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Mynas Atoch
Eternity INC. Mercenary Coalition
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Posted - 2007.10.04 00:28:00 -
[181]
Edited by: Mynas Atoch on 04/10/2007 00:31:42 Edited by: Mynas Atoch on 04/10/2007 00:28:59
Originally by: Jogyn After reading the whole thread i have some questions.
How many posses was killed and how many was saved? How many caps did MCBOBFIX + comrades field and how many did IAAAC + rest field? How many caps were lost? How big support fleets were there and who was there except MCFIXBOB/IAAAC? Whats the pos count in FAT?
Kinda sad that there is 7 pages of smack about a battle and no info at all.
One killed, five saved. Notably, the only one killed was the only one that came out after the Alliance Euros got home from work.
Impossible to say. The numbers changed every minute. Cap fleets during the Euro daytime are very unstable as people leave and join for real life stuff all the time. Both sides had 40-50 at peak, but the numbers were higher for the Red/AAA capital fleet earlier in the day, and higher for the Alliance later.
Three carriers were killed, all Coalition. One Alliance dread got into low structure before his reps activated, but the dps mysteiously died off as all those who locked him took thrity minutes to reload. Thanks Blizz!
Again the numbers in the support fleets varied. Till late Euro evening, its safe to say that the Coalition had the advantage in numbers. 2v3 and 3v4 were the ratios being bandied about. AXE, ISS, EXE, ESA, Goons, RA, UNL and TCF all showed up.
You'd need to ask IAC about the pos count - they get the mails.
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Jogyn
Spartan Industries Cruel Intentions
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Posted - 2007.10.04 00:33:00 -
[182]
Thanks Hellaciouss and Mynas for the answers and info, seems like the forums aint dead just yet ;)
-P3- |

CaptainMiller
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Posted - 2007.10.04 00:38:00 -
[183]
Originally by: Yaay The best news of the day is the IAC contribution to BoB's war effort today... full story later.
We do appreciate the free stuff

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DenverThe LastDinosaur
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Posted - 2007.10.04 00:40:00 -
[184]
Originally by: CaptainMiller
Originally by: Yaay The best news of the day is the IAC contribution to BoB's war effort today... full story later.
We do appreciate the free stuff

Like when the BOB member gave IAC a mothership but the other way around?
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.04 01:04:00 -
[185]
Originally by: Gungankllr I think it's hilarious to see people try to complain about the server not being able to handle 700 people fighting at the same time.
I think it is more hilarious to see people from small, insignificant alliances claiming that the game works as intended when it's broken for normal alliance warfare.
When CCP openly admits that EVE does not work for fights with more than XXX people in a system, then feel free to ridicule people who attempt to do that, but until then, how about you stop trolling.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Gungankllr
Caldari STK Scientific M. PIRE
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Posted - 2007.10.04 01:55:00 -
[186]
Originally by: Lazuran
Originally by: Gungankllr I think it's hilarious to see people try to complain about the server not being able to handle 700 people fighting at the same time.
I think it is more hilarious to see people from small, insignificant alliances claiming that the game works as intended when it's broken for normal alliance warfare.
When CCP openly admits that EVE does not work for fights with more than XXX people in a system, then feel free to ridicule people who attempt to do that, but until then, how about you stop trolling.
I don't believe common sense is trolling.
Everybody knows that when you reach a certain point of data input and transferral the servers are unable to cope and you experience lag.
With 700 people in a system, it's not just the 700 in the system, but the other people on the same node.
The bladed server system has to take the inputs of each and every one of those pilots, track the changes, and spit out the results. I know it is far more complicated than that, but it is what it is.
I think we can all agree that CCP has dumped a tremendous amount of money into their servers, to the tune of several million dollars thus far.
Unless there is a vast leap forward in data transferral technology, and processing speed server side technology there will always be lagfests like were experienced today in FAT.
I've been in all sorts of fleet battles from 20 vs. 20 on up into the hundreds, so I can say I have some experience with lag. Node crashes, 15 minute module activation, .25 FPS slideshows.
Being through all that doesn't change anything, I know that if you stuff 400 people in one system and intend to shoot it out, there is going to be lag. Loads and loads and loads of lag.
CCP advertising 1000 man fleet battles isn't realistic, I agree with that. Yes, it can be done, but it's like putting a volkswagen engine in a school bus and being proud you were able to move. I just think that beefing up the servers again and again to deal with the fundamental problem of data thoroughput isn't the answer we need to seek.
If there was some sort of tangiable reward for bringing less forces to the battlefield, then MAYBE you would see smaller, more manageable battles.
Everyone wants to win, which is why they bring as many people as they can. Such is warfare, such is life.
I'm not a huge fan of having to artificially cap the amount of people allowed in a system, but that was a start.
Instead of everyone saying "Woe is me, the server can't handle the processes of 700 people plus everyone else on the node" start thinking outside the box and help CCP come up with some ideas to reduce the amount of people needed on the battlefield to win.
Be part of the problem or be part of the solution.
I'll start a thread in the features and ideas section, and link it in a second. Will it help? I really don't know, but has to be better than all of us snapping at each other for a problem we ALL know about.
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Rechal
Active Measures Derek Knows Us
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Posted - 2007.10.04 02:06:00 -
[187]
Another epic "Who cares?" thread on CAOD.
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hawkeiz
Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 02:28:00 -
[188]
If ccp setups the game mechanics like they have to promote these large and lenghty fleet battles, then they need to design the infrastrucuture to handle it.
I see all these messages going back and forth about peoples graphics settings and resolution. That my friends is NOT the issue during these lag spikes. My cpu is fine, my graphics card is fine, but what isnt fine is getting the information from ccp's server to my client and back. During this morning's battle, sitting there waiting to reload and activate my modules I poped up the monitor. Looked at the network tab and saw 10 outstanding calls. Now as far as I understand, those represent 10 things my client is requesting from the server... a couple of minutes later, those 10 requests still sat there. No graphics issue.
One of two things is happening. Network saturation or server saturation. Now-a-days with partitionable servers and virtual machines that would automatically acquire large amounts of CPU when necessary, it really isnt a huge design challenge to overcome these kind of CPU demand issue, but alas, CCP decided to go the blade route.
But I'm not here to solve CCP's issues or come up with design recommendations on my speculated concept of how they are running things. The point of this post is simply a rant and a serious request to CCP to address these issues FOREMOST. I could care less about walking around the station, if the only meangingful message I receive after undocking is "Ship is out of control"
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Kraken Sra'vik
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Posted - 2007.10.04 02:48:00 -
[189]
Hmm, didn't CCP put a system cap on a BoB system that was invaded...
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Wigglytuff
Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.04 03:01:00 -
[190]
Originally by: Kraken Sra'vik Hmm, didn't CCP put a system cap on a BoB system that was invaded...
They've done it a few times, the specific Bob incident you're thinking of is likely when the coalition was going after a 'titan' that turned out to be a mothership, iirc they put the 700 player cap in place, and had they not, the other 2000 or so players from both sides trying to get there would've likely crashed the node, if not the server as a whole in the process.
Cap was also used when LV's baby titan was killed iirc.
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Kraken Sra'vik
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Posted - 2007.10.04 03:49:00 -
[191]
Originally by: Wigglytuff
Originally by: Kraken Sra'vik Hmm, didn't CCP put a system cap on a BoB system that was invaded...
They've done it a few times, the specific Bob incident you're thinking of is likely when the coalition was going after a 'titan' that turned out to be a mothership, iirc they put the 700 player cap in place, and had they not, the other 2000 or so players from both sides trying to get there would've likely crashed the node, if not the server as a whole in the process.
Cap was also used when LV's baby titan was killed iirc.
Then, tbh, why don't they put one on FAT temporarily. It's not like this is going to get smaller.
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Moonlight Express
Amarr Moonlight Express Inc.
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Posted - 2007.10.04 04:45:00 -
[192]
Originally by: Wigglytuff
Originally by: Kraken Sra'vik Hmm, didn't CCP put a system cap on a BoB system that was invaded...
They've done it a few times, the specific Bob incident you're thinking of is likely when the coalition was going after a 'titan' that turned out to be a mothership, iirc they put the 700 player cap in place, and had they not, the other 2000 or so players from both sides trying to get there would've likely crashed the node, if not the server as a whole in the process.
Cap was also used when LV's baby titan was killed iirc.
Do you make up things as you go along or you just repeat the crap that someone feeds you without knowing the facts?
First of all, the Titan that turned out to be Mother ship TURNED OUT TO BE EMPTY POS! All the capitals that were killed in that fight still hold the record of most capitals lost in a single battle. It was also known by opposition that it was not a baby Titan in the POS to begin with and it was held secret from their member, so basically they were all sacrificed.
Second, there was no cap limit on systems when LV lost their baby Titan, thatĘs why there was no way to defend 1K+ blob from crashing the node and thatĘs why CCP introduced the 700 cap limit in the first place.
Get your facts strait if you are going to repeat propaganda on CAOD or someone WILL call you out on in. This time, that someone is me. 
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Yaay
Reikoku Band of Brothers
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Posted - 2007.10.04 05:11:00 -
[193]
Edited by: Yaay on 04/10/2007 05:13:27 Edited by: Yaay on 04/10/2007 05:12:25
Originally by: Kraken Sra'vik
Originally by: Wigglytuff
Originally by: Kraken Sra'vik Hmm, didn't CCP put a system cap on a BoB system that was invaded...
They've done it a few times, the specific Bob incident you're thinking of is likely when the coalition was going after a 'titan' that turned out to be a mothership, iirc they put the 700 player cap in place, and had they not, the other 2000 or so players from both sides trying to get there would've likely crashed the node, if not the server as a whole in the process.
Cap was also used when LV's baby titan was killed iirc.
Then, tbh, why don't they put one on FAT temporarily. It's not like this is going to get smaller.
fat never exceeded 700 today... that is to say it reached about 680 peak, and then quickly fell.
for that matter, f-t never exceeded about 580.
lag is lag, it comes and goes, stuff happens, stop arguing and start adjusting... the other day in fat we had 420 in local and 2 second mod lag. on that day, a titan was killed 17 AAA capitals downed and 3 iac towers destroyed.
now someone please follow this post with something about fighterhaxploituberness so we can get on with our lives.
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larietta
Dirty Deeds Corp. Axiom Empire
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Posted - 2007.10.04 05:26:00 -
[194]
i had abit ov lag but not much i play will all effects off and graphics off eve looks some thing like this Linkage
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PCaBoo
RennTech SMASH Alliance
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Posted - 2007.10.04 05:53:00 -
[195]
Originally by: larietta i had abit ov lag but not much i play will all effects off and graphics off eve looks some thing like this Linkage
wow you fail! Your high score sux! 
________________________________ I hate you, too. |

Karim alRashid
Gallente principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 05:58:00 -
[196]
Originally by: Mynas Atoch
One killed, five saved. Notably, the only one killed was the only one that came out after the Alliance Euros got home from work.
Of course, they get reinforced only after IAC/AAA go to sleep.
What is your point ?
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Jonathan Peterbilt
Caldari Damage Unlimited Inc
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Posted - 2007.10.04 06:11:00 -
[197]
Originally by: Karim alRashid
Originally by: Mynas Atoch
One killed, five saved. Notably, the only one killed was the only one that came out after the Alliance Euros got home from work.
Of course, they get reinforced only after IAC/AAA go to sleep.
What is your point ?
In EVE, you know you failed and you depend on others when you start timing your life to one of the Russian time zones 
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Victoria Ehr
Twisted Attitude Executive Outcomes
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Posted - 2007.10.04 06:40:00 -
[198]
Everything has goon-down hill, i just hope this "need for speed" plan of action kicks in pretty soon 
Demand answers and inherit lies; Ask questions and inherit truth. Ramileus |

Orangir
GoonFleet GoonSwarm
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Posted - 2007.10.04 06:45:00 -
[199]
Originally by: Jonathan Peterbilt In EVE, you know you failed and you depend on others when you start timing your life to one of the Russian time zones 
Or when your alliance loses all of their space and desperately hopes that BoB will adopt them. Yeah, that too.
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ante geia
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 06:51:00 -
[200]
CCP, please let us do the 1000 pilot conga.
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Del369
Caldari Office linebackers Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 07:18:00 -
[201]
Edited by: Del369 on 04/10/2007 07:20:36
Originally by: Jonathan Peterbilt
Originally by: Karim alRashid
Originally by: Mynas Atoch
One killed, five saved. Notably, the only one killed was the only one that came out after the Alliance Euros got home from work.
Of course, they get reinforced only after IAC/AAA go to sleep.
What is your point ?
In EVE, you know you failed and you depend on others when you start timing your life to one of the Russian time zones 
Quite the contrary my ball less alt posting little nobody, we weren't the ones that decided to consolidate the WHOLE war in one place, were we now ? that's right, no we weren't, that's down to your little friends, we could however send everyone home and just leave the field to IAC and FIX, then we can talk about who fails at what.........
edit* yes Timmeh we are the good guys, on every level, and we are ultimately going to take Darth Bobbits light sabre and stick it in his collective bottom 
Originally by: Saladin Edit: I never post disclaimers in any of my more contrversial posts because I think anyone who thinks I am speaking for anyone other than myself is a muppet anyways.
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Von Kleist
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.04 07:21:00 -
[202]
Originally by: Jonathan Peterbilt
Originally by: Karim alRashid
Originally by: Mynas Atoch
One killed, five saved. Notably, the only one killed was the only one that came out after the Alliance Euros got home from work.
Of course, they get reinforced only after IAC/AAA go to sleep.
What is your point ?
In EVE, you know you failed and you depend on others when you start timing your life to one of the Russian time zones 
Dont worry about po little jonny, he's one of dem ol ded 'V' peeps crushin goons industrial backbone
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Lady Carris
Amarr Office linebackers Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 07:29:00 -
[203]
Originally by: Mynas Atoch One killed, five saved. Notably, the only one killed was the only one that came out after the Alliance Euros got home from work.
Also of note the day previous, 5 POSes was saved as Alliance forces would not engage fully whilst other members of the Alliance was not there.
See what I did there? 
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Shoukei
Boobs Ahoy
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Posted - 2007.10.04 07:31:00 -
[204]
Originally by: Lady Carris See what I did there? 
you timed pos for russian prime and hoped enough ruskies will be online to save your pos? 
here be signatures! |

Tom McCash
Asgard Schiffswerften Ev0ke
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Posted - 2007.10.04 07:39:00 -
[205]
Originally by: Rochel Hakiri He was talking about creating a thread, anyways CCP : Welp!!!
40 minutes and counting ...
lemme play ma game please
Stop expecting fun with these numbers. This is technical not possible.
Stob blobbing (i mean both sides). Maybe then you can expect fun.
Till then : Dont blame CCP for your own faults
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.10.04 07:42:00 -
[206]
Originally by: Shoukei
Originally by: Lady Carris See what I did there? 
you timed pos for russian prime and hoped enough ruskies will be online to save your pos? 
IAC gets under a huge attack and plans for the best strategic time when they and their allies can defend it. I bet AAA prefer IAC doing this than letting them come out at midnight when it would mean the Russians would have to stand idly by or do a middle of the night alarmclock op to save the POS.
And what is worse in any case, IAC depending on allies in case of a huge attack, or all the BoB pets...sorry, renters whose whole existence in 0.0 is dependent on big daddy BoB handing them space as well as save their asses whenever a baddy comes along. ------------------------------------------------
New idea for sovereignty: Sovereignty revisited |

Del369
Caldari Office linebackers Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 07:47:00 -
[207]
Originally by: Tom McCash
Originally by: Rochel Hakiri He was talking about creating a thread, anyways CCP : Welp!!!
40 minutes and counting ...
lemme play ma game please
Stop expecting fun with these numbers. This is technical not possible.
Stob blobbing (i mean both sides). Maybe then you can expect fun.
Till then : Dont blame CCP for your own faults
Better see BOB about consolodating the whole war in one place on that level Tom, we would quite happily leave it at just us and FIX, BOB however seem to be fighting a moral war and thought we would be an easy target  Funny thing is, even if IAC folded tomorrow, we still out lasted all these sad little bitter alt posters alliances who were swept aside a long time ago. This is the 3rd time they've tried destroying us now, and look where it's getting them ? The steam roller was supposed to have wiped us out by last weekend if intel serves correct.......
Originally by: Saladin Edit: I never post disclaimers in any of my more contrversial posts because I think anyone who thinks I am speaking for anyone other than myself is a muppet anyways.
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Nahia Senne
Black Eclipse Corp Band of Brothers
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Posted - 2007.10.04 07:58:00 -
[208]
Coalition bring 400 people to fight 200 alliance. Then they proceed to whine about alliance blobbing.
Its all in the magical 3 to 1 ratio i tell you. You just need to bring x3 more people and you will score a decisive victory.
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Del369
Caldari Office linebackers Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 07:59:00 -
[209]
Originally by: Nahia Senne Coalition bring 400 people to fight 200 alliance. Then they proceed to whine about alliance blobbing.
Its all in the magical 3 to 1 ratio i tell you. You just need to bring x3 more people and you will score a decisive victory.
you might wanna learn to read before you post, helps in not making you look like a complete numpty 
Originally by: Saladin Edit: I never post disclaimers in any of my more contrversial posts because I think anyone who thinks I am speaking for anyone other than myself is a muppet anyways.
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Alice Cholmondeley
I Am Legend
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Posted - 2007.10.04 08:27:00 -
[210]
Originally by: Malachon Draco
And what is worse in any case, IAC depending on allies in case of a huge attack, or all the BoB pets...sorry, renters whose whole existence in 0.0 is dependent on big daddy BoB handing them space as well as save their asses whenever a baddy comes along.
It's funny, INVICTUS could never stand up against any baddy, though you criticize others for having a little help. It's pretty obvious what is worse, alliances like yours, IAC and goons never fighting any fight alone. |
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