| Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 27 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Bayushi Tamago
Solar Deliberative Games of Divinity
23
|
Posted - 2012.02.01 21:19:00 -
[331] - Quote
TBH, haven't read through thread, sorry if my ideas have already stated.
Idea 1: What if LP was removed from hisec incursions and isk payouts delayed until the mom went down?* A lot of the problem with incursions is the farming**, which leads to abnormal isk inflation (increasing costs of things etc [economic explination goes here]). If you delay the payouts until the mom is taken down in hisec, then people should be more motivated to clear the incursion and move on to the next one so they get paid, and if this does reduce the amount of farming, then isk inflation will also go down since there is only a decent isk sink to counter incursions if a shiny ship goes down in a site.
Idea 2: Another thing to do would be to make staging systems' sites t1frigs to cruisers and t2 frigs/destroyers only. This doesn't remove the farming problem, however it does open this up to newer players who want to be part of it. The elitism of some hisec runners is palpable and is not healthy for the game.
Idea 3: Once the incursion reaches the point where the mom spawns because the system control is high enough, discontinue other site spawns [allowing sites in progress to be completed], so that (potentially in combination with idea 1) players are forced to take down the mom.
*I don't want to appear to want to force people to go to losec to get LP/immediate payout, but something does need to be done with hisec incursions. Not like the current increased reward mechanic is making people go down there, so I doubt this would either.
**The farming problem isn't completely because people run sites for multiple hours/day, but because there is no incentive to move on. What I understand is that most site runners will run sites until they get a certain amount of isk and then stop running sites for the day. The hardcore farmers do exist, however, it's not just individual players making farming possible, but the group as a whole interacting with a broken system.
|

El Geo
Pathfinders.
6
|
Posted - 2012.02.02 02:17:00 -
[332] - Quote
didnt know there was a thread
even the playing field all incursion systems drop sec by 0.1 (thats by 0.1 not to 0.1 and only temporarily for the runtime of the incursion)
> lowest any highsec incursion would go would be 0.4 so no reactor pos etc (could even put in non anchoring in incursion areas) > players would want to just run any incursions with systems in lowsec quickly (hopefully stop alot of farming) > cant hotdrop in incursion areas anyway and would give those sansha loyalists and the greifers everyone loves to hate a fair playing ground |

crazyman32
School of Applied Knowledge Caldari State
0
|
Posted - 2012.02.02 12:35:00 -
[333] - Quote
Keep Vanguard payouts the same just change the hisec payout graph such that a smaller fleet gets the max payout instead of the current 10 man fleet. This could cause shiny fleets to try run these site with less ships thus increasing the completion time of a site and at the same time would allow larger less shiny fleets to successfully compete with them. |

fuer0n
Republic Military School Minmatar Republic
74
|
Posted - 2012.02.02 19:49:00 -
[334] - Quote
Tallian Saotome wrote:I just realized something.... With a small amount of tuning, incursions would be both self correcting, and a mechanism to push people out of highsec. They are, without a doubt, a draw for new players to come to eve. However, if competition for them were actually fierce enough to drive people out, alot of them would be likely to go to lowsec to run them. After all, they are already organize with a fleet that, composition-wise, should be able to hold its own. Carriers and orca's are not that hard to come by, so just jump your ships out in carriers, refit your orca to a non-travel fit, and go into the incursion. You keep the orcas handy so you can swap for a pvp ship when people come in. If you build a community doing this, you get an automagical constellation-wide intel network, done the same way 0.0 alliances set up our intel. Right now, tho, the way the competition system works apparently balances so every gets isk in the end, due to trading most dps role back and forth. Make it where final blow gets the reward, and really make it competitive 
pretty sure ccp designed them in this way, too many people contesting sites and some fleets will disband. some won't and them fleets might turn into a random group roaming lowsec or a WH. good fun when 20 people warp to a gate and jump through to kill some lazy gate campers that thought they were in for some easy kills. getting the balance right so people stay interested in incursions and pushing people (who have disposable isk) to do other stuff is hard and from what i've seen ccp have it just right.
assaults and hq's need buffing a little payment wise and some hq's need making a little harder - you don't broadcast when your yellowboxed because your dual boxing or whatever and not paying 100% attention your ship deserves to die. vg and incursions are fine as they are in hi sec, players can police them if they think hi sec players are making too much isk. if the hi sec players don't like it they better learn to fight back. after all this is a sandbox right? |

Wolodymyr
Mando'a Navy Controlled Chaos
40
|
Posted - 2012.02.02 21:54:00 -
[335] - Quote
Well one quick fix to help the economy is to have incursions only give out LP. People will still make money selling LP store goods but it'll make incursions into an isk sink rather than an isk faucet.
Also there need to be ""noobcursions" something that can be run with 2 to 4 people with the same payout and difficulty of running level 1, 2, and 3 missions in highsec.
Right now people running incursions are either in pimped out faction battleships or T2 logi. So the incursion FCs, who are usually part of the big incursion running cartels, tell noobs that if they want to get in on the action they either need enough isk to get a pimp fit faction battleship or enough skill points to fly a T2 logistics cruiser.
I always imagined incursions existing as a way to get newer players involved in group activities, not for highsec carebears to grind isk more efficiently. |

xxanjoahir
Hedion University Amarr Empire
13
|
Posted - 2012.02.03 00:34:00 -
[336] - Quote
Wolodymyr wrote:Well one quick fix to help the economy is to have incursions only give out LP. People will still make money selling LP store goods but it'll make incursions into an isk sink rather than an isk faucet.
Also there need to be ""noobcursions" something that can be run with 2 to 4 people with the same payout and difficulty of running level 1, 2, and 3 missions in highsec.
Right now people running incursions are either in pimped out faction battleships or T2 logi. So the incursion FCs, who are usually part of the big incursion running cartels, tell noobs that if they want to get in on the action they either need enough isk to get a pimp fit faction battleship or enough skill points to fly a T2 logistics cruiser.
I always imagined incursions existing as a way to get newer players involved in group activities, not for highsec carebears to grind isk more efficiently.
the economy is not suffering...inflation is well within expectations
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
628
|
Posted - 2012.02.03 03:45:00 -
[337] - Quote
So again for those who weren't reading the earlier posts. The only near term changes needed are.
#1 Force Vanguard sites to be completed for payout. Clear the field
#2 Increase payouts for higher than Vanguard sites.
Bingo! Incursions are better balanced after that. No need to nuke them from orbit as the payouts and LP are mostly good to go! |

kenxi
GLOBAL DISSENSION KRYSIS.
32
|
Posted - 2012.02.03 17:03:00 -
[338] - Quote
Incursion views:
High sec players who don't Incursion: What is this Incursion thing you keep talking about? I can't be bothered to fit a ship and fly over there.
High sec players who do Incursion: Why are you kicking over my sand castle? I don't have the time for large null sec alliances as I have a life and these are the only way for me to make real isk.
Lowsec players Yay please nurf highsec we need more targets!
Null sec Nurf highsec we need more players and my plex price is going up cause normal people with a life can buy them HELP! I have no job and live in my parents basement........... O and don't forget to give me more isk for my null sec Incursion!
CCP------ Out to lunch and siding with nullsec
P.S I'm on the nullsec side
Also since when do capsuleers give a flying !#@$# about the people on the planet? Last I heard they were pointing guns at the civilians to get them to move so they could setup their PI Stuff The % of morons is always greater than what you would expect it to be unless you always assume 100% of people are morons |

Lilan Kahn
The Littlest Hobos En Garde
1
|
Posted - 2012.02.03 23:18:00 -
[339] - Quote
Slash isk payouts by 50% and double the lp payout |

Tenris Anis
Schattenengel Clan
29
|
Posted - 2012.02.04 00:06:00 -
[340] - Quote
Akrasjel Lanate wrote:Ninavask wrote:Here is what should happen: -Lower isk payout for vanguard sites by 30-40 percent

As long as you add up time of incursions by at least 300 percent I am fine with that. If you don-¦t I will just run l4s like I have done while the interdiction lasted. Makes no difference for me, I am making the same amount of isk in both, though I enjoy grinding in fleets more than solo grind ... ;-) |

Pierced Brosmen
Priory Of The Lemon
31
|
Posted - 2012.02.04 00:43:00 -
[341] - Quote
Now, I've not read through all 17 pages in this thread, but having looked at other Incursion related threads it is clear that the mom site spawns way too soon. As this site is spawned at the first time the influence bar is completely blued, then there should be done some tweaking to make sure the sanshas don't lose their influence so fast.
As it is today, we have the agreements between the incursion communities to leave the mom alone until the incursion hits it's withdrwing state. This to make sure more people gets to join in on the fun, as the majority of people who wants to run/try incursions would be left out, if the whole thing could be killed off in just a few hours... And also, the Sansha wouldn't do a full fleged invasion of an entire constellation if they had so little resources that they could be kicked out again 4-5 hours later, that just doesn't make sense.
So, I don't think the mom site should be triggered solely by the influence rate alone.
The way I percieve the mom site, it's looks more like a Sansha reinforcement fleet that will safeguard the witdrawal of the entire incursion fleet, back to Sansha (or Jove) space. Rather then the Sansha commander arriving to help since they are failing so badly (or something)
Based on how you see the different sites throughout an incursion constellation, you see lots of individual operations (each site as an individual operation but working together for the common objectives of the incursion as a whole). These operations continue to be established and run regardless of the influence level, and even though the mom has arrived to the constellation, it's presence has no impact on the security forces or anything else in each site... So I find it hard to believe the purpose of the mom's presence is to help out the active operation, to fend off capsuleer attacks.
My proposal to change the conditions for when and if the mom arrives: - When the incursion itself is spawned, a timer is started. - The timer is set to a random time during the second half of the time the incursion is in it's "Mobilized" state - If the sansha influence (red bar) has been less then a certain level (for example 30%) on average from the moment the incursion started and until the set timer expires, then the mom arrives in preparation of the "Withdrawing" phase. If not, Sansha doesn't deem it nessecary for a reinforcement to help with the extraction of their forces. - If the mom doesn't spawn, but the player influence (blue bar) reaches 100% during the "Withdrawing" phase, an alternative site is spawned (more on that below).
' Requirements for spawning the mom in low-sec and 0.0 would have to be different since it would be harder to maintain a high player influence over time in these areas.
Alternative end-site: If conditions for spawning the mom site is not met, but the player influence is maxed out during the "Withdrawing" phase, a new site is spawned in the Headquarter system. This site would be a rendezvous site for the sansha forces to gather up in force, in preparation for the extraction wormhole. It only spawns with 100% player influence bechause the remaining sanshas feel the need to gather in force to defend their new abductees when they don't have the mom to safeguard the extraction (since that wasn't deemed nessesary at the earlier time and during the withdrawing phase it would be too late for Sansha to send the mom fleet in).
With regards to dfficulty, the site should be about the same as the mom-site. Completing this site will end the incursion, just like killing the mom. BUT... Since this does not involve killing the leader of the incursion and his flagship, only 50% of the LP pool is payed out.
Site variety: Also, when it comes to sites throghout an incursion I would like to see some more variation. Like many others have said before, having more randomness to the spawns in a site would be welcome to prevent making them too boring, but I would also like to see more then 3 types of sites in each tier incursion system. Variation is good.
I'd also like to see changes to the spawns throughout the incursion. - When the incursion is in it's "Established" phase, you'd see a somewhat medium activity level. Sites would not spawn as fast as they do today. At this time the Sansha forces are more focused at attacking the planets to establish control on the ground and get ready for the abductions. - When the incursion goes into "Mobilizing", you enter the peak activity in space and sites spawn at the rate they do today. - When the incursion is "Witdrawing" the activity level is low, since most sansha forces are preparing to get out.
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
629
|
Posted - 2012.02.04 04:57:00 -
[342] - Quote
Lilan Kahn wrote:Slash isk payouts by 50% and double the lp payout
No thanks. That will crash the LP market and make Incursions a ghost town.
It's a nuke from orbit that is unwanted. |

Smoking Blunts
ZC Industries Dark Stripes
198
|
Posted - 2012.02.04 10:05:00 -
[343] - Quote
Fearless M0F0 wrote:According to CCP_Diagoras twitter feed:
- In average, incursion runners made 300m/month (10m/day) on the last 3 months of 2011
- Total incursion payouts are about twice as much as total mission payouts (and they should, since you can't solo a vanguard in a Drake)
- Incursions add about a third of the isk bounties add to the eve economy.
so
1/3 incursions--- guess thats all sec lvl's. whats the break down accross sec lvl's?? 1/6 missions--- empire mostly?? 1/2 ratting--- 0.0??
maybe adjust the vg to be a bit harder and not so easily farmed and they should be about it for balanced CCP-áare full of words and no action. We will watch what they are doing, for now
|

saltrock0000
Obsessive Compulsive Disasters
37
|
Posted - 2012.02.04 10:58:00 -
[344] - Quote
Incursions are fine, they are content open to EVERY player. Its thier own descression wether they participate or not. CCP shouldnt have to cater to people who are too stupid or too stubbon to participate in a freely open available aspect of the game |

Razor Blue
Hyvat Pahat ja Eric The Polaris Syndicate
11
|
Posted - 2012.02.04 11:13:00 -
[345] - Quote
Smoking Blunts wrote:Fearless M0F0 wrote:According to CCP_Diagoras twitter feed:
- In average, incursion runners made 300m/month (10m/day) on the last 3 months of 2011
- Total incursion payouts are about twice as much as total mission payouts (and they should, since you can't solo a vanguard in a Drake)
- Incursions add about a third of the isk bounties add to the eve economy.
so 1/3 incursions--- guess thats all sec lvl's. whats the break down accross sec lvl's?? 1/6 missions--- empire mostly?? 1/2 ratting--- 0.0?? maybe adjust the vg to be a bit harder and not so easily farmed and they should be about it for balanced
1/3 is bit higher than i had though, but i think that is acceptable portion since the Incursions dont add minerals into market.
Edit. I guess that doesnt take account the LP-store isk sink? |

Lilan Kahn
The Littlest Hobos En Garde
1
|
Posted - 2012.02.04 17:39:00 -
[346] - Quote
Endeavour Starfleet wrote:Lilan Kahn wrote:Slash isk payouts by 50% and double the lp payout No thanks. That will crash the LP market and make Incursions a ghost town. It's a nuke from orbit that is unwanted.
brings it in line isk wise with mission runners with slightly less lp but slightly more isk |

TheLast Poofighter
Squirrel Horde Habitat Against Humanity
0
|
Posted - 2012.02.04 18:21:00 -
[347] - Quote
Rather than reduce the isk/LP rewards - why not just contrict the pipe a bit? Limit 1 incursion constellation in High Sec, 2 in Low Sec, 3 in Null. I think fewer sites in highsec could make for some interesting sandbox dynamics.
Or offer the option for real world rewards like tacos and beer. Or vodka and bread... |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
9
|
Posted - 2012.02.04 20:17:00 -
[348] - Quote
TheLast Poofighter wrote:Rather than reduce the isk/LP rewards - why not just contrict the pipe a bit? Limit 1 incursion constellation in High Sec, 2 in Low Sec, 3 in Null. I think fewer sites in highsec could make for some interesting sandbox dynamics.
Or offer the option for real world rewards like tacos and beer. Or vodka and bread...
the idea sounds good but one problem. you are suggesting to get more people who have no desire to go out into low sec or 0.0 space.
Yes i know empire space is care bear land but you also seem to forget that the mighty 0.0 alliance hide behind their wall of Blues doing their care bear stuff. The risks are there for both and many people are tired of the BS politics that go on out there forcing them to go back is wrong. CCP released this content for everyone. i think everyone just needs to grow and grab a cotex that are still crying about things and get over it and move on. |

Mussaschi
No Wise Guy's Stellar Economy Experts
8
|
Posted - 2012.02.05 11:29:00 -
[349] - Quote
Ok, here is my stand:
Incursions are currently the only fun group activity in high (where some paying subscribers like to life), after Level 5 Missions already have been send to low (and into oblivion), and group mining in the current state more or less fall under special interest.
People complain a lot about the risk versus reward aspect. I guess they should think about the difference of risk, if you either loose a cheap mostly insured ship versus loosing a faction/officier t2 rigged ship. e.g. Loosing one good fitted vindicator in an incursion means 20 times the loss of someone blowing up his cane in pvp. Ship looses in incursions do happen either due to ganking, logistics going off line or being drunken. Incursion pay outs are already limited, due to respawn rate. In average I assume a dps ship in incursions is worth > 600m.
It is part of the fun to make expensive "optimum" ships. If the ship blow up to often or too easily no sane person would use such expensive item, which would eve make a much less fun to play.
People often bring up the numbers a consistent bad ass fleet could make (which is great money), than they forget to mention overhead times ( getting to the system, waiting for a fleet to form (some not skilled out pilots actually wait for hours, if they get in at all), waiting for others while they visit the bathroom, drink, fight with their gf's, bringing out their dogs, ... ) and the fact that on good hours the areas are totally over farmed, meaning that most sites are contested and the winner takes it all. Actually my numbers show me, that my payout is only slightly better than l4 mission grinding, and way worse than ninja exploration.
My personal ideas:
ISK: a) buff up payout for 5 man sites a little b) reduce vanguard payouts c) buff up assaults d) moms are fine
Spawn rate: waiting for new spawns is boring. If you really need this to limit income a better way would be to reduce payout per hour and system to a fixed number, so that if the area is over farmed the payouts are reduced. mom spawn should come later. I like the idea that you would need tags e.g. 10 tags per participant to enter which before have to be farmed from assault and vanguards. That would limit any kind of ninjas from entering.
Variants: More types or more complex sites would be great. Currently most sites can be done without much moving around. Forcing the fleet to move around possible having to split up could be fun. E.g. structures that give fleet bonuses to the sansha worth enough to make you think about removing them, bomb deployments (slow enough so that you actually can evade them), officers spawning that bring a certain fleet tactic with them, so that you have to regroup to avoid that ...
Kill death sites: Make a new type of site that has a great chance of killing even the most skilled and best fitted entering ships (e.g. 15-20% kill rate). That on the other hand do pay out enough to make this loss worth it. Discourage use of any expensive ships, either by entering limits e.g. max t1 cruisers or even frig only. |

Degren
The Scope Gallente Federation
10
|
Posted - 2012.02.05 15:30:00 -
[350] - Quote
Make the incursions create a temporary lowsec system of a normally high sec =P |

El Geo
Pathfinders.
6
|
Posted - 2012.02.05 17:45:00 -
[351] - Quote
Degren wrote:Make the incursions create a temporary lowsec system of a normally high sec =P
+1 all systems sec in constellation drop by 0.1 |

Jerika Bodet
Kingdom of Glory
0
|
Posted - 2012.02.05 18:44:00 -
[352] - Quote
Ya know, it's always been said that CCP favors the Amarr, and Incursions is no exception. My meaning here is, Incursions are predominantly in Amarr or Gallente space. with the rare occassion in Caldari or minmatar space. Pretty much everytime I look, ah yes, yet another Incursion in Amarr... the Default.
How about spreading the love to other factions on a more balanced "Random" Incursion invasion. I don't know if there's a specific story behind the Sansha, that hate the Amarr more, thus invade it more... I could care less to be honest, in favor of a fair spread of opportunity. If you have a Hi-sec functioning gameplay, it should be easily accessible everywhere in Empire... without an obvious Favorite. 
Thanks. |

DarthNefarius
Minmatar Heavy Industries
41
|
Posted - 2012.02.05 22:30:00 -
[353] - Quote
TheLast Poofighter wrote:Rather than reduce the isk/LP rewards - why not just contrict the pipe a bit? Limit 1 incursion constellation in High Sec, 2 in Low Sec, 3 in Null. I think fewer sites in highsec could make for some interesting sandbox dynamics.
Or offer the option for real world rewards like tacos and beer. Or vodka and bread...
No need to constrict... they are ONLY 1/3 the mission bounties & 10X the fun If you constrict them you'll only be constricting the fun... because of a minority of whiney NULL SECers who think everyone should be their whipping boy |

Tenris Anis
Schattenengel Clan
31
|
Posted - 2012.02.06 00:01:00 -
[354] - Quote
Eleena Frost wrote:CCP, since I started in 2006 you have always stated that eve is a harsh world where the more risk you take the more rewards you can reap. The stupid amount of isk and LP incursions give have broken this paradigm. It's pretty telling that people who live in well settled 0.0 regions still go to empire and run incursions for isk. At this point the only people who have reason to be in 0.0 are full time pvp'rs, bots, and masochists.
Incursions pay more to the individual pilot than any other activity (barring trading) in hisec, lowsec, or 0.0 without any pvp risk and very little pve risk. Before sanctums were nerfed a pilot was at least required to risk a carrier/mom/shiny ship to make 60-100m/hr plus. This also required sov and an ihub with upgrades and always ran the risk of being killed by another player.
Now you can do this in complete safely in hisec. Anyone who complains of risk is full of crap. If there were any significant risk involved you wouldn't see fleets full of faction fitted machs, nightmares, and t3s running these sites day in and day out.
My view is nerf incursions to be a fun hisec alternative to L4 mission with no more payout than that. Then you keep the fun content, people still get paid decently, and the whole risk/reward balance stays the same as the past.
First do it, than come back. You are part of the crowed complaining about the isk incursions make, while actually do not running them, and even more important totally ignoring travel time, down times changes in fleet composition or afk times, as well down time from searching fleets.
Incursions are not the money maker everyone calls them, I have yet to make on a single day more isk/hour in incursions than I could have done in l4s. And we all know that while l4s are good isk, 0.0 and wh are giving way more isk/hour. |

Tenris Anis
Schattenengel Clan
31
|
Posted - 2012.02.06 00:38:00 -
[355] - Quote
[quote=Shiu Juan] Maybe in Scout sites you can either fit a really good local rep, or you only need 1 baby logi (Osprey/Exequror). (eg these Sansha recognize that damage is a threat, but don't realize the problem with repping. I can't really think of another way of avoiding needing a logi pair and as a result blowing up the size of the fleet.)
You could give those baby logistics some kind of anti-sansha jammers modules which protects them from getting targeted ... ships would needed to change ... actually anti-npc jammers sounds like a great idea in general for this ship kind to make them useful for pve. Or give them some kind of better local rep. I actually do not like this, I do not like t1 logistics at all, because they simply do not work very well, not even in pairs.
Better balance scouts sites around speed tanks and ecm. Blackbird or kitsume could jam dangerous sansha ships while the fleets kills them. |

Dyexz
Comrades in Construction Mean Coalition
0
|
Posted - 2012.02.06 01:23:00 -
[356] - Quote
is it just me or does most of the Replies in this post mostly sound like its been posted by Capsuleers from either Null or Low-sec. from what i have read (stopped at page 5) there have been some fairly okay suggestions but i bet that most posts is just about whining.
Im not much for PvP myself, but i do hangout in null-sec from time to time
The Incursion i have been in seem to be nice and fun, although i have only tried Assaults, Headquarters and Mothership sites.
Changes i would suggest: - Decrease payout on Vanguards or make penalty for Blitzing sites. example: if intended average site time is 5-10min, make penalty of 0-50% if you do a site faster than 5min - Increase payout of Assault and HQ sites to compensate for effort and time used in site to make them more favorable. - If a incursion is intended to last up to 7days. have the Mothership Spawn on the 5th (70h after incursion-spawn). once mother ship has spawned remove spawn of Scout and Vanguard sites. - more variations in spawns in the sites to make them more interesting and fun - Add more stuff to the LP-store so you can buy other stuff than just Capital BP's and equiptment. example. add Hybrid/Laser/Projectile/Missile Specialization Skill books and Capital Skill books (LP + Isk) appropriate amount of LP cost + reduced Isk price compared to the normal market price
Hope this feedback can give you CCP some ideas of what could be implemented. 
|

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
630
|
Posted - 2012.02.06 04:46:00 -
[357] - Quote
Degren wrote:Make the incursions create a temporary lowsec system of a normally high sec =P
No thanks. This is yet another nuke from orbit attempt. |

Andski
GoonWaffe Goonswarm Federation
1942
|
Posted - 2012.02.06 13:04:00 -
[358] - Quote
Endeavour Starfleet wrote:Degren wrote:Make the incursions create a temporary lowsec system of a normally high sec =P No thanks. This is yet another nuke from orbit attempt.
because you're a risk averse publord? andski for csm7~ |

Barada Nicto
RONA Corporation RONA Directorate
0
|
Posted - 2012.02.06 15:11:00 -
[359] - Quote
1. HQs Should have higher rewards/Hour than Assaults. Assaults should have a higher reward than Vanguards. 2. More spawn/site variation. Break the monotony 3. The Second Room in TPPHs should go away. The fleet has to fly through 2 rooms to get to the main site and THEN kill a tower? 4. Why are TCRCs so difficult but Mom sites are relatively easy? TCRCs should be made slightly easier or at least increase the reward. 5. Create more types of incursions. Sansha shouldn't be the only enemies.
|

Petrus Blackshell
Rifterlings
446
|
Posted - 2012.02.06 15:27:00 -
[360] - Quote
Andski wrote:Endeavour Starfleet wrote:Degren wrote:Make the incursions create a temporary lowsec system of a normally high sec =P No thanks. This is yet another nuke from orbit attempt. because you're a risk averse publord? I had to read that twice. I thought you said "pureblood" at first, and was really confused. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 [12] 13 14 15 16 17 18 19 20 .. 27 :: one page |
| First page | Previous page | Next page | Last page |