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Thread Statistics | Show CCP posts - 1 post(s) |

Wyte Ragnarok
14
|
Posted - 2012.02.22 10:59:00 -
[421] - Quote
Oh yes, let's all go to null sec where we can fulfill our master's wishes. Let's take part in blob fests so I don't even know which module is active. Let's go out to null and get bored in super caps that we can't really leave without a holding alt, and spend billions on fitting.
On other thoughts, let's not. |

Tallian Saotome
Fractured Core Fatal Ascension
403
|
Posted - 2012.02.22 11:31:00 -
[422] - Quote
Wyte Ragnarok wrote:Oh yes, let's all go to null sec where we can fulfill our master's wishes. Let's take part in blob fests so I don't even know which module is active. Let's go out to null and get bored in super caps that we can't really leave without a holding alt, and spend billions on fitting.
On other thoughts, let's not. lmao, I love people who don't know how null works.
We fight, we die, we get new ships from our alliance SRF.
Oh, and as a perk, we get what would be the best income in the game, if not for relatively risk free highsec incursions.
Oh, and the not knowing which module is active? Its been fixed. TiDi is the best thing to happen to large scale fleet fights since artillery. Inappropriate signature removed, CCP Phantom. |

DarthNefarius
Minmatar Heavy Industries
43
|
Posted - 2012.02.22 21:54:00 -
[423] - Quote
Mothership sites (especially those contested with near 160 ships) need Time dilation |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
12
|
Posted - 2012.02.22 23:16:00 -
[424] - Quote
Tallian Saotome wrote:Ziranda Hakuli wrote: Risk? you must be anub clinging to the threads of Goons or suckling Darius III ****.
i been running the HQ sites and sad to say there is ALOT of risk. Among the Dead are 3 Onies 4 Guards 2 Vindi 1 Loki before we warped out. Learn before you speak like mitanni
http://www.fatal-ascension.com/killboard/index.php/kill_related/84786/You risked nothing of significance.
your KB is ugly. work on it. Not everyone can fly a titan
Not everyone wants to go out to 0.0 space but then again i think no one has learned that people play the game the way they wish to enjoy it not to your whims.
As mentioned i will welcome my russian Overlords atleast they have honor |

KrakizBad
Eve Defence Force Fatal Ascension
363
|
Posted - 2012.02.23 04:26:00 -
[425] - Quote
No one cares if you want to stay in empire and suckle the carebear teat. It's the inflation you cause with a ridiculous ISK faucet that we wish to plug. Easiest way? Remove incursions from hisec.
Also, I risk more undocking a cyno ship in null than you do in a 2B ship in a hisec incursion site. Let's not pretend it's any different. http://blog.beyondreality.se/Incursion-hose
Remove all incursions from hisec |

Alavaria Fera
GoonWaffe Goonswarm Federation
140
|
Posted - 2012.02.23 04:49:00 -
[426] - Quote
El Geo wrote:cant hotdrop into incursion areas You raise an interesting point. Sansha can hotdrop its NPC motherships, why can't we hotdrop our much smaller carriers  Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

DarthNefarius
Minmatar Heavy Industries
43
|
Posted - 2012.02.23 20:16:00 -
[427] - Quote
Vangaurds are getting too crowded due to the ISK per hour payouts being soo high ergo forcing out the non-shiney fleets of newbies... If the harder assault &HQ fleets paid out as well per hour you'd see more ship loss becuase they are not the mindless grind Vanguards are. The time it takes to form & even keep up an assault ( which too often requires such hassles as ship refitting) together just makes them that much more undesirable. A buff to assault payouts would go towards making them on a par with Vanguards even though they do have much more risk...
One way to make the ISK per hour on par with Vanguards would be to take out 1 room of the NCNs. NCNs stack up because they take sooo effing long to complete & the ship compostitions are soo much more important ( & you need 2 FC's to do ) Assaults & HQ's are more fun when they can be run even though ship losses are much more common but the waits to form & keep fleets make them unfun CCP DEVs!!! I've been trying to run assault & HQ's but just can't keep the fleets together because the lure of quick ISK of Vanguards is too great. I'm about to give up on assaults & HQ sites & tell fleets to saturate Vanguards even more so that will shut out the non shiney fleets totally if nothing changes soon |

Xorv
Questionable Acquisitions
124
|
Posted - 2012.02.24 06:46:00 -
[428] - Quote
Ziranda Hakuli wrote:
Risk? you must be anub clinging to the threads of Goons or suckling Darius III ****.
Comments pretty much sums up Incursions crowd. People bemoan the Goons and Darius, in fact even goons dislike Darius. But however obnoxious either may be in reality or people's minds, neither compare the loathsome obnoxious entitlement of the PvE Raid type player.
CCP don't cater to these people, send them back to whatever horrible Themepark game they came from.
There's a simple cure...PvP vulnerability, No Incursion should be free from PvP or be afforded the protection of CONCORD.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
159
|
Posted - 2012.02.24 07:28:00 -
[429] - Quote
Concord are pretty lazy, tbh. They sit around as the place is being invaded, but will hop in to kill some ganker, then leave so let Sansha's fellows continue fighting.
The hilarious no logi gank really beings home the dangers of war or something silly like that. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Tenris Anis
Schattenengel Clan
35
|
Posted - 2012.02.24 10:00:00 -
[430] - Quote
KrakizBad wrote:No one cares if you want to stay in empire and suckle the carebear teat. It's the inflation you cause with a ridiculous ISK faucet that we wish to plug. Easiest way? Remove incursions from hisec.
Also, I risk more undocking a cyno ship in null than you do in a 2B ship in a hisec incursion site. Let's not pretend it's any different.
Hey it is not his fault that a billion loss is less significant to him, than your scout ship is to you. Maybe you should work on your income sources? |

KrakizBad
Eve Defence Force Fatal Ascension
366
|
Posted - 2012.02.24 10:43:00 -
[431] - Quote
Tenris Anis wrote:KrakizBad wrote:No one cares if you want to stay in empire and suckle the carebear teat. It's the inflation you cause with a ridiculous ISK faucet that we wish to plug. Easiest way? Remove incursions from hisec.
Also, I risk more undocking a cyno ship in null than you do in a 2B ship in a hisec incursion site. Let's not pretend it's any different. Hey it is not his fault that a billion loss is less significant to him, than your scout ship is to you. Maybe you should work on your income sources? Your stupidity aside, perhaps you should consider that you agree that to a hisec incursion runner, a billion loss is insignificant. Thanks for making my point more clear. http://blog.beyondreality.se/Incursion-hose Remove all incursions from hisec |

Welsige
SregginWaffe Elite Space Guild
1
|
Posted - 2012.02.24 16:19:00 -
[432] - Quote
I dont go to highsec, just go to low and null.
By no means these sites are risk free. we have to be allways on our toes. The risk comming mostly from pvp as other fleets will try and catch the incursioners.
To me losing my dps ship as a huge impact, because i burn the isk i make in incursions in pvp. I dont live in incursions 24x7, i make one, play eve for 1-2 months, then go on another to replenish my war chest.
If anything, make incursion sites "criminal free", make kills in these sites have no affect in standings or repecursions from concord.
If i remember right, when they announced incursions the video said we could "chose our side", how can this be done if concord will blow things up? :)
Make people be able to chose an allignment pro-Sansha / anti-Sansha. Sansha alligned players could not receive any isk from incursions, and would not get agression from sansha rats. Make incursion areas Concord free (temporarily null behaviour).
Or (and), make a Isk Pool just like the LP pool, players only get their Isk if the Mothership is killed, meaning that less players will run the sites as they will go only on sites where they can muster a force to kill the mothership in the end.
That are my sugestions. These will well reduce the isk faucet without tempering with incursion rewards, by simply increasing the risk comming from player based actions. |

Cpt Express
Aliastra Gallente Federation
0
|
Posted - 2012.02.25 11:25:00 -
[433] - Quote
Some way to allow more variety of ship type, and skill points.
Instead of diminishing rewards after a certain number of people, make it more like the ship point system used in ally tournements.... so instead of 10 battleships, you could use 20 cruisers or something.
Also the payouts could also be changed to something based on the type of ship your flying or something...
this may make no sense... but i think it sucks that there is so much emphasis on having just shinny ships...
some mechanic to include a wider variety of ships and skill points would be awesome. |

Loki Feiht
Feiht Family Clan
0
|
Posted - 2012.02.25 21:12:00 -
[434] - Quote
I've been reading this thread for awhile now and it just looks like the 'shinny' fleet guys want to buff payouts from incursions so they're using their alts etc to keep posting so it looks lik ethey have more support. Me, i dont find incursions attractive enough to run them constantly so i can sit and cuddle me wallet. What people need to understand is in highsec there are a few ways to make isk, these are all outweighed by the isk you can make in incursions, i mean running vanguards in a good shinny fleet can net you 2 or 3 times what you can earn doing any other activity. I also like the way some of you attempt to bring the old argument of 'some people dont want to go to low/nullsec' and the other attempts at bringing 'noobs' into the equasion. Firstly, no new player has a chance to get into any good fleets, they may aswell run missions or do something else becuase by the time they get into a fleet they would have been sitting around for an hour or more and their fleet will consist of other poorly skilled characters. Secondly, if you dont want to go to any system below 0.5 dont, its that simple. 'Buff incursion' bears should feel ashamed at themselves for trying to push their own agendas forward so that they can keep making (more) isk than they already do, those of you who say daft things like 'i only get to play every now and then and incursions are my only form of income, if i dont have that i'd quit' i wish you would quit, eve would be a better place. Stop posting ideas on how to make incursions 'pay' more, they're are stupid posts from what i can only assume are mentally challenged people. |

ian papabear
Perkone Caldari State
1
|
Posted - 2012.02.25 23:29:00 -
[435] - Quote
Imo there is nothing wrong with the current mechanics of incursions at all. If people want to complain , well whatever boohooo: thats the reason why CCP has developed so many options in the game for us to try out. Whether it be pvp, mining, running complexes, trying out wormholes, trading, and even scamming.. these are all things people can do if they have an issue with incursions all of which can pay more or close to what a fleet makes from running incursions all day. |

Andski
GoonWaffe Goonswarm Federation
2214
|
Posted - 2012.02.26 07:21:00 -
[436] - Quote
ian papabear wrote:Imo there is nothing wrong with the current mechanics of incursions at all. If people want to complain , well whatever boohooo: thats the reason why CCP has developed so many options in the game for us to try out. Whether it be pvp, mining, running complexes, trying out wormholes, trading, and even scamming.. these are all things people can do if they have an issue with incursions all of which can pay more or close to what a fleet makes from running incursions all day.
yeah of course incursions are balanced, 100m+ isk/hr printed risk-free in hisec lol
it's getting nerfed, deal with it "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Ziranda Hakuli
Relativity Holding Corp AAA Citizens
12
|
Posted - 2012.02.26 21:44:00 -
[437] - Quote
Loki Feiht wrote:I've been reading this thread for awhile now and it just looks like the 'shinny' fleet guys want to buff payouts from incursions so they're using their alts etc to keep posting so it looks lik ethey have more support. Me, i dont find incursions attractive enough to run them constantly so i can sit and cuddle me wallet. What people need to understand is in highsec there are a few ways to make isk, these are all outweighed by the isk you can make in incursions, i mean running vanguards in a good shinny fleet can net you 2 or 3 times what you can earn doing any other activity. I also like the way some of you attempt to bring the old argument of 'some people dont want to go to low/nullsec' and the other attempts at bringing 'noobs' into the equasion. Firstly, no new player has a chance to get into any good fleets, they may aswell run missions or do something else becuase by the time they get into a fleet they would have been sitting around for an hour or more and their fleet will consist of other poorly skilled characters. Secondly, if you dont want to go to any system below 0.5 dont, its that simple. 'Buff incursion' bears should feel ashamed at themselves for trying to push their own agendas forward so that they can keep making (more) isk than they already do, those of you who say daft things like 'i only get to play every now and then and incursions are my only form of income, if i dont have that i'd quit' i wish you would quit, eve would be a better place. Stop posting ideas on how to make incursions 'pay' more, they're are stupid posts from what i can only assume are mentally challenged people.
hehe.
i happen to come across a group of people and have been running incursions with them and i seen many 0.0 pilots from the might block party alliance running them with us. and as for new players to the game we do not discriminate unlike some of the others. we have had Hurricanes and myrmidons in there with us with meta4 gear on their ship and a few of us have offered to put rigs on their ships so they have a better tank if they are not able to put them on someone in fleet will do it for them and pass the ship back. WOW! imagine that! |

DocKado
School of Applied Knowledge Caldari State
2
|
Posted - 2012.02.28 00:33:00 -
[438] - Quote
incursions arent the source of inflation if you read the god dam stats....
the source is from stupid fucks ******* up the whole market with their bottomless pit of isk created by sitting on technetium moons or any other moon regarded as a high end.
fix that and leave incursions alone people still have to work together to make the isk/hour in the first place not like sitting on a mountain of gold which doesn't run out. |

KrakizBad
Eve Defence Force Fatal Ascension
371
|
Posted - 2012.02.28 04:29:00 -
[439] - Quote
DocKado wrote:incursions arent the source of inflation if you read the god dam stats....
the source is from stupid fucks ******* up the whole market with their bottomless pit of isk created by sitting on technetium moons or any other moon regarded as a high end.
fix that and leave incursions alone people still have to work together to make the isk/hour in the first place not like sitting on a mountain of gold which doesn't run out. Someone doesn't understand what a faucet is. This wouldn't have anything to do with you being mad about losing money speculating on moon goo here now would it? https://forums.eveonline.com/default.aspx?g=posts&t=74850
Nawww. http://blog.beyondreality.se/Incursion-hose
Remove all incursions from hisec |

Ladie Harlot
GoonWaffe Goonswarm Federation
1686
|
Posted - 2012.02.28 04:48:00 -
[440] - Quote
Xorv wrote:People bemoan the Goons and Darius, in fact even goons dislike Darius. But however obnoxious either may be in reality or people's minds, neither compare the loathsome obnoxious entitlement of the PvE Raid type player.
This is a good post.
The artist formerly known as Ladie Scarlet. |

Andski
GoonWaffe Goonswarm Federation
2234
|
Posted - 2012.02.28 04:51:00 -
[441] - Quote
DocKado wrote:the source is from stupid fucks ******* up the whole market with their bottomless pit of isk created by sitting on technetium moons or any other moon regarded as a high end.
ah yes
just like ship losses are ISK sinks
go back to wow "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Cyrus Ildemar
Dissident Aggressors Mordus Angels
0
|
Posted - 2012.02.28 06:22:00 -
[442] - Quote
Personally I think incursions are great. They allow new and old players to make enough isk quickly so that they can pvp more often. Ratting for hours on end to PLEX an account just doesn't seem viable to me. And nerfing them doesn't make sense when there are cash cows like wormholes or the holy grail of moon mining.
Moving forward, I think one of the funnest parts of incursions is when I get to contest other fleets, yet I never get to know how much I win the contests by. It be interesting if a meter, or bar or something along those lines came up when another fleet entered the site. And the meter showed the amount of dps each fleet was putting out. That way each fleet knew how close they were to gaining the prize of trolling rights, and during the site pressure would run high when the meter started to turn away from ones own fleet.
Great work CCP on incursions. Really hope you don't nerf them as others would have you do. |

Ammzi
Imperial Guardians The Aurora Shadow
831
|
Posted - 2012.02.28 14:09:00 -
[443] - Quote
Cyrus Ildemar wrote:Personally I think incursions are great. They allow new and old players to make enough isk quickly so that they can pvp more often. Ratting for hours on end to PLEX an account just doesn't seem viable to me. And nerfing them doesn't make sense when there are cash cows like wormholes or the holy grail of moon mining.
Moving forward, I think one of the funnest parts of incursions is when I get to contest other fleets, yet I never get to know how much I win the contests by. It be interesting if a meter, or bar or something along those lines came up when another fleet entered the site. And the meter showed the amount of dps each fleet was putting out. That way each fleet knew how close they were to gaining the prize of trolling rights, and during the site pressure would run high when the meter started to turn away from ones own fleet.
Great work CCP on incursions. Really hope you don't nerf them as others would have you do.
Oh my god! That is a BRILLIANT idea. Give us a measure. Show us how close we were at winning/losing. Please ccp! quote CCP Spitfire
"Hello Im Blue,"
|

Halboreth
0
|
Posted - 2012.02.28 16:52:00 -
[444] - Quote
I agree on Cyrus' idea. The dps is measured anyways to determine which fleet has won the contest. Show us a graph in the end (i don't think it would be a good idea to show it while the contest is going on). xD
Incursion Rewards
Incursion have to be rewarding. The intention was to get PVE solo pilots into fleets. Actually this works quite well in my eyes. You get to know miners, mercenaries, 0.0- & wh-pilots, pirates... I saw a lot of people go to another corp to move further. So the average reward for an incursion-pilot should be 50% above the income of a mission-runner.
Vanguards/balancing
I think the reward for running vanguards is not to high. The vanguards are always 'overrun', if you're not in a specialized 'shiny' fleet you get about 60-90m/hour. So if you actually want to 'nerf' the income of vanguards there should be at least a lot of more sites in a system (or more incursions) or income will fall behind a mission runner.
Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.
Blitzing I don't mind specialized fleets to win a contest, their investment into the fleet should be rewarded (and they fall behind in other site-types). But completing sites in half of the time of a normal fleet is just too much. Participating in such a fleet will get you up to 150m/h. I guess that's the reason why some people got so jealous they tried to shut down every incursion.
NCO: One "big target" at a decent distance that has to be done to counter legion/sleipnir fleets. Or Mara Paelos to increase site-time.
OTA: More Neut (Otuni Mesen) to counter 6-0-Basilisk |

Ammzi
Imperial Guardians The Aurora Shadow
832
|
Posted - 2012.02.28 18:59:00 -
[445] - Quote
Halboreth wrote: Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.
Headquarters: Now you can earn 280 m isk an hour in incursions. Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets. On the other hand I sincerely doubt the logic of this in a game design perspective. quote CCP Spitfire
"Hello Im Blue,"
|

Halboreth
0
|
Posted - 2012.02.29 01:13:00 -
[446] - Quote
Ammzi wrote:Halboreth wrote: Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.
Headquarters: Now you can earn 280 m isk an hour in incursions. Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets. On the other hand I sincerely doubt the logic of this in a game design perspective.
I highly doubt that even a perfect fleet under perfect conditions can do 190m/h in vanguards atm. But that's anyway not the numbers I'm referring to. To give you numbers I would balance vanguards at 80m/h for normal fleets, specialized fleets should not be able to earn more than 120m/h. So for Assaults it would be 100m/h and headquarter 120m/h. Unfortunately that's not as easy to achieve as to write it down.
And I mean realistic numbers of ISK/h including form-up time, bio-breakes, restocking ore, warping from site to site, re-filling fleet, travelling, waiting for site-respawn and have some fun in your fleets. Not that 'oh i can do an OTA in 4mins, that's 150m/h'. A mission runner just gets a mission and 'runs'. That's boring but rewarding, too (beyond 80m/h with 'blitzing').
Oh well, I missed one important point that anyone already mentioned in this thread for sure: Re-balance the Assault-Sites NCN. They take far longer than the other two, need a special fleet-setup and come up with more risk (disconnect of a basilik on cruiser-side for example). At least cut a pocket or so. |

Field Artillery
Dust 515
0
|
Posted - 2012.02.29 11:25:00 -
[447] - Quote
DarthNefarius wrote:Vangaurds are getting too crowded due to the ISK per hour payouts being soo high ergo forcing out the non-shiney fleets of newbies.. This is good! In fact, there should be even less of whatever is going to be the isk/hr FOTM after the inevitable rebalance so the risk-averse hisec dwellers get into fights over them (the war-centered Inferno surely could provide here), or have to leave, desipte their multi-billion ships if they're not willing to risk them. As for the newbies, the scrub-tier sites and payouts should be adjusted to be at least on par with hisec L4s to reward the fact they are cooperating instead of solo afk farming. |

Ammzi
Imperial Guardians The Aurora Shadow
836
|
Posted - 2012.02.29 19:22:00 -
[448] - Quote
Halboreth wrote: I highly doubt that even a perfect fleet under perfect conditions can do 190m/h in vanguards atm.
My bad mate. I read that as HQ = 2xVG rewards. Yes, so you are basically talking about lowering the vanguard max payout to a bit over the payout of current normal fleets WITHOUT penalizing the normal fleets. Basically: Lower the max payout, while preventing the average payout of going down. Overrule the proportionality between normal fleet payouts and high end fleet payouts.
That's gonna a tough nut to crack game wise.
And then otherwise scale this up to HQ's and assaults. Buffing them. +1 I concur!
PS: 15 sites an hour is doable. Just not for any longer than 2 hours, realistically. You "just" need a good fleet in an empty _small_ system with a very lucky site generation. Like the time when nothing, but NCO's spawned for our fleet for an hour straight. quote CCP Spitfire
"Hello Im Blue,"
|

DarthNefarius
Minmatar Heavy Industries
50
|
Posted - 2012.02.29 20:54:00 -
[449] - Quote
Ammzi wrote:Halboreth wrote: I highly doubt that even a perfect fleet under perfect conditions can do 190m/h in vanguards atm.
My bad mate. I read that as HQ = 2xVG rewards. Yes, so you are basically talking about lowering the vanguard max payout to a bit over the payout of current normal fleets WITHOUT penalizing the normal fleets. Basically: Lower the max payout, while preventing the average payout of going down. Overrule the proportionality between normal fleet payouts and high end fleet payouts. That's gonna a tough nut to crack game wise. And then otherwise scale this up to HQ's and assaults. Buffing them. +1 I concur! PS: 15 sites an hour is doable. Just not for any longer than 2 hours, realistically. You "just" need a good fleet in an empty _small_ system with a very lucky site generation. Like the time when nothing, but NCO's spawned for our fleet for an hour straight.
15 NCO sites straight in a hour is VERY rare. I myself have never done it mostly because when I FC VG fleets its now always with a few 'welfare' ships ( like Harbi's or hurricanes maybe an occasional stabber ) I never wait around for the perfect legion fleets to form up because I find the waiting around for them to x up and being soo choosey a bore. I usually average 60 million an hour & when a big NCO string does occure i get around 90 million an hour because me fleets have BS's because I do all sites (OTA's NMC's & NCO's) if I didn't mix it up the grind would be too boring for me. |

DarthNefarius
Minmatar Heavy Industries
50
|
Posted - 2012.02.29 21:01:00 -
[450] - Quote
Halboreth wrote:Ammzi wrote:[quote=Halboreth] Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.
Oh well, I missed one important point that anyone already mentioned in this thread for sure: Re-balance the Assault-Sites NCN. They take far longer than the other two, need a special fleet-setup and come up with more risk (disconnect of a basilik on cruiser-side for example). At least cut a pocket or so.
I actually filled out a bug report on the stacking of NCN's to developers suggesting the cutting of 1 room as a solution... got a reply simular to "feature working as intended". He further suggested I complain err I mean make the suggestion in the Forums so I doubt they'll do it. What really pisses me off is the cruiser side spawn of 3 OR 4 MARA... they do ABSOLUTELY NO DAMAGE... MOVE OUT LIKE 100K AWAY & TAKE FOREVER TO KILL (ALMOST LONGER THEN AN ENTIRE NCS SITE SOMETIMES) DUE TO ALL THE REPPING... if it happens in the first room then your better of finishing the BS side & warping off |
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