as it should be.
Originally by: P'uck I know somebody who heard somebody say that an Osprey defeated Chuck Norris. Twice. Need I say more?
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343conspiracy43345
|
Posted - 2007.09.25 15:04:00 -
[165]
Do you guys not understand the importance of scouts, warp to zero, and logoffski tactics?
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MasterEnt
|
Posted - 2007.09.25 16:28:00 -
[166]
Freighters are made to require support, get some
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Par Bobot
|
Posted - 2007.09.25 16:52:00 -
[167]
Originally by: MasterEnt Freighters are made to require support, get some
AAAAH another contribution of 0%
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Captian Internet
Lead Bricks
|
Posted - 2007.09.25 16:54:00 -
[168]
Originally by: Adaris I don't understand why Freighters don't have drones to defend themselves with/fighters. Surely (in rp terms) given the amount of ganks there have been freighter engineeers see the damn need to include this. Also, why should they not have more effective anti-warp scrambling technology aboard? Its common sense to have them built in. The only thing that should stop them warping off is being bumped (another thing that should be fixed i.e. bumping causes dmg to bumper/some dmg to bumpee) and the new mass addition module.
Half assed role playing makes for bad game mechanics
Changes to Local,War ,Navigation Shortcuts |

Par Bobot
|
Posted - 2007.09.25 16:59:00 -
[169]
Edited by: Par Bobot on 25/09/2007 17:01:56
Originally by: 343conspiracy43345 Do you guys not understand the importance of scouts, warp to zero, and logoffski tactics?
Let me ask, have you ever flown one alt? in 0.0 that helps but still a dread could warp in on you after you jump in and lock you before you get a chance to align for warp.
Scouts?? in high sec whats he gonna do?? "look out boys theres a hauler by the gate , might be a ganker scout" scans you bumps you enough till the gang arrives..
logoofski?? "boys someones in this .9 system log"
Point is ship needs to be balanced by adding slots?? or buffing shields.. FFS my drake has 4x the shields.
Friends cannot agro gankers , unless a war taget in empire, so no help there .
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Captian Internet
Lead Bricks
|
Posted - 2007.09.25 17:14:00 -
[170]
Originally by: Par Bobot Edited by: Par Bobot on 25/09/2007 17:01:56
Originally by: 343conspiracy43345 Do you guys not understand the importance of scouts, warp to zero, and logoffski tactics?
Let me ask, have you ever flown one alt? in 0.0 that helps but still a dread could warp in on you after you jump in and lock you before you get a chance to align for warp.
Scouts?? in high sec whats he gonna do?? "look out boys theres a hauler by the gate , might be a ganker scout" scans you bumps you enough till the gang arrives..
logoofski?? "boys someones in this .9 system log"
Point is ship needs to be balanced by adding slots?? or buffing shields.. FFS my drake has 4x the shields.
Friends cannot agro gankers , unless a war taget in empire, so no help there .
No tank what so ever
also the ancient art of Pre repping eludes you perhaps? but having 1 logistics ship there to pre rep can extend your lifespan to give you those crucial seconds needed for survival
Changes to Local,War ,Navigation Shortcuts |

Kolwrath
Amarr
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Posted - 2007.09.25 17:48:00 -
[171]
Edited by: Kolwrath on 25/09/2007 17:50:06 I can't belive I am going to post in this thread but oh well.
I would like to point out too all those who say bring friends, fly in a gang, use a battlecruiser with support mods, blah, blah blah:
Well to be blunt none of you realise the raw DPS of a high sec gank squad. If they are big enough, they are unstoppable. Period.
Proper squads are hitting 1000 DPS or more since they need to pop the freighter before Concord shows up. Thats ONE THOUSAND DAMAGE PER SECOND minimum. A logistics ship or two, a massive gang of WTFBBQ gang mates, or heck all of BOB combined is not going to be able to save the freighter. It will pop in under 30 seconds. You might get a lock on one of the gankers before the freighter pops, and perhaps blow up that one out of the 15-20 or more gankers before the freighter goes, but thats all you can hope to accomplish at best.
There is no chance of survival for the freighter, so please drop this point. More ships on your side will not protect a freighter. All they can do is try and protect the wreck. Thats it.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.09.25 17:52:00 -
[172]
Edited by: Tortun Nahme on 25/09/2007 17:52:08 all you need is one industrial to follow you and scoop your cargo, then the gank squad loses everything
make ganking unprofitable and they will stop 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.25 18:04:00 -
[173]
A few slots, like one high, one medium, and a few low, a nerf to cargo space, and there you have it.
The lows can be used for cargo expanders, or some sort of structure tank.
without cargo expanders, the cargo hold suffer, with the best ones, it will haul more than before.
It's great being Amarr isn't it.
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Par Bobot
|
Posted - 2007.09.25 19:21:00 -
[174]
Originally by: Captian Internet
Originally by: Par Bobot Edited by: Par Bobot on 25/09/2007 17:01:56
Originally by: 343conspiracy43345 Do you guys not understand the importance of scouts, warp to zero, and logoffski tactics?
Let me ask, have you ever flown one alt? in 0.0 that helps but still a dread could warp in on you after you jump in and lock you before you get a chance to align for warp.
Scouts?? in high sec whats he gonna do?? "look out boys theres a hauler by the gate , might be a ganker scout" scans you bumps you enough till the gang arrives..
logoofski?? "boys someones in this .9 system log"
Point is ship needs to be balanced by adding slots?? or buffing shields.. FFS my drake has 4x the shields.
Friends cannot agro gankers , unless a war taget in empire, so no help there .
No tank what so ever
also the ancient art of Pre repping eludes you perhaps? but having 1 logistics ship there to pre rep can extend your lifespan to give you those crucial seconds needed for survival
Sorry but not all production corps have several highly skilled command pilots if any at all..
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Tassadar Beta
Amarr BIG Ka-Tet
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Posted - 2007.09.25 20:02:00 -
[175]
Edited by: Tassadar Beta on 25/09/2007 20:02:37 Freighters do not need fixing in my opinion, I won't state why because the OP will just blindly say no that what I state actually means they should be boosted.
If you think they need fixing go make a well constructed post in the ideas section of the forum, instead of an unconstructive rant. I read this thread and I was really disappointed .
But I don't think you will make a well constructed post, because you are too busy reading what people post and interpreting it in whatever way you want so it supports your argument. Which in the end will simply turn this thread into a flamefest and no-one will actually listen to you, because you're just whining and not suggesting something balanced/constructive in the correct section of the forums. |

Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
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Posted - 2007.09.25 20:28:00 -
[176]
Originally by: Tassadar Beta Edited by: Tassadar Beta on 25/09/2007 20:02:37 Freighters do not need fixing in my opinion, I won't state why because the OP will just blindly say no that what I state actually means they should be boosted.
If you think they need fixing go make a well constructed post in the ideas section of the forum, instead of an unconstructive rant. I read this thread and I was really disappointed .
But I don't think you will make a well constructed post, because you are too busy reading what people post and interpreting it in whatever way you want so it supports your argument. Which in the end will simply turn this thread into a flamefest and no-one will actually listen to you, because you're just whining and not suggesting something balanced/constructive in the correct section of the forums.
you ACTUALLY read 6 pages of whines and flames?
dont do that to yourself on a regular basis man, or ill be posting 'can I have your stuff' far to soon in your farewell thread. These threads KILL people you know. ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.25 20:36:00 -
[177]
unless you have forum warrior 4 trained you simply dont have the resists to tank them
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
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Posted - 2007.09.25 20:44:00 -
[178]
Originally by: Tortun Nahme unless you have forum warrior 4 trained you simply dont have the resists to tank them
QFT
alas, I suffer from an extended training time on lvl1 'dont try to derail obvious GD whines'
My char is unequipped to pass these moans by. ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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Par Bobot
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Posted - 2007.09.25 20:44:00 -
[179]
Originally by: Tassadar Beta Edited by: Tassadar Beta on 25/09/2007 20:02:37 Freighters do not need fixing in my opinion, I won't state why because the OP will just blindly say no that what I state actually means they should be boosted.
If you think they need fixing go make a well constructed post in the ideas section of the forum, instead of an unconstructive rant. I read this thread and I was really disappointed .
But I don't think you will make a well constructed post, because you are too busy reading what people post and interpreting it in whatever way you want so it supports your argument. Which in the end will simply turn this thread into a flamefest and no-one will actually listen to you, because you're just whining and not suggesting something balanced/constructive in the correct section of the forums.
NO I would like your opinion as to why they dont need to be fixed. If I knew exactly what needed to be done I'd have put it there but did so here for open debate
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.25 20:45:00 -
[180]
sounds like your "eyes glazing over" implant needs an upgrade
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.09.25 20:53:00 -
[181]
Originally by: Tassadar Beta Freighters do not need fixing in my opinion, I won't state why because I don't have a clue and if I had, it would probably prompt a valid arguement in response.
Fixed it for ya.
Quote: f you think they need fixing go make a well constructed post in the ideas section of the forum, instead of an unconstructive rant. I read this thread and I was really disappointed .
Which is what several have already done and got ignored. Some people rarely read the features and ideas section.
Quote: But I don't think you will make a well constructed post, because you are too busy reading what people post and interpreting it in whatever way you want so it supports your argument. Which in the end will simply turn this thread into a flamefest and no-one will actually listen to you, because you're just whining and not suggesting something balanced/constructive in the correct section of the forums.
See above. Also, an idea is something that starts a discussion. A discussion is something that refines the idea. The refined idea is then seen as a reasonable compromise. Read the word in bold, it is very important in a discussion.
Freighters are far to vulnerable, even with a reasonable escort. Like I have said, if Concord can't protect one, how the hell can you expect players to do so? Are you suggesting that a fleet of support ships tag along to rep the Freighter while another fleet destroys the attackers?
While insurance is paid out for actions that provoke Concord responses, it make Freighters in Highsec easy targets. Take an escort and have that blasted by concord as well? Sounds like a neat plan to me but only if you're as suicidal as the attackers. Take this into lowsec and Freighters have little or no chance of survival without a massive fleet protecting it.
--
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.25 20:56:00 -
[182]
maybe they were getting ignored because their thread had no merit? 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2007.09.25 21:00:00 -
[183]
Originally by: Par Bobot
Originally by: Admiral Pelleon When is the last time you saw a container ship with flak cannons and armor?
OK lets see 1940's Q-ships and liberty ships to name a few .. Tho I wish we could keep RL out of this , this is a game and my post was about an unbalanced ship.
And they still got pwned by u-boats...
So even using your comparison, failure. ________ "It's a good day to die!" |

Serge Tahlon
Gallente Templars of Space Freelancer Alliance
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Posted - 2007.09.25 21:08:00 -
[184]
i never fully understood why the freighter doesnt have any slots. can any one explain why?
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Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
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Posted - 2007.09.25 21:12:00 -
[185]
Originally by: Tortun Nahme maybe they were getting ignored because their thread had no merit? 
ah, you have the crux of it sir!
elementary my dear watson!!! ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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Oedus Caro
Caldari Cross Roads
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Posted - 2007.09.25 22:00:00 -
[186]
To those of you who are fond of saying things like "Get an escort": Who are you kidding? Unless you happen to be in an unusually big and group-oriented corporation, assembling an adequate escort for something as helpless as a freighter is a nigh-impossible task. Furthermore, how does it make sense from a role-playing perspective that a ship as large as a freighter cannot fit even a single module? Yes of course, they're dedicated to shipping cargo and should therefore be relatively weak, but you don't see parcel companies shipping items in tin foil because that arrangment maximizes the amount of transportable volume, do you?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.25 22:01:00 -
[187]
Edited by: Tortun Nahme on 25/09/2007 22:01:39 actually yes I do
none of the transportation companies I know even have ARMOR on their trucks or planes
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.09.25 22:12:00 -
[188]
I know that transportation companies HIRE MERCS to defend their ships in areas known for pirates 
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
Originally by: TheDagda *click* For the love of the jovians stops necroing
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343conspiracy43345
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Posted - 2007.09.25 22:15:00 -
[189]
Originally by: Tortun Nahme Edited by: Tortun Nahme on 25/09/2007 22:01:39 actually yes I do
none of the transportation companies I know even have ARMOR on their trucks or planes
Vouch.
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Teasel
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Posted - 2007.09.25 22:39:00 -
[190]
I posted this on a different (but similar thread:
Quote: Since CCP are bringing in a (pardon the pun) boatload of new ships with the rev III patch, why not introduce a second tier freighter class? I know this has been mentioned before (can't find the relevant link though ).
Give it T2 resists on armor, a shield HP buff (no resist buff though), a base +2 warp scramble strength (like the blockade runner), 1x lowslot to fit a tank mod (like a DCU II for example), a smaller cargo bay (30% less than the current freighters around) and a drone bay which either fits 3x fighters (or whatever amount of the smaller drone types :) ). Price it at around the carrier/dreadnaught mark and make it only available with cap ships lvl 1. All other freighter stats apply with regards to agility etc.
This ought to make a more survivable freighter for the owner , which can defend itself without offensive onboard weaponry, while still providing a challenge for the gankers (should they wish to engage a freighter with 60% more effective hull HP's ).
Something needs to be done to freighters as they are the only capital class ship that don't require capital skills to fly and have absolutely no means of defence. What i suggested may be one step forward :)
A revision would be (as another poster mentioned elsewhere) +1000 cpu points for cargo expanders to make fitting them impossible. CPU and powergrid are only enough to fit a DCU II, EANM II (or any other such *armor/armor+structure* tank mod) -all other utility mods are valid with their associated benefits and drawbacks.
Also, sorry to contradict other posters here on the subject but a freighter *is* a capital class ship and the fact that you don't need to train capital ships is due to it not being a capital class combat ship. The other requirements for flying it are similar to caps (i.e. industrial V, Industry V, advanced spaceship command I (i know the other caps require more (and differently) maxed skills, but i think you see what i mean :) ). I also remember reading somewhere about freighters being the only capital class vessel allowed in hisec space as they are purely cargo carrying vessels or something...
And btw i am not a freighter pilot, nor do i ever have any intention of flying one so am unbiased on this front... 
*dons flameproof suit* 
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343conspiracy43345
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Posted - 2007.09.25 22:59:00 -
[191]
No. Freighters must not be changed.
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Teasel
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Posted - 2007.09.25 23:19:00 -
[192]
Originally by: 343conspiracy43345 No. Freighters must not be changed.
I agree :). As they stand freighters are there for corps to move VERY large items around that the industrial ships just can't hold (or shunting veld & pye to the cap ship construction yards ). They aren't a hisec traders wtfsolomasshaulmobile.
The T2 hauler classes (blockade runner and deepspace transport) are the ships to shift the premium goods in, that's what they are there for. POS mods, Bs' and craploads of veld are really what freighters are about moving .
So to clarify:
I wasn't suggesting a change to the current freighter class of ships.. I was suggesting CCP add a second tier/tech of freighter class ship -thinking more about it, maybe even a true dedicated cap class freighter that can't go into 0.5+ systems, that way peeps who want the 'tough' freighter, can have it. They just can't for the purpose of mass moving T2 mods from Oursulaert to Jita (or whatever hisec trade hubs they shunt this crap to and from to fatten their wallets).
They would just have to skill up, stump up and shut up if it was ever made available 
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Docteur Xentav
Minmatar Varietas Acquisition
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Posted - 2007.09.25 23:33:00 -
[193]
Originally by: Par Bobot Edited by: Par Bobot on 25/09/2007 17:01:56
Originally by: 343conspiracy43345 Do you guys not understand the importance of scouts, warp to zero, and logoffski tactics?
Let me ask, have you ever flown one alt? in 0.0 that helps but still a dread could warp in on you after you jump in and lock you before you get a chance to align for warp.
No you have one of your support ships (rapier/hugin works best) double web the freighter each jump (I thought every freighter pilot knew this?) it will send the freighter into warp without the need to align. If the Gank squad manages to get a point on before this can be done you have your CS there to boost the freighters tank, and logistics ships to rep. It works and its a more than fair investment vs 4-5 billion in a freighter's hold.
The balance thats needed is for the possibility for freighter ganks to occur in high sec and for the possibility to defend against them in high sec. The answer is yes to both so in posing the question are freighters/freighter ganking balanced? The answer is yes.
CCP never intended them to be able to flood markets with 0 risk while afk'd 50 jumps.
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.09.26 03:49:00 -
[194]
Originally by: Docteur Xentav
Originally by: Par Bobot Edited by: Par Bobot on 25/09/2007 17:01:56
Originally by: 343conspiracy43345 Do you guys not understand the importance of scouts, warp to zero, and logoffski tactics?
Let me ask, have you ever flown one alt? in 0.0 that helps but still a dread could warp in on you after you jump in and lock you before you get a chance to align for warp.
No you have one of your support ships (rapier/hugin works best) double web the freighter each jump (I thought every freighter pilot knew this?) it will send the freighter into warp without the need to align. If the Gank squad manages to get a point on before this can be done you have your CS there to boost the freighters tank, and logistics ships to rep. It works and its a more than fair investment vs 4-5 billion in a freighter's hold.
The balance thats needed is for the possibility for freighter ganks to occur in high sec and for the possibility to defend against them in high sec. The answer is yes to both so in posing the question are freighters/freighter ganking balanced? The answer is yes.
CCP never intended them to be able to flood markets with 0 risk while afk'd 50 jumps.
So defending a Freighter involves Log off tactics(great addition to the game) and praying that your web ship(one 90% will work just as good as 2) can lock your freighter before they manage to put a point on it(and you have to love that wonderful locking a ship that is decloaking). And with even maxed skilled command ships are rough to break a 30% to each resist. Add that to the spectacular armor and shields they'll last real long. Its like trying to keep a T1 BS with no tank alive for any realistic time. If they could be properly escorted, You would see trips through 0.0 with them a lot more. If anything that is proof that something needs to be done, I've never see people choose to compact a few runs into a freighter. They will always run with a industrial/transport over a freighter. Only recently with more titans and the POS jump bridges have I heard of freighters. In the end it is the same concept the only defense for a freighter is not to be attacked.
Now some people have talked about making sure that you don't put too much isk in freighter to make it worth it. Alright lets think of things that you would put into a freighter for bulk transport. Trit.. alright at 3isk per unit(a little high but easier for calculations) a full load will be around 270mil(90mil trit in a Charon with level 3). Pyerite at 9isk per unit about 810mil which starts putting the freighter at being a ripe target. Now I don't just look at this as a necessarily ganking the freighter to make a profit. You have to also look at the possibility of taking the freighter out as a method of hurting the enemy. In which case a full freighter can quickly become a valuable economic target. The ability to take out even 810mil isk of just cargo and a additional 200-500mil after insurance for the ship makes it very valuable target. Now thats with something as simple as pyerite that you would expect someone to move in bulk. So if we are supposed to run a freighter at 1/3 to 1/2 cargo capacity to avoid being a target then perhaps a better defendable but lower capacity freighter is the answer. So considering that unless your running a freighter empty a freighter is almost always going to have enough material in it to make the long single trip worth it, and as such almost always going to be worth somebody suicide ganking you that wants to hurt you. -----------------------------------------------
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Zephlin Abath
Core Element
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Posted - 2007.09.26 03:54:00 -
[195]
Originally by: Oedus Caro To those of you who are fond of saying things like "Get an escort": Who are you kidding? Unless you happen to be in an unusually big and group-oriented corporation, assembling an adequate escort for something as helpless as a freighter is a nigh-impossible task. Furthermore, how does it make sense from a role-playing perspective that a ship as large as a freighter cannot fit even a single module? Yes of course, they're dedicated to shipping cargo and should therefore be relatively weak, but you don't see parcel companies shipping items in tin foil because that arrangment maximizes the amount of transportable volume, do you?
If your in a corp which lacks people willing to help you then your in the wrong corp.
Or...
Go out in to the wide big galaxy and make some friends who will enjoy the joy ride and guarding the floating cow.
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343conspiracy43345
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Posted - 2007.09.26 03:58:00 -
[196]
Originally by: Zephlin Abath
Originally by: Oedus Caro To those of you who are fond of saying things like "Get an escort": Who are you kidding? Unless you happen to be in an unusually big and group-oriented corporation, assembling an adequate escort for something as helpless as a freighter is a nigh-impossible task. Furthermore, how does it make sense from a role-playing perspective that a ship as large as a freighter cannot fit even a single module? Yes of course, they're dedicated to shipping cargo and should therefore be relatively weak, but you don't see parcel companies shipping items in tin foil because that arrangment maximizes the amount of transportable volume, do you?
If your in a corp which lacks people willing to help you then your in the wrong corp.
Or...
Go out in to the wide big galaxy and make some friends who will enjoy the joy ride and guarding the floating cow.
*But no one wants to do it* /end ignorant whine.
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Zephlin Abath
Core Element
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Posted - 2007.09.26 04:01:00 -
[197]
Huuur, it is the risk you run for being anti-social then.
/goes back to ignoring customers
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.26 04:03:00 -
[198]
Edited by: Tortun Nahme on 26/09/2007 04:03:52 I sometimes wodner if these yokels read their own whine
It has massive hitpoints, so it can survive a soloship easy, at the very least long enough for support to actually arrive
no biggie there, its balanced so far
it can be killed in high sec, possibly even profitable for the gankers
well so can any other ship so whats the point?
No ship could tank the massive fleet it takes to gank a freighter, so how is it unbalanced exactly?
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Yggdrassil
STK Scientific M. PIRE
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Posted - 2007.09.26 04:37:00 -
[199]
Freighters do not need, and should not get any module slots nor rig slots.
What possibly could be done is to "normalize" shield and armor resists to a rather high one, buff their shield and armor buffer a bit.
The total amount of normalized hitpoints should stay unmodified.
This would mean that it would take the same amount of time to kill a freighter that isn't escorted with logistic ships (which is the only way you are ever going to be able to "defend" it in empire, and in 0.0 too.)
It also means that keeping it alive with logistic ships is a LOT easier since you are working repping shield/armor with high natural resists.
In 0.0 it would not be such a big hazzle - since those logistic ships would be primaried and gone before they even start to work on the freighter.
In empire/low sec it would shift the balance a lot though - and actually add some tactic for pirates... They would need to bring more ships - probably ew drones to take those logistics out of the equation - or bring a lot more ships. The way I see it now at least all the tactic is mostly done as soon as you have fitted your ship and found your prey.
The exact numbers for the resists and the armor/shield buff would be subject to a whole lot of balancing artwork. CCP would have to figure out how much less vulnerable a logistic supported freighter should be - and how much DPS should be needed to overcome the logistic support, by "adjusting" shield/armor amount in a way that would allow damage leaking through to hull... Basically a whole lot of pondering that I am happy I don't have to get myself involved with 
The BIG question that would need an answer first is if CCP thinks actually defending freighters should be possible or not though. IMO it does - as it stands now 20 hostile domis could probably end up getting the kill even vs a freighter with an escort of 30-40 battleships... (due to them having initiative and a bit lag issues favouring the attacker since he gets target + drones out before escort really KNOW whats going on)
Yggdrassil |

Captian Internet
Lead Bricks
|
Posted - 2007.09.26 04:41:00 -
[200]
Originally by: Par Bobot
Originally by: Captian Internet
Originally by: Par Bobot Edited by: Par Bobot on 25/09/2007 17:01:56
Originally by: 343conspiracy43345 Do you guys not understand the importance of scouts, warp to zero, and logoffski tactics?
Let me ask, have you ever flown one alt? in 0.0 that helps but still a dread could warp in on you after you jump in and lock you before you get a chance to align for warp.
Scouts?? in high sec whats he gonna do?? "look out boys theres a hauler by the gate , might be a ganker scout" scans you bumps you enough till the gang arrives..
logoofski?? "boys someones in this .9 system log"
Point is ship needs to be balanced by adding slots?? or buffing shields.. FFS my drake has 4x the shields.
Friends cannot agro gankers , unless a war taget in empire, so no help there .
No tank what so ever
also the ancient art of Pre repping eludes you perhaps? but having 1 logistics ship there to pre rep can extend your lifespan to give you those crucial seconds needed for survival
Sorry but not all production corps have several highly skilled command pilots if any at all..
And there is the problem! Living in a hostile world where the police can not always save you yet you think otherwise will cause you to get burned!.
Hell you don't even need a vulture or a damnation any Battle Cruiser can fit these. The question remains do corps that have no means of defending themselves deserve to be protected for their stupidity?
Changes to Local,War ,Navigation Shortcuts |

Solant
Minmatar Ventis Secundis R0ADKILL
|
Posted - 2007.09.26 07:24:00 -
[201]
Originally by: Par Bobot
Originally by: Solant You, sir, are an idiot.
Freighters are not designed to fly solo in any capacity. Get some friends, or gtfo.
End of discussion, this thread is a waste of kilobytes.
lol typical PVP'r response, insults and no constructive input
Yeah, you're right, it was a typical response, to a pointless and fruitless post. To be quite honest with you, your post brings nothing to the table in the first place. Freighters were designed to be vulnerable and slow. If there is one constant, golden rule in this game, it is DO NOT FLY WHAT YOU CANNOT AFFORD TO LOSE. High sec, low sec, 0.0, I don't care where you operate. Nowhere is safe in this game.
So, rule of thumb, don't put all your eggs in one basket, or bring enough friends that your basket isn't gonna get blown to pieces.
The fact that *you* have a problem with an inherently weak transport ship doesn't mean CCP is going to care or ever change things, and I can guarantee you they will never give freighters module slots- 99% of the playerbase already knows this and accepts it, so why can't you?
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Allestin Villimar
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Posted - 2007.09.26 08:14:00 -
[202]
You have virtually no chance of saving a freighter from a gate camp, high sec, low sec, or null sec unless you have 3x as many ships as the enemy does. Even then, you'd need to have them all jump in and target the freighter and let loose with armor/shield reppers within the first 10 seconds or it's a lost cause. It's nearly impossible and requires more resources than it should. Giving freighters all around 75% resists instead of just 2 would probably fix the problem.
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Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.09.26 08:22:00 -
[203]
Originally by: Allestin Villimar You have virtually no chance of saving a freighter from a gate camp, high sec, low sec, or null sec unless you have 3x as many ships as the enemy does. Even then, you'd need to have them all jump in and target the freighter and let loose with armor/shield reppers within the first 10 seconds or it's a lost cause. It's nearly impossible and requires more resources than it should. Giving freighters all around 75% resists instead of just 2 would probably fix the problem.
Having a good scout or two could help you avoid the situation entirely. And if you are at the point where youre hauling enough in your freighter to justify 10+ people suiciding to kill you, you should consider bringing several friends to remote rep you. No, it doesn't require 30+ people, and no, it isn't cost prohibitive. I dunno about you but I fit out a mean Basilisk for under 100mill. Add to that the satisfation of seeing an entire gang die to concord in front of you + looting all their t2 gear, and I'd say its well worth it for a few logistics pilots to tag along. If you really can't get anyone to do that, or to scout, then you really have noone but yourself to blame for a) Buying a capital ship with no means of supporting it and b) Solo hauling 2+billion isk worth of stuff in one trip.
I don't recall CCP ever saying that freighters were intended to be riskless transport - they just carry more cargo than haulers.
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Kylar Renpurs
Dusk Blade
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Posted - 2007.09.26 08:23:00 -
[204]
Freighters are broken?
Improve Market Competition!
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Grez
Minmatar Sybrite Inc.
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Posted - 2007.09.26 08:53:00 -
[205]
It's not meant to be a solo pwnhauler. Freaking use your corp mates or buddies to protect it like everyone else...
Christ... Players these days just want EZE AFK mode... ---
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Alfred Stanlipreis
|
Posted - 2007.09.26 10:03:00 -
[206]
Originally by: Teasel The T2 hauler classes (blockade runner and deepspace transport) are the ships to shift the premium goods in, that's what they are there for. POS mods, Bs' and craploads of veld are really what freighters are about moving .
There speaks a man who hasn't a clue about the need for bulk cargo shipping or the values thereof...
e.g. A freighterload of advanced reactions materials can easily be worth 3-4 Bn isk, maybe more. At a max of around 10k/unit for the pricy stuff it may not be "premium goods" but ship it in these volumes and that mounts up real fast. And yes, serious T2 builders do need it in those sorts of quantities, and regularly.
And since moving that one freighterload in deepspace transports would take something like 30 trips - and note this is a weekly requirement, not a one-off - that's simply not a realistic alternative.
And of course that's just the supply side - on the sales side you then need to move dozens of assorted T2 frigates, cruisers, dictors and exhumers to a sales hub (because that's where they sell in the volumes you produce) - and again, that's simply not practical except in freighters.
T2 transports are just not a realistic solution to the freighter problem. And saying they are simply shows you don't understand the problem. |

Renosha Argaron
Caldari IronPig Sev3rance
|
Posted - 2007.09.26 11:22:00 -
[207]
Well i for one totally agree.....Frieghters need some sort of deffence...the cost of a frieghter alone is around the same as any other cap ship.....therefor it should be able to defend itself by some means....at least give it low and med slots for shields.
Iv not yet lost one...but i know a few people who have.....come on CCP...give us something to work with here.
Regards
Renosha
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isca
Gallente Cosmic Odyssey YouWhat
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Posted - 2007.09.26 11:27:00 -
[208]
Edited by: isca on 26/09/2007 11:27:33

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Par Bobot
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Posted - 2007.09.26 13:07:00 -
[209]
Originally by: isca Edited by: isca on 26/09/2007 11:28:50 Edited by: isca on 26/09/2007 11:27:33
sry, they need escorts, CCP never wanted to introduce them in the first place, they ain't going to add slots for reasons already mentioned 
CCP never intended mining to be a profession and we finally got a Cap ship gimped but a cap ship none the less.
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XxGridlockxX
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Posted - 2007.09.26 13:10:00 -
[210]
REINFORCED MODE FOR FREIGHTERS PLEASE.
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343conspiracy43345
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Posted - 2007.09.26 13:19:00 -
[211]
Originally by: Par Bobot
Originally by: isca Edited by: isca on 26/09/2007 11:28:50 Edited by: isca on 26/09/2007 11:27:33
sry, they need escorts, CCP never wanted to introduce them in the first place, they ain't going to add slots for reasons already mentioned 
CCP never intended mining to be a profession and we finally got a Cap ship gimped but a cap ship none the less.
Yes CCP did intend mining to be a profession.
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heheheh
The Scope
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Posted - 2007.09.26 13:22:00 -
[212]
Freighters work fine. Its the pilots that need a fix thinking they can afk haul billions about empire.
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Steve Hawkings
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Posted - 2007.09.26 13:23:00 -
[213]
Originally by: Alfred Stanlipreis
Originally by: Teasel The T2 hauler classes (blockade runner and deepspace transport) are the ships to shift the premium goods in, that's what they are there for. POS mods, Bs' and craploads of veld are really what freighters are about moving .
There speaks a man who hasn't a clue about the need for bulk cargo shipping or the values thereof...
e.g. A freighterload of advanced reactions materials can easily be worth 3-4 Bn isk, maybe more. At a max of around 10k/unit for the pricy stuff it may not be "premium goods" but ship it in these volumes and that mounts up real fast. And yes, serious T2 builders do need it in those sorts of quantities, and regularly.
And since moving that one freighterload in deepspace transports would take something like 30 trips - and note this is a weekly requirement, not a one-off - that's simply not a realistic alternative.
And of course that's just the supply side - on the sales side you then need to move dozens of assorted T2 frigates, cruisers, dictors and exhumers to a sales hub (because that's where they sell in the volumes you produce) - and again, that's simply not practical except in freighters.
T2 transports are just not a realistic solution to the freighter problem. And saying they are simply shows you don't understand the problem.
Just another (crappy) victim.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.09.26 13:26:00 -
[214]
Originally by: Alfred Stanlipreis
Originally by: Teasel The T2 hauler classes (blockade runner and deepspace transport) are the ships to shift the premium goods in, that's what they are there for. POS mods, Bs' and craploads of veld are really what freighters are about moving .
There speaks a man who hasn't a clue about the need for bulk cargo shipping or the values thereof...
e.g. A freighterload of advanced reactions materials can easily be worth 3-4 Bn isk, maybe more. At a max of around 10k/unit for the pricy stuff it may not be "premium goods" but ship it in these volumes and that mounts up real fast. And yes, serious T2 builders do need it in those sorts of quantities, and regularly.
And since moving that one freighterload in deepspace transports would take something like 30 trips - and note this is a weekly requirement, not a one-off - that's simply not a realistic alternative.
And of course that's just the supply side - on the sales side you then need to move dozens of assorted T2 frigates, cruisers, dictors and exhumers to a sales hub (because that's where they sell in the volumes you produce) - and again, that's simply not practical except in freighters.
T2 transports are just not a realistic solution to the freighter problem. And saying they are simply shows you don't understand the problem.
What's stopping you from splitting it into a couple of journeys instead of 1 plump journey? Would make you a less attractive target to simply not carry so much that a ganker will perk up and notice. It'll take more time but so what, you used your brain and cut your risk of getting ganked by alot
Stop being fat, greedy and lazy bears and use your brains instead of expecting to get t2 resist super freighters with ecm, siege modules and a titan dd ( sarcasm for the slow)
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RtoZ
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Posted - 2007.09.26 14:17:00 -
[215]
Lofty: stop being a whiney pvp drone that wants easy kills everywhere. See how this works? Ad Homine won't get us anywhere.
The freighter issue is not about what any one party or even ccp wants, its about designing believable and practical game mechanics that fit into how eve is played today. And the reality is you have hundreds of high-sec freighters that, escort or none, should not be the easy targets they are today. And people should not get insurance payouts for killing them. Where is cargo insurance for example? I also find it laughable people saying "ccp didn't even want freighters". What ******ness is this? If they didn't want them they would not introduce them. They did because the volumes of market goods needed for their game designed forced them into realising bulk volume was needed.
Folks saying the freighter people are whining are just being selfish. The freighter pilots are the ones taking the huge losses here due to unbalanced game mechanics, which ccp take their time with because it fits in the whole mmorpg time sink game design, which I so hate btw.
So try using your brain before posting inane crap. Freighters being able to take a pounding in highsec is needed. Or just cut the crap and let concord instajam drones. This whole situation is a bug exploit anyway.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.26 14:25:00 -
[216]
Originally by: RtoZ
The freighter issue is not about what any one party or even ccp wants, its about designing believable and practical game mechanics that fit into how eve is played today.
funny how most people find it believable and practical already?
Quote:
And the reality is you have hundreds of high-sec freighters that, escort or none, should not be the easy targets they are today.
it is a good thing they are not, there is nothing EASY about a freighter target
Quote: And people should not get insurance payouts for killing them.
Insurance was introduced to provide compensation for when a new player did something stupid and got concorded, good luck trying to argue that away 
Quote: Where is cargo insurance for example?
there is none, because cargo has no value until it is sold, the joys of a dynamic market
Quote: I also find it laughable people saying "ccp didn't even want freighters". What ******ness is this? If they didn't want them they would not introduce them. They did because the volumes of market goods needed for their game designed forced them into realising bulk volume was needed.
Because ccp stated it? but there were too many whiney players saying they couldn't haul enough at a time?
Quote: Folks saying the freighter people are whining are just being selfish. The freighter pilots are the ones taking the huge losses here due to unbalanced game mechanics, which ccp take their time with because it fits in the whole mmorpg time sink game design, which I so hate btw.
Lets look at the risk for reward for a secodn then, If a freighter can fly with impunity what risk are they taking?
Quote: So try using your brain before posting inane crap. Freighters being able to take a pounding in highsec is needed. Or just cut the crap and let concord instajam drones. This whole situation is a bug exploit anyway.
ah, after all this time you say something so deliciously stupid that I'm all tignley with goosebumps. It has been petitioned as an exploit, and it has been whined as an exploit, but both GM's and Dev's agree, "It is NOT an exploit, regardless of who whines about it!"
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

pet dallin
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Posted - 2007.09.26 14:54:00 -
[217]
maybe a better option than adding slots would be the ability to insure high value cargo for a single ( specified ) trip - cost dependent on the path proposed ( sec level & ships destroyed in previous 24 hours? ) and the average value of the cargo in each region it is transported through
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Stitcher
Caldari legion of qui Freelancer Alliance
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Posted - 2007.09.26 14:56:00 -
[218]
Originally by: Par Bobot NO I HAVE NOT LOST ONE.
Honestly , every ship in game has the ability to try to protect itself except Freighters excluding shuttles . Pods are not a ship.
Give freighters 1-2 lows and 1-2 mids. It atleast gives them some sort of ability to proect themselves..You Devs are always stating changes are for balancing but freighters are not. You added the ability of them to drop loot but not defend themselves??? Where is the balance in that??I have nothing against suicide gankers but lets give a near bill capital ship some defences. I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
Freighters CAN defend themselves, though!
All they need is a guy in a logistics cruiser to follow them around with a remote repper or something, or maybe a guy in a shuttle to trailblaze and make sure there aren't sixty Dominixes camped on the other side of the next gate.
It really doesn't take much of a contribution from a second player to make freighters perfectly happy in high sec. - The game is not the problem. The problem is that you are not adapting to the game.
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Olli Hokkanen
Full Life Alternative
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Posted - 2007.09.26 14:57:00 -
[219]
Edited by: Olli Hokkanen on 26/09/2007 14:57:10 for op heard of escort? know what it is
freighters are fine
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RtoZ
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Posted - 2007.09.26 15:01:00 -
[220]
I hate omniquote responses, they just break up the flow of the debate.
Players don't whine for features, they suggest them. Players whine about what allready is in the game. CCP puts features in the game at its own discretion. The game NEEDED freighters. CCP addressed that.
Nobody wants impunity. But I do want more security transporting goods in high sec. The ability for players to field a small gang of 10-15 people in battleships, which is perfectly doable for most mid sized eve corps and take down a freighter at will, BYPASSING CONCORD WITH DRONES, is an inbalance. Where is the risk vrs reward in suicide ganking? It is an exploit of fubared game mechanics. The correct way to take the freighters down is to wardec the corps they are in, when possible. Your asking where is the risk vrs reward in hauling billions? I'll answer you, since most pvp'ers don't seem to realise the basic risk these people are taking: THEY ARE DOING ECONOMIC PVP. They are competing vrs each other allready. Do you have any ideas how many deals I've made where I've lost ISK? Because you seem to spend all your eve time camping gates you don't realise that, even for the rich, isk just dosen't fall out of the sky, there is allways risk.
Making freighters tankable and fixing the current insurance BS would stop the current situation. And if somebody really wanted a freighter down they would have to try and instapop it with a huge fleet, something easier to see coming and easier to avoid.
Just one final footnote: people, please, stop trying to impose a 0.0 mindset in a 0.5+ environment. There is a huge difference in game play rules here. And as a mostly highsec player it is insulting to me to expect me to take hits in highsec gates as if I were flying a freighter through lowsec. Despite the non consensual PVP model in eve, you still shouldn't be able to hit everyone all the time, or the game will eventually break down as more and more copycats do it.
Want to screw me in highsec? Undercut me.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.26 15:14:00 -
[221]
you poor blind fool
I'm a high sec escort 
the risk for a high sec gank is they get nothing, or less than the costs
which is more common than you would think
it is very EASY to prevent a gank if you fly escort in a remote repping armor and shield repairing battlecruiser all you need to do is slow them down for that 5 extra seconds, the freighter lvies and they all die
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

dragonssbane
Caldari State War Academy
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Posted - 2007.09.26 15:25:00 -
[222]
Originally by: Par Bobot
You dont go in corp chat "hey everyone I'm undocking in my XYZ ship come protect me!!
And why not? You simply say hey, guys i need an escort can someone help me out? Or how about this...if you are moving that much stuff why don't you schedule a time so you get enough members to help you. I don't see whats the big chore.
Unless however your corp mates are useless which you need to find a better corp or you alienated your self some how, which means you are screwed and a new corp will not help your situation much.
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Xaldor
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Posted - 2007.09.26 15:39:00 -
[223]
I don't mind Freighers being designed for an escort, I feel they are too flismy however. You'd need a fleet of logistic ships to keep one up long enough to matter against anything other than a token attack.
They go down like a cheap hooker.
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Cpt Fina
Blood Corsair's The Red Skull
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Posted - 2007.09.26 16:35:00 -
[224]
Originally by: Grez It's not meant to be a solo pwnhauler. Freaking use your corp mates or buddies to protect it like everyone else...
Christ... Players these days just want EZE AFK mode...
Let's remove tankslots for carriers, motherships and titans too. They're not meant to be a solo pwnship. Freaking use your corp mates or buddies to protect it like everyone else...
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Mrsticks
Minmatar RNCGM Inc.
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Posted - 2007.09.26 17:31:00 -
[225]
Um here's athought give it all 3 areas of slots, Battleship grade cpu/power, Missle slots for highs only,(dont need afk miners in those things) and make it so cargo Expanders can't be fit on to it or add a 99% INCREASE to cpu and power grid requirments and give Expanders a cpu of 20-30 problem fixed and we can fit the damn things so we have a chance of Survival. Yes I own one, and no it hasent been ganked.
But for a game where they say Adapt or die/ its a PVP game CCP sure dose like to Fudge the Industrial player up the ****er. WTH is wrong with the idea of a Industrial player fighting back? Oh and all the post about remote rep them, rember it only works at the END of the cycle and if you have watched the videos the freighters dead befour the rep cycle would finish.
And to all the i wana be safe while afk people, Eff Off your the one who went AFK not any one but your own fault. At 200 Million i cant aford to Insure that monster of a ship so it NEVER get filled to max with goods and i never let it go more than the didtance it takes to warp from gate to gate afk.
Long Live TEXAS! Texans join the Texas channel in game plz.
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.09.26 19:52:00 -
[226]
Let's forget Highsec for the moment, let's just consider lowsec.
You fly with an escort. It takes several ships to rep the freighter enough to survive an attack. Nobody would attack an escorted freighter without a fairly sizeable force so the DPS on the freighter is going to be huge.
Since now most of your fleet is tied up repping the freighter, who is shooting back?
Also are those shooting back giving enough DPS to reduce the attacking force before the reppers run out of cap? Or has everyone got to now learn Gallente cruiser and drones to fly a ship with enough drone space to field 5 heavy shield/armor rep drones each, leaving their highslots free for guns to fire at the attackers?
Tell me how many logistics ships can remote rep without drones and keep guns firing without losing all their cap in 0.2 seconds. --
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.26 19:56:00 -
[227]
tell me how many ships can survive a concentrated assault even with slots? 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Malcanis
High4Life SMASH Alliance
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Posted - 2007.09.26 20:06:00 -
[228]
Originally by: Renosha Argaron Well i for one totally agree.....Frieghters need some sort of deffence...the cost of a frieghter alone is around the same as any other cap ship.....therefor it should be able to defend itself by some means....at least give it low and med slots for shields.
Iv not yet lost one...but i know a few people who have.....come on CCP...give us something to work with here.
Regards
Renosha
So if freighters should have the defences of carriers, why shouldn't carriers have the cargo capacity of freighters?
After all they do cost the same... and also it's not like either of them are or should be specialised in one area at the expense of another. Nor is it the case that they have significantly different levels of skill requirement.
CONCORD provide consequences, not safety; only you can do that. |

Par Bobot
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Posted - 2007.09.26 20:12:00 -
[229]
Edited by: Par Bobot on 26/09/2007 20:12:57
Originally by: Tortun Nahme tell me how many ships can survive a concentrated assault even with slots? 
NOT many , but atleast the pilot had the choice to set up for a tank, gank, or flee. Freighter pilot has no choices.. Ok dont want slots , let it warp faster the 0.6 au so a fleet from other system cannot meet you at your next gate.Also give it the agility of a cruiser so it can altleast get out of its own way.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.26 20:14:00 -
[230]
The freighter pilot has plenty of choices, including industrials and transports 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Par Bobot
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Posted - 2007.09.26 20:23:00 -
[231]
Originally by: Cornucopian hey moaners, how about adding to the 21 page thread instead of creating a new one: stop whining.
request a lock for thread spammage.
LOL and how many pvp bazillion page long threads were there about NOS NERF, WARCORE NERF, or whatever nerf.
Not whining, stating an opinion that I am entitled to on the forums about a shi p I believe is unbalanced..
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.09.26 20:24:00 -
[232]
and yet you have not yet said HOW it was unbalanced?
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
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Posted - 2007.09.26 20:35:00 -
[233]
Originally by: Par Bobot
Originally by: Cornucopian hey moaners, how about adding to the 21 page thread instead of creating a new one: stop whining.
request a lock for thread spammage.
LOL and how many pvp bazillion page long threads were there about NOS NERF, WARCORE NERF, or whatever nerf.
Not whining, stating an opinion that I am entitled to on the forums about a shi p I believe is unbalanced..
hint; Im not a PvPer. I do run ally ops, but not a hardcore pirate. you are all just whining because your freighters arent invulnerable and need scouts just like any other logistical operation. In short, lazybones. ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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Alexi Zhukov
Caldari guided by voices
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Posted - 2007.09.26 21:25:00 -
[234]
No, don't give them slots... or I'll lose my job as a contractor
[ 2007.09.20 09:19:59 ] (notify) Only ships can be assembled, this is a Battlecruiser. |

WildSide
Spartan Industries Cruel Intentions
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Posted - 2007.09.26 22:13:00 -
[235]
well...it would still be nice with some rigs slots or something. maybe not mod slots but some rigs slots atleast. and about been able to haul carriers and other cap. just increase their size while repackagde....so its not a issue. _______________________________ Vids produced by me
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Nicoli Voldkif
Caelli-Merced INC. Gunboat Diplomacy
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Posted - 2007.09.27 03:39:00 -
[236]
Originally by: Cornucopian hey moaners, how about adding to the 21 page thread instead of creating a new one: stop whining.
request a lock for thread spammage.
Because unlike the other thread this freighter pilot doesn't want suicide ganks to stop. IF some idiot wants to fill a Freighter with Mega or Zyd then he deserves to get his ship blown out from under him so fast its not even funny. However, when carrying a full load of low-ends(Mex gives you about 3bil)puts you in the suicide gank range there is a problem with how vulnerable a freighter is.
Suicide ganking should always be around. and for the most part for transports and industrials the balance is about right. Freighters are just a tad bit too easy to kill. In general I find that minerals carrying to be a good indication of whether or not a ship is properly balanced. a full load of isogen should be the point where it should start being considered a target not Pyerite or Mex. -----------------------------------------------
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.09.27 06:53:00 -
[237]
The thing is yeah, by having a mate or a scout alt plodding ahead of you, you will see a gate gank crew a million miles away and can take the approprote action. I was flying through empire the other day and they stand out by a mile. It really isn't that hard and just take a 'little'forthought and caution.
Seriously, it's not that hard 
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Kylar Renpurs
Dusk Blade
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Posted - 2007.09.27 07:03:00 -
[238]
I've never had issues, and I frequently fly through Jita solo. Obviously not with this character :P
Improve Market Competition!
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Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.09.27 09:19:00 -
[239]
Originally by: Drizit Let's forget Highsec for the moment, let's just consider lowsec.
You fly with an escort. It takes several ships to rep the freighter enough to survive an attack. Nobody would attack an escorted freighter without a fairly sizeable force so the DPS on the freighter is going to be huge.
Since now most of your fleet is tied up repping the freighter, who is shooting back?
Also are those shooting back giving enough DPS to reduce the attacking force before the reppers run out of cap? Or has everyone got to now learn Gallente cruiser and drones to fly a ship with enough drone space to field 5 heavy shield/armor rep drones each, leaving their highslots free for guns to fire at the attackers?
Tell me how many logistics ships can remote rep without drones and keep guns firing without losing all their cap in 0.2 seconds.
Okay, so you're now talking about lowsec.
Are you seriously complaining that a freighter, in lowsec, is too vulnerable or something? Cause im pretty much blown away by your ignorance at this point. What next, are you going to complain that your freighter cant solo haul in 0.0? Seriously, read what you are posting. Then read it again. You are coming off way out in left field here.
Lowsec is a dangerous place to bring any ship, let alone a freighter. Expect to be attacked- and in this case, expect to be attacked REGARDLESS of whats in your cargo bay. In this case, you may not need to bring logistics at all- just bring an escort- any sort of escort will work. ECM, Damage, whatever. If you seriously think you should be able to just fly around lowsec in a freighter without people assisting you, youre bat**** crazy, bud. Ultimately, if the enemies you face are stronger than your escort, yes, youre going to die. Like any ship in lowsec, with the possible exception of motherships.
I cant even believe you're now trying to turn this into a discussion on how vulnerable 'freighters' are in LOWSEC. Please, go home.
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Lucre
STK Scientific M. PIRE
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Posted - 2007.09.27 09:37:00 -
[240]
Edited by: Lucre on 27/09/2007 09:40:32 Edited by: Lucre on 27/09/2007 09:38:20
Originally by: fire 59 The thing is yeah, by having a mate or a scout alt plodding ahead of you, you will see a gate gank crew a million miles away and can take the approprote action. I was flying through empire the other day and they stand out by a mile. It really isn't that hard and just take a 'little'forthought and caution.
Only if they're lazy - which arguably is a good working definition for a large proportion of highsec gankers but definitely not all.
Yes, you can send a scout ahead. But how hard would that be to circumvent? Your Domi gank squad could sit 50au away (or logoffski) and just leave a n00bcorp alt in a frigate at the gate. Cloaked even, as this one will never be concorded. Have another mundane alt scan the freighter the previous system to identify your target; then as it tries to align here just bump it repeatedly with your alt as the kill squad warp or log in - though given how slow freighters are to warp you might not even need that!
Scouts will work 90% of the time. Maybe even 95%. Certainly I always use one when moving valuable stuff in freighters. But getting around them is, as you'd say, "not that hard". |

Solant
Minmatar Ventis Secundis R0ADKILL
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Posted - 2007.09.27 09:43:00 -
[241]
Edited by: Solant on 27/09/2007 09:43:42 Yes, there is the possiblity, that you are the unfortunate soul to be caught by a logged off squad of 15 domis that just happen to evade your scout (who is absolutely transparent to them) watching the system you're passing through while you have ~3bill of cargo in your ship. Sometimes, you just gotta roll with the punches- or bite the bullet and play the safe route of hauling less per trip.
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Lady Trade
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Posted - 2007.09.27 09:46:00 -
[242]
Didn't read that many posts but still would like to say my 2 cent to the OP:
The freighter has a huge cargo hold - thats it's only function and it does it well. If you don't have friends to protect you then maybe you shouldn't play a multiplayer game, huh?
Imho the freighter doesn't need a fix. Nor does empire ganking. It's really easy to prevent loss.. you just have to use your brain.. and if you don't do that then i promise you... a few extra slots won't do the trick either. When those 10 BS lock you up in jita then two WCS or whatever you would fit to "protect" yourself won't change anything anyway.
Pointless thread, bad idea. |

Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.09.27 09:54:00 -
[243]
T2 Blockade Runner Freighter with severely restricted cargo capacity to balance it and uber reqs to discourage macroers.. Honestly people.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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343conspiracy43345
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Posted - 2007.09.27 11:17:00 -
[244]
Originally by: Malcanis Edited by: Malcanis on 26/09/2007 20:21:26
Originally by: Par Bobot Edited by: Par Bobot on 26/09/2007 20:12:57
Originally by: Tortun Nahme tell me how many ships can survive a concentrated assault even with slots? 
NOT many , but atleast the pilot had the choice to set up for a tank, gank, or flee. Freighter pilot has no choices.. Ok dont want slots , let it warp faster the 0.6 au so a fleet from other system cannot meet you at your next gate.Also give it the agility of a cruiser so it can altleast get out of its own way.
Freighters are the supertankers of EvE; huge, capacious, slow and rather vulnerable.
You can get a hauler with "the agility of a cruiser". In fact you can get one with the agility of a Frigate. It just won't have the capacity to haul an expanded battleship.
Freighters are slow: They're meant to be slow Freighters are clumsy: They're meant to be clumsy Freighters are vulnerable: They're meant to be vulnerable.
It's not an accident that they're slow, clumsy and vulnerable. It's not a dev oversight, it doesn't contradict the blurb in the freighter description, it's not irrational or even unbalanced. It's the way it is on purpose and for a reason, just like the fact that my raven has 10k shield hp, even though it sure would be nice if it had 100k shield hp, for a reason. Exactly the same reason, in fact.
Can you guess what it is?
You win this thread.
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Death Kill
Caldari direkte
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Posted - 2007.09.27 12:53:00 -
[245]
Originally by: Par Bobot
Originally by: Thanos Draicon This thread fails.
Exactly what I would expect from a pvp toon.
EVE doesnt have toons, go back to wow.
Call to arms!!! |

Par Bobot
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Posted - 2007.09.27 14:12:00 -
[246]
Originally by: Death Kill
Originally by: Par Bobot
Originally by: Thanos Draicon This thread fails.
Exactly what I would expect from a pvp toon.
EVE doesnt have toons, go back to wow.
Never had a WoW acct. lol Plus I hear they dont like people over 50 there..
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General StarScream
Cybertronic Decepticons
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Posted - 2007.09.27 14:34:00 -
[247]
lol poodee look like my ex
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Ignominious End
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Posted - 2007.09.27 16:46:00 -
[248]
I think freighters are mostly OK. Like any big capital ship, they can be sitting ducks if left alone and any freighter move should involve an escort and scouts. They should never be safe afk'ing across the map.
I have only two issues with freighters as they sit today, and one is not unique to freighters.
1. Freighters ought to be able to do cyno-jumps. Using a Carrier or Dread to haul goods out to 0.0 from Empire is stupid, and certainly not an intended use for it. Perhaps the Rorqual will fill this need, but I think there should be a "relatively" cheap alternative for simply moving mass cargo. It just makes logical sense that such a vessel would exist.
2. The whole idea of ship bumping needs to be revisited with an eye toward proper physics and mass calculations. A small frigate, even a drone for heaven's sake, should not be bumping large warships out of alignment or off gates or stations. The frigate/drone should become a small splat on the side of the warship's hull. If you want to take the large ship down, you'd better have superior forces, both numerically and in terms of fleet command.
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Cortei
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Posted - 2007.09.27 17:27:00 -
[249]
Edited by: Cortei on 27/09/2007 17:32:03 I was always intrigued why a freighter with that much cargo space couldn't sacrifice 10% of that for a big ass drone bay. 10 Ogre IIs would make the freighter a little more risky to kill. I also understand the reasoning for not giving the freighter a combat ability. Don't accept since the game focuses on PvP for all players, but understand it.
Hell, I'd support giving them a ton more structure HP, or some low slots so a structure tank set up could work. Try eating through that much structure before enough corp mates show up, nyaah :P There would have to be a lock down on the cargo expanders, though. Cap ships transported in a freighter to Empire would be bad.
Edit: Low slots could even add some strategy to a freighter run. Can I afford to nanofiber the freighter because of my escorts? Or, do I not trust them and reinforce so much that it might take too long to get there?
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Gort
Storm Guard Elite
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Posted - 2007.09.27 17:47:00 -
[250]
Ya gotta love these threads. They sure id the people financing their PvP by hi-sec ganking....
lol.
Regards,
Gorty
-- When in doubt, empty the magazine. |

EliteSlave
Minmatar Tau Ceti Global Production Angels Of Discord
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Posted - 2007.09.27 18:14:00 -
[251]
Originally by: Cortei Edited by: Cortei on 27/09/2007 17:32:03 I was always intrigued why a freighter with that much cargo space couldn't sacrifice 10% of that for a big ass drone bay. 10 Ogre IIs would make the freighter a little more risky to kill. I also understand the reasoning for not giving the freighter a combat ability. Don't accept since the game focuses on PvP for all players, but understand it.
Hell, I'd support giving them a ton more structure HP, or some low slots so a structure tank set up could work. Try eating through that much structure before enough corp mates show up, nyaah :P There would have to be a lock down on the cargo expanders, though. Cap ships transported in a freighter to Empire would be bad.
Edit: Low slots could even add some strategy to a freighter run. Can I afford to nanofiber the freighter because of my escorts? Or, do I not trust them and reinforce so much that it might take too long to get there?
They should not be given low slots, any Lowslots given will allow a freighter to smuggle capitals into empire. yes there are some there already... but everyone and their mother will have one..
midslots if any...
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.09.27 18:59:00 -
[252]
Edited by: Drizit on 27/09/2007 19:01:16
Originally by: EliteSlave They should not be given low slots, any Lowslots given will allow a freighter to smuggle capitals into empire. yes there are some there already... but everyone and their mother will have one..
midslots if any...
Restricting use of expanders is easy. "The hull of this ship is already lightened as much as it can be". Therefore you can fit expanders but due to the structure limitations, it will have no impact on the cargo capacity. It's far too easy to program in limitations to what mods can be fitted.
I don't care personally if it still has no slots but instead has a hard wired shield booster. I mean, a capital ship that even a frigate can solo pwn if it weren't for concord is ridiculous.
To the other poster who laughed at my low sec reference: At what point did I say 'fly a Freighter solo in lowsec'?
I believe I was referring to how many ships are going ot be tied up making sure the freighter survives while the combat team takes out the attackers. This could potentially mean that your whole corp is tied up escorting a single shipment. Yes it will go down to a concerted effort by the attackers but even a small force can pop a freighter unless it has DPS+1 escort reppers plus a combat team. If you have to tie up 20 or more corp members to escort one ship, there is something seriously wrong with that ship.
In an environment as hostile as Eve, who in their right mind would build a completely unarmed and defenceless ship? During WW2, even civilian cargo ships were often fitted with guns. Most of those ships were built in peacetime but many plans were going through for armed supertankers while the war was going on. Hostility results in countermeasures and if that means arming civilian ships to aid their safety, so be it.
What is being asked for here is not an offence but merely a defence so that the freighter stands a small chance. Just enough so a single BS can't solo pwn it. That way it would take a real effort for the attackers and it wouldn't be so ridiculously easy for a frigate to solo pwn it.
On the other side of the coin, why should a combat ship have defences? it's for fighting so it should only have weapons and nothing more.
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Kannuk
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Posted - 2007.09.27 21:10:00 -
[253]
1 low slot for a damage control module. /thread.
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Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
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Posted - 2007.09.27 21:12:00 -
[254]
for my reply to this post, please read the 23 page whinaught that is already on GD. ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.09.27 21:28:00 -
[255]
Originally by: Par Bobot NO I HAVE NOT LOST ONE.
Honestly , every ship in game has the ability to try to protect itself except Freighters excluding shuttles . Pods are not a ship.
Give freighters 1-2 lows and 1-2 mids. It atleast gives them some sort of ability to proect themselves..You Devs are always stating changes are for balancing but freighters are not. You added the ability of them to drop loot but not defend themselves??? Where is the balance in that??I have nothing against suicide gankers but lets give a near bill capital ship some defences. I mean ITS A FREAKIN CAPITAL SHIP!!!!!!!!!!!!!!
After a week of testing the Freighters on SISI i have found no real proglem with them at all! It is not a true Capital ship for it can move in and around High Sec space. And this is a great way to move items that can never have been moved in the past in High Sec. Why do you need to defend the freighter your self pay others to do it. and it has taken 3 BS and 1 cap ships to bring down the freighter the only thing that may make it any better is to make it so no one can web or warp scram it do to its size for now. other then that please stop your silly crying!

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Malcanis
High4Life SMASH Alliance
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Posted - 2007.09.27 21:34:00 -
[256]
Originally by: Gort Ya gotta love these threads. They sure id the people financing their PvP by hi-sec ganking....
lol.
Regards,
Gorty
Not to mention the ones making facile and incorrect assumptions.
CONCORD provide consequences, not safety; only you can do that. |
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